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<GameData>

	<Language_en_US>
		<Replace Tag="TXT_KEY_0E3751A1F8404E1B9706519BF484E59D_DESCRIPTION"> 
			<Text>
				Gods & Kings Expansion Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_0E3751A1F8404E1B9706519BF484E59D_NAME"> 
			<Text>
				Expansion: Gods & Kings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_ALLY_GAINED"> 
			<Text>
				Military units from the city state of {1_CityStateName} have joined your army!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_ALLY_LOST"> 
			<Text>
				The units from the city state of {1_CityStateName} will now return home.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE"> 
			<Text>
				Domesday Shire Court
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_HELP"> 
			<Text>
				Provides 5 [ICON_GOLD] Gold per turn. Six of these must be built before the Domesday Book may be constructed in London. May only be built in a city 8 or more tiles from London that was originally controlled by Anglo-Saxon England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_PEDIA"> 
			<Text>
				The Domesday Shire Court, utilized during the reign of William the Conqueror for the purposes of tax assessment, was an assemblage of townspeople and local lords brought together for the Domesday survey. The Shire Court was loathed by the English populace, who begrudgingly reported their land and livestock holdings to the royal officers of the court.
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_STRATEGY"> 
			<Text>
				Build Domesday Shire Courts to commission a survey of this shire of England. Once the building is complete you will gain tax revenue from the citizens of this region of England. When you have 6 of these courts completed, you are ready to build the Domesday Book in London and complete your conquest of England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE"> 
			<Text>
				Domesday Book
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_HELP"> 
			<Text>
				Win the scenario by building this in London. May not be built until you have 6 Domesday Shire Courts in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_PEDIA"> 
			<Text>
				The Domesday Book, documenting the livestock and land holdings of the people of England during the rule of William the Conqueror, was recorded during the Domesday survey in 1085 AD. Conceived of by William as a means to assess the unpaid taxes under Edward the Confessor, the Domesday would come to be known as "the Book of Judgement," as all entries made by the royal officers in the book were final.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_STRATEGY"> 
			<Text>
				The completion of the Domesday Book wonder means that your great survey of England is complete and you have become master of these lands. Build it to win the scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_CONNACHT"> 
			<Text>
				Connacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_CONNACHT_ADJ"> 
			<Text>
				Connacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GALLOWAY"> 
			<Text>
				Galloway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GALLOWAY_ADJ"> 
			<Text>
				Galloway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GWYNEDD"> 
			<Text>
				Gwynedd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GWYNEDD_ADJ"> 
			<Text>
				Gwynedd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MEATH"> 
			<Text>
				Meath
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MEATH_ADJ"> 
			<Text>
				Meathian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MUNSTER"> 
			<Text>
				Munster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MUNSTER_ADJ"> 
			<Text>
				Munster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_NORTHUMBRIA"> 
			<Text>
				Northumbria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_NORTHUMBRIA_ADJ"> 
			<Text>
				Northumbrian
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_POWYS"> 
			<Text>
				Powys
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_POWYS_ADJ"> 
			<Text>
				Powys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_SCOTLAND"> 
			<Text>
				Scotland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_SCOTLAND_ADJ"> 
			<Text>
				Scottish
			</Text>
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		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV5_DAWN_VIKING_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Hail to thee, great Viking lord! King Edward the Confessor of England is dead. The Saxon Harold Godwinson, Under-king to Edward, has quickly seized the throne. But his claim is a tenuous one: William of Normandy, Harald Hardrada of Norway, and King Sweyn of Denmark are in line for the throne as well. Can you don the mantle of one of these Viking Lords and become the next great King of England? Board your ships and prove to the world your right to be Odin's chosen warrior.[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]You must complete the Domesday Book national wonder in London before time elapses to win the scenario. You must build 6 Domesday Shire Court buildings in cities originally controlled by Anglo-Saxon England before you can start the Domesday Book. These Shire Courts can only be constructed in cities 8 or more tiles from London.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All 4 major powers are locked at war with each other for the entire scenario. The Science, Policy, and Happiness systems are all off. You will not gain any new technologies or social policies during the game. All cities you control or conquer can grow unchecked without worrying about Happiness. If you gain a city-state ally, their military units are placed under your control for the duration of the alliance. All units possess the Defensive Embarkation promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_DENMARK_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_DENMARK_TEXT_1"> 
			<Text>
				The kingdom of Denmark, having thrived throughout the 8-11th centuries AD during the height of the Viking age, would become embroiled in an ongoing war with Norway during the early 11th century. Harald Hardrada, King of Norway, who disputed Sweyn's right to the Danish throne after the passing of King Magnus I in 1047, would become the primary rival of the Danish King Sweyn II.  For years the two would engage in military skirmishes, until finally reconciling after nearly 15 years when it became clear neither would be the victor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Anglo-Saxon England
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				With the death of Edward the Confessor in 1065, the English throne was quickly awarded to Harold Godwinson by the council of English noblemen known as the “Witenagemot”. Not long after, invasions by the Norwegian King Harald Hardrada and more importantly William, Duke of Normandy, would change the political landscape of England forever. Successfully defeating Harald at the Battle of Stamford Bridge in September of 1066, Godwinson would have to quickly regroup and head south to face William only a few short weeks later. However, the Norman armies led by William would prove too much for Godwinson. They would crush Harold's forces at the Battle of Hastings in 1066, leaving Harold dead and England open for the taking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				Norman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Duchy of Normandy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Normandy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				Norwegian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Norwegian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Norway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORMANDY_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORMANDY_TEXT_1"> 
			<Text>
				The Duchy of Normandy, formed in the region of France known as Rouen, was originally colonized by the Vikings of Scandinavia in the late 9th century AD.  Formally created by the signing of the Treaty of Saint-Clair-sur-Epte in 911, King Charles III of France would concede the territory to the Viking leader Rollo, creating the foundations of what came to be known as Normandy. William the Conqueror, the Duke of Normandy, would serve as its most famous leader, capturing the throne of England in 1066.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORWAY_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORWAY_TEXT_1"> 
			<Text>
				Norway, under the rule of King Harald “Hard Ruler” Sigurdsson, would embark on numerous military campaigns against Denmark in an attempt to usurp the Danish throne during the 11th century. After the death of Magnus I in 1047, Harald disputed the notion that Sweyn II was the legitimate ruler of Denmark and the two became notorious rivals. Despite several attempts, Harald was never successful in conquering Sweyn, and instead set his sights on the English throne. In September of 1066, Harald would invade England, only to be killed at the Battle of Stamford Bridge by the armies of Harold Godwinson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_DESC"> 
			<Text>
				King Edward the Confessor is dead. The throne of England is up for grabs. Can you lead your warriors to victory defeating the other Viking claimants to the throne?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Harald Hardrada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Harold Godwinson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_LIVED"> 
			<Text>
				c. 1022 - 1066 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_NAME"> 
			<Text>
				Harold Godwinson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_SUBTITLE"> 
			<Text>
				King of England
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_TEXT_1"> 
			<Text>
				Harold Godwinson was briefly the King of England, ruling from January 1066 until his defeat at the Battle of Hastings in October of that same year, and was the last of the Anglo-Saxon kings. Despite having successfully warded off the invasion of Harald Hardrada in the north, Godwinson and his army would be obliterated in a day-long battle less than a month later by William the Conqueror. Godwinson, legend has it, fell to an arrow through the eye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARALD"> 
			<Text>
				Sweyn II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_LIVED"> 
			<Text>
				c. 1015 - 1066 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_NAME"> 
			<Text>
				Harald Hardrada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_SUBTITLE"> 
			<Text>
				King of Norway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_TEXT_1"> 
			<Text>
				Harald Sigurdsson, also known as Harald "Hardrada" or Harald the Hard Ruler, was King of Norway from 1047 until 1066. Hardrada is remembered most notably for his invasion of England and his subsequent defeat at the Battle of Stamford Bridge in September 1066, which unofficially marks the end of the Viking Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				William the Conqueror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_LIVED"> 
			<Text>
				c. 1019 - c. 1075 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_NAME"> 
			<Text>
				Sweyn II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_SUBTITLE"> 
			<Text>
				King of Denmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_TEXT_1"> 
			<Text>
				Sweyn II was King of Denmark from 1047 until 1074. During his rule, a longstanding feud with Harald Hardrada of Norway (who frequently attempted to conquer Sweyn) would lead to numerous battles between the two foes. During his lifetime Sweyn would father over 20 children, including 5 future kings of Denmark who would peacefully succeed one another for the next 60 years.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_LIVED"> 
			<Text>
				c. 1028 - 1087 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_NAME"> 
			<Text>
				William the Conqueror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_SUBTITLE"> 
			<Text>
				Duke of Normandy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_TEXT_1"> 
			<Text>
				William the Conqueror (also known as William I) was the leader of the Norman Conquest of England, and would rule as England's first Norman king. Having defeated the army of Harold Godwinson at the Battle of Hastings in October of 1066, William would eventually quash the English resistance and rule for over 20 years until his death in 1087.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LONDON_STATUS"> 
			<Text>
				Control of London: {1_CivilizationName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_NEW_RECRUITS"> 
			<Text>
				New recruits have heard tales of the plunder and land available in England. You can find {1_NumUnits} new units near your capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_SHIRE_COURT_STATUS"> 
			<Text>
				Shire Courts built: {1_NumBuildings}/6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TAX_COLLECTION"> 
			<Text>
				Tax collectors have returned from the shires of England.  {1_GoldCollected} [ICON_GOLD] Gold was collected from the townsfolk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TITLE"> 
			<Text>
				1066: Year of Viking Destiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Briton Allies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TURNSREMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_112C22B2530842B6B734171CCAB3037B_DESCRIPTION"> 
			<Text>
				Sejong The Great's Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_112C22B2530842B6B734171CCAB3037B_NAME"> 
			<Text>
				Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_293C1EE3117644F6AC1F59663826DE74_DESCRIPTION"> 
			<Text>
				Genghis Khan's Mongolia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_293C1EE3117644F6AC1F59663826DE74_NAME"> 
			<Text>
				Mongolia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_3F49DF5468B644D1A930A168628FAA59_DESCRIPTION"> 
			<Text>
				Explorers Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_3F49DF5468B644D1A930A168628FAA59_NAME"> 
			<Text>
				Explorers Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_4255F5F7D3AB4E55ACEE4670082040ED_DESCRIPTION"> 
			<Text>
				Scrambled Nations Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_4255F5F7D3AB4E55ACEE4670082040ED_NAME"> 
			<Text>
				Scrambled Nations Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_46EAEFFC7B1D443DBFC8F825DFEFB094_DESCRIPTION"> 
			<Text>
				Scrambled Continents Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_46EAEFFC7B1D443DBFC8F825DFEFB094_NAME"> 
			<Text>
				Scrambled Continents Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_6DA0763641234018B6436575B4EC336B_DESCRIPTION"> 
			<Text>
				Brave New World Expansion Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_6DA0763641234018B6436575B4EC336B_NAME"> 
			<Text>
				Expansion: Brave New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_7459BA32576444AE8E9501AD0E0EFD48_DESCRIPTION"> 
			<Text>
				Nebuchadnezzar's Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_7459BA32576444AE8E9501AD0E0EFD48_NAME"> 
			<Text>
				Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_8871E74829A449108C578C99E32D0167_DESCRIPTION"> 
			<Text>
				Upgrade Data 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_8871E74829A449108C578C99E32D0167_NAME"> 
			<Text>
				Upgrade 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_ALLOW_EMBASSY_STRING"> 
			<Text>
				Allows embassies to be established in other civilization's capitals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_BRIDGE_STRING"> 
			<Text>
				Allows bridges over rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_DEFENSIVE_EMBARK_STRING"> 
			<Text>
				Doubles the defense strength of embarked units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_D_PACT_STRING"> 
			<Text>
				Allows Defensive Pact treaties
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FASTER_MOVEMENT_STRING"> 
			<Text>
				Faster movement on
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FAST_EMBARK_STRING"> 
			<Text>
				Faster embarked movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FRESH_WATER_STRING"> 
			<Text>
				Fresh water
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_NO_FRESH_WATER_STRING"> 
			<Text>
				No Fresh water
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_OCEAN_EMBARK_STRING"> 
			<Text>
				Allows embarked units to cross oceans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_OPEN_BORDER_STRING"> 
			<Text>
				Allows Open Borders treaties
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_R_PACT_STRING"> 
			<Text>
				Allows Research Agreements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_T_PACT_STRING"> 
			<Text>
				Allows Trade Agreements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_YIELD_IMPRVD_STRING"> 
			<Text>
				yield improved by
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABSTAIN"> 
			<Text>
				Abstain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACCEPT_BUTTON"> 
			<Text>
				Accept
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACE_PATROL_PROMO"> 
			<Text>
				ACE PATROL ON STEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACPANEL_END_TURN"> 
			<Text>
				END TURN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_BUILD"> 
			<Text>
				Build Improvements (Automated)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_BUILD_HELP"> 
			<Text>
				Automate all [COLOR_UNIT_TEXT]Worker[ENDCOLOR] actions. The unit will continue working until you cancel its automation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE"> 
			<Text>
				Explore (Automated)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE_DISABLED_HELP"> 
			<Text>
				No reachable areas to explore at the moment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE_HELP"> 
			<Text>
				This order tells the unit to explore the uncharted regions on the map. The unit will continue to move until it has run out of places to explore.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_TRADE"> 
			<Text>
				Trade (Automated)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMOVES"> 
			<Text>
				Triggers All Automated Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_BARE_MAP"> 
			<Text>
				Toggle Bare Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CENTER_SELECTION"> 
			<Text>
				Center on Selection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_CAMERA_FLYING_MODES"> 
			<Text>
				Cycle Camera Flying Modes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_UNITS"> 
			<Text>
				Cycle Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_UNITS_ALT"> 
			<Text>
				Cycle Units (Alt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_WORKERS"> 
			<Text>
				Cycle Builders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ENDTURN"> 
			<Text>
				End of Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ENDTURN_ALT"> 
			<Text>
				End of Turn (Alt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_FLYING_CAMERA"> 
			<Text>
				Toggle Flying Camera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_FORCE_ENDTURN"> 
			<Text>
				Force End of Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_GRID"> 
			<Text>
				Toggle Show Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ISOMETRIC_CAMERA_LEFT"> 
			<Text>
				Turn Camera 45 Degrees Left
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ISOMETRIC_CAMERA_RIGHT"> 
			<Text>
				Turn Camera 45 Degrees Right
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LASTUNIT"> 
			<Text>
				Cycle Units (Backwards)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LOAD"> 
			<Text>
				Load
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LOAD_GAME"> 
			<Text>
				Load Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_MOUSE_FLYING_CAMERA"> 
			<Text>
				Unlock Flying Camera Mouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_NEXT_CITY"> 
			<Text>
				Next City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_NEXT_UNIT"> 
			<Text>
				Next Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_OPTIONS_SCREEN"> 
			<Text>
				Options Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ORTHO_CAMERA"> 
			<Text>
				Orthographic Camera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PING"> 
			<Text>
				Ping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PREVIOUS_CITY"> 
			<Text>
				Previous City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PREVIOUS_UNIT"> 
			<Text>
				Previous Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_QUICK_LOAD"> 
			<Text>
				Quick Load Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_QUICK_SAVE"> 
			<Text>
				Quick Save Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_RESOURCE_ALL"> 
			<Text>
				Toggle Show All Resource Display
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_RETIRE"> 
			<Text>
				Retire from the game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE"> 
			<Text>
				Save
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE_GROUP"> 
			<Text>
				Save Game (Group)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE_NORMAL"> 
			<Text>
				Save Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SCORES"> 
			<Text>
				Toggle Scores Display
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_CAPITAL"> 
			<Text>
				Select Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_CITY"> 
			<Text>
				Select City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_UNIT_ALL"> 
			<Text>
				Select All Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_UNIT_TYPE"> 
			<Text>
				Select All Units (Same Type)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SHOW_POLICIES_SCREEN"> 
			<Text>
				Change Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_TOP_DOWN_CAMERA"> 
			<Text>
				Toggle Camera Top Down View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_YIELDS"> 
			<Text>
				Toggle Yield Display
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTIVE_DEAL_RESOURCE"> 
			<Text>
				{1_Amount} {2_ResourceIcon} {3_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTIVE_MODS"> 
			<Text>
				Active Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADDITIONAL_INTERNATIONAL_TRADE_ROUTE"> 
			<Text>
				Allows establishing an additional trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVANCED_OPTIONS"> 
			<Text>
				Advanced Game Options:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVANCED_VIEW"> 
			<Text>
				Advanced View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_BACK"> 
			<Text>
				Go back
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_CIVILOPEDIA"> 
			<Text>
				Civilopedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_FORWARD"> 
			<Text>
				Go forward
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ADV_QUEST"> 
			<Text>
				Who are these awesome advisors?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_ADV_QUEST"> 
			<Text>
				How can I get my advisors on the horn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_HEADING2_BODY"> 
			<Text>
				During play, your Advisors will appear in "pop-ups" when they have something they think you should know. They'll often provide links to other information that relates to the current topic. You can follow these links or click "Thank You" at any time to dismiss the Advisor.[NEWLINE][NEWLINE]You can also press the "Additional Information" button in the upper right-hand corner of the screen to reach the "Advisor Counsel" screen. There you can see all four of your Advisors; if they have anything useful to say on the current situation it will appear there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_HEADING2_TITLE"> 
			<Text>
				Contacting An Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_ADV_QUEST"> 
			<Text>
				Why is the economic advisor so great?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_HEADING3_BODY"> 
			<Text>
				The Economic Advisor provides advice on building and improving your cities and territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_HEADING3_TITLE"> 
			<Text>
				Economic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_ADV_QUEST"> 
			<Text>
				The foreign advisor is one pretty girl, but how can she help me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_HEADING3_BODY"> 
			<Text>
				The Foreign Advisor advises you on exploration and your relations with city-states, and other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_HEADING3_TITLE"> 
			<Text>
				Foreign
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_HEADING1_BODY"> 
			<Text>
				As leader of a mighty civilization, you have an able coterie of Advisors who will assist you with guidance and advice. They'll point out things that they believe are important, or that you might have forgotten about. You can turn them off if you like, but you may want to try playing with them for a while first.  You have four different Advisors. Each provides advice on a specific area of expertise:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_HEADING1_TITLE"> 
			<Text>
				Advisors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_ADV_QUEST"> 
			<Text>
				Why is the military advisor so totally awesome?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_HEADING3_BODY"> 
			<Text>
				The Military Advisor provides advice on combat and all things related to war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_HEADING3_TITLE"> 
			<Text>
				Military
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_ADV_QUEST"> 
			<Text>
				This science guy looks nerdy. Does Poindexer do anything cool?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_HEADING3_BODY"> 
			<Text>
				The Science Advisor gives you advice on science and technology, as well as information on game rules.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_HEADING3_TITLE"> 
			<Text>
				Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_ADV_QUEST"> 
			<Text>
				How can I get the advisors to shut up?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_BODY"> 
			<Text>
				You can determine how much assistance you get from the Advisors on the "Options" screen.  You can set the advice level to New to Civ, New to Civ 5, Experienced Player, or No Advice. If turned off, they won't ever appear in pop-ups, but you can still go to the "Advisor Counsel" screen to see what they're thinking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_TITLE"> 
			<Text>
				Turning Off the Advisors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARCH_BODY"> 
			<Text>
				An interest in Archaeology has bloomed in your civilization! [COLOR_ADVISOR_HIGHLIGHT_TEXT]Antiquity Sites[/COLOR] have been revealed on the map, marking the locations of historically important events.[NEWLINE][NEWLINE]Building an Archaeologist will allow you to either [COLOR_ADVISOR_HIGHLIGHT_TEXT]extract an Artifact[/COLOR] from the site, or [COLOR_ADVISOR_HIGHLIGHT_TEXT]create a Landmark[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARCH_DISPLAY"> 
			<Text>
				Antiquity Sites Revealed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARTISTS_GUILD_BODY"> 
			<Text>
				The Artists' Guild allows you to [COLOR_ADVISOR_HIGHLIGHT_TEXT]generate Great Artists[/COLOR] by assigning specialists to it. A Great Artist is a new type of Great Person that allows you to create [COLOR_ADVISOR_HIGHLIGHT_TEXT]Great Works of Art[/COLOR], essential for generating [ICON_TOURISM] Tourism and winning a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARTISTS_GUILD_DISPLAY"> 
			<Text>
				You Can Build an Artists' Guild!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Find Combat Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_BODY"> 
			<Text>
				Cities can be tough to capture. Not only are their defenses strong, but they fight back, damaging or destroying your attacking units. Attack with multiple strong units on the same turn to capture enemy cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_DISPLAY"> 
			<Text>
				Besieging Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Find Combat Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_BODY"> 
			<Text>
				The enemy unit you are near is fortified. This means that it has a special defensive bonus (indicated by a shield flag). Fortified units are extremely difficult to defeat one-on-one, so consider attacking with multiple units in the same turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_DISPLAY"> 
			<Text>
				Fortified Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_2_BODY"> 
			<Text>
				That battle didn't go our way. Perhaps with a little more planning we can reclaim our glory on the battlefield. Make sure to use the combat preview before attacking!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_2_DISPLAY"> 
			<Text>
				Not Our Finest Hour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_BODY"> 
			<Text>
				We may want to reconsider this attack; you will do marginal damage to your opponent and they will do considerable damage to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_DISPLAY"> 
			<Text>
				This Attack May Not End Well
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BANKRUPTCY_BODY"> 
			<Text>
				Our treasury is depleted, and we need new sources of [ICON_GOLD]gold! Without [ICON_GOLD]gold, our research stagnates and we fall behind other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BANKRUPTCY_DISPLAY"> 
			<Text>
				Bankrupt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_ACTIVATE_BUTTON"> 
			<Text>
				Find Barbarian Camp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_BODY"> 
			<Text>
				Barbarian camps are vile places that are to be eradicated as soon as possible! Barbarian camps spawn more barbarians, and the sooner you destroy them the less trouble they'll be.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_DISPLAY"> 
			<Text>
				Barbarian Camp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_MORE_MILITARY_BODY"> 
			<Text>
				It is a dangerous world and we are vulnerable to attack. I suggest that you [COLOR_ADVISOR_HIGHLIGHT_TEXT]build additional military units[/COLOR] to explore and to defend our civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_MORE_MILITARY_DISPLAY"> 
			<Text>
				Need More Military
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_NEW_CITY_BODY"> 
			<Text>
				Our capital has grown into a bustling city! It may be time to [COLOR_ADVISOR_HIGHLIGHT_TEXT]build a Settler[/COLOR] to found another city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_NEW_CITY_DISPLAY"> 
			<Text>
				New City?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_ARCHAEOLOGY_BODY"> 
			<Text>
				You've discovered a valuable Artifact at your dig! You will need to choose to either [COLOR_ADVISOR_HIGHLIGHT_TEXT]extract the Artifact[/COLOR] which you can use to generate [ICON_TOURISM] Tourism, or you can create a Landmark to generate [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_ARCHAEOLOGY_DISPLAY"> 
			<Text>
				You've Made a Discovery!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_IDEOLOGY_BODY"> 
			<Text>
				The time has come to [COLOR_ADVISOR_HIGHLIGHT_TEXT]choose a new path[/COLOR] for your people and your empire! Each Ideology (Freedom, Order, and Autocracy) contains a unique set of increasingly powerful Tenets that will form the foundation of your Ideology, and influence your diplomatic relationships for years to come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_IDEOLOGY_DISPLAY"> 
			<Text>
				A Brave New World!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_TECH_TO_STEAL_BODY"> 
			<Text>
				Your spy is reporting that they have gathered enough intelligence to [COLOR_ADVISOR_HIGHLIGHT_TEXT]steal a technology[/COLOR]. They are waiting for your decision on which technology you want them to steal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_TECH_TO_STEAL_DISPLAY"> 
			<Text>
				You can steal a tech!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_ATTACK_BODY"> 
			<Text>
				Cities are formidable targets that often require 4 or more units to capture. When you attack them in melee, the cities will damage your attacking unit. They also have a ranged bombard attack that will be used against any besiegers. Are you sure you want to proceed in the attack?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_ATTACK_DISPLAY"> 
			<Text>
				Attacking Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_ACTIVATE_BUTTON"> 
			<Text>
				Find City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_BODY"> 
			<Text>
				Cities can bombard nearby enemies and damage or kill them. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Order your city to bombard the enemy troops![/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_DISPLAY"> 
			<Text>
				City Bombard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_FIRST_CONSTRUCTION_BODY"> 
			<Text>
				Our capital city has finished building a unit. Cities can build units, buildings, and wonders of the world, but only one at a time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_FIRST_CONSTRUCTION_DISPLAY"> 
			<Text>
				City Construction Complete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_SCREEN_BODY"> 
			<Text>
				This is the city screen. It allows you to change what this city is building. On this screen you can also spend [ICON_GOLD]gold to purchase tiles around the city to expand your territory, and you can tell the city's citizens which tiles to work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_SCREEN_DISPLAY"> 
			<Text>
				City Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Find City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_BODY"> 
			<Text>
				You have discovered a city-state! City-states are small countries that are not competing to win the game. You may interact with them diplomatically, or you may go to war with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_DISPLAY"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_ACTIVATE_BUTTON"> 
			<Text>
				Find City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_BODY"> 
			<Text>
				A city-state has requested your assistance! If you provide help, you will gain Influence with the city-state. Once your Influence reaches a high enough level, the city-state will provide your civilization with various benefits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_DISPLAY"> 
			<Text>
				A City-State Needs Help!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_ACTIVATE_BUTTON"> 
			<Text>
				Find Trespasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_BODY"> 
			<Text>
				While you can march military units in a city-state's territory, they certainly don't like it when you do. If you want to remain on good terms with a city-state, try to keep your military out of their borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_DISPLAY"> 
			<Text>
				Trespassing!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_ACTIVATE_BUTTON"> 
			<Text>
				Find Friendly City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_BODY"> 
			<Text>
				We have built up enough [ICON_INFLUENCE] Influence with a city-state to become friends! To see what bonuses we receive from this, click on the city-state. Our [ICON_INFLUENCE] Influence will slowly decline over time, so continue to help the city-state or provide it with gifts of [ICON_GOLD] to maintain our friendship level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_DISPLAY"> 
			<Text>
				Look Who Made a Friend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_ACTIVATE_BUTTON"> 
			<Text>
				Find City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_BODY"> 
			<Text>
				Cities, like military units, defend against attackers. A city can only be captured when its strength is reduced to zero. Use military units to defeat the besiegers before our city falls!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_DISPLAY"> 
			<Text>
				Besieged!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Find Combat Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_BODY"> 
			<Text>
				One of your military units is near an enemy unit. To attack, order a combat unit to move into a tile occupied by the enemy.  In combat, both the attacking and defending units may take damage, and one might be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_DISPLAY"> 
			<Text>
				Melee Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Find Naval Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_BODY"> 
			<Text>
				Having a strong Navy is the only way to defend and explore the oceans around our civilization. They can also wreak havoc among the enemy with their strong ranged attacks!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_DISPLAY"> 
			<Text>
				Naval Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_FOUNDED_BODY"> 
			<Text>
				A new age of international cooperation has dawned with the founding of the World Congress! Your civilization, if either the host of the congress, or the civilization with the most [COLOR_ADVISOR_HIGHLIGHT_TEXT]delegates[/COLOR], can [COLOR_ADVISOR_HIGHLIGHT_TEXT]propose resolutions[/COLOR] that will have an effect on the entire world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_FOUNDED_DISPLAY"> 
			<Text>
				World Congress Founded!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_PROPOSE_BODY"> 
			<Text>
				Because you're either the host, or have the most delegates, you're able to propose a Resolution. You can choose resolution that can help your people, or apply pressure to others. Some Resolutions have diplomatic consequences, so choose carefully!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_PROPOSE_DISPLAY"> 
			<Text>
				You Can Propose a Resolution!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_VOTE_BODY"> 
			<Text>
				This session of the World Congress is coming to a close, so it's time to use your Delegates to vote.[NEWLINE][NEWLINE]Keep in mind that you can also use your spies as [COLOR_ADVISOR_HIGHLIGHT_TEXT]Diplomats[/COLOR] to trade for votes, or to gain insight into how other leaders will vote.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_VOTE_DISPLAY"> 
			<Text>
				It's Time to Vote!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL"> 
			<Text>
				Advisor Counsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_ECONOMIC_NEXT"> 
			<Text>
				Next
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_ECONOMIC_PREV"> 
			<Text>
				Previous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_FOREIGN_NEXT"> 
			<Text>
				Next
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_FOREIGN_PREV"> 
			<Text>
				Previous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_MILITARY_NEXT"> 
			<Text>
				Next
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_MILITARY_PREV"> 
			<Text>
				Previous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_PAGE_DISPLAY"> 
			<Text>
				{1_Num}/{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_SCIENCE_NEXT"> 
			<Text>
				Next
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_SCIENCE_PREV"> 
			<Text>
				Previous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_TITLE"> 
			<Text>
				Advisor Counsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CULTURE_OVERVIEW_BODY"> 
			<Text>
				The Culture Overview screen allows you to [COLOR_ADVISOR_HIGHLIGHT_TEXT]track and manage your Culture and Tourism[/COLOR]. You can move your Great Works from building to building, as well as track your level of Tourism versus other players, essential to a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CULTURE_OVERVIEW_DISPLAY"> 
			<Text>
				Culture Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_ACTIVATE_BUTTON"> 
			<Text>
				Find Natural Wonder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_BODY"> 
			<Text>
				Natural Wonders are hidden around the world. Discovering them makes your civilization happier. If you build a city adjacent to them, you get a significant benefit. Explore the world to find more!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_DISPLAY"> 
			<Text>
				Natural Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DONT_SHOW_AGAIN"> 
			<Text>
				Please don't tell me this again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ECON_TITLE"> 
			<Text>
				Economic Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Find Embarkable Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_BODY"> 
			<Text>
				Thanks to your research, all of your future military units will possess the "Embark" promotion and can move across the water. To embark a land unit, simply order it to move into a water tile. Embarked units are defenseless, so consider escorting them with military vessels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_DISPLAY"> 
			<Text>
				Embarking Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_END_TURN_BODY"> 
			<Text>
				All your units have orders and there is nothing else you can do this turn. Press the 'Next Turn' button to proceed to the next turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_END_TURN_DISPLAY"> 
			<Text>
				Click Next Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_ACTIVATE_BUTTON"> 
			<Text>
				{TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_BODY"> 
			<Text>
				Our spy reports that the target civilization has no technology that we need. We should probably move our spy to a better target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_DISPLAY"> 
			<Text>
				They have nothing that we need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_QUESTION"> 
			<Text>
				What if there is no more technology to steal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_SUMMARY"> 
			<Text>
				After your spy has established surveillance in a target civilization, they will automatically start "Gathering Intelligence". If they discover that there are no technologies that you need, then you will receive a notification to let you know. You can then choose to move your spy to a better target, or instead leave your spy in the target civilization to watch for Intrigue. Intrigue is intercepted information that you can deliver to other civilizations. For example, you may have a spy in Arabia, and he may discover that they are planning to invade Egypt. You can then inform Egypt of this plot, and receive a diplomatic relationship boost as a result.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_TOPIC"> 
			<Text>
				Less Advanced Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_OVERVIEW_BODY"> 
			<Text>
				The Espionage Screen gives you a full overview of your Intelligence network. You can use it to check on the current status of your spies. But this is also [COLOR_ADVISOR_HIGHLIGHT_TEXT]the command center from where you give orders to your spies[/COLOR]: be it to move to a different city, to establish surveillance or to steal a technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_OVERVIEW_DISPLAY"> 
			<Text>
				This is the Espionage Overview!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_ACTIVATE_BUTTON"> 
			<Text>
				{TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_BODY"> 
			<Text>
				A spy has stolen technology from you! You should consider constructing defensive buildings like the Constabulary or Police Station, or using some of your own spies for counter-intelligence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_DISPLAY"> 
			<Text>
				Treachery!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_QUESTION"> 
			<Text>
				How do I use spies to steal technology?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_SUMMARY"> 
			<Text>
				Your spies can steal technology from a more advanced civilization. To attempt to steal technology, first, move a spy to a target city within another civilization. Once the spy arrives, there will be a period of time where they are "Establishing Surveillance" (noted in the "Activity" column). Once surveillance is established, you will know whether the target has technology that you can steal. If they do, the time it takes to steal the technology depends on how much science the target city is producing, and the rank of your spy. The higher your rank, the more quickly you will be able to steal technology. The higher the science output, the faster your spy can work.[NEWLINE][NEWLINE]Other factors that can affect the time it takes to steal technology includes defensive buildings like the Police Station or the Great Firewall wonder, which can stop a spy completely. Additionally, if the target has placed a defensive spy in the same city, your spy can be caught, or even killed (he will be taken out of action for multiple turns). This, of course, will have a negative effect on your diplomatic relations with the target civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_TOPIC"> 
			<Text>
				Stealing Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EXCESS_LUXURY_RESOURCE_BODY"> 
			<Text>
				We have more than one of the same luxury resource improved. Our civilization receives  [ICON_HAPPINESS_1]happiness for the first one but not for the others. We can trade the additional luxuries with other civilizations for their luxuries (or other resources) we don't have access to. Trade your excess luxuries with a friendly neighbor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EXCESS_LUXURY_RESOURCE_DISPLAY"> 
			<Text>
				Trade Luxuries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_CARAVAN_BODY"> 
			<Text>
				You've unlocked the ability to [COLOR_ADVISOR_HIGHLIGHT_TEXT]construct a Caravan[/COLOR], the earliest Trade unit available. Once built, you can establish a Trade Route with a city in another civilization that will generate [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Although you start with the ability to create just a single Trade Route, additional Trade Route slots can be earned as your civilization becomes more advanced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_CARAVAN_DISPLAY"> 
			<Text>
				You Can Build a Trade Unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_FAITH_POINT_BODY"> 
			<Text>
				You have earned your first [ICON_PEACE] Faith point.[ICON_PEACE] Faith can be used to found a Pantheon, to spawn Great Prophets, and once you have founded a religion to buy Missionaries, Inquisitors and Religious Buildings. Mouse over the [ICON_PEACE] Faith icon in the top menu bar to see how much more [ICON_PEACE] Faith you need for the next threshold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_FAITH_POINT_DISPLAY"> 
			<Text>
				You have Faith!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_GREAT_PROPHET_BODY"> 
			<Text>
				The unwavering Faith of your people has inspired a Great Prophet to emerge![NEWLINE][NEWLINE]Since this is your first Great Prophet I strongly recommend you use him to [COLOR_ADVISOR_HIGHLIGHT_TEXT]Found a Religion[/COLOR]. This way you have full control over the Beliefs that the Religion will give you. There are a limited amount of Religions allowed in each game, so claim yours as quickly as you can.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_GREAT_PROPHET_DISPLAY"> 
			<Text>
				A Great Prophet was born!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON"> 
			<Text>
				Espionage Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_BODY"> 
			<Text>
				Spies can be used either offensively or defensively. To give your spy instructions, open the Espionage screen, which can be found under the Additional Information button on the upper right of the screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_DISPLAY"> 
			<Text>
				You have a Spy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Find Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_BODY"> 
			<Text>
				This is a good place to found a city. Food and resources are plentiful here. To found the city, press your Settler's [COLOR_ADVISOR_HIGHLIGHT_TEXT]Found City[/COLOR] button in the unit's action panel on the left side of the screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_DISPLAY"> 
			<Text>
				Found a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_ACTIVATE_BUTTON"> 
			<Text>
				Find Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_BODY"> 
			<Text>
				Consider sending your Warrior out to [COLOR_ADVISOR_HIGHLIGHT_TEXT]explore new territory[/COLOR]. When a unit is selected, right-click on a tile to have that unit move there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_DISPLAY"> 
			<Text>
				Explore the World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FOREIGN_TITLE"> 
			<Text>
				Foreign Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_2_BODY"> 
			<Text>
				Clever move! We crushed our opponents without taking much damage ourselves!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_2_DISPLAY"> 
			<Text>
				Smart Attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_BODY"> 
			<Text>
				This a clever move! This attack will do a lot of damage to your opponent without your units taking much damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_DISPLAY"> 
			<Text>
				Smart Attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_ACTIVATE_BUTTON"> 
			<Text>
				Find Ruin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_BODY"> 
			<Text>
				Ancient Ruins hold secrets that may advance our civilization! [COLOR_ADVISOR_HIGHLIGHT_TEXT]Send a unit into an Ancient Ruin[/COLOR] to see what it holds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_DISPLAY"> 
			<Text>
				Ancient Ruins!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_ARTIST_BODY"> 
			<Text>
				The arts are thriving! If you're attempting a [COLOR_ADVISOR_HIGHLIGHT_TEXT]Culture Victory[/COLOR], you may want to [COLOR_ADVISOR_HIGHLIGHT_TEXT]create a Great Work of Art[/COLOR] to generate [ICON_TOURISM] Tourism for your civilization, essential for a Culture Victory. Or, you could start a Golden Age!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_ARTIST_DISPLAY"> 
			<Text>
				You Have a Great Artist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_ACTIVATE_BUTTON"> 
			<Text>
				Find Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_BODY"> 
			<Text>
				Thanks to your military victories, a Great General has come forth! Great Generals can stack with military units and provide a huge benefit to ones nearby!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_DISPLAY"> 
			<Text>
				Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_MUSICIAN_BODY"> 
			<Text>
				Music has enchanted our people! If you're attempting a [COLOR_ADVISOR_HIGHLIGHT_TEXT]Culture Victory[/COLOR], you may want to [COLOR_ADVISOR_HIGHLIGHT_TEXT]create a Great Work of Music[/COLOR] to generate [ICON_TOURISM] Tourism for your civilization. Or, you could perform a Concert Tour in another civilization to provide a one-time boost to your [ICON_TOURISM] Tourism!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_MUSICIAN_DISPLAY"> 
			<Text>
				You Have a Great Musician!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_ACTIVATE_BUTTON"> 
			<Text>
				Find Great Person
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_BODY"> 
			<Text>
				Congratulations, a great person has emerged from your civilization! These brilliant individuals can do a number of things for you: start a golden age, construct a unique tile improvement on the map, or use their special power to great effect!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_DISPLAY"> 
			<Text>
				Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PROPHET_SPAWN_BODY"> 
			<Text>
				Great Prophets can be used to found a Religion (if you have already founded a Pantheon), to enhance an existing Religion, to spread the religion to other cities or to build a tile improvement that generates [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PROPHET_SPAWN_DISPLAY"> 
			<Text>
				Great Prophet Spawned!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_WRITER_BODY"> 
			<Text>
				Creativity abounds in your civilization! If you're attempting a [COLOR_ADVISOR_HIGHLIGHT_TEXT]Culture Victory[/COLOR], you may want to [COLOR_ADVISOR_HIGHLIGHT_TEXT]create a Great Work of Writing[/COLOR] to generate [ICON_TOURISM] Tourism for your civilization. The more Tourism you generate, the better your chances of winning a Culture Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_WRITER_DISPLAY"> 
			<Text>
				You Have a Great Writer!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_BODY"> 
			<Text>
				Keeping your citizens happy is key to a productive civilization. Citizens produce  [ICON_HAPPINESS_4] unhappiness, while luxury resources and some buildings provide [ICON_HAPPINESS_1] happiness to counteract it. Try to keep your civilization happy to keep it healthy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_DISPLAY"> 
			<Text>
				Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_ACTIVATE_BUTTON"> 
			<Text>
				Find Resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_BODY"> 
			<Text>
				Your people are no longer happy. An [ICON_HAPPINESS_4]unhappy populace will not grow as fast as a content one. If you wish to make your citizens happier, [COLOR_ADVISOR_HIGHLIGHT_TEXT]order your Workers to build Improvements on resources[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_DISPLAY"> 
			<Text>
				Your People are not Happy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_2_BODY"> 
			<Text>
				Click on the diplomacy panel to learn more about our relationships with our neighbors. This provides us with all essential information regarding our diplomatic agreements and treaties.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_2_DISPLAY"> 
			<Text>
				Diplomacy Panel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_ACTIVATE_BUTTON"> 
			<Text>
				Find City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_BODY"> 
			<Text>
				If you wish to communicate with a civilization or city-state again, you may click on their city banner as a shortcut to talk with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_DISPLAY"> 
			<Text>
				Contact a Civ or City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFLUENTIAL_BODY"> 
			<Text>
				Your Great Works are drawing visitors from every corner of the globe! To win a [COLOR_ADVISOR_HIGHLIGHT_TEXT]Culture Victory[/COLOR] you should continue increasing your [ICON_TOURISM] Tourism as much as possible. You can boost your [ICON_TOURISM] Tourism with bonuses from Open Borders, Trade Routes, Hotels, and more!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFLUENTIAL_DISPLAY"> 
			<Text>
				Your Great Works are World-Renowned!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFORMATION"> 
			<Text>
				Advisor Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Find Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_BODY"> 
			<Text>
				You need to found a city - and soon! Click your Settler's [COLOR_ADVISOR_HIGHLIGHT_TEXT]Found City[/COLOR] button as soon as possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_DISPLAY"> 
			<Text>
				Found a City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_ACTIVATE_BUTTON"> 
			<Text>
				Find Idle Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_BODY"> 
			<Text>
				You have a unit that hasn't moved for a while. Perhaps you should send it out to [COLOR_ADVISOR_HIGHLIGHT_TEXT]explore the world[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_DISPLAY"> 
			<Text>
				Explore the World!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOST_ALL_MILITARY_BODY"> 
			<Text>
				We have no military units defending our territory. It's useful to have one or more military units in our territory to fend off roving barbarians and to discourage other civilizations from attempting sneak attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOST_ALL_MILITARY_DISPLAY"> 
			<Text>
				Need Military to Defend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOTS_OF_MONEY_BODY"> 
			<Text>
				Our treasury has grown and we have money to spend. You can use money to purchase tiles to expand your territory, purchase influence over City-States, upgrade your units, or bribe other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOTS_OF_MONEY_DISPLAY"> 
			<Text>
				Spend Some Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_TITLE"> 
			<Text>
				Military Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_UPKEEP_BODY"> 
			<Text>
				We have so many military units it is slowing our cities' [ICON_PRODUCTION]production. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Stop building new military units[/COLOR] until our infrastructure can handle more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_UPKEEP_DISPLAY"> 
			<Text>
				Military Upkeep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_CANCEL"> 
			<Text>
				Let me reconsider
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_CONFIRM"> 
			<Text>
				I want to attack anyway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_DONT_SHOW_ME_AGAIN"> 
			<Text>
				Thanks for the information, but don't remind me again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_TITLE"> 
			<Text>
				Combat Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_ACTIVATE_BUTTON"> 
			<Text>
				Find Forest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_BODY"> 
			<Text>
				Forests slow down unit movement. Moving into a tile with a forest will often consume all of a unit's movement points. Forests block the view of objects behind them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_DISPLAY"> 
			<Text>
				Movement: Forests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_ACTIVATE_BUTTON"> 
			<Text>
				Find Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_BODY"> 
			<Text>
				Hills slow down unit movement, but provide a sight advantage by allowing the unit to see over trees and other hills. Moving into a tile with a hill will often consume all of a unit's movement points. Hills block the view of objects behind them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_DISPLAY"> 
			<Text>
				Movement: Hills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_ACTIVATE_BUTTON"> 
			<Text>
				Find Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_BODY"> 
			<Text>
				Jungles slow down unit movement. Moving into a tile with a jungle will often consume all of a unit's movement points. Jungles block the view of objects behind them. Jungles are often quite hot and humid, but that doesn't matter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_DISPLAY"> 
			<Text>
				Movement: Jungles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_ACTIVATE_BUTTON"> 
			<Text>
				Find Marsh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_BODY"> 
			<Text>
				Marshes slow down unit movement. Moving into a tile with a marsh will often consume all of a unit's movement points. Units have a difficult time defending when they are in a marsh, so be careful!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_DISPLAY"> 
			<Text>
				Movement: Marshes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_ACTIVATE_BUTTON"> 
			<Text>
				Find Mountain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_BODY"> 
			<Text>
				Land units cannot move through mountains; you must move around them. Mountains can be seen from quite a distance away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_DISPLAY"> 
			<Text>
				Movement: Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_ACTIVATE_BUTTON"> 
			<Text>
				Find River
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_BODY"> 
			<Text>
				Moving across rivers slows down unit movement. Moving across a river will often consume all of a unit's movement points. It is extremely difficult for units to fight well when attacking across a river, so position your units carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_DISPLAY"> 
			<Text>
				Movement: Crossing Rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MUSIC_GUILD_BODY"> 
			<Text>
				The Musicians' Guild allows you to [COLOR_ADVISOR_HIGHLIGHT_TEXT]generate Great Musicians[/COLOR] by assigning specialists to it. A Great Musician is a new type of Great Person that allows you to create [COLOR_ADVISOR_HIGHLIGHT_TEXT]Great Works of Music[/COLOR], essential for generating [ICON_TOURISM] Tourism and winning a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MUSIC_GUILD_DISPLAY"> 
			<Text>
				You Can Build a Musicians' Guild!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_2_BODY"> 
			<Text>
				That battle was a wash. We neither gained an advantage, or critically injured our opponent. You'll need to bring another unit in to support our troops.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_2_DISPLAY"> 
			<Text>
				Even Battle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_BODY"> 
			<Text>
				This attack will damage both sides evenly. It's a good idea to continue this attack if you have multiple units nearby to wear them down before they can do the same to you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_DISPLAY"> 
			<Text>
				Even Battle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ONE_UNIT_PER_TILE_BODY"> 
			<Text>
				Only one military unit can occupy a tile at a time. During its turn a military unit can pass through other military units, but may not end its turn in an occupied space.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ONE_UNIT_PER_TILE_DISPLAY"> 
			<Text>
				One Unit Per Tile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Find Ranged Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_BODY"> 
			<Text>
				You now have a ranged unit. Ranged units may attack enemies more than one tile away, but they are easily destroyed when attacked by melee units. Keep them safe behind your front line and they will serve you well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_DISPLAY"> 
			<Text>
				Ranged Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_ACTIVATE_BUTTON"> 
			<Text>
				Find Occupied City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_BODY"> 
			<Text>
				The city we recently occupied is not yet excited about being part of our civilization and is causing a great amount of [ICON_HAPPINESS_4]unhappiness. If we construct a courthouse in that city, the citizens will not be as [ICON_HAPPINESS_4]unhappy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_DISPLAY"> 
			<Text>
				Occupied City Needs Courthouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_PANTHEON_BODY"> 
			<Text>
				Your people rejoice! You have accumulated enough [ICON_PEACE] Faith [COLOR_ADVISOR_HIGHLIGHT_TEXT]to found a Pantheon[/COLOR], the first step towards founding a Religion.[NEWLINE][NEWLINE]After clicking on the Notification below, you will see a selection of Pantheon Beliefs that are available to you. They are generally terrain-based, so choose something you think will help you based on your surroundings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_PANTHEON_DISPLAY"> 
			<Text>
				Choose a Pantheon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_RELIGION_BODY"> 
			<Text>
				The sermons of your Great Prophet have been heard and you can now [COLOR_ADVISOR_HIGHLIGHT_TEXT]found a Religion[/COLOR]. Choose a symbol along with its name. After that you will get to choose two additional Beliefs for your new Religion: A Founder Belief (player-level bonuses for the player that founds the Religion) and a Follower Belief (city-level Belief that applies to any city where your Religion spreads).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_RELIGION_DISPLAY"> 
			<Text>
				You can found a Religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_OVERVIEW_BODY"> 
			<Text>
				This overview contains three sections. The first is dedicated to your Religion. You can check your religious status, chosen Beliefs and even automate [ICON_PEACE] Faith purchases if you want to. The second section will give you an overview of the other World Religions and the third will show you which Beliefs are already taken and by whom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_OVERVIEW_DISPLAY"> 
			<Text>
				This is the Religion overview!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_ACTIVATE_BUTTON"> 
			<Text>
				Find Occupied City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_BODY"> 
			<Text>
				The city we recently occupied is causing a great amount of [ICON_HAPPINESS_4]unhappiness. Building a Courthouse in that city will address their discontent, but we lack the research to do so. Research Mathematics so we can construct the Courthouse and they can be happy members of our civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_DISPLAY"> 
			<Text>
				Occupied City is Unhappy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESET_TEXT"> 
			<Text>
				My studies show that your people trust your leadership. Keep exploring and meeting other civilizations, for who knows where the future may lead? We may reach the stars one day!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESET_TITLE"> 
			<Text>
				You're Doing Great!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RIGHT_CLICK_MOVE_BODY"> 
			<Text>
				You can use the right mouse button to direct your units' movement. With a unit selected, right click on a tile and the unit will move to that tile. If you hold down the right mouse button, you'll see which tiles the unit can move to in a single turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RIGHT_CLICK_MOVE_DISPLAY"> 
			<Text>
				Right-Click Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCIENCE_TITLE"> 
			<Text>
				Science Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_LIST_BODY"> 
			<Text>
				The City List displays all the cities in your civilization. You can use this list to get a quick overview of what your civilization is currently doing and to easily change production if you go to war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_LIST_DISPLAY"> 
			<Text>
				City List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_SCREEN_BODY"> 
			<Text>
				blah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_SCREEN_DISPLAY"> 
			<Text>
				City Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_LIST_BODY"> 
			<Text>
				The Diplomacy List displays all the Civilizations and City-States that you've come in contact with and their score. Clicking on an entry will get you in contact with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_LIST_DISPLAY"> 
			<Text>
				Diplomacy List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_OVERVIEW_BODY"> 
			<Text>
				The Diplomacy Overview is your gateway into all diplomatic information. You can see the diplomatic status between Civilizations, look at existing trade deals, and what resources are available for trade with other Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_OVERVIEW_DISPLAY"> 
			<Text>
				Diplomacy Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_ECONOMIC_OVERVIEW_BODY"> 
			<Text>
				The Economic Overview provides an in-depth look at all your cities. You can also investigate your [ICON_GOLD]gold income and what you're spending [ICON_GOLD]gold on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_ECONOMIC_OVERVIEW_DISPLAY"> 
			<Text>
				Economic Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_LEADER_TRADE_DIALOG_BODY"> 
			<Text>
				The Diplomatic Trading screen allows civilizations to make diplomatic exchanges. Each side can build an offer from the list on their side, and then suggest it to the other side. Once both sides agree, the items in the trading screen are exchanged.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_LEADER_TRADE_DIALOG_DISPLAY"> 
			<Text>
				Diplomatic Trading
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_MILITARY_OVERVIEW_BODY"> 
			<Text>
				The Military Overview provides an in-depth look at all the units in your civilization, as well as how much supply your units are consuming and progress toward earning a Great General.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_MILITARY_OVERVIEW_DISPLAY"> 
			<Text>
				Military Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_PRODUCTION_CHOOSER_BODY"> 
			<Text>
				In the Production Chooser a unit, building, or wonder is selected to be produced in a city. A city can only work on a single item at a time. Every time your city completes a production, you'll be prompted again to have it build something new.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_PRODUCTION_CHOOSER_DISPLAY"> 
			<Text>
				Production Chooser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_SOCIAL_POLICY_BODY"> 
			<Text>
				The Social Policy screen allows you to choose the Social Policies that will shape your civilization. You spend your accumulated [ICON_CULTURE]culture to unlock Social Policies. Some branches may not be selected until a technological era is reached. Also, some branches cannot be used together.  (Look at the mouseover text to determine which ones are mutually exclusive.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_SOCIAL_POLICY_DISPLAY"> 
			<Text>
				Social Policy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_CHOOSER_BODY"> 
			<Text>
				The Tech Chooser allows you to select a technology that your civilization will research. When a technology has been discovered, you'll be prompted to select a new one to research.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_CHOOSER_DISPLAY"> 
			<Text>
				Tech Chooser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_TREE_BODY"> 
			<Text>
				The Tech Tree provides a birds-eye view of the technologies that may be discovered and how they are connected. Connections show the requirements needed to unlock new technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_TREE_DISPLAY"> 
			<Text>
				Tech Tree
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_UNIT_LIST_BODY"> 
			<Text>
				The Unit List shows all your units that you have under your command. You may select them to find where they are on the map and give them orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_UNIT_LIST_DISPLAY"> 
			<Text>
				Unit List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Find Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_BODY"> 
			<Text>
				You can found a new city with your Settler. In order to grow, a city requires a number of quality [ICON_FOOD] food tiles nearby, so found your city next to [ICON_FOOD] food resources. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Move your Settler to a fertile location and found a new city.[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_DISPLAY"> 
			<Text>
				Where to Found a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_ACTIVATE_BUTTON"> 
			<Text>
				Find Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_BODY"> 
			<Text>
				Your Settler is alone outside your borders and could be captured. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Order a military unit to escort your Settler[/COLOR] to protect them from barbarians and opportunistic enemy civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_DISPLAY"> 
			<Text>
				Guard your Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Find Siege Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_BODY"> 
			<Text>
				Siege units are excellent at knocking out cities from range, but are defenseless if attacked by other units, so always defend them!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_DISPLAY"> 
			<Text>
				Siege Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SPY_SPAWN_BODY"> 
			<Text>
				Using the Espionage screen (found in the Additional Information button on the upper right of the screen) you can set your spies up either offensively (to spy and steal in foreign territory) or defensively (to protect your cities and technologies).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SPY_SPAWN_DISPLAY"> 
			<Text>
				You have a spy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_THANK_YOU"> 
			<Text>
				Thank You
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TOURISM_BODY"> 
			<Text>
				Other civilizations are starting to notice the grandeur of your Culture! In terms of a Culture Victory, [COLOR_ADVISOR_HIGHLIGHT_TEXT]consider [ICON_TOURISM] Tourism your "Offense"[/COLOR] against other civilizations, [COLOR_ADVISOR_HIGHLIGHT_TEXT]and Culture your "Defense"[/COLOR] from other civilizations.[NEWLINE][NEWLINE]Click on the [ICON_TOURISM] Tourism icon at the top of the screen to track how you're faring against the Culture of other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TOURISM_DISPLAY"> 
			<Text>
				You're Generating Tourism!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_1_INTRO_MOVEMENT_AND_EXPLORATION_BODY"> 
			<Text>
				I am your science advisor. In this lesson I'll teach you how to move your units around the map. In the process you'll discover ancient ruins, Natural Wonders, and whole new continents!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_1_INTRO_MOVEMENT_AND_EXPLORATION_DISPLAY"> 
			<Text>
				Movement and Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_2_INTRO_FOUND_CITIES_BODY"> 
			<Text>
				I am your economic advisor. In this lesson I'll teach you how cities work, how to found new cities, and where the best places are to build them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_2_INTRO_FOUND_CITIES_DISPLAY"> 
			<Text>
				Building Settlers and Founding Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_3_INTRO_IMPROVING_CITIES_WITH_WORKERS_BODY"> 
			<Text>
				I am your economic advisor. In this lesson I'll teach you how to use Workers to enhance your cities. Under your command your Workers will build city connections to collect [ICON_GOLD]gold, construct improvements to help your cities grow faster and build things quicker, and improve resources to make our people happier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_3_INTRO_IMPROVING_CITIES_WITH_WORKERS_DISPLAY"> 
			<Text>
				Using Workers to Improve Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_4_INTRO_COMBAT_AND_CONQUERING_BODY"> 
			<Text>
				I'm your military advisor and you can guess why I'm here. In this lesson I'll teach you how to stomp out barbarians and destroy their camps, and how to conquer an enemy civilization's city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_4_INTRO_COMBAT_AND_CONQUERING_DISPLAY"> 
			<Text>
				Combat and Conquering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_5_INTRO_DIPLOMACY_BODY"> 
			<Text>
				I'm your foreign advisor. In this lesson you'll learn the basics of diplomacy with other civilizations and city-states. This is a complicated subject, so for now we will concentrate upon two important concepts: developing influence over a city state and trading resources with a neighboring civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_5_INTRO_DIPLOMACY_DISPLAY"> 
			<Text>
				Basic Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_ACTIVATE_BUTTON"> 
			<Text>
				Find City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_BODY"> 
			<Text>
				Settlers require 2 [ICON_CITIZEN] population to build, so to speed you on your way we gave your first city an extra [ICON_CITIZEN] population. Don't get used to it; cities founded from here on out will start with only 1 [ICON_CITIZEN] population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_DISPLAY"> 
			<Text>
				Extra population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TY_TT"> 
			<Text>
				Dismisses Advisor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_ACTIVATE_BUTTON"> 
			<Text>
				Find Damaged Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_BODY"> 
			<Text>
				We have a unit that is on the verge of being destroyed. Wounded units are much less effective in combat and are easily killed, so consider moving it to a safe location and ordering it to [COLOR_ADVISOR_HIGHLIGHT_TEXT]Fortify Until Healed[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_DISPLAY"> 
			<Text>
				Heal Your Unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Find Upgradable Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_BODY"> 
			<Text>
				You can upgrade obsolete units, turning them into more powerful units by spending [ICON_GOLD]gold. To upgrade a unit, move it into your territory and the upgrade unit button will appear. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Press the upgrade button[/COLOR] to improve your obsolete unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_DISPLAY"> 
			<Text>
				Upgrading Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_VERY_UNHAPPY_BODY"> 
			<Text>
				Your people are very [ICON_HAPPINESS_4]unhappy. Our cities have drastically reduced [ICON_PRODUCTION]production and our units will not fight as well. Make your people happier by building happiness buildings, constructing improvements on resources, and trading for resources with other leaders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_VERY_UNHAPPY_DISPLAY"> 
			<Text>
				Your People are Livid!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WINNING_GAME_BODY"> 
			<Text>
				There is more than one way to become the greatest civilization and win the game. In fact here are four routes: through military, technology, diplomacy, or culture!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WINNING_GAME_DISPLAY"> 
			<Text>
				How to Claim Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Find Worker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_BODY"> 
			<Text>
				Now that we have a Worker, we can order them to construct Improvements to boost the productivity of our territory. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Move your Worker to a highlighted tile and construct an improvement.[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_DISPLAY"> 
			<Text>
				Workers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_ACTIVATE_BUTTON"> 
			<Text>
				Find Worker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_BODY"> 
			<Text>
				We have a Worker, but have not improved any tiles yet. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Order your Worker to construct an improvement[/COLOR] on a tile near one of your cities to gain an economic benefit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_DISPLAY"> 
			<Text>
				Worker Needs Work
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_ACTIVATE_BUTTON"> 
			<Text>
				Find Worker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_BODY"> 
			<Text>
				Workers are defenseless, so use extreme caution when moving them outside our borders. Since we only have one city at the moment, we should [COLOR_ADVISOR_HIGHLIGHT_TEXT]keep our Workers within our territory[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_DISPLAY"> 
			<Text>
				Keep Your Workers Safe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_STOP_TRAINING_BODY"> 
			<Text>
				I think we have enough Workers for the moment. You may want to build something else in your city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_STOP_TRAINING_DISPLAY"> 
			<Text>
				Stop Making Workers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_TRAIN_BODY"> 
			<Text>
				The land near your city could be made more productive. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Build a Worker[/COLOR] to improve your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_TRAIN_DISPLAY"> 
			<Text>
				Build a Worker!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Find Work Boat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_BODY"> 
			<Text>
				Work boats allow you to improve fish and whale resources off your coast. Once you improve those locations, the work boats will be permanently converted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_DISPLAY"> 
			<Text>
				Work Boats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WRITERS_GUILD_BODY"> 
			<Text>
				The Writers' Guild allows you to [COLOR_ADVISOR_HIGHLIGHT_TEXT]generate Great Writers[/COLOR] by assigning specialists to it. A Great Writer is a new type of Great Person that allows you to create [COLOR_ADVISOR_HIGHLIGHT_TEXT]Great Works of Writing[/COLOR], essential for generating [ICON_TOURISM] Tourism and winning a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WRITERS_GUILD_DISPLAY"> 
			<Text>
				You Can Build a Writers' Guild!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_ACTIVATE_BUTTON"> 
			<Text>
				Find Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_BODY"> 
			<Text>
				Our unit is within an enemy's Zone of Control. This means that when you move from one tile next to an enemy unit or city to another tile next to that same enemy, it will consume all movement for that turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_DISPLAY"> 
			<Text>
				Zone of Control
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_CHOOSE_SPEED"> 
			<Text>
				Select Game Pace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_GAME_SPEED_SETTING"> 
			<Text>
				Game Pace: {1_gamePace}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_HANDICAP_SETTING"> 
			<Text>
				Difficulty Level: {1_handicap}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_DESC_FORMAT"> 
			<Text>
				{1_description} [NEWLINE] Num Civs: {2_civs}      Max Turns: {3_num}      Start Era: {4_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_SIZE_SETTING"> 
			<Text>
				Map Size: {1_mapSize}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_TYPE_SETTING"> 
			<Text>
				Map Type: {1_mapType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SELECT_DIFFICULTY"> 
			<Text>
				Select Difficulty Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SELECT_MAP_SIZE"> 
			<Text>
				Select Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_AI_PLAYER"> 
			<Text>
				Add AI Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_AI_PLAYER_TT"> 
			<Text>
				Add an AI Player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_DEFAULT_TT"> 
			<Text>
				Reset Options to Default
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADVANCED_OPTIONS"> 
			<Text>
				ADVANCED SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_CITY_STATES"> 
			<Text>
				City-States: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_CIVILIZATION"> 
			<Text>
				Civilizations: {1_count}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_DEFAULT"> 
			<Text>
				Reset
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_ERA"> 
			<Text>
				Game Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_OPTIONS"> 
			<Text>
				Game Options
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_SPEED"> 
			<Text>
				Game Pace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_TURN_MODE"> 
			<Text>
				Turn Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_HANDICAP"> 
			<Text>
				Difficulty Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP"> 
			<Text>
				Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP_SIZE"> 
			<Text>
				Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP_TYPE"> 
			<Text>
				Map Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS"> 
			<Text>
				Max Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS_1"> 
			<Text>
				Max Turns: {1_NumTurns}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS_TT"> 
			<Text>
				Game will end when max turns is reached.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NO_BARBARIANS"> 
			<Text>
				No Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NO_BARBARIANS_TT"> 
			<Text>
				Removes all Barbarians from the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NUCLEAR_FIRST_STRIKE"> 
			<Text>
				AI Nuclear First Strike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NUCLEAR_FIRST_STRIKE_TT"> 
			<Text>
				Allows the AI to use nuclear weapons before the human player has.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_PLAYER_COUNT"> 
			<Text>
				Players: {1_PlayerCount}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_RAGING_BARBARIANS"> 
			<Text>
				Raging Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_RAGING_BARBARIANS_TT"> 
			<Text>
				Toggles whether the game has Raging Barbarians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_REMOVE_AI_PLAYER"> 
			<Text>
				Remove AI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_REMOVE_AI_PLAYER_TT"> 
			<Text>
				Remove this AI Player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_START_ERA"> 
			<Text>
				Starting Era: {@1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_UNKNOWN_PLAYERS"> 
			<Text>
				Unknown Number of Players [NEWLINE][NEWLINE](Select Map Size to edit the number of players)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AESTHETICS_TITLE"> 
			<Text>
				{@1: gender feminine?Mistress; other?Master;} {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AFRAID"> 
			<Text>
				Afraid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				It's come to my attention that you have a large number of Units near my borders. I request that you move them elsewhere to avoid causing undue distress to my citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_CAPITAL_NEED_SETTLER"> 
			<Text>
				{1_CityName:textkey} is primed and ready to build a settler to expand our empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_CAPITAL_UNDER_THREAT"> 
			<Text>
				Keep watch around {1_CityName:textkey}, our capital city. Enemies have been seen in the area and we should be prepared for an attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				{1_CityName:textkey} has all of its naval resources improved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS"> 
			<Text>
				I don't think {1_CityName:textkey} needs to build any more Workers right now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_HAVE_TRAINING_FACILITY"> 
			<Text>
				{1_CityName:textkey} has buildings that enhance our military production. We should build new units for our army in {1_CityName:textkey} to be most effective.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_LANDLOCKED"> 
			<Text>
				{1_CityName:textkey} is landlocked, which means it doesn't have access to the water. So you have to worry more about bears than sharks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_FOOD"> 
			<Text>
				{1_CityName:textkey} needs [ICON_FOOD]food to grow to be a larger city. Use your Workers to build farms nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION"> 
			<Text>
				{1_CityName:textkey} needs [ICON_PRODUCTION]production to build things faster. Use your Workers to build mines nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_GROWTH"> 
			<Text>
				{1_CityName:textkey} has a considerable number of water tiles. We should focus on constructing buildings like the lighthouse that improve yield from those tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				{1_CityName:textkey} has unimproved resources in the water; we should get a work boat to improve the resource!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_TILE_IMPROVERS"> 
			<Text>
				{1_CityName:textkey} needs Workers to improve nearby tiles. We should train a Worker in {1_CityName:textkey} and have them improve the nearby tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_SMALL_CITY"> 
			<Text>
				Your city of {1_CityName:textkey} is too small at this point to undertake large constructions like wonders. Focus on growing {1_CityName:textkey} to a larger size before taking on big projects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_UNDER_BLOCKADE"> 
			<Text>
				Enemies have been trying to blockade {1_CityName:textkey}! Use ranged attacks by the city and nearby boats to drive off the enemy ships that may blockade you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_WANT_TILE_IMPROVERS"> 
			<Text>
				{1_CityName:textkey} would benefit greatly from having the surrounding tiles improved. Consider getting a Worker to help it out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ADV_QUEST"> 
			<Text>
				What is air power?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_ADV_QUEST"> 
			<Text>
				What are air bases?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_HEADING2_BODY"> 
			<Text>
				Air units do not move around the map like ground and naval units. They must be "based" on a player-owned friendly city. Fighters and some bombers can be based upon aircraft carriers as well. Missile units may be based on cities, nuclear submarines, and missile cruisers. Air units cannot embark. If on extended sea voyages, they must be carried by the appropriate vessel - carrier, cruiser, or nuclear sub.[NEWLINE][NEWLINE]Anti-air units and helicopters don't need to be based. They move around the map like other units, and can embark.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_HEADING2_TITLE"> 
			<Text>
				Air Bases
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_ADV_QUEST"> 
			<Text>
				How does range for air units work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_BODY"> 
			<Text>
				In place of a movement stat, air units have "range." This is the distance from a base that they can perform "missions." It's also the distance that they can "rebase" - move from one base to another. For example, a fighter unit has a range of 8. It can perform its missions against any tile within 8 spaces of its current base, and it can move to another player owned base (city or carrier) that is within 8 spaces as well.[NEWLINE][NEWLINE]An air unit that rebases cannot perform another mission in the same turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_TITLE"> 
			<Text>
				Air Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_BODY"> 
			<Text>
				When a unit is ordered to make an "air strike" against an enemy city or unit, if it is not intercepted, it performs a ranged attack against the target. Unlike most ranged attacks, however, the attacking unit can take damage from the attack. (In another words, if you bomb a tank, it might hurt you.) If the air striking unit survives, it returns to its base.[NEWLINE]Missiles and bombers have the most powerful air strikes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_TITLE"> 
			<Text>
				Air Strikes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for air strikes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_ADV_QUEST"> 
			<Text>
				What does air strike do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_BODY"> 
			<Text>
				The air unit attacks a ground target within its air range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_TITLE"> 
			<Text>
				Air Strike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_BODY"> 
			<Text>
				When attacking a target that is heavily protected by fighters and AA units, a fighter can perform the "air sweep" mission against that target to "use up" the enemy's interception capability. If the fighter is intercepted by an enemy fighter, the two units dogfight, and one or the other might be damaged or destroyed. If the fighter is intercepted by a ground unit, it will take damage from the ground unit (but less so than a unit on an air strike mission would).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_TITLE"> 
			<Text>
				Air Sweeps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for air sweeps?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_ADV_QUEST"> 
			<Text>
				What does air sweep do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_BODY"> 
			<Text>
				The air unit "sweeps" a target tile, disabling "intercepting" units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_TITLE"> 
			<Text>
				Air Sweep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_ADV_QUEST"> 
			<Text>
				What are air units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_BODY"> 
			<Text>
				There are four main types of air units in Civilization V: helicopter gunships, missiles, fighters, and bombers. Helicopter gunships are the closest to standard ground combat units and will be discussed separately.[NEWLINE][NEWLINE]Of the other air units, missiles are essentially "one-shot" weapons: you fire 'em, they hit their target and they're gone. Fighters are primarily used to defend against other air power and to clear the target of interceptors to allow bombers to hit their targets. Bombers do damage to targets on the ground, if not intercepted. Anti-air units defend against fighters and bombers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_TITLE"> 
			<Text>
				Air Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_ADV_QUEST"> 
			<Text>
				Where can missiles be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_BODY"> 
			<Text>
				Missiles can be based on player-owned cities, on missile cruisers and on nuclear submarines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_TITLE"> 
			<Text>
				All Missiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_ADV_QUEST"> 
			<Text>
				Just how good are gunship helicopters against tanks?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_BODY"> 
			<Text>
				Gunships can do serious damage to tank units (which is why most modern armor is accompanied by hefty anti-air assets on the modern battlefield).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_TITLE"> 
			<Text>
				Anti-Tank Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_BODY"> 
			<Text>
				The first nuclear weapon available in the game, the atomic bomb is a very powerful unit that can quickly alter the world's balance of power. Atomic bombs are similar to missiles in that they may only attack once. Unlike missiles, they may be stationed on aircraft carriers. The damage radius for the atomic bomb is 2 tiles in every direction. Units caught in the blast will be damaged, and cities will lose population if hit.[NEWLINE][NEWLINE]An "A-bomb" cannot totally destroy a city. No matter how many times a city is hit by atomic bombs, it will not be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_TITLE"> 
			<Text>
				Atomic Bombs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for atomic bombs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_ADV_QUEST"> 
			<Text>
				Where can atomic bombers be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_HEADING4_BODY"> 
			<Text>
				Atomic bombers can be based on cities and on aircraft carriers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_HEADING4_TITLE"> 
			<Text>
				Atomic Bombs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_ADV_QUEST"> 
			<Text>
				How do I know where a certain air unit can be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_BODY"> 
			<Text>
				Different types of crafts may be based in different locations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_TITLE"> 
			<Text>
				Base Locations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_ADV_QUEST"> 
			<Text>
				Where can bombers be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_HEADING4_BODY"> 
			<Text>
				Bombers can be based on cities and aircraft carriers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_HEADING4_TITLE"> 
			<Text>
				Bombers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_ADV_QUEST"> 
			<Text>
				What air units can a carrier base?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_HEADING4_BODY"> 
			<Text>
				Initially a carrier can carry two air units (fighters, bombers and atomic bombers). This capacity may be boosted through promotions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_HEADING4_TITLE"> 
			<Text>
				Carrier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_ADV_QUEST"> 
			<Text>
				What air units can a missile cruiser base?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_HEADING4_BODY"> 
			<Text>
				A missile cruiser can carry up to three missiles of any type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_HEADING4_TITLE"> 
			<Text>
				Missile Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_ADV_QUEST"> 
			<Text>
				Where can fighters and jet fighters be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_BODY"> 
			<Text>
				Fighters and jet fighters can be based on cities and aircraft carriers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_TITLE"> 
			<Text>
				Fighters and Jet Fighters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HEADING1_BODY"> 
			<Text>
				By the Second World War, air power has come to dominate warfare around the world. Air power acts as a "force multiplier" in combat, and the nation that can establish air supremacy over the battlefield has a huge advantage over the enemy.[NEWLINE][NEWLINE]Perhaps most importantly, strategic bombing has become a central force in modern warfare, and with the advent of nuclear ballistic missiles, it has the ability to literally wipe an entire civilization off the face of the planet.[NEWLINE][NEWLINE]Air power is critical to victory in Civilization V.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HEADING1_TITLE"> 
			<Text>
				Air Power
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_ADV_QUEST"> 
			<Text>
				How do gunship helicopters work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_BODY"> 
			<Text>
				As stated above, helicopter gunships are quite similar to standard land units. They are extremely effective at killing tanks, but remain vulnerable to anti-aircraft fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_TITLE"> 
			<Text>
				Helicopter Gunships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_ADV_QUEST"> 
			<Text>
				How does interception work with air units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_BODY"> 
			<Text>
				Fighters and jet fighters can be set to "intercept" enemy air attacks.  (AA gun, mobile SAM, and certain naval units automatically intercept; they don't need to be given a special mission.) If an air unit tries an air strike against a target within the range of an intercepting unit, the interceptor will fire on the attacker and do damage to it. Unless the attacker is killed by the interceptor, the air strike proceeds.[NEWLINE][NEWLINE]Only one unit can intercept an air strike, and once it does so, it cannot intercept any more that turn (though certain promotions can increase this). So if you're expecting multiple air attacks on a target, you might want to pile multiple fighters and AA units on and around that target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_TITLE"> 
			<Text>
				Interception
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_BODY"> 
			<Text>
				The air unit prepares to defend against enemy air attacks. (Note that ground-based anti-air units automatically intercept when attacked by air; they don't need special orders.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_TITLE"> 
			<Text>
				Interception
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for interception?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_HEADING2_BODY"> 
			<Text>
				Missiles are one-shot weapons. They perform a single air strike mission against a target, and then, win or lose, they are destroyed. Unlike normal aircraft, missiles cannot be intercepted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_HEADING2_TITLE"> 
			<Text>
				Missiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for missiles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_ADV_QUEST"> 
			<Text>
				What is an air mission?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_HEADING2_BODY"> 
			<Text>
				During an air unit's turn, it can perform one of a number of "missions." These include making air strikes (ranged attacks against ground targets), rebasing, interception (defending against enemy air attack) and "sweeping" (disabling enemy interception). Some air units can perform only some of these missions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_HEADING2_TITLE"> 
			<Text>
				Missions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_ADV_QUEST"> 
			<Text>
				What are the rules on gunship helicopter movement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_BODY"> 
			<Text>
				Gunships can move over all terrain types including mountains and ice, at a cost of 1 MP each. They can also move over coastal waters and deep water if they embark.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_TITLE"> 
			<Text>
				Gunship Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_ADV_QUEST"> 
			<Text>
				Which naval units can be bases for air units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_BODY"> 
			<Text>
				Some naval units can be used as bases for air units and these naval units may hold more than one air unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_TITLE"> 
			<Text>
				Naval Unit Capacity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_BODY"> 
			<Text>
				While the atomic bomb does a fair amount of damage, nuclear missiles are truly devastating. All units caught in the blast radius are destroyed, and the damage done to cities is even greater. Unlike atomic bombs, nuclear missiles are even capable of wiping cities off the map completely (note that a player's original capital may not be destroyed in this manner).[NEWLINE][NEWLINE]As their name implies, nuclear missiles are missile units, which means they may be stationed on missile cruisers or nuclear submarines, but not aircraft carriers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_TITLE"> 
			<Text>
				Nuclear Missiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_RULES_ADV_QUEST"> 
			<Text>
				What are the rules for nuclear missiles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_ADV_QUEST"> 
			<Text>
				What air units can a nuclear submarine base?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_BODY"> 
			<Text>
				A nuclear submarine can carry up to two missiles of any type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_TITLE"> 
			<Text>
				Nuclear Submarine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_ADV_QUEST"> 
			<Text>
				How can an air unit change bases?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_HEADING3_BODY"> 
			<Text>
				The air unit moves to a new base within its range. Up to 6 air units can base in a single city. This limit is raised to 10 if the city has an Airport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_HEADING3_TITLE"> 
			<Text>
				Rebase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_ADV_QUEST"> 
			<Text>
				What does the recon ability for air units do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_HEADING2_BODY"> 
			<Text>
				Fighters,  jet fighters and stealth bombers have a special "recon" ability. At the start of their turn, everything within 6 tiles of their base is visible. This isn't a mission and it doesn't use up their turn: it happens automatically.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_HEADING2_TITLE"> 
			<Text>
				Recon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_ADV_QUEST"> 
			<Text>
				What are the stacking rules with air units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_HEADING3_BODY"> 
			<Text>
				You can have up to 6 missiles, fighters and bombers in a single city. This limit is raised to 10 if the city has an Airport. These units can be freely stacked with both combat and non-combat units.[NEWLINE][NEWLINE]Helicopters and anti-air units must follow the standard stacking rules.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_HEADING3_TITLE"> 
			<Text>
				Air Stacking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_ADV_QUEST"> 
			<Text>
				Where can stealth bombers be based?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_HEADING4_BODY"> 
			<Text>
				Stealth bombers can be based on cities only.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_HEADING4_TITLE"> 
			<Text>
				Stealth Bombers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIR_PATROL_FOUND_NOTHING"> 
			<Text>
				The air patrol with your {@1_UnitName} encountered no resistance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AI_NICKNAME"> 
			<Text>
				AI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALEXANDER_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Hey - are you trying to pick a fight with me? Quit expanding near my empire, or else.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALEXANDER_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				I see that army of yours. Come, let me show you what happens when you cross swords with a general as great as I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIED_WITH"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Allied with {1_ally}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIES"> 
			<Text>
				Allies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIES_CSTATE_TT"> 
			<Text>
				You are [COLOR_POSITIVE_TEXT]Allies[ENDCOLOR] with {1_CityStateName:textkey}, since you have more [ICON_INFLUENCE] Influence with them than any other player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_BRIDGES"> 
			<Text>
				Allows bridges over rivers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_CROSSING_OCEANS"> 
			<Text>
				Allows embarked units to cross oceans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_DEFENSIVE_PACTS"> 
			<Text>
				Allows Defensive Pact treaties.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_EMBARKING"> 
			<Text>
				Allows land units to embark and cross water tiles. All units which enter friendly territory gain this ability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_EMBASSY"> 
			<Text>
				Allows embassies to be established at other civilization's capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_OPEN_BORDERS"> 
			<Text>
				Allows Open Borders treaties.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_RESEARCH_AGREEMENTS"> 
			<Text>
				Allows Research Agreements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_TRADE_AGREEMENTS"> 
			<Text>
				Allows Trade Agreements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_WORLD_CONGRESS"> 
			<Text>
				Enables founding of the World Congress, once every other Civilization has been met.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALT"> 
			<Text>
				Alt-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS"> 
			<Text>
				Always
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS_AT_WAR_WITH_CITY"> 
			<Text>
				You are always at war with the owner of this city!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS_WAR_TT"> 
			<Text>
				All civilizations are constantly at war with each other.[NEWLINE]Diplomacy should be the least of your concerns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AMERICAN_TITLE"> 
			<Text>
				Chief {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANARCHY"> 
			<Text>
				ANARCHY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANARCHY_FOLLOW"> 
			<Text>
				You must wait for the citizens to calm down before changing your policies any further.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANGRY"> 
			<Text>
				Angry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANGRY_CSTATE_TT"> 
			<Text>
				You have done something to anger {1_CityStateName:textkey}, such as demanding tribute, walking through their borders, or declaring war.  You may complete quests or provide them a gift of [ICON_GOLD] Gold to help make amends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANTIQUITY_SITES_TO_EXCAVATE"> 
			<Text>
				Antiquity Sites not yet excavated: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SCRIPT"> 
			<Text>
				Any Map Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SCRIPT_HELP"> 
			<Text>
				The game will match you with any of the map types (not Earth).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SIZE"> 
			<Text>
				Any Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SIZE_HELP"> 
			<Text>
				The game will match you with any of the map sizes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_APU_SHORT"> 
			<Text>
				Apu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_CAMP"> 
			<Text>
				Pottery Sherd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_CITY"> 
			<Text>
				Mask
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_MELEE_1"> 
			<Text>
				Axe Head
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_MELEE_2"> 
			<Text>
				Shield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_RANGED"> 
			<Text>
				Arrowheads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_RUIN"> 
			<Text>
				Beads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_CAMP"> 
			<Text>
				Coin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_CITY"> 
			<Text>
				Necklace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_MELEE_1"> 
			<Text>
				Spear Tips
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_MELEE_2"> 
			<Text>
				Greaves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_RANGED"> 
			<Text>
				Javelin Tips
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_RUIN"> 
			<Text>
				Amulet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_CAMP"> 
			<Text>
				Longship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_CITY"> 
			<Text>
				Chalice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_1"> 
			<Text>
				Short Sword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_2"> 
			<Text>
				Breastplate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_RANGED"> 
			<Text>
				Crossbow Bolts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_RUIN"> 
			<Text>
				Pendant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHERS_SLOT"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?is; other?are;} willing to swap this Artifact for another Artifact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHERS_SLOT_EMPTY"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?has; other?have;} not displayed an Artifact that can be swapped.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_CAMP"> 
			<Text>
				Belt Buckle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_CITY"> 
			<Text>
				Earrings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_1"> 
			<Text>
				Bullets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_2"> 
			<Text>
				Saber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_RANGED"> 
			<Text>
				Artillery Shell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_RUIN"> 
			<Text>
				Figurine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_CAMP"> 
			<Text>
				Doubloon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_CITY"> 
			<Text>
				Crown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_1"> 
			<Text>
				Two-Handed Sword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_2"> 
			<Text>
				Plate Armor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_RANGED"> 
			<Text>
				Cannonball
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_RUIN"> 
			<Text>
				Statue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_SLOT_EMPTY"> 
			<Text>
				Empty (Artifact)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_SLOT_TT"> 
			<Text>
				Click to change what you are willing to swap for an Artifact. Artifacts may only be swapped for another Artifact. Once an item is swapped with another civilization for another item, the item you received will go into the building or wonder slot your original item occupied. Your new item may not be traded again this turn.[NEWLINE][NEWLINE]If you select an Artifact for a slot but do not perform a swap on your turn, other civilizations may swap for it on their turn without your permission! Make sure you only display items that you are willing to part with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_OTHERS_SLOT"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?is; other?are;} willing to swap this Great Work of Art for another Great Work of Art.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_OTHERS_SLOT_EMPTY"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?has; other?have;} not displayed Great Work of Art that can be swapped.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_SLOT_EMPTY"> 
			<Text>
				Empty (Art)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_SLOT_TT"> 
			<Text>
				Click to change what you are willing to swap for a Great Work of Art. Great Works of Art may only be swapped for another Great Work of Art. Once an item is swapped with another civilization for another item, the item you received will go into the building or wonder slot your original item occupied. Your new item may not be traded again this turn.[NEWLINE][NEWLINE]If you select a Great Work of Art for a slot but do not perform a swap on your turn, other civilizations may swap for it on their turn without your permission! Make sure you only display items that you are willing to part with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ASKIA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Do not trifle with me. Continue settling cities near the mighty Songhai Empire and soon they will join us. This sword is not for show.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ASKIA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				If your armies near my border have come to fight, I shall slay them. We are favored by God and cannot lose.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTACKED_PROTECTED_CITY_STATE_1"> 
			<Text>
				Your wanton aggression against {@1_MinorCivName} does not go unnoticed. You will face serious consequences should you continue assault.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_ANNOYED"> 
			<Text>
				Annoyed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_CAUTIOUS"> 
			<Text>
				Cautious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_FRIENDLY"> 
			<Text>
				Friendly
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_FURIOUS"> 
			<Text>
				Furious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_PLEASED"> 
			<Text>
				Pleased
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AT_WAR_WITH"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]At war with {1_enemy}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUDIO_OPTIONS"> 
			<Text>
				AUDIO OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUGUSTUS_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				If you're trying to get me upset, you're doing a good job. And if you keep expanding near Rome, you'll see me angry. Which you will very much regret.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUGUSTUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Your soldiers near my empire seem to be quite excited lately. It couldn't be that their foolish leader wishes to pick a fight, could it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTOCRACY_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Terrible of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTOSAVES"> 
			<Text>
				Autosaves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTO_UNIT_CYCLE"> 
			<Text>
				Auto Unit Cycle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTO_UNIT_CYCLE_TT"> 
			<Text>
				Automatically select the next unit after orders are issued.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B3030D39C0D84BC791B17AD1CAF585AB_DESCRIPTION"> 
			<Text>
				Harald Bluetooth's Denmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B3030D39C0D84BC791B17AD1CAF585AB_NAME"> 
			<Text>
				Denmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B685D5DE7CCA4E7581B42F60754E6330_DESCRIPTION"> 
			<Text>
				Isabella's Spain and Pachacuti's Incan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B685D5DE7CCA4E7581B42F60754E6330_NAME"> 
			<Text>
				Spain and Inca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BACK_BUTTON"> 
			<Text>
				Back
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BAD_TEAMS"> 
			<Text>
				You must have at least 2 teams.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ADV_QUEST"> 
			<Text>
				What are barbarians and ancient ruins?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				What are ancient ruins and what do they do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_BODY"> 
			<Text>
				Ancient Ruins are the remnants of even earlier civilizations which rose and fell long before you came on the scene. Ruins provide a random benefit to the civilization of the unit that first enters their tile. The ruin is destroyed when it is entered.[NEWLINE][NEWLINE]Ruins are cool. Find as many as you can before other civs get to them!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_TITLE"> 
			<Text>
				Ancient Ruins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_ADV_QUEST"> 
			<Text>
				Who are these barbarian jerks?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_BODY"> 
			<Text>
				Barbarians are roving bands of villains who hate civilization and everything that goes with it. They attack your units and cities and pillage your improvements. They're just not very nice at all.[NEWLINE]As your civilization grows the barbarians become much less menacing, but early in the game they can be a huge problem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_TITLE"> 
			<Text>
				Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_ADV_QUEST"> 
			<Text>
				What happens if a barbarian captures a civilian unit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_HEADING3_BODY"> 
			<Text>
				If a barbarian unit comes upon a non-combat unit - settler or worker - the barbarians capture that unit. They will take it off to their nearest encampment, and the unit may be recovered by any player in the game. Should one of your civilians be captured in this manner, be sure to pursue and retrieve them before somebody else does! Great people are the exception. Barbarians will destroy a great person if they are found undefended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_HEADING3_TITLE"> 
			<Text>
				Captured Civilians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_ADV_QUEST"> 
			<Text>
				How can an ancient ruin provide you with culture?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_HEADING4_BODY"> 
			<Text>
				The ruin provides culture to your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_HEADING4_TITLE"> 
			<Text>
				Culture from Ancient Ruins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_ADV_QUEST"> 
			<Text>
				What do you get if you destroy a barbarian encampment?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_HEADING4_BODY"> 
			<Text>
				A civilization will earn a gold reward for dispersing a barbarian encampment - in addition to the benefit of stopping it from spawning more barbarian units, which of course is the primary reward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_HEADING4_TITLE"> 
			<Text>
				Destroying an Encampment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_ADV_QUEST"> 
			<Text>
				What is a barbarian encampment?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_BODY"> 
			<Text>
				Barbarians come from "encampments", which may appear randomly in any tile that cannot be seen by a unit. Every few turns the encampment will create another barbarian unit which will make a beeline for the nearest civilization and start causing trouble. The only way to stop this is to find the encampment and destroy it. Encampments are usually guarded by at least one unit, so they're not pushovers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_TITLE"> 
			<Text>
				Barbarian Encampments
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_ADV_QUEST"> 
			<Text>
				How can an ancient ruin help you with technology?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_HEADING4_BODY"> 
			<Text>
				The ruin provides your civilization with a free technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_HEADING4_TITLE"> 
			<Text>
				Free Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_HEADING1_BODY"> 
			<Text>
				During the early portion of the game - say, the first 25 - 50 turns - much of your energy should be involved in exploring the world. During your exploration you will be encountering ancient ruins and barbarians. Ancient ruins are good, barbarians are not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_HEADING1_TITLE"> 
			<Text>
				Ruins and Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_ADV_QUEST"> 
			<Text>
				How can an ancient ruin help you explore the map?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_HEADING4_BODY"> 
			<Text>
				The ruin provides a map of the surrounding area (lifting the fog of war from a number of tiles).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_HEADING4_TITLE"> 
			<Text>
				Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_ADV_QUEST"> 
			<Text>
				What are these barbarians doing with boats!?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_BODY"> 
			<Text>
				Barbarian encampments on the coastline can create naval units (again, equal to those that can be created by the civilization with the most advanced tech). These units will menace your coastline, destroy naval improvements and attack hapless land units which stray too near the coastline. It's important to maintain a navy to keep them off your back, but the best way to stop these attacks is to destroy the coastal encampments nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_TITLE"> 
			<Text>
				Barbarian Naval Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_ADV_QUEST"> 
			<Text>
				How do new barbarian encampments show up?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_BODY"> 
			<Text>
				Barbarian encampments may spring up in any neutral space which cannot be seen by a civilization's city or unit. If you want to keep barbarian encampments from popping up around your civilization, place units on hills to keep as much terrain in sight as possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_TITLE"> 
			<Text>
				New Encampments
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_ADV_QUEST"> 
			<Text>
				How are unit experience points gained when battling barbarians?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_BODY"> 
			<Text>
				When they fight barbarian units, your less well-trained units will gain experience points. However, any unit that has already acquired 30 XPs (or has exchanged that many for promotions) no longer gains XPs from fighting barbarians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_TITLE"> 
			<Text>
				Experience Points Limitations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_ADV_QUEST"> 
			<Text>
				What benefits can you get from an ancient ruin?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_BODY"> 
			<Text>
				Ancient ruins can provide a number of different benefits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_TITLE"> 
			<Text>
				Ruin Benefits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_ADV_QUEST"> 
			<Text>
				How can your cities gain population from an ancient ruin?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_BODY"> 
			<Text>
				The ruin contains survivors from the earlier civilization. They move to one of your cities, increasing its population by one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_TITLE"> 
			<Text>
				Survivors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_ADV_QUEST"> 
			<Text>
				When will the barbarians be gone?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_HEADING2_BODY"> 
			<Text>
				Barbarians can remain in the game right up until the end. However, as more land is acquired there will be less available for the barbarian encampments to spawn in. If the entire world is civilized, the barbarians will be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_HEADING2_TITLE"> 
			<Text>
				The End of Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_ADV_QUEST"> 
			<Text>
				How can an ancient ruin provide you with gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_HEADING4_BODY"> 
			<Text>
				The ruin provides gold to your civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_HEADING4_TITLE"> 
			<Text>
				Treasure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_ADV_QUEST"> 
			<Text>
				What kind of units can barbarians use?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_HEADING2_BODY"> 
			<Text>
				Barbarian encampments can create almost any kind of unit in the game - from warriors and spearmen to cannon and tanks. (They can build units equal to those that the most advanced civilization can create.)[NEWLINE][NEWLINE]Once created the barbarian units will either hang around their encampment or head off toward the nearest civilization or city-state and try to cause trouble. They'll attack units, destroy improvements and menace cities. If enough are involved, they can take down a poorly-defended city, which is then thoroughly pillaged. A pillaged city may lose gold, buildings and population.[NEWLINE][NEWLINE]This is why it's important to periodically sweep the countryside around your civilization, destroying encampments before they become a threat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_HEADING2_TITLE"> 
			<Text>
				Barbarian Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_ADV_QUEST"> 
			<Text>
				How can an ancient ruin upgrade one of your units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_HEADING4_BODY"> 
			<Text>
				The unit which enters the tile is upgraded to a more advanced unit (a warrior might become a swordsman, for example).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_HEADING4_TITLE"> 
			<Text>
				Weapons Upgrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_ADV_QUEST"> 
			<Text>
				Can you get settler and worker from ancient ruins?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_HEADING4_BODY"> 
			<Text>
				On easier difficulty levels, you can also receive free Settlers and Workers from ruins.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_HEADING4_TITLE"> 
			<Text>
				Settlers and Workers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARB_CAMP_CLEARED"> 
			<Text>
				You have dispersed a villainous Barbarian Encampment and recovered {1_NumGold} [ICON_GOLD] Gold from it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_ECONOMIC"> 
			<Text>
				Please excuse me; I regret that I don't have much useful counsel at this time. Perhaps you should build more cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_FOREIGN"> 
			<Text>
				Consider what our enemies might be planning, but not too much. If you did that I wouldn't have a job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_MILITARY"> 
			<Text>
				Build more units! Or not. I don't have much advice at this point. I may think of something if you ask later.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_SCIENCE"> 
			<Text>
				This well of wisdom is dry for the moment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BBB0D085A0B14475B0073E549CF3ADC3_DESCRIPTION"> 
			<Text>
				Wonders of the Ancient World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BBB0D085A0B14475B0073E549CF3ADC3_NAME"> 
			<Text>
				Ancient Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BEGIN_GAME_BUTTON"> 
			<Text>
				Begin Your Journey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BEGIN_GAME_BUTTON_CONTINUE"> 
			<Text>
				Continue Your Journey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ANCESTOR_WORSHIP"> 
			<Text>
				+1 [ICON_CULTURE] Culture from Shrines
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ANCESTOR_WORSHIP_SHORT"> 
			<Text>
				Ancestor Worship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_APU"> 
			<Text>
				+3 [ICON_PEACE] Faith in cities with a [ICON_CONNECTED] City Connection, +1 [ICON_GOLD] Gold from Trading Posts, and use [ICON_PEACE] Faith to purchase Workers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ASCETISM"> 
			<Text>
				Shrines provide +1 [ICON_HAPPINESS_1] Happiness in cities with 3 followers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ASCETISM_SHORT"> 
			<Text>
				Asceticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CATHEDRALS"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Cathedrals (+1 [ICON_PEACE] Faith, +1 [ICON_CULTURE] Culture, +1 [ICON_HAPPINESS_1] Happiness, 1 Great Work of Art slot)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CATHEDRALS_SHORT"> 
			<Text>
				Cathedrals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CEREMONIAL_BURIAL"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Global Happiness for every two cities following this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CEREMONIAL_BURIAL_SHORT"> 
			<Text>
				Ceremonial Burial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHARITABLE_MISSIONS"> 
			<Text>
				Influence boosts from [ICON_GOLD] Gold gifts to City-States are increased by 30%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHARITABLE_MISSIONS_SHORT"> 
			<Text>
				Charitable Missions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHORAL_MUSIC"> 
			<Text>
				Temples provide +2 [ICON_CULTURE] Culture in cities with 5 followers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHORAL_MUSIC_SHORT"> 
			<Text>
				Choral Music
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHURCH_PROPERTY"> 
			<Text>
				+2 [ICON_GOLD] Gold for each city following this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHURCH_PROPERTY_SHORT"> 
			<Text>
				Church Property
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CLERICAL_MARRIAGE"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Happiness from Shrines and Temples
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CLERICAL_MARRIAGE_SHORT"> 
			<Text>
				Clerical Marriage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_COQUIHANI"> 
			<Text>
				+2 [ICON_PEACE] Faith from Quarries, +15% [ICON_PRODUCTION] Production of Wonders, and may build Workshops with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_COYOTE"> 
			<Text>
				+1 [ICON_PEACE] Faith and +1 [ICON_RESEARCH] Science from Plantations, and may build Libraries with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA"> 
			<Text>
				+1 [ICON_PEACE] Faith from Tundra tiles without Forest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA_NWS"> 
			<Text>
				+2 [ICON_PEACE] Faith from Tundra tiles without Forest and +4 [ICON_PEACE] Faith from Snow tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA_SHORT"> 
			<Text>
				Dance of the Aurora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DEFENDER_FAITH"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength near friendly cities that follow this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DEFENDER_FAITH_SHORT"> 
			<Text>
				Defender of the Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE"> 
			<Text>
				+1 [ICON_PEACE] Faith from Desert tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE_NWS"> 
			<Text>
				+2 [ICON_PEACE] Faith from Desert tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE_SHORT"> 
			<Text>
				Desert Folklore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DIVINE_INSPIRATION"> 
			<Text>
				Each World Wonder provides +2 [ICON_PEACE] Faith in city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DIVINE_INSPIRATION_SHORT"> 
			<Text>
				Divine Inspiration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTHS_BOUNTY"> 
			<Text>
				+2 [ICON_PEACE] Faith from each Iron, Gems, Gold, Silver, Copper, and Salt resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTH_MOTHER"> 
			<Text>
				+1 [ICON_PEACE] Faith for each Copper, Iron, and Salt resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTH_MOTHER_SHORT"> 
			<Text>
				Earth Mother
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EVANGELISM"> 
			<Text>
				Missionaries' Spread Religion action erodes existing pressure from other religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EVANGELISM_SHORT"> 
			<Text>
				Evangelism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FAITH_HEALERS"> 
			<Text>
				+30 HP healed per turn if adjacent to a friendly city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FAITH_HEALERS_SHORT"> 
			<Text>
				Faith Healers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FEED_WORLD"> 
			<Text>
				Shrines and Temples provide +1 [ICON_FOOD] Food each in city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FEED_WORLD_SHORT"> 
			<Text>
				Feed the World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FERTILITY_RITES"> 
			<Text>
				10% faster [ICON_FOOD] Growth Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FERTILITY_RITES_SHORT"> 
			<Text>
				Fertility Rites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FLOURISHING_OF_ARTS"> 
			<Text>
				+10% [ICON_CULTURE] Culture if not at war
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FLOURISHING_OF_ARTS_SHORT"> 
			<Text>
				Flourishing of the Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FORMAL_LITURGY"> 
			<Text>
				+1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith for each Gold and Silver
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FORMAL_LITURGY_SHORT"> 
			<Text>
				Religious Idols
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_HUNT"> 
			<Text>
				+1 [ICON_FOOD] Food from Camps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_HUNT_SHORT"> 
			<Text>
				Goddess of the Hunt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_LOVE"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Happiness from cities with population of 6+
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_LOVE_SHORT"> 
			<Text>
				Goddess of Love
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_STRATEGY"> 
			<Text>
				+30% increase in city [ICON_RANGE_STRENGTH] Ranged Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_STRATEGY_SHORT"> 
			<Text>
				Goddess of Protection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_CRAFTSMEN"> 
			<Text>
				+1 [ICON_PRODUCTION] Production in cities with population of 3+
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_CRAFTSMEN_SHORT"> 
			<Text>
				God of Craftsmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_FESTIVALS"> 
			<Text>
				+1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith for each Wine and Incense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_FESTIVALS_SHORT"> 
			<Text>
				Goddess of Festivals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_KING"> 
			<Text>
				Palace provides +1 to these yields: [ICON_CULTURE] , [ICON_PEACE] , [ICON_GOLD], [ICON_PRODUCTION], [ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_KING_SHORT"> 
			<Text>
				God-King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_SEA"> 
			<Text>
				+1 [ICON_PRODUCTION] Production from Fishing Boats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_SEA_SHORT"> 
			<Text>
				God of the Sea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_WAR"> 
			<Text>
				Gain [ICON_PEACE] Faith if you win a battle within 4 tiles of your city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_WAR_SHORT"> 
			<Text>
				God of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GURUSHIP"> 
			<Text>
				+2 [ICON_PRODUCTION] Production if city has a Specialist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GURUSHIP_SHORT"> 
			<Text>
				Guruship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HAJJ"> 
			<Text>
				+5 [ICON_CULTURE] Culture and +5 [ICON_PEACE] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HAJJ_SHORT"> 
			<Text>
				Hajj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HARVEST_FESTIVAL"> 
			<Text>
				Placeholder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HARVEST_FESTIVAL_SHORT"> 
			<Text>
				Harvest Festival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HEATHEN_CONVERSION"> 
			<Text>
				Missionaries convert adjacent Barbarian units to this civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HEATHEN_CONVERSION_SHORT"> 
			<Text>
				Heathen Conversion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ANIMALS"> 
			<Text>
				+3 [ICON_PEACE] Faith from Pastures tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_HIGH_GROUND"> 
			<Text>
				+1 [ICON_PEACE] Faith from Hill tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_LOW_GROUND"> 
			<Text>
				+3 [ICON_PEACE] Faith from Marsh and Flood Plains tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ORDER"> 
			<Text>
				Missionaries and Inquisitors cost 30% less [ICON_PEACE] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ORDER_SHORT"> 
			<Text>
				Holy Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_WARRIORS"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase pre-Industrial land units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_WARRIORS_SHORT"> 
			<Text>
				Holy Warriors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HUNAHPU"> 
			<Text>
				+1 [ICON_FOOD] Food from Camps, +1 [ICON_PEACE] Faith for each Banana, Citrus, and Wheat resource, and may build Temples with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ICONOGRAPHY"> 
			<Text>
				+2 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith from Temples
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ICONOGRAPHY_SHORT"> 
			<Text>
				Iconography
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INDULGENCES"> 
			<Text>
				+2 [ICON_GOLD] Gold from each [ICON_CONNECTED] Trade Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INDULGENCES_SHORT"> 
			<Text>
				Indulgences
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INITIATION_RITES"> 
			<Text>
				+100 [ICON_GOLD] Gold when each city first converts to this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INITIATION_RITES_SHORT"> 
			<Text>
				Initiation Rites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTERFAITH_DIALOGUE"> 
			<Text>
				Gain [ICON_RESEARCH] Science when a Missionary or Prophet spreads this religion to cities of other religions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTERFAITH_DIALOGUE_SHORT"> 
			<Text>
				Interfaith Dialogue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTI"> 
			<Text>
				+15% Faster Border Growth, Temples provide +2 [ICON_HAPPINESS_1] Happiness, Temples provide +1 [ICON_PEACE] Faith, and use [ICON_PEACE] Faith to purchase Settlers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ITINERANT_PREACHERS"> 
			<Text>
				Religion spreads to cities 30% further away
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ITINERANT_PREACHERS_SHORT"> 
			<Text>
				Itinerant Preachers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JESUIT_EDUCATION"> 
			<Text>
				May build Universities, Public Schools, and Research Labs with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JESUIT_EDUCATION_SHORT"> 
			<Text>
				Jesuit Education
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JUST_WAR"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength near enemy cities that follow this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JUST_WAR_SHORT"> 
			<Text>
				Just War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_LITURGICAL_DRAMA"> 
			<Text>
				Ampitheaters provide +1 [ICON_PEACE] Faith in cities with 3 followers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_LITURGICAL_DRAMA_SHORT"> 
			<Text>
				Liturgical Drama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MEETING_HOUSES"> 
			<Text>
				May build Meeting Houses with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MEETING_HOUSES_SHORT"> 
			<Text>
				Meeting Houses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSENGER_GODS"> 
			<Text>
				+2 [ICON_RESEARCH] Science in cities with a [ICON_CONNECTED] City Connection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSENGER_GODS_SHORT"> 
			<Text>
				Messenger of the Gods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSIAH"> 
			<Text>
				Prophets 25% stronger and earned with 25% less [ICON_PEACE] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSIAH_SHORT"> 
			<Text>
				Messiah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MISSIONARY_ZEAL"> 
			<Text>
				Missionary conversion strength +25%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MISSIONARY_ZEAL_SHORT"> 
			<Text>
				Missionary Zeal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONASTERIES"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Monasteries (+2 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, more with [ICON_RES_WINE] Wine or [ICON_RES_INCENSE] Incense)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONASTERIES_SHORT"> 
			<Text>
				Monasteries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONUMENT_GODS"> 
			<Text>
				+15% [ICON_PRODUCTION] Production of Ancient/Classical Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONUMENT_GODS_SHORT"> 
			<Text>
				Monument to the Gods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MOSQUES"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Mosques (+3 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, +1 [ICON_HAPPINESS_1] Happiness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MOSQUES_SHORT"> 
			<Text>
				Mosques
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE"> 
			<Text>
				+4 [ICON_PEACE] Faith from Natural Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE_NWS"> 
			<Text>
				+8 [ICON_PEACE] Faith from Natural Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE_SHORT"> 
			<Text>
				One with Nature
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_OPEN_SKY"> 
			<Text>
				+1 [ICON_CULTURE] Culture from Pastures
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_OPEN_SKY_SHORT"> 
			<Text>
				God of the Open Sky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION"> 
			<Text>
				+1 [ICON_CULTURE] Culture from Plantations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION_NWS"> 
			<Text>
				+2 [ICON_PEACE] Faith from Plantations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION_SHORT"> 
			<Text>
				Oral Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAGODAS"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Pagodas (+2 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, +2 [ICON_HAPPINESS_1] Happiness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAGODAS_SHORT"> 
			<Text>
				Pagodas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAPAL_PRIMACY"> 
			<Text>
				+15 to [ICON_INFLUENCE] Influence resting point with City-States following this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAPAL_PRIMACY_SHORT"> 
			<Text>
				Papal Primacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_GARDENS"> 
			<Text>
				Gardens provide +2 [ICON_HAPPINESS_1] Happiness in city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_GARDENS_SHORT"> 
			<Text>
				Peace Gardens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_LOVING"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Global Happiness for every 8 followers of this religion in non-enemy foreign cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_LOVING_SHORT"> 
			<Text>
				Peace Loving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PILGRIMAGE"> 
			<Text>
				+2 [ICON_PEACE] Faith for each foreign city following this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PILGRIMAGE_SHORT"> 
			<Text>
				Pilgrimage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_QUETZALCOATL"> 
			<Text>
				10% faster [ICON_FOOD] Growth Rate, +3 [ICON_PEACE] Faith from Gardens, and may build Water Mills and Aqueducts with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_ART"> 
			<Text>
				Hermitage provides +5 [ICON_CULTURE] Culture and +5 [ICON_TOURISM] Tourism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_ART_SHORT"> 
			<Text>
				Religious Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_CENTER"> 
			<Text>
				Temples provide +2 [ICON_HAPPINESS_1] Happiness in cities with 5 followers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_CENTER_SHORT"> 
			<Text>
				Religious Center
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY"> 
			<Text>
				+1% [ICON_PRODUCTION] Production for each follower (max +15%)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY_SHORT"> 
			<Text>
				Religious Community
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_FERVOR"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Industrial Era (and later) land units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_FERVOR_SHORT"> 
			<Text>
				Religious Fervor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS"> 
			<Text>
				+15% faster border growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS_SHORT"> 
			<Text>
				Religious Settlements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_TEXTS"> 
			<Text>
				Religion spreads 25% faster (50% with Printing Press)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_TEXTS_SHORT"> 
			<Text>
				Religious Texts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_UNITY"> 
			<Text>
				Religion spreads to friendly city-states at double rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_UNITY_SHORT"> 
			<Text>
				Religious Unity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIQUARY"> 
			<Text>
				Gain 50 [ICON_PEACE] Faith each time a Great Person is expended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIQUARY_SHORT"> 
			<Text>
				Reliquary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_ANIMALS"> 
			<Text>
				Placeholder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_ANIMALS_SHORT"> 
			<Text>
				Sacred Animals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH"> 
			<Text>
				+1 [ICON_CULTURE] Culture from Jungle tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH_NWS"> 
			<Text>
				+2 [ICON_PEACE] Faith from Jungle tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH_SHORT"> 
			<Text>
				Sacred Path
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_SITES"> 
			<Text>
				All buildings purchased with [ICON_PEACE] Faith provide 2 [ICON_TOURISM] Tourism each.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_SITES_SHORT"> 
			<Text>
				Sacred Sites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Happiness from cities on rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS_NWS"> 
			<Text>
				+2 [ICON_PEACE] Faith from Lakes, Coast, and Ocean tiles. +1 [ICON_HAPPINESS_1] Happiness from cities on rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS_SHORT"> 
			<Text>
				Sacred Waters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SALAT"> 
			<Text>
				+2 [ICON_PEACE] Faith from Shrines and Temples
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SALAT_SHORT"> 
			<Text>
				Salat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SEDNA"> 
			<Text>
				+1 [ICON_PEACE] Faith from Fishing Boats, +1 [ICON_PRODUCTION] Production from Lakes, Coast, and Ocean Tiles, and may build Lighthouses with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SOSONDOWAH"> 
			<Text>
				+4 [ICON_PEACE] Faith from Citadels and +2 [ICON_PEACE] Faith Forts, +30% increase in city [ICON_RANGE_STRENGTH] Ranged Combat Strength, and may build Walls with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_STONE_CIRCLES"> 
			<Text>
				+2 [ICON_PEACE] Faith from Quarries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_STONE_CIRCLES_SHORT"> 
			<Text>
				Stone Circles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SUN_GOD"> 
			<Text>
				+1 [ICON_FOOD] Food for each Banana, Citrus, and Wheat resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SUN_GOD_SHORT"> 
			<Text>
				Sun God
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SWORD_PLOWSHARES"> 
			<Text>
				15% faster [ICON_FOOD] Growth Rate for city if not at war
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SWORD_PLOWSHARES_SHORT"> 
			<Text>
				Swords into Plowshares
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TEARS_OF_GODS"> 
			<Text>
				+2 [ICON_PEACE] Faith for each Gems and Pearls resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TEARS_OF_GODS_SHORT"> 
			<Text>
				Tears of the Gods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_THIRD_ROME"> 
			<Text>
				Holy City switches to largest following city if captured
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_THIRD_ROME_SHORT"> 
			<Text>
				Third Rome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TITHE"> 
			<Text>
				+1 [ICON_GOLD] Gold for every 4 followers of this religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TITHE_SHORT"> 
			<Text>
				Tithe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TOTEMISM"> 
			<Text>
				+2 [ICON_PEACE] Faith from Camps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TO_GLORY_OF_GOD"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase any type of [ICON_GREAT_PEOPLE] Great Person starting in Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TO_GLORY_OF_GOD_SHORT"> 
			<Text>
				To the Glory of God
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNDERGROUND_SECT"> 
			<Text>
				Your spies exert religious pressure on the cities they occupy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNDERGROUND_SECT_SHORT"> 
			<Text>
				Underground Sect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNITY_OF_PROPHETS"> 
			<Text>
				Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNITY_OF_PROPHETS_SHORT"> 
			<Text>
				Unity of the Prophets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORK_ETHIC"> 
			<Text>
				+8 [ICON_PRODUCTION] Production in each following city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORK_ETHIC_SHORT"> 
			<Text>
				Work Ethic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_CHURCH"> 
			<Text>
				+1 [ICON_CULTURE] Culture for every 5 followers of this religion in other civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_CHURCH_SHORT"> 
			<Text>
				World Church
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_TREES"> 
			<Text>
				+2 [ICON_PEACE] Faith from Forest tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_XBALANQUE"> 
			<Text>
				Gain [ICON_PEACE] Faith if you win a battle, and use [ICON_PEACE] Faith to purchase Classical Era land units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BIND_MOUSE"> 
			<Text>
				Bind Mouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BIND_MOUSE_TT"> 
			<Text>
				Bind the mouse to the game window.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BISMARCK_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				We are a proud and mighty nation. Do not be a fool and insult Germany by settling lands which rightfully belong to her.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BISMARCK_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Know that should your massed armies attack, the full might of Germany will be unleashed upon your nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BROADWAY_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Music from the same Era and Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_ADV_QUEST"> 
			<Text>
				What are buildings?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_ADV_QUEST"> 
			<Text>
				What happens to the buildings in captured cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_BODY"> 
			<Text>
				If a city is captured, its World Wonders and Culture Buildings that hold Great Works are captured as well. A city's National Wonders are destroyed when the city is captured.[NEWLINE]The city's military buildings (Monument, Barracks, Walls, etc.) are always destroyed when the city is taken. All other buildings have a 66% chance of being captured intact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_TITLE"> 
			<Text>
				Captured Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HEADING1_BODY"> 
			<Text>
				A city is more than a bunch of homes. It contains schools and libraries, markets and granaries, banks and barracks. Buildings represent the improvements and upgrades that you make in a city. Buildings can increase the city's rate of growth, can speed production, can increase the science of a city, can improve its defenses, and can do lots of other good things as well. See the Civilopedia Building section for more details on buildings.[NEWLINE][NEWLINE]A city that has no buildings is pretty weak and primitive and will probably remain fairly small, while a city with a lot of buildings can indeed grow to dominate the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HEADING1_TITLE"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_ADV_QUEST"> 
			<Text>
				How do you construct buildings?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_BODY"> 
			<Text>
				When a city is ready to construct something, the city's "Production Menu" will appear. If a building is available to be constructed, it will appear on this menu. Click on the building (or unit or Wonder) to order the city to begin construction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_TITLE"> 
			<Text>
				How to Construct Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_KREPOST_PEDIA"> 
			<Text>
				"Krepost" is the Russian word for "fortress." For much of its history Russia was an expansionist state, pushing its borders further east across the vast steppes, into Siberia and beyond. When entering new terrain, the Russians often would construct a "krepost" to protect their troops and to house governmental and religious buildings. Depending upon the local situation and availability of materials, a krepost could be a temporary wooden fort or a more permanent and imposing stone defensive work. In many ways the krepost is similar in form and function to the ubiquitous forts that the Romans built in their newly-conquered lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_KREPOST_STRATEGY"> 
			<Text>
				The Krepost is the Russian unique building, replacing the barracks. The Krepost provides 15 experience points for all military units constructed in its city. In addition, the Krepost increases the city's cultural border growth by 25%. It's quite worthwhile to construct these useful buildings in all Russian cities, but especially in cities on the civilization's frontiers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_ADV_QUEST"> 
			<Text>
				What is building maintenance?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_BODY"> 
			<Text>
				There's one downside to buildings: most of them cost gold to maintain. The price depends upon the building in question, and can range from 1 to 5 per turn. The gold is deducted from your treasury each turn. Buildings that incur maintenance can be sold via the City Screen if necessary. See the section on Gold for more details on maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_TITLE"> 
			<Text>
				Building Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_ADV_QUEST"> 
			<Text>
				What is the palace and what does it do for a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_HEADING2_BODY"> 
			<Text>
				The palace is a special building. Part building, part Wonder, the palace automatically appears in the first city you build, which makes that city the capital of your empire. If your capital city is captured, your palace will automatically be rebuilt in another city, making that city your new capital. If you subsequently retake your original capital, the palace will move back to its original location.[NEWLINE]The palace provides a small amount of production, science, gold, and culture to your civilization. If you connect other cities to the capital by road or harbor, you will create city connections which generate additional income.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_HEADING2_TITLE"> 
			<Text>
				The Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_ADV_QUEST"> 
			<Text>
				What are building prerequisites?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_BODY"> 
			<Text>
				With the single exception of the monument, which has no prerequisites and is available to build at the start of the game, you need knowledge of a specific technology to construct a building. For example, you must learn bronze working before you can build a barracks.[NEWLINE][NEWLINE]Some buildings have resource prerequisites as well - for instance a city must have an improved source of horses or ivory nearby to construct a circus.[NEWLINE][NEWLINE]Also, some buildings have building prerequisites. You can't build a temple in a city unless you've already constructed a shrine there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_TITLE"> 
			<Text>
				Building Prerequisites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_ADV_QUEST"> 
			<Text>
				How can you acquire buildings?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_HEADING3_BODY"> 
			<Text>
				You can change a city's construction orders on the City Screen. You can also expend gold to purchase a building (or other item) on this screen as well. See the City Screen section for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_HEADING3_TITLE"> 
			<Text>
				Change Construction or Purchase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_ADV_QUEST"> 
			<Text>
				How do buildings interact with specialists?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				Certain buildings allow you to create "specialists" out of your citizens to work those buildings. Specialists improve the output of the building, and they also increase the city's output of Great People. See the section on Specialists and Great People for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Specialists and Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ACADEMY"> 
			<Text>
				Academy
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME"> 
			<Text>
				Aerodrome
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME_HELP"> 
			<Text>
				Can only be built by Rotheram.[NEWLINE][NEWLINE]+15 XP for air Units.[NEWLINE][NEWLINE]+10% [ICON_PRODUCTION] Production when building air units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME_STRATEGY"> 
			<Text>
				The Aerodrome can only be built by Rotheram.  It replaces the Airship Hangar, providing a bonus to [ICON_PRODUCTION] Production when building air units: Flyers, Airships, and Sky Fortresses.  Like the Airship Hangar, it also provides extra Experience to trained air units.  Use the Aerodrome to build an experienced air fleet in a short time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR"> 
			<Text>
				Aetherium Fabricator
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR_HELP"> 
			<Text>
				Provides [COLOR_POSITIVE_TEXT]2 [ICON_RES_ALUMINUM] Aetherium[ENDCOLOR] resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR_STRATEGY"> 
			<Text>
				Provides [ICON_RES_ALUMINUM] Aetherium resources without needing to own a tile with the resource.  With these resources, you can train more airship units for your army.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY"> 
			<Text>
				Aetherium Factory
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY_HELP"> 
			<Text>
				Can only be built by Cutler.[NEWLINE][NEWLINE]Provides [COLOR_POSITIVE_TEXT]2 [ICON_RES_ALUMINUM] Aetherium[ENDCOLOR] resources.[NEWLINE][NEWLINE]Each source of [ICON_RES_ALUMINUM] Aetherium worked by this city provides +1 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY_STRATEGY"> 
			<Text>
				The Aetherium Factory can only be built by Cutler.  Unlike the Aetherium Fabricator, which it replaces, the Aetherium Factory gives a bonus to [ICON_GOLD] Gold which increases with the number of [ICON_RES_ALUMINUM] Aetherium resources worked by the city it is built in.  This bonus stacks with Cutler's trait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT"> 
			<Text>
				Airport
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT_HELP"> 
			<Text>
				Allows airlifts to or from this city. [COLOR_POSITIVE_TEXT]Increases air unit capacity of the city from 6 to 10.[ENDCOLOR] 50% of the [ICON_CULTURE] Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the [ICON_TOURISM] Tourism output of the city. [ICON_TOURISM] Tourism output from Great Works +50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT_STRATEGY"> 
			<Text>
				The versatile Airport is an excellent choice for both civilizations that are trying to improve their [ICON_TOURISM] Tourism output or and those that need to use airlift capabilites to shuttle units to distant cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR"> 
			<Text>
				Airship Hangar
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR_HELP"> 
			<Text>
				+15 XP for air Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR_STRATEGY"> 
			<Text>
				Provides extra Experience to trained air units: Flyers, Airships, and Sky Fortresses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ALHAMBRA"> 
			<Text>
				Alhambra
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AMPHITHEATER"> 
			<Text>
				Amphitheater
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY"> 
			<Text>
				The Amphitheater increases the [ICON_CULTURE] Culture of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. The city must contain a Monument (or a Stele) before the Amphitheater can be constructed.  Contains 1 slot for a Great Work of Writing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE"> 
			<Text>
				Analytical Engine
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE_HELP"> 
			<Text>
				Must have built a Difference Engine in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE_STRATEGY"> 
			<Text>
				The Analytical Engine may only be built once each of your cities has a Difference Engine, and you may only build one in your empire.  It provides a large boost to [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANGKOR_WAT"> 
			<Text>
				Angkor Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANGKOR_WAT_STRATEGY"> 
			<Text>
				Angkor Wat provides a free temple in every city, as well as a point of culture and a Great Engineer point. Since temples each provide +2 culture points, this wonder obviously provides a huge culture boost to a civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT"> 
			<Text>
				Aqueduct
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT_HELP"> 
			<Text>
				40% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT_STRATEGY"> 
			<Text>
				The Aqueduct decreases the amount of [ICON_FOOD] Food a city needs to increase in size by 40%. Build Aqueducts in cities that you want to grow large over time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY"> 
			<Text>
				Armory
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY_HELP"> 
			<Text>
				+15 XP for all Units.[NEWLINE][NEWLINE]City must have a Barracks or Krepost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY_STRATEGY"> 
			<Text>
				The Armory provides experience for military units constructed in the city. The city must contain a Barracks before an Armory can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL"> 
			<Text>
				Arsenal
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL_HELP"> 
			<Text>
				City must have a Bastion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL_STRATEGY"> 
			<Text>
				The Arsenal is an Industrial-era military building that increases a city''s Defense Strength by 9 and Hit Points by 25, making the city more difficult to capture. The city must possess a Bastion before it can construct an Arsenal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD"> 
			<Text>
				Artists' Guild
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD_HELP"> 
			<Text>
				Provides 2 [ICON_GREAT_PEOPLE] Great Person Points (GPP) towards a Great Artist. Add up to two specialists to this building to gain [ICON_CULTURE] Culture and increase the rate of Great Artist acquisition (3 [ICON_CULTURE] Culture and 3 [ICON_GREAT_PEOPLE] GPP per specialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD_STRATEGY"> 
			<Text>
				The Artists' Guild is the only building that contains artist specialist slots, which are critical for generating Great Artists. If your goal is a cultural victory, this building is a must-have. The Artists' Guild provides 2 [ICON_GREAT_PEOPLE] Great Person Points, and each assigned specialist provides 3 [ICON_GREAT_PEOPLE] Great Person Points and 3 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY"> 
			<Text>
				Automated Factory
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY_HELP"> 
			<Text>
				Unlocks Perpetual Motion Engine when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY_STRATEGY"> 
			<Text>
				Provides a large boost to [ICON_PRODUCTION] Production as well as some [ICON_HAPPINESS_1] Happiness. Build one in each city to unlock the Perpetual Motion Engine national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK"> 
			<Text>
				Bank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK_HELP"> 
			<Text>
				City must have a Market.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK_STRATEGY"> 
			<Text>
				The Bank is a Renaissance-era building which increases the city's output of [ICON_GOLD] Gold. A city must possess a Market or Bazaar before a Bank may be constructed. Trade routes other players make to a city with a Bank will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS"> 
			<Text>
				Barracks
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS_HELP"> 
			<Text>
				+15 XP for all Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS_STRATEGY"> 
			<Text>
				Barracks provide experience for military units constructed in the city. This experience can be used to give the units Promotions, making them more effective in battle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_DESC"> 
			<Text>
				Bazaar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_HELP"> 
			<Text>
				Provides 1 extra copy of each improved luxury resource near this City.  Each source of [ICON_RES_OIL] Oil and each Oasis provides +2 [ICON_GOLD] Gold. Trade routes other players make to a city with a Bazaar will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_STRATEGY"> 
			<Text>
				The Bazaar is the Arabian unique building, replacing the Market. The Bazaar provides a [ICON_GOLD] Gold bonus to the city. The civilization gains one additional copy of each luxury resource provided by a city possessing a Bazaar.  The Bazaar provides +2 [ICON_GOLD] Gold on [ICON_RES_OIL] Oil and Oases.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BIG_BEN"> 
			<Text>
				Big Ben
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BIG_BEN_STRATEGY"> 
			<Text>
				This expensive Wonder reduces the cost of purchasing buildings, units and Wonders in ALL cities by 25%. In addition, all specialists in all cities now provide +2 culture each. Finally, Big Ben provides +1 [ICON_CULTURE] Culture and +2 Merchant points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE"> 
			<Text>
				Biltmore House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE_HELP"> 
			<Text>
				Must have built a Grand Mansion in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE_STRATEGY"> 
			<Text>
				The Biltmore House may only be built once each of your cities has a Grand Mansion, and you may only build one in your empire.  It provides a boost to [ICON_GOLD] Gold and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BLYTHE_INTAGLIOS_HELP"> 
			<Text>
				[ICON_CULTURE] Culture and [ICON_GOLD] Gold costs of acquiring new tiles reduced by 25% in this city.[NEWLINE][NEWLINE]Must have built a Temple in all Cities and be an American Civilization. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BLYTHE_INTAGLIOS_STRATEGY"> 
			<Text>
				An important building for an American civilization trying to spread their religion world-wide from an empire with few, populous cities. It also increases border growth in this city. A civilization must have a Temple in all cities before it can construct the Blythe Intaglios.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER"> 
			<Text>
				Bomb Shelter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER_HELP"> 
			<Text>
				Reduces population loss from nuclear attack by 75%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER_STRATEGY"> 
			<Text>
				Bomb Shelters reduce population loss from a nuclear attack on this city by 75%. Duck and Cover!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOROBUDUR"> 
			<Text>
				Borobudur
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOROBUDUR_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"When you realize how perfect everything is, you will tilt your head back and laugh at the sky."[NEWLINE][TAB][TAB] - Gautama Buddha[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BRANDENBURG_GATE"> 
			<Text>
				Brandenburg Gate
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BRANDENBURG_GATE_STRATEGY"> 
			<Text>
				The military/technology-oriented Brandenburg Gate provides a free Great General upon completion. In addition, the Wonder grants +1 [ICON_CULTURE] Culture and +2 Great Scientist points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER"> 
			<Text>
				Broadcast Tower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER_HELP"> 
			<Text>
				+33% [ICON_CULTURE] Culture in this City.[NEWLINE][NEWLINE]City must have a Museum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER_STRATEGY"> 
			<Text>
				A Broadcast Tower is a late-game building which increases [ICON_CULTURE] Culture output of the city by 33%. The city must possess a Museum before it can construct a Broadcast Tower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADWAY"> 
			<Text>
				Broadway
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADWAY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Broadway is a main artery of New York cultural life - the hardened artery."[NEWLINE][TAB][TAB] - Walter Winchell[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_DESC"> 
			<Text>
				Burial Tomb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_HELP"> 
			<Text>
				Requires no [ICON_GOLD] Gold maintenance.[NEWLINE][NEWLINE]Should this city be captured, the amount of [ICON_GOLD] Gold plundered by the enemy is doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_PEDIA"> 
			<Text>
				The Egyptians raised ancestor-worship to heights unmatched before or since, and much of their civilization's wealth and creative energy was expended in the construction of Burial Tombs for deceased relatives. Many such tombs may be found in the Valley of the Kings, across the Nile River from Thebes. These tombs were often stocked with a portion of the wealth of the deceased, making them rich targets for tomb robbers throughout history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_STRATEGY"> 
			<Text>
				The Burial Tomb is a Classical-era building which increases the city's output of [ICON_HAPPINESS_1] Happiness, and costs no maintenance for the city. However, if the city is captured, the capturing civilization will gain twice as much gold as would be the case in a city without a Burial Tomb.  It replaces the Temple.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_DESC"> 
			<Text>
				Candi
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_HELP"> 
			<Text>
				Unique Indonesian Garden replacement. +25% [ICON_GREAT_PEOPLE] Great People generation in this City, and +2 [ICON_PEACE] Faith for each World Religion that has at least 1 follower in the city.[NEWLINE][NEWLINE]Unlike the Garden the Candi does not have to be built next to a River or Lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_STRATEGY"> 
			<Text>
				In addition to the regular abilities of the Garden, the Candi also provides +2 [ICON_PEACE] Faith for each World Religion that has at least 1 follower in the city. Only Indonesia may build it, and the city does not need to be located next to a River or Lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY"> 
			<Text>
				Caravansary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY_HELP"> 
			<Text>
				Land trade routes originating from this city have a 50% increase in range and produce an additional 2 [ICON_GOLD] Gold when connecting to another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY_STRATEGY"> 
			<Text>
				The Caravansary is a Classical-era building. It improves the range and [ICON_GOLD] Gold yield of land trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL"> 
			<Text>
				Carnegie Hall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL_HELP"> 
			<Text>
				Must have built a Philanthroporium in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL_STRATEGY"> 
			<Text>
				The Carnegie Hall may only be built once each of your cities has a Philanthroporium, and you may only build one in your empire.  It provides a large boost to [ICON_CULTURE] Culture as well as a small boost to [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE"> 
			<Text>
				Castle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE_HELP"> 
			<Text>
				City must have Walls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE_STRATEGY"> 
			<Text>
				The Castle is a Medieval-era building which increases the city's Defensive Strength by 7 and Hit Points by 25. The city must possess Walls before the Castle can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CATHEDRAL"> 
			<Text>
				Cathedral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CATHEDRAL_STRATEGY"> 
			<Text>
				Can only be built in cities following a religion with the Cathedrals belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CEILIDH_HALL"> 
			<Text>
				Ceilidh Hall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CEILIDH_HALL_STRATEGY"> 
			<Text>
				The Ceilidh Hall is a Renaissance-era building unique to the Celts, replacing the Opera House. It increases the city's [ICON_CULTURE] Culture and [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU"> 
			<Text>
				Chateau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU_HELP"> 
			<Text>
				City must have Walls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU_STRATEGY"> 
			<Text>
				The Chateau is a Medieval-era building which increases the city's Defensive Strength. The city must possess Walls before the Chateau can be constructed. A Chateau is more expensive than the Castle, which it replaces, however it also provides [ICON_CULTURE] Culture to the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHICHEN_ITZA"> 
			<Text>
				Chichen Itza
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHICHEN_ITZA_STRATEGY"> 
			<Text>
				Chichen Itza increases a civilization's worker's construction speed by 50%. It also provides +1 [ICON_CULTURE] Culture point and +1 Great Engineer point. It's useful for any civilization that's concentrating upon improving the output of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHOCOLATE_HOUSE_HELP"> 
			<Text>
				Each plantation worked by this City produces +1 [ICON_GOLD] Gold, except Cocoa Plantations which when worked by this city instead provide +3 [ICON_GOLD]. [NEWLINE][NEWLINE]City must have at least one plantation nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHOCOLATE_HOUSE_STRATEGY"> 
			<Text>
				The Chocolate House can only be constructed in a city with a plantation nearby. The Chocolate House increases the [ICON_GOLD] Gold output for each plantation by one and each improved Cocoa resource increases the [ICON_GOLD] Gold output by an additional 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS"> 
			<Text>
				Circus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_HELP"> 
			<Text>
				City must have an improved source of [ICON_RES_HORSE] Horses or [ICON_RES_IVORY] Ivory nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS"> 
			<Text>
				Circus Maximus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_HELP"> 
			<Text>
				Must have built a Colosseum in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_PEDIA"> 
			<Text>
				A massive stadium located in the heart of Rome, the Circus Maximus was the first, and largest, chariot racing venue in ancient Rome.  At the time of its usage, it could hold over a quarter of a million people, over 25% of the city's population.  Measuring over 2000 ft in length, twelve full-sized chariots could easily race side by side.  Originally used by the Etruscan kings to host their entertainments and festivals, the first Roman Games were held at the racetrack by the fifth Roman King, Tarquinius Priscus. The site was later expanded by Julius Caesar in 50 BC to its current size.[NEWLINE][NEWLINE]The last recorded race was held in 549 AD by the Ostrogoth king Totila, and was later abandoned.  Now the Circus is a public park, the track covered over in grass.  Some of the original structures still remain, namely a few starting gates and medians, but now the Circus is mostly used to host live concerts and meetings on the open green.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_STRATEGY"> 
			<Text>
				This National Wonder increases [ICON_HAPPINESS_1] Happiness in the empire by 5. It also provides +1 [ICON_CULTURE] Culture. A civilization must have a Colosseum in all cities before it can construct a Circus Maximus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_STRATEGY"> 
			<Text>
				The Circus can only be constructed in a city with an improved source of [ICON_RES_HORSE] Horses or [ICON_RES_IVORY] Ivory nearby. The Circus increases a civilization's [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CN_TOWER"> 
			<Text>
				CN Tower
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE"> 
			<Text>
				Coffee House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Great People generation in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE_STRATEGY"> 
			<Text>
				The Coffee House is an Enlightenment-era building unique to Austria, replacing the Salon. It increases the city''s [ICON_CULTURE] Culture and speed at which [ICON_GREAT_PEOPLE] Great People are generated by 25%, and is not mutually exclusive with the Academy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSEUM"> 
			<Text>
				Colosseum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSEUM_STRATEGY"> 
			<Text>
				The Colosseum increases a civilization's [ICON_HAPPINESS_1] Happiness. It cannot provide more Happiness than there are [ICON_CITIZEN] Citizens in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSUS"> 
			<Text>
				Colossus
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSUS_STRATEGY"> 
			<Text>
				The Colossus provides +1 gold from water tiles worked by this city (so it must be constructed on a coastal city). It also provides +1 [ICON_CULTURE] Culture and +1 Great Merchant points. Once you've constructed the Colossus, be sure to order its city's citizens to work as many water tiles as they can. This can provide a large early-game financial boost to your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE"> 
			<Text>
				Constabulary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE_HELP"> 
			<Text>
				Reduces enemy spy stealing rate by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE_STRATEGY"> 
			<Text>
				Constabularies slow down the rate at which enemy spies can steal technologies from your city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE"> 
			<Text>
				Courthouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_HELP"> 
			<Text>
				Eliminates extra [ICON_HAPPINESS_4] Unhappiness from an [ICON_OCCUPIED] Occupied City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_PEDIA"> 
			<Text>
				A Courthouse is a building in which the local authorities administer the law. Oftentimes the building also houses the local civil government as well, but this is by no means always the case. Generally the courthouse occupies a conspicuous place of importance in the central part of the city - either because the citizens view it with pride, or because the government wants to remind the citizens that it's got its eye on them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_STRATEGY"> 
			<Text>
				The Courthouse reduces the unhappiness caused by captured cities. Construct one in each occupied city as quickly as possible, especially if you're intent upon conquering a bunch of them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CRISTO_REDENTOR"> 
			<Text>
				Cristo Redentor
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CRISTO_REDENTOR_STRATEGY"> 
			<Text>
				Upon completion of the Cristo Redentor wonder, the civilization immediately enters a Golden Age. In addition, this Wonder also provides +1 [ICON_CULTURE] Culture and +2 Great Artist points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE"> 
			<Text>
				Difference Engine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE_HELP"> 
			<Text>
				Unlocks the Analytical Engine when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE_STRATEGY"> 
			<Text>
				Provides a boost to [ICON_PRODUCTION] Production and [ICON_RESEARCH] Science.  Build one in each city to unlock the Analytical Engine national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_DESC"> 
			<Text>
				Ducal Stable
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_HELP"> 
			<Text>
				Unique Polish Stable replacement. +15% [ICON_PRODUCTION] Production and  +15 XP for Mounted Units.[NEWLINE][NEWLINE]Each Pasture worked by this City produces +1 [ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_STRATEGY"> 
			<Text>
				In addition to the regular abilities of the Stable, the Ducal Stable increases [ICON_GOLD] Gold on Pasture tiles and +15 XP for Mounted Units. Only the Polish may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EAST_INDIA"> 
			<Text>
				East India Company
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EAST_INDIA_STRATEGY"> 
			<Text>
				The East India Company increases the amount of [ICON_GOLD] Gold a city generates. Trade routes other players make to a city with an East India Company will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EIFFEL_TOWER"> 
			<Text>
				Eiffel Tower
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EIFFEL_TOWER_STRATEGY"> 
			<Text>
				The Eiffel Tower provides a large amount of happiness, as well as +1 [ICON_CULTURE] Culture and +2 Great Merchant points. This wonder is very helpful in getting Golden Ages in the Modern era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY"> 
			<Text>
				Factory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY_HELP"> 
			<Text>
				Requires 1 [ICON_RES_COAL] Coal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY_STRATEGY"> 
			<Text>
				The Factory is an Industrial-era building which greatly increases a city's [ICON_PRODUCTION] Production. The city must already possess a Workshop (or Longhouse). 1 [ICON_RES_COAL] Coal is consumed when a Factory is created.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_DESC"> 
			<Text>
				Floating Gardens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_HELP"> 
			<Text>
				+15% [ICON_FOOD] Food. Each worked Lake tile provides +2 [ICON_FOOD] Food.[NEWLINE][NEWLINE]City must be built next to a River or Lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_PEDIA"> 
			<Text>
				A floating garden is a small artificial island constructed on a freshwater lake in order to increase the land available for agriculture. The lake irrigates the island and provides it with fresh organic material, resulting in an incredibly fertile growing environment. The Aztecs were masters of this form of agriculture, and the "Floating Gardens of Xochimilco" remain famous today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY"> 
			<Text>
				The Floating Gardens is the Aztec unique building, replacing the Water Mill. It increases the city's [ICON_FOOD] Food output, and should be built if the city is near a lake or river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORBIDDEN_PALACE"> 
			<Text>
				Forbidden Palace
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORBIDDEN_PALACE_STRATEGY"> 
			<Text>
				The Forbidden Palace immediately increases your friendship level with all city states by 50% and it provides +1 [ICON_CULTURE] Culture and +1 Great Artist point. Obviously, this isn't especially useful if you plan to ignore or conquer your fellow city-states. But if you plan a diplomatic victory, this can greatly enhance your chances.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE"> 
			<Text>
				Forge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Production when building Land Units.[NEWLINE][NEWLINE]Each source of [ICON_RES_IRON] Iron worked by this City produces +1 [ICON_PRODUCTION] Production.[NEWLINE][NEWLINE]City must have a mined source of Iron nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE_STRATEGY"> 
			<Text>
				The Forge can only be constructed in a city with an improved source of [ICON_RES_IRON] Iron nearby. It increases the speed at which the city produces land units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOR_CEILIDH_HALL_STRATEGY"> 
			<Text>
				The Ceilidh Hall is a Classical-era building unique to the Celts. It increases the city's [ICON_CULTURE] Culture and [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOR_SATRAPS_COURT_STRATEGY"> 
			<Text>
				The Satrap's Court is the Persian unique building. The Satrap's Court increases the city's output of wealth. However, the Satrap's Court also increases the civilization's [ICON_HAPPINESS_1] Happiness. The city must have a Market before the Satrap's Court may be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN"> 
			<Text>
				Garden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Great People generation in this City.[NEWLINE][NEWLINE]City must be built next to a River or Lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN_STRATEGY"> 
			<Text>
				The Garden increases the speed at which [ICON_GREAT_PEOPLE] Great People are generated in the city by 25%. Gardens can be constructed only in cities next to a river or lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GLOBE_THEATER"> 
			<Text>
				Globe Theatre
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GLOBE_THEATER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Totus mundus agit histrionem"[NEWLINE][TAB][TAB] - Inscription above main entrance to the Globe Theatre[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY"> 
			<Text>
				Granary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY_HELP"> 
			<Text>
				Each source of [ICON_RES_WHEAT] Wheat [ICON_RES_BANANA] Bananas and [ICON_RES_DEER] Deer worked by this City produce +1 [ICON_FOOD] Food.[NEWLINE][NEWLINE]Allows [ICON_FOOD] Food to be moved from this city along trade routes inside your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY_STRATEGY"> 
			<Text>
				The Granary increases the [ICON_FOOD] Food intake of a city, speeding up the city's growth. It's useful when you want to create a large city, fast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND"> 
			<Text>
				Grandstand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND_HELP"> 
			<Text>
				Can only be built by Alderdice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND_STRATEGY"> 
			<Text>
				The Grandstand can only be built by Alderdice, and replaces the Stadium.  Unlike the Stadium, it provides [ICON_CULTURE] Culture, helping to expand territory and gain new Social Policies more quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION"> 
			<Text>
				Grand Mansion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION_HELP"> 
			<Text>
				Unlocks Biltmore House when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION_STRATEGY"> 
			<Text>
				Provides a boost to [ICON_GOLD] Gold and [ICON_CULTURE] Culture.  Build one in each city to unlock the Biltmore House national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE"> 
			<Text>
				Grand Temple
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_HELP"> 
			<Text>
				Doubles religious pressure emanating from this City.[NEWLINE][NEWLINE]Must be built in a Holy City. Must have built a Temple in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_STRATEGY"> 
			<Text>
				An important building for a civilization trying to spread their religion world-wide from an empire with few, populous cities. Must be built in a Holy City. Doubles religious pressure emanating from this city. A civilization must have a Temple in all cities before it can construct the Grand Temple.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_TEXT"> 
			<Text>
				A Grand Temple is a revered holy site held sacred among the followers of a given religion. These temples often feature grand architecture and ornate inscriptions that stand for centuries as a testament to the faith of the religion's adherents. Although there is no clear consensus as to which of the many temples found throughout the world today is the oldest, many believe the Göbekli Tepe - found in modern Turkey and assembled over 12,000 years ago - to be the earliest man-made religious structure ever discovered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_FIREWALL"> 
			<Text>
				Great Firewall
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_FIREWALL_HELP"> 
			<Text>
				99.9% reduction in effectiveness of enemy spies in the city in which it is built. All other cities in the civilization get a 25% reduction in enemy spy effectiveness. Negates the [ICON_TOURISM] Tourism bonus from other players' Internet technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIBRARY"> 
			<Text>
				Great Library
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIBRARY_STRATEGY"> 
			<Text>
				The Great Library provides a free technology, plus +1 [ICON_CULTURE] Culture and +1 Great Scientist point. This Wonder can provide a big early-game tech boost at a fairly cheap production cost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIGHTHOUSE"> 
			<Text>
				Great Lighthouse
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_STRATEGY"> 
			<Text>
				The Great Lighthouse increases the movement and sight of all military naval units by +1. It also provides +1 [ICON_CULTURE] Culture and +1 Great Merchant point. Obviously, this is an extremely useful for any naval-oriented civilization, especially in a game with a lot of islands or small continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_WALL"> 
			<Text>
				Great Wall
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_WALL_STRATEGY"> 
			<Text>
				The Great Wall increases the movement cost for entering a tile within your territory by +1 for all enemy units. It also provides +1 [ICON_CULTURE] Culture and +1 Great Engineer point. The defensive benefits of this Wonder, particularly for a sprawling empire with a road network, are incalculable. Enemy assaults will be grindingly slow, allowing you to send reinforcements to the most threatened spots long before the attacks can materialize.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GROCER"> 
			<Text>
				Grocer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GUNSMITH_SHOP_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GUNSMITH_SHOP_STRATEGY"> 
			<Text>
				The Gunsmith Shop increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HAGIA_SOPHIA"> 
			<Text>
				Hagia Sophia
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HAGIA_SOPHIA_STRATEGY"> 
			<Text>
				The Hagia Sophia increases your cities' generation of [ICON_GREAT_PEOPLE] Great People by 25%. In addition, it provides +1 [ICON_CULTURE] Culture and +1 Great Artist point. This Wonder can be enormously powerful in a civilization that's employing a lot of specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANGING_GARDEN"> 
			<Text>
				Hanging Gardens
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANGING_GARDEN_STRATEGY"> 
			<Text>
				The Hanging Gardens increase the population of all of your cities by +1, and it increases your civilization's happiness by +3 for your entire empire. This fairly inexpensive Wonder is helpful to any civilization, but especially to an expansionist civilization with a lot of cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_DESC"> 
			<Text>
				Hanse
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_HELP"> 
			<Text>
				Unique German Bank replacement. +5% [ICON_PRODUCTION] Production for each Trade Route your civilization has with a City-State. Trade routes other players make to a city with a Hanse will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_STRATEGY"> 
			<Text>
				In addition to the regular abilities of the Bank (additional [ICON_GOLD] Gold output, and additional [ICON_GOLD] Gold from Trade Routes), the Hanse provides [ICON_PRODUCTION] Production for each Trade Route within your civilization that connects to a City-State. The Trade Routes can come from any combination of cities, even cities without the Hanse (Example: If you have trade routes from Berlin to Geneva, Munich to Geneva, Munich to Berlin, and Berlin to Brussels, then all cities with the Hanse would get +15% [ICON_PRODUCTION] Production). Only Germany may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR"> 
			<Text>
				Harbor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_HELP"> 
			<Text>
				Forms a [ICON_CONNECTED] City Connection with the [ICON_CAPITAL] Capital over water (if they're not already [ICON_CONNECTED] connected by land). Sea trade routes originating from this city have a 50% increase in range and produce an additional 1 [ICON_GOLD] Gold when connecting to another civilization.[NEWLINE][NEWLINE]City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_PEDIA"> 
			<Text>
				A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_STRATEGY"> 
			<Text>
				The Harbor is a Medieval-era building. It improves the range and [ICON_GOLD] Gold yield of sea trade routes. It allows "water city connections" (see rules) between cities. The Harbor also increases the [ICON_PRODUCTION] Production output of an improved sea resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE"> 
			<Text>
				Hermitage
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_HELP"> 
			<Text>
				+50% [ICON_CULTURE] Culture in this City. Contains 3 slots for Great Works of Art.[NEWLINE][NEWLINE]Must have built an Opera House in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_PEDIA"> 
			<Text>
				The Hermitage is a museum in Saint Petersburg, Russia. Constructed in 1764 by Catherine the Great, the Hermitage's collection contains some three million pieces, including the largest collection of paintings in the world. The collection is housed in a number of historic buildings, including the extraordinary Winter Palace, the former official residence of the Tsars from 1732 to 1917.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_STRATEGY"> 
			<Text>
				This National Wonder increases the cultural output of the city in which it is constructed by 50%. It cannot be constructed unless the civilization has an Opera House built in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC"> 
			<Text>
				Heroic Epic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_HELP"> 
			<Text>
				All newly-trained non-air Units in this City receive the [COLOR_POSITIVE_TEXT]Morale[ENDCOLOR] Promotion, improving [ICON_STRENGTH] combat strength by 15%. Contains 1 slot for a Great Work of Writing.[NEWLINE][NEWLINE]Must have built a Barracks in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA"> 
			<Text>
				From ancient times, a "heroic epic" is a poem that defines a people or an era, and is usually centered upon the heroic actions of one or more people. The "Odyssey" is such a work, as is the Mesopotamian "Epic of Gilgamesh" and the Anglo-Saxon "Beowulf."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY"> 
			<Text>
				This National Wonder gives all units built in this city the "Morale" promotion, increasing their combat strength by +15%. It also provides +1 [ICON_CULTURE] Culture. The Heroic Epic can be constructed when a civilization has a barracks in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HIMEJI_CASTLE"> 
			<Text>
				Himeji Castle
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HIMEJI_CASTLE_STRATEGY"> 
			<Text>
				The Himeji Castle Wonder gives a +20% bonus to combat strength to units fighting in friendly territory, as well as +1 [ICON_CULTURE] Culture and +2 Great Engineer points. This Wonder is an awesome addition to your nation's defenses. It doesn't help your cities fight, though, so make sure that you're using military units in your defense!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL"> 
			<Text>
				Hospital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL_PEDIA"> 
			<Text>
				A hospital is an institution for diagnosing and treating the sick or injured, and for housing them during their recovery. Many hospitals are also teaching institutions, where student doctors and nurses learn their trade. The earliest hospitals were temples to certain gods associated with health and healing. Religious hospitals were established in Sri Lanka by 430 BC, and King Asoka of India created a chain of hospitals across Hindustan around 230 BC.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL_STRATEGY"> 
			<Text>
				The Hospital is an Industrial-era building.  It's useful when you want to create a large city, fast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL"> 
			<Text>
				Hotel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL_HELP"> 
			<Text>
				50% of the [ICON_CULTURE] Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the [ICON_TOURISM] Tourism output of the city. [ICON_TOURISM] Tourism output from Great Works +50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL_STRATEGY"> 
			<Text>
				With its massive boost to [ICON_TOURISM] Tourism, the Hotel is an excellent choice for civilizations that are trying to achieve a Culture victory, or attempting to increase your ideological impact on other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV"> 
			<Text>
				Hov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV_HELP"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Happiness and +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV_STRATEGY"> 
			<Text>
				The Hov increases [ICON_HAPPINESS_1] Happiness by 1 and [ICON_GOLD] Gold by 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HUBBLE"> 
			<Text>
				Hubble Space Telescope
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT"> 
			<Text>
				Hydro Plant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Production in every tile next to a River. Requires 1 [ICON_RES_ALUMINUM] Aluminum.[NEWLINE][NEWLINE]City must be built next to a River.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT_STRATEGY"> 
			<Text>
				The Hydro Plant is a mid-game building which can only be constructed in a city which is adjacent to a river. The Hydro Plant increases the [ICON_PRODUCTION] Production output of every tile the city works which is also adjacent to the river. Constructing the Hydro Plant consumes 1 [ICON_RES_ALUMINUM] Aluminum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_DESC"> 
			<Text>
				Ikanda
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_HELP"> 
			<Text>
				Unique Zulu Barracks replacement. Grants unique promotions to pre-gunpowder melee units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_STRATEGY"> 
			<Text>
				In addition to the regular abilities of the Barracks which it replaces, the Ikanda grants a unique set of promotions to pre-gunpowder melee units created within the city. These include faster movement, and greater combat strength. Only the Zulu may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY"> 
			<Text>
				National Intelligence Agency
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_HELP"> 
			<Text>
				Provides an additional spy and levels up all your existing spies. Also provides a 15% reduction in enemy spy effectiveness. Must have a Police Station in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_STRATEGY"> 
			<Text>
				An important defensive National Wonder for a technology-driven civilization. The National Intelligence Agency provides an additional spy, levels up all your existing spies, and provides a 15% reduction in enemy spy effectiveness. A civilization must have a Police Station in all cities before it can construct the National Intelligence Agency.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_TEXT"> 
			<Text>
				A National Intelligence Agency provides government resources for the acquisition of information and intelligence data key to providing security and national defense. Everything from covert operations, including espionage and infiltration, to the assessment of national security risks and response recommendations are made by these agencies. The Central Intelligence Agency of the United States is perhaps the most famous (or notorious) of the world's intelligence agencies, as the program has continually influenced global affairs through various means for decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				International Space Station
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Production from Scientists, and +1 [ICON_RESEARCH] Science from Engineers.  Great Scientists provide 33% more [ICON_RESEARCH] Science when used to discover new technology.  May only be built collaboratively through the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Building one space station for everyone was and is insane; we should have built a dozen."[NEWLINE][TAB][TAB] - Larry Niven[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL"> 
			<Text>
				Inventor's Hall
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL_HELP"> 
			<Text>
				Must have built a Patent Office in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL_STRATEGY"> 
			<Text>
				The Inventor's Hall may only be built once each of your cities has a Patent Office, and you may only build one in your empire.  It provides a boost to [ICON_GOLD] Gold and [ICON_RESEARCH] Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS"> 
			<Text>
				Ironworks
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_HELP"> 
			<Text>
				Must have built a Workshop in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_PEDIA"> 
			<Text>
				An ironworks is a facility where iron ore is purified and fashioned into iron or steel. The process begins with exposing the raw material to extremely high heat, and after possibly mixing in other materials, results in some form of purified iron or steel. Iron smelting dates back at least to 1200 BC, and perhaps earlier. Not surprisingly, ironworks are dangerous places, and they require tough, highly-skilled and courageous workers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_STRATEGY"> 
			<Text>
				The Ironworks National Wonder increases a city's [ICON_PRODUCTION] Production by 8 [ICON_PRODUCTION]. A civilization must have a workshop in all cities before it can construct an Ironworks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREMLIN"> 
			<Text>
				Kremlin
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREMLIN_STRATEGY"> 
			<Text>
				The Kremlin increases the bonus from defensive buildings in all cities by 25%. It also provides +3 culture, +12 Defense and +1 Great Scientist point. Obviously, this Wonder is most effective if you're constructing the requisite defensive buildings - walls, castles, etc. - but its +4 culture bonus is pretty nifty in itself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREPOST_DESC"> 
			<Text>
				Krepost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREPOST_HELP"> 
			<Text>
				+15 XP for all Units. [ICON_CULTURE] Culture and [ICON_GOLD] Gold costs of acquiring new tiles reduced by 25% in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY"> 
			<Text>
				Research Lab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY_HELP"> 
			<Text>
				City must have a Public School.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY_STRATEGY"> 
			<Text>
				The Research Laboratory is a late-game building which greatly increases the [ICON_RESEARCH] Science output of a city. The city must already possess a Public School to construct the Research Laboratory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LEANING_TOWER"> 
			<Text>
				Leaning Tower of Pisa
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY"> 
			<Text>
				Library
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science for every 2 [ICON_CITIZEN] Citizens in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY_STRATEGY"> 
			<Text>
				The Library increases the [ICON_RESEARCH] Science output of the city, speeding up the civ's acquisition of new technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE"> 
			<Text>
				Lighthouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE_HELP"> 
			<Text>
				+1 [ICON_FOOD] Food from Coast and Ocean Tiles. +1 [ICON_PRODUCTION] Production from Sea Resources worked by this City.[NEWLINE][NEWLINE]Each source of [ICON_RES_FISH] Fish worked by this City produces +1 [ICON_FOOD] Food.[NEWLINE][NEWLINE]City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE_STRATEGY"> 
			<Text>
				The Lighthouse can only be constructed in a city next to a coastal tile. It increases the [ICON_FOOD] Food output of water tiles and [ICON_RES_FISH] Fish and it increases the [ICON_PRODUCTION] Production output of all sea resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE"> 
			<Text>
				Lion's Gate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE_HELP"> 
			<Text>
				[ICON_CULTURE] Culture and [ICON_GOLD] Gold costs of acquiring new tiles reduced by 25% in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE_STRATEGY"> 
			<Text>
				The Lion's Gate is the Hittite unique building, replacing Walls. The Lion's Gate increases a city's Defense Strength, making the city more difficult to capture. In addition, the Lion's Gate increases the city's cultural border growth by 25% and provides +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_DESC"> 
			<Text>
				Longhouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Production from each worked Forest tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_PEDIA"> 
			<Text>
				For much of their history, many of the Iroquois people lived in villages containing one or more "Longhouses," communal buildings constructed of wood saplings sheathed in elm bark. In fact, the Iroquois call themselves "Hodenosaunee," which translates into "People of the Longhouse." The longhouses ranged from 40 to 400 feet in length and some 25 feet wide. They were divided into compartments by inner partitions, each connected by an open center aisle. Several compartments would share a cooking fire in the center aisle, with an opening in the roof above acting as a chimney.[NEWLINE][NEWLINE]Longhouses are efficient structures, cheaper to construct and heat than individual dwellings, thus requiring fewer natural resources than other types of homes. They are representative of the Iroquois' cultural desire to survive and thrive in harmony with the environment around them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_STRATEGY"> 
			<Text>
				The Longhouse is the Iroquois unique building, replacing the Workshop. It increases the city's [ICON_PRODUCTION] Production output for each forest within the city's radius.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LOUVRE"> 
			<Text>
				Louvre
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LOUVRE_STRATEGY"> 
			<Text>
				The Louvre provides a free museum in every city in your civilization. It also provides +1 [ICON_CULTURE] Culture and +2 Great Artist points. Museums aren't cheap and each provides +5 culture points per turn, so this can provide a massive culture boost during the Renaissance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY"> 
			<Text>
				Luboric Factory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY_HELP"> 
			<Text>
				Can only be built by Curnow.[NEWLINE][NEWLINE]Provides [COLOR_POSITIVE_TEXT]2 [ICON_RES_URANIUM] Luboric[ENDCOLOR] resources.[NEWLINE][NEWLINE]Each source of [ICON_RES_URANIUM] Luboric worked by this city provides +1 [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY_STRATEGY"> 
			<Text>
				The Luboric Factory can only be built by Curnow.  Unlike the Luboric Refinery, which it replaces, the Luboric Factory gives a bonus to [ICON_PRODUCTION] Production which increases with the number of [ICON_RES_URANIUM] Luboric resources worked by the city it is built in.  This bonus stacks with Curnow's trait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY"> 
			<Text>
				Luboric Refinery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY_HELP"> 
			<Text>
				Provides [COLOR_POSITIVE_TEXT]2 [ICON_RES_URANIUM] Luboric[ENDCOLOR] resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY_STRATEGY"> 
			<Text>
				Provides [ICON_RES_URANIUM] Luboric resources without needing to own a tile with the resource.  With these resources, you can train more landship units for your army.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MACHU_PICHU"> 
			<Text>
				Machu Picchu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MACHU_PICHU_STRATEGY"> 
			<Text>
				Machu Picchu provides a 25% [ICON_GOLD] Gold bonus from city connections (road and/or harbor connections between a capital city and other cities). It also provides +1 [ICON_CULTURE] Culture and +1 Great Merchant points. Requiring the Currency technology, Machu Picchu provides a moderate financial boost in the early mid-game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH"> 
			<Text>
				Madrasah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Science from Jungle tiles worked by this City.[NEWLINE][NEWLINE]City must have a Library.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH_STRATEGY"> 
			<Text>
				The Madrasah is a Medieval-era building. It increases the science output of the city, and it's even more effective if the city is near to jungle tiles. The city must already have a Library in order to construct a Madrasah. It also provides [ICON_PEACE] Faith, unlike the University which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAINTENANCE_TT"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold per turn spent on Building maintenance in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MARKET"> 
			<Text>
				Market
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MARKET_STRATEGY"> 
			<Text>
				Markets increase the amount of [ICON_GOLD] Gold a city generates. Trade routes other players make to a city with a Market will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAUSOLEUM_HALICARNASSUS"> 
			<Text>
				Mausoleum of Halicarnassus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAYA_PYRAMID"> 
			<Text>
				Pyramid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAYA_PYRAMID_STRATEGY"> 
			<Text>
				The Pyramid is an Ancient-era building unique to the Maya, replacing the Shrine. It increases the [ICON_RESEARCH] Science and [ICON_PEACE] Faith of a city, speeding Research and the civilization's acquisition of Religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL"> 
			<Text>
				Mead Hall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL_HELP"> 
			<Text>
				+2 [ICON_HAPPINESS_1] Happiness and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL_STRATEGY"> 
			<Text>
				The Mead Hall increases [ICON_HAPPINESS_1] Happiness and [ICON_CULTURE] Culture by 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB"> 
			<Text>
				Medical Lab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_HELP"> 
			<Text>
				25% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born (effect stacks with Aqueduct).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_PEDIA"> 
			<Text>
				A medical laboratory is an institution that studies disease and human anatomy using a wide variety of extremely sophisticated and powerful instruments - from ultrasound to cameras the size of an ant to electron microscopes. Most - if not all - of the remarkable advances in medicine in the past 25 years have been made in medical labs. These include the sequencing of human DNA, retro-viruses to battle HIV-AIDS, gene therapy, nano-technology, and more. Much of the increasing cost of healthcare can be attributed to the simple fact that medical laboratories have been remarkably successful at battling illness and prolonging and improving the quality of human life - and these improvements cost huge amounts of money.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_STRATEGY"> 
			<Text>
				The Medical Lab is a late-game building which decreases the amount of [ICON_FOOD] Food a city needs to increase in size by 25%. The city needs to have a Hospital in order to construct the Medical Lab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE"> 
			<Text>
				Meeting House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE_HELP"> 
			<Text>
				+5% [ICON_PRODUCTION] Production for each Trade Route your civilization has with a City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE_STRATEGY"> 
			<Text>
				The Meeting House provides [ICON_PRODUCTION] Production for each Trade Route within your civilization that connects to a City-State. The Trade Routes can come from any combination of cities, even cities without the Meeting House. Can only be built in cities following a religion with the Meeting Houses belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY"> 
			<Text>
				Military Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY_HELP"> 
			<Text>
				+15 XP for all Units.[NEWLINE][NEWLINE]City must have an Armory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY_STRATEGY"> 
			<Text>
				The Military Academy is a mid-game building which increases the number of experience points of units constructed in the city. The city must already possess an Armory before the Military Academy can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE"> 
			<Text>
				Military Base
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE_HELP"> 
			<Text>
				City must have an Arsenal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE_STRATEGY"> 
			<Text>
				The Military Base is a mid-game building which increases the city's Defensive Strength by 12 and Hit Points by 25. The city must possess an Arsenal before a Military Base may be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT"> 
			<Text>
				Mint
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT_HELP"> 
			<Text>
				Each source of [ICON_RES_GOLD] Gold and [ICON_RES_SILVER] Silver worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources mined nearby.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT_STRATEGY"> 
			<Text>
				The Mint can only be constructed in a city with improved gold or silver resources nearby. The Mint increases the [ICON_GOLD] Gold output of each such resource the city has access to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_DESC"> 
			<Text>
				Monastery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_HELP"> 
			<Text>
				Each source of [ICON_RES_INCENSE] Incense and [ICON_RES_WINE] Wine worked by this City produce +1 [ICON_PEACE] Faith and +1 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_STRATEGY"> 
			<Text>
				Monasteries increase a city's [ICON_PEACE] Faith and [ICON_CULTURE] Culture output, especially if the city is near to improved Incense and/or Wine resources. Can only be built in cities following a religion with the Monasteries belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_DESC"> 
			<Text>
				Monument
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_PEDIA"> 
			<Text>
				A monument is a structure built to commemorate an important person, event, deity, or concept. The more important monuments are usually constructed near the center of the city, by the ruler's palace, or near the city's main gates. Monuments come in all shapes and sizes, from the Great Sphinx of Giza, Egypt, to the Statue of Liberty in New York City, USA, to Nelson's Column in London, England. The best of them imbue the city's inhabitants with a great feeling of civic and national pride.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_STRATEGY"> 
			<Text>
				The Monument increases the [ICON_CULTURE] Culture of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE"> 
			<Text>
				Mosque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE_OF_DJENNE"> 
			<Text>
				Great Mosque of Djenne
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE_STRATEGY"> 
			<Text>
				Can only be built in cities following a religion with the Mosques belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_DESC"> 
			<Text>
				Mud Pyramid Mosque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_HELP"> 
			<Text>
				Requires no [ICON_GOLD] Gold maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_STRATEGY"> 
			<Text>
				The Mud Pyramid Mosque is a Songhai unique building, replacing the Temple. The Mud Pyramid Mosque greatly increases the city's [ICON_CULTURE] Culture, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. The Mud Pyramid Mosque has no maintenance costs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_DESC"> 
			<Text>
				Mughal Fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_HELP"> 
			<Text>
				Provides +2 [ICON_TOURISM] Tourism after Flight is researched.[NEWLINE][NEWLINE]City must have Walls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_PEDIA"> 
			<Text>
				The Mughals were an Islamic empire that invaded India in the 15th century, and ruled most of the subcontinent until the mid-19th. During their rule they constructed elaborate forts across the countryside which served as administrative centers and living quarters for the occupiers. These forts were beautiful structures, fitting palaces for the rulers of a vast empire. Several - including the magnificent "Lahore Fort" and Red Fort of Agra - survive today and remain as some of the largest tourist attractions to India, monuments to the Mughals' power and style.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_STRATEGY"> 
			<Text>
				The Mughal Fort is a Medieval-era building that increases the city's Defense Strength by 7, Hit Points by 25, and provides some [ICON_CULTURE] Culture every turn. It is the Indian unique building, replacing the Castle. After Flight is learned, it provides +2 [ICON_TOURISM] Tourism as well.  Building Walls is a prerequisite for building the Mughal Fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSEUM"> 
			<Text>
				Museum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSEUM_STRATEGY"> 
			<Text>
				The Museum is a mid-game building which increases the city''s [ICON_CULTURE] Culture output. The city must possess either a Theatre or an Opera House in order to construct the Museum. Contains 2 slots for Great Works of Art or Artifacts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD"> 
			<Text>
				Musicians' Guild
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD_HELP"> 
			<Text>
				Provides 3 [ICON_GREAT_PEOPLE] Great Person Points (GPP) towards a Great Musician. Add up to two specialists to this building to gain [ICON_CULTURE] Culture and increase the rate of Great Musician acquisition (3 [ICON_CULTURE] Culture and 3 [ICON_GREAT_PEOPLE] GPP per specialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD_STRATEGY"> 
			<Text>
				The Musicians' Guild is the only building that contains musician specialist slots, which are critical for generating Great Musicians. If your goal is a cultural victory, this building is a must-have. The Musicians' Guild provides 3 [ICON_GREAT_PEOPLE] Great Person Points, and each assigned specialist provides 3 [ICON_GREAT_PEOPLE] Great Person Points and 3 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE"> 
			<Text>
				National College
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_HELP"> 
			<Text>
				Must have built a Library in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_PEDIA"> 
			<Text>
				A national college is a state-run institute of higher learning. The modern college can be traced back to medieval Islamic madrasah, institutes of law and theology usually associated with mosques. Most countries in the world now have public college and university systems. The University of Tokyo in Japan is one such public institution. According to the Russian Global Universities Ranking, the University of Tokyo is the most prestigious university in Asia and third in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_STRATEGY"> 
			<Text>
				The National College National Wonder increases a city's [ICON_RESEARCH] Science output by 50%, and it provides +1 [ICON_CULTURE] Culture. A civilization must have a library in all cities before it can construct a National College.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC"> 
			<Text>
				National Epic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Great People generation in this City. Contains 1 slot for a Great Work of Writing.[NEWLINE][NEWLINE]Must have built a Monument in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_PEDIA"> 
			<Text>
				A national epic is a poem or story which describes the origin of a nation, its character, or a significant event in its existence. The "Epic of Sundiata" is a Malinese national epic. "The Song of Hiawatha" is a United States national epic. The "Kalevala" is an epic of Finland. In a more modern form, "War and Peace" might be considered a Russian national epic, and "Roots: The Saga of an American Family" another American epic.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY"> 
			<Text>
				This National Wonder increases a city's [ICON_GREAT_PEOPLE] Great People generation by 25%. It also provides +1 [ICON_CULTURE] Culture. A civilization must have a monument in all cities before it can construct a National Epic.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY"> 
			<Text>
				National Treasury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_HELP"> 
			<Text>
				Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_PEDIA"> 
			<Text>
				A National Treasury houses a civilization's wealth, gold, priceless items, and jewels, all under secure lock and key.   Records show that some of the first treasuries were constructed by the ancient Greeks, who attached these buildings to temples in order to house all manner of gifts to the gods. Now a National Treasury is usually administered by a branch of government, and usually isn't attached to some religious building or other.  The treasury branch not only keeps an eye on a civilization's accumulated wealth, but also governs other financial matters for the nation, like the fine tradition of taxation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_STRATEGY"> 
			<Text>
				This National Wonder increases [ICON_GOLD] Gold output in a single city by 8. It also provides +1 [ICON_CULTURE] Culture. A civilization must have a Market in all cities before it can construct a National Treasury.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NEUSCHWANSTEIN"> 
			<Text>
				Neuschwanstein
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER"> 
			<Text>
				Nilometer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER_HELP"> 
			<Text>
				+15% [ICON_FOOD] Food. Each worked Floodplain tile provides +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must be built next to a River.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER_STRATEGY"> 
			<Text>
				The Nilometer is the Egyptian unique building, replacing the Watermill. It increases the city's food and gold output, and should be built if the city is near a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NOTRE_DAME"> 
			<Text>
				Notre Dame
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NOTRE_DAME_STRATEGY"> 
			<Text>
				Notre Dame provides +5 happiness empire-wide, plus +1 [ICON_CULTURE] Culture and +1 Great Merchant point. By mid-game happiness can be a big problem, especially for expansionist civilizations. Notre Dame is one potent answer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT"> 
			<Text>
				Nuclear Plant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT_HELP"> 
			<Text>
				Requires 1 [ICON_RES_URANIUM] Uranium.  City must not contain a Solar Plant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT_STRATEGY"> 
			<Text>
				The Nuclear Plant significantly increases a city's productivity. A Nuclear Plant requires one [ICON_RES_URANIUM] Uranium resource to be constructed. The city must possess a Factory before it can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY"> 
			<Text>
				Observatory
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY_HELP"> 
			<Text>
				City must be built next to a Mountain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY_STRATEGY"> 
			<Text>
				The Observatory can only be constructed in a city next to a mountain tile. The Observatory greatly increases the city's [ICON_RESEARCH] Science output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OPERA_HOUSE"> 
			<Text>
				Opera House
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OPERA_HOUSE_STRATEGY"> 
			<Text>
				The Opera House is a Renaissance-era building which increases a city's [ICON_CULTURE] Culture. The city needs to have an Amphitheater in order to construct the Opera House. Contains 1 slot for a Great Work of Music.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ORACLE"> 
			<Text>
				Oracle
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ORACLE_STRATEGY"> 
			<Text>
				The Oracle provides a free social policy as well as +1 [ICON_CULTURE] Culture and +1 Great Scientist points. This fairly cheap early-era Wonder can provide a big boost to the civilization that builds it. It's also extremely flexible, since you can use it to acquire the social policy that suits your current situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY"> 
			<Text>
				Oxford University
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_HELP"> 
			<Text>
				1 Free Technology. Contains 2 slots for Great Works of Writing.[NEWLINE][NEWLINE]Must have built a University in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_PEDIA"> 
			<Text>
				Oxford University is the oldest university in England, and in all of the English-speaking world. Founded sometime late in the 11th century, Oxford has been in continuous operation ever since. Famous Oxford graduates include Roger Bacon, William of Ockham, Sir Walter Raleigh, John Donne, Jonathan Swift, Dr. Samuel Johnson, Oscar Wilde, Sir Richard Burton, and J.R.R. Tolkien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_STRATEGY"> 
			<Text>
				The Oxford University National Wonder provides 1 free technology and +1 [ICON_CULTURE] Culture. The civilization must have a university in all cities before it can construct Oxford University.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAGODA"> 
			<Text>
				Pagoda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAGODA_STRATEGY"> 
			<Text>
				Can only be built in cities following a religion with the Pagodas belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE"> 
			<Text>
				Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE_HELP"> 
			<Text>
				Indicates this City is the [ICON_CAPITAL] Capital of the empire. Contains 1 slot for a Great Work of Art.[NEWLINE][NEWLINE][ICON_CONNECTED] Connecting other Cities to the [ICON_CAPITAL] Capital by Road will produce additional [ICON_GOLD] Gold.[NEWLINE][NEWLINE]+3 [ICON_PRODUCTION] Production, +3 [ICON_RESEARCH] Science, +3 [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE_STRATEGY"> 
			<Text>
				Your palace is the seat of your government. Early in the game it provides a significant portion of your capital city's culture, gold, science, and production. It also forms the heart of your empire's trading system. Although the palace is automatically rebuilt in another city if your capital is captured, it can still be a terrible blow to your civilization (and it makes it impossible for you to win a Domination victory until you get it back). Protect your palace!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_DESC"> 
			<Text>
				Paper Maker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science for every 2 [ICON_CITIZEN] Citizens in this City. +2[ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_PEDIA"> 
			<Text>
				Paper was invented in China and dates back as far as 200 BC. As best as can be determined, it was originally used as a packing material, with the earliest surviving example of writing on paper dating to perhaps 8 BC. By 300 AD writing paper was in widespread use across China. The Chinese Paper Maker workshops were highly advanced for their day, creating clean, sturdy paper for the Chinese educated classes, merchants, and the Imperial Court centuries before the first sheet reached the Arabic and European world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_STRATEGY"> 
			<Text>
				The Paper Maker is the Chinese unique building, replacing the Library. The Paper Maker increases the city's acquisition of [ICON_RESEARCH] Science and also provides a boost to the city's intake of [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARK"> 
			<Text>
				Park
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARTHENON"> 
			<Text>
				Parthenon
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARTHENON_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Earth proudly wears the Parthenon as the best gem upon her zone."[NEWLINE][TAB][TAB] - Ralph Waldo Emerson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE"> 
			<Text>
				Patent Office
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE_HELP"> 
			<Text>
				Unlocks Inventor's Hall when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE_STRATEGY"> 
			<Text>
				Provides a boost to [ICON_GOLD] Gold and [ICON_PRODUCTION] Production, as well as a slot for a Scientist specialist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PENTAGON"> 
			<Text>
				Pentagon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PENTAGON_STRATEGY"> 
			<Text>
				The Pentagon Wonder places a free military academy in every city and it increases the rate at which Great Generals are generated by 50%. Finally, it provides 1 culture and +1 Great Merchant points. Since a military academy provides a huge XP bonus to units, this is a seriously useful Wonder for any civilization expecting a lot of late-game combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE"> 
			<Text>
				Perpetual Motion Engine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE_HELP"> 
			<Text>
				Must have built an Automated Factory in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE_STRATEGY"> 
			<Text>
				The Perpetual Motion Engine may only be built once each of your cities has an Automated Factory, and you may only build one in your empire.  It provides an enormous boost to [ICON_PRODUCTION] Production as well as a moderate bonus to [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PETRA"> 
			<Text>
				Petra
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM"> 
			<Text>
				Philanthroporium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM_HELP"> 
			<Text>
				Unlocks Carnegie Hall when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM_STRATEGY"> 
			<Text>
				Provides a large boost to [ICON_CULTURE] Culture as well as some [ICON_HAPPINESS_1] Happiness.  Build one in each city to unlock the Carnegie Hall national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION"> 
			<Text>
				Police Station
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION_HELP"> 
			<Text>
				Reduces enemy spy stealing rate by 25%.[NEWLINE][NEWLINE]City must have a Constabulary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION_STRATEGY"> 
			<Text>
				Police stations slow down the rate at which enemy spies can steal technologies from your city. The city must possess an Constabulary in order to construct the Police Station.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PORCELAIN_TOWER"> 
			<Text>
				Porcelain Tower
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PORCELAIN_TOWER_STRATEGY"> 
			<Text>
				The Porcelain Tower provides +2 science from every specialist in every city. It also gives +1 [ICON_CULTURE] Culture and +2 Great Scientist points. Obviously, this is the perfect Medieval-era Wonder for anyone going for technological supremacy. If you're going to build this Wonder, you ought to assign as many specialists in your cities as you reasonably can. For an extra benefit, make them science specialists to get a potent multiplying effect upon your technological growth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PRORA_RESORT"> 
			<Text>
				Prora
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PRORA_RESORT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"This loss (of freedom) means the fading from human life of values infinitely precious to it. There only remain ironbound conditions of employment and trivial amusements for leisure."[NEWLINE][TAB][TAB] - A.N. Whitehead[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL"> 
			<Text>
				Public School
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science for every 2 [ICON_CITIZEN] Citizens in this City.[NEWLINE][NEWLINE]City must have a University.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL_STRATEGY"> 
			<Text>
				The Public School is a mid-game building which greatly increases a city's output of [ICON_RESEARCH] Science. The city must have already constructed a university or wat in order to build a Public School.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PYRAMID"> 
			<Text>
				Pyramids
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PYRAMID_STRATEGY"> 
			<Text>
				The Pyramids provide a free granary in every city. They also give you +1 [ICON_CULTURE] Culture and +1 Great Engineer point. Granaries increase a city's food intake by +2 food per turn. This earliest of Wonders will speed city growth for the entirety of the game, making it one of the most potent Wonders of all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER"> 
			<Text>
				Recycling Center
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER_HELP"> 
			<Text>
				Provides 2 [ICON_RES_ALUMINUM] Aluminum. Maximum of 5 of these buildings in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER_STRATEGY"> 
			<Text>
				Each Recycling Center provides 2 [ICON_RES_ALUMINUM] Aluminum. Maximum of 5 of these buildings in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RED_FORT"> 
			<Text>
				Red Fort
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RED_FORT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"When we build, let us think that we build forever."[NEWLINE][TAB][TAB] - John Ruskin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_DESC"> 
			<Text>
				Royal Library
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_HELP"> 
			<Text>
				Unique Assyrian Library replacement. +1 [ICON_RESEARCH] Science for every 2 [ICON_CITIZEN] Citizens in this City. Also has a slot for a Great Work of Writing which, when filled, gives extra XP to trained Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_STRATEGY"> 
			<Text>
				In addition to the [ICON_RESEARCH] Science output of the Library it replaces, the Royal Library also has a Great Work of Writing slot. Once filled with a Great Work, it provides extra XP to Units trained in this city, so place a Great Work here as soon as possible for the maximum benefit. Only the Assyrians may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_DESC"> 
			<Text>
				Satrap's Court
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_HELP"> 
			<Text>
				City must have a Market. Trade routes other players make to a city with a Satraps Court will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_PEDIA"> 
			<Text>
				A "satrap" is the title of a provisional governor in the Achaemenian Empire of Persia. The satraps were appointed by the king, and were usually members of the royal family. A powerful figure, the satrap collected taxes and was the supreme judicial figure in the province. He was responsible for raising and maintaining an army, and therefore had to be highly trusted by the monarch. As the central power of the Persian empire weakened during the 5th century BC, the Satraps grew more independent, and some were in fact more powerful than the king they allegedly answered to.[NEWLINE][NEWLINE]Alexander maintained the satrapal administration after he conquered Persia, sometimes replacing the Satraps with his generals and sometimes retaining the existing governors if they maintained the peace and kept paying their taxes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_STRATEGY"> 
			<Text>
				The Satrap's Court is the Persian unique building. It replaces the Bank. Like a bank the Satrap's Court increases the city's output of wealth. However, the Satrap's Court also increases the civilization's [ICON_HAPPINESS_1] Happiness. The city must have a Market before the Satrap's Court may be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT"> 
			<Text>
				Seaport
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Production and [ICON_GOLD] Gold from Sea Resources worked by this City.  +15% [ICON_PRODUCTION] Production when building Naval Units.[NEWLINE][NEWLINE]City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT_STRATEGY"> 
			<Text>
				A Seaport increases the [ICON_PRODUCTION] Production output of an improved sea resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SHRINE"> 
			<Text>
				Shrine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SHRINE_STRATEGY"> 
			<Text>
				The Shrine is the earliest building that increases the [ICON_PEACE] Faith generated by a city, allowing you to found and spread religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SISTINE_CHAPEL"> 
			<Text>
				Sistine Chapel
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SISTINE_CHAPEL_STRATEGY"> 
			<Text>
				The Sistine Chapel Wonder increases the cultural output of ALL cities by 50%, and it provides +1 [ICON_CULTURE] Culture and +2 Great Artist points as well. This is one of the more powerful Renaissance-era cultural Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT"> 
			<Text>
				Solar Plant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT_HELP"> 
			<Text>
				City must be built on or next to Desert and must not contain a Nuclear Plant.[NEWLINE][NEWLINE]City must have a Factory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT_STRATEGY"> 
			<Text>
				A Solar Plant is a late-game building which significantly increases a city's [ICON_PRODUCTION] Production. The city must be constructed on or adjacent to a desert tile in order to build the Solar Plant. The city must possess a Factory before it can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY"> 
			<Text>
				Spaceship Factory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY_HELP"> 
			<Text>
				+50% [ICON_PRODUCTION] Production when building Spaceship Parts. Requires 1 [ICON_RES_ALUMINUM] Aluminum.[NEWLINE][NEWLINE]City must have a Factory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY_STRATEGY"> 
			<Text>
				The Spaceship Factory increases the speed at which a city constructs spaceship parts. The Spaceship Factory requires one [ICON_RES_ALUMINUM] Aluminum resource, and the city must possess a Factory before it can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAATSMUSEUM"> 
			<Text>
				Staatsmuseum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAATSMUSEUM_STRATEGY"> 
			<Text>
				The Staatsmuseum is a Boer-unique building which increases the city's output of [ICON_CULTURE] Culture (especially when housing Great Works). It comes pre-built with 1 Great Work. A European civs capturing a city with a Staatsmuseum will gain VP for capturing artifact(s). It replaces the Museum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE"> 
			<Text>
				Stable
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Production when building Mounted Units.[NEWLINE][NEWLINE]Each source of [ICON_RES_HORSE] Horses [ICON_RES_SHEEP] Sheep and [ICON_RES_COW] Cattle worked by this City produce +1 [ICON_PRODUCTION] Production.[NEWLINE][NEWLINE]City must have at least one of these resources improved with a Pasture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE_STRATEGY"> 
			<Text>
				The Stable can only be constructed in a city near to one or more improved [ICON_RES_HORSE] horse, [ICON_RES_SHEEP] sheep or [ICON_RES_COW] cattle resources. The Stable increases the speed of production of mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_DESC"> 
			<Text>
				Stadium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in a city. City must have a Zoo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_STRATEGY"> 
			<Text>
				A Stadium is a Modern-era building which increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must already possess a Zoo before it can construct a Stadium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_OF_LIBERTY"> 
			<Text>
				Statue of Liberty
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_OF_LIBERTY_STRATEGY"> 
			<Text>
				The Statue of Liberty provides +1 production and +1 [ICON_CULTURE] Culture from every specialist in every city. In addition it provides +1 [ICON_CULTURE] Culture and +2 Great Merchant points. This is a deceptively powerful wonder, highly useful to those leaders who carefully manage their cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_ZEUS"> 
			<Text>
				Statue of Zeus
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAVE_CHURCH"> 
			<Text>
				Stave Church
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAVE_CHURCH_STRATEGY"> 
			<Text>
				The Stave Church increases the [ICON_PEACE] Faith of a city, speeding up the rate at which you can found and spread religions. The city must contain a Shrine before the Stave Church can be constructed. The Stave Church has no maintenance cost and takes half the time to build as the Temple, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STELE"> 
			<Text>
				Stele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STELE_STRATEGY"> 
			<Text>
				The Stele is an Ancient-era building unique to Ethiopia, replacing the Monument. It increases the [ICON_CULTURE] Culture and [ICON_PEACE] Faith of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies and Religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STOCK_EXCHANGE"> 
			<Text>
				Stock Exchange
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STOCK_EXCHANGE_HELP"> 
			<Text>
				City must have a Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONEHENGE"> 
			<Text>
				Stonehenge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONEHENGE_STRATEGY"> 
			<Text>
				This early-game Wonder provides a free monument in every city, as well as +1 [ICON_CULTURE] Culture and +1 Great Engineer point. Since monuments provide culture, this Wonder is a smart way to increase the size of your early cities and speed up the acquisition of social policies as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS"> 
			<Text>
				Stone Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS_HELP"> 
			<Text>
				Each source of [ICON_RES_MARBLE] Marble and [ICON_RES_STONE] Stone worked by this City produce +1 [ICON_PRODUCTION] Production.[NEWLINE][NEWLINE]City must have at least one of these resources improved with a Quarry.[NEWLINE][NEWLINE]City must not be in Plains.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS_STRATEGY"> 
			<Text>
				Stone Works can only be constructed in a city near an improved [ICON_RES_STONE] Stone or [ICON_RES_MARBLE] Marble resource. Stone Works increase a city's [ICON_PRODUCTION] production. The city must not be in Plains.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY"> 
			<Text>
				Subterranean Colony
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY_HELP"> 
			<Text>
				Must have built a Subterranean Outpost in all cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY_STRATEGY"> 
			<Text>
				The Subterranean Colony may only be built once each of your cities has a Subterranean Outpost, and you may only build one in your empire.  It provides a large boost to [ICON_PRODUCTION] Production and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST"> 
			<Text>
				Subterranean Outpost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST_HELP"> 
			<Text>
				Unlocks Subterranean Colony when built in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST_STRATEGY"> 
			<Text>
				Provides a large boost to [ICON_PRODUCTION] Production as well as some [ICON_RESEARCH] Science. Build one in each city to unlock the Subterranean Colony national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL"> 
			<Text>
				Suez Canal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL_HELP"> 
			<Text>
				Trade routes other players make to a city with an Suez Canal will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route. Only one allowed in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL_STRATEGY"> 
			<Text>
				The Suez Canal increases the amount of [ICON_GOLD] Gold a city generates. Trade routes other players make to a city with an Suez Canal will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route. Only one allowed in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_PEDIA"> 
			<Text>
				The Sydney Opera House is one of the grandest modern opera houses in the world. Constructed over a 20-year period ending in 1973, the Sydney Opera House is a beautiful building sitting atop Bennelong Point alongside Sydney Harbor in Sydney, Australia. Designed as a series of shells, or wings, the structure is one of the most recognizable in the world and it has come to symbolize Australia itself, in much the same way that the Statue of Liberty symbolizes the United States or the Great Pyramids symbolize Egypt. It houses an Opera Theatre, Concert Hall, three smaller venues, and a restaurant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_STRATEGY"> 
			<Text>
				The Sydney Opera House is a late-game Wonder that assists a player in achieving a Cultural Victory. It can only be built in a coastal city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TAJ_MAHAL"> 
			<Text>
				Taj Mahal
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TAJ_MAHAL_STRATEGY"> 
			<Text>
				The Taj Mahal increases the length of a civilization's Golden Age by 50%. It also adds +1 [ICON_CULTURE] Culture and +2 Great Artist points. If your civilization creates a lot of Golden Ages, this wonder can really boost their effects dramatically.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE"> 
			<Text>
				Temple
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_ARTEMIS"> 
			<Text>
				Temple of Artemis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_DESC"> 
			<Text>
				Temple
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_STRATEGY"> 
			<Text>
				The Temple increases the [ICON_PEACE] Faith of a city, speeding up the rate at which you can found and spread religions. The city must contain a Shrine (or a Pyramid) before the Temple can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TERRACOTTA_ARMY"> 
			<Text>
				Terracotta Army
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL"> 
			<Text>
				Tesla Coil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL_HELP"> 
			<Text>
				Provides [ICON_RESEARCH] Science and [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL_STRATEGY"> 
			<Text>
				Provides a large boost to [ICON_RESEARCH] Science as well as some [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE"> 
			<Text>
				Theatre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in a city. City must have a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_PEDIA"> 
			<Text>
				The Greeks invented theatre as it''s known in the West today. The original theatres were open-air amphitheatres often constructed on the side of a hill. The audience sat on benches cut into the hill, while the performers worked on an open stage at the foot of the hill. Over time the stages moved indoors (especially in locations with risks of lots of inclement weather). A modern theatre still has a stage and seats for the audience, but it also includes sophisticated sound and lighting equipment, an orchestra pit, and an extensive backstage area for props and scenery. Still, an ancient theatre-goer would not be totally surprised by anything found within a modern theatre (except possibly the cost of the food and drinks sold during intermission).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_STRATEGY"> 
			<Text>
				The Theatre is a Renaissance-era building which increases a city''s [ICON_CULTURE] Culture. The city needs to have an Amphitheater in order to construct the Theatre. Contains 1 slots for Great Works of Writing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO"> 
			<Text>
				Torus Dynamo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO_HELP"> 
			<Text>
				Can only be built by Griggs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO_STRATEGY"> 
			<Text>
				The Torus Dynamo can only be built by Griggs.  It provides a boost to a city's [ICON_RESEARCH] Science greater than the Tesla Coil, which it replaces.  This bonus can be very helpful for picking up older technologies you may have missed, or when working towards expensive Future Era technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER"> 
			<Text>
				National Visitor Center
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER_HELP"> 
			<Text>
				Must have built a Hotel in all Cities. The cost goes up the more cities there are in the empire. 100% of the [ICON_CULTURE] Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the [ICON_TOURISM] Tourism output of the city. [ICON_TOURISM] Tourism output from Great Works +100%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER_STRATEGY"> 
			<Text>
				With its massive boost to [ICON_TOURISM] Tourism, the National Visitor Center is an excellent choice for civilizations that are trying to achieve a Culture victory, or attempting to increase your ideological impact on other civilizations. Build it in your top [ICON_TOURISM] Tourism city once all your cities have completed Hotels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE"> 
			<Text>
				Trade College
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE_HELP"> 
			<Text>
				Provides [ICON_RESEARCH] Science and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE_STRATEGY"> 
			<Text>
				Provides a large boost to [ICON_RESEARCH] Science as well as some [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_DESC"> 
			<Text>
				Turkish Bath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_HELP"> 
			<Text>
				City must have a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_STRATEGY"> 
			<Text>
				The Turkish Bath is the Ottoman unique building. Like a stock exchange the Turkish Bath increases the city's wealth. However, the Turkish Bath also increases the amount of [ICON_GOLD] Gold a city generates. Trade routes other players make to a city with a Market will generate an extra 2 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route. The city must have a Bank before the Turkish Bath may be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_TEXT"> 
			<Text>
				Evolved from ancient Roman baths, the Turkish Bath became popular across the Middle East and Europe as a method of relaxation and health care during the Victorian Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UFFIZI"> 
			<Text>
				Uffizi
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UFFIZI_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The painter is not simply someone who looks and who sees. Above all, the artist is someone who exposes a personal vision by rendering it visible."[NEWLINE][TAB][TAB] - Marcel Paquet[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNITED_NATIONS"> 
			<Text>
				United Nations
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY"> 
			<Text>
				The United Nations triggers voting for the Diplomatic Victory. See the section on Victory for details, but in short, if a leader has the best relationships with other leaders, he or she can be voted World Leader and win the game. The player who constructed the UN will receive an additional vote when choosing a World Leader. Further, the UN gives +1 [ICON_CULTURE] Culture and +2 Great Merchant points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY"> 
			<Text>
				University
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Science from Jungle tiles worked by this City. Allows Archaeologists to be built in this city.[NEWLINE][NEWLINE]City must have a Library.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY_STRATEGY"> 
			<Text>
				The University is a Medieval-era building. It increases the [ICON_RESEARCH] Science output of the city, and it's even more effective if the city is near to jungle tiles. The city must already have a Library (or Paper Maker) in order to construct a University.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS"> 
			<Text>
				Walls
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS_OF_BABYLON_DESC"> 
			<Text>
				Walls of Babylon
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS_STRATEGY"> 
			<Text>
				Walls increase a city's Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization's frontier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL"> 
			<Text>
				Water Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL_HELP"> 
			<Text>
				City must be built next to a River.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL_STRATEGY"> 
			<Text>
				The Water Mill can only be constructed in a city located next to a river. The Water Mill increases the city's [ICON_FOOD] Food intake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_DESC"> 
			<Text>
				Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Science from Jungle tiles worked by this City.[NEWLINE][NEWLINE]City must have a Library.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_PEDIA"> 
			<Text>
				A "Wat" is a Buddhist monastery temple found in Cambodia, Thailand, or Laos. The literal translation of "wat" is "school", and indeed the Siamese wats were both places of worship and of learning. A wat consists of a temple containing statues of the Buddha, a prayer room, a room containing religious texts, a pavilion for relaxation, a library, study hall, bell towers, and living quarters. It may be a single building or a collection of structures - a town in itself. Constructed in the 12th century, the Angkor Wat in Angkor, Cambodia, is one of the largest and best-preserved wats in Southeast Asia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_STRATEGY"> 
			<Text>
				The Wat is the Siamese unique building, replacing the University. The Wat increases the [ICON_CULTURE] Culture of a city, speeding the growth of its borders and the civilization's acquisition of Social Policies. The Wat also provides a [ICON_RESEARCH] Science bonus to the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL"> 
			<Text>
				Windmill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL_HELP"> 
			<Text>
				+10% [ICON_PRODUCTION] Production when constructing Buildings.[NEWLINE][NEWLINE]City must not be built on Hills.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL_STRATEGY"> 
			<Text>
				The Windmill is a Enlightenment-era building which increases the [ICON_PRODUCTION] Production output of a city when constructing buildings. Cities constructed on hills may not build Windmills.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP"> 
			<Text>
				Workshop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP_HELP"> 
			<Text>
				Allows [ICON_PRODUCTION] Production to be moved from this city along trade routes inside your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP_STRATEGY"> 
			<Text>
				The Workshop speeds a city's [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD"> 
			<Text>
				Writers' Guild
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD_HELP"> 
			<Text>
				Provides 1 [ICON_GREAT_PEOPLE] Great Person Point (GPP) towards a Great Writer. Add up to two specialists to this building to gain [ICON_CULTURE] Culture and increase the rate of Great Writer acquisition (3 [ICON_CULTURE] Culture and 3 [ICON_GREAT_PEOPLE] GPP per specialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD_STRATEGY"> 
			<Text>
				The Writers' Guild is the only building that contains writer specialist slots, which are critical for generating Great Writers. If your goal is a cultural victory, this building is a must-have. The Writers' Guild provides 1 [ICON_GREAT_PEOPLE] Great Person Point, and each assigned specialist provides 3 [ICON_GREAT_PEOPLE] Great Person Points and 3 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ZIGGURAT"> 
			<Text>
				Ziggurat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ZIGGURAT_STRATEGY"> 
			<Text>
				The Ziggurat is the Sumerian unique building, replacing the Temple. The Ziggurat increases the Culture of a city, speeding the growth of its borders and the civilization's acquisition of Social Policies. The Ziggurat also provides a Science bonus to the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ACADEMY"> 
			<Text>
				Construct an Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG"> 
			<Text>
				Construct an [LINK=IMPROVEMENT_ARCHAEOLOGICAL_DIG]Archaeological Dig[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_AFRICA_HELP"> 
			<Text>
				Converts the Antiquity Site into an Archaeological Dig, which sends the artifact back to Europe for victory points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_HELP"> 
			<Text>
				Converts the Antiquity Site into an Archaeological Dig, which can yield a Great Work Artifact or be transformed into a Landmark improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_REC"> 
			<Text>
				It can yield a Great Work Artifact or be transformed into a Landmark improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_REC_AFRICA"> 
			<Text>
				It can send it back to Europe for victory points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_ECONOMIC"> 
			<Text>
				I think it would help our civilization if we found a city since we currently don't have one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_FOREIGN"> 
			<Text>
				To begin diplomatic relations, we should probably found a city so other civilizations will know where to find us if they want to talk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_MILITARY"> 
			<Text>
				Found a city so we can start building more military units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_SCIENCE"> 
			<Text>
				Can we please found a city so I can put down my equipment somewhere? My arms are killing me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_BY_FEATURE"> 
			<Text>
				{1_TechName:textkey} (Technology) is required to clear the {2_FeatureName:textkey} from this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_CANNOT_BE_ADJACENT"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImprovementName}} cannot be constructed next to another {@1_ImprovementName} (that is either complete or partially built).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NOT_IN_ADJACENT_TERRITORY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImprovementName}} must be constructed inside or adjacent to your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NOT_IN_CITY_STATE_TERRITORY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImprovementName}} can only be constructed in a City-State's territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NO_ADJACENT_LUXURY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImprovementName}} must be built adjacent to a tile with a Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_OUTSIDE_TERRITORY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImprovementName}} cannot be constructed outside of your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_PREREQ_TECH"> 
			<Text>
				{1_TechName:textkey} (Technology) is required to construct a {2_ImprovementName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_BRAZILWOOD_CAMP]Brazilwood Camp[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP_HELP"> 
			<Text>
				Constructs a Brazilwood Camp, which increases the amount of [ICON_GOLD] Gold provided by this tile, while keeping the Jungle intact. Also provides [ICON_CULTURE] Culture once Acoustics has been researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP_REC"> 
			<Text>
				It will increase the amount of [ICON_GOLD] Gold provided by this tile, while keeping the Jungle intact. Also provides [ICON_CULTURE] Culture once Acoustics has been researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CAMP"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_CAMP]Camp[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_CHATEAU]Chateau[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU_HELP"> 
			<Text>
				Constructs a Chateau which increases the Culture and Gold yield of the tile. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU_REC"> 
			<Text>
				A Chateau must be built adjacent to a Luxury resource.  It may not be adjacent to another Chateau.[NEWLINE][NEWLINE]It will increase the Culture and Gold yield of the tile. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CITADEL"> 
			<Text>
				Construct a Citadel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CITADEL_HELP"> 
			<Text>
				+100% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile. Any enemy unit which ends its turn next to the Citadel takes 30 damage (damage does not stack with other Citadels). Constructing the Citadel will expand your Culture borders to surround the Citadel, and will consume this unit. If the new Culture border claims hexes already owned by another civilization, you will incur a diplomatic penalty as a result.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CONNECTS_RESOURCE"> 
			<Text>
				Will connect the {1_Icon} [COLOR_POSITIVE_TEXT]{2_ResouceName:textkey}[ENDCOLOR] in this tile to the empire's trade network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CONSUMED_HELP"> 
			<Text>
				Unit will be consumed.[NEWLINE][NEWLINE]Great Tile Improvements will connect Strategic Resources on this tile to the trade network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CULTURE_REC"> 
			<Text>
				It will increase the amount of [ICON_CULTURE] Culture provided by this tile, spreading our borders and allowing us to gain more social policies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CULTURE_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_CULTURE] Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CUSTOMS_HOUSE"> 
			<Text>
				Construct a Customs House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FAITH_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_PEACE] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FARM"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_FARM]Farm[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEATURE_CLEARED"> 
			<Text>
				The {1_FeatureName:textkey} on this tile will be removed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEATURE_PRODUCTION"> 
			<Text>
				, providing {1_Num} [ICON_PRODUCTION] Production to the nearest City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_FEITORIA]Feitoria[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA_HELP"> 
			<Text>
				Constructs a Feitoria in this City-State's lands.  It will provide to you one copy of every Luxury Resource type connected by this City-State, regardless of your relationship with the City-State. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA_REC"> 
			<Text>
				It will provide to you one copy of every Luxury Resource type connected by this City-State, regardless of your relationship with the City-State. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FISHING_BOATS"> 
			<Text>
				Create [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FISHING_BOATS_REC"> 
			<Text>
				It will connect the sea resource on this tile to our trade network, and improve its productivity when worked by a nearby city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FOOD_REC"> 
			<Text>
				It will increase the amount of [ICON_FOOD] Food provided by this tile, speeding up the birth of new [ICON_CITIZEN] Citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FOOD_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_FOOD] Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_FORT]Fort[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT_REC"> 
			<Text>
				It will improve the [ICON_STRENGTH] Defense of any military unit stationed in this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_GOLD_REC"> 
			<Text>
				It will increase the amount of [ICON_GOLD] Gold provided by this tile, boosting the amount of money we will have to spend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_GOLD_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_HOLY_SITE"> 
			<Text>
				Construct a Holy Site
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_HOLY_SITE_HELP"> 
			<Text>
				Unit will be consumed.[NEWLINE][NEWLINE]Great Tile Improvements will connect Strategic Resources on this tile to the trade network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_KASBAH]Kasbah[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH_HELP"> 
			<Text>
				Constructs a Kasbah, which increases the amount of [ICON_FOOD] Food, [ICON_PRODUCTION] Production, and [ICON_GOLD] Gold provided by this tile. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH_REC"> 
			<Text>
				It will increase the amount of [ICON_FOOD] Food, [ICON_PRODUCTION] Production, and [ICON_GOLD] Gold provided by this tile. Also provides a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LANDMARK"> 
			<Text>
				Construct a Landmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LANDMARK_HELP"> 
			<Text>
				Unit will be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LUMBERMILL"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_LUMBERMILL]Lumber Mill[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LUMBERMILL_REC"> 
			<Text>
				It will increase the amount of [ICON_PRODUCTION] Production provided by this tile, while keeping the Forest intact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MANUFACTORY"> 
			<Text>
				Construct a Manufactory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MINE"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_MINE]Mine[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_MOAI]Moai[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI_HELP"> 
			<Text>
				Adds a Moai (+1 [ICON_CULTURE] Culture) to the tile. Create a line of Moai along the coast for additional culture. Also provides +1 [ICON_GOLD] Gold after Flight is researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI_REC"> 
			<Text>
				It will permit the tile to generate [ICON_CULTURE] Culture (and [ICON_GOLD] after Flight is researched).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY"> 
			<Text>
				Construct a Motte and Bailey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY_HELP"> 
			<Text>
				+100% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile. Any enemy unit which ends its turn next to the Motte and Bailey takes 3 damage. Does NOT consume the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY_REC"> 
			<Text>
				It will improve the [ICON_STRENGTH] Defense of any military unit stationed in this tile and cause damage to enemy units that end their turn adjacent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_NUM_TURNS"> 
			<Text>
				{1_Num} Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_OFFSHORE_PLATFORM"> 
			<Text>
				Create [LINK=IMPROVEMENT_OFFSHORE_PLATFORM]Offshore Platform[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_OFFSHORE_PLATFORM_REC"> 
			<Text>
				It will connect the [ICON_RES_OIL] Oil on this tile to our trade network, allowing us to build advanced units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PASTURE"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_PASTURE]Pasture[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PLANTATION"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_PLANTATION]Plantation[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_POLDER"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_POLDER]Polder[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_PONTOON_BRIDGE]Pontoon Bridge[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE_HELP"> 
			<Text>
				Allows land units to traverse this Coast tile. May only be constructed in a Coast tile with 4 or more land tiles adjacent to it. Constructed by an embarked Military Engineer, who is consumed by the construction of the Pontoon Bridge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE_REC"> 
			<Text>
				It will allow land units to traverse this hex.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PRODUCTION_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_PRODUCTION] Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PROD_REC"> 
			<Text>
				It will increase the amount of [ICON_PRODUCTION] Production provided by this tile, increasing the speed a nearby city will build things.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_QUARRY"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_QUARRY]Quarry[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_QUARRY_REC"> 
			<Text>
				It will connect the [ICON_RES_MARBLE] Marble on this tile to our trade network, improving [ICON_HAPPINESS_1] Happiness in the empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD"> 
			<Text>
				Construct a [LINK=CONCEPT_MOVEMENT]Railroad[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Costs[ENDCOLOR] 2 [ICON_GOLD] Gold per turn to maintain.[NEWLINE][NEWLINE]An unbroken chain of Railroads allows Units to move extremely quickly through Tiles.[NEWLINE][NEWLINE]Connecting Cities to your capital by Railroad will give them a 25% [ICON_PRODUCTION] Production bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD_REC"> 
			<Text>
				It will allow units to move more quickly across the terrain, and connecting other cities to your [ICON_CAPITAL] Capital will grant them additional [ICON_PRODUCTION] Production!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_FEATURE_HELP"> 
			<Text>
				Allows for another Improvement to be constructed on this Tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_FOREST"> 
			<Text>
				Chop Down a [LINK=FEATURE_FOREST]Forest[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_JUNGLE"> 
			<Text>
				Remove [LINK=FEATURE_JUNGLE]Jungle[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_MARSH"> 
			<Text>
				Clear a [LINK=FEATURE_FOREST]Marsh[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD"> 
			<Text>
				Construct a [LINK=CONCEPT_MOVEMENT]Road[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Costs[ENDCOLOR] 1 [ICON_GOLD] Gold per turn to maintain.[NEWLINE][NEWLINE]An unbroken chain of Roads allows Units to move more quickly across the map.[NEWLINE][NEWLINE]Connecting Cities to your capital will provide a large amount of [ICON_GOLD] Gold per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD_REC"> 
			<Text>
				It will allow units to move more quickly across the terrain, and connecting other cities to your [ICON_CAPITAL] Capital will produce additional [ICON_GOLD] Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCIENCE_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCRUB_FALLOUT"> 
			<Text>
				Scrub [LINK=FEATURE_FALLOUT]Fallout[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCRUB_FALLOUT_HELP"> 
			<Text>
				Removes the nuclear waste present in this Tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TERRACE_FARM"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_TERRACE_FARM]Terrace Farm[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_TIPI]Tipi[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI_HELP"> 
			<Text>
				Constructs a Tipi, which increases the amount of [ICON_FOOD] Food, and [ICON_PEACE] Faith provided by this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI_REC"> 
			<Text>
				It will increase the amount of [ICON_FOOD] Food, and [ICON_PEACE] Faith provided by this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TRADING_POST"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_TRADING_POST]Trading Post[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_WELL"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_WELL]Well[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_WELL_REC"> 
			<Text>
				It will connect the [ICON_RES_OIL] Oil on this tile to our trade network, allowing us to build advanced units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BULLIED_PROTECTED_CITY_STATE_1"> 
			<Text>
				Your bullying of {@1_MinorCivName} is intolerable. I demand that you refrain from squeezing tribute out of city-states under my protection.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BULLIED_PROTECTED_CITY_STATE_2"> 
			<Text>
				I heard about what you did to {@1_MinorCivName}.  Did you not realize they are under my protection?  Do not provoke me further.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BURNING"> 
			<Text>
				Burning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANCEL_BUTTON"> 
			<Text>
				Cancel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_NO_FAITH"> 
			<Text>
				[NEWLINE]You do not have enough [ICON_PEACE] Faith to buy this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_NO_GOLD"> 
			<Text>
				[NEWLINE]You do not have enough [ICON_GOLD] Gold to buy this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_UNIT_HERE"> 
			<Text>
				[NEWLINE]Cannot purchase while another unit is stationed in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CATHERINE_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Let me share something with you. Russia is very protective of her lands, and your settling near her constitutes a direct challenge. Do not continue with this behavior.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CATHERINE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				My, my... your armies seem to be awfully close to Russia. Too close, I'd say. Move them. Now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CBE91AF606834326BC7758BB489E509F_DESCRIPTION"> 
			<Text>
				Tablet Data 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_ADMIRAL"> 
			<Text>
				Admiral: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_ITEM_CITY"> 
			<Text>
				{1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_STARTING_CITY"> 
			<Text>
				Starting Port: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_TITLE"> 
			<Text>
				Change Admiral Port
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_ITEM_CITY"> 
			<Text>
				{1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_STARTING_CITY"> 
			<Text>
				Starting City: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_TITLE"> 
			<Text>
				Change Trade Unit Home City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_TRADE_UNIT"> 
			<Text>
				Trade Unit: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHAT_LOG"> 
			<Text>
				Chat Log
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCHAEOLOGY_TITLE"> 
			<Text>
				Archaeology Find
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_HEADER"> 
			<Text>
				Create {1_String} Artifact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_RESULT"> 
			<Text>
				Artifact will be placed in nearest Great Work of Art slot. Artifact provides +2 [ICON_CULTURE] Culture and +2 [ICON_TOURISM] Tourism. Archaeologist will be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE1"> 
			<Text>
				RANGED ATTACK RELICS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE2"> 
			<Text>
				MELEE ATTACK RELICS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE3"> 
			<Text>
				BARBARIAN CAMP REMAINS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE4"> 
			<Text>
				PLUNDERED ANCIENT RUINS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE5"> 
			<Text>
				RAZED CITY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE6"> 
			<Text>
				ANCIENT WRITING
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ATTACKER"> 
			<Text>
				Attacker:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_AUTHOR"> 
			<Text>
				Written by:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_CONQUEROR"> 
			<Text>
				Conqueror:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_DEFENDER"> 
			<Text>
				Defender:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_FOUNDER"> 
			<Text>
				Founded by:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_HEADER"> 
			<Text>
				Create Landmark Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_MAJOR_CIV"> 
			<Text>
				[NEWLINE][COLOR_POSITIVE_TEXT]Creating a Landmark in another civ's territory will give you a permanent diplomatic boost with that nation.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_MINOR_CIV"> 
			<Text>
				[NEWLINE][COLOR_POSITIVE_TEXT]Creating a Landmark in a city state's territory will give you a large, one-time influence boost with that city state.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_RESULT"> 
			<Text>
				When worked, a Landmark provides [ICON_CULTURE] Culture based on its age. +1 [ICON_CULTURE] Culture per Era older than this civ's current Era. Archaeologist will be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LEAD_IN"> 
			<Text>
				Your archaeologist discovered...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_NO_SLOTS"> 
			<Text>
				[COLOR_RED]No slots available for Great Works of Art![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_OPTIONS"> 
			<Text>
				Choose from the options below:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_PLUNDERER"> 
			<Text>
				Plundered by:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_RENAISSANCE_HEADER"> 
			<Text>
				Start Cultural Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_RENAISSANCE_RESULT"> 
			<Text>
				The written artifact will be consumed to give the civilization a large one-time [ICON_CULTURE] Culture boost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_WRITING_HEADER"> 
			<Text>
				Create {1_String} Writing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_WRITTEN_ARTIFACT_RESULT"> 
			<Text>
				Ancient writing will be placed in nearest Great Work of Writing slot. Writing provides +2 [ICON_CULTURE] Culture and +2 [ICON_TOURISM] Tourism. Archaeologist will be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FAITH_GREAT_PERSON"> 
			<Text>
				CHOOSE GREAT PERSON FROM FAITH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FAITH_GREAT_PERSON_TT"> 
			<Text>
				You may select one of the following Great People as a benefit from your accumulated Faith!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_GREAT_PERSON"> 
			<Text>
				CHOOSE GREAT PERSON
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_GREAT_PERSON_TT"> 
			<Text>
				You may select a free great person for your empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_TECH"> 
			<Text>
				CHOOSE A FREE TECH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_TECH_TT"> 
			<Text>
				You may select a free technology for your empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FROM_FOLLOWING"> 
			<Text>
				Choose {1 : spellout} of the following:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_GOODY_HUT_BONUS_DESCRIPTION"> 
			<Text>
				Choose Ancient Ruin Bonus from List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_GOODY_HUT_BONUS_TITLE"> 
			<Text>
				Choose Ancient Ruin Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_ADOPTED_BY"> 
			<Text>
				Adopted By:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_ADOPTED_BY_NOBODY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nobody[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_BEST_VICTORY_TYPES"> 
			<Text>
				Best Victory Types:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_CONFIRM"> 
			<Text>
				Are you sure you wish to adopt [COLOR_POSITIVE_TEXT]{@1_PolicyName}[ENDCOLOR]?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_NUM_FREE_POLICIES"> 
			<Text>
				Early Adopter Free Tenets: {1_NumFreePolicies}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_OPTIONS"> 
			<Text>
				Choose one of these Ideologies:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_TITLE"> 
			<Text>
				Ideology Selection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_CULTURE"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_CULTURE] Culture per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_DOMAIN_SEA_MODIFIER"> 
			<Text>
				Sea route: {1_Num}x
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_FAITH"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_FAITH] Faith per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_FOOD"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_FOOD] Food per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GOLD"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_GOLD] Gold per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GPT_THEM"> 
			<Text>
				Them: +{1_Num: number #} [ICON_GOLD] Gold per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GPT_YOU"> 
			<Text>
				You: +{1_Num: number #} [ICON_GOLD] Gold per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_PRODUCTION"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_PRODUCTION] Production per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_RELIGIOUS_PRESSURE"> 
			<Text>
				+{1_ReligionIcon} {2_Num} pressure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_SCIENCE"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_RESEARCH] Science per turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_BASE"> 
			<Text>
				Gold base: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_BUILDING"> 
			<Text>
				Gold bonus from buildings in {1_CityName}: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_EXCLUSIVE_CONNECTION"> 
			<Text>
				Exclusive connection bonus: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_GPT_THEIRS"> 
			<Text>
				{1_CityName} Gold per turn: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_GPT_YOURS"> 
			<Text>
				{1_CityName} Gold per turn: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_OTHER_TRAIT"> 
			<Text>
				From {1_CivAdj} trait: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_POLICIES"> 
			<Text>
				Bonus from Social Policies: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RESOURCE_DIFFERENT"> 
			<Text>
				{1_ResourceIcon} {2_ResourceName:textkey}: {3_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RESOURCE_HEADER"> 
			<Text>
				Different resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RIVER_MODIFIER"> 
			<Text>
				Next to River: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_REVENUE"> 
			<Text>
				THEIR REVENUE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_EXPLAINED"> 
			<Text>
				You have discovered {1_Num} technologies that {2_CivName} does not know. They are receiving {3_Num} [ICON_RESEARCH] Science on this route due to their Cultural Influence over you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_GAIN"> 
			<Text>
				THEIR SCIENCE GAIN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_TOTAL"> 
			<Text>
				{1_CivName} Total: {2_Num} [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_TOTAL"> 
			<Text>
				Total: {1_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_TRADEE_TOTAL"> 
			<Text>
				{1_CivName} Total: {2_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_REVENUE"> 
			<Text>
				YOUR REVENUE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_EXPLAINED"> 
			<Text>
				{1_CivName} has discovered {2_Num} technologies that you do not know. You are receiving {3_Num} [ICON_RESEARCH] Science on this route due to your Cultural Influence over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_GAIN"> 
			<Text>
				YOUR SCIENCE GAIN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_TOTAL"> 
			<Text>
				Total: {1_Num} [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_PREV_ROUTE"> 
			<Text>
				Previous Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_RANGE"> 
			<Text>
				Range: {1_Num} plots
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_CITYNAME"> 
			<Text>
				City Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_CIVNAME"> 
			<Text>
				Civilization Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_GOLD"> 
			<Text>
				Highest Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_GOLD_DELTA"> 
			<Text>
				Highest Gold Delta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_SCIENCE"> 
			<Text>
				Highest Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_SCIENCE_DELTA"> 
			<Text>
				Highest Science Delta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_STARTING_CITY"> 
			<Text>
				Starting City: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_TITLE"> 
			<Text>
				Establish Trade Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_TRADE_UNIT"> 
			<Text>
				Trade Unit: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_LONG_COUNT"> 
			<Text>
				CHOOSE LONG COUNT BONUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_LONG_COUNT_TT"> 
			<Text>
				You may select a free bonus to celebrate the end of the current b'ak'tun of the Maya Long Count calendar!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_MAP_SIZE"> 
			<Text>
				Choose Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PANTHEON_TITLE"> 
			<Text>
				Found a Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_POLICY"> 
			<Text>
				ADOPT POLICY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_POLICY_TT"> 
			<Text>
				You may adopt a new Social Policy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PRODUCTION"> 
			<Text>
				CHOOSE PRODUCTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PRODUCTION_TT"> 
			<Text>
				You may select a new construction project for one of your Cities!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_REFORMATION_BELIEF_TITLE"> 
			<Text>
				Add Reformation Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ALREADY_FOUNDED"> 
			<Text>
				{1_ReligionName} was already founded by {2_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_AVAILABLE_LATER"> 
			<Text>
				Available later when Religion enhanced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_BONUS_BELIEF"> 
			<Text>
				Bonus Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_BYZANTINES_ONLY"> 
			<Text>
				Available to Byzantines only.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CHANGE_NAME"> 
			<Text>
				Change Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CONFIRM"> 
			<Text>
				Are you sure you wish to found {1_ReligionName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CONFIRM_ENHANCE"> 
			<Text>
				Are you ready to enhance {1_ReligionName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ENTER_NAME"> 
			<Text>
				Enter in a new name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ERROR_NAME_EMPTY"> 
			<Text>
				Name must not be empty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOLLOWER_BELIEF"> 
			<Text>
				Follower Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOLLOWER_BELIEF2"> 
			<Text>
				2nd Follower Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOUNDED_IN"> 
			<Text>
				Founded in {1_DateYear}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOUNDER_BELIEF"> 
			<Text>
				Founder Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_NAME_LABEL"> 
			<Text>
				{1_ReligionName} [COLOR_GREEN](Click to customize name)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_OK_BUTTON"> 
			<Text>
				Found Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_OK_BUTTON_ENHANCE"> 
			<Text>
				Enhance Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_PANTHEON_BELIEF"> 
			<Text>
				Pantheon Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_BONUS_BELIEF"> 
			<Text>
				Select a Bonus Belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOLLOWER_BELIEF"> 
			<Text>
				Select a Follower Belief (bonus for each city following religion).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOLLOWER_BELIEF2"> 
			<Text>
				Select a Follower Belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOUNDER_BELIEF"> 
			<Text>
				Select a Founder Belief (bonus for the founder's civilization).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_ICON"> 
			<Text>
				Select a Religion icon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_PANTHEON_BELIEF"> 
			<Text>
				Please select a Pantheon Belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_SPREAD_BELIEF"> 
			<Text>
				Select an Enhancer Belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SPREAD_BELIEF"> 
			<Text>
				Enhancer Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TITLE"> 
			<Text>
				Found a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TITLE_ENHANCE"> 
			<Text>
				Enhance a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TO_ADOPT"> 
			<Text>
				By completing your empire's Shrine, you may now adopt a State Religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_UNMET_PLAYER"> 
			<Text>
				an unmet player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RESEARCH"> 
			<Text>
				CHOOSE RESEARCH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RESEARCH_TT"> 
			<Text>
				You may select a new research project for your empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_CITY_STATES"> 
			<Text>
				[ICON_MINUS] City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_CITY_STATES_COLLAPSED"> 
			<Text>
				[ICON_PLUS] City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_MAJOR_CIVS"> 
			<Text>
				[ICON_MINUS] Major Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_MAJOR_CIVS_COLLAPSED"> 
			<Text>
				[ICON_PLUS] Major Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_TRADE_OVERVIEW"> 
			<Text>
				Trade Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_YOUR_CITIES"> 
			<Text>
				[ICON_MINUS] Your Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_YOUR_CITIES_COLLAPSED"> 
			<Text>
				[ICON_PLUS] Your Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ADV_QUEST"> 
			<Text>
				What are cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_ADV_QUEST"> 
			<Text>
				What does it mean to annex a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_BODY"> 
			<Text>
				If you annex the city, you make it a part of your empire. You have total control over the city, just as if you had constructed the city yourself. The one downside to annexation is that doing so makes your citizens very unhappy, and you will be required to construct happiness-related buildings like colosseums or connect up to luxury resources to counteract their extreme displeasure. Annexing too many cities too rapidly can bring your empire to a grinding halt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_TITLE"> 
			<Text>
				Annexing the City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_ADV_QUEST"> 
			<Text>
				How can a city's citizens be assigned to work the land?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_BODY"> 
			<Text>
				As your city grows, it automatically assigns its citizens to work the lands around it. It seeks to provide a balanced amount of food, production, and gold. You may order a city's citizens to work other tiles; for example: if you want a certain city to concentrate on generating gold, or production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_TITLE"> 
			<Text>
				Assigning Citizens to Work the Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_ADV_QUEST"> 
			<Text>
				How does attacking a city with melee units work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_BODY"> 
			<Text>
				To attack an enemy city order your melee unit to enter the city's hex. A round of combat will ensue, and both you and the city may take damage. If your unit's hit points are reduced to zero, it is destroyed. If the city's hit points are reduced to zero, your unit captures the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_TITLE"> 
			<Text>
				Attacking a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_ADV_QUEST"> 
			<Text>
				How does attacking a city with ranged units work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_BODY"> 
			<Text>
				Although you can attack a city and wear it down with ranged units, you cannot capture the city with a ranged unit; you must move a melee unit into the city to take it. Similarly, air units and ranged water units cannot capture a city, though they can wear its defenses down to nothing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_TITLE"> 
			<Text>
				Attacking with Ranged Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_ADV_QUEST"> 
			<Text>
				What are the benefit of specialists?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_BODY"> 
			<Text>
				Specialists provide the following benefits:[NEWLINE][NEWLINE]Artists increase a city's cultural output and speed the creation of Great Artists.[NEWLINE][NEWLINE]Merchants increase a city's gold output and speed the creation of Great Merchants.[NEWLINE][NEWLINE]Scientists increase a city's science output and speed the creation of Great Scientists.[NEWLINE][NEWLINE]Engineers increase a city's production output and speed the creation of Great Engineers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_TITLE"> 
			<Text>
				Benefits of Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_ADV_QUEST"> 
			<Text>
				How can you change what a city is constructing?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_BODY"> 
			<Text>
				If you wish to change what a city is constructing, you may do so on the City Screen. The production already expended on the original item is not applied to the new item; however, it remains "on the books" for a while and if you later order that city to resume construction on the original item, it may get the benefit of some or all of the earlier production. The longer the delay, the more production is lost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_TITLE"> 
			<Text>
				Changing Construction
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_ADV_QUEST"> 
			<Text>
				What is the city banner?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_HEADING2_BODY"> 
			<Text>
				The city banner appears on the Main Map. It provides a useful snapshot of the goings-on in the city.[NEWLINE][TAB][TAB][TAB][TAB] Name[NEWLINE][TAB][TAB][TAB][TAB] Defensive Strength [NEWLINE][TAB][TAB][TAB][TAB] Unit Garrisoned in City[NEWLINE][TAB][TAB][TAB][TAB] Item Being Constructed in City*[NEWLINE][TAB][TAB][TAB][TAB] Turns Until Construction is Complete*[NEWLINE][TAB][TAB][TAB][TAB] City's Size[NEWLINE][TAB][TAB][TAB][TAB] Turns Until City Grows*[NEWLINE][TAB][TAB][TAB][TAB] City's Religion**[NEWLINE][TAB][TAB][TAB][TAB] *Not displayed on foreign city.[NEWLINE][TAB][TAB][TAB][TAB] **Not displayed until a Pantheon or Religion is present in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_HEADING2_TITLE"> 
			<Text>
				The City Banner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_ADV_QUEST"> 
			<Text>
				How does the city build menu work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_HEADING3_BODY"> 
			<Text>
				The City Build Menu displays all of the Units, Buildings and Wonders that you can construct in that city at that time. As your Technology increases new items will appear and obsolete items will disappear. Each entry tells you how many turns it will take until construction is complete.  If an entry is grayed-out, then you are currently unable to construct the item. Roll your cursor over the entry to see what you're missing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_HEADING3_TITLE"> 
			<Text>
				The City Build Menu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_ADV_QUEST"> 
			<Text>
				How does city combat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_HEADING2_BODY"> 
			<Text>
				Cities may be attacked and captured by enemy units. Each city has a "defensive value" which is determined by the city's location, its size, whether any military units are "garrisoned" in that city, and whether defensive buildings such as walls have been constructed in the city. The higher the city's defensive value, the harder it is to capture the city. Unless the city is extremely weak or the attacking unit is extremely strong, it will take multiple units multiple turns to capture a city. See the section on Combat for details on warfare in general.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_HEADING2_TITLE"> 
			<Text>
				City Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_ADV_QUEST"> 
			<Text>
				What is the city screen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_HEADING2_BODY"> 
			<Text>
				Click on a city's banner to reach the city screen. The city-screen allows you to "fine tune" your control over each city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_HEADING2_TITLE"> 
			<Text>
				The City Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_ADV_QUEST"> 
			<Text>
				How do military units work with cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_HEADING3_BODY"> 
			<Text>
				Only one combat unit may occupy a city at a time. That military unit is said to "Garrison" the city, and it adds a significant defensive bonus to the city. Additional combat units may move through the city, but they cannot end their turn there. (So if you build a combat unit in a city with a garrison, you have to move one of the two units out before you end your turn.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_HEADING3_TITLE"> 
			<Text>
				Combat Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_ADV_QUEST"> 
			<Text>
				How is a city conquered?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_BODY"> 
			<Text>
				When your unit enters an enemy city, you have three choices: you can destroy the city, you can annex it and make it part of your empire, or you can make it into a puppet state. Each has its own benefits and costs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_TITLE"> 
			<Text>
				Conquering A City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_ADV_QUEST"> 
			<Text>
				How does constructing buildings at a city work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_BODY"> 
			<Text>
				Only one building of each kind may be constructed in a city; you cannot have duplicate buildings in the same city. Once you've constructed a building, that building will disappear from that city's City Build Menu. (You can still build the same building in another city, of course.) See the section on Buildings for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_TITLE"> 
			<Text>
				Constructing Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_ADV_QUEST"> 
			<Text>
				How does constructing units at a city work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_BODY"> 
			<Text>
				You can build any number of units in a city (as long as you have the required resources and the unit hasn't become obsolete). Since you can only have one combat and one non-combat unit in a city, you may have to move the newly-constructed unit out of the city immediately after it's built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_TITLE"> 
			<Text>
				Constructing Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_ADV_QUEST"> 
			<Text>
				How does constructing wonders at a city work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_BODY"> 
			<Text>
				There are three kinds of Wonders in the game: National Wonders, World Wonders, and Project Wonders. Each civilization may construct a single copy of a National Wonder (in other words, each civ may build one National Epic, but no civ may build two). Projects work exactly the same as National Wonders. Only one of each World Wonder may be constructed anywhere in the world: once one civ has constructed one, no other civ may do so. Wonders will disappear from the City Build Menu once you can no longer construct them.[NEWLINE][NEWLINE]If another civ completes construction of a World Wonder while you are building it, you will receive a gold bonus to compensate you for your efforts, and you'll have to begin construction on something else.[NEWLINE][NEWLINE]See the section on Wonders for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_TITLE"> 
			<Text>
				Constructing Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_ADV_QUEST"> 
			<Text>
				What things can a city construct?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_BODY"> 
			<Text>
				You may construct buildings, wonders, or units in a city. Only one can be constructed at a time. When construction is complete the "CHOOSE PRODUCTION" alert message will appear; click on this to access the "City Build Menu" and choose the next item to construct.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_TITLE"> 
			<Text>
				Construction in Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_ADV_QUEST"> 
			<Text>
				What can be done to help defend a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_BODY"> 
			<Text>
				There are a number of things you can do to improve a city's defenses. You may "garrison" a strong unit in the city. A melee unit will greatly increase the city's defensive strength, while a ranged unit can fire outward from within a city at nearby enemy units.[NEWLINE][NEWLINE]You may also construct Walls and Castles that will improve the city's strength. A city on a hill gets a defensive bonus as well.[NEWLINE][NEWLINE]No matter how powerful a city is, however, it is very important to have units outside the city supporting it.[NEWLINE][NEWLINE]See the section on Combat for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_TITLE"> 
			<Text>
				Defending A City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_ADV_QUEST"> 
			<Text>
				How can a city be destroyed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_BODY"> 
			<Text>
				If you destroy the city, it's gone. For good. All of its buildings, wonders, and citizens are no more. We hope you're proud of yourself, you big bully! While there are some good reasons for destroying a city, mostly to do with your population's happiness, this extreme behavior does have significant diplomatic consequences - i.e., other civs and city-states may be less likely to ally with you if they think you're a bloodthirsty maniac. You can destroy the city immediately upon capturing it or at any point after that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_TITLE"> 
			<Text>
				Destroying the City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HEADING1_BODY"> 
			<Text>
				Cities are vital to your civilization's success. They allow you to build units, buildings and wonders. They allow you to research new technologies and gather wealth. You cannot win without powerful, well-situated cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HEADING1_TITLE"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_ADV_QUEST"> 
			<Text>
				How can I found more cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_HEADING2_BODY"> 
			<Text>
				Cities are constructed by Settler units. If the Settler is in a location where a city can be constructed, the "Found City" action button will appear. Click on the button and the Settler will disappear, to be replaced by the new city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_HEADING2_TITLE"> 
			<Text>
				How to Build Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_ADV_QUEST"> 
			<Text>
				How can the land around a city be improved?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_BODY"> 
			<Text>
				While certain tiles naturally provide good amounts of food, gold, and so forth, many can be "improved" to provide even more, thus increasing a city's growth, gold, productivity, or science. You need to build "Workers" to improve the lands. Once you have a Worker, you can order it to construct improvements such as farms, mines and so forth that will make the land around your cities far more productive.  See the section on Workers for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_TITLE"> 
			<Text>
				Improving the Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_ADV_QUEST"> 
			<Text>
				Why can some cities not be destroyed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_BODY"> 
			<Text>
				You can't destroy a city that you founded.  (Some other civ can, but not you.) Also, you cannot destroy another civ's capital city or the Holy City for any religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_TITLE"> 
			<Text>
				Indestructible Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_ADV_QUEST"> 
			<Text>
				What does it mean to make a city a puppet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_BODY"> 
			<Text>
				If you make the conquered city a puppet, you gain the benefit of the city's research and its output of gold, while taking a much smaller hit to your citizens' happiness. However, you do not control the city's production. It makes the buildings it chooses and it creates no new units or wonders at all. Thus you'll have to provide the military force for its defense, and if you want to make the city more efficient, you'll have to order your civ's Workers to improve its land.  You can annex a puppet city at any time. To do so, click on the city's banner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_TITLE"> 
			<Text>
				Making the City a Puppet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_NONCOMBATUNITS_HEADING3_BODY"> 
			<Text>
				Only one non-combat unit (Worker, Settler, or Great Person) may occupy a city at a time. Others can move through, but they cannot end their move in the city. Thus, a city may have at most two units in it at the end of a turn: one combat unit and one non-combat unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_NONCOMBATUNITS_HEADING3_TITLE"> 
			<Text>
				Non-Combat Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_ADV_QUEST"> 
			<Text>
				How can you use [ICON_GOLD] gold to purchase things in a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_BODY"> 
			<Text>
				You can purchase units or buildings with gold from within your city screen. This can be helpful if you need something in a hurry, like additional units to defend against an invader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_TITLE"> 
			<Text>
				Purchasing an Item
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_ADV_QUEST"> 
			<Text>
				Why can't specialists work on a tile as well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_BODY"> 
			<Text>
				When a citizen is assigned to be a Specialist, that citizen is no longer available to work in the tiles around the city; therefore the city loses the food, production or science that citizen would otherwise bring in. (However, if the city has more citizens than it has tiles to work, the Specialist may have no negative effect upon production at all.) See the section on assigning citizens to work tiles for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_TITLE"> 
			<Text>
				Specialists are Not in the Fields
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_ADV_QUEST"> 
			<Text>
				What are specialists?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				Specialists are citizens who have been assigned to work in a building constructed in their city. There are four kinds of specialists in Civilization V: Scientists, Merchants, Artists, and Engineers. A museum, for example, allows one or two citizens to be assigned to work in the building as Artist specialists. Not all buildings allow specialists to be assigned to them. See the individual building entries for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SUPPLY"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SUPPLY_TT"> 
			<Text>
				Provided by Number of Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_ADV_QUEST"> 
			<Text>
				What if a [ICON_CITIZEN] citizen is not working the fields or is not a specialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_BODY"> 
			<Text>
				If a citizen is not assigned to work in the fields and is not a specialist, that citizen still provides a benefit of + 1 Production to the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_TITLE"> 
			<Text>
				Unemployed Citizens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNITSINCITIES_HEADING2_TITLE"> 
			<Text>
				Units in Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_ADV_QUEST"> 
			<Text>
				Where should cities be founded?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_BODY"> 
			<Text>
				Cities should be founded in locations with plenty of food and production and with access to resources such as wheat, fish, and cattle. It's often a good idea to build a city on a river or coastal hex. Cities founded on hills gain a defensive bonus, making it harder for enemies to capture them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_TITLE"> 
			<Text>
				Where to Found Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_ADV_QUEST"> 
			<Text>
				How does a city's population interact with the land?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_HEADING2_BODY"> 
			<Text>
				Cities thrive based upon the land around them. Their citizens "work" the land, harvesting food, gold, production and science from the tiles. Citizens can work tiles that are within three tiles' distance from the city and that are within your civilization's borders. Only one city can work a single tile even if it's within three tiles' distance from more than one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_HEADING2_TITLE"> 
			<Text>
				Working the Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY"> 
			<Text>
				City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYIMPROVEMENTSTRATEGY_PLUG_UP_RESOURCES_HAVE_MORE"> 
			<Text>
				There is a source of {1_ResourceName:textkey} near {2_CityName:textkey}. We already have this resource, but we could use any additional that we have in diplomatic trades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYIMPROVEMENTSTRATEGY_PLUG_UP_RESOURCES_HAVE_ZERO"> 
			<Text>
				We don't have any {1_ResourceName:textkey} and there is a source near {2_CityName:textkey}. Send a Worker (land) or Work boat (sea) out to improve that tile so we can get access to that resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_ADV_QUEST"> 
			<Text>
				What is a Great Prophet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_BODY"> 
			<Text>
				Great Prophets are earned as the result of collecting [ICON_PEACE] Faith, and are the only unit that can found or enhance a religion. Once you've accumulated enough [ICON_PEACE] Faith (at least 200 in a standard speed game), you have a chance to spawn a Great Prophet. Once a Great Prophet appears, you can use their "Found Religion" ability to create your own custom religion. Like other Great People, the Great Prophet has other abilities as well, including starting a Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_TITLE"> 
			<Text>
				Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ADV_QUEST"> 
			<Text>
				What are city-states?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_ADV_QUEST"> 
			<Text>
				What does it mean to be allies with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_HEADING4_BODY"> 
			<Text>
				If you're allied with a city-state, you'll get a stronger version of the benefits of friendship. In addition, the city-state will give you all of their luxury and strategic resources. Only one civilization can be allied with a city-state at a time - if multiple are eligible, whichever has the highest IPs gets the position.[NEWLINE][NEWLINE]Additionally, if you're allied with a City-State you can pay them to improve a resource, which makes the resource available to you. To do this, click on "Give a Gift" within the City-State screen, then click on "200 [ICON_GOLD] Gold - Improve a Resource". Select the resource tile you would like to have improved, and the improvement is placed immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_HEADING4_TITLE"> 
			<Text>
				Allies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALMATY"> 
			<Text>
				Almaty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALMATY_ADJ"> 
			<Text>
				Almaty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTANANARIVO"> 
			<Text>
				Antananarivo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTANANARIVO_ADJ"> 
			<Text>
				Antananarivo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTWERP"> 
			<Text>
				Antwerp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTWERP_ADJ"> 
			<Text>
				Antwerp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BELGRADE"> 
			<Text>
				Belgrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BELGRADE_ADJ"> 
			<Text>
				Belgrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BOGOTA"> 
			<Text>
				Bogota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BOGOTA_ADJ"> 
			<Text>
				Bogotan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BORNU"> 
			<Text>
				Bornu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BORNU_ADJ"> 
			<Text>
				Bornu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRATISLAVA"> 
			<Text>
				Bratislava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRATISLAVA_ADJ"> 
			<Text>
				Bratislavan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRUSSELS"> 
			<Text>
				Brussels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRUSSELS_ADJ"> 
			<Text>
				Brussels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUCHAREST"> 
			<Text>
				Bucharest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUCHAREST_ADJ"> 
			<Text>
				Bucharest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUDAPEST"> 
			<Text>
				Budapest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUDAPEST_ADJ"> 
			<Text>
				Budapest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUENOS_AIRES"> 
			<Text>
				Buenos Aires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUENOS_AIRES_ADJ"> 
			<Text>
				Buenos Aires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUNKEYA"> 
			<Text>
				Bunkeya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUNKEYA_ADJ"> 
			<Text>
				Bunkeya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BYBLOS"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BYBLOS_ADJ"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAHOKIA"> 
			<Text>
				Cahokia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAHOKIA_ADJ"> 
			<Text>
				Cahokia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAPE_TOWN"> 
			<Text>
				Cape Town
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAPE_TOWN_ADJ"> 
			<Text>
				Cape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COLOMBO"> 
			<Text>
				Colombo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COLOMBO_ADJ"> 
			<Text>
				Colombo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_ADV_QUEST"> 
			<Text>
				How do you communicate with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_BODY"> 
			<Text>
				In order to communicate with a city-state, you must find it first. When one of your units encounters a city-state, the city-state will tell you what type it is, and it will often give you a gift of gold as well. (This is another good reason to explore the world!)[NEWLINE][NEWLINE]Once you have met, the city-state may periodically make contact with you to ask you to undertake "missions". If you want to get in touch with the city-state, you can click on the city itself, or you can go through the Diplomacy Panel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_TITLE"> 
			<Text>
				Communicating with City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COPENHAGEN"> 
			<Text>
				Copenhagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COPENHAGEN_ADJ"> 
			<Text>
				Copenhagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_ADV_QUEST"> 
			<Text>
				What does it mean for a city-state to be cultured?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_HEADING3_BODY"> 
			<Text>
				A cultured city-state can help you improve your culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_HEADING3_TITLE"> 
			<Text>
				Cultured
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_ADV_QUEST"> 
			<Text>
				How do city-states effect diplomatic victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_BODY"> 
			<Text>
				You win a Diplomatic Victory by winning an election for the position of World Leader once the World Congress becomes the United Nations. If going this route, remember that City-States will provide Delegates for whoever they are allied with. See the section on Victory for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_TITLE"> 
			<Text>
				City-States and Diplomatic Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_ADV_QUEST"> 
			<Text>
				What happens if I leave a city-state alone?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_HEADING3_BODY"> 
			<Text>
				If you don't do anything, your IPs will tend to revert to zero over time: if your IPs are positive, they'll reduce by a small amount each turn. If they're negative, they'll increase by a small amount each turn. (The exact amount can vary based on the City-State's personality.) So if you want to maintain positive relations with a city-state, you'll have to periodically complete a mission or give them a gift.[NEWLINE][NEWLINE]Note that you lose a handful of IPs per turn for each of your units "trespassing" in a city-state's territory. If you are friends with the city-state, you can move through its territory with no consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_HEADING3_TITLE"> 
			<Text>
				Doing Nothing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DUBLIN"> 
			<Text>
				Dublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DUBLIN_ADJ"> 
			<Text>
				Dublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_EDINBURGH"> 
			<Text>
				Edinburgh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_EDINBURGH_ADJ"> 
			<Text>
				Edinburgh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FLORENCE"> 
			<Text>
				Florence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FLORENCE_ADJ"> 
			<Text>
				Florentine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_ADV_QUEST"> 
			<Text>
				What does it mean to be friends with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_HEADING4_BODY"> 
			<Text>
				If you're "friends" with a city-state, the city-state will periodically give you gifts - a cultured city-state will give you culture; a maritime city-state will give you food; a militaristic city-state will give you military units; a mercantile city-state will give you happiness; and a religious city-state will give you faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_HEADING4_TITLE"> 
			<Text>
				Friends
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENEVA"> 
			<Text>
				Geneva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENEVA_ADJ"> 
			<Text>
				Geneva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENOA"> 
			<Text>
				Genoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENOA_ADJ"> 
			<Text>
				Genoese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_ADV_QUEST"> 
			<Text>
				How does giving city-states [ICON_GOLD] Gold effect our relationship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_BODY"> 
			<Text>
				One of the most cost-effective ways to increase your IP total is to give a city-state gold. To give a city-state gold, click on the city-state itself and then pick the appropriate menu item.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_TITLE"> 
			<Text>
				Gold: The Gift That Keeps on Giving!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_ADV_QUEST"> 
			<Text>
				How does giving city-states units effect our relationship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_BODY"> 
			<Text>
				You can also give a city-state units. One way to do this is to move the unit into the city-state's territory and then click on the "Give Unit" button in the unit's Action menu. (You can also give them units anywhere on the screen through the city-state Diplomacy screen.) It should be noted that gold usually is the better gift, unless the city-state is specifically requesting units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_TITLE"> 
			<Text>
				Give Them Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HANOI"> 
			<Text>
				Hanoi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HANOI_ADJ"> 
			<Text>
				Hanoi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HEADING1_BODY"> 
			<Text>
				City-States are the smaller political entities in Civilization V. They cannot win a game - they're not competing against you - but they can greatly assist or impede your progress towards victory. You can befriend City-States and gain a number of important benefits; you can ignore them and concentrate on bigger and more important foes; or you can conquer them and take their stuff. It's up to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HEADING1_TITLE"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HELSINKI"> 
			<Text>
				Helsinki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HELSINKI_ADJ"> 
			<Text>
				Helsinki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HONG_KONG"> 
			<Text>
				Hong Kong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HONG_KONG_ADJ"> 
			<Text>
				Hong Kong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_IFE"> 
			<Text>
				Ife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_IFE_ADJ"> 
			<Text>
				Ife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_ADV_QUEST"> 
			<Text>
				What are the city-state influence levels?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_BODY"> 
			<Text>
				There are four influence levels with city-states: war, neutral, friends, and allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_TITLE"> 
			<Text>
				Influence Levels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_ADV_QUEST"> 
			<Text>
				What is city-state influence?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_BODY"> 
			<Text>
				Your relations with each city-state are measured by "Influence Points" (IPs). They usually start at zero and your actions can increase or decrease them (yes, they can go quite negative!). Your current IP level is noted on the city-state's banner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_TITLE"> 
			<Text>
				City-State Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JAKARTA"> 
			<Text>
				Jakarta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JAKARTA_ADJ"> 
			<Text>
				Jakarta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JERUSALEM"> 
			<Text>
				Jerusalem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JERUSALEM_ADJ"> 
			<Text>
				Jerusalem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KABUL"> 
			<Text>
				Kabul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KABUL_ADJ"> 
			<Text>
				Kabul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KATHMANDU"> 
			<Text>
				Kathmandu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KATHMANDU_ADJ"> 
			<Text>
				Kathmandu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KIEV"> 
			<Text>
				Kiev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KIEV_ADJ"> 
			<Text>
				Kievan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KUALA_LUMPUR"> 
			<Text>
				Kuala Lumpur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KUALA_LUMPUR_ADJ"> 
			<Text>
				Kuala Lumpur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KYZYL"> 
			<Text>
				Kyzyl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KYZYL_ADJ"> 
			<Text>
				Kyzyl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LA_VENTA"> 
			<Text>
				La Venta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LA_VENTA_ADJ"> 
			<Text>
				La Venta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LHASA"> 
			<Text>
				Lhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LHASA_ADJ"> 
			<Text>
				Lhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_ADV_QUEST"> 
			<Text>
				What does it mean to liberate a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_HEADING2_BODY"> 
			<Text>
				If another civ has captured a city-state and you capture it from them, you have the option to "liberate" that city-state. If you do so, you'll immediately get a huge bunch of IPs from that city-state. In addition, that city-state will always vote for you during "World Leader" elections.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_HEADING2_TITLE"> 
			<Text>
				Liberating a City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LISBON"> 
			<Text>
				Lisbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LISBON_ADJ"> 
			<Text>
				Lisbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LUBA"> 
			<Text>
				Luba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LUBA_ADJ"> 
			<Text>
				Luba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MALACCA"> 
			<Text>
				Malacca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MALACCA_ADJ"> 
			<Text>
				Malacca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MANILA"> 
			<Text>
				Manila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MANILA_ADJ"> 
			<Text>
				Manilan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_ADV_QUEST"> 
			<Text>
				What does it mean for a city-state to be maritime?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_HEADING3_BODY"> 
			<Text>
				A maritime city-state can provide food to your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_HEADING3_TITLE"> 
			<Text>
				Maritime
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARRAKECH"> 
			<Text>
				Marrakech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARRAKECH_ADJ"> 
			<Text>
				Marrakech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MBANZA_KONGO"> 
			<Text>
				M'banza-Kongo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MBANZA_KONGO_ADJ"> 
			<Text>
				Kongolese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MELBOURNE"> 
			<Text>
				Melbourne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MELBOURNE_ADJ"> 
			<Text>
				Melburnian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILAN"> 
			<Text>
				Milan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILAN_ADJ"> 
			<Text>
				Milanese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_ADV_QUEST"> 
			<Text>
				What does it mean for a city-state to be militaristic?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_BODY"> 
			<Text>
				A militaristic city-state can provide units to your army.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_TITLE"> 
			<Text>
				Militaristic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_ADV_QUEST"> 
			<Text>
				What are city-state missions and how do they effect influence?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_HEADING2_BODY"> 
			<Text>
				Periodically, a city-state may announce a "mission" - perhaps it's being plagued by barbarians, for example, or its people seek knowledge of Natural Wonders, or perhaps they're being attacked by another civilization and they seek allies.[NEWLINE][NEWLINE]If you complete the mission before another civ does so, you'll earn Influence Points with the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_HEADING2_TITLE"> 
			<Text>
				City-State Missions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOGADISHU"> 
			<Text>
				Mogadishu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOGADISHU_ADJ"> 
			<Text>
				Mogadishu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOMBASA"> 
			<Text>
				Mombasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOMBASA_ADJ"> 
			<Text>
				Mombasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MONACO"> 
			<Text>
				Monaco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MONACO_ADJ"> 
			<Text>
				Monaco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_ADV_QUEST"> 
			<Text>
				What does it mean to be neutral with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_BODY"> 
			<Text>
				The city-state doesn't especially like or hate you. You can give them gold or do missions to improve your IP level, or you can degrade your IP by trespassing and suchlike.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_TITLE"> 
			<Text>
				Neutral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ORMUS"> 
			<Text>
				Ormus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ORMUS_ADJ"> 
			<Text>
				Ormus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OSLO"> 
			<Text>
				Oslo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OSLO_ADJ"> 
			<Text>
				Oslo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OUGADOUGOU"> 
			<Text>
				Ouagadougou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OUGADOUGOU_ADJ"> 
			<Text>
				Ouagadougou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PANAMA_CITY"> 
			<Text>
				Panama City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PANAMA_CITY_ADJ"> 
			<Text>
				Panamanian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_ADV_QUEST"> 
			<Text>
				What does it mean to be at permanent war with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_BODY"> 
			<Text>
				You've so totally angered a City-State that it's grown wary of you. This occurs if you've declared war on too many of the City-States around you - word will spread, and your minimum influence level with large groups of City-States will permanently drop from 0 to -20 (meaning that your influence can degrade well below 0).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_TITLE"> 
			<Text>
				Wary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PRAGUE"> 
			<Text>
				Prague
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PRAGUE_ADJ"> 
			<Text>
				Prague
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_QUEBEC_CITY"> 
			<Text>
				Quebec City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_QUEBEC_CITY_ADJ"> 
			<Text>
				Quebec City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RAGUSA"> 
			<Text>
				Ragusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RAGUSA_ADJ"> 
			<Text>
				Ragusan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIGA"> 
			<Text>
				Riga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIGA_ADJ"> 
			<Text>
				Rigan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIO_DE_JANEIRO"> 
			<Text>
				Rio de Janeiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIO_DE_JANEIRO_ADJ"> 
			<Text>
				Rio de Janeiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SAMARKAND"> 
			<Text>
				Samarkand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SAMARKAND_ADJ"> 
			<Text>
				Samarkand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEGOU"> 
			<Text>
				Segou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEGOU_ADJ"> 
			<Text>
				Segou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEOUL"> 
			<Text>
				Seoul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEOUL_ADJ"> 
			<Text>
				Seoul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SIDON"> 
			<Text>
				Sidon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SIDON_ADJ"> 
			<Text>
				Sidon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SINGAPORE"> 
			<Text>
				Singapore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SINGAPORE_ADJ"> 
			<Text>
				Singaporean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOFIA"> 
			<Text>
				Sofia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOFIA_ADJ"> 
			<Text>
				Sofian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOKOTO"> 
			<Text>
				Sokoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOKOTO_ADJ"> 
			<Text>
				Sokoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_STOCKHOLM"> 
			<Text>
				Stockholm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_STOCKHOLM_ADJ"> 
			<Text>
				Stockholm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SYDNEY"> 
			<Text>
				Sydney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SYDNEY_ADJ"> 
			<Text>
				Sydney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_ADV_QUEST"> 
			<Text>
				What are the different types of city-states?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_HEADING2_BODY"> 
			<Text>
				There are five different "flavors" of city-states. Each can provide you with different benefits if you befriend or ally with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_HEADING2_TITLE"> 
			<Text>
				Types of City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYRE"> 
			<Text>
				Tyre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYRE_ADJ"> 
			<Text>
				Tyre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_UR"> 
			<Text>
				Ur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_UR_ADJ"> 
			<Text>
				Ur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VALLETTA"> 
			<Text>
				Valletta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VALLETTA_ADJ"> 
			<Text>
				Valletta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VANCOUVER"> 
			<Text>
				Vancouver
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VANCOUVER_ADJ"> 
			<Text>
				Vancouverite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VATICAN_CITY"> 
			<Text>
				Vatican City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VATICAN_CITY_ADJ"> 
			<Text>
				Vatican
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VENICE"> 
			<Text>
				Venice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VENICE_ADJ"> 
			<Text>
				Venetian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VIENNA"> 
			<Text>
				Vienna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VIENNA_ADJ"> 
			<Text>
				Viennese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VILNIUS"> 
			<Text>
				Vilnius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VILNIUS_ADJ"> 
			<Text>
				Vilnian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_ADV_QUEST"> 
			<Text>
				How can you declare war on a city state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_BODY"> 
			<Text>
				You can declare war on a City-State at any time. You can do so through the Diplomatic Panel or by ordering one of your units to attack a City-State's unit or city. You can offer peace to a City-State through the Diplomatic Panel or by clicking on the city.[NEWLINE][NEWLINE]It's important to remember that if you attack too many City-States, many will grow wary of you, causing your minimum influence level to permanently drop from 0 to -20.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_TITLE"> 
			<Text>
				War of the City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WARSAW"> 
			<Text>
				Warsaw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WARSAW_ADJ"> 
			<Text>
				Warsaw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_ADV_QUEST"> 
			<Text>
				What does it mean to be at war with a city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_HEADING4_BODY"> 
			<Text>
				While at war with a City-State, your influence will remain negative and they certainly won't give you any stuff.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_HEADING4_TITLE"> 
			<Text>
				War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WELLINGTON"> 
			<Text>
				Wellington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WELLINGTON_ADJ"> 
			<Text>
				Wellingtonian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WITTENBERG"> 
			<Text>
				Wittenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WITTENBERG_ADJ"> 
			<Text>
				Wittenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_YEREVAN"> 
			<Text>
				Yerevan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_YEREVAN_ADJ"> 
			<Text>
				Yerevan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZANZIBAR"> 
			<Text>
				Zanzibar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZANZIBAR_ADJ"> 
			<Text>
				Zanzibar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZURICH"> 
			<Text>
				Zurich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZURICH_ADJ"> 
			<Text>
				Zurich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BLOCKADED_CITY_TILE"> 
			<Text>
				This tile is being blockaded by an enemy.  You may not work it until the blockading enemy is removed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUILDING_LIST"> 
			<Text>
				Building List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUILDING_SPECIALIST_YIELD"> 
			<Text>
				{1_NumSpecialists} {2_SpecialistDesc * {1_NumSpecialists}}... {3_YieldString} each
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUYPLOT_TT"> 
			<Text>
				When you have enough [ICON_GOLD] Gold, this will purchase one of the highlighted tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_PLOT_TEXT"> 
			<Text>
				Buy Plot Text
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_TILE"> 
			<Text>
				Buy a Tile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_TILE_TT"> 
			<Text>
				Spend [ICON_GOLD] Gold to fund your citizens' settlement of a tile adjacent to your borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHANGE_PROD"> 
			<Text>
				CHANGE PRODUCTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHANGE_PROD_TT"> 
			<Text>
				Change what this City's current construction project is.  Only one item at a time may be produced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHOOSE_PROD"> 
			<Text>
				CHOOSE PRODUCTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHOOSE_PROD_TT"> 
			<Text>
				Choose what this City's current construction project is.  Only one item at a time may be produced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZENS_TEXT"> 
			<Text>
				{1_NumCitizens: plural 1?Citizen; other?Citizens;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZEN_ALLOCATION"> 
			<Text>
				Citizen Management
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZEN_ICON_TT"> 
			<Text>
				Citizen Symbol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITYINFO_TEXT"> 
			<Text>
				City Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITY_CENTER"> 
			<Text>
				The City Center is automatically worked for free.  Click here to have governor reassign the workforce.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITY_COMB_STRENGTH_TT"> 
			<Text>
				City Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CLAIM_NEW_LAND"> 
			<Text>
				Buy this plot of land for {1_Num}[ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CULTURE_TEXT"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_EACH"> 
			<Text>
				each
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_EMPTY_SLOT"> 
			<Text>
				Empty Specialist Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_ENEMY_UNIT_CITY_TILE"> 
			<Text>
				This tile has an enemy on it.  You may not work it until the enemy unit is removed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FAITH_TEXT"> 
			<Text>
				Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_AVOID_GROWTH_TEXT"> 
			<Text>
				Avoid Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_AVOID_GROWTH_TT"> 
			<Text>
				Click here to have the city attempt to stay the same population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BALANCED_TEXT"> 
			<Text>
				Default Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BALANCED_TT"> 
			<Text>
				Click here to have this city use the default citizen allocation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_C_TEXT"> 
			<Text>
				Close City Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_O_TEXT"> 
			<Text>
				Open City Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_TT"> 
			<Text>
				Manage City Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_CULTURE_TEXT"> 
			<Text>
				[ICON_CULTURE] Culture Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_CULTURE_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FAITH_TEXT"> 
			<Text>
				[ICON_PEACE] Faith Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FAITH_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FOOD_TEXT"> 
			<Text>
				[ICON_FOOD] Food Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FOOD_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_FOOD] Food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GOLD_TEXT"> 
			<Text>
				[ICON_GOLD] Gold Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GOLD_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GREAT_PERSON_TEXT"> 
			<Text>
				[ICON_GREAT_PEOPLE] Great Person Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GREAT_PERSON_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_GREAT_PEOPLE] Great People.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_PROD_TEXT"> 
			<Text>
				[ICON_PRODUCTION] Production Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_PROD_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESEARCH_TEXT"> 
			<Text>
				[ICON_RESEARCH] Science Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESEARCH_TT"> 
			<Text>
				Click here to have this city emphasize production of [ICON_RESEARCH] Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESET_TEXT"> 
			<Text>
				Reset Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESET_TT"> 
			<Text>
				Click here to remove all user locked tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_IN_TURNS"> 
			<Text>
				{1_Num} [ICON_FOOD]/Turn, {2_Num} Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_IN_TURNS_TT"> 
			<Text>
				In {1_Num} turns your City will grow and an additional citizen will be able to collect resources from a tile near your City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_TEXT"> 
			<Text>
				Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FORCED_WORK_TILE"> 
			<Text>
				You have selected this tile to work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GG_PROGRGRESS"> 
			<Text>
				Great General Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GOLD_TEXT"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GP_PROGRGRESS"> 
			<Text>
				Great Person Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GREAT_PEOPLE_TEXT"> 
			<Text>
				Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GREAT_WORK_BUILDINGS_TEXT"> 
			<Text>
				Great Work Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GUVNA_WORK_TILE"> 
			<Text>
				Your governor has selected this tile to work.  You may click here to override this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_MAINTENANCE"> 
			<Text>
				Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_MANUAL_SPEC_CONTROL"> 
			<Text>
				Manual Specialist Control
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NEED_MONEY_BUY_TILE"> 
			<Text>
				You need {1_Num} [ICON_GOLD] Gold to buy this land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NEED_MONEY_BUY_TILE_TT"> 
			<Text>
				When you have enough [ICON_GOLD]Gold to do so, this will fund your citizens' settlement of one of the tiles highlighted in white.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NUTHA_CITY_TILE"> 
			<Text>
				This tile is being worked by another city in your nation.  You may click here to work it, but the other city will no longer be working it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_OFF"> 
			<Text>
				OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_OTHER"> 
			<Text>
				OTHER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PERTURN_TEXT"> 
			<Text>
				+{1_perTurn:number "#.##"}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PERTURN_TEXT_NEGATIVE"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_perTurn:number "#.##"}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PLACEHOLDER_TT"> 
			<Text>
				Placeholder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_BUTTON"> 
			<Text>
				PRODUCE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_RESEARCH"> 
			<Text>
				Produce Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_WEALTH"> 
			<Text>
				Produce Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PROD_METER_TT"> 
			<Text>
				Right-Click for more information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PROD_TEXT"> 
			<Text>
				Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PURCHASE_BUTTON"> 
			<Text>
				PURCHASE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PURCHASE_TT"> 
			<Text>
				When you have enough [ICON_GOLD] Gold or [ICON_PEACE] Faith, buy a unit or building immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_C"> 
			<Text>
				Hide Queue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_C_TT"> 
			<Text>
				Close the Production Queue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_O"> 
			<Text>
				Show Queue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_O_TT"> 
			<Text>
				Open the Production Queue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_PROD"> 
			<Text>
				ADD TO QUEUE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_PROD_TT"> 
			<Text>
				Add an additional item to the end of the production queue (up to six items).  Only one item at a time will be produced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_SELECTION"> 
			<Text>
				Queue Selection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_DOWN_TEXT"> 
			<Text>
				Move down in the production queue.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_UP_TEXT"> 
			<Text>
				Move up in the production queue.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_X_TEXT"> 
			<Text>
				Remove from the production queue.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_DISABLED_BECAUSE_CAPITAL_TT"> 
			<Text>
				Cannot raze a city that was once a capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_TEXT"> 
			<Text>
				Raze City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_TT"> 
			<Text>
				Burn, baby, burn!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_REGULARBUILDING_TEXT"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESEARCH_TEXT"> 
			<Text>
				Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_DEMANDED"> 
			<Text>
				Resource Demanded: {1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_DEMANDED_TT"> 
			<Text>
				Connecting this Resource to your trade network will cause this City to go into "We Love the King Day", which increases [ICON_FOOD] growth!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_FULFILLED_TT"> 
			<Text>
				This City is in "We Love the King Day", which increases [ICON_FOOD] growth!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TO_ESPIONAGE"> 
			<Text>
				Return to Espionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TO_MAP"> 
			<Text>
				Return to Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TT"> 
			<Text>
				Return
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_SPECIALISTCONTROL_TT"> 
			<Text>
				Toggle between manual and AI control of Building Specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_SPECIAL_TEXT"> 
			<Text>
				Specialist Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_STAGNATION_TEXT"> 
			<Text>
				[COLOR_YELLOW]STAGNATION[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_STARVATION_TEXT"> 
			<Text>
				[COLOR_WARNING_TEXT]STARVATION[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TOGGLE_FOCUS_TT"> 
			<Text>
				Toggle City Focus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TOURISM_TEXT"> 
			<Text>
				Tourism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TURNS_TILL_CITIZEN_TEXT"> 
			<Text>
				{1_Turns:number} {1_Turns: plural 1?Turn; other?Turns;} until a New Citizen is Born
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TURNS_TILL_TILE_TEXT"> 
			<Text>
				{1_NumTurns:number} {1_NumTurns: plural 1?turn; other?turns;} until Border Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNEMPLOYED_TEXT"> 
			<Text>
				Unemployed Citizens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNEMPLOYED_TOOLTIP"> 
			<Text>
				Click here to have governor reassign the workforce.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNRAZE_BUTTON_TEXT"> 
			<Text>
				Stop City Razing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNRAZE_BUTTON_TT"> 
			<Text>
				Halt the razing process
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNWORKED_CITY_TILE"> 
			<Text>
				This tile is not currently being worked.  You may click here to work it, but doing so may override what the AI has already chosen for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_WLTKD_COUNTER"> 
			<Text>
				We Love The King Day! ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_WONDERS_TEXT"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ANNEX_TT"> 
			<Text>
				Click to annex this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ATHEISTS"> 
			<Text>
				{1_Num} Citizens: Atheists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_BLOCKADED"> 
			<Text>
				City is [ICON_BLOCKADED] Blockaded by an enemy unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_BURNING"> 
			<Text>
				City will be [ICON_RAZING] Razed to the ground in {1_Num} turn(s)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONNECTED"> 
			<Text>
				City has a [ICON_CONNECTED] City Connection with the [ICON_CAPITAL] Capital!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_ECONOMIC"> 
			<Text>
				Your Economic Advisor recommends building this here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_FOREIGN"> 
			<Text>
				Your Foreign Advisor recommends building this here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_MILITARY"> 
			<Text>
				Your Military Advisor recommends building this here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_SCIENCE"> 
			<Text>
				Your Science Advisor recommends building this here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CURRENTLY_PRODUCING_99PLUS_TT"> 
			<Text>
				{1_CityName} will produce {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {2_BldgName}} in more than 99 turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CURRENTLY_PRODUCING_TT"> 
			<Text>
				{1_CityName} will produce {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {2_BldgName}} in {3_Num} {3_Num: plural 1?turn; other?turns;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_DIPLOMAT_OTHER_CIV_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is in {3_CityName} as a diplomat. While {4_SpyRank} {5_SpyName} is in the city, they establish surveillance and inform you on that Civ's World Congress voting. {6_SpyRank} {7_SpyName} will also inform you of any intrigue that they discover during their visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ENTER_CITY_SCREEN"> 
			<Text>
				[COLOR_YELLOW]Click here to enter the city screen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_FAVORED_RELIGION"> 
			<Text>
				{2_Num} Citizens: {1_ReligionString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_GP_MOD"> 
			<Text>
				[ICON_BULLET] City Bonuses: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_HAS_SPY_TT"> 
			<Text>
				{1_SpyName} is occupying this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_HOLY_CITY"> 
			<Text>
				(Holy City)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_MAKE_RANGED_ATTACK"> 
			<Text>
				[COLOR_YELLOW]Click on this to have the city conduct a ranged attack.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AALBORG"> 
			<Text>
				Aalborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AARHUS"> 
			<Text>
				Aarhus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABERDEEN"> 
			<Text>
				Aberdeen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABERYSTWYTH"> 
			<Text>
				Aberystwyth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABUSIR"> 
			<Text>
				Abusir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABYDOS"> 
			<Text>
				Abydos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABYLA"> 
			<Text>
				Abyla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ACAPULCO"> 
			<Text>
				Acapulco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADAB"> 
			<Text>
				Adab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADAMA"> 
			<Text>
				Adama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADANA"> 
			<Text>
				Adana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADDISABABA"> 
			<Text>
				Addis Ababa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADEN"> 
			<Text>
				Aden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADIGRAT"> 
			<Text>
				Adigrat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADRIANOPLE"> 
			<Text>
				Adrianople
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADWA"> 
			<Text>
				Adwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AFYON"> 
			<Text>
				Afyon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGADIR"> 
			<Text>
				Agadir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGAIDIKA"> 
			<Text>
				Agaidika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRA"> 
			<Text>
				Agra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRAB"> 
			<Text>
				Agrab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRIPPINA"> 
			<Text>
				Agrippina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AHMEDABAD"> 
			<Text>
				Ahmedabad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AINU"> 
			<Text>
				Ainu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AIX_EN_PROVINCE"> 
			<Text>
				Aix-en-Province
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKHETATEN"> 
			<Text>
				Akhetaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKHMIN"> 
			<Text>
				Akhmim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKITA"> 
			<Text>
				Akita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKKAD"> 
			<Text>
				Akkad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKORIS"> 
			<Text>
				Akoris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKSHAK"> 
			<Text>
				Akshak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALACAHOYUK"> 
			<Text>
				Alacahoyuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALALAKH"> 
			<Text>
				Alalakh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALBAFUCENS"> 
			<Text>
				Alba Fucens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALBUQUERQUE"> 
			<Text>
				Albuquerque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALCORCON"> 
			<Text>
				Alcorcon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEMANNI"> 
			<Text>
				Alemanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEPPO"> 
			<Text>
				Aleppo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALERIA"> 
			<Text>
				Aleria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALGIERS"> 
			<Text>
				Algiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALICANTE"> 
			<Text>
				Alicante
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALKMAAR"> 
			<Text>
				Alkmaar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMARIKH"> 
			<Text>
				Almarikh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMATY"> 
			<Text>
				Almaty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMERE"> 
			<Text>
				Almere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMERIA"> 
			<Text>
				Almeria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALTARDESACRIFICIOS"> 
			<Text>
				Altar de Sacrificios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALTINTEPE"> 
			<Text>
				Altin Tepe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMARA"> 
			<Text>
				Amara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMARAVATI"> 
			<Text>
				Amaravati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASIA"> 
			<Text>
				Amaseia
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASTRIS"> 
			<Text>
				Amastris
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASYA"> 
			<Text>
				Amasya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBO"> 
			<Text>
				Ambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBON"> 
			<Text>
				Ambon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBRACIA"> 
			<Text>
				Ambracia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMERSFOORT"> 
			<Text>
				Amersfoort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMIDA"> 
			<Text>
				Amida
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMIENS"> 
			<Text>
				Amiens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMPHIPOLIS"> 
			<Text>
				Amphipolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMRAH"> 
			<Text>
				Amrah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMSTERDAM"> 
			<Text>
				Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMSTETTEN"> 
			<Text>
				Amstetten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANA"> 
			<Text>
				Ana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANASAZI"> 
			<Text>
				Anasazi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANCHORAGE"> 
			<Text>
				Anchorage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANDAHUAYLAS"> 
			<Text>
				Andahuaylas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANDONG"> 
			<Text>
				Andong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANGLE"> 
			<Text>
				Angle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANI"> 
			<Text>
				Ani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANIBA"> 
			<Text>
				Aniba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANIUM"> 
			<Text>
				Anium
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANJAR"> 
			<Text>
				Anjar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANJU"> 
			<Text>
				Anju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANKARA"> 
			<Text>
				Ankara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTALYA"> 
			<Text>
				Antalya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIGUA"> 
			<Text>
				Antigua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIOCH"> 
			<Text>
				Antioch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIUM"> 
			<Text>
				Antium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTWERP"> 
			<Text>
				Antwerp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANUTA"> 
			<Text>
				Anuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AOMORI"> 
			<Text>
				Aomori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AOTEAROA"> 
			<Text>
				Aotearoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APACHE"> 
			<Text>
				Apache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APELDOOM"> 
			<Text>
				Apeldoorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APIA"> 
			<Text>
				Apia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APOLLONIA"> 
			<Text>
				Apollonia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APOLYTON"> 
			<Text>
				Apolyton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APULON"> 
			<Text>
				Apulon
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AQUILEIA"> 
			<Text>
				Aquileia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARACAJU"> 
			<Text>
				Aracaju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARBELA"> 
			<Text>
				Arbela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARDEA"> 
			<Text>
				Ardea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AREQUIPA"> 
			<Text>
				Arequipa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARGOS"> 
			<Text>
				Argos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARHEIMAR"> 
			<Text>
				Árheimar
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARINNA"> 
			<Text>
				Arinna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARKHANGELSK"> 
			<Text>
				Arkhangel'sk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARMANT"> 
			<Text>
				Armant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARMINIUM"> 
			<Text>
				Arminium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARNHEM"> 
			<Text>
				Arnhem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARPAD"> 
			<Text>
				Arpad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARPINUM"> 
			<Text>
				Arpinum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARRAPKHA"> 
			<Text>
				Arrapkha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARRETIUM"> 
			<Text>
				Arretium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARSHADA"> 
			<Text>
				Arshada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTAKOANA"> 
			<Text>
				Artakoana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTAXATA"> 
			<Text>
				Artaxata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTUIN"> 
			<Text>
				Artuin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARUBA"> 
			<Text>
				Aruba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARYAN"> 
			<Text>
				Aryan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASELLA"> 
			<Text>
				Asella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASHUR"> 
			<Text>
				Ashur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASPABOTA"> 
			<Text>
				Aspabota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASSUR"> 
			<Text>
				Assur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASSYRIAN"> 
			<Text>
				Assyrian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASTRAKHAN"> 
			<Text>
				Astrakhan'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASTURIAS"> 
			<Text>
				Asturias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASUNCION"> 
			<Text>
				Asuncion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASYUT"> 
			<Text>
				Asyut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATHENS"> 
			<Text>
				Athens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATHRIBIS"> 
			<Text>
				Athribis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATICO"> 
			<Text>
				Atico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATLANTA"> 
			<Text>
				Atlanta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATLAY"> 
			<Text>
				Atlay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATTALIA"> 
			<Text>
				Attalia
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATTILAS_COURT"> 
			<Text>
				Attila's Court
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATZCAPOTZALCO"> 
			<Text>
				Atzcapotzalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUA"> 
			<Text>
				Aua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUGUSTADORUM"> 
			<Text>
				Augustadorum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AURELIANORUM"> 
			<Text>
				Aurelianorum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUTIYARA"> 
			<Text>
				Autiyara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVAR"> 
			<Text>
				Avar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVARIS"> 
			<Text>
				Avaris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVEIRO"> 
			<Text>
				Aveiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVIGNON"> 
			<Text>
				Avignon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AWAN"> 
			<Text>
				Awan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AWASA"> 
			<Text>
				Awasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AXUM"> 
			<Text>
				Axum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYDAB"> 
			<Text>
				Aydab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYODHYA"> 
			<Text>
				Ayodhya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYOTZINCO"> 
			<Text>
				Ayotzinco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BABANANGO"> 
			<Text>
				Babanango
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BABYLON"> 
			<Text>
				Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BACTRA"> 
			<Text>
				Bactra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BACTRIAN"> 
			<Text>
				Bactrian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADAJOZ"> 
			<Text>
				Badajoz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADARI"> 
			<Text>
				Badari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADISCHL"> 
			<Text>
				Bad Ischl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAD_TABIRA"> 
			<Text>
				Bad-Tabira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAECULA"> 
			<Text>
				Baecula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGACUM"> 
			<Text>
				Bagacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGASTANA"> 
			<Text>
				Bagastana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGHDAD"> 
			<Text>
				Baghdad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAHIRDAR"> 
			<Text>
				Bahir Dar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAIYARA"> 
			<Text>
				Baiyara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAI_BALIQ"> 
			<Text>
				Bai Baliq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALAT"> 
			<Text>
				Balat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALIKPAPAN"> 
			<Text>
				Balikpapan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALKH"> 
			<Text>
				Balkh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALSA"> 
			<Text>
				Balsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALTIMORE"> 
			<Text>
				Baltimore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAMPUR"> 
			<Text>
				Bampur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANDAR_LAMPUNG"> 
			<Text>
				Bandar Lampung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANDUNG"> 
			<Text>
				Bandung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANGALORE"> 
			<Text>
				Bangalore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANJARMASIN"> 
			<Text>
				Banjarmasin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANNOCK"> 
			<Text>
				Bannock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANTU"> 
			<Text>
				Bantu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAODING"> 
			<Text>
				Baoding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARCELONA"> 
			<Text>
				Barcelona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARI"> 
			<Text>
				Bari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARUUNURT"> 
			<Text>
				Baruun-Urt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BASRA"> 
			<Text>
				Basra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATAM"> 
			<Text>
				Batam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATH"> 
			<Text>
				Bath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATSHIREET"> 
			<Text>
				Batshireet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATTAMBANG"> 
			<Text>
				Battambang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAXTRI"> 
			<Text>
				Baxtri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYANHONGOR"> 
			<Text>
				Bayanhongor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYEUX"> 
			<Text>
				Bayeux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYONNE"> 
			<Text>
				Bayonne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYT_RAS"> 
			<Text>
				Bayt Ras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEHISTUN"> 
			<Text>
				Behistun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEIJING"> 
			<Text>
				Beijing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEJA"> 
			<Text>
				Beja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELEM"> 
			<Text>
				Belem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELFAST"> 
			<Text>
				Belfast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELGIUM"> 
			<Text>
				Belgium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELGRADE"> 
			<Text>
				Belgrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELLONA"> 
			<Text>
				Bellona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELO_HORIZONTE"> 
			<Text>
				Belo Horizonte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BENIHASAN"> 
			<Text>
				Beni Hasan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BENI_MELLAL"> 
			<Text>
				Beni Mellal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEN_GUERIR"> 
			<Text>
				Ben Guerir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERGEN"> 
			<Text>
				Bergen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERLIN"> 
			<Text>
				Berlin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERN"> 
			<Text>
				Bern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERRECHID"> 
			<Text>
				Berrechid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERWICK"> 
			<Text>
				Berwick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BESHBALIK"> 
			<Text>
				Beshbalik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BETUWE"> 
			<Text>
				Betuwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEVERWIJCK"> 
			<Text>
				Beverwijck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIALYSTOK"> 
			<Text>
				Bialystok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIELEFELD"> 
			<Text>
				Bielefeld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIELSKO_BIALA"> 
			<Text>
				Bielsko-Biala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIG_PINE"> 
			<Text>
				Big Pine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BILBAO"> 
			<Text>
				Bilbao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRKA"> 
			<Text>
				Birka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRMINGHAM"> 
			<Text>
				Birmingham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRSAY"> 
			<Text>
				Birsay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BISCHOFSHOFEN"> 
			<Text>
				Bischofshofen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BISSAU"> 
			<Text>
				Bissau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BITLIS"> 
			<Text>
				Bitlis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIZEN"> 
			<Text>
				Bizen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BLACKPOOL"> 
			<Text>
				Blackpool
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOCHUM"> 
			<Text>
				Bochum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BODHGAYA"> 
			<Text>
				Bodhgaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BODRUM"> 
			<Text>
				Bodrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOGOR"> 
			<Text>
				Bogor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOISE"> 
			<Text>
				Boise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BONAIRE"> 
			<Text>
				Bonaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BONN"> 
			<Text>
				Bonn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORAZJAN"> 
			<Text>
				Borazjan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORA_BORA"> 
			<Text>
				Bora Bora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORDEAUX"> 
			<Text>
				Bordeaux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORSIPPA"> 
			<Text>
				Borsippa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOSTON"> 
			<Text>
				Boston
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOURGES"> 
			<Text>
				Bourges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAGA"> 
			<Text>
				Braga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAGANZA"> 
			<Text>
				Braganza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRASILIA"> 
			<Text>
				Brasilia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAUNSCHWEIG"> 
			<Text>
				Braunschweig/Brunswik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREDA"> 
			<Text>
				Breda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREGENZ"> 
			<Text>
				Bregenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREMEN"> 
			<Text>
				Bremen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREST"> 
			<Text>
				Brest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIELLE"> 
			<Text>
				Brielle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIGANTIUM"> 
			<Text>
				Brigantium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIGHTON"> 
			<Text>
				Brighton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRISTOL"> 
			<Text>
				Bristol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRUNDISIUM"> 
			<Text>
				Brundisium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRUSSELS"> 
			<Text>
				Brussels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRYANSK"> 
			<Text>
				Bryansk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUBASTIS"> 
			<Text>
				Bubastis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUCHAREST"> 
			<Text>
				Bucharest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUDAPEST"> 
			<Text>
				Budapest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUENOS_AIRES"> 
			<Text>
				Buenos Aires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUFFALO"> 
			<Text>
				Buffalo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUKHARA"> 
			<Text>
				Bukhara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULAWAYO"> 
			<Text>
				Bulawayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULGAR"> 
			<Text>
				Bulgar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULLA_REGIA"> 
			<Text>
				Bulla Regia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUNYAN"> 
			<Text>
				Bunyan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURGOS"> 
			<Text>
				Burgos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURGUNDIAN"> 
			<Text>
				Burgundian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURSA"> 
			<Text>
				Bursa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUSAN"> 
			<Text>
				Busan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUSIRIS"> 
			<Text>
				Busiris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUTO"> 
			<Text>
				Buto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYBLOS"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYDGOSZCZ"> 
			<Text>
				Bydgoszcz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYTOM"> 
			<Text>
				Bytom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CADIZ"> 
			<Text>
				Cadiz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAEN"> 
			<Text>
				Caen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAERNARFON"> 
			<Text>
				Caernarfon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESARAUGUSTA"> 
			<Text>
				Caesaraugusta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESAREA"> 
			<Text>
				Caesarea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESAREAMARITIMA"> 
			<Text>
				Caesarea Maritima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALAIS"> 
			<Text>
				Calais
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALAKMUL"> 
			<Text>
				Calakmul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALCUTTA"> 
			<Text>
				Calcutta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALIXTLAHUACA"> 
			<Text>
				Calixtlahuaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALLAO"> 
			<Text>
				Callao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBODIA"> 
			<Text>
				Cambodia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBRAI"> 
			<Text>
				Cambrai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBRIDGE"> 
			<Text>
				Cambridge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMPINAS"> 
			<Text>
				Campinas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMPO_GRANDE"> 
			<Text>
				Campo Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANCUEN"> 
			<Text>
				Cancuen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANNES"> 
			<Text>
				Cannes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANTERBURY"> 
			<Text>
				Canterbury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAPISA"> 
			<Text>
				Capisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAPUT_VADA"> 
			<Text>
				Caput Vada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARACOL"> 
			<Text>
				Caracol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARALIS"> 
			<Text>
				Caralis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARCASSONNE"> 
			<Text>
				Carcassonne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARCHEMISH"> 
			<Text>
				Carchemish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARDIFF"> 
			<Text>
				Cardiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARIB"> 
			<Text>
				Carib
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARLISLE"> 
			<Text>
				Carlisle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARNUNTUM"> 
			<Text>
				Carnuntum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTAGENA"> 
			<Text>
				Cartagena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTENNA"> 
			<Text>
				Cartenna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTHAGE"> 
			<Text>
				Carthage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTHAGONOVA"> 
			<Text>
				Carthago Nova
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASABLANCA"> 
			<Text>
				Casablanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTAREGINA"> 
			<Text>
				Casta Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTELO_BRANCO"> 
			<Text>
				Castelo Branco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTLETOWN"> 
			<Text>
				Castletown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTRUMNOVUM"> 
			<Text>
				Castrum Novum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CATANE"> 
			<Text>
				Catane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAXAMALCA"> 
			<Text>
				Caxamalca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAYENNE"> 
			<Text>
				Cayenne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CEMPOALA"> 
			<Text>
				Cempoala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CENTRALIA"> 
			<Text>
				Centralia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CERROS"> 
			<Text>
				Cerros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCEDON"> 
			<Text>
				Chalcedon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCHIUITES"> 
			<Text>
				Chalchiuites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCO"> 
			<Text>
				Chalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALKIS"> 
			<Text>
				Chalkis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHANGCHUN"> 
			<Text>
				Changchun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHANGWON"> 
			<Text>
				Changwon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHAN_CHAN"> 
			<Text>
				Chan Chan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHAPULTEPEC"> 
			<Text>
				Chapultepec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARLESBOURG_ROYALE"> 
			<Text>
				Charlesbourg Royale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARLESTON"> 
			<Text>
				Charleston
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARSADDA"> 
			<Text>
				Charsadda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARTRES"> 
			<Text>
				Chartres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEFCHAOUEN"> 
			<Text>
				Chefchaouen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEHALIS"> 
			<Text>
				Chehalis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHELYABINSK"> 
			<Text>
				Chelyabinsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEMNITZ"> 
			<Text>
				Chemnitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHENGDU"> 
			<Text>
				Chengdu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEONGJU"> 
			<Text>
				Cheongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHERBOURG"> 
			<Text>
				Cherbourg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEROKEE"> 
			<Text>
				Cherokee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHERSON"> 
			<Text>
				Cherson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHESTER"> 
			<Text>
				Chester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHIAUHITA"> 
			<Text>
				Chiauhita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICAGO"> 
			<Text>
				Chicago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICHENITZA"> 
			<Text>
				Chichen Itza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICHESTER"> 
			<Text>
				Chichester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICONAUTLA"> 
			<Text>
				Chiconautla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHINOOK"> 
			<Text>
				Chinook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHIOS"> 
			<Text>
				Chios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHITA"> 
			<Text>
				Chita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHONGQING"> 
			<Text>
				Chongqing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHOYBALSAN"> 
			<Text>
				Choybalsan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHOYR"> 
			<Text>
				Choyr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHRYSOPOLIS"> 
			<Text>
				Chrysopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUCUITO"> 
			<Text>
				Chucuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUITO"> 
			<Text>
				Chuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUNGJU"> 
			<Text>
				Chungju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUQUIAPO"> 
			<Text>
				Chuquiapo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIMAHI"> 
			<Text>
				Cimahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIMMERIAN"> 
			<Text>
				Cimmerian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CINCINNATI"> 
			<Text>
				Cincinnati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRCASSIAN"> 
			<Text>
				Circassian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRCEI"> 
			<Text>
				Circei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRTA"> 
			<Text>
				Cirta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIVAL"> 
			<Text>
				Cival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CLEVELAN"> 
			<Text>
				Cleveland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CLUSIUM"> 
			<Text>
				Clusium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COATEPEC"> 
			<Text>
				Coatepec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COBA"> 
			<Text>
				Coba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COEVORDEN"> 
			<Text>
				Coevorden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COIMBRA"> 
			<Text>
				Coimbra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLCHESTER"> 
			<Text>
				Colchester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLOGNE"> 
			<Text>
				Cologne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLUMBUS"> 
			<Text>
				Columbus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COMALCALCO"> 
			<Text>
				Comalcalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONSTANTIA"> 
			<Text>
				Constantia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONSTANTINOPLE"> 
			<Text>
				Constantinople
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONTAGEM"> 
			<Text>
				Contagem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONWY"> 
			<Text>
				Conwy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COPAN"> 
			<Text>
				Copan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COPENHAGEN"> 
			<Text>
				Copenhagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORCYRUS"> 
			<Text>
				Corycus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORDOBA"> 
			<Text>
				Cordoba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORFINIUM"> 
			<Text>
				Corfinium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORIALLUM"> 
			<Text>
				Coriallum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORIHUAYACHINA"> 
			<Text>
				Corihuayrachina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORINTH"> 
			<Text>
				Corinth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORK"> 
			<Text>
				Cork
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COVENTRY"> 
			<Text>
				Coventry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COYOTEPEC"> 
			<Text>
				Coyotepec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CREMONA"> 
			<Text>
				Cremona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CTESIPHON"> 
			<Text>
				Ctesiphon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUIABA"> 
			<Text>
				Cuiaba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUMAE"> 
			<Text>
				Cumae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUMAN"> 
			<Text>
				Cuman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURACAO"> 
			<Text>
				Curacao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURIA"> 
			<Text>
				Curia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURITIBA"> 
			<Text>
				Curitiba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUSCO"> 
			<Text>
				Cusco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CYRENE"> 
			<Text>
				Cyrene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CZESTOCHOWA"> 
			<Text>
				Czestochowa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAEGU"> 
			<Text>
				Daegu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAKHLA"> 
			<Text>
				Dakhla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAKYANUS"> 
			<Text>
				Dakyanus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALANDZADGAD"> 
			<Text>
				Dalandzadgad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALIAN"> 
			<Text>
				Dairen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALLAS"> 
			<Text>
				Dallas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAMANHUR"> 
			<Text>
				Damanhur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAMASCUS"> 
			<Text>
				Damascus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAPHNAI"> 
			<Text>
				Daphnai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARHAN"> 
			<Text>
				Darhan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARIUSHKABIR"> 
			<Text>
				Dariush Kabir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARMASA"> 
			<Text>
				Darmasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARMSTADT"> 
			<Text>
				Darmstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DASHUR"> 
			<Text>
				Dashur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREBERHAN"> 
			<Text>
				Debre Berhan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBRECEN"> 
			<Text>
				Debrecen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREMARKOS"> 
			<Text>
				Debre Markos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBRETABOR"> 
			<Text>
				Debre Tabor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREZEYIT"> 
			<Text>
				Debre Zeyit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEHEYAEKA"> 
			<Text>
				Deheyaeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DELFT"> 
			<Text>
				Delft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DELHI"> 
			<Text>
				Delhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENIZLI"> 
			<Text>
				Denizli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENMARK"> 
			<Text>
				Denmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENPASAR"> 
			<Text>
				Denpasar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENVER"> 
			<Text>
				Denver
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEPOK"> 
			<Text>
				Depok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DESSIE"> 
			<Text>
				Dessie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DETROIT"> 
			<Text>
				Detroit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILA"> 
			<Text>
				Dila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILBAT"> 
			<Text>
				Dilbat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILI"> 
			<Text>
				Dili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DINORWIG"> 
			<Text>
				Dinorwig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DIREDAWA"> 
			<Text>
				Dire Dawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DIYARBAKIR"> 
			<Text>
				Diyarbakir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DJENNE"> 
			<Text>
				Djenne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DJION"> 
			<Text>
				Dijon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOMINICA"> 
			<Text>
				Dominica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DONGDUCHEON"> 
			<Text>
				Dongducheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORDRECHT"> 
			<Text>
				Dordrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORNBIRN"> 
			<Text>
				Dornbirn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORTMUND"> 
			<Text>
				Dortmund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORYLAEUM"> 
			<Text>
				Dorylaeum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOSPILAS"> 
			<Text>
				Dos Pilas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOUGLAS"> 
			<Text>
				Douglas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOVER"> 
			<Text>
				Dover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRAMMEN"> 
			<Text>
				Drammen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRAPSAKA"> 
			<Text>
				Drapsaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRESDEN"> 
			<Text>
				Dresden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUBLIN"> 
			<Text>
				Dublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUCKWATER"> 
			<Text>
				Duckwater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUCK_VALLEY"> 
			<Text>
				Duck Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUISBURG"> 
			<Text>
				Duisburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUMAZULU"> 
			<Text>
				Dumazulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUNDEE"> 
			<Text>
				Dundee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUNHUANG"> 
			<Text>
				Dunhuang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUQUE_DE_CAXIAS"> 
			<Text>
				Duque de Caxias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DURAEUROPOS"> 
			<Text>
				Dura-Europos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUR_KURIGALZU"> 
			<Text>
				Dur-Kurigalzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUR_SHARRUKIN"> 
			<Text>
				Dur-Sharrukin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUSSELDORF"> 
			<Text>
				Dusseldorf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DYRRACHIUM"> 
			<Text>
				Dyrrachium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EBORA"> 
			<Text>
				Ebora
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EBURACUM"> 
			<Text>
				Eburacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECATEPEC"> 
			<Text>
				Ecatepec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECBATANA"> 
			<Text>
				Ecbatana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECHIGO"> 
			<Text>
				Echigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECHIZEN"> 
			<Text>
				Echizen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDESSA"> 
			<Text>
				Edessa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDFU"> 
			<Text>
				Edfu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDINBURGH"> 
			<Text>
				Edinburgh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDIRNE"> 
			<Text>
				Edirne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDZNA"> 
			<Text>
				Edzna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EIAO"> 
			<Text>
				Eiao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EINDHOVEN"> 
			<Text>
				Eindhoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EION"> 
			<Text>
				Eion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EISENSTADT"> 
			<Text>
				Eisenstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EKATOMPYLOS"> 
			<Text>
				Ekatompylos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELASHMUNEIN"> 
			<Text>
				El-Ashmunein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELBLAG"> 
			<Text>
				Elblag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELCHE"> 
			<Text>
				Elche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELEPHANTINE"> 
			<Text>
				Elephantine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELIS"> 
			<Text>
				Elis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELKAB"> 
			<Text>
				El-Kab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELLAHUN"> 
			<Text>
				El-Lahun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELLASAR"> 
			<Text>
				Ellasar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELMIRADOR"> 
			<Text>
				El Mirador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELSINORE"> 
			<Text>
				Elsinore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELY"> 
			<Text>
				Ely
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_AAIUN"> 
			<Text>
				El Aaiun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_JADIA"> 
			<Text>
				El Jadia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_KELAA_DES_SRAGHNA"> 
			<Text>
				El Kelaa Des Sraghna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMAE"> 
			<Text>
				Emae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMANGWENI"> 
			<Text>
				Emangweni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMERITAAUGUSTA"> 
			<Text>
				Emerita Augusta
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMPANGENI"> 
			<Text>
				Empangeni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ENEGI"> 
			<Text>
				Enegi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ENSCHEDE"> 
			<Text>
				Enschede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EPHESUS"> 
			<Text>
				Ephesus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERBIL"> 
			<Text>
				Erbil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERDENET"> 
			<Text>
				Erdenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERECH"> 
			<Text>
				Erech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EREEN"> 
			<Text>
				Ereen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EREGLI"> 
			<Text>
				Eregli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERETRIA"> 
			<Text>
				Eretria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERFOUD"> 
			<Text>
				Erfoud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERFURT"> 
			<Text>
				Erfurt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERGILI"> 
			<Text>
				Ergili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERIDU"> 
			<Text>
				Eridu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERLANGEN"> 
			<Text>
				Erlangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERZURUM"> 
			<Text>
				Erzurum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESHNUNNA"> 
			<Text>
				Eshnunna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESKISEHIR"> 
			<Text>
				Eskisehir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESPOO"> 
			<Text>
				Espoo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESSAOUIRA"> 
			<Text>
				Essaouira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESSEN"> 
			<Text>
				Essen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESTRUSCAN"> 
			<Text>
				Estruscan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ETHEKWINI"> 
			<Text>
				Ethekwini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EVORA"> 
			<Text>
				Evora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EXETER"> 
			<Text>
				Exeter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EZIQWAQWENI"> 
			<Text>
				Eziqwaqweni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FAA_A"> 
			<Text>
				Faa'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FAEROERNE"> 
			<Text>
				Faeroerne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALEASI_U"> 
			<Text>
				Faleasi'u
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALE_ULA"> 
			<Text>
				Fale'ula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALMOUTH"> 
			<Text>
				Falmouth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FARO"> 
			<Text>
				Faro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FATU_HIVA"> 
			<Text>
				Fatu Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FATU_UKU"> 
			<Text>
				Fatu Uku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FEIRA_DE_SANTANA"> 
			<Text>
				Feira de Santana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FELDKIRCH"> 
			<Text>
				Feldkirch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FES"> 
			<Text>
				Fes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FEZ"> 
			<Text>
				Fez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FE_ALA"> 
			<Text>
				Fe Ala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FIGUEIRA_DA_FOZ"> 
			<Text>
				Figueira da Foz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FINLAND"> 
			<Text>
				Finland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FISKAVAIG"> 
			<Text>
				Fiskavaig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FLADSTRAND"> 
			<Text>
				Fladstrand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FLORIANOPOLIS"> 
			<Text>
				Florianopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORTALEZA"> 
			<Text>
				Fortaleza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_CAROLINE"> 
			<Text>
				Fort Caroline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_GOEDE_HOOP"> 
			<Text>
				Fort Goede Hoop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_KYK_OVER_AL"> 
			<Text>
				Fort Kyk-Over-Al
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_SAINT_PIERRE"> 
			<Text>
				Fort Saint Pierre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FQUIH_BEN_SALAH"> 
			<Text>
				Fquih Ben Salah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FRANCE_ANTARCTIQUE"> 
			<Text>
				France Antarctique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FRANKFURT"> 
			<Text>
				Frankfurt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREDRIKSTAD"> 
			<Text>
				Fredrikstad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREGELLAE"> 
			<Text>
				Fregellae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREIBURG"> 
			<Text>
				Freiburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUA_AMOTU"> 
			<Text>
				Fua'amotu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUKUOKA"> 
			<Text>
				Fukuoka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUKUSHIMA"> 
			<Text>
				Fukushima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUNCHAL"> 
			<Text>
				Funchal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUSHUN"> 
			<Text>
				Fushun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUSTAT"> 
			<Text>
				Fustat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUTUNA"> 
			<Text>
				Futuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GABAE"> 
			<Text>
				Gabae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GADES"> 
			<Text>
				Gades
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GALWAY"> 
			<Text>
				Galway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAMBELA"> 
			<Text>
				Gambela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANDUTAVA"> 
			<Text>
				Gandutava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANGNEUNG"> 
			<Text>
				Gangneung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANSU"> 
			<Text>
				Gansu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAOYU"> 
			<Text>
				Gaoyu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUGAMELA"> 
			<Text>
				Gaugamela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUL"> 
			<Text>
				Gaul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUR"> 
			<Text>
				Gaur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZA"> 
			<Text>
				Gaza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZIANTEP"> 
			<Text>
				Gaziantep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZIURA"> 
			<Text>
				Gaziura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GDANSK"> 
			<Text>
				Gdansk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GDYNIA"> 
			<Text>
				Gdynia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GELSENKIRCHEN"> 
			<Text>
				Gelsenkirchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GENUA"> 
			<Text>
				Genua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GEOJE"> 
			<Text>
				Geoje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GEPID"> 
			<Text>
				Gepid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GESORIACUM"> 
			<Text>
				Gesoriacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHULAMAN"> 
			<Text>
				Ghulaman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHURAB"> 
			<Text>
				Kom Medinet Ghurab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHUZZ"> 
			<Text>
				Ghuzz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIMJE"> 
			<Text>
				Gimje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIRIN_ULA"> 
			<Text>
				Girin Ula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIRSU"> 
			<Text>
				Girsu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIZA"> 
			<Text>
				Giza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLASGOW"> 
			<Text>
				Glasgow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLIWICE"> 
			<Text>
				Gliwice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLOUCESTER"> 
			<Text>
				Gloucester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOA"> 
			<Text>
				Goa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GODTHAB"> 
			<Text>
				Godthab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOIANIA"> 
			<Text>
				Goiania
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GONDAR"> 
			<Text>
				Gondar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GONGJU"> 
			<Text>
				Gongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORDION"> 
			<Text>
				Gordion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORDIUM"> 
			<Text>
				Gordium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORTYN"> 
			<Text>
				Gortyn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORZOW_WIELKOPOLSKI"> 
			<Text>
				Gorzow Wielkopolski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOSHUTE"> 
			<Text>
				Goshute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTEBORG"> 
			<Text>
				Goteborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTH"> 
			<Text>
				Goth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTHENBURG"> 
			<Text>
				Gothenburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTHISCANDZA"> 
			<Text>
				Gothiscandza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTTINGEN"> 
			<Text>
				Gottingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOUDA"> 
			<Text>
				Gouda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRANADA"> 
			<Text>
				Granada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRAVE"> 
			<Text>
				Grave
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRAZ"> 
			<Text>
				Graz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRENOBLE"> 
			<Text>
				Grenoble
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRONINGEN"> 
			<Text>
				Groningen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUANGZHOU"> 
			<Text>
				Guangzhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUARDA"> 
			<Text>
				Guarda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUARULHOS"> 
			<Text>
				Guarulhos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUBBA"> 
			<Text>
				Gubba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUELMIM"> 
			<Text>
				Guelmim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GULBARGA"> 
			<Text>
				Gulbarga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUZANA"> 
			<Text>
				Guzana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GWALIOR"> 
			<Text>
				Gwalior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GWANGJU"> 
			<Text>
				Gwangju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GYEONGJU"> 
			<Text>
				Gyeongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAARLEM"> 
			<Text>
				Haarlem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADERSLEV"> 
			<Text>
				Haderslev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADRIA"> 
			<Text>
				Hadria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADRUMETUM"> 
			<Text>
				Hadrumetum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAEJU"> 
			<Text>
				Haeju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAERBIN"> 
			<Text>
				Haerbin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAFRIYAT"> 
			<Text>
				Hafriyat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAGEN"> 
			<Text>
				Hagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAKODATE"> 
			<Text>
				Hakodate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAKPIS"> 
			<Text>
				Hakpis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALAB"> 
			<Text>
				Halab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALICARNASSUS"> 
			<Text>
				Halicarnassus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALLE"> 
			<Text>
				Halle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALLEIN"> 
			<Text>
				Hallein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALOGALAND"> 
			<Text>
				Halogaland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMA"> 
			<Text>
				Hama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMATH"> 
			<Text>
				Hamath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMBURG"> 
			<Text>
				Hamburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMHUNG"> 
			<Text>
				Hamhung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMM"> 
			<Text>
				Hamm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANDAN"> 
			<Text>
				Handan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANGZHOU"> 
			<Text>
				Hangzhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANHANA"> 
			<Text>
				Hanhana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANNOVER"> 
			<Text>
				Hanover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANOI"> 
			<Text>
				Hanoi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARADUM"> 
			<Text>
				Haradum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAPPAN"> 
			<Text>
				Harappan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAR"> 
			<Text>
				Harar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAYRAG"> 
			<Text>
				Har-Ayrag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARBIN"> 
			<Text>
				Harbin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARMOZEIA"> 
			<Text>
				Harmozeia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARRAN"> 
			<Text>
				Harran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HASANLU"> 
			<Text>
				Hasanlu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HASTINGS"> 
			<Text>
				Hastings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HATTUSA"> 
			<Text>
				Hattusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HATUTU"> 
			<Text>
				Hatutu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAVANA"> 
			<Text>
				Havana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAVELULOTO"> 
			<Text>
				Haveluloto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAWARA"> 
			<Text>
				Hawara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HA_ATEIHO"> 
			<Text>
				Ha'ateiho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HEDEBY"> 
			<Text>
				Hedeby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELIOPOLIS"> 
			<Text>
				Heliopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELLULAND"> 
			<Text>
				Helluland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELSINGBORG"> 
			<Text>
				Helsingborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELSINKI"> 
			<Text>
				Helsinki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAKLEIA"> 
			<Text>
				Herakleia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAKLEOPOLIS"> 
			<Text>
				Herakleopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAT"> 
			<Text>
				Herat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERMONTHIS"> 
			<Text>
				Hermonthis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERMOPOLIS"> 
			<Text>
				Hermopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERNE"> 
			<Text>
				Herne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HEYUAN"> 
			<Text>
				Heyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIERACONPOLIS"> 
			<Text>
				Hieraconpolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILDESHEIM"> 
			<Text>
				Hildesheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILLEROD"> 
			<Text>
				Hillerod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILO"> 
			<Text>
				Hilo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPODIARRHYTUS"> 
			<Text>
				Hippo Diarrhytus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPOREGIUS"> 
			<Text>
				Hippo Regius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPO_REGIUS"> 
			<Text>
				Hippo Regius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIROSHIMA"> 
			<Text>
				Hiroshima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HISPALIS"> 
			<Text>
				Hispalis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIT"> 
			<Text>
				Hit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HITTITE"> 
			<Text>
				Hittite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIVA_OA"> 
			<Text>
				Hiva Oa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HJORRING"> 
			<Text>
				Hjorring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLATIKULU"> 
			<Text>
				Hlatikulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLOBANE"> 
			<Text>
				Hlobane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLUHLUWE"> 
			<Text>
				Hluhluwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOLBAEK"> 
			<Text>
				Holbaek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOLSTEBRO"> 
			<Text>
				Holstebro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HONOLULU"> 
			<Text>
				Honolulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HORSENS"> 
			<Text>
				Horsens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOSAENA"> 
			<Text>
				Hosaena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOUMA"> 
			<Text>
				Houma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOUSTON"> 
			<Text>
				Houston
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOVD"> 
			<Text>
				Hovd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HSIA"> 
			<Text>
				Hsia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HSUNGNU"> 
			<Text>
				Hsung-Nu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUACA"> 
			<Text>
				Huaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUAHINE"> 
			<Text>
				Huahine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUAMANGA"> 
			<Text>
				Huamanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUANGSHI"> 
			<Text>
				Huangshi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUANUCOPAMPA"> 
			<Text>
				Huanuco Pampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUARAS"> 
			<Text>
				Huaras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUBEI"> 
			<Text>
				Hubei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUBUSNI"> 
			<Text>
				Hubusni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUELVA"> 
			<Text>
				Huelva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUEXOTLA"> 
			<Text>
				Huexotla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUKANDEKA"> 
			<Text>
				Hukandeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HULL"> 
			<Text>
				Hull
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUN"> 
			<Text>
				Hun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUNGARY"> 
			<Text>
				Hungary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUNT_VALLEY"> 
			<Text>
				Hunt Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HURRIAN"> 
			<Text>
				Hurrian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HYDERABAD"> 
			<Text>
				Hyderabad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IASI"> 
			<Text>
				Iasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IBIZA"> 
			<Text>
				Ibiza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IBOSSIM"> 
			<Text>
				Ibossim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ICA"> 
			<Text>
				Ica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ICONIUM"> 
			<Text>
				Iconium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IGARASSU"> 
			<Text>
				Igarassu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ILI_ILI"> 
			<Text>
				Ili'Ili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ILLINOIS"> 
			<Text>
				Illinois
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IMGUR_ENLIL"> 
			<Text>
				Imgur-Enlil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INDRAPRASTHA"> 
			<Text>
				Indraprastha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INEBOLU"> 
			<Text>
				Inebolu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INGWAVUMA"> 
			<Text>
				Ingwavuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INNSBRUCK"> 
			<Text>
				Innsbruck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INTERRAMA"> 
			<Text>
				Interrama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INVERNESS"> 
			<Text>
				Inverness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IOLCAESAREA"> 
			<Text>
				Iol Caesarea
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IONA"> 
			<Text>
				Iona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IPSWICH"> 
			<Text>
				Ipswich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IRELAND"> 
			<Text>
				Ireland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IRKUSTK"> 
			<Text>
				Irkutsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISE"> 
			<Text>
				Ise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISIN"> 
			<Text>
				Isin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISIPHEZI"> 
			<Text>
				Isiphezi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISTAKHR"> 
			<Text>
				Istakhr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISTANBUL"> 
			<Text>
				Istanbul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ITZAPALAPA"> 
			<Text>
				Itzapalapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IXINCHE"> 
			<Text>
				Ixinche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IXTAPALUCA"> 
			<Text>
				Ixtapaluca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZAPA"> 
			<Text>
				Izapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZATA"> 
			<Text>
				Izata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZMIR"> 
			<Text>
				Izmir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZMIT"> 
			<Text>
				Izmit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZTAPAM"> 
			<Text>
				Iztapam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZUMI"> 
			<Text>
				Izumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZUMO"> 
			<Text>
				Izumo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JABOATAO_DOS_GUARARAPES"> 
			<Text>
				Jaboatao dos Guararapes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JACKSONVILLE"> 
			<Text>
				Jacksonville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAEN"> 
			<Text>
				Jaen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAIPUR"> 
			<Text>
				Jaipur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAKARTA"> 
			<Text>
				Jakarta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAMBI"> 
			<Text>
				Jambi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAMESTOWN"> 
			<Text>
				Jamestown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAUNPUR"> 
			<Text>
				Jaunpur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAYAPURA"> 
			<Text>
				Jayapura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JELLING"> 
			<Text>
				Jelling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JEMDET_NASR"> 
			<Text>
				Jemdet Nasr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JEONJU"> 
			<Text>
				Jeonju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JIJIGA"> 
			<Text>
				Jijiga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JILOTZINGO"> 
			<Text>
				Jilotzingo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JIMMA"> 
			<Text>
				Jimma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINAN"> 
			<Text>
				Jinan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINJAN"> 
			<Text>
				Jinjan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINJU"> 
			<Text>
				Jinju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JOAO_PESSOA"> 
			<Text>
				Joao Pessoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JOINVILLE"> 
			<Text>
				Joinville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JONKOPING"> 
			<Text>
				Jönköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JUIZ_DE_FORA"> 
			<Text>
				Juiz de Fora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JULI"> 
			<Text>
				Juli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JUTE"> 
			<Text>
				Jute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JYVASKYLA"> 
			<Text>
				Jyvaskyla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KABAH"> 
			<Text>
				Kabah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KABUL"> 
			<Text>
				Kabul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAESONG"> 
			<Text>
				Kaesong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAGOSHIMA"> 
			<Text>
				Kagoshima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAHUN"> 
			<Text>
				Kahun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAIFENG"> 
			<Text>
				Kaifeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAILUA"> 
			<Text>
				Kailua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAIROUAN"> 
			<Text>
				Kairouan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMAKURO"> 
			<Text>
				Kamakuro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMPADA"> 
			<Text>
				Kampada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMUDEKA"> 
			<Text>
				Kamudeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANDAHAR"> 
			<Text>
				Kandahar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANESH"> 
			<Text>
				Kanesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANSAS_CITY"> 
			<Text>
				Kansas City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPFENBERG"> 
			<Text>
				Kapfenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPINGAMARANGI"> 
			<Text>
				Kapingamarangi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPISA"> 
			<Text>
				Kapisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARACHI"> 
			<Text>
				Karachi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARAGANDA"> 
			<Text>
				Karaganda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARAKORUM"> 
			<Text>
				Karakorum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARALIS"> 
			<Text>
				Karalis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARCHEMISH"> 
			<Text>
				Karchemish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARLSRUHE"> 
			<Text>
				Karlsruhe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARLSTAD"> 
			<Text>
				Karlstad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARMANA"> 
			<Text>
				Karmana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARNAK"> 
			<Text>
				Karnak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARS"> 
			<Text>
				Kars
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAR_TUKULTI_NINURTA"> 
			<Text>
				Kar-Tukulti-Ninurta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KASSEL"> 
			<Text>
				Kassel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KASSITE"> 
			<Text>
				Kassite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KATOWICE"> 
			<Text>
				Katowice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAUNAS"> 
			<Text>
				Kaunas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAUPANG"> 
			<Text>
				Kaupang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAYSERI"> 
			<Text>
				Kayseri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAZAKH"> 
			<Text>
				Kazakh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAZAN"> 
			<Text>
				Kazan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KELASHIN"> 
			<Text>
				Kelashin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KENITRA"> 
			<Text>
				Kenitra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KERKRADE"> 
			<Text>
				Kerkrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KERKYRA"> 
			<Text>
				Kerkyra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHABAROVSK"> 
			<Text>
				Khabarovsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHANGELA"> 
			<Text>
				Khangela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHAZAK"> 
			<Text>
				Khazak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHEMISSET"> 
			<Text>
				Khemisset
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHOISAN"> 
			<Text>
				Khoisan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHOURIBGA"> 
			<Text>
				Khouribga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHURASAN"> 
			<Text>
				Khurasan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIEL"> 
			<Text>
				Kiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIELC"> 
			<Text>
				Kielc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIRITIMATI"> 
			<Text>
				Kiritimati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KISH"> 
			<Text>
				Kish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KISIGA"> 
			<Text>
				Kisiga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KITZBUHEL"> 
			<Text>
				Kitzbuhel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLAGENFURT"> 
			<Text>
				Klagenfurt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLAIPEDA"> 
			<Text>
				Klaipeda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLOSTERNEUBURG"> 
			<Text>
				Klosterneuburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KNIDOS"> 
			<Text>
				Knidos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KNOSSOS"> 
			<Text>
				Knossos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOBE"> 
			<Text>
				Kobe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOBLENZ"> 
			<Text>
				Koblenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOCHI"> 
			<Text>
				Kochi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOGE"> 
			<Text>
				Koge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLDING"> 
			<Text>
				Kolding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLHAPUR"> 
			<Text>
				Kolhapur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLONGA"> 
			<Text>
				Kolonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOMBOLCHA"> 
			<Text>
				Kombolcha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOMODO"> 
			<Text>
				Komodo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KONYA"> 
			<Text>
				Konya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOPTOS"> 
			<Text>
				Koptos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOREA"> 
			<Text>
				Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOS"> 
			<Text>
				Kos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOSTROMA"> 
			<Text>
				Kostroma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOUNAXA"> 
			<Text>
				Kounaxa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOUVOLA"> 
			<Text>
				Kouvola
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOZUKE"> 
			<Text>
				Kozuke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRAKOW"> 
			<Text>
				Krakow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRASNOYARSK"> 
			<Text>
				Krasnoyarsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KREFELD"> 
			<Text>
				Krefeld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRISTIANSAND"> 
			<Text>
				Kristiansand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KSAR_EL_KEBIR"> 
			<Text>
				Ksar El Kebir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUCHUNDEKA"> 
			<Text>
				Kuchundeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUELAP"> 
			<Text>
				Kuelap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUFAH"> 
			<Text>
				Kufah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUFSTEIN"> 
			<Text>
				Kufstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUGANAKA"> 
			<Text>
				Kuganaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUMMANI"> 
			<Text>
				Kummani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUNMING"> 
			<Text>
				Kunming
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUOPIO"> 
			<Text>
				Kuopio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUPANG"> 
			<Text>
				Kupang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KURSK"> 
			<Text>
				Kursk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSHANS"> 
			<Text>
				Kushans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSHINAGAR"> 
			<Text>
				Kushinagar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSSARA"> 
			<Text>
				Kussara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUTHA"> 
			<Text>
				Kutha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUTU"> 
			<Text>
				Kutu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWADUKUZA"> 
			<Text>
				Kwadukuza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWAHLOMENDLINI"> 
			<Text>
				Kwahlomendlini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWAMASHU"> 
			<Text>
				Kwamashu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KYOTO"> 
			<Text>
				Kyoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KYRESKHATA"> 
			<Text>
				Kyreskhata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAGASH"> 
			<Text>
				Lagash
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHAINA"> 
			<Text>
				Lahaina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHORE"> 
			<Text>
				Lahore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHTI"> 
			<Text>
				Lahti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LALIBELA"> 
			<Text>
				Lalibela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMANAI"> 
			<Text>
				Lamanai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMEGO"> 
			<Text>
				Lamego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMIA"> 
			<Text>
				Lamia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LANCASTER"> 
			<Text>
				Lancaster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LANDA"> 
			<Text>
				Landa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAPAHA"> 
			<Text>
				Lapaha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARACHE"> 
			<Text>
				Larache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARAK"> 
			<Text>
				Larak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARISSA"> 
			<Text>
				Larissa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARSA"> 
			<Text>
				Larsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAS_PALMAS"> 
			<Text>
				Las Palmas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAS_VEGAS"> 
			<Text>
				Las Vegas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAURIACUM"> 
			<Text>
				Lauriacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_CORUNA"> 
			<Text>
				La Coruna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_GRENADE"> 
			<Text>
				La Grenade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_ROCHELLE"> 
			<Text>
				La Rochelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEEDS"> 
			<Text>
				Leeds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEICESTER"> 
			<Text>
				Leicester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIDEN"> 
			<Text>
				Leiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIMATU_A"> 
			<Text>
				Leimatu'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIPZIG"> 
			<Text>
				Leipzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIRIA"> 
			<Text>
				Leiria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEOBEN"> 
			<Text>
				Leoben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEON"> 
			<Text>
				Leon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEONDING"> 
			<Text>
				Leonding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEONE"> 
			<Text>
				Leone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTISMAGNA"> 
			<Text>
				Leptis Magna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTISPARVA"> 
			<Text>
				Leptis Parva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTUS_MAGNA"> 
			<Text>
				Leptus Magna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEVERKUSEN"> 
			<Text>
				Leverkusen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_AUVA_A"> 
			<Text>
				Le'auva'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_BAM"> 
			<Text>
				Le Bam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_HAVRE"> 
			<Text>
				Le Havre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_MANS"> 
			<Text>
				Le Mans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LHASA"> 
			<Text>
				Lhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIANYUNGANG"> 
			<Text>
				Lianyungang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAONING"> 
			<Text>
				Liaoning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAOYANG"> 
			<Text>
				Liaoyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAOYUAN"> 
			<Text>
				Liaoyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIBYAN"> 
			<Text>
				Libyan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIENZ"> 
			<Text>
				Lienz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIGURIAN"> 
			<Text>
				Ligurian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIJIANG"> 
			<Text>
				Lijiang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILLE"> 
			<Text>
				Lille
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILLEHAMMER"> 
			<Text>
				Lillehammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILYBAEUM"> 
			<Text>
				Lilybaeum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIMERICK"> 
			<Text>
				Limerick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIMOGES"> 
			<Text>
				Limoges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINCOLN"> 
			<Text>
				Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINKOPING"> 
			<Text>
				Linköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINZ"> 
			<Text>
				Linz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LISBON"> 
			<Text>
				Lisbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LISHT"> 
			<Text>
				Lisht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LITTLE_ROCK"> 
			<Text>
				Little Rock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIVERPOOL"> 
			<Text>
				Liverpool
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIXUS"> 
			<Text>
				Lixus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LLACTAPATA"> 
			<Text>
				Llactapata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LLANFAIRPWLLGWYNGYLL"> 
			<Text>
				Llanfairpwllgwyngyll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOBAMBA"> 
			<Text>
				Lobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LODOSE"> 
			<Text>
				Lödöse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LODZ"> 
			<Text>
				Lodz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOGRONO"> 
			<Text>
				Logrono
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDINIUM"> 
			<Text>
				Londinium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDON"> 
			<Text>
				London
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDONDERRY"> 
			<Text>
				Londonderry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LORIENT"> 
			<Text>
				Lorient
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOS_ANGELES"> 
			<Text>
				Los Angeles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOURDES"> 
			<Text>
				Lourdes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOYANG"> 
			<Text>
				Loyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUANDA"> 
			<Text>
				Luanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUBLIN"> 
			<Text>
				Lublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUCERIA"> 
			<Text>
				Luceria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUDWIGSHAFEN"> 
			<Text>
				Ludwigshafen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGDUNUM"> 
			<Text>
				Lugdunum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGO"> 
			<Text>
				Lugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGUVALION"> 
			<Text>
				Luguvalion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUND"> 
			<Text>
				Lund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUSNA"> 
			<Text>
				Lusna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUTETIA"> 
			<Text>
				Lutetia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUXOR"> 
			<Text>
				Luxor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LYONS"> 
			<Text>
				Lyon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAASTRICHT"> 
			<Text>
				Maastricht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACAPA"> 
			<Text>
				Macapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACAU"> 
			<Text>
				Macau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACEIO"> 
			<Text>
				Maceio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACHU"> 
			<Text>
				Machu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MADRID"> 
			<Text>
				Madrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MADURAI"> 
			<Text>
				Madurai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGADAN"> 
			<Text>
				Magadan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGNITOGORSK"> 
			<Text>
				Magnitogorsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGYAR"> 
			<Text>
				Magyar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAIAO"> 
			<Text>
				Maiao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAINZ"> 
			<Text>
				Mainz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAKASSAR"> 
			<Text>
				Makassar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALACA"> 
			<Text>
				Malaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALANG"> 
			<Text>
				Malang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALATYA"> 
			<Text>
				Malatya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALI"> 
			<Text>
				Mali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALIE"> 
			<Text>
				Malie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALINALCO"> 
			<Text>
				Malinalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALMO"> 
			<Text>
				Malmö
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANAUS"> 
			<Text>
				Manaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANCHESTER"> 
			<Text>
				Manchester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANDALGOVI"> 
			<Text>
				Mandalgovi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANGAREVA"> 
			<Text>
				Mangareva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANSURA"> 
			<Text>
				Mansura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANUAE"> 
			<Text>
				Manuae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAOMING"> 
			<Text>
				Maoming
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAPUTO"> 
			<Text>
				Maputo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARAD"> 
			<Text>
				Marad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARAKANDA"> 
			<Text>
				Marakanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARI"> 
			<Text>
				Mari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARKLAND"> 
			<Text>
				Markland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARMARIS"> 
			<Text>
				Marmaris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARRAKECH"> 
			<Text>
				Marrakech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARSEILLES"> 
			<Text>
				Marseille
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARSIN"> 
			<Text>
				Marsin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASERU"> 
			<Text>
				Maseru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASHKAN_SHAPIR"> 
			<Text>
				Mashkan-Shapir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASOTSHENI"> 
			<Text>
				Masotsheni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASSILIA"> 
			<Text>
				Massilia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATARAM"> 
			<Text>
				Mataram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATHURA"> 
			<Text>
				Mathura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATSUYAMA"> 
			<Text>
				Matsuyama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAUPITI"> 
			<Text>
				Maupiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAURYAN"> 
			<Text>
				Mauryan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAYA"> 
			<Text>
				Maya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAYAPAN"> 
			<Text>
				Mayapan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MECCA"> 
			<Text>
				Mecca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDAN"> 
			<Text>
				Medan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDINA"> 
			<Text>
				Medina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDIOLANUM"> 
			<Text>
				Mediolanum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEGARA"> 
			<Text>
				Megara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEHETIA"> 
			<Text>
				Mehetia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEKELE"> 
			<Text>
				Mek'ele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEKNES"> 
			<Text>
				Meknes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MELITENE"> 
			<Text>
				Melitene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEMPHIS"> 
			<Text>
				Memphis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MENDES"> 
			<Text>
				Mendes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERIDA"> 
			<Text>
				Merida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERIMDE"> 
			<Text>
				Merimde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERV"> 
			<Text>
				Merv
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERW"> 
			<Text>
				Merw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MESSENE"> 
			<Text>
				Messene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MHLAHLANDLELA"> 
			<Text>
				Mhlahlandlela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MIAMI"> 
			<Text>
				Miami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MIDA"> 
			<Text>
				Mida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILAN"> 
			<Text>
				Milan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILETOS"> 
			<Text>
				Miletos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILWAUKEE"> 
			<Text>
				Milwaukee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MINNEAPOLIS"> 
			<Text>
				Minneapolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MINOAN"> 
			<Text>
				Minoan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MISTRA"> 
			<Text>
				Mistra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MLAMBONGWENYA"> 
			<Text>
				Mlambongwenya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOHAMMEDIA"> 
			<Text>
				Mohammedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOHO_TANI"> 
			<Text>
				Moho Tani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOKPO"> 
			<Text>
				Mokpo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONCHENGLADBACH"> 
			<Text>
				Monchengladbach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTEREY"> 
			<Text>
				Monterey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTPELLIER"> 
			<Text>
				Montpellier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTREAL"> 
			<Text>
				Montreal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOOREA"> 
			<Text>
				Moorea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOPELIA"> 
			<Text>
				Mopelia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSCOW"> 
			<Text>
				Moscow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSON_KAHNI"> 
			<Text>
				Moson Kahni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSUL"> 
			<Text>
				Mosul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_ITI"> 
			<Text>
				Motu Iti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_NAO"> 
			<Text>
				Motu Nao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_OA"> 
			<Text>
				Motu Oa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_ONE"> 
			<Text>
				Motu One
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTYA"> 
			<Text>
				Motya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTHATHA"> 
			<Text>
				Mthatha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTHONJANENI"> 
			<Text>
				Mthonjaneni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTUBATUBA"> 
			<Text>
				Mtubatuba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTUNZINI"> 
			<Text>
				Mtunzini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUGLA"> 
			<Text>
				Mugla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUKDEN"> 
			<Text>
				Mukden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MULHEIM"> 
			<Text>
				Mulheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUMBAI"> 
			<Text>
				Mumbai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUMBLES"> 
			<Text>
				The Mumbles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNGAVA"> 
			<Text>
				Mungava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNICH"> 
			<Text>
				Munich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNSTER"> 
			<Text>
				Munster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MURCIA"> 
			<Text>
				Murcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MURMANSK"> 
			<Text>
				Murmansk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUSCAT"> 
			<Text>
				Muscat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYCENAE"> 
			<Text>
				Mycenae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYCENIAN"> 
			<Text>
				Mycenian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYRA"> 
			<Text>
				Myra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYTILENE"> 
			<Text>
				Mytilene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NADOR"> 
			<Text>
				Nador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAFPLION"> 
			<Text>
				Nafplion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGANO"> 
			<Text>
				Nagano
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGAR"> 
			<Text>
				Nagat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGASAKI"> 
			<Text>
				Nagasaki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGOYA"> 
			<Text>
				Nagoya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAHA"> 
			<Text>
				Naha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAISSUS"> 
			<Text>
				Naissus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAJRAN"> 
			<Text>
				Najran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAKBE"> 
			<Text>
				Nakbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NALAYH"> 
			<Text>
				Nalayh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAMPA"> 
			<Text>
				Nampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANCY"> 
			<Text>
				Nancy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANJING"> 
			<Text>
				Nanjing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANLING"> 
			<Text>
				Nanling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANTES"> 
			<Text>
				Nantes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANTONG"> 
			<Text>
				Nantong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARA"> 
			<Text>
				Nara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARANJO"> 
			<Text>
				Naranjo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARBO"> 
			<Text>
				Narbo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NASCA"> 
			<Text>
				Nasca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NASIBINA"> 
			<Text>
				Nasibina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NATAL"> 
			<Text>
				Natal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAUTAKA"> 
			<Text>
				Nautaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAVAJO"> 
			<Text>
				Navajo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAXOS"> 
			<Text>
				Naxos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NDONDAKUSUKA"> 
			<Text>
				Ndondakusuka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEAPOLI"> 
			<Text>
				Neapoli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEAPOLIS"> 
			<Text>
				Neapolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEGADE"> 
			<Text>
				Negade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEGELEARSI"> 
			<Text>
				Negele Arsi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEIAFU"> 
			<Text>
				Neiafu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEKEMTE"> 
			<Text>
				Nekemte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NENASSA"> 
			<Text>
				Nenassa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NERIBTUM"> 
			<Text>
				Neribtum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NERIK"> 
			<Text>
				Nerik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NESA"> 
			<Text>
				Nesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEUSS"> 
			<Text>
				Neuss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWCASTLE"> 
			<Text>
				Newcastle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWQUAY"> 
			<Text>
				Newquay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWSARAI"> 
			<Text>
				New Sarai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_AMSTERDAM"> 
			<Text>
				New Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_ORLEANS"> 
			<Text>
				New Orleans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_YORK"> 
			<Text>
				New York
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIBRU"> 
			<Text>
				Nibru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICAEA"> 
			<Text>
				Nicaea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICE"> 
			<Text>
				Nice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICOMEDIA"> 
			<Text>
				Nicomedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICOPOLIS"> 
			<Text>
				Nicopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIEUWSTADT"> 
			<Text>
				Nieuwstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIJMEGEN"> 
			<Text>
				Nijmegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIMES"> 
			<Text>
				Nimes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIMRUD"> 
			<Text>
				Nimrud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINA"> 
			<Text>
				Nina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINEVEH"> 
			<Text>
				Nineveh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGBO"> 
			<Text>
				Ningbo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGDOTA"> 
			<Text>
				Ningdota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGYUAN"> 
			<Text>
				Ningyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIPPUR"> 
			<Text>
				Nippur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NISIBIS"> 
			<Text>
				Nisibis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIUE"> 
			<Text>
				Niue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIZHNIYNOVGOROD"> 
			<Text>
				Nizhniy Novgorod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOBAMBA"> 
			<Text>
				Nobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NODWENGU"> 
			<Text>
				Nodwengu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOMBRE_DE_DIOS"> 
			<Text>
				Nombre de Dios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NONGOMA"> 
			<Text>
				Nongoma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORRKOPING"> 
			<Text>
				Norrköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORTHAMPTON"> 
			<Text>
				Northampton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORWAY"> 
			<Text>
				Norway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORWICH"> 
			<Text>
				Norwich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOTTHINGHAM"> 
			<Text>
				Nottingham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVA_IGUACU"> 
			<Text>
				Nova Iguacu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVGOROD"> 
			<Text>
				Novgorod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVOSIBIRSK"> 
			<Text>
				Novosibirsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUBIAN"> 
			<Text>
				Nubian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUGURIA"> 
			<Text>
				Nuguria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUHIVA"> 
			<Text>
				Nuku Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUMANU"> 
			<Text>
				Nukumanu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUNUKU"> 
			<Text>
				Nukunuku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUORO"> 
			<Text>
				Nukuoro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKU_ALOFA"> 
			<Text>
				Nuku'alofa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKU_HIVA"> 
			<Text>
				Nuku Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUMIDIAN"> 
			<Text>
				Numidian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUZI"> 
			<Text>
				Nuzi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NU_UULI"> 
			<Text>
				Nu'uuli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NYAKAMUBI"> 
			<Text>
				Nyakamubi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OAHU"> 
			<Text>
				Oahu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OAKLAND"> 
			<Text>
				Oakland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OBERHAUSEN"> 
			<Text>
				Oberhausen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ODENSE"> 
			<Text>
				Odense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OEA"> 
			<Text>
				Oea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OHRID"> 
			<Text>
				Ohrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OIDU"> 
			<Text>
				Oidu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLBIA"> 
			<Text>
				Olbia
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLDENBURG"> 
			<Text>
				Oldenburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLDSARAI"> 
			<Text>
				Old Sarai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLINDA"> 
			<Text>
				Olinda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLISIPO"> 
			<Text>
				Olisipo
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLLANTAYTAMBO"> 
			<Text>
				Ollantaytambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLMEC"> 
			<Text>
				Olmec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLOGICUS"> 
			<Text>
				Ologicus
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLSZTYN"> 
			<Text>
				Olsztyn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLYMPIA"> 
			<Text>
				Olympia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMAHA"> 
			<Text>
				Omaha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMBOS"> 
			<Text>
				Ombos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMI"> 
			<Text>
				Omi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMSK"> 
			<Text>
				Omsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONCHAN"> 
			<Text>
				Onchan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONDINI"> 
			<Text>
				Ondini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONTONGJAVA"> 
			<Text>
				Ontong Java
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPIS"> 
			<Text>
				Opis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPOLE"> 
			<Text>
				Opole
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPORTO"> 
			<Text>
				Oporto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORAN"> 
			<Text>
				Oran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORCHOMENOS"> 
			<Text>
				Orchomenos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORDU_BALIQ"> 
			<Text>
				Ordu Baliq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OREBRO"> 
			<Text>
				Orebro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORENBURG"> 
			<Text>
				Orenburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORLANDO"> 
			<Text>
				Orlando
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORLEANS"> 
			<Text>
				Orleans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORYX"> 
			<Text>
				Oryx
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSAKA"> 
			<Text>
				Osaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSASCO"> 
			<Text>
				Osasco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSLO"> 
			<Text>
				Oslo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSNABRUCK"> 
			<Text>
				Osnabruck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSTIA"> 
			<Text>
				Ostia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OTRAR"> 
			<Text>
				Otrar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OUARZAZATE"> 
			<Text>
				Ouarzazate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OUJDA"> 
			<Text>
				Oujda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OULU"> 
			<Text>
				Oulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OVIEDO"> 
			<Text>
				Oviedo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OXFORD"> 
			<Text>
				Oxford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PACHACAMAC"> 
			<Text>
				Pachacamac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PADANG"> 
			<Text>
				Padang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAGO_PAGO"> 
			<Text>
				Pago Pago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAISHIYAUVADA"> 
			<Text>
				Paishiyauvada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAJATEN"> 
			<Text>
				Pajaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALEMBANG"> 
			<Text>
				Palembang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALENQUE"> 
			<Text>
				Palenque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALMA"> 
			<Text>
				Palma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALMYRA"> 
			<Text>
				Palmyra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALO_ALTO"> 
			<Text>
				Palo Alto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAMPLONA"> 
			<Text>
				Pamplona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANAMA"> 
			<Text>
				Panama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANGAI_HIHIFO"> 
			<Text>
				Pangai-Hihifo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANORMUS"> 
			<Text>
				Panormus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAPEETE"> 
			<Text>
				Papeete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARAMARIBO"> 
			<Text>
				Paramaribo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARIS"> 
			<Text>
				Paris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAROS"> 
			<Text>
				Paros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARTHIAN"> 
			<Text>
				Parthian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PASARGADAE"> 
			<Text>
				Pasargadae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATALIPUTRA"> 
			<Text>
				Pataliputra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATIGRBANA"> 
			<Text>
				Patigrbana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATRAS"> 
			<Text>
				Patras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVA_IA_I"> 
			<Text>
				Pava'ia'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVIKEN"> 
			<Text>
				Paviken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVONIA"> 
			<Text>
				Pavonia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEA"> 
			<Text>
				Pea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEEL"> 
			<Text>
				Peel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEKANBARU"> 
			<Text>
				Pekanbaru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PELLA"> 
			<Text>
				Pella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PENGWIDEKA"> 
			<Text>
				Pengwideka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PENZANCE"> 
			<Text>
				Penzance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERGAMON"> 
			<Text>
				Pergamon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERM"> 
			<Text>
				Perm'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERSEPOLIS"> 
			<Text>
				Persepolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PESHAWAR"> 
			<Text>
				Peshawar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHARSALOS"> 
			<Text>
				Pharsalos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHEONICIAN"> 
			<Text>
				Phoenician
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHILADELPHIA"> 
			<Text>
				Philadelphia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHNOM_PENH"> 
			<Text>
				Phnom Penh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOCAEA"> 
			<Text>
				Phocaea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOENICE"> 
			<Text>
				Phoenice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOENIX"> 
			<Text>
				Phoenix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHRADA"> 
			<Text>
				Phrada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHRYGIAN"> 
			<Text>
				Phrygian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PIEDRANEGRAS"> 
			<Text>
				Piedras Negras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PILENI"> 
			<Text>
				Pileni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PIRAMESSES"> 
			<Text>
				Pi-Ramesses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PISAC"> 
			<Text>
				Pisac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PITHOM"> 
			<Text>
				Pithom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PITTSBURGH"> 
			<Text>
				Pittsburgh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLACENTIA"> 
			<Text>
				Placentia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLOCK"> 
			<Text>
				Plock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLYMOUTH"> 
			<Text>
				Plymouth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLYMOUTH_COLONY"> 
			<Text>
				Plymouth Colony
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POHOKWI"> 
			<Text>
				Pohokwi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POITIERS"> 
			<Text>
				Poitiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POLAND"> 
			<Text>
				Poland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POLYNESIAN"> 
			<Text>
				Polynesian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONGOLA"> 
			<Text>
				Pongola
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONTA_DELGADA"> 
			<Text>
				Ponta Delgada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONTIANAK"> 
			<Text>
				Pontianak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POPUA"> 
			<Text>
				Popua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORI"> 
			<Text>
				Pori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTLAND"> 
			<Text>
				Portland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO"> 
			<Text>
				Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO_ALEGRE"> 
			<Text>
				Porto Alegre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO_SEGURO"> 
			<Text>
				Porto Seguro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTSMOUTH"> 
			<Text>
				Portsmouth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTUGAL"> 
			<Text>
				Portugal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTUSNAMNETUM"> 
			<Text>
				Portus Namnetum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORT_ROYAL"> 
			<Text>
				Port Royal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POTSDAM"> 
			<Text>
				Potsdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POZNAN"> 
			<Text>
				Poznan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRAIA"> 
			<Text>
				Praia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRAYAGA"> 
			<Text>
				Prayaga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRILEP"> 
			<Text>
				Prilep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRISTINA"> 
			<Text>
				Pristina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PROVIDENCE"> 
			<Text>
				Providence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PSKOV"> 
			<Text>
				Pskov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PTEIRA"> 
			<Text>
				Pteira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PURUSHANDA"> 
			<Text>
				Purushanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PUSAN"> 
			<Text>
				Pusan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PYLOS"> 
			<Text>
				Pylos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PYONGYANG"> 
			<Text>
				Pyongyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QADESH"> 
			<Text>
				Kadesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QARQAR"> 
			<Text>
				Qarqar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QATNA"> 
			<Text>
				Qatna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QINGHE"> 
			<Text>
				Qinghe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUEBEC"> 
			<Text>
				Quebec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUIRIGUA"> 
			<Text>
				Quirigua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUMARKAJ"> 
			<Text>
				Q'umarkaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUNU"> 
			<Text>
				Qunu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RABAT"> 
			<Text>
				Rabat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RADOM"> 
			<Text>
				Radom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAIATEA"> 
			<Text>
				Raiatea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAJAGRIHA"> 
			<Text>
				Rajagriha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAKAHANGA"> 
			<Text>
				Rakahanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAMADI"> 
			<Text>
				Ramadi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAMSEY"> 
			<Text>
				Ramsey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RANDERS"> 
			<Text>
				Randers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAPANUI"> 
			<Text>
				Rapa Nui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAPIQUM"> 
			<Text>
				Rapiqum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAQOTE"> 
			<Text>
				Raqote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAROTONGA"> 
			<Text>
				Rarotonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RASON"> 
			<Text>
				Rason
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAVENNA"> 
			<Text>
				Ravenna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_READING"> 
			<Text>
				Reading
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECCOPOLIS"> 
			<Text>
				Reccopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECIFE"> 
			<Text>
				Recife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECKLINGHAUSEN"> 
			<Text>
				Recklinghausen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REIMS"> 
			<Text>
				Reims
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REKOHU"> 
			<Text>
				Rekohu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RENNES"> 
			<Text>
				Rennes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RENO"> 
			<Text>
				Reno
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REY"> 
			<Text>
				Rey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REYKJAVIK"> 
			<Text>
				Reykjavik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RHEIMS"> 
			<Text>
				Troyes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RHODES"> 
			<Text>
				Rhodes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIBE"> 
			<Text>
				Ribe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIBLAH"> 
			<Text>
				Riblah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RICHMOND"> 
			<Text>
				Richmond
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RINGSTED"> 
			<Text>
				Ringsted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIOBAMBA"> 
			<Text>
				Riobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIO_DE_JANEIRO"> 
			<Text>
				Rio de Janeiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROANOKE_ISLAND"> 
			<Text>
				Roanoke Island
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROMANIA"> 
			<Text>
				Romania
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROME"> 
			<Text>
				Rome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSKILDE"> 
			<Text>
				Roskilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSTOCK"> 
			<Text>
				Rostock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSTOV"> 
			<Text>
				Rostov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROTTERDAM"> 
			<Text>
				Rotterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROTUMA"> 
			<Text>
				Rotuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROUEN"> 
			<Text>
				Rouen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RUDA_SLASKA"> 
			<Text>
				Ruda Slaska
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RUSADIR"> 
			<Text>
				Rusadir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RYBNIK"> 
			<Text>
				Rybnik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RZESZOW"> 
			<Text>
				Rzeszow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAALBACH"> 
			<Text>
				Saalbach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAARBRUCKEN"> 
			<Text>
				Saarbrucken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABA"> 
			<Text>
				Saba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABATA"> 
			<Text>
				Sabata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABRATHE"> 
			<Text>
				Sabratha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SACHEON"> 
			<Text>
				Sacheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SACRAMENTO"> 
			<Text>
				Sacramento
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SADO"> 
			<Text>
				Sado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAFI"> 
			<Text>
				Safi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAGUNTUM"> 
			<Text>
				Saguntum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAIGON"> 
			<Text>
				Saigon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_CRISTOPHE"> 
			<Text>
				Saint Cristophe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_ETIENNE"> 
			<Text>
				Saint-Etienne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_MALO"> 
			<Text>
				Saint-Malo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_NAZAIRE"> 
			<Text>
				Saint-Nazaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_VALERY"> 
			<Text>
				Saint-Valery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAKAE"> 
			<Text>
				Sakae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALDAE"> 
			<Text>
				Saldae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALE"> 
			<Text>
				Sale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALELOLOGA"> 
			<Text>
				Salelologa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALEM"> 
			<Text>
				Salem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALISBURY"> 
			<Text>
				Salisbury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALONAE"> 
			<Text>
				Salonae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALT_LAKE_CITY"> 
			<Text>
				Salt Lake City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALVADOR"> 
			<Text>
				Salvador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALVADOR_DA_BAHIA"> 
			<Text>
				Salvador da Bahia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALZBURG"> 
			<Text>
				Salzburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARA"> 
			<Text>
				Samara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARINDA"> 
			<Text>
				Samarinda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARQAND"> 
			<Text>
				Samarqand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOA"> 
			<Text>
				Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOS"> 
			<Text>
				Samos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOSATA"> 
			<Text>
				Samosata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMSUN"> 
			<Text>
				Samsun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMUHA"> 
			<Text>
				Samuha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAM_AL"> 
			<Text>
				Sam’al
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANAA"> 
			<Text>
				Sana'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANBARTOLO"> 
			<Text>
				San Bartolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANCHU"> 
			<Text>
				Sanchu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANDNES"> 
			<Text>
				Sandnes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANGJU"> 
			<Text>
				Sangju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTANDER"> 
			<Text>
				Santander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_CRUZ"> 
			<Text>
				Santa Cruz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_FE"> 
			<Text>
				Santa Fe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_MONICA"> 
			<Text>
				Santa Monica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTIAGO"> 
			<Text>
				Santiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTO_DOMINGO"> 
			<Text>
				Santo Domingo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_ANTONIO"> 
			<Text>
				San Antonio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_DIEGO"> 
			<Text>
				San Diego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_FRANCISCO"> 
			<Text>
				San Francisco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_JUAN"> 
			<Text>
				San Juan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_SEBASTIAN"> 
			<Text>
				San Sebastian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_BERNARDO_DO_CAMPO"> 
			<Text>
				Sao Bernardo do Campo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_CRISTOVAO"> 
			<Text>
				Sao Cristovao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_JOSE_DOS_CAMPOS"> 
			<Text>
				Sao Jose dos Campos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_LUIS"> 
			<Text>
				Sao Luis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_PAULO"> 
			<Text>
				Sao Paulo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_TOME_AND_PRINCIPE"> 
			<Text>
				Sao Tome and Principe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_VICENTE"> 
			<Text>
				Sao Vicente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAPPORO"> 
			<Text>
				Sapporo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARATOV"> 
			<Text>
				Saratov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARDICA"> 
			<Text>
				Sardica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARDIS"> 
			<Text>
				Sardis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAREISA"> 
			<Text>
				Sareisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARHU"> 
			<Text>
				Sarhu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARISSA"> 
			<Text>
				Sarissa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARMATIAN"> 
			<Text>
				Sarmatian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARPSBORG"> 
			<Text>
				Sarpsborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATICULA"> 
			<Text>
				Saticula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATRICUM"> 
			<Text>
				Satricum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATSUMA"> 
			<Text>
				Satsuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAUSA"> 
			<Text>
				Sausa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAVANNAH"> 
			<Text>
				Savannah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAXON"> 
			<Text>
				Saxon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAYBROOK"> 
			<Text>
				Saybrook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCHLESWIG"> 
			<Text>
				Schleswig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCOTLAND"> 
			<Text>
				Scotland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCYTHIAN"> 
			<Text>
				Scythian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEATTLE"> 
			<Text>
				Seattle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEBENNYTUS"> 
			<Text>
				Sebennytus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEBETA"> 
			<Text>
				Sebeta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEGOVIA"> 
			<Text>
				Segovia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEIBAL"> 
			<Text>
				Seibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SELEUCIA"> 
			<Text>
				Seleucia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SELYMBRIA"> 
			<Text>
				Selymbria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEMARANG"> 
			<Text>
				Semarang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEMNA"> 
			<Text>
				Semna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SENAGALLICA"> 
			<Text>
				Sena Gallica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEOUL"> 
			<Text>
				Seoul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SERBIA"> 
			<Text>
				Serbia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SETIA"> 
			<Text>
				Setia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SETTAT"> 
			<Text>
				Settat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEVILLE"> 
			<Text>
				Seville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHADUPPUM"> 
			<Text>
				Shaduppum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANDONG"> 
			<Text>
				Shandong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANGHAI"> 
			<Text>
				Shanghai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANGIAN"> 
			<Text>
				Shangian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANHAIGUAN"> 
			<Text>
				Shanhaiguan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHAOGUAN"> 
			<Text>
				Shaoguan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHASHAMANE"> 
			<Text>
				Shashamane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHEFFIELD"> 
			<Text>
				Sheffield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHENYANG"> 
			<Text>
				Shenyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHERTOGENBOSCH"> 
			<Text>
				's-Hertogenbosch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIGATSE"> 
			<Text>
				Shigatse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIHR"> 
			<Text>
				Shihr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIMONOSEKI"> 
			<Text>
				Shimonoseki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIRAZ"> 
			<Text>
				Shiraz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIRE"> 
			<Text>
				Shire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHUBAT_ENLIL"> 
			<Text>
				Shubat-Enlil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHURUPPAK"> 
			<Text>
				Shuruppak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHUSHAN"> 
			<Text>
				Shushan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIAULIAI"> 
			<Text>
				Siauliai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SICYON"> 
			<Text>
				Sicyon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIGNIA"> 
			<Text>
				Signia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIGTUNA"> 
			<Text>
				Sigtuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIKAIANA"> 
			<Text>
				Sikaiana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILIFKE"> 
			<Text>
				Silifke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILLYON"> 
			<Text>
				Sillyon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILVES"> 
			<Text>
				Silves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINGARA"> 
			<Text>
				Singara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINOP"> 
			<Text>
				Sinop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINOPE"> 
			<Text>
				Sinope
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINTRA"> 
			<Text>
				Sintra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINT_EUSTATIUS"> 
			<Text>
				Sint Eustatius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINT_MAARTEN"> 
			<Text>
				Sint Maarten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPAN"> 
			<Text>
				Sipan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPING"> 
			<Text>
				Siping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPPAR"> 
			<Text>
				Sippar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIRMIUM"> 
			<Text>
				Sirmium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIRPURLA"> 
			<Text>
				Sirpurla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIUSEGA"> 
			<Text>
				Siusega
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIVAS"> 
			<Text>
				Sivas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKARA"> 
			<Text>
				Skara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKIEN"> 
			<Text>
				Skien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKIVE"> 
			<Text>
				Skive
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKULL_VALLEY"> 
			<Text>
				Skull Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SLAGELSE"> 
			<Text>
				Slagelse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SMOLENSK"> 
			<Text>
				Smolensk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SMYRNA"> 
			<Text>
				Smyrna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SODO"> 
			<Text>
				Sodo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLEB"> 
			<Text>
				Soleb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLINGEN"> 
			<Text>
				Solingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLKI"> 
			<Text>
				Sulci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLUNTUM"> 
			<Text>
				Soluntum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SONDERBORG"> 
			<Text>
				Sonderborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SORA"> 
			<Text>
				Sora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOUTHAMPTON"> 
			<Text>
				Southampton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPARTA"> 
			<Text>
				Sparta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPOKANE"> 
			<Text>
				Spokane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPRINGFIELD"> 
			<Text>
				Springfield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SRAVASTI"> 
			<Text>
				Sravasti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAFFORD"> 
			<Text>
				Stafford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAMFORD"> 
			<Text>
				Stamford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STARAYARUSSA"> 
			<Text>
				Staraya Russa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAVANGER"> 
			<Text>
				Stavanger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STEYR"> 
			<Text>
				Steyr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STIRLING"> 
			<Text>
				Stirling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STOCKHOLM"> 
			<Text>
				Stockholm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STORNOWAY"> 
			<Text>
				Stornoway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STPETERSBURG"> 
			<Text>
				St. Petersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STPOLTEN"> 
			<Text>
				St. Polten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STRANGNAS"> 
			<Text>
				Strängnäs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STRASBOURG"> 
			<Text>
				Strasbourg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STUTTGART"> 
			<Text>
				Stuttgart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_AUSTELL"> 
			<Text>
				St Austell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_GEORGE"> 
			<Text>
				St. George
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_IVES"> 
			<Text>
				St Ives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_JOHNS"> 
			<Text>
				St. John's
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_LOUIS"> 
			<Text>
				St. Louis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_MARYS_CITY"> 
			<Text>
				St. Mary's City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUESSA"> 
			<Text>
				Suessa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUHAR"> 
			<Text>
				Suhar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SULTANTEPE"> 
			<Text>
				Sultantepe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUNCHEON"> 
			<Text>
				Suncheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUNDSVALL"> 
			<Text>
				Sundsvall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUO"> 
			<Text>
				Suo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SURABAYA"> 
			<Text>
				Surabaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUSA"> 
			<Text>
				Susa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUTRIUM"> 
			<Text>
				Sutrium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUWON"> 
			<Text>
				Suwon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUZDAL"> 
			<Text>
				Suzdal'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUZHOU"> 
			<Text>
				Suzhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SVENDBORG"> 
			<Text>
				Svendborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWANSEA"> 
			<Text>
				Swansea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWEDEN"> 
			<Text>
				Sweden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWEIDNITZ"> 
			<Text>
				Sweidnitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWITZERLAND"> 
			<Text>
				Switzerland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SYRACUSE"> 
			<Text>
				Syracuse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SZCZECIN"> 
			<Text>
				Szczecin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TABRIZ"> 
			<Text>
				Tabriz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TABUK"> 
			<Text>
				Tabuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TACAPE"> 
			<Text>
				Tacape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TACOMA"> 
			<Text>
				Tacoma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TADMOR"> 
			<Text>
				Tadmor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TADOUSSAC"> 
			<Text>
				Tadoussac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAFUNA"> 
			<Text>
				Tafuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHAA"> 
			<Text>
				Tahaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHITI"> 
			<Text>
				Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHUATA"> 
			<Text>
				Tahuata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIF"> 
			<Text>
				Taif
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAINAN"> 
			<Text>
				Tainan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIPEI"> 
			<Text>
				Taipei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIYUAN"> 
			<Text>
				Taiyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKALIKABAJ"> 
			<Text>
				Takalik Abaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKAYAMA"> 
			<Text>
				Takayama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKUU"> 
			<Text>
				Takuu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMBOCCOCHA"> 
			<Text>
				Tambococha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMBOCOLORADO"> 
			<Text>
				Tambo Colorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMPA_BAY"> 
			<Text>
				Tampa Bay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMPERE"> 
			<Text>
				Tampere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMUIN"> 
			<Text>
				Tamuin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANGERANG"> 
			<Text>
				Tangerang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANGIER"> 
			<Text>
				Tangier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANIS"> 
			<Text>
				Tanis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARENTUM"> 
			<Text>
				Tarentum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAROUDANNT"> 
			<Text>
				Taroudannt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARRACO"> 
			<Text>
				Tarraco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARSUS"> 
			<Text>
				Tarsus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARTAR"> 
			<Text>
				Tartar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TASA"> 
			<Text>
				Tasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TATAKAMOTONGA"> 
			<Text>
				Tatakamotonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAVIRA"> 
			<Text>
				Tavira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAYMA"> 
			<Text>
				Tayma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAZA"> 
			<Text>
				Taza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEAYO"> 
			<Text>
				Teayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEGEA"> 
			<Text>
				Tegea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TENERIFE"> 
			<Text>
				Tenerife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TENOCHTITLAN"> 
			<Text>
				Tenochtitlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEOIHUACAN"> 
			<Text>
				Teoihuacan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEOTIHUACAN"> 
			<Text>
				Teotihuacan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEPETLAOXTOC"> 
			<Text>
				Tepetlaoxtoc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEPEXPAN"> 
			<Text>
				Tepexpan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEQUIXQUIAC"> 
			<Text>
				Tequixquiac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERESINA"> 
			<Text>
				Teresina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERIHI"> 
			<Text>
				Terihi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERNATE"> 
			<Text>
				Ternate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERUEL"> 
			<Text>
				Teruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TES"> 
			<Text>
				Tes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETADEKA"> 
			<Text>
				Tetadeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETIAROA"> 
			<Text>
				Tetiaroa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETOUAN"> 
			<Text>
				Tetouan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEURNIA"> 
			<Text>
				Teurnia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEWAIPOUNAMU"> 
			<Text>
				Te Wai Pounamu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEXCOCO"> 
			<Text>
				Texcoco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TE_MOAK"> 
			<Text>
				Te-Moak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THAGASTE"> 
			<Text>
				Thagaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THANJAVUR"> 
			<Text>
				Thanjavur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THAPSUS"> 
			<Text>
				Thapsus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THARROS"> 
			<Text>
				Tharros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEBES"> 
			<Text>
				Thebes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEHAGUE"> 
			<Text>
				The Hague
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEODOSIOPOLIS"> 
			<Text>
				Theodosiopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEROUANNE"> 
			<Text>
				Thérouanne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THESSALONICA"> 
			<Text>
				Thessalonica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THETFORD"> 
			<Text>
				Thetford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEVESTE"> 
			<Text>
				Theveste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THIS"> 
			<Text>
				This
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THOSPIA"> 
			<Text>
				Thospia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THRACIAN"> 
			<Text>
				Thracian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THURSO"> 
			<Text>
				Thurso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIANJIN"> 
			<Text>
				Tianjin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIBET"> 
			<Text>
				Tibet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIEL"> 
			<Text>
				Tiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIELING"> 
			<Text>
				Tieling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIERMES"> 
			<Text>
				Tiermes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIFLIS"> 
			<Text>
				Tiflis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIKAL"> 
			<Text>
				Tikal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIKOPIA"> 
			<Text>
				Tikopia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TILBURG"> 
			<Text>
				Tilburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIL_BARSIP"> 
			<Text>
				Til Barsip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIMBISHA"> 
			<Text>
				Timbisha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIMBUKTU"> 
			<Text>
				Timbuktu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TINGIS"> 
			<Text>
				Tingis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIRUCHIRAPALLI"> 
			<Text>
				Tiruchirapalli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIRYNS"> 
			<Text>
				Tiryns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIWANAKU"> 
			<Text>
				Tiwanaku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLACOPAN"> 
			<Text>
				Tlacopan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLALMANALCO"> 
			<Text>
				Tlalmanalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLAPANALOYA"> 
			<Text>
				Tlapanaloya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLATELOLCO"> 
			<Text>
				Tlatelolco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLAXCALA"> 
			<Text>
				Tlaxcala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOBOLSK"> 
			<Text>
				Tobol'sk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOFOA_KOLOUA"> 
			<Text>
				Tofoa-Koloua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOKELAU"> 
			<Text>
				Tokelau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOKYO"> 
			<Text>
				Tokyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLEDO"> 
			<Text>
				Toledo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLETUM"> 
			<Text>
				Toletum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLOSA"> 
			<Text>
				Tolosa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOMAR"> 
			<Text>
				Tomar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONGA"> 
			<Text>
				Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONGRES"> 
			<Text>
				Tongres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONSBERG"> 
			<Text>
				Tunsberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TORUN"> 
			<Text>
				Torun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOSONTSENGEL"> 
			<Text>
				Tosontsengel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOULON"> 
			<Text>
				Toulon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOULOUSE"> 
			<Text>
				Toulouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOURNAI"> 
			<Text>
				Tournai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOURS"> 
			<Text>
				Tours
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOYAMA"> 
			<Text>
				Toyama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRABZON"> 
			<Text>
				Trabzon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRAIANOUPOLI"> 
			<Text>
				Traianoupoli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRAUN"> 
			<Text>
				Traun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TREBIZOND"> 
			<Text>
				Trebizond
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRES_ZAPOTES"> 
			<Text>
				Tres Zapotes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TREVERI"> 
			<Text>
				Treveri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRICAMERON"> 
			<Text>
				Tricameron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIER"> 
			<Text>
				Trier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIPOLI"> 
			<Text>
				Tripoli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIPOLIS"> 
			<Text>
				Tripolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROIS_RIVIERES"> 
			<Text>
				Trois Rivieres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROMSOE"> 
			<Text>
				Tromsoe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRONDHEIM"> 
			<Text>
				Trondheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROWULAN"> 
			<Text>
				Trowulan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRURO"> 
			<Text>
				Truro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRUSO"> 
			<Text>
				Truso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TSETSERLEG"> 
			<Text>
				Tsetserleg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUAMOTU"> 
			<Text>
				Tuamotu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUBUAI"> 
			<Text>
				Tubuai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUKUDEKA"> 
			<Text>
				Tukudeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULA"> 
			<Text>
				Tula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULTITAN"> 
			<Text>
				Tultitan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULUM"> 
			<Text>
				Tulum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUMBES"> 
			<Text>
				Tumbes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNGELA"> 
			<Text>
				Tungela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNIP"> 
			<Text>
				Tunip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNIS"> 
			<Text>
				Tunis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUPAI"> 
			<Text>
				Tupai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURDA"> 
			<Text>
				Turda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURENGTEPE"> 
			<Text>
				Tureng Tepe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURFAN"> 
			<Text>
				Turfan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURKU"> 
			<Text>
				Turku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURUSPA"> 
			<Text>
				Turuspa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUSHPA"> 
			<Text>
				Tushpa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUTTUL"> 
			<Text>
				Tuttul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUTUB"> 
			<Text>
				Tutub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUVALU"> 
			<Text>
				Tuvalu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUWANUWA"> 
			<Text>
				Tuwanuwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TVER"> 
			<Text>
				Tver'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TYANA"> 
			<Text>
				Tyana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TYRAS"> 
			<Text>
				Tyras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TZINTZUNTZEN"> 
			<Text>
				Tzintzuntzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UAXACTUN"> 
			<Text>
				Uaxactun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UA_HUKA"> 
			<Text>
				Ua Huka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UA_PU"> 
			<Text>
				Ua Pu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UBERLANDIA"> 
			<Text>
				Uberlandia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UDEN"> 
			<Text>
				Uden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UIGHUR"> 
			<Text>
				Uighur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UIJU"> 
			<Text>
				Uiju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UJJAIN"> 
			<Text>
				Ujjain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULAANBAATAR"> 
			<Text>
				Ulaanbaatar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULAANGOM"> 
			<Text>
				Ulaangom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULIASTAY"> 
			<Text>
				Uliastay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULLAMA"> 
			<Text>
				Ullama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULSAN"> 
			<Text>
				Ulsan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULUNDI"> 
			<Text>
				Ulundi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMEA"> 
			<Text>
				Umea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMGUNGUNDLOVU"> 
			<Text>
				Umgungundlovu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMMA"> 
			<Text>
				Umma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UPPSALA"> 
			<Text>
				Uppsala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UQAIR"> 
			<Text>
				Uqair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UR"> 
			<Text>
				Ur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URARTU"> 
			<Text>
				Urartu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URATYUBE"> 
			<Text>
				Ura Tyube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URFA"> 
			<Text>
				Urfa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URHAI"> 
			<Text>
				Urhai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URKESH"> 
			<Text>
				Urkesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URUK"> 
			<Text>
				Uruk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UTIQUE"> 
			<Text>
				Utique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UTRECHT"> 
			<Text>
				Utrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UVEA"> 
			<Text>
				Uvea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UXAMA"> 
			<Text>
				Uxama
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UXMAL"> 
			<Text>
				Uxmal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UZBEK"> 
			<Text>
				Uzbek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAASA"> 
			<Text>
				Vaasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAILELE"> 
			<Text>
				Vailele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAINI"> 
			<Text>
				Vaini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAITELE"> 
			<Text>
				Vaitele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALENCIA"> 
			<Text>
				Valencia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALLADOLID"> 
			<Text>
				Valladolid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALPARAISO"> 
			<Text>
				Valparaiso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAN"> 
			<Text>
				Van
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANDAL"> 
			<Text>
				Vandal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANNES"> 
			<Text>
				Vannes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANTAA"> 
			<Text>
				Vantaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VARANASI"> 
			<Text>
				Varanasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VARNA"> 
			<Text>
				Varna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VASTERAS"> 
			<Text>
				Västeräs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAXJO"> 
			<Text>
				Växjö
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VEJLE"> 
			<Text>
				Vejle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VELITRAE"> 
			<Text>
				Velitrae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VENICE"> 
			<Text>
				Venice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VENLO"> 
			<Text>
				Venlo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VERACRUZ"> 
			<Text>
				Veracruz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VERONA"> 
			<Text>
				Verona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIANA_DO_CASTELO"> 
			<Text>
				Viana do Castelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIBORG"> 
			<Text>
				Viborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VICTORIACUM"> 
			<Text>
				Victoriacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIENNA"> 
			<Text>
				Vienna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIETNAM"> 
			<Text>
				Vietnam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIGO"> 
			<Text>
				Vigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIJAYANAGARA"> 
			<Text>
				Vijayanagara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILA_NOVA_DE_GAIA"> 
			<Text>
				Vila Nova de Gaia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILCABAMBA"> 
			<Text>
				Vilcabamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILCAS"> 
			<Text>
				Vilcas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILLACH"> 
			<Text>
				Villach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIROCONIUM"> 
			<Text>
				Viroconium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISBY"> 
			<Text>
				Visby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISEU"> 
			<Text>
				Viseu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISIGOTH"> 
			<Text>
				Visigoth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VITCOS"> 
			<Text>
				Vitcos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VITORIA"> 
			<Text>
				Vitoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLADIMIR"> 
			<Text>
				Vladimir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLADIVOSTOK"> 
			<Text>
				Vladivostok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLISSINGEN"> 
			<Text>
				Vlissingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VODENA"> 
			<Text>
				Vodena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VOLOGDA"> 
			<Text>
				Vologda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VORBASSE"> 
			<Text>
				Vorbasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VORONEZH"> 
			<Text>
				Voronezh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VOUILLE"> 
			<Text>
				Vouillé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WAIDHOFEN"> 
			<Text>
				Waidhofen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WALBRZYCH"> 
			<Text>
				Walbrzych
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WAREHAM"> 
			<Text>
				Wareham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WARSAW"> 
			<Text>
				Warsaw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WARWICK"> 
			<Text>
				Warwick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WASHAKIE"> 
			<Text>
				Washakie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WASHINGTON"> 
			<Text>
				Washington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WEESP"> 
			<Text>
				Weesp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WEIFANG"> 
			<Text>
				Weifang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WELDIYA"> 
			<Text>
				Weldiya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WELS"> 
			<Text>
				Wels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WETHERSFIELD"> 
			<Text>
				Wethersfield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WIESBADEN"> 
			<Text>
				Wiesbaden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WILTWIJCK"> 
			<Text>
				Wiltwijck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINCHESTER"> 
			<Text>
				Winchester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINDSOR"> 
			<Text>
				Windsor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINNEMUCCA"> 
			<Text>
				Winnemucca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WLOCLAWEK"> 
			<Text>
				Wloclawek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WOLFSBERG"> 
			<Text>
				Wolfsberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WOLFSBURG"> 
			<Text>
				Wolfsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WONJU"> 
			<Text>
				Wonju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WROCLAW"> 
			<Text>
				Wroclaw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WUPPERTAL"> 
			<Text>
				Wuppertal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WURZBURG"> 
			<Text>
				Wurzburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WUXI"> 
			<Text>
				Wuxi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XANTEN"> 
			<Text>
				Xanten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XIAN"> 
			<Text>
				Xian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XIKANG"> 
			<Text>
				Xikang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINGJING"> 
			<Text>
				Xingjing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINYU"> 
			<Text>
				Xinyu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINZHENG"> 
			<Text>
				Xinzheng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XOCHICALCO"> 
			<Text>
				Xochicalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XUNANTUNICH"> 
			<Text>
				Xunantunich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAHANDEKA"> 
			<Text>
				Yahandeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAKUTSK"> 
			<Text>
				Yakutsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAMAMA"> 
			<Text>
				Yamama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAMBADEKA"> 
			<Text>
				Yambadeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YANGJIANG"> 
			<Text>
				Yangjiang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YANGZHOU"> 
			<Text>
				Yangzhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAROSLAVI"> 
			<Text>
				Yaroslavl'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAXHA"> 
			<Text>
				Yaxha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAYOI"> 
			<Text>
				Yayoi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YEKATERINBURG"> 
			<Text>
				Yekaterinburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YENDEN"> 
			<Text>
				Yenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YICHANG"> 
			<Text>
				Yichang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YINGTAN"> 
			<Text>
				Yingtan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YOKOHAMA"> 
			<Text>
				Yokohama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YOMBA"> 
			<Text>
				Yomba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YORK"> 
			<Text>
				York
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YSTAD"> 
			<Text>
				Ystad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YUECHI"> 
			<Text>
				Yue-Chi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZABALAM"> 
			<Text>
				Zabalam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZACULEU"> 
			<Text>
				Zaculeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAMAREGIA"> 
			<Text>
				Zama Regia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAMORA"> 
			<Text>
				Zamora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAPOTEC"> 
			<Text>
				Zapotec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZARAGOZA"> 
			<Text>
				Zaragoza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZHOU"> 
			<Text>
				Zhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIELONA_GORA"> 
			<Text>
				Zielona Gora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIMBIR"> 
			<Text>
				Zimbir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZITLALTEPEC"> 
			<Text>
				Zitlaltepec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIWAY"> 
			<Text>
				Ziway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZOHAK"> 
			<Text>
				Zohak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZONGULDAK"> 
			<Text>
				Zonguldak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZULU"> 
			<Text>
				Zulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZURICH"> 
			<Text>
				Zurich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZUTPHEN"> 
			<Text>
				Zutphen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZWETTL"> 
			<Text>
				Zwettl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZWOLLE"> 
			<Text>
				Zwolle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NOT_PRODUCING"> 
			<Text>
				{1_CityName} is not currently producing anything.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NO_RELIGION"> 
			<Text>
				No religions are present in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OCCUPIED"> 
			<Text>
				City is [ICON_OCCUPIED] Occupied! It will produce extra [ICON_HAPPINESS_4] Unhappiness until a Courthouse is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OF"> 
			<Text>
				The {1_CivAdjective:textkey} City of {2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OTHER_FOLLOWERS"> 
			<Text>
				{1_Num} Citizens: Other Religions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_PUPPET"> 
			<Text>
				City is a [ICON_PUPPET] Puppet! You may not make decisions for it while it remains in this state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_PUPPET_OTHER"> 
			<Text>
				City is a [ICON_PUPPET] Puppet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RANGE_ATTACK"> 
			<Text>
				CITY CAN ATTACK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RANGE_ATTACK_TT"> 
			<Text>
				Perform a ranged attack against a nearby enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RELIGION_SPREADING"> 
			<Text>
				(now spreading to adjacent cities)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RESISTANCE"> 
			<Text>
				City is in [ICON_RESISTANCE] Resistance for {1_Num} turn(s)! While in Resistance, a City cannot do anything useful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SCREEN_EXIT_TOOLTIP"> 
			<Text>
				Exit the City Screen and return to the world map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SCREEN_PROD_PER_TURN"> 
			<Text>
				{1_Num} [ICON_PRODUCTION] Production / Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_CITY_STATE_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is in {3_CityName}. While {4_SpyRank} {5_SpyName} is in the City-State, they establish surveillance and then attempt to rig elections to increase your influence over the City-State. If other spies are present, you may not be able to rig every election.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_OTHER_CIV_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is in {3_CityName}. While {4_SpyRank} {5_SpyName} is in the city, they establish surveillance and then attempt to steal any technology from that civilization that you do not know. {6_SpyRank} {7_SpyName} will also inform you of any intrigue that they discover during their operations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_YOUR_CITY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is in {3_CityName}. While {4_SpyRank} {5_SpyName} is in your city, they will perform counter-espionage operations to capture and kill any enemy spies that try to steal your technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STARVING_TT"> 
			<Text>
				{1_CityName} [COLOR_WARNING_TEXT]is starving![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATES_FORMAT"> 
			<Text>
				City-States: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_ACTIVE_PLAYER_TT"> 
			<Text>
				You are their current Ally. You are receiving extra bonuses, as well as any luxury or strategic Resources the City-State has connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_NOBODY_TT"> 
			<Text>
				Nobody is currently their Ally.  You need another {1_NumInfluence} [ICON_INFLUENCE] Influence to become their Ally.[NEWLINE][NEWLINE]If a player becomes the Ally of a City-State, they receive extra bonuses relating to that City-State's trait, and they will also receive any luxury and strategic Resources the City-State has connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_TT"> 
			<Text>
				{1_CivName:textkey} is their current Ally.  You need another {2_NumInfluence} [ICON_INFLUENCE] Influence to surpass {1CivName:textkey} and become their Ally.[NEWLINE][NEWLINE]If a player becomes the Ally of a City-State, they receive extra bonuses relating to that City-State's trait, and they will also receive any luxury and strategic Resources the City-State has connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_UNKNOWN_TT"> 
			<Text>
				An unmet player is their current Ally.  You need another {1_NumInfluence} [ICON_INFLUENCE] Influence to surpass the unmet player and become their Ally.[NEWLINE][NEWLINE]If a player becomes the Ally of a City-State, they receive extra bonuses relating to that City-State's trait, and they will also receive any luxury and strategic Resources the City-State has connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_BARB_QUEST_LONG"> 
			<Text>
				The City-State of {1_CivName:textkey} wants you to destroy the barbarian encampment in this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_BARB_QUEST_SHORT"> 
			<Text>
				City-State Quest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_CULTURED_ADJECTIVE"> 
			<Text>
				Cultured
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_CULTURED_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Cultured[ENDCOLOR] City-State will provide you gifts of [ICON_CULTURE] Culture, allowing you to obtain Social Policies more quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_FRIENDLY"> 
			<Text>
				Greetings great leader. What brings you to our court today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_HOSTILE"> 
			<Text>
				What business do you have here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_IRRATIONAL"> 
			<Text>
				Ahhh, it's you again... excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_NEUTRAL"> 
			<Text>
				Hello again. What are you here to discuss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_PROTECTED"> 
			<Text>
				Your continued protection is a great comfort to us.  What can we do for you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_QUEST_MESSAGE"> 
			<Text>
				Good, our couriers reached you in time.  We have a new quest that may be of interest to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_WAR"> 
			<Text>
				We hope that you have come to end this conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_WARMONGER"> 
			<Text>
				We have no business with bloodthirsty tyrants such as yourself. Begone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_BULLIED"> 
			<Text>
				It appears we have no choice.  Take your gold, just don't hurt us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_BULLIED_WORKER"> 
			<Text>
				What?  How dare you!  One day you will pay for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_REVOKED_PROTECTION"> 
			<Text>
				Very well, turn your back on us if you must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_SUPPORTED"> 
			<Text>
				Ah, just what we've been looking for.  Thank you for your support.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_PEACE_JUST_MADE"> 
			<Text>
				We are glad to see the return of peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FAITH_FIRST"> 
			<Text>
				They give you their treasured religious idols, awarding you [COLOR_POSITIVE_TEXT]{1_NumFaith} [ICON_PEACE] Faith[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FAITH_OTHER"> 
			<Text>
				They share their knowledge of religious rituals, giving you [COLOR_POSITIVE_TEXT]{1_NumFaith} [ICON_PEACE] Faith[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FIRST"> 
			<Text>
				You are the first great empire they have met, so they provide you a gift of [COLOR_POSITIVE_TEXT]{1_NumGold} [ICON_GOLD] Gold[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_OTHER"> 
			<Text>
				They provide you with a gift of [COLOR_POSITIVE_TEXT]{1_NumGold} [ICON_GOLD] Gold[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_CULTURED"> 
			<Text>
				We are a [COLOR_POSITIVE_TEXT]Cultured[ENDCOLOR] people and we can help improve your [ICON_CULTURE] [COLOR_POSITIVE_TEXT]Culture[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_FRIENDLY"> 
			<Text>
				Greetings great leader. We represent {1_CivName:textkey}. We earnestly hope that we can forge a strong and lasting peace with your mighty empire. {2_DetailsString} We trust that you will lend us assistance should we call upon you in the future.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_HOSTILE"> 
			<Text>
				Halt, Stranger! We are the mighty people of {1_CivName:textkey}. Trifle with us at your peril! {2_DetailsString} If you earn the privilege. We are of course self-sufficient but if we ask for assistance we expect you to provide it promptly.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_IRRATIONAL"> 
			<Text>
				Ahhhh... An omen told {1_CivName:textkey} that you would one day arrive. {2_DetailsString} We shall do great things together - your empire and ours. We have seen it in the stars![NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MARITIME"> 
			<Text>
				We are a [COLOR_POSITIVE_TEXT]Maritime[ENDCOLOR] people and we can help accelerate your civilization's [ICON_FOOD] [COLOR_POSITIVE_TEXT]Growth[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MERCANTILE"> 
			<Text>
				We are a [COLOR_POSITIVE_TEXT]Mercantile[ENDCOLOR] people and we have many luxuries that can make your citizens happy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MILITARISTIC"> 
			<Text>
				We are a [COLOR_POSITIVE_TEXT]Militaristic[ENDCOLOR] people and we can increase the strength of your [COLOR_POSITIVE_TEXT]Army[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_NEUTRAL"> 
			<Text>
				Greetings. We are the people of {1_CivName:textkey}. Treat us fairly and we shall have peace. {2_DetailsString} We seek mutually supportive relations with our neighbors: if we call upon you for assistance we hope that you will provide it, and of course we shall do the same for you.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_RELIGIOUS"> 
			<Text>
				We are a [COLOR_POSITIVE_TEXT]Religious[ENDCOLOR] people and we can help nurture your religious traditions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_HAS_MESSAGE"> 
			<Text>
				The City-State of {1_CivName:textkey} has a Message.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MARITIME_ADJECTIVE"> 
			<Text>
				Maritime
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MARITIME_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Maritime[ENDCOLOR] City-State will boost the [ICON_FOOD] Food of your [ICON_CAPITAL] Capital when Friends, and all of your cities when Allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MEETING"> 
			<Text>
				You have met the City-State of {1_CivName:textkey}.[NEWLINE][NEWLINE]{2_GiftString}[NEWLINE][NEWLINE]{3_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MERCANTILE_ADJECTIVE"> 
			<Text>
				Mercantile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MERCANTILE_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Mercantile[ENDCOLOR] City-State will provide extra [ICON_HAPPINESS_1] Happiness in your empire, and manufactures special luxury resources which cannot be acquired any other way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MET"> 
			<Text>
				You have met the City-State of {1_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_ADJECTIVE"> 
			<Text>
				Militaristic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_NO_UU_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Militaristic[ENDCOLOR] City-State will provide you occasional gifts of advanced military units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Militaristic[ENDCOLOR] City-State will provide you occasional gifts of advanced military units.[NEWLINE][NEWLINE]They know the secrets of the [COLOR_POSITIVE_TEXT]{@1_UniqueUnitName}[ENDCOLOR].  If you are their Ally and have researched {@2_PrereqTech}, they will provide that unit as their gift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_NOBODY"> 
			<Text>
				Nobody
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_OF"> 
			<Text>
				The City-State of {@1_MinorCivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_FRIENDLY"> 
			<Text>
				Friendly
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_FRIENDLY_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Friendly[ENDCOLOR] City-State will usually make requests that require some peaceful action, like building a Wonder or constructing a Road to them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_HOSTILE"> 
			<Text>
				Hostile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_HOSTILE_TT"> 
			<Text>
				[ICON_INFLUENCE] Influence with a [COLOR_POSITIVE_TEXT]Hostile[ENDCOLOR] City-State drops more quickly than normal. They will also make requests to capture neighboring City-States more often.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_IRRATIONAL"> 
			<Text>
				Irrational
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_IRRATIONAL_TT"> 
			<Text>
				Compared with other City-States, an [COLOR_POSITIVE_TEXT]Irrational[ENDCOLOR] City-State is more random with the requests it makes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_NEUTRAL"> 
			<Text>
				Neutral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_NEUTRAL_TT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Neutral[ENDCOLOR] City-States are fairly even-keel, and try to mind their own business.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PLEDGE_RESPONSE"> 
			<Text>
				We are appreciative of your dedication. Let us hope that your pledge is ultimately unnecessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PLEDGE_RESPONSE_HOSTILE"> 
			<Text>
				If that's what you want to worry about, we won't stop you. We can take care of ourselves though.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BARBARIANS"> 
			<Text>
				Sadly, we remain plagued by Barbarians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE"> 
			<Text>
				We would like you to push around our rival city-states, to keep them in line.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE_FORMAL"> 
			<Text>
				They want you to demand tribute from {1_TargetName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONNECT_RESOURCE"> 
			<Text>
				If you can find a source of {1_ResourceName:textkey} and connect it to your trade network it will make our merchants very happy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONNECT_RESOURCE_FORMAL"> 
			<Text>
				They want you to connect {1_ResourceName:textkey} to your trade network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				If you are able to build {1_WonderName:textkey} our scholars and artists will be in awe of your accomplishments.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONSTRUCT_WONDER_FORMAL"> 
			<Text>
				They want you to build {1_WonderName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE"> 
			<Text>
				Our artists are looking for a sensible cultural power to inspire their work.  If your cultural growth outpaces the other civilizations we know in the coming years, we will reward you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL"> 
			<Text>
				They will reward the player with the largest Culture growth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL} So far, the leader has [ICON_CULTURE]{1_LeaderScore} and you have [ICON_CULTURE][COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL} So far, you have the lead with [ICON_CULTURE][COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH"> 
			<Text>
				We will reward the player that gains the most Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL"> 
			<Text>
				They will reward the player with the largest Faith growth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL} So far, the leader has [ICON_PEACE]{1_LeaderScore} and you have [ICON_PEACE][COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL} So far, you have the lead with [ICON_PEACE][COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS"> 
			<Text>
				We will reward the player that discovers the most technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL"> 
			<Text>
				They will reward the player that discovers the most technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL} So far, the leader has {1_LeaderScore} Technologies and you have [COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL} So far, you have the lead with [COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR] Technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				We want you to denounce the civilization that bullied us recently, so that the world can know of their crimes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR_FORMAL"> 
			<Text>
				They want you to denounce {1_TargetName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				We still yearn to discover more of the Natural Wonders of this world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_NATURAL_WONDER_FORMAL"> 
			<Text>
				They want you to discover a Natural Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER"> 
			<Text>
				We are still in search of new city connections to {1_CivName:textkey}. Perhaps you can assist us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL"> 
			<Text>
				They want you to find the lands of {1_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIFT_UNIT"> 
			<Text>
				We want you to support our war effort by gifting units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIFT_UNIT_FORMAL"> 
			<Text>
				They want you to support their war effort by gifting units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD"> 
			<Text>
				We are still in bad shape after {1_CivName:textkey} forced us to pay them tribute. If you could provide us with some gold to get back on our feet, we would be very grateful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD_FORMAL"> 
			<Text>
				They want you to give them a gift of gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GREAT_PERSON"> 
			<Text>
				We seek the wisdom of a {1_UnitName:textkey}. We would be delighted if you could attract one to your lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GREAT_PERSON_FORMAL"> 
			<Text>
				They want you to generate a {1_UnitName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVADING_BARBS"> 
			<Text>
				We want you to defeat Barbarians that are invading our territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVADING_BARBS_FORMAL"> 
			<Text>
				They want you to defeat Barbarian units that are invading their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVEST"> 
			<Text>
				Gold gifts are temporarily more effective.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVEST_FORMAL"> 
			<Text>
				Gold gifts are temporarily more effective.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CAMP"> 
			<Text>
				There's still that Barbarian Encampment nearby that we'd like someone to take care of.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CAMP_FORMAL"> 
			<Text>
				They will reward the player that destroys a nearby Barbarian Encampment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CITY_STATE"> 
			<Text>
				Our dispute with {1_CityStateName:textkey} remains an issue. If you could ... take care of them, we would make it worth your while.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CITY_STATE_FORMAL"> 
			<Text>
				They want you to destroy the City-State of {1_CityStateName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_NONE"> 
			<Text>
				None
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_NONE_FORMAL"> 
			<Text>
				There are currently no quests this city-state has given to you.  They will periodically give quests to you, but may refrain if you have bullied them recently.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ONE_MORE_THING"> 
			<Text>
				One more request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				We are tired of being pushed around by {1_CivName:textkey}.  If you publicly promise to protect us, perhaps we can turn them away next time.  We'll make it worth your trouble.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT_FORMAL"> 
			<Text>
				They want you to pledge your protection to them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ROUTE"> 
			<Text>
				It would greatly benefit both of our civilizations if you constructed a Road between our [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ROUTE_FORMAL"> 
			<Text>
				They want a Road constructed between our [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_SPREAD_RELIGION"> 
			<Text>
				We want you to spread your religion to us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_SPREAD_RELIGION_FORMAL"> 
			<Text>
				They want {@1_ReligionName} to become the majority religion in their city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TRADE_ROUTE"> 
			<Text>
				We want you to complete a trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TRADE_ROUTE_FORMAL"> 
			<Text>
				They want you to complete a land or sea trade route to their city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TURNS_REMAINING_FORMAL"> 
			<Text>
				(Turns remaining: {1_TurnsRemaining})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_WAR_WITH_PLAYERS"> 
			<Text>
				We ask your assistance in our battle against the evil forces of {1_PlayerNames}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_WAR_WITH_PLAYERS_FORMAL"> 
			<Text>
				They want you to go to war with {1_PlayerNames}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_ALLIES"> 
			<Text>
				You are Allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_FRIENDS"> 
			<Text>
				You are Friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_NEUTRAL"> 
			<Text>
				They are Neutral.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_WAR"> 
			<Text>
				You are at War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_WARMONGER"> 
			<Text>
				They hate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELIGIOUS_ADJECTIVE"> 
			<Text>
				Religious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELIGIOUS_TT"> 
			<Text>
				A befriended [COLOR_POSITIVE_TEXT]Religious[ENDCOLOR] City-State will increase your [ICON_PEACE] Faith, allowing you to empower your religion with new beliefs and units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RESOURCES_TT"> 
			<Text>
				If a player becomes the [COLOR_POSITIVE_TEXT]Ally[ENDCOLOR] of this City-State, these are the nearby Resources which the player will receive once the City-State has connected them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_ALLIES"> 
			<Text>
				{1_Num} is required to become [COLOR_POSITIVE_TEXT]ALLIES[ENDCOLOR]. As Allies, {2_CityStateName:textkey} will donate all of its Resources to you. You also receive an additional bonus relating to this City-State's specialty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_CURRENT"> 
			<Text>
				You currently have {1_Num} [ICON_INFLUENCE] Influence with {2_CityStateName:textkey}. {3_DetailString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_FRIENDS"> 
			<Text>
				{1_Num} is required to become [COLOR_POSITIVE_TEXT]FRIENDS[ENDCOLOR]. Once Friends, you may pass through their borders without consequence. You also receive a bonus relating to this City-State's specialty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_MAXED"> 
			<Text>
				More will not confer greater benefits, but will make it harder for other major powers to become the most favored nation of this City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_WAR"> 
			<Text>
				While at war this value is locked at its present level.
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		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_WARMONGER"> 
			<Text>
				You are either at war with this City-State's ally, or you have attacked so many City-States that none of them will ever deal with you again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TURN_SPAWNING_OFF"> 
			<Text>
				Stop Unit Spawning
			</Text>
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		<Replace Tag="TXT_KEY_CITY_STATE_TURN_SPAWNING_ON"> 
			<Text>
				Resume Unit Spawning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STOPPED_GROWING_TT"> 
			<Text>
				{1_CityName} has stopped growing and will remain at size {2_Num}.
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		</Replace>
		<Replace Tag="TXT_KEY_CITY_TEAMMATE"> 
			<Text>
				This is a teammate's city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_WILL_GROW_TT"> 
			<Text>
				{1_CityName} will grow from size [COLOR_YELLOW]{2_Num}[ENDCOLOR] to size [COLOR_YELLOW]{3_Num}[ENDCOLOR] in [COLOR_GREEN]{4_NumTurns}[ENDCOLOR] {4_NumTurns: plural 1?turn; other?turns;}.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ALMATY_TEXT"> 
			<Text>
				Located near the southeastern border of modern-day Kazakhstan, Almaty has hosted human settlements from as early as 1000 BC.  Its early history was one of farms and tribal herdsman, and it wasn't until the Middle Ages that Almaty began to prosper and flourish as a city, when it became an integral part of the Silk Road trade route.  For three centuries Almaty thrived as a center for agriculture and crafts, but in the 13th century much of the city was destroyed by Mongol raids.  By the 15th century, Almaty and the surrounding region found itself in a state of decline.[NEWLINE][NEWLINE]It wasn't until 1854 that Almaty began to recover and build anew into the modern city it is today.  Imperial Russia constructed Fort Zailiyskoye on the ancient site, later renaming it Fort Verniy. A year later the soldiers started accepting peasants and tradesmen to the area and formed the town of Verniy, which housed the administrative center of the newly created Semirechye province of Turkistan.  For a brief thirty years this version of Almaty prospered again, only to be destroyed in less than twelve minutes by a catastrophic earthquake in 1887.[NEWLINE][NEWLINE]In the early 20th century, the town's name was changed to Alma-Ata. With the construction of the Turkestan-Siberia Railroad the city regained some of its former importance as a trade depot.  The capital of Kazakhstan was moved to Alma-Ata in 1936, with the idea of remaking the city into a kind of cultural Mecca.  In 1993 Alma-Ata's name was changed yet again to Almaty (referencing the area's ample apple orchards).[NEWLINE][NEWLINE]In 1997 the government moved the country's capital to Astana - a city with far fewer threats of natural disasters. Despite this setback to its political importance and the constant threat of destruction from catastrophic mudflows, Almaty once again prospers as a cultural, financial, and industrial center.
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		<Replace Tag="TXT_KEY_CIV5_ALMATY_TITLE"> 
			<Text>
				Almaty
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANASAZI_TEXT"> 
			<Text>
				The Anasazi are an ancient indigenous culture, forerunners of the modern Puebloan peoples. The Anasazi are known for having build the Mesa Verde cliff dwellings.
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		<Replace Tag="TXT_KEY_CIV5_ANTANANARIVO_TEXT"> 
			<Text>
				Unlike most capitals in southern Africa, Antananarivo was already a major settlement before the arrival of the Europeans. It served as the seat of the Hova chieftains, having been founded c. 1625 AD; it took its name, "City of the Thousand," from the number of soldiers reputed to guard it. Between 1689 and 1725, Madagascar was a pirate haven, and the capital city grew rich on booty and plunder paid for shelter and protection. By 1793, when it served as seat of the Merina kings who controlled all Madagascar, it was a city of about 80,000. It was the commercial center of the island; Antananarivo's thriving economy was fueled by the export of tobacco and leather goods, most bound for Europe and India.[NEWLINE][NEWLINE]Antananarivo was captured by French troops in 1895 AD and forcibly incorporated into their Madagascar protectorate. The new French administrators commenced an extensive rebuilding program. Under the relatively benign French rule, the city grew to 175,000 inhabitants by 1950. Along with two forts, schools and a university, parks, paved roads and paths, and a water system, the French also constructed churches - today there are some 5000 church buildings in the city and its suburbs. In 1955, it was made an archdiocese of the Catholic Church.[NEWLINE][NEWLINE]In 1947, with their prestige and military presence at low ebb due to World War II, the French suppressed a bloody revolt by Malagasy nationalists; between 80,000 and 90,000 died in the year-long fighting. The French subsequently instituted wide reforms under the Loi Cadre, which provided for a peaceful transition to independence for the country. Following the creation of the republic, Antananarivo was made the capital. Bolstered by lucrative industries producing food, cigarettes and textiles, the city modernized rapidly. With nearly two million citizens today, Antananarivo is one of Africa's wealthiest cities.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_ARCHER_HEADING"> 
			<Text>
				Archer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_ARCHER_TEXT"> 
			<Text>
				Archery may have been invented as long as 10,000-15,000 years ago, during the Paleolithic Age. It may have been invented in one place and spread, or, more likely, archery was invented in multiple places around the world. In the centuries before gunpowder, most ancient civilizations employed archers in their armies. The Korean armies possessed particularly fine archers during the 600-year Choson period, while the English longbow dominated the European battlefields during the 14th and 15th centuries.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_BALLISTA_HEADING"> 
			<Text>
				Ballista
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_BALLISTA_TEXT"> 
			<Text>
				The Roman Ballista was an advanced catapult that fired stones or wooden missiles at the enemy. Constructed of wood reinforced with heavy iron plates, the ballista was surprisingly accurate in the hands of trained operators. It had a maximum range of perhaps 500 yards, but its practical range was significantly shorter, especially against a fortified position. Julius Caesar used them to great effect in his German and British campaigns.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CATAPULT_HEADING"> 
			<Text>
				Catapult
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CATAPULT_TEXT"> 
			<Text>
				The exact date of the invention of the catapult is uncertain, but Greek armies were known to have employed them as far back as the third century BC. Catapults use energy stored in twisted rope or bent wood to hurl missiles a great distance. They are quite inaccurate, but can be deadly against big or slow targets - forts, for instance (which are fairly large and don't move very fast at all). Generally catapults were transported in pieces, then assembled at the field of battle. Occasionally they were constructed on the spot by engineers. The last catapults to see battle appeared in World War I, used by the French to hurl grenades at the enemy trenches.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CHARIOTARCHER_HEADING"> 
			<Text>
				Chariot Archer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CHARIOTARCHER_TEXT"> 
			<Text>
				Before the invention of the stirrup, it was virtually impossible to fight from horseback. There was no way to brace oneself, and the slightest push could unhorse the warrior, with disastrous results. Horses first appeared on the battlefield pulling chariots. A chariot team usually consisted of one or two horses, a driver, and an archer. The chariots' mobility made them especially dangerous to infantry: they could rush within range, fire off a volley, then escape before the foot-bound soldiers could close with them. The greatest weakness of a chariot archer team was its inability to deal with difficult terrain. On open plains they were the kings of the ancient battlefield; in hills or woods they were at a significant disadvantage.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_COMPANIONCAVALRY_HEADING"> 
			<Text>
				Companion Cavalry
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_COMPANIONCAVALRY_TEXT"> 
			<Text>
				The hetairoi, or "companion cavalry," were elite horsemen who accompanied Alexander the Great into battle. The term "hetairoi" derives from the name of the Macedonian aristocracy, and the companion cavalry came from only the best Macedonian families (though later this was expanded to include the nobility of allied and subject peoples). Each cavalryman carried a "xyston" (thrusting spear), and "kopis" (curved sword), and wore a bronze cuirass, shoulder pads and helmet.[NEWLINE][NEWLINE]In battle, Alexander usually held back the companions until the enemy was fully engaged with his phalanx units. Alexander himself would then lead his companions against the enemy's flank or rear, sowing confusion and dismay in the enemy army. The opposing forces never found a satisfactory answer to this combination, and with it Alexander conquered most of the known world.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_GALLEY_HEADING"> 
			<Text>
				Hoplite
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HOPLITE_HEADING"> 
			<Text>
				Hoplite
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HOPLITE_TEXT"> 
			<Text>
				The Greeks mastered the art of spear warfare, creating long, deadly-sharp weapons that, in the hands of highly-trained hoplite soldiers moving in phalanx formation, were nearly impossible for standard infantry or horsemen of the day to defeat. A soldier facing a Greek phalanx had to contend with not only the enemy he faced, but also with the spears of the two or three soldiers behind that enemy. The hoplite remained somewhat vulnerable to archery fire, of course, and it was nearly impossible to maintain a phalanx's formation in difficult terrain, but in flat, open terrain, the hoplites were extremely tough opponents.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HORSEMAN_HEADING"> 
			<Text>
				Horseman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HORSEMAN_TEXT"> 
			<Text>
				The first horses used effectively in battle pulled chariots. The nomadic people of Central Asia were riding horses by 2000 BC, perhaps earlier. While certainly horsemen were employed to carry messengers and scouts, they did not become effective fighting platforms until the development of dual stirrups combined with a solid saddle (to distribute the rider's weight when standing in the stirrups). The earliest effective dual stirrups/saddle combination is found in China and dates from approximately 300 AD, and over the next four centuries it spread across Asia and into Europe.[NEWLINE][NEWLINE]The earliest fighting horsemen were armed with spears and swords. As technology advanced and bigger and stronger horses were bred, horsemen were equipped with ever more powerful weapons and heavier armor, culminating in the classic knight of the Middle Ages, the king of the medieval battlefield.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_IMMORTAL_HEADING"> 
			<Text>
				Immortals
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_IMMORTAL_TEXT"> 
			<Text>
				The Persian Immortals were an elite heavy infantry unit. Kept constantly at a strength of 10,000 men, they formed the heart of the Persian (Achaemenid) army. The Immortals fought under Cyrus the Great, Cambyses, and Darius the Great; when not in combat they acted as the Persian Palace Guard. The Immortals were armed with short spears, swords, bow and arrows. They carried light shields and wore scale mail armor. According to Herodotus, "Every man glittered with the gold that he carried in unlimited quantity. They were accompanied by covered carriages full of their women and servants, all elaborately fitted out. Special food, separate from the rest of the army, was brought along for them..."
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_INDIANWARELEPHANT_HEADING"> 
			<Text>
				Indian War Elephant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_INDIANWARELEPHANT_TEXT"> 
			<Text>
				A terrifying sight on the battlefield, often as dangerous to its own side as it was to the enemy, the war elephant could be considered the world's first weapon of mass destruction. Indians used elephants in war until the advent of gunpowder rendered them obsolete. In pre-gunpowder battle the war elephant served two primary purposes. First, their scent absolutely terrified horses, rendering the enemy's cavalry useless. Second, they could break through even the strongest line of infantry, crushing a wall of spears that no horse could ever surmount. Elephants were incredibly difficult to kill and history records them surviving sixty or more arrows. The primary problem with elephants was their tendency to go berserk with pain or rage, at which point they'd be impossible for their rider to control. Elephant riders often carried a spike and mallet that they could use to kill the animals if they attacked their own forces.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_JAGUAR_HEADING"> 
			<Text>
				Jaguar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_JAGUAR_TEXT"> 
			<Text>
				In Aztec culture, war was as much a religious rite as it was a political tool. Young men had to capture or kill enemies in order to attain high status, and ever-increasing numbers of prisoners were needed as sacrifices for the Aztecs' religious rituals. The Jaguar Knights were elite professional soldiers in the Aztec army. Clad in jaguar skins and equipped with deadly "macuahuitls" (wooden swords studded with sharp obsidian shards), the Jaguars were perhaps the deadliest light infantry found in pre-Columbian Central and North America.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_LEGION_HEADING"> 
			<Text>
				Legion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_LEGION_TEXT"> 
			<Text>
				The Roman Legion is - justifiably - the most famous military unit from antiquity. Armed with a "pilum" (throwing spear), and "gladius" (short sword) and wearing a metal helmet, cuirass and shield, Roman Legions conquered the known world. Along with the best weapons technology available at the time, the Roman Legions were highly trained and extremely disciplined. Under competent leadership there was literally no other military able to stand up to them.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_MOHAWKWARRIOR_HEADING"> 
			<Text>
				Mohawk Warrior
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_MOHAWKWARRIOR_TEXT"> 
			<Text>
				The Iroquois Mohawk warriors are among the best light infantry the world has ever seen. Amazingly fast and flexible fighters, the Iroquois warriors were able to cover an incredible amount of ground in a short amount of time, surprising and overwhelming their better-armed but slower European enemies. With an armed force that "never numbered more than 3,000 fighting men," they held their own for almost two centuries against the French, British, and Americans.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SCOUT_HEADING"> 
			<Text>
				Scout
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT"> 
			<Text>
				Scouts form the eyes and ears of early civilizations. These fleet-footed warriors are not supposed to engage with enemy forces - they're supposed to find the lay of the land, discovering any potential threats or treasures. A civilization that doesn't know what's going on in the world around it is blind to both peril and opportunity.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SETTLER_HEADING"> 
			<Text>
				Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SETTLER_TEXT"> 
			<Text>
				Pioneers drive civilization. While most are satisfied with the status quo, happy just to survive, in every culture there are a few hardy individuals willing to strike out on their own, to risk everything in the hope of finding a better life for themselves and their children. In the past, brave settlers have led humanity out of Africa and into Europe, Asia, the Pacific, and the Americas. In the future they may lead the way to the moon, Mars, and even beyond.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SPEARMAN_HEADING"> 
			<Text>
				Spearman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SPEARMAN_TEXT"> 
			<Text>
				The earliest spears were doubtless straight pieces of wood with crudely-sharpened ends; these would quickly break or become dull with service. The spear didn't become a reliable weapon until some early innovator discovered that he could harden the tip by lightly charring it over a fire. Eventually stone tips were employed, then of course metal. Spears are fairly simple weapons to learn, and they can be produced rapidly and cheaply, so they tend to be the backbone of early civilizations' armies.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SWORDSMAN_HEADING"> 
			<Text>
				Swordsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SWORDSMAN_TEXT"> 
			<Text>
				First appearing during the Bronze Age, the earliest swords were little more than extra-large daggers. It wasn't until the development of iron forging (in approximately 1200 BC in Europe) that swords became viable combat weapons. The earliest swords were short and sharp, designed primarily for stabbing. Further advances in iron-work allowed bigger swords, and by the Middle Ages monstrously-long and heavy two-handed swords could cleave through all but the toughest armor.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_TRIREME_HEADING"> 
			<Text>
				Trireme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_TRIREME_TEXT"> 
			<Text>
				The trireme was a warship used by ancient navies in the Mediterranean. Although equipped with a sail, under combat it was powered by three rows of oars. When powered by trained and motivated oarsmen, it was surprisingly quick and agile. Triremes were generally equipped with a sharp beak (ram) at the prow, and the primary tactic was to attempt to ram and sink the enemy ship. Some triremes also carried archers for ranged combat, while others carried lots of infantry. Those vessels would come alongside an enemy ship and the infantry would board and attempt to capture her. Triremes remained important military vessels until they were made obsolete by cannon and advances in ship construction and sail-rigging.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARCHARIOT_HEADING"> 
			<Text>
				War Chariot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARCHARIOT_TEXT"> 
			<Text>
				The Egyptians were early masters of the chariot, and their war chariots were rightly feared by their opponents. The Pharaohs themselves often went into battle aboard war chariots. Amenhotep II claimed that from a speeding chariot he had hit four targets, set thirty feet apart, with such power that the arrows penetrated the targets' three inches of copper. Like other cavalry, war chariots were especially deadly against a retreating foe. Once an enemy is running away, his shield can no longer protect him, and he's totally vulnerable to arrow-fire, or indeed to being crushed beneath the wheels of a speeding chariot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARRIOR_HEADING"> 
			<Text>
				Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARRIOR_TEXT"> 
			<Text>
				In primitive civilizations there's no such thing as a "professional soldier." A young civilization can't afford to support a full-time army; all of the civilization's able-bodied men form an ad hoc militia, coming together during a crisis, dispersing back to their farms and villages during peace. Such warriors usually have very little training and are equipped with the most primitive of weapons - clubs, perhaps, or stone daggers.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WORKBOAT_HEADING"> 
			<Text>
				Workboat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WORKBOAT_TEXT"> 
			<Text>
				The sea can provide much to a civilization. This can range from protein in the form of seafood to energy - from whale or from oil. For all of human history, courageous men and women have been going to sea in boats to harvest the sea's bounty. Doubtless they will continue to do so until the end of time, "when the sea shall give up her dead."
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WORKER_HEADING"> 
			<Text>
				Worker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WORKER_TEXT"> 
			<Text>
				To survive, a civilization needs skilled workers. They may be highly trained engineers, or civilians conscripted into labor - or, indeed, slaves - but someone has to dig the mines, plant the fields and pave the roads. Without these men and women, a civilization will stagnate and eventually fall prey to a more vigorous neighbor.
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		<Replace Tag="TXT_KEY_CIV5_ANTWERP_TEXT"> 
			<Text>
				The city of Antwerp is located in the central European nation of Belgium, in what is known as the Low Countries. Settled by the Franks in the 4th century, Antwerp is believed to be situated on the same land as an early Roman encampment founded in the previous century. Built up over the years through the efforts of several ruling kingdoms, by the 16th century Antwerp had grown to become the wealthiest city in Europe, serving as an economic hub for traders from across the world.[NEWLINE][NEWLINE]During Antwerp's height as a thriving financial center, the city was home to international traders, merchants, and bankers who flocked to the growing city, bringing with them art and culture from abroad. Although the city enjoyed a period of calm and prosperity, the tumult of the Protestant Reformation, along with the increasing influence of nearby Amsterdam, led to a swift decline in Antwerp's economy and population by the 18th century.[NEWLINE][NEWLINE]In the 20th century, Antwerp was occupied by Germany during World War II, only to be liberated by the Allied forces after several years of conflict. Unfortunately for the people of Antwerp, Germany battered the city with V-2 rockets in an attempt to disrupt the flow of supplies arriving in Antwerp's port. Much of the city was ravaged, and it would be several decades before Antwerp again rose to its former place of prominence within Europe.
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_FACTOID_HEADING"> 
			<Text>
				Arabian Factoids
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_FACTOID_TEXT"> 
			<Text>
				During the rule of the Caliph in the 7th century AD, the earliest known examples of pension and welfare were adopted. The elderly and disabled, as well as widows and orphans were all eligible to receive assistance and income from the government treasury.[NEWLINE][NEWLINE]It is said that Harun Al-Rashid presented Charlemagne with an early Islamic example of the "Water Clock," a sophisticated device that would record the passage of time by measuring the flow of water from one vessel to another.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_2"> 
			<Text>
				Climate and Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_3"> 
			<Text>
				Early History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_4"> 
			<Text>
				The Umayyads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_5"> 
			<Text>
				The Abbasids
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_6"> 
			<Text>
				Harun al-Rashid
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_7"> 
			<Text>
				The Middle Ages
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_8"> 
			<Text>
				Decline and Fragmentation
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_HEADING_9"> 
			<Text>
				Modern Arabia
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_TEXT_1"> 
			<Text>
				The Muslim Empire of the Caliphate - also known as the Islamic Empire or the Arab kingdom - came into existence after the Prophet Mohammed's death in 632 AD, created by Mohammed's disciples as a continuation of the political authority he established. During its long existence the Caliphate would grow to enormous size and power, dominating Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, ruling an empire that at least rivaled that of the Romans at the height of their power.
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_TEXT_2"> 
			<Text>
				The Arab Empire began in Medina, on the Arabian Peninsula, in what is now known as Saudi Arabia. The interior is generally inhospitable desert - barren, sandy and hot with summer temperatures reaching as high as 130 degrees F. Medina and Mecca occupy the more fertile coastal regions along the Red Sea.
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		<Replace Tag="TXT_KEY_CIV5_ARABIA_TEXT_3"> 
			<Text>
				The first "caliph" (head of state) of this empire after Mohammed's death was Abu Bakr, who in turn was followed by three other "Rightly Guided Caliphs" in succession. After the death of the fourth, Ali ibn Abi Talib, in 661, a power struggle ensued between factions backing rival claimants, with the Umayyad family eventually emerging victorious. Argument about who was the legitimate caliph would rage for millennia and have had a significant effect upon Islamic and world history that continues to this day.
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				The Umayyads were a merchant family based in Mecca. They had converted to Islam in 627, becoming prominent supporters of Mohammed and his successors. The early Umayyad caliphs were based in Damascus, Syria, and the Syrian army formed the backbone of the Arab military forces. The Umayyads expanded Arabian power east, building outposts and sending expeditions into Central Asia and northwestern India. In addition the Umayyads launched the invasion of North Africa. In the 7th century they constructed a Mediterranean fleet with which they launched a series of unsuccessful raids against Christian Constantinople.[NEWLINE][NEWLINE]The Umayyad Caliphate reached its zenith under the reign of Abd al-Malik (reigned 685-705). In the west, Abd's armies overran much of Spain, while in the east the Caliphate invaded Sind in India and conquered Bukhara, Samarkand, Khwarezm, and many more places too hard to spell. al-Malik also oversaw a reorganization of the Caliphate's bureaucracy, economy, and the institution of a post service. During his reign the arts flourished, particularly architecture.[NEWLINE][NEWLINE]The empire suffered a decline after Abd al-Malik's death. A series of mediocre caliphs combined with economic troubles and military reverses in the east and west fueled tribal rivalries within the Caliphate, and in 750 the Umayyads were defeated and overthrown at the Battle of the Great Zab River.
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				The Umayyads were defeated by the Abbasids, another powerful family. The first Abbasid Caliph, Abu al-Abbas, was a ruthless leader who upon achieving power immediately set about exterminating anyone else who might have a legitimate claim upon the throne. He was successful, as the Abbasids would remain in power for another three centuries. Not without a certain grim panache, he gave himself the name as-Saffah, which translates as "the bloodletter."[NEWLINE][NEWLINE]The Abbasids shifted the capital of the Caliphate to Baghdad. This reflected its concentration on events in the east - Persia, India, Central Asia - and subsequent de-emphasis on North Africa and the Mediterranean. The Abbasids were more overtly religious than the Umayyads, and under them the Caliphate more closely followed Islamic law.
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				Harun al-Rashid (reigned 786-809) was the fifth Abbasid caliph. He ruled Arabia at the height of its wealth and power. In his early years Harun led military expeditions against the Byzantine Empire; his successes earned him the nickname al-Rashid, "the one following the correct path." While Rashid did have to put down a number of internal revolts, the empire was mostly at peace during his reign, and the Caliphate grew monumentally, spectacularly wealthy. For more details on Harun al-Rashid, see his Civilopedia entry.
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				The Arab empire of the medieval period was far more advanced than contemporary Europeans; Harun al-Rashid's Baghdad may have held a million people at the same time that Charlemagne's Aachen was a "capital" of ten thousand. Centers of learning attracted scholars from across the Muslim world to great cities such as Baghdad, Damascus, and Cordoba. The Arabs of this period made many advances in medicine, astronomy, mathematics, and other areas, as well as translating many of the classics of the Ancient Greeks into Arabic, thereby saving them from destruction.[NEWLINE][NEWLINE]During the period of the Crusades, Christian Europe began a sustained assault against the Arabic world. The greatest of Muslim generals from this period was Salah al-Din, better known as Saladin, who successfully defeated the Third Crusade and recaptured Jerusalem for the Arabs.
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				As the Middle Ages ended, however, the Empire began to fragment under increasing pressure from both external and internal forces. The sheer size of the Empire made centralized government nearly impossible, and the caliphs were forced to put down numerous insurrections by rebellious local leaders. The debate over the rightful heirs to Mohammed's leadership continued to fester. In the west the Europeans wrested control of Spain from the caliphate, while in the east the Ottomans began their inexorable expansion into the heart of the Arabian Empire.[NEWLINE][NEWLINE]In 1258 a Mongol army under Hulagu Khan captured Baghdad and executed Caliph al-Musta'sim, bringing the Arabian Empire to an abrupt end.
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				For most of the past five centuries, much of the Arab world has been ruled by foreigners; first by the Ottoman Turks, then by the Western colonial powers. Since the onset of de-colonization in the 1950s, traditional Arab values have been modified through the combined pressures of urbanization, industrialization, and Western influence. However, the ancient tenets of Islam are still followed by millions of faithful across the globe.[NEWLINE][NEWLINE]Although now divided between dozens of different countries, the lands once part of the greater Arabian Empire owe much to their ancient common ancestor.
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				Arabia
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				Archaeologists study human behavior in the past, primarily through the excavation and analysis of human fossils, the ruins of buildings, and the remains of human artifacts. In undertaking this effort, archaeologists work to understand the common beliefs and daily activities of various peoples throughout history. Although controversies now rage about the ownership of artifacts, treasures, and human remains recovered, thousands of archaeologists operate around the world at excavations sites, in museums, and on university campuses to further our understanding of our own past.
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				The oldest known siege towers date to their use by the armies of the neo-Assyrian Empire c. 9th Century BC. Bas-reliefs from the reign of Ashurbanipal II depict siege towers at the walls of enemy towns. At the time, mud-brick walls were generally sufficient protection against the ancient armies of Mesopotamia, but siege towers used by the Assyrians allowed them to overwhelm enemy towns quickly and efficiently, providing their empire with a means to grow virtually unchecked for three centuries.
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				Factoids
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				Neo-Assyrian emperors would deport thousands of people to insure pacification of newly-conquered kingdoms, continuing a policy instituted by the first emperor Adad-nirani II. Among the most infamous of these forced resettlements: 65,000 from Persian lands to the Assyrian-Babylonian border in 744BC; 108,000 Babylonians and Chaldeans to the western frontier in 707 BC; and in 703 BC emperor Sennacherib ordered the scattering of 208,000 residents of Babylon across the empire.
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				History
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				Climate and Terrain
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				Early People
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				First Assyrian Empire
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				Assyrian Resurgence
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				A Dark Age
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				Neo-Assyrian Empire
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				Collapse
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				The many ancient kingdoms of Assyria, long since swept into the dust of history, were at various times among the most prosperous and powerful of any on Earth. Centered in the heart of Mesopotamia (modern northern Iraq), Assyria was founded by Semitic descendants of Akkadian and Sumerian refugees following the collapse of the Akkadian Empire c. 2154 BC, whose languages and customs slowly coalesced into two distinct Mesopotamian peoples: the Assyrians in the north and Babylonians in the south. Despite a number of initial attempts at forming an independent kingdom, the Assyrians were continually thwarted by the expansion of their neighbors, particularly Babylon. Eventually, commencing with the near-legendary Tudiya, Assyrian kings succeeded in establishing a great empire - and on more than one occasion Assyria was the most powerful state in the region. However, Assyria also continued to suffer at the hands of neighboring rivals, and by the late 6th Century BC, the empire was no more.
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				Located in the fertile region of Mesopotamia around the Tigris-Euphrates river system, Assyria lay in a land capable of producing bountiful harvests of wheat and other grains. Widely considered to be the cradle of Western civilization, in the Bronze Age Mesopotamia was dominated by the Sumerian, Akkadian, Babylonian and Assyrian cultures. The climate of Assyria was semi-arid, although the kingdom received ample water in the form of snowmelt and rain from the Zagros Mountains throughout the year. The river region (some 5800 square miles) is marked by marshes, lagoons, mud flats and reed banks. Irrigated agriculture spread south from the Zagros foothills commencing around 5000 BC; Assyrian farmers are known to have planted such crops as wheat, barley, onions, grapes, turnips and apples. The land that once constituted the Assyrian homeland is now primarily encompassed by parts of Syria, Iran, Iraq and Turkey. Bordered to the north by rugged mountains, to the west by the Aramaeans, to the south by the kingdoms of Babylonia and Elam and the Amorite tribes of Arabia, the Assyrians were in a fruitful but tenuous position.
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				The oldest Neolithic sites in Assyria date to c. 7100 BC, and the earliest evidence of human culture, the Hassuna culture, to c. 6000 BC. The region that would encompass Assyria is home to the first known examples of irrigated agriculture, and to some of the earliest human settlements. Among these can be included Assur, which was founded at some point in the mid-3rd millennium BC; it appears to have been an administrative center for Sumaria rather than an independent city. Nineveh, although likely established far earlier, is first mentioned in historical records in 1800 BC as the center of worship for Ishtar, the primary deity of Mesopotamia.[NEWLINE][NEWLINE]During the third and second millenniums BC, a cultural symbiosis between the Sumerians and Semites gave rise to the Akkadian empire, of which the Assyrian cities were a vital element. The list of Assyrian kings, commencing with Tudiya, begins with the fall of the Akkadian empire, destroyed by internal strife, economic collapse and the incursions of barbarians. However, after a brief period of independence, the Assyrian lands were absorbed by the Third Sumerian Empire of Ur, which had been founded in 2112 BC. From the decline of the Akkadian and subsequently the Sumerian empires, a distinct Assyrian culture emerged to establish customs and traditions of their own, coinciding with crucial technological developments in agriculture, animal husbandry, pottery, and metal working.
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				Although the ancient Assyrian "King List" records many early kings, dating back as far as the 19th Century BC, the earliest Assyrian king for whom any definitive historical context exists was King Shamshi-Adad I, who ruled the city of Assur and established Assyrian control over much of Mesopotamia. He had deposed the Akkadian ruler of Assyria in 1813 BC and proclaimed himself the new king. Shortly thereafter, Shamshi-Adad began a campaign of expansion. He placed one of his sons on the throne of the nearby city of Ekallatum, and reestablished authority over Assyria's small Anatolian colonies. He next conquered the kingdom of Mari along the Euphrates, placing another son on the throne there.[NEWLINE][NEWLINE]Shamshi-Adad retired to oversee construction of a new capital city for himself, but died c. 1790 BC before it was completed. His sons fared poorly thereafter. The younger was overthrown by a rebellion in Mari, whose new king promptly allied himself with the king Hammurabi, who was in the process of making the newly-created kingdom of Babylon a major military power. The Babylonian forces swept into Assyria, overwhelming several cities. With Hammurabi's support, the Anatolian cities revolted and broke away from the Assyrian kingdom. Finally, the Babylonian king conquered Ekallatum itself, and the first fledgling Assyrian Empire fell and was fully absorbed into Babylon by 1756 BC. However, the bloodline of Assyrian kings survived as vassals to Hammurabi.
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				Hammurabi's short-lived empire rapidly unraveled following his death c. 1750 BC, and Babylon lost control over Assyria during the reign of his immediate successor. Commencing with the overthrow of an Amorite king ruling Assyria for Babylon by the vice-regent Puzur-Sin, the country plunged into a period of unrest and civil war, marked by relatively short reigns by the Assyrian kings. In the 16th Century BC, the Mittani - an Indo-European people - overran Anatolia and pushed eastwards, capturing and sacking Assur around 1480 BC. The Assyrian monarchy survived as vassals, and the Mittani appear to have been content to avoid interference in internal Assyrian affairs so long as tribute was paid.[NEWLINE][NEWLINE]By the reign of Eriba-Adad I (1390-1366 BC), Mittani power had declined significantly and his successor, Ashur-uballit, spent his years making Assyria an empire again. Having defeated the Hurrians and the Hittites to end any threat from that quarter, Ashur-uballit married his daughter to the last Kassite king of Babylon. When the Babylonian king was murdered by an unruly political faction, Ashur-uballit promptly invaded and absorbed Babylon. Shortly after he moved against the Mittani, crushing their forces despite military support for them from the Hittites and Hurrians. The lands of the Mittani and the Hurrians were appropriated, making Assyria a large and powerful kingdom once again.[NEWLINE][NEWLINE]Over the next two centuries, an unbroken succession of able kings insured the prosperity and stability of the kingdom, making it the dominant power in Mesopotamia. Internal reforms and policies maintained their popularity among the people and nobles, while a sequence of victories expanded Assyrian holdings into Asia Minor and the Levant. In 1274 BC, the great warrior king Shalmaneser I ascended the throne, pushing the boundaries of the Assyrian empire into the Caucasus Mountains and overrunning eastern Anatolia. At its peak, the empire stretched from the shores of the Persian Gulf to those of the Mediterranean. But following the death of emperor Tilgath-Pileser I, Assyria entered a 300-year period of decline.
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				Mesopotamia entered a "Dark Ages" (dated c. 1200-900 BC) as less-civilized peoples overran much of the region. Semitic peoples such as the Arameans and Chaldeans nibbled at the western and southern borders of the Assyrian Empire, conquering much of Babylon. The Medes and Persians swept into the lands east of the Assyrian heartland. To the north, the Phrygians overran the Hittites and Armenian tribes pushed the Assyrians out of the Caucasus. Cimmerians and Scythians began migrations outward from their Black Sea homelands. Assyrian kings during this time seem to have contented themselves with defending a compact area centered on Assur and Nineveh and the trading center of Nimrud, surrendering the outer areas and colonies to the inevitable. They largely limited their military adventures to sporadic punitive raids against these barbarians, interspersed with the occasional effort at re-conquest of lost territories. Nonetheless these efforts slowly transformed Assyria into a warrior culture, even as trade collapsed and religion flourished. Anshur became the state god, and the priesthood rose to be a major political power in the kingdom, culminating in the murder of king Tukulti-ninurta I.
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				The resurgence of Assyrian influence begins with the accession of Adad-nirani II in 911 BC. This "Neo-Assyrian" Empire would survive until the fall of Nineveh in 612 BC to an allied force of Babylonians, Medes, Scythians and Cimmerians. At its zenith, around 671 BC, the empire would reach from the Nile River across northern Arabia to the Persian Gulf, north to the Zargos and Caucasus mountain ranges, and deep into Asia Minor in the west. It would cover all or portions of the present-day nations of Iraq, Iran, Georgia, Turkey, Armenia, Syria, Jordan, Israel, Kuwait, Egypt and Saudi Arabia - the largest empire yet seen in human history.[NEWLINE][NEWLINE]Beginning with the campaigns of Adad-nirani, Assyria subjugated the border territories and vassals that had seen only nominal Assyrian authority for a century. King Adad-nirani I then proceeded to conquer troublesome Aramean, neo-Hittite and Hurrian populations to the north. It was at this point that he instituted the state policy of deporting and resettling new subject peoples to other parts of the Assyrian empire, a ruthless policy his successors would follow. In the last years of his reign, he launched a successful campaign against Babylonia.[NEWLINE][NEWLINE]Upon Adad-Nirani's death in 892 BC, his heir would consolidate these gains as well as conquer the Persian and Medean settlements in the Zargos Mountains. Subsequent rulers would use the revitalized Assyrian military, notably its siege engines (which were particularly effective against mud-brick city walls), to great benefit as they overran vast tracts in the Arabian Peninsula, Asia Minor and Mesopotamia itself. Even the queens pursued Assyrian expansion. When Adad-nirani III (810-782 BC) came to the throne he was a small boy; his mother, semi-legendary queen Semiramis, serving as regent, crushed the last holdings of the Medes and Persians for the empire before abdicating power to her son after a few years.[NEWLINE][NEWLINE]Following a brief period of peace, expansion continued apace under Adad-nirani's successors in an unbroken string of conquests. Tiglath-pileser III (who reigned 745-727 BC), Sargon II (722-705), and the ruthlessly-effective Sennacherib (705-681) would add Phoenicia, Israel, Judah, Samaria, Palestine, Cyprus, Moab and vast tracts in the Taurus Mountains and the Arabian Peninsula to the empire. Sennacherib's heir Esarhaddon crossed the Sinai Desert to invade Egypt, driving its Nubian rulers out and, in the process, destroying the Kushite Empire. Returning to Assyria, Esarhaddon began the rebuilding of the city of Babylon which had been leveled following a revolt but died while preparing another invasion of Egypt.[NEWLINE][NEWLINE]Esarhaddon's death in 669 BC brought Ashurbanipal, considered to be the greatest of neo-Assyria's emperors, to the throne. Although more concerned with reform and scholarship, Ashurbanipal proved a capable warrior as well. Although he spent much of his time suppressing revolts and border incursions, he also completed the conquest of Egypt, the last expansion of the neo-Assyrian Empire. However, Ashurbanipal is best known for his efforts to rebuild cities, sponsor advances in Assyrian arts and sciences, and establish libraries throughout the realm. The cuneiform and scribal texts found by archeologists in his great palace library in Nineveh have provided much of what is known of not only Assyria but the entire region during this era.
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				Following the death of Ashurbanipal in 627 BC, a number of short-lived rival successors claimed the throne; Assyria was thrust into a period of civil war. The disarray and devastation brought by these conflicts led directly to the decline and dissolution of not only the Assyrian Empire, but also to the culture distinctly identified as "Assyria." In 605 BC, an alliance of Babylonians and Medes would defeat an Assyrian-Egyptian force at Carchemish and Assyria would become a Babylonian province. Following the collapse of the Baylonian Empire, the traditional Assyrian homeland would be overrun by waves of invaders ranging from the Persians through the Arabs. Knowledge of its glories and works would virtually disappear until brought to light by modern archeologists and historians, beginning with the excavations of fabled Nineveh in 1845 AD.
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				Assyria
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				Taking their name from the Latin "Cursarius," meaning "Raider," the fearsome light cavalrymen of Hungary known as the Hussars served the Habsburg Empire and Austria throughout the 17th and 18th centuries.  Emulated by cavalry units across Europe, the Hussars formed as an irregular regiment of skilled riders relying on swift, unpredictable hit-and-run tactics. Over time the Hussars became a formal unit, with recruits judged on specific requirements regulating both the rider and his mount. Hussar regiments were used extensively during the Napoleonic Wars, and eventually served in armies across Europe and Asia well into the 19th century.
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				The grand Schonbrunn Palace in Vienna, once home to the rulers of the Habsburg Dynasty, features over 1,400 rooms and is a major tourist attraction.[NEWLINE][NEWLINE]The popular candy known as PEZ was first created in Austria in 1927 by Eduard Haas III. The name PEZ comes from the first, middle, and last letters of the German word for peppermint, "Pfefferminz."[NEWLINE][NEWLINE]Many of the world's greatest classical composers were Austrian, including Wolfgang Amadeus Mozart, Joseph Haydn, and Franz Liszt.
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				History
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				First Republic of Austria
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				Origins
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				Initial Boundaries
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				The Austrian Empire
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				Deriving its name from the Old High German term "Ostarrichi" first recorded in 996 by Holy Roman Emperor Otto III, the small, landlocked nation of Austria has long been an influential player in the political and military sagas of Europe. Beginning in the 13th century with the nearly 650 year rule of the powerful Habsburg Monarchy, Austria emerged as one of the premier nations of Europe, establishing strong alliances and far-reaching trade agreements across the continent. The later union of Austria and Hungary as a singular empire brought stability to both nations, only to be broken by the turmoil of World War I, and eventually, the German occupation of World War II. In the aftermath of these great conflicts, the borders of Austria were recreated, and the independent Republic of Austria stands today as a democratic nation that prides itself on maintaining neutrality and stability.
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				Austria-Hungary as a unified body was dissolved by the victorious Allied force in 1919, and Austria itself was reformed along its previous borders as the republic known as German Austria. As stipulated by the Treaty of Saint-Germain, signed at the end of World War I to deal specifically with Austria, any future unification of Austria and Germany was strictly prohibited. However, the rise of Nazi Germany under the leadership of Austrian-born Adolph Hitler paid little mind to the regulations of the former treaty.
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				In 1938, troops from Germany entered Austria with the intention of unifying Austria and Germany. Despite resistance from the Austrian leadership, the Germans successfully installed a puppet regime and annexed Austria with support from a large portion of the populace. Known as the "Anschluss," the union of Germany and Austria led to the immediate dissolution of the Austrian republic, and came to be known once again as the Ostmark, or Eastern March, until the end of the war in 1945.
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				Following Nazi Germany's defeat in World War II, Austria was occupied by the Allies for nearly a decade until the Declaration of Neutrality and the Austrian State Treaty were signed in 1955. The Austrian State Treaty returned Austria's status as an independent republic, while the Declaration of Neutrality maintained that for the remainder of its existence, Austria would always remain militarily neutral.
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				Since the formation of the second republic, Austria has maintained its neutrality and prospered as a democratic nation. After regaining independence following World War II, Austria joined the United Nations in 1955 as its 70th member state. Austria's capital, Vienna, is home to one of the central offices of the UN, and, as determined by the United Nations Human Development Index, Austria has one of the highest standards of living in the world. In 1995, Austria voted via referendum to join the European Union, and accepted the Euro as its currency in 1999. Austria strives to work closely with the UN and bases much of its foreign policy on conflict resolution and peaceful relations throughout the world today.
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				With a skyline dominated by the looming presence of the Alps, much of Austria is mountainous with a cool, moderate climate.  Although the nation's borders have shifted repeatedly throughout history, Austria has always been surrounded by several imposing neighbors, primarily Germany, Italy, Hungary, and the Czech Republic. Landlocked among rivals and allies, Austria and its people bear a long history of adapting to the ever-changing situations surrounding them. In the modern day, Austrians enjoy taking advantage of the prevalent alpine terrain, as Austrian athletes are known for their competitiveness in winter sports, particularly downhill skiing, ski jumping, and snowboarding.
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				Austria's earliest history centers on the nomadic Celts and their conflicts with the expansionist Roman Empire. In the waning stages of the 1st millennium BC, the area that today constitutes Austria was inhabited by Celtic tribes north of the Danube River. These early Celts originated from the Hallstatt Culture, so named for the Austrian village of Hallstatt where the majority of their artifacts have been discovered. The arrival of the Romans around 200 BC marked the end of the Celtic dominance in the area, as the Romans quickly subdued the local populace and seized control of the region. It was during this period that the ancient Celtic settlement of Vindobona was captured and converted into a Roman military outpost. Initially an encampment for Roman troops, Vindobona grew to become an important center of trade along the Danube, eventually becoming the site of Austria's future capital, Vienna.[NEWLINE][NEWLINE]Although the Romans held dominion over southern Austria for several hundred years, by the 3rd century AD, increasingly powerful Germanic tribes from the north were making headway into Roman-controlled territory. By the 5th century, this loss of territory was but one of many problems facing Rome, as the decline of the empire spiraled out of control, allowing settlers from Bavaria and the surrounding area to move about uncontested. The city of Vindobona was captured by the nomadic Avars in 630 AD, who were then conquered themselves by Charlemagne in the late 8th century.
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				In 976, the March of Austria, known in German as the Ostmark or "Eastern March," was formed, outlining much of the territory that would make up the future empire of Austria. A March, or border territory, was used to designate frontier regions in medieval Europe. The March of Austria was outlined by Holy Roman Emperor Otto II and superseded all previous designations of the area, including the Avar March laid out by Charlemagne in the 8th century encompassing the same region. The region would later be referenced as the Ostarrichi by Otto's son, Otto III.
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				The House of Babenberg, the first ruling dynasty of the March of Austria, was a family of nobles whose ascension to power came at the behest of Holy Roman Emperor Otto II. Leopold I was named Margrave of Austria in 976 as a reward for his loyalty to Otto during an uprising in Bavaria in the prior years. The title "Margrave" was bestowed upon counts who ruled over the medieval marches, primarily in a military role as these frontier territories were used to buffer the heart of the empire. The Babenberg counts ruled Austria for nearly 300 years before the rise of Austria's most influential dynasty, the aristocratic House of Habsburg.
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				The Habsburg Dynasty, first established by German King Rudolph I of Habsburg in the 13th Century, grew to become one of the most powerful ruling houses in all of Europe. The last of the Babenbergs, Duke Frederick II, died in 1246, providing the Habsburgs with an opportunity to seize control of the region. Following his selection as Holy Roman Emperor, Rudolph claimed the provinces of Austria and faced a struggle for succession with the Bohemian prince Ottokar II. The successful outcome for Rudolph allowed him to install his two sons, Rudolph II and Albert I, as joint rulers, the first of the Habsburg line in Austria.[NEWLINE][NEWLINE]Over the next 600 years, the Habsburgs would enjoy increasing influence and authority in Europe, notably gaining the crown of the Holy Roman Emperor in 1452 with the selection of Frederick III by Pope Nicholas V. Frederick's breakthrough in gaining the position of Holy Roman Emperor ushered in an even greater expansion of Habsburg rule, who controlled Austria and the Holy Roman Empire up to the early 19th Century.[NEWLINE][NEWLINE]During their long reign, the Habsburgs were successful in claiming a number of territories surrounding their seat of power in Austria, most importantly Hungary. Frequently the focus of conflict between the Habsburg Empire and the Ottoman Turks occupying large swaths of the nation, Hungary eventually fell under complete control of Austria following the Ottomans decisive loss at the Battle of Vienna and the eventual settlement of the Great Turkish War in 1699.[NEWLINE][NEWLINE]The last of the Austrian Habsburg monarchs, Maria Theresa, ruled in the 18th century and was faced with a war over her right to succession soon after her father's death. As the first female to ever lead the Habsburg Monarchy, Maria was met with contempt by the European powers of France and rival Prussia, who disputed her claim to the throne and incited the War of Austrian Succession. After nine years of conflict the war was settled in 1748, with Maria Theresa affirmed as ruler of Austria, but at the cost of ceding the valuable province of Silesia to Prussia.[NEWLINE][NEWLINE]Maria Theresa's reign was marked with a steady increase in the stability of her nation, due in part to her careful consideration of the economic and social policies she instituted. Balancing Austria's budget through increased taxation and regulated expenditures allowed her to strengthen Austria's depleted military, while improvements in education and medicine bolstered the well-being of her people.
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				The outbreak of the Napoleonic Wars, beginning in the late 18th century, led to the creation of several coalitions opposed to Napoleon's French Empire. Austria joined the First Coalition against Napoleon in 1793, and despite a multi-pronged invasion of France joined by a number of European powers, the French were successful in repelling the invaders. Despite the setback, Austria continued to oppose the French and joined the majority of the seven coalitions that rose to confront Napoleon. Unfortunately Austria's early efforts led only to defeat, and Holy Roman Emperor Francis II formed the Austrian Empire in 1804 in an attempt to consolidate his land holdings in the region, naming himself Emperor of Austria. Abdicating the throne of Holy Roman Emperor, Francis signed the Treaty of Pressburg in 1805, dissolving the Holy Roman Empire itself in order to delegitimize claims made by Napoleon to German lands through his formation of the Confederation of the Rhine. Following Napoleon's defeat in 1813, the forces allied against France dissolved his confederation, which was then recreated as the German Confederation shortly thereafter.[NEWLINE][NEWLINE]As a union of European states bound by the German language, the German Confederation was formed with Austria and Prussia joining as its most powerful members. However, cooperation between the two historical rivals was short-lived. Prussia and its closest ally, Italy, invaded the disputed state of Holstein, provoking Austria into war in 1866. Austria, joined by the majority of the confederation members, faced off against the superior Prussian military. After a brief conflict, Prussia won a decisive victory over the Austrian alliance and dissolved the German Confederation.[NEWLINE][NEWLINE]In 1848, revolution swept across Europe, during a time known as the "Spring of Nations," when working-class citizens throughout Europe rose up against the longstanding monarchs ruling over them. Austria was not immune to these revolutionary ideals, as word spread from France of the uprisings, the subjects of the Austrian Empire joined in the opposition. Although the revolution in Austria was ultimately unsuccessful, it contributed directly to the future formation of the Austro-Hungarian Empire, as nationalism in Hungary grew increasingly potent and dissatisfaction with Austrian rule peaked. In an agreement that came to be known as the Austro-Hungarian Compromise of 1867, Austrian Emperor Franz Joseph negotiated the creation of the Austro-Hungarian Empire, maintaining the rule of the Austrian Emperor but providing Hungary with an independent parliament and government structure.
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				The union of Austria-Hungary allowed the Hungarians to gain greater independence from the rule of the Austrians, while at the same time increasing Austria's stability by regaining the popular support of the Hungarian People. Having bore the burden of the war with Napoleon in the prior century, Austria's economic and military infrastructure was greatly weakened by the immense conflict, and this union strengthened Austria.[NEWLINE][NEWLINE]The events leading up to World War I, tracing its roots to the First and Second Balkan Wars, stemmed from Austria-Hungary's continual power struggle with Russia and Serbia over control of the Balkan region. The eventual occupation of Bosnia by Austria-Hungary in an attempt to curb Russian expansion in the region would incite nationalist opposition throughout the Balkans, putting Europe on a path towards a war unlike any before it.
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				The outbreak of World War I in 1914 was incited by the assassination of Archduke Franz Ferdinand, the would-be heir to the Austro-Hungarian Empire. A Serbian nationalist named Gavrilo Princip was responsible for the assassination, and despite attempts at a diplomatic resolution, Austria-Hungary declared war on Serbia in 1914. At the onset of war, a tangled web of alliances and treaty-bound nations sprang into action. Austria-Hungary was joined by her closest ally, Germany, against a united force led by Russia, who came to the defense of Serbia. France joined the conflict as a past ally to Russia, while Great Britain joined after Germany's invasion of Belgium. Although the conflict began as a dispute between Austria-Hungary and Serbia, the closely tied system of military alliances brought all of the world's major powers into the fight. After years of disastrous losses, Austria-Hungary was left in disarray, and the Treaty of Versailles brought an end to World War I in 1919.
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				Austria
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				The always-reliable axe has shaped human history as both a tool and a weapon. From the sharpened piece of flint tied with vine to a wooden stick, to the modern steel blade set in a machined handle, axes have been used in every age and every region of the world. Short-handled axes, such as the tomahawk, capable of being wielded one-handed, have been used in hunting and war by many primitive peoples; long-handled, broad-bladed axes, such as the Viking Dane axe or Japanese ono, were fearsome weapons in combat. Typically used in close combat, those such as the traditional battle axe deliver more cleaving power against a smaller target area, making it more effective than a sword against armor.
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				Aztec Factoid
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				The Spaniards were surprised to learn that Montezuma bathed twice a day. Europeans hardly bathed at all.[NEWLINE][NEWLINE]Montezuma II's headdress was made from the feathers of over 250 birds.[NEWLINE][NEWLINE]The cocoa bean was highly treasured in the Aztec Empire. In fact, the bean was used as currency, as well as Aztec food.  The word chocolate comes from an Aztec/Mayan word chocolatl.[NEWLINE][NEWLINE]There are actually three Aztec calendar wheels - there is a third big wheel called the calendar round.  The two major cycles (the tonalpohualli and the xiuhpohualli) were interlocking, and every 52 years they would align again.  This was a sort of Aztec "century", and was a reason for religious celebration.[NEWLINE][NEWLINE]The Mexica people of the Aztec empire had compulsory education for everyone, regardless of gender or class. People in the Aztec society were generally well educated, though boys received a wider education than girls.
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				History
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				The Fall of the Aztecs
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				Climate and Terrain
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				Aztec Origins
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				Early History
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				The Triple Alliance
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				Montezuma I
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				Tlacaelel
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				The Empire Ascendant
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				The Good Stuff (a.k.a., Human Sacrifice)
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				The Aztecs were a Native American civilization that occupied central Mexico for roughly one hundred years in the 15th and 16th centuries. The Aztecs ruled a mighty empire and possessed a rich culture, producing some of the most impressive pre-Columbian architecture in North America. Today the Aztecs are best remembered for the bloodiness of their religious practices and rapidity with which they collapsed in the face of external assault.
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				In 1502 the ninth emperor Montezuma II (1502-1520) succeeded his uncle Ahuitzotl as the ruler of an empire that had reached its greatest extent, stretching from what is now northern Mexico to Honduras and Nicaragua. The Aztec empire was still expanding, and its society still evolving, when its progress was halted in 1519 by the appearance of Spanish adventurers on the Gulf Coast.[NEWLINE][NEWLINE]In February of 1519, Hernan Cortes led an expedition into Central America, leading a force of 500 men, 13 horses and a small number of cannon. In mid-August he marched on Tenochtitlan after burning his ships to discourage retreat. Along the way he gathered many Native American allies eager to assist in the downfall of the hated Aztecs.[NEWLINE][NEWLINE]According to Spanish records, Cortes was greatly assisted in his conquest by Aztec religious traditions that said that the God Quetzalcoatl would return as a white man from across the water. The Aztecs were not certain if Cortes was Quetzalcoatl, which made them reluctant to fight him. Cortes' godhood was further confirmed by his command of horses, dogs, firearms and cannon which the Aztecs had never seen, and which at first naturally terrified them.[NEWLINE][NEWLINE]By the time Cortes reached Tenochtitlan, he had a huge following of native allies. Montezuma II welcomed the Spaniards into the city peacefully, whereupon Cortes made him prisoner. Through Montezuma Cortes ordered the Aztecs to provide the Spanish with huge amounts of treasure. Eventually, the Aztecs stoned Montezuma to death and drove the Spanish out of their capital, but Cortes got reinforcements and returned, laying siege to the city. In 1521 the city fell and was razed, and in August the last ruler of the Aztecs was captured.[NEWLINE][NEWLINE]The Empire was vanquished, destroyed by ambitious foreigners with advanced weapons who took advantage of the native majority's hatred for their Aztec overlords. Unfortunately for the natives, the Spanish were not especially nicer to their subject people and it would be some time before they would once again be free from oppression and once again have some control over their own destinies.
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				The Aztec Empire was located in the "Mesa Central" or central plateau in the heart of modern Mexico (Mexico City is built atop the ruins of the Aztec capital city of Tenochtitlan.) The Valley of Mexico is dominated by a number of conjoined lakes: Zumpango, Xaltocan, Texcoco, Xochimilco, and Chalco. The area features abundant rainfall and a temperate climate, and the land is incredibly fertile.
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				The origin of the Aztec people is uncertain, but their origin stories suggest they were a tribe of hunter-gatherers on the northern Mexican plateau before they migrated down to Meso-America in the 12th century. The word "Aztec" comes from "Aztlan" ("White Land"), an allusion to northern Mexico. The Aztecs reached central Mexico sometime around 1250; what happened to them before that period is mostly speculation and myth.
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				At the time of the Aztecs' arrival, the population of central Mexico was divided between hundreds of small tribes or city-states, the most important of which were the Azcapotzalco and the Culhuacan. During the early period the Aztecs were vassals of the Azcapotzalco, who in 1325 gave them permission to settle on a small island in Lake Texcoco, where they founded their capital city, Tenochtitlan. The Aztecs remained subject to the Azcapotzalcos for around 100 years.
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				By the fifteenth century, the Azcapotzalcos had become a strong regional power. In 1427 the Azcapotzalco leader, Maxtla, had the Aztec leader Chimalpopca assassinated and laid siege to the Aztec capital of Tenochtitlan. To defeat the Azcapotzalcos, Chimalpopca's successor Itzcoatl allied with two other powerful city-states, Texcoco and Tlacopan. The allies successfully raised the siege of Tenochtitlan and shortly thereafter conquered the Azcapotzalcos themselves.[NEWLINE][NEWLINE]Over the next century the "Triple Alliance" would come to control all of central Mexico, eventually extending its power across the entirety of the country, from the Atlantic to the Pacific. Tenochtitlan would become the dominant member in the alliance, making the Aztecs de facto rulers of a vast continental empire.
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				In 1440, Montezuma I succeeded his uncle Itzcoatl to become ruler of the Aztecs. During his reign Montezuma solidified the Triple Alliance. He extended the Alliance's control to the Gulf coast, subjugating the Totonac and the Huastic people. He also led successful campaigns against other neighbors, including the Mixtecs, Cotaxtla, and Orizaba. (It's important not to confuse Montezuma I with his unfortunate and incompetent namesake, Montezuma II, about whom see below). Montezuma I died in 1469. For more details on Montezuma I, see his Civilopedia entry.
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				While Montezuma I held the throne, his half-brother Tlacaelel was engaged in reforming the Aztec state. He literally rewrote the Aztec religion, according to some sources ordering the burning of hundreds of texts because of historical inaccuracies. Under Tlacaelel, the Aztec religion stated that the Aztecs were chosen people, destined to be above all others. Tlacaelel also emphasized the importance of militarism and ritual sacrifice in the Aztec religion, a change which would have far-reaching and devastating effects upon the Aztecs and the region as a whole. Tlacaelel oversaw the creation of many temples and religious buildings, including the Templo Mayor in Tenochtitlan, dedicated to the Aztec god of war Huitzilopochtli.[NEWLINE][NEWLINE]Politically, Tlacaelel was one of the architects of the Triple Alliance. He is said to have ordered the burning of conquered people's histories to ensure that his people's worldview was dominant. He also strengthened the Aztec nobility and priesthood at the expense of the peasants.[NEWLINE][NEWLINE]Tlacaelel died in 1487, probably much to the relief of Central American historians everywhere.
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				At the height of its power, the Aztec Empire dominated an area of nearly 200,000 square miles (slightly under a third the size of modern Mexico), with some five to six million subjects. Somewhat like the Mongols, the Aztecs left the subject tribes to their own devices as long as the requisite tribute was paid. The Aztecs were great traders, and Aztec merchants happily did business with allies and enemies alike. Lacking a monetary system, trade was based upon the barter system.[NEWLINE][NEWLINE]Possessing no draft animals or wheeled vehicles, the Aztecs constructed a vast road network designed for foot travel. In addition to merchants, these roads were in constant use by soldiers and military couriers, making them safe enough for women to travel on alone.
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				The Aztec religion as revised by Tlacaelel believed that a steady stream of sacrifice was required to keep the universe operating properly. Sacrifice was required to keep the rain falling, the crops growing, the sun rising, and so forth. Sins were expiated by sacrifice. The Aztecs sacrificed animals, wealth, food, their own blood - and human beings. The Aztecs claimed that they sacrificed over 80,000 prisoners to reconsecrate the Great Pyramid of Tenochtitlan in 1487,  though many historians believe this to be a massive exaggeration, with 5,000 or fewer being the most that would be logistically possible given the size of the sacrificial table. Even if the smaller number is closer to the truth, that's still quite a lot of blood and beating hearts to deal with.[NEWLINE][NEWLINE]The Aztec religion placed a premium upon the sacrifice of enemy warriors captured in battle, which became something of a problem once the Empire had conquered pretty much everybody within reach. This led to a form of ritualized combat known as the "Flower Wars," under which two sides would meet at a prescribed time and place for the specific purpose of battling to acquire prisoners. Once the battle was over, each side would take their prisoners back to their cities for religious sacrifice.
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				Aztecs
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				Babylonian Bowman
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				One of the first available ranged Units, this Babylonian Unique Unit replaces the Archer. The Bowman can better withstand melee attacks than the standard Archer available to other civs.
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				The Bowman is an Ancient Era ranged infantry Unit that can strike foes from afar. This Babylonian Unique Unit can better withstand melee attacks than the standard Archer Unit it replaces.
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				The Bowman is the Babylonian Unique Unit, replacing the Archer. This Unit is stronger in combat than the Archer, both offensively and defensively, allowing placement in the front line. The Bowman's improved combat prowess helps ameliorate any concern that it may be quickly overrun.
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				We have a fairly accurate picture of the extraordinary Babylonian archery units, thanks to a beautiful Assyrian mosaic showing them marching off to battle. The Babylon archers are dressed in colorful padded robes and carry four-foot long bows, as well as a quiver of arrows slung on their backs. The archers also carry spears or daggers, doubtless for personal defense if enemy units get close enough for hand-to-hand combat. 

[NEWLINE][NEWLINE]Separate units carrying large, man-height shields would accompany the bowman, providing in effect, a movable fortress.  The Bowmen were an integral part of the Babylonian infantry, as their numbers were easier to train and replace than the more expensive cavalry.  Bowmen also helped man the famed Walls of Babylon, taking up positions in the many turrets dotting its line.
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				Babylonian Factoids
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				Prior to the construction of the Colossus of Rhodes, the Babylonian Ishtar Gate was considered one of the Seven Wonders of the Ancient World. The 8th gate to the inner city of Babylon, the Ishtar Gate was designed as both an entry and a shrine to the Babylonian goddess Ishtar, who represented sexuality, fertility, and love.[NEWLINE][NEWLINE]The famed walls of Babylon were at one time also considered amongst the Seven Wonders of the World. The Ancient Greek historian Herodotus recorded that these walls surrounding the city were over 300 feet high, 80 feet thick, and 56 miles long, although his account is dubious in the eyes of modern archaeologists.
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				History
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				Terrain and Climate
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				The Old Babylonian Empire
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				Record-Keeping and Mathematics
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				Intermittent Chaos, with Chance of Massacre
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				The Neo-Babylonian Empire
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				Nebuchadnezzar II
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				The Fall of Babylon
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				Conclusion
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				[NEWLINE]        Leader: Nebuchadnezzar II[NEWLINE]        Unique Unit: Babylonian Bowman[NEWLINE]        Unique Building: Walls of Babylon[NEWLINE][NEWLINE]
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				The Babylonian Empire was, rather than a new idea, a reinvigoration of the old Sumerian Empire of the city of Ur, which had also occupied the Fertile Crescent in what is today Southern Iraq. Babylonia was formed from a collection of roughly a dozen city-states and was named for its capital city of Babylon. (Pre-empire, the city of Babylon itself was in existence since at least the 24th century BC.)
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				Babylon was located in the Fertile Crescent, the incredibly fecund region around the Tigris and Euphrates Rivers, extending west to the Mediterranean and down through modern Israel. The Fertile Crescent not only benefits from the rich soil and irrigation provided by the two ancient rivers, but it also lies at the crossroads of three major landmasses: Africa, Asia, and Europe, meaning it has insects, plants and animals from all three sources. This gives the region a biodiversity unmatched anywhere in the world. This also means that its human inhabitants had a huge variety of plants and animals to experiment with when learning how to farm and herd animals, thus explaining why humans advanced so rapidly in this area.
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				Originally a disorganized region, Babylon and Babylonia began to grow as a center for culture, trade, and religion under the rule of Hammurabi in 1728 BC. Hammurabi was the first known ruler of united Babylonia as well as its greatest lawgiver. Hammurabi's Code of Laws specifically listed the acts that were criminal as well as the punishment for each act. Citizens were no longer at the mercy of capricious judges or nobility who could on a whim decide what was and wasn't illegal. So comprehensive was the Babylonian Code that little about its laws or governmental system changed in the entirety of the empire's 1,200 years of existence.
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				Much like the Sumerian Empire from which they were descended, Babylonia was a nation of fanatical record-keepers. Starting with Hammurabi and continuing down until the empire's dissolution at the hands of Cyrus and the great Persian emperors, every financial transaction, every court verdict, every contract, and just about anything that could be written down, was - on clay tablets. With laws pertaining to almost every aspect of daily living, a significant amount of data was recorded, and much of this has been uncovered and excavated during the modern era. Researchers have even found several optical devices, similar to magnifying glasses, which were used to allow record keepers to write in smaller cuneiform, in order to fit more information on each clay tablet.[NEWLINE][NEWLINE]Despite numerous regime changes, education reached exceptional heights among the Babylonians. Technical achievements such as the creation of a base 60, "sexigesimal," system of mathematics, are still used to this day. Sixty seconds per minute, sixty minutes per hour: modern time, is in fact, Babylonian time.
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				After the death of Hammurabi (1750 BC), the empire slowly declined in power and influence. Following a Hittite raid which weakened the city, in approximately 1600 BC it was conquered by the Kassites who had emerged from what are now the mountains of Iran. The Kassites controlled Babylonia for 500 years, renaming the city Karanduniash.[NEWLINE][NEWLINE]In 1234 the Assyrian king Tukulti-Ninurta I temporarily conquered the city but the Kassites eventually reasserted independence, just in time for the Elamites to sack the city in 1158. Then the Babylonians regained control of their city (possibly because the Elamites had stolen everything that any invader might want). By 1124 the Babylonian Nebuchadnezzar I sacked the Elamite city of Susa in revenge for their earlier attack on Babylon. But by 1000 BC, Babylon was once again under pressure from a resurgent Assyria. Babylon remained more or less under Assyrian domination until 627 BC.
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				In 627 BC, Babylonia successfully revolted once again from Assyrian control. The revolt was led by a new leader, Nabopolassar, who would reign for some twenty years before passing the thrown to his more famous son.
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				Nabopolassar's son, Nebuchadnezzar II, ruled Babylonia from 605 to 561 BC. He established himself early as a military leader, leading an army under his father in Assyria, and then later an independent command against Egypt, destroying the Egyptian army at Carchemish and gaining Babylonian control of all of Syria.[NEWLINE][NEWLINE]Nebuchadnezzar was deeply invested in the city of Babylon. During his reign it enjoyed something of a renaissance. Nebuchadnezzar engaged in a variety of city revitalization projects, rebuilding ancient temples and buildings, constructing extensive fortifications, and so forth. He also created the Hanging Gardens of Babylon. He employed foreign workers for much of the hard labor, which as an additional benefit dramatically increased the city's population. Nebuchadnezzar died in 561 BC. For more on Nebuchadnezzar II, see his Civilopedia entry.
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				The leaders following Nebuchadnezzar were lesser men, and within thirty years Babylonian power and prestige were greatly weakened. It is said that when Cyrus II of Persia attacked in 539 BC, the city fell almost without resistance. It remained under Persian control until 331 BC, when it was captured by Alexander the Great, and then to the Seleucid dynasty after Alexander's death. In the period since, Babylon has all but vanished, reduced to mysterious mounds and piles of rubble, waiting for archaeologists to uncover their secrets. Much has been damaged or destroyed following the United States attack and occupation of Iraq in 2003 to the present.
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				Babylonia played an important role in the development of law throughout the world. The creation of Hammurabi's Code of Laws, and the zeal with which his successors, both blood-related and not, upheld those laws, demonstrated for all of history how successful and wealthy a nation could become by following an organized system of government. The rest of Babylon's history reminds us that nothing lasts forever, and that even the greatest of empires will someday be nothing more than dust beneath the next empire's chariot wheels. Or tank treads.
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				Babylon
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				Walls of Babylon
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				The Walls of Babylon increase the damage output of all the city's ranged attacks and increase the city's defense.
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				The Walls of Babylon are a Babylonian Unique Building, replacing the standard city Walls. The Walls of Babylon increases a city's Defense Strength by 6 and Hit Points by 100 (both significantly more than standard Walls).
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				Originally included on Antipater's list of the Seven Ancient Wonders of the World, the Walls of Babylon encapsulated the city and protected it from harm, circling the city on all sides and even spanning the Euphrates River (which ran through the center of the city).  The outer walls ran 10 miles in length, measured 25 ft thick, and were said to tower 320 ft over the city. Smaller walls ringed the city behind this primary one, assuring an extra line of defense if the first ever fell.  Some 250 towers dotted the length of the walls, providing excellent look-out points and combat stations for the skilled Babylonian archers.  The walls were impenetrable by any technology available to sieges at the time, large metal gates were installed at the river's ends, (preventing any underwater intruders), and eight massive gates were constructed to contain any foot traffic (the most famous being the Ishtar Gate).  These walls effectively protected the city for almost one hundred years.[NEWLINE][NEWLINE]It wasn't until 539 BC that a way around the wall's defenses was devised; Cyrus the Great unleashed a plan which diverted the Euphrates further upstream, lowering the water level so that anyone could walk through it.  His army snuck under the river's metal gates under the cover of darkness and took the city from within. While capable of stopping any direct means of assault, the walls couldn't stop one man's determined ingenuity.[NEWLINE][NEWLINE]Much of the ancient walls still stand, a testament to their strength.  In 1983, Saddam Hussein began a reconstruction project at the site of the ancient city, including restoration of the walls and a recreation of the Ishtar Gate.  The project has since been put on hold, but Iraq hopes to continue further restoration of the walls and once again make Babylon a place of wonder.
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				Barbarians
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				Barbarian is a term used by civilized people to describe those who have not yet embraced civilization. Such people are generally seen as inferior and warlike. The term was coined by the Greeks, to whom it meant "anybody who wasn't Greek." In Europe, the term was applied to the various raiders who rode out of the East and pillaged everything they could get their hands on, even when these raiders came from a perfectly fine civilization of their own. In the New World the term was applied to the aboriginal inhabitants (even though it was the Europeans who were doing the actual pillaging). In short, the question of who the barbarians are depends a lot on which end of the spear one happens to be on at any given moment.
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				"Bazooka" is the generic name for a man-portable, recoilless weapon designed for use against enemy armored vehicles. Initially developed at the end of the First World War by the U.S. Army, the Bazooka uses a small rocket engine to fire a shaped-charge explosive shell. As with its British (PIAT) and German (panzerschreck) counterparts, the bazooka came into widespread use during the Second World War. As the presence of tanks, halftracks and other armored vehicles became prevalent on the battlefield, soldiers needed to be able to respond quickly, without the necessity of waiting for heavy weapons. In the hands of a skilled team willing to get close to an enemy tank, the bazooka was a devastating weapon.
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				The present capital of Serbia, Belgrade lies at the juncture of two of Europe's most important waterways, the Danube and Sava rivers, and has served as a major crossroad between Europe and Asia for centuries. Belgrade is one of the oldest cities in Europe, with settlements dating as far back as 6,000 BC, and may have been the home of the largest known prehistoric European culture, the Vincas. The first recorded fort and permanent settlement  on this location was built by the Celts in the 3rd century BC, who named it Singidun, or Singidunum, "White Fortress".[NEWLINE][NEWLINE]Singidunum was ravaged and occupied by a large succession of peoples over the next couple of hundred years, including the Romans, Huns, Sarmatians, Ostrogoths, and Avars, before falling under Byzantium rule in the 9th century AD. This is when the city was given its Slavic name, Beligrad, which means "White Fortress." In the following centuries the city hosted the armies of both the First and Second Crusade and remained a contested battleground between Bulgaria, Hungary, and Byzantium.[NEWLINE][NEWLINE]In 1456, the Ottomans launched the famous Siege of Belgrade in an attempt to subjugate Hungary - the fall of the fortress at Belgrade would have opened a clear path for Sultan Mehmed II to take the heart of Central Europe. However, an army led by Hungarian John Hunyadi destroyed the Ottoman's forces and is credited not only with saving the city but also with preserving Christianity in Europe. To this day, Catholic churches still ring the church bells at noon in commemoration of the victory.  Unfortunately, plague killed many of the victorious soldiers - including Hunyadi - in the weeks following their triumph. In 1521, nearly 70 years later, Sultan Suleiman the Magnificent finally captured the city, and it was made the seat of the Ottomans' Sanjak district and quickly became the second largest city in the Empire, eclipsed only by Constantinople.[NEWLINE][NEWLINE]The Second Serbian Uprising of 1815 (following a brief failed attempt in 1807) granted the Serbian region semi-independence, with full independence not achieved until 1878; the capital of this new kingdom was moved to Belgrade and the city once again prospered and grew rapidly.  The city's growth was halted however with the advent of World War I in 1914, when Belgrade was decimated from repeated attacks. After the war, Belgrade became the capital of newly-formed Yugoslavia and experienced a period of unforeseen growth and modernization.[NEWLINE][NEWLINE]Despite the Serbian government's attempt to stay out of World War II, Belgrade was heavily bombed and its people massacred by the Luftwaffe in 1941, and was quickly occupied by the Germans.  In 1944, the Allies bombed the city and finally liberated it a few months later. At war's end Serbia was under the Soviet Union's control, and a year later the People's Republic of Yugoslavia was created, with Belgrade again housing the government's seat. Communist Belgrade rapidly developed into a major industrial center.[NEWLINE][NEWLINE]In 1996, massive demonstrations were held in Belgrade against the Communist-led government, and in 1997 the first mayor of Belgrade was elected who did not belong to the Communist or Socialist party.  Unrest continued however, with major bombings during the Kosovo War of 1999 causing substantial damage and leading to hundreds of thousands of protesters taking to the streets.  However, in spite of these military and economic troubles of the 1990s, Belgrade has been growing strong ever since as a center for history, culture, and tourism.
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				Belgrade
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				With its many universities, museums and libraries, Bogota has been nicknamed "the Athens of South America," a tribute to its long and rich cultural heritage. It was founded by the Spaniard Gonzalo Jimenez de Quesada, who in 1536 AD led an expedition of 500 conquistadors into the Rio Grande de la Magdalena in search of El Dorado. In clashes with the indigenous Muiscas, they plundered the temples at Zaque Quemuenchatocha and Sogamoso, taking emeralds and gold. But by March 1537 only 70 men remained and Quesada decided to build a settlement to serve as a base, locating it on a plateau in the northern Andes near what would be known as the Bogota River. In 1553 the central plaza was constructed, and a cathedral and government buildings begun. The town became the capital of the crown colony of New Grenada, and remained a viceroyship until it achieved independence under Simon Bolivar in 1819. In the following years, it served as the capital city of "Gran Columbia" (until 1830), then the Republic of New Grenada (1863), then of the United States of Columbia through 1886, when the current Republic of Columbia came into existence.

[NEWLINE][NEWLINE]Throughout these changes, Bogota flowered as the educational and cultural center of the nation, whatever form it took. In 1823, the town’s public library was expanded, modernized and became the National Library. A few years later, a National Museum was founded. The first "State School," precursor to the National University of Columbia, was established in 1867. Due to its relative isolation, the city became a mecca for authors and poets looking to create new trends distinct from South American Spanish literary traditions, and from the mid-1800s to the mid-1900s was home to such great writers as Jose Asuncion Silva and Rafael Pombo. Despite bouts of civil unrest and civil war, the city was also a favorite haven of artists; in 1886, the National School of Beaux Arts was founded. Its status as one of the most culturally-rich cities of the world was formally recognized in 2007, when UNESCO named Bogota a World Book Capital, only the second one in the Western hemisphere (along with Montreal, Canada).
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				From 1380 to 1893 AD when it was conquered by the Sudanese, the Bornu Empire dominated the area of what is today Nigeria. A successor to the Sayfawa dynasty, the king of Kanem-Bornu, the skilled statesman Idris Alooma (1571-1603), took the empire to its greatest height of power, extent and prosperity. The administrative reforms and military brilliance of Alooma carried Bornu into the late 1700s, but the Fulani Jihad toppled the kingdom into anarchy. Following the expulsion of the Islamic Sudanese, Bornu was absorbed by the British Empire, forming the basis for its colony of Nigeria.
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				The economic and cultural center of Slovakia, Bratislava is home to several renowned universities, museums, theaters, art galleries and other Slavic cultural institutions. Lying at the confluence of the Danube and Morava rivers, the first known settlement on the site of the city was in the Neolithic Era around 5000 BC. Later inhabited and fortified by the Celts, the area fell under Roman control in the 1st Century AD. Besides the amenities of Roman civilization - roads, theaters, public baths, libraries and the like - they introduced grapevines to the area around the fortress, and began a tradition of fine winemaking that has survived.[NEWLINE][NEWLINE]Renamed Pressburg, the strategic city became part of the Kingdom of Hungary in the 10th Century; there the first Slavic university, the Istropolitana Acadenmy, was founded in 1467. Under the Hapsburgs, it was home to archbishops, nobility, merchants, artisans, and kings. Bratislava flourished in the 1700s, especially during the reign of Maria Theresa, who made it the largest and most important town in the region. The city figured prominently in the classical movement of the period: Wolfgang Mozart gave a concert in 1762; Joseph Haydn performed in 1784; Beethoven was a guest while composing in 1796; Liszt and Bartok lived there for short periods. The world's first technical university opened as the Banska Akademia in 1762. Meanwhile, initiatives were launched to promote and preserve the Slavic language and literature in new libraries; the first Slovak language newspaper, the Presspurske Nowiny, began publishing in 1783.[NEWLINE][NEWLINE]Following the First World War and dissolution of Austria-Hungary, Bratislava was made the capital of Slovakia in the first Czechoslovakian Republic, and remained the capital when Slovakia emerged as an independent nation following the withdrawal of Soviet troops in 1993. Bratislava has since been declared "the soul, if not the heart, of Slavic culture."
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				After 18 Brazilian merchant ships were sunk by German submarines in the Atlantic, Brazil declared war against Nazi Germany and Fascist Italy in December 1942 AD, joining the Western Allies. In early 1944, 27,500 men and women were trained for the Brazilian Expeditionary Force, known in their homeland as pracinhas brasileiros. Their combat exploits were followed closely by the Brazilian populace, proud of the fact that their nation was the only one in South America to take an active role in Europe. Although lighter armed than their American and British counterparts, the Brazilian regiments fought with an elan and ferocity that brought praise and honors, but suffered almost 1000 killed in the campaign.
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				Factoids
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				Construction of Brasilia, one of the few purposely-built capitals in the world, began in 1956 AD when President Juscelino Kubitschek activated an article in Brazil's first republican constitution dating back to 1891 stating that the country's capital should be centrally located; built in 41 months, the government was relocated to Brasilia in April 1960.[NEWLINE][NEWLINE]Celebrated in cities across the country, the Carnival of Brazil accounts for 70% of the nation's annual tourist trade; punctuated by samba and axe music, the 40-day celebration preceding Lent is marked by parades, costume balls, street festivals, dances and the occasional religious ceremony.[NEWLINE][NEWLINE]From the 1500s through the 1700s, the bandeirantes - private expeditions led by Portuguese and Brazilian adventurers - explored and mapped much of the Amazon in their search for slaves, gold, gems and rare plants and, in the process, established bases deep in the rainforest, steadily pushing Brazil's western boundaries outward.
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				History
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				Climate and Terrain
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				Portuguese Colonization
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				Independence
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				Empire
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				Dictatorship
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				Modern Brazil
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				Paulo Coelho, Brazil's greatest novelist, wrote of the history of his people, "They were seeking out the treasure of their destiny, without actually wanting to live out their destiny." Among former colonies, Brazil is unique in the Americas because, beyond gaining its independence through a relatively peaceful path, it did not fragment into separate countries as did British and Spanish possessions. Brazil was a Portuguese colony from the time of the arrival of Pedro Cabral, who claimed it for his sovereign in 1500 AD, until the royal family in exile from their occupied homeland elevated it to the status of kingdom in 1815. Full independence was achieved in 1822 when the Empire of Brazil was created with a constitutional monarchy and parliamentary government. With the overthrow of Pedro II, the second and last emperor, in 1889 AD it became a republic. Although the republic would suffer through dictatorships and military juntas over the next century, true democracy returned in the 1980s when the first elected civilian government assumed power after a negotiated transition. Under a succession of able leaders, Brazil achieved political and economic stability, became a vital and influential member of the international community, and has at last achieved "the treasure of [[its] destiny."
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				Brazil is the world's fifth largest country, encompassing half of South America's landmass; it is one of 17 nations considered to have a "mega-diverse ecology," home to manifold flora and fauna, habitats, natural resources and terrain. Brazil contains most of the Amazon River basin, the world's largest river system as well as the world's largest virgin rainforest. Thus, the country has a wide range of tropical and subtropical landscapes, including wetlands, savannahs, jungle-covered plateaus, and low mountains. Along Brazil's 7500-mile coastline lie a number of archipelagos. The main upland area of Brazil occupies most of the southern half of the country, rising to a mass of low mountain ranges such as the Mantiqueira and Espinhaco, whose highest peaks reach about 4000 feet. Lying on the equator, most of the nation has a tropical climate, divided into five subtypes: equatorial, tropical, highland tropical, temperate and subtropical. Temperatures across Brazil average 77 degrees Fahrenheit. Vegetation ranges from rainforests in the north to tropical savannahs in the center to coniferous forests in the south. As might be expected with such varied terrain and climate, Brazil's biodiversity is one of the richest in the world, with jaguar, ocelot, tapir, anteater, sloth, armadillo, deer, piranha, caiman, parrot, monkey and thousands of other species sharing the land and waters.
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				The origins of the native inhabitants (called indios by the Portuguese) of Brazil are unknown; the earliest human fossils date back 10,000 years to the highlands of Minas Gerais. When Portuguese explorers arrived on the coast, some 2000 native tribes existed; semi-nomadic, they subsisted on hunting, fishing, migrant agricultural, tribal warfare and cannibalism. The land was claimed by Pedro Cabral in April 1500 when the fleet he was leading around the Cape of Good Hope was borne so far westward that he made landfall in South America. The Treaty of Tordesillas of 1494 AD had divided the New World between Spain (west) and Portugal (east) along the longitude of 46 degrees. As the discovery fell well within the Portuguese zone, and spurred by reports of its riches, in 1532 the first Portuguese settlement was founded.[NEWLINE][NEWLINE]The discovery of brazilwood - a dense, orange-red hardwood highly prized in dye-making and in the making of musical instruments and furniture - incited the crown's interest; in 1534 AD King Dom Joao III encouraged private colonial ventures. In 1549 the king appointed a governor-general and Brazil officially became a Portuguese colony. In wars with the French, the Portuguese slowly expanded their holdings to the north and south, taking Rio de Janeiro in 1567 and Sao Luis in 1615. In 1680 AD they claimed the lands around the Rio de la Plata, which became their southernmost territory. In the meantime, British and Dutch strongholds in the Amazon were overrun; the native tribes were either assimilated, enslaved or exterminated.[NEWLINE][NEWLINE]By the end of the 17th Century, Brazil was the largest and most important of Portugal's scattered colonies. Besides brazilwood, sugar, dyes and spices were major exports. The Portuguese began their import of slaves from Africa to meet the growing international demand for these commodities; eventually Portugal would become one of the major slave-trading nations and slaves in Brazil would number in the hundreds of thousands. Concurrently, prospectors had sought in vain for gold in the jungles and hills of Brazil until extensive deposits were discovered in Minas Gerais. The subsequent gold rush brought such vast sums that the colonial capital was transferred from Salvador south to Rio de Janeiro in 1763 AD in order to better administer the new wealth. The treaties of Madrid (1750), Pardo (1761) and Ildefonso (1777) recognized Brazil's borders, while colonial reforms insured that it remained a placid, prosperous and profitable colony for Portugal.
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				In March 1808 AD, the Portuguese royal family and ministers arrived in Rio de Janeiro to take refuge in Brazil as Napoleon's forces overran their homeland. The prince regent Joao, ruling in the stead of his mother Maria I, who was incapacitated due to mental illness, re-established his capital in Rio and ruled the empire from there. While in residence, he put in place all the ministries of a sovereign capital, as well as founding a royal library, a military academy, a royal mint, a printing office, and medical and law schools. In 1815, Joao declared Brazil a kingdom, co-equal with Portugal in the empire. Following the defeat of France, he preferred to remain in Brazil until called back to Portugal to deal with radical revolts. In April 1821, Joao appointed his son Pedro to the regency. Pedro's ministers, many Brazilian born, urged independence; the young regent issued a declaration of independence for Brazil in September 1822 and was crowned as Emperor Pedro I within three months. In 1825 the Portuguese government officially recognized Brazil's sovereignty, and within the year most of the European nations followed suit.
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				Pedro I and his ministers sought to insure that Brazil did not suffer the discord and revolutions that were plaguing Brazil's South American neighbors. To that end, he was the primary architect of a new constitution, one quite liberal and advanced for its time. But Pedro was increasingly involved in affairs in Portugal, and in 1831 AD abdicated in favor of his five-year-old son so he could return to Europe to reclaim the Portuguese crown for his daughter. To settle the political unrest and discord the abrupt departure left, Pedro's son was officially declared of age at 14 and crowned Emperor Pedro II within the year. The new emperor's five-decade reign was enlightened and progressive, and Brazil enjoyed a "golden age" in every realm - politically, economically, industrially, socially, culturally. Under Pedro II, Brazil won three wars, expanded its international reputation, modernized, reformed its legal and monetary systems, boosted its agricultural diversity, and abolished slavery. But the latter had eroded support among the landed gentry; moreover, as he aged Pedro II increasingly lost touch with the new urban middle class and liberal student movements his ideals and policies had fostered. Although still respected and beloved by his people, in November 1889 a bloodless military coup deposed Pedro in favor of a republic. Ever a patriot, when he departed into exile in Europe, Pedro II expressed his "ardent wishes for the greatness and prosperity of Brazil."
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				Manuel de Fonseca, who had led the coup, became the provisional president of an increasingly military-dominated government. Supported primarily by the military and the increasingly prosperous coffee planters, he established the republic, separated church and state, and promulgated a new constitution. However, under its provisions, he was declared unable to hold office; when he attempted to dissolve the new legislature and rule by decree, he was forced to resign in the face of public outcry. He was replaced by his vice-president, also a general, who spent his time fending off several military and monarchist revolts but took on increasingly dictatorial powers.[NEWLINE][NEWLINE]In 1894 AD, amid general peace, General Peixoto reluctantly surrendered the presidency to the first civilian to hold the post, Prudente de Morais. He had been governor of the coffee-rich state of Sao Paulo, and has been deemed the first of the "coffee presidents." These presidents, primarily wealthy politicians and landowners from Sao Paulo and Minas Gerais, helped reform the economy, modernize the nation's infrastructure, keep the peace, and guide the nation through troubled international times through a policy of near isolationism. However, in doing so they offered little real democracy because only the landowning minority was allowed to vote, fraudulent elections were common, and regional political bosses operated with virtual impunity so long as they supported the president in power.[NEWLINE][NEWLINE]Two developments finally ended the period of the "coffee presidents." First, coffee prices fell precipitously during the world-wide depression of the 1930s. Second, a movement composed of junior officers (the tenentes) grew in influence. Espousing populism, the tenentes championed not democracy but reform and progress; they fervently believed that only the military could propel the nation into the modern age. To do so, the young officers planned to oust civilian politicians, expand the reach of the federal government, modernize the military, and eradicate regionalism through a strong, centralized government.[NEWLINE][NEWLINE]The depression and the general unrest led to Getulio Vargas, a defeated presidential candidate, to seize control with support of the tenentes. Vargas was supposed to assume power temporarily for the duration of the economic crisis; instead he closed the Congress, dismissed the constitution, and replaced the Brazilian states' governors with his supporters, mostly military officers. Following a failed Communist coup in 1935 and a failed Fascist one in 1938, Vargas' regime evolved into a full dictatorship, noted for its brutality and censorship of the press. Brazil joined the Allies in 1942 as an active participant, committing both significant ground in Italy and naval forces in the Atlantic. Despite being a dictatorship, Vargas insisted that in recognition of its service in World War II, Brazil be one of the founding members of the United Nations.[NEWLINE][NEWLINE]But the economic boom brought by the war and international pressure had made Vargas' position untenable; in 1945 AD he was ousted by another military coup. Democracy was "reinstated" by the same cabal that had suspended it 15 years before. Ironically, Vargas would be elected president in 1950, but committed suicide in 1954 at the Catete Palace in the midst of a political crisis. Several brief governments followed Vargas' death, marked by various levels of accomplishment as well as corruption. In 1964, yet another military coup toppled the civilian government; in 1968, the military junta became a full dictatorship with the powers vested in it by the Fifth Institutional Act. Although its methods were harsh, the junta was less brutal than those in other parts of the continent. Moreover, it promoted capitalism, modernization, and international accords. Thus, the junta was highly popular with the lower and middle classes even during the years of repression.
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				General Ernesto Geisel assumed the presidency in 1974, and immediately launched into a "slow, gradual and safe" policy of returning rule to a democratic government. Over several years he ended the torture of political prisoners, censorship of the press, and finally the junta itself when he repealed the Fifth Institutional Act. His successor continued the process, and in 1985 the first free elections made Jose Sarney president. With a stable government and thriving economy, Brazil has since taken a leading role in regional affairs, being a founding member of organizations such as the Latin Union, Organization of American States, Mercosul, and Union of South American Nations. At the beginning of a new millennium, Brazil is poised to assume an equally influential role on the world stage.
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				Brazil
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				Brussels was officially founded along the banks of the Senne River in 979 AD, when Charles of Lorraine, a descendent of Charlemagne, constructed the first permanent fortification around a small Catholic chapel and township. The early city lay low along the river and was often at risk of floods, giving it its Dutch name Broeksel, or, "home in the marsh".  City walls, constructed and expanded during the 11th to 14th centuries, allowed for a period of growth, expansion, and for a general peaceful existence, uncommon for the times.[NEWLINE][NEWLINE]The peace ended violently in 1695, when King Louis XIV of France sent troops to Brussels and bombarded the city with artillery, destroying the Grand Palace and nearly a third of the city in one attack, the most destructive event in the entire history of the city. This invasion brought a "Frenchification" to the region, in both culture and language. In 1830 the southern French-speaking provinces of the United Kingdom of the Netherlands seceded from the Dutch-speaking provinces in the Belgian Revolution, the conflict taking place for the most part in Brussels. Following Belgian independence, the new king Leopold I began the massive undertaking of destroying the old city walls to make way for new construction and more modern buildings. It also helped his cause that by this point the Senne, the previous life-blood of the city, had become a serious health hazard and its entire urban area was buried over and rebuilt.[NEWLINE][NEWLINE]Brussels escaped the World Wars with little damage (even though Belgium was invaded by Germany on both occasions), largely in part to its adamant policy of remaining neutral. It is this neutrality which has made the city a modern-day center for international politics and the de facto capital city of the European Union (the EU) and the headquarters of the North Atlantic Treaty Organization (NATO).  The only major controversy in the otherwise peaceful city revolves around the laws governing the language borders between the French and Dutch speaking municipalities, a tension mirrored in the rest of Belgium as a whole.
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				Brussels
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				Lying along the banks of the Dâmbovita River, Bucharest is the capital and largest city of Romania.  Archeological excavations have shown that people have lived in the Bucharest area from as early as 9,000 BC, but the city of Bucharest was not mentioned until 1459 AD in a document signed by Vlad III, the Impaler.  Vlad III built the first fortress and his summer residence at Bucharest at this time in an attempt to hold back the encroaching Ottoman forces, but to little avail. In the early 17th century the city was burned down by the Ottomans, who then captured and rebuilt it.[NEWLINE][NEWLINE]Bucharest developed rapidly under the Ottomans and became the main economic center and capital of the seized Walachia region in 1659. Over the next two hundred years, Bucharest was almost destroyed by natural disasters many times, (stubbornly rebuilt after every occurrence), ravaged by the Bubonic plague, and was occupied repeatedly by both the Habsburg Monarchy and Imperial Russia, ultimately residing under the Russians.[NEWLINE][NEWLINE]Walachia remained under Russian rule until a series of civic unrests in Bucharest helped to unify the Walachia and Moldavia regions, forming the state of Romania in 1859; Bucharest was named its capital in 1862. As the capital of the new kingdom, the city's population increased dramatically and large-scale architectural projects were begun.  The extravagance shown by Bucharest's residences at this time earned it the nickname "The Paris of the East".[NEWLINE][NEWLINE]While escaping relatively unscathed during the First World War, Bucharest suffered substantial damage during World War II, primarily from heavy Allied bombings.  After the wars, much of the old historic district of the city was torn down to make way for high-rise apartment buildings commissioned by the Communist government, and a massive earthquake in 1977 destroyed many of the remaining historic neighborhoods.  [NEWLINE][NEWLINE]The Romanian Revolution of 1989 ended Communist rule in Romania when many disillusioned and dissatisfied protesters gathered in Bucharest. While at a speech being delivered by President Nicolae Ceausescu, the protesters turned to rioting and fighting, overrunning the ineffective and desperate attempt by the police to contain them. Since the fall of communism, Bucharest has enjoyed a newfound economic boom and period of modernization, as well as new attempts by the local government to restore its nearly demolished historic center.
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				Bucharest
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				Budapest is the capital of Hungary. Known historically as "the Queen of the Danube," Budapest is the political and cultural center of the country and an important economic and industrial hub in Central Europe.  While inhabited from the Neolithic Period (c.9500 BC), the first recorded settlement in the region of modern-day Budapest was the Celtic city of Ak-Ink, later occupied by the Romans and renamed to Aquincum in the 2nd century AD. Its strategic position along the Danube River made Aquincum a desirable holding for both Rome and its enemies alike.[NEWLINE][NEWLINE]At the end of the 9th century AD, a group of Hungarians led by Árpád (the second Grand Prince of the Magyars) settled in the area around Aquincum and officially founded the Kingdom of Hungary a hundred years later. While the city grew and prospered, little was done to reinforce or extend the early Roman fortifications, and a Tatar invasion in the 13th century showed the Hungarians that it can be very difficult indeed to hold a city on the open plains. After the defeat, King Béla IV of Hungary constructed reinforced stone walls around the city and even moved his own palace to the protected, hilled town of Buda, located on the outskirts of Aquincum. In 1361 Aquincum/Buda became the capital of Hungary.[NEWLINE][NEWLINE]The Italian Renaissance greatly influenced the cultural role of Buda, when King Matthias Corvinus built his library there in the 15th century, housing one of Europe's greatest collections of historical, philosophical, and scientific works. Only the Vatican's library rivaled it for holdings and size. This explosive period of cultural growth slammed to a halt when the Turks pillaged the city in 1526, besieged and captured it in 1541, and occupied it for the next 140 years.  In 1686 the city was successfully retaken by Charles V and incorporated into the Habsburg Empire. Unfortunately, the city was largely destroyed during the subsequent battle.[NEWLINE][NEWLINE]The nineteenth century was dominated by the Hungarians' struggle for independence from the Habsburgs until the Reconciliation of 1867, which created the new dual monarchy of Austria-Hungary and placed Buda as the capital for both these monarchies.  In 1873 Buda, Pest, and Óbuda (ancient Buda) were officially merged into the modern city of Budapest, starting a golden age of economic and cultural growth.[NEWLINE][NEWLINE]Budapest's happy times ended with World War I and the collapse of the Austria-Hungarian Empire. During World War II the city sustained heavy damage from British and American air raids and was besieged during the Battle of Budapest in 1945. Major damage was afflicted upon the city from the attacking Soviet troops, and tens of thousands of civilians were killed. The communist government of the country did little to rebuild the city after the war's end, and systematically gutted and destroyed many of the surviving historic buildings in the city.[NEWLINE][NEWLINE]In 1956 a peaceful student demonstration in Budapest led to the start of the Hungarian Revolution when State Security Police fired upon the crowd. The government was overthrown, but the USSR sent a regiment of tanks to Budapest and crushed the revolt and restored the Communist Party to power. The last Soviet troops left Budapest in 1991 as Hungary began the transition to a free society. For the rest of the century, work was done to repair much of the wartime damage and to preserve and rebuild the remaining historic locations. Despite these beginnings of growth and construction, the city has begun recently experiencing a sharp decrease in population as its inhabitants flee to the neighboring Pest county.
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				Budapest
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				An energetic and seductive city, which stretches north to south along the Rio de la Plata covering 78.5 square miles, Buenos Aires has been the gateway to Argentina for centuries. Portenos, as the multinational citizens of Buenos Aires term themselves, possess an elaborate and rich cultural identity, drawing on Spanish, Portuguese, Italian, German, Irish, Polish, Jewish as well as native influences; the city has often been referred to as the "Paris of South America." Its lifestyle and architecture is more distinctly European than those of any other city in the southern hemisphere. Its physical layout is a mosaic as varied as its people, its cuisine, and its music. Buenos Aires is, not surprisingly, the most visited city in South America (ahead of even Rio de Janeiro).[NEWLINE][NEWLINE]The city was founded as Ciudad de Nuestra Senora Santa Maria del Buen Ayre ("City of Our Lady Saint Mary of the Fair Winds") in 1536 AD by a Spanish expedition. When Argentina became independent in 1816, the cosmopolitan city became its capital. In the decades between 1880 and 1940, Buenos Aires became a haven for those seeking refuge from political, religious, ideological and artistic persecution in countries across Europe. From hungry Irish to devout Jews to Tsarist survivors, each wave of immigrants brought their traditions and talents to add to the stew, making the city the cultural rival of any world capital.[NEWLINE][NEWLINE]Perhaps nothing reflects the city's unique cultural blend as does the tango. A combination of several dances, the tango evolved in Buenos Aires in the late 1880s. Practiced in dance halls, parks, open plazas and ballrooms, it became the national dance, combining both "elegant reserve and an exuberant passion." Few dances have been so identified with a place as the tango is with Buenos Aires, the soul of Argentina.
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				The famed Aerodromes of Eruch doubled as a place of airship manufacture and training.  Crewmen participated directly in the process of construction, which not only acted as training but also improved efficiency.
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				As the mysteries of aetherium continue to be probed, scientists have found ways to make smaller quantities of the resource just as effective as a large quantity, and even craft synthetic versions that approximate its effects.
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				Aetherium is a substance that seems to defy the laws of the natural world, and its uses are many.  Agents of Pulias made this resource the focus of much of their efforts.  The Aetherium Factory is able to maximize the effects of even small amounts of aetherium, which can then be used by traders to bedazzle commoners out of their cash or craft highly valued commercial novelties.
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				Technically, an "airport" is any sort of location where airplanes, helicopters, blimps or other aircraft can take off and land. However, in current, common usage an airport is a complex for commercial passenger aircraft, consisting of runways, control towers, hangers, terminals, emergency facilities and even parking structures. Prior to 1930, most airports were small airfields or aerodromes, with runways of less than 2000 feet. In 1939 La Guardia in New York City handled nearly a quarter million passengers a month; the most recent statistics for airport passenger traffic list Hartsfield-Jackson in Atlanta as the world's busiest, with over 92 million passing through it in 2011.
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				Flyers and airships can land anywhere there is a flat stretch of land, but having a dedicated space to act as base of operations significantly increases both morale and potential for training new crew members.
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				An amphitheater is an outdoor arena designed for open-air theatrical performances, as well as sporting events and concerts. The ancient Romans in particular are known for the hundreds of amphitheatres they constructed, in which gladiatorial combat, exhibitions, and public executions were conducted.
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				Towering above a mere Difference Engine, the Analytical Engine acts as the logistical brain of an empire.  It is tended by a staff of specialists, and its valuable operation time is carefully budgeted.
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				Aqueduct
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				An aqueduct is a system for moving water from a water supply at one location to another location, historically to irrigate crops away from natural water bodies. The word derives from the Latin for "water" and "to lead," and the aqueduct is most traditionally associated with the Romans. The most famous Roman aqueduct is the Pont du Gard in France. But the Romans were not the only civilization to build aqueducts! Magnificent and complicated aqueducts were built all over the world, including at Ninevah, capital of the Assyrians, and the Aztec capital of Tenochtitlan in North America.[NEWLINE][NEWLINE]The principles of aqueduct planning and construction are the same today as they were millennia ago, and humans continue to move water great distances to make our lives easier.
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				Armory
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				An armory is a military building which stores and maintains weapons during peacetime. Unless on duty, soldiers do not usually carry their weapons with them at all times (especially if their weapons are machine guns or rocket-propelled grenades).[NEWLINE]Armories are generally heavily armored and guarded, and may resemble a full-fledged castle more than a warehouse. A military's weapons need to be protected from theft, be it minor pilferage or a rampaging mob bent upon insurrection.
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				An arsenal is a larger and more extensive armory, containing an army's bigger and more dangerous weapons systems - tanks, artillery, high-explosive ammunition, and so forth. Arsenals are even more heavily-guarded than armories, since nobody wants anybody stealing a tank or an 88-mm explosive shell.
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				The concept of guilds for artisans did not take hold until the late Middle Ages, when Europe began its long process of urbanization. In the 13th Century a number of artists' guilds sprang up in cities, modeled on the merchants' guilds of the time. The guilds sought to fix costs and set prices, and offered support and education to artists in a city, thus avoiding the problems of patronage by the wealthy and the nobility. Although unofficial guilds still exist for various types of artists, the Enlightenment Age brought about a decline in guild monopolies until all had been abolished by the mid-1800s.
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				The toil of the common man can be traced to the hours he spends slaving in factories under the worst conditions.  By applying knowledge of automated machines, not only can his plight be improved, but efficiency can be increased.  Machines have no need of sleep.
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				Bank
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				The Bank is a Renaissance-era building which increases the city's output of [ICON_GOLD] Gold. A city must possess a Market or Bazaar before a Bank may be constructed.
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				A bank is an institute where citizens can place their money to keep it safe. The banker collects the deposits and lends them out to other people, who pay back the money they've been loaned, plus an additional fee (or "interest"). The banker passes along some of the profits to the depositors, and reinvests the remainder. A successful banking system requires a working currency and laws ensuring that most borrowers will repay their loans if able.[NEWLINE][NEWLINE]Banks are remarkable engines for growth in a civilization. If a city needs something - a new granary, for instance - no individual citizen may be able to afford to construct it. However, since it contains the savings of many different citizens, the bank can afford to loan the builder the money. Once the granary is constructed the builder can use the profits to pay back the bank, and the city's citizens all benefit from the cool new granary (as well as from the interest they've earned on their deposits).[NEWLINE][NEWLINE]Banks in Europe and the United States have gotten something of a bad rap in recent years, but this is generally because many of them dabbled in risky investment schemes or because they made loans to clearly unsuitable people. A well-run bank is a godsend to a community, especially to a poorer one.
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				Barracks
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				Barracks are military buildings that house a country's professional soldiers. In addition to providing food and shelter for the soldiers, they provide training and medical facilities, as well as military jails, vehicle maintenance, and so forth.[NEWLINE][NEWLINE]Barracks are important to a civilization's happiness and well-being. They promote cohesion among the ranks, improving the soldiers' chances of success in combat, and they control direct contact between civilians and soldiers, limiting the friction that is almost universally caused when the two groups intermingle overmuch.
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				Bazaar
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				A bazaar is a public market district found in an Arabic or other Eastern Mediterranean town. The classic Arabian bazaar is a bustling warren of small shops and stalls, selling all manner of goods - from food, to spices, rugs and software. Some bazaars are open-air, while others have been roofed over to protect the merchandise and customers from the elements. Many still survive today, a cheerful and noisy alternative to the West's antiseptic shopping malls.
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				The Biltmore House is a center of refinement and commerce.  Its every room is manicured to entertain guests and facilitate important business transactions in the smoothest and most comfortable manner.
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				Dating to at least 1000 BC, the Blythe Intaglios are a group of several dozen gigantic figures in the Colorado Desert east of the Big Maria Mountains. Created by scraping away the surface layers to reveal lighter rock, the intaglios were not recognized as such until the 1930s, with the largest figure some 171 feet long; it is believed these were made for ceremonial reasons by the Quechan and Mojave tribes.
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				As the name implies, a bomb shelter is a structure designed to withstand damage from bombs and other explosive weapons. While some bomb shelters were meant for protection from aerial bombardment, others were constructed underground in the hopes of surviving a nuclear attack. Depending on the intended purpose of the shelter, various materials could be used, with the most common component being reinforced concrete.
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				Borobudur is a Buddhist candi in Magelang, Java, consisting of six square platforms surmounted by three circular platforms, atop which are 72 small stupas surrounding a large central stupa. The structure is decorated with 2672 bas-relief carvings and 504 Buddhist statues. The temple's three levels represent the three realms of Buddhist cosmology: the world of desires, the world of forms, and the formless world. Construction of Borobudur was completed at some point between 778 and 850 AD, during the Sailendra dynasty. Around 1006 the nearby capital of the successor Medang Kingdom was abandoned due to a series of volcanic eruptions; pilgrimages to Borobudur ceased shortly thereafter. The temple was lost for centuries under layers of ash and jungle until discovered by the British lieutenant governor of Java, Sir Stamford Raffles, in 1814.
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				Broadcast Tower
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				A broadcast tower "broadcasts" a communications signal - radio, television, so forth - into the air, allowing the signal to be picked up by receivers for miles around. The most important feature of a broadcast tower is its height - the higher the receiver, the farther the signal can be sent. The Empire State Building in Manhattan has been broadcasting signals since 1931. Following the fall of the World Trade Towers in 2001, it is once again the primary broadcasting site in New York City, transmitting signals for nearly all of the city's commercial broadcasting stations.
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				Broadway is a 15-mile long street running through Manhattan and The Bronx in New York City. Although most of the thoroughfare is lined with offices, businesses and apartment complexes, it is best known for the middle section between 42nd and 53rd streets dubbed the "Great White Way" - the theater district. Commencing in the mid-1800s a number of theaters opened on Broadway. In 1880 AD a stretch between Madison and Union squares was illuminated with arc lamps, making it one of the first electrically lit streets in the United States. Spurred by growing American wealth and cultural aspirations, the theaters made it a mecca of popular entertainment. By 1900 some 20 theaters had opened along this stretch, and so bright were their electric billboards that it became the Great White Way. In 1925, at peak there were 80 theaters along Broadway, specializing in lavish productions, primarily revues and musicals.
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				Burial Tomb
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				Candi refers to an Indonesian stone structure based on the Hindu single shrine, with a pyramidal tower above it and an ornamented portico, built primarily between the 8th and 15th centuries. Incorporating mandala designs, the candi was designed to mimic Meru, the holy mountain that was the abode of the gods. The Javanese, notably the Khmer, developed a somewhat different architecture for their candi, making use of pillars around a central solid mass, but retaining the basic form. The largest, and most famous, candi is Borobadur, the 9th Century Buddhist temple with seven terraces.
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				As caravan routes expanded across the Middle East, Central Asia and North Africa, the need for places where pack-animal caravans could pause for rest, shelter and safety grew. Public caravansaries were complexes built outside the walls of towns and cities; private ones usually took the form of walled enclosures with storerooms and sleeping quarters, stables and kitchens, surrounding a central courtyard. The largest could accommodate hundreds of camels, mules or horses. Most caravansaries provided basic supplies - for a fee - such as water, fodder, food, clothing and other supplies for the journey. The oldest recorded caravansaries were found along the Persian Empire's Royal Road, stretching some 1600 miles from Sardis to Susa.
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				Serving high and low culture alike, Carnegie Hall is a grand venue which attracts the most talented of artists to perform and share their ideals on a national stage.
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				Castle
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				A castle is a building designed to protect a military force (and perhaps some civilians, too) from its enemies. Primarily constructed of stone (wood being unfortunately flammable), castles usually contain an outer wall and a separate fortified inner building, or "donjon." A castle should also contain an independent water source and storage for a lot of food.[NEWLINE][NEWLINE]A well-designed castle should provide its defenders with a way to kill the attackers during their approach, and while they're attempting to scale the walls or break through the gates. Arrow slits and crenellations (battlements with portions cut out at regular intervals) are required, while "murder holes" to shoot arrows or pour boiling oil on attackers' heads are a nice addition.[NEWLINE][NEWLINE]Castles were the largest and most expensive sign of a country's military and economic might until the advent of gunpowder artillery made them into elaborate and expensive deathtraps for those within.
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				The Cathedral is a form of Christian church differentiated by the presence of the Bishop's throne. The Latin term "Cathedra" means "chair," in reference to the throne itself - the cathedral then being the building containing this throne. Most cathedrals feature a unique architectural style when compared to other surrounding structures, frequently becoming noted landmarks within the area.  While primarily used as places of worship, cathedrals are also host to varying social functions within the community.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CEILIDH_HALL_TEXT"> 
			<Text>
				Traditionally, a "Ceilidh" was a social gathering first associated with the early people of Ireland and Scotland. Held frequently throughout the year, ceilidhs were often accompanied by music and dance, and provided an important social diversion from the labors of everyday life. Ceilidhs were held in halls when available, but were also known to have taken place in private homes, schools, and local businesses.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CHATEAU_TEXT"> 
			<Text>
				A chateau is a manor house or country home of gentry, usually without fortifications. In the Middle Ages, a chateau was largely self-sufficient, being supported by the lord's demesne (hereditary lands). The often sprawling building included gate-house, kitchens, stables, breweries, bakeries, storerooms, servants' quarters, art galleries, ballrooms, libraries, as well as the family's living quarters. These evolved from the open villas Roman nobles in Gaul favored, such as those of Pliny the Elder, Maecenas and the emperor Tiberius. The urban equivalent in France was the palais, a grand house in a city. In the city of Paris, for instance, the Louvre and the Luxembourg were originally chateaux but lost this status, becoming palaces as the city grew around them.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CHOCOLATE_HOUSE_TEXT"> 
			<Text>
				In 1643 AD, the French court embraced chocolate - first imported from the New World in 1585 into Spain - and a chocolate fad swept across Europe in the following decade. The first chocolate house opened in London in 1657 offering beverages and confections made of the stuff, and soon such become trendy meeting places for the elite across the continent.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CIRCUS_HEADING"> 
			<Text>
				Circus
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CIRCUS_TEXT"> 
			<Text>
				A circus is a company of performers that often includes clowns, acrobats, jugglers, high-wire acts, trapeze artists, musicians, and animal trainers. Most circuses are traveling companies which move from city to city over the course of a season, while some remain in a single location year-round. In ancient Rome the circus was the name of a building where chariot racing, staged battles, jugglers, and other entertainments were held. The first Roman circus was the Circus Maximus, which at its largest could seat some 250,000 screaming citizens - roughly 25% of the city's population.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_COFFEE_HOUSE_TEXT"> 
			<Text>
				The famous coffeehouses of Austria, found predominantly in the cultural center of Vienna, have long been a sanctuary from the hustle and bustle of everyday life. According to legend, the first coffee house in Vienna was opened by a Polish soldier named Jerzy Franciszek Kulcyzcki, who discovered a cache of coffee beans left behind by the retreating Ottoman-Turks following the Battle of Vienna in 1683. Vienna's café culture blossomed in the 19th century, when writers and artists across the city took comfort in the laid-back atmosphere of the coffeehouses and often lingered throughout the day.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_COLISEUM_HEADING"> 
			<Text>
				Colosseum
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_COLISEUM_TEXT"> 
			<Text>
				A colosseum is an outdoor venue where the public can watch sports events. Depending upon the time and place, the events might be gladiatorial contests, American football games, or soccer matches. Of the three contests mentioned, the gladiatorial battles were perhaps the hardest on the players involved, the soccer matches (occasionally) just about as dangerous for the participants.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_CONSTABLE_TEXT"> 
			<Text>
				One of the first known descriptions of the role of a constable comes from Bracton, a jurist in England writing between 1220 and 1250. "In whatever way they come and on whatever day, it is the duty of the constable to enroll everything in order, for he has record as to the things he sees; but he cannot judge, because there is no judgment at the Tower, since there the third element of a judicial proceeding is lacking, namely a judge and jurisdiction. He has record as to matters of fact, not matters of judgment and law."
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_DIFFERENCE_ENGINE_TEXT"> 
			<Text>
				The first difference engines were small, expensive tools restricted to performing complex calculations for businesses or laboratories.  Once the value of computational logic was recognized, however, larger and larger models were built.  Now their use extends from the smallest financial transaction to statistical analysis for affairs of state.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_DUCAL_STABLE_TEXT"> 
			<Text>
				Casimir III, upon his ascension to the throne in 1333 AD, was forced to placate the restless Polish nobility by granting them extensive concessions, including the right to maintain stables the equivalent of those of the crown. Until the end of the Napoleonic Wars, these ducal stables were a source of both prestige and power, housing from fifty to several hundred horses in addition to the grooms, with rooms for tack, saddles and trappings. Some, like the ducal stable at Szczecin, were practical and functional; others were ostentatious, with pillars and statuary, as exemplified by the stable at Kraskow. Regardless of size and ornamentation, the ducal stables supplied the mounts for Poland's famed cavalry formations.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_EAST_INDIA_TEXT"> 
			<Text>
				The various East India Companies were joint-stock ventures chartered by the crown to pursue trade in Asia and the islands around the Indian Ocean. Reaching their height during the 17th and 18th centuries, the various companies maintained their own military forces, established settlements under their administration, undertook explorations, fought wars, collected taxes, and built plantations, mines and roads - all in the pursuit of profit. The most successful of these corporations were the "Honourable" East India Company of Britain (chartered by Queen Elizabeth in 1600 AD), the Dutch East Indies Company (1602) and the French Company of the Indies (1664).
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_FACTORY_HEADING"> 
			<Text>
				Factory
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_FACTORY_TEXT"> 
			<Text>
				A factory is a building which uses Industrial Age techniques to build stuff - cars, corsets, steel beams, fishing rods, or whatever. First appearing in a large scale in the 17th and 18th centuries, factories were more efficient than the small workshops or cottage industries they replaced, but perhaps less humane. Contrary to popular belief Henry Ford did not invent the assembly line; that was created in the 19th century in the mid-western US meat-packing industries. Beef carcasses were carried from station to station on an overhead trolley system at a steady pace; workers at each station would have a set amount of time to carve off their assigned chunk of meat before the carcass moved onto the next station. Working in a meat-packing plant was one of the dirtiest and most dangerous jobs in the history of American labor, and stories from this era can still horrify us today.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_FLOATINGGARDENS_HEADING"> 
			<Text>
				Floating Gardens
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_FORGE_HEADING"> 
			<Text>
				Forge
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_FORGE_TEXT"> 
			<Text>
				A forge is a building containing a furnace capable of generating the temperatures necessary to melt and shape iron into anything from horseshoes to nails to arrowheads. This requires a significant amount of heat, and the blacksmith might have an apprentice or assistant who did nothing much but pump bellows to blow fresh air on the flames to keep them hot. A blacksmith might "work" iron by getting it red-hot and then beating it into shape on an anvil with various hammers. Or the smith might pour molten metal into forms of clay or sand or metal, removing the forms once the iron had cooled enough to hold its shape.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GARDEN_HEADING"> 
			<Text>
				Garden
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GARDEN_TEXT"> 
			<Text>
				A garden is a place where plants are cultivated, either for food, shelter, or energy, or as locations for rest and recreation. The earliest known garden plan is Egyptian and dates back to 1400 BC, but virtually all cultures - ancient and modern - have created and celebrated their gardens. The Japanese have been creating subtle and beautiful gardens for most of their history. The Ryoan-ji Temple in Kyoto is famous for its Zen garden, which consists of some 15 rocks set on a bed of white gravel and surrounded by low walls. Although simple - austere, perhaps by some standards - the garden has inspired and moved people for centuries.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GLOBE_THEATER_TEXT"> 
			<Text>
				Built in 1599 AD on Maiden Lane in London by the Lord Chamberlain's Men, the theatrical company of which William Shakespeare was a shareholder, the Globe Theatre incorporated a number of design innovations. In 1613 the Globe burned to the ground after the thatched roof was set alight by cannonfire during a production of Henry VIII; it was rebuilt on the same site in 1614 and continued in operation until closed by the Puritans in 1642. Although its exact dimensions are unrecorded, it is known that the Globe Theatre was a three-story, circular, open-air amphitheater roughly 100 feet in diameter and able to seat about 300 spectators. The stage was 43 feet wide, 27 feet deep and raised five feet off the ground, allowing for trap doors.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GRANARY_HEADING"> 
			<Text>
				Granary
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GRANARY_TEXT"> 
			<Text>
				A granary is a building constructed to store grain for human or herd animal consumption (or both). The earliest granaries yet discovered were found in a pre-pottery Neolithic settlement in the Jordan Valley of the Middle East, and date back to approximately 9500 BC. These first granaries measured about 10-foot by 10-foot square. They featured raised floors which allowed air to circulate more freely and provided some protection for the grain from mice and other menaces.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GRANDSTAND_TEXT"> 
			<Text>
				The people of Dalmace understand the importance of public spaces to their livelihood and advancement.  The Grandstand acts as a venue for entertainment and culture alike, attracting crowds from far away.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GRAND_MANSION_TEXT"> 
			<Text>
				The operations of empire brought many opportunities for prosperity through trade, invention, and industry.  There were many newcomers to the ranks of nobility, and they used their fortunes to construct decadent, grand mansions which became the gathering places of high culture and business.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_GUNSMITH_SHOP_TEXT"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HANSE_TEXT"> 
			<Text>
				From the Old French meaning "company of merchants," the Hanse was a voluntary confederation of merchants and traders organized in a town for the protection and facility of commerce and transport. In the mercantile ports of the Baltic and North Sea these trading guilds became extremely powerful and influential in the 13th Century, with their headquarters in complexes also known as the Hanse. The largest hanse not only housed the administrative offices of the guild, but also storerooms, meeting rooms, markets, banks and, if on the waterfront, docks. The first such appears to have been built in Lubeck c. 1159 AD to facilitate trade between Western Europe and the resource-rich areas of northern Russia. The hanse would give its name to the Hanseatic League, formed around 1250 AD by several German guilds for the pacification of the Baltic trade routes, standardization of promissory notes, and commercial development of their respective cities; the League would remain a political, military (among lesser conflicts, the Dutch-Hanseatic War 1438-1441 and Hanseatic-English War 1470-1474) and economic power in the region until the late 1600s.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HARBOR_HEADING"> 
			<Text>
				Harbor
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HOSPITAL_HEADING"> 
			<Text>
				Hospital
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HOTEL_TEXT"> 
			<Text>
				Inns have existed for millennia, supplying shelter and safety to merchants and travelers. Marco Polo reported an extensive system of houses to provide lodging for travelers in 13th Century China. The modern hotel was largely a result of the coming of the railroad, for not only did travel increase but travelers needed lodging for shorter periods. The oldest hotel in continuous operation is the Nisiyama Onsen Keiunkan in Japan, opened in 707 AD and operated by the same family for 46 generations.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HOV_TEXT"> 
			<Text>
				A Hov was a structure, sometimes no more than a roofless palisade but far more substantial in large Goth settlements, where the pagan "blot" (ritual animal sacrifice) took place. Amid great fanfare, the blot was conducted by the Germanic druids to insure good harvests, hunting or victory in war. The sacrifice was usually by means of decapitation; Agathias of Myrina wrote during the Gothic War (535-554 AD) that the Goths would "sacrifice horses, cattle and countless other animals by beheading them, and imagine that they are performing an act of piety thereby." If the tribe was under extreme threat, it was not unknown for the druids to even conduct human sacrifice of captives or slaves in the Hov.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HYDROPLANT_HEADING"> 
			<Text>
				Hydro Plant
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_HYDROPLANT_TEXT"> 
			<Text>
				A hydro plant is a building that converts energy from falling water into electrical power. The larger the volume of water and the greater the distance it falls, the more power the plant generates. The Three Gorges Dam in China is the largest hydro power plant ever constructed. When completed it will generate some 22,500 mega-watts, ten times more than the American Hoover Dam.[NEWLINE][NEWLINE]Hydro plants are generally considered "green" sources of energy, though their impact on local fish can be great. Hydro plants that capture the energy from rising tides have been constructed in coastal areas.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_IKANDA_TEXT"> 
			<Text>
				Ikanda were a form of military kraal or corral for the Zulu cattle and livestock. An amabutho, or "age-regiment," was comprised of youths or men of the same age who trained, lived and fought together in a single formation, each of which was lodged at one of the royal corrals - making it an Ikanda. Each Ikanda had a herd of royal cattle assigned to it, from which the warriors were supplied with meat. The hides of the cattle were used to provide the shields, with distinctive skin coloring for each amabutho. Ikanda followed the general layout of the traditional kraal, consisting of two concentric palisades of thorn brush, with the living huts located inside the outer ring and the cattle herd protected by the inner ring.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_INTERNATIONAL_SPACE_STATION_TEXT"> 
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				Constructed from prefabricated modules launched individually, the International Space Station is a habitable, low-Earth-orbit satellite. It arose from the 1993 merger into a single multinational program of three national initiatives to establish a permanent orbital platform for research and exploration: the Soviet "Mir-2," the American "Freedom," and the European Union's "Columbus." To date, astronauts from 15 countries have lived and worked on the station. Supplies and crew members have ferried to the platform by American space shuttles and Russian Soyuz rockets; these are scheduled to be replaced by the Russian Progress, European ATV, Japanese H-II Transfer Vehicle, and the American SpaceX corporation's Dragon. The International Space Station is the largest artificial body in orbit, and can be seen with the naked eye from Earth under the appropriate conditions.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_INVENTORS_HALL_TEXT"> 
			<Text>
				A veritable madhouse of innovation, the Inventor's Hall is a public forum of discovery where inventors can meet and use provided tools to devise profitable gadgets which push the boundaries of science.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LIBRARY_HEADING"> 
			<Text>
				Library
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LIBRARY_TEXT"> 
			<Text>
				A library is a building housing a collection of books, scrolls, and other written material. Historically, books have been fairly expensive, often beyond the reach of a civilization's poorer classes. The library allows the poor access to the same knowledge as the rich, greatly improving their chances of success and advancement.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LIGHTHOUSE_HEADING"> 
			<Text>
				Lighthouse
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LIGHTHOUSE_TEXT"> 
			<Text>
				Since man has taken to the sea in ships, he has built beacons on the shore to guide returning vessels back to harbor and to warn their captains of perilous shoals and rocks. The earliest known lighthouse was the Pharos (Great Lighthouse) of Alexandria. Constructed on the small island of Pharos just off of the coast of Alexandria, it survived for over a thousand years, guiding countless thousands of vessels to Alexandria's safe harbor.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LIONS_GATE_TEXT"> 
			<Text>
				Found in Hattusa, the capital city of the Hittite Empire, the Lion's Gate was a large arching entry-way thought to have been constructed sometime around the 14th century BC. Each side of the gate features the likeness of a large stone lion, a creature of symbolic importance to the Hittite society that was commonly found on many of their structures and monuments.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LONGHOUSE_HEADING"> 
			<Text>
				Longhouse
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LUBORIC_FACTORY_TEXT"> 
			<Text>
				The value of luboric in creating engines for landships was clear to all of the empires, but the industrial masterminds of Orlin saw its potential to improve production.  They created factories specifically for luboric, which could refine trace amounts into usable quantities and use them for the efficient production of goods.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_LUBORIC_REFINERY_TEXT"> 
			<Text>
				Valuable luboric deposits are a rare find, but once its chemical composition was known, scientists were able to find trace amounts nearly anywhere.  Through elaborate chemical processes, these trace amounts can be refined into potent compounds that mimic the effects of pure luboric.
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			<Text>
				"Madrasah" is Arabic for any type of educational institution; although with a religious component, madrasahs were often secular, and could cover anything from elementary to higher learning. Usually associated with a mosque, madrasahs could even specialize in medicine, law, science, philosophy or the education of women. The first madrasah, the Gama'at al-Qarawiyyn, was established in 859 AD by Fatimah al-Fihri, the daughter of a wealthy merchant. During the rule of the Fatimid, Ayyubid and Mamluk dynasties, the practice of sponsoring madrasahs by the ruling, wealthy elite spread across Egypt and the Middle East. The first Ottoman madrasah was founded in 1331 AD in Iznik, and followed the traditions of Sunni Islam. The madrasahs of the Turks and Arabs would, as Europe suffered through the Dark Ages, keep the best of Western knowledge alive, and blend it with that of the East.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MARKET_HEADING"> 
			<Text>
				Market
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MARKET_TEXT"> 
			<Text>
				A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MAYA_PYRAMID_TEXT"> 
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				These impressive, pyramid-shaped structures were built by the Mayans for ceremonial purposes, beginning nearly 3,000 years ago.  The Mayan crafters hand-carved every stone of the building, giving the structures a "stepped" appearance.  A long staircase would run up one side of the pyramid, leading to a small shrine at the top, usually dedicated to one of the Mayan gods.  The largest Mayan Pyramid is located at El Mirador, measuring nearly 260 feet in height.  By volume (almost 99 million cubic feet) it is one of the largest pyramids in the world.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEAD_HALL_TEXT"> 
			<Text>
				In ancient Scandinavian and Germanic regions the Mead Hall was a large building with a single room, which served both as the feast hall of the chieftain as well as the center of the cultural and religious life of the settlement. Guarded by the chieftain's retainers, it was also the final refuge for the tribe's women, children and elders in times of crisis. Constructed of stone and wood, 40 to 50 meters long, decorated with carvings, it was usually the most prominent building in the town. Beginning in the 4th Century AD, Mead Halls were often fortified as well, and as such were the forerunner of the keep found in medieval castles.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEDICALLAB_HEADING"> 
			<Text>
				Medical Lab
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEETING_HOUSE_TEXT"> 
			<Text>
				In the New World, the social and cultural center for most of the congregational Protestant colonies was the meeting house, which served as both a place of worship and of public discourse for the settlers. For many early Quaker, Mennonite, Unitarian, Puritan, Baptist and other settlements, the meeting house also served as the de facto town hall, where political debates, votes and decisions were conducted.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYACADEMY_HEADING"> 
			<Text>
				Military Academy
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYACADEMY_TEXT"> 
			<Text>
				A military academy is an institution of higher education dedicated to training a country's officer corps. Military academies offer the finest higher education available combined with rigorous physical training and courses in command, strategy, logistics and other military subjects. Generally the best and the brightest - or at least the best connected - of a nation's children attend its military academies.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYBASE_HEADING"> 
			<Text>
				Military Base
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYBASE_TEXT"> 
			<Text>
				A military base is a series of structures and parade grounds holding one or more major military units - a legion, division, corps, fleet, or other, depending upon the military organization in question. A military base will contain everything needed to keep the military unit in fighting trim, including training grounds, officers' quarters and enlisted barracks, prisons, armories, hospitals, supply depots, transport equipment, and so forth. These bases are usually heavily protected and sited on defensible terrain. Barring treachery from within, it would take an enemy army to capture or destroy a military base.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MINT_HEADING"> 
			<Text>
				Mint
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MINT_TEXT"> 
			<Text>
				A mint is an institution that creates a civilization's currency. In the past this would tend to be metal currency in the form of coins, but in modern times much of the world's currency is printed on paper. Mints are extremely important to a civilization's economic well-being. If a nation's currency is easily forged, it will be, and confidence in that nation's money supply will plummet, resulting in dangerous inflation (the perceived value of the currency declines) or worse. Modern money is printed with holograms, variable ink and security threads to deter counterfeiters, and no doubt additional features will be added as the forgers figure out how to copy those.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MONASTERY_HEADING"> 
			<Text>
				Monastery
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MONASTERY_TEXT"> 
			<Text>
				A monastery is a building or complex of buildings housing monks or nuns - people who have renounced worldly things (wealth, possessions, sex) - and dedicated their lives to prayer and meditation. Generally monasteries are single-sex organizations, or if men and women are present, they're separated by imposing walls. Historically monasteries have been places of higher learning, especially during the Middle Ages where members of religious orders were often the only people outside of the ruling elite who knew how to read and write.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MONUMENT_HEADING"> 
			<Text>
				Monument
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MOSQUE_TEXT"> 
			<Text>
				The mosque serves as the traditional place of worship for the followers of Islam. The largest mosque in the world, the Madjid al-Haram was built in the city of Mecca, in Saudi Arabia, around 638 AD. Also known as the Grand Mosque, the Madjid al-Haram encompasses the holy site of the Kaaba, the most sacred of all locations in the Islamic religion.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUDMOSQUE_HEADING"> 
			<Text>
				Mud Pyramid Mosque
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUGHALFORT_HEADING"> 
			<Text>
				Mughal Fort
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUSEUM_HEADING"> 
			<Text>
				Museum
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUSEUM_TEXT"> 
			<Text>
				A museum is a building or series of buildings designed to hold a civilization's most treasured possessions for public display. There are museums that contain collections of art, there are museums which contain fossils, items of historical interest, as well as museums holding costumes, jewels, ancient weapons, or virtually anything else which might be of value and interest. The Hermitage art museum in Saint Petersburg was founded in 1764 by Catherine the Great. Open to the public since 1852, it is one of the oldest and largest museums in the world.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUSICIANS_GUILD_TEXT"> 
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				The musicians' guilds that briefly flourished during the Renaissance had their roots in the bands of court musicians under the patronage and protection of the nobility and royalty. During the Renaissance, as music came to cater to the tastes of the growing merchant and middle classes, musicians without patrons joined together guarantee wages and work. Beginning with the rise of the modern orchestra in the 17th Century, towns and cities sponsored composers and conductors, allowing for ever more elaborate performances. This move towards "civic music" largely obviated the need for formal musicians' guilds. Not until the boom in popular music in the early 20th Century would musicians again formally organize, this time into unions.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_NILOMETER_TEXT"> 
			<Text>
				The Nilometer was an Egyptian measurement device designed to benchmark the water levels of the Nile River during the annual flood season. The Egyptians relied on the Nile to overrun the surrounding flood plains each year in order to deposit silt for fertilization, but too much water would destroy the harvesting infrastructure, while too little water could cause a widespread famine. The Egyptians used the Nilometer flood readings to determine the appropriate level of taxes to be levied against the farmers.[NEWLINE][NEWLINE]The Nilometer itself typically consisted of either a standing column or a descending flight of stairs leading into a well that was channeled from the river. Both configurations featured incremental markings to indicate the depth of the water, and the Egyptians kept detailed records for year-to-year comparison. One of the oldest surviving examples of the Nilometer stands today on the island of Roda in Cairo, believed to have been constructed in the 9th century AD by the Persian astronomer Alfraganus.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_NUCLEARPLANT_HEADING"> 
			<Text>
				Nuclear Plant
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_NUCLEARPLANT_TEXT"> 
			<Text>
				A nuclear plant is a building where controlled nuclear energy is converted into power. Energy from nuclear fission is used to heat water into steam. The steam is pumped through turbines which generate electricity. On a day-to-day basis, nuclear power is far cleaner than oil or gas or coal, producing far less pollution to foul the air and water and people nearby. The plant does however produce chunks of nuclear waste, a remarkably lethal by-product which must be stored for centuries before it loses its toxicity. In addition, a major accident at a nuclear plant would have far nastier and longer-lasting effects than at another kind of power generating plant. Finding enough energy to keep the planet in business is a difficult and dangerous problem that humanity will be facing for some time to come, until and unless a plentiful, clean and safe new energy source is discovered.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_OBSERVATORY_HEADING"> 
			<Text>
				Observatory
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_OBSERVATORY_TEXT"> 
			<Text>
				An observatory is a building dedicated to the study of the sky. Early Man was convinced that the movement of the stars had mystical importance, and many of the first observatories were religious structures. As time passed men realized that they could chart the passage of the seasons with extreme accuracy by the rise and fall of the stars, eventually concluding that such information was critically useful when choosing the correct day to plant or harvest crops. Such revelations reinforced the observatories' religious and practical importance to the community. Modern observatories are computer-driven and equipped with advanced telescopes (or communicate with even more powerful space-based telescopes), providing the scientists with far more information than their primitive ancestors could ever have dreamed of. But the job remains the same: figuring out the how the universe works by studying the sky.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_OPERAHOUSE_HEADING"> 
			<Text>
				Opera House
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			<Text>
				Opera is a theatrical drama in which the actors sing all their dialog rather than speaking it, differentiating it from other forms of musical dramas. The opera singers are usually accompanied by an orchestra. An opera house is a theatre designed with a stage for the singers, space to seat the orchestra, and acoustics which help project the music to the audience. The Teatro San Cassiano was the first public opera house, opened in Venice, Italy, in 1637. Since that time opera houses have opened across the world - they are almost de rigueur for any city with pretensions of being a center of culture and art.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PAGODA_TEXT"> 
			<Text>
				Commonly found throughout Asia, the Pagoda is an architectural style consisting of a multi-tiered tower typically featuring oversized eaves and a prominent finial at its peak. Most pagodas are associated with the Buddhist religion, as they were frequently constructed on or near Buddhist temple compounds in order to house sacred relics.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PALACE_HEADING"> 
			<Text>
				Palace
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PALACE_STRATEGY"> 
			<Text>
				The Palace automatically appears in the capital city of the empire. It provides a small amount of [ICON_RESEARCH] Science, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture for free. If you connect other cities to the capital by road or harbor, you will create city connections which generate additional income. If your capital city is captured, your Palace will automatically be rebuilt in another city. If you subsequently retake your original capital, the Palace will move back to its original location.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PALACE_TEXT"> 
			<Text>
				A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, dating back to a time when most countries were ruled by kings or other hereditary leaders. Nowadays modern rulers live in ornate buildings called something like "the People's House" or "the Place of Justice," but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and grandeur.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PAPERMAKER_HEADING"> 
			<Text>
				Paper Maker
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PARTHENON_TEXT"> 
			<Text>
				Built upon the Acropolis, dedicated to the goddess Athena, the Parthenon is considered the culmination of Doric architecture. Construction of the temple began in 447 BC; the last decorations were put into place in 432 BC and are important surviving examples of classical sculpture. It housed the chryselephantine statute of Athena sculpted by Phidius, and the outer facade was ornamented with 92 metopes. Like most Greek temples, the Parthenon also served as treasury, both for Athens itself and for the Delian League. Through the 1700s, European tourists and scholars enjoyed greater access to the picturesque ruins and its fame spread. When Greece regained its independence in 1832, the government took control of the site. Undertaking a restoration of the Acropolis in 1975, Greece has made the Parthenon an enduring symbol of ancient Greece, Athenian democratic ideals, Western civilization and one of the world's greatest cultural treasures.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PATENT_OFFICE_TEXT"> 
			<Text>
				In the age of miraculous science, inventors fill the streets, trying to peddle their wares.  Their brilliance is hidden in a sea of competition and empty promise.  Patents streamline the process of invention, weeding out the spurious and rewarding ingenuity.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PERPETUAL_MOTION_ENGINE_TEXT"> 
			<Text>
				Scientists tried to unlock the secret of perpetual motion for centuries.  With advances in robotics and galvanomagnetic forces, it finally became possible.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PHILANTHROPORIUM_TEXT"> 
			<Text>
				A cross between philanthropy and the great trade emporiums in this age of international trade, the philanthroporium offers premium charity to the common man at a fraction of the price.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_POLICE_STATION_TEXT"> 
			<Text>
				A police station provides the base of operations for local police and detectives, typically housing office space, in addition to a small jail, interrogation rooms, and evidence storage areas. In some regions, a larger central office may contribute many of these facilities while smaller sub-stations serve as the primary post for local police departments.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PRORA_RESORT_TEXT"> 
			<Text>
				Built between 1936 and 1939, Prora was to be a massive beach resort on the Baltic island of Ruegen. The massive megalomaniac complex was intended to provide vacations for German workers. As originally planned, the Prora Resort would consist of eight blocks of ten housing units, capable of providing rooms for 20,000 vacationers. The complex, if completed, would also have included restaurants, cinemas, swimming pools, gymnasiums, ballrooms and other amenities, all served by a rail station and a quay for cruise ships. The outbreak of World War II halted construction; during the war the buildings were used to house refugees and later served as a military hospital. After the war, the complex was occupied by Soviet units for a period, and then stripped of all useable materials, down to the wiring and plumbing. Aside from a museum for East German history, most of the complex has fallen to decay.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PUBLICSCHOOL_HEADING"> 
			<Text>
				Public School
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PUBLIC_SCHOOL_TEXT"> 
			<Text>
				A public school provides free pre-university education to a civilization's children. This is a fairly advanced concept. First, the civilization must believe that education is important, and that educating the poor is not a threat to the ruling class. Second, the civilization must be wealthy enough so that the children of the poor do not need to work to fend off starvation. And finally, the civilization must be enlightened enough to be willing to expend some of its public revenue providing the education. Most countries in the world today provide some level of public education for their young. The first American public grade schools opened during the Colonial era. The first public high school was opened in Boston in 1821.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_RECYCLING_CENTER_TEXT"> 
			<Text>
				A recycling center is a collection point for commonly found recyclable materials used in homes and businesses. In many communities, recyclables are collected alongside trash, and dropped off at the recycling center for sorting. In most cases, the materials are broken down or shredded, then baled and shipped to other sites for further processing into a variety of new products.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_RED_FORT_TEXT"> 
			<Text>
				Built by Shah Jahan, the Lal Qil'ah in Delhi, better known as the Red Fort, was the residence and administrative palace for the Mughal emperors from 1648 AD, when construction was completed, until 1857, when the last Mughal emperor was exiled by the British government. So-called for the red sandstone used to construct its massive 75-foot high outer walls, the Red Fort is a tribute to the magnificence of Mughal architecture with large audience halls, luxurious living quarters, richly landscaped gardens, baths, libraries, and sumptuous mosques. With British occupation the Red Fort was stripped of its valuables, a number of buildings inside it were demolished, the gardens largely filled in, and it was used as a military cantonment. In 2003, the Indian government began a long-term project to restore the Red Fort to its former opulence as a tourist site.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_RESEARCHLAB_HEADING"> 
			<Text>
				Research Lab
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_RESEARCHLAB_TEXT"> 
			<Text>
				A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or any other area of interest. Such labs may be publicly funded or funded by wealthy persons or corporations. Research labs may be attached to universities or they may be independent.[NEWLINE][NEWLINE]It is pretty clear that such labs are the future of research. As man's understanding of the world around him has advanced, the days of the dedicated scientist working alone in his or her basement and shouting "Eureka!" are all but passed. Research labs filled with dozens of talented people are now making the great breakthroughs.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_ROYAL_LIBRARY_TEXT"> 
			<Text>
				The world's first known library dates to the reign of the Assyrian king Sennacherib, c. 700 BC, who gathered thousands of clay tablets at his palace in Nineveh. But it was his grandson, Ashurbanipal, who created the famed Royal Library. Being a passionate collector, the king sent scholars throughout the region to collect texts, mainly Babylonian but also from neighboring kingdoms. To insure the survival of his extensive library of tablets, the king had scribes copy the texts, which could then be housed in other neo-Assyrian cities in his expanding empire. The Royal Library itself was ravaged when Nineveh was sacked in 612 BC, but some 10,000 fragments of the cuneiform tablets have been found by archeologists.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SATRAPCOURT_HEADING"> 
			<Text>
				Satrap's Court
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SEAPORT_HEADING"> 
			<Text>
				Seaport
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SEAPORT_TEXT"> 
			<Text>
				A seaport is a modern super-harbor. It is a deep-water port which has facilities to handle the largest tankers and transports. Seaports usually contain a forest of cranes for the rapid unloading of cargo, which is then transported away via a bewildering maze of railroad tracks and roads. Modern seaports are controlled by harbor-masters in high-tech control rooms equipped with radar, satellite feeds, and sophisticated computers employing complex tracking software.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SHRINE_TEXT"> 
			<Text>
				Shrines are sacred monuments typically built to memorialize revered cultural icons or religious figures. Represented in nearly every religious denomination found throughout the world, shrines play an important role in religious ceremonies in both public and private worship.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SOLARPLANT_HEADING"> 
			<Text>
				Solar Plant
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SOLARPLANT_TEXT"> 
			<Text>
				A solar plant collects the energy from the sun and turns it into electrical power. The most efficient solar plants are, naturally, in locations that get a lot of direct sunlight and not much cloud cover. At present solar-generated energy is somewhat expensive when compared with energy generated from fossil fuels (petroleum or coal), but solar technology is getting cheaper, and fossil fuels are getting more expensive - particularly when the environmental cost of the pollutants they emit is taken into consideration. Once the technology is perfected it will do much to satisfy the world's energy needs - it's estimated that the earth receives some 200,000 times more solar energy than humanity's total present electric-generating capacity.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SPACESHIP_FACTORY_TEXT"> 
			<Text>
				Spaceships are the most complicated things that humanity has ever produced. They're huge, requiring large amounts of material manufactured to the highest level of quality and constructed with a degree of precision unmatched in any other field. The Alpha Centauri spaceship factories employ the most talented workers in modern industry. Many of the workers have been chosen to go on the colonizing mission, which helps ensure their dedication and attention to detail. These vehicles must be flawless - a single careless weld or the tiniest dent in the wrong surface might leave several hundred colonists locked in a damaged vehicle some several million miles from home.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SPACESHIP_HEADING"> 
			<Text>
				Spaceship Factory
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STAATSMUSEUM_TEXT"> 
			<Text>
				The first Staatsmuseum was built in 1892 AD in Pretoria, with the avowed purpose of "improving and maintaining public awareness towards cultural aspects of worth," focusing specifically on the history, ethnography, archeological and natural sciences of the region. When the Anglo-Boer War broke out, the patriotic aspects of the staatsmuseum became even more pronounced, as the burghers in Boer commandos were encouraged to donate memorabilia from the battlefields. After the Boers were defeated, the staatsmuseums were no longer supported with public funds; instead, they were funded by private committees in towns across the Transvaal and Orange Free State.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STABLE_HEADING"> 
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				Stable
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			<Text>
				In Civilization V a stable is a military barracks for cavalry units. Here the cavalry soldiers are housed, fed and trained, as are their equine counterparts. Throughout much of history the cavalry has been the arm favored by a society's wealthy sons, for the simple reason that only the richest young men had ever ridden a horse. Because of this the cavalry stables/barracks were often much more luxurious than the poor infantry's dwellings.
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			<Text>
				Stadium
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			<Text>
				A stadium is a modern version of a colosseum, probably with a better selection of snacks. Modern stadiums hold upwards of 100,000 screaming fans watching a sports event, concert, or perhaps a political rally. Modern sports enthusiasts are not noticeably more sedate than their Classical Age ancestors, and today's stadiums come equipped with fences, guard rails, and loads of security guards for rampaging fans.
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			<Text>
				Stave churches were wooden, post-and-beam constructions found throughout medieval Scandinavia after the Vikings converted to Christianity.  In Sweden alone it is estimated that over 1000 stave churches were built, the oldest dating back to the mid-1100s. Besides their religious function, stave churches often served as meeting halls, cultural centers, courthouses, and even as marketplaces. Early stave churches were palisade constructions, with steeply pitched roofs to shed the heavy snows. The churches had elaborate wooden carvings, usually Christian in design but occasionally depicting pre-Christian heroes and myths. Later, only the corner posts were set in the earth, with planking covering the frame. Currently 30 stave churches remain standing, all save two in Norway.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STELE_TEXT"> 
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				A Stele is a large, upright slab of stone or wood used as a monument to commemorate great leaders, victories in battle, or occasionally to mark territorial boundaries. Found throughout Ethiopia and the surrounding regions, the stelae were often intricately inscribed with the details of the person or event being memorialized. The Obelisk of Axum, one such stele, was constructed in the mid-4th century AD in the Ethiopian city of Axum, but was later broken down and shipped to Italy during the occupation of Ethiopia by Mussolini's forces. Standing over 75 feet tall and weighing 150 tons, the great stele was returned to Ethiopia and reassembled in 2008 as part of an effort by the United Nations Educational, Scientific, and Cultural Organization.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STOCKEXCHANGE_HEADING"> 
			<Text>
				Stock Exchange
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			<Text>
				The Stock Exchange is a late-game building which increases the city''s output of [ICON_GOLD] Gold. The city must possess a Weigh House before the Stock Exchange can be constructed.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STOCK_EXCHANGE_TEXT"> 
			<Text>
				A stock exchange is an organization which allows people to buy and sell "stocks" - shares of ownership of businesses. In some cases, the stocks include voting rights, giving the owners some say in the management of the business. Some stocks also provide "dividends" in which a portion of the company's profits are annually paid to the stockholders. The primary (or at least the original) purpose of stock exchanges is to allow the owners of companies to raise money by selling a portion of their company to investors. As the value of the company rises, so does the value of the stock. And of course there's risk involved as well - if the value of the stock falls, so does the value of the investment. A modern stock exchange may also sell other powerful financial "instruments" such as bonds, securities, options, swaps and derivatives. When properly run, a stock exchange can turbo-charge an economy. When poorly managed, it can cause financial chaos and ruin.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STONE_WORKS"> 
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				Stone Works
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_STONE_WORKS_TEXT"> 
			<Text>
				The stone works serves as the workshop for stonemasons, who shape and process various types of stone to create both artistic and structural elements during the construction process. The art of stonemasonry is one of the world's oldest professions, encompassing everything from the extraction of stone from quarries, to the actual carving of geometric shapes and the fitment of these stones at the building site. Historically, stonemasons have worked with everything from Limestone, which was primarily used in building massive structures, to Granite and Marble which were more commonly found in statues and monuments.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SUBTERRANEAN_COLONY_TEXT"> 
			<Text>
				Once outposts had been established in the depths of the earth, empires recruited civilians for colonization.  With technological advancements and reliable supply lines, a small city could be maintained beneath the earth.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SUBTERRANEAN_OUTPOST_TEXT"> 
			<Text>
				The sheer vehicular power of the steam era was used to easily traverse the land and even the sky, but it was not for several decades that intrepid scientists thought to probe the depths of the earth.  With proper living quarters and equipment, a subterranean outpost can prove to be a valuable source of raw materials.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_SUEZ_CANAL_TEXT"> 
			<Text>
				Opened in 1869 after 10 years of construction, the Suez Canal is a waterway connecting the Mediterranean Sea to the Red Sea, allowing shipping and transportation between Europe and Asia.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_TEMPLE_HEADING"> 
			<Text>
				Temple
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_TEMPLE_TEXT"> 
			<Text>
				A temple is a religious building where the faithful can come together to worship. Such buildings show that a community is fairly wealthy as well as pious, since it can afford to construct a special structure and feed and clothe the priests, acolytes, vestal virgins, or monks within. In many early cultures each family would have a small shrine in their own dwelling; the oldest known separate temple dates from the 10th millennium BC and is located in southeastern Turkey.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_TESLA_COIL_TEXT"> 
			<Text>
				Electricity was initially a wild and poorly-understood force.  Its power was difficult to control, which is why the Tesla Coil was designed.  It soon became indispensable for scientific inquiry.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_THEATRE_HEADING"> 
			<Text>
				Theatre
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_TORUS_DYNAMO_TEXT"> 
			<Text>
				The scientists of Vedria were mesmerized by galvanomagnetic forces, and built entire research laboratories dedicated to it.  At the center of these laboratories was the Torus Dynamo, which crackled with electric current.  It served as both the subject of research and the energy source that powered research.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_TOURIST_CENTER_TEXT"> 
			<Text>
				A Visitor Center is a location that provides information to the travelers to a specific site or area. Most common are the government-run visitor centers which provide information and suggestions on visiting the area's attractions, lodging and costs as well as maps, brochures and memorabilia. The first simple visitor centers were located at railroad stations, and maintained by the railroad companies in the hopes of fostering repeated visits. Today, most towns and cities have a visitor center of some sort with the same aim.
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			<Text>
				As the possibilities of science continued to expand in scope, empires recognized the value of subsidizing the education of young scientists, inventors, explorers, and entrepreneurs.  Advantages in these - big and small alike - were sought after; anything could be the edge that would outclass rival empires.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_UFFIZI_TEXT"> 
			<Text>
				Originally constructed from 1560 through 1581 AD as offices (in Italian, uffizi) for the Florentine magistrates, the Uffizi Gallery is one of the world's oldest and most famous art repositories, housing the finest collection of Italian Renaissance paintings anywhere. It is also now home to priceless antiques, sculptures, and more than 100,000 drawing and prints. In 1574, the unfinished top floor was converted into a repository for art treasures amassed by the ruling de Medici family. Over the following decades, other portions of the structure were refurbished as art galleries and storage areas. According to Vasari, artists such as da Vinci and Michelangelo gathered at the Uffizi "for beauty, for work and for recreation."
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_UNIVERSITY_HEADING"> 
			<Text>
				University
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_UNIVERSITY_TEXT"> 
			<Text>
				A university is an institute of research and higher education, serving children from the ages of 18 to about 24 (adults also attend universities, but the majority of the students are in the age range stated above). Formally, a university is a state-accredited institution which grants academic degrees in any number of subjects. The oldest continuously-operating university in the world is the University of Al-Karaouine, in Fes, Morocco, which was founded in 859 AD.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_WALLS_HEADING"> 
			<Text>
				Walls
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_WALLS_TEXT"> 
			<Text>
				Ever since people have gathered together in groups - towns, cities, whatever - other people have wanted to steal their stuff. From earliest history people have constructed defensive works of mud, wood or stone to keep their enemies away from their food, wealth, and women and children. By medieval times walled villages and cities dotted the European countryside, some accompanied by elaborate moats and ditches. Some of these elaborate works are still visible today. The city of York, England, has extensive walls which date back to Roman times.
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			<Text>
				Water Mill
			</Text>
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				A water mill is a building which uses water power to turn grain into flour. In a mill, grain is poured between two stones, one of which is turning slowly. As it moves between the stones the grain is ground into tiny pieces (flour). Many early mills employed animal or human labor to turn the grinding stone, but in a water mill water provided that power, freeing human and animal labor which could be employed elsewhere to greater profit. Later on steam or electricity would power mills far more reliably and efficiently, but water mills were great labor-saving devices of their day.
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				Wat
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				Wind Mill
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				Windmills are buildings which use the energy from wind to perform a variety of tasks. Historically, they've been used to power mills for grinding grain, but they have also been employed to run sawmills and to pump water for wells. Wind-powered machines have been in existence for at least 2000 years. The earliest known is a wind organ, constructed by Heron of Alexandria in the first century, AD. Wind-powered mills for grinding grain were probably invented in Central Asia sometime around the eighth century AD.
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				Workshop
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				A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.
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				Although never as influential as contemporary artists' guilds, guild organizations for writers were created with the advent of the printing press in the Renaissance. Both formal and informal organizations seeking to insure that authors were fairly compensated by printers and booksellers sprang up in a number of European cities. In Shakespeare's London and elsewhere, playwrights banded together to protect their profits from plagiarism and unlicensed performances. Although more trade unions than guilds, today the tradition is carried on by hundreds of organizations around the world, such as the Scriptwriters Guild of Israel, Writers Guild of Great Britain, and the American Authors Guild.
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				A hallmark of Sumerian, Babylonian and Assyrian construction efforts, the Ziggurat evolved from early temple designs that were built upon elevated platforms (probably to avoid flooding). The colossal Ziggurats typically featured large shrines on the highest level, to be viewed only by priests and other religious figures. Predominantly featured as part of larger overall temple complexes, the exact purpose of the Ziggurats remains a mystery today.
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				The Mud Pyramid Mosque is a complex of buildings found in the city of Gao. It consists of a tomb, two mosques, a cemetery, and an assembly ground. According to legend, it is the burial place of Askia Mohammad I, one of the greatest of Songhai Emperors. Although not as grand as the Mosque of Gao, other similar structures have been found across Western Africa, testaments to the religious dedication and engineering skills of the Songhai people.
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				In the late 1800s, Msiri, the son of an East African trader, established the town of Bunkeya and built a commercial empire. His Bayeke tribe dominated a vast part of the east Congo basin, trading ivory, copper and iron ore, salt and slaves to the Arabs on the coast for guns and ammunition to maintain their kingdom. Concerned when the British showed interest in the area, King Leopold III of Belgium dispatched three expeditions to bring about Msiri's submission. The third, launched from Zanzibar, forced Bayeke forces to retreat from Bunkeya in 1891 AD; Msiri himself was killed shortly thereafter.
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				Archeological excavations show that the site of Byblos on the Mediterranean coast was first inhabited in the Neolithic Age; by the fourth millennium BC a large settlement there supported itself through fishing and inland agriculture. Over the next thousand years an extensive export in cedar - its wood indispensable in the building of boats and docks, its oil used for the mummification of bodies - to Egypt evolved. The Amorites burned the city during their invasion c. 2150 BC; the site lay barren for almost two centuries before the Phoenicians rebuilt the harbor, naming the town Gebal. The town made its most important contribution to human civilization with the development of a 22-character phonetic alphabet, replacing the complex cuneiform previously used in the region.[NEWLINE][NEWLINE]A commercial center, Gebal grew ever richer under successive occupiers: Assyria, Babylon, Achaemenid and Persia. Following conquest by Alexander, Byblos prospered as a Hellenized city, its citizens adopting Greek dress, language and religion. Along with cedar, grain and fruit, the town became famous for the production and export of papyrus, from which it took its Greek name Byblos. During the Roman era the city lost its commercial preeminence, but its religious role increased as hordes passed through it on pilgrimages to various holy sites.[NEWLINE][NEWLINE]In 395 AD Byblos became part of the Byzantine Empire, albeit a backwater port in its realm, until Muslim invaders overran it in 637. Under Muslim rule the city, now known as Jbail, declined even further in wealth and influence, eventually abandoned completely. Byblos disappeared into obscurity until excavations by the French historian Ernest Renan in the 1860s. Although Byblos will never again be a maritime power, it is re-emerging as an upscale tourist hub, with vacationers drawn to its sandy beaches, mild climate, and extensive ruins from the Roman, Muslim and Crusader eras.
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				Among the most heavily-armored forms of cavalry used throughout history, the Cataphract was a formidable opponent on the battlefield. With horses draped in chain mail or plated armor, and the rider himself in an equally impressive suit of armor, these mounted units were used primarily for crushing through the lines of enemy infantry they faced. The Byzantine Empire was known to have made extensive use of Cataphracts throughout its storied history, as they played a prominent role in defending the empire following the decline of their Roman brethren in the west.
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				A modified form of the traditional galley, the Dromon was an integral part of the Byzantine navy throughout the empire's reign. Featuring both oar and sail power, the Dromon was highly maneuverable and agile, but also dangerously equipped for battle. Through the use of Greek Fire, a precursor to modern Napalm, the Byzantines used an early form of the flamethrower to strike fear in the hearts of any who opposed them on the sea.
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				Factoids
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				The term "Byzantine" is used in language to refer to an overly complex concept that goes beyond reasonable expectations of understanding, inferring that it may not be worth attempting to understand. This definition arose from the increasing complexity of the Romans' bureaucratic management schemes during the later stages of the empire.[NEWLINE][NEWLINE]Although commonly known as "Greek Fire," the infamous incendiary weapon was actually used most effectively by the Byzantine Empire, particularly by the Byzantine navy against the Arab fleets during the Byzantine-Arab Wars.[NEWLINE][NEWLINE]It was written by the historian Procopius that Emperor Justinian arranged to have silkworm eggs smuggled from China via monks using hollowed-out walking sticks, introducing silk production to the Roman Empire for the first time.[NEWLINE][NEWLINE]The song "Istanbul (Not Constantinople)," originally performed by The Four Lads in 1953, is set to the tune of "Puttin' on the Ritz" and opines about the reasons the Turks changed the city's name after conquering it.
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				History
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				Exile and Recovery
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				Decline of the Empire
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				Geography and Climate
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				Crisis of the Roman Empire
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				From Four, Two
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				Rule of the Justinians
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				Byzantine Culture
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				Dynasties of the Later Millennium
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				The Macedonians
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				The Fourth Crusade
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				Existing for more than 1,000 years, the Byzantine Empire, centered in the legendary city of Constantinople, was initially formed as the eastern seat of power for the mighty Roman Empire. Located along the trade routes connecting Europe to Asia, Constantinople grew to become the primary trade hub in the region, flourishing despite the conflicts that led to the decline of Rome in the west. Inspired by a number of memorable rulers, the Byzantine Empire was also a source of great cultural growth along the eastern Mediterranean, its affluence allowing for grand displays of art, architecture, science, and music.
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				Following the sacking of Constantinople, most of the Byzantine territory was divided by the Franks and Venetians into a new domain, the "Latin Empire." However, Byzantine opposition still existed in the southern regions, and two Byzantine successor states were formed, the Empire of Nicea and the Despotate of Epirus. It would be the former, the Empire of Nicea, allied with the Bulgarians, which would eventually retake Constantinople from the Latins in 1261, leading to a short resurgence in Byzantine power.
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				The decline of the Byzantine Empire, much like its counterpart in the Western Roman Empire, took place over the course of several centuries. Historians have long debated the roots of the Byzantines' fall from grace, crediting everything from the early Arab conquests and the Byzantine-Arab Wars, to the loss of Constantinople during the Fourth Crusade as the pivotal event in the downfall of the empire. In any case, brief periods of resurgence were, seemingly without fail, always followed by newfound opposition and conflict.[NEWLINE][NEWLINE]While the Byzantines struggled with civil war during the 14th century, the Ottoman Turks embarked on a number of successful military campaigns against the Venetians and Serbians, leading to an eventual showdown with the severely weakened Byzantine Empire. It is said that the last of the Byzantine emperors, Constantine XI Palaiologos, died in combat while defending the city walls during the Ottoman siege. The Ottoman Turks led by Mehmed II successfully conquered Constantinople in 1453 AD, marking the end of both the Byzantine Empire, and the final end to any remnants of the once great Roman Empire.
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				Before the arrival of Constantine in 330 AD, the city of Constantinople was known as Byzantium, a small Greek colony founded in the 7th century BC. Strategically placed along the Bosphorus, the only waterway connecting the Black Sea to the Mediterranean (via the Marmara and Aegean Seas), this site would prove to be the ideal location for a larger settlement. Protected by water on three sides, Constantinople solidified a nearly impenetrable system of defense with the construction of its legendary walls. Despite the ebb and flow of territories controlled by the empire, the prosperity of the Byzantines could always be attributed to the wisely selected location of Constantinople. Today, the city is known as Istanbul, a megacity located in Turkey with a population of over 13 million people.[NEWLINE][NEWLINE]Outside of their renowned capital, the vast expanses of territory controlled by the Byzantines featured a diverse geography. At its peak, the empire primarily held regions surrounding the Mediterranean, featuring a subtropical climate with warm, humid summers followed by moderate winters.
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				Throughout the early centuries of the new millennium, the Roman Empire continued its conquest of Europe and the Mediterranean unabated, consuming new territories faster than the Romans could properly administer them. Particularly on the eastern front, the Roman Emperor Diocletian saw the need for administrative reforms, seeking to improve both the economic stability as well as the defensive capabilities of these frontier territories. In roughly 285 AD, the system Diocletian devised, Tetrarchy, divided leadership of the Roman Empire among four rulers, with four frontier capitals. Nicodemia, the eastern Roman capital (today known as the city of Izmit, Turkey) would later be moved to Constantinople after Constantine I became emperor in 306.
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				The early development of a distinct Byzantine Empire can be attributed directly to the efforts of the Roman Emperor Constantine I, who, in 330 AD chose the city of Byzantium as the settlement which would become the "Second Rome"- Constantinople. Intended to serve as the capital city of the Eastern Roman Empire (the "Byzantine Empire" being a name conceived of by modern historians), following the dissolution of Diocletian's tetrarchy, Constantinople's separation from Rome would prove to be more pivotal than expected.[NEWLINE][NEWLINE]With wealth came stability, and the Byzantine Empire, benefitting from its dominance of crucial trade routes, managed to avoid many of the conflicts that Rome itself could not. Relatively young as a city and geographically distant, Constantinople was far less of a prize to the raiders battering Rome during this period. However, the Byzantines were unable to escape the keen eye of history's greatest barbarian - Attila the Hun. These ongoing conflicts with the Huns proved to be troublesome for the Byzantines. Had Attila not died in 453, things might have turned out differently for the empire, as it is said that Attila was planning to return and conquer the kingdom once and for all, following his campaign in Italy.[NEWLINE][NEWLINE]During this period, the Western Roman Empire (Rome proper) had endured continual economic and military strife, and following the eventual fall of Rome itself to the increasingly powerful Germanic tribes, the Byzantine Empire would rise to succeed Rome, becoming one of the most influential kingdoms on the world's stage.
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				The Justinian Dynasty, founded by Emperor Justin I in 518 and led shortly after in 527 by Justinian I, would see a period of reclamation for the Byzantine Empire, during which time many of the provinces lost by Rome during its decline were regained by Justinian. The Byzantine general Belisarius, who would also serve Justinian in crushing the infamous Nika revolt, led a number of successful campaigns against the Vandals and Ostrogoths during this period of reclamation.[NEWLINE][NEWLINE]It was during the Justinian Dynasty that Empress Theodora came to play an influential role in the empire. Wife and co-ruler to Justinian I, Theodora made her mark on history as a highly intelligent, trusted advisor to Justinian and an early advocate for the rights of women within the empire. It was Theodora's emphatic speech that guided Justinian through the Nika revolt, an uprising of rival political factions attempting to usurp Justinian's throne in 532.  It is said that while Justinian considered fleeing the city, Theodora implored him to remain, allegedly quoting an ancient saying "Royalty is a fine burial shroud." Justinian heeded Theodora's advice, ordering his general Belisarius to suppress the rebellion, leading to an eventual massacre at the Hippodrome that would secure Justinian's throne.[NEWLINE][NEWLINE]It was also during the Nika revolts that the predecessor of the Hagia Sophia, a Christian church dating to the early times of Constantinople, was destroyed. The grand monument as it is today was constructed shortly after Justinian and Theodora quashed the revolt. Said to have been rebuilt using components gathered from across the empire, the Hagia Sophia features a number of innovative architectural elements and is considered a masterpiece of Byzantine architecture for its lavish decoration and grand scale.
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				Throughout its history, and in particular during the rule of Justinian, culture within Constantinople flourished. Artisans and craftsmen labored to produce grand works of art throughout the city, displaying the influences of their Greek and Roman heritage, as well as the overwhelming authority of the Christian doctrines within the city. Christian art and icons would be revered within the empire for centuries, until the rise of iconoclasm, a backlash against the adulation of religious icons, in the 8th century AD. Although the spark that ignited such fierce iconoclasm within the empire is still debated today, it can be said with certainty that this response led to the destruction of many great works of religious art within Constantinople.[NEWLINE][NEWLINE]Byzantine architecture is another widely recognized aspect of the empire's storied history. As with Byzantine art, architecture within the empire was heavily influenced by religious motifs.  The Byzantines' study of mathematics, which influenced both their aesthetic design as well as their engineering capabilities, allowed for the construction of elaborate basilicas throughout Constantinople.  Most notably, the Hagia Sophia and the massive underground water storage chamber known as the Basilica Cistern were completed during the reign of Justinian I.
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				During the 7-9th centuries AD, the Byzantine Empire was ruled by a number of short-lived dynasties. In the 7th century, Constantinople fell under the rule of the Heraclians, who struggled continuously with conflicts against the Arab Umayyad forces. The Arabs went so far as to lay siege to the city itself in 674, and although the defenses of Constantinople held, the city entered a period of decline with sharp reductions in its population. This would mark the beginning of the Arab-Byzantine Wars, during which time the Christian Byzantine Empire would be entangled in near constant war with the Islamic Caliphs controlling portions of Iraq, Syria and southern Italy. This conflict would continue sporadically for the next 400 some years, and the empire would suffer through some of its lowest points, before the resurrection of Byzantine power by the Macedonians in 867.
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				During the reign of the Macedonian Dynasty (867-1057), the Byzantine Empire grew to perhaps its greatest heights, recovering from centuries of decline and once again entering a period of affluence and cultural expansion.  Beginning with the reign of Basil I, a growth in both economic prosperity and military power bolstered the empire, and the Byzantines managed a number of key victories over the Arabs and the Bulgarians, regaining lost territory in parts of Syria and the Balkans.[NEWLINE][NEWLINE]It would be these clashes with the Bulgarians in particular that would have the greatest effect on the future Byzantine Empire. As a result of the Byzantine-Bulgarian Wars, by 1018, the Byzantines had conquered Bulgaria and subjugated the Bulgars. The Bulgars would eventually become unlikely bedfellows to the Byzantines following the siege of the Fourth Crusade.
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				Although the crusades are often seen as a direct response to the increasing power of the Islamic Arab states and the need to assist the Byzantines in thwarting them (as the primary Christian stronghold in the east), the crusaders didn't always target Constantinople's enemies. The Fourth Crusade was said to have been focused on taking control of Muslim-held Jerusalem, but instead the attackers moved to Constantinople, apparently still clinging to the events of the Great Schism of 1054, which isolated the Eastern Orthodox Church (Byzantines) from the Roman Catholic Church. In 1204, Constantinople was conquered by the crusaders, led by the Franks and the Venetians, and the city was relentlessly pillaged. The crusaders destroyed many of the Orthodox Churches and their relics, defiling them in ways said to have disturbed even the Pope, who had initiated the crusade in the first place. The events of the Fourth Crusade, creating both physical and political havoc within the Byzantine Empire, are said to have directly contributed to its downfall at the hands of the Ottoman Turks less than three centuries later.
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				Byzantium
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				Found in the southern region of the U.S. state of Illinois, Cahokia was once an ancient city comprised of more than one hundred earthwork mounds, constructed around 700 AD by the Native American Mississippian culture. Covering more than 2,200 acres, Cahokia is the largest native city north of Mexico. Throughout the city's early history, it served as an important economic hub along the Mississippi river, joining far off settlements in the exchange of goods and services.[NEWLINE][NEWLINE]Of the approximately 70 to 80 mounds remaining today, the largest is that of "Monks Mound," which covers an area nearly as big as the Great Pyramid at Giza. Although the site is thought to have been abandoned some 600 years ago, European settlers, including a group of French monks, inhabited the area during the early 1800s (the monks providing the mound's namesake).[NEWLINE][NEWLINE]Today, Cahokia is recognized as a UNESCO World Heritage Site.  Several hundred thousand tourists from around the world visit the site each year, while archeologists working in the area expand on their research and continue to make new discoveries.
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				Located on the southern edge of Africa, Cape Town is the first European settlement in South Africa. In 1652 the Dutch East India Company established a refreshment station for its ships on the shores of Table Bay, a harbor just to the northwest of the Cape of Good Hope with convenient access to fresh water. Within a few years Dutch colonists ventured outside of the forts and set up farmsteads, working the fields with African slaves imported from other locations. The local native inhabitants (the Khoekhoe, whom the Dutch called "Hottentots") were not enslaved, and in fact many lived side by side with, and in some cases intermarried with, the colonists. By the turn of the century the town had some 200 houses and a thriving port.[NEWLINE][NEWLINE]During the seventeenth century the port continued to grow in size and in strategic importance, its position allowing the Dutch to dominate the Cape of Good Hope, the primary water passage between Europe and the Far East. The British sought to occupy the port in 1781, during the American Revolution, but a French fleet beat them to it, establishing a garrison to help the Dutch keep it out of British control.[NEWLINE][NEWLINE]As the century progressed the British dominance of the high seas gave them increasing leverage over African colonies. Ownership of Cape Town passed back and forth between England and the Netherlands, and by 1814 title of the colony had passed to Britain permanently. The British freed the slaves in 1834, and within a few years the young city's population reached some 20,000 citizens. In 1870 diamonds were discovered inland from the city, and roughly 16 years later gold was found as well. This brought a massive influx of prospectors and those who supported/preyed upon them to the city and the land beyond.[NEWLINE][NEWLINE]At the turn of the 20th century the Boer War (1899-1902) broke out between the British and the Boer Republics, which, depending upon which historians you read, was a fight to end growing British tyranny over the people of Dutch ancestry, a rebellion by Afrikaans seeking to continue to enslave and oppress non-Whites, or a war between greedy politicians over the growing profits from the gold and diamond mines. The war was long and bitter, and though fighting took place miles inland, the city was an important military base for the British, and it gained an industrial base constructing war materials and other supplies.[NEWLINE][NEWLINE]In 1910 the British colonies of Cape Colony, Transvaal, Natal and Orange River were unified into the Union of South Africa, and Cape Town was its capital. The 20th century saw increased efforts by the European inhabitants to protect themselves from what they saw as a growing threat of being overwhelmed by the African natives. Increasingly odious apartheid laws relegated non-white citizens to subservient status, with limited access to employment and education, and almost no say in government or control over their own affairs. The struggle for equality intensified over the course of the century and, along with internal resistance, the white government faced growing sanctions from the rest of the world. By 1990 the apartheid system was in collapse, and Cape Town and South Africa saw the appointment of Nelson Mandela as president, the first black man to ever hold that title.[NEWLINE][NEWLINE]Modern Cape Town is a vibrant, growing city. It still faces the after-effects of years of inter-racial struggle and the poverty and lack of education of a large portion of its native inhabitants. But it survived the transition from apartheid to near universal democracy with remarkably little violence (thanks largely to the genius of Nelson Mandela). Though the city is troubled by the ailments that face all modern cities (and some unique to itself), Cape Town's future remains bright.
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				Cape Town
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				From time immemorial traders have used beasts of burden - from horses and mules to camels and llamas - to engage in long-range commerce. The first historical records of caravans date to around 1000 BC when camel trains brought gems, precious metals, incense and spices up the west coast of Arabia, linking India with Egypt, Phoenicia, and the Mesopotamian empires. Many caravan routes, such as the famous Silk Road from China to the Middle East, shaped history as surely as wars and beliefs. Although largely supplanted by motorized transport, pack caravans still operate across such inhospitable terrain as the fringes of the Sahara and Gobi deserts.
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				Cargo ships are those designed to transport goods and freight across water. The earliest records of commerce mention the shipping of trade goods over water, and archeology shows evidence of sea-going cargo ships in the Mediterranean and Red seas by the beginning of the 1st millennium BC. As longer voyages of trade were undertaken, cargo ship design was constantly revised; by the 1500s the Portuguese nau and Spanish galleon were the queens of international maritime trade. With the dawn of the industrial age, speed became ever more a consideration, culminating with the clipper ships of the late 1800s. Today, dozens of specialized cargo ships ply the oceans, ranging from container ships to bulk carriers to massive oil tankers.
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				Factoids
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				The name "Punic" derived from the latin name given to the Carthaginians by the Romans, "Punici," which itself came from "Poenici" designating the Phoenicians.[NEWLINE][NEWLINE]The people of Carthage worshipped the god Ba'al Hammon above all others, and he was represented by the ram. Ba'al Hammon was the god of fertility and the sky.[NEWLINE][NEWLINE]During his march to Italy, Hannibal is said to have lost vision in one of his eyes after it became infected while trudging through a marsh, but it apparently did little to slow his ambition.
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				History
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				Decline and Destruction
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				Legacy
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				Geography and Climate
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				Foundation
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				Expansion of Power
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				Wars with Greece
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				Rome: Ally to Adversary
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				Advent of the Punic Wars
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				Mercenary Uprising
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				Punic Wars Renewed
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				The ancient kingdom of Carthage, founded by fabled queen Dido, grew from a small settlement of exiles to a powerful civilization that rivaled the great and formidable Roman Empire. Ideally situated along the northern coast of Africa, Carthage became an increasingly crucial center of trade along the Mediterranean throughout the 1st millennium BC. However, this success was not without consequences, as Carthage eventually drew the ire of both Greece and Rome, and the ensuing conflicts with these intimidating rivals became the stuff of legend.
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				Rome agreed to a peaceful settlement of the conflict with Carthage, in exchange for monumental reparations and continuing tribute from their bested rival.  Carthage had lost control of Iberia, and its standing on the world stage was greatly reduced. However, this was not the end of the longstanding rivalry, as the Third Punic War rose some 50 years later to settle the matter conclusively.[NEWLINE][NEWLINE]Rome resumed the conflict in 149 BC, using petty regional frays as the justification for the final conquest of Carthage and its people. After making a number of unreasonable demands, perhaps knowing that Carthage would refuse, the Romans besieged the city for three years. Enduring until 146 BC, the beleaguered people of Carthage were eventually forced to surrender, Carthage itself was burned to the ground and much of the remaining population was slaughtered, the survivors sold into slavery. This marked the end of once great and powerful Carthage, one of the most formidable kingdoms of the ancient world, and perhaps the greatest rival the Romans ever faced.
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				From humble beginnings as a settlement of exiles and wanderers, Carthage rose to become a center of trade and the greatest naval power of the ancient world. Ancient Carthage and its people are best remembered today for their legacy as the empire that challenged the unquestioned might of Rome.
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				Founded on the Gulf of Tunis in North Africa, Carthage was ideally positioned to take advantage of the existing trade routes established throughout the Mediterranean. The city of Carthage itself was one of the largest of the era, with massive walls and multiple harbors to facilitate shipping and receiving. Located in a region of diverse geography and climate, Carthage most likely experienced much of the same weather found in the area today - that is hot, dry summer seasons followed by mild winters.
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				The first settlers of Carthage came from the Kingdom of Tyre, part of the ancient Phoenician civilization. Retold over the centuries in both historical record and folklore, the story of Carthage's founding is intertwined with the legend of Dido, first queen of Carthage. Dido's cunning escape from Tyre and eventual settlement in North Africa serves as the liveliest account of the city's creation, although traditional historians accredit Phoenician colonists with the task.  There is little debate, however, that the city was first settled sometime around 814 BC, taking its name from the Phoenician "Qart-hadast," meaning "The New Town." In Dido's tale, she is said to have acquired the land from a local king, after he agreed to sell her as much land as she could cover with an ox hide. Dido quickly cut the ox hide into strips, which she then laid out to encircle a large hill and the surrounding area - the birthplace of Carthage.
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				Founded among the prospering trade routes of Egypt, Greece, and Rome, it wasn't long before Carthage established itself as a formidable new empire in the region. As their forbearers in Phoenicia were conquered and dispersed during the 4th and 5th centuries BC, Carthage stood as the strongest of the remaining colonies, and soon held sway over all those once loyal to Tyre. Carthage's attempts to establish control over the surviving Phoenician colonies quickly brought them into conflict with Greece and Rome, who sought to claim the resource-rich lands of Sicily and southern Italy as their own.
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				The increasing tension with Greece over control of Sicily led to a series of conflicts that came to be known as the Sicilian Wars. During the 7th century BC, Greece continued to expand its colonies in southern Italy and to the west in Sicily, as trade prospered, despite the growing rivalry with Carthage. Eventually, Carthage was forced to deal with the Greeks' continued encroachment into the territory that was once firmly Phoenician, not only to ensure a steady flow of income, but also to forcefully assert that Carthage would protect the remaining Phoenician colonies.[NEWLINE][NEWLINE]Although records of their skirmishes are limited, the Carthaginians primarily fought the Greeks on the island of Sicily itself. Initially Carthage simply aided the colonies in their individual efforts to resist Greek incursions, until open warfare erupted in 480 BC, when the Battle of Himera was fought on Sicily between the forces of Carthage under Hamilcar Mago and the armies of Greece led by Gelo, ruler of Syracuse. Although the details are unclear, Carthage was unceremoniously crushed by the Greek forces, allegedly suffering casualties in the hundreds of thousands. Hamilcar himself was killed, and, after just one great battle, Carthage was forced to withdraw, paying reparations to the Greeks in order to maintain control of their colonies in Sicily.[NEWLINE][NEWLINE]In 410 BC, Carthage once again set out to defeat Greece and wrestle control of Sicily, this time under the leadership of Hannibal Mago, grandson of the previously defeated Hamilcar Mago. Hannibal Mago met with greater success than his grandfather, conquering several Greek controlled cities before eventually returning to Carthage. In 405 BC, Mago finally attempted to sweep across all of Sicily, but he and his army were sickened by the plague, and Mago himself died shortly thereafter.[NEWLINE][NEWLINE] War with Greece continued throughout the 4th century BC, eventually culminating with the complete control of Sicily by Carthage. However, Greece and Carthage remained in conflict over the territory, a dispute that would eventually carryover into the Pyrrhic War.
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				During the ongoing conflicts between the Greeks and Carthaginians, Rome moved to assert its dominance over the whole of Italy. By the 3rd century BC, Rome became embroiled in a conflict with the Greek state of Epirus, who came to the defense of Tarentum, an Italian colony involved in an increasingly tense diplomatic dispute with Rome.  After several Roman ships were sunk in the harbor of Tarentum, Rome declared war on the colony, which drew Epirus into the fight. The Greek ruler, Pyrrhus of Epirus, won several early battles against the Romans, including the Battle of Heraclea in 280 BC. Rome sought reinforcements from Carthage, who agreed to create an alliance against the Greeks. Later at the Battle of Asculum in 279 BC, Pyrrhus was again successful in defeating the Roman army, but at a steep cost. Losing several thousand men in the conflict, this battle is the origin of the phrase a "Pyrrhic Victory," which came to mean a victory that comes at too great of an expense. Within five years time, Pyrrhus was forced to fully withdraw, and Rome's control of Italy was unquestioned. Carthage now stood alone as the biggest threat to Roman dominance of the Mediterranean.
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				Not long after the conclusion of the Pyrrhic War, the continued expansion of Rome drew the ire of Carthage, as the two competitors fought not only for control of territory and trade, but also the prestige of being the dominant power of the region. A series of escalating clashes that came to be known as the Punic Wars erupted in 264 BC, when both powers became entangled in a local squabble over control of the Sicilian city of Messina. While the Romans excelled in land-based warfare, Carthage controlled the most intimidating navy of the time, and the Romans were forced to adapt to succeed against the Carthaginian fleet. By utilizing boarding platforms mounted on their ships, the Romans found a way to reassert their infantry skills while at sea. The First Punic War was concluded by 241 BC, with Carthage having suffered a number of serious defeats, allowing Rome's authority to climb unabated. Carthage was forced to pay Rome a hefty price for peace, leaving the country on unstable footing both economically and militarily.
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				During the period following the First Punic War, the Carthaginians were this time faced with a conflict of their own making. Throughout their history, Carthage relied on mercenaries for its infantry needs, as the nation focused on maintaining its naval superiority. In 240 BC, the unpaid mercenaries of Carthage who fought in the First Punic War took to arms and incited an uprising that quickly spread throughout the Carthaginian territories. During the ensuing conflict, Hamilcar Barca, father of legendary general Hannibal, valiantly led a limited Carthaginian force to victory over the rebels thanks in no small part to Barca's tactical genius. His success in quashing the rebellion bolstered his family name, and contributed directly to his son's future legacy as the greatest general of Carthage.
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				The Second Punic War began in 218 BC, again over a regional dispute, this time in the Greek city of Saguntum on the Iberian Peninsula (Spain). By this time, legendary general Hannibal had risen to the position of Commander of the Carthaginian military. After continuing quarrels over control of the city, Hannibal led his army to Iberia and besieged Saguntum. Hannibal succeeded in capturing Saguntum and established a base of operations there, which immediately led to a declaration of war by Rome.  In a surprising tactical maneuver, Hannibal made the decision to lead his army on an overland march to Italy, a monumental undertaking that stands as the hallmark of his campaign against Rome. In leading his army through the treacherous route, Hannibal hoped to invade Italy and catch the unsuspecting Romans off guard. As his force of more than 100,000 infantry and cavalry endured the grueling trek through the Pyrenees and then the Alps, many men were lost, and a number of prized war elephants fell to the bitter cold of the mountains.[NEWLINE][NEWLINE]The forces of Rome and Carthage eventually met at the Battle of the Trebia in northern Italy late in 218 BC. Despite the loss of troops during his march to Italy, Hannibal successfully bolstered his force by recruiting tribes from Gaul, who were keen to fight their Roman antagonists. Although accounts differ as to the details of the battle, it can be said with certainty that Rome was thoroughly defeated, losing thousands of men despite having fielded a greater army than Carthage.[NEWLINE][NEWLINE]As the war raged on, Hannibal was met with continued success, winning a number of early skirmishes before the Battle of Cannae, perhaps his greatest victory of the war. Fought near the village of Cannae on the southeastern coast of Italy, the battle was one of the largest of the war, as Rome attempted to counter Hannibal's push by fielding a massive number of legions. Unfortunately for Rome, throwing men into battle without proper direction provided no advantage, and Hannibal's tactics quickly overwhelmed the Romans. In a decisive blow, the Carthaginians ravaged the Roman columns, leading to casualties in the tens of thousands.[NEWLINE][NEWLINE]Following their demoralizing defeat at Cannae, the Romans began a campaign of attrition against Hannibal's forces, creating an eventual stalemate in Italy with neither side gaining additional ground. Although Hannibal was successful in capturing a number of colonies throughout Italy, the Romans had also made inroads in Iberia, conquering several crucial Carthaginian settlements there. The Romans' victories in Iberia revived their war effort, and under the leadership of Scipio Africanus, plans were laid for an invasion of Africa.[NEWLINE][NEWLINE]Hannibal returned to Carthage in 203 BC to face the impending threat from Scipio. Meeting at the Battle of Zama, Hannibal's depleted forces were outmatched by the freshly reinforced Roman army. Although Hannibal managed to escape from the battlefield with his life, much of his army was destroyed, and this defeat so close to home brought a quick end to the Second Punic War after more than a decade of near-constant strife.
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				Carthage
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				Used frequently by the forces of Carthage under legendary general Hannibal during his campaigns against the Romans, the elephant was a valuable beast of burden, as well as a dangerous weapon. Utilized throughout the Punic Wars, with varying amounts of success, the Carthaginian war elephants were trained to charge the enemy lines carrying soldiers mounted in towering gondolas on their backs. Despite their intimidating size, the elephants were susceptible to the advances of mobile infantry, and the care and maintenance requirements of such a large animal often led to their deaths on the arduous marches of the Carthaginian army.
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				One of the many ship designs utilized by Carthage and Rome, the heavily-armed Quinquereme was among the most well known. These vessels took their name from the use of five rowers for each of the vertically aligned oars that were set in columns running down the sides of the ship. Although exact numbers are unknown, these heavy ships are thought to have carried several hundred men, both crew and soldiers alike. The Quinqueremes of Carthage were known to be of the highest quality construction, as the design is said to have originated among the North African naval engineers, only to be copied later by the Romans.
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				Factoids
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				The "Celtic Knot," a widely recognized artistic motif attributed to the Celts, was also found in both Roman and later Christian works. Consisting of interweaved and often endless knot patterns, the style is still widely recognized today as a hallmark of Celtic culture.[NEWLINE][NEWLINE]Although known today as the "Celts," it is unlikely this term was the one used by the ancient Celtic people to describe themselves.  Historical references to the Greek "Keltoi," and the Latin "Celtae," are the probable origins of the modern name.[NEWLINE][NEWLINE]Chainmail, the predecessor to many European forms of armor that developed throughout the Dark and Middle Ages, is an invention credited to the Celts of the 3rd Century BC.
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				History
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				The Celtic Language
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				Modern Ancestry
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				Terrain and Climate
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				Celtic Origins
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				Celts of Britain
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				The Celtiberians
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				The Gauls
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				The Roman Conquest
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				Influence of Celtic Culture
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				Celtic Religion
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				The Celtic tribes of Europe, celebrated today as the ancestors to millions throughout the world, were one of history's greatest ancient societies. Said to have developed from the early Iron-Age cultures of Central Europe, the Celts grew to become a diverse, yet formidable, society made up of hundreds of individual tribes spread across the continent.  Thriving throughout the better part of the 1st millennium BC, the Celts eventually became embroiled in a number of fearsome conflicts with the unrelenting Roman Empire, who would come to suppress, but in many cases adopt, aspects of the Celtic culture during their conquest of Europe.
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				The Indo-European languages, a family of several hundred dialects from which the Celtic languages evolved, have been spoken throughout Europe and parts of Asia since the Stone Age. Although the Celtic languages are mainly found today in Scotland, Ireland, Great Britain and France, at one point they were widely used and actually served to unite the diverse Celtic tribes scattered across continental Europe.[NEWLINE][NEWLINE]Today, there are six "living" Celtic languages that remain in use (the majority having died off with the passage of time). Welsh, spoken primarily in Wales and England, is the most widely used of the remaining dialects, said to have over 600,000 speakers. Irish, Breton, Scottish Gaelic, Cornish, and Manx make up the remaining Celtic languages still found today, although combined these dialects probably constitute less than 2 million remaining speakers, and far fewer wholly native speakers.
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				In the present day, "The Celtic League," a non-governmental organization that promotes Celtic heritage and culture, identifies the current "Celtic Nations" as Brittany, Cornwall, Ireland, the Isle of Man, Scotland and Wales. Although these areas serve as the primary bastions of Celtic language and heritage, throughout the world it is estimated that people of Celtic ancestry number in the millions. The six surviving Celtic languages still in use today are attributed to these six corresponding regions.
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				The area inhabited by the earliest known Celtic people is found in parts of modern-day Germany and Austria, although the Celts would eventually migrate across much of Europe, including France (Gaul), the British Isles and Spain (Iberia). This vast range of climates and geography makes it difficult to narrow down the specific characteristics of their territory, although it does speak to the hardy nature of the Celtic people that they were capable of adapting to such variations.
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				Although the roots of Celtic ancestry are still debated by historians today, the Celts are thought to have developed out of the Urnfield, Hallstatt, and La Tene cultures of Europe that succeeded one another during the late Bronze and early Iron Ages. These early Celtic people migrated over vast expanses, mixing their languages and religion with those of the existing inhabitants they encountered. In roughly 1300 BC, the first of these proto-Celtic groups, the Urnfield culture, was found primarily in the southernmost regions of present-day Germany. Living during the later stages of the Bronze Age, the people of the Urnfield culture expanded under the rule of primitive chiefdoms, eventually reaching as far as France. As the Urnfield population flourished and their territory expanded, the loosely affiliated tribes often struggled with one another, and it was not uncommon for the tribes to overrun their own outlying clansmen in a continuing cycle of expansion and integration.[NEWLINE][NEWLINE]The later development of the Hallstatt culture, so named for archaeological finds near the village of Hallstatt, Austria, continued the diffusion of proto-Celtic peoples throughout Europe. These early Celts continued to migrate across central Europe during the 1st millennium BC, further advancing into what came to be known as the La Tene culture, encompassing much of Europe during the late Iron Age. From the La Tene, the first distinctly Celtic societies emerged in several nations throughout the continent.
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				The "Insular Celts," being those primarily inhabiting the British Isles, are today perhaps the greatest remnants of the once widespread Celtic population of Europe. United by their common languages and religion, the Celts of the Iron Age settled extensively throughout Britain, Scotland and Ireland during the 7th-3rd centuries BC. Thought to have integrated with the indigenous peoples of the region, the Celtic migrants continued to spread, eventually becoming a fixture of the region.[NEWLINE][NEWLINE]The Celts would solidify their legacy as fearsome warriors in the 1st century AD, after uniting under the banner of Queen Boudicca of the Iceni. Having suffered unwarranted brutality at the hands of the Romans, Boudicca led a united force of tribes from the British Isles against the legions of Rome, the greatest fighting force of the age. Not since the sacking of Rome by the Celtic chieftain Brennus in 387 BC had the Romans seen such assemblage of Celtic forces, with Boudicca's army numbering in the hundreds of thousands. Although the Romans were eventually successful in quashing the rebellion (with combined losses from both sides estimated at over 100,000), as history had shown prior, the Romans continually underestimated the might of the Celts and it cost them dearly.
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				The Celts of the Iberian Peninsula (modern-day Spain, Portugal and Andorra) were migrants from Gaul. Having left their homes in the early 5th and 6th centuries BC, they quickly integrated with the existing Iberian culture of the region. The Celtiberians, as they came to be known, were allied with Carthage against Rome during the First Punic War, a decision that would contribute to their eventual subjugation by the Romans, following the defeat of noted Carthaginian general Hannibal.[NEWLINE][NEWLINE]The Celtiberians were known for building the "Castro," a type of stone hill fort constructed throughout the Iberian Peninsula. Although various types of hill forts were found in the Celtic inhabited regions of Britain and Central Europe, the examples found today in Spain are particularly well preserved. Numantia, a Castro built by the Celtiberians in the 2nd century BC, is a national monument in modern Spain.
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				Although the Gauls' history before the Roman conquest is limited by a lack of accurate records, the Gauls are still perhaps the most familiar of the Celts. Living primarily in the region that today constitutes France, the Gauls were described extensively by Julius Caesar in his historical account of the Gallic Wars, the "Commentarii de Bello Gallico."  Made up of dozens of individual tribes, the Gauls developed extensive trade routes between their small towns, establishing a culture that would flourish independently for centuries. Their rich culture would be nigh obliterated, though, by the eventual conquest of the Romans.[NEWLINE][NEWLINE]Although found throughout Celtic societies in Europe, the Druids were a particularly renowned presence among the Gauls.  A class of priests held in high esteem among the Celts, the Druids served a number of important roles in Celtic society, acting as both judges and scholars, in addition to their traditionally recognized position as religious figures. Unfortunately, the wisdom of the druids was passed on through an oral tradition, leaving behind a mysterious legacy of rites and rituals, many of which are still unexplained today.
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				In 390 BC, the Gallic chieftain Brennus attacked the Roman ally Etruria and eventually made his way to Rome, sacking the city and leaving it devastated. Paid a handsome sum to abandon his conquest, Brennus and the Celts would find a momentary windfall in their victory, but this would only serve as the beginning of a longstanding conflict between the Romans and the Celts.[NEWLINE][NEWLINE]This bitter rivalry could be seen in the alliance between the Iberian Celts and Carthage against Rome in the Second Punic War. The Iberian Celts managed to resist Roman conquest well into the 1st century BC, when they were finally subjugated and absorbed into the Empire, subsequently destroying many of the remnants of Celtic influence in Spain.[NEWLINE][NEWLINE]Nearly a century later and half a continent to the north, legendary general Julius Caesar would march his legions in the wilds of Gaul, initiating the Gallic Wars in 58 BC.  Springing from both the expanding territorial aspirations of the Gauls and the Roman propensity for plundering territories to pay their debts (veteran legions didn't come cheap), the Gallic Wars would be the end of independent Gaul, after which time it would become heavily "Romanized." These conquests would serve as a precursor to Rome's eventual dominion over large parts of Central Europe.[NEWLINE][NEWLINE]The Romans led by Caesar would make initial excursions into Britain, said to have been in reprisal for the Britons having aided the Gauls. Despite violent resistance, the Romans would continue to make inroads into Britain for more than a century to come, under the leadership of Emperors Claudius, and later, Hadrian.
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				With the widespread migration of the Celts and their eventual absorption into Roman society, many uniquely Celtic elements can be found in the artifacts of Rome. At their height, the Celts are thought to have adopted aspects of Roman, Greek and German artistic elements into their work. Following their subjugation by the Romans, many of these elements adapted by the Celts were reconstituted by the Romans. Often featuring highly stylized renditions of animals, deities, and nature, Celtic art was frequently found emblazoned on Roman pottery and carvings. The Celts were also responsible for innovations in the art of warfare, developing unique sword and armor designs which are said to have influenced the development of the Roman Gladius and Spatha swords.
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				Although we have little in the way of historical records about the ancient religion of the Celts, the priests of the era, known as Druids, have long been the subject of debate and interest among historians and the general public alike. Described by both the Greeks and Romans in the waning years of the 1st century BC, Druidism is thought to have been suppressed and eventually forgotten after the Roman conquest of Europe. Despite their own history of brutal conquests and the ease with which the Romans would take a life for entertainment purposes, they ironically considered the Celtic religion barbaric for the human sacrifices purportedly committed by the Druids. Whether or not the Druids actually used human sacrifice as extensively as the Roman accounts implied is still the subject of debate today.
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				The Celts
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				The Picts were a Late Iron Age people residing in what is now eastern and northern Scotland, one of the many Celtic tribes of the British Isles. Their warriors were feared not only amongst other Celtic peoples but even by the vaunted Roman legionnaires. The Greek historian Dionysius would write during the reign of Caesar Augustus that their "manner of fighting, being in large measure that of wild beasts and frenzied," brought considerable success against unwieldy military formations operating in the forests and hills of northern Europe.[NEWLINE][NEWLINE]Adding to their frightful reputation was the use of the carnyx, a bronze trumpet sounded incessantly during battle, both to incite the Picts and intimidate opponents. Finally, firmly in the minds of their opponents were the reports of the severed heads Pictish warriors would carry. Carrying the heads of defeated foes into combat was believed by the Picts to imbue the bearer with courage and perhaps divine wrath.
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				Chinese Factoid
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				The Great Wall of China is not visible from space, contrary to common belief - it's too narrow.[NEWLINE][NEWLINE]Fingerprinting was used in China as early as 700 A.D.[NEWLINE][NEWLINE]Ice cream was invented in China around 2000 BC: the Chinese packed milk and soft rice together in the snow to make the treat. Marco Polo took the recipes for ice cream and noodles back with him to Europe.[NEWLINE][NEWLINE]Three of the world's ten longest rivers have their sources in China, and a further three originate in Mongolia.[NEWLINE][NEWLINE]The world's largest billboard was 300 meters long and 45 meters high, overlooking the Yangtze River at Chongqing in southeast China. However, this area was so continuously foggy that no one advertised on it since 1998. It was recently torn down.[NEWLINE][NEWLINE]People have been drinking tea in China for over 1800 years. Chinese White Tea is little else but boiled water.
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				History
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				Geography
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				Early History
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				Later History
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				Chinese Inventions
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				China and the World
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				China Today
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				Summarizing the rich history of China in several paragraphs is a daunting task indeed. China is a civilization spanning some six thousand years and comprising a large fraction of humanity. There is evidence of man's prehistoric ancestors living in China some two million years ago, and modern man has lived in the area for at least 18,000 years, possibly much longer.
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				Geographically, China can be divided into three main areas: the mountainous highlands of the west, the rugged south, and the eastern lowlands bordering the Yellow and East China Seas. Bisected by a number of major rivers, the incredibly fertile lowlands have been the center of power in China, and whoever controls that area controls Western Asia.
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				The Xia Dynasty is the earliest known centralized political entity in China. While the specific dates of the dynasty remain open to debate, many reputable scholars agree that the Xia existed from around 2000 BC to 1600 BC. The Xia did not control all of China; their power was largely centered in northern China, the area which would eventually become known as Manchuria. The Xia were eventually overtaken by the Shang, who lasted from around the 18th to the 12th century BC. The Shang were in turn ousted by the Zhou, who held power until around the 9th century BC. From the 9th century to the 2nd China suffered through the unending agony of near-constant civil war during the so-called Spring and Autumn period, which in turn was followed by the Warring States period. Eventually, in the second century BC, the Qin Dynasty conquered its rivals and established the first truly unified Chinese state. Their successors, the Han, introduced the office of the Emperor, the single leader who would rule all of China.
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				Over the succeeding centuries China would be ruled by the Tang and the Song dynasties. In 1271 AD the country would be conquered by the Mongol leader Kublai Khan, who would begin his own dynasty, known as the Yuan. A century later, the Yuan would be overthrown and the Ming dynasty would gain power, lasting until the 16th century AD. The Qing replaced the Ming, ruling until 1912 AD, when the Republic of China was established. The Republic lasted some fifty years, until it was overtaken by the People's Republic of China in 1949. As of this writing, the People's Republic remains China's current ruler.
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				A creative and innovative people, China has given the world some of the most important inventions in history, including paper, gunpowder, the compass, and movable type. (This section is mandatory whenever Chinese history is discussed, in case you were wondering. It's a law.)
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				Throughout much of its history China has remained an insular and isolated civilization, largely ignoring - and ignored by - the rest of the world. This was not difficult, as for many centuries China long held a distinct technological and military edge over any and all external foes. And any threats it could not defeat militarily (such as the Mongols, who conquered China in 1271), it simply absorbed into its own dominant culture.[NEWLINE][NEWLINE]This changed during the 18th and 19th centuries. By this period, the European powers and Japan had achieved a significant technological advantage over the Chinese. This edge, combined with vastly superior naval forces, better armaments, superior communications and advanced military tactics, allowed the foreign powers to dominate much of the rich Chinese coastal cities, where they could engage in extremely profitable business (including the infamous opium trade). The weak and corrupt Chinese central government was unable to oust the hated foreigners, who remained until most were driven out by the Japanese during and following World War II.
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				Emerging triumphant over the Nationalists shortly after World War II, the Communist government spent the subsequent fifty years consolidating power, modernizing infrastructure, and improving the lives and education of its vast population, a process which included a number of massive missteps, including the idiotic "Cultural Revolution" which did its best to destroy China's intellectuals. In the past 40 years China has emerged as a major world power, an economic behemoth which will soon dwarf all other economies including the once unstoppable United States.[NEWLINE][NEWLINE]China is not without its difficulties, however. Much of its energy is expended simply supporting its huge and growing population base. Pollution is becoming a major problem as more and more factories are built, and more and more automobiles are clogging the bigger cities. Tibet - which depending upon your point of view is either a captive nation or an integral part of China - remains an open wound and major political distraction for China. None of these are insurmountable, though, and China stands poised to dominate the 21st century.
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				China
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				The Clibanarii were the Sassanid equivalent of the Byzantine cataphracti, although more heavily armored. Both the horse and the riders themselves were fully encased in iron mail, and were used in battle in wedges to shatter enemy infantry and archer formations. The Sassanids employed the Clibanarii primarily in their western armies, mainly against the Eastern Roman empire's forces which were more likely to engage in pitched battles than the barbarian tribesmen along the northern and eastern borders.
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				The largest city on the island nation of Sri Lanka, Colombo, has long been a vibrant trade center due in no small part to its strategic location along the trade routes connecting Asia, Africa, and the Middle East. Beginning in ancient times, traders sailing from Greece, Rome, and China all stopped within Colombo's naturally formed harbor while sailing to distant ports.[NEWLINE][NEWLINE]Sometime around the 8th century AD, Arab settlers and traders hoping to profit from the port made permanent residence in the area of Colombo. However, it wasn't until nearly 600 years later with the arrival of Portuguese explorers that Colombo saw a vast expansion in its economic influence. From the early 1500s on, Colombo was of strategic and economic importance to a number of empires, as control of the city changed hands from the Portuguese to the Dutch, and later still, the English.[NEWLINE][NEWLINE]In the present-day, Colombo and its port are integral to the overall economy of Sri Lanka, as much of the nation's imports and exports pass through the city.
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				Widely considered the most sophisticated of all bow designs, the composite bow differs from other traditional models in that they are constructed of layered strips of bone, horn, or other materials glued together to form an extremely strong and powerful bow. The composite bow is thought to have originated with the tribal nomads of Asia sometime in the first or second millennia BC.
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				Sydney, located on the southeastern coast of Australia, was not only the first British colony established on the continent, but also the first European settlement of any kind. Founded by Admiral Arthur Phillip in 1788 as a penal colony, Sydney's early development would be led initially by convicts, and later continued by retired soldiers and settlers arriving from Britain. Over time, Sydney would grow to become the largest and perhaps most famous city in Australia, with a population of over 4 million people today.[NEWLINE][NEWLINE]Scouted by James Cook in 1770, the original landing site, known famously as "Botany Bay", was deemed unsuitable for the location of a permanent settlement. The nearby Sydney Cove named for "Lord Sydney" Thomas Townshend, would prove to be the ideal location. This area is thought to have been inhabited by Australian Aborigines for several thousand years prior to the arrival of British colonists, and numerous tribes were found in the region upon their arrival. Despite the efforts of Admiral Phillip to regulate the interaction between colonists and the local tribesmen, thousands of Aborigines would die from smallpox and measles spread by colonial expeditions.[NEWLINE][NEWLINE]During its later history, Sydney experienced a massive population boom throughout the 19th century as gold was discovered in neighboring areas, particularly Bathurst. Greatly expanding its industrial development during this period, by the 1920s, Sydney's population would reach over 1 million and the city would continue expanding to meet its growing infrastructure needs.[NEWLINE][NEWLINE]In the present day, Sydney is known for its financial development, serving as the economic hub for all of Australia. Home to numerous major banks and financial institutions, the Australian Securities Exchange is also located in Sydney. Since the early 1800s, the date of Sydney's founding, January 26th, has been celebrated as Australia's national day, commemorating not only the city's history, but also its importance to Australia in the present day.
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				Sydney
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				Blessings of God be upon you, oh great Caliph Harun al-Rashid, leader of the pious Arabian people! The Muslim Empire of the Caliphate was born in the turbulent years after the death of the Prophet Muhammad in 632 AD, as his followers sought to extend the rule of God to all of the people of the earth. The Caliphate grew mighty indeed, at the height of its power ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, an empire as great - or even greater than - that of Rome. The arts and sciences flourished in Arabia during the Middle Ages, even as the countries of Europe descended into ignorance and chaos. The Caliphate survived for 600 years, until finally succumbing to attack from the Mongols, those destroyers of Empires.[NEWLINE][NEWLINE]Great Caliph Harun al-Rashid, your people look to you to return them to greatness. To make Arabia once again an enlightened land of arts and knowledge, a powerful nation who need fear no enemy. Oh Caliph, will you take up the challenge? Can you build a civilization that will stand the test of time?
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				Arabia
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				The people bow to your esteemed will, oh wise and illustrious King Ashurbanipal of Assyria. Across the world, you are known as both a scholar and a warrior, and yet the legends represent merely a glimmer of your true ambition. Although your enemies cowered at the thought of your ferocity in conquest, you were most proud of your intellectual pursuits. Your thirst for knowledge led to your establishment of the royal library at Nineveh, which came to represent one the greatest collections of ancient texts and tablets found anywhere in the world - securing your legacy as one of Assyria's greatest kings.[NEWLINE][NEWLINE]Wise and fearsome king, the time has come for you to return the kingdom of Assyria to its greatest heights. Will you once again strive to acquire the knowledge and histories of all the world's peoples? Can you build a civilization that will stand the test of time?
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				Noble and virtuous Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people bow to your gracious will. Following the death of your father King Charles VI, you ascended to the throne of Austria during a time of great instability, but the empty coffers and diminished military did little to dissuade your ambitions. Faced with war almost immediately upon your succession to the throne, you managed to fend off your foes, and in naming your husband Francis Stephen co-ruler, assured your place as Empress of the Holy Roman Empire. During your reign, you guided Austria on a new path of reform - strengthening the military, replenishing the treasury, and improving the educational system of the kingdom.[NEWLINE][NEWLINE]Oh great queen, bold and dignified, the time has come for you to rise and guide the kingdom once again. Can you return your people to the height of prosperity and splendor? Will you build a civilization that stands the test of time?
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				Welcome, oh Divine Montezuma! We grovel in awe at your magnificence! May the heavens shower all manner of good things upon you all the days of your life! You are the leader of the mighty Aztec people, wandering nomads from a lost home in the north who in the 12th century came to live in the Mesa Central in the heart of what would come to be called Mexico. Surrounded by many tribes fighting to control the rich lands surrounding the sacred lakes of Texcoco, Xaltocan and Zumpango, through cunning alliances and martial prowess, within a mere two hundred years the Aztecs came to dominate the Central American basin, ruling a mighty empire stretching from sea to sea. The empire at last fell under assault from foreign devils - the cursed Spaniards! - wielding fiendish weapons the likes of which your faithful warriors had never seen.[NEWLINE][NEWLINE]Oh Great King Montezuma! Your people call upon you once more to rise up and lead them to glory! Bring them wealth and power, and give them dominion over their foes and rivals! Will you answer their call, Glorious Leader? Will you build a civilization that will stand the test of time?
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				Aztecs
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				May the blessings of Heaven be upon you, Oh Great Nebuchadnezzar, father of mighty and ancient Babylon! Young was the world when Sargon built Babylon some five thousand years ago. Long did it grow and prosper, gaining its first empire in the 18th century BC, under Godlike Hammurabi, the Giver of Law. Although conquered by the Kassites and then by the Assyrians, Babylon endured, emerging phoenix-like from the ashes of destruction and regaining its independence despite its many enemies. Truly was Babylon the center of arts and learning in the ancient world![NEWLINE][NEWLINE]Oh Nebuchadnezzar, your empire endured but a short time after your death, falling to the mighty Persians and then to the Greeks, until the great city was destroyed by 141 BC. But is Babylon indeed gone forever, Great Nebuchadnezzar? Your people look to you to bring the empire back to life once more! Will you accept the challenge? Will you build a civilization to stand the test of time?
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				Babylon
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				All Hail his most respected and magnanimous Emperor, Pedro II of Brazil. It was with great insight and unshakeable dignity that you ruled the Brazilian empire for over 50 years, ushering in a time of lasting peace and prosperity. Your reputation as a stern, but fair leader was never blemished by controversy, as your unwavering dedication to the people of Brazil provided hope and established the kingdom's position in South America. Your scholarly pursuits and staunch defense of freedom of speech led to the creation of several institutions of higher learning, strengthening Brazil's sense of national identity.[NEWLINE][NEWLINE]Revered Emperor Pedro, your people long for a return to the peaceful days when you walked among them, hearing their stories and reassuring them of a bright future. Will you once again lead your kingdom to prosperity? Can you build a civilization that stands the test of time?
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				All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world.[NEWLINE][NEWLINE]Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time?
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				Blessings and salutations to you, revered Queen Dido, founder of the legendary kingdom of Carthage. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of Carthage.[NEWLINE][NEWLINE]Clever and inquisitive Dido, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty Carthage? Can you build a civilization that will stand the test of time?
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				Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time dominated by men, you not only secured your throne and sovereign rule, but also successfully defied the power of the Roman Empire.  After suffering terrible punishment and humiliation at the hand of the Roman invaders, you rallied your people in a bloody and terrifying revolt. Legions fell under your chariot wheels and the city of London burned. While in the end the Romans retained ownership of the isles, you alone made Nero consider withdrawing all troops and leaving Briton forever.[NEWLINE][NEWLINE]Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake.  Will you meet their challenge on the open field and lead the Celts to everlasting victory? Will you restore your lands and build an empire to stand the test of time?
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				The Blessings of Heaven be upon you, Empress Wu Zetian, most beautiful and haughty ruler of China! Oh great Empress, whose shadow causes the flowers to blossom and the rivers to flow! You are the leader of the Chinese, the oldest and the greatest civilization that humanity has ever produced. China's history stretches back into the mists of time, its people achieving many great things long before the other upstart civilizations were even conceived. China's contributions to the arts and sciences are too many and too wondrous to do justice to - the printing press, gunpowder, the works of Confucius - these are but a few of the gifts China has given to an undeserving world![NEWLINE][NEWLINE]You, great Queen, who, with cunning and beauty, rose from the position of lowly concubine to that of Divine Empress - your people call out to you to lead them! Great China is once again beset on all sides by barbarians. Can you defeat all your many foes and return your country to greatness? Can you build a civilization to stand the test of time?
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				China
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				Honor and glory be yours, Harald Bluetooth Gormsson, mighty heir of King Gorm the Old and Thyra Dannebod. Not only were you victorious on the battlefield against the armies of Norway, you also completed massive construction projects across the land - numerous Ring Fortresses to protect the populace from invasion and internal strife. You successfully drove off waves of German settlers in 983 AD and sheltered your kingdom from unwanted foreign influence.[NEWLINE][NEWLINE]Stalwart Viking, the time for greatness is upon you once more. You are called to rise up and lead your people to renewed power and triumph! Will you make the world shudder once more at the very thought of your great armies of Northsmen? Will you let the Viking battle cry ring out across the crashing waves? Will you build a civilization to stand the test of time?
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				We greet thee, oh great Ramesses, Pharaoh of Egypt, who causes the sun to rise and the Nile to flow, and who blesses his fortunate people with all the good things of life! Oh great lord, from time immemorial your people lived on the banks of the Nile river, where they brought writing to the world, and advanced mathematics, sculpture and architecture. Thousands of years ago they created the great monuments which still stand tall and proud.[NEWLINE][NEWLINE]Oh, Ramesses, for uncounted years your people have endured, as other petty nations around them have risen and then fallen into dust. They look to you to lead them once more into greatness. Can you honor the gods and bring Egypt back to her rightful place at the very center of the world? Can you build a civilization that will stand the test of time?
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				Egypt
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				Praises upon Her Serene Highness, Queen Elizabeth Gloriana; you lead and protect the celebrated maritime nation of England. England is an ancient land. Settled as early as 35,000 years ago, the island has seen countless waves of invaders, each in turn becoming a part of the fabric of the people. Although England is a small island, for many years your people dominated the world stage, their matchless navy, brilliant artists and shrewd merchants giving them power and influence far in excess of their mere numbers.[NEWLINE][NEWLINE]Queen Elizabeth, will you bring about a new golden age for the English people? They look to you once more to return peace and prosperity to the nation.  Will you take up the mantle of greatness? Can you build a civilization that will stand the test of time?
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				England
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				Blessings be upon you, honorable and righteous Emperor of Ethiopia, Haile Selassie. Your legacy as one of Ethiopia's greatest rulers, and as the spiritual leader to the Rastafarian movement, is outshone only by the influence you had on diplomacy and political cooperation throughout the world. In introducing Ethiopia's first written constitution, you planted the seeds of democracy that would take root over the coming years, and your infinitely wise grasp of global affairs secured Ethiopia's place as a charter member of the United Nations. Spearheading efforts to reform and modernize the nation during your reign, you changed the course of Ethiopian history forever.[NEWLINE][NEWLINE]Revered king, your composed demeanor once protected the people from the many conflicts that plague the nations of men, and the kingdom looks to you to assure peace once again. Will you lead the people with courage and authority, moving forward into a new age? Will you build a civilization that stands the test of time?
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				Long life and triumph to you, First Consul and Emperor of France, Napoleon I, ruler of the French people.  France lies at the heart of Europe. Long has Paris been the world center of culture, arts and letters. Although surrounded by competitors - and often enemies - France has endured as a great nation. Its armies have marched triumphantly into battle from one end of the world to the other, its soldiers and generals among the best in history.[NEWLINE][NEWLINE]Napoleon Bonaparte, France yearns for you to rebuild your empire, to lead her once more to glory and greatness, to make France once more the epicenter of culture and refinement.  Emperor, will you ride once more against your foes?  Can you build a civilization that will stand the test of time?
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				France
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				Hail Mighty Bismarck, First Chancellor of Germany and her Empire! Germany is an upstart nation, fashioned from the ruins of the Holy Roman Empire and finally unified in 1871, a little more than a century ago. The German people have proven themselves to be creative, industrious, and ferocious warriors. Despite enduring great catastrophe in the first half of the 20th century, Germany remains a world-wide economic, artistic, and technological leader.[NEWLINE][NEWLINE]Great Prince von Bismarck, the German people look to you to lead them to greater days of glory.  Their determination is strong and they turn to you, their beloved Iron Chancellor, to guide them once more. Will you rule and conquer through blood and iron, or foster the Germanic arts and industry? Can you build a civilization that will stand the test of time?
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				Germany
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				May the blessings of the gods be upon you, oh great King Alexander! You are the ruler of the mighty Greek nation. Your people lived for many years in isolated city-states - legendary cities such as Athens, Sparta, Thebes - where they gave the world many great things, such as democracy, philosophy, tragedy, art and architecture, the very foundations of Western Civilization. Although few in number and often hostile to each other, in the 5th century BC they were able to defeat their much larger neighbor, Persia, on land and sea.[NEWLINE][NEWLINE]Alexander, your people stand ready to march to war, to spread the great Greek culture to millions and to bring you everlasting glory. Are you ready to accept your destiny, King Alexander? Will you lead your people to triumph and greatness? Can you build a civilization that will stand the test of time?
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				Greece
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				Your men stand proudly to greet you, Great Attila, grand warrior and ruler of the Hunnic Empire.  Together with your brother Bleda you expanded the boundaries of your empire, becoming the most powerful and frightening force of the 5th century.  You bowed the Eastern Roman Emperors to your will and took kingdom after kingdom along the Danube and Nisava Rivers.  As the sovereign ruler of the Huns, you marched your army across Europe into Gaul, planning to extend your already impressive lands all the way to the Atlantic Ocean.  Your untimely death led to the quick disintegration and downfall of your empire, but your name and deeds have created an everlasting legacy for your people.[NEWLINE][NEWLINE]Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreamings of a dying sun.  Will you answer their call to regain your rightful prominence and glory?  Will you mount your steadfast steed and lead your armies to victory?  Will you build a civilization that stands the test of time?
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				Oh ye who remakes the world, your loyal subjects greet you - King Pachacuti! You rule the Inca people. From their beginnings in the small state of Cusco the Incans displayed their potential for greatness, marching to war against their many enemies, crushing their armies into dust and carving for themselves a mighty empire stretching from Ecuador to Chile. Indeed they built the greatest empire ever seen in pre-Columbian America. More than mere soldiers your people were great builders and artists as well, and the remnants of their works still awe and inspire the world today.[NEWLINE][NEWLINE]Oh King Pachacuti, truly are you called "Earth Shaker!" Will you once again call upon the ground itself to fight at your side?  Your armies await your signal. Will you restore the glory of your empire? Can you build a civilization that will stand the test of time?
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		<Replace Tag="TXT_KEY_CIV5_DAWN_INCA_TITLE"> 
			<Text>
				Inca
			</Text>
		</Replace>
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			<Text>
				Greetings, President Gandhi, great-souled leader of India! You are the ruler of one of the oldest countries in the world, with history stretching back almost 10,000 years! A spiritual country, India is the birthplace of three of the world's great religions - Hinduism, Buddhism and Jainism. It is a passionate land of music and color, and it is a land of great wealth and grinding poverty. For centuries India was divided into kingdoms who fought constantly with each other and against outside invaders. In the 12th century AD India was conquered by Muslim Turks. In the early 17th century the English arrived, and through a combination of shrewd diplomacy and technological superiority they conquered your fragmented country. England remained in power for some two centuries until driven out by a rising wave of Indian nationalism, a peaceful rebellion unlike any before seen in history.[NEWLINE][NEWLINE]Gandhi, your people look to you to lead India to even greater heights of glory! Can you help your people realize their great potential, to once again become the world's center of arts, culture, and religion? Can you build a civilization that will stand the test of time?
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			<Text>
				India
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_DAWN_INDONESIA_TEXT"> 
			<Text>
				Honor be with you, oh great hero Gajah Mada, prime minister of Majapahit and unifier of the Indonesian archipelago. The stories of your heroism on the battlefield are bested only by the legends of your sworn oath to unite the far-flung islands of Indonesia under one banner. Serving your queen and empire with loyalty, you not only strove to fulfill your oath and conquered any who stood in your path, but you succeeded in capturing what was then the entirety of the known archipelago, the first to unite what is today modern Indonesia.[NEWLINE][NEWLINE]Mighty warrior Gajah Mada, your people yearn for a strong leader who can return them to prosperity! Will you set out to conquer the neighboring kingdoms, further expanding the glory of your empire? Will you build a civilization that can stand the test of time?
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			<Text>
				Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy Lake Ontario in the land that has come to be known as New York State in North America. In the mists of antiquity the five Peoples - Seneca, Onondaga, Mohawks, Cayuga, and Oneida - united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the "Great Law of Peace", the model for many constitutions, including that of the United States. For many years your people battled great enemies, the Huron, and the French and English invaders. Though outnumbered, and facing weapons far advanced from the ones your warriors wielded, the Iroquois survived and prospered until they were finally overwhelmed by the mighty armies of the new United States.[NEWLINE][NEWLINE]Oh noble Hiawatha! Listen to the cries of your people! They call out to you to lead them in peace and in war! Rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time?
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			<Text>
				Iroquois
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			<Text>
				Blessings upon you noble Oda Nobunaga, ruler of the land where the sun rises - may you long walk among its flowering blossoms. You are the ruler of Japan, the land of the Rising Sun. The Japanese are an island people, proud and pious with a rich culture of arts and letters. Their civilization stretches back thousands of years, years of bloody warfare, expansion and isolation, great wealth and great poverty. In addition to their prowess on the field of battle, your people are also immensely industrious, and their technological innovation and mighty factories are the envy of lesser people everywhere.[NEWLINE][NEWLINE]Legendary daimyo, will you grab the reins of destiny?  Will you bring your family and people honor and glory? Will you once again pick up sword and shield and march to triumph?  Can you build a civilization that will stand the test of time?
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			<Text>
				Japan
			</Text>
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			<Text>
				Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty. Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the efforts you took to provide a fair and just society for all were surpassed only by the technological advancements spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness.[NEWLINE][NEWLINE]Honorable Sejong, once more the people look to you for guidance! Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time?
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			<Text>
				Your people kneel before you, exalted King Pacal the Great, favored son of the gods and shield to the citizens of the Palenque domain. After years of strife at the hands of your neighboring rivals, you struck back at the enemies of your people, sacrificing their leaders in retribution for the insults dealt to your predecessors. The glory of Palenque was restored only by the guidance afforded by your wisdom, as you orchestrated vast reconstruction efforts within the city, creating some of the greatest monuments and architecture your people- and the world -have ever known.[NEWLINE][NEWLINE]Illustrious King, your people once again look to you for leadership and counsel in the coming days. Will you channel the will of the gods and restore your once proud kingdom to its greatest heights? Will you build new monuments to forever enshrine the memories of your people? Can you build a civilization that will stand the test of time?
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			<Text>
				Greetings, oh Great Temujin, immortal Emperor of the mighty Mongol Empire! Your fists shatter the walls of cities, and your voice brings despair to your enemies. Oh Khan, you united the warring tribes of northern Asia into mighty people, creating the greatest cavalry force the world has ever witnessed! Your people's cunning diplomacy divided their enemies, making them weak and helpless before Mongolia's conquering armies. In a few short years your people's soldiers conquered most of China and Eastern Asia. And the empire continued to grow, until it reached west into Europe and south to Korea. Indeed, it was the greatest empire ever seen, dwarfing those pathetic conquests of the Romans or the Greeks.[NEWLINE][NEWLINE]Temujin, your people call upon you once more to lead them to battle and conquest! Will the world once again tremble at the thunderous sound of your cavalry sweeping down from the steppes? Will you build an empire that stands the test of time?
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			<Text>
				Mongolia
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			<Text>
				The people of Morocco await your guidance, great Sultan Ahmad al-Mansur of the Saadi Dynasty. Well known for your skill as both a negotiator and a diplomat, your careful words allowed for the forging of new alliances, securing the sovereignty of your nation and its people for decades. And still, when words failed, you found equal success in conquest, leading the Moroccan armies to victory on the battlefield while greatly expanding the grasp of your empire.[NEWLINE][NEWLINE]Wise and respected Sultan, the people look to you for leadership. Can your skill in diplomacy match that of your rivals, or will you meet them sword in hand? Your once great kingdom yearns for that former glory -can you build a civilization that stands the test of time?
			</Text>
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			<Text>
				Hail stalwart Prince William of Orange, liberator of the Netherlands and hero to the Dutch people. It was your courageous effort in the 1568 rebellion against Spanish dominion that led the Dutch to freedom, and ultimately resulted in the Eighty Years' War. Your undertaking allowed for the creation of one of Europe's first modern republics, the Seven United Provinces. You gave your life to the rebellion, falling at the hands of an assassin in 1584, but your death would only serve to embolden the people's charge, and your legacy as "Father of the Fatherland" will stand as a symbol of Dutch independence for all time.[NEWLINE][NEWLINE]Brave prince, the people again yearn for the wise stewardship your wisdom afforded them. Can you once again secure the sovereignty of your kingdom and lead your people to greatness? Can you build a civilization that stands the test of time?
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			<Text>
				Blessings of God be upon you, oh Great Emperor Suleiman! Your power, wealth and generosity awe the world! Truly are you called "Magnificent!" Your empire began in Bithynia, a small country in eastern Anatolia in the 12th century. Taking advantage of the decline of the great Seljuk Sultanate of Rum, King Osman I of Bithynia expanded west into Anatolia. Over the next century your subjects brought down the empire of Byzantium, taking its holdings in Turkey and then the Balkans. In the mid-fifteenth century the Ottomans captured ancient Constantinople, gaining control of the strategic link between Europe and the Middle East. Your people's empire would continue to expand for centuries, at its height governing much of North Africa, the Middle East, and Eastern Europe.[NEWLINE][NEWLINE]Mighty Suleiman, heed the call of your people! Bring your empire back to the height of its power and glory, and once again the world will look upon your greatness with awe and admiration. Will you accept the challenge, Great Emperor? Will you build an empire that will stand the test of time?
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			<Text>
				Ottomans
			</Text>
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			<Text>
				The blessings of Heaven be upon you, beloved King Darius of Persia! You lead a strong and wise people. In the morning of the world, the great Persian leader Cyrus revolted against the mighty Median empire, and by 550 BC the Medes were no more. Through cunning diplomacy and military prowess Great Cyrus conquered wealthy Lydia and powerful Babylon, his son conquering proud Egypt some years later. Over time Persian might expanded into far-away Macedonia, on the very door of the upstart Greek city-states. Long would Persia prosper, until the upstart villain Alexander of Macedon destroyed the great empire in one shocking campaign.[NEWLINE][NEWLINE]Darius, your people look to you to once again bring back the days of power and glory for Persia! The empire of your ancestors must emerge again, to triumph over its foes and to bring peace and order to the world. Oh King, will you answer the call? Can you build a civilization that will stand the test of time?
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				Persia
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			<Text>
				All Hail noble King Casimir the Great, protector and sovereign of the Kingdom of Poland. You ascended to the throne during a time of great turmoil, with the nation's economy in shambles and its people demoralized by the wars of your predecessor. And yet, your reign marked the beginning of a new era, with affluence and security afforded only by way of your careful governance. Among your most notable achievements, the code of laws you established gave legal authority to many of the accepted customs of the time, strengthening the nation.[NEWLINE][NEWLINE]Honored king Casimir, the people have long admired the steady hand of governance you wield. Can you return your kingdom and its subjects to a golden age of prosperity? Will you conquer all those who oppose you, or strive for peaceful relations? Can you build a civilization that will stand the test of time?
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			<Text>
				Greetings and blessings be upon you, Kamehameha the Great, chosen by the heavens to unite your scattered peoples.  Oh mighty King, you were the first to bring the Big Island of Hawai'i under one solitary rule in 1791 AD. This was followed with the merging of all the remaining islands under your standard in 1810. As the first King of Hawai'i, you standardized the legal and taxation systems and instituted the Mamalahoe Kanawai, an edict protecting civilians in times of war. You ensured the continued unification and sovereignty of the islands by your strong laws and deeds, even after your death in 1819.[NEWLINE][NEWLINE]Oh wise and exalted King, your people wish for a kingdom of their own once more and require a leader of unparalleled greatness! Will you answer their call and don the mantle of the Lion of the Pacific? Will you build a kingdom that stands the test of time?
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			<Text>
				Blessings be upon you, most gracious Queen Maria, protector and sovereign of the Portuguese people. As the first ever Queen regnant of Portugal, it was your wise stewardship that protected the royal court from the incursions of Napoleon, establishing a safe haven in Brazil to preserve the integrity of Portuguese rule. Despite struggling with illness throughout your reign, your efforts to ensure Portugal's close cooperation with Brazil are credited with helping that state gain its eventual independence - and for this you will always be admired and respected by the people of both nations.[NEWLINE][NEWLINE]Oh noble and pious queen, will you once again guide the kingdom of Portugal in the spirit of cooperation and prosperity? Will you establish a new legacy, one that will surpass all those who came before you? Can you build a civilization that will stand the test of time?
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				The blessings of the gods be upon you, Caesar Augustus, Emperor of Rome and all her holdings. Your empire was the greatest and longest-lived of all in Western Civilization, and your people single-handedly have shaped its culture, law, art, and warfare like none other, before or since. Through years of glorious conquest, Rome came to dominate all the lands of the Mediterranean, from Spain in the west to Syria in the east, and her dominion would eventually expand to cover much of England and Northern Germany. Roman art and architecture still awe and inspire the world, and she remains the envy of all of the lesser civilizations who have followed.[NEWLINE][NEWLINE]O mighty Emperor, your people turn to you to once more reclaim the glory of Rome. Will you see to it that your empire rises again, bringing peace and order to all?  Will you make Rome once again center of the world? Can you build a civilization that will stand the test of time?
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				Rome
			</Text>
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			<Text>
				Greetings upon thee, Your Imperial Majesty Catherine, wondrous Empress of all the Russias.  At your command lies the largest country in the world. Mighty Russia stretches from the Pacific Ocean in the east to the Baltic Sea in the west. Despite wars, droughts, and every manner of disaster the heroic Russian people survive and prosper, their artists and scientists among the best in the world. The Empire today remains one of the strongest ever seen in human history - a true superpower, with the greatest destructive force ever devised at her command.[NEWLINE][NEWLINE]Catherine, your people look to you to bring forth glorious days for Russia and her people, to revitalize the land and recapture the wonder of the Enlightenment. Will you lead your people once more into greatness? Can you build a civilization that will stand the test of time?
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				Russia
			</Text>
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			<Text>
				Blessings be upon you, wise and fearsome Chief Pocatello, revered leader of the Shoshone people. As the young chieftain of the Shoshone, you rose to face a wave of encroaching American settlements across the western United States.  Forced to defend the Shoshone ancestral lands from a seemingly endless stream of new emigrants, your war band struck fear into those who would claim the sacred lands of your people. After years of strife, you skillfully avoided a direct conflict with the armies of the U.S. government, and negotiated a series of treaties in the hopes of establishing a lasting peace for the Shoshone.[NEWLINE][NEWLINE]Most esteemed Pocatello, your people once again look to you for guidance. Will you conquer your enemies, driving them far from your lands? Or will you seek out peaceful diplomacy and trade? Will you build a civilization that stands the test of time?
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			<Text>
				Greetings to you, great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia. Siam is a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and triumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy the tiny kingdom grew into a mighty empire, an empire which would dominate Southeast Asia for more than a century![NEWLINE][NEWLINE]Oh wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Can you use your wits and strength of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time?
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				Siam
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				May the blessings of God, who is greatest of all, be upon you Askia, leader of the Songhai people!  For many years your kingdom was a vassal state of the mighty West African state of Mali, until the middle of the 14th century, when king Sunni Ali Ber wrested independence from the Mali, conquering much territory and fighting off numerous foes who sought to destroy him. Ultimately, his conquest of the wealthy cities of Timbuktu and Jenne gave the growing Songhai empire the economic power to survive for some 100 years, until the empire was destroyed by foes with advanced technology - muskets against spearmen.[NEWLINE][NEWLINE]King Askia, your people look to you to lead them to glory. To make them powerful and wealthy, to keep them supplied with the weapons they need to defeat any foe. Can you save them from destruction, oh King? Can you build a civilization that will stand the test of time?
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				Songhai
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			<Text>
				Blessed Isabella, Servant of God, Holy Queen of Castile and Le�n, your people greet and welcome you! You are the ruler of Spain, a beautiful and ancient country at the crossroads of the world between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish are a multicultural people, with roots in the Muslim and Christian world. A seafaring race, Spanish explorers found and conquered much of the New World, and for many centuries its gold and silver brought Spain unrivaled wealth and power, making the Spanish court the envy of the world.[NEWLINE][NEWLINE]O fair and virtuous Isabella, will you rebuild the Spanish Empire and show the world again the greatness of your people?  Will you take up the mantle of the holy monarchy and vanquish your foes under Heaven's watchful eyes?  Your adoring subjects await your command. Can you build a civilization that will stand the test of time?
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				Spain
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				All hail the transcendent King Gustavus Adolphus, founder of the Swedish Empire and her most distinguished military tactician. It was during your reign that Sweden emerged as one of the greatest powers in Europe, due in no small part to your wisdom, both on and off the battlefield. As king, you initiated a number of domestic reforms that ensured the economic stability and prosperity of your people. As the general who came to be known as the "Lion of the North," your visionary designs in warfare gained the admiration of military commanders the world over. Thanks to your triumphs in the Thirty Years' War, you were assured a legacy as one of history's greatest generals.[NEWLINE][NEWLINE]Oh noble King, the people long for your prudent leadership, hopeful that once again they will see your kingdom rise to glory. Will you devise daring new strategies, leading your armies to victory on the theater of war? Will you build a civilization that stands the test of time?
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				Welcome, President Washington! You lead the industrious American civilization. Formed in the conflagration of revolution in the 18th century, within a hundred years the young nation became embroiled in a terrible Civil War that nearly tore the country apart. But it was just a few short years later, in the 20th century, that the United States reached the height of its power, emerging triumphant and mighty from the two terrible wars that destroyed so many other great nations.[NEWLINE][NEWLINE]The United States is a nation of immigrants, filled with optimism and determination. They lack only a leader to help them fulfill their promise. President Washington, can you lead the American people to greatness? Can you build a civilization that will stand the test of time?
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				United States
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				Greetings, most astute Doge Enrico Dandolo of Venice, master of statecraft and shrewd negotiator. Although you rose to power late in life, old age did little to slow your cunning or ambition, as you deftly managed the bustling commercial center of Venice during a time of great instability. In aligning yourself with the Fourth Crusade, you carefully gained a strategic advantage and used the Crusaders to reacquire lost territory for Venice. Your role in guiding the Crusaders during the sacking of Constantinople led to an even greater expansion of your power, and secured your legacy throughout history.[NEWLINE][NEWLINE]Most insightful and cunning Doge, Venice once again requires the service of a skilled leader, one who can bring the republic back to the forefront of world affairs. Can you establish your nation through careful trade, or will you work to conquer your enemies through diplomacy? Can you build a civilization that will stand the test of time?
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				Your people kneel before you, great warrior Shaka of the Zulu Kingdom. As you rose from a place of exile to become the true leader of the Zulus, you ushered in changes throughout the Zulu society, implementing new laws and cultural reforms that strengthened the position of your kingdom. However, it was your tenacity in the art of war that truly established your reputation, as your tactics and strategies on the battlefield forever changed the face of combat across the plains of southern Africa.[NEWLINE][NEWLINE]Most formidable king, your people once again long for the unity and strength your leadership afforded them. Can you return the Zulu kingdom to such great prominence? Will you build a civilization that stands the test of time?
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			<Text>
				Berserker
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				Strong, front-line land Unit of the Medieval Era that specializes in attacks from the sea. Only Denmark may build it. Replaces the Longswordsman, but is available earlier.
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				The Berserker is one of two Danish Unique Units, replacing the Longswordsman. This Unit is +1 Movement [ICON_MOVES] compared to the Longswordsman and possesses the Amphibious promotion, allowing it to attack onto land from a Coast tile with no penalty. Available after researching Metal Casting instead of Steel.
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				As a member of the Great Heathen Army, the berserker was one of the most feared units of the late 9th century.  This large Viking army of berserkers, warriors, and mariners was formed over a series of attacks on Paris and Rouen from 845- 850 AD, where they bolstered their numbers and refined their tactics.  In 865, the army landed on the eastern shores of the British Isles, with the aspiration to conquer the entire island for settlement.  Only one year later, it conquered the Kingdom of Northumbria, with the Kingdom of East Anglia falling in 870.  Mercia followed in 874.  The settlers who traveled with the great army founded the Kingdom of York from the rubble. The army was eventually defeated in 878, but its remaining members took up permanent residence in East Anglia, Essex, and Mercia.
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				Dannish Factoids
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				"Something is rotten in the state of Denmark," the oft quoted phrase from Shakespeare's play "Hamlet," was a reference to the mismanagement of Denmark's political structure by the fictional King Claudius, murderer of his own brother (Hamlet's father).[NEWLINE][NEWLINE]The "Danish," a popular pastry served throughout the world, is originally attributed to Austrian bakers who worked in Denmark during a strike amongst bakery workers in 1850. In Denmark, this confection is known as "Wienerbrod," or "Bread of Vienna."[NEWLINE][NEWLINE]The term "Danegeld," literally meaning "Dane's Gold," was originally used to describe a tax raised by French and English kings to pay off the Viking raiders rather than attempt to fight them.  In modern times, Danegeld is used to reference any form of coercive payment to another.
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				History
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				Geography and Climate
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				Early History and Origins
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				Age of Vikings
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		<Replace Tag="TXT_KEY_CIV5_DENMARK_HEADING_5"> 
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				Formation of the Kingdom
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				Later History
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				World War II
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				Modern Denmark
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				Cultural Figures
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				Norwegian Ski Infantry
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				Strong, front-line land Unit of the mid-game that specializes in operating in Snow, Tundra and Hills. Only Denmark may build it. Replaces the Line Infantry.
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				The Norwegian Ski Infantry is one of two Danish Unique Units, replacing the Line Infantry. This Unit moves through Snow, Tundra, or Hill at double speed. It also has a +25% combat bonus in Snow, Tundra or Hill terrain if neither Forest nor Jungle is present.
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				These intrepid infantrymen were employed heavily by Denmark against Sweden during the Napoleonic Wars of 1807- 1814.  Comparable in speed to light cavalry, these soldiers were capable of traversing the mountainsides and snow- covered fields much faster than anyone else on foot or horseback. Besides being able to cross forested and rocky terrain efficiently, the ski infantry were also used to pull wagons of supplies or even other squads of soldiers, as the lack of roads and deep snow made traditional horse travel difficult.   Their first recorded usage dates back to roughly the 13th century.[NEWLINE][NEWLINE]Today, the ski infantry are still used by the Danish Navy to patrol large stretches of northern and eastern Greenland, areas of which are too rugged for most other forms of transportation.  In Norway, every soldier in the army is still trained in the art of ski combat, and the Biathlon sporting event was inspired and developed from their military training and patrol routes.
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				[NEWLINE]        Leader: Bluetooth[NEWLINE]        Unique Unit: Berserker[NEWLINE]        Unique Unit: Norwegian Ski Infantry[NEWLINE][NEWLINE]
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				Nestled among the Nordic countries of Northern Europe, the Kingdom of Denmark encompasses the country of Denmark proper, as well as Greenland and the Faroe Islands. One of the oldest kingdoms in the world, early records of Denmark's history can be traced back to the 6th and 7th centuries AD, when the Danes were still a tribal people scattered across the region. Eventually united under the rule of King Harald Bluetooth, many Danes would also settle in England and Ireland during the invasions of the Viking Age. From these early tales of Viking exploration and conquest, to the modern nation of Denmark we know today, the Danish people have been at the forefront of global events for centuries.
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				Denmark is a relatively small nation (roughly half the size of the U.S. state of Maine) located in Northern Europe.  Along with the neighboring countries of Norway and Sweden, Denmark is part of the region known as Scandinavia.  Although consisting primarily of several hundred small islands, the peninsula of Jutland, Denmark's mainland body, shares its southern border with Germany, making it the only Scandinavian country with a direct connection to the European mainland.[NEWLINE][NEWLINE]Denmark is a notably flat country, its highest elevation being only 560 feet (171m) above sea level.  As part of the temperate zone, both the summer and winter months are relatively moderate with little in the way of extreme temperatures or precipitation.
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				During the last Ice Age, the area that today constitutes Denmark was almost entirely covered by glacial formations. When the ice finally started to recede sometime around 12,000-14,000 BC, small groups of hunter-gatherers began to inhabit the area, surviving primarily by hunting reindeer. These hunters lived a nomadic lifestyle, moving with the seasons and following the migratory patterns of the animals they relied on for survival.[NEWLINE][NEWLINE]Over time, the population of the small island region would continue to grow as immigrants moved north, bringing with them an increased knowledge of agriculture.  As early as 3,000 BC, farmers began to clear portions of the large deciduous forests found throughout Denmark, as evidenced by the many flint-stone axes unearthed in modern times throughout the country.[NEWLINE][NEWLINE]The custom of building "Dolmens," a form of tomb, and eventually "Passage Graves," also became prevalent around this time. The dolmen was a burial tomb consisting of several upright stones covered across the top with another large stone. These early burial tombs evolved into the Passage Grave, a megalithic structure consisting of a narrow entry lined with large stones, leading to a burial chamber covered in earth or additional stones. It's speculated that these megalithic tombs took entire communities years to construct, but having discovered examples that contained no human remains, archaeologists are still unsure of their true purpose.[NEWLINE][NEWLINE]During the Nordic Bronze Age, these tombs further evolved into the "Tumulus," or burial mounds, commonly associated with the Vikings today. It was also during this period that the battle axe, legendary weapon of the Vikings, progressed from its Stone Age roots into early bronze renditions. Although Denmark had little in the way of copper resources to allow the creation of bronze, large quantities still made their way north via trade and conquest, allowing the Danes to master the art of metalsmithing. By the 8th century AD, iron was readily available, and the Vikings were well-equipped with their historic weapon of choice.
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				Beginning in the late 8th century, each spring the Vikings of Denmark, Norway, and Sweden would conduct raids across the North Sea into England, eventually striking into France, Spain, and points east. In 793, the infamous Viking raid on Lindisfarne, a Christian monastery just off the English coast, would serve as an eye-opener to Western Europe and historically marks the unofficial dawn of the Viking Age.[NEWLINE][NEWLINE]The legendary Viking Ragnar Lodbrok, who sailed the river Seine in 845 and threatened the destruction of Paris, only to be paid a ransom of 7,000 lbs of silver instead, would solidify the Vikings place in history as the unrelenting scourge of Europe through the 11th century. Ragnar's alleged propensity for sacrificing captured prisoners to the Norse gods would terrify the Christian sensibilities of the European royalty, leading to increasingly larger payouts (known as "Danegeld") to appease the Vikings.[NEWLINE][NEWLINE]The key to the Vikings success during their infamous raids was the Scandinavians' prowess in ship building. Already known for their fearless mastery of the seas, the construction of the "Langskip," or Viking Longship, gave the Vikings a previously unheard of advantage during this period. While relying on conventional sails when moving on the open seas, the Vikings could quickly revert to using oars for added maneuverability when moving near the coastline or on rivers. This versatility would prove to be the undoing of many European coastal settlements.
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				King Gorm the Old would lay the groundwork for the Kingdom of Denmark beginning in c. 936 AD, ruling until his death in 958. However, it was his son, Harald Bluetooth, who would be the first to unite all of Denmark under one rule, expanding the kingdom's grasp into parts of Norway and Sweden. Bluetooth would become a strong proponent for the conversion of the Danish people to Christianity, a process that would continue under future kings, particularly Canute the Great and Sweyn II.[NEWLINE][NEWLINE]Canute (also known as Cnut), ruled from 1016 until his death in 1035, and at one point would serve as King of England, Denmark, Norway and even parts of Sweden. His reign over England would prove to be pivotal, during which time monks from England were sent to Denmark to help further establish Christianity. As reparations to the Church, Canute ordered all of the English churches and monasteries destroyed or damaged by the Vikings in the past be repaired, going so far as to repay the wealth plundered from them.[NEWLINE][NEWLINE]Following the death of Canute, Magnus I would briefly rule both Norway and Denmark. However, it was the leadership of his successor, Sweyn II, that would make a more lasting impact on the kingdom. During Sweyn's reign, churches were constructed throughout Denmark, and he strove to unite his people with Christians throughout Europe by advancing the Danish people's knowledge of Latin.  Sweyn was not without controversy however, and his relationship with the Church was often strained. During his lifetime, he fathered over 20 children, 19 of whom have been confirmed to be illegitimate (born out of wedlock). Of those 19, five (Harald III, Canute IV, Olaf I, Eric I, and Niels) would peacefully succeed one another as future kings of Denmark over the 60 years following Sweyn's death in 1074.[NEWLINE][NEWLINE]Starting in 1397 and lasting up until 1523, Denmark was part of what came to be known as the Kalmar Union, through which the Kingdoms of Denmark, Norway and Sweden were united under a single leader. It was during this union that Denmark's first female monarch, Queen Margaret I, would serve until 1412. The current Queen of Denmark, Margrethe II, is the only other female ruler since.
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				Throughout the 16-18th centuries, Denmark was a prosperous nation, benefiting from increased trade with Europe during this period.  Christian IV, Denmark's longest serving monarch, having ruled from 1588 until 1648, instituted a number of policies that would both expand Denmark's national defenses as well as bolster its economic and cultural foundations. During his reign, Christian more than doubled the size of the Danish navy, while also commissioning the construction of numerous fortresses. In 1616, the founding of the Danish East India Company would lead to a brief windfall for the nation, thanks to a trade monopoly awarded by Christian and various tea smuggling operations into England. Although he remains a popular historical leader in Denmark, his involvement in multiple wars, particularly the Thirty Years' War, would actually lead to a decline in Danish power throughout the Baltic region.[NEWLINE][NEWLINE]During the Napoleonic Wars, Britain's displeasure with continued Danish trade with the French would lead to increasingly aggressive skirmishes at sea. In 1801, much of the Danish navy was destroyed by a British fleet outside of Copenhagen. Britain would grow increasingly concerned that Denmark's fall to the French was inevitable, leaving Britain with restricted access to the Baltic Sea, an unthinkable loss to the British military command.[NEWLINE][NEWLINE]In 1807, the Bombardment of Copenhagen (The Second Battle of Copenhagen) began when a massive British fleet, accompanied by ground forces encircling the city, attacked a greatly outnumbered Danish force that refused to surrender. Copenhagen was badly damaged, and over 5,000 civilians and soldiers were killed in the ensuing attack. The British confiscated any remaining ships of the Danish fleet, and drew Denmark into the war on the side of the French.  Denmark would fight until 1813, when the war effort plunged the nation into bankruptcy, forcing the signing of the Treaty of Kiel between Great Britain, Sweden, and the allied Kingdoms of Denmark and Norway.
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				Although neutral in World War I, Denmark would become unavoidably engrossed in World War II. In April of 1940, Germany invaded Denmark, meeting little resistance. Denmark was allowed to maintain the majority of its own independent government functions and continued to cooperate with Germany economically during the occupation, until 1943. In August of that year, Denmark's leadership finally refused any further participation, and ordered the majority of its fleet be scuttled. Throughout the occupation, the Danish government and the resistance movement successfully assisted the majority of Danish Jews in escaping to Sweden.[NEWLINE][NEWLINE]After its liberation in 1945, Denmark quickly joined the Allied forces and became one of the founding members of the United Nations. Denmark was also active in the formation of the North Atlantic Treaty Organization (NATO), a military alliance formed in early 1949.
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				Today, Denmark is a constitutional monarchy, with Queen Margrethe II serving as its head of state over a parliamentary system of government. Denmark joined the European Economic Community (predecessor to the European Union) after a public referendum voted in favor of membership in 1972. However, unlike many member nations, Denmark has rejected changing its currency to the Euro. Modern Denmark has a robust economy that thrives despite the nation's small size, with Denmark currently ranking 16th in the world for GDP. The primary exports in Denmark are food and livestock, as well as machinery and industrial supplies. Despite considerable oil resources, Denmark has proven to be a world-leader in the adoption wind power. Currently wind energy accounts for over 15% of Denmark's total power generation, giving it the highest percentage of overall wind power utilization in the world. From the humble beginnings of the Danes of the Stone Age, Denmark has risen to become one of the world's most progressive nations.
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				Denmark has produced a number of important cultural and scientific figures throughout its history. The Danish author and poet Hans Christian Andersen was renowned for his children's stories, which are still inspiring new renditions today. Niels Bohr, a Danish physicist who won the Nobel Prize in 1922, was instrumental in the development of the first atomic bomb.  In the mid 20th century, the "Father of Danish Design," Arne Jacobsen, would inspire designers and architects throughout the world with his modern, functional style, reflected in everything from furniture to lighting fixtures.
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				Denmark
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				The largest city and capital of Ireland, Dublin is commonly known to the Irish as Baile Átha Cliath, or "town of the hurdled ford"; this is a bit more romantic than its original Irish name of Dubh Linn, meaning "black pool". While the Greek astronomer Ptolemy provided some evidence suggesting that the Dublin area was settled as early as 140 AD, it wasn't until the Norse built a town at the foot of the river Liffey that the city received its more official founding date of 841. The Norse continued to rule the area despite a growing Celtic influence.[NEWLINE][NEWLINE]Dublin became a center for military and judicial power as the country flipped between control from the Norman lords and the King of England. English control was weakened for a time by the onslaught of the bubonic plague in 1348, but conquest of the island was begun anew under the banner of the Tudors and Dublin was again firmly under British rule by 1603. The city expanded rapidly under the British and for a short time was the second largest city in the Empire. At this time the small harbor and river tributary giving the city its name was buried and built over, and for the most part was forgotten by the city's inhabitants.[NEWLINE][NEWLINE]In 1759 a small brewery was founded at St. James Gate, Dublin, which would form the economic backbone of the city for centuries to come. Arthur Guinness signed a 9,000-year lease for the brewery with an annual rent of 45 pounds for the four-acre complex, using the money bequeathed to him in his godfather's will. His intelligence and business sense were questioned at the time, but the Guinness brewery soon became the largest employer in the city and substantially bolstered the growing city's economy.[NEWLINE][NEWLINE]After 1800 the city entered a period of decline when the seat of government was moved to Westminster. Dublin, and the rest of Ireland for that matter, had no natural source of coal and played no major part in the Industrial Revolution gripping Europe in the 19th century, and this greatly contributed to its steady decline.[NEWLINE][NEWLINE]Dublin's fortunes changed with the Easter Rising of 1916 when Irish Republicans hoped to end British rule of the country and gain their independence. While the city sustained heavy damage from the ensuing battles, when the Irish Free State was finally recognized by the British in 1920 it started to rebuild the city center and moved the seat of government back to Dublin. Although painfully slow at times, the rebuilding of the city has gradually made Dublin the historical and contemporary cultural nexus of Ireland. More recently, the large-scale influx of euros into the city has helped it become a leading center for the sciences, education, and industry.
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				Dublin
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				Situated upon a towering crag of rock in Scotland, Edinburgh and the surrounding areas have been settled from as early as 3300 BC. The city is most likely Celtic in origin, contradicting a popular folk myth stating that it was named for a King Edwin of Northumbria. The first recorded mentions of the city date back to the late 6th century AD in the heroic poems of the Gododdin, a sect of Brittonic people. The massive outcropping of volcanic rock protected the early city from most invaders, and it wasn't until 950 AD that the last vestiges of the Gododdin were overtaken and the city fell to the Scots. The city would remain under Scottish jurisdiction from this time on.[NEWLINE][NEWLINE]In 1492, King James IV moved the royal court to Edinburgh and made it the official capital of Scotland. Edinburgh flourished economically and culturally from this time and throughout the Renaissance. In 1639 religious disputes between a sect of Presbyterians and the Anglican Church and a later occupation of the city by Oliver Cromwell led to fundamental changes for both Edinburgh and Scotland. In 1707 the Act of Union was passed, combining Scotland and England into the larger Kingdom of Great Britain and dissolving the Scottish Parliament in the process. The people of Edinburgh rioted at the decision.[NEWLINE][NEWLINE]Following the controversial joining of the two states, the people of Edinburgh worked to preserve their national identity and culture, their efforts blossoming into the period known as the Scottish Enlightenment later in the century. Easily the most influential and successful time in the city, Edinburgh became a beacon for the multitude of famous Scots gracing Europe, great men and women such as Walter Scott, Robert Burns, and Adam Smith. Edinburgh also earned its nickname the "Athens of the North" during the Enlightenment.[NEWLINE][NEWLINE]Edinburgh began to fall behind during the Industrial Revolution; while it did begin to modernize, it was soon eclipsed by the faster growing Scottish city of Glasgow. It wasn't until much later, in 1992 when Edinburgh hosted the European Union Treaty Summit, that the city once again moved to the forefront of importance in the country. In 1999 the Scottish Parliament was finally reinstated, and in more recent years there are signs that the Scots are considering giving full sovereignty to the Parliament as well. Regardless of whether Scotland will achieve independence in the coming years or not, the recreation of the governing body in Edinburgh has revitalized the city and given power and importance to the capital for the first time in nearly 300 years.
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				Edinburgh
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				Egyptian Factoid
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				The Egyptians were the first people to make wine.[NEWLINE][NEWLINE]According to some ancient myths, bees were created from the tears of the sun god Ra.[NEWLINE][NEWLINE]Egyptian workers organized the first known labor strike.[NEWLINE][NEWLINE]The first known documented peace treaty occurred between Ramesses the Second of Egypt and Hattusili III of the Hittite empire.[NEWLINE][NEWLINE]Contrary to popular myth, it is not known how the Sphinx lost its nose. There are sketches of the Sphinx without a nose in 1737, over 60 years before Napoleon reached Egypt. The only known person to have damaged it was an Islamic cleric, Sa'im al-dahr, who was lynched in 1378 for his vandalism.[NEWLINE][NEWLINE]Also contrary to popular belief, excavated skeletons show that at least some pyramid builders were actually Egyptians, not foreign slaves, some of whom were permanent employees of the pharaoh, and others peasant farmers employed after the growing season.
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				History
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				Geography
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				Origins
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				The Early Dynastic Period
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				The Old Kingdom
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				Further Periods
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				Art and Culture
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				Religion
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				Summary
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				Few civilizations have left such an indelible mark on history as that of Egypt. Living astride the mighty Nile River for some 5,000 years, Egypt is one of the oldest surviving civilizations on the planet. Among many other firsts, Egypt is credited with the invention of writing around 3000 BC. Using sophisticated mathematics, Egyptian scholars plotted the movement of the planets with great precision. And of course, the Egyptians were the ancient world's greatest architects, creating monuments and temples that still awe and inspire us today.
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				Egypt is a riparian (river-based) civilization lying alongside the Nile, which, at some 4000 miles in length, is the longest river on the planet. Egypt occupies the northern section of this river in a narrow but extremely fertile corridor running through otherwise harsh desert terrain of the North African Sahara desert. While the physical area of Egypt extended a great distance to the east and west, the vast majority of that terrain is empty useless desert, and through its history almost all Egyptians have lived within walking distance of the river.[NEWLINE][NEWLINE]Until the implementation of damming projects in the 20th century, the Nile flooded its banks in the summer of every year. Egyptian farmers relied on these floods to bring water and fresh nutrients to their fields, and a dry year could easily spell famine and disaster to the population. The Nile also provided a good deal of protein to the Egyptians, who were adept fishermen and who early on mastered the construction and handling of small watercraft.[NEWLINE][NEWLINE]The Mediterranean Sea lies to the north of Egypt. A mild and generous sea, the Mediterranean encourages exploration and trade between all civilizations who live on its borders.
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				The first settlers of the Nile valley are thought to have arrived around 7000 BC, driven to the river as climate change turned the surrounding once-fertile lands to desert. By 5000 BC crops were being raised in local settlements along the river, and, as agriculture improved, the settlements grew in size and power. Luxury items such as mortuary pottery, copper ornaments, beads, and cosmetics begin to be seen in burial sites from that period, suggesting a significant growth in wealth and leisure in the culture.[NEWLINE][NEWLINE]Increased wealth also allowed for the creation and maintenance of military forces which could be used to conquer other nearby cultures. By approximately 3000 BC much of Egypt was unified. The first king mentioned in the historical records is Menes, who founded the capital Memphis, is credited with many irrigation works. His "First Dynasty" would last for some two centuries.
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				The First and Second Dynasties are known collectively as the "Early Dynastic Period" and last from approximately 3100 BC to 2600 BC. During this period Egypt extended its control south along the Nile and east and west along the coast of the Mediterranean.
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				This period spans the years from approximately 2600 BC to 2100 BC. The Old Kingdom period is best known for the large number of pyramids constructed as tombs for pharaohs. Egyptian vessels traveled the Mediterranean and Red Seas, trading for items such as food, spices and Lebanese cedar, as well as luxuries like myrrh (a type of incense), ebony, and gold. The Old Kingdom ended when a severe drought caused the collapse of the central government, already weakened by corruption and civil war.
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				The Old Kingdom Period is followed by the First Intermediate Period, then the Middle Kingdom Period, the Second Intermediate Period, the New Kingdom Period, the Third Intermediate Period, then the Late Period. During these periods (lasting from 2100 BC to perhaps 600 BC) the Egyptian government would rise and fall several times, and periods of strife and internal conflict would be followed by periods of great peace and prosperity. External foes would invade when Egypt was weakened, and the pharaohs would extend their empire when Egypt was strong.[NEWLINE][NEWLINE]In 525 BC Egypt was captured by Persia, who would control the country until it was taken by Alexander the Great in 332 BC as he systematically dismantled the Persian Empire. After Alexander's death the Greeks established the Ptolemaic Dynasty.[NEWLINE][NEWLINE]The able Ptolemies ruled in an unbroken line until the death of Cleopatra VII in 30 BC. Her suicide marked the end of Pharaonic rule and the beginning of Egypt's centuries as a Roman and Byzantine province. Although swept by the Islamic tide in 642 AD, Egypt was to remain under foreign occupation - Arabic, Ottoman, French, and British - until after World War I, when she finally gained her independence from a British administration weary of overseas conflict. From 1922 through 1952, Egypt appeared to be one of the world's most successful constitutional monarchies. But it was ripe for revolution; the military coup of July 1952 led by Gamal Nasser, ironically, finally made Egypt an island of stability in a turbulent Middle East.
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				Egypt's mastery of monumental architecture is virtually unmatched in history. The Egyptians were also great sculptors, creating many quite beautiful statues of their pharaohs and gods. They also made beautiful and delicate works of gold, jewels and other precious metals, many of which have been discovered in tombs and vaults. Actually, much of Egyptian culture and arts seems to have been dedicated to death, entombment and the afterlife (or perhaps art on those subjects was most likely to have been entombed and thus has survived better than non-death-related artwork).
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				Religion was extremely important to Egyptian society. The religion has an incredibly rich pantheon of gods, and a detailed and complex creation mythos. The pharaoh was both a man and a god, and he was responsible for interceding with the gods on his subjects' behalf. The priests also served as the society's civil servants. (If the Egyptians ever heard of the concept of separation of church and state, they wanted nothing to do with it.) The Egyptians believed in an afterlife for those judged worthy, and they believed in sorcery and magic. Many historians believe that the Egyptians saw the pyramids as pathways to the realm of the gods for those buried inside.
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				Clearly, it is impossible to do justice to a 5000-year-old civilization in the space of these short paragraphs. At her height Egypt was a mighty, continent-spanning empire, whose scientific and cultural advancements brought incalculable benefits to humanity. And its greatest works, the pyramids, can still astonish the modern viewer, much as they did to those who saw them 4,000 years ago.
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				Egypt
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				English Factoid
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				The English consume more tea per capita than any other country in the world: three times that of Japan and an unbelievable twenty-two times more than America or France.[NEWLINE][NEWLINE]The world's first public zoo opened in London in 1829.[NEWLINE][NEWLINE]The bank of England is one of the few with its own nickname:  The Old Lady of Threadneedle Street.[NEWLINE][NEWLINE]Before the invention of the mechanical clock in the 14th century, the most complex machine in Europe (and perhaps the world) was a pipe organ in the cathedral in Winchester, England, completed in around 950AD.  It had 400 pipes, and 70 men were needed to operate its 26 bellows.[NEWLINE][NEWLINE]Queen Berengaria, the wife of Richard the Lion-Hearted, never set foot on English soil - she instead ruled from Italy and France.[NEWLINE][NEWLINE]The delicious Colchester oysters were one of the main reasons for the Roman invasion of Britain in 43AD.
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				History
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				The United Kingdom
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				Rule Britannia
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				The UK at War
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				The Present and Future
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				Geography and Climate
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				Early History: Enter The Romans
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				The Rise and Fall (And Rise) of The Saxons
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				The Vikings
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				The Norman Conquest
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				The Middle Ages
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				Queen Elizabeth I
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				The Stuarts
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				England is located on Great Britain, a "green and pleasant" island off of the western coast of Europe. It is the largest member of the political entity known as the United Kingdom of Great Britain and Northern Ireland. Historically a seafaring people, for much of the past 500 years the English have used their incomparable navy to project their power into Europe and across the globe.
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				In 1707, the "Acts of Union" united the kingdoms of Scotland with that of England and Wales. The English and Scottish Parliaments were merged, and England ceased to exist as a political entity. However, England was the largest, wealthiest and most powerful part of the United Kingdom, so much so that many still use the terms England and the United Kingdom interchangeably, much to the annoyance of the Welsh and Scots (and later, the Northern Irish).[NEWLINE][NEWLINE]In 1800 the United Kingdom attempted to unite with Ireland, becoming the "United Kingdom of Great Britain and Ireland." Many of the largely Roman Catholic Irish were bitterly opposed to the union, leading to a terrible insurgency that lasted for over a century. In 1922 the southern portion of Ireland was granted its independence, and the UK was once again renamed, this time becoming "The United Kingdom of Great Britain and Northern Ireland."
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				Queen Elizabeth's reign saw the first British colony established in the New World, while the powerful British navy protected the growing British interests across the world. England's earliest colonial interests lay in the Caribbean and North America, but over time they expanded into Asia and the South Pacific as well. As British power grew in India, all European competition was driven out, and the English East India Company came to rule the subcontinent in everything but name.[NEWLINE][NEWLINE]In the late 18th century Britain lost control of much of North America to the Thirteen Colonies (later, the United States of America) in a long and difficult revolution. While this was a great blow to British prestige, the Empire continued to expand unabated, and by the early 20th century the British Empire was the largest and most powerful in history, encompassing one quarter of the Earth's landmass and human population.
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				For much of its history, the UK has sought to keep anyone from becoming a dominant power in Europe, and to keep anyone from developing a navy to rival that of the UK's. During Elizabeth's reign Spain was the biggest threat, and the UK sought to bankrupt Spain by intercepting the Spanish treasure fleets from the New World and to support insurgencies taking place in Spanish possessions. In the 17th century the UK fought a series of wars against the Netherlands when Dutch ships threatened British naval primacy.[NEWLINE][NEWLINE]In the 19th century the UK faced off against the mighty French Empire under Napoleon Bonaparte.  The French had an incomparable army and perhaps the greatest general in human history, while the UK had its navy and the wealth from its worldwide empire. The titanic struggle lasted some 12 years, but eventually Napoleon was defeated and the UK emerged victorious.[NEWLINE][NEWLINE]The 20th century of course saw the UK pitted against Germany (and allies) in two terrible conflagrations, World Wars I and II. These wars would test the British to the limits of human endurance, and though the UK would be on the victorious side, the cost in wealth and human lives would leave the nation exhausted and virtually bankrupt, bereft of much of its once-great empire.
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				It has taken some years, but the UK has recovered from the devastations of the wars of the 20th century. Although it is no longer a dominant world power - the United States and increasingly China are the world's "superpowers" - it retains a powerful navy, a thriving culture and a strong economy. While an integral part of the increasingly united and powerful Europe it is also the strongest ally of the United States of America. There is no doubt that the "green and pleasant land" will continue to affect the course of world events for now and the foreseeable future.
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				England occupies the greater part of the island of Great Britain (along with the Welsh to the west and the Scots to the north). At some 80,000 square miles in size, Great Britain is slightly larger than the state of Kansas in the USA. Until approximately 6000 BC a land bridge connected Great Britain to Europe; since that time the two have been separated by the English Channel, which is some 20 miles wide at its narrowest point.[NEWLINE][NEWLINE]England is endowed with rolling hills and plentiful natural resources, including coal and (at one time) extensive forests. Benefitting from warm water brought to its shores by Atlantic Ocean currents, England enjoys plentiful rainfall and relatively mild winters.
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				The first detailed written description of England comes from the Romans, who under Julius Caesar invaded Great Britain in 55 BC. Caesar found an island of perhaps one million Celtic people divided into various warring tribes and possessing an Iron Age level of technology. Caesar led two expeditions to the island in total, and though he fought several successful battles, unrest in Gaul drew him off the island before he could solidify his conquests.[NEWLINE][NEWLINE]The Romans returned to Great Britain 90 years later - and this time they came in force. In 43 AD four legions (some 20,000 soldiers) under Aulus Plautius landed somewhere on the southern or south-eastern coast (the exact location is unknown) and made their way inland. After a number of stiff battles they crushed the local opposition, establishing a provincial capital at Camulodunum (Colchester). Over the next fifty years the Romans extended their borders west, conquering Wales despite fierce resistance, and north as far as the river Tyne. In 122 AD construction was begun on Hadrian's Wall, a fortification designed to protect Roman Britain from the fierce Picts (proto-Scots) in the northern highlands.[NEWLINE][NEWLINE]The Romans remained in power in Great Britain for another three centuries, until approximately 410 AD. They had a profound effect upon the natives during their occupation, introducing important advances in agriculture, technology, architecture, and letters.
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				As the Roman military presence retreated from Britain and Western Europe - under pressure from invading Germanic tribes such as the Vandals - local warlords appeared to fill the power vacuum. But none were strong enough to hold off the ever-increasing attacks on the island by the Picts, the Irish, and other barbarian invaders. According to legend, King Vortigern invited the Germanic Saxons into Britain to fight the Picts, but in 442 AD the Saxons turned on their hosts and conquered much of the lowlands. The Saxons remained in power for roughly fifty years until they were driven out largely thanks to the skilful use of cavalry by the surviving British.[NEWLINE][NEWLINE]In the mid-sixth century a fresh wave of Germanic invaders, the Anglo-Saxons, reappeared, and they all but annihilated the original inhabitants, driving the remnants of the population west into Cornwall and Wales. The Anglo-Saxons would remain in power for several centuries, a period which saw the conversion of the population to Christianity, and a great increase in scholarship on the island, largely centered on the new Christian monasteries. It is during this period that the inhabitants of south-east Great Britain began to consider themselves "English."
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				By the ninth century England (and Scotland and Ireland, not to mention much of Europe) was under continuous assault from Scandinavian raiders known as the Vikings. The Vikings captured cities and towns along the North Sea, and by the middle of the century they controlled almost half of Great Britain, including London. In 877 Alfred the Great, King of Wessex, was able to stop their advance into Southern England, and over the next 50 years he and his heirs fought relentlessly to retake all of the Danish conquests. Athelstan, Alfred's grandson, was the first man to rule all of England in 927.[NEWLINE][NEWLINE]However, the Danes were not finished with England, and another wave of raids began in 980. Worn down by 20 years of continuous fighting, in 1013 the English surrendered and accepted Sweyn of Denmark as their king. Sweyn was succeeded by Canute, who ruled until 1035. The Danes and the English coexisted fairly peacefully for the next 30 years until 1066, when England was once again subject to invasion.
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				On September 27, 1066, William, Duke of Normandy, launched a major invasion against England, leading 6000 knights and foot soldiers across the English Channel. After defeating the English army and killing the English King Harold at the Battle of Hastings, William marched on London. By December of 1066 most of the English nobility had sworn allegiance to William, and he was crowned at Westminster Abbey on Christmas. Under Norman rule the country's historical ties with Scandinavia were largely severed and England came into much closer contact with Europe.
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				Lots of history occurred in England over the next 400 years. There were bitter power struggles, revolts, civil wars, as well as wars in Europe, Scotland and elsewhere. There were several Crusades, a number of plagues and famines, and there were many kings named Richard and Henry, some of whom appeared to be quite mad. Unfortunately, space and time constraints require us to move rapidly to the 16th century, and the rise of Elizabeth.
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				Queen Elizabeth I was one of the most remarkable rulers in English history. The daughter of King Henry VIII, Elizabeth took the throne in a period of great social and religious upheaval in England (and across Europe). Intelligent, beautiful, and with a great deal of courage, Elizabeth inherited a country that was virtually bankrupt, on the brink of religious civil war, and under threat of conquest by its much stronger neighbor, Spain. During her reign Elizabeth I united the country, confounded Spain's attempts at conquest, and ushered in one of the great golden ages of arts and literature in human history. She also oversaw a major expansion of the English navy, which would dominate the world's seas for centuries.[NEWLINE][NEWLINE]For a more detailed discussion of Queen Elizabeth I, see her Civilopedia entry.
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				Elizabeth I died childless, and the English throne passed to James, the Stuart King of Scotland, who became James I of England. Charles I, James's successor, was overthrown by Parliament after the English Civil War (1641-1645). The crown was reinstated in 1660, but much weaker, serving "at the will of Parliament."
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				England
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				Factoids
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				The calendar used in Ethiopia, known as the Ge'ez, is based on the Coptic Calendar developed in ancient Egypt. Thanks to the Ge'ez, Ethiopia is the only nation in the world with a 13th month.[NEWLINE][NEWLINE]Legend has it that the stimulating effects of coffee were first discovered in Ethiopia, when a goatherd named Kaldi observed his goats bucking wildly after eating the berries of a coffee plant.[NEWLINE][NEWLINE]Ethiopia's capital city of Addis Ababa is one of the highest capitals in the world, sitting at an elevation nearly 8000 ft (2400m) above sea level.
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				History
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				Italian Occupation
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				The Derg
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				Present-day Ethiopia
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				Geography and Climate
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				Origins of Human Development
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				Pre-History
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				Early Kingdoms
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				Return of the Solomonic Dynasty
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				Islamic Invasion
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				Age of Princes
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				Haile Selassie
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				Home to ancient empires dating back to the waning centuries of the first millennium BC, Ethiopia has a storied history driven by the rule of great kings and emperors. As one of the few African nations to avoid the colonial ambitions of Europe, Ethiopia maintained its sovereignty well into the 20th century, remaining independent until the invasion of Italian forces led by Mussolini in 1935. It was during this period that noted Emperor Haile Selassie brought Ethiopia to the forefront of global affairs, as his nation endured the conflicts of World War II, and he strove to set Ethiopia on a path of modernization and progressive reform.
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				In 1935, the Fascist Italian regime led by Benito Mussolini invaded Ethiopia in an attempt to claim the territory as a province of Italy. Facing a superior military force, Ethiopia was unable to repel the invasion, and by 1936, Mussolini had declared the establishment of an Italian Empire including the occupied Ethiopian territory. During this period, Haile Selassie was forced into exile, taking refuge in Great Britain throughout the occupation. Selassie made his case for the defense of Ethiopia to the League of Nations, including a stern reproach of Italy's use of mustard gas against Ethiopian soldiers and citizens alike. Despite his plea, international assistance was not forthcoming, and years passed before the British East African Campaign of World War II was successful in ending the Italian occupation. Haile Selassie returned to his throne as Emperor of Ethiopia following Italy's defeat, and he would rule successfully for nearly 40 years before the arrival of a new threat.
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				In 1974, a Communist-led military coup resulted in Haile Selassie's removal from power and imprisonment within the royal palace. The group deposing him, known as the Derg, formed the Provisional Military Government of Socialist Ethiopia and ruled with an iron fist. Selassie died mysteriously while imprisoned, a controversial subject that continues to stir debate today. As the Derg and their communist ideals were not universally supported, their military coup also marked the beginning of the Ethiopian Civil War. This great conflict claimed the lives of several hundred thousand innocent bystanders as fighting continued for over 15 years. In 1991, the Ethiopian People's Revolutionary Democratic Front was finally successful in overthrowing the government, leading to the creation of a new constitution and a democratically elected government.
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				Known today as the Federal Democratic Republic of Ethiopia, the nation faces a number of major socio-economic issues as the second most populous country in Africa. The wide-ranging geographic isolation facing some groups within the country has made it increasingly difficult to provide education, healthcare, and, in many cases, the basic necessities of life. Although the nation currently holds multiparty elections, corruption within the government is a constant concern, and crackdowns in recent years have led to international condemnation over the killing of protesters and opposition party members.
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				Ethiopia, Africa's tenth largest nation, covers the majority of the Horn of Africa, nestled along the continent's northeastern coast. Bisected by the Great Rift Valley, Ethiopia's geography is dominated by highly elevated plateaus and disjointed mountain ranges. Sitting atop the African tectonic plate, which has been in the process of splitting apart for millions of years, Ethiopia has found itself on the receiving end of frequent earthquakes throughout history. The country is also home to several dozen active and dormant volcanoes, including Erta Ale, one of the few volcanoes in the world with an ever-present lake of lava on its summit. The climate of Ethiopia varies greatly, although the nation as a whole is part of a tropical zone with heavy rainfall during the summer monsoon season followed by a dry, moderate winter.
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				The Great Rift Valley cutting across central Ethiopia has long been considered the birthplace of human development. Numerous fossil remains have been discovered within the valley, in particular the famous skeleton known as "Lucy," which is estimated to be approximately three million years old. These early Hominids later developed into the earliest Homo sapiens, who lived throughout Ethiopia in small groups more than 100,000 years ago.
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				As early as the 10th millennium BC, Ethiopia was inhabited by tribal peoples who subsisted using early forms of agriculture and animal husbandry. Later during the height of the ancient Egyptian civilization, traders from both nations established routes for the exchange of gold, obsidian, ivory, and other precious materials. These early inhabitants of Ethiopia, who lived in what is known as the mysterious Land of Punt, developed many of the early agricultural practices that are still part of Ethiopian culture today.
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				As the most advanced of the early Ethiopian kingdoms, the powerful Axumite Empire is well documented in history, but also steeped in legend. Founded in roughly the 4th century BC, Axum grew to become a powerful center of trade over the next five hundred years. The valuable commodities of frankincense and myrrh, harvested from trees prevalent in Ethiopia, brought great wealth to the city of Axum and its people. Through the exportation of these goods, plus lucrative trades in ivory and various precious metals, Axum became an integral part of the trade routes connecting Egypt, Rome, and India, enough so to facilitate the minting of currency within Axum to support the flourishing local economy.[NEWLINE][NEWLINE]However, after centuries of prosperity, legends say the expansive empire's downfall came at the hands of a rebellious queen named Gudit. As the story goes, Axum had long been a stronghold of Christianity, and the Jewish queen Gudit sought the throne by way of conquest, purportedly devastating the countryside before murdering the royal family of Axum. Although the story of Gudit's life and brief reign is mysterious and controversial, it can be said with certainty that the decline of Axum did coincide with her speculated arrival in the 10th century AD.[NEWLINE][NEWLINE]The Zagwe Dynasty, established in the early 12th century after the fall of Axum, was the first dynasty of the Ethiopian Empire, which would control the nation well into the 20th century. Although the Zagwe Dynasty was only in power for little more than a century, they contributed greatly to the spread of Christianity throughout Ethiopia, which would play a major role in the future of the country.
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				In 1270 AD, the monarchy that would control Ethiopia for the coming centuries arose under the leadership of Emperor Yekuno Amlak, founder of the Solomonic Dynasty. The rulers of the Solomonic Dynasty attributed their lineage to the great biblical king Solomon and his queen, Makeda. As legend has it, in the 10th century BC, Queen Makeda travelled from her kingdom in Sheba (thought to have formed part of modern Ethiopia) to Israel in an effort to learn from the wisdom of revered king Solomon. Although accounts differ as to her relationship with Solomon, Makeda later gave birth to a son, Menelik. Said to have been educated in the court of Solomon before returning to Ethiopia, Menelik brought with him the legendary Ark of the Covenant as a gift from Solomon. Ruling sometime around 950 BC, Menelik I was the originator of the biblical ancestry held sacred by later Emperors of Ethiopia.[NEWLINE][NEWLINE]Nearly 2,000 years after the reign of Menelik, Yekuno Amlak claimed to have traced his ancestry through a long line of relatives to establish a clear connection to the legendary emperor and his parents. This newly formed Solomonic Dynasty maintained its rule over Ethiopia for more than five centuries, lasting until the reign of Haile Selassie in the 1970s. Fully supported by the influential Ethiopian Orthodox Church (which to this day still claims to be holding the legendary Ark of the Covenant), the Solomonic emperors enjoyed relative stability during their reign, despite several attempted incursions from outside the country.
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				During the mid-16th century, Ethiopia was bordered by the increasingly powerful Islamic Kingdom of Adal, led by Imam Ahmad Gargn, known colloquially as "The Conqueror." Initiating a holy war against the Christians of Ethiopia in 1529, Imam Ahmad spurred the great conflict that came to be known as the Ethiopian-Adal War. As battles raged for nearly 15 years, Ahmad was nearly successful in wiping out the entire kingdom, laying claim to vast swaths of Ethiopian territory.[NEWLINE][NEWLINE]After suffering such great losses, the Ethiopian Empire was forced to call on the assistance of Portuguese reinforcements to help in repelling the Islamic armies. Explorers and missionaries from Portugal had reached Ethiopia in the prior decades, intent on converting the populace to Roman Catholicism, and were fighting a war of their own against the Islamic Ottomans.  After a prolonged conflict that eventually drew the Ottomans in to aid the Adals, the war was settled in 1543 following the deaths of both Imam Ahmad and the Portuguese general Cristovao da Gama. Ethiopia was left to recover from the war, but the rapid spread of Catholicism in the surrounding regions led to internal strife as the Ethiopian Orthodox Church struggled to maintain a firm grip on the nation.
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				The period known as the Zamana Mesafent, or "Age of Princes" in the 18th century was marked by near constant turmoil within Ethiopia. The development of opposing religious factions, along with constant regional disputes, led to the collapse of central government control. As battles erupted between the princes, warlords, and nobility, each attempting to divide the region and increase their own power, the common people of Ethiopia were forced to endure the ravages of these futile conflicts.[NEWLINE][NEWLINE]The Emperor who finally brought an end to the Age of Princes, Kassa Hailu, first gained notoriety as an outlaw and highwayman. Assembling an army and amassing great wealth through his smuggling operations, Kassa Hailu gained popular support by sharing his riches with the poor. After uniting several of the decentralized provinces and gaining a strong following, Hailu was eventually crowned as Emperor Twedoros II in 1855. Following his coronation, Ethiopia as a whole stabilized, and his reign is considered by many to mark the beginnings of modern Ethiopia.
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				Perhaps the best remembered of Ethiopia's great emperors, Haile Selassie, ascended the throne in 1930 and quickly gained recognition throughout the world for Ethiopia and its people. During his reign he made a strong push for the abolition of slavery, a prospect that had been suggested, but never fulfilled, by his many predecessors. Emperor Selassie was also deeply concerned with modernizing his nation and ending many of the feudal policies that still held sway in Ethiopia.
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				Ethiopia
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				Although the coasts of Africa had been explored for three centuries, it was not until the early 19th Century AD that the European powers began a concerted effort to explore the hinterlands of the continent. Beginning from coastal trading posts, missions and colonial settlements, Western explorers pushed inland in small expeditions seeking legendary wonders, "lost" native civilizations, and scientific knowledge. Some, like David Livingston, were medical missionaries; some, like Pietro di Brazza, sought adventure; and others, such as MacGregor Laird, were merchants seeking new opportunities for profit. Whatever their motivations, the European explorers figure prominently in the history of Africa.
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				Atoll
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				An atoll is a formation of coral which creates an island. Atolls are typically ring-shaped, encompassing a central shallow lagoon, and the islands are typically low and small. Atolls are one of the most common island types in the Pacific, the other being islands of volcanic origin. Atolls are akin to oases, in that they are often the only points of land in hundreds of square miles of pelagic expanse. Marine life and birds make ready use of atolls, and though humans have inhabited some, atolls are often hostile for larger land animals. Their low profile means that storms regularly engulf them, and there is often little shade from the powerful sun. As a result of his experiences and observations on the Beagle Voyage, Charles Darwin was the first Westerner to correctly hypothesize how atolls were formed.
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				City Yield Modifier
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				Combat Effect
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				Movement Cost
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				Special Effect
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				Appears in
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				The Barringer Crater is a huge meteorite crater located in Arizona, in the United States of America. The crater is four thousand feet in diameter, and scientists believe that it was created some 50,000 years ago when the site was hit by a large nickel-iron meteorite weighing, at time of impact, 160,000 tons and moving at perhaps 27,000 miles per hour.
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				Grants 500 [ICON_GOLD] Gold to the first player to discover it.
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				This fabled "Lost City of Gold" drew many Spanish conquistadors to the New World, all hoping to stumble upon its untold riches. For nearly three centuries, the myth of precious gems and gold drew explorers to the South American coasts, who often sacked other cities they found along the way. El Dorado has captivated explorers throughout the centuries, and expeditions as late as 1804 were arranged to divine its location. However, it is now believed that the mythical city was inspired by the name of a Muisca chief, who reportedly, as part of an initiation, covered himself in a fine layer of gold dust and dove into the Guatavita Lake.
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			<Text>
				Its summit at nearly 30,000 feet, Mount Everest is the highest mountain on the planet. Located in Nepal, Asia, Mount Everest is a part of the Himalayan mountain range. Everest was first surmounted in 1953 (with the aid of oxygen tanks) by Edmund Hillary and Tenzing Norgay; in 1978 Reinhold Messner and Peter Habeler made the first successful ascent without supplemental oxygen. Over 210 people are known to have died while attempting to climb the mountain.
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			<Text>
				Flood Plains
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			<Text>
				Flood plains are low-lying areas adjacent to rivers. Every year the river floods, providing natural irrigation and rich nutrients to the land, making flood plains incredibly fertile and the most productive farmland in the world. Ancient Egypt owed most of its wealth and power to the annual flood of the mighty Nile river.
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			<Text>
				City Yield Modifier
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			<Text>
				Combat Effect
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			<Text>
				Movement Cost
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			<Text>
				Special Effect
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			<Text>
				Appears in
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			<Text>
				Forest
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			<Text>
				For early man, the forests were a great source of bounty, providing wood for fire, tools and shelter, and also many animals for sustenance and clothing. As a city grows there is a great temptation to cut down the forests for farmland, but a wise leader will always leave some standing - for productivity and to lift his people's spirits. Also, military units stationed in forests receive a significant defensive bonus.
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			<Text>
				City Yield Modifier
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			<Text>
				Combat Effect
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			<Text>
				Movement Cost
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			<Text>
				Special Effect
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			<Text>
				Appears in
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_HELP"> 
			<Text>
				All units that are next to it heal at double rate for the rest of the game.
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_TEXT"> 
			<Text>
				One of the earliest accounts of this legendary spring comes from Herodotus, who describes it as a special "Water of Life" giving any who drinks of it exceptionally long life.  Similar stories have also been told among the indigenous people of the Caribbean and South America, which brought the Fountain of Youth to prominence during Spain's era of exploration.  According to one popular story, in 1513 the Spanish conquistador Juan Ponce de Leon heard tales of the fountain during his travels in Puerto Rico, and set sail to search for eternal life.  In doing so, he discovered Florida (and become one of the first Europeans to set foot on American soil) but never did locate the mythical fountain.  The Fountain of Youth continues to captivate audiences today - movies, books, comics, and games have all featured the fabled spring and man's eternal quest to obtain it.
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			<Text>
				An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The stately mountain is the subject of uncounted works of art - poems, songs, photographs, sculptures and paintings. Mount Fuji is a symbol of pride and beauty for all of Japan.
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			<Text>
				Gibraltar is a peninsula containing a remarkable rock formation at the mouth of the Mediterranean Sea. Captured from Spain by the English and Dutch in 1704 and ceded to England in 1713, Gibraltar has been a British possession ever since (much to the annoyance of Spain, which wants it back). Commanding the entrance to the Atlantic from the Mediterranean, Gibraltar has been a major British naval base for three hundred years.[NEWLINE]Most of Gibraltar is covered by the "Rock," a huge formation of shale, sandstone and limestone thrust up by the unimaginable power of plate tectonics. The Rock stands some 1400 feet in height.  At one time Gibraltar was a massive fortification allowing Britain to dominate the narrow Mediterranean-Atlantic passage, but today the peninsula is more of a nature preserve and tourist destination than it is a military base.
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			<Text>
				The Grand Mesa is a large geologic formation in Colorado, the United States of America. Rising some 5,000 feet above the surrounding territory and with an area of 500 square miles, it is the largest mesa in the world. The Grand Mesa has a layer of volcanic basalt on top, which resists erosion. It did not so much rise into the air, as it remained at its original height as the surrounding terrain was eroded by the action of the Colorado and Gunnison rivers.
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				The Great Barrier Reef is the world's largest reef. A chain of almost 3000 reefs and 1000 islands, it stretches almost 1600 miles along the coast of north-east Australia. Constructed over 500,000 years by billions of coral polyps, the Great Barrier Reef is the largest single structure made by living creatures. The Great Barrier Reef is home to a hugely diverse population of whales, dolphins, porpoises, dugongs, turtles, fish, octopi, and snakes, not to mention over 200 species of birds.
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			<Text>
				Terrain Features
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			<Text>
				Features are elements of terrain or vegetation that appear in a hex, atop the hex's terrain. (A grassland hex might have forest or marsh on it as well, for example.) Features modify a hex's productivity and might also alter the amount of "movement points" (MP) a unit expends when entering the hex. Features may also provide defensive combat bonuses or penalties to a unit occupying the hex.
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_JUNGLE"> 
			<Text>
				Jungle
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			<Text>
				Dark, forbidding, and deadly to the uninitiated, jungles are a rich source of food to those with the skill and knowledge to live within them. However, jungles do not provide much in the way of materials, and a growing civilization may be tempted to mine them or turn them into cropland. However, military units situated in jungles receive a significant defensive bonus.
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			<Text>
				City Yield Modifier
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			<Text>
				Combat Effect
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			<Text>
				Movement Cost
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			<Text>
				Special Effect
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			<Text>
				Appears in
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_KILIMANJARO_HELP"> 
			<Text>
				All units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_KILIMANJARO_TEXT"> 
			<Text>
				Composed of three volcanic cones, the highest reaching 19,340 feet - making it the highest point in Africa and the highest free-standing mountain in the world - the Kilimanjaro massif lies in northeastern Tanzania. Considered a strato-volcano, two of its peaks (Mawenzi and Shira) are extinct, while its highest (Kibo) is dormant; its last eruption dates back approximately 150 thousand years. According to Johann Krapf in 1860 the mountain was called "Kilimanjaro" by the Swahilis along the coast, meaning either "mountain of greatness" or "mountain of caravans."
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			<Text>
				Krakatoa is a volcanic island located in Indonesia, between the islands of Java and Sumatra. The volcano exploded violently in August 1883 with a force equivalent to 13,000 times the power of the Hiroshima nuclear bomb. The eruption destroyed over half of the island, and was heard in parts of Australia, some 2,000 miles away. Some 37,000 people were killed by the eruption and subsequent tsunamis. The volcano has been emitting lava steadily for the past eighty years, rebuilding the cone at a rate of about 15 feet per year.
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			<Text>
				A lake is any body of water ten tiles or smaller in size that is completely surrounded by land tiles (any larger body of water is considered ocean). When worked, lakes provide 2 food and 1 gold to nearby cities. Lakes are sources of fresh water, allowing the construction of farms on adjacent hills and tundra. Farms next to fresh water receive an additional +1 food when the Civil Service technology is researched.
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			<Text>
				Lakes
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			<Text>
				With a surface area over 26,000 square miles, Lake Victoria is the largest lake in Africa, the second largest freshwater lake on Earth, and the largest tropical lake in the world. Two large rivers leave the lake, the White Nile and the Katonga. The first historical records of the lake come from Arab traders seeking gold, ivory and other commodities from the natives as they pushed inland from the coast. The search by European explorers for the source of the Nile led to the discovery of the lake by the Englishman John Speke in 1858 AD, who named it after the then British monarch.
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_MARSH"> 
			<Text>
				Marsh
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			<Text>
				Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.
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			<Text>
				City Yield Modifier
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				Combat Effect
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				Movement Cost
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				Special Effect
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				Appears in
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			<Text>
				The sacred peak of Mount Kailash, found in the Himalayas of Tibet, is cherished by a number of religions, particularly the followers of Hinduism. It is believed to be the home of Lord Shiva, who dwells on the mountain in a state of eternal bliss. Mount Kailash is said to be among the most difficult of all religious pilgrimages, as the harsh conditions dissuade many would-be pilgrims, and the mountain is not accessible by any forms of modern transportation.
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			<Text>
				Found on the Sinai Peninsula of Egypt, Mount Sinai is among the most revered holy sites recognized by the followers of Judaism, Christianity, and Islam. Mount Sinai is believed to be the location where Moses first received the Ten Commandments from God during the Israelites' exodus from Egypt, making the peak an important site for religious pilgrims from around the world.
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			<Text>
				Natural Wonder
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			<Text>
				Natural Wonders are the great and glorious creations of nature that awe and inspire us all. The Grand Canyon of North America, Ayers Rock in Australia, Victoria Falls in Africa - all places that truly display the grand beauty of the natural world. In addition to providing wealth, Natural Wonders trigger golden ages when first seen by a civilization.
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			<Text>
				City Yield Modifier
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				Combat Effect
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				Movement Cost
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				Special Effect
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				Appears in
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_OASIS"> 
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				Oasis
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			<Text>
				An oasis is an especially lush and verdant area within a desert, usually because it sits atop a source of clean and plentiful water. Oases are extremely valuable resources in an otherwise barren and lifeless desert, and countless battles have been fought between desperate desert tribesmen to possess them.
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				City Yield Modifier
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				Combat Effect
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				Movement Cost
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				Special Effect
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				Appears in
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_OLDFAITHFUL_TEXT"> 
			<Text>
				Old Faithful is a geyser found in Yellowstone National Park, in Wyoming, United States of America. First seen by Europeans in 1870 (and by natives some 10,000 years before that), Old Faithful was thus named because of the regularity of its eruption. The geyser shoots a column of boiling water to a height of some 100-175 feet every 60-90 minutes (the interval determined by the ferocity of the previous eruption). Geysers occur when subterranean water hits magma (molten rock). The water is instantly turned to steam, which rushes out the nearest available opening at tremendously high pressure. Old Faithful and the other 250 geysers in Yellowstone are enjoyed by some three million visitors each year.
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			<Text>
				Located in southern Bolivia, the mountain of Potosi produced nearly all of the silver mined by the Spanish during their imperial days.  Once removed from the mountain, it was taken by llama and mule to the coast where it was then loaded onto treasure ships sailing back to Europe.   Nearly 41,000 tons of pure silver were mined over the course of 200 years, 8,200 of which went directly to the Spanish crown.  After 1800, the main silver mines were depleted, but the mining of Potosi still continues today - some for silver but now mostly for tin.
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		<Replace Tag="TXT_KEY_CIV5_FEATURES_RIVER_MVT_TEXT"> 
			<Text>
				All Remaining Points
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			<Text>
				Rivers are sources of fresh water, allowing the construction of farms on adjacent hills and tundra. Farms next to fresh water receive an additional +1 food when the Civil Service technology is researched. Units expend all of their movement points when crossing rivers. This is true even if the tiles are connected by roads, until the civilization learns the Engineering technology. Finally, units receive a -20% penalty when they are attacking across a river.
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			<Text>
				Rivers
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			<Text>
				King Solomon's Mines exerted a pull on European explorers in 19th Century Africa akin to that of El Dorado on Spanish conquistadors in the 16th Century New World. When Europeans first encountered the mysterious ruins of the ancient city of Zimbabwe in East Africa, they were baffled by its location. Numerous explanations were put forth for its existence, but the one that captured the popular imagination was that Great Zimbabwe served to shelter and protect the workers in King Solomon's mines in the nearby Chimanimani Mountains. Here, it was believed, could be found the source of the Biblical king's legendary treasure of precious metals and gems. For several decades adventurers and fortune hunters sought the legendary mines without success.
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			<Text>
				Towering above Sri Lanka, Sri Pada is a large mountain peak with an unusually conical shape that is held sacred by a number of religions for the "footprint" found at its peak. The footprint, a large depression found in a rock formation on the mountain's summit, has been attributed to Buddha, Shiva, and the biblical figure Adam, leading to the mountain's reverence among followers of Buddhism, Hinduism, and Islam. Each year, thousands of pilgrims trek for hours up the mountain to pay their respects at the holy site.
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			<Text>
				Located on the border between Peru and Bolivia, Lake Titicaca is the largest lake in South America. At 12,000 ft in elevation, it's also one of the highest lakes in the world. Measuring 120 miles by 50 at its greatest extent, the lake has a surface area of some 3,000 square miles and holds perhaps 200 cubic miles of water. Possessing shockingly blue waters, this "lake in the sky" is one of the most beautiful (if chilly) places in the world.
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			<Text>
				Commonly referred to as "Ayers Rock," the massive red sandstone formation in central Australia has, over the past century, become one of Australia's most recognizable landmarks. Long before it was discovered by English explorers in the late 1800s, the mountain was known as "Uluru," a name given by the indigenous tribesmen of the area who share varying legends as to its creation and significance. Designated as a UNESCO World Heritage Site in 1987, this led to an immediate upsurge in tourism, with several hundred thousand visitors exploring the site each year.
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				Florence (in Italian, "Firenze") is one of the most interesting and beautiful cities in Europe. It lies on the River Arno in northern Italy, in the heart of the beautiful Tuscany region. Florence was founded in 59 BC by Julius Caesar as a settlement for former Roman soldiers, at the strategic location where the Via Cassia (the main route north from Rome) crosses the Arno. It was laid out in a checkerboard pattern, in the style of a military encampment. Its position allowed Florence to prosper from the trade between Rome and the north, and by 300 AD the city was made the capital of the province of Tuscia (Tuscany). For the next several hundred years the city was under attack from both Ostrogoths and Byzantines, and ownership changed hands repeatedly until 774 AD, when Charlemagne took and held the city, fending off further foreign attack.[NEWLINE][NEWLINE]Florence regained its wealth and prominence during the subsequent centuries, growing to become one of the wealthiest and most powerful city-states anywhere in Europe. In 1252 the Republic of Florence introduced its own currency, the gold florin. Florins were accepted across much of the Mediterranean and into Europe, and Florentine merchants and bankers rapidly spread across the known world.[NEWLINE][NEWLINE]During the Renaissance Florence was controlled by several extremely wealthy and ruthless families, including the Medici. When not engaged in deadly power struggles with each other the Florentine nobility were great patrons of the arts, Lorenzo de Medici alone commissioning works by Michelangelo, Botticelli, and Leonardo da Vinci, to name just three of the brilliant men he supported. By the mid-fifteenth century the Medici were made the hereditary Grand Dukes of Tuscany, ruling the province and Florence for several centuries. In 1737 Florence became part of the territories of Austria, in 1859 it was transferred to the Kingdom of Sardinia-Piedmont, and in 1861 it became part of the newly-united Kingdom of Italy.[NEWLINE][NEWLINE]Modern Florence is a thriving tourist center of some 500,000 citizens, a city that relishes its Roman, Medieval and Renaissance histories. It remains one of the most beautiful and evocative places in Europe, and indeed in the entire world.
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				Florence
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				French Factoid
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			<Text>
				Quote:[NEWLINE]"Only peril can bring the French together. One can't impose unity out of the blue on a country that has 265 kinds of cheese."[NEWLINE]- Charles de Gaulle[NEWLINE][NEWLINE]Every summer more than 100 cyclists compete in the Tour de France; the course spans roughly 2,000 miles and takes three weeks to complete.[NEWLINE][NEWLINE]Built from 1666 to 1681, Europe's oldest functional canal, the Canal du Midi, lies in France.[NEWLINE][NEWLINE]The French have the highest female and third highest male life expectancy in Europe.[NEWLINE][NEWLINE]French was the official language of England for over 300 years (from 1066 until the early 14th century).[NEWLINE][NEWLINE]France produces some of the world's most famous liqueurs, such as Grand Marnier, Cointreau, and Triple Sec, and upwards of 8 billion bottles of wine a year.
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				History
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				The Wars of Reformation
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				The Seventeenth Century
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				The Eigtheenth Century
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				The Revolution
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				Napolean Bonaparte
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				The Nineteenth Century
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				The Great War
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				World War II
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				Modern France
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			<Text>
				Climate and Terrain
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				Early Gaul
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				Later Gaul
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				The Fall of Roman Gaul
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				The Middle Ages
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				Charlemagne and the Holy Roman Empire
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				After the Empire
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				The Hundred Years' War (1328 - 1429)
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				Located in Western Europe, bordering six (or seven, depending upon how you count them) European countries and with coasts on the Atlantic Ocean, the English Channel, and the Mediterranean, France has long been one of the great political, military and cultural powers of the Western world.
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				By the 16th century, there was a good deal of resentment against the Catholic Church across Europe, which was seen to be greedy and corrupt. In 1517 Martin Luther nailed up his "Ninty-Five Theses," condemning the excesses of the Church. Martin Luther's movement gained many followers in France, and by 1534 the king issued the first of a series of anti-Huguenot (Protestant) edicts. This did little to stop the spread of the movement. By 1562 the two sides were in open warfare, which continued on and off for decades. It ended in 1598, when the Edict of Nantes granted tolerance to the Huguenots.
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				In the seventeenth century the power of the crown was enhanced, largely through the work of one man, Armand-Jean du Plessis, Cardinal and Duke of Richelieu. Richelieu was an extremely able minister and one of the most colorful characters in history. Brilliant, calculating, and ruthless, he worked ceaselessly to expand the king's power and prestige and to destroy his enemies. He also moved against the Huguenots, who retained their religious freedom but lost their military power.[NEWLINE][NEWLINE]In 1643, the remarkable Louis XIV took the throne. Known as the "Sun King," Louis seduced and tamed the French aristocracy, establishing the Palace of Versailles as the most opulent court the world had ever seen. Underneath the foppish trappings Louis was an ambitious ruler. During his reign he fought in three major wars and several minor conflicts. Louis would reign for an astonishing 72 years, dying in 1715. He still holds the record for the longest reign of a European monarch.
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				The eighteenth century saw an increase in power and wealth of the nobility, the emergence of a French middle class, and the further destitution of the peasantry. Philosophically, the Enlightenment tended to undermine the belief in the traditional institutions such as the Church and the monarchy. In 1776 the American Revolution broke out, and the French saw a free people throw off an oppressive monarchy in favor of democracy and self-rule. This would further stoke unrest already building throughout the country.
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				In 1789, close on the heels of the American Revolution, the French peasants and middle class revolted against the nobility and the king. The Revolution was a brutal, bloody affair, with the king and perhaps 50,000 other French citizens being executed by the newly-invented guillotine (a triumph of Enlightenment science).[NEWLINE][NEWLINE]In the early phases of the Revolution the people marched on the Bastille, abolished the nobility, and forced the king to accept a constitutional monarchy. But the new Assembly degenerated into warring factions struggling for primacy and was unable to govern. Without government sanction the Paris Commune murdered some 1350 prisoners. In September 1792 a Constitutional Convention met and abolished the monarchy, declaring a republic. Austria and Prussia demanded the restitution of the king, threatening retaliation against the French population if they resisted. The revolutionary government saw this as evidence that the king was conspiring with the enemy; he was condemned to death and executed in January of 1793.[NEWLINE][NEWLINE]Later in 1793 the "Committee for Public Safety" unleashed the "Reign of Terror," ensuring public safety by guillotining some 15,000-40,000 of the public, many without trial. Several local revolts broke out, primarily caused by peasant outrage at the treatment of the Catholic Church at the hands of the Revolutionaries, but these were crushed with great ferocity.[NEWLINE][NEWLINE]In 1795 the new French constitution established an entirely new form for the French government. Executive power was held by "The Directory," a panel of five directors elected annually by the new bi-cameral legislature. However, the new form of government proved unmanageable, and in 1799 a man named Napoleon Bonaparte seized power.
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				This extraordinary man was born in French-owned Corsica and trained in artillery in the French army. In 1799 he staged a coup d'etat, installing himself as First Consul, a position he pretty much invented. Within five years he crowned himself Emperor. For sixteen years he ruled France, taking a bankrupt, revolution-torn country and making it into the most powerful force in Europe. Time and again he fought and defeated every other country within reach, singly and in alliances against him, save one, England. Unable to create a navy that could stand up to the unmatched British Navy, he could not reach and destroy his most implacable foe.[NEWLINE][NEWLINE]For fifteen years Napoleon marched and counter-marched triumphantly across Europe, until finally defeated by yet another coalition at Leipzig, and then a year later at Waterloo. For more details about this extraordinary warlord, see Napoleon's civilopedia entry.
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				After Napoleon's final defeat, the victorious countries instituted a constitutional monarchy in France, which lasted for some 40 years, until Napoleon's nephew, Louis Napoleon was elected president by popular vote in 1848, declaring himself king in 1852. He remained in power until 1870, when, goaded by Prussian Prime Minister Otto von Bismarck, he made an unfortunate decision to go to war against Prussia. The war was a humiliating disaster. The Prussians made brilliant use of their rail network to concentrate before the French were ready to fight, and on September 2, 1870, Napoleon and his entire army were captured.[NEWLINE][NEWLINE]The war resulted in the overthrow of the monarchy once more, replaced by the Third Republic, the humiliating loss of Alsace-Lorraine to Prussia/Germany, and a burning desire for revenge which would serve France badly in the coming years.
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				The First World War was caused by a huge failure of European diplomatic common sense and imagination, as countries formed a bewildering web of alliances and treaties, binding their fates together in ways that they barely comprehended. The war was initiated by a blatant land-grab of Serbia by Austria-Hungary, using as casus belli ("our excuse for shooting at the neighbor") the murder of an Archduke by a Serbian terrorist. The Archduke was killed on June 28, 1914, and by August Europeans were killing each other on three different continents.[NEWLINE][NEWLINE]There were two sides in the conflict, the Central Powers, consisting of Germany, Austria-Hungary, the Ottoman Empire, and Bulgaria, facing off against the Triple Entente, of the United Kingdom, France, and Russia. On the Eastern Front the Germans struck quickly, destroying a completely outclassed Russian army and nearly driving them out of the war. On the Western Front, they drove deep into French territory before being stopped east of Paris by desperate defensive operations from France and the UK.[NEWLINE][NEWLINE]For the next four years France was divided by a hellish 5000 foot-long line of trenches across the countryside, with men fighting and dying in the tens of thousands, and success being measured in advancing inches. The land was poisoned by thousands of corpses, exploded and unexploded ordnance, and chemical warfare. In 1917 the United States entered the war, and German morale began to collapse. By 1918 the German government fell and the new government signed an armistice.[NEWLINE][NEWLINE]France had been bled white by the war, with two million dead (four percent of their entire population) and over four million wounded. The territory that had been at the front or behind enemy lines was a wasteland of festering corpses and cities and villages in ruin. Their fury at Germany resulted in a demand for huge reparations, both to help France rebuild and to punish the enemy. While this policy might have had short-term benefits, it had two major negative results: it embittered the German people, making them thirst for revenge, and it disgusted the Americans, making them less inclined to become involved in European messes in the future.
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				The Second World War was a painful and humiliating disaster for France. As the Germans rebuilt their war machine after World War I, the French, who were desperately short of manpower following the Great War, constructed the Maginot Line, a rather magnificent line of fortresses, underground bunkers and trenches on the border facing Germany. If the German army had tried to punch through that line, it would have certainly suffered great losses of manpower, and more importantly, taken precious time.[NEWLINE][NEWLINE]Unfortunately, for political reasons the French had not extended the Line to the sea, as it would have placed Belgium outside of the defenses, and for their part the Belgians refused to fortify their border with Germany for fear it would anger the Germans. Thus when the Germans decided to invade France they simply bypassed the Line and drove through Belgium. The French and British were never able to establish a stable defensive line against the crushing German blitzkrieg, and France was overrun in weeks, surrendering on June 22, 1940.[NEWLINE][NEWLINE]On June 6, 1944, British, American and Free French troops landed at Normandy and began liberating France from German occupation. The German army retreated slowly, putting up a stubborn defense, but with Soviet troops closing in on German soil from the east, catastrophic troop losses on all fronts, the total loss of air superiority and an unending rain of Allied bombs on German factories and cities, defeat was inevitable. Paris was liberated on August 25, 1944, and Germany surrendered on May 7-8, 1945.
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				The years following World War II saw France grudgingly divesting itself from its overseas possessions, fighting painful and ultimately futile wars in Vietnam and Algeria. At the same time it was rebuilding at home, creating a new and modern country out of the ashes of the Great Wars. It possesses a large immigrant population, including many Muslims, and it too is suffering through the difficulties caused by the current painful clash of cultures between Islam and the West.[NEWLINE][NEWLINE]French arts are flourishing as never before, and Paris - the "City of Lights" - is once again the cultural center of the world. France has become a leading member of the European Union, alongside its former enemy Germany. In historical terms this is an  astonishing triumph of common sense and suggests a bright future for France, Europe, and the world.
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				France is a country of plains and green forests with ancient mountain ranges on its south-east and west borders. A beautiful, fertile land, France is blessed with some of the best wine-growing climate and terrain in the world. Located in a temperate zone and bordered on the south by the warm Mediterranean, the French climate is generally kindly and conducive to agriculture.
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				The gentle waters of the Mediterranean facilitated exploration and settlement of the coast of southern France. Greece founded the colony of Massilia (modern Marseille) as early as 600 BC, but the earliest written records of exploration of the country's interior comes hundreds of years later from the Romans, who began campaigning in "Transalpine Gaul" (Gaul across the Alps) in the first century BC. There the Romans encountered mostly Celtic people, plus a few surviving pre-Celtic Iberians and Ligurians. They also met many Germanic people emigrating into Gaul from points north and east.[NEWLINE][NEWLINE]Roman control over Gaul was gradual but inexorable. In 121 BC Rome sent armies into Gaul to assist Massilia against encroaching Celts, and also to defend its overland route into Spain (where it had important possessions). This led Rome to claim a chunk of southern Gaul as a province, which survives today as the "Provence" region of France. In 58 BC Caesar launched a major campaign against the interior of Gaul. The war lasted some eight years, at the end of which Gaul was more or less securely a Roman possession.[NEWLINE][NEWLINE]With the exception of a few notable but easily-crushed rebellions, Gaul remained fairly content as a Roman province for several centuries. The country thrived under Roman rule, and remnants of wealthy Roman-style villas can be found across the French countryside. As it was pacified Gaul became a springboard for further Roman expansion, both northwest across the Channel into Great Britain, and northeast into the barbarian Germanic lands.
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				During the third and fourth centuries AD, as Roman power began to wane across Western Europe, Gaul came under increasing pressure from invaders from the north and east. Rome concentrated its power upon holding the Danube River and stopping barbarians from crossing into Italy, leaving Gaul under-defended. In the mid-third century Gaul suffered major incursions by the Germanic Alemanni and Franks, and the territory wasn't retaken by Rome until 274. As the countryside grew hostile and dangerous, the cities and towns fortified, a process which would continue through the Middle Ages.[NEWLINE][NEWLINE]Christianity, which was introduced to Gaul around 250 AD, had taken root across the country by the end of the fourth century.
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				In 395 AD, Rome was divided into an eastern and western half, and Western Rome all but abandoned Gaul as it tried desperately to protect Rome itself from barbarian invasion out of Austria and Germany. As a result, in 405-406 a large number of Germanic tribes crossed the Rhine into Gaul, carving out permanent homes for groups such as the Franks and Burgundians. The Visigoths drove far south, occupying land in Aquitaine. By 476 the Romans had been totally driven from power in Gaul by Germanic invaders.
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				During the Middle Ages (400-1200 AD), France was divided into a number of smaller kingdoms ruled by the heirs of the various Germanic invaders. In the late 5th century King Clovis of the northern Franks unified most of the country (with the exception of some stubborn Visigoth holdouts in the south). Clovis was the first of the "Merovingian" kings to rule the unified country. He moved his capital to Paris, and he gained a degree of recognition from the Roman Emperor, which gave his rule legitimacy.[NEWLINE][NEWLINE]When Clovis died in 511, the kingdom was divided between his four sons, who spent the next five decades fighting each other for the country. As a brother died, his land was apportioned among the surviving brothers. This continued until 558 when there was only one brother standing. The Merovingian kingdom remained united a whopping nine years, until that king died and the kingdom was once again apportioned between his sons. This cycle of conquest and division would continue for centuries, costing the lives of thousands every generation.[NEWLINE][NEWLINE]As the eighth century opened, another strong Frankish family arose to challenge the Merovingians. Based in northern Austrasia, the Carolingians defeated their local neighbors and came to dominate northern France/Germany. At first they threw their support behind the Merovingians, but when King Theodoric IV died in 737, the Carolingian King Charles Martel was strong enough to assume direct power, leaving the throne empty. During his reign Charles was able to stop the Muslims' incursions into France and extend his power into Germany as well.[NEWLINE][NEWLINE]Charles was followed by Pippin the Short, who, with the blessing of the Pope in Rome, openly assumed the throne. Upon his death the kingdom was divided between his two sons, Carloman, who didn't last long, and Charlemagne, who did.
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				Charlemagne's father died in 768, and his brother in 771, leaving him sole king of France. He pursued a policy of expansion into Germany and Muslim-held Spain, having more success against the Germans than he did against the emirs in Spain. He intervened in Italy on the side of the Pope, whose territories were under threat from the Lombards to the north. He conquered the Lombards and had himself crowned their king, and he created the Papal States, earning a good deal of gratitude from the Church.[NEWLINE][NEWLINE]By the end of the eighth century Charlemagne was the undisputed power in Western Europe, ruling much of the territory which would become modern France, western Germany, the Benelux countries and northern Italy. In 800 AD Pope Leo III crowned him emperor of the Holy Roman Empire, making him the legal successor to the Caesars of the western Roman Empire.[NEWLINE][NEWLINE]Following Charlemagne's death in 813, his son Louis the Pious inherited the throne. When he died Charlemagne's grandsons once again began fighting over the kingdom, and in 843, at the Treaty of Verdun, the Holy Roman Empire was divided into three sections along north-south lines. These were Francia Orientalis, the eastern territories,  Francia Occidentalis, the western territories, and Francia Media, perilously wedged between them. Although smaller, Francia Occidentalis approximated the borders of modern France, and some scholars date the creation of the modern country to the Treaty of Verdun.
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				The new kingdoms weren't especially stable, and the people of France endured another 300 years of incessant warfare and familial backbiting as the various kings and nobility struggled for dominance. Life wasn't made any easier by the arrival of the Vikings, who raided as far inland as Paris, often demanding a huge ransom before they would go away. They remained active through the ninth and tenth centuries, some settling permanently in Normandy. The rulers also had to deal with English monarchs who claimed territories in the west, including portions of Aquitaine, Brittany, and Lombardy. It took several centuries to push the Brits entirely off of the continent.[NEWLINE][NEWLINE]As the new millennium approached, the Capetian family gained the French crown. They too spent much time fighting each other as well as the various nobility who challenged their reign.[NEWLINE][NEWLINE]King Philip II, who reigned from 1180-1223, did much to strengthen the monarchy. When not off fighting at the Crusades with his friend Richard the Lionheart, Philip reorganized the government, modernized the French economy, and defeated the English, Flemish and Germans singly and in groups. King Louis IX (reigned 1226-1270), further consolidated the country.
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				As the fourteenth century opened, France was the most powerful country on the continent. In 1328, Philip VI assumed the throne. Edward III, King of England, owned Aquitaine and also had a slender claim to the French throne, which he hadn't pressed at the time of Philip VI's succession. However, in 1337 Philip VI confiscated Aquitaine, and in response Edward III reinstated his claim, bringing France and England to war.[NEWLINE][NEWLINE]The English pursued the war on the seas and by fomenting rebellion among France's Flemish subjects. In 1346 an English army won a famous battle at Crecy but were unable to follow this up with any further success and were forced to evacuate the continent more or less empty-handed. In 1347 the Black Death struck, killing huge numbers of people and delaying the war. Hard fighting broke out anew in the 1350's, during which the French king managed to get himself captured by the English, who demanded a huge ransom for his release. The French refused to pay, and the king died in captivity in London. The war continued to drag on until 1420, when the Treaty of Troyes declared the unification of the French and English crowns on the infant head of Henry VI, king of England and France.[NEWLINE][NEWLINE]This did not sit well with everyone. The French nobleman Charles VIII had a fairly strong claim to the throne, and many French patriots preferred him to any English ruler. This included a strange young peasant woman named Joan of Arc. Within a few years Joan had led the French on to victory, driving the English back on all fronts. Charles was anointed king in 1429, and Joan was burned at the stake a year later.
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				France
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				The Galleass was a class of naval warship that grew in popularity during the 16th century, when designs based on the traditional galley were modified to include heavier armaments. A typical galleass began life as a merchant ship powered by oars, which was then upgraded to include masts for sails. With two forms of propulsion available, the galleass design allowed the ship to maintain much of the traditional galley's renowned speed, while also carrying heavy guns to fend off would-be attackers.
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				The Gatling gun, forerunner to the machine gun, was invented in 1861 AD by the American Dr. Richard Gatling in the hope of reducing the size of armies and displaying how futile war is. Operation of a Gatling gun involved a revolving multi-barrel design, in which a hand crank turned the mechanism. As each barrel cycled, the spent cartridge was ejected, a new one loaded, and the muzzle barrel cooled. In this manner, a high rate of fire could be maintained without overheating. What the Gatling gun lacked in accuracy was made up for by its lethality.[NEWLINE][NEWLINE]Although not officially adopted by the United States Army until 1866, it was used for the first time in combat during the American Civil War by Union forces. It next saw use during the Peru-Chile War of the Pacific (1879-1883), which convinced European armies of its utility against massed enemies. Within a decade, the Gatling gun was adopted by most of the major powers; it was used most effectively to expand their colonial empires against the likes of the Ndebele, Zulu, Bedouins, Turkmen, Boxers, and other native peoples. In the first decade of the 1900s, designs for gas-operated "machine" guns made the weapon obsolete; the U.S. Army withdrew all models of the Gatling gun from service in 1911, followed soon after by the European armies.
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				The original site of the city lay upon a hill overlooking a lake, settled sometime during the Paleolithic Period and later by a tribe of Ligurian and pre-Celtic peoples. Around 500 BC Geneva became a fortified town inhabited by the Celts before it was taken by the Romans in 121 BC. Ownership of the city continued to flip between the warring neighboring states, before landing in the hands of the German Emperor in 1033 AD. By this time Geneva had become an important ecclesiastical seat, with the bishop of the city a direct vassal of the Holy Roman Emperor as a territorially vested prince.[NEWLINE][NEWLINE]Control of Geneva was contested between the nearby Savoy dukes and the Catholic bishop for the next five centuries. When the last ruling bishop fled the city in 1533, the citizens of Geneva made a risky move in an attempt to rid themselves of both the Catholic rule and the Savoyards - the city allied itself with the Protestant state of Bern and declared themselves a Protestant sovereignty in 1536. While this did give power back to the people of Geneva, it also alienated the city from the surrounding Catholic Swiss population for generations.  The Protestant reformationist John Calvin came to reside in the city shortly thereafter in 1536 and stayed for the next thirty years until his death, becoming a new spiritual leader in the absence of the bishop. The city remained a stronghold of the Protestant faith for many years to come, although a large section of the historic section reverted back to Catholicism by the early 17th century.[NEWLINE][NEWLINE]Geneva was briefly annexed by France during the French Revolution, but in 1814 it was admitted into the Swiss Confederation at the Congress of Vienna, its jurisdiction expanded to cover the fifteen neighboring Savoyard parishes. The Congress expressly provided that these Catholic Savoyard parishes would be protected from religious persecution and, in return, guaranteed the city's own neutrality. Tensions continued to run high between the Catholics and Protestants until 1907 when Geneva passed a law mandating the official separation of Church and State - no religious body has received aid from a state or municipal power since.[NEWLINE][NEWLINE]After World War I Geneva became the seat of the League of Nations in 1919, giving it the status of "the international city". Its new reputation continued after World War II when the European headquarters of the United Nations was seated in the city, bringing along with it numerous other international bodies and organizations. Tourism and business have thrived in the city since.
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				Geneva
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				Genghis Factoid
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				Recent discoveries in genealogical mapping suggest that about 8% of men in Asia (roughly 0.5% worldwide) can trace their ancestry directly back to Genghis Khan.
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				History
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				Birth
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				Early Life
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				Unification Begins
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				Outward Expansion
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				Succession and Death
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				Judgment of History
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				c. 1162 - 1227 AD
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				Genghis Khan
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				Leader of Mongolia
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				Genghis Khan is one of the most recognized and worst feared leaders in all of human history.  Hundreds of statues, buildings, and commercial products bear his image, and numerous entertainment works have been created honoring his life.  He became the first to unite the warring, nomadic tribes of northeast Asia and founded the largest contiguous empire known to man.  Perhaps less known are the improvements and advancements he made in infrastructure, trade, and religious tolerance.  More than just a warrior, he was also a capable and shrewd civil leader.
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				Born Borjigin Temujin in 1162 AD, Temujin was raised in a Mongol tribe that inhabited the lands near modern day Ulaanbaatar.  The third oldest son of a tribal chieftain, he is said to be named after a captured Tatar chieftain. Much of Temujin's early life is shrouded in mystery, and the few sources which do exist often conflict and disagree.  No accurate portraits or pictures of him exist today, but many sources describe Temujin as a "glittering" man, sporting long red hair and blue-green eyes.
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				Like many of the tribesmen in the region Temujin's early life was pretty difficult, despite being born into nobility.  At the age of nine he was betrothed to a neighboring tribe-chieftain's daughter and sent to live with her family.  His father was killed on the way back home, and Temujin's tribe subsequently abandoned him and the remainder of his family.  The family lived destitute until he married his betrothed at the age of 16.
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				Temujin began his bid for power by offering himself as a vassal to his late father's blood brother, Toghrul, the Khan of the Kerait tribe.  During this time, Temujin's wife was captured by the Merkit tribe, and Toghrul lent the young warlord 20,000 men to face them in battle.  Not only did Temujin recapture his wife, but he also completely defeated the Merkits, bringing them under this control.  He became a Khan in his own right and began conquering more of the neighboring tribes.[NEWLINE][NEWLINE]During his conquests the young Khan fundamentally broke with Mongol tradition - he created a new set of laws and incorporated his captured holdings into his growing empire, rather than destroying and pillaging them.  His law, the Yassa, promised soldiers fair pay and wealth, outlawed thievery and pillaging of any kind, and promised protection and religious freedom for all conquered tribes.  Temujin's political innovations brought him much loyalty and strongly united his growing nation.[NEWLINE][NEWLINE]The rest of his outward expansion and unification of the Mongol tribes is filled with tales of betrayal, intrigue, dashing victories, conspiracies, familial disputes, and more betrayal, including rifts between his former ally Toghrul and eldest son Jochi.  However, despite these setbacks he managed to subdue or unite all the nomadic tribes in the Mongolia area by 1206, the first man to ever do so.  At a joint council of chiefs he was given the name “Genghis Khan”, the eternal and universal ruler of the Mongol peoples.
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				After the unification of Mongolia, Genghis soon began a series of successful military campaigns to conquer the surrounding and outlying areas, creating a massive empire under his rule. In 1209, he forced the surrender of the Xia provinces, and shortly thereafter in 1211, he finished the conquest of the Jin Dynasty.[NEWLINE][NEWLINE]Next he turned his attention west toward Persia.  In a deft maneuver containing only two armies of 20,000 men each, Genghis launched a successful attack against the Kara-Khitan Khanate, putting his reach of control right on Persia's doorstep.[NEWLINE][NEWLINE]Rather than conquer the neighboring empire of Khwarezmia, Genghis instead offered a political alliance, sending a 500-man trade caravan to the capital - he hoped to create a powerful trading partner using the Silk Road.  However, the Khwarezmian Shah distrusted the young leader and slaughtered the caravan.  Trying once more, Genghis sent a group of ambassadors to the Shah directly, who answered the gesture by beheading one of them.  Outraged, Genghis assembled some 200,000 men and personally oversaw the bloody fall and abject subjugation of the Khwarezmian Empire in 1220. Immediately following his success he captured many other regions on his way back to Mongolia, including Georgia, Afghanistan, and the remaining Western Xia holdings.[NEWLINE][NEWLINE]His victorious journey complete, Genghis's empire now stretched from the Caspian Sea in the west all the way to the Sea of Japan in the east, twice the size of the Roman Empire.
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				Now an aged man, the topic of Genghis's succession was heated and highly contested.  His eldest son, Jochi, was suspected of being born of a different man (as a result of his wife's capture), and many refused outright to follow him.  The clash ended however in 1226 when Jochi died mysteriously, some claiming that Genghis himself ordered the boy poisoned. His middle son Ogedei was named heir, as Genghis thought him the most level headed and stable of his remaining children.[NEWLINE][NEWLINE]Shortly after in 1227 Genghis died, the reason for which is still debated. Some claim he fell from his horse during a battle against the Tangut people, others hold that he was struck down by a long illness.  Some even claim that a captured Tangut princess killed him with a pair of pliers.  Regardless of the means or reason, Genghis Khan was buried in an unmarked grave as he wished, its location a closely guarded family secret.  Some folklore claims that a river was diverted over the site to protect it; other stories describe a grove of trees planted atop the grave to hide it.  In 2004, an archaeological dig uncovered what is believed to be the ruins of Genghis' palace. Hope remains that his grave may yet be found.
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				Depending on whom you ask, Genghis Khan is regarded as a worthy leader and excellent ruler or, conversely as a bloodthirsty killer.  In present-day Mongolia, he is thought of favorably as the father of the nation, and his many political innovations are upheld and heralded.  In formerly conquered lands, such as Iraq and Iran, he is seen almost universally as a genocidal, maniacal tyrant who caused untold destruction and damage.  Whether his tales of greatness or brutality are contested or exaggerated, he is undoubtedly one of the most important and influential leaders in the ancient world, his legacy still remaining strong and visible even today.
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				Leader of Mongolia
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				While no exact date is known for the founding of Genoa, the city's history goes back to ancient times as a settlement founded by the Ligurian people. An excavated cemetery from the 6th century BC shows that the city was once occupied by the Greeks, but it was almost certain to have been established long before this. Under the Romans it was a flourishing trade junction, military port, and market town but it was quickly invaded and pillaged by the Ostrogoths after the fall of the Western Roman Empire. For the next several centuries, Genoa remained a small, obscure fishing center, but it used this time to build up a fleet of merchant ships which would come to dominate the trade routes of the Mediterranean Sea.[NEWLINE][NEWLINE]In the 10th century AD Genoa gained independence from the local feudatories as one of the city-state "Maritime Republics", having its own lord who reported directly to the Holy Roman Emperor. Most of the actual power in the city was wielded not by this Bishop-President, but by consuls elected by the popular assembly. Genoa's shipbuilding and banking industries helped the young republic to flourish, and Genoa began to expand its borders and establish colonies throughout the Middle East and Northern Africa.[NEWLINE][NEWLINE]Genoa's prosperity was brought to an end when a Genoese trading post at Caffa imported the Black Death into Europe in 1347. Genoa's economy collapsed and its population fell as the plague took its toll. Drastically weakened, the city fought a series of unsuccessful wars over the next seventy years, losing all of its colony states in the process and falling under the rule of the Visconti of Milan.[NEWLINE][NEWLINE]The city had a lucky break when its famous son, Christopher Columbus, returned from his discovery of the Americas and donated one-tenth of his income to the local banking institutions. This helped create the alliance which made Genoa a satellite of the wealthy Spanish Empire, a move which led to its economic recovery.  Soon the noble families of the city-state had re-amassed their fortunes and the growing city began to attract famed artists and architects. This golden age for Genoa lasted through the 1500's and into the early 1600's, when a return of the plague wiped out half of the citizens of the city in 1656. Genoa's further and steady decline was assured once the world economy began to shift away from the Mediterranean over to the New World when new trade routes were established in the 1700's. Modernization and the world wars of the early 20th century did little to help the city recover.[NEWLINE][NEWLINE]While Genoa now has the fifth highest economy in Italy and is part of the nation's "industrial triangle", it has never recovered the importance and fame which once gave it the title La Superba, the glorious one of Italy.
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				Genoa
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				German Factoid
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				The German Autobahn is the oldest motorway network in the world - it has no enforced speed limit and only a maximum advisory speed of 80 mph.[NEWLINE][NEWLINE]The world's oldest savings bank was established in Oldenburg in 1786.[NEWLINE][NEWLINE]There are over 1,300 beer breweries in Germany, making almost 5,000 different kinds of beer.  The Germans consume the 3rd largest amount of beer per year, after the Irish and the Czechs, roughly 31 gallons per person per year.[NEWLINE][NEWLINE]The Ulm Cathedral is the tallest church in the world - its main spire measures 530 ft in height.[NEWLINE][NEWLINE]Gummi Bears were invented by a German confectionist, Hans Riegel, in 1922.
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				History
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				The Fall of Germany (Part I)
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				The Rise of Germany (Part II)
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				The Fall of Germany (Part II)
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				The Rise of Germany (Part III)
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				The Fall of Germany (Part III)
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				The Rise of Germany (Part IV)
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				Climate and Terrain
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				Pre-History
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				The Romans
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				Enter the Huns
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				The Franks
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				Charlemagne and the Holy Roman Empire
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				The Rise of Germany (Part I)
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				The Middle Ages
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				While various "Germanic" peoples have occupied northern-central Europe for thousands of years, the modern political entity known as "Germany" is extremely young, created almost singlehandedly by the brilliant Prussian politician Otto von Bismarck some 140 years ago. During its brief existence Germany has had a profound effect - for good and for bad - on human history.
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				Frederick's heirs were unable to unify the increasingly fragmented Germany, and when Frederick II, Barbarossa's grandson, died in 1250, the crown was left vacant for some time. Although others would eventually claim the crown, none would again wield true monarchical power.[NEWLINE][NEWLINE]By the late 14th century the dissolution of Germany was all but complete.
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				Germany would remain divided for some five long centuries. By the 18th century Austria (under the Habsburgs) and the kingdom of Prussia were the two dominant powers; at the beginning of the 19th Century both were engaged in the desperate struggles of the Napoleonic wars that convulsed Europe. In the Congress of Vienna in 1814 which followed Napoleon's defeat, many of the states which comprised the old German empire were joined together in the German Confederation. Austria and Prussia both sought to dominate the Confederation; their incessant squabbling and jockeying for position left the new state weak and divided.[NEWLINE][NEWLINE]In 1861 King William I of Prussia appointed Otto von Bismarck Prime Minister of Prussia. Three short years later Bismarck led his country into war with Denmark, adding that country to the growing Prussian empire. In 1866 Prussia went to war against Austria, after Bismarck's cunning machinations left the Habsburg Empire isolated and vulnerable. Prussia easily defeated its once mighty competitor, driving Austria from the Confederation.[NEWLINE][NEWLINE]In 1870 Prussia went to war with France, utilizing its incomparable railroad network to launch a lightning assault that the French were totally unprepared for. The French were crushed and the Prussians claimed the disputed territories of Alsace-Lorraine. Having decisively beaten the only two land powers who might have stopped them, Bismarck and the Prussians announced the formation of the German Empire, the direct ancestor of modern Germany. Germany would dominate central Europe for the next 50 years.
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				The story of World War I is well known. At heart, that war was a horrible failure of diplomacy as lesser men tried to emulate Bismarck's tactics. In the years leading up to that cataclysmic event, the Great Powers of Europe found themselves almost helplessly falling into two armed camps, each side linked together by a labyrinthine of diplomatic agreements which left little room for actual diplomacy. Country A was treaty-bound to Country B, who had promised to come to Country C's aid if it went to war with Country D, who was similarly allied to Countries E, F, and G.[NEWLINE][NEWLINE]In 1914 the entire house of cards came tumbling down following a blatant attempt to engulf Serbia by Austria-Hungary. Using the assassination of an Austro-Hungarian nobleman by a Serbian anarchist as an excuse, Austria-Hungary declared war on Serbia. Russia honored its treaty with Serbia and declared war on Austria-Hungary, and Austria-Hungary's ally Germany mobilized its forces to attack Russia, which caused France (still smarting from the loss of Alsace-Lorraine 40 years earlier) to mobilize against Germany. England, France and Russia's ally, had little choice but to also declare war on Germany and Austria-Hungary.[NEWLINE][NEWLINE]Although it enjoyed great initial success early in the war, crippling Russia and overrunning half of France, Germany and its allies were unable to deliver the final killing blow to its enemies, and the war degenerated into a hideous stalemate which lasted for four horrible years of trench warfare. Britain's command of the seas and the United States' entry into the war finally broke Germany's will to resist. Sick of war, under pressure on all fronts and seeing no chance of victory, the German people revolted. The Kaiser fled to the Netherlands; the Germans declared a Republic, and on November 11 1918 they signed an Armistice agreement. By war's end some 15 million people had been killed and much of Europe was a stinking wasteland of mud, corpses and unexploded ordnance.[NEWLINE][NEWLINE]The victors were not overly kind to Germany following the war. France took back the disputed territories of Alsace-Lorraine, and the allies imposed huge war reparations on the already-destitute country, which was forbidden to maintain a significant military. (Austria-Hungary fared no better: the empire was dismembered on ethnic lines into Austria, Hungary, Czechoslovakia, and Yugoslavia, and the Ottoman Empire was similarly hacked into pieces.)[NEWLINE][NEWLINE]Germany was prostrate, bankrupt, and under threat of occupation if it did not pay huge sums of money to its neighbors (who it should be noted in fairness were not in much better shape themselves and who desperately needed the money to rebuild). Many wondered if Germany would ever be able to recover from the catastrophe of World War I.
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				Again, the events leading up to World War II are well-known. Trading upon the anger and humiliation felt by the German people, Adolf Hitler and his fascist Nazi (National-Socialist) party gained control of the German government. The Germans rebuilt their country, economy and military with astonishing rapidity, while Jews, homosexuals, Gypsies and other minorities were persecuted with increasing ferocity.[NEWLINE][NEWLINE]While Germany's former enemies watched supinely, Hitler united Germany with Austria, then gobbled up Czechoslovakia. Isolated by France, England and the US, Stalin's Communist Russia helped Germany dismember helpless Poland. This caused France and England to declare war against Germany, but neither country had the military power to launch an offensive war against Hitler's growing army.[NEWLINE][NEWLINE]In 1940 Germany invaded France via the Netherlands, Belgium and the Low Countries. France's defenses were outflanked, and the German tanks made short work of the inferior French and British armaments. In a little over a month France had surrendered and the British had been driven off of the continent.[NEWLINE][NEWLINE]In 1941 Germany turned its attention to the East. The mighty German war machine carved a bloody swath into the belly of the Soviet Union, destroying entire Soviet armies hurled into its path to stem the assault. By late 1941 Germany seemed on the verge of destroying Soviet Russia and achieving undisputed mastery of continental Europe.
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				Despite its early astonishing successes, Germany was unable to destroy the Soviet Union. Crippled by Stalin's purge of the officer's corps some years before and ill-equipped and ill-trained, the Soviet army fought heroically to stem the German advance. Though it cost them huge, terrible casualties to do so, the Red Army halted the Germans before they could capture Leningrad or Moscow, buying Stalin time to train and equip a huge military force with which to launch his counter-offensive.[NEWLINE][NEWLINE]In the Western Front, things were looking no better for Germany The United States had entered the war (following the Japanese attack on Pearl Harbor), and American and British forces began to undermine German power first in Africa and then Italy. As the Russian forces ground their way west against extraordinary German resistance, the Americans and British invaded France, opening up another front against Hitler's forces. Bled white and unable to defend fronts, the German army finally collapsed. Hitler committed suicide, and in May 7-8 1945 Germany surrendered.[NEWLINE][NEWLINE]Germany paid heavily for its transgressions. Millions of Germans died in the war, including a staggering number of German Jews who were murdered by their Germany countrymen. The Soviet Union (which itself suffered tens of millions of casualties) expanded its borders westward into Polish territory and Poland was in turn awarded German eastern territory, including all of Prussia, where fifteen million Germans were driven from their homes into what remained of Germany. Germany herself was divided and occupied by the Allies, Russia occupying Eastern Germany while France, the United Kingdom and the United States occupied Western Germany and half of Berlin.
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				In the years after World War II Germany has made yet another remarkable comeback. Following the end of the Cold War and the collapse of the Soviet Union, East and West Germany have reunited, becoming once again an economic powerhouse unrivaled in Europe. Germany has become an enthusiastic member of the European Union, and perhaps most astonishingly, a close friend and ally of France. The German people seem to accept responsibility for their nation's horrible crimes in World War II and seem determined to make sure that they never reoccur. In short, Germany has become a powerful force for world peace and unity in the twenty-first century.
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				Germany encompasses a variety of terrains, from snow-covered mountains in the south to rolling hills in the west to the flatlands of the east. It is crossed by several major rivers which provide water for crops and transport for goods. Its hills and mountains are rich with natural resources and its plains are fertile. Germany has a temperate climate and abundant rainfall, ideal for European-style agriculture.
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				For centuries northern-central Europe has been occupied by Germanic people, roughly defined as people who speak Germanic languages (rather than say the Romantic languages of Italy, France and Spain). Evidence suggests that Germanic tribes lived in northern Germany as far back as the Bronze Age. It appears that during this period Southern Germany was originally populated by peoples of Celtic origin; they were however eventually "Germanized" as the Germanic tribes' influence spread south.
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				The first historical information on the Germanic tribes comes to us from about 50 BC, when the Roman general Julius Caesar encountered and fought various tribes while conquering the province of Gaul (an area roughly encompassing modern France). Caesar established the eastern border of Gaul at the Rhine River, beyond which most of the "barbaric" German tribes lived.[NEWLINE][NEWLINE]The Romans and Germanic people maintained an uneasy peace (punctuated by various raids and border skirmishes) for some forty years until approximately 10 BC, when the Roman armies invaded Germanic territory from two directions, crossing the Rhine to the west and the Danube to the east. This proved to be a catastrophic miscalculation: the barbarians were astonishingly tough opponents and a number of Roman legions were destroyed. The humiliated Romans retreated to the previous borders of the Danube and the Rhine, no further incursions were attempted for several centuries, and the two sides coexisted more or less peacefully until 350 AD.[NEWLINE][NEWLINE]During that period there was a good deal of commerce between the Romans and the Germans, with the Germans trading raw material in exchange for Roman manufactured and luxury goods. Over time the Germans learned pottery and advanced agricultural techniques from the Romans, and they even began using Roman money.
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				As the fourth century progressed, the Germanic tribes began to come under increased pressure from "Hunnish" tribes migrating into Germanic territory from further east. This pushed the Germanic people into Roman territory. Over the next fifty-odd years parts of Rome were overrun by the Visigoths, Suebi and Vandals. The city of Rome itself was sacked several times, and several Roman emperors died fighting the invaders. The Romans eventually came to terms with some of the invaders, granting them territory and some measure of protection from the advancing Huns.[NEWLINE][NEWLINE]With the death of Attila in 453 the Hun Empire collapsed, and the Germanic tribes no longer needed Rome's protection. A number of tribes declared their independence from Rome, and within a short period a Visigoth kingdom was established in southwest Gaul, a Burgundian kingdom was declared in southeast Gaul, a Frankish kingdom was established in the north, and the Lombard kingdom was created on the Danube - and the Western Roman Empire ceased to exist.
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				Once established in north-western Gaul, the "Franks" (the Germanic peoples in Roman Gaul) began to expand eastward across the Rhine and back into non-Romanized Germanic territory, where the non-Romanized Germanic tribes remained as stubbornly independent as ever. The subjugation of the tribes spanned three centuries of war, conquest, rebellion, treachery, punishment, and more war. Religion was one of the great impediments to peace: the Franks had become Christian and they sought to spread the gospel into the barbarian lands. The Germanic tribes were pagans and did not want to abandon their religion. Christianity would emerge victorious, eventually, but it was a long and difficult (and often bloody) process.[NEWLINE][NEWLINE]The Franks themselves were not a unified monolithic entity: they spent as much time fighting themselves as they did battling external foes. The earliest line of rulers, the Merovingians, remained in power until the middle of the seventh century, when they were overthrown by the Carolingians, a rival faction from the north. The Carolingians were blessed with a series of extremely able kings who, allied with the Catholic Church, extended Frankish power across much of central Europe.
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				The greatest of the Carolingians, Charlemagne (742-814) was a brilliant military leader and a canny politician. He continued his father's and grandfather's subjugation of the Germanic tribes, and he extended his empire into southern France and then Italy. In exchange for protecting Rome from the Saracens and the Byzantines, the Pope crowned him Emperor of the Holy Roman Empire. Today Charlemagne is considered to be one of the founders of France and of Germany, not to mention the first man to unite Western Europe since the Romans.[NEWLINE][NEWLINE]Upon Charlemagne's death, his only son Louis I (Louis the Pious) assumed the throne. Louis had more than one son, and when he died the Empire was divided between them. Many years would pass before any single person would again rule so large a portion of Europe.
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				Louis the Pious' son, Louis the German, inherited the eastern portion of the Holy Roman Empire, which included the Kingdom of Bavaria and other territories in what would become Medieval Germany. Much of his reign was spent fighting the Slavs, the Vikings and his brothers, inheritors of the middle and western portions of Charlemagne's empire (the areas which would later become France and the Benelux countries). Louis the German ruled for some 50 years (ca. 825-876), providing political stability to his war-torn kingdom. When not engaged in battle with his neighbors, Louis was an early patron of German letters who promoted the creation of monasteries in his kingdom.
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				In the two centuries following Louis' reign, external pressure from Danes, Saracens and Magyars, weakened the central government, and as it proved incompetent to protect its citizens from attack, power devolved to local authorities, resulting in a patchwork of smaller mostly independent duchies who became independent political units in everything but name. Following the death of the last Carolingian German king, the German dukes elected first a Frankish duke to be king, but when he proved incompetent the title went to a Saxon duke.[NEWLINE][NEWLINE]The Saxons remained in power for some centuries. They successfully held off the attacks of the eastern barbarians (though an attempt to expand German power east proved disastrous). By the late 10th century Otto I had invaded and conquered much of Italy. Pope John XII crowned him Emperor, beginning a powerful alliance between the German state and the Church that lasted over a century.[NEWLINE][NEWLINE]This alliance was not permanent, however. Eventually, the popes grew to resent the German kings' increasing power over the Church's property and personnel. Reformers within the Church decried the corruption of bishops and abbots who purchased their positions from kings and duchies (the sin of "simony"), claiming that only the pope should make such appointments. Matters reached a peak in 1075, when King Henry IV demanded that Pope Gregory VII abdicate; Gregory responded by excommunicating Henry. Facing a civil war, Henry was forced to beg the pope for forgiveness. The pope gave it, but Henry was badly weakened and was unable to quash the rebellion, which dragged on for some 20 years. Although Henry IV survived, the German monarchy was permanently weakened by the struggle.[NEWLINE][NEWLINE]During this period German power continued to grow in Central Europe, as German kings and duchies conquered and colonized non-German territory to the east and west. King Frederick I (Frederick Barbarossa), who reigned from 1152-1190, campaigned to reconquer Lombardy and Italy. Although unsuccessful against the Lombards, he (and his heirs) did make substantial gains in Italy. Frederick died in 1190, while leading the ill-fated Third Crusade towards the Holy Land. According to legend he drowned while bathing.
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				Germany
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				Great Artists
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				"Great Artists" are the visionaries of civilization. They interpret the world, bringing beauty, brilliance, form and color where none may have been found before. They carve the statues, paint the pictures, take the photos and make the films that define our humanity. Often their work surpasses its time and place, enlighten and elevate a people, making a civilization far greater than its material possessions and power.
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				Great Engineers
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				"Great Engineers" are the men and women who get things done. They construct the monuments, the roads, the information networks that improve the lives of those around them. They invent new processes for building high-rises or rolling steel; they dig canals; they irrigate deserts. They keep a civilization moving forward.
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				Great Generals
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				"Great Generals" are the supreme warriors of civilization. They create the weapons and train the soldiers. They plan the strategies to protect a civilization from its enemies, creating bold offensives, strong fortifications and cunning traps. They are the first out of the trench or onto the enemy's ship. They lead the charge into battle, carrying the fate of the people on their broad shoulders.
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				Great Merchants
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				"Great Merchants" provide the goods and services civilizations need to survive. They import food, medicines, and luxuries, and they export a civilization's manufactured goods. They provide the financing needed for great works to be accomplished. They create a civilization's wealth.
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				It has been said that "music is the soul of a people." If that is indeed the case, then "Great Musicians" are the guardians of that soul. Whatever the form, whatever the instruments, no other art speaks to our emotions like music. From the time that men first beat out a rhythm on logs, to the modern electronic orchestra, great composers and performers have expressed the collective sorrows and joys of each civilization.
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				Great People
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				Throughout history there have been extraordinary men and women have altered the destiny of their civilizations. Archimedes, Copernicus, Marco Polo, Robert E. Lee: these are the great artists, scientists, merchants, generals and engineers who have changed the world - for good or for ill.
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				"Great Prophets" explore the boundaries of religious belief, conveying their unique insights to guide the moral and ethical decisions of a civilization. They found religions, spread the word of god, and bring faith to the people. They provide hope to the nation during even the direst of times.
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				Great Scientists
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				"Great Scientists" figure out how the world works. They discover that the earth orbits the sun. They sequence DNA and invent quantum mechanics. They cure polio and predict eclipses. They make a civilization smarter. They invent the future.
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				"Great Writers" are those gifted men and women who express our desires, insights, fancies, foibles, fears and joys in the written word. Whether in poetry, in novels and stories, for the stage or screen, these are the artists who have defined their civilizations and cultures. Some write prose and poetry about imaginary worlds; others write tracts of philosophy, politics, religion and science about how our world is or should be. Their words echo through time, binding us all together.
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				"Great Admirals" provide the leadership necessary to guide powerful navies to victory on the open sea. They plan, implement, and execute the complex maneuvers necessary to maintain naval superiority, providing the coastal security that every civilization needs.
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				As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and the infantrymen of World War I faced every conceivable terror the world's scientists and engineers could throw at them. Typically armed with little more than a bolt-action rifle and a simple uniform, these troops braved the horrors of trench warfare to defend their homes and families.
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				Greek Factoids
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				No part of Greece is more than 85 miles from the sea.[NEWLINE][NEWLINE]The National Anthem contains 158 verses; to date no known person has memorized all 158.[NEWLINE][NEWLINE]Tossing an apple to a girl was a traditional way of proposing marriage.
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				History
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				The Persian Wars
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				The Peloponnesian War
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				Philip II and Alexander of Macedonia
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				The Conquest of Persia
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				After Alexander
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				Terrain
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				The Mycenaeans
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				The Archaic Period
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				Greek Colonization
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				The Rise of the Polis
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				The Spartans
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				The Athenians
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				Classical Greece (510 BC - 323 BC)
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				It is difficult to overstate the impact that Greece has had upon Western culture and history. Classical Greece has given birth to some of the greatest artists, philosophers, scientists, historians, dramatists and warriors the world has known. Greek warriors and colonists spread their culture throughout the Mediterranean and into the Near and Far East. The heirs to Greece, the Romans, further promulgated Greek thought throughout Europe, and from there it spread across the oceans and into the New World.[NEWLINE][NEWLINE]Greece and her people are credited with an astonishing number of inventions and discoveries, including the first theatrical performance, work of history, and philosophic treatise. The Greeks provided the West's first recorded sporting event, poem, and building dedicated to theatre. In politics, the Greeks created the world's first known democracy and republic. Greek influence is still all around us: today's doctors still take the Hippocratic Oath, and modern architects still look to classical Greek forms for inspiration. To a large degree, Western civilization is Classical Greek civilization.
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				At the start of the fifth century BC, the Greek cities on the coast of Anatolia (Ionia) were under the control of the Persians, a vast and powerful empire to the south-east. In 499 BC the Greek cities revolted. Although several mainland Greek cities came to their aid, they were unable to stand up to the strong Persian response, and all were retaken.[NEWLINE][NEWLINE]Seven years later (492 BC), the Persians launched a massive assault on Greece in retaliation. The Persian invasion came in two wings - a huge army accompanied by a powerful naval force which covered its flank. The army advanced through Thrace and Macedonia, but the force's general was wounded, and the army retreated back to Asia Minor.[NEWLINE][NEWLINE]In 490 BC the Persian fleet landed a huge force (somewhere between 20,000 to 100,000 soldiers) in Attica. They were met by a much smaller force of perhaps 9,000 Athenians and 1,000 Plataeans, who defeated the Persian army in detail. This bought the Greeks some 10 years of peace.[NEWLINE][NEWLINE]In 480 BC, the Persian king Xerxes I launched another massive attack on Greece, this time leading some 300,000 troops onto the peninsula. The huge force rapidly overwhelmed the central Greek cities and marched inexorably towards Athens. The invaders were met by a far smaller group of Spartan and other troops at Thermopylae; the defenders fought tenaciously and to the last man, buying enough time for the Athenians to evacuate their city. Although homeless, the Athenians still had their powerful navy, which they used to destroy the Persian ships and cut off supplies to the Persian army in Athens. Within a year the Spartans gathered a great army and attacked the occupiers, who were defeated and largely destroyed.[NEWLINE][NEWLINE]By 478 BC the Athenians had returned to their largely ruined city and began reconstruction. They formed an alliance (the "Delian League") with various island cities, and permanently expelled the Persian navy from the Aegean Sea.
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				Following the defeat of Persia, the Athenians demanded large amounts of money from the other members of the Delian League, which they planned to use to rebuild the destroyed city. As the Athenians had by far the biggest navy, the island cities were forced to comply. The Athenians grew richer and more powerful than they had ever been in history, and the Delian League became in fact, if not in name, the Athenian Empire.[NEWLINE][NEWLINE]Alarmed at Athens' growing power, Sparta formed the Peloponnesian League, an alliance with other concerned Greek land powers including Corinth and Elis. By 458 BC war broke out between the Delian League and the Peloponnesian League. The war ground on inconclusively for several years, until a peace treaty was signed in 445 BC. The uneasy peace lasted until 431 BC, when the two sides once again came to blows.[NEWLINE][NEWLINE]The war continued for decades. The Spartan forces invaded Attica and besieged Athens, and the city fell victim to a massive and deadly plague which killed thousands, including the great leader Pericles. But Athens survived, and the Spartans were driven back. The Athenian navy harassed the enemy coastlines and overseas allies, draining the Peloponnesian League's larders and treasuries. Neither side was able to gain an advantage, and in 421 BC they signed another peace treaty.[NEWLINE][NEWLINE]The "Peace of Nicias," lasted six years. It ended in 415 BC when Athens launched a massive invasion of Sicily, which contained a number of cities allied with Sparta. The Athenian attack was a long, costly catastrophic failure which resulted in the annihilation of the invading army and the almost total destruction of the Athenian navy. Athens was badly crippled, both at land and at sea.[NEWLINE][NEWLINE]In 405 BC the Spartan navy (with the help of the Persians) defeated the Athenian navy and imposed an impenetrable blockade on Athens. Starving and with no hope of external aid, Athens capitulated. The victorious Spartans imposed heavy penalties on Athens, divested it of its overseas possessions and forbid it from building a navy.[NEWLINE]
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				With the city-states of southern Greece badly weakened by decades of brutal warfare, the balance of power moved north, to Macedon. In 338 BC Philip II led an army south, accompanied by his 16 year-old son, Alexander, who had already proven himself in battle, having led a small Macedonian army to crush a Thracian revolt. After dispatching several smaller forces, Philip and Alexander thoroughly defeated a combined Theban and Athenian army at the Battle of Chaeronea. He then moved to Corinth, which capitulated without a fight.[NEWLINE][NEWLINE]Philip made preparations to launch a major invasion of Persia, at the head of a large army of Macedonian and other Greek warriors. However, he was assassinated in 336 BC and at the age of 20, Alexander was proclaimed King of Macedonia.[NEWLINE][NEWLINE]Upon news of Philip's death, the southern Greek city-states attempted to revolt, but Alexander moved south at the head of 3000 Macedonian cavalry, and the terrified city-states quickly surrendered. He then headed north into the Balkans, where, in a lightning campaign he defeated several armies much larger than his force.[NEWLINE][NEWLINE]While Alexander was securing his northern borders, a number of southern city-states including Thebes and Athens rebelled once more. In response Alexander burned Thebes to the ground, selling most of its citizens into slavery. Athens immediately capitulated and pleaded for mercy. Having made his point, Alexander had no further trouble with the southern Greek city-states.
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				In 334 BC Alexander led an army of 40,000 Greeks across the Hellespont into Persian territory. The details of his extraordinary campaign are described elsewhere in this Civilopedia (see [link]Alexander the Great[end link]); for here suffice it to say that in 10 short years Alexander conquered all of Asia Minor, Persia, Egypt, and parts of Western India. He died at the age of 32 in 323 BC with no heir, leaving his fragmented empire in the hands of his generals and their children.
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				Greece did not remain unified after Alexander's death. As the poleis returned to their squabbling, they fell piecemeal under the control of Rome, the growing power to the west. By 146 BC Macedon was a Roman province, and over the next century the rest of the country was taken.[NEWLINE][NEWLINE]In 330 AD, the Byzantine Empire supplanted the Roman rule in Greece. The Byzantines remained in power for some 1,000 years, until they were supplanted by the Ottomans. The Ottomans ruled Greece from the mid-fifteenth century until the early nineteenth, when Greece regained its independence in 1829, almost one thousand, eight hundred and fifty years after the Roman conquest.
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				Greece occupies a large, wide peninsula which juts south from the Balkans into the Eastern Mediterranean, between the Ionian Sea and the Aegean. The peninsula is almost bisected by the Gulf of Corinth, which opens into the Ionian Sea and runs east almost all the way across the landmass, leaving only a narrow isthmus connecting north and south. Greece is quite mountainous, with narrow fertile valleys separated by imposing hills and peaks. Summers are warm and winters are mild in the coastal lowlands, but snowfall is not uncommon in the mountains.[NEWLINE][NEWLINE]Historically the Aegean Sea has been a Grecian lake. Classical Greece dominated the hundreds of islands of the Aegean as well as the rocky coast of Anatolia (Turkey) to the east.
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				Little is known about the earliest inhabitants of Greece. They were all but destroyed during the Bronze Age, circa 1900 BC, when a large wave of Mycenaean tribes migrated into Greece from the Balkans. The new inhabitants were largely dominated by the Minoan civilization of Crete for some 500 years until approximately 1400 BC, when the Mycenaeans threw off Minoan control. Homer's Iliad and Odyssey date from the Mycenaean period. Although altered by time, they nonetheless provide at least a glimpse into Mycenaean warfare, politics, religion, and daily life.[NEWLINE][NEWLINE]Mycenaean civilization collapsed in 1100 BC, for reasons that are still under debate, but which might be linked to the influx of yet another new group of immigrants from the north, the Dorians. For approximately 300 years following the Mycenaean collapse, Greece entered a period known as the "Greek Dark Ages," from which little written record survives.
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				The so-called "Archaic Period" begins in the mid-seventh century BC, at the end of the Greek Dark Ages. During this period the Greeks begin once again keeping records; however, the Mycenaean written language had been lost in the Dark Ages, so the Greeks borrowed from the Phoenicians, modifying their letters to create the Greek alphabet.[NEWLINE][NEWLINE]The first recorded date in Greek history is 776 BC, the year of the first Olympic Games. This earliest Olympics apparently consisted of one event, a foot race of some 200 yards in length, and it was won by Coroebus of Elis, a cook. The Games were held every four years. Over the next decades the Greeks added other events, including a 400 yard race, a marathon, wrestling, the javelin and discus, and eventually boxing and chariot racing.
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				The Archaic Period is marked by a great Greek colonization movement, in which a large number of communities sent out groups of citizens to colonize the islands and coastline of the Eastern Mediterranean. Exactly why the Greek citizens left their homes to form colonies is open to speculation; some think the settlers were motivated by greed, believing that they could more easily make their fortunes elsewhere, while other historians believe that population pressure was at least partly responsible. Over the next several centuries Greek colonies were formed on the coast of North Africa, Sicily, Mainland Italy, Anatolia, Egypt and the Middle East. The colonies tended to be independent, but they generally maintained close ties to the colonizing polis.
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				The term "polis" is used to denote the ancient Greek city-state. Traditionally the term denotes the classic Athenian-style political unit - a large central city dominating much smaller nearby towns and villages, but the term also describes a group of allied smaller towns with no totally dominant central city (this is closer to the organization of Sparta).  Both forms began to appear in the eighth century BC. Some historians believe that the major cities grew up around religious temples, while others believe that the Greeks copied the organization from the Phoenicians, who had been building similar political organizations for years.[NEWLINE][NEWLINE]Each polis was a sovereign political organization, answerable only to its own citizens. Although the citizens of the city-states shared a common language, history and nationality (Greek, of course), that did not stop them from bickering among themselves constantly and going to war with one-another as the mood took them. The polis might band together to face a common enemy, but such alliances were quickly abandoned when the immediate crisis was over.[NEWLINE][NEWLINE]There were four dominant Greek city-states - Corinth, Thebes, Sparta and Athens. Of those four, Sparta and Athens were the most powerful. Eventually the battle for supremacy between the two would shake the Greek world to its foundations.
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				The Spartan polis was located in a relatively poor and forbidding area in central southern Greece. In the 8th Century BC Sparta went to war with nearby Messenia. Sparta was victorious, conquering Messenia and enslaving its people, who came to be known as the "Helots." The Helots bitterly resented their enslavement and attempted several revolutions. In order to keep their slaves in place Spartan society became highly militarized, with every Spartan male required to leave home and enter military service at an extremely young age. The Spartan soldiers were highly disciplined and virtually fearless, and were generally acclaimed as the best foot soldiers in Greece.
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				Athens was located in south-eastern Greece, in a wealthy and fertile region known as Attica. In stark contrast to Sparta, the Athenians were a mighty sea power. They celebrated arts and culture and learning rather than the austere military life of the Spartans. (However, lest one become overly-fond of Athens and overly-censorious of Sparta, it should be noted that the Athenians too had slaves and were not adverse to conquering rival cities for plunder.)[NEWLINE][NEWLINE]In the late 6th century BC Athens was ruled by the tyrant Peisistratos, followed by his sons. An Athenian aristocrat asked the Spartan king Cleomenes I to help overthrow the tyrants; after doing so the Spartan king appointed his own puppet ruler in their place. In response the Athenians kicked out the Spartan puppet and formed a new government in which all citizens (excluding women and slaves, of course) shared power equally, thus creating the world's first democracy. The Spartans attacked Athens, seeking to restore their puppet, but the Athenians defended their city with great tenacity, and the Spartans were forced to withdraw. This began a rivalry between the two powers that would last for centuries.
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				The period known as "Classical Greece" begins when the Athenians overthrow their last tyrant and continues until the death of Alexander the Great. The Classical period sees an explosion of art, architecture, literature, science and political thought, a glorious Renaissance of human culture and knowledge. Consider how many Greeks from this period that we are familiar with - Leonidas I, king of Sparta, Pericles, the leader of Athens, the historians Herodotus and Xenopohon, the philosophers Socrates, Plato and Aristotle, the playwrights Euripides, Sophocles, and Aristophanes, Hippocrates the physician - these men lived 2500 years ago, and we still remember them. Is there any other period in history that can claim so many great men appearing at one time, in one tiny corner of the map?[NEWLINE][NEWLINE]While this was an extraordinary era, this period also contained a whole lot of really bloody, nasty warfare, and many of the great men of the time devoted much energy and effort to killing one-another. It is interesting to speculate whether this was a golden age in spite of the incessant warfare, or because of it.
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				Greece
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				Located on the banks of the Red River in Vietnam, the area surrounding Hanoi has been inhabited from at least the third millennium BC. One of the first recorded permanent structures at the site was the Co Loa citadel, built sometime around 200 BC. However, it is not until 1010 AD that the official founding of Hanoi is recorded - the then ruler of the land, Lý Thái To, moved the capital to the site and renamed it Thang Long, or "ascending dragon". Thang Long remained the capital of Vietnam until 1397.[NEWLINE][NEWLINE]The city continued to grow quietly for the next few centuries, even while briefly occupied by the Chinese in the early 1400's. In 1831 Emperor Minh Mang renamed the city, giving it the more literal name of "Between Rivers". Shortly thereafter, the French occupied the city and surrounding area in 1873, later making Hanoi the capital of their new colony - French Indochina - in 1887.[NEWLINE][NEWLINE]After World War II the city was the scene of deadly fighting as control of the country was contested between the independent nationalists and the French government. North Vietnam finally won its independence in 1954 and made Hanoi the capital of the country. The city remained the capital once North and South Vietnam were reunited in 1976.[NEWLINE][NEWLINE]Since then, Hanoi has boomed into a vibrant metropolitan area, exponentially increasing in size with every passing generation. The city is now the most developed and modern in Vietnam, boasting the latest advancements in infrastructure and agriculture technologies.
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				Hanoi
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				Harald Bluetooth Factoid
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				The origins of Harald's assumed name, Bluetooth, are still debated to this day. The most popular theory is that he may have had one or more dead teeth, which turned black.  The other, that his affinity for eating blueberries caused his teeth to turn blue, is the stuff of internet lore.[NEWLINE][NEWLINE]Created by Swedish telecommunications firm Ericsson in 1994, the Bluetooth wireless standard was named after Harald Bluetooth. The Bluetooth logo designed by Ericsson is actually a combination of the runes Hagall and Bjarkan, forming the initials of Harald Bluetooth.
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				History
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				Early Life
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				Uniting Denmark
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				Construction Projects
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				Conversion to Christianity
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				Judgement of History
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				~920 AD -  986
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				Harald Bluetooth
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				Leader of Denmark
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				Harald "Bluetooth" Gormsson was King of Denmark for nearly 30 years beginning in approximately 958 AD. During his reign, Bluetooth united the outlying tribes of Denmark and defended his people from the incursions of Norway and Germany, while overseeing the completion of vast construction projects that strengthened the defenses of his nation. Bluetooth is equally known for casting off the Norse pagan traditions of his forbearers, becoming a devout Christian who strove to peacefully convert the people of Denmark during his rule.
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				Although the precise date of Bluetooth's birth is unknown, based on records of his accomplishments while serving as king, it's assumed he was born sometime around 920 AD. The son of King Gorm the Old and Queen Thyra Dannebod, Bluetooth was a born and raised Viking in the truest sense. Throughout his early years, Bluetooth and his brother Canute (also known as Knud) set sail to pillage and plunder, returning to their father with the spoils of war. It is believed that Canute, the first born and favored son of Gorm, was killed in England while raiding near Ireland. Canute's death left Bluetooth as the sole heir to the throne of Denmark.  With the death of Gorm in 958 AD, Bluetooth took up the throne and proved to be a capable leader both on and off the battlefield.
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				Shortly after the death of his father, Bluetooth consolidated his power and quickly moved to unite the remaining discordant tribes of Denmark under one rule. Although his father Gorm is considered the first true King of Denmark, during his rule, the kingdom did not encompass the entire region, and independent tribes remained. Under Bluetooth, the entirety of Denmark, as well as parts of Norway and Sweden, fell under his rule. For a time, Bluetooth would even claim the title of King of Norway, although the extent of his authority there remains questionable.
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				Bluetooth commissioned a number of important construction projects throughout Denmark during his reign. In this time, "Runestones" were a common form of monument used to honor the dead and acknowledge their deeds, and Bluetooth saw fit to honor his parents in this way. Commissioning a second Jelling Stone - runestones found in the town of Jelling, Denmark-  to memorialize his parents, Bluetooth created what is today considered the most well- known example of runic inscriptions in Denmark. Featuring an easily distinguished image of Christ on the cross, the Jelling Stone erected by Bluetooth is often referred to as the "Baptism Certificate of Denmark," signifying the end of the polytheistic traditions followed by much of the Danish population.[NEWLINE][NEWLINE]Aside from the Jelling Stones, Bluetooth was also responsible for the development of a series of six Viking ring fortresses, known as the "Trelleborg." After losing control of several outlying territories to various Germanic forces, Bluetooth ordered the construction of these forts in strategic locations across Denmark in response. Capable of housing up to 500 Danish warriors, these strongholds succeeded in warding off further losses and secured the interior of Denmark from future incursions.
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				Bluetooth's conversion to Christianity in approximately 960 AD is a point of contention among many modern historians, mainly due to variations in the story of how his conversion came to pass. The two most notable accounts of the event come to us from contemporary historians Widukind of Corvey and Adam of Bremen. Widukind wrote that Bluetooth was converted by a cleric known simply as "Poppa," who was either a guest of the court or a missionary who found his way to Denmark. Adam of Bremen (whose account was written some 100 years later) believed that Bluetooth had been converted forcibly by Otto I of Germany following a defeat in battle.[NEWLINE][NEWLINE]Regardless of how his conversion came to be, what we can say with certainty is that Harald became a devoted follower of Christianity, not only ensuring that Christian imagery was included on the Jelling Stone commemorating his parents, but also going so far as to remove his father's body from its traditional Viking burial mound and having it reburied under the church constructed by Bluetooth, where the Jelling Stones still stand today.
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		<Replace Tag="TXT_KEY_CIV5_HARALD_TEXT_6"> 
			<Text>
				King Harald Bluetooth is generally viewed today as a just and wise king, having ruled Denmark for 30 some- odd years. He maintained the sovereignty of his country against the influences of several neighboring empires (despite some setbacks) while at the same time shaping the culture of his people for centuries to come. In the end, Bluetooth's own son, Sweyn, would rebel against him, forcing him to flee Denmark. After Bluetooth's death in 986 AD, Sweyn Forkbeard would take the throne and shape a notable legacy of his own.
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		<Replace Tag="TXT_KEY_CIV5_HARALD_TITLES_1"> 
			<Text>
				King of Denmark
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			<Text>
				King of Norway
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		<Replace Tag="TXT_KEY_CIV5_HELSINKI_TEXT"> 
			<Text>
				The city of Helsinki was founded in 1550 by King Gustav I of Sweden, who hoped to create a rival port city to the nearby Reval (or Tallinn, Estonia today). However, fate decided that Helsinki would remain a small, unimportant town - plagued by poverty and war - for the next two centuries. Helsinki's outlook was not improved when the plague hit the city in 1710, killing off a full two-thirds of the inhabitants. It wasn't until The Grand Duchy of Finland was created by Russia's defeat of Sweden during the Finnish War of 1809 that the city began to improve and grow - slowly.[NEWLINE][NEWLINE]The capital of the new country was moved to Helsinki in a bid to improve its stunted development, but to little avail. Later the country's only university, the Royal Academy of Turku, was moved to Helsinki in 1827 in a further attempt to bring people to the city. This turned out to be the best thing to happen to Helsinki since its founding. With the influx of students and teachers (not to mention money) provided by the university, the city began to develop and rapidly grow, quickly modernizing and installing the new advances in transportation and industrialization.[NEWLINE][NEWLINE]Helsinki suffered a setback in 1918 when it fell to the Red Guards on the first day of the Finnish Civil War. The city only sustained very minor damage from its quick capture, and was liberated by the allied German and White forces later in the year. The quality of life in the city began to slowly improve after the civil war's end, but growth was stunted once again when the city was repeatedly bombed during the Winter and Continuation Wars of the 1940's.[NEWLINE][NEWLINE]The second best thing since the city's founding occurred in 1952, when it hosted the Summer Olympics (the city was supposed to have hosted the 1940 Summer Olympics, but these were cancelled due to World War II - such is Helsinki's bad luck). The influx of tourism and money helped push the late-blooming city into a period of rapid urbanization, tripling the population in a short twenty years. While the city is still the second most sparsely populated EU capital (after Brussels), it is now one of the fastest growing urban centers in Europe.
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		<Replace Tag="TXT_KEY_CIV5_HELSINKI_TITLE"> 
			<Text>
				Helsinki
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		<Replace Tag="TXT_KEY_CIV5_HINT_13"> 
			<Text>
				A good road net can be extremely useful when your civ is under attack. For example, under the right circumstances ranged units with movement of 2 can advance, fire on enemy units and retreat behind stronger units - all in one turn - if they're on roads.
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		<Replace Tag="TXT_KEY_CIV5_HINT_14"> 
			<Text>
				Three moderately-powerful units of any type can capture virtually any city - no matter how mighty - unless the city is defended by additional units outside of the city.
			</Text>
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			<Text>
				Construct Temples, Theatres, and other cultural buildings to gain access to advanced civics.
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			<Text>
				Once a space is within a civ's borders it will always be in that civ's borders. The only way to wrest control of that space from the civ is by capturing or destroying the city controlling the space.
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		<Replace Tag="TXT_KEY_CIV5_HINT_6"> 
			<Text>
				Scout units can see one space farther than other early-era units and thus make excellent watchdogs. In addition to sending them out to explore the world, consider planting them on hills on the periphery of your empire.
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		<Replace Tag="TXT_KEY_CIV5_HINT_7"> 
			<Text>
				Never take a knife to a gunfight.
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			<Text>
				Keep an eye on your empire's Happiness. If your empire is Unhappy, your cities will pretty much stop growing until you acquire new sources of Happiness.
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			<Text>
				The Hittite war chariot, an evolution of existing chariot designs, was larger and more robust than those commonly found amongst the armies of Egypt. By reducing the overall weight of the chariot and moving the wheels further to the front, the Hittite adaptation was capable of carrying up to 3 warriors on a single chariot. These chariots were often used to crash the enemy lines, breaking through and demoralizing the scattered infantry.
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		<Replace Tag="TXT_KEY_CIV5_HONG_KONG_TEXT"> 
			<Text>
				A city-state in its truest form, Hong Kong is a massive city residing along the southern coast of China. Home to more than seven million residents in the present-day, the island of Hong Kong and its surrounding territories were once home to numerous small settlements, including those constructed by foreign explorers. During the reign of the Chinese Qing Dynasty in the 19th century, trade relations with England dissolved amidst growing concern over the importation of Indian Opium into China. Britain had hoped to offset its increasing expensive tea imports from China by exporting greater amounts of Opium from its Indian colonies to China. However, the Qing rulers objected, and attempted to seize incoming opium shipments, inciting the First Opium War in 1839.[NEWLINE][NEWLINE]As one of the premier naval powers of the era, Britain had little trouble defeating the Chinese forces and occupying the island of Hong Kong. After nearly 3 years of conflict, the signing of the Treaty of Nanking in 1842 provided Britain with various spoils, including control of Hong Kong. After growing as a British colony for more than 150 years, Hong Kong was finally returned to China in 1997, after a peaceful transfer of power led to the creation of the Hong Kong special administrative region. Modern Hong Kong is distinguished by its highly dense, urban landscape with a distinctive skyline marked by dozens of skyscrapers and brightly lit structures. Despite the communist system utilized by the People's Republic of China, Hong Kong maintains an autonomous system of government that firmly supports free trade, and the city is now considered one of the world's premier financial hubs.
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		<Replace Tag="TXT_KEY_CIV5_HUNS_FACTOID_HEADING"> 
			<Text>
				Factoids
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			<Text>
				The Italian composer Giuseppe Verdi wrote the opera "Attila" in 1846, which provides a fictional account of Attila's death at the hands of Odabella, a woman he was pursuing.[NEWLINE][NEWLINE]The Romans nicknamed Attila "The Scourge of God," undoubtedly because of his relentless pursuit of conquest, primarily at the Romans' expense.[NEWLINE][NEWLINE]Some historians suspect the Huns practiced "headbinding," a process in which they bound the head of an infant with cloth or other materials in order to change its shape. It is believed the Huns hoped to intimidate their enemies by creating broad, flat faces for their men.
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		<Replace Tag="TXT_KEY_CIV5_HUNS_HEADING_1"> 
			<Text>
				History
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		<Replace Tag="TXT_KEY_CIV5_HUNS_HEADING_2"> 
			<Text>
				Climate and Terrain
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		<Replace Tag="TXT_KEY_CIV5_HUNS_HEADING_3"> 
			<Text>
				Origin of the Huns
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			<Text>
				Movement into Europe
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		<Replace Tag="TXT_KEY_CIV5_HUNS_HEADING_5"> 
			<Text>
				An Intimidating Force
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			<Text>
				Leadership of Attila
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			<Text>
				After Attila
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			<Text>
				Hunnic Society
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_HUNS_TEXT_1"> 
			<Text>
				Migrating throughout Europe in the 4th and 5th centuries AD, the nomadic Huns were a tribal people originally thought to have their origins on the steppes of Central Asia. United under the charge of their most memorable leader, Attila, the Hunnic army plundered and pillaged its way across Europe, becoming a notorious scourge to the Romans and their allies.
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			<Text>
				Believed to have migrated from Mongolia and Central Asia, the Huns first crossed the Volga River sometime in the late 4th century. A region of great geographic diversity, the highly elevated, rugged plains of Mongolia are surrounded by mountainous forests, grasslands, deserts and hundreds of small lakes and marshes. The area is home to various species of wild horses, which surely contributed to the Huns equestrian mastery.[NEWLINE][NEWLINE]At their height, the Huns controlled a wide range of territory across Central Europe, from the steppes of Central Asia to what is now modern Germany. This vast array of geographic and climatic variations seems to have had little effect on the Huns ability to rule such a broad swath of territory.
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			<Text>
				A hotly contested topic, the true origin of the Huns eludes us even today. By most accounts, the Huns "came out of nowhere" and wreaked havoc on anyone they encountered. The Huns were possibly the descendants of the Xiongnu, a tribal confederation of equestrian nomads found in the northern regions of China. The Xiongnu frequently launched raids against the Chinese Qin Dynasty during the 3rd century BC, and, along with various other nomadic tribes, were part of the reason the Chinese built the Great Wall of China. The Huns appeared in parts of Europe just around the time the Xiongnu faded from sight, this mysterious arrival of a new society in the west, coinciding with the disappearance of another in the east, stands as one of the few links between the Huns and the Xiongnu.
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			<Text>
				Early records of the Huns were far from impartial, having been written from the perspective of their numerous enemies, and leaving behind a spotty history of the Huns' initial conquests. Crossing into Europe in the 4th century, the Huns are said to have subjugated several rival tribes including the Alans, the Ostrogoths, and the Visigoths. While still only loosely united at this point, the Huns also boldly attacked portions of both the Eastern and Western Roman Empire, while also working as mercenaries for Rome against other tribes, successfully playing both sides of the field. It was during this period that the Byzantines (the Eastern Romans) began paying tribute to the Huns in order to secure peaceful relations, although the Romans often failed to meet their obligations.[NEWLINE][NEWLINE]The history of the Huns becomes more certain in the time directly before the rule of Attila. Preceding him was his uncle Rua, who gradually established complete control over the diverse Hunnic forces and eliminated all opposing leadership. Rua maintained an iron-fisted rule over the Huns and launched a number of successful attacks against neighboring tribes before setting his sights on bigger objectives.[NEWLINE][NEWLINE]Ruling as King of the Hun Confederation - as it became known at this point in history - Rua initiated a number of conflicts with the Eastern Roman Empire. It seems that several of the tribes previously subjugated by the Huns fled to the Byzantines in the hopes of seeking asylum. Rua, demanding they be turned over, set his armies loose on the Byzantine territory and pillaged Thrace, to the northwest of Constantinople. However, in the midst of his campaign, Rua was killed, allegedly after being struck by lightning, and the Huns were forced to retreat.
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			<Text>
				Following Rua's death in 434, Attila and his brother Bleda shared a dual kingship, continuing the expansion of Hun territory across Europe. Sustained primarily by a steady income of tribute and plunder, the Huns became an increasingly powerful force on the European continent in the 5th century. The Roman General Aetius, who had previously allied with Rua and used the Huns to aid in securing his position as commander of the Roman troops in Gaul, again hired the Huns to serve as mercenaries in his campaign against the Burgundian raiders attacking the northern Roman provinces.[NEWLINE][NEWLINE]Flush with wealth, the Huns once again moved on the Eastern Roman Empire (a favored target of their campaigns) and intimidated the weakened Byzantine leadership into signing the Treaty of Margus in 435. This treaty was said to have doubled the previous tribute due from the Byzantines - which was already several hundred pounds of gold per year - further increasing the resources of the Huns. As was the case in the past, the Byzantines failed to meet their obligations and delivered no tribute, and as before, the Huns returned to the Eastern Roman territory and sacked a number of cities, eventually reaching Constantinople in 443. The Byzantines once again agreed to deliver substantial tribute, this time triple the original amount, and the Huns took them at their word and withdrew.
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			<Text>
				Attila's brother Bleda died in 445, and Attila became sole ruler of the Hunnic Empire. By 447, Attila had defeated the Eastern Roman armies and captured a number of Roman forts, gaining control of the Balkans. The Romans again tried to ply the Huns with tribute, and for a time, they actually paid it ... at least until Attila had focused his attention elsewhere.[NEWLINE][NEWLINE]In 451, Attila invaded Gaul, attacking a number of cities en route to Orleans. Ironically, the Huns early benefactor, Roman General Aetius was now forced to face them head-on in defense of Gaul. Leading a combined force of Romans and Visigoths, General Aetius and his army met Attila at The Battle of Catalaunian Plains and managed to rebuff the Huns. Suffering the first major defeat of his career as a military commander, Attila was forced to withdraw from Gaul and regroup. Always the ambitious conqueror, Attila moved his forces east with the intention of striking Italy and the heart of the Romans.[NEWLINE][NEWLINE]Sacking various cities in northern Italy, Attila never made his way to Rome. Although some historians believe it was the intervention of Pope Leo I who convinced Attila not to march further, others claim it was the threat of reinforcements from the Eastern Roman Empire that truly swayed his decision. Shortly thereafter in 453, Attila died unceremoniously on his wedding night, falling to, some historians claim, a simple nosebleed. Without the forceful leadership of the charismatic Attila and his legendary reputation, the Huns mystique as an unstoppable force was broken.
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			<Text>
				Following Attila's death, the Hunnic Empire was to be ruled by his oldest son Ellac. However, Attila's other sons, Dengizich and Irnk, also sought the throne and internal divisions within the empire quickly brought about its downfall. Only a year after his reign began, Ellac was killed at The Battle of Nedao in 454, during which the Huns were soundly defeated by an army of united Germanic tribes. After his brother's death, Dengizich secured the throne for a brief rule, but the Huns, now in an increasing state of disarray, soon vanished from history as quickly as they had arrived. When Dengizich died in 469, it is thought that the remaining Hunnic people began to migrate back towards their ancestral lands on the Central Asian steppe.
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			<Text>
				Although mysterious in origin, by most accounts, the Huns ate, slept, and died on horseback, which helps explain why they were known throughout history for their expertise in mounted combat and equestrianism. Sustained primarily by their efforts as herdsmen and shepherds, the Huns kept a variety of livestock that provided mobile food sources as well as hides for clothing. They were also gifted archers who would hone their skills through frequent hunts, employing specially crafted composite bows that made them deadly to adversary and prey alike.[NEWLINE][NEWLINE]Despite their legacy as conquerors, the Huns also had skilled craftsmen and artisans among their people. A number of bronze artifacts attributed to the Huns have been found within the regions they once inhabited, including bronze cauldrons thought to have been used in Hunnic burial rituals.
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			<Text>
				The Huns
			</Text>
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			<Text>
				The battering ram was a siege warfare device primarily utilized during the ancient era.  Designed with a singular purpose in mind, battering rams were used to crash through the heavy wooden gates used during this period. Although there were varying shapes and forms found among the many battering ram designs, all shared the same general principle. Mounted on a cart or other wheeled platform, a heavy log or post was slung using chains or ropes. Soldiers manning the ram would then pull back on the log, releasing it with enough force to splinter the enemy's gate. Although the specific details surrounding the Huns implementation of this siege weapon are scarce, it is known that they successfully deployed battering rams against a number of major European cities during their conquest.
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			<Text>
				The fearsome cavalry of the Huns, renowned for both their skill in archery, and their mastery of horsemanship, were the scourge of Europe during the Hunnic conquests of the 4th and 5th centuries AD. Utilizing powerful composite bows, the mounted archers of the Huns honed their skills while hunting on the Central Asian Steppe, and they had no trouble carrying over these skills into warfare. It is widely believed that the Huns' use of mounted archers greatly influenced the future military considerations of both European and Asian kingdoms, as a greater emphasis on cavalry units arose following their incursions.
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			<Text>
				According to ancient legends, the holy city of Ife is the birthplace of the Yoruba, the largest ethnic group in West Africa. In their mythology, Ife was the place where Oduduwa, brother to the supreme god Obatala, climbed down from the heavens and threw a handful of dirt on the primordial ocean, thus creating the land on which Ife would stand. The meaning of the word "ife" in Yoruba is "expansion," and the city is believed not only the birthplace of the Yoruba but of all mankind.[NEWLINE][NEWLINE]Whatever the truth of its founding, by the 11th Century AD Ife was the capital of a well-established kingdom spanning what is now Nigeria. Within a century, the city was exerting considerable religious and political influence in the area, especially over the Edo kingdom of Benin to the southeast. Although the Yoruba cities of Benin and Oyo would become more politically significant states, Ife remained the spiritual center. Ife managed to avoid the attacks by the Islamic Fulani that toppled Oyo, but was weakened by struggles with Owu to the southwest in the 1820s for control of the slave trade. In 1882, Ife was largely destroyed when a combined army of Ibadan and Modakeke warriors sacked the holy city.[NEWLINE][NEWLINE]Although Ife remained a city holy to the Yoruba, its political influence was ended by 1900 AD. Following the Napoleonic Wars, the British established a series of ports and trading posts in West Africa. In 1885, British claims to a West African sphere of influence were recognized formally by the other European powers, and the following year the Royal Niger Company was chartered by the crown. Nigeria remained part of the British Empire until it gained independence in 1960. During the colonial period, Ife was largely ignored except by European scholars and Yoruba pilgrims.
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			<Text>
				An academy is an institution where children can get an advanced lower (that is, pre-college) education. Academies come in all flavors - military, religious, government, and the like. Some are private, open only to the children of wealth or power or influence, while others are open to all children who meet their strict requirements. England's Eton College is one of the most famous academies in the world, taking in England's best and brightest boys between the ages of 13 and 18 since 1440.
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			<Text>
				Ancient Ruins
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			<Text>
				Technology Required
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			<Text>
				Where It Can Be Constructed
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			<Text>
				Yield Effect
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			<Text>
				Resource Accessed
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			<Text>
				An Archaeological Dig can only be constructed by an Archaeologist at an Antiquity Site resource. The excavations at the tomb of Tutankhamun is an example of a preeminent archaeological dig site. Upon constructing the Dig, your Archaeologist will discover what type of Artifact is buried at this location. Then the artifact is sent back to Europe for bonus victory points..
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			<Text>
				An Archaeological Dig can only be constructed by an Archaeologist at an Antiquity Site resource. The excavations at the ancient city of Troy are an example of a preeminent archaeological dig site. Upon constructing the Dig, your Archaeologist will discover what type of Artifact is buried at this location. You can then choose to either have the Archaeologist create a permanent Landmark improvement here, or extract the Artifact for placement in a Great Work of Art slot in a building in your empire.
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			<Text>
				A Brazilwood Camp can only be built on a Jungle tile.  It provides additional [ICON_GOLD] Gold. After the Acoustics technology is researched it also provides extra [ICON_CULTURE] Culture.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_BRAZILWOOD_CAMP_TEXT"> 
			<Text>
				Brazilwood is a tropical hardwood whose bark produces a bright crimson and deep purple extract used in dyes. Its wood is dense, and is prized for crafting stringed instruments (especially the bows) and cabinetry. The harvesting of brazilwood did not cease until 1875, by which time synthetic dyes dominated the textile industry and other hardwoods had been found to be better for musical instruments.[NEWLINE][NEWLINE]A Brazilwood Camp can only be built on a Jungle tile, and will also generate +2 [ICON_CULTURE] Culture once Acoustics is researched.
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			<Text>
				Camp
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			<Text>
				Hunting wild animals is one of the first ways in which ancient Man harvested the resources of the world around him. A hunting camp allows access to deer, fur, truffles, and ivory resources.
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			<Text>
				Technology Required
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			<Text>
				Where It Can Be Constructed
			</Text>
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			<Text>
				Yield Effect
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			<Text>
				Resource Accessed
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			<Text>
				A Chateau must be built adjacent to a Luxury resource.  It may not be adjacent to another Chateau. It provides the same +50% defense bonus as a Fort. Must be built in French territory. When Flight is researched its [ICON_CULTURE] Culture yield increases by 1 and its [ICON_GOLD] Gold output rises by 2.
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			<Text>
				A chateau is a manor house or country home of gentry, usually without fortifications. In the Middle Ages, a chateau was largely self-sufficient, being supported by the lord's demesne (hereditary lands). In the 1600s, the wealthy and aristocratic French lords dotted the countryside with elegant, luxuriant, architecturally refined mansions such as the Chateau de Maisons. Today, the term chateau is loosely used; for instance, it is common for any winery or inn, no matter how humble, to prefix its name with "Chateau."[NEWLINE][NEWLINE]A Chateau must be built adjacent to a Luxury resource.  It may not be adjacent to another Chateau. It provides one additional [ICON_GOLD] Gold and 2 [ICON_CULTURE] Culture. It also provides the same +50% defense bonus as a Fort. When Flight is researched its [ICON_CULTURE] Culture yield increases by 1 and its [ICON_GOLD] Gold output rises by 2. Must be built in French territory.
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			<Text>
				A Citadel is a mighty fortification that can only be constructed by a Great General, usually near a city or on a particularly defensible piece of terrain. The Acropolis in Athens, Greece, is an example of an early powerful Citadel. Such structures were almost impossible to take by direct attack, and they were capable of withstanding protracted sieges before they fell. You can construct a Citadel anywhere within your territory, or directly adjacent to your territory. Upon constructing the Citadel, your Culture borders will also expand to surround the Citadel on all sides by one hex. If the new Culture border claims hexes already owned by another civilization, you will incur a diplomatic penalty as a result. Any unit stationed within a Citadel receives a 100% defensive strength bonus. Additionally, any enemy unit which ends its turn next to a Citadel takes 30 damage (damage does not stack with other Citadels).
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			<Text>
				City Ruins
			</Text>
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			<Text>
				Technology Required
			</Text>
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			<Text>
				Where It Can Be Constructed
			</Text>
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			<Text>
				Yield Effect
			</Text>
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			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_CUSTOMS_HOUSE_TEXT"> 
			<Text>
				A Customs House is a governmental building where taxes are paid on a country's imported and exported goods. It ensures that the government gets its cut (or "fair share," if you prefer) of profits on every cargo moving through a harbor. Given the amount of money involved, the opportunity for corruption is unlimited. Throughout history customs officials have not been famous for resisting temptation.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ENCAMPMENT"> 
			<Text>
				Encampment
			</Text>
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			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
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			<Text>
				Yield Effect
			</Text>
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			<Text>
				Resource Accessed
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FALLOUT"> 
			<Text>
				Fallout
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FALLOUT_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
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			<Text>
				Yield Effect
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FALLOUT_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FARM"> 
			<Text>
				Farm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FARM_TEXT"> 
			<Text>
				Farming is one of the earliest and most important of all human professions, as it allowed mankind to stop migrating and settle in one location without depleting the local resources. Farms can be constructed on most any land to improve the hex's output of food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FARM_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
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			<Text>
				Yield Effect
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FARM_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP"> 
			<Text>
				A Feitoria can only be built in a City-State's lands, on a coastal tile without a resource.  It provides to you one copy of each Luxury Resource type that City-State has connected, regardless of your status with that City-State, but that copy cannot be traded.  It also provides the same +50% defense bonus as a Fort. Can only be built by the Portuguese.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_TEXT"> 
			<Text>
				The Feitoria - Portuguese for "factory" - were trading posts established in foreign territories during the Middle Ages. A feitoria served simultaneously as marketplace, warehouse, settlement, and staging point for exploration. Often established with a grant from the Portuguese crown, these private enterprises repaid their debt through the buying and selling of goods on behalf of the crown and through collecting taxes on trade that passed through their gates. During the 15th and 16th centuries, a chain of over 50 feitoria were built along the coasts of west and east Africa, India, Malaya, China and Japan. The feitoria allowed Portugal to dominate the Atlantic and Indian Ocean trade routes for three centuries.[NEWLINE][NEWLINE]A Feitoria can only be built in a City-State's lands, on a coastal tile without a resource.  It provides one copy of each Luxury Resource type that the City-State has connected, regardless of your status with that City-State, but that copy cannot be traded.  It also provides the same +50% defense bonus as a Fort. Can only be built by the Portuguese.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FISHINGBOATS"> 
			<Text>
				Fishing Boats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FISHINGBOATS_TEXT"> 
			<Text>
				Fishing boats allow a civilization to harvest the valuable crab, fish, whale and pearl resources. To construct fishing boats, you must build a work boat in a coastal city (after your civilization has learned the requisite technology). Work boats are consumed when they construct fishing boats.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FISHINGBOATS_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
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			<Text>
				Yield Effect
			</Text>
		</Replace>
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			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FORT"> 
			<Text>
				Fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FORT_TEXT"> 
			<Text>
				A fort is a special improvement that doesn't increase a hex's productivity or provide access to a resource. Instead, a fort improves a hex's defensive bonus by 50% for units stationed in that hex. However, they do not provide a defensive bonus to units in enemy territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FORT_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_FORT_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
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			<Text>
				Yield Effect
			</Text>
		</Replace>
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			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_HADRIANS_WALL_TEXT"> 
			<Text>
				Hadrian's Wall, named for the Roman Emperor Hadrian who mandated its construction beginning in 122 AD, was a massive defensive fortification dividing the northern frontier of England. Roughly 73 miles long (117km), the wall extends from Bowness-on-Solway along the western coast, to Wallsend (once the location of the Roman fort Segedunum) on the eastern coast. Primarily built from limestone, over the course of several years following its construction, the defenses provided by the wall would be bolstered by more than a dozen full-size forts, housing up to 1,000 Roman soldiers each.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_HEADING"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_HEADING_TEXT"> 
			<Text>
				Civilizations can employ workers to construct "improvements" - farms, mines, pastures, and so forth - around their cities to better exploit the land, increasing the supply of food, production, and crucial resources. Not all resources are available to a civilization at the start of a game: some require knowledge of a specific technology. A hex must be within your civilization's borders in order for you to be able to construct an improvement upon it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_HOLY_SITE_TEXT"> 
			<Text>
				A place of religious significance, holy sites are locations held sacred as a testament to the gods, prophets, and traditions of a given religion. Often the destination for religious pilgrims, these sites are often visited by the faithful in the hopes of strengthening their connection to God, while also paying their respects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_KASBAH_HELP"> 
			<Text>
				A Kasbah can only be built on a Desert tile.  It provides one additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production, and [ICON_GOLD] Gold. It also provides the same +50% defense bonus as a Fort. Must be built in Moroccan territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_KASBAH_TEXT"> 
			<Text>
				A Kasbah is a type of medina (a walled quarter in a city) found in the countryside, usually a small settlement on a hilltop or hillside. Originally the home for a tribal chieftain or important Islamic imam, the Kasbah is characterized by high-walled, windowless houses and narrow, winding streets. It is usually dominated by a single fortified tower. Kasbahs were common along the North African coast and Middle East until the early 1900s. Building a Kasbah was a mark of wealth, influence, and power for Moroccan and Algerian families of Arab descent.[NEWLINE][NEWLINE]A Kasbah can only be built on a Desert tile.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_LANDMARK_TEXT"> 
			<Text>
				A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit). Landmarks provide +1 [ICON_CULTURE] Culture for each additional Era that has passed in comparison to the original Era of the Artifact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL"> 
			<Text>
				Lumbermill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL_TEXT"> 
			<Text>
				A lumbermill allows you to improve the production output of forest hexes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
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			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MANUFACTORY_TEXT"> 
			<Text>
				A Manufactory is a plant consisting of one or more buildings in which things are built. The buildings might be foundries, factories, assembly lines, and so forth, usually all working on related items - the foundry creates the steel that the factory rolls into sheets which the workers on the assembly line make into cans, and so forth. A well-run Manufactory can be incredibly productive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MINE"> 
			<Text>
				Mine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MINE_TEXT"> 
			<Text>
				Mines are among the most important improvements in Civilization V. Not only do they increase a hex's productivity output - and high productivity allows quicker construction of units, buildings, and wonders - but they also provide access to some of the most important resources in the game: iron, coal, and uranium, to name a few.
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		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MINE_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
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			<Text>
				Yield Effect
			</Text>
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			<Text>
				Resource Accessed
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MOAI_HELP"> 
			<Text>
				Moai can only be built on the coast.  If built next to another Moai, it provides additional [ICON_CULTURE] Culture. After the Flight technology is researched it also provides extra [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MOAI_TEXT"> 
			<Text>
				Perhaps better known as the "Easter Island Statues", the Moai are large, humanoid figures carved mostly from volcanic rocks like tuff. 887 of these statues dot Easter Island, and are believed to have been created sometime between 1250 and 1500 AD.  Almost half still remain at the original quarry site, but the rest were transported and erected around the island's coastline.  Easily recognizable by their large heads and elongated features, it is believed that they were individual depictions of deceased ancestors and powerful chiefs.[NEWLINE][NEWLINE]While most scholars agree on why and how the statues were created, the method of their transportation still remains a mystery.  Weighing from 9 to 86 tons a piece, they would have required an amazing feat of engineering to move from quarry to final resting place.[NEWLINE][NEWLINE]In 1994, the Moai statues were given official protection on the UNESCO World Heritage site list.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MOTTE_BAILEY_HELP"> 
			<Text>
				Built by Norman Swordsmen, the Motte and Bailey provides +100% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile. Any enemy unit which ends its turn next to the Motte and Bailey takes 3 damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MOTTE_BAILEY_TEXT"> 
			<Text>
				A design first attributed to the Normans in the 10th century, the motte-and-bailey was a type of elevated castle built on top of a raised earthwork mound. The Motte was formed by digging a trench around the prospective castle site. The leftover fill-dirt was then used to construct an artificial hill or mound, upon which the castle itself was built. The "Bailey" refers to the lower courtyard, typically enclosed by a large wall, containing a barracks, servants' quarters, and storage buildings. Any unit stationed within a Motte and Bailey receives a 100% defensive strength bonus. Additionally, any enemy unit which ends its turn next to a Motte and Bailey takes 3 damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM"> 
			<Text>
				Offshore Platform
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM_TEXT"> 
			<Text>
				The offshore platform is an important late-game improvement as it provides access to the highly-prized oil resource, but only when that resource is in the ocean (workers construct wells to access oil that is on land). Work boats are consumed when they construct an offshore platform.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
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			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM_TITLE3"> 
			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE"> 
			<Text>
				Pasture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TEXT"> 
			<Text>
				A pasture is a fenced-in section of open land that has been planted with grass to feed grazing animals like horses or cows.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TITLE3"> 
			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION"> 
			<Text>
				Plantation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION_TEXT"> 
			<Text>
				A plantation is a fancy name for a farm. It is generally applied to large estates located in semi-tropical or tropical locations, and especially those which grow crops for export rather than for local consumption. The term has acquired an unsavory flavor because of its association with slavery in the United States and the Caribbean, but there's nothing inherently evil about a well-run plantation which employs free workers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
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			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_POLDER_HELP"> 
			<Text>
				A Polder can only be built on Flood Plains and Marsh. It boosts food output immediately. It also provides +1 [ICON_PRODUCTION] Production and +2 [ICON_GOLD] Gold once Economics is researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_POLDER_TEXT"> 
			<Text>
				A polder is a low-lying tract enclosed by dikes with the water drained. In general, polder is land reclaimed from a lake or seabed, from flood plains, or from marshes. In time, the drained land subsides so that all polder is eventually below the surrounding water level. Because of this, water seeps into the drained area and must be pumped out or otherwise drained. The dikes are usually made of readily available materials, earth or sand; in modern times these barriers might be covered or completely composed of concrete. The drained land is extremely fertile and makes excellent pasturage or cropland.[NEWLINE][NEWLINE]The first polders of reclaimed land were constructed in the 11th Century AD, although building embankments as barriers to water date back to the Romans. The Dutch have a long history of reclaiming marshes and fenland, and even the seabed, and possess half of the polder acreage in Europe. Although there are polders in other countries of Europe, and examples can be found in Asia and North America, Holland has some 3000 polders accounting for about 27 percent of the country's land. Amsterdam itself is built largely upon polder. As the Dutch homily states, "God made the world, but the Dutch made Holland."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY"> 
			<Text>
				Quarry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TEXT"> 
			<Text>
				In common usage a quarry is a place that produces any stone or gravel. In Civilization V quarries boost production from the stone resource and provide access to the marble luxury resource, a highly-valued stone used for construction and artwork.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TITLE3"> 
			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TITLE4"> 
			<Text>
				Resource Accessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD"> 
			<Text>
				Railroad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT"> 
			<Text>
				A railroad is a set of rails - usually metal - upon which a vehicle runs. The earliest railed vehicles were carts pulled by animal power; the first steam-powered locomotive appeared in England at the end of the 18th century. [NEWLINE][NEWLINE]An unbroken chain of Railroads allows units to move extremely quickly through tiles. Additionally, connecting cities to your capital by Railroad will give them a [ICON_PRODUCTION] production bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TITLE3"> 
			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ROAD"> 
			<Text>
				Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ROAD_TEXT"> 
			<Text>
				A road is a path between places suitable for wheeled traffic. The Romans were famous for the quality of their roads, and in fact many are still in use today - albeit with repairs and improvements made since. [NEWLINE][NEWLINE]An unbroken chain of roads allows units to move more quickly across the map. Additionally, connecting cities to your capital will provide a large amount of [ICON_GOLD] gold per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ROAD_TITLE1"> 
			<Text>
				Technology Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ROAD_TITLE2"> 
			<Text>
				Where It Can Be Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_ROAD_TITLE3"> 
			<Text>
				Yield Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_SCHOOL"> 
			<Text>
				School
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_SCHOOL_TEXT"> 
			<Text>
				Schools are the institutions which teach the youth of today to become the game designers, artists and programmers of tomorrow, and as such are highly-valued by all right-thinking civilizations. (In game terms, schools increase a hex's output of science.)
			</Text>
		</Replace>
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			<Text>
				Technology Required
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				Where It Can Be Constructed
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			<Text>
				Yield Effect
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			<Text>
				Resource Accessed
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			<Text>
				The Terrace Farm can only be built on hills and does not need a source of fresh water to do so.  If built next to a mountain it will provide additional food.
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			<Text>
				Terrace Farming developed in mountainous areas simultaneously around the world, including Bali, the Philippines, China and Peru.  These skinny, stepped fields are cut into hill and mountain sides, preventing the run off of irrigation water and providing space for arable land, usually where none previously was possible. The Incas in particular were masters of terrace farming, and erected large, drystone walls to hold their terraces in place.  After building the terrace's shape, the Incas then constructed systems of canals and aqueducts to provide the terraces with constant water, increasing the land's fertility.  The ancient Incan's terracing techniques were so successful that modern Peruvian farmers still employ them in their farms today.
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			<Text>
				A Tipi can only be built on a Flat Plains tile (even if it has a feature). It may not be adjacent to another Tipi. Must be built in Shoshone territory.
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			<Text>
				The tipi (or teepee) is a portable, conical tent constructed of tanned hides and wooden poles traditionally associated with the migratory North American Plains Indians. The word itself comes from the Lakota for "they dwell." Often elaborately painted, tipis not only sheltered the Shoshone but served to identify the separate tribes.[NEWLINE][NEWLINE]A Tipi can only be built on Flat Plains tile (even if it has a feature) not adjacent to another Tipi.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_TITLE1_TEXT"> 
			<Text>
				Some improvements improve the output of food (farm), science (school) or production (mine) from a hex. Others may provide access to resources - a plantation, for example, may be constructed atop a supply of bananas, providing the monetary benefit associated with that resource.
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			<Text>
				In some cases, you may have a choice of improvements to construct. For instance, in a plains hex you could construct a farm to improve its food output, a mine to improve its productivity, or a school to improve its science output. If the hex contains a resource, however, you can only construct the improvement that accesses that resource - you can't construct a farm atop a hex containing horses; you can only construct a pasture.
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			<Text>
				To construct an improvement, move a worker onto the hex. The worker's action buttons will display all improvements that can be constructed in that hex. Click on the button and construction will begin. It will be completed in a number of turns, the length depending upon the improvement type and the terrain.
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			<Text>
				Military units (and barbarians) can "pillage" enemy improvements. To do so, move the unit into the hex containing the improvement and press the "pillage" action button. The improvement is disabled, and you receive a small payment in gold.
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			<Text>
				To repair a pillaged improvement, move a worker into the hex and press the "repair improvement" action button. Repairs take several turns, but less so than to construct a new improvement.
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			<Text>
				Coastal improvements are like other improvements, except that they are constructed at sea by work boats, which are built in coastal cities. Unlike workers, work boats are consumed when they build an improvement, so you need to build multiple work boats for multiple improvements.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_TRADINGPOST"> 
			<Text>
				Trading Post
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			<Text>
				Technology Required
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			<Text>
				Where It Can Be Constructed
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			<Text>
				Yield Effect
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			<Text>
				Resource Accessed
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_TRADING_POST_TEXT"> 
			<Text>
				Trading Posts are outposts where hunters and trappers may sell their wares to civilians in exchange for food, weapons, whiskey, gold, and all of the other trappings of society. They can generate a lot of wealth for a society.
			</Text>
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			<Text>
				The Wajo is a Japanese unique improvement, replacing Forts in this scenario. It must be built on coastal tiles. It improves the Defensive Strength of any Unit stationed here by 50% and any enemy unit ending its turn next to the Wajo takes 2 damage.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_WAJO_TEXT"> 
			<Text>
				A Wajo is a special improvement that doesn't increase a hex's productivity or provide access to a resource. Instead, a Wajo inflicts 2 damage on enemy units that end their turn adjacent and it improves a hex's defensive bonus by 50% for units stationed in that hex. However, Wajos do not provide a defensive bonus to units in enemy territory.[NEWLINE][NEWLINE]During the Japanese invasions of Korea known as the Imjin War, the Japanese military constructed numerous hastily built castles, known as Wajo, along the coastline. Used as outposts and garrisons primarily along the southern coast of Korea, the military typically built artificial hills or plateaus upon which they placed wooden walls, towers and internal structures that closely matched the characteristic style of traditional Japanese castles.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_WELL"> 
			<Text>
				Well
			</Text>
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			<Text>
				The dry-land version of the offshore platform, a well is a late-game improvement which provides access to the crucially-important oil resource.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_WELL_TITLE1"> 
			<Text>
				Technology Required
			</Text>
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			<Text>
				Where It Can Be Constructed
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			<Text>
				Yield Effect
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			<Text>
				Resource Accessed
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS__TITLE1"> 
			<Text>
				Effect of Improvements
			</Text>
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			<Text>
				Which Improvement to Construct
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS__TITLE3"> 
			<Text>
				How to Construct an Improvement
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS__TITLE4"> 
			<Text>
				Pillaging Improvements
			</Text>
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			<Text>
				Repairing Pillaged Improvements
			</Text>
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			<Text>
				Coastal Improvements
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		<Replace Tag="TXT_KEY_CIV5_INCA_FACTOID_HEADING"> 
			<Text>
				Incan Factoids
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_INCA_FACTOID_TEXT"> 
			<Text>
				The Inca used a system of knotted and dyed strings to store accounting information.[NEWLINE][NEWLINE]The Incas believed the coca plant was both sacred and magical, and its leaves were used in numerous religious rituals.[NEWLINE][NEWLINE]The highest permanent Incan settlement found so far is located at roughly 17,400 ft above sea level.
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			<Text>
				History
			</Text>
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			<Text>
				Geography and Climate
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_INCA_HEADING_3"> 
			<Text>
				Early History: The Kingdom of Cusco
			</Text>
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			<Text>
				Continued Expansion
			</Text>
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			<Text>
				The White Man Cometh
			</Text>
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			<Text>
				The End of an Empire
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_INCA_SLINGER_HEADING"> 
			<Text>
				Slinger
			</Text>
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			<Text>
				One of the first available ranged Units, this Incan Unique Unit replaces the Archer. The Slinger is no more powerful than the Archer, and is even more fragile if subjected to a melee attack. However it possesses a promotion that gives it a good chance to withdraw to the rear before an enemy melee attack can occur.
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			<Text>
				The Slinger is an Ancient Era ranged infantry Unit that can strike foes from afar. This Incan Unique Unit can withdraw before most melee attacks: use it to harass your foes. However the Slinger can be easily defeated if the enemy pins it against obstructions or chases it with fast units.
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			<Text>
				The Inca warriors were renowned slingers. Their projectile of choice was a rounded stone. While a sling does not have the range or stopping power of a bow and arrow, slings are remarkably small and light weapons, and infantry warriors could easily carry them without becoming encumbered. And as is written in the Old Testament, a trained slinger can kill even the largest opponent with but a single stone...
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			<Text>
				[NEWLINE]        Leader: Pachacuti[NEWLINE]        Unique Unit: Slinger[NEWLINE]        Unique Improvement: Terrace Farm[NEWLINE][NEWLINE]
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			<Text>
				The largest Pre-Columbian empire in the Americas, the Incan Empire stretched from Peru to Chile along the Andes Mountains.  This grand empire had humble beginnings in one small kingdom, but grew to dominate the whole of "civilized" South America.  While the empire only lasted for one brief century, it did much to unify the people and culture of the different tribes living on the mountain tops.  Despite the Inca's near and complete annihilation, many artifacts and physical structures still stand, such as the famed Machu Picchu, a testament of the power once wielded by the Incan kings.
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			<Text>
				The empire was centered along the Andean mountain ranges, and encompassed areas which include parts of present-day Argentina, Ecuador, Peru, Chile, Bolivia, and Colombia.  The climate and geography were mountainous, but early on the Incas perfected the art of terrace farming and easily lived among the ridges.  Fertile valleys nestled between the mountain peaks gave the Incas plenty of spaces to live and grow.
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			<Text>
				Before it was a mighty empire, the Incas hailed from the small Kingdom of Cusco, situated in western Peru.  Under the leadership of Pachacuti, the ninth Sapa Inca, Cusco embarked upon a campaign to subjugate the surrounding tribes under one banner. Using both military conquests and peaceful assimilations, Pachacuti and his son Tupac laid the foundation for the Tahuantinsuyu Empire.  The appellation was a literal naming of the empire, signifying its creation from four separate provinces - Chinchasuyu in the northwest, Antisuyu in the northeast, Contisuyu to the southwest, and Collasuyu to the southeast.[NEWLINE][NEWLINE]Pachacuti set up a new system of government in order to keep his acquisitions in order. Children of the ruling families were made to relocate to Cusco (the capital) and learn from the Incas directly, becoming indoctrinated into their culture and way of life.  Once they were older, the children were returned to their original provinces in the empire, helping to spread the Incan culture.
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			<Text>
				After Pachacuti's death in 1471, his son Tupac Inca Yupanqui began new conquests in the north. At this point in time, the Incas only had one main rival left along the western shores, the Chimor tribe.  Tupac quickly dispatched them and added their holdings to the growing empire.[NEWLINE][NEWLINE]Tupac's son Huayna Capac later added a few additional pieces of present-day Ecuador to the empire, but his southern expansion was halted at the Battle of the Maule.  There the Mapuche tribes stopped the Incas in their tracks. This wasn't a complete loss for the Incas since most of the land in this area of the empire was predominately desert wasteland, and the majority of the population remained in the Andes.
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			<Text>
				In 1526, the Inca's domination of the land began its downward spiral.  Spanish conquistador Francisco Pizarro reached the Incan territory as he explored south from Panama, and immediately petitioned the crown for permission to invade - he believed fervently that the land was ripe with treasure.[NEWLINE][NEWLINE]He returned with a small force in 1532 to find the empire ready for the taking.  Huayna's two sons, Huascar and Atahualpa, were engaged in a civil war over control of the territories, and the introduction of smallpox had wreaked considerable havoc among its populace.  Pizarro's force (168 men, 1 cannon, and 27 horses) were no match for the Inca in numbers, but their superior technology and military tactics saw them through in the end.[NEWLINE][NEWLINE]Pizarro's first battle, the Battle of Puná, occurred later that year near present-day Guayaquil, Ecuador, which he handily won.  One of his men, Hernando de Soto, was sent further inland to explore as Pizarro founded a new city in the area, Piura. De Soto encountered the triumphant Atahualpa and returned to Pizarro with an invitation to meet. The Spaniards demanded that the Incas accept Charles I of Spain as their emperor and convert immediately to Christianity.  Perhaps due to a language barrier or poor communication skills in general, Atahualpa didn't fully grasp the exact message of the meeting and sent further communications demanding more explanation.  Frustrated and annoyed, instead of finding a better translator the Spanish attacked Atahualpa's camp and took the leader as hostage.[NEWLINE][NEWLINE]The Incan King offered Pizarro a massive amount of gold and silver for his release, which he promptly accepted. Pizarro however didn't keep his end of the bargain and refused to release Atahualpa to the Incas.  During this time, Huascar was assassinated and Pizarro used this to his advantage - claiming that Atahualpa was behind the dirty deed.  At a shady trial run by the Spanish, Atahualpa was sentenced to death in August 1533.
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				With both Atahualpa and Huascar out of the picture, the Spanish placed their younger brother Manco in charge, who dutifully cooperated with them for the time being. Manco, once secure in his own power base, attempted to take back his empire with the capture of Cusco in 1536, but he was no match for the Spanish invaders. He and his court fled to the mountains of Peru, where they continued to rule for the next 36 years.  However, in 1572 the last Incan stronghold fell, and Manco's son and current king, Tupac Amaru was executed.[NEWLINE][NEWLINE]All the Incan royalty dead, the new Spanish rulers brutally oppressed the native people and attempted to strip them of their culture, religion, and traditions. Each Incan family was required to send a family member to work in the Spanish gold and silver mines, and replace them immediately upon the worker's death, which happened roughly every one to two years due to poor working conditions. Smallpox continued to spread rapidly through the remains of the empire, claiming somewhere between 60% and 90% of the population.  Typhus, influenza, diphtheria, and measles did the rest - by 1618 almost all traces of the Incan culture were lost. All that is left now of their once glorious civilization is a smattering of scattered tribes and stone outcroppings, relics of a distant past.
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			<Text>
				Inca
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			<Text>
				Indian Factoid
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			<Text>
				The Indian film industry, Bollywood, makes more films each year than the United States, France, Italy, and the People`s Republic of China.[NEWLINE][NEWLINE]The only country in the world that has a Bill of Rights for Cows is India.[NEWLINE][NEWLINE]The longest station name on the Indian Railways is Venkatanarasimharajuvariapeta.[NEWLINE][NEWLINE]Technically speaking, there is no such thing as an Indian 'curry' - the word, an anglicized derivative of the Tamil word kari (black pepper), was used by the British as a term for any dish including spices.[NEWLINE][NEWLINE]The board game chess was invented in India.
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			<Text>
				History
			</Text>
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			<Text>
				The Muslims
			</Text>
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			<Text>
				Enter the Europeans
			</Text>
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			<Text>
				The British Rule
			</Text>
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			<Text>
				Indian Independence Movement
			</Text>
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			<Text>
				Gandhi
			</Text>
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			<Text>
				Independence
			</Text>
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			<Text>
				Modern India, Pakistan, Bangladesh
			</Text>
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			<Text>
				Terrain
			</Text>
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			<Text>
				Pre-History
			</Text>
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			<Text>
				The Early Vedic Period
			</Text>
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			<Text>
				Caste
			</Text>
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			<Text>
				The Growth of Indian States
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			<Text>
				The Maurya Empire
			</Text>
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			<Text>
				Religion in India
			</Text>
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			<Text>
				The Gupta Dynasty and Beyond
			</Text>
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			<Text>
				The Republic of India is the second most populous country in the world and the largest democracy. A land of contrasts, India contains great wealth and grinding poverty. It possesses high-tech cities and primitive villages. In it one can find beauty and squalor, hope and despair. It is one of the oldest civilizations on the planet, yet India is considered an "emerging" market. In short, India is one of the most fascinating civilizations on the planet.
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			<Text>
				The Muslims began raiding the Indian coast in the seventh century AD. However, the first significant military incursion into northern India occurred in the late 12th century by Muslim Turks under Sultan Mahmud of Ghazna, who conquered the Punjab and led many successful raids into northern and central India. Delhi was conquered in 1193, and the Delhi Sultanate was established. The Mamluk dynasty ruled the sultanate until 1290, when they were supplanted by the Khalji dynasty. The Khalji were in turn overthrown by the Tughlaq, and so forth. The fun continued until 1526, when Babur of Kabul defeated whoever happened to be in charge at that time and established the Mughal Dynasty, which would survive some three centuries.[NEWLINE][NEWLINE]While the Muslims would never quite manage to conquer all of India, they did rule a large majority of the country. Much of the population remained Hindu, despite several Muslim rulers' vigorous attempts to convert them to Islam. Over time the Mughal Empire gradually declined, coming under increasing attacks from the Afghans, Sikhs, and Hindus. It received its death blow at the hands of the British.
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			<Text>
				The first European known to sail from Europe to India was Vasco da Gama, the Portuguese explorer who reached Calicut, India on May 20, 1498, after a voyage of some nine months. Upon leaving India, da Gama left behind several men to start a trading post, the first of many such European posts upon the long coast of India. The Portuguese quickly followed up da Gama's success with both trading and military vessels, setting up strategic bases in India and East Africa, seeking to dominate trade in the Indian Ocean. The sturdy Portuguese ships were easily able to defeat any Arab and Indian vessels that might dispute their mastery. (It was the Indian weakness at sea which ultimately made them so vulnerable to European conquest.)[NEWLINE][NEWLINE]The Portuguese maintained their trading posts through the 16th century, until they were annexed by Spain in 1580. The Spanish concentrated their naval power to protect their vast interests in the New World, allowing the Dutch and English to challenge their dominance of India.[NEWLINE][NEWLINE]In the 1600s the Dutch began setting up their trading empire in the Pacific and Indian Oceans. They had no interest in conquest or in spreading their religion: they just wanted the spices. The majority of their trade was with the East Indies (Indonesia), although they did establish a few posts in southern India (for pepper and cardamom). The Dutch successfully dominated Indian trade for years, defeating other European countries' attempts to cut into their monopoly.[NEWLINE][NEWLINE]In the early 17th century the English sought to challenge Dutch dominance over the East Indies, hoping for a piece of the spice trade. They were decisively rebuffed by the Dutch navy. Looking for somewhat easier prey, they attacked the Portuguese forces in India. After defeating the Portuguese in 1612, they received a favorable trading treaty with the Mughals, who had resented the Portuguese dominance of the sea. The English traded peacefully with the Mughals for 70 years, until they unsuccessfully attacked the Mughals in 1686. Having learned a lesson, the English returned to peaceful relations with the Mughals for the next 50 years.[NEWLINE][NEWLINE]The French too sought to establish trading relations with India in the 16th century. They enjoyed success for some years, but events in Europe (read: wars) left them open to attack from other European powers. Their fortunes rose and fell in inverse proportion to those of the British and the Dutch.
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				In 1757, the British East India Company's army fought the forces of the Nawab of Bengal, who was angry at the company's refusal to pay taxes. The Company's army was victorious, and the victors occupied Bengal, the first of many cities and provinces it would conquer in the name of "free trade." Over the next century the Company expanded its rule, taking advantage of the fractured Indian landscape of small, weak kingdoms and princely states. The British used bribery, threats and military means to expand their power, and by 1850 they controlled most of the sub-continent.[NEWLINE][NEWLINE]In 1857 the Indians rebelled against the British. This rebellion is variously called "The Indian Mutiny" or the "First War of Independence." While the rebellion enjoyed initial success the British Army sent in large numbers of troops to reinforce the Company's beleaguered forces; these professional soldiers quickly defeated the rebellious Indians. Following the rebellion the British Crown took over governance of India from the British East India Company. India would remain the "Jewel" of the British Crown for the next ninety years.[NEWLINE][NEWLINE]While the British Empire profited greatly from its domination of India, British rule was not entirely without benefit to the Indian people. The Brits educated the Indians, bringing them into contact with more advanced European science and technology. They constructed a solid network of telegraph lines, roads and railroads across the country. They also united the Indian people against them, giving everyone an equally-detested common enemy. It is this last effect that made an Indian independence movement possible.
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				At the turn of the 20th century, the Indian Independence movement was fueled by growing frustration of Indian intellectuals who were barred from participating in their own government. The British constructed institutions of higher learning in India, giving the Indians the general understanding that they could take over control of the instruments of government once they had received the proper education and served the necessary apprenticeships. It soon became apparent that these were hollow promises, as the British kept the higher offices for themselves and froze out the most promising native candidates, no matter how brilliantly they did in university. This was a disastrous policy for the British, for it created a class of highly-educated, highly-dissatisfied Indians.[NEWLINE][NEWLINE]The first Indian National Congress convened in December, 1885 with 73 representatives, most of whom were lawyers, businessmen, and landowners. Among other things, it demanded parity between Indian and British candidates for governmental positions, a reduction in the amount of money that India paid to its British government, and an end to the Anglo-Burmese War (largely fought with Indian soldiers under British officers). By the turn of the twentieth century, the Indian National Congress was calling for self rule.[NEWLINE][NEWLINE]In the meantime, Muslim Indians feared that their interests would not be served by the majority Hindu Indian National Congress, and they created a parallel organization, the Muslim League, to fight for Muslim independence. The Muslim League and the Indian National Congress worked together only with great difficulty, and eventually differences between the two organizations would have catastrophic results for the country.[NEWLINE][NEWLINE]When World War I broke out, the Indian National Congress enthusiastically backed the British war effort. In fact, Gandhi himself toured Indian villages urging men to join the British army. The support was given on the assumption that Britain would repay Indian loyalty with political concessions, if not dominion status or even independence. In any event, the British did not move quickly enough to satisfy the Indian expectations, and Indian resentment grew.
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				In 1921, Mahatma Gandhi (1869 - 1948) assumed leadership of the Indian National Congress. He implemented a policy of "satyagraha," resistance through non-violent civil disobedience. He led mass rallies, marches and protests, including the famous "Salt March" in 1930, in which he and thousands of followers marched to the sea to make salt in protest of the British tax on that vital mineral. He was imprisoned on a number of occasions, including a two-year stint in 1942 during which his wife died and he contracted malaria. He was eventually released because the British feared he would die in prison.[NEWLINE][NEWLINE]Despite his enormous popularity in India and around the world, Gandhi was unable to bridge the growing differences between Indian Hindus and Muslims. Even as he was bringing independence to his country, religious strife was tearing it apart.[NEWLINE][NEWLINE]For more on Gandhi, see his Civilopedia entry.
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				Weakened by two World Wars and unable to find an answer to Gandhi's satyagraha tactics, in 1947 the British Parliament passed the Indian Independence Act. The Act recognized two countries: Hindu India and Muslim Pakistan. Pakistan was divided into two sections, one on the east and the other on the west, separated by 1000 miles by the much larger India between them. Something like 15 million people were displaced during the disintegration of India: Hindus fled from the newly-created Pakistan into Hindu India, and Muslims fled India into Muslim Pakistan. Perhaps one million people died during the upheaval.[NEWLINE][NEWLINE]The new nations were openly hostile to each other, and over the years have fought a number of wars. Much of the tension has been related to border disputes. In 1971 India intervened in a civil war in East Pakistan, which gained its independence from West Pakistan and became the nation of Bangladesh.
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				The three nations that once comprised historical India have taken very different paths in the late 20th and early 21st centuries.  Bangladesh is a parliamentary democracy, a highly-dense country much subject to floods, cyclones and famine, though life for its population has steadily improved since its independence in the '70s.[NEWLINE][NEWLINE]Pakistan is the sixth most populous country in the world and the second most populous Muslim country. While its economy has done well in the past 25 years, it remains locationally-challenged. To the east is India, its old enemy, with whom it has an ongoing border dispute, and both sides have recently acquired nuclear weapons. To the west is Afghanistan, which is loaded with Taliban terrorists who use Pakistan as a refuge, and really angry American soldiers equipped with the finest and most powerful weapons the world has ever seen. If Pakistan can achieve some kind of stable peace with India and figure out a way to keep the Taliban and Americans from tearing it apart from within, it might have a glorious future.[NEWLINE][NEWLINE]India is the world's second most populous country and a thriving democracy. It is loud, boisterous, and has a growing and vibrant economy. It has a technological base second to none, and an education system that rivals that of the United States. It also has a large army and an arsenal of nuclear weapons, both mostly pointed at Pakistan. If it can figure out how to step down hostilities with Pakistan, it stands poised to be one of the great powers of the next century.
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				India is a diamond-shaped country. It borders the Himalayan Mountains to the north, while to the south a relatively flat plane juts out into the Indian Ocean between the Arabian Sea and the Bay of Bengal. The plains are bisected by a regular series of west-to-east running rivers, many of which are prone to flooding in the Monsoon season.[NEWLINE][NEWLINE]India is some 1,270,000 square miles in area, roughly one-third the size of the United States of America. Its climate tends to be tropical/sub-tropical, with a more mountainous climate to the far north.
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				Archaeologists have discovered evidence of agricultural cultivation in India dating as far back as the 7th millennium BC, with the first signs of urban communities appearing around 2500 BC. The so-called Indus civilization flourished for eight centuries. Some experts believe that the Indus had an empire of some 500,000 square miles in size, with a (more or less) uniform language and currency and which supported an extensive trading network.[NEWLINE][NEWLINE]For reasons that remain unclear, the Indus civilization collapsed some time around 1800 BC. The major cities all but disappeared, as did all traces of central authority. Some scholars believe that this was the result of environmental degradation resulting in widespread starvation, making larger urban populations unsustainable, while others suspect that large migration into the area by foreign invaders are responsible for the collapse. Whatever the cause, this post urban period lasted for almost one thousand years.
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				The "Early Vedic Period" is dated from approximately 1500 to 800 BC. It is named after the "Vedas," which are the earliest surviving Indian written material, composed some time during this period. Four major Vedic texts have thus far been discovered - the Rigveda, the Samaveda, the Yajurveda, and the Atharvaveda. These texts describe religious/mystical practices of the so-called "Aryan" people of India, a group which probably migrated from Europe into India some time around 2000 BC. The Hindu religion traces its origin back to this period.[NEWLINE][NEWLINE]At the beginning of the Vedic period many people had returned to a nomadic way of life, and the clan was the major political unit. Over time the population returned to a more stationary existence, and the clan chief evolved into a king with political and religious - as well as military - authority. As taxation evolved, the state grew in wealth and power.[NEWLINE][NEWLINE]This period also saw the widespread use of iron and the return to urban life, especially in the Ganges valley. Indian civilization was once again on the rise.
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				The Rigveda, the earliest of the Vedic texts, describes the mythological basis for the Indian "caste" system, which apparently developed during this period. Caste is hereditary: a person is born into his or her station, and no advancement is possible.[NEWLINE][NEWLINE]There appear to have been four major castes in Indian culture during this period:  the Brahmans, the priestly caste, the Kshatiriyas, the military and land-owning caste, the Vaishyas, the merchants and skilled workers, and the Sudras, the unskilled workers.[NEWLINE][NEWLINE]The caste system has proven remarkably persistent throughout Indian history. Vestiges can still be found in modern times, despite the Indian government's rigorous attempts to stamp it out.
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				By around 500 BC more than a dozen major states could be found in India. Some of these states were monarchical, while others had a more oligarchic system of government. They fought with each other regularly, seeking to expand their influence and power.[NEWLINE][NEWLINE]In addition to their internal conflicts, the Indian states were under pressure from forces outside of India. In 326 BC Alexander the Great invaded northwest India, conquering the province of Punjab before turning back. In the early 2nd century BC Demetrius, the Greek king of Bactria, conquered a large portion of northwest India, and his heirs ruled the area for some time. In the meantime, the eastern portions of India were invaded by Central Asian nomadic tribes, driven out of China by the Han emperors. Over time the invaders were driven out or assimilated, leaving behind a powerful influence on Indian history and culture.
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				Chandragupta Maurya (340 - 290 BC) was the founder of the Maurya Empire. A great military and political leader, he unified much of the Indian subcontinent under his rule. The empire was further expanded by his son Ashoka the Great (304 - 232 BC). Ashoka continued his father's conquests for some years, but later in his life he embraced Buddhism and non-violence, constructing many Buddhist temples across India and doing much to further that religion in Southern Asia. The Maurya Empire went into decline after Ashoka's death, and in 185 BC the Brahmin general Sunga assassinated the Maurya king and seized power, establishing the Sunga dynasty.
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				Religion has always been a powerful force in India. Three major world religions were established in the sub-continent, and other external religions have found significant favor among the populous.[NEWLINE][NEWLINE]Hinduism is the predominant religion of India. The roots of Hinduism date back to the Vedic period, making it the oldest surviving religious tradition. Approximately one billion people practice Hinduism, 90% of whom reside in India. Hinduism is less a specific creed and mythology than a collection of religious traditions and tenets. A remarkably open belief system, Hinduism embraces monotheism, polytheism, pantheism and several other "isms" as well. Dharma, ethics, Samsara, the cycle of life, death and rebirth, Karma, cause and effect, and Yoga, the paths to enlightenment, are important concepts in the Hindu religion.[NEWLINE][NEWLINE]Buddhism is a set of beliefs based upon the teaching of Siddhartha Gautama (563 BC - 483 BC), the Buddha. Buddhism teaches its followers how to achieve nirvana and escape the endless cycle of suffering and rebirth through ethical conduct, meditation, exercise, and study. Buddhism spread slowly throughout India until it was embraced by Ashoka the Great, who constructed many Buddhist temples throughout India and actively exported the religion to other countries. Over time Buddhism was supplanted in India by Hinduism (and later Islam), until it was virtually extinct by the twelfth century AD. It has enjoyed a slight resurgence in India in modern times.[NEWLINE][NEWLINE]Jainism is a religion that teaches its practitioners how to achieve the highest state of consciousness through study and self-discipline; it is a non-violent religion. It originated in the 9th century BC and survives today with perhaps 4 million followers in India and 100,000 more worldwide.
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				The Gupta Dynasty ruled Northern and Central India from AD 320 to AD 540. Some scholars have called this period the "Golden Age" of India, a period in which Indian literature, art, architecture, and philosophy flourished. However, by the mid-fifth century much of the Gupta Empire had been overrun by Central Asian invaders known as the "Hunas." (It's unknown whether this group had any relation to the Huns who invaded Eastern Europe.) This period brought further Central Asian influence into India.[NEWLINE][NEWLINE]Following the collapse of the Guptas, India saw the rise and fall of a series of smaller kingdoms, none of whom rose to the size or power of the Guptas.
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				India
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				The kris is a long-bladed, asymmetrical dagger or sword with a distinctive wavy blade common to Indonesia and Malaya. Both weapon and mystical object, kris were believed by the Indonesian tribes to have an essence imbued with magical power, with some blades bringing good luck and others bad. So prized was the kris in Indonesia that heirloom blades were handed down through successive generations. In battle, a kris swordsman might carry as many as three: his own, one from his father-in-law, and one family heirloom. The forging of kris blades was restricted to a select few, and these skilled metalworkers made the blades in layers of different iron ores and meteorite nickel folded many times, a process that could take years to complete.
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				Factoids
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				In 1883 AD Krakatoa, a volcanic island in the Sunda Strait, erupted and exploded, causing massive tidal waves that killed between 36 and 120 thousand people. The final explosion was heard over 3000 miles away, making it the loudest sound heard in recorded history.[NEWLINE][NEWLINE]Once known as the Spice Islands, today Indonesia produces 75% of the world's production of nutmeg and mace, and is a major producer of black pepper, cinnamon (from Indonesian cassia vera), cloves, coriander, and vanilla. Spurred by Dutch rule and modern demand, the country has also come to be among the world's leading exporters of coffee, cocoa, tea and sugar.
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				History
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				Climate and Terrain
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				Early History
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				Hindu-Buddhist Kingdoms
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				The Islamic States
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				The Dutch Period
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				Independence
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				Modern Indonesia
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				The history of the 18,307 islands that comprise the Indonesian archipelago is actually that of hundreds of city-states, small kingdoms, and occasional empires. The first of which is thought to be the kingdom of Dvipantara mentioned in the Indian epic Ramayama, composed c. 200 BC. The last significant Hindu kingdom, the Majapahit Empire, unified most of the archipelago in the 13th Century AD. There followed a succession of Islamic sultanates which dominated the major islands until the arrival of European explorers and traders. Known as the "Spice Islands" to the Europeans, lying astride trade routes between the Far East and the West, the Portuguese, Spanish, British and Dutch vied for control of the island chain until the Dutch East India Company came to rule Indonesia. Despite a four-year armed struggle for independence against the Dutch following the Second World War, and periods of unrest since, the country is now more stable, progressive and harmonious than ever, despite occasional outbreaks of sectarian and political violence. Reflecting the ethnic, religious, cultural and linguistic pluralism that resulted from this contentious past is Indonesia's national motto: Bhinneka Tunggal Ika ("Unity in Diversity").
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				Indonesia is the largest country in Southeast Asia, consisting of over 18000 islands scattered along the equator between the Indian and Pacific oceans. Of these, according to 2002 Indonesian government sources, 8844 islands have been named, with 922 of those having some permanent settlement thereon. The chain is approximately 3200 miles in length, the equivalent of one-eighth of the Earth's circumference. The major islands are characterized by densely forested mountains in the interior sloping down to alluvial swamps and jungles along the coastlines. The smaller ones range from jungle-covered volcanic peaks to barren sand islets. The chain lies atop the juncture of three major crustal plates, and Indonesia's history has been marred by volcanic eruptions and severe earthquakes. Given its location, Indonesia has a tropical climate, marked by two monsoon seasons. Average rainfall in the lower elevations ranges from 70 to 125 inches annually, while the mountain slopes receive up to 240 inches. Temperature varies little; the daily range in the capital is 79-86 degrees Fahrenheit throughout the year. Although extremely fertile and surrounded by rich coastal shallows, the islands are subject to frequent typhoons and gales.
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				Fossilized bones of Homo erectus, a possible ancestor of humans popularly known as "Java Man," were discovered by Dutch scientists in 1891 AD and have been dated to be at least 700 thousand years old. The archipelago was formed by the thaw following the last great ice age, and Homo sapiens crossed to the islands some 45,000 years ago. An ideal climate and the development of wet-field rice cultivation led to the first human settlements c. 8th Century BC, and the initial "kingdoms" - little more than collections of villages with common ethnic and linguistic backgrounds - arose during the 2nd and 1st centuries BC.[NEWLINE][NEWLINE]The first record of an indigenous kingdom is that referring to Dvipantara in India's earliest epic, the Ramayana (c. 200 BC); in it the general Sugriva dispatches troops in search of the god Rama's consort Sita there. From descriptions in the epic, Dvipantara lay on either Java or Sumatra. The earliest archeological evidence of any cohesive kingdom is located in west Java, where a statue of the Hindu deity Ganesha dates to the 1st Century AD. Around the same time, the Roman historian Pliny the Elder writes that Indonesian boats were engaged in trade along the east coast of Africa. The next century, the geographer Ptolemy incorporated information from Indian sources about the islands in his Geographike Hyphegesis.
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				In the following centuries, a number of Hindu and Buddhist kingdoms flourished and then collapsed. By 850 AD the Medang kingdom had attained dominance on Java, and even challenged the hegemony of the powerful Srivijaya Empire. Little is known of Medang save for scattered Sanskrit inscriptions related to Sri Sanjaya, who founded the dynasty c. 730 AD, and the king Dharmawangsa, who launched a naval invasion of Srivijaya lands in Sumatra in 990 AD. Dharmawangsa was killed in 1006 when the Srivijaya retaliated, sacking his palace and destroying the Medang kingdom.[NEWLINE][NEWLINE]Srivijaya was an ethnic Malay kingdom centered on Palembang in Sumatra, a thalassocracy founded on maritime trade and naval power. Without a central government in the modern sense, it was a loose confederation centered on a royal heartland, with various colonies and vassal states. Focused on the spice trade, by the 7th Century AD Srivijaya controlled most of the coastal areas of Sumatra, Java and the Malay Peninsula and dominated the Sunda and Malacca straits. Although its hegemony had waned by the 11th Century, it remained a formidable sea power until the 1300s. But gradually, various portions gained independence as regional kingdoms. Srivijaya ceased to exist when its last king converted to Islam, fled a Majapahit invasion in 1398 AD, and founded the Moslem sultanate of Malacca based on his new stronghold at the mouth of the Betram River in 1402.[NEWLINE][NEWLINE]On the ruins of Srivijaya arose the kingdoms of Singhasari and Majapahit on Java. The history of the kingdom of Singhasari commences with the probably mythic account of Ken Arok, who founded his dynasty c. 1182 AD. By 1280 the Singhsari had erased the last vestiges of Srivijaya, but had drawn the attention of emperor Kublai Khan. The great Khan sent envoys to the court of king Kertanegara to demand Singharari's submission and tribute; rebuffed, Kublai sent delegations with the same demands again in 1281 and 1289 - with worse results, as his ambassador was mutilated on the king's orders. Enraged, Kublai Khan dispatched a fleet of 1000 warships carrying an invasion force. Taking advantage of the situation, a number of Singhararin vassals rebelled. In the ensuing chaos, Singharari collapsed, Kertanegara was killed, the Mongols driven out - making the Indonesians one of the few peoples to resist a Mongol onslaught - and the king's son-in-law, Raden Wijaya, established the Majapahit kingdom in 1293 AD.[NEWLINE][NEWLINE]Despite the lack of documentary evidence, it is known that Majapahit was the most powerful of the pre-Islamic kingdoms. Two generations after the founding of Majapahit, its ambitious Prime Minister Gajah Mada extended its rule over most of the archipelago before his disgrace and downfall. Successive Majapahit emperors would complete the task Gajah Mada had begun, eventually unifying what is now Indonesia. Although the Majapahit rulers toppled neighboring dynasties and conquered vast areas, their focus seems to have been on controlling the rich and growing commercial trade of the region. In the process, Muslim traders and missionaries entered. After its peak in the 14th Century, Majapahit influence declined precipitously. Unable to thwart the rising power of the Malacca sultanate, the Majapahit Empire ended around 1520 AD.
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				Although the spread of Islam across Indonesia commences in the 1200s in Sumatra, it became a tidal wave under tolerant Majapahit emperors. Its spread was driven by increasing trade; in general, traders and the nobility of Majapahit holdings were the first to adopt the new religion. By the 16th Century, it was the dominant faith in Sumatra and Java, mixing with existing cultural and religious beliefs, creating a Muslim faith particular to Indonesia. Only Bali and a few smaller islands would retain a Hindu majority.[NEWLINE][NEWLINE]Along with the powerful Sultanate of Malacca, two other long-lived Islamic kingdoms dominated the islands until the arrival of the Europeans: the Sultanate of Mataram on Java, and the Sultanate of Banten, which controlled the Sunda Strait. Throughout most of their existence, the Islamic sultanates were immensely rich from the spice and silk trades, ruled by patrons of the arts and sciences, guarded by well-captained navies. But the arrival of the Portuguese, soon followed by other colonial powers, saw the submission of the various Islamic states to ruthless exploiters with better technology.[NEWLINE][NEWLINE]First to fall was Malacca, captured by Portuguese forces led by Alfonso de Albuquerque in August 1511. In 1603, the Dutch East India Company established its first permanent trading post in Indonesia in Banten; after two centuries of conflict and interference, the governor-general of the Dutch announced from his headquarters in Serang that the Sultanate of Banten had been absorbed into the company's holdings. In the meantime, taking advantage of dynastic struggles in the Sultanate of Mataran, the Dutch had forced the aged and ill Sultan Pakubuwana signed an agreement in 1749 AD through which sovereignty of the kingdom was ceded to the company. After the Portuguese handed Malacca over to the Dutch, the Dutch East India Company "owned" the Spice Islands.
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				After the Dutch East India Company dissolved in bankruptcy in 1800 AD, the Dutch government took over administration of its holdings in Indonesia. For most of the following 150 years, Dutch rule was relatively benign but tenuous. However, a policy of forced cultivation of cash crops and the introduction of indentured labor which forced peasants to work government-owned plantations 60 days each year led to widespread unrest. Furthermore, the Dutch colonists formed a privileged upper class, codified by laws establishing two legal categories of citizens, European and indigenous, with differing rights. The unrest in Indonesia brought the Dutch to modest political reforms in 1901, embodied in the "Ethical Policy" which included increased investment in native education and changes in property laws. Significant Dutch investment in the infrastructure of the country - notably in ports and roads - with the goal of modernizing the economy also quieted nationalistic movements ... but only for a time.
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				Dutch rule collapsed in the face of Japanese invasion and occupation in 1942 AD. The events of World War II fanned the flames of nationalism that had arisen in the country in the previous four decades. The first nationalist movement, the Budi Utomo, had coalesced as early as 1908; the first Indonesian political party, Sarekat Islam, was founded in 1912. The latter was followed by the Indies Social Democratic Association, which would evolve into the Communist Party of Indonesia in 1924. Finally, in July 1927, the pro-independence Partai Nasional Indonesia was formed by Sukarno (who would become Indonesia's first president) and other liberals. Following an abortive revolt led by the Communists, Sukarno and most other nationalist leaders were arrested.[NEWLINE][NEWLINE]In July 1942, Sukarno accepted Japan's offer to rally public support for the Japanese war effort. Japan's occupation was often brutal, with torture and forced labor in some instances; but many of the nationalists continued to cooperate in hopes of attaining their goal of independence promised by the Japanese administrators. In March 1945, in the face of a military defeat, Japan announced the formation of a committee to institute Indonesian independence. But events overtook the committee. Two days after the Japanese surrender to Allied forces, Sukarno unilaterally declared Indonesia free of colonial rule. The Netherlands, initially backed by Great Britain, attempted to re-establish their domination and a bitter armed and diplomatic struggle ensured. The fight did not end until the Dutch, in the face of growing international pressure, formally recognized Indonesian independence.
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				Sukarno and his supporters tried to institute a Western-styled democratic government for the new state in the 1945 and 1950 constitutions, which mandated a parliamentary style of government with the executive branch responsible to the elected parliament. But, with Indonesia suffering from extreme poverty, authoritarian traditions, regional differences and fears of Javanese political domination, Sukarno proclaimed that the country would instead adopt what he termed a "Guided Democracy." In July 1959, Sukarno abrogated the 1950 Constitution, dissolved parliament, and replaced it with one appointed by and subject to the will of the President.[NEWLINE][NEWLINE]In 1967, following a coup engineered by the military, Sukarno was forced to resign in favor the general Suharto, Indonesia's second president. In power as a virtual dictator for the next 31 years, Suharto struggled to suppress dissent, stabilize the economy and foreign policy, and navigate the Cold War. Marked by growing corruption and civil rights abuses, his administration finally collapsed in the face of the 1997 Asian financial crisis. In exchange for a $43 billion bailout by the United States, Suharto agreed to wide-sweeping reforms. But again events would overtake the movement for freedom; a student-led uprising forced Suharto to resign in May 1998. In 1999, the reconstituted national parliament elected Abdurrahman Wahid president, the first in a line of democracy-minded reformers to lead Indonesia into the future.
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				Indonesia
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				Anti-Aircraft Gun
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				These artillery tubes fire shells up into the air. Upon reaching a pre-set height the shells explode, sending an expanding ball of deadly shrapnel into any nearby aircraft. Anti-Aircraft (or "ack-ack") guns are quite vulnerable to attack from the ground: if left unprotected they can be easily destroyed by any enemy infantry or armed unit.
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				Anti-Tank Gun
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				Anti-tank guns are, not surprisingly, artillery units specially designed to destroy enemy tanks. These weapons are of necessity mobile, either self-propelled or easily dragged by truck or other heavy equipment. They fire shells specially designed to penetrate enemy armor. Anti-tank guns are often quite vulnerable to enemy infantry, and thus must be supported by anti-infantry units if the enemy gets too close.
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				Artillery
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				As technology has advanced, artillery has assumed ever greater importance on the battlefield. The 19th century guns of the Napoleonic and American Civil Wars are gone, having been replaced by ever-larger, more accurate and deadlier weapons as the years have passed. The German 88 mm gun is one of the best and most versatile artillery weapons of the Second World War. Originally designed as an anti-aircraft weapon, the gun proved so successful as an anti-tank weapon that variants were created for just that purpose.
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				Atomic Bomb
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				The early atomic bombers were no different from other heavy bombers, except of course for their payload. The "Enola Gay," which carried the atomic bomb to Hiroshima on August 6, 1945, was an American B-29 bomber, as was the "Bockscar" which dropped the second on Nagasaki three days later. In the period since the war the nuclear powers developed special "strategic bombers" to carry the nuclear weapons deep into enemy territory. These craft can fly a very long range at very high altitudes and are equipped with sophisticated jamming and anti-missile technology. The latest strategic bombers include stealth technology, making them even harder to destroy before they can drop their deadly payloads.
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				B17
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				The Boeing B-17 "Flying Fortress" was a heavy bomber aircraft used by the United States Army Air Corps during World War II. Equipped with four engines, numerous gun emplacements and a superior "flight ceiling," the B-17 was the favorite bomber of the US Air Corps, despite its inferior range and bombload to the B24 Liberator, primarily because of its ability to sustain heavy damage and still bring its crew back home alive.[NEWLINE][NEWLINE]Initially used in risky daylight raids against targets in Germany, the B-17 sustained crippling casualties from the Luftwaffe fighters. As the war progressed and the Allies designed fighters capable of escorting the bombers into enemy territory, the B-17's raids became more successful, doing crippling damage to German industry and cities.[NEWLINE][NEWLINE]Over 12,000 B-17s were constructed during World War II and approximately a third of them were lost in combat.
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				Battleship
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				Battleships are large, heavily armored warships equipped with multiple guns of the largest caliber. They are direct linear descendents of the ships of the line of the Age of Sail, equipped to do battle with the enemy's largest warships. In the days before air power and submarines battleships ruled the waves, able to sink anything else afloat. Their extremely powerful guns can be used as artillery as well, sending huge missiles miles inland. Despite their size, speed, armor and firepower, battleships were extremely vulnerable to both air and submarine attack. At Pearl Harbor Japanese planes flying from aircraft carriers sank four American battleships and heavily damaged four more. This convinced the Allies of the primacy of the aircraft carrier as an offensive weapon, and battleships were relegated to shore bombardment and carrier escort duties for much of the rest of the war.
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				Bomber
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				A bomber is an aircraft designed to rain destruction down upon enemy troops, armor, and infrastructure. Bombers generally have very long range, allowing them to fly deep into enemy territory to drop their deadly loads. While they may possess machine guns or other close combat weaponry, bombers are basically helpless against enemy fighter aircraft and require an escort of friendly fighters to protect them against hostile airpower.[NEWLINE][NEWLINE]All major powers used bombers in World War II. The German "blitz" sought to destroy British industries (not to mention London and other cities) from the air, and the Allied bombers reciprocated, dropping massive tons of explosives on German cities, factories, railroads, and other infrastructure. In the Pacific Japanese bombers attacked Allied cities and military facilities, the assault on Pearl Harbor being a notable success. As they gained air dominance the Allied air forces wrecked havoc on Japanese cities and armed forces. Bombers (and their cousins the ballistic missiles) are still the deadliest weapons in modern arsenals.
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				Carrier
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				The first flight of an aircraft from an American vessel came in 1910. While some traditionalists fought the development of the carrier, claiming that the battleship was and would always remain the backbone of a modern navy, carriers were in production in navies across the world by the 1920s. In December of 1941 the Japanese navy proved the power of aircraft carriers beyond the shadow of a doubt by destroying much of the American Pacific fleet (including most of its vaunted battleships) in a brilliant surprise attack at Pearl Harbor. By an extraordinary stroke of fortune the American carriers were not at port when the attack occurred, and these were able to slow the Japanese advance until the massive US carrier production effort began to bear fruit, eventually resulting in overwhelming American carrier (and air) superiority, and crushing defeat for Japan.
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				Destroyer
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				A destroyer is a 20th century ship designed for patrol, escort, anti-air and anti-submarine duties. The earliest destroyers were light vessels not well-suited for oceanic cruises unless accompanied by "tenders" carrying additional fuel. By World War II the destroyers were fast, maneuverable and carried enough weaponry and supplies for long-range missions across the world's oceans.[NEWLINE][NEWLINE]For weaponry, destroyers carried anti-aircraft guns, light anti-ship guns, torpedoes and depth charges. They often accompanied carrier groups, patrolling the waters around the more valuable and larger ships for submarines and providing anti-aircraft cover as well. They escorted supply convoys and patrolled harbors and coasts as well. Duty aboard a World War II destroyer was dangerous indeed; during the war over 220 British, American, Australian and Canadian destroyers were lost, mostly to aircraft attack.
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				Fighter
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				Fighter aircraft were developed in World War I. The earliest "fighters" were little more than self-propelled kites with machine guns on them. By World War II both technology and doctrine had greatly improved, making the now single-winged and armored aircraft deadly killing platforms. The primary role of the fighter is to achieve air superiority over the battlefield, killing enemy aircraft or driving them away, allowing friendly bombers to rain destruction on enemy ground or naval forces unimpeded. Some fighter aircraft also carry bombs to be used against ground units, but even those without bombs can still strafe enemy ground or naval units with deadly effect.[NEWLINE][NEWLINE]Modern jet fighters are faster, better-armed and armored than those from World War II, but the principles of air combat remain, and the force with air superiority has a tremendous advantage over its enemy.
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				Foreign Legion
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				Established in 1831, the French Foreign Legion is a unique infantry unit in the French army. The legion was specifically created for foreign nationals who wished to fight for France. Famously courageous, totally indifferent to personal safety, the Foreign Legion have seen service in every French war since their inception. The unit has been highly romanticized - according to popular culture, it is a place where heartbroken men go to forget women and scoundrels go to escape justice. This may or may not be accurate, but whatever the case the Legion is a tough and very effective fighting force.
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				Infantry
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				As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and as the decades passed ever more deadly ships, planes and land vehicles were introduced. Through it all the infantryman marched into battle, grimly facing every horror that the greatest minds on the planet could conceive of to throw at him.[NEWLINE][NEWLINE]The infantryman of World War II was typically armed with a semi-automatic rifle similar to the M1 Garand and might carry one or more grenades. His only protective armor was a metal helmet which was mostly ineffective against direct gunfire, providing at best limited protection against shrapnel. The men on all sides were tough and resourceful and they died in the hundreds of thousands fighting for their homes and countries.
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				Panzer
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				At the start of World War II, the German Panzer tanks were not markedly superior to their French or Russian counterparts - quite the opposite, in fact. The German "Panzers" (tanks) were inferior in firepower and in armor. What the Germans did have, was military geniuses like Heinz Guderian, Panzer Corps commander and one of the architects of the blitzkrieg, or lightning-assault doctrine of concentrated tank warfare. In France, this doctrine was astonishingly successful, as massed armies of tanks blew apart the French tanks, which, though superior in weaponry and armor, were dispersed among the French infantry and had no chance against the massed German firepower. The German panzers had equal success early in the war against the Soviet Union, until the USSR figured out how to create and organize their own tank armies.
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				Paratrooper
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				Paratroopers are light infantrymen trained to jump into battle from airplanes behind enemy lines. Of necessity lightly-armed and carrying limited ammunition, paratroopers rely heavily on the element of surprise to overwhelm their opponents. They also need to be quickly reinforced by ground units breaking through the enemy lines or they risk annihilation as the enemy regroups and surrounds them.[NEWLINE][NEWLINE]Paratroopers were used with limited success in World War II, with German paratroops taking part in the invasion of Denmark in 1940. German paratroopers assaulted and captured the island of Crete from the air in 1941, however, the troopers' casualties were so horrific that Adolf Hitler forbid future large-scale airborne assaults. The Allied forces deployed paratroopers with moderate success during the Normandy invasion in 1944, but the huge Market Garden paradrops in the Netherlands and Germany later that same year were far from successful, resulting in heavy casualties to the British, Polish and American paratroopers.[NEWLINE][NEWLINE]While special forces troops still employ paratroopers, the practice has fallen out of favor in modern armies. Today most airborne troops are carried into battle by helicopters.
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				Submarine
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				Pre-nuclear submarines were primarily employed as commerce raiders, seeking to sink the enemy's merchant vessels and cutting their supply chain. World War II-era subs were generally equipped with fore and aft torpedo tubes and perhaps a small deck gun capable of sinking a merchant vessel - if nobody was shooting back.[NEWLINE][NEWLINE]Except in rare cases submarines did not seek out enemy naval vessels. The sub's job was to sink merchant craft and then slip away before the enemy warships or aircraft could find them. In encounters with destroyers the sub generally got the worst of the engagement. In both World Wars I and II German "U-boats" came perilously close to starving the United Kingdom into submission, sinking 11 million tons of shipping in World War I and 14 million tons in World War II, at a cost of close to 1,000 u-boats sunk.
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				Tank
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				A tank provides the stopping power of artillery with the mobility of cavalry. The first tanks appeared toward the end of World War I, invented to overcome the superiority of defensive warfare at the time: with machineguns, barbed wire and trenches, massed infantry attacks were costly failures, and cavalry charges were total non-starters. Although poorly designed and plagued by engine problems and inexperienced crewmen, the early tanks did show great potential - at least to those paying attention. In World War II, the Germans employed the "blitzkrieg" - lightning-fast assaults headed by fleets of tanks - to extraordinary effect, conquering France and driving the British army right off the continent before their generals could figure out a response to the astonishing new tactic. While tanks remain the most important offensive component of a ground army even today, they have proven to be quite vulnerable to a newer, even faster weapon: the helicopter gunship.
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				Zero
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				The Mitsubishi A6M Zero was the fighter aircraft used by Japan throughout World War II. Designed to fight from an aircraft carrier, at the start of World War II the Zero was the best carrier-based fighter in the world. Combining maneuverability and long range, the Zero was excellent at dog-fighting, easily out-flying the inferior American and British aircraft. As the war progressed the Allied fighters dramatically improved while the Japanese air force suffered from increasing materiel and manpower shortages, and by war's end the Zero was overmatched. But at its height the Zero was a great fighter indeed, dominating the vast Pacific theatre.
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				Inquisitors were widely utilized throughout Europe as part of a broad effort to eliminate enemies of the Catholic Church. Those branded as heretics by the Inquisition were oftentimes tortured and executed for their alleged crimes, and there was typically little room for defense against the inquisitor's accusations.
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				Iroquois Factoid
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				The Watauga Association at Sycamore Shoals near Elizabethton drafted the first constitution ever written by white men in America in 1772. It was patterned after the constitution of the Iroquois League of Nations, a federal system of government developed 200 years earlier for five eastern Native American tribes.[NEWLINE][NEWLINE]Antonín Dvořák was familiar with the work "Hiawatha" in a Czech translation. In an article published in the New York Herald on December 15, 1893, he stated that the second movement of his Symphony No. 9, From the New World, was a "sketch or study for a later work, either a cantata or opera ... which will be based upon Longfellow's Hiawatha" and that the third movement scherzo was "suggested by the scene at the feast in Hiawatha where the Indians dance."
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				History
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				The End
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				Terrain and Climate
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				The Name
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				The Origin Story
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				The Iroquois Government
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				The Beaver Wars
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				The French Response
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				Enter the English
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				The American Revolution
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				According to tradition the Iroquois Confederation came into being around AD 1570. The Confederation was a union of five (later six) Native American tribes. The Iroquois are an amazing people: with a population that probably never exceeded 20,000, lacking a written language and possessing no manufacturing base at all, for two centuries the Iroquois managed to hold their own against the French, English, Dutch, and later Colonial Americans.
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				The Iroquois Confederacy basically ended with the end of the American Revolution. A group of Iroquois moved north into Canada, onto land given to them by Britain in gratitude for their help in the American Revolution. Others chose to stay in upstate New York, trying to maintain their tribal existence in the face of American colonial and cultural imperialism. Many still survive today despite some two centuries of terrible hardship, a testament to the amazing spirit of the Haudenosaunee people.
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				The Iroquois occupied a large section of upper New York State bordering Lake Ontario and the St. Lawrence River. The land is hilly and forested, and in the 17th century teemed with abundant game including deer and beaver. The Iroquois had access to many waterways, including Lake Ontario, the St. Lawrence, the Finger Lakes and dozens of rivers, which provided excellent fishing, as well as rapid movement by canoe.[NEWLINE][NEWLINE]Winters in Upstate New York can be long and bitterly cold - particularly when Arctic air is blowing southeast across the Great Lakes - and heavy snowfall is not uncommon. Summers are cool and pleasant.
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				Members of the Iroquois Nation call themselves "Haudenosaunee," which translates roughly as "People Building a Long House." The term "Iroquois" was used by non-Iroquois. Its original meaning is unclear, but it may be a bastardization of a Huron word meaning "snake." (The Hurons and the Iroquois did not much like each other.) Alternatively, it might be a corruption of a Basque (Spanish/French ethnic group) term meaning, "killer people." (The French didn't much like the Confederacy either.)[NEWLINE][NEWLINE]With apologies to the Haudenosaunee we will use the more common term, "Iroquois," because few non-natives would recognize Haudenosaunee - and because Haudenosaunee is too long to fit on the game screen. For similar reasons we have chosen to use the name "Hiawatha" for the Iroquois leader rather than "Ayonwentah" (see below).
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				According to legend, the Confederacy began when a Chief named Dekanawidah or "the Great Peacemaker" convinced a warrior named Ayonwentah to give up violence and cannibalism and advance "peace, civil authority, righteousness, and the great law." (Ayonwentah is believed to be the basis for the poet Longfellow's character "Hiawatha.") Together the two great men unified five tribes who formed the league: the Seneca, Onondaga, Mohawks, Cayuga, and Oneida. A sixth tribe, the Tuscarora, joined the Confederacy many years later, in 1722.
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				The Iroquois had a remarkably advanced government, particularly for people with no writing. The Confederacy was governed according to a constitution known as the Gayanashagowa, or "Great Law of Peace." Each tribe governed its own internal affairs; the Great Council dealt only with issues which faced the entire nation - treaties, border disputes, war and peace, and so forth.[NEWLINE][NEWLINE]The Great Council was comprised of 50 sachems (roughly, "chiefs"). Each tribe provided between 8 and 14 sachems (depending upon the tribe's population and status) to the Council. The sachems were elected by councils of clan mothers. The Tadadaho was the symbolic leader of the Grand Council but had no real political power; the Council worked on consensus and required majority agreement before any action could be taken.
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				Once united, the Iroquois rapidly became the most powerful native group in northeastern America. In 1609 the Confederacy went to war with the French and their Canadian Indian allies. The fight was over control of the fur trade, particularly the skin of the beaver.[NEWLINE][NEWLINE]In the early 17th century, Europe craved beaver pelts, which they made into hats. Having hunted the European beaver nearly to extinction, European traders turned to the New World, where there were still plenty of beavers left. When native Americans discovered that Europeans would give them metal tools and even guns for the pelts, competition for the lovable toothy rodent became quite fierce.[NEWLINE][NEWLINE]In 1610 the Iroquois made contact with Dutch traders at Fort Orange, New Netherland (present-day Albany, New York) who supplied them with large numbers of firearms in return for pelts. This increase in firepower allowed the Iroquois to beat back the French and their allies and expand their empire west to Lake Michigan and south to the Tennessee River. Access to guns also accelerated the extinction of the beaver in Iroquois territory, which in turn caused the Iroquois to attack north, seeking land where the beavers were still plentiful.[NEWLINE][NEWLINE]For several decades the bloody war persisted. By the middle of the 1600s the Iroquois had defeated the Huron, Erie, Neutral and Susquehannock tribes, assimilating thousands and driving the remainder out of their territory.
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				By 1660 the Iroquois had secured their southern and western flanks and were launching regular raids against New France. The French Canadians were unable to stop the attacks and appealed to the motherland for support. France responded by sending a regiment of French troops, the first professional European soldiers seen in Canada. The French troops went on the offensive and invaded Iroquois territory several times, with mixed results.[NEWLINE][NEWLINE]In the meantime the English captured the Dutch colony of New Netherland, cutting the Iroquois off from their major European trading partner. Under mounting pressure from the reinforced French forces and unable to resupply themselves with weapons, the Iroquois made peace with the French. However they continued their westward and southern expansion, finding easier prey among the native tribes with little or no access to modern European weapons.
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				After taking over the Dutch territories, the English made contact with the Iroquois. As always the English were happy to stick a thumb in the eye of the French, and they cheerfully resumed trading weapons to the Iroquois, urging them to use them against the northern foe. By the 1680s war had resumed between the French and Iroquois.[NEWLINE][NEWLINE]In 1687 the French launched another invasion of Iroquois territory, this time with a massive army of some 3000 soldiers and militia. The French employed "scorched earth" tactics, burning Iroquois villages and crops, and many Iroquois died of starvation in the subsequent winter. The Confederacy responded with a number of reprisal raids, killing colonists and burning French supplies as far east as Montreal.[NEWLINE][NEWLINE]In 1688 England went to war with France over some European issue that seemed extremely important at the time (the conflict variously named, "King William's War" and the "War of the English Succession"), and each side's colonies dutifully began to do their best to destroy each other. The Iroquois allied with the English colonies, the Canadian Indians with the French, and both combatants engaged in brutal raid and counter-raid, resulting in indiscriminate slaughter of those unable to run away very quickly (e.g., women, children, and the aged). Eventually everybody pretty much ran out of money and decided to call the whole thing off, and fighting ceased in Europe and the New World.[NEWLINE][NEWLINE]By the beginning of the 18th century, the Iroquois' attitudes toward the two European powers began to change. As English power on the continent grew, English settlers began to encroach on Iroquois territory. In the meantime, the French too were feeling pressure from England, and they sought allies against the southern menace. The Iroquois played one power against the other, buying time for their tribes to recover from decades of fighting.[NEWLINE][NEWLINE]In the French and Indian War (1754-1763), the Iroquois sided with the British against the French. The British were victorious, pushing the French right out of North America. This greatly increased British power over the native populations, including the Iroquois, who were totally dependent upon the British for weapons.
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				The American Revolution began in the 1770s. At first the Grand Council remained neutral, but by 1777 they decided to join the war on the side of the British. Like the previous wars against the French, the Iroquois and Colonial forces engaged in bloody hit and run raids, burning villages and crops, killing the weak and unlucky on either side.[NEWLINE][NEWLINE]The American Revolution ended in 1783. The treaty between the United States and Great Britain ceded all Iroquois territory to the United States, ignoring the unfortunate fact that a sovereign nation happened to already be living on that land.
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				Iroquois
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				Isabella Factoid
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				Isabella was the first woman to be featured on a U.S. postage stamp, commemorated for her involvement with Christopher Columbus, as well as the first woman to appear on a U.S. coin.
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				History
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				Early Years
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				Henry fails at matchmaking
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				Ferdinand and the fight for the Throne
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				1492
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				No One Expects the Inquisition
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				The Later Years
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				Legacy in History
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				1451 - 1504 AD
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				Isabella
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				Leader of Spain
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				Isabella I was the Queen of Castile and Leon for 30 years, and with her husband Ferdinand, laid the groundwork for the consolidation of Spain.  For her role in the Spanish unification, patronage of Columbus' voyages to America, and ending of the Reconquista (Recapturing) of the Iberian Peninsula, Isabella is regarded as one of the most beloved and important monarchs in Spanish history.
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				Isabella was born on April 22, 1451 in Ávila to John II of Castile and Isabella of Portugal.  She had an older brother, Henry (her elder by 26 years), and later a younger brother Alfonso, who displaced her in the line of succession.  When her father died in 1454, Henry took the throne of Castile as King Henry IV, and Isabella and her family moved to Arévalo and lived in a destitute castle, where her mother slowly started to lose her sanity. It wasn't until years later, when Henry's wife gave birth, that Henry allowed his siblings to move back to the main court in Segovia.[NEWLINE][NEWLINE]Here Isabella was educated in all manners of queenly disciplines and her life improved considerably, but Henry did put one limiting condition on her - she was forbidden to leave Segovia without his permission.  Henry claimed this was to keep Isabella from the political turmoil brewing in the kingdom over his choice of heir (his new daughter Joanna), but it could have also been to restrict her access to the rebelling noblemen.[NEWLINE][NEWLINE]The nobles, however, had no problem speaking with her younger brother Alfonso, and he instigated the Second Battle of Olmedo in 1467, demanding that he be made Henry's heir.  As a compromise, Henry named Alfonso the Prince of Asturias, a title that would be given to the heir apparent of both Castile and Leon, and thought about marrying his daughter Joanna to Alfonso.  But Alfonso didn't have long to enjoy his new role; he soon died, probably a casualty of the plague.  Alfonso had named Isabella his successor in his will, and the title passed to her.[NEWLINE][NEWLINE]Rather than continue the rebellion against her older brother, Isabella met with Henry at Toros de Guisando and negotiated a permanent peace settlement. Henry would officially name Isabella as his heir, but she would not be allowed to marry without his consent.  However, Henry could also not force her to marry against her will.  Both parties pleased with their settlement, Henry began his search for a fitting husband for his younger sister.
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				At this time, Isabella was betrothed to Ferdinand, son of John II of Aragon (and had been since the age of three), but Henry broke off this agreement.  Instead, he attempted to wed Isabella to Charles IV of Navarre, another of John's sons, but John refused the offer.[NEWLINE][NEWLINE]Soon after in 1464, Henry attempted to marry Isabella off to King Edward IV of England, but Edward also refused.  Many attempts were then made to wed the girl to Alfonso V of Portugal, but she refused him at the altar due to his old age.[NEWLINE][NEWLINE]The Castilian's personal soap opera continued with Isabella's betrothal to Pedro Giron, the brother of Henry's favorite Don.  Isabella prayed feverishly that the marriage be called off, as Don Pedro was 27years older than she.  Isabella fervently believed that God had answered her plea, as the Don died from a burst appendix on the way to greet his fiancée.[NEWLINE][NEWLINE]Next up in Henry's shrinking line of suitors was Louis XI's brother Charles, Duke of Berry.  At this point Isabella had had enough of Henry's thinly veiled attempts to remove her from the line of succession with a poor political marriage, and she began to negotiate with John II of Aragon in secret to once again secure a marriage to his son Ferdinand.
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				Although all parties were in favor of the marriage of Isabella and Ferdinand (except of course for Henry, who was still trying to woo France and Portugal), there was one small problem - the young couple were second cousins.  By church law, a Papal Bull was required for a wedding of closely related cousins, but the Pope was loathe to grant one from fear of retribution from Castile, Portugal, and France.[NEWLINE][NEWLINE]However, Isabella refused to marry without the dispensation, as she was by this point a very devout woman.  Ferdinand sought the help of Rodrigo Borgia in Rome (later Pope Alexander VI) and presented Isabella with a "Papal Bull" from Pius II.  The probable forgery was good enough for her and she quickly agreed to the marriage.  With the excuse of visiting her brother's tomb in Avila, Isabella managed to escape Henry's sight and Ferdinand slipped into Castile disguised as a merchant.  Isabella's rather Shakespearian journey ended on October 19, 1469 when she wedded Ferdinand in Valladolid.[NEWLINE][NEWLINE]Henry found out about the marriage rather quickly after this, and pleaded with the Pope to dissolve the marriage.  The new Pope, Sixtus IV, didn't have any of his predecessor's qualms about Castilian hostilities and instead gifted the wedded couple a real Papal Bull, thwarting Henry.[NEWLINE][NEWLINE]A few years later in 1474, Henry died and a succession war broke out across Castile.  Portugal supported Henry's daughter, Joanna, to take the throne, but Isabella had the support of Aragon (through Ferdinand) and later France.  The war dragged on for four years, but ultimately Sixtus IV again came to Isabella's rescue. The Pope annulled Joanna's marriage to Alfonso V of Portugal, ironically on the grounds of their close familial relationship.  Joanna was forced to renounce her titles of Princess and Queen of Castile, and the throne passed to Isabella on January 20, 1479.[NEWLINE][NEWLINE]The early years of Isabella's reign mostly involved solidifying her power base and continuing the Reconquista (Recapturing) of the Iberian Peninsula.  However, her reign became memorable, in the momentous year of 1492.
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				Almost everything Isabella is known for in history took place in this year: the end of the Reconquista, the patronage of Christopher Columbus, and the intensification of the Inquisition.[NEWLINE][NEWLINE]Spanning seven centuries, a lengthy war known as the Reconquista was fought by the Iberian monarchs, who were attempting to regain control of the region and force the Muslims out.  For the last 200 of these years, the Emirate of Granada remained the final stronghold of the Muslim dynasties on the Iberian Peninsula. Isabella and Ferdinand continued the war and led a determined raid into the kingdom starting in 1482.  Isabella often took it upon herself to rally her soldiers by praying in the middle of the battlefield, and even built her stronghold outside the city of Granada in the shape of a cross, believing she was doing God's will.  Eventually Isabella's forces were victorious and she signed the Treaty of Granada, ending the Reconquista after 700 years of fighting.[NEWLINE][NEWLINE]Earlier in her reign, Isabella had been approached by a young explorer by the name of Christopher Columbus, who sought funding for a new expedition to reach the Indies by sailing west.  Her advisors judged his plan impractical and believed that his proposed distance to Asia was much too short to be possible.  However, instead of turning him out as Portugal had done, Isabella gave him a small annual allowance and free lodging in all her cities.  He continued to try and sell his plan to the monarchs, and they continued to decline.[NEWLINE][NEWLINE]Upon returning from Granada, Isabella was again approached by Christopher Columbus.  On the advice of her confessor, Isabella this time firmly turned him down.  As Columbus was leaving Córdoba in despair, Ferdinand quickly convinced Isabella to change her mind.  She sent a royal guard to fetch him and began to draw up plans for funding.  Columbus left on his fateful voyage on August 3, 1492, and landed in America on October 12. Isabella and Ferdinand's patronage of the intrepid explorer began Spain's Golden Age of exploration and colonization.
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				The Tribunal of the Holy Office of the Inquisition in Spain (or more succinctly, the Spanish Inquisition) was established in 1478 by Isabella to maintain Catholic orthodoxy in Castile and Aragon, and to replace the Medieval Inquisition currently under Papal control.  However, in 1492, it took a turn for the worse.[NEWLINE][NEWLINE]A Dominican friar, Tomás de Torquemada became the first Inquisitor General and pushed the two monarchs to pursue a more active policy of religious unity.  While Isabella was loathe to take harsh measures against the Jews in her kingdom (for purely economic reasons), Torquemada was able to convince Ferdinand and through him, Isabella.  The Alhambra Decree was signed on March 31, 1492, calling for the forced expulsion of the Jews. About 200,000 Jews immediately left Spain while  some others converted, but this latter group fell under strict scrutiny of the Inquisition.[NEWLINE][NEWLINE]The Muslims in the Granada region, who had originally been granted religious freedoms, were pressured to convert.  After many Muslims revolted, a policy was enacted to force conversion or expulsion, much like with the Jews.
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				Isabella continued to stabilize her growing empire throughout her reign, and worked to link her children with other European nations, hoping to avoid another succession war similar to her own.  She strived to finally unite the Iberian Peninsula under one crown. She married her eldest son to an Austrian Archduchess, establishing a link to the Habsburgs, and her eldest daughter to Manual I of Portugal. However, Isabella's plans were laid to waste when both children died soon after and the crown passed to her third daughter, Joanna the Mad. Joanna married Philip of Burgundy and became the last Trastámaran monarch.   After her, the crown passed to the Habsburgs.[NEWLINE][NEWLINE]Isabella died in 1504 and was entombed in the Royal Chapel of Granada.
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				Under Isabella, Spain was united, the Reconquista of the Iberian Peninsula concluded, and the power of the region centralized.  She also laid the groundwork for the most dominant military machine in the next century (The Armada), reformed the Spanish church, and led the Spanish expansions into the new American colonies.  Although many criticize her role in the Inquisition and in the persecution of Jews and Muslims, others are currently campaigning to have the late Queen canonized as a Saint in the Catholic Church.  Regardless of her questionable acts persecuting others' religious beliefs, Isabella remains one of the most influential and significant monarchs of Spain.
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				Queen of Castile and Leon
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				Queen Consort of Aragon, Majorca, Naples, and Valencia
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				Serving as the capital of Indonesia, Jakarta is both the largest and most culturally-diverse city in the Southeast Asian country. Since the first settlements in the area of Jakarta were laid by Hindu pilgrims in the 4th century AD, the city has been known by many names, and controlled by an equally extensive number of empires. For nearly 1,000 years, Jakarta was part of the Kingdom of Sunda, who ruled a number of surrounding territories along the Indian Ocean. With the arrival of Portuguese explorers in the 16 century, the lucrative spice trade was quickly established with Jakarta being the primary port in the region.[NEWLINE][NEWLINE]The Kingdom of Sunda eventually fell to the Muslim Sultanate of Fatahillah, who also expelled the Portuguese from the region. However, trade routes were reestablished soon after with the arrival of Dutch and English traders, including the influential English East India Company. After repeated conflicts between the two colonial powers vying for trade dominance, the Dutch and their own East India Company emerged victorious.[NEWLINE][NEWLINE]The Dutch East India Company remained the dominant trading power in the region's islands until its eventual dissolution in 1800, when the Dutch formally declared the formation of the Dutch East Indies, which covered much of the area known today as Indonesia. In 1950, the efforts of Indonesian nationalists succeeded in gaining full independence for the nation, with Jakarta established as its capital. Although the city and its residents have often been enveloped in political unrest and instability, the economy of Jakarta continues to grow as foreign investors seek new markets for development.
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				Japanese Factoid
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				There are 5 million vending machines (jidohanbaiki) in Japan. That's one for every 25 people.[NEWLINE][NEWLINE]The oldest festival in the world is reputed to be the Aoi Matsuri, held every May 15th or 16th in Kyoto. It originated during the reign of Emperor Kinmei, sometime between 539 and 571 AD.[NEWLINE][NEWLINE]The longest suspension bridge in the world is the Akashi Kaikyo Bridge connecting Kobe with Awaji Island. Opened in 1998, the central span is 6,570 feet in length - about 1.5 times the size of the Golden Gate Bridge, and 4 times the size of the Brooklyn Bridge.[NEWLINE][NEWLINE]The oldest novel in the world was written in Japan over a thousand years ago. The Tale of Genji was written in the 11th Century by Murasaki Shikibu, a member of the Imperial Court. Her lengthy (over 500,000 words) novel concerns the romantic and sexual exploits and intrigues of the Imperial Court centered on the main character of Genji.
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				History
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				The Warring States Period
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				Oda Nobunaga and The Unification of Japan
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				The Opening of Japan and the Meiji Restoration
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				The Sino-Japanese War
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				The Russo-Japanese War
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				Imperial Japan
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				The Slide into World War II
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				World War II
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				Post-War
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				Japan Today
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				Terrain and Climate
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				Pre-History
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				Early Written History
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				The Tumulus (Tomb) Period, c.AD 250 - 550
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				The Clan System
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				After Yamato: Confucianism, Buddhism and the Law
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				The Rise of the Samurai
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				The Collapse of Central Authority
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				The islands of Japan are born of the unimaginable violence of plate tectonics, arising as the Pacific Plate is ground beneath the Eurasian Plate. The result is a mountainous land of great beauty and peril, where the people live and thrive in a narrow corridor between volcano and sea.
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				The years 1338-1573 are known as the "Warring States period." This period saw near-incessant warfare, as the shogunate and the imperial family were both nearly powerless, and battles for primacy among the daimyos raged across the countryside. Many castles were constructed during these years, and Japanese warriors grew quite adept at siege warfare, especially after European traders taught them how to manufacture muskets.
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				In 1549 the father of a young nobleman named Oda Nobunaga died, leaving his son some land, some money, and a group of Samurai retainers. Within eleven years he had defeated all opposition and taken control of Owari province. A brilliant visionary and military leader, Oda quickly adopted the new musket firearms, using them with deadly efficiency against those who stood against him. In 1562 he allied with Tokugawa Ieyasu, a neighboring feudal lord who would turn out to be one of the great leaders of all time.[NEWLINE][NEWLINE]In the 1560s Nobunaga marched on and captured Kyoto, the historical center of power of Japan. In 1573 he deposed the Shogun, consolidating his actual and ceremonial power. By the time of his death by assassination in 1582 Oda had unified nearly half of Japan. See Oda's Civilopedia entry for more details on this remarkable leader's life.[NEWLINE][NEWLINE]Oda was succeeded by Toyotomi Hideyoshi, the son of a peasant who rose to prominence as a warrior and later commander in Oda's service. By 1590 Hideyoshi had unified all of Japan. As part of his policy to strengthen the central government, he disarmed the peasantry and instituted tax reform. He also instituted a feudal system, forcing farmers to stay in their villages and artisans and merchants to remain in the cities. Hideyoshi died in 1598, and Tokugawa Ieyasu took his place. In 1603 he assumed the title of shogun.[NEWLINE][NEWLINE]Having happily utilized western weapons and personnel to achieve the unification of Japan, Tokugawa quickly came to see them as potential threats to his rule. He (and his heirs) all but obliterated Christianity in Japan, ousted virtually all westerners from the islands, and forbid the use of muskets to any but his warriors. For the next several centuries Japan remained stubbornly isolated from the west, a state that probably saved it from the humiliating European occupation and colonization suffered by so many of its Asian neighbors.
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				In the 19th century the Netherlands were the only European power trading with Japan, and their contact was quite limited. By mid-century several attempts had been made by various European powers to establish diplomatic relations with Japan, but with no success. Seeking ports to fuel its merchant and fishing fleet, the United States decided to press the issue, sending a modern fleet under the command of Commodore Matthew C. Perry into Uraga Bay in 1853. The shock of foreign military power displayed right at Japan's hitherto inviolate shores destroyed the ancient Tokugawa shogunate, and power at long last reverted back to the Emperor.[NEWLINE][NEWLINE]The young Meiji emperor, who succeeded to the throne in 1867, began a policy of radical reform in Japan, seeking to make it militarily and economically equal to the western powers whose modern warships ruled the seas around it. The so-called "Meiji Restoration" was an extraordinary effort in which in a period of less than a century Japan abolished feudalism, almost entirely disbanded the Samurai class, and returned ownership of land to the farmers who worked it. The government initiated a program of industrialization, which proved remarkably successful in a very short period of time. In the late 19th century Japan adopted a constitution roughly based upon European models.[NEWLINE][NEWLINE]By the early twentieth century, Japan had emerged as a major power - the great power in the Pacific, save for the United States - though other countries were slow to recognize it, much to their misfortune.
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				In 1894, China went to war with Japan over who would control Korea. Japan won easily, gaining nominal independence for Korea from China, plus Formosa, the Liaotung Peninsula, the Pescadores Islands, and several other pieces of territory for itself. Japan also extorted unfair trade agreements from China. The western powers insisted that Japan return the Liaotung Peninsula to China, who then leased it and its important naval base to Russia. This infuriated Japan.
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				In the Boxer Rebellion (1900), Chinese citizens rose up against all of the foreigners busily selling them opium and robbing their country blind. The western powers and Japan responded by sending in troops who slaughtered the Chinese citizens and occupied yet more Chinese terrain. Russia occupied Manchuria, which Japan saw as a threat to its Korean and Chinese possessions. In 1904 the Japanese attacked the Russian fleet without warning (a strategy which they would reemploy later against other inattentive westerners with great effect). The Japanese were spectacularly successful against the Russians, proving to an astonished world that they could take on a major western power and lick it.[NEWLINE][NEWLINE]In the peace treaty with Russia, Japan received primacy in Korea, plus it acquired Russia's possessions in China. President Roosevelt received the Nobel Peace Prize for brokering the treaty. (There were not many Chinese or Koreans on the Nobel committee at that time.)
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				Bolstered by its success against China and the west, Japan seized the opportunity to increase its power in East Asia. It tightened its grip on Korea and its portion of China, and in World War I it seized Germany's possessions in Asia and the Pacific. In the post-war period a series of military treaties between European powers, the United States and Japan sought to limit Japanese expansion while assuring Japan of its independence.[NEWLINE][NEWLINE]In the 1930s the militarists came to power in Japan, in part as a response to the hardships the country faced during the Great Depression. Western and Chinese tariffs (and anti-Japanese racism) limited Japan's ability to earn money through exports, money it needed to purchase food for its growing population. The militarists argued that the only way to open foreign markets was through force. That, plus fear of communists and growing anger with the government caused the Japanese military to seek to expand its power structure. In the late 1920s the military increased operations in Manchuria without government approval, and the government was too weak to stop them.[NEWLINE][NEWLINE]In May of 1932 naval officers murdered the prime minister, and in 1936 several important politicians were assassinated as rebellious military units took over central Tokyo. Though the rebellion was quickly put down, it was clear that the government survived only at the military's pleasure. The new young Emperor Hirohito was believed to be a progressive, but he remained silent over fears that the throne itself would be imperiled if he spoke out. It was clear that the Japanese military was in charge of the country, in fact if not in name.
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				By the 1930s Japan's relations with the USSR, England and the United States were bad, and getting worse. The USSR resented its defeat by Japan thirty years before, and it also hoped that the Japanese government would be overthrown and the country would become a workers' paradise just like Russia. England and the US were opposed to Japan's brutal policies in China and Korea, and feared that Japan's growing naval might would threaten their own considerable interests in Asia and across the Pacific. Attempting to counter the English/American pressure, in 1936 Japan signed a mutual defense pact with Germany and Italy, and another in 1940. Facing a growing German threat on the west, the USSR sought to shore up its eastern borders by signing a non-aggression pact with Japan in 1940.[NEWLINE][NEWLINE]After the Nazis attacked Russia in 1941, Japan occupied northern Indochina, seeking to block British supply routes into China, where it supported the Nationalist Chinese forces against Japan. In response the United States froze Japanese assets and, worst of all, implemented an oil embargo against Japan. Japan had two choices: agree to US terms and retreat from Indochina and possibly China itself, or seize the rich oil fields of the Dutch East Indies. Negotiations between the US and Japan went nowhere, and the Japanese government decided upon war.
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				World War II started out remarkably, shockingly well for Japan, with hugely successful surprise attacks on the US bases at Pearl Harbor, Hawaii, and in the Philippines. The Japanese Navy nearly drove the battered US forces right out of the Pacific Ocean, but they were never quite able to deliver the final killing blow. Over the next few years the United States industry built ships, planes, guns, and submarines, more than replacing their early losses. The US Navy and Army learned quickly and soon began the grindingly, heartbreakingly difficult task of driving the tenacious Japanese back across the Pacific.[NEWLINE][NEWLINE]In August of 1945 the United States dropped two atomic bombs on Japan, largely destroying the cities of Hiroshima and Nagasaki, and Japanese surrender followed quickly.
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				After the war Japan lost all of its overseas possessions. In addition, it was subject to United States occupation, and the USSR occupied some northern islands (the ownership of which still remains under dispute).[NEWLINE][NEWLINE]American occupation was relatively benign, as these things are judged. The Americans imposed a democratic constitution on Japan and barred Japan from possessing a military. The US also helped (forced) Japan to dismantle the remnants of its feudal system and institute a vast program of land reform. It also helped Japan to rapidly rebuild its infrastructure and monetary system. The US hoped that Japan would become a vital, thriving democracy and capitalist nation, a counter-balance to the growing Communist power in Asia. In this it has succeeded far beyond its wildest dreams.
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				Benefitting from the terms imposed upon it by the victors of World War II, Japan has used the money other nations have had to spend on militaries on more beneficial and profitable endeavors. Japan today is indeed a thriving democracy and an economic powerhouse. Although it has suffered from government/business cronyism which led to a collapse of the Japanese banking system in the '90s, overall Japan has enjoyed a meteoric rise in economic power since the war. Its people are highly educated and motivated and quite technologically advanced.[NEWLINE][NEWLINE]As the United States' position in the Pacific has weakened and other powers have grown, Japan has cautiously begun to rebuild its military. It still relies on the US for the bulk of its defenses, but for how long it can continue to do so remains unknown.[NEWLINE][NEWLINE]Assuming that Japan can maintain cordial relations with its neighbors, Russia, China and South Korea - and assuming that North Korea doesn't implode - Japan's future is bright.
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				Japan is a small country, with a total landmass approximately equal to the size of the American state of Montana. Mountain ranges cover 80% of the country. Japan is made up of four main islands, Hokkaido, Honshu, Shikoku, and Kyushu, plus dozens of smaller islands. The land is young in geologic terms, meaning the mountains are high and rugged and the rivers are narrow and torrential. There are many volcanoes in Japan, some quite active. Earthquakes are not uncommon (nor are attacks by giant radioactive monsters).[NEWLINE][NEWLINE]Japan possesses a monsoonal climate - its climate is governed by wet and dry seasonal winds. In the winter the western side of the country faces cold, wet air from Siberia and the Sea of Japan, resulting in steady rain or snow. In the summer the eastern portion of the country gets steady wet air from the Pacific.
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				It is generally believed that settlers moved into Japan some 20,000 years ago (give or take 10,000 years) during the Paleolithic Period, the stage of human development characterized by the use of primitive stone tools. The migrants probably crossed the Sea of Japan via several land-bridges which for a time connected the islands with Korea and Asia.[NEWLINE][NEWLINE]While little is known about the pre-historic Japanese, it is clear that at some early point they gained enough sea-craft to travel safely and easily between islands, as Japanese culture and language is remarkably homogeneous throughout the chain. (This would not be the case if the island populations were isolated from each other for an extended period of time.)[NEWLINE][NEWLINE]The "Pre-Ceramic" culture was followed by the Jomon, which occurred from 7500 - 250 BC. (The term "Jomon" refers to a style of pottery in which cords are pressed into the clay to make artistic patterns.) In addition to the invention of pottery, this period saw the important progression from chipped to polished tools. The Jomon people were largely hunter-gatherers and fishermen.[NEWLINE][NEWLINE]The Jomon culture was followed by the Yayoi, which ran from roughly 250 BC - AD 250. This culture originated in Kyushu and featured advances in pottery, basic agriculture, plus utilization of iron and bronze implements. The Jomon also adopted ceremonial burial practices, irrigation, and textile weaving. Some of their technological and cultural advances were likely self-discovered, while others were probably gained from contact with China and Korea. With these advantages, the Yayoi culture quickly spread across Japan, overwhelming the more primitive Jomon culture.
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				The earliest surviving written accounts of Japan are found in China, dating from the Han period of that culture. It stated that in approximately AD 50 the "state of Nu in Wo" sent emissaries to the Later Han court. "Nu" was one of more than 100 states that made up "Wo" (Japan). Chinese court later states that some time after AD 250 a "Queen Himiko" ruled over a confederation of more than 30 states, with a capital at Yamatai. No one is certain where Yamatai was located, and no written Japanese records survive from that period.
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				Because of the scarcity of Japanese records, there is a lot of controversy on exactly when and how Japan unified. It is known that some time during the 4th century Yamatai disappeared and the Yamato kingdom arose. By the mid-4th century Japan had sent a large army on a mission of conquest to the Korean peninsula; to do so would require a great deal of central control fairly early in that century.[NEWLINE][NEWLINE]During the Yamatos' reign, farmers began using iron tools for cultivation, and the land saw more advanced creation and flooding of the fields used to grow rice, a tasty and highly-nutritious grain that would quickly become the cornerstone of Japanese cuisine. These advances meant that fewer farmers could grow greater amounts of food, allowing the Yamatos to dedicate surplus manpower to conquest and to the construction of large tombs for themselves. At this time the Japanese imported a number of technological advances from their neighbors, the most important of which may be writing from China; along with Chinese script came Confucianism.[NEWLINE][NEWLINE]The 5th century saw the Yamatos change to a more militant posture. The reasons for this are under debate. Some believe it was the result of an invasion and conquest of the kingdom by external warriors, while other historians believe that the Yamatos simply began more aggressively utilizing their advanced military and agriculture technology without any particular foreign influence. Whatever the cause, the Yamatos made use of their military to attack southern Korea, evidently in order to seize control of iron resources found in the area. The need for access to resources unavailable on the home islands would be a primary driver of Japanese foreign policy in the coming centuries.
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				This period also saw the genesis of the "uji-kabane" system in Japan. The term "uji" can be translated as "clan," while kabane refers to a hereditary title of nobility. Under this system people living in an agricultural community became members of a single clan, each member of which had a specific place within the communal hierarchy. It was believed that a bountiful harvest could be assured by paying proper respect to one's ancestors and clan gods, and thus ancestor-worship became an important component of the uji-kabane system.
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				The 6th century saw the decline of Yamato status and influence as the military suffered reverses at home and abroad. As the Yamatos lost power, local clan leaders gained it. The loss of central authority naturally resulted in greater internal conflict, as warlords sought to fill the growing power vacuum.[NEWLINE][NEWLINE]The 6th century also saw the introduction of Buddhism in Japan, probably from Korea. Prince Shotoku was a proponent of Buddhism. Ruling at the turn of the century, he took the principles of peace and salvation as the ideal for his court. Interestingly, Chinese Confucianism was also gaining ground among the Japanese nobility; Shotoku apparently looked to Confucianism for guidance as well. Shotoku was in power from 592 - 628 BC; the Yamato clan saw a temporary revival of its power and influence during his reign.[NEWLINE][NEWLINE]The Japanese court fell into chaos following Shotoku's death. The powerful Shoga family seized power and killed Shotoku's heirs. They in turn were overthrown in 645 by Prince Nakano Oe and Nakatomi Kamatari, who killed all of the Shoga and anyone else who opposed the imperial family. After destroying their foes they instituted political reforms which increased the strength of the central government and weakened the more powerful clans.[NEWLINE][NEWLINE]At about the same time that the Japanese codified their administrative laws, they instituted criminal and civil laws as well. In doing so they borrowed heavily from the T'ang Chinese codes, altering them as necessary to fit Japan's specific needs. Under the Japanese system the people were divided into free men and slaves. Less than 10% of the entire population of Japan were slaves; the majority of people were freemen engaged in farming.[NEWLINE][NEWLINE]The political system survived reasonably intact for several centuries, but by the 10th century flaws in the structure began to undermine the government. Several great clans gained control of important government positions, using their power to funnel huge amounts of wealth into their coffers. Taxes were increasingly high, and power and wealth continued to accrue to the central aristocracy, at the expense of the provincial clans and the farmers everywhere. Partly as a result of growing dissatisfaction with central government, a new class of warrior aristocrats known as "Samurai" began to emerge.
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				The tenth and eleventh centuries saw the rise of the Samurai as a major new power in Japan. Outside of court Samurai warlords conquered entire provinces; inside the court they became bodyguards and generals for the aristocracy. Towards the end of the 11th century the Samurai general Taira Kiyomori gained so much power and influence that he became the prime minister and virtually ran the Imperial court. In fact, his son Antoku ascended to the Imperial throne in 1180. Taira rule did not last long, however; in 1185 they were destroyed by the Minamoto clan in a sea battle which culminated a five-year bloody struggle for primacy known as the "Gempei War."[NEWLINE][NEWLINE]After the victory, Minamoto leader Joritomo established a military government, or "shogunate," in which the shogun (short for seii taishogun, or "barbarian-quelling generalissimo") would rule Japan in the name of the Emperor. This form of government proved remarkably persistent, surviving almost 700 years before it was abolished in 1868.[NEWLINE][NEWLINE]Over the next several centuries power passed to the Hojo family, who in the early 12th century beat back an attempt by Emperor Go-Toba to regain actual power. At the end of the 12th century they defeated several Mongol attempts to invade Japan, helped by two fortuitous typhoons which destroyed large numbers of attackers at crucial points in the battles. The Japanese called these storms kamikaze, or "divine winds" sent by Heaven to protect them from the barbarians.
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				The Hojo clan remained in power until 1333, when Emperor Go-Daigo launched a coup to return actual power to the imperial family. He was assisted in the battle by a large group of aristocrats, plus several Samurai clans and some militant Buddhist monks. A number of important allies of Go-Daigo were unhappy with their cut of the spoils, however, and in 1336 they revolted, driving the emperor north into the Yoshino Mountains. For the next 60 years there were two imperial courts, the Northern and Southern, with control of Japan split between them. The Southern emperor remained a figurehead, with real power in the hands of the Southern shogunate. In 1391 the imperial courts were reunited, with power held by the great shogun Ashikaga Takauji.[NEWLINE][NEWLINE]The 14th century saw growth in the power of the farming families and communities, and a concomitant increase in resistance to the warlords. Large uprisings broke out in 1428, 1429 and 1441, and almost yearly afterwards. In 1467 civil war broke out over who should succeed the shogun Ashikaga; this war would drag on for some 10 years and see the destruction of many large temples and the displacement of great numbers of civilians. Although the war ended in 1477, central authority was badly eroded, and the era saw numerous local rebellions and the rise of a new class of local warlords known as "daimyo."
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				Japan
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				The often contentious debate over Jerusalem, holy city to the followers of Islam, Judaism, and Christianity, has raged for decades since the city's establishment as the capital of Israel. With portions of the city having been constructed over 6,000 years ago, Jerusalem is one of the oldest known cities in the world. Throughout its tumultuous history, Jerusalem has come under siege numerous times, as far-reaching empires and local kingdoms alike struggled to wrest control of the city from one another.[NEWLINE][NEWLINE]The oldest area in Jerusalem, the City of David, is said to have been founded by the legendary King David sometime during the 1st millennium BC. Over the centuries that followed, immigrants and refugees toiling under a number of kings and emperors worked to expand the city. By the time the Islamic Caliphates rose to power in the 6th century AD, Jerusalem had already been controlled by the Macedonians, the Romans, and the Byzantine Empire.[NEWLINE][NEWLINE]The past century has arguably been the most controversial in Jerusalem's history, following the establishment of the Jewish state of Israel and Israel's subsequent annexation of Jerusalem following the Six-Day War. In the time since, Israel's control of Jerusalem has been one of the major hurdles preventing a resolution to the longstanding Israeli-Palestinian conflict.
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				To his fellow Afghans, Abed Rahmani wrote, "Be united like a rain; be powerful like an ocean." The people of Kabul, largest city in Afghanistan, having weathered repeated imperial invasions to retain their distinctive culture and identity, can be said to have done that. Wedged in a valley in the Hindu Kush, Kabul occupies a strategic location on the route between south and central Asia, controlling the approaches to the Khyber Pass. The city serves as Afghanistan's cultural and educational center; although the conflicts beginning in 1978 crippled Kabul's influence, since the ascension of the Karzai administration in 2001, progress has been made in returning the capital to its historic role in the cultural and political life of the Hindu Kush.[NEWLINE][NEWLINE]Kabul is over 3500 years old, but rarely free. The Hindu Rigveda praised it as the ideal city, a "vision of paradise set in the mountains." Late in the Achaemenid Era, the city became a center for Zoroastrianism. Numerous kingdoms and empires held Kabul over the next dozen centuries. In 1504 the city was taken by Babur, who made it his headquarters as he carved out the Mughal Empire. Babur so loved the city he lived in for two decades that his tomb carried an inscription in Persian reading: "If there is a paradise on earth, this is it, this is it."[NEWLINE][NEWLINE]Free at last when the 20th Century dawned, Kabul experienced a renaissance that spanned 60 years. During the 40-year rule of the liberal Mohammed Zahir Shah, European investments helped develop a modern network of communication and transportation. The ten-year Soviet occupation ended in civil war in 1989, resulting in the repressive Taliban-controlled Islamic Emirate of Afghanistan. Not until an American-led coalition established a new democratic government did Kabul begin to reassert its historic cultural identity.
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				Kamehameha Factoid
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				Many buildings and foundations have been named in Kamehameha's honor, such as the Kamahameha Schools, Kamehameha Day, and the Royal Order of Kamehameha I.[NEWLINE][NEWLINE]Akira Toriyama, the creator of the popular manga Dragonball, named Goku's attack in Kamehameha's honor, after a visit to Hawai'i.[NEWLINE][NEWLINE]Kamehameha is the only royal monarch to ever be featured on a US coin.
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				History
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				Early Life, One of Prophecy
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				First Stop, the Big Island
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				More Prophecis, More Conquering
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				The Napoleon of the Pacific
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				Death of a Legend
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				Judgement of History
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				c. 1758 - 1819 AD
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				Kamehameha I
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				Leader of Polynesia
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				One of the most respected leaders in Hawaiian history, Kamehameha I was the first man to unify all the Hawaiian Islands, establishing the independent Kingdom of Hawai'i.  His birth and early actions in life fulfilled many ancient Hawaiian prophecies, and he became one of the greatest warriors in recorded Hawaiian history.  Beyond his military prowess, Kamehameha was also a great statesman, and established important wartime edicts which have become the basis for many humanitarian laws around the world.
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				Ancient legend held that one day a great king would be born who would unite the whole of the Hawaiian Islands, and a flame across the heavens would herald his coming.  In 1758, Hailey's comet streaked across the sky of Hawai'i - many accounts state that Kamehameha was born shortly thereafter.  Known originally as Pai'ea (the "hard-shelled crab"), Kamehameha was born to Chief Keōua Nui of the Big Island.  Keōua was but one of many lesser chiefs on the island, which had been split into multiple districts during a succession war in the previous generation. Alapa'inuiakauaua, a rival chief in the area, had reclaimed much of the island for himself, and was the defacto ruler.[NEWLINE][NEWLINE]At news of Pai'ea's birth Alapa'i became alarmed, for the great king of legend was also known in other records as the "killer of chiefs" - a unified Hawai'i wouldn't need tribal chiefs any longer. Alapa'i ordered the child slain.  Keōua, however, was well aware of his child's ominous birth and hid him away with another noble family.[NEWLINE][NEWLINE]For five years Pai'ea lived in secret, until Alapa'i (for reasons unknown) invited the child to return to the court under his protection.  During this time at the court, Pai'ea learned the kingly disciplines of diplomacy and war and earned his more famous name, Kamehameha, meaning "the lonely one".
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				After Alapa'i's death, Kamehameha became an aide in the new chief's court.  This lasted until 1782, when the kingship moved on to a new ruler and Kamehameha was promoted to an important religious position.  With this new found power, Kamehameha began to build himself a support base among the lesser chiefs of the Kona district of the Big Island.  Eventually garnering the support of five chiefs, Kamehameha challenged the local court.  At the battle of Moku'ohai, Kamehameha's forces defeated the ruling chief and Kamehameha became the new ruler of the Kohala, Kona, and Hamakua districts.[NEWLINE][NEWLINE]From here, Kamehameha successfully conquered the neighboring district of Puna in 1790, but soon had to face an uprising in Ka'u led by rival Keōua Kuahu'ula. Ever a religious man, Kamehameha constructed a large temple in a bid to gain the favor of his gods and the divine blessing to quash the rebellion.  In 1791 the temple was finished, and Kamehamea invited Keōua to meet with him.  Accounts differ on exactly what happened at that fateful meeting on the beach, but in the end Keōua was killed by musket fire and Kamehameha became the King of all the Big Island.
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				Kamehameha was driven to unite more than just the Big Island - he had his sights on ruling all of the Hawaiian Islands under one banner.  Adding fuel to his wish was another ancient legend, one which he was purported to have fulfilled.  On the Big Island a massive boulder was placed by the gods - the 3,000 pound Naha Stone.  Legend stated that a mighty warrior would emerge one day who could lift it, and he would be known as the great king and unifier of all the islands.  At age 14, Kamehameha was recorded as the only person to accomplish this feat.  Confident from his round of victories and multiple fulfilled prophecies, he began to lay the plans for the rest of the islands.[NEWLINE][NEWLINE]In a happy coincidence for Kamehameha, British and American traders began to arrive on the island and gladly sold him guns and ammunition. With his technologically superior weapons, he quickly moved to take Maui and O'ahu in 1795.  With only 10,000 soldiers he quickly decimated Maui's forces and moved onto O'ahu.  He met with fierce resistance at the cliffs of Pali (mostly from a defected commander), but in the end he defeated the enemy soldiers, driving many over the deadly cliff's edge.[NEWLINE][NEWLINE]Only two islands remained now - the western islands of Kaua'i and Ni'ihau.   From his capital at Honolulu, he constructed a massive warship and attempted his first invasion of Kaua'i in 1796.  A rebellion on the Big Island, led by his brother, forced him to return and reassign his forces.  Not easily foiled, he tried again to take Kaua'i in 1803, but this time a deadly disease broke out among his men.  Tired of his setbacks, Kamehameha then constructed the largest armada in Hawaiian history, filled with European schooners, massive war canoes, and deadly cannon.  The chief of Kaua'i, Kaumuali'i, viewed the approaching armada with perhaps a twinge of trepidation, and decided he'd have better luck of survival with negotiation.  In 1810 Kuamuali'i became a vassal of Kamehameha, who then became the sole ruling power in all of Hawai'i.
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				Not just a conquering war hero, Kamehameha immediately went to work on improving life on the islands and solidifying the unification.  He created a single legal system, established taxes, and opened official trade with Europe and the United States.  Kamehameha also created the basis for Hawai'i's eventual state constitution, the Law of the Splintered Paddle (the Mamalahoe Kanawai). This law had its humble beginnings during one of Kamehameha's early military engagements.  During a raid, Kamehameha caught his foot under a rock and was ambushed by two local fishermen, who were quite fearful of the legendary warrior.  Scared that he would kill them, they smacked him in the head with their canoe paddle, cracking it in half. While he was stunned, they ran and left him for dead.  Twelve years later, the two fishermen were found and brought to justice; at least, they thought they were. Instead, Kamehameha apologized for attacking innocents and gave the two men gifts of land, proclaiming that all noncombatants would be protected during war from here out. His Splintered Paddle law has since influenced many later humanitarian laws of war around the world.[NEWLINE][NEWLINE]During his reign, he also managed to keep Hawai'i an independent nation while all other Polynesian islands were swallowed by hungry colonial powers.  This legacy of independence earned him the nickname, the "Napoleon of the Pacific".
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				On May 8, 1819 Kamehameha died a respected king, legendary warrior, and father of seven children.  In the sacred custom of the Hawaiian religion, his body was hidden by his closest friends so that none may know of its location and steal his power, or mana, for personal use.  The site of his burial still remains a mystery to this day.
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				Kamehameha remains one of the most important people in Hawaiian history and one of its most respected leaders.  He abolished the practice of human sacrifice, protected the innocents during war, and established one of the few independent nations in all of Polynesia.  Whether his birth was divinely inspired or not, none can argue that he fulfilled the role of the great king foretold by ancient prophecy centuries ago.
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				King of the Hawaiian Islands
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				PLACEHOLDER
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				According to legend, Kiev was founded by three Slavic brothers - Kyi, Schek, and Khoryv -around the beginning of the 6th Century AD. Since then, Kiev, one of the oldest cities in Eastern Europe, has passed through times of great prominence and periods of relative obscurity. Throughout the centuries, however, it has remained the most important Slavic cultural center, playing a pivotal role in the development of the medieval East Slavic civilization.[NEWLINE][NEWLINE]Located on the Dnieper trade route between Constantinople and Scandinavia, Kiev came under the control of local Varangian (Viking) nobility and became the nucleus of the state of Rus. During the 1000s, it reached its ascendancy, a cultural hub with over 400 churches, eight markets, docks and a caravansary, and magnificent homes. With the founding of the Kiev-Mogilyanskaya Academy in 1632, the city became the center of Ukrainian learning and scholarship. But as the capital of Kievan Rus, the city was repeatedly sacked and occupied.[NEWLINE][NEWLINE]In 1667 the city became part of the Russian Empire; Kiev remained an ecclesiastical and cultural center, but its political and economic influence was marginalized. Kiev experienced growing "Russification" in the 1800s, as a result of Russian migration, educational policies, and industrialization. However, enthusiasts among ethnic Ukrainian nobles, military officers and merchants kept the native culture alive in Kiev, often through clandestine activities such as book-printing, amateur theater, private soirees, folk festivals and the like.[NEWLINE][NEWLINE]Forcefully incorporated into the Soviet Union, the city weathered all manner of troubles: the famine of 1932-1933 devastated the lower classes, Stalin's 1937-1938 purges almost obliterated the city's intelligensia, and the 1941-1943 Nazi invasion brought death and destruction. But Kiev survived, and in the wake of the collapse of the Soviet Union an independent Ukraine was proclaimed in 1991, with resurgent Kiev as its capital and cultural heart.
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				Korea Factoids
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				South Korea is famous for its gaming culture, particularly a love affair with the classic Blizzard title "Starcraft". Professional matches and tournaments receive widespread media attention throughout the country, including broadcasts on several television networks.[NEWLINE][NEWLINE]The Chinese characters for Choson were often translated into English as "Morning Calm," which later evolved into the nickname "The Land of the Morning Calm," referring to all of Korea.[NEWLINE][NEWLINE]Kimchi, the widely recognized dish native to Korea, generally accompanies every meal in Korean cuisine. Typically made from fermented cabbage, radish, scallions, or cucumbers, there are literally hundreds of unique recipes and varieties of Kimchi available today.[NEWLINE][NEWLINE]The national sport of South Korea, Tae Kwon Do, is attributed to the original nine "Kwans," or schools of Tae Kwon Do, that developed after the end of the Japanese occupation of Korea. The sport itself is believed to have originated with the traditional Korean martial art known as "Taekkyeon."
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				History
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				Division of Korea
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				Modern Korea
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				Climate and Terrain
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				Pre-History and the Old Kingdom
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				Rise of the Three
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				Transforming Kingdoms
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				Choson Dynasty
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				Korean Empire
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				Japanese Occupation
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				Korean War
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				Hwach'a
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				Anti-personnel rocket unit of the Medieval Era. Strong against land units, but weak against cities. Only Korea may build it. Replaces the Trebuchet.
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				The Hwach'a is extremely effective against enemy land units. It is slow and vulnerable to enemy melee attack; it always should be supported by other units when it's in the field. The Hwach'a must "set up" (1 Movement Point) before attacking.
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				The Hwach'a, legendary Korean anti-infantry weapon, was a unique innovation in the development of early gunpowder-based weaponry. Created during the 15th century under the supervision of King Sejong the Great, the Hwach'a consisted of a large two-wheeled cart carrying a type of "honeycomb" housing, not unlike a modern missile battery, capable of storing hundreds of gunpowder-propelled arrows. The light-weight of these early rockets, known as "Singijeon," provided the Hwach'a with a notable advantage, allowing excellent maneuverability compared to a traditional cannon. The Hwach'a would prove to be a formidable weapon for the defense of the Korean Peninsula during the Japanese invasions of the 16th century.
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				[NEWLINE]        Leader: SEJONG[NEWLINE]        Unique Unit: Tercio[NEWLINE]        Unique Unit: Conquistador[NEWLINE][NEWLINE]
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				The Korean peninsula, known today for its divided republics of North and South Korea, has been home to numerous kingdoms over the ages, some virtuous, some steeped in infamy. At times rivaling its powerful neighboring states of China and Japan, Korea was united under the rule of the Choson Dynasty for over 500 years. The turmoil of the Japanese occupation in the early 20th century, followed by the Korean War in 1950, would shatter this once sacred unity. From this strife, South Korea has emerged as a nation of increasing economic and cultural significance on a global scale. In contrast, the oppressive regime controlling the reclusive North Korean state is frequently the subject of international condemnation for its handling of human rights and diplomatic relations.
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				Officially, the armistice agreement signed by the Korean republics only stipulated an end to the fighting, meaning the two are theoretically still at war. Today, the Demilitarized Zone (DMZ) dividing them is the most heavily fortified border on earth, with both sides vigilantly observing the other. Over the years, a number of incidental incursions and other violations of the armistice have occurred, primarily antagonistic actions by the North Korean regime. Despite these incidents, the delicate cease fire has remained in effect for over 50 years.
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				Today, South Korea has become a world leader in science and technological development, and is recognized as one of the "Four Asian Tigers," a group of four highly developed industrialized economies in Asia (the other three being Hong Kong, Singapore, and Taiwan). Home to a well-educated and highly-skilled work force, South Korea has a strong culture of technological adoption, boasting some of the fastest residential internet connections available, and is home to industry leaders Samsung and LG, two of the largest mobile phone manufacturers in the world.[NEWLINE][NEWLINE]Conversely, the secretive government of North Korea has struggled to provide the necessities of daily life to its people, who are known to suffer through famine and poverty under the Communist regime. Isolated from public scrutiny, what little we know of North Korea comes from defectors who have managed to escape or from the rarely allowed visit by foreign journalists. Frequently sanctioned for developing weapons programs deemed dangerous by the international community, North Korea has a limited economy and is supported by constant aid from the People's Republic of China and humanitarian efforts initiated by the United Nations member states.
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				Situated between the East Sea and the Yellow Sea, the Korean Peninsula shares its northern border with China, and to a lesser extent Russia, separated respectively by the Amnok and Tumen rivers.  Although Korea features a diverse geography, the country is primarily mountainous, the highest peak being Baekdu Mountain at 9,003 ft (2,744m). Like its neighbors, Korea is affected by the East Asian Monsoon each summer, bringing the possibility of intense rainfall and oppressive humidity to much of the region. The winter months can also be quite harsh, with subzero temperatures not uncommon, particularly in the north.
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				From at least the Middle Paleolithic era, Korea was inhabited by humans living in caves or under rock outcroppings near the sea. Over the course of several thousand years, primitive communities would form, primarily as these gatherers became more adept at hunting. Of the numerous early communities found throughout the peninsula, one in particular would rise to prominence and become the foundation for all of the Korean kingdoms to come - "Ko Choson," also known as "Old Choson."[NEWLINE][NEWLINE]Old Choson was founded in approximately 2000 BC by the legendary figure Tan'gun Wanggom, whose father is said to have descended from the heavens.  Some modern historians believe the name "Tan'gun Wanggom" may have actually been a title given to early authority figures, representing both a political and religious figure within the community.  Whether guided by the hand of a single leader, or a number of early rulers, Old Choson would become the most advanced of the early Korean tribal kingdoms throughout the advent of the Iron Age in the 4th century BC.
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				For most of the 1st millennium AD, Korea was divided by the rule of three distinct monarchies. The "Three Kingdoms of Korea" -- Koguryo, Paekche, and Silla -- each controlled a segment of the peninsula, with Koguryo being the largest and, for a time, the most powerful. However, diplomatic relations would prove to be the undoing of the Koguryo, as its southernmost rival, Silla, negotiated an alliance with the Tang Dynasty of China. This alliance would bring great strength to Silla, allowing them to conquer both the Paekche and the Koguryo by 668, leaving the Silla with uncontested control of most of the Korean Peninsula.
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				Having conquered the kingdoms of Koguryo and Paekche, the new "Unified Silla," often referred to as the "Later Silla," would continue to control the peninsula for several hundred years. As is often the case after such a long period of uninterrupted dominion, the authority of the king began to come into question around the 9th century AD. The "bone-rank system," a sort of hereditary segregation based on a person's blood ties to the king, had maintained the balance of power between the king and the aristocratic nobility for some time. However, this system would ultimately contribute to the downfall of the Silla, as the nobility they desperately relied on for taxation and management grew tired of the caste system that limited their role in governance.[NEWLINE][NEWLINE]In the end, continuous internal strife would lead to the kingdom's submission to the emerging Koryo Dynasty by 935. The Koryo would maintain a sovereign kingdom within Korea, despite pressure from the Mongol Yuan Dynasty of China, until 1392.
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				The Choson Dynasty, widely regarded as the most notable kingdom in Korea's history, was founded by the rebellious Koryo Commander Yi Song-gye in 1392. Ordered to invade the neighboring Chinese province of Liaotung (a pre-emptive strike against the Chinese Ming Dynasty), Yi instead seized the opportunity to control Korea himself, leading his army into the Koryo capital and dethroning the king in a military coup. Forming his own dynasty and renaming himself King Taejo of Choson, named for the ancient Choson kingdom, Taejo would create the first unified Korean dynasty in the country's history.[NEWLINE][NEWLINE]The most revered of the Choson leaders, King Sejong the Great, ruled from 1418 until his death in 1450. Sejong's policies paved the way for vast strides in the arts and sciences during his reign, including the publication of the Korean written language, "Hangul." It was also during this period that Korean Confucianism, its roots established during the preceding Koryo dynasty, would take hold over Korea. Neo-Confucianism, known as "Seongnihak," would become the primary school of thought for scholars across the peninsula. These Confucian values, emphasizing morality and self-improvement, became the basis for many of the values held sacred by Korean society today.[NEWLINE][NEWLINE]The Choson Dynasty would be ruled by 27 distinct monarchs during its 500-year rule, ending in 1897. During the waning years of the dynasty, Korea underwent a period of isolationism, limiting contact with the surrounding nations in an effort to blunt outside influence. Having long been the subject of Chinese and Japanese influence, many historians believe that it was during this period, when Korea became known as the "Hermit Kingdom," that the first hints of a modern Korean national identity began to take shape.
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				The First Sino-Japanese war, fought between China and Japan across large swaths of the Korean peninsula beginning in 1894, would provide the first glimpse of Japan's emerging strength in East Asia. Having long been the subject of Chinese influence and fearful of the emerging power demonstrated by Japan, the Choson leadership saw fit to declare the creation of the Korean Empire in 1897. Hoping to assert Korea's independence from both China and Japan, these aspirations would be short lived. Japan quickly moved to assert control over Korea after defeating much of the Chinese Qing Dynasty's forces.
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				The Japan-Korea Treaty of 1910 (which Korean historians to this day claim was only signed under extreme duress) would effectively annex the whole of Korea to Japan. Despite an active resistance movement among the Korean people from the early stages of the occupation, Japan maintained control over the nation for nearly 35 years. The "Provisional Government of the Republic of Korea," based in Shanghai, China, would serve as the Korean government- in-exile throughout the occupation.  Japan's hold over Korea finally came to an end on September 2, 1945 following Japan's defeat in World War II. Today, many Koreans still harbor a strong resentment towards Japan for this dark period in their history.
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				The Korean War, the great conflict that divided the Korean Peninsula as it stands today, arose from the vacuum of power following Japan's defeat in World War II. The 38th Parallel, a dividing line agreed upon by the United States and the Soviet Union, was expected to mark a temporary administrative split between the countries. In 1948, North Korea would form a communist government led by Kim II-Sung, while South Korea elected its first president, Syngman Rhee, via national elections. Both leaders insisted the Korean people should be united under one rule, but each expected the unification to occur under their own political system.[NEWLINE][NEWLINE]In June of 1950, North Korea invaded the South, aided by Soviet military equipment from World War II. Shortly thereafter, the United Nations issued a resolution condemning the invasion and recommending military intervention by its member states. At the time, the United States considered the spread of Communism to be a direct result of Soviet influence, and responded as the primary military force aiding South Korea.[NEWLINE][NEWLINE]Although North Korea captured much of the southern territory early in the war, the arrival of American forces under the leadership of General MacArthur soon countered those gains. Eventually regaining South Korea's territory up to the 38th Parallel, the American and South Korean forces would fight the North to an eventual stalemate.  Negotiations for an armistice, which would serve to end the fighting - but not officially end the war - began in 1951 and would continue for several years. The armistice agreement was finally signed by the Democratic People's Republic of Korea (North) and the Republic of Korea (South) under the guidance of the United Nations in 1953.
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				Korea
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				Turtle Ship
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				Heavily-armored naval unit of the late Renaissance Era that is extremely difficult to kill. However Turtle Ships cannot enter deep ocean hexes outside of the city borders. Only Korea may build it. Replaces the Galleon.
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				The Turtle Ship is a Korean unique unit. This unit replaces the Galleon. The Turtle Ship has a more powerful attack than the Galleon, and is extremely difficult to destroy.  However it may not enter deep ocean hexes outside of the city borders.
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				These large, armored warships of the Choson dynasty played a crucial role in the defense of Korea during the Japanese invasions of the 16th century. Typically crewed by an equal compliment of soldiers and oarsmen, the Turtle Ship provided an aggressive close-assault ship for the Korean navy. Designed to strike fear in the enemy, each Turtle Ship featured a carved dragon figurehead on its bow, said to have emitted a cloud of sulfurous fumes to disguise the vessel's approach.  Unlike the familiar designs used by sailing ships of the period, the Turtle Ship had no upper deck. The top level of the ship was covered in iron spikes to prevent boarding, with the oarsmen and soldiers segregated onto separate decks below. Armed with up to two dozen cannons and other small projectile weapons, the Turtle Ship was a dangerous foe for the unprepared navies of Korea's enemies.
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				Kuala Lumpur had its start as a tin mining town when the Malay Chief ordered a new mine opened at its location in 1857. The original name, Pengkalan Lumpur, literally translated to "bundle of mud", a testament to the site's low laying position between two equally muddy rivers. Later the town's name was changed to Kuala Lumpur or, "muddy confluence" - apparently the environment still hadn't changed much for the better.[NEWLINE][NEWLINE]The small mining town eventually developed into a more lucrative trading post, but it was constantly plagued by disease, fires, and floods, slowing its progress some. The state's capital was moved to the city in 1880 despite this, taking advantage of the strategic rivers and mines. However, a year later a fire engulfed the town, quickly followed by a massive flood. The two natural disasters destroyed virtually every building in the city, mostly because they were made of wood and thatch - both of which either quickly burn or can easily be mildewed or swept away by raging waters. Leaders of the city mandated that all new constructions be fashioned of brick and tile. After the city rebuilt itself, Kuala Lumpur was chosen as the capital of the newly formed Federated Malay States in 1896.[NEWLINE][NEWLINE]The 1900's brought more problems to Kuala Lumpur - it was occupied by the Japanese during World War II, tin collapsed as a commodity, and it had to deal with a guerrilla war fought between the British rulers and communist nationals. However, in 1963 Malaysia gained its independence from Britain, and made Kuala Lumpur its new capital.[NEWLINE][NEWLINE]The city is now the largest in Malaysia and has one of the most iconographic modern skylines. At one point it also boasted the world's tallest skyscrapers, the Petronas Twin Towers, before they were overtaken by Taipei 101 in 2004. Today the city is an economic and cultural hub of the country, with a booming industrial and tourist sector.
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				Kuala Lampur
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				Founded in 1914 AD as Belotsarsk by Tsarist Russia to serve as the capital of its Tuva Republic, Kyzyl lies on the confluence of two tributaries of the Yenisei River in the heart of Asia. In fact, the town claims to be built on the exact geographical center of Asia. Historically, the region was controlled by the Mongols until 1757 AD, when it was brought under Manchu rule until 1911. During the 1911 Chinese rebellion, Tsarist Russia proclaimed Tuva a protectorate, a claim China was in no position to challenge. Following the Russian Revolution, the city was occupied at times by both the White and Red armies; after a brief two years under Chinese control again, in August 1921 the local Bolsheviks established a Communist republic, with the city renamed Kyzyl (Turkic for "red") as its capital. The Soviet Union annexed Kyzyl, along with Tuva, outright in 1944.[NEWLINE][NEWLINE]Until the Russian Federation was formed in 1992 AD, Kyzyl was largely isolated from the world. This 50-year enforced isolation helped preserve the Turkic-Mongolian culture found nowhere else that characterized the town. Khuresh, a Tuvan form of wrestling, is extremely popular, and an annual competition is held in Kyzyl. Turkic music, notably Tuvan throat singing, is celebrated each year at the Naadym festival. Since the Soviet collapse, a concerted effort to preserve the region's rich oral tradition of epics, poems, riddles and tongue-twisters has been promoted.[NEWLINE][NEWLINE]Since 1992 the Tuvan Democratic Movement has sought to provide jobs and housing to the nomadic peoples of the republic, as well as promote the Tuvan language and crafts. Following a wave of attacks on Kyzyl's sizeable Russian population, which resulted in 88 deaths, many Russians relocated to other Federation cities. Kyzyl, although being promoted as a tourist venue, remains remote and difficult to reach.
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				The ancient Olmec settlement of La Venta, found in central Mexico, is thought by archeologists to have been an important cultural center that also contributed greatly to trade in the region. The structures of La Venta are unique in that the surrounding region had no stone available for construction, leaving the Olmec to build everything from clay and fill dirt. Although large portions of the site have been lost to present-day construction, what has been excavated indicates that La Venta held ceremonial significance for the Olmec. Numerous monuments and sculptures adorn the complex, with burial tombs and altars having also been discovered. Of the iconic "Colossal Heads" carved by the Olmec, La Venta features four of the most famous. Weighing several tons each, archeologists can only theorize as to how the Olmec managed to acquire the stone for these massive carvings. Unfortunately, due to ongoing construction taking place in the area, it appears unlikely that further excavations will take place at La Venta in the near future.
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				Lhasa is one of the highest cities in the world, located almost 12,000 ft above sea level. Lhasa literally translates to "place of the gods", a name change from Rasa in the early 7th century (which meant "goat's place"). The recorded history of the city starts around this time when Songstan Gampo became the leader of the Tibetan Empire and moved the capital to Lhasa in 637 AD. Gampo soon converted to Buddhism (which he learned of from his wives), and began the construction of Buddhist statues and temples.  While the political power of the city slowly waned over the centuries (the monarchy dissolved in the 9th century), Lhasa continued to rise in prominence as a religious center. During this time the first Dalai Lama, the spiritual leader of the Tibetan Buddhists, rose to power in 1391.[NEWLINE][NEWLINE]In 1642 the fifth Dalai Lama, Lobsang Gyatso, began to wield real political power, in addition to his spiritual authority, and unified the loosely assembled Tibetan tribes into one country. Lhasa was named both the spiritual and political capital of the new country. By the time the West began sending explorers to the city in the early 20th century, nearly half of Lhasa's population were practicing Buddhist monks.[NEWLINE][NEWLINE]In 1950 China invaded Tibet and many people fled the city, including the 14th Dalai Lama, and sought refuge in exile in India. The attack is classified as a "peaceful liberation" by the Chinese, but the Tibetans, U.S. Congress, and other prominent military and political figures consider it an unprovoked invasion. Many of the remaining monks and nuns in the city revolted and held peaceful demonstrations against the Chinese oppressors, which led to an imposed restriction upon the monasteries. Re-education programs were instituted in an attempt to realign the Buddhists with Communist views, while also requiring the protesters to denounce both the Dalai Lama and Tibet's independence. Many monks and nuns refused to cooperate and were sent to prison; those who escaped fled to India.[NEWLINE][NEWLINE]The question of Tibetan independence is still a major source of controversy in Lhasa and in the rest of the world, with many world leaders continuing to condemn the Chinese treatment of the Tibetan people. Talks between the reigning Dalai Lama in exile and the Chinese government began in May 2008 discussing Tibet's independence and autonomous rule, but little has changed as a result.
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				Lhasa
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				As one of the oldest cities in the world, Portugal's capital, Lisbon, has long been a prized trade hub on the Iberian Peninsula. Although Lisbon has existed in one form or another for thousands of years, the city became an integral part of the Roman trade network following their victory over Carthage during the Punic Wars. Growing over the centuries, Lisbon continually expanded as its port became the point of departure for Portuguese vessels sailing throughout the world.  During the Age of Discovery in the 15th century, many notable Portuguese explorers set out from Lisbon, including Vasco da Gama, the first to sail from Europe to India.[NEWLINE][NEWLINE]In 1755, one of the deadliest earthquakes in recorded history, the Great Lisbon Earthquake, rattled the Iberian Peninsula, nearly destroying all of Lisbon. Modern historians estimate that up to 100,000 people may have been killed as a result of the quake, and extensive reconstruction efforts were required to rebuild the crumbling city.[NEWLINE][NEWLINE]In the present day, Lisbon is home to more than 500,000 residents and serves as one of Portugal's leading centers of commerce and trade. Lisbon is also a popular tourist destination, as the city features numerous examples of historic architecture, along with several famous museums and cultural festivals.
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				The Luba first appeared as a people c. 5th Century AD in the area around the Upemba Depression in what is the Congo. Starting in the 1580s, the Luba expanded rapidly from their city under the leadership of a series of able chieftains, overrunning neighboring tribes and securing their copper mines, fishing grounds and palm oil production. Under pressure from encroaching Europeans, the Luba went into decline, finally being forcibly incorporated into the Belgian Congo in 1885. The Luba rose in rebellion in 1895, but were virtually annihilated in the Belgian suppression of the revolt.
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				Machine gun crews make use of powerful, fully-automatic firearms capable of laying down heavy suppression fire, typically at a rate of several hundred rounds per minute. The Gatling gun, predecessor to many modern machine gun designs, was first developed during the 19th century in the United States.  This concept later evolved into the Maxim gun, the first of many self-powered machine guns.
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				The town was founded about 1400 AD when Paramesvara, king of Tumasik, fled the invading Majapahit forces and found refuge in the small fishing village there. There, in a port that dominated the Straits of Malacca, he founded the Malay kingdom, which soon extended its authority over the whole of the peninsula and beyond. The successor Sultanate of Malacca soon became a vital layover for Chinese, Arab and European traders to replenish their food and water supplies. Malay rule ended in 1511 when Afonso de Albuquerque seized the city for Portugal.[NEWLINE][NEWLINE]Over the next century, Malacca became the most important trading port in Southeast Asia, with the Portuguese constructing extensive docks and warehouses to export sugar and rice. Port expansion continued under the Dutch East Indies Company, who captured and fortified the city in 1641 AD. British and Dutch rivalry for control of the strategic straits was settled in favor of the English by the Anglo-Dutch Treaty of 1824, and Malacca became one of the original "Strait Settlements" in the British Empire. Heavy silting of the harbor estuary, combined with the growth of Singapore, led to Malacca's decline as a commercial center.[NEWLINE][NEWLINE]After the dissolution of the crown colony following Japanese occupation during World War II, Malacca became part of the independent Malayan Union in 1957 AD, which evolved into the modern nation of Malaysia. Prior to the war, the surrounding region had seen the development of rubber as a commercial crop; after the war, rubber became Malacca's primary export, making the city again a major port. Dredging and the construction of seawalls has made the city accessible to deep-draft ocean-going freighters and container ships, and the building of a railroad and modern highways into the city has made it an important cargo terminus in the region once more.
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				Although accurate historical records of Manila's early history are limited, sometime around the 10th century AD, the site of the Philippine's future capital city was settled in its earliest incarnation. It wasn't until 1571 however, with the arrival of Spanish Conquistador Miguel Lopez de Legazpi, that the existing settlements were destroyed, and the reconstructed city first came to be known as Manila. For the next 300 years, Manila and the Philippine islands remained under Spanish control. In 1898, Spain relinquished the Philippine territories to the United States after the Spanish-American War.[NEWLINE][NEWLINE]Manila's port, simply known as the Port of Manila, is one of the busiest seaports in the world, and the primary means of import and export within the Philippines. With a diverse variety of exported products, ranging from food and local commodities, to chemicals and industrial products, the Philippines rely heavily on Manila's port to maintain their flourishing economy. Tourism is also a major component of the local economy in Manila, as visitors come from around the world to see the historic walled district within Manila known as the Intramuros.
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				Originally intended to serve as a class of infantry specializing in amphibious assaults, the stalwart marines have since grown to serve in a number of important roles within the military. Typically working in close collaboration with the navy, marines' diverse capabilities have allowed them to be utilized in conflicts throughout the world for decades.
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				Home to one of the largest traditional Arab markets in the world, Marrakech, Morocco, was founded in 1062 AD by King Youssef bin Tashufin to serve as the capital of the Almoravid Dynasty. The city's reputation as a commercial center and trade hub can be attributed to its earliest roots, when caravans stopped in Marrakech to rest and regroup before continuing along the surrounding trade routes. Marrakech's famous market, found in the Jemaa el-Fnaa square in the old city, features elaborate stalls with vendors selling everything from local cuisine to crafts and other items directed at tourists. Performances of varying types are also common in the square, with snake charmers, dancers, and other forms of entertainment continuing into the night. Home to more than one million residents in the present day, Marrakech has seen an influx of expatriates and other Europeans moving to the city for a change of pace.
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				The Atlatlists were super-specialized dart-throwers, employing a long, wooden, spear-like object to hurl their darts towards the intended target at a great speed.  This implement, called an atlatl, had a small cup on one end on which the dart would rest, and a channel cut down the length for it to travel down.  Using an atlatl, the Atlatlist could launch a dart over 300 feet and up to 60 miles an hour - a good deal farther and faster than a simple hand-thrown projectile. The Mayan Atlatlists would have been capable of devastating enemy lines from afar, provided they had a clear line of sight to the target.[NEWLINE][NEWLINE]Some of the earliest atlatls date back to roughly 400,000 years ago, used by the extinct Homo heidelbergensis.  Homo sapiens are thought to have used an early version of the atlatl starting in the Upper Paleolithic Era, about 15,500 BC.
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				Factoids
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				Priests within the Maya society were often tasked with providing a variety of medicinal treatments to the people, prescribing anything from herbal remedies to "sweat baths," akin to a modern sauna.[NEWLINE][NEWLINE]Modern Maya women traditionally wear a type of blouse or dress known as a "Huipil," featuring bright colors and distinctive patterns that are unique to the village of their origin.[NEWLINE][NEWLINE]The Maya are thought to be the originators of the ancient predecessor to hot chocolate. Found predominantly within the Maya territory, cocoa beans were dried and ground, mixed with other local ingredients into a paste, and added to water to create a chocolate drink.
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				History
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				The Maya Calendar
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				Colonial Incursion and Decline
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				Contemporary Maya
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				Climate and Terrain
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				Periods in Maya History
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				Great Cities of the Maya
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				The Collapse
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				Maya Class Structure
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				Agriculture and Hunting
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				Honoring the Gods
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				Maya Culture
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				Primarily inhabiting regions of present-day Mexico, Guatemala, and Belize from the 3rd to 10th centuries AD, the Maya people lived in a network of independent kingdoms sharing a common culture and religion. While their true origin is shrouded in mystery, numerous theories exist as to the early development of Maya civilization. According to archaeological records, the first distinctly Maya settlements were established around 2000 BC. Growing from pre-agricultural communities into vast urban centers, the Maya city-states came to rely on sophisticated farming techniques for both sustenance and trade. Although many of their settlements suffered from an unexplained collapse late in the 1st millennium AD, numerous cities still thrived until the arrival of the Spanish Conquistadors in the 16th century.
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				Of the many noteworthy aspects of the Maya culture, their calendar system has grown to become the most notorious of their advancements, mainly due to enduring theories about its true purpose. An impressively complex system, the Long Count calendar was one of three used by the Maya, the others being the Haab and the Tzolkin.[NEWLINE][NEWLINE]Source of the 2012 doomsday predictions, the Long Count calendar was used by the Maya as a historical record of time since the creation of the human world. By this calendar, civilization began on August 11th, 3114 BC, and, as selectively interpreted by those who choose to believe in our impending doom, ends on December 21st, 2012. These doomsayers believe that the Maya foretold the end of the world through the calendar, but most researchers simply interpret it as the end of one cycle and the beginning of another, not a cataclysmic end to the world as we know it.[NEWLINE][NEWLINE]Used in conjunction with the Long Count calendar, the lesser-known Haab was a 365-day calendar that approximated a single solar-year, while the Tzolkin calendar followed a 260 day system used to judge harvest and ritual times.
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				The arrival of the Spanish quickly led to the demise of the remaining northern Maya cities, and although the Maya people still exist today in Mexico and other parts of Central and South America, much of their culture and history was lost during the conquest of the Conquistadores. Beginning in the early 1500s, the Spanish sent expeditions into the Yucatan Peninsula in hopes of establishing a permanent settlement. However, the decentralized nature of the Maya city-states allowed for independent resistance to the Spanish incursions, and it would take the Spanish nearly 200 years to fully subdue the Maya people throughout the area.[NEWLINE][NEWLINE]During the subjugation of the Maya, there were various attempts to convert the populace to Roman Catholicism by the Spanish. Of these efforts, the most notorious were those undertaken by Spanish bishop Diego de Landa, who served the Roman Catholic Archdiocese of Yucatan. De Landa is said to have held an inquisition in the small settlement of Mani, where he burned Maya idols as well as rare written codices, in an attempt to root out the native religion. Although his actions are widely viewed with disdain, De Landa is noted by some historians for keeping his own detailed records of the Maya religion and language as he observed it firsthand traveling among them.
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				There are an estimated seven million contemporary Maya living throughout parts of Mexico, Belize, Guatemala, Honduras, and El Salvador in the present day, many of whom still maintain aspects of their cultural heritage. Although there are more than 20 distinct languages separating the Maya, like their ancestors they are joined by a common culture and tradition, and together they continue to celebrate the legacy of the ancient Maya.
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				Maya settlements were primarily found within Belize and Guatemala, along with the modern Mexican states of Quintana Roo, Campeche, and Yucatan, which comprise the region known as the Yucatan Peninsula. Consisting of mountainous highlands, lush wetlands and arid lowland regions, the Maya territory varied widely, from dense jungle to open plains.[NEWLINE][NEWLINE]Tropical rainforests in portions of their territory provided the Maya with a diverse range of flora and fauna to supplement their agricultural production, while also providing access to fresh water that was otherwise scarce. Within the forest, annual rainfall amounts over 100 inches were not uncommon, and the waterlogged soil allowed for rain to gather into limestone sinkholes known as "Cenotes," pooling for easy collection.
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				Various theories exist as to the origin of the Maya people, and it's only within the last 50 years that archaeologists studying Mesoamerica have managed to piece together a timeline of their early civilization. Breakthroughs in deciphering the Mayan script during the 1960s and 70s led to a revival in the study of Maya history, which had previously been mired in conjecture due to the lack of written records.[NEWLINE][NEWLINE]Maya civilization is categorized into several distinct cycles, the Pre-Classic, Classic, and Post-Classic periods. Beginning in the Pre-Classic period, the first settlements are thought to have formed between 2000-1500 BC, when the earliest Maya began to transition from a strictly hunter-gatherer lifestyle to a more community-focused agricultural subsistence. Over time these early communities would evolve into an increasingly complex society, not only implementing advanced agricultural practices and trade networks, but also creating grand works of art and architecture.[NEWLINE][NEWLINE]The height of Maya civilization occurred from roughly 250 AD to 900 AD, during a time known as the Classic period. During the Classic period, the Maya developed some of their best known hallmarks, moving towards large independent city-states, each with vast urban centers teeming with monuments to their gods and kings.[NEWLINE][NEWLINE]The Post-Classic period began with the decline of major urban centers throughout the southern Maya territory, an unexplained collapse that led to the complete abandonment of some of their greatest cities. However, many of the northern settlements continued to grow and prosper well into the new millennium.
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				Although the immense cities of the Maya were united by a shared culture, they were also fiercely independent, invariably going to war with one another over territory, trade, and political disputes. Despite this independence, all of the great Maya cities shared a role in influencing their culture as a whole, as each contributed the unique characteristics that defined them as individuals.[NEWLINE][NEWLINE]Believed to be the longest inhabited settlement found anywhere in the Americas, Kaminaljuyu was home to a large Maya population from roughly 1500 BC until about 1200 AD. Dozens of archaeological excavations at the site over the past century have revealed that the city may have been the primary producer of obsidian and jade in the region, and the remnants of more than 100 mounds and ancient structures have been discovered. Unfortunately, commercial construction and development of the surrounding area during the 19th and 20th centuries has all but destroyed the remains of this once great city, leaving only fragments behind.[NEWLINE][NEWLINE]El Mirador, flourishing from roughly 600 BC until 100 AD, was another great city of the Maya. A settlement of significant size, El Mirador is noted for its numerous elevated roadways, known to the Maya as the "Sacbe." Used to connect structures within the settlement complex as well as distant trade centers, the sacbe were a crucial mechanism in establishing the Maya trade networks. Similar to modern causeways that are raised over stretches of unstable land, the sacbe covered vast expanses, the longest connecting the ancient city of Coba with the smaller settlement of Yaxuna some 60 miles (96 km) away.[NEWLINE][NEWLINE]Perhaps the best known of the Classic Maya cities, Tikal, served as capital of the powerful Tikal state, an ambitious and aggressive state that often initiated fierce battles against its neighboring rivals. Tikal is thought to have been occupied for nearly 2,000 years, and was home to some 100,000 people at its peak. One of the lesser known innovations found at Tikal, the "Aguada," was an ingenious system of water reservoirs, designed to harvest and collect rain water funneled from the plaster walls of the city.[NEWLINE][NEWLINE]Chitzen Itza was one of the last surviving Mayan settlements, and as such it's also one of the best preserved of their cities. With extensive constructions covering an area over 2.5 sq. miles (6.5 sq. km), Chitzen Itza features prominent examples of nearly every form of Maya architecture including massive step pyramids, multiple ball courts, and ornately-decorated temples.
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				Approaching the 9th century, many of the southernmost Maya settlements entered a period of swift decline for reasons still unknown today. Labeled the Classic Maya collapse, the dissolution and abandonment of these great kingdoms is the subject of controversy. Overpopulation, environmental damage, warfare and disease all stand as plausible theories on their own, but it seems most likely that within the larger city-states a combination of these factors led to their abandonment.[NEWLINE][NEWLINE]While the mysterious collapse mainly effected the settlements in the southern Maya territory, many of the northern city-states continued to prosper well into the second millennium AD. Marking the beginning of the Post-Classic period, it wasn't until after the collapse that the famous city of Chitzen Itza first rose to prominence. Chitzen Itza survived for several hundred years before falling into a ruinous civil war with the neighboring Mayapan in the 1300s. Mayapan, along with Uxmal and Coba, were among the few remaining Maya cities in the north, post-collapse.
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				Although the Maya were never unified as a single empire, instead living in city-states similar to the ancient Greeks, each independent state still followed a similar class structure. Beginning around the 3rd century BC, the Maya were ruled by hereditary succession, unless a suitable heir was unavailable. The king was joined by his family and other high ranking citizens to form the upper class of nobility. Beneath the nobles, the priestly class of shamans made up the next tier, guiding the Maya kings and leading the people through the many rituals and ceremonial rites undertaken throughout the year. Beyond these ruling classes, the majority of the Maya were simply the "common folk"-farmers, craftsmen, and laborers. Lower still, the underclass consisted primarily of slaves, who were prisoners of war and criminals.
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				While working with limited access to fresh groundwater, the Maya utilized a number of agricultural techniques that allowed them to take full benefit of the rich soil within their domain. The "Milpa" system of crop rotation, known to have been used by a variety of Mesoamerican societies, was particularly effective for the Maya. A type of slash-and-burn farming, the Milpa system involved intercropping multiple species of vegetation together followed by periods where the fields were left fallow, or unseeded. Typically this rotation period allowed for two or three years of planting, followed by six to eight years without use. The crops of the Maya farmers were primarily corn, squash, and beans, known collectively as "The Three Sisters."[NEWLINE][NEWLINE]The Maya were not only able farmers, but also skilled hunters and fishermen. Relying on a number of tools and weapons, the Maya primarily hunted deer, rabbit, and the "peccary," a pig-like creature found in the rainforest. The Maya also utilized an innovative spear-throwing device, the Atlatl, which they used for both hunting and warfare. Using a wooden shaft with a cupped end, the spear (or dart) would be laid along its length, and, using the thrower's natural motion, the spear would be propelled at a much higher rate of speed due to the additional extension provided by the device. Spears thrown from the Atlatl are said to be capable of reaching speeds over 100 mph (160 km/h), which allowed the Maya greater confidence in stalking larger, faster prey.
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				Like other polytheistic societies throughout the world, the Maya worshipped a vast pantheon of gods, led by the creator god Itzamna. Special emphasis was placed on the sky gods, particularly Kinish Ahau, the sun god, and the moon goddess, Ixchel. The Maya also had gods for the weather, their crops, and the various professions in their society. The Maya maize god was of particular importance once the crop became a staple of survival during the later stages of their development.[NEWLINE][NEWLINE]Throughout the year, the Maya held a number of rituals honoring the gods, based largely on their knowledge of astronomy and the calendar.  Of the cultures that utilized human sacrifice, the Maya were far from the most prolific, but they did partake in bloodletting and sacrifice during their most important rituals. Human sacrifices were thought to have promoted fertility, and the Mayas were known to sacrifice humans by throwing them into freshwater sinkholes, honoring the rain god, Chaac. The famous Sacred Cenote, found at Chitzen Itza, was the site of numerous human sacrifices during the Classic period of Maya history.[NEWLINE][NEWLINE]Along with many other Mesoamerican cultures, the Maya played a ritualistic ballgame where they attempted to knock a solid rubber ball (weighing 5-10 lbs) through a vertically mounted hoop using their hips. The game was played both recreationally and at ceremonial events, and was also used as a competitive means of settling territorial disputes, potentially resulting in the deaths of the losing team.
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				At the height of their civilization, the Maya created many great works of art featuring intricate carvings and reliefs in stone and jade, as the artisans of each city incorporated unique regional characteristics into their work. The Maya also developed a range of pigments and dyes using the available resources of the jungle, most notably the color "Maya Blue," a vivid blue tone made from indigo dye that was later adopted into the works of the European colonists, following the decline of Maya society.[NEWLINE][NEWLINE]Among Maya architecture, its most recognizable aspect is the step pyramid, dozens of which were constructed during the later stages of their civilization. Just as it sounds, the step pyramid consisted of layers of stone built in stepped levels cresting in a flat peak where religious ceremonies often took place. It is thought that the Mesoamerican step pyramids were built upon existing burial mounds or earlier temples, and may have been rebuilt over time based on calendar cycles. The most prominent example of the Maya step-pyramid is found at the site of Chichen Itza in the Yucatan Peninsula, a well-preserved example under the stewardship of the Mexican government.[NEWLINE][NEWLINE]The Maya writing system, made up of a script often referred to as glyphs or hieroglyphs because of its similarity to the ancient Egyptian writing system. Found inscribed on works throughout their territory and gradually deciphered over the past century, the Maya used this script to memorialize many aspects of their culture. Although there is evidence that Maya scribes created bound volumes using bark and animal skin, much of this work was destroyed during the colonial incursions of the Spanish in the 16th century, as it was thought to be as heretical.
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				Maya
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				Situated on a low plateau in northwestern Angola, M'banza-Kongo was home to the Manikongo, absolute ruler of the Kingdom of Kongo, founded c. 1390 AD. At its peak, the Bantu warriors of M'banza-Kongo controlled a territory that reached from Africa's mid-Atlantic coast to the Kwango River, and from Point Noire in the north to the Loje River in the south. The city supported itself through taxes, forced labor, and royal levies; at times, to finance his military, the Manikongo traded slaves, copper and ivory with the Europeans on the coast. It was also supported by exhorting tribute from neighboring cities and kingdoms, making M'banza-Kongo one of the wealthiest African cities in the 1500s.[NEWLINE][NEWLINE]In 1568 AD, the king was compelled to allow the Portuguese to establish a colony in the Luanda province. From this base the Portuguese would gradually gain control over most of the territory surrounding M'banza-Kongo, leading to increased tension. At the Battle of Ambuila in 1665, a force of Portuguese musketeers and light cannon decisively defeated the Manikongo's army; casualties among the native warriors were in excess of 5000, including the king, effectively ending M'banza-Kongo's military supremacy in the region. The battle is generally regarded as the decisive turning point in the city's history, for it was sacked several times during the civil wars that followed the king's death, and it was largely abandoned by 1678.[NEWLINE][NEWLINE]M'banza-Kongo was re-occupied by the Portuguese-supported native Christian prophet Beatriz Kimpa Vita and her followers in 1705 AD and restored as Kongo's capital in 1709. Although now effectively a vassal of Portugal, the kingdom continued to exist for another 150 years, until divided between Portugal, Belgium and France at the Conference of Berlin in 1884. M'banza-Kongo never returned to its former glory, even after Congolese independence was granted in 1960.
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				The Mehal Sefari was an elite unit of Imperial guardsmen who protected the emperors of Ethiopia in the 19th and 20th centuries. Originally serving as the personal bodyguards for the emperors of Ethiopia, the Mehal Sefari grew to become a formidable brigade of the Ethiopian military. Consisting of specialized units of infantry, cavalry, artillery and marksmen, the Mehal Sefari's status as the elite force of Ethiopia was ensured by the rigorous training and modern equipment provided to them.
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				Located on Port Phillip Bay, on the southeast coast of Australia, Melbourne became a permanent settlement in 1835 AD when Englishman John Batman negotiated a treaty with local Aborigines to purchase 500,000 acres there. It is distinguished from other Australian cities in that it is the only one founded by private enterprise rather than the crown. Melbourne was incorporated as a city in 1847, but its main growth came in the 1850s following discovery of gold at nearby Bendigo and Ballarat. The town served as the principle port and supply hub for the ensuing gold rush, and its population increased from 25 to 40 thousand in a few months.[NEWLINE][NEWLINE]The economic boom peaked in the 1880s, by which time Melbourne was considered the richest city in the world and the largest in the British Empire after London. As a result of the boom, commercial buildings and banks, terrace apartments and palatial mansions sprang up across the city. But the gold boom ended in 1891 AD, bringing bankruptcy to many businesses and economic depression; the financial crisis in Melbourne contributed to the Australian banking panic of 1893.[NEWLINE][NEWLINE]The city's banking and industry recovered and Melbourne grew slowly through the early part of the 20th Century. At the time of federation, creating the Commonwealth of Australia in 1901 AD, Melbourne was important enough to become the seat of government (until transferred to the new capital at Canberra in 1927). In the aftermath of World War II, the city's economic influence was strengthened even more by the influx of immigrants, primarily from southern Europe, bringing new businesses and industries. Major transportation and housing projects marked the 1970s through 1990s; recent substantial international investment has given the city a diversified economy particularly strong in banking and finance, manufacturing, shipping, research, information technology and tourism.
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				Founded in the 4th century BC by the Celtic Insubres people, the city of Milan in northern Italy grew over time to become one of the greatest cultural centers of the Italian Renaissance period.[NEWLINE][NEWLINE]After being conquered by the Romans in approximately 222 BC, Milan later became one of the three capitals of the Roman Empire during the Tetrarchy of Emperor Diocletian. Passing through the hands of a number of kings and empires following Rome's decline, Milan's prosperity continued to climb as the city became an increasingly important bastion in northern Italy.[NEWLINE][NEWLINE]Of the many notable aspects of Milan's history, none have a greater renown than the city's cultural contributions to the world. As an integral part of the Italian Renaissance movement, Milan was home to many great artists, who produced some of the greatest works of the era. Perhaps the most famous of Milan's residents was the painter Leonardo Da Vinci, who spent much of his life working and studying in the city.[NEWLINE][NEWLINE]In the present day, Milan is still recognized as one of the world's leading cultural centers, with much of the current focus being on fashion and modern design.  Milan is also one of Italy's most important commercial business centers, as much of the country's transportation infrastructure leads through the city. Numerous multinational corporations also have offices in Milan, with industries ranging from telecommunications to manufacturing.
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				Missionaries are members of a religious group or sect sent abroad to spread the message of their chosen religion. While their primary goal is to share their religious views and hopefully gain new followers, missionaries typically provide other beneficial services to the areas they visit. By setting up clinics, schools, and other social welfare programs, missionaries help those in need while also serving in their evangelical role.
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				According to the Periplus of the Erythraean Sea, Mogadishu was already a major maritime center in the 1st Century AD when Roman merchants began trading from Egyptian ports along the Red Sea coast. With the settlement of Muslim traders in the Somali city around 900 AD, trade routes were expanded to distant realms such as China, Vietnam and Sri Lanka. By the time the Moroccan explorer and author ibn-Batuta arrived in 1331, Mogadishu was at the zenith of its prosperity, the pre-eminent city on the Horn of Africa.[NEWLINE][NEWLINE]The wealth of Mogadishu became the stuff of legend in Europe, supported by the observations of travelers. Vasco de Gama, who stopped in the city in the 15th Century, noted that it was well defended and well built, with houses of four or five stories, large palaces in the center, and many mosques. The following century the Portuguese traveler Duarte Barbosa wrote of hundreds of ships from distant lands that sailed into its harbor with cargos of cloth and spices which they bartered for gold, wax and ivory. Barbosa also described Mogadishu as the center of a thriving weaving industry that produced a light-weight fabric highly valued in Egypt and Syria.[NEWLINE][NEWLINE]Spurred by greed, European powers sought to incorporate the city into their colonial empires; the Portuguese tried unsuccesfully and later the British East India Company briefly established control. In 1892 AD the Zanzibar sultan leased Mogadishu to Italy, which made it the capital of Italian Somalia in 1905. In 1960 Somalia achieved its independence peacefully. But the democracy collapsed in the course of the 1991 civil war. Since 1994, when the United Nations withdrew its peacekeeping force, Mogadishu has been torn by near constant fighting between rival militias. In such chaos, the once thriving port has fallen into disrepair and disuse.
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				Although the founding of Mombasa is shrouded in conflicting historical records, it is believed the city, now the second largest in Kenya, was settled sometime around the 10th century AD. By the Middle Ages, Mombasa had grown into a flourishing city with an economy primarily based on the export of Ivory. Mombasa was also known for its vast network of plantations producing coconuts, cashews, and millet, which were then shipped out along the trade routes crossing the Indian Ocean. Mombasa's port, known as the Kilindini Harbor, is the only international seaport in Kenya, which has allowed the city to become a major center of commerce and trade for the entire nation. In the present day, Mombasa's largest exports continue to be agricultural in nature, particularly coffee, tea, and grain.
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				The Principality of Monaco is the world's smallest monarchy and the second smallest country, larger only than Vatican City. While being populated by Ligurian people (Monoikos in Greek) from the 6th century AD, the city of Monaco was founded in 1228 as a colony of Genoa. In 1297 Francesco Grimaldi captured the fortress protecting the small city state, and his family has ruled the country since.[NEWLINE][NEWLINE]French revolutionary forces captured the principality in 1793, and it remained under French control until 1814 when it was designated a protectorate of the Kingdom of Sardinia by the Congress of Vienna. It remained under Sardinia until Sardinia was also annexed to France, then gained its independence in 1861. France, however, was (and still is) required to provide any military defenses for the small country. Not a bad deal for a country less than a mile square in area. Monaco was briefly occupied during World War II, but the attempt to set up a Fascist administration and replace the Grimaldis failed, leaving the country little changed.[NEWLINE][NEWLINE]Monaco's current claim to fame comes primarily from three sources - the late Princess Grace, its status as a tax haven, and its world renowned casino. For the first, Prince Rainier III married the American actress Grace Kelly in 1956, focusing the world's attention on the small country for the first time in centuries. Besides the constant attention she brought to the country, she also avidly worked to improve arts and education support in the U.S. and Monaco. For a second point of fame, or rather infamy, Monaco has never levied a personal income tax on its inhabitants, thereby attracting numerous wealthy residents from around the world. Finally, the Monte Carlo Casino is one of the greatest tourist attractions in the country.  Open since 1856, the casino is visited by many of the world's wealthiest gamblers, but is forbidden to the country's own citizens. The casino serves as a landmark in the annual Monaco Grand Prix and as a location for three James Bond films. A class of computational algorithms and methods for sampling random data also take their name from the casino.
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				Monaco
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				Mongolian Factoids
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				The Mongolian Empire's mail system formed the basis for the famed Pony Express.[NEWLINE][NEWLINE]Europe's knowledge of the known world was largely due to the trade routes maintained by the Mongolian Empire.
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				History
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				The Present and Future
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				Geography and Climate
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				Early History
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				Enter Temujin
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				Life in the Mongolian Empire
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				A World Superpower
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				Civil War and the End of an Era
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				Under China
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				A New Mongolia
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				Mongolian Keshik
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				This Mongolian Unique Unit replaces the standard Knight.  It possesses a strong ranged attack, increased movement rate, and earns promotions 50% faster.  Unit battles also contribute double the amount of points towards earning a Great General.
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				The Keshik is a Mongolian Unique Unit, available in the Medieval Era.  This replacement for the standard Knight moves at an increased rate, earns promotions at a double rate, and contributes twice the amount of points towards earning Great Generals.  The Keshik can also attack its enemies from afar, using its powerful ranged attack.
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				The Keshik is a unique replacement for the Knight, available to the Mongols starting in the Medieval Era.  Keshiks possess a strong ranged attack and an increased movement rate (5 points total), allowing it to perform hit and run attacks remarkably effectively.  If this wasn't enough, the Keshik also acquires promotions at double the rate of other units, and contributes twice the amount of points towards earning Great Generals.  These mounted warriors singlehandedly afford Genghis control of the open plains.
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				In the 12th century the Mongols came boiling out of Central Asia, conquering most of Asia, Eastern Europe and a large portion of the Middle East within a century. The Mongols' primary weapon was their incomparable horse archers, the Keshiks. The Mongols were nomadic tribesmen, and their children were almost literally "raised in the saddle." Riding on their small but hearty steppe ponies, the lightly-armed and armored Mongols could cover an astonishing amount of territory in a day, far outpacing any infantry or even the heavier European cavalry.[NEWLINE][NEWLINE]In battle the Mongol Keshiks would shoot from horseback with deadly accuracy, disrupting and demoralizing the enemy formations. Once the enemy was suitably weakened, the Mongol heavy cavalry units would charge into the wavering foe to deliver the coup de grace. When facing armored European knights the Mongols would simply shoot their horses, then ignore or destroy the unhorsed men as they wished.
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				Mongolian Khan
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				This Mongolian Unique Great Person replaces the Great General. While providing the same combat bonuses as a normal Great General, the Khan moves at an increased rate and can heal adjacent units.
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				The Khan is a Unique Great Person available to the Mongols, providing increased healing power to nearby units.  To best keep up with the Mongol mounted units, Khans also possess an increased movement rate.
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				The Khan is a Mongolian Unique Great Person, replacing the standard Great General.  The same combat bonuses apply, but the Khan moves at the same rate as the Keshik (5 points per turn) and can heal adjacent units for an additional 15 HP per turn. This beefed up General ensures that his cavalry units will always be in a battle ready state.
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				Originally the Khans were tribal chieftains of the Mongol people, ruling anywhere from one tribe to a loose confederation of many smaller ones.  At the time of Genghis' rise to power, the title was generally reserved for military leaders, but was later used to denote the civil leaders of the Mongolian Empire as well.  The Khans were the elected rulers of the empire provinces, holding their titles based on merit and loyalty rather than blood ties.  These leaders often served as generals as well, leading the large Mongolian armies in their successful raids and conquests. Later, an extension of the word was created, "Khagan", to denote the grand ruler, the Khan of Khans so to speak, but this wasn't used until after Genghis Khan's death in 1227 AD.
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				[NEWLINE]        Leader: GENGHIS[NEWLINE]        Unique Unit: Mongolian Keshik[NEWLINE]        Unique Unit: Mongolian Khan[NEWLINE][NEWLINE]
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				The Mongolian Empire formed the largest contiguous empire in the history of the world, stretching from the Danube to the Sea of Japan and from Siberia to Cambodia - roughly 22% of the Earth's land area.  From humble beginnings as a mish-mash of unaligned nomadic tribes, the Mongols changed the face of the ancient world and became one of the most feared and effective military forces ever to walk the land.
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				In 1992, influenced by Mikhail Gorbachev's perestroika campaign in the USSR, Mongolia saw a peaceful democratic revolution, introducing a multi-party system and capitalistic economy in the process.  A new constitution was approved and the country was renamed to "Mongolia".  The first few years were rocky, but the country has since become an important industrial economy, thanks to its rich mining resources.  While still young, Mongolia has formed many positive alliances with world leaders, including Japan, the United States, and China, and is working towards a brighter and more affluent way of life for its people.
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				Spreading across eastern Asia, Mongolia's geography is rugged and varied, with steep mountain ranges in the north and west, verdant steppes throughout the central part of the country, and the Gobi Desert bordering on the south.  While the steppes could serve as bountiful pasture land, Mongolia's harsh climate dictates otherwise.  Summers are short and hot, while the long, frigid winters cover the country in devastating blizzards (known as zud), making grazing all but impossible for large parts of the year.  Temperatures as low as -22F during the winter are not uncommon.
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				From at least Paleolithic times, nomadic tribes have dominated the Mongolian landscape.  These tribes were adept farmers as well as huntsmen, only staying on the move to keep ahead of the harsh winters and dry summers. They were skilled horsemen and archers, particularly accomplished in mounted combat.  Occasionally, some individual tribes formed confederations, such as the Xiongnu alliance in 209 BC.  While threatening enough en masse to force the Qin Dynasty to construct the Great Wall of China, these loose bandings of tribes did not have any lasting power.  For the next several centuries many tribes would attempt to join together, but these short-lived alliances would usually fall apart through internal strife and bickering over yurts, horses, women, and grazing rights.
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				During one particularly chaotic episode, the young son of a Mongol chieftain by the name of Temujin defeated a particularly nasty tribe of Merkits.  Impressed with the victory and his control over the army (he forbade looting and raping, pretty much unheard of at the time), a gathering of chieftains gave him the title "Khan" and the control of the tribe.[NEWLINE][NEWLINE]His uncles and cousins however weren't exactly pleased with the throne passing to the young man, and attempted to wrest control of the tribe from him by force.  However, in a brilliant military campaign lasting from 1203 - 1205 AD, Temujin not only destroyed his family rivals but also brought all the remaining tribes under his sway.  Never before had one man managed to gain allegiance from all the tribes of Mongols.  In 1206, he assumed the title "Genghis Khan", the Universal Ruler.  With this monumental event, the Mongolian Empire was officially born.
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				Genghis is primarily well-known for his military prowess and conquests, but he only maintained hold of his empire through strict civil discipline and order.  He created a code of laws called the Yassa, which governed everyone in the Empire, nobleman and commoner alike.  The Yassa imposed harsh penalties on anyone caught not obeying the law (usually death), religious freedom was guaranteed to any and all, all forms of vandalizing was forbidden, and government officials were selected based on merit - not blood.  Despite its huge size and disparate groupings of people, the Mongolian Empire was incredibly well-run and one of the safest places on earth, if you followed the rules.  Cities caught not following the Khan's decrees were systematically and completely destroyed. [NEWLINE][NEWLINE]Extensive trade routes were set up stretching the length of the empire, allowing safe passage from Europe to China. An efficient mail system called the Yam was also instituted - its structure would later be copied by the US's Pony Express.  Roads were built, fair taxes levied, and written language was taught to the Empire's citizens. Life was surprisingly good, provided you obeyed the Khanate.
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				With such an efficient system of government in place, combined with the powerful Mongolian horse archers, country after country fell under the Mongol banner.  At the time of Genghis' death in 1227, the Mongolian Empire already stretched from the Pacific to the Caspian Sea - twice the size of even the Roman Empire at its height.  His successors continued to subjugate neighboring nations for the next four decades.[NEWLINE][NEWLINE]By 1258 the Mongolian armies had captured Baghdad, killing the caliph after refusal to submit peacefully, thereby opening the door to Syria and the rest of Europe. Some small expeditions were sent as far west as Ukraine and Poland, but the bulk of the army did not pass through Syria.  Treaties and letters were sent to the Khan by many of the European nations, hoping for peaceful alliances rather than subjugation.
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				The Mongol's unstoppable expansions may have continued all the way to the Atlantic, but a death in the reigning Khan's family forced the western general and Kublai Khan's son, Hulegu, to withdraw back to Iran.  Syria and the new western territories were quickly lost.[NEWLINE][NEWLINE]Hulegu and his cousin Berke (an eastern general) then began fighting in earnest over suspicious deaths in each other's retainers, dividing the internal armies and territories over the dispute.  Kublai quickly quashed the internal uprisings and sent the armies back to outward expansion and conquest.  However, the solidarity of the Mongolian army and government was weakened, and the foundation for the fall of the Empire was laid.[NEWLINE][NEWLINE]Many internal struggles and squabbles between the Khan's family and its generals ensued for the next hundred years, weakening the empire even further.  With the death of the current Khan in 1335, Persia quickly fell to anarchy.  The onset of the Black Death at this time also killed most of the government officials, cut off commercial ties with the empire's allies, and killed millions of the populace.  Needless to say, chaos erupted.[NEWLINE][NEWLINE]Quickly, the western provinces fell, followed by the loss of China in 1368. The remaining Mongols quickly fled back to their original homeland of Mongolia, breaking into smaller tribes and hordes once again.  In thirty short years, the empire that once ruled the world was reduced to rubble.
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				For the next three centuries the Mongols slowly dwindled in power and mostly returned to their tribal ways, with the last Khan dying in 1634. In 1691 the area which encompasses Mongolia today was brought under Chinese rule, where it remained until 1911.  Over this time, the nobility's irresponsibility towards their subjects combined with China's unscrupulous taxation practices resulted in rampant poverty throughout the region.
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				With the fall of the Chinese Qing Dynasty in 1911, Mongolia declared its independence, but to little lasting avail.  In 1919 it was recaptured by Xu Shuzheng.  However, the Russians came to Mongolia's aid and defeated the occupying Chinese three years later.  In 1924 and guided by the USSR, the Mongolian People's Republic was born.[NEWLINE][NEWLINE]Life under communist rule was rough.  All livestock became owned by the government, Buddhist monasteries were destroyed and their monks slaughtered. Constant wars fought along and inside the country's borders led to much strife for the populace. Poverty became an even worse problem.
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				Mongolia
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				Inhabiting the Magreb for centuries, the fierce Berber warriors were masters of the Rif Mountains and the western Sahara Desert. Typically Berber riders were mounted on Barb horses, a North African breed of exceptional hardiness. Berber warriors wore light clothing suited to the heat and dry climate, augmented by robes in the winter. Their weaponry was adapted from that of the Arabs: a long straight sword, a curved and ornamented dagger, and a long-barrel firearm (smoothbore or rifled). Although raiding caravans and coastal settlements was common, Berber cavalrymen were not adverse to conventional battle - having proved their worth against the heavy, armored European knights in several conflicts.
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				Factoids
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			<Text>
				Arabic, one of the two official Moroccan languages, is spoken by roughly two-thirds of the current population; Tamazight, made the second official language in 2011, is the native tongue of the remaining third.[NEWLINE][NEWLINE]According to legend, the founder of the Alouite line that today rules in Morocco was brought to the country by the inhabitants of the oasis at Tafilalt to be their new iman. Their hope was that he, being a direct descendant of Mohammed through the Prophet's daughter Fatimah, would bless the yield of their date palms.[NEWLINE][NEWLINE]In 1777 AD, under Mohammed ben Abdellah, Morocco was the first sovereign nation to recognize the United States of America as an independent country.
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				History
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				Climate and Terrain
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				Ancient Morocco
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				Islamic Morocco
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				The Berber Dynasties
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				The Saadi Sultans
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				The Alouites
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				European Protectorates and Independence
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				According to the widely-travelled American journalist Richard H. Davies (1864-1916), "Morocco is a very fine place spoiled by civilization." Whatever the truth of that statement, today Morocco is one of the most progressive of Muslim states, maintains close economic and cultural ties with the liberal Western nations, yet retains its distinctive cultural identity. Although the area comprising Morocco has been inhabited since antiquity - with settlements founded by Phoenicians, Carthaginians, Romans and Vandals - the country was first unified following the Berber Revolt (739-743 AD) which overthrew Arab rule. Under successive Islamic caliphates, Morocco dominated the vast Maghreb, a region of Northwest Africa that encompasses the Atlas and Rif mountain ranges, western Sahara, and southern Mediterranean coast. In 1554 AD, the Saadi sultan Mohammed ash-Sheikh claimed sovereignty over the whole of Morocco. Morocco turned back various invasions and incursions by the Europeans and Ottoman Turks during the following century, making it the only Arab country never to experience Ottoman dominance. The 17th Century saw the Saadi supplanted by the Alaouite dynasty, which continues to rule as a constitutional monarchy. Despite a fifty-year period as a French and Spanish protectorate, Morocco gained its independence again in 1956 AD.
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				Much of modern Morocco is mountainous; the Rif Mountains border the Mediterranean from the northwest to the northeast, and the Atlas Mountains run from the northeast to the southwest through the center of Morocco. The western Saharan desert covers most of the southeast portion of the country. The Maghreb is marked by a Mediterranean climate in the north between the Atlas Mountains and the coast and the arid Sahara to the south. Thus, the northern areas of Morocco enjoy cool, wet winters and warm, dry summers, while the Sahara is characterized by extreme heat and a lack of precipitation. The coastal plains have been heavily cultivated since the earliest arrival of human beings in the region. Where the Rif Mountains tend to be barren, covered with grasses and moss, the higher Atlas Mountains were thick with oak, juniper, and cedar forests and many species of game through most of recorded history. By contrast, the Sahara contains only sand dunes and rocky outcrops, broken by the occasional oasis. While other peoples colonized along the rich coastlines, it was the harsh Rif and Atlas mountains that gave rise to the native Berber peoples.
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				The land that comprises Morocco has been home to humans for hundreds of millennia; the bones of early Homo sapiens uncovered at Jebel Irhoud date to 160 thousand years ago. A Neolithic culture - which would give rise to the Berbers - arose between 6000 BC and 3000 BC in the Maghreb, which was less arid than currently. The Berber language, along with agricultural settlements, came into being in the foothills of the Atlas Mountains and along the Atlantic coast around 2000 BC.[NEWLINE][NEWLINE]Phoenician traders, exploring the western Mediterranean c. 1200 BC, established settlements along the coast to mine salt and minerals in what is now Morocco. Carthage, expanding westward from its core territories in Tunisia, developed relations with several Berber kingdoms by the 5th Century BC. Although Carthage extended its hegemony along most of the North African Mediterranean coast, a powerful Berber kingdom - Mauretania - remained independent. Following the Punic wars, Roman rule replaced Carthaginian and most of the Berber kingdoms, including Mauretania, became Roman vassals. In turn, the decline of Rome in the west brought the Vandals across the straits from Spain in the 5th Century AD. Under their great king Genseric and his successors, the seafaring Vandals built an empire upon Roman ruins that reached from the Atlas Mountains to Corsica and Sicily.
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				The Arabs overran the Maghreb in the latter half of the 7th Century, converting the indigenous Berber population to Islam. While local governors were appointed to administer the region, in general the Arab rulers considered the Berbers as little more than a troublesome, conquered people, imposing high taxes and demands for tribute on the tribes. In 740 AD, the Berbers revolted. Begun among the tribes of western Morocco, the rebellion spread across the Maghreb liked wildfire but petered out before the walls of the Arabic fortress city of Kairouan. Nonetheless, the Berbers had established their independence from the Arabs, and neither the Umayyad nor their Abbasid successors were able to re-establish authority over Islam's "wild west" again. Morocco was marked by dozens of small, autonomous Berber kingdoms; meanwhile, the Berbers in these separate kingdoms shaped Islam to their own tastes, ranging from radical Islamic sects to a synthesis of other faiths with Islam.[NEWLINE][NEWLINE]Morocco quickly became the haven for refugees, radicals, rebels and adventurers from the eastern Arabian caliphate. One of these, Idris ibn Abdallah, made common cause with the Awraba Berbers, to conquer a number of other tribes and found the Idrisid dynasty in 788 AD. His son, Idris II, built a new capital in Fes and Morocco grew into a major power and center of Islamic scholarship.[NEWLINE][NEWLINE]This "golden age" ended in the early 900s when another group of religious refugees arrived from the east. The Fatimids had seized power in what is now Tunisia, and proceeded to invade Morocco, conquering both the Idrisids and the Sijilmassa kingdom to the south. But the invaders found it impossible to enforce their rule on the Berber tribesmen. The Maghreb fell into chaos, fought over by the Fatimid generals, Idrisid loyalists, Umayyad adventurers, tribal chieftains, and militant religious prophets. In 965 AD the Fatimid caliph al-Muizz brought a massive army into Morocco to impose order, which lasted only until the Fatimids turned their attention to Egypt and their new capital in Cairo.
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				After nearly a century of anarchy, Morocco would attain its height of culture and power in the 11th and 12th centuries under a succession of Berber dynasties: the Almoravids, Almohads, Marinids, and Wattasids. Each of these dynasties that would briefly unify Morocco arose in the lands on the southern edge of the Atlas Mountains, was founded by religious reformers, and was each based on loose, competing tribal confederations. Although these kingdoms gave the Berbers some sense of a collective, national identity, none managed to create an integrated political unity in the Maghreb. Despite some brilliant works of culture and learning, the Berber dynasties collapsed in the face of unruly tribes that demanded autonomy and prized individual identity.
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				The rule of the Saadi dynasty, an Arabic family which claimed direct descent from Mohammed, began in 1554 AD when Mohammed ash-Sheikh defeated the Wattasids and their Berber allies at the Battle of Talda. The Saadi had already captured the Wattasid capital of Fes, and when the last Wattasid ruler died at Talda ash-Sheikh declared himself undisputed sultan of Morocco. His reign was cut short, however, when the Ottomans had him assassinated in 1557 and invaded the country the following year. The Ottoman army was defeated by a coalition of Saadi, Berber and Spanish forces, insuring that the Saadi family would retain control of the throne.[NEWLINE][NEWLINE]The next in line of succession, Abdallah al-Ghalib (1557-1574 AD), spent his rule consolidating his sovereignty over the unallied Berber tribes, and playing the Spanish off against the Ottomans. Upon his death, a power struggle between his sons ended with the fifth, the extremely able Ahmad al-Mansur, ascending the throne. Born of a Berber mother, he enjoyed unparalleled support among the Berbers and, being a devout Moslem, among the Arabs as well. Enriched by ransom from Portuguese nobles following the Battle of Ksar el-Kabir (the so-called "Battle of the Three Kings") and the invasion of the Songhai Empire across the Sahara, Morocco entered an age of relative peace, artistic and scientific advances, and construction.[NEWLINE][NEWLINE]Al-Mansur's death of the plague in 1603 AD sparked a war of succession that lasted 24 years, and precipitated the collapse of the Saadi dynasty. Although four subsequent Saadi sultans would rule over reunified Morocco between 1627 and 1659, those years would be marked by a steady loss of territory, wealth and influence.
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				During the period of unrest following the death of al-Mansur, the Alouite family was able to unite several of the Berber and Bedouin tribes that lived in the area surrounding the oasis at Tafilalt. By 1664, the whole of the Moroccan Sahara and Draa River Valley were under Alouite sovereignty. Two years later, with a small army of tribesmen, Moulay al-Rashid marched into Fes and ended the influence of the zaouia of Dila, a nationalistic Berber movement that controlled much of northern Morocco. In 1669 AD, the last Saadi sultan was overthrown in the fall of Marrakech to al-Rashid, who proclaimed himself sultan of all Morocco.[NEWLINE][NEWLINE]For 150 years, Morocco thrived under Alouite rule, spurred by modernization, administrative reform, religious tolerance and increasing trade with Europe and the United States. But when sultan Moulay abd al-Rahman ibn Hisham (1822-1859) supported the Algerian independence movement of abn al-Qadir, he was decisively defeated by French forces in 1844. His successors, Muhammed IV and Hassan I, were increasingly drawn into conflict with the European powers. Although the independence of Morocco was supposedly guaranteed by the Conference of Madrid (1880), the French repeatedly interfered in its internal affairs. German efforts to counter French influence in the Maghreb resulted in the First (1905-1906) and Second (1911) Moroccan Crises. In 1912, the Alouite sultans were forced to recognize a French Protectorate of Morocco in the Treaty of Fes in December 1912. Around the same date, the Rif region of northern Morocco was placed under the "protection" of Spain.
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				Technically, the protectorates did not deprive Morocco of its status as a sovereign state; the Alouite sultans "reigned but did not rule." In establishing their administration of the country, France had lengthy experience gained by their conquest of Algeria and protectorate over Tunisia. However, there were some crucial differences. For one, the Moroccan protectorate was established less than two years before the outbreak of World War I, which brought new concerns over the morality and challenges of colonial rule. Too, the new French administrators rejected the previous policy of assimilation of the native people; instead, they opted to use urban planning and education to prevent cultural mixing. Finally, Morocco had a thousand-year tradition of independence, based on the fierce individuality of its Berber tribesmen.[NEWLINE][NEWLINE]The French governors of Morocco allied themselves politically with the tens of thousands of French colons (colonists) that flooded in to buy vast tracts of rich agricultural land. In France itself, political factions supported the most draconian of measures to increase French control. As pacification of the Berbers and nationalists proceeded slowly, the French government sought to force economic development, including the exploitation of Morocco's rich mineral deposits, the creation of a modern transportation system, and investment in a modern agricultural industry aimed to feed the French markets.[NEWLINE][NEWLINE]The Spanish protectorate was more benign, maintaining the local laws and the authority of local rulers. The fact that the Rif had many enclaves of Sephardic Jews, descendants of refugees from Spain and Portugal in the 1490s, that had profited from commerce between Africa and Iberia over the centuries certainly made Spanish rule more comfortable in terms of language and culture. Nor did the Spanish government encourage their citizens to immigrate to Morocco, although it did encourage investment in Moroccan businesses. In general, with the exception of the period of the Spanish Civil War in the late 1930s, Spanish Morocco was peaceful and profitable for all concerned.[NEWLINE][NEWLINE]Following years of unrest, urban riots and tribal uprisings, in 1953 the French exiled the beloved Moroccan sultan Mohammed V and replaced him with Mohammed ben Aarafa, whose claim to the throne was universally viewed as illegitimate. Three years later, faced with unified Moroccan resistance and a civil war raging in Algeria, France agreed to negotiate a return to independence for the country. Mohammed V successfully negotiated the gradual restoration of Moroccan sovereignty, agreeing - among other things - to the establishment of a constitutional monarch and a two-chamber parliament to govern. The succeeding Alouite kings continued to forge ever-closer ties with the western democracies, making modern Morocco one of the most stable and liberal of the Muslim nations, with a vibrant culture and economy.
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				Morocco
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				Nebuchadnezzar II Factoid
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				Nebuchadnezzar's name translates roughly as "Oh god Nabu, preserve my firstborn son" in the Akkadian language.
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				History
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				Early Years
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				Upon Assuming Power
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				Diplomacy
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				Domestic Policies
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				Judgment of History
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				c. 634 - 562 BC
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				Nebuchadnezzar II
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				Leader of Babylon
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				Nebuchadnezzar II was king of Babylon for some 43 years (605-562 BC). He is best known for his military conquests and his restoration of the city of Babylon. Nebuchadnezzar II also figures prominently in the Bible for the conquest of Judah and the forced relocation of many Israelites to Babylon.
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				Nebuchadnezzar (which is sometimes spelled "Nebuchadrezzar") was the oldest son of Nabopolassar, the founder of the Chaldean empire, who had done much to make Babylon into an imperial power. He served under his father in several military campaigns, and in 606 BC he commanded an army which destroyed an Egyptian army at Carchemish, securing for Babylon the control of Syria.
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				Upon his father's death in 605, Nebuchadnezzar returned to Babylon and assumed the throne. He resumed campaigning shortly thereafter, when he conquered a number of smaller states including Judah. He continued his conquests until 600, when, possibly over-extended, he lost badly to an Egyptian army. Taking advantage of Babylon's disarray, Judah and several other subject states revolted.[NEWLINE][NEWLINE]It took Nebuchadnezzar some two years to regroup and rebuild his armies, but by 598 he was on the march again, and in 597 he occupied Jerusalem, deposing the Judaian king Jehoiachin and transporting him and other prominent citizens to captivity in Babylon (most likely as hostages against further Jewish rebellions). He continued his expansionist military campaigns for the rest of his reign, clashing more or less successfully with the other powers in the Eastern Mediterranean, Asia Minor and the Middle East.
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				Not just a warlord, Nebuchadnezzar was also active diplomatically, sending and receiving ambassadors from nearby kingdoms. He is known to have sent an ambassador to mediate in a conflict between the Medes and the Lydians in Asia Minor.
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				When not campaigning, Nebuchadnezzar spent much of his energy in rebuilding Babylon and improving its fortifications. He is known to have rebuilt many temples, paved roads, cut canals, and constructed a moat and wall around the city. He is also credited with the construction of the Hanging Gardens of Babylon, which according to legend he built to please his wife who was pining for the hills of her home in Media.
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				Despite his capture of Judah and relocation of the Israelites, Nebuchadnezzar appears in a mostly favorable light in the Bible. He is credited for protecting Jewish prophets and citizens from persecution; the prophet Jeremiah apparently believed that Nebuchadnezzar was God's appointed instrument of vengeance against evil-doers.

Nebuchadnezzar II died in Babylon in 562 BC. He is remembered as a successful military leader who increased the size of his empire and who strengthened and improved the capital city of Babylon, and who treated his subject people well. By all measures he earned his title of "Nebuchadnezzar the Great."
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				Nebuchadnezzar II
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				Factoids
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				One of the largest exports of Holland, tulips, are produced en masse throughout the country. During the height of Dutch economic power in the 17th century, an event known as "Tulip Mania" spurred widespread speculation and price manipulation in the tulip trade, driving the prices of rare tulip breeds to astronomical levels before eventually collapsing.[NEWLINE][NEWLINE]Consumed the world over, Heineken Beer, first produced in Amsterdam in 1873, is widely recognized today as a signature product of the Netherlands with its distinctive green and red labeling.[NEWLINE][NEWLINE]The name "Holland" is said to have derived from the Dutch term "holtland," meaning "Woodland" or "Wooded Land."
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				History
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				Dominance of Trade
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				Struggles for Naval Dominance
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				Establishment of the Kingdom
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				The World Wars
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				Modern Netherlands
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				Cultural Icons
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				Geography and Climate
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				Pre-History
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				Roman Occupation
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				Frisians and Franks
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				Shifting Empires
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				Transitions of Power
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				Protestant Reformation
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				Uprising against Spain
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				The Kingdom of the Netherlands, often referred to simply as "Holland," has, under the influence of many ambitious empires, grown from a minor province of northern Europe into one of the world's premier trade centers.  Beginning with the conquests of the Romans, the later rise of the Franks, and eventually the Holy Roman Empire, the Netherlands became a frequent target of expanding European kingdoms. However, none would leave a greater mark than the Spanish Habsburgs, whose persecution of Dutch Protestants under King Philip contributed directly to the outbreak of the Eighty Years' War. Pitting the Dutch citizenry against their Spanish masters in a near-century long conflict for independence, once free of Spanish rule, the people of the Netherlands worked tirelessly to establish their own national identity. As the new republic grew to become a leading economic power, many great cultural and scientific figures rose from the newly formed nation.
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				Following the Eighty Years' War and the creation of the Dutch Republic in the north, the Netherlands quickly became the dominant center of trade in Europe. Led by the Dutch East India Company, the world's first multinational corporation, Dutch traders established new commercial routes and settled colonies across the globe. This period that came to be known as the "Dutch Golden Age" also saw the swift ascension of Dutch scientific advancements, military innovation, and a flourishing culture of art and music within the Netherlands.
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				As England grew increasingly concerned over Dutch trade with the English, French, and Spanish colonies, hampering British trade efforts and profitability, a series of acts passed by the British Parliament in 1651 sought to control the extent of Dutch shipping. Known as the Navigation Acts, these regulations sought to restrict Dutch access to the English ports. These efforts by England to control the seas led directly to a series of conflicts known as the Anglo-Dutch Wars, fought throughout the 17th century. Over the course of the next 100 years and well into the mid-1700s, Dutch power in both political circles and world trade was greatly reduced as a result of numerous naval battles that reduced the size and power of the Dutch fleet.
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				During the Napoleonic Wars, the Netherlands as a whole were seized by the French in 1795, leading to the formation of the short-lived Batavian Republic, a satellite of the French Republic. With the signing of the Treaty of Fontainebleau in 1814, formally declaring the end to Napoleon's conquests of Europe, the Dutch people were once again able to claim their independence by forming the United Kingdom of the Netherlands. Shortly thereafter, Belgium, which had still been considered part of the Netherlands up until this time, broke off to form an independent nation of its own in 1830.
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				Since first establishing themselves as a sovereign nation, the Dutch continually made efforts to maintain a policy of strict neutrality whenever possible. As such, the Netherlands remained neutral throughout the great conflict that was World War I, committing no arms to the fight but still maintaining economic ties with the belligerents of both sides.[NEWLINE][NEWLINE]During World War II, the Dutch again declared their neutrality at the outbreak of hostilities. However, this time Germany would not allow the valuable Dutch territory to remain unaligned. Invading in 1940, the Nazis faced initial resistance from the Dutch military, but the Netherlands were ultimately overrun and occupied by the Third Reich. During the German occupation, the Dutch government fled the country and operated in exile, leaving the nation under the control of Nazi forces. Although a resistance movement within the Netherlands grew as the Nazi occupation became increasingly unbearable, the Nazis were still successful in killing thousands of Dutch Jews as well as Jewish exiles from Germany, including Anne Frank, whose diary has become a widely read chronicle of the Holocaust.[NEWLINE][NEWLINE]In 1944, in an effort to seize control of the bridges leading from the Netherlands to Germany over the Rhine and Maas rivers, the Allies launched one of the largest airborne missions in history, known as Operation Market Garden. The allies dropped thousands of paratroopers into the region, but the mission was met with limited success. Allied commanders blamed poor weather and communication issues with hampering the allied push. As a result, the Netherlands remained under the grip of the Nazi regime until the eventual surrender of German forces in the spring of 1945.
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				The modern Kingdom of the Netherlands is a constitutional monarchy with an elected parliamentary body serving alongside the Queen Regent, Beatrix. As one of the founding members of the European Union, the kingdom has long contributed to the efforts of the union to bring peaceful relations and economic stability to the region. The Hague, the third largest city in the Netherlands, is home to both the Dutch government as well as the United Nations International Court of Justice.
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				Throughout its history, the Netherlands has produced some of the world's most esteemed artists, scientists, researchers, and scholars, many of whom were integral in establishing the foundations of modern practice in their respective fields. Renowned painters Rembrandt van Rijn and Vincent Van Gogh were both Dutch, and today their work is among the most admired-and valuable- in the art world. Scientists such as Christiaan Huygens, who was the first to discover the rings of Saturn, and Antonie van Leeuwenhoek, the "Father of Microbiology," both made immense contributions to the future of scientific discovery.
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				The Kingdom of the Netherlands rests along the coast of northern Europe, while also governing the territories of Aruba, Curacao, and Sint Maarten in the Caribbean Sea. The provinces of the Netherlands in Europe are extremely low in elevation, with much of the territory having been reclaimed from the sea through the extensive use of dykes. Despite a relatively small land area, approximately twice the size of the U.S. state of New Jersey, the Netherlands is home to more than 16 million people. Due to the minimal land available, the Netherlands have established a long history of urban planning and development, as many of the Dutch people reside in dense urban centers, including the capital city of Amsterdam.
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				Before the arrival of the Romans during the 1st century BC, the region of the Netherlands was inhabited by a wide range of Germanic tribes. Migrating from the surrounding areas, particularly Scandinavia, these tribes were also the early descendants of the Celts, who traced their origins to nearby Austria and Germany. Of these tribes, the Batavi, who lived on an island along the Rhine River, were among the most powerful and feared. Although the Batavians weren't known to have been particularly successful in trade or craft, their renown in battle alone was enough to secure their dominant position among the surrounding tribes.
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				The southernmost region of the Netherlands, known to the Romans as the province of Germania Inferior, was occupied during the 1st century AD by the Roman military. As documented by Julius Caesar in his "Commentaries on the Gallic Wars," the tribal Batavi are said to have fought alongside the Romans as mercenaries during their campaigns across Europe. The Batavi eventually revolted against the increasingly restrictive Roman control, which led to their subjugation. Roman forces controlled the area uncontested for nearly 400 years, until the collapse of the empire as a whole.
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				Although written records of this period are scarce, following the decline of the Roman Empire, the territory the Romans once occupied within the Netherlands was quickly absorbed by the Franks and the Frisians. Although these tribal groups had lived throughout the area for centuries, with the absence of the once powerful Romans, the opportunity for their expansion was now greatly increased. The Empire of the Franks eventually encompassed nearly all of the Netherlands and Germany, except for the Frisian Kingdom situated along the northern coast. Living in such close confines, the Franks and Frisians eventually became bitter rivals, settling their territorial disputes through a series of wars. In 734, the Franks' victory at the Battle of the Boarn marked the dissolution of the Frisian Kingdom and their absorption into the Frankish Empire. The later conquest of Italy and the Frankish expansion under Charlemagne created the foundations of several future kingdoms, including those of France and Germany, under whose dominion the Netherlands fell in the coming centuries.
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				Following Charlemagne's death in 814, the Frankish Empire was divided into three parts, the Middle, Eastern, and Western Frankish kingdoms. The majority of the Netherlands became part of the Middle Kingdom, under the rule of Lothair I. The division of the once vast empire also led to the creation of the Kingdoms of Germany (which would become the Holy Roman Empire) and France, both of whom battled for influence and territory within the Netherlands.  While much of the region would eventually fall under the rule of the Holy Roman Empire through the 15th Century AD, the Dukes of Burgundy, an offshoot of the French royal family, began to look towards the Netherlands with an eye for acquisition.[NEWLINE][NEWLINE]It was also during this period that the first of many terrible floods struck the Netherlands, killing thousands and destroying much of the infrastructure within the country. In 1287, the disastrous St. Lucia's flood struck the Netherlands, killing over 50,000 people and turning a small lake into an inlet of the North Sea that was known as the Zuiderzee. The Zuiderzee was only finally sealed off from the North Sea in the 20th century, reestablishing the freshwater lake as it once was.
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				During the 14th and 15th centuries, the Netherlands and neighboring Belgium fell under the near-complete control of the Burgundian dukes. Throughout the 1400s, the French dukes continually acquired more and more territory throughout the Dutch Low Country, via marriage and inheritance, carefully timed purchases, and annexation.[NEWLINE][NEWLINE]The Burgundian holdings within the Netherlands were inherited by the House of Habsburg through the marriage of Mary of Burgundy to the Duke of Austria, Maximilian I. Although his inheritance of the Burgundian lands was disputed by the King of France, the land was eventually passed to Mary's son, Phillip I, ensuring the transfer of power to the Habsburgs.[NEWLINE][NEWLINE]In 1521, the House of Habsburg was divided between the Spanish and Austrian Habsburg family lines, with the Spanish Habsburgs maintaining control of the Netherlands while the Austrians held Germany and the surrounding region as successive Holy Roman Emperors.
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				During the Protestant Reformation of Europe, wherein the traditional authority of Roman Catholicism came into question, the Protestant movement established a firm foothold within the Netherlands.  The spread of Protestant beliefs within the Netherlands was of great concern to the nation's Catholic rulers, initially Charles V, and, more importantly, the later rule of his son, Philip II of Spain. King Philip's increasingly vicious persecution of the Dutch Protestants would lead to a surge in discontent among the Dutch people in the coming years.
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				As resentment of Philip's policies spread throughout the Netherlands, the most prominent figure of the Dutch revolt, William of Orange, emerged as a vocal proponent of religious tolerance. William was himself raised as a Protestant, but converted to Catholicism as part of his noble upbringing. Despite his religious views, he firmly believed that all people had the right to practice their own beliefs. As William was a Dutch nobleman, and served Spain as a loyal subject, he was initially hesitant to defy the king. However, when Philip made no attempt to appease the concerns of the Dutch, William's hand was forced.  By 1567, small rebellions were already underway, and by choosing to fund the uprising and turn his back on Philip, William was declared an outlaw by Spain.[NEWLINE][NEWLINE]After William led his army to several victories in open warfare against Spain, in 1581 the Republic of the Seven United Provinces was created in the liberated northern territories. However, these initial successes only marked the beginning of a long conflict known as the Eighty Years' War, during which time the Spanish king remained in control of the southern Dutch territories. William of Orange was assassinated in 1584 by a Catholic follower loyal to king Philip, and the war raged on until 1648, when the Dutch Republic in its entirety was finally freed of Spanish control.
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				The Netherlands
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				Comanche Rider
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				Mounted unit that specializes in quick attacks and defending against military and religious units. May only be received through adopting the Horsemen of the Plains policy by the Americans.
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				The Comanche Riders is only available to the Americans throught the Horsemen of the Plains policy. It has the Full Moon Striker (+1 Movement) and the Survivalism I (+5 HP healed per turn outside of friendly territory and +25% Defense) promotions. The can be placed inside a city or adjacent to protect it from Missionaries trying to spread other religions into that city. This unit does not require a strategic resource. (Representing the guns and horses given to the Americans from the Europeans)
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				Renaissance Era unit that specializes in scouting and colonizing overseas. May be built by any civ.
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				The Conquistador is a multi-purpose unit that is strong both on land and at sea. It is an exceptional scout on land with extra visibility and the ability to found new cities. In the water, the Conquistador has the defensive embarkation promotion that allows it to defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Knight.
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				The Great Admiral has the ability to instantly repair every naval and embarked unit in the same hex, as well as in adjacent hexes. The Great Admiral can perform a weaker version of the Great Merchant's "trade mission". The Great Admiral is consumed when performing any of these actions. The Great Admiral also provides a 15% combat bonus to all player-owned naval units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus.
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				The Lancer is the Renaissance horse unit that comes after the Knight. It's faster and more powerful than the Knight, able to sweep those once-mighty units from the map. The Lancer can pillage enemy improvements at no additional cost.
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				This Unit has a higher [ICON_STRENGTH] Combat Strength than the Musketman, making it the most powerful melee unit in the game. May be built by any civ.
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				The Musketeer is significantly more powerful than the Musketman, making it the most powerful foot soldier unit in the game
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				Melee unit that has a mystical weapon whose abilities will be discovered the first time it is used in combat. Also performs a first-strike ranged attack before combat. May only be given to you through City States.
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				Before engaging in melee, the Mystic Warrior performs a spear throw attack that can damage or kill the enemy unit before making contact. And after one combat the Mystic Warrior will receive another promotion. The only way to obtain one is by allying with a Militaristic City State.
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				Melee naval unit which excels at sea exploration. It has more [ICON_MOVES] Movement than the Caravel, and once it moves to China it grants [ICON_GOLD] Gold.
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				This melee naval unit is skilled at exploration. This unit also gives [ICON_GOLD] Gold if it reaches China, but it disappears afterwards. Use this unit to explore the map and uncover the locations of other players.
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				Naval Unit that specializes in attacking coastal cities to earn gold and capturing enemy ships.
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				Naval Unit used to specializes in attacking coastal cities to earn gold and capturing enemy ships. Heals outside friendly territory. Starts with the first two Coastal Raider promotions allowing it to earn gold from attacking coastal cities. May capture any enemy naval units it defeats as prize ships.
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				Most powerful Renaissance Era Naval Unit used to wrest control of the seas.
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				The Ship of the Line has a slightly higher Ranged Combat strength than the Frigate, and base strength. It can shoot hex farther than the Frigate, allowing it to dominate a greater area.
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				Dominant military Unit of the Renaissance Era. This Unit has a high [ICON_STRENGTH] Combat Strength as well as the Bonus vs Mounted (100) promotion. May be built by any civ.
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				This Unit is stronger in combat than the Musketman and fights at double-strength against mounted units.
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				Can only be built by the Americans. Length of [ICON_GOLDEN_AGE] Golden Ages increased by 50%. +2 [ICON_PEACE] Faith from Jungle tiles. Destroyed on conquest.[NEWLINE][NEWLINE]City must not be built on Hills.
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				Can only be built by the Americans. 25% [ICON_GOLD] Gold from [ICON_CONNECTED] Trade Routes. Destroyed on conquest.[NEWLINE][NEWLINE]City must be built within 2 tiles of a Mountain that is inside your territory.
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				The city-state of Ormus dates back to the 10th Century AD when Arab princes sought to establish a port off the south coast of Persia to control trade through the Persian Gulf. The city dominates the narrow Strait of Hormuz, the strategic waterway linking the Gulf of Oman and the Persian Gulf. Ormus grew immensely rich by being the crucial stage on the slave routes from East Africa into Persia and Arabia. At the zenith of its influence in the 14th Century, it was the most powerful maritime state in the region, with a large commercial fleet and a navy of 500 warships.[NEWLINE][NEWLINE]In 1505 AD, King Manuel I of Portugal decided to block Muslim trade with India. Afonso de Albuquerque took his ships into the gulf in 1507, captured the island of Hormuz, built a fort there, and claimed the city of Ormus for Portugal. In March 1515 Albuquerque returned with a fleet of 27 vessels, 1500 soldiers with cannons to insure that the city remained under Portuguese rule. The city became known for its licentiousness and guilty pleasures, according to accounts by Portuguese visitors and priests. The luxury and leisure of Ormus is captured in an Arab saying of the time: "If all the world were a golden ring, Ormus would be the jewel in it."[NEWLINE][NEWLINE]Although largely bypassed by maritime routes for three centuries after, the discovery of oil in the Persian Gulf and Middle East again gave the city a new role in world trade. In 2011 AD, 35% of the world's seaborne oil shipments passed by the city. The Iranian Revolution that disposed the absolute monarchy in favor of an Islamic fundamentalist republic under the Ayatollah Khomeini in 1979 only heightened the city's strategic significance, as the new government proved hostile to the Western powers.
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				Quebec City, founded in 1608 by the French explorer Samuel de Champlain, was once the location of a small Iroquois village known as Stadaconé. Taking its name from the Algonquin word "Kebec," meaning "where the river becomes narrow," the settlement of Quebec City would grow to become the center of French colonial efforts in North America throughout the 17th century.[NEWLINE][NEWLINE]During its early development, Quebec City served not only as a valuable trade outpost, but also as a home to various Christian missionaries and an increasing number of permanent settlers. The fur and lumber industries provided the French with valuable resources that strengthened early efforts to expand their reach in North America. Briefly passing under British rule from 1629 until 1632, the city would otherwise be controlled by the French for over 150 years, despite several sieges. In 1663, Quebec City was officially named the capital of New France, having already served as the capital of French Canada since its founding.[NEWLINE][NEWLINE]The French would finally lose control of the colony in 1759 to the British during the Battle of the Plains of Abraham. Britain would remain in control of Quebec City until the formation of the Dominion of Canada in 1867. Following the Constitution Act of Canada, Quebec City would become the capital of the Canadian Province of Quebec.[NEWLINE][NEWLINE]Today, Quebec City is home to over 500,000 residents, and continues to thrive with a rich cultural heritage. Named a UNESCO World Heritage site in 1985, Quebec City still maintains much of the historic architecture from its colonial roots. Of particular interest are the famous Château Frontenac hotel, and the Roman Catholic churches of Notre-Dame de Québec and Notre-Dame-des-Victoires, both originally constructed in the 17th century.
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				Quebec City
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				Ottoman Factoid
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				The Temple of Artemis (Diana), one of the Seven Wonders of the Ancient World, was outside Ephesus.  It was destroyed by an arsonist who merely wanted to be remembered in history as doing something "grand."[NEWLINE][NEWLINE]Istanbul is the only city in the world built on two continents.[NEWLINE][NEWLINE]Tradition in Turkey says that a stranger at one's doorstep is considered "God's guest" for at least three days.[NEWLINE][NEWLINE]The first church dedicated to Virgin Mary is in Ephesus.[NEWLINE][NEWLINE]St. Nicholas, the inspiration for the modern Santa Claus, was born in Demre, on the Mediterranean coast of Turkey.[NEWLINE][NEWLINE]Turkey is one of the few countries in the world that is agriculturally self-sufficient.[NEWLINE][NEWLINE]It was the Turks who introduced coffee to Europe.  (God bless them.)
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				History
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				The Decline of the Empire
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				The End
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				Eulogy for a Forgotten Empire
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				Climate and Terrain
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				The Beginning
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				The Advance into Europe
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				Tamerlane on the Flank
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				Ottoman Recovery and Expansion
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				Janissaries
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				Constantinople
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				Suleiman
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				The Ottoman Empire was born in Anatolia (in modern Turkey) at the start of the 13th century. It expanded into three continents and thrived for some six centuries. Many Americans know very little about the Ottoman Empire (it occupies the blind spot Americans have for pretty much everything between Greece and China). This is a great pity, for the Ottoman Empire was vast, powerful, and extremely interesting.
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				Over the next few centuries the Ottoman Empire endured a slow, steady decline. Although it remained a powerful and vital state for many years, it never again reached the height of power it had attained under Suleiman. By the mid to late 16th century the Janissaries had gained almost total ascension in Istanbul (the new name for Constantinople), and with greater power came greater corruption. The position of grand vizier became more powerful as the sultans grew more decadent. Eventually the viziers overstepped their bounds and were overthrown, with power first going to the harem (the "Sultanate of the Women") from 1570 - 1578, and then to the military from 1578 - 1625.[NEWLINE][NEWLINE]The basic problem facing whoever was in charge was that the empire was simply too large to rule effectively, and over time more and more of it began to slip into something approaching anarchy. Because of increasing corruption as well as external trade pressure the economy of the Empire all but collapsed, with rampant inflation occurring during the 16th and 17th centuries.[NEWLINE][NEWLINE]Despite its internal weakness the Empire remained a potent international power, greatly feared by Europe. Although it suffered the occasional defeat, it was still far more powerful than any external enemy. It continued to expand over the years, gaining Tunis, Fez and Crete in the Mediterranean, as well as Azerbaijan and a portion of the Caucasus.[NEWLINE][NEWLINE]However, at the end of the 17th century the Ottomans pushed their luck just a bit too far. In 1683 Grand Vizier Kara Mustafa Pasa once again besieged Vienna. The defenders, led by Polish King Jan Sobieski, held out easily against the Ottoman assault.[NEWLINE][NEWLINE]Emboldened by the weakness the Ottomans displayed, Sobieski was able to assemble a massive coalition of European forces against the common enemy. The Hapsburgs sought their lost territory in the Balkans, the Venetians wanted their lost Adriatic bases back, while the new power of Russia sought (as always) a warm-water port in the Mediterranean.[NEWLINE][NEWLINE]This was an uneasy alliance at best, and the allies would periodically break off the assault to fight each other. In addition, the Ottomans were supported by France (still seeking to weaken the Habsburgs) as well as Britain and the Netherlands, who feared that whoever took over the Ottoman Empire would dominate Europe and threaten their growing naval ascendency.[NEWLINE][NEWLINE]Still, the allies were victorious, and they gobbled up much of the Ottomans' European possessions over the next century. By 1792 the Ottomans had been driven back to the Danube, losing possessions they had held for nearly two centuries. Soon thereafter they lost the northern coast of the Black Sea, the Caucasus, southern Ukraine and the Crimea.
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				In the mid-19th century, several sultans began earnest efforts to modernize the Ottoman state, attempting to enact huge reforms to the army, government, and education system. These reforms occurred slowly, not only because of resistance from those whose power was threatened by the new ideas, but also because the state was nearly bankrupt and under increasing pressure from the external forces who sensed its weakness and who wanted to be in on the kill. Still, by the 20th century thousands of primary schools were in existence, as were a growing number of secondary schools and universities. Advanced military colleges were created on the European model. The government even experimented with a parliamentary system, but this was abandoned after less than a year.[NEWLINE][NEWLINE]In 1909, a group of reformers known as the "Young Turks" led a revolt to restore the parliament that had been abolished 30 years earlier; this in turn led to a wider mutiny which overthrew the existing government. A new sultan was put in place; he was compelled to reinstate parliament, but real power resided in the military that had put him in power.[NEWLINE][NEWLINE]In 1914 the Ottoman Empire entered World War I on the side of the Central Powers (Germany, Austria and Bulgaria). During the war they held off a spirited but ill-planned assault on the Dardanelles by forces of the British Empire, stopping the British fleet from linking up with Russia. They fought against the Allies in Europe, Egypt, the Balkans, and the Middle East. They also perpetrated a ghastly massacre against Armenian nationals living in Asia Minor, killing perhaps half a million men, women and children.[NEWLINE][NEWLINE]By late 1918 it was clear that the Central Powers were going to be defeated; the Ottomans agreed to an Armistice on October 30. The victorious Allies dismantled what was left of the Empire, with Britain, France and Italy dividing up North Africa, Egypt and the Middle East as well as portions of Asia Minor. Other sections that no European power especially wanted were carved off and made into new independent countries. The Ottomans were left with just Istanbul and a portion of Thrace.[NEWLINE][NEWLINE]Much of the Allies' plans came to naught, however, because by 1923 a brilliant Ottoman general named Mustafa Kemal, later called "Ataturk" or "Father of Turks", had reunited much of Asia Minor in a new country called "Turkey." By doing so he finally brought to an end the political entity known as the Ottoman Empire, 600 years after it was born.
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				To summarize: the Ottoman Empire lasted six centuries. It took on all of Europe and beat it. It conquered Persia, Egypt, and North Africa, not to mention a goodly chunk of the Balkans. It destroyed the Byzantine Empire. The Ottoman Empire was cool.
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				At its peak, the Empire stretched from Hungary in the north to Basra in the east to the shores of the Indian Ocean in the south to Morocco in the west. With enormous holdings of land on three continents, it's impossible to generalize about the Ottoman terrain or weather. They ruled over mountains, hills, plains, swamps and desserts. Temperatures in Egypt in the summer can rise to as high as 110 degrees Fahrenheit, and in Hungary they can fall to well below freezing during the winter.
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				The Ottoman Empire is named for Osman I (1259-1326). Osman was a prince of Bithynia, a small province in Anatolia (Turkey), strategically located bordering the Black Sea, the Bosporus, and the Sea of Marmara. Bithynia had until recently been a part of the Seljuk Sultanate of Rum, a Muslim empire that had ruled much of Anatolia for over two centuries. As the Sultanate declined in power (following crippling invasions by Mongols), the neighboring power of Byzantium sought to expand into Anatolia. It was unable to fully pacify the region, and Osman I took advantage of Byzantine weakness to push west toward Byzantium.
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				In the 14th century, Byzantium power was fading rapidly. The eastern heir to the Roman Empire, Byzantium once possessed enormous holdings in Italy, Eastern Europe, Anatolia, the Middle East and North Africa, but by 1300 its domain was reduced to portions of Greece, the Balkans, and western Anatolia. Over the next century the Ottoman Empire would steadily grind away at the fading empire, first in Anatolia, then in the Balkans. When the Ottomans captured the Bulgarian capital of Nicopolis, located on the strategic Danube river, the Bulgarian king appealed to Christian Europe for assistance against the growing Muslim menace. In 1396 an army of Knights from Hungary, Burgundy, Venice, the Knights Hospitaller and Bulgaria set forth to defeat the Ottomans.[NEWLINE][NEWLINE]The Battle of Nicopolis is often called the "Crusade of Nicopolis." The numbers of combatants involved is unknown, with estimates ranging from around 10,000 knights, footmen and archers on either side to 200,000 on either side. (The latter numbers are generally agreed by modern historians to be absurdly high.) According to early historians, one side in the battle was outnumbered by at least two to one, though they tend to disagree vehemently on which side that was. In any event, the invading Crusaders marched south from Hungary and laid siege to Nicopolis.[NEWLINE][NEWLINE]From all accounts the Crusaders suffered from divided command and gross overconfidence, a not uncommon problem among mixed armies of the day. The siege was sloppy and the Crusaders posted no sentries. However, one Burgundian leader, the experienced veteran Enguerrand VII, Lord of Coucy, disobeyed orders and sent out a reconnaissance in force that encountered the approaching Ottomans, saving the Crusaders from an extremely rude surprise.[NEWLINE][NEWLINE]On the morning of the battle, the Ottoman forces, under the command of Sultan Bayezid I, were arrayed on a hillside overlooking the city of Nicopolis. The Crusaders were lined up opposite the Muslims in front of Nicopolis, their backs to the Danube.[NEWLINE][NEWLINE]One of the Crusader leaders noted that the first line of Ottoman troops were militia, untrained and ill-equipped, designed to blunt the force of an attacker before it met the main Ottoman infantry. He recommended that the infantry lead the assault against these troops, and that the Crusader knights be stationed on the flanks, supporting the infantry and engaging the dangerous Ottoman sipahis (cavalry). The French knight Philippe d'Eu denounced this plan, claiming that it was dishonorable and demanded that the knights have the honor of leading the charge against the enemy. This plan was adapted.[NEWLINE][NEWLINE]The Ottomans had placed a wall of sharpened stakes in their front lines, designed to kill advancing horses and stop a determined cavalry charge. Although the Crusader knights crushed the Ottoman militia, many were unhorsed in the charge, and the attack became quite disorganized. The Ottoman infantry retreated and the Christian knights followed triumphantly without reforming, believing they had crushed the cowardly enemy.[NEWLINE][NEWLINE]However, the Ottomans had kept a force of sipahis in reserve, and Bayezid committed them at this point - a large force of fresh cavalry facing the exhausted and unhorsed knights. At the same time other Ottoman troops began to flank the exposed Crusader positions. Badly outgeneraled at every point, the Crusader force collapsed and surrendered. Many of the European noblemen were ransomed for a good deal of treasure, while a lot of the common soldiers were massacred in retaliation for similar European behavior earlier in the campaign.[NEWLINE][NEWLINE]The capture of Nicopolis secured the Ottoman holdings in the Balkans for some time. Now all that remained of the once mighty Byzantine Empire was the city of Constantinople.
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				In 1399 the Mughal leader Tamerlane (Timur) declared war on the Ottoman Empire, disrupting Bayezid I's European campaign. Tamerlane was a descendant of Mongol conquerors who led his troops triumphantly through Persia, India, central Asia and Anatolia. In 1402 Bayezid's troops met Tamerlane's army at the battle of Ankara.[NEWLINE][NEWLINE]Once again it's almost impossible to determine the number of forces involved in the battle, with numbers ranging from 1,000,000 on each side to as few as 140,000 for Tamerlane and 80,000 for Bayezid. Whatever the number, it is generally agreed that Tamerlane's army significantly outnumbered Bayezid's.[NEWLINE][NEWLINE]The battle opened with a large attack by the Ottomans which was broken up by accurate arrow-fire from the enemy horse archers which inflicted significant damage to the attackers. As the battle progressed a significant portion of Bayezid's troops deserted and joined Tamerlane's army. Now badly outnumbered and exhausted, Bayezid's army was defeated and he was captured shortly thereafter, dying in captivity. Having secured his flank against the Ottomans, Tamerlane left Anatolia and returned to India to continue his own empire's expansion.[NEWLINE][NEWLINE]After Bayezid's death civil war broke out in the Empire as his four sons fought over the crown. The so-called "Ottoman Interregnum" lasted for some 11 years until 1413, when Mehmed Celebi, the last surviving brother, assumed the title of sultan.[NEWLINE][NEWLINE]Sultan Mehmed I and his son Murad II spent a number of years restoring central power within the Empire, repairing the damage done during the Interregnum.
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				Having secured his control of the Ottoman Empire, in 1423 Murad II besieged Constantinople, leaving only after he had extorted an exorbitant sum from the Byzantines. Murad then went to war with Venice, an extended affair that ended with an Ottoman victory but on terms that kept Venice as a major mercantile power in the Eastern Mediterranean. He also began a long-running war with Hungary over control of Walachia.
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				As the Ottoman Empire grew, so too did the power of the Turkish nobility, who Murad II saw as an increasing threat to his rule. To counter the Turks, Murad created the Janissaries, a military force of Christian slaves. He gave the Janissaries lands from his latest conquests, the income and status from which made them an effective balance to the old-moneyed Turks in the Empire. Murad continued to attempt to expand further into Europe until 1444, when he made peace with all of his enemies and retired, passing the throne to his son Mehmed II.
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				Sultan Mehmed II reigned for some thirty years, 1451-1481. One of his early acts was to once again lay siege to Constantinople. His vizier and other Turkish nobles bitterly opposed the attack, which they rightly saw as a prelude to still further Ottoman expansion and diminution of their power within the Empire.[NEWLINE][NEWLINE]The siege lasted less than two months. Mehmed had a force of 100,000 at his command, and Constantinople was defended by perhaps 7,000 soldiers. The defenders fought stubbornly, beating off waves of Ottoman assaults accompanied by heavy cannon fire. Eventually the Ottomans broke in and flooded the city, overwhelming the defenders through sheer weight of numbers.[NEWLINE][NEWLINE]Although the Ottomans enthusiastically sacked the city, Mehmed treated its citizens with mercy, sparing their lives and leaving them their houses and possessions (or at least those that hadn't already been looted). He treated the non-Muslims with respect, and many Jews emigrated to the Ottoman Empire, seeking protection from European persecution.[NEWLINE][NEWLINE]Mehmed II made Constantinople the capital of his Empire, giving him a strategic foothold at the edge of Europe.[NEWLINE][NEWLINE]Over the next century the Ottoman Empire continued to expand into Europe, as well as into the Middle East and Africa. In addition to its superb land forces, the Empire had developed a powerful navy. The Ottoman navy dominated the Eastern Mediterranean and Black Sea, and it had a significant force in the Red Sea and Indian Ocean, where it competed with growing European naval powers such as Portugal.
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				Suleiman the Magnificent (1520-1566) continued the Ottoman expansion into Europe, primarily targeting Hungary. His chief European rivals were the Habsburg family, who at the time ruled Hungary (along with much of the rest of Europe); however, he had a powerful ally in the King of France who feared the Habsburgs' designs on his kingdom and was happy to aid any power that could weaken them. In 1521 Suleiman took Belgrade, and by 1526 the Ottomans had conquered perhaps half of Hungary. The war continued for several years, and by 1529 Suleiman had advanced to Vienna, the most powerful European city in the area. Although unable to capture the city and ultimately forced to abandon the siege, Suleiman put the Europeans on the defensive and secured Hungary for more than 10 years.[NEWLINE][NEWLINE]At sea, Suleiman responded to European pressure by creating a powerful navy under the command of Barbarossa, an ex-pirate turned admiral of the Ottoman navy. Barbarossa captured Algiers in 1529, and Suleiman assigned the entire province to Barbarossa to support his fleet. In the 1530s Barbarossa fought several naval battles against a variety of European forces, emerging victorious from all of them.[NEWLINE][NEWLINE]Meanwhile, the Ottoman Empire had expanded to about the limit possible given the weapons and supply systems of the day. Suleiman invaded Iran repeatedly, but ran out of supplies before he was able to bring the Iranian army to battle. Once he left, the Iranians simply moved back in and reconquered everything he had taken. In 1555 he agreed to permanent eastern borders, keeping Iraq and Eastern Anatolia but renouncing claims to Azerbaijan and the Caucasus.[NEWLINE][NEWLINE]At its peak during this period, the Ottoman Empire was both a military and an economic powerhouse. The Empire's treasury was filled by tributary payments from its possessions in Egypt, North Africa and Eastern Europe, and it sat athwart the trade routes between Europe and the Far East, giving it a slice of the profits from the growing spice trade. This is largely responsible for the European Age of Exploration, as they looked for ways to avoid Ottoman territory and trade directly with India, China, and other providers of spice.
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				Ottoman
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				The Ninsi tribes of the Upper Volta had been in constant conflict for centuries until 1441 AD, when the semi-legendary warrior Wurbi led his tribe to victory, thus creating the Mossi Empire with Wogodogo (in French: Ouagadougou) as its capital. As a trading center, Ouagadougou attracted merchants and caravans from across the region and from both the east and west coasts of Africa. In 1896, a French colonial army under Paul Voulet and Julien Chanoine which had been dispatched to unify all the French claims in West Africa overwhelmed the Ninsi. Ouagadougou after liberation became the capital of Burkina Faso.
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				Pachacuti Factoid
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				During the 2000 Presidential elections of Peru, candidate Alejandro Toledo was nicknamed Pachacuti.[NEWLINE][NEWLINE]Pachacuti is sometimes referred to as the Napoleon of the Andes, a testament to his military prowess.[NEWLINE][NEWLINE]Pachacuti was a poet and author of the Sacred Hymns of the Situa.
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				History
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				Ascension to the Throne
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				Creation of an Empire
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				Judgement of History
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				c.1410 - 1471 AD
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				Pachacuti
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				Leader of Inca
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				Pachacuti was the ninth ruler of the Kingdom of Cusco, who during his reign expanded the tiny kingdom into an expansive empire - Tawantinsuyu. Pachacuti's Incan Empire stretched from modern-day Chile to Ecuador, including most of Peru, Bolivia, and northern Argentina, and laid the foundation for an even larger Incan Empire to come.
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				Pachacuti was the son of the Inca Virococha, second in line for the throne after his older brother Urco.  The Kingdom of Cusco, at this point, was rather small and continuously threatened by the neighboring Chancas tribe. Not much is known of Pachacuti's early life, that is until he got a chance to impress his father during one of the Chancas' invasions. While his father and brother fled the battlefield, Pachacuti rallied the remaining army and not only won the day, but squashed the Chancas so thoroughly that stories were told of how the very earth itself rose up to fight for him. Pachacuti, "The Earth Shaker", was named the new crown prince and even joint ruler of Cusco.
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				In 1438, Pachacuti became the sole ruler of the kingdom when his father died, and he launched an almost immediate series of successful invasions into the neighboring kingdoms.  His new empire stretched from Ecuador to Chile and became one of the most formidable kingdoms in South America.[NEWLINE][NEWLINE]While many kingdoms were gained through conquest, Pachacuti also employed a more devious tactic to acquire new regions. First he would send spies out to areas which interested him, gaining intelligence on wealth and military might.  If intrigued, he would invite the leaders of these lands to submit peacefully, extolling the virtues of living under Incan rule.  Many accepted (not wanting to repeat the fate of the Chancas) and sent their children to live in Cusco, where they were educated under Incan law. They were then indoctrinated and married into the Incan nobility before being sent back to rule their original lands, ensuring the expansion of and continued peace in the empire.[NEWLINE][NEWLINE]To keep his new land in order, he established four provinces, each controlled by a local governor who ran the day to day affairs. He also created a separate branch of power for both the priesthood and army, forming one of the first systems of checks and balances.  Cusco itself was rebuilt to serve as an Imperial Capital City, and each province had its own sector dedicated in the city.  During this time he also constructed the famed Machu Picchu, believed now to be a mountain estate built for his personal use.[NEWLINE][NEWLINE]After his death in 1471, Pachacuti's younger son Tupac became the next emperor of the Incan Empire, the elder Amaru passed over for not being a warrior like his father.
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				Pachacuti is viewed in Peru as a national hero, and many of the monuments he constructed around the empire still stand.  While he was well known for his political and military abilities, he wasn't the most benevolent ruler.  To ensure the continuation of his empire, he displaced hundreds of thousands of people, relocating them about the empire as he saw fit.  Despite any faults, Pachacuti began the Incans largest era of conquest, expanding their empire until it dominated nearly all of the known, inhabited South America.
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				Sapa Inca
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				Panama City, capital of the Republic of Panama, is the Pacific terminus of the Panama Canal on the Gulf of Panama. The word "panama" means "many fish," and the city is built on the site of a large native fishing village existing when the Spanish conquistadors arrived. The port city was founded in 1519 AD by the Spanish governor of Panama on the Pacific side of the isthmus to facilitate the trans-shipment of goods and treasure from the Atlantic. It served as the principle staging point for the conquest of the Incan Empire, and the Incan riches passed through on the way to Spain's treasury.[NEWLINE][NEWLINE]The city quickly became wealthy from this trade, and was subsequently plundered and burned by the English pirate Sir Henry Morgan. Three years later, the city was rebuilt slightly to the south. Although Panama City itself was thereafter well defended by the Spanish, the 1746 destruction of the Caribbean port at Portobelo dealt a serious blow to the overland trade route. Panama City declined in wealth and prestige, although it returned to prominence again a century later when the Panama Railroad opened and gold seekers bound for California flowed across the isthmus by rail and road. Ships from Panama City carried the flood of peoples and supplies north that the Gold Rush unleashed.[NEWLINE][NEWLINE]After Panama declared its independence from Columbia in 1903, the city was established as the capital. When the Panama Canal was completed in 1914, the city emerged as Central America's hub for international commerce, trade and tourism. Home to over 80 banks, today Panama City is considered the wealthiest city in Latin America. The recent spate of foreign investment in Panamanian shipping and the 2006 referendum to expand the Canal means the city is likely to continue its remarkable economic boom.
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				Persian Factoid
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				The Caspian horse, believed to be one of the oldest breeds of domesticated horses in the world, can be traced back to ancient Persia.[NEWLINE][NEWLINE]In Persian mythology the devil uses Persian food to corrupt the king of the land, "Zahak, The Dragon King".[NEWLINE][NEWLINE]Persian inventions or contributions:[NEWLINE][NEWLINE]The modern brick; some of the oldest bricks found to date are Persian, from ca. 6000 BC.[NEWLINE][NEWLINE]Invention of Wine.[NEWLINE][NEWLINE]Invention of Tar (lute), that led to the development of the guitar.[NEWLINE][NEWLINE]Zoroastrianism: where the first prophet of a monotheistic faith arose according to some scholars.[NEWLINE][NEWLINE]Under the rule of Cyrus II the Great, the Cyrus Cylinder was issued. This is considered to be the first universal declaration of human rights, predating the Magna Carta by one millennium.[NEWLINE][NEWLINE]The game Polo, in 521 BC.[NEWLINE][NEWLINE]The first taxation system (under the Achaemenid Empire).
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				History
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				Terrain and Climate
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				Before the Persians: the Medes
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				The Rise of Persia
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				Persian Expansion
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				Xerxes and the Greek Campaigns
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				Persian Stagnation and Decline
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				Philip and Alexander and the End of the Achaemenians
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				Summary
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				The term "Persia" derives from a region in southern Iran formerly known as "Persis;" it is commonly used to describe areas where the Persian language and customs predominated. There have been a series of "Persian Empires" throughout history; in this article we are specifically examining the Achaemenid dynasty, which  began in 559 BC and ended some two centuries later under the onslaught of the Greek military genius Alexander the Great.
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				The Iranian Peninsula, which formed the heart of the Persian Empire, is a high plateau surrounded on the east and west by mountains. To the south lie the Persian Gulf and the Gulf of Oman, to the north the Caspian Sea and more mountains. At its height the Persian Empire also encompassed Egypt, the Middle East  and much of Asia Minor (modern Turkey). It's useless to generalize about the terrain and weather of such a huge and varied region spanning two continents.
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				Before the Persians, the Medes were the ascendant power in the area. According to the ancient historian Herodotus, the first Median king was Deioces, who ruled from 728 to 675 BC. Deioces' son Phraortes subjugated the Persians; he later died in battle against the Assyrians. At some point in the sixth century the Medes came under Scythian domination, but they withdrew or were assimilated by the end of the sixth century, and the kingdom was once again under Median control.[NEWLINE][NEWLINE]By all accounts king Cyaxares (625 - 585 BC) was a brilliant ruler who reorganized the Median army and took it successfully into battle against the powerful Assyrians, capturing several important Assyrian cities. Cyaxares allied with the Babylonians, and the two powers destroyed Assyria. In the division of spoils Babylon received all of the Assyrian territory in the Fertile Crescent (the area between and adjacent to the Tigris and Euphrates rivers), while the Medes took possession of the Assyrian holdings in the highlands to the east and north of Babylon, including territory in Asia Minor.[NEWLINE][NEWLINE]Cyaxares' son, Astyages, was evidently not as politically or militarily astute as his father; he would be the last king of the Medes.
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				According to legend, King Cyaxares gave Persia to his vassal Cambyses I.  Cambyses I passed the crown to his son, Cyrus II, who solidified his political position by marrying the Median King Astyages' daughter. Despite his royal connection Cyrus was not satisfied with his subordinate position, and after allying with nearby Babylon, he rebelled against the Medes. By 550 BC the Persians had emerged victorious and the Medes were no more.[NEWLINE][NEWLINE]Cyrus II was the first of the "Achaemenian" kings of Persia. After conquering Median territory, Cyrus expanded Persia into Asia Minor. First he diplomatically isolated and then conquered Lydia (whose king was the famously wealthy Croesus), and then he systematically besieged and took all of the Greek city-states on the west coast of Asia Minor. With his northern flank secured, Cyrus II then turned south against his previous ally Babylon.[NEWLINE][NEWLINE]While a great power, Babylon was internally divided, had an unpopular king, and by allowing Cyrus to destroy Lydia, was fresh out of potential allies. In the event, it fell almost without Persia striking a blow. In 539 Cyrus marched triumphantly into the city, now ruling an empire that stretched all the way to the borders of Egypt.[NEWLINE][NEWLINE]Cyrus did not get to enjoy his triumphs for very long. He died in battle in Central Asia in 529 BC.
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				Cyrus II was succeeded by his son, Cambyses II. After allegedly securing his thrown by murdering his brother Bardiya, in 525 BC Cambyses led a campaign against Egypt, which fell after battles at Pelusium and Memphis. Cambyses then attempted to further extend Persian power west, but attacks against Carthage, Nubia and Amon were all unsuccessful. In 522 Cambyses learned of a revolt in Iran led by an imposter claiming to be his brother, Bardiya. He died while hurrying home to regain control of the rebellious region. It was said that he committed suicide, but some historians believe that was just propaganda spread by his successor.[NEWLINE][NEWLINE]Upon Cambyses II's death, one of his generals, a man named "Darius," led his troops back to Iran to crush the rebellion, which was apparently well advanced by the time Darius arrived. A member of the Achaemenian house and a distant relative of Cambyses II, Darius had himself declared Cambyses's rightful heir. It took a year of hard fighting to break the back of the revolt and to secure his claim to the throne, but by 521 Darius I was in firm control of the Persian Empire.[NEWLINE][NEWLINE]Darius I was by all accounts a superlative leader. After squelching the rebellion through a combination of harsh punishment of rebel leaders combined with clemency of local populations, he then worked to reorganize the empire and to codify its laws. He further expanded Persian power into northern India and he established a bridgehead across the Hellespont, giving Persia a permanent toehold in Europe. He successfully suppressed a revolt of the Greek city-states, earning Greek citizens' goodwill by removing local tyrants and returning democracy to the people.[NEWLINE][NEWLINE]In 492 Darius's forces had retaken Thrace and Macedonia in the Balkans, setting the stage for an invasion of Greece. At first Darius underestimated the difficulties of a Greek campaign, and in 490 the allied Greeks beat him decisively at the Battle of Marathon. Darius was forced to retreat and regroup. He began preparing for another campaign, but on a far larger and more powerful scale.[NEWLINE][NEWLINE]Darius I died in 486 BC, and he was succeeded by his son, Xerxes I. Xerxes immediately had to deal with a serious revolt in Egypt, which he did in one quick campaign in 484. Unlike his predecessors, Xerxes dealt harshly with the rebellious province, removing the local leaders and imposing direct Persian control on the citizens. He did the same to the Babylonians when they revolted in 482 BC.
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				In 480 Xerxes led a huge army into northern Greece, supported by a powerful Persian navy. Northern Greece fell to the invaders fairly easily, and despite the heroic stand of the Spartans and the Boeotians at Thermopylae, the Greeks were unable to stop Xerxes' army from marching to Athens and sacking the most powerful city-state in Greece. However, the Athenians had evacuated their city before the Persians arrived, and their navy very much remained a potent force.[NEWLINE][NEWLINE]At the battle of Salamis (480 BC) a Greek fleet of some 370 triremes soundly defeated 800 Persian galleys, destroying perhaps 300 Persian vessels at a cost of 40 Greek ships. This defeat delayed the planned Persian offensive further into Greece for a year, giving the Greeks time to strengthen their defenses against the invaders. Xerxes was forced to return to Persia, leaving his general Mardonius in command, and the Greeks promptly won several important naval and land battles against the new leader. With Mardonius's death in the battle of Plataea, the campaign was over and the surviving Persians withdrew from Greece in disorder.[NEWLINE][NEWLINE]Xerxes never mounted another invasion of Greece. In 465 BC he was assassinated.
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				Ruling from 465-404 BC, the three Persian kings who followed Xerxes I - Artaxerxes I, Xerxes II, and Darius II - were weak and uninspiring. At the end of the 4th century the Persians regained some power in the Aegean, successfully playing the Greeks against one-another during the long Peloponnesian War between Athens and Sparta; however in 405 BC Egypt revolted and Persia was unable to regain control of the wayward province for more than 50 years.[NEWLINE][NEWLINE]Darius II was succeeded by Artaxerxes II, who ruled for 45 years (404 - 359 BC). During his reign Artaxerxes II fought a war against Sparta, once again over the Greek colonies in Asia Minor. Persia allied with the Athenians (who were recovering from their disastrous defeat in the Peloponnesian War) and Sparta was forced to come to terms.[NEWLINE][NEWLINE]Despite these occasional successes, as the third century BC progressed Persian weakness and disorganization grew. In 373 BC a group of the Empire's satraps (provincial governors) revolted. They were put down, but other revolts followed, and with growing frequency. The position of king was increasingly unstable; Artaxerxes III came to the throne as a result of treachery in 359 BC; in an attempt to secure his position he promptly murdered as many of his relatives as he could find. In 338 Artaxerxes III was poisoned at the orders of the eunuch Bagoas, who placed Artaxerxes' youngest son Arses in power. Arses promptly tried to poison Bagoas, but his effort failed and he himself was killed. Bagoas then elevated Darius III to the throne. Darius III was a former satrap of Armenia; although he was but distantly related to the late king, pretty much everybody else with a better claim was already dead.
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				Darius III may or may not have been an especially effective leader, it is difficult to tell. When he assumed the throne the Persian Empire had been in decline for well over a century, its many component parts in near-constant revolt against the increasingly inept central government. Palace intrigue further crippled the monarchy, and leaders who wished to survive spent as much time watching their backs as they did looking out for the interests of the Empire. Any leader who took power under those circumstances would be in trouble. However bad things at home were, they paled into insignificance when compared with the troubles headed Darius III's way from across the Hellespont.[NEWLINE][NEWLINE]In 359 BC, King Philip ascended to the throne of Macedon, a country straddling the line between Greece and the Balkans. Within 20 short years Philip had conquered all of Greece and then began preparations to invade Persia. Following Philip's assassination in 336 BC a young man named Alexander took the Macedonian crown. After securing his throne and suppressing a Greek rebellion, Alexander resumed Philip's invasion into Persia.[NEWLINE][NEWLINE]Alexander was a military genius and a man of great courage and even greater ambition. At the head of a highly-disciplined Greek army equipped with superior weaponry and tactics, he drove through Persia like a hot knife through butter. Darius repeatedly met him in battle, often with far superior numbers, and Alexander simply destroyed his armies one after another. The Persian capital Persepolis fell to Alexander's armies in 330 BC, and Darius was murdered the same year. The last Achaemenian ruler had fallen to the invaders.
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				The Achaemenian Persian Empire survived and thrived in a dangerous neighborhood for some 200 years. At its height it dominated land from India to Egypt, from Iran to the Balkans. It was an awkward and ungainly empire, spanning three continents with citizens speaking dozens of different languages. At their best, the Achaemenian kings were lawgivers who treated their subject populations with clemency and fairness, interfering as little as possible with provincial internal policies as long as the subjects behaved themselves. At worst, the Achaemenian kings were incompetent bullying backstabbers.[NEWLINE][NEWLINE]Whatever else they were, the Achaemenian kings were survivors. Two hundred years is a long time for a single family to remain in power. If they hadn't lived next to Alexander and Philip they might have remained in power another 100 years. Alexander the Great himself was a brilliant leader and warlord, but his own empire barely survived his death by a year.
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				Persia
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				Factoids
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				The Polish-born Casimir Pulaski and Tadeusz Kosciuszko were patriots in their homeland for their resistance to Russian overlordship; both were also American patriots, serving in the Continental Army during the Revolutionary War as officers - Pulaski dying in the defense of Savannah in 1779, and the military engineer Kosciuszko surviving the conflict to be the first Pole granted American citizenship.[NEWLINE][NEWLINE]Frederic Chopin (1810-1849), Poland's greatest composer, wrote his first works - two polonaises, in G minor and B-flat major - at the age of seven and completed the last of his 230 published works a few months before his death in Paris.[NEWLINE][NEWLINE]Przystanek Woodstock, an annual free rock festival held in various locations in Poland since 1995, has been called "the largest open-air festival in the world" - in 2011 attendance was estimated at above 700 thousand.
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				History
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				Climate and Terrain
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				The Founding of Poland
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				The Piasts
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				The Jagiellon Dynasty
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				Polish-Lithuanian Commonwealth
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				Age of Partitions
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				Independence through Iron Curtain
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				Free Again
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				Invasion, occupation, partition, rebellion and rebirth - that cycle has characterized the tragic and triumphant history of Poland for the past millennium. Lying between the Baltic Sea to the north and the Carpathian Mountains to the south, the Polish plain served as the gateway for invasions of the heartland of Europe from the east and invasions of the vast tracts of Russia from the west. Poland became a recognizable ethnic and political entity in the mid-10th Century AD under the Piast dynasty of kings; its modern history begins in 966 when the first Piast king, Mieszko I, was converted to Christianity. For hundreds of years afterward, Poland's fortunes waxed and waned at the hands of powerful neighbors and invaders, from the German Teutonic Knights to the Mongol Golden Horde to the Soviet Union's forces. Even in times of national crisis, however, Polish ideals of revolution and independence remained strong. Those ideals, carried abroad by Polish expatriates such as Pulaski and Kosciuszko, informed the American and French revolutions. The Polish constitution of 1791 AD, the oldest in Europe, incorporated those same democratic ideals. Restored as a free nation in 1918 but ravaged by two world wars, few peoples suffered as much in the 20th Century as the Poles. Following a half-century of totalitarian rule as a communist satellite, in the 1980s the Polish movement Solidarity oversaw its transformation into a sovereign state once again. At the beginning of the 21st Century, Poland is a progressive, market-based democracy, an important member of both NATO and the European Union.
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				A land of striking natural beauty, Poland is a landscape of broad forests (covering roughly 30.5% of the country), great rivers (notably the Vistula and the Oder), and broad plains. Poland lies in the physical center of Europe, and is divided into four distinct terrains: the Tatras range of the Carpathian Mountains in the south (the highest peak being 8199 feet), the hills to the immediate north, the central lowlands that form the heart of the country, and the swamps and dunes that border the Baltic. The great ages of glaciation that shaped Poland's terrain also left the loam and loess soils of the Polish plain some of the richest in the world. With almost ten thousand, Poland has one of the highest density of lakes of in the world; in Europe only Finland has higher. The climate is universally temperate, with precipitation falling throughout the year, although winter tends to be drier than summer. The rich soils and the moderate climate make the country an agricultural powerhouse, one of the world's leading producers of sugar beets and triticale wheat, and Europe's primary source for potatoes and rye. Indeed, Poland has been declared by some to be the "breadbasket of the European Union."
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				On the fringes of the ancient Mediterranean and Near East civilizations, the peoples of Poland progressed relatively ignored by them through the Stone, Bronze and Iron ages of human development; the first settlements date back approximately 7500 years. Part of the great migrations that occurred near the end of the Western Roman Empire, the Slavs moved into the region. There they settled, first as tribal organizations and later coalescing into small kingdoms. From one of these came Mieszko, the first ruler of the "Poles" to be mentioned in historical records.[NEWLINE][NEWLINE]According to the semi-legendary account, the Polanie tribe, centered on the fortified settlement of Gniezno, was ruled by Mieszko, who forged close ties with the Wislanie tribe living around Krakow. When Great Moravia, of which the Wislanie were a part, was destroyed by the Magyars around 960 AD, Mieszko united the Polanie and the Wislanie, founding the Piast Dynasty. Convinced by Roman Catholic missionaries from Bohemia to the south, Mieszko converted to Christianity and was baptized in 966; despite some debate, most scholars accept this date as the beginning of modern Poland.
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				A series of strong successors to Mieszko I slowly converted the pagan Poles to Christianity, created a strong kingdom, and integrated Poland into the broader European culture. His son Boleslaw I established a purely Polish-Catholic ecclesiastical organization, and his secular authority was recognized by the Germanic Holy Roman Emperor. This led to Boleslaw's coronation in 1025 AD, making him the first "King of Poland." By the end of the century, Poland stretched from the Baltic to the Carpathians, loosely establishing its historical borders.  However, upon the death of Boleslaw III in 1138, with no tradition of primogeniture, the kingdom was divided among his several sons. The resulting fragmentation led to continuous internal conflict and external pressures throughout the 12th and 13th centuries.[NEWLINE][NEWLINE]Wladyslaw (1261-1333 AD), known as "the Elbow-High," a minor duke of Piast lineage, spent his life reunifying the realm. In defending Poland, King Wladyslaw I waged crusades against the pagan Lithuanians and Mongols, as well as war to expel the Teutonic Knights. Upon Wladyslaw's death, his even more able son, Casimir III, took the throne. Casimir the Great would not only secure his father's gains through astute diplomacy and brief, victorious warfare, but make Poland a center of culture and learning and trade. He more than doubled the size of the kingdom, reorganized the nation's economy and legal system, and provided the impetus for the establishment of Poland's first university. Under Casimir's liberal rule, Poland became a haven for the dispossessed and persecuted; Germans settled in the cities, Armenian and Slavic refugees in the rural lowlands, and thousands of Jews settled and flourished across the country. However, having no male heirs, Casimir the Great was the last Piast king, dying in 1370.
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				Casimir had designated as his successor his nephew, Louis I of Hungary, whose brief reign in Poland proved uneventful. After Louis's death in 1382 AD, the Polish nobles selected his younger daughter Jadwiga as queen. Four years later the nobles elected Grand Duke of Lithuania Jogalia (in Poland, known as Wladyslaw Jagiello) king after he married Jadwiga and converted to Catholicism. Coming to the aid of the Lithuanians locked in a vicious war with the Teutonic Knights, Wladyslaw II brought the Poles into the conflict in 1401. At Grunwald in July 1410, after one of the most ferocious battles of the Middle Ages, his combined Lithuanian-Polish force won a victory so overwhelming that the Teutonic Order was virtually annihilated, with most of its leaders killed or captured. The victory secured Wladyshaw's throne for his lifetime, and established the resultant Jagiellon Dynasty.[NEWLINE][NEWLINE]The Jagiellon monarchs would spend the following decades at war with their covetous neighbors, against the resurgent Teutonic Knights, the Duchy of Prussia, the kingdoms of Bohemia and Hungary, the Grand Duchy of Moscow, and, to the south, the Ottoman Turks and the Crimean Tatars, the latter launching no less that 75 separate incursions between 1474 and 1569. Overall, Poland's kings were able to maintain its borders and influence throughout the dynasty.[NEWLINE][NEWLINE]More significant and lasting than the military successes and failures were the social and scientific changes under the Jagiellons. In 1505 AD, the Nihil Novi Act transferred most legislative power from the monarch to the Sejm, a parliament composed of the Polish nobility, a dramatic step towards democracy. Protestant Reformation movements, notably that led by John Hus of Bohemia, made inroads into Polish Catholicism and resulted in the establishment of laws promoting religious tolerance. Renaissance ideals evoked in the Jagiellon kings Sigismund I and Sigismund II an urge to promote Polish arts and culture, which flourished through the 1500s. And in 1543, the year of his death, his epochal work confirming a heliocentric model of the solar system was published by Polish astronomer Nicolaus Copernicus.
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				Spurred by nationalism, democratic precepts, and concerns about foreign threats, in June 1569 the Sejm passed an act establishing the Polish-Lithuanian Commonwealth, a unified federal state with an elected monarch but which was governed primarily by the nobility through local assemblies and a central parliament. In July, the childless Sigismund II, last of Jagiellon dynasty, accepted and signed the act. Although the commonwealth is credited with instituting a period of stability and prosperity and the spread of Western culture to areas such as the Ukraine and western Russia, it found itself repeatedly embroiled in conflicts with Russia, Sweden, the Ottomans, and Cossack uprisings. The toll of these wars, notably Poland-Lithuania's involvement in the Great Northern War (1700-1721 AD), coupled with a succession of weak elected kings, left the nation desperately in need of internal political reform. During the middle years of the 18th Century, the Sejm moved to implement commercial, military, social and educational reforms, which included the Commission of National Education in 1773, the first state-sponsored education system in Europe.
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				These efforts at reform, which threatened to return Poland to its previous glory, provoked the growing powers bordering it to intervene. In 1792, the First Partition occurred when Russia, Austria and Prussia occupied portions of the country. Following the short Polish-Russian War, Prussia and Russia executed the Second Partition, which stripped Poland of so much territory as to leave it incapable of supporting itself economically or militarily. In 1795 the Third Partition by Austria, Russia and Prussia ceded the nation's last holdings to these powers and independent Poland ceased to exist.[NEWLINE][NEWLINE]From 1792 through 1918, Poland was effectively an occupied country, with brief periods of relative autonomy. In 1807 AD, the emperor Napoleon recreated the free Duchy of Warsaw, but after the Napoleonic Wars the Congress of Vienna again divided Polish lands among the victors. The decades of partition were also marked by numerous Polish rebellions seeking independence, notably the November 1830 uprising and the January 1863 revolt, both of which sought liberation for those areas under tsarist Russian rule. Despite the oppression, Poland did profit from broad industrialization and modernization programs instituted by the occupying powers, especially in the areas under the relatively enlightened administration of Prussia. This enforced modernization would make Poland more economically and politically viable in the 20th Century. Nonetheless, Russian, and to a lesser extent Austrian and Prussian, control was tenuous and troubled; as the composer Wybicki, whose 1797 mazurka would become the Polish anthem in 1927, wrote, "Poland is not yet lost ..."
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				Shortly after the armistice in November 1918, and seizing the opportunity granted by the turmoil of the Russian Revolution, Polish nationalists declared the creation of the Second Polish Republic. The Western Allies had already agreed to the reconstitution of Poland as the thirteenth of American President Wilson's famed Fourteen Points. The Polish-Soviet War of 1919-1921 forced Lenin's Russia to accept Poland's freedom, and incidentally halted Communism's advance into Europe. But the threat of totalitarian regimes in Russia and Germany, coupled with the world-wide depression, brought the right-wing nationalists of the Sanacja movement to power and the government became increasingly authoritarian.[NEWLINE][NEWLINE]The Sanacja movement controlled Poland until Nazi Germany's invasion in 1939 set off World War II. Joined by Stalin's Russia, Hitler's Wehrmacht quickly overran what Winston Churchill would declare as the "first ally." German and Russian occupation was brutal and efficient; of all the nations involved in the war, Poland suffered the highest percentage of population loss, over six million - roughly one-fifth of the pre-war population, almost half of them Polish Jews. The German invasion of the Soviet Union would result in the eventual "liberation" of Poland by Russian forces, which proved unwilling to depart. At the insistence of Stalin, Great Britain and the United States sanctioned the creation of a provisional, pro-Communist coalition government for Poland. In 1952, the People's Republic of Poland was officially proclaimed, and it immediately became a pivotal part of the Iron Curtain and member of the Warsaw Pact throughout the Cold War.[NEWLINE][NEWLINE]Communist rule was harsh and costly for Poland. Despite widespread opposition and outcry, eastern portions of the country were permanently ceded to the Soviet Union. Repressive policies limited every aspect of Polish life, from cultural expression to religion to travel to educational and economic opportunity for individuals. The nation's wealth, both natural and industrial, was plundered for the good of Soviet Russia, leaving Poland a virtual pauper on the world stage. Despite all this, Poland was at the time considered one of the least repressive states of the Iron Curtain.
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				Labor turmoil in the 1980s led to the founding of the trade union Solidarnosc (Solidarity), which over time became a force in Polish politics. Despite persecution and the imposition of martial law, the movement eroded the dominance of the Polish Communist Party throughout the following decade. As the Soviet Union dissolved and the Communist regime there collapsed, Solidarity prospered. In 1989, it had a hand in forcing Poland's first free (albeit partially so) parliamentary elections. The next year, Lech Walesa, the Solidarity candidate, won the presidency; Russian domination and Communist rule in Poland effectively ended. Within short order, the Solidarity-led government returned civil liberties to the Polish people and turned Poland's socialistic economy into a modern market-driven one.[NEWLINE][NEWLINE]After two generations of facing eastward, democratic Poland resumed its significant role in the cultural, economic and political life of Europe. In 1999, Poland joined the North Atlantic Treaty Organization (NATO) to insure regional security. The Poles then voted to join the European Union, becoming a full member of the economic dynamo in May 2004. Having returned to its traditions of freedom, self-reliance and tolerance, Poland can again revel in its rich and diverse past.
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			<Text>
				Poland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_AESTHETICS_HEADING"> 
			<Text>
				Aesthetics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ARISTOCRACY_HEADING"> 
			<Text>
				Aristocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_AUTOCRACY_HEADING"> 
			<Text>
				Autocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CITIZENSHIP_HEADING"> 
			<Text>
				Citizenship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CITIZENSHIP_TEXT"> 
			<Text>
				Citizenship is the policy of a nation that acknowledges that a certain group of people, usually based upon their race or tribe or where they were born, are members of that nation, and as such, deserve a certain amount of protection as well as some rights and privileges, above and beyond those accorded to foreigners. For example, a citizen can often move around the country freely, while a non-citizen may be subject to deportation or imprisonment if discovered by the authorities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CIVILSOCIETY_HEADING"> 
			<Text>
				Civil Society
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COLLECTIVERULE_HEADING"> 
			<Text>
				Collective Rule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COLLECTIVERULE_TEXT"> 
			<Text>
				Collective rule is the policy in which every member (or every adult member, or every adult male member) of the society takes part in the governing process, voting directly upon decisions rather than through a representative (as in a republic). While perhaps an effective form of government for tribes or small villages, collective rule becomes increasingly more difficult and unwieldy as the polity increases in size. If half of the citizens of a tribe of 100 each wanted to speak for one minute at a meeting, they could do so in under an hour. If half of the citizens of New York City each wanted to speak for one minute, they would need some 66,000 hours (plus a really huge meeting hall).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COMMERCE_HEADING"> 
			<Text>
				Commerce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COMMUNISM_HEADING"> 
			<Text>
				Communism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CONSTITUTION_HEADING"> 
			<Text>
				Constitution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CULTURALDIPLOMACY_HEADING"> 
			<Text>
				Cultural Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_DEMOCRACY_HEADING"> 
			<Text>
				Democracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_DEPOTISM_HEADING"> 
			<Text>
				Depotism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_DISCIPLINE_HEADING"> 
			<Text>
				Discipline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_EDUCATEDELITE_HEADING"> 
			<Text>
				Educated Elite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FASCISM_HEADING"> 
			<Text>
				Fascism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREEDOM_HEADING"> 
			<Text>
				Freedom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREERELIGION_HEADING"> 
			<Text>
				Free Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREESPEECH_HEADING"> 
			<Text>
				Free Speech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREETHOUGHT_HEADING"> 
			<Text>
				Free Thought
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_HONOR_HEADING"> 
			<Text>
				Honor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_HUMANISM_HEADING"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LANDEDELITE_HEADING"> 
			<Text>
				Landed Elite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LEGALISM_HEADING"> 
			<Text>
				Legalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LIBERTY_HEADING"> 
			<Text>
				Liberty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LIBERTY_TEXT"> 
			<Text>
				As a policy, liberty can be defined as the basic assumption that a nation's citizens deserve to be free. Free from physical restraint, and free from despotic control. Serfs, slaves, and hereditary servants do not enjoy liberty, nor do citizens who are forced to live within a certain village or gulag or ghetto.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MANDATEOFHEAVEN_HEADING"> 
			<Text>
				Mandate of Heaven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MERCANTILISM_HEADING"> 
			<Text>
				Mercantilism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MERCHANTNAVY_HEADING"> 
			<Text>
				Merchant Navy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MERITOCRACY_HEADING"> 
			<Text>
				Meritocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MERITOCRACY_TEXT"> 
			<Text>
				A meritocracy is a system in which the most talented and worthy are assigned jobs and gain advancement in the government bureaucracy, rather than, say, those who are close personal friends of the current ruler (or congressman), or those from a certain tribe or caste or religion. Many long-lived governments swing back and forth between some form of meritocracy and some less sensible method of choosing those who run things. At first the officials are chosen for their ability, then over the years patronage or privilege creeps into the system and the government becomes increasingly inefficient and corrupt. Eventually things become so bad that the bureaucracy is jettisoned or reformed, and more meritorious officials are once again appointed. This pattern repeats itself until the sun explodes and all life is wiped off of the face of the planet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARISM_HEADING"> 
			<Text>
				Militarism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARYCASTE_HEADING"> 
			<Text>
				Military Caste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARYTRADITION_HEADING"> 
			<Text>
				Military Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MONARCHY_HEADING"> 
			<Text>
				Monarchy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_NATIONALISM_HEADING"> 
			<Text>
				Nationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_NAVALTRADITION_HEADING"> 
			<Text>
				Naval Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_OLIGARCHY_HEADING"> 
			<Text>
				Oligarchy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ORDER_HEADING"> 
			<Text>
				Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ORGANIZEDRELIGION_HEADING"> 
			<Text>
				Organized Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PATRONAGE_HEADING"> 
			<Text>
				Patronage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PHILANTHROPY_HEADING"> 
			<Text>
				Philanthropy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PIETY_HEADING"> 
			<Text>
				Piety
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PLANNEDECONOMY_HEADING"> 
			<Text>
				Planned Economy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_POLICESTATE_HEADING"> 
			<Text>
				Police State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_POPULISM_HEADING"> 
			<Text>
				Populism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PROFESSIONALARMY_HEADING"> 
			<Text>
				Professional Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PROTECTIONISM_HEADING"> 
			<Text>
				Protectionism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_RATIONALISM_HEADING"> 
			<Text>
				Rationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REFORMATION_HEADING"> 
			<Text>
				Reformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REPRESENTATION_HEADING"> 
			<Text>
				Representation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REPRESENTATION_TEXT"> 
			<Text>
				Representation is a policy where the citizens of a nation appoint "representatives" to run the government. This might be considered a step up from collective rule, once the population becomes too large to support that government type. In a representative form of government, the country is divided into smaller, more manageable districts (or parishes, or states, or whatever), and each chooses one or more local citizens to represent their interests in the government for a set period of time. The representatives form a parliament or some other kind of deliberative body, and they rule the country. While most representative forms of governments are republics, it is not strictly necessary. Some representative governments elect temporary or permanent kings and other nobility to rule over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REPUBLIC_HEADING"> 
			<Text>
				Republic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REPUBLIC_TEXT"> 
			<Text>
				A republic is a form of government in which people or the representatives of the people have ultimate power rather than the power being vested in a monarch or despot. The people or their representatives may elect a leader, but that leader's power derives from the consent of the people. Some classical cultures have had some form of republicanism, notably several Greek city-states and Rome (for part of its history), but for most of world history the monarchy was the most common form of government.[NEWLINE][NEWLINE]The republic reappeared on the world stage in the 18th century, when the United States divorced itself from the British monarchy and set itself up as a republic. As they gained independence from the Old World most of the new nations in Central and South America were formed as republics (Mexico toyed with a monarchy for a while but this didn't survive for long).[NEWLINE][NEWLINE]In the 20th century most of the European governments became republics after one or the other of the World Wars, as did many Asian nations. Many parts of Africa have since followed suit as they have shed their colonial masters. Today, most nations of the world follow (or at least profess to follow) some form of republicanism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SCHOLASTICISM_HEADING"> 
			<Text>
				Scholasticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SCIENTIFICREVOLUTION_HEADING"> 
			<Text>
				Scientific Revolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SECULARISM_HEADING"> 
			<Text>
				Secularism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SLAVERY_HEADING"> 
			<Text>
				Slavery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SLAVERY_TEXT"> 
			<Text>
				Slavery is a system in which people can be the property of other people. Slaves can be bought or sold, forced to labor, and have few (usually no) rights. Slavery has been around for as long as human history. In some instances people captured in war were made slaves. In others, people of another tribe, or country, or race or religion were considered sub-human and subject to enslavement. Sometimes extreme poverty or indebtedness or a criminal record can result in enslavement. In some cultures, enslavement was not necessarily permanent. A slave could work his or her way to freedom or be automatically manumitted (freed) after a certain period of time.[NEWLINE][NEWLINE]In most modern cultures, slavery is universally condemned as a very bad practice which exploits the slave and corrupts the slaveholder. While it has been largely eradicated, many argue that it still exists in some forms - in prison labor camps, unpaid domesticate servants, enforced prostitution, and the like.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SOCIALISM_HEADING"> 
			<Text>
				Socialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SOVEREIGNTY_HEADING"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_THEOCRACY_HEADING"> 
			<Text>
				Theocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TOTALWAR_HEADING"> 
			<Text>
				Total War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADEUNIONS_HEADING"> 
			<Text>
				Trade Unions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADITION_HEADING"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADITION_TEXT"> 
			<Text>
				Tradition is the policy of honoring the decisions made by one's ancestors and all earlier rulers of the state. New policies are viewed with deep suspicion and distrust. Even in allegedly forward-thinking countries like the United States, tradition can be quite powerful indeed, as may be seen in the tension between those who favor strict adherence to the original literal meaning of the US Constitution, and those who believe that the Constitution must be more broadly interpreted in light of the changing nature of the United States and the world. The former group would be considered to be more traditionalist than the latter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_UNITEDFRONT_HEADING"> 
			<Text>
				United Front
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_UNIVERSALSUFFRAGE_HEADING"> 
			<Text>
				Universal Suffrage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_WARRIORCODE_HEADING"> 
			<Text>
				Warrior Code
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLISH_WINGED_HUSSAR_TEXT"> 
			<Text>
				The "winged" type of hussar was introduced into the Polish-Lithuanian military by King Stephen Bathory in the 1570s. Winged hussars generally carried a number of secondary weapons, usually a warhammer, a szabla saber, and one or two wheellock (later flintlock) pistols in saddle holsters. But their most distinctive accoutrement was the huge "wings," wooden frames attached to either the saddle or the rider's shoulders, covered with eagle, swan, goose or ostrich feathers. The purpose of the wings has never been definitely determined, but theories range from defense against enemy attacks from behind to making their own horse deaf to battle sounds, to intimidating enemy foot soldiers by making the hussars appear larger than normal men.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_HELP"> 
			<Text>
				Ancient Era unit that strikes fear into nearby enemies making them less effective in combat. Only Polynesia may build it. Replaces the Warrior.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_STRATEGY"> 
			<Text>
				The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units early for their promotion stays with them as they are upgraded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_TEXT"> 
			<Text>
				The Maori were some of the most feared warriors in all of Polynesia.  They decorated their faces in a series of intricate and frightful tattoos, describing in detail their many accomplishments in battle.  Before a skirmish would actually begin, each side would take part in an elaborate war dance called Haka, which would pantomime the fate awaiting the enemy soldiers should they fail.  It was hoped that the dance would intimidate their opponents into quitting the field and admitting defeat, saving both sides a lot of time and energy.[NEWLINE][NEWLINE]The Maori were also well-known for their cannibalistic tendencies - slain warriors were eaten in order to capture their fighting spirit and power.  Not only was this one of the only sources of protein on the islands, but it was done out of respect for the defeated warriors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_FACTOID_HEADING"> 
			<Text>
				Polynesian Factoids
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_FACTOID_TEXT"> 
			<Text>
				The word "tattoo" originated in Tahiti and was derived from the local god Tohu, master of painting all the oceans' fish in bright colors and patterns.[NEWLINE][NEWLINE]Author Robert Louis Stevenson fell in love with the island of Samoa and settled there during his later years.[NEWLINE][NEWLINE]The Hawaiian archipelago is the largest island chain in the world, measuring at some 1,500 miles from end to end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_2"> 
			<Text>
				Geography and Climate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_3"> 
			<Text>
				Early History: First Settlers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_4"> 
			<Text>
				Navigating the Waters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_5"> 
			<Text>
				Link to the Americas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_6"> 
			<Text>
				Arrival of the Europeans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_HEADING_7"> 
			<Text>
				The Present and Future
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_MAORI_HEADING"> 
			<Text>
				Maori Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_SCENARIO_MAORI_HELP"> 
			<Text>
				Strongest combat unit in Polynesia (prior to the arrival of Gunpowder).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_SCENARIO_MAORI_STRATEGY"> 
			<Text>
				Maori Warriors are the big kahunas of the Polynesian battlefield.  These strong melee warriors strike fear into nearby enemies with their Haka War Dance, a promotion that drops the [ICON_STRENGTH] Combat Strength of nearby enemies.  They should be able to defeat Warriors and Spearmen with ease.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_STATBOX"> 
			<Text>
				[NEWLINE]        Leader: Kamehameha[NEWLINE]        Unique Unit: Maori Warrior[NEWLINE]        Unique Unit: Moai[NEWLINE][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_1"> 
			<Text>
				More of a loose collection of islands rather than a unified civilization, Polynesia boasts a rich culture and fascinating history.  When most Europeans were mired in the Dark Ages, the Polynesians were perfecting the art of travelling across the mighty Pacific in small wooden canoes, navigating by the stars, weather, and wildlife.  Eventually most of the islands were colonized by European powers, but much of the native culture and languages are still fiercely preserved for future generations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_2"> 
			<Text>
				Polynesia is the general name given to the grouping of islands in the central and southern Pacific Ocean, also known as the Polynesian Triangle.  Bordered by New Zealand to the west, Hawai'i to the north and Easter Island to the east, the region includes over 1,000 inhabited islands.  The name was originally introduced by French writer Charles de Brosses in 1756 to describe all the Pacific islands, but it was later limited to its current definition.[NEWLINE][NEWLINE]The islands as a whole are volcanic in nature, many with idyllic white beaches, palm trees, and clear lagoons - quintessential island paradises.  Polynesia's climate is tropical and warm, but strong trade winds tend to keep many of the islands from reaching scorching temperatures.  The islands are sometimes plagued by typhoons, which are active in the region from January to March.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_3"> 
			<Text>
				The ancient history of the Polynesian peoples is still shrouded in mystery, but archeologists and anthropologists currently agree that one of three theories explains how the islands were originally settled.[NEWLINE][NEWLINE]The first theory, the Express Train model, suggests that some 3,000 years ago settlers expanded westward out of Taiwan over the course of roughly 1,000 years.  They mixed little with any other natives they encountered, explaining current Polynesian's genetic and linguistic characteristics.  The other two theories, the Entangled Bank and Slow Boat models, describe a longer migration pattern, one which includes mixing and interactions with all the native populaces, specifically the Melanesians.[NEWLINE][NEWLINE]Regardless of how long it took the first settlers to reach western Polynesia, the path they took has been charted with a fair degree of confidence.  The northernmost point, Hawai'i, was settled around 500 AD, followed by New Zealand in 1000 AD.  The exact date for when the Polynesians discovered Easter Island is still debated.  Some archaeological evidence suggests that the island was first inhabited between 300 and 500 AD, but more recently the date 800 has come into favor.  Other scientists believe that the island wasn't inhabited until as late as 1200.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_4"> 
			<Text>
				The Polynesian triangle is a vast one, with each side measuring roughly 4,000 miles.  To cover this amount of distance over the open ocean required an astonishing degree of naval technology, navigational aptitude, and bravery.  Using the technique of wayfinding, navigators memorized the motion of specific stars, weather, local wildlife patterns, and the direction of waves on the ocean.  They passed this information down orally to new generations of navigators, the secrets closely guarded by these elite families.  To aid in the dangerous crossings, they also developed outrigger supports for their canoes, allowing them to safely cross the vast ocean.  Many of these techniques and navigational aids are still passed down and used by modern Polynesian sailors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_5"> 
			<Text>
				Polynesian settlers arrived on the banks of present day Hawai'i sometime around 500 AD, although some evidence does suggest it may have been as early as 300 AD.  These early inhabitants were probably from the Marquesas Islands, over 4,000 miles south of Hawai'i.  A second wave of immigrants may have arrived from Raiatea and Bora Bora in the 11th century, or even from Tahiti.  Some archaeologists favor the Tahitian theory, as an ancient Hawaiian folktale speaks of a man called Pa'ao, conclusively of Tahitian descent. These historians believe that the wave of Tahitian settlers brought with them the line of high chiefs, the Kapu system of laws, and the religious practice of human sacrifice.[NEWLINE][NEWLINE]Evidence also exists that the Polynesians sailed back across the Pacific once encountering these new lands, spreading American fauna and flora throughout the islands.  For example, the sweet potato - a Native American plant - was found widespread through the Polynesian islands when European travelers first encountered the Polynesian settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLYNESIA_TEXT_6"> 
			<Text>
				The Polynesians lived in relative seclusion until the arrival of European powers, searching for new lands and trade routes.  Many of the islands began to establish contact with the Europeans in the mid 1500s - some came as explorers and others as religious missionaries.  However, in the 1800s many colonial powers, such as France, Britain, and the United States, began to forcefully colonize the inhabited islands, declaring them protectorates and territories of their respective empires.  Only a few islands, such as Hawai'i, remained independent during this time.
			</Text>
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			<Text>
				Despite the vast ocean separating the different islands, the native Polynesians still share many similar cultural traits, religious beliefs, and common languages.  Sadly, many of the original indigenous people, such as the Maori, are now minorities on the islands, with peoples of European descent composing the main populace.  However, most of the native populations on the islands strive to keep their culture and languages alive, and an active and effective process of revitalization and immersion is being pursued in most major areas.
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				Polynesia
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			<Text>
				Factoids
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				In 1373 AD, the kings of Portugal and England signed a treaty of alliance; ratified by the Treaty of Windsor in 1386, the pact remains in force, making it the oldest continuous alliance in the world.[NEWLINE][NEWLINE]The "Great Lisbon Earthquake" (now estimated to be a 9 on the Richter Scale) and ensuing tidal waves in 1755 AD razed the city and devastated much of central and southern Portugal, causing damage and death as far away as North Africa. The death toll in Lisbon alone has been placed as high as 100,000 people, making it one of the deadliest earthquakes in history.[NEWLINE][NEWLINE]Fado is a music genre that originated in Lisbon in the 1820s, although its roots reach further back; it was recently added to the "World's Intangible Cultural Heritage" list by UNESCO, the United Nations' cultural organization.
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			<Text>
				History
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			<Text>
				Climate and Terrain
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			<Text>
				Ancient History
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			<Text>
				Muslim Iberia & Reconquista
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			<Text>
				Founding of Portugal
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			<Text>
				Empire
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			<Text>
				Restoration
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			<Text>
				Revolution and Republic
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			<Text>
				A New Order
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			<Text>
				Inhabited since prehistoric times, Portugal was reached by Phoenician and later Carthaginian traders in the first millennium BC, there meeting Celtic tribes that had pushed into Iberia across the Pyrenees. Over the following centuries, the Romans, Suebi and Visigoths ruled the peninsula; but the history of Portugal might be said to begin with the Muslim invasion in 711 AD. During the Reconquista, Portugal was born as an independent Christian kingdom in 1139. Spearheading the "Age of Discovery," in the 15th and 16th centuries Portugal would establish the first global empire, stretching from South America to Africa to the Far East. The 1800s saw the dismantling of that empire, Brazilian independence in 1822 being the most serious blow to the power and prestige of Portugal. After the 1910 revolution which ended the monarchy, Portugal suffered through a succession of juntas and dictatorships until democratic elections were finally held in 1975. A new constitution in 1976 and membership in the EEC in 1986 insured that it would remain a progressive democracy. The erroneous view that Portugal has been no more than an outpost on the fringe of Europe was summarized by American journalist Richard H. Davis, who wrote, "Portugal is a high hill with a white watch tower on it flying signal flags. It is apparently inhabited by one man who lives in a long row of yellow houses with red roofs, and populated by sheep who do grand acts of balancing on the side of the hill." But, with its rich history and culture, and now one of the world's most globalized nations, Portugal is much, much more.
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			<Text>
				The modern nation of Portugal occupies a portion of the Iberian Peninsula in Europe, as well as two archipelagos in the Atlantic: Madeira and the Azores. Not a large country, it nevertheless offers a diversity of terrain, ranging from the low-lying coast to rolling plains in the south to the Estrela Mountains, rising to 6500 feet at their highest point. The Azores lie 1019 miles west of Lisbon, straddling the mid-Atlantic Ridge; Madeira is 605 miles southwest of Lisbon. Three rivers arise in the Meseta, the central plateau of Spain, and flow through Portugal to the Atlantic; these are the Duro in the north, the Tejo in the center, and the Guadiana along the southeastern border. Portugal's climate is Mediterranean. Despite cooler temperatures in the mountains, it is one of Europe's warmest countries. Average annual rainfall ranges from 118 inches in the northern mountains to less than 12 along a stretch of the Duro. The archipelagos have a climate classified as Maritime Temperate, although Madeira is considerably drier than the Azores. With humans having been settled in the area for thousands of years, little is left of the original flora and fauna. The most notable vegetation is the several species of pine and oak. Portugal has the usual mammalian and avian species common across Iberia. On the other hand, Portuguese waters are among the richest in the world in terms of biodiversity, with thousands of species of fish including several of sardine, tuna and mackerel.
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				A distinct human culture emerges in Portugal in the Mesolithic period, c. 5500 BC. Within 2000 years, Neolithic tribes from Andalusia moved into Portugal, bringing agriculture, pottery and the working of soft metals. At some point prior to 500 BC, Iron-Age Celtic peoples crossed into Iberia from the north, supplanting the Neolithic inhabitants. Around the same time, voyagers from Phoenicia and Carthage established trading posts and settlements. When Rome gained control of the peninsula in 201 BC as result of the Second Punic War, the Lusitani federation resisted Roman rule from its fortresses in the west until the Celtic tribes were at last suppressed around 140 BC. In 25 BC, Caesar Augustus founded Augusta Emerita (modern Merida) as the capital of the province of Lusitania, which encompassed all of Portugal.[NEWLINE][NEWLINE]As the Western Roman Empire declined, a Germanic tribe, the Suebi, crossed from Gaul into Iberia. There they settled in southern Galicia, annexed Lusitania, and overran the rest of the peninsula. They in turn were supplanted by the Visigoths, who after a period left Iberia for North Africa. By 550 AD the Suebic kingdom had been restored and its king converted to Catholicism; but the Gothic kingdom was weak and divided, plagued by decades of unrest. When Muslim forces invaded in 711 AD, the only serious resistance was centered on Merida. Within two decades, the Moors overran most of Portugal and Galicia. In 756, Abd al-Rahman I established the Umayyad caliphate at Cordoba.
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			<Text>
				Portugal would remain under Muslim rule for the next five-and-a-half centuries. In 1031 AD the Caliphate of Cordoba was dissolved into 23 separate "taifa" kingdoms, each with its own emir answerable to Damascus. Most of Portugal fell under the Taifa of Badajoz, but incessant warfare among the taifa led to conquest by the Almoravids from Morocco in 1086, who were in turn supplanted by the Almohad dynasty in 1147.  The Moorish rule of al-Andalus, the Muslim portion of Iberia, was by turns enlightened and ruthless. Only the northern kingdom of Asturias remained Christian, defeating the Moors several times to retain its independence.[NEWLINE][NEWLINE]Fifty years after Charles Martel turned back the Muslims at the Battle of Tours, Charlemagne opened the Christian effort to reclaim Iberia in his invasion of 778 AD. Making common cause with Asturias, the Franks and Teutonic Knights would spend the next 500 years slowly pushing the Moors back until by 1300 the only Muslim holdings in the peninsula were centered on the Emirate of Granada on the Mediterranean coast. In doing so, the crusaders created a number of Christian kingdoms in Iberia: Navarre in 824; Leon in 910; Aragon in 1035; Castile in 1037 ... and Portugal in 1139 AD.
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				The county of Portugal, a fiefdom of the Kingdom of Leon, was awarded to Alfonso Henrique by the king for his service in the efforts to drive back the Muslims. In 1128, the newly created Count of Portugal defeated his mother's forces to insure his sole reign. For the next decade, Henrique conducted a continuous campaign against the Moors until, at the Battle of Ouique in July 1139, he won a decisive victory. Immediately after, he was unanimously proclaimed King Alfonso I of Portugal by his soldiers. Alfonso established his Cortes at Lamego, where he was officially crowned by the Archbishop of Braga. The new kingdom was recognized as an independent Christian state by the King of Leon and Castile in 1143, and by Pope Alexander III in 1179.[NEWLINE][NEWLINE]Alfonso I and his successors continued their push southward against the Moors. In 1249, Portugal's Reconquista ended with the capture of the Algarve region, giving the country its present mainland borders. Following the Reconquista, Iberia was largely peaceful, and the kingdom prospered both economically and culturally. In 1383, John I of Castile, son-in-law to the aging and heirless king of Portugal, claimed the throne. A faction of lesser Portuguese nobles and commoners, led by John of Aviz (later King John I), defeated the Castilians and the House of Aviz ascended to rule Portugal.
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			<Text>
				John I of Portugal soon found an outlet for the restless among his adventurous sons. Long a maritime people, the Portuguese would be leaders in the voyages of exploration, in the process building a globe-spanning empire. The empire began modestly enough with the conquest of its first overseas outpost, the Muslim city of Ceuta on the north coast of Africa in 1415 AD. Under the patronage and direction of John's third son, Infante Henry - better known as Henry the Navigator (1394-1460) - Portuguese captains would soon after discover Madeira and the Azores, sparking the first wave of Portuguese colonization. Throughout the rest of the century, the Portuguese would sail south along the African coast, claiming territories, as they sought a route around it to India and the East.[NEWLINE][NEWLINE]Vasco de Gama final opened a sea route to India in 1498, bringing the wealth of the East to Portugal. Two years later, the errant fleet of Pedro Cabral would discover and claim the land of Brazil for the crown. A decade after that, Afonso de Albuquerque would conquer Goa in India, Ormuz on the Persian Strait, and Malacca in Malaysia. Other Portuguese merchants would establish trading posts along the shores of India, Taiwan, Japan and Timor. By the beginning of the 16th Century, the small nation of Portugal held dominion over the sea lanes of the Indian and South Atlantic oceans, making its economic, military and political power the rival of any in Europe.
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				The Portuguese succession crisis of 1580 would lead to a union of Spain and Portugal under Philip II of Spain; although still a sovereign nation, this union deprived Portugal of a separate foreign policy, which in turn led to its embroilment in Spanish wars in Europe and abroad. Spurred by the diversion of income from its overseas colonies and trade to Spanish coffers, in 1640 AD an uprising of Portuguese nobles would restore independence to Portugal, in the form of the House of Braganza, which would supply rulers for both Portugal and Brazil.[NEWLINE][NEWLINE]For the next 150 years, Portugal would remain largely untroubled by the politics of Europe. With the exception of a brief Spanish invasion during the Seven Years War, the Portuguese crown and people were content to enjoy the fruits of their colonial empire and peace. That is, until French Emperor Napoleon Bonaparte intervened. Portugal had managed, despite being allied with Great Britain for over four centuries, to remain out of the turmoil of the Napoleonic Wars. In 1807, after the Prince Regent Joao - serving in place of his incapacitated mother Maria I - refused to join the Continental Blockade, which banned British imports to Europe, French and Spanish troops invaded Portugal. Unable to resist, in November, the prince along with the administration and court (about 10,000 people) fled across the Atlantic to Brazil.[NEWLINE][NEWLINE]Although Portugal would be liberated by guerrillas and Anglo-Portuguese forces under the command of Wellington, the five-year occupation and the relocation of the government would herald a slow but inexorable decline that lasted into the 20th Century. The erosion of the colonial empire, most significantly the independence of Brazil in 1822, would cripple Portugal's economy. With the exception of colonial affairs and revolts, the government largely maintained an unofficial policy of isolationism. The nation fell behind other European countries both socially and technologically. Agriculture, including the fishing industry, and tourism became the major sources of income; Portugal came to be increasingly viewed as a "sleepy backwater of Europe."
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				Twice during this period, in 1892 AD and again in 1902, King Dom Carlos I was forced to declare Portugal bankrupt. In both cases, the announcements were followed by protests, riots, social turmoil, localized revolts, and widespread criticism of the monarchy. This culminated in the assassination in February 1908 of the king and the heir apparent, his son Luis Filipe. Carlos' second son, Manuel II would assume the crown, but was unable to improve conditions. In October 1910, a popular revolution would discard the monarchy and establish a free republic. But economic instability, social chaos, and political unrest were fertile grounds for radicalism. In response, a 1926 coup d'etat led by the military established the Ditadura Nacional ("National Dictatorship"). Governed by a series of military juntas, Portugal's fortunes and influence continued to slip. Beginning in 1960, independence movements in Angola, Mozambique and Guinea resulted in the Portuguese Colonial War (1961-1974). As a result Portugal faced trade and arms embargoes and other punitive sanctions by the international community.
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				The junta devoted blood and money Portugal could ill-afford in its efforts to resist decolonization. Facing a tide of dissent, both external and internal, the junta was finally swept away by the Carnation Revolution, a relatively bloodless left-wing military coup in April 1974. The revolution led to independence for the remaining overseas territories, as well as the restoration of democracy after a two-year transition period. The Portuguese constitution was rewritten in 1976 AD to accommodate both socialist and communist principles. Since then, the government has swung between neosocialism and neoliberalism. Land reforms and nationalizations were undertaken, and Portugal was obliged to twice allow International Monetary Fund stabilization programs to recover economically. In 1986, Portugal joined the EEC, and subsequently the European Union. In 1999, the last Portuguese colony, Macau, was handed over to the Republic of China. Through such efforts, Portugal has once again been integrated into Europe and taken its place among the fraternity of the world's nations.
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			<Text>
				Portugal
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			<Text>
				As the Portuguese extended their explorations and trading ventures further along the African coast and to the Far East, they needed a larger, sturdier ship capable of long voyages. The Nau, often referred to as a "carrack" or "Indiaman" by the English, evolved from the square-rigged cog widely used for commerce in the late Middle Ages. The design was perfected by Portuguese merchants in the late 1400s; the Nau came to be a three- or four-deck ocean-going vessel with three or four masts, with a broad beam stable in the high seas of the Atlantic, and capable of carrying provisions and cargo for a lengthy trip. It had a rounded stern and a high forecastle incorporated into the bow, the first ocean-going vessel with such. Its large storage holds meant that it could traverse great distances between landfalls, making it a mainstay in the Portuguese merchant fleet. The Nau would be supplanted by the Galleon on the ocean trade routes by the 1600s.
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				Widely recognized for its cultural contributions to Europe over the past millennium, the city of Prague, capital of the Czech Republic, grew from a minor settlement of the mid-8th century to a major metropolitan area of more than one million people as it stands today.[NEWLINE][NEWLINE]During the 14th century, Prague flourished as the seat of power for the Holy Roman Emperor Charles IV. Many of the city's most notable landmarks were constructed during his reign, including the famous St. Vitus Cathedral built in the Gothic architectural style. Prague also expanded as an economic center during this period, receiving traders and financiers from across Europe as the city's population greatly increased.[NEWLINE][NEWLINE]Home to a number of renowned museums, theaters, and other cultural attractions, Prague is an extremely popular tourist destination in the present day. By current estimates, more than three million visitors come to Prague each year to enjoy the sights of the historic city.
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				With letters of marque in hand, privateer captains were given free reign over the seas during times of war, attacking foreign trade vessels at will. Predominantly sailing from the 16th to 19th centuries, privateers were utilized by all of the major colonial powers, particularly Britain and Spain. As the privateer captains and crew were not typically paid by the government who authorized their mission, they were given a share of the spoils captured from the opposing fleets, sometimes creating a murky distinction between privateers and their unauthorized pirate counterparts.
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				PLACEHOLDER
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				The modern Croatian city of Dubrovnik was at one time a powerful city-state known as the Republic of Ragusa. Established in the 7th century, the city of Ragusa is believed to have originally been founded on a small island nestled in the Adriatic Sea, not far off the southern coast of modern Croatia. These founders, a group of Roman refugees, established the settlement after fleeing the destruction of their home city of Epidaurus. Over time, the city would expand into the surrounding region thanks to assistance from the Byzantine and Ottoman Empires as well as the kings of Croatia and Hungary. The development of the city, particularly into key areas such as the Harbor of Gruz (a crucial port even today) would draw the ire of Venice, whose dominance of maritime trade had previously been unrivaled.[NEWLINE][NEWLINE]Beginning in 1205 when Venice invaded what was then known as Dalmatia (a region of Eastern Croatia), Ragusa was forced into a position of suzerainty, providing extensive tribute to Venice while also serving as the Venetian naval base in the Adriatic Sea. Despite the pressures of Venetian influence, Ragusa's own development as a center of trade on the Adriatic would continue. Venice's meddling, however, took its toll on the populace and growing resentment amongst the Ragusan people towards Venice during this period would mark the beginning of a longstanding economic rivalry between the two city-states.  After Venice yielded its claims to Dalmatia in 1358, Ragusa finally had an opportunity to gain real autonomy. The Republic of Ragusa was established soon after, the city's aristocracy quick to consolidate power amongst themselves. The nobility managed nearly all aspects of Ragusan politics, leaving the citizens and plebeians with almost no voice at all. This government would operate autonomously, under the sovereignty of the Hungarian king, for the next 100 years. [NEWLINE][NEWLINE]In 1458, a treaty signed with the Ottoman Empire would solidify Ragusa's position as a powerful trade center for the remainder of its time as a republic. Under the protection of the Ottomans, the city thrived. Reduced customs fees, access to the Black Sea (previously restricted to Ottoman merchants), and Ottoman backing in trade disputes would all provide valuable advantages bolstering Ragusa's position as the dominant Adriatic port. [NEWLINE][NEWLINE]At its peak, Ragusa had a population approaching 30,000 people, and served as a crucial link between the ports of Italy and the destinations of the East. However, as goods from India, China and beyond became more readily available, Ragusa's commercial influence dwindled. A massive earthquake would strike the city in 1667, destroying nearly 75% of the structures and killing over 5,000 residents. A shell of its former self, in 1806 the city was finally surrendered to the army of Napoleon and by 1808 the Republic of Ragusa was no more. [NEWLINE][NEWLINE]Today, the city of Dubrovnik is a popular tourist destination on the Adriatic Sea with a population of over 40,000.  Dubrovnik also remains a commercial seaport, one of the few remaining remnants of its storied past.
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				Ragusa
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				Resources
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				Resources are sources of food, productivity, or culture, or they provide other special bonuses to a civilization. To a large degree your civilization's wealth and power will be determined by the number and kinds of resources you control. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. (For example, you must construct the "plantation" improvement to get the benefit from a "banana" resource.)

        There are three different kinds of resources, bonus, strategic, and luxury. All three provide yield benefits to nearby cities, and strategic and luxury resources have additional important benefits (see below).

        While you may not have access to every kind of resource within your own borders, you can trade resources with other civilizations.
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				Note that not all resources are visible at the start of the game: some require knowledge of a particular technology before they appear on a map. Horses, for example, do not appear until you know animal husbandry, and iron doesn't show up until you learn iron working.
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				There are three types of resources in Civilization V:
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				Bonus resources increase the food, production or gold output of a hex.
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				Luxury resources increase your civilization's happiness and provide a small bonus to the hex's output. Only one source of a specific luxury provides a happiness bonus. Multiple sources of the same resource do not further increase a civ's happiness (however, they're still valuable since they can be traded to other civs). You do get increased happiness bonuses for each type of luxury resource you possess, though.

        In other words, if you civ has 1 or 2 silk, you get the same happiness bonus, but you'd double the bonus if you traded the second silk to another civ in return for sugar.
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				Strategic resources allow you to build certain units and buildings. When you construct an improvement on a strategic resource hex, it provides you a limited number of those resources, and these are consumed when you construct the associated units or buildings. (For example, you use one iron resource to build each swordsman. If you don't have one iron available, you can't construct the swordsman.) The resource becomes available to you once more if the unit or building is destroyed.

        You can trade strategic resources with other civilizations.

        You can see how many units of each strategic resources you have available on the top of the main screen.
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				Resource Visibility
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				Resource Types
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				Bonus Resources
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				Luxury Resources
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				Strategic Resources
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				Aluminum
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				Aluminum is one of the most abundant elements on Earth. A remarkably useful metal, aluminum is flexible, durable, and highly resistant to corrosion. Although plentiful, in its natural state aluminum is almost always found combined with other materials. It wasn't until the mid-19th century that scientists discovered how to extract and process aluminum in quantity. In the 20th-21st centuries it is widely used in the construction of military, aerospace, and consumer goods.  Remember that aluminum is a strategic resource, and thus it is consumed as you construct the associated units and buildings.
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				Technology Required to See
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				Location
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				Improvement
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				Yield Bonus
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				Allows
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				Francis Bacon wrote in 1605 AD that "antiquities are history defaced, or some remnants of history which have casually escaped the shipwreck of time." By definition, antiquities are objects from the past, ranging from simple arrowheads to artistic treasures. The sense that a lost civilization could be recovered by a systematic study of its relics and artifacts has driven amateur collectors and eminent scholars for generations to seek these out, dig these up, and preserve these in homes, universities and museums. This passion for collecting the leavings of the human past eventually gave rise to a new scholarly discipline - the field of archeology.
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				Bananas
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				A banana is a popular tropical fruit. It, and its cousins the plantains, are an important part of many tropical peoples' diets. Originating in Southeast Asia, the banana is now cultivated around the world.
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				Always Visible
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				Technology Required to See
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				Location
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				Improvement
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				Yield Bonus
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				Bonus Resources
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				Citrus fruits - particularly Oranges, Limes, and Grapefruit - have been a common part of the human diet since ancient times. First cultivated in the regions surrounding Southeast Asia, the various flowering plants of the Citrus genus have since flourished in countries throughout the world. Scurvy, a Vitamin C deficiency rampant among sailors, began to become a serious problem in the 15th century. It continued to plague ships throughout the Age of Discovery, until the introduction of lime juice and sauerkraut treatments in the 18th century. Although most sailors believed it was the acid in citrus that prevented the disease, it was actually the Vitamin C, but the end result was a healthy crew in either case.
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			<Text>
				Cloves are the dried flower bud from a tree native to the Maluku Islands in Indonesia; an aromatic spice, it is used in cuisines worldwide. Now harvested primarily in Indonesia, India, Zanzibar and Madagascar, cloves have a numbing effect on mouth tissues and have been used in the past as a medicine and a drug as well as a spice. Until planted outside the islands, the Dutch East India Company had a virtual monopoly on the spice; in Europe in the 17th and 18th centuries, cloves were quite literally worth their weight in gold due to the demand.
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			<Text>
				Coal
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			<Text>
				Coal is ancient plant matter that has decomposed and compressed over the millennia into a highly combustible black compound. Found in substantial quantities across virtually the entire planet, coal has been one of the most important sources of energy to mankind throughout history. Coal is not a clean fuel and its extraction and burning is a major source of pollution around the world. Scientists are frantically looking for the elusive "clean coal" technology, but that remains as of yet undiscovered.  Remember that coal is a strategic resource, and thus it is consumed as you construct the associated units and buildings.
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				Allows
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_COPPER_TEXT"> 
			<Text>
				The soft, orange-hued metal known as copper has been used for thousands of years for everything from weapons, to currency, to circuits and electrical wiring in the modern day. Copper has a number of unique qualities, not the least of which are its antimicrobial abilities. Copper is naturally resistant to many forms of bacteria, leading to its use in plumbing and other applications where human contact is frequent, for example in doorknobs. Copper is also valuable for the alloys produced when it is combined with other metals. When mixed with tin, copper forms the alloy known as bronze. When combined with zinc, brass is produced.
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			<Text>
				Cotton
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			<Text>
				Cotton is a plant that has been cultivated for centuries. It produces a fibrous "boll" around the seed which can be spun into yarn or thread and used to make cloth for clothing, ship sails, and other valuable material. First cultivated in India some seven thousand years ago, cotton is still the most widely used natural material for clothing manufacture today.
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				Improvement
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				Happiness Bonus
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_COWS"> 
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				Cows
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			<Text>
				Some of the earliest domesticated animals in history, cows, oxen and other bovines have been used for livestock, dairy, and as draft animals. In addition, cattle skin has been used for leather, and its dung as a fuel source. Many tribal civilizations count a person's wealth by how many cattle he or she possesses.
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			<Text>
				Dwelling at the bottom of the sea, the claw-bearing crustaceans known as Crabs are omnivores that will most often consume whatever comes their way. With over 800 species of crabs known to exist throughout the world, they are a staple food in some areas and one of the largest sea commodities in the present day. Among the most popular varieties, the blue crab, for which the Chesapeake Bay of Maryland is famous for producing, is consumed at a rate of over one hundred million pounds per year.
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_DEER"> 
			<Text>
				Deer
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			<Text>
				Deer and their relatives - reindeer, moose, roe, etc. - can be found in herds across the planet. They have provided food, leather, bones, gut, and other materials for pre-industrial people for uncounted thousands of years.
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_DYES"> 
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				Dyes
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			<Text>
				A dye is a substance which can (temporarily or permanently) alter the color of some other substance, typically fabric or human skin. Throughout history dyes have been made from a variety of different materials, including plants, minerals, and animal bits. Humanity has been using dyes for at least 37,000 years, and possibly longer.
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				Happiness Bonus
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_FISH"> 
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				Fish
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				Fish have been an important source of protein for coastal dwellers for all of history. Fish remain an important foodstuff in the 21st century - so much so that there is increasing danger of depopulating the world's oceans of edible fish entirely.
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				Yield Bonus
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			<Text>
				Fur
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			<Text>
				As a resource, "fur" refers to the pelt or coat of certain mammals prized for their warmth and beauty. Unlike animals such as sheep, whose hair can be shaved off without destroying the animal, fur animals are killed when their skins are harvested. Humans have hunted animals for their furs for uncounted millennia. In the early years the hunters and their families probably ate the animals they caught, but in modern times the animal's body has been often discarded. Animals hunted for their fur include foxes, bears, beavers, seals, and rabbits.
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				Happiness Bonus
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				Gems
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			<Text>
				A gem is a beautiful but rare mineral. Once cut and polished, gems possess vibrant colors and/or are extremely shiny. There are two major classifications of gems: precious, like diamonds, rubies and emeralds, and semi-precious, such as amethyst, turquoise, and so forth. Gems have been highly prized throughout history; they are commonly used to adorn jewelry and the household items of the rich and powerful.
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				Yield Bonus
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				Gold
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				Gold is a soft, shiny and malleable metal, and it has been prized by men and women throughout history. It is a rare metal, and its rarity greatly adds to its value. Although it has some industrial and medicinal purposes, gold is used primarily as coinage or for decorative purposes, adorning jewelry, cups, utensils and the commodes of the super-rich and powerful.
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				Horse
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				As transport, implement of war, companion and (occasionally) foodstuff, horses are among the most important domesticated animals in human history. Horses were originally domesticated in Central Asia around 4000 BC, and over the next several thousand years the practice spread across Europe, Asia, the Middle East and Africa. Horses were transported to the New World by the Spanish in the 16th century, where their use was quickly and enthusiastically picked up by the native population in the following centuries.  Remember that horses are strategic resources, and thus they are consumed as you construct the associated units.
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				Allows
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_INCENSE"> 
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				Incense
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				Incense is a material created to slowly burn while releasing fragrant smoke. Incense is often employed in religious ceremonies, and some believe that certain incenses have healing powers. The use of incense dates back thousands of years. It probably originated in the Middle East, possibly in Egypt. The Pharaohs used it not only to cover the smell of grubby commoners but also to drive away demons and to please the gods. A wide variety of materials have been used to make incense: camphor, frankincense, myrrh, sandalwood, cloves, lavender, musk, and other exotic materials. Long used in traditional Eastern medicine, in the West incense is enjoying something of a boom in the pseudo-scientific "aroma therapy" which, while perhaps of dubious efficacy, at least makes the practitioner smell nice.
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				Happiness Bonus
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				Iron
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				Iron is one of the most important metals in human history. It is used for construction, for military weapons, and for tools. The first iron used came from pure deposits found in meteorites, and by the 2nd millennium BC some cultures had learned how to extract it from ores found in mines. Iron continues to be an extremely important material in the modern era, though it is most often used in its steel alloy form.  Remember that iron is a strategic resource, and thus it is consumed as you construct the associated units and buildings.
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				Ivory
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				Ivory is a material harvested from the teeth and tusks of animals, including elephants, whales, hippopotamuses, narwhals, and so forth. Ivory is highly valued for its durability and its attractiveness. Historically it has been used for billiard balls, piano keys, clothing structural support, utensil handles, etc. In the modern era plastics have been invented that are perfectly adequate substitutes for the precious material, but nothing yet made can match its beauty and allure - which is unfortunate for the many endangered animals illegally slaughtered each year for their ivory.
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				Jewelry is a term used to refer to articles of gold, silver, gems, and other precious materials, worn with no other purpose in mind aside from personal adornment. Ancient forms of jewelry discovered in Africa indicate that these adornments were used more than 50,000 years ago, when beads, shells, and bone were worn in a decorative fashion. In the past 5,000 years, gold has been the primary material used in jewelry, as its malleable nature and distinctive styling allowed for increasingly complex designs that spoke to the wealth of its owner.
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				Luxury Resources
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_MARBLE"> 
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				Marble
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				Marble is a beautiful rock highly prized as a building material and by artists for sculpting. Marble comes in a variety of colors and shades, sometimes mono-colored and sometimes with veins and pockets of many different colors within. Many of the most beautiful structures in the world - including the Taj Mahal, for one - are constructed of marble, as are the greatest sculptures of antiquity.[NEWLINE][NEWLINE]+15% [ICON_PRODUCTION] Production when building Ancient and Classical Era Wonders in the City where it is worked.
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		<Replace Tag="TXT_KEY_CIV5_RESOURCE_NUTMEG_TEXT"> 
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				Nutmeg trees are evergreens indigenous to the Banda Islands in Indonesia. Nutmeg has been used in the culinary culture of several civilizations for centuries. In Penang cuisine it is often boiled or blended as a drink; in India it used as a sweet; and in Middle Eastern cooking it is used to spice savory dishes. But it was the discovery of the source of nutmeg in Indonesia in 1511 AD by the Portuguese explorer Albuquerque that set off the rush to import the spice to the tables of Europe.
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				Oil
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				Oil is a liquid fuel found in large and small deposits across the world. Although occasionally used by some civilizations as far as four thousand years ago to create asphalt or naptha or burned as a light source, modern use can be traced back to 1857 when the first modern refinery was constructed in Alsace, France. At about the same time wells were being drilled across Europe and in North America. By the early 20th century oil was in great demand, largely due to its use in internal combustion engines as used by ships, planes, and automobiles. Today much of international politics is driven by growing tension between those who have abundant sources of oil, and those who do not. Remember that oil is a strategic resource, and thus it is consumed as you construct the associated units and buildings.
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				Pearls
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				Pearls are shiny, white, translucent balls formed inside the shells of mollusks. They are highly prized and often used in jewelry and other ornate decorations. Although many mollusks produce pearls, certain species of saltwater oysters and freshwater clams - those whose shells are lined with "mother of pearl" (or nacre) - produce the most sought-after varieties. The color of the pearl varies depending upon the mollusk and the local environment. Colors range from black to white, with cream, blue, yellow and green also occurring. The rose-colored Indian pearls are generally the most valued.
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				Pepper, in many forms, has been grown virtually everywhere in the world and used for millennia to season our food. Black peppercorns were found in the nostrils of Ramesses II, part of the mummification process. It has been used in Southeast Asian cuisine since the 2nd Century BC. Archeological finds indicate that various hot peppers were used by the Aztecs and Mayans in cooking. In Rome, so valuable was pepper that it was used as collateral for loans, and Attila demanded a ton of pepper to spare the city in the 5th Century AD. Pepper has justifiably been called the "king of spice."
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				First created in China nearly 3,000 years ago, porcelain is a type of ceramic material formed by heating clay to create semi-translucent vessels of varying shapes and sizes. Artists and craftsmen spent centuries developing the techniques that allowed for control of both the aesthetic qualities as well as the physical strength and usability of porcelain objects. Having originated in China, porcelain dinnerware was often referred to simply as "China" during the height of its popularity in Europe.
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				One of the necessities of human life, salt, is found throughout the world in both natural and man-made environments. Used for thousands of years as a means of preserving meat, salt was crucial in efforts to store food prior to the invention of artificial refrigeration. A common method of producing and harvesting salt for consumption is through the use of evaporation. By creating large ponds or pools of saltwater, over time the natural evaporation process will remove the water and leave behind the salt residue for collection.
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				Sheep are extremely tasty creatures that also produce milk, wool and leather. One of the earliest animals to be domesticated, sheep were first tamed in Mesopotamia some ten thousand years ago. Since that period the practice of shepherding has spread widely, and today sheep can be found across the planet. There are over 200 breeds of sheep in existence, each bred for a specific quality: hardiness, size, quantity and quality of wool, milk production, and of course tastiness!
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				Silk
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				Silk is a fiber which is made from the cocoons of silkworms. Silk fabric was first developed in ancient China, according to legend by the empress Lei Zu. Originally reserved for the Chinese nobility, over time it spread throughout China, and via the famous Silk Road of antiquity, into Europe and across the planet. (The earliest record of silk in Europe dates to Egypt in approximately 1000 BC.)
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				Silver
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				Silver is a shiny, soft, malleable, precious metal. It is highly valued for its beauty and for centuries it has been used in ornaments, jewelry, utensils, and coinage in cultures around the world. Silver has excellent thermal and electrical conductivity properties as well, which make it quite useful in many electronic applications. Silver has been mined for at least 6,000 years, and perhaps much longer. In 1859 the "Comstock Lode" was discovered in Nevada, United States of America. This was a mighty deposit of silver which led to a huge boom in the local economy. The good times lasted some twenty-three years until the lower levels of the mine became flooded and silver extraction petered out, at which point most of the so-called "boom towns" simply dried up and died.
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				Spices
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				Spices are plant-derived substances used to preserve and enhance the flavor, color or texture of food. Some spices have religious significance as well, and some are purported to have medicinal benefits. Common spices include pepper, mustard, cinnamon, saffron, and ginger.  Generally, spices must be dried and ground before being applied to food; this distinguishes them from herbs like sage or oregano, which are green and leafy and which may be used fresh or dried.
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				Found in the Earth's crust and upper mantle, stone is perhaps the most crucial element in human construction efforts throughout history. There are three major classifications of stone - Sedimentary, Igneous, and Metamorphic - each differing in their origin.
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				Sugar
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				Sugar is an incredibly sweet substance derived from sugar cane (or beets) and used to sweeten food and beverages. It is believed that sugar was first used by Polynesians, and then the practice spread to India and from there eventually into Asia and Europe. Eventually sugar cane was transported to the Caribbean and to North and South America, where it was found to grow incredibly well. Plentiful and cheap, sugar and its sweet cousins, glucose, fructose, etc., can be found in almost all processed foods across the world, much to the unhappiness of dentists and dieticians everywhere.
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				A rare and expensive delicacy, truffles are the fruit of a family of mushrooms that grow underground. With a pungent aroma and powerful taste, truffles are used primarily for seasoning dishes in a variety of international cuisines. One of the more unusual aspects of truffles are the means by which they are acquired, that is via "truffle hog." These pigs, domesticated and used specially for the purposes of finding underground truffles, are naturally gifted in the hunt. With an uncanny sense of smell, truffle hogs are said to have been in use since the Roman era.
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				Uranium
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				Uranium is a radioactive natural mineral that, once processed and enriched, can be used to generate enormous energy or blow things up. Discovered in the 18th century, it wasn't until the 20th, during the terrible crucible of World War II, that American scientists learned how to craft the mildly dangerous material into the most deadly explosive that history has ever seen.  When used to power nuclear generators, uranium is seen as a "clean" energy, since it doesn't release the huge amounts of air pollution created by coal or petroleum. On the other hand, used nuclear fuel is incredibly toxic and poisons land, air, water, and/or any living organisms that encounter it for hundreds of years, so this is a problem too.  Remember that uranium is a strategic resource, and thus it is consumed as you construct the associated units and buildings.
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				Whales
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				The largest mammals alive today, for centuries men have hunted whales for their meat, blubber, and bones. In pre-industrial times men challenged these massive animals from sailing vessels, employing harpoons against the massive beasts in an often deadly fight of man against animal. Now the hunters use modern ships, sonar, and exploding weapons against the whales - with such success that their survival remains in doubt.
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				Wheat
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				Originally cultivated in the Fertile Crescent of the Middle East, wheat is one of the most important grains in the human diet. A remarkably versatile grain, wheat can be turned into flour and made into bread, pasta, cereal or cake, and it can be fermented and made into a variety of tasty alcoholic beverages.
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				Wine
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				Wine is a tasty alcoholic beverage made of fermented grapes. Humans have been happily creating wine for some 8,000 years. The practice is believed to have originated in the area near the modern Iranian-Georgian border. In many cultures, wine is believed to have mystical powers and is used in countless religious ceremonies. France is the (self-proclaimed) center of wine production on the planet, but she is facing stiff competition from other countries in Europe, as well as the USA, South Africa, South America, and Australia.
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				In the 12th Century AD German traders and missionaries built the town of Riga at the mouth of the Daugava around an existing settlement. By 1158 German merchants had established posts there to trade with the Balts and Finns; the first Catholic monastery was completed in 1190. In 1201 the newly proclaimed bishop of Livonia, Albert, arrived with 23 ships and 1500 armed crusaders - later organized into a branch of the Teutonic Knights - to establish his bishopric, forcibly converting the locals to Christianity. In 1282 Riga joined the Hanseatic League, insuring its commercial and political stability for three centuries.[NEWLINE][NEWLINE]When Riga's leaders publically accepted the Reformation in 1522 and the power of the archbishops collapsed, the city quickly became embroiled in the religious wars. Forty years later it was captured by Gustavus Adolphus, King of Sweden, who had intervened in the Thirty Years War. Riga remained Swedish until 1710, when the plague-stricken port surrendered to Russian forces under Peter the Great during the Great Northern War. Riga became Tsarist Russia's largest industrialized port city until the end of World War I, when the Russian Revolution left its Baltic holdings to declare their independence in November 1918. Riga became Latvia's capital.[NEWLINE][NEWLINE]Through the inter-war years, Riga prospered. But Latvia's freedom was tenuous, and Riga was occupied first by the Soviet Union in June 1940 and a year later by the Nazi invaders. The Red Army's recapture of the city in 1944 was followed by an influx of Soviet workers, bureaucrats and troops to turn Riga into the most important industrial-military complex in the western USSR. The port was expanded and modernized to provide a trade outlet to the West. In January 1991, with Latvia's independence, Riga returned its former commercial concerns, making it once more a financial powerhouse in the Baltic.
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				Portuguese explorers first came across the Rio de Janeiro area in 1502 AD, which was at the time inhabited by four different groups of indigenous peoples.  A small fortified settlement was erected at the site, both to deal with the natives and to fend off encroaching attacks from French pirates. On March 1, 1565, the city center was officially founded. The fertile land surrounding the settlement was planted with sugarcane and provided all of the city's early income. The small city grew to about 8,000 people by 1700, but two thirds of these were probably slaves.[NEWLINE][NEWLINE]About this time scouts found gold and diamonds in the neighboring hills, generating a huge influx of both wealth and immigrants. The city tripled in size and the colonial capital was transferred here in 1763. Rio continued to wildly grow and the city spilled beyond its fortified walls. Many large Romanesque aqueducts were also built at this time, the ruins of which still stand in the city. However, towards the end of the century the mines began to dry up and Central America entered the world economy with a strong sugar market of its own, both of which put Rio in a precarious position. Exports had fallen by more than half of what they were by 1796.[NEWLINE][NEWLINE]Coffee saved the day for Rio. In 1808 the Portuguese royal family ordered the growing of the bean and resettled themselves in Brazil, bringing a new found prosperity to the colony. Expansion of the coffee plantations gave birth to a new wave of improvements in the city, and large manor homes were built, streets were paved, and fine academic instructions were founded.[NEWLINE][NEWLINE]In 1822 Prince Pedro I proclaimed Brazil's independence, and named Rio as the capital of the new empire. When the country replaced the monarchy with a republic in 1889, it kept Rio as the capital city. Rio was further transformed into a modern city through the early 1900's as streets were widened, health conditions of its populace were improved, and the surrounding swamps were drained and reclaimed for future building sites. In 1960 the capital was moved to the newly constructed city of Brasilia, and the growth of Rio finally began to slow.[NEWLINE][NEWLINE]Rio de Janeiro is famous worldwide for its carnival celebrations, the invention of samba music, the Cristo Redentor (a modern Wonder of the World), and its landmark beaches. Unfortunately the city is also famous for its crime, and holds the dubious honor of being one of the most violent cities in the world. Despite this, it continues to attract millions of tourists every year who come to sample its charm, beauty, and relaxed spirit.
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				Rio De Janeiro
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				Roman Factoid
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				Asparagus was a highly prized delicacy in Ancient Rome and was kept frozen in the Alps for feasts and festivals.[NEWLINE][NEWLINE]According to Roman historian Suetonius, it was rumoured that one consul and coregent of Rome was a horse - Emperor Caligula's favourite, Incitatus.[NEWLINE][NEWLINE]The first volume of recipes was published in 62 A.D. by the Roman Apicius.[NEWLINE][NEWLINE]Rome is known as the "Eternal City" and also "Caput Mundi," coming from Latin and meaning capital of the world.[NEWLINE][NEWLINE]The ancient Romans had celebrity chefs, ate beefburgers, and took food home in doggy-bags.[NEWLINE][NEWLINE]The first welfare benefits system was an integral part of ancient Roman culture. In 58 B.C. the state introduced a law making available to Roman citizens a monthly quota of free grain, upon which the poorer classes became highly dependent.[NEWLINE][NEWLINE]The tradition of the groom carrying his bride over the home's threshold originated from ancient roman weddings.[NEWLINE][NEWLINE]Some Ancient Roman Inventions:[NEWLINE]Aqueducts[NEWLINE]Bronze Valves and Water Pumps[NEWLINE]Fast curing cement and reinforced concrete[NEWLINE]Candle Wicks[NEWLINE]Umbrellas[NEWLINE]Magnifying Glass, Scissors, different shoe shapes for left and right feet.[NEWLINE]The modern 12-month calendar
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				History
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				The Birth of an Empire
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				The Rest is History
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				Terrain and Climate
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				Early Rome
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				The Republic
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				Roman Expansion
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				The First Punic War
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				The Second Punic War
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				The Third Punic War
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				Social Unrest and the Fall of the Republic
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				The Roman Empire is the most remarkable and long-lived political entity in the history of Western Civilization. It was founded around the 8th century BC, and portions of it survived until the 14th century AD. The Romans were great innovators in some areas, and they were not shy about appropriating good ideas they found in other cultures. They greatly shaped Western culture, law, art, architecture, religion, language, and warfare.[NEWLINE][NEWLINE]This Civilopedia entry covers the rise of Rome, the Roman Republic, and the establishment of the Roman Empire under the great Emperor Augustus.
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				The events surrounding Julius Caesar's last years are well known. While maintaining the façade that Rome was a republic, he became a de facto dictator. He gave himself the power to appoint all senators, and he altered the constitution so that the assemblies would vote only on candidates and bills he submitted. In 44 BC he was assassinated by members of the senate.[NEWLINE][NEWLINE]Following Caesar's death, his lieutenant Mark Antony allied with Marcus Lepidus and Caesar's adopted son Gaius Octavian to defeat Caesar's assassins. Shortly thereafter members of the "Second Triumvirate" quarreled, and Octavian - now known as "Augustus" - became undisputed Emperor of Rome. (For more on Augustus, see his Civilopedia entry.) While the Roman Republic was dead, the Roman Empire had just begun, and the world would tremble at its power and glory.
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				The mighty Roman Empire is an endlessly fascinating and complex entity. Although long dead, the Empire's shadow still falls across the world, and events in Rome 2000 years ago still affect our daily lives. One wonders if the same will be said about any of today's civilizations.
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				The city of Rome stands near the Tiber River in central Italy. A series of hills and mountains run along the spine of boot-shaped Italy; the coastal regions are flatter and make better farmland. The central highlands can be cold and snowy in winter, while the coastal lowlands enjoy milder, stereotypical Mediterranean climate.[NEWLINE][NEWLINE]At its height the Empire controlled much of Western and Central Europe along with a great chunk of the Middle East and most of the northern coast of Africa, and naturally the Empire's terrain and climate varied greatly from province to province.
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				According to legend, Rome was founded by twin brothers named "Romulus" and "Remus," the sons of the god Mars and a king's daughter. The children were abandoned at birth, but they were rescued by a she-wolf who suckled and raised them. Upon reaching maturity the boys founded a new city, then quarreled over who would rule. Romulus won: he killed his brother and became the first king of Rome.[NEWLINE][NEWLINE]Archaeologists date the first major settlement in the area from the eighth century BC (though there is some evidence suggesting that there were settlements in the area as far back as the 10th century BC). The city was founded by the Latin tribe atop the Palatine Hill, which overlooks a crossing of the Tiber River. The city's strategic location made it a natural trading post between the Etruscan civilization to the north and the Greek settlements to the south. Thus Rome benefitted from technological and cultural advances of both groups. Its location also made it greatly prized by its neighbors, and for two centuries the Latins fought off attacks by the Etruscans and the Sabines, another local tribe.
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				Roman tradition states that the last Roman king was a brutal tyrant. The villainous king, Tarquinius Superbus, was overthrown after his son raped a virtuous noblewoman. Modern historians believe that the truth is far more prosaic. According to one current theory Rome was captured by the Etruscans, who ejected the Roman king, but external events forced them to vacate the city before they could install their own monarch. Finding that they preferred being kingless, the Romans did not recall Tarquinius to power but instead implemented a Republic loosely based upon the Greek model. It is believed that the last Roman king fell at the end of the fifth century BC.[NEWLINE][NEWLINE]The Roman political system evolved over time, but the early structure was something like this: Rome was ruled by two consuls. The consuls acted as the city's chief magistrates as well as the military commanders. The two consuls possessed equal power. The consuls were elected annually by the "centuriate assembly" - the Roman army. To ensure unity of command in times of great danger a "dictator" could be appointed. The dictator had supreme military command. However, the dictator's term lasted only for six months, at which time power reverted to the consuls and senate.[NEWLINE][NEWLINE]The second power bloc in Roman government was the Senate. The Senate was composed of approximately 300 men drawn from the leading Roman families. According to theory the Senate was strictly an advisory body, advising both the Consuls and the assemblies (see below), but in fact it held enormous political power, and its "advice" was almost always followed by the assemblies (see below).[NEWLINE][NEWLINE]Two assemblies met periodically in Rome, and they (theoretically) held all political power. The centuriate assembly met outside the city's borders in the Field of Mars. As stated before this assembly was composed of Roman soldiers; they elected consuls and magistrates and voted on peace and war. The "tribal" assembly met inside the city; it was comprised of all male Roman citizens. This assembly enacted laws and sat as a court for public offenses involving money.
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				During much of its history, the Roman Republic was at war with one or more of its neighbors. It was constantly expanding its territory at the expense of other Italian tribes. It fought and conquered the nearby town of Fidenae in 426 BC after an eleven-year struggle, and this was followed soon thereafter by a painful ten-year fight to conquer the Etruscan city of Veii. Much of these gains were swept away in 390 BC, when a Gallic tribe defeated the Roman armies and sacked the city. It took almost half a century for Rome to recover from this devastating defeat.[NEWLINE][NEWLINE]By the middle of the third century, however, Rome was master of most of central Italy, with Latin colonies extending far to the north and south. Further, work was progressing on the incomparable Roman road network linking the growing empire, and Rome was in the process of constructing its first navy.[NEWLINE][NEWLINE]As Rome's power grew, it began to come into conflict with other regional powers. One such power was Carthage, a one-time Phoenician colony based on the North African coast in Tunisia. At the time Carthage had a mighty trading empire which covered most of North Africa west of Egypt, coastal Spain and France, and much of Sicily. Rome and Carthage fought three "Punic Wars" (264 - 146 BC) to decide who would control the Western Mediterranean. While Roman historians placed the blame for the wars on Carthage, modern historians believe that the Romans actually provoked the conflict by attempting to muscle in on Carthaginian territory in Sicily.
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				The First Punic War (264 - 241 BC) found the Carthaginian mercenary army no match for the Roman legions, who inflicted upon them a massive defeat at the Battle of Agrigentum in 261 BC. The elite Carthaginian navy had much better initial success against the untried Roman navy, but over time this advantage faded as the Romans constructed new vessels and gained combat experience. Eventually the Carthaginians admitted they were overmatched and ceded Sicily to Rome. Shortly thereafter the Romans took advantage of unrest in the Carthaginian army to take the Carthaginian islands of Corsica and Sardinia, as well.[NEWLINE][NEWLINE]With Rome restricting Carthaginian operations in the Central Mediterranean, Carthage sought to recoup its losses by expanding into Spain. Rome responded by allying with the Spanish city of Saguntum, making it clear that they were going to oppose Carthage's interests pretty much anywhere on the Mediterranean. In 219 BC the Carthaginian general Hannibal laid siege to Saguntum and Rome declared war once again. The Second Punic War (219 - 201 BC) had begun.
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				A brilliant general, Hannibal realized that Carthage could not defeat Rome as long as Rome had unrestricted access to all of the resources of Italy. To win, he had to disrupt Roman cooperation with the other Italian cities. To do so, he had to get his army into Italy. As a Roman navy now commanded the seas, he had to take the long, arduous land route. This remarkable six-month journey included a perilous trip across the Italian alps. By 218 BC Hannibal arrived in Italy with 20,000 foot soldiers and some 5,000 cavalry.[NEWLINE][NEWLINE]In 217 BC Hannibal defeated and largely destroyed a Roman army of some 15,000 soldiers. He moved south, hoping to stir up unrest in the Italian subject cities, but few joined the Carthaginian cause. His forces roamed about the countryside to no great effect.[NEWLINE][NEWLINE]By 216 BC the Romans had regrouped and fielded another, even stronger army of some 50,000-80,000 soldiers against Hannibal. The two forces met at Cannae. Hannibal let his center fall back in the face of the Roman attack, but he then wheeled his cavalry in behind the Roman army, who had neglected to adequately protect their flank. The Roman force was hemmed in and attacked from all sides, and Hannibal had destroyed yet another Roman army, this one much bigger than the last. This triumph totally demoralized the Romans. More importantly, it at last convinced the southern Italian people that Hannibal could win, and a large number of them deserted Rome and rallied to Carthage's support.[NEWLINE][NEWLINE]While Hannibal's forces had greatly expanded, he now had numerous allied cities he had to protect. While Rome had lost a great army and much of its southern possessions it still had northern Italy, not to mention naval control of the Mediterranean. The war degenerated into stalemate.[NEWLINE][NEWLINE]In 207 BC Hasdrubal, Hannibal's brother, duplicated Hannibal's storied march and brought yet another army across the Alps and into northern Italy. He sought to move south upon the east coast of Italy (the side away from Rome), join up with his brother, and launch a final assault on Rome. Rome managed to scrape up yet one more army and the two forces met at the Metaurus River. Stealing a page from Hannibal's book, the Roman general Gaius Claudius Nero outflanked Hasdrubal, cutting off his army's retreat. Most of the Carthaginian army was destroyed, and Hasdrubal himself was killed. His head was cut off and thrown into Hannibal's camp. That broke the back of the invasion. Although Hannibal remained in the area for some years, he was unable to again challenge Rome in Italy.[NEWLINE][NEWLINE]In the meanwhile, the great Roman general Scipio had captured most of Spain from Carthage. Despite Hannibal's presence in southern Italy, he convinced the Roman senate to back an invasion of Africa itself. In 204 he sailed across the Mediterranean. He destroyed the opposing Carthaginian force and another in 203 BC. In 202 BC he faced Hannibal, who had been recalled from Italy in the face of the crisis. Although Hannibal fielded a slightly larger army, Scipio's troops were veterans and they had a superior cavalry wing. Hannibal's army was outflanked and largely destroyed. Prostrate and defenseless, Carthage sued for peace. Rome stripped them of all of their remaining Spanish and island possessions and hit them with a huge indemnity of 10,000 talents (a fantastically large amount of gold).
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				The Third Punic War (149 - 146 BC) occurred some fifty years after the Second. It is generally agreed that this war was little more than a Roman mugging of the nearly helpless Carthage. While Carthage no longer had any significant military power to threaten Rome, the Empire greatly envied the wealth of the African city and its growing commercial empire. The Romans imposed a series of intolerable demands on the city, including that the citizens abandon Carthage and move inland so that they could no longer engage in commerce by sea. The Carthaginians refused, and the Romans besieged the city, which put up a stubborn resistance. In 146 BC Carthage fell. The city was destroyed, its fields sown with salt (according to myth), and the few surviving citizens were sold into slavery. Rome was undisputed master of the Mediterranean.
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				Although Rome continued to expand, fighting wars across the Mediterranean, the first century BC saw tens of thousands of demobilized soldiers return from foreign lands. There was not enough work for the ex-soldiers, especially since Rome was being flooded with slaves from overseas possessions. These men were angry, and they had the vote. Several men attempted to enact land reforms, taking property away from the extremely wealthy and distributing it to the soldiers, but the senate (which was largely comprised of wealthy men) stymied these reforms. To be elected consul, Roman politicians had to appease the ex-soldiers, and Roman politics turned increasingly populist, and political infighting became increasingly bitter.[NEWLINE][NEWLINE]In 88 BC Sulla, an elected consul, marched his army into Rome to force the assembly to enact laws that would permanently weaken the opposing party. After his army left, the opposition retook the city and negated Sulla's laws. In 83 BC Sulla returned again with his army and slaughtered most of the members of the opposing party. He then passed a series of constitutional reforms and retired.[NEWLINE][NEWLINE]It was now clear that control of Rome would fall to whoever commanded the loyalty of the army. In 62 BC three men agreed to share power between them. This "First Triumvirate" consisted of the generals Gnaeus Pompey the Great and Marcus Lucinius Crassus, and a soldier and sharp politician from a very wealthy family named Julius Caesar.[NEWLINE][NEWLINE]These men had the same ability to cooperate and desire to share power as one might expect to find in your average killer shark, and following Crassus's death in battle, Caesar and Pompey were at each other's throats. Caesar was in the field at the time, and Pompey and the senate sought to remove him from his army. He refused the orders and advanced on Rome. The army defending Rome was untrained and Pompey did not believe it would stand against Caesar's highly-motivated veterans, so he and the senate fled the city, and in 49 BC Caesar marched into Rome unopposed.
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				Rome
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				Russian Factoid
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				Vodka was introduced in Russia in the period from 1448 to 1474. Less than 100 years later the first "czar tavern" was set up in Moscow.  Ten percent of the government's income comes from the sale of vodka.[NEWLINE][NEWLINE]During the reign of Peter the Great, any Russian nobleman who wore a beard had to pay a special beard tax.[NEWLINE][NEWLINE]It is a criminal offense to drive around in a dirty car in Russia.[NEWLINE][NEWLINE]The Russian tundra is melting for the first time since the Ice Age.[NEWLINE][NEWLINE]Moscow has the world's most used subway system, with the largest ridership of any metro system - about 3.2 billion passengers per year.[NEWLINE][NEWLINE]Microwave ovens were banned in Russia in 1976.[NEWLINE][NEWLINE]Moscow, the ancient capital of Russia, was 860 years old in 2008.
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				History
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				Peter the Great
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				Catherine the Great
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				Russia in the 19th Century
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				The Beginning of the End
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				World War I
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				Back in the USSR
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				Russia Today
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				Terrain and Climate
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				Russian Pre-History
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				Kievan
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				The Mongol Invasion
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				The Golden Horde
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				The Principality of Muscovy
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				Ivan the Terrible
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				The Romanovs
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				As Winston Churchill once said, Russia is a riddle, wrapped in a mystery, inside an enigma. It is a part of Europe and a part of Asia, yet separate from both. It is rich with natural resources, yet its people have historically been grindingly poor. It has been invaded and overrun by Goths, Huns, Mongols, French and Germans, yet remained uniquely Russian. It has been a superpower and a nearly failed state, a monarchy, communist dictatorship and democracy - all within a span of 100 years. Indeed, Russia is one of the most fascinating civilizations in all of human history.
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				Peter (1672 - 1725) jointly ruled Russia with his half brother Ivan V for the period 1682 - 1696, and he ruled singly following Ivan's death from 1696 - 1725. During the early part of his reign Peter was all but exiled to the village of Preobrazhenskoye while his half-sister Sophia ruled as regent. He thus missed much of a young Tsar's standard education, concentrating instead on sports, mathematics, and military training.[NEWLINE][NEWLINE]While a growing land power, at the start of Peter's reign, Russia lacked direct access to the Black Sea, the Caspian, or to the Baltic Sea. Peter believed that Russia could never be a great state unless it possessed a navy. Much of his foreign policy was turned to that end. In 1695 Peter attacked southward, capturing Azov from the Crimean Tatars and moving that much closer to the Black Sea.[NEWLINE][NEWLINE]In 1697 Peter formed the "Grand Embassy," a group of some 250 people who were to travel across western Europe to gather information on European culture and economy. Peter traveled with the group incognito. For four months Peter worked as a ship's carpenter in the Dutch East India Company's shipyards, and this was followed by a similar period in the British Royal Navy's dockyard. As he progressed around Europe Peter hired hundreds of European workers to help improve the Russian cities, economy and infrastructure.[NEWLINE][NEWLINE]Peter was looking for allies to assist him in his campaign against the Ottomans, but was unsuccessful. Believing that Russia could not move alone on that front, the pragmatic Tsar signed a peace treaty with the Ottomans and turned his attention to the Baltic.[NEWLINE][NEWLINE]At the end of the 16th century the Swedes occupied the Baltic coast including Karelia, Ingria, Estonia and Livonia. Peter formed an alliance with Saxony and Denmark-Norway, and in 1700 the alliance attacked. The "Northern War" dragged on for some 21 years. Peter took an extremely active role in prosecuting the war, and he could often be found on the front lines, under enemy fire.[NEWLINE][NEWLINE]Meanwhile, in 1703 Peter began construction of the city of St. Petersburg in the far north of Russia, near the Gulf of Finland. By 1712 it was named the new capital of Russia. By 1721 Russia had driven Sweden from the eastern and southern Baltic. In 1724 Peter helped rescue some sailors whose ship was aground in the frigid waters of the Gulf of Finland. He caught a chill during the adventure and died shortly thereafter.[NEWLINE][NEWLINE]Peter died without declaring a successor, and the forty years following his death saw a series of more or less weak regencies and short-lived rulers, the best of whom was probably his daughter, Elizabeth, who ruled from 1741 to 1760. Under her reign the Moscow State University was founded in 1755 and Russia extended its control over western Ukraine.[NEWLINE][NEWLINE]Elizabeth was followed by her nephew, the hugely unpopular Peter III. Peter's reign lasted only two years - when he was overthrown and (eventually murdered) by his wife, the remarkable Catherine II.
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				Catherine was the daughter of a German prince. She came to Russia at the age of 15 to marry Peter III, the heir to the Russian throne. She educated herself by reading European literature. Beautiful, intelligent, and witty, she captured the hearts of the Russian nobility, who greatly preferred her to her husband, who was said to be feebleminded. She received their enthusiastic support when she engineered a palace coup and assumed power at the age of 33.[NEWLINE][NEWLINE]Catherine reigned for thirty years. During that time she expanded the Russian Empire's borders, gaining important territory along the Black Sea and the Caspian Sea, as well as expansion east, beyond the Ural mountains. Catherine also added large chunks of Poland to the Empire when that country was partitioned between Austria, Prussia and Russia in 1772, though these would in the long run be far more of a liability than a benefit.[NEWLINE][NEWLINE]During her reign Catherine also implemented many important reforms in Russia, attempting to improve the organization of and battle corruption in local governments. Despite her liberal reputation she was no especial friend to the Russian peasantry, however; in fact the odious practice of serfdom (slave labor) increased significantly during her reign, and the lot of the average peasant grew even harder.[NEWLINE][NEWLINE]Catherine died in 1796. See her Civilopedia entry for more details on this extraordinary leader.
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				The first two decades of the 19th century saw the rise and fall of one of Europe's greatest military figures, Napoleon Bonaparte, Emperor of France. Following the French Revolution, Bonaparte took a divided and weakened France and turned it into the most powerful nation in Europe. Russia and its allies were defeated at Austerlitz in 1805; the Russians and French fought again in 1806 and 1807. There were five years of peace, followed by Napoleon's catastrophic invasion of Russia in 1812. Russian armies fought the French for two more years and were greatly responsible for Napoleon's final defeat and expulsion from Europe. Russia emerged from the wars as the preeminent military power on the continent.[NEWLINE][NEWLINE]Russian military prestige suffered a major blow mid-century, when it was unable to defeat a small, incompetently-led French-English force during the Crimean War (1853-1856).  This led the new Tsar, Alexander II, to attempt sweeping modernizations in the Empire, including the abolishment of serfdom in 1861. However the emancipation terms were highly onerous, requiring that the peasants pay annual "redemption payments" to buy their own freedom, and in many cases the newly-freed men were worse off than they had been as slaves. At this time Russia also instituted a series of legal reforms based upon European models, but although these were an improvement over the older system, the new laws still treated the peasantry as less than full citizens.[NEWLINE][NEWLINE]The 1870s saw an increase in revolutionary activity, especially among university students. In 1873 students attempted to rouse the peasantry to revolution, but the peasants were mostly unimpressed, and many students were imprisoned or sent off to Siberia. The surviving revolutionaries then turned to covert action, including assassination attempts against high officials. In 1881 a terrorist group successfully assassinated Alexander II. The main leaders of the group were captured and hanged.[NEWLINE][NEWLINE]Alexander III, the new Tsar, implemented a series of repressive laws that restricted education and further restricted the citizens' already-limited freedoms.[NEWLINE][NEWLINE]In 1894 Alexander III died and his ill-fated son, Nicholas II, took the throne.
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				The Russo-Japanese War (1904 - 1905) saw a series of crushing Russian defeats at the hands of the Japanese. This significantly weakened the central government's prestige, and Russia underwent a series of damaging strikes and protests as various groups demanded a variety of reforms. In 1905 a group of St. Petersburg workers marched on the Winter Palace to give the Tsar a list of demands; they were met by troops who opened fire, killing 130. News of "Bloody Sunday" spread quickly throughout Russia, and riots broke out across the country. Later in the year the Tsar reluctantly agreed to implement an elected assembly. This did not satisfy the revolutionaries however, and unrest continued for two hard years.[NEWLINE][NEWLINE]The creation of a new assembly, the "Duma," did succeed in splitting the opposition, as some chose to attempt reform from within the assembly, while the more radicalized opposition remained outside the system, throwing bombs. The country limped along, bleeding, until the cataclysmic Great War brought the entire system to the ground.
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				World War I was an epic failure of diplomacy and rational thinking. In the pre-war years the nations of Europe had allied themselves to or against one-another in a series of defensive/offensive pacts that virtually guaranteed that any small conflict would drag the entire continent into a giant conflagration. In the event, in 1914 an Austro-Hungarian land-grab of Serbia brought Russia into the war on Serbia's side, Germany into the war on Austria's side, and France and Great Britain in on Russia's side, and so forth.[NEWLINE][NEWLINE]Tsar Nicholas II mobilized his forces as rapidly as possible, then marched them west to meet the German foe, who promptly encircled and captured most of the Russian armies. Then in 1915 a German/Austrian offensive marched virtually unopposed into Poland and from there into Russia's western provinces.  This, plus the entry of Russia's traditional enemy Turkey into the war on the side of Germany placed incredible strain on the tottering Russian government.[NEWLINE][NEWLINE]Tsar Nicholas II did not acquit himself well in the crisis. He moved his court to Belarussia, to be in "personal command of the army," which left day-to-day governing of the Empire to his wife and her hated advisor, Rasputin. In 1916 Rasputin was murdered by a conspiracy that included many of the Royal Family's most loyal allies.[NEWLINE][NEWLINE]In 1916 the military situation improved, but the situation at home grew even worse. Food was short everywhere, as more peasants were called into the army and imports were cut off by the enemy. That plus rampant inflation led to increasing worker unrest. In 1917 the March Revolution called for the abolishment of the aristocracy. The government summoned Cossacks to disburse the crowd, but the Cossacks mutinied and went over to the insurgents. Soon thereafter the Duma joined the insurgency and on March 15, the Tsar was forced to abdicate. Later he and his family were executed.[NEWLINE][NEWLINE]Imperial Russia was dead. The Union of Soviet Socialist Republics had arrived.
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				The USSR survived for fifty years. Its greatest triumph was its victory over Nazi Germany in the Great Patriotic War (World War II). It also served as a counterbalance to the United States, which in post WWII had nearly unlimited power. (Whether that was a good or a bad thing depends upon one's point of view.) Its greatest failure was its inability to improve its citizens' standard of living to match the other countries of Europe and the West. The Soviet Union ended in 1991, brought down to some extent by external pressure from the United States and its allies, but mainly by massive internal economic problems.[NEWLINE][NEWLINE]More could be said about the USSR - much more - but space and time limitations require us to leave it for another Civilopedia in another game.
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				The New Russian Federation is still a riddle, wrapped in a mystery, inside an enigma. It has abandoned communism for what might be called oligarchic capitalism. It has created many multi-millionaires but many of its citizens are still poor. It has freed many of its client states - East Germany, the Ukraine, the Baltic States - but it still casts a heavy shadow on its neighbors (witness its recent invasion of ex-Soviet state Georgia). It's a democracy, but power seems more and more concentrated in one man. It's uncertain what will become of this long-lived country in the 21st century, but it surely will remain one of the most powerful and important nations on Earth.
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				Russia is a huge country. At 6,500,000 square miles in area, it's nearly twice the size of the United States of America, but with only half its population. It's a country of great mountains, enormous steppes, and raging rivers. On the east, Russia borders the Pacific Ocean, and on the west the Baltic Sea. The southernmost portions of Russia can be broiling hot in the summer and Russian winters are famously brutal - long, cold and dark.
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				Archaeological evidence states that portions of Russia have been occupied for some four thousand years, but not much is known about the earliest settlers in this vast land. Greeks and Persians settled in the Ukraine at some early date, and they seem to have hunted and harvested resources from the vast Russian forests to the north. Various nomadic tribes crossed the country between the fourth and 10th century AD before settling further west in Europe; these included the Huns, Goths, and Magyars. During the same period the East Slavs began migrating east into the area, followed by Germanic commercial explorers looking for trade goods as well as new routes to the east. They encountered Finnic tribes moving south.
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				The eighth century saw the first written record of "Kievan Rus." The Rus are believed to have been Scandinavian Vikings who migrated south from the Baltic coast (although this is disputed by some Russian scholars, who believe that the original founders of Kievan Rus were Slavs). By 860 the Rus were sending raiding parties as far south as Constantinople, and by 1000 AD Kievan Rus controlled a trade route from the Baltic to the Black Sea; this would form the economic backbone of the growing regional power.[NEWLINE][NEWLINE]By the 12th century, the Kiev Empire covered much of what would become eastern Russia, extending from Poland in the west to the Volga in the east, and from Finland in the north to the Ukraine in the south. It was a vast territory to manage from one centralized location, especially as component parts of the Empire began developing individual identities and national aspirations. Economically, the Empire also became divided, with northern provinces aligning themselves with the Baltic powers while the western areas were drawn to Poland and Hungary, and the southern regions to Asia Minor and the Mediterranean. By the closing of the 12th century Rus Kiev was dissolved in all but name, replaced by a number of smaller quasi-feudal states.
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				The first Mongol incursion into Kievan territory occurred in 1223, when a Mongol reconnaissance unit met the combined warriors of several Rus states under the command of the wonderfully-named "Mstislav the Bold" and "Mstislav Romanovich the Old" at the Battle of the Kalka River. The Rus forces enjoyed early success, but they became disorganized in the pursuit of the retreating foe. The Mongol horsemen rallied and defeated the pursuers in detail before they could reorganize. A large portion of the Rus forces surrendered to the Mongols on the condition that they would be spared; the Mongols accepted the conditions then slaughtered them anyway. The Mongols then left Rus for several years before returning in much greater force.[NEWLINE][NEWLINE]In 1237 a vast Mongol army of some 30,000 or more horse archers once again crossed the Volga River. In a few short years the Mongols captured, looted and destroyed dozens of Russian cities and towns, including Ryazan, Kolomna, Moscow, Rostov, Kashin, Dmitrov, Kozelsk, Halych and Kiev. They soundly thrashed every force raised to oppose them. By 1240 most of Rus was a smoking ruin, firmly under the control of the Mongols, who then turned their sight further west, towards Hungary and Poland.[NEWLINE]
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				The Western Mongol Empire, which included much of Russia, was called (though probably not by the Mongols themselves) the "Golden Horde." Its capital was at "Sari," a new city they constructed on the Volga River. Although the Mongols (also known as "Tatars") were ruthless invaders and conquerors, they were relatively benign rulers. Generally they had little direct dealings with the subject people, much preferring to keep the existing power structure intact, ruling through the current rulers. Originally Shamanists, the Mongols were late converts to Islam, and they were extremely tolerant towards other religions. Generally, as long as they got their tribute, they left the people alone.[NEWLINE][NEWLINE]The Golden Horde survived until the end of the 14th century, when it fell prey to attacks from Timur (Tamerlane) from the south. Seeking to capture their commercial trade, Timur overran and destroyed the Mongol cities of Sarai, Azov, and Kaffa, fatally weakening the Mongol rulers. Local Rus leaders, particularly those ruling the Principality of Muscovy, were quick to fill the growing power vacuum.
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				Under the rule of Ivan III (1462 - 1505), Muscovy began the process of "gathering of the Russian lands", in which Moscovy sought to annex all East Slavic lands, including the traditional Russian territories as well as the Belarussian and Ukrainian principalities, neither of which had any traditional link with Muscovy. In 1478 Novgorod was annexed, and in 1485 Tver was similarly absorbed. This work was nearly undone in 1497, however, by a deadly struggle among Ivan's relatives over the succession to the throne. Ivan had originally picked his grandson from his first marriage, but he was eventually forced to name as heir his second wife's son, Vasily.[NEWLINE][NEWLINE]Ivan's reign also saw Muscovy's first entry into the maelstrom of European diplomacy. Ivan sought to engage more closely with Byzantium in order to put pressure on the growing Polish-Lithuanian state to Muscovy's west (the powers were competing to gobble up the smaller principalities left after the collapse of the Golden Horde).[NEWLINE][NEWLINE]After Ivan's death his son, Vasily III, strengthened the monarchy and further expanded Muscovy's territory. However Vasily failed to produce an heir until late in his reign and he was forced to create a regency to rule after his death until his son Ivan was able to take the throne. As Ivan was three and sickly at the time of his father's death (1533), the regency was prolonged and subject to a great deal of political intrigue, and the kingdom suffered accordingly. Once Ivan achieved maturity, things went from bad to exceptionally bad - one might even say "terrible."
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				At the age of 16, Ivan the Terrible (1530 - 1584) was crowned "tsar" of Muscovy, the first to bear that title. (The word is related to the Roman title "Caesar.") Very little is actually known of Ivan the man, except that he was sickly and he married six times. Many believe that in his early reign he was a figurehead - a puppet ruler fronting for one of the factions striving for dominance in that unsettled land. During that period he enacted a series of reforms rebuilding the military and the legal system, and laws to severely limit the power of hereditary landowners (i.e., the nobility). These reforms appear designed to improve the Russian military in preparation for major campaigns to expand Russian territory. These adventures were less than totally successful.[NEWLINE][NEWLINE]In his mid-twenties, Ivan began a program to dramatically increase his power at the expense of virtually anybody else in the vicinity. The Imperial Court was swept of independent-minded nobility and stocked with sycophantic bullies. The upper echelons of the military were similarly purged. Ivan declared millions of acres of the best land to be "oprichnina" - or crowned land - subject to his direct control only.[NEWLINE][NEWLINE]Ivan was about as good a military leader as he was a humanitarian: he virtually destroyed the army and bankrupted the country in the disastrous Livonian War, which dragged on for some twenty-five years (1558 - 1583). He died in 1584, and not a moment too soon.[NEWLINE][NEWLINE]Things improved for a time after Ivan's death, when one of his cronies named Boris Godunov assumed the throne, but when Boris died in 1605, everything once again went straight to hell, so much so that this period (1606 - 1613) is known as the "Time of Troubles." Central authority was gone; foreign and domestic armies marched and fought their way across the countryside, as one pretender after another took the crown only to be overthrown by the next in line. Eventually the merchants of northern Russia financed an insurgent army (largely staffed with Swedish troops) who swept the foreigners out of Moscovy and brought the Cossacks back in line. In control of the government apparatus (what was left of it), the insurgents called for the election of another tsar.
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				Michael Fyodorovich was just 16 when he was elected Tsar. He faced innumerable problems. Decades of insurrection and neglect had left much of the country in ruins, its citizens fled and its croplands fallow. Portions of the country were occupied by foreign troops, and those that weren't often had their own local military forces which were not answerable to any central authority. It took the first Romanov Tsar nearly twenty years to regain control of the country.[NEWLINE][NEWLINE]The Tsars following Michael continued the expansion of Russia, fighting or allying variously with Sweden, Poland, and/or the Ottoman Empire, depending upon where the territory they were trying at that moment to nab lay. Territory under contention included the eastern Ukraine, the Baltic territories, and Belarus.
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				Russia
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				Samarkand is one of the oldest cities in the world, located in the region of Central Asia known as Transoxiana. Built in the fertile Zerafshan River valley, Samarkand had the benefit of abundant natural resources and food; more significantly, it sat astride the Silk Road, the main trade route between the Orient and the West. Founded c. 700 BC by the Sogdians, by the time Alexander the Great conquered it in 329 BC Samarkand was one of the world's richest and most important cities.[NEWLINE][NEWLINE]The city remained a mercantile power for centuries after, growing ever richer on taxes imposed on caravans along the Silk Road; it also served as a conduit for culture and innovations between the East and the West. Legend has it that the secret of papermaking was obtained from two Chinese prisoners by the Muslims around 751 AD, which led to the creation of the first paper mill in the Islamic world in Samarkand. From there the knowledge of linen paper spread throughout the Muslim lands, and onward to Europe.[NEWLINE][NEWLINE]Marco Polo, in his account of his journey along the Silk Road to China, described Samarkand as "a very large and splendid city." In 1370, Tamerlane, founder of the Timurid Empire, made Samarkand his capital. During the next 35 years, he rebuilt, several times over, the city, populating it with skilled artisans, craftsmen, merchants and scholars from across the empire, making it the cultural and commercial center of all Central Asia.[NEWLINE][NEWLINE]But the opening of sea trade routes between the Orient and Europe, and the exploitation of the newly-discovered Americas, made it a backwater. The population declined precipitously, and for a period it was uninhabited. Only after it became a provincial capital in the expanding Russian Empire in 1887 did Samarkand became an important economic center again.
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				The Sea Beggars, or Watergeuzen, were a collective of privateers opposed to the Spanish control of the Netherlands, active during the Eighty Years' War.  The name originates with a group of Dutch nobles, who marched to the Duchess of Parma's palace with a list of grievances and requests.  Councillors of the Duchess referred to the mass as "beggars", and the name stuck.[NEWLINE][NEWLINE]In 1569, the Beggars were given official letters of operation from William of Orange, and a total of 84 ships were equipped for action.  These Sea Beggars at first limited themselves to basic looting and plundering, but in a time of desperation took a Spanish town and garrison by force.  Inspired by their victory, they began a more offensive campaign, capturing other cities along the coast.  The success of the Sea Beggars was a rally cry to the rest of the Netherlands, and the entire nation began to revolt.  The Sea Beggars' capturing of the Spanish garrison at Brielle is now seen as the beginning of the war for Dutch independence.
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				Founded by the Soninke people around the 11th Century AD, the city-state of Segou prospered under the guidance of king Biton Coulibaly from 1712 to 1755. Primarily a trading center, it had close economic relations with Djenne, Timbuktu and Macina. Under the rule of Mamary Coulibaly, the city joined Djenne and Macina to form the Bambara kingdom. Around 1860, El Hadj Umar Tall conquered Segou and converted the residents to Islam. The French invaded in the 1890s, occupying what was the former Bambara kingdom and making Segou the administrative center of their Office du Niger.
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				Sejong Factoids
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				The Republic of Korea Navy employs a class of guided missile destroyers known as "King Sejong the Great", developed under the "Korean Destroyer eXperimental (KDX)" program.[NEWLINE][NEWLINE]The likeness of King Sejong the Great appears in Korean currency on the 10,000 Won note.[NEWLINE][NEWLINE]A Korean television drama produced in 2008, entitled "Daewang Sejong," chronicled the life of Sejong the Great during his reign.[NEWLINE][NEWLINE]Designated a UNESCO World Heritage site in 2009, King Sejong's tomb, known as Yeongneung, is located in Gyeonggi-do in present-day South Korea.
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				History
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				Early Life
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				Language, Literature, and Science
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				The Magnanimous Leader
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				Law and the Criminal Justice System
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				Military Advancements
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				Judgment of History
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				1397 - 1450 AD
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				Sejong the Great
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				Leader of Korea
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				Sejong Daewang, known to history as "Sejong the Great," was the fourth king of the Choson Dynasty of Korea, ruling from 1418 until his death in 1450. Considered by many to be the greatest king in Korean history, Sejong is known for his remarkable appreciation and respect for human life, adopting numerous civic and social policies to improve the well-being of his people. Sejong also encouraged advances in science and technology and is credited with the creation of the Korean written language, Hunminjeongeum, known today as "Hangul."
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				Born on May 7th, 1397, Sejong was the third son of King Taejong of the Choson Dynasty. Said to have been an exceptional student and avid reader at an early age, Sejong was named Crown Prince at age 16. At age 21, Sejong ascended to the throne, and his impact on Korean life and the kingdom's political structure would be immediate.
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				Sejong is perhaps most famously known for his introduction of the Korean written language, Hangul.  The "Chiphyonjon," or "Hall of Worthies," established in 1420, was a collective of noted scholars selected by the king himself. Initially created as an institute of research, the Chiphyonjon would eventually be tasked with the creation of a Korean alphabet to aid the common people in their understanding of the Korean language.  Until this time, Korea had relied on the Chinese "Hanja" script, incorporated into the Korean dialect, for all written works. However, this script was not widely understood by the masses, and Sejong sought to change this trend of illiteracy.[NEWLINE][NEWLINE]Originally known as "Hunminjeongeum," literally meaning "The Correct Sounds for the Instruction of the People," this native Korean script would usher in a new era of literacy and understanding for the common citizens of Korea. First published in 1446, it would be several years before the new script found wide acceptance. To this day, October 9th, the original date of publication, is celebrated as "Hangul Day" throughout South Korea.
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				Sejong's legacy is one of great benevolence, led by his strong belief that all people were worthy of his respect, not only the subjects within his kingdom, but even the so-called "barbarian tribes" scattered throughout Asia. The standard by which he measured his own success as a leader was the happiness and prosperity of his people, their welfare being his highest priority. As king, Sejong would provide surplus food supplies to the poor and elderly, and frequently abolished taxes on farmers and occasionally entire provinces that had experienced hardships due to weather or poor crop yields. Sejong was also known for inviting the elderly to banquets in their honor, regardless of the rank or social status of those attending.
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				Sejong mandated a number of improvements to the Korean justice system in order to provide fair trials and reasonable punishments for the convicted. Sejong believed it was unjust to hold citizens accountable for violating the law without ensuring they were provided a means to understand the laws they had broken. Despite the reluctance of his ministers, Sejong ordered the entirety of the Korean legal code be put on public display, for all to see.[NEWLINE][NEWLINE]Sejong also opposed the death penalty, and informed judges that it was not to be used unless absolutely necessary. His implementation of "The Law of Three Appeals" allowed the accused up to three appeals to the king, ensuring they were provided with an opportunity to speak on their own behalf.
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				Under Sejong, Korea began the development of various early gunpowder weapons, most famously the "Hwach'a," or "Fire Vehicle." Specifically designed as an anti-infantry weapon, the Hwach'a was a wheeled platform capable of launching dozens of gunpowder-propelled arrows across the battlefield. Although limited in use during Sejong's time, the Hwach'a would become a crucial defensive weapon throughout the Korean peninsula for centuries to come. During the Battle of Haengju in 1593, three thousand Korean soldiers repelled an invading Japanese force of over 30,000 by successfully utilizing the Hwach'a, inflicting over 10,000 casualities.
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				In old age, Sejong is said to have continued his involvement in daily routines and government affairs, despite going blind and developing diabetes, which would be the eventual cause of his death on May 18, 1450. Sejong is remembered in history for his wise, noble, and compassionate leadership that spurred amazing advances in science and technology, and led to a revolution in the cultural development of the Korean people for centuries to come.
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				King of the Choson Dynasty
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				The ancient city of Kathmandu, capital to the highly-elevated country of Nepal, traces its history back almost 2,000 years to the dawn of the first millennium AD. Steeped in both Hindu and Buddhist traditions, the city of Kathmandu was named after a great temple found at the site known as "Kasthamandap," said to have been constructed from the timber of a single tree in the 16th century.[NEWLINE][NEWLINE]Long before the city's establishment, the Kathmandu Valley was inhabited by the Newar people, ancestors to the modern Newars who continue to live throughout Nepal. The Newars are responsible for many of the unique characteristics that have come to be recognized as symbolic of Nepal, including the pagoda style architecture that was adapted over the centuries from both Chinese and Indian designs.[NEWLINE][NEWLINE]During the reign of the Malla Dynasty, who ruled Kathmandu for over 500 years beginning in the 12th century, many of the city's most notable temples and pagodas were constructed. Though the city was often fraught with conflict and turmoil, leading to the destruction of many of the earliest structures, dozens of magnificent examples remain today. In 2006, the collective of monuments within Kathmandu was designated as a UNESCO World Heritage site, acknowledging the cultural significance of the historic city.[NEWLINE][NEWLINE]In the present-day, Kathmandu is home to more than one million residents, with an economy supported by the production of local crafts as well as an increasingly large tourist population. As the city continues to grow and modernize, the local government faces a difficult task in dealing with urbanization and pollution issues.
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				Kathmandu
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				The Comanche were a branch of the Shoshone driven southward into Oklahoma and northern Texas by increasing pressure of the Northern Plains Indians. As Hunter-gatherers, under conditions of incessant conflict with other Indian peoples and Mexican and American settlers, the migratory Comanche developed a horse-warrior culture. Mounted on sturdy plains ponies, Comanche boys were taught to ride at a very early age. The warriors were armed with obsidian-tipped spears, devastating against opposing warriors on foot, and with bows and later rifles. The favored style of combat was guerilla warfare: short, intense, close-in mounted attacks aimed at killing as many of the enemy as possible and driving off their livestock. The so-called Comanche Wars, beginning with their first raids against Spanish outposts in New Mexico in the 1700s, raged nearly continuously until the last bands were subdued by the U.S. Army in 1875.
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				Factoids
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				A Lemhi Shoshone, Sacagawea (in the Hidatsa tongue meaning "Bird Woman") was kidnapped by a Hidatsa raiding party at the age of 12 in 1800 AD; she was subsequently sold to the French fur trader Toussaint Charbonneau in 1804 to become one of his wives. In the winter of 1805, Charbonneau was hired as a guide and interpreter by the Lewis and Clark expedition. However, since the Frenchman did not speak Shoshone, the explorers agreed to have the pregnant Sacagawea accompany the expedition.[NEWLINE][NEWLINE]Jim Bridger, one of the foremost American frontiersmen, had two Shoshone wives; his third marriage, in 1850 AD, was to the daughter of Chief Washakie, a renowned warchief of the Eastern Shoshone later decorated by the United States government for his help in their campaigns against the Northern Plains Indians.
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				History
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				Climate and Terrain
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				Distribution
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				Coming of the White Men
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				Cooperation and Resistance
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				Reservation Life
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				Among the Native American tribes of the Great Plains and Rocky Mountains, some members were trusted as superior scouts, relied upon to carry out critical duties for the nomads. Called by a variety of titles, these "pathfinders" tracked game and enemies, scouted routes for migration, spied on foes and interlopers, and protected the winter encampments. So skilled were they that the armies of the major powers hired them as scouts and advisors, beginning as early as the Pequot War (1637-1638 AD) when the English colonists of Massachusetts Bay were aided by scouts of the Narragansett and Mohegan tribes. However, with the end of the frontier and the confinement of Native American tribes to reservations, the role of the pathfinder faded.
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				"I don't speak your language, and you don't speak mine. But I still understand you. I don't need to walk in your footsteps if I can see the footprints you left behind." Unfortunately, this Shoshone saying did not apply when the white man came into their lands. The Shoshone arose from the intermingling of various indigenous peoples who had lived in the western part of North America for thousands of years; the Shoshone tongue, one of the Uto-Aztecan languages, was their most distinctive characteristic, and so common that, despite divergent dialects, members from distant tribes could converse with ease. At their greatest extent, the Shoshone stretched from northern Idaho to northern Arizona, from eastern California to western Montana. The first contacts between the Shoshone and whites included the passage of the Lewis and Clark Expedition through their northern lands in 1805 AD and the arrival of fur trappers and traders in the Rocky Mountains in the 1820s. The white explorers were followed by white pioneers, notably the Mormon settlements in Utah around the Great Salt Lake at the heart of Shoshone tribal lands. For the next three generations Shoshone chiefs fought against the loss of their hunting grounds, destruction of their culture, and forced relocation by the U.S. Army. But, while valiant, the fight was eventually futile. By 1890 the last Shoshone had been relocated to reservations administered by the U.S. Indian Bureau.
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				The traditional homeland of the Shoshone stretched across the arid Great Basin region of the United States. It included all of what is now Utah and Nevada, as well as portions of Oregon, Idaho, Montana, California, Arizona, New Mexico, Colorado and Wyoming. The Great Basin is the largest endorheic watershed in North America, and includes terrain ranging from the highest point (Mount Whitney) to the lowest point (Badwater Basin) in the contiguous United States. The primary watershed is the Humboldt River, draining some 17,000 square miles. Although mostly characterized by the North American desert eco-region, large portions of the Shoshone land was forested mountain ranges and prairie valleys. The tribal lands also include numerous lakes, among these the Great Salt Lake and Lake Tahoe, the continent's largest alpine lake. Extensive deserts ranged by the Shoshone include the Black Rock, Great Salt Lake, Sevier, Smoke Creek, Mojave and Sonoran, as well as the Nevada salt flats. Climate ranges from desert arid to alpine temperate across the region, with temperature extremes above 100 degrees Fahrenheit in the south to well below zero in the north. The rich diversity of flora and fauna allowed the Shoshone to thrive as hunter-gatherers, with their primary game the plentiful pronghorn and mule deer and plains buffalo.
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				As time passed, the Shoshone divided into three large subgroups. The Western, or "unmounted," Shoshone were centered in Nevada, with tribes in Oregon and California; among the latter are the Timbisha Shoshone which has for centuries lived in the Death and Panamint valleys and surrounding mountains. The Northern, or "horse," Shoshone lands spanned Idaho, northern Utah, and western Wyoming. The Eastern, or Wind River, Shoshone lived in Wyoming, southern Montana, and western Colorado. In the early 1700s AD, the Blackfoot, Crow and Piegan Indians to the north and the Sioux, Cheyenne and Arapaho to the east were better armed and had an abundant supply of horses. Consequently, these tribes gradually pushed the Shoshone south from the northern plains and west across the Continental Divide. In the process, some of the Eastern Shoshone migrated south into west Texas, evolving into the Comanche, considered by some to be a fourth subgroup of the Shoshone.[NEWLINE][NEWLINE]From 1780 through 1782, smallpox ravaged the natives of the Great Plains, especially the Shoshone. Moving northward from Spanish settlements in Mexico and Texas beginning in 1779 AD, the smallpox pandemic may have cost the Shoshone between one-third and one-half their number. Although it brought a lull in the pressure from Blackfoot, Sioux and Cheyenne, also suffering its effects, according to tribal oral histories the disease "badly shattered" the Eastern Shoshone, leaving only isolated bands unable and unwilling to resist the arrival of the white Americans.
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				By 1800 AD, the Western Shoshone had co-existed with Spanish and Mexican settlers for several generations. Meanwhile, the lands of the Eastern Shoshone were being explored by isolated American frontiersmen and explorers. But the best documented first contact between the whites and the Shoshone occurred when the Lewis and Clark Expedition entered Shoshone lands in Montana in August 1805. Dispatched by President Jefferson to explore and map the northern and western portions of the Louisiana Purchase, the expedition enjoyed cordial relations with the Northern Shoshone, thanks in part to the presence of Sacagawea, a Lemhi Shoshone accompanying the party. Meanwhile, American frontiersmen such as Jim Bridger began moving into the Rocky Mountains in the 1820s, and established annual fur trading rendezvous in the Wind River, Green River and Snake River regions. At these rendezvous, held from 1825 through 1840, the Shoshone in Wyoming, Montana, Idaho and Utah not only acquired goods and weapons, but became familiar with the ways of the whites.[NEWLINE][NEWLINE]Following the fur traders came the settlers. Relations with the waves of homesteaders, miners, ranchers and tradesmen that migrated into or through the Shoshone lands were not always as friendly as those with the explorers and frontiersmen. The eastern and northern portions of the Shoshone lands had been "acquired" by the United States through the Louisiana Purchase; the treaty in 1848 AD that ended the Mexican-American War ceded the remainder of the Shoshone tribal lands to the Americans. The California and Oregon trails, the primary routes to the west coast territories of the United States, cut through the heart of this tribal territory. In the lands of the Eastern Shoshone, white sodbusters and cattlemen spread across the plains and eastern slopes of the Rockies. The discovery of gold in California (1848) and Montana (1864) and of the silver Comstock Lode in Nevada (1858) brought an influx of settlers and fortune seekers into the heartland of the Shoshone.[NEWLINE][NEWLINE]The most significant white incursion occurred when Brigham Young led his band of Mormons into the Salt Lake basin in 1846, seeking to found a faith-based republic free from the persecution they had suffered in Missouri and Illinois. For centuries the Ute and Northern Shoshone had hunted and migrated through the basin, but had no permanent camps there. By December 1847, two thousand Mormons had settled around the Salt Lake in Utah; an estimated 70,000 more followed in wagon trains over the next decade. Upon his arrival, Young had selected a site for the construction of a temple for the Church of Jesus Christ of Latter-day Saints; around that Salt Lake City grew. From the basin, Mormon missionary settlers fanned outward. In 1847 the town of Bountiful was founded, followed by Ogden in 1848 and Provo in 1849.
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				The response to the American expansion varied greatly among the Shoshone tribes. The Eastern Shoshone, under the leadership of Chief Washakie, reached an amiable accord with the whites. At the urging of his son-in-law Jim Bridger, Washakie agreed to participate in the council meetings at Fort Laramie in 1851 AD. There he signed a treaty pledging cooperation with the Americans for rights to hunt and camp in the Wind River Range. In 1868, another treaty created the Shoshone and Bannock Indian Agency located in west-central Wyoming. Unique among reservations, the U.S. government permitted Washakie and his chieftains to select the land, about three million acres, they would settle. In the ongoing Indian Wars, the Eastern Shoshone supplied scouts and guides to the U.S. Army, notably in General Crook's campaign against the Sioux and Cheyenne following the defeat of Custer at the Little Bighorn.[NEWLINE][NEWLINE]In general, the Western Shoshone tribes co-existed peacefully with the white settlers and miners that entered their lands. This was largely due to the fact that the territory - extensive deserts and dry hills - they inhabited was inhospitable and barren. Lacking the warrior tradition of the Northern and Eastern Shoshone, the members of the Idaho and Oregon tribes subsisted on herded sheep, while those in Nevada and California were primitive hunter-gatherers. The nomadic bands, none numbering more than two hundred members, were gradually relocated onto small reservations in Nevada during the 1880s and 1890s. Despite some opposition, the several Western Shoshone tribes were combined into the Te-Mouks Bands Council under the 1934 Indian Reorganization Act.[NEWLINE][NEWLINE]By contrast, the Northern Shoshone resisted the incursion of the whites. Initially, the tribes established an accord with the Mormon settlers, whose elders acquiesced to supply food and goods to replace the loss of game habitat to farming and timber operations. Although at times troubled by minor skirmishes and the occasional murder, from 1847 AD until the late 1850s the Shoshone and Mormons maintained the peace. But the increase in migrant wagon trains and of gold prospectors in their hunting lands took ever more game; in 1859, Jacob Forney, the Superintendent of Indian Affairs in the Utah Territory, recognizing the impact of the migrants, wrote, "The Indians ... have become impoverished by the introduction of a white population." Desperate and starving, the Shoshone began attacking isolated farms and stealing cattle as a matter of survival. Mormon support for the natives eroded, and the donations of food and supplies to the Shoshone gradually ceased.[NEWLINE][NEWLINE]Commencing in 1860 AD, Shoshone chiefs such as Pocatello and Bear Hunter sent raiding parties to attack wagon trains, mail riders, telegraph crews and parties of miners in an effort to curb the influx. The Lincoln administration mired in the Civil War and concerned about the security of communication routes to California and Oregon, uncertain of the loyalties of the Mormons, ordered U.S. Army troops into the area to quell the disturbances. In October 1862, Colonel Patrick Connor led a detachment of troops from California to establish a base three miles east of Salt Lake City. Meanwhile, a number of Shoshone tribes gathered at their annual winter encampment in Cache Valley. A series of small but bloody incidents between miners and settlers and Shoshone braves brought Connor to mount an attack on the encampment with about 300 infantry and cavalry on the morning of January 29, 1863.[NEWLINE][NEWLINE]Although Pocatello led his tribe away when scouts brought word of the approaching force, the other chiefs determined to remain. Bear Hunter and other chiefs assumed that a settlement could be reached, perhaps with the Shoshone paying reparations. Instead, Connor attacked without negotiations. According to witnesses, when the Shoshone fought back, the American officers appeared to lose control of the cavalrymen, who began a wholesale slaughter. By the time it ended, nearly 500 native men, women and children had been killed, most of them non-combatants, in what came to be known as the Bear River Massacre. Among the dead was Bear Hunter; the surviving nine chiefs led by Sagwitch surrendered and their tribes forced onto reservations under the provisions of the Treaty of Box Elder in July 1863. After eluding capture for nearly five years, Pocatello's starving and diminished tribe surrendered at last and was confined to the Fort Hall Reservation as well.
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				Reservation life was brutal and harsh, made worse by the broken promises and corruption of the U.S. Indian Bureau. Unable to find sufficient game and usually unable to farm the poor lands they were assigned, many of the captive Shoshone died of starvation and disease. The American administrators repeatedly failed to supply food, medicine, clothing and supplies to the reservation Indians. In response, as happened elsewhere, several incidents of Shoshone despair and defiance occurred when tribes left the reservations. Such doomed uprisings led to the Bannock War in 1878 involving the Northern Shoshone and Bannock tribes and the Sheepeater Indian War in 1879 involving about 300 Western Shoshone. Eventually, reforms in the 1920s and 1930s brought the reservation tribes the rights of American citizenship, lifted most restrictions, and granted special privileges to the tribal councils.[NEWLINE][NEWLINE]Today, the remaining members of the Shoshone tribes - approximately 12,000 - live on several reservations in Wyoming, Idaho and Nevada, the largest being the Wind River Reservation of the Eastern Shoshone in Wyoming. The other major Shoshone reservation, the Fort Hall Reservation in Idaho, originally encompassed 1.8 million acres, but has been reduced to 544,000 acres due to enforced land sales and the creation of the American Falls Reservoir. Since the 1934 act granting recognition and citizenship, the Te-Mouk have established a series of private communes on purchased land in Nevada, such as the Death Valley Indian Community and the Reno-Sparks Indian Colony.
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				Shoshone
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				Siamese Factoid
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				It is often nicknamed as the "Land Of Smiles," because of the perceived gentleness of its people.[NEWLINE][NEWLINE]Pornthip "Bui" Nakhirunkanok became the second Thai to win the Miss Universe title after Apasra Hongsakula in 1965. The year was 1988.[NEWLINE][NEWLINE]The King of Thailand is regarded with great reverence and even a passing joke can result in a term in prison.[NEWLINE][NEWLINE]The Lang Rongrien rock shelter in the southwest of Thailand was inhabited around forty thousand years ago.[NEWLINE][NEWLINE]The Siamese cat was brought to Britain from Thailand in 1884 by the British Consul General of Bangkok.[NEWLINE][NEWLINE]Most young Thai men are Buddhist monks for a short time and shaven-headed monks go out and ask for alms each morning.[NEWLINE][NEWLINE]Tea grows wild in Siam but is not used in a beverage. Traditionally, it is pickled, rolled into balls called "mieng", and chewed.
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				History
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				Postwar Thailand - "You Say You Want a Revolution?"
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				Thailand Tomorrow
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				Terrain and Climate
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				Siamese Pre-History
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				Sukhothai and Ramkhamhaeng
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				Ayutthaya
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				Thon Buri
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				Siam Resurgent
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				Siam and the West
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				The Twentieth Century
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				Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied history. A beautiful and mysterious land of dark forests and ancient mountains, Siam has seen occupation and revolution, flood and famine, and the rise and fall of empires.
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				Thailand got off relatively lightly following World War II. It had to return the territories it had snarfed up from the French, but generally it suffered no other penalties. It did suffer from a great deal of internal strife, however. In 1946 the king was found dead of a gunshot wound. The current leader of the government was blamed for the king's death and forced into exile, the proto-fascist Dictator Phibun Songkhram returning to power.[NEWLINE][NEWLINE]In the Cold War years the United States funneled huge sums of money into Thailand, most of which was taken by the military and the dictatorship. A majority of the country's industry was owned by the dictator and his cronies, and in 1957 the military staged another coup, placing yet another field marshal, Sarit Thanarat, in charge.[NEWLINE][NEWLINE]Thanarat ruled for five years. While maintaining total control over the government and military, he implemented economic reforms that spread the wealth among the growing Thai middle class, earning a good deal of popular support for doing so. The US gave him even more money, which he used to support the military, but also to improve the Thai infrastructure. Thanarat also gave support to the monarchy, which by then had no political power, but which once again became a powerful symbol of Thai nationalism. A popular leader during his life, after his death Thanarat's popularity waned a good deal when it was discovered how much of Thailand's money he had stolen and hidden away.[NEWLINE][NEWLINE]Thanarat's successors continued to receive huge amounts of American money, and in return they supported the American adventure in Vietnam. By the end of the 1960s more than 10,000 Thai troops were serving in Vietnam, and thousands of American soldiers were stationed in Thailand, which provided an important base for the US Air Force. Popular discontent for the war and the government grew, and in 1973 a student-led revolt drove the current leaders into exile.[NEWLINE][NEWLINE]Thailand enjoyed a brief period of parliamentary democracy, but in 1976 the military staged yet another coup, this time with the support of the monarchy. This in turn drove many disaffected Thais into the jungles, swelling the ranks of the insurgent Communist Party of Thailand. In 1980 the military ousted the right-wing government they had just installed and replaced it with a dictator with more democratic leanings. For the next eight years the military shared power with parliament, mediated by the king, and in 1988 an elected Prime Minister was put in power…for three years, when he was toppled by the military.[NEWLINE][NEWLINE]In 1992 the military "junta" held elections, which one of its own members won, much to nobody's surprise. The public were dissatisfied with this outcome, staging massive protests, which were put down with bloody force. Eventually the king intervened, the current dictator resigned and a more democratic government was put into place. This lasted for eight glorious years, until in 2006, increasing public dissatisfaction and government excesses led to… another military coup.[NEWLINE][NEWLINE]With the elderly king's backing, another caretaker government was formed with a retired general put in charge. Another new constitution was drafted and ratified by popular vote in August of 2007. In September 2008 another prime minister was found guilty of a conflict of interest by the Constitutional Court. In October his replacement was unable to enter his office, which was occupied by protestors, so he was forced out of office. The latest prime minister (as of this writing) took office in December of 2008.
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				Who can tell? Thailand is a great country with a great history, beset by a seemingly never-ending series of political troubles. Things are especially uncertain because the current King, Bhumibol Adulyadej, arguably the only man capable of holding the country together, is over 80 years old. It is greatly to be hoped that the country can survive his passing without further chaos. Given the battered country's recent history, the odds do not seem to be in its favor.
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				Siam is a semi-tropical country located in a monsoon zone. From May to October warm northwestern winds bring huge amounts of rainfall to the country, the west coast receiving an astonishing 160 inches of rain annually (the hilly north much less so). The wind reverses course from November to February, bringing cooler, drier weather to the country. The countryside is covered with forests, swamps and wetlands. The Siamese people have traditionally used water buffalo, horses, and even elephants as draft animals (though the late 20th century has seen the introduction of farm machinery across much of the country).
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				The earliest known settlers of Siam spoke Mon-Khmer languages. There were several different groups on the southeast Asia peninsula. One, the Mon, were known to have accepted Buddhism as far back as the sixth century AD. Another group, the Khmer, were primarily located in Cambodia, their capital at Angkor (home of Angkor Wat); in the 12th century they possessed an empire stretching over half of modern Thailand. The Khmer tended to follow Hinduism rather than Buddhism.[NEWLINE][NEWLINE]Around 1,000 AD the area saw an influx of Tai-speaking people called the "Tai." Modern historians generally believe that the Tai originated in northern Vietnam. In a few centuries the Tai had spread across much of Southeast Asia, as far west as northeastern India and as far south as the Malay Peninsula. By the 13th century the Tai were numerous enough to threaten the Mon and Khmer primacy in Siam.
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				In the mid-thirteenth century a Tai ruler successfully revolted against the Khmer Empire, founding the Sukhothai kingdom. It remained a small, unimportant power until the ascension of its third ruler, Ramkhamhaeng, in 1279. In twenty short years this extraordinary leader would transform the small kingdom of Sukhothai into a major regional power.[NEWLINE][NEWLINE]During his reign Ramkhamhaeng expanded his kingdom's dominance west into Burma, east into Laos, and south down the Malay Peninsula. The king was a shrewd diplomat as well as a warlord; many territories joined his confederation voluntarily. Towards the end of his rule Ramkhamhaeng had a stone inscribed detailing his triumphs. It portrays a wealthy, contented kingdom ruled by a loving and benevolent monarch. Ramkhamhaeng died in 1298. For more on Ramkhamhaeng, see his Civilopedia entry.[NEWLINE][NEWLINE]Sukhothai would last a century past its greatest leader's death before being consumed by Ayutthaya, a new Tai power rising in the south.
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				The kingdom of Ayutthaya was founded by Ramathibodi I in 1351 on the Chao Phraya River Basin, a fertile plain just north of modern Bangkok. The kingdom was formed on the remains of an earlier kingdom, Lavo. In 1352 King Ramathibodi attacked the Khmer, driving them east out of Siam. By 1387 Ayutthaya was strong enough to attack north, conquering Sukhothai. And in 1431 the kingdom attacked the Khmer once more, this time capturing and sacking the capital city of Angkor after a seven-month siege.[NEWLINE][NEWLINE]By all accounts the city of Ayutthaya was beautiful and wealthy. It was traversed by a series of north-south canals which brought water to all sections of the city. The remains of magnificent palaces and temples can be seen in the city today. The Tai of Ayutthaya were the first people in the area to be called "Siamese," and this of course eventually became the name of the entire country.[NEWLINE][NEWLINE]From the Khmer, the Ayutthayans adopted the belief in the divinity of the king. The king was above all people. None could gaze upon his face, except for members of the royal family. In addition to the king's increased religious/ceremonial power, King Trailok (1448-1488) reorganized the state to concentrate political power in the hands of the monarchy as well.[NEWLINE][NEWLINE]Socially, the Ayutthayans lived under a rigid caste system that assigned a numerical value to each person according to his or her rank. A slave was worth five units (called "sakdi na"), a freeman 25 or so, and the heir to the throne perhaps 100,000 units. (The king himself was probably worth a gazillion - or even more!) Both Buddhism and Hinduism were followed in the country.[NEWLINE][NEWLINE]Having dealt with Sukhothai to the north and Khmer to the southeast, the greatest threat to Ayutthaya lay in Burma, to the west. In 1569 Ayutthaya was overrun and conquered by Burma. It regained its independence at the end of the 16th century. Burmese troops once again sacked the city in 1767. This time they deported the royal family, burned the city to the ground, and destroyed all of the Ayutthayan works of art and historical records. The Kingdom never recovered from this attack. However a new Siamese kingdom would rapidly rise to power in Ayutthaya's ashes.
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				In 1767 (the same year that saw the final destruction of Ayutthaya), a Tai leader named "Taksin" founded a new capital city at Thon Buri, some forty miles downstream from Ayutthaya (near present-day Bangkok). Built on the eastern side of the Chao Phraya River, the city was easier to defend from Burmese forces; located closer to the open sea, the city was ideally suited to accommodate international trade as well. In fact Taksin encouraged Chinese merchants to establish businesses in Thon Buri, and tax revenue from this trade was used to rebuild the Siamese economy, devastated from the recent Burmese attack.[NEWLINE][NEWLINE]Taking advantage of his country's wealth, Taksin constructed a powerful army and began expanding its territory. After retaking the territory that had belonged to Sukhothai and Ayutthaya, Taksin's troops conquered additional territory in Laos, and pushed the Burmese forces out of traditional Tai lands to the north. In 1782 Taksin began showing signs of serious mental illness and was overthrown and killed. He was succeeded by a general named "Chao Phraya Chakri" (he later changed his name to Rama I). The Chakri dynasty has remained in power in Thailand until today.
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				Shortly after assuming the throne, the new king moved his capital to Bangkok, a small village across the Chao Phraya River. Bangkok quickly grew into a bustling trading city, largely due to the many Chinese who immigrated to the metropolis.[NEWLINE][NEWLINE]King Rama I and his successors continued to expand Siamese power into Laos and south down the Malay Peninsula. They also continued to clash with Burma, who remained a perennial menace until that country in turn was menaced by Great Britain (approaching from India).[NEWLINE][NEWLINE]King Rama I was also a great patron of Siamese culture, religion and the law. He rebuilt Siamese temples and palaces, and he greatly updated the Siamese legal system. His successor, Rama III (ruled 1809-24) was a patron of the arts, and no mean poet himself.
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				Perhaps the greatest triumph of Siamese diplomacy was that it avoided occupation by Western powers, unlike every other country in Southeast Asia. In 1826 Siam signed a treaty with Great Britain, and in 1855 this was expanded to allow the British unrestricted - and untaxed! - trade in Siamese ports. The British also secured the right to set up separate law courts to try cases involving British subjects. This was a humiliating loss of sovereignty and income for Siam, but it kept Britain from invading and occupying the country, and Siam soon signed similar treaties with other European powers and the United States.[NEWLINE][NEWLINE]King Rama IV (ruled 1851 - 1868) was a keen student of the West. He appointed to his court several Western advisors. He also hired the Englishwoman Anna Harriette Leonowens to tutor his children. Mrs. Leonowens later wrote a book about her adventures, and that book became the basis for the musical "The King and I." Both the book and the musical are highly entertaining and (according to historians) highly inaccurate.[NEWLINE][NEWLINE]In some ways King Rama IV was rather enlightened for that place and time. A former Buddhist monk before assuming the throne, he sought to reform Buddhism in the country, which he believed had become corrupt and filled with superstition. He also began to remake the Siamese monarchy, removing from it the more onerous trappings of godhood. Although he remained largely an absolute ruler, at least his subjects were allowed to look directly at him.[NEWLINE][NEWLINE]King Rama IV's son, Rama V, reigned from 1868 to 1910. He continued his father's practice of granting concessions to the West to maintain Siam's independence, losing large chunks of Laotian and Cambodian territory to the French and various bits of Malaysia to the British. He further reformed the monarchy and the government in general, including abolishing slavery, introducing a modern school system, constructing railways and telegraph systems, and establishing a new law court and judiciary.
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				King Rama V's two successors, the aptly-named Rama VI (ruled 1910-1925) and Rama VII (ruled 1925-1935), continued the modernization of Siam. In 1917 Rama VI opened the first university in Thailand. In that year he also entered World War I on the side of the Allies. He was able after the war to convince the victors to give up their special concessions in Siam, regaining for the first time in seventy-five years full independence for his country. However, Rama VI's reforms and wars were extremely expensive and necessitated reductions in government spending which caused deep resentment from the people. The discontent continued into his successor's reign, and it was exacerbated by the Great Depression.[NEWLINE][NEWLINE]In 1932 a group of students under a lawyer named "Pridi Phanomyong" and supported by the Siamese military staged a bloodless coup, compelling the king to agree to rule under a constitution and to accept the formation of a National Assembly. In 1933 members of the royal family attempted unsuccessfully to stage a counter-coup, and King Rama VII was forced to leave the country, abdicating in 1935. A regency council was appointed to act until the very young Prince Ananda Mahidol came of age.[NEWLINE][NEWLINE]In truth, however, the military was now running the country. In 1938 a field marshal (and one of the co-conspirators of the '32 coup that toppled Rama VII) became military dictator. Dictator Phibun Songkhram changed the name of the country to Thailand, encouraged Thai nationalism as well as anti-Chinese and pro-Japanese sentiment. In 1940, following the conquest of France by Germany, he invaded and captured French territory in Laos and Cambodia.[NEWLINE][NEWLINE]Late in 1941, following the attack on Pearl Harbor, Japanese troops marched into Thailand and requested right of passage through the country to facilitate their attack on Singapore, which was held by Great Britain. The Thai forces put up minimal symbolic resistance and then were ordered to lay down their arms. In 1942 Thailand signed an Alliance with Japan and declared war on Britain and the US. Resistance groups formed in the country and overseas, attacking the Japanese and the collaborating Thai government. In July 1944 Phibun was forced to resign, and the dictatorship collapsed following Japan's surrender in 1945.
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				Siam
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				Sidon is an ancient city located on the coast of Lebanon. Originally a fishing and trade center, in modern times Sidon serves as the Mediterranean terminus for the Trans-Arabian Pipeline from Saudia Arabia.[NEWLINE][NEWLINE]Sidon was founded by Phoenicia in the 3rd millennium BC.[NEWLINE][TAB][TAB]Sidon became wealthy and prosperous in the 2nd millennium BC, famous for the quality of its glass and its purple dyes. In approximately 2700 BC, Sidon colonists founded the city of Tyre some 25 miles down the coast, and for many years the two cities competed for the seat of Phoenician wealth and power.[NEWLINE][NEWLINE]As Phoenicia's power waned, Sidon's wealth and strategic location made it a tempting target for conquest. During its history Sidon has been ruled by Assyria, Babylon, Persia, Alexander of Macedonia, the Seleucids, the Ptolemaic dynasty of Egypt, the Romans, the Ottomans, the French, and finally, Lebanon. During the Crusades the city changed hands several times, being destroyed and rebuilt in the process. The area is littered with the remains of fortifications from throughout history. Today, Sidon is home to Sunni and Shiite Muslims as well as Christian Greek Catholics and Maronites.[NEWLINE][NEWLINE]The city is mentioned numerous times in the Bible. Perhaps its most famous citizen is the wicked Queen Jezebel, wife of King Ahab of Northern Israel and great aunt of Queen Dido of Carthage. According to the Bible, Jezebel was an evil and corrupt ruler, and she encouraged the worship of foreign (Phoenician) gods in Israel. For these crimes she was killed by her own eunuchs and thrown into the street to be eaten by dogs.[NEWLINE][NEWLINE]There are two great lessons from this story for all rulers: first, don't mess with the people's religion, and second, never trust the royal eunuchs.
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				Sidon
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				Records and archeological excavations show that the island of modern-day Singapore has been occupied from about the second century AD - the small island was originally part of the Sumatran Empire and went by the name of Temasek, or "sea town." For unknown reasons the area slid into a decline in the 14th century, and for the next few centuries the island's population consisted mostly of small villages of fishermen.[NEWLINE][NEWLINE]This all changed on January 29, 1819, when the British statesman Sir Thomas Stamford Raffles landed on the island and signed a treaty to develop the southern portion into a British trading post. Singapore officially became a British colony in 1824 when the British East India Company gained control of the entire island. The island city grew steadily as it became an important hub for trade and commerce in the Pacific.[NEWLINE][NEWLINE]In 1941, the Japanese invaded Singapore and in six short days gained control of the city and its military base. The Battle of Singapore, as it came to be known, was the worst recorded military disaster in British history and the city became an important base for the Japanese for the rest of World War II. The British regained control of the island a month after Japan's surrender in 1945.[NEWLINE][NEWLINE]After the war, Singapore started on the road to independence. In 1955 the city was allowed to hold its first general election, but delegations sent to England demanding self-rule were met with resistance until 1959. Four years later the small city-state nation declared formal independence from the British Empire and quickly joined the Federation of Malaysia. However, major ideological conflicts between Singapore and the Federation soured the relationship and two years later Singapore officially declared complete sovereignty.[NEWLINE][NEWLINE]Since its independence, fortunes for the city-state have increased, with massive improvements in standards of living, the economy, and education. Singapore is now the fifth wealthiest country in the world (in terms of GDP per capita) with booming tourism and medical industries.
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				Singapore
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				Capital and largest city of Bulgaria, Sofia lies in the center of the Balkan Peninsula. The Serdi, a Thracian tribe, first settled the area c. 700 BC; around 29 BC the Serdi settlement was conquered by the Romans. The town, lying on an important trade route through the Balkans, flourished during the emperor Trajan's reign (98-117 AD), and reached its height of prosperity and peace during the reign of the Byzantine emperor Constantine. Thereafter, Sofia's history is primarily one of strife, war and conquest.[NEWLINE][NEWLINE]The city was largely destroyed by the invasion of the Huns in 447 AD. Rebuilt by the Emperor Justinian I, in 809 the city was seized by the Bulgarian khan Krum. The Bulgars were supplanted by the Ottoman Turks in 1382. Following the failed crusade of Wladyslaw III of Poland to liberate Bulgaria, the city's Christian elite was annihilated and it became the capital of the Ottoman province of Rumelia for the next four centuries.[NEWLINE][NEWLINE]Sofia was taken by Russian troops during the Russo-Turkish War of 1878 and was made the capital of the "Autonomous Principality of Bulgaria," which evolved into the independent Kingdom of Bulgaria in 1908. Following its independence, Bulgaria became embroiled in two Balkan wars. After sitting out the first year of World War I, Bulgaria joined the Entente and attacked Serbia, Greece and Romania, all allies of the Western Powers.[NEWLINE][NEWLINE]In the political shambles left by the war, the inter-war years were a period of internal strife and bloodshed. Bulgaria joined the Axis Powers in 1941, with the result that Sofia was heavily bombed by Allied air forces in 1943 and occupied by the Red Army in September 1944. The Soviet occupation would last until the collapse of the Iron Curtain in 1989, latest act in the city's long history of turmoil.
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				Located above steep escarpments on the confluence of two rivers in Nigeria, Sokoto was the fortress-capital of the Sokoto Caliphate, which reached its peak of power and prestige in the 1820s. Previously it had been the center of several Islamic kingdoms of pre-colonial Sudan, historical records of which have been lost. In 1827 AD, the explorer Hugh Clapperton was the first European to discover the town. Following the conquest of Sokoto by the English in 1903, the caliphate was broken up, with much of its territory being added to the British colony of Nigeria.
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				Songhai Factoid
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				According to legend the people of Songhai worshipped a monstrous fish and were subject to its stringent laws, until a stranger who came from the Yemen killed it. He became King of the Songhai and was the founder of the earliest-known dynasty, the Dya.[NEWLINE][NEWLINE]In response to the threat of encroachment by desert sands, Timbuktu was inscribed on the World Heritage in Danger List in 1990 and UNESCO established a conservation program to safeguard the city. [NEWLINE][NEWLINE]The Songhai are well known for their woven blankets and mats. The elaborate cotton blankets (terabeba) woven by men in the town of Tera are highly prized.[NEWLINE][NEWLINE]The strongest taboo in Songhai society is lying. It is only the worst kind of person who will tell a lie.
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				History
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				Terrain and Climate
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				Before the Songhai: The Mali
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				The Rise of Songhai
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				Sunni Ali Ber
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				Muhammad I Askia
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				The Decline and Fall of Songhai
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				Lessons Learned
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				The Songhai Empire was a civilization that flourished in West Africa during the 15th and 16th centuries. The Songhai first appeared near the city of Gao, which was a vassal of the Malinese Empire. In the early 14th century the Songhai gained independence from the Mali, and over the next two centuries it expanded, eventually becoming the largest empire in African history.
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				The terrain of western Africa that was occupied by the Songhai is largely flat and arid, dominated by two major river systems, the Niger and Senegal, which provide cheap and rapid east-west transport as well as rich farmland along their banks. The climate is hot and tropical with two main seasons, dry and wet. From March until June a hot, dry wind blows out of the Sahara, and daytime temperatures are often above 100 degrees Fahrenheit.
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				Before the rise of the Songhai, much of central Western Africa was controlled by the Mali Empire. This empire is believed to have been founded sometime before 1,000 AD. It was largely a trading empire and literally the crossroads of Africa, controlling the important north-south Saharan commercial routes as well as the east-west river routes. Under the great leader Mansa Musa (1307 - 1331?), the Malinese Empire conquered the wealthy cities of Timbuktu and Gao and gained control of the valuable salt deposits to the north.[NEWLINE][NEWLINE]Mali was a Muslim empire, and under Musa the city of Timbuktu became an important center of learning in the Muslim world. However, by the turn of the 14th century the empire had grown too large for sustainable centralized rule, and major territories began to assert their independence and calve off. This included Gao, the home of the Songhai.
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				The Songhai are believed to have first appeared in Gao around 800 AD. Little is known about their early history, but it is known that in the 11th century, King Kossoi converted to Islam, and he also made Gao the capital of the growing Songhai kingdom. Under Songhai rule Gao grew wealthy and prosperous, and in the early 13th century the Mali conquered the Songhai, making the kingdom a vassal state. Songhai remained under Mali control for perhaps fifty years, before regaining its independence under King Sulaiman-Mar.[NEWLINE][NEWLINE]Songhai maintained a precarious freedom for the next century, until a great new leader, Sunni Ali Ber, propelled it into greatness.
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				Sunni Ali Ber ruled the Songhai for thirty years (1464-1493). He was a brilliant military leader and strategist. Taking advantage of Mali's growing feebleness, Sunni led Songhai armies to conquer the wealthy city of Timbuktu, driving out the marauding Taureg people who had taken over the city as Malinese power declined. He expanded his empire further west, gobbling up all Malinese land north of Jenne (a.k.a., Djenne). He was not unopposed in his expansion. Over the course of his reign he repelled assaults from the Mossi, Dogon, and Fulani.[NEWLINE][NEWLINE]In 1473 Ali Ber sought the greatest prize, the wealthy trading city of Jenne. Jenne was still a part of the Malinese Empire, and its people put up a stout defense. Unable to take the city by storm Ali Ber laid siege to it. The city held out stubbornly for seven years before capitulating.[NEWLINE][NEWLINE]The records of the day generally regard Ali Ber as an unstable tyrant, who was by turns generous and brutal, who ruled with an iron fist and who slaughtered and oppressed those he captured. There may be some exaggeration, as the Muslim scholars who recorded the histories disliked Ali Ber for the unorthodox form of Islam he practiced, apparently a kind of fusion between Islam and traditional Songhai religious observances.
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				Muhammad I Askia ruled Songhai from 1493 until 1528. The word "Askia" means "usurper," which is how he came to power, overthrowing Ali Ber's son and heir less than a year after Ber's death. That he chose "usurper" for his title and dynastic name suggests that this extraordinary man had an extraordinary sense of humor.[NEWLINE][NEWLINE]Although he fought a war to gain the crown of Songhai, Askia was more than a warlord. He fought several battles during his reign, with mixed success, but he is primarily known as a reformer, organizer, and man of God. During his reign he created a bureaucracy to help rule the empire and to bring coherency to its tax, military, and agricultural policies. He opened many religious schools across Songhai, and in 1495 he made a famous pilgrimage to Mecca.[NEWLINE][NEWLINE]Askia ruled until 1528, when he was deposed by his son. For more information about this extraordinary ruler, see his Civilopedia entry.
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				In the years following Askia's removal, no other leader was able to take and hold power for any significant length of time. Askia's son, Musa reigned for three years; he was followed by Muhammad II, who lasted for six years; and the next two leaders lasted for two and ten years respectively. In 1549 Askia Dawud came to power; he ruled for some thirty-three years, until 1582. This relative stability was shattered when the Sultan of Morocco raided the Songhai's valuable salt deposits at Taghaza.[NEWLINE][NEWLINE]The end came in 1591. Seeing that the Songhai were weak and divided, and, most of all, lacked modern weaponry, a Moroccan army armed with muskets launched a major attack. The Songhai warriors were completely routed, the leaders driven into the hills and the Moroccans captured the major cities of Timbuktu and Gao. In one shocking campaign, an entire empire was virtually wiped from the planet.
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				The fall of Songhai was brutal and rapid. In many ways it resembled the conquest of the Aztec Empire some seventy years earlier in 1521. In their day both of these empires were mighty, rich and powerful and thought themselves invulnerable. Both were brought down by a small force armed with markedly superior technology. It reminds us of the famous rule, "Never bring a knife to a gunfight. Bring a gun. Preferably, bring at least two guns." This is as true in empires as it is in gunfights.
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				Songhai
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				Conquistador
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				Renaissance Era unit that specializes in scouting and colonizing overseas. Only Spain may build it. Replaces the Cuirassier, but is available earlier.
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				The Conquistador is a multi-purpose unit that is strong both on land and at sea. Replacing the Cuirassier but becoming available with Exploration instead of Imperialism, it is an exceptional scout on land with extra visibility. It also has the ability to found new cities, but only on a foreign continent that does not contain the Spanish capital. In the water, the Conquistador has the defensive embarkation promotion that allows it to better defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Cuirassier.
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				The Conquistadors were the Spanish soldiers and explorers who conquered so much of the New World in the 16th and 17th centuries. Having recently driven the Moors from Spain, the Conquistadors were seasoned veteran light cavalrymen. Their ability to traverse difficult terrain on horseback made them especially effective against the natives of the New World, who lacked horses altogether and were unable to outrun their terrifying opponents.
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				Spanish Factoids
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				One of Imperial Spain's most recognizable legacies is its language - nearly 500 million people today speak Spanish, the second most popular language in the world.[NEWLINE][NEWLINE]Spain is the leading nation in solar power production, having overtaking the United States in 2010 with the completion of La Florida, a huge solar plant. Also, more than 50% of the energy generated in the country is provided by windmills, much to Don Quixote's displeasure.[NEWLINE][NEWLINE]In theory, if not in practice, nudism is legal everywhere throughout Spain.[NEWLINE][NEWLINE]The beret was invented in Spain by the Basque in the northeast Pyrenees.[NEWLINE][NEWLINE]Spanish author Miguel de Cervantes Saavedra wrote Don Quixote, which is credited as the first modern novel.
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				History
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				Geography and Climate
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				Early History: From Cro-Magnons to Celts
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				Enter the Romans
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				The Arrival of the Moors
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				The Reconquista, Unification, and Inquistition, Oh My
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				Imperial Spain, Rulers of the New World
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				Troubles and Warfare, or, Spain can't get a break
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				The Present and the Future
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				[NEWLINE]        Leader: Isabella[NEWLINE]        Unique Unit: Tercio[NEWLINE]        Unique Unit: Conquistador[NEWLINE][NEWLINE]
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				Tercio
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				Dominant military Unit of the Renaissance Era. Only Spain may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Musketman which it replaces, as well as the Bonus vs Mounted (50) promotion. However it is also more expensive to build.
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				The Tercio is one of two Spanish Unique Units, replacing the Musketman. This Unit is stronger in combat than the Musketman and fights at double-strength against mounted units. The Tercio is more expensive to build however.
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				The Tercio is a brilliant military innovation consisting of a mixed formation of pikemen and arquebusiers (soldiers armed with extremely primitive firearms), created in the early 16th century by the Spanish general Gonzalo Fernandez de Cordoba. The tercio (also known as the "Spanish square") was deployed in a checkerboard formation, with pikemen and arquebusiers set in alternating supporting blocks. The advantages of this arrangement are obvious: the arquebusiers can attack the enemy at distance, and the pikemen can take over in close combat. This formation would come to dominate Renaissance warfare for more than a century.
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				Spain's location on the Iberian Peninsula between North Africa and Europe has made it an important territory from prehistoric times to the present.  At one time the first world Imperial power, Spain later had to survive devastating wars and centuries of political unrest. From its discovery and colonization of the New World to its involvement in countless wars of independence, Spain is one of the few countries which can claim such a lasting and encompassing global influence.
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				The Kingdom of Spain is the 51st largest country in the world, only some 31,000 square miles bigger than the state of California.  The majority of the country is dominated by high plateaus and mountain ranges, including the Sierra Nevada in the south and the Pyrenees to the west.  Spain's highest peak is located on one of its island holdings, the volcano Teide on Tenerife, a member of the Canary Islands.[NEWLINE][NEWLINE]Spain's climate is incredibly diverse, even if only considering the mainland and none of the colonies.  The southern areas bordering the Mediterranean Sea enjoy a mild Mediterranean and semi-arid climate, the central plain is Continental in nature, and the northern areas vary between Oceanic and Mountainous temperatures.  Also, contrary to popular belief, the rain in Spain does not fall mainly in the plain - it's usually found in the mountains.
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				Archeological evidence suggests that humans first arrived on the Iberian Peninsula about 32,000 years ago, the Altamira cave paintings providing a famous artifact of their travels. The peninsula was settled between two main groups, the Iberians and the Celts, the former populating the southern and eastern areas with the latter inhabiting the northern and western stretches.  The peninsula placed the Celts and Iberians in a prime position for commerce, and many Phoenician and Greek merchants set up a thriving gold and silver trade, predominately within the city of Tartessos, located at present-day Seville.  A few Phoenician, Greek, and Carthaginian trading colonies were founded along the Mediterranean coast of the peninsula, though the local populace retained control over most of their area, despite this influx of foreign gold and power.
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				This continued until roughly 210 BC, when the Romans captured the Carthaginian colonies during the Second Punic War.  At this point, the Romans launched a campaign into the heart of the Iberian Peninsula, where they conquered nearly all of the landmass. Over the course of the next 500 years, the Celts and Iberians were steadily "Romanized" - local aristocratic families were inducted into the Roman nobility, Roman roads and trading posts dotted the land, and new systems of irrigation techniques were established, including the famous aqueducts.   Christianity was also introduced during this time and was quickly adopted by the local people.[NEWLINE][NEWLINE]Rome, however, began to lose hold of the peninsula (now being referred to as "Hispania" or "Iberia") when a Germanic invasion of Gaul pushed Suevi and Vandal peoples into Iberia in 409 AD. The displaced tribes set up a new kingdom in modern day Galicia and Portugal, and Rome lacked the resources to stop them.  The Vandals quickly spread across Iberia, leaving the Romans with a small southern holding along the coast, Spania.  The Byzantine Romans hoped to retake Iberia from this vantage point, but soon the entire peninsula fell under Visigothic rule.
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				The Visigoths continued their control of Iberia for the next three centuries, until a sudden invasion by the Umayyad Islamic Empire swept across the peninsula.  The large, Moorish armies crossed from North Africa into Gibraltar and conquered nearly the whole of Iberia in seven short years, from 711-718 AD.   The new Islamic powers allowed the Christians and the Jews to continue their religious practices, but did require them to pay special taxes and submit to a few discriminatory practices. Despite these minor (for the given time) prejudices, many of the locals began to convert to Islam.[NEWLINE][NEWLINE]The invaders themselves were hardly unified despite their shared religion and purpose, and soon groups of Moors were splitting off and forming settlements of their own, primarily in the Valencia and Granada regions.  In the 11th century the Muslim territories fractured again, allowing some of the remaining Christian kingdoms to expand their boundaries.  Christians and Muslims continued to wrest for control of Iberia for centuries, resulting in the creation of the Reconquista.
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				Officially starting with the Battle of Covadonga in 722 (but not gaining momentum until much later), the Reconquista was the name given to the Christians' attempt to reclaim Iberia from Muslim rule.  Many important Christian kingdoms were founded by the Reconquista, such as Asturias and Aragon, but most of the Muslim kingdoms stubbornly held onto their land.  For the next 700 years, a battle for the Iberian Peninsula raged between the Christians and the Muslims: strongholds were built and fell, power bases and balances shifted, and borders were redrawn on nearly a yearly basis.  Despite the slow encroachment of the Christian-led kingdoms across Iberia, no clear victor presented itself.[NEWLINE][NEWLINE]However, this all changed with the fateful union of the kingdoms of Castile and Aragon, joined by the marriage of Isabella I and Ferdinand II in 1469.  The two monarchs led a pointed attack against the Islamic stronghold of Granada, and in 1492 they finally ended the 781-year rule of the Muslims in Iberia.[NEWLINE][NEWLINE]1492 was an important year for the monarchs; Christopher Columbus, with the patronage of Isabella, arrived in America (leading to the colonization of the New World), and the Iberian Jews were ordered to convert to Christianity or face expulsion or even death under the Inquisition.[NEWLINE][NEWLINE]The new, unified kingdom of Isabella and Ferdinand became known as España (or Spain) and with her wealthy colonies in the New World became the first "world power" of the time.
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				At its height, the Spanish Empire counted holdings across the entirety of the world - from large chunks of North and South America and small pieces of Europe, to various cities in North Africa and the entirety of the East Indies. The Spanish led the world in this age of discovery, accumulating vast amounts of wealth and trade from their numerous colonies and principalities.  It was said, and rightfully so, that the sun always shone somewhere in the Spanish Empire.[NEWLINE][NEWLINE]Spain's new trade routes with the New World not only provided new knowledge and culture, but also new resources in the form of precious metals ( i.e., gold), spices, and plants. Spain's Golden Age also saw the creation of intellectual and spiritual reforms as well, starting with the escalation of humanism, beginnings of the Protestant Reformation, and the founding of the School of Salamanca.
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				With great power comes great responsibility, at least if you don't want Barbary pirates to conduct slave raids along your empire's coastal holdings. Besides the growing pirate and Ottoman threat, Spain found itself routinely at war with France.  Religious unrest and wars shook the Catholic empire, as the Protestant Reformation dragged the empire into ever-increasing military engagements across Europe.  What unrest and religion didn't touch, plague did, and in the 1650's, the empire was rocked by the Great Plague of Seville.[NEWLINE][NEWLINE]From this point forward, Spain's power and influence went into a gradual, and then not-so-gradual decline. She began to lose her European holdings, primarily from the separation of Portugal and the Netherlands, and then suffered military setbacks from the highly destructive Thirty Years War.[NEWLINE][NEWLINE]Wars and more wars threatened and decimated the once proud empire for the next two centuries.  In the 18th century, Napoleon Bonaparte invaded the country by trickery, claiming he was on his way to Portugal.  Then in the early 19th century, a nationalist revolt to overthrow their French- occupationalist government led to the Spanish War of Independence, or the Peninsular War.  Despite their eventual victory over the French (mostly due to Napoleon's disastrous Russian campaign) the country was thrown into political turmoil.[NEWLINE][NEWLINE]Spain soon saw itself in turn facing multiple wars of independence from its own foreign colonies, cumulating in the Spanish-American War. The 20th century didn't bring much change for the fallen empire - The Spanish Civil War of the 1930s brought Fascism and an authoritarian government to the country, claiming over half a million lives in the process.  This war is also commonly credited as the first battle of World War II.[NEWLINE][NEWLINE]It wasn't until the death of General Francisco Franco, in 1975, that the monarchy was restored and things began to look up for Spain for the first time in the past 300 years.
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			<Text>
				In 1978, Democracy was introduced to Spain with the approval of the Spanish Constitution; King Juan Carlos finally put a stop to rebel and radical Nationalist movements that had been rampaging across the country side, primarily led by a group of Basque terrorists.  In 1982, Spain became a member of NATO, and then in 1986, a member of the European Community, which later became the European Union.[NEWLINE][NEWLINE]From its glorious days as an Imperial power to its centuries of internal and international strife, Spain has rebuilt itself and re-emerged as a new world player, boasting the ninth largest economy and tenth highest quality of life in the world.  A huge percentage of the world can trace back some part of its national identity or culture to Spain, from the architectural iron workings in New Orleans to the Catholic faith of the Philippines. Few current nations can claim to have such a far-reaching and lasting influence as Imperial Spain, both at the height of her power and today.
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		<Replace Tag="TXT_KEY_CIV5_SPAIN_TITLE"> 
			<Text>
				Spain
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_HEADING"> 
			<Text>
				Special Terrain
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			<Text>
				There are several "special" terrain types in Civilization V. Each has important effects upon the game.
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_HILLS"> 
			<Text>
				Hills
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_HILLS_TEXT"> 
			<Text>
				Hills provide increased productivity to a nearby city. They also provide important combat bonuses to units stationed on the hills.
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_HILLS_TEXT1"> 
			<Text>
				Hills give +1 to a hex's production, and a -1 penalty to a hex's food output.
			</Text>
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			<Text>
				A unit receives a 25% defensive bonus when on a hill.

        A city constructed on a hill receives a ?? defensive bonus.
			</Text>
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			<Text>
				2 movement points to enter a hill hex.
			</Text>
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			<Text>
				City Yield Modifier
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			<Text>
				Defensive Bonus
			</Text>
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			<Text>
				Movement Cost
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_ICE"> 
			<Text>
				Ice
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_MOUNTAINS"> 
			<Text>
				Mountains
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_MOUNTAINS_TEXT"> 
			<Text>
				Mountains are impassable, except to air units, and Carthaginian units (after earning a Great General). They provide nothing to cities.
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			<Text>
				Rivers
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			<Text>
				Traditionally, cities have been built along rivers, and for good reason. Rivers provide irrigation, improving the farmland around the city, and they also protect a city, as it is quite difficult to mount an assault against a city across a river.
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_RIVERS_TEXT1"> 
			<Text>
				Rivers lie along the edges of hexes, not in the hexes themselves.
			</Text>
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			<Text>
				Rivers give +1 gold to adjacent hexes
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			<Text>
				When attacking across a river, the attacking unit gets a 25% penalty to its combat strength.
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			<Text>
				A unit expends 2 movement points when crossing a river. There is no additional cost for crossing a river if a road passes over the river and your civ has the Engineering tech.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_RIVERS_TITLE1"> 
			<Text>
				River Locations
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_RIVERS_TITLE2"> 
			<Text>
				City Yield Modifier
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_RIVERS_TITLE3"> 
			<Text>
				Offensive Penalty
			</Text>
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			<Text>
				Movement Effect
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_SNOW"> 
			<Text>
				Snow
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SPECIALTERRAIN_SNOW_TEXT"> 
			<Text>
				Snow, while passable, provides no benefits to your Civilization.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_STOCKHOLM_TEXT"> 
			<Text>
				The earliest written documentation of Stockholm dates back to 1252 AD and describes the city as an iron trading town, but in some Norse sagas it is claimed to be the lost city of Agnafit (where legendary King Agne was hanged by his captive bride Skjalf). Another tale states that the city was founded by the Swede Birger Jarl to protect the fledgling country from invading navies. Regardless of whichever is correct, the city quickly grew into a center for commerce, mining, and fishing.  Stockholm over time grew into an important Danish mercantile city, as trade in the Baltic boomed with the advent of the Hanseatic League.[NEWLINE][NEWLINE]In the 15th century a national independence movement began to form in Stockholm as the people of Sweden yearned to overthrow their Danish rulers. The revolution did not go well, unfortunately, and in 1520 the Danish King Christian II entered the city and incited the Stockholm Bloodbath, a gruesome massacre of many of the Swedish opposition forces. Further uprisings across the country in the coming years were more successful and broke up the Kalmar Union (the pleasant name for the Danish control of Scandinavia), and Sweden gained its independence from the Danes. The first king of Sweden, Gustav Vasa, was crowned in 1523, and the population of Stockholm began to rapidly grow. Within a hundred years, the population of the city increased over six times in size.[NEWLINE][NEWLINE]In 1634, Stockholm was named the capital of the Swedish Empire and a bevy of new trading laws gave it complete control over trade between foreign merchants and its own Swedish territories. This "golden age" ended emphatically some forty years later, as the Black Death reached the city and war broke out between Sweden and its allies. Under the twin catastrophes Stockholm stagnated economically for some time, but it did continue to develop culturally. It took nearly two hundred years for the city to regain its leading economic role.[NEWLINE][NEWLINE]During the last half of the 20th century Stockholm became the technological and economic hub of the country. To make way for booming industry and population growth, many historic buildings (a great majority of which had been around since the Middle Ages) were torn down and replaced with new architectural structures. The city has continued to move away from its roots of fishing, mining, and other labor-intensive industries and move towards high-tech electronics, architecture, and modern services.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_STOCKHOLM_TITLE"> 
			<Text>
				Stockholm
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SUMERIAN_PHALANX_TEXT"> 
			<Text>
				The Sumerians were one of the first civilizations to utilize the Phalanx formation, wherein a densely formed group of soldiers carrying large shields and spears were capable of protecting one another from incoming attacks, while also moving as one and pushing back against their foes.
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			<Text>
				Factoids
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_FACTOID_TEXT"> 
			<Text>
				Renowned Swedish chemist Alfred Nobel, namesake of the Nobel Prize, held over 300 patents and was responsible for numerous scientific breakthroughs including the invention of dynamite.[NEWLINE][NEWLINE]Twentieth century Hollywood film star Greta Garbo, born Greta Lovisa Gustafsson, was born in Stockholm, Sweden in 1905. Immigrating to the United States in 1925, she is widely considered one of the greatest female movie stars of all time.[NEWLINE][NEWLINE]IKEA, the international furniture retailer founded in Sweden, is known for its wide range of ready-to-assemble products, often accompanied by vague, pictographic assembly instructions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_10"> 
			<Text>
				Modern Sweden
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_2"> 
			<Text>
				Geography and Climate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_3"> 
			<Text>
				Pre-History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_4"> 
			<Text>
				The Vikings of Sweden
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_5"> 
			<Text>
				Early Kingdoms
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_6"> 
			<Text>
				The Kalmar Union
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_7"> 
			<Text>
				Rise of Swedish Power
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_8"> 
			<Text>
				Swedish Industrialization
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_HEADING_9"> 
			<Text>
				Advent of Neutrality
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_TEXT_1"> 
			<Text>
				The Kingdom of Sweden, found in Northern Europe, joins Denmark and Norway in forming the region known as Scandinavia. A progressive and economically powerful nation in the present-day, Sweden's early history was chronicled in the Norse Sagas, within which the first records of their legendary kings appeared. Although there is no precise date associated with the kingdom's formation, over time the loosely collaborated Viking chiefdoms gave way to a united Swedish people. Reaching the height of military and political power in the 17th century, Sweden reached its zenith under the stalwart leadership of revered king and general Gustavus Adolphus.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_TEXT_10"> 
			<Text>
				In the present-day, Sweden is known as a progressive nation with a high standard of living. Sweden's robust economy, which relies heavily on exported machinery, raw materials, paper and furniture, has allowed for the creation of a broad system of welfare and social security.  Based on various studies, the benefits of this system, including universal access to healthcare and education, as well as legally mandated paid vacation time, have contributed to Sweden's standing as one of the "Happiest Countries in the World."
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_TEXT_2"> 
			<Text>
				Extending from the southern Baltic Sea to the Arctic Circle in the north, Sweden is situated between the Nordic countries of Norway and Finland. A nation of great forests, the majority of the country is heavily wooded with indigenous pine, spruce, and birch trees.  Sweden has an overall temperate climate which is surprisingly dry compared to neighboring regions, although there are distinct weather variations from north to south. The eastern coastline of Sweden has long provided an abundance of fishing resources, which contributed to the Swedes' capable seafaring ways throughout their history.
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_TEXT_3"> 
			<Text>
				Long before the Vikings, Sweden was inhabited by tribal peoples who migrated throughout the region. As early as 12,000 BC, hunter-gatherers living in Sweden moved with the seasons and eventually formed small fishing communities utilizing primitive flint and slate tools. These early tribes developed more cohesive agricultural-based societies starting in the Neolithic era and continuing into the Nordic Bronze Age around 1700 BC. An influx of imported bronze allowed for the use of progressively more advanced tools and weapons during this period.[NEWLINE][NEWLINE]As the dawn of the Viking Age approached in the new millennium, Sweden was primarily inhabited by several large Germanic tribes. The original "Swedes" were initially only a singular tribe living in small kingdoms and chiefdoms throughout Svealand, the historical center of Swedish development. Neighbored by the Geats to the south and the Gutes on the isle of Gotland in the Baltic, the Swedes were eventually unified with their neighboring tribes, although the date of their unification is still a mystery. The collaboration of these early tribal kingdoms throughout the Viking era implies a gradual fusion of their territory.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDEN_TEXT_4"> 
			<Text>
				The conquests and expansion of the Vikings into central Europe wreaked havoc on unsuspecting settlements across the region. During the 7th and 8th centuries, the Vikings typically set sail from Scandinavia each spring in search of plunder, returning in the fall burdened with spoils. While their Danish counterparts were best known for raids in England and France, the Vikings of Sweden primarily sailed across the Baltic Sea and along the river inlets into the Russian frontier.[NEWLINE][NEWLINE]Moving into Russia, Belarus, and Ukraine during the 9th century, many of the Swedish Vikings settled in these eastern lands, where they came to be known as the Rus people. Although there are a number of theories as to the origin of their name, the most common belief is that it derived from the Swedish region of Roslagen, meaning "Land of the Rowers." After capturing the city of Kiev in the mid-9th century, the Rus formed a state that survived for nearly 400 years until the arrival of the Mongols in the 13th century. This "Land of Rus" is notably credited as the namesake for the modern nation of Russia.[NEWLINE][NEWLINE]Following long held tradition, the Swedish Vikings honored their most historic victories and revered leaders through the use of runestones. Inscribed with runic glyphs and symbols, these monumental stones provide some of the earliest records of the Vikings' exploits, and are scattered throughout the regions they once held dominion over.
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			<Text>
				Throughout the first millennium AD, Sweden was a loose collaboration of independent provinces. Although a number of early kings are mentioned in the Norse sagas, attempting to separate legend from factual history leaves their lineage and succession still somewhat muddled. Olaf Skotkonung, son of King Eric the Victorious, ruled from 995 until 1022, and is considered the first to truly unite the Swedish tribes under one king.[NEWLINE][NEWLINE]In the mid-12th Century, noted regent Birger Jarl served Sweden as "Jarl" (the equivalent of an Earl or Viceroy) during the reign of King Eric XI. Birger is credited with ending longstanding hostilities with rival Norway by negotiating the Treaty of Lodose, going so far as to marry his own daughter Rikissa to the son of Norwegian King Haakon IV. Birger is also thought to have had a hand in selecting the location for Sweden's future capital, Stockholm, as the first written evidence of the name Stockholm came from Birger's own letters.[NEWLINE][NEWLINE]An unimaginable horror would strike Sweden in the 14th century with the arrival of the Black Death. A devastating pandemic that swept across Europe, the plague reached Sweden in 1349. Although Sweden was one of the last kingdoms to suffer the plague's effects, the disease ravaged the nation, by some accounts wiping out nearly half the population.
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			<Text>
				From 1397 until 1523, Sweden was part of the Kalmar Union, which effectively united Sweden, Norway and Denmark under the rule of a single monarch. Although each of these nations was theoretically independent, in terms of foreign policy and action, the decisions of the Danish king were absolute. Sweden's involvement in the union was brought about by internal strife between then King Albert and the leading nobility, who had supported Albert during his succession until he attempted to reduce their assets and landholdings. Turning to Queen Margaret of Denmark, the nobility named her regent of their lands, and a force of Danish troops marched against Albert, defeating his armies in 1389.[NEWLINE][NEWLINE]Meeting in the Swedish town of Kalmar in 1397, the union was officially formed, under the stipulation that the monarch of the union would always be Danish. The Swedish nobility agreed to the union based on the promise by Margaret that their influence and holdings would be protected, and that Swedes would hold positions of authority within the country aside from the throne itself. A relative of Margaret's, Erik of Pomerania, was crowned as the first king of the new union, but his own ambitions quickly cast doubt on the promises made by Margaret.[NEWLINE][NEWLINE]Within 50 years, turmoil enveloped the union, as frequent conflicts initiated by the Danish king against Swedish trade partners riled the Swedish nobility and damaged the economy of Sweden. In 1440, King Eric was deposed, but this brought little peace to the union. Conflicts between Denmark and Sweden spilled over into the 16th century, until the rise of Gustav Eriksson.
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			<Text>
				King Gustav I, also known as "Gustav Vasa," of the House Vasa, led a successful rebellion in 1521 against the Danish king Christian II, who ruled the Kalmar Union. Free from the grasp of the Danish monarch, Gustav was elected King of Sweden by the Riksdag in 1523, bringing an end to the union after more than a century.[NEWLINE][NEWLINE]It was the later rule of esteemed King Gustavus Adolphus who truly ushered in the "Great Power Era" of Sweden, a dramatic ascension of Swedish authority in Europe during the 17th century. Upon taking the throne in 1611, Adolphus found himself at the reins of a nation mired in conflict. His father Charles, having unseated the rightful king (and Charles's own nephew), Sigismund, in order to gain the crown, left Sweden on the brink of three wars. Adeptly navigating these domestic and foreign quarrels, Adolphus negotiated a fragile peace with Sigismund, while settling conflicts with Russia and Denmark in the following decade.[NEWLINE][NEWLINE]The most famous of Adolphus's military achievements came during the Thirty Years' War, a great conflict that culminated with the defenders of Protestantism facing off against the Catholic forces of the Holy Roman Empire. Under Adolphus, Sweden's military was bolstered and modernized, and he effectively protected the Protestant movement through several key victories in the war. Although not involved from the onset, in 1630, Adolphus led the armies of Sweden in defense of the German Protestant states against the forces of the Holy Roman Empire. Regrettably, Adolphus was killed in 1632 while leading a charge at the Battle of Lutzen, robbing Sweden of her most honored general.[NEWLINE][NEWLINE]Maintaining the prestige Sweden gained during the reign of Gustavus Adolphus was no easy task, but his successors Charles XI and XII were both skilled and respected leaders. Continuing the military improvements started under Adolphus, both kings came to utilize a specially trained force known as the Caroleans. The Carolean army emphasized quality over quantity, relying on skill and discipline rather than sheer force of numbers.[NEWLINE][NEWLINE]During the Great Northern War of 1700-1721, fought between Sweden and a united force led by Russia, the Caroleans overcame insurmountable odds, sometimes outnumbered 3 to 1, and still emerged victorious in repeated battles. Unfortunately, the Swedes were eventually overcome by the opposition forces, leading to an infamous retreat in 1718 known as the "Carolean Death March." When Charles XII fell in battle, an officer by the name of Carl Armfeldt retreated with his company of 5,000 men, marching headlong into a blizzard. Some 3,000 men died before the army finally made their way back to Sweden.
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			<Text>
				Before the mid-1800s, Sweden's economy was primarily based on agriculture, leaving the nation behind its neighbors in industrial development. With a vast wealth of natural resources, particularly lumber and iron ore, Sweden's economy underwent a rapid transformation from 1870 onwards. Expansions in rail development allowed Sweden to move vast quantities of raw materials to coastal ports, leading to rapid growth in the early 20th century.
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			<Text>
				Despite a history of armed conflict with its neighboring rivals, Sweden has maintained peaceful international relations since the Napoleonic Wars, when Sweden joined the coalition opposing Napoleon. In 1808, Sweden lost nearly a third of its eastern-most territory to Russia, land that became the predecessor to modern Finland. Since suffering this great loss, Sweden has maintained a policy of strict neutrality up to the present day.[NEWLINE][NEWLINE]During the First and Second World Wars that enveloped Europe in the 20th century, Sweden generally maintained its independence from German influence and was uninvolved in the overall conflict. However, Sweden did quietly support the resistance movement in Denmark by aiding the Danish Jews in their escape in 1943.
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			<Text>
				Sweden
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_SWEDISH_CAROLEAN_TEXT"> 
			<Text>
				An elite army of Swedish soldiers, these soldiers served the Swedish crown from roughly 1660 - 1697.  Arguably the most effective soldiers of their time, the Caroleans were a small group, but made up for their fewer numbers with innovative tactics and staunch discipline.  The Caroleans were strictly offensive troops, and never practiced nor drilled any kind of retreat maneuver.  They would charge towards the enemy lines, only responding with their own fire once they were close enough to be sure to hit.  The raging, all out charge demoralized many an army, and the Caroleans caused many lines of enemy troops to break and flee.
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			<Text>
				The snowy North is their fatherland; there, their heart crackles on the stormy beach.  The Hakkapeliitta were a division of Finnish, light cavalrymen employed by King Gustavus Adolphus of Sweden during the Thirty Years War.  They were highly trained, and excelled at raiding, spying, lightning-quick attacks, and most especially, charging.  Attacking at full gallop, the Hakkapeliitta would fire pistol shots as they approached the enemy lines, drawing their sword once the horse made contact.  The small, sturdy, and powerful horses ridden in the Hakkapeliitta were some of the founding members the modern Finnhorse breed, the national horse of Finland.
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			<Text>
				PLACEHOLDER
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			<Text>
				Coast
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			<Text>
				Coast hexes are the ocean hexes directly adjacent to land. They provide food and gold to a nearby city, but only if that civilization has the Sailing technology. Only naval units and "embarked" land units may enter coastal hexes.
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			<Text>
				City Yield
			</Text>
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			<Text>
				Movement
			</Text>
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			<Text>
				Features
			</Text>
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			<Text>
				Resources
			</Text>
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			<Text>
				Combat Modifier
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			<Text>
				Desert
			</Text>
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			<Text>
				In general, desert hexes are remarkably unuseful. They provide no benefits to cities (unless the desert contains an oasis or resource, of course, or if it has access to fresh water).
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			<Text>
				Flatlands Defensive Penalty: A unit on a grassland, plains, desert, tundra or snow hex that doesn't have a forest on it or isn't fortified suffers an automatic -25% defensive penalty.
			</Text>
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			<Text>
				City Yield
			</Text>
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			<Text>
				Movement
			</Text>
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			<Text>
				Features
			</Text>
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			<Text>
				Resources
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				Combat Modifier
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				Grassland
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				Generally, grassland produces the most food of any terrain type. Cities constructed near to grasslands will tend to grow faster than cities built elsewhere.
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				Flatlands Defensive Penalty: A unit on a grassland, plains, desert, tundra or snow hex that doesn't have a forest on it or isn't fortified suffers an automatic -25% defensive penalty.
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				City Yield
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				Movement
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				Features
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				Resources
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				Combat Modifier
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				Terrain Types
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				There are seven basic terrain types in Civilization V. Along with several other factors (such as its "feature type" and resources) a hex's basic terrain type determines its usefulness to a city, as well as various other factors. (Note that you may not see all terrain types in a given game.)
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				Ocean
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				Ocean hexes are deep-water hexes. They provide food and gold to a city once the city has the technology to access them.
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				City Yield
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				Movement
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				Combat Modifier
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				Plains
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				Plains provide a mix of food and production to a nearby city. A city surrounded by plains will grow more slowly than one in grassland, but it will be far more productive.
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				Flatlands Defensive Penalty: A unit on a grassland, plains, desert, tundra or snow hex that doesn't have a forest on it or isn't fortified suffers an automatic -25% defensive penalty.
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				City Yield
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				Movement
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				Resources
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				Combat Modifier
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				Snow
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				Snow is quite unproductive, with no food or production benefit to a nearby city. Of course a snow hex might contain a useful resource, but otherwise they're just cold and barren.
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				Flatlands Defensive Penalty: A unit on a grassland, plains, desert, tundra or snow hex that doesn't have a forest on it or isn't fortified suffers an automatic -25% defensive penalty.
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				City Yield
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				Movement
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				Combat Modifier
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				Tundra
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				Tundra is the semi-frozen land found in the world's colder climates. It is less useful than plains or grassland, but slightly better than desert. Nobody builds cities in the tundra unless they're desperate for resources - or they've got nowhere else to go.
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				City Yield
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				Movement
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				Deriving its name from the unique three-tiered wing system utilized in its design, the triplane was used with varying degrees of success during World War I.  The most famous triplane of the war, the Fokker Dr.I, was used extensively by the German air force, gaining particular notoriety as the legendary Red Baron's craft of choice. Although engineers developed many variations on the triplane design, advancements in the traditional biplane rendered the triplane obsolete within a decade of its introduction.
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				Tyre is an ancient Phoenician city located in the southern portion of Lebanon, approximately 12 miles north of the Lebanese border with Israel. Tyre was built on the mainland and a nearby offshore island. Founded in approximately 2700 BC by colonists from the city of Sidon, the city soon grew to rival and eventually surpass its sister city as a fishing and mercantile center for Phoenicia. In the 9th century BC settlers from Tyre founded the city of Carthage in North Africa.[NEWLINE][NEWLINE]Like Sidon, Tyre is frequently mentioned in the Bible. Relations between Israel and Tyre were generally cordial; in fact, Hiram, king of Tyre, furnished building materials for Solomon's Temple in Jerusalem.[NEWLINE][NEWLINE]Because of its wealth and strategic location, Tyre was subjected to repeated attacks by whatever power happened to be rampaging in the area. In the 8th and 7th centuries BC it was under Assyrian dominance. In the 6th century BC it withstood a long siege by King Nebuchadnezzar II of Babylon, though it was captured shortly thereafter by the Persians. Then, in the third century BC, Alexander of Macedon happened by at the head of his army.[NEWLINE][NEWLINE]Alexander's siege of Tyre lasted some seven months. To defeat the stubborn defenders, Alexander completely destroyed the mainland city and used the rubble to construct a causeway out to the island. After capturing the city, the great Alexander showed his appreciation for the citizens' valor and courage by putting 10,000 of them to death and selling 30,000 others into slavery. Though it revived somewhat under later Egyptian and Roman rule, Tyre never fully recovered from Alexander's exuberance.[NEWLINE][NEWLINE]Today Tyre is a city of approximately 120,000 residents. Because of its proximity to Israel, it tends to suffer whenever violence occurs along the Lebanese-Israeli border, which seems to happen with depressing frequency, as bombs, bullets and missiles from all sides make the ancient ruins even more ruined. Still, Tyre has survived worse than this - much worse - and it will hopefully live to see peace and prosperity once again.
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				Tyre
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				United States Factoid
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				American astronauts land on the moon, July 1969, arguably the single greatest scientific event in the history of mankind.
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				History
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				The American Civil War
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				Westward Ho
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				The Early 20th Century - The World Intrudes
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				The Great Depression
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				The Second World War
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				The US at War
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				America in the Second Half of the 20th Century
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				The Cold War
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				The War Against Terrorism
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				The US in the Future
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				Geography and Climate
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				The Native Americans
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				Enter the Europeans
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				The American Revolution
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				George Washington
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				The Louisiana Purchase
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				The War of 1812
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				The Mexican-American War
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				The United States of America is a world "super-power" (which more or less means that it possesses weapons capable of destroying everything on the planet). A relatively young civilization, the United States formed in the 18th century, nearly self-destructed in the 19th century, and became the most powerful and dominant military, technological, cultural and economical civilization in the 20th. One can hardly guess what will happen to it in the 21st.
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				As the eighteenth century progressed, the United States was divided roughly in half between slave states in the south and free states in the north. The South, which had an agrarian economy, needed cheap labor to work the fields. Slaves were far less useful in the North, which had a growing industrial base and access to plenty of cheap labor from Europe. Further, slavery had woven itself into the fiber of Southern life to the extent that many found the concept of "abolition" abhorrent, inconceivable, and (by an extremely twisted interpretation of the Bible) a grave sin. By the same token, a lot of people in the North hated slavery, considering it totally evil - the country's original sin. (It should be noted that many in the South saw the issue in terms of "states' rights" - the Federal government had no constitutional right to meddle in internal conditions in states, but it was the slavery issue that made this question so explosive.)[NEWLINE][NEWLINE]By the 1850s the situation had become intolerable. Tensions between the North and South were at an extremely high point, and the 1860 election of the moderately anti-slavery candidate Abraham Lincoln started a sequence of events which led inexorably to Southern secession and civil war.[NEWLINE][NEWLINE]The war started very badly for the Union (the North). The Rebels (South) had a stronger military tradition than the North, and most of the country's best officers came from southern states and felt bound to protect their homes from Northern invasion, no matter how they felt personally about the cause of the war. Further, the South was entirely on the defensive, and it's far more difficult for an untrained army to attack than it is to defend -  and both sides began the fight with untrained armies.[NEWLINE][NEWLINE]Many people believed that the war would be over after one big battle but they were shockingly wrong. The first big battle (Bull Run) was a Union defeat, but the Southern army was unable to follow up its victory. What ensued was four years of grinding warfare across the length and breadth of the country. Despite its victories the South was unable to break the North's morale (especially that of President Abraham Lincoln), and as the war continued the Northern generals became better at their craft, and the Northern advantage in numbers and industry began to dominate the battlefield. In 1865 the Southern capital fell, and shortly thereafter the remaining Southern armies laid down their arms. President Abraham Lincoln was assassinated in April of 1865, shortly after the capture of the Southern capital and the surrender of the South's main army.[NEWLINE][NEWLINE]The war had a number of major effects on the United States, the most important of which was the abolition of slavery across the country. Unfortunately, many of the gains made by blacks were steadily whittled away during the Reconstruction period following the war. As the 19th century progressed blacks could in no way be considered equal to whites anywhere in the country, but at least they were no longer subject to being bought and sold like cattle.
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				The rest of the 19th century saw a steady migration of American citizens west, filling in the vast plains of the mid-west and along the Pacific coast. American engineers built train tracks across the steppes and through the mountains, and cities and towns sprang up in their wake. The surviving Native American populations were forced into smaller and smaller pockets of the least desirable land, but showing a remarkably stubborn refusal to die under the most extraordinarily desperate circumstances. Immigrants continued to pour into the country from all corners of the world, all looking for their piece of the American dream (and many finding it).[NEWLINE][NEWLINE]In the late 19th century the United States fought another unfortunate war for territory, this time against the moribund Spanish "empire." Spurred on by the jingoistic cries of so-called "yellow journalists" like William Randolph Hearst, the US rapidly defeated the Spanish armed forces, gaining for its trouble the Philippines, Guam, and Puerto Rico. Spain further lost the island of Cuba, which after a short period as a US protectorate, quickly gained its independence.
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				While American industrial and economic power continued to grow, American military power did not. The United States possessed a large enough army and navy to beat up Spain (and to keep Canada and Mexico in line), but it was hardly a world military power in any sense of the word. Primarily it relied on the Atlantic and Pacific oceans, which were the domain of the incomparable British Navy, for protection.[NEWLINE][NEWLINE]As Europe stumbled its way into World War I, most Americans wanted nothing to do with the conflict. (In fact, many had immigrated to the United States to avoid Europe's endless wars.) Americans came from all parts of Europe, including Germany, Austria, France, Italy, Russia and the UK -  so no matter which side the US came in on, they'd be fighting somebody's cousin. Whatever American politicians felt privately, the American government declared neutrality.[NEWLINE][NEWLINE]In actuality American neutrality greatly favored the British and French, since Britain's dominance of the sea meant that the US could only trade with the UK and her allies. This was bad for the Germans, since they needed to cut Great Britain's supply lines to achieve victory.  In 1917 a German "U-boat" (submarine) sank the ocean liner Lusitania, then Germany declared unrestricted submarine warfare against neutral shipping. The American declaration of war against Germany and her allies followed shortly thereafter.[NEWLINE][NEWLINE]At the start of the war the United States had just a small professional army, but by 1918 the American Expeditionary Force (AEF) had over 1,000,000 men in Europe. This huge influx of fresh soldiers made a substantial  difference on the battlefield, and also on enemy morale. The war was over by year's end. During its brief stint in France the AEF saw significant combat, suffering some 50,000 deaths and 300,000 injuries.[NEWLINE][NEWLINE]After the war US President Woodrow Wilson attempted to mediate what he considered a "just peace" and create a League of Nations, but the victorious European nations were more interested in imposing heavy penalties on the losers, understandable given the amount of damage they had suffered, but not conducive to future comity between nations. As a result American public opinion turned against Europe and especially against any further military adventures there. This would have grave consequences some two decades later.
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				The aptly-named "Great Depression" is indeed depressing, and so will be covered quickly. The Depression was triggered by the US stock market crash of 1929, and rapidly spread across the country and the world. Banks collapsed, American unemployment rose to 25%, crop prices fell by some 60%. There were bread lines in all major cities. The Depression dragged on for years. The US economy began to revive in the mid-thirties, but did not fully recover until World War II.
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				During the Great Depression the political doctrine of fascism gained popularity around the world, particularly in Europe. Mussolini came to power in Italy, Francisco Franco in Spain, and Adolf Hitler in Germany. Crippled and exhausted by the twin blows of World War I and the Depression and distracted by an excessive fear of Communism, the democracies watched as Germany rebuilt its army, navy and air force and gobbled up the smaller countries around it. It wasn't until Germany (and the Soviet Union) invaded Poland in 1939 that France and the United Kingdom declared war on Germany. Meanwhile, Japanese forces were carving up China and menacing European interests in the Pacific.[NEWLINE][NEWLINE]Isolationist sentiment kept the United States officially "neutral" through 1940 and 1941, as France was conquered and German troops ground through the Soviet Union. However, as in World War I, American neutrality heavily favored the British, whose navy still controlled the Atlantic. At home President Franklin Roosevelt built up the American armed forces as quickly as possible, while trying to turn public sentiment towards active military intervention and war with Germany. In the Pacific an American oil embargo on Japan was a crushing military and economic burden and a deep insult to Japanese pride. In response to the growing American pressure, the Empire of the Rising Sun made one of the most catastrophic military and political blunders in modern history.[NEWLINE][NEWLINE]On December 7, 1941, the Japanese bombed the American Pacific fleet in Pearl Harbor, in the American territory of Hawaii. While many of the nation's battleships were destroyed, its aircraft carriers were not in port at the time of the attack. This would prove to be of decisive importance in the war in the Pacific.[NEWLINE][NEWLINE]Shortly after Pearl Harbor, Germany also declared war on the United States. This too was a colossal error, as it allowed the United States to intervene heavily in Europe, which President Roosevelt might not have been able to do in the face of "Japan First" sentiment in the US.
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				World War II was an astonishingly complex military, industrial and political challenge for the United States. Although the US had been building up its military forces for some years, it was still woefully underprepared in all areas: manpower, arms, ships, planes, tanks and so forth. The government had to balance the need for manpower with the need for workers to construct arms and vehicles for itself and its increasingly desperate allies.[NEWLINE][NEWLINE]Further, it had to maintain an extremely difficult alliance with the United Kingdom, its possessions and the Soviet Union, each of which had differing political and military objectives. This was especially tough because before the war the US and UK had been implacable enemies of Communism and the USSR.[NEWLINE][NEWLINE]And finally, its largely untested military had to face two superb opponents in battle: the triumphant Japanese Navy and the deadly German Army.[NEWLINE][NEWLINE]As the US entered the war it found itself on the defensive in all theatres. The Japanese Navy captured Allied bases across the Pacific, drawing ever closer to Australia and New Zealand.[NEWLINE][NEWLINE]The German U-boats destroyed hundreds of thousands of tons of Allied shipping in the Atlantic, nearly starving Great Britain right out of the war. But the incomparable American industrial base roared into action, building warships, planes, and tanks at an astonishing rate. As it fought the US military learned from its early mistakes and with its allies stopped the enemies' advances on all fronts. By 1942 the US was on the offensive in North Africa and the Pacific.[NEWLINE][NEWLINE]By 1944 American and British troops were in France, and, caught between this new peril and the Russian juggernaut grinding from the East, Germany collapsed in May of 1945. Japan held on for several months longer, fighting bitter rearguard actions on islands across the Pacific until the United States dropped atomic bombs on Hiroshima and Nagasaki.
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				The US had learned two important lessons from World Wars I and II: first, that it ignored the world at its peril. It was clear that while the Atlantic and Pacific Oceans provided enormous security for the American mainland, American security was inexorably bound up in events across the world, if for no other reason than that it needed foreign markets in which to sell its goods. The second lesson it learned was that it was a bad idea to harshly punish a defeated enemy. It was better to help rebuild the enemy so that it would become an ally and buy your industrial output. Thus at the end of the war the United States spent billions rebuilding Europe and Japan, former allies and enemies alike (with one important exception, the USSR).[NEWLINE][NEWLINE]At the end of World War II the United States found itself the most powerful country in the world. The US mainland had not been invaded or bombed during the war, and its industrial base was bigger and better than ever. Its military was battle-tested and equipped with the best weapons in the world, and it had sole possession of the Atom bomb. On the other hand, the Soviet Union's army was the strongest military force in Europe. In the US there was little appetite for further conflict with the Soviet Union; people just wanted the troops to come home.
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				As World War II ended, the latent hostilities between the US and UK and the Soviet Union became a lot less latent. There were plenty of good reasons for this. The US feared that International Communism backed by the Soviet Union (and later, China) would if unchecked overrun Europe and the world. The Soviet Union, on the other hand, wanted to make it absolutely clear to everyone that it was sick and tired of being overrun by foreign troops every twenty years or so, and it would be as tough and ruthless as necessary to make sure it didn't happen again. (It also despised American-style capitalism and wanted to spread International Communism across the world as well.)[NEWLINE][NEWLINE]Over the next fifty years the US and the Soviet Union, and later China, spent huge amounts of energy and treasure building weapons, subverting foreign governments, and engaging in proxy wars around the world. The US fought International Communism in Korea (a tie), and later on in Vietnam (a loss). The Soviet Union took over much of Eastern Europe (a win), and later on invaded Afghanistan (a huge loss).[NEWLINE][NEWLINE]By the late 1980s its many internal flaws (corruption, greed, incompetence and so forth) and excessive military expenditures had virtually bankrupted the USSR. By the 1990s the Soviet Union was no more and the US was trading freely with China.  The Cold War was ended.[NEWLINE][NEWLINE]By any reasonable measurement the Cold War was a colossal, expensive blunder for everyone concerned. If the US had convinced the USSR that it wasn't its implacable foe, the USSR might have been able to relax its massive overwhelming paranoia and perhaps stop oppressing and killing huge numbers of its own people. The US might have been able to devote its wealth to something other than building more and more dangerous and exotic weapons and supporting foreign despots around the world.[NEWLINE][NEWLINE]On the other hand, the Cold War drove both sides into outer space for both military reasons and for national prestige. This has led to many critical technological innovations such as communications satellites and Tang, as well as a moon landing, perhaps the most important and coolest accomplishment in all history.[NEWLINE][NEWLINE]The end of the Cold War brought a new era of peace and happiness to the United States. For maybe a couple of years.
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				On September 11, 2001, a group of terrorists hijacked four jet planes and flew them into the World Trade Towers in New York City and the Pentagon in Washington, DC. A fourth attack was spoiled by the heroic actions of a group of passengers aboard another jet plane. The attacks were traced to an organization named "al-Qaeda," a Muslim extremist group based in Afghanistan dedicated to driving foreigners out of the Middle East and to destroying the United States, which they saw as the "Great Satan."[NEWLINE][NEWLINE]The United States responded by invading Afghanistan and driving its fundamentalist leaders who supported al-Qaeda out of power. Then, in an extremely controversial move, it invaded Iraq, home of its long-time enemy Saddam Hussein.[NEWLINE][NEWLINE]At present the US is attempting to repair its international image, recruit allies in its war against terrorism, and extricate itself from Iraq. Afghanistan remains an incredibly difficult challenge, and it is by no means certain that the US will emerge victorious in either of its current conflicts.
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				The United States is no longer the sole superpower in the world. It shares that dubious title with China, at least. Internally it's struggling to recover from economic excesses of the late 20th century, as well as trying to finally banish the ghost of slavery and racism that still haunts it. The US is somewhat battered but is by no means broken. It still possesses the resources, drive and human capitol to be a vital and important civilization in the coming century.
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				The United States spans the continent of North America and includes Alaska in the far north and several islands in the Pacific Ocean. Conditions vary widely across the country, from near-Arctic in Alaska to near-tropic conditions in Florida, to arid desert in Arizona. The continent is bisected by two mountain ranges, the older and lower Appalachians in the east, and the much younger and bigger Rockies in the west. The central plains between the two ranges drain into the Gulf of Mexico via the Missouri/Mississippi River system. The country borders on the Great Lakes, some of the largest freshwater bodies of water on the planet.[NEWLINE][NEWLINE]Despite several centuries of enthusiastic harvesting, the United States still has plentiful forests, coal supplies and other natural resources.
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				Some historians hypothesize that North America was originally settled by Eurasian people who migrated onto the continent via the "Beringia" land-bridge that once connected Alaska and Russia. This theory is under debate, and even more so is the question of how many waves of settlers there were and when the first settlers arrived. There appears to be some agreement that the natives migrated between 9,000 and 50,000 years ago (which is quite a spread). It's also quite possible that the natives arrived in a series of waves over many years, with some groups migrating south along the western coastline, while later groups moved inland, into the heart of Canada and the United States.[NEWLINE][NEWLINE]Over time these groups spread across the continents, developing language, hunting skills, arts and crafts, and so forth. They did not domesticate horses, however (having consumed all of the horse's ancestors before figuring out that they might be good for something else).[NEWLINE][NEWLINE]Estimates on how many natives lived in the portion of North America that would eventually become the United States also vary, ranging from five to twenty-five million. In any event, the first European visitors brought with them a number of extremely unpleasant diseases (like measles and smallpox) that the natives' immune systems were totally unaccustomed to, and 90 percent or even more of the North American native population died from disease within a century of the first white man's arrival.[NEWLINE][NEWLINE]Having lost 90% of their population, lacking guns or any significant industrial technology, the natives were relatively helpless in the face of massive European assault.
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				Four European groups set up colonies in North America, beginning in the 16th century: the French in Canada, the British (with a small settlement of Dutch right in the center), and the Spanish in Florida and points south. Over time the English would conquer the French colonies to the north and the Dutch colony at Manhattan, and with the exception of Florida, the entire eastern seaboard would be English. As discussed above, the native population was ravaged by disease and badly outgunned, unable to resist the European incursion.
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				As the 18th century progressed, the British colonies in North America grew and prospered. Immigrants from Great Britain and elsewhere arrived in the country in great numbers, drawn by the promise of land, wealth, and often to escape religious persecution in the mother country. The slave trade provided plenty of cheap labor, and British North America began to establish agriculture and light industry.[NEWLINE][NEWLINE]Tensions grew between the colonies and the British government as the century progressed. The colonies were controlled by Crown-appointed governors and they did not have direct representation in the British Parliament. Further, the colonials chafed under what they considered to be unfair trade restrictions from Great Britain. Meanwhile, the government thought that the colonials were in large ungrateful rabble who had no idea how much money the Crown was spending on their protection.[NEWLINE][NEWLINE]By the late 1770's the American colonies were in open revolt, and on July 4, 1776 the United States declared their independence. As the war opened the Colonists were grossly outgunned and outmanned by the highly-trained British Army, particularly since the British Navy had absolute control of the seas and thus could move large numbers of troops up and down the coast with impunity. The Continental Army, untrained and untested, was no match for the "Redcoats."
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				The commander of the Continental Army was George Washington, a wealthy Virginia landowner with some military experience (he was a colonel in the British army in the French and Indian War). His first major battles were nearly catastrophes - his overly-complex battle-plans collapsed in the face of enemy action and his troops' inexperience. Washington had several important qualities: his personal heroism and calm in the face of disaster allowed him to extract his army from almost certain destruction, and he also learned quickly from his mistakes (for more on George Washington, see his Civilopedia entry).[NEWLINE][NEWLINE]The Redcoats having failed to crush the Continental Army when it had the chance, the American Revolutionary War became a long, drawn-out, grinding war of wills. The British Army couldn't pin down the American forces long enough to defeat them, and as the years passed British war-weariness grew.[NEWLINE][NEWLINE]In 1778 the French entered the war on the side of the United States, and in 1779 so did Spain. While unable to match the British Navy ship for ship the French were occasionally able to gain local superiority, and this proved decisive. In 1781 the Continental Army besieged the British Army at Yorktown, Virginia. With the French Navy off-shore the British were unable to escape, and British General Cornwallis surrendered to Washington on October 19, 1781.[NEWLINE][NEWLINE]In 1787 the states convened a Constitutional Convention, and the new Constitution was ratified the next year. In 1789 George Washington was elected president.
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				In 1803 the United States purchased 828,800 square miles of North American territory from France. This territory included most of the terrain in the Mississippi Valley, from the Rocky Mountains in the west to Ohio in the east. This deal, which doubled the size of the United States, cost around $15,000,000, a shockingly good deal for the US. It was also a good deal for France: France was at war with Great Britain (see below), and as the British controlled the seas, the French had no way to profit from or to protect this territory from the British. The French also saw it as a poke in Britain's eye. French leader Napoleon Bonaparte said of the deal, "This accession of territory affirms forever the power of the United States. I have given England a maritime rival who will sooner or later humble her pride."[NEWLINE][NEWLINE]President Thomas Jefferson received a good deal of criticism for the purchase at the time, but historians tend to agree that he got one hell of a bargain.
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				As the eighteenth century opened, France was convulsed in its own revolution.  Many Americans believed that France would become a democracy, but instead Napoleon Bonaparte emerged as ruler and within a few years had himself declared emperor. As Napoleon extended his power across continental Europe, Great Britain countered with its unmatchable navy, imposing an embargo on trade with France and at times most of the rest of Europe. This hurt American commerce deeply. Further, British warships routinely stopped and searched American vessels looking for deserted British sailors. This was considered an intolerable breach of American sovereignty, and in 1812 the United States declared war on Great Britain. (Some historians believe that the US declared war primarily to justify a land-grab of British possession Canada.)[NEWLINE][NEWLINE]The primary American weapon in this war was the commerce raiding vessel. Small to mid-sized American ships plied the oceans, snatching up British merchant ships, strangling British trade. On land the Americans launched an invasion of Canada, which the British and Canadian forces repelled without great difficulty. The British navy, stretched thin by the decade-old conflict with France, found it almost impossible to blockade the American coast or track down its commerce raiders. It was far more successful on land, and in fact a British army fought its way to Washington, DC, the American capital, and burned much of it to the ground.[NEWLINE][NEWLINE]Despite this stinging blow to American pride, the British and American governments both realized that neither had much of a chance of winning the war, and that further conflict would merely expend valuable treasure and lives to no purpose. In December of 1814 the two countries signed the "Treaty of Ghent," which simply called for the cessation of hostilities: neither side gained or lost territory, and none of the root causes of the war were addressed. The war was a tie.
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				In 1835, Mexican President Antonio Lopez de Santa Anna abolished the Mexican constitution, replacing it with a new constitution that concentrated power in the Mexican central government. Several Mexican states revolted at that time, including the state of Coahuila y Tejas (which included the territory that would become Texas). Despite early successes (including the capture of the Alamo fort), eventually Santa Anna was defeated and captured. Bargaining from this position of extreme weakness, Santa Anna grudgingly agreed to Texan independence.[NEWLINE][NEWLINE]The Mexican government deposed Santa Anna while he was captive and disavowed the treaty. Low-level fighting continued between the new "Republic of Texas" and Mexico, while parties in Texas and the United States schemed for ways to get Texas into the Union. In 1845 the American Congress passed a bill that would allow the US to annex Texas, and then president John Tyler signed it into law. At the same time, Mexico saw an influx of other American citizens into its northern territories (including California), some of whom openly avowed that they were going to take those into the US as well. Late in 1845 Texas was made into a state, and in 1846 American troops were occupying the disputed territory. When Mexican cavalry clashed with an American patrol, killing 11 soldiers, the US government used that as an excuse to declare war.[NEWLINE][NEWLINE]The war was short and decisive. After a few opening skirmishes in Texas and northern Mexico, an American army of some 12,000 soldiers landed at Veracruz, Mexico, and marched west. The Mexican army was defeated at every turn, and in short order United States troops occupied Mexico City. Defeated, the Mexican government signed the Treaty of Guadalupe Hidalgo, ceding to the United States the land that would become the states of Texas, New Mexico, Arizona, California, Nevada, and parts of Wyoming, Oklahoma and Colorado. In return the US paid Mexico $18,250,000, or roughly half a billion in today's dollars.[NEWLINE][NEWLINE]In addition to stealing large chunks of valuable land from Mexico, the war had one other benefit: it taught a number of American soldiers their craft. These men would use these skills to great effect fifteen years later in the American Civil War.
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				United States
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				Originally a coastal city on the mouth of the Euphrates at the north end of the Persian Gulf, the ruins of Ur now lie inland about 150 miles, six miles from the right bank of the river. Mentioned in Genesis as the birthplace of the Jewish patriarch Abraham, "Ur of the Chaldees" was founded c. 5500 BC in the Ubiad period of Sumer. Controlling trade between the villages along the Euphrates and Tigris and the sea, Ur was favorably located for development into a commercial and political center. Founder of the first dynasty of Ur, Mesanepada oversaw the construction of docks and levees to control the annual river floods. By 2800 BC it had become one of the first Sumerian city-states, and trade routes between Mesopotamia and India, Ethiopia and Egypt passed through it.[NEWLINE][NEWLINE]After a period of decline and stagnation, under Ur-Nammu Ur experienced a renaissance of Sumerian art, literature and culture. Historians' estimates make Ur the largest city in the world from 2030 through 1980 BC, with a population in excess of 65,000. But under the last three kings of the third dynasty Ur's influence and wealth declined; around 1940 BC the city was captured and sacked by the Elamites.[NEWLINE][NEWLINE]Rebuilt shortly thereafter, Ur became part of the kingdom of Isin, later incorporated into the Babylonian Empire. Still an important religious center, its commercial influence declined, possibly as a result of a shift in the course of the Euphrates. After Babylon itself came under Persian control, Ur was largely ignored. Its population moved away; its walls and temples fell into ruin; its anchorage was buried in sand and soil. By the 4th Century BC, Ur was practically forgotten until rediscovered and partially excavated by the British vice counsel at Basra, John G. Taylor, beginning in 1854 AD.
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				The capital city of the Republic of Malta, located south of Sicily in the Mediterranean Sea, Valletta was founded by Jean Parisot de la Valette, Grandmaster of the Order of Malta. The island of Malta was given to the Knights Hospitaller, a Christian military order, by Spanish King Charles V in 1530 during the height of the Islamic Ottoman Empire's power. This eventually led to the famous Siege of Malta in 1565, when the Ottomans moved to invade the island and conquer the Knights. In successfully repelling the invasion, the Order of Malta decided to construct a new, fortified city to ensure their position would be secure from future attacks. Valetta was founded along the Maltese coastline, an ideal location that provided easy access to two major harbors. The Grand Harbor, as it's known today, is the most crucial port on Malta, handling much of the republic's import and export duties.
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				The native peoples of the region had lived in the Pacific Northwest for 10,000 years when British naval captain George Vancouver landed at Point Grey in 1792 AD. In 1808, the British trader Simon Fraser travelled down the river that bears his name as far as Point Grey. Based on reports from Fraser and other trappers, in 1827 the Hudson Bay Company built Fort Langley - but the area remained little inhabited until the Fraser Gold Rush in 1858, when miners from California and eastern Canada poured in.[NEWLINE][NEWLINE]A more enduring source of wealth soon became the basis for greater growth. A number of lumber mills were established along the shores of the inlet; in 1867 a crude settlement called Gastown sprang up around the shore-front tavern run by "Gassy" Deighton. In 1884 the town, with its magnificent natural harbor, was selected as the western terminus of the Canadian Pacific Railroad. The influx of newcomers, mostly Scandinavians and Scots, brought such rapid growth that the various settlements on the inlet were combined and incorporated as the city of Vancouver in April 1886.[NEWLINE][NEWLINE]With the opening of the Panama Canal in 1914 AD, it became economically feasible to ship grain and timber directly to the east coast of North America and to Europe from Vancouver. With its completion in 1923, the Ballantyne Pier made Vancouver the most technologically advanced port in the entire British Commonwealth. After World War II, the boom in Vancouver continued, making it the eighth-largest city in Canada. The rise of tourism in the North Pacific means a number of cruise ships depart regularly from Vancouver, 199 sailings in 2011. Recently, the exploration and exploitation of oil in Alaska and natural gas in western Canada have resulted in plans to make it a major crude oil and gas terminus.
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				The walled Vatican city-state, officially established in 1929, serves as the epicenter for the Catholic Church and its millions of followers throughout the world today. Founded as a means of resolving the ongoing conflicts between the Pope and the Kingdom of Italy over land ownership and control of Rome, the Lateran Treaty laid the groundwork for an independently governed city-state within the boundaries of Rome itself. As the sovereign of Vatican City, the Pope is the only absolute monarch left in Europe, and he holds supreme authority over all branches of the Vatican's government. The city itself is known for the many incredible works of art housed in its museums and cathedrals. St. Peter's Basilica and the Sistine Chapel are perhaps the best known sites within the Vatican, featuring works by Michelangelo, Raphael, and Botticelli.
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				The original design of the galleass evolved from that of large merchant galleys, and remained relatively unchanged until 1660 AD when Venice built its first ship-of-the-line. It usually had three lateen-rigged masts, and was characterized by a forecastle as well as an aftcastle. Carrying more sails and oars than a standard galley for increased speed, these Venetian warships also had a gundeck that ran over the rowers heads. In the Mediterranean, the Venetian Galleass remained in service long after it had been replaced with larger, studier, more sea-worthy warships by other nations.
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				The merchants operating out of Venice in the 13th through 16th centuries were more than just traders; they were explorers, diplomats, geographers and authors. Besides bringing wealth to the Venetian Republic, they brought back knowledge and culture, and set them down in writing. The exploits of individuals such as Marco Polo, Gasparo Balbi and Ambrogio Contarini not only made Venice rich, but famous as well.
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				Factoids
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				Most of the compositions of Antonio Vivaldi, known as the "Red Priest" and a virtuoso violinist, were written for the Baroque female ensemble of the Ospedale della Pieta, a convent-orphanage and music school in his native Venice.[NEWLINE][NEWLINE]The title "doge" in the local dialect is a corruption of the Latin dux ("leader"); the English equivalent would be the term "duke," although the powers and rights were never equivalent, not the least because the former was elected and the latter hereditary.[NEWLINE][NEWLINE]At the heart of Venice's economy in the Medieval Age was the colleganza, a form of joint-stock company created by a merchant to finance a single, lengthy expedition; these ventures allowed daring entrepreneurs - even artisans, craftsmen, widows, commoners and students - to have the possibility to enjoy high profits from successful trading ventures.
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				Climate and Terrain
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				Pre-Republic History
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				Venice in the Middle Ages
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				The city of Venice stretches across 118 small islands in the saltwater Venetian Lagoon, between the mouths of the Po and Piave rivers. No exact date is known for the founding of Venice, but some archeological evidence shows that the city's original citizens may have been Roman refugees fleeing the Germanic invasions and the Huns. As the centuries passed, the originally small settlement began to spread across the islands, its inhabitants using the small rivulets and canals as their roads.  The city fell under Byzantine rule early in its life.  In the late 700's AD the ducal seat was moved to Venice and a basilica dedicated to St. Mark the Evangelist was built, heralding the birth of the "Queen of the Adriatic". The city eventually gained its independence from the Byzantines and became an autonomous city-state.[NEWLINE][NEWLINE]The city flourished as a trade center between Western Europe and the rest of the world, its strategic location making its commercial and naval power unmatched in the Adriatic. Venice began to expand outside of the islands as it seized cities along the eastern shores of the sea, later extending its holdings as far west as the Adda River in mainland Italy. It soon came to control most of the islands in the Aegean Sea, including Cyprus and Crete, and became a major power in the Near East.  While it did take most of these cities and regions by force, the people of its empire quickly rallied to Venice's aid whenever she was threatened by invaders, as the city-state actively improved the standards of living in all these territories.[NEWLINE][NEWLINE]Venice's dominance was further secured in 1204 when it sacked the city of Constantinople, securing the fall of the Byzantine Empire. Considerable wealth was brought back to the city, and combined with its already formidable riches from trade, made Venice the wealthiest city in all of Europe. The city also became known as a hub for culture, music, and the arts, and was especially famous for its operatic composers.  Venice can also lay claim to the invention of the paperback book, and by 1492 was the printing capital of the world.[NEWLINE][NEWLINE]The glory days for Venice couldn't last, and a war with the Ottoman Empire cost the city most of its eastern Mediterranean holdings, including Constantinople. Shortly thereafter Christopher Columbus discovered the New World and Portugal found a sea route to India, peacefully destroying Venice's trade route monopoly where all others had failed. In the late 1500's the city was ravaged by the Black Death, which killed over 50,000 people in three years, a third of its total population.[NEWLINE][NEWLINE]On May 12, 1797, Napoleon conquered Venice and ended over 1,000 years of the Republic's independence. Venice then became the property of Austria when Napoleon signed it over later that year. A revolt in the 1800's attempted to restore independence to the Republic of Venice, but in 1866 it became a part of the newly created Kingdom of Italy.[NEWLINE][NEWLINE]The current threat to the city comes not from war or encroachment upon its trade economy, but rather from the very environment around it - the city has slowly been sinking into the sea since artesian wells were dug into the lagoon bed in the early 20th century.  The sinking has slowed dramatically as measures are being taken to preserve the city, but new plans are being put in place to either build an inflatable bulkhead (to stop rising tidal waters) or to physically raise the city itself by restoring the seabed damaged by the wells.
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				La serenissima ("the most serene" or "sublime") Republic of Venice was built on islands in a lagoon of the Adriatic Sea and became the greatest seaport of medieval and Renaissance Europe, the continent's commercial and cultural link with the East. Settled initially by Roman refugees from German and Hun invasions, in 726 AD the citizens of the city rose in rebellion against Byzantine rule, declared themselves a free republic, and elected the first of the 117 doges that would administer the city-state. From the 9th through the 12th centuries Venice developed into a naval and commercial power that dominated the Mediterranean trade routes from the Levant and Orient, from Morocco and Spain. Venetian merchant-explorers fanned out across Asia and Africa, bringing ever more wealth to the city, as well as making it one of the cultural centers of Europe. Venetian seamen would challenge both the Byzantine and Ottoman empires for supremacy along Mediterranean shores. Eventually, for reasons including the discovery of the New World and dynastic struggles among the European nations, Venice would decline in wealth, influence and power. In 1797 AD Napoleon conquered the city, and it would never again be an independent entity. However, since then Venice has held an unrivaled place in the world's collective imagination. The spectacle of its canals, marbled churches, frescoed palaces, and magnificent works of art reflected in the sparkling waters of the lagoon basking under blue skies has made it one of the most romantic locales of modern civilization.
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				Situated at the northeastern end of the Adriatic, Venice was built on an archipelago of 117 small islands lying in the crescent-shaped Laguna Veneta. The lagoon is roughly 32 miles long, reaching from the marshes of Jesolo to the town of Chioggia at the southern end. The shallow waters of the lagoon are sheltered by a line of sandbanks with three gaps, permitting tidal flow and shipping passage into the city. The lagoon is divided into two zones: the living and the dead. The latter is comprised of salt inlets and marshes formed by the sedimentary deposits of the dozens of small streams and the rivers Po and Piave; the latter is the main portion of the lagoon, separated from the sea by the strip of land known as the Lido. The climate of Venice is temperate, determined by the weather patterns of the Alps to the north and Adriatic to the south. Summers are marked by moderate temperatures, averaging in the 80s Fahrenheit, and winter temperatures in the 30s, with frequent fog and mist. Annual average rainfall is about 34 inches. Built upon for centuries, the islands of Venice have little native wildlife or vegetation remaining.
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				While there are no records that detail the earliest settlement of Venice, Roman historians indicate that refugees from cities such as Padua, Aquileia and Treviso moved into the lagoon basin, displaced by the incursions of the Huns and Lombards in the 5th Century AD. There the Romans mixed with the itinerant fishermen and salt miners to create villages on several of the islands. The founding of the city itself is generally accepted as the date of the dedication of its first Christian church, San Giacomo on the island of Rialto, in March 421. The city was considered part of the Exarchate of Ravenna, which was overseen by a viceroy appointed by the Byzantine emperor in Constantinople. In 726 AD, the people of the Exarchate rebelled against Byzantine rule at the urging of Pope Gregory II, who was concerned with the spread of Eastern Orthodox Christianity into the West. In the turmoil, the citizens of the Venetian lagoon declared their independence and elected their own leader. Their choice, Ursus, was the first of an unbroken line of doges elected from the foremost families of the city.[NEWLINE][NEWLINE]A long series of disputes among the powerful families over the role and rights of the doge did not halt the boom in trade for the new naval power. Protected by their fleet, Venetians established trading posts in the major Mediterranean ports, and wealth flowed into the city from as far as the Christian Slavic kingdoms to Moslem states in Spain and North Africa. The increase in personal incomes led to stability by creating a broader ruling class capable of limiting the power of the doge, as well as giving rise to a sense of national identity. Despite efforts by various popes, by Charlemagne, and by King Pepin of Lombardy to curtail or end Venetian economic and military growth, the city prospered. In 775 AD an episcopal see (i.e., diocese) was established on the Venetian island of Olivolo, signifying an accord between the popes and the doges. Two events marked the growing stature and influence of Venice more than any others during this period: the construction of St. Mark's Basilica in 832 AD to house supposed relics of St. Mark the Evangelist (the city's patron saint) stolen by Venetian merchants from Alexandria, and extensive fortifications were built on several islands to guard the lagoon and city.
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				In the early 1100s, the republic embarked on a massive shipbuilding program, centered on the Venetian Arsenal, a 110-acre shipyard in the heart of the city; within a generation Venice had 36,000 sailors manning 3300 warships, the largest navy in the Mediterranean. By 1200 AD, Venice had seized a number of cities and established fortified outposts along the Adriatic coast in Dalmatia and Istria. A succession of expansionist doges also acquired territories on the mainland to the north, primarily to guarantee Venetian Alpine trade routes and secure a supply of wheat for the city. Having the most powerful navy in the Mediterranean and seeking to control the trade in salt, Venice acquired control of most of the islands in the Aegean from the declining Byzantine Empire, including Cyprus and Crete. By the standards of medieval Europe, Venetian rule of its territories was relatively enlightened, and the citizens of towns such as Bergamo, Brescia, Verona and Ragusa often enthusiastically supported Venice in its wars and ventures.[NEWLINE][NEWLINE]Venice became an imperial power following the Fourth Crusade. The aged and blind but brilliant Doge Enrico Dandolo "took the cross" and brought Venice into the crusade, which saw Constantinople captured and sacked in April 1204 AD. Before his death a year later, Dandolo played a key role in the subsequent treaty partitioning the Byzantine Empire, gaining new lands and trading concessions from both the Byzantines and the crusader states.[NEWLINE][NEWLINE]Early in the Middle Ages, the government of the republic took on its enduring form. Similar in many ways to that of the Roman Republic, it was embodied in the Grand Council, an assembly of the members of the city's oldest and richest families. This council appointed all public officials and elected a Senate of 200 to 300 individuals. To handle vital matters of state, a ducal council, the Council of Ten which included the doge, was elected from the ranks of the Grand Council. Common citizens had the right, theoretically, to grant or deny approval of those nominated for the major posts, including the dogeship.
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				The fall of Constantinople in 1453 AD to the Ottoman Turks brought Venice to the fore in the European resistance to their advances; the seizure of the Venetian city of Morea in 1499 gave the Turks access to the Adriatic itself and insured there would be no accord between the two empires. For the next century, even as the Ottomans strangled Venetian trade with the East and Africa, Venice was locked in a struggle with the Turks for dominance. The conflicts continued until the Battle of Lepanto, when the Venetian led Christian fleet decisively defeated a Turkish armada, in October 1571. Although the victory insured that the Ottomans would not spread into the West, it also marked the beginning of a long decline in Venetian fortunes.[NEWLINE][NEWLINE]Nonetheless, the opulence and wealth of Venice was still renowned, and the nobles of Venice became the leading patrons of the Italian Renaissance that spanned the 14th through 16th centuries. Already a cosmopolitan city, Venice saw an influx of artists such as Titian and native-born talents such as Giovanni Bellini and Tintoretto, composers such as Gabrieli, and architects such as Longhena (one of the greatest Baroque designers). At the same time, progressive scholars such as Galileo, who taught at the prestigious Padua University, found refuge in liberal Venice's territories. The newly invented printing press spread through Europe during this period, and by 1482 AD Venice was the printing capital of the world; the leading printer in the city, Aldus Manutius, created the first, affordable books, cheaper because of their paperbacks. Even as its political fortunes waned, Venice's cultural prominence waxed. As a traveler from Milan in the 1500s wrote, Venice was "the most triumphant city I have ever seen ... [it is] impossible to describe the beauty, magnificence and wealth of this unique assemblage."
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				A number of factors contributed to the decline of Venice. The Black Death devastated the city in 1348, in 1575 through 1577, and again in 1630 AD; the latter outbreak killed some 50,000 citizens, roughly a third of the city's population. Advances in shipbuilding and armaments by the nations of Portugal, England, Holland and Scandinavia rendered the republic's war-galleys and trading vessels obsolete. In 1498 AD, Portuguese explorer Vasco de Gama rounded the Cape of Good Hope, opening a sea route to the riches of the East; Portuguese, English and Dutch traders soon supplanted the Venetians in Europe's economy. Meanwhile, Spain was bringing more wealth from the New World than Venice could hope to match. As Spain, France and the Holy Roman Empire fought for hegemony over the Italian peninsula, Venice's political influence dwindled, even as military matters drained the republic's coffers.[NEWLINE][NEWLINE]By 1508 AD, these powers - together with the Papacy, Hungarians, Savoyards and Ferrarese - made common cause in the League of Cambrai against the long Venetian dominance of the Mediterranean. Although the republic was saved from complete defeat by internal bickering in the league, most of its mainland holdings were lost. Although the victory at Lepanto bolstered Venice's international reputation for a period, the battle caused the Turks to turn back to complete their slow conquest of the Eastern Mediterranean. After a four-year campaign, in 1669, Venice lost Crete, its last holding east of Italy. Although a successful campaign to re-establish itself in the east was culminated with the liberation of Morea, the effort proved exhobitant in terms of both lives and money; in 1718, the hard-won territories were returned to the Ottomans in exchange for trading concessions.[NEWLINE][NEWLINE]For the next decades, the republic stagnated, living on the memories of past glory. A succession of ineffectual doges left Venice isolated politically, economically and diplomatically. The tides of the French Revolution would finally sweep it away. Napoleon, ever ruthlessly practical in matters military, claimed that the city-state was a threat to his line of retreat during the Austrian campaign of 1797. The Peace of Leoben that resulted from Austria's defeat left Venice without a viable ally to resist French demands; in May 1797, the last doge, Ludovico Manin, was deposed at Napoleon's insistence. Later that same year, the city was ceded to Austria by France in the Treaty of Campo Formio.
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				In 1848 AD, the city was briefly a provisional republic again in the wake of the revolutions that swept through Europe. However, it fell to Austrian forces again the following year. In 1866, following the defeat of Austria by the Prussians, Venice was transferred to Italy, which had become a unified country five years previously. Henceforth, Venice's fortunes would be tied to that of Italy through world wars, fascism, the Cold War and the European Union. Nonetheless, the Republic of Venice remains the longest-lived democratic republic in the history of the world.
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				Venice
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				The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph!
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				Alternate Conquest Victory
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				You have triumphed through Conquest, defeating all of your enemies upon the field of battle! You have scattered their armies and captured their cities! Long will the people remember your glorious victory!
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				Conquest Victory
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				You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you for as long as beauty brings gladness to a weary heart.
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				Culture Victory
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				[ICON_BULLET]Experience the full Civilization V experience with the full game.[NEWLINE][NEWLINE][ICON_BULLET]Lead 18 civilizations from the dawn of man to the space age.[NEWLINE][NEWLINE][ICON_BULLET]Download exclusive content and mods, and compete with gamers worldwide.[NEWLINE][NEWLINE][ICON_BULLET]What will your civilization stand for?
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				Your great and powerful civilization is well on its way, but your time here has come to an end. Your people do not despair, for they know that one day you shall return and lead them forward to victory!
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				You have triumphed over your foes through the art of Diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to a weary world!
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				Diplomatic Victory
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				You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory!
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				Loss
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				You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky!
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				Science Victory
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				Vienna is the capital and largest city in the Republic of Austria. Founded sometime around 500 BC, Vienna was originally a Celtic settlement. In 15 BC it became a Roman frontier town, fortified to guard the empire against raids from the Germanic tribes to the north. The Romans remained in the city until the 5th century AD, when they mysteriously abandoned the city, perhaps vacating because of a catastrophic fire occurring at that time.[NEWLINE][NEWLINE]The city became the home of the Babenberg Dynasty during the early Middle Ages, and in 1440 it also came to be the resident city of the Habsburg Dynasties. During the next few centuries it grew into a center for the arts, science, and fine cuisine, and eventually became the capital of the Holy Roman Empire. The city remained a formidable fortress during its cultural growth, and stopped the Ottoman armies twice at the Siege of Vienna in 1529 and in the Battle of Vienna in 1683.[NEWLINE][NEWLINE]After the collapse of the Holy Roman Empire, Vienna continued its collection of capital titles when it became the capital of the Austrian Empire in 1804. The city continued to grow dramatically and many suburbs and surrounding towns were incorporated into its boundaries.[NEWLINE][NEWLINE]The city played little part in World War I, but did become the capital of the First Austrian Republic after the collapse of the Austro-Hungarian Empire. It was a bastion of socialism in Austria (earning it the nickname "Red Vienna") until Adolf Hitler occupied the city in 1938. For the first time in centuries, Vienna lost its capital status to Berlin, but quickly regained it after the Second World War when it was once again named the capital of Austria. During this period Vienna became a hotbed for international espionage between the West and the Soviets.[NEWLINE][NEWLINE]In the 1970s the Austrian Chancellor created a new area in the city to host its growing international institutions, aptly named the Vienna International Center. Vienna now hosts an office of the United Nations, the International Atomic Energy Agency, the Organization for Security and Cooperation in Europe (much to the dismay of the spies), and many other international agencies.  While Vienna is famous for its elaborate balls, museums, and operatic tradition, one of the most well known "exports" of the city is the culinary dish Wiener Schnitzel, a breaded and fried cutlet of veal.  The canned product "Vienna Sausages", however, is a purely North American invention.
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				Vienna
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				Lying at the junction of two navigable rivers, the Vilnia and the Neris, some 194 miles from the Baltic, Vilnius was settled as a trading post deep in the woodlands of Lithuania. The town is first mentioned in written records in 1323 AD, when German Jews were invited to relocate to the capital of the Grand Duchy of Lithuania by Duke Gediminas, who promised religious tolerance and commercial opportunities. Over the following decades under the duke and his sons the duchy expanded until it encompassed most of modern Lithuania, Belarus, the Ukraine, Transnistria, and portions of Poland and northern Russia. With the Union of Lublin in 1569, the city became an important mercantile center in the Polish-Lithuanian Commonwealth.[NEWLINE][NEWLINE]During this period, Vilnius expanded dramatically. Migrants were welcomed by the authorities, and thousands of Slavs, Germans and Jews moved into the booming city. Polish kings and Lithuanian dukes undertook extensive building projects, not the least of which was fortification with extensive city walls and nine fortified gates. In 1579, King Stefan Bathory founded the institution that would evolve into the Vilniaus universitetus, the oldest university in the Baltic States, which quickly became one of the most important scientific and cultural centers in the Commonwealth. Guilds of several types were established, and the city served as the primary center for trade between Scandinavia and western Europe and the interior of Poland and northern Russia.

[NEWLINE][NEWLINE]But the 17th Century brought disaster. During the Russo-Polish War of 1654-1667, the city was captured by Tsarist troops, pillaged and burned and its population massacred. In 1710, an outbreak of the bubonic plague killed an estimated 35,000 citizens. A series of devastating fires destroyed much of the city during the first half of the 1700s. In 1795, the third partition of Poland saw Vilnius become part of the Russian Empire, where it remained until the Soviet-Lithuanian Treaty of 1920, when Lithuanian independence was recognized. However, in 1922 Poland annexed the region, and the city would be under nominal Polish rule until World War II, after which it was again occupied by Russian forces. Not until 1990, with the secession of the Lithuanian SSR from collapsing Soviet Russia, would Vilnius again be self-ruled, becoming the capital of modern Lithuania.
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				Located along the banks of the Vistula River, the area covered by present day Warsaw has been inhabited for roughly 14,000 years. The first fortified settlement at the site was the town of Bródno, built in the 9th century AD, followed by the town of Jazdów in the 12th century. Both of these towns were raided and razed, allowing Prince Boleslaw II of Masovia to establish a small fishing village by the name of Warszowa on the site in 1300. The early years of the city were mostly quiet and calm, the majority of the population working as small craftsman or dealing in local trade.[NEWLINE][NEWLINE]However the 16th and 17th centuries brought drastic changes to the little city. Civil unrest began to develop in Warsaw, as the economic discrepancies between the tradesman and nobility grew to even greater heights, and the occasional peasant revolt broke out in the city. On a happier note, Warsaw became the capital of the Polish Commonwealth in 1596 with the crowning of the new King Sigismund III Vasa. The city grew to over 14,000 people and expanded well past its old, fortified walls. A Swedish invasion ravaged the city in 1655, but this only left more room for the wealthy and nobility to rebuild, establishing new private districts in the wake of the old; many of these magnificent Baroque residences survived until World War II.[NEWLINE][NEWLINE]In 1700 the city once again took a turn for the worse when the Great Northern War broke out. Two years into the war the city was captured by Swedish forces and suffered heavily under their occupation. In 1705 Saxon-Russian troops laid siege to the city for two years, up through the end of the war. Much of Warsaw's economy was destroyed as it was obliged to pay heavy contributions to the war effort, and the city fell under the shadow of the Russians.[NEWLINE][NEWLINE]Much of Warsaw began to change after this, as it developed into a capitalistic and enlightened city. Museums, libraries, and factories were built, and the middle class of merchants, industrialists, and financers greatly expanded; by 1750 Warsaw had over 115,000 people living within its borders. These large changes in the makeup of the population also brought about new unrest. In 1794 the Warsaw Uprising broke out, an insurrection supported by the local army to overthrow the Russian control of the city. Russian soldiers reached the capital a few months later and defeated the Polish forces in a matter of hours. The exact death toll of the Uprising is unknown, but it is estimated that the Russian troops slaughtered at least 20,000 civilians that day.[NEWLINE][NEWLINE]Warsaw remained under Russian control for the next 120 years, its citizens revolting two more times in the November and January Uprisings. After World War I, the independent nation of Poland was created and Warsaw was named as its capital. Russian forces however returned for the city in 1920 and the massive Battle of Warsaw was fought along the eastern outskirts of the city. The Polish troops managed to defeat the Red Army and are credited not only with saving the country from the Soviets, but also with saving all of Central Europe from the brunt of Communism (for the time being).[NEWLINE][NEWLINE]Unfortunately, during World War II, the city fell to the Nazis and its Jewish inhabitants - almost 30% of the population - were herded out of the city and exterminated. Faced with various uprisings from the Polish people and the encroaching Red Army, the Nazis sought to completely demolish Warsaw, razing 85% of the buildings to the ground (including the historic old mansions and the royal palace).  The ruins of the city were liberated on January 17, 1945.  It is here that the city earned its nickname "The Phoenix City" as a grand effort was made to rebuild the city. Many of the original streets and buildings were successfully restored and in 1980 the reclaimed historic center was inscribed onto UNESCO's World Heritage list.  In 2004 Poland joined the European Union, and Warsaw has begun to see its biggest economic boom of its history.
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				Warsaw
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				According to Maori legend, the Hawaiki chief Kupe arrived on the North Island of New Zealand around 925 AD after having sailed there by canoe, besting numerous sea monsters and demons to reach this promised land. Whatever the truth of that may be, in September 1839 an expedition of the London-based New Zealand Company arrived and established a landing on a flat area at the mouth of the Hutt River. The next year, the ship Aurora arrived with 150 settlers from England. The initial site proving too swampy and prone to flooding, the newcomers relocated their settlement plans across the sheltered bay and the company directors named the town Wellington (the town of Petone now sits on the site of the original landing). In 1865, the city was declared the new capital of the colony, replacing Auckland which had been made the seat of the nascent government in 1841. It was argued by the colonial administration that Wellington, with its magnificent harbor and more central location, would serve that purpose better.

[NEWLINE][NEWLINE]Wellington lies on the Cook Strait, on hills to the southwest of the bay. On his first voyage of exploration, Royal Navy Captain James Cook, searching for the rumored continent of Terra Australis, reached the islands of New Zealand in 1770 AD. He circumnavigated and mapped the entire coastline, and made special note of the sheltered natural harbor where the New Zealand Company would establish Wellington. For most of its history, the 27 square-mile anchorage was known as Port Nicholson. After the capital was established, Wellington Harbour quickly became the most important port on the islands, serving the needs of both British naval and commercial vessels. It is today the largest container port in the region, and a tanker terminus was constructed at the industrial suburb of Seaview. In 1895 the Union Steamship Company established regular service to and from the port, and for more than a century Wellington has been the primary terminal for ferry service between the nation’s islands and beyond.
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				The city of Wittenberg, a small settlement in central Germany, claims a unique stature in history as the birthplace of the Protestant Reformation incited by Martin Luther in the 16th century. Although the city was well-established within the Holy Roman Empire as the seat of power for the Elector of Saxony, it was Martin Luther's revolt that put Wittenberg on the map.[NEWLINE][NEWLINE]While teaching theology at the University of Wittenberg, Martin Luther first expressed his distaste for the selling of indulgences - the process of paying the Catholic Church for the forgiveness of sin. In 1517, Martin Luther famously nailed his Ninety-Five Theses to the door of the Castle Church in Wittenberg, sparking the Protestant Reformation across Europe. Although it would take more than a century before the religious wars spurred by the Reformation were resolved, Wittenberg was always remembered as the wellspring for Martin Luther's dissidence.[NEWLINE][NEWLINE]More recently, Wittenberg was consumed by the conflicts of World War II, although much of the city's historic center was spared from the devastation of the allied bombing campaign. Following the conclusion of the war, Wittenberg was occupied by the Soviets and became part of East Germany in 1949, where it remained until the reunification of Germany in 1990.
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				By the outbreak of World War I, several nations, including Great Britain, France, and Germany, had all experimented with the concept of explosive bombardment via plane. In the earliest days of the war, bombs were dropped from all types of aircraft, including reconnaissance and fighter planes. One of the first genuine bombers introduced during the war, the Voisin III, was designed by the French aircraft manufacturer Gabriel Voisin. Featuring a standard biplane design reinforced with a steel frame, the Voisin III was capable of carrying payloads of over 300 lbs.
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				Conceptualized by British engineers during World War I as a solution to the constant stalemates afforded by the proliferation of trench warfare, the tank grew to become a crucial component of land-based warfare. Although the earliest tank designs proved to be cumbersome, both allied and opposition forces experimented with tank concepts throughout the war. Reliability, weight, and maneuverability were all major hurdles overcome only through continued trial and error.
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				Recognizing the potential threat from Giant Death Robots, aliens, and other external threats, the XCOM Initiative was born to protect the populace from enemies known, and unknown.
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				Standing among the oldest cities in the world, Yerevan, the present-day capital of Armenia, traces its founding to the construction of the Erebuni fortress in 782 BC by King Argishti I of Urartu. Since that time, Yerevan has fallen under the rule of a number of powerful empires, having been conquered during the Arab invasions of the 7th century AD. It was during this period that Yerevan became an important stopover along the caravan routes connecting Europe to Asia. In the present-day, Yerevan is known for the many industries based in the city, which account for more than 50% of Armenia's total industrial output. Industries producing heavy machinery, chemicals, raw materials, and textiles, have all contributed to the city's growing economy. Yerevan also plays an important role in Armenia's reputation for producing high quality alcohol, as a number of manufacturers are based within the city.
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				As part of the region once known as the "Spice Islands," Zanzibar, found in Tanzania in East Africa, has long captured the eye of traders sailing from around the world. At one time, Zanzibar was the world's leading producer of cloves, in addition to a number of other spices including nutmeg and cinnamon. In the modern day, Zanzibar is also heavily reliant on the tourism industry, which provides a steady income in addition to the agricultural industries.
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				Factoids
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				In the Nguni language group, "Zulu" means "sky"; according to legend it was the name of the chieftain who led his people southeast from central Africa to the Umfolozi Valley and founded the royal line c. 1670 AD.[NEWLINE][NEWLINE]Considering that in Zulu culture cattle equals wealth, it is noteworthy that only rarely did Zulus enjoy beef as a meal; at those times, the boiled or roasted meat was apportioned according to rank - from a sirloin cut for the chief, flank steaks for the warriors, down to broiled spleen for the junior herd-boys.[NEWLINE][NEWLINE]Among accomplished modern Zulus are past presidents of the African National Congress (including its founder, Pixley ka Isaka Seme), Nobel Peace laureates and a president of the Republic of South Africa (Jacob Zuma who became president in 2009 AD), as well as numerous award-winning artists and authors.
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				History
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				Climate and Terrain
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				Rise of the Zulu Kingdom
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				Shaka's Successors
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				Cetshwayo and the Anglo-Zulu War
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				End of the Zulu Kingdom
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				Modern Zululand
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				"Impi" is the Zulu word for an armed body of men, although in common usage during the 1800s it referred to one of the Zulu empire's regiments. While impi had long been a feature of Zulu culture, their great chieftain Shaka instituted broad innovations upon his ascension to the throne in 1816 AD. In addition to their traditional club and throwing spear, Shaka armed his troops with the assegai, a short-shaft stabbing spear with a broad, foot-long blade. He introduced a larger, heavier cowhide shield (isihlangu) and trained his forces to quickly close with the enemy for devastating hand-to-hand combat. Strategically, the impi relied on speed and surprise to suddenly outnumber and overwhelm their enemy. Using such methods the Zulu won impressive victories, even against rifle-armed Europeans, although their own casualties were high.
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				At the beginning of each winter, the all-conquering Zulu warriors would gather in their ancestral land to pledge themselves to new glories with the cry "Ngathi impi" (loosely: "Because of us, war"). This was the spirit with which Shaka would forge a Zulu empire, and Cetshwayo would challenge the mighty British. In 1816 AD, Shaka would seize the chieftainship of the relatively insignificant Zulu tribe; two years later he would assume leadership of his mentor's tribe, the Mtetwa. Over the course of the next decade Shaka and his warriors conquered and absorbed most of the tribes in the region, building the largest native empire ever seen in southern Africa. Upon Shaka's assassination, one of the murderers, his half-brother Dingane, would take the throne. Under successive chieftains, the Zulu would clash with the white settlers - first the Dutch Voortrekkers and then the British Cape Colony. The latter resulted in the Anglo-Dutch War; despite early victories, Cetshwayo was toppled in 1879. The Zulu lands were annexed by the British Empire in 1887. Although defeated and occupied, the Zulu fighting spirit was not buried, and Zulu leaders would eventually take a leading role in the end of apartheid and the direction of modern South Africa.
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				The KwaZulu-Natal region, which encompasses what was the Zulu kingdom, has a subtropical climate. Summers are hot and humid; winters, clear and cool, with snow in the Drakensberg Mountains. The geography consists of three distinct terrains. The lowlands along the coast of the Indian Ocean are marked by deep ravines and subtropical forest thickets. Along the west and north are two mountainous areas, the Drakensburg and the Lebombo. Between the sea and the mountains lies the Natal Midlands, an undulating hilly plateau, rising gradually to the west. This midland region was the heart of the Zulu Empire, and is characterized by moist grasslands with pockets of Afromontane forest. It was in this region that the Zulu raised large herds of beef cattle, which figured prominently both in their economy and their culture. Although the tribes had little in the way of cultivated agriculture, today kwaZulu-Natal has extensive fields of sugar cane and maize, and is South Africa's leading supplier of fruits such as bananas and pineapples.
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				The Zulu were a small tribe of the Nguni people when Shaka seized the chieftainship with aid from Dingiswayo, the chief of the powerful Mtetwa. Shaka and his mother had been given sanctuary by the Mtetwa when exiled by Shaka's father. Under Dingiswayo's patronage, Shaka grew to be an imposing warrior, was given command of one of Dingiswayo's regiments, and served with distinction. During this period he perfected reforms of the weaponry (arming his units with the assegai, a broad-bladed spear with a two-foot shaft) and tactics (the "buffalo horns" formation, meant to encircle and annihilate an enemy force), and established an age-grade organization, whereby boys of similar ages were trained as warriors at military kraals known as Ikanda and fought together in the same regiment throughout their lives. In 1816, upon the death of his father, Shaka would outmaneuver and kill his older brother to seize control of the Zulu; being a relatively bloodless coup, the Zulu readily accepted him as their new chief.[NEWLINE][NEWLINE]Given exceptional latitude as a Mtetwa vassal, Shaka proceeded to ruthlessly use his new military forces to defeat and absorb several neighboring tribes, including his mother's. Upon Dingiswayo's murder at the hand of the Ndwandwe, Shaka moved quickly into the Mtetwa power vacuum, merging his holdings with that of his fallen mentor. Over the course of the next decade, the Zulu Kingdom would overrun and absorb most of the neighboring tribes. It would resist the first assault of the Ndwandwe; two years later, Shaka's forces would decisively defeat the Ndwandwe and their allies at the Battle of Mhlathuze River. As was his practice, Shaka would assimilate the remnants of these defeated tribes. By the time of Shaka's assassination in 1828, the Zulu kingdom had become an empire.[NEWLINE][NEWLINE]The impact of Shaka on African history cannot be underestimated. By 1825, he had conquered an area covered approximately 11,500 square miles. In the process he had established a warrior culture that dominated southeast Africa, reaching from the Tugela River in the south to the Drakensberg Mountains in the north. Although overshadowed by his military reforms, Shaka stabilized the agrarian economy and fostered trade throughout his empire. He established cordial relations with the encroaching Europeans, even as he warned his chieftains to resist their greed and culture. Perhaps the most eduring result of Shaka's reign was the mass migration of peoples known as the Mfecane ("the Scattering"), as tribes fleeing the Zulu expansion displaced other tribes which in turn radiated outward, changing the ethnic and cultural face of Africa forever.
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				One of Shaka's assassins, his half-brother Dingane (1795-1840 AD), took the throne and proceeded to execute most of his royal kin, the exception being his half-brother Mpande. Dingane feared even more than his family the regiments of Shaka's army, many of whom remained loyal to Shaka's memory. To appease them, Dingane granted the older warriors the right to marry and to serve as militia rather than full-time soldiers; having eroded the Zulu martial superiority through these measures, lacking Shaka's military skills, Dingane faced successful rebellions among some of his subject tribes. Moreover, in 1837 Dingane agreed to cede Zulu lands south of the Tugela to the Voortrekkers, Dutch colonists expelled from the British Cape Colony. But he later murdered Piet Retief, leader of the Voortrekkers, and his diplomatic party at his royal kraal and then massacred some 500 Dutch men, women and children camped nearby. In response, about 450 rifle-armed Voortrekkers crushed Dingane's 10,000-man army at the Battle of Blood River in December 1838. Dingane burned his kraal and fled north.[NEWLINE][NEWLINE]Mpande defected with 17,000 Zulu warriors and joined forces with the Dutch. In January 1840, Dingane was assassinated by disaffected officers in his army. Mpande (1798-1873 AD) replaced Dingane, and maintained a close relationship with Andries Pretorius, the new captain of the Voortrekkers. The Dutch, with Mpande's blessings, formed the Boer republic of Natalia, south of the Tugela and west of the British settlement at Port Natal. When war broke out between the Boers and the British, resulting in the annexation of the Dutch colony, Mpande shifted his allegiance to the British and remained on good terms with them until his death. Mpande was generally perceived as a weak leader by his people, in part due to his close relations with the encroaching whites and his inability to curb the ambitions of his sons, Cetshwayo and the younger Mbulazi. In 1852 a struggle for the succession broke out between the two, culminating in a pitched battle on the banks of the Tugela where Mbulazi was killed.
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				In September 1873 AD when Mpande died Cetshwayo became ruler of the still-powerful Zulu Empire. As was customary among the Zulus, he created a new capital named Ulundi ("the High Place"). Fancying himself Shaka's first true successor, he readopted most of the military policies and practices of Shaka and, impressed by his observations of Dutch settlers, even armed some of his impi with muskets. Taking Shaka's final warning about the whites to heart, Cetshwayo banished Christian missionaries from his lands; he encouraged other tribes to rebel against Boer expansion into the Transvaal and himself began a policy of cattle raids into British territories along the Zulu borders.[NEWLINE][NEWLINE]In 1878 AD, Sir Henry Frere, British Commissioner for South Africa, demanded reparations for the border incursions from 14 Zulu chieftains. Cetshwayo deemed the terms of the ultimatum unacceptable and put his regiments on a war footing. In December, British forces crossed the Tugela to enforce their terms and punish the Zulus. But the first invasion suffered a decisive defeat at the Battle of Isandlwana on 22 January, where the Zulu overwhelmed the main British column, causing some 1300 casualties, primarily among the British regulars. It was the worst defeat the British Army had suffered at the hands of an African force to date. However, Cetshwayo failed to turn the stunning victory into a strategic or diplomatic advantage. After a period of panic and planning, the British again crossed the Tugela, this time with more caution. A series of British victories followed, culminating in the siege and destruction of Ulundi. A month later, Cetshwayo was captured and taken first to Cape Town and then exiled to London, not to return to Africa until 1883 AD.
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				The British divided the truncated Zulu Empire into 13 "sub-kingdoms," which soon erupted into conflict, destabilizing the colonial borders yet again. The British returned Cetshwayo to Africa, installing him as over a buffer territory carved from former Zulu lands in the hopes of restoring order. However, it was not long before Cetshwayo was attacked at Ulundi by one of the sub-kingdoms, the Zibhebhu, supported by Boer mercenaries. Cetshwayo was wounded but escaped to the kraal at Eshowe, where he died of complications from his injuries in February 1884.[NEWLINE][NEWLINE]

The second sack of Ulundi is considered by historians to be the definitive end of the Zulu kingdom. Cetshwayo's son Dinuzulu, then 15, inherited the remnants. Recruiting Boers led by Louis Botha, he defeated the Zibhebhu and added their lands to his own. Forced to honor his pledge to the Boers, he ceded about half of his "Zululand" to them, where they formed an independent Dutch republic. This so alarmed the British that they annexed Dinuzulu's reduced kingdom in 1887 AD. The chief himself became embroiled in native politics, was arrested by the British in 1906 for his role in the Bambatha Rebellion, was tried for treason and sentenced to imprisonment on St. Helena Island. When the Union of South Africa was founded in 1910, Botha, the new nation's first prime minister, arranged for Dinuzulu to be returned to live out his last years on a farm in the Transvaal.
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				Formed of four British colonies - the Cape Colony, Natal, Transvaal and Orange River - the Union of South Africa was a dominion of the British Empire with an autonomous government. Within the union, the Zulu were the largest ethnic group. In 1948, fearing the growing numbers and influence of the native tribes, leaders of the governing Afrikaner National Party created the apartheid laws to maintain white control while insuring racial separation. These "race laws" affected every aspect of social, political and cultural life; all blacks were required to carry passbooks containing fingerprints, photo and information of the bearer's access to "non-white" areas. In 1951, the Bantu Authorities Act established native reserves, known as "homelands," the largest of which was kwaZulu.[NEWLINE][NEWLINE]When the union was replaced with a republic under the constitution of 1961 AD, the apartheid laws were carried over. Moreover, through the 1960s, 1970s and early 1980s the government instituted a policy of resettlement to force natives to relocate to and remain in their homelands. However, by the late 1980s apartheid was collapsing, under pressure from internal activists (notably the United Democratic Front) and international organizations such as the African National Congress and United Nations. Apartheid was finally dismantled in a series of negotiations from 1990 through 1993, culminating in free elections in April 1994. Throughout the period, Zulu nationalists played a prominent role as activists and politicians. In the process, the Zulu chieftainship was reestablished; although the Zulu king has no political power (but considerable cultural influence), in post-apartheid South Africa the position is constitutionally recognized and the succession guaranteed.
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				Zulu
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				Zurich, the largest city in modern Switzerland, traces its early history to the Romans, who are thought to have founded the city some 2,000 years ago as a minor fortress. Zurich's growth into a major international center of trade and business wouldn't come until the 18th century, when vast expansions took place and the city grew exponentially.[NEWLINE][NEWLINE]Zurich is presently a crucial economic center for Switzerland and Europe as a whole, with many of the world's largest banks and financial institutions having central offices within the City. The Swiss Stock Exchange, having existed for more than 150 years, is also based in Zurich.
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				CIVILIAN
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				Civilian Unit
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				Civilizations
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				Civilizations
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				Leaders
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				CIVILOPEDIA
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				The grave of Ahmad al-Mansur is located in the so-called Saadian Tombs in Marrakesh, where some 60 members of the Saadi dynasty are interned. The Tombs, built of cedar and marble, were discovered in 1917 by archeologists and are today a major attraction for tourists to the city.
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				History
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				Early Life
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				Rise to Power
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				Reign
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				Judgement of History
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				c. 1549 - 1603 AD
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				Ahmad al-Mansur
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				Leader of Morocco
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				As one of the most influential leaders in the history of North Africa, Ahmad al-Mansur had a pivotal impact on the future of Morocco. Serving as the sixth Sultan of the Saadi Dynasty during the 16th Century AD, Ahmad al-Mansur was known as a cunning diplomat who leveraged Morocco's strategic location to position his kingdom as a major player on the world's stage during the Renaissance.
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				As the fifth and youngest son of Sultan Mohammed ash-Sheikh, Ahmad al-Mansur's path to the throne of Morocco was not assured. His oldest brother, Abdallah al-Ghalib was the designated heir, and he ascended the throne in 1557 AD following their father's death. Unfortunately for al-Mansur, his older brother believed eliminating his siblings was the simplest means of securing his throne, and so al-Mansur and his brother Abd al-Malik fled the country, living within the Ottoman Empire for nearly two decades.
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				Following the death of Sultan Adballah al-Ghalib in 1574, his son Abu Adallah Mohammed ascended the throne despite the rightful heir being Abd al-Malik. Raising an army with the assistance of the Ottomans (where al-Mansur and his brother had remained in exile), Abd al-Malik invaded Morocco and successfully deposed the usurper Abu Adallah Mohammed. Unfortunately for the two warring claimants to the Moroccan throne, they both died at the Battle of Ksar-el-Kabir in 1578, leaving Ahmad al-Mansur to ascend as Sultan.[NEWLINE][NEWLINE]Morocco's armies dealt severe losses to the opposing force, which included the armies of Portugal who had sided with the usurper king. In taking thousands of Portuguese prisoners, al-Mansur was able to deftly negotiate a steep ransom for their safe return - leaving Morocco's coffers replenished with Portuguese gold.
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				Once firmly established on the throne, al-Mansur enjoyed newfound prestige as the leader of an emboldened Morocco flush with wealth. He immediately began efforts to reform the administrative system of his nation, implementing new forms of taxation.  He also looked to expand the reach of his empire through campaigns against neighboring Songhai, which he hoped would provide new sources of income for the kingdom. Despite victories and sacking multiple Songhai cities, the problems of administering such a distant land across the Sahara proved too much even al-Mansur.[NEWLINE][NEWLINE]Unfortunately, the expenses involved in Al-Mansur's various projects - military and territorial expansion, outlays for new construction, and grand displays of cultural and artistic expression - led to the eventual depletion of Morocco's vast treasury. As the purse strings tightened, al-Mansur was forced to restrict his great ambitions for the kingdom. Morocco was also faced with a difficult task in maintaining control over the distant territories it conquered, and many of these areas eventually fell out of Moroccan control.[NEWLINE][NEWLINE]With Ahmad al-Mansur's passing in 1603 - being struck down by the plague - Morocco's power and influence began to wane. By 1620 the Songhai cities had been lost. Moroccan trade routes were usurped by others, and fiscal troubles plagued the sultanate. In the end, many of the advances garnered by al-Mansur's exceptional administrative and diplomatic skills were lost by his successors.
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				Ahmad al-Mansur is widely viewed today as one of history's greatest diplomats, excelling in the art of balancing friend and foe, Christian and Muslim. Al-Mansur's carefully crafted diplomatic schemes are credited with allowing Morocco's continued independence despite the scheming of many neighboring kingdoms as well as the powerful Ottoman Empire. His reign was marked by religious tolerance, scientific learning, and an artistic flowering in North Africa not known for many decades before or after.
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				Sultan of the Saadi Dynasty
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				Alexander held a state funeral for his horse, Bucephalas, when it died in 326 BC. He also named a city in India "Bucephala" after his dead horse.
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				History
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				Early Life
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				Rise to Power
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				The Creation of An Empire
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				The Fall of Alexander
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				Judgment of History
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				356 - 323 BC
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				Alexander
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				Leader of The Greeks
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				Alexander the Macedonian is unquestionably one of the great warlords of all time. In 17 short years he marched his army to victory after victory across Europe, Asia, Africa and the Middle East, conquering every civilization he could reach.
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				Alexander was the son of King Philip II, an extremely successful king and warlord who had restored his kingdom from the verge of extinction and then led his people to triumph by conquering Athens, Illyria, and Thrace - the three powers who, a few short years before, had been on the verge of conquering Macedonia. As the son of the most powerful monarch in the "civilized" world, Alexander got the best of everything, including education - the scholar Aristotle, the great thinker of Western Civilization, was his tutor.[NEWLINE][NEWLINE]Taught by his mother Olympias that he was descended from Hercules and Achilles, Alexander did not lack for self-confidence, even at a very young age. At the age of 14 Philip left him in charge of Macedonia while he was away attacking Byzantium; Alexander crushed a Thracian rebellion during his father's absence. Two years later he commanded the left wing of his father's army during the battle in which Philip's forces defeated the allied Greek states and conquered all of Greece.[NEWLINE][NEWLINE]The next year Alexander's good fortune deserted him, for a while, at least. King Philip divorced Alexander's mother for a woman named "Cleopatra Eurydice", and mother and son fled Macedonia. Alexander and his father were reconciled some time thereafter, but Alexander's position as Philip's heir would have been in grave jeopardy had Philip not conveniently died before producing another son.
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				Following the conquest of Greece and the Balkans, King Philip had been working on building an army to invade and conquer Persia. In 336 Philip was assassinated by the captain of his bodyguard, Pausanias, while attending his daughter's wedding. (Some believe that Alexander's mother, Olympias - or indeed Alexander himself - was behind the assassination, but as Pausanias conveniently died during the murder there was no actual proof.) At the age of twenty Alexander was proclaimed king by the Macedonian army and nobility. He celebrated his victory by murdering all potential rivals to the throne, then resumed planning his father's interrupted invasion of Persia.
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				Alexander's force consisted of 30,000 foot soldiers and 5,000 cavalrymen, a huge army for the day, and was accompanied by engineers, surveyors, scientists, and even historians.[NEWLINE][NEWLINE]In battle Alexander had amazing success against the Persians. He repeatedly beat their best soldiers, routinely fighting against odds of 10-to-1. His success can be attributed to his military genius, his force's superb training and equipment, and their magnificent esprit de corps, largely engendered by their faith in Alexander's invincibility.[NEWLINE][NEWLINE]Alexander appeared to be without fear. He commonly led the elite Macedonian Companion Cavalry into the thick of battle personally, and he received a number of dangerous wounds during his military career, none of which dampened his military ardor.[NEWLINE][NEWLINE]Having secured Persia's surrender, Alexander then moved south, conquering Syria, Palestine, much of modern Iraq, and eventually Egypt herself. He returned to Persia, destroyed the last of the Persian forces and took over the entire country. He continued east, eventually coming into contact with the great Indian King Porus, who fought him to a standstill. Alexander eventually won the conflict, but at such a heavy cost that his men begged him to end the campaign and let them return to their families. Alexander himself returned to rule his empire from the captured city of Babylon.
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				In eight short years of fighting, Alexander had conquered more territory than any other living being. He successfully led his forces into battle against all of the great nations of the day, but none could stand against him. He was the absolute ruler of the largest empire the world had ever seen.[NEWLINE][NEWLINE]Apparently he found this boring.[NEWLINE][NEWLINE]Once in Babylon, Alexander began an inexorable decline. He began drinking heavily and engaging in all kinds of available debauchery (and there was much debauchery to be found in Babylon). He became subject to fits of anger and bouts of paranoid delusion. One night, in a state of blind rage and under the influence of alcohol, Alexander murdered Clitus, his closest associate. This barbaric act was to haunt Alexander for the rest of his life - which wasn't very long.[NEWLINE][NEWLINE]In June of 323 BC, his body weakened by his excesses, Alexander died of malaria. He was 32 years old.
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				"When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer."[NEWLINE][NEWLINE]This extraordinary man (and his father before him) conquered Greece, the Balkans, Asia Minor, Syria, Egypt, Persia, and Asia as far east as Afghanistan. His empire did not long survive Alexander's death - it was simply too large for any mere mortal to hold - and it was divided between a number of Alexander's generals. But Alexander's conquests allowed Hellenic culture to spread across most of the known world, and Greek would become the language of culture, art and science for centuries to come.[NEWLINE][NEWLINE]With the exception perhaps of one or two religious leaders, no single man has had such a great effect upon western civilization as did Alexander the Great.
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				Alexander the Great
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				A massive bronze statue of Ashurbanipal was constructed in 1988 and sits across from the San Francisco City Hall in San Francisco, California.
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				History
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				Early Life
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				Reign
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				The Library
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				Judgment of History
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				685 BC - c. 627 BC
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				Ashurbanipal
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				Leader of Assyria
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				Ashurbanipal, King of Assyria for over 40 years during the mid-6th Century BC, is most famously noted in history for his seemingly unquenchable thirst for knowledge, which he sustained through both careful negotiation and ruthless conquest. Whether through direct conflict or simply the threat of violence against those who refused him, Ashurbanipal sought to gather the texts and histories of a wide range of cultures and civilizations surrounding his empire. In forming the great archive of cuneiform manuscripts and stone tablets that bears his name, Ashurbanipal established one of the most remarkable libraries of ancient material found anywhere in the world.  Aside from his scholarly pursuits, Ashurbanipal was also known to be a fearsome warrior, who deftly managed both the military and administrative tasks required of him. As an intimidating force with both the intellect and might to lead the formidable Neo-Assyrian Empire, Ashurbanipal's legacy as one of Assyria's greatest kings has endured for more than two millennium.
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				Although historical records from the period are intermittent, it's known that Ashurbanipal was born early in the 6th Century BC, towards the end of a nearly 1500-year period of Assyrian supremacy in the surrounding region. His father, Esarhaddon, was crown prince at the time of Ashurbanipal's birth, and saw to it that his son received training and education as both a soldier and a scholar. Raised in a small palace known as bit reduti ("House of Succession") in Nineveh, Ashurbanipal was given the palace when Esarhaddon named him crown prince in 672 BC following the death of Ashurbanipal's elder brother. His training there ranged from kingly pursuits such as horsemanship, chariotry, archery, craftsmanship and royal decorum to the likes of divination, mathematics and engineering. Although still debated, it has been speculated that Ashurbanipal may have been the first Assyrian king capable of both reading and writing, allowing him to understand a variety of ancient scripts and languages. At a young age he began handling administrative duties within the royal court of Assyria, managing a number of construction projects and appointing local prefects in his father's stead. Following his father's death in 669 BC, Ashurbanipal ascended to the throne and prepared himself to deal with a number of conflicts on the horizon.
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				As is often the case with any change in rule, as king, Ashurbanipal was forced to deal with some of the troubling issues left behind by his father. Assyria was enbroiled in a war with neighboring Egypt, and Ashurbanipal was forced to take decisive action to secure his grip on the empire's distant territories. Swiftly deploying his forces, Ashurbanipal met with repeated successes in Egypt and - after further incursions by the Assyrian army - Ashurbanipal assured firm control over many of the contested regions, including Judah, Israel, Cyprus, and much of Asia Minor.[NEWLINE][NEWLINE]A skilled administrator, Ashurbanipal dedicated much of his time to managing the needs of his people at home, despite devoting long days to coordinating the efforts of his military. By carefully selecting able and reliable regents and local rulers for the far-flung reaches of the Assyrian empire, Ashurbanipal was able to focus his own efforts elsewhere. His upbringing and education are credited with his skill in governance; the empire enjoyed relative stability and ongoing economic prosperity despite the conflicts of the region.[NEWLINE][NEWLINE]Taking great pride in his education and academic pursuits, Ashurbanipal was a patron of both the arts and sciences, and throughout his reign he brought both to the empire with unbridled enthusiasm. To fill his Royal Library at Nineveh, Ashurbanipal sent scribes across the empire to collect and copy texts of nearly any available subject. As with many ancient kings, Ashurbanipal also commissioned artists and sculptors to create depictions of the events occurring throughout the empire, along with numerous reliefs depicting his own personal accomplishments and talents.
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				The Royal Library of Ashurbanipal, found in the ancient Assyrian capital of Nineveh, was home to Ashurbanipal's extensive collection of historical texts and clay tablets. Incorporating materials from a wide range of subjects - including folk tales, religious rites, medical and scientific works, and histories - the library is among the most extensive ever uncovered by modern archeologists. The Royal Library contained, among other literary treasures, the Enuma Elish, the Babylonian "Epic of Creation," and the Sumerian Epic of Gilgamesh. English archaeologist and historian Sir Austen Henry Layard was the first to locate the library ruins in 1849, with most of the material he recovered being shipped to the British Museum, where it remains in their collection to this day. In total, over 30,000 tablets and other materials have been catalogued by the museum as part of the "Ashurbanipal Library Project."
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				Following Ashurbanipal's death around 627 BC, the Assyrian Empire entered a period of decline, as numerous parties vied for power. Unrest in the urban centers and within the ranks of the military was worsened by the conflict between his brother Sinsharishkun, the general Sinshumulishir and the eventual king of Babylonia Nabopossar. This turmoil only served to strengthen the legacy of Ashurbanipal, as his people had enjoyed relative stability and prospered during his reign. In establishing the Royal Library, Ashurbanipal set the first standard for state-supported scholarship and provided modern scholars and historians with an unequaled cache of artifacts that has greatly contributed to our knowledge and understanding of the peoples and the kingdoms of his era.
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				King of Assyria
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				History
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				Early History
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				Pilgrimage to Mecca
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				Military Expansion
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				Organization of the Empire
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				Verdict of History
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				c. 1440 - 1538 AD
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				Askia
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				Leader of Songhai
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				Mohammad ibn Abi Bakr Ture, also known as Mohammad I Askia (reigned 1493 - 1528), welded the central region of the western Sudan into a single Songhai empire, the largest in African history. Although he fought several military campaigns, he is primarily remembered for reorganizing, modernizing and bringing stability to the Songhai. He is also remembered for making a famous pilgrimage to Mecca.
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				Askia was a general under Sunni Ali, the first great leader of the Songhai Empire. Ali extended Songhai control along the Niger River, capturing the wealthy cities of Timbuktu and Jenne. Although nominally a Muslim, Ali continued to practice African animism as well, tolerating Muslim and non-Muslims within his kingdom. In 1492 Ali died in a freak accident; he and his horse fell in a river and were swept over a waterfall. Ali was succeeded by his son, Sunni Baru. Askia almost immediately began plotting Baru's overthrow, successfully gaining power in 1493 with the assistance of Muslim rebels.
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				1495, two years after he took the throne, Askia undertook a pilgrimage to Mecca. This pilgrimage has become famous for the pomp, style and wealth Askia displayed during the long journey. In Mecca Askia met the Caliph of Egypt, who appointed him the Caliph's religious representative, giving him the title "Caliph of West Africa." In a more colorful version of the events, the chronicler Mahmud Kati, who accompanied Muhammad, wrote that the jinn (demons) of Mecca had Askia named caliph.[NEWLINE][NEWLINE]By the time Askia returned to Songhai in 1497, he was deeply committed to Islam. During his reign Askia enthusiastically supported the religious universities in Timbuktu, and he opened many mosques and religious schools across Songhai.
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				During his reign Askia expanded the empire to the north, south, and west, fighting successful campaigns against various neighboring cities and kingdoms. Not all of his battles were successful, however, and he is generally acknowledged to be an adequate but not exceptional military leader.
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				As the empire grew, it became increasingly difficult to manage. Askia divided the regions into provinces, each under a governor. He expanded the Songhai court, creating the posts of directors of finance, justice, interior, agriculture, waters and forests, and of the "tribes of the white race" (the Moors and Taureg subjects of Songhai). He also created a standing army and navy (the latter consisting of war canoes).[NEWLINE][NEWLINE]In addition, Askia restructured the tax system and imposed regulations on agriculture, hunting and fishing.
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				Askia ruled for some thirty-five years. In 1528, old and blind, he was deposed by one of his sons, dying some 10 years later. He is judged to be an extremely competent administrator, his reign a golden age for religion and knowledge in Western Africa. While not a great general, he was able to expand his empire and to hold on to what he had taken until age robbed him of his powers. Overall, Askia is generally considered to be one of the best sub-Saharan rulers in history.
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				Askia (Usurper)
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				Among the many theories and debates on the actual cause of Attila's death, the traditional lore tells the story of Attila getting drunk on the night of his wedding, and dying of a nosebleed in his sleep. Opposing theories include death by an esophageal hemorrhage or possibly murder at the hands of his new bride or assassins hired by his enemies.
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				Attila had at least 7 wives during his lifetime, his last wife being Hildico, a Germanic princess. His death occurred on the night of their wedding.
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				History
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				The Legend of Attila
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				Early Life and Campaigns
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				Movement Against Rome
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				The Story of Honoria
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				March on Italy
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				Judgment of History
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				c. 406 AD - c. 453 AD
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				Attila
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				Ruler of the Hunnic Empire
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				Legendary warlord and greatest leader of the Hunnic Empire, Attila the Hun is remembered by history as the mastermind behind the unrelenting terror of Europe that were the Huns. Known to the Romans as "The Scourge of God," Attila united the tribal Huns and embarked on a series of fearsome military campaigns during the 5th century AD, continually antagonizing the Romans (among others) until his abrupt death in 453.
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				Much of our knowledge of Attila comes from the histories of his many enemies, with most accounts being particularly unfavorable, no doubt contributing to his bloodthirsty reputation. The Huns under Attila often obliterated the cities they sacked, not only pillaging anything of value, but doing such irreconcilable damage to the settlements that they became uninhabitable. The Huns purportedly massacred the populations of these cities, subjecting any survivors to a future of slavery.[NEWLINE][NEWLINE]The Sword of Attila, known as the "Sword of Mars" to the Romans, was the legendary weapon wielded by Attila that contributed to his renown as an invincible slayer of men. It was said that no man could look Attila directly in the eyes without flinching, his unflappable gaze proving too strong for even the most commanding of his rivals. These legends spread among the people in the absence of a carefully recorded history, which wouldn't become available until later in the 5th century.
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				Little is known of the early life of Attila before the death of his uncle Rua, who had led a loose confederation of Hunnic tribes north of the Danube River on various short-lived military campaigns. Attila and his brother Bleda took control of the Huns, sharing a dual kingship following Rua's death in 434.  Following in the footsteps of their uncle, the two kings initially launched attacks against the Eastern Roman Empire (Byzantium) in hopes of generating a steady income of tribute. Unfortunately for both sides, the Romans often failed to keep their word, delivering little tribute and thus incurring swift and brutal reprisals from the Hunnic raiders. The saving grace for the Byzantines may have been Attila's western ambitions, where the Hunnic army occupied itself with fresh conflicts.
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				The mysterious death of his brother Bleda in 445, some say by Attila's own hand, left Attila as the sole leader of an increasingly unified Hunnic force. In 447, Attila once again led his army into battle against the legions of the Eastern Roman Empire at the Battle of Utus, successfully defeating the Roman force, leaving little remaining opposition.  However, Attila's army suffered substantial casualties during the battle, which prevented him from seizing the Eastern Roman capital, Constantinople. Instead, Attila struck northward towards the Balkans (also Eastern Roman territory), sacking city after uncontested city, plundering everything his men could carry.[NEWLINE][NEWLINE]After sweeping through the Eastern Roman Empire, Attila set his sights to the west. Moving swiftly across Europe, he launched successful attacks against the Visigoths throughout Gaul in 451-452. As the Hunnic horde marched onwards, many of the various tribal people they encountered joined Attila's force, some by choice, others compelled by intimidation. Regardless, the Huns were bolstered by these new recruits, and continued to pillage their way through the region until encountering a united Visigoth-Roman force on the fields of Gaul. At The Battle of the Catalaunian Plains, Attila was turned back by the Roman-led force, the only major defeat in his lifetime, providing Rome and her allies a temporary reprieve.
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				It is said that the sister of Roman Emperor Valentinian III, Honoria, who had secretly plotted to murder her timid brother and seize his throne, was exiled from Rome and sent to a convent in Constantinople. During this exile, Valentinian promised his sister's hand in marriage to an unknown Roman senator. Upon learning of her betrothal, Honoria attempted to contact Attila and gain his assistance in escaping the marriage. For reasons unknown, she sent Attila her engagement ring, which Attila interpreted as a marriage proposal. Claiming half of the Western Roman Empire as his dowry, Attila moved his force to invade Italy, despite Valentinian's insistence that the proposal was invalid.
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				After years of clashes with the Romans, Attila finally marched on their homeland of Italy in 452. After sacking a number of cities in the northern reaches, Attila received numerous envoys from Valentinian, including Pope Leo I, all of whom pleaded with Attila to leave Italy without pursuing Rome further. For reasons that are unclear, Attila obliged (most likely due to lack of supplies). Shortly thereafter in 453, Attila died mysteriously. Some scarce evidence suggests that it may have been a simple nosebleed that toppled the mighty Hun on the night of his wedding, while other equally questionable accounts suggest he may have been assassinated.[NEWLINE][NEWLINE]The Roman historian Jordanes wrote that Attila's men cut their hair and slashed themselves with swords to honor Attila in death, stating "The greatest of all warriors should be mourned with no feminine lamentations and with no tears, but with the blood of men."
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				Attila the Hun's enduring legacy as a notorious warlord and bloodthirsty conqueror will be recorded in the annals of history for all time. A resourceful and committed leader, Attila pushed his armies to the limit, but had the foresight never to drive them to the point of exhaustion or mutiny, a claim bolstered by the fact that he only lost one major battle in some twenty-odd years leading the Huns. Treading fearlessly into the territory of the Romans, Attila challenged their authority at every opportunity and succeeded in bringing great wealth and notoriety to his people.
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				King, General
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				"More haste, less speed." - Augustus Caesar
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				"Better a safe commander than a bold." - Augustus Caesar
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				"That is done quickly enough which is done well enough." - Augustus Caesar
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				History
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				Early Life
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				Death of Julius Caesar
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				Antony and Cleopatra
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				Octavius Becomes Augustus
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				Augustus at Home
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				Roman Expansion
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				Judgment of History
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				63 BC - 14 AD
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				Augustus Caesar
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				Leader of The Romans
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				Born Gaius Octavius, Augustus would become the first (and possibly greatest) Roman Emperor. He ended a century of civil wars and initiated two hundred years of the Pax Romana (Roman Peace) while overseeing a golden age of Roman literature and culture.
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				Octavius was born in 63 BC. His father (also named Gaius Octavius) was a respectable but undistinguished member of the equestrian order. His mother, however, was a niece of Julius Caesar. Octavius' father died when he was only four years old, and he was brought up in the house of his stepfather Lucius Marcus Phillippus.[NEWLINE][NEWLINE]At the age of fifteen, Octavius put on the toga virilis ("manly robes"), the symbol that he had reached adulthood, and was elected to the College of Pontiffs. In 46 BC he joined Julius Caesar during Caesar's last campaign in Spain. In Spain he made such a fine impression on the great general that Julius Caesar changed his will to make Octavius his heir.
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				When Caesar was murdered on the Ides of March in 44 BC, all the wealth that Caesar had spent a lifetime accumulating passed into the hands of the 18-year old Octavius. At the time of Caesar's assassination, Octavius was with some of his soldiers in modern-day Albania. Upon hearing the news he went to Italy and recruited an army from among Caesar's veterans, gaining their loyalty by stressing that he was Caesar's heir. Once in Rome, Octavius allied with Marc Antony and Marcus Lepidus to form what is known as the "Second Triumvirate," directed against Caesar's killers Marcus Brutus and Gaius Cassius. Octavius' and Antony's armies tracked down Brutus and Cassius in Greece, where they defeated the assassins' army at Philippi (42 BC). Brutus and Cassius both committed suicide after their defeat.
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				Antony married Octavius' sister Octavia to cement their alliance, and the two leaders divided Rome's territory between them. Octavius took the west, while Antony went to the east, where he entered into a torrid affair with Cleopatra, the ruler of Egypt. Octavius saw Antony's actions as an insult to his sister and to his family, and relations between the co-rulers soon soured. While Antony enjoyed the pleasures of Egypt, back in Rome Octavius strengthened his political position and his armies. The two eventually went to war, and in 31 BC Octavius defeated the forces of Antony and Cleopatra at the naval battle of Actium. The lovers were pursued to Egypt, where they both committed suicide.
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				Octavius was now the undisputed master of Rome. He surrendered his extraordinary powers to the Senate, which was filled with his allies; in return the Senate named him "Augustus" (one who is marked by dignity and greatness) and showered him with honors. More importantly, they also gave him the powers of a Roman consul, tribune, and censor, which had never before been combined into one office. All permanent legal power within Rome officially remained within the Senate - but since Octavius controlled the Senate, this was mostly a legal fiction. Although he had all of the power of an Emperor, Augustus preferred to style himself "Princeps," or "first citizen" (probably to avoid further antagonizing the few remaining republicans in Rome).
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				During his reign Augustus presided over four decades of peace and prosperity, a welcome relief to Rome after almost a century of civil strife. He carried out a great building program in the ancient city, constructing a new Senate house as well as great temples to Apollo and "Divine Julius" (his deceased great-uncle). Later, Augustus would boast - with justification - that he had found Rome a city of brick and left it marble. Under his patronage many of the most famous Roman authors and poets created their great works: Virgil, Ovid, Horace, and Livy all flourished during his reign.
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				Augustus' generals also enjoyed great success and were quite relieved to be once again turning their military strength against external enemies instead of one another. Rome's borders were extended to the Danube, northern Spain was finally conquered, and Armenia was pacified in the east.[NEWLINE][NEWLINE]Augustus did suffer two significant military defeats during his rule. In 15 BC Gaul's Roman governor, Marcus Lollius was defeated by an alliance of the Sicambri, Tencteri and Usipetes tribes who had crossed the Rhine into Gaul; little permanent damage was done to the Roman position in Gaul, and Suetonius calls this defeat "more humiliating than serious."[NEWLINE][NEWLINE]The second defeat, however, was of an entirely different magnitude. In 9 AD Publius Quintilius Varus, Governor of Germania, led three legions across the Danube and deep into barbarian territory where they were surprised by German Cherusci tribesmen and, after a three-day battle, captured or killed to the last man. Varus himself committed suicide and the victors sent his head as a present to King Marbod of the Marcomanni in Bohemia.[NEWLINE][NEWLINE] Hearing of the catastrophe, Augustus sent troops into the city to watch for uprisings. He also prolonged the terms of the governors of the provinces to ensure that experienced men would be in charge if the subject people revolted. In addition he dedicated great games to Jupiter if he would improve the Empire's lot. It is clear that Augustus was badly shaken by the defeat. Suetonius says that "for several months in succession he cut neither his beard nor his hair, and sometimes he would dash his head against a door, crying, 'Quintilius Varus, give me back my legions!'"[NEWLINE][NEWLINE]Fortunately, the natives did not revolt and the Empire survived the catastrophe without long-lasting consequences.
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				By Augustus' death in 14 AD, a return to the old system of the Republic was unthinkable, and he was peacefully succeeded by the Emperor Tiberius.[NEWLINE][NEWLINE]During Augustus' long rule Rome flourished and the Empire came to dominate the Mediterranean basin. The policies he put in place kept the Empire running smoothly, so much so that Rome would continue to rule the entire known world for almost two centuries without any major wars or other significant threats to its survival. Few if any leaders in world history could make the same claim.
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				Princeps
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				History
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				Early Life
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				Foreign Policy
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				Domestic Policy
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				Judgment of History
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				1815 - 1898 AD
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				Bismarck
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				Leader of The Germans
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				Otto von Bismarck, also known as the "Iron Chancellor," is perhaps the most significant figure in German history. During his long political career Bismarck unified Germany and founded the German Empire; Germany was transformed from a weak and loose confederation of states into a powerful united country that would come to dominate continental Europe.
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				Descended from a noble Prussian family, Bismarck certainly inherited the arrogance of the Prussian Junker class. He was a poor student who excelled at dueling and was quite a historian and linguist. However, he spent much of his time drinking with the other aristocrats in their exclusive fraternity.[NEWLINE][NEWLINE]Unable to accept the discipline required for military service, Bismarck instead entered the Prussian diplomatic corps, where his skill quickly brought him to the attention of the Prussian Kaiser. Appointed to the German Federal Diet (congress), Bismarck worked to increase Prussian status and power within Germany. Eventually he would rise to the rank of Prussian Prime Minister, where after years of long struggle, he succeeded in unifying Germany under Prussian rule. Bismarck would accomplish this through crafty diplomacy, aided by a series of successful wars.
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				Once Germany was unified, Bismarck's main foreign policy aim was to keep the peace in Europe, mostly by isolating France, Germany's historic enemy. In this he was largely successful. He engineered a war with France in 1870 in order to draw several German states (Bavaria, Baden, and others) into the German empire. In the war, France was quickly defeated.[NEWLINE][NEWLINE]Having achieved his objective of acquiring the German states, Bismarck argued for fairly lenient terms, but the German people and military wanted more, and he was forced to annex the French provinces of Alsace and Lorraine. Bismarck knew that this would be trouble in the long run - before the war he had told a colleague, "Supposing we did win Alsace, we would have to maintain our conquest and to keep Strasbourg perpetually garrisoned. This would be an impossible position, for in the end the French would find new allies - and we might have a bad time." This, of course, is exactly what happened in World War I, where Germany had a very bad time indeed.
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				Although an ardent conservative and monarchist, Bismarck was the first European leader to promote a system of social security for workers. He rebuilt the German monetary system, introducing for the first time a single currency. He also helped fabricate the new country's code of civil and commercial law. His benevolence was not universal, however; while emancipating the Jews, Bismarck also enacted laws aimed at restraining Germany's Catholics.
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				As a diplomat, Bismarck's greatest weakness was his single-minded desire to weaken France. He was largely successful during his lifetime, but in doing so he made France into an implacable enemy, which would have dire consequences in the next century. Domestically, Bismarck's great flaw was his indifference to the lives of the German people. As Germany grew in power and stature, the people's lives improved but little. His social security system did some good, but he enacted that mainly to avoid having to make greater concessions to the German Socialists.[NEWLINE][NEWLINE]Bismarck was a great leader, perhaps the greatest European leader of the 19th Century. His triumphs outweighed his defeats, and he almost single-handedly turned a group of bickering kingdoms into a mighty state. Although his policies did contribute to the disasters in Germany's future, those were more so a result of his successors' inability to adjust to the changing geopolitical climate in Europe.
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				Chancellor of the German Empire
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				"Iron Chancellor"
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				"The great questions of the time will not be resolved by speeches and majority decisions - that was the great mistake of 1848 and 1849 - but by iron and blood."
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				"Laws are like sausages, it is better not to see them being made."
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				Approximately 250 monuments, "Bismarck Towers", have been erected in his honor on four continents - Australia, South America, Africa, and Europe.
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				History
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				Judgment of History
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				Unknown - c. 61 AD
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				Boudicca
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				Leader of the Celts
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				Boudicca, legendary warrior queen of the Celtic Iceni tribe, is noted in history for decimating a number of Roman settlements while leading an uprising of Celtic tribes against the might of the Roman army occupying England in the 1st century AD.  Although historical records from this period are limited, mainly relying on the reports of Roman historians Tacitus and Cassius Dio, the story of Boudicca's uprising is generally accepted to have gone something like this: [NEWLINE][NEWLINE]Boudicca's husband, King Prasutagus of Iceni, had long been an ally to the Romans and maintained a sovereign rule over his people during the Roman conquest of Britain. Upon his death, he is said to have named Boudicca and their two daughters as joint-heirs, in the hopes of maintaining the rights and nobility of his family line. With little regard for their old friends, the Romans swiftly moved to annex the Iceni territory, and it can be said with certainty that the Romans' brutality in the matter was unwavering. Boudicca was publicly flogged.[NEWLINE][NEWLINE]The outrage spurred by the Romans' disrespect and brutishness towards the Iceni led Boudicca and her people to organize a rebellion with the assistance of neighboring tribes, particularly the Trinovantes. Boudicca gathered a huge force, estimated at 70,000 or more, and marched to the Roman colony of Camulodunum. The Romans, unprepared for such a vast assault, were caught off guard and found no mercy at the hands of the rebellion. The city of Camulodunum was besieged and destroyed, and the rebel army proceeded next to the city of Londinium, destroying everything of value to the Romans in their wake. Verulamium was the 3rd and final city crushed during Boudicca's uprising, burned to the ground and it's Romans citizens massacred. In all, Boudicca's army is said to have killed over 80,000 Romans and pro-Roman Britons.[NEWLINE][NEWLINE]Meeting at an unknown site in the English Midlands in 61 AD, the Roman Army and its collected legions finally faced the rebellious tribal force head-on.  Unfortunately for Boudicca, the Romans' extensive training and tactics would be the undoing of the uprising. Women and children, accompanying the rebel supply wagons, are said to have come to observe the battle and provide support. The presence of these observers on the field, however, would leave the rebels with little room to maneuver. The uprising was crushed, and some 70,000 to 80,000 rebels were killed in the ensuing battle and its aftermath. It is believed (although no means of confirmation exists) that Boudicca died by her own hand sometime shortly after the battle, the most common theory being that she consumed poison to avoid capture.
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				While difficult to judge a legendary figure such as Boudicca, we can say for certain that the uprising she led against the Romans was rooted in a just cause, striking back at the occupation and the insufferable brutality the Romans inflicted upon the Celtic people.  Although the rebels under Boudicca's leadership slaughtered Roman soldiers and citizens alike, history does not judge her actions as unscrupulous, having also seen the ways of the unmerciful Romans. While there are few details of Boudicca's life before the rebellion, her legacy as a noble warrior, who died to defend the freedoms of her people, will live on in history for ages to come.
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				Queen of the Iceni
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				Polish nationalists claim that Casimir the Great was the "peasants' king." A Polish proverb states that Casimir III found Poland built of wood and left her built in stone.
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				History
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				Early Reign
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				Domestic Affairs
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				Foreign Successes
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				Judgment of History
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				1310 - 1370 AD
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				Casimir III
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				Leader of Poland
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				King Casimir III, the only Polish king to earn the subsequent title of "the Great," reigned during the 14th Century AD and established himself as a decisive and able ruler, relying on his skill in diplomacy and sensible decision-making to greatly improve the well-being of his people and security of his kingdom. Although Casimir's predecessor, his father King Wladyslaw I, was respected for having reunited the divided realm, Casimir inherited a kingdom rife with challenges. In rebuilding a depleted economy, strengthening the military, codifying the law, and expanding the borders of Poland, Casimir left his country much better than he found it - and sealed his legacy as one of Poland's greatest kings. By the time of his death, Casimir III had assured the prestige and respect of Poland throughout medieval Europe.
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				Although the second son of Wladyslaw, Casimir was schooled in all things necessary for kingship in medieval Europe. Upon the death of Casimir's elder brother in 1312 AD, he was made heir and placed in the care of Jaroslaw, later to be archbishop of Gniezno and one of Casimir's most important advisors. When his father died 21 years later, in Krakow Casimir was crowned lord of both Great Poland and Little Poland, sanctifying the unification of Poland Wladyslaw had begun.
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				Not long after ascending to the throne, Casimir was forced to deal with a number of political issues, not the least the unrest of the Polish nobility. In order to strengthen Poland's military, which relied heavily on the cooperation of the Polish nobles, Casimir was forced to relinquish a number of heretofore royal privileges to the nobles themselves. The Polish aristocracy now held a clear division between themselves and the common people, and their authority in matters dealing with those of lower standing, especially the growing merchant classes, was greatly strengthened. Although Casimir was forced into a position of comprise, his actions ensured that the feudal armies of Poland could be replenished and would recognize the crown's authority.[NEWLINE][NEWLINE]Casimir made great strides in efforts to improve the internal state of Poland, and counterbalance the new power of the nobles, through a number of initiatives. He standardized and stabilized the currency. Casimir ordered the construction of a number of new castles, churches, and even entire towns - providing new opportunities for trade and economic prosperity. Towns long since abandoned, and even areas said to have been devoid of any form of settlement were revitalized. In March 1347 Casimir introduced legal reforms and moved to establish a unified code, the Liber juris Teutonici, for the realm to protect the rights of the fledgling middle class. In enacting a form of the Magdeburg Rights - a German concept allowing for towns to exercise a certain degree of autonomy - he provided local merchants and craftsmen with a more stable regulation of trade, encouraging them to settle in cities across the nation. A special court was established in Krakow to arbitrate in all disputes and administer the laws uniformly. Hoping to educate a new generation of capable lawyers and administers, Casimir the Great founded the Academy of Krakow, now the Jagiellonian University, in 1364 AD.[NEWLINE][NEWLINE]Although historians have wondered what spurred Casimir's disposition towards the Jews of Poland, it is clear that he made every effort to afford them the same rights and protection all his subjects enjoyed. In 1334, Casimir reaffirmed the charters of 1264 protecting the rights of the Polish Jews, including laws prohibiting attempts at forced conversions to Christianity that had been largely ignored under previous rulers since. Casimir also secured their rights as merchants and traders, and welcomed Jewish integration into a unified Poland with a diverse population. The desecration of Jewish cemeteries and synagogues was declared a crime and vigorously enforced.
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				Upon his ascension to the throne, Casimir's rule was tenuous, and disputed on all sides by foreign powers. The king of Bohemia himself claimed the Polish crown. The German Teutonic Knights had occupied the Polish territories of Kujawy and Dobrzyn in Pomerania. An undeclared, inconclusive war with Lithuania to the north threatened stability and trade in the bordering provinces. Polish claims to territories in the Ukraine were ignored by neighboring nations. To make matters worse, Poland had no allies of any importance.[NEWLINE][NEWLINE]Relying on his skill in diplomacy, Casimir deftly negotiated new alliances and secured additional territory for Poland. The marriage of his sister Elisabeth to the king of Hungary brought him a dependable ally; to cement this alliance Casimir dropped his claims to Silesia. The Hungarian alliance allowed Casimir to forcefully occupy the former Polish duchies of Halic and Vladimir in "Red Russia" in 1340 and 1349 AD. Meanwhile, through negotiation, a pact was forged with Bohemia and its king dropped all claims to the Polish throne. This, in turn, led to a negotiated withdrawal of the Teutonic Knights from East Pomerania. Finally, Casimir agreed to pay tribute to the Golden Horde to avoid their frequent raids into Poland. As a result of Poland's growing power and its cordial relations with the Mongols, several Masovian princes in Russia declared themselves Casimir's vassels in 1351 and 1353.[NEWLINE][NEWLINE]Casimir wedded princesses from Lithuania, Germany, and Silesia - each helping secure peaceful relations with their homelands. Although he had four wives and several mistresses, Casimir had five daughters but no legitimate male heir. While Casimir was to arrange dynastic marriages for several of his daughters which further strengthened Poland's position, the lack of a son threatened unrest and war should he die. To provide a clear line of succession, in his last years Casimir named his nephew, Louis of Hungary, son of Elisabeth, as his heir. Louis was proclaimed king of Poland upon Casimir's death in 1370.
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				It can be said that Casimir is viewed in history as an ideal medieval king - noble, prudent, diplomatic and capable of delegating authority when necessary. Although some of the territories were lost over the next century, by his death Casimir III had increased Poland's land to approximately 90,000 square miles (233,000 sq. km) from 50,000 in 1333 AD. Casimir showed great concern for the welfare of his people and his choices as king clearly reflect his efforts to improve the standing of Poland. By forming dependable alliances, aggressively pursuing domestic reforms, and avoiding needless conflicts, Casimir the Great truly earned his given title.
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				King of Poland
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				History
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				Early Life
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				Rise to Power
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				Foreign Policy
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				Domestic Policy
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				The Arts
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				The Scandal
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				Judgment of History
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				1729 - 1796 AD
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				Catherine
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				Leader of The Russians
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				Catherine the Great ruled Russia during the latter half of the 18th century. She oversaw a great expansion of the Russian empire, adding tens of thousands of square miles of territory through conquest and shrewd diplomacy. A beautiful and intelligent woman, she beguiled and seduced the best minds of Europe, making her court one of the centers of Enlightenment thinking on the Continent. Although born in Germany, Catherine is one of the greatest rulers in Russian history.
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				Sophie Friederike Auguste Von Anhalt-Zerbst was born in Szczecin in 1729, a princess of Pomerania, a small kingdom in Prussia. At 16 she was married to Carl Peter Ulrich, the heir to the Russian throne, becoming Grand Duchess Catherine Alekseyevna. Catherine quickly learned Russian and joined the Russian Orthodox Church. Largely self-educated, Catherine immersed herself in the literature of the time. Endowed with both beauty and intelligence, she became strong friends (if not more) with the great thinkers of the day, including the brilliant French philosophers Rousseau and Diderot.
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				Catherine's marriage was extremely unhappy. Her husband, the Tsar Peter III, was by all accounts a shabby and neurotic person. He was described as mean, cruel, hideous (from smallpox scars) and a drunkard. He was said to detest Russians and loved Prussians, which didn't endear him to the Russian court. Although born a foreigner, Catherine was far more popular with the nobility and, most importantly, with the Russian military.[NEWLINE][NEWLINE]At the age of 33, with the support of the Imperial guard, she overthrew her husband, who was soon killed "in a hunting accident," leaving Catherine the sole ruler of Russia.
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				As Empress, Catherine pursued an expansionist policy backed by military muscle. The "First Russo-Turkish War" (1768-1774) - declared by Sultan Mustafa III after a border incident in which a Cossack entered Ottoman territory and allegedly slaughtered the residents of Balta - was a resounding Russian success, gaining for Catherine the Southern Ukraine, Northern Caucasus and the Crimea, expanding Russian access to the Black Sea. The Ottomans tried to take their territory back in the Second Russo-Turkish war, but they failed miserably.[NEWLINE][NEWLINE]In the years following the French Revolution, Catherine became afraid that Enlightenment movements throughout Europe would threaten the monarchies of Europe. Toward the end of the century Poland, a Russian puppet, began to show disturbing signs of edging toward democracy. In 1792 Russian forces defeated Polish loyalists in the Polish "War in Defense of the Constitution," following which Poland was partitioned between Russia, Austria and Prussia.[NEWLINE][NEWLINE]Throughout her reign Catherine maintained cordial relations with the great powers of Europe, Prussia, France and Austria, who in return did not stand in the way of Russian expansion.
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				During her reign Catherine undertook a wide range of political reforms, attempting to shape up the notoriously corrupt and incompetent Russian bureaucracy. She tried to model her government and court on Versailles, France. She paid for her reforms by seizing property from the clergy, who owned almost one-third of the land and serfs in Russia. She curried favor with the aristocracy, expanding their already-great power over the Russian peasants.[NEWLINE][NEWLINE]In 1773 a plague broke out in Russia, which was already suffering from ill-effects of the long war with Turkey. Taking advantage of growing public disaffection, Pugachov, a Cossack officer, pretended to be Catherine's dead husband, Tsar Peter III, and attempted to raise a peasant army to overthrow the Empress while the Russian military was locked in battle with the Turks. Fortunately for Catherine, the First Russo-Turkish War ended at just the right time, and a Russian army was able to return from the Front and crush the rebellion before it could reach Moscow. This made Catherine suspicious of the Russian peasants and she implemented even more repressive laws against them.
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				A patron of the arts, Catherine commissioned many statues and paintings. Under her rule St. Petersburg was transformed from a primitive and forbidding city into one of the most beautiful and impressive European capitals. Her private art collection formed the basis of the famous Hermitage Museum, one of the world's great art museums.
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				Despite her many public successes, Catherine is best known for her private excesses. Her affairs are legendary; it has been suggested that she slept with a fairly large fraction of the Russian officers corps, not to mention her many well-publicized dalliances with a horde of well-known European politicians and artists. It is said that once she tired of a lover Catherine would "pension him off," giving him a large gift of cash, peasants, and land somewhere far away from Moscow.
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				Catherine's reign was notable for imperial expansion. Most important were the securing of the northern shore of the Black Sea, the annexation of the Crimea, and the expansion into the steppes beyond the Urals. This permitted the protection of Russian agricultural settlements in the south and the establishment of trade routes through the Black Sea. Catherine's partitioning of Poland also helped bring Russia closer to the rest of Europe, at least geographically.[NEWLINE][NEWLINE]Catherine implemented many public work projects throughout Russia and its possessions. She also increased internal and foreign trade. On the other hand, she did little to improve the lot of the Russian peasants; in fact, their lives grew distinctly harder during her reign.[NEWLINE][NEWLINE]Catherine died at the age of 67, having lived longer than any other Romanov monarch. Like Queen Elizabeth I of England, she proved that a woman could be smart enough and tough enough to lead a great country.
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				Tsarina of Russia
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				History
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				Early History
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				Securing Persia's Borders
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				Darius the Ruler
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				War With Greece
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				Verdict of History
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				550 - 486 BC
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				Darius I
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				Leader of Persia
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				The son of a satrap (governor) of Parthia, Darius I forcibly took the throne of Persia upon the death of Cambyses II in 522 BC. An administrative genius, during his reign Darius reorganized the sprawling Persian empire, greatly increasing its wealth and power. He also implemented many great construction works across Persia.
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				Much of our knowledge of Darius I comes from the early Greek historian Herodotus, as well as from Persian inscriptions commissioned by Darius himself. According to Herodotus, as a youth Darius was suspected by Persian king Cyrus the Great of plotting against him. Darius survived this suspicion, later becoming a general and bodyguard of Cyrus' son and heir, Cambyses II, after Cambyses assumed the throne. Cambyses died in 522 BC while in Egypt. Upon his death Darius returned to Media and killed Cambyses' brother, Bardiya, who Darius claimed was an imposter who had usurped the throne.[NEWLINE][NEWLINE]After killing Bardiya (or the imposter, depending upon whose story you believe) Darius claimed the Persian throne. This did not go over well in the provinces, and Darius faced serious revolts in Babylon, Susiana, Media, Sagartia, and Margiana. Babylon revolted twice, in fact, and Susiana three times. The insurrections were uncoordinated, however, and Darius was able to suppress each separately. According to one of his inscriptions, Darius defeated nine rebel leaders in 19 battles. By 518 or so his throne was secure.
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				After establishing his position, Darius initiated a series of wars to expand and secure Persia's borders. In 519 he attacked the Scythians east of the Caspian Sea, and shortly after he conquered the Indus Valley. He later attacked northwest from Asia Minor, conquering Thrace and then Macedonia. He tried to expand his European bridgehead north across the Danube, but he was forced to withdraw by stubborn resistance of the Scythian nomads. Finally, he secured the Aegean islands of Lemnos and Imbros.[NEWLINE][NEWLINE]Persia now held the Greek colonies in Asia Minor, the straits of Bosporus (which gave them control over the Black Sea), Macedonia, which bordered Greece to the north, as well as a number of strategic islands in the Aegean. This inevitably led to conflict with the powerful but divided Greek city-states watching Persian expansion with jealousy and alarm.
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				When not battling one of his empire's neighbors, Darius took a series of actions to unify the empire and to improve its administration. He completed the organization of the empire into satrapies (provinces) and set the annual tribute due from each. He improved the Persian road network and standardized coinage, weights and measures, greatly expanding the opportunities for trade throughout the empire. He funded exploration expeditions from India to Egypt, and he completed a canal in Egypt leading from the Nile River to the Red Sea.[NEWLINE][NEWLINE]Darius was the greatest builder in the Achaemenid Persian history. He constructed fortifications, a palace, and administrative buildings at Susa, his administrative capital. In his native Persepolis, Darius began construction of a new palace, as well as a council hall, treasury, and more fortifications (though these would not be completed until after his death).[NEWLINE][NEWLINE]While firmly putting down any attempts at insurrection within Persia, Darius showed a good deal of tolerance to his subject peoples' religious beliefs. He constructed a number of temples in Egypt honoring the Egyptian gods, and he ordered his Egyptian satrap to codify the Egyptian laws in consultation with the Egyptian priestly class. In 519 he allowed the Jews to begin reconstruction of the Temple at Jerusalem. Darius himself is thought to have been a follower of Zoroastrianism, which was eventually made the state religion of Persia.
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				In 499 BC the Greek city-states of Athens and Eretria supported a revolt of some Greek colonies in Asia Minor against Persia. Darius crushed the rebellion and began plotting a campaign against the meddling Greeks.[NEWLINE][NEWLINE]In 492 BC Darius' son-in-law Mardonius was put in charge of an expedition against Greece, but his fleet was destroyed in a storm off of Mount Athos and he was unable to advance. In 490 another Persian force successfully invaded Greece, destroying Eretria and enslaving its inhabitants before being defeated by Athenian warriors at Marathon. Darius was in the middle of planning yet a third expedition when he died in 486 BC.
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				History's view of Darius is generally quite favorable (if you put aside his questionable ascension to power, which was pretty much standard operating procedure throughout much of history). He constructed roads, reorganized the Persian provinces and government, secured the empire's borders, and generally treated his subjects about as well as or better than anyone in that time. Although not primarily known as a warlord, he fought a number of successful campaigns against both internal and external foes. It is quite possible that he could have successfully subjugated Greece if death had not intervened. His son, Xerxes I, certainly wasn't up to the task. All in all, Darius left his empire in better condition than he found it, which is a pretty good epitaph for any leader in any time period.
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				King Darius the Great
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				Dido has been the subject of more than a dozen plays and operas, as her story became particularly popular in the 17th and 18th centuries.  One of the earliest pieces, the 16th century play "Dido, Queen of Carthage" written by Christopher Marlowe, was later the basis for the 17th century opera entitled "Dido and Aeneas" by Henry Purcell.
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				History
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				Judgment of History
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				c. 800 BC
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				Dido
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				Leader of Carthage
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				The story of Dido, Queen of Carthage, is, as most legends are, filled with intrigue and deception. Retold through the words of Roman historians and later the esteemed poet Virgil in his epic the Aeneid, Dido's tale begins with her life as the daughter of King Mattan of Tyre.  The Kingdom of Tyre was part of the ancient Phoenician civilization, geographically located in what is today modern Lebanon. Dido, who was often referred to as "Elissa" in the ancient historical records, was heir to the throne of Tyre following her father's death, sometime around 800 BC. Named joint-ruler with her brother, Pygmalion, Dido's rule was not widely accepted by the people. Despite her father's intention for her to share the throne with her brother, Pygmalion was recognized as King of Tyre, and Dido was left with little authority.[NEWLINE][NEWLINE]Not long after, Dido was married to a priest named Acerbas, who, by some accounts may have been her uncle. Acerbas is said to have been possessed of considerable wealth, which he concealed by burying his treasures underground. King Pygmalion, knowing of this wealth, had Acerbas murdered in hopes of claiming the gold that would rightfully go to his sister. Although accounts vary, Dido eventually became aware of her husband's death at the hands of her brother. The ghost of Acerbas himself is said to have appeared before her one night and warned her to flee the kingdom, while at the same time revealing the location of his hidden gold. It was the careful formation of her plan to escape Pygmalion's grasp that provided history's first glimpse of the clever nature for which Dido was best known.[NEWLINE][NEWLINE]In order to keep from arousing her brother's suspicions, Dido told Pygmalion she wished to travel the world, with the intention of sending tribute and gifts back to Tyre. Agreeing to her trip, Pygmalion provided Dido with a small fleet of ships and various servants to help her prepare for the journey. After quietly loading the ships with bags of gold from Acerbas' hoard, Dido set her plan in motion. In order to deceive Pygmalion, Dido ordered the servants to load bags filled with sand on to the upper decks, to be used as decoys. After setting sail, Dido declared the gold to be an offering to the spirit of her dead husband, and had the bags of sand thrown overboard into the sea. Pygmalion, thinking the gold was lost forever, made no attempt to pursue Dido or her party.[NEWLINE][NEWLINE]Now searching for a new home, Dido and her party first stopped on the island of Cyprus, where a group of local stragglers joined her crew. Eventually they made landfall along the coast of northern Africa, and began negotiating a price with the local chieftain for a small piece of land on which to found their new settlement. As the agreement went, Dido could have as much land as she could encompass with a single ox hide, with the local leader believing he was getting quite a deal. The quick-witted Dido conceived of another angle on the proposal; by cutting the ox hide into thin strips, then into even smaller fibers, she created a length of rope long enough to encircle a wide area including a prominent hill nearby. Thus, the city of Carthage was founded, and Dido's legacy as a crafty and capable leader was sealed.[NEWLINE][NEWLINE]Dido ruled Carthage as its first queen, and, as the legend continues, was eventually the object of several suitors, including the Trojan prince Aeneas. In Virgil's account, Aeneas was brought to Carthage through the manipulative workings of the Greek gods. Dido and Aeneas became lovers, and when Aeneas left Dido to continue on his journey, Dido was so distraught that she committed suicide.
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				It is difficult to judge a legendary figure such as Dido, for her achievement in the founding of mighty Carthage still remains steeped in myth and mystery. Despite the lore surrounding her life, Dido's reputation as a cunning leader lives on in history and her tale continues to garner interest to this day.
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				Queen of Carthage
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				A quote by Pope Sixtus V:"She is only a woman, only mistress of half an island, and yet she makes herself feared by Spain, by France, by the Empire, By all."
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				A poem by Queen Elizabeth:[NEWLINE][NEWLINE]THE DOUBT OF FUTURE FOES[NEWLINE][NEWLINE]The doubt of future foes exiles my present joy,[NEWLINE]And wit me warns to shun such snares as threaten mine annoy;[NEWLINE]For falsehood now doth flow, and subjects' faith doth ebb,[NEWLINE]Which should not be if reason ruled or wisdom weaved the web.[NEWLINE]But clouds of joys untried do cloak aspiring minds,[NEWLINE]Which turn to rain of late repent by changèd course of winds.[NEWLINE]The top of hope supposed, the root of rue shall be,[NEWLINE]And fruitless all their grafted guile, as shortly ye shall see.[NEWLINE]The dazzled eyes with pride, which great ambition blinds,[NEWLINE]Shall be unsealed by worthy wights whose foresight falsehood finds.[NEWLINE]The daughter of debate that discord aye doth sow[NEWLINE]Shall reap no gain where former rule still peace hath taught to know.[NEWLINE]No foreign banished wight shall anchor in this port;[NEWLINE]Our realm brooks not seditious sects, let them elsewhere resort.[NEWLINE]My rusty sword through rest shall first his edge employ[NEWLINE]To poll their tops that seek such change or gape for future joy.
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				History
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				Early Life
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				Queen Elizabeth I
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				Patron of the Arts
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				Foreign Relations
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				Judgment of History
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				1533 - 1603 AD
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				Elizabeth I
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				Leader of England
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				Elizabeth I was a remarkable woman living in a remarkable age. Beautiful, brilliant, and as tough as nails, she survived and indeed thrived, ruling in an era when most women were little more than chattel.
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				Born to King Henry VIII and Anne Boleyn, who her father had executed for failing to give him a male heir, Elizabeth's early life was filled with danger. Growing up an unwanted daughter of an insane father who was destroying England's ties to the Catholic Church and engaging in civil war so that he could legally marry another woman (several other women, as it turned out), Elizabeth had to use all of her wits to survive. Elizabeth received an excellent education at the hands of various tutors, including the great scholars of the day. She was an outstanding student, and could speak five languages fluently.[NEWLINE][NEWLINE]When King Henry VIII died, the throne passed to his young son, Edward. At fifteen Elizabeth was implicated in a plot to overthrow him. She came close to being executed, surviving only because she was able to convince her skeptical interrogators that she knew nothing of the plot.[NEWLINE][NEWLINE]When King Edward died in 1553, Elizabeth's older sister Mary assumed the throne. An ardent Catholic, Mary was quite unpopular with a number of Protestant noblemen, who attempted unsuccessfully to overthrow her in 1554. Once again Elizabeth was implicated, but once again she talked her way out of execution. Queen Mary died in 1558, and at last Elizabeth became Queen.
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				Elizabeth was an extraordinary ruler. She established the Protestant Church as the official Church of England. However, she attempted to stem the persecution of Catholics in the country - at least as much as was possible when the Catholic nobility were actively plotting her demise. She also restored the debased currency of England, a step crucially necessary to restore the nation's flagging finances.[NEWLINE][NEWLINE]Elizabeth used all of the tools available to her to achieve her goals. She carefully crafted an image for herself as the "Virgin Queen," greatly increasing her popular support. She received countless offers of marriage from nobility and indeed from kings across Europe. But she accepted none of them, instead using her unmarried state to control her friends and foes alike; if one faction got too strong, she could drive them back into line by suggesting that she was considering marrying someone from an opposing faction.
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				Elizabeth was a great patron of the arts, particularly music and literature. She made England a center of culture, where great artists like William Shakespeare flourished. During her reign the first English playhouse was built, followed shortly by others including Shakespeare's Globe. And in 1574 weekday performances were made legal. An admirer of poetry, Elizabeth wrote a number of noteworthy poems herself.
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				Militarily, Catholic Spain was England's greatest threat. Spain was the great continental power of the day, and its leader, King Philip, had upon more than one occasion expressed the intent of invading England. In 1588 he tried, building a huge armada to conquer the upstart nation. Elizabeth quickly organized the country's navy to fend off the fleet, and by a combination of superior tactics, ship design, and some foul weather at just the right moment, they defeated the Spanish foe. England was not to be seriously threatened with invasion for about 400 years.[NEWLINE][NEWLINE]During Elizabeth's reign England, France, Spain and the Dutch all set up colonies in the New World. Elizabeth employed a large number of privateers to attack foreign ships and colonies, as did most other nations. Spain and its New World wealth remained the privateers' favorite targets.[NEWLINE][NEWLINE]Overall, with the exception of her lucky triumph over the Spanish Armada, Elizabeth was not a successful war leader. She oversaw various half-baked military incursions into Ireland, France and the Netherlands, none of which redounded to her credit.
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				Elizabeth died in 1603, having ruled 45 years. Although in her later years military and economic reversals had dimmed her luster to the point that many in England were relieved that she finally passed on, history acknowledges that she left her country in a much better state than when she came to power. Her great skills were an unerring survival instinct and flair for self-promotion, personal charisma, and toughness matching that of the strongest rulers in history. No better words can serve to describe her than her own: "I know I have the body of a weak and feeble woman, but I have the heart and stomach of a king."
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				Gloriana
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				The Virgin Queen
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				Good Queen Bess
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				After the fall of Constantinople in 1204, the barons offered Enrico Dandolo the imperial crown of the Byzantine Empire, but he refused so as not to violate the constitution of Venice.
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				History
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				Early Life
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				Reign
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				The Fourth Crusade
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				Judgement of History
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				1107 - 1205 AD
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				Enrico Dandolo
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				Leader of Venice
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				Enrico Dandolo, the 42nd Doge of Venice, was famous for his piety and longevity, while equally infamous for his pivotal role in the Fourth Crusade which led to the sack of Constantinople and the collapse of the Byzantine Empire. What made this all the more remarkable was the fact that Enrico was blind. Born to a powerful family, Enrico Dandolo served the Republic as a diplomat for much of his life. Elected Doge in June 1192 AD at an advanced age, he nevertheless took up the post with vigor. In the following years he reformed the Venetian currency, as well as its legal system, and sought stronger ties with the Western powers. In 1202, the knights of the Fourth Crusade were stranded in Italy without funds to pay for ships. Dandolo "took the Cross" and made Venice the major financial backer for the crusade. This ultimately led to the attack on Constantinople in 1204, where the Doge was present and took an active part. He died shortly thereafter, and was buried in the Hagia Sophia.
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				Born into one of the most powerful and influential families in Venice, young Enrico was groomed for a life of service to the Republic. His father Vitale was a famed jurist and member of the ducal court, a close advisor to the Doge Michiel. After a series of administrative posts, in 1171 AD at the age of 64 Enrico Dandolo entered the Venetian diplomatic service. In March of that year, the Byzantine emperor Comnenus had seized the property of thousands of Venetians living in his realm. Dandolo accompanied Doge Michiel on a disastrous military mission to Constantinople; upon returning to Venice, an irate mob killed Michiel, but Enrico escaped blame and was subsequently appointed ambassador to seek a diplomatic settlement with Byzantium. On his second mission, legend has it that so vigorous was Dandolo's protection of Venetian interests that the Byzantine emperor had him blinded. However, historical records show that Enrico Dandolo lost his sight gradually between 1174 and 1178, likely as the result of a severe blow to the head.[NEWLINE][NEWLINE]Returning without a treaty - one would not be signed between Venice and Byzantium until 1186 - Dandolo was dispatched as ambassador to the Kingdom of Sicily in 1171 AD and to Ferrara in 1191. His diplomatic abilities were rewarded with close cooperation with both to challenge and limit Byzantine influence in the western Mediterranean. In recognition of his services, in 1178 Dandolo was made one of the forty individuals commissioned to elect doges. When Doge Orio Mastropiero retired to a monastery, Enrico Dandolo was himself elected Doge of Venice in June 1192.
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				Although elderly and blind, Enrico Dandolo proved a vigorous and able leader for Venice. In one of his first official actions, he reaffirmed the "ducal promise," codifying the duties and rights of the dogeship. In the next few months, drawing on his education in the law, he revised the Venetian penal code and published the first collection of civil statutes for the Republic. In 1194 AD he turned his attention to currency reform, making the silver Venetian grosso the primary coinage for trade throughout the Mediterranean.[NEWLINE][NEWLINE]Dandolo was just as vigorous in his diplomatic dealings. Drawing on his previous experiences, he put an end to commercial disputes with Verona, concluding treaties with that city-state and with Treviso in 1192 AD. The Doge followed these triumphs with treaties with the Patriarch of Aquileia (1200), the King of Armenia (1201), the Holy Roman Emperor (1201) and rival Byzantium itself (1199). He also led Venice in successful military conflicts with Zara when that city tried to unite with Hungary, and with Pisa when that economic challenger attempted to establish outposts in Istria, which Dandolo claimed to be in Venice's zone of influence.
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				Pope Innocent III came to the papacy in 1198 AD, preaching a new crusade to liberate the Holy Land. Largely ignored by European royalty, the call was taken up by Count Thibaut of Champagne and Count Boniface of Montferrat. Being short of funds, in 1201 the crusaders sent envoys to the maritime city-states to acquire transport to Egypt, where the crusaders planned to strike at the heart of the Ayyubid lands and from there free Palestine. Doge Dandolo agreed to supply transport for 33,000 troops - an ambitious number - in exchange for a hefty payment; the Pope ratified the contract. To fulfill their end, the Venetians built 50 warships and 450 transports. When, however, the crusaders proved unable to pay the agreed sum, rather than lose the investment, Dandolo waived the fee and joined the Fourth Crusade as one of its leaders. As compensation, the Doge demanded that the crusading force help Venice retake the town of Zara, then in revolt.[NEWLINE][NEWLINE]After the fall of Zara, Dandolo supported the diversion of the crusade from Egypt to Constantinople. There the Catholic leaders sought to place Alexis Angelus on the Byzantine throne, thereby gaining Byzantine support for their invasion of the Holy Land. This eventually led to the brief siege, capture and sack of Constantinople. In spite of his age, Dandolo took an active role in the planning and the operation, leading his Venetians against the sea walls of the great city, which fell to the crusaders in April 1204. Subsequently, Dandolo played the most central part in formulating the treaty partitioning the empire between the Byzantines and the crusaders (who sought to form a Catholic "Latin" empire), with Venice having significant rights in each.[NEWLINE][NEWLINE]Doge Dandolo joined the disastrous crusaders' invasion of pagan Bulgaria, but returned to the city and died of health complications in May 1205. He was buried in the Hagia Sophia, although the exact location of his tomb in the great church is unknown.
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				Enrico Dandolo is today considered one of the greatest Venetian Doges. He took control of a mercantile power in decline, riven by corruption and inefficiency, challenged by great and small powers across the region. Trade had declined, and its military was moribund. By his death, he had ended all outside threats to Venice's influence, and made it the dominant power in Mediterranean trade again. Historians have referred to Dandolo as the "founder of the Venetian colonial empire." Venice itself would be prosperous, stable and secure for the next century.
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				Doge of Venice
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				Gajah Mada's rise to prime minister and his famous oath are described in the Nagarakretagama, a lengthy epic eulogy to King Hayam Wuruk which dates to the late 1300s.
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				History
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				Rise to Power
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				Prime Minister of Majapahit
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				Conquests
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				Judgment of History
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				c. 1290 AD - 1364 AD
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				Gajah Mada
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				Leader of Indonesia
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				Gajah Mada (loosely translated as the "Elephant General"), hero to the people of Indonesia and symbol of national pride and patriotism, served as Prime Minister of the Majapahit Empire of Indonesia for the better part of the 14th Century AD. Although little information exists as to his early life and upbringing, it is known that he was born a commoner, rising to power based solely on his intellect and cunning - along with a renowned ferocity in battle. Serving as a royal bodyguard, Gajah Mada was instrumental in quashing a rebellion against his king, and was rewarded with a path to joining the ruling elite. Eventually rising to the position of Prime Minister, Gajah Mada led the Majapahit Empire to great success in conquering many of the neighboring island kingdoms, becoming the first to unite much of the territory that encompasses modern Indonesia.
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				The earliest records of Gajah Mada's life begin in adulthood, when he is said to have served as commander of an elite guard unit entrusted with protecting the royal family of the Majapahit Emperor, Jayanagara (1309-1328 AD). During this period, a rogue Majapahit political officer known as Rakrian Kuti lead a rebellion against King Jayanagara. Learning of the plot, Gajah Mada safely escorted the king out of the capital city, which fell to Kuti's forces, and into hiding in the nearby city of Badander. Once the king was secure, legend has it that Gajah Mada spread rumors of the king's death to disrupt the rebellion, while organizing a group to retake the capital and reinstate the rightful king. Gajah Mada found that many of the military caste were dismayed by the king's supposed death and that Kuti was unpopular among the people. In the ensuing counter-insurrection, the upstart Kuti was killed, and Gajah Mada was rewarded for his efforts with his first leadership position within the ruling party.
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				Some years later, according to legend, Gajah Mada's loyalty waned when the king took Mada's wife as a concubine. In the tale, Gajah Mada convince the court physician, a one-time supporter of Kuti, to kill the king when he fell ill; upon the king's death, Gajah Mada promptly had the physician arrested and executed. Whatever the truth in the tale, following the death of Jayanagara, his step-sister Tribhuwana Wijayatunggadewi ascended the throne with ambitions to expand the reach of her empire. Fortunately for Gajah Mada, his role in this expansion was considered integral by the new queen, and he was named mahapatih, Prime Minister, in 1329 AD. With sweeping powers and new authority, Gajah Mada set his sights on the far-flung reaches of the archipelago, vowing great things for the empire that entrusted him with its future. His famous oath, known as the Sumpha Palapa - often the subject of varying interpretations - declared in the most basic terms "I will not indulge in the fruits or spice, the earthly pleasures, until all of the known islands are conquered for the Majapahit."
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				Following Gajah Mada's return in 1331 AD from suppressing a rebellion in Sadeng (eastern Java), it wasn't long before he launched his campaigns to conquer the neighboring islands of the Indonesian archipelago, beginning with Bali and Lombok in 1343. One by one he captured kingdoms and cities, states and provinces, all for the glory of his people. These included the Buddhist kingdom of Sriwijaya in Palembang and small kingdoms in West Sumatra, where Gajah Mada installed a Majapahit prince as a vassal ruler. The Elephant General then conquered Samudra Pasai in Sumatra, the first Muslim sultanate in Indonesia. Following this victory, in the span of two years Majapahit forces overran another half-dozen independent cities and kingdoms, including Temesek (now known as Singapore) across the straits.[NEWLINE][NEWLINE]Tribhuwana abdicated the Majapahit throne in 1350 AD in favor of her son Hayam Wuruk, considered the greatest of the kings of the Majapahit. During his reign the empire reached its greatest extent, encompassing the whole of the Indonesian archipelago. Trade and the arts flourished under the king. The new king was content to leave the affairs of the nation to his prime minister, while he himself patronized the arts and sciences. With the tacit support of the king, Gajah Mada proceeded to add two dozen kingdoms to the empire, some as far away as modern-day Malaysia and the southern Philippines.[NEWLINE][NEWLINE]Having conquered more than a dozen islands within the archipelago by 1357, Gajah Mada found himself in a difficult position, with one of the last remaining independent kingdoms being the Sunda in West Java. Although plans had been laid for the princess of the Sunda to marry the Hayam Wuruk, forming an alliance, Gajah Mada sought to press the Sunda further. By denying that the Sunda princess would become Queen Consort of Majapahit and instead be only a concubine, Gajah Mada enraged Sunda sensibilities. In meeting the wedding party at the town of Bubat, the negoiations degenerated into open hostility, and a skirmish ensued. Gajah Mada and his forces massacred the entire Sunda royal family and its bodyguard.[NEWLINE][NEWLINE]The incident marred the legacy of Gajah Mada as his actions were seen as reckless and heavy-handed. Majapahit ministers and courtiers condemned him as bloodthirsty and brutal. The king stripped Gajah Mada of his titles, authority and honors. The once most-powerful man in the empire would spend the rest of his days in relative solitude at his remaining estate in East Java. Gajah Mada would die in relative obscurity in 1363 AD.
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				In modern Indonesia, Gajah Mada is viewed as a hero - a symbol of Indonesian patriotism and national pride. Gajah Mada is seen as an inspirational figure, one who exemplifies the potential greatness of all Indonesians. He would serve as a mythic propaganda symbol during the resistance to Japanese occupation and the ensuing revolt for independence from Dutch rule in the late 1940s. His legacy as the first to unite the many islands of the Indonesian archipelago into one nation will stand throughout history - as will his renowned dedication and unwavering loyalty to his king and the Majapahit people.
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				Prime Minister and General of Majapahit Empire
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				Gandhi had a set of false teeth, which he carried in a fold of his loin cloth - he only took them out for meals.
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				Albert Einstein once said of Gandhi:  "Generations to come will scarcely believe that such a one as this walked the earth in flesh and blood."
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				History
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				South Africa
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				Return to India
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				Partition
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				Verdict of History
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				1869 - 1948 AD
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				Leader of India
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				Mohandas Gandhi was an Indian patriot who led India's nonviolent independence movement against British Imperial rule in the early to mid-twentieth century. He pioneered "satyagraha," or resistance to tyranny through mass civil disobedience, a ploy used to great effect against the British Raj.
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				Mohandas Gandhi was born in an India under British rule. The son of the Prime Minister of the small state of Porbandar, in his youth Gandhi displayed none of the brilliance that would mark him as an adult; in fact the young man was a mediocre student and quite shy. He entered into an arranged marriage at the age of 13, the usual custom of the period. Apparently he did not enjoy the experience, later calling the practice "the cruel custom of child marriage."[NEWLINE][NEWLINE]Upon graduating from high school, Gandhi decided to follow his father into state service. To this end he decided he would go to England to study. His father having just died, Gandhi's mother did not want him to go, allowing him only after he had promised to abstain from wine, women, and meat. His caste looked upon traveling over the ocean as unclean; when he persisted they declared him an "outcast." He learned much about England and the English during his time in that country, knowledge which was to prove invaluable later in his career. In 1891 Gandhi passed the bar and set sail for India. He attempted to set up practice in Bombay, but was unsuccessful and shortly relocated to South Africa.
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				Gandhi enjoyed more professional success in South Africa, but he was appalled by the racial bigotry and intolerance he found there. He spent the next twenty years of his life in South Africa looking after the interests of all under-classes, not just the Indians. It was here that Gandhi began to refine and teach his philosophy of passive resistance. He was jailed several times for opposition to the so-called "Black Acts," by which all non-whites were required to submit their fingerprints to the government. When the government ruled that only Christian marriages were legal in South Africa, Gandhi organized and led a massive non-violent protest, which eventually caused the government to back down. It was here that Gandhi acquired the title of "Mahatma," which means a person venerated for great knowledge and love of humanity.
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				In 1915, Gandhi returned to India. He shocked the world when he expressed his humiliation that he had to speak English in his native land, and he shocked the Indian nobility when he chided them for their ostentatiousness, telling them that they should hold their jewels and wealth in trust for their countrymen.[NEWLINE][NEWLINE]Thus Gandhi began his long campaign to free his country from English rule. He followed two paths - he shamed the oppressors and he demanded sacrifice from his people. For the next thirty years Gandhi was to tirelessly exhort his people to passive resistance, leading strike after strike, march after march, fasting himself to the point of incapacity, enduring innumerable beatings, and months and even years in prison. At one point he made a historic trip to England, where he won over much of the English working and middle classes, to the great irritation of the government. Despite innumerable setbacks and years of endless toil, he persisted. In 1946, exhausted and virtually bankrupt by World War II, the English agreed to vacate India, but in doing so divided the country between Hindu and Muslims, which Gandhi abhorred.
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				The partition sparked an outbreak of religious violence, in which Muslims were massacred wholesale in India, and the same fate awaited Hindus in Pakistan. The countries were in chaos. In response, Gandhi went on a fast, refusing to eat again until the violence ceased. Astonishingly, his fast worked: the peoples of India and Pakistan were unwilling to see their great hero die, and they sent him letters and representatives promising to stop the killings and begging him to end the fast. He did so, to the relief of millions. Twelve days later, Gandhi was assassinated.
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				Today Gandhi is considered to be one of the great figures in human history. He is recognized as a courageous and tireless champion for justice and moral behavior, in South Africa fighting just as hard for the rights of other downtrodden people as he did for fellow Indians. He is also acknowledged as a brilliant political leader who organized a successful independence campaign against one of the most powerful empires the world has ever seen. Of him, Martin Luther King said, "Christ gave us the goals and Mahatma Gandhi the tactics."
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				Mahatma
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				Like many Americans today, Washington had a fondness for ice cream - he even had a cooler installed in his house to better enjoy the treat.
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				Washington was very conscious of style and fashion.  While he commanded the Virginia militia in the 1750's, he redesigned his soldiers' uniforms.
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				Washington was the only president in history to have been unanimously elected, receiving all 69 votes of the Electoral College.
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				History
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				Early Life
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				French and Indian War
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				Home Life
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				Pre-Revolution Activities
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				Commander of the Continental Army
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				President of the United States
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				Washington's Place in History
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				1732 - 1799 AD
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				George Washington
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				Leader of the United States of America
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				George Washington was one of a group of remarkable men who lived in the American Colonies in the late eighteenth century. Although not as pugnacious as John Adams, as imaginative as Benjamin Franklin or as brilliant as Thomas Jefferson, Washington had the capacity to lead, in war and in peace. He led the Continental Army to victory against extraordinary odds, and by so doing he led his country to independence.
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				The descendent of English colonists who migrated to Virginia in 1657, George Washington was born into a family of wealth and privilege - or as much wealth and privilege as could be found in the Colonies in the early eighteenth century. As a young man Washington studied mathematics, writing, geography, and probably Latin, but he never attended college. Instead he concentrated upon learning how to raise stock, farm, and manage his family's growing estates. Washington was also trained as a surveyor and spent several years scouting and mapping the lands in and around the colony of Virginia.
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				In 1754 war broke out between England (and her colonies) and the French and their allies the Indians. Washington fought in several engagements during this war, showing a great deal of courage and coolness under fire, but of no especial strategic or tactical brilliance. Eventually the war ended with the English victorious, and Washington resigned from the Colonial forces with the honorary rank of Brigadier General.
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				After the war Washington married and devoted himself to his growing estates. He apparently greatly enjoyed managing his farms and plantations and was not above shedding his coat and helping with manual labor. He also sat in the House of Burgesses in Williamsburg, the mostly-impotent local governing body of Virginia (real power definitely resided with the Royal Governor of the colony and with King and Parliament back in England).
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				Although a loyalist, Washington too chafed under the growing burden of taxation placed on the Colonies by Parliament (largely imposed to help pay off debts from the recent French and Indian War). As tensions grew and England ratcheted up the pressure on the Colonies, Washington's position grew more radical, and by 1768 he declared himself ready to take up arms against England whenever his country called him. By 1774 Washington was a member of the Continental Congress, the first truly national organization of the nascent country. When actual fighting broke out in and around Boston in 1775, Washington was named as commander of the military forces of all of the Colonies, a post he maintained once actual independence was declared in 1776.
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				As military commander of the Revolutionary forces, Washington displayed the same strengths and weaknesses he had years before when fighting for England against France. He was personally courageous, almost to the point of foolhardiness. Early in the war he tended to favor overly-complex military actions beyond the capabilities of his volunteer soldiers, resulting in a series of near-catastrophic defeats at the hands of the professional British forces. But almost by force of will alone - through long, discouraging years of privation and defeat - he kept his army alive and in the field, and by so doing kept the revolution alive in the Colonies. Eventually, the sheer tenacity and growing skill of the Colonial Army and its general would win it the grudging admiration of even its fiercest enemies.[NEWLINE][NEWLINE]The entrance of France into the war on the side of the Colonies and increasing Colonial power and success on the battlefield led to growing anti-war sentiment of the British people. In 1781 Washington led his troops on a daring forced march into Virginia, where he (with the aid of a large contingent of French soldiers) besieged an entire British army on the peninsula of Yorktown. The French naval maneuvers having given them temporary command of the sea, the British general was unable to escape his predicament and surrendered his command. Although sporadic fighting continued for some months, the war was essentially over: America had won her independence.
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				After the war, Washington presided over the Constitutional Convention, which determined the form of the new nation's government, and later served as its first President. As President, Washington sought to keep the country free from foreign entanglements, resisting close alliances or wars with any. He attempted (with little success) to keep the country free from political party rivalry and strife. Washington served two four-year terms as President, and then retired back to his home in Mount Vernon, Virginia, where he died in 1799.
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				George Washington is known for good reason as the "Father of the United States of America." While not the greatest general in world history, nor the greatest statesman, Washington had a great steadiness and courage in the face of adversity, and he was able to get men to willingly die for him. Without Washington, it's unlikely that the United States would have been born.
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				Commander-in-Chief of Colonial Armies (during American Revolution)
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				President of the United States of America (1789-1797)
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				Gustavus Adolphus Day is celebrated on November 6th of each year in Sweden, Estonia and Finland.
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				Adolphus's charge, "Gott Mit Uns!" was also used by a number of armies and empires throughout history, including the Kingdom of Prussia, the Russian Empire, and the Third Reich of Germany.
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				History
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				Conflicts of his Father
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				Early Reign
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				Political Reforms
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				Military Innovations
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				On the Battlefield
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				Judgment of History
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				1594 AD - 1632 AD
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				Gustavus Adolphus
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				Leader of Sweden
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				Revered Swedish king and military commander Gustavus Adolphus, known most famously as "The Lion of the North," ascended to the throne at the age of 17 and quickly established his reputation as both a skilled military strategist and an innovator in the art of warfare. Inheriting a complex web of domestic and foreign conflicts from his father, the usurper King Charles IX, Adolphus wasted no time in forming alliances with the once hostile nobility, crushing the enemies of Sweden, and leading his nation to the upper echelon of power in Europe during the 17th century.
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				Much of the turmoil awaiting Adolphus upon his succession was the direct result of his father's brief reign as king. At the time of Adolphus's birth, his father was Duke Charles, serving as regent over Sweden in place of his nephew, King Sigismund of Poland.  While both King of Poland and Grand Duke of Lithuania, Sigismund was also the rightful king of Sweden, son of the prior Swedish king, John III. However, by this point in history Sweden was a majority Protestant state, with Charles being a vocal Protestant himself, while Sigismund was a devout Catholic. Fearing the potential for Sweden's forcible return to Catholicism, a personal union between Sweden and Poland was formed instead. Sharing the same king - but independent of law and culture - this union allowed Duke Charles to lead as regent over Sweden while Sigismund remained in Poland, separating the opposing religious factions.[NEWLINE][NEWLINE]As regent, Charles was seen as a protector of Protestant beliefs, and he used the increasing religious tension to his own advantage. Exerting his own authority over the regional governors in Sweden still loyal to the king, Charles incited a civil war with the followers of Sigismund. After a number of brief conflicts, the situation culminated at the Battle of Stangebro in 1598, when the invading army of Sigismund was soundly defeated.  Captured and returned to Poland, Sigismund was left with little support in Sweden. In 1600, the Riksdag, Sweden's parliamentary council, acknowledged that Sigismund had abdicated the throne and named Charles as King of Sweden.[NEWLINE][NEWLINE]The events leading up to Charles's coronation would have a lasting impact on the future reign of Adolphus. Not only was the personal union between Poland and Sweden broken, but Sigismund maintained his claim to the throne of Sweden, and refused to end his pursuit of the lost crown. As a result, a near constant state of war between the two nations followed for the next 50 years.
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				While Charles is credited with protecting the Protestant beliefs of the Swedish people, his right to kingship was dubious at best. After leading Sweden for only seven years, Charles died in 1611, leaving his son to bear the burden of his tumultuous reign. Adolphus, who had already served with his father in the military during the prior years, was crowned king at age 17. Immediately after his ascension, he sought to quell the concerns of the Swedish nobility, whose involvement and authority in governing via the Riksdag had been reduced under Charles. According to the regulations of the parliament, Adolphus was too young to become king at 17. However, a compromise was reached, Adolphus became king, and in return he granted the nobility seats on his Privy Council, a collective of the king's closest advisors.[NEWLINE][NEWLINE]Adolphus was faced with conflicts from three distinct rivals, with growing tension from Denmark and Russia coinciding with the ongoing feud involving Sigismund and Poland. With the potential for wars on three fronts, Adolphus quickly moved to ease some of Sweden's military engagements. The ongoing conflict with Poland and Sigismund was tenuously settled with a truce in 1611, a peace that was renewed each year while both sides dealt with turmoil elsewhere.[NEWLINE][NEWLINE]The Kalmar Conflict was brought about by Sweden's attempts to claim the region of Finnmark in Norway, allowing Swedish traders to circumvent the Danish tax levied on those who passed through the strait connecting the Baltic and North Seas. Relying heavily on these taxes, and fearful of the Swedes developing an alternative trade route, the Danes declared war on Sweden in 1611. The Swedish effort was initially led by Charles, who died soon after and left Adolphus with little means to win the war. After two years of conflict, and the loss of several key Swedish fortresses, the war was finally settled in 1613 with the Peace of Knared. Although Sweden paid a hefty price to regain its lost fortresses, they managed to gain an exemption from any future tax when passing through the sound.[NEWLINE][NEWLINE]The Ingrian War with Russia arose in 1610 from attempts by Charles to gain the throne of Russia for his other son, Charles Philip. Charles's death shortly after the start of the war left Adolphus to settle the conflict. Battles waged throughout Russia for seven years, with gains and losses for both sides countering any real progress. The war was concluded in 1617 with the signing of the Treaty of Stolbovo, whereupon Sweden gained several provinces, but also returned some of the territory acquired in conquest. Sweden also acknowledged Michael Romanov as the rightful Tsar of Russia as part of the agreement.[NEWLINE][NEWLINE]These early conflicts provided Adolphus with an opportunity to hone his skills as both king and commander. Learning the ways of diplomacy and warfare at an early age provided Adolphus with valuable experience, preparing him for the greater battles looming in his future.
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				Per the agreement reached upon his succession, Adolphus granted increased authority to the Riksdag council, elevating its status from that of a ceremonial body to a governing council that could convene at its own behest and make decisions impacting national policy. As a result, Adolphus formed a close working relationship with Axel Oxenstierna, a noble who he named High Chancellor of the Privy Council. Through Oxenstierna's careful guidance, many of Adolphus's most notable domestic policies were formed. Among their most notable achievements, in 1617, the establishment of four clearly defined "estates" within the Riksdag - consisting of the nobility, the clergy, the burghers, and the peasantry - ensured that every member of Swedish society was given a stake and a voice on the national stage.
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				Among the many names bestowed upon Gustavus Adolphus by his peers and historians alike, his reputation as "The Father of Modern Warfare" comes from the pioneering military tactics and weaponry developed during his reign. Numerous innovations still in use by modern armies were conceived of by Adolphus, including mobile light artillery, varied formations with mixed troop types, and aggressive offensive tactics that countered the formal defensive strategies employed during his time. Adolphus is notably credited as one of the earliest to equip his men with paper firearm cartridges, combining pre-measured amounts of gunpowder with the projectile in a paper cone. By eliminating the need to measure and pour gunpowder while in the field, Adolphus increased both the reliability and speed of his men's weapons.
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				The heart of Adolphus's legacy was his ability to command on the battlefield, and he was something of a natural, learning the ways of war during his early teenage years while his father was still king. Adolphus was injured several times in battle, including a gunshot wound that left a musket ball entrenched near his neck. Never one to back down from his duties, Adolphus soldiered on with the wound, fighting in a number of battles while wearing only a flexible leather cuirass to ease the pain caused to him by wearing heavy iron armor.[NEWLINE][NEWLINE]Of the numerous battles fought by Sweden under his watchful eye, his most notable came during the Thirty Years War. Primarily a conflict between the Protestant states and the Catholic forces serving the Holy Roman Empire, the Thirty Years' War was a highly destructive conflict that left an indelible mark on Europe. Although a number of factors led to the outbreak of fighting in 1618, Sweden remained neutral until 1630, when Adolphus saw fit to aid the German Protestants and defend Sweden from the expanding ambitions of the Holy Roman Emperor. Led by Adolphus and his charge "Gott Mit Uns!" meaning "God is with us!" the armies of Sweden enjoyed a number of early successes, crushing the Catholic forces and stalling their advance.[NEWLINE][NEWLINE]Perhaps his most famous confrontation, known as the Battle of Breitenfeld, was fought in 1631 in Saxony (present-day Germany). With effective use of mobile artillery, and a series of astutely timed maneuvers led by the Finnish light cavalry, the "Hakkapeliittas," Adolphus and his army crushed the Imperial forces, capturing the enemy artillery positions and using their own weapons against them. A complete and utter triumph for the united Protestant forces, the victory at Breitenfeld cemented Adolphus's reputation as an able leader and dangerous foe to the Holy Roman Empire.[NEWLINE][NEWLINE]Shortly thereafter at the Battle of Lech in Bavaria in 1632, Adolphus led an army of 40,000 Swedish troops against a smaller contingent of Catholic forces led by Count Johan Tzerclaes. Under the cover of mobile artillery support, Adolphus sent his Hakkapeliitta across the river Lech using temporary bridges. Once across, the elite cavalry units dug in and created a defensive position allowing the remainder of the army to cross. Adolphus quickly led a charge against the Catholic forces and Tzerclaes was wounded, later dying of his injuries.[NEWLINE][NEWLINE]Adolphus's final battle would come at Lutzen, Germany, late in 1632, when he was separated from his men while leading a charge through dense smoke, and was killed by gunfire. Bewildered by the loss of their great king, the Swedish ranks were soon in chaos, yet somehow still managed to force the Imperial army's retreat. Although Sweden suffered several defeats following Adolphus's death, by the signing of the Peace of Westphalia in 1648, which ended the Thirty Years' War, Sweden had emerged as one of the strongest nations in Europe, due in no small part to Gustavus Adolphus's brilliant leadership.
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				Nearly 200 years after Adolphus's death, esteemed French commander Napoleon Bonaparte sung his praises as one of the greatest military commanders in history. Consistently leading his forces to victory on the battlefield, Adolphus shaped the future of warfare through his previously unheard-of tactical innovations and strategy. Although his father left a legacy of conflict for Adolphus to resolve, he rose to the occasion and elevated the Kingdom of Sweden to the height of military and political power.
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				King
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				In the Sierra game Quest for Glory II, the sultan who adopts the Hero as his son is named Harun al-Rashid.
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				Harun al-Rashid figures prominently in the collected tales A Thousand Nights and One Night; he is reputed to have written many of them himself.
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				History
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				Early Reign
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				Baghdad Renaissance
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				Wealth of Harun and Arabia
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				Foreign Relations
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				Death of Harun
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				Verdict of History
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				763 - 809 AD
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				Harun al-Rashid
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				Leader of Arabia
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				Harun al-Rashid (which translates roughly as "Aaron the Rightly Guided") was the fifth Abbasid Caliph, ruling the Arabian Empire from 786 to 809 AD. During his reign the Caliphate stretched from Spain in the west to Anatolia in the north to India in the east, and it was the largest and most powerful political entity in the world. Harun was an able ruler, and his reign was a time of scientific and cultural advancement and prosperity for his subjects.
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				The son of the third Caliph and al-Khayzuran, a Yemeni slave girl, Harun came to power following the death of his brother, Abu Abdullah Musa ibn Mahdi al-Hadi. Al-Hadi died of a stomach ailment under somewhat suspicious circumstances, and some believed that his mother had al-Hadi poisoned because she had much stronger influence with her younger son, Harun. True or not, al-Khayzuran was one of Harun's chief advisors until her death in 789.
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				At the start of Harun's reign, the Caliphate's capitol was in Baghdad, a new city founded by an earlier Caliph. The city was a center of arts, science and religion, with many beautiful buildings. There Harun founded the "House of Wisdom," a library and research facility which collected and translated scientific writings from Persian, Indian, Greek, and Roman texts. Under Harun Baghdad would blossom, becoming perhaps the largest and richest city in the world. Later Harun would move his government to the strategically important city of ar-Raqqah, but Baghdad would remain a great city of arts, science and commerce for centuries to come (the city would be conquered and sacked by the Mongols in 1258).
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				A somewhat fantastic description of Harun may be found in "The Thousand and One Nights," in which the Caliph is described as living in a sumptuous palace flowing with gold, silver, and jewels. Although exaggerated, there is a strong element of truth to the tale. During Harun's reign huge amounts of wealth poured into the Empire, and a goodly portion of it made it to the Caliph's coffers. According to ancient historians, Harun's wife insisted that all utensils and plates at her table be made of gold and festooned with jewels.
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				Politically, Harun attempted to maintain cordial relations with the European powers. He had direct diplomatic relations with Charlemagne, and in these pre-Crusade years Europeans had free access to Jerusalem and the Holy Lands. He also had diplomatic relations with the Imperial Court in China. However, his relations were somewhat less friendly with the Byzantines.[NEWLINE][NEWLINE]Under his father, Harun had led an army through Turkey to the gates of Constantinople, capitol of the Byzantine Empire. After negotiation with the Empress Irene, Harun agreed to spare the city in return for an annual tribute of 70,000 gold coins. When Irene was deposed and the Byzantines reneged on the agreement in 806, Harun led another army north and once again forced the Byzantines to capitulate.
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				Harun became ill and died in 808 while on his way to deal with a revolt in Iran. He was succeeded by his son, al-Amin. His passing marked the beginning of the slow decline of the Arabian Empire, after his death pieces of it were carved away by external enemies and internal revolt. Although the Empire would continue to exist for some centuries, it would never again reach the brilliant heights it had under Harun al-Rashid.
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				Although there were wars and internal trouble, most of Rashid's reign was peaceful and prosperous. The Caliphate enjoyed economic and industrial growth, plus an explosion in trade. Harun was a lover of music and poetry, and he gave lavish gifts to artists in his court. Although not necessarily a great leader, Rashid did rule the Arabian Empire competently at the very height of its power and wealth.
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				Caliph
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				"The One Following the Right Path"
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				History
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				Verdict of History
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				c. 1550 AD?
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				Hiawatha
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				Leader of Iroquois
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				Hiawatha (or "Ayonwentah") is the legendary chief of the Onondaga Indians who, with the equally-legendary Chief Dekanawidah, formed the Iroquois Confederacy. Little is known about Hiawatha the man; according to Iroquois tradition he taught the people agriculture, navigation, medicine, and the arts, using his great magic to conquer all of man's supernatural and natural enemies. Hiawatha is also believed to have been a skilled orator who through his honeyed words persuaded the five tribes - Cayugas, Onondagas, Oneidas, Senecas, and Mohawks - to form the Five Nations of the Iroquois.[NEWLINE][NEWLINE]What little the West knows about Hiawatha is usually seen through the prism of Henry Wadsworth Longfellow's remarkable epic poem, Song of Hiawatha.
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				No verdict is possible on such a legendary figure. The only thing that can be said is that however it occurred, the alliance of the Five Nations proved to be long and remarkably sturdy, even in the face of ever-increasing pressure from the advancing Europeans to the east. Whoever built that alliance certainly did an outstanding job.
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				Chief
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				Maria Theresa was actually born Maria Theresa Walburga Amalia Christina, and during her lifetime she held nearly two-dozen titles designating her rule, serving as Queen, Archduchess, Princess, and Lady of the Mark to the lands of the Habsburg Empire.
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				History
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				Early Reign
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				Holy Roman Empress
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				The Seven Years War
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				State Reforms
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				Maternal Instincts
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				Judgment of History
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				History
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				Early Life
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				Accession
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				Madness
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				Escape to Brazil
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				Judgment of History
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				1734 - 1816 AD
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				Maria I
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				Leader of Portugal
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				In a dynasty characterized by tragedy and madness for centuries, Maria I is undoubtedly the best known to the world, and perhaps the best beloved by the Portuguese people. As Queen of Portugal, Brazil, and the Algarves, she was known as Maria the Pious while ruling in Portugal, or Maria the Mad after fleeing to Brazil in 1807 from Napoleon's invasion. Incapacitated by her growing madness, Maria I died in Rio de Janeiro in 1816.
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				Maria, raised and educated at court with her 3 younger sisters, devoted her greatest attention to religion and theology. Enthralled by the ritual and clarity of faith, Maria spent long hours in prayer and devotions. Accounts by court visitors note that she was graceful although tall, with sharp features but a warm smile. However, as early as her teens, she suffered from bouts of melancholy and nervous agitation, which occasionally confined her to her bed.[NEWLINE][NEWLINE]As Maria grew to adulthood, she wed Pedro III, the younger brother of her father. Despite their age difference - Maria was 25 and Pedro 42 at the time of their wedding - the marriage was stable and happy. Both were very pious, attending mass several times a day together. Pedro had his palace at Queluz torn down and constructed a new one in the style of Versailles, which Maria admired; the couple took up residence there in 1764 AD. Maria would over the years give birth to seven children, although only three survived to adulthood.
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				In 1776 AD, the king Jose I suffered a stroke, dying in February 1777. Following the earthquake and tidal wave that had devastated Lisbon and Portugal's coast in 1755, and an assassination attempt in 1778, Jose had increasingly left the governing of the nation in the ruthless hands of his secretary of state, the Marquess of Pombal, who's methods of reform were brutal and came at the cost of civil liberties and personal freedoms. Maria's first act upon coming to the throne was to dismiss him from the government, primarily because of his unstinting anti-Jesuit policies.[NEWLINE][NEWLINE]The next few years saw Portugal gradually embroiled in the affairs of Europe. In the face of the French Revolution an alliance with Great Britain was forged. In July 1782, Portugal joined the League of Armed Neutrality hoping to remain outside the spreading conflict of the Napoleonic Wars. Maria and her consort spent these years as patrons of the arts, especially interested in promoting religious works and in construction projects.
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				The queen had long suffered from religious mania and melancholia, but her mental state was first acknowledged in early 1786 AD when she had to be carried back to her apartments in a fit of delirium after a religious ceremony. Her state worsened when later that year her husband died after a short illness, followed two years later by her eldest son, and her only surviving daughter Mariana. That same year, the queen's long-time confessor also passed away. The cumulative effect of these events was to topple Maria I into complete madness.[NEWLINE][NEWLINE]In 1792, the council of ministers concluded that their queen was insane, and requested that her only surviving son, Joao, "assume the direction of public affairs." In 1799, he would take on the mantle of Prince Regent of Portugal as his mother was unfit to rule. Maria I was confined to the palace, occasionally roaming the corridors wailing "Ai Jesus" and calling for her dead husband and children.
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				In 1807 AD, the government's refusal to join Napoleon's blockade against Great Britain culminated in a French-Spanish invasion. Unable to resist defeat, Joao, at the urging of the British government, decided to flee with the entire royal family and his ministers to the Portuguese Viceroyalty of Brazil. Although Wellington would liberate Portugal in the Peninsula War, the royal family remained in Brazil for some years afterward.[NEWLINE][NEWLINE]Maria herself spent most of her remaining life in the Carmo Convent in Rio de Janeiro. During the eight years there, she suffered increasingly from physical ailments, including dysentery and tropical fevers; arthritis and oedema confined her to a wheelchair, and eventually to her bed. When her son or family members came to visit, she would repeatedly scream, "I want to die!" At last, at the age of 81, her tragic life ended.
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				Despite her madness, Maria I is a greatly admired figure in both Portugal and Brazil, due to the changes and events that took place during her reign. In Portugal, she is now regarded as a strong female figure in its long history. Her place in the culture of that land is best displayed in the Queluz National Palace, a baroque masterpiece that she helped conceive. In Brazil, she is thought to be one of the key figures in the eventual independence of that nation. While her personal life may have been lamentable, her historical legacy is not.
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				Queen-Regent of Portugal, Brazil and the Algarves
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				1717 AD - 1780 AD
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				Maria Theresa
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				Leader of Austria
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				During the 18th century, the Holy Roman Empire and the powerful Habsburg Monarchy of Austria were led by the ever-persistent Maria Theresa, who defied the European powers opposed to her reign and bravely served the subjects of her kingdom. In nearly 650 years of Habsburg rule, Maria Theresa was the first and only female to ever lead the empire, and she proved to be among the most successful rulers in their history.
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				Maria Theresa's rise to the Habsburg throne was fraught with controversy and turmoil from the onset. Her father, King Charles VI, had no sons, and as such had no rightful heir to the throne according to the existing laws of succession. In an effort to maintain his royal line and ensure that Theresa would rule as queen, Charles issued the Pragmatic Sanction of 1713, declaring his intention to pass the crown on to his daughter. Although the edict was recognized for a time, following Charles's death in 1740 and Theresa's coronation, forces led by France and Prussia challenged her right to the throne and initiated the War of Austrian Succession. Backed by Great Britain, Theresa was adamant in her resistance to surrendering the throne or Austrian territory to her rivals. Unfortunately, her father had left the empire in an unstable position, with a depleted treasury making it impossible to bolster her undersized, poorly equipped military. After nearly eight years of fighting, during which time Austria suffered several crushing defeats and was forced to cede the mineral-rich territory of Silesia to Prussia, the Treaty of Aix-La-Chapelle finally ended the war. Although Theresa was now secure in her rule of the Habsburg dominion, Austria's rivalry with Prussia was only in its infancy, with a greater fight still to come.
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				Traditionally, the ruler of the Austrian Habsburg domain was also the ruler of the Holy Roman Empire, a designation bestowed by the Pope. However, as was the case with her ascension to the Habsburg throne, laws of the time dictated that a woman could not be elected Holy Roman Empress. To circumvent this regulation, Maria Theresa named her husband, Francis Steven, as co-ruler of her lands in Austria and Hungary, allowing him to be named Holy Roman Emperor and she his empress consort. Although this relationship as a consort would normally imply a lesser position of authority, Francis Steven bowed to the wisdom and guidance of Maria Theresa, who handled all matters of rule personally.
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				Renewed hostilities between Austria and Prussia led to the outbreak of the Seven Years War in 1756, with shifting alliances weighing heavily on the outcome. In an event known as the Diplomatic Revolution, Great Britain now allied with Prussia, while France shifted its allegiance to Austria. This reverse of alliances came about as national priorities shifted, with Britain viewing the powerful Kingdom of Prussia as the stronger ally against its traditional rival in France. The territory of Silesia was once again the primary focus of the conflict, with Maria Theresa desperately trying to regain the valuable region lost during the war for succession. Despite their best efforts, Austria again failed to reclaim Silesia, with the Treaty of Hubertusburg in 1763 marking the end of the war and reaffirming Prussian control of the territory.
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				Austria's coffers had long been depleted by the time Maria Theresa was crowned, her father having focused much of his energy on securing the Pragmatic Sanction rather than internal affairs of the state. As such, one of Maria's first objectives was to increase Austria's revenue stream through taxation and balanced expenditures. Taxing both the nobility and members of the clergy, who had been previously been exempt from taxation, Maria's efforts quickly improved the faltering economy of Austria.[NEWLINE][NEWLINE]With economic security in place, Maria directed her Supreme Chancellor, Count Friedrich Wilhelm von Haugwitz, to enlarge and modernize the army of Austria. Creating a standing army of over 100,000 men, Haugwitz developed training standards and codified military regulations to increase the professionalism of Austria's armed forces.[NEWLINE][NEWLINE]Maria is also known for strict educational reforms, enacted by force, requiring all children between the ages of six and twelve to attend school, regardless of gender or upbringing.
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				After struggling with the conflicts surrounding her own ascension to the throne, Maria Theresa notably gave birth to 16 children in just under 20 years. Making a clear effort to secure her family lineage through a suitable male heir, Theresa's fourth child, Joseph, would eventually become the future king and Holy Roman Emperor. Perhaps the most famous of her children, Marie Antonia, later known as Marie Antoinette, went on to become Queen of France in 1774 and was executed for treason during the French Revolution.
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				Maria Theresa is viewed today as a wise, contemplative leader, whose conservative policies and careful judgment improved the welfare of the Austrian people as well as those within the Habsburg dominion. Although she inherited the throne during a tumultuous period, with little personal experience in governing, she managed to secure her crown and assertively rule the Habsburg monarchy for 40 years.
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				Empress of the Holy Roman Empire, Queen of the Habsburg Empire
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				History
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				Early Life
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				A Modest Lifestyle
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				Domestic Policy
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				Sumptuary Laws
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				Religious Changes
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				Foreign Policy
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				Death
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				Judgment of History
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				c.1397-1469 AD
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				Montezuma I
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				Leader of The Aztecs
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				A mighty warrior and leader, Montezuma I helped propel the Aztec nation to greatness and glory. He should not be confused with his unfortunate grandson Montezuma II, who watched helplessly as his empire was dismantled by Spanish Conquistadors.
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				Montezuma (whose name means "he frowns like a lord") came from a royal family. His father Huitzilihuitl was the second Aztec "tlatoani" or emperor, and his mother, Miahuaxihuitl, was the daughter of the ruler of the city of Cuauhnahuac. Following his father's death, Montezuma's uncle Itzcoatl was elected. Montezuma's older brother Tlacaelel was one of Itzcoatl's closest advisors, while Montezuma served as a general in the Aztec army.[NEWLINE][NEWLINE]Following Itzcoatl's death in 1440, Montezuma was elected emperor. Tlacaelel did not seem at all unhappy about being bypassed (perhaps he thought he'd live longer if he didn't get the crown), and by all accounts he served his brother faithfully. Montezuma's coronation was a huge ceremony involving the sacrifice of many prisoners.
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				Despite the opulence of his political title, it appears that Montezuma himself lived modestly, in a simple palace with "just a few wives." When not engaged in religious duties or matters of state, he spent much of his time in consultation with his friends and advisors.
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				During his reign Montezuma and his brother Tlacaelel worked to improve the Aztec city Tenochtitlan. Among other improvements they constructed an aqueduct system which brought a good deal of fresh water into the city. Of course as Tenochtitlan grew, in addition to fresh water it required ever greater amounts of food to sustain its hungry population. Since Central America lacked draft animals, every single morsel of food had to be transported to the city on somebody's back. Montezuma's government employed state inspectors to ensure that every piece of arable land within walking distance was planted and maintained. He also ordered the construction of a dike system to alleviate flooding and to provide more farmland.[NEWLINE][NEWLINE]Montezuma and his brother also constructed many temples in and around the city, including a new temple to Huitzilopochtli, the god of battle. The temple of Huitzilopochtli was consecrated in 1455 with the sacrifice of a large number of Huaxtec prisoners of war.
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				Probably at the urging of his brother, Tlacaelel, Montezuma instituted Sumptuary Laws which codified and reinforced the already-stratified Aztec class system. A person's station in life determined what he or she could wear and how he or she could speak. The poor were not allowed to wear cotton cloth, sandals or any clothing that extended below the knee. Only the nobility could live in homes of greater than one story. Crimes were punished by slavery, the lowest of all classes, or by being sacrificed.
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				During Montezuma's rule, his brother Tlacaelel worked on reforming the Aztec religion. He rewrote the Aztec religious texts, ordering the destruction of many others which did not agree with his interpretations of the Aztec history and religion. Under Tlacaelel the Aztec religion became more militaristic, demanding ever more sacrifices of captured enemy soldiers. The need for prisoners for sacrifice would over time become one of the driving forces behind Aztec foreign policy.
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				As ruler Montezuma sought to strengthen the "Triple Alliance" between the Central Mexican city-states of Tenochtitlan, Texcoco and Tlacopan. He also expanded the Aztec empire by conquering Panuco, the Totonacs, Coatzocoalcos and the Chalca. Some theorize that he conquered the tribes for their tribute, hoping to ensure a continuous food supply for Tenochtitlan, which despite his best efforts continued to suffer from periodic famine. Another theory is that he did so to feed the Aztec religion's ever-chronic need for prisoners of war to sacrifice. Yet another theory is that he did it because that's what Aztec Emperors did - conquer stuff. The answer is likely to be something of a combination of all three theories.
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				Montezuma died in 1469. He was succeeded by his 19-year-old cousin, Axayacatl, who would be the father of Montezuma I's namesake, the unfortunate Montezuma II who would lose everything to Spain.
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				Generally, Montezuma was a successful ruler. He expanded his empire, personally led his armies to victory, and worked hard to improve the lot of his people. He certainly was a bloody man, personally sacrificing thousands of prisoners to his thirsty gods. But his religion said such barbarity was necessary - blood was required to ensure that the sun would rise, the crops would grow, and the Aztec nation would continue to prosper.[NEWLINE][NEWLINE]Could he have cut back on the ritualized murder? Possibly. But the thought might never have occurred to him - or anybody else in the area at the time. It's useful to remember that the more "enlightened" people of Europe were busily burning heretics alive at roughly the same time. And while that doesn't in any way make Montezuma's actions any better, at least it puts them in some kind of context.
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				Emperor
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				Napoleon's rules of law for France - the so-called "Napoleonic Code" - represented a major advancement in legal reform and have influenced the legal systems of countries across the globe. Some historians have argued that these laws have had a greater effect on world history than all of Napoleon's military victories.
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				History
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				Early Life
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				Rise to Power
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				Vive l'Empereur!
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				The Russian Campaign
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				Napoleon's Fall
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				Verdict of History
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				1769 - 1821 AD
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				Napoleon Bonaparte
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				Leader of France
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				It is virtually impossible to overstate the military genius of Napoleon Bonaparte.
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				Napoleon Bonaparte was born on the island of Corsica, where he entered a military academy at the age of ten. In school he displayed a great aptitude for mathematics, history, and geography, as well as a total indifference to literature and the humanities. At fourteen he was commissioned as a sub-lieutenant in an artillery regiment. When the French revolution broke out, Napoleon sided with the Revolutionaries and was appointed lieutenant-colonel of artillery, where he quickly made a name for himself as a successful commander.
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				Early on Napoleon displayed both his military brilliance and his ability to navigate the perilous political landscape of Revolutionary France, where one false step could cost you your head - literally. By 1794 he was a brigadier-general, and by 1795 he was appointed command of the French Army of the Interior. He was 25 years of age. Over the next few years Napoleon led French armies to major victories over various continental foes, including the extremely powerful Austrians.[NEWLINE][NEWLINE]Capitalizing on his success and his growing popularity with the citizens and the army, in 1800 he overthrew the government and appointed himself "First Consul." Five years later he would crown himself "Emperor and Consul for Life," displaying his fine contempt for the democratic roots of the Revolution that brought him to power.
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				An exceptional administrator, Napoleon rapidly reorganized the government, repealed the more radical and violent laws of the Revolution, and reopened the churches, cementing his popularity with the people of France. However, France was still at war with most of Europe, and Napoleon once again took to the battlefields, where he won stunning victories against Austria, causing that country and England to make peace.[NEWLINE][NEWLINE]England remained nervous of France's imperial intentions, and war resumed in 1803. Napoleon found himself facing a daunting alliance that included England, Austria, Russia and Sweden. Acting with amazing speed and cunning, Napoleon used his "interior lines" to concentrate his forces against the dispersed enemy. He rapidly marched across Europe, capturing the capital of Austria and then crushing the Russian forces at the battle of Austerlitz. Austria sued for peace once again. For several years Napoleon would defeat every foe that came against him. He crushed the Prussians, the Spanish, and the Austrians yet again. However, Russia and England remained undefeated.
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				Eventually Napoleon decided that he would never be safe in Europe as long as Russia, aided by the perfidious English, was on his flank. With England secure behind the Channel and its superb navy, he had little choice but to attack Russia, the only foe in the alliance his armies could reach. In 1812 he led half a million men to attack Moscow. The Russian forces retreated before his advance, taking or burning anything that might be of use to the invaders, while in the rear Cossack raiders destroyed Napoleon's supply lines. Bonaparte did reach and capture Moscow, but once again the Russians had removed or burnt anything there that might feed his men, and he was forced to retreat, fighting the Russian troops and the even more deadly Russian winter mile after bitter mile. By the end of the campaign Napoleon had lost 96% of his army.
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				Upon returning to Paris, Napoleon immediately recruited another army of 350,000, but his image of invulnerability was gone, and all Europe rose against him. Prussia, Russia and Austria allied against him, and England threw more troops into contested Spain. Though Napoleon was to again win famous victories, his enemies continued their relentless attacks. Eventually the allies drove their way into Paris, and Napoleon abdicated. For his trouble he was given rulership of the island of Elba, along with an income of six million francs, to be paid by France.[NEWLINE][NEWLINE]Later he would return to France and try to regain power one last time, but he was finally and irrevocably defeated by an English and Prussian army at Waterloo in Belgium. This time he was confined for life at the island of Sainte-Helene, a thousand miles from the coast of Africa. He died there in 1821.
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				Napoleon was one of the most brilliant generals of all time. He moved his troops with astounding rapidity, and he always knew exactly where to strike in order to cause the most damage. Domestically he turned out to be a decent, imaginative ruler and France flourished under his control (until his endless wars sapped her strength and will to fight). An Army general to his core, he never was able to create a navy able to seriously challenge England's dominance over the oceans.[NEWLINE][NEWLINE]In the end, he just couldn't beat everybody.
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				First Consul of the First French Republic
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				Emperor Napoleon I of the First French Empire
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				Nobunaga was a great lover of archery. In fact, he commissioned clothing for himself to be made without sleeves, to better draw his bow in battle.
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				Nobunaga's hairstyle was often criticized by his enemies, as he chose to wear it in the style of a "lowly ronin (a masterless samurai)" and not in the traditional lordly "chonmage" with shaven pate.
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				History
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				Early History
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				Rise to Power
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				Further Conquests
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				Death of Nobunaga
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				Verdict of History
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				1534 - 1582 AD
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				Oda Nobunaga
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				Leader of Japan
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				Oda Nobunaga was a 16th century Japanese warlord. Both a brilliant general and a cunning politician - as well as an early adopter of new technology - Nobunaga fought and backstabbed his way to domination over nearly half of feudal Japan. His two lieutenants, Toyotomi Hideyoshi and Tokugawa Ieyasu, would complete the job after his death, reunifying Japan for the first time in over a century.
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				Oda Nobunaga was born in 1534 AD, well into the "Sengoku" or Warring States period in Japanese history. During this period feudal Japan was divided into provinces run by powerful "daimyos" (territorial lords), while a weak shogun ruled in the name of a still-weaker Emperor. The Sengoku period saw an almost complete overthrow of the established order, with local lords overthrowing their daimyos, retainers overthrowing their lords, and inferior family branches fighting each other for dominance. It was a remarkably brutal period in Japanese history, and the nobility had to be smart, powerful and lucky to survive.[NEWLINE][NEWLINE]Nobunaga was born the son of a wealthy government official in the small and unimportant Owari province. Following his father's death in 1551 he inherited his father's title, wealth and military vassals. He was all of 17 at the time, and by all accounts was a wild and unruly child. According to legend Nobunaga acted so badly at his father's funeral that one of his friends and retainers committed seppuku (ritual suicide) in humiliation. Shocked and sobered by his retainer's death, Nobunaga began to take his position and obligations seriously.
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				Over the next ten years, Nobunaga rose to dominate Owari province, systematically co-opting or destroying anyone who stood in his way. The series of alliances, battles, betrayals and murders Nobunaga engaged in to achieve victory is bafflingly complex, rivaling the most intricate plot of a South American "telenovela" (soap opera). Here's how it went:[NEWLINE][NEWLINE]At the time of his father's death, the Oda clan was divided into many factions. Some favored Nobunaga as the legitimate heir, while others favored his younger (and less wild) brother, Nobuyuki. Meanwhile, his late father's brother, Nobutomo, used his position as deputy to the powerless Owari province's "shugo," (military governor) Shiba Yoshimune, to advance his claim to leadership of the Oda clan. But when he learned that the shugo secretly favored Nobunaga's claim, Nobutomo had Shiba Yoshimune murdered.[NEWLINE][NEWLINE]Meanwhile, Nobunaga convinced another of his father's brothers, Oda Nobumitsu, to turn on Nobutomo (who, we must remember, had just murdered Owari shugo Shiba). Nobunaga and his Uncle Nobumitsu attacked and killed Uncle Nobutomo in Kiyosu Castle. By destroying his uncle, Nobunaga gained control over Owari province's new shugo, Shiba Yoshikane (Shiba Yoshimune's heir). He used Shiba Yoshimune to gain alliances with the Imagawa and Kira clans, who also owed allegiance to Shiba.[NEWLINE][NEWLINE]Nobunaga then fielded an army to Mino Province to aid Saito Dosan against his rebellious son, Saito Yoshitatsu, but he was unsuccessful and Dosan fell.[NEWLINE][NEWLINE]In 1556 Nobunaga's brother, Nobuyuki (remember him?) rebelled with the aid of Shibata Katsuie and Hayashi Hidesada. Nobunaga defeated the conspirators at the Battle of Ino. Showing unusual mercy, he pardoned his brother and his allies. His brother repaid him by immediately planning another revolt, but he was betrayed by his onetime ally Shibata Katsuie, who informed Nobunaga of his plans. Nobunaga then murdered his brother.[NEWLINE][NEWLINE]And so on. By 1559 Nobunaga had destroyed all of his rivals and was undisputed master of Owari Province, though he kept Shiba Yoshikane in place as a puppet shugo (at least until he discovered that Yoshikane was secretly plotting against him with the Kira and Imagawa clans, at which point Nobunaga removed him from his position).
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				Having secured Owari province, Nobunaga began to expand his power across Japan. In 1560 he led a laughably small army against a far superior force which was on its way to Kyoto to overthrow the weak Ashikaga Shogun, achieving a shocking victory against brutally long odds. [NEWLINE][NEWLINE]One key to Nobunaga's military success was his early adoption of the new weapons which were beginning to appear in Japan at the time, brought in by European traders. He was one of the first daimyos to organize entire musket units, giving him a great advantage against his more backwards foes. He was also a gifted manager, making full use of the agricultural and mercantile wealth of Owari to support his war efforts.[NEWLINE][NEWLINE]In 1568 Nobunaga marched on Kyoto, putting up his ally Ashikaga Yoshiaki as his puppet Shogun. By 1573 the two men had fallen out, and Nobunaga deposed Ashikaga, at last ending the long Ashikaga Shogunate. [NEWLINE][NEWLINE]Nobunaga consolidated his hold on Japan by attacking various politically powerful Buddhist sects. The monks put up incredibly stubborn resistance, some holding out for more than a decade. Nobunaga distributed the captured religious property to various samurai and nobility, further earning their loyalty. Nobunaga was friendly with the European Jesuit missionaries who appeared in Japan in ever larger numbers (probably because they had no political power with which to threaten him). He did not convert to Christianity, however.
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				By 1582 Nobunaga had established firm control over central Japan and had begun attempting to expand his power westward. However, during a military campaign he was betrayed by a subordinate at Honno-ji temple and was forced to commit seppuku. His murderer survived him by just eleven days before being defeated by Nobunaga's loyal lieutenants, who would go on to complete the unification of Japan he so ably started.
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				Oda Nobunaga is generally agreed to be one of the three greatest leaders in Japanese history. His two lieutenants, Toyotomi Hideyoshi and Tokugawa Ieyasu, are the other two. By 1590 Hideyoshi had completed the conquest of Japan, and following his death Tokugawa Ieyasu would come into power, creating the Tokugawa Shogunate which would rule Japan for centuries to come. Together these three men created the modern state of Japan.[NEWLINE][NEWLINE]Nobunaga was a brutal man in a brutal time. But by helping to unify Japan he brought an end to the brutal wars that had been ravaging his country for more than a century.
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				Daimyo
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				The name Pacal means "Shield," or "Sun Shield," in Mayan.
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				History
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				Early Life
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				Rejuvenation of Palenque
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				Judgment of History
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				603 AD - 683 AD
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				Pacal
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				Leader of the Maya
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				Commonly known as "Pacal the Great," the Mayan king K'inich Janaab' Pakal is perhaps the most renowned of all Mayan rulers. Ascending to the throne at the tender age of 12 and ruling for nearly 70 years thereafter, Pacal inherited the city-state of Palenque during a time of great turmoil. Although the historical details surrounding his reign are often hazy, Pacal is best known for reinvigorating the ravaged city, which had been sacked repeatedly during the rule of his predecessors. Leading a vast construction effort, Pacal oversaw the creation of immense and remarkably detailed structures throughout his domain. Most famously, Pacal's burial tomb, known as the Temple of Inscriptions, features an intricately carved history of the king's life presented in Mayan glyphs. With an astonishing number of well preserved inscriptions, the temple has given contemporary archaeologists crucial insight into the once lost history and culture of this great Mayan city.
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				Pacal's mother, Lady Zac-Kuk, was one of few women to ever rule independently over a Mayan city-state. Typically the crown was only passed on to the son of a king, but in the absence of a suitable male heir, leadership was bestowed upon Lady Zac-Kuk, who asserted her right to the throne as the granddaughter of a past queen. Ruling for 3 years until Pacal came of age, this unusual deviation in the traditionally patriarchal society led directly to the later efforts of Pacal to legitimize his reign and the rule of his family line.[NEWLINE][NEWLINE]When Pacal did take the throne in 615, the city of Palenque was in a tumultuous position, having been the target of frequent incursions from the neighboring kingdom of Calakmul in the preceding years. Making a clear statement to Palenque's rivals early in his reign, Pacal sent his own raiding parties against the Calakmul, capturing several of their leaders and sacrificing them in retribution for the attacks.
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				With the intention of both returning Palenque to its former glory, and also establishing the legitimacy of his rule, Pacal initiated the construction of grand monuments throughout the city, with reliefs extolling the virtues of his family line. A number of impressive structures were built, including the Temple of the Count and the large central complex known simply as "The Palace," featuring a peculiar four-story tower unlike any seen throughout the Mayan realm. Yet, of the many edifices assembled during his reign, none surpassed the Temple of Inscriptions. Built to serve as Pacal's burial tomb, construction began on the stepped pyramid during the final years of his life and continued under his successor, Chan Bahlum II.[NEWLINE][NEWLINE]Featuring intricate carvings and hieroglyphic text, the temple is best known for housing Pacal's ornate sarcophagus. First discovered by Mexican archeologists in 1952, the walls of Pacal's tomb in the lower level of the temple contain the longest set of Mayan glyphs ever found. Although still the subject of interpretation today, the glyphs appear to chronicle the events of Pacal's life leading up to his death and the ascension of his heir.[NEWLINE][NEWLINE]The sarcophagus itself features an elaborately detailed stone lid with glyphs representing the planets and several constellations. These celestial elements in particular have contributed to controversial theories regarding the involvement of extraterrestrials in the Mayan culture, similar to theories surrounding the ancient Egyptian pyramids. While most esteemed researchers believe the sarcophagus depicts Pacal's journey to the underworld, other sources interpret this imagery as Pacal at the controls of a spaceship preparing for launch. Inside the sarcophagus, archaeologists discovered the skeletal remains of Pacal, wearing a finely crafted jade mosaic in the form of a mask.
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				Pacal the Great is considered by historians to be one of the most revered leaders in Mayan history, based on the remarkable monuments and sculptural creations found throughout Palenque. In his time as king, nearly 1000 structures were assembled in the city, requiring stones that weighed up to 15 tons. Although his past is still being uncovered today, we can say with certainty that his efforts to restore the kingdom of Palenque led to the assembly of some of the greatest monuments and art ever created by the Maya.
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				King
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				Pedro II's full given birth name was Pedro de Alcantara Joao Carlos Leopoldo Salvador Bebiano Francisco Xavier de Paula Leocadio Miguel Gabriel Rafael Gonzaga, of the house of Braganza, the royal line of Portuguese rulers.
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				History
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				Youth
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				Reign
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				Overthrow
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				Judgment of History
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				1825 - 1891 AD
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				Pedro II
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				Leader of Brazil
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				The first Brazilian monarch to be born in Brazil, during his long reign Pedro II brought stability and progress to his homeland, as well as making it the preeminent power in South America. A calm and serious man, Pedro II jealously guarded his nation's sovereignty, challenging the mighty British Empire and fledgling United States when those countries sought to meddle in the region. He led Brazil in three wars, gaining new territory and prestige, while continuing to focus his attention primarily upon making Brazil a modern state. He encouraged coffee production rather than sugar, and actively supported and sponsored road, railroad, telegraph and undersea cable construction.[NEWLINE][NEWLINE]Although popular with his people, the Emperor was overthrown in November, 1889 by a group of military leaders wanting to form a republic headed by a dictator. Ever a patriot, when he departed into exile, Pedro II expressed his "ardent wishes for the greatness and prosperity of Brazil."
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				Born in December 1825 AD in Rio de Janeiro to Pedro I and his Austrian wife Maria Leopoldina, Pedro would be the second and last emperor of Brazil, his reign spanning five decades. Pedro was raised and classically educated by a succession of governesses and guardians. With a grueling regime of daily studies, great care was taken to foster ethical values and a personality quite different from the impulsive and irresponsible character of his father. Being the only male child of Pedro I to survive infancy, he was acclaimed Emperor Dom Pedro II of Brazil on the day of his father's abdication in 1831, although he did not assume his throne until he came of age at 14 in July 1840.
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				During his reign, Pedro II would preside over 36 different cabinets, most of which had broad public support. Either directly or through his government, Pedro sponsored the construction of Brazil's first paved road, the "Unido e Industria" linking Rio de Janeiro to Juiz de Fora; the first steam railroad running from Santos to Sao Paulo; the first telephone service in 1877; participation in the laying of the first Brazil-Europe submarine telegraph cable; and the issuing of Brazil's first postal stamp.[NEWLINE][NEWLINE]Foreign relations were not as positive, as several nations became concerned by Brazil's economic growth and political clout. Two minor incidents led to the British issuing an order to the Royal Navy to seize Brazilian merchant ships as indemnity. Pedro responded by mobilizing his military, causing the British to softened their stance and propose a peaceful settlement in 1863. Almost immediately thereafter a year-long undeclared war with Uruguay - ended with the Brazilian occupation of the towns of Salto and Paisandu - demanded Pedro's attention. No sooner was this conflict settled than Paraguay invaded, which resulted in an unconditional Brazilian victory. A conflict with the Catholic Church (1872-1875) was resolved through negotiation, but left Pedro bereft of the clergy's support.[NEWLINE][NEWLINE]Nonetheless, the diplomatic victory over Great Britain and the military victories over Uruguay and Paraguay had made Pedro II more popular than ever among the people. He now sought to leverage this popularity into his most enduring legacy - emancipation for the slaves in Brazil. The emperor viewed slavery as the last great obstacle to taking Brazil into the "modern age." Starting in 1871, Pedro oversaw a series of laws that resulted in some 700 thousand slaves freed, but no provision had been made to compensate the owners. The latter issue, which eroded support for the monarchy among the wealthy and gentry classes, proved Pedro's ultimate undoing.
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				Secure in his people's affections, Pedro proceeded to indulge his life-long desire to travel. Distracted by these long absences, Pedro found himself increasingly removed from those segments of Brazilian society that he had fostered, named the emerging urban middle class and a new generation of liberal-minded students. Too, he no longer had the unwavering support of the clergy, the upper classes and the military. [NEWLINE][NEWLINE]Although still beloved by the commoners, in November 1889 a non-violent military coup forced him to abdicate in favor of a republic. Aged and ailing, Dom Pedro was forced into exile in Europe, where he died two years later in Paris. France accorded him a royal funeral; in 1925 his remains were returned to Brazil, where he was interred in the cathedral in Petropolis he helped found.
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				Inheriting an empire on the brink of disintegration, Pedro turned Brazil into an emerging power in a changing world, the "other great power of the Americas." The nation came to be distinguished from its neighbors in South America due to its political stability, freedom of speech, respect for civil rights, vibrant economy and rich culture. Perhaps his greatest accomplishment was the peaceful abolition of slavery in Brazil, despite opposition from powerful political and economic interests. A savant in his own right, Pedro II was a vigorous sponsor of education, the arts and the sciences in Brazil. Overthrown while still highly regarded by his people and at the height of his popularity, he is honored by many Brazilians as a hero, as a national symbol, as the "Father of the People" personified.
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				Emperor of Brazil
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				The spring where Chief Pocatello was buried now lies under the American Falls Reservoir, created when the Snake River was dammed in 1978. According to reports, the spring can sometimes be seen when the water level of the reservoir is low during drought or drainage.
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				History
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				Early Life
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				Defiance
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				Reservation
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				Judgment of History
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				1815 - 1884 AD
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				Pocatello
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				Leader of the Shoshone
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				Chief Pocatello, leader of the Bannock-Shoshone tribe, spent his life attempting to find some means of coexistence with the white settlers encroaching on the Shoshone territory throughout the 19th century. Although the Shoshone under Pocatello did attack settlers and wagon trains, such acts were largely retaliation for depredations and attacks by the whites. Pocatello's band of warriors were blamed for increasing attacks on whites along the California Trail, the Salt Lake Road, and the Oregon Trail.[NEWLINE][NEWLINE]In the autumn of 1862 Colonel Conner and the Third California Infantry of the U.S. Army arrived from Fort Douglas with orders to "chastise" the natives. Pocatello learned of the approach and led his tribe northward, thus escaping the infamous Bear River Massacre. Pursued by the U.S. Army for five years, Pocatello would sign the 1868 Fort Bridger Treaty by which his tribe was relocated to a reservation on the Snake River. He died there, despairing for the future of his people.
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				Born in the Grouse Creek region of what is present-day northwest Utah in the United States, little is known of Pocatello's childhood or early manhood. His given name was Tonaioza, meaning "Buffalo Robe"; likely the name Pocatello was given by white trappers, although why and when is unknown. Pocatello grew to manhood during the fur trapping era of the 1820s and 1830s.[NEWLINE][NEWLINE]As he grew, his reputation as a warrior and a sage grew also. At the time that Brigham Young led the first Mormon settles into Utah in 1847 AD, Pocatello had been elevated to chief among the Shoshone. Young followed a policy of appeasement and conciliation with Pocatello, who expressed his concerns over the destruction of game and grass lands by the emigrant farmers. Pocatello became increasingly concerned by the migration and movement of whites into and through Shoshone lands, especially in the wake of the discovery of gold in California and Montana.
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				Raids on wagon trains and isolated farms, as well as the theft of horses and cattle, increased dramatically in the late 1850s. Whether due to rogue natives, white outlaws or restless young Shoshone, Pocatello was soon being blamed for every attack. Over the next few years, white settlers and natives engaged in a number of clashes and murders. The intermittent hostilities culminated in August 1862 when Pocatello himself led an attack on a wagon train moving through the City of Rocks in south-central Idaho. A few days later, Shoshone war bands attacked two other wagon trains near the Snake River.[NEWLINE][NEWLINE]Concerned about the security of overland routes to the west coast as the Civil War progressed, the Lincoln administration ordered Colonel Patrick Connor and his Third California Volunteer Infantry Regiment into Utah to quell the unrest, where they established Camp Douglas three miles east of Salt Lake City. Additional raids by Chief Bear Hunter of the Great Basin Shoshone spurred Connor, along with the Second Regiment California Volunteers Cavalry, to move against the winter encampment in Cache Valley where several Shoshone tribes, including Pocatello's, had gathered. Aware of the approaching white troops, as other chiefs prepared their warriors to fight, Pocatello decided to lead his away. In the process, he avoided the Bear River Massacre, which resulted in approximately 500 Shoshone men, women and children killed.[NEWLINE][NEWLINE]The U.S. Army continued with the pacification program, roaming the area seeking to arrest the remaining Shoshone chiefs, especially Pocatello. Avoiding capture for nearly five years, eventually Pocatello's band was forced to surrender due to illness and starvation. At the Fort Bridger Treaty Council of 1868, Pocatello agreed to forfeit two-thirds of his Shoshone hunting grounds, to permit transit of their lands by whites, and to relocate to the Fort Hall Indian Reservation on the Snake River; for their part, the U.S. government pledged to supply $5000 worth of food and supplies annually.
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				As was far too common, the U.S. Indian Bureau failed to keep its promises; food supplies usually arrived spoiled, the promised cash annuities were rarely paid, and the land was unsuitable for farming. In the years following their confinement, the natives suffered severely from disease and hunger. In 1875, after a particularly poor growing season, Pocatello led his tribe off the reservation to a Mormon missionary farm near Corinne, Utah, helping to plant and maintain wheat, corn, potatoes and garden vegetables, all of which thrived. Pocatello hoped that mass conversion of his people to Mormonism would avoid starvation. White settlers in the area, however, were less obliging and called for their return to the reservation, through force if necessary. When the U.S. Army threatened hostilities, Pocatello led his tribe back to the reservation.[NEWLINE][NEWLINE]Feeling betrayed yet again, Pocatello and most of the Shoshone rejected Christianity. The old chief, now in his 60s, grew increasingly discontented and withdrew from reservation affairs. Pocatello's health declined precipitously, and he died in 1884. At the request of his tribe, Pocatello was interred dressed in full war attire in a deep spring near the Snake River, along with his best clothing, knives, guns and 18 of his horses.
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				As many Native American leaders did, Pocatello struggled to come to terms with the influx of whites. On the one hand, he sought to co-exist with them; on the other, he was determined to protect his people's rights and freedom. Despite being fearless and cunning, in the end all Pocatello could do was bow to the inevitable, leading his surviving people onto a reservation. Although unsuccessful in his efforts to keep his people free to roam their tribal homeland, he is greatly respected by the Shoshone for preserving their cultural heritage. His legacy is reflected in the number of geographic and man-made (not the least of which is Pocatello, Idaho) features named for him - ironically, mostly by whites.
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				Chief of the Shoshone
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				History
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				Early History
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				Military Campaigns
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				Peace with the Hittites
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				Pi-Ramesses
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				Public Works
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				Biblical Connection
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				Death and Burial
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				Verdict of History
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				c. 1303 - 1213 BC
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				Ramesses II
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				Leader of Egypt
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				Ramesses II is considered to be Egypt's greatest and most powerful pharaoh. Taking the throne in his twenties, Ramesses ruled Egypt for more than 60 years. Ramesses is remembered as a great military leader as well as for the extensive construction programs he instituted. He is also remembered for building a new capital city, Pi-Ramesses. Some historians believe that Ramesses is the pharaoh in the biblical story of Moses.
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				Egypt having recently emerged from a period of declining power and prestige, Ramesses' father, Seti I, spent a good deal of time subduing rebellious provinces in Asia. The Hittites, based in Asia Minor, were extending their power southward, and the two great civilizations were engaged in a protracted struggle for control of Syria and Palestine. The young Ramesses accompanied his father on some of these campaigns; by the age of 10 he was given the rank of captain - though this was almost certainly ceremonial, it does suggest that his military training began at an extremely young age. Ramesses assumed the throne in his early twenties, following his father's death.
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				Four years after becoming pharaoh, Ramesses led an army north to retake the rebellious provinces that his father had been unable to conquer. The campaign was apparently successful, and the army advanced as far as Beirut.[NEWLINE][NEWLINE]In the following year Ramesses attacked the Hittite stronghold at Kadesh. The Battle of Kadesh is one of the few battles from that period of which we have records. Believing the citadel to be abandoned, Ramesses approached incautiously and was ambushed by a large Hittite chariot force hiding beyond the fort. Although Ramesses achieved a marginal victory in that battle, his army was so weakened that he had to retreat to Egypt, leaving the fort in Hittite hands. Ramesses continued to battle the Hittites for some twelve more years, attaining tactical victories, but unable to hold the contested land for any time. [NEWLINE][NEWLINE]In addition to his wars with the Hittites, Ramesses campaigned in Nubia and Libya, extending his rule to the west and south. However these were of much less importance as these enemies posed little threat to the survival of Egypt.
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				Eventually realizing that further combat was pointless, in the twenty-first year of his reign, Ramesses agreed to a peace treaty with the Hittites. This is the earliest known peace treaty in recorded history. Interestingly, the treaty was written in two versions: the Egyptian version states that the Hittites sued for peace while the Hittite version states that it was the Egyptians who requested an end to hostilities.[NEWLINE][NEWLINE]This treaty appears to have stabilized the borders between the two great powers, and no further combat between Egypt and the Hittites occurred during Ramesses' reign.
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				Early in his reign Ramesses moved his capital from Thebes north to a city in the Nile Delta, which he renamed "Pi-Ramesses ." The new location was near to his ancestral home, but more importantly it was far closer to the troublesome Northern provinces and the dangerous Hittite border. In a few short years the once-sleepy village was transformed into a major governmental center as well as an arms manufactory. The city was graced with a beautiful palace and many temples, as well as numerous statues and other ornaments.[NEWLINE][NEWLINE]Pi-Ramesses  was abandoned long after Ramesses' reign. For many centuries the site was lost, but archeologists have recently discovered ruins that they believe belong to the ancient city.
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				During his reign Ramesses constructed many public works across Egypt. Many of these were temples and monuments, but he also constructed storehouses, government buildings, water works, and so forth. Evidently a tireless self-promoter, Ramesses covered Egypt with statues and carvings of himself, often recarving those of previous pharaohs with his name and image. (Ramesses ordered his masons to deeply engrave his image in the stone so that future pharaohs would have trouble doing the same to him.)
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				Many historians believe that Pi-Ramesses is the city "Raamses" mentioned in the Old Testament of the Bible, one of the "Treasure Cities" constructed by the Israelites during their Egyptian Captivity. Some believe that Ramesses is in fact the pharaoh of the Biblical story of the Exodus, the ruler who Moses forced to free his people. However, this is open to debate (particularly since Ramesses II lived a very long life and emphatically did not drown in the Red Sea).
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				Ramesses died at the age of 90. He was buried in a tomb in the Valley of the Kings, but he was later moved to a secret location. His body was discovered in the late 19th century and is now on display in the Cairo Museum. It is difficult to guess whether the pharaoh would be outraged by the desecration or if he would enjoy the publicity.
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				Ramesses II ruled Egypt as pharaoh for approximately 66 years, the second longest reign in Egyptian history. He stabilized his empire's borders and concluded a highly successful peace treaty with its most important rival, the Hittites. He clearly cared for his people's welfare and spent much treasure on massive public works. He is regarded by later Egyptians as the greatest pharaoh in history, a conclusion that is difficult to dispute.
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				Ramesses The Great
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				The Great Ancestor
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				History
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				Early History
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				King Ramkhamhaeng
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				Arts and Culture
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				Ramkhamhaeng's Death
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				Verdict of History
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				1240 - 1298 AD
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				Ramkhamhaeng
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				Leader of Siam
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				In 1278, a prince named "Ramkhamhaeng" inherited the small and unimportant kingdom of Sukhothai. In twenty years, employing a brilliant combination of military genius and shrewd diplomacy, he expanded his country's borders and influence to cover much of Southeast Asia.
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				Not much is known about Ramkhamhaeng's early life. His parents were King Sri Indraditya and Queen Sueang. He had two sisters and two older brothers, one of whom died early and the other, Ban Mueang, became king on their father's death. Ramkhamhaeng was said to have studied under the poet wise-man Sukathanta.[NEWLINE][NEWLINE]At 19 he served under his father during the latter's attack on the city of Sukhothai, which was held by the Khmer. The success of this attack greatly expanded the king's power, essentially establishing Sukhothai as an independent kingdom. Because of his heroic actions during the battle the prince was given the title "Phra Ram Khamhaeng," or Rama the Bold.[NEWLINE][NEWLINE]Upon the death of his father in 1257, his brother, the new king Ban Mueang, put Ramkhamhaeng in charge of the city of Si Sat Chanalai. Ban Mueang died twenty years later, and Ramkhamhaeng ascended to the throne.
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				During his reign Ramkhamhaeng expanded his kingdom's dominance west into Burma, east into Laos, and south down the Malay Peninsula. The king was a shrewd diplomat as well as a warlord; many territories joined his confederation voluntarily. Ramkhamhaeng did not seek to dominate Southeast Asia, rather he promoted trade and diplomatic alliances with surrounding kingdoms.[NEWLINE][NEWLINE]Most of what we know of Ramkhamhaeng's rule comes from a stone inscription he created in 1292 towards the end of his rule. This is the earliest surviving example of Thai language, and it portrays him as a wise and benevolent leader.
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				Ramkhamhaeng was an ardent patron of Buddhism. He also supported the arts and Thai artistic expression achieved an especially high level during his reign, especially in bronze sculpture and ceramics.
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				Ramkhamhaeng died in 1298. His extended empire, held together by his personal magnetism and brilliant international diplomacy, did not long survive his death, and the furthest provinces soon broke away. Sukhothai itself survived another century before it fell.
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				Ramkhamhaeng is viewed today as a great leader and the first to rule over a united Siam (later Thailand). It should be remembered however that almost all that we know about him comes from the stone inscription that he himself created. If he did have any major flaws, would he have carved them into the living rock for all of history to see? (Would any of today's world leaders do so?)[NEWLINE][NEWLINE]Still, there is plenty of independent evidence to show that he successfully created a great empire and his people prospered during his reign. And that's a record that any leader could be proud of.
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				"Rama the Bold"
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				Haile Selassie was the first person of African descent to ever appear on the cover of Time magazine, when he was featured shortly after his coronation in 1930. He was also named "Time Man of the Year" in 1935.
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				Of the many rumors surrounding Selassie's death, a consistently reoccurring report states that his bones were discovered buried in the Imperial palace underneath a lavatory.
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				History
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				Early Life and Politics
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				Emperor to Exile
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				Return to Power
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				Decades of Rule
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				Imprisonment and Death
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				Rastafarian God
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				Judgment of History
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				1892 - 1975 AD
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				Haile Selassie
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				Leader of Ethiopia
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				Known as the "Conquering Lion of the Tribe of Judah," "King of Kings," and "Elect of God," Haile Selassie ruled Ethiopia as emperor for nearly 40 years in the 20th century. Born as Lij Tafari Makonnen in 1892, the man who came to be known as Haile Selassie spent his life serving the interests of Ethiopia and bringing his nation to the forefront of African politics. Best known for reforming the ancient feudal practices of Ethiopia through his attempts at modernizing the nation, Haile Selassie worked tirelessly to gain international recognition for Ethiopia on the world stage. His legacy in global politics has been surpassed only by his role as the messiah of the Rastafari religion, among whose followers he is venerated as the god who will lead the Rastas back to their homeland of Ethiopia.
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				As the son of a provincial governor, Haile Selassie spent his formative years under the tutelage of several mentors selected by his father, including an influential monk named Abba Samuel. As his education continued, Selassie was seen fit to rule as governor of several minor provinces, and by age 17, had already established himself as a rising political star. During his time as governor, Selassie emerged as a progressive thinker among his peers, introducing policies that reduced the feudal control of the nobles by increasing the authority of the central government.[NEWLINE][NEWLINE]In 1916, Haile Selassie was named Regent Plenipotentiary, serving under Empress Zewdito, placing him in the position of heir apparent to the throne. With both conservative and progressive supporters alike, Selassie was the ideal regent. However, over the course of his appointment, Selassie's support among the progressives throughout Ethiopia continued to grow, much to the chagrin of the conservative Empress. Although Empress Zewdito was the nominal leader of Ethiopia, as regent, Selassie handled much of the government's administration himself. During this period, Selassie is credited with ensuring Ethiopia's membership in the League of Nations, an inclusion that came about as a result of his efforts to abolish slavery in Ethiopia.
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				As Haile Selassie's influence and popular support continued to climb, the Empress was forced to confront the would-be ruler. In 1928, Empress Zewdito attempted to remove Selassie from office by accusing him of treason, but her efforts found little backing. Selassie's popularity at this point was widespread, and he garnered a great deal of support from within the military, leaving Zewdito with little means to assert her claims. As a result of the confrontation, Zewdito was forced to name Haile Selassie King of Ethiopia, a title beneath her own, but still acknowledging his increasing authority within the nation. Less than two years later, the Empress died of unexplained causes, leaving the throne of Ethiopia vacant for Selassie to claim as his own. It was following his coronation as emperor in 1930 that he first came to use the name Haile Selassie, which meant "Power of the Trinity" in the Amharic language used in Ethiopia. Soon after taking the throne, Selassie was instrumental in the creation of the first written constitution of Ethiopia, a task he would later mention in his autobiography as having planned since his time as regent.[NEWLINE][NEWLINE]In 1935, the Italian regime led by Benito Mussolini declared war on Ethiopia, invading in the fall. This conflict came to be known as the Second Italo-Abyssinian War (the first having occurred in the late 1800s). After brief fighting between the Italian and Ethiopian forces, including several battles led by Selassie himself, Italy succeeded in occupying and eventually annexing the African nation.[NEWLINE][NEWLINE]With Italy's successful campaign against Ethiopia, Haile Selassie was forced into exile, but not before pleading the case for Ethiopia's defense at the League of Nations. Despite his galvanizing speech that railed against the Fascist movement of Italy, his plea fell on deaf ears, and Selassie was left to bide his time. He would spend the next five years residing in England, where he continued to speak out against the Italian occupation and attempted to garner support from the international community for a movement to reclaim his country.
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				With the outbreak of World War II, in 1939, efforts were finally undertaken to liberate Ethiopia from the Italian regime, spearheaded by the British during the East African Campaign. Joined by selected units of the Ethiopian military, this liberation army came to be known as the Gideon Force and was instrumental in the fight to retake the Ethiopian homeland. By 1942, the Italians had surrendered and were forced to acknowledge the renewed sovereignty of Ethiopia, with Haile Selassie returning to the capital city of Addis Ababa. Having found little solidarity in the League of Nations, Selassie became a major proponent of the United Nations, with its increased provisions for international security, and secured Ethiopia's position as a founding member in 1948.
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				Over the following years, Selassie continued his quest to modernize Ethiopia through reform while also improving his nation's foreign affairs and international recognition. In the 1960s Selassie led the Organization of African Unity, predecessor to the modern African Union. With the goal of creating solidarity between the independent states of the African continent, Selassie believed that a unified voice would strengthen the people of Africa. Although Selassie tried to establish the organization as more than just an ideological entity, the organization was left with little authority or actual power without the backing of a military force.[NEWLINE][NEWLINE]While working with the international community, Selassie was also focused on improving the welfare of his people at home. Although his efforts to break the nobility's hold on land ownership were met with limited success, the initiative sparked a movement that carried on past his reign. Reforms were also made to provide greater access to educational facilities, while economic programs ensured a just system of taxation. Despite the goodwill generated by these domestic programs, Selassie's efforts to increase his own authority through modifications to the constitution resulted in an increasingly visible dissident movement.[NEWLINE][NEWLINE]Late in the 1960s, Marxist ideologies took root in Ethiopia, and as the people suffered through a famine and drought in the early 1970s, Selassie's popularity dwindled. An economic crisis that led to soaring inflation would be the final straw, as Selassie tenuously maintained his position until 1974, when he was deposed and arrested by a Marxist military group known as The Derg.
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				While living under house arrest, Haile Selassie died mysteriously in 1975, with conflicting reports as to the exact cause. While the official account from the military stated that he died as a result of illness, many still believe that he was assassinated by his captors. It wasn't until some 25 years later, in November of 2000, that Haile Selassie was finally given a proper funeral befitting his status.
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				The Rastafarian Movement came about through the words of Jamaican activist Marcus Garvey, whose philosophical views created the foundations for the religion as it is known today. Garvey's words "Look to Africa for the crowning of a Black King, he shall be the Redeemer" were seen as a prophecy fulfilled by the coronation of Haile Selassie in 1930. Although Selassie was himself an Orthodox Christian, he never confirmed nor denied his position as the Rastafarian messiah, and he visited Jamaica in 1966 to be met by tens of thousands of Rastafarian believers.
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				Haile Selassie is widely viewed today as both an eloquent statesmen and a passionate leader who faced a number of difficulties during his reign, yet continually sought only to improve his people's welfare and his nation's stability. Selassie's views on international cooperation and diplomacy were influential not only in the future of Ethiopia, and Africa as a whole, but also throughout the international community.
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				Emperor of Ethiopia
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				Originally produced in apartheid South Africa, the 1986 ten-episode mini-series Shaka Zulu later aired in syndication in Europe and the United States; its popularity sparked a world-wide interest in the life and accomplishments of the first Zulu king.
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				History
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				Early Life
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				Reign
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				Assassination
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				Judgment of History
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				c. 1787 - 1828 AD
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				Shaka
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				Leader of the Zulu Kingdom
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				"Strike an enemy once and for all. Let him cease to exist as a tribe, or he will live to fly at your throat again." According to the diary of H.F. Flynn, Shaka voiced this edict to his ally Dingiswayo concerning a defeated enemy; even if apocryphal, these words certainly summarize Shaka's philosophy. Bastard son of a tribal chieftain, Shaka kaSenzangahona would oust his half-brother in 1816 AD to claim leadership of the Zulus. He is credited with unifying the Nguni tribes into the Zulu Kingdom. Although called a military genius for his reforms and innovations, he has also been condemned for the brutality of his reign. Whatever the judgment, Shaka laid the foundation for an imposing Zulu state. Upon his assassination in 1828, the Zulu were poised to challenge even the Europeans for control of southern Africa.
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				Although Shaka's life is shrouded in legend and lies, we do know he was the illegitimate son of Senzangahona, chief of the insignificant Zulu tribe, which numbered less than 1500 people. Shaka's mother, Nandi, was the daughter of a deceased chieftain of the Langeni. Despite his attempts to deny paternity, Senzangahona would eventually marry Nandi, installing her as his third wife. But the relationship was troubled, and the Zulu chiefain would exile Nandi and Shaka. The two wandered until 1803 AD, when they found haven with the Mtetwa and their chief Dingiswayo.[NEWLINE][NEWLINE]Under Dingiswayo's patronage, Shaka grew into a tall, imposing young warrior, imbued with courage and daring. At the age of 23, Shaka was given command of a regiment in Dingiswayo's army. His deeds and stature brought him a rapid rise in the army, and Shaka became one of the chieftain's foremost commanders. Shaka rearmed his units, discarding the light throwing spear the Mtetwa favored for a broad-bladed stabbing spear (the famed assagai) and a large, cowhide covered shield.[NEWLINE][NEWLINE]On the death of Shaka's father around 1816 AD, Dingiswayo lent his protege the military support necessary to oust and assassinate his half-brother Sigujana and establish himself chieftain of the Zulu. The coup was relatively bloodless, and the Zulu accepted Shaka without reservation. Shaka pledged himself a vassal of the Mtetwa. As the chieftain's favorite, Shaka was granted unusual latitude in expanding his holdings through conquering and assimilating neighboring tribes. By 1817, Shaka could command a force of 2000 warriors, and had assured his position as the first among Dingiswayo's vassals.
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				According to legend, in Dingiswayo's last battle against Zwide of the Ndwandwe, Shaka purposely delayed the arrival of his forces until Dingiswayo had been defeated and killed, keeping his own forces intact. Stepping into the power vacuum, Shaka began conquering and assimilating small neighboring tribes with brutal efficiency. Within a few years the Qwabe, Hlubi and Mkhize were added to the Zulu empire; through diplomacy and patronage, Shaka brought the Sithole and Thuli under his command. By 1824, Shaka had an army of 20,000 warriors, trained in his manner of tactics and strategy.[NEWLINE][NEWLINE]Concerned by the growing Zulu power, Zwide moved against Shaka. The first Ndwandwe invasion was defeated at Gqokoli Hill by superior tactics and Shaka's defensive strategy. In 1819 AD, Zwide sent a second expedition into the Zulu lands. Retreating steadily, Shaka lured the massed enemy deep into his own territory, until, at the Mhlathuze River, Shaka flung his regiments at the exhausted Ndwandwe and their allies. The outcome was a decisive defeat for the invaders in a two-day running battle, and the Ndwandwe, Jere, Maseko and Msene tribes were virtually annihilated.[NEWLINE][NEWLINE]By the time the first white traders reached the southeastern African coast in 1824, Shaka was in control of an empire which spanned the entire coast and reached far inland. Shaka accorded the white traders favored treatment, ceded them land, and allowed the building of a trading post at Port Natal. Alert to the trade advantages, curious about their technology and culture, Shaka insured there were no serious conflicts between the Zulu and the Europeans.
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				By 1828, Shaka was an undisputed despot; but his frequent cruelties and unstable behavior was eroding the loyalties of his people. With the death of his mother in October 1827, Shaka dispatched his royal regiments to force the surrounding tribal chieftains to grieve. Taking advantage of the absence of his loyal troops, in September 1828 his personal bodyguard Mbopha and his half-brothers Dingane and Mhlangana stabbed Shaka to death near the Ikanda at Dukuza. Shaka's body was dumped into an empty grain pit, which was then filled with rocks and mud; the exact site has never been conclusively identified.
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				By the time of his death, Shaka ruled a vast territory in southeastern Africa, was absolute ruler over 250,000 subjects, and could field an army of 40,000 experienced warriors. In the process of amassing his empire, it is estimated that 2 million people had died. Although the kingdom lasted less than 80 years, Shaka nevertheless cast a large shadow over Africa's history. Today, Shaka is revered as the leader who gave birth to the Zulu spirit that allowed them to persevere under apartheid and to the nationalism that shaped modern South Africa.
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				Chieftain of the Zulus
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				Suleiman kept numerous fancy breeds of pigeons at his palace in Istanbul.
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				Suleiman was fond of wearing "excessively large" turbans, as described by Venetian Bartolomeo Contarini, after his ascension to the throne.
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				History
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				Early History
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				Military Ambitions in Europe
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				Military Adventures in Persia
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				Domestic Improvement
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				Culture, Religion and the Arts
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				Verdict of History
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				1494 - 1566 AD
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				Suleiman
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				Leader of the Ottomans
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				Suleiman I, known as "The Magnificent," "The Legislator" and "The Grand Turk," was the caliph of Islam and the sultan of the Ottoman Empire, taking the reins of the Turkish kingdom in 1520 and ruling until his death in 1566. During his rule Suleiman greatly expanded the Empire's territory, earning the fear (and grudging admiration) of leaders across Europe, Africa, Asia and the Middle East.
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				Suleiman was the son and grandson of sultans. At an early age he studied science, literature, theology, and the military arts in Istanbul. At 17 he was appointed governor of Kaffa by his grandfather, and he was made governor of Manisa during the reign of his father, Sultan Selim I. His father died in 1520 when Suleiman was 26, and he ascended to the throne. Although still quite a young man, Suleiman had nearly ten years of leadership experience when he came to power.
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				According to some historians, Suleiman deeply admired Alexander the Great and hoped to emulate him and create an empire that encompassed Europe, Asia Minor, Africa, and the Middle East. Upon achieving power, Suleiman began planning a campaign against Europe and the Balkans.[NEWLINE][NEWLINE]In 1521, just a year after achieving power, Suleiman captured Belgrade. In the following year he took the Island of Rhodes from the Knights of St. John. In 1526 he defeated the Hungarians at the Battle of Mohacs, killing the Hungarian king Louis II in combat.[NEWLINE][NEWLINE]Following Louis II's death, the Hungarian throne was taken by Ferdinand I, the Habsburg archduke of Austria. Seeking to weaken Habsburg power in Eastern Europe, Suleiman supported the claim of John Zapolya, lord of Transylvania. In 1529 he laid siege to Vienna. The siege was unsuccessful, however, but it did serve to keep Hungarian power concentrated on Vienna, effectively ceding control of most of Hungary to Suleiman's puppet, John. When John died in 1540 the Austrians moved back into central Hungary. The two forces would continue to battle inconclusively for the next twenty years, until a peace treaty was signed in 1562, four years before Suleiman's death.[NEWLINE][NEWLINE]To support his land campaigns Suleiman also created a great navy on the Mediterranean, the first such in Ottoman history. He put his forces under the command of admiral Khayr al-Din (known in the west as "Barbarossa"), a sometime pirate with a natural genius for naval warfare who defeated the combined Spanish-Venetian fleets in 1538, effectively giving the Ottomans dominance in the Eastern Mediterranean for the next forty years.
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				Suleiman waged three major campaigns in Persia during his reign. The first campaign (1534 - 1535) won the Ottomans control over a portion of eastern Asia Minor as well as most of Iraq. The second campaign some ten years later (1548 - 1549) won some additional terrain around the strategically important Lake Van on the border of Persia and Asia Minor. The third campaign was inconclusive, as the Ottomans were unable to sustain an offensive deep in Persian territory and thus were unable to hold onto their gains.
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				As sultan, Suleiman surrounded himself with competent, often brilliant, statesmen and administrators. He built mosques, bridges, roads and fortresses across his territory, and the period is seen as a golden age of Ottoman architecture. He also worked to reform and codify the empire's legal system. "The Lawgiver's" legal system would survive almost unchanged for three centuries. He paid attention especially to the plight of his Christian subjects, who until then had been little more than serfs. Jews also were protected, to such an extent that many emigrated to the Ottoman Empire from Europe, where they were much more harshly treated.
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				While his territorial accomplishments were impressive, the Sultan, a skilled poet and fervent Muslim, did not ignore the culture of his homeland. During his rule hundreds of artistic societies flourished across the country. Suleiman commissioned numerous new mosques of a previously unseen grandeur, many designed by master architect Sinan.
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				Suleiman died in 1566 while (once more) campaigning in Hungary. At the time of his death he was famous across the known world. In Europe he was envied for his unbelievable wealth, his magnificent treasury containing more riches than any other leader had possessed in history. He was admired for his military prowess and respected for his fair treatment of non-Muslim subjects.[NEWLINE][NEWLINE]Muslims respected the Sultan for his belief in the rule of law. The Sultan adopted Islamic sacred law to compliment the traditional law already in place from his predecessors, providing a model for Eastern powers for centuries to come.[NEWLINE][NEWLINE]Almost everyone - Christian and Muslim alike - agreed that he was fully worthy of the title "The Magnificent."
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				The Magnificent
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				The Lawmaker
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				Both Theodora and Justinian are recognized today as saints in the Eastern Orthodox Church. Although Theodora was a member of the Monophysites, her work to reconcile relations between the two competing ideologies coupled with her other virtuous aspirations solidified her place as one worthy of saintly recognition.
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				Theodora and Justinian are represented in a series of famous mosaic panels at the Basilica of San Vitale in Ravenna, Italy.
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				The former settlement of Olbia, Libya, was at one time known as "Theodorias," named after the Empress Theodora.
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				History
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				Early Life
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				Ascension to the Throne
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				Political Influence
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				Religion
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				The Nika Revolt
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				Judgment of History
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				c. 497 AD - 548 AD
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				Theodora
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				Empress of the Byzantine Empire
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				Theodora, wife of Justinian I and Empress of the Byzantine Empire, ruled one of history's preeminent empires during the 1st millennium AD. Known today as the most influential woman of the Byzantine Empire, Emperor Justinian named Theodora co-ruler of the empire, trusting in her wise counsel to guide his reign. Rising from humble beginnings, Theodora would become known throughout the empire - and history - as a tactful, trusted advisor to her emperor. She would be so crucial to the progress of the empire that some think it was Theodora, not Emperor Justinian, who truly guided the people of Byzantium during her lifetime.
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				Most of our knowledge of Theodora comes from the writings of noted Byzantine historian Procopius of Caesarea, who extensively documented the life and times of the Byzantine Empire during Theodora's reign in the 6th century. Theodora's early life as we know it was a colorful one, her father having been a bear-keeper at the Hippodrome, her mother an acrobat. Said to have had exceptional intelligence and wit, Theodora supported herself independently as an actress for some time before catching the eye of Justinian, then heir to the throne of his uncle, Justin I.
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				As mistress to Justinian, Theodora's beauty and intelligence made such an impression that he elevated her to the rank of patrician, where she joined the aristocratic families of the empire. Although Byzantine law prevented members of the government from marrying entertainers such as Theodora, Justinian's devotion to her was apparently enough that he had the law repealed. In 525, Justinian and Theodora were married, and shortly after his ascension to the throne as Emperor in 527, Theodora became "Augusta," or Empress of the Byzantine Empire.
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				Theodora was no ordinary consort to the Emperor; Justinian ensured that she was named co-ruler, an important distinction that provided her with a much greater role in political affairs. During her reign, she was influential in the institution of numerous progressive (even by modern standards) policies. Theodora is credited with pressing Justinian to increase the rights of women within the empire, not only expanding their right to property ownership, but also reforming divorce laws that previously favored men.
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				Theodora was what is known as a "Monophysite Christian," meaning she believed that Jesus Christ was an entirely divine being, unlike the more prevalent Orthodox belief that Jesus had a dual nature (divine yet with an earthly body). This ideology was highly controversial at the time, and considered divisive and heretical by many members of the Orthodox Church. Despite Justinian's Orthodox beliefs, Theodora maintained her own independence as a Monophysite, and even sheltered the Monophysite leaders who were often oppressed by the Orthodox majority. Theodora is also known to have founded a Monophysite monastery in the city of Sycae near Constantinople.
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				The fortitude of Theodora and Justinian would be tested during the Nika Revolt, an uprising led by two opposing political factions (the Greens and the Blues), who attempted to install a rival Emperor to usurp Justinian's power. As the story goes, Justinian's natural instinct was to flee the city, but Theodora encouraged him to stand fast. Imploring Justinian to remain in the city, Theodora argued that it was better to die as an Emperor than as a fugitive. Believing in the wisdom of Theodora's words, Justinian remained in Constantinople and ordered his most loyal general, Flavius Belisarius, to attack the rebels. Herding the dissidents into the Hippodrome, Belisarius and his men annihilated them, brutally killing thousands, and quashing the rebellion.
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				Empress Theodora left an indelible mark on history as one of the most powerful women of her era. It's clear that her influence affected many of the decisions put forth by her husband and, many historians agree, had it not been for Theodora's wise counsel during the Nika Revolt, Justinian's rule as Emperor would likely have ended, and the integrity of the empire itself would have been at risk.
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				Empress
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				Of the many ideas regarding William's nickname, "William the Silent," there exist two primary theories. One belief is that the moniker came from his utmost discretion when discussing matters of the state when he first served Emperor Charles V. The other, that his overall calm demeanor kept him quiet, but astute, in his duties, is equally plausible based on our knowledge of his legacy.
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				A later descendant of William, William III, went on to become King of England after the Dutch invasion of England during the Glorious Revolution, when King James II of England was deposed.
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				History
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				Noble Upbringing
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				Roots of Rebellion
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				The Uprising Begins
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				Outbreak of War
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				Roots of Independence
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				Assassination Attempts
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				Judgment of History
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				1533 AD - 1584 AD
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				William of Orange
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				Leader of the Netherlands
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				Widely considered both founder and liberator of the Netherlands, William, Prince of Orange, also known as "William the Silent," led a successful rebellion in the mid-16th century against the Spanish Habsburg Dynasty who held dominion over the Dutch Low Countries. Once the loyal servant of King Philip II of Spain, William eventually became the most prominent leader of the rebellion, as his growing distaste for the continued Spanish persecution of Dutch Protestants came to a head. Rallying his fellow noblemen to the cause, William became an outlaw in the eyes of the Spanish monarch and led the Dutch forces in a number of successful battles against the king before falling to an assassin's bullet in 1584.
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				Born to Count William of Nassau in 1533, William inherited the title of Prince of Orange at age 11 when his cousin Rene, then prince, died without an heir to his title and land holdings. During this period the Netherlands were controlled by Holy Roman Emperor Charles V, who ruled as leader of the Habsburg Monarchy, while also serving as king of Spain. While receiving all of the education and training expected of a nobleman, William later became a favored member of the Emperor's court. The emperor's connection to the Spanish crown would play an important role in William's future efforts to wrest control of the Netherlands from Spain.[NEWLINE][NEWLINE]Promoted through the ranks of the military, by his early twenties, William was already a commander in the Imperial army, while also holding various diplomatic posts as an advisor to the Emperor. However, William's favor with the Emperor came at the price of his faith, as his Lutheran upbringing was abandoned in favor of Roman Catholicism to facilitate his rise to power.
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				In 1555, Charles relinquished the crown of Spain to his son, Philip II. Philip was known for his ruthless disregard for the lives of the Protestants under his rule, showing little empathy for their beliefs and expanding the powers of the Inquisition against the Reformation. In serving his new king, William began to understand the true intentions of Philip, who had no qualms about wiping out the Protestants by whatever means necessary. Although William adopted Catholicism as part of his education, he was raised a Lutheran, and still firmly believed in the right of the people to follow their own beliefs. As the story goes, William overheard a conversation between Philip and King Henry II of France while on a hunting expedition, discussing the future extermination of the Protestants in both of their kingdoms. This event is said to have sparked William's decision to oppose Philip and Spanish control of the Netherlands.[NEWLINE][NEWLINE]In attempting to subdue the established Protestants in the Netherlands and drive them into exile or worse, Philip devised a system of "placards." These placards served as edicts making the practice of Lutheran and Calvinist beliefs an offense punishable by torture and death. So extreme was the persecution that many Dutch Catholics joined the Protestants in opposing Philip's policies.[NEWLINE][NEWLINE]William began to openly criticize the king in public, making his opinions on the matter clear, and encouraging others to stand up to repressive policies of Philip. In 1566, the Compromise of Nobles, a collective of noblemen from the Netherlands, petitioned the Spanish regent Margaret of Parma to end the persecution of Protestants within the Netherlands. Despite their efforts for a peaceful resolution, Philip rejected the forwarded petition, and in response, iconoclasm spread throughout the Dutch territory, leading to the destruction of Catholic icons across the country by Protestant rebels.
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				As iconoclasm spread along with increasingly public displays of forbidden Protestant worship, Philip sent the Duke of Alba, Fernando Alvarez de Toledo, known as the "Iron Duke," to the Netherlands to quash the uprising and deal with the rebels. Upon his arrival, the duke established the Council of Troubles, later known among the Protestants as "The Council of Blood," to oversee the trial and punishment of the rebels and their leadership. Many of those summoned to the council went into hiding, including William himself, but some 1000 or more Protestants are said to have been tried and executed at the hands of the Iron Duke.
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				While funding the uprising from his home in Nassau, William and the rebels established several armies to attack the Spanish on multiple fronts. The group of Protestant exiles and Dutch noblemen resisting the Spanish came to be known as the "Geuzen," or "Beggars," with the most prominent force being the "Watergeuzen" - the Sea Beggars. William used his wealth to fund the Sea Beggars and equip their vessels, which they used to raid coastal cities throughout the Netherlands, acting as privateers.[NEWLINE][NEWLINE]William's brother, Louis of Nassau, led an army of mercenaries and French Huguenots (French Protestants) against a Spanish force under the command of Jean de Ligne, himself a Dutch nobleman still loyal to Philip. Meeting at the Battle of Heiligerlee in the northern Dutch province of Groningen in 1568, Louis routed the Spanish army and Jean de Ligne was killed. Unfortunately, William and Louis' second brother, Adolph, was also killed while leading the Dutch cavalry. This historic battle is considered by historians to mark the onset of the Eighty Years' War, as the great conflict for Dutch independence came to be known.[NEWLINE][NEWLINE]At the Battle of Jemmingen shortly thereafter, Louis's army was crushed by the Spanish forces while attempting to seize the city of Groningen itself, forcing his retreat. William himself took up the charge and led an army of Dutch forces to several victories, inspiring the Dutch people as more and more cities throughout the Netherlands were wrested from Spanish control. Despite the Dutch gains, capturing and controlling much of the northern territory over the next decade, the Spanish continued to maintain a firm grasp on the southern Netherlands.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_TEXT_6"> 
			<Text>
				In 1573, the Union of Utrecht was signed in the northern Dutch city bearing the document's name, uniting the Northern provinces in opposition of Spain. Although not yet fully independent, the union clearly marked a turning point in rejecting Spanish governance of the region. While Spain still controlled the southern territories, in 1581, the Act of Abjuration finally served as a formal declaration of the Low Countries' independence from Philip's rule. Unfortunately for William, he would not live to see the Netherlands free from the grasp of Spain in its entirety.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_TEXT_7"> 
			<Text>
				With an ample hefty bounty placed on his head by King Philip, the first attempt on William's life soon followed, when the Spaniard Juan de Jauregui fired a shot at William in 1582, wounding him in the neck. Although William was gravely injured, he managed to survive his injuries, but his slow recovery limited his involvement in the rebellion. Less than two years later, William was again attacked by an assassin, this time by a French Roman Catholic named Balthasar Gerard. Attacking William at his home, Balthasar fired three shots, the fatal blow striking William in the chest.[NEWLINE][NEWLINE]In the coming days, Balthasar was tried and sentenced to death. His punishment was torture, which took place over the span of an entire week. Balthasar's only relief came when he was eventually beheaded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_TEXT_8"> 
			<Text>
				William is revered today as both the founder of the Dutch independence movement and the sovereign nation as it stands today. Inspiring the people of the Netherlands to rise up against Spanish rule and the abuses suffered by the Dutch Protestants, William gave his life in pursuit of an enlightened view point that deemed it only fair that all men be allowed to follow their beliefs.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_TITLES_1"> 
			<Text>
				Prince of Orange
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_FACT_1"> 
			<Text>
				Empress Wu placed great importance on the development of agriculture and commissioned many farming texts to be written.  One of her methods of judging an official's competence was how well he cultivated his land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_2"> 
			<Text>
				Concubine Wu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_3"> 
			<Text>
				Empress Consort Wu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_4"> 
			<Text>
				Dowager Empress Wu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_5"> 
			<Text>
				Emperor Wu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_HEADING_6"> 
			<Text>
				Judgment of History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_LIVED"> 
			<Text>
				c. 625 - 705 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_NAME"> 
			<Text>
				Wu Zetian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_SUBTITLE"> 
			<Text>
				Leader of China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_1"> 
			<Text>
				Like most civilizations, China has been male-dominated throughout much of its history. Until very recently, women were afforded few rights, and direct power was all but totally denied to them. For a woman to attain the rank of Emperor, to become the most powerful person in China, was almost unheard of. Only one person in the entirety of Chinese history was able to do so. That person was Wu Zetian, one of the most remarkable rulers - female or male - the world has ever seen.
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_2"> 
			<Text>
				A shockingly beautiful child, at the age of 13 (in approx. 639 AD) Wu became a concubine of Emperor Taizong. She did not have any children with the Emperor, and at his death in 649 she left the palace to become a Buddhist nun, as was common for childless concubines at the time. That should have been the end of her story. However, Fate was to give her another chance at glory.[NEWLINE][NEWLINE]Like much of Chinese politics of the day, this gets extremely complicated. Empress Wang, the wife of the current Emperor Gaozong (son of the late Emperor Taizong), was afraid that Gaozong was becoming too infatuated with Consort Xiao. This was indeed a matter of some concern, as consorts had in the past been known to supplant empresses, who were often killed as a result. To divert her husband's attentions from Consort Xiao, the Empress had Wu - who was still young and beautiful - returned to the palace and reinstated as Consort.[NEWLINE][NEWLINE]This tactic was a complete success - too complete, in fact, for in a few years she had supplanted both Consort Xiao and Empress Wang in Emperor Gaozong's affections. Both ladies were killed, and she attained the rank of Empress. Some historians believe that she killed her own infant daughter and framed the Empress for the murder. While this is not proven, subsequent events have suggested that such an act was well within her scope.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_3"> 
			<Text>
				As Empress Consort, Wu moved quickly to consolidate her power. Forging alliances with certain powerful officials, she had those who opposed her demoted, exiled, or killed. She was an able advisor to the Emperor, and he delegated more authority to her as time passed. By 660 AD, the Emperor began to suffer from a debilitating illness (which some said was caused from slow poisoning by Wu), and he passed much of the day-to-day management of the Empire to Wu, who was then about thirty-five years old. Wu showed herself to be an able administrator, with sharp wit and extensive knowledge of history and literature. She also showed a remarkable ability to seek out and destroy those who plotted against her as well as those who might someday pose a threat. When Emperor Gaozong died in 683, she was inarguably the most powerful person in China.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_4"> 
			<Text>
				Following Gaozong's death, Wu's son Zhongzong became Emperor. He immediately began displaying troubling signs of independence, including appointing officials to important posts without consulting with his mother. This threatened to undermine Wu's power base, and she took decisive action. Zhongzong was deposed and exiled, and Wu's youngest son, Ruizong, became Emperor. Taking no chances this time, however, Wu kept the new Emperor in virtual isolation. Having no doubt learned from the unhappy example of his older brother, the titular Emperor kept very quiet and did nothing to offend the Dowager Empress.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_5"> 
			<Text>
				In 690 AD, Wu took the throne herself, her son Ruizong reduced in title to Crown Prince. This caused a certain amount of displeasure among traditionalists, which Wu handled in her usually efficient and brutal manner. She expanded the powers of the secret police, who answered directly to her, and hundreds were exiled, imprisoned or murdered. She held this post for some 15 years, until, at the age of 80 and seriously ill, she was deposed. She died later the same year.
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TEXT_6"> 
			<Text>
				As a leader, Wu was considered to be an able administrator and shrewd judge of character. She promoted and supported able men, and in return she received their firm loyalty. Generals appointed by her conquered Korea, adding that wealthy land to the Empire. She was quick to destroy any she saw as a threat, and the early years of her reign as Emperor were bloody and repressive, even by Chinese standards. As she grew more secure in her throne, however, she reined in the secret police, and even her enemies grudgingly praised her for her competence and decisiveness.[NEWLINE][NEWLINE]In short, her rule was benevolent to those who were no challenge to her, and lethal to those who were. All in all, Wu Zetian remains one of the most fascinating rulers in history, and well worth further study.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_TITLES_1"> 
			<Text>
				Empress Regnant
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_BUILDING_LIST"> 
			<Text>
				Building List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST"> 
			<Text>
				Improvement List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_MINOR_CIV_LIST"> 
			<Text>
				City-State List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST"> 
			<Text>
				Promotion List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST"> 
			<Text>
				Resource List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_SOCIAL_POLICIES"> 
			<Text>
				Social Policy List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_SPECIALISTS_AND_GREAT_PEOPLE"> 
			<Text>
				Specialists and Great People List
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST"> 
			<Text>
				Technology List
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST"> 
			<Text>
				Terrain and Feature List
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST"> 
			<Text>
				Unit List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SHORTCUT_WONDER_LIST"> 
			<Text>
				Wonder List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_FRESHWATERYIELDCHANGES"> 
			<Text>
				{TXT_KEY_ABLTY_FRESH_WATER_STRING} {@1_ImprovementDescription} {@2_YieldDescription} {TXT_KEY_ABLTY_YIELD_IMPRVD_STRING} {3_Yield}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_MOVEMENT"> 
			<Text>
				{TXT_KEY_ABLTY_FASTER_MOVEMENT_STRING} {@1_RouteDescription} [NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_NOFRESHWATERYIELDCHANGES"> 
			<Text>
				{TXT_KEY_ABLTY_NO_FRESH_WATER_STRING} {@1_ImprovementDescription} {@2_YieldDescription} {TXT_KEY_ABLTY_YIELD_IMPRVD_STRING} {3_Yield}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_YIELDCHANGES"> 
			<Text>
				{@1_ImprovementDescription} {@2_YieldDescription} {TXT_KEY_ABLTY_YIELD_IMPRVD_STRING} {3_Yield}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_TOOLTIP"> 
			<Text>
				Open the Civilopedia, which explains a variety of game elements.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_CAIO_DUILIO_CLASS_TEXT"> 
			<Text>
				Two of the planned three Caio Duilia-class were built by the Italian Regia Marina in 1870s. These ocean-going ironclads were so revolutionary for their time, equipped with 100-ton rifled muzzle loaders and with 50mm armor plate, that the British scrapped their planned new class of battleship to design a counter to the Italian ships. Although the Caio Duilia and Enrico Dandolo never saw action and were scrapped in 1909 and 1920 respectively, they were deployed to the Mediterranean coast of Africa several times to protect or promote Italian interests.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FRANK_SEAXMAN_TEXT"> 
			<Text>
				The seax is a large knife or short, curved sword with a notched blade and favored by many warriors of Celtic and Frankish tribes. Equally useful as both a tool and a weapon, the seax was particularly effective in close-range, melee combat. Over the decades of the barbarian migrations, various versions were developed, including the schmalsax (narrow seax) and the breitsax (broad seax) as well as long and short versions of each. In the epic poem Beowulf, the hero uses a seax to chop apart a dragon and Grendel's mother uses one when fighting Beowulf.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSBOOSTER_HEADING"> 
			<Text>
				SS Booster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSCOCKPIT_HEADING"> 
			<Text>
				SS Cockpit
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSENGINE_HEADING"> 
			<Text>
				SS Engine
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSSTASISCHAMBER_HEADING"> 
			<Text>
				SS Stasis Chamber
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_GOTH_GADRAUHT_TEXT"> 
			<Text>
				The Gothic tribes had no standing army, instead relying on Gadrauhts, or short-term militia. Generally armed with thrusting spears, throwing spears and shields, although some had swords and bows, these unarmored levies were particularly effective in melee in rough terrain where the rigid military formations the Romans favored proved unwieldy. Commonly organized in hundafabs, literally "hundred armed men," along tribal lines, the Gadrauhts were unreliable in pitched battle, as likely to fight to the last man as to flee when the tide turned against them.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_HUN_SCOURGE_OF_GOD_TEXT"> 
			<Text>
				The "Scourge of God" is the nickname given to Attila. These units represent his leadership on the battlefield.
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CAMELARCHER_HEADING"> 
			<Text>
				Camel Archer (Arabia)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CAMELARCHER_TEXT"> 
			<Text>
				Some Muslim cavalrymen rode camels into battle. This often had an unsettling effect upon European-bred horses that had not before encountered those unusual beasts. As might be expected, camels are better-suited to desert terrain than are horses. Generally, the camel archer employed hit-and-run tactics against the enemy, more similar to Mongol horse archers than to knights or other heavy cavalry units. A well-trained camel archer unit could be extremely difficult for knights to deal with, if those knights were not protected by archers or their own light cavalry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CARAVEL_HEADING"> 
			<Text>
				Caravel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CHUKONU_HEADING"> 
			<Text>
				Chu-Ko-Nu (China)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CHUKONU_TEXT"> 
			<Text>
				The Chu-Ko-Nu is a rather nifty repeating crossbow invented in China at the end of the second century AD. The machine looks something like a standard European crossbow with a box bolted to its top, just above the string. The box was filled with crossbow bolts. In operation, the soldier would pull a lever to cock the string and then push the lever back, causing a bolt to drop out of the box and into place to be fired. This gave the Chu-Ko-Nu a faster rate of fire than a standard European crossbow. However, the Chu-Ko-Nu fired a lighter bolt and had a shorter range than a European machine. Which was the superior weapon would depend upon circumstances - the European model might prevail in open terrain against heavily armored opponents, while the Chu-Ko-Nu would probably be better at short-range against large numbers of lighter-armored attackers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CROSSBOWMAN_HEADING"> 
			<Text>
				Crossbowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CROSSBOWMAN_TEXT"> 
			<Text>
				The crossbow first appeared in Europe in the 10th century. Although slower than a standard bow, a crossbow requires less training and strength than a regular bow, and over time it came to be the dominant weapon on the battlefield. A crossbow consists of a fairly short but heavy bow mounted to a stock. The firer pulls back the string - often with mechanical assistance - to "cock" the bow, then lays a "bolt" (arrow) on a groove in the stock. The firer aims, then pulls a trigger to release the string, which launches the bolt at the target. Among other advantages, a crossbow can be fired from a kneeling or prone position, something which is impossible with a standard bow.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_JANISSARY_HEADING"> 
			<Text>
				Janissary (Ottomans)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_JANISSARY_TEXT"> 
			<Text>
				Janissaries were members of an elite corps in the army of the Ottoman Empire. Created in the late 14th century, the original Janissaries were Christian youths (often slaves from the Balkans) who were converted to Islam and then drafted into the Ottoman army. The original Janissaries were forced to remain celibate (which might help to explain their ferocious fighting spirit), but this was eventually relaxed. As the years passed, the Janissaries gained huge political influence in the Empire, engineering frequent palace coups in the 17th and 18th centuries. But as their influence grew they became tradition-bound and stubborn, refusing to update their weapons and tactics to keep pace with the rest of the world. In 1826 they were forcibly disbanded and replaced by more modern Ottoman troops.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_KNIGHT_HEADING"> 
			<Text>
				Knight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_KNIGHT_TEXT"> 
			<Text>
				Almost always comprised of a nation's nobility - the only people who could afford the equipment, horses, and extensive training required - knights were the heavy cavalry of the medieval army. During much of the Middle Ages knights dominated the battlefield. Their superior armor provided good protection from arrows and spears, and their great mobility made them able to exploit an enemy's weakness anywhere on the battlefield. It took a great deal of courage to face a knight's charge. A wall of pikemen might be a match for onrushing knights, but only if they had the discipline and guts to stand their ground. If they flinched, they were dead.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LANDSKNECHT_HEADING"> 
			<Text>
				Landsknecht (Germany)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LANDSKNECHT_TEXT"> 
			<Text>
				The landsknecht were German mercenary pikemen of the 16th century. Created in imitation of the legendary Swiss mercenary pikemen, the landsknecht would eventually supplant them as the best mercenary infantry available in Europe, fighting in almost every major engagement in the 16th century - often on both sides. In battle landsknechts generally carried pikes of up to twenty feet in length. Some few also carried huge two-handed swords or halberds; these were used to chop the heads off of the pikes of their opponents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_HEADING"> 
			<Text>
				Longbowman (England)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_TEXT"> 
			<Text>
				The English longbow developed during the 12th century, as the English were fighting to conquer Wales. The longbow was made from yew or elm, and was five to seven feet in height (depending upon the height and strength of the user). The longbow was extremely difficult to master, but well-trained English longbowmen could shoot farther, faster and more accurately than the crossbowmen of the day. But this did require years of training. As the country's population grew the English wilderness was transformed into farmland. Opportunities for hunting disappeared  and the English yeomen became less proficient with bow and arrow. This, more so even than the advent of gunpowder, led to the decline of the English longbow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGSWORDSMAN_HEADING"> 
			<Text>
				Longswordsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGSWORDSMAN_TEXT"> 
			<Text>
				The longsword was the most versatile weapon of the Medieval/Renaissance battlefield. It was lighter and easier to carry than a pike, and it could be used one or two-handed, making it possible for the swordsman to also carry a shield. In face-to-face combat against pikemen the longswordsmen were at a significant disadvantage, taking many casualties from the longer weapons before they could even get within striking distance. However, longswordsmen units were faster and more maneuverable than pikemen - and if they could hit their opponents in a flank attack, the pikemen were dead meat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MINUTEMAN_HEADING"> 
			<Text>
				Minuteman (America)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MINUTEMAN_TEXT"> 
			<Text>
				Seeing service during the American Revolutionary War, the American minutemen were select members of the colonial militia. They were a "rapid response" force, trained to respond quickly to enemy attacks, giving the Regular Army (as well as the rest of the militia) time to react and prepare for battle. Minutemen actually predate the American Revolution: the Massachusetts Bay Colony had certain members of its militia designated as minutemen as early as 1645.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETEER_HEADING"> 
			<Text>
				Musketeer (France)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETEER_TEXT"> 
			<Text>
				Made famous by the swashbuckling tales of Alexandre Dumas, the Musketeers were elite French soldiers armed with sword and musket. Created in 1622 as a "junior unit" in the Royal Guard, the Musketeers were open to the lower ranks of the French aristocracy, while the more prestigious guard units were reserved for the higher classes. The Musketeers had a reputation for fighting spirit and swagger and were much admired in Paris and the country at large. They were disbanded at the end of the eighteenth century.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_HEADING"> 
			<Text>
				Musketman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_TEXT"> 
			<Text>
				The musket is a flintlock, muzzle-loading, long-barreled weapon which is fired from the shoulder. Muskets were lighter and more accurate than the earlier military firearm, the arquebus, and by the 18th century they had supplanted them on most European battlefields. With the addition of a bayonet the musket became a serviceable close-combat weapon as well, rendering the pikeman obsolete.  The British army's "Brown Bess" was the archetypical musket, in service from 1722 until 1838; it was used by both sides in the American Revolution.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSLIMCAVALRY_HEADING"> 
			<Text>
				Mandekalu Cavalry (Songhai)
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			<Text>
				Like their northern counterparts, Muslim armies also contained heavy cavalry units, similar in form and function to European knights. Like the Europeans, the Muslim knights too were from the upper reaches of society, possessing the best arms, armor and horses. The armor might be modified to reflect the differences in climate - even the most noble knight would quickly roast if wearing plate armor in a Middle East summer - but it still gave them a great advantage over other units on the battlefield. Historical accounts admit that Muslim knights were generally a match for their European opponents.
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				Pikeman
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			<Text>
				A pikeman is a better-trained and armored spearman armed with a longer, sharper weapon. Unlike the shorter and lighter spear, a pike is almost always used two-handed. Historically pikemen were most effective against other infantry and cavalry, but as they lacked shields, they were quite vulnerable to archers.
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			<Text>
				Samurai (Japan)
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			<Text>
				The Japanese samurai were arguably the best pre-gunpowder warriors since the Roman legions. Emerging in the 12th century, the samurai were a warrior caste sworn to follow the code of Bushido, which held bravery, honor, and loyalty above life itself. Samurai typically carried two swords, the single-edged katana and the shorter wakizashi, the latter used in the "seppuku" (suicide) ritual. These swords were far superior to the equivalent Western longswords, the Japanese weapons-makers having mastered the art of combining high- and low-carbon steel. Some also carried bow or spear, and later, firearms. Depending upon the era (and the samurai's wealth and status) a samurai might wear padded cloth, lacquered, or metal armor.
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				Siamese War Elephant (Siam)
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				In Southeast Asia elephants continued to be employed in warfare far into the Middle Ages. In Siam, particularly, war elephants were highly prized, and leaders often fought from atop them. In 1593 a war between Burma and Siam ended in a Siamese victory when Siamese King Naresuan killed Burmese crown prince Minchit Sra in single combat atop elephants.
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			<Text>
				Trebuchet
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			<Text>
				The trebuchet is a powerful Medieval siege weapon. First appearing in Europe in the 12th century, the trebuchet could hurl a 300-lb missile into or over the enemy's walls at long distance. The Medieval European version of the trebuchet was a "counterweight" machine. It consisted of a very long wooden arm with a sling on one end and a heavy weight on the other, mounted on a heavy wooden framework. The long arm was winched down, raising the heavy weight, and a missile was placed in the sling. When released, the weight would come down and the arm would whip up into the air, hurling the missile a huge distance. These machines were generally not mobile and required a long process of assembly, limiting their effective use to protracted sieges.
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				Guided Missile
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			<Text>
				There are a number of advanced guided missile tracking technologies available to the modern missile designer. Some missiles are automatic, homing in on their targets using radar or heat-seeking technology. Some missiles can "see" a laser which "illuminates" the enemy. Others are directed by a human hand, connected to the missile by radio or even wire. Naturally, as weapons have gotten "smarter" they've also gotten more expensive, with a single guided missile potentially costing tens of thousands of dollars, or even more. An army that uses such weapons with careless abandon may find itself short of funds for other important things - food, for example.
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			<Text>
				Helicopter Gunship
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			<Text>
				Helicopters saw limited use as transport vehicles in World War II and the Korean war. During the Vietnam war the US Army decided to create a more heavily armed and armored chopper designed specifically for combat. Since that period, the helicopter gunship has evolved primarily into a tank-killing machine. Able to fly extremely close to the ground, "pop up" for a quick shot and then scoot away at low levels before the enemy armor could respond, helicopters were almost unstoppable except by air power until the creation of handheld "suitcase" surface-to-air missiles like the ones the Mujahidin used against the Soviet choppers in Afghanistan. Modern combat helicopters perform other functions, like close air support for infantry units or rapid transport for special ops teams, but their primary mission remains killing tanks.
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				Jet Fighter
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				The jet fighter is extremely similar in role to its ancestor, the World War II propeller-driven fighter, but there are huge differences in the planes' power, armament, weaponry, and computer and communications equipment. The best World War II aircraft could fly at best 400 miles per hour, while a modern jet fighter can fly three times that fast. A World War II aircraft could carry one or two machine guns and possibly one or two bombs. A modern fighter can carry a 20mm Gatling gun, 10 or so air-to-air missiles, and dozens of different rockets. The vehicle is equipped with sophisticated computers, radar, and communications equipment far exceeding anything available anywhere before in history. Like other aircraft, jet fighters are vulnerable to surface-to-air missiles, but their largest threat comes from enemy fighters. Whichever side achieves air superiority will gain a nearly unbeatable advantage in combat.
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				Mechanized Infantry
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			<Text>
				As the speed of battle has risen, with the advent of armored vehicles, artillery and of course air power, modern infantry too has had to get faster and more maneuverable. Most modern infantry units are now "mechanized," moving about the battlefield on armored personnel carriers. These vehicles are usually equipped with one or more heavy machine guns and grenade launchers. They are not tough enough to stand up to modern armor, but they do provide protection from bullets and shrapnel and other battlefield menaces to those inside. Depending upon the situation the soldiers can fight from inside the vehicle or dismount and proceed on foot, in the traditional manner of infantry soldiers since the dawn of warfare.
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				Mech
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				The "mech" is a giant bipedal mechanical robot armed with a variety of missiles, Gatling gun arms, laser-beam eyes and a deadly kung-fu punch. Although not currently found on the modern battlefield, no doubt across the world governments and evil corporations are secretly developing these metal behemoths even as we speak. When these mechs come into service, all of the world's other weaponry will become obsolete, and humanity's fate will be decided by a climactic battle between armies of good and evil mechs in the streets of downtown Tokyo. (Assuming that the giant radioactive monsters don't get us first.)
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				Missile Cruiser
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			<Text>
				A missile cruiser is, excepting the aircraft carrier and nuclear submarine, the most powerful naval weapon in the modern arsenal. Designed to carry and deploy the enormously powerful, accurate and long-ranged cruise missiles, a missile cruiser can often target and destroy an enemy on land or sea, long before the enemy even knew the missile cruiser was in range. The Ticonderoga-class American missile cruiser is arguably the most powerful vessel afloat, armed with 122 launch tubes that can carry a huge variety of surface-to-surface, surface-to-air, and even anti-submarine missiles. It is also equipped with a variety of anti-aircraft Gatling-style guns, capable of destroying incoming enemy missiles and aircraft in short order.
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				Mobile Rocket Artillery
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			<Text>
				Throughout most of history, artillery have used chemical explosives to propel inert shells toward their targets. Rocket artillery, on the other hand, shoots rocket shells that provide their own propellant. This allows for artillery tubes that are much smaller and lighter than traditional artillery, making for fast, mobile artillery vehicles that still pack a serious wallop. The more advanced artillery systems may contain guidance systems, allowing the projectiles to correct their course in mid-flight.
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				Mobile SAM Launcher
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			<Text>
				As helicopters developed into more efficient killing machines, the infantry in turn developed weapons designed to combat the growing menace - not to mention the danger posed by jet fighters. Modern "SAMs" (surface-to-air missiles) are fast, light, and contain radar, allowing them to "lock on" to enemy aircraft and fly into them, exploding violently and doing all sorts of probably lethal damage to the fragile planes and choppers. In response more stealthy vehicles have been created and also better missile-jamming technology has been employed. Still, SAM launchers make it hot indeed for enemy aircraft, providing good protection to fellow ground-pounders from the airborne menace.
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			<Text>
				Modern Armor
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				Modern armor is significantly improved over even the best tanks of World War II. Today's tanks are bigger, faster, have far better armor and weapons, and, perhaps most importantly, are provided with sophisticated computers and communications equipment which greatly improves their power and survivability in the deadly modern battlefield. A modern tank can scream across the battlefield at 40 miles per hour while firing away with pinpoint accuracy at a target hundreds of yards away, a targeting computer minutely adjusting the tank's barrel, compensating for each bump or pothole in the road.[NEWLINE][NEWLINE]On the modern battlefield, the largest threats to modern armor come from enemy armor and artillery, enemy fighters, and helicopter gunships. Infantry rarely carry weapons strong enough to destroy enemy tanks - except of course, for their radios, which they can use to call in artillery or air power.
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				Nuclear Missile
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				Nuclear missiles carry one or more warheads containing hydrogen bombs, each capable of destroying a city. Capable of carrying their deadly payload halfway around the world, nuclear missiles are the single deadliest and most terrible weapons ever created. At present there are no practical defenses against nuclear missiles: once launched, barring a miracle, the target city is dead. In addition to the immediate destruction caused by the huge explosion, nuclear explosions poison the land, sea and air for generations to come. Errant wind can carry the deadly nuclear fallout for miles, poisoning the land and killing people across a continent. It is fairly insane to use them on an enemy that one shares a planet with, unless it is to forestall that enemy from using them on oneself.
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				Nuclear Submarine
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				Nuclear submarines are Cold War-era vessels, designed to stealthily carry large numbers of nuclear missiles under the ocean for extended voyages. These huge vessels are nuclear powered themselves, giving them an almost unlimited cruising range (or as long as the food holds out). Nuclear submarines are strategic weapons platforms. They carry intercontinental missiles, able to fly halfway around the world before hitting their target - generally an enemy city. While they may carry torpedoes and surface-to-air missiles for their own defense, their primary duty is to stay hidden and avoid direct conflict with the enemy. They must survive at all costs.[NEWLINE][NEWLINE]Nuclear submarines formed a part of the US' and USSR's "Mutual Assured Destruction" doctrine: if either side were to hit the other with a sneak nuclear attack, no matter how successful the attack, if even one enemy sub survived it could rain down a horrifying amount of death upon the victor, destroying them as well. Thus, the doctrine states, unless one can be TOTALLY assured that they can absolutely and without question destroy every one of the enemy's nuclear subs, planes and ICBMs, nuclear war is unwinnable. Whether one believes the M.A.D. doctrine to be insane or not, there has been no nuclear war on this planet since it was implemented.
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				Stealth Bomber
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				As anti-aircraft missile technology has evolved, so has the design of strategic and tactical bombers. One way to avoid being shot down by an enemy is to remain invisible to the enemy's radar and other tracking devices. The modern stealth bomber is built of strong composite materials specially coated with anti-radar materials and is shaped as to deflect enemy radar. Stealth bombers can carry nuclear or standard bombs. While quite effective, stealth bombers are also staggeringly expensive, with each American B-2 stealth bomber costing approximately one billion US dollars, more than enough to break the bank of nearly any non-super power in the world.
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				The Knights of the Norman army who served during the conquest of England in the 11th century were equipped with knee-length shirts of chain-mail, known as "Hauberks," and typically wore a conical shaped helmet designed  (in theory) to deflect incoming arrows. Norman Knights were perhaps most famously known for carrying "Kite" shields, elongated shields designed to protect the mounted knight's leg while engaged in melee combat.
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				The German Brandenburg-class of pre-dreadnoughts, the first being commissioned in 1893 AD, were intended to be an interim stage of design between large coastal ironclads and ocean-going battleships. Heavily armored and armed with six 11-inch heavy guns, four ships were eventually launched. The class saw action as far afield as China during the Boxer Rebellion and the Mediterranean during World War I before being sold off or scrapped.
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				Cannon
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				A cannon is a big tubular gun that uses gunpowder or other explosive to send a projectile a long distance at a high rate of speed, originally invented in China in approximately the 12th century AD. The Mongols were early adaptors of the cannon, using them to great effect in China and Korea. It's likely that the Mongols introduced cannon to the Islamic world, and the Europeans learned of it from the Muslims. The earliest cannon were huge, unwieldy, dangerous affairs that often exploded when fired, making them as big a menace to their firers as to their targets. But by the Renaissance the quality of metal casting had advanced enough to create smaller and far more reliable guns that could be pulled into battle by teams of horses or mounted aboard ships.[NEWLINE][NEWLINE]King Gustavus Adolphus of Sweden revolutionized the use of field artillery, employing large numbers of smaller and lighter pieces that overwhelmed slower and heavier enemy guns. He also pioneered the use of canister shot against infantry, for which foot soldiers everywhere probably cursed his name.
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				The caravel was a small, seagoing vessel used in the 15th century to explore the world. Originally created at the order of Prince Henry the Navigator of Portugal, other nations were quick to spot the caravel's qualities and created their own copies of the useful craft. Usually of some 20 to 30 yards in length and sporting two or three lateen-rigged masts, caravels were light and shallow-drafted, making them perfect for exploration of unknown coasts and rivers, boldly going where bigger craft feared to sail. They were also remarkably seaworthy ships and could survive the worst that the Atlantic could throw at them. Two of Christopher Columbus's three vessels - the Pinta and the Niña - were caravels (the larger Santa María  was a carrack).
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				Cavalry
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				By the end of the 19th century, European and American cavalrymen were armed with repeating rifles, small, reliable weapons holding 5-15 rounds which were accurate up to perhaps 500 yards, as well as pistols and swords. Because their equipment was so much lighter than that encumbering earlier lancers and knights, they were much faster and could ride a good deal farther than their predecessors. While the cavalry charge of old might still occur under very favorable conditions, the infantry's increased accuracy and rate of fire made that maneuver extremely dangerous. When facing infantry units the cavalry usually dismounted to fight, with one soldier holding four horses a distance to the rear while his three comrades traded shots with the enemy.
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				Cossack (Russia)
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				The Cossacks were military communities living in the wilds of the Ukraine and Russia. Originally the term referred specifically to Tatar tribesmen, but by the end of the 15th century it was also used to refer to a number of peasants who had fled from serfdom in Poland, Lithuania and Moscow and had established homes in the wild. Some of the greatest natural horsemen since the Mongols, the Cossacks served in the Russian military in return for special privileges for themselves and their communities. The Russian military employed the Cossack cavalry in all of their major external and internal conflicts right up to the 20th century, and Cossack units fought on both sides during the Russian Civil War. The Cossacks were all but wiped out under Stalinism. Some survivors, however, are attempting to regain their heritage following the collapse of the Soviet Union.
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				Referred to as the "Mad Mullah," the religious leader Mohammed Abdullah al-Hasan established a Dervish state in Somalia that fought an anti-imperialist war for 20 years against the British, Italians and Ethiopians. Of his forces, approximately 10000 were the feared Dervish cavalry, mostly used for interdiction of supply lines and paths of retreat. Unevenly armed and equipped, led by tribal chieftains, the dervish cavalry were marked by their fanaticism, making them fearsome opponents willing to take losses that would deter other units. Until 1920, when the Mullah was finally defeated, his most effective commanders were among the Dervish cavalry.
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				The Force Publique served as a gendarmerie and military force in the Belgian Congo from 1908 through 1960, when it became the core of the Congolese Army upon independence. Made up of ethnically mixed Africans drawn mainly from the Haut-Congo, Zanzibar and other Belgian colonies, the Force Publique was officered by whites, either Belgian Army veterans or European mercenaries. Scattered across the region in small detachments, the force operated against poachers, Arab slave-traders, and rebellious tribes, as well as serving in the East African campaigns in both world wars.
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				There was much sympathy outside the British Empire for the Boer Republic during the second Boer War (1899-1902) and foreign volunteers arrived to help in their fight.
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				Frigate
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				During the "Age of Sail," a frigate was a warship that was smaller than the three-decked "ships of the line" which formed the core of a navy's fighting vessels, but was still large enough to pack a considerable amount of firepower. Frigates were three-masted ships with their guns mounted on a single deck (a ship of the line might have two or even three decks of guns). Depending upon its size, a frigate might carry 25-50 guns. Frigates generally served as escort and patrol vessels, as well as pirate-hunters. During the War of 1812 the United States deployed so-called "super frigates" which carried up to 90 guns. One such vessel, the USS Constitution still survives; she is the oldest commissioned frigate still afloat.
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				Ironclad
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				Although visionaries had been dreaming of machine-powered armored vessels as far back as Leonardo da Vinci, ironclads first saw widespread use in the American Civil War in the mid 19th century. The first true ironclad battle was in the American Civil War in 1862, between the Union's Monitor and the Confederacy's Virginia (also known as the "Merrimac"). The battle raged on for four hours, with both vessels' cannon hammering away at each other to little effect, and the fight pretty much ended in a draw. However, the effect of the battle on the world was profound. In a single morning of inconclusive fighting these ponderous and clumsy vessels - able to move against the wind and mostly impervious to the cannon of the day - made every nation's navy obsolete.
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				Lancer
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				Lancers were the cavalrymen of the Renaissance era. In an era of the increasing use of cannon and other gunpowder-based weaponry speed and maneuverability trumped armor, which was increasingly useless against the modern projectile weapons, so the Lancers abandoned much of the heavy plate mail of their knightly predecessors, retaining only the metal breastplate, if that. Even as weaponry improved, the lance remained a terrifyingly effective weapon in the hands of trained horsemen. As late as the Napoleonic Wars the French believed that the lance was a superior cavalry weapon to the sword. In the 19th century both would be supplanted by the carbine rifle, of course.
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				Riflemen
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				A rifle is a firearm designed to be fired from the shoulder. The inside of the barrel has "rifled" grooves designed to spin the projectile as it is fired, giving it far greater range and accuracy than an unrifled projectile. The earliest attempts at rifled barrels in Europe occurred in the 15th century, but difficulties in manufacturing kept it from general use until the 19th. British and American skirmishers and scouts were equipped with rifled muskets during the Napoleonic Wars/War of 1812, but the weapons' slower loading time kept them out of the hands of the regular infantry for some years further.[NEWLINE][NEWLINE]The invention of the "minie ball" greatly speeded up loading time, and by the American Civil War rifled muskets were in use in all major European armies. By the end of the Civil War the rifled musket was rendered obsolete by the breech-loading repeating rifle, which had a firing rate of perhaps a second (as fast as one could cock the lever and pull the trigger), compared to the muzzle-loading rifle's firing rate of perhaps 20 to 30 seconds per shot for a well-trained soldier.
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				Ship of the Line (England)
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				Ships of the line are the largest and most powerful sailing vessels ever built. They formed the backbone of Europe's great navies from the 17th to the mid 19th centuries. Ships of the line were named for the classic formation that these ships fought in. In battle, each side's ships would approach the enemy in a line, and as the opposing ships passed, each would let off a thundering broadside of cannon fire, doing horrific damage to the vessels and to those aboard her. Victory usually went to the side with the most cannon and the best-trained sailors. The English were masters at this form of warfare, and their ships of the line dominated the world's oceans for more than a century.
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				Sipahi (Ottomans)
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SIPAHI_TEXT"> 
			<Text>
				The sipahi were the lancers of the Ottoman Empire. Founded during the reign of Murad I (ruled 1362 - 1389), the sipahi were drawn from the ethnic Turk landed gentry. They were extremely highly-motivated and loyal fighters and were the sultan's personal bodyguard. The sipahi were great rivals of the Janissaries (another special Ottoman unit), who were drawn from both Turkish and non-Turkish soldiers. In fact the sipahi enthusiastically assisted in the violent disbandment of the Janissaries in 1826, following an unsuccessful revolt by the latter group.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_SAXON_HUSCARL_TEXT"> 
			<Text>
				The Anglo-Saxon Huscarls, the medieval equivalent of the modern bodyguard, were professionally trained and well-compensated soldiers who served the king and other nobility. Equipped with waist-length chainmail coats known as "Byrnies," and typically armed with battle-axes, the Huscarls were an intimidating defensive force throughout the 11th and 12th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_VANDAL_AXEMAN_TEXT"> 
			<Text>
				Although there were many types of axes used as weapons by the barbarian tribes that beset Rome, the Vandals tended to favor the throwing axe, used as a missile weapon in battle as they closed with the foe. A variant of the francisca, a light-weight axe developed by the Franks in the 3rd Century AD, the Vandal version was thrown with an overhand motion that caused the axe to rotate in flight and so increased accuracy. Heavier than arrows and more accurate than spears, the throwing axe proved even more effective in naval combat after the Vandals conquered Roman Carthage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_VANDAL_TRIHEMIOLLA_TEXT"> 
			<Text>
				The Trihemiolia, based on a Greek design and the most common warship in the Vandal navies, was a 40-ton vessel with two-and-a-half banks of oarsmen on each side. More maneuverable and faster than the Trireme, these ships were used both for ramming and boarding actions. Used primarily as commerce and coastal raiders, the Vandal Trihemiolia had reinforced decks to counter the increasing use of catapults mounted on Roman and Byzantine warships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_AMBROSE_BURNSIDE"> 
			<Text>
				Ambrose Burnside
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BLOCKADE_RUNNER_THEIRS"> 
			<Text>
				A Confederate {1_UnitName} sneaked by the coastal securities and is destined for Europe. Its cargo of cotton will bring [ICON_GOLD] {2_GoldAmount} to the Confederacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BLOCKADE_RUNNER_YOURS"> 
			<Text>
				Your {1_UnitName} has slipped by the Northern blockade, arrived in Europe, and sold its cargo of cotton for [ICON_GOLD] {2_GoldAmount}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BRIEFING_BUTTON"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE"> 
			<Text>
				Army Base
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE_HELP"> 
			<Text>
				Provides 2 [ICON_RES_MANPOWER] Manpower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE_STRATEGY"> 
			<Text>
				Each Army Base provides 2 [ICON_RES_MANPOWER] Manpower. Cannot be constructed. Capture enemy cities to boost your [ICON_RES_MANPOWER] Manpower levels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL"> 
			<Text>
				Arsenal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL_HELP"> 
			<Text>
				Allows Infantry units to be constructed in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL_STRATEGY"> 
			<Text>
				Allows Infantry units to be constructed in this city. Cannot be constructed. Capture enemy cities to seize new production centers for your nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS"> 
			<Text>
				Barracks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS_HELP"> 
			<Text>
				Provides 1 [ICON_RES_MANPOWER] Manpower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS_STRATEGY"> 
			<Text>
				Each Barracks provides 1 [ICON_RES_MANPOWER] Manpower. Cannot be constructed. Capture enemy cities to boost your [ICON_RES_MANPOWER] Manpower levels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS"> 
			<Text>
				Iron Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS_HELP"> 
			<Text>
				Allows Artillery units to be constructed in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS_STRATEGY"> 
			<Text>
				Allows Artillery units to be constructed in this city. Cannot be constructed. Capture enemy cities to seize new production centers for your nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD"> 
			<Text>
				Navy Yard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD_HELP"> 
			<Text>
				Allows Naval units to be constructed in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD_STRATEGY"> 
			<Text>
				Allows Naval units to be constructed in this city. Cannot be constructed. Capture enemy cities to seize new production centers for your nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE"> 
			<Text>
				Stable
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE_HELP"> 
			<Text>
				Allows Mounted units to be constructed in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE_STRATEGY"> 
			<Text>
				Allows Mounted units to be constructed in this city. Cannot be constructed. Capture enemy cities to seize new production centers for your nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_WALLS"> 
			<Text>
				Capital Defenses
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_WALLS_STRATEGY"> 
			<Text>
				Capital Defenses are a ring of earthen forts that increase a city's Defense Strength by 10 and Hit Points by 100, making the city significantly more difficult to capture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILD_RAILROAD_HELP"> 
			<Text>
				An unbroken chain of Railroads allows Units to move extremely quickly through Tiles.[NEWLINE][NEWLINE]Connecting Cities to your capital by Railroad will give them a 25% [ICON_PRODUCTION] Production bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILD_ROAD_HELP"> 
			<Text>
				An unbroken chain of Roads allows Units to move more quickly across the map.[NEWLINE][NEWLINE]Connecting Cities to your capital will provide a large amount of [ICON_GOLD] Gold per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ANNAPOLIS"> 
			<Text>
				Annapolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_APPOMATTOX"> 
			<Text>
				Appomattox
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ASHLAND"> 
			<Text>
				Ashland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_BALTIMORE"> 
			<Text>
				Baltimore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CARLISLE"> 
			<Text>
				Carlisle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CHAMBERSBURG"> 
			<Text>
				Chambersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CHARLOTTESVILLE"> 
			<Text>
				Charlottesville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CULPEPER"> 
			<Text>
				Culpeper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CUMBERLAND"> 
			<Text>
				Cumberland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FAIRFAX"> 
			<Text>
				Fairfax
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FORT_MONROE"> 
			<Text>
				Fort Monroe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FREDERICK"> 
			<Text>
				Frederick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FREDERICKSBURG"> 
			<Text>
				Fredericksburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FRONT_ROYAL"> 
			<Text>
				Front Royal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_GETTYSBURG"> 
			<Text>
				Gettysburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_GORDONSVILLE"> 
			<Text>
				Gordonsville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HAGERSTOWN"> 
			<Text>
				Hagerstown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HANCOCK"> 
			<Text>
				Hancock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HANOVER"> 
			<Text>
				Hanover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARPERS_FERRY"> 
			<Text>
				Harper's Ferry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARRISBURG"> 
			<Text>
				Harrisburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARRISONBURG"> 
			<Text>
				Harrisonburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HAVRE_DE_GRACE"> 
			<Text>
				Havre De Grace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LANCASTER"> 
			<Text>
				Lancaster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LAUREL"> 
			<Text>
				Laurel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LEESBURG"> 
			<Text>
				Leesburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LYNCHBURG"> 
			<Text>
				Lynchburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MANASSAS"> 
			<Text>
				Manassas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MARTINSBURG"> 
			<Text>
				Martinsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MOOREFIELD"> 
			<Text>
				Moorefield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NEW_MARKET"> 
			<Text>
				New Market
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NORFOLK"> 
			<Text>
				Norfolk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NOTTOWAY"> 
			<Text>
				Nottoway Court House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_PETERSBURG"> 
			<Text>
				Petersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_RICHMOND"> 
			<Text>
				Richmond
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ROMNEY"> 
			<Text>
				Romney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_STAUNTON"> 
			<Text>
				Staunton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_TAPPAHANNOCK"> 
			<Text>
				Tappahannock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WARRENTON"> 
			<Text>
				Warrenton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WASHINGTON"> 
			<Text>
				Washington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WESTMINSTER"> 
			<Text>
				Westminster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WILLIAMSBURG"> 
			<Text>
				Williamsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WINCHESTER"> 
			<Text>
				Winchester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_YORK"> 
			<Text>
				York
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]April the 12th, 1861. Confederate mortars open fire on Fort Sumter in Charleston harbor, signaling the start of America's Civil War. President Abraham Lincoln issues a call for volunteers for 90-day enlistments, confident that the rebellion can be put down in short order. Jefferson Davis, newly elected President of the Confederates States, is equally optimistic. Davis boldly moves his government to Richmond, Virginia, just 100 miles from Washington, D.C.  Can you win the swift victory both sides are predicting? Or will this war test if a nation conceived in liberty can long endure?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Win by capturing your opponent's capital before time runs out.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]City razing and settlers are off. Only cities with one of these production buildings may create units: either the Arsenal (Infantry), Stable (Cavalry), Iron Works (Artillery), or Navy Yard (Naval Units). Capture enemy cities to control these production centers and the Manpower resource, necessary for Infantry units. All units of the player moving first receive just half their usual movement on the opening turn. Cities have no range strike and only minimal defense above the combat strength of any garrison. Great Generals' range increased to 5 and they are displaced to a nearby city rather than killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV5_IMPROVEMENTS_CITADEL_TEXT"> 
			<Text>
				A Citadel is a mighty fortification that can only be constructed by an Engineer. Upon constructing the Citadel, your Culture borders will also expand to surround the Citadel on all sides by one hex. Any unit stationed within a Citadel receives a 100% defensive strength bonus. Additionally, any enemy unit which ends its turn next to a Citadel takes 30 damage (damage does not stack with other Citadels).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				Union
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_DESC"> 
			<Text>
				United States of America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				Union
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				Confederate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Confederate States of America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				Confederacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				The Confederate States of America, also known as the Confederacy, was the name chosen by the southern states that opted to secede from the U.S. following Abraham Lincoln's election to the presidency in 1860. Viewing Lincoln's perspectives on slavery as leading to an infringement upon the individual rights of each state, including their right to break from the constitution and secede, the southern states did just that.[NEWLINE][NEWLINE]The Confederate President, Jefferson Davis, sought to directly oversee not only the logistical issues of the war effort, but also the military strategies and appointments of the southern armies (much like his counterpart in the North). The Confederacy was faced with war against an opponent armed with superior equipment, greater manpower, and more raw materials dedicated to the conflict. These concerns did little to hamper the southern forces' enthusiasm for the fight ahead, as they viewed this as a battle for their way of life and the individual rights of every state versus the federal government.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_UNITEDSTATES_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_UNITEDSTATES_TEXT_1"> 
			<Text>
				During the American Civil War, the Union was the name used to reference the states still aligned with the federal government of the United States. Mainly comprised of states that had already outlawed slavery without a federal mandate, 20 in all, the North also controlled five slaveholding border states. The Union was led by President Abraham Lincoln, who oversaw both the logistical and tactical aspects of the war against the South.[NEWLINE][NEWLINE]From the onset of the war, the Union states had vastly more resources and manpower available to fuel their efforts, with the North being much more industrialized than the South. The Union also had a much larger population from which to recruit soldiers, outnumbering the South nearly four to one. However, despite these advantages, the Union was still faced with a difficult task in reclaiming the southern states. The Confederate armies were led by skilled officers, and fighting to defend their home states gave the Confederates a distinct advantage in their knowledge of the terrain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_DESC"> 
			<Text>
				From 1861 to 1865, America suffers through a bloody civil war with the brunt of the action centered between the capital cities of Washington and Richmond. Can you lead one of these fledgling nations to victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EO_EX_IMPROVEMENTS"> 
			<Text>
				Total cost of maintaining Roads and Railroads you have built, or are responsible for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_BURNSIDE"> 
			<Text>
				NEW UNION COMMANDER: Joe Hooker[NEWLINE][NEWLINE]After the defeat at {1_CityName}, Lincoln feels it is time to replace the current Union commander. Joe Hooker is put in command. He provides a 20% combat modifier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CALL_VOLUNTEERS"> 
			<Text>
				PRO-UNION EVENT: Call for Volunteers[NEWLINE][NEWLINE]Abraham Lincoln's urgent appeal for Union volunteers has been answered. {1_Num} divisions of Union infantry have just arrived via rail from the Northeast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CLARA_BARTON"> 
			<Text>
				PRO-UNION EVENT: Clara Barton[NEWLINE][NEWLINE]The humanitarian Clara Barton has been appointed to head up the Union field hospitals in this theater. Because of the efforts of this "Angel of the Battlefield", Union Manpower is raised by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_COTTON_PRICES"> 
			<Text>
				PRO-CONFEDERATE EVENT: Cotton Prices[NEWLINE][NEWLINE]Cotton prices soar in Europe. Confederate profits from blockade running increase dramatically. The Confederate cause gains {1_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CSA_INFLATION"> 
			<Text>
				PRO-UNION EVENT: Confederate Inflation[NEWLINE][NEWLINE]The Confederate currency has been devalued!  The [ICON_GOLD] Gold in the Confederate treasury has dropped by {1_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_EMANCIPATION"> 
			<Text>
				PRO-UNION EVENT: Emancipation Proclamation[NEWLINE][NEWLINE]Abraham Lincoln has issued a great proclamation declaring freedom for all those persons enslaved in Confederate territory.  Union Manpower is raised by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_GEORGE_RAINS"> 
			<Text>
				PRO-CONFEDERATE EVENT: George W. Rains[NEWLINE][NEWLINE]George Washington Rains and his brother Gabriel have been experimenting with explosive devices. Perhaps this Great Scientist can aid the Confederate in developing new technology such as improved artillery?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_GRANT"> 
			<Text>
				NEW UNION COMMANDER: Ulysses Grant[NEWLINE][NEWLINE]Lincoln has at last found his man. Ulysses Grant, already victorious in numerous Western Theater campaigns, is brought east and put in command. He provides a 30% combat modifier and all units starting the turn within 5 hexes gain +1 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_HOOKER"> 
			<Text>
				NEW UNION COMMANDER: Ambrose Burnside[NEWLINE][NEWLINE]After the defeat at {1_CityName}, Lincoln feels it is time to replace the current Union commander. Ambrose Burnside is put in command. He provides only a 10% combat modifier. However Burnside is determined to get the Army of Potomac on the move. All units starting the turn within 5 hexes gain +1 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_JOHN_ERICSSON"> 
			<Text>
				PRO-UNION EVENT: John Ericsson[NEWLINE][NEWLINE]The Swedish-born inventor John Ericsson has joined the Union cause. Perhaps this Great Scientist can aid the Union in developing new technology such as the Monitor ironclad?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_LEE_ARRIVES"> 
			<Text>
				PRO-CONFEDERATE EVENT: Robert E. Lee Takes Command[NEWLINE][NEWLINE]Joe Johnston has been injured in battle. Robert E. Lee is promoted to command of the Army of Northern Virginia. This raises the Confederate Great General combat modifier from +20% to +30%.  All units starting the turn within 5 hexes gain +1 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MCCLELLAN"> 
			<Text>
				NEW UNION COMMANDER: George McClellan[NEWLINE][NEWLINE]After the defeat at {1_CityName}, Lincoln feels it is time to replace the current Union commander. George McClellan is put in command. He provides only a 10% combat modifier. However McClellan is a master at training new troops. When present in a city that constructs a new infantry unit, a SECOND unit is instantly created at the same time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MEADE"> 
			<Text>
				NEW UNION COMMANDER: George Meade[NEWLINE][NEWLINE]After the defeat at {1_CityName}, Lincoln once again looks for a new commander. George Meade is put in command, a clear upgrade over the previous leadership. He provides a significant combat modifier of +30%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MOSBYS_RAIDERS"> 
			<Text>
				PRO-CONFEDERATE EVENT: Mosby's Raiders[NEWLINE][NEWLINE]Confederate partisan raiders led by John S. Mosby have captured several major Union wagon trains in Northern Virginia. {1_Num}% of the current Union [ICON_GOLD] Gold in their treasury has been taken by the Confederates!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_NYC_DRAFT_RIOTS"> 
			<Text>
				PRO-CONFEDERATE EVENT: New York City Draft Riots[NEWLINE][NEWLINE]Civil unrest has overtaken New York City! Rioting has broken out over the Union's latest draft laws conscripting men for military service.  Troops will need to be diverted to quell the unrest. Union Manpower is dropped by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_WESTERN_CRISIS"> 
			<Text>
				PRO-UNION EVENT: Western Crisis[NEWLINE][NEWLINE]The Union victory at Vicksburg has left the Confederate forces in the West in disarray. Reinforcements will need to be sent to Mississippi. Confederate Manpower is dropped by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_WESTERN_RAIL"> 
			<Text>
				PRO-CONFEDERATE EVENT: Western Reinforcements[NEWLINE][NEWLINE]{1_Num} divisions of Confederate infantry have just arrived via rail from the Western Theater. Surely these troops are needed more urgently here in the East!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_GEORGE_MEADE"> 
			<Text>
				George Meade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_IRVIN_MCDOWELL"> 
			<Text>
				Irvin McDowell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_JOE_HOOKER"> 
			<Text>
				Joe Hooker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_JOE_JOHNSTON"> 
			<Text>
				Joe Johnston
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_2"> 
			<Text>
				Secession
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_3"> 
			<Text>
				Fort Sumter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_4"> 
			<Text>
				Limited Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_5"> 
			<Text>
				Invasion of the North
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_6"> 
			<Text>
				Surrender
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_7"> 
			<Text>
				Capture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_8"> 
			<Text>
				Judgement of History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_LIVED"> 
			<Text>
				1808 - 1889 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_NAME"> 
			<Text>
				Jefferson Davis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_SUBTITLE"> 
			<Text>
				Provisional President of the Confederacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_1"> 
			<Text>
				Jefferson Davis, born in 1808, was an American politician and military officer elected to lead the Confederate States of America following the secession of southern states in 1861. After attending the United States Military Academy in West Point and serving at Fort Crawford, Davis moved to Mississippi where he operated a plantation. After serving briefly in the Mexican-American war, Jefferson Davis returned to Mississippi and was appointed by the governor to serve in the U.S. Senate in 1848. As a slave owner and military veteran, Davis was seen as the embodiment of southern values, a sentiment that would help him in his burgeoning political career.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_2"> 
			<Text>
				In 1853, Davis was appointed Secretary of War under newly elected president Franklin Peirce. After serving his term, he returned to the Senate in 1857, where he urged restraint against secessionist movements brewing in the southern states. However, following Lincoln's victory in the presidential election of 1860, Mississippi joined six other states in seceding from the union, and Davis resigned his senate seat to return home. Although Davis had only anticipated serving the newly formed Confederate States of America in a military leadership role, he was selected by acclamation to serve as provisional President of the Confederacy in 1861.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_3"> 
			<Text>
				As the Confederate President, Davis attempted to negotiate for the acquisition of several Union-held forts that remained within the new Confederate territory. President Lincoln had no interest in ceding any territory to the South, and sent orders for Fort Sumter in South Carolina to be resupplied with food and materials. Viewing this as an act of war, the Confederate troops under General P.G.T. Beauregard bombarded the fort - marking the beginning of the American Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_4"> 
			<Text>
				Jefferson Davis took it upon himself to directly oversee many of the strategies employed by the Southern armies. He was quick to recognize that the Confederacy had limited resources and equipment in comparison to the larger Union army, and sought to rely on a staunch defense rather than an aggressive offensive approach. However, after this strategy proved successful in protecting the Confederate capital in Richmond, Virginia, Davis and his senior advisor, General Robert E. Lee, pressed forward with plans for an invasion of the North.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_5"> 
			<Text>
				Despite General Lee's brilliance as a military tactician and leader, the Confederate campaign to invade the northern states was met with hard fighting at every turn. At the Battle of Antietam in September of 1862, the Confederates suffered over 10,000 casualties, and later still at the Battle of Gettysburg another 20,000 men or more were killed or wounded (an event widely considered the turning point of the war.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_6"> 
			<Text>
				By 1865, the Confederacy was in dire shape, and by April of that year Union commander Ulysses S. Grant was nearly ready to seize the Confederate capital in Richmond. General Robert E. Lee and the Army of Northern Virginia surrendered just days later, and Jefferson Davis and his Cabinet fled south. On May 5, 1865, the Confederate government was officially dissolved in Washington, Georgia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_7"> 
			<Text>
				On May 10th, Davis was captured by Union troops and held in confinement for just over two years. Eventually released on bail, Davis spent much of the next decade working quietly, avoiding much in the way of public appearances or discourse on the outcome of the war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_8"> 
			<Text>
				Jefferson Davis passed away in 1889 at the age of 81, after suffering from an unknown illness that kept him bedridden for several months. Following his death, numerous memorials were constructed in his honor, and his legacy is still held in high regard among historians and the descendants of those who fought and died for the Confederacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_2"> 
			<Text>
				Election
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_3"> 
			<Text>
				Fort Sumter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_4"> 
			<Text>
				Emancipation Proclamation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_5"> 
			<Text>
				Gettysburg Address
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_6"> 
			<Text>
				Judgement of History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_LIVED"> 
			<Text>
				1809 - 1865 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_NAME"> 
			<Text>
				Abraham Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_SUBTITLE"> 
			<Text>
				President of the United States of America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_1"> 
			<Text>
				Born in 1809 in a small cabin in central Kentucky, Abraham Lincoln rose from seemingly humble beginnings to become one of the greatest statesmen in American history. In his early 20s, Lincoln served in a number of small government roles before his election to the Illinois General Assembly in 1834. In 1836 he began practicing law, and it wasn't long before he established a reputation as a savvy lawyer willing to take on a wide variety of cases. During successive terms in the Illinois House of Representatives and later a single term in the U.S. House of Representatives, Lincoln became known for his views opposing the further spread of slavery in the United States, a key issue that became a hallmark of his political career.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_2"> 
			<Text>
				In 1860, Lincoln successfully campaigned to become the 16th President of the United States. It was during the now famous Lincoln-Douglas debates that the specter of southern secession was first raised, when Lincoln continually rebuked the notion of allowing slavery to spread into the western territories of the United States. The southern states, united in their continued support for slavery, were prepared to abandon the United States if Lincoln were to be elected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_3"> 
			<Text>
				Soon after Lincoln's victory the first seven states to secede, led by South Carolina, and soon followed by Alabama, Florida, Georgia, Louisiana, Mississippi, and Texas, declared their sovereignty and formed the Confederate States of America in 1861. In naming Jefferson Davis as their president-elect, the southern states made good on their threat to secede, and it wasn't long before one of America's most devastating conflicts, the Civil War, began with a confederate attack on Fort Sumter in April of 1861.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_4"> 
			<Text>
				Lincoln assumed command of the Union war effort as commander-in-chief, issuing unprecedented orders to imprison confederate sympathizers, blockade all confederate ports, and to seize and free any slave used in the confederate war effort. His most aggressive and noteworthy order, the Emancipation Proclamation, was signed on January 1st, 1863, and provided freedom to all slaves within the confederacy, although it did not grant them full citizenship within the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_5"> 
			<Text>
				Months later, Lincoln gave what would become one of the most famous speeches in history, the Gettysburg Address. His renowned opening line - "Four score and seven years ago our fathers brought forth on this continent a new nation, conceived in liberty, and dedicated to the proposition that all men are created equal" - lives on today as one of the greatest reminders of Lincoln's mark on American history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_6"> 
			<Text>
				Following nearly five years of warfare, during which time over 500,000 Americans fought and died, the Civil War ended with the surrender of General Robert E. Lee in April of 1865. Just five days later, while attending a play at Ford's Theater in Washington D.C., Lincoln was assassinated by the Confederate sympathizer John Wilkes Booth. Although Lincoln did not survive to see the eventual outcome of his efforts to reestablish the nation and abolish slavery, the legacy of his deeds has long since established his position among America's greatest presidents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Jefferson Davis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADER_WASHINGTON"> 
			<Text>
				Abraham Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE"> 
			<Text>
				Pontoon Bridge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE_HELP"> 
			<Text>
				Allows land units to traverse this Coast tile. May only be constructed in a Coast tile with 4 or more land tiles adjacent to it. Constructed by an embarked Military Engineer, who is consumed by the construction of the Pontoon Bridge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE_TEXT"> 
			<Text>
				Pontoon (or "floating") bridges were used by both sides during the war to allow the rapid crossing of rivers by infantry, artillery and wagons; an innovative, light-weight design known as Cumberland Pontoons was especially crucial during the Union campaigns across the deep South.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_ANDERSON"> 
			<Text>
				Richard H. Anderson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_ANDERSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Double movement in forest.[ENDCOLOR][NEWLINE][NEWLINE]Won the "Race to Spotsylvania" on his first day of Corps command, out marching Union forces to that critical crossroads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_HILL"> 
			<Text>
				Ambrose P. Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_HILL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Double movement in grassland.[ENDCOLOR][NEWLINE][NEWLINE]"Hill's Light Division" was famed for its 17-mile, one-day march from Harper's Ferry to save the Confederates at Sharpsburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_WILLIAMS"> 
			<Text>
				Alpheus Williams
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_WILLIAMS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+2 Visibility Range.[ENDCOLOR][NEWLINE][NEWLINE]His troops found the infamous Special Order 191 (detailing Lee's Maryland invasion plans) rolled around three cigars.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BALLOON_RECON"> 
			<Text>
				Balloon Reconnaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BALLOON_RECON_HELP"> 
			<Text>
				+2 Visibility Range for Great Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BANKS"> 
			<Text>
				Nathaniel Banks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BANKS_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Visibility Range.[ENDCOLOR][NEWLINE][NEWLINE]Thoroughly outmaneuvered and defeated by Stonewall Jackson during the 1862 Shenandoah Valley campaign.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BRECKINRIDGE"> 
			<Text>
				John Breckinridge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BRECKINRIDGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] When defending in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Ran for President against Lincoln in 1860. His division participated in the repulse of the Union frontal assault at Cold Harbor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_B_JOHNSON"> 
			<Text>
				Bushrod Johnson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_B_JOHNSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in a city.[ENDCOLOR][NEWLINE][NEWLINE]His South Carolinians fought well in the Battle of the Crater, capturing 130 prisoners.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_CHAMBERLAIN"> 
			<Text>
				Joshua Chamberlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_CHAMBERLAIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in hill.[ENDCOLOR][NEWLINE][NEWLINE]Commander of the 20th Maine during their historic defense of Little Round Top during the second day at Gettysburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_COUCH"> 
			<Text>
				Darius Couch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_COUCH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in a city.[ENDCOLOR][NEWLINE][NEWLINE]Successfully defended Harrisburg with lightly trained militia during the Gettysburg campaign.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_DOUBLEDAY"> 
			<Text>
				Abner Doubleday
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_DOUBLEDAY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] When defending in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Though most famous for his role in inventing baseball, he was a competent commander who performed admirably at Gettysburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_D_HILL"> 
			<Text>
				Daniel H. Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_D_HILL_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]No bonus from Great Generals.[ENDCOLOR][NEWLINE][NEWLINE]An accomplished general whose career was hampered by his frequent feuds with his superior officers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EARLY"> 
			<Text>
				Jubal Early
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EARLY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+10 HP per turn in enemy territory.[ENDCOLOR][NEWLINE][NEWLINE]Led a late war raid on Washington that almost succeeded in capturing the lightly-defended capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EWELL"> 
			<Text>
				Richard Ewell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EWELL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+10 HP per turn outside of friendly and enemy territory.[ENDCOLOR][NEWLINE][NEWLINE]Led the Confederate advance into Pennsylvania and nearly captured Harrisburg during the Gettysburg campaign.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_E_JOHNSON"> 
			<Text>
				Edward Johnson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_E_JOHNSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in forest.[ENDCOLOR][NEWLINE][NEWLINE]His division repulsed several Union attacks in the Battle of the Wilderness, causing Lee to consider him for corps command.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FIELD"> 
			<Text>
				Charles Field
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FIELD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] When attacking in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Helped keep Richmond secure with a fierce counterattack at the Battle of Deep Bottom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FRANKLIN"> 
			<Text>
				William Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FRANKLIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Eliminates combat penalty for attacking from the sea or over a river.[ENDCOLOR][NEWLINE][NEWLINE]Led the one Union infantry unit that received special training on conducting amphibious operations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GIBBON"> 
			<Text>
				John Gibbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GIBBON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Double movement in grassland.[ENDCOLOR][NEWLINE][NEWLINE]Marched his corps 30 miles in 21 hours to support Sheridan in trapping Lee's army at Appomattox and ending the war in Virginia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GORDON"> 
			<Text>
				John Gordon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GORDON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When attacking in forest.[ENDCOLOR][NEWLINE][NEWLINE]Executed a successful flank attack in the Wilderness that might have turned the tide of battle if started earlier in the day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN"> 
			<Text>
				Green
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN_CONFEDERATE_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-20% [ICON_STRENGTH] Combat Strength.[ENDCOLOR][NEWLINE][NEWLINE]Replaced with a randomly chosen new Confederate General (promotion) after the unit completes its first combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN_UNION_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-20% [ICON_STRENGTH] Combat Strength.[ENDCOLOR][NEWLINE][NEWLINE]Replaced with a randomly chosen new Union General (promotion) after the unit completes its first combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HANCOCK"> 
			<Text>
				Winfield Hancock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HANCOCK_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Organized the Union defense along Cemetery Ridge at Gettysburg after the death of his wing commander, John Reynolds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HEINTZELMAN"> 
			<Text>
				Samuel Heintzelman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HEINTZELMAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]30% stronger while fighting in the capital; bonus falls off as the unit gets further away.[ENDCOLOR][NEWLINE][NEWLINE]After mediocre results in field command, was assigned to lead the defenses of Washington for the balance of the war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HETH"> 
			<Text>
				Henry Heth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HETH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+1 Visibility Range.[ENDCOLOR][NEWLINE][NEWLINE]Famed for his scouting expeditionary into Gettysburg looking for shoes that precipitated the great battle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOKE"> 
			<Text>
				Robert Hoke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOKE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When attacking cities.[ENDCOLOR][NEWLINE][NEWLINE]Captured a Union garrison of three thousand in his attack at Plymouth, North Carolina, the last Confederate victory of the war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOLMES"> 
			<Text>
				Theophilus Holmes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOLMES_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Movement.[ENDCOLOR][NEWLINE][NEWLINE]In his late fifties and suffering from memory loss, his principle assignment in the war was command of coastal garrisons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOOD"> 
			<Text>
				John Bell Hood
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOOD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]1 additional attack per turn.[ENDCOLOR][NEWLINE][NEWLINE]Perhaps the most aggressive of the Confederate commanders, his attacking style would ruin the Army of Tennessee late in the war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOWARD"> 
			<Text>
				Oliver Howard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOWARD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] When defending in rough terrain.[ENDCOLOR][NEWLINE][NEWLINE]His corps was routed in successive battles at Chancellorsville and Gettysburg in 1863.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUGER"> 
			<Text>
				Benjamin Huger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUGER_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-30% [ICON_STRENGTH] When defending in a city.[ENDCOLOR][NEWLINE][NEWLINE]Evacuated Norfolk early in the Peninsula Campaign, forcing the Confederates to scuttle the ironclad CSS Virginia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUMPHREYS"> 
			<Text>
				Andrew Humphreys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUMPHREYS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When attacking in hill.[ENDCOLOR][NEWLINE][NEWLINE]Achieved the furthest advance of any Union unit during the assault on Marye's Heights above Fredericksburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_H_WRIGHT"> 
			<Text>
				Horatio Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_H_WRIGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]No Movement Cost to Pillage[ENDCOLOR][NEWLINE][NEWLINE]Led the Union VI Corps during Sheridan's Shenandoah Valley campaign that left that fertile farmland in ruin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_IGNORES_GREAT_GENERAL"> 
			<Text>
				Ignores Great Generals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_IGNORES_GREAT_GENERAL_HELP"> 
			<Text>
				Does not receive bonuses from nearby Great Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_JACKSON"> 
			<Text>
				Thomas Jackson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_JACKSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Flanking Bonus increased by 50%.[ENDCOLOR][NEWLINE][NEWLINE]Nicknamed "Stonewall" at 1st Bull Run, he led decisive flanking maneuvers during the 2nd Bull Run and Chancellorsville campaigns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_LONGSTREET"> 
			<Text>
				James Longstreet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_LONGSTREET_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH]When attacking in rough terrain.[ENDCOLOR][NEWLINE][NEWLINE] His greatest success came leading the Confederate counterattack in the dense woods contested during the Wilderness campaign.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAGRUDER"> 
			<Text>
				John Magruder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAGRUDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+100% [ICON_STRENGTH]When defending in marsh.[ENDCOLOR][NEWLINE][NEWLINE] Bluffed the Union into thinking he was leading a huge army while defending the marshlands of the Virginia Peninsula.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAHONE"> 
			<Text>
				William Mahone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAHONE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]30% stronger while fighting in the capital; bonus falls off as the unit gets further away.[ENDCOLOR][NEWLINE][NEWLINE]The hero of the Battle of the Crater, an ill-fated Union attempt to tunnel under the siege lines defending Petersburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MANSFIELD"> 
			<Text>
				Joseph Mansfield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MANSFIELD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When attacking in forest.[ENDCOLOR][NEWLINE][NEWLINE]Led a daring attack on the West Woods at Antietam in which he was slain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MCLAWS"> 
			<Text>
				Lafayette McLaws
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MCLAWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in hill.[ENDCOLOR][NEWLINE][NEWLINE]Spurred his troops on to a ferocious defense of Marye's Heights during the Battle of Fredericksburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MORALE"> 
			<Text>
				Rebel Yell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MORALE_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PATTERSON"> 
			<Text>
				Robert Patterson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PATTERSON_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Movement.[ENDCOLOR][NEWLINE][NEWLINE]Mustered out of service immediately after 1st Bull Run when he was blamed for not detaining Joe Johnston's army at Winchester.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PICKETT"> 
			<Text>
				George Pickett
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PICKETT_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] When attacking in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Gave his name to the ill-fated "Pickett's Charge" that led to the Confederate defeat on the third day of the Battle of Gettysburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PORTER"> 
			<Text>
				Fitz John Porter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PORTER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+50% [ICON_STRENGTH] When defending in marsh.[ENDCOLOR][NEWLINE][NEWLINE]Defended the Union right flank with a single corps against superior forces at the Battle of Gaines Mill.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_POTTER"> 
			<Text>
				Robert Potter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_POTTER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] Combat Strength VS Fortified Units.[ENDCOLOR][NEWLINE][NEWLINE]Division included the 48th Pennsylvania, a unit of former coal miners expert at tunneling under enemy lines and planting explosives.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_REYNOLDS"> 
			<Text>
				John Reynolds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_REYNOLDS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When defending in rough terrain.[ENDCOLOR][NEWLINE][NEWLINE]Spurred his troops on to a ferocious defense of Henry House Hill during the 2nd Battle of Bull Run.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_RODES"> 
			<Text>
				Robert Rodes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_RODES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Flanking Bonus increased by 30%.[ENDCOLOR][NEWLINE][NEWLINE]Commanded the first wave of Jackson's flank attack at Chancellorsville, helping create the legend of that general.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SEDGWICK"> 
			<Text>
				John Sedgwick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SEDGWICK_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] Combat Strength against infantry.[ENDCOLOR][NEWLINE][NEWLINE]Killed by a sharpshooter just moments after declaring that the Confederates "couldn't hit an elephant at this distance."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SICKLES"> 
			<Text>
				Daniel Sickles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SICKLES_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] When defending in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Advanced his corps into the Peach Orchard at Gettysburg, leaving his units dangerously exposed to attacks from three sides.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SIGEL"> 
			<Text>
				Franz Sigel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SIGEL_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]No bonus from Great Generals.[ENDCOLOR][NEWLINE][NEWLINE]Granted command of the XI Corps due to his popularity with German immigrant recruits. Kept in side theaters whenever possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SLOCUM"> 
			<Text>
				Henry Slocum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SLOCUM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] When attacking a city.[ENDCOLOR][NEWLINE][NEWLINE]Although nicknamed "Slow Come" for his hesitant marching, his troops did capture Atlanta during Sherman's attack on that city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SMITH"> 
			<Text>
				William Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SMITH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Embarked units defend at double strength.[ENDCOLOR][NEWLINE][NEWLINE]Planned and successfully executed the amphibious operation at Brown's Ferry during the Chattanooga campaign.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SUMNER"> 
			<Text>
				Edwin Sumner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SUMNER_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] When defending in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]His corps suffered disastrous losses in attacks he led at both Antietam and Fredericksburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_UPTON"> 
			<Text>
				Emory Upton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_UPTON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] When attacking in open terrain.[ENDCOLOR][NEWLINE][NEWLINE]Pioneered a new style of attack using a massed column of troops that broke through enemy lines at Spotsylvania Court House.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WARREN"> 
			<Text>
				Gouverneur Warren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WARREN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] When defending in rough terrain.[ENDCOLOR][NEWLINE][NEWLINE]Laid out the Union defenses at Gettysburg running along Cemetery Ridge to Little Round Top.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WHITING"> 
			<Text>
				Chase Whiting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WHITING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] Combat Strength against artillery.[ENDCOLOR][NEWLINE][NEWLINE]Commanded units that succeeded in capturing the first Union artillery battery of the war (Rickett's battery at 1st Bull Run).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WINDER"> 
			<Text>
				Charles Winder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WINDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+1 Movement.[ENDCOLOR][NEWLINE][NEWLINE]His unit formed represented some of the elite "foot cavalry" of Jackson's corps, famed for their long daily marches.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WRIGHT"> 
			<Text>
				Ambrose Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WRIGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Can embark onto Water Tiles.[ENDCOLOR][NEWLINE][NEWLINE]Part of a rare Confederate amphibious operation to reinforce Roanoke Island, North Carolina to defend it from Union assault.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER"> 
			<Text>
				Manpower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER_HELP"> 
			<Text>
				Manpower is produced by Barracks, and is required to maintain your Infantry. Protecting your Manpower-producing Barracks is critical to victory, especially in the South, where Manpower is in short supply.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER_TEXT"> 
			<Text>
				The United States first used conscription to raise manpower for the military during the Civil War, passing an act authorizing the draft of citizens to supplement the volunteers. The Confederate States president Jefferson Davis proposed the first Southern conscription act in March 1862 as volunteer furloughs loomed; it was passed by the Confederate Congress the next month. The conscription laws of both nations sought to answer the manpower deficiencies brought about by the high casualty rates, but proved increasingly unpopular as the war progressed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_ROBERT_E_LEE"> 
			<Text>
				Robert E. Lee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_SCENARIO_TECH_BUTTON_1"> 
			<Text>
				Allows cavalry to pillage tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_SCENARIO_TECH_BUTTON_2"> 
			<Text>
				Allows infantry to pillage tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_DESC"> 
			<Text>
				With the outbreak of war, the United States War Department would create a balloon corps; the civilian Thaddeus Lowe would be named the corps first commander with the lofty title "Chief Aeronaut." Union general McDowell first called on the corps to provide aerial observations of enemy encampments and movements during the First Battle of Bull Run.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_HELP"> 
			<Text>
				Gives all Generals extra visibility.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I have pleasure in sending you this first dispatch ever telegraphed from an aerial station."[NEWLINE][TAB][TAB] - Thaddeus S. C. Lowe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_TITLE"> 
			<Text>
				Balloon Reconnaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_DESC"> 
			<Text>
				The Confederacy, fighting a defensive war, was the first to initiate large-scale cavalry raids, numbering from a few hundred to two thousand mounted troops, sweeping behind the lines to disrupt the enemy forces and dismay the enemy civilian population. Confederate cavalry generals such as J.E.B. Stuart, John Hunt Morgan and "Jo" Shelby became infamous for their deep raids, burning bridges, warehouses and towns and scattering livestock and destroying crops.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_HELP"> 
			<Text>
				Allows cavalry units to pillage enemy tiles. Prior to researching this tech, no unit can pillage enemy territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Jeb Stuart is my ideal of a cavalry leader, prompt, vigilant, and fearless."[NEWLINE][TAB][TAB] - Thomas J. Jackson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_TITLE"> 
			<Text>
				Cavalry Raids
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_DESC"> 
			<Text>
				Although the Union engineers were blessed with plentiful materials and labor and Southern engineers with imagination and necessity, both were challenged by the changing technology of mass warfare: telegraphy, railroads, barbed wire, pontoon bridges, balloons, and the like.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Military Engineer[ENDCOLOR], a civilian unit that can repair improvements, build Roads and Railroads. This unit can also be consumed to construct a Citadel or Pontoon Bridge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Quit thinking about what Bobby Lee's gonna do to us and start thinking about what we're going to do to him."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_TITLE"> 
			<Text>
				Engineering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_DESC"> 
			<Text>
				A field fortification meant to protect infantry from cavalry and missile fire, entrenchments have been used in warfare since the earliest days; during the Civil War, temporary entrenchments were dug during battles, as at Gettysburg, while more elaborate, extensive entrenchments protected strategic cities such as Washington and Richmond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_HELP"> 
			<Text>
				Doubles the combat bonus for being fortified.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I have always regretted that the last assault at Cold Harbor was ever made."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_TITLE"> 
			<Text>
				Entrenchment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_DESC"> 
			<Text>
				Before the Civil War, armies tended to be small, mostly due to logistic and mobilization issues. But the larger, more rapidly moving armies and the increasing lethality of the weaponry brought a demand by civilians and officers alike for a better method of treating the wounded. On the Union side, following the Battle of Bull Run General McClellan appointed surgeon Charles Tipler the first medical director for the Army of the Potomac; in 1862 William Hammond was named Surgeon general of the United States and launched a number of reforms in the evacuation, treatment and recovery procedures for the wounded, including integrated field hospitals operating right at the front lines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_HELP"> 
			<Text>
				Doubles the healing rate of all your units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"This conflict is one thing I've been waiting for. I'm well and strong and young - young enough to go to the front. If I can't be a soldier, I'll help soldiers."[NEWLINE][TAB][TAB] - Clara Barton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_TITLE"> 
			<Text>
				Field Hospitals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_DESC"> 
			<Text>
				Already industrialized, the Union spent the war refining and perfecting methods of mass production and transport of weapons, clothing, and military supplies of all types in large quantities. The Southern states, by contrast were largely agrarian at the start of the war, importing most manufactured goods from the North or Europe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Gatling Guns[ENDCOLOR], a powerful unit with Range of 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"This year's brought about many changes that at the beginning would've been thought impossible."[NEWLINE][TAB][TAB] - Christian Fleetwood[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_TITLE"> 
			<Text>
				Industrialization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_DESC"> 
			<Text>
				In an attempt to break the Union blockade, the Confederacy was the first in the Civil War to turn to constructing an ironclad; in October 1861 the CSS Manassas became the first ironclad to enter combat, engaging Union warships in the Battle of the Head of Passes - a battle overshadowed by the first ironclad clash between the CSS Merrimack and the USS Monitor the following February.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Ironclads[ENDCOLOR], a powerful naval unit that will dominate wooden naval vessels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The turrets and other parts of the ship were heavily struck, but the shots did not penetrate; the tower was intact, and it continued to revolve. A look of confidence passed over the men's faces, and we believed the Merrimac would not repeat the work she had accomplished the day before."[NEWLINE][TAB][TAB] - Samuel Dana Greene[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_TITLE"> 
			<Text>
				Ironclads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_DESC"> 
			<Text>
				The United States Military Railroad was established by the U.S. War Department in 1862 to operate any rail lines seized by the federal government after Congress authorized Lincoln to commandeer railroads and telegraph lines for use by the military. By war's end, the USMRR controlled over 2000 miles of Northern track and captured Southern rail lines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_HELP"> 
			<Text>
				Halves the time to construct Railroads and doubles your movement rate on Railroads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The North can make a steam engine, locomotive or railway car; hardly a yard of cloth or a pair of shoes can you make. You are rushing into war with one of the most powerful, ingeniously mechanical and determined people on earth-right at your doors."[NEWLINE][TAB][TAB] - William Tecumseh Sherman[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_TITLE"> 
			<Text>
				Military Railroads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_DESC"> 
			<Text>
				At the beginning of the Civil War there were several military academies devoted to educating young men in military science, most notably the U.S. Military Academy at West Point. The South, on the other hand, boasted more, and arguably better, private academies catering to the Southern traditions: the Citadel, Virginia Military Academy, Porter Military Academy in South Carolina, St. Charles College in Mississippi and others.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Infantry Corps[ENDCOLOR], an upgrade to the Infantry Division that requires more manpower but has a much higher [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Why do they call them civil wars when they always are so extraordinarily uncivil?"[NEWLINE][TAB][TAB] - Elizabeth Fitch[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_TITLE"> 
			<Text>
				Military Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_DESC"> 
			<Text>
				The Civil War is frequently mentioned as the first "modern" war in history, due in part to the use of innovative weapons; one of the most decisive on the tactical level was the repeating rifle, a single-barreled gun that led multiple rounds of ammunition, in which the action that reloads the rifle also recocks the firing mechanism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Carbine Cavalry[ENDCOLOR], an upgrade to the Cavalry Division with double [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Our best officers estimate one man armed with a Spencer Carbine is equivalent to three with any other arm."[NEWLINE][TAB][TAB] - Major-General James H. Wilson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_TITLE"> 
			<Text>
				Repeating Rifles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_DESC"> 
			<Text>
				Rifling adds grooves to the inside of the barrel of cannon to improve the range and accuracy of the piece, at the cost of increased expense to manufacture and the need for a longer barrel. Both the Union and Confederate armies in the Eastern Theater included batteries of rifled artillery, along with batteries of mixed smooth-bore and rifled cannons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Rifled Cannon[ENDCOLOR], an artillery unit with Range of 3.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The Yankee three-inch rifle was a dead shot at any distance under a mile. They could hit the end of a flour barrel more often than miss, unless the gunner got rattled."[NEWLINE][TAB][TAB] - Confederate gunner at the Battle of Atlanta[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_TITLE"> 
			<Text>
				Rifled Artillery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_DESC"> 
			<Text>
				An ancient strategy, "scorched earth" refers to campaigns aimed at destroying everything that might be useful to the enemy, including civilian property. In the Civil War, faced with a war that had lasted long enough to prove increasingly unpopular on the home front, the United States initiated the policy, most famously during Sherman's march to the sea and Sheridan's campaign in the Shenandoah Valley.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_HELP"> 
			<Text>
				Allows infantry units to pillage enemy tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"War is hell."[NEWLINE][TAB][TAB] - William Tecumseh Sherman[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_TITLE"> 
			<Text>
				Scorched Earth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TITLE"> 
			<Text>
				American Civil War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_ANACONDA_PLAN"> 
			<Text>
				Only Military Engineers and Union land units can embark in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_ANACONDA_PLAN_SHORT"> 
			<Text>
				Anaconda Plan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_REBEL_YELL"> 
			<Text>
				Units automatically receive a +10% Combat Promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_REBEL_YELL_SHORT"> 
			<Text>
				Rebel Yell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TURNS_REMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_ULYSSES_GRANT"> 
			<Text>
				Ulysses Grant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER"> 
			<Text>
				Blockade Runner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_HELP"> 
			<Text>
				Confederate naval unit that can be exchanged for Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_STRATEGY"> 
			<Text>
				May only be built by the Confederate. Receive Gold for each Blockade Runner that is moved to the Eastern map edge (where it will be automatically disbanded).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_TEXT"> 
			<Text>
				The Confederate blockade runners were light, fast merchant ships commissioned to slip past or outrun Union warships that tried to enforce the Anaconda Plan, a strategy to deprive the South of its cotton trade with the European nations. Running cotton out and medical and military supplies in was a lucrative, if dangerous, business for Southern captains; by the end of the war, the Union had captured 1100 blockade runners and destroyed 355 more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CARBINE_CAVALRY_TEXT"> 
			<Text>
				Carbines, with a shorter barrel than a rifle, were less accurate but much easier to use when mounted. Most Union and a few Confederate cavalry regiments had been equipped with carbines by war's end, which proved their worth in cavalry actions such as Brandy Station and Yellow Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON"> 
			<Text>
				CSA Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON_HELP"> 
			<Text>
				Basic artillery unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON_STRATEGY"> 
			<Text>
				The basic artillery unit of the Civil War. Very effective against nearby units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY"> 
			<Text>
				CSA Carbine Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY_HELP"> 
			<Text>
				Powerful mounted unit with double the combat strength of regular cavalry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY_STRATEGY"> 
			<Text>
				The most powerful mounted unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY"> 
			<Text>
				CSA Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY_HELP"> 
			<Text>
				Basic mounted unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY_STRATEGY"> 
			<Text>
				The basic mounted unit of the Civil War. Upgrade to Carbine Cavalry once you have unlocked the Repeating Rifles Tech.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS"> 
			<Text>
				CSA Infantry Corps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS_HELP"> 
			<Text>
				Front-line melee unit during the bulk of the Civil War, after both sides started organizing into larger units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS_STRATEGY"> 
			<Text>
				The most powerful melee unit of the Civil War, available only by upgrading an Infantry Division.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION"> 
			<Text>
				CSA Infantry Division
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION_HELP"> 
			<Text>
				Front-line melee unit of the early Civil War, before both sides started organizing into larger units (Infantry Corps).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION_STRATEGY"> 
			<Text>
				The basic melee unit of the Civil War. Upgrade Divisions into Corps for more concentrated firepower if you have unlocked the Military Science Tech and have the necessary Manpower and Gold available.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON"> 
			<Text>
				CSA Rifled Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON_HELP"> 
			<Text>
				Advanced artillery unit with boosted range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON_STRATEGY"> 
			<Text>
				Advanced artillery unit of the Civil War with a range of 3 hexes. Use for counter-battery fire on enemy artillery units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE"> 
			<Text>
				Frigate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE_HELP"> 
			<Text>
				Basic Union naval unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE_STRATEGY"> 
			<Text>
				Basic naval unit, already outdated by the time of the Civil War. May only be built by the Union.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN"> 
			<Text>
				Gatling Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN_HELP"> 
			<Text>
				Advanced anti-personnel weapon available late in the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN_STRATEGY"> 
			<Text>
				Ranged unit available late in the Civil War.  Strong enough to resist melee attack and devastating to adjacent units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_HELP_WORKER"> 
			<Text>
				A civilian unit that can repair improvements, build Roads and Railroads. This unit can also be consumed to construct a Citadel or Pontoon Bridge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_INFANTRY_CORPS_TEXT"> 
			<Text>
				On both sides the infantry corps was the major organizational formation of the armies; in the Confederate Army these would comprise two to four divisions and be named for its commander (e.g. Longstreet's Corps), whereas Union Corps were standardized at three divisions and simply numbered. A corps would comprise between 10,000 and 25,000 men, commanded by a lieutenant general on the Southern side and a major general in the Northern armies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_INFANTRY_DIVISION_TEXT"> 
			<Text>
				An infantry division was generally made up of two to four brigades, each brigade between 1200 and 2500 soldiers. Commanded by a general, the division was the basic unit of maneuver during battle; in theory, these generals were tasked with husbanding the striking power of their division until able to deliver one hard blow rather than a series of lesser ones.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD"> 
			<Text>
				Ironclad
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_HELP"> 
			<Text>
				Unique Confederate naval unit, devastating to Union Frigates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_STRATEGY"> 
			<Text>
				May only be built by the Confederate. Slow but incredibly strong naval unit, able to easily defeat Union Frigates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_TEXT"> 
			<Text>
				The first steam-driven warship plated with iron or steel was launched by the French Navy in 1859, but the first battles involving ironclads took place in 1862 during the Civil War. It quickly became clear that the ironclad had replaced the wooden ship-of-the-line as the most powerful warship afloat; by the end of the war the Confederate Navy launched 24 ironclads (although 59 were begun, several being destroyed before completion), while the Union commissioned 52 coastal ironclads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MILITARY_ENGINEER_TEXT"> 
			<Text>
				Military engineering is loosely defined as the art of designing and building military fortifications and maintaining the lines of military transport and communications. In the Civil War, with recent advances in technology, military engineers were not only responsible for field and permanent fortifications, bridges and bases, but tasked with constructing and repairing the rail and telegraph lines that so dramatically changed the nature of warfare.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR"> 
			<Text>
				Monitor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_HELP"> 
			<Text>
				Unique Union naval unit, able to hold its own against Confederate Ironclads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_STRATEGY"> 
			<Text>
				May only be built by the Union. Able to easily defeat Confederate Blockade Runners and hold their own against Ironclads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_TEXT"> 
			<Text>
				In the Civil War, a "monitor" was an armored, steam-driven warship with a very low freeboard (as a foot from waterline to deck) mounting a few heavy guns in one or more turrets. Intended primarily for use on the rivers that cut through Southern territory, the unseaworthy craft were used to support land forces, protect riverbank positions, and control river passage; monitors were crucial to the Union victories in the West, notably along the Mississippi River.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_RIFLED_CANNON_TEXT"> 
			<Text>
				Rifling adds grooves to the inside of the barrel of cannon to improve the range and accuracy of the piece, at the cost of increased expense to manufacture and the need for a longer barrel. Although various makes of rifled artillery were supplied to the Civil War armies, the most famous is the Parrott Rifle, used by both sides in different sizes, from the common 10-pounders for field use up to the emplaced 300-pounders in fortifications.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON"> 
			<Text>
				USA Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON_HELP"> 
			<Text>
				Basic artillery unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON_STRATEGY"> 
			<Text>
				The basic artillery unit of the Civil War. Very effective against nearby units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY"> 
			<Text>
				USA Carbine Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY_HELP"> 
			<Text>
				Powerful mounted unit with double the combat strength of regular cavalry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY_STRATEGY"> 
			<Text>
				The most powerful mounted unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY"> 
			<Text>
				USA Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY_HELP"> 
			<Text>
				Basic mounted unit of the Civil War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY_STRATEGY"> 
			<Text>
				The basic mounted unit of the Civil War. Upgrade to Carbine Cavalry once you have unlocked the Repeating Rifles Tech.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS"> 
			<Text>
				USA Infantry Corps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS_HELP"> 
			<Text>
				Front-line melee unit during the bulk of the Civil War, after both sides started organizing into larger units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS_STRATEGY"> 
			<Text>
				The most powerful melee unit of the Civil War, available only by upgrading an Infantry Division.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION"> 
			<Text>
				USA Infantry Division
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION_HELP"> 
			<Text>
				Front-line melee unit of the early Civil War, before both sides started organizing into larger units (Infantry Corps).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION_STRATEGY"> 
			<Text>
				The basic melee unit of the Civil War. Upgrade Divisions into Corps for more concentrated firepower if you have unlocked the Military Science Tech and have the necessary Manpower and Gold available.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON"> 
			<Text>
				USA Rifled Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON_HELP"> 
			<Text>
				Advanced artillery unit with boosted range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON_STRATEGY"> 
			<Text>
				Advanced artillery unit of the Civil War with a range of 3 hexes. Use for counter-battery fire on enemy artillery units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_WORKER"> 
			<Text>
				Military Engineer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARO_GEORGE_MCCLELLAN"> 
			<Text>
				George McClellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVS_FORMAT"> 
			<Text>
				Civilizations: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVWORLD"> 
			<Text>
				PLAY CIVWORLD NOW!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				American
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_DESC"> 
			<Text>
				American Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				America
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				Arabian
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_DESC"> 
			<Text>
				Arabian Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				Arabia
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_ADJECTIVE"> 
			<Text>
				Assyrian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_DESC"> 
			<Text>
				Assyrian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_SHORT_DESC"> 
			<Text>
				Assyria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_ADJECTIVE"> 
			<Text>
				Austrian
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_DESC"> 
			<Text>
				Austrian Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_SHORT_DESC"> 
			<Text>
				Austria
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_ADJECTIVE"> 
			<Text>
				Aztec
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_DESC"> 
			<Text>
				Aztec Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_SHORT_DESC"> 
			<Text>
				The Aztecs
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_ADJECTIVE"> 
			<Text>
				Babylonian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_DESC"> 
			<Text>
				Babylonian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_SHORT_DESC"> 
			<Text>
				Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_ADJECTIVE"> 
			<Text>
				Barbarian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_DESC"> 
			<Text>
				Barbarian State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_SHORT_DESC"> 
			<Text>
				Barbarians
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_ADJECTIVE"> 
			<Text>
				Brazilian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_DESC"> 
			<Text>
				Brazilian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_SHORT_DESC"> 
			<Text>
				Brazil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_ADJECTIVE"> 
			<Text>
				Byzantine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_DESC"> 
			<Text>
				Byzantine Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_SHORT_DESC"> 
			<Text>
				Byzantium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_ADJECTIVE"> 
			<Text>
				Carthaginian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_DESC"> 
			<Text>
				Carthaginian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_SHORT_DESC"> 
			<Text>
				Carthage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_ADJECTIVE"> 
			<Text>
				Celtic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_DESC"> 
			<Text>
				Celtic Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_SHORT_DESC"> 
			<Text>
				The Celts
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_ADJECTIVE"> 
			<Text>
				Chinese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_DESC"> 
			<Text>
				Chinese Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_SHORT_DESC"> 
			<Text>
				China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_ADJECTIVE"> 
			<Text>
				Danish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_DESC"> 
			<Text>
				Danish Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_SHORT_DESC"> 
			<Text>
				Denmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_ADJECTIVE"> 
			<Text>
				Egyptian
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_DESC"> 
			<Text>
				Egyptian Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_SHORT_DESC"> 
			<Text>
				Egypt
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				English
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_DESC"> 
			<Text>
				English Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				England
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_ADJECTIVE"> 
			<Text>
				Ethiopian
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_DESC"> 
			<Text>
				Ethiopian Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_SHORT_DESC"> 
			<Text>
				Ethiopia
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				French
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_DESC"> 
			<Text>
				French Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				German
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_DESC"> 
			<Text>
				German Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Germany
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_ADJECTIVE"> 
			<Text>
				Greek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_DESC"> 
			<Text>
				Greek Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_SHORT_DESC"> 
			<Text>
				Greece
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_ADJECTIVE"> 
			<Text>
				Hunnic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_DESC"> 
			<Text>
				Hunnic Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_SHORT_DESC"> 
			<Text>
				The Huns
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_ADJECTIVE"> 
			<Text>
				Incan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_DESC"> 
			<Text>
				Incan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_SHORT_DESC"> 
			<Text>
				The Inca
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_ADJECTIVE"> 
			<Text>
				Indian
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_DESC"> 
			<Text>
				Indian Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_SHORT_DESC"> 
			<Text>
				India
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_ADJECTIVE"> 
			<Text>
				Indonesian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_DESC"> 
			<Text>
				Indonesian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_SHORT_DESC"> 
			<Text>
				Indonesia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_ADJECTIVE"> 
			<Text>
				Iroquois
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_DESC"> 
			<Text>
				Iroquois Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_SHORT_DESC"> 
			<Text>
				The Iroquois
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_ADJECTIVE"> 
			<Text>
				Japanese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_DESC"> 
			<Text>
				Japanese Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_SHORT_DESC"> 
			<Text>
				Japan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_ADJECTIVE"> 
			<Text>
				Korean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_DESC"> 
			<Text>
				Korean Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_SHORT_DESC"> 
			<Text>
				Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_ADJECTIVE"> 
			<Text>
				Mayan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_DESC"> 
			<Text>
				Mayan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_SHORT_DESC"> 
			<Text>
				The Maya
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_ADJECTIVE"> 
			<Text>
				City State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_DESC"> 
			<Text>
				City State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_SHORT_DESC"> 
			<Text>
				City State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_ADJECTIVE"> 
			<Text>
				Mongolian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_DESC"> 
			<Text>
				Mongolian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_SHORT_DESC"> 
			<Text>
				Mongolia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_ADJECTIVE"> 
			<Text>
				Moroccan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_DESC"> 
			<Text>
				Moroccan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_SHORT_DESC"> 
			<Text>
				Morocco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_ADJECTIVE"> 
			<Text>
				Dutch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_DESC"> 
			<Text>
				Dutch Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_SHORT_DESC"> 
			<Text>
				The Netherlands
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				Ottoman
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_DESC"> 
			<Text>
				Ottoman Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				The Ottomans
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_ADJECTIVE"> 
			<Text>
				Persian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_DESC"> 
			<Text>
				Persian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_SHORT_DESC"> 
			<Text>
				Persia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_ADJECTIVE"> 
			<Text>
				Polish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_DESC"> 
			<Text>
				Polish Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_SHORT_DESC"> 
			<Text>
				Poland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_ADJECTIVE"> 
			<Text>
				Polynesian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_DESC"> 
			<Text>
				Polynesian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_SHORT_DESC"> 
			<Text>
				Polynesia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_ADJECTIVE"> 
			<Text>
				Portuguese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_DESC"> 
			<Text>
				Portuguese Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_SHORT_DESC"> 
			<Text>
				Portugal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_ADJECTIVE"> 
			<Text>
				Roman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_DESC"> 
			<Text>
				Roman Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_SHORT_DESC"> 
			<Text>
				Rome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_ADJECTIVE"> 
			<Text>
				Russian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_DESC"> 
			<Text>
				Russian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_SHORT_DESC"> 
			<Text>
				Russia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_ADJECTIVE"> 
			<Text>
				Shoshone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_DESC"> 
			<Text>
				Shoshone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_SHORT_DESC"> 
			<Text>
				The Shoshone
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_ADJECTIVE"> 
			<Text>
				Siamese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_DESC"> 
			<Text>
				Siamese Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_SHORT_DESC"> 
			<Text>
				Siam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				Songhai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_DESC"> 
			<Text>
				Songhai Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_SHORT_DESC"> 
			<Text>
				Songhai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_ADJECTIVE"> 
			<Text>
				Spanish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_DESC"> 
			<Text>
				Spanish Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_SHORT_DESC"> 
			<Text>
				Spain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_ADJECTIVE"> 
			<Text>
				Swedish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_DESC"> 
			<Text>
				Swedish Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_SHORT_DESC"> 
			<Text>
				Sweden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_ADJECTIVE"> 
			<Text>
				Venetian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_DESC"> 
			<Text>
				Republic of Venice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_SHORT_DESC"> 
			<Text>
				Venice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_ADJECTIVE"> 
			<Text>
				Zulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_DESC"> 
			<Text>
				Zulu Kingdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_SHORT_DESC"> 
			<Text>
				The Zulus
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CLEAR_BUTTON"> 
			<Text>
				Clear
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLEAR_BUTTON_TT"> 
			<Text>
				This will reset the proposed Great Work exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLICK_TO_SELL"> 
			<Text>
				Click to Sell Building
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_ARID"> 
			<Text>
				Arid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_COLD"> 
			<Text>
				Cold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_ROCKY"> 
			<Text>
				Rocky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_TEMPERATE"> 
			<Text>
				Temperate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_TROPICAL"> 
			<Text>
				Tropical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLOSE"> 
			<Text>
				Close
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLOSE_HELP"> 
			<Text>
				Close this set of options.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_ADV_QUEST"> 
			<Text>
				How is experience accumulated during combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_BODY"> 
			<Text>
				A unit gains XPs for surviving a round of combat. The unit doesn't have to win the combat or destroy the enemy to get the experience; it accrues each round that the unit lives through.[NEWLINE][NEWLINE]The amount of XPs the unit gets depends upon the circumstances of the combat. Generally, units get more XPs for attacking than defending, and more for engaging in melee combat than for other types. Here are some numbers (see the Charts and Tables section for a complete list):[NEWLINE]An Attacking Melee Unit: 5 XPs[NEWLINE]Defending Against a Melee Attack: 4 XPs[NEWLINE]An Attacking Ranged Unit: 2 XPs[NEWLINE]Being Attacked by a Ranged Unit: 2 XPs[NEWLINE]Barbarian Limitations: Once a unit has gotten 30 XPs, it no longer gets any additional XPs for fighting Barbarians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_TITLE"> 
			<Text>
				Acquiring XPs Through Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ADV_QUEST"> 
			<Text>
				What are the basics of combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_ADV_QUEST"> 
			<Text>
				How does the alert order work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_HEADING4_BODY"> 
			<Text>
				The "alert" order is similar to "fortify," except that the unit will "wake up" when it sees a nearby enemy unit. The wakened unit retains the fortification bonus as long as it doesn't move or attack (so if you order it to go into alert mode again or to pass its turn it keeps the bonus).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_HEADING4_TITLE"> 
			<Text>
				The "Alert" Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_ADV_QUEST"> 
			<Text>
				Can you declare war by simply attacking a unit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_BODY"> 
			<Text>
				You can simply order one of your units to attack another civ's units. If you're not currently at war with the civ you're attacking, a pop-up will appear asking if you want to declare war on that civ (or city-state); if you choose to do so, the attack occurs. If you decline, the attack is aborted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_TITLE"> 
			<Text>
				Attacking Another Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_ADV_QUEST"> 
			<Text>
				When a unit engages in melee combat with a city, the city may take damage to its hit points, and the melee unit may suffer damage as well. No matter how few hit points the city has remaining, it always defends itself at its full combat strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_BODY"> 
			<Text>
				When a unit engages in melee combat with a city, the city may take damage to its hit points, and the melee unit may suffer damage as well. No matter how few hit points the city has remaining, it always defends itself at its full combat strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_TITLE"> 
			<Text>
				Attacking Cities with Melee Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_ADV_QUEST"> 
			<Text>
				How do I attack cities with ranged units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_BODY"> 
			<Text>
				To target a city with a ranged unit, move the unit so that the city falls within the unit's range and then right-click on the city. Depending upon the power behind the attack, the city's hit points may be reduced by the attack. (The attacking unit is not damaged, of course.) Note that a ranged attack cannot drop a city below 1 HP; the city must be captured by a melee unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_TITLE"> 
			<Text>
				Attacking Cities with Ranged Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_ADV_QUEST"> 
			<Text>
				How can a city be captured?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_BODY"> 
			<Text>
				When a city's hit points reach "0", an enemy unit may enter the city, regardless of any units already inside. When this occurs, the city is captured. The attacker usually has the option of destroying the city, making it a "puppet," or adding the city to his empire. Whichever he chooses to do, the civilization which loses the city has taken a huge blow.  See the City section for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_TITLE"> 
			<Text>
				Capturing Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTATS_HEADING3_TITLE"> 
			<Text>
				City Combat Stats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				How does combat strength work for cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_HEADING4_BODY"> 
			<Text>
				Cities have Combat Strength, just like units. The city's Combat Strength is based upon the city's size, its location (cities on hills are tougher), and whether its owner has constructed walls or other defensive works in the city.[NEWLINE][NEWLINE]The city's Strength represents its Combat Strength, Ranged Combat Strength, and its "hit points" (ie, how much damage it can take before it can be captured). During the combat the city's hit points may decline due to enemy attacks, but its Combat and Ranged Combat strengths remain equal to its initial Strength - no matter how much damage the city has taken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_HEADING4_TITLE"> 
			<Text>
				City Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_ADV_QUEST"> 
			<Text>
				How does the city bombard work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_BODY"> 
			<Text>
				A city has a Ranged Combat Strength equal to its full Strength at the start of combat, and it has a range of 2. It may attack any one enemy unit within that range. Note that the city's Ranged Combat Strength doesn't decline as the city takes damage; it remains equal to the city's initial Strength until the city is captured.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_TITLE"> 
			<Text>
				Cities Firing at Attackers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_ADV_QUEST"> 
			<Text>
				How do hit points work with a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_BODY"> 
			<Text>
				A fully-healthy city has 200 hit points. As it takes damage, the city's hit points are reduced. If a city's hit points reach 0, an enemy unit can capture the city by entering its tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_TITLE"> 
			<Text>
				City Hit Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_ADV_QUEST"> 
			<Text>
				How does city combat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_HEADING2_BODY"> 
			<Text>
				Cities are big, important targets, and if fortified and defended by other units, can be quite difficult to capture. However, doing so can reap rich rewards - in fact, the only way to knock another civilization out of the game is to capture or destroy all of its cities. Do this to enough opponents and you can win a mighty conquest victory (see the section on Victory).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_HEADING2_TITLE"> 
			<Text>
				City Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_ADV_QUEST"> 
			<Text>
				How do combat bonuses work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_HEADING2_BODY"> 
			<Text>
				Units receive a variety of benefits during combat, some from the unit's location, others from its defensive posture, and others from a variety of special circumstances. Some bonuses apply only to an attacking unit, some only to a defending unit, and some might apply to both. The most common bonuses come from the terrain the unit occupies, and whether the defending unit is "fortified."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_HEADING2_TITLE"> 
			<Text>
				Combat Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_ADV_QUEST"> 
			<Text>
				How does unit combat damage work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_BODY"> 
			<Text>
				A fully healthy unit has 100 "hit points" (HPs). When a unit takes damage during combat it loses HPs, and if it reaches 0 HPs, it is destroyed.[NEWLINE][NEWLINE]A unit that has taken damage is weaker than a healthy unit, and it is closer to destruction. Wherever possible, it's a good idea to "rotate out" damaged units from battle to allow them to heal up before reentering the fray. This, of course, is not always possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_TITLE"> 
			<Text>
				Combat Damage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_ADV_QUEST"> 
			<Text>
				How can I determine the results of ranged combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_BODY"> 
			<Text>
				At the end of ranged combat, the target unit may have sustained no damage, some damage, or it may have been destroyed. Remember that the attacking unit will never suffer any damage during ranged combat (except possibly for air units). If the target is destroyed, the attacking unit does not automatically enter the now-vacant tile (which is what usually happens during melee combat), but you may of course send another unit into the empty space if you've got one with the movement points available.[NEWLINE]The attacking and defending units may receive "experience points" (XPs) as a result of the combat. See the section on "Promotions" for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_TITLE"> 
			<Text>
				Ranged Combat Results
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				How does the combat strength unit stat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				All military units have this stat. Melee units use their Combat strength when attacking or defending. Ranged units use their Combat strength when defending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_ADV_QUEST"> 
			<Text>
				How can I see what will likely happen in combat without starting a battle?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_HEADING3_BODY"> 
			<Text>
				When one of your units is active, hover the cursor over an enemy unit to bring up the "Combat Information Table" and learn of the probable outcome of any battle between the two units. This table shows your unit's modified combat strength on the left and your enemy's on the right. The box at the bottom of the screen tells you the likely outcome of the battle, and the bars in the center of the box tell you how much damage each side will take if combat occurs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_HEADING3_TITLE"> 
			<Text>
				Combat Information Table
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_ADV_QUEST"> 
			<Text>
				How does declaring war work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_HEADING2_BODY"> 
			<Text>
				War against another civ may be declared in a couple of different ways, or you may find yourself on the receiving end of an enemy's own declaration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_HEADING2_TITLE"> 
			<Text>
				Declaring War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_ADV_QUEST"> 
			<Text>
				How do you declare war diplomatically?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_BODY"> 
			<Text>
				You may declare war on a civilization through the Diplomacy panel (see that section). You may declare war on a city-state by clicking on the city-state's city and picking "Declare War" from the pop-up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_TITLE"> 
			<Text>
				Diplomatically Declaring War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_ADV_QUEST"> 
			<Text>
				How can a war be ended?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_HEADING2_BODY"> 
			<Text>
				Wars can end automatically when one side has been destroyed because it has lost its last city. Or the combatants can agree to halt hostilities short of this unpleasant eventuality through diplomatic negotiations. You or your opponent may choose to initiate such discussions. See the section on Diplomacy for details.  Barbarians cannot be negotiated with. You'll remain at war with them as long as they're around.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_HEADING2_TITLE"> 
			<Text>
				Ending a War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_ADV_QUEST"> 
			<Text>
				Can you declare war by walking into another civ's territory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_BODY"> 
			<Text>
				It is also an act of war to enter a civ's territory (unless doing so with a Missionary or Great Prophet) if you don't have an "open borders" agreement with that civ. A pop-up will appear and ask you to confirm your move. Note that it isn't an act of war to cross a city-state's borders, so no pop-up will appear in that case.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_TITLE"> 
			<Text>
				Entering a Civilization's Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_ADV_QUEST"> 
			<Text>
				How and when can I use experience to gain promotions?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_HEADING3_BODY"> 
			<Text>
				When a unit has acquired enough XPs to purchase a promotion, the "Promote Unit" button will flash every time the unit is active. If you click on that button, a list of the promotions available to the unit is displayed. Click on a promotion to choose one. The XPs are expended and the unit acquires the promotion immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_HEADING3_TITLE"> 
			<Text>
				Expending XPs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_ADV_QUEST"> 
			<Text>
				How do experience points and promotions work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_BODY"> 
			<Text>
				A unit that survives combat will gain "experience points" (XPs). Once the unit has acquired enough XPs, you may expend them to acquire "Promotions" for that unit. There are a large variety of promotions in Civ V. Each gives a unit special advantages in battle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_TITLE"> 
			<Text>
				Experience Points and Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_ADV_QUEST"> 
			<Text>
				How does "Fortify Until Healed" work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_BODY"> 
			<Text>
				If a unit is damaged, the "Fortify Until Healed" button appears in its Action buttons. If you click on this button, the unit will fortify and remain in its present location until it is fully healed. See the section on Fortifications for details of the defensive benefits of fortification.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_TITLE"> 
			<Text>
				The "Fortify Until Healed" Button
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_ADV_QUEST"> 
			<Text>
				How does fortification effect combat results?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_BODY"> 
			<Text>
				The amount of the bonus depends upon the length of time the unit has been fortified. The unit receives a 25% defensive bonus on the first turn it is fortified, and a 50% bonus during all subsequent turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_TITLE"> 
			<Text>
				Fortification Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_ADV_QUEST"> 
			<Text>
				How does fortification work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_HEADING3_BODY"> 
			<Text>
				Many units have the ability to "fortify." This means that the unit "digs in" and creates defensive works in its current location. This gives the unit certain defensive bonuses, making it much tougher to kill. However, fortifications are strictly defensive: if the unit moves or attacks, the fortifications are destroyed.  While fortified, a unit will not activate. It will remain inactive until you manually activate it by clicking on the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_HEADING3_TITLE"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_ADV_QUEST"> 
			<Text>
				Which units can fortify?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_HEADING4_BODY"> 
			<Text>
				Most melee and ranged units can fortify. Non-military, mounted, naval, armored, and air units cannot fortify. These latter units can "Sleep," which means that they will remain inactive until attacked or you manually activate them, but they do not receive the defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_HEADING4_TITLE"> 
			<Text>
				Which Units Can Fortify
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_ADV_QUEST"> 
			<Text>
				How do forts effect combat results?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_HEADING3_BODY"> 
			<Text>
				Once a civ has acquired the Engineering technology, workers can construct "forts" in friendly or neutral territory. Forts provide a hefty defensive bonus to units occupying them. Forts cannot be constructed in enemy territory. They can be constructed atop resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_HEADING3_TITLE"> 
			<Text>
				Fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_ADV_QUEST"> 
			<Text>
				What does garrisoning a unit in a city do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_BODY"> 
			<Text>
				A city's owner may station a military unit inside the city to bolster its defenses. A portion of the garrisoned unit's combat strength is added to the city's strength. The garrisoned unit will take no damage when the city is attacked; however, if the city is captured the garrisoned unit is destroyed.[NEWLINE][NEWLINE]A unit stationed in the city may attack surrounding enemy units while the city will still receive its garrison bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_TITLE"> 
			<Text>
				Garrison Units in Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_ADV_QUEST"> 
			<Text>
				How do Great Generals work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_HEADING2_BODY"> 
			<Text>
				Great Generals are "Great People" skilled in the art of warfare. They provide combat bonuses - offensive and defensive bonuses both - to any friendly land units within two tiles of their location. A Great General itself is a non-combat unit, so it may be stacked with a combat unit for protection. If an enemy unit ever enters the tile containing a Great General, the General is destroyed.[NEWLINE][NEWLINE]A Great General gives a combat bonus of 15% to units in the General's tile and all friendly land units within 2 tiles of the General.[NEWLINE][NEWLINE]Great Generals are created when your units have been in battle and also can be acquired when you unlock the "Warrior Code" social policy. See the section on "Great People" for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_HEADING2_TITLE"> 
			<Text>
				Great Generals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEADING1_BODY"> 
			<Text>
				Combat occurs between two political entities that are at war with each other. A civilization may be at war with another civ or with a city-state. Barbarians are always at war with all civilizations and city-states.[NEWLINE]There are three major forms of combat: melee, ranged, and air combat. The first two occur throughout most of the game, while air combat doesn't happen (naturally) until somebody discovers flight.[NEWLINE][NEWLINE]Since it occurs so late in the game you needn't be concerned with how to conduct air combat when you begin play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEADING1_TITLE"> 
			<Text>
				Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_ADV_QUEST"> 
			<Text>
				How can a city repair damage it has taken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_BODY"> 
			<Text>
				A city heals one point of damage every turn, even during combat. Therefore to capture a city the attacker must do more than one point of damage per turn (and usually a lot more than that).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_TITLE"> 
			<Text>
				Healing Damage to Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_ADV_QUEST"> 
			<Text>
				How can a ground unit heal damage it's suffered?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_BODY"> 
			<Text>
				To heal damage, a unit must remain inactive for a turn. The amount of damage that a unit heals depends upon the unit's location.[NEWLINE][NEWLINE]In a City: A unit heals 25 HPs per turn.[NEWLINE]In Friendly Territory: 20 HP per turn.[NEWLINE]In Neutral or Enemy Territory: 10 HP per turn.[NEWLINE]Note that certain promotions will accelerate a unit's healing rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_TITLE"> 
			<Text>
				Healing Damage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_ADV_QUEST"> 
			<Text>
				How does the hit point unit stat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_HEADING3_BODY"> 
			<Text>
				A unit's health is measured in "Hit Points". When fully healthy, all combat units have 100 hit points. As it takes damage, it loses hit points. If a unit's hit points reach 0, it is destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_HEADING3_TITLE"> 
			<Text>
				Hit Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_ADV_QUEST"> 
			<Text>
				How can I initiate melee combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_BODY"> 
			<Text>
				The attacking unit initiates the melee by attempting to move into the enemy's hex. The attacker cannot engage in melee unless it can enter the defender's hex. (In other words, a Spearman cannot engage in melee combat against a trireme since it can't enter that space except when embarked.)[NEWLINE][NEWLINE]To order an active unit to attack, right-click on the target. The active unit will initiate the combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_TITLE"> 
			<Text>
				Initiating Melee Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_ADV_QUEST"> 
			<Text>
				How can I initiate ranged combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_BODY"> 
			<Text>
				With the ranged unit active, right-click on the target, and the attack will commence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_TITLE"> 
			<Text>
				Initiating Ranged Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_ADV_QUEST"> 
			<Text>
				How does line of sight work with ranged units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_BODY"> 
			<Text>
				Generally, a ranged unit must be able to "see" its target in order to be able to fire at it (with the exception of units with the "Indirect Fire" promotion). A unit cannot see a target if a blocking object is between the two - a mountain or hill, for example, or a forest tile. A unit can always see into a tile, even if it contains blocking terrain, but it cannot see objects in tiles past the blocking terrain.  Note that units on hills and flying units can often see over blocking terrain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_TITLE"> 
			<Text>
				Line of Sight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				How is melee combat resolved?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				When two units engage in melee combat, the result is determined by relative strengths of the two units - e.g., if a powerful unit fights a weak one, the powerful unit is likely to do a lot more damage to its enemy, possibly destroying it altogether.[NEWLINE][NEWLINE]However many different factors may affect a unit's strength in battle. Many units receive "defensive bonuses" that will increase their melee strength when they are attacked while occupying forests or hills, or are fortified. Some units get bonuses when fighting other specific unit types (spearmen get bonuses when fighting mounted units, for example). Also, a unit's injuries may reduce its current combat strength. (See the section on Combat Bonuses for details.)[NEWLINE][NEWLINE]The Combat Information Table will help you determine the relative strengths of two melee units during your turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Resolving Melee Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_ADV_QUEST"> 
			<Text>
				How can I tell what happened after melee combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_HEADING3_BODY"> 
			<Text>
				At the end of melee combat, one or both units may have sustained damage and lost "hit points." If a unit's hit points are reduced to 0, that unit is destroyed. If after melee combat the defending unit has been destroyed and the attacker survives, the attacking unit moves into the defender's hex, capturing any non-military units in that hex. If the defending unit survives, it retains possession of its hex and any other units in the hex.[NEWLINE][NEWLINE]Most units use up all of their movement when attacking. Some however have the ability to move after combat - if they survive the battle and have movement points left to expend.[NEWLINE][NEWLINE]Any surviving units involved in the combat will receive "experience points" (XPs), which may be expended to give the unit promotions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_HEADING3_TITLE"> 
			<Text>
				Melee Combat Results
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_ADV_QUEST"> 
			<Text>
				How does melee combat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_HEADING2_BODY"> 
			<Text>
				Melee combat occurs when a melee unit (any military unit which doesn't have the Ranged Combat ability) attacks an enemy unit or city. It doesn't matter if the defender has Ranged Combat; as long as the attacker doesn't have Ranged Combat the resulting battle will be melee.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_HEADING2_TITLE"> 
			<Text>
				Melee Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_ADV_QUEST"> 
			<Text>
				How can a unit gain experience aside from combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_HEADING3_BODY"> 
			<Text>
				A unit constructed in a city containing a Barracks or other military building will begin its life with XPs, the number depending upon the specific building. (Barracks and Armories each provide 15 XPs.) Also, certain Social Policies and other special effects may provide XPs to units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_HEADING3_TITLE"> 
			<Text>
				Other Methods of Getting XPs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_ADV_QUEST"> 
			<Text>
				How do other units effect melee attacks?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_BODY"> 
			<Text>
				Units receive a "flanking" attack bonus of 10% for each unit adjacent to the target unit. Some promotions and social policies give an attacking unit additional bonuses beyond the basic flanking bonus. These bonuses can be incredibly powerful when enough units are involved. In general, the more units "ganged up" on the target unit, the better!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_TITLE"> 
			<Text>
				Multiple Units in Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_ADV_QUEST"> 
			<Text>
				How can a naval unit heal damage it's suffered?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_BODY"> 
			<Text>
				Naval units cannot heal unless in Friendly territory, where they heal 20 HPs per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_TITLE"> 
			<Text>
				Naval Units Healing Damage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_ADV_QUEST"> 
			<Text>
				How does naval combat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_HEADING2_BODY"> 
			<Text>
				Like land units, there are military and non-military naval units, as well as ranged, and melee naval units. Work boats are destroyed when attacked by barbarians and other civs or city-states, and any "embarked" land units are weak, although they can absorb a hit or two.[NEWLINE][NEWLINE]Ranged naval combat units may attack other naval units and any land units within range that they can see.[NEWLINE][NEWLINE]Melee naval combat units may directly attack other naval units, as well as coastal cities. There are however certain late-era naval units that merit special attention: the carrier, missile cruiser and the submarines. For more detail, you can view these units by clicking the "Units" tab in the Civilopedia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_HEADING2_TITLE"> 
			<Text>
				Naval Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_EXTRA_STRENGTH"> 
			<Text>
				[ICON_BULLET]{1_Resource}% Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_FORTIFY_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% from Unit Fortify
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_HILLS_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% from Hills (Unit Ability)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_MOD_VS_TYPE"> 
			<Text>
				[ICON_BULLET]{1_Resource}% vs. {2_Type}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_TILE_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% from Tile Defense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_UNIT_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% from {2_TerrOrFeat} (Unit Ability)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_ADV_QUEST"> 
			<Text>
				What are the different promotions available?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_BODY"> 
			<Text>
				There are dozens of promotions available in Civilization V. Some are available to all units, while others can be acquired only by certain unit types. Some promotions require that a unit have acquired other promotions before they become available.[NEWLINE]If a promotion is available to a unit, it will be listed when you click on the "Promote Unit" button.[NEWLINE]See the Civilopedia Section on "Promotions" for more details and for a full list of all promotions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_TITLE"> 
			<Text>
				Promotions List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				What is a pointless question?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				Any unit that can engage in ranged combat has a Ranged Combat strength statistic. This number is compared with the target's Combat Strength to determine the results of the attack.[NEWLINE]To see the potential effects of a ranged attack, with the attacking unit active hover the cursor over the potential target. The "Combat Information Table" will appear, showing you the losses (if any) the target will take from a ranged attack by the active unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Ranged Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_ADV_QUEST"> 
			<Text>
				How does the ranged combat strength unit stat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_BODY"> 
			<Text>
				Only units able to engage in "Ranged Combat" have this stat. It is the ranged unit's combat strength when it is attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Ranged Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_ADV_QUEST"> 
			<Text>
				How does ranged combat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_HEADING2_BODY"> 
			<Text>
				Some units like archers and catapults and triremes engage in Ranged combat (that is, they shoot missiles at enemy units) when attacking rather than engaging in melee combat. Such units have two distinct advantages over melee units: first, they can attack enemy units that are not adjacent to them, and second, they do not take damage when they attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_HEADING2_TITLE"> 
			<Text>
				Ranged Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGESTAT_HEADING3_BODY"> 
			<Text>
				The unit's "range" stat determines the distance at which a unit can launch a ranged attack. A range of "2" means that the target can be in an adjacent tile or one tile distant. A range of "1" would mean that the target had to be adjacent to the attacker.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGESTAT_HEADING3_TITLE"> 
			<Text>
				Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_ADV_QUEST"> 
			<Text>
				How does the range unit stat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_BASICS_ADV_QUEST"> 
			<Text>
				How does the range unit stat work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_HEADING3_BODY"> 
			<Text>
				Only ranged combat units have this stat. It is the distance, in tiles, within which the ranged combat unit can attack the enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_HEADING3_TITLE"> 
			<Text>
				Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_ADV_QUEST"> 
			<Text>
				Can other civs declare war on me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_BODY"> 
			<Text>
				At any time another civilization or city-state may declare war on you. If so, you'll be informed by an unpleasant pop-up (or notification). You may have an opportunity to try to negotiate your way out of the conflict, or you may have no choice but to fight. See the Diplomacy section for details. Barbarians are always at war with you, so you'll never get a declaration of war from them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_TITLE"> 
			<Text>
				An Enemy Declaration of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_ADV_QUEST"> 
			<Text>
				How do siege weapons work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_BODY"> 
			<Text>
				Certain ranged weapons are classified as "siege weapons" - catapults, ballistae, trebuchets, and so forth. These units get combat bonuses when attacking enemy cities. They are extremely vulnerable to melee combat, and should be accompanied by melee units to fend off enemy assault.[NEWLINE][NEWLINE]Most siege weapons have to be disassembled to move around the map. When they have reached their destination, they must expend a movement point to "set up." They cannot attack until they have done so.[NEWLINE][NEWLINE]Siege weapons are important. It's really difficult to capture a well-defended city without them!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_TITLE"> 
			<Text>
				Siege Weapons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_ADV_QUEST"> 
			<Text>
				What are the special rules on capturing cities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_BODY"> 
			<Text>
				Ranged units (naval, ground, or missiles) cannot capture a city - although they certainly can soften one up a good deal before a melee unit strolls right in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_TITLE"> 
			<Text>
				Special City Capture Rules
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_ADV_QUEST"> 
			<Text>
				How do terrain bonuses work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_BODY"> 
			<Text>
				Defending units get important bonuses for occupying forest, jungle, or hill tiles. Attacking melee units are penalized if they attack an enemy across a river. Attacking units get bonuses when attacking from a hill.  See the section on Terrain for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_TITLE"> 
			<Text>
				Terrain Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_ADV_QUEST"> 
			<Text>
				What are the unit combat statistics?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_BODY"> 
			<Text>
				A military unit's combat abilities are determined by its combat statistics. There are four basic combat stats: hit points, combat strength, ranged combat strength, and range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_TITLE"> 
			<Text>
				Unit Combat Statistics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_ADV_QUEST"> 
			<Text>
				Which units can fight?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_BODY"> 
			<Text>
				Any military unit may attack an enemy unit. Scout units can initiate combat and defend against enemy attacks, though they are weaker than other units. Non-military units such as workers, settlers, and great people may not initiate attacks. If attacked while on their own, workers and settlers are captured (captured settlers turn into workers) and great people and work boats are destroyed.  A city may attack an enemy military unit that is within the city's Ranged Combat Range, and a unit may in turn attack an enemy city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_TITLE"> 
			<Text>
				Which Units Can Fight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_AUTOMATE"> 
			<Text>
				Automate the Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL"> 
			<Text>
				Cancel Last Mission
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_ALL"> 
			<Text>
				Cancel All Missions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_ALL_HELP"> 
			<Text>
				This will cancel all queued orders for the currently selected unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_HELP"> 
			<Text>
				This will cancel the last order in the unit's mission queue. You will find this to be very useful if you accidentally queue the wrong order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_DELETE"> 
			<Text>
				[COLOR_WARNING_TEXT]Delete the Unit[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_DELETE_HELP"> 
			<Text>
				Click on this order to remove the unit from play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_GIFT"> 
			<Text>
				Gift the Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_GIFT_HELP"> 
			<Text>
				This will give the currently selected unit to the player who controls the land the unit is standing on. To give the unit to a different player you must first move the unit into their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_HOTKEY_HELP"> 
			<Text>
				Allows you to assign a hot-key to this unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_PROMOTION"> 
			<Text>
				Promote Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_STOP_AUTOMATION"> 
			<Text>
				Stop Automation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_STOP_AUTOMATION_HELP"> 
			<Text>
				This will cancel the order for the unit to automate itself. It will then rely on you for all orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_UPGRADE"> 
			<Text>
				Upgrade Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_WAKE"> 
			<Text>
				Wake the Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_WAKE_HELP"> 
			<Text>
				This will wake the unit up so that it can be issued orders. Waking a unit does not remove its fortification bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMERCE_TITLE"> 
			<Text>
				Doge {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_ADVISOR_QUESTION"> 
			<Text>
				How do you ask for tribute?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_BULLYING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_SUMMARY"> 
			<Text>
				You may choose to intimidate a city-state with the goal of asking for tribute. Tribute can be in the form of a worker, or a lump-sum of gold. One way to intimidate a city-state is through the size of your military in comparison to other powers, or by having military units close-by.[NEWLINE][NEWLINE]If you would like to ask for tribute from a city-state, open the city-state diplomacy panel, and click the "Ask for Tribute" option. If the following options are red, then the city-state is not afraid of you, and will not give in to your demand. If you are successful, you will gain the tribute, but lose influence with the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_TOPIC"> 
			<Text>
				Demanding Tribute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_ADVISOR_QUESTION"> 
			<Text>
				What does it mean for a city-state to be mercantile?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_SUMMARY"> 
			<Text>
				A mercantile city-state can provide a unique luxury item to your civilization, and help to improve your happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_TOPIC"> 
			<Text>
				Mercantile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_ADVISOR_QUESTION"> 
			<Text>
				What does it mean for a city-state to be religious?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_SUMMARY"> 
			<Text>
				A religious city-state can provide faith to your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_TOPIC"> 
			<Text>
				Religious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				Is there a benefit to spreading my Religion to a City-State?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_SUMMARY"> 
			<Text>
				If a Religion that you founded becomes the majority Religion in a City-State, the rate at which your Influence degrades is reduced by 25%. Likewise, if your Influence is negative, the rate at which it recovers is increased by 50%.[NEWLINE][NEWLINE]Additionally, City-States will occassionally ask for a specific Religion to spread to them. If you succeed in accomplishing this, you will receive a significant Influence reward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC"> 
			<Text>
				Religion and City-State Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_ADVISOR_QUESTION"> 
			<Text>
				How do I establish an Embassy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_SUMMARY"> 
			<Text>
				Establishing an Embassy is one of the first diplomatic actions available after meeting another civilization, and is available upon researching Writing. Embassies are necessary for trading Open Borders or making Defensive Pacts or Research Agreements, and once set up, will also show you the location of an opposing player's capital. If you have Writing and the other player does not, you can still establish an Embassy in their civilization without reciprocating, although they may ask for a small sum of gold as compensation. Going to war will immediately close down opposing embassies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_TOPIC"> 
			<Text>
				Establishing Embassies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_ADVISOR_QUESTION"> 
			<Text>
				How do I stop other spies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_SUMMARY"> 
			<Text>
				You can defend against enemy spies by establishing counter-intelligence. To do this, move a spy into one of your cities that you suspect will be a target (usually a city with a high science output). Once there, they have a chance to detect enemy spies. The higher the rank of the spy, the better their chance to detect an enemy spy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_TOPIC"> 
			<Text>
				Counter-Intelligence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_ADVISOR_QUESTION"> 
			<Text>
				How do I find out if someone is spying on me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_SUMMARY"> 
			<Text>
				Spies have a small chance of getting caught whenever they steal technology. If the target city does not contain a counterspy, the possibile outcomes are Undetected, Detected but Unknown, and Identified. If there is a counterspy present, the possible outcomes are Detected but Unknown, Identified, and Identified and Killed. Having your spy either Identified, or Identified and Killed will negatively affect your relationship with the target civilization. If your spy is killed, you will receive a replacement, but not for a few turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_TOPIC"> 
			<Text>
				Detecting a Spy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_ADVISOR_QUESTION"> 
			<Text>
				How can I slow the progress of an enemy spy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_SUMMARY"> 
			<Text>
				The Great Firewall Wonder reduces the effectiveness of enemy spies by 99.9% in the city in which it was built, and 25% in all other cities within your civilization. It also negates the [ICON_TOURISM] Tourism bonus from other players' Internet technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC"> 
			<Text>
				The Great Firewall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_ADVISOR_QUESTION"> 
			<Text>
				How do I get more spies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_MORE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_SUMMARY"> 
			<Text>
				Even though you start with only a single spy, you will earn an additional spy as you move into each new era. Additionally, you can earn an extra spy by building the National Intelligence Agency National Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_TOPIC"> 
			<Text>
				Earning More Spies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_ADVISOR_QUESTION"> 
			<Text>
				How do I move my spies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_SUMMARY"> 
			<Text>
				To move a spy, open the "Espionage Overview" screen, and click the "Move" button next to a spy you want to relocate. After clicking the "Move" button, click on the destination city name on the right side of the screen (either one of yours or a target civilization). The "Activity" for that spy will change to "Travelling", and will indicate how long it will take for the spy to arrive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_TOPIC"> 
			<Text>
				Moving Spies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_ADVISOR_QUESTION"> 
			<Text>
				How can I get additional spies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_SUMMARY"> 
			<Text>
				The National Intelligence Agency National Wonder provides your civilization with an additional spy, and will level-up all your existing spies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_TOPIC"> 
			<Text>
				National Intelligence Agency
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_ADVISOR_QUESTION"> 
			<Text>
				How can I slow the progress of an enemy spy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_SUMMARY"> 
			<Text>
				You can slow down enemy spies by building Constabularies and Police Stations in your cities. If a city contains a Constabulary or a Police Station, the time it takes to steal technology is increased by 25% for each.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_TOPIC"> 
			<Text>
				Constabularies and Police
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_ADVISOR_QUESTION"> 
			<Text>
				Do my spies gain experience?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_SUMMARY"> 
			<Text>
				With each successful mission, your spies will gain experience and "level-up". With each successive level, your spies will perform their missions more quickly and reliably.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_TOPIC"> 
			<Text>
				Spy Experience
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_ADVISOR_QUESTION"> 
			<Text>
				How do I use spies with City-States?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_SUMMARY"> 
			<Text>
				Spies can be used to increase your influence with City-States by "rigging" their local elections or staging a coup. To interact with a City-State, first move a spy to a target City-State. Once the spy arrives, there will be a period of time when they are "Establishing Surveillance" (noted in the "Activity" column). Once surveillance is established, your espionage options become available. Rigging an election, a passive ability, occurs every 15 turns while your spy is located within the City-State. If you are the only spy in the City-State, your influence will increase while everyone else's will drop. The presence of an enemy spy, especially one of a higher rank, can cause this mission to fail. No worries though, failing to rig an election is not dangerous to your spy.[NEWLINE][NEWLINE]Staging a coup is more powerful than rigging an election, but also much riskier. A successful coup essentially allows you to "steal" the allied status from another civiization. To stage a coup, target a City-State that is allied with another player, and place your spy the same way you would with rigging an election. Once surveillance is established, you will have a new button available to you called "Coup". Clicking it will open a pop-up message that gives you your odds of success. The closer you are in influence to the target civilization, the greater your odds. The catch? If you fail, your spy is executed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_TOPIC"> 
			<Text>
				Spies and City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_ADVISOR_QUESTION"> 
			<Text>
				What is a Spy or Diplomat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_SPIES_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_SUMMARY"> 
			<Text>
				You will earn your first Spy when any civ in the game enters the Renaissance Era. Spies can be assigned to a city in another civilization with the goal of stealing technology and gathering information. You can also assign a Spy to one of your own cities to have a chance to slow down, discover, or kill an enemy spy.[NEWLINE][NEWLINE]When assigning a Spy to the capital of another civilization, you can choose to assign them as a Diplomat. Diplomats do not steal technology, and are only there to gather information. Additionally, if the target civilization is following a different Ideology, your Diplomat will start spreading Propoganda, increasing your [ICON_TOURISM] Tourism bonus in that civilization. Because they are a Diplomat, they are in no danger from other spies. They become even more useful when the World Congress is founded, delivering information on how other civilizations are planning to vote, and allowing votes to be traded via diplomacy.[NEWLINE][NEWLINE]To deploy your first Spy or Diplomat, select "Espionage Overview" from within the "Additional Information" menu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_TOPIC"> 
			<Text>
				Spies and Diplomats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_STEALING_TECHS_SUMMARY"> 
			<Text>
				Your spies can steal technology from a more advanced civilization. To attempt to steal technology, first, move a spy to a target city within another civilization. Once the spy arrives, there will be a period of time where they are "Establishing Surveillance" (noted in the "Activity" column). Once surveillance is established, you will know whether the target has technology that you can steal. If they do, the time it takes to steal the technology depends on how much science the target city is producing, and the rank of your spy. The higher your rank, the more quickly you will be able to steal technology. The higher the science output, the faster your spy can work.[NEWLINE][NEWLINE]Other factors that can affect the time it takes to steal technology includes defensive buildings like the Police Station or the Great Firewall wonder, which can stop a spy completely. Additionally, if the target has placed a defensive spy in the same city, your spy can be caught, or even killed (he will be taken out of action for multiple turns). This, of course, will have a negative effect on your diplomatic relations with the target civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_ADVISOR_QUESTION"> 
			<Text>
				How do I establish surveillance?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_SUMMARY"> 
			<Text>
				To establish surveillance, move a spy to a target city. Once the spy arrives, there will be a period of time where they are "Establishing Surveillance" (noted in the "Activity" column). Once surveillance is established, you will know whether the target has technology that you can steal. You'll also be able to look inside the enemy city, and have a chance at intercepting important information (like invasion preparations).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_TOPIC"> 
			<Text>
				Establishing Surveillance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_ADVISOR_QUESTION"> 
			<Text>
				What are Beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_BELIEFS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_SUMMARY"> 
			<Text>
				When you found a Pantheon or when you later in the game found or enhance a Religion there are a number of different slots you can fill with a selection of Beliefs. The types of Beliefs you get to select are Pantheon Beliefs, Founder Beliefs, Follower Beliefs and Enhancer Beliefs. There are Civilizations that, due to their unique trait, get to choose an additional Bonus Belief.[NEWLINE][NEWLINE]Beliefs are picked on a first come first serve basis. When any Belief has been picked it will not be available for any other Civilization which is founding or enhancing their Religion afterwards. This makes being the first to get to this point very valuable.[NEWLINE][NEWLINE]A full list of all the different Beliefs can be found in the Religion section of the Civilopedia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_TOPIC"> 
			<Text>
				Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_ADVISOR_QUESTION"> 
			<Text>
				Do buildings play a role with Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_SUMMARY"> 
			<Text>
				There are two different types of buildings that play a role in Religion. First there are the buildings generating [ICON_PEACE] Faith that you can build the normal way in the city screen once you have researched their prerequisite technologies. But there is a second set of buildings that have to be unlocked through a Follower Belief. They can then be purchased by spending [ICON_PEACE] Faith in any city where the majority of citizens follows the associated Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC"> 
			<Text>
				Religious Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_ADVISOR_QUESTION"> 
			<Text>
				How do I defend against a Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_DEFENDING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_SUMMARY"> 
			<Text>
				To defend against enemy Missionaries or Great Prophets trying to convert your cities, buy an Inquisitor. These units can be stationed in a city to protect it from conversion. In addition to this passive ability to block competing Religions, Inquisitors can be expended when adjacent to one of your cities to actively remove the presence of all other Religions from your city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_TOPIC"> 
			<Text>
				Defending Against a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_ADVISOR_QUESTION"> 
			<Text>
				What are Enhancer Beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_ENHANCER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_SUMMARY"> 
			<Text>
				These benefits improve the religious spread. Depending on the individual Belief chosen this can be through more powerful religious units or through stronger natural spread.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_TOPIC"> 
			<Text>
				Enhancer Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				How do I enhance my Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_SUMMARY"> 
			<Text>
				Once you've founded a Religion you can use your next Great Prophet to enhance it. This is done the same way as founding it only this time you will get to choose an additional Follower Belief and an Enhancer Belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_TOPIC"> 
			<Text>
				Enhancing a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_ADVISOR_QUESTION"> 
			<Text>
				How can I earn Faith?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_SUMMARY"> 
			<Text>
				[ICON_PEACE] Faith is the currency which enables you to found a Pantheon, makes Great Prophets spawn and can be used to purchase religious units and buildings.[NEWLINE][NEWLINE]There are several sources for [ICON_PEACE] Faith points. There are buildings or wonders that award a certain amount of [ICON_PEACE] Faith per round if you build them in your cities. Some Natural Wonders can also generate it when they are being worked. You can find [ICON_PEACE] Faith in Ancient Ruins. If you befriend a religious city-state they will also contribute with regular gifts. And the last source of [ICON_PEACE] Faith is the tile improvement Holy Site that Great Prophets can erect on your lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC"> 
			<Text>
				Earning Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_ADVISOR_QUESTION"> 
			<Text>
				What can I do with Faith?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_SUMMARY"> 
			<Text>
				[ICON_PEACE] Faith can be spent in several ways. It can be used to purchase religious units or buildings or it will get expended to spawn a Great Prophet, or, once you enter the Industrial Era, another Great Person.[NEWLINE][NEWLINE]The [ICON_PEACE] Faith you've accumulated will automatically be spent on spawning a Great Prophet once you've reached a certain threshold (to see this hover your mouse over the [ICON_PEACE] icon in the Status Bar). Once you enter the Industrial Era, you can spend Faith on other Great People as well, depending on which Social Policy branches you've unlocked.[NEWLINE][NEWLINE]You can also choose to spend your accumulated [ICON_PEACE] Faith on Units or buildings. This can be done in the Purchase menu of the City Screen. Missionaries and Inquisitors are available in every city that follows a Religion while the respective buildings are only available if the Majority Religion contains a Belief that unlocks the purchase of a Religious Building.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC"> 
			<Text>
				Spending Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_ADVISOR_QUESTION"> 
			<Text>
				What are Follower Beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOLLOWER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_SUMMARY"> 
			<Text>
				These attributes are active at the city level. They kick in for any city where this Religion is practiced by a majority of the citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_TOPIC"> 
			<Text>
				Follower Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_ADVISOR_QUESTION"> 
			<Text>
				What are Founder Beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOUNDER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_SUMMARY"> 
			<Text>
				These are player-level bonuses. These positive game effects are received by the player that founded a Religion as long as he still controls the Holy City where the Religion originated. Most of these are directly tied to the spread of the Religion across the map, giving the founder of a Religion a strong incentive to spread his Religion far and wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_TOPIC"> 
			<Text>
				Founder Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				How do I found a Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_SUMMARY"> 
			<Text>
				Once you have a Great Prophet and have previously founded a Pantheon you can use the Great Prophet to found a full Religion. This is done by selecting the Great Prophet (make sure he is located in a city), and clicking the "Found Religion" icon on the Unit Panel. You will now be presented with options to choose what sort of Religion you would like for your civilization. Select a symbol and name for your Religion, as well as Founder and Follower Beliefs, which determine what benefits will be awarded. You confirm those choices by clicking on the [ICON_RELIGION] Found Religion button in the lower right of the selection screen.[NEWLINE][NEWLINE]There is a limit of how many Religions can be founded in any game, and it's based on map size. That limit will always be lower than the default number of Civilizations in that game, so not everyone gets to found their own Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_TOPIC"> 
			<Text>
				Founding a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_ADVISOR_QUESTION"> 
			<Text>
				How does a Religion become the Majority Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_MAJORITY_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_SUMMARY"> 
			<Text>
				Each citizen in a city is either an atheist or follows a Religion. Natural and deliberate spread of a Religion to a city converts them, and once one Religion has a majority of citizens as followers, this city will be considered to follow said religion. At that point, religious units and buildings of that religion can be bought in the city screen.[NEWLINE][NEWLINE]If the majority of citizens follows one Religion, the symbol of that Religion will be displayed in the city banner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_TOPIC"> 
			<Text>
				Majority Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_ADVISOR_QUESTION"> 
			<Text>
				What is a Pantheon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_SUMMARY"> 
			<Text>
				Pantheons are the first step towards founding a full Religion. Once you've accumulated a certain amount of [ICON_PEACE] Faith you will be able to select a Pantheon Belief. The Pantheon Belief you choose will be the basis for any later Religion you might found so choose wisely as it may stay with you for the whole game. The amount of [ICON_PEACE] Faith it takes to found a Pantheon will increase with every Pantheon that has been founded on the whole map.[NEWLINE][NEWLINE]Pantheons are an early approach to Religion. Consequently it is only possible to found a Pantheon throughout the early ages depending on the developments of Religions around you. Once you've chosen your Pantheon Belief, it will immediately be available throughout your entire civilization, and will automatically expand to new cities until you found a full Religion.[NEWLINE][NEWLINE]Note that players will no longer be able to found a new Pantheon if another player has already Enhanced their Religion, and the number of active Pantheons matches or exceeds the number of Religions allowable in the current game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC"> 
			<Text>
				Pantheons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_ADVISOR_QUESTION"> 
			<Text>
				What are Pantheon Beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_SUMMARY"> 
			<Text>
				This is a special type of follower benefit that is especially useful early in the game (usually for improving yields). They kick in for any city where this Pantheon or Religion is practiced by a majority of the citizens. These Beliefs will make their way into main Religions later in the game as some of the Civilizations choose to go beyond a mere Pantheon and found a Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_TOPIC"> 
			<Text>
				Pantheon Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				How does Religion spread?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_SUMMARY"> 
			<Text>
				There are two ways that Religion spreads: The natural spread that the holy city as well as any other religious city generates and the deliberate actions a player can perform to convert other cities.[NEWLINE][NEWLINE]The natural spread of Religion is fairly straight-forward. Any city that has a majority Religion (more than half of their citizens are following a single Religion) exerts pressure up to 10 hexes from the city. If another city is within that range, and they do not yet have a majority religion, then the pressure will slowly start to convert citizens. If the city already has a majority religion, then it will take two or more cities exerting pressure to start converting citizens. The more cities exerting pressure on the target city, the faster a city's citizens will be converted. You can view your own outward religious pressure, as well as incoming pressure by mousing over the Religion icon on the city banner (if it already has a Pantheon or Religion).[NEWLINE][NEWLINE]To speed up the spread of your Religion the following options are available to you: You can purchase Missionaries by spending [ICON_PEACE] Faith in any city that already has the Religion you wish to spread as its majority. To purchase one just enter the city screen and you can open the purchase menu by clicking on the purchase button in the lower left. The Missionary will be grayed out if you don't have enough [ICON_PEACE] Faith to acquire it. Once you have a Missionary you can move him into or next to the city you wish to convert and click on the Spread Religion button in his action menu which will normally expend him after two uses.[NEWLINE][NEWLINE]Great Prophets can spread Religion in a similar fashion but additionally they abolish any other Religions that might be present in their target city. They can perform this action multiple times before being expended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_TOPIC"> 
			<Text>
				Spreading Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_ADVISOR_QUESTION"> 
			<Text>
				Do units play a role in Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_UNITS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_SUMMARY"> 
			<Text>
				There are 3 units that have an impact on Religion: Great Prophets, Missionaries and Inquisitors. While Great Prophets and Missionaries are useful to enhance and spread Religions, Inquisitors defend against unwanted other Religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_TOPIC"> 
			<Text>
				Religious Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY"> 
			<Text>
				Are you sure you want to demand tribute from {1_MinorCivName:textkey}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY_PROTECTED_CITY_STATE"> 
			<Text>
				Are you sure you want to demand tribute from {@1_MinorCivName}? They are currently under the protection of: {@2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY_PROTECTED_CITY_STATE_MULTIPLE"> 
			<Text>
				Are you sure you want to demand tribute from {@1_MinorCivName}? They are currently under the protection of: {2_ListOfCivs}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_CHOOSE_TRADE_ROUTE"> 
			<Text>
				Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_DENOUNCE"> 
			<Text>
				Are you sure you want to publicly denounce {@1_LeaderName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_DISABLE_MOD"> 
			<Text>
				Are you sure you wish to disable this mod?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_ENABLE_MOD"> 
			<Text>
				Are you sure you wish to enable this mod?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK"> 
			<Text>
				Are you sure you want to kick {1_PlayerName:textkey} from the game?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK_PLAYER_DESC"> 
			<Text>
				Are you sure you wish to kick {1_player} from the game?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK_PLAYER_TITLE"> 
			<Text>
				Confirm Kick Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_PANTHEON"> 
			<Text>
				Are you sure you wish to adopt [COLOR_GREEN]{1_BeliefName}[ENDCOLOR]?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_POLICY"> 
			<Text>
				Are you sure you want to adopt this Social Policy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_TXT"> 
			<Text>
				This will permanently delete your save file. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_WAR"> 
			<Text>
				Are you sure you want to declare war?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_WAR_PROTECTED_CITY_STATE"> 
			<Text>
				Are you sure you want to declare war on {1_CivName:textkey}? They are currently under the protection of:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_ADV_QUEST"> 
			<Text>
				What is the World Congress?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_ADV_QUEST"> 
			<Text>
				What are Delegates?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_HEADING2_BODY"> 
			<Text>
				Proposed resolutions to the Congress are decided through the use of delegates. Civilizations start with the same number of delegates, but they can gain more by allying with city-states and through certain resolutions. The amount of delegates each civilization controls will also increase as the game advances to later eras.[NEWLINE][NEWLINE]Once a session of the Congress begins, civilizations divide their delegates as they like between proposed resolutions to support the outcomes they desire. Delegates support "Yea" in order to help pass the resolution, or "Nay" in order to help prevent it from passing. Some resolutions require choosing a civilization rather than simply "Yea" or "Nay".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_HEADING2_TITLE"> 
			<Text>
				Delegates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_HEADING2_BODY"> 
			<Text>
				The World Congress is a meeting of all the civilizations of the world to propose and decide on resolutions. The Congress is founded by the first civilization that has discovered all other civilizations and has researched Printing Press. The founding civilization becomes the Congress's first host. As the host, that civilization receives special benefits, such as the ability to propose a resolution to the rest of the Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_HEADING2_TITLE"> 
			<Text>
				{TXT_KEY_TOPIC_CONGRESS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_ADV_QUEST"> 
			<Text>
				What is Intrigue?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_HEADING2_BODY"> 
			<Text>
				It is possible to find out how other civilizations are planning to assign their delegates. Doing so requires that you either share an Ideology with that civilization, or have a spy as a Diplomat in their capital. The more ways you are able to gather information, the more detailed that information will be.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_HEADING2_TITLE"> 
			<Text>
				Intrigue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_ADV_QUEST"> 
			<Text>
				What are International Projects?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_HEADING2_BODY"> 
			<Text>
				Some resolutions, rather than having immediate effects, begin what is known as an International Project. These resolutions cannot be repealed. International Projects, such as the World's Fair or the International Space Station, are collaborative efforts between all civilizations. Each civilization is able to contribute production towards the project by choosing it in the production list for their cities. Once the project receives enough production from civilizations, it is completed, and large rewards are distributed based on how much each civilization contributed. The highest level reward is always reserved for the civilization that contributed the most. There are also middle and bottom level rewards which are earned by meeting a certain threshold of contribution, depending on the project. Higher level rewards include all the lower level rewards as well, so the civilization that contributed the most will receive the highest, the middle, and the bottom rewards all together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_HEADING2_TITLE"> 
			<Text>
				International Projects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_ADV_QUEST"> 
			<Text>
				What are Resolutions?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_BODY"> 
			<Text>
				A resolution is a change to the game world that is proposed to and decided by the civilizations of the World Congress. For example, a resolution can embargo trade routes with a certain civilization, increase the culture from Wonders, prevent the construction of nuclear weapons, or award someone Diplomatic Victory. A resolution may also repeal a previously passed resolution, reversing its effects. [NEWLINE][NEWLINE]Only two civilizations get to propose resolutions: the current host of the Congress, and the other player who has the most delegates.[NEWLINE][NEWLINE]All civilizations get to help decide the outcome of proposed resolutions once the Congress is in session. They do so by allocating their delegates towards the outcome they desire: "Yea" to help it pass or "Nay" to help it fail. Some resolutions require choosing a civilization rather than simply "Yea" or "Nay".[NEWLINE][NEWLINE]Once all civilizations have used their delegates, the resolution's outcome is decided by whichever option received the most delegate support. If there is a tie, the resolution fails.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_TITLE"> 
			<Text>
				Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_ADV_QUEST"> 
			<Text>
				What are Sessions?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_HEADING2_BODY"> 
			<Text>
				A session is when the civilizations of the World Congress decide on one or more proposed resolutions. There are two types of sessions: normal sessions and special sessions. Normal sessions happen on a regular basis, and they can be planned for. The time between these sessions will get shorter as the game goes on, but the number of turns until the session begins is always known.[NEWLINE][NEWLINE]Special sessions are immediate sessions that happen when civilizations advance into later eras. Once half of the civilizations in the game reach the next appropriate era (or one civilization reaches the era after that), a special session is held which temporarily puts normal session activity on hold. Depending on which era was reached, the number of delegates for civilizations and city-state allies may increase. The only resolution to decide during this special session is who the next host of the World Congress will be. These are the only times that the Congress's host can change (unless the host is conquered, in which case the remaining civilization with the most delegates becomes the new host).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_HEADING2_TITLE"> 
			<Text>
				Sessions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_ADV_QUEST"> 
			<Text>
				How do I trade delegate support?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_HEADING2_BODY"> 
			<Text>
				You can secure additional delegate support for the outcomes you desire before the session begins by trading with other civilizations on the diplomatic trade screen. To allow trading for their delegate support, you must send a spy to their capital as a Diplomat. Civilizations will be less likely to agree to trades if relations are bad or if the resolution goes against their interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_HEADING2_TITLE"> 
			<Text>
				Trading Support
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_ADV_QUEST"> 
			<Text>
				What is the United Nations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_HEADING2_BODY"> 
			<Text>
				Once half of the civilizations reach the Atomic Era (or one civilization reaches the Information Era), the World Congress becomes the United Nations. This unlocks the Elect World Leader resolution, the winner of which will achieve a Diplomatic Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_HEADING2_TITLE"> 
			<Text>
				United Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_ADV_QUEST"> 
			<Text>
				How do I win a Diplomatic Victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_HEADING2_BODY"> 
			<Text>
				Once half of the civilizations reach the Atomic Era (or one civilization reaches the Information Era), the World Congress becomes the United Nations and Diplomatic Victory becomes possible. To win Diplomatic Victory, a civilization must receive enough delegate support on a World Leader resolution.[NEWLINE][NEWLINE]Unlike other resolutions, the World Leader resolution cannot be proposed by a civilization. Instead, every other session of the Congress is dedicated to deciding it. During these sessions, which alternate with sessions of regular proposals, the World Leader resolution is automatically proposed to the Congress and no other proposals are made.[NEWLINE][NEWLINE]The amount of delegate support required to win depends on the number of civilizations and city-states in the game, and can be seen on the World Congress and Victory Progress screens. If no civilization receives enough support to win a World Leader resolution, the two civilizations that received the most support will permanently gain additional delegates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_HEADING2_TITLE"> 
			<Text>
				Diplomatic Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONNECTED"> 
			<Text>
				Connected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_1"> 
			<Text>
				My disagreements with {1_PlayerName:textkey} have become too much to bear. This is a situation that can only be resolved on the battlefield. Will you join me, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_2"> 
			<Text>
				{1_PlayerName:textkey} has become a nuisance. One that can only be dealt with through war. I seek allies - can I count you among them?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_3"> 
			<Text>
				{1_PlayerName:textkey} is a threat to the stability of this world. The time has come to deal with them once and for all. Will you assist me in this effort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_TIME_1"> 
			<Text>
				The time for war against {1_PlayerName:textkey} has come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COQUIHANI_SHORT"> 
			<Text>
				Coquihani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COYOTE_SHORT"> 
			<Text>
				Coyote Steals Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_BUILDING_BONUS"> 
			<Text>
				+{1_Num}% Bonus for having a {2_BuildingName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_CARNIVAL_BONUS"> 
			<Text>
				+{1_Num}% Bonus since Carnival is underway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_COMMON_FOE_BONUS"> 
			<Text>
				+{1_Num}% Bonus for being at war with a common foe:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_DIFFERENT_IDEOLOGY_PENALTY"> 
			<Text>
				{1_Num}% Penalty for differing ideologies:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_FAITH_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from buildings constructed by [ICON_PEACE] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_GREAT_WORKS"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from {2_Num} [ICON_GREAT_WORK] Great Work(s)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_LEAGUES_BONUS"> 
			<Text>
				+{1_Num}% Bonus from being the Holy City of the World Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_LESS_HAPPY_BONUS"> 
			<Text>
				+{1_Num}% Bonus for having less [ICON_HAPPINESS_1] Happiness:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_OPEN_BORDERS_BONUS"> 
			<Text>
				+{1_Num}% Bonus for Open Borders with:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_RELIGION_BONUS"> 
			<Text>
				+{1_Num}% Bonus for Shared Religion with:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_RELIGIOUS_ART"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from Religious Art belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_SHARED_IDEOLOGY_BONUS"> 
			<Text>
				+{1_Num}% Bonus for sharing ideologies:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TECH_BONUS"> 
			<Text>
				+{1_Num}% Bonus from Technologies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TECH_ENHANCED"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_THEMING_BONUSES"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from Museum and Wonder Theming Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TILES"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourism from {2_Num}% of the [ICON_CULTURE] Culture from World Wonders, Natural Wonders, and Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TRADE_ROUTE_BONUS"> 
			<Text>
				+{1_Num}% Bonus for Trade Route with:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CIVILIZATION_HEADER"> 
			<Text>
				CIVILIZATION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_MOVE"> 
			<Text>
				Click to Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_MOVE_TT"> 
			<Text>
				Left click on great works to move them from location to another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_VIEW"> 
			<Text>
				Click to View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_VIEW_TT"> 
			<Text>
				Left click on great works to view them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CULTURE_HEADER_TT"> 
			<Text>
				[ICON_CULTURE] Culture Produced by this City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_DOMINANT"> 
			<Text>
				[COLOR_MAGENTA]Dominant[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_EXOTIC"> 
			<Text>
				[COLOR_WHITE]Exotic[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_FALLING"> 
			<Text>
				[COLOR_RED]Falling[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_FAMILIAR"> 
			<Text>
				[COLOR_WHITE]Familiar[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_HEADER"> 
			<Text>
				[ICON_GREAT_WORK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_HEADER_TT"> 
			<Text>
				[ICON_GREAT_WORK] Great Works in City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_SLOTS_TT"> 
			<Text>
				Writing: {1_String}[NEWLINE]Art: {2_String}[NEWLINE]Music: {3_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_SLOTS_TT_ENTRY"> 
			<Text>
				{1_Num}/{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_TT"> 
			<Text>
				Writing: {1_String}[NEWLINE]Art: {2_String}[NEWLINE]Music: {3_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_DOMINANT"> 
			<Text>
				Accrued benefits:[NEWLINE]- Each Trade Route to influenced civ:[NEWLINE]+4 [ICON_RESEARCH] Science[NEWLINE]- [ICON_SPY] Spies Establish Surveillance in 1 turn and operate at 2 Ranks higher in influenced civ's cities and city state allies[NEWLINE]- When conquering influenced civ's city:[NEWLINE]no Unrest time and no Population loss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_FAMILIAR"> 
			<Text>
				[NEWLINE][NEWLINE]Accrued benefits:[NEWLINE]- Each Trade Route to influenced civ:[NEWLINE]+1 [ICON_RESEARCH] Science[NEWLINE]- [ICON_SPY] Spies Establish Surveillance in 1 turn[NEWLINE]- When conquering influenced civ's city:[NEWLINE]25% reduction in Unrest time/Population loss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_INFLUENTIAL"> 
			<Text>
				[NEWLINE][NEWLINE]Accrued benefits:[NEWLINE]- Each Trade Route to influenced civ:[NEWLINE]+3 [ICON_RESEARCH] Science[NEWLINE]- [ICON_SPY] Spies Establish Surveillance in 1 turn and operate at 1 Rank higher in influenced civ's cities and city state allies[NEWLINE]- When conquering influenced civ's city:[NEWLINE]75% reduction in Unrest time/Population loss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_POPULAR"> 
			<Text>
				[NEWLINE][NEWLINE]Accrued benefits:[NEWLINE]- Each Trade Route to influenced civ:[NEWLINE]+2 [ICON_RESEARCH] Science[NEWLINE]- [ICON_SPY] Spies Establish Surveillance in 1 turn and operate at 1 Rank higher in influenced civ's city state allies[NEWLINE]- When conquering influenced civ's city:[NEWLINE]50% reduction in Unrest time/Population loss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_LEVEL_HEADER_TT"> 
			<Text>
				Possible values are:[NEWLINE]- Unknown[NEWLINE]- Exotic[NEWLINE]- Familiar[NEWLINE]- Popular[NEWLINE]- Influential[NEWLINE]- Dominant[NEWLINE][NEWLINE]Accrue benefits against the influenced civ starting at the Familiar influence level:[NEWLINE] 1. Bonus [ICON_RESEARCH] Science from Trade Routes[NEWLINE] 2. [ICON_SPY] Spies are more effective[NEWLINE] 3. Easier to control conquered Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_MODIFIERS_HEADER_TT"> 
			<Text>
				Modifiers to Tourism [ICON_TOURISM] output to target civ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_PERCENT_HEADER_TT"> 
			<Text>
				Lifetime [ICON_TOURISM] Tourism as a percentage of target civ's lifetime [ICON_CULTURE] Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_TOURISM_HEADER_TT"> 
			<Text>
				Adjusted Tourism [ICON_TOURISM] output
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_TREND_HEADER_TT"> 
			<Text>
				Rising or Falling Indicator[NEWLINE](and if Rising, tooltip shows number of turns until Influential)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL"> 
			<Text>
				[COLOR_MAGENTA]Influential[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_HEADER"> 
			<Text>
				INFLUENTIAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_HEADER_TT"> 
			<Text>
				Number of Civilizations for which Influential culture has been achieved out of the total number required for Culture Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_TURNS_TT"> 
			<Text>
				Influential in {1_Num} Turns (assuming Tourism output remains unchanged)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_LEVEL_HEADER"> 
			<Text>
				LEVEL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_MODIFIERS_HEADER"> 
			<Text>
				+/- %
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_NO_THEME"> 
			<Text>
				No Theming Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_AUTOCRACY"> 
			<Text>
				[NEWLINE]For [COLOR_POSITIVE_TEXT]Autocracy[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_FREEDOM"> 
			<Text>
				[NEWLINE]For [COLOR_POSITIVE_TEXT]Freedom[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_ORDER"> 
			<Text>
				[NEWLINE]For [COLOR_POSITIVE_TEXT]Order[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_INFLUENCED_BY"> 
			<Text>
				Influenced by the Ideology of these civs:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_INFLUENCED_WORLD_IDEOLOGY"> 
			<Text>
				Influenced by the World Ideology as chosen by the World Congress:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_NOT_INFLUENCED"> 
			<Text>
				Not influenced by the Ideology of any other civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_OVERVIEW"> 
			<Text>
				The Public Opinion of each civ is tracked once that empire adopts an Ideology and is calculated based on the outgoing Influence of a civ compared with the incoming Influence from other civs with an Ideology.[NEWLINE][NEWLINE]If the Influence pressure for other Ideologies exceeds the pressure for the current Ideology, Public Opinion will drift away from [COLOR_POSITIVE_TEXT]Content[ENDCOLOR] and create [ICON_HAPPINESS_4] Unhappiness. The summary below shows a symbol for each unit of pressure towards an Ideology.[NEWLINE][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_PREFERRED_IDEOLOGY"> 
			<Text>
				[NEWLINE][NEWLINE]Preferred Ideology is [COLOR_POSITIVE_TEXT]{1_String}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE1"> 
			<Text>
				Public Opinion is generating {1_Num} [ICON_HAPPINESS_4]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE2"> 
			<Text>
				[NEWLINE]  Which is greater of:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE3"> 
			<Text>
				[NEWLINE]    {1_Num} [ICON_HAPPINESS_4] per city OR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE4"> 
			<Text>
				[NEWLINE]    1 [ICON_HAPPINESS_4] per {1_Num} population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PERCENT_HEADER"> 
			<Text>
				[ICON_TOURISM] vs. [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_PULLDOWN"> 
			<Text>
				Select Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_CARNIVAL"> 
			<Text>
				+{1_Num}% Bonus since Carnival is underway[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_COMMON_FOE"> 
			<Text>
				+{1_Num}% Bonus for being at war with a common foe[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_DIFFERENT_IDEOLOGIES"> 
			<Text>
				{1_Num}% Penalty for differing ideologies[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_LESS_HAPPY"> 
			<Text>
				+{1_Num}% Bonus for having less [ICON_HAPPINESS_1] Happiness[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_OPEN_BORDERS"> 
			<Text>
				+{1_Num}% Bonus for Open Borders[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_PROPAGANDA"> 
			<Text>
				+{1_Num}% Bonus for propaganda from a Diplomat[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_RELIGION_NOTE"> 
			<Text>
				+{1_Num}% Bonus from Shared Religion[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_SHARED_IDEOLOGY"> 
			<Text>
				+{1_Num}% Bonus for sharing ideologies[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_TRADE_ROUTE"> 
			<Text>
				+{1_Num}% Bonus for Trade Route between civs[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_POPULAR"> 
			<Text>
				[COLOR_WHITE]Popular[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_CIVIL_RESISTANCE"> 
			<Text>
				[COLOR_YELLOW]Civil Resistance[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_CONTENT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Content[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_DISSIDENTS"> 
			<Text>
				Dissidents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_HAPPINESS"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_REVOLUTIONARY_WAVE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Revolutionary Wave[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_UNHAPPINESS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_RISING"> 
			<Text>
				[COLOR_GREEN]Rising[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_RISING_SLOWLY"> 
			<Text>
				[COLOR_PLAYER_LIGHT_GREEN_TEXT]Rising Slowly[COLOR_PLAYER_LIGHT_GREEN_TEXT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_STATIC"> 
			<Text>
				[COLOR_WHITE]Static[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_CULTURE_VICTORY"> 
			<Text>
				Culture Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_PLAYER_INFLUENCE"> 
			<Text>
				Influence by Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_SWAP_GREAT_WORKS"> 
			<Text>
				Swap Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_YOUR_CULTURE"> 
			<Text>
				Your Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_THIRD_PARTY_CULTURE_INFLUENCE"> 
			<Text>
				{1_Civ} is {2_Num: number #.#}% influential over {3_Civ}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_THIRD_PARTY_CULTURE_INFLUENCE_UNMET"> 
			<Text>
				{1_Civ} is {2_Num: number #.#}% influential over an unmet civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_HEADER"> 
			<Text>
				[ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_HEADER_TT"> 
			<Text>
				[ICON_TOURISM] Tourism Produced by this City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_OUTPUT"> 
			<Text>
				Current [ICON_TOURISM] Tourism Output:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_PERCENT_TT"> 
			<Text>
				{1_String}[NEWLINE]{2_String} reached at {3_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TREND_HEADER"> 
			<Text>
				TREND
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_UNKNOWN"> 
			<Text>
				[COLOR_GREY]Unknown[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_EXCESS_HAPPINESS_HEADER"> 
			<Text>
				OVERALL [ICON_HAPPINESS_1]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_EXCESS_HAPPINESS_HEADER_TT"> 
			<Text>
				Current overall [ICON_HAPPINESS_1] Happiness level[NEWLINE][NEWLINE]Unhappiness from Public Opinion is included in this total. At -20 or below the civilization will start to lose cities to revolt and may change to the public's Preferred Ideology (you can find that preference in the Public Opinion tooltip).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_IDEOLOGY_HEADER"> 
			<Text>
				IDEOLOGY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_IDEOLOGY_HEADER_TT"> 
			<Text>
				Ideology chosen by this Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_INFLUENTIAL_OF"> 
			<Text>
				{1_NumInfluentialCivs} of {2_TotalCivs}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_HEADER"> 
			<Text>
				PUBLIC OPINION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_HEADER_TT"> 
			<Text>
				Civilization's satisfaction with their current Ideology choice.[NEWLINE][NEWLINE]Possible values are:[NEWLINE][COLOR_POSITIVE_TEXT]- Content[ENDCOLOR][NEWLINE]- Dissidents[NEWLINE][COLOR_YELLOW]- Civil Resistance[ENDCOLOR][NEWLINE][COLOR_NEGATIVE_TEXT]- Revolutionary Wave[ENDCOLOR][NEWLINE][NEWLINE]Some level of [ICON_HAPPINESS_4] Unhappiness will be generated if this satisfaction level is anything other than [COLOR_POSITIVE_TEXT]Content[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_UNHAPPINESS_HEADER"> 
			<Text>
				[ICON_HAPPINESS_4]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_UNHAPPINESS_HEADER_TT"> 
			<Text>
				Current [ICON_HAPPINESS_4] Unhappiness due to Public Opinion.[NEWLINE][NEWLINE]Consider this to be how much the people of this civ approve of their leader's choice of Ideology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_TOURISM_HEADER_TT"> 
			<Text>
				[ICON_TOURISM] Tourism Produced by this Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_WORLD_MUSEUM"> 
			<Text>
				World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS"> 
			<Text>
				CREDITS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_1_0_0_0"> 
			<Text>
				Credits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_0_0_0"> 
			<Text>
				Firaxis Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_0_0"> 
			<Text>
				DESIGN TEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_1_0"> 
			<Text>
				Original Creator of Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_1_1"> 
			<Text>
				Sid Meier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_2_0"> 
			<Text>
				Designed By
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_2_1"> 
			<Text>
				Jon Shafer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_0"> 
			<Text>
				Additional Design
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_1"> 
			<Text>
				Ed Beach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_2"> 
			<Text>
				Scott Lewis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_0_0"> 
			<Text>
				PRODUCTION TEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_1_0"> 
			<Text>
				Producer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_1_1"> 
			<Text>
				Dennis Shirk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_2_0"> 
			<Text>
				Associate Producer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_2_1"> 
			<Text>
				Lisa Miller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_0"> 
			<Text>
				Additional Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_1"> 
			<Text>
				Clint McCaul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_2"> 
			<Text>
				Michelle Menard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_0"> 
			<Text>
				Writers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_1"> 
			<Text>
				Michelle Menard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_2"> 
			<Text>
				Paul Murphy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_TT"> 
			<Text>
				Brought to you by...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDIT_FORK"> 
			<Text>
				VFX Powered by Fork Particle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDIT_GRANNY"> 
			<Text>
				Uses Granny [RED]Animation[/RED]. Copyright (C) 1999-2010 by RAD Game Tools, Inc.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CAPE_TOWN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ABIDJAN"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ABU_DHABI"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_AKSUM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ALMATY"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ANTWERP"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BELGRADE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BOGOTA"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BRATISLAVA"> 
			<Text>
				J. Kohler/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BRUSSELS"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUCHAREST"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUDAPEST"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BYBLOS"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CAHOKIA"> 
			<Text>
				H. Roe/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CARTHAGE"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_COLOMBO"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_COPENHAGEN"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_DUBAI"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_DUBLIN"> 
			<Text>
				B. Mulrenin/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_EDINBURGH"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_FLORENCE"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_GENEVA"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_GENOA"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HANOI"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HELSINKI"> 
			<Text>
				Hypereon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HONG_KONG"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_IFE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_INCA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_JAKARTA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_JERUSALEM"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KABUL"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KATHMANDU"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KIEV"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KYZYL"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LA_VENTA"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LHASA"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LISBON"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MADRID"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MALACCA"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MANILA"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MARRAKECH"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MAYA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MELBOURNE"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MILAN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MOGADISHU"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MOMBASA"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MONACO"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ORMUS"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_OSLO"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_PRAGUE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RABAT"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RAGUSA"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RIGA"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ROTTERDAM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SAMARKAND"> 
			<Text>
				M. Gerasimov/LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SEOUL"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SIDON"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SINGAPORE"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SOFIA"> 
			<Text>
				D. Giudjenov/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_STOCKHOLM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SYDNEY"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TAIPEI"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TIKAL"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TYRE"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ULUNDI"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_UR"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VALLETTA"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VANCOUVER"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VENICE"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VIENNA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VILNIUS"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WARSAW"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WELLINGTON"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WITTENBERG"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_YEREVAN"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ZANZIBAR"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ZURICH"> 
			<Text>
				JFD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_MINOR_CIV_SIOUX"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_SIDON"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_TYRE"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ENABLE"> 
			<Text>
				Enable city states leader icons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ENABLE_TT"> 
			<Text>
				Enable city states leader icons for display on city state dialogue screen and tooltips[NEWLINE]Original concept by mihaifx (2010) and Nutty (2012)[NEWLINE]Disable in case of problems, or on low end PC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CAPE_TOWN"> 
			<Text>
				cape_town_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ABIDJAN"> 
			<Text>
				abidjan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ABU_DHABI"> 
			<Text>
				abu_dhabi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_AKSUM"> 
			<Text>
				aksum_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ALMATY"> 
			<Text>
				almaty_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				antananarivo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ANTWERP"> 
			<Text>
				antwerp_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BELGRADE"> 
			<Text>
				belgrade_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BOGOTA"> 
			<Text>
				bogota_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BRATISLAVA"> 
			<Text>
				bratislava_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BRUSSELS"> 
			<Text>
				brussels_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUCHAREST"> 
			<Text>
				bucharest_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUDAPEST"> 
			<Text>
				budapest_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				buenos_aires_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BYBLOS"> 
			<Text>
				byblos_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CAHOKIA"> 
			<Text>
				cahokia_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				cape_town_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CARTHAGE"> 
			<Text>
				carthage_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_COLOMBO"> 
			<Text>
				colombo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_COPENHAGEN"> 
			<Text>
				sydney_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_DUBAI"> 
			<Text>
				dubai_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_DUBLIN"> 
			<Text>
				dublin_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_EDINBURGH"> 
			<Text>
				edinburgh_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_FLORENCE"> 
			<Text>
				florence_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_GENEVA"> 
			<Text>
				geneva_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_GENOA"> 
			<Text>
				genoa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HANOI"> 
			<Text>
				hanoi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HELSINKI"> 
			<Text>
				helsinki_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HONG_KONG"> 
			<Text>
				hong_kong_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_IFE"> 
			<Text>
				ife_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_INCA"> 
			<Text>
				inca_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_JAKARTA"> 
			<Text>
				jakarta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_JERUSALEM"> 
			<Text>
				jerusalem_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KABUL"> 
			<Text>
				kabul_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KATHMANDU"> 
			<Text>
				kathmandu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KIEV"> 
			<Text>
				kiev_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				kuala_lumpur_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KYZYL"> 
			<Text>
				kyzyl_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LA_VENTA"> 
			<Text>
				la_venta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LHASA"> 
			<Text>
				lhasa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LISBON"> 
			<Text>
				lisbon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MADRID"> 
			<Text>
				madrid_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MALACCA"> 
			<Text>
				malacca_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MANILA"> 
			<Text>
				manila_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MARRAKECH"> 
			<Text>
				marrakech_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MAYA"> 
			<Text>
				maya_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				mbanza_kongo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MELBOURNE"> 
			<Text>
				melbourne_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MILAN"> 
			<Text>
				milan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MOGADISHU"> 
			<Text>
				mogadishu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MOMBASA"> 
			<Text>
				mombasa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MONACO"> 
			<Text>
				monaco_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ORMUS"> 
			<Text>
				ormus_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_OSLO"> 
			<Text>
				quebec_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				panama_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_PRAGUE"> 
			<Text>
				prague_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				quebec_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RABAT"> 
			<Text>
				marrakech_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RAGUSA"> 
			<Text>
				ragusa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RIGA"> 
			<Text>
				riga_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				rio_de_janeiro_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ROTTERDAM"> 
			<Text>
				rotterdam_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SAMARKAND"> 
			<Text>
				samarkand_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SEOUL"> 
			<Text>
				kathmandu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SIDON"> 
			<Text>
				sidon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SINGAPORE"> 
			<Text>
				singapore_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SOFIA"> 
			<Text>
				sofia_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_STOCKHOLM"> 
			<Text>
				stockholm_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SYDNEY"> 
			<Text>
				sydney_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TAIPEI"> 
			<Text>
				taipei_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TIKAL"> 
			<Text>
				maya_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TYRE"> 
			<Text>
				tyre_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ULUNDI"> 
			<Text>
				ulundi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_UR"> 
			<Text>
				ur_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VALLETTA"> 
			<Text>
				valletta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VANCOUVER"> 
			<Text>
				vancouver_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				vatican_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VENICE"> 
			<Text>
				venice_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VIENNA"> 
			<Text>
				vienna_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VILNIUS"> 
			<Text>
				vilnius_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WARSAW"> 
			<Text>
				warsaw_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WELLINGTON"> 
			<Text>
				wellington_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WITTENBERG"> 
			<Text>
				wittenberg_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_YEREVAN"> 
			<Text>
				yerevan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ZANZIBAR"> 
			<Text>
				zanzibar_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ZURICH"> 
			<Text>
				zurich_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_MINOR_CIV_SIOUX"> 
			<Text>
				sioux_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_SIDON"> 
			<Text>
				sidon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_TYRE"> 
			<Text>
				tyre_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CAPE_TOWN"> 
			<Text>
				Commander Jan van Riebeeck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ABIDJAN"> 
			<Text>
				President Felix Houphouet-Boigny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ABU_DHABI"> 
			<Text>
				President Zayed bin Sultan Al Nahyan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_AKSUM"> 
			<Text>
				Emperor Haile Selassie I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ALMATY"> 
			<Text>
				Janybek Khan the Wise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				Queen Ranavalona I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ANTWERP"> 
			<Text>
				Count Robert III the Lion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BELGRADE"> 
			<Text>
				Grand Leader Karadorde Petrovic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BOGOTA"> 
			<Text>
				President Simon Bolivar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BRATISLAVA"> 
			<Text>
				King Svatopluk I the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BRUSSELS"> 
			<Text>
				King Leopold II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUCHAREST"> 
			<Text>
				Prince Vlad III the Impaler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUDAPEST"> 
			<Text>
				King Stephen I the Saint
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				Eva Peron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BYBLOS"> 
			<Text>
				King Ahiram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CAHOKIA"> 
			<Text>
				King Birdman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				Commander Jan van Riebeeck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CARTHAGE"> 
			<Text>
				Queen Dido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_COLOMBO"> 
			<Text>
				Prime Minister D.S. Senanayake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_COPENHAGEN"> 
			<Text>
				Governor Arthur Phillip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_DUBAI"> 
			<Text>
				Prime Minister Shiekh Mohammed Al Maktoum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_DUBLIN"> 
			<Text>
				Lord Mayor Daniel O'Connell the Liberator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_EDINBURGH"> 
			<Text>
				King James VI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_FLORENCE"> 
			<Text>
				Lorenzo de'Medici the Magnificent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_GENEVA"> 
			<Text>
				Pastor John Calvin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_GENOA"> 
			<Text>
				Condottiero Andrea Doria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HANOI"> 
			<Text>
				Emperor Ly Thai To the Revered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HELSINKI"> 
			<Text>
				President Gustaf Mannerheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HONG_KONG"> 
			<Text>
				Sir Kai Ho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_IFE"> 
			<Text>
				Ooni Akinmoyero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_INCA"> 
			<Text>
				Emperor Pachacuti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_JAKARTA"> 
			<Text>
				Prime Minister Gajah Mada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_JERUSALEM"> 
			<Text>
				King Solomon the Wise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KABUL"> 
			<Text>
				Emir Ahmad Shah Durrani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KATHMANDU"> 
			<Text>
				King Tribhuvan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KIEV"> 
			<Text>
				Grand Prince Yaroslav the Wise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				Kapitan Yap Ah Loy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KYZYL"> 
			<Text>
				Chairperson Khertek Anchimaa-Toka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LA_VENTA"> 
			<Text>
				Ku Po Ngbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LHASA"> 
			<Text>
				Dalai Lama Thubten Gyatso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LISBON"> 
			<Text>
				Queen Maria I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MADRID"> 
			<Text>
				Queen Isabella I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MALACCA"> 
			<Text>
				Sultan Abdul Halim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MANILA"> 
			<Text>
				Jose Rizal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MARRAKECH"> 
			<Text>
				Sultan Ahmad al-Mansur the Golden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MAYA"> 
			<Text>
				King Pacal the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				Queen Njinga Mbande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MELBOURNE"> 
			<Text>
				John Batman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MILAN"> 
			<Text>
				Duke Gian Galeazzo Visconti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MOGADISHU"> 
			<Text>
				President Aden Adde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MOMBASA"> 
			<Text>
				President Jomo Kenyatta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MONACO"> 
			<Text>
				Prince Rainier III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ORMUS"> 
			<Text>
				Sultan Qaboos bin Said
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_OSLO"> 
			<Text>
				Prime Minister John A. MacDonald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				General Victoriano Lorenzo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_PRAGUE"> 
			<Text>
				King Wenceslaus II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				Prime Minister John A. MacDonald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RABAT"> 
			<Text>
				Sultan Ahmad al-Mansur the Golden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RAGUSA"> 
			<Text>
				Duke Auguste de Marmont the Betrayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RIGA"> 
			<Text>
				President Janis Cakste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				Emperor Pedro II the Magnanimous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ROTTERDAM"> 
			<Text>
				Prince William I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SAMARKAND"> 
			<Text>
				Emir Timur the Lame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SEOUL"> 
			<Text>
				King Tribhuvan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SIDON"> 
			<Text>
				King Eshmunazar II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SINGAPORE"> 
			<Text>
				Prime Minister Lee Kuan Yew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SIOUX"> 
			<Text>
				Chief Sitting Bull
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SOFIA"> 
			<Text>
				Tsar Simeon I the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_STOCKHOLM"> 
			<Text>
				King Gustavus Adolphus the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SYDNEY"> 
			<Text>
				Governor Arthur Phillip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TAIPEI"> 
			<Text>
				President Chiang Kai-shek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TIKAL"> 
			<Text>
				King Pacal the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TYRE"> 
			<Text>
				King Hiram I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ULUNDI"> 
			<Text>
				King Shaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_UR"> 
			<Text>
				King Eannatum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VALLETTA"> 
			<Text>
				Grand Master Giovanni Paolo Lascaris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VANCOUVER"> 
			<Text>
				Prime Minister Mackenzie King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				Pope Pius IX the Blessed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VENICE"> 
			<Text>
				Doge Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VIENNA"> 
			<Text>
				Empress Maria Theresa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VILNIUS"> 
			<Text>
				Grand Duke Gediminas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WARSAW"> 
			<Text>
				King Casimir III the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WELLINGTON"> 
			<Text>
				Prime Minister Richard Seddon the King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WITTENBERG"> 
			<Text>
				Prince Elector Frederick III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_YEREVAN"> 
			<Text>
				Emperor Tigranes II the Great
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ZANZIBAR"> 
			<Text>
				Sultan Majid bin Said
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ZURICH"> 
			<Text>
				General Guillaume-Henri Dufour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_SIDON"> 
			<Text>
				King Eshmunazar II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_TYRE"> 
			<Text>
				King Hiram I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_NOTICE"> 
			<Text>
				City states leader artist: {1}[NEWLINE]Original concept by mihaifx (2010) and Nutty (2012)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CANNOT_BULLY"> 
			<Text>
				They do not fear your military, and will resist tribute demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CAN_BULLY"> 
			<Text>
				They recognize your military strength, and will give in to a tribute demand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CULTURE_BONUS"> 
			<Text>
				You are receiving [COLOR_POSITIVE_TEXT]{1_CultureBonus} [ICON_CULTURE] Culture[ENDCOLOR] per turn from them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_FAITH_BONUS"> 
			<Text>
				You are receiving [COLOR_POSITIVE_TEXT]{1_Num} [ICON_PEACE] Faith[ENDCOLOR] per turn from them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_FOOD_BONUS"> 
			<Text>
				You are receiving [COLOR_POSITIVE_TEXT]{1_Num} [ICON_FOOD] Food[ENDCOLOR] per turn in your [ICON_CAPITAL] Capital, and [COLOR_POSITIVE_TEXT]{2_Num} [ICON_FOOD] Food[ENDCOLOR] in all your other Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_HAPPINESS_BONUS"> 
			<Text>
				You are receiving [COLOR_POSITIVE_TEXT]{1_FlatBonus} [ICON_HAPPINESS_1] Happiness[ENDCOLOR] from them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_INFLUENCE_RATE"> 
			<Text>
				Each turn, your [ICON_INFLUENCE] Influence with them will change by {1_InfluenceRate}.  It rests at {2_InfluenceAnchor}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_MILITARY_BONUS"> 
			<Text>
				You will receive a [COLOR_POSITIVE_TEXT]new military unit[ENDCOLOR] from them approximately every {1_Num} turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_OPEN_BORDERS_FRIENDS"> 
			<Text>
				Because you are at least Friends, you are allowed to freely pass through their borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_OPEN_BORDERS_TRAIT"> 
			<Text>
				Because of your leader's special trait, you are allowed to freely pass through their borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_RESOURCES_RECEIVED"> 
			<Text>
				They are granting you {1_ResourcesStringSeparatedByCommas}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_SCIENCE_BONUS"> 
			<Text>
				You are receiving [COLOR_POSITIVE_TEXT]{1_Num} [ICON_RESEARCH] Science[ENDCOLOR] per turn from them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CTRL"> 
			<Text>
				Ctrl-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_ADV_QUEST"> 
			<Text>
				How is culture tied to social policies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_BODY"> 
			<Text>
				You acquire social policies based upon the total amount of culture produced by all of your cities. Check out the Status Bar at the top of the Main screen to see how much total culture your civ has accumulated, how much culture the civ is producing each turn, and how much is required before getting a new social policy.[NEWLINE][NEWLINE]When you have accumulated enough culture, you can go to the Social Policies Screen and buy a new policy. (See the section on Social Policies for details.) Each time you purchase a new social policy the price of the next one increases.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_TITLE"> 
			<Text>
				Acquiring Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ADV_QUEST"> 
			<Text>
				What is culture and how does it work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_ADV_QUEST"> 
			<Text>
				What is an Antiquity Site?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_HEADING2_BODY"> 
			<Text>
				To take advantage of an Antiquity Site, you must first build an Archaeologist. Archaeologists are units that can only be constructed in a city with a University. Once built, send him to any Antiquity Site (Open Borders are required for other civilizations), and once they arrive, select the "Construct Archaeological Dig" option on the Unit panel. After a set number of turns, you will have the option to either extract an Artifact, or create a Landmark.[NEWLINE][NEWLINE]If you complete the Exploration Social Policy tree, you will also reveal Hidden Antiquity Sites. These special Antiquity sites not only yield up Artifacts like regular Antiquity Sites, but there is also a chance you will find a special Great Work of Writing Artifact, like the Rosetta Stone. You can use this like a Great Work of Writing, or you can choose to start a Cultural Renaissance, which will grant you a large amount of Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_HEADING2_TITLE"> 
			<Text>
				Antiquity Sites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_ADV_QUEST"> 
			<Text>
				What is Archaeology?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_HEADING2_BODY"> 
			<Text>
				Once you've researched Archaeology, there will be a new resource that appears on the map called "Antiquity Sites". These are locations that note real events from earlier in your game, like battles that took place on a particular hex, or perhaps a Barbarian camp. To take advantage of these sites, you will need to construct an "Archaeologist" that can extract an Artifact from the site, or build a Landmark.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_HEADING2_TITLE"> 
			<Text>
				Archaeology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_ADV_QUEST"> 
			<Text>
				What is an Artifact?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_HEADING2_BODY"> 
			<Text>
				Artifacts are historical relics that you can place in any open Great Work of Art slot in your Museums, Palace, or certain Wonders. Once placed, they will generate both Culture and Tourism.[NEWLINE][NEWLINE]There are also special Written Artifacts, which can only be discovered within Hidden Antiquity Sites (see Antiquity Sites for more information).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_HEADING2_TITLE"> 
			<Text>
				Artifacts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_CITY_MOD"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] from City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_ADV_QUEST"> 
			<Text>
				How is culture used to gain territory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_BODY"> 
			<Text>
				As a city gains culture, it will acquire additional tiles in the surrounding unclaimed territory. The faster it gains culture, the faster its territory will grow.  Each city acquires territory depending upon its own cultural output. When it reaches a certain level, it will "claim" a new tile (if any are available).[NEWLINE][NEWLINE]Check out the Status Box on the City Screen to see how much culture a city is producing each turn, and how long until the city grabs another tile. The amount of culture required to get a new tile increases as the city's territory grows.[NEWLINE][NEWLINE]Note that you can also expend gold to "purchase" tiles; this is entirely independent of the city's own acquisition based upon its culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_TITLE"> 
			<Text>
				Expanding Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_GREAT_WORKS"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_LEAGUES"> 
			<Text>
				{1_Num} [ICON_CULTURE] from World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_POLICIES"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_RELIGION"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_SPECIALISTS"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TERRAIN"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_CULTURE] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TRAITS"> 
			<Text>
				{1_Num} [ICON_CULTURE] from Traits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_ADV_QUEST"> 
			<Text>
				How is culture accumulated and what does it give you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_HEADING2_BODY"> 
			<Text>
				Your civilization acquires Culture in a variety of ways:[NEWLINE]- Your Palace: Your palace (created when you build your first city) produces 1 Culture point per turn.[NEWLINE]- Ancient Ruins: An ancient ruin might give you a big dose of Culture.[NEWLINE]- Buildings: Certain buildings provide Culture. The monument is an early example.[NEWLINE]- Specialists: Specialists, particularly artists, writers, and musicians, generate Culture.[NEWLINE]- Wonders: Some wonders churn out culture. The Hermitage, Heroic Epic and National Epics are three national wonders that give you Culture, and there are plenty more to discover.[NEWLINE]- Social Policies and Tenets: Certain Social Policies and Ideological Tenets will increase your Culture output. The "Aesthetics" branch has a number of policies targeted at Culture.[NEWLINE]- Great People: Great Artists, Writers, and Musicians can all create "Great Works" that produce Culture and Tourism.[NEWLINE]- City-States: Some city-states give you Culture if your relations are friendly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_HEADING2_TITLE"> 
			<Text>
				Getting Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_ADV_QUEST"> 
			<Text>
				What is a Great Work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_BODY"> 
			<Text>
				Great Artists, Writers, and Musicians all have the ability to create Great Works. These Great Works are iconic masterpieces from throughout time, like Leonardo Da Vinci's Mona Lisa, or Charles Dickens' A Christmas Carol.[NEWLINE][NEWLINE]Once created, you can then place these Great Works in an appropriate building that has an empty Great Work slot (like a Museum for a Great Work of Art, an Amphitheater for a Great Work of Writing, or an Opera House for a Great Work of Music). Once placed, each Great Work produces both Culture and Tourism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_TITLE"> 
			<Text>
				Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_ADV_QUEST"> 
			<Text>
				What is a Great Work of Art?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_BODY"> 
			<Text>
				Great Artists can create a Great Work of Art to place in any appropriate building in your empire that has an empty Great Work of Art slot. This includes the Palace, Museums, Cathedrals, as well as various Wonders.[NEWLINE][NEWLINE]To create a Great Work of Art, select and move your Great Artist to within one hex of any city in your civilization. As long as there is an appropriate building with an empty slot available in any of your cities, you will be able to click the "Create Great Work" icon on the Unit Panel. The Great Work will display on your screen (for example, Leonardo Da Vinci's Mona Lisa), and the Great Artist is expended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_TITLE"> 
			<Text>
				Great Work of Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_ADV_QUEST"> 
			<Text>
				What is a Great Work of Music?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_BODY"> 
			<Text>
				Great Musicians can create a Great Work of Music to place in any appropriate building in your empire that has an empty Great Work of Music slot. This includes the Opera House, the Broadcast Tower, as well as various Wonders.[NEWLINE][NEWLINE]To create a Great Work of Music, select and move your Great Musician to within one hex of any city in your civilization. As long as there is an appropriate building with an empty slot available in any of your cities, you will be able to click the "Create Great Work" icon on the Unit Panel. The Great Work of Music will display on your screen (for example, Frederic Chopin's Raindrop Prelude), and the Great Musician is expended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_TITLE"> 
			<Text>
				Great Work of Music
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_ADV_QUEST"> 
			<Text>
				What is a Great Work of Writing?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_BODY"> 
			<Text>
				Great Writers can create a Great Work of Writing to place in any appropriate building in your empire that has an empty Great Work of Writing slot. This includes the Amphitheater, the National Epic, the Heroic Epic, the Royal Library, as well as various Wonders.[NEWLINE][NEWLINE]To create a Great Work of Writing, select and move your Great Writer to within one hex of any city in your civilization. As long as there is an appropriate building with an empty slot available in any of your cities, you will be able to click the "Create Great Work" icon on the Unit Panel. The Great Work of Writing will display on your screen (for example, Charles Dickens' A Christmas Carol), and the Great Writer is expended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_TITLE"> 
			<Text>
				Great Work of Writing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HEADING1_BODY"> 
			<Text>
				Culture is a measurement of your civilization's commitment to and appreciation of the arts and humanities - everything from cave paintings to Tiki heads to "Hamlet" to Beethoven's Ninth Symphony to Lady Gaga's latest video. In the game culture has two main effects: it increases the size of your cities' territories (and therefore your overall borders) and it allows you to purchase new Social Policies, and later in the game, Ideological Tenets.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HEADING1_TITLE"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HELP_INFO"> 
			<Text>
				[ICON_CULTURE] Culture helps Cities claim new territory, allowing them to be more productive. It is also spent on [COLOR_POSITIVE_TEXT]Social Policies[ENDCOLOR] at the empire-level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_INFO"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num}/{2_Num}[ENDCOLOR] towards border growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_ADV_QUEST"> 
			<Text>
				How do I manage my Great Works?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_BODY"> 
			<Text>
				At any time, you can open the Cultural Overview screen, and move Great Works from one location to another. This is helpful when your civilization is being invaded and you wish to move your Great Works to safety. You can also use this to place Great Works in different combinations within your Museums and Wonders to attempt a theming bonus, which gives you bonus [ICON_TOURISM] Tourism for combining similar Great Works.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_TITLE"> 
			<Text>
				Managing Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_OVERVIEW"> 
			<Text>
				Culture Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_OVERVIEW_TT"> 
			<Text>
				Culture Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_PER_TURN_LABEL"> 
			<Text>
				Culture Per Turn: {1_Num} [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_PLAYER_MOD"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] from Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_ADV_QUEST"> 
			<Text>
				How do I create Tourism?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_ADV_QUEST"> 
			<Text>
				How do I win using Tourism?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_BODY"> 
			<Text>
				When your cumulative [ICON_TOURISM] Tourism output (for the entire game) surpasses the cumulative Culture output of each remaining civilization in the game, you win the Culture Victory. In terms of a Culture Victory, consider Tourism your "Offense" against other civilizations, and Culture your "Defense" from other civilizations. You can track your progress by clicking on the [ICON_TOURISM] Tourism icon at the top of the screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_TITLE"> 
			<Text>
				Tourism and the Culture Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_ADV_QUEST"> 
			<Text>
				What are the benefits of Tourism?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_BODY"> 
			<Text>
				Aside from accumulating [ICON_TOURISM] Tourism to win a Culture Victory, there are other benefits to be gained from accumulating [ICON_TOURISM] Tourism. The more [ICON_TOURISM] Tourism you generate, the greater your Influence becomes with other civilizations (you can view your progress in the "Influence by Player" tab of the "Cultural Overview"). Once you've reach the "Familiar" level with another civilization, you will start receiving bonuses that grow as your Influence grows. These include additional [ICON_RESEARCH] Science from Trade Routes, more effective [ICON_SPY] Spies, and easier control of conquered cities (less unrest, and more population remaining).[NEWLINE][NEWLINE]Ideology choices are also affected. If another civilization has chosen a different Ideology than your civilization, gaining Influence over their people will cause unhappiness within their civilization, forcing them to either cope with their unhappy people, or change Ideologies. For more information, see the "Social Policies" Game Concepts section, and click on "Ideologies".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_TITLE"> 
			<Text>
				Benefits of Tourism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_HEADING2_BODY"> 
			<Text>
				[ICON_TOURISM] Tourism is generated by Great Works or Artifacts that are placed in certain Culture buildings, and is the primary yield you will use to spread your cultural influence to other civilizations. As you place more and more Great Works and Artifacts into your Museums, Amphitheaters, Opera Houses, etc., your [ICON_TOURISM] Tourism will continue to increase. Additionally, you can boost your [ICON_TOURISM] Tourism output quite a bit through Open Borders, Trade Routes, shared Religion, and certain Ideological Tenets.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_HEADING2_TITLE"> 
			<Text>
				Tourism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TURNS"> 
			<Text>
				({1_Num} {1_Num: plural 1?Turn; other?Turns;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_ADV_QUEST"> 
			<Text>
				How does culture lead to cultural victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_HEADING2_BODY"> 
			<Text>
				To win a cultural victory, you must become the dominant cultural influence in every civilization in the game using Tourism. See the section on Victory for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_HEADING2_TITLE"> 
			<Text>
				Cultural Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_WONDER_BONUS"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] for having a World Wonder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENTLY_SELECTED_UNIT"> 
			<Text>
				This is the currently selected Unit.[NEWLINE][NEWLINE](Click to center the camera on it)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENT_CULTURE_LABEL"> 
			<Text>
				Current Culture: {1_Num} [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENT_ERA"> 
			<Text>
				Current Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CUR_ERA_TURNS_FORMAT"> 
			<Text>
				{2_number} {2_number: plural 1?Turn; other?Turns;} - Current Era: {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA"> 
			<Text>
				Africa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_DESC"> 
			<Text>
				A map of Africa, randomized except for some key features.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_DUEL"> 
			<Text>
				Africa - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_LARGE"> 
			<Text>
				Africa - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_SMALL"> 
			<Text>
				Africa - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_STANDARD"> 
			<Text>
				Africa - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ANTARCTICA_THAWED"> 
			<Text>
				Antarctica Thawed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ANTARCTICA_THAWED_DESC"> 
			<Text>
				A randomized fantasy version of Antarctica where only a small portion remains frozen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA"> 
			<Text>
				Australia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_DESC"> 
			<Text>
				A map of Australia, with randomized terrain and coastal start locations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_DUEL"> 
			<Text>
				Australia - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_SMALL"> 
			<Text>
				Australia - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_STANDARD"> 
			<Text>
				Australia - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_TINY"> 
			<Text>
				Australia - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA"> 
			<Text>
				Canada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_DESC"> 
			<Text>
				A map of Canada with northern banding of tundra and snow, and randomly generated swaths of plains, grasslands and forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_DUEL"> 
			<Text>
				Canada - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_LARGE"> 
			<Text>
				Canada - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_SMALL"> 
			<Text>
				Canada - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_STANDARD"> 
			<Text>
				Canada - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_TINY"> 
			<Text>
				Canada - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA"> 
			<Text>
				China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_DESC"> 
			<Text>
				A script-driven map that resembles the shape and terrain of China, completely randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_DUEL"> 
			<Text>
				China - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_LARGE"> 
			<Text>
				China - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_SMALL"> 
			<Text>
				China - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_STANDARD"> 
			<Text>
				China - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_TINY"> 
			<Text>
				China - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH"> 
			<Text>
				Earth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_DESC"> 
			<Text>
				The entire Earth, with geographically correct landforms and randomized terrain and features.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_DUEL"> 
			<Text>
				Earth - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_HUGE"> 
			<Text>
				Earth - Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_LARGE"> 
			<Text>
				Earth - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_SMALL"> 
			<Text>
				Earth - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_STANDARD"> 
			<Text>
				Earth - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_TINY"> 
			<Text>
				Earth - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA"> 
			<Text>
				East Asia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_DESC"> 
			<Text>
				A map of Eastern Asia, where the landforms and the Himalayas are constant, with all other terrain randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_LARGE"> 
			<Text>
				East Asia - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_LARGE_DESC"> 
			<Text>
				A large map of Eastern Asia, where the landforms and the Himalayas are constant, with all other terrain randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_SMALL"> 
			<Text>
				East Asia - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_SMALL_DESC"> 
			<Text>
				A small map of Eastern Asia, where the landforms and the Himalayas are constant, with all other terrain randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE"> 
			<Text>
				France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_DESC"> 
			<Text>
				A map of France, where the landform is constant, and all internal terrain is randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_DUEL"> 
			<Text>
				France - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_HUGE"> 
			<Text>
				France - Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_LARGE"> 
			<Text>
				France - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_SMALL"> 
			<Text>
				France - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_STANDARD"> 
			<Text>
				France - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_TINY"> 
			<Text>
				France - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY"> 
			<Text>
				Italy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_DESC"> 
			<Text>
				A map of Italy, where the landform and the Alps are constant, with all other terrain randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_SMALL"> 
			<Text>
				Italy - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_STANDARD"> 
			<Text>
				Italy - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN"> 
			<Text>
				Japan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_DESC"> 
			<Text>
				A map of Japan, where the landform and key mountains are constant, and all other terrain is randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_DUEL"> 
			<Text>
				Japan - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_LARGE"> 
			<Text>
				Japan - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_SMALL"> 
			<Text>
				Japan - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_STANDARD"> 
			<Text>
				Japan - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_TINY"> 
			<Text>
				Japan - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST"> 
			<Text>
				Middle East
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_DESC"> 
			<Text>
				A map of the Middle East spanning the Black Sea to the Arabian Sea, where the landforms are constant, and all other terrain is randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_DUEL"> 
			<Text>
				Middle East - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_LARGE"> 
			<Text>
				Middle East - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_SMALL"> 
			<Text>
				Middle East - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_STANDARD"> 
			<Text>
				Middle East - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_TINY"> 
			<Text>
				Middle East - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA"> 
			<Text>
				North America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_DESC"> 
			<Text>
				A map of North America spanning Colombia to Alaska, where the landforms and northern tundra are constant, and all other terrain and features are randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_DUEL"> 
			<Text>
				North America - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_HUGE"> 
			<Text>
				North America - Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_LARGE"> 
			<Text>
				North America - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_SMALL"> 
			<Text>
				North America - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_STANDARD"> 
			<Text>
				North America - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_TINY"> 
			<Text>
				North America - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_OCEANIA"> 
			<Text>
				Oceania
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_OCEANIA_DESC"> 
			<Text>
				Similar to Archipelago, with more of a continental feel with clusters of broken continents, small islands, and plenty of open water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA"> 
			<Text>
				Russia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_DESC"> 
			<Text>
				A map of Russia, where the landform is constant, and all the internal terrain is randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_DUEL"> 
			<Text>
				Russia - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_HUGE"> 
			<Text>
				Russia - Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_LARGE"> 
			<Text>
				Russia - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_SMALL"> 
			<Text>
				Russia - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_STANDARD"> 
			<Text>
				Russia - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_TINY"> 
			<Text>
				Russia - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN"> 
			<Text>
				Scandinavia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_DESC"> 
			<Text>
				A map of Scandinavia, randomized except for some key features.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_LARGE"> 
			<Text>
				Scandinavia - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_SMALL"> 
			<Text>
				Scandinavia - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_STANDARD"> 
			<Text>
				Scandinavia - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SMALL_CONT_PLUS"> 
			<Text>
				Small Continents Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SMALL_CONT_PLUS_DESC"> 
			<Text>
				A new approach to the original Small Continents map, adding sprawling island chains and better continent generation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA"> 
			<Text>
				South America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_DESC"> 
			<Text>
				A map of South America, where the landform is constant, and all other terrain and features randomized, including the "wandering" mountain ranges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_STANDARD"> 
			<Text>
				South America - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_TINY"> 
			<Text>
				South America - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY"> 
			<Text>
				Turkey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_DESC"> 
			<Text>
				A map of Turkey, where the landform is constant, and all internal terrain is mountainous and randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_DUEL"> 
			<Text>
				Turkey - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_HUGE"> 
			<Text>
				Turkey - Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_LARGE"> 
			<Text>
				Turkey - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_SMALL"> 
			<Text>
				Turkey - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_STANDARD"> 
			<Text>
				Turkey - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_TINY"> 
			<Text>
				Turkey - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK"> 
			<Text>
				United Kingdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_DESC"> 
			<Text>
				A map of the United Kingdom, including England, Scotland and Northern Ireland, with all terrain randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_DUEL"> 
			<Text>
				United Kingdom - Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_LARGE"> 
			<Text>
				United Kingdom - Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_SMALL"> 
			<Text>
				United Kingdom - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_STANDARD"> 
			<Text>
				United Kingdom - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_TINY"> 
			<Text>
				United Kingdom - Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE"> 
			<Text>
				Western Europe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_DESC"> 
			<Text>
				A map of Western Europe, where the landforms and mountain ranges are constant, with all other terrain and features randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_SMALL"> 
			<Text>
				Western Europe - Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_SMALL_DESC"> 
			<Text>
				A small map of Western Europe, where the landforms and mountain ranges are constant, with all other terrain and features randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_STANDARD"> 
			<Text>
				Western Europe - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_STANDARD_DESC"> 
			<Text>
				A standard map of Western Europe, where the landforms and mountain ranges are constant, with all other terrain and features randomized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DARIUS_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Persia does not take kindly to insults. And your settling near our borders is very much that. Speak now - what is your response?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DARIUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				I see your armies nearby. Fools such as yourself would not dare to make war against the glorious Persian Empire. Am I right?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED"> 
			<Text>
				Deal Accepted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED_BY_THEM"> 
			<Text>
				Your offer to {1_Player} has been accepted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED_BY_YOU"> 
			<Text>
				You have accepted the offer from {1_Player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_BY_THEM"> 
			<Text>
				{1_Player} has made you a counter-offer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_BY_YOU"> 
			<Text>
				You have made a counter-offer to {1_Player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_RECIEVED"> 
			<Text>
				Counter-Offer Received
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_SENT"> 
			<Text>
				Counter-Offer Proposed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED"> 
			<Text>
				Deal Is No Longer Valid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED_FROM_THEM"> 
			<Text>
				Your offer to {1_Player} is no longer valid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED_FROM_YOU"> 
			<Text>
				Your offer from {1_Player} is no longer valid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED"> 
			<Text>
				Deal Proposed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED_BY_THEM"> 
			<Text>
				{1_Player} has offered you a deal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED_BY_YOU"> 
			<Text>
				You have made a proposal to {1_Player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED"> 
			<Text>
				Offer Rejected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED_BY_THEM"> 
			<Text>
				Your offer to {1_Player} has been rejected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED_BY_YOU"> 
			<Text>
				You have rejected the offer from {1_Player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN"> 
			<Text>
				Offer Withdrawn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN_BY_THEM"> 
			<Text>
				The offer from {1_Player} has been withdrawn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN_BY_YOU"> 
			<Text>
				You have withdrawn your offer to {1_Player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ACTIVE_DEALS"> 
			<Text>
				ACTIVE DEALS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ALLIED_CITYSTATES"> 
			<Text>
				ALLIED CITY-STATES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ALLIES_HEADER"> 
			<Text>
				Allied City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_FROM_OTHER"> 
			<Text>
				From {1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_FROM_YOU"> 
			<Text>
				From You
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_HEADER"> 
			<Text>
				Deals with {1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_TURNS_LEFT"> 
			<Text>
				{1_Num} Turns Left
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_NAME_DESC"> 
			<Text>
				{1_PlayerName} ({2_EraName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_NO"> 
			<Text>
				No
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TOP"> 
			<Text>
				Are you sure you want to declare war on {1_CivName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADES_FROM_THEM"> 
			<Text>
				From Them:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADES_FROM_YOU"> 
			<Text>
				From You:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADE_ROUTES"> 
			<Text>
				TRADE ROUTES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER"> 
			<Text>
				Trade Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_UNDER_PROTECTION_OF"> 
			<Text>
				UNDER PROTECTION OF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_YES"> 
			<Text>
				Yes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_1"> 
			<Text>
				It is hard to find worthy friends in this world. I'd like to make a public Declaration of Friendship, informing the other empires of the bond between our peoples. What do you say?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_2"> 
			<Text>
				Great leader, would you care to make a Declaration of Friendship to the world? My hope is that we can build a long-lasting bond between our two empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_3"> 
			<Text>
				Let us plant the seeds of a bright future by making a Declaration of Friendship to the world. What say you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_4"> 
			<Text>
				This world can be cruel. Only with the assistance of others can we overcome it. Shall we announce to the world our Declaration of Friendship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_BUTTON"> 
			<Text>
				Default
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_GAMENAME"> 
			<Text>
				My Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_GAME_CONFIGURATION_NAME"> 
			<Text>
				Game Configuration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFEAT_BANG"> 
			<Text>
				DEFEAT!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DELETE_BUTTON"> 
			<Text>
				Delete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DELETE_MOD_TXT"> 
			<Text>
				This will permanently delete this Mod. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS"> 
			<Text>
				Demographics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_APPROVAL"> 
			<Text>
				Approval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_ARMY"> 
			<Text>
				Soldiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_ARMY_MEASURE"> 
			<Text>
				Soldiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_FOOD"> 
			<Text>
				Crop Yield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_FOOD_MEASURE"> 
			<Text>
				Million Bushels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_GOLD"> 
			<Text>
				GNP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_GOLD_MEASURE"> 
			<Text>
				Million Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LAND"> 
			<Text>
				Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LAND_MEASURE"> 
			<Text>
				Square KM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LITERACY"> 
			<Text>
				Literacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_POPULATION"> 
			<Text>
				Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_POPULATION_MEASURE"> 
			<Text>
				People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_PRODUCTION"> 
			<Text>
				Manufactured Goods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_PRODUCTION_MEASURE"> 
			<Text>
				Million Tons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RANK"> 
			<Text>
				Rank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_AVERAGE"> 
			<Text>
				Average
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_BEST"> 
			<Text>
				Best
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_WORST"> 
			<Text>
				Worst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_TITLE"> 
			<Text>
				DEMOGRAPHICS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_TYPE"> 
			<Text>
				Demographic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_VALUE"> 
			<Text>
				Value
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMO_BANG"> 
			<Text>
				DEMO COMPLETE!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENMARK_DLC_AVAILABLE"> 
			<Text>
				VIKING DLC AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_1"> 
			<Text>
				It's time I told the world of your sins.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_2"> 
			<Text>
				I've spoken to the other leaders about you. They need to know you are not to be trusted.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_3"> 
			<Text>
				Just so you're aware, the other leaders have now heard the grim truth about you.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCING_FRIEND_1"> 
			<Text>
				I've had enough of you. I've told the other leaders of the world that working with you is a mistake.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCING_FRIEND_2"> 
			<Text>
				Alright, enough is enough. Informing everyone else of your ill deeds is long overdue.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY"> 
			<Text>
				Start Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_ADV_QUEST"> 
			<Text>
				How does diplomacy work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_ANYTHING_ELSE"> 
			<Text>
				Anything else?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_ADV_QUEST"> 
			<Text>
				How can you declare war during diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_BODY"> 
			<Text>
				Click on this button to declare war with the civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_TITLE"> 
			<Text>
				Declare War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_ADV_QUEST"> 
			<Text>
				How can you declare war on a civilization or city-state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_BODY"> 
			<Text>
				You can declare war on a city-state or another civilization through the Diplomacy Panel or by simply attacking one of their units. You can declare war on a civ by entering their territory without an Open Borders agreement, as well (except for city-states, whose borders you may enter freely).  Other civilizations can declare war on you in the same fashion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_TITLE"> 
			<Text>
				Declaring War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_ADV_QUEST"> 
			<Text>
				How does a defensive pact work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_BODY"> 
			<Text>
				Once you have acquired the Chivalry tech, you may engage in a Defensive Pact. Defensive Pacts are always mutual. If a signatory to a Defensive Pact is attacked, the other partner is automatically at war with the attacker.[NEWLINE][NEWLINE]A Defensive Pact lasts for 30 turns (on standard speed). When that time has elapsed, the pact lapses unless it is renegotiated. The Defensive Pact is nullified if one of the participants declares war on anybody.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_TITLE"> 
			<Text>
				Defensive Pact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_ADV_QUEST"> 
			<Text>
				Can you make demands of other civilizations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_HEADING3_BODY"> 
			<Text>
				You can demand stuff from the other civ. It may comply if you're a lot bigger than it or if it otherwise feels it's appropriate. Or it may declare war on you. You never know...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_HEADING3_TITLE"> 
			<Text>
				Demand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_ADV_QUEST"> 
			<Text>
				Denounce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_BODY"> 
			<Text>
				Players have the ability to publicly "Denounce" other Civs who have slighted them. However, there are diplomatic repercussions to consider and denunciations shouldn't be taken lightly.  A Civ you Denounce will be wary of any later attempts at diplomacy, and it will take years before they forget your actions. On the other hand, a carefully timed denunciation as a prelude to war could benefit you by drawing the other enemies of your target out of the woodwork and into the war as your allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_TITLE"> 
			<Text>
				Denounce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_ADV_QUEST"> 
			<Text>
				How can I make informal requests to other civilizations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_BODY"> 
			<Text>
				This button allows you to open up dialog on a variety of topics. Depending upon circumstances you may do any of the following. The leader's response will depend upon his or her relations with you and their own self-interest.[NEWLINE]- Ask the leader to sign a declaration of friendship.[NEWLINE]- Ask the leader to go to war against another civilization.[NEWLINE]- Share intrigue with a leader.[NEWLINE]- Request that the leader not build any more new cities near you.[NEWLINE]- Denounce a leader you are unhappy with.[NEWLINE]- Ask a leader to stop spying on you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_TITLE"> 
			<Text>
				Discuss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_WHAT"> 
			<Text>
				What would you like to discuss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_ADV_QUEST"> 
			<Text>
				How can I leave the diplomacy screen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_HEADING3_BODY"> 
			<Text>
				Press this to exit diplomacy with the leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_HEADING3_TITLE"> 
			<Text>
				Exit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_ADV_QUEST"> 
			<Text>
				Declaration of Friendship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_BODY"> 
			<Text>
				A "Declaration of Friendship" between two or more players means, in the most basic sense that these players now have a mutual interest in looking out for each other (typically this involves becoming trade partners and sharing resources). Players may also choose to establish "blocks" of friendship by forming friendships with multiple players in order to ensure long-term safety and economic stability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_TITLE"> 
			<Text>
				Declaration of Friendship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_HEADING1_BODY"> 
			<Text>
				Diplomacy is important in Civilization V. The world is huge and filled with other civilizations whose leaders are just as cunning and determined as you are. Some are honest; others are liars. Some are warlike and others prefer peace. But all want to win.[NEWLINE][NEWLINE]You can accomplish a lot through diplomacy. You can gain allies and isolate your enemies. You can create defensive and offensive pacts. You can increase your technology through cooperative research ventures. You can end wars that are going badly for you. You can bluff the credulous and bully the timid.[NEWLINE][NEWLINE]It's a big, tough world out there, and you won't last long if you automatically attack everybody you meet. Sometimes it really is better to talk than to fight - at least until their back is turned and you're ready to launch the big attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_HEADING1_TITLE"> 
			<Text>
				Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_ADV_QUEST"> 
			<Text>
				How can you initiate diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_HEADING2_BODY"> 
			<Text>
				To initiate diplomacy, click on the Diplomacy Panel button. The Diplomacy Panel will appear, displaying all known civilizations and city-states in the game. Click on an entry to speak with that leader. Alternatively, you can click on a civ's or city-state's city banner to open communications with them.[NEWLINE][NEWLINE]What you can accomplish depends upon whether you're speaking with a civilization or a city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_HEADING2_TITLE"> 
			<Text>
				Initiating Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_ADV_QUEST"> 
			<Text>
				How can you negotiate peace with a civilization or city state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_BODY"> 
			<Text>
				While at war, you can offer to negotiate peace through the Diplomacy Panel. Your opponent may refuse to negotiate altogether, in which case the war will continue.[NEWLINE][NEWLINE]If it's willing to negotiate at all, a city-state will always accept an offer of peace without pre-conditions.[NEWLINE][NEWLINE]If your opponent is a civilization who is willing to discuss peace, you may negotiate the price for peace on the Trade Table. Depending upon circumstances one side or the other may give the opponent gold, treaties, cities, and/or resources in exchange for peace.[NEWLINE][NEWLINE]Note that your opponent can also offer to negotiate peace. It's usually a good idea to at least see what they're offering before deciding upon your response.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_TITLE"> 
			<Text>
				Negotiating Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_ADV_QUEST"> 
			<Text>
				How do you conduct diplomacy with city-states?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_BODY"> 
			<Text>
				City-States are much less complicated than civilizations. You have fewer options when negotiating with them. Generally, you can offer them gold or goods, or declare war or offer peace. Sometimes they will ask favors of you. See the section on City-States for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_TITLE"> 
			<Text>
				Negotiating With City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_ADV_QUEST"> 
			<Text>
				How does the open borders agreement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_BODY"> 
			<Text>
				Once you or another civ have discovered Civil Service, you can enter into an Open Borders agreement with any civ where you have established an Embassy. (City-States can't make Open Borders agreements.) While an Open Borders agreement is in effect, the other civ's units can enter your territory without automatically triggering war. If the agreement is mutual, either civ's units can enter the other's territory freely; however it doesn't have to be mutual: one civ can grant another Open Borders without automatically receiving it in return.[NEWLINE][NEWLINE]An Open Borders agreement lasts for 20 turns. When 20 turns have passed, the agreement must be renegotiated or it lapses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_TITLE"> 
			<Text>
				Open Borders Agreement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_ADV_QUEST"> 
			<Text>
				Can you ask another civilization to declare war or offer peace to another civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_BODY"> 
			<Text>
				You can ask your trading partner to interact with other civs that you both know. You can ask him or her to declare war or make peace with another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_TITLE"> 
			<Text>
				Other Players
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OVERVIEW"> 
			<Text>
				Diplomacy Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_ADV_QUEST"> 
			<Text>
				When can you negotiate peace with a civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_HEADING3_BODY"> 
			<Text>
				If you're at war with the civ, you can discuss peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_HEADING3_TITLE"> 
			<Text>
				Negotiate Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_ADV_QUEST"> 
			<Text>
				How do research agreements work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_BODY"> 
			<Text>
				Once you have acquired the Education tech, you may engage in a Research Agreement with another civ, as long as you both have an Embassy and a Declaration of Friendship. A Research Agreement costs each side Gold (if you don't have the required Gold, you can't be part of an agreement).[NEWLINE][NEWLINE]The Research Agreement lasts 30 turns on Standard speed. When it is finished, you gain Research based on the total Research you and your partner produced during the agreement. However, you cannot get more Research from your partner than what you produced yourself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_TITLE"> 
			<Text>
				Research Agreements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_ADV_QUEST"> 
			<Text>
				Can you trade resources with another civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_BODY"> 
			<Text>
				You can trade Strategic and Luxury resources with another civ. The other civ gets all of the benefits of the resource for the duration of the trade (30 turns).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_TITLE"> 
			<Text>
				Resources and Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_ADV_QUEST"> 
			<Text>
				Can you trade cities with other civilizations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_BODY"> 
			<Text>
				You can trade cities with other civilizations. Generally, civilizations will not trade cities unless in dire circumstances or in exchange for huge payouts. You cannot trade your capital city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_TITLE"> 
			<Text>
				Trading Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_ADV_QUEST"> 
			<Text>
				How does the trade screen work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_BODY"> 
			<Text>
				The Trade Screen allows you to trade items, to make research agreements and to enter into other kinds of treaties. Many options require knowledge of certain technologies before you use them. If you cannot trade something, it is greyed out. Hover your cursor over a line to learn more about it.[NEWLINE][NEWLINE]The Trade Screen is divided into two sides. Your civilization's stuff is on the right side, and the other civilization's is on the left.[NEWLINE][NEWLINE]Click on items on your side to offer them to your trading partner; click on items on his or her side to indicate what you want in return. You might, for example, offer your opposite number "Open Borders" (permission for his units to enter your territory) in return for "Open Borders" (permission for your units to enter his territory).[NEWLINE][NEWLINE]However, trades do not need to be equal: you can, for example, ask for "Open Borders" in return for gold, or nothing. Once you've set up the trade you want, click on the "Propose" button to present it to the other civilization. If the other civilization accepts the offer, it goes into effect immediately. If the other civilization rejects it, you click on "What would make this deal work?" to ask what the leader wants. (Note: there are times when the AI will never give up a certain item, no matter how tempting your offer is.)[NEWLINE][NEWLINE]Sometimes the other leader will make you an offer. You can accept the offer or make a counter-offer or decline it altogether.[NEWLINE][NEWLINE]Click on the "Exit" button to leave this screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_TITLE"> 
			<Text>
				The Trade Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_ADV_QUEST"> 
			<Text>
				What does trade mean in diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_HEADING3_BODY"> 
			<Text>
				You can negotiate a trade deal with the civilization. Clicking on this button will bring up the Trade Screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_HEADING3_TITLE"> 
			<Text>
				Trade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_ADV_QUEST"> 
			<Text>
				Who can conduct diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_BODY"> 
			<Text>
				You can speak to a city-state or another civilization's leader at any time after you've established diplomatic relations with them. This happens automatically when one of your cities or units encounters one of their cities or units. (In fact, the desire to establish diplomatic relations is one of the driving forces behind world exploration.) After you've established diplomatic relations with another political entity you can speak with them at any time - though they may not have much to say if they hate your guts.[NEWLINE][NEWLINE]Note that another civilization or city-state may attempt to open negotiations with you, as well, after you've opened diplomatic relations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_TITLE"> 
			<Text>
				Who Can Conduct Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_ADV_QUEST"> 
			<Text>
				What are the diplomatic options when dealing with a civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_BODY"> 
			<Text>
				When you engage in diplomacy with civilizations, you have the following options: declare war, negotiate peace, trade, demand, discuss, and exit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_TITLE"> 
			<Text>
				Diplomacy With Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMAT_PICKER_DIPLOMAT"> 
			<Text>
				Diplomat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMAT_PICKER_SPY"> 
			<Text>
				Spy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't do something soon. We have worked to develop this relationship, it would be sad to lose an ally due to neglect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. If we want to maintain the alliance, try killing barbarians in or adjacent to their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CONNECT_RESOURCE"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to connect {2_ResourceName:textkey}; if we do so we can get more influence to maintain our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to build the {@2_BldgName}; if we do so we can get more influence to maintain our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. We can get some easy influence to maintain the relationship if we find a Natural Wonder, so let's get exploring!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_FIND_PLAYER"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. If we want to maintain the alliance, we can explore and try to get in contact with the {2_LongCivName:textkey} to gain more influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_GREAT_PERSON"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to get a {@2_UnitName}; if we do so we can get more influence to maintain our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_KILL_CAMP"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to destroy a nearby barbarian camp; if we do that we can keep our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_KILL_CITY_STATE"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to do their dirty work and defeat {2_MinorCivName:textkey}; doing so could aggrivate other parties, but it would sustain our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_ROUTE"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They want us to build a route from our capital to their city; if we do that we can keep our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_WAR_WITH_MAJOR"> 
			<Text>
				We are going to lose our alliance with {1_MinorCivName:textkey} if we don't get some influence soon. They need help fighting against the {2_LongCivName:textkey}; if we declare war on that civlization we can keep our alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. If you think the relationship is worth maintaining, we should act to increase our influence over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't get some influence soon. If we want to maintain the friendship, try killing barbarians in or adjacent to their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CONNECT_RESOURCE"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to connect {2_ResourceName:textkey}; if we do so we can get more influence to remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to build the {@2_BldgName}; if we do so we can get more influence to remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. We can get some easy influence to maintain the relationship if we find a Natural Wonder, so let's get exploring!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_FIND_PLAYER"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. If we want to maintain the friendship, we can explore and try to get in contact with the {2_LongCivName:textkey} to gain more influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_GREAT_PERSON"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to get a {@2_UnitName}; if we do so we can get more influence to remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_KILL_CAMP"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to destroy a nearby barbarian camp; if we do that we can keep remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_KILL_CITY_STATE"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to do their dirty work and defeat {2_MinorCivName:textkey}; doing so could aggrivate other parties, but it would sustain our friendship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_ROUTE"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They want us to build a route from our capital to their city; if we do that we can remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_WAR_WITH_MAJOR"> 
			<Text>
				We are going to lose {1_MinorCivName:textkey} as a friend if we don't do something soon. They need help fighting against the {2_LongCivName:textkey}; if we declare war on that civlization we can remain friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE"> 
			<Text>
				We can gain influence over {1_MinorCivName:textkey} if we gave them some money or a unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				Killing barbarians in or adjacent to {1_MinorCivName:textkey} territory will provide us some influence over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CONNECT_RESOURCE"> 
			<Text>
				We can gain influence over {1_MinorCivName:textkey} if we connect {2_ResourceName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				We can gain influence over {1_MinorCivName:textkey} if we build the {@2_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Discovering a Natural Wonder would get us influence with {1_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_FIND_PLAYER"> 
			<Text>
				{1_MinorCivName:textkey} wants to be in contact with {2_CivName:textkey}. If we find them in our exploration it would provide some easy influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_GREAT_PERSON"> 
			<Text>
				{1_MinorCivName:textkey} would be totally impressed if we got a {@2_UnitName}. We should do it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_KILL_CAMP"> 
			<Text>
				We can gain influence over {1_MinorCivName:textkey} if we destroy a barbarian camp near them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_KILL_CITY_STATE"> 
			<Text>
				{1_MinorCivName:textkey} wants us to wipe out {2_MinorCivName:textkey}! Why do they want that? Sounds cruel, but I'm sure it's for a perfectly valid reason.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_ROUTE"> 
			<Text>
				Using our Workers to build a route from our capital to {1_MinorCivName:textkey} would improve our relationship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_WAR_WITH_MAJOR"> 
			<Text>
				If we want to improve our relations with {1_MinorCivName:textkey}, they need help fighting against the {2_LongCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_HIGH"> 
			<Text>
				The {1_LongCivName:textkey} seem to be consuming much of the land near our cities. We may need to discuss this topic with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_INCREDIBLE"> 
			<Text>
				The land-grabbing {1_CivName:textkey} appears to be trying to suffocate our cities with their borders! We must take action about this or we will have no recourse but war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_MEDIUM"> 
			<Text>
				The {1_LongCivName:textkey} has expanded closer to our territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_LIBERATE_CITY_STATE"> 
			<Text>
				{1_MinorCivName:textkey} has been captured by the {2_LongCivName:textkey}. If we were to capture the city and liberate it, we would restore the city-state of {3_MinorCivName:textkey} and we would get a tremendous amount of influence over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_HIGH"> 
			<Text>
				We have seen a number of the {1_LongCivName:textkey} units around our borders. This may be a prelude to an attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_INCREDIBLE"> 
			<Text>
				This can't be good. The {1_LongCivName:textkey} has assembled a huge army on our borders! We should prepare ourselves for a sneak attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_MEDIUM"> 
			<Text>
				Hmm, that's interesting. We have seen the {1_LongCivName:textkey} moving units near our borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_AVERAGE"> 
			<Text>
				The {1_LongCivName:textkey} military is around the same strength as ours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_IMMENSE"> 
			<Text>
				The {1_LongCivName:textkey} wields an army that could wipe us off the planet. Do everything we can to remain at peace with them and build military as fast as possible to make our situation less perilous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_PATHETIC"> 
			<Text>
				I'm not sure if the {1_LongCivName:textkey} has an army at all. Any hostilites with them would be laughably one-sided.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_POOR"> 
			<Text>
				The {1_LongCivName:textkey} doesn't have as strong a military as us, but we shouldn't make fun of them too much during diplomatic meetings; they may feel insecure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_POWERFUL"> 
			<Text>
				The {1_LongCivName:textkey} is not to be trifled with. They have a stronger military than us and we should only consider aggression in the most dire of circumstances.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_STRONG"> 
			<Text>
				The {1_LongCivName:textkey} is stronger than us militarily. We should not engage in combat with them without careful consideration and time spent growing and improving our military.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_WEAK"> 
			<Text>
				I think I saw the only unit the {1_LongCivName:textkey} had. It looked sad and lonely. It would be tragic for them if they got into a war with someone of our power.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_FIERCE"> 
			<Text>
				The {1_LongCivName:textkey} is aggressively undermining our relationship with {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_STRONG"> 
			<Text>
				The {1_LongCivName:textkey} is competing strongly to have an alliance with {2_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_WEAK"> 
			<Text>
				The {1_LongCivName:textkey} has started competing with us for the alliance of {2_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_CRITICAL"> 
			<Text>
				The {1_LongCivName:textkey} is filled with blood lust! With their record of hostility toward all around them, it is only a matter of time before they attack us!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_MAJOR"> 
			<Text>
				I feel like the {1_LongCivName:textkey} are bullies and revel in kicking smaller civilizations and city-states around. My mother told me the best thing for a bully is a quick punch in the nose!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_MINOR"> 
			<Text>
				The {1_LongCivName:textkey} has been aggressive with other civilizations. We should keep an eye on them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_NONE"> 
			<Text>
				The {1_LongCivName:textkey} seems to be quite peaceful with other civilizations. I'm sure they're up to something though!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_SEVERE"> 
			<Text>
				The {1_LongCivName:textkey} is attacking everyone! Hide the women and children and protect our capital so they can't win a domination victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DEFEAT_PEACE"> 
			<Text>
				The {1_LongCivName:textkey} has a much stronger military than us and it would be unwise to declare war at this point.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DEFEAT_WAR"> 
			<Text>
				Our war with the {1_LongCivName:textkey} is not going well. We should consider offering peace to end the hostilities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DESTRUCTION_PEACE"> 
			<Text>
				We would be wise not to provoke the {1_LongCivName:textkey}. They are immensely more powerful than us, so step softly and leave them be.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DESTRUCTION_WAR"> 
			<Text>
				I urge you to sue for peace immediately with the {1_LongCivName:textkey}; they threaten our very existence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_GOOD_PEACE"> 
			<Text>
				The {1_LongCivName:textkey} is weaker than us militarily. If they have anything we'd like, now would be an appropriate time to ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_GOOD_WAR"> 
			<Text>
				Our war with the {1_LongCivName:textkey} is going well and we have a stronger fighting force than them. Keep the pressure on and let us claim victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_STALEMATE_WAR"> 
			<Text>
				We are about as strong as the {1_LongCivName:textkey}; this war will test our mettle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_VERY_GOOD_PEACE"> 
			<Text>
				Our military is vastly more powerful than the {1_LongCivName:textkey}. I'm not suggesting that we should bully them, but we should exert our force purposefully to sustain our glorious realm!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_VERY_GOOD_WAR"> 
			<Text>
				With our numbers, we should be able to absolutely crush the {1_LongCivName:textkey}! Act fast before they can weasel out using some flimsy diplomatic ploy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ACCEPT"> 
			<Text>
				ACCEPT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADDITIONAL"> 
			<Text>
				Additional Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADOPTING_HIS_RELIGION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You have adopted their religion in the majority of your cities.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADOPTING_MY_RELIGION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]They have happily adopted your religion in the majority of their cities.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_AFRAID"> 
			<Text>
				They fear our great might!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY"> 
			<Text>
				ACCEPT EMBASSY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]We already have an Embassy in their Capital![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_OTHER_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE]They do not have the Technology to establish an embassy (Writing).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE]You do not have the Technology to establish an embassy (Writing).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_THEY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]They already have an Embassy in our Capital![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_TT"> 
			<Text>
				Allows Open Border and Defensive Pacts. Also allows you to see the location of the other player's Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALREADY_AT_WAR"> 
			<Text>
				These players are already at war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ASSISTANCE_FROM_THEM"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You asked them for help and they provided it.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ASSISTANCE_TO_THEM"> 
			<Text>
				[COLOR_POSITIVE_TEXT]They asked for help and you provided it.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_AT_WAR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You are at war![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BACKSTABBED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Backstabbed {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BORDER_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop buying land near them, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BORDER_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop buying land near them, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BOTH_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Both parties need an embassy to trade this item.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BULLY_CITY_STATE_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop demanding tribute from a City-State protected by them, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BULLY_CITY_STATE_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop demanding tribute from a City-State protected by them, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CANCEL"> 
			<Text>
				BACK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CAPTURED_CAPITAL"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You captured their original capital.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CAUGHT_STEALING"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Your spies were caught trying to steal technology.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITIES"> 
			<Text>
				CITIES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITIES_LIBERATED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You have liberated some of their people![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop attacking a City-State friendly to them, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE_BROKEN_WITH_OTHERS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise with other civs to not attack their protected city-state, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop attacking a City-State friendly to them, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CIVILIANS_RETURNED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You freed their captured citizens![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CIVILIZATION_NAME"> 
			<Text>
				Civilization Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CLOSE_CHAT"> 
			<Text>
				Close Chat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CLOSE_CHAT_TT"> 
			<Text>
				Toggles the Chat Panel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_COMMON_FOE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We fought together against a common foe.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_COOP_WAR_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to join in a cooperative war against another empire, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CSTATE_GIVE_UNIT_TT"> 
			<Text>
				Give this City-State a Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CSTATE_SPEAK_WITH"> 
			<Text>
				Speak with a City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CULTURE_BOMB"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You stole their territory with a Great General![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CURRENT_GOLD"> 
			<Text>
				Player has {1_Num} [ICON_GOLD] Gold not included in this deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CURRENT_GPT"> 
			<Text>
				Player has {1_Num} [ICON_GOLD] Gold Per Turn not included in this deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP"> 
			<Text>
				DECLARATION OF FRIENDSHIP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP_ALREADY_EXISTS"> 
			<Text>
				A Declaration of Friendship already exists between players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP_AT_WAR"> 
			<Text>
				Players are at war, a peace treaty must first be agreed to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARES_WAR_TT"> 
			<Text>
				Declares war on this player!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARE_WAR"> 
			<Text>
				DECLARE WAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARE_WAR_ON"> 
			<Text>
				DECLARE WAR ON
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEFAULT_STATUS"> 
			<Text>
				There haven't been any major incidents which have shaped your relationship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT"> 
			<Text>
				DEFENSIVE PACT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Defensive Pact is already in place!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Unable to make agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Neither player yet has the Technology to trade this item (Chivalry).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_TT"> 
			<Text>
				If this player is attacked, the other will immediately and automatically declare war on his enemies (lasts {1_Num} turns). NOTE: If either player declares war the agreement is cancelled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEMAND_BUTTON"> 
			<Text>
				Demand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Denounced {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_PEOPLE_WE_TRUST_MORE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Other civs that we like more than you have denounced you![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_THEM"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They have denounced us![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_US"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]We have denounced them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DIFFERENT_LATE_POLICY_TREES"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have chosen to adopt the {1_YourPolicyTree} Ideology, but they believe in {2_TheirPolicyTree}.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DIPLOMACY_BUTTON"> 
			<Text>
				DIPLOMACY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_BUTTON"> 
			<Text>
				Discuss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DECLARE_WAR"> 
			<Text>
				Declare war on {1_LeaderName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DEMAND_STOP_SPYING"> 
			<Text>
				We demand that you cease spying on us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DENOUNCE_FOR_SPYING"> 
			<Text>
				Publicly denounce {1_LeaderName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_FORGIVE_SPYING"> 
			<Text>
				We have decided to let your transgression slide this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CHANGED_MIND"> 
			<Text>
				Sorry, I've changed my mind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CLAIM_WHAT_WE_WANT"> 
			<Text>
				We'll claim whatever lands we like.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_NOW"> 
			<Text>
				Let's get this started. (Declares War)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_SOON"> 
			<Text>
				Give us 10 turns to prepare.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_YES"> 
			<Text>
				Yes, let's get this started. (Declares War)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DENOUNCE"> 
			<Text>
				Publicly denounce {1_LeaderName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DENOUNCE_TT"> 
			<Text>
				Announces to the world that this leader is not to be trusted, and a menace to the rest of civilization. Doing so will anger this leader, but may earn you the trust and friendship of his or her enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_CARE"> 
			<Text>
				I don't care what you think.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_FORGIVE_SPYING"> 
			<Text>
				I cannot forgive this offense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_STOP_CONVERSIONS"> 
			<Text>
				Our missionaries and prophets go where they please.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_STOP_DIGGING"> 
			<Text>
				I'll dig wherever I want.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DO_WHAT_WE_CAN"> 
			<Text>
				Yes, let us do what we can.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_FORGIVE_SPYING"> 
			<Text>
				I forgive you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_HOW_DARE_YOU"> 
			<Text>
				How dare you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MAKE_US"> 
			<Text>
				If you want us to leave you'll have to make us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEAL"> 
			<Text>
				Get over it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DECLARE_WAR"> 
			<Text>
				Shall we declare war against...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEC_FRIENDSHIP"> 
			<Text>
				Shall we make a joint Declaration of Friendship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEC_FRIENDSHIP_TT"> 
			<Text>
				Announces to the world that your empires are now friends. Both players must want to make the declaration.[NEWLINE][NEWLINE]Making this declaration will often deter aggressors, and promote friendly relations with this empire - but they will also expect you to come to their aid when necessary. Failure to do so may make them very upset.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DONT_SETTLE"> 
			<Text>
				Don't settle new Cities near us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_END_WORK_WITH_US"> 
			<Text>
				I'm done working with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_OKAY"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SHARE_INTRIGUE"> 
			<Text>
				Share intrigue with {1_LeaderName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SHARE_INTRIGUE_TT"> 
			<Text>
				Share pieces of intrigue with {1_LeaderName} that your spies have gathered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SORRY"> 
			<Text>
				We're sorry this has caused a divide between us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_DIGGING"> 
			<Text>
				Stop digging up my artifacts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_SPREADING_RELIGION"> 
			<Text>
				Stop sending missionaries and prophets to my cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_SPYING"> 
			<Text>
				Stop spying on me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_AGAINST"> 
			<Text>
				Will you form a Pact of Secrecy against...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_AGAINST_TT"> 
			<Text>
				A Pact of Secrecy is a covert agreement to undermine another player. It will make the other leader less friendly towards the target, and more likely to want to go to war with him or her.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_WITH_US"> 
			<Text>
				Do you want to form a Pact of Cooperation?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_WITH_US_TT"> 
			<Text>
				A Pact of Cooperation will improve relations with this leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_YOULL_PAY"> 
			<Text>
				You'll pay for this in time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_SORRY_FOR_SPY_CAUGHT"> 
			<Text>
				My agents go where they please.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_SORRY_FOR_SPY_KILLED"> 
			<Text>
				Even death does not stop my ambition!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_YOUR_BUSINESS"> 
			<Text>
				Our affairs are none of your business.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NO_DIVIDE"> 
			<Text>
				Very well. I won't let this create a divide between us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NO_GO_IT_ALONE"> 
			<Text>
				Sorry, we prefer to go it alone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_OFFER_TO_APPEASE"> 
			<Text>
				Perhaps we can offer you something to keep this from getting out of hand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_DISPUTE_TT"> 
			<Text>
				Maintain relations with {2_MinorCivName:textkey}, but you will anger {1_CivName:textkey} temporarily and risk an escalation to war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_FORGIVE_TT"> 
			<Text>
				Maintain relations with {1_CivName:textkey}, but you must revoke your pledge to protect {2_MinorCivName:textkey} and lose {3_InfluenceLoss} [ICON_INFLUENCE] Influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SETTLE_WHAT_WE_PLEASE"> 
			<Text>
				We'll settle what lands we please.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_BULLYING"> 
			<Text>
				Our apologies.  We will leave them alone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_CLAIMING"> 
			<Text>
				Our apologies, we'll refrain from claiming land near you in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SETTLING"> 
			<Text>
				Our apologies, we'll refrain from settling near you in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SPY_CAUGHT"> 
			<Text>
				I swear not to spy on you any more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SPY_KILLED"> 
			<Text>
				I swear not to spy on you any more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_NO_INTEREST"> 
			<Text>
				Sorry, we have no interest in this arrangement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_OTHER_PLANS"> 
			<Text>
				Sorry, we have other plans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_STOP_CONVERSIONS"> 
			<Text>
				We will send our missionaries and prophets into other realms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_STOP_DIGGING"> 
			<Text>
				We meant no offense when attempting to steal your cultural heritage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_TIME_TO_DIE"> 
			<Text>
				You're right to worry, and it's time for you to die. (DECLARE WAR)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_WE_MEAN_NO_HARM"> 
			<Text>
				We mean no harm. Our units are merely passing through the area.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_WILL_WITHDRAW"> 
			<Text>
				Our apologies. We will withdraw immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YES_LET_US_PREPARE"> 
			<Text>
				Yes, let us begin preparations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YES_WORK_TOGETHER"> 
			<Text>
				Yes, let us work together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YOU_WILL_PAY"> 
			<Text>
				You will pay for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISLIKED_OUR_PROPOSAL"> 
			<Text>
				[COLOR_WARNING_TEXT]They disliked our proposal to the World Congress.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_ANOTHER_LEADER"> 
			<Text>
				Let us discuss another leader...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_ATTACK_LEADER"> 
			<Text>
				I'm considering attacking this leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_DISLIKE_LEADER"> 
			<Text>
				I dislike this leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_LIKE_LEADER"> 
			<Text>
				I like this leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_OFFER_TO_STOP"> 
			<Text>
				Perhaps we can offer you something to keep this from getting out of hand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_OPINION_OF_LEADER"> 
			<Text>
				What do you think of this leader?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_STAY_AWAY"> 
			<Text>
				If you're smart, you'll stay away from me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_STRONG_FRIENDSHIP"> 
			<Text>
				I hope that our friendship remains strong.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DOF"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We have made a public Declaration of Friendship![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EMBARGO"> 
			<Text>
				EMBARGO
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EMBARGO_AGAINST"> 
			<Text>
				EMBARGO AGAINST
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_END_CONFLICT"> 
			<Text>
				What deal will end this conflict?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EXPANSION_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop expanding near them, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EXPANSION_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop settling near them, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FOILED_THEIR_PROPOSAL"> 
			<Text>
				[COLOR_WARNING_TEXT]We helped their proposal fail in the World Congress.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FORCE_PEACE"> 
			<Text>
				A peace treaty prevents these players from going to war for a period of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FORGAVE_FOR_SPYING"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You forgave them for spying.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FRIENDLY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]They desire friendly relations with our empire.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FRIENDS_WITH"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Friends with {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GOLD"> 
			<Text>
				[ICON_GOLD] GOLD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GOLD_PER_TURN"> 
			<Text>
				[ICON_GOLD] GOLD PER TURN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GUARDED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They suspect we might be a threat to them.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HAS_EMBASSY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]They have an embassy in your capital.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HERE_OFFER"> 
			<Text>
				Let's hear your offer...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HOSTILE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They don't want anything to do with us right now.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DECLARED_WAR_ON_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have Declared War on leaders you've made Declarations of Friendship with![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_BY_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Your friends found reason to Denounce you![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_FRIEND"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have Denounced a leader they made a Declaration of Friendship with![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have Denounced leaders you've made Declarations of Friendship with![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DOF_WITH_ENEMY"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have made a Declaration of Friendship with one of their enemies![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_FRIEND_DECLARED_WAR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]We made a Declarations of Friendship and then declared war on them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_FRIEND_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]We made a Declarations of Friendship and then denounced them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_IRON_LABEL_PH"> 
			<Text>
				[ICON_RES_IRON] IRON
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_LABEL"> 
			<Text>
				{1_PlayerName} Items
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_LUXURY_RESOURCES"> 
			<Text>
				LUXURY RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_OTHER_PLAYERS"> 
			<Text>
				OTHER PLAYERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGIC RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LANDMARKS_BUILT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You built a Landmark in their territory.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LAND_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They covet lands that you currently own![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LEADER_NAME"> 
			<Text>
				Leader Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LEADER_SAYS"> 
			<Text>
				{1_LeaderName} says:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIBERATED_CAPITAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You liberated their capital.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIBERATED_CITY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You liberated one of their cities.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIKED_OUR_PROPOSAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]They liked our proposal to the World Congress.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUXURY_RESOURCES"> 
			<Text>
				LUXURY RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_NO"> 
			<Text>
				We have no Luxury Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_NO_THEM"> 
			<Text>
				The other leader has no Luxury Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_YES"> 
			<Text>
				We have Luxury Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_YES_THEM"> 
			<Text>
				The other leader has Luxury Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_AFRAID"> 
			<Text>
				AFRAID
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_DENOUNCING"> 
			<Text>
				[COLOR_WARNING_TEXT]DENOUNCING![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_FRIENDLY"> 
			<Text>
				FRIENDLY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_GUARDED"> 
			<Text>
				GUARDED
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_HOSTILE"> 
			<Text>
				HOSTILE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_LIBERATED"> 
			<Text>
				RECALLED TO LIFE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_NEUTRAL"> 
			<Text>
				NEUTRAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_WAR"> 
			<Text>
				[COLOR_WARNING_TEXT]WAR![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_DEAL_WORK"> 
			<Text>
				What will make this deal work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_PEACE"> 
			<Text>
				MAKE PEACE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_PEACE_WITH"> 
			<Text>
				MAKE PEACE WITH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAY_NOT_ATTACK"> 
			<Text>
				May not attack this player until current Peace Treaty expires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAY_NOT_ATTACK_MOD"> 
			<Text>
				May not attack this player due to a scenario special rule.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to move your troops from their borders, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE_BROKEN_WITH_OTHERS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise with other civs to move your troops from their borders, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You refused to move your troops away from their borders when they asked![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_ALLY_AT_WAR"> 
			<Text>
				City-State is allied with a player at war with the leader you're speaking with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_CIV_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You are competing for the favor of the same City-States![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_OTHER_GUY_WANTS_WAR"> 
			<Text>
				This player has no desire to go to peace with the leader you're speaking with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_PERMANENT_WAR"> 
			<Text>
				City-State has declared a permanent war against this player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_THIS_GUY_WANTS_WAR"> 
			<Text>
				The leader you're speaking with has no desire to go to peace with this player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MODIFY"> 
			<Text>
				MODIFY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MODIFY_DEAL"> 
			<Text>
				Modify Deal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MUTUAL_DOF"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We have made Declarations of Friendship with the same leaders![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MUTUAL_ENEMY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We have Denounced the same leaders![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_INFO"> 
			<Text>
				Your Information:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE"> 
			<Text>
				Your Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_CITIES"> 
			<Text>
				{1_Num} from Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} from Future Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_GREAT_WORKS"> 
			<Text>
				{1_Num} from Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_LAND"> 
			<Text>
				{1_Num} from Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_POLICIES"> 
			<Text>
				{1_Num} from Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_POPULATION"> 
			<Text>
				{1_Num} from Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_RELIGION"> 
			<Text>
				{1_Num} from Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_TECH"> 
			<Text>
				{1_Num} from Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} from Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_DOF_TT"> 
			<Text>
				[NEWLINE][NEWLINE]A Declaration of Friendship is needed to trade this item (unless this is a peace deal).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_DOF_TT_ONE_LINE"> 
			<Text>
				A Declaration of Friendship is needed to trade this item (unless this is a peace deal). Consider trading Gold Per Turn instead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_WRITING_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Neither player yet has the Technology to trade this item (Writing).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE"> 
			<Text>
				Negotiate Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE_BLOCKED_TT"> 
			<Text>
				You cannot negotiate peace with this player for another {1_Num} turn(s) because of a deal you made with another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE_TT"> 
			<Text>
				Negotiate peace with this player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NOTIFICATION_LOG_TT"> 
			<Text>
				Your Notification History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NOT_AT_WAR"> 
			<Text>
				These players are not at war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_CONVERT_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop converting their cities, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_CONVERT_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop converting their cities, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_DIG_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You excavated artifacts from their land![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_DIG_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop excavating their artifacts, and you ignored them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_LAND_DISPUTE"> 
			<Text>
				You have no contested borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_SETTLE_ASKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You demanded they not settle near your lands![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_WAR_ALLIES"> 
			<Text>
				These players are allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NUKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You nuked them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NUM_CSTATE_MET"> 
			<Text>
				Met {1_Num} City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_ADVISORS_TT"> 
			<Text>
				Ask your advisors about the current situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS"> 
			<Text>
				OPEN BORDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]We are already allowing Open Borders![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Neither player yet has the Technology to trade this item (Civil Service).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_THEY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]They are already allowing Open Borders![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_TT"> 
			<Text>
				Allows the other player's military or civilian Units to pass through one's territory (lasts {1_Num} turns)[NEWLINE][NEWLINE]Note: Units belonging to different players may never stack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_CHAT"> 
			<Text>
				Open Chat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_CHAT_TT"> 
			<Text>
				Toggles the Large Chat View.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_SOCIAL_POLICY_TT"> 
			<Text>
				Your Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS"> 
			<Text>
				OTHER PLAYERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_NO_PLAYERS"> 
			<Text>
				We haven't met any third party players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_NO_PLAYERS_THEM"> 
			<Text>
				The other leader hasn't met any third party players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_OPEN"> 
			<Text>
				Deal options relating to third party players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAID_TRIBUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You forced them to pay tribute.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAST_WAR_BAD"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have gone to war in the past.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAST_WAR_NEUTRAL"> 
			<Text>
				You have been at war in the past, but they do not seem to hold a grudge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PEACE_TREATY"> 
			<Text>
				PEACE TREATY ({1_Turns} turns)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PEACE_TREATY_TURNS"> 
			<Text>
				PEACE TREATY ({1_Turns} turns)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PLUNDERING_OUR_TRADE_ROUTES"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You plundered their trade routes![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROPOSE"> 
			<Text>
				PROPOSE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_ATTACKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have attacked City-States under their protection![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_BULLIED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have demanded tribute from City-States under their protection![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_KILLED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You have killed City-States under their protection![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RECKLESS_EXPANDER"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They believe we are building new cities too aggressively![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REFUSE"> 
			<Text>
				REFUSE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REFUSED_REQUESTS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You refused a request made by this player after making a Declaration of Friendship![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_SHARED"> 
			<Text>
				SHARED EMBASSIES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_THEIR"> 
			<Text>
				EMBASSY IN THEIR CAPITAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_YOUR"> 
			<Text>
				EMBASSY IN YOUR CAPITAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_SHARED"> 
			<Text>
				SHARED OPEN BORDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_THEIR"> 
			<Text>
				THEIR BORDERS ARE OPEN TO YOU
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_YOUR"> 
			<Text>
				YOUR BORDERS ARE OPEN TO THEM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELIGIOUS_CONVERSIONS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They are spreading their own religion, but you converted some of their cities to your religion.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_INCOMING"> 
			<Text>
				A diplomatic proposal from this civilization that is waiting for your response.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_IN_PROGRESS"> 
			<Text>
				You can not make a diplomatic proposal to this civilization because you have an pending proposal with another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_OUTGOING"> 
			<Text>
				This civilization has not yet responded to your diplomatic proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT"> 
			<Text>
				RESEARCH AGREEMENT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_ALL_TECHS_RESEARCHED"> 
			<Text>
				[NEWLINE][NEWLINE]One or more of these players have already researched all technologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Research Agreement is already in place!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Both players do not have the required funds to complete this agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Neither player yet has the Technology to trade this item (Education).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_SCIENCE_OFF"> 
			<Text>
				[NEWLINE][NEWLINE]The Science system is off in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_TT"> 
			<Text>
				After {2_Num} turns, both players receive a boost to their research. Requires each player to spend {1_Num} [ICON_GOLD] Gold when the agreement is made.[NEWLINE][NEWLINE](The cost goes up based on the tech progress of the most advanced player.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_US"> 
			<Text>
				RESEARCH AGREEMENT ({1_Num}[ICON_GOLD])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESURRECTED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You restored their civilization after they were annihilated![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SAME_LATE_POLICY_TREES"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You have both chosen to adopt the {1_PolicyTree} Ideology.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SHARED_INTRIGUE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]You have shared intrigue your spies uncovered with them.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SIDED_WITH_MINOR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They mistreated your protected City-States, and you didn't look the other way![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPEAK_TO"> 
			<Text>
				Choose a leader to speak with...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPY_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a promise to stop spying on them, and then broke it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPY_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They asked you to stop spying on them, and you ignored them!.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STATUS"> 
			<Text>
				Diplo Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STATUS_TT"> 
			<Text>
				{1_cityName} is currently {2_statusType} : {3_curNumber} / {4_maxNumber} [ICON_INFLUENCE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STOP_SPYING_ASKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You asked them to not spy on you.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGIC RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_NO"> 
			<Text>
				We have no Strategic Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_NO_THEM"> 
			<Text>
				The other leader has no Strategic Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_YES"> 
			<Text>
				We have Strategic Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_YES_THEM"> 
			<Text>
				The other leader has Strategic Resources available to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SUPPORTED_THEIR_HOSTING"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We helped relocate the World Congress to their lands.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SUPPORTED_THEIR_PROPOSAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We helped them pass their proposal in the World Congress.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_THEY_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]They need an embassy with your civilization to trade this item.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_ALL"> 
			<Text>
				To All:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_PLAYER"> 
			<Text>
				To {1_player}:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TEAM"> 
			<Text>
				To Team:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_NO_THEM"> 
			<Text>
				They don't have any tradeable cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_NO_TT"> 
			<Text>
				We don't have any tradeable cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_TT"> 
			<Text>
				Trade a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT"> 
			<Text>
				TRADE AGREEMENT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Trade Agreement is already in place!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Both players do not have the required funds to complete this agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Neither player yet has the Technology to trade this item (Writing).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_TT"> 
			<Text>
				Provides a small bonus to Gold income for both civilizations (20 turns).  Costs each player 250 [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_BUTTON"> 
			<Text>
				Trade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_DEMAND"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You made a trade demand of them![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_PARTNER"> 
			<Text>
				[COLOR_POSITIVE_TEXT]We've traded recently.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TURNS"> 
			<Text>
				{1_num} Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VICTORY_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They believe you are trying to win the game in a similar manner to them, and they don't like it![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE"> 
			<Text>
				UN VOTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ALREADY_COMMITTED"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Already traded Delegates to a Civilization for this World Congress session.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ALREADY_USED_VOTES"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Already committed the Delegates for this World Congress session.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ENACT_TT"> 
			<Text>
				In the next World Congress session, this leader will use its core delegation of [COLOR_POSITIVE_TEXT]{1_NumVotes}[ENDCOLOR] {1_NumVotes: plural 1?Delegate; other?Delegates;} to support {2_ChoiceText} on the proposal to [COLOR_POSITIVE_TEXT]enact[ENDCOLOR] these changes:[NEWLINE][NEWLINE]{3_ProposalText}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_IN_SESSION"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Trades cannot be made when the World Congress is in session.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO"> 
			<Text>
				We have no Delegate support to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NOT_MEMBER"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Not a member of the World Congress.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_LEAGUE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]World Congress has not been founded yet.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_PROPOSALS"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]No proposals have been made yet for this World Congress session.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_SPY"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]We need a Spy as a [ICON_DIPLOMAT] Diplomat in their [ICON_CAPITAL] Capital.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_SPY_ACTIVE_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]They need a Spy as a [ICON_DIPLOMAT] Diplomat in our [ICON_CAPITAL] Capital.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_THEM"> 
			<Text>
				They have no Delegate support to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_REPEAL_TT"> 
			<Text>
				In the next World Congress session, this leader will use its core delegation of [COLOR_POSITIVE_TEXT]{1_NumVotes}[ENDCOLOR] {1_NumVotes: plural 1?Delegate; other?Delegates;} to support {2_ChoiceText} on the proposal to [COLOR_WARNING_TEXT]repeal[ENDCOLOR] these effects:[NEWLINE][NEWLINE]{3_ProposalText}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_YES"> 
			<Text>
				We have Delegate support to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_YES_THEM"> 
			<Text>
				They have Delegate support to trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TT"> 
			<Text>
				You must vote in the United Nations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They believe you are a warmongering menace to the world![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_CRITICAL"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They fear your warmongering will soon sink the world into a new Dark Age!”[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_MAJOR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They clearly see the potential threat posed by your warmongering.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_MINOR"> 
			<Text>
				[COLOR_WARNING_TEXT]They have some early concerns about your warmongering.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_SEVERE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]They believe your warmongering has become an issue of global prominence.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_GIVE_FOR_THIS"> 
			<Text>
				What will you give me for this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_WANT"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_WANT_FOR_THIS"> 
			<Text>
				What do you want for this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WITHDRAW"> 
			<Text>
				WITHDRAW
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WONDER_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You built wonders that they coveted![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOUR_ITEMS_LABEL"> 
			<Text>
				YOUR Items
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_HAVE_BACKSTABBED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]BACKSTABBED[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_HAVE_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]DENOUNCED[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]You need an embassy with this civilization to trade this item.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DISCONNECTED"> 
			<Text>
				Disconnected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_ALLOWED"> 
			<Text>
				DLC Allowed:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_AVAILABLE"> 
			<Text>
				MAP PACK AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_MAP_PACK_2_AVAILABLE"> 
			<Text>
				SCRAMBLED CONTINENTS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_MAP_PACK_3_AVAILABLE"> 
			<Text>
				SCRAMBLED NATIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_AI_DENOUNCE_REQUEST_1"> 
			<Text>
				Friend, I have a serious matter to discuss. My relationship with {1_CivName} has broken down, and I need you to denounce them as a show of support. What do you say?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_AI_WAR_REQUEST_1"> 
			<Text>
				I have found myself in a very serious situation, my friend. The time for war has come with {1_CivName}, and I need you to join me on the battlefield. What do you say? (WILL DECLARE WAR IMMEDIATELY)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_NOT_HONORED_1"> 
			<Text>
				Pathetic. So you now show your true colors. The world will know of your dishonor.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_NOT_HONORED_2"> 
			<Text>
				So that is the kind of ally you are then? The rest of the world's leaders will hear of your betrayal.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_AIR"> 
			<Text>
				Air Units
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_HOVER"> 
			<Text>
				Hovering Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_IMMOBILE"> 
			<Text>
				Immobile Units
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_LAND"> 
			<Text>
				Land Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_SEA"> 
			<Text>
				Water Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOUBLE_TOURISM"> 
			<Text>
				Doubles [ICON_TOURISM] Tourism output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_AT_WAR"> 
			<Text>
				At War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_CITY_STATES"> 
			<Text>
				City States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_COMPLETE_DEALS"> 
			<Text>
				Completed Deals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_CURRENT_DEALS"> 
			<Text>
				Current Deals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_BEGAN"> 
			<Text>
				Deal Began On Turn {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_DURATION"> 
			<Text>
				Deal Duration: {1_turn} Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_HISTORY"> 
			<Text>
				Deal History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_LASTED"> 
			<Text>
				Deal Lasted For {1_turn} Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DIPLO_LOG"> 
			<Text>
				Diplomatic History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ENDED_ON"> 
			<Text>
				Ended on:[NEWLINE]Turn {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ENDS_ON"> 
			<Text>
				Ends on:[NEWLINE]Turn {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_GLOBAL_RELATIONS"> 
			<Text>
				Global Politics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_MAJORS"> 
			<Text>
				Major Powers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_DEALS"> 
			<Text>
				You have not made any deals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_HISTORY"> 
			<Text>
				You have not had any diplomatic contact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_MAJORS"> 
			<Text>
				You have not met any other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_MINORS"> 
			<Text>
				You have not met any city states.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ON_TURN"> 
			<Text>
				On Turn {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_OPEN_BORDERS"> 
			<Text>
				Open Borders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_PACT"> 
			<Text>
				Defensive Pact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_RESEARCH_AGREEMENT"> 
			<Text>
				Research Agreement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_THEY_PROVIDE"> 
			<Text>
				They Provide {1_misc}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_TURN"> 
			<Text>
				Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_TURNS"> 
			<Text>
				Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WE_PROVIDE"> 
			<Text>
				We Provide {1_misc}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WORKING_AGAINST"> 
			<Text>
				Working Against
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WORKING_WITH"> 
			<Text>
				Working With
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_YOUR_RELATIONS"> 
			<Text>
				Your Relationships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_1"> 
			<Text>
				Augustus Caesar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_10"> 
			<Text>
				Simon Bolivar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_10_QUOTE"> 
			<Text>
				Judgement comes from experience, and experience comes from bad judgement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_11"> 
			<Text>
				Lech Walesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_11_QUOTE"> 
			<Text>
				He who puts out his hand to stop the wheel of history will have his fingers crushed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_12"> 
			<Text>
				Ivan the Terrible
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_12_QUOTE"> 
			<Text>
				Withal, I concern myself greatly regarding the affairs of state, constant wars against hostile nations, and the welfare of my poor people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_13"> 
			<Text>
				Henry VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_13_QUOTE"> 
			<Text>
				My Lord, if it were not to satisfy the world, and my Realm, I would not do that I must do this day for none earthly thing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_14"> 
			<Text>
				Herbert Hoover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_14_QUOTE"> 
			<Text>
				Blessed are the young for they shall inherit the national debt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_15"> 
			<Text>
				Louis XVI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_15_QUOTE"> 
			<Text>
				Listeners never hear any good of themselves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_16"> 
			<Text>
				Neville Chamberlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_16_QUOTE"> 
			<Text>
				In war, whichever side may call itself the victor, there are no winners, but all are losers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_17"> 
			<Text>
				Andrew Jackson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_17_QUOTE"> 
			<Text>
				There is no pleasure in having nothing to do; the fun is having lots to do and not doing it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_18"> 
			<Text>
				Nero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_18_QUOTE"> 
			<Text>
				So great an artist, I die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_19"> 
			<Text>
				Warren G. Harding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_19_QUOTE"> 
			<Text>
				Somewhere there must be a book that tells all about it, where I could go to straighten it out in my mind. But I don't know where the book is, and maybe I couldn't read it if I found it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_1_QUOTE"> 
			<Text>
				I found Rome a city of bricks and left it a city of marble.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_2"> 
			<Text>
				Hammurabi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_20"> 
			<Text>
				Ethelred the Unready
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_20_QUOTE"> 
			<Text>
				Yeah, just five minutes, all right?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_21"> 
			<Text>
				Dan Quayle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_21_QUOTE"> 
			<Text>
				If we don't succeed, we run the risk of failure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_2_QUOTE"> 
			<Text>
				When Marduk sent me to rule over men, to give the protection of right to the land, I did right and righteousness, and brought about the well-being of the oppressed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_3"> 
			<Text>
				Abraham Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_3_QUOTE"> 
			<Text>
				Always bear in mind that your own resolution to succeed is more important than any other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_4"> 
			<Text>
				Charlemagne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_4_QUOTE"> 
			<Text>
				Let my armies be the rocks and the trees, and the birds in the sky.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_5"> 
			<Text>
				Winston Churchill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_5_QUOTE"> 
			<Text>
				A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_6"> 
			<Text>
				Nelson Mandela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_6_QUOTE"> 
			<Text>
				It always seems impossible until it's done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_7"> 
			<Text>
				Marcus Aurelius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_7_QUOTE"> 
			<Text>
				Because a thing seems difficult for you, do not think it impossible for anyone to accomplish.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_8"> 
			<Text>
				Joan of Arc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_8_QUOTE"> 
			<Text>
				I am not afraid... I was born to do this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_9"> 
			<Text>
				Charles de Gaulle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_9_QUOTE"> 
			<Text>
				Faced with crisis, the man of character falls back on himself. He imposes his own stamp of action, takes responsibility for it, makes it his own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DRAG_SPEED"> 
			<Text>
				Map Drag Speed: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DRAG_SPEED_TT"> 
			<Text>
				Accelerates/Decelerates movement when dragging the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_1"> 
			<Text>
				Pliny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_2"> 
			<Text>
				Ibn Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_3"> 
			<Text>
				Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_4"> 
			<Text>
				Alberti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_5"> 
			<Text>
				Ptolemy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_6"> 
			<Text>
				Boethius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_7"> 
			<Text>
				Pythagoras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EA67AED558594875BF3A360FE9E55D1B_DESCRIPTION"> 
			<Text>
				Conquest of the New World Deluxe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EA67AED558594875BF3A360FE9E55D1B_NAME"> 
			<Text>
				Conquest Deluxe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EARTHS_BOUNTY_SHORT"> 
			<Text>
				Earth's Bounty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECF7C605BA114CAC8D80D71306AAC471_DESCRIPTION"> 
			<Text>
				Kamehameha's Polynesian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECF7C605BA114CAC8D80D71306AAC471_NAME"> 
			<Text>
				Polynesia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH"> 
			<Text>
				We have a lot of coastal cities so we should focus on buildings that improve yields from our coastal tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				We have water resources that we're not using. Build workboats and deploy them to help our civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_EARLY_EXPANSION"> 
			<Text>
				We have room to expand, so let's train a settler and found a new city!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_EXPANSION"> 
			<Text>
				We should focus on growing and improving what we have rather than founding new cities right now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON"> 
			<Text>
				We have enough explorers to discover the world. We should not start building any new land exploration units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON_SEA"> 
			<Text>
				We have explored enough coastal waters. We should not need to send more units to explore the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_FOUND_CITY"> 
			<Text>
				We have a settler, now find a good spot to found a city!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS"> 
			<Text>
				We're working on the Great Pyramid, so we needn't build granaries in our other cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ISLAND_START"> 
			<Text>
				Our homeland is a small continent without much room for expansion. We need to focus on naval technologies until we can embark units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_LOSING_MONEY"> 
			<Text>
				We need to increase our [ICON_GOLD]gold income to stay competitive. Disband obsolete units to lower our unit maintenance, use our workers to construct improvements that increase the amount of [ICON_GOLD]gold from a tile, and construct buildings that increase our [ICON_GOLD]gold income.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS"> 
			<Text>
				Our people's [ICON_HAPPINESS_1] happiness is becoming a concern. We need to connect luxury resources, build [ICON_HAPPINESS_1]happiness buildings and wonders, and adopt policies that help make our civilization happy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL"> 
			<Text>
				Our people are quite Unhappy! We need to connect luxury resources, build [ICON_HAPPINESS_1]happiness buildings and wonders, and adopt policies that help make our civilization happy quickly!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD"> 
			<Text>
				We are having a [ICON_FOOD]food crisis! Use Workers to build improvements that increase the amount of [ICON_FOOD]food that a plot provides.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION"> 
			<Text>
				We are having a [ICON_PRODUCTION]production crisis! Use Workers to build improvements that increase the amount of [ICON_PRODUCTION]production that a plot provides.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON"> 
			<Text>
				We should continue exploring the world to discover ancient ruins, natural wonders, and other civilizations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON_SEA"> 
			<Text>
				We need to continue exploring the seas to find new continents to settle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES"> 
			<Text>
				Avoid building harbors because we cannot use them without two coastal cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES_INVERSE"> 
			<Text>
				We have cities on the coast that can be connected using Harbors. Build harbors in those cities to provide city connections across the water and collect more [ICON_GOLD]gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_TOO_MANY_UNITS"> 
			<Text>
				Our [ICON_PRODUCTION]production is being diminished by the number of units that we have. We should disband any unneeded units so that our civilization can operate at full capacity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMIC_OVERVIEW"> 
			<Text>
				Economic Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EDIT_BUTTON"> 
			<Text>
				Edit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EFFECTED_MODS_TXT"> 
			<Text>
				Effected Mods:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EGI_TRADE_ROUTE_MOD_INFO"> 
			<Text>
				{1_Num}% gold modifier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ELIZABETH_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				If you wish to join the great English Empire, I welcome you. Discontinue, however, trying to take the lands which rightfully belong to me. Understood?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ELIZABETH_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				A show of force will not intimidate England. Move your soldiers or watch them die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EMOTIONLESS"> 
			<Text>
				Emotionless
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EMPTY"> 
			<Text>
				Empty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENABLE_PRODUCITON_CONVERSION"> 
			<Text>
				Enables conversion of Production to {1_ResourceName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_AGAINST_SOMEONE_DEFAULT_1"> 
			<Text>
				Our Pact of Secrecy to undermine {1_PlayerName:textkey} has run its course. I thank you for your assistance these past years.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_DEFAULT_1"> 
			<Text>
				Circumstances have changed, and I believe there is no longer a need for our Pact of Cooperation to continue. I hope you can understand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_DEFAULT_2"> 
			<Text>
				I'm sorry, but it is time for our Pact of Cooperation to end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_LAND_1"> 
			<Text>
				I fear that our close proximity was destined to poison our relationship. Consider our Pact of Cooperation ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_MINORS_1"> 
			<Text>
				Your dealings with city-states in my sphere of influence is unacceptable. Consider our Pact of Cooperation ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_VICTORY_1"> 
			<Text>
				It is clear to me now that the paths we are traveling must ultimately drive us apart. Consider our Pact of Cooperation ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_WARMONGER_1"> 
			<Text>
				I didn't want things to end up like this, but I cannot overlook your warmongering. Consider our Pact of Cooperation ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_WONDERS_1"> 
			<Text>
				Your continued greed in collecting wonders of the world has become a major issue. Consider our Pact of Cooperation ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENTER_MINOR_CIV_LANDS_NO"> 
			<Text>
				No, let's reconsider...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENTER_MINOR_CIV_LANDS_YES"> 
			<Text>
				Yes, proceed on through!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_ACTIVITY"> 
			<Text>
				Activity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_AGENTS"> 
			<Text>
				Agents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_BUILDINGS"> 
			<Text>
				[ICON_PLUS] Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_BUILDINGS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITIES"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_BUILDINGS"> 
			<Text>
				[ICON_PLUS] Global Building Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_BUILDINGS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Global Building Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_CIV_CITY_STATE_TT"> 
			<Text>
				{1_CityName} is a [COLOR_POSITIVE_TEXT]{2_CityStateTraitAdj}[ENDCOLOR] City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_CIV_TT"> 
			<Text>
				{1_CityName} is controlled by {@2_CivShortDesc}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_IS_OCCUPIED"> 
			<Text>
				City is [ICON_OCCUPIED] Occupied!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_NAME_CITY_STATE_TT"> 
			<Text>
				{1_CityName} is a [COLOR_POSITIVE_TEXT]{2_CityStateTraitAdj}[ENDCOLOR] City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_NAME_TT"> 
			<Text>
				{1_CityName} is controlled by {@2_CivShortDesc}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_ONCE_KNOWN_POTENTIAL_TT"> 
			<Text>
				The Potential of {1_CityName} was last known to be {2_Num}.[NEWLINE][NEWLINE]This was the last measure of Potential in this city from one of your spies. To get a more up-to-date reading, move one of your spies into this citiy.[NEWLINE][NEWLINE]Potential indicates how quickly technologies may be stolen from a city. The higher the value, the faster technologies may be stolen. The base value comes from the amount of science generated by the city. Potential may be decreased by defensive buildings in the city, such as the Constabulary and the Police Station. Potential may increase when using a higher ranking spy to steal technologies from the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POPULATION_TT"> 
			<Text>
				The population of {1_CityName} is {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POTENTIAL_CANNOT_STEAL_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} cannot steal technologies from {3_CityName} because they do not have any technologies that you lack.[NEWLINE][NEWLINE]The base Potential of {4_CityName} is {5_Num}.[NEWLINE][NEWLINE]Potential indicates how quickly technologies may be stolen from a city. The higher the value, the faster technologies may be stolen. The base value comes from the amount of science generated by the city. Potential may be decreased by defensive buildings in the city, such as the Constabulary and the Police Station. Potential may increase when using a higher ranking spy to steal technologies from the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POTENTIAL_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is stealing {3_Num} Potential from {4_CityName}.[NEWLINE]The base Potential of {5_CityName} is {6_Num}.[NEWLINE][NEWLINE]Potential indicates how quickly technologies may be stolen from a city. The higher the value, the faster technologies may be stolen. The base value comes from the amount of science generated by the city. Potential may be decreased by defensive buildings in the city, such as the Constabulary and the Police Station. Potential may increase when using a higher ranking spy to steal technologies from the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_SORT_TT"> 
			<Text>
				Name of the city.[NEWLINE][NEWLINE]Click to sort cities by their name.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_STATE_ELECTION"> 
			<Text>
				All city-states around the world hold elections simultaneously every {1_Num} turns. The next election will be in {2_Num} turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_STATE_POTENTIAL_TT"> 
			<Text>
				Technologies may not be stolen from City-States, so they do not have a Potential value.[NEWLINE][NEWLINE]Sending a spy into a City-State will increase your influence there by rigging elections. If there is more than one spy in the city, the highest ranked spy who has been in the City-State the longest has the greatest chance of rigging the election. Spies in City-States may also attempt a coup if another civilization is allied with the City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_UNHAPPINESS"> 
			<Text>
				[ICON_PLUS] City Breakdown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_UNHAPPINESS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] City Breakdown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_DIPLOMAT_WAIT_TT"> 
			<Text>
				You may not see the city screen of {1_CityName}.[NEWLINE][NEWLINE]You have a diplomat in this city, but you must wait for it to finish making introductions before you can see the city screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_NO_CITY_TT"> 
			<Text>
				A spy must be moved to a city to be able to view a city screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_TT"> 
			<Text>
				You may not see the city screen of {1_CityName}.[NEWLINE][NEWLINE]If you want to see the city screen, move a spy into the city and have it establish surveillance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_WAIT_TT"> 
			<Text>
				You may not see the city screen of {1_CityName}.[NEWLINE][NEWLINE]You have a spy in this city, but you must wait for it to establish surveillance before you can see the city screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_YOUR_CITY_TT"> 
			<Text>
				You do not need to see the city screen of {1_CityName} through the eyes of a spy.[NEWLINE][NEWLINE]You are the owner of this city and don't need to have a spy tell you what is there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_DIPOLOMAT_TT"> 
			<Text>
				Click to view the city screen of {1_CityName}.[NEWLINE][NEWLINE]You may see the other player's city screen if your spy is a diplomat and is schmoozing around the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_TT"> 
			<Text>
				Click to view the city screen of {1_CityName}.[NEWLINE][NEWLINE]You may see the other player's city screen if your spy established surveillance or your diplomat is schmoozing in that city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_YOUR_CITY_TT"> 
			<Text>
				Click to view the city screen of {1_CityName}.[NEWLINE][NEWLINE]You may always see into your own cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CIVILIZATION"> 
			<Text>
				Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CIVILIZATION_SORT_TT"> 
			<Text>
				Which civilization controls the city.[NEWLINE][NEWLINE]Click to sort cities by their civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_COUP"> 
			<Text>
				Coup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_COUP_TT"> 
			<Text>
				The spy will attempt to stage a coup to become allies with the City-State. City-State must already be allies with another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY"> 
			<Text>
				Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_LEAGUE_SESSION"> 
			<Text>
				Diplomacy[NEWLINE][NEWLINE]Turns until the World Congress convenes: {1_Num}[NEWLINE][NEWLINE]As players advance to later eras, this interval becomes shorter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_UN_VOTE"> 
			<Text>
				Diplomacy[NEWLINE][NEWLINE]{1_Num} turns before a United Nations vote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_VICTORY_SESSION"> 
			<Text>
				Diplomacy[NEWLINE][NEWLINE]Turns until the United Nations convenes: {1_TurnsUntilSession}[NEWLINE][NEWLINE]Turns until the next [COLOR_POSITIVE_TEXT]World Leader[ENDCOLOR] proposal: {2_TurnsUntilVictorySession}[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Diplomatic Victory[ENDCOLOR] is now possible.  To win, a Civilization must receive the support of enough delegates in a [COLOR_POSITIVE_TEXT]World Leader[ENDCOLOR] proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EXPENSES"> 
			<Text>
				Expenses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_BASE_BUILDINGS"> 
			<Text>
				This would be the full cost on a higher difficulty level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_BUILDINGS"> 
			<Text>
				Total cost of maintaining Buildings you own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_DIPLOMACY"> 
			<Text>
				Expenses From Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_IMPROVEMENTS"> 
			<Text>
				Total cost of maintaining Roads and Railroads you have built, or are responsible for. Roads cost 1 [ICON_GOLD] Gold per turn, and RRs cost 2 [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_UNITS"> 
			<Text>
				Total cost of maintaining Units you own (military and civilian). The cost for each is currently {1_Num} [ICON_GOLD], which increases with the total number and over time ({2_Num} Units Total).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_UNITS_NO_MAINT"> 
			<Text>
				You own {1_NumUnits} {1_NumUnits: plural 1?unit; other?units;} which {1_NumUnits: plural 1?does not; other?do not;} require maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GARRISON"> 
			<Text>
				[ICON_PLUS] Garrisoned Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GARRISON_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Garrisoned Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GPT"> 
			<Text>
				[ICON_GOLD] Gold Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GROSS"> 
			<Text>
				Gross [ICON_GOLD] / Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_IMPROVEMENTS"> 
			<Text>
				Roads and Railroads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME"> 
			<Text>
				Income
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_CITIES"> 
			<Text>
				[ICON_PLUS] City Income
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_CITIES_COLLAPSE"> 
			<Text>
				[ICON_MINUS] City Income
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_DIPLOMACY"> 
			<Text>
				Income From Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_RELIGION"> 
			<Text>
				Income From Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE"> 
			<Text>
				Income From City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE_DETAILS"> 
			<Text>
				[ICON_PLUS] City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCREASED_CHANCE_TO_CATCH_SPY_THEM"> 
			<Text>
				{1_PlayerName} has adopted {2_SocialPolicyName}, which provides a {3_Num}% increased chance in catching enemy spies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCREASED_CHANCE_TO_CATCH_SPY_YOU"> 
			<Text>
				You have adopted {1_SocialPolicyName}, which provides a {2_Num}% increased chance in catching enemy spies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE"> 
			<Text>
				Intrigue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_FROM"> 
			<Text>
				From
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_MSG"> 
			<Text>
				Message
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_TT"> 
			<Text>
				The Intrigue screen shows you what you have learned from your spies and other civilizations about what other civilizations are planning.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_TURN"> 
			<Text>
				Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_KIA"> 
			<Text>
				KILLED IN ACTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_CITY"> 
			<Text>
				[ICON_PLUS] Local City Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_CITY_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Local City Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_RESOURCES"> 
			<Text>
				Local Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCATION"> 
			<Text>
				Location
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LUXURY_HAPPINESS"> 
			<Text>
				[ICON_PLUS] Luxuries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LUXURY_HAPPINESS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Luxuries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_MOVE_SPY_TO_HIDEOUT_CHECK"> 
			<Text>
				Are you sure you want to move {1_SpyRank} {2_SpyName} to the hideout?[NEWLINE][NEWLINE]Any action that the spy is currently doing will be cancelled when moved to the hideout. Spies cannot help you while assigned to the hideout, but they also cannot be killed there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NAME_RANK"> 
			<Text>
				Name/Rank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NET_PER_TURN"> 
			<Text>
				Net [ICON_GOLD] / Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NO_INTRIGUE_AVAILABLE"> 
			<Text>
				No Intrigue Available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OVERVIEW"> 
			<Text>
				Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OVERVIEW_TT"> 
			<Text>
				The Overview screen allows you to see your spies and assign them to cities around the world to do surveillance, steal technology, discover intrigue, or rig City-State elections.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OWN_CITY_POTENTIAL_TT"> 
			<Text>
				The Potential of {1_CityName} is {2_Num}.[NEWLINE][NEWLINE]You always know the potential of your own cities. If you are in the lead technologically, you should consider protecting your high Potential cities. There are two ways to do this. You may move your own spies to your cities to act as counterspies that have a chance to catch and kill enemy spies before they steal a technology. You may also slow down how quickly enemy spies can steal technologies by constructing buildings like the Constabulary, Police Station, and the Great Firewall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PENALTY"> 
			<Text>
				Science Lost / Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PENALTY_TT"> 
			<Text>
				Penalty From Gold Deficit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POPULATION_SORT_TT"> 
			<Text>
				The population of the city. The greater the population, the more likely it is to produce a lot of science. The more science a city produces, the greater the Potential value may be.[NEWLINE][NEWLINE]Click to sort cities by their population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL"> 
			<Text>
				Potential
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_BUILDING_MOD_ENTRY"> 
			<Text>
				{1_BuildingName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_BUILDING_MOD_TITLE"> 
			<Text>
				Change from buildings and wonders:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_POLICY_MOD_ENTRY"> 
			<Text>
				{1_SocialPolicyName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_POLICY_MOD_TITLE"> 
			<Text>
				Change from social policies:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_SORT_TT"> 
			<Text>
				Potential indicates how quickly technologies may be stolen from a city. The higher the value, the faster technologies may be stolen. The base value comes from the amount of science generated by the city. Potential may be decreased by defensive buildings in the city, such as the Constabulary and the Police Station. Potential may increase when using a higher ranking spy to steal technologies from the city.[NEWLINE][NEWLINE]Click to sort cities by their potential.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_WONDER_MOD_ENTRY"> 
			<Text>
				{1_WonderName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_WONDER_MOD_TITLE"> 
			<Text>
				Change from wonders in other cities:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PUBLIC_OPINION_UNHAPPINESS"> 
			<Text>
				Public Opinion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE"> 
			<Text>
				Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE_SPY_QUESTION"> 
			<Text>
				Relocate Spy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE_TOOLTIP"> 
			<Text>
				Relocate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RESOURCES_AVAILBLE"> 
			<Text>
				Resources Available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RESOURCES_TRADED"> 
			<Text>
				Resources Traded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_CULTURE"> 
			<Text>
				Sort By Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_FAITH"> 
			<Text>
				Sort By Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_FOOD"> 
			<Text>
				Sort By Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_GOLD"> 
			<Text>
				Sort By Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_NAME"> 
			<Text>
				Sort By Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_POPULATION"> 
			<Text>
				Sort By Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_PRODUCTION"> 
			<Text>
				Sort By Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_RANGED"> 
			<Text>
				Sort By Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_RESEARCH"> 
			<Text>
				Sort By Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_STRENGTH"> 
			<Text>
				Sort By Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_BUTTON_DISABLED_SPY_DEAD_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is dead. Leave them in peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_POLICY_TT"> 
			<Text>
				{1_Num}% increased chance of killing enemy spies due to Police State policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_SPY_RANK_TT"> 
			<Text>
				{1_Num}% increased chance of killing enemy spies due to the rank of {2_RankName} {3_SpyName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_SUM_TT"> 
			<Text>
				{1_Num}% total chance to kill enemy spy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is conducting counter-intelligence operations in {3_CityName}.[NEWLINE][NEWLINE]If an enemy spy tries to steal a technology from the city you have the spy in, your spy will ensure that the theft is detected. It has a chance of determining who stole the information as well as killing the enemy spy outright. The higher rank your spy, the more likely you are to kill the enemy spy when they are trying to steal your technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_NO_ALLY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} may not attempt a coup in {3_CityName} because no one is currently allied with {4_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_WAIT_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} may not attempt a coup in {3_CityName} yet because they have not completed surveillance there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_YOU_ALLY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} may not attempt a coup in {3_CityName} because you are currently allies with the City-State!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_ENABLED_TT"> 
			<Text>
				Click to have {1_SpyRank} {2_SpyName} attempt a coup in {3_CityName} to overthrow the {4_CivAdjective} sympathizers there.[NEWLINE][NEWLINE]They have a {5_Num}% chance of success. If {6_SpyRank} {7_SpyName} succeeds, you will become allies with {8_CityName} and {9_CivShortDesc} will be lowered to your current influence amount. Then all other players influence will drop. If {10_SpyRank} {11_SpyName} fails, they will be killed and your influence with {12_CityName} will greatly diminish.[NEWLINE][NEWLINE]To increase your chance of success, you may increase your influence over the City-State, use a higher ranking spy, or wait for the current ally's influence to decay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_GATHERING_INTEL_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is gathering intelligence in {3_CityName} to steal a technology.[NEWLINE][NEWLINE]A spy may only attempt to steal a technology if the targeted civilization has discovered a technology that the spy's civilization does not.[NEWLINE][NEWLINE]If the city's owner has a spy in the city, your spy has a chance of being discovered and killed when they try to steal the technology!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_LOCATION_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} is currently in {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_MOVE_TT"> 
			<Text>
				Click to move {1_SpyRank} {2_SpyName} to a new location.[NEWLINE][NEWLINE]When a spy is directed to move to a new city, it takes a number of turns before it becomes fully effective.[NEWLINE][NEWLINE]If the spy is moving to its owner's city, it will begin counter-espionage to uncover and kill enemy spies.[NEWLINE][NEWLINE]If a spy moves to an opponent's capital, it has the option to become a [ICON_DIPLOMAT] Diplomat and you may trade with the civilization for World Congress votes.[NEWLINE][NEWLINE]If a spy moves into another civilization's city and chooses not to be a [ICON_DIPLOMAT] Diplomat, the spy will begin trying to steal a technology from that civilization. A spy can only steal from a civilization that knows any technology that the spy's owner does not. If the owner of the city has a spy defending the city, your spy has a chance of being discovered and killed. This may strain diplomatic relations![NEWLINE][NEWLINE]If the spy moves to a city that is a City-State, the spy will attempt to rig the elections to increase your influence over the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_NAMEPLATE_TT"> 
			<Text>
				This is your spy, {1_SpyRank} {2_SpyName}.[NEWLINE][NEWLINE]Spies must be moved into cities to have any effect.[NEWLINE][NEWLINE]If your spy is in one of your cities, they will try to capture and kill any enemy spies that are trying to steal your technology.[NEWLINE][NEWLINE]If your spy is in another civilization's city, they will try to steal technology from that civilization. The spy will also report any intrigue it discovers, such as the civilization planning sneak attacks against you or other civilizations.[NEWLINE][NEWLINE]If your spy is in a City-State, they will try to rig the local elections to increase your influence there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_NEEDS_ASSIGNMENT_TT"> 
			<Text>
				Move your spy to a city so it can begin doing dastardly deeds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_RANK_TT"> 
			<Text>
				{1_SpyName} has achieved the rank of {2_RankName}.[NEWLINE][NEWLINE]There are three spy ranks: Recruit, Agent, and Special Agent. Each subsequent level makes the spy more effective. A higher ranking spy will steal technologies faster, discover and kill enemy spies that are trying to steal from you more frequently, rig elections in City-States more effectively, and have a greater chance of pulling off a coup in a City-State allied with another civilization.[NEWLINE][NEWLINE]Spies level up when they successfully steal technology from another civilization or kill an enemy spy attempting to steal their technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_RIGGING_ELECTIONS_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is attempting to rig the election in {3_CityName} to increase our influence there.[NEWLINE][NEWLINE]Only one civilization may successfuly rig an election. If more than one spy is in a City-State, the highest ranked spy that has been in that City-State the longest has the greatest chance of successfully rigging the election in its favor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_SURVEILLANCE_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is establishing surveillance in {3_CityName}.[NEWLINE][NEWLINE]Once surveillance is established, the spy can begin doing more advanced operations in the city. Surveillance also allows you to see into the city screen for other civilization's cities. (But not into City-States.)[NEWLINE][NEWLINE]Surveillance also allows the spy to uncover intrigue, such as plans for sneak attacks that the civilization is drawing up. This information can be important!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_TRAVELLING_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is currently moving to {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_UNASSIGNED_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is sitting around the hideout doing nobody no good.[NEWLINE][NEWLINE]Move them to a city to do some sneaky stuff!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_STAGE_COUP_QUESTION"> 
			<Text>
				{1_SpyRank} {2_SpyName} may attempt to stage a coup in {3_CityName}, bringing into power a group that will be our ally. The leading faction of {4_CivShortDesc} supporters will be ousted and their influence diminished.[NEWLINE][NEWLINE][COLOR_HIGHLIGHT_TEXT]This operation has a {5_PERCENT}% chance of success.[ENDCOLOR] If successful, you will become allies with {6_CityName} and the {7_CivShortDesc} will have their influence dropped. If you fail, your spy will be killed in the attempt and your influence over {8_CityName} will decrease.[NEWLINE][NEWLINE]Do you want {9_SpyRank} {10_SpyName} to attempt a coup in {11_CityName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_THEIR_CITIES"> 
			<Text>
				Their Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TITLE"> 
			<Text>
				Espionage Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TOTAL_EXPENSE"> 
			<Text>
				Total Expenses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TOTAL_GOLD"> 
			<Text>
				Treasury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE"> 
			<Text>
				City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE_ROUTES"> 
			<Text>
				[ICON_PLUS] City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE_ROUTES_COLLAPSE"> 
			<Text>
				[ICON_MINUS] City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNASSIGNED_SPIES_TT"> 
			<Text>
				You have {1_Num: plural 1?a spy that is not; other?{1_Num} spies that are not;} assigned to tasks.[NEWLINE][NEWLINE]Spies can steal technologies from other civilizations, uncover other civilization's plans through intrigue, and increase your influence over City-States by rigging elections. Assign spies in the Espionage Overview screen to have them start working!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNITS"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNKNOWN_POTENTIAL"> 
			<Text>
				?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNKNOWN_POTENTIAL_TT"> 
			<Text>
				The Potential of this city is unknown. To see the Potential of this city, move a spy to this city to establish surveillance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_VIEW"> 
			<Text>
				View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_VIEW_TOOLTIP"> 
			<Text>
				View City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_YOUR_CITIES"> 
			<Text>
				Your Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0"> 
			<Text>
				Ancient Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0_ABBREV"> 
			<Text>
				I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0_SHORT"> 
			<Text>
				Ancient
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1"> 
			<Text>
				Classical Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1_ABBREV"> 
			<Text>
				II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1_SHORT"> 
			<Text>
				Classical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2"> 
			<Text>
				Medieval Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2_ABBREV"> 
			<Text>
				III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2_SHORT"> 
			<Text>
				Medieval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3"> 
			<Text>
				Renaissance Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3_ABBREV"> 
			<Text>
				IV
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3_SHORT"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4"> 
			<Text>
				Enlightenment Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4_ABBREV"> 
			<Text>
				V
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4_SHORT"> 
			<Text>
				Enlightenment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5"> 
			<Text>
				Industrial Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5_ABBREV"> 
			<Text>
				VI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5_SHORT"> 
			<Text>
				Industrial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6"> 
			<Text>
				Modern Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6_ABBREV"> 
			<Text>
				VII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6_SHORT"> 
			<Text>
				Modern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7"> 
			<Text>
				Atomic Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7_ABBREV"> 
			<Text>
				VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7_SHORT"> 
			<Text>
				Atomic Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT"> 
			<Text>
				Ancient Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Proud is the spirit of Zeus-fostered kings - their honor comes from Zeus, and Zeus, god of council, loves them."[NEWLINE][TAB][TAB][TAB][TAB]- Homer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"He who knows others is wise;"[NEWLINE][TAB][TAB][TAB][TAB]He who knows himself is enlightened.[NEWLINE][TAB][TAB][TAB][TAB]- Lao-tzu[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"The king's might is greater than human, and his arm is very long."[NEWLINE][TAB][TAB][TAB][TAB]- Herodotus[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_STRATEGY"> 
			<Text>
				The Ancient Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_AVAILALBE"> 
			<Text>
				Era Available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_BALLISTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"'Once the rockets are up, who cares where they come down?

        That's not my department,' says Wernher von Braun."

        [NEWLINE][TAB][TAB]  - Tom Lehrer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL"> 
			<Text>
				Classical Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Proud is the spirit of Zeus-fostered kings - their honor comes from Zeus, and Zeus, god of council, loves them."[NEWLINE][TAB][TAB][TAB][TAB]- Homer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"He who knows others is wise;"[NEWLINE][TAB][TAB][TAB][TAB]He who knows himself is enlightened.[NEWLINE][TAB][TAB][TAB][TAB]- Lao-tzu[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"The king's might is greater than human, and his arm is very long."[NEWLINE][TAB][TAB][TAB][TAB]- Herodotus[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_STRATEGY"> 
			<Text>
				The Classical Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"For tomorrow belongs to the people who prepare for it today."[NEWLINE][TAB][TAB][TAB][TAB]- African proverb[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"[T]he future is not what it used to be."[NEWLINE][TAB][TAB][TAB][TAB]- Paul Valery[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"I never think about the future. It comes soon enough."[NEWLINE][TAB][TAB][TAB][TAB]- Albert Einstein[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_STRATEGY"> 
			<Text>
				The Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL"> 
			<Text>
				Industrial Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"We admit of no government by divine right… the only legitimate right to govern is an express grant of power from the governed."[NEWLINE][TAB][TAB][TAB][TAB]- William Henry Harrison[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"If you pick up a starving dog and make him prosperous, he will not bite you. This is the principal difference between a dog and a man."[NEWLINE][TAB][TAB][TAB][TAB]- Mark Twain[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"The day of small nations has long passed away. The day of Empires has come."[NEWLINE][TAB][TAB][TAB][TAB]- Joseph Chamberlain[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_STRATEGY"> 
			<Text>
				The Industrial Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL"> 
			<Text>
				Medieval Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"An emperor is subject to no one but God and Justice."[NEWLINE][TAB][TAB][TAB][TAB]- Frederick I, Barbarossa[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"[T]his life of man appears for a short space, but of what went before, or what is to follow, we are utterly ignorant."[NEWLINE][TAB][TAB][TAB][TAB]- Venerable Bede[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"The voice of the people is the voice of God."[NEWLINE][TAB][TAB][TAB][TAB]- Alcuin[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_STRATEGY"> 
			<Text>
				The Medieval Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN"> 
			<Text>
				Modern Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"[T]he only thing we have to fear is fear itself."[NEWLINE][TAB][TAB][TAB][TAB]- Franklin Delano Roosevelt[NEWLINE][TAB][TAB][TAB]t
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"A single death is a tragedy; a million deaths is a statistic."[NEWLINE][TAB][TAB][TAB][TAB]- Joseph Stalin[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Mr. Gorbachev, tear down this wall!"[NEWLINE][TAB][TAB][TAB][TAB]- Ronald Reagan[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_STRATEGY"> 
			<Text>
				The Modern Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_POSTMODERN_STRATEGY"> 
			<Text>
				The Atomic Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_PUBLISHING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"There are three difficulties in authorship: to write anything worth publishing, to find honest men to publish it, and to find sensible men to read it. "[NEWLINE][TAB][TAB]  - Charles Caleb Colton[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE"> 
			<Text>
				Renaissance Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Whoever desires to found a state and give it laws, must start with assuming that all men are bad and ever ready to display their vicious nature, whenever they may find occasion for it."[NEWLINE][TAB][TAB][TAB][TAB]- Niccolo Machiavelli[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"In the country of the blind, the one-eyed man is king."[NEWLINE][TAB][TAB][TAB][TAB]- Desiderius Erasmus[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Do you not know, my son, with what little understanding the world is ruled?"[NEWLINE][TAB][TAB][TAB][TAB]- Pope Julius III[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_STRATEGY"> 
			<Text>
				The Renaissance Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_TURNS_FORMAT"> 
			<Text>
				{2_number} {2_number: plural 1?Turn; other?Turns;} - Game started in {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESCAPE_DETAILS"> 
			<Text>
				TAP 3 fingers to close screens or open the game menu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESCAPE_TITLE"> 
			<Text>
				Escape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESC_TO_EXIT"> 
			<Text>
				ESC to Exit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESPIONAGE_NOT_STARTED_YET"> 
			<Text>
				Espionage starts when someone enters the Renaissance Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESRB_BODY"> 
			<Text>
				Online Interactions Not Rated by the ESRB
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_AUTOMATE_PRODUCTION"> 
			<Text>
				Automate production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_AUTOMATE_PRODUCTION_TT"> 
			<Text>
				This button automates city production, when checked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AFFECTSPIESNOW"> 
			<Text>
				Affect Spies Now
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AIRLIFT"> 
			<Text>
				Allows airlifts to or from this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AIRMODIFIER"> 
			<Text>
				Increases the air unit capacity of the city by {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSFOODTRADEROUTES"> 
			<Text>
				[ICON_FOOD]{TXT_KEY_TRADE_ROUTES_HEADING2_TITLE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSPRODUCTIONTRADEROUTES"> 
			<Text>
				[ICON_PRODUCTION]{TXT_KEY_TRADE_ROUTES_HEADING2_TITLE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSRANGESTRIKE"> 
			<Text>
				{TXT_KEY_PROMOTION_INDIRECT_FIRE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSWATERROUTES"> 
			<Text>
				Allows Water Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_BORDEROBSTACLE"> 
			<Text>
				Increases the movement cost for entering a tile within your territory by +1[ICON_MOVES] for all enemy units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_BUILDINGPRODUCTIONMODIFIER"> 
			<Text>
				Building Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CAPITAL"> 
			<Text>
				Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CAPTUREPLUNDERMODIFIER"> 
			<Text>
				Should this city be captured, the amount of [ICON_GOLD] Gold plundered by the enemy is increased by {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITIESPREREQ"> 
			<Text>
				Cities Prereq {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYCONNECTIONTRADEROUTEMODIFIER"> 
			<Text>
				City Connection Trade Route Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYCOUNTUNHAPPINESSMOD"> 
			<Text>
				City Count Unhappiness Mod {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYSTATETRADEROUTEPRODUCTIONMODIFIER"> 
			<Text>
				City State Trade Route Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CONQUESTPROB"> 
			<Text>
				{1}% Capture Chance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_DIPLOMATICVOTING"> 
			<Text>
				Diplomatic Voting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ESPIONAGE"> 
			<Text>
				{TXT_KEY_GAME_CONCEPT_SECTION_22}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ESPIONAGEMODIFIER"> 
			<Text>
				Espionage Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXPERIENCE"> 
			<Text>
				Experience {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRALEAGUEVOTES"> 
			<Text>
				{1} extra league vote{1: plural  2?s;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRALUXURIES"> 
			<Text>
				Extra Luxuries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRAMISSIONARYSPREADS"> 
			<Text>
				Extra Missionary Spreads {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRASPIES"> 
			<Text>
				{1} extra sp{1: plural 1?y; 2?ies;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FOODKEPT"> 
			<Text>
				{1}% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born (effect stacks)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FOUNDSRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_FOUND_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREEGREATPEOPLE"> 
			<Text>
				{1} FREE [COLOR_UNIT_TEXT]Great {1: plural 1?Person; 2?{1}People;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREEPOLICIES"> 
			<Text>
				{1} FREE [COLOR_MAGENTA]Social Polic{1: plural 1?y; 2?ies;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREETECHS"> 
			<Text>
				{1} FREE [COLOR_CYAN]Technolog{1: plural 1?y; 2?ies;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALCULTURERATEMODIFIER"> 
			<Text>
				Global Culture Rate Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALDEFENSEMOD"> 
			<Text>
				Global Defense Mod {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALESPIONAGEMODIFIER"> 
			<Text>
				Global Espionage Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALEXPERIENCE"> 
			<Text>
				Global Experience {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALGREATPEOPLERATEMODIFIER"> 
			<Text>
				Global Great People Rate Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPLOTBUYCOSTMODIFIER"> 
			<Text>
				[ICON_GOLD] gold cost of acquiring new tiles reduced by {1}% in every city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPLOTCULTURECOSTMODIFIER"> 
			<Text>
				[ICON_CULTURE] culture cost of acquiring new tiles reduced by {1}% in every city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPOPULATIONCHANGE"> 
			<Text>
				Adds {1}[ICON_CITIZEN] population to every City in the player's empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALSPACEPRODUCTIONMODIFIER"> 
			<Text>
				Global Space Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLD"> 
			<Text>
				Gold {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLDENAGE"> 
			<Text>
				{TXT_KEY_MISSION_START_GOLDENAGE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLDENAGEMODIFIER"> 
			<Text>
				+{1}% {TXT_KEY_REPLAY_DATA_GOLDAGETURNS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATGENERALRATEMODIFIER"> 
			<Text>
				Great General Rate Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATPEOPLERATEMODIFIER"> 
			<Text>
				+{1}%[ICON_GREAT_PEOPLE] {TXT_KEY_CITYVIEW_GREAT_PEOPLE_TEXT}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATPERSONEXPENDGOLD"> 
			<Text>
				Great Person Expend Gold {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATSCIENTISTBEAKERMODIFIER"> 
			<Text>
				Great Scientist Beaker Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATWORKSTOURISMMODIFIER"> 
			<Text>
				+{1}% [ICON_TOURISM] Tourism output from Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HAPPINESSPERCITY"> 
			<Text>
				+{1}[ICON_HAPPINESS_1] happiness in every city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HAPPINESSPERXPOLICIES"> 
			<Text>
				+1[ICON_HAPPINESS_1] empire happiness for every {1} polic{1: plural 1?y; 2?ies;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HEALRATECHANGE"> 
			<Text>
				{1}% improvement in unit heal rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HOLYCITY"> 
			<Text>
				[COLOR_WHITE]{TXT_KEY_RO_WR_HOLY_CITY}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_INSTANTMILITARYINCREASE"> 
			<Text>
				Instant Military Increase {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_INSTANTSPYRANKCHANGE"> 
			<Text>
				Instant Spy Rank Change {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ISRELIGIOUS"> 
			<Text>
				Is Religious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LANDMARKSTOURISMPERCENT"> 
			<Text>
				{1}% of the [ICON_CULTURE] Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the [ICON_TOURISM] Tourism output of the city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LEAGUECOST"> 
			<Text>
				League Cost {1}[ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LEVELPREREQ"> 
			<Text>
				Level Prereq {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MAPCENTERING"> 
			<Text>
				Map Centering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MEDIANTECHPERCENTCHANGE"> 
			<Text>
				Median Tech Percent Change {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MILITARYPRODUCTIONMODIFIER"> 
			<Text>
				Military Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MINORFRIENDSHIPCHANGE"> 
			<Text>
				Minor Friendship Change {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NEVERCAPTURE"> 
			<Text>
				Never Capture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NOOCCUPIEDUNHAPPINESS"> 
			<Text>
				Eliminates extra [ICON_HAPPINESS_4] Unhappiness from an [ICON_OCCUPIED] Occupied City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEEXPLOSIONRAND"> 
			<Text>
				{1}% chance this building causes a big problem (meltdown) if the city is hit with a nuke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEIMMUNE"> 
			<Text>
				Nuke Immune
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEMODIFIER"> 
			<Text>
				Nuke Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NULLIFYINFLUENCEMODIFIER"> 
			<Text>
				Nullify Influence Modifier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUMCITYCOSTMOD"> 
			<Text>
				Cost increases by {1}[ICON_PRODUCTION] per city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUMTRADEROUTEBONUS"> 
			<Text>
				+{1}[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLAYERBORDEROBSTACLE"> 
			<Text>
				Increases the movement cost for entering a tile within your territory by +1[ICON_MOVES] for all enemy units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLOTBUYCOSTMODIFIER"> 
			<Text>
				[ICON_GOLD] gold cost of acquiring new tiles reduced by {1}% in this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLOTCULTURECOSTMODIFIER"> 
			<Text>
				[ICON_CULTURE] culture cost of acquiring new tiles reduced by {1}% in this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_POLICYCOSTMODIFIER"> 
			<Text>
				[ICON_CULTURE] culture cost of acquiring new social policies reduced by {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_RELIGIOUSPRESSUREMODIFIER"> 
			<Text>
				Religious Pressure Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPACEPRODUCTIONMODIFIER"> 
			<Text>
				Space Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPECIALISTEXTRACULTURE"> 
			<Text>
				{1} extra [ICON_CULTURE] culture per specialist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPYRANKCHANGE"> 
			<Text>
				Spy Rank Change {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TEAMSHARE"> 
			<Text>
				{TXT_KEY_POP_UN_TEAM}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TECHSHARE"> 
			<Text>
				If {1} player{1: plural 2?s;} have a Tech then the owner of this Building gets that Tech as well
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTELANDDISTANCEMODIFIER"> 
			<Text>
				Trade Route Land Distance Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTELANDGOLDBONUS"> 
			<Text>
				Trade Route Land Gold Bonus {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTERECIPIENTBONUS"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER} +{1}[ICON_GOLD][ICON_ARROW_LEFT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTESEADISTANCEMODIFIER"> 
			<Text>
				Trade Route Sea Distance Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTESEAGOLDBONUS"> 
			<Text>
				Trade Route Sea Gold Bonus {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTETARGETBONUS"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER} +{1}[ICON_GOLD][ICON_ARROW_RIGHT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_UNHAPPINESSMODIFIER"> 
			<Text>
				Unhappiness Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_UNITUPGRADECOSTMOD"> 
			<Text>
				Unit Upgrade Cost Mod {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_VICTORYPOINTS"> 
			<Text>
				{1} victory point{1: plural  2?s;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_WONDERPRODUCTIONMODIFIER"> 
			<Text>
				Wonder Production Modifier {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_WORKERSPEEDMODIFIER"> 
			<Text>
				Worker speed increased by {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_XBUILTTRIGGERSIDEOLOGYCHOICE"> 
			<Text>
				Build {1} to trigger ideology choice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILT_IN_X_CITIES"> 
			<Text>
				{1: plural 0?None built; 1?Built in 1 City; 2?Built in {1} Cities;}{2: plural 0?; 1?, Building in 1 City; 2?, Building in {2} Cities;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CITY_BANNERS"> 
			<Text>
				City Banners
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CLOSED_BORDERS_THEIR"> 
			<Text>
				Their borders are closed to you
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CLOSED_BORDERS_YOUR"> 
			<Text>
				Your borders are closed to them
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_ENDS_GAME"> 
			<Text>
				Ends the game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_EXTRA_WATER_SEE_FROM"> 
			<Text>
				Expands visibility over water
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FEATURE_PRODUCTION_MOD"> 
			<Text>
				Feature Production Modifier {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FIRST_FREE_TECHS"> 
			<Text>
				{1_Num} free tech{1: plural  2?s;} if first to discover this one
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FIRST_FREE_UNIT_CLASS"> 
			<Text>
				Free unit if first to discover this tech.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FLAG_PROMO_ENABLE"> 
			<Text>
				Display unit flag promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FLAG_PROMO_ENABLE_TT"> 
			<Text>
				Display small icons for the most relevant promotions next to unit flags on the map, for your units and those of ennemies you are at war with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_OPEN_BORDERS_THEIR"> 
			<Text>
				Their borders are open to you
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_OPEN_BORDERS_YOUR"> 
			<Text>
				Your borders are open to them
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PLAY_NEXT_SONG"> 
			<Text>
				Play Next Song
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PLOT_HELP_TOOLTIP"> 
			<Text>
				Help Under Mouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PREDICTIVE_RANGE"> 
			<Text>
				Display Unit Strike Range Prediction
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PREDICTIVE_RANGE_TT"> 
			<Text>
				When moving ranged units, display red outline corresponding to strike range predicted from plot where unit will end up moving when move is executed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_TRIGGERS_ARCHAEOLOGICAL_SITES"> 
			<Text>
				Triggers the spawning of archaeological sites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_AIRINTERCEPTRANGE"> 
			<Text>
				{TXT_KEY_MISSION_INTERCEPT} [ICON_RANGE_STRENGTH]{1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_BASEBEAKERSTURNSTOCOUNT"> 
			<Text>
				{TXT_KEY_MISSION_DISCOVER_TECH} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_BASECULTURETURNSTOCOUNT"> 
			<Text>
				{TXT_KEY_MISSION_GIVE_POLICIES} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CANBUYCITYSTATE"> 
			<Text>
				{TXT_KEY_MISSION_BUY_CITY_STATE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CAPTURE"> 
			<Text>
				Can be captured
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CAPTUREWHILEEMBARKED"> 
			<Text>
				Can be captured while embarked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CULTUREBOMBRADIUS"> 
			<Text>
				{TXT_KEY_MISSION_CULTURE_BOMB} ({1})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_EXTRAMAINTENANCECOST"> 
			<Text>
				{TXT_KEY_PEDIA_MAINT_LABEL} {1}[ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FLAGS"> 
			<Text>
				Unit Flags
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOOD"> 
			<Text>
				[ICON_FOOD] Growth of the City is stopped while this Unit is being built
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUND"> 
			<Text>
				Founds new Cities to expand your empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUNDABROAD"> 
			<Text>
				Can found new Cities overseas to expand your empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUNDRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_FOUND_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FREEPOLICIES"> 
			<Text>
				{TXT_KEY_MISSION_GIVE_POLICIES} ({1}x[ICON_CULTURE])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_GOLDENAGETURNS"> 
			<Text>
				{TXT_KEY_MISSION_START_GOLDENAGE} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_LEADEREXPERIENCE"> 
			<Text>
				Leader Experience {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_MOVEAFTERPURCHASE"> 
			<Text>
				May move immediately after purchase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NOBADGOODIES"> 
			<Text>
				No Bad Goodies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NOMAINTENANCE"> 
			<Text>
				No maintenance cost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NUMEXOTICGOODS"> 
			<Text>
				{TXT_KEY_MISSION_SELL_EXOTIC_GOODS}: {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NUMFREETECHS"> 
			<Text>
				{TXT_KEY_MISSION_DISCOVER_TECH} ({1})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_ONESHOTTOURISM"> 
			<Text>
				{TXT_KEY_MISSION_ONE_SHOT_TOURISM} ({1}x[ICON_TOURISM])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_ONESHOTTOURISMPERCENTOTHERS"> 
			<Text>
				One Shot Tourism Percent Others {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_PILLAGE"> 
			<Text>
				Can pillage improved tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_PROHIBITSSPREAD"> 
			<Text>
				Prohibits Spread
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RANGEATTACKIGNORELOS"> 
			<Text>
				{TXT_KEY_PROMOTION_INDIRECT_FIRE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RANGEATTACKONLYINDOMAIN"> 
			<Text>
				Range Attack Only In Domain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RELIGIONSPREADS"> 
			<Text>
				{TXT_KEY_UPANEL_SPREAD_RELIGION_USES}: {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RELIGIOUSSTRENGTH"> 
			<Text>
				Religious Strength {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_REMOVEHERESY"> 
			<Text>
				{TXT_KEY_MISSION_REMOVE_HERESY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_REQUIRESENHANCEDRELIGION"> 
			<Text>
				Requires Enhanced Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RIVALTERRITORY"> 
			<Text>
				Can enter rival territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RUSHBUILDING"> 
			<Text>
				{TXT_KEY_MISSION_HURRY_PRODUCTION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_SPREADRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_SPREAD_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_SUICIDE"> 
			<Text>
				Unit is Consumed During Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_TRADE"> 
			<Text>
				{TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_UNHAPPINESS"> 
			<Text>
				{TXT_KEY_UNHAPPINESS}: {1}[ICON_HAPPINESS_3]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNKNOWN_CITY"> 
			<Text>
				Unknown City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WATER_WORK"> 
			<Text>
				Enables working of water tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WONDER_BUILT_BY"> 
			<Text>
				Built by {@1_CivName} in {@2_CityName} in {@3_TimeBuilt}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WORKER_SPEED_MOD"> 
			<Text>
				Worker speed increased by {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ADJACENT_FRIEND_UNIT_BONUS"> 
			<Text>
				Adjacent Friendly Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AIR_INTERCEPT_WARNING1"> 
			<Text>
				[COLOR_YELLOW]Interception by fighter or[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AIR_INTERCEPT_WARNING2"> 
			<Text>
				[COLOR_YELLOW]anti-air will boost damage[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AMPHIBIOUS_ATTACK"> 
			<Text>
				Amphibious Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_CITIES"> 
			<Text>
				Bonus VS Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_CITIES_PENALTY"> 
			<Text>
				Penalty VS Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_INTO_BONUS"> 
			<Text>
				Bonus Attacking Into {1_TerrainType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_IN_FRIEND_LANDS"> 
			<Text>
				Attacking into Friendly Lands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_MOD_BONUS"> 
			<Text>
				Attack Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_OVER_RIVER"> 
			<Text>
				Attacking over River
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_CITY_STATE"> 
			<Text>
				City State Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_DEFENSE_TERRAIN"> 
			<Text>
				Bonus Defending in {1_TerrainType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_GOLDEN_AGE"> 
			<Text>
				Golden Age Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_RELIGIOUS_BELIEF"> 
			<Text>
				Religious Belief Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_CLASS"> 
			<Text>
				Bonus VS {1_UnitType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_DOMAIN"> 
			<Text>
				Bonus VS Domain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_FORT_UNITS"> 
			<Text>
				Bonus VS Fortified Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_WOUND_UNITS"> 
			<Text>
				Bonus VS Wounded Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CAPITAL_DEFENSE_BONUS"> 
			<Text>
				Capital Defense Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CAPTURE_CHANCE"> 
			<Text>
				[COLOR_CYAN]Capture Chance if Sunk: {1_Percent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CITY_SAPPED"> 
			<Text>
				Supported by Siege Tower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CURRENT_STATUS"> 
			<Text>
				Current Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_DEFENSE_BONUS"> 
			<Text>
				Defense Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EMPIRE_UNHAPPY_PENALTY"> 
			<Text>
				Empire [ICON_HAPPINESS_3] Unhappy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EMPIRE_VERY_UNHAPPY_PENALTY"> 
			<Text>
				Empire [ICON_HAPPINESS_4] Very Unhappy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ENEMY_CITY_BELIEF_BONUS"> 
			<Text>
				Just War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EXTRA_PERCENT"> 
			<Text>
				Combat Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FIGHT_AT_HOME_BONUS"> 
			<Text>
				Bonus in Friendly Lands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FLANKING_BONUS"> 
			<Text>
				Flanking Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FORTIFICATION_BONUS"> 
			<Text>
				Fortification Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FRIENDLY_CITY_BELIEF_BONUS"> 
			<Text>
				Defender of the Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GARRISONED_CITY_RANGE_BONUS"> 
			<Text>
				Garrisoned Unit Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GA_NEAR"> 
			<Text>
				Near Great Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GG_NEAR"> 
			<Text>
				Near Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GG_STACKED"> 
			<Text>
				Stacked with Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_HILL_ATTACK_BONUS"> 
			<Text>
				Hill Attack Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_HILL_DEFENSE_BONUS"> 
			<Text>
				Hill Defense Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_IGG"> 
			<Text>
				Ignores Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_IMPROVEMENT_NEAR"> 
			<Text>
				Near Combat Bonus Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_LOWER_STRENGTH"> 
			<Text>
				Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MAJOR_DEFEAT"> 
			<Text>
				MAJOR DEFEAT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MAJOR_VICTORY"> 
			<Text>
				MAJOR VICTORY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MINOR_DEFEAT"> 
			<Text>
				MINOR DEFEAT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MINOR_VICTORY"> 
			<Text>
				MINOR VICTORY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MOVEMENT"> 
			<Text>
				Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MY_COMBAT_INFO"> 
			<Text>
				MY COMBAT INFO!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_BONUS"> 
			<Text>
				Open Terrain Attack Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_DEF_BONUS"> 
			<Text>
				Open Terrain Defense Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_RANGE_BONUS"> 
			<Text>
				Open Terrain Ranged Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OUTSIDE_HOME_BONUS"> 
			<Text>
				Bonus outside Friendly Lands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_POLICY_ATTACK_BONUS"> 
			<Text>
				Temp Attack Bonus ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RANGED_ATTACK"> 
			<Text>
				Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RANGED_ATTACK_MODIFIER"> 
			<Text>
				Ranged Attack Modifier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_REVERSE_GG_NEAR"> 
			<Text>
				Near Terrifying Opponent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RISKY_ATTACK"> 
			<Text>
				COSTLY ATTACK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_BONUS"> 
			<Text>
				Rough Terrain Attack Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_DEF_BONUS"> 
			<Text>
				Rough Terrain Defense Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_RANGED_BONUS"> 
			<Text>
				Rough Terrain Ranged Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_SAFE_ATTACK"> 
			<Text>
				SAFE ATTACK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_STALEMATE"> 
			<Text>
				STALEMATE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_STRATEGIC_RESOURCE"> 
			<Text>
				Strategic Resource Penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_SUPPORT_DMG"> 
			<Text>
				Support DMG: ~{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TERRAIN_MODIFIER"> 
			<Text>
				Terrain Modifier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_THEIR_COMBAT_INFO"> 
			<Text>
				THEIR COMBAT INFO!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TOTAL_DEFEAT"> 
			<Text>
				TOTAL DEFEAT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TOTAL_VICTORY"> 
			<Text>
				DECISIVE VICTORY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TRAIT_LOW_TECH_BONUS"> 
			<Text>
				Bonus Against Higher Tech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TRAIT_SMALL_SIZE_BONUS"> 
			<Text>
				Bonus Against Larger Civ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_STRENGTH"> 
			<Text>
				TOTAL STRENGTH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_THEIR_APPROXIMATE_DAMAGE"> 
			<Text>
				: Approx DMG Inflicted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_THEIR_STRENGTH"> 
			<Text>
				: THEIR STRENGTH [ICON_STRENGTH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_YOUR_APPROXIMATE_DAMAGE"> 
			<Text>
				Approx DMG Inflicted :
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_YOUR_STRENGTH"> 
			<Text>
				[ICON_STRENGTH] YOUR STRENGTH :
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_VISIBLE_AA_UNITS"> 
			<Text>
				[COLOR_WARNING_TEXT]Known Enemy Anti-Air Units: {1_Number}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_VS_BARBARIANS_BONUS"> 
			<Text>
				Bonus VS Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_CITYSTATE_FOUND"> 
			<Text>
				You have earned {1_AdmiralPoints} Great Admiral Points for finding a City State. Use them to discover China or perform a "trade mission".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_MAJOR_CIV_FOUND"> 
			<Text>
				You have earned {1_AdmiralPoints} Great Admiral Points for finding another Civilization. Use them to discover China or perform a "trade mission".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_NATURAL_WONDER_FOUNDFIRST"> 
			<Text>
				You have earned {1_AdmiralPoints} Great Admiral Points for discovering a Natural Wonder before all other Europeans. Use them to discover China or perform a "trade mission".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_TITLE"> 
			<Text>
				{@1: gender feminine?Queen; other?King;} {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_BUTTON"> 
			<Text>
				EXIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_MOVE_DETAILS"> 
			<Text>
				To exit Move Mode without issuing an order, tap a second finger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_MOVE_TITLE"> 
			<Text>
				Exit Move Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_TT"> 
			<Text>
				Exit to windows.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_BROKEN_PROMISE_1"> 
			<Text>
				Your guarantee of not expanding near us seems to have been empty words. Know that there will be consequences for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Your expansion efforts are an insult. Know that there will be consequences for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_1"> 
			<Text>
				I couldn't help but notice that you seem to be expanding into lands which I regard to be mine. I request that you reconsider this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_2"> 
			<Text>
				Your habit of claiming every bit of land you've spotted has not gone unnoticed. I advise you to discontinue this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_3"> 
			<Text>
				If you should continue to expand your empire in lands I feel are mine it can only ruin the possibility of friendship between us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_4"> 
			<Text>
				The settling of your people near my sovereign territory is placing a strain upon relations between our two nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPERIENCE_POPUP"> 
			<Text>
				[COLOR_XP_BLUE]+{1_Num} XP[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORATION_TITLE"> 
			<Text>
				Captain {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ANDERSON"> 
			<Text>
				Benjamin Anderson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BAKER"> 
			<Text>
				Samuel Baker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BARTH"> 
			<Text>
				Heinrich Barth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BRAZZA"> 
			<Text>
				Pierre Savorgnan de Brazza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BURNHAM"> 
			<Text>
				Frederick Burnham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BURTON"> 
			<Text>
				Richard Francis Burton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CAILLIE"> 
			<Text>
				Rene Caillie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CAPELO"> 
			<Text>
				Hermenegildo Capelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CHAILLU"> 
			<Text>
				Paul de Chaillu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CLAPPERTON"> 
			<Text>
				Hugh Clapperton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_DENHAM"> 
			<Text>
				Dixon Denham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_DUVEYRIER"> 
			<Text>
				Henri Duveyrier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ELTON"> 
			<Text>
				James Elton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_GESSI"> 
			<Text>
				Romolo Gessi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_HOLUB"> 
			<Text>
				Emil Holub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_IVENS"> 
			<Text>
				Roberto Ivens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KINGSLEY"> 
			<Text>
				Mary Kingsley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KIRK"> 
			<Text>
				John Kirk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KRAPF"> 
			<Text>
				Johann Krapf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LANDER"> 
			<Text>
				Richard Lander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LENZ"> 
			<Text>
				Oskar Lenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LERMAN"> 
			<Text>
				Dragutin Lerman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LIVINGSTON"> 
			<Text>
				David Livingstone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LUGARD"> 
			<Text>
				Frederick Lugard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_MEYER"> 
			<Text>
				Hans Meyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_MOHUN"> 
			<Text>
				Richard Mohun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_NACHTIGAL"> 
			<Text>
				Gustav Nachtigal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_PETERS"> 
			<Text>
				Carl Peters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_POTAGOS"> 
			<Text>
				Panayotos Potagos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_REBMANN"> 
			<Text>
				Johannes Rebmann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ROHLFS"> 
			<Text>
				Friedrich Rohlfs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SCHWEINFURTH"> 
			<Text>
				Georg Schweinfurth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SELJAN"> 
			<Text>
				Mirko Seljan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SELOUS"> 
			<Text>
				Frederick Selous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SERPA_PINTO"> 
			<Text>
				Alexandre de Serpa Pinto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SILVA_PORTO"> 
			<Text>
				Antonio da Silva Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SPEKE"> 
			<Text>
				John Hanning Speke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_STAIRS"> 
			<Text>
				William Stairs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_STANLEY"> 
			<Text>
				Henry M. Stanley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_TINNE"> 
			<Text>
				Alexandrine Tinne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_VOGEL"> 
			<Text>
				Eduard Vogel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDED_GAME_DEMO"> 
			<Text>
				BUY THE FULL VERSION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDED_GAME_YES"> 
			<Text>
				Wait! Just... one... more... turn...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDS_LAND_TRADE_ROUTE_RANGE"> 
			<Text>
				Extends the range of land trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDS_SEA_TRADE_ROUTE_RANGE"> 
			<Text>
				Extends the range of sea trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTRA_VOTES_FROM_DIPLOMATS"> 
			<Text>
				Gain {1_DelegatesPerDiplomat} additional {1_DelegatesPerDiplomat: plural 1?Delegate; other?Delegates;} in the World Congress for every Spy as a [ICON_DIPLOMAT] Diplomat in another Civilization's [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_PEACE] from Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_POLICIES"> 
			<Text>
				{1_Num} [ICON_PEACE] from Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_RELIGION"> 
			<Text>
				{1_Num} [ICON_PEACE] from Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TERRAIN"> 
			<Text>
				{1_Num} [ICON_PEACE] from Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_FAITH] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TRAITS"> 
			<Text>
				{1_Num} [ICON_PEACE] from Traits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_HELP_INFO"> 
			<Text>
				[ICON_PEACE] Faith is spent on founding and improving [COLOR_POSITIVE_TEXT]Religions[ENDCOLOR] at the empire-level. Faith can also be expended to purchase Missionaries, Inquisitors, and Religious Buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FASTER_EMBARKED_MOVEMENT"> 
			<Text>
				Faster embarked movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FASTER_MOVEMENT"> 
			<Text>
				Faster movement on {1_TerrainName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_BELIZE_REEF_TEXT"> 
			<Text>
				The Belize Barrier Reef is a 190-mile long section of the Mesoamerican Reef System, home to over 100 coral species and 500 species of fish. The third largest natural barrier reef in the world, it was designated a World Heritage Site in 1996 AD; it is endangered due to pollution and uncontrolled tourism, fishing and shipping with a 48% reduction in live coral observed over the past decade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_CHIMBORAZO_TEXT"> 
			<Text>
				Chimborazo is a 20,500-foot stratovolcano (last eruption around 550 AD) in the Cordillera Occidental of the Andes. Widely believed by Europeans to be the highest peak in the world before the Himalayas were discovered, it was first climbed by an English-Italian team guided by Ecuadorian natives in 1880.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_MT_TLALOC_TEXT"> 
			<Text>
				Standing over 13,600 feet in central Mexico, Mount Tlaloc was revered by the Aztecs, who worshiped their rain god at a sanctuary on the summit. Archaeological research has shown a relationship between this shrine and surrounding temples may have been a way to track important ceremonial dates, associated with the sowing of maize in the region.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_TSOODZIL_TEXT"> 
			<Text>
				To the Navajo, Tsoodzil, the "turquoise mountain," was one of the four sacred peaks marking the cardinal directions (in this case, south) and boundaries of their homeland in New Mexico. A 4100-foot dormant stratovolcano now named after President Zachary Taylor, for the Navaho Tsoodzil was home to the Black God, Turquoise Boy and Turquoise Girl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ATOLL"> 
			<Text>
				Atoll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_BELIZE_REEF"> 
			<Text>
				Belize Barrier Reef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_CHIMBORAZO"> 
			<Text>
				Chimborazo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_CRATER"> 
			<Text>
				The Barringer Crater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_EL_DORADO"> 
			<Text>
				El Dorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FALLOUT"> 
			<Text>
				Fallout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FALLOUT_PEDIA"> 
			<Text>
				Fallout is the residual radiation left over following a nuclear explosion. The fallout "falls out" of the air as a layer of radioactive particles which are highly dangerous to plants and animals, killing them immediately or damaging their DNA, giving them cancer, other diseases, or unfortunate mutations. Depending upon the type of nuclear explosion, the land may remain poisoned for decades, possibly centuries. Cleanup requires the replacement of the contaminated buildings, soil and vegetation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FLOOD_PLAINS"> 
			<Text>
				Flood Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FOREST"> 
			<Text>
				Forest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FOUNTAIN_YOUTH"> 
			<Text>
				Fountain of Youth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_GEYSER"> 
			<Text>
				Old Faithful
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_GIBRALTAR"> 
			<Text>
				Rock of Gibraltar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ICE"> 
			<Text>
				Ice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ICE_PEDIA"> 
			<Text>
				Ice is impassable, except to air and submarine units. It provides nothing to cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_JUNGLE"> 
			<Text>
				Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_KILIMANJARO"> 
			<Text>
				Mt. Kilimanjaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_LAKE_TITICACA"> 
			<Text>
				Lake Titicaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_LAKE_VICTORIA"> 
			<Text>
				Lake Victoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MARSH"> 
			<Text>
				Marsh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MESA"> 
			<Text>
				The Grand Mesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_EVEREST"> 
			<Text>
				Mt. Everest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_FUJI"> 
			<Text>
				Mt. Fuji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_KAILASH"> 
			<Text>
				Mt. Kailash
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_SINAI"> 
			<Text>
				Mt. Sinai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_TLALOC"> 
			<Text>
				Mt. Tlaloc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_NATURAL_WONDER"> 
			<Text>
				Natural Wonder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_OASIS"> 
			<Text>
				Oasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_POTOSI"> 
			<Text>
				Cerro de Potosi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_REEF"> 
			<Text>
				The Great Barrier Reef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_SOLOMONS_MINES"> 
			<Text>
				King Solomon's Mines
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_SRI_PADA"> 
			<Text>
				Sri Pada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_TSOODZIL"> 
			<Text>
				Tsoodzil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ULURU"> 
			<Text>
				Uluru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_VOLCANO"> 
			<Text>
				Krakatoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FILE_INFO_NOT_FOUND"> 
			<Text>
				Map information not found
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get our income positive so we have some hope of getting out of debt! Any cash that we could get from diplomatic means would certainly help out in the short-term.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_BUILDING_MAINTENANCE"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get out of debt! Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is building maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_DIPLOMACY"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get out of debt! Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is diplomatic deals. We should not renew these deals if given a choice, or strike new deals that generate [ICON_GOLD]gold for us rather than losing it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get out of debt! Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is improvement maintenance. We should not build more improvements than we need, and destroy any ones that are not helping us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_UNIT_MAINTENANCE"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get out of debt! Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is unit maintenance. Delete any units that are not absolutely necessary!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_UNIT_SUPPLY"> 
			<Text>
				We are bankrupt and aren't making any money! We need to do everything we can to get out of debt! Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is unit supply, or paying for units outside our borders. Either move those units back into our borders or delete them; solving this financial problem is critical!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP"> 
			<Text>
				We are bankrupt but are still making money.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_BUILDING_MAINTENANCE"> 
			<Text>
				We are bankrupt but are still making money. Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is building maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_DIPLOMACY"> 
			<Text>
				We are bankrupt but are still making money. Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is diplomatic deals. We should not renew these deals if given a choice, or strike new deals that generate [ICON_GOLD]gold for us rather than spending it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				We are bankrupt but are still making money. Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is improvement maintenance. We should stop building improvements and remove any that are unnecessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_UNIT_MAINTENANCE"> 
			<Text>
				We are bankrupt but are still making money. Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is unit maintenance, so delete any units that are not absolutely necessary so we can make it back into the black!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_UNIT_SUPPLY"> 
			<Text>
				We are bankrupt but are still making money. Our current greatest expense (costing us {1_Num} [ICON_GOLD]gold a turn) is unit supply or paying for units outside our borders. Either move those units back into our borders or delete them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. We need to focus on turning our economy around to avoid the shame of bankrupcy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_BUILDING_MAINTENANCE"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. Our current greatest expense is building maintenance, costing us {1_Num} [ICON_GOLD]gold a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_DIPLOMACY"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. Our current greatest expense is diplomatic deals, costing us {1_Num} [ICON_GOLD]gold a turn. We should not renew these deals if given a choice, or strike new deals that generate [ICON_GOLD]gold for us rather than spending it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. Our current greatest expense is improvement maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Consider building fewer improvements or removing ones that are not as useful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_UNIT_MAINTENANCE"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. Our current greatest expense is unit maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Consider deleting any obsolete or unnecessary units to avoid bankrupcy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_UNIT_SUPPLY"> 
			<Text>
				With our current [ICON_GOLD]gold spending, we will be bankrupt in a few turns. Our current greatest expense is unit supply (paying for units outside our borders), costing us {1_Num} [ICON_GOLD]gold a turn. Consider moving units back into our territory or deleting unnecessary ones to avoid bankrupcy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY"> 
			<Text>
				We have money, but are spending more than we are making. We need to focus on turning our economy around to avoid the shame of bankrupcy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_BUILDING_MAINTENANCE"> 
			<Text>
				We have money, but are spending more than we are making.  Our current greatest expense is building maintenance, costing us {1_Num} [ICON_GOLD]gold a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_DIPLOMACY"> 
			<Text>
				We have money, but are spending more than we are making.  Our current greatest expense is diplomatic deals, costing us {1_Num} [ICON_GOLD]gold a turn. Consider declining these deals in the future or forming other diplomatic deals that bring some [ICON_GOLD]gold into our civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				We have money, but are spending more than we are making.  Our current greatest expense is improvement maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Consider building fewer improvements or removing the ones that are not as useful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_UNIT_MAINTENANCE"> 
			<Text>
				We have money, but are spending more than we are making.  Our current greatest expense is unit maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Consider deleting any obsolete or unnecessary units so we can start making money instead of losing it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_UNIT_SUPPLY"> 
			<Text>
				We have money, but are spending more than we are making.  Our current greatest expense is unit supply, costing us {1_Num} [ICON_GOLD]gold a turn. Consider moving units back into our territory to reduce the amount of money we are spending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY"> 
			<Text>
				We are making money!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_BUILDING_MAINTENANCE"> 
			<Text>
				We are making money! Our current greatest expense is building maintenance, costing us {1_Num} [ICON_GOLD]gold a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_DIPLOMACY"> 
			<Text>
				We are making money! Our current greatest expense is diplomatic deals, costing us {1_Num} [ICON_GOLD]gold a turn. Consider declining these deals in the future or forming other diplomatic deals that bring some [ICON_GOLD]gold into our civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				We are making money! Our current greatest expense is improvement maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Only improve the tiles that we must to continue growing, or this may cost may grow out of control.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_UNIT_MAINTENANCE"> 
			<Text>
				We are making money! Our current greatest expense is unit maintenance, costing us {1_Num} [ICON_GOLD]gold a turn. Consider deleting any obsolete or unnecessary units if you want to turn an even greater profit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_UNIT_SUPPLY"> 
			<Text>
				We are making money! Our current greatest expense is unit supply, costing us {1_Num} [ICON_GOLD]gold a turn. Consider moving units back into our territory to reduce the amount of money we are spending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FIND_GAME"> 
			<Text>
				Find Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FIND_SCENARIO"> 
			<Text>
				Find Scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_ADV_QUEST"> 
			<Text>
				What is the fog of war?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_ADV_QUEST"> 
			<Text>
				What does it mean when a tile is under the fog of war?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_HEADING3_BODY"> 
			<Text>
				Tiles under the clouds of the fog of war are totally unknown to you. You don't know what kind of terrain they are, who occupies them, or anything else. For all you know they may be flowing with gold or patrolled by ninja dinosaurs. You'd better get someone out to explore them as quickly as possible!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_HEADING3_TITLE"> 
			<Text>
				Fog of War on a Tile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_HEADING1_BODY"> 
			<Text>
				The world is a big place, and you don't always know what's going on everywhere. Early civilizations certainly didn't have any idea what the people on the other side of the mountains looked like until they sent out explorers; unless they put out sentries, they might not know that an enemy was massing a huge army just outside of their own borders. In Civilization V, until you explore the world, it's hidden in the "fog of war."[NEWLINE][NEWLINE]The fog of war is represented by the white clouds that cover much of the world at the start of the game. As you move units around, the fog of war will pull back, revealing more of the world. Once you have uncovered the fog of war from a tile, it doesn't come back. However, if a unit moves and you can no longer see a tile, you won't know if anything is going on there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_HEADING1_TITLE"> 
			<Text>
				Fog of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_ADV_QUEST"> 
			<Text>
				What is indirect fire?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_BODY"> 
			<Text>
				Some ranged units are capable of "indirect fire," which means that they can shoot over obstacles like forests or hills, which normally block a ranged unit's attack, as long as another unit can "see" the target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_TITLE"> 
			<Text>
				Indirect Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_ADV_QUEST"> 
			<Text>
				What obscures visibility?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_BODY"> 
			<Text>
				Mountains and Natural Wonders are impenetrable: they totally bar visibility of what's beyond for everything (except for flying units).[NEWLINE]Forests, mountains and hills are all "blocking" terrain. Units can see into such tiles, but they cannot see past them - unless they occupy a hill. Units in hills can see over blocking terrain into the tiles beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_TITLE"> 
			<Text>
				Obscuring Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_ADV_QUEST"> 
			<Text>
				What does it mean when a tile is revealed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_HEADING3_BODY"> 
			<Text>
				If you have uncovered the fog of war from a tile but cannot see it at the present moment (because the exploring unit has moved away, for instance), the tile is slightly darkened. You can still see the terrain in the tile, but you will not see any units in the tile. You may not see any improvements, recently-constructed cities, and so forth. Basically, your information about that tile may be well out of date.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_HEADING3_TITLE"> 
			<Text>
				Revealed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_ADV_QUEST"> 
			<Text>
				What is visible to a player?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_HEADING2_BODY"> 
			<Text>
				You can always see everything within your borders, as well as one tile away from your borders. Most units can see everything within 2 tiles (except for tiles behind mountains and blocking tiles). Units on hills can see over blocked tiles. Certain promotions will extend a unit's sight by 1 tile, and also, a number of mid- to late-game naval units have extended sight as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_HEADING2_TITLE"> 
			<Text>
				What Is Seen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_ADV_QUEST"> 
			<Text>
				What are the states of visibility?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_BODY"> 
			<Text>
				The three states of tile visibility are visible, revealed, and fog of war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_TITLE"> 
			<Text>
				The Three States of Visibility
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_ADV_QUEST"> 
			<Text>
				What does it mean when a tile is visible?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_BODY"> 
			<Text>
				If a tile is currently visible to a unit or your territory, you can see its terrain, any improvements on it, if it's within any borders, whether it's part of a city, any unit which may occupy it, and so forth. Subject to technology limitations, you'll see the resources in the tile as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_TITLE"> 
			<Text>
				Visible
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_CAPITAL"> 
			<Text>
				[NEWLINE][ICON_BULLET][ICON_CAPITAL] Capital Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_RELIGION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Religious Belief Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_UNHAPPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT][ICON_HAPPINESS_4] Unhappiness Modifier: {1_Num}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_WLTKD"> 
			<Text>
				[NEWLINE][ICON_BULLET]We Love the King Day Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ADV_QUEST"> 
			<Text>
				How does food effect city growth?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ASSIGNINGCITIZENS_HEADING3_BODY"> 
			<Text>
				You can manually assign a city's citizens to work specific tiles, for example, demanding that the city concentrate its efforts on growth or on production or gold. See the section on "Assigning a City's Citizens" for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ASSIGNINGCITIZENS_HEADING3_TITLE"> 
			<Text>
				Manually Assigning Citizens to Work the Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_ADV_QUEST"> 
			<Text>
				Which tiles provide the most food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_HEADING3_BODY"> 
			<Text>
				The tile types that provide a lot of food include Oasis, Floodplains, and Grassland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_HEADING3_TITLE"> 
			<Text>
				Best Food Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_ADV_QUEST"> 
			<Text>
				How can bonus resources provide more food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_HEADING4_BODY"> 
			<Text>
				Tiles with "bonus" resources provide a lot of food once a worker constructs the appropriate improvement on the resource. These include bananas, cattle, deer, fish, sheep, and wheat. See the sections on workers and on resources for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_HEADING4_TITLE"> 
			<Text>
				Bonus Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_ADV_QUEST"> 
			<Text>
				What is this "city growth bucket" and why should I care?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_HEADING3_BODY"> 
			<Text>
				The city growth bucket contains all of the excess food produced by a city each turn. When the quantity of food reaches a specific amount, the city's population (citizens) will increase by 1; then the city growth bucket is emptied and the process begins all over again. The amount of food needed for population growth increases significantly as the city gets bigger.[NEWLINE][NEWLINE]The City Info Box in the upper left-hand corner of the City Screen tells you how many turns until the city grows; and the "Food" entry in that box tells you how much food the city is currently producing each turn. Hover your cursor over the "Food" entry to see exactly how much food you need to fill the City Growth Bucket.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_HEADING3_TITLE"> 
			<Text>
				The City Growth Bucket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_ADV_QUEST"> 
			<Text>
				How can buildings, wonders, and social policies effect city growth?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_BODY"> 
			<Text>
				Certain buildings, wonders and social policies will affect the amount of food a city produces or how much it needs in its "bucket" to grow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_TITLE"> 
			<Text>
				Buildings, Wonders and Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES"> 
			<Text>
				Food and City Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_ADV_QUEST"> 
			<Text>
				How much food is needed for a city to grow?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_HEADING2_BODY"> 
			<Text>
				A city requires 2 food per citizen (another term for "population") per turn to avoid starvation. A city acquires food (as well as production and gold) by assigning its citizens to "work" the land around the city. The city can work any tile within three spaces of the city that is also within the civilization's borders, provided as well that it is not being worked by another city.[NEWLINE][NEWLINE]Left to its own devices, the city will assign as many citizens as needed to acquire its food. If not enough is available, the city will starve, losing citizens until it can support itself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_HEADING2_TITLE"> 
			<Text>
				Cities and Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_ADV_QUEST"> 
			<Text>
				How does city growth work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_HEADING2_BODY"> 
			<Text>
				Each turn, a city's citizens gathers a certain amount of food from the land around it and from various other sources as described above. The city's citizens have first call on that food, and they consume 2 food for each population point (so a city of population 7 consumes 14 food each turn). Any food left over is put into the poetically-named "City Growth Bucket."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_HEADING2_TITLE"> 
			<Text>
				City Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_ADV_QUEST"> 
			<Text>
				Do flood plains provide a lot of food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_HEADING4_BODY"> 
			<Text>
				Flood plains provide a lot of food, particularly if improved with a farm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_HEADING4_TITLE"> 
			<Text>
				Flood Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_FOOD] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_ADV_QUEST"> 
			<Text>
				How can you get more food for a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_HEADING2_BODY"> 
			<Text>
				Certain tiles provide more food than others, and cities near to one or more of these tiles will grow faster. In addition, workers can "improve" many tiles with farms, increasing their output of food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_HEADING2_TITLE"> 
			<Text>
				Getting More Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_ADV_QUEST"> 
			<Text>
				Do grasslands and jungle tiles provide a good amount of food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_HEADING4_BODY"> 
			<Text>
				These tiles also provide a good amount of food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_HEADING4_TITLE"> 
			<Text>
				Grassland and Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HEADING1_BODY"> 
			<Text>
				Plentiful food is the single most important factor determining the rise of human civilization. While humans had to spend virtually every waking moment hunting and gathering food for themselves and their families or tribe, they had little time or energy for other pursuits - making cave paintings, for instance, creating a written language, or discovering ruins. Once surplus food is available, then all else is possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HEADING1_TITLE"> 
			<Text>
				Food and City Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HELP_INFO"> 
			<Text>
				[ICON_FOOD] Food is what determines how fast your City grows to acquire new [ICON_CITIZEN] Citizens. Citizens work the land and collect [ICON_FOOD], [ICON_PRODUCTION] and [ICON_GOLD] for the City. Bigger Cities are nearly always better!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_ADV_QUEST"> 
			<Text>
				How can you improve a tile's food output?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_BODY"> 
			<Text>
				Workers can construct farms on most tiles to improve their food output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_TITLE"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_ADV_QUEST"> 
			<Text>
				How can maritime city-states effect your food intake?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_HEADING3_BODY"> 
			<Text>
				If you befriend a maritime city-state, it will provide food to all of your cities, with your capital getting the largest portion of the food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_HEADING3_TITLE"> 
			<Text>
				Maritime City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_ADV_QUEST"> 
			<Text>
				Do oases produce a lot of food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_HEADING4_BODY"> 
			<Text>
				Oasis provide a lot of food, particularly when compared with the desert in which they're usually found.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_HEADING4_TITLE"> 
			<Text>
				Oasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_PROGRESS"> 
			<Text>
				Progress: {1_Num}/{2_Num} [ICON_FOOD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_ADV_QUEST"> 
			<Text>
				How does building settlers effect a city's food use?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_HEADING2_BODY"> 
			<Text>
				Settlers can only be constructed in cities of size 2 or larger. During construction, settlers consume a city's production and all of the city's excess food intake. As long as the settler is in production, the city will not grow or add food to its growth bucket. (Note that settlers don't subtract food from the bucket; they consume excess food being produced, stopping more food from going into that bucket.) See the section on Settlers for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_HEADING2_TITLE"> 
			<Text>
				Settlers And Food Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_ADV_QUEST"> 
			<Text>
				How does unhappiness affect food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_HEADING3_BODY"> 
			<Text>
				If your civilization is unhappy, then the city will produce less food. The city will produce enough food to feed its citizens, but there is a 75% decrease in the amount of food it produces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_HEADING3_TITLE"> 
			<Text>
				City Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_USAGE"> 
			<Text>
				([COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [COLOR_NEGATIVE_TEXT]{2_Num}[ENDCOLOR] eaten by [ICON_CITIZEN] Citizens)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_ADV_QUEST"> 
			<Text>
				How does "We Love the King Day" effect food?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_HEADING3_BODY"> 
			<Text>
				If a city goes into "We Love the King Day" (see the section on Resources) its surplus food input increases by 25%. (If no surplus, no benefit.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_HEADING3_TITLE"> 
			<Text>
				We Love the King Day
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_HANDICAP"> 
			<Text>
				Force Handicap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_MAX_CITY_ELIMINATION"> 
			<Text>
				Force Max City Elimination
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_MAX_TURNS"> 
			<Text>
				Force Max Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_OPTIONS"> 
			<Text>
				Force Game Options
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_SPEED"> 
			<Text>
				Force Game Speed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_VICTORIES"> 
			<Text>
				Force Victories
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORMAT_NUMBER"> 
			<Text>
				{1_Number: number #.##}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORWARD_BUTTON"> 
			<Text>
				Forward
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_BARBARIAN_TITLE"> 
			<Text>
				{@1: gender feminine?Queen; other?King;} {1_PlayerName:textkey} of{@2: plural 1? the ; other? ;}{2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The Roman Empire, now split into West and East, has ruled the known world for nearly a millennium. But in this 4th century AD, the empire's borders are being overrun by barbarian leaders carving out their own kingdoms as Rome's might falters. Meanwhile a great storm gathers to the northeast as Attila and his Huns begin an overpowering wave of pillage and conquest. Choose your side, gather your courage, and fight to decide the next thousand years of history.[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory revolves around controlling cities of the three empires: Western Rome, Eastern Rome, and Sassanid Persia. Empires gain victory points each turn for control of each imperial city (the Sassanids get 50% more). Barbarian civs gain victory points for capturing cities controlled by an empire. Larger cities are worth more points. Victory goes to the civilization with the most victory points at the end of 70 turns.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units under Barbarian civ control have no unit maintenance. The Roman Empires may not sell buildings. There are three separate Social Policy trees available in the game. One is only available to the Eastern and Western Roman Empires, one only for the Sassanids, and one for the Barbarian powers. The Roman policy tree works backwards, in that you receive penalties instead of benefits for each policy chosen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_ADJECTIVE"> 
			<Text>
				Eastern Roman
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_DESC"> 
			<Text>
				Eastern Rome
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_SHORT_DESC"> 
			<Text>
				Eastern Rome
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_TEXT_1"> 
			<Text>
				In 293 AD Emperor Diocletian created a new administrative system for the unwieldy Roman Empire. He created a co-Augustus, selecting Maximian to oversee the eastern portion. Upon the abdication of Diocletian and Maximian, Constantine I formally divided the Roman holdings, and in 330 AD founded Constantinople as a "second Rome." So firmly established was the principle of two Romes that Theodosius I, upon his death in 395, bequeathed imperial rule to both his sons, Arcadius in the East and Honorius in the West. Theodosius the Great was the last to rule over an undivided empire.[NEWLINE][NEWLINE]Eastern Rome, often termed the Byzantine Empire, encompassed the southern Balkans, all of Anatolia and Egypt, and much of the Levant. It was spared much of the upheaval and warfare that plagued Western Rome in the 3rd and 4th centuries AD, due in large part to a succession of able emperors, a more established urban culture, and greater financial resources. The latter allowed the Byzantine emperors to placate barbarian invaders with tribute and hire mercenaries in large numbers.[NEWLINE][NEWLINE]The riches and skills brought by extensive trade permitted Theodosius II to extend and further fortify the walls of Constantinople during the first decades of the 400s, making the city virtually impervious (the walls were not breached until 1204 AD). Byzantine wealth also allowed Theodosius to buy off Attila, deflecting him to the west. Theodosius's successor Marcian refused to pay the exorbitant annual tribute and the Hunnic Empire soon collapsed with Attila's death in 453. Indeed, many of the surviving Huns would serve as mercenaries in Eastern Rome's subsequent wars with the Sassanids and Arabs.[NEWLINE][NEWLINE]After the death of Attila, the eastern empire enjoyed a long period of peace and internal stability, while the western empire collapsed in invasion and chaos. The end of Rome in the west is generally dated in 476 AD when Odoacer deposed Romulus Augustus. The Byzantine Emperor Zeno hired the Ostrogoths under their king Theodoric to reclaim the west. Theodoric led his forces into Italy and deposed Odoacer, establishing his own Kingdom of Italy. By urging the Ostrogoths to conquer Italy and Rome, and maintaining amiable relations with Theodoric, Zeno had both rid Eastern Rome of an unruly threat and gained nominal supremacy over Western Rome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				Frankish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Frankish Kingdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				The Franks
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_TEXT_1"> 
			<Text>
				The Franks were a tenuous confederation of Germanic tribes settled in a strip of land along the right bank of the Lower Rhine, the border of Rome in Germania. In the 3rd Century AD, some Franks raided Roman territories along the river, while others migrated into the empire and settled in Gaul. This brought a split in the Franks into the Ripuarian Franks (the first group) and the Salian Franks (the second).[NEWLINE][NEWLINE]Primarily a pastoral people, the Ripuarian Franks lived in small settlements and homesteads along the west bank of the Rhine, supporting themselves by fishing and hunting along with the occasional raid on Roman holdings. Beyond being an annoyance, the Ripuarians were among the most peaceful of Rome's neighbors. In 310 AD, the Emperor Constantine had a bridge built across the Rhine at Cologne to facilitate trade with them. The Ripuarians, given an impetus towards social unity by the Roman-administered city, were increasingly relied upon to provide protection for the empire, serving as a buffer against the more warlike tribes to the east. The last chieftain of the Ripuarian Franks, Sigobert the Lame, joined forces with Clovis I, who rallied the Franks against the Alemanni and reunited the Frankish tribes.[NEWLINE][NEWLINE]The Salian Franks meanwhile, displaced by the onslaught of barbarians from the north, migrated into the Roman territory of Toxandria (the region of modern-day Antwerp). This "insolent" settlement of Roman lands was rejected by Emperor Julian the Apostate, who attacked. In 358 AD, the Salians surrendered to Roman forces in exchange for citizenship. Under the emperor Honorius's patronage, the Salian Franks expanded their holdings considerably under Chlodio beginning in the 420. The Salians proved loyal friends of Rome. In 451, Flavius Aetius called upon his Germanic allies to fight off the invasion by Attila's Huns. The Salians fought alongside the Romans at the Battle of Chalons, which effectively ended the Hunnic threat to Western Europe. As a reward, the Romans allowed further Salian expansion. In 486, Clovis became absolute ruler of a mixed Roman-Germanic kingdom. He unified the Franks and defeated the Visigoths and Alemanni. Clovis established his new capital at Paris, laying the foundation for the nation of France.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				Gothic
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Gothic Kingdom
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_HEADING_1"> 
			<Text>
				History
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				The Goths
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_TEXT_1"> 
			<Text>
				The Goths were an east European tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Visigoths and Ostrogoths followed divergent paths and each founded a medieval kingdom.[NEWLINE][NEWLINE]The Visigoths settled in Dacia, where they remained peacefully co-existing with the Romans until 376 AD, when their leader appealed to the Byzantine Emperor Valens to move his people south of the Danube to find refuge from the Huns. The treaty lasted until 395, the year that Alaric I took the Visigoth throne. In 408, Roman troops massacred the families of approximately 30,000 barbarian soldiers serving as mercenaries under Roman command. Alaric promptly declared war and invaded Italy, with Byzantine approval. After military victories and three sieges of Rome itself, Alaric's Visigoths captured the city in August 410. Rome was plundered and sacked, and Alaric set up a Visigoth kingdom in Italy. Over the next century, the Visigoths expanded their borders at a steady pace, eventually controlling southern Gaul and all of Iberia. With the capital at Toulouse, the Visigoths forced the Vandals from Iberia, but lost Italy. In 507 the Franks under Clovis decisively defeated the Visigoths at the Battle of Vouille and wrested control of Gaul from them. It was the beginning of a slow decline. The last king of the Visigoths, Roderic, was killed facing the Ummayad onslaught in 711 which marked the opening of the Muslim conquest of Iberia.[NEWLINE][NEWLINE]The history of the Ostrogoths is somewhat less tangled. After the southern migration they established a vast but thinly populated kingdom between the Danube and Dneipr rivers. It was a multi-tribal empire, ruled by Gothic nobility and included Sarmatians, Gepids, Dacians as well as smaller Celtic and Slavic tribes. The rise of the Huns overwhelmed the polyglot kingdom, and the Ostrogoths accepted Hunnic rule and joined forces. The Ostrogoths were one of Attila's principle vassals fighting in Europe, as at the Battle of Chalons in 451 AD. But in revolt upon Attila's death, the Ostrogoths under Theodemir shattered the power of Attila's heirs at Nedao three years later. The year 454 also saw the birth of Theodoric the Great. In 471 he became king of the Ostrogoths. Within 20 years Theodoric ruled all of Italy, as well as much of the Balkans. But the weakness of the Ostrogoth rule quickly showed itself upon his death. The Byzantines took the offensive and forced the Ostrogoth king Totila to abandon Rome. In 553, at the Battle of Mons Lactarius, the remaining supporters of Totila were killed, captured or executed. The Ostrogoth remnants retreated and resettled in Austria. And the Ostrogoths disappeared from history.
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_ADJECTIVE"> 
			<Text>
				Sassanid
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_DESC"> 
			<Text>
				Sassanid Empire
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_HEADING_1"> 
			<Text>
				History
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_SHORT_DESC"> 
			<Text>
				The Sassanids
			</Text>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_TEXT_1"> 
			<Text>
				The last pre-Islamic Persian empire, the Sassanids ruled from 224 to 651 AD. Founded by Ardashir I, at its peak their empire encompassed all of modern Iraq, Iran, Afghanistan, Syria, the Caucusus, parts of Arabia and Pakistan, the Persian Gulf and part of Turkey. It rivaled Rome and Byzantium in power and influence during its first golden age under Bahram V (421-438 AD) and his immediate successors. The empire endured until a series of Arab invasions toppled the last emperor Yazdegerd III.[NEWLINE][NEWLINE]Myth and conflicting historical accounts shroud the fall of the Parthian empire and the rise of the Sassanid empire. Sassanid rule appears to have begun in Istakhr, capital of the province of Persis under the governorship of Ardashir, reputed a descendant of a line of priests. In the general collapse of Parthian rule, the ruthless Ardashir murdered his rivals (including his brothers), declared himself Shahanshah ("King of Kings"), and quelled rebellions in neighboring provinces. His son Shapur I continued the expansion, overrunning Armenia, Bactria, much of the fledgling Kushan empire and even mounted several campaigns against Rome.[NEWLINE][NEWLINE]From Shapur's death to Bahram V, the empire gradually grew to the east and south, although a series of inconclusive wars with Eastern Rome blocked Sassanid expansion to the west. Favoring more peaceful pursuits, Bahram V ushered in a golden age of literature, music, and sport. During the century following his death, however, his heirs were forced to spend their reigns fending off barbarian tribes, Byzantine and Arab invasions, and provincial revolts.[NEWLINE][NEWLINE]A second Sassanid golden age began under Kavadh I (488-531 AD). But incessant warfare with Byzantium drained the treasury and weakened Sassanid authority in the western provinces. Nonetheless, Sassanid armies managed to capture Jerusalem (614 AD), Alexandria (619) and the rest of Egypt by 621. However, the sudden expansion overextended their military, an overtaxed populace grew restless, and religious fervor gripped the Muslims to the south. In three decades, by 651, the Sassanid Empire was no more, replaced by the Abbasid Caliphate.
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_ADJECTIVE"> 
			<Text>
				Western Roman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_DESC"> 
			<Text>
				Western Rome
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_SHORT_DESC"> 
			<Text>
				Western Rome
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_TEXT_1"> 
			<Text>
				After decades of warfare along the borders and economic crises, in 293 AD Emperor Diocletian created a new administrative system for the Roman Empire. He created a dual emperorship, selecting Maximian to oversee the western portion. Upon the abdication of Diocletian and Maximian, in 330 Constantine the Great founded Constantinople as a "second Rome." Theodosius I was the last to rule over an undivided empire; upon his death in 395, he bequeathed imperial rule to both his sons, Arcadius in the East and Honorius in the West.[NEWLINE][NEWLINE]Compared to the Eastern Empire, Rome in the West was less populous, fragmented culturally and politically, its economy in a shambles due to heavy taxation to maintain its frontier, and beset by barbarians. In 402 AD its administrative capital was transferred to Ravenna, although the economic and cultural center remained Rome itself. Until the 4th Century, its military had concentrated in northern Gaul and along the Rhine, but increasingly military resources had to be diverted to secure Italy, which led to further revolts and civil wars in Britain, Gaul, north Africa and Germania.[NEWLINE][NEWLINE]In a cycle of usurpers and mediocre emperors following Honorius, central power eroded and Rome gradually lost control of its provinces. Roman institutions collapsed in regions of Iberia and Gaul as the migration of barbarian tribes such as the Goths and Vandals brought new client kingdoms into being. With the Vandal conquest of Africa, the empire lost control of the western Mediterranean, accelerating the decline of trade and, more significantly, the vital grain shipments to Italy. Meanwhile, the Huns were unified under Attila in 444 AD, who promptly invaded Western Rome, wreaking havoc until his death in 453.[NEWLINE][NEWLINE]For the next 20 years Rome suffered a series of civil wars, culminating when the Germanic-born Roman general Odoacer deposed Romulus Augustus, the last emperor of Western Rome in 476 AD. Although the Emperor of the East Zeno recognized Odoacer's "Kingdom of Italy," the Byzantines sponsored an invasion by the Ostrogoths in 489. Theodoric, leader of the Ostrogoths, led his force into Rome in March 493 and slew Odoacer while they dined together. The fall of Rome in the west was complete. Despite a brief period of reconquest by Byzantium in the 6th Century, the Western Roman Empire would not return.
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				Vandal
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_DESC"> 
			<Text>
				Vandal Kingdom
			</Text>
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			<Text>
				History
			</Text>
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			<Text>
				The Vandals
			</Text>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_TEXT_1"> 
			<Text>
				The Vandals were an East Germanic tribe, their original homeland in Scandinavia. The Vandals crossed the Baltic into Poland at some point in the 2nd Century BC. By 406 AD, the Vandals had reached the Rhine. Attempting to cross it, they met fierce resistance from the Franks, who had settled the Romanized regions of northern Gaul. The Vandals decisively defeated the Frankish army, and then proceeded to plunder their way southward. After sacking Frankish and Roman cities, they reached and crossed the Pyrenees in 409 AD and marched into Iberia.[NEWLINE][NEWLINE]Under pressure from the Visigoths there, Genseric led the Vandals across the straits into North Africa in 429. There Genseric established a Vandal kingdom in 435 when a treaty with Rome gave them control of the province of Numidia. Genseric broke the treaty in 439 and seized Carthage, along with its extensive shipyards and fleet. Over the next decade, along with unrelenting piracy and raids against the Romans and Byzantines, the Vandals overran Sardinia, Sicily, Corsica and the Balearic Islands.[NEWLINE][NEWLINE]With the death of Attila, the Roman emperor felt free to end the Vandal incursions and sought to return the lost lands to Rome through his daughter's marriage to Genseric's son. However, through a convoluted series of events and distrust, the effort ended in 455 AD with the landing of a Vandal army in Italy and its capture of Rome.[NEWLINE][NEWLINE]The sack of Rome proved the highpoint of Vandal power. The death of Genseric in 477, religious tensions, revolts in former Roman provinces, and lack of trade brought a slow decline. In a final costly war, the Byzantine Belisarius crushed the Vandal armies, killed the Vandal general Tzazo and captured most of the Vandal cities. In 534 AD Gelimer, the last Vandal king, surrendered Carthage to the Roman conquerors, ending the Vandal reign forever.
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_DESC"> 
			<Text>
				Defend Rome from the attack of the barbarian tribes, or try to take it down yourself and establish a new kingdom!
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_HUN_FIRST_CITY_CAPTURE"> 
			<Text>
				Upon capturing your first city, your army assembles two battering rams out of parts of the city to add to your army! Go forth and conquer!
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_LIVED"> 
			<Text>
				370 - 410 AD
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_NAME"> 
			<Text>
				Alaric I
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_SUBTITLE"> 
			<Text>
				King of the Visigoths
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_TEXT_1"> 
			<Text>
				In the face of the Huns' advance, the Visigoths entered Byzantine service as auxiliaries for the right to settle in Roman lands. As a young man, Alaric joined the legions. In 394 he led a Gothic force to aid the empire in defeating the rebel Arbogast. The next year Alaric was elected chief of the Visigoths.[NEWLINE][NEWLINE]That same year, Theodosius, emperor of Byzantium and Alaric's patron, died. Despite his service to the empire and role as the king of the Visigoths, Alaric was ignored and dismissed in the shuffling of imperial offices that followed. Soon after Theodosius' death Alaric struck at Eastern Rome. Ravaging Greece, he reached the walls of Constantinople in 397 AD, whereupon the emperor appointed Alaric magister militum, who had autonomous military authority.[NEWLINE][NEWLINE]In 407 AD, after estrangement between the two halves of the empire threatened civil war, Alaric led a Visigoth army across the Julian Alps to the outskirts of Rome. Starvation eventually led the Roman Senate to negotiate. Alaric kept his forces in the region, and when the Senate reneged on its treaty, he besieged Rome again. Following this siege, and another settlement with the Senate in 409, in which Alaric set up a puppet emperor in Rome, the Visigoths marched north.[NEWLINE][NEWLINE]But it was not long before Alaric was forced to return to dethrone his puppet and declare himself king in Italy. In August 410, the Visigoths burst through the Porto Salaria into the city. Alaric showed amazing clemency to the people of Rome; Christian churches were not pillaged, and protection was afforded the thousands of pagans and Christians who took refuge there. Alaric now marched south into Calabria in preparation for invading Africa and securing lost Roman provinces there. But he died suddenly, probably of fever, in the port of Cosenza.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ASKIA"> 
			<Text>
				Genseric
			</Text>
		</Replace>
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			<Text>
				Honorius
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_LIVED"> 
			<Text>
				421 - 438 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_NAME"> 
			<Text>
				Bahram V
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_SUBTITLE"> 
			<Text>
				King of the Sassanids
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_TEXT_1"> 
			<Text>
				Bahram was the 14th Sassanid king (421-438 AD), gaining the throne after the sudden death (or assassination) of his father Yazdegerd I. Bahram opened his reign with systematic persecution of Christians within his wide-flung lands, a policy that promptly led to war with Eastern Rome. After inconclusive battles and maneuvers, the Persians and Romans signed a treaty in 422 that marked a return to the status quo. However, Bahram shortly thereafter (428 AD) annexed Armenia over the protests of its Christian patriarch Isaac, once again straining Byzantine-Sassanid relations.[NEWLINE][NEWLINE]Despite the occasional raid or skirmish, peace with Eastern Rome lasted for some years, and gave Bahram the opportunity to indulge himself - and coincidently launch a new Persian golden age. He came to embody royal prosperity, amusing himself with hunting, court parties and sexual pursuits. Under his patronage, some of the great pieces of Sassanid literature, for instance the Karnamag-i Pabagan, and music were created. Sports such as polo became a royal pastime. His adventures in war, hunting and love became myth and legend, and figure even in modern tales such as the famous Rubaiyat of Omar Khayyam (quatrain 17).[NEWLINE][NEWLINE]The last stage of Bahram's reign is marked by his conflict with the Huns. The Hephthalite horde of the Huns invaded from the northeast and ravaged much of northern Iran. They crossed into Khorasan and advanced as far as the city of Rei. Unprepared for war, Bahram made an offer of peace and submission which was accepted by the Huns. But gathering a large force, Bahram crossed the province of Tabaristan by night, took the encamped Huns unaware and massacred them, even taking the chieftain's wife captive. The surviving Huns were pursued and slaughtered as far as the Oxus River. Although Bahram was now fatally ill, one of his generals pushed into the horde's homeland to the north and plundered it, ending the Hunnic threat to the Sassanids.
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Alaric I
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_LIVED"> 
			<Text>
				392 - 448 AD
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_NAME"> 
			<Text>
				Chlodio
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_SUBTITLE"> 
			<Text>
				King of the Salian Franks
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_TEXT_1"> 
			<Text>
				Chlodio was king - or more accurately chieftain - of the Salian Franks from 414 until his death, and considered by some historians to be the founder of the Merovingian dynasty that created France. Controlling the region of what is now Thérouanne from his fortress in Duisburg, Chlodio looked to lead his people away from the growing threat posed by migrating Germanic tribes from the east that had been displaced by the advancing Huns.[NEWLINE][NEWLINE]In 428 Chlodio challenged Roman limits on the territories held by the Salian Franks, defeated a Roman force at Cambrai, and settled his family and retainers in northern Gaul. In 431, he extended his borders south to the Somme River. By 432 AD the Salian Franks formed a semi-autonomous kingdom within the Roman Empire with the city of Tornacum (Tournai) as capital.[NEWLINE][NEWLINE]The Salian expansion did not end until 448, when Chlodio was defeated by a Romano-Gallic force under Flavius Aetius. The resulting treaty recognized his family's rule in the region, and pledged that the Franks would support Rome's interests in perpetuity. A few years later, the Salian Franks under his son Childeric would join Aetius in halting the advance of the Huns into Europe. His grandson Clovis would unite the Frankish tribes and found the Frankish kingdom that spanned Gaul after his defeats of the Alemanni in 496 and the Visigoths in 507 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_DARIUS"> 
			<Text>
				Bahram V
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_HEADING_1"> 
			<Text>
				History
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_LIVED"> 
			<Text>
				389 - 477 AD
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_NAME"> 
			<Text>
				Genseric
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_SUBTITLE"> 
			<Text>
				King of the Vandals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_TEXT_1"> 
			<Text>
				Genseric, born around 389 AD, assumed kingship of the Vandals upon the death of his half-brother Gunderic in 428. Beset by the Visigoths, Genseric quickly determined to lead his people out of Iberia to the less populous shores of Africa. Building a fleet at the straits, in 429 AD some 80,000 warriors, women and children crossed into Roman Africa.[NEWLINE][NEWLINE]Taking advantage of their squabbles, the Vandals quickly overwhelmed the divided Roman garrisons. Within months, they had conquered what is now Morocco and Algeria, and the Emperor Valentinian III signed a peace treaty recognizing Genseric's sovereignty. Genseric however, looked for more, and in 439 broke the treaty and invaded the lands around Roman Carthage. Taken unaware, the city, along with the massive fleet moored there, fell. With this fleet, the equivalent of Rome's and Byzantium's combined, the Vandals raided Roman commerce and coasts, and seized the islands in the western Mediterranean, including Sicily.[NEWLINE][NEWLINE]Now undisputed master of a vast kingdom, Genseric turned his attention to crafting a code of laws and to securing trade routes to and through Eastern Rome. This led to an arrangement with Valentinian to marry the emperor's daughter to Genseric's son. But in 455 Valentinian III was assassinated. Genseric believed this voided his treaty, landed in Italy, brushed aside the small forces that challenged him, and entered Rome. Pope Leo I implored him not to destroy the city, and Genseric withdrew ... but not before his men plundered Rome.[NEWLINE][NEWLINE]In 468 he was the target of the last combined campaign of the two halves of the old Roman Empire. Against all odds, Genseric defeated the larger Byzantine fleet off Cap Bon. Following the defeat, Genseric invaded Greece but the Vandals were driven back with heavy losses. Genseric negotiated peace with Byzantium in 474, and died peacefully in his palace in 477 AD.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_HEADING_1"> 
			<Text>
				History
			</Text>
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			<Text>
				384 - 423 AD
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			<Text>
				Honorius
			</Text>
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			<Text>
				Emperor of the Western Roman Empire
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_TEXT_1"> 
			<Text>
				Honorius (384-423 AD) was the younger son of Roman Emperor Theodosius I. When Theodosius died in 395, he divided the empire between his son Arcadius in the east and the eight-year-old Honorius in the west. His reign was chaotic, although the support of the able general Stilicho - initially Honorius's guardian, later his father-in-law - brought some measure of stability. The reign of Honorius is now seen as the beginning of the end of Western Rome, which would collapse completely within a century.[NEWLINE][NEWLINE]Honorius was plagued by almost constant barbarian incursions and revolts - in Gaul, Iberia, North Africa and Italy itself. The first crisis was a two-year revolt in Africa, eventually subdued by Stilicho. It was quickly followed by the Visigoth invasion of Italy under their king Alaric I. Stilicho returned and summoned the legions of Britain to defeat them in 406 AD. That same year an enormous horde composed of Ostrogoths, Alans and Vandals crossed the frozen Rhine into Gaul. In response, by 410 Britain was abandoned entirely and the legions formerly there were used to hold the Rhine against further invasions. Meanwhile Honorius fled Rome as the Visigoths approached, sacking the city in 410 before withdrawing.[NEWLINE][NEWLINE]In the last years of his reign, Honorius was forced to grant Roman lands to various barbarian tribes. A treaty signed in 418 allowed the Visigoths to establish a kingdom in southwestern Gaul, from which they would spread into Roman holdings in Iberia. A Frankish client-state was created in northern Gaul, ostensibly under the rule of Honorius but in actuality governed by the Salian Frank Chlodio. By Honorius's death, large portions of the Western Roman Empire were under barbarian control, laying the foundations for the medieval kingdoms of Britain, France and Spain. But he had managed to keep the core of the empire intact. Honorius died of edema in August 423, leaving no heir. The following year, the Eastern Roman Emperor Theodosius II appointed his cousin, Valentinian III, the new emperor in the west.
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			<Text>
				Chlodio
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN"> 
			<Text>
				Barbarian Zeal
			</Text>
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				Barbarian Conscription
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_CONSCRIPTION_DESC"> 
			<Text>
				Barbarian Conscription Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_CONSCRIPTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarian Conscription[ENDCOLOR][NEWLINE]-10% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_FINISHER"> 
			<Text>
				Barbarian tree finisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_FINISHER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarian tree finisher[ENDCOLOR][NEWLINE]Converts all future [ICON_CULTURE] Culture into [ICON_GOLD] Gold at a rate of 3 to 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarian Zeal[ENDCOLOR][NEWLINE]benefits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN"> 
			<Text>
				Barbarian Zeal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN_CAP"> 
			<Text>
				BARBARIAN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarian Zeal[ENDCOLOR] gives the outsiders hope that they can capture and claim some of Rome's immense glory for themselves.[NEWLINE][NEWLINE]The barbarian kingdoms have a bonus +20 [ICON_HAPPINESS_1] Happiness. Receive 15 [ICON_CULTURE] Culture as plunder for each point of [ICON_CULTURE] Culture produced in the captured city. They do not have to pay unit maintenance.[NEWLINE][NEWLINE]Adopting all policies in the Barbarian tree will convert all future [ICON_CULTURE] Culture into [ICON_GOLD] Gold at a rate of 3 to 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You may not adopt other policy branches in the Fall of Rome scenario.[/ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN"> 
			<Text>
				Roman Atrophy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_CAP"> 
			<Text>
				ROMAN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_DESC"> 
			<Text>
				Roman Decay Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Roman Atrophy[ENDCOLOR] reflects the fading glory of the Roman empire and how its society unravels as time passes.[NEWLINE][NEWLINE]The Roman empires start with Roman Heritage which provides +1 [ICON_HAPPINESS_1] Happiness for each City you own [ICON_CONNECTED] connected to the [ICON_CAPITAL] Capital and -5% [ICON_HAPPINESS_4] Unhappiness from [ICON_CITIZEN] Citizens in non-occupied Cities.[NEWLINE][NEWLINE]When a barbarian enemy captures your city, you will gain 20 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID"> 
			<Text>
				Sassanid Legacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID_CAP"> 
			<Text>
				SASSANID
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sassanid Legacy[ENDCOLOR] shines through the continuing greatness of Persia. The Sassanids have a large starting army, few barbarian invaders, and the desire to finish the centuries-long conflict with Rome.[NEWLINE][NEWLINE]Adopting all policies in the Sassanid tree will convert all future [ICON_CULTURE] Culture into [ICON_GOLD] Gold at a rate of 3 to 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE"> 
			<Text>
				Dark Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE_DESC"> 
			<Text>
				Dark Age Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Dark Age[ENDCOLOR][NEWLINE]-20 [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT"> 
			<Text>
				Coin Debasement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT_DESC"> 
			<Text>
				Imperial Patronage Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Coin Debasement[ENDCOLOR][NEWLINE]+10% unit maintenance cost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY"> 
			<Text>
				Destiny's Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY_DESC"> 
			<Text>
				Destiny's Army Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Destiny's Army[ENDCOLOR][NEWLINE]+50% [ICON_STRENGTH] combat strength for military Units which have another military Unit in an adjacent tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI"> 
			<Text>
				Popular Ennui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI_DESC"> 
			<Text>
				Popular Ennui Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Popular Ennui[ENDCOLOR][NEWLINE]-1 [ICON_HAPPINESS_1] Happiness from each luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME"> 
			<Text>
				Kingdom Come
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME_DESC"> 
			<Text>
				Kingdom Come Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kingdom Come[ENDCOLOR][NEWLINE]+2 [ICON_FOOD] Food, [ICON_PRODUCTION] Production, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture per city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM"> 
			<Text>
				Mercantilism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM_DESC"> 
			<Text>
				Mercantilism Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mercantilism[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold per city. Great People born 25% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION"> 
			<Text>
				Native Coercion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION_DESC"> 
			<Text>
				Native Coercion Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Native Coercion[ENDCOLOR][NEWLINE]Build Courthouses 150% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT"> 
			<Text>
				Neglected Infrastructure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT_DESC"> 
			<Text>
				Neglected Infrastructure Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Neglected Infrastructure[ENDCOLOR][NEWLINE][ICON_GOLD] Gold from city connections reduced by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE"> 
			<Text>
				Pahlavi Literature
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE_DESC"> 
			<Text>
				Pahlavi Literature Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pahlavi Literature[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Culture per city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ROMAN"> 
			<Text>
				Roman Atrophy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ROMAN_TEXT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Roman Atrophy[ENDCOLOR][NEWLINE]Each city of yours captured by a barbarian enemy generates +20 [ICON_CULTURE] Culture for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE"> 
			<Text>
				Sacred Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE_DESC"> 
			<Text>
				Sacred Fire Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sacred Fire[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness per city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID"> 
			<Text>
				Sassanid Legacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_FINISHER"> 
			<Text>
				Sassanid tree finisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_FINISHER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sassanid tree finisher[ENDCOLOR][NEWLINE]Converts all future [ICON_CULTURE] Culture into [ICON_GOLD] Gold at a rate of 3 to 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sassanid Legacy[ENDCOLOR][NEWLINE]benefits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM"> 
			<Text>
				Rise of Serfdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM_DESC"> 
			<Text>
				Rise of Serfdom Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rise of Serfdom[ENDCOLOR][NEWLINE]Cities with Walls suffer -2 [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA"> 
			<Text>
				Shahnama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA_DESC"> 
			<Text>
				Shahnama Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Shahnama[ENDCOLOR][NEWLINE]Starts a [ICON_GOLDEN_AGE] Golden Age and a Great Engineer appears outside the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD"> 
			<Text>
				Silk Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD_DESC"> 
			<Text>
				Silk Road Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Silk Road[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold for each trading post. [ICON_GOLDEN_AGE] Golden Ages last 50% longer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY"> 
			<Text>
				Standing Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY_DESC"> 
			<Text>
				Standing Army Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Standing Army[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Production per Barracks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM"> 
			<Text>
				Tribal Bloom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM_DESC"> 
			<Text>
				Tribal Bloom Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tribal Bloom[ENDCOLOR][NEWLINE]+5 [ICON_PRODUCTION] Production in every City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER"> 
			<Text>
				Usurper General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER_DESC"> 
			<Text>
				Usurper General Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Usurper General[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Culture for each barracks and a hostile army appears outside one of your non-capital cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS"> 
			<Text>
				Willing Recruits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS_DESC"> 
			<Text>
				Willing Recruits Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Willing Recruits[ENDCOLOR][NEWLINE]+50% [ICON_PRODUCTION] Production when training combat units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS"> 
			<Text>
				Wily Veterans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS_DESC"> 
			<Text>
				Wily Veterans Civilopedia help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wily Veterans[ENDCOLOR][NEWLINE]Military Units gain 100% more Experience from combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_DESTINYS_ARMY"> 
			<Text>
				Destiny's Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_DESTINYS_ARMY_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Combat Strength when adjacent to a friendly Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HEAL_ON_PILLAGE"> 
			<Text>
				Healthy Plundering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HEAL_ON_PILLAGE_HELP"> 
			<Text>
				This unit [COLOR_POSITIVE_TEXT]heals completely[ENDCOLOR] when it pillages an enemy improvement that is not a road.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_MEDIC_GENERAL"> 
			<Text>
				Enhanced Medic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_MEDIC_GENERAL_HELP"> 
			<Text>
				This unit and all others in adjacent tiles [COLOR_POSITIVE_TEXT]Heal 20 Additional HP[ENDCOLOR] per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_SPEED"> 
			<Text>
				Attila's Spurs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_SPEED_HELP"> 
			<Text>
				2 extra movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_ROMAN_CITY_CAPTURE_CULTURE"> 
			<Text>
				Cities lost to Barbarian civilizations last turn: {1_NUM}[NEWLINE]Penalty: {2_NUM} [ICON_CULTURE] Culture[NEWLINE][NEWLINE]Every city you lose to the Barbarians sends your society into further decay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_ROMAN_TITLE"> 
			<Text>
				{@1: gender feminine?Empress; other?Emperor;} {1_PlayerName:textkey} of{@2: plural 1? the ; other? ;}{2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_SASSANID_TITLE"> 
			<Text>
				{@1: gender feminine?Queen; other?King;} {1_PlayerName:textkey} of{@2: plural 1? the ; other? ;}{2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TITLE"> 
			<Text>
				Fall of Rome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TP_GOLD_FROM_CULTURE"> 
			<Text>
				{1_Num} from the finisher policy converting every 3  [ICON_CULTURE] culture into 1 [ICON_GOLD] gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_CELTS"> 
			<Text>
				Combat bonus (+50%) when fighting against a civilization with more cities. Treats forests in friendly territory as roads. Embarked units have +1 [ICON_MOVES] Movement and pay 1 movement point to move from sea to land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_CELTS_SHORT"> 
			<Text>
				Painted Rebels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_SCOURGE_OF_GOD"> 
			<Text>
				+2 [ICON_MOVES] Movement for all land combat units. Starts with Attila, the Scourge of God. 2 Battering Rams awarded after capturing city for the first time.  +2 [ICON_PRODUCTION] Production per Pasture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_SCOURGE_OF_GOD_SHORT"> 
			<Text>
				Scourge of God
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TURNS_REMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_UNIT_CELT_PICTISH_WARRIOR_STRATEGY"> 
			<Text>
				The Pictish Warrior is the Celt unique unit. Perfectly suited for early rushes, a Pictish Warrior can lay waste to an opponents' lands, quickly pillaging and moving within the same turn. They are best when fighting in groups because of their Brothers in Arms promotion, which gives them a 50% bonus to flank attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_UNIT_HELP_CELT_PICTISH_WARRIOR"> 
			<Text>
				Only the Celts may build this unit. It has a combat bonus outside of friendly territory and can pillage enemy improvements at no additional movement cost. It also receives a 50% bonus to flank attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Imperial City Capture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_VP_TECH"> 
			<Text>
				Imperial City Control
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOUND_NATURAL_WONDER"> 
			<Text>
				You've found {@1_Name}![NEWLINE][NEWLINE][ICON_HAPPINESS_1] [COLOR_POSITIVE_TEXT]Happiness[ENDCOLOR] has increased!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE"> 
			<Text>
				FREE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREEDOM_TITLE"> 
			<Text>
				President {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_HAPP_PER_CITY"> 
			<Text>
				Free [ICON_HAPPINESS_1] Per City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_POLICIES_LABEL"> 
			<Text>
				# of Free Policies: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_PROMOTION_FROM_TECH"> 
			<Text>
				Grants the [COLOR_POSITIVE_TEXT]{@1_PromotionName}[ENDCOLOR] Promotion to allowed Units[NEWLINE][NEWLINE]({@2_PromotionHelp})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_TENETS_LABEL"> 
			<Text>
				Number of Free Tenets: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRESH_WATER"> 
			<Text>
				{2_YieldType:textkey} from the {1_ImprovementName:textkey} increased by {3_Num} on tiles with access to Fresh Water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRIENDS"> 
			<Text>
				Friends
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRIENDS_CSTATE_TT"> 
			<Text>
				You are [COLOR_POSITIVE_TEXT]Friends[ENDCOLOR] with {1_CityStateName:textkey}.  To become Allies, you must have more [ICON_INFLUENCE] Influence with them than any other player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FULLSCREEN_ONLY"> 
			<Text>
				Fullscreen Only
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_EPIC"> 
			<Text>
				Epic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_EPIC_HELP"> 
			<Text>
				Production, Research, etc. all take a fair amount longer than when playing on Standard Speed. The game is balanced to take longer but still feel like a normal game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_MARATHON"> 
			<Text>
				Marathon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_MARATHON_HELP"> 
			<Text>
				This extremely long game speed will allow almost an entire normal game's worth of turns for each era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_QUICK"> 
			<Text>
				Quick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_QUICK_HELP"> 
			<Text>
				The number of turns required to complete various tasks is compressed. Good for players who don't like to wait around too much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_STANDARD_HELP"> 
			<Text>
				The default game pace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESTART_COUNTDOWN_FORMAT"> 
			<Text>
				Game Starts In: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_ADVANCED_SETUP"> 
			<Text>
				Advanced Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_1"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_10"> 
			<Text>
				Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_11"> 
			<Text>
				Fog of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_12"> 
			<Text>
				Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_13"> 
			<Text>
				Gold and the Economy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_14"> 
			<Text>
				Advisors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_15"> 
			<Text>
				Great People and Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_16"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_17"> 
			<Text>
				Unit Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_18"> 
			<Text>
				Air Combat Rules
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_19"> 
			<Text>
				Ruins and Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_2"> 
			<Text>
				Combat Rules
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_20"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_21"> 
			<Text>
				Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_22"> 
			<Text>
				Espionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_23"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_24"> 
			<Text>
				Trade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_25"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_3"> 
			<Text>
				Terrain and Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_4"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_5"> 
			<Text>
				Constructing Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_6"> 
			<Text>
				Food and City Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_7"> 
			<Text>
				Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_8"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_9"> 
			<Text>
				Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_IN_PROGRESS"> 
			<Text>
				Game In Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_LOADING"> 
			<Text>
				Loading...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_NAME"> 
			<Text>
				Game Name:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTIONS"> 
			<Text>
				GAME OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ALWAYS_WAR"> 
			<Text>
				Always War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ALWAYS_WAR_HELP"> 
			<Text>
				Players start at war with one another and may not go to peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_COMPLETE_KILLS"> 
			<Text>
				Complete Kills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_COMPLETE_KILLS_HELP"> 
			<Text>
				In order to be eliminated from the game, a player must have all of his Cities AND Units destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DISABLE_START_BIAS"> 
			<Text>
				Disable Start Bias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DISABLE_START_BIAS_HELP"> 
			<Text>
				Disables matching Civilizations to certain map conditions. Starts will be totally random.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DYNAMIC_TURNS"> 
			<Text>
				Hybrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DYNAMIC_TURNS_HELP"> 
			<Text>
				Players take turns based on their war status.[NEWLINE]Warring human players take their turns sequentially.[NEWLINE]Non-warring players take their turns simultaneously.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED"> 
			<Text>
				Enable Turn Timer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED_HELP"> 
			<Text>
				Turns will end automatically when timer finishes.[NEWLINE]0 = Game dynamically scales the turn time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_LOCK_MODS"> 
			<Text>
				Lock Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_LOCK_MODS_HELP"> 
			<Text>
				Prevents this game from being loaded while mods are active. Useful for competitive games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED"> 
			<Text>
				New Random Seed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED_HELP"> 
			<Text>
				Each time the game is loaded, the random number seed is regenerated. This means if you attack after loading, you might get a different result from the first time you played.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_BARBARIANS"> 
			<Text>
				No Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_BARBARIANS_HELP"> 
			<Text>
				Barbarians and their Encampments do not appear on the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE"> 
			<Text>
				Permanent War or Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE_HELP"> 
			<Text>
				Whatever the state of war or peace the game begins with, the players may not change once the game is underway. Useful for mods, like World War II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CITY_RAZING"> 
			<Text>
				No City Razing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CITY_RAZING_HELP"> 
			<Text>
				Players are not allowed to burn cities down after capturing them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI"> 
			<Text>
				Disable Culture Overview UI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI_HELP"> 
			<Text>
				Disables the Culture Overview Screen.  This affects only the UI and does not alter any of the core game mechanics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_ESPIONAGE"> 
			<Text>
				No Espionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP"> 
			<Text>
				Disables espionage system. No spies are granted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_GOODY_HUTS"> 
			<Text>
				No Ancient Ruins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_GOODY_HUTS_HELP"> 
			<Text>
				Ancient Ruins do not appear on the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_HAPPINESS"> 
			<Text>
				Disable Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_HAPPINESS_HELP"> 
			<Text>
				No penalties or benefits from happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_LEAGUES"> 
			<Text>
				Disable World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_LEAGUES_HELP"> 
			<Text>
				Disables the World Congress system. No proposals or sessions will happen, and Diplomatic Victory will not be possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_POLICIES"> 
			<Text>
				Disable Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_POLICIES_HELP"> 
			<Text>
				Disables policy system. No policies granted in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_RELIGION"> 
			<Text>
				Disable Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_RELIGION_HELP"> 
			<Text>
				Disables religion system. No Faith earned. Pantheons and Religions may not be founded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_SCIENCE"> 
			<Text>
				Disable Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_SCIENCE_HELP"> 
			<Text>
				Disables research system. Civilizations are locked at the starting technology level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_TUTORIAL"> 
			<Text>
				Disable Tutorial Popups
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_TUTORIAL_HELP"> 
			<Text>
				Disables the tutorial popups for the duration of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE"> 
			<Text>
				One-City Challenge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE_HELP"> 
			<Text>
				HUMAN players are only ever allowed to build or own one city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PERMANENT_ALLIANCES"> 
			<Text>
				Permanent Alliances
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PERMANENT_ALLIANCES_HELP"> 
			<Text>
				Players may make game-long permanent alliances with one another, allowing shared victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PITBOSS"> 
			<Text>
				Pitboss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PITBOSS_HELP"> 
			<Text>
				Players (other than the host) can enter/exit the game whenever they want.  Players are sent turn notifications when it is their turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_POLICY_SAVING"> 
			<Text>
				Allow Policy Saving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_POLICY_SAVING_HELP"> 
			<Text>
				Players may choose to defer selecting a Social Policy until later, instead of needing to pick immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PROMOTION_SAVING"> 
			<Text>
				Allow Promotion Saving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PROMOTION_SAVING_HELP"> 
			<Text>
				Players may choose to defer selecting a Unit Promotion until later, instead of needing to pick immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_COMBAT"> 
			<Text>
				Quick Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_COMBAT_HELP"> 
			<Text>
				No combat animations are played when units attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_MOVEMENT"> 
			<Text>
				Quick Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_MOVEMENT_HELP"> 
			<Text>
				No animations are played when units move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RAGING_BARBARIANS"> 
			<Text>
				Raging Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RAGING_BARBARIANS_HELP"> 
			<Text>
				The rate at which Barbarians spawn is greatly increased.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES"> 
			<Text>
				Random Personalities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES_HELP"> 
			<Text>
				Instead of acting as they normally do, a random personality will be picked for each AI leader, making the game more unpredictable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SEQUENTIAL_TURNS"> 
			<Text>
				Sequential
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SEQUENTIAL_TURNS_HELP"> 
			<Text>
				Players take their turns in order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS"> 
			<Text>
				Simultaneous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS_HELP"> 
			<Text>
				Players take their turns at the same time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SELECTION_SCREEN"> 
			<Text>
				SET UP GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SETUP_RANDOMIZE"> 
			<Text>
				Randomize
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SPEED"> 
			<Text>
				Game Pace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_WON"> 
			<Text>
				{1} has won a {2} Victory!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GANDHI_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				The people of India cry out as you claim her lands. Please do not divide us through this reckless behavior.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GANDHI_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				India is not afraid of your soldiers. Should you attack, it will be a terrible mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GA_PROGRESS"> 
			<Text>
				Great Admiral Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERAL_INFORMATION"> 
			<Text>
				General Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_BAD_1"> 
			<Text>
				That is what I was afraid of.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_GOOD_1"> 
			<Text>
				I only hope that is indeed the case.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_BETRAYED_1"> 
			<Text>
				Taking advantage of someone's trust is despicable. Everyone will know of your betrayal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_1"> 
			<Text>
				If you wish to fight, I certainly will not back down.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_2"> 
			<Text>
				Trading blows with you will be my pleasure. Make sure that you put up a fight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_3"> 
			<Text>
				This should be fun. I revel in every opportunity to defeat someone like you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_4"> 
			<Text>
				Very well. A maelstrom of death shall envelope us both.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_1"> 
			<Text>
				You fool. You have made a terrible mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_2"> 
			<Text>
				You are pathetic. I would say that I was surprised by this but that would be a lie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_3"> 
			<Text>
				You are an uncivilized brute.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_4"> 
			<Text>
				You are clearly unfit to be the ruler of even the most pathetic kingdom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_5"> 
			<Text>
				Your day of judgement will come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_MILITARY_PROMISE_BROKEN_1"> 
			<Text>
				You have betrayed your word. Make no mistake, the world will know of your treachery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_1"> 
			<Text>
				Your actions fill me with sadness... There is surely a special place in Hell for those such as you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_2"> 
			<Text>
				You would attack us in such a manner? Your hubris knows no limits. I hope that you will one day be judged for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_3"> 
			<Text>
				Taking advantage of another's weakness is unnecessary in the pursuit of victory. Surely you know there's a better way?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_4"> 
			<Text>
				How could you do such a thing? Begone, you vile being.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_EXCITED_1"> 
			<Text>
				Haha. Well, I won't question your decision, but it appears to me that you've made a big mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_1"> 
			<Text>
				Do you really think that you can defeat me? Fool. Very well. Let us play this game then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_2"> 
			<Text>
				Your armies are welcome to come and enjoy the destruction that will befall them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_3"> 
			<Text>
				Attacking me was a mistake. I will soon show you why.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_4"> 
			<Text>
				Declaring war was a serious error in judgment on your part. That having been said, I will not hesitate to make you regret it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_5"> 
			<Text>
				I will not hesitate to punish you for making such a foolish move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_6"> 
			<Text>
				Good. Let us do this. It gives me an excellent opportunity to finally destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_7"> 
			<Text>
				You wretched fool. I will now mercilessly crush you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_EXCITED_1"> 
			<Text>
				While now may not be the ideal moment for us to cross swords, the opportunity to take you down a notch or two is worth it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_1"> 
			<Text>
				I may fail to overcome your evil, but it won't be for lack of effort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_2"> 
			<Text>
				Given the circumstances, destroying you would make victory all the sweeter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_3"> 
			<Text>
				Destroy me if you can. I can promise you though, I will not fall before you easily.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_4"> 
			<Text>
				So be it. My armies will fight to the death against your wicked forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_5"> 
			<Text>
				You will forever be known as a villain who preys on the weak.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_BOOT_KISSING_1"> 
			<Text>
				It is clear to all that you are a wise and mighty ruler. I ask that you might also be compassionate towards those like myself who are weak.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_BOOT_KISSING_2"> 
			<Text>
				Oh great one, my hope is that you will long serve as a paragon of strength and virtue for lesser leaders such as myself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CAUGHT_YOUR_SPY_FRIENDLY_1"> 
			<Text>
				I am willing to overlook your recent theft of one of my technological secrets with a solemn promise that it won't happen again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CAUGHT_YOUR_SPY_HOSTILE_1"> 
			<Text>
				How did one of your filthy agents somehow steal one of our basic technological secrets? These may be the last words we speak in peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_AUTOCRACY_1"> 
			<Text>
				Your message of strength through supreme power has resonated with our people. Must we imitate your feared totalitarian state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_FREEDOM_1"> 
			<Text>
				The people of my nation have been corrupted by your bourgeois messages of liberty and equality. They seem to believe they have the right to demonstrate in the streets!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_ORDER_1"> 
			<Text>
				Your ideological plotting has us scared of a revolution for Order in our land. Will these workers' strikes never end?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_AUTOCRACY_1"> 
			<Text>
				Your restless people are in need of strong leadership. Join us in writing history instead of sitting there with your hands folded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_FREEDOM_1"> 
			<Text>
				Your citizens clamor for human liberties. Tear down this wall of oppression and join the cause of Freedom and progress!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_ORDER_1"> 
			<Text>
				The oppressed workers of your land are unhappy. Whether you like it or not, history is on our side. We will bury you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COMPLIMENT_1"> 
			<Text>
				I wanted to make it known to you that I value our friendship, and hope that it might remain strong.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CONFRONT_YOU_KILLED_MY_SPY_1"> 
			<Text>
				Hello there. Are you here about that little spying incident?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COOP_WAR_SOON_1"> 
			<Text>
				That is an intriguing offer. I accept. However, my empire is not yet prepared, so give me 10 turns. I will come to you again when I am ready.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COOP_WAR_YES_1"> 
			<Text>
				That sounds like a wise move. Let us take to the battlefield.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CULTURE_BOMBED_1"> 
			<Text>
				How dare you? Know that there will be consequences for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CULTURE_BOMBED_2"> 
			<Text>
				If you are trying to provoke a war, you're doing a fine job.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLARATION_ABANDON_CITY_STATE_1"> 
			<Text>
				{2_MajorCivName:textkey} has taken back its guarantee of protecting {1_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLARATION_PROTECT_CITY_STATE_1"> 
			<Text>
				{2_MajorCivName:textkey} announces to the world that it is now protecting {1_MinorCivName:textkey}. Attacking the City-State or demanding tribute from it will greatly damage relations and may lead to war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_1"> 
			<Text>
				I must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_2"> 
			<Text>
				Sorry, but no. Perhaps another time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_3"> 
			<Text>
				I fear that such an arrangement is not in my best interests, so I must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DEMAND_1"> 
			<Text>
				You have something I want. If you don't hand it over quietly I'll have no choice but to take it by force.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_1"> 
			<Text>
				Unacceptable. I am a sovereign and have the right to settle what lands I please. This offense will not be forgotten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_2"> 
			<Text>
				You dare insult me in such a manner? I will not forget this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_3"> 
			<Text>
				How dare you? Do you believe me to be weak-willed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_4"> 
			<Text>
				Not a chance. You need to brush up on your diplomacy, my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_YES_1"> 
			<Text>
				Very well. I agree to avoid settling in the vicinity of your empire for the time being. Perhaps in the future you will be a more accommodating neighbor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_YES_2"> 
			<Text>
				So be it. I will not settle near your lands. Cooperation is clearly not one of your strong suits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOT_DOT_DOT"> 
			<Text>
				...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_1"> 
			<Text>
				Although feigning friendship with you wasn't very polite, few who make their mark on history were known for their manners. May your passage be swift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_2"> 
			<Text>
				Your weakness is my opportunity. Placing any trust in me was a mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_3"> 
			<Text>
				Backstab is such an ugly word. Shall we instead say I am just "reinterpreting" our supposed friendship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_4"> 
			<Text>
				I have to admit, I never really liked you much. Pretending to do so was getting old anyways. But enough with the small talk, it's time for you to die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_1"> 
			<Text>
				Although the task before me may be impossible, I am compelled to find a way to destroy you and all that you stand for. I will do so or die trying.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_2"> 
			<Text>
				It is clear that you are strong. I will, however, find a way to defeat you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_3"> 
			<Text>
				You are a villain without equal. Within every fiber of my being, I know I must destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_4"> 
			<Text>
				Your might is unmatched, but I will find a way to defeat you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_5"> 
			<Text>
				The time to make a stand is now. The odds are not with me, but I find a way to destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_6"> 
			<Text>
				Your incredible strength will not deter me from finding a way to defeat you. May the fates smile on me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_7"> 
			<Text>
				Although I do not wish it, I fear that now may be my only opportunity to defeat you. Let us meet on the battlefield.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_8"> 
			<Text>
				Destruction might be the fate which awaits me, but should I back down only eventual defeat awaits anyways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_1"> 
			<Text>
				It is clear that our two empires will never see eye to eye. This is something that can only be settled on the battlefield.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_2"> 
			<Text>
				I had a feeling that the two of us would some day meet in the field of battle. We will now see which of us is meant to be victorious.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_3"> 
			<Text>
				It is time to fight. May be the best of us win.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_1"> 
			<Text>
				Our proximity has fated us to be enemies. Let us see which of us is fit to survive in this land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_2"> 
			<Text>
				You are too close for comfort. My empire requires more living space.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_3"> 
			<Text>
				Your lands will make a fine addition to my own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_1"> 
			<Text>
				The advantage is mine. I will now destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_2"> 
			<Text>
				I have waited long enough. I have seen an opening in your defense and I will use it to my advantage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_3"> 
			<Text>
				I have been waiting a long time for this day. Now would be a good time to put your affairs in order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_4"> 
			<Text>
				It is now my time. I will defeat you and come one step closer to victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_5"> 
			<Text>
				Fate is not on your side. Crossing my path with such weakness is a mistake you will not long regret.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_6"> 
			<Text>
				The current situation cannot be ignored. It is now or never.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_7"> 
			<Text>
				I cannot ignore this chance to eliminate a potential competitor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_8"> 
			<Text>
				Your weakness presents to me a great opportunity. You have my apologies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_1"> 
			<Text>
				I believe in another life the two of us could have been friends. Unfortunately, that is not how it is now. I wish your armies luck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_2"> 
			<Text>
				My friend, I fear that I have no choice but to break our ties and draw my sword. I hope that you might one day forgive me for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_3"> 
			<Text>
				I can hardly believe that it's come to this, but yes, this is indeed happening. It is with great sorrow that I must inform you that our friendship must come to an end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WEAK_BETRAYAL_1"> 
			<Text>
				The odds are clearly not with me, but I see no alternative to revealing my deceptive practices. I can now only pray that my armies succeed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_1"> 
			<Text>
				This world is destined to be mine. It is time for me to show you what that means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_2"> 
			<Text>
				Fate has christened me the one which shall bring unity to this divided planet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_3"> 
			<Text>
				History shall surely smile on me once I've destroyed the likes of you and the rest of the vermin which surround me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_4"> 
			<Text>
				I'll be honest with you - I intend to destroy you along with everyone else.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_5"> 
			<Text>
				You are merely a stepping-stone on my grand ascent to world domination.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_6"> 
			<Text>
				Now is the time for my master plan to commence. It is time for you to die like the rest of these fools.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_EMBASSY_EXCHANGE_1"> 
			<Text>
				We should consider exchanging embassies, which would allow for more advanced diplomacy between our peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_EMBASSY_OFFER_1"> 
			<Text>
				We would like to set up an embassy in your capital. What do you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GIFT_ITEM_1"> 
			<Text>
				Please accept this gift, great leader. May our friendship last forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GIFT_ITEM_2"> 
			<Text>
				Friends must support one another to overcome the challenges this world poses. Please accept this gift, great leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_EXPANSION_1"> 
			<Text>
				While I have this opportunity, I should mention that your expansion has worried several of my officials. I hope that this does not cause any problems in the future. What would you like to discuss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_MILITARY_1"> 
			<Text>
				The positioning of your military is somewhat worrisome. I advise you to withdraw for the sake of future peace. Now, what would you like to talk about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_PLOT_BUYING_1"> 
			<Text>
				Your recent trend of buying land near us is concerning. For the sake of our future relationship I advise that you be cautious in this matter. Now that that's out of the way, what brings you here today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_1"> 
			<Text>
				Come to beg for mercy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_2"> 
			<Text>
				Lost the will to fight?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_3"> 
			<Text>
				What's the matter? Tired of battle?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_1"> 
			<Text>
				Is it not time we ended this war?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_2"> 
			<Text>
				For the good of our two nations, let us make peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_3"> 
			<Text>
				The time has come to put down our arms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_BROKEN_MILITARY_PROMISE_1"> 
			<Text>
				What business does a dishonorable individual such as yourself have here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_1"> 
			<Text>
				It won't be long before we'll have dealt with {1_ThirdPlayerName:textkey}. I can just feel it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_2"> 
			<Text>
				I hope you're looking forward to the downfall of {1_ThirdPlayerName:textkey} as much as I am.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_3"> 
			<Text>
				Soon we'll have dealt with {1_ThirdPlayerName:textkey} once and for all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_AI_1"> 
			<Text>
				Oh, okay. So now you want to talk, huh?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_AI_2"> 
			<Text>
				Showing your face here after the things you've said? State your purpose quickly before I throw you out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_BY_AI_1"> 
			<Text>
				You? What do you want? I have no more business with the likes of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_BY_AI_2"> 
			<Text>
				And what do you think you're doing here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_ENEMY_OF_AI_1"> 
			<Text>
				Ah, greetings. Always happy to speak with other leaders who share my dislike of {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_FRIEND_OF_AI_1"> 
			<Text>
				Oh, it's you. I'll be honest with you, I don't take kindly towards those who insult {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DESTRUCTION_LOOMS_1"> 
			<Text>
				The end is near. What is it you wish to speak about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DESTRUCTION_LOOMS_2"> 
			<Text>
				I know when I'm staring defeat in the face. Have you come to discuss terms?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_ECONOMY_1"> 
			<Text>
				Your empire is famed for its strong economy. Perhaps one day you might be willing to share some of your secrets with a friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_MILITARY_1"> 
			<Text>
				I've heard many stories of your powerful military. The villains of this world would be wise to fear your might.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_EXPANSION_1"> 
			<Text>
				The spread of your cities and people is like a plague infecting the land. I look forward to the day I don't have to see it any more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_MILITARY_1"> 
			<Text>
				I see your military forces near my borders. Are you here to foolishly threaten me or are you simply wasting my time?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING_1"> 
			<Text>
				Your theft of all the territory in your empire showcases your greed. You know that will catch up with you eventually, right?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_2"> 
			<Text>
				Why are you here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_3"> 
			<Text>
				What business do you have here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_4"> 
			<Text>
				Oh great, you again?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_5"> 
			<Text>
				Get on with it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_AT_WAR_1"> 
			<Text>
				How's your little war going? Hopefully not too well. What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_FEW_CITIES"> 
			<Text>
				The puny one makes an appearance. We were just talking about you. Only bad things, I assure you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_IS_WARMONGER"> 
			<Text>
				Ah, the bloodthirsty one shows his face. And what business does he have with me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_SMALL_ARMY"> 
			<Text>
				Just between you and me, your military is kind of the laughing stock of the world. Don't let that get you down though, I'm sure someone will put you out of your misery soon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_REPEAT_1"> 
			<Text>
				You must have something better to do than talk to me all the time. Or maybe you don't.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_REPEAT_2"> 
			<Text>
				And what do you want this time?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HUMAN_AT_WAR_1"> 
			<Text>
				Best of luck in your current conflict. What can I do for you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_3"> 
			<Text>
				What would you like to discuss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_4"> 
			<Text>
				What brings you here today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_5"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_6"> 
			<Text>
				Let us begin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_ENEMY_OF_AI_1"> 
			<Text>
				What is it? I don't have much time for those who hang around with the likes of {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_FRIEND_OF_AI_1"> 
			<Text>
				Ah, hello. Always happy to talk with a friend of {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_1"> 
			<Text>
				Hello friend. What brings you to my court this day?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_2"> 
			<Text>
				It's always a pleasure speaking with you. What would you like to discuss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_3"> 
			<Text>
				Hello again my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_4"> 
			<Text>
				Great to see you again. Do you come with news, or perhaps an offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_REPEAT_1"> 
			<Text>
				Back so soon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_REPEAT_2"> 
			<Text>
				You sure do like talking to me don't you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_RESEARCH_AGREEMENT_1"> 
			<Text>
				Greetings. How goes progress towards the Research Agreement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_1"> 
			<Text>
				We are eagerly anticipating your unconditional surrender.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_2"> 
			<Text>
				Your complete capitulation sounds reasonable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_3"> 
			<Text>
				We can make a deal now to forestall your utter annihilation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_1"> 
			<Text>
				The villain {1_ThirdPlayerName:textkey} remains a constant headache. Don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_2"> 
			<Text>
				Greetings. My hope is that it is not long before we can finally deal with {1_ThirdPlayerName:textkey} once and for all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_3"> 
			<Text>
				Any new plans for how to deal with {1_ThirdPlayerName:textkey}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_WITH_1"> 
			<Text>
				Always a pleasure working with you, friend. What brings you to my court?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD_1"> 
			<Text>
				Well, at least you're honest. But that may be your only good trait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD_1"> 
			<Text>
				A likely story.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_BAD_1"> 
			<Text>
				We'll see about that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_GOOD_1"> 
			<Text>
				Yes, that's right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_BAD_1"> 
			<Text>
				We'll see about that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_GOOD_1"> 
			<Text>
				Yes, that's right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_ATTACKED_MINOR_GOOD_1"> 
			<Text>
				Very well. I'll be monitoring the situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_BULLIED_MINOR_GOOD_1"> 
			<Text>
				Very well. I'll be monitoring the situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_BAD_1"> 
			<Text>
				Your indiscretion is not a surprise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_GOOD_1"> 
			<Text>
				I'm glad you agreed to stop this petty thieving.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_1"> 
			<Text>
				You dare insult me in such a manner? If you want something so badly then do your best to come and take it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_2"> 
			<Text>
				You'll have to take it from my dead body.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_3"> 
			<Text>
				If you want that you'll have to come and get it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_4"> 
			<Text>
				Unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_5"> 
			<Text>
				Don't be a fool.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_1"> 
			<Text>
				You ask for too much. I will not drive my nation into poverty to satisfy your greed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_2"> 
			<Text>
				No. I have my dignity, and refuse to hand over such a great bounty so freely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_3"> 
			<Text>
				Your desire to strip my lands of so much wealth is intolerable. Do not ask for so much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_1"> 
			<Text>
				You threaten me again so soon? I refuse your demands, you vile beast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_2"> 
			<Text>
				Asking again so soon? You know that greed is a vice, great leader...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_3"> 
			<Text>
				Asking for the fruits of others' labor yet again? Your greed is legendary. I will not give in to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_1"> 
			<Text>
				Please. You're in no position to make such demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_2"> 
			<Text>
				You should be well aware of your own inability to back those threats up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_3"> 
			<Text>
				You're not fooling anyone. I have nothing to fear from you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_4"> 
			<Text>
				Haha! You are not strong enough to make such demands of me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_1"> 
			<Text>
				Very well. I do what I must to maintain peace in my lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_2"> 
			<Text>
				I will do what it takes to keep the peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_3"> 
			<Text>
				Fine. But know that you poison your reputation with acts such as these. For what that might be worth to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_EXPANSION_WARNING_GOOD_1"> 
			<Text>
				Excellent. I hope that we can continue to find common ground.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_FOILED_OUR_PROPOSAL_1"> 
			<Text>
				Your delegation played a part in the failure of our proposal to the {1_LeagueName}.  I do not take such transgressions lightly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_FOILED_OUR_PROPOSAL_2"> 
			<Text>
				Our proposal to the {1_LeagueName} was defeated at the hands of your delegates.  Do not expect our delegation to support your interests in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_KILLED_MINOR_GOOD_1"> 
			<Text>
				And what would you suggest?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_PLOT_BUYING_WARNING_GOOD_1"> 
			<Text>
				Excellent. I hope that we can continue to find common ground.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_1"> 
			<Text>
				It seems that you cannot be reasoned with. What a shame.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_2"> 
			<Text>
				I have no more business with the likes of you then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_3"> 
			<Text>
				You disappoint us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_4"> 
			<Text>
				You know that this can only sow tension between our two nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_1"> 
			<Text>
				That is a shame.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_2"> 
			<Text>
				Perhaps another time then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_3"> 
			<Text>
				That is disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_1"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_2"> 
			<Text>
				Wonderful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_3"> 
			<Text>
				I am pleased to hear this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_4"> 
			<Text>
				That is good to hear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_1"> 
			<Text>
				You have my thanks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_2"> 
			<Text>
				You are truly a great leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_3"> 
			<Text>
				History will long remember your great deeds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SERIOUS_EXPANSION_WARNING_GOOD_1"> 
			<Text>
				And what would you suggest?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SERIOUS_PLOT_BUYING_WARNING_GOOD_1"> 
			<Text>
				And what would you suggest?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_BAD_1"> 
			<Text>
				Your religious fervor is unsettling.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_GOOD_1"> 
			<Text>
				I'm glad you agreed to end this proselytizing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_HOSTING_1"> 
			<Text>
				We thank you for entrusting the World Congress to our capable leadership.  I expect great things to come in the {1_LeagueName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_PROPOSAL_1"> 
			<Text>
				Thanks to the help of your delegates, our recent proposal to the {1_LeagueName} was successful.  We look forward to your continued support, and will try to return the favor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_PROPOSAL_2"> 
			<Text>
				Our proposal to the {1_LeagueName} succeeded, with the support of your delegation.  Together we can accomplish many great things.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INFLUENTIAL_ON_AI_1"> 
			<Text>
				Our people are now buying your blue jeans and listening to your pop music. I worry the rest of the world will also succumb to the influence of your culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INFLUENTIAL_ON_HUMAN_1"> 
			<Text>
				We are glad to see that sales of our souvenirs to tourists from your lands have reached record levels. The amazing works of our civilization are truly inspiring!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_BULLY_1"> 
			<Text>
				It's a shame there are some leaders in this world who have their fun by picking on the weak. Don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CITIES_1"> 
			<Text>
				It's come to my attention that your empire appears to be quite puny. Did you forget to expand your borders or are you just having a little trouble with that?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CULTURE_1"> 
			<Text>
				What a sad sight... your empire is so uncultured. What do your citizens do all day, beat rocks together?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CULTURE_2"> 
			<Text>
				Rumor has it that your culture is so laughable that even the barbarians are shying away from your lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_1"> 
			<Text>
				I couldn't help but notice how pathetic you are. And when I realized it I couldn't help but share.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_2"> 
			<Text>
				Ah, it's always nice to see my favorite city-state again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_3"> 
			<Text>
				I'm really getting tired of seeing your face. My hope is that one day you'll just go away or something.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_4"> 
			<Text>
				Ah, it's you. My apologies. Sometimes I get you mixed up with the barbarians I have to swat from time to time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_MILITARY_1"> 
			<Text>
				I thought you might like to know that your army is a little on the weak side. Better watch your back.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_MILITARY_2"> 
			<Text>
				With an army so weak it's a surprise your empire hasn't succumb to a barbarian invasion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_NUKE_1"> 
			<Text>
				Our words are backed with nuclear weapons!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_POPULATION_1"> 
			<Text>
				Travelers have told us that your empire's economy is in pretty sad shape. If you beg a little I might give you a hand. Okay, actually I won't.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_UNHAPPINESS_1"> 
			<Text>
				I can hear your people wailing in sorrow all the way over in my empire. If you don't do something soon they might just pack up and find a real civilization to live in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_UNHAPPINESS_2"> 
			<Text>
				With people so unhappy it's a shock to me that they'd keep you around as their leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_KILLED_MY_SPY_1"> 
			<Text>
				I regret any confusion caused by our late agent's recent activity. Please let any hostile feelings rest with the deceased operative.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_KILLED_YOUR_SPY_1"> 
			<Text>
				We killed your spy as it was trying to steal from us. From my experience, it is far less dangerous to read a book and try to learn something yourself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LETS_HEAR_IT_1"> 
			<Text>
				Let's hear your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LETS_HEAR_IT_2"> 
			<Text>
				What do you propose?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LUXURY_TRADE_1"> 
			<Text>
				You have a Luxury Resource that I would like. What do you think of this offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_MINOR_CIV_COMPETITION_1"> 
			<Text>
				It's come to my attention that you're getting a little friendly with {1_MinorCivName:textkey}. In case you weren't aware, they're within my sphere of influence, and I'd prefer if you stayed out of it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_MINOR_CIV_COMPETITION_2"> 
			<Text>
				I've noticed your relationship with {1_MinorCivName:textkey}. While that's nice, it would be best that you leave their protection to us. I'd hate for either of us to step on any toes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_1"> 
			<Text>
				There can be no peace. Perhaps another day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_2"> 
			<Text>
				This is not the time for negotiation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_3"> 
			<Text>
				We still have business to settle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				I believe it's in our mutual interest to allow free passage between our two great empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_EXCHANGE_2"> 
			<Text>
				Opening our borders to one another can only serve to solidify our friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_OFFER_1"> 
			<Text>
				I would like to negotiate passage through your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OUR_WORDS_ARE_BACKED"> 
			<Text>
				Our words are backed with nuclear weapons!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_MADE_BY_HUMAN_GRACIOUS_1"> 
			<Text>
				I am happy to see an end to this conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_MADE_BY_HUMAN_GRACIOUS_2"> 
			<Text>
				It is good to see the end of this terrible war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_1"> 
			<Text>
				The time has come to end this war. What do you think of this arrangement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_2"> 
			<Text>
				There is no point in this conflict continuing any further. Let us return to peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_3"> 
			<Text>
				We must not let war define who we are. The time has come to make peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_1"> 
			<Text>
				What is your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_2"> 
			<Text>
				What would you suggest?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_3"> 
			<Text>
				What is the price of peace?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PLAN_RESEARCH_AGREEMENT_1"> 
			<Text>
				I would like to lay plans for establishing a Research Agreement with your great nation. Doing so would require each of us to spend 150 [ICON_GOLD]. What do you think?[NEWLINE][NEWLINE](Agreeing will not form a Research Agreement yet)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RENEW_DEAL_1"> 
			<Text>
				This deal strengthened our nations and our bonds of friendship. Shall we renew this deal and continue our shared prosperity?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_NO_1"> 
			<Text>
				We've been over this before. The answer is still no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TOO_MUCH"> 
			<Text>
				...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_1"> 
			<Text>
				Didn't I already say you would have to do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_2"> 
			<Text>
				I already told you to only bother offering a fair deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_3"> 
			<Text>
				Are you offering deals you know I won't accept?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_1"> 
			<Text>
				Unfortunately things aren't going terribly well over here. Can you spare something for a friend? I'll try to return the favor when things are going better for me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_2"> 
			<Text>
				Although it pains me to do so, I must ask for your assistance, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_3"> 
			<Text>
				Your great strength is a model for all other empires. I ask that you show generosity towards those less fortunate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESEARCH_AGREEMENT_OFFER_1"> 
			<Text>
				I feel that a Research Agreement is a mutually beneficial arrangement that would help serve to cement our Friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN_1"> 
			<Text>
				It makes me glad that you will overlook this awkward circumstance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN_1"> 
			<Text>
				I understand that some actions may not be forgiven.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE_1"> 
			<Text>
				As you wish, our missionaries will no longer share the one true faith with the people in your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE_1"> 
			<Text>
				In spite of your protests, your citizens will continue to be enlightened by our missionaries, even though you damn your own people to live in ignorance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_BAD_1"> 
			<Text>
				Do I have to escalate this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_GOOD_1"> 
			<Text>
				Thank you for heeding our request. An artifact discovered on our land belongs to our people, not yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY_1"> 
			<Text>
				Our spies have uncovered that {1_PlayerName} embarked an army with naval escorts to sneak attack your city of {2_CityName}. We hope that you will share any intrigue your agents discover with us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY_1"> 
			<Text>
				Our spies have uncovered that {1_PlayerName} embarked an army with naval escorts in a sneak attack against your civilization. We hope that you will share any intrigue your agents discover with us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY_1"> 
			<Text>
				Our spies have uncovered that {1_PlayerName} is currently marching an army to sneak attack your city of {2_CityName}. We hope that you will share any intrigue your agents discover with us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY_1"> 
			<Text>
				Our spies have uncovered that {1_PlayerName} is currently marching an army your way in a sneak attack. We hope that you will share any intrigue your agents discover with us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_DECEPTION_1"> 
			<Text>
				Our spies have uncovered that {1_PlayerName} is plotting against you. We hope that you will share any intrigue your agents discover with us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGINGX_1"> 
			<Text>
				We've noticed that you've been looking for cultural artifacts within our borders. This needs to stop.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_AGREE_1"> 
			<Text>
				As you wish, we will stop looking for artifacts within your borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_DISAGREE_1"> 
			<Text>
				Sorry, our plans are too important to be stopped over a trinket.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_NO_1"> 
			<Text>
				Our agents help keep our civilization safe from all threats, including you. They operate as we need them to, not as you ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_YES_1"> 
			<Text>
				As you request, our agents will not conduct operations in your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_WARNED_ABOUT_INTRIGUE_1"> 
			<Text>
				Thank you for bringing this {@1_CivAdjective} plot to our attention. With this warning, we will be ready for whatever they may try. Your generous aid will be remembered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_1"> 
			<Text>
				For freeing those captives, you have my thanks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_2"> 
			<Text>
				I am appreciative for the actions you have taken on behalf of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_3"> 
			<Text>
				Thank you. May this be remembered as a historic event which brought our two great empires closer together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_AUTOCRACY_1"> 
			<Text>
				Welcome great emperor! I'm pleased to see you have also chosen to follow the path of Autocracy. May we work together to ensure that only the very strongest nations survive to achieve true greatness!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_FREEDOM_1"> 
			<Text>
				Warm salutations to you wise leader! I'm pleased to see you also have chosen to follow the path of Freedom. The free world will be stronger with one more nation to help us all fight against oppression!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_ORDER_1"> 
			<Text>
				Greetings comrade! I'm pleased to see you also have chosen to follow the path of Order. Perhaps we can find some opportunities to aid each other during our empires' next 5-Year Plans!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_1"> 
			<Text>
				So be it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_2"> 
			<Text>
				Then you will be responsible for the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_3"> 
			<Text>
				You will regret this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_STOP_CONVERSIONS_1"> 
			<Text>
				We have taken notice of the religious conversions you are undertaking inside our empire. We must ask you to cease this activity immediately!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SUSPECT_YOU_OF_SPYING_1"> 
			<Text>
				One of my cities was recently burglarized and technological secrets were stolen. May I be assured that you had nothing to do with this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SUSPECT_YOU_OF_SPYING_2"> 
			<Text>
				I'm convinced you've been spying on my great civilization. You should stop before somebody gets hurt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_AUTOCRACY_1"> 
			<Text>
				You will not regret your move to Autocracy. All within the state; nothing outside the state; nothing against the state. Only the strong leaders of strong states can bring the world into a glorious new era together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_FREEDOM_1"> 
			<Text>
				With celebration, we greet you in joining us in our quest for Freedom. Ask not what we can do individually, ask instead what we can do together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_ORDER_1"> 
			<Text>
				Give us the child for eight years and it will be a socialist forever. Your working class have heard this truth; now we welcome them to our revolutionary struggle for Order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_FOR_DOF_1"> 
			<Text>
				I'm sorry, but we haven't known one another for long enough for me to feel comfortable doing so. Perhaps we can revisit this subject in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_FOR_DOF_2"> 
			<Text>
				Making such a declaration at this point in our relationship would be premature. Maybe another time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_NO_PEACE_1"> 
			<Text>
				You're joking, right?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_1"> 
			<Text>
				That deal will work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_2"> 
			<Text>
				That will do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_3"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_AI_DEMAND_1"> 
			<Text>
				Pleasure doing business with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_AI_DEMAND_2"> 
			<Text>
				It's nice when neighbors can get along so well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_1"> 
			<Text>
				Your offer is generous, and I accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_2"> 
			<Text>
				I graciously accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_3"> 
			<Text>
				I must accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_HUMAN_CONCESSIONS_1"> 
			<Text>
				It is agreed. I believe this deal will help restore our friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_HUMAN_CONCESSIONS_2"> 
			<Text>
				Your generosity is appreciated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_1"> 
			<Text>
				What do you think of this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_2"> 
			<Text>
				Shall we make a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_3"> 
			<Text>
				Let's make a deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER_1"> 
			<Text>
				We are not willing to offer you enough to make this a fair trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER_2"> 
			<Text>
				Any deal we suggest would result in an unfair exchange for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_1"> 
			<Text>
				This deal will work as it stands on the table.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_2"> 
			<Text>
				The deal looks good to me as it is.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_3"> 
			<Text>
				Looks good to me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_NO_DEAL_POSSIBLE_1"> 
			<Text>
				I'm sorry, I don't see a way to make this deal work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_NO_DEAL_POSSIBLE_2"> 
			<Text>
				There is no way to make this work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_1"> 
			<Text>
				This is not at all acceptable. If you wish for us to get anywhere you must offer a fair deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_2"> 
			<Text>
				Unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_3"> 
			<Text>
				That is not even close to a fair deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_1"> 
			<Text>
				I'm afraid I must ask for more in exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_2"> 
			<Text>
				I'm sorry, but that offer is not in my favor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_3"> 
			<Text>
				That offer is not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WANT_MORE_RENEW_DEAL_1"> 
			<Text>
				This deal has faded in our eyes over the years. To renew this deal, we would need more from your side of the negotiation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_1"> 
			<Text>
				Your highly aggressive behavior has not gone unnoticed. Should you keep it up, it will ultimately lead to your downfall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_2"> 
			<Text>
				It's clear you're a fairly uncivilized brute. I have to warn you, your actions are starting to attract quite a bit of attention.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_3"> 
			<Text>
				Your warmongering is a popular topic these days. Better watch your back.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_4"> 
			<Text>
				You're starting to attract quite a bit of attention. That's not a good thing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_ATTACKED_MINOR_BAD_1"> 
			<Text>
				I remain confident that my decision was the best for my people and my nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_BULLIED_MINOR_BAD_1"> 
			<Text>
				I remain confident that my decision was the best for my people and my nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_DISLIKE_HUMAN_PROPOSAL_1"> 
			<Text>
				Your proposal to the {1_LeagueName} is a blatant attack on our interests.  I hope this does not escalate to future conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_DISLIKE_HUMAN_PROPOSAL_2"> 
			<Text>
				I found your proposal to the {1_LeagueName} very troubling.  Surely there is a better way to resolve our differences than petty politics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_LIKE_HUMAN_PROPOSAL_1"> 
			<Text>
				We were very pleased to hear your recent proposal to the {1_LeagueName}.  It seems that our goals are aligned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_LIKE_HUMAN_PROPOSAL_2"> 
			<Text>
				Your proposal to the {1_LeagueName} suits our interests quite nicely.  You have our sincere gratitude.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_AGAINST_SOMEONE_YES_1"> 
			<Text>
				It is agreed. Let us do what we can.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_1"> 
			<Text>
				That will work. May a strong friendship lead to the flourishing of our empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_2"> 
			<Text>
				An excellent idea. May our alliance be the envy of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_3"> 
			<Text>
				I am happy to accept. May our empires prosper in friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GG_PROGRESS"> 
			<Text>
				Great General Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GLOBE_THEATER_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Writings from the same Era and Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_1_ANCIENT_RUINS"> 
			<Text>
				Find all {1_Num} Ancient Ruins.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_1_ANCIENT_RUINS_PROGRESS"> 
			<Text>
				Explore all {1_Num} Ancient Ruins. ({2_Num} explored, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS"> 
			<Text>
				Discover {1_Num} Natural Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS_COMPLETE"> 
			<Text>
				Found {1_Num} Natural Wonders. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS_PROGRESS"> 
			<Text>
				Discover {1_Num} Natural Wonders. ({2_Num} discovered, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES"> 
			<Text>
				Found {1_Num} cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES_COMPLETE"> 
			<Text>
				Found {1_Num} cities. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES_PROGRESS"> 
			<Text>
				Found {1_Num} cities. ({2_Num} founded, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS"> 
			<Text>
				Build {1_Num} farms that yield at least {2_Num} [ICON_FOOD] food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS_COMPLETE"> 
			<Text>
				Build {1_Num} farms that yield at least {2_Num} [ICON_FOOD] food. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS_PROGRESS"> 
			<Text>
				Build {1_Num} farms that yield at least {2_Num} [ICON_FOOD] food. ({3_Num} farms that yield {2_Num} [ICON_FOOD] food constructed, {4_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES"> 
			<Text>
				Build {1_Num} mines that yield at least {2_Num} [ICON_PRODUCTION] production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES_COMPLETE"> 
			<Text>
				Build {1_Num} mines that yield at least {2_Num} [ICON_PRODUCTION] production. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES_PROGRESS"> 
			<Text>
				Build {1_Num} mines that yield at least {2_Num} [ICON_PRODUCTION] production. ({3_Num} mines that yield {2_Num} [ICON_PRODUCTION] production constructed, {4_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS"> 
			<Text>
				Connect {1_Num} cities using roads to your capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS_COMPLETE"> 
			<Text>
				Connect {1_Num} cities using roads to your capital. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS_PROGRESS"> 
			<Text>
				Connect {1_Num} cities using roads to your capital. ({2_Num} connected, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES"> 
			<Text>
				Build improvements on {1_Num} resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES_COMPLETE"> 
			<Text>
				Build improvements on {1_Num} resources. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES_PROGRESS"> 
			<Text>
				Build improvements on {1_Num} resources. ({2_Num} resources improved, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_CONQUER_CITY"> 
			<Text>
				Conquer enemy city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_CONQUER_CITY_COMPLETE"> 
			<Text>
				Conquer enemy city. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS"> 
			<Text>
				Destroy {1_Num} barbarian camps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS_COMPLETE"> 
			<Text>
				Destroy {1_Num} barbarian camps. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS_PROGRESS"> 
			<Text>
				Destroy {1_Num} barbarian camps. ({2_Num} have been destroyed, {3_Num} remaining)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_MOST_FAVORED_CIV"> 
			<Text>
				Become allied with a City State by giving them [ICON_GOLD]gold and completing quests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_MOST_FAVORED_CIV_COMPLETE"> 
			<Text>
				Become allied with a City State by giving them [ICON_GOLD]gold and completing quests. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_TRADE_WITH_MAJOR"> 
			<Text>
				Receive marble from a trade with a major civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_TRADE_WITH_MAJOR_COMPLETE"> 
			<Text>
				Receive marble from a trade with a major civ. Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDENAGE_GP_MOD"> 
			<Text>
				[ICON_BULLET] Carnival Bonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDEN_AGE_ANNOUNCE"> 
			<Text>
				Golden Age!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDEN_AGE_FLAVOR"> 
			<Text>
				Congratulations! Your citizens have been happy with your rule for so long that the empire enters a Golden Age!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ADV_QUEST"> 
			<Text>
				What is gold and what can I do with it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				Can ancient ruins give you more gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_BODY"> 
			<Text>
				An ancient ruin may provide gold when it is explored.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_TITLE"> 
			<Text>
				Ancient Ruins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_ADV_QUEST"> 
			<Text>
				How can I get gold from a barbarian encampment?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_HEADING3_BODY"> 
			<Text>
				You'll earn gold each time you disperse a Barbarian Encampment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_HEADING3_TITLE"> 
			<Text>
				Barbarian Encampment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_ADV_QUEST"> 
			<Text>
				Which buildings increase the output of gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_HEADING3_BODY"> 
			<Text>
				Many buildings - markets, banks - increase a city's output of gold, especially if you assign merchant specialists to them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_HEADING3_TITLE"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_ADV_QUEST"> 
			<Text>
				How can I use gold to buy influence with city-states?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_BODY"> 
			<Text>
				If you want to improve your relationship with a city-state, one way to do so is to give it some gold. Increasing amounts of gold may be given for larger boosts to friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_TITLE"> 
			<Text>
				Buying Influence with City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_ADV_QUEST"> 
			<Text>
				Do you get gold from capturing a city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_HEADING3_BODY"> 
			<Text>
				You may gain a bunch of gold when you capture a city (city-state or civilization's possession).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_HEADING3_TITLE"> 
			<Text>
				Capturing Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_ADV_QUEST"> 
			<Text>
				How can you get gold out of a city state?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_HEADING3_BODY"> 
			<Text>
				A city-state may give you gold when you first meet. It may provide more later if you befriend it. (See the section on City-States for details.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_HEADING3_TITLE"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_ADV_QUEST"> 
			<Text>
				How can you gain gold through diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_HEADING3_BODY"> 
			<Text>
				You may gain gold - lump sum or an amount each turn for 30 turns - during negotiations with another civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_HEADING3_TITLE"> 
			<Text>
				Gold Trading
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_ADV_QUEST"> 
			<Text>
				What can I spend gold on?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_ADV_QUEST"> 
			<Text>
				How can I use gold in diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_BODY"> 
			<Text>
				You can exchange gold with other civilizations for any number of reasons - trading it for resources, for example, to get the other civ to make peace with you, or to bribe the civ to attack a third. Gold is extremely useful in negotiations.[NEWLINE][NEWLINE]There are two different ways to exchange gold: flat fee and per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_TITLE"> 
			<Text>
				Diplomacy and Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_HEADING2_BODY"> 
			<Text>
				There's lots of stuff to spend gold on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_HEADING2_TITLE"> 
			<Text>
				Expending Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_ADV_QUEST"> 
			<Text>
				What is a "flat fee" gold exchange in diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_HEADING4_BODY"> 
			<Text>
				A "Flat Fee" exchange is just that. You give or receive a one-time lump sum of gold, and then you're done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_HEADING4_TITLE"> 
			<Text>
				Flat Fee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_GOLD] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HEADING1_BODY"> 
			<Text>
				Ah, Gold! Gold is wonderful stuff. You can use it to build an army, to pay for a road network, to purchase buildings, to buy the friendship of a city-state and to bribe an enemy civilization.[NEWLINE]It may be true that "money can't buy you love," but it can purchase a nuclear submarine armed with nuclear missiles, and that's not bad.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HEADING1_TITLE"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HELP_INFO"> 
			<Text>
				[ICON_GOLD] Gold is stockpiled in the national treasury, and may be used to expand your territory, purchase items in Cities and as leverage in Diplomacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_ADV_QUEST"> 
			<Text>
				Do you lose gold if your city is captured?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_HEADING3_BODY"> 
			<Text>
				If a civilization or city-state captures one of your cities, they take some of your gold (as well as the city).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_HEADING3_TITLE"> 
			<Text>
				Losing a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_ADV_QUEST"> 
			<Text>
				How does gold work with building and unit maintenance costs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_HEADING3_BODY"> 
			<Text>
				Units and buildings both have "maintenance costs" that must be paid every turn. See the individual entries on the units and buildings for specific amounts. (Note that these maintenance costs are dependent upon the difficulty level at which you're playing.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_HEADING3_TITLE"> 
			<Text>
				Unit and Building Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_ADV_QUEST"> 
			<Text>
				What is a "per turn" gold exchange in diplomacy?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_HEADING4_BODY"> 
			<Text>
				You can also negotiate an exchange that occurs over a number of turns (usually 30). For example, you might agree to pay the other civ 5 gold per turn for 30 turns. These agreements are rendered null and void if the two civilizations go to war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_HEADING4_TITLE"> 
			<Text>
				Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_ADV_QUEST"> 
			<Text>
				Does pillaging improvements provide any gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_HEADING3_BODY"> 
			<Text>
				Pillaging an enemy improvement will heal your unit by 25 points, as well as give you a modest amount of gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_HEADING3_TITLE"> 
			<Text>
				Pillage Enemy Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_ADV_QUEST"> 
			<Text>
				Do you lose gold if barbarians take your city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_HEADING3_BODY"> 
			<Text>
				If the fiendish barbarians successfully attack one of your cities, they "plunder" some of your gold and you retain the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_HEADING3_TITLE"> 
			<Text>
				Getting Plundered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_ADV_QUEST"> 
			<Text>
				How can you expand your borders using gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_HEADING3_BODY"> 
			<Text>
				You can extend your civilization's territory by purchasing individual tiles. Go to a City Screen, then click on "Buy a Tile." The map will display all tiles available for purchase. Click on the tile to expend the requisite gold and purchase the tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_HEADING3_TITLE"> 
			<Text>
				Purchase Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_ADV_QUEST"> 
			<Text>
				How can you use gold to units, buildings, or wonders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_BODY"> 
			<Text>
				You can spend gold to purchase units or buildings in a city. Click on an item (if you can afford it!) and it will be immediately constructed in the city, and the amount deducted from your treasury.[NEWLINE][NEWLINE]Note that "projects" - the Utopia Project, the Manhattan Project, etc. - cannot be purchased.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_TITLE"> 
			<Text>
				Buying Units, Buildings or Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_ADV_QUEST"> 
			<Text>
				Can I get gold from resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_HEADING3_BODY"> 
			<Text>
				All Luxury resources (especially gold!) provide gold when worked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_HEADING3_TITLE"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_ADV_QUEST"> 
			<Text>
				How does gold work with road maintenance?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_HEADING3_BODY"> 
			<Text>
				You spend gold for each road tile that you construct. If you absorb another civ's roads into your territory, you pay for their maintenance as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_HEADING3_TITLE"> 
			<Text>
				Road Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_ADV_QUEST"> 
			<Text>
				What happens if you run out of gold and are running a negative budget?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_HEADING2_BODY"> 
			<Text>
				If your treasury is at zero and you're running a negative budget, the difference is deducted from your Science, and can eventually cause units to be disbanded. Beware: this can seriously slow down your acquisition of new technology, which can leave you extremely vulnerable to attack by more advanced neighbors. Get your budget in order as quickly as possible!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_HEADING2_TITLE"> 
			<Text>
				Running Out of Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_ADV_QUEST"> 
			<Text>
				How can I get gold from the terrain?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_HEADING3_BODY"> 
			<Text>
				These tiles provide gold when your citizens work them:[NEWLINE]- Coast Tiles[NEWLINE]- Ocean Tiles[NEWLINE]- River Tiles[NEWLINE]- Natural Wonders[NEWLINE]- Oasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_HEADING3_TITLE"> 
			<Text>
				Terrain Types and Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_ADV_QUEST"> 
			<Text>
				How can you use the great merchant to get lots of gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_HEADING3_BODY"> 
			<Text>
				A Great Merchant can perform a "trade mission" in a city-state. The Merchant is expended and you get lots of gold. (See the section on Great People.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_HEADING3_TITLE"> 
			<Text>
				Perform a "Trade Mission"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_ADV_QUEST"> 
			<Text>
				How does a city connection produce gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_ADV_QUEST"> 
			<Text>
				How is a naval city connection blockaded?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_BODY"> 
			<Text>
				An enemy naval unit within 2 tiles of a port city will "blockade" that city, rendering its harbor city connection inoperative until the enemy unit is driven off or destroyed.  Citizens cannot work naval tiles that are blockaded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_TITLE"> 
			<Text>
				Blockade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_BODY"> 
			<Text>
				If a city is connected by a road and/or harbor to your capital city, that city has a "city connection" with the capital. Each city connection is worth a certain amount of gold each turn, the amount determined by the size of the two cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_TITLE"> 
			<Text>
				City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_ADV_QUEST"> 
			<Text>
				Does the trading post provide gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_HEADING3_BODY"> 
			<Text>
				Construct a trading post improvement in a tile to increase its gold output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_HEADING3_TITLE"> 
			<Text>
				The Trading Post
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_ADV_QUEST"> 
			<Text>
				A unit must be in your territory to be upgraded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_BODY"> 
			<Text>
				Over time, you'll learn new technologies that will allow you to create better military units than those you previously could. When this occurs, you'll have the option to "upgrade" the older units, turning them into the newer, more powerful models. (For example, once you learn Iron  Working, you can upgrade any Warrior units you possess into Swordsmen.) Each upgrade costs some gold - the more powerful the upgrade, the more expensive it will be.[NEWLINE][NEWLINE]A unit must be in your territory to be upgraded. When an upgrade is available for a unit, the "Upgrade" button will appear in the unit's Action list.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_TITLE"> 
			<Text>
				Upgrading Obsolete Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_ADV_QUEST"> 
			<Text>
				Where can I get more gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_HEADING2_BODY"> 
			<Text>
				Gold comes from a variety of sources. You'll get most of your gold by working the tiles around your cities, but other sources are available as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_HEADING2_TITLE"> 
			<Text>
				Where To Get Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_ADV_QUEST"> 
			<Text>
				How do wonders interact with gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_HEADING3_BODY"> 
			<Text>
				Some Wonders provide or increase a city's output of gold. Check out Machu Picchu and the Colossus.[NEWLINE][NEWLINE]Also, if you're constructing a Wonder and another civ finishes it before you do, you get a gold bonus (the size of the bonus depends upon how much progress you've made on the Wonder).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_HEADING3_TITLE"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODBYE_BUTTON"> 
			<Text>
				Goodbye
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_BARBARIANS"> 
			<Text>
				Lying in wait are treacherous Barbarians!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_BARBARIANS"> 
			<Text>
				Tell these people that they are barbarians. Repeatedly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_CULTURE"> 
			<Text>
				Use this contact with the lost tribe to enhance your [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_EXPERIENCE"> 
			<Text>
				Study with the lost tribe to have your unit gain experience.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_FAITH"> 
			<Text>
				Study the lost tribe's religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_GOLD"> 
			<Text>
				Trade with the lost tribe for [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_HEALING"> 
			<Text>
				Drink the native potions to heal your unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_MAP"> 
			<Text>
				Have a look at their maps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_POPULATION"> 
			<Text>
				Convince the remaining population to join one of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_PROPHET_FAITH"> 
			<Text>
				Discover a Great Prophet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_REVEAL_NEARBY_BARBS"> 
			<Text>
				Use information from the tribe to locate nearby barbarian camps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_REVEAL_RESOURCE"> 
			<Text>
				Ask for directions to a nearby reseource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_SCOUT"> 
			<Text>
				Convince the lost tribe to become a Scout for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_SETTLER"> 
			<Text>
				Convince the lost tribe to become a Settler for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_TECH"> 
			<Text>
				Study their tools to discover a new technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_UPGRADE_UNIT"> 
			<Text>
				Use equipment around the tribe to upgrade your unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_WARRIOR"> 
			<Text>
				Recruit a Warrior from the lost tribe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_WORKER"> 
			<Text>
				Convince the lost tribe to become a Worker for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CULTURE"> 
			<Text>
				You have found cultural artifacts which awe your citizens! You have received {1_Num} [ICON_CULTURE] Culture!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_EXPERIENCE"> 
			<Text>
				Exploring the ruins reveals ancient scriptures which provide your Unit new combat training!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_FAITH"> 
			<Text>
				You have found an ancient oracle. The priestess has blessed you with a divine revelation. You have received {1_Num} [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_GOLD"> 
			<Text>
				In the ruins you find the treasures of an ancient empire! You have received {1_Num} [ICON_GOLD] Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_HEALING"> 
			<Text>
				Amongst the ruins you find ancient medicines which your Unit uses to heal its wounded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_MAP"> 
			<Text>
				You discover a crudely-drawn map which outlines the surrounding area!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_POPULATION"> 
			<Text>
				You find survivors lost in the ruins! In gratitude they settle in one of your Cities, increasing its [ICON_CITIZEN] population!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_PROPHET_FAITH"> 
			<Text>
				You have found a secret religious community. The preacher foretells the arrival of a Great Prophet. You have received {1_Num} [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_REVEAL_NEARBY_BARBS"> 
			<Text>
				Evidence of recent activity reveals the location of nearby Barbarian Encampments!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_REVEAL_RESOURCE"> 
			<Text>
				You find crudely-drawn maps which lead you to the location of an unknown Resource! (You will still need to learn the proper Technology to utilize the new resource.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_SCOUT"> 
			<Text>
				You find survivors among the ruins, which agree to join your empire as Scouts!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_SETTLER"> 
			<Text>
				You find survivors among the ruins, which agree to join your empire as Settlers!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_TECH"> 
			<Text>
				Discovered in the ruins are the secrets of an advanced technology!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_UPGRADE_UNIT"> 
			<Text>
				Your Unit equips itself with advanced weapons found in the ruins!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_WARRIOR"> 
			<Text>
				You find a group of Warriors willing to join your civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_WORKER"> 
			<Text>
				You find survivors among the ruins, which agree to join your empire as Workers!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GO_BEYOND_EARTH"> 
			<Text>
				GO BEYOND EARTH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GPLIST_PROGRESS"> 
			<Text>
				{1_Progress}/{2_Threshold}, {3_Turns} Turn(s) Remaining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GPLIST_TURNS"> 
			<Text>
				+{1_Rate}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ARTIST_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Artists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ARTIST_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Artists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_CITY"> 
			<Text>
				City Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ENGINEER_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Engineers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ENGINEER_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Engineers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MERCHANT_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Merchants
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MERCHANT_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Merchants
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MUSICIAN_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Musicians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MUSICIAN_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Musicians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SCIENTIST_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Scientists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SCIENTIST_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Scientists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SORT_CITY"> 
			<Text>
				Sort By City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SORT_TURNS"> 
			<Text>
				Sort By Remaining Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_TURNS"> 
			<Text>
				Remaining Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_WRITER_DETAILS"> 
			<Text>
				[ICON_PLUS] Great Writers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_WRITER_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Great Writers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GRAMMAR_A_AN"> 
			<Text>
				{1: gender *:an?an {1}; *:the?the {1}; *:no_article?{1}; other?a {1};}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GRAMMAR_UPPER_A_AN"> 
			<Text>
				{1: gender *:an?An {1}; *:the?The {1}; *:no_article?{1}; other?A {1};}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_GENERAL_PROGRESS"> 
			<Text>
				{1_Progress}/{2_Threshold}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_GIRL_WITH_PEARL_EARRING"> 
			<Text>
				Girl with a Pearl Earring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_HENRY_VIII"> 
			<Text>
				Henry VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_LIBRARY_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Writings from different Eras and different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ADAM_SMITH"> 
			<Text>
				Adam Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ADRIEN_CARPENTIERS"> 
			<Text>
				Adrien Carpentiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AESOP"> 
			<Text>
				Aesop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AFONSO_DE_ALBUQUERQUE"> 
			<Text>
				Afonso de Albuquerque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AKBAR"> 
			<Text>
				Akbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALAN_TURING"> 
			<Text>
				Alan Turing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALBAN_BERG"> 
			<Text>
				Alban Berg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALBERT_EINSTEIN"> 
			<Text>
				Albert Einstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDER_GRAHM_BELL"> 
			<Text>
				Alexander Graham Bell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDER_VON_HUMBOLDT"> 
			<Text>
				Alexander von Humboldt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDRE_DUMAS"> 
			<Text>
				Alexandre Dumas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDRE_GUSTAVE_EIFFEL"> 
			<Text>
				Alexandre Gustave Eiffel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALFRED_VON_TIRPITZ"> 
			<Text>
				Alfred von Tirpitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALHAZEN"> 
			<Text>
				Alhazen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALKINDI"> 
			<Text>
				Al-Kindi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALLA_RAKHA"> 
			<Text>
				Alla Rakha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALPHONSE_MARIE_ADOLPHE_DE_NEUVILLE"> 
			<Text>
				Alphonse-Marie-Adolphe de Neuville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALVARO_DE_BAZAN"> 
			<Text>
				Alvaro de Bazan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_DIN_AL_TUSI"> 
			<Text>
				Al-Din al-Tusi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_KHWARIZMI"> 
			<Text>
				Al-Khwarizmi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_KINDI"> 
			<Text>
				Al-Kindi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_QASIM_AL_ZAHRAWI"> 
			<Text>
				Al-Qasim Al-Zahrawi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_RAZI"> 
			<Text>
				Al-Razi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AMEDEO_MODIGLIANI"> 
			<Text>
				Amedeo Modigliani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AMIR_KHUSRO"> 
			<Text>
				Amir Khusro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREI_SAKHAROV"> 
			<Text>
				Andrei Sakharov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREW_CARNEGIE"> 
			<Text>
				Andrew Carnegie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREW_CUNNINGHAM"> 
			<Text>
				Andrew Cunningham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREY_KOLMOGOROV"> 
			<Text>
				Andrey Kolmogorov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANREA_DORIA"> 
			<Text>
				Andrea Doria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANSEL_ADAMS"> 
			<Text>
				Ansel Adams
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTOINE_LAURENT_LAVOISIER"> 
			<Text>
				Antoine Laurent Lavoisier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONELLO_DA_MESSINA"> 
			<Text>
				Antonello da Messina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONIN_DVORAK"> 
			<Text>
				Antonin Dvorak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONI_GAUDI"> 
			<Text>
				Antoni Gaudi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONY_VAN_DIEMEN"> 
			<Text>
				Anthony van Diemen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONY_VAN_LEEUWENHOEK"> 
			<Text>
				Antony van Leeuwenhoek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTON_CHEKHOV"> 
			<Text>
				Anton Chekhov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARCHIMEDES"> 
			<Text>
				Archimedes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARETAS_III"> 
			<Text>
				Aretas III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARISTOPHANES"> 
			<Text>
				Aristophanes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARISTOTLE"> 
			<Text>
				Aristotle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARMINIUS"> 
			<Text>
				Arminius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARTHUR_CONAN_DOYLE"> 
			<Text>
				Arthur Conan Doyle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARYABHATA"> 
			<Text>
				Aryabhata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ASHER_DURAND"> 
			<Text>
				Asher B. Durand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AUGUST_HAAKE"> 
			<Text>
				August Haake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AUITZOTL"> 
			<Text>
				Auitzotl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AYABHATA"> 
			<Text>
				Ayabhata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BAHRAM_KIRMANSHAHI"> 
			<Text>
				Bahram Kirmanshahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BARTHOLOMEUM_SPRANGER"> 
			<Text>
				Bartholomeus Spranger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BARTOLOME_DE_LAS_CASAS"> 
			<Text>
				Bartolomé de las Casas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BELISARIUS"> 
			<Text>
				Belisarius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BENJAMIN_BRITTEN"> 
			<Text>
				Benjamin Britten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BENJAMIN_FRANKLIN"> 
			<Text>
				Benjamin Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BERNARDO_MARTORELL"> 
			<Text>
				Bernardo Martorell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BERTRAND_DE_BAR_SUR_AUBE"> 
			<Text>
				Bertrand de Bar-sur-Aube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BHASA"> 
			<Text>
				Bhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BI_SHENG"> 
			<Text>
				Bi Sheng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BLAISE_PASCAL"> 
			<Text>
				Blaise Pascal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAI_LUN"> 
			<Text>
				Cai Lun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CALONYMUS_OF_ALEXANDRIA"> 
			<Text>
				Calonymus of Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAMILLE_SAINT_SAENS"> 
			<Text>
				Camille Saint-Saëns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAO_CAO"> 
			<Text>
				Cao Cao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAO_XUEQIN"> 
			<Text>
				Cao Xueqin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARAVAGGIO"> 
			<Text>
				Caravaggio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLOS_CHAVEZ"> 
			<Text>
				Carlos Chavez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLOS_NAKAI"> 
			<Text>
				R. Carlos Nakai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLO_GESUALDO"> 
			<Text>
				Carlo Gesualdo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_BENZ"> 
			<Text>
				Carl Benz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_FRIEDRICH_GAUSS"> 
			<Text>
				Carl Friedrich Gauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_LINNAEUS"> 
			<Text>
				Carl Linnaeus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CASPAR_DAVID_FRIEDRICH"> 
			<Text>
				Caspar David Friedrich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CECIL_BUSTAMENTE"> 
			<Text>
				Cecil Bustamente Campbell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHANDRAGUPTA_MAURYA"> 
			<Text>
				Chandragupta Maurya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_AUGUSTIN_DE_COULOMB"> 
			<Text>
				Charles Augustin de Coulomb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_DARWIN"> 
			<Text>
				Charles Darwin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_DICKENS"> 
			<Text>
				Charles Dickens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_IVES"> 
			<Text>
				Charles Ives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_MARTEL"> 
			<Text>
				Charles Martel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_STARK_DRAPER"> 
			<Text>
				Charles Stark Draper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHESTER_NIMITZ"> 
			<Text>
				John Hawkins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHIKAMATSU_MONZAEMON"> 
			<Text>
				Chikamatsu Monzaemon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHRISTOPHER_COLUMBUS"> 
			<Text>
				Christopher Columbus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUDE_MONET"> 
			<Text>
				Claude Monet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUDE_SHANNON"> 
			<Text>
				Claude Shannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUSE_DEBUSSY"> 
			<Text>
				Claude Debussy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_COCO_CHANEL"> 
			<Text>
				Coco Chanel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_COMTE_DE_GRASSE"> 
			<Text>
				Comte de Grasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CORNELIUS_VANDERBILT"> 
			<Text>
				Cornelius Vanderbilt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CROMWELL"> 
			<Text>
				Oliver Cromwell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DANTE_ALIGHIERI"> 
			<Text>
				Dante Alighieri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DAVID_BLANASI"> 
			<Text>
				David Blanasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DAVID_FARRAGUT"> 
			<Text>
				David Farragut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DMITRY_MENDELEEV"> 
			<Text>
				Dmitry Mendeleev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DON_JOHN_OF_AUSTRIA"> 
			<Text>
				Don John of Austria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DUKE_ELLINGTON"> 
			<Text>
				Duke Ellington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DU_FU"> 
			<Text>
				Du Fu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DVORAK"> 
			<Text>
				Antonín Dvořák
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_D_H_LAWRENCE"> 
			<Text>
				D.H. Lawrence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDGAR_ALLEN_POE"> 
			<Text>
				Edgar Allan Poe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDGAR_DEGAS"> 
			<Text>
				Edgar Degas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDMUND_LEIGHTON"> 
			<Text>
				Edmund Leighton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDMUND_SPENSER"> 
			<Text>
				Edmund Spenser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDOUARD_MANET"> 
			<Text>
				Edouard Manet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDWARD_HARRIMAN"> 
			<Text>
				Edward Harriman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EL_CID"> 
			<Text>
				El Cid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EL_GRECO"> 
			<Text>
				El Greco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMANUAL_LEUTZE"> 
			<Text>
				Emanuel Leutze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMERICO_LOBO_DE_MESQUITA"> 
			<Text>
				Emerico Lobo de Mesquita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMILY_DICKENSON"> 
			<Text>
				Emily Dickinson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENHEDUANNA"> 
			<Text>
				Enheduanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENRICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENRICO_FERMI"> 
			<Text>
				Enrico Fermi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EPAMINONDAS"> 
			<Text>
				Epaminondas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERIK_SATIE"> 
			<Text>
				Erik Satie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERIK_THORVALDSSON"> 
			<Text>
				Erik Thorvaldsson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERNEST_HEMMINGWAY"> 
			<Text>
				Ernest Hemingway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERNEST_RUTHERFORD"> 
			<Text>
				Ernest Rutherford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ESTABAN_SALAS_Y_CASTRO"> 
			<Text>
				Esteban Salas y Castro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUCLID"> 
			<Text>
				Euclid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUGENE_DELACROIX"> 
			<Text>
				Eugène Delacroix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUGENE_OF_SAVOY"> 
			<Text>
				Eugene of Savoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_DA_LESSEPS"> 
			<Text>
				Ferdinand da Lesseps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_DE_LESSEPS"> 
			<Text>
				Ferdinand de Lesseps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_MAGELLAN"> 
			<Text>
				Ferdinand Magellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERNANDO_VILLAAMIL"> 
			<Text>
				Fernando Villaamil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCESCO_HAYEZ"> 
			<Text>
				Francesco Hayez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_DE_GOYA"> 
			<Text>
				Francisco de Goya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_MANUEL_DA_SILVA"> 
			<Text>
				Francisco Manuel da Silva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_PIZARRO"> 
			<Text>
				Francisco Pizarro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCIS_BACON"> 
			<Text>
				Francis Bacon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCIS_DRAKE"> 
			<Text>
				Francis Drake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCOIS_RABELAIS"> 
			<Text>
				Francois Rabelais
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANK_KAFKA"> 
			<Text>
				Frank Kafka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANK_LLOYD_WRIGHT"> 
			<Text>
				Frank Lloyd Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANS_POST"> 
			<Text>
				Frans Post
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANZ_JOSEF_HAYDN"> 
			<Text>
				Franz Joseph Haydn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANZ_LISZT"> 
			<Text>
				Franz Liszt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FREDERIC_CHOPIN"> 
			<Text>
				Frédéric Chopin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FREDERIC_REMINGTON"> 
			<Text>
				Frederic Remington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDENSREICH_HUNDERTWASSER"> 
			<Text>
				Friedensreich Hundertwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDRICH_GAUSS"> 
			<Text>
				Friedrich Gauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDRICH_SCHILLER"> 
			<Text>
				Friedrich Schiller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FYODOR_DOSTOYEVSKY"> 
			<Text>
				Fyodor Dostoyevsky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FYODOR_USHAKOV"> 
			<Text>
				Fyodor Ushakov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_F_SCOTT_FITZGERALD"> 
			<Text>
				F. Scott Fitzgerald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GAIUS_MARIUS"> 
			<Text>
				Gaius Marius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GALILEO_GALILEI"> 
			<Text>
				Galileo Galilei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GASPAR_FERNANDES"> 
			<Text>
				Gaspar Fernandes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEOFFREY_CHAUCER"> 
			<Text>
				Geoffrey Chaucer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_DEWEY"> 
			<Text>
				George Dewey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_EASTMAN"> 
			<Text>
				George Eastman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_GERSHWIN"> 
			<Text>
				George Gershwin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_GOWER"> 
			<Text>
				George Gower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_HANDEL"> 
			<Text>
				George Frideric Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_HEALY"> 
			<Text>
				George Peter Alexander Healy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_SEURAT"> 
			<Text>
				George Seurat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_WASHINGTON_GOETHALS"> 
			<Text>
				George Washington Goethals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GERONIMO"> 
			<Text>
				Geronimo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GILBERT_STUART"> 
			<Text>
				Gilbert Stuart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOTTO_DI_BONDONE"> 
			<Text>
				Giotto di Bondone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_BELLINI"> 
			<Text>
				Giovanni Bellini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_DE_MEDICI"> 
			<Text>
				Giovanni de Medici
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_GABRIELI"> 
			<Text>
				Giovanni Gabrieli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_PIERLUIGI"> 
			<Text>
				Giovanni Pierluigi da Palestrina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIUSEPPE_ARCIMBOLDO"> 
			<Text>
				Giuseppe Arcimboldo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIUSEPPE_VERDI"> 
			<Text>
				Giuseppe Verdi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTFREID_LEIBNIZ"> 
			<Text>
				Gottfreid Leibniz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTFRIED_LEIBNIZ"> 
			<Text>
				Gottfried Leibniz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTLIEB_DAIMLER"> 
			<Text>
				Gottlieb Daimler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GRANT_DEVOLSON_WOOD"> 
			<Text>
				Grant DeVolson Wood
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GREGOR_MENDEL"> 
			<Text>
				Gregor Mendel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUERDIAN"> 
			<Text>
				Guderian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUGLIELMO_MARCONI"> 
			<Text>
				Guglielmo Marconi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUIDO_DAREZZO"> 
			<Text>
				Guido d'Arezzo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUILLAUME_DE_MACHAUT"> 
			<Text>
				Guillaume de Machaut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUILLAUME_DUFAY"> 
			<Text>
				Guillaume Dufay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAVE_CAILLEBOTTE"> 
			<Text>
				Gustave Caillebotte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Gustavus Adolphus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_HOLST"> 
			<Text>
				Gustav Holst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_KLIMPT"> 
			<Text>
				Gustav Klimt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_MAHLER"> 
			<Text>
				Gustav Mahler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HAMILCAR_BARCA"> 
			<Text>
				Hamilcar Barca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNA_PETROS"> 
			<Text>
				Hanna Petros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNIBAL"> 
			<Text>
				Hannibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNO"> 
			<Text>
				Hanno
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANS_HOLBEIN"> 
			<Text>
				Hans Holbein the Younger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HARKUF"> 
			<Text>
				Harkuf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HARRIET_BEECHER_STOWE"> 
			<Text>
				Harriet Beecher Stowe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HAYREDDIN_BARBAROSSA"> 
			<Text>
				Hayreddin Barbarossa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_DE_TOULOUSE_LAUTREC"> 
			<Text>
				Henri de Toulouse-Lautrec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_NESTLE"> 
			<Text>
				Henri Nestle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_ROUSSEAU"> 
			<Text>
				Henri Rousseau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_BESSEMER"> 
			<Text>
				Henry Bessemer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_DAVID_THOREAU"> 
			<Text>
				Henry David Thoreau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_FORD"> 
			<Text>
				Henry Ford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_THE_NAVIGATOR"> 
			<Text>
				Henry the Navigator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERMAN_MELVILLE"> 
			<Text>
				Herman Melville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERNAN_CORTES"> 
			<Text>
				Hernan Cortes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERON"> 
			<Text>
				Heron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HIMILCO"> 
			<Text>
				Himilco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HIRANAND"> 
			<Text>
				Hiranand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HOMER"> 
			<Text>
				Homer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HORACE_VERNET"> 
			<Text>
				Horace Vernet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HUANG_GONGWANG"> 
			<Text>
				Huang Gongwang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HUGO_WOLF"> 
			<Text>
				Hugo Wolf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HYPATIA"> 
			<Text>
				Hypatia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_H_G_WELLS"> 
			<Text>
				H.G. Wells
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IBN_BATTUTA"> 
			<Text>
				Ibn Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IBN_MUQLAH"> 
			<Text>
				Ibn Muqlah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ILYA_REPIN"> 
			<Text>
				Ilya Repin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IMHOTEP"> 
			<Text>
				Imhotep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ISAAC_NEWTON"> 
			<Text>
				Isaac Newton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ISAMBARD_KINGDOM_BRUNEL"> 
			<Text>
				Isambard Kingdom Brunel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IVAN_THE_TERRIBLE"> 
			<Text>
				Ivan the Terrible
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACOB_OBRECHT"> 
			<Text>
				Jacob Obrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACQUES_CARTIER"> 
			<Text>
				Jacques Cartier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACQUES_DAVID"> 
			<Text>
				Jacques-Louis David
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAKOB_FUGGER"> 
			<Text>
				Jakob Fugger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JALAL_ALDIN_RUMI"> 
			<Text>
				Jalal al-Din Rumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_CLERK_MAXWELL"> 
			<Text>
				James Clerk Maxwell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_COOK"> 
			<Text>
				James Cook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_FENIMORE_COOPER"> 
			<Text>
				James Fenimore Cooper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_WATT"> 
			<Text>
				James Watt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_WHISTLER"> 
			<Text>
				James Abbott McNeill Whistler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JANE_AUSTIN"> 
			<Text>
				Jane Austen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAN_VAN_EYCK"> 
			<Text>
				Jan Van Eyck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAN_VERMEER"> 
			<Text>
				Jan Vermeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEANNE_DARC"> 
			<Text>
				Jeanne D'Arc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_CLOUET"> 
			<Text>
				Jean Clouet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_FOUQUET"> 
			<Text>
				Jean Fouquet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_HONORE_FRAGONARD"> 
			<Text>
				Jean Honore Fragonard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JIAO_BINGZHEN"> 
			<Text>
				Jiao Bingzhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JI_KANG"> 
			<Text>
				Ji Kang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_BRAHMS"> 
			<Text>
				Johannes Brahms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_KEPLER"> 
			<Text>
				Johannes Kepler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_OCKEGHEM"> 
			<Text>
				Johannes Ockeghem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_VERMEER"> 
			<Text>
				Johannes Vermeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_FRIEDRICH_VON_SCHILLER"> 
			<Text>
				Johann Friedrich von Schiller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_GOETHE"> 
			<Text>
				Johann Wolfgang von Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_SEBASTIAN_BACH"> 
			<Text>
				Johann Sebastian Bach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_STRAUSS"> 
			<Text>
				Johann Strauss II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_TSERCLAES"> 
			<Text>
				Johann Tserclaes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_WOLFGANG_VON_GOETHE"> 
			<Text>
				Johann Wolfgang von Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_ADAMS"> 
			<Text>
				John Adams
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_CAGE"> 
			<Text>
				John Cage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_DALTON"> 
			<Text>
				John Dalton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_DOUKAS"> 
			<Text>
				John Doukas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_D_ROCKEFELLER"> 
			<Text>
				John D. Rockefeller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_MAYNARD_KEYNES"> 
			<Text>
				John Maynard Keynes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_PAUL_JONES"> 
			<Text>
				John Paul Jones
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_ROEBLING"> 
			<Text>
				John Roebling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_STUART_MILL"> 
			<Text>
				John Stuart Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_VON_NEUMANN"> 
			<Text>
				John von Neumann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JORGE_ISAACS"> 
			<Text>
				Jorge Isaacs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSEPH_CONRAD"> 
			<Text>
				Joseph Conrad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSEPH_MARIE_JACQUARD"> 
			<Text>
				Joseph Marie Jacquard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSE_HERNANDEZ"> 
			<Text>
				Jose Hernandez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSQUIN_DES_PRES"> 
			<Text>
				Josquin des Prez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOZEF_BORSOS"> 
			<Text>
				József Borsos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JS_BACH"> 
			<Text>
				J. S. Bach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JULES_VERNE"> 
			<Text>
				Jules Verne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KALIDAS"> 
			<Text>
				Kalidas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KALIDASA"> 
			<Text>
				Kalidasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KAMALEDDIN_BEHZAD"> 
			<Text>
				Kamaleddin Behzad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KANO_MASANOBU"> 
			<Text>
				Kano Masanobu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KARL_BRIULLOV"> 
			<Text>
				Karl Briullov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KATSUSHIKA_HOKUSAI"> 
			<Text>
				Katsushika Hokusai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KHALED_IBN_AL_WALID"> 
			<Text>
				Khaled Ibn Al Walid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KHUSRO"> 
			<Text>
				Khusro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KI_NO_TSURAYUKI"> 
			<Text>
				Ki no Tsurayuki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LANLING_XIAOXIAO_SHENG"> 
			<Text>
				Lanling Xiaoxiao Sheng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEIF_ERICKSON"> 
			<Text>
				Leif Erickson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEIF_ERICSON"> 
			<Text>
				Leif Ericson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONARDO_DA_VINCI"> 
			<Text>
				Leonardo da Vinci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONARD_EULER"> 
			<Text>
				Leonard Euler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONIDAS"> 
			<Text>
				Leonidas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEO_TOLSTOY"> 
			<Text>
				Leo Tolstoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEVI_STRAUSS"> 
			<Text>
				Levi Strauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEWIS_CARROLL"> 
			<Text>
				Lewis Carroll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LING_LUN"> 
			<Text>
				Ling Lun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LI_PO"> 
			<Text>
				Li Po
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LORD_NELSON"> 
			<Text>
				Lord Nelson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_ARMSTRONG"> 
			<Text>
				Louis Armstrong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_BALLARD"> 
			<Text>
				Louis W. Ballard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_DAGUERRE"> 
			<Text>
				Louis Daguerre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_PASTEUR"> 
			<Text>
				Louis Pasteur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUCIAN_SAMOSATA"> 
			<Text>
				Lucian of Samosata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDOVICO_ARIOSTO"> 
			<Text>
				Ludovico Ariosto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDWIG_VAN_BEETHOVEN"> 
			<Text>
				Ludwig van Beethoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDWIG_VON_BEETHOVEN"> 
			<Text>
				Ludwig von Beethoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LYSANDER"> 
			<Text>
				Lysander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_L_FRANK_BAUM"> 
			<Text>
				L. Frank Baum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MANUEL_SAUMELL"> 
			<Text>
				Manuel Saumell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCO_POLO"> 
			<Text>
				Marco Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_ATILLIUS_REGULUS"> 
			<Text>
				Marcus Atilius Regulus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_LICINIUS_CRASSUS"> 
			<Text>
				Marcus Licinius Crassus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_PROUST"> 
			<Text>
				Marcel Proust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_VIPSANIUS_AGRIPPA"> 
			<Text>
				Marcus Vipsanius Agrippa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARIE_CURIE"> 
			<Text>
				Marie Curie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARK_TWAIN"> 
			<Text>
				Mark Twain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARTIN_JOHNSON_HEADE"> 
			<Text>
				Martin Johnson Heade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_CASSATT"> 
			<Text>
				Mary Cassatt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_LEAKEY"> 
			<Text>
				Mary Leakey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_SHELLEY"> 
			<Text>
				Mary Shelley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MATTHEW_PERRY"> 
			<Text>
				Matthew Perry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAURICE_OF_NASSAU"> 
			<Text>
				Maurice of Nassau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAURICE_RAVEL"> 
			<Text>
				Maurice Ravel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAXIM_GORKY"> 
			<Text>
				Maxim Gorky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MEERABAI"> 
			<Text>
				Meerabai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MERIT_PTAH"> 
			<Text>
				Merit Ptah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MESOMEDES"> 
			<Text>
				Mesomedes of Crete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHAELANGELO"> 
			<Text>
				Michaelangelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHAEL_FARADAY"> 
			<Text>
				Michael Faraday
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHELANGELO_BUONARROTI"> 
			<Text>
				Michelangelo Buonarroti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHEL_DE_RUYTER"> 
			<Text>
				Michel de Ruyter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHIEL_DE_RUYTER"> 
			<Text>
				Michiel de Ruyter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MIGUEL_DE_CERVANTES"> 
			<Text>
				Miguel de Cervantes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MIKHAIL_LOMONOSOV"> 
			<Text>
				Mikhail Lomonosov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MILES_DAVIS"> 
			<Text>
				Miles Davis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MILTON_S_HERSHEY"> 
			<Text>
				Milton S. Hershey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MODEST_MUSSORGSKY"> 
			<Text>
				Modest Mussorgsky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MONTGOMERY"> 
			<Text>
				Montgomery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MURASAKI_SHIKIBU"> 
			<Text>
				Murasaki Shikibu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MURAT_REIS"> 
			<Text>
				Murat Reis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NABU_RIMANNI"> 
			<Text>
				Nabu-rimanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NAIN_SINGH"> 
			<Text>
				Nain Singh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NATHANIEL_HAWTHORNE"> 
			<Text>
				Nathaniel Hawthorne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NATSUME_SOSEKI"> 
			<Text>
				Natsume Soseki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICCOLO_PAGANINI"> 
			<Text>
				Niccolo Paganini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICHOLA_TESLA"> 
			<Text>
				Nichola Tesla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICOLAUS_COPERNICUS"> 
			<Text>
				Nicolaus Copernicus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIELS_BOHR"> 
			<Text>
				Niels Bohr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIKOLAI_GOGOL"> 
			<Text>
				Nikolai Gogol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIKOLAUS_AUGUST_OTTO"> 
			<Text>
				Nikolaus August Otto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NOBERT_RILLIEUX"> 
			<Text>
				Norbert Rillieux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_OMAR_KHAYYAM"> 
			<Text>
				Omar Khayyam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ORLANDE_DE_LASSUS"> 
			<Text>
				Orlande de Lassus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ORVILLE_WRIGHT"> 
			<Text>
				Orville Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_OVID"> 
			<Text>
				Ovid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PABLO_NERUDA"> 
			<Text>
				Pablo Neruda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PABLO_PICASSO"> 
			<Text>
				Pablo Picasso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAOLO_UCCELLO"> 
			<Text>
				Paolo Uccello
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PATTON"> 
			<Text>
				Patton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_CEZANNE"> 
			<Text>
				Paul Cezanne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_DELAROCHE"> 
			<Text>
				Paul Delaroche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_GAUDUIN"> 
			<Text>
				Paul Gauguin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_BRUEGHEL"> 
			<Text>
				Pieter Brueghel the Elder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_PAUL_RUBENS"> 
			<Text>
				Peter Paul Rubens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_TORDENSKJOLD"> 
			<Text>
				Peter Tordenskjold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETRARCH"> 
			<Text>
				Petrarch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETRUS_CHRISTUS"> 
			<Text>
				Petrus Christus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PHORMIO"> 
			<Text>
				Phormio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PIERRE_AUGUSTE_ENOIR"> 
			<Text>
				Pierre-Auguste Renoir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PIETER_BRUEGEL"> 
			<Text>
				Pieter Bruegel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PLATO"> 
			<Text>
				Plato
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_POMPEY"> 
			<Text>
				Pompey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PRINCE_BENBADHANABONGSE"> 
			<Text>
				Prince Benbadhanabongse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PTOLEMY"> 
			<Text>
				Ptolemy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYOTR_ILYICH_TCHAIKOVSKY"> 
			<Text>
				Pyotr Ilyich Tchaikovsky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYRRHUS"> 
			<Text>
				Pyrrhus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYTHEAS"> 
			<Text>
				Pytheas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QIAN_XUAN"> 
			<Text>
				Qian Xuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QIU_YING"> 
			<Text>
				Qiu Ying
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QU_YUAN"> 
			<Text>
				Qu Yuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAFFAELLO_SANZO"> 
			<Text>
				Raffaello Sanzio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAJA_RAVI_VARMA"> 
			<Text>
				Raja Ravi Varma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAJA_TODAR_MAL"> 
			<Text>
				Raja Todar Mal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAPHAEL"> 
			<Text>
				Raphael
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_REMBRANDT"> 
			<Text>
				Rembrandt van Rijn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RENE_DESCARTES"> 
			<Text>
				Rene Descartes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_REWARD"> 
			<Text>
				A {1_UnitName:textkey} has been born in the City of {2_CityName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_FEYNMAN"> 
			<Text>
				Richard Feynman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_STRAUSS"> 
			<Text>
				Richard Strauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_WAGNER"> 
			<Text>
				Richard Wagner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_WHITTINGTON"> 
			<Text>
				Richard Whittington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROBERT_GODDARD"> 
			<Text>
				Robert Goddard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROBERT_LEE"> 
			<Text>
				Robert E. Lee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROGER_OF_LAURIA"> 
			<Text>
				Roger of Lauria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROMMEL"> 
			<Text>
				Rommel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROSALIND_FRANKLIN"> 
			<Text>
				Rosalind Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RRICHARD_WHITTINGTON"> 
			<Text>
				Richard Whittington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUBEN_DARIO"> 
			<Text>
				Ruben Dario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUDYARD_KIPLING"> 
			<Text>
				Rudyard Kipling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUMI"> 
			<Text>
				Rumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SALVADOR_DALI"> 
			<Text>
				Salvador Dali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SAMUEL_MORSE"> 
			<Text>
				Samuel F. B. Morse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SANDRO_BOTTICELLI"> 
			<Text>
				Sandro Botticelli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SARGON"> 
			<Text>
				Sargon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SAYED_DARWISH"> 
			<Text>
				Sayed Darwish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SCIPIO_AFRICANUS"> 
			<Text>
				Scipio Africanus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SERGEY_IVANOV"> 
			<Text>
				Sergey Vasilyevich Ivanov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHAH_JAHAN"> 
			<Text>
				Shah Jahan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHEN_KUO"> 
			<Text>
				Shen Kuo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHI_LANG"> 
			<Text>
				Shi Lang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHI_NAIAN"> 
			<Text>
				Shi Nai'an
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SILVESTRE_REVUELTAS"> 
			<Text>
				Silvestre Revueltas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SINAN"> 
			<Text>
				Sinan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_ALEXANDER_MACKENZIE"> 
			<Text>
				Sir Alexander Mackenzie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_JAMES_LANCASTER"> 
			<Text>
				Sir James Lancaster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_THOMAS_ROE"> 
			<Text>
				Sir Thomas Roe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SITTING_BULL"> 
			<Text>
				Sitting Bull
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOCRATES"> 
			<Text>
				Socrates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOLOMON_LINDA"> 
			<Text>
				Solomon Linda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOPHOCLES"> 
			<Text>
				Sophocles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SPARTACUS"> 
			<Text>
				Spartacus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STANLEY_KUBRICK"> 
			<Text>
				Stanley Kubrick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEPHEN_CRANE"> 
			<Text>
				Stephen Crane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEVE_JOBS"> 
			<Text>
				Steve Jobs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEVE_REICH"> 
			<Text>
				Steve Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SUBUTAI"> 
			<Text>
				Subutai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SULTAN_MUHAMMAD"> 
			<Text>
				Sultan Muhammad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SUN_TZU"> 
			<Text>
				Sun Tzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TAIZAN_HIGUCHI"> 
			<Text>
				Taizan Higuchi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THESPIS"> 
			<Text>
				Thespis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_EDISON"> 
			<Text>
				Thomas Edison
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_GAINSBOROUGH"> 
			<Text>
				Thomas Gainsborough
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_MALORY"> 
			<Text>
				Thomas Malory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_TALLIS"> 
			<Text>
				Thomas Tallis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_TWINING"> 
			<Text>
				Thomas Twining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TIMUR"> 
			<Text>
				Timur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TINTORETTO"> 
			<Text>
				Tintoretto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TITIAN"> 
			<Text>
				Titian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TODAR_MAL"> 
			<Text>
				Todar Mal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TOGO_HEIHACHIRO"> 
			<Text>
				Togo Heihachiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TORAJIRO_KASAI"> 
			<Text>
				Torajiro Kasai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TOYOKUNI_UTAGAWA"> 
			<Text>
				Toyokuni Utagawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TURGUT_REIS"> 
			<Text>
				Turgut Reis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TYCHO_BRAHE"> 
			<Text>
				Tycho Brahe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UEDA_AKINARI"> 
			<Text>
				Ueda Akinari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ULVI_CEMAL_ERKIN"> 
			<Text>
				Ulvi Cemal Erkin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UTAGAWA_HIROSHIGE"> 
			<Text>
				Utagawa Hiroshige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UTAGAWA_KUNIYOSHI"> 
			<Text>
				Utagawa Kuniyoshi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VALMIKI"> 
			<Text>
				Valmiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VAN_DIEMEN"> 
			<Text>
				Van Diemen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VASCO_DA_GAMA"> 
			<Text>
				Vasco da Gama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VERCINGETORIX"> 
			<Text>
				Vercingetorix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VICTOR_HUGO"> 
			<Text>
				Victor Hugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VIKTOR_VASNETSOV"> 
			<Text>
				Viktor M. Vasnetsov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VINCENT_VAN_GOGH"> 
			<Text>
				Vincent van Gogh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VIRGIL"> 
			<Text>
				Virgil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VITTORIO_ALFIERI"> 
			<Text>
				Vittorio Alfieri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VOLTAIRE"> 
			<Text>
				Voltaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VYASA"> 
			<Text>
				Vyasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WALLENSTEIN"> 
			<Text>
				Wallenstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WALT_WHITMAN"> 
			<Text>
				Walt Whitman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_ANSHI"> 
			<Text>
				Wang Anshi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_XIMENG"> 
			<Text>
				Wang Ximeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_XIZHI"> 
			<Text>
				Wang Xizhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WASHINGTON_IRVING"> 
			<Text>
				Washington Irving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WASITODININGRAT"> 
			<Text>
				Wasitodiningrat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WERNER_HEISENBERG"> 
			<Text>
				Werner Heisenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILBUR_WRIGHT"> 
			<Text>
				Wilbur Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILHELM_SCHICKARD"> 
			<Text>
				Wilhelm Schickard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLEM_THE_YOUNGER"> 
			<Text>
				Willem van de Velde the Younger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BOUGUEREAU"> 
			<Text>
				William Bouguereau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BUTLER_YEATS"> 
			<Text>
				William Butler Yeats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BYRD"> 
			<Text>
				William Byrd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_MORTON"> 
			<Text>
				William Morton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_SHAKESPEARE"> 
			<Text>
				William Shakespeare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_SIMPSON"> 
			<Text>
				William Simpson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_THE_CONQUEROR"> 
			<Text>
				William the Conqueror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAN_MORTON"> 
			<Text>
				William T. G. Morton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WINFIELD_SCOTT"> 
			<Text>
				Winfield Scott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WINSLOW_HOMER"> 
			<Text>
				Winslow Homer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WOLFGANG_AMADEUS_MOZART"> 
			<Text>
				Wolfgang Amadeus Mozart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WOLFGANG_MOZART"> 
			<Text>
				Wolfgang Amadeus Mozart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_XI_LING_SHI"> 
			<Text>
				Xi Ling Shi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAMADA_KENGYO"> 
			<Text>
				Yamada Kengyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAMAMOTO"> 
			<Text>
				Yamamoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YANAGAWA"> 
			<Text>
				Yanagawa Shigenobu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAN_LIBEN"> 
			<Text>
				Yan Liben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YATSUHASHI_KENGYO"> 
			<Text>
				Yatsuhashi Kengyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YI_SUN_SIN"> 
			<Text>
				Yi Sun-sin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YOSHIDA_KENKO"> 
			<Text>
				Yoshida Kenko
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YUNUS_EMRE"> 
			<Text>
				Yunus Emre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_HENG"> 
			<Text>
				Zhang Heng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_QIAN"> 
			<Text>
				Zhang Qian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_ZUDUAN"> 
			<Text>
				Zhang Zeduan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHENG_HE"> 
			<Text>
				Zheng He
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHUGE_LIANG"> 
			<Text>
				Zhuge Liang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHUKOV"> 
			<Text>
				Zhukov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZINOVY_ROZHESTVENSKI"> 
			<Text>
				Zinovy Rozhestvenski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZIRYAB"> 
			<Text>
				Ziryab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZURBARAN"> 
			<Text>
				Francisco de Zurbarán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZU_CHONGZHI"> 
			<Text>
				Zu Chongzhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_1812_OVERTURE"> 
			<Text>
				1812 Overture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ABHIJNANASAKUTALAM"> 
			<Text>
				Abhijnanasakuntalam (Of Shantukala)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ADORATION"> 
			<Text>
				Adoration of the Magi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ADVENTURES_OF_HUCKLEBERRY"> 
			<Text>
				Adventures of Huckleberry Finn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AENEID"> 
			<Text>
				Aeneid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AGNUS_DEI"> 
			<Text>
				Agnus Dei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALICES_ADVANTURES"> 
			<Text>
				Alice's Adventures in Wonderland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALONG_THE_RIVER"> 
			<Text>
				Along the River During Qingming Festival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALSO_SPRACH_ZARATHUSTRA"> 
			<Text>
				Also Sprach Zarathustra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AL_CAPONE"> 
			<Text>
				Al Capone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AMERICAN_GOTHIC"> 
			<Text>
				American Gothic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ANA_HAWEET"> 
			<Text>
				Ana Haweet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_APPRECIATING_LOTUSES"> 
			<Text>
				Zhou Maoshu Appreciating Lotuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ARRANGEMENT_IN_GREY"> 
			<Text>
				Arrangement in Grey and Black: Portrait of the Artist's Mother
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ATTACK_ON_BEIJING"> 
			<Text>
				An attack on Beijing Castle during the Boxer Rebellion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AT_THE_EDGE_OF_THE_BROOK"> 
			<Text>
				At the Edge of the Brook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AVE_MARIS"> 
			<Text>
				Ave Maris Stella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AZUL"> 
			<Text>
				Azul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_BAR_AT_THE_FOLIES"> 
			<Text>
				A Bar at the Folies-Bergère
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_CHRISTMAS_CAROL"> 
			<Text>
				A Christmas Carol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_LA_RECHERCHE"> 
			<Text>
				À la recherche du temps perdu (In Search of Lost Time)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_THOUSAND_LI"> 
			<Text>
				A Thousand Li of Rivers and Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BABEL"> 
			<Text>
				Tower of Babel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BAKHSHALI"> 
			<Text>
				Bakshali Manuscript
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BALL_AT_THE_MOULIN"> 
			<Text>
				Ball at the Moulin Rouge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BARRACK_ROOM_BALLADS"> 
			<Text>
				Barrack-Room Ballads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BINDO_ALTOVITI"> 
			<Text>
				Portrait of Bindo Altoviti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BIRTH_OF_VENUS"> 
			<Text>
				Birth of Venus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BLUE_BOY"> 
			<Text>
				The Blue Boy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BONJOUR_MON_COEUR"> 
			<Text>
				Bonjour Mon Coeur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BRANDENBERG_CONCERTOS"> 
			<Text>
				Brandenburg Concertos (Concerto III in G Major)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BREEZING_UP"> 
			<Text>
				Breezing Up (A Fair Wind)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CANDIDE_OU_LOPTIMISME"> 
			<Text>
				Candide, ou l'Optimisme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CANTERBURY_TALES"> 
			<Text>
				The Canterbury Tales
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CAPRICE_NO_24"> 
			<Text>
				Caprice No. 24 in A Minor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CARAVAN"> 
			<Text>
				Caravan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CATHEDRALE_ENGLOUTIE"> 
			<Text>
				La Cathedrale Engloutie ("The Sunken Cathedral")
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CEREMONIAL_SITTING"> 
			<Text>
				Ceremonial Sitting of the State Council on 7 May 1901
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHAYKA"> 
			<Text>
				Chayka (The Seagull)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHILDS_BATH"> 
			<Text>
				The Child's Bath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHU_CI"> 
			<Text>
				Chu Ci (Songs of the South)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CODEX_BORGIA"> 
			<Text>
				Codex Borgia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CODEX_PEREZ"> 
			<Text>
				Codex Perez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CONTRADANZAS_CUBANAS"> 
			<Text>
				Contradanzas Cubanas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CREATION_OF_ADAM"> 
			<Text>
				Creation of Adam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CRUCIFIXION_OF_SAINT_PETER"> 
			<Text>
				The Crucifixion of Saint Peter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAHA"> 
			<Text>
				Daha (The Beating of the Waves)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DASH_FOR_TIMBER"> 
			<Text>
				A Dash for the Timber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAS_VERLASSENE"> 
			<Text>
				Das Verlassene Mägdlein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAUD_RECEIVES_A_ROBE"> 
			<Text>
				Da'ud Receives a Robe of Honor from Mun'im Khan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DEAD_SEA"> 
			<Text>
				Dead Sea Scrolls
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DEATH_OF_MARAT"> 
			<Text>
				Death of Marat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIDGERIDOO"> 
			<Text>
				Didgeridoo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_FLEDERMAUS"> 
			<Text>
				Die Fledermaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_RAUBER"> 
			<Text>
				Die Rauber (The Robbers)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_WALKURE"> 
			<Text>
				Die Walküre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIVINA_COMMEDIA"> 
			<Text>
				Divina Commedia (The Divine Comedy)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DUTCH_MEN_O_WAR"> 
			<Text>
				Dutch men-o'-war and other shipping in a calm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DWELLING_IN_THE_FUCHUN"> 
			<Text>
				Dwelling in the Fuchun Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EARLY_AUTUMN"> 
			<Text>
				Early Autumn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EINE_KLEINE_NACHTMUSIC"> 
			<Text>
				Eine Kleine Nachtmusik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ELECTRIC_COUNTERPOINT"> 
			<Text>
				Electric Counterpoint III Fast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EL_INGENIOSO"> 
			<Text>
				Don Quixote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EMPEROR_TAIZONG"> 
			<Text>
				Emperor Taizong Receiving the Tibetan Envoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EQUESTRIAN_PORTRAIT"> 
			<Text>
				Equestrian Portrait of Charles V
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ETIENNE_CHEVALIER"> 
			<Text>
				Etienne Chevalier with St. Stephen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ETUDE_OP_10"> 
			<Text>
				Raindrop Prelude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EVENING_SHOWER"> 
			<Text>
				Evening Shower at Atake and the Great Bridge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FABLES"> 
			<Text>
				Fables
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FAUST"> 
			<Text>
				Faust: Der Tragodie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FIELD_WITH_SHEAFS"> 
			<Text>
				Field with sheafs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FIFTH_SYMPHONY"> 
			<Text>
				Fifth Symphony
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRANCIS_I"> 
			<Text>
				Francis I of France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRANKENSTEIN"> 
			<Text>
				Frankenstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FROM_THE_NEW_WORLD"> 
			<Text>
				From the New World (Symphone No. 9 in E Minor)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRONT_OF_THE_MIRROR"> 
			<Text>
				Naked Young Woman in Front of the Mirror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GALLERY_OF_THE_LOUVRE"> 
			<Text>
				Gallery of the Louvre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GENJI_MONOGATARI"> 
			<Text>
				Genji monogatari (The Tale of Genji)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GEORGE_WASHINGTON_PORTRAIT"> 
			<Text>
				George Washington (Landsdowne portrait)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GIANT_MAGNOLIAS"> 
			<Text>
				Giant Magnolias on a Blue Velvet Cloth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GILGAMESH"> 
			<Text>
				Epic of Gilgamesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GIRART_DE_VIENNE"> 
			<Text>
				Girart de Vienne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GLORIA_LAUS_ET_HONOR"> 
			<Text>
				Gloria, Laus et Honor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GUANGLING_SAN"> 
			<Text>
				Guangling San
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HAMMURABI"> 
			<Text>
				Code of Hammurabi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HARBOR_IN_BALAKLAVA"> 
			<Text>
				Embarkation of sick persons at the harbor in Balaklava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HATAORI"> 
			<Text>
				Hataori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HONG_LOU_MENG"> 
			<Text>
				Hong Lou Meng (Dream of the Red Chamber)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNGARIAN_DANCES"> 
			<Text>
				Hungarian Dances
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNGARIAN_RHAPSODY"> 
			<Text>
				Hungarian Rhapsody No. 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNTERS_IN_THE_SNOW"> 
			<Text>
				Hunters in the Snow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HYMN_TO_THE_MUSE"> 
			<Text>
				Hymn to the Muse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_IL_CANZONIERE"> 
			<Text>
				Il Canzoniere (Song Book)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_IN_A_LANDSCAPE"> 
			<Text>
				In A Landscape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_I_GOT_RHYTHM"> 
			<Text>
				I Got Rhythm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JACQUES_AND_BERTHE"> 
			<Text>
				Jacques and Berthe Lipchitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JANE_GREY"> 
			<Text>
				The Execution of Lady Jane Grey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JHAPTAL"> 
			<Text>
				Jhaptal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JIN_PING_MEI"> 
			<Text>
				Jin Ping Mei (The Plum in the Gold Vase)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JUSHICHIJO_KEMPO"> 
			<Text>
				Jushichijo Kempo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KATCINA_DANCES"> 
			<Text>
				Katcina Dances
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KEDUKAN_BUKRIT"> 
			<Text>
				Kedukan Bukit Stone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KELLS"> 
			<Text>
				Book of Kells
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KINDRED"> 
			<Text>
				Kindred Spirits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KOKIN_WAKASHU"> 
			<Text>
				Kokin wakashu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LADRANG_SRI_DUHITO"> 
			<Text>
				Ladrang Sri-Duhito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LADY_CHATTERLEYS_LOVER"> 
			<Text>
				Lady Chatterley's Lover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAMMA_BADA_YATATHANNA"> 
			<Text>
				Lamma Bada Yatathanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LANDSCAPE_WITH_ANT_BEAR"> 
			<Text>
				Landscape with an Ant Bear
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_CART"> 
			<Text>
				The Last Cartridges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_DAY_OF_POMPEII"> 
			<Text>
				The Last Day of Pompeii
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_SUPPER"> 
			<Text>
				The Last Supper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAU_DUANG_DUEN"> 
			<Text>
				Lao Duang Duen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LA_FORZA_DEL_DESTINO"> 
			<Text>
				Pace, pace mio Dio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LA_VIE_DE_GARGANTUA"> 
			<Text>
				La Vie de Gargantua et de Pantagruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LEAF_2"> 
			<Text>
				Leaf 2 (Paintings of Ladies)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LEAVES_OF_GRASS"> 
			<Text>
				Leaves of Grass
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_DEMOISELLES"> 
			<Text>
				Les Demoiselles d'Avignon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_MISERABLES"> 
			<Text>
				Les Miserables
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_TROIS_MOUSQUETAIRES"> 
			<Text>
				Les Trois Mousquetaires (The Three Musketeers)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LE_MORTE_DARTHUR"> 
			<Text>
				Le Morte D'Arthur (The Death of Arthur)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LIBERTY_LEADING_THE_PEOPLE"> 
			<Text>
				Liberty Leading the People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LINEAR_B"> 
			<Text>
				Linear B Shards
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LULU"> 
			<Text>
				Lulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LUNCHEON"> 
			<Text>
				Luncheon of the Boating Party
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LYSISTRATA"> 
			<Text>
				Lysistrata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_L_ABSINTHE"> 
			<Text>
				L'Absinthe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MACBETH"> 
			<Text>
				Macbeth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MAHABHARATA"> 
			<Text>
				Mahabharata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MARIA"> 
			<Text>
				Maria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MARTIN_FIERRO"> 
			<Text>
				Martin Fierro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MASNAVI"> 
			<Text>
				Masnavi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MAWANGDUI"> 
			<Text>
				Mawangdui Silk Texts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MBUBE"> 
			<Text>
				Mbube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MESSE_DE_NOSTRE_DAME"> 
			<Text>
				Messe de Nostre Dame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_METAMORPHOSES"> 
			<Text>
				Metamorphoses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MEXICAN_EXPEDITION"> 
			<Text>
				Scene from the Mexican Expedition in 1838
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MISSA_PAPAE_MARCELLI"> 
			<Text>
				Missa Papae Marcelli: Kyrie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MOBY_DICK"> 
			<Text>
				Moby Dick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MONA_LISA"> 
			<Text>
				Mona Lisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MORNING_STAR"> 
			<Text>
				Song For The Morning Star
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MOVING_HOUSE"> 
			<Text>
				Moving House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NAG_HAMMADI"> 
			<Text>
				Nag Hammadi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NA_DNE"> 
			<Text>
				Na dne (The Lower Depths)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIGHT_ON_BALD_MOUNTAIN"> 
			<Text>
				Night on Bald Mountain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIGHT_WATCH"> 
			<Text>
				The Night Watch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIN_ME_SCHARA"> 
			<Text>
				Nin Me Schara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NYMPHES_DES_BOIS"> 
			<Text>
				Nymphes des bois
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ODYSSEY"> 
			<Text>
				Odyssey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_OEDIPUS"> 
			<Text>
				Oedipus the King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ORLANDO_FURIOSO"> 
			<Text>
				Orlando Furioso (The Frenzy of Orlando)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_O_MAGNUM_MYSTERIUM"> 
			<Text>
				O magnum mysterium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PAPYRUS_ANI"> 
			<Text>
				Papyrus of Ani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PARADE"> 
			<Text>
				Parade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PARTHENON_FRIEZE"> 
			<Text>
				Phidias Showing the Frieze of the Parthenon to his Friends (Lawrence Alma-Tadema)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PAYOJI_MAINE"> 
			<Text>
				Payoji Maine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PEACEMAKERS"> 
			<Text>
				The Peacemakers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POEMS"> 
			<Text>
				Poems
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POICHE_LAVIDA"> 
			<Text>
				Poiche l'avida sete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POPUP_WRITTEN_ARTIFACT"> 
			<Text>
				Written Artifact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_A_MAN"> 
			<Text>
				Portrait of a Man in a Turban
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_CHITASEI"> 
			<Text>
				Portrait of Chitasei Go Yo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_LOUIS"> 
			<Text>
				Portrait of Louis François Roubiliac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_NASSER"> 
			<Text>
				Portrait of Nasser al-Din Shah Qajar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PRESTIPLENIYE"> 
			<Text>
				Prestupleniye i Nakazaniye (Crime and Punishment)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PRIDE_AND_PREJUDICE"> 
			<Text>
				Pride and Prejudice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ABHIJNANASAKUTALAM"> 
			<Text>
				"Yesterday is but a dream;[NEWLINE]Tomorrow is only a vision.

But Today well lived makes every[NEWLINE]yesterday a dream of happiness;[NEWLINE]and every tomorrow a vision of hope."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ADVENTURES_OF_HUCKLEBERRY"> 
			<Text>
				"But I reckon I got to light out for the Territory ahead of the rest, because Aunt Sally she's going to adopt me and sivilize me, and I can't stand it. I been there before."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_AENEID"> 
			<Text>
				"It is easy to go down into Hell;[NEWLINE]night and day the gates of dark Death stand wide;[NEWLINE]but to climb back again, to retrace one's steps to the upper air -[NEWLINE]there's the rub, the task."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ALICES_ADVANTURES"> 
			<Text>
				"'But I don't want to go among mad people,' Alice remarked.[NEWLINE]'Oh, you can't help that,' said the Cat. 'We're all mad here. I'm mad. You're mad.'[NEWLINE]'How do you know I'm mad?' said Alice.[NEWLINE]'You must be,' said the Cat, 'or you wouldn't have come here.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_AZUL"> 
			<Text>
				"Bagpipes of Spain, ye that can sing[NEWLINE]That which is sweetest to us in the Spring![NEWLINE]You first sing of gladness and then sing of pain[NEWLINE]As deep and as bitter as the billowed main."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_A_CHRISTMAS_CAROL"> 
			<Text>
				"You may be an undigested bit of beef, a blot of mustard, a crumb of cheese, a fragment of underdone potato. There's more of gravy than of grave about you, whatever you are!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_A_LA_RECHERCHE"> 
			<Text>
				"There is no man, however wise, who has not at some point in his youth said things, or lived a life, the memory of which is so unpleasant to him that he would gladly expunge it. And yet he ought not entirely regret it, because he cannot be certain that he has indeed become a wise man."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_BAKHSHALI"> 
			<Text>
				"Five merchants together buy a jewel. Its price is equal to half the money possessed by the first together with the money possessed by the others, or one-third of the money possessed by the second together with the moneys possessed by the others..."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_BARRACK_ROOM_BALLADS"> 
			<Text>
				"And the first rude sketch that the world has seen[NEWLINE]was joy to his heart.[NEWLINE]Till the Devil whispered behind the leaves,[NEWLINE]'It's pretty, but is it art?'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CANDIDE_OU_LOPTIMISME"> 
			<Text>
				"Fools have a habit of believing that everything written by a famous author is admirable. For my part I read only to please myself and only what suits my taste."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CANTERBURY_TALES"> 
			<Text>
				"Yet do not miss the moral, my good men.[NEWLINE]For Saint Paul says that all that's written well[NEWLINE]Is written down some useful truth to tell.[NEWLINE]Then take the wheat and let the chaff lie still."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CHAYKA"> 
			<Text>
				"Why do I hear a note of sadness that wrings my heart in this cry of a pure soul? If at any time you should have need of my life, come and take it."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CHU_CI"> 
			<Text>
				"Two monarchs then, who high renown received,[NEWLINE]followed the kingly way, their goal achieved.[NEWLINE]Two princes proud by lust their reign abused,[NEWLINE]sought easier path, and their own steps confused."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CODEX_BORGIA"> 
			<Text>
				"Tezcatlipoca: He by whom we live. Lord of the Near and the Nigh."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CODEX_PEREZ"> 
			<Text>
				"The prophecy of Chilam Balam, the singer, of Cabal-chen, Mani. On 13 Ahau the katun will end in the time of the Itza, in the time of Tancah"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DEAD_SEA"> 
			<Text>
				"Tell them this, 'These gods, who did not make the heavens and the earth, will perish from the earth and from under the heavens.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DIE_RAUBER"> 
			<Text>
				"Not that I have any doubt but that justice would find me speedily enough if the powers above so ordained it. But she might surprise me in sleep, or overtake me in flight, or seize me with violence and the sword, and then I should have lost the only merit left me, that of making my death a free-will atonement."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DIVINA_COMMEDIA"> 
			<Text>
				"The hottest places in Hell are reserved for those who, in times of great moral crisis, maintain their neutrality."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_EL_INGENIOSO"> 
			<Text>
				"'Now look, your grace,' said Sancho, 'what you see over there are not giants, but windmills, and what seems to be arms are just sails, that go around in the wind and turn the millstone.'[NEWLINE]'Obviously,' replied Don Quixote, 'you don't know much about adventures.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FABLES"> 
			<Text>
				"The tortoise plodded on and on. When the Hare awoke from his nap, he saw the Tortoise near the winning post. But he could not run fast enough in time to save the race. Then the Tortoise said, 'Slow and steady wins the race.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FAUST"> 
			<Text>
				"When scholars study a thing, they strive to kill it first, if it's alive; then they have the parts and the'be lost the whole, for the link that's missing was the living soul."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FRANKENSTEIN"> 
			<Text>
				"Learn from me, if not by my precepts, at least by my example, how dangerous is the acquirement of knowledge, and how much happier that man is who believes his native town to be the world, than he who aspires to become greater than his nature will allow."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GENJI_MONOGATARI"> 
			<Text>
				"One ought not to be unkind to a woman merely on account of her plainness, any more than one had a right to take liberties with her merely because she was handsome."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GILGAMESH"> 
			<Text>
				"I will set up my name in the place where the names of famous men are written, and where no man's name is written I will raise a monument to the gods."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GIRART_DE_VIENNE"> 
			<Text>
				"May God forbid the deed![NEWLINE]A King of France shall not be harmed by me![NEWLINE]If he forgives me, I'll be his man of liege,[NEWLINE]And hold from him all my lands in fief."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_HAMMURABI"> 
			<Text>
				"196. If a man put out the eye of another man, his eye shall be put out."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_HONG_LOU_MENG"> 
			<Text>
				"The cunning waste their pains;[NEWLINE]The wise men vex their brains;[NEWLINE]But the simpleton, who seeks no gains,[NEWLINE]With belly full, he wanders free,[NEWLINE]As drifting boat upon the sea."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_IL_CANZONIERE"> 
			<Text>
				"How do you know, poor fool? Perhaps out there, somewhere, someone is sighing for your absence; and with this thought, my soul begins to breathe."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_JIN_PING_MEI"> 
			<Text>
				"The passions evoked by clouds and rain,[NEWLINE]joining their heads and twining their necks,[NEWLINE]within the bed curtains. Truly:[NEWLINE]When feelings converge, one is apt to forget[NEWLINE]what happens to a brocade girdle."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_JUSHICHIJO_KEMPO"> 
			<Text>
				"Harmony is to be valued, and the avoidance of wanton opposition to be honored...Then what is there which cannot be accomplished."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KEDUKAN_BUKRIT"> 
			<Text>
				"In the year 605 of the Saka calendar, on the eleventh day on the full moon of Waisaka, His Majesty took a boat to make a profit."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KELLS"> 
			<Text>
				"In the beginning was the Word...and the Word was made flesh, and dwelt among us."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KOKIN_WAKASHU"> 
			<Text>
				"Argent pearls[NEWLINE]Did my tears seem[NEWLINE]Yet with the passing years[NEWLINE]Chinese crimson[NEWLINE]Have they become"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LADY_CHATTERLEYS_LOVER"> 
			<Text>
				"A woman has to live her life, or live to repent not having lived it."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LA_VIE_DE_GARGANTUA"> 
			<Text>
				"Seeing how sorrow eats you, defeats you,[NEWLINE]I'd rather write about laughing than crying,[NEWLINE]For laughter makes men human, and courageous."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LEAVES_OF_GRASS"> 
			<Text>
				"Oh Captain! My Captain! Our fearful trip is done,[NEWLINE]

The ship has weather'd every rack; the prize we sought is won."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LES_MISERABLES"> 
			<Text>
				"The greatest happiness in life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves ... To love another person is to see the face of God."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LES_TROIS_MOUSQUETAIRES"> 
			<Text>
				"All for one, one for all, that is our device."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LE_MORTE_DARTHUR"> 
			<Text>
				"Yet some men say in many parts of England that King Arthur is not dead, but had by the will of our Lord Jesus into another place; and men say that he shall come again."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LINEAR_B"> 
			<Text>
				"Thus saw Phugebris when the king appointed Augewas the do-mo-ko-ro...slaves women thirty-two...older girls five...younger girls fifteen...younger boys four"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LYSISTRATA"> 
			<Text>
				"You, man, are fool enough, it seems, to dare to war with women, when for your faithful ally you might win us easily."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MACBETH"> 
			<Text>
				"Life ... is a tale[NEWLINE]Told by an idiot, full of sound and fury,[NEWLINE]Signifying nothing."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MAHABHARATA"> 
			<Text>
				"To save the family, abandon a man;[NEWLINE]To save the village, abandon a family;[NEWLINE]To save the country, abandon a village;[NEWLINE]To save the soul, abandon the earth."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MARIA"> 
			<Text>
				"I fell asleep sorrowful, filled with a vague foreboding of coming trouble. That lock of hair taken from a boy's head, that precaution of love against death, even in the presence of abounding life, caused my thoughts to wander all night about those scenes where I had passed, without knowing it, the happiest hours of my life."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MARTIN_FIERRO"> 
			<Text>
				"I am a gaucho, and take this from me[NEWLINE]As my tongue explains it to you:[NEWLINE]For me the earth is a small place[NEWLINE]And could be bigger yet"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MASNAVI"> 
			<Text>
				"Knock, and He'll open the door.[NEWLINE]Vanish, and He'll make you shine like the sun.[NEWLINE]Fall, and He'll raise you to the heavens.[NEWLINE]Become nothing, and He'll turn you into everything."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MAWANGDUI"> 
			<Text>
				"Bloody Hemorrhoid. Boil thoroughly one male rat in urine. Hot press with the vapor."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_METAMORPHOSES"> 
			<Text>
				"Happy is the man who has broken the chains which hurt the mind,[NEWLINE]and has given up worrying once and for all.[NEWLINE]Be patient and tough; one day this pain will be useful to you."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MOBY_DICK"> 
			<Text>
				"Call me Ishmael. Some years ago - never mind how long precisely - having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_NAG_HAMMADI"> 
			<Text>
				"But those whom he has anointed are the ones who have become perfect. For full jars are the ones that are anointed. But when the anointing of one is dissolved, it is emptied."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_NA_DNE"> 
			<Text>
				"Happiness always looks small while you hold it in your hands, but let it go, and you learn at once how big and precious it is."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ODYSSEY"> 
			<Text>
				"Men are so quick to blame the gods: they say[NEWLINE]that we devise their misery. But they[NEWLINE]themselves in their depravity design[NEWLINE]grief greater than the grief that fate assigns."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_OEDIPUS"> 
			<Text>
				"Oedipus knew the famous riddles. He was a mighty king; he was the envy of everyone. Now he's struck a wave of terrible ruin. While you are alive, you must keep looking to your final day, and do not be happy 'til you pass life's boundary without suffering grief."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ORLANDO_FURIOSO"> 
			<Text>
				"There never was such beauty in another man. Nature made him, and then broke the mold."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PAPYRUS_ANI"> 
			<Text>
				"Hail, oh ye who give cakes and ales to perfect souls in the House of Osiris, give ye cakes and ale twice each day to the soul of Osiris Ani, whose word is true before the gods, the Lords of Abydos."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_POEMS"> 
			<Text>
				"Because I could not stop for Death -[NEWLINE]He kindly stopped for me -[NEWLINE]The carriage held but just Ourselves -[NEWLINE]And Immortality."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PRESTIPLENIYE"> 
			<Text>
				"Pain and suffering are always inevitable for a large intelligence and a deep heart. The really great men must, I think, have great sadness on earth."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PRIDE_AND_PREJUDICE"> 
			<Text>
				"I cannot fix on the hour, or the spot, or the look or the words, which laid the foundation. I was in the middle before I knew that I had begun."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RAMAYAMA"> 
			<Text>
				"Valmiki the Poet held all the moving world inside a water drop in his hand.[NEWLINE]The gods and saints from Heaven looked down,[NEWLINE]And Valmiki looked down at the gods in the morning of Time."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RED_BADGE_OF_COURAGE"> 
			<Text>
				"He vaguely desired to walk around and around the body and stare; the impulse of the living to try to read in dead eyes the answer to the Question."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_REVIZOR"> 
			<Text>
				"It is no use to blame the looking glass if your face is awry."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ROSETTA"> 
			<Text>
				"...those who dwell in them, and unto each and every one who hold any dignity in them, now behold, he is like unto a god..."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RUBAIYAT"> 
			<Text>
				"The Moving Finger writes; and, having writ,[NEWLINE]Moves on; nor all thy piety nor wit[NEWLINE]Shall lure it back to cancel half a line,[NEWLINE]Nor all thy tears wash out a word of it."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RUNESTONE"> 
			<Text>
				"I say this the second, who nine generations ago lost his life with the Hreidgoths, and died with them for his guilt."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SAUL"> 
			<Text>
				"They shall record of thee, that David here[NEWLINE]Himself surrendered to ferocious Saul -[NEWLINE]March forth, O Israel, from thy peaceful tents;[NEWLINE]March forth from them, O King."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SHINJUTEN_NO_AMIJIMA"> 
			<Text>
				"To the ears of one possessed by the God of Death, reason and objections seem like so many idle complaints."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SHUIHU_ZHUAN"> 
			<Text>
				"Today our younger brother, Chen Da, went against our advice. He offended Your Excellency and has been locked within your honorable manor. Since we have no way to save him, we have come to die with him."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_FAERIE_QUEENE"> 
			<Text>
				"For there is nothing lost, that may be found, if sought."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_GREAT_GATSBY"> 
			<Text>
				"Gatsby believed in the green light, the orgastic future that year by year recedes before us. It eluded us then, but that's no matter - to-morrow we will run faster, stretch out our arms farther, and one fine morning..."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_LAST_OF_THE_MOHICANS"> 
			<Text>
				"Chingachgook grasped the hand that, in the warmth of feeling, the scout had stretched across the fresh earth, and in that attitude of friendship these intrepid woodsmen bowed their heads together, while scalding tears fell to their feet, watering the grave of Uncas like drops of falling rain."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_RAVEN"> 
			<Text>
				"Open here I flung the shutter, when, with many a flirt and flutter,[NEWLINE]In there stepped a stately raven of the saintly days of yore.[NEWLINE]Not the least obeisance made he; not a moment stopped or stayed he;[NEWLINE]But, with mien of lord or lady, perched above my chamber door."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_SIGN_OF_THE_FOUR"> 
			<Text>
				"Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_SKETCH_BOOK"> 
			<Text>
				"And he would have passed a pleasant life of it, in despite of the Devil and all his works, if his path had not been crossed by a being that causes more perplexity to mortal man than ghosts, goblins, and the whole race of witches put together, and that was - a woman."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_TIME_MACHINE"> 
			<Text>
				"I think that at that time none of us quite believed in the Time Machine. The fact is, the Time Traveler was one of those men who are too clever to be believed: you never felt that you saw all around him; you always suspected some subtle reserve, some ingenuity in ambush, behind his lucid frankness."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TRUE_STORY"> 
			<Text>
				"I fall back on falsehood - but falsehood of a most consistent variety; for I now make the only true statement you are to expect - that I am a liar. This defense is, I consider, a full defense against all imputations."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TSUREZUREGUSA"> 
			<Text>
				"The most precious thing in life is its uncertainty. Leaving something incomplete makes it interesting and gives one the feeling that there is room for growth."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TWICE_TOLD_TALE"> 
			<Text>
				"Amid the seeming confusion of our mysterious world, individuals are so nicely adjusted to a system, and systems to one another and to a whole, that, by stepping aside for a moment, a man exposes himself to a fearful risk of losing his place forever."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_UGETSU_MONOGATARI"> 
			<Text>
				"The moon glows on the river;[NEWLINE]Wind rustles the pine.[NEWLINE]Long night, clear evening -[NEWLINE]What are they for?"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_UNCLE_TOMS_CABIN"> 
			<Text>
				"Tom opened his eyes, and looked upon his master. 'Ye poor miserable critter!' he said, 'there ain't no more ye can do. I forgive ye, with all my soul!' and he fainted entirely away."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_URUBHANGA"> 
			<Text>
				"The disease of suspicion is never in my being.[NEWLINE]For I am a king who can respect the friendship[NEWLINE]That flowers between a man and a woman."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_VIGNT_MILLE_LIEUES"> 
			<Text>
				"Captain Nemo pointed to this prodigious heap of shellfish, and I saw that these mines were genuinely inexhaustible, since Nature's creative powers are greater than Man's destructive instincts."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_VOYNA_I_MIR"> 
			<Text>
				"You can love a person dear to you with a human love, but an enemy can only be loved with divine love."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WAGAHAI_WA_NEKO"> 
			<Text>
				"Living as I do with human beings, the more that I observe them, the more I am forced to conclude that they are selfish."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WALDEN"> 
			<Text>
				"I went to the woods because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WONDERFUL_WIZARD_OF_OZ"> 
			<Text>
				"'Oh - you're a very bad man!'[NEWLINE]'Oh no, my dear. I'm a very good man. I'm just a very bad Wizard.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RAMAYAMA"> 
			<Text>
				Ramayama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RED_BADGE_OF_COURAGE"> 
			<Text>
				The Red Badge of Courage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_REQUIEM_KYRIE"> 
			<Text>
				Requiem: Kyrie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_REVIZOR"> 
			<Text>
				Revizor (The Government Inspector)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ROKUDAN_NO_SHIRABE"> 
			<Text>
				Rokudan No Shirabe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ROSETTA"> 
			<Text>
				Rosetta Stone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUBAIYAT"> 
			<Text>
				Rubaiyat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUBENS_AND_ISABELLA"> 
			<Text>
				Rubens and Isabella Brant in the Honeysuckle Bower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUE_DE_PARIS"> 
			<Text>
				Paris Street; Rainy Day
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUNESTONE"> 
			<Text>
				Roak Runestone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUSSIAN_TSAR"> 
			<Text>
				Russian tsar in XVI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_FRANCIS"> 
			<Text>
				Saint Francis in Meditation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_GEORGE_DRAGON"> 
			<Text>
				Saint George and the Dragon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_GEORGE_KILLING"> 
			<Text>
				Saint George Killing the Dragon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_JEROME_IN_HIS_STUDY"> 
			<Text>
				Saint Jerome in his Study
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAKURAGARI"> 
			<Text>
				Sakuragari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SALVE_REGINA"> 
			<Text>
				Salve Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SALVE_REGINA_A_4"> 
			<Text>
				Salve Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SATURN"> 
			<Text>
				Saturn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAUL"> 
			<Text>
				Saul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SECOND_OF_MAY"> 
			<Text>
				The Third of May 1808
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SELF_PORTRAIT"> 
			<Text>
				Self portrait
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SENSEMAYA"> 
			<Text>
				Sensemaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SERMON_OF_SADNESS"> 
			<Text>
				Sermon of Sadness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHAKER_LOOPS"> 
			<Text>
				Shaker Loops
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHINJUTEN_NO_AMIJIMA"> 
			<Text>
				Shinjuten no Amijima (The Love Suicides of Amijima)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHUIHU_ZHUAN"> 
			<Text>
				Shuihu Zhuan (Water Margin)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SINFONIA_INDIA"> 
			<Text>
				Sinfonia India
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_EMPTY_TOOLTIP"> 
			<Text>
				Empty Great Work of Art or Artifact Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Great Work of Art or Artifact slots: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_LITERATURE_EMPTY_TOOLTIP"> 
			<Text>
				Empty Great Work of Writing Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_LITERATURE_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Great Work of Writing slots: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_MUSIC_EMPTY_TOOLTIP"> 
			<Text>
				Empty Great Work of Music Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_MUSIC_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Great Work of Music slots: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SPEM_IN_ALIUM"> 
			<Text>
				Spem In Alium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SPRING_MORNING"> 
			<Text>
				Spring Morning in the Han Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SRI_SHANMUKAHA"> 
			<Text>
				Sri Shanmukaha Subramania Swami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_STARRY_NIGHT"> 
			<Text>
				Starry Night
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_STRING_QUARTET"> 
			<Text>
				String Quartet in F
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SUMO_WRESTLER"> 
			<Text>
				Sumo Wrestler Somagahana Fuchiemon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SUNDAY_AFTERNOON"> 
			<Text>
				Sunday Afternoon on the Island of La Grande-Jatte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONE_NO_93"> 
			<Text>
				Symphony No. 93
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_1"> 
			<Text>
				Symphony No. 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_3"> 
			<Text>
				Symphony No. 3 "with organ"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_5"> 
			<Text>
				Symphony No. 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TE_DEUM"> 
			<Text>
				Te Deum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ACCOLADE"> 
			<Text>
				The Accolade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ARMADA"> 
			<Text>
				The Armada Portrait of Elizabeth I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ASCENT_OF_MUHAMMAD"> 
			<Text>
				The Ascent of Muhammad to Heaven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_CARD_PLAYERS"> 
			<Text>
				The Card Players
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_FAERIE_QUEENE"> 
			<Text>
				The Faerie Queene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_GREAT_GATSBY"> 
			<Text>
				The Great Gatsby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_GREAT_WAVE"> 
			<Text>
				Under the Wave off Kanagawa (the Great Wave)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_HOME_GUARD"> 
			<Text>
				The Home Guard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_KISS"> 
			<Text>
				The Kiss (Der Kuß)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_KISS_ALT"> 
			<Text>
				The Kiss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_LAST_OF_THE_MOHICANS"> 
			<Text>
				The Last of the Mohicans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_RAVEN"> 
			<Text>
				The Raven and Other Poems
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SIGN_OF_THE_FOUR"> 
			<Text>
				The Sign of the Four
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SKETCH_BOOK"> 
			<Text>
				The Sketch Book of Geoffrey Crayon, Gent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SWING"> 
			<Text>
				The Swing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_TIME_MACHINE"> 
			<Text>
				The Time Machine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TIGER_IN_TROPICAL_STORM"> 
			<Text>
				Tiger in a Tropical Storm (Surprised!)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TRUE_STORY"> 
			<Text>
				A True Story
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TSUREZUREGUSA"> 
			<Text>
				Tsurezuregusa (Essays in Idleness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TWICE_TOLD_TALE"> 
			<Text>
				Twice-Told Tales
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UGETSU_MONOGATARI"> 
			<Text>
				Ugetsu monogatari (Tales of Moonlight and Rain)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UNCLE_TOMS_CABIN"> 
			<Text>
				Uncle Tom's Cabin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UPAUPA_SCHNEKLUD"> 
			<Text>
				Upaupa Schneklud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_URUBHANGA"> 
			<Text>
				Urubhanga (The Broken Thigh)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UT_QUEANT_LAXIS"> 
			<Text>
				Ut Queant Laxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VARIATIONS_ON_AMERICA"> 
			<Text>
				Variations on America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VERTUMNUS"> 
			<Text>
				Vertumnus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VIEW_OF_TOLEDO"> 
			<Text>
				View of Toledo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VIGNT_MILLE_LIEUES"> 
			<Text>
				Vingt Mille Lieues sous les Mers (Twenty Thousand Leagues Under the Sea)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VOYNA_I_MIR"> 
			<Text>
				Voyna i Mir (War and Peace)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WAGAHAI_WA_NEKO"> 
			<Text>
				Wagahai wa neko de aru (I am a Cat)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WALDEN"> 
			<Text>
				Walden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WANDERER"> 
			<Text>
				The Wanderer Above the Sea of Fog
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WASHINGTON_CROSSING"> 
			<Text>
				Washington Crossing the Delaware
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WATER_LILIES"> 
			<Text>
				Water Lilies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WATER_MUSIC"> 
			<Text>
				Water Music
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WHIRLING_DERVISH"> 
			<Text>
				Whirling Dervish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WONDERFUL_WIZARD_OF_OZ"> 
			<Text>
				The Wonderful Wizard of Oz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_XICOCHI"> 
			<Text>
				Xicochi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YOUNG_LADY"> 
			<Text>
				Portrait of a Young Girl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YOUNG_PERSONS_GUIDE"> 
			<Text>
				Young Person's Guide to the Orchestra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YUSEF_AND_ZULEYKHA"> 
			<Text>
				Yusef and Zuleykha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME"> 
			<Text>
				HALL OF FAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME_EMPTY"> 
			<Text>
				You have not yet completed any games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME_TT"> 
			<Text>
				Highest scores.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP"> 
			<Text>
				Difficulty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_AI_DEFAULT"> 
			<Text>
				AI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_CHIEFTAIN"> 
			<Text>
				Chieftain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_CHIEFTAIN_HELP"> 
			<Text>
				Beginner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_DEITY"> 
			<Text>
				Deity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_DEITY_HELP"> 
			<Text>
				Only the best players in the world will beat this level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_EMPEROR"> 
			<Text>
				Emperor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_EMPEROR_HELP"> 
			<Text>
				Very Hard. The AI players receive advantages to improve their play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_IMMORTAL"> 
			<Text>
				Immortal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_IMMORTAL_HELP"> 
			<Text>
				Extremely Difficult. The AI players receive large advantages to improve their play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_KING"> 
			<Text>
				King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_KING_HELP"> 
			<Text>
				Hard. The AI players receive small advantages to improve their play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_MAINTENANCE_MOD"> 
			<Text>
				You pay {1_Num}% of the normal cost because of the game's current difficulty level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_PRINCE"> 
			<Text>
				Prince
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_PRINCE_HELP"> 
			<Text>
				Normal Difficulty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SETTLER"> 
			<Text>
				Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SETTLER_HELP"> 
			<Text>
				For learning the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SUPPLY"> 
			<Text>
				Base Supply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SUPPLY_TT"> 
			<Text>
				Provided by Difficulty Setting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_WARLORD"> 
			<Text>
				Warlord
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_WARLORD_HELP"> 
			<Text>
				Easy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_ADV_QUEST"> 
			<Text>
				How does happiness work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_AND_RESOURCES"> 
			<Text>
				Resources & Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_ADV_QUEST"> 
			<Text>
				What causes unhappiness?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_BODY"> 
			<Text>
				The following cause unhappiness:[NEWLINE][NEWLINE]Raw Population: As your civ grows, the people get increasingly unhappy and demand more stuff to keep them amused.[NEWLINE][NEWLINE]Number of Cities: As the number of cities in your civ grows, so does your unhappiness. In other words, a civ with 2 cities each of population 1 is unhappier than a civ with 1 city of population 2, even though they both contain the same total population.[NEWLINE][NEWLINE]Annexed Cities: If you capture and annex foreign cities, your population doesn't much like it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_TITLE"> 
			<Text>
				What Causes Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_ADV_QUEST"> 
			<Text>
				What can create happiness?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_HEADING2_BODY"> 
			<Text>
				The following increase your population's happiness:[NEWLINE][NEWLINE]Natural Wonders: Each Natural Wonder you discover permanently increases your civilization's happiness.[NEWLINE][NEWLINE]Luxury Resources: Improve resources within your territory or trade for them with other civs. Each kind of resource improves your population's happiness (but you don't get extra happiness for having multiple copies of a single luxury).[NEWLINE][NEWLINE]Buildings: Certain buildings increase your population's happiness. These include the Colosseum, the Circus, the Theatre, and others. Each building constructed anywhere in your civ increases your overall happiness (so two Colosseums produce twice as much happiness as one, unlike Luxuries).[NEWLINE][NEWLINE]Wonders: Certain wonders like Notre Dame and the Prora can give you a big boost in happiness.[NEWLINE][NEWLINE]Social Policies: While no single branch focuses on happiness, there are a few policies in each branch which either boost happiness or reduce unhappiness.[NEWLINE][NEWLINE]Technologies: Technologies in themselves don't provide happiness, but they do unlock the buildings, wonders, resources and social policies which do.[NEWLINE][NEWLINE]Religion: Certain religious beliefs provide happiness, as do certain religious buildings that can be purchased with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_HEADING2_TITLE"> 
			<Text>
				What Causes Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_FROM_LEAGUES"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_HEADING1_BODY"> 
			<Text>
				Happiness is a measure of your citizens' contentment. As a rule, the larger your total population, the unhappier everybody gets. An unhappy population doesn't grow very rapidly, and a very unhappy population will affect the fighting quality of your armies as well.[NEWLINE][NEWLINE]Your civ's happiness is displayed on the status line of the Main Screen (in the upper left-hand corner of the game). Watch it carefully. If it reaches zero, your population is getting restless. If it starts to dip into negative numbers, you're in trouble. (Incidentally, you can get an excellent snapshot of your population's happiness by hovering your cursor over this number.)[NEWLINE][NEWLINE]One important note to remember - happiness generated from city buildings and city-based policies can never exceed that city's population. For example, if a city is generating 5 happiness from buildings and a garrison, but only has 3 population, then only 3 happiness will be added to your total.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_HEADING1_TITLE"> 
			<Text>
				Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_ADV_QUEST"> 
			<Text>
				How many levels of unhappiness can there be?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_BODY"> 
			<Text>
				There are three levels of unhappiness. Unhappy, Unrest, and Revolt. An Unhappy civilization can cause population growth to slow signifigantly, a civilization experiencing Unrest can have many more problems, including combat penalties and open rebellion, and a civilization in Revolt can potentially have cities abandon your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_TITLE"> 
			<Text>
				Levels of Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_ADV_QUEST"> 
			<Text>
				Why is a "Revolt" so bad?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_HEADING3_BODY"> 
			<Text>
				When your unhappiness reaches -20, your population will be in "Revolt." At this stage, your empire will experience all the penalties from "Unrest", and your cities may abandon your empire, "flipping" to the civilization that is most culturally influential over your people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_HEADING3_TITLE"> 
			<Text>
				Revolt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_ADV_QUEST"> 
			<Text>
				How much happiness does my civilization start with?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_HEADING2_BODY"> 
			<Text>
				The amount of happiness that your civilization begins with is determined by the game's difficulty setting. The moment you construct your first city, that number will begin to decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_HEADING2_TITLE"> 
			<Text>
				Starting Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_ADV_QUEST"> 
			<Text>
				What does an "unhappy" population mean?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_BODY"> 
			<Text>
				When your happiness is negative and your happiness icon is looking sad, your population is "Unhappy." An unhappy population's growth rate is significantly slowed, as is Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_TITLE"> 
			<Text>
				Unhappy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_ADV_QUEST"> 
			<Text>
				Why is "Unrest" so bad?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_BODY"> 
			<Text>
				When your happiness is negative and your happiness icon is looking angry, your population is experiencing "Unrest." If your population is experiencing Unrest, your cities stop growing altogether, you cannot build any Settlers, and your military units get a nasty combat penalty. Additionally, you might have rebels (barbarians) appear within the borders of your empire.[NEWLINE][NEWLINE]Remember that unhappiness is not permanent. You can always increase your citizens' happiness - no matter how pissed off they are at you - through the methods outlined above.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_TITLE"> 
			<Text>
				Unrest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HARUN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				You dare insult God's Land by settling near it so? Know your place, heathen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HARUN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				You cannot hide from God, nor Arabia. If you choose to fight us, you are cursing yourself to eternal damnation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAVENT_MET"> 
			<Text>
				You have not yet met this player!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HELP"> 
			<Text>
				Help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HELP_CAPS"> 
			<Text>
				HELP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HERMITAGE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from different Eras and different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIAWATHA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				The wilderness does not exist solely for your benefit. As its guardian, I must demand you cease your expansion near Iroquois lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIAWATHA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				The spirits have warned me a great evil is near. Do not desecrate the memory of your ancestors through the killing of others.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIDDEN_SITES_TO_EXCAVATE"> 
			<Text>
				Hidden Sites not yet excavated: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOF_RESULTS"> 
			<Text>
				Results
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOF_SETTINGS"> 
			<Text>
				Settings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_ANIMALS_SHORT"> 
			<Text>
				Holy Animals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_CITY_TOOLTIP_LINE"> 
			<Text>
				Holy City for {1_ReligionIcon} {2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_HIGH_GROUND_SHORT"> 
			<Text>
				Holy High Ground
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_LOW_GROUND_SHORT"> 
			<Text>
				Holy Low Ground
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HONOR_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Great of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST"> 
			<Text>
				Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				I see your armies amassed near my empire. If you wish to attack then come. Don't hide in the shadows like a child.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_ATTACKED_YOUR_MINOR_1"> 
			<Text>
				I thought you might like to know that I've launched an invasion of one of your little pet states. The lands of {@1_MinorCivName} will make a fine addition to my own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_ATTACKED_YOUR_MINOR_2"> 
			<Text>
				Oops, it seems I've attacked your little friend {@1_MinorCivName}. Care to do something about it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR_1"> 
			<Text>
				We asked {@1_MinorCivName} for a tribute recently and they gave in. You promised to protect them from such things, but we both know you cannot back that up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR_2"> 
			<Text>
				Your little friend {@1_MinorCivName} is so easy to push around. They gave in to our tribute demands, and I don't believe you are in a position to do anything about it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_GAME"> 
			<Text>
				Host Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_MIGRATED"> 
			<Text>
				{1_PlayerName:textkey} is now the game host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_MIGRATION"> 
			<Text>
				Is Now the Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_SCENARIO"> 
			<Text>
				Host Scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOTSEAT_NEXT_PLAYER"> 
			<Text>
				Next Player's Turn!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOURS"> 
			<Text>
				Hours
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCED_ENEMY_1"> 
			<Text>
				Glad to hear there are others in the world which share my disgust with {1_CivName}. They are clearly not to be trusted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCED_FRIEND_1"> 
			<Text>
				I'll have you know that {1_CivName} and I have worked together in the past, and I have the utmost respect for them. Just so you're aware.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCE_SO_AI_DENOUNCE_1"> 
			<Text>
				I share your convictions that {1_CivName} only causes problems for the civilized empires of the world. Perhaps the combination of our denouncements will teach them a lesson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCE_SO_AI_DOF_1"> 
			<Text>
				Anyone who you don't get along with is clearly worth building a friendship with. Give {1_CivName} my regards.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOFED_ENEMY_1"> 
			<Text>
				I recommend that you not get too close with {1_CivName}. If so... we might have problems getting along.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOFED_FRIEND_1"> 
			<Text>
				Ahhh, I've noticed that you've become friends with {1_CivName}. Glad to hear of it. I'm already on good terms with them myself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOF_SO_AI_DENOUNCE_1"> 
			<Text>
				Oh great, now the vermin are breeding. Now I have to deal with both you and {1_CivName}? I'll have to teach them a lesson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOF_SO_AI_DOF_1"> 
			<Text>
				Being on such good terms, I couldn't help but notice that you'd become friends with {1_CivName}. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUNAHPU_SHORT"> 
			<Text>
				Hunahpu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HURRY_GOLD"> 
			<Text>
				Can Spend Gold to Finish Production in a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HURRY_POPULATION"> 
			<Text>
				Can Sacrifice Population to Finish Production in a City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_CHOOSE"> 
			<Text>
				Change Info Panel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_CITY"> 
			<Text>
				City List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_DIPLO"> 
			<Text>
				Diplomacy Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_GP"> 
			<Text>
				Great Person List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_NONE"> 
			<Text>
				Close
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_RESEARCH"> 
			<Text>
				Research Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_RESOURCE"> 
			<Text>
				Resource List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_UNIT"> 
			<Text>
				Unit List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT"> 
			<Text>
				Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ACADEMY"> 
			<Text>
				Academy
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ARCHAEOLOGICAL_DIG"> 
			<Text>
				Archaeological Dig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_BARBARIAN_CAMP_PEDIA"> 
			<Text>
				An Encampment is a temporary settlement by a group of rampaging barbarians intent upon overthrowing and destroying your civilization. These perpetual thorns in the sides of civilizations are capable of spitting out an unending stream of angry barbarians, all who seek to overrun your cities, pillage your lands and stare lewdly at your women. Encampments near to your cities should be destroyed without question. Encampments nearer to competing civilizations may be left to harass your foes, if you're that kind of sneaky leader...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_BRAZILWOOD_CAMP"> 
			<Text>
				Brazilwood Camp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CAMP"> 
			<Text>
				Camp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CHATEAU"> 
			<Text>
				Chateau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITADEL"> 
			<Text>
				Citadel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITY_RUINS"> 
			<Text>
				City Ruins
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITY_RUINS_PEDIA"> 
			<Text>
				City Ruins are the remnants of cities destroyed in the game. They are of no particular value in themselves, but they often sit atop valuable locations. A worker may clean up a City Ruin or simply replace it with another improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CUSTOMS_HOUSE"> 
			<Text>
				Customs House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ENCAMPMENT"> 
			<Text>
				Encampment
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FARM"> 
			<Text>
				Farm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FEITORIA"> 
			<Text>
				Feitoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FISHING_BOATS"> 
			<Text>
				Fishing Boats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FORT"> 
			<Text>
				Fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_GOODY_HUT"> 
			<Text>
				Ancient Ruins
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_GOODY_HUT_PEDIA"> 
			<Text>
				Ancient Ruins are the remains of earlier long-dead civilizations. They are filled with valuable secrets - gold, maps, lost technologies and sometimes even survivors - awaiting discovery by the intrepid explorer. Rich rewards await those who first enter an Ancient Ruin!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_HADRIANS_WALL"> 
			<Text>
				Hadrian's Wall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_HOLY_SITE"> 
			<Text>
				Holy Site
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_KASBAH"> 
			<Text>
				Kasbah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_LANDMARK"> 
			<Text>
				Landmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_LUMBERMILL"> 
			<Text>
				Lumber Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MANUFACTORY"> 
			<Text>
				Manufactory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MINE"> 
			<Text>
				Mine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MOAI"> 
			<Text>
				Moai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MOTTE_BAILEY"> 
			<Text>
				Motte and Bailey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_OFFSHORE_PLATFORM"> 
			<Text>
				Offshore Platform
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_PASTURE"> 
			<Text>
				Pasture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_PLANTATION"> 
			<Text>
				Plantation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_POLDER"> 
			<Text>
				Polder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_QUARRY"> 
			<Text>
				Quarry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TERRACE_FARM"> 
			<Text>
				Terrace Farm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TIPI"> 
			<Text>
				Tipi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TRADING_POST"> 
			<Text>
				Trading Post
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_WELL"> 
			<Text>
				Oil Well
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_INFO_SCREEN"> 
			<Text>
				Info Screen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INIT_ELAPSED_TIME"> 
			<Text>
				Finishing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRBOMB_HELP"> 
			<Text>
				Order the air unit to bomb the city or improvement in the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRLIFT"> 
			<Text>
				Airlift Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRLIFT_HELP"> 
			<Text>
				This order will allow the unit to redeploy to a land tile in or adjacent to a friendly city with an Airport. The target tile cannot be occupied or adjacent to an enemy unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRSTRIKE"> 
			<Text>
				Air Strike Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRSTRIKE_HELP"> 
			<Text>
				Order the air unit to attack enemy units in the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIR_SWEEP"> 
			<Text>
				Air Sweep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIR_SWEEP_HELP"> 
			<Text>
				Order the unit to sweep an area for air and ground-based interceptors, clearing the way for future air strikes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK"> 
			<Text>
				Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK_DISABLED_HELP"> 
			<Text>
				No valid adjacent enemy target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK_HELP"> 
			<Text>
				Order the unit to attack the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION"> 
			<Text>
				City Plot Selection Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION_HELP"> 
			<Text>
				Order selection of which plots are worked in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DEBUG"> 
			<Text>
				Debug Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DISEMBARK"> 
			<Text>
				Disembark Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DISEMBARK_HELP"> 
			<Text>
				Order the unit to move from the water to the land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_EMBARK"> 
			<Text>
				Embark Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_EMBARK_HELP"> 
			<Text>
				Order the unit to move from the land to the water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT"> 
			<Text>
				Gift Tile Improvement Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT_HELP"> 
			<Text>
				Build a Tile Improvement on this tile for this City-State, giving it access to the resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_UNIT"> 
			<Text>
				Gift Unit Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_UNIT_HELP"> 
			<Text>
				Order the unit to be part of the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GLOBELAYER_INPUT"> 
			<Text>
				Globe Input Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GRIP"> 
			<Text>
				Grip Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO"> 
			<Text>
				Move Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_ALL"> 
			<Text>
				Move Mode (All Units)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_ALL_HELP"> 
			<Text>
				Order all units on the currently selected unit's tile to move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_HELP"> 
			<Text>
				Order the selected unit to move to a tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE"> 
			<Text>
				Move Mode (Same Unit Type)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE_HELP"> 
			<Text>
				Orders all units of the currently selected unit's type to move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_NUKE"> 
			<Text>
				Nuke Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_NUKE_HELP"> 
			<Text>
				Order a nuclear attack on the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP"> 
			<Text>
				Paradrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP_HELP"> 
			<Text>
				When inside friendly territory, this unit may Paradrop to another tile. After doing so, it will still have movement to perform other actions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP_HELP_WITH_RANGE"> 
			<Text>
				When inside friendly territory, this unit may Paradrop up to {1_NumTiles} tiles away. After doing so, it will still have movement to perform other actions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PING"> 
			<Text>
				Ping Teammates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_RANGE_ATTACK"> 
			<Text>
				Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_RANGE_ATTACK_HELP"> 
			<Text>
				Order the unit to remotely attack the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_REBASE"> 
			<Text>
				Rebase Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_REBASE_HELP"> 
			<Text>
				Order the air unit to rebase to another city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ROUTE_TO"> 
			<Text>
				Route To Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ROUTE_TO_HELP"> 
			<Text>
				Order the unit to build roads or railroads to the selected tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_SELECTION"> 
			<Text>
				Selection Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACE_OPTIONS"> 
			<Text>
				INTERFACE OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTI_SHORT"> 
			<Text>
				Inti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY"> 
			<Text>
				{1_PlayerName} is building up an army with naval escorts for a sneak attack against another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_BUILDING_ARMY"> 
			<Text>
				{1_PlayerName} is building up an army for a sneak attack against another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_CONSTRUCT_WONDER"> 
			<Text>
				{1_PlayerName} is constructing {2_WonderOrProject} in {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_CONSTRUCT_WONDER_WO_CITY"> 
			<Text>
				{1_PlayerName} is constructing {2_WonderOrProject}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_KNOWN"> 
			<Text>
				{1_PlayerName} is secretly plotting against {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} is secretly plotting against a civilization you have not met.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_YOU"> 
			<Text>
				{1_PlayerName} is secretly plotting against you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against the {2_CivAdj} city of {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against an unmet player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against your city, {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched an amphibious sneak attack against you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} launched a sneak attack against the {2_CivAdj} city of {3_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched a sneak attack on {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE"> 
			<Text>
				{1_PlayerName} launched a sneak attack on another civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched a sneak attack on an unmet civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} launched a sneak attack against your city, {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} launched a sneak attack against you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_MAP_DESC"> 
			<Text>
				Invalid Map File
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_MAP_TITLE"> 
			<Text>
				[COLOR_RED]{1_MapName}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_SAVE_GAME"> 
			<Text>
				Can not open save game.[NEWLINE][NEWLINE]File may be corrupted or invalid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVISIBLE_SUBMARINE"> 
			<Text>
				Submarines
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_AKRON"> 
			<Text>
				Akron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_AKWESASNE"> 
			<Text>
				Akwesasme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BAY_OF_QUINTE"> 
			<Text>
				Bay of Quinte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BRANTFORD"> 
			<Text>
				Brantford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BUFFALO"> 
			<Text>
				Buffalo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BUFFALO_CREEK"> 
			<Text>
				Buffalo Creek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CANAJOHARIE"> 
			<Text>
				Canajoharie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CANANDAIGUA_LAKE"> 
			<Text>
				Canandaigua Lake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CAYUGA_CASTLE"> 
			<Text>
				Cayuga Castle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CHONDOTE"> 
			<Text>
				Chondote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CUBA"> 
			<Text>
				Cuba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GANIENKEH"> 
			<Text>
				Ganienkeh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GENESSE_RIVER"> 
			<Text>
				Genesse River
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GOWANDA"> 
			<Text>
				Gowanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GRAND_RIVER"> 
			<Text>
				Grand River
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GREEN_BAY"> 
			<Text>
				Green Bay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_HAHTA"> 
			<Text>
				Hahta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANATSIOKAREKE"> 
			<Text>
				Kanatsiokareke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANAWALE"> 
			<Text>
				Kanawale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANESATAKE"> 
			<Text>
				Kanesatake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANONWALOHALE"> 
			<Text>
				Kanonwalohale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_LAKE_SIMCOE"> 
			<Text>
				Lake Simcoe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_MOHAWK_VALLEY"> 
			<Text>
				Mohawk Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_MONTREAL"> 
			<Text>
				Montreal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_NEDROW"> 
			<Text>
				Nedrow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_ONEIDA_LAKE"> 
			<Text>
				Oneida Lake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_ONONDAGA"> 
			<Text>
				Onondaga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_OSININKA"> 
			<Text>
				Osininka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SCHOHARIE"> 
			<Text>
				Schoharie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SOUTHWOLD"> 
			<Text>
				Southwold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SYRACUSE"> 
			<Text>
				Syracuse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_TYENDINAGA"> 
			<Text>
				Tyendinaga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_JOINING_GAME_IN_PROGRESS"> 
			<Text>
				Joining game in progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_BACKSPACE"> 
			<Text>
				Backspace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_CAPS_LOCK"> 
			<Text>
				Caps Lock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_DELETE_KEY"> 
			<Text>
				Delete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_DOWN_ARROW"> 
			<Text>
				Down Arrow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_END_KEY"> 
			<Text>
				End Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_ENTER"> 
			<Text>
				Enter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_ESCAPE"> 
			<Text>
				Escape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_HOME_KEY"> 
			<Text>
				Home Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_INSERT_KEY"> 
			<Text>
				Insert Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_ALT_KEY"> 
			<Text>
				Left Alt Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_ARROW"> 
			<Text>
				Left Arrow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_CONTROL_KEY"> 
			<Text>
				Left Control Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_SHIFT_KEY"> 
			<Text>
				Left Shift Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_COMMA"> 
			<Text>
				Numpad ,
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_ENTER_KEY"> 
			<Text>
				Numpad Enter Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_EQUALS"> 
			<Text>
				Numpad =
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_MINUS"> 
			<Text>
				Numpad Minus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER"> 
			<Text>
				Numpad {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER0"> 
			<Text>
				Numpad 0
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER1"> 
			<Text>
				Numpad 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER2"> 
			<Text>
				Numpad 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER3"> 
			<Text>
				Numpad 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER4"> 
			<Text>
				Numpad 4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER5"> 
			<Text>
				Numpad 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER6"> 
			<Text>
				Numpad 6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER7"> 
			<Text>
				Numpad 7
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER8"> 
			<Text>
				Numpad 8
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER9"> 
			<Text>
				Numpad 9
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_PERIOD"> 
			<Text>
				Numpad .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_PLUS"> 
			<Text>
				Numpas Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_SLASH"> 
			<Text>
				Numpad /
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUM_LOCK"> 
			<Text>
				Num Lock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUM_PAD_STAR"> 
			<Text>
				Num Pad *
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAGE_DOWN"> 
			<Text>
				Page Down
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAGE_UP"> 
			<Text>
				Page Up
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAUSE_KEY"> 
			<Text>
				Pause Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_ALT_KEY"> 
			<Text>
				Right Alt Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_ARROW"> 
			<Text>
				Right Arrow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_CONTROL_KEY"> 
			<Text>
				Right Control Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_SHIFT_KEY"> 
			<Text>
				Right Shift Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SCROLL_KEY"> 
			<Text>
				Scroll Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SPACE_KEY"> 
			<Text>
				Space Key
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SYSRQ"> 
			<Text>
				SYSRQ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_UP_ARROW"> 
			<Text>
				Up Arrow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_VOLUME_DOWN"> 
			<Text>
				Volume Down
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_VOLUME_UP"> 
			<Text>
				Volume Up
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KICKED"> 
			<Text>
				Was Kicked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KILLED_PROTECTED_CITY_STATE_1"> 
			<Text>
				It seems your word is worth nothing, as your conquest of {@1_MinorCivName} shows. How despicable. The world will know of your crimes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PAPER_MAKER_HELP"> 
			<Text>
				+4[ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PAPER_MAKER_STRATEGY"> 
			<Text>
				The Paper Maker is the Chinese unique building, replacing the Bank. The Paper Maker increases the city's intake of gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PORCELAIN_TOWER_STRATEGY"> 
			<Text>
				The Porcelain Tower increases the speed of production of melee and naval units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_WAJO]Wajo[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile. Can only be built by Japan and must be built on a Coast tile. Any enemy unit which ends its turn next to the Wajo takes 2 damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO_REC"> 
			<Text>
				It will improve the [ICON_STRENGTH] Defense of any military unit stationed in this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_ANTIQUITY_SETTLER_TEXT"> 
			<Text>
				The tribal Jurchen clans, predecessors to the Manchu Dynasty and its people, inhabited the region known as Manchuria, now in present-day northern China. Before the rise of the Manchu Dynasty in the 17th century, the Jurchen briefly united under the banner of the Jin Dynasty in the 12th century. Throughout their history, the Jurchen were known as skilled hunters and equestrians alike, priding themselves on the talents of their cavalry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_CHINA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Blessings be upon you great one -- may the mandate of heaven guide you through these difficult times, for the winds of change are upon us, sweeping over East Asia. The victories of the great Japanese warlord Toyotomi Hideyoshi have at long last unified that island nation. Confident in Japan's new gunpowder weaponry, Hideyoshi now casts his eye to the west. Both the venerable Ming Dynasty in China and their ally the Choson Dynasty in Korea must be vigilant! And there is news of a new power taking shape to the north on the Manchurian Plain. Ready your soldiers, your horsemen, and your navies: all forms of weapons and technology must be brought to bear in the coming struggle for control of the lands surrounding the Yellow Sea![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Japan or the Manchu win by conquering both Seoul and Beijing. China and Korea win by controlling all their original cities any time after the year 1600. If none of these conditions occur, the winner is the civ with the most points when the 100 turns are complete. Note that there are extra points earned for each enemy unit killed and for control of Seoul and Beijing.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Buy policies at the start to balance your happiness and gold. The only civ that can build new cities is the Manchu. Korea and China are an allied team that starts the game at war with Japan. Science has been turned off.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_JAPAN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Blessings be upon you great one -- may the mandate of heaven guide you through these difficult times, for the winds of change are upon us, sweeping over East Asia. The victories of the great Japanese warlord Toyotomi Hideyoshi have at long last unified that island nation. Confident in Japan's new gunpowder weaponry, Hideyoshi now casts his eye to the west. Both the venerable Ming Dynasty in China and their ally the Choson Dynasty in Korea must be vigilant! And there is news of a new power taking shape to the north on the Manchurian Plain. Ready your soldiers, your horsemen, and your navies: all forms of weapons and technology must be brought to bear in the coming struggle for control of the lands surrounding the Yellow Sea![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Japan or the Manchu win by conquering both Seoul and Beijing. China and Korea win by controlling all their original cities any time after the year 1600. If none of these conditions occur, the winner is the civ with the most points when the 100 turns are complete. Note that there are extra points earned for each enemy unit killed and for control of Seoul and Beijing.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Buy policies at the start to balance your happiness and gold. The only civ that can build new cities is the Manchu. Korea and China are an allied team that starts the game at war with Japan. Science has been turned off.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_KOREA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Blessings be upon you great one -- may the mandate of heaven guide you through these difficult times, for the winds of change are upon us, sweeping over East Asia. The victories of the great Japanese warlord Toyotomi Hideyoshi have at long last unified that island nation. Confident in Japan's new gunpowder weaponry, Hideyoshi now casts his eye to the west. Both the venerable Ming Dynasty in China and their ally the Choson Dynasty in Korea must be vigilant! And there is news of a new power taking shape to the north on the Manchurian Plain. Ready your soldiers, your horsemen, and your navies: all forms of weapons and technology must be brought to bear in the coming struggle for control of the lands surrounding the Yellow Sea![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Japan or the Manchu win by conquering both Seoul and Beijing. China and Korea win by controlling all their original cities any time after the year 1600. If none of these conditions occur, the winner is the civ with the most points when the 100 turns are complete. Note that there are extra points earned for each enemy unit killed and for control of Seoul and Beijing.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Buy policies at the start to balance your happiness and gold. The only civ that can build new cities is the Manchu. Korea and China are an allied team that starts the game at war with Japan. Science has been turned off.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_MONGOLIA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Blessings be upon you great one -- may the mandate of heaven guide you through these difficult times, for the winds of change are upon us, sweeping over East Asia. The victories of the great Japanese warlord Toyotomi Hideyoshi have at long last unified that island nation. Confident in Japan's new gunpowder weaponry, Hideyoshi now casts his eye to the west. Both the venerable Ming Dynasty in China and their ally the Choson Dynasty in Korea must be vigilant! And there is news of a new power taking shape to the north on the Manchurian Plain. Ready your soldiers, your horsemen, and your navies: all forms of weapons and technology must be brought to bear in the coming struggle for control of the lands surrounding the Yellow Sea![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Japan or the Manchu win by conquering both Seoul and Beijing. China and Korea win by controlling all their original cities any time after the year 1600. If none of these conditions occur, the winner is the civ with the most points when the 100 turns are complete. Note that there are extra points earned for each enemy unit killed and for control of Seoul and Beijing.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Buy policies at the start to balance your happiness and gold. The only civ that can build new cities is the Manchu. Korea and China are an allied team that starts the game at war with Japan. Science has been turned off.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_HEADING"> 
			<Text>
				Manchu Banner Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_HELP"> 
			<Text>
				This Manchu Unique Unit replaces the standard Knight. It possesses a strong ranged attack, increased movement rate, and earns promotions at a double rate. Unit battles also contribute double the amount of points towards earning a Great General.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_INFO"> 
			<Text>
				Banner Cavalry is a Manchu Unique Unit, available in the Medieval Era.  This replacement for the standard Knight moves at an increased rate, earns promotions at a double rate, and contributes twice the amount of points towards earning Great Generals. Banner Cavalry can also attack its enemies from afar, using its powerful ranged attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_STRATEGY"> 
			<Text>
				Banner Cavalry is a unique replacement for the Knight, available to the Manchu starting in the Medieval Era.  Banner Cavalry possess a strong ranged attack and an increased movement rate (5 points total), allowing it to perform hit and run attacks remarkably effectively.  If this wasn't enough, Banner Cavalry also acquires promotions at double the rate of other units, and contributes twice the amount of points towards earning Great Generals.  These mounted warriors singlehandedly afford the Manchu control of the open plains.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_TEXT"> 
			<Text>
				The Eight Banners, created by Manchu founder Nurhaci in the early 17th century, was a system of administration intended to organize the dynasty's military. Initially created to divide the soldiers into different companies, the banner system later came to utilize ethnically-segregated units, as the Manchu military was made up of Manchu, Han, and Mongol troops who typically didn't intermingle. The Manchu and Mongol banner companies were ideal cavalrymen, their long history of nomadic equestrianism breeding formidable mounted troops.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MANCHURIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MANCHURIA_TEXT_1"> 
			<Text>
				The Manchu Dynasty of China, also known as the Qing Dynasty, traces its foundations to the Jurchen tribes who inhabited the region historically known as Manchuria. First established in the 17th century by the Jurchen tribal leader Nurhaci, the Manchu under Nurhaci embarked on a campaign of expansion and conquest against the powerful Ming Dynasty. Eventually overthrowing the Ming and laying claim to vast swaths of territory, the Manchu Dynasty ruled China for nearly 300 years, and was the last dynasty of China before the formation of the People's Republic.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_ADJECTIVE"> 
			<Text>
				Manchu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_DESC"> 
			<Text>
				Manchu Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_SHORT_DESC"> 
			<Text>
				Manchuria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DESC"> 
			<Text>
				The great warlord Toyotomi  Hideyoshi has unified Japan. To keep his Samurai busy, his eye now turns west to Korea. Will he be able to expand his empire? Or will Korea's Chinese ally arrive in time?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} from Combat Kills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DIPLO_MY_SCORE_TECH"> 
			<Text>
				{1_Num} from Seoul and Beijing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_EXTRA_MANCHU_UNITS"> 
			<Text>
				An additonal Jurchen tribe has heard of the growing Manchu strength and joined the Manchu cause.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_GUERILLAS_SPAWNED"> 
			<Text>
				Korea has received new guerilla units because of their Righteous Army trait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_HOLD_CITIES"> 
			<Text>
				Must Hold Cities Until 1600
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_IMPROVEMENT_WAJO"> 
			<Text>
				Wajo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_JAPANESE_REINFORCEMENTS"> 
			<Text>
				Japanese reinforcements have landed on the Korean peninsula.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_GENGHIS_FIRSTGREETING_1"> 
			<Text>
				The proud and warlike Manchu people greet you. Treat us with respect and you may live to see another sunrise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_GENGHIS_KHAN"> 
			<Text>
				Nurhaci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_LIVED"> 
			<Text>
				1558 - 1626 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_NAME"> 
			<Text>
				Nurhaci of the Jurchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_SUBTITLE"> 
			<Text>
				Khan of the Later Jin Dynasty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_TEXT_1"> 
			<Text>
				Esteemed chieftain Nurhaci of the Jurchen is credited with uniting the nomadic Jurchen tribes of China and creating the foundations of the Manchu Dynasty. Leading during the latter half of the 16th century, Nurhaci was the first Khan of the Jin Dynasty, which later came to be known as the Qing or Manchu Dynasty following his death. During his reign, Nurhaci set his people on a quest to overtake the rival Ming Dynasty of China and eventually the Choson Dynasty of Korea. Nurhaci is notably credited with the creation of the Eight Banners, an organizational system for his military that divided the troops into banner companies of varying size.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_MANCHU_DOW"> 
			<Text>
				The newly united Manchu tribes have seen how China and Korea have been weakened by the ongoing war with Japan.  They take this opportunity to declare war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_MAP_TITLE"> 
			<Text>
				East Asia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NEED_TO_CONQUER"> 
			<Text>
				Need to Conquer:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NEED_TO_REGAIN"> 
			<Text>
				Cities to Regain: {1_CitiesToRegain}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NINGXIA_REBELLION_OVER"> 
			<Text>
				The Chinese army has defeated a rebellion in the western Ningxia province. New Chinese reinforcements are on the way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED"> 
			<Text>
				[NEWLINE]Clans may only be built in Cities with at least 2 [ICON_CITIZEN] Citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_POLICY_COLLECTIVE_RULE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Collective Rule[ENDCOLOR][NEWLINE][ICON_GOLD] Gold cost of purchasing units reduced by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TECH_SPREAD"> 
			<Text>
				Your defeat of this {1_UnitName} has unlocked the {2_TechName} technology!  You may now build {3_UnitName} in your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TITLE"> 
			<Text>
				The Samurai Invasion of Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TURNSREMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_KATO"> 
			<Text>
				Kato Kiyomasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_KONISHI"> 
			<Text>
				Konishi Yukinaga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_NURHACI"> 
			<Text>
				Nurhaci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_HELP_SETTLER"> 
			<Text>
				Founds new Cities to expand your empire. Each new city will start with a Monument, Granary, and Market.[NEWLINE][NEWLINE][ICON_FOOD] Growth of the City is stopped while this Unit is being built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_MONGOL_KESHIK"> 
			<Text>
				Banner Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_SETTLER"> 
			<Text>
				Clan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Combat Kills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_VP_TECH"> 
			<Text>
				Seoul and Beijing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_WAJO_REINFORCEMENTS"> 
			<Text>
				Japanese reinforcements have landed on the Wajo fortifications they have constructed on the Korean peninsula.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_WONDER_PORCELAIN_TOWER_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Production when building Melee or Naval Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_WONDERS_AVAILABLE"> 
			<Text>
				KOREA AND ANCIENT WONDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_WONDERS_SHORT_AVAILABLE"> 
			<Text>
				KOREA AND WONDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LATEST_NEWS"> 
			<Text>
				LATEST NEWS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LATEST_NEWS_TT"> 
			<Text>
				Read the Latest News (Requires Active Internet Connection).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LAUNCH_GAME_BLOCKED_PLAYER_JOINING"> 
			<Text>
				A player is joining the game.  Please wait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOLEADERBOARD"> 
			<Text>
				There are no scores posted to this leaderboard.[NEWLINE]Be the first player to post a score by completing a singleplayer game!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOSCORES_FRIENDS"> 
			<Text>
				You and your friends have not posted to this leaderboard.[NEWLINE]Take on your friends by completing a singleplayer game!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOSCORES_PERSONAL"> 
			<Text>
				You have not posted to this leaderboard.[NEWLINE]Take on the world by completing a singleplayer game!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOTSUPPORTEDBYMOD"> 
			<Text>
				Leaderboards are not supported by your current mod configuration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_REQUESTINGSCORES"> 
			<Text>
				Retrieving Leaderboard Scores...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD"> 
			<Text>
				LEADERBOARDS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5BASE_NAME"> 
			<Text>
				Civilization 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5EXP1_NAME"> 
			<Text>
				Gods & Kings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5EXP2_NAME"> 
			<Text>
				Brave New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_FRIENDS"> 
			<Text>
				FRIENDS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_FRIENDS_TT"> 
			<Text>
				Display leaderboard of you and your friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_GLOBAL"> 
			<Text>
				GLOBAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_GLOBAL_TT"> 
			<Text>
				Display leaderboard of the top players in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PERSONAL"> 
			<Text>
				PERSONAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PERSONAL_TT"> 
			<Text>
				Display leaderboard of your position on the global leaderboard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PULLDOWN"> 
			<Text>
				Leaderboards
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PULLDOWN_TT"> 
			<Text>
				Leaderboards for all currently installed game content, DLC, and mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_RANKING"> 
			<Text>
				Ranking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_REFRESH_TT"> 
			<Text>
				Retrieve the latest leaderboard scores.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_TT"> 
			<Text>
				Compare scores with your friends and the world (Requires Active Internet Connection).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR"> 
			<Text>
				Ahmad al-Mansur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_1"> 
			<Text>
				It's a shame you are so quick to resort to senseless violence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_2"> 
			<Text>
				Surely a negotiation would have been the better choice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_3"> 
			<Text>
				You will pay dearly for this brash decision.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_1"> 
			<Text>
				It seems that outright war is the only solution to our quarrel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_2"> 
			<Text>
				...And so it comes to war...prepare yourself!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_3"> 
			<Text>
				There is a time for diplomacy, and a time for war...this is the latter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_1"> 
			<Text>
				This is why I prefer the negotiating table to the battlefield!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_2"> 
			<Text>
				Perhaps my expectations were a bit too high.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_3"> 
			<Text>
				I seem to have overestimated the abilities of my troops.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Your failure to deliver now would surely have consequences in the future!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				You can provide this, we are friends after all?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				My proposal is fair, take it under consideration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_1"> 
			<Text>
				Greetings from Morocco...I am Ahmad Al-Mansur. How may I be of service to you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_2"> 
			<Text>
				I am Sultan Ahmad Al-Mansur of Morocco, I welcome you in the name of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_3"> 
			<Text>
				Welcome to Morocco, I hope our relationship is long and prosperous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_6"> 
			<Text>
				Oh, it’s you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LOSEWAR_1"> 
			<Text>
				Perhaps now we can return to proper diplomatic relations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LOSEWAR_2"> 
			<Text>
				Perhaps now we can return to proper diplomatic relations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_ANGRY"> 
			<Text>
				Perhaps if you agree to this, I will introduce you to my many allies...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_HAPPY"> 
			<Text>
				I see the potential for great benefits to both our peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I come to you in the hopes of an agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer does little to entice the interests of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Your terms could be slightly more favorable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Is there anything you could do to sweeten your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_ANGRY"> 
			<Text>
				I have no interest in discussing this with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_HAPPY"> 
			<Text>
				I'm sorry, but I can't agree to that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_NEUTRAL"> 
			<Text>
				No, not this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_ANGRY"> 
			<Text>
				Against my better judgement, I will agree to this trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_HAPPY"> 
			<Text>
				This should bring stability to both our kingdoms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_NEUTRAL"> 
			<Text>
				I concur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_ANGRY"> 
			<Text>
				We have no interest in helping you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_HAPPY"> 
			<Text>
				You ask too much of me friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				My schedule is far too busy for this discussion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_ANGRY"> 
			<Text>
				All of Morocco will remember this affront.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Whatever you need, you shall have.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				It behooves us all to help those in need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_1"> 
			<Text>
				I can't take such remarks seriously.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_3"> 
			<Text>
				Choose your words carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WINWAR_1"> 
			<Text>
				After many careful negotiations, this conflict has come to an end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WINWAR_2"> 
			<Text>
				After many careful negotiations, this conflict has come to an end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER"> 
			<Text>
				Alexander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_1"> 
			<Text>
				Excellent. We shall meet on the field of battle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_2"> 
			<Text>
				I applaud your courage - if not your sense. I hope that you are a more worthy opponent than you appear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_3"> 
			<Text>
				Indeed? I too grow tired of peace. Let's do this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_4"> 
			<Text>
				You foolish Barbarian. I shall bury you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_1"> 
			<Text>
				Your usefulness has come to an end. Prepare for annihilation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_2"> 
			<Text>
				You are in my way. You must be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_3"> 
			<Text>
				The gods have decreed that I will conquer the world. Therefore you must die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_1"> 
			<Text>
				I am vanquished? How can this be? I - I am the heir to gods!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_2"> 
			<Text>
				You have destroyed me, and by so doing have earned yourself a place of honor amongst the gods. I congratulate you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_3"> 
			<Text>
				You have destroyed me? Can it be true? What manner of creature are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_4"> 
			<Text>
				I am destroyed. I congratulate you on your victory. I beg you to treat my subjects with mercy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If you wish to survive, you had better accede to our demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, Greece has need of your assistance. I beg you not to disappoint us!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				You would do well to immediately give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_8"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_1"> 
			<Text>
				I, Alexander, heir to Heracles and Zeus, do greet you. May you prove to be a steadfast ally or worthy adversary!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_2"> 
			<Text>
				Greetings and well-met! I am Alexander, the son of kings and the grandson of gods! Can you say the same?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_3"> 
			<Text>
				Welcome, stranger! I am Alexander, ruler of these lands. I seek strong friends or enemies worthy of my blade. Which are you, I wonder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				You're brave to show your face in the mighty Greek Empire like this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome! I hope you find the Greek Empire as impressive as I do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, hello again friend! What can this mighty general do for you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_7"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_8"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LOSEWAR_1"> 
			<Text>
				I congratulate you on your temporary victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LOSEWAR_2"> 
			<Text>
				I must congratulate you on your remarkable victory. You have taught even the mighty Greeks a lesson in valor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LUXURY_TRADE_1"> 
			<Text>
				It's tough being the leader of a kingdom. Trading with friends is a great way of making it a little easier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders to one another will surely help in defending our empires, don't you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_QUOTE_1"> 
			<Text>
				Is it not worthy of tears that, when the number of worlds is infinite, we have not yet become lords of a single one?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_QUOTE_2"> 
			<Text>
				Heaven cannot brook two suns, nor Earth two masters.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_RESPONSE_REQUEST_1"> 
			<Text>
				We've been good friends now for a while, right? Think you could lend me a hand?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_ANGRY"> 
			<Text>
				Here is my offer. Decline it at your peril.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, does this seem reasonable to you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I believe that this would be to both of our benefits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you take me for a simpleton? I learned mathematics from Aristotle himself. You must do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I may be young, friend, but I am neither gullible nor foolish. Would you care to improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Your offer borders on the insulting. I suggest that you improve it or withdraw it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_ANGRY"> 
			<Text>
				Your offer is outrageous. It is an insult to me - and to Greece.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_HAPPY"> 
			<Text>
				Excellent. It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_ANGRY"> 
			<Text>
				You maggot! Have you forgotten that you are speaking to a king and the heir to gods?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_HAPPY"> 
			<Text>
				Despite my great love for you, I must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ha, ha, ha! You must be joking!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. It appears as if I have no choice. But some day you will pay for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly - take anything you like! I am the soul of generosity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. Enjoy it while you are able.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_1"> 
			<Text>
				No problem. We shall come and take it when we're ready.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_2"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_3"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_4"> 
			<Text>
				Indeed? I admire your foolish bravery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_5"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_6"> 
			<Text>
				Fool! You will live to regret this, I promise you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WINWAR_1"> 
			<Text>
				That was entertaining. Let us do this again some time!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WINWAR_2"> 
			<Text>
				You fought well - for a barbarian. Poets shall write of our epic struggle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL"> 
			<Text>
				Ashurbanipal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_1"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_2"> 
			<Text>
				Alright.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_1"> 
			<Text>
				I think you will come to regret this decision…most unwise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_2"> 
			<Text>
				A foolish choice indeed! You must be misinformed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_3"> 
			<Text>
				What a grand error you’ve made! I shall enjoy seeing the outcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_1"> 
			<Text>
				I fear there is no other choice but to remove you from this world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_2"> 
			<Text>
				After careful consideration, I'm afraid you have to go. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_3"> 
			<Text>
				I can no longer tolerate your presence, the only option is war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_1"> 
			<Text>
				You have bested my forces...perhaps it was I that underestimated you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_2"> 
			<Text>
				The ancient texts did not prepare me for this outcome...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_3"> 
			<Text>
				History will note your victory...although it should only be a very short reference.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				My people need this, and you should feel obligated to provide it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Certainly you can see fit to assist a friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I will always remember those who choose to assist in a time of need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_2"> 
			<Text>
				Certainly Not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_1"> 
			<Text>
				I am Ashurbanipal of Assyria, who is this that stands before me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_2"> 
			<Text>
				I welcome you to the great kingdom of Assyria...have you come to view my library?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_3"> 
			<Text>
				Greetings from Assyria! I hope to learn the histories of your people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_6"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LOSEWAR_1"> 
			<Text>
				We may be defeated, but our legacy will live on in the written word!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LOSEWAR_2"> 
			<Text>
				We may be defeated, but our legacy will live on in the written word!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_ANGRY"> 
			<Text>
				I have no choice but to offer you a trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Will you help my kingdom, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Would you consider a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer insults me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Do not waste my time!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Come now! I know you can do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You underestimate our needs...you'll have to do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_ANGRY"> 
			<Text>
				Your offer is an insult to my entire kingdom. No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_HAPPY"> 
			<Text>
				Even for a friend, I cannot accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_NEUTRAL"> 
			<Text>
				I don’t think you’ve thought this through...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_ANGRY"> 
			<Text>
				If you insist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_HAPPY"> 
			<Text>
				It would be an honor to trade with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Your offer is fair, I accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				You are treading a dangerous path asking for that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Even someone as great as I cannot be so generous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I have no time for your foolish requests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				If we must, then so be it…but you will regret asking me for such a thing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				You shall receive a generous bounty… I have little time for petty negotiations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				I find your simple request amusing...take what you need, this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_1"> 
			<Text>
				You are full of bluster; I hope you've prepared yourself for what is to come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_2"> 
			<Text>
				I admire your audacity, although history tells us this is not a wise decision.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_3"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WINWAR_1"> 
			<Text>
				So shall it be written, today we are the victors!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WINWAR_2"> 
			<Text>
				So shall it be written, today we are the victors!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA"> 
			<Text>
				Askia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_1"> 
			<Text>
				You will burn for this, I swear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_2"> 
			<Text>
				Fool. You have doomed your people to fire and destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_3"> 
			<Text>
				Wretched scoundrel! You shall pay for this!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_1"> 
			<Text>
				Villain! You are an abomination to heaven and earth. You shall be destroyed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_2"> 
			<Text>
				I curse you and your barbaric people. We shall sweep you from the earth with the great cleansing fire of righteousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_3"> 
			<Text>
				You are ignorant savages. You must be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEFEATED_1"> 
			<Text>
				The barbarians advance, and another great civilization is destroyed. Night is upon us - turn out the lights.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEFEATED_2"> 
			<Text>
				We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If you do not give us what we want, we will bring down the flames of righteousness upon your cities and destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Songhai could use your assistance in her fight against the heretics and scum who infest the earth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Give us what we want or face our wrath.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_2"> 
			<Text>
				Blessings upon you. I am Askia of the Songhai. I seek peace with all, but do not shrink from war when necessary. If you wish to survive, do not make it necessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Askia, king of the Songhai. We are an enlightened people who seek the peaceful exchange of knowledge with others. However, we are quite ready to defend ourselves when necessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Askia of the Songhai. We seek peace with all. If you are looking to make trouble, I urge you to do so elsewhere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				If you'd like, I can demonstrate for you how sharp the blade of a Songhai warrior is... No? Then what do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				I trust that God willed your visit to Songhail, great leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_POLITE_HELLO_1"> 
			<Text>
				What brings you here to Songhai, God's favored land, my friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LOSEWAR_1"> 
			<Text>
				We thank you for bringing an end to this pointless war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LUXURY_TRADE_1"> 
			<Text>
				God teaches us to learn from and respect others. Through trade, I feel we can better understand one another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				I seek new routes for my pilgrimage to the land of God. I assume access to my lands would be a benefit to you as well. Shall we open our borders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_RESPONSE_REQUEST_1"> 
			<Text>
				Circumstances have not been kind to the Songhai lately, friend. I believe God wishes to teach us that we cannot triump alone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_ANGRY"> 
			<Text>
				“Please improve your offer so that I can better outfit my armies to wipe your contemptible civilization off of the planet.”
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_HAPPY"> 
			<Text>
				Can I interest you in this deal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				This is a fair trade. I recommend that you accept it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do not make me angry. You wouldn't like me when I'm angry. Improve your offer or go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				That is not acceptable. Will you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Those who seek to cheat us do so at their peril. Please improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_ANGRY"> 
			<Text>
				Do you think we are fools? I should kill you for your arrogance. Leave now, while you are still able.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_HAPPY"> 
			<Text>
				I cannot agree to your terms. They are unfair to the Songhai people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_NEUTRAL"> 
			<Text>
				Your offer is unacceptable. Is it meant as an insult to us?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_ANGRY"> 
			<Text>
				Your trading skills almost make up for your many other defects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_HAPPY"> 
			<Text>
				That seems fair and equitable. Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_NEUTRAL"> 
			<Text>
				Your terms are satisfactory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ignorant dog! Be glad I do not burn you from the earth for your insolence!.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_HAPPY"> 
			<Text>
				You would be wise not to press us too hard. Our friendship has its limits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You dare to threaten me, you, you heretical fool? You must be mad!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. You shall have your pound of flesh. But you shall pay dearly for it someday, I promise you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_HAPPY"> 
			<Text>
				We are happy to reward our most steadfast friends and allies!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				It appears that I have no choice but to agree to your demands. But there will come a reckoning!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_1"> 
			<Text>
				You shall pay a thousandfold for this insult!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_3"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_4"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_5"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_6"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_7"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WINWAR_1"> 
			<Text>
				It is only because of our mercy that you still exist. Do not test us again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA"> 
			<Text>
				Attila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_4"> 
			<Text>
				Fine. Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_1"> 
			<Text>
				Curse you, you vile Roman cur! I'll have your head before the day is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_2"> 
			<Text>
				I would have expected this treachery from Rome, not from you. No matter, you all bleed red.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_3"> 
			<Text>
				I thought you useless yet you prove me wrong.  You've become an excellent example for how to die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_1"> 
			<Text>
				Honoria's bride-price must be met!  This land is mine, whether you give it freely or not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_2"> 
			<Text>
				Rome's forces have splintered like twigs against my army's flanks, how will you stand?  My horsemen will pound you into the earth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_3"> 
			<Text>
				I grow tired of this throne.  I think I should like to have yours instead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_1"> 
			<Text>
				My people will mourn me not with tears but with the blood of men. I may be gone, but one will rise to take my place.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_2"> 
			<Text>
				You may have taken my lands and scattered my armies, but the Huns are proud and strong.  They will not accept a weak ruler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_3"> 
			<Text>
				It is easy to take a land by force but not to rule it.  You have won half the battle, but the hardest part is yet to come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You will contribute to my amassed wealth.  There is a spot open near my feet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				See, I've cleared out a spot of honor for your belongings.  How can you refuse such privilege?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Hrm, I feel my pile of riches grows boring.  You can add to it now, or I can take what I like of yours later.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_5"> 
			<Text>
				You are mad!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_1"> 
			<Text>
				The son of Mundzuk greets you. Tread lightly across my land, and you may be safe yet from my horse's iron hooves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_2"> 
			<Text>
				You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_3"> 
			<Text>
				Welcome stranger to my domain.  I am Attila the Hun - be wary of crossing me lest your wealth end up here at my feet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_4"> 
			<Text>
				Farewell, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_1"> 
			<Text>
				Good day to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_4"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LOSEWAR_1"> 
			<Text>
				I am not too proud to blindly ignore defeat.  Only a fool gloats over one victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LOSEWAR_2"> 
			<Text>
				Sometimes a loss occurs despite the best attempt at preparation.  The next round may not go so smoothly for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_ANGRY"> 
			<Text>
				This is better than you deserve, but let it not be said that I am an unfair man.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_HAPPY"> 
			<Text>
				Come, there are many great treaties to be drawn!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				My army is in need of supplies - this can be profitable for us both.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I can feel the bile rising in my throat, but I will let you improve your offer at my advisors' behest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ha, even the Romans wouldn't dare present an offer like this.  Try again, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Surely you can't do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				This will not feed my men nor my horses. Improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_ANGRY"> 
			<Text>
				You seek to steal from me in front of my own men? Begone, beggar!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but we'll pass.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_ANGRY"> 
			<Text>
				Deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_HAPPY"> 
			<Text>
				A sound agreement!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_NEUTRAL"> 
			<Text>
				A fine deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Be warned - you sign your death warrant with this foolishness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_HAPPY"> 
			<Text>
				My resources are all tied up abroad.  I am afraid you're on your own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You seem to have learned your bargaining techniques from Roman thieves.  No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_ANGRY"> 
			<Text>
				You may have the upper hand at the moment, but this will not always be the case.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Why, certainly.  Aid for one helps us all in the end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Rejoice that my attention is urgently needed elsewhere. Else I might not be so forgiving.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_1"> 
			<Text>
				Do not forget who you are dealing with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_2"> 
			<Text>
				I value a backbone in my chieftains, but you presume too much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_3"> 
			<Text>
				Try that again, and I'll add your gold to my riches as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WINWAR_1"> 
			<Text>
				Remember this could have been avoided. Your people will not support you long in repeated attempts at self-destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WINWAR_2"> 
			<Text>
				Your lesson is learned, I hope.  Perhaps I shall liberate you of your fanciest silver to ensure you remember.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS"> 
			<Text>
				Augustus Caesar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_1"> 
			<Text>
				Such a foolish waste of lives and treasure - you shall regret this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_2"> 
			<Text>
				You have miscalculated badly - your doom is assured.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_3"> 
			<Text>
				So brave, yet so foolish. Would that you had the brains to match your guts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_1"> 
			<Text>
				By thunder, you shall pay for your insults to mighty Rome. Prepare to die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_2"> 
			<Text>
				My treasury is low and my soldiers grow restless. Therefore you must die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_3"> 
			<Text>
				By the spirit of my father, the God Julius, I swear that your days are numbered. Prepare for war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_1"> 
			<Text>
				I congratulate you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_2"> 
			<Text>
				You have finished us. We are defeated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_3"> 
			<Text>
				The gods have withdrawn their favor from Rome. We are defeated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If you wish to survive you will give us the following immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Please give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Give us what we want or suffer the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Augustus, Emperor and Pontifex Maximus of Rome. If you are a friend of Rome, be welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_2"> 
			<Text>
				Welcome. Rome is true to her allies, death to her enemies. Which are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_3"> 
			<Text>
				Welcome! Rome is honored by your presence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_6"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Don't waste Rome's time. I have things to do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Proceed. There are many things I need to attend to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_POLITE_HELLO_1"> 
			<Text>
				What brings you to Rome, oh wise leader?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LOSEWAR_1"> 
			<Text>
				Your soldiers have fought well. I congratulate you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LUXURY_TRADE_1"> 
			<Text>
				Keeping the masses content is vital. An exchange here will help us both in that regard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders seems like convenient agreement at the present time. Do you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_1"> 
			<Text>
				I found Rome a city of bricks and left it a city of marble.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_2"> 
			<Text>
				Make haste slowly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_3"> 
			<Text>
				Give me a safe commander, not a rash one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_RESPONSE_REQUEST_1"> 
			<Text>
				Even mighty Rome has problems from time to time. Could I ask for a favor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_ANGRY"> 
			<Text>
				Consider this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_HAPPY"> 
			<Text>
				I make this offer for your consideration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Here is our offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				That is not good enough. Do you choose to improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				You are as frugal as my wife, Livia. Can you not do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				That is insufficient. Can you not do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_ANGRY"> 
			<Text>
				By the immortal blood of Mars, your offer is an insult to Rome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_HAPPY"> 
			<Text>
				Regrettably, the auspices are unfavorable to that course of action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_NEUTRAL"> 
			<Text>
				I think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_ANGRY"> 
			<Text>
				Done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_HAPPY"> 
			<Text>
				Splendid. Done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				I'll see you dead first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot give away Rome's treasures so cavalierly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Do you have a death wish, I wonder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				I agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_1"> 
			<Text>
				Hah. You do have some backbone. I was not certain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_2"> 
			<Text>
				You have called my bluff. Well done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_7"> 
			<Text>
				Very well. On your head be it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WINWAR_1"> 
			<Text>
				The god Mars has smiled upon us once more. Thus will all of Rome's enemies be humbled!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BARBARIAN"> 
			<Text>
				Barbarian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK"> 
			<Text>
				Bismarck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_1"> 
			<Text>
				Excellent! You have fallen into my trap at last!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_2"> 
			<Text>
				What an extraordinarily idiotic decision. You shall pay for this foolishness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_3"> 
			<Text>
				You degraded villain! We shall bury you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_1"> 
			<Text>
				I have determined that your country poses a threat to Germany's vital national interests. I have therefore decided - with great reluctance, I assure you - to destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_2"> 
			<Text>
				It has become clear to me that our two nations must inevitably come to blows. I have no desire to wait until you have grown even more powerful, so prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_3"> 
			<Text>
				Your continued existence poses a threat to German interests. Prepare for war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_1"> 
			<Text>
				Germany has been destroyed - I weep for future generations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_2"> 
			<Text>
				I congratulate you on your victory. The forces of history must truly be on your side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_3"> 
			<Text>
				Inconceivable! I, Otto Von Bismarck - Duke of Lauenburg, Prime Minister of Prussia, and First Chancellor of Germany - I have been defeated by the likes of YOU?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_4"> 
			<Text>
				I congratulate you on your victory. May your great empire stand for a thousand-thousand years!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us the following if you wish for your pitiful country to survive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Germany needs your assistance, friend. It would be in your country's best interest to comply.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Germany demands this from you immediately. Our troops await your response.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_1"> 
			<Text>
				The mighty German people greet you, Stranger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_2"> 
			<Text>
				Germany greets you. I pray that there will always be peace between our two great peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_3"> 
			<Text>
				On behalf of the great German people, I bid you welcome!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_1"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_2"> 
			<Text>
				Hello!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_3"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_4"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_5"> 
			<Text>
				Well? Out with it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_6"> 
			<Text>
				To what do I owe the honor of your presence?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				State the purpose of your visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Germany always looks forward to favorable relations with might empires such as yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_POLITE_HELLO_1"> 
			<Text>
				Greetings from Germany. I trust you have been well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_7"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_8"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_1"> 
			<Text>
				Let us call that a tie, shall we?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_2"> 
			<Text>
				I am glad that we could come to an equitable and honorable peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_3"> 
			<Text>
				Germany acknowledges your victory. You are to be congratulated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LUXURY_TRADE_1"> 
			<Text>
				Trade is one of many means to strengthen the empire. What do you think of this offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Germany seeks strong and competent allies. Opening our borders will help promote mutual defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_1"> 
			<Text>
				Not by speeches and votes of the majority, are the great questions of the time decided — that was the error of 1848 and 1849 — but by iron and blood.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_2"> 
			<Text>
				A conquering army on the border will not be stopped by eloquence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_3"> 
			<Text>
				God has a special providence for fools, drunks, and the United States of America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_4"> 
			<Text>
				All treaties between great states cease to be binding when they come in conflict with the struggle for existence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_RESPONSE_REQUEST_1"> 
			<Text>
				Helping Germany in lean times will guarantee a staunch ally in your own time of troubles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_ANGRY"> 
			<Text>
				You would do well to consider this offer carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_HAPPY"> 
			<Text>
				I believe that this arrangement will profit both of our people, friend. What do you say?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_NEUTRAL"> 
			<Text>
				The generous German people make you this extremely equitable offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Unacceptable, unacceptable, unacceptable! Improve your offer or be gone!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Germany cannot accept your offer, friend. Surely you can do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Certainly not. You must do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_ANGRY"> 
			<Text>
				No! That is absolutely out of the question!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_HAPPY"> 
			<Text>
				With all of the goodwill in the world, I must decline your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_NEUTRAL"> 
			<Text>
				Germany has no interest in your offer at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_ANGRY"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_HAPPY"> 
			<Text>
				Excellent! You show great perspicacity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_NEUTRAL"> 
			<Text>
				That is acceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_ANGRY"> 
			<Text>
				Come and get it, you arrogant fool.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_HAPPY"> 
			<Text>
				Such a move would not be in our best interest at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Germany does not bow to threats from inferior nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_ANGRY"> 
			<Text>
				Is there no end to your arrogance? We will remember this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_HAPPY"> 
			<Text>
				Very well. I trust that you will do the same for Germany in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. The balance of forces is in your favor - for now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_2"> 
			<Text>
				Such bravado may be dangerous, particularly if one doesn't have the force to back it up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_3"> 
			<Text>
				So you choose to call my bluff, eh? I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_5"> 
			<Text>
				We shall remember this!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_1"> 
			<Text>
				I trust that you have learned the folly of getting in mighty Germany's way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_2"> 
			<Text>
				Very well. I hope that you have learned your lesson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_3"> 
			<Text>
				I am glad that you at last recognize mighty Germany's superiority. Do not cross us again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA"> 
			<Text>
				Boudicca
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_4"> 
			<Text>
				Ugh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_1"> 
			<Text>
				Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_2"> 
			<Text>
				You dare?! Have you forgotten the price paid by Londinium? Your streets will ring with the battle cries of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_3"> 
			<Text>
				What treachery is this? By Andraste's might, the lamentation of your defeated peoples will be a sweet lullaby to my daughters' ears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_1"> 
			<Text>
				Our chariots are ready and the torches burn bright. My daughters shall know the taste of your blood!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_2"> 
			<Text>
				The Great Hunt rides once more, but this time our target is not the lowly hare.  I have been more than fair in giving you this warning - Run.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_3"> 
			<Text>
				You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_1"> 
			<Text>
				You may have won our land and wealth, but my people are a proud one.  Our legacy will live on, and be hard forgotten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_2"> 
			<Text>
				Vile ruler, know you have won this war in name alone.  Your cities lie buried and your troops defeated.  I have my own victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_3"> 
			<Text>
				I take some small pleasure that it was you who bested my people on this field of battle.  Another time, I would have proudly called you my peer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				My loans are due, and I believe I should like to pay them with your gold instead of mine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Hardship is upon us, and we request your aid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				We are willing to overlook your questionable deeds in return for fair compensation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_3"> 
			<Text>
				I'm afraid not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_5"> 
			<Text>
				A thousand times no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_7"> 
			<Text>
				Never.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_1"> 
			<Text>
				Be it known that you are now in the land of the Celts.  I am Boudicca, their chosen Queen.  Do not underestimate me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_2"> 
			<Text>
				Well met, fellow warrior.  I am Boudicca, leader of the Celtic peoples.  May we be allies in this turbulent world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_3"> 
			<Text>
				Hail, foreign leader.  I am Boudicca, Queen of the Celts, chosen of Prasutagus.  In me lives the will of my people and the soul of a King.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_1"> 
			<Text>
				Fare thee well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_4"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_1"> 
			<Text>
				Good day upon you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_4"> 
			<Text>
				Ah, it's good to see you again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_5"> 
			<Text>
				Continue, before I change my mind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LOSEWAR_1"> 
			<Text>
				It appears that you are superior to your fellow kindred. I shall not underestimate you again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_ANGRY"> 
			<Text>
				As much as I wish for your destruction, I believe we can set aside our differences for a small amount of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_HAPPY"> 
			<Text>
				Let us join our forces together and reap the rewards.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I believe we can both benefit from a mutual sharing of goods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Even mad Nero wouldn't accept this offer.  Improve it, or be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				In happier times I would heartily agree, but I'm afraid you will have to do a little better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Come now, you'll need to improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You will find that I am not some simple woman.  You must improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_ANGRY"> 
			<Text>
				Do you take me for a simpleton? Leave this place.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but we decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_NEUTRAL"> 
			<Text>
				We are not interested. Leave.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_HAPPY"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_NEUTRAL"> 
			<Text>
				We are in agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Your senseless bleatings have fallen on deaf ears.  Be gone, and waste not my time any further.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Do not play upon our friendship and forget who you are dealing with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				What do you take me for, a fool?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_ANGRY"> 
			<Text>
				I see your impudence knows no bounds.  This will not be easily forgiven.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_HAPPY"> 
			<Text>
				We are always ready to assist an ally in need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You may have this bit of material wealth, yes.  But such indiscretions are not easily forgotten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_1"> 
			<Text>
				Ah, I see you have more wits about you than the average man. I cede you this victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_2"> 
			<Text>
				Be wary of contemptuous actions, lest you forget who you're dealing with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_3"> 
			<Text>
				Pray you do not anger me any further - my hounds have not hunted in quite some time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WINWAR_1"> 
			<Text>
				Didn't you know that I was named for the goddess of Victory?  Andraste's will is done today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR"> 
			<Text>
				Casimir III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_1"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_2"> 
			<Text>
				Alright.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_1"> 
			<Text>
				My armies will erase the very memory of your existence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_2"> 
			<Text>
				What treachery is this?! I will step on you as I step on an ant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_3"> 
			<Text>
				I see you lack the finer points of diplomacy! Perhaps you will learn humility in defeat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_1"> 
			<Text>
				I've considered my options, and removing you seems to be the most favorable!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_2"> 
			<Text>
				I find your kingdom in poor taste, and I feel it is my obligation to remove this blight from the world!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_3"> 
			<Text>
				I believe it is in the best interests of my people that you no longer roam these lands unchecked...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_1"> 
			<Text>
				Enjoy this victory, you may not have another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_2"> 
			<Text>
				Today you are the victor…I hope you will lead my people with honor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_3"> 
			<Text>
				My kingdom will always remember it's true king…regardless of your petty victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				My kingdom requires this of you, and it would be foolish of you to refuse!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				You've been a friend to us in the past, would you consider providing this for my people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				There may come a time when you need something from me, but for now I must ask this of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_1"> 
			<Text>
				I am Casimir the Great, King of Poland! What brings you to my glorious kingdom?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_2"> 
			<Text>
				Greetings traveller, I am Casimir of Poland! Come - Let us feast and share the stories of our people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_3"> 
			<Text>
				Welcome, Stranger! I am Casimir the Great of Poland. Perhaps you have heard of my many accomplishments?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LOSEWAR_1"> 
			<Text>
				I may be defeated, but I have surely left my people in a better state than I found them in!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LOSEWAR_2"> 
			<Text>
				I may be defeated, but I have surely left my people in a better state than I found them in!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_ANGRY"> 
			<Text>
				I offer you this in trade, what is your decision?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_HAPPY"> 
			<Text>
				Greetings friend! Poland offers this to you in trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Do you have any interest in this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Surely you can't be serious.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I cannot accept such an offer, perhaps you can do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Our merchants are as skilled as yours...you'll have to improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_ANGRY"> 
			<Text>
				Do you take us for fools? No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_HAPPY"> 
			<Text>
				You wouldn't knowingly make such a poor offer to a friend, would you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_NEUTRAL"> 
			<Text>
				I'm afraid this offer isn't in our best interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_ANGRY"> 
			<Text>
				Fine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_HAPPY"> 
			<Text>
				That would be most agreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_NEUTRAL"> 
			<Text>
				Poland welcomes a fair trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_ANGRY"> 
			<Text>
				Your joke is in poor taste...we would never agree to such an outrageous demand!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_HAPPY"> 
			<Text>
				My people would never allow me to be so generous, even for a friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Your demand is an insult to all of Poland, and I will not agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_ANGRY"> 
			<Text>
				It seems I have little choice but to agree…this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Poland is always happy to share with a friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We will agree this time, but tread carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_3"> 
			<Text>
				Choose your words carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WINWAR_1"> 
			<Text>
				...And on this day, you have learned that Poland is not to be trifled with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WINWAR_2"> 
			<Text>
				...And on this day, you have learned that Poland is not to be trifled with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE"> 
			<Text>
				Catherine
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_1"> 
			<Text>
				You mistake my passion for weakness. You will regret this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_2"> 
			<Text>
				You underestimate us - Holy Russia will eat you alive!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_3"> 
			<Text>
				You foolish idiot. You shall pay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_4"> 
			<Text>
				You stupid peasant. We shall bury you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_1"> 
			<Text>
				I no longer find you amusing. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_2"> 
			<Text>
				You have behaved very badly, you know. Now you must pay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_3"> 
			<Text>
				Your pathetic nation stands in the way of Russian greatness! You must perish!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_1"> 
			<Text>
				Well played indeed. Congratulations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_2"> 
			<Text>
				You are a more cunning opponent than I gave you credit for. I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_3"> 
			<Text>
				We have been defeated. That makes me your captive. There are worse fates, I suppose.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If you wish to survive you should give us what we want.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My dear friend, can you spare us the following?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Would you care to make a small gift to ensure continued peaceful relations between our two great nations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_1"> 
			<Text>
				It is good to meet another player on the world stage. One's own subjects can be so tiresomely sycophantic, don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_2"> 
			<Text>
				Welcome! I always enjoy meeting leaders of lesser nations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_3"> 
			<Text>
				Hello, Stranger! If you are as intelligent and sensible as you are attractive we shall get along famously!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_6"> 
			<Text>
				Oh - are you still here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_7"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_8"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Are you here to earn my favor? If so, you have work to do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Fabulous, I always enjoy visits from other great leaders!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_POLITE_HELLO_1"> 
			<Text>
				Splendid, I was hoping to see you again soon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_1"> 
			<Text>
				I congratulate you upon your success. I am quite overcome by your prowess.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_2"> 
			<Text>
				Now let us enjoy the fruits of peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_3"> 
			<Text>
				I thank you for your forbearance. You will not find me ungrateful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LUXURY_TRADE_1"> 
			<Text>
				Ah, greetings! I thought this offer might interest you. What do you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				The only way for people to know each other better is to tear down the boundaries between them. What do you say we open our borders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_1"> 
			<Text>
				The Sovereign is absolute; for there is no other Authority but that which centers in his single Person, that can act with a Vigour proportionate to the Extent of such a vast Dominion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_2"> 
			<Text>
				I shall be an autocrat, that's my trade; and the good Lord will forgive me, that's his.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_3"> 
			<Text>
				I like to praise and reward loudly, to blame quietly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_RESPONSE_REQUEST_1"> 
			<Text>
				My my, look who it is. I was hoping I'd find you. Russia is having some economic problems right now. Could you assist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_ANGRY"> 
			<Text>
				We are making you an offer. You'll accept it if you know what's good for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_HAPPY"> 
			<Text>
				Can I tempt you with this exchange?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Are you interested in a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I find your blatant greed rather refreshing, but I must refuse. Kindly improve your offer or go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I would be exceedingly grateful if you could improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Do you seek to pauperize us? Come now: make a fair offer!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_ANGRY"> 
			<Text>
				My husband is deceased, you know: Russia is no longer ruled by an idiot. We decline .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_HAPPY"> 
			<Text>
				Do you seek to take advantage of our intimacy? Behave, or I shall be very cross with you .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_NEUTRAL"> 
			<Text>
				Mere words can barely express our disinterest in your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_ANGRY"> 
			<Text>
				Oh all right. Anything to cut short these tedious negotiations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_HAPPY"> 
			<Text>
				Excellent. We are agreed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_NEUTRAL"> 
			<Text>
				Russia agrees to your terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_ANGRY"> 
			<Text>
				You presumptuous bully! How dare you? I should have you cut up and fed to the pigs!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_HAPPY"> 
			<Text>
				How extremely naughty you are. You are fortunate that I am so fond of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You are in no position to demand anything from us. We refuse!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_ANGRY"> 
			<Text>
				You shall regret this, I can assure you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_HAPPY"> 
			<Text>
				But of course! I can refuse you nothing -- nothing at all!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				It appears that I have no choice but to agree. For the moment...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_1"> 
			<Text>
				How disagreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_2"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_3"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_4"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_5"> 
			<Text>
				Very well. On your head be it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WINWAR_1"> 
			<Text>
				That's done. You have behaved very badly, you know: I trust that you have learned the error of your ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS"> 
			<Text>
				Darius I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_1"> 
			<Text>
				Why, you… you… worthless get of a barren mule! I will crush you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_2"> 
			<Text>
				You ungrateful whelp! I will teach you to attack your betters!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_3"> 
			<Text>
				You evil wretch. I should have destroyed you years ago.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_1"> 
			<Text>
				Your greed and ineptness leaves me little choice: prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_2"> 
			<Text>
				Your people cry out for relief from your incompetence. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_3"> 
			<Text>
				Your continued existence is an embarrassment to world leaders everywhere. You must be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_1"> 
			<Text>
				You fool! Do you know what you have done? The world will long lament your heinous crime!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_2"> 
			<Text>
				Curse you! The blood of the greatest leader in world history is on your hands!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_3"> 
			<Text>
				You have defeated me?? But how could this have happened? There must be some mistake!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Normally, I'd simply send my armies into your territory and take what I want, but I'm feeling especially merciful today. I hope that you will take advantage of this once-in-a-lifetime offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Could you possibly spare this, friend? Persia would be in your debt for a thousand-thousand years!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				A gift? For me? How thoughtful!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_1"> 
			<Text>
				I Darius, ruler of mighty Persia, do greet you with warmth and friendship. Do feel free to consult me if you become overwhelmed with the responsibilities of leadership.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_2"> 
			<Text>
				I graciously greet you, and generously offer you my hand in friendship. I am Darius, leader of Persia and an extremely wise and remarkable man.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_3"> 
			<Text>
				Welcome, Stranger! I am Darius, the faultless leader of mighty Persia. But of course you knew that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				You come to might Persia as you are? What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				What brings you to to the vast and noble Persian Empire?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_POLITE_HELLO_1"> 
			<Text>
				The treasures of the world can be ours, together! What brings you to Persia this time, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_3"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_4"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_6"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LOSEWAR_1"> 
			<Text>
				We'll call it a tie, shall we?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LUXURY_TRADE_1"> 
			<Text>
				Trade is the lifeblood of any empire, and Persia is no different. What do you think of this exchange?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Persia seeks knowledge and opportunity from every corner of the earth. Perhaps you share this goal. Shall we open our borders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_RESPONSE_REQUEST_1"> 
			<Text>
				The great Persian Empire is currently experiencing some hardship. Your investment ensure a bright future for us both.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_ANGRY"> 
			<Text>
				We are taught to be generous to our inferiors. I therefore make you this offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_HAPPY"> 
			<Text>
				I will pauperize myself with my extreme generosity! I urge you to accept this offer before I regain my senses!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				In my endless magnanimity, I am making you this unbelievably fair offer. You agree, of course?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I am sure that your meant no offense, but your offer was highly insulting to me personally. Please improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My dear friend, I am afraid that your offer is a little on the stingy side. Can you not improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				It is clear that you don't fully understand the intricacies of foreign trade. But let me assure you that your offer is insufficient. Please improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_ANGRY"> 
			<Text>
				We must sadly decline your offer. Perhaps we can discuss this again in a few years - say, after your civilization has discovered soap.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_HAPPY"> 
			<Text>
				I am most regretfully unable to agree to your terms. If you were a great world leader you would understand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_NEUTRAL"> 
			<Text>
				I am afraid that I cannot accept your offer. But do come back when you have something worth trading.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_ANGRY"> 
			<Text>
				Did you come up with this idea yourself? How remarkable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_HAPPY"> 
			<Text>
				It is as if you are reading my mind! How clever you are!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Excellent idea! I was about to propose it myself!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				I think you misunderstand the situation: I am the great Darius, king of Persia, and you are a worthless cur, unfit to kiss the hem of my garment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Hah! A fine jest, indeed! You were joking, were you not?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				What have you been drinking?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Why not? I doubt that you'll know what to do with it anyway.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly! Anything! My palace? My treasury? The blood from my very heart? Ask and you shall receive!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Why, of course! Persian charity is justifiably legendary!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WINWAR_1"> 
			<Text>
				And that's how a successful military campaign should be run. I hope you were taking notes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO"> 
			<Text>
				Dido
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_3"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_1"> 
			<Text>
				Oh foul, treacherous man! No repentance shall reclaim mine injured self - your acts bring ill between our peoples forever more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_2"> 
			<Text>
				What do you hope to gain from such a wretched act?  My elephants will realign your senses for you, free of charge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_3"> 
			<Text>
				With deceit you've come to my harbor - the hypocrite, the serpent. With the gods as my witnesses, you shall repay your debt in blood and toil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_1"> 
			<Text>
				Peace and I are strangers grown; I can no longer abide the terrors you wreak upon this land.  Prepare, destiny comes for you tonight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_2"> 
			<Text>
				Fate, it seems, has it out for you.  Fair Carthage's ire have you aroused in your mockery and measures. Your time has come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_3"> 
			<Text>
				Tell me - do you know how my army numbers, my trains of elephant or fleets of ship?  No?  Well, you'll soon find out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_1"> 
			<Text>
				To Fate I sue, for now I see all the heavens and earth conspire against me.  Fate, the only refuge, the only counsel left.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_2"> 
			<Text>
				When I am laid to finally rest in earth, may I be remembered, even as my poor city is consumed in fire and torment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_3"> 
			<Text>
				A pyre I think, one befitting of a goddess.  Its flames shall lick across the water's edge, dancing in concert with the stars above. Death is now my welcome guest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				These things I do require, and I grow tired of listening to your pathetic attempts at witty discourse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				I just had the marvelous idea, and I think you'll appreciate it too.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Yes, I believe your gold shall do nicely for this!  Come now, hand it over.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_1"> 
			<Text>
				Welcome, fair stranger, to the protected harbors of Carthage.  I am known as Dido, the wanderer of Tyre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_2"> 
			<Text>
				The Queen of Carthage welcomes you to her fair city.  While many know me as Elissa, you may call me Dido.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_3"> 
			<Text>
				The Phoenicians welcome you to our fair nation.  I am Dido, Queen of Carthage and all her holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_6"> 
			<Text>
				Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_1"> 
			<Text>
				Well met.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_4"> 
			<Text>
				It's good to see you again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_6"> 
			<Text>
				What do you want now?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LOSEWAR_1"> 
			<Text>
				What witchery have you employed, what foul charm have you evoked against my army?  I shall be wary of you, next time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LOSEWAR_2"> 
			<Text>
				I must have angered the fates, it is the only explanation.  No one like you could ever hope to defeat me, unless you were aided by others from above.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_ANGRY"> 
			<Text>
				A fool's errand I'm sure, but I can at least say I tried - which is better than I can say of others in this room.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_HAPPY"> 
			<Text>
				I just had the marvelous idea, and I think you'll appreciate it too.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Come, let us play a game.  Perhaps I'll even let you win.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I really don't see where this is going.  Stop sputtering and make a real offer already.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Why, I wouldn't even let dear Aeneas get away with such an offer.  Why don't you try that again, hmm?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I commend you on what you're trying to do, but you'll have to be better than this. Come, try again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_ANGRY"> 
			<Text>
				You think to best me?  ME, who outwitted Pygmalion and the lords of Tyre?  Ugh, you disgust me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_ANGRY"> 
			<Text>
				Fine. Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_ANGRY"> 
			<Text>
				You're no better than Iarbas, and by far his lesser in many ways.  Shall I count them?  Oh stay, I believe you will find this educational.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_HAPPY"> 
			<Text>
				That's completely out of the question - what have you been drinking today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				What a silly person you are!  You can't ever get something for nothing, not in this court.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_ANGRY"> 
			<Text>
				In the interest of returning to more pressing matters in a timely fashion, I'll agree to this ridiculousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Hrm... well, I suppose it wouldn't hurt this one time.  Take it quickly, lest my advisors find out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Whatever will you do with this?  I am intrigued by this bizarre notion, and would like to see it through.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_1"> 
			<Text>
				Ugh. I expected so much more from you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_2"> 
			<Text>
				A good move, but perhaps not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WINWAR_1"> 
			<Text>
				My sword is true, and mighty as any hero's.  I hope you've learned your lesson, and to Carthage come no more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WINWAR_2"> 
			<Text>
				Ring the bells, fly high the standard upon the Byrsa. My fair nation is adorned in victory - what say of yours?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH"> 
			<Text>
				Elizabeth
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_ATTACKED_1"> 
			<Text>
				Very well - on your head be it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_ATTACKED_3"> 
			<Text>
				You dare! You will suffer for your monstrous arrogance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_1"> 
			<Text>
				Your many insults to Us and to Our loyal subjects will not go unpunished - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_2"> 
			<Text>
				By the grace of God, your days are numbered. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_3"> 
			<Text>
				The time for polite speeches and pretty gestures has ended - we shall meet on the field of battle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_1"> 
			<Text>
				You have bested us on the field of battle. We congratulate you in your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_2"> 
			<Text>
				You have defeated us, for now. But England shall rise again one day, even mightier than before!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_3"> 
			<Text>
				You have triumphed over us. The day is yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want or suffer the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My beloved friend, can you assist Us in Our hour of need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				England has needs - needs that only you can fulfill. We trust that you will rise to the occasion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_1"> 
			<Text>
				Greetings. We hope that our two people meet as friends, rather than foes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_2"> 
			<Text>
				You are well met. I pray that it was an auspicious wind that brought us together.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				We are pleased to meet you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				Welcome to England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_7"> 
			<Text>
				Away with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_1"> 
			<Text>
				Well met!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_2"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_4"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				I don't have all day to waste with you. Hurry up with your business and begone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome to England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_POLITE_HELLO_1"> 
			<Text>
				I welcome your return to England, friend. I trust your journey here was pleasant?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_7"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_8"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LOSEWAR_1"> 
			<Text>
				Well then, that's settled. I can only hope that our relations remain peaceful and friendly in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LUXURY_TRADE_1"> 
			<Text>
				It is the duty of all civilized nations to accumulate wealth through trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders to one another will surely encourage greater commercial opportunities. Don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_QUOTE_1"> 
			<Text>
				My loving people, we have been persuaded by some, that are careful of our safety, to take heed how we commit ourselves to armed multitudes, for fear of treachery; but I assure you, I do not desire to live to distrust my faithful and loving people. Let tyrants fear; I have always so behaved myself that, under God, I have placed my chiefest strength and safeguard in the loyal hearts and good will of my subjects. And therefore I am come amongst you at this time, not as for my recreation or sport, but being resolved, in the midst and heat of the battle, to live or die amongst you all; to lay down, for my God, and for my kingdom, and for my people, my honor and my blood, even the dust. I know I have but the body of a weak and feeble woman; but I have the heart of a king, and of a king of England, too; and think foul scorn that Parma or Spain, or any prince of Europe, should dare to invade the borders of my realms: to which, rather than any dishonor should grow by me, I myself will take up arms; I myself will be your general, judge, and rewarder of every one of your virtues in the field. I know already, by your forwardness, that you have deserved rewards and crowns; and we do assure you, on the word of a prince, they shall be duly paid you. In the mean my lieutenant general shall be in my stead, than whom never prince commanded a more noble and worthy subject; not doubting by your obedience to my general, by your concord in the camp, and by your valor in the field, we shall shortly have a famous victory over the enemies of my God, of my kingdom, and of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_QUOTE_2"> 
			<Text>
				My loving people … I am come amongst you at this time, not as for my recreation or sport, but being resolved, in the midst and heat of the battle, to live or die amongst you all; to lay down, for my God, and for my kingdom, and for my people, my honor and my blood, even the dust. I know I have but the body of a weak and feeble woman; but I have the heart of a king, and of a king of England, too; and think foul scorn that Parma or Spain, or any prince of Europe, should dare to invade the borders of my realms: to which, rather than any dishonor should grow by me, I myself will take up arms … not doubting by your obedience to my general, by your concord in the camp, and by your valor in the field, we shall shortly have a famous victory over the enemies of my God, of my kingdom, and of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_RESPONSE_REQUEST_1"> 
			<Text>
				Would you be willing to assist us? Think of it as investing in your relationship with mighty England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_ANGRY"> 
			<Text>
				Here is Our offer - and it is far better than you deserve.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_HAPPY"> 
			<Text>
				My dear friend, would you be interested in a trade agreement with England?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Commercial intercourse is the lifeblood of civilization, don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				England is not so generous. You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Come now! England can ill-afford to be so generous, even to dear friends! Will you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Come now! Such penuriousness ill-becomes a leader of your stature! Surely you can improve your paltry offer!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_ANGRY"> 
			<Text>
				Your request is an insult to England. We refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_HAPPY"> 
			<Text>
				My dear friend,  whilst We would personally give you everything we possess, unto our very last farthing, Our advisors are somewhat less generous. I therefore must regretfully decline your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_NEUTRAL"> 
			<Text>
				We implore you not to waste Our time with such foolishness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_ANGRY"> 
			<Text>
				Oh very well. I suppose I must. We are agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_HAPPY"> 
			<Text>
				We congratulate you on your bargaining skill and acumen! We accept your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_NEUTRAL"> 
			<Text>
				Your offer is agreeable to Us. We accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_ANGRY"> 
			<Text>
				You presume to demand tribute from Us? Go away, you hateful villain!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_HAPPY"> 
			<Text>
				Friends should not treat each other thusly. We are surprised at your temerity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				How amusing you are. Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_ANGRY"> 
			<Text>
				You have Us at a disadvantage now, but it may not always be so. We shall remember this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_HAPPY"> 
			<Text>
				It is Our pleasure to assist Our friend and ally in their hour of need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Oh, very well, I suppose we have no choice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_1"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_2"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_3"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_4"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_5"> 
			<Text>
				Your foolish pride will be the death of you if you do not take care.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_6"> 
			<Text>
				Very well. On your head be it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WINWAR_1"> 
			<Text>
				England shall always rise triumphant over her foes! You would do well to remember that in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_1"> 
			<Text>
				You've revealed your hand too soon my friend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_2"> 
			<Text>
				Do you think I was unprepared for this eventuality?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_3"> 
			<Text>
				Your recklessness will be your undoing!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_1"> 
			<Text>
				I've weighed my options carefully...and war with you should pay out nicely!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_2"> 
			<Text>
				I had a number of plans in mind…but in this case, war is the simplest means to an end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_3"> 
			<Text>
				With you gone, there's so much more for me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_1"> 
			<Text>
				A miscalculation on my part...it won't be repeated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_2"> 
			<Text>
				Occasionally my ambitions get the better of me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_3"> 
			<Text>
				What can I say...some dreams prosper, others are squashed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Trust me...It would be unwise of you to deny me this request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				In the spirit of friendship, could you do me this favor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				It's a reasonable request…think it over.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_1"> 
			<Text>
				Welcome to Venice! I am Doge Enrico Dandolo...do we have business together today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_2"> 
			<Text>
				Welcome traveller, I am Enrico Dandolo of Venice. What brings you to my fair city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_3"> 
			<Text>
				I am Doge Enrico Dandolo of Venice...have you come to trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LOSEWAR_1"> 
			<Text>
				This was but one one of my many plans, you haven't seen the last of me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LOSEWAR_2"> 
			<Text>
				This was but one one of my many plans, you haven't seen the last of me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_ANGRY"> 
			<Text>
				Trading with me might elevate your measly status in this world...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_HAPPY"> 
			<Text>
				Put your trust in my expertise...it's a lucrative offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				This offer will not be open long…think about it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Proposterous! Have you forgotten who you are speaking with?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Your terms could be slightly more favorable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I'm afraid that won't be possible as offered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_ANGRY"> 
			<Text>
				I do not trade with lowly wretches!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_HAPPY"> 
			<Text>
				My generosity has it's limits, even amongst friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_NEUTRAL"> 
			<Text>
				That wouldn't be in my best interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_ANGRY"> 
			<Text>
				It pains me to trade with the likes of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_HAPPY"> 
			<Text>
				Of course! I'm always open to a fair trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_NEUTRAL"> 
			<Text>
				I concur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_ANGRY"> 
			<Text>
				You must be mistaken, why would I ever consider that?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot afford to be so generous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I have no time to consider such things.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_ANGRY"> 
			<Text>
				You risk much by asking for such a thing…but I will comply, this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_HAPPY"> 
			<Text>
				I always look after my friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_1"> 
			<Text>
				I have little concern for such obvious bluster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_2"> 
			<Text>
				My experience tells me that you are not as confident as you appear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_3"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WINWAR_1"> 
			<Text>
				It's a wonderful feeling when a plan finally comes to fruition.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WINWAR_2"> 
			<Text>
				It's a wonderful feeling when a plan finally comes to fruition.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA"> 
			<Text>
				Gajah Mada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_1"> 
			<Text>
				You must be very brave...or very foolish!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_2"> 
			<Text>
				You dare attack the great Gajah Mada?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_3"> 
			<Text>
				Your insolence will only be met with crushing defeat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_1"> 
			<Text>
				You stand between my army and their destiny...prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_2"> 
			<Text>
				I have no time for your feeble resistance, this means war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_3"> 
			<Text>
				There is only one path forward from here…war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_1"> 
			<Text>
				You've managed to defeat me…this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_2"> 
			<Text>
				I'm impressed by your victory, even if it came at my expense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_3"> 
			<Text>
				I may be defeated, but my spirit will not be conquered!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You will give us what we need, or suffer the consequences!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Could you be persuaded to help a friend in need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I will gladly assist you in the future, if you help me now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_1"> 
			<Text>
				You stand before the great Gajah Mada of Indonesia! What brings you to my empire?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_2"> 
			<Text>
				Welcome to Indonesia, I am Gajah Mada. I hope your intentions here are noble...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_3"> 
			<Text>
				Greetings! I am Gajah Mada of Indonesia! Welcome to my glorious empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LOSEWAR_1"> 
			<Text>
				You've done the impossible…defeating me will surely be the highlight of your existence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LOSEWAR_2"> 
			<Text>
				You've done the impossible…defeating me will surely be the highlight of your existence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_ANGRY"> 
			<Text>
				It sickens me to trade with you...but I have no alternative.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_HAPPY"> 
			<Text>
				Would you be interested in a trade my friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Perhaps we could trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				A laughable offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Surely you can afford to be more generous in your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				That will not be enough to appease my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_ANGRY"> 
			<Text>
				Absolutely not!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_HAPPY"> 
			<Text>
				I'm afraid I can't do that, even for a friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_NEUTRAL"> 
			<Text>
				That doesn't work for me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_ANGRY"> 
			<Text>
				I have no choice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_HAPPY"> 
			<Text>
				This will bring prosperity to both our kingdoms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_NEUTRAL"> 
			<Text>
				I concur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_ANGRY"> 
			<Text>
				You dare ask me for such a thing! Preposterous!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_HAPPY"> 
			<Text>
				I apologize, but that just isn't possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Indonesia cannot provide for you this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_ANGRY"> 
			<Text>
				I will oblige, but I will never forget this insult.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_HAPPY"> 
			<Text>
				This will bring prosperity to both our kingdoms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Don't mistake my generosity for weakness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_1"> 
			<Text>
				Your words ring hollow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_3"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WINWAR_1"> 
			<Text>
				It is always in the best interests of my enemies to avoid conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WINWAR_2"> 
			<Text>
				It is always in the best interests of my enemies to avoid conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI"> 
			<Text>
				Gandhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_ATTACKED_1"> 
			<Text>
				So be it. The Indian people will not resist your attack. Except perhaps for the ones with all of the weapons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_ATTACKED_2"> 
			<Text>
				Unfortunately, not everybody in my country is as committed to non-violence as I am, so please let me apologize in advance if your forces are destroyed to the last man.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_1"> 
			<Text>
				I have just been informed that a large number of our soldiers have entered your territory. I strongly recommend a campaign of passive resistance as the best way to defeat them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_2"> 
			<Text>
				I am sending a contingent of Indian soldiers on a goodwill tour of your major cities. I trust that they will be received with open arms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_3"> 
			<Text>
				It appears that our soldiers admire your civilization so much that a large number of them have decided to move there, permanently.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_1"> 
			<Text>
				You may have vanquished our armies, but you will never vanquish the Indian spirit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_2"> 
			<Text>
				You have conquered an innocent and helpless people. I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_3"> 
			<Text>
				You have conquered us. If you wish to ease your terrible karmic burden and not return in the next life as a dung beetle, I urge you to be merciful in victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				India heartily thanks you for the following donation in the interests of world peace and tranquility.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, can you spare us this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				India is poor; you are rich. Perhaps your considerable karmic burden could be eased by giving this to us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_1"> 
			<Text>
				In the name of the peaceful Indian people, I greet you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_2"> 
			<Text>
				Welcome! I trust that our peoples can share the world's bounty in peaceful harmony!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_3"> 
			<Text>
				In the name of the Indian people, I offer you my hand in friendship!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_3"> 
			<Text>
				Peace be with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				While I do not enjoy speaking with you, my hope is that doing so will lead to a brighter future for India.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				India is always pleased to accept your visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_POLITE_HELLO_1"> 
			<Text>
				Hello again, dear friend. India welcomes you with open arms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LOSEWAR_1"> 
			<Text>
				I am glad that we are once again at peace, no matter the cost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LUXURY_TRADE_1"> 
			<Text>
				Ah, hello my friend. I noticed we could make a mutually beneficial deal. What do you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				India hopes that our friendship might be further solidified by removing the artificial obstacles which divide us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_1"> 
			<Text>
				It is wrong to accept certainties.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_2"> 
			<Text>
				I regard myself as a soldier, though a soldier of peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_3"> 
			<Text>
				The ideally non-violent state will be an ordered anarchy. That State is the best governed which is governed the least.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_RESPONSE_REQUEST_1"> 
			<Text>
				My dear friend, could you spare something for India?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_ANGRY"> 
			<Text>
				Surely your unfortunate civilization could benefit by trading with its betters?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, are you interested in this arrangement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Fair trade benefits everyone, don't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I am a pacifist - not a fool. You'll need to do better than this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Much as it pains me, I do not see how I can agree to these terms; can you not do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				This is not fair to the Indian people. Kindly improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_ANGRY"> 
			<Text>
				To agree to such terms would be foolish indeed. No thank you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_HAPPY"> 
			<Text>
				With regret, I am unable to agree to your terms at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_NEUTRAL"> 
			<Text>
				Such an agreement would not be in the best interest of the Indian people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_ANGRY"> 
			<Text>
				You are wiser than you appear. I agree to your terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_HAPPY"> 
			<Text>
				Agreed. I believe that we will both profit equally from this exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_NEUTRAL"> 
			<Text>
				This seems fair; very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_ANGRY"> 
			<Text>
				My generals tell me that they are unable to deliver the items you request. However, they encourage you to 'come and get some.' I'm not exactly sure what they mean by that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_HAPPY"> 
			<Text>
				That hardly seems reasonable. We are your friends, not your slaves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				While I firmly believe in non-violence, the Indian people are not yet so enlightened. They laugh heartily at your demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Naked greed is not a good trait in a leader. However, to keep the peace we will accede to your demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly! I can refuse you nothing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				It is worth it to keep the peace. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_1"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_2"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_4"> 
			<Text>
				How curious.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WINWAR_1"> 
			<Text>
				I told you that violence is futile! Let this be a lesson to you: You would certainly have triumphed if you had used passive resistance against our forces!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WINWAR_2"> 
			<Text>
				Nonviolence triumphs once more! Perhaps now you understand the true power of passive resistance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_4"> 
			<Text>
				Yes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_1"> 
			<Text>
				You must be insane. I will be doing the world a favor by destroying you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_2"> 
			<Text>
				You will pay for your insolence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_3"> 
			<Text>
				Good! Let us settle this like warriors!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_1"> 
			<Text>
				It is inevitable that we would come to blows, and now is as good a time as another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_2"> 
			<Text>
				You are soft and vulnerable. Die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_3"> 
			<Text>
				The time has come for your destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_1"> 
			<Text>
				You are stronger than I. I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_2"> 
			<Text>
				I have failed, and I must pay the price. I await my execution.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_3"> 
			<Text>
				With my destruction, nothing now stands in your way. Remember me as you crush your enemies and conquer the world!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want or die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Our continued friendship comes at a price. Here it is.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Agree to our demands or suffer the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_1"> 
			<Text>
				The dead whisper "no" in my ears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_1"> 
			<Text>
				The proud and warlike Mongol people greet you. Treat us with respect and you may live to see another sunrise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_2"> 
			<Text>
				I am Temujin, master of the steppes and conqueror of cities. You may grovel in terror if you wish.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Temujin. I hope that you will prove a firm friend or worthy adversary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_6"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_KHAN"> 
			<Text>
				Genghis Khan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_1"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LOSEWAR_1"> 
			<Text>
				I underestimated you. I shall not do so twice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_ANGRY"> 
			<Text>
				You would do well to agree to our very fair and reasonable terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_HAPPY"> 
			<Text>
				Does this trade interest you?"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I recommend that you agree to this trade: I am rarely so generous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do not waste my time, dog. Improve your offer or go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My chiefs would rebel if they saw me giving up our treasure so cheaply. You must do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				"Do not treat me like a fool: I have been trading horses all of my life. You must do better."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_ANGRY"> 
			<Text>
				Why pay for a thing when we can simply come and take it later? No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_HAPPY"> 
			<Text>
				It is good that we are friends or I might be extremely insulted at your petty offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_NEUTRAL"> 
			<Text>
				"You must be insane to insult me with such an offer. We refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_ANGRY"> 
			<Text>
				Why not? We can always take it back later if we change our minds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_HAPPY"> 
			<Text>
				With pleasure!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_NEUTRAL"> 
			<Text>
				That appears to be reasonable. We accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_ANGRY"> 
			<Text>
				You are a suicidal idiot. Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Do you seek to provoke us into war? Keep trying: you've almost succeeded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I find your insane bluster amusing, so I will not kill you for your insolence. Begone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well - it will only make your ultimate destruction all the sweeter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_HAPPY"> 
			<Text>
				I congratulate you - it takes courage to extort us. We will comply with your demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You have us at a disadvantage. I must agree. For now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_1"> 
			<Text>
				I congratulate you on your courage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_2"> 
			<Text>
				You blind idiot. You will regret this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WINWAR_1"> 
			<Text>
				Consider yourself lucky I let you survive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Gustavus Adolphus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_1"> 
			<Text>
				Haha! Captain Gars will be delighted to know that he rides again to war! Thank you for this wonderful opportunity - prepare yourself for destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_2"> 
			<Text>
				What foul treachery is this? Not since Wallenstein have I seen such disgusting behavior as you exhibit now.  This will not be allowed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_3"> 
			<Text>
				Curse your insatiable greed and lust for power!  I shall sweep your barbarism from the face of the earth!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1"> 
			<Text>
				I am the King of Sweden! And this day I seal with your blood the injustices of your broken and dejected peoples. Your end has come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_2"> 
			<Text>
				Lo, the Hakkapeliitta will ride once more - your men will break at first sight of my cavalry's charge.  Gott mit uns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_3"> 
			<Text>
				With God and victorious weapons I shall rend your stench from this land. Know that the Lion of the North comes for you now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1"> 
			<Text>
				Why, Lord, have you forsaken me?  Was I not doing your work?  ... How can I have lost?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_2"> 
			<Text>
				I am Vasa, you cannot completely destroy me.  While I may fall, the spirit of my House continues, and will forever be a thorn in your side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_3"> 
			<Text>
				I am the King of Sweden!  You may take my land, my people, and my country, but you can never have the House of Vasa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I may be able to overlook some of your more recent injustices, if you acquiesce to my demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Your assistance at this time is greatly appreciated, and would be doubtless returned in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Our efforts to do right and good require the assistance of all, even you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1"> 
			<Text>
				Hail and well met!  I am Gustavus Adolphus, the Golden King of Sweden.  May we work together as allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_2"> 
			<Text>
				Welcome stranger to the land of the Snow King.  I am Gustavus Adolphus, heir and issue of the illustrious House of Vasa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_3"> 
			<Text>
				Ho, a newcomer to the world stage.  Greetings, I am Gustavus Adolphus, celebrated King of Sweden. Be at peace in my court.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_6"> 
			<Text>
				Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_1"> 
			<Text>
				Hail.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_4"> 
			<Text>
				Good day, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_3"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_5"> 
			<Text>
				What now?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_1"> 
			<Text>
				Hmph.  You have only won one battle - not the entire war.  I am now privy to your thoughts, and will prepare better next time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_2"> 
			<Text>
				Enjoy your victory while you can, it will not last.  The Hakkapeliitta will ride again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_ANGRY"> 
			<Text>
				I would rather paint the country side with your blood, but I do what I must, no matter how upsetting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_HAPPY"> 
			<Text>
				Friend, I believe both our peoples can profit from this arrangement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I believe I have worked out an agreement which you will find acceptable, even perhaps agreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Not even Wallenstein would stoop so low.  Fix your offer, before I fix your skull.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ha, my nobles often try such schemes against each other, but its like won't work on me, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Oh come now, is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I like very much where this is going, but I will not accept less than what I am due.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you not do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_ANGRY"> 
			<Text>
				Do I look like a madman to you?  I must, for you to make such an offensive demand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but not this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_HAPPY"> 
			<Text>
				Agreed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				I am Vasa.  Your impudence is not only and insult to me, but to all who came before me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				I am much saddened, friend, that I am unable to assist at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I would not be able to face the Lord with a clear conscience if I accepted such a demand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Your gall clearly knows no bounds.  I'll accede to your demands, if only to keep my people safe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				A plea for help is gladly answered, for I trust your need is just.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				There is a time for acquiescence and a time for fighting.  I choose the former now, but this may not always be the case.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_1"> 
			<Text>
				Ha, you do seem to have more wits about you than I gave you credit for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_2"> 
			<Text>
				Careful - your true intentions make themselves known.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_3"> 
			<Text>
				Blast, it seems Oxenstierna was right about you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_1"> 
			<Text>
				You thought to best me where even Tilly could not?  Such arrogance, such stupidity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_2"> 
			<Text>
				Ha, another victory for the mighty Captain Gars. I do say, that man needs a promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD"> 
			<Text>
				Harald Bluetooth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_3"> 
			<Text>
				Certainly, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_4"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_1"> 
			<Text>
				Ah, so you've grown a backbone; there is hope for you yet!  Let us see what you can do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_2"> 
			<Text>
				The little mouse fancies himself a pouncing lion. But even lions can be felled by my blade. Prove yourself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_3"> 
			<Text>
				You show the makings of a fine Viking!  Too bad I will probably have to kill you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_1"> 
			<Text>
				I grow tired of this useless chatter.  We decide our differences now on the field, like real men!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_2"> 
			<Text>
				A feel it is time for another glorious battle, and you have drawn the honor of becoming my next opponent!  Well done!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_3"> 
			<Text>
				My men are bored and our coffers empty.  I think a little light exercise will do them good, wouldn't you agree?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_1"> 
			<Text>
				Ragnarok is upon us, it is the only explanation for defeat.  Enjoy what little time you have left in this world. I await your arrival in Asgard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_2"> 
			<Text>
				What treachery is this?  Loki must have aided you, for no mere man could have defeated me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_3"> 
			<Text>
				You have proven yourself a true warrior!  As a final act, I would like to bestow upon you the honorary Viking title of Jarl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I quite like that recent acquisition of yours.  It would adorn my hall fittingly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Come, friend.  It is time to show me how awesome you think I am.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I have momentarily grown tired of pillaging.  Give me what I want now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_3"> 
			<Text>
				Ha, no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_4"> 
			<Text>
				Not today, I'm afraid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_5"> 
			<Text>
				No, you daft person!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_7"> 
			<Text>
				By the gods man, no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_1"> 
			<Text>
				Greetings, stranger! I am Harald Bluetooth, ruler of the Danes. Do you like my Longship?  It has crushed a thousand of my enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_2"> 
			<Text>
				Hail, little leader, you are in the great presence of Harald Bluetooth.  Hm...which tale of valor shall I regale you with today?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_3"> 
			<Text>
				Oh, wonderful, a new challenger! Harald Bluetooth welcomes you to his lands. Perhaps one day we shall have the honor of sparring together!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_3"> 
			<Text>
				Farewell, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_6"> 
			<Text>
				Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_1"> 
			<Text>
				Hail.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_3"> 
			<Text>
				Welcome again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_4"> 
			<Text>
				Ah, back again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_5"> 
			<Text>
				Oh, it's you again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_3"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_5"> 
			<Text>
				What is it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LOSEWAR_1"> 
			<Text>
				By Thor's hammer, you have shown yourself a worthy opponent today. I congratulate you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LOSEWAR_2"> 
			<Text>
				You have given me a fine scar to cherish.  Perhaps one day I shall return the favor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_ANGRY"> 
			<Text>
				Trading seems like a sissy way to get what I want, but I promised my advisors I'd try.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_HAPPY"> 
			<Text>
				A fine deal!  Why, even a simple beggar would agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_NEUTRAL"> 
			<Text>
				My advisors promise me this is not a completely bad deal for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I'd laugh in the face of my own brother with that kind of offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ha, you must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				As much as I like you, that kind of offer won't fill our cups.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do? My own mum deals better than you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Hrm, almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You interest me, but you must interest me even further.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_ANGRY"> 
			<Text>
				No, I can see Loki's handy-work here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_HAPPY"> 
			<Text>
				Hah, maybe... Naw.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_NEUTRAL"> 
			<Text>
				Sorry, not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_ANGRY"> 
			<Text>
				Fine, agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_HAPPY"> 
			<Text>
				It is agreed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_ANGRY"> 
			<Text>
				Curses man, you'd have me rob my own mum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ha, you are quite a feisty little devil. Still, no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ha, you are a very funny little person.  I was not aware we had replaced the jester.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_ANGRY"> 
			<Text>
				I admire your fighting spirit, but don't think you can push me too far.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_HAPPY"> 
			<Text>
				I like your spirit.  It is fitting you should have this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You amuse me, little leader.  I'd like to see what you do with this generous gift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_1"> 
			<Text>
				Well played, man.  I am looking even more forward to our future battle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_2"> 
			<Text>
				You are made of steel it seems!  Soon, I would like to test how strongly forged you actually are.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_3"> 
			<Text>
				Ugh, it seems my advisors were right about you.  Perhaps I do not pay them enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WINWAR_1"> 
			<Text>
				Oh, what is that sound I hear?  Wait... I believe it is the crying of your women! Ha! Another victory for me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WINWAR_2"> 
			<Text>
				A fine day and a fine battle, wouldn't you agree!  We shall have to do this again sometime.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN"> 
			<Text>
				Harun al-Rashid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_1"> 
			<Text>
				You dare? We will crush you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_2"> 
			<Text>
				Villain! I shall hang your ugly head from my palace battlements for the pigeons to feast upon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_3"> 
			<Text>
				Fool! You shall regret this, I swear it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_1"> 
			<Text>
				You have abused our good nature for the last time! Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_2"> 
			<Text>
				Your very existence is an offence to Heaven. Prepare for war, you nasty little barbarian!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_3"> 
			<Text>
				The world will be a better place without you - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_1"> 
			<Text>
				I am finished; do with me what you will. They will write epic poems of my great fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_2"> 
			<Text>
				You have deprived the world of a great beacon of beauty and enlightenment. I hope you are satisfied.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_3"> 
			<Text>
				You are victorious; I congratulate you. My palace is yours now: I hope that you will take good care of the peacocks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Your existence offends me. I am inclined to be merciful - for a price.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend - will you not assist us in our hour of need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				If you wish to maintain your independence, I urge you to surrender to us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Welcome! I am Harun al-Rashid of the Arabian people. Come - let us admire the sumptuousness of my palace!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! A new star appears on the horizon. I am Harun al-Rashid of Arabia! I shall write an epic poem to celebrate our historic meeting!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Welcome, Stranger! I am Harun al-Rashid, ruler of Arabia. Come - tell me of your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_5"> 
			<Text>
				I must feed the peacocks. Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_4"> 
			<Text>
				The Blessings of Heaven be on you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Those shunned by God should not be here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Your arrival this day must be God's will.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_POLITE_HELLO_1"> 
			<Text>
				God smiles upon you my friend. What can I do for you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LOSEWAR_1"> 
			<Text>
				I commend you on the generosity of your terms. You will not find us ungrateful
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LUXURY_TRADE_1"> 
			<Text>
				It is God's will that we seek out out cooperation and trade with our fellow man when possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders will surely show God that we are both enlightened civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_RESPONSE_REQUEST_1"> 
			<Text>
				We are in a time of need, friend. God smiles on those who are generous to others.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_ANGRY"> 
			<Text>
				Can I interest you in a trade? Your advisors can explain the details if it is too complex for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_HAPPY"> 
			<Text>
				Let us trade, my friend: both of our peoples will be the better for it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Come - let us do business!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Come now - are you an enlightened ruler or greedy child crying for more sweets? Make me a better offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I cannot accept your offer as it stands, my friend; can you not improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				We are the best traders in the world, you know. You cannot take advantage of us. Do you not care to improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_ANGRY"> 
			<Text>
				Were you dropped upon your head as a child? Your offer is outrageous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_HAPPY"> 
			<Text>
				Ask anything of me, my friend - anything! Except that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_NEUTRAL"> 
			<Text>
				I beg your pardon? Have you been drinking?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_ANGRY"> 
			<Text>
				You are wiser than you appear. I agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_HAPPY"> 
			<Text>
				I am amazed at your wisdom and acumen. Done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_NEUTRAL"> 
			<Text>
				Fair trade makes the world more beautiful. I agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_ANGRY"> 
			<Text>
				You are an ugly, stupid person and your presence offends me. Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_HAPPY"> 
			<Text>
				It is like a dagger in my heart, my friend, but I must refuse your request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Never! We love peace, but we will defend our treasure and our honor with our lives!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. A great civilization can afford to be charitable to its inferiors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Why, certainly! One can afford to be generous when one is so magnificently wealthy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. I trust that you will remember our generosity in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WINWAR_1"> 
			<Text>
				All is right with the world once more. I hope you have learned your lesson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA"> 
			<Text>
				Hiawatha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_1"> 
			<Text>
				Curse you for a thousand generations! You will pay for this!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_2"> 
			<Text>
				You evil creature! My braves will slaughter you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_3"> 
			<Text>
				So be it. Many of your warriors will die for your foolishness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_1"> 
			<Text>
				The mountains echo with the war-cries of our braves: prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_2"> 
			<Text>
				It is better to die as lions than live as dogs - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_3"> 
			<Text>
				You are a plague upon Mother Earth - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_1"> 
			<Text>
				My people are destroyed. I pray that you have at last slaked your thirst for blood.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_2"> 
			<Text>
				You have defeated us - so be it. But our spirits will never be vanquished! We shall return!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_3"> 
			<Text>
				We are undone. Our braves are slaughtered; our lands are yours. Perhaps in the next world we shall find the peace we could not find in this one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				We demand the following in tribute. My braves await your response.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, can you help us in our hour of need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				We demand the following in tribute. Do not refuse us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_1"> 
			<Text>
				Greetings, Stranger. I am Hiawatha, speaker for the Iroquois.  We seek peace with all but we do not shrink from war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_2"> 
			<Text>
				I am Hiawatha, leader of the Iroquois. I bid you welcome, and I hope that our two great people shall be friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_3"> 
			<Text>
				Peace be with you. I am Hiawatha, leader of the mighty Iroquois.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				The spirits which surround us tell me you are not to be trusted. What say you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				What brings you this far into the wildnerness, leader?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_POLITE_HELLO_1"> 
			<Text>
				The spirits forecast your arrival. What brings you here, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LOSEWAR_1"> 
			<Text>
				I thank you for your mercy. I pray that we can now be friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LUXURY_TRADE_1"> 
			<Text>
				The bounty of nature is meant to be shared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				The land yearns to be free of mankind's boundaries. What do you say we erase them between our two nations?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_RESPONSE_REQUEST_1"> 
			<Text>
				The spirits have told me that trouble lies ahead. With your gracious support, I hope that we can pass through it safely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_ANGRY"> 
			<Text>
				Against my better judgment I am offering you this trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_HAPPY"> 
			<Text>
				Does this trade work for you, my friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Can I interest you in a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				It is a mistake to try to cheat us. Improve your offer or go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Hah! You would steal the hide off of a sleeping bear! Come, friend, you can do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Shiny beads and glass trinkets no longer interest us - you shall have to do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_ANGRY"> 
			<Text>
				It is clear that you think we are idiots. Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_HAPPY"> 
			<Text>
				Your honeyed words do not totally obscure the fact that you seek to rob us blind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_NEUTRAL"> 
			<Text>
				Would you leave us naked and starving in the woods? Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_ANGRY"> 
			<Text>
				We accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_HAPPY"> 
			<Text>
				It is an honor to trade with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_NEUTRAL"> 
			<Text>
				That is a fair trade. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Fool! We would rather die than submit to your blackmail.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_HAPPY"> 
			<Text>
				We cannot afford to be so generous, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Does the bear share its dinner with the snake? Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. But we will have our revenge: I swear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_HAPPY"> 
			<Text>
				We happily share our bounty with our friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We agree to your terms. But you will someday come to regret your greed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_1"> 
			<Text>
				Foolish, foolish…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_3"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_4"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_5"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WINWAR_1"> 
			<Text>
				Some dogs must be beaten before they learn obedience. Do not force me to repeat the lesson!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA"> 
			<Text>
				Isabella
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_4"> 
			<Text>
				With Heaven's blessing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_1"> 
			<Text>
				You dare attack me! By Heaven, I shall smite you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_2"> 
			<Text>
				You loathsome spawn of evil, you shall pay!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_3"> 
			<Text>
				With the aid of Heaven, I shall surely vanquish you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_1"> 
			<Text>
				As the sword of Heaven shall cleave the shield of Evil, so shall I vanquish you! Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_2"> 
			<Text>
				Heaven may forgive you; I shall not. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_3"> 
			<Text>
				I pray for your soul. Your body, on the other hand, I shall destroy. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_1"> 
			<Text>
				Very well. This is surely Heaven's will; I must submit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_2"> 
			<Text>
				All is lost. Evil has triumphed - for now. But beware, for Heaven will surely be victorious in the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_3"> 
			<Text>
				All is lost. Evil has triumphed - for now. But beware, for Heaven will surely be victorious in the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You could do much to shorten your stay in perdition by performing acts of charity while you are alive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, I believe that Heaven would want you to give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Spain needs the following from you to help fund her unending battle against the sinful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_1"> 
			<Text>
				Before Heaven, I shall not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_1"> 
			<Text>
				By the grace of Almighty Heaven, I am Isabella, Queen of Spain. Are you a righteous ruler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_2"> 
			<Text>
				May the blessings of Heaven fall upon those who deserve them! I am Isabella of Spain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_3"> 
			<Text>
				I am Isabella, Anointed Queen of Spain. Are you a heathen, or a believer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_1"> 
			<Text>
				May Heaven bless you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_6"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_1"> 
			<Text>
				Blessings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_2"> 
			<Text>
				Blessings be upon you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_1"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LOSEWAR_1"> 
			<Text>
				Heaven will surely bless you for your mercy to a defeated foe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_ANGRY"> 
			<Text>
				As ruler of Spain, it is sometimes my duty to treat with people I find distasteful. Now is such a time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_HAPPY"> 
			<Text>
				My beloved friend, I believe that this trade will benefit us both and bring confusion to our enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I hope that this trade receives your blessing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Greed is a sin, leading to everlasting perdition. I pray that you will improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Avarice is a sin. Will you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Generosity is good for the soul. Can you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				That's not quite good enough."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_ANGRY"> 
			<Text>
				I will not listen to your serpent's tongue. Your offer is declined.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_HAPPY"> 
			<Text>
				If you search deep within your soul, you will see that your offer is unfair. I must decline it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am appointed by Heaven to be custodian of my people's wealth. Your offer is unfair and I cannot agree to it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_ANGRY"> 
			<Text>
				We agree. You may go.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_HAPPY"> 
			<Text>
				You are truly a fair and just negotiator. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_NEUTRAL"> 
			<Text>
				Your terms are just. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_ANGRY"> 
			<Text>
				You dare? I am astonished that you have not been struck by lightning for your temerity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot give you what you want now – but I promise to pray for your salvation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You are not worthy of such generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_ANGRY"> 
			<Text>
				I pray that your sinful heart will be shamed by our selfless generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Of course: the righteous must stand together against the unbelievers!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Certainly: Heaven commands us to give generously to the needy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_1"> 
			<Text>
				Heaven is very disappointed in you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_3"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WINWAR_1"> 
			<Text>
				You are fortunate that Heaven asks us to be merciful, else I would destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA"> 
			<Text>
				Kamehameha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_4"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_1"> 
			<Text>
				You dare ignore the sacred Laws of the Splintered Paddle? Our conflict saddens me greatly, but I must protect my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_2"> 
			<Text>
				I see now I foolishly trusted you in sharing our bounties and good fortune.  I will stop you from doing the same to others.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_3"> 
			<Text>
				You have taken advantage of my hospitality and repaid it with deceit! I see now I misjudged you and your true intent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_1"> 
			<Text>
				The ancient fire flashing across the sky proclaimed that this day would come, but I had foolishly hoped it otherwise.  Prepare yourself for destruction, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_2"> 
			<Text>
				I have lifted the ‘Naha Stone' and yet you stand against me.  Prophecy declares that I must unite the lands, and you are in my way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_3"> 
			<Text>
				The Laws of the Splintered Paddle have been broken for the last time.  As a father disciplines his child, I shall weep as I destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_1"> 
			<Text>
				The stars foretold that I would be the 'killer of chiefs'.  This is not the outcome I predicted, but prophecy must be fulfilled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_2"> 
			<Text>
				My people shall write a hula about your victory.  Perhaps one day we will understand why the gods abandoned us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_3"> 
			<Text>
				The hard-shelled crab yields, the comet's progeny grows dim.  Kanaloa comes for me now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				A small donation for the upcoming feast is required by all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, you have not paid your fair share for the hula.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Friend, we are in need of your assistance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_1"> 
			<Text>
				No, not possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_2"> 
			<Text>
				I refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_1"> 
			<Text>
				Ah, a fellow Wayfarer! Welcome to the grand isles of Polynesia!  I, The Great Kamehameha, invite you to share my feast and fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_2"> 
			<Text>
				Welcome, stranger! I am Kamehameha, King of Polynesia.  Come, we shall hold a grand hula to celebrate our meeting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_3"> 
			<Text>
				Greetings and blessings upon you, friend.  I am Kamehameha, Great King of Polynesia.  Let us share our resources and work together in harmony!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_3"> 
			<Text>
				Farewell, my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_6"> 
			<Text>
				Please go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_1"> 
			<Text>
				A pleasant day to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_3"> 
			<Text>
				Welcome, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_4"> 
			<Text>
				It is always a pleasure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_6"> 
			<Text>
				Did you want something?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LOSEWAR_1"> 
			<Text>
				Perhaps the stars were mistaken...I must consult my Kahunas on the matter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LOSEWAR_2"> 
			<Text>
				Pele honors you with her dance. You have won her favor, friend, but do not hope to enjoy her attentions forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_ANGRY"> 
			<Text>
				We have had our differences in the past, but perhaps we can begin to make amends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_HAPPY"> 
			<Text>
				Come, let our people feast together!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Perhaps you will find this as amiable as I do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I do not see why you wish to swindle me.  Please improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Sadly, that's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I count you as a brother, but even family cannot be so bold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I value our goodwill, but you must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_ANGRY"> 
			<Text>
				Do you think to bring the Kahunas down upon my head? This will not do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_HAPPY"> 
			<Text>
				A thousand thanks, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_HAPPY"> 
			<Text>
				But of course! Here!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_NEUTRAL"> 
			<Text>
				Most certainly!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_ANGRY"> 
			<Text>
				The Kahunas would ask for my head were I to agree to these demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_HAPPY"> 
			<Text>
				I see today is one made for jokes!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I am afraid I have no bounty to part with. You will have to go empty-handed.”
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_ANGRY"> 
			<Text>
				The stars say I should agree, but I do not understand their reasons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Of course, what are friends for but to share wealth?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				While I wish you would ask nicer, it is always good to share wealth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_1"> 
			<Text>
				Another time, perhaps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_2"> 
			<Text>
				Careful where you tread, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_3"> 
			<Text>
				You are wiser than my Kahunas give you credit for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WINWAR_1"> 
			<Text>
				The Great God Ku has sided with me in this dispute.  His will is spoken - let us end our quarrels and anger him no further.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WINWAR_2"> 
			<Text>
				You thought to take on the comet of Polynesia?  In the future, you should consult your Kahunas before undertaking such foolhardy actions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA"> 
			<Text>
				Maria Theresa
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_1"> 
			<Text>
				You great fool!  My army numbers over 100,000 men, and are each highly trained and well equipped. Your end shall be brutal and swift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_2"> 
			<Text>
				You take me lightly, and it will be your undoing.  I am the Holy Roman Empress - centuries worth of courage and prowess are my right, and my mettle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_3"> 
			<Text>
				What insane path you have started down upon?  I am no simple consort, content to paint and dream the day away.  I am sovereign in my own right, as you will quickly learn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_1"> 
			<Text>
				Austria stands for these insults no longer!  Arm yourself, stand proud, and prepare for your total annihilation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_2"> 
			<Text>
				A pity it has come to this, but you leave me little choice.  Next time, I beseech you to choose your words more wisely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_3"> 
			<Text>
				What, surprised? How did you think I came by my titles and lands? Through my husband?  No matter, you shall swiftly see your error.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_1"> 
			<Text>
				What a wretched world has this become, which treasures not beauty and wisdom born in age.  I am almost glad to leave it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_2"> 
			<Text>
				Oh woe and pain upon you, foul and cruel beast.  My curtain has fallen, the stage grows dark.  How can one go on when the light has faded?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_3"> 
			<Text>
				The House of Habsburg ends today, a proud and noble dynasty gone, demolished forever more. Only the heartless can sleep at night, knowing that they are the sole cause.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Austria will turn her great attention elsewhere, if you make it worth her while.  Have you seen the latest reports from Kolin?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Come, help a poor dowager-widow in her time of distress and need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Right, come along now.  The royal theatre needs a new roof and the hospital, inoculations.  How much did you say you could donate again?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_1"> 
			<Text>
				The Dowager Empress of the Romans, Queen of Hungary, and the Archduchess of Austria greets you. Tell me, do you like... theatre?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_2"> 
			<Text>
				So, you are the one who has been loafing about my court.  I suppose I should welcome you to Austria, but I don't believe you'll be staying here all that long.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_3"> 
			<Text>
				The Lady of the Wendish Mark welcomes your eminence to - Oh let's just get this over with. I have a luncheon at 4.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_1"> 
			<Text>
				Good day to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_4"> 
			<Text>
				A delight, as always.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I"> 
			<Text>
				Maria I
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_1"> 
			<Text>
				You can't be serious! Well...then I'll have you dealt with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_2"> 
			<Text>
				How dare you! Do you know who I am?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_3"> 
			<Text>
				You attack me?! No! I will attack you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_1"> 
			<Text>
				I'm afraid I can't allow your kingdom to exist any longer, I hope you don't mind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_2"> 
			<Text>
				Oh, uh, yes I just thought you should know...we'll be declaring war on you now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_3"> 
			<Text>
				We just don't seem to be on the same page…perhaps a war then?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_1"> 
			<Text>
				Well I certainly wasn't expecting that...maybe next time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_2"> 
			<Text>
				I hope you will treat my people with the respect they deserve.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_3"> 
			<Text>
				How dreadful! These conflicts don't suit me at all!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You! I require this, give it to me at once!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Surely you can see fit to help a queen and her people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I think you should give this to me, but the choice is yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_1"> 
			<Text>
				I am Maria, Queen of Portugal, have we met? You seem familiar...or maybe not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_2"> 
			<Text>
				You stand before the Queen of Portugal, and she finds herself wondering why you are here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_3"> 
			<Text>
				I am Maria, who are you? Why are you here? Who told you to come?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LOSEWAR_1"> 
			<Text>
				We were at war? I don't recall any conflict of significance. I'll have to consult my regent, good day!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LOSEWAR_2"> 
			<Text>
				We were at war? I don't recall any conflict of significance. I'll have to consult my regent, good day!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_ANGRY"> 
			<Text>
				What has the world come to, having to trade with the likes of you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_HAPPY"> 
			<Text>
				Would you consider this trade for a friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Would you take this offer under consideration?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you take me for a fool?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I always have the best interests of my people in mind - you must do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I think there is still room for improvement in your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_ANGRY"> 
			<Text>
				Who sent you?! Why are you here!? Be gone!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_HAPPY"> 
			<Text>
				I'm so sorry, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_NEUTRAL"> 
			<Text>
				I couldn't do that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_ANGRY"> 
			<Text>
				If you insist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_HAPPY"> 
			<Text>
				Of course we'll trade!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_NEUTRAL"> 
			<Text>
				That seems fair.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_ANGRY"> 
			<Text>
				Did you hear something? I certainly didn't hear anyone making demands of me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_HAPPY"> 
			<Text>
				I doubt my regent would approve of such generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I have better things to do than listen to such nonsense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_ANGRY"> 
			<Text>
				I  will agree to your reprehensible demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_HAPPY"> 
			<Text>
				The Kingdom of Portugal welcomes the chance to help.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				I will provide for you, just this once.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_1"> 
			<Text>
				Am I meant to take your threats seriously?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_3"> 
			<Text>
				I hear many things, and your bluster is simply not important.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WINWAR_1"> 
			<Text>
				How glorious a day! Perhaps you will learn not to underestimate the power of a queen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WINWAR_2"> 
			<Text>
				How glorious a day! Perhaps you will learn not to underestimate the power of a queen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LOSEWAR_1"> 
			<Text>
				You, you... evil brute!  You're as uncivilized as the revolting Prussians!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LOSEWAR_2"> 
			<Text>
				A small loss, nothing to fret over.  I've suffered and survived worse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_QUOTE_1"> 
			<Text>
				I want to meet my God awake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_ANGRY"> 
			<Text>
				My advisors insist that I ask this of you.  Tell me, do you make a habit of bribing my court officials?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_HAPPY"> 
			<Text>
				I know you're just dying to have this latest fashion in your backwards nation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I saw you eyeing my new damasks.  Let it never be said I am an unfair woman - let us make a deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				I have been a reigning sovereign longer than you have breathed air, child. I will not be taken in by such ridiculousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My dear, this simply will not do.  My rule is already under question because of my gender, and it doesn't need any help from items like this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Perhaps, but I will need to think on it longer.  Unless of course you're willing to sweeten the offer some, my dear?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_ANGRY"> 
			<Text>
				What abject buffoonery is this? You waste my time, and try my patience.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_ANGRY"> 
			<Text>
				How it pleases me to deny you to your face.  Do not let the chamber door hit you on the way out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_HAPPY"> 
			<Text>
				My dear, I received that silly letter you penned. You must have accidentally addressed it to me, as I know you'd never ask something like this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				My dear, you'll have to speak a little clearer - my hearing is a little finicky.  I'm sure I misheard you there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_ANGRY"> 
			<Text>
				You will pay for this in time, you small-minded thief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Oh, I suppose I could spare just a little for my favorite little courtier. Run along now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Quite presumptuous you are, but I do find I've taken quite a fancy to you - momentarily.  Here, but do not ask again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_1"> 
			<Text>
				Preposterous. Simply preposterous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_2"> 
			<Text>
				Is that how you behave in front of an Empress?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WINWAR_1"> 
			<Text>
				A fine victory I must say. I believe I shall commission an opera to record the details of your defeat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WINWAR_2"> 
			<Text>
				I hope you're happy with yourself now.  All that silly posturing, and yet nothing to back it up it seems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA"> 
			<Text>
				Montezuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_1"> 
			<Text>
				Now I shall destroy you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_2"> 
			<Text>
				Excellent! Let the blood flow in raging torrents!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_3"> 
			<Text>
				Fool! I shall drown the world in the blood of your soldiers!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_1"> 
			<Text>
				I have nearly run out of prisoners to sacrifice. Your citizens will do nicely - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_2"> 
			<Text>
				You make me sick! I will rid the world of you - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_3"> 
			<Text>
				Die, die, die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_1"> 
			<Text>
				My soldiers have proven themselves worthless and weak - I'm glad that you've killed them all!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_2"> 
			<Text>
				Monster! Who are you to destroy my greatness?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_3"> 
			<Text>
				Despite my best efforts, you have defeated me. Perhaps now I can find some peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I want your stuff, starting with this!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				I need this - you have it. Do not disappoint me, friend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Give me what I want or I will destroy you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_1"> 
			<Text>
				Welcome, Stranger. Gape in awe at my power and majesty!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_2"> 
			<Text>
				What do I see before me? Another beating heart for my sacrificial fire?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_3"> 
			<Text>
				I am Montezuma, Emperor of the Aztecs! What manner of creature are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_4"> 
			<Text>
				Hold! Who dares to enter my august presence?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_2"> 
			<Text>
				Begone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_6"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_7"> 
			<Text>
				Wait a moment while I sharpen my sacrificial knife.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Are you here to offer yourself as a sacrifice? No? I suggest you be on your way quickly then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				If you'd like, I can give you a closer look at my altar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Welcome, friend! I shall sacrifice 10 captives to commemorate this meeting!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LOSEWAR_1"> 
			<Text>
				Curses! I will sacrifice ten thousand citizens to expiate this humiliation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LUXURY_TRADE_1"> 
			<Text>
				Come, let us make a deal. Trading luxuries will help in quelling the unruly masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders will make it much easier for me to bring sacrifices to my altar. I'm sure it will help you somehow as well!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_RESPONSE_REQUEST_1"> 
			<Text>
				Provide us this gift and the next ten sacrifices I make shall be in your honor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_ANGRY"> 
			<Text>
				Accept the terms of this agreement or your people will suffer!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_HAPPY"> 
			<Text>
				Here are my terms. It would be an unfriendly gesture to refuse them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Accept this agreement or suffer the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ha, ha, hah! No. Give me more, or your doom is assured!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Fool! Do not dare so to presume upon my friendship! You must give me more!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				No! I want more, do you hear me? More!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_ANGRY"> 
			<Text>
				No. I would rather pierce my bowels with hot skewers than accept your terms!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no. What need does such a creature as I have for your trinkets?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_NEUTRAL"> 
			<Text>
				Blind fool! I am above such things.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_ANGRY"> 
			<Text>
				Very well. Now drag your evil carcass out of here before I forget myself and feed you to the iguanas!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_HAPPY"> 
			<Text>
				Excellent! I shall sacrifice 50 prisoners to celebrate our agreement!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_NEUTRAL"> 
			<Text>
				Yes, yes. That is fine. What else do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_ANGRY"> 
			<Text>
				No! No! No! No! No! No! No! Someone get me an axe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Away with you. I have no time for your foolishness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You poxy creature! I spit on your feeble demands!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. But it won't save you: I will have my revenge!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_HAPPY"> 
			<Text>
				It pleases me to grant your most pathetic request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				No! No! No! Wait - I've changed my mind. Yes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WINWAR_1"> 
			<Text>
				Let the peace last until we need more prisoners to sacrifice!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON"> 
			<Text>
				Napoleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_1"> 
			<Text>
				Now I shall destroy you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_2"> 
			<Text>
				You have fallen into my trap. Now you shall pay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_3"> 
			<Text>
				You have made a mistake - your last mistake. I shall bury you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_1"> 
			<Text>
				You are in our way. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_2"> 
			<Text>
				Your existence offends me. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_3"> 
			<Text>
				You have insulted France for the last time. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_1"> 
			<Text>
				You have vanquished me. I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_2"> 
			<Text>
				I congratulate you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_3"> 
			<Text>
				I am undone. There is nothing left but honor. Do with me what you will.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want or I shall destroy you. I swear it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, France needs the following. I trust that you will not disappoint us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				France demands the following. Your continued survival will be determined by your response.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Welcome. I am Napoleon of France, the greatest military mind in the history of the world!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Welcome, Stranger! I am Napoleon, Emperor of France! I am loyal to my friends, death to my enemies. Which will you be?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. We meet at last. I am Napoleon, Emperor of France. Come: let us discuss the division of the world between our two great nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Napoleon of France. I have little time for idle pleasantries; what brings you here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				What business do YOU have with the world's greatest leader of men?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Here to admire the French Empire, or to do business perhaps?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, hello again. I assume you haven't gotten yourself into any trouble lately, my friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LOSEWAR_1"> 
			<Text>
				It appears that I have greatly underestimated you. I shall not make the same mistake again, I promise you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LUXURY_TRADE_1"> 
			<Text>
				Ah, it seems that we each have some goods which could benefit the other. Shall we?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening our borders will greatly expediate the movement of troops. Should it be necessary, of course. What do you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_1"> 
			<Text>
				“France has more need of me than I of France.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_2"> 
			<Text>
				A man will fight harder for his interests than for his rights.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_3"> 
			<Text>
				Never interrupt your enemy when he is making a mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_4"> 
			<Text>
				“The historical truth is often an agreeable fable.”
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_RESPONSE_REQUEST_1"> 
			<Text>
				Even France happens upon rough times. Grant us this gift and I shall ensure you are justly rewarded in time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_ANGRY"> 
			<Text>
				Here is our offer. Take it or leave it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_HAPPY"> 
			<Text>
				My beloved friend, I trust that you will find this trade to your liking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				France offers you this exceptional deal. I urge you to accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you not recognize the importance of maintaining good trade relations with France - the wealthiest and most powerful nation on the planet? You must do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My dear friend, as Emperor, I must put personal feelings aside and do what is best for France! I must regretfully ask you to improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Would you seek to cheat me, the Emperor? You must do better!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_ANGRY"> 
			<Text>
				My time is precious. Do not waste it with this nonsense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_HAPPY"> 
			<Text>
				There must be some mistake. I am sure you would not intentionally insult the great French people with such a ridiculous offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_NEUTRAL"> 
			<Text>
				Your offer is an insult to the person of the Emperor - that is to say, me. I most haughtily decline it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_ANGRY"> 
			<Text>
				I agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_HAPPY"> 
			<Text>
				I thank you for your service to France!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_NEUTRAL"> 
			<Text>
				Your usefulness has been noted. Thank you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY"> 
			<Text>
				Are you insane? How dare you attempt to extort tribute from me!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_HAPPY"> 
			<Text>
				Your terms are an insult to France. I beg you: do not press our friendship too hard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You are demanding tribute from me? Do not be absurd!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_ANGRY"> 
			<Text>
				I must agree to your terms - for now. However, you will pay for this insult. I shall see to it personally.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly. The Emperor's generosity is legendary!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. But I will not forget this insult. France will be avenged!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WINWAR_1"> 
			<Text>
				I hope you have learned your lesson… I am invincible!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR"> 
			<Text>
				Nebuchadnezzar II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_1"> 
			<Text>
				What's the frequency, Kenneth?.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_7"> 
			<Text>
				It is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_1"> 
			<Text>
				I shall have porridge for dinner, I think.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_2"> 
			<Text>
				We shall destroy you, you know.  Do you care for some cheese?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_3"> 
			<Text>
				Oh well.  I presume you know what you're doing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_1"> 
			<Text>
				War rides on an iron-footed steed, leaving white-hot hoof-prints on my brain. The horror! The horror!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_2"> 
			<Text>
				I am informed that I have declared war on you. I wonder why?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_3"> 
			<Text>
				The demons cry out for the blood of soldiers. To war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_1"> 
			<Text>
				You have done well. I shall put in a good word for you to the demons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_2"> 
			<Text>
				It is over. Perhaps now I shall have peace, at last.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_3"> 
			<Text>
				Have I indeed been vanquished? How interesting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				The pain of rats gnawing at your vitals would be as nothing compared to the anguish you will suffer should you refuse my demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Does raw, blind greed make me a bad person? I wonder...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				The following tribute would improve my black humor, greatly increasing the odds that you would survive another day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_1"> 
			<Text>
				The dead whisper "no" in my ears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_8"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_1"> 
			<Text>
				I am Nebuchadnezzar of Babylon. Those fools outside say I'm a god, but that seems unlikely. Who are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_2"> 
			<Text>
				I am Nebuchadnezzar, ruler of Babylon. I earnestly pray that you are not just another idiot sent here to waste my time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_3"> 
			<Text>
				I am Nebuchadnezzar. Are you real or just a phantom of my tortured senses?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_1"> 
			<Text>
				I feel the rage coming upon me. You had best be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_6"> 
			<Text>
				Go away now - I would sip the cup of despair in solitude.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_1"> 
			<Text>
				Welcome. Please ignore the screaming.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_2"> 
			<Text>
				Have we met?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_5"> 
			<Text>
				Well? Speak up.  I can barely hear you over the blood pounding in my brain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_1"> 
			<Text>
				Speak: anything to drown our the whispers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_7"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_8"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LOSEWAR_1"> 
			<Text>
				Foolish, foolish – letting me live. You should always destroy your foes branch, trunk and root.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_ANGRY"> 
			<Text>
				You would allay my all-consuming misery by agreeing to the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_HAPPY"> 
			<Text>
				It appears that you do have a reason for existing – to make this deal with me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Much to my astonishment, you have something that I need. Will you trade for it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do not make me angry: I can be quite terrible when the rage is upon me. Improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My advisors inform me that your offer is not acceptable. Why does a god need 'advisors' anyway? They gibber at me like monkeys.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Not acceptable. Improve your offer or go away – I must feed the scorpions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_ANGRY"> 
			<Text>
				I have conceived of a blind, almost overpowering dislike for you. The answer is 'no.'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_HAPPY"> 
			<Text>
				I am sorry, but the voices tell me that I must decline your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_NEUTRAL"> 
			<Text>
				Your offer is declined. I would be insulted – if I cared anything about you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_ANGRY"> 
			<Text>
				I am told that the quickest way to make you go is to agree to your terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_HAPPY"> 
			<Text>
				Very well. Not that it will help either of us in the long run – we all die, you know.Excellent. It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_NEUTRAL"> 
			<Text>
				You are less objectionable than many; I agree to your terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_ANGRY"> 
			<Text>
				Does the rat demand tribute from the butterfly? I think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_HAPPY"> 
			<Text>
				I will give you a thousand singing concubines in the next world, but in this world you get nothing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Foolish Jackal – you would do well to go to Egypt, where such as you are worshipped. Here you get nothing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_ANGRY"> 
			<Text>
				Your fetid breath chokes the life from me – take what you would and be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Here. I am nothing but the nightmare of a mad god – what good are such things to me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				I agree – if only to confound my advisors, who urge me to refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_1"> 
			<Text>
				The drums – the drums! They pound in my brain, drowning out thoughts of vengeance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_2"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_3"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_4"> 
			<Text>
				The next time I shall not be so polite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WINWAR_1"> 
			<Text>
				That was refreshing. If the demons are sated, perhaps they will give us a little respite now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_1"> 
			<Text>
				Pitiful fool! Now we shall destroy you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_2"> 
			<Text>
				You worthless Barbarian! You shall pay for your wanton aggression.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_3"> 
			<Text>
				You bloated idiot! Now you must be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_1"> 
			<Text>
				It is with reluctance bordering upon self-loathing that I must announce that I plan to wipe your great civilization from the face of the planet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_2"> 
			<Text>
				With great sadness, I have determined that this world is not large enough to hold two great civilizations. You must be destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_3"> 
			<Text>
				The exigencies of survival demand that I immediately conquer a large portion - possibly the entirety - of your civilization. Sorry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_1"> 
			<Text>
				You are far cleverer than I gave you credit for. I congratulate you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_2"> 
			<Text>
				You have shown remarkable skill and audacity. One would almost think you were Japanese!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_3"> 
			<Text>
				Well played, my adversary. You have defeated me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_4"> 
			<Text>
				I am defeated. You are to be congratulated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I can think of no better way for us to cement our eternal friendship than by you granting us this pittance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Can the humble and friendly Japanese people ask a small favor of their great friend and ally?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				You would do us great honor by sharing with us a pittance of your limitless bounty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_1"> 
			<Text>
				I'm sorry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_2"> 
			<Text>
				I must humbly disagree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_3"> 
			<Text>
				With deepest regrets I must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_4"> 
			<Text>
				Perhaps at some other time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_1"> 
			<Text>
				We are most pleased and honored to meet the great leader and warlord.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_2"> 
			<Text>
				This humble soldier greets the mighty warrior and hopes earnestly for a fair and equitable alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_3"> 
			<Text>
				In truth, the heavens have smiled upon us for leading us into your august presence. How may we serve you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_7"> 
			<Text>
				How may I assist you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				This samurai grants you an audience. Now speak, and do not waste this opportunity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				This humble warlord welcomes your presence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Greetings, great leader. It is my sincere hope that you have been well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_8"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LOSEWAR_1"> 
			<Text>
				You are indeed the mightiest and most valiant foe we have ever encountered. It is an honor to have fought you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LUXURY_TRADE_1"> 
			<Text>
				I don't mean to be presumptuous, but I believe that a trade could be mutually beneficial.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_NOBUNAGA"> 
			<Text>
				Oda Nobunaga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				As a sign of mutual respect, I request that we allow passage through one another's kingdoms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_QUOTE_1"> 
			<Text>
				Imagawa has 40,000 men marching toward this place? I don't believe that. He 'only' has 25,000 soldiers. Yes, that is still too many. So, Sado, you want me to surrender. What if we do surrender? Will you be satisfied losing your life that way? What if we hold like Katsuie wants? What if we stay here in this castle, lock it up, and wait until the Imagawas lose their appetite, stop the siege, and go home? We would prolong our lives for 5 or 10 days, and what we cannot defend will stay as such. We are at the bottom of the pit, you know, and our fate is interesting. Of course the misery is great, too. But this is how I see it: it's the chance of a lifetime. I can't afford to miss it. Do you really want to spend your entire lives praying for longevity? We were born to die! Whoever is with me, come to the battlefield tomorrow morning. Whoever is not, stay where you are and watch me win it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_RESPONSE_REQUEST_1"> 
			<Text>
				Might this humble warrior bow his head and ask that you show generosity?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_ANGRY"> 
			<Text>
				We most humbly request that you look with favor on our proposed trade arrangement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, will you agree to the following arrangement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Will you do us the honor of agreeing to the following?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				With great shame and self-loathing, we must most regretfully decline your extremely munificent offer. We humbly beg you to see fit to improve your offer for our unworthy selves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				We must regretfully decline your very kind offer. Can you not improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				We must regretfully decline your offer as it now stands. We must request that you improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_ANGRY"> 
			<Text>
				Alas, our great friend and allay, we cannot agree to your most fair and generous offer at this time. Please do not rain destruction down upon our unworthy carcasses in your wrath!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_HAPPY"> 
			<Text>
				Unfortunately, we cannot agree to your kind and generous offer at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_NEUTRAL"> 
			<Text>
				We must most regretfully decline your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_ANGRY"> 
			<Text>
				We grovel in admiration at your beneficence and righteousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_HAPPY"> 
			<Text>
				We are most pleased and honored to agree to your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_NEUTRAL"> 
			<Text>
				We are honored to agree to your fair offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_ANGRY"> 
			<Text>
				It pains me - almost unto death - that I cannot comply with your most reasonable and fair request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_HAPPY"> 
			<Text>
				It is with great reluctance that we refuse your request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				We must regretfully decline your request at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_ANGRY"> 
			<Text>
				It is our utmost dream to comply with your slightest wish! You have given our useless lives meaning!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_HAPPY"> 
			<Text>
				With pleasure!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We would be extremely honored to agree to your most generous and reasonable request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_1"> 
			<Text>
				I humbly thank you for your consideration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_2"> 
			<Text>
				Ah well: we probably didn't need it in the first place.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_3"> 
			<Text>
				You are correct: we are unworthy of such generosity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_4"> 
			<Text>
				Thank you anyway!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_5"> 
			<Text>
				Very well. I'm sure you have your reasons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WINWAR_1"> 
			<Text>
				Thus will Japanese arms always triumph!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_OF_CIV"> 
			<Text>
				{@1_LeaderName} of {@2_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL"> 
			<Text>
				Pacal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_2"> 
			<Text>
				Why not?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_3"> 
			<Text>
				Sure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_1"> 
			<Text>
				Yes! A sacrifice unlike all others must be made!  I shall stem the gods' tears with the blood of your entire people!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_2"> 
			<Text>
				Why bother with this charade and portentous dance?  None of this matters any more, none of it...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_3"> 
			<Text>
				The cycle is ending, I can feel it.  This is only the beginning - you have unleashed the cry for the end of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_4"> 
			<Text>
				What is this?  You wish to hurry the end of days?  By all means, let us lay waste to this already doomed world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_1"> 
			<Text>
				Only one may live to see the end of the Long Count cycle, and it surely will not be witless nonbeliever like you! Prepare for destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_2"> 
			<Text>
				One hope, one hope remains.  If I defeat you, perhaps I can renew the God's faith in man and stop the teaming floods of ruin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_3"> 
			<Text>
				Yes! A sacrifice unlike all others must be made!  I shall stem the gods' tears with the blood of your entire people!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_1"> 
			<Text>
				The end! I can feel the stars' lament as they loose from the sky! You are doomed to see the world decay, while saving me from such a fate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_2"> 
			<Text>
				Enjoy your petty kingdom while you can...nothing matters anymore.  I don't matter...you don't matter...  The owls! I can hear the owls!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_3"> 
			<Text>
				Once the heavens are awash in the flood, you too shall be swept away in the currents.  You have done me a great favor; I no longer must witness this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_4"> 
			<Text>
				You may have defeated me, but you cannot stop what is already in motion.  Our destinies are prescribed in stone - only the tears of the gods may wash away their carvings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Woe and destruction upon those who do not meet my demands!  The end is nigh, and I have quite an elaborate sacrifice to prepare for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				The sky, the sky demands blood!  Please help me, or else Kisin and his demons may come for us next.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				My ancestors say I need more wealth to offer Gods.  Give me this, so that we may both live to see the end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_2"> 
			<Text>
				No, I think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_3"> 
			<Text>
				No, it won't do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_1"> 
			<Text>
				Greetings, wayward one.  I am known as Pacal. Do you bear a message from the Gods?  I can feel them, their icy breath down my neck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_2"> 
			<Text>
				Well met, stranger - you may call me Pacal the Great. Not that it really matters...I don't think we'll speak again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_3"> 
			<Text>
				What gloom and despair do you bring to the mighty Pacal?  I would offer refreshments, but I have an apocalypse to prepare for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_1"> 
			<Text>
				I doubt we'll meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_3"> 
			<Text>
				Farewell, perhaps forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_1"> 
			<Text>
				A good day to you, I hope.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_3"> 
			<Text>
				Will you be spending the apocalypse with me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_4"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_2"> 
			<Text>
				It matters not - go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_5"> 
			<Text>
				What now?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LOSEWAR_1"> 
			<Text>
				Take what you want - it is meaningless now. Can you not see what lies on the horizon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LOSEWAR_2"> 
			<Text>
				Haha.  You silly fool!  Enjoy what spoils while you can - they will weigh you down when the ground crumbles beneath your feet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_ANGRY"> 
			<Text>
				While I do wish nothing more than to spill your blood upon the sacred altar, I will ask politely.  Once.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Friend, I believe I may have found a way to save us all! Look, look and accept my offering!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				The rage of the Gods be upon you, lest you heed my offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Unless you want your blood to be sprinkled next at my altar, rethink that offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost, peasant...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				It may be the end of the world, but I do have appearances to keep up. Improve this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Why do you wish to cheat me when there is so little time left?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_ANGRY"> 
			<Text>
				The scourge of the ancestors be upon you!  You have angered the gods with your impudence. Leave!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_NEUTRAL"> 
			<Text>
				This will not do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_ANGRY"> 
			<Text>
				Agreed, not that it matters anyway.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				Not that it will matter shortly, but I deny you your request purely out of spite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Why do you wish to steal from Pacal?  Can you do nothing better with your time before the world crumbles to dust?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				What ridiculousness is this? Have you no sacrifices to make - it is a better use of your time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				Yes, take your destruction upon yourself with open hands.  The gods laugh at your greed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				Yes?  Yes! I know this offering of generosity will endear the gods towards me! Take what you will!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Fine, take it.  Know that it will not help you once the Long Count ends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_1"> 
			<Text>
				You bring destruction upon yourself!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_2"> 
			<Text>
				How disappointing you are...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_3"> 
			<Text>
				You have angered Death.  He wakes!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_4"> 
			<Text>
				Wait. The owls of Death will come for you next.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_5"> 
			<Text>
				I knew this was a waste of time...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WINWAR_1"> 
			<Text>
				Yes, yes!  The Gods favor me! I shall rule supreme, if only until the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WINWAR_2"> 
			<Text>
				You see, I told you this was pointless, what with the great flood upon us.  All those possible sacrifices, wasted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI"> 
			<Text>
				Pachacuti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_4"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_1"> 
			<Text>
				I expected no better from you. You will not find us unprepared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_2"> 
			<Text>
				Declare war on me?!? You can't, because I declare war on you first!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_3"> 
			<Text>
				You hopeless worm. How dare you threaten the matchless Incan empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_1"> 
			<Text>
				Your people remain backwards and primitive. Clearly regime change is in order. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_2"> 
			<Text>
				I will do your primitive people a favor and bring them into the Incan empire. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_3"> 
			<Text>
				Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_1"> 
			<Text>
				This is unbelievable! It can't be happening! I must be dreaming! Soon I'll wake up and this nightmare will be over.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_2"> 
			<Text>
				I am defeated? But how has this happened? Clearly I have been betrayed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_3"> 
			<Text>
				This cannot be. My greatness, my brilliance, all brought to ruin, by you? Somebody owes me an explanation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want and perhaps your benighted civilization will survive to learn a little wisdom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, as difficult as it is to believe, the Incan people need your assistance. I trust that you will not refuse us?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				It is time to repay the Incans for our friendship and protection. Do not disappoint us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_1"> 
			<Text>
				Certainly Not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Pachacuti, ruler of the Incans, the noblest, strongest and most beautiful people on the planet. I am always happy to meet Pachacutis of inferior civilizations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_2"> 
			<Text>
				Greetings, Stranger! I am Pachacuti, Pachacuti of the Incans. How honored you must be to meet us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger. I am Pachacuti, ruler of the peerless Incans. If there is any way that we can assist your inferior civilization please do not hesitate to ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_6"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_1"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_2"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_4"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LOSEWAR_1"> 
			<Text>
				You have done surprisingly well. Clearly you've been studying me closely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_ANGRY"> 
			<Text>
				The Incan people graciously offer your backwards people this trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, I believe that this trade will be beneficial to both of our peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				The Incan people are offering you this eminently fair trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you even understand the concept of 'fair trading'? Your offer is too light: you must improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I know that higher mathematics can be difficult, my friend, but that trade is not fair. You'll need to improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You're not trying to cheat us, are you? That would be a very large mistake. You must improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_ANGRY"> 
			<Text>
				Much like yourself, your offer is offensive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_HAPPY"> 
			<Text>
				I am afraid that your offer is not acceptable, my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_NEUTRAL"> 
			<Text>
				Do you really think that your civilization has anything to offer us?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_ANGRY"> 
			<Text>
				That seems reasonable. I am surprised you thought it up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_HAPPY"> 
			<Text>
				What an excellent idea! You show great promise as a leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_NEUTRAL"> 
			<Text>
				Certainly. We are always happy to trade with lesser civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_ANGRY"> 
			<Text>
				Are you insane?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_HAPPY"> 
			<Text>
				Alas! I am afraid that we cannot accede to your request. You'll have to try to get by without our assistance at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Your greed is only exceeded by your arrogance. We refuse your ridiculous demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. I hope you may choke on it!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly, my friend! It is clear that you would not survive without our aid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We are always happy to assist lesser civilizations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_1"> 
			<Text>
				Very well. We will show you mercy. For now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_3"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WINWAR_1"> 
			<Text>
				Did you really think you could defeat the mighty Incan empire? You poor deluded fool; I can almost feel sorry for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO"> 
			<Text>
				Pedro II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_1"> 
			<Text>
				I fear for all those effected by this conflict.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_2"> 
			<Text>
				I can only assume you've thought this through.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_3"> 
			<Text>
				I think you will come to regret this decision.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_1"> 
			<Text>
				In the end, your kingdom will be better off under my rule!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_2"> 
			<Text>
				You've made one too many foolhardy decisions, prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_3"> 
			<Text>
				For the protection of my people, you have to go.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_1"> 
			<Text>
				This is why I prefer diplomacy  to violence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_2"> 
			<Text>
				I hope this conflict was enough to satisfy your appetite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_3"> 
			<Text>
				It is with great reluctance that I admit you are the victor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I have no time for idle chatter, I require this of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				In the interests of my people, I ask this of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				This would certainly be helpful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_1"> 
			<Text>
				I am Pedro, Emperor of Brazil...I have little time for pleasantries, what brings you here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_2"> 
			<Text>
				Welcome to Brazil. Time is among our greatest commodities; I hope you will not waste mine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_3"> 
			<Text>
				What brings you to Brazil my friend? I am Pedro, do we have business to conduct?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_6"> 
			<Text>
				Oh, it’s you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LOSEWAR_1"> 
			<Text>
				You have won the day, but there are many more to come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LOSEWAR_2"> 
			<Text>
				You have won the day, but there are many more to come.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_ANGRY"> 
			<Text>
				As much as it pains me, I must request this trade with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_HAPPY"> 
			<Text>
				Shall we both prosper through trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Take this offer under advisement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer makes no sense from my perspective.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Your offer is compelling, but not enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You'll have to make further concessions before I agree to that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_ANGRY"> 
			<Text>
				Do you think I am feeble minded? Absolutely not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_HAPPY"> 
			<Text>
				I'm sorry but the cost is just too much to bear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_NEUTRAL"> 
			<Text>
				That doesn't work for me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_ANGRY"> 
			<Text>
				I begrudgingly accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_HAPPY"> 
			<Text>
				A generous offer indeed, we accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_NEUTRAL"> 
			<Text>
				That is acceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_ANGRY"> 
			<Text>
				You have the audacity to ask ME for such a thing?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_HAPPY"> 
			<Text>
				I'm afraid that's just not possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				My time is precious - request denied.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_ANGRY"> 
			<Text>
				I comply only under the greatest of pressures.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Anything for a trusted compatriot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You take advantage of my generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_1"> 
			<Text>
				What foolishness is this? Do you expect anyone to take you seriously?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_3"> 
			<Text>
				Are you feeling well? Your bravado is laughable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WINWAR_1"> 
			<Text>
				With careful guidance, Brazil's strength shines through all adversity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WINWAR_2"> 
			<Text>
				With careful guidance, Brazil's strength shines through all adversity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO"> 
			<Text>
				Pocatello
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_1"> 
			<Text>
				I will not kneel to unwarranted aggression!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_2"> 
			<Text>
				My people will rise to face any challenge!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_3"> 
			<Text>
				I will fight you to my dying breath!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_1"> 
			<Text>
				Ready yourself...war is coming.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_2"> 
			<Text>
				The next time we meet, it will be on the field of battle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_3"> 
			<Text>
				I think it is time we settle this once and for all!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_1"> 
			<Text>
				I am humbled by your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_2"> 
			<Text>
				This will not be the end of my people, I assure you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_3"> 
			<Text>
				This isn't over! I will find a way!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give me what I want, or I will take it from you by force!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				This would surely strengthen our ongoing friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Consider your answer carefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_1"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_1"> 
			<Text>
				I am Pocatello of the Shoshone, I greet you in the hopes of a peaceful and prosperous relationship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_2"> 
			<Text>
				I am Chief Pocatello of the Shoshone, what brings you to the lands of my people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_3"> 
			<Text>
				Welcome! Let us remember this day when we met in peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LOSEWAR_1"> 
			<Text>
				This loss will do little to dampen our spirit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LOSEWAR_2"> 
			<Text>
				This loss will do little to dampen our spirit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_ANGRY"> 
			<Text>
				As much as it pains me, I am forced to request this trade with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_HAPPY"> 
			<Text>
				An agreement would surely bring great honor to us both.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Would you listen to my proposal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you think this is the first time I've traded with outsiders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I enjoy helping my friends, but you ask too much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You still ask too much of me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_ANGRY"> 
			<Text>
				I have no patience for the likes of you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_HAPPY"> 
			<Text>
				I cannot agree, even for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_NEUTRAL"> 
			<Text>
				I cannot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_ANGRY"> 
			<Text>
				I have no other options.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_HAPPY"> 
			<Text>
				I'm sure this will benefit us both.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_NEUTRAL"> 
			<Text>
				We have a deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_ANGRY"> 
			<Text>
				These are things my people need, I would never consider such a request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_HAPPY"> 
			<Text>
				Even my generosity has it's limits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				My people have greater concerns  than this pettiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_ANGRY"> 
			<Text>
				I will comply, but I will never forget this slight against my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Take what you need, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				It my honors my people, helping those in need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_1"> 
			<Text>
				Your words are meaningless.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_2"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_3"> 
			<Text>
				Ridiculous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WINWAR_1"> 
			<Text>
				It pleases me to see this conflict resolved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WINWAR_2"> 
			<Text>
				It pleases me to see this conflict resolved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES"> 
			<Text>
				Ramesses II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_3"> 
			<Text>
				Certainly
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_1"> 
			<Text>
				You pernicious cretin! You shall rue this day!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_2"> 
			<Text>
				Villain! Prepare to face my divine wrath!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_3"> 
			<Text>
				Pitiful fool. You have doomed yourself and your pathetic civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_1"> 
			<Text>
				You are a pestilence upon the earth. Prepare to die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_2"> 
			<Text>
				Your barbarian civilization is offensive to me. Prepare for war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_3"> 
			<Text>
				The stars have spoken. I must destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_1"> 
			<Text>
				Fool! A god cannot be defeated! My divine power will destroy you any minute now! I'm sure of it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_2"> 
			<Text>
				You have won nothing. Strike me down and my spirit shall pursue your soul unto the very abyss!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_3"> 
			<Text>
				How interesting. It appears that even gods may be defeated. I congratulate you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want or face my divine wrath!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, Egypt graciously accepts your generous gift!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				If you wish to survive, you would do well to give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Ramesses, ruler of mighty Egypt. I am also a god. You show great courage in approaching me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_2"> 
			<Text>
				Welcome. I am Ramesses of Egypt. The stars have foretold your arrival.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am the god Ramesses, I am the living embodiment of Egypt, the father and mother of all civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				You should be grateful the divine Pharoah has allowed you to live up to this moment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				The god and pharoah of Egypt bids you welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_POLITE_HELLO_1"> 
			<Text>
				Welcome, great leader. What business do you have with the God of Egypt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LOSEWAR_1"> 
			<Text>
				I could have destroyed you, you know, but I'm feeling especially generous today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LUXURY_TRADE_1"> 
			<Text>
				I offer to you the bounty of the Land of the Nile, and ask for equal value in exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Egypt is willing to open the borders to her sacred lands if you are willing to do the same.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_RESPONSE_REQUEST_1"> 
			<Text>
				Should you make an offering to Egypt, land of the gods, I am confident you shall have bountiful harvests for many generations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_ANGRY"> 
			<Text>
				Egypt offers you this arrangement. Decline it at your peril.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_HAPPY"> 
			<Text>
				Omniscient Ramesses knows that you will find this arrangement to your liking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Generous Egypt is offering you the following deal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				That's your offer? Men have been destroyed by lightning for less than that. You must do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Come now: I expected better of you. Surely you must see that your offer is unfair - can you not improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Even a god has expenses, you know: you must improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_ANGRY"> 
			<Text>
				Why would I want to trade with you? You corrupt everything you touch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_HAPPY"> 
			<Text>
				I appreciate your offer, my friend, but I must decline. The heavens provide us with everything we need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_NEUTRAL"> 
			<Text>
				I'm a god. How could I possibly need anything from you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_ANGRY"> 
			<Text>
				Very well. You show promise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_HAPPY"> 
			<Text>
				Your offer pleases me. Well done."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_NEUTRAL"> 
			<Text>
				Your offer is acceptable. You have my blessing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_ANGRY"> 
			<Text>
				Go away before I curse you and your family unto the ninth generation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_HAPPY"> 
			<Text>
				According to the stars, today would be an inauspicious day for such an action. Perhaps tomorrow...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Offspring of a rabid dog! How dare you insult Mighty Egypt in such a fashion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_ANGRY"> 
			<Text>
				Oh, very well. A god can afford to be generous even to the lowliest of creatures.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_HAPPY"> 
			<Text>
				Your prayers will not go unanswered, my most faithful friend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Why of course. We are happy to reward our loyal subjects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WINWAR_1"> 
			<Text>
				Do not cross me again! Your pathetic pleas for mercy shall not save you the next time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG"> 
			<Text>
				Ramkhamhaeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_1"> 
			<Text>
				I expected no better from you. You shall not find us unprepared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_2"> 
			<Text>
				You dare! I shall avenge this insult to my people with your blood!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_3"> 
			<Text>
				It is of no matter. We shall crush you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_1"> 
			<Text>
				You have insulted us for the last time. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_2"> 
			<Text>
				Your outrageous and insulting behavior leaves me no choice: prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_3"> 
			<Text>
				Dishonorable scum! I shall destroy you for your insolence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_1"> 
			<Text>
				All is lost, except for honor. There is only one course open to me now. I wish you goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_2"> 
			<Text>
				You have defeated me at last. There is only one course open to me now. Farewell!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_3"> 
			<Text>
				I congratulate you upon your victory. There is only one honorable course open to me now. Farewell!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Here are my terms. Take them or die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, will you assist us in our hour of need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				If you wish to survive, you had better agree to my terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_1"> 
			<Text>
				Welcome, Stranger, to Siam. I am Ramkhamhaeng. We are greatly honored by your visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_2"> 
			<Text>
				I am honored to make your acquaintance. I am Ramkhamhaeng of Siam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Ramkhamhaeng, king of Siam. You do our humble nation great honor by visiting us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Meeting with you is always unpleasant, but I must make sacrifices for the sake of the Siamese people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				I hope that you might find what you seek here in Siam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, hello! How shall we celebrate your return to Siam?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LOSEWAR_1"> 
			<Text>
				You are victorious, for now. But I shall have my revenge!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LUXURY_TRADE_1"> 
			<Text>
				Trade is the fruit of relationship between two great kingdoms. What do you think of this offer, my friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				A true leader knows that only through cooperation can one achieve enlightenment. Shall we open our borders, and allow free passage between our kingdoms?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_RESPONSE_REQUEST_1"> 
			<Text>
				Should you provide us with this gift, I will most undoubtedly spread word of your greatness to all the empires of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_ANGRY"> 
			<Text>
				Here are my terms. I urge you to take them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_HAPPY"> 
			<Text>
				You would do me great honor by accepting this agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Greetings. I believe that this is fair to both parties. What say you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer is unfair and dishonorable - I expected little else from you. Improve it or be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I am sure that you meant me no personal insult, but your offer is unfair to my people. I trust that you will improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				As it stands now, your offer is unfair and would cause me to lose face before my people. Please improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_ANGRY"> 
			<Text>
				One cannot trade with a person who has no honor. Now leave my sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_HAPPY"> 
			<Text>
				I am sure you meant me no disrespect, but I cannot accept your terms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_NEUTRAL"> 
			<Text>
				I find your offer to be an insult to the Siamese people. I refuse it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_ANGRY"> 
			<Text>
				Oh very well. Your terms are acceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_HAPPY"> 
			<Text>
				We are honored by your suggestion, Friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_NEUTRAL"> 
			<Text>
				A fair agreement does both parties honor. Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_ANGRY"> 
			<Text>
				Be gone, useless wretch! Your very presence brings dishonor to my court!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_HAPPY"> 
			<Text>
				With great reluctance, I must refuse your request.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I would rather die than submit to such humiliation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_ANGRY"> 
			<Text>
				You insolent dog! I will avenge this dishonor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_HAPPY"> 
			<Text>
				As a guest and a friend, I can refuse you nothing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well, it appears that I have no choice. But I shall avenge this humiliation; I swear it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WINWAR_1"> 
			<Text>
				You have been badly defeated, you know. How do you deal with the shame?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG"> 
			<Text>
				Sejong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_4"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_1"> 
			<Text>
				What cursed treachery is this?  Have you no honor, no shame?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_2"> 
			<Text>
				You sad little person.  Soon you shall feel the full weight of our mighty science bearing down upon you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_3"> 
			<Text>
				Excellent, excellent!  I have been looking for a reason to try out my newly outfitted army, and you have provided me with just the occasion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_1"> 
			<Text>
				The Hall grows weary of your tiresome antics.  We shall forcefully liberate your downtrodden, and lead them to enlightenment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_2"> 
			<Text>
				Time waits for no man, and I feel its changeless march growing ever more urgent.  You stand in our way, and I have not the resources left for more diplomatic means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_3"> 
			<Text>
				I’ve experiments to run, research to be done, and here you stand like an aging wall to block my path.  I shall remove you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_1"> 
			<Text>
				Where to shall my people look for guidance now?  A time of darkness is yet upon us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_2"> 
			<Text>
				My unwavering search for science has blinded me to the true threat to my nation, until it was much too late.  Leave me to my darkness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_3"> 
			<Text>
				No, I had so much yet to do…so much yet to discover.  You have robbed the world of brilliance in your quest of greed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You will pay for your multiple crimes and indiscretions, starting now with this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				The Worthies kindly request the aid of your generosity in this, our time of need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				A gift bearing the weight of your station is required to enjoy the benefits of this court.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_1"> 
			<Text>
				Welcome to the Joseon Court, friend.  I have done much to help my people - can you say the same?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_2"> 
			<Text>
				Greetings - I am Sejong of Korea.  Have you come seeking wisdom and enlightenment, enjoyed by many in my presence?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_3"> 
			<Text>
				Welcome to the fair court of Korea, honored stranger.  I am Sejong, enlightened leader of these, my mighty people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_1"> 
			<Text>
				A pleasant day to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_3"> 
			<Text>
				Greetings, friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_4"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_1"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LOSEWAR_1"> 
			<Text>
				A minor miscalculation.  It will not happen again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LOSEWAR_2"> 
			<Text>
				How have you done this?  What manner of tactics do you employ?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_ANGRY"> 
			<Text>
				Although the sight of your face fills me with disgust, I shall momentarily persevere for the good of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, we have much to discuss and much to gain from each other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_NEUTRAL"> 
			<Text>
				What better way to work towards friendship than by the sharing of material wealth?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Trained though you may be in the arts of negotiation, this insulting offer cannot stand as it is.  Improve it immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I would love to accept your offer as it stands, but I know the Hall wouldn’t approve of my logic.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				While you do much to peak my interest, you’ll need to first yet perfect your asking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_ANGRY"> 
			<Text>
				Even an uneducated street urchin would know he was being cheated by this debasing offer. Be gone!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_HAPPY"> 
			<Text>
				Happily agreed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_ANGRY"> 
			<Text>
				What kind of delusions do you suffer under, to think that such a ploy would work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_HAPPY"> 
			<Text>
				Words alone cannot express my sorrow for having to disappoint you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You presume too much above your station.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_ANGRY"> 
			<Text>
				While this brings much shame upon me, I do what I must for my nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_HAPPY"> 
			<Text>
				You had but to ask! A wise man shares his bounty amongst his friends, so that all may prosper.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Greed does not become you, leading often to sadness. I hope this is for a more noble cause.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_1"> 
			<Text>
				This distasteful behavior is what I expect from Yangpyeong, not you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_2"> 
			<Text>
				It seems more goes on behind that vapid stare than I thought.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_3"> 
			<Text>
				What a profound waste of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WINWAR_1"> 
			<Text>
				Superior technology, planning, and wisdom triumphs yet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WINWAR_2"> 
			<Text>
				You cannot best the Hall of Worthies – my country’s best minds act in concert against you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE"> 
			<Text>
				Haile Selassie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_1"> 
			<Text>
				As St. George has killed the dragon, so will we rise up and stand against this godless and cruel dragon which has risen to oppress mankind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_2"> 
			<Text>
				It is silence that allows evil to triumph.  We will not stand mute and allow you to continue on this mad quest unchecked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_3"> 
			<Text>
				You prey upon the weak around you, ever hungry, never satisfied.  After us, who is next? We will stand strong and protect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_1"> 
			<Text>
				We do not elect to return evil for evil, nor indulge in the atrocities which you tend to favor.  However, I will not idly sit by and let you do as you please.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_2"> 
			<Text>
				We do not come to this decision lightly, but we will fight when necessary.  We shall win as we are confident in the victory of good over evil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_3"> 
			<Text>
				I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_1"> 
			<Text>
				God and history will remember your actions this day. I hope you are ready for your impending judgment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_2"> 
			<Text>
				It saddens me to see that the spirit of the wicked continues to cast its shadow on this world. May you find your own peace, before you lead your people to destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_3"> 
			<Text>
				In general, a man who is governed by his conscience will co-operate with his fellow human beings. He knows from whence he comes and where he goes.  Do you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				The poor, the sick, the elderly - they require aid.  Would even you turn your back on them?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Friend, Ethiopia calls to you in her hour of need.  Please do not leave us beaten upon the rocks of providence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I come humbly seeking your generosity in our time of need.  Evil is upon us, and we are not equipped to handle it by ourselves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_1"> 
			<Text>
				A thousand welcomes to our fair nation.  I am Haile Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_2"> 
			<Text>
				Ethiopia welcomes those who come in peace and friendship.  I look forward to a long and bountiful relationship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_3"> 
			<Text>
				Welcome, friend, to my lands of peace and prosperity.  I am the Conquering Lion of the Tribe of Judah, the Lord of Lords and King of Kings, but you may call me Haile Selassie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_1"> 
			<Text>
				A thousand welcomes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_4"> 
			<Text>
				How are you, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_1"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LOSEWAR_1"> 
			<Text>
				Misguided people sometimes create misguided ideas, and in turn, misguided actions. It is not too late for you to find the path of truth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LOSEWAR_2"> 
			<Text>
				Know that you are being watched by your nation: if you continue to do evil, it will lose hope and confidence in you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_QUOTE_1"> 
			<Text>
				Throughout history, it has been the inaction of those who could have acted; the indifference of those who should have known better; the silence of the voice of justice when it mattered most; that has made it possible for evil to triumph.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_QUOTE_2"> 
			<Text>
				It is much easier to show compassions to animals. They are never wicked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_ANGRY"> 
			<Text>
				I hope we may yet set aside our differences in the interest of discourse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_HAPPY"> 
			<Text>
				Let us dine together and discuss matters of the world.  We are not material people at heart, but we have some things that may interest you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I request that you consider this offer between our two peoples.  I believe it will do us both good.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				What cruelty and ill will do you wish to impart upon my people?  I have rarely seen such maliciousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My friend, I am sure you mean well, but this cannot do.  We may be simple people, but we will not be taken advantage of.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Your offer is very interesting, but it is not quite acceptable.  Please rethink this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_ANGRY"> 
			<Text>
				This absurdity is an affront to the Lord and his peoples.  Be gone, and leave me in peace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_ANGRY"> 
			<Text>
				What would you take from me that you have not already?  You would turn the land to dust and ash.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_HAPPY"> 
			<Text>
				A thousand apologies, but we cannot hope to part with this at this time.  Is there anything else we may help you with?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I am sorry, but we are bound in our own affairs at the moment. You shall be in our thoughts, however.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_ANGRY"> 
			<Text>
				I have not the physical means to stop you in this. That may not, however, always be the case.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_HAPPY"> 
			<Text>
				Any aid in the fight against the wicked and the evil is freely given to those who ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You had but to ask.  However, I would suggest in the future that you ask more politely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_1"> 
			<Text>
				Such a sad waste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_2"> 
			<Text>
				It is a shame to see you behave in such a manner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_3"> 
			<Text>
				Like a small child you are, unable to grasp the bigger picture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WINWAR_1"> 
			<Text>
				War is not the only means to stop war in kind - I hope you can see this now.  Please, return to your lands and think upon what I have said.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WINWAR_2"> 
			<Text>
				Today is the day on which we defeated out enemy. However, we shall only rejoice in our hearts, and in the spirit of heaven.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA"> 
			<Text>
				Shaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_5"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_1"> 
			<Text>
				Your arrogance will only lead you to defeat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_2"> 
			<Text>
				Your treachery will not go unpunished!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_3"> 
			<Text>
				A foolish choice! Now you must suffer the consequences.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_1"> 
			<Text>
				None will slow our progress, not even you! Prepare for War!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_2"> 
			<Text>
				This world isn't big enough for the both of us, and I'm not going anywhere!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_3"> 
			<Text>
				Our spears are parched, and I will quench their thirst with your blood!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_1"> 
			<Text>
				My warriors have failed, and so have I failed them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_2"> 
			<Text>
				You have bested me, but my people will always remember my will.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_3"> 
			<Text>
				Today you are the victor, but perhaps someday you will not be so lucky.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want, or you will be the next in line to fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				You have something I need — perhaps you can help, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Give me what I want - it's in your best interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_2"> 
			<Text>
				No, of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_4"> 
			<Text>
				We must decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_1"> 
			<Text>
				I am Shaka! Ruler of the Zulu Kingdom! Why have you come?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_2"> 
			<Text>
				I stand before you as a warrior...can you say the same?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_3"> 
			<Text>
				The mighty Zulu Kingdom approaches...choose your words carefully!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_1"> 
			<Text>
				Be gone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_2"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_3"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_6"> 
			<Text>
				We are done here.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_2"> 
			<Text>
				Hail!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_4"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_5"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LOSEWAR_1"> 
			<Text>
				We will shift our tactics...this will not be the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LOSEWAR_2"> 
			<Text>
				We will shift our tactics...this will not be the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_ANGRY"> 
			<Text>
				I have no choice but to offer you a trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_HAPPY"> 
			<Text>
				Will you help my kingdom, friend?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Would you consider a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer insults me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That will not be enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				What an insulting proposal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				My people would rebel if I accepted such an offer...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You underestimate our needs...you'll have to do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				That’s not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_ANGRY"> 
			<Text>
				Your offer is an insult to my entire kingdom. No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_HAPPY"> 
			<Text>
				Even for a friend, I cannot accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_NEUTRAL"> 
			<Text>
				Your offer is as weak as you are.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_ANGRY"> 
			<Text>
				If you insist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_HAPPY"> 
			<Text>
				It would be an honor to trade with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_NEUTRAL"> 
			<Text>
				Your offer is fair, I accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_ANGRY"> 
			<Text>
				You risk your life asking me for such a thing!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Even someone as great as I cannot be so generous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I have no time for your foolish requests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_ANGRY"> 
			<Text>
				If we must, then so be it. You will pay for this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_HAPPY"> 
			<Text>
				My kingdom welcomes the opportunity to assist a friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We will comply, but you may come to regret your greed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_2"> 
			<Text>
				I admire your courage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_3"> 
			<Text>
				You may live to regret this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WINWAR_1"> 
			<Text>
				The fact that you still live is a testament to my restraint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WINWAR_2"> 
			<Text>
				The fact that you still live is a testament to my restraint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN"> 
			<Text>
				Suleiman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_1"> 
			<Text>
				Remarkable: I did not think you had it in you. Very well, let's have at it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_2"> 
			<Text>
				You hopeless idiot. Your greed will be your downfall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_3"> 
			<Text>
				You fool! You have doomed your people to extinction!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_1"> 
			<Text>
				You pose a growing threat to my people. I must destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_2"> 
			<Text>
				You have outlived your usefulness. Prepare for war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_3"> 
			<Text>
				By my beard and belly, your doom is upon you! Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_1"> 
			<Text>
				This is terrible! I have been defeated! By my beard and belly, how could this have happened?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_2"> 
			<Text>
				My armies have been vanquished and all is lost. How is this possible?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_3"> 
			<Text>
				Is this real or is it a nightmare? How could you have defeated me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You may temporarily stave off your destruction by giving us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, can you not spare the following for your close friend and ally?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				It would be in your best interest to give us what we want - the spring campaigning season is nearly upon us and my generals await their orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				By my beard and belly, I am glad to meet you! I am Suleiman, leader of the mighty Ottomans!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				The Ottoman nation greets you, Stranger! I am Suleiman!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger! I am Suleiman, leader of the Ottomans! Let us feast to celebrate this grand occasion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_2"> 
			<Text>
				Farewell!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_4"> 
			<Text>
				Until we meet again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_1"> 
			<Text>
				Welcome!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_2"> 
			<Text>
				Hello!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				I make it a habit of speaking to only great leaders, but shall make an exception for you. Hurry up now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome to the Ottoman Empire, jewel of civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, welcome back. The Ottoman Empire is always happy to entertain her friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LOSEWAR_1"> 
			<Text>
				I congratulate you upon your victory and I hope that the peace will last forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LUXURY_TRADE_1"> 
			<Text>
				I will share a portion of my great wealth if you might be inclined to do the same!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				The only way to truly know this existence is to see more of it. By opening our borders, we'll push back the horizon and learn more of this world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_RESPONSE_REQUEST_1"> 
			<Text>
				The Ottoman Empire seems to have hit a bit of a rough patch. Might I ask a good friend for help?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_ANGRY"> 
			<Text>
				I trust that even you can see that this arrangement is to your advantage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, is this arrangement acceptable to you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Come - let us negotiate. Is this to your liking?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Your offer is unacceptable. Can you not improve it?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Come, come! Would you beggar me? Surely you can do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You are as greedy as a fish-monger with twelve children! Surely you can do better than that!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_ANGRY"> 
			<Text>
				I have no time for your nonsense. Go jump in the Bosporous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_HAPPY"> 
			<Text>
				My friend, I think you've been out in the sun too long without your turban.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_NEUTRAL"> 
			<Text>
				Ridiculous! Have you been drinking?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_ANGRY"> 
			<Text>
				You occasionally do show a hint of sense. Perhaps there's hope for you after all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_HAPPY"> 
			<Text>
				By Thunder, there's an idea! Agreed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_NEUTRAL"> 
			<Text>
				Excellent! We agree!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_ANGRY"> 
			<Text>
				Descendent of apes! Do you honestly seek to extort treasure from me? You must be insane!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_HAPPY"> 
			<Text>
				Is this the way that friends treat each other? By my beard and belly, I think not!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Why not ask for my first-born son, as well? No!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_ANGRY"> 
			<Text>
				You have the upper hand, for now. But by my beard and belly, it will not always be so!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Of course! My generosity is famous, is it not?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				I suppose it is cheaper to pay you off than it would be to destroy you. Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WINWAR_1"> 
			<Text>
				Do not cross us again, I urge you. Next time I will not be so lenient!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA"> 
			<Text>
				Theodora
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_1"> 
			<Text>
				But of course.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_2"> 
			<Text>
				Very well then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_3"> 
			<Text>
				Of course, darling.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_4"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_1"> 
			<Text>
				Your true colors are shown at last. How dare you think you can do this to me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_2"> 
			<Text>
				Now darling, tantrums are most unbecoming.  I shall have to teach you a lesson.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_3"> 
			<Text>
				What, did you think you were the only suitor?  Many will come to my aid - you are only one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_1"> 
			<Text>
				You have preyed upon my delicate senses. I would wallow in sorrow, but I think I shall find greater pleasure in destroying you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_2"> 
			<Text>
				It is always a shame to destroy a thing of beauty.  Happily, you are not one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_3"> 
			<Text>
				You don't return my gifts, and my messengers come back empty handed. I have come for that which is mine, with force.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_1"> 
			<Text>
				The winds of change bring a frost which kills the delicate flower. You have destroyed what this nation held most dear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_2"> 
			<Text>
				Like a child playing with toys you are.  My people will never love you, nor suffer this indignation gracefully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_3"> 
			<Text>
				When the sun rises again it will weep for what it sees. The lifeblood of this civilization flows within me, and I am no more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If I must submit myself to your foolishness, I expect it to be made worthwhile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Darling, where's my gift?  You always bring one when you visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				All of my suitors and courtiers are expected to grace my presence with gifts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_2"> 
			<Text>
				Sadly, no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_1"> 
			<Text>
				My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger?  I am Theodora, beloved of Byzantium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_2"> 
			<Text>
				I am Theodora, mistress of all the world's wonders and beauties.  Impress me, stranger, and I may find you a fitting addition to my collection.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_3"> 
			<Text>
				Although I have many admirers, you are among the most esteemed of my guests. You may call me Theodora, favored Empress of Byzantium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_4"> 
			<Text>
				Farewell, dearest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_6"> 
			<Text>
				Remove yourself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_1"> 
			<Text>
				Greetings, dear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_2"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_3"> 
			<Text>
				Welcome back.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_4"> 
			<Text>
				Darling!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_1"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_3"> 
			<Text>
				Yes, darling?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_5"> 
			<Text>
				Out with it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LOSEWAR_1"> 
			<Text>
				You may have won this round, but I wonder if you truly yet understand the game ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LOSEWAR_2"> 
			<Text>
				Tsk, life is boring if you always win.  Let's see what you do with this small opportunity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_ANGRY"> 
			<Text>
				I hope you disagree, so that I may offer this to more worthy individuals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_HAPPY"> 
			<Text>
				Perhaps you would like to share in other activities as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I have heard that you adept at certain kinds of ... interactions.  Show me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Tsk.  I find your antics tiresome.  Improve your offer or go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Hmm ... I was too busy listening to your sonorous voice.  Try that again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Almost, kitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I am intrigued by your honeyed words, but I will need to hear more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_ANGRY"> 
			<Text>
				No more.  I will not suffer your presence any longer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but not this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_ANGRY"> 
			<Text>
				Fine. Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_NEUTRAL"> 
			<Text>
				We are agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_ANGRY"> 
			<Text>
				You forget you are no longer in favor.  A thousand times no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Alas, I have nothing of this kind to offer you.  Would you take something ... else in return?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				My, you think yourself more important than you truly are. I think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_ANGRY"> 
			<Text>
				It galls me that I must agree to this ridiculousness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_HAPPY"> 
			<Text>
				My, aren't you the forward one.  Perhaps you do deserve to be rewarded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				You amuse me.  I see no reason to deny you this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_1"> 
			<Text>
				I like to see a little backbone in a person.  It's very encouraging.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_2"> 
			<Text>
				I have underestimated you.  I find that ... exciting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_3"> 
			<Text>
				Never mind.  You will not always be so impervious to my charms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WINWAR_1"> 
			<Text>
				I'd say that was quite enjoyable, wouldn't you agree?  I do ever so much love winning.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WINWAR_2"> 
			<Text>
				I hope you've learned your lesson. I do dislike having to punish you so much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON"> 
			<Text>
				Washington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_1"> 
			<Text>
				You have mistaken our love of peace for weakness - you shall pay!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_2"> 
			<Text>
				You infamous villain - you shall regret this!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_3"> 
			<Text>
				You shall rue this day, you bloodthirsty villain!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_1"> 
			<Text>
				You have proven yourself to be an intractable foe to liberty and freedom - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_2"> 
			<Text>
				The American people have spoken. Your wanton aggression leaves us no choice: prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_3"> 
			<Text>
				Your irresponsible behavior has doomed your people - prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_1"> 
			<Text>
				All is lost, save for honor. I trust you will be merciful in victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_2"> 
			<Text>
				The day is yours. I hope you will be merciful in your triumph.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_3"> 
			<Text>
				You have defeated us - for now. But the United States shall return!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_4"> 
			<Text>
				I congratulate you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You would be well advised to give us what we want.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Can you spare the following for a friend and ally in need?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				We demand the following from you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_1"> 
			<Text>
				The people of the United States of America welcome you. I trust you are a friend to liberty?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_2"> 
			<Text>
				On behalf of the citizens of the United States of America, I bid you welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_3"> 
			<Text>
				I am honored to meet you. It is my earnest hope that our two people can live side by side in peace and prosperity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Well? What business might the likes of you have with the United States?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome to the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_POLITE_HELLO_1"> 
			<Text>
				Welcome back to the United States of America, my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_6"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_7"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_8"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LOSEWAR_1"> 
			<Text>
				We welcome peace with your great nation. I pray that no future misunderstanding will come between our two peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LUXURY_TRADE_1"> 
			<Text>
				I hope that through trade the United States and your great empire might become closer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				The United States feels that opening the borders between our two nations would help to further cement our friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_1"> 
			<Text>
				Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_2"> 
			<Text>
				Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_3"> 
			<Text>
				If we desire to avoid insult, we must be able to repel it; if we desire to secure peace, one of the most powerful instruments of our rising prosperity, it must be known, that we are at all times ready for War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_RESPONSE_REQUEST_1"> 
			<Text>
				The United States would be endebted to you if you were to provide us assistance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_ANGRY"> 
			<Text>
				We offer this trade. What is your answer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_HAPPY"> 
			<Text>
				Greetings. Can the United States interest you in a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Is the following trade of interest to you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				That is not acceptable. You must do better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I fear that I cannot accede to the trade as it now stands. Would you care to improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I do not think that the trade, as it is currently configured, would be in the United State' best interest. Would you care to improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_ANGRY"> 
			<Text>
				Certainly not. We are not fools.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_HAPPY"> 
			<Text>
				With utmost respect and friendship, I must decline your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_NEUTRAL"> 
			<Text>
				I must decline your offer. It is not in our best interest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_HAPPY"> 
			<Text>
				We are agreed. Thank you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_NEUTRAL"> 
			<Text>
				Your proposition is acceptable to the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_ANGRY"> 
			<Text>
				Are you deranged in your senses? We are a free and noble people! We do not truckle to bullies or blackguards!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot give away our treasure so cavalierly, even to friends. I am no tyrant: I must answer to the people of the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Your demand is an insult to our sovereignty, and we reject it out of hand. You clearly underestimate our resolve.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_ANGRY"> 
			<Text>
				It appears that I have no choice but to accede to your demand. For the moment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_HAPPY"> 
			<Text>
				With pleasure. All you had to do was ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. It appears that I have no choice but to accede to your demand. But I warn you to not to press us too hard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WINWAR_1"> 
			<Text>
				I trust that you have learned that the United States are not to be trifled with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM"> 
			<Text>
				William
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_1"> 
			<Text>
				This wanton disregard for lives will not be tolerated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_2"> 
			<Text>
				... So bet it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_3"> 
			<Text>
				You call yourself a ruler of men, but all I see is a barbarian clad in finery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_1"> 
			<Text>
				You have proven yourself an unfit ruler, and I can bear the cries of your people no longer.  They will be liberated from your tyranny.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_2"> 
			<Text>
				You know what you have done, which has led us to this ... unfortunate turn of events.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_3"> 
			<Text>
				As much as I hate war, I consider purging your existence a form of community service.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_1"> 
			<Text>
				My God, have pity on my soul; my God, have pity on these, my poor people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_2"> 
			<Text>
				Perhaps it is better this way ... now at least I won't witness your destruction of my beloved nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_3"> 
			<Text>
				Curse you! I had hoped to deliver my people from all foreign yokes, but it seems they shall continue to suffer under yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I shall let you continue in your miserable existence, if you appease me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Your assistance would be greatly appreciated, friend.  Your benevolent generosity is renowned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				A small token of your gratitude would be appreciated at this juncture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_2"> 
			<Text>
				... No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_1"> 
			<Text>
				I am William of Orange, of the Netherlands.  Did you need something? I'm quite busy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_2"> 
			<Text>
				What business do you have in the Netherlands - I am William of Orange, its sovereign ruler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_3"> 
			<Text>
				Welcome to the court of William of Orange, father of the Netherlands.  Don't just stand there ... what do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_6"> 
			<Text>
				Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_4"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_1"> 
			<Text>
				What?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_2"> 
			<Text>
				Yes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_5"> 
			<Text>
				Speak up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LOSEWAR_1"> 
			<Text>
				... Inconceivable!  What trickery have you used to best me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LOSEWAR_2"> 
			<Text>
				I will remember this.  Mark my words.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_QUOTE_1"> 
			<Text>
				There is one certain means by which I can be sure never to see my country's ruin - I will die in the last ditch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_QUOTE_2"> 
			<Text>
				It is not necessary to hope in order to act, nor to succeed in order to persevere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_ANGRY"> 
			<Text>
				My people come before my pride, as bitter as this is.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_HAPPY"> 
			<Text>
				I believe both our peoples may stand to profit from this arrangement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Come, I believe I have something which will interest you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				You are beginning to remind me of my second wife, and she was quite mad ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I cannot accept this with a clear conscience, not yet ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I still do not understand what about this is supposed to interest me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_ANGRY"> 
			<Text>
				I'm beginning to suspect this is some plot to neutralize me.  Go away!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_HAPPY"> 
			<Text>
				... No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_ANGRY"> 
			<Text>
				For no terms under Heaven will this ever be agreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_HAPPY"> 
			<Text>
				Not this time, friend.  We have our own troubles to deal with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				... You were serious?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_ANGRY"> 
			<Text>
				... Fine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_HAPPY"> 
			<Text>
				We are always willing to help an ally in need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				This will be the last time, I promise you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_1"> 
			<Text>
				What a waste of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_2"> 
			<Text>
				This is ridiculous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WINWAR_1"> 
			<Text>
				May this serve as a lesson to you ... hopefully it will be remembered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WINWAR_2"> 
			<Text>
				You're no better than a sad, foreign mercenary.  You'll need to do much better to beat me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_4"> 
			<Text>
				It is agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_5"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_6"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_7"> 
			<Text>
				Excellent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_1"> 
			<Text>
				Fool! We shall gut you like a carp!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_2"> 
			<Text>
				Barbarian fool! We shall destroy you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_3"> 
			<Text>
				Curse you! You will rue this day for the rest of your brief existence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_1"> 
			<Text>
				You have outlived your usefulness. Die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_2"> 
			<Text>
				You are no longer of any use to us. Die.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_3"> 
			<Text>
				You have insulted me for the last time! Die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_1"> 
			<Text>
				You have destroyed me. I congratulate you. If the circumstances had been reversed, I would have happily done the same to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_2"> 
			<Text>
				I am finished in this world. Perhaps I shall have my revenge in the next.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_3"> 
			<Text>
				You have proven yourself a cunning and worthy adversary. I commend you on your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				If you wish to continue your miserable existence, then give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, China has need of your assistance. I am sure we can count on your support.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				I encourage you to give us the following, as the alternative is likely to be far more expensive to all involved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_1"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_2"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_5"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_6"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_7"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_1"> 
			<Text>
				Welcome. I am Wu Zetian, Empress of China. We do not look for conflict with others, but we will respond forcefully to protect our interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_2"> 
			<Text>
				Greetings. I am the Empress Wu Zetian. China seeks peace to pursue its own development. Leave us alone and we shall do the same for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Wu Zetian, Empress of China. China seeks peaceful coexistence and fair trade, but will respond forcefully to aggression. I hope you are of like mind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_2"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_3"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_4"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_5"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_6"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_7"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_6"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_7"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Disrespect the mighty Chinese Empire at your peril, "friend."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome. What brings you to rich and powerful China?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Greetings, my friend. We have to look out for each other these days, don't you think?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_1"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_2"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_3"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_4"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_5"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_6"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_7"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LOSEWAR_1"> 
			<Text>
				China welcomes peace with all of her neighbors. I trust that there will be no need to repeat this unpleasant business in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LUXURY_TRADE_1"> 
			<Text>
				China has many rare and valuable goods. Let us make an exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				I believe opening our borders will help culture and arts in both of our empires to flourish.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_RESPONSE_REQUEST_1"> 
			<Text>
				As much as it pains me to sacrifice China's pride in this manner, I must ask for your assistance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_ANGRY"> 
			<Text>
				Here is our offer. You may take it or leave it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, do you find this offer acceptable?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				We believe that fair trade benefits all those involved. What do you think this offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you take us for ignorant peasants? That offer is unacceptable. Improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I deeply regret that I cannot accept your offer as it presently stands. Please improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				We cannot accept that. Please improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost…
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_ANGRY"> 
			<Text>
				Your arrogance is matched only by your ignorance. We decline your contemptible offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_HAPPY"> 
			<Text>
				I fear that we cannot accept your offer at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_NEUTRAL"> 
			<Text>
				We cannot agree to that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_ANGRY"> 
			<Text>
				We accept.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_HAPPY"> 
			<Text>
				Certainly. I congratulate you on your good sense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_NEUTRAL"> 
			<Text>
				That seems fair. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_ANGRY"> 
			<Text>
				Miserable fool! You seek to extort tribute from China? Be gone, else I shall have you gutted like a pig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_HAPPY"> 
			<Text>
				I regret that we are unable to comply with your request at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				I wonder: is it madness or deep, abiding stupidity that causes you to make such a demand?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. But we will have our vengeance. I suggest that you sleep with one eye open from now on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly. China is happy to assist her friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Very well. It is probably less expensive than open war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_1"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_3"> 
			<Text>
				How disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_4"> 
			<Text>
				How very disappointing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_5"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_6"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WINWAR_1"> 
			<Text>
				Consider yourself fortunate that we have let your pitiful civilization survive. Do not try our patience again!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WU_ZETIAN"> 
			<Text>
				Wu Zetian
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_ALWAYS"> 
			<Text>
				Overwhelming like
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_DISLIKE"> 
			<Text>
				Moderate dislike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_LIKE"> 
			<Text>
				Moderate like
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_NEUTRAL"> 
			<Text>
				Neutral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_NEVER"> 
			<Text>
				Overwhelming dislike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_STRONG_DISLIKE"> 
			<Text>
				Strong dislike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_STRONG_LIKE"> 
			<Text>
				Strong like
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_WEAK_DISLIKE"> 
			<Text>
				Weak dislike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_WEAK_LIKE"> 
			<Text>
				Weak like
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_NOT_FOUNDED"> 
			<Text>
				The World Congress has not yet been founded.  It will begin once one Civilization has discovered {@1_TechName} and met every Civilization in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_NOT_FOUNDED_GAME_SETTINGS"> 
			<Text>
				The World Congress is disabled for this game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_1"> 
			<Text>
				First
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_10"> 
			<Text>
				Tenth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_2"> 
			<Text>
				Second
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_3"> 
			<Text>
				Third
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_4"> 
			<Text>
				Fourth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_5"> 
			<Text>
				Fifth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_6"> 
			<Text>
				Sixth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_7"> 
			<Text>
				Seventh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_8"> 
			<Text>
				Eighth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_9"> 
			<Text>
				Ninth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ACTIVE_RESOLUTIONS"> 
			<Text>
				Enacted Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ACTIVE_RESOLUTIONS_TT"> 
			<Text>
				Resolutions that are currently in effect, which Civilizations may attempt to repeal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CHANGE_NAME"> 
			<Text>
				Change Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_COMMIT_PROPOSALS"> 
			<Text>
				Commit Proposal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_COMMIT_VOTES"> 
			<Text>
				Commit Delegates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CONFIRM"> 
			<Text>
				Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CONFIRM_MISSING_VOTES"> 
			<Text>
				[COLOR_WARNING_TEXT]Some of your Delegates are not assigned.[ENDCOLOR]  Do you want to commit anyway?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CURRENT_PROPOSALS"> 
			<Text>
				Current Proposals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CURRENT_PROPOSALS_TT"> 
			<Text>
				Resolutions that will be decided in the next session.  The outcome will be the choice with the most Delegate support from Civilizations.  In a tie, the Resolution will fail and nothing will change.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_ACTIVE_PROJECTS"> 
			<Text>
				Projects Underway: {1_ProjectsList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_ACTIVE_PROJECTS_ENTRY"> 
			<Text>
				{@1_ProjectName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_CULTURE_FROM_NATURAL_WONDERS"> 
			<Text>
				+{1_CulturePerWorldWonder} [ICON_CULTURE] Culture from Natural Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_CULTURE_FROM_WONDERS"> 
			<Text>
				+{1_CulturePerWorldWonder} [ICON_CULTURE] Culture from World Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_DISCOVERED_TECH_MODIFIER"> 
			<Text>
				-{1_ResearchCostPercent}% [ICON_RESEARCH] Research cost for Technologies already discovered by another Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_CITY_STATES"> 
			<Text>
				No [ICON_INTERNATIONAL_TRADE] Trade with City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_PLAYERS"> 
			<Text>
				No [ICON_INTERNATIONAL_TRADE] Trade with: {1_CivsList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_PLAYERS_ENTRY"> 
			<Text>
				{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GPT"> 
			<Text>
				[ICON_GOLD] Gold per turn: {1_GoldPerTurn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GREAT_PERSON_RATE_ENTRY"> 
			<Text>
				{@1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GREAT_PERSON_TILE_IMPROVEMENT_CULTURE"> 
			<Text>
				+{1_NumCulture} [ICON_CULTURE] Culture from every Great Person tile improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_HOST"> 
			<Text>
				Host: {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_LANDMARK_CULTURE"> 
			<Text>
				+{1_NumCulture} [ICON_CULTURE] Culture from every archaeological Landmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NEGATIVE_GREAT_PERSON_RATE"> 
			<Text>
				{1_GreatPersonRateMod}% generation rate for {2_GreatPersonList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NONE"> 
			<Text>
				No Effects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_NUCLEAR_WEAPONS"> 
			<Text>
				No building of nuclear weapons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_RESOURCE_HAPPINESS"> 
			<Text>
				No [ICON_HAPPINESS_1] Happiness from: {1_ResourceList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_RESOURCE_HAPPINESS_ENTRY"> 
			<Text>
				{@1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_POSITIVE_GREAT_PERSON_RATE"> 
			<Text>
				+{1_GreatPersonRateMod}% generation rate for {2_GreatPersonList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_RESOURCE_QUANTITIES"> 
			<Text>
				Additional Resources: {1_ResourcesList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_RESOURCE_QUANTITIES_ENTRY"> 
			<Text>
				{@1_ResourceName} ({2_ResourceQuantity})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_TITLE"> 
			<Text>
				Current Effects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_TT"> 
			<Text>
				These are the current effects happening because of the World Congress.  They will change as new Resolutions are enacted or old Resolutions are repealed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_UNIT_MAINTENANCE"> 
			<Text>
				+{1_UnitMaintenancePercent}% [ICON_GOLD] Gold cost for Unit Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_WORLD_IDEOLOGY"> 
			<Text>
				World Ideology: {@1_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_WORLD_RELIGION"> 
			<Text>
				World Religion: {1_IconString} {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ENTER_NAME"> 
			<Text>
				Enter in a new name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ERROR_NAME_EMPTY"> 
			<Text>
				Name must not be empty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INACTIVE_RESOLUTIONS"> 
			<Text>
				Possible Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INACTIVE_RESOLUTIONS_TT"> 
			<Text>
				Resolutions that Civilizations may attempt to enact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_ALREADY_ENACTED"> 
			<Text>
				Already in effect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_ALREADY_PROPOSED"> 
			<Text>
				Already proposed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_BUTTON_TT"> 
			<Text>
				[COLOR_GREY]You may not make this proposal at this time.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_CHOICE_BUTTON_TT"> 
			<Text>
				[COLOR_GREY]This choice for the proposal is already under consideration, and may not be proposed again.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_GAMEOPTION"> 
			<Text>
				Not allowed by this game's options.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_CHOICES"> 
			<Text>
				No available choices for this resolution to affect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_PLAYER_PROPOSAL"> 
			<Text>
				May not be proposed by a Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_TECH"> 
			<Text>
				No Civilization has researched {@1_TechName} yet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_IN_SESSION"> 
			<Text>
				IN SESSION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_IN_SPECIAL_SESSION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]SPECIAL SESSION[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS"> 
			<Text>
				{@1_LeaderName} of {@2_CivName} commands a total of {3_VotesRemaining} {3_VotesRemaining: plural 1?Delegate; other?Delegates;}.  Once in session, the amount is fixed until the session ends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_BASE_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from membership
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_CS_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from City-States ({2_VotesPerCityState} per ally)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_DIPLOMAT_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from researching Globalization ({2_VotesPerDiplomat} per Spy assigned as a [ICON_DIPLOMAT] Diplomat)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_EXTRA_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from previous World Leader attempts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_HOST_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} for being the current host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WONDER_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from World Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WORLD_IDEOLOGY_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from following the World Ideology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WORLD_RELIGION_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} from following the World Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_DOF"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]We have a Declaration of Friendship[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_IDEOLOGY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]We have the same Ideology[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_INTIMATE"> 
			<Text>
				[NEWLINE][NEWLINE]We have intimate knowledge of their agenda.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NONE"> 
			<Text>
				[NEWLINE][NEWLINE]Their interests are largely a mystery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_DOF"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]We do not have a Declaration of Friendship[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_IDEOLOGY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]We do not share an Ideology[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_SPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]We do not have a Spy as a [ICON_DIPLOMAT] Diplomat in their [ICON_CAPITAL] Capital[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_PARTIAL"> 
			<Text>
				[NEWLINE][NEWLINE]We have some understanding of their goals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_SPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]We have a Spy as a [ICON_DIPLOMAT] Diplomat in their [ICON_CAPITAL] Capital[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTES"> 
			<Text>
				[NEWLINE][NEWLINE]Their top choices for the current proposals:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_COMMITMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Because of a trade deal, they have agreed to commit {3_NumDelegates} {3_NumDelegates: plural 1?Delegate; other?Delegates;} to support {2_VoteChoice} on {1_Proposal}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_INTIMATE"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_DesireLevel} for {2_VoteChoice} on {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_NONE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Unknown for {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_PARTIAL"> 
			<Text>
				[NEWLINE][ICON_BULLET]{2_VoteChoice} on {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_VOTES"> 
			<Text>
				{1_VotesRemaining} Delegates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_OTHER_RESOLUTIONS"> 
			<Text>
				Other Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_OTHER_RESOLUTIONS_TT"> 
			<Text>
				Resolutions that cannot be proposed at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PREFIX_ENACT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]ENACT: [ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PREFIX_REPEAL"> 
			<Text>
				[COLOR_WARNING_TEXT]REPEAL: [ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_ON_HOLD_TT"> 
			<Text>
				This proposal is on hold until the World Congress concludes its Special Session.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINION"> 
			<Text>
				[NEWLINE][ICON_BULLET]{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINIONS_NEGATIVE"> 
			<Text>
				[NEWLINE][NEWLINE]Civilizations that would be angry if we proposed this:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINIONS_POSITIVE"> 
			<Text>
				[NEWLINE][NEWLINE]Civilizations that would be grateful if we proposed this:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSERS_LIST"> 
			<Text>
				Awaiting Proposals from:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_DELEGATION_SIZE"> 
			<Text>
				They will be able to make a proposal next session because they are the non-host Civilization with the most Delegates.  If that changes by the end of this session, the new non-host Civilization with the most Delegates will make a proposal instead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_HOSTING"> 
			<Text>
				They will be able to make a proposal next session because they are the host Civilization.  If the host changes by the end of this session, the new host will make a proposal instead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_ROTATION"> 
			<Text>
				They will be able to make a proposal next session because the privilege rotates, and it is their turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_BUTTON"> 
			<Text>
				Click to Propose
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_BUTTON_TT"> 
			<Text>
				Click here to propose a resolution.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_RESOLUTION"> 
			<Text>
				PROPOSE RESOLUTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RENAME"> 
			<Text>
				Rename
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RENAME_TT"> 
			<Text>
				Choose a new name for the World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RESET_PROPOSALS"> 
			<Text>
				Reset Proposal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RESET_VOTES"> 
			<Text>
				Reset Delegates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_TURNS_UNTIL_SESSION"> 
			<Text>
				Turns Until Session: {1_NumTurnsUntilNextVote}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VIEW_ALL_RESOLUTIONS"> 
			<Text>
				View All Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTES_REMAINING"> 
			<Text>
				Delegates Remaining: {1_VotesRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_ABSTAIN"> 
			<Text>
				Abstain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_NAY"> 
			<Text>
				[COLOR_RED]Nay[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS"> 
			<Text>
				[NEWLINE][NEWLINE]Based on our knowledge of other Civilizations' desires, our count for this proposal stands at:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_CHOICE"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_VoteChoice}: {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} ({2_NumCivs} {2_NumCivs: plural 1?Civ; other?Civs;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_COMMITMENTS"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_VoteChoice}: {2_NumCivs} {2_NumCivs: plural 1?Civilization has; other?Civilizations have;} committed {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} because of trade deals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_OURS"> 
			<Text>
				[NEWLINE][ICON_BULLET]Our Civilization controls {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_UNACCOUNTED"> 
			<Text>
				[NEWLINE][ICON_BULLET]{2_NumCivs} {2_NumCivs: plural 1?Civilization; other?Civilizations;} controlling {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} unaccounted for
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_YAY"> 
			<Text>
				[COLOR_GREEN]Yea[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_SESSION"> 
			<Text>
				Turns until next World Leader proposal: [COLOR_POSITIVE_TEXT]{1_DelegatesForWin}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_TT"> 
			<Text>
				Since the World Congress has become the United Nations, Diplomatic Victory is now possible.  To win it, a Civilization must receive the support of {1_DelegatesForWin} or more Delegates on a World Leader proposal.  This number is based on the number of Civilizations and City-States in the game.[NEWLINE][NEWLINE]The World Leader proposal is made to the Congress every other session, alternating with regular sessions about regular proposals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_VOTES"> 
			<Text>
				Delegates to win World Leader proposal: [COLOR_POSITIVE_TEXT]{1_DelegatesForWin}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_COST_PER_PLAYER"> 
			<Text>
				{1_ProductionCostPerPlayer} [ICON_PRODUCTION] per Civ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				International Space Station
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION_SPLASH"> 
			<Text>
				The International Space Station has been completed and launched into outer space, marking a new frontier in the achievement of humankind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_COMPLETE"> 
			<Text>
				COMPLETED!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_PROGRESS_COST"> 
			<Text>
				This project is {1_PercentComplete}% completed.  So far, your Civilization has contributed [ICON_PRODUCTION] [COLOR_POSITIVE_TEXT]{2_PlayerContribution}[ENDCOLOR].  Higher contributions will earn more rewards:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_TOTAL_COST"> 
			<Text>
				This project requires a total of [ICON_PRODUCTION] {1_TotalCost} Production between all Civilizations to be completed.  Higher contributions earn more rewards:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_DESC"> 
			<Text>
				{1_RewardIconString} {2_RewardDescription} {3_Contribution}: {4_RewardDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1"> 
			<Text>
				Constructed Parts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP"> 
			<Text>
				One time Research boost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2"> 
			<Text>
				Crew On Board
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP"> 
			<Text>
				Free Great Scientist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3"> 
			<Text>
				Mission Control
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP"> 
			<Text>
				International Space Station wonder appears in [ICON_CAPITAL] Capital. ({TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_HELP})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_NONE"> 
			<Text>
				No Reward
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_NONE_HELP"> 
			<Text>
				Did not contribute enough to the project to earn any reward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_1"> 
			<Text>
				([ICON_PRODUCTION] {1_ContributionThreshold} or more)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_2"> 
			<Text>
				([ICON_PRODUCTION] {1_ContributionThreshold} or more)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_3"> 
			<Text>
				(Highest Contributor)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1"> 
			<Text>
				Exhibitor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP"> 
			<Text>
				500 points towards next [ICON_GOLDEN_AGE] Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2"> 
			<Text>
				Groundbreaking Invention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP"> 
			<Text>
				Free Social Policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3"> 
			<Text>
				Hosted Fair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP"> 
			<Text>
				[ICON_CULTURE] Culture increases by 100% for 20 Turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1"> 
			<Text>
				Parade of Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2"> 
			<Text>
				Won Medals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Happiness.  One time increase of 30 [ICON_INFLUENCE] Influence with City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3"> 
			<Text>
				Hosted Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP"> 
			<Text>
				[ICON_TOURISM] Tourism increases by 100% for 20 Turns.  Free Social Policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR"> 
			<Text>
				World's Fair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR_SPLASH"> 
			<Text>
				Thinkers and inventors from around the world have come together to share their ideas in the extravagant World's Fair.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES"> 
			<Text>
				International Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES_SPLASH"> 
			<Text>
				Athletes representing Civilizations from around the world have gathered to compete in feats of strength, skill, and grace.  As the world watches, Civilizations rise to glory with each medal earned in the International Games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL"> 
			<Text>
				World Congress Expands Infrastructure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL_HELP"> 
			<Text>
				The voices of nations large and small fight to be heard and international affairs become more complex.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS"> 
			<Text>
				World Congress Becomes United Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS_HELP"> 
			<Text>
				The fledgling idea of a permanent peace takes root in the World Congress, which is reborn as the United Nations.  A special session to is called to choose the host of this powerful new diplomatic force.  The United Nations will continue to decide matters as before, but regular sessions will alternate with sessions attempting to choose a World Leader, making [COLOR_POSITIVE_TEXT]Diplomatic Victory[ENDCOLOR] possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS"> 
			<Text>
				World Congress Founded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS_HELP"> 
			<Text>
				Leaders from around the world come together in the World Congress to begin discussing international affairs.  Their first order of business is to determine who will host the Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES"> 
			<Text>
				World Congress Welcomes City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES_HELP"> 
			<Text>
				City-States find their place on the world stage and formally enter international diplomacy.  Civilizations now receive additional delegates from having City-State allies.  Amidst this change, the World Congress calls a special session to determine the next host of the Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_CITYSTATE_DELEGATES"> 
			<Text>
				[ICON_BULLET]+{1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} per City-State ally
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_CIV_DELEGATES"> 
			<Text>
				[ICON_BULLET]{1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} for other Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_DIPLO_VICTORY_POSSIBLE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]World Leader[ENDCOLOR] proposal on alternating sessions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_HOST_DELEGATES"> 
			<Text>
				[ICON_BULLET]{1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;} for host Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_NO_CHANGE"> 
			<Text>
				[ICON_BULLET]No change
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_FOUNDED"> 
			<Text>
				{@1_CivName} has discovered every Civilization in the world.  To commemorate this occurrence, leaders from around the world will come together in the {2_LeagueName} in {3_TurnsUntilSession} Turns to begin discussing international diplomacy.  As Civilizations advance into later eras, this Congress will change and new hosts may be chosen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_GAME_ERA"> 
			<Text>
				The world has entered the {@1_EraName}, either because half of the Civilizations have reached it or one Civilization has reached the era beyond it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_NEXT_ERA"> 
			<Text>
				Next Era:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_THIS_ERA"> 
			<Text>
				This Era:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_TITLE_FOUNDED"> 
			<Text>
				World Congress Founded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_UNITED_NATIONS"> 
			<Text>
				United Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_1"> 
			<Text>
				{@1_Ordinal} Congress of {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_2"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Conference
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_3"> 
			<Text>
				{@1_Ordinal} Council of {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEGAL_BODY"> 
			<Text>
				© 1991-2013 Take-Two Interactive Software and its subsidiaries.  Developed by Firaxis Games.  Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two interactive Software, Inc.  Fork Copyright © 2010 Fork Particle, Inc. Rapid XML Copyright © 2006-2010 Marcin Kalicinski. Lua Copyright © 1994-2010 Lua.org, PUC-Rio. Uses Granny Animation. Copyright © 1999-2010 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2010 by RAD Game Tools, Inc. The ratings icon is a trademark of the Entertainment Software Association.  All other marks and trademarks are the property of their respective owners.  All rights reserved.  The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons or entities in the game's historical setting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEGAL_CONTINUE"> 
			<Text>
				Click to Continue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_EXTREME"> 
			<Text>
				You will receive a [COLOR_POSITIVE_TEXT]EXTREME[ENDCOLOR] Liberation bonus (that erases previous Warmonger penalties) if you liberate this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_MAJOR"> 
			<Text>
				You will receive a [COLOR_POSITIVE_TEXT]MAJOR[ENDCOLOR] Liberation bonus (that erases previous Warmonger penalties) if you liberate this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_MINOR"> 
			<Text>
				You will receive a [COLOR_PLAYER_DARK_GREEN]MINOR[ENDCOLOR] Liberation bonus (that erases previous Warmonger penalties) if you liberate this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERTY_TITLE"> 
			<Text>
				Consul {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_LOBBIES_INTERNET"> 
			<Text>
				Lobbies: Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_LOBBIES_INTERNET_TT"> 
			<Text>
				Steam Lobbies on the Internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FAVORITES"> 
			<Text>
				Servers: Favorites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FAVORITES_TT"> 
			<Text>
				Steam Dedicated Servers marked as Favorites.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FRIENDS"> 
			<Text>
				Servers: Friends
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FRIENDS_TT"> 
			<Text>
				Steam Dedicated Servers hosted by friends on the Internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_HISTORY"> 
			<Text>
				Servers: History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_HISTORY_TT"> 
			<Text>
				Steam Dedicated Servers you have recently played on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_INTERNET"> 
			<Text>
				Servers: Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_INTERNET_TT"> 
			<Text>
				Steam Dedicated Servers on the Internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_LAN"> 
			<Text>
				Servers: LAN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_LAN_TT"> 
			<Text>
				Steam Dedicated Servers on the local LAN.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOADING_SAVED_GAME"> 
			<Text>
				Loading Saved Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_GAME"> 
			<Text>
				Load Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_GAME_TT"> 
			<Text>
				Load a saved game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MAP"> 
			<Text>
				Load Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MAP_TT"> 
			<Text>
				Load a specific map to play
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_DLC"> 
			<Text>
				DLC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_MODS"> 
			<Text>
				MODS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_REQUIRED_DLC"> 
			<Text>
				The following DLC is required by this saved game:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_REQUIRED_MODS"> 
			<Text>
				The following Mods are required by this saved game:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MOD"> 
			<Text>
				Load Mod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_INVALID_REPLAY_FILE"> 
			<Text>
				Invalid or outdated replay file.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_PLEASE_SELECT_REPLAY"> 
			<Text>
				Please select a replay file.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_SELECT_REPLAY"> 
			<Text>
				Select Replay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_TITLE"> 
			<Text>
				SELECT REPLAY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_SCENARIO"> 
			<Text>
				Load Scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOBBY_REQUIRED_DLC"> 
			<Text>
				Required DLC:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOCKED"> 
			<Text>
				LOCKED
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOUVRE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are filled with 2 Great Works of Art and 2 Artifacts with all 4 being from different Eras and different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_BONUS"> 
			<Text>
				Bonus per Luxury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_MISC"> 
			<Text>
				Misc. from Luxuries
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_VARIETY"> 
			<Text>
				Luxury Variety
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAIL_PASSWORD_USAGE_INFO"> 
			<Text>
				Civilization 5 does not save or transmit your email (SMTP) password for security reasons.  Please re-enter your email password.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAIN_MENU"> 
			<Text>
				Open Main Menu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON"> 
			<Text>
				Amazon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON_HELP"> 
			<Text>
				A region similar to the Amazon Jungle of South America, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON_XP"> 
			<Text>
				Amazon Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMER_HELP"> 
			<Text>
				A large map spanning from Peru in the south to America in the north.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMER_TITLE"> 
			<Text>
				Americas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ANCIENT_LAKES"> 
			<Text>
				Ancient Lakes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ANCIENT_LAKES_HELP"> 
			<Text>
				An all-land region featuring a large crater lake in the middle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARBOREA"> 
			<Text>
				Arborea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARBOREA_HELP"> 
			<Text>
				A world almost completely covered in forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARCHIPELAGO"> 
			<Text>
				Archipelago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARCHIPELAGO_HELP"> 
			<Text>
				This world will consist of many islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ASIA_HELP"> 
			<Text>
				A large map dominated by the Himalayans and jungles of south east Asia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ASIA_TITLE"> 
			<Text>
				Asia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BIG_AND_SMALL"> 
			<Text>
				Big and Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BIG_AND_SMALL_HELP"> 
			<Text>
				A world with regions of big continents and small islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BOREAL"> 
			<Text>
				Boreal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BOREAL_HELP"> 
			<Text>
				A large region that is all tundra and well forested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS"> 
			<Text>
				Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_HELP"> 
			<Text>
				The world will consist of a few large landmasses and some smaller islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_PLUS"> 
			<Text>
				Continents Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_PLUS_HELP"> 
			<Text>
				Similar to Continents, but with expanded scripting for chains of islands and city state placement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CUSTOM_CONTINENTS"> 
			<Text>
				Custom Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CUSTOM_CONTINENTS_HELP"> 
			<Text>
				Less random than Continents, but you can control the number of continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_DONUT"> 
			<Text>
				Donut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_DONUT_HELP"> 
			<Text>
				A circular pangaea. You can choose what type of terrain is in the center.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH"> 
			<Text>
				Earth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH_HELP"> 
			<Text>
				A map that spans the entire planet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH_TITLE"> 
			<Text>
				Earth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE"> 
			<Text>
				Europe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_HELP"> 
			<Text>
				A randomly generated map that resembles Europe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_SCENARIO"> 
			<Text>
				Europe (Scenario)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_SCENARIO_HELP"> 
			<Text>
				A randomly generated map that resembles Europe, with all starting positions pre-defined.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FANTASY"> 
			<Text>
				Fantasy Realm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FANTASY_HELP"> 
			<Text>
				A small world without oceans. Climates and resource appearance defy the laws of weather physics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_ADDITIONAL"> 
			<Text>
				Additional Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_ADDITIONAL_HELP"> 
			<Text>
				Additional Maps available to the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_1_DESC"> 
			<Text>
				Explorers Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_1_TITLE"> 
			<Text>
				Explorers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_2_DESC"> 
			<Text>
				Scrambled Continents Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_2_TITLE"> 
			<Text>
				Scrambled Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_3_DESC"> 
			<Text>
				Scrambled Nations Map Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_3_TITLE"> 
			<Text>
				Scrambled Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOUR_CORNERS"> 
			<Text>
				Four Corners
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOUR_CORNERS_HELP"> 
			<Text>
				This map is sectioned into 4 equal sections, separated by water, with land in the very middle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRACTAL"> 
			<Text>
				Fractal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRACTAL_HELP"> 
			<Text>
				A highly random map that will often form thin, snaky continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRONTIER"> 
			<Text>
				Frontier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRONTIER_HELP"> 
			<Text>
				A single continent scattered with mountains to simulate the rough environment of the frontier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GLOBAL_HIGHLANDS"> 
			<Text>
				Global Highlands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GLOBAL_HIGHLANDS_HELP"> 
			<Text>
				A very large world, dominated by hills and mountain ranges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS"> 
			<Text>
				Great Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS_HELP"> 
			<Text>
				A region similar to the Great Plains of North America, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS_XP"> 
			<Text>
				Great Plains Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HEMISPHERES"> 
			<Text>
				Hemispheres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HEMISPHERES_HELP"> 
			<Text>
				A world with two large, fairly balanced continents. Suitable for duel or two-teams multiplayer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HIGHLANDS"> 
			<Text>
				Highlands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HIGHLANDS_HELP"> 
			<Text>
				A large region dominated by hills and mountain ranges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HUB"> 
			<Text>
				Hub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HUB_HELP"> 
			<Text>
				Each civilization gets its own subcontinent. All are connected to the arctic region at the center of the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ICE_AGE"> 
			<Text>
				Ice Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ICE_AGE_HELP"> 
			<Text>
				A severely glaciated world where only regions near the equator are habitable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_INLAND_SEA"> 
			<Text>
				Inland Sea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_INLAND_SEA_HELP"> 
			<Text>
				An all-land region that has a large salt water sea in the center.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ISLANDS_HELP"> 
			<Text>
				The world is composed of a mixture of large and small islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LAKES"> 
			<Text>
				Lakes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LAKES_HELP"> 
			<Text>
				A world without oceans, only lesser bodies of water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LARGE_ISLANDS"> 
			<Text>
				Large Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LARGE_ISLANDS_HELP"> 
			<Text>
				A world with numerous large islands, roughly equal in size but varying in terrain. Civs are placed on the best available islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MAZE"> 
			<Text>
				Maze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MAZE_HELP"> 
			<Text>
				A novelty map type played out on a maze made of land and sea lanes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDITERRANEAN"> 
			<Text>
				Mediterranean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDITERRANEAN_HELP"> 
			<Text>
				A region similar to the Mediterranean Ocean, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDIUM_AND_SMALL"> 
			<Text>
				Medium and Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDIUM_AND_SMALL_HELP"> 
			<Text>
				A world with regions of big continents and small islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MED_HELP"> 
			<Text>
				A large map covering the entire Mediterranean basin .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MED_TITLE"> 
			<Text>
				Mediterranean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MESO_HELP"> 
			<Text>
				A large map spanning the Nile River valley to the west and extending east down the Tigris and Euphrates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MESO_TITLE"> 
			<Text>
				Mesopotamia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MIRROR"> 
			<Text>
				Mirror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MIRROR_HELP"> 
			<Text>
				A world where one half mirrors or reflects the other. Designed chiefly for multiplayer fun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NARROW_CONTINENTS_HELP"> 
			<Text>
				The world is composed of tall, narrow continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NORTH_VS_SOUTH"> 
			<Text>
				North vs South
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NORTH_VS_SOUTH_HELP"> 
			<Text>
				A region split horizontally by desert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OASIS"> 
			<Text>
				Oasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OASIS_HELP"> 
			<Text>
				A fertile region bisected through the middle by a barren desert. Suitable for duel or two-teams multiplayer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS"> 
			<Text>
				Map Options
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_HEX_GRID"> 
			<Text>
				Hex Grid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_HEX_GRID_TT"> 
			<Text>
				Display the grid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RECOMMENDATIONS"> 
			<Text>
				Hide Recommendations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RECOMMENDATIONS_TT"> 
			<Text>
				Hide Civilian Recommendations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RESOURCE_ICONS"> 
			<Text>
				Resource Icons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RESOURCE_ICONS_TT"> 
			<Text>
				Display all resource icons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_TRADE_ROUTES"> 
			<Text>
				Trade Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_TRADE_ROUTES_TT"> 
			<Text>
				Display the trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_UNIT_FLAGS"> 
			<Text>
				Unit Flags
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_UNIT_FLAGS_TT"> 
			<Text>
				Hide all unit flags.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_YIELD_ICONS"> 
			<Text>
				Yield Icons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_YIELD_ICONS_TT"> 
			<Text>
				Display all yield icons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ABUNDANT"> 
			<Text>
				Abundant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_AMOUNT_OF_TINY_ISLANDS"> 
			<Text>
				Amount of Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ARCHIPELAGO"> 
			<Text>
				Archipelago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ARID"> 
			<Text>
				Arid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BALANCED_RESOURCES"> 
			<Text>
				Balanced
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BARREN"> 
			<Text>
				Barren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BODIES_OF_WATER"> 
			<Text>
				Bodies of Water
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BUFFER_ZONES"> 
			<Text>
				Buffer Zones
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BUFFER_ZONES_HELP"> 
			<Text>
				Choose whether to add smaller landmasses in between the regions created for each civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CENTER_REGION"> 
			<Text>
				Center Region
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CLUSTERS"> 
			<Text>
				Clusters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CLUSTERS_HELP"> 
			<Text>
				Fractal-style mountain ranges: large, fat clusters, but fewer of them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CONTINENTS_SIZE"> 
			<Text>
				Continents Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_COOL"> 
			<Text>
				Cool
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_COPY"> 
			<Text>
				Copy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CRAZY"> 
			<Text>
				Crazy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CRAZY_HELP"> 
			<Text>
				Resources will be placed in irrational locations and there will be crazy amounts of some types.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CYLINDER"> 
			<Text>
				Cylinder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DENSE"> 
			<Text>
				Dense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DESERT"> 
			<Text>
				Desert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DOMINANT_TERRAIN"> 
			<Text>
				Dominant Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DRY"> 
			<Text>
				Dry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DRY_HELP"> 
			<Text>
				The only sources of fresh water are from oases in desert areas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_EXTRAS"> 
			<Text>
				Extras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FEW_TINY_ISLANDS"> 
			<Text>
				Few Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_BILLION_YEARS"> 
			<Text>
				5 Billion Years
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_PER_CONTINENT"> 
			<Text>
				5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that includes exactly five major continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FLAT"> 
			<Text>
				Flat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_BILLION_YEARS"> 
			<Text>
				4 Billion Years
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_CORNERS"> 
			<Text>
				Four Corners
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_PER_CONTINENT"> 
			<Text>
				4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that includes exactly four major continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_GLOBAL_CLIMATE"> 
			<Text>
				Global Climate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_GLOBAL_CLIMATE_HELP"> 
			<Text>
				A standard climate, as if the map represents a whole world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HIGH"> 
			<Text>
				High
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HILLS"> 
			<Text>
				Hills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HOT"> 
			<Text>
				Hot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_INVERSION"> 
			<Text>
				Inversion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_IRRATIONAL"> 
			<Text>
				Irrational
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_IRRATIONAL_HELP"> 
			<Text>
				Resources will be placed in irrational locations, such as Bananas in the snow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS"> 
			<Text>
				Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_MIXED_IN"> 
			<Text>
				Islands Mixed In
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_OVERLAP"> 
			<Text>
				Islands Overlap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_SIZE"> 
			<Text>
				Islands Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLAND_REGION_SEPARATE"> 
			<Text>
				Island Region Separate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISTHMUS_WIDTH"> 
			<Text>
				Isthmus Width
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_JUNGLE"> 
			<Text>
				Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LANDMASS_TYPE"> 
			<Text>
				Landmass Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LAND_SHAPE"> 
			<Text>
				Land Shape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_CONTINENTS"> 
			<Text>
				Large Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_ISLANDS"> 
			<Text>
				Large Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_LAKES"> 
			<Text>
				Large Lakes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_LAKES_HELP"> 
			<Text>
				Larger lakes and some tiny oceans will appear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LEFT_VS_RIGHT"> 
			<Text>
				Left vs Right
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LEGENDARY_START"> 
			<Text>
				Legendary Start
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOGICAL"> 
			<Text>
				Logical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOGICAL_HELP"> 
			<Text>
				Resources will obey the standard rules in the usual, logical manner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOW"> 
			<Text>
				Low
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MANY_TINY_ISLANDS"> 
			<Text>
				Many Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MAZE_WIDTH"> 
			<Text>
				Maze Width
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MEDIUM"> 
			<Text>
				Medium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MILD"> 
			<Text>
				Mild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MIRROR_TYPE"> 
			<Text>
				Mirror Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MODERATE"> 
			<Text>
				Moderate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAINS"> 
			<Text>
				Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAIN_DENSITY"> 
			<Text>
				Mountain Density
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAIN_PATTERN"> 
			<Text>
				Mountain Pattern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NARROW_CONTINENTS"> 
			<Text>
				Narrow Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NATURAL"> 
			<Text>
				Natural
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NATURAL_HELP"> 
			<Text>
				Peninsulas and bays are possible. This is the most randomized land shape.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NEUTRAL_TERRITORY"> 
			<Text>
				Neutral Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO"> 
			<Text>
				No
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NORMAL"> 
			<Text>
				Normal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_BUFFER_ZONES_HELP"> 
			<Text>
				Choose not to add any extra land between civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_JUNGLES"> 
			<Text>
				No Jungles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_TINY_ISLANDS"> 
			<Text>
				No Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NUMBER_OF_MAIN_ISLANDS"> 
			<Text>
				Number of Main Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NUM_CONTINENTS"> 
			<Text>
				Number of Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_OCEAN"> 
			<Text>
				Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_CONTINENT"> 
			<Text>
				One per Continent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that supplies one continent per team (maximum of six, however).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_PLAYER"> 
			<Text>
				One per Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_OPPOSITE"> 
			<Text>
				Opposite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PANGAEA"> 
			<Text>
				Pangaea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FIVE"> 
			<Text>
				5 Plots Wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FOUR"> 
			<Text>
				4 Plots Wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FOUR_HELP"> 
			<Text>
				Bridges connecting subcontinents will be 4 plots wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_ONE"> 
			<Text>
				1 Plot Wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_THREE"> 
			<Text>
				3 Plots Wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_THREE_HELP"> 
			<Text>
				Bridges connecting subcontinents will be 3 plots wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_TWO"> 
			<Text>
				2 Plots Wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_TWO_HELP"> 
			<Text>
				Bridges connecting subcontinents will be 2 plots wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PRESSED"> 
			<Text>
				Pressed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PRESSED_HELP"> 
			<Text>
				Fewer, less intensive irregularities in the shape of the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RAINFALL"> 
			<Text>
				Rainfall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANDOM"> 
			<Text>
				Random
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANGES"> 
			<Text>
				Ranges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANGES_HELP"> 
			<Text>
				Fractal-style mountain ranges: medium, snaky and highly random.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_REFLECTION"> 
			<Text>
				Reflection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RESOURCES"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RESOURCE_APPEARANCE"> 
			<Text>
				Resource Appearance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIDGELINES"> 
			<Text>
				Ridgelines
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIDGELINES_HELP"> 
			<Text>
				Tectonic-style mountain ranges, along random fault lines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RING_WIDTH"> 
			<Text>
				Ring Width
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS"> 
			<Text>
				Rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_AND_SEAS"> 
			<Text>
				Rivers and Seas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_AND_SEAS_HELP"> 
			<Text>
				Large lakes or seas, with some rivers as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_HELP"> 
			<Text>
				Meandering rivers flow away from the central mountain range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SCATTERED"> 
			<Text>
				Scattered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SCATTERED_HELP"> 
			<Text>
				Fractal-style mountain ranges: small, numerous and well scattered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEAS"> 
			<Text>
				Seas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEAS_HELP"> 
			<Text>
				Most bodies of water will be salt water seas of modest dimension, highly randomized in shape.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEA_LEVEL"> 
			<Text>
				Sea Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERAL_EXTRAS"> 
			<Text>
				Several Extras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERE"> 
			<Text>
				Severe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERITY"> 
			<Text>
				Severity of Desert Region
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SIX_PER_CONTINENT"> 
			<Text>
				6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SIX_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that includes exactly six major continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_CONTINENTS"> 
			<Text>
				Small Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_ISLANDS"> 
			<Text>
				Small Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_LAKES"> 
			<Text>
				Small Lakes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_LAKES_HELP"> 
			<Text>
				Numerous small and tiny lakes, well scattered across the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SOLID"> 
			<Text>
				Solid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SOLID_HELP"> 
			<Text>
				Each civilization's landmass will be a solid blob.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SPARSE"> 
			<Text>
				Sparse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SPOKE_WIDTH"> 
			<Text>
				Spoke Width
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_ANYWHERE"> 
			<Text>
				Start Anywhere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_SEPERATED"> 
			<Text>
				Start Separated
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_TOGETHER"> 
			<Text>
				Start Together
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_STRATEGIC_BALANCE"> 
			<Text>
				Strategic Balance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEAM_PLACEMENT"> 
			<Text>
				Team Placement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEAM_SETTING"> 
			<Text>
				Team Setting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEMPERATE"> 
			<Text>
				Temperate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEMPERATURE"> 
			<Text>
				Temperature
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THIN"> 
			<Text>
				Thin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_BILLION_YEARS"> 
			<Text>
				3 Billion Years
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_PER_CONTINENT"> 
			<Text>
				3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that includes exactly three major continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TINY_ISLANDS"> 
			<Text>
				Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TOP_VS_BOTTOM"> 
			<Text>
				Top vs Bottom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TOROID"> 
			<Text>
				Toroid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TWO_PER_CONTINENT"> 
			<Text>
				2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TWO_PER_CONTINENT_HELP"> 
			<Text>
				A map template will be chosen that includes exactly two major continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_VARIED"> 
			<Text>
				Varied
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_VARIOUS_TINY_ISLANDS"> 
			<Text>
				Various Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WATER_SETTING"> 
			<Text>
				Water Setting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WET"> 
			<Text>
				Wet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WIDE_CONTINENTS"> 
			<Text>
				Wide Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WITHOUT_OCEANS"> 
			<Text>
				Without Oceans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WORLD_AGE"> 
			<Text>
				World Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WORLD_WRAP"> 
			<Text>
				World Wrap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_YES_10_CIVS_MAX"> 
			<Text>
				Yes (10 Civs Max)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_YES_10_CIVS_MAX_HELP"> 
			<Text>
				Add extra land between civilizations. (Only available up to a maximum of ten civilizations.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OVAL"> 
			<Text>
				Oval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OVAL_HELP"> 
			<Text>
				An oval-shaped pangaea with random bays carving in to the sides.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA"> 
			<Text>
				Pangaea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_HELP"> 
			<Text>
				All players start on one large landmass. There may be small islands off of the main continent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_PLUS"> 
			<Text>
				Pangaea Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_PLUS_HELP"> 
			<Text>
				Similar to Pangaea, but with expanded scripting for chains of islands and city state placement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_POLYNESIA"> 
			<Text>
				Polynesia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_POLYNESIA_HELP"> 
			<Text>
				A region similar to the Polynesian Islands of the Pacific Ocean, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RAINFOREST"> 
			<Text>
				Rainforest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RAINFOREST_HELP"> 
			<Text>
				A world almost completely covered in jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RING"> 
			<Text>
				Ring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RING_HELP"> 
			<Text>
				Each civilization gets its own subcontinent. All are connected in clockwise fashion to adjacent neighbors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ROCKY_MOUNTAINS"> 
			<Text>
				Rocky Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ROCKY_MOUNTAINS_HELP"> 
			<Text>
				A region similar to the Rocky Mountains of North America, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SAHARA"> 
			<Text>
				Sahara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SAHARA_HELP"> 
			<Text>
				A region similar to the Sahara Desert of Africa, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SANDSTORM"> 
			<Text>
				Sandstorm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SANDSTORM_HELP"> 
			<Text>
				A harsh world composed primarily of desert with smaller patches of plains and grassland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT"> 
			<Text>
				Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_ARID_HELP"> 
			<Text>
				Less jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_NORMAL_HELP"> 
			<Text>
				Typical jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_RAINFALL_HELP"> 
			<Text>
				Affects the amount of Jungle in the world and the number of oases in desert lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_WET_HELP"> 
			<Text>
				Extra jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_ARID_HELP"> 
			<Text>
				Extra forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_NORMAL_HELP"> 
			<Text>
				Some forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_RAINFALL_HELP"> 
			<Text>
				Affects the amount of forest in the world and the number of oases in desert lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_WET_HELP"> 
			<Text>
				Little forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_DESERT"> 
			<Text>
				Desert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_DESERT_HELP"> 
			<Text>
				A vast desert sprinkled with hills! Water setting matters greatly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_FOREST"> 
			<Text>
				Forest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_FOREST_HELP"> 
			<Text>
				A lush forest sprinkled with grasslands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_GRASSLANDS"> 
			<Text>
				Grasslands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_GRASSLANDS_HELP"> 
			<Text>
				Some hills and forest sprinkled across a vast grassland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_HILLS"> 
			<Text>
				Hills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_HILLS_HELP"> 
			<Text>
				Rugged highlands sprinkled with grassland valleys.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_JUNGLE"> 
			<Text>
				Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_JUNGLE_HELP"> 
			<Text>
				An overgrown jungle sprinkled with hills and forest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_PLAINS"> 
			<Text>
				Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_PLAINS_HELP"> 
			<Text>
				Small patches of mixed terrain sprinkled across a vast plain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_TUNDRA"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_TUNDRA_HELP"> 
			<Text>
				A frigid landscape with only small pockets of more fertile plains.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SHUFFLE"> 
			<Text>
				Shuffle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SHUFFLE_HELP"> 
			<Text>
				A truly random map, including all core settings like world age, rainfall, etc.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIBERIA"> 
			<Text>
				Siberia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIBERIA_HELP"> 
			<Text>
				A region similar to Siberia in northern Asia, but with random elements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIZE_FORMAT"> 
			<Text>
				Map Size: {1_string}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SKIRMISH"> 
			<Text>
				Skirmish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SKIRMISH_HELP"> 
			<Text>
				A balanced map designed for 2 players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_CONTINENTS"> 
			<Text>
				Small Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_CONTINENTS_HELP"> 
			<Text>
				The world will consist of a few medium landmasses and some smaller islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_ISLANDS_HELP"> 
			<Text>
				The world is composed of small islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SOUTH_PACIFIC"> 
			<Text>
				South Pacific
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SOUTH_PACIFIC_HELP"> 
			<Text>
				A region similar to the South Pacific area, including Australia, southeast Asia and numerous islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TEAM_BATTLEGROUND"> 
			<Text>
				Team Battleground
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TEAM_BATTLEGROUND_HELP"> 
			<Text>
				Extra small, land-heavy region, tailored especially for fast-paced multiplayer team games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TERRA"> 
			<Text>
				Terra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TERRA_HELP"> 
			<Text>
				A very large world, similar to Earth, where all civilizations start on the continent akin to Asia-Europe-Africa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TILTED_AXIS"> 
			<Text>
				Tilted Axis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TILTED_AXIS_HELP"> 
			<Text>
				A very large world, tilted on its side with its south pole always locked in to facing the sun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TINY_ISLANDS"> 
			<Text>
				Tiny Islands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TINY_ISLANDS_HELP"> 
			<Text>
				This world will consist of many tiny islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TITLE"> 
			<Text>
				Select Modded Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TYPE_TITLE"> 
			<Text>
				Select Map Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WEST_VS_EAST"> 
			<Text>
				West vs East
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WEST_VS_EAST_HELP"> 
			<Text>
				A region split vertically down the middle by a wide channel of water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WHEEL"> 
			<Text>
				Wheel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WHEEL_HELP"> 
			<Text>
				Each civilization gets its own subcontinent. Both Hub and Ring style land bridges connect the areas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WIDE_CONTINENTS_HELP"> 
			<Text>
				The world is composed of wide continents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAX_TURNS"> 
			<Text>
				Max Turns: {1_maxTurns}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAX_TURN_FORMAT"> 
			<Text>
				Max Turns: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAYA_CALENDAR_LONG_STRING"> 
			<Text>
				{1_Num} b'ak'tun, {2_Num} k'atun, {3_Num} tun, {4_Num} winal, {5_Num} k'in
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAYA_DATE_TOOLTIP"> 
			<Text>
				Your scientists and theologians have introduced the wonders of the Maya calendar. When the current b'ak'tun ends, you will receive your choice of Great Person as part of the celebration.[NEWLINE][NEWLINE]The current Maya Long Count date is:[NEWLINE]{1_LongMayaCalendarString}[NEWLINE][NEWLINE]({2_TraditionalDateString} in the rest of the world)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_CHORAL_MUSIC"> 
			<Text>
				+4 [ICON_CULTURE] Culture for Temples in cities with 5 followers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_CHURCH_PROPERTY_SHORT"> 
			<Text>
				Patriarchates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_ITINERANT_PREACHERS_SHORT"> 
			<Text>
				Apostles to the Slavs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MESSIAH"> 
			<Text>
				When each Reformer enters, 40% of Catholics in nearby cities convert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MESSIAH_SHORT"> 
			<Text>
				Reformers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MISSIONARY_ZEAL_SHORT"> 
			<Text>
				Dawah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_PAPAL_PRIMACY"> 
			<Text>
				+15 to [ICON_INFLUENCE] Influence resting point with [ICON_RELIGION_CHRISTIANITY] Catholic City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_RELIGIOUS_TEXTS"> 
			<Text>
				Religion spreads 5 times faster (9 times faster with Printing Press)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_RELIGIOUS_TEXTS_SHORT"> 
			<Text>
				Bible Translations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_TITHE_SHORT"> 
			<Text>
				Zakat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BUILDING_UNITED_NATIONS"> 
			<Text>
				St. Peter's Basilica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CARAVEL"> 
			<Text>
				A {@1_UnitName} is off to the New World! For this feat of exploration you receive {2_VPAmount} Victory Points. {3_NumRemaining} more expedition(s) may receive exploration VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG"> 
			<Text>
				Augsburg
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG_ADJ"> 
			<Text>
				Augsburg
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG_DESC"> 
			<Text>
				Located in southwest Bavaria, Augsburg was founded in 15 BC by Tiberius, soon becoming the military and economic capital of the Roman province of Raetia. Although sacked by Attila in the 5th Century AD, by Charlemagne in the 8th, and by Welf of Bavaria in the 11th, each time the city rose to greater prosperity due to its location astride many of the trade routes over the Alps. Augsburg, because of its strategic location, was decreed an Imperial Free City under the auspices of the Holy Roman Empire in March 1276. That put it at the center of the Catholic-Protestant wars of the 1600s. Augsburg's golden age spanned the 15th and 16th centuries under the great mercantile houses of the Fuggers and the Welsers; its wealth attracted artists seeking patrons, and it became a center for music, literature, painting and architecture. In 1806 when the Holy Roman Empire was dissolved by Napoleon, Augsburg lost its free-city status and became part of the Kingdom of Bavaria. The next century saw the city quickly converted to textile, steel and military manufacturing during the Industrial Revolution as part of a unified and expansive Germany. Although devastated during World War II, Augsburg has rebounded to again become one of the great cities of Europe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE"> 
			<Text>
				Cologne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE_ADJ"> 
			<Text>
				Cologne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE_DESC"> 
			<Text>
				In 50 AD Rome founded the fortress-city of Colonia on the Rhine to protect the province of Germania Inferior. Prospering under the Romans, and later the Franks, the city became one of the most important trading and religious centers north of the Alps. In 785 it was made the seat of an archbishopric. As part of the Holy Roman Empire, the free city was home to one of the seven prince-electors and three ecclesiastical electors who chose the emperor. Along with one of the grandest cathedrals of the time, the city was also a major harbor and trading center on the Rhine, the site of the charterhouses of a number of influential, self-governing guilds. During the Reformation, the city remained steadfastly Catholic, despite the efforts of two archbishops who converted to Lutheranism. The faculty at the famous university, one of the oldest in Europe, publically burned Luther's works in 1520 AD. Cologne lost its status as a free city in 1798 when occupied by the new French Republic. In 1815 at the Congress of Vienna, it became part of Prussia, and then of Germany after the unification of that nation in 1871. Targeted by the Allies during the Second World War, Cologne endured 262 air raids, which destroyed 95% of the city. It was not until 1959 that Cologne would regain its pre-war population numbers and be fully rebuilt into a modern industrial metropolis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK"> 
			<Text>
				Gdansk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK_ADJ"> 
			<Text>
				Gdansk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK_DESC"> 
			<Text>
				Situated along the delta of the Vistula River, the Gdansk region has been settled for over 2000 years. The city of Gdansk (Danzig in German) was founded in 980 when Duke Mieszko I of Poland built a fortress here. Today Gdansk is the fourth largest city in Poland and that country's principal seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA"> 
			<Text>
				Mecca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA_ADJ"> 
			<Text>
				Meccan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA_DESC"> 
			<Text>
				As the birthplace of Mohammed and the Koran, Mecca is the holiest city of Islam and a pilgrimage (the Hajj) to it is an obligation for all Muslims. Although its founding is unknown except in myth, by the 6th Century AD it was a vital link in the spice trade, and its camel caravans made it one of the wealthiest cities in the world at the time. Mohammed was born in the city in 570, and the history of Islam has been inextricably interwoven with it since. Mohammed's march to Medina shifted the political center of the rapidly expanding Muslim kingdom to that city, but Mecca remained the center of the faith. With a growing number of scholars and faithful who wished to live close to the Kaaba, and a burgeoning class of merchants and shopkeepers to serve the needs of the pilgrims, Mecca prospered throughout the next centuries despite the rise and fall of caliphs and conquerors. In 1517 AD it became part of the Ottoman Empire; following the collapse of the Ottomans at the end of World War I, the city fell under the rule of the Saudis. Today, Mecca is home to the Masjid al-Haram, the world's largest mosque, a world-class madrasah, and numerous religious and historic sites. A pilgrimage to it remains one of Islam's Five Pillars of faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES"> 
			<Text>
				Naples
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES_ADJ"> 
			<Text>
				Neapolitan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES_DESC"> 
			<Text>
				Dating back to the 9th Century BC, founded as a Greek colony, Naples is one of the oldest continuously-inhabited cities in the world. The city eventually became part of the Roman Republic, then Empire. A microcosm of Europe, the city has witnessed the coming and going of many occupiers, each leaving traces of its culture and bloodlines. From 1282 through 1816 AD, it was the center of the rich and vibrant Kingdom of Naples, a prominent player in the struggles of the great nations of the time. It was occupied in turn by the French, the Spanish, the Austrians, again by the Spanish, and yet again by the French before gaining its independence at the end of the Napoleonic Wars. In 1815 it was combined with Sicily in the Congress of Vienna to form the Kingdom of the Two Sicilies, which survived until the unification of Italy in 1861. The city's 2800-year history has left it a wealth of great art, architecture, and commerce, making it one of the most important cities of the Mediterranean.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK"> 
			<Text>
				Polotsk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK_ADJ"> 
			<Text>
				Polotskian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK_DESC"> 
			<Text>
				Polotsk was the dominant Slavic power in the area of modern Belarus from the 10th to 12th Centuries. However in the 13th Century it became a vassal of the Lithuanian princes and started to fade in importance. Two battles were fought near Polotsk during Napoleon's 1812 invasion of Russia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA"> 
			<Text>
				Riga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA_ADJ"> 
			<Text>
				Rigan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA_DESC"> 
			<Text>
				A 2nd Century settlement, Riga became an early Middle Age trading outpost along the Dvina-Dnieper River trade route to Byzantium. The city prospered as a member of the Hanseatic League in the High Middle Ages. Today it is the largest city of the Baltic states and capital of Latvia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS"> 
			<Text>
				Tunis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS_ADJ"> 
			<Text>
				Tunisian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS_DESC"> 
			<Text>
				Founded by Berbers in the 2nd millennium BC, the town of Tunes was destroyed by the Romans in 146 BC during their wars with Carthage. Although rebuilt and occupied by the Romans, Tunis would not gain prominence until the 7th Century AD under the control of Arab Muslims. Recognizing the strategic importance of its proximity to Europe, from the 900s on it became the primary naval base in the western Mediterranean of successive Islamic dynasties. Following yet another revolt, the Almohad al-Mumin took the city in 1159 and established it as a trading center; from the 12th through the 16th centuries, Tunis was one of the richest and most strategic ports in the world. The Ottoman Empire took nominal control of Tunis in 1534 AD; after a brief Spanish occupation ended in 1574, the Ottoman governors there became relatively autonomous. Under the Husainid rulers, to its traditional trade and industry was added the plunder of the Barbary corsairs, then at their peak of activity. After a succession of rebellions, invasions and occupations, the French ruled the area from 1881 through 1956. Gaining its independence, Tunis has been the capital city of Tunisia since the French withdrawal, a cosmopolitan center of trade and culture for the region.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_ASWAN"> 
			<Text>
				Aswan
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_AZAZ"> 
			<Text>
				A'zaz
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BAALBEK"> 
			<Text>
				Ba'albek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BEJAIA"> 
			<Text>
				Bejaia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BIDZAJA"> 
			<Text>
				Bidzala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BILBAIS"> 
			<Text>
				Bilbais
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_CAIRO"> 
			<Text>
				Cairo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_DVIN"> 
			<Text>
				Dvin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_HAMA"> 
			<Text>
				Hama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_HOMS"> 
			<Text>
				Homs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_JAFFA"> 
			<Text>
				Jaffa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_KABIS"> 
			<Text>
				Kabis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_KAFR_SABT"> 
			<Text>
				kafr Sabt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_MAHDIJA"> 
			<Text>
				Mahdija
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_QUS"> 
			<Text>
				Qus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_RABAT"> 
			<Text>
				Rabat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SAFI"> 
			<Text>
				Safi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SANAA"> 
			<Text>
				Sana'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SIJILMASA"> 
			<Text>
				Sijilmasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_TAIZZ"> 
			<Text>
				Ta'izz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_TINMEL"> 
			<Text>
				Tinmel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_YANBU"> 
			<Text>
				Yanbu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_ZABID"> 
			<Text>
				Zabid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The Great Schism has divided the Christian church into east and west. All attempts to reconcile Byzantium and Rome have failed. Meanwhile the Islamic armies of the Great Turk threaten Constantinople with capture. In response, Pope Urban II issues a call for a crusade to bolster the Byzantines and liberate the Holy Land. The stage is set for a dramatic battle between the faiths. With such bloodshed on the horizon, will you be able to preserve civilization as we know it and lead the world into the glory of the Renaissance?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory is awarded based on score after 200 turns. Earn special scenario VP as follows:[NEWLINE][ICON_BULLET]Holy City Control: Control (or be allied with) the Holy City for your religion or Jerusalem (10 VP per turn).[NEWLINE][ICON_BULLET]Holy Roman Emperor: Win the election by receiving the most votes from all powers and City-States (250 VP per election).[NEWLINE][ICON_BULLET]New World: Send Caravels west after researching Exploration.[NEWLINE][ICON_BULLET]Religious War: Capture cities following a different religion.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Three religions are established before the game starts: Catholicism (Holy City is Vatican City), Orthodoxy (Holy City is Constantinople) and Islam (Holy City is Mecca). Control your Holy City (or Jerusalem) to gain the benefits of the Founder beliefs for your religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_SPAIN_CONQUISTADOR_HELP"> 
			<Text>
				Medieval Era unit that specializes in scouting and colonizing overseas. Only Spain may build it. After researching Exploration, they may send 3 Conquistadors to the western map edge for New World VP and [ICON_GOLD] Gold. Replaces the Knight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_SPAIN_CONQUISTADOR_STRATEGY"> 
			<Text>
				The Conquistador is a multi-purpose unit that is strong both on land and at sea. Replacing the Knight, it is an exceptional scout on land with extra visibility. It also has the ability to found new cities, but only on a foreign continent that does not contain the Spanish capital. In the water, the Conquistador has the defensive embarkation promotion that allows it to defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Knight. After researching Exploration, Spain may may send 3 Conquistadors to the western map edge for New World VP and [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				Almohad
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_DESC"> 
			<Text>
				Almohad Caliphate
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				The Almohads
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_TEXT_1"> 
			<Text>
				The Almohad dynasty was founded in the Atlas Mountains of Morocco by the Berber Ibn Tumart in the early 12th Century. Originally a religious movement, the Almohads under Tumart rebelled against the ruling Almoravids, united the Berber and Moorish tribes, and in a few decades dominated all the Magreb and Morocco. Energized by religious zeal, the Almohads quickly extended their rule across the straits to Iberia (modern Portugal and southern Spain). In 1170, they transferred their capital to Seville.[NEWLINE][NEWLINE]Despite continuous attempts by Christian monarchs to reclaim the peninsula, Almohad domination of Iberia continued until 1212. In that year, a coalition of forces from Castile, Aragon, Portugal and Navarre decisively defeated Muhammad III at the Battle of Las Navas de Tolosa. Over the next four decades the Moorish territories were taken by Christian rulers, with the great city of Cordoba falling in 1236, and Seville in 1248. By 1260, all that remained after the Reconquista was the Moorish fortress city of Grenada, which remained independent for another 250 years.[NEWLINE][NEWLINE]In Africa, the Almohads fended off incursions by Norman adventurers and revolts by native tribes, even entering into alliances with Castile to do so. But over time, they lost districts and towns to rebellion and incursions by other peoples, most notably the Marinids, a Zenata Berber dynasty that would eventually replace them in the Magreb. In 1265, the last Almohad ruler, Idris al-Wathiq was reduced to controlling only the capital of Marrakesh. In 1268 the city was besieged; Marrakesh fell in September 1269 and Idris was assassinated by a slave.[NEWLINE][NEWLINE]The Almohads left a legacy of art and learning unmatched by the successive Islamic dynasties. Caliphs such as al-Mansur sponsored and protected philosophers such as Averroes and the Jew Maimonides. The architecture of the Almohads was renowned, exemplified by the Giralda in Seville, the Koutouba mosque in Marrakesh, the Hassan Tower in Rabat, and the minaret in Safi. Under the Almohad reign Jewish culture experienced a "Golden Age," and Jews from other parts of Christian Europe made their way to Moorish Iberia, where they contributed to Almohad advances in medicine and science. Despite lasting but 160 years, the cultural contributions of the Almohads echo still across modern North Africa and Iberia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				Turkish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_DESC"> 
			<Text>
				Turkic Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				The Turks
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_TEXT_1"> 
			<Text>
				The "Ottoman Turks" first became known to Western Europe in 1227 AD when the tribe migrated into the Seljuk kingdom in Anatolia. Their chieftain Ertugrul would found a principality amid the decaying Seljuk lands in western Anatolia. His son Osman (for whom the kingdom was named by Europeans) and grandson Orhan would greatly expand the empire. Militarily sophisticated, by 1362, these Turks would cross the Dardanelles strait into the last vestiges of the Byzantine Balkans. The Turks became a great power when, in 1453, Sultan Mehmed II captured Byzantium, renaming it Istanbul and making it his capital. The Ottoman Empire would become the largest and longest lasting one of the Middle Ages.[NEWLINE][NEWLINE]Having taken Constantinople, seat of Orthodox Christianity, Mehmed displayed his political acumen by meeting with the Orthodox patriarch Gennadios. Although the empire would be Muslim, in exchange for tolerance and maintaining its holdings and authority, the Orthodox Church agreed to accept Ottoman authority in all things secular. The Christians within the empire became supporters of the regime and even joined the Ottomans in their efforts against the Catholic West.[NEWLINE][NEWLINE]Following the fall of Constantinople, the Turks began an unrelenting effort to expand westward and southward. They overran the Balkans, spread across the Levant and Egypt, dominated the Eastern Mediterranean. Their sea-borne trade routes reached across the Black, Aegean and Mediterranean seas and, via the Red Sea, reached the Indian Ocean and the Orient. Expansion into Europe was not halted until the Turkish defeats at the gates of Vienna in 1529 and 1532. Thwarted, they turned to the conquest of the North African coast. By 1566, the Turkish Empire stretched from Bagdad to Budapest to Algiers to Mecca.[NEWLINE][NEWLINE]During this period of expansion, the Ottomans were blessed with a long series of able and enlightened sultans, from Mehmed through Selim I and Suleiman the Magnificent. Religious tolerance of Orthodox Christianity and Judaism brought economic and intellectual benefits. The cultural traditions and social institutions of the polyglot empire blended to insure a golden age of art and science. Free education in madrasas, expanding literacy, and patronage by the ruling elite made the empire more stable and peaceful than the Western kingdoms.[NEWLINE][NEWLINE]But by the 1600s, the empire would begin its long decline. The rise of Muscovite Russia and the Mongol onslaught from the east would end Ottoman efforts to spread into Catholic Europe. In the Mediterranean, a coalition of Catholic powers led by Philip II of Spain would end Turkish dominance at Lepanto in 1571. The influx of wealth from the New World made Europe less reliant on the trade routes to and through the Ottoman Empire. Despite the upheaval of the Protestant Reformation, the Turks would never again threaten Christian Europe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				Ayyubid
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_DESC"> 
			<Text>
				Ayyubid Dynasty
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_SHORT_DESC"> 
			<Text>
				The Ayyubids
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_TEXT_1"> 
			<Text>
				A Muslim dynasty of Kurdish origins, the Ayyubid sultanate was founded by Salah ad-Din (Saladin) and centered in Egypt, ruling most of the Middle East in the 12th and 13th centuries. By 1183 AD, the sultanate included Egypt, Tunisia, Syria, Mesopotamia, Kurdistan, Hejaz, Yemen and much of the Levant. The Crusader Kingdom of Jerusalem fell to Ayyubid forces in 1187, sparking the Christian Third Crusade led by Richard the Lionheart and Philip Augustus.[NEWLINE][NEWLINE]After the death of Saladin, his sons fought for control of the sultanate, with Saladin's brother al-Adil eventually establishing himself as sultan in 1200 AD. However, the kingdom was troubled by Syrian revolts in 1230 through 1247, when order was restored. But in the meantime, successful revolts against Ayyubid rule in Yemen, Hejaz and areas of Mesopotamia had fragmented the sultanate. Repelling a Crusader invasion of the Nile delta so weakened Ayyubid rule that Mamluk generals overthrew Sultan al-Muazzam Turanshah in 1250, ending the family's control of the heart of the sultanate. Ayyubid rule was now briefly centered on Aleppo, which was sacked by the rampaging Mongols in 1260. Within a few years, the Mongols had erased what remained of Ayyubid power.[NEWLINE][NEWLINE]Although of relatively short length, Ayyubid rule ushered in an age of prosperity in the lands they held and a resurgence of Islamic culture and science in the region. Based on the principle espoused by Saladin of collective sovereignty, Ayyubid rule was relatively benign and enlightened. First Damascus and later Cairo as the capital witnessed a flowering of art and literature. Ayyubid patronage led to the construction of numerous Sunni madrasas. Of special interest to the Ayyubids, studies in medicine, pharmacology and botany were encouraged and physicians such as Ibn al-Baytar, al-Dakhwar and Rashidun al-Suri developed procedures and treatments not found elsewhere in the world for decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CONQUISTADOR"> 
			<Text>
				A {@1_UnitName} is off to the New World! For this feat of New World conquest you receive {2_GoldAmount} [ICON_GOLD] Gold and {3_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DESC"> 
			<Text>
				The stage is set for a dramatic battle between the faiths. But with such bloodshed on the horizon, will you be able to preserve civilization as we know it and lead the world into the glory of the Renaissance?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} from Special Scenario VP[NEWLINE]   (Holy City Control, Holy Roman Election)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_VOTE"> 
			<Text>
				HRE VOTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_VOTE_TT"> 
			<Text>
				You must vote to elect the next Holy Roman Emperor!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_EO_DIPLOMACY_AND_UN_VOTE"> 
			<Text>
				Diplomacy[NEWLINE][NEWLINE]{1_Num} turns before a vote for Holy Roman Emperor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_FIRST_REFORMER"> 
			<Text>
				A humble monk, Martin Luther, has published 95 Theses complaining against abuses of the Catholic church. His writings have taken {@1_CityStateName} by storm and it has converted to the new religion Protestantism. Will Luther's beliefs take root?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_FIXED_MAP"> 
			<Text>
				Historical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_HAVE_FOUNDER_BELIEFS"> 
			<Text>
				Receiving Founder Beliefs benefits through control of Holy City/Jerusalem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_HRE_WINNER"> 
			<Text>
				Holy Roman {1: gender feminine?Empress; other?Emperor;} is: {1_LeaderName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_LIVED"> 
			<Text>
				1160 - 1199 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_NAME"> 
			<Text>
				Abu Yusuf Ya'qub al-Mansur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_SUBTITLE"> 
			<Text>
				Emir of the Almohad Dynasty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_TEXT_1"> 
			<Text>
				Abu Yusuf Ya'qub al-Mansur (1160-1199 AD) was the third emir of the Almohad dynasty, succeeding to the throne when his father was killed in combat with the Christian Alfonso I in Portugal in 1184 AD. Al-Mansur vowed revenge for his father's death and landed in Iberia, capturing and sacking Christian cities before returning to Morocco with 3000 captives. There he spent several years strengthening his kingdom both culturally and diplomatically.[NEWLINE][NEWLINE]During his absence from Iberia, the Castilian king Alfonso VIII again sought to "reconquer" Moorish territories in Iberia. Gathering the largest army of the period, reportedly 300,000, the Christians captured a number of Almohad cities, including Silves and Beja. Returning with a vengeance, al-Mansur decisively defeated Alfonso at the Battle of Alarcos in July 1195, inflicting 150,000 casualties on the Christians; after the victory al-Mansur was given the title "Made Victorious by God" by his people.[NEWLINE][NEWLINE]In addition to his military successes, al-Mansur reigned with distinction. Under his rule, trade, art and the sciences flourished. He oversaw the construction of the great mosques of Koutouba and el-Mansouria in Marrakesh and the Udayas kasbah in Rabat. Al-Mansur was patron to the philosopher Ibn Rushd (known as Averroes among Christians) and other artists and scholars. He funded construction of what would have been the world's largest mosque in Rabat, but work was halted upon al-Mansur's premature death.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA"> 
			<Text>
				Saladin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				We could use your assistance in her fight against the heretics and scum who infest the earth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Saladin of the Ayyubids. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_2"> 
			<Text>
				Blessings upon you. I am Saladin of the Ayyubid Dynasty. I seek peace with all, but do not shrink from war when necessary. If you wish to survive, do not make it necessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Saladin, Sultan of the Ayyubid Dynasty. We are an enlightened people who seek the peaceful exchange of knowledge with others. However, we are quite ready to defend ourselves when necessary.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Saladin of the Ayyubids. We seek peace with all. If you are looking to make trouble, I urge you to do so elsewhere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_TRADE_NO_HAPPY"> 
			<Text>
				I cannot agree to your terms. They are unfair to the Ayyubids.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_LIVED"> 
			<Text>
				1494 - 1547 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_NAME"> 
			<Text>
				Francis I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_SUBTITLE"> 
			<Text>
				King of France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_TEXT_1"> 
			<Text>
				King of France from 1515 AD until his death, Francis I (1494-1547) oversaw significant cultural and political changes in his country. His life-long rivalry with Holy Roman Emperor Charles V for hegemony over Christian Europe was the root of a ruinous military and economic conflict that contributed to the outbreak of the Protestant revolution. In 1514, upon the death of Louis, who had married three times but had no son, Francis was crowned King of France in the Cathedral of Reims on New Year's Day of 1515.[NEWLINE][NEWLINE]Francis did not receive the humanist education his mother had wanted, but nonetheless was renowned as a "man of letters." Renaissance ideas and ideals had arrived in France by the time he ascended the throne, and Francis patronized some of the greatest artists and scholars of his time, including da Vinci, Cellini, del Sarto and others, many of whom he encouraged to come to France and spending vast sums on their upkeep. He employed numerous royal agents to scour Italy for books and manuscripts, and in 1537 he decreed that his library be given a copy of every new book sold in France.[NEWLINE][NEWLINE]However it is as a military leader and diplomat that Francis I is remembered. Most of his actions were focused on Charles V, for whom he had a personal dislike, with Italy as the battleground. In 1515, shortly after taking the crown, he defeated the Swiss at Marignano, leading to his capture of the city-state of Milan. But following a decade of skirmishing, Francis was captured by Spanish forces at the Battle of Pavia in 1525. Held captive in Madrid, he was forced to sign the Treaty of Madrid the following year.[NEWLINE][NEWLINE]Returning to France, Francis promptly claimed he had signed the agreement with Charles under duress and repudiated it. This led to a second series of wars between the Habsburg and the French. With an alliance with the Ottoman Turks, the Italian wars of 1536-1538 and 1542-1546 were largely inconclusive until Francis finally forced Charles, facing scattered revolts in his lands, to sign the Treaty of Crepy. In the process of his wars, looking to counter-balance the power of Habsburg Spain, Francis I sought to establish holdings and contacts in the New World and Asia. The French port of Le Havre was founded in 1517 to facilitate this effort.[NEWLINE][NEWLINE]Francis I died in March 1547 at the Chateau Rambouillet. His legacy is still debated. He brought great cultural advances, but at the cost of a bankrupt economy. His persecution of Protestants, as embodied by the Edict of Fontainebleau in 1540, led to several massacres, and set off decades of civil unrest. Despite his interest in books and humanism, he issued orders for censorship, which forced thinkers such as John Calvin into exile. His cycle of wars resulted in no strategic or economic advantages for France. For better or worse, the shadow of Francis I lay across the continent for years after his death.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN"> 
			<Text>
				Ya'qub al-Mansur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Welcome! I am Ya'qub al-Mansur of the Almohad Caliphate. Come - let us admire the sumptuousness of my palace!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! A new star appears on the horizon. I am Ya'qub al-Mansur of the Almohad Dynasty! I shall write an epic poem to celebrate our historic meeting!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Welcome, Stranger! I am Abu Yusuf Ya'qub al-Mansur, ruler of the Almohads. Come - tell me of your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Francis I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Welcome. I am Francis I, a great patron of Renaissance art!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Welcome, Stranger! I am Francis I, King of France! I am loyal to my friends, death to my enemies. Which will you be?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. We meet at last. I am Francis I, King of France. Come: let us discuss the division of the lands over the sea between our two great nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Francis I, Valois King of France. Care to see my latest chateau?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_LIVED"> 
			<Text>
				1138 - 1193 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_NAME"> 
			<Text>
				Salah ad-Din Yusuf ibn Ayyub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_SUBTITLE"> 
			<Text>
				First Sultan of Egypt and Syria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_TEXT_1"> 
			<Text>
				Salah ad-Din Yusuf ibn Ayyub, better known as Saladin, was a Kurdish noble who rose to become the first sultan of Egypt and Syria. Born in Tikrit (Iraq) around 1138 AD, his military training began at the age of 26 under the tutelage of his uncle Asad, an influential commander in service to Nur ad-Din, governor of the Syrian province of the Seljuk Empire. In a campaign against Crusaders and the Egyptian usurper Dirgham, Saladin distinguished himself in the sack of Bilbais and at a battle near the Nile west of Giza. Proceeding to Alexandria, Saladin entered the city unopposed and in 1169 was appointed vizier by al-Adid, the Fatimid caliph. Two years later Saladin was ordered to establish a caliphate in Egypt by Nur ad-Din. Upon Nur's death in 1174, Saladin proclaimed the establishment of the Ayyubid dynasty.[NEWLINE][NEWLINE]Using Egypt as his base, Saladin spent the next few years expanding his authority, and autonomy. Yemen had already been occupied in 1173; the fall of Damascus and the fortress at Hamas to his forces in 1174 added Syria. Following his defeat of the rival Zengids there, Saladin returned to Cairo to devote himself to strengthening his rule. He oversaw the fortification of Cairo, the digging of the Bir Yusef well, construction of a bridge at Giza and several new madrasas. But after Crusader raids into his territory, Saladin turned his attention to Palestine in 1177.[NEWLINE][NEWLINE]Saladin's war against the Christians raged until his death in 1193 AD. Marked by a string of Ayyubid victories and the occupation of the Crusader Kingdom of Jerusalem in 1187, including the holy city itself, Saladin became infamous in Europe. The result was the Third Crusade - mounted by England's Richard the Lionheart, Philip II of France, Frederick Barbarossa, among others - marked more by massacres than battles. By September 1191, the Crusader army had been reduced to about 2000 men-at-arms and 50 knights fit for battle. Richard and Saladin finally came to an agreement, the Treaty of Ramla in 1192, whereby Jerusalem would remain in Muslim control but be open to Christian pilgrimages.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				By my beard and belly, I am glad to meet you! I am Suleiman, leader of the mighty Turks!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				The Turkish nation greets you, Stranger! I am Suleiman!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger! I am Suleiman, leader of the Turks! Let us feast to celebrate this grand occasion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NEED_FOUNDER_BELIEFS"> 
			<Text>
				You need control of the Holy City/Jerusalem to receive Founder Belief benefits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NEW_ORTHODOX_HOLY_CITY"> 
			<Text>
				{@1_OldHolyCityName} has been captured. The new Orthodox Holy City is {@2_NewHolyCityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NO_HRE_WINNER"> 
			<Text>
				No Holy Roman Emperor elected (vote tied).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NO_ORTHODOX_CITIES"> 
			<Text>
				{@1_OldHolyCityName} has been captured, but there are no other Orthodox cities, so {@1_OldHolyCityName} remains the Holy City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_OTHER_ADOPTED_PROTESTANTISM"> 
			<Text>
				{@1_PlayerName} has converted to Protestantism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_OTHER_CARAVEL"> 
			<Text>
				{@1_PlayerName} has sent an expedition off to the New World! For this feat of exploration they received {2_VPAmount} Victory Points. {3_NumRemaining} more expedition(s) may receive exploration VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_POP_UNITED_NATIONS_VOTE"> 
			<Text>
				Holy Roman Emperor vote!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_POP_UN_ELEC_RESULTS"> 
			<Text>
				Holy Roman Election Results
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RANDOM_MAP"> 
			<Text>
				Random Europe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RELIGION_CHRISTIANITY"> 
			<Text>
				Roman Catholicism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RELIGION_CHRISTIANITY_PEDIA"> 
			<Text>
				Roman Catholicism refers to the theology and doctrine of the Christian church under the auspices of the Holy See, the papacy based in Rome. According to ecclesiastical scholars, Catholicism is distinguished from other branches of Christianity by its commitment to the church's traditions, to the sacraments, and its priesthood as interpreters of the Bible.[NEWLINE][NEWLINE]The earliest known use of the term "Catholic Church" is by Ignatius of Antioch around 107 AD. The early church was organized based on the rule of three patriarchs, those of Rome, Alexandria and Antioch - to which were later added the patriarchs of Constantinople and Jerusalem. The patriarch of Rome claimed special authority based on the connection between St. Peter and the city. For 1000 years, Roman Catholicism dominated Europe, until the Great Schism of 1054 AD that gave rise to Eastern Orthodoxy. Some 500 years later another major division in Christianity occurred with the Protestant Reformation, which saw many in Europe reject the teachings and practices of Catholicism in favor of more personal expressions of belief.[NEWLINE][NEWLINE]Presently, the Roman Catholic Church considers those not in communion with the Vatican to be "non-Catholics" but tolerates differing interpretations of the Bible. Roman Catholicism remains the largest Christian church, with over a billion members worldwide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SECOND_REFORMER"> 
			<Text>
				A second reformer, Ulrich Zwingli, has started preaching and converted the people of {@1_CityStateName} to Protestantism. Beware -- his reformed interpretations of scripture are spreading quickly!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				You follow a different religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_2"> 
			<Text>
				You conquered the Holy City for their religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_3"> 
			<Text>
				You liberated the Holy City for their religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_THIRD_REFORMER"> 
			<Text>
				A third reformer, John Calvin, has started preaching and converted the people of {@1_CityStateName}. Calvin's writings provide a systematic plan for establishing Protestant communities. Can this challege to Catholicism be stopped?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TITLE"> 
			<Text>
				Into the Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_BRAVEHEART"> 
			<Text>
				Combat bonus (+20%) when fighting units from a civilization with more cities than the Celts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_BRAVEHEART_SHORT"> 
			<Text>
				Braveheart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_ENHANCED_CULTURE"> 
			<Text>
				+2 [ICON_CULTURE] Culture per turn from Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_JUSTICE_SALADIN"> 
			<Text>
				Receive a free Courthouse in every city conquered. Start with The Pyramids constructed in Cairo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_JUSTICE_SALADIN_SHORT"> 
			<Text>
				Justice of Saladin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAND_TRADE_GOLD"> 
			<Text>
				+2 [ICON_GOLD] Gold from each [ICON_CONNECTED] Trade Route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAY_IGORS_CAMPAIGN"> 
			<Text>
				All land combat units have +1 [ICON_MOVES] Movement. All units pay just 1 movement point to enter any tile adjacent to a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAY_IGORS_CAMPAIGN_SHORT"> 
			<Text>
				Lay of Igor's Campaign
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LOGOTHETE_COURSE"> 
			<Text>
				Receives 1 extra Spy. Only civilization that starts the scenario in control of a Holy City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LOGOTHETE_COURSE_SHORT"> 
			<Text>
				Logothete of the Course
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_SEVEN_CITIES"> 
			<Text>
				After researching Exploration, may send up to three Conquistadors to the western map edge for additional New World VP and [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_TERROR"> 
			<Text>
				All land combat units have +1 [ICON_MOVES] Movement and the March promotion, allowing them to heal every turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_VIKING_FURY"> 
			<Text>
				Embarked units have +1 [ICON_MOVES] Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_VIKING_FURY_SHORT"> 
			<Text>
				Viking Fury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TURNSREMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_AUSTRIAN_HUSSAR_STRATEGY"> 
			<Text>
				Hussars are great scouts and flank attackers. They are slightly stronger and faster than the Lancer which they replace. They start with Promotions that give them +1 Sight and increases their bonus when making a Flank Attack by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_CARAVEL_STRATEGY"> 
			<Text>
				In this scenario, building a Caravel represents financing a major voyage of New World exploration. Once constructed, sail the Caravel to the western map edge where it will disappear (but score you VP).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_HELP_CARAVEL"> 
			<Text>
				Renaissance naval exploration unit. Move them to the western map edge to score VP. Fights as a naval melee unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_HELP_MUSLIM_CAVALRY"> 
			<Text>
				Powerful Medieval Mounted Unit, weak to Pikemen. Only the Ayyubid may build it. This Unit is not penalized when attacking Cities, unlike the Knight which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_RUSSIAN_COSSACK_STRATEGY"> 
			<Text>
				The Cossack is a Russian unique unit, replacing the Lancer. They are stronger than Lancers and get a strong combat bonus when battling damaged units. This makes Cossacks exceptionally strong at counter-attacking - let the enemy chew up the front-line peasants, then tear the weakened foe apart with a Cossack charge!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_SONGHAI_MUSLIMCAVALRY"> 
			<Text>
				Mamluk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_SONGHAI_MUSLIMCAVALRY_STRATEGY"> 
			<Text>
				This is an Ayyubid unique unit, replacing the Knight. This unit has the same statistics as the Knight, but it is significantly better at attacking cities. The Mamluk can move after attacking. Its speed makes it difficult for an enemy to build a defensive line before the Mamluk reaches the target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VICTORY_DIPLOMATIC"> 
			<Text>
				Holy Roman Election
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_CITY_CAPTURE"> 
			<Text>
				{1_CivName:textkey} has scored {2_VP} VP for their capture of {@3_CityName}  (a city of a competing religion with population of {4_Population}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_CITY_CAPTURE_HUMAN"> 
			<Text>
				You have scored {1_VP} VP for your capture of {@2_CityName}  (a city of a competing religion with population of {3_Population}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_DIPLO_PROJECT_BUILT_BY"> 
			<Text>
				Winning election does not end scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_DIPLO_VOTES_NEEDED"> 
			<Text>
				Vatican City receives 1 extra vote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Special Scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_HOLY_CITY_CAPTURE"> 
			<Text>
				{1_CivName:textkey} has scored {2_VP} VP for their capture of {@3_CityName}  (a Holy City of a competing religion with population of {4_Population}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_HOLY_CITY_CAPTURE_HUMAN"> 
			<Text>
				You have scored {1_VP} VP for your capture of {@2_CityName}  (a Holy City of a competing religion with population of {3_Population}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_HAGIA_SOPHIA_HELP"> 
			<Text>
				All Missionaries born in this city can spread religion three times. Provides a free Temple in the city in which it is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_DESC"> 
			<Text>
				Basilica Papale di San Pietro in Vaticano, better known as St. Peter's Basilica, is a late Renaissance church in Vatican City, with the largest interior of any Christian church in the world. The supposed burial site of the apostle Peter in 64 AD, some years later a shrine was constructed there. Replacing the shrine, construction of "old" St. Peter's was begun by the Emperor Constantine between 319 and 333 AD. Having fallen into serious disrepair over the centuries, Pope Julius II in 1505 determined to demolish the old church and replace it with a monumental structure, a construction project that spanned the next 120 years under a succession of popes and architects. To finance the colossal project, a number of popes authorized the wholesale selling of indulgences, a practice that led in part to Martin Luther's protestant movement. With work by some of the Renaissance's leading figures - Michelangelo, Raphael, Bramante, Bernini and others - the church now stands as one of the great treasures of Western civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_HELP"> 
			<Text>
				Triggers voting for the Holy Roman Emperor. Possession of St. Peter's Basilica in Vatican City gives the owner an additional vote.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_QUOTE"> 
			<Text>
				A rock pile ceases to be a rock pile the moment a single man contemplates it, bearing within him the image of a cathedral.[NEWLINE] - Antoine de Saint-Exupery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_YOU_ADOPTED_PROTESTANTISM"> 
			<Text>
				More than half of your cities are following the reform beliefs of Protestantism. Your civilization will be considered Protestant from now on. Your new Holy City to control is {@1_HolyCityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEMORY_HIRED_TRADE_EMBARGO"> 
			<Text>
				"You negotiated a trade embargo against us!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEMORY_HIRED_WAR_ALLY"> 
			<Text>
				"You brought in a war ally against us!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU"> 
			<Text>
				Menu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_CAPS"> 
			<Text>
				MENU
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_TO_MAIN"> 
			<Text>
				EXIT TO MAIN MENU
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_TO_WINDOWS"> 
			<Text>
				EXIT TO WINDOWS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_WARN"> 
			<Text>
				This will close Civilization V. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_LOAD_GAME_BUTTON"> 
			<Text>
				LOAD GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_OPTIONS_BUTTON"> 
			<Text>
				OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_QUICK_SAVE_BUTTON"> 
			<Text>
				QUICK SAVE GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RESTART_GAME_BUTTON"> 
			<Text>
				RESTART GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_EXIT_WARN"> 
			<Text>
				This will close Civilization V without saving your game. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_MM_WARN"> 
			<Text>
				This will return you to the Main Menu without saving your game. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_TO_GAME"> 
			<Text>
				RETURN TO GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE"> 
			<Text>
				Save
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_BUTTON"> 
			<Text>
				SAVE GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_BUTTON"> 
			<Text>
				SAVE MAP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_DESC"> 
			<Text>
				Saving a Map will save out the terrain data of the game you're currently playing in a format which can be read into the World Builder Tool. This allows you to have a template to work with when creating your own map, or to return to this specific map layout in a future game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_LOWER"> 
			<Text>
				Save Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_TOOLTIP"> 
			<Text>
				Brings up the game menu where you may save the game, exit to the main menu, etc.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_ALVISE_CADAMOSTO"> 
			<Text>
				Alvise Cadamosto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_AMBROGIO_CONTARINI"> 
			<Text>
				Ambrogio Contarini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_ANTONIO_PIGAFETTA"> 
			<Text>
				Antonio Pigafetta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_CESARE_FEDERICI"> 
			<Text>
				Cesare Federici
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GASPARA_BALBI"> 
			<Text>
				Gaspara Balbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOSAFAT_BARBARO"> 
			<Text>
				Giosafat Barbaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_BALZONI"> 
			<Text>
				Giovanni Balzoni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_CABOTO"> 
			<Text>
				Giovanni Caboto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_MAFFEO_POLO"> 
			<Text>
				Maffeo Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_MARCO_POLO"> 
			<Text>
				Marco Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_CONTI"> 
			<Text>
				Niccolo de’ Conti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_POLO"> 
			<Text>
				Niccolo Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_RESULT"> 
			<Text>
				You have gained {1_Num} [ICON_GOLD] Gold and {2_Num} [ICON_INFLUENCE] Influence from the Trade Mission!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ALONE"> 
			<Text>
				We haven't found any nearby rivals, so we should continue exploring to find other civilizations and city-states.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_AT_WAR"> 
			<Text>
				We're at war! Build military units and buildings to achieve victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE"> 
			<Text>
				We need more military units to help defend our civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL"> 
			<Text>
				We are nearly defenseless! We need to train more units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS"> 
			<Text>
				We're spending a lot on military maintenance. We should stop building more military units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ERADICATE_BARBARIANS"> 
			<Text>
				It's time for our barbarian neighbors to go extinct. Build military units and use them to destroy the camps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_LOSING_WARS"> 
			<Text>
				We're losing! We should consider negotiating a peace treaty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_WINNING_WARS"> 
			<Text>
				We're winning! Keep the pressure on and claim victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARY_OVERVIEW"> 
			<Text>
				Military Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARY_UNIT"> 
			<Text>
				Military Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_QUEST_BLOCKING"> 
			<Text>
				CITY-STATE MESSAGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_QUEST_BLOCKING_TT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]RIGHT-CLICK[ENDCOLOR] to dismiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_SPEAK_AGAIN"> 
			<Text>
				(If you wish to speak with {1_CivName:textkey} again you may click on their City.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_CULTURED"> 
			<Text>
				Cultured City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MARITIME"> 
			<Text>
				Maritime City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MERCANTILE"> 
			<Text>
				Mercantile City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MILITARISTIC"> 
			<Text>
				Militaristic City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_RELIGIOUS"> 
			<Text>
				Religious City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINUTES"> 
			<Text>
				Minutes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ADV_SETUP"> 
			<Text>
				Advanced Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_BACK"> 
			<Text>
				Back
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CAPTURED_CITY"> 
			<Text>
				You have captured {@1_CityName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_CAPTURED_BY"> 
			<Text>
				{@1_CityName} has been captured by {@2_ShortCivName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_HAS_BEEN_FOUNDED"> 
			<Text>
				{@1_CityName} has been founded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_HAS_BEEN_RAZED_BY"> 
			<Text>
				{@2_CivName} has set the city of {@1_CityName} ablaze!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_IS_FOUNDED"> 
			<Text>
				{@1_CityName} is founded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_RAZED_BY"> 
			<Text>
				{@1_CityName} was set ablaze by {@2_ShortCivName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WAS_CAPTURED_BY"> 
			<Text>
				{@1_CityName} was captured by {@2_ShortCivName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WLTKD_ENDED_KNOWN_RESOURCE"> 
			<Text>
				"We Love the King Day" has ended in the City of {@1_CityName}. It now demands [COLOR_HIGHLIGHT_TEXT]{@2_ResourceName}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WLTKD_ENDED_UNKNOWN_RESOURCE"> 
			<Text>
				"We Love the King Day" has ended in the City of {@1_CityName}. It now demands a new Resource you've not yet discovered!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CIV_DESTROYED"> 
			<Text>
				The {@1_CivAdj} Civilization has been conquered!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CIV_DESTROYED_SHORT"> 
			<Text>
				{@1_CivName} Conquered!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CLEARING_FEATURE_RESOURCE"> 
			<Text>
				Clearing {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@1_FeatName}} has created {2_Num} [ICON_PRODUCTION] for {@3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETED_WONDER_CHOOSE_TECH"> 
			<Text>
				You have completed {@1_BldgName}! Choose a free technology...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETES_PROJECT"> 
			<Text>
				{1_PlyrName} completes {@2_PrjctName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETES_WONDER"> 
			<Text>
				{1_PlyrName} completes {@2_BldgName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CONSTRUCTED_BUILD_IN"> 
			<Text>
				You have constructed {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {1_BldgName}} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CONSTRUCTED_BUILD_IN_LIMITED"> 
			<Text>
				You have constructed {@1_BldgName} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CREATED_PROJECT_IN"> 
			<Text>
				You have created {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {1_PrjctName}} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CREATED_PROJECT_IN_LIMITED"> 
			<Text>
				You have created {@1_PrjctName} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DECLARED_WAR_ON_YOU"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_PlyrName} has declared war on you![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DEFEAT"> 
			<Text>
				You have been defeated!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DEFENSES_IN_CITY_REDUCED_TO"> 
			<Text>
				{3_player} has reduced your defenses in {@1_CityName} to {2_NewVal}%!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DESTROYED_BARBARIAN_CAMP"> 
			<Text>
				You have captured a Barbarian Encampment and recovered {1_Num} Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DESTROYED_CITY"> 
			<Text>
				You have set the city of {@1_CityName} ablaze!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_ARTIFACTS_NEAR"> 
			<Text>
				You have discovered an [COLOR_HIGHLIGHT_TEXT]Antiquity Site[ENDCOLOR] near {@1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_HIDDEN_ARTIFACTS_NEAR"> 
			<Text>
				You have discovered a [COLOR_HIGHLIGHT_TEXT]Hidden Antiquity Site[ENDCOLOR] near {@1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_NEW_RESOURCE"> 
			<Text>
				You have discovered a source of [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR] near {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_AIR_UNIT_DESTROYED"> 
			<Text>
				Thanks to your intercepting {@1_UnitName}, the {@2_owner_adjective} {@3_EnUName} attacking your {@4_DefUnitName} has been shot down!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_AIR_UNIT_INTERCEPTED"> 
			<Text>
				Thanks to your intercepting {@1_UnitName}, we damaged the {@2_owner_adjective} {@3_EnUName} ({4_Num} damage) attacking your {@5_DefUnitName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_DEFENSES_REDUCED_TO"> 
			<Text>
				Your {1_UnitName} has reduced the defenses of {@2_CityName} to {3_Num}%!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_TROOPS_SPOTTED"> 
			<Text>
				The enemy has been spotted near {@1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_SURRENDER"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_Adjective}} {2_EnUName} surrendered to your {3_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDRAW"> 
			<Text>
				An enemy {@1_EnUName} ({2_Num} damage) attacked your {@3_UnitName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDRAW_CITY"> 
			<Text>
				An enemy {@1_EnUName} ({2_Num} damage) attacked your City of {@3_CityName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDREW"> 
			<Text>
				An enemy {@1_Num} has withdrawn from your melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FEATURE_GROWN_NEAR_CITY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_FeatName}} has grown near {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FIRST_TECH_CHOOSE_FREE"> 
			<Text>
				Your Civilization is the first to discover [COLOR_TECH_TEXT]{@1_TechName}[ENDCOLOR]! Choose a free technology...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FRIENDLY_UNIT_WITHDREW"> 
			<Text>
				Our {@1_Num} has withdrawn from enemy melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GIFTED_UNIT_TO_YOU"> 
			<Text>
				{1_PlyrName} has gifted you a group of {2_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GP_BORN"> 
			<Text>
				{1_GPName} has been born in {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GP_BORN_SOMEWHERE"> 
			<Text>
				{1_GPName} has been born in a far away land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GREAT_PERSON"> 
			<Text>
				Great Person: {1_Curr}/{2_Need} [ICON_GREATPEOPLE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GREAT_PERSON_CHOOSE_TECH"> 
			<Text>
				A great person has discovered a new technology for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_IMP_DESTROYED"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_ImpName}} has been destroyed by a marauding {@3_civ_adjective} {@2_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_LOST_WONDER_PROD_CONVERTED"> 
			<Text>
				{@1_CityName} can no longer work on {@2_BldgName}. The lost [ICON_PRODUCTION] is converted into {3_NumGold}[ICON_GOLD]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MADE_PEACE_WITH_MINOR_ALLIES"> 
			<Text>
				{1_CivName:textkey} has negotiated peace with City-States:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MADE_PEACE_WITH_MINOR_ALLIES_SUMMARY"> 
			<Text>
				{1_CivName:textkey} makes peace with City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MELTDOWN_CITY"> 
			<Text>
				A Nuclear Meltdown has occurred in {@1_CityName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MINOR_ALLIES_DECLARED_WAR_ON_YOU"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]The City-State allies of {1_CivName:textkey} have declared war on you![ENDCOLOR][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MINOR_ALLIES_DECLARED_WAR_ON_YOU_SUMMARY"> 
			<Text>
				City-States declare war on you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_NUKE_INTERCEPTED"> 
			<Text>
				{1_PlyrName} launches {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {2_UnitName}}, but it is shot down by {3_Plyr2Name}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_NUKE_LAUNCHED"> 
			<Text>
				{1_PlyrName} launches {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {2_UnitName}}, and it explodes!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PILLAGED_CITY"> 
			<Text>
				You have pillaged {1_Num} [ICON_GOLD] from the destruction of {@2_CityName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYERS_SIGN_DEFENSIVE_PACT"> 
			<Text>
				{1} signs defensive pact with {2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYERS_SIGN_RESEARCH_AGREEMENT"> 
			<Text>
				Players sign research agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_ADOPTED_POLICY"> 
			<Text>
				{@1_PlyrName} has adopted the {@2_PolicyName} Policy Branch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_ADOPTED_POLICY_SUMMARY"> 
			<Text>
				{@1_PlyrName} adopts {@2_PolicyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_CONVERT_RELIGION"> 
			<Text>
				{1_PlyrName} converts to [COLOR_HIGHLIGHT_TEXT]{2_RelName}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_BEGINS"> 
			<Text>
				{1_PlyrName}: Golden Age begins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_ENDED"> 
			<Text>
				{1_PlyrName}: Golden Age has ended...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_HAS_BEGUN"> 
			<Text>
				{1_PlyrName}: Golden Age has begun!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_PERMANENT_ALLIANCE"> 
			<Text>
				{1_PlyrName} has made a Permanent Alliance with {2_TeamName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLUNDERED_GOLD_FROM_IMP"> 
			<Text>
				You have plundered {1_Num}[ICON_GOLD] from the {@2_ImpName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RANDOMIZE"> 
			<Text>
				Randomize
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RECEIVED_GOLD"> 
			<Text>
				[SPACE]You have received {1_Num} gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_ANOTHER_PLAYER"> 
			<Text>
				{1_PlyrName} has adopted {@2_ReligionName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_UNKNOWN"> 
			<Text>
				An unmet Player has adopted a Religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_YOU"> 
			<Text>
				You have completed a majestic Shrine in {@1_CityName} to honor {@2_ReligionName}!  You may now train Missionaries there to spread the faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_SPREAD"> 
			<Text>
				[COLOR_HIGHLIGHT_TEXT]{1_RelName}[ENDCOLOR] has spread in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELOAD"> 
			<Text>
				Session {1_number} starts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REL_FOUNDED"> 
			<Text>
				{1_RelName} has been founded in {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REL_FOUNDED_UNKNOWN"> 
			<Text>
				{1_RelName} has been founded in a distant land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RESOURCE_DISCOVERED_CITY_DEMANDS"> 
			<Text>
				You have learned of [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR], which the City of {@2_CityName} demands!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REVOLT_IN_CITY"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_CivAdj}} revolt has taken place in {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_CIRC_GLOBE"> 
			<Text>
				{1_PlyrName} has proven that the world is round!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_CREATED_UNIT"> 
			<Text>
				{1_PlyrName} has created {2_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_DECLARED_WAR"> 
			<Text>
				{1_PlyrName} has declared war on {2_PlyrName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_DECLARES_WAR"> 
			<Text>
				{1_PlyrName} declares war on {2_PlyrName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_FIRST_TO_TECH"> 
			<Text>
				{1_PlyrName} is the first to discover {@2_TechName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_HAS_COMPLETED"> 
			<Text>
				{1_PlyrName} has completed {@2_PrjctName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_HAS_COMPLETED_UNKNOWN"> 
			<Text>
				{@1_PrjctName} has been completed in a far away land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_MADE_PEACE"> 
			<Text>
				{1_PlyrName} has made peace with {2_PlyrName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_START_GAME"> 
			<Text>
				Start The Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TIME_SPENT"> 
			<Text>
				Time spent: {1} hours, {2} minutes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TRAINED_UNIT_IN"> 
			<Text>
				You have trained {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@1_UnitName}} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TRAINED_UNIT_IN_LIMITED"> 
			<Text>
				You have trained {@1_UnitName} in {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TURN_BEGINS"> 
			<Text>
				Your turn has begun!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNITS_ON_STRIKE"> 
			<Text>
				Your units are on strike!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNIT_DISBANDED_NO_MONEY"> 
			<Text>
				{@1_UnitName} was disbanded because of a lack of funds!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN"> 
			<Text>
				Unknown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_CIRC_GLOBE"> 
			<Text>
				A distant Civilization has circumnavigated the Globe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_CREATED_UNIT"> 
			<Text>
				[COLOR_UNIT_TEXT]{1_UnitName}[ENDCOLOR] {1_UnitName: plural 1?has; other?have;} been created in a far away land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_FIRST_TO_TECH"> 
			<Text>
				A distant civilization is the first to discover {@1_TechName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WHAT_TO_RESEARCH_NEXT"> 
			<Text>
				What would you like to research next?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WONDER_COMPLETED"> 
			<Text>
				{@1_PlyrName} has completed {@2_WndrName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WONDER_COMPLETED_UNKNOWN"> 
			<Text>
				{@1_WndrName} {@1_WndrName: plural 1?has; other?have;} been built in a far away land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WORK_HAS_BEGUN"> 
			<Text>
				[SPACE]Work has now begun on {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@1_ProdName}}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WORK_HAS_BEGUN_LIMITED"> 
			<Text>
				[SPACE]Work has now begun on {@1_ProdName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_CITY_ATTACKED_BY_AIR"> 
			<Text>
				Your City of {@1_CityName} ({3_Num} damage) was bombarded by an enemy {@2_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_CITY_RANGE_ATTACK"> 
			<Text>
				{@1_Name} bombarded an enemy {@2_EnUName}! ({3_Damage} damage)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_DECLARED_WAR"> 
			<Text>
				Your City-State allies have declared war on {1_CivName:textkey}:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_DECLARED_WAR_SUMMARY"> 
			<Text>
				Your City-State allies declare war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_MADE_PEACE"> 
			<Text>
				Your City-State allies have made peace with {1_CivName:textkey}:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_MADE_PEACE_SUMMARY"> 
			<Text>
				Your City-State allies make peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_AIR_UNIT_HURT"> 
			<Text>
				Your {@1_UnitName} was intercepted by an enemy {@2_EnUName}! ({3}% Damage)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_AIR"> 
			<Text>
				Your {@1_UnitName} ({3_Num} damage) was bombarded by an enemy {@2_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_AIR_AND_DEATH"> 
			<Text>
				Your {@1_UnitName} was destroyed after being bombarded by an enemy {@2_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_CITY"> 
			<Text>
				Your {@1_UnitName} ({3_Num} damage) was bombarded by the enemy City of {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ATTACK_BY_AIR"> 
			<Text>
				Your {@1_UnitName} bombarded an enemy {@2_EnUName}! ({3_Damage} damage)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ATTACK_BY_AIR_AND_DEATH"> 
			<Text>
				Your {@1_UnitName} bombarded an enemy {@2_EnUName} and destroyed it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CAPTURED_UNIT"> 
			<Text>
				You have captured an enemy {@1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CIRC_GLOBE"> 
			<Text>
				Your maps have proven that the world is round! Your ships receive a {1_Change} Movement bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CITY_RANSOMED_BY_BARBARIANS"> 
			<Text>
				Your City of {@1_CityName} was raided by Barbarians, and {2_Num} Gold was stolen from the national treasury!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CITY_WAS_CAPTURED"> 
			<Text>
				While defending, your City of {@1_CityName} was captured by {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@3_owner_adjective}} {@2_EnUName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DECLARED_WAR_ON"> 
			<Text>
				You have declared war on {1_TeamName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DEFENSES_REDUCED_TO"> 
			<Text>
				Your defenses in {@1_CityName} have been reduced to {2_Num}% by {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_UnitName}}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DISCOVERED_RESOURCE"> 
			<Text>
				You have discovered a source of [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR] near {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DISCOVERED_TECH"> 
			<Text>
				You have discovered {@1_TechName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_HURT_ENEMY_AIR"> 
			<Text>
				Your {@1_UnitName} has intercepted {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {4_owner_adjective}} {@2_EnUName}! ({3}% Damage)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_KILLED_ENEMY_UNIT"> 
			<Text>
				While defending, your {@1_UnitName} ({2_Num} damage) killed {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@5_owner_adjective}} {@4_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_KILLED_ENEMY_UNIT_CITY"> 
			<Text>
				While defending, your City of {@1_CityName} ({2_Num} damage) killed {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@4_owner_adjective}} {3_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_MADE_PEACE_WITH"> 
			<Text>
				You have made peace with {1_TeamName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_RECAPTURED_UNIT"> 
			<Text>
				You have recaptured your {@1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_REDUCE_CITY_DEFENSES"> 
			<Text>
				Your {@1_UnitName} has reduced the defenses of {@2_CityName} to {3_NewVal}%!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_SHOT_DOWN_ENEMY"> 
			<Text>
				Your {@1_UnitName} has shot down {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_owner_civ}} {@2_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_CAPTURED_ENEMY_CITY"> 
			<Text>
				Your {@1_UnitName} ({2_Num} damage) captured the enemy City of {@3_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DESTROYED_ENEMY"> 
			<Text>
				Your {@1_UnitName} ({2_Num} damage) destroyed an enemy {@3_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DIED_ATTACKING"> 
			<Text>
				Your {@1_UnitName} died attacking an enemy {@2_EnUName} ({3_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DIED_ATTACKING_CITY"> 
			<Text>
				Your {@1_UnitName} died attacking the enemy City of {@2_EnUName} ({3_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_RANSOM_KILL_BY_BARBARIANS"> 
			<Text>
				The Barbarians have killed your {@1_UnitName} because you refused to pay their ransom!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_SHOT_DOWN"> 
			<Text>
				Your {@1_UnitName} was shot down by an enemy {@2_EnUName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_SURRENDER"> 
			<Text>
				Your {@1_EnUName} surrendered to {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@2_Adjective}} {@3_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DAMAGED_ATTRITION"> 
			<Text>
				Attrition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED"> 
			<Text>
				While defending, your {@1_UnitName} was destroyed by {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@3_owner_adjective}} {@2_EnUName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED_ATTRITION"> 
			<Text>
				Your {@1_UnitName} was destroyed by attrition!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED_UNKNOWN"> 
			<Text>
				While defending, your {@1_UnitName} was destroyed by a disguised {@2_EnUName} ({3_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WITHDRAW"> 
			<Text>
				Your {@1_UnitName} ({2_Num} damage) attacked an enemy {@3_EnUName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WITHDRAW_CITY"> 
			<Text>
				Your {@1_UnitName} ({2_Num} damage) attacked the enemy City of {@3_CityName} ({4_Num} damage)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_AIRLIFT"> 
			<Text>
				Airlift
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_AIRLIFT_HELP"> 
			<Text>
				Airlifts the unit to another city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT"> 
			<Text>
				Alert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT_HELP"> 
			<Text>
				The Unit will wake upon seeing an enemy. The unit receives a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT_NO_FORTIFY_HELP"> 
			<Text>
				The Unit will wake upon seeing an enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BOMBARD"> 
			<Text>
				Bombard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BOMBARD_HELP"> 
			<Text>
				Destroys fortifications and reduces the cities defensive resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY"> 
			<Text>
				Found City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_DISABLED_HELP"> 
			<Text>
				Cannot found a City within 4 Tiles of another City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_DISABLED_UNHAPPY"> 
			<Text>
				Cannot found a City when the empire is [ICON_HAPPINESS_4] Very Unhappy. Improve unclaimed Luxury Resources or construct [ICON_HAPPINESS_1] Buildings to exit this state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_HELP"> 
			<Text>
				This order causes the [COLOR_UNIT_TEXT]Settler[ENDCOLOR] to found a city in its current location. The [COLOR_UNIT_TEXT]Settler[ENDCOLOR] is consumed in the process.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_IMPROVEMENT"> 
			<Text>
				Build Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP"> 
			<Text>
				Add to Spaceship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP_DISABLED_HELP"> 
			<Text>
				Unit must be in your Capital City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP_HELP"> 
			<Text>
				Contribute a part to the Alpha Centauri Spaceship.[NEWLINE][NEWLINE]Unit will be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE"> 
			<Text>
				Buy City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE_DISABLED_HELP"> 
			<Text>
				Unit must be in a City State's territory that you're not at war with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE_HELP"> 
			<Text>
				The Merchant of Venice will use his considerable wealth to purchase a City State and put it under control of Venice as a puppeted city. You gain control of all of the minor civilization's existing units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT"> 
			<Text>
				Move to New Port
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT_HELP"> 
			<Text>
				Move this Admiral to another port city under your control. It can be moved out of the other port next turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY"> 
			<Text>
				Change Home City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY_HELP"> 
			<Text>
				Change the home city of this trade unit. It will arrive at the other city next turn. This allows it to make trade routes from its new home city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION"> 
			<Text>
				Conduct Trade Mission
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_DISABLED_HELP"> 
			<Text>
				Unit must be in a City State's territory that you're not at war with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_HELP"> 
			<Text>
				If the unit is inside a City State's territory that you're not at war with, this order will have the Great Merchant conduct a trade mission, giving you a large amount of [ICON_GOLD] Gold and improving relations with the City State. It consumes the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONSTRUCT"> 
			<Text>
				Construct
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONSTRUCT_HELP"> 
			<Text>
				This will have the Great Person create their special building. It consumes the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK"> 
			<Text>
				Create Great Work
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_DISABLED_HELP"> 
			<Text>
				Unit must be in or adjacent to one of your cities and there must be a Great Work slot of the appropriate type available somewhere in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_HELP"> 
			<Text>
				This order will consume the Great Person and create a new Great Work in the nearest city with a Great Work slot of the appropriate type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_RESULT"> 
			<Text>
				The Great Work will be placed in the {1_BuildingName} in the city of {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB"> 
			<Text>
				Culture Bomb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_DISABLED_COOLDOWN"> 
			<Text>
				You have performed a Culture Bomb recently, and may not do so again for another {1_Num} turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_DISABLED_HELP"> 
			<Text>
				Unit must be in or next to a tile owned by you, and may not be in another player's territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_HELP"> 
			<Text>
				This order will consume the Great Person and cause all tiles this unit is on and adjacent to become part of your borders, even if they belong to another player. This will have diplomatic repercussions!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH"> 
			<Text>
				Discover Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH_DISABLED_HELP"> 
			<Text>
				You must control a city before you can discover new technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH_HELP"> 
			<Text>
				This will have the Great Person help research a technology. It consumes the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISEMBARK"> 
			<Text>
				Disembark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISEMBARK_HELP"> 
			<Text>
				Unloads Unit from boats back onto a land tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_EMBARK"> 
			<Text>
				Embark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_EMBARK_HELP"> 
			<Text>
				Loads Unit onto boats, allowing them to cross water tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION"> 
			<Text>
				Enhance Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION_DISABLED_HELP"> 
			<Text>
				Unit must be in the Holy City for this religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION_HELP"> 
			<Text>
				This order will consume the Great Person and will allow you to add two new beliefs to your religion. You will also have the option to buy Inquisitors to defend your religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE"> 
			<Text>
				Establish Trade Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE_HELP"> 
			<Text>
				Establish a Trade Route with this unit from this city to another city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FORTIFY"> 
			<Text>
				Fortify
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FORTIFY_HELP"> 
			<Text>
				The Unit remains inactive until the player provides it new orders. The unit receives a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION"> 
			<Text>
				Found a Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION_DISABLED_HELP"> 
			<Text>
				Unit must be in one of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION_HELP"> 
			<Text>
				This order will consume the Great Person and will result in the creation of a new religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON"> 
			<Text>
				Garrison in City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON_DISABLED_HELP"> 
			<Text>
				Unit cannot Garrison if already garrisoned or if another Unit is garrisoned in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON_HELP"> 
			<Text>
				Garrison a unit in this city, improving its [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GIVE_POLICIES"> 
			<Text>
				Write Political Treatise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GIVE_POLICIES_HELP"> 
			<Text>
				This order will consume the Great Person and will grant a large amount of [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL"> 
			<Text>
				Fortify Until Healed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_DISABLED_HELP"> 
			<Text>
				This Unit cannot Heal outside friendly territory or while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_HELP"> 
			<Text>
				The unit remains inactive until it heals back to full strength. The unit receives a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_HELP_2"> 
			<Text>
				The unit remains inactive for {1_Num} turns until it heals back to full strength. The unit receives a defensive bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HURRY_PRODUCTION"> 
			<Text>
				Hurry Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HURRY_PRODUCTION_HELP"> 
			<Text>
				This order will hurry production on the city's current effort. It consumes the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_INTERCEPT"> 
			<Text>
				Intercept
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_INTERCEPT_HELP"> 
			<Text>
				This air unit order will tell the craft to attempt interception with any incoming air attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_JOIN_CITY"> 
			<Text>
				Join City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_JOIN_CITY_HELP"> 
			<Text>
				This order will make the Great Person join the city as a super specialist. It will consume the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MAJORITY_RELIGION"> 
			<Text>
				The majority religion for this city will be [COLOR_POSITIVE_TEXT]{1_ReligionName}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MAJORITY_RELIGION_NONE"> 
			<Text>
				There will not be a majority religion in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO"> 
			<Text>
				Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_HELP"> 
			<Text>
				Order your unit to move to a specific Tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_UNIT"> 
			<Text>
				Move Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_UNIT_HELP"> 
			<Text>
				Set your unit to move to another unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_NUKE"> 
			<Text>
				Nuke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_NUKE_HELP"> 
			<Text>
				Launches a nuclear weapon upon the chosen Tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM"> 
			<Text>
				Perform Concert Tour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM_DISABLED_HELP"> 
			<Text>
				Unit must be in a tile owned by another major Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM_HELP"> 
			<Text>
				This order will consume the Great Person and will spread a large quantity of [ICON_TOURISM] Tourism to the civilization where the Musician is located. Other civs in the game also receive 20% of this [ICON_TOURISM] Tourism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PARADROP"> 
			<Text>
				Paradrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PARADROP_HELP"> 
			<Text>
				Paradrops to a specified location. The mission is subject to interception.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PILLAGE"> 
			<Text>
				Pillage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PILLAGE_HELP"> 
			<Text>
				An improvement or route in this tile may not be used until repaired. Pillaging an improvement will earn [ICON_GOLD] Gold and heal your unit by 25 points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE"> 
			<Text>
				Plunder Trade Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_DISABLED_HELP"> 
			<Text>
				You must be able to declare war against the trade route owner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_HELP"> 
			<Text>
				Destroy this trade route to gain [ICON_GOLD] Gold.[NEWLINE][NEWLINE]If you are not at war with the owner of the trade route, you will need to declare war before you plunder. Plundering a trade route going to another civilization will damage your relationship with the destination civilization if you're not currently at war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY"> 
			<Text>
				Remove Heresy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY_DISABLED_HELP"> 
			<Text>
				Unit must be in or adjacent to a friendly city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY_HELP"> 
			<Text>
				This order will remove the presence of other religions from the nearby, friendly-controlled city. An inquisitor is consumed by this action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REPAIR_FLEET"> 
			<Text>
				Repair Fleet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REPAIR_FLEET_HELP"> 
			<Text>
				This order will consume the Great Admiral and heal all of your naval units and embarked units in this tile and all adjacent tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ROUTE_TO"> 
			<Text>
				Route To
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ROUTE_TO_HELP"> 
			<Text>
				Tells a Worker to construct a Road (or Railroad) to the chosen location. The Worker will follow the shortest path to the location. The Worker wakes when it has completed the assignment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS"> 
			<Text>
				Sell Exotic Goods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS_DISABLED_HELP"> 
			<Text>
				Unit must be next to a tile owned by another Civilization or City-State, and must not have already used this ability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				This unit will sell its cargo, earning [ICON_GOLD] Gold and XP. More will be earned for selling farther from your capital. This may only be done once with this unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SET_UP"> 
			<Text>
				Set Up For Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SET_UP_HELP"> 
			<Text>
				Required before this Unit can Range Attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SKIP"> 
			<Text>
				Do Nothing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SKIP_HELP"> 
			<Text>
				The Unit will perform no action this turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SLEEP"> 
			<Text>
				Sleep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SLEEP_HELP"> 
			<Text>
				Order the Unit to remain inactive until the player provides it new orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION"> 
			<Text>
				Spread Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_DISABLED_HELP"> 
			<Text>
				Unit must be in or adjacent to a city (it does not have to be a friendly city).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_HELP"> 
			<Text>
				This order will convert some of the citizens of the nearby city to the unit's religion. This unit will be consumed if this is their final Spread Religion action. Spreading by Great Prophets also removes the influence of other religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_RESULT"> 
			<Text>
				After this action is performed [COLOR_POSITIVE_TEXT]{2_NumFollowers}[ENDCOLOR] citizens will be following [COLOR_POSITIVE_TEXT]{1_ReligionName}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE"> 
			<Text>
				Start a Golden Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE_DISABLED_HELP"> 
			<Text>
				Unit must be in your territory to start a Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE_HELP"> 
			<Text>
				This order will consume the Great Artist and initiate a [ICON_GOLDEN_AGE] Golden Age (extra [ICON_PRODUCTION] Production, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture) for {1_Num} turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ADD_COMMENT"> 
			<Text>
				Additional Comments:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ALREADY_INSTALLED"> 
			<Text>
				ALREADY INSTALLED
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_AUTOUPDATEMODS"> 
			<Text>
				Auto-update mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BACK"> 
			<Text>
				Back
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BLOCKS"> 
			<Text>
				Blocks {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BLOCKS_ALL_OTHER_DLC"> 
			<Text>
				All other DLC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER"> 
			<Text>
				BROWSE MODS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER_TITLE"> 
			<Text>
				Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER_TT"> 
			<Text>
				Browse installed/online mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CANCELDOWNLOAD"> 
			<Text>
				Cancel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORIES_ALL"> 
			<Text>
				All
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORIES_HEADER"> 
			<Text>
				CATEGORIES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_1"> 
			<Text>
				Total Conversion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_10"> 
			<Text>
				Other
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_11"> 
			<Text>
				Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_12"> 
			<Text>
				Graphics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_13"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_14"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_15"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_16"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_17"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_18"> 
			<Text>
				Leaders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_2"> 
			<Text>
				Historical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_20"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_21"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_22"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_23"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_24"> 
			<Text>
				Ancient Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_25"> 
			<Text>
				Medieval Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_26"> 
			<Text>
				Renaissance Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_27"> 
			<Text>
				Industrial Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_28"> 
			<Text>
				Modern Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_29"> 
			<Text>
				Sci-Fi Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_3"> 
			<Text>
				Sci-Fi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_30"> 
			<Text>
				Fantasy Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_31"> 
			<Text>
				Other Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_32"> 
			<Text>
				Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_33"> 
			<Text>
				Ancient Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_34"> 
			<Text>
				Medieval Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_35"> 
			<Text>
				Renaissance Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_36"> 
			<Text>
				Industrial Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_37"> 
			<Text>
				Modern Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_38"> 
			<Text>
				Sci-Fi Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_39"> 
			<Text>
				Fantasy Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_4"> 
			<Text>
				Fantasy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_40"> 
			<Text>
				Other Scenarios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_41"> 
			<Text>
				Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_42"> 
			<Text>
				Historic Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_43"> 
			<Text>
				Fictional Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_44"> 
			<Text>
				Multiplayer Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_45"> 
			<Text>
				Map Scripts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_46"> 
			<Text>
				Historic Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_47"> 
			<Text>
				Fictional Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_48"> 
			<Text>
				Multiplayer Maps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_49"> 
			<Text>
				Historical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_5"> 
			<Text>
				Game Rules
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_50"> 
			<Text>
				Fictional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_51"> 
			<Text>
				Historical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_52"> 
			<Text>
				Fictional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_53"> 
			<Text>
				City Builds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_54"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_55"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_56"> 
			<Text>
				Projects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_57"> 
			<Text>
				Other
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_6"> 
			<Text>
				Leaderheads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_7"> 
			<Text>
				User Interface
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_8"> 
			<Text>
				Skins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_9"> 
			<Text>
				Widgets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CLOSEDOWNLOAD"> 
			<Text>
				Close
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_COPYRIGHT"> 
			<Text>
				Copyright(c) 2010
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CUSTOMGAME"> 
			<Text>
				CUSTOM GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CUSTOMGAME_TT"> 
			<Text>
				Create a custom game using mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DATABASE_UNAVAILABLE"> 
			<Text>
				The mod database is temporarily down.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DELETEMOD"> 
			<Text>
				Delete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DEPENDENCIES_HEADER"> 
			<Text>
				Dependencies/References/Blocks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DEPENDSON"> 
			<Text>
				Depends on {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DESCRIPTION"> 
			<Text>
				Description
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DETAILS_NOTHINGSELECTED"> 
			<Text>
				Nothing selected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DISABLEMOD"> 
			<Text>
				Disable
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADER_NOTINITIALIZED"> 
			<Text>
				Cannot download because Microsoft BITS has not been started.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADING"> 
			<Text>
				DOWNLOADING
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADMOD"> 
			<Text>
				Download
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADS"> 
			<Text>
				Downloads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_0"> 
			<Text>
				Queued
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_1"> 
			<Text>
				Connecting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_2"> 
			<Text>
				Transferring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_3"> 
			<Text>
				Suspended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_4"> 
			<Text>
				Error
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_5"> 
			<Text>
				Warning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_6"> 
			<Text>
				Transferred
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_7"> 
			<Text>
				Complete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_8"> 
			<Text>
				Canceled
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOAD_AGREEMENT"> 
			<Text>
				You are about to download a Mod or user created software package.  You use Mods at your own risk.[NEWLINE][NEWLINE]2K Games and Firaxis Games are not the creators of this Mod and it may contain viruses, worms, trojans, loggers or other malicious code.[NEWLINE][NEWLINE]By downloading this file you acknowledge and accept all associated risks and release 2K Games, Firaxis Games and their affiliates and agents from any and all responsibility related to your use of this file.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ENABLEINSTRUCTIONS"> 
			<Text>
				To enable a mod, click on the checkbox icon to the right of an entry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ENABLEMOD"> 
			<Text>
				Enable
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_ALREADY_RATED"> 
			<Text>
				You have already rated this mod.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_CONNECTION"> 
			<Text>
				A connection error has occurred.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_CONNECTION_TIMEOUT"> 
			<Text>
				The connection has timed out.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_GENERIC"> 
			<Text>
				An error has occurred.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_FILE_NOT_FOUND"> 
			<Text>
				HTTP 404 error - File not found.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_FORBIDDEN"> 
			<Text>
				HTTP 403 error - Forbidden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_REQUEST_REJECTED"> 
			<Text>
				HTTP 4XX error - Request rejected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_SERVER_ERROR"> 
			<Text>
				HTTP 5xx error - Server error.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_UNAUTHORIZED"> 
			<Text>
				HTTP 401 error - Unauthorized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_INVALIDURL"> 
			<Text>
				INVALID URL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_REQUEST_CANCELLED"> 
			<Text>
				The request was canceled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_DLC_NOT_PURCHASED"> 
			<Text>
				[COLOR_RED]Required DLC has not been purchased.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_INCOMPATIBLE_MODS"> 
			<Text>
				[COLOR_RED]Currently enabled mods are not compatible with this saved game.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_MISSING_DLC"> 
			<Text>
				[COLOR_RED]Required DLC is not available.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_MISSING_MODS"> 
			<Text>
				[COLOR_RED]Not all required mods are installed.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SERVICE_DISABLED"> 
			<Text>
				Services have been disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_ACCEPT"> 
			<Text>
				Accept
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_BODY"> 
			<Text>
				You are entering the Civilization V Mod Database.  Mods are fan created software packages that “modify” your game experience.  [COLOR_WARNING_TEXT]YOU USE MODS AT YOUR OWN RISK[ENDCOLOR]. We do not examine, monitor, support or guarantee this user created content.  You should take all precautions you normally take regarding downloading files from the internet before using mods. Please review your game manual or the documents located at www.take2games.com/EULA before proceeding.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_DECLINE"> 
			<Text>
				Decline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_TITLE"> 
			<Text>
				EULA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_B"> 
			<Text>
				b
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_GB"> 
			<Text>
				gb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_KB"> 
			<Text>
				kb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_MB"> 
			<Text>
				mb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILTER_LATEST_VERSION"> 
			<Text>
				Show latest version only
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FIRSTPAGE"> 
			<Text>
				First page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_DESCRIPTION"> 
			<Text>
				Use this form to report a mod that violates our Terms of Service (ToS) to us. Please read the explanations to see what should be reported, and pick the closest or most appropriate reason from the drop-down menu. For more information on what is and isn't allowed, please see our Terms of Service.  If a mod is found to be in violation of the ToS, it will be removed.  This form submission is subject to the 2KGames Terms of Service. Abuse of this form (spam, misreporting, harassment) could result in your account being permanently banned. All information in relation to the submission of this form is logged.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_MODERATION"> 
			<Text>
				Report
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_MODERATION_TOOLTIP"> 
			<Text>
				Report offensive content, or content which violates the Terms of Service.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_NOREASON"> 
			<Text>
				No reason selected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_1"> 
			<Text>
				Infringes on Copyright or Trademark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_2"> 
			<Text>
				Malicious (contains a virus or trojan)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_3"> 
			<Text>
				Offensive Content
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_4"> 
			<Text>
				Other
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_GAMEVERSION"> 
			<Text>
				Game versions between {1_LowVersion} and {2_HighVersion}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_DATESTARTED"> 
			<Text>
				Date Started
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_PROGRESS"> 
			<Text>
				Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_STATE"> 
			<Text>
				State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HOVERFORDETAILS"> 
			<Text>
				{1_DownloadStatus} (Mouseover for Details)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLED"> 
			<Text>
				Installed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_COPYING"> 
			<Text>
				Copying Files...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_ERROR"> 
			<Text>
				There was an error installing mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_EXTRACTING"> 
			<Text>
				Extracting Files...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_FINISHED"> 
			<Text>
				Finished!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_INSTALLING"> 
			<Text>
				Installing Mods...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_VALIDATING"> 
			<Text>
				Validating Mods...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_VERIFYING"> 
			<Text>
				Verifying Files...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_MODS"> 
			<Text>
				Install Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_MODS_TT"> 
			<Text>
				Mods are available for install.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_PROGRESS"> 
			<Text>
				{1_ProcessedFiles}/{2_TotalFiles}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELAFFECTSSAVEDGAMES"> 
			<Text>
				Affects Saved Games?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELAUTHOR"> 
			<Text>
				Author(s):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELCATEGORIES"> 
			<Text>
				Categories:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELDOWNLOADS"> 
			<Text>
				Downloads:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELNO"> 
			<Text>
				[COLOR_RED]No[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELRATING"> 
			<Text>
				Rating:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSIZE"> 
			<Text>
				Size:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSPECIALTHANKS"> 
			<Text>
				Special Thanks:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSTATUS"> 
			<Text>
				Status:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSUPPORTSMULTIPLAYER"> 
			<Text>
				Multiplayer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSUPPORTSSINGLEPLAYER"> 
			<Text>
				Single Player?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELTAGS"> 
			<Text>
				Tag(s):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELUPDATED"> 
			<Text>
				Last Updated:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELUPLOADEDBY"> 
			<Text>
				Uploaded By:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELVERSION"> 
			<Text>
				Version:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELYES"> 
			<Text>
				[COLOR_GREEN]Yes[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LASTPAGE"> 
			<Text>
				Last page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LIKE_IT"> 
			<Text>
				Like it
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LIKE_IT_TOOLTIP"> 
			<Text>
				Give a positive rating.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LOADGAME"> 
			<Text>
				LOAD GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAINMENU"> 
			<Text>
				MAIN MENU
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAPS"> 
			<Text>
				SET UP GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAPS_TT"> 
			<Text>
				Play a custom map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MENU_BACK"> 
			<Text>
				BACK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MODSTATUS"> 
			<Text>
				Alpha|Beta|Pre-Release|Demo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_BAD_GAMEVERSION"> 
			<Text>
				[COLOR_RED]This version of the game is not compatible with this mod.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_BLOCKED_BY_OTHER_MOD"> 
			<Text>
				[COLOR_RED]Mod is blocked by another mod.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_EXCLUSIVE"> 
			<Text>
				This is an exclusive mod.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_HAS_EXCLUSIVITY_CONFLICTS"> 
			<Text>
				[COLOR_RED]Mod is blocked by exclusivity.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_MISSING_DEPENDENCIES"> 
			<Text>
				[COLOR_RED]Mod is missing required dependencies.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_PARTIALLY_EXCLUSIVE"> 
			<Text>
				This is a partially exclusive mod.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_VERSION_ALREADY_ENABLED"> 
			<Text>
				[COLOR_RED]Another version of this mod is already enabled.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MULTIPLAYER"> 
			<Text>
				MULTIPLAYER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MULTIPLAYER_TT"> 
			<Text>
				Play a modded multiplayer game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NEXT"> 
			<Text>
				NEXT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NEXTPAGE"> 
			<Text>
				Next page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOACTIVEDOWNLOADS"> 
			<Text>
				Nothing to download.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOASSOCIATIONS"> 
			<Text>
				None
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOMODSINSTALLED"> 
			<Text>
				No Mods Installed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ONLINE"> 
			<Text>
				Online
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_OPTIONS"> 
			<Text>
				Options...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PAUSEDOWNLOAD"> 
			<Text>
				Pause
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PREVPAGE"> 
			<Text>
				Previous page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PRIVACYPOLICY"> 
			<Text>
				Privacy Policy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PROGRESSNA"> 
			<Text>
				n/a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RATING"> 
			<Text>
				{1_Rating}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REFERENCES"> 
			<Text>
				References {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT"> 
			<Text>
				Report Violation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_REASON"> 
			<Text>
				Please select reason for report:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_SUBMITED"> 
			<Text>
				Thank you for submitting your report.  A 2K representative will address this issue shortly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_TITLE"> 
			<Text>
				Violation Report Form
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RESULTS_EMPTY"> 
			<Text>
				No mods found.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RESUMEDOWNLOAD"> 
			<Text>
				Resume
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SAVEDGAMES_TT"> 
			<Text>
				Play a previously saved game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIOS"> 
			<Text>
				SCENARIOS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIOS_TT"> 
			<Text>
				Play a scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIO_TITLE"> 
			<Text>
				MODDING SCENARIO SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCREENSHOT"> 
			<Text>
				SCREENSHOT VIEWER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SEARCH_TOOLTIP"> 
			<Text>
				Search for a mod.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SETUP_TITLE"> 
			<Text>
				MODDING GAME SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SHOWDLCMODS"> 
			<Text>
				Show DLC mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SHOW_SCREENSHOT"> 
			<Text>
				Show Screenshot Viewer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SINGLE_PLAYER"> 
			<Text>
				SINGLE PLAYER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SINGLE_PLAYER_TT"> 
			<Text>
				Play a modded single player game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_DOWNLOADS"> 
			<Text>
				Downloads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_ENABLED"> 
			<Text>
				Enabled
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_NEWEST"> 
			<Text>
				Newest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_RATING"> 
			<Text>
				Rating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_RECENTLY_INSTALLED"> 
			<Text>
				Recently Installed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_TITLE"> 
			<Text>
				Title
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SUBMIT"> 
			<Text>
				Submitting...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_TITLE"> 
			<Text>
				Mod Title 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UNSUBSCRIBE_CONFIRM"> 
			<Text>
				Are you sure you wish to unsubscribe from this mod?  Doing so will remove the mod from your computer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UNSUBSCRIBE_MOD"> 
			<Text>
				Unsubscribe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATEMOD"> 
			<Text>
				Update
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_ALL_MODS"> 
			<Text>
				Update All Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_ALL_MODS_TT"> 
			<Text>
				Update all installed mods to the latest online version.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD"> 
			<Text>
				Update Mod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD_LATEST_TT"> 
			<Text>
				Update mod to latest version.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD_TT"> 
			<Text>
				Update mod to version {1_Version}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_WORKSHOP"> 
			<Text>
				GET MODS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_WORKSHOP_TT"> 
			<Text>
				Click to open the Steam overlay and browse available mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_YOU_LIKE_IT"> 
			<Text>
				You like it
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_YOU_LIKE_IT_TOOLTIP"> 
			<Text>
				You and {1} {1: plural 1?other likes; other?others like;} it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODS"> 
			<Text>
				MODS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODS_IN_USE"> 
			<Text>
				Mods in use:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODS_SELECT_MULTIPLAYER_TYPE"> 
			<Text>
				Mods Multiplayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODS_TT"> 
			<Text>
				Access User-Created Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOD_INTERNET_LOBBY"> 
			<Text>
				MOD INTERNET GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOD_LAN_LOBBY"> 
			<Text>
				MOD LOCAL NETWORK GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOD_MP_GAME_SETUP_HEADER"> 
			<Text>
				SETUP MOD MULTIPLAYER GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOD_VERSION_AVAILABLE"> 
			<Text>
				Version {1_VersionNumber} is available.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_BATU"> 
			<Text>
				Batu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_BERKE"> 
			<Text>
				Berke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_GENGHIS"> 
			<Text>
				Genghis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_GUYUK"> 
			<Text>
				Guyuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_HULEGU"> 
			<Text>
				Hulegu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_KUBLAI"> 
			<Text>
				Kublai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_MONGKE"> 
			<Text>
				Mongke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_MONGKE_TEMUR"> 
			<Text>
				Mongke Temur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_OGEDEI"> 
			<Text>
				Ogedei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOLIAN_KHAN_TEMUR_KHAGAN"> 
			<Text>
				Temur Khagan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_ALMATY_FALLEN"> 
			<Text>
				The Almaty city-state has fallen to our Mongol forces. We have enlisted {1_NumUnits} of their Horsemen to our cause. You will find them near Karakorum, Great Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_ABBASIDS"> 
			<Text>
				Abbasids
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_ABBASIDS_ADJ"> 
			<Text>
				Abbasid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_CRUSADERS"> 
			<Text>
				Crusader States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_CRUSADERS_ADJ"> 
			<Text>
				Crusader State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_DAI_VIET"> 
			<Text>
				Dai Viet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_DAI_VIET_ADJ"> 
			<Text>
				Dai Viet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_DALI"> 
			<Text>
				Dali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_DALI_ADJ"> 
			<Text>
				Dali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_GEORGIA"> 
			<Text>
				Georgia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_GEORGIA_ADJ"> 
			<Text>
				Georgian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_HUNGARY"> 
			<Text>
				Hungary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_HUNGARY_ADJ"> 
			<Text>
				Hungarian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_KOREA"> 
			<Text>
				Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_KOREA_ADJ"> 
			<Text>
				Korean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_UIGHUR"> 
			<Text>
				Uighur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_UIGHUR_ADJ"> 
			<Text>
				Uighur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_WESTERN_XIA"> 
			<Text>
				Western Xia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_WESTERN_XIA_ADJ"> 
			<Text>
				Western Xia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_ALEPPO"> 
			<Text>
				Aleppo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_BEIJING"> 
			<Text>
				Beijing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_CAIRO"> 
			<Text>
				Cairo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_CONSTANTINOPLE"> 
			<Text>
				Constantinople
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_DAZAIFU"> 
			<Text>
				Dazaifu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_ISFAHAN"> 
			<Text>
				Isfahan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_KAIFENG"> 
			<Text>
				Kaifeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_KIEV"> 
			<Text>
				Kiev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_LIAOYANG"> 
			<Text>
				Liaoyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_MULTAN"> 
			<Text>
				Multan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_NISHAPUR"> 
			<Text>
				Nishapur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_SAMARKAND"> 
			<Text>
				Samarkand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_TABRIZ"> 
			<Text>
				Tabriz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_TANZHOU"> 
			<Text>
				Tanzhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_THESSALONICA"> 
			<Text>
				Thessalonica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_URGENCH"> 
			<Text>
				Urgench
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_XIAN"> 
			<Text>
				Xian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITY_NAME_XIANGYANG"> 
			<Text>
				Xiangyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_ABBASIDS_TEXT"> 
			<Text>
				The third of the Islamic caliphates, the Abbasid dynasty ruled the kingdom from the capital in Baghdad.  The caliphate was founded by descendents of the prophet Muhammad in 750 AD, and flourished for several hundred years.  The Abbasids continued to hold power for centuries, but their sway over the local provinces diminished over time.  In 1258 the Mongols invaded the caliphate and sacked Baghdad, removing the Abbasids from political power. The Caliphate was formally disestablished, with the Abbasids only managing to hold onto some small amount of religious authority.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_CRUSADERS_TEXT"> 
			<Text>
				During the Western European crusades of the Holy Land, a number of small feudal states were created during the 12th and 13th centuries AD.  The first four Crusader states were created in the Levant, an area along the eastern shore of the Mediterranean.  Later during the Third Crusade, the Kingdom of Cyprus was founded by Richard the Lionhearted, where it continued to be a base for the Christian forces until 1571.  The Mongols never made any formal attacks against the Crusader states, and the majority survived until a round of invasions led by the Ottomans in the 16th century.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_DAI_VIET_TEXT"> 
			<Text>
				The Golden Age of the Dai Viet period of Vietnam started with the founding of the Ly dynasty in 1009 AD.  It is here when the country gained a formal strategic vision and started to focus more on building a strong economy and completing civil works projects. Seeing such a valuable jewel on its borders, the Mongols attempted to invade the Dai Viet in 1257, 1284, and 1288, all unsuccessfully.  The Dai Viet did what most other nations at the time could not - they avoided the superior Mongol forces in the open field and fought the horsemen only where they had the upper hand, securing the independence of their nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_DALI_TEXT"> 
			<Text>
				Located in the modern Yunnan Province of China, the kingdom of Dali was founded in 937 AD after a period of turbulent, smaller dynasties.  The kingdom's territory lent itself naturally to defense, and it was said that just a few men could protect the valley for years.  This claim seems to hold some truth, as the Mongols attempted repeatedly to invade the kingdom, all unsuccessfully.  Records show that the Mongolian army eventually located a traitor from Dali to lead them over the mountains through a secret passage, finally giving them the means to overrun the impregnable defenses.  In 1253 the Mongols completed their invasion of the state, eventually creating the Province of Yunnan in 1274.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_DAWN_MONGOLIA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]All hail the mighty Khan, the new ruler of the united tribes of the Central Asian plateau! You have brought the Merkits, Naimans, Keraits, and Tatars under your domain, joining them with your own faithful Mongol Keshiks. Now that you command 5 tribes of horsemen, it is time to bring the rest of Eurasia under the Mongol yoke. But don't think this is necessarily an easy task - you must keep your greedy clansmen happy.  They have promised to stay faithful to your Yassa code only if you can provide them adequate spoils of war. So there is no time to waste: journey out across the steppes and let your conquests begin![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory is yours if you can conquer 4 or more major civilizations before 100 turns have elapsed. (On Difficulty Levels higher than Prince, you will need to conquer more than 4.) Tarry longer than the allotted time and your compatriots will grow impatient, causing your once mighty empire to dissolve into squabbling fiefdoms.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The spoils you receive from conquest will be numerous and varied, all providing needed boosts and resources to continue pushing forward.  For example, the troops of militaristic city states will join your forces.  A cultural city state will provide a free social policy. And a maritime city state will provide extra gold for your treasury.  Best of all, for conquering a major civilization you will receive a free technology and even greater riches!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_GEORGIA_TEXT"> 
			<Text>
				Inhabited since the early Stone Age, the complete unification of the area did not occur until the 11th century AD, under King Bagrat V.  The new kingdom of Georgia quickly flourished and reached its zenith only one short century later.  This Georgian Renaissance brought a multitude of advancements to the area, including breakthroughs in philosophy, the penmanship of epic poetry, and the construction of exquisite cathedrals.  Despite its quick and successful development, the Georgian Golden Age came crashing to an end with the Mongol invasion in 1236; the kingdom completely collapsed by the end of the 15th century.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_GREECE"> 
			<Text>
				Byzantium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_GREECE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_GREECE_TEXT_1"> 
			<Text>
				The ancient Greek city of Byzantium, destined to become the seat of power for two distinct empires, was founded in 667 BC by a Greek colonist named Byzas. Although the early history of Byzantium is intertwined with the legends of Greek mythology, historians are relatively confident that these settlers traveled from the Greek city of Megara after sailing across the Aegean Sea.[NEWLINE][NEWLINE]Strategically positioned near the trade routes connecting Europe to Asia, Byzantium quickly grew in size and prosperity. In 324 AD, the Roman Emperor Constantine would choose to rebuild Byzantium in the image of Rome itself, forming the new capital of the Eastern Roman Empire (known as the Byzantine Empire in the present day). The city would henceforth be known to the people as Constantinople, and would remain the capital of the Byzantine Empire until its fall some 1000 years later.[NEWLINE][NEWLINE]In 1453 the Ottoman Empire would capture the city of Constantinople, sounding the death knell of the Byzantine Empire. The Ottoman ruler, Mehmed II, would however continue the legacy of Constantinople by declaring it the new capital of the Ottoman Empire.  Although known to the Turks as "Istanbul," the city would not be officially renamed until 1930.[NEWLINE][NEWLINE]From Byzantium to Constantinople to Istanbul, the small Greek colony has grown from its early roots to become one of the world's largest and most prosperous cities. Modern Istanbul is considered a "megacity," with a population of over 13 million people, making it the largest city in Turkey.  A UNESCO World Heritage site, Istanbul continues the traditions of its past with a vast and varied array of social and cultural events occurring each year.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_HUNGARY_TEXT"> 
			<Text>
				Founded in 895 AD, Hungary is one of the oldest countries in Europe.  For centuries the kingdom repelled many attacks against its borders and housed some of the wealthiest kings on the continent - at one point the Hungarian king's income doubled that of England's monarch.  In 1217, the crown led the Fifth Crusade into the Holy Land, in the process creating the largest royal army in the history of the Crusades.  However, not even this mighty army could stop the sweeping arm of the Mongolian Empire.  In 1241, the Mongols invaded Hungary and killed roughly half of the country's population, almost 1 million people.  The Hungarian king Béla IV ordered the construction of hundreds of stone fortifications along the borders, stopping some smaller forces, but the greatest damage had already been done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_KOREA_TEXT"> 
			<Text>
				At the time of the Mongolian Empire, the Kingdom of Korea was ruled by the Goryeo dynasty, which took power in 918 AD.  During this reign the nation flourished: its laws were codified, a civil service system was introduced,  and it made great cultural advancements with the creation of the world's first movable-metal-type printing press.  Starting in the 1230s however, the kingdom became threatened by Mongolian forces, who continued a heated invasion attempt for the next few decades.  In 1259 the nation sued for peace, and a treaty was drawn up between Korea and the Mongols.   The Goryeo were allowed to keep their sovereignty, while the Mongolian Empire annexed a large portion of the northern Provinces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_SIAM"> 
			<Text>
				Jin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_SIAM_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_SIAM_TEXT_1"> 
			<Text>
				The Jin Dynasty (also known as the Jurchen Dynasty) was established in 1115 AD in the area of northeast China historically known as Manchuria.  The Jurchens, a tribal people descended from the earlier Mohe tribes inhabiting this region, were primarily hunter-gatherers living as vassals under the Liao Dynasty. Unified under the guidance of Wanyan Aguda, leader of the Wanyan tribe, the Jurchens would quickly conquer the Liao and much of northern China. Wanyan would take the name "Jin" for his new Dynasty, meaning "Golden".[NEWLINE][NEWLINE]Much like the Mongols, the Jurchen were known for their fearsome cavalry, whose talents are said to have developed as a result of the strong hunting traditions within the tribes. Having crushed the Liao with the assistance of the Song Dynasty, the Jurchens would invade Song territory, leading to nearly 20 years of continuous war. In 1141, the Treaty of Shaoxing would lead to peace between the two dynasties, creating a border at the Huai River.[NEWLINE][NEWLINE]At its peak, the Jin Dynasty encompassed more than 30 million people and the entirety of Northern China. However, the rise of Genghis Khan brought new leadership to the neighboring Mongol tribes, and soon the Mongols would begin their legendary conquest of Asia, including the Jin.  By 1227, the year of Genghis Khan's death, the Mongols had decimated much of the Jin's forces. However, the valiant warriors of the Jin would manage to resist Mongol domination for another 7 years after Genghis' death, finally succumbing to the Mongol forces in 1234.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_UIGHUR_TEXT"> 
			<Text>
				Founded in 742 AD, the Golden Age of the Uighur Empire quickly began and extended into the latter 8th century.  However, the young and fledgling empire was conquered by the Kyrgyz in 840, and the Uighur scattered into three kingdoms: Gansu, Turpan and Karakhanids. This scenario concerns the Uighur in Turpan, a fairly successful tribal kingdom which lasted until the Mongol invasion of 1389.  The Mongols eventually adopted Uighur script as their writing system after the Uighurs became their vassals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV5_WESTERN_XIA_TEXT"> 
			<Text>
				The Western Xia Dynasty, or Tangut Empire, was founded in 1038 AD when a Tangut chieftain named himself emperor of the Da Xia region.  Not much later, the kingdom suffered massive destruction from rounds of Mongol invasions led by Genghis Khan - six different attacks over the course of twenty-two years. Genghis died during the last round of attacks (the cause of death still being debated), and the enraged horde overran the capital in 1227, destroying buildings and written records, murdering the emperor, and killing tens of thousands in the process.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_ALEXANDER_LIVED"> 
			<Text>
				1224 - 1282 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_ALEXANDER_NAME"> 
			<Text>
				Michael VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_ALEXANDER_SUBTITLE"> 
			<Text>
				Leader of the Byzantine Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_LIVED"> 
			<Text>
				1168 - 1208 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_NAME"> 
			<Text>
				Zhangzong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_SUBTITLE"> 
			<Text>
				Leader of the Jin Dynasty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVSALIVE"> 
			<Text>
				Major Civs to Destroy: {1_CivsRemaining}[NEWLINE]Turns Left: {2_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_ADJECTIVE"> 
			<Text>
				Byzantine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_DESC"> 
			<Text>
				Byzantine Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_SHORT_DESC"> 
			<Text>
				Byzantium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_ADJECTIVE"> 
			<Text>
				Jin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_DESC"> 
			<Text>
				Jin Dynasty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_SHORT_DESC"> 
			<Text>
				Jin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CULTURED_FALLEN"> 
			<Text>
				A cultured city-state has fallen to our Mongol forces. From these peoples we have unlocked the secrets of a new Social Policy. Choose a free Policy at your leisure, Great Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_DALI_FALLEN"> 
			<Text>
				The Dali city-state has fallen to our Mongol forces. We have enlisted {1_NumUnits} of their Pikemen to our cause. You will find them near Karakorum, Great Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_DESC"> 
			<Text>
				Ride with Genghis Khan and his Mongol horsemen to establish the largest continuous land empire ever seen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_FREE_TECH"> 
			<Text>
				Free Tech from Conquering a Major Civ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_KOREA_FALLEN"> 
			<Text>
				The Korean city-state has fallen to our Mongol forces. We have enlisted {1_NumUnits} of their Crossbowmen to our cause. You will find them near Karakorum, Great Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER"> 
			<Text>
				Michael VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_1"> 
			<Text>
				I, Michael VIII, ruler of the restored Byzantine Empire, do greet you. May you prove to be a steadfast ally or worthy adversary!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_2"> 
			<Text>
				Greetings and well-met! I am Michael VIII Palaiologos, ruler of Byzantium. May you treat our lands more kindly than the knights of the Fourth Crusade!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_3"> 
			<Text>
				Welcome, stranger! I am Michael VIII, restorer of the Byzantine Empire. We greet you to our lands, recently reclaimed from the Latin knights of the Fourth Crusade!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG"> 
			<Text>
				Zhangzong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_1"> 
			<Text>
				Welcome, Stranger, to Northern China. I am Zhangzong. We are greatly honored by your visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_2"> 
			<Text>
				I am honored to make your acquaintance. I am Zhangzong of the Jin Dynasty of Northern China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Zhangzong, Emperor of the Jin Dynasty. You do all of Northern China a great honor by visiting us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MAJOR_FALLEN"> 
			<Text>
				Congratulations, another major civilization has fallen to our Mongol riders. We have plundered huge riches ({1_NumGold} gold) from their treasury. We have also unlocked a new scientific discovery from studying their foreign ways. Choose a free Technology at your leisure, Great Leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MAJOR_FALLEN_TO_ALLY"> 
			<Text>
				With some help from another power, another major civilization has fallen. We have plundered moderate riches ({1_NumGold} gold) from their treasury.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MARITIME_FALLEN"> 
			<Text>
				A maritime city-state has fallen to our Mongol forces. These common folk of this land have paid us a handsome ransom ({1_NumGold} gold) to preserve their lives.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_TITLE"> 
			<Text>
				Rise of the Mongols
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_XIA_FALLEN"> 
			<Text>
				The Western Xia city-state has fallen to our Mongol forces. We have enlisted {1_NumUnits} of their Horsemen to our cause. You will find them near Karakorum, Great Khan.[NEWLINE][NEWLINE]You are advised to build a road connecting this city to your capital to collect trade income. You also may want to garrison the city with weak troops to keep the citizens here a bit happier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTEZUMA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				If your settlers dare expand any closer to my domains, they shall become my next sacrifice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTEZUMA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Come, fool. Your soldiers will make an excellent sacrifice to the gods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH1"> 
			<Text>
				January
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH10"> 
			<Text>
				October
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH11"> 
			<Text>
				November
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH12"> 
			<Text>
				December
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH2"> 
			<Text>
				February
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH3"> 
			<Text>
				March
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH4"> 
			<Text>
				April
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH5"> 
			<Text>
				May
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH6"> 
			<Text>
				June
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH7"> 
			<Text>
				July
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH8"> 
			<Text>
				August
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH9"> 
			<Text>
				September
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ADV_QUEST"> 
			<Text>
				How does unit movement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_ADV_QUEST"> 
			<Text>
				How does movement work with attack orders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_BODY"> 
			<Text>
				Generally, if you order a unit to move into a space occupied by an enemy unit, the unit will interpret that order as instructions to attack the enemy unit. If the moving unit is non-combat, the unit will stop and ask for new orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_TITLE"> 
			<Text>
				Attack Orders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_ADV_QUEST"> 
			<Text>
				How does movement work in relation to combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_HEADING2_BODY"> 
			<Text>
				Movement rules are modified when enemy forces are involved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_HEADING2_TITLE"> 
			<Text>
				Movement During Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_ADV_QUEST"> 
			<Text>
				How do zones of control effect movement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_BODY"> 
			<Text>
				Combat units exert a "Zone of Control" (ZOC) over the tiles around them. When a unit moves between two tiles within an enemy's ZOC it expends all of its MPs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_TITLE"> 
			<Text>
				Zones of Control
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_ADV_QUEST"> 
			<Text>
				How can land units move across water?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_HEADING3_BODY"> 
			<Text>
				At the start of the game, your land units cannot enter any water tiles. However, once you've learned the Optics technology, you can earn the promotion that allows land units to "embark" and move into coastal water tiles. To embark a unit, move the unit to a coastal tile and then click on the "Embark" Action. Once embarked, the unit must move into water. (Optics allows movement into coastal water only. The later Astronomy tech allows embarked units to enter ocean tiles.)[NEWLINE][NEWLINE]In the water the embarked unit is very slow and almost helpless. It is able to defend itself to a certain degree, but it cannot attack and should not be left alone for too long on the open ocean. It's critical to accompany embarked land units with a strong naval defense.[NEWLINE][NEWLINE]When the unit is adjacent to a land tile, you can click on the "Disembark" action. The unit will then be able to return to dry land. Alternatively you can right-click on a land tile and the unit will disembark automatically.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_HEADING3_TITLE"> 
			<Text>
				Embarking Land Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_ADV_QUEST"> 
			<Text>
				How are movement points consumed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_BODY"> 
			<Text>
				Units expend MPs to enter tiles. The terrain of the tile a unit is entering determines the MP cost of the move. It doesn't cost anything to leave your current tile; the MP cost is determined by the tile you're entering.[NEWLINE][NEWLINE]See the terrain rules for details on MP costs, but generally, open terrain like Grassland and Plains costs 1 MP to enter, while Forest and Jungle costs 2. It also expends all of a unit's MPs to cross a river (unless a road is there).[NEWLINE][NEWLINE]A unit can always move one tile if it has any MPs left. It doesn't matter how expensive the tile is; as long as the unit has something left, it can enter. Once the unit has expended all of its MPs, it must stop moving.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_TITLE"> 
			<Text>
				Expending Movement Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HEADING1_BODY"> 
			<Text>
				During a game of Civilization V, much of your time will be spent moving units around the world. You'll be marching your military units off to discover stuff or to fight with your neighbors. Your workers will be moving to new tiles to improve stuff and to construct roads. Your settlers will be moving to good locations on which to build new cities.[NEWLINE][NEWLINE]Following are rules for moving land units and naval units. Air units have their own special rules; since they don't occur until late in the game, they're covered elsewhere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HEADING1_TITLE"> 
			<Text>
				Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_ADV_QUEST"> 
			<Text>
				What are the ways to move a unit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_BODY"> 
			<Text>
				There are two ways to move a unit: using right-click and move mode.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_TITLE"> 
			<Text>
				How to Order a Unit to Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_ADV_QUEST"> 
			<Text>
				What moves are illegal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_BODY"> 
			<Text>
				Certain tiles cannot be entered by certain units. A naval unit can't enter a non-city land tile, for example, and a land unit cannot enter a mountain tile or an ocean tile. If a unit can't enter a tile, you won't be able to order it to move there. Sometimes a move is revealed as illegal during a unit's move. If that is the case, the unit will stop when it discovers the illegality and wait for new orders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_TITLE"> 
			<Text>
				Illegal Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_ADV_QUEST"> 
			<Text>
				What makes moves legal and illegal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_HEADING3_BODY"> 
			<Text>
				If the location is illegal for the unit, it will decline the order and wait for new instructions.[NEWLINE][NEWLINE]If the location is legal and the unit can reach that location in one turn, it will do so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_HEADING3_TITLE"> 
			<Text>
				Legal and Illegal Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_ADV_QUEST"> 
			<Text>
				How does move mode work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_BODY"> 
			<Text>
				You can also click on the "Move Mode" Action button, then left-click on a target space.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_TITLE"> 
			<Text>
				Move Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_ADV_QUEST"> 
			<Text>
				How does movement across multiple turns work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_BODY"> 
			<Text>
				If the unit requires multiple turns to reach the location, it will pick the shortest route and proceed on its way. It will continue to move each turn until it gets to the assigned spot.[NEWLINE][NEWLINE]If it becomes impossible for the unit to reach its assigned location - say, because exploration reveals that the tile is across the ocean and the moving unit can't embark, or perhaps because another unit has sat down in the target location - the unit will stop and request new orders.[NEWLINE]You can change a unit's orders at any time by clicking on the unit and then either giving it new orders or clicking on the "Cancel Orders" action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_TITLE"> 
			<Text>
				Multiple Turn Move Orders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_ADV_QUEST"> 
			<Text>
				How do naval units move?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_HEADING2_BODY"> 
			<Text>
				Generally, naval units follow the same rules as land units, except that they move in the water rather than on land. Early naval units are often limited to coastal waters (those adjacent to land tiles) and coastal cities. Eventually, you'll produce naval units that can enter deep ocean tiles, and thus explore the world. Naval units generally cannot enter ice tiles (except for submarines, which can go under 'em).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_HEADING2_TITLE"> 
			<Text>
				Naval Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_ADV_QUEST"> 
			<Text>
				What are movement points?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_HEADING2_BODY"> 
			<Text>
				All mobile units have a certain number of "Movement Points" (MPs) that they can expend on movement in every turn. Once they've expended those MPs, they can't move any more until the next turn.[NEWLINE][NEWLINE]Most early land units have 2 MPs; horse and naval units have more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_HEADING2_TITLE"> 
			<Text>
				Movement Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_ADV_QUEST"> 
			<Text>
				How do roads and railroads effect movement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_BODY"> 
			<Text>
				Roads and railroads cut a unit's movement cost in friendly or neutral territory. As long as the unit moves from one tile containing a road/railroad into another tile containing a road/railroad, the unit will expend just a fraction of the normal cost to move. As long as the unit has any MPs left, it can continue to move along the road/railroad.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_TITLE"> 
			<Text>
				Road and Railroads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_ADV_QUEST"> 
			<Text>
				How does right-click movement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_BODY"> 
			<Text>
				When a unit is active, you can right-click anywhere on the map to order the unit to move there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_TITLE"> 
			<Text>
				Right-Click
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_ADV_QUEST"> 
			<Text>
				How do roads interact with rivers?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_HEADING3_BODY"> 
			<Text>
				Once you've learned the "Engineering" tech, you can move across rivers on roads/railroads without paying the standard penalty for crossing the river. If you don't have Engineering yet, you must pay the penalty even if crossing over on a road.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_HEADING3_TITLE"> 
			<Text>
				Rivers and Roads/Railroads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_ADV_QUEST"> 
			<Text>
				What are the stacking limitations in a tile?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_BODY"> 
			<Text>
				Remember that only one combat unit can end its turn in a tile, and only one non-combat unit can end its move in a tile - though a single combat unit and a single non-combat unit can end their turn "stacked" in the same tile.[NEWLINE][NEWLINE]A unit may pass through another unit as long as it has enough movement to complete the full move, and does not end up on top of another unit of the same type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_TITLE"> 
			<Text>
				Stacking Limitations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVES_LEFT"> 
			<Text>
				Remaining Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_DETAILS"> 
			<Text>
				DOUBLE-TAP 1 finger on the screen to issue Move orders to the current unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_CANCEL"> 
			<Text>
				Cancel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_CANCEL_TT"> 
			<Text>
				This cancels the spy's movement and keeps them in their current location.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_HIDEOUT_BUTTON"> 
			<Text>
				Move to Hideout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_HIDEOUT_BUTTON_TT"> 
			<Text>
				This moves the spy out of active duty and into the spy hideout where they play darts with pointy steak knives while they wait for their next assignment.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_INSTRUCTIONS"> 
			<Text>
				Choose a city to move {1_SpyRank} {2_SpyName} into to begin operations.[NEWLINE][NEWLINE][NEWLINE]When you move a spy into an opponent's [ICON_CAPITAL] Capital, you will be able to designate them as a diplomat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_STACKED_UNIT"> 
			<Text>
				MOVE STACKED UNIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_STACKED_UNIT_TT"> 
			<Text>
				Select a unit that is stacked with another unit of the same type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_TITLE"> 
			<Text>
				Moving Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_ADMIRAL_TT"> 
			<Text>
				{1_current}/{2_needed}[NEWLINE]Progress towards the next Great Admiral is based on the XP earned by naval units in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_GA_PROGRESS"> 
			<Text>
				Great Admiral Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_GENERAL_TT"> 
			<Text>
				{1_current}/{2_needed}[NEWLINE]Progress towards the next Great General is based on the XP earned by land units in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_MAX_MOVES"> 
			<Text>
				Sort By Max Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_MOVEMENT"> 
			<Text>
				Sort By Moves Remaining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_NAME"> 
			<Text>
				Sort By Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_RANGED"> 
			<Text>
				Sort By Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_STATUS"> 
			<Text>
				Sort By Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_STRENGTH"> 
			<Text>
				Sort By Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ADD_PASSWORD"> 
			<Text>
				Add Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_CHANGE_PASSWORD"> 
			<Text>
				Change Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_DISABLE_SLOT"> 
			<Text>
				Disable Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ENABLE_SLOT"> 
			<Text>
				Enable Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ENTER_PASSWORD"> 
			<Text>
				Enter Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_HOST_LOST"> 
			<Text>
				Network connection to host has been lost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_HOT_JOIN_NOTICE"> 
			<Text>
				Players are joining the game.  Game is paused.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_JOIN_FAILED"> 
			<Text>
				Error joining multiplayer session.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_JOIN_FAILED_MISSING_RESOURCES"> 
			<Text>
				Error joining multiplayer game.  Some required DLC/Mods are not installed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_KICKED"> 
			<Text>
				You have been kicked from the game by the host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_KICK_PLAYER"> 
			<Text>
				Kick Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_LAST_PLAYER"> 
			<Text>
				You are the last remaining human player in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_LOCK_SLOT"> 
			<Text>
				Lock AI Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_MAIN_MENU"> 
			<Text>
				Main Menu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NETWORK_CONNECTION_LOST"> 
			<Text>
				Network connection has been lost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NEW_PASSWORD"> 
			<Text>
				New Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NEXT_PLAYER"> 
			<Text>
				Next Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NICK_NAME"> 
			<Text>
				Nick Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OLD_PASSWORD"> 
			<Text>
				Old Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_ALWAYS_PEACE"> 
			<Text>
				Always Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_ALWAYS_PEACE_HELP"> 
			<Text>
				Players are not allowed to go to war with one another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_SIMULTANEOUS_TURNS"> 
			<Text>
				Simultaneous Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_SIMULTANEOUS_TURNS_HELP"> 
			<Text>
				All civilizations conduct their turns at the same time
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TAKEOVER_AI"> 
			<Text>
				Take over AI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TAKEOVER_AI_HELP"> 
			<Text>
				Players can "hot-join" into an AI civilization's slot at any time
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TURN_TIMER"> 
			<Text>
				Turn Timer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TURN_TIMER_HELP"> 
			<Text>
				Turns are limited by a timer which scales based on the size of the largest civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PASSWORD"> 
			<Text>
				Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CHANGE_CONTINUE"> 
			<Text>
				Continue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CONNECTED"> 
			<Text>
				Player is currently ingame.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CONNECTING"> 
			<Text>
				Player is joining the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_NOTCONNECTED"> 
			<Text>
				Player is not connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_READY_CHECK"> 
			<Text>
				Ready Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_READY_CHECK_UNAVAILABLE_DATA_HELP"> 
			<Text>
				Ready is unavailable because another player is using a DLC that is not installed on your computer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_RETYPE_PASSWORD"> 
			<Text>
				Retype
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ROOM_FULL"> 
			<Text>
				The game has the maximum number of players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_SWAP_BUTTON_TT"> 
			<Text>
				Swap to this player slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_UNLOCK_SLOT"> 
			<Text>
				Unlock AI Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_USE_PASSWORD"> 
			<Text>
				Use Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_USE_PASSWORD_TT"> 
			<Text>
				Use a password to start the player's turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_VERSION_MISMATCH_FOR_HOST"> 
			<Text>
				Version mismatch with player: {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_VERSION_MISMATCH_FOR_PLAYER"> 
			<Text>
				Version mismatch with host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER"> 
			<Text>
				MULTIPLAYER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_AUTOSAVES"> 
			<Text>
				Autosaves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_BROWSE_GAMES"> 
			<Text>
				Browse Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CANCEL_LOAD_TT"> 
			<Text>
				Cancel Loading a Multiplayer Save.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CONNECT_TO_IP"> 
			<Text>
				Connect to IP Address
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CONNECT_TO_IP_TT"> 
			<Text>
				Connect to a pitboss game at a given public IP address.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEDICATED_SERVER_ROOM"> 
			<Text>
				Dedicated Server Room
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_PLAYER_NAME"> 
			<Text>
				Player {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_SERVER_NAME"> 
			<Text>
				Server {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_SERVER_PLAYER_NAME"> 
			<Text>
				Server
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME"> 
			<Text>
				Team {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DLCHOSTED"> 
			<Text>
				DLC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_GAMES_FOUND"> 
			<Text>
				Games Found:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_GAME_SETUP_HEADER"> 
			<Text>
				SETUP MULTIPLAYER GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_GAME"> 
			<Text>
				Host Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_GAME_TT"> 
			<Text>
				Start a new multiplayer game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_LAN"> 
			<Text>
				Host a LAN Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_LAN_DESC"> 
			<Text>
				Select game options then host a game. This will create a game that players on you LAN will see in the lobby and be able to join.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_PRIVATE_GAME"> 
			<Text>
				Host Private Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOTSEAT_GAME"> 
			<Text>
				Hot Seat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOTSEAT_GAME_TT"> 
			<Text>
				Play a multiplayer game where players take alternating turns on this machine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_DESC"> 
			<Text>
				Select the game type you want to play and the system will match you with players looking for the same game type. To host a game where you can invite friends to you game and not be joined by random players check "Host Private Game."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_GAME"> 
			<Text>
				Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_GAME_TT"> 
			<Text>
				Play a multplayer game on the internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_LOBBY"> 
			<Text>
				INTERNET GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INVITE"> 
			<Text>
				Invite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INVITE_TT"> 
			<Text>
				Invite friends to join your game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_GAMESTATE"> 
			<Text>
				Retrieving Host Information...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_HOST"> 
			<Text>
				Connecting to host...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_PLAYERS"> 
			<Text>
				Connecting to players...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_ROOM"> 
			<Text>
				Joining Room...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOIN_GAME"> 
			<Text>
				Join Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_GAME"> 
			<Text>
				Local Network
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_GAME_TT"> 
			<Text>
				Play a multiplayer game on the local network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_LOBBY"> 
			<Text>
				LOCAL NETWORK GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAUNCH_GAME"> 
			<Text>
				Launch Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LOBBY_NO"> 
			<Text>
				No
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LOBBY_YES"> 
			<Text>
				Yes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_MEMBERS"> 
			<Text>
				Members
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_MODSHOSTED"> 
			<Text>
				Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_OBSERVER_TEAM_NAME"> 
			<Text>
				Observers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_OPTIONS"> 
			<Text>
				MULTIPLAYER OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_GAME"> 
			<Text>
				Pitboss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_GAME_TT"> 
			<Text>
				Play a multiplayer game where a dedicated server controls the game over a long period of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_LOBBY"> 
			<Text>
				PITBOSS GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PLAYER_STATUS_READY"> 
			<Text>
				Ready
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PRIVATE_GAME"> 
			<Text>
				Private Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_RECONNECT"> 
			<Text>
				Reconnect To Last Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_REFRESH_GAME_LIST"> 
			<Text>
				Refresh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_REFRESH_GAME_LIST_TT"> 
			<Text>
				Retrieve the latest game list information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_RESUME_LAST_GAME"> 
			<Text>
				Resume Last Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SEARCHING_GAME"> 
			<Text>
				Searching for Games...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SELECT_MULTIPLAYER_TYPE"> 
			<Text>
				Multiplayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SELECT_SAVED_GAME"> 
			<Text>
				Select Saved Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SERVER_NAME"> 
			<Text>
				Server Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM"> 
			<Text>
				Staging Room
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_GAME_OPTIONS_TT"> 
			<Text>
				Change game options. (Host Only)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_CIVILIZATION"> 
			<Text>
				Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_PLAYER"> 
			<Text>
				Players
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_PLAYER_TT"> 
			<Text>
				Display players list.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STANDARD_GAME"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STANDARD_GAME_TT"> 
			<Text>
				Play a multiplayer game where players take turns continuously with each other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STATUS_LISTING"> 
			<Text>
				Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STOP_REFRESH_GAME_LIST"> 
			<Text>
				Stop Refresh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STOP_REFRESH_GAME_LIST_TT"> 
			<Text>
				Stop the game list information retrieval.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STRING"> 
			<Text>
				MultiPlayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_TO_ALL"> 
			<Text>
				To All:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_TT"> 
			<Text>
				LAN or internet multiplayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_UNIT_TT"> 
			<Text>
				{1_PlayerHandle}: {@2_Adjective} {@3_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_UNSUPPORTED_NUMBER_OF_PLAYERS"> 
			<Text>
				WARNING: Unsupported number[NEWLINE]of players!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSEUM_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure both Great Works are of the same type (both Art or both Artifact), both from the same Era, and either both from the city's civilization, or both from civilizations other than the city owner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_OTHERS_SLOT"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?is; other?are;} willing to swap this Great Work of Music for another Great Work of Music.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_OTHERS_SLOT_EMPTY"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?has; other?have;} not displayed Great Work of Music that can be swapped.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_SLOT_EMPTY"> 
			<Text>
				Empty (Music)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_SLOT_TT"> 
			<Text>
				Click to change what you are willing to swap for a Great Work of Music. Great Works of Music may only be swapped for another Great Work of Music. Once an item is swapped with another civilization for another item, the item you received will go into the building or wonder slot your original item occupied. Your new item may not be traded again this turn.[NEWLINE][NEWLINE]If you select a Great Work of Music for a slot but do not perform a swap on your turn, other civilizations may swap for it on their turn without your permission! Make sure you only display Great Works or Artifacts that you are willing to part with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_CITY_TITLE"> 
			<Text>
				Name Your City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_CIV_TITLE"> 
			<Text>
				Name Your Civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_REENTER_MAIL_PASSWORD"> 
			<Text>
				Reenter Your Email Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_UNIT_TITLE"> 
			<Text>
				Name Your Unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAPOLEON_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Trying to grab some territory while I wasn't looking, huh? Continue and I guarantee you shall pay a heavy price.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAPOLEON_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ha! What are your forces doing near my territory. If you wish to fight, know that you cannot beat me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEUTRAL_CSTATE_TT"> 
			<Text>
				{1_CityStateName:textkey} neither likes nor dislikes you. Completing quests or giving them [ICON_GOLD] Gold will improve your relations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEVER"> 
			<Text>
				Never
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_DAWN_AMERICAN_NEWWORLD_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of Europe come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the highest score after 150 turns. You earn bonus VP for reaching China with an exploring Great Admiral. Americans earn victory points for [ICON_PEACE] Faith and Europeans for [ICON_GOLD] Gold. Play as many times as you like trying each of the ten civs: the map of America changes each time.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders. All cities can be [ICON_RAZING] razed except those in Europe and the last city of an American civ. American civilization each get to found a minor religion on the first turn after they settle their capital. These minor religions consist of a single (powerful) Pantheon Belief and are spread to each new city founded. See the BRIEFING screen for full details on special rules.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_DAWN_NEWWORLDLOAD_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of Europe come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the highest score after 150 turns. You earn bonus VP for reaching China with an exploring Great Admiral. Americans earn victory points for [ICON_PEACE] Faith and Europeans for [ICON_GOLD] Gold. Play as many times as you like trying each of the ten civs: the map of America changes each time.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]European powers may not declare war on one another until one of them researches Piracy. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders. Units at sea are afflicted with Scurvy, a "promotion" build the Navigation School national wonder to combat this malady. European civs want to spread their religion to the New World. See the BRIEFING screen for full details on special rules.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_NEWWORLD_BRIEFING_TEXT"> 
			<Text>
				VICTORY CONDITIONS[NEWLINE]Victory goes to the highest score after 150 turns. And powers can earn bonus VP for reaching China with an exploring Great Admiral.[NEWLINE][NEWLINE]Americans earn 1 victory point for every 2 [ICON_PEACE] Faith from:[NEWLINE][ICON_BULLET]Faith earned at the start of the turn[NEWLINE][ICON_BULLET]Faith earned from combat kills[NEWLINE][ICON_BULLET]Faith earned by the Shoshone pathfinder[NEWLINE][NEWLINE]Europeans earn 1 victory point for every 12 [ICON_GOLD] Gold from:[NEWLINE][ICON_BULLET]Total Gold Income at the start of the turn[NEWLINE][ICON_BULLET]Gold earned from combat kills[NEWLINE][ICON_BULLET]Gold from Treasures returned to the capital[NEWLINE][ICON_BULLET]Gold from Trade Missions[NEWLINE][ICON_BULLET]Gold from reaching China with a Nau.[NEWLINE][ICON_BULLET]Gold from Spain's Unique Ability[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion". Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). All cities can be [ICON_RAZING] razed except those in Europe and the last city of an American civ. All naval units have a -1 Sight penalty except Great Admirals (who have +2 Sight). Points toward Great Admiral generation are received automatically each turn and through feats of exploration. Information on both European and American religions can be found by mousing over the Faith information on the info bar at the top of the screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_DESC"> 
			<Text>
				Sail west looking for a passage to the Orient, or play as a Native American civilization facing an unexpected threat from the sea. Based on the original Conquest of the New World scenario, experience the New World like never before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_TITLE"> 
			<Text>
				Conquest of the New World Deluxe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ABLTY_DECLARE_WAR_ALL"> 
			<Text>
				Allows declarations of war against any power
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_BLAUVELT"> 
			<Text>
				Abraham Blauvelt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_BLOCK"> 
			<Text>
				Adriaen Block
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_CABRILLO"> 
			<Text>
				Juan Cabrillo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_COELHO"> 
			<Text>
				Goncalo Coelho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_CORTE_REAL"> 
			<Text>
				Miguel Corte-Real
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_DE_WEERT"> 
			<Text>
				Sebald de Weert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_LAVRADOR"> 
			<Text>
				Joao Lavrador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_LE_MARIE"> 
			<Text>
				Jacob le Maire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_MARTINS"> 
			<Text>
				Alvaro Martins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_VAN_RYEN"> 
			<Text>
				Jan van Ryen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_AUTO_FAITH_PURCHASE_DISABLED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Disabled for short scenario.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BELIEF_HOLY_WARRIORS"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Late Horizon (and Later) land units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BELIEF_MONASTERIES"> 
			<Text>
				Use [ICON_PEACE] Faith to purchase Monasteries (+3 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, more with [ICON_RES_WINE] Wine or [ICON_RES_INCENSE] Incense)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_BLYTHE_INTAGLIOS"> 
			<Text>
				Blythe Intaglios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_CASTLE_STRATEGY"> 
			<Text>
				The Castle is a Medieval-era building which increases the city's Defensive Strength by 12 and Hit Points by 25. The ciy must posses Walls before the Castle can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_CHOCOLATE_HOUSE"> 
			<Text>
				Chocolate House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GRAND_TEMPLE_HELP"> 
			<Text>
				All Missionaries born in this city can spread religion three times.[NEWLINE][NEWLINE]Must be built in the [ICON_CAPITAL] Capital. Must have built a Temple in all Cities and be a European Civilization. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GRAND_TEMPLE_STRATEGY"> 
			<Text>
				An important building for an European civilization trying to spread their religion world-wide from an empire with few, populous cities. Must be built in the Capital. Allows Missionaries born in this city to spread religion three times. A civilization must have a Temple in all cities before it can construct the Grand Temple.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GUNSMITH_SHOP"> 
			<Text>
				Gunsmith Shop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_LONGHOUSE_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Production and +1 [ICON_PEACE] Faith from each worked Forest tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_LONGHOUSE_STRATEGY"> 
			<Text>
				The Longhouse is the Iroquois unique building, replacing the Workshop. It increases the city's [ICON_PRODUCTION] Production and [ICON_PEACE] Faith output for each forest within the city's radius.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MAYA_PYRAMID"> 
			<Text>
				Pyramid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MAYA_PYRAMID_STRATEGY"> 
			<Text>
				The Pyramid is an Ancient-era building unique to the Maya, replacing the Shrine. It increases the [ICON_RESEARCH] Science and [ICON_PEACE] Faith of a city, speeding Research and the civilization's acquisition of Religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MONASTERY_HELP"> 
			<Text>
				[ICON_CULTURE] Culture cost of acquiring new tiles reduced by 75% in this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MONASTERY_STRATEGY"> 
			<Text>
				The Monastery increases the [ICON_CULTURE] Culture of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. The Monastery quadruples the city's cultural border growth rate. Can only be built in cities following a religion with the Monasteries belief. Construct this building by purchasing it with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL"> 
			<Text>
				Navigation School
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_HELP"> 
			<Text>
				Removes scurvy from all naval units built by empire. All units that begin their turn in the city with the Navigation School will have their Scurvy promotion removed. A Great Admiral appears near the City where the Wonder was built. Must have a University in all cities.[NEWLINE]Can only be built by the Europeans. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_STRATEGY"> 
			<Text>
				Build the Navigation School national wonder to ensure that all future naval units will not suffer from the Scurvy promotion and to remove it from units that begin their turn in the city with this Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_TEXT"> 
			<Text>
				Cartographers, shipbuilders, and educated captains just don't come out of nowhere - many of these scholars and labor men were trained in institutes like Navigation Schools.  Experienced captains and learned scholars would share their accumulated nautical knowledge at the school, which would then impart this wisdom upon the less experienced.  Weather patterns of new routes were charted, cartographers were instructed in the use of the latest and greatest of instruments, and new kinds of ships were designed and constructed.[NEWLINE][NEWLINE]It is commonly believed that Henry the Navigator of Portugal started the first Navigation School at his villa at Sagres.  While he did keep a large group of cartographers to chart the coastlines of parts of Africa, no defining evidence has yet been found of a centralized school for navigators and scholars.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_STABLE_HELP"> 
			<Text>
				Provides 2 [ICON_RES_HORSE] Horses. Maximum of 5 of these buildings in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_STABLE_STRATEGY"> 
			<Text>
				Each Stable provides 2 [ICON_RES_HORSE] Horses. Maximum of 5 of these buildings in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILD_POLDER"> 
			<Text>
				Construct a Polder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILD_TERRACE_FARM"> 
			<Text>
				Construct a [LINK=IMPROVEMENT_TERRACE_FARM]Terrace Farm[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CARTIER"> 
			<Text>
				Cartier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CHAMPLAIN"> 
			<Text>
				Champlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CHANCELLOR"> 
			<Text>
				Chancellor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_LEON"> 
			<Text>
				De Leon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_SOTO"> 
			<Text>
				De Soto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_VACA"> 
			<Text>
				De Vaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_GRENVILLE"> 
			<Text>
				Grenville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_HUDSON"> 
			<Text>
				Hudson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_MAGELLAN"> 
			<Text>
				Magellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_NARVAEZ"> 
			<Text>
				Narvaez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_ROBERVAL"> 
			<Text>
				Roberval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_RUT"> 
			<Text>
				Rut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_ULLOA"> 
			<Text>
				Ulloa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_VESPUCCI"> 
			<Text>
				Vespucci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_WILLOUGHBY"> 
			<Text>
				Willoughby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CHOOSE_BELIEF_1"> 
			<Text>
				Choose First Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CHOOSE_BELIEF_2"> 
			<Text>
				Choose Second Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ALGONQUIN"> 
			<Text>
				Algonquin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ALGONQUIN_ADJ"> 
			<Text>
				Algonquin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ANASAZI"> 
			<Text>
				Anasazi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ANASAZI_ADJ"> 
			<Text>
				Anasazi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ARAWAK"> 
			<Text>
				Arawak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ARAWAK_ADJ"> 
			<Text>
				Arawak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CALUSA"> 
			<Text>
				Calusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CALUSA_ADJ"> 
			<Text>
				Calusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CARIB"> 
			<Text>
				Carib
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CARIB_ADJ"> 
			<Text>
				Carib
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CHEROKEE"> 
			<Text>
				Cherokee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CHEROKEE_ADJ"> 
			<Text>
				Cherokee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HOPI"> 
			<Text>
				Hopi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HOPI_ADJ"> 
			<Text>
				Hopi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HURON"> 
			<Text>
				Huron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HURON_ADJ"> 
			<Text>
				Huron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_INUIT"> 
			<Text>
				Inuit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_INUIT_ADJ"> 
			<Text>
				Inuit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KAMBEBA"> 
			<Text>
				Kambeba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KAMBEBA_ADJ"> 
			<Text>
				Kambeba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KARANKAWA"> 
			<Text>
				Karankawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KARANKAWA_ADJ"> 
			<Text>
				Karankawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_LAKOTA"> 
			<Text>
				Lakota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_LAKOTA_ADJ"> 
			<Text>
				Lakota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAPUCHE"> 
			<Text>
				Mapuche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAPUCHE_ADJ"> 
			<Text>
				Mapuche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAYA"> 
			<Text>
				Maya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAYA_ADJ"> 
			<Text>
				Mayan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MIXTEC"> 
			<Text>
				Mixtec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MIXTEC_ADJ"> 
			<Text>
				Mixtec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUISCA"> 
			<Text>
				Muisca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUISCA_ADJ"> 
			<Text>
				Muisca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUSCOGEE"> 
			<Text>
				Muscogee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUSCOGEE_ADJ"> 
			<Text>
				Muscogee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_SEMINOLE"> 
			<Text>
				Seminole
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_SEMINOLE_ADJ"> 
			<Text>
				Seminole
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TAIRONA"> 
			<Text>
				Tairona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TAIRONA_ADJ"> 
			<Text>
				Tairona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TZINTZUNTZAN"> 
			<Text>
				Tzintzuntzan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TZINTZUNTZAN_ADJ"> 
			<Text>
				Tzintzuntzan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WABANAKI"> 
			<Text>
				Wabanaki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WABANAKI_ADJ"> 
			<Text>
				Wabanaki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WENDAT"> 
			<Text>
				Wendat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WENDAT_ADJ"> 
			<Text>
				Wendat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_YANOMAMI"> 
			<Text>
				Yanomami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_YANOMAMI_ADJ"> 
			<Text>
				Yanomami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALCORCON"> 
			<Text>
				Alcorcon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALICANTE"> 
			<Text>
				Alicante
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALKMAAR"> 
			<Text>
				Alkmaar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALMERE"> 
			<Text>
				Almere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALMERIA"> 
			<Text>
				Almeria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALTARDESACRIFICIOS"> 
			<Text>
				Altar de Sacrificios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AMERSFOORT"> 
			<Text>
				Amersfoort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AMSTERDAM"> 
			<Text>
				Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ANDAHUAYLAS"> 
			<Text>
				Andahuaylas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_APELDOOM"> 
			<Text>
				Apeldoorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AREQUIPA"> 
			<Text>
				Arequipa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ARNHEM"> 
			<Text>
				Arnhem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ASTURIAS"> 
			<Text>
				Asturias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ATICO"> 
			<Text>
				Atico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BADAJOZ"> 
			<Text>
				Badajoz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BARCELONA"> 
			<Text>
				Barcelona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BILBAO"> 
			<Text>
				Bilbao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BREDA"> 
			<Text>
				Breda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BRIELLE"> 
			<Text>
				Brielle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BURGOS"> 
			<Text>
				Burgos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CADIZ"> 
			<Text>
				Cadiz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CALAKMUL"> 
			<Text>
				Calakmul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CANCUEN"> 
			<Text>
				Cancuen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CARACOL"> 
			<Text>
				Caracol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CAXAMALCA"> 
			<Text>
				Caxamalca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CERROS"> 
			<Text>
				Cerros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHAN_CHAN"> 
			<Text>
				Chan Chan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHICHENITZA"> 
			<Text>
				Chichen Itza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUCUITO"> 
			<Text>
				Chucuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUITO"> 
			<Text>
				Chuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUQUIAPO"> 
			<Text>
				Chuquiapo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CIVAL"> 
			<Text>
				Cival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COBA"> 
			<Text>
				Coba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COEVORDEN"> 
			<Text>
				Coevorden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COMALCALCO"> 
			<Text>
				Comalcalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COPAN"> 
			<Text>
				Copan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CORDOBA"> 
			<Text>
				Cordoba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CORIHUAYACHINA"> 
			<Text>
				Corihuayrachina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CUSCO"> 
			<Text>
				Cusco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DELFT"> 
			<Text>
				Delft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DORDRECHT"> 
			<Text>
				Dordrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DOSPILAS"> 
			<Text>
				Dos Pilas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_EDZNA"> 
			<Text>
				Edzna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_EINDHOVEN"> 
			<Text>
				Eindhoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ELCHE"> 
			<Text>
				Elche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ELMIRADOR"> 
			<Text>
				El Mirador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ENSCHEDE"> 
			<Text>
				Enschede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GOUDA"> 
			<Text>
				Gouda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRANADA"> 
			<Text>
				Granada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRAVE"> 
			<Text>
				Grave
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRONINGEN"> 
			<Text>
				Groningen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HAARLEM"> 
			<Text>
				Haarlem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUACA"> 
			<Text>
				Huaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUAMANGA"> 
			<Text>
				Huamanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUANUCOPAMPA"> 
			<Text>
				Huanuco Pampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUARAS"> 
			<Text>
				Huaras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUELVA"> 
			<Text>
				Huelva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IBIZA"> 
			<Text>
				Ibiza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ICA"> 
			<Text>
				Ica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IXINCHE"> 
			<Text>
				Ixinche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IZAPA"> 
			<Text>
				Izapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_JAEN"> 
			<Text>
				Jaen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_JULI"> 
			<Text>
				Juli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KABAH"> 
			<Text>
				Kabah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KERKRADE"> 
			<Text>
				Kerkrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KUELAP"> 
			<Text>
				Kuelap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LAMANAI"> 
			<Text>
				Lamanai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LAS_PALMAS"> 
			<Text>
				Las Palmas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LA_CORUNA"> 
			<Text>
				La Coruna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LEIDEN"> 
			<Text>
				Leiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LEON"> 
			<Text>
				Leon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LLACTAPATA"> 
			<Text>
				Llactapata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LOGRONO"> 
			<Text>
				Logrono
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LUGO"> 
			<Text>
				Lugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MAASTRICHT"> 
			<Text>
				Maastricht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MACHU"> 
			<Text>
				Machu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MADRID"> 
			<Text>
				Madrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MAYAPAN"> 
			<Text>
				Mayapan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MERIDA"> 
			<Text>
				Merida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MIDA"> 
			<Text>
				Mida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MURCIA"> 
			<Text>
				Murcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NAKBE"> 
			<Text>
				Nakbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NARANJO"> 
			<Text>
				Naranjo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NASCA"> 
			<Text>
				Nasca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NIEUWSTADT"> 
			<Text>
				Nieuwstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NIJMEGEN"> 
			<Text>
				Nijmegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_OLLANTAYTAMBO"> 
			<Text>
				Ollantaytambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_OVIEDO"> 
			<Text>
				Oviedo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PACHACAMAC"> 
			<Text>
				Pachacamac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PAJATEN"> 
			<Text>
				Pajaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PALMA"> 
			<Text>
				Palma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PAMPLONA"> 
			<Text>
				Pamplona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PIEDRANEGRAS"> 
			<Text>
				Piedras Negras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PISAC"> 
			<Text>
				Pisac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_QUIRIGUA"> 
			<Text>
				Quirigua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_QUMARKAJ"> 
			<Text>
				Q'umarkaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_RIOBAMBA"> 
			<Text>
				Riobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ROTTERDAM"> 
			<Text>
				Rotterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANBARTOLO"> 
			<Text>
				San Bartolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANTANDER"> 
			<Text>
				Santander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANTIAGO"> 
			<Text>
				Santiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SAN_SEBASTIAN"> 
			<Text>
				San Sebastian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SAUSA"> 
			<Text>
				Sausa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SEIBAL"> 
			<Text>
				Seibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SEVILLE"> 
			<Text>
				Seville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SHERTOGENBOSCH"> 
			<Text>
				's-Hertogenbosch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SIPAN"> 
			<Text>
				Sipan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAKALIKABAJ"> 
			<Text>
				Takalik Abaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAMBOCCOCHA"> 
			<Text>
				Tambococha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAMBOCOLORADO"> 
			<Text>
				Tambo Colorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TENERIFE"> 
			<Text>
				Tenerife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TERUEL"> 
			<Text>
				Teruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_THEHAGUE"> 
			<Text>
				The Hague
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TILBURG"> 
			<Text>
				Tilburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TIWANAKU"> 
			<Text>
				Tiwanaku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TOLEDO"> 
			<Text>
				Toledo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TULUM"> 
			<Text>
				Tulum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TUMBES"> 
			<Text>
				Tumbes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UAXACTUN"> 
			<Text>
				Uaxactun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UDEN"> 
			<Text>
				Uden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UTRECHT"> 
			<Text>
				Utrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UXMAL"> 
			<Text>
				Uxmal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VALENCIA"> 
			<Text>
				Valencia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VALLADOLID"> 
			<Text>
				Valladolid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VENLO"> 
			<Text>
				Venlo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VIGO"> 
			<Text>
				Vigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VILCABAMBA"> 
			<Text>
				Vilcabamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VILCAS"> 
			<Text>
				Vilcas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VITCOS"> 
			<Text>
				Vitcos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VITORIA"> 
			<Text>
				Vitoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VLISSINGEN"> 
			<Text>
				Vlissingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_WEESP"> 
			<Text>
				Weesp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_XUNANTUNICH"> 
			<Text>
				Xunantunich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_YAXHA"> 
			<Text>
				Yaxha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZACULEU"> 
			<Text>
				Zaculeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZAMORA"> 
			<Text>
				Zamora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZARAGOZA"> 
			<Text>
				Zaragoza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZUTPHEN"> 
			<Text>
				Zutphen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZWOLLE"> 
			<Text>
				Zwolle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_ALGONQUIN_TEXT"> 
			<Text>
				The Algonquin are a group of indigenous inhabitants of Quebec. They became archrivals of the Iroquois with whom they competed in the fur trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_ARAWAK_TEXT"> 
			<Text>
				The Arawaks are a group of indigenous inhabitants of the West Indies. They were the first natives encountered by Christopher Columbus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_BUILDINGS_MAYA_PYRAMID_TEXT"> 
			<Text>
				These impressive, pyramid-shaped structures were built by the Mayans for ceremonial purposes, beginning nearly 3,000 years ago.  The Mayan crafters hand-carved every stone of the building, giving the structures a "stepped" appearance.  A long staircase would run up one side of the pyramid, leading to a small shrine at the top, usually dedicated to one of the Mayan gods.  The largest Mayan Pyramid is located at El Mirador, measuring nearly 260 feet in height.  By volume (almost 99 million cubic feet) it is one of the largest pyramids in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CALUSA_TEXT"> 
			<Text>
				At the time the Europeans arrived in the form of Juan Ponce de Leon in 1513 AD, the Calusa dominated the Everglades and south Florida. With a complex culture and commerce based on aquaculture, their economic influence reached as far north as present-day Georgia. The Spanish recorded that they traded nets, fish hooks, sisal, floats, fish traps, paddles, bowls, ear ornaments, masks, plaques, cypress wood, and "ornamental standards" with other tribes. The Calusa and Europeans co-existed in an uneasy truce until the Spanish-English war in 1702, in which the English-armed and allied Creek and Yamasee virtually obliterated the Calusa, the few survivors fleeing deep into the swamps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CARIB_TEXT"> 
			<Text>
				The Caribs are some of the indigenous people of the West Indies. They fought some of the earliest wars against the Spanish.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CHEROKEE_TEXT"> 
			<Text>
				The Cherokee are a group of indigenous inhabitants of the southeastern Unites States. They are closely related to the Iroquois, so it is thought they migrated south from the Great Lakes in prehistoric times.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_AZTECS_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_ENGLAND_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_FRANCE_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_INCA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_INCA_TITLE"> 
			<Text>
				Inca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_IROQUOIS_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_NEWWORLD_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_SPAIN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Units at sea are afflicted with Scurvy, a "promotion" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_SPAIN_TITLE"> 
			<Text>
				Spain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_HOPI_TEXT"> 
			<Text>
				The Hopi are some of the indigenous people of the southwestern United States. They were the first encountered by Coronado's expedition in 1540.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_HURON_TEXT"> 
			<Text>
				The Hurons are some of the indigenous people of Canada, primarily living on the north shore of Lake Ontario at the time of European contact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_IMPROVEMENTS_POLDER_HELP"> 
			<Text>
				A Polder can only be built on Flood Plains and Marsh. It boosts food output immediately. It also provides +1 [ICON_PRODUCTION] Production and +2 [ICON_GOLD] Gold once Economics is researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_IMPROVEMENTS_POLDER_TEXT"> 
			<Text>
				A polder is a low-lying tract enclosed by dikes with the water drained. In general, polder is land reclaimed from a lake or seabed, from flood plains, or from marshes. In time, the drained land subsides so that all polder is eventually below the surrounding water level. Because of this, water seeps into the drained area and must be pumped out or otherwise drained. The dikes are usually made of readily available materials, earth or sand; in modern times these barriers might be covered or completely composed of concrete. The drained land is extremely fertile and makes excellent pasturage or cropland.[NEWLINE][NEWLINE]The first polders of reclaimed land were constructed in the 11th Century AD, although building embankments as barriers to water date back to the Romans. The Dutch have a long history of reclaiming marshes and fenland, and even the seabed, and possess half of the polder acreage in Europe. Although there are polders in other countries of Europe, and examples can be found in Asia and North America, Holland has some 3000 polders accounting for about 27 percent of the country's land. Amsterdam itself is built largely upon polder. As the Dutch homily states, "God made the world, but the Dutch made Holland."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_IMPROVEMENTS_TERRACE_FARM_HELP"> 
			<Text>
				The Terrace Farm can only be built on hills and does not need a source of fresh water to do so.  If built next to a mountain it will provide additional food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_IMPROVEMENTS_TERRACE_FARM_TEXT"> 
			<Text>
				Terrace Farming developed in mountainous areas simultaneously around the world, including Bali, the Philippines, China and Peru.  These skinny, stepped fields are cut into hill and mountain sides, preventing the run off of irrigation water and providing space for arable land, usually where none previously was possible. The Incas in particular were masters of terrace farming, and erected large, drystone walls to hold their terraces in place.  After building the terrace's shape, the Incas then constructed systems of canals and aqueducts to provide the terraces with constant water, increasing the land's fertility.  The ancient Incan's terracing techniques were so successful that modern Peruvian farmers still employ them in their farms today.
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				Incan Factoids
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				The Inca used a system of knotted and dyed strings to store accounting information.[NEWLINE][NEWLINE]The Incas believed the coca plant was both sacred and magical, and its leaves were used in numerous religious rituals.[NEWLINE][NEWLINE]The highest permanent Incan settlement found so far is located at roughly 17,400 ft above sea level.
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				History
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				Geography and Climate
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				Early History: The Kingdom of Cusco
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				Continued Expansion
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				The White Man Cometh
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				The End of an Empire
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				Slinger
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				One of the first available ranged Units, this Incan Unique Unit replaces the Archer. The Slinger is no more powerful than the Archer, and is even more fragile if subjected to a melee attack. However it possesses a promotion that gives it a good chance to withdraw to the rear before an enemy melee attack can occur.
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				The Slinger is an Ancient Era ranged infantry Unit that can strike foes from afar. This Incan Unique Unit can withdraw before most melee attacks: use it to harass your foes. However the Slinger can be easily defeated if the enemy pins it against obstructions or chases it with fast units.
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				The Inca warriors were renowned slingers. Their projectile of choice was a rounded stone. While a sling does not have the range or stopping power of a bow and arrow, slings are remarkably small and light weapons, and infantry warriors could easily carry them without becoming encumbered. And as is written in the Old Testament, a trained slinger can kill even the largest opponent with but a single stone...
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				[NEWLINE]        Leader: Pachacuti[NEWLINE]        Unique Unit: Slinger[NEWLINE]        Unique Improvement: Terrace Farm[NEWLINE][NEWLINE]
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				The largest Pre-Columbian empire in the Americas, the Incan Empire stretched from Peru to Chile along the Andes Mountains.  This grand empire had humble beginnings in one small kingdom, but grew to dominate the whole of "civilized" South America.  While the empire only lasted for one brief century, it did much to unify the people and culture of the different tribes living on the mountain tops.  Despite the Inca's near and complete annihilation, many artifacts and physical structures still stand, such as the famed Machu Picchu, a testament of the power once wielded by the Incan kings.
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				The empire was centered along the Andean mountain ranges, and encompassed areas which include parts of present-day Argentina, Ecuador, Peru, Chile, Bolivia, and Colombia.  The climate and geography were mountainous, but early on the Incas perfected the art of terrace farming and easily lived among the ridges.  Fertile valleys nestled between the mountain peaks gave the Incas plenty of spaces to live and grow.
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				Before it was a mighty empire, the Incas hailed from the small Kingdom of Cusco, situated in western Peru.  Under the leadership of Pachacuti, the ninth Sapa Inca, Cusco embarked upon a campaign to subjugate the surrounding tribes under one banner. Using both military conquests and peaceful assimilations, Pachacuti and his son Tupac laid the foundation for the Tahuantinsuyu Empire.  The appellation was a literal naming of the empire, signifying its creation from four separate provinces - Chinchasuyu in the northwest, Antisuyu in the northeast, Contisuyu to the southwest, and Collasuyu to the southeast.[NEWLINE][NEWLINE]Pachacuti set up a new system of government in order to keep his acquisitions in order. Children of the ruling families were made to relocate to Cusco (the capital) and learn from the Incas directly, becoming indoctrinated into their culture and way of life.  Once they were older, the children were returned to their original provinces in the empire, helping to spread the Incan culture.
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				After Pachacuti's death in 1471, his son Tupac Inca Yupanqui began new conquests in the north. At this point in time, the Incas only had one main rival left along the western shores, the Chimor tribe.  Tupac quickly dispatched them and added their holdings to the growing empire.[NEWLINE][NEWLINE]Tupac's son Huayna Capac later added a few additional pieces of present-day Ecuador to the empire, but his southern expansion was halted at the Battle of the Maule.  There the Mapuche tribes stopped the Incas in their tracks. This wasn't a complete loss for the Incas since most of the land in this area of the empire was predominately desert wasteland, and the majority of the population remained in the Andes.
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				In 1526, the Inca's domination of the land began its downward spiral.  Spanish conquistador Francisco Pizarro reached the Incan territory as he explored south from Panama, and immediately petitioned the crown for permission to invade - he believed fervently that the land was ripe with treasure.[NEWLINE][NEWLINE]He returned with a small force in 1532 to find the empire ready for the taking.  Huayna's two sons, Huascar and Atahualpa, were engaged in a civil war over control of the territories, and the introduction of smallpox had wreaked considerable havoc among its populace.  Pizarro's force (168 men, 1 cannon, and 27 horses) were no match for the Inca in numbers, but their superior technology and military tactics saw them through in the end.[NEWLINE][NEWLINE]Pizarro's first battle, the Battle of Puná, occurred later that year near present-day Guayaquil, Ecuador, which he handily won.  One of his men, Hernando de Soto, was sent further inland to explore as Pizarro founded a new city in the area, Piura. De Soto encountered the triumphant Atahualpa and returned to Pizarro with an invitation to meet. The Spaniards demanded that the Incas accept Charles I of Spain as their emperor and convert immediately to Christianity.  Perhaps due to a language barrier or poor communication skills in general, Atahualpa didn't fully grasp the exact message of the meeting and sent further communications demanding more explanation.  Frustrated and annoyed, instead of finding a better translator the Spanish attacked Atahualpa's camp and took the leader as hostage.[NEWLINE][NEWLINE]The Incan King offered Pizarro a massive amount of gold and silver for his release, which he promptly accepted. Pizarro however didn't keep his end of the bargain and refused to release Atahualpa to the Incas.  During this time, Huascar was assassinated and Pizarro used this to his advantage - claiming that Atahualpa was behind the dirty deed.  At a shady trial run by the Spanish, Atahualpa was sentenced to death in August 1533.
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				With both Atahualpa and Huascar out of the picture, the Spanish placed their younger brother Manco in charge, who dutifully cooperated with them for the time being. Manco, once secure in his own power base, attempted to take back his empire with the capture of Cusco in 1536, but he was no match for the Spanish invaders. He and his court fled to the mountains of Peru, where they continued to rule for the next 36 years.  However, in 1572 the last Incan stronghold fell, and Manco's son and current king, Tupac Amaru was executed.[NEWLINE][NEWLINE]All the Incan royalty dead, the new Spanish rulers brutally oppressed the native people and attempted to strip them of their culture, religion, and traditions. Each Incan family was required to send a family member to work in the Spanish gold and silver mines, and replace them immediately upon the worker's death, which happened roughly every one to two years due to poor working conditions. Smallpox continued to spread rapidly through the remains of the empire, claiming somewhere between 60% and 90% of the population.  Typhus, influenza, diphtheria, and measles did the rest - by 1618 almost all traces of the Incan culture were lost. All that is left now of their once glorious civilization is a smattering of scattered tribes and stone outcroppings, relics of a distant past.
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				Inca
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				The Inuits are indigenous people inhabiting the Arctic regions of Greenland and North America.
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				Isabella Factoid
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				Isabella was the first woman to be featured on a U.S. postage stamp, commemorated for her involvement with Christopher Columbus, as well as the first woman to appear on a U.S. coin.
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				History
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				Early Years
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				Henry fails at matchmaking
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				Ferdinand and the fight for the Throne
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				1492
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				No One Expects the Inquisition
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				The Later Years
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				Legacy in History
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				1451 - 1504 AD
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				Isabella
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				Leader of Spain
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				Isabella I was the Queen of Castile and Leon for 30 years, and with her husband Ferdinand, laid the groundwork for the consolidation of Spain.  For her role in the Spanish unification, patronage of Columbus' voyages to America, and ending of the Reconquista (Recapturing) of the Iberian Peninsula, Isabella is regarded as one of the most beloved and important monarchs in Spanish history.
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				Isabella was born on April 22, 1451 in Ávila to John II of Castile and Isabella of Portugal.  She had an older brother, Henry (her elder by 26 years), and later a younger brother Alfonso, who displaced her in the line of succession.  When her father died in 1454, Henry took the throne of Castile as King Henry IV, and Isabella and her family moved to Arévalo and lived in a destitute castle, where her mother slowly started to lose her sanity. It wasn't until years later, when Henry's wife gave birth, that Henry allowed his siblings to move back to the main court in Segovia.[NEWLINE][NEWLINE]Here Isabella was educated in all manners of queenly disciplines and her life improved considerably, but Henry did put one limiting condition on her - she was forbidden to leave Segovia without his permission.  Henry claimed this was to keep Isabella from the political turmoil brewing in the kingdom over his choice of heir (his new daughter Joanna), but it could have also been to restrict her access to the rebelling noblemen.[NEWLINE][NEWLINE]The nobles, however, had no problem speaking with her younger brother Alfonso, and he instigated the Second Battle of Olmedo in 1467, demanding that he be made Henry's heir.  As a compromise, Henry named Alfonso the Prince of Asturias, a title that would be given to the heir apparent of both Castile and Leon, and thought about marrying his daughter Joanna to Alfonso.  But Alfonso didn't have long to enjoy his new role; he soon died, probably a casualty of the plague.  Alfonso had named Isabella his successor in his will, and the title passed to her.[NEWLINE][NEWLINE]Rather than continue the rebellion against her older brother, Isabella met with Henry at Toros de Guisando and negotiated a permanent peace settlement. Henry would officially name Isabella as his heir, but she would not be allowed to marry without his consent.  However, Henry could also not force her to marry against her will.  Both parties pleased with their settlement, Henry began his search for a fitting husband for his younger sister.
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				At this time, Isabella was betrothed to Ferdinand, son of John II of Aragon (and had been since the age of three), but Henry broke off this agreement.  Instead, he attempted to wed Isabella to Charles IV of Navarre, another of John's sons, but John refused the offer.[NEWLINE][NEWLINE]Soon after in 1464, Henry attempted to marry Isabella off to King Edward IV of England, but Edward also refused.  Many attempts were then made to wed the girl to Alfonso V of Portugal, but she refused him at the altar due to his old age.[NEWLINE][NEWLINE]The Castilian's personal soap opera continued with Isabella's betrothal to Pedro Giron, the brother of Henry's favorite Don.  Isabella prayed feverishly that the marriage be called off, as Don Pedro was 27years older than she.  Isabella fervently believed that God had answered her plea, as the Don died from a burst appendix on the way to greet his fiancée.[NEWLINE][NEWLINE]Next up in Henry's shrinking line of suitors was Louis XI's brother Charles, Duke of Berry.  At this point Isabella had had enough of Henry's thinly veiled attempts to remove her from the line of succession with a poor political marriage, and she began to negotiate with John II of Aragon in secret to once again secure a marriage to his son Ferdinand.
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				Although all parties were in favor of the marriage of Isabella and Ferdinand (except of course for Henry, who was still trying to woo France and Portugal), there was one small problem - the young couple were second cousins.  By church law, a Papal Bull was required for a wedding of closely related cousins, but the Pope was loathe to grant one from fear of retribution from Castile, Portugal, and France.[NEWLINE][NEWLINE]However, Isabella refused to marry without the dispensation, as she was by this point a very devout woman.  Ferdinand sought the help of Rodrigo Borgia in Rome (later Pope Alexander VI) and presented Isabella with a "Papal Bull" from Pius II.  The probable forgery was good enough for her and she quickly agreed to the marriage.  With the excuse of visiting her brother's tomb in Avila, Isabella managed to escape Henry's sight and Ferdinand slipped into Castile disguised as a merchant.  Isabella's rather Shakespearian journey ended on October 19, 1469 when she wedded Ferdinand in Valladolid.[NEWLINE][NEWLINE]Henry found out about the marriage rather quickly after this, and pleaded with the Pope to dissolve the marriage.  The new Pope, Sixtus IV, didn't have any of his predecessor's qualms about Castilian hostilities and instead gifted the wedded couple a real Papal Bull, thwarting Henry.[NEWLINE][NEWLINE]A few years later in 1474, Henry died and a succession war broke out across Castile.  Portugal supported Henry's daughter, Joanna, to take the throne, but Isabella had the support of Aragon (through Ferdinand) and later France.  The war dragged on for four years, but ultimately Sixtus IV again came to Isabella's rescue. The Pope annulled Joanna's marriage to Alfonso V of Portugal, ironically on the grounds of their close familial relationship.  Joanna was forced to renounce her titles of Princess and Queen of Castile, and the throne passed to Isabella on January 20, 1479.[NEWLINE][NEWLINE]The early years of Isabella's reign mostly involved solidifying her power base and continuing the Reconquista (Recapturing) of the Iberian Peninsula.  However, her reign became memorable, in the momentous year of 1492.
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				Almost everything Isabella is known for in history took place in this year: the end of the Reconquista, the patronage of Christopher Columbus, and the intensification of the Inquisition.[NEWLINE][NEWLINE]Spanning seven centuries, a lengthy war known as the Reconquista was fought by the Iberian monarchs, who were attempting to regain control of the region and force the Muslims out.  For the last 200 of these years, the Emirate of Granada remained the final stronghold of the Muslim dynasties on the Iberian Peninsula. Isabella and Ferdinand continued the war and led a determined raid into the kingdom starting in 1482.  Isabella often took it upon herself to rally her soldiers by praying in the middle of the battlefield, and even built her stronghold outside the city of Granada in the shape of a cross, believing she was doing God's will.  Eventually Isabella's forces were victorious and she signed the Treaty of Granada, ending the Reconquista after 700 years of fighting.[NEWLINE][NEWLINE]Earlier in her reign, Isabella had been approached by a young explorer by the name of Christopher Columbus, who sought funding for a new expedition to reach the Indies by sailing west.  Her advisors judged his plan impractical and believed that his proposed distance to Asia was much too short to be possible.  However, instead of turning him out as Portugal had done, Isabella gave him a small annual allowance and free lodging in all her cities.  He continued to try and sell his plan to the monarchs, and they continued to decline.[NEWLINE][NEWLINE]Upon returning from Granada, Isabella was again approached by Christopher Columbus.  On the advice of her confessor, Isabella this time firmly turned him down.  As Columbus was leaving Córdoba in despair, Ferdinand quickly convinced Isabella to change her mind.  She sent a royal guard to fetch him and began to draw up plans for funding.  Columbus left on his fateful voyage on August 3, 1492, and landed in America on October 12. Isabella and Ferdinand's patronage of the intrepid explorer began Spain's Golden Age of exploration and colonization.
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				The Tribunal of the Holy Office of the Inquisition in Spain (or more succinctly, the Spanish Inquisition) was established in 1478 by Isabella to maintain Catholic orthodoxy in Castile and Aragon, and to replace the Medieval Inquisition currently under Papal control.  However, in 1492, it took a turn for the worse.[NEWLINE][NEWLINE]A Dominican friar, Tomás de Torquemada became the first Inquisitor General and pushed the two monarchs to pursue a more active policy of religious unity.  While Isabella was loathe to take harsh measures against the Jews in her kingdom (for purely economic reasons), Torquemada was able to convince Ferdinand and through him, Isabella.  The Alhambra Decree was signed on March 31, 1492, calling for the forced expulsion of the Jews. About 200,000 Jews immediately left Spain while  some others converted, but this latter group fell under strict scrutiny of the Inquisition.[NEWLINE][NEWLINE]The Muslims in the Granada region, who had originally been granted religious freedoms, were pressured to convert.  After many Muslims revolted, a policy was enacted to force conversion or expulsion, much like with the Jews.
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				Isabella continued to stabilize her growing empire throughout her reign, and worked to link her children with other European nations, hoping to avoid another succession war similar to her own.  She strived to finally unite the Iberian Peninsula under one crown. She married her eldest son to an Austrian Archduchess, establishing a link to the Habsburgs, and her eldest daughter to Manual I of Portugal. However, Isabella's plans were laid to waste when both children died soon after and the crown passed to her third daughter, Joanna the Mad. Joanna married Philip of Burgundy and became the last Trastámaran monarch.   After her, the crown passed to the Habsburgs.[NEWLINE][NEWLINE]Isabella died in 1504 and was entombed in the Royal Chapel of Granada.
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				Under Isabella, Spain was united, the Reconquista of the Iberian Peninsula concluded, and the power of the region centralized.  She also laid the groundwork for the most dominant military machine in the next century (The Armada), reformed the Spanish church, and led the Spanish expansions into the new American colonies.  Although many criticize her role in the Inquisition and in the persecution of Jews and Muslims, others are currently campaigning to have the late Queen canonized as a Saint in the Catholic Church.  Regardless of her questionable acts persecuting others' religious beliefs, Isabella remains one of the most influential and significant monarchs of Spain.
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				Queen of Castile and Leon
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				Queen Consort of Aragon, Majorca, Naples, and Valencia
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				The Kambeba (also known as the Omagua) were a native tribe in the deep Amazon Basin whose territory at its greatest extent reached into Peru. The first European to reach their lands, the Spanish explorer Francisco de Orellana in 1541 AD, reported an agrarian, populous, prosperous, highly-organized kingdom running hundreds of miles along the river. Although they left no structures, likely due to building with wood only, excavated ceramics show a sophisticated culture. But infectious diseases brought by the Europeans decimated the Kambeba during the 16th and 17th centuries, and the kingdom collapsed into scattered semi-nomadic tribes.
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				A disparate group of indigenous tribes scattered along the Texas coast with a common culture and tongue, the Karankawa were reported to engage in ritual cannibalism and the men undertook ceremonial tattooing, piercing and painting. Cabeza de Vaca, who lived among the Karankawa, also noted that their culture had three gender roles - male, female, and that taken by some males known as berdaches ("two spirits") who, among other activities, took a special role in religious ceremonies. First encountering the Europeans in 1697 AD, the Karankawa generally co-existed with the white men until they sided with Mexico during the Texas War of Independence, after which they were scattered.
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				The Lakotas are a group of indigenous inhabitants of the North American plains.
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				The Mapuche are some of the indigenous people of Chile and Argentina. They were referred to as Araucanians by the Spanish colonists.
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				The Atlatlists were super-specialized dart-throwers, employing a long, wooden, spear-like object to hurl their darts towards the intended target at a great speed.  This implement, called an atlatl, had a small cup on one end on which the dart would rest, and a channel cut down the length for it to travel down.  Using an atlatl, the Atlatlist could launch a dart over 300 feet and up to 60 miles an hour - a good deal farther and faster than a simple hand-thrown projectile. The Mayan Atlatlists would have been capable of devastating enemy lines from afar, provided they had a clear line of sight to the target.[NEWLINE][NEWLINE]Some of the earliest atlatls date back to roughly 400,000 years ago, used by the extinct Homo heidelbergensis.  Homo sapiens are thought to have used an early version of the atlatl starting in the Upper Paleolithic Era, about 15,500 BC.
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				Factoids
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				Priests within the Maya society were often tasked with providing a variety of medicinal treatments to the people, prescribing anything from herbal remedies to "sweat baths," akin to a modern sauna.[NEWLINE][NEWLINE]Modern Maya women traditionally wear a type of blouse or dress known as a "Huipil," featuring bright colors and distinctive patterns that are unique to the village of their origin.[NEWLINE][NEWLINE]The Maya are thought to be the originators of the ancient predecessor to hot chocolate. Found predominantly within the Maya territory, cocoa beans were dried and ground, mixed with other local ingredients into a paste, and added to water to create a chocolate drink.
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				History
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				The Maya Calendar
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				Colonial Incursion and Decline
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				Contemporary Maya
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				Periods in Maya History
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				Great Cities of the Maya
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				Honoring the Gods
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				Maya Culture
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				The Maya are indigenous inhabitants of the Yucatan peninsula.  They were a civilization skilled in mathematics and astronomy and builders of elaborate carved stone pyramids.
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				Primarily inhabiting regions of present-day Mexico, Guatemala, and Belize from the 3rd to 10th centuries AD, the Maya people lived in a network of independent kingdoms sharing a common culture and religion. While their true origin is shrouded in mystery, numerous theories exist as to the early development of Maya civilization. According to archaeological records, the first distinctly Maya settlements were established around 2000 BC. Growing from pre-agricultural communities into vast urban centers, the Maya city-states came to rely on sophisticated farming techniques for both sustenance and trade. Although many of their settlements suffered from an unexplained collapse late in the 1st millennium AD, numerous cities still thrived until the arrival of the Spanish Conquistadors in the 16th century.
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				Of the many noteworthy aspects of the Maya culture, their calendar system has grown to become the most notorious of their advancements, mainly due to enduring theories about its true purpose. An impressively complex system, the Long Count calendar was one of three used by the Maya, the others being the Haab and the Tzolkin.[NEWLINE][NEWLINE]Source of the 2012 doomsday predictions, the Long Count calendar was used by the Maya as a historical record of time since the creation of the human world. By this calendar, civilization began on August 11th, 3114 BC, and, as selectively interpreted by those who choose to believe in our impending doom, ends on December 21st, 2012. These doomsayers believe that the Maya foretold the end of the world through the calendar, but most researchers simply interpret it as the end of one cycle and the beginning of another, not a cataclysmic end to the world as we know it.[NEWLINE][NEWLINE]Used in conjunction with the Long Count calendar, the lesser-known Haab was a 365-day calendar that approximated a single solar-year, while the Tzolkin calendar followed a 260 day system used to judge harvest and ritual times.
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				The arrival of the Spanish quickly led to the demise of the remaining northern Maya cities, and although the Maya people still exist today in Mexico and other parts of Central and South America, much of their culture and history was lost during the conquest of the Conquistadores. Beginning in the early 1500s, the Spanish sent expeditions into the Yucatan Peninsula in hopes of establishing a permanent settlement. However, the decentralized nature of the Maya city-states allowed for independent resistance to the Spanish incursions, and it would take the Spanish nearly 200 years to fully subdue the Maya people throughout the area.[NEWLINE][NEWLINE]During the subjugation of the Maya, there were various attempts to convert the populace to Roman Catholicism by the Spanish. Of these efforts, the most notorious were those undertaken by Spanish bishop Diego de Landa, who served the Roman Catholic Archdiocese of Yucatan. De Landa is said to have held an inquisition in the small settlement of Mani, where he burned Maya idols as well as rare written codices, in an attempt to root out the native religion. Although his actions are widely viewed with disdain, De Landa is noted by some historians for keeping his own detailed records of the Maya religion and language as he observed it firsthand traveling among them.
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				There are an estimated seven million contemporary Maya living throughout parts of Mexico, Belize, Guatemala, Honduras, and El Salvador in the present day, many of whom still maintain aspects of their cultural heritage. Although there are more than 20 distinct languages separating the Maya, like their ancestors they are joined by a common culture and tradition, and together they continue to celebrate the legacy of the ancient Maya.
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				Maya settlements were primarily found within Belize and Guatemala, along with the modern Mexican states of Quintana Roo, Campeche, and Yucatan, which comprise the region known as the Yucatan Peninsula. Consisting of mountainous highlands, lush wetlands and arid lowland regions, the Maya territory varied widely, from dense jungle to open plains.[NEWLINE][NEWLINE]Tropical rainforests in portions of their territory provided the Maya with a diverse range of flora and fauna to supplement their agricultural production, while also providing access to fresh water that was otherwise scarce. Within the forest, annual rainfall amounts over 100 inches were not uncommon, and the waterlogged soil allowed for rain to gather into limestone sinkholes known as "Cenotes," pooling for easy collection.
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				Various theories exist as to the origin of the Maya people, and it's only within the last 50 years that archaeologists studying Mesoamerica have managed to piece together a timeline of their early civilization. Breakthroughs in deciphering the Mayan script during the 1960s and 70s led to a revival in the study of Maya history, which had previously been mired in conjecture due to the lack of written records.[NEWLINE][NEWLINE]Maya civilization is categorized into several distinct cycles, the Pre-Classic, Classic, and Post-Classic periods. Beginning in the Pre-Classic period, the first settlements are thought to have formed between 2000-1500 BC, when the earliest Maya began to transition from a strictly hunter-gatherer lifestyle to a more community-focused agricultural subsistence. Over time these early communities would evolve into an increasingly complex society, not only implementing advanced agricultural practices and trade networks, but also creating grand works of art and architecture.[NEWLINE][NEWLINE]The height of Maya civilization occurred from roughly 250 AD to 900 AD, during a time known as the Classic period. During the Classic period, the Maya developed some of their best known hallmarks, moving towards large independent city-states, each with vast urban centers teeming with monuments to their gods and kings.[NEWLINE][NEWLINE]The Post-Classic period began with the decline of major urban centers throughout the southern Maya territory, an unexplained collapse that led to the complete abandonment of some of their greatest cities. However, many of the northern settlements continued to grow and prosper well into the new millennium.
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				Although the immense cities of the Maya were united by a shared culture, they were also fiercely independent, invariably going to war with one another over territory, trade, and political disputes. Despite this independence, all of the great Maya cities shared a role in influencing their culture as a whole, as each contributed the unique characteristics that defined them as individuals.[NEWLINE][NEWLINE]Believed to be the longest inhabited settlement found anywhere in the Americas, Kaminaljuyu was home to a large Maya population from roughly 1500 BC until about 1200 AD. Dozens of archaeological excavations at the site over the past century have revealed that the city may have been the primary producer of obsidian and jade in the region, and the remnants of more than 100 mounds and ancient structures have been discovered. Unfortunately, commercial construction and development of the surrounding area during the 19th and 20th centuries has all but destroyed the remains of this once great city, leaving only fragments behind.[NEWLINE][NEWLINE]El Mirador, flourishing from roughly 600 BC until 100 AD, was another great city of the Maya. A settlement of significant size, El Mirador is noted for its numerous elevated roadways, known to the Maya as the "Sacbe." Used to connect structures within the settlement complex as well as distant trade centers, the sacbe were a crucial mechanism in establishing the Maya trade networks. Similar to modern causeways that are raised over stretches of unstable land, the sacbe covered vast expanses, the longest connecting the ancient city of Coba with the smaller settlement of Yaxuna some 60 miles (96 km) away.[NEWLINE][NEWLINE]Perhaps the best known of the Classic Maya cities, Tikal, served as capital of the powerful Tikal state, an ambitious and aggressive state that often initiated fierce battles against its neighboring rivals. Tikal is thought to have been occupied for nearly 2,000 years, and was home to some 100,000 people at its peak. One of the lesser known innovations found at Tikal, the "Aguada," was an ingenious system of water reservoirs, designed to harvest and collect rain water funneled from the plaster walls of the city.[NEWLINE][NEWLINE]Chitzen Itza was one of the last surviving Mayan settlements, and as such it's also one of the best preserved of their cities. With extensive constructions covering an area over 2.5 sq. miles (6.5 sq. km), Chitzen Itza features prominent examples of nearly every form of Maya architecture including massive step pyramids, multiple ball courts, and ornately-decorated temples.
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				Approaching the 9th century, many of the southernmost Maya settlements entered a period of swift decline for reasons still unknown today. Labeled the Classic Maya collapse, the dissolution and abandonment of these great kingdoms is the subject of controversy. Overpopulation, environmental damage, warfare and disease all stand as plausible theories on their own, but it seems most likely that within the larger city-states a combination of these factors led to their abandonment.[NEWLINE][NEWLINE]While the mysterious collapse mainly effected the settlements in the southern Maya territory, many of the northern city-states continued to prosper well into the second millennium AD. Marking the beginning of the Post-Classic period, it wasn't until after the collapse that the famous city of Chitzen Itza first rose to prominence. Chitzen Itza survived for several hundred years before falling into a ruinous civil war with the neighboring Mayapan in the 1300s. Mayapan, along with Uxmal and Coba, were among the few remaining Maya cities in the north, post-collapse.
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				Although the Maya were never unified as a single empire, instead living in city-states similar to the ancient Greeks, each independent state still followed a similar class structure. Beginning around the 3rd century BC, the Maya were ruled by hereditary succession, unless a suitable heir was unavailable. The king was joined by his family and other high ranking citizens to form the upper class of nobility. Beneath the nobles, the priestly class of shamans made up the next tier, guiding the Maya kings and leading the people through the many rituals and ceremonial rites undertaken throughout the year. Beyond these ruling classes, the majority of the Maya were simply the "common folk"-farmers, craftsmen, and laborers. Lower still, the underclass consisted primarily of slaves, who were prisoners of war and criminals.
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				While working with limited access to fresh groundwater, the Maya utilized a number of agricultural techniques that allowed them to take full benefit of the rich soil within their domain. The "Milpa" system of crop rotation, known to have been used by a variety of Mesoamerican societies, was particularly effective for the Maya. A type of slash-and-burn farming, the Milpa system involved intercropping multiple species of vegetation together followed by periods where the fields were left fallow, or unseeded. Typically this rotation period allowed for two or three years of planting, followed by six to eight years without use. The crops of the Maya farmers were primarily corn, squash, and beans, known collectively as "The Three Sisters."[NEWLINE][NEWLINE]The Maya were not only able farmers, but also skilled hunters and fishermen. Relying on a number of tools and weapons, the Maya primarily hunted deer, rabbit, and the "peccary," a pig-like creature found in the rainforest. The Maya also utilized an innovative spear-throwing device, the Atlatl, which they used for both hunting and warfare. Using a wooden shaft with a cupped end, the spear (or dart) would be laid along its length, and, using the thrower's natural motion, the spear would be propelled at a much higher rate of speed due to the additional extension provided by the device. Spears thrown from the Atlatl are said to be capable of reaching speeds over 100 mph (160 km/h), which allowed the Maya greater confidence in stalking larger, faster prey.
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				Like other polytheistic societies throughout the world, the Maya worshipped a vast pantheon of gods, led by the creator god Itzamna. Special emphasis was placed on the sky gods, particularly Kinish Ahau, the sun god, and the moon goddess, Ixchel. The Maya also had gods for the weather, their crops, and the various professions in their society. The Maya maize god was of particular importance once the crop became a staple of survival during the later stages of their development.[NEWLINE][NEWLINE]Throughout the year, the Maya held a number of rituals honoring the gods, based largely on their knowledge of astronomy and the calendar.  Of the cultures that utilized human sacrifice, the Maya were far from the most prolific, but they did partake in bloodletting and sacrifice during their most important rituals. Human sacrifices were thought to have promoted fertility, and the Mayas were known to sacrifice humans by throwing them into freshwater sinkholes, honoring the rain god, Chaac. The famous Sacred Cenote, found at Chitzen Itza, was the site of numerous human sacrifices during the Classic period of Maya history.[NEWLINE][NEWLINE]Along with many other Mesoamerican cultures, the Maya played a ritualistic ballgame where they attempted to knock a solid rubber ball (weighing 5-10 lbs) through a vertically mounted hoop using their hips. The game was played both recreationally and at ceremonial events, and was also used as a competitive means of settling territorial disputes, potentially resulting in the deaths of the losing team.
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				At the height of their civilization, the Maya created many great works of art featuring intricate carvings and reliefs in stone and jade, as the artisans of each city incorporated unique regional characteristics into their work. The Maya also developed a range of pigments and dyes using the available resources of the jungle, most notably the color "Maya Blue," a vivid blue tone made from indigo dye that was later adopted into the works of the European colonists, following the decline of Maya society.[NEWLINE][NEWLINE]Among Maya architecture, its most recognizable aspect is the step pyramid, dozens of which were constructed during the later stages of their civilization. Just as it sounds, the step pyramid consisted of layers of stone built in stepped levels cresting in a flat peak where religious ceremonies often took place. It is thought that the Mesoamerican step pyramids were built upon existing burial mounds or earlier temples, and may have been rebuilt over time based on calendar cycles. The most prominent example of the Maya step-pyramid is found at the site of Chichen Itza in the Yucatan Peninsula, a well-preserved example under the stewardship of the Mexican government.[NEWLINE][NEWLINE]The Maya writing system, made up of a script often referred to as glyphs or hieroglyphs because of its similarity to the ancient Egyptian writing system. Found inscribed on works throughout their territory and gradually deciphered over the past century, the Maya used this script to memorialize many aspects of their culture. Although there is evidence that Maya scribes created bound volumes using bark and animal skin, much of this work was destroyed during the colonial incursions of the Spanish in the 16th century, as it was thought to be as heretical.
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				Maya
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				An indigenous Mesoamerican tribe, the Mixtec were one of the most important pre-Columbian kingdoms of Mexico, with their capital Tilantongo and a dozen other major towns. Their reputed wealth came from skilled artisans whose work in wood, stone and precious metals was prized throughout the region. Although for most of their history, the Mixtecs paid tribute to the Aztec empire, most of their towns enjoyed a fair amount of autonomy. With the collapse of the Aztecs, the Mixtecs fiercely resisted Spanish rule until finally overwhelmed by forces under Cortes' lieutenant Pedro de Alvarado.
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				The Muisca are a group of indigenous inhabitants of the central highlands of Colombia. They first had contact with the Spanish in 1537 and are a likely source of the legend of El Dorado.
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				The Muscogee are some of the indigenous people of the southeastern United States and descended from the Mississippian culture.
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				Factoids
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				One of the largest exports of Holland, tulips, are produced en masse throughout the country. During the height of Dutch economic power in the 17th century, an event known as "Tulip Mania" spurred widespread speculation and price manipulation in the tulip trade, driving the prices of rare tulip breeds to astronomical levels before eventually collapsing.[NEWLINE][NEWLINE]Consumed the world over, Heineken Beer, first produced in Amsterdam in 1873, is widely recognized today as a signature product of the Netherlands with its distinctive green and red labeling.[NEWLINE][NEWLINE]The name "Holland" is said to have derived from the Dutch term "holtland," meaning "Woodland" or "Wooded Land."
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				History
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				Dominance of Trade
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				Struggles for Naval Dominance
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				Establishment of the Kingdom
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				The Kingdom of the Netherlands, often referred to simply as "Holland," has, under the influence of many ambitious empires, grown from a minor province of northern Europe into one of the world's premier trade centers.  Beginning with the conquests of the Romans, the later rise of the Franks, and eventually the Holy Roman Empire, the Netherlands became a frequent target of expanding European kingdoms. However, none would leave a greater mark than the Spanish Habsburgs, whose persecution of Dutch Protestants under King Philip contributed directly to the outbreak of the Eighty Years' War. Pitting the Dutch citizenry against their Spanish masters in a near-century long conflict for independence, once free of Spanish rule, the people of the Netherlands worked tirelessly to establish their own national identity. As the new republic grew to become a leading economic power, many great cultural and scientific figures rose from the newly formed nation.
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				Following the Eighty Years' War and the creation of the Dutch Republic in the north, the Netherlands quickly became the dominant center of trade in Europe. Led by the Dutch East India Company, the world's first multinational corporation, Dutch traders established new commercial routes and settled colonies across the globe. This period that came to be known as the "Dutch Golden Age" also saw the swift ascension of Dutch scientific advancements, military innovation, and a flourishing culture of art and music within the Netherlands.
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				As England grew increasingly concerned over Dutch trade with the English, French, and Spanish colonies, hampering British trade efforts and profitability, a series of acts passed by the British Parliament in 1651 sought to control the extent of Dutch shipping. Known as the Navigation Acts, these regulations sought to restrict Dutch access to the English ports. These efforts by England to control the seas led directly to a series of conflicts known as the Anglo-Dutch Wars, fought throughout the 17th century. Over the course of the next 100 years and well into the mid-1700s, Dutch power in both political circles and world trade was greatly reduced as a result of numerous naval battles that reduced the size and power of the Dutch fleet.
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				During the Napoleonic Wars, the Netherlands as a whole were seized by the French in 1795, leading to the formation of the short-lived Batavian Republic, a satellite of the French Republic. With the signing of the Treaty of Fontainebleau in 1814, formally declaring the end to Napoleon's conquests of Europe, the Dutch people were once again able to claim their independence by forming the United Kingdom of the Netherlands. Shortly thereafter, Belgium, which had still been considered part of the Netherlands up until this time, broke off to form an independent nation of its own in 1830.
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				Since first establishing themselves as a sovereign nation, the Dutch continually made efforts to maintain a policy of strict neutrality whenever possible. As such, the Netherlands remained neutral throughout the great conflict that was World War I, committing no arms to the fight but still maintaining economic ties with the belligerents of both sides.[NEWLINE][NEWLINE]During World War II, the Dutch again declared their neutrality at the outbreak of hostilities. However, this time Germany would not allow the valuable Dutch territory to remain unaligned. Invading in 1940, the Nazis faced initial resistance from the Dutch military, but the Netherlands were ultimately overrun and occupied by the Third Reich. During the German occupation, the Dutch government fled the country and operated in exile, leaving the nation under the control of Nazi forces. Although a resistance movement within the Netherlands grew as the Nazi occupation became increasingly unbearable, the Nazis were still successful in killing thousands of Dutch Jews as well as Jewish exiles from Germany, including Anne Frank, whose diary has become a widely read chronicle of the Holocaust.[NEWLINE][NEWLINE]In 1944, in an effort to seize control of the bridges leading from the Netherlands to Germany over the Rhine and Maas rivers, the Allies launched one of the largest airborne missions in history, known as Operation Market Garden. The allies dropped thousands of paratroopers into the region, but the mission was met with limited success. Allied commanders blamed poor weather and communication issues with hampering the allied push. As a result, the Netherlands remained under the grip of the Nazi regime until the eventual surrender of German forces in the spring of 1945.
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				The modern Kingdom of the Netherlands is a constitutional monarchy with an elected parliamentary body serving alongside the Queen Regent, Beatrix. As one of the founding members of the European Union, the kingdom has long contributed to the efforts of the union to bring peaceful relations and economic stability to the region. The Hague, the third largest city in the Netherlands, is home to both the Dutch government as well as the United Nations International Court of Justice.
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				Throughout its history, the Netherlands has produced some of the world's most esteemed artists, scientists, researchers, and scholars, many of whom were integral in establishing the foundations of modern practice in their respective fields. Renowned painters Rembrandt van Rijn and Vincent Van Gogh were both Dutch, and today their work is among the most admired-and valuable- in the art world. Scientists such as Christiaan Huygens, who was the first to discover the rings of Saturn, and Antonie van Leeuwenhoek, the "Father of Microbiology," both made immense contributions to the future of scientific discovery.
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				The Kingdom of the Netherlands rests along the coast of northern Europe, while also governing the territories of Aruba, Curacao, and Sint Maarten in the Caribbean Sea. The provinces of the Netherlands in Europe are extremely low in elevation, with much of the territory having been reclaimed from the sea through the extensive use of dykes. Despite a relatively small land area, approximately twice the size of the U.S. state of New Jersey, the Netherlands is home to more than 16 million people. Due to the minimal land available, the Netherlands have established a long history of urban planning and development, as many of the Dutch people reside in dense urban centers, including the capital city of Amsterdam.
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				Before the arrival of the Romans during the 1st century BC, the region of the Netherlands was inhabited by a wide range of Germanic tribes. Migrating from the surrounding areas, particularly Scandinavia, these tribes were also the early descendants of the Celts, who traced their origins to nearby Austria and Germany. Of these tribes, the Batavi, who lived on an island along the Rhine River, were among the most powerful and feared. Although the Batavians weren't known to have been particularly successful in trade or craft, their renown in battle alone was enough to secure their dominant position among the surrounding tribes.
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				The southernmost region of the Netherlands, known to the Romans as the province of Germania Inferior, was occupied during the 1st century AD by the Roman military. As documented by Julius Caesar in his "Commentaries on the Gallic Wars," the tribal Batavi are said to have fought alongside the Romans as mercenaries during their campaigns across Europe. The Batavi eventually revolted against the increasingly restrictive Roman control, which led to their subjugation. Roman forces controlled the area uncontested for nearly 400 years, until the collapse of the empire as a whole.
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				Although written records of this period are scarce, following the decline of the Roman Empire, the territory the Romans once occupied within the Netherlands was quickly absorbed by the Franks and the Frisians. Although these tribal groups had lived throughout the area for centuries, with the absence of the once powerful Romans, the opportunity for their expansion was now greatly increased. The Empire of the Franks eventually encompassed nearly all of the Netherlands and Germany, except for the Frisian Kingdom situated along the northern coast. Living in such close confines, the Franks and Frisians eventually became bitter rivals, settling their territorial disputes through a series of wars. In 734, the Franks' victory at the Battle of the Boarn marked the dissolution of the Frisian Kingdom and their absorption into the Frankish Empire. The later conquest of Italy and the Frankish expansion under Charlemagne created the foundations of several future kingdoms, including those of France and Germany, under whose dominion the Netherlands fell in the coming centuries.
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				Following Charlemagne's death in 814, the Frankish Empire was divided into three parts, the Middle, Eastern, and Western Frankish kingdoms. The majority of the Netherlands became part of the Middle Kingdom, under the rule of Lothair I. The division of the once vast empire also led to the creation of the Kingdoms of Germany (which would become the Holy Roman Empire) and France, both of whom battled for influence and territory within the Netherlands.  While much of the region would eventually fall under the rule of the Holy Roman Empire through the 15th Century AD, the Dukes of Burgundy, an offshoot of the French royal family, began to look towards the Netherlands with an eye for acquisition.[NEWLINE][NEWLINE]It was also during this period that the first of many terrible floods struck the Netherlands, killing thousands and destroying much of the infrastructure within the country. In 1287, the disastrous St. Lucia's flood struck the Netherlands, killing over 50,000 people and turning a small lake into an inlet of the North Sea that was known as the Zuiderzee. The Zuiderzee was only finally sealed off from the North Sea in the 20th century, reestablishing the freshwater lake as it once was.
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				During the 14th and 15th centuries, the Netherlands and neighboring Belgium fell under the near-complete control of the Burgundian dukes. Throughout the 1400s, the French dukes continually acquired more and more territory throughout the Dutch Low Country, via marriage and inheritance, carefully timed purchases, and annexation.[NEWLINE][NEWLINE]The Burgundian holdings within the Netherlands were inherited by the House of Habsburg through the marriage of Mary of Burgundy to the Duke of Austria, Maximilian I. Although his inheritance of the Burgundian lands was disputed by the King of France, the land was eventually passed to Mary's son, Phillip I, ensuring the transfer of power to the Habsburgs.[NEWLINE][NEWLINE]In 1521, the House of Habsburg was divided between the Spanish and Austrian Habsburg family lines, with the Spanish Habsburgs maintaining control of the Netherlands while the Austrians held Germany and the surrounding region as successive Holy Roman Emperors.
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				During the Protestant Reformation of Europe, wherein the traditional authority of Roman Catholicism came into question, the Protestant movement established a firm foothold within the Netherlands.  The spread of Protestant beliefs within the Netherlands was of great concern to the nation's Catholic rulers, initially Charles V, and, more importantly, the later rule of his son, Philip II of Spain. King Philip's increasingly vicious persecution of the Dutch Protestants would lead to a surge in discontent among the Dutch people in the coming years.
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				As resentment of Philip's policies spread throughout the Netherlands, the most prominent figure of the Dutch revolt, William of Orange, emerged as a vocal proponent of religious tolerance. William was himself raised as a Protestant, but converted to Catholicism as part of his noble upbringing. Despite his religious views, he firmly believed that all people had the right to practice their own beliefs. As William was a Dutch nobleman, and served Spain as a loyal subject, he was initially hesitant to defy the king. However, when Philip made no attempt to appease the concerns of the Dutch, William's hand was forced.  By 1567, small rebellions were already underway, and by choosing to fund the uprising and turn his back on Philip, William was declared an outlaw by Spain.[NEWLINE][NEWLINE]After William led his army to several victories in open warfare against Spain, in 1581 the Republic of the Seven United Provinces was created in the liberated northern territories. However, these initial successes only marked the beginning of a long conflict known as the Eighty Years' War, during which time the Spanish king remained in control of the southern Dutch territories. William of Orange was assassinated in 1584 by a Catholic follower loyal to king Philip, and the war raged on until 1648, when the Dutch Republic in its entirety was finally freed of Spanish control.
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				The Netherlands
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				Pachacuti Factoid
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				During the 2000 Presidential elections of Peru, candidate Alejandro Toledo was nicknamed Pachacuti.[NEWLINE][NEWLINE]Pachacuti is sometimes referred to as the Napoleon of the Andes, a testament to his military prowess.[NEWLINE][NEWLINE]Pachacuti was a poet and author of the Sacred Hymns of the Situa.
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				History
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				Ascension to the Throne
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				Creation of an Empire
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				Judgement of History
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				c.1410 - 1471 AD
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				Pachacuti
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				Leader of Inca
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				Pachacuti was the ninth ruler of the Kingdom of Cusco, who during his reign expanded the tiny kingdom into an expansive empire - Tawantinsuyu. Pachacuti's Incan Empire stretched from modern-day Chile to Ecuador, including most of Peru, Bolivia, and northern Argentina, and laid the foundation for an even larger Incan Empire to come.
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				Pachacuti was the son of the Inca Virococha, second in line for the throne after his older brother Urco.  The Kingdom of Cusco, at this point, was rather small and continuously threatened by the neighboring Chancas tribe. Not much is known of Pachacuti's early life, that is until he got a chance to impress his father during one of the Chancas' invasions. While his father and brother fled the battlefield, Pachacuti rallied the remaining army and not only won the day, but squashed the Chancas so thoroughly that stories were told of how the very earth itself rose up to fight for him. Pachacuti, "The Earth Shaker", was named the new crown prince and even joint ruler of Cusco.
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				In 1438, Pachacuti became the sole ruler of the kingdom when his father died, and he launched an almost immediate series of successful invasions into the neighboring kingdoms.  His new empire stretched from Ecuador to Chile and became one of the most formidable kingdoms in South America.[NEWLINE][NEWLINE]While many kingdoms were gained through conquest, Pachacuti also employed a more devious tactic to acquire new regions. First he would send spies out to areas which interested him, gaining intelligence on wealth and military might.  If intrigued, he would invite the leaders of these lands to submit peacefully, extolling the virtues of living under Incan rule.  Many accepted (not wanting to repeat the fate of the Chancas) and sent their children to live in Cusco, where they were educated under Incan law. They were then indoctrinated and married into the Incan nobility before being sent back to rule their original lands, ensuring the expansion of and continued peace in the empire.[NEWLINE][NEWLINE]To keep his new land in order, he established four provinces, each controlled by a local governor who ran the day to day affairs. He also created a separate branch of power for both the priesthood and army, forming one of the first systems of checks and balances.  Cusco itself was rebuilt to serve as an Imperial Capital City, and each province had its own sector dedicated in the city.  During this time he also constructed the famed Machu Picchu, believed now to be a mountain estate built for his personal use.[NEWLINE][NEWLINE]After his death in 1471, Pachacuti's younger son Tupac became the next emperor of the Incan Empire, the elder Amaru passed over for not being a warrior like his father.
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				Pachacuti is viewed in Peru as a national hero, and many of the monuments he constructed around the empire still stand.  While he was well known for his political and military abilities, he wasn't the most benevolent ruler.  To ensure the continuation of his empire, he displaced hundreds of thousands of people, relocating them about the empire as he saw fit.  Despite any faults, Pachacuti began the Incans largest era of conquest, expanding their empire until it dominated nearly all of the known, inhabited South America.
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				Sapa Inca
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				Citizenship
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				Renaissance Era naval Unit used to attack European powers and steal treasures.
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				The Privateer is the unit available from the Piracy tech, which must be researched before European powers can declare war. Use Privateers to attack enemy shipping and steal treasure units.
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				Plying the seas looking for his next victim, the privateer is the legal pirate, handed letters of marquee from his sovereign to raid enemy vessels during times of war.  A privateer's main goal was to disrupt enemy trade routes, hurting their economy or ability to outfit a navy and army. Usually, the privateer was an entrepreneurial merchant who already owned his own ship, had a ready crew, and knew the seas and trade routes.  Generally the privateer worked alone, but sometimes they banded together to form larger fleets, in order to take down some of the heavier marks.[NEWLINE][NEWLINE]The privateer's aim wasn't to sink the enemy vessel - only to capture it and its goods.  The booty was usually auctioned off, with the proceeds being split between the privateer, any financial investor, and the crown.
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				The North American bison, which once covered the Great Plains in massive herds, was the primary source for the meat, sinew, hide and bone necessary for survival by many native tribes. Hunted to near extinction by Americans in the late 1800s, in recent decades the buffalo has made a comeback due to federal and state wildlife programs.
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				Cocoa beans, the product of the cacao tree native to South America, was an important commodity in pre-Columbian Mesoamerica, and figured prominently in tribal cultures. Introduced by the Spanish to Europe, by the mid-1700s it was immensely popular there as a beverage, cooking ingredient, and even as a medicine.
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				The Seminoles are some of the indigenous people of Florida, and are closely related to the Muscogee (both are Creek peoples).
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				Conquistador
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				Medieval Era unit that specializes in scouting and colonizing overseas. Only Spain may build it. Replaces the Knight.
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				The Conquistador is a multi-purpose unit that is strong both on land and at sea. Replacing the Knight, it is an exceptional scout on land with extra visibility. It also has the ability to found new cities, but only on a foreign continent that does not contain the Spanish capital. In the water, the Conquistador has the defensive embarkation promotion that allows it to defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Knight.
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				The Conquistadors were the Spanish soldiers and explorers who conquered so much of the New World in the 16th and 17th centuries. Having recently driven the Moors from Spain, the Conquistadors were seasoned veteran light cavalrymen. Their ability to traverse difficult terrain on horseback made them especially effective against the natives of the New World, who lacked horses altogether and were unable to outrun their terrifying opponents.
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				Spanish Factoids
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				One of Imperial Spain's most recognizable legacies is its language - nearly 500 million people today speak Spanish, the second most popular language in the world.[NEWLINE][NEWLINE]Spain is the leading nation in solar power production, having overtaking the United States in 2010 with the completion of La Florida, a huge solar plant. Also, more than 50% of the energy generated in the country is provided by windmills, much to Don Quixote's displeasure.[NEWLINE][NEWLINE]In theory, if not in practice, nudism is legal everywhere throughout Spain.[NEWLINE][NEWLINE]The beret was invented in Spain by the Basque in the northeast Pyrenees.[NEWLINE][NEWLINE]Spanish author Miguel de Cervantes Saavedra wrote Don Quixote, which is credited as the first modern novel.
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				History
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				Geography and Climate
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				Early History: From Cro-Magnons to Celts
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				Enter the Romans
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				The Arrival of the Moors
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				The Reconquista, Unification, and Inquistition, Oh My
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				Imperial Spain, Rulers of the New World
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				Troubles and Warfare, or, Spain can't get a break
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				The Present and the Future
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				[NEWLINE]        Leader: Isabella[NEWLINE]        Unique Unit: Tercio[NEWLINE]        Unique Unit: Conquistador[NEWLINE][NEWLINE]
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				Tercio
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				Dominant military Unit of the Renaissance Era. Only Spain may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Musketman which it replaces, as well as a Bonus vs Mounted promotion. However it is also more expensive to build.
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				The Tercio is one of two Spanish Unique Units, replacing the Musketman. This Unit is stronger in combat than the Musketman and fights at a higher strength against mounted units. The Tercio is more expensive to build however.
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				The Tercio is a brilliant military innovation consisting of a mixed formation of pikemen and arquebusiers (soldiers armed with extremely primitive firearms), created in the early 16th century by the Spanish general Gonzalo Fernandez de Cordoba. The tercio (also known as the "Spanish square") was deployed in a checkerboard formation, with pikemen and arquebusiers set in alternating supporting blocks. The advantages of this arrangement are obvious: the arquebusiers can attack the enemy at distance, and the pikemen can take over in close combat. This formation would come to dominate Renaissance warfare for more than a century.
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				Spain's location on the Iberian Peninsula between North Africa and Europe has made it an important territory from prehistoric times to the present.  At one time the first world Imperial power, Spain later had to survive devastating wars and centuries of political unrest. From its discovery and colonization of the New World to its involvement in countless wars of independence, Spain is one of the few countries which can claim such a lasting and encompassing global influence.
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				The Kingdom of Spain is the 51st largest country in the world, only some 31,000 square miles bigger than the state of California.  The majority of the country is dominated by high plateaus and mountain ranges, including the Sierra Nevada in the south and the Pyrenees to the west.  Spain's highest peak is located on one of its island holdings, the volcano Teide on Tenerife, a member of the Canary Islands.[NEWLINE][NEWLINE]Spain's climate is incredibly diverse, even if only considering the mainland and none of the colonies.  The southern areas bordering the Mediterranean Sea enjoy a mild Mediterranean and semi-arid climate, the central plain is Continental in nature, and the northern areas vary between Oceanic and Mountainous temperatures.  Also, contrary to popular belief, the rain in Spain does not fall mainly in the plain - it's usually found in the mountains.
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				Archeological evidence suggests that humans first arrived on the Iberian Peninsula about 32,000 years ago, the Altamira cave paintings providing a famous artifact of their travels. The peninsula was settled between two main groups, the Iberians and the Celts, the former populating the southern and eastern areas with the latter inhabiting the northern and western stretches.  The peninsula placed the Celts and Iberians in a prime position for commerce, and many Phoenician and Greek merchants set up a thriving gold and silver trade, predominately within the city of Tartessos, located at present-day Seville.  A few Phoenician, Greek, and Carthaginian trading colonies were founded along the Mediterranean coast of the peninsula, though the local populace retained control over most of their area, despite this influx of foreign gold and power.
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				This continued until roughly 210 BC, when the Romans captured the Carthaginian colonies during the Second Punic War.  At this point, the Romans launched a campaign into the heart of the Iberian Peninsula, where they conquered nearly all of the landmass. Over the course of the next 500 years, the Celts and Iberians were steadily "Romanized" - local aristocratic families were inducted into the Roman nobility, Roman roads and trading posts dotted the land, and new systems of irrigation techniques were established, including the famous aqueducts.   Christianity was also introduced during this time and was quickly adopted by the local people.[NEWLINE][NEWLINE]Rome, however, began to lose hold of the peninsula (now being referred to as "Hispania" or "Iberia") when a Germanic invasion of Gaul pushed Suevi and Vandal peoples into Iberia in 409 AD. The displaced tribes set up a new kingdom in modern day Galicia and Portugal, and Rome lacked the resources to stop them.  The Vandals quickly spread across Iberia, leaving the Romans with a small southern holding along the coast, Spania.  The Byzantine Romans hoped to retake Iberia from this vantage point, but soon the entire peninsula fell under Visigothic rule.
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				The Visigoths continued their control of Iberia for the next three centuries, until a sudden invasion by the Umayyad Islamic Empire swept across the peninsula.  The large, Moorish armies crossed from North Africa into Gibraltar and conquered nearly the whole of Iberia in seven short years, from 711-718 AD.   The new Islamic powers allowed the Christians and the Jews to continue their religious practices, but did require them to pay special taxes and submit to a few discriminatory practices. Despite these minor (for the given time) prejudices, many of the locals began to convert to Islam.[NEWLINE][NEWLINE]The invaders themselves were hardly unified despite their shared religion and purpose, and soon groups of Moors were splitting off and forming settlements of their own, primarily in the Valencia and Granada regions.  In the 11th century the Muslim territories fractured again, allowing some of the remaining Christian kingdoms to expand their boundaries.  Christians and Muslims continued to wrest for control of Iberia for centuries, resulting in the creation of the Reconquista.
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				Officially starting with the Battle of Covadonga in 722 (but not gaining momentum until much later), the Reconquista was the name given to the Christians' attempt to reclaim Iberia from Muslim rule.  Many important Christian kingdoms were founded by the Reconquista, such as Asturias and Aragon, but most of the Muslim kingdoms stubbornly held onto their land.  For the next 700 years, a battle for the Iberian Peninsula raged between the Christians and the Muslims: strongholds were built and fell, power bases and balances shifted, and borders were redrawn on nearly a yearly basis.  Despite the slow encroachment of the Christian-led kingdoms across Iberia, no clear victor presented itself.[NEWLINE][NEWLINE]However, this all changed with the fateful union of the kingdoms of Castile and Aragon, joined by the marriage of Isabella I and Ferdinand II in 1469.  The two monarchs led a pointed attack against the Islamic stronghold of Granada, and in 1492 they finally ended the 781-year rule of the Muslims in Iberia.[NEWLINE][NEWLINE]1492 was an important year for the monarchs; Christopher Columbus, with the patronage of Isabella, arrived in America (leading to the colonization of the New World), and the Iberian Jews were ordered to convert to Christianity or face expulsion or even death under the Inquisition.[NEWLINE][NEWLINE]The new, unified kingdom of Isabella and Ferdinand became known as España (or Spain) and with her wealthy colonies in the New World became the first "world power" of the time.
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				At its height, the Spanish Empire counted holdings across the entirety of the world - from large chunks of North and South America and small pieces of Europe, to various cities in North Africa and the entirety of the East Indies. The Spanish led the world in this age of discovery, accumulating vast amounts of wealth and trade from their numerous colonies and principalities.  It was said, and rightfully so, that the sun always shone somewhere in the Spanish Empire.[NEWLINE][NEWLINE]Spain's new trade routes with the New World not only provided new knowledge and culture, but also new resources in the form of precious metals ( i.e., gold), spices, and plants. Spain's Golden Age also saw the creation of intellectual and spiritual reforms as well, starting with the escalation of humanism, beginnings of the Protestant Reformation, and the founding of the School of Salamanca.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_8"> 
			<Text>
				With great power comes great responsibility, at least if you don't want Barbary pirates to conduct slave raids along your empire's coastal holdings. Besides the growing pirate and Ottoman threat, Spain found itself routinely at war with France.  Religious unrest and wars shook the Catholic empire, as the Protestant Reformation dragged the empire into ever-increasing military engagements across Europe.  What unrest and religion didn't touch, plague did, and in the 1650's, the empire was rocked by the Great Plague of Seville.[NEWLINE][NEWLINE]From this point forward, Spain's power and influence went into a gradual, and then not-so-gradual decline. She began to lose her European holdings, primarily from the separation of Portugal and the Netherlands, and then suffered military setbacks from the highly destructive Thirty Years War.[NEWLINE][NEWLINE]Wars and more wars threatened and decimated the once proud empire for the next two centuries.  In the 18th century, Napoleon Bonaparte invaded the country by trickery, claiming he was on his way to Portugal.  Then in the early 19th century, a nationalist revolt to overthrow their French- occupationalist government led to the Spanish War of Independence, or the Peninsular War.  Despite their eventual victory over the French (mostly due to Napoleon's disastrous Russian campaign) the country was thrown into political turmoil.[NEWLINE][NEWLINE]Spain soon saw itself in turn facing multiple wars of independence from its own foreign colonies, cumulating in the Spanish-American War. The 20th century didn't bring much change for the fallen empire - The Spanish Civil War of the 1930s brought Fascism and an authoritarian government to the country, claiming over half a million lives in the process.  This war is also commonly credited as the first battle of World War II.[NEWLINE][NEWLINE]It wasn't until the death of General Francisco Franco, in 1975, that the monarchy was restored and things began to look up for Spain for the first time in the past 300 years.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_9"> 
			<Text>
				In 1978, Democracy was introduced to Spain with the approval of the Spanish Constitution; King Juan Carlos finally put a stop to rebel and radical Nationalist movements that had been rampaging across the country side, primarily led by a group of Basque terrorists.  In 1982, Spain became a member of NATO, and then in 1986, a member of the European Community, which later became the European Union.[NEWLINE][NEWLINE]From its glorious days as an Imperial power to its centuries of internal and international strife, Spain has rebuilt itself and re-emerged as a new world player, boasting the ninth largest economy and tenth highest quality of life in the world.  A huge percentage of the world can trace back some part of its national identity or culture to Spain, from the architectural iron workings in New Orleans to the Catholic faith of the Philippines. Few current nations can claim to have such a far-reaching and lasting influence as Imperial Spain, both at the height of her power and today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TITLE"> 
			<Text>
				Spain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_TAIRONA_TEXT"> 
			<Text>
				The Tairona kingdom encompassed a loosely-allied group of chiefdoms in the Sierra Nevada de Santa Maria mountains (present-day Columbia) dating back to the 1st Century AD. Contact with the invading Spanish was limited until 1599 AD, when the Tairona revolted, and attacked churches and priests in protest of religious persecution; the Spanish reached with alacrity and by 1602 the Tairona were defeated and dispersed. The religion of the Tairona was quite different than the traditions in most of South America, embracing both divorce and homosexuality, as well as the "vice of coca chewing," putting them on a collision course with the Catholic Church.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_TZINTZUNTZAN_TEXT"> 
			<Text>
				The Tarascans, whose capital Tzintzuntzan lay in the lake region of Patzcuaro, had remained free of Aztec dominance since their small kingdom had been founded in the 1200s AD. At its height of influence, Tzintzuntzan was a trading center of some 30,000 inhabitants, with a large plaza surrounded by the homes of the nobility and the priesthood, dominated by five yacatas (semi-circular pyramids) facing the lakes. Until overrun by the Spanish in the 1520s - its last king, Tanganxoan II, was burned at the stake in 1529 - the town dominated trade across south-central Mexico.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_WABANAKI_TEXT"> 
			<Text>
				The Wabanaki are the "people of the dawn" -- indigenous people of the maritime provinces of eastern Canada.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_WENDAT_TEXT"> 
			<Text>
				The Wendats are some of the indigenous people of Canada, primarily living on the north shore of Lake Ontario at the time of European contact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_YANOMAMI_TEXT"> 
			<Text>
				The Yanomami are an indigenous tribe of the Amazon basin. They are a stone age culture that had no known contact with Europeans until 1929.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_LIVED"> 
			<Text>
				1507- 1578 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_NAME"> 
			<Text>
				Catherine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_SUBTITLE"> 
			<Text>
				Queen of Portugal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_TEXT_1"> 
			<Text>
				An infanta of Castile, Catherine was the daughter of Joanna of Castile and Philip of Habsburg. At the age of 18 she was married to her first cousin John III of Portugal in 1525 AD, eventually bearing him nine children, two of which survived to majority. With John's death in 1557, she became regent for the heir, her grandson Sebastian. In 1562 she surrendered the regency to her brother-in-law Cardinal Henry, John's younger brother. As queen and later regent, Catherine had advocated Portugal's expansion in Brazil, as well as colonial ventures in Africa. She died at the age of 71 in February 1578, just months before King Sebastian's own demise in Morocco.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_LIVED"> 
			<Text>
				1494 - 1547 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_NAME"> 
			<Text>
				Francis I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_SUBTITLE"> 
			<Text>
				King of France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_TEXT_1"> 
			<Text>
				Francis I was King of France from 1515 until 1547, during which time he helped form the Franco-Ottoman alliance with Suleiman I. The Holy Roman Emperor Charles V was Francis’s greatest nemesis and would be the target of several military campaigns. At the Battle of Pavia in 1525, Francis would be captured by Charles and held captive for over a year until turning over his two sons, Henry and Francis, in exchange for his freedom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_ADJECTIVE"> 
			<Text>
				Incan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_DESC"> 
			<Text>
				Incan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_SHORT_DESC"> 
			<Text>
				The Inca
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_ADJECTIVE"> 
			<Text>
				Old World European
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_DESC"> 
			<Text>
				Old World Europe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_SHORT_DESC"> 
			<Text>
				Old World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_ADJECTIVE"> 
			<Text>
				Mayan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_DESC"> 
			<Text>
				Mayan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_SHORT_DESC"> 
			<Text>
				The Maya
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_ADJECTIVE"> 
			<Text>
				Dutch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_DESC"> 
			<Text>
				Dutch Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_SHORT_DESC"> 
			<Text>
				The Netherlands
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_ADJECTIVE"> 
			<Text>
				Spanish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_DESC"> 
			<Text>
				Spanish Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_SHORT_DESC"> 
			<Text>
				Spain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_BALBOA"> 
			<Text>
				Balboa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORDOVA"> 
			<Text>
				Cordova
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORONADO"> 
			<Text>
				Coronado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORTES"> 
			<Text>
				Cortes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_DEVEREUX"> 
			<Text>
				Devereux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_LAUDONNIERRE"> 
			<Text>
				Laudonnierre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_MONTEJO"> 
			<Text>
				Montejo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_MOUNTJOY"> 
			<Text>
				Mountjoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_NORREYS"> 
			<Text>
				Norreys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_ORELLANA"> 
			<Text>
				Orellana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_PIZARRO"> 
			<Text>
				Pizarro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_RIBAULT"> 
			<Text>
				Ribault
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_SMITH"> 
			<Text>
				Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_VILLEGAGNON"> 
			<Text>
				Villegagnon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_WINTHROP"> 
			<Text>
				Winthrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DESC"> 
			<Text>
				Sail west looking for a passage to the Orient and see what you find.  Or play as a Native American civilization facing an unexpected threat from the sea.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MAY_NOT_ATTACK_MOD"> 
			<Text>
				May not attack this player until you research the Piracy technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} from Treasures
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO1"> 
			<Text>
				{1_Num} for Discovering China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO2"> 
			<Text>
				{1_Num} for Faith Earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO3"> 
			<Text>
				{1_Num} for Gold Earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} from Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				Trading of research agreements is not allowed in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_0"> 
			<Text>
				Archaic Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_1"> 
			<Text>
				Formative Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_2"> 
			<Text>
				Woodland Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_3"> 
			<Text>
				Classical Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_4"> 
			<Text>
				Late Horizon Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_5"> 
			<Text>
				Exploration Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_6"> 
			<Text>
				Enlightenment Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_CIRCUMNAVIGATION"> 
			<Text>
				{@1_UnitName} has reached China!  For this first feat of circumnavigation you receive {3_VPAmount} Victory Points. Two more Great Admirals can earn rewards for sailing to China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_DUTCH_EXPLORER"> 
			<Text>
				Olivier van Noort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_ENGLISH_EXPLORER"> 
			<Text>
				Cabot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_FRENCH_EXPLORER"> 
			<Text>
				Verrazano
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_PORTUGUESE_EXPLORER"> 
			<Text>
				Pedro Cabral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_SPANISH_EXPLORER"> 
			<Text>
				Columbus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_IMPROVEMENT_POLDER"> 
			<Text>
				Polder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_IMPROVEMENT_TERRACE_FARM"> 
			<Text>
				Terrace Farm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA"> 
			<Text>
				Isabella
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_1"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_2"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_4"> 
			<Text>
				With Heaven's blessing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_1"> 
			<Text>
				You dare attack me! By Heaven, I shall smite you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_2"> 
			<Text>
				You loathsome spawn of evil, you shall pay!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_3"> 
			<Text>
				With the aid of Heaven, I shall surely vanquish you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_1"> 
			<Text>
				As the sword of Heaven shall cleave the shield of Evil, so shall I vanquish you! Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_2"> 
			<Text>
				Heaven may forgive you; I shall not. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_3"> 
			<Text>
				I pray for your soul. Your body, on the other hand, I shall destroy. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_1"> 
			<Text>
				Very well. This is surely Heaven's will; I must submit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_2"> 
			<Text>
				All is lost. Evil has triumphed - for now. But beware, for Heaven will surely be victorious in the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_3"> 
			<Text>
				All is lost. Evil has triumphed - for now. But beware, for Heaven will surely be victorious in the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				You could do much to shorten your stay in perdition by performing acts of charity while you are alive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, I believe that Heaven would want you to give us the following.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Spain needs the following from you to help fund her unending battle against the sinful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_1"> 
			<Text>
				Before Heaven, I shall not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_4"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_5"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_1"> 
			<Text>
				By the grace of Almighty Heaven, I am Isabella, Queen of Spain. Are you a righteous ruler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_2"> 
			<Text>
				May the blessings of Heaven fall upon those who deserve them! I am Isabella of Spain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_3"> 
			<Text>
				I am Isabella, Anointed Queen of Spain. Are you a heathen, or a believer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_1"> 
			<Text>
				May Heaven bless you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_4"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_6"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_1"> 
			<Text>
				Blessings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_2"> 
			<Text>
				Blessings be upon you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_4"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_5"> 
			<Text>
				Well?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_1"> 
			<Text>
				Go on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_2"> 
			<Text>
				Go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_5"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LOSEWAR_1"> 
			<Text>
				Heaven will surely bless you for your mercy to a defeated foe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_ANGRY"> 
			<Text>
				As ruler of Spain, it is sometimes my duty to treat with people I find distasteful. Now is such a time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_HAPPY"> 
			<Text>
				My beloved friend, I believe that this trade will benefit us both and bring confusion to our enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				I hope that this trade receives your blessing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Greed is a sin, leading to everlasting perdition. I pray that you will improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Avarice is a sin. Will you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Generosity is good for the soul. Can you not improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				That's not quite good enough."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_ANGRY"> 
			<Text>
				I will not listen to your serpent's tongue. Your offer is declined.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_HAPPY"> 
			<Text>
				If you search deep within your soul, you will see that your offer is unfair. I must decline it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_NEUTRAL"> 
			<Text>
				I am appointed by Heaven to be custodian of my people's wealth. Your offer is unfair and I cannot agree to it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_ANGRY"> 
			<Text>
				We agree. You may go.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_HAPPY"> 
			<Text>
				You are truly a fair and just negotiator. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_NEUTRAL"> 
			<Text>
				Your terms are just. We agree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_ANGRY"> 
			<Text>
				You dare? I am astonished that you have not been struck by lightning for your temerity!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot give you what you want now – but I promise to pray for your salvation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				You are not worthy of such generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_ANGRY"> 
			<Text>
				I pray that your sinful heart will be shamed by our selfless generosity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Of course: the righteous must stand together against the unbelievers!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Certainly: Heaven commands us to give generously to the needy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_1"> 
			<Text>
				Heaven is very disappointed in you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_2"> 
			<Text>
				You are playing a dangerous game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_3"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WINWAR_1"> 
			<Text>
				You are fortunate that Heaven asks us to be merciful, else I would destroy you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_MARIA_I"> 
			<Text>
				Catherine
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Francis I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Welcome. I am Francis I, a great patron of Renaissance art!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Welcome, Stranger! I am Francis I, King of France! I am loyal to my friends, death to my enemies. Which will you be?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. We meet at last. I am Francis I, King of France. Come: let us discuss the division of the lands over the sea between our two great nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Francis I, Valois King of France. Care to see my latest chateau?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL"> 
			<Text>
				Pacal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_2"> 
			<Text>
				Why not?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_3"> 
			<Text>
				Sure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_1"> 
			<Text>
				Yes! A sacrifice unlike all others must be made!  I shall stem the gods' tears with the blood of your entire people!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_2"> 
			<Text>
				Why bother with this charade and portentous dance?  None of this matters any more, none of it...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_3"> 
			<Text>
				The cycle is ending, I can feel it.  This is only the beginning - you have unleashed the cry for the end of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_4"> 
			<Text>
				What is this?  You wish to hurry the end of days?  By all means, let us lay waste to this already doomed world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_1"> 
			<Text>
				Only one may live to see the end of the Long Count cycle, and it surely will not be witless nonbeliever like you! Prepare for destruction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_2"> 
			<Text>
				One hope, one hope remains.  If I defeat you, perhaps I can renew the God's faith in man and stop the teaming floods of ruin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_3"> 
			<Text>
				Yes! A sacrifice unlike all others must be made!  I shall stem the gods' tears with the blood of your entire people!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_1"> 
			<Text>
				The end! I can feel the stars' lament as they loose from the sky! You are doomed to see the world decay, while saving me from such a fate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_2"> 
			<Text>
				Enjoy your petty kingdom while you can...nothing matters anymore.  I don't matter...you don't matter...  The owls! I can hear the owls!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_3"> 
			<Text>
				Once the heavens are awash in the flood, you too shall be swept away in the currents.  You have done me a great favor; I no longer must witness this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_4"> 
			<Text>
				You may have defeated me, but you cannot stop what is already in motion.  Our destinies are prescribed in stone - only the tears of the gods may wash away their carvings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Woe and destruction upon those who do not meet my demands!  The end is nigh, and I have quite an elaborate sacrifice to prepare for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				The sky, the sky demands blood!  Please help me, or else Kisin and his demons may come for us next.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				My ancestors say I need more wealth to offer Gods.  Give me this, so that we may both live to see the end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_2"> 
			<Text>
				No, I think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_3"> 
			<Text>
				No, it won't do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_1"> 
			<Text>
				Greetings, wayward one.  I am known as Pacal. Do you bear a message from the Gods?  I can feel them, their icy breath down my neck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_2"> 
			<Text>
				Well met, stranger - you may call me Pacal the Great. Not that it really matters...I don't think we'll speak again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_3"> 
			<Text>
				What gloom and despair do you bring to the mighty Pacal?  I would offer refreshments, but I have an apocalypse to prepare for.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_1"> 
			<Text>
				I doubt we'll meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_3"> 
			<Text>
				Farewell, perhaps forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_6"> 
			<Text>
				Go away now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_1"> 
			<Text>
				A good day to you, I hope.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_3"> 
			<Text>
				Will you be spending the apocalypse with me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_4"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_1"> 
			<Text>
				Let's hear it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_2"> 
			<Text>
				It matters not - go ahead.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_5"> 
			<Text>
				What now?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LOSEWAR_1"> 
			<Text>
				Take what you want - it is meaningless now. Can you not see what lies on the horizon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LOSEWAR_2"> 
			<Text>
				Haha.  You silly fool!  Enjoy what spoils while you can - they will weigh you down when the ground crumbles beneath your feet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_ANGRY"> 
			<Text>
				While I do wish nothing more than to spill your blood upon the sacred altar, I will ask politely.  Once.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Friend, I believe I may have found a way to save us all! Look, look and accept my offering!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				The rage of the Gods be upon you, lest you heed my offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Unless you want your blood to be sprinkled next at my altar, rethink that offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost, peasant...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				It may be the end of the world, but I do have appearances to keep up. Improve this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Why do you wish to cheat me when there is so little time left?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_ANGRY"> 
			<Text>
				The scourge of the ancestors be upon you!  You have angered the gods with your impudence. Leave!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_HAPPY"> 
			<Text>
				Thank you, but no.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_NEUTRAL"> 
			<Text>
				This will not do.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_ANGRY"> 
			<Text>
				Agreed, not that it matters anyway.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				Not that it will matter shortly, but I deny you your request purely out of spite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Why do you wish to steal from Pacal?  Can you do nothing better with your time before the world crumbles to dust?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				What ridiculousness is this? Have you no sacrifices to make - it is a better use of your time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				Yes, take your destruction upon yourself with open hands.  The gods laugh at your greed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				Yes?  Yes! I know this offering of generosity will endear the gods towards me! Take what you will!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Fine, take it.  Know that it will not help you once the Long Count ends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_1"> 
			<Text>
				You bring destruction upon yourself!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_2"> 
			<Text>
				How disappointing you are...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_3"> 
			<Text>
				You have angered Death.  He wakes!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_4"> 
			<Text>
				Wait. The owls of Death will come for you next.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_5"> 
			<Text>
				I knew this was a waste of time...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WINWAR_1"> 
			<Text>
				Yes, yes!  The Gods favor me! I shall rule supreme, if only until the end!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WINWAR_2"> 
			<Text>
				You see, I told you this was pointless, what with the great flood upon us.  All those possible sacrifices, wasted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI"> 
			<Text>
				Pachacuti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_4"> 
			<Text>
				Oh, very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_1"> 
			<Text>
				I expected no better from you. You will not find us unprepared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_2"> 
			<Text>
				Declare war on me?!? You can't, because I declare war on you first!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_3"> 
			<Text>
				You hopeless worm. How dare you threaten the matchless Incan empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_1"> 
			<Text>
				Your people remain backwards and primitive. Clearly regime change is in order. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_2"> 
			<Text>
				I will do your primitive people a favor and bring them into the Incan empire. Prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_3"> 
			<Text>
				Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_1"> 
			<Text>
				This is unbelievable! It can't be happening! I must be dreaming! Soon I'll wake up and this nightmare will be over.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_2"> 
			<Text>
				I am defeated? But how has this happened? Clearly I have been betrayed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_3"> 
			<Text>
				This cannot be. My greatness, my brilliance, all brought to ruin, by you? Somebody owes me an explanation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Give us what we want and perhaps your benighted civilization will survive to learn a little wisdom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				My friend, as difficult as it is to believe, the Incan people need your assistance. I trust that you will not refuse us?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				It is time to repay the Incans for our friendship and protection. Do not disappoint us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_1"> 
			<Text>
				Certainly Not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_2"> 
			<Text>
				No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_3"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_4"> 
			<Text>
				Of course not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Pachacuti, ruler of the Incans, the noblest, strongest and most beautiful people on the planet. I am always happy to meet Pachacutis of inferior civilizations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_2"> 
			<Text>
				Greetings, Stranger! I am Pachacuti, Pachacuti of the Incans. How honored you must be to meet us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger. I am Pachacuti, ruler of the peerless Incans. If there is any way that we can assist your inferior civilization please do not hesitate to ask.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_1"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_3"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_6"> 
			<Text>
				Our business here is done.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_1"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_2"> 
			<Text>
				Hello.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_3"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_4"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_1"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_2"> 
			<Text>
				Yes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_4"> 
			<Text>
				You were saying?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_5"> 
			<Text>
				And?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LOSEWAR_1"> 
			<Text>
				You have done surprisingly well. Clearly you've been studying me closely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_ANGRY"> 
			<Text>
				The Incan people graciously offer your backwards people this trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_HAPPY"> 
			<Text>
				My friend, I believe that this trade will be beneficial to both of our peoples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				The Incan people are offering you this eminently fair trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Do you even understand the concept of 'fair trading'? Your offer is too light: you must improve it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I know that higher mathematics can be difficult, my friend, but that trade is not fair. You'll need to improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				You're not trying to cheat us, are you? That would be a very large mistake. You must improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_ANGRY"> 
			<Text>
				Much like yourself, your offer is offensive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_HAPPY"> 
			<Text>
				I am afraid that your offer is not acceptable, my friend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_NEUTRAL"> 
			<Text>
				Do you really think that your civilization has anything to offer us?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_ANGRY"> 
			<Text>
				That seems reasonable. I am surprised you thought it up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_HAPPY"> 
			<Text>
				What an excellent idea! You show great promise as a leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_NEUTRAL"> 
			<Text>
				Certainly. We are always happy to trade with lesser civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_ANGRY"> 
			<Text>
				Are you insane?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_HAPPY"> 
			<Text>
				Alas! I am afraid that we cannot accede to your request. You'll have to try to get by without our assistance at this time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Your greed is only exceeded by your arrogance. We refuse your ridiculous demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Very well. I hope you may choke on it!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Certainly, my friend! It is clear that you would not survive without our aid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				We are always happy to assist lesser civilizations!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_1"> 
			<Text>
				Very well. We will show you mercy. For now.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_2"> 
			<Text>
				Very well. The next time I shall not be so polite!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_3"> 
			<Text>
				Indeed? I trust that you will not live to regret your short-sightedness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WINWAR_1"> 
			<Text>
				Did you really think you could defeat the mighty Incan empire? You poor deluded fool; I can almost feel sorry for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM"> 
			<Text>
				William
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_1"> 
			<Text>
				All right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_2"> 
			<Text>
				Very Well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_3"> 
			<Text>
				Certainly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_4"> 
			<Text>
				I suppose I must.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_1"> 
			<Text>
				This wanton disregard for lives will not be tolerated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_2"> 
			<Text>
				... So bet it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_3"> 
			<Text>
				You call yourself a ruler of men, but all I see is a barbarian clad in finery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_1"> 
			<Text>
				You have proven yourself an unfit ruler, and I can bear the cries of your people no longer.  They will be liberated from your tyranny.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_2"> 
			<Text>
				You know what you have done, which has led us to this ... unfortunate turn of events.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_3"> 
			<Text>
				As much as I hate war, I consider purging your existence a form of community service.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_1"> 
			<Text>
				My God, have pity on my soul; my God, have pity on these, my poor people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_2"> 
			<Text>
				Perhaps it is better this way ... now at least I won't witness your destruction of my beloved nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_3"> 
			<Text>
				Curse you! I had hoped to deliver my people from all foreign yokes, but it seems they shall continue to suffer under yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				I shall let you continue in your miserable existence, if you appease me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Your assistance would be greatly appreciated, friend.  Your benevolent generosity is renowned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				A small token of your gratitude would be appreciated at this juncture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_1"> 
			<Text>
				I must refuse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_2"> 
			<Text>
				... No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_3"> 
			<Text>
				Certainly not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_4"> 
			<Text>
				We decline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_5"> 
			<Text>
				I beg your pardon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_6"> 
			<Text>
				That's unacceptable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_7"> 
			<Text>
				You cannot be serious!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_1"> 
			<Text>
				I am William of Orange, of the Netherlands.  Did you need something? I'm quite busy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_2"> 
			<Text>
				What business do you have in the Netherlands - I am William of Orange, its sovereign ruler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_3"> 
			<Text>
				Welcome to the court of William of Orange, father of the Netherlands.  Don't just stand there ... what do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_1"> 
			<Text>
				Until we meet again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_2"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_3"> 
			<Text>
				Farewell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_4"> 
			<Text>
				Goodbye.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_5"> 
			<Text>
				That is all.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_6"> 
			<Text>
				Go away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_1"> 
			<Text>
				Good day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_2"> 
			<Text>
				Greetings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_3"> 
			<Text>
				Welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_4"> 
			<Text>
				Hello again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_5"> 
			<Text>
				Oh, it's you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_6"> 
			<Text>
				What do you want?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_1"> 
			<Text>
				What?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_2"> 
			<Text>
				Yes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_3"> 
			<Text>
				Proceed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_4"> 
			<Text>
				I'm listening.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_5"> 
			<Text>
				Speak up.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LOSEWAR_1"> 
			<Text>
				... Inconceivable!  What trickery have you used to best me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LOSEWAR_2"> 
			<Text>
				I will remember this.  Mark my words.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_QUOTE_1"> 
			<Text>
				There is one certain means by which I can be sure never to see my country's ruin - I will die in the last ditch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_QUOTE_2"> 
			<Text>
				It is not necessary to hope in order to act, nor to succeed in order to persevere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_ANGRY"> 
			<Text>
				My people come before my pride, as bitter as this is.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_HAPPY"> 
			<Text>
				I believe both our peoples may stand to profit from this arrangement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Come, I believe I have something which will interest you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				You are beginning to remind me of my second wife, and she was quite mad ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				That's not good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				You must do better than that.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				I cannot accept this with a clear conscience, not yet ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Is that the best you can do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				You're almost there ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I still do not understand what about this is supposed to interest me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Can you do a little better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				That's not quite good enough.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Almost ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_ANGRY"> 
			<Text>
				I'm beginning to suspect this is some plot to neutralize me.  Go away!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_HAPPY"> 
			<Text>
				... No.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_NEUTRAL"> 
			<Text>
				I am not interested.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_ANGRY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_HAPPY"> 
			<Text>
				Agreed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_NEUTRAL"> 
			<Text>
				Very well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_ANGRY"> 
			<Text>
				For no terms under Heaven will this ever be agreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_HAPPY"> 
			<Text>
				Not this time, friend.  We have our own troubles to deal with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				... You were serious?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_ANGRY"> 
			<Text>
				... Fine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_HAPPY"> 
			<Text>
				We are always willing to help an ally in need.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				This will be the last time, I promise you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_1"> 
			<Text>
				What a waste of time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_2"> 
			<Text>
				This is ridiculous.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_3"> 
			<Text>
				How foolish of you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WINWAR_1"> 
			<Text>
				May this serve as a lesson to you ... hopefully it will be remembered.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WINWAR_2"> 
			<Text>
				You're no better than a sad, foreign mercenary.  You'll need to do much better to beat me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MAYA_PANTHEON_CONFIRM"> 
			<Text>
				Are you sure you want to adopt these beliefs?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MAYA_PANTHEON_PARTIAL"> 
			<Text>
				First Belief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MISC_YOU_UNIT_WAS_DAMAGED_ATTRITION"> 
			<Text>
				Scurvy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MISC_YOU_UNIT_WAS_DESTROYED_ATTRITION"> 
			<Text>
				Your {@1_UnitName} was destroyed by scurvy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_NAU_CHINA"> 
			<Text>
				Your Nau has reached China! You have received {1_GoldAmount} [ICON_GOLD] Gold and your Nau has now retired.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_OTHER_CIRCUMNAVIGATION"> 
			<Text>
				An explorer from {@1_PlyrName} has reached China.  {2_Num} more Great Admiral(s) can receive victory points for sailing to China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_POLICY_CITIZENSHIP"> 
			<Text>
				Citizenship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_CAVENDISH"> 
			<Text>
				Cavendish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_DE_SORES"> 
			<Text>
				De Sores
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_DRAKE"> 
			<Text>
				Drake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_FLEURY"> 
			<Text>
				Fleury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_FROBISHER"> 
			<Text>
				Frobisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_GILBERT"> 
			<Text>
				Gilbert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_HAWKINS"> 
			<Text>
				Hawkins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_LE_CLERC"> 
			<Text>
				Le Clerc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_LE_TESTU"> 
			<Text>
				Le Testu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_MENENDEZ"> 
			<Text>
				Menendez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_RALEIGH"> 
			<Text>
				Raleigh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_SANTA_CRUZ"> 
			<Text>
				Santa Cruz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PROMOTION_WITHDRAW_BEFORE_MELEE"> 
			<Text>
				Withdraw Before Melee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PROMOTION_WITHDRAW_BEFORE_MELEE_HELP"> 
			<Text>
				Unit will withdraw when faced with melee attack. Chance of withdrawal decreased against fast enemy units or if there are limited open tiles behind the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_BISON"> 
			<Text>
				Bison
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_COCOA"> 
			<Text>
				Cocoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RO_STATUS_CAN_CREATE_PANTHEON"> 
			<Text>
				Can create minor religion one turn after settling capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_SECOND_CIRCUMNAVIGATION"> 
			<Text>
				{@1_UnitName} has reached China!  For this second feat of circumnavigation you receive {3_VPAmount} Victory Points. One more Great Admiral can earn rewards for sailing to China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY"> 
			<Text>
				Advanced Piracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_DESC"> 
			<Text>
				The "Golden Age of Piracy" spanned, roughly, the years from 1650 to 1730 AD as the likes of Henry Morgan, Bartholomew Roberts and Calico Jack Rackham sailed the Spanish Main. It was brought about by both the incredible riches being shipped to Europe from the New World and by advances in shipbuilding, allowing fast and nimble sloops, brigantines and schooners to carry heavier weaponry and larger crews.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Sea Beggar[ENDCOLOR] a stronger pirate ship that can heal outside your territory. This technology also allows you to build the [ICON_GOLD] Gold-boosting buildng the [COLOR_POSITIVE_TEXT]Chocolate House[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"For I am a Pirate King! And it is, it is a glorious thing to be a Pirate King!"[NEWLINE][TAB][TAB] - W.S. Gilbert, The Pirates of Penzance[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_BANKING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Bank[ENDCOLOR] as well as the [COLOR_POSITIVE_TEXT]East India Company[ENDCOLOR], buildings which increase the [ICON_GOLD] Gold produced by a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_EDUCATION_HELP"> 
			<Text>
				Provides a variety of benefits to [ICON_RESEARCH] Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Conquistador[ENDCOLOR], a unit that specializes in scouting and settling overseas. This technology also allows you to build the [COLOR_POSITIVE_TEXT]Courthouse[ENDCOLOR], a building which reduces the [ICON_HAPPINESS_4] Unhappiness from [ICON_OCCUPIED] Occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Imperialism is a paper tiger."[NEWLINE][TAB][TAB] - Mao Zedong[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE"> 
			<Text>
				Line-Of-Battle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_DESC"> 
			<Text>
				Although its first use in battle is a matter of debate (ranging from 1502 to 1652 AD), by 1675 the "line-of-battle" tactic was the most common formation being used by European navies. In contrast to the usual naval melees, in line-of-battle each warship could fire its broadside without hitting friendly vessels, allowing for both concentrated and continuous fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_HELP"> 
			<Text>
				Allows you to build the [ICON_GOLD] Gold-boosting building the [COLOR_POSITIVE_TEXT]Stock Exchange[ENDCOLOR] and to build the [COLOR_POSITIVE_TEXT]Ship of the Line[ENDCOLOR], the strongest unit and the unit with the farthest range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"No captain can do very wrong if he places his ship alongside that of the enemy."[NEWLINE][TAB][TAB] - Horatio Nelson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MATHEMATICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Catapult[ENDCOLOR], a powerful siege weapon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET"> 
			<Text>
				Merchant Fleet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_DESC"> 
			<Text>
				In the face of depredations from buccaneers and privateers, in the mid-1500s the Spanish and Portuguese adopted an early form of convoys for their merchant ships plying the Atlantic trade routes. Whereas the treasure fleets were usually accompanied by warships, the private merchant fleets were not; hence many of the galleons - laden with tobacco, spices, lumber, sugar, grain, pearls and other luxuries for the European markets - were armed with cannons and carronades to ward off the smaller pirate ships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Nau[ENDCOLOR] the fastest ship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gold is a treasure, and he who possesses it does all he wishes to in this world."[NEWLINE][TAB][TAB] -Christopher Columbus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION"> 
			<Text>
				Naval Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_DESC"> 
			<Text>
				Naval Tradition describes both a civilization's dedication to sea travel and a standing navy, as well as the individual traditions and customs employed by those navies.  Many island and ocean-side civilizations like Britain and Spain have long standing naval traditions, as the ocean played a major part of their economic and political development.  While some landlocked countries employed professional soldiers to keep the peace and wage wars, naval-minded civs kept flotillas and fleets of ships rather than land-bound armies, plying the waves for enemy vessels and pirates.[NEWLINE][NEWLINE]Many traditions born aboard the earliest navies are still followed by sailors today, and others have expanded beyond the confines of the ship to people on land. Some practices, like wearing bellbottom pants, using decorative sleeve buttons on jackets, or "minding your P's and Q's" all have their roots in naval traditions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_HELP"> 
			<Text>
				Rise of the NEWORLDs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Don't talk to me about naval tradition. It's nothing but rum, sodomy and the lash."[NEWLINE][TAB][TAB] - Winston Churchill[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVIGATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Navigation School[ENDCOLOR], a building which eliminates scurvy from units at sea.  Also allows coastal cities to build the [COLOR_POSITIVE_TEXT]Seaport[ENDCOLOR], which provides [ICON_PRODUCTION] Production from sea resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY"> 
			<Text>
				Piracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_DESC"> 
			<Text>
				Raiding, pillaging, unspeakable violence at sea - a pirate's life is a good one.  Often romanticized by popular film and media, pirates are anything but the witty, wisecracking Captain Jack Sparrows and Pirate Kings entertaining the young masses. These naval criminals took cargo by force from other ships, raided seaside towns, and were a general menace to all forms of civilized society. Piracy has probably been around for as long as civilizations have ported goods and peoples across the seas - one of the earliest records of piracy dates back to the 13th century BC.[NEWLINE][NEWLINE]Some of the most famous piracy accounts are attributed to the European Vikings, who terrorized coastal villages and holdings, and the Caribbean pirates, who generally liked to seize Spanish treasure ships fat and heavy with gold.  This “classic” era of piracy is the one most commonly depicted in films and books, and lasted from about 1560 to 1720.  While this illustrious pirate with saber sword and jaunty hat is relegated now to the work of fiction, piracy is still found rampant in many waters, especially off the coast of the Arabian Peninsula.   Piracy however should not be confused or interchanged with the act of privateering, a form of naval raiding authorized by a legal government, usually for wartime benefit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Privateer[ENDCOLOR] and allows European powers to declare war on each other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The only rules that really matter are these: what a man can do and what a man can't do... I can let you drown, but I can't bring this ship into Tortuga all by me onesies, savvy? So, can you sail under the command of a pirate, or can you not?"[NEWLINE][TAB][TAB] - Captain Jack Sparrow[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS"> 
			<Text>
				Professional Soldiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_DESC"> 
			<Text>
				Professional soldiers are a marked improvement over the rag tag, cobbled-together militias exhibited by most early civilizations.  These fulltime soldiers are better-equipped, better trained, and are all-in-all more effective than your average farmer with a leather jerkin and a pitchfork.  The Roman Empire created one of the world's first standing armies staffed with professional soldiers, who were a key part to their sweeping military victories. In Europe, some of the first professional soldiers were employed by Charles VII of France in 1445, and later by King James II of Britain in 1685.[NEWLINE][NEWLINE]Professional soldiers are a staple part of a modern civilization's army and defense system, and can be found employed in many of the world's developed countries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Tercio[ENDCOLOR], a dominant melee unit and the [COLOR_POSITIVE_TEXT]Military Academy[ENDCOLOR], which gives all your units an experience boost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Although a soldier by profession, I have never felt any sort of fondness for war, and I have never advocated it, except as a means of peace."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS"> 
			<Text>
				Religious Orders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_DESC"> 
			<Text>
				In many world religions, there exist special communities and organizations of devout individuals who live apart from the majority of society, usually to keep more perfectly in line with their specific religious beliefs.  These religious orders often take the physical form of monasteries, a building or complex where the pious can work and live.[NEWLINE][NEWLINE]While some religious orders were content to reside and pray in their native countries, some instead were founded for the sole purpose of expansion and spreading their beliefs to new peoples.  The Jesuit missionaries in the Americas were one such religious order. These Jesuits traveled across the Atlantic and set up monasteries and missions on the American soil, where they taught the local people the tenets of their faith and the basics of western education.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_HELP"> 
			<Text>
				Allows you to build buildings with [ICON_PEACE] Faith and the [COLOR_POSITIVE_TEXT]Grand Temple[ENDCOLOR], which allows all Missionaries to spread three times.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The Jesuits I know who have died and all their lives were great teachers, they're the least remembered people."[NEWLINE][TAB][TAB] - Daniel Berrigan[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS"> 
			<Text>
				Royal Guards
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_DESC"> 
			<Text>
				Usually formed by an elite group of armed retainers, royal guards are the traditional military or ceremonial unit employed to protect royalty or important clergy.  Historically, these elite members have also served a dual political purpose, as their unique position would allow them to sway a given monarch's opinion or play a key part in any sort of coup or uprising.[NEWLINE][NEWLINE]Some regiments of royal guards have become celebrated and well-known outside of their given countries, such as Spain's Tropas de la Casa Real and the French Musketeers. France's Musketeers were technically only a junior unit of the French Royal Guard, beneath the Garde de Corpe who actually performed most of the bodyguard responsibilities.  But thanks in part to Alexandre Dumas' work, The Three Musketeers, they have become some of the most popular and recognizable royal guards of any civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Musketeer[ENDCOLOR], an enhanced version of the standard Musketman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"This world is an uncertain realm, filled with danger. Honor underminded by the pursuit of power, freedom sacrificed when the weak are oppressed by the strong. But there are those who oppose these powerful forces, who dedicate their lives to truth, honor, and freedom. These men are known as Musketeers. Rise"[NEWLINE][TAB][TAB] - King Louis[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TRAPPING_HELP"> 
			<Text>
				Allows your Workers to construct [COLOR_POSITIVE_TEXT]Camps[ENDCOLOR] on sources of [ICON_RES_DEER] Deer, [ICON_RES_IVORY] Ivory and [ICON_RES_FUR] Fur.[ENDCOLOR], which increases the [ICON_GOLD] Gold output of map tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET"> 
			<Text>
				Treasure Fleet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_DESC"> 
			<Text>
				Once the Spanish arrived in the Americas and began shipping their new finds and treasures back to Europe, they needed to develop a new, more efficient method of sailing in order to combat the increased pressure of pirate raids on their ships.  The Spanish Treasure Fleet was the answer - a special convoy system of ships which was strictly regulated in both docking and sailing practices.  Ships departing from the Americas along the Spanish Main were instructed to sail en masse along a specific sea lane, allowing them to be more easily protected by a smaller armed force.  These ships then only sailed to restricted, protected, port towns (like Seville), again lessening the risk of pirate raid.[NEWLINE][NEWLINE]The Treasure Fleet was employed by Spain from the 16th to 18th century with much success, and is still counted as one of the most profitable and effective naval operations in history. However, the loss of some important coastal cities along the Spanish Main in the 1700s began to threaten the continued existence of the fleet.  In a bid to combat this, King Charles III loosened the rigorous system in 1765, and gave more colonies access to the fleet in the 1780s.  However, the last full fleet sailed in 1790 and shipping between the two continents was relegated to smaller groups of ships on an as-needed basis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_HELP"> 
			<Text>
				Grants the [COLOR_POSITIVE_TEXT]Defensive Embarkation[ENDCOLOR] promotion to all land units, allowing them to defend against naval attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise."[NEWLINE][TAB][TAB] - Christpher Columbus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Lancer[ENDCOLOR], a Mounted unit that can pillage for free.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_THIRD_CIRCUMNAVIGATION"> 
			<Text>
				{@1_UnitName} has reached China!  For this third feat of circumnavigation you receive {3_VPAmount} Victory Points. No additional awards will be given for sailing to China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TITLE"> 
			<Text>
				Conquest of the New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TP_RELIGION_TOOLTIP"> 
			<Text>
				Each European civilization starts the scenario as either a Catholic or Protestant nation. Even if the Holy City is not inside their borders, European nations get Founder Belief bonuses for spreading their form of Christianity to as many cities as possible. These Christian powers can build Missionaries and Inquisitors with Faith.[NEWLINE][NEWLINE]American civilization each get to found a minor religion on the first turn after they settle their capital. These minor religions consist of a single (powerful) Pantheon Belief and are spread to each new city founded. They can each buy their Unique Unit and Colosseums with Faith. However Missionaries and Inquisitors are never available.[NEWLINE][NEWLINE]Great Prophets and religious pressure are not active in this scenario. Religion only spreads through Missionary activity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Native Allies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_GREAT_ANDEAN_ROAD"> 
			<Text>
				Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_GREAT_ANDEAN_ROAD_SHORT"> 
			<Text>
				Great Andean Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_IGNORE_TERRAIN_IN_FOREST"> 
			<Text>
				Treat Forest and Jungle as Roads (Movement bonus only in friendly territory). +1 [ICON_PEACE] Faith per city with an adjacent unimproved Forest. Bonus increases to +2 [ICON_PEACE] Faith in Cities with 3 or more adjacent unimproved Forest tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LONG_COUNT"> 
			<Text>
				Receive a second Pantheon Belief when forming their minor religion at the start of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LONG_COUNT_SHORT"> 
			<Text>
				Hero Twins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LUXURY_RETENTION"> 
			<Text>
				50% more trade routes available. (Round down)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LUXURY_RETENTION_SHORT"> 
			<Text>
				Dutch West India Company
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_OCEAN_MOVEMENT"> 
			<Text>
				+2 [ICON_MOVES] Movement for all naval units. [ICON_GOLDEN_AGE] Golden Ages last 50% longer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_SEVEN_CITIES"> 
			<Text>
				[ICON_GOLD] Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). [ICON_CULTURE] Culture, [ICON_HAPPINESS_1] Happiness, and tile yields from Natural Wonders doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_SEVEN_CITIES_SHORT"> 
			<Text>
				Seven Cities of Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_CAPTURED_CITY"> 
			<Text>
				3 treasures have been generated from the capture of {@1_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_FOUND"> 
			<Text>
				Treasure Found
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_NATURAL_WONDER"> 
			<Text>
				A treasure has been found near {@1_NWName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RAZED_CITY"> 
			<Text>
				A treasure has been generated from the razing of {@1_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RETURNED"> 
			<Text>
				A treasure has been returned to {@1_CityName}, earning you {2_GoldAmount} [ICON_GOLD] Gold and {3_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RETURNED_SHORT"> 
			<Text>
				Treasure Returned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TURNSREMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_MYSTIC_WARRIOR_TEXT"> 
			<Text>
				The braves of various North American tribes during times of conflict were consecrated in elaborate, mystical ceremonies meant to increase their courage, strength, skill and/or survival. The earliest record of such "mystic warriors" comes from the Pequot war with English colonists (1634-1638 AD), but examples abound throughout the histories of the Northeastern and Plains Indians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_TREASURE_HEADING"> 
			<Text>
				Treasure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_TREASURE_TEXT"> 
			<Text>
				The Treasure Unit encompasses the entirety of the Spanish Treasure Fleet system in the New World, from mine to destination. After gold or silver was excavated in various locations in the Americas, it was shipped along land by llama and mule, traveling well-documented routes to specific port towns along the Spanish Main.  From these ports, the treasure was then loaded onto galleons and merchant vessels, which traveled together in a massive convoy across the Atlantic Ocean. These ships followed a precise path each time they crossed the Atlantic to Spain, allowing themselves to be easily protected from pirates and thieves.  These treasure units helped make Spain the wealthiest civilization at the time, and were instrumental in the creation of one of the world’s most impressive naval operations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_HELP_MAYAN_ATLATLIST"> 
			<Text>
				Only the Maya may build this unit. It is cheaper and available sooner than the Archer, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_INCAN_SLINGER"> 
			<Text>
				Slinger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_MAYAN_ATLATLIST"> 
			<Text>
				Atlatlist
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_MAYAN_ATLATLIST_STRATEGY"> 
			<Text>
				The Atlatlist is the Mayan unique unit, replacing the Archer. Atlatlists are both cheaper than a traditional Archer, and available earlier without having to research Archery. This early game advantage allows other research priorities to come into play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_PRIVATEER"> 
			<Text>
				Privateer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_SPANISH_CONQUISTADOR"> 
			<Text>
				Conquistador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_SPANISH_TERCIO"> 
			<Text>
				Tercio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_TREASURE_STRATEGY"> 
			<Text>
				A civilian unit unique to this scenario that represents a land mule train (or when embarked a treasure fleet) containing gold or silver from the New World.  Return it to your capital to earn gold and victory points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Treasures
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO1"> 
			<Text>
				Discovering China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO2"> 
			<Text>
				Faith Earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO3"> 
			<Text>
				Gold Earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_WONDERS"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_WONDER_MOOREHEAD_CIRCLE"> 
			<Text>
				Moorehead Circle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_WONDER_TEXCOTZINGO"> 
			<Text>
				Texcotzingo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEW_GAME"> 
			<Text>
				New Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_POLICY_COST_LABEL"> 
			<Text>
				Next Policy Cost: {1_Num} [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_POLICY_TURN_LABEL"> 
			<Text>
				Next Policy: {1_Num: number #} Turn(s)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_TURN"> 
			<Text>
				NEXT TURN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_TURN_TT"> 
			<Text>
				End your turn, allowing the other players in the game to act.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NORMALLY"> 
			<Text>
				(Normally)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ADD_REFORMATION_BELIEF"> 
			<Text>
				You have adopted the Reformation social policy and can now add a belief to your religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ALREADY_CREATED_PANTHEON"> 
			<Text>
				You have already founded a pantheon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ALREADY_CREATED_RELIGION"> 
			<Text>
				You have already founded a religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ARTIFACT_SWAP"> 
			<Text>
				{1_LeaderName} has swapped your Artifact "{2_Work1Name}" for the Artifact "{3_Work2Name}."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_AUTOMATIC_FAITH_PURCHASE"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_Name}} has been purchased in {2_City}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BARB_CAMP_CONVERTS"> 
			<Text>
				The barbarians in this Encampment have joined your army and given you [ICON_GOLD]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BARB_NAVAL_UNIT_CONVERTS"> 
			<Text>
				A barbarian naval unit has joined your forces and given you [ICON_GOLD]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_ANOTHER"> 
			<Text>
				{1_CivName:textkey} is recognized as the civilization with the most Great People, earning {1_CivName:textkey} {2_Num} Civilization Points. Another player will need at least {3_Num} Great People to win this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_UNMET"> 
			<Text>
				An unmet civilization has the most Great People in the world! This title provides {1_Num} Civilization Points. Another player will need at least {2_Num} Great People to win this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_YOU"> 
			<Text>
				Your civilization has the most Great People in the entire world, earning you {1_Num} Civilization Points! Another player will need at least {2_Num} Great People to take this title away from you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_ANOTHER"> 
			<Text>
				{1_CivName:textkey} is honored as the civilization with the most Social Policies, earning {2_Num} Civilization Points. Another player will need at least {3_Num} Social Policies to win this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_UNMET"> 
			<Text>
				An unmet player is now honored as the civilization with the most Social Policies, earning {1_Num} Civilization Points. Another player will need at least {2_Num} Social Policies to claim this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_YOU"> 
			<Text>
				Your civilization has the most Social Policies in the world, earning you {1_Num} Civilization Points! Another player will need at least {2_Num} Social Policies to take this title from you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_ANOTHER"> 
			<Text>
				{1_CivName:textkey} is recognized as the civilization with the most World Wonders, earning {2_Num} Civilization Points. Another player will need at least {3_Num} World Wonders to claim this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_UNMET"> 
			<Text>
				An unmet civilization now possesses the most World Wonders, earning {1_Num} Civilization Points! Another player will need at least {2_Num} World Wonders to take this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_YOU"> 
			<Text>
				Your civilization now possesses the most World Wonders, earning {1_Num} Civilization Points! Another player will need at least {2_Num} World Wonders to take this title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BORDER_PROMISE_EXPIRED"> 
			<Text>
				It has been many years since your promise to not expand your borders near {1_CivDesc}. You may consider that promise to be fulfilled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BORDER_PROMISE_EXPIRED_S"> 
			<Text>
				You kept your border promise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_ARCHAEOLOGY"> 
			<Text>
				An Archaeological Dig has been established at an Antiquity Site. Choose how next to employ the Archaeologist you have at this location.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_IDEOLOGY_ERA"> 
			<Text>
				You have moved beyond the Industrial Era. The ideas of the Industrial Revolution now permeate your society. Your people clamor for you to pick an Ideology for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_IDEOLOGY_FACTORIES"> 
			<Text>
				You have factories in 3 cities. The ideas of the Industrial Revolution now permeate your society. Your people clamor for you to pick an Ideology for your civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_CAN_SHOOT"> 
			<Text>
				The City of {1_CityName:textkey} can attack a nearby enemy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_CULTURE_ACQUIRED_NEW_PLOT"> 
			<Text>
				The City of {1_CityName:textkey} has built up enough Culture to claim a new Tile!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_GROWTH"> 
			<Text>
				The City of {1_CityName:textkey} now has {2_Population} [ICON_CITIZEN] Citizens! The new Citizen will automatically work the land near the City for additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production or [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_LIBERATED"> 
			<Text>
				{1_PlayerName} has conquered {2_CityName} and restored {3_CivAdj} sovereignty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_LOST"> 
			<Text>
				{1_CityName:textkey} was captured by {@2_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_DEMAND"> 
			<Text>
				The City of {1_CityName:textkey} wants {2_ResourceName:textkey}! Connecting that resource to your trade network will cause the city to enter "We Love the King Day," increasing its [ICON_FOOD] growth rate!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_WONDER_MOD"> 
			<Text>
				{2_ResourceName:textkey} is now available in {1_CityName:textkey}! This increases [ICON_PRODUCTION] Production when building Ancient and Classical Era Wonders in this city by {3_Num}%!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_WONDER_MOD_SUMMARY"> 
			<Text>
				{1_CityName:textkey} has {2_ResourceName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_REVOLT"> 
			<Text>
				Because the empire has at least 20 [ICON_HAPPINESS_4] Unhappiness and our public opinion is not Content, the city of {1_CityName} has revolted and joined {2_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_REVOLT_SUMMARY"> 
			<Text>
				A City Revolts!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_STATE_UNIT_SPAWN"> 
			<Text>
				The City-State of {1_CivName:textkey} has given you a new Unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_WLTKD"> 
			<Text>
				Your acquisition of {1_Resource:textkey} causes the city of {2_CityName:textkey} to enter "We Love the King Day", giving the city a [ICON_FOOD] growth bonus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_LIBERATED_SHORT"> 
			<Text>
				{1_CityName} returned to {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_RESURRECTED"> 
			<Text>
				{1_PlayerName} has conquered {2_CityName} and restored {3_CivAdj} sovereignty. The flame of the {4_CivName}, once extinguished, burns again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_RESURRECTED_SHORT"> 
			<Text>
				{1_PlayerName} liberated by {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_NO_LONGER_INFLUENTIAL"> 
			<Text>
				No Longer Influential
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_NO_LONGER_INFLUENTIAL_TT"> 
			<Text>
				Your culture is no longer Influential with one or more civs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL"> 
			<Text>
				First Influential Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL_ACTIVE_PLAYER_TT"> 
			<Text>
				You are the first civilization to achieve a culture that is Influential with another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL_TT"> 
			<Text>
				{1_CivName} {1_CivName: plural 1?is; other?are;} the first civilization to achieve a culture that is Influential with another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_UNMET_INFLUENTIAL_TT"> 
			<Text>
				An unmet civilization is the first civilization to achieve a culture that is Influential with another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE"> 
			<Text>
				Culture Victory Threat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_ACTIVE_PLAYER"> 
			<Text>
				Culture Victory Imminent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_ACTIVE_PLAYER_TT"> 
			<Text>
				Your culture only needs to become Influential with 1 more civilization to win a Culture Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_TT"> 
			<Text>
				{1_CivName} only needs their culture to become Influential with 1 more civilization to win a Culture Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_UNMET_TT"> 
			<Text>
				An unmet civilization only needs their culture to become Influential with 1 more civilization to win a Culture Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO"> 
			<Text>
				Culture Victory Contender
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_ACTIVE_PLAYER"> 
			<Text>
				Culture Victory In Reach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_ACTIVE_PLAYER_TT"> 
			<Text>
				Your culture only needs to become Influential with 2 more civilizations to win a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_TT"> 
			<Text>
				{1_CivName} only needs their culture to become Influential with 2 more civilizations to win a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_UNMET_TT"> 
			<Text>
				An unmet civilization only needs their culture to become Influential with 2 more civilizations to win a Culture Victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_DEFENSIVE_PACT_FROM_US"> 
			<Text>
				Our Defensive Pact with {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_DEFENSIVE_PACT_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} had a Defensive Pact with us has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_GPT_FROM_US"> 
			<Text>
				A deal where we provided Gold every turn to {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_GPT_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} provided Gold every turn to us has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_OPEN_BORDERS_FROM_US"> 
			<Text>
				A deal where we provided Open Borders to {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_OPEN_BORDERS_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} provided us Opened Borders has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_PEACE"> 
			<Text>
				A peace treaty with {1_CivName:textkey} has ended. Either civilization may now declare war on the other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESEARCH_AGREEMENT_FROM_US"> 
			<Text>
				Our Research Agreement with {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESEARCH_AGREEMENT_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} had a Research Agreement with us has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESOURCE_FROM_US"> 
			<Text>
				A deal where we provided {2_Resource} to {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESOURCE_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} provided {2_Resource} to us has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_TRADE_AGREEMENT_FROM_US"> 
			<Text>
				Our Trade Agreement with {1_CivName:textkey} has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_TRADE_AGREEMENT_TO_US"> 
			<Text>
				A deal where {1_CivName:textkey} had a Trade Agreement with us has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE"> 
			<Text>
				{1_CivName:textkey} {@1_CivName: plural 1?has; other?have;} publicly denounced {2_CivName:textkey}, warning the world they are not to be trusted!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCED_YOU_S"> 
			<Text>
				{1_CivName:textkey} {@1_CivName: plural 1?has; other?have;} Denounced You!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE_S"> 
			<Text>
				{1_CivName:textkey} {@1_CivName: plural 1?has; other?have;} denounced {2_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE_YOU"> 
			<Text>
				{1_CivName:textkey} {@1_CivName: plural 1?has; other?have;} publicly denounced YOU, warning the world you are not to be trusted!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMACY_DECLARATION"> 
			<Text>
				Public Declaration from {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMAT_EJECTED"> 
			<Text>
				Diplomat Evacuated!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMAT_EJECTED_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} fled from {3_CityName} to your hideout due to a declaration of war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DISCOVER_FREE_TECH"> 
			<Text>
				You may select a free technology to discover!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DOF"> 
			<Text>
				{1_CivName:textkey} and {2_CivName:textkey} have made a public Declaration of Friendship, forging a strong bond between the two empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DOF_S"> 
			<Text>
				{1_CivName:textkey} and {2_CivName:textkey} Now Friends!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENEMY"> 
			<Text>
				An enemy unit has been spotted in our territory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENEMY_SUMMARY"> 
			<Text>
				An Enemy is Near!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENHANCED_RELIGION_IN_USE"> 
			<Text>
				A religion has been enhanced by another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENHANCE_RELIGION"> 
			<Text>
				You may now add more beliefs to your religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_CULTURE_FOR_POLICY"> 
			<Text>
				You have accumulated enough Culture to adopt a new Social Policy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_CULTURE_FOR_POLICY_DISMISS"> 
			<Text>
				You have accumulated enough Culture to adopt a new Social Policy![NEWLINE][NEWLINE]Right-Click to dismiss without choosing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_FAITH_FOR_MISSIONARY"> 
			<Text>
				You have accumulated enough [ICON_PEACE] Faith to purchase a unit or building. Buy one in a city following the appropriate religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				You have enough faith to found a pantheon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_GOLD_TO_BUY_PLOT"> 
			<Text>
				You have accumulated enough Gold to purchase a new Tile in one of your Cities!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ERA_VICTORY_POINTS"> 
			<Text>
				You have gained {1_Num} Civilization Point for advancing to a new Era!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_EXPANSION_PROMISE_EXPIRED"> 
			<Text>
				It has been many years since your promise to not settle near {1_CivDesc}. You may consider that promise to be fulfilled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_EXPANSION_PROMISE_EXPIRED_S"> 
			<Text>
				You kept your expansion promise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FAITH_GREAT_PERSON"> 
			<Text>
				GREAT PERSON FROM FAITH!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FAITH_GREAT_PERSON_TT"> 
			<Text>
				You have accumulated enough Faith to earn a Great Person of your choice!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_ARTIFACTS"> 
			<Text>
				You have discovered an [COLOR_HIGHLIGHT_TEXT]Antiquity Site[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_BARB_CAMP"> 
			<Text>
				A Barbarian Encampment has been discovered! It will create Barbarian units until dispersed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_GOODY_HUT"> 
			<Text>
				You have discovered Ancient Ruins! Sending a Unit into the Ruins may uncover hidden secrets!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_HIDDEN_ARTIFACTS"> 
			<Text>
				You have discovered a [COLOR_HIGHLIGHT_TEXT]Hidden Antiquity Site[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_NATURAL_WONDER"> 
			<Text>
				You have discovered {@2_NaturalWonder}! You have {1_Num} Natural Wonders still to find.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_RELIGION"> 
			<Text>
				You may now found a religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_RESOURCE"> 
			<Text>
				You have discovered a source of {1_ResourceName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FREE_POLICY"> 
			<Text>
				You may choose a free Social Policy or Ideological Tenet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FREE_POLICY_SUMMARY"> 
			<Text>
				Free Social Policy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FRIENDSHIP_EXPIRED"> 
			<Text>
				Your Declaration of Friendship with {1_LeaderName} has run its course and will need to be renewed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FRIENDSHIP_EXPIRED_S"> 
			<Text>
				Declaration of Friendship Has Expired
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_BEGUN"> 
			<Text>
				A golden age begins for the {1_LongCivName:textkey} civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_BEGUN_ACTIVE_PLAYER"> 
			<Text>
				A golden age begins for you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_ENDED"> 
			<Text>
				The {1_LongCivName:textkey} golden age has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_ENDED_ACTIVE_PLAYER"> 
			<Text>
				Your golden age has ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_ARTIST_STOLE_PLOT"> 
			<Text>
				{1_CivName:textkey} used a Great General to steal some of your land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON"> 
			<Text>
				A Great Person has been born in {1_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON_ACTIVE_PLAYER"> 
			<Text>
				A Great Person has been born in your civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON_UNMET"> 
			<Text>
				A Great Person has been born in a distant land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_ART_SWAP"> 
			<Text>
				{1_LeaderName} has swapped your Great Work of Art "{2_Work1Name}" for the Great Work "{3_Work2Name}."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_MUSIC_SWAP"> 
			<Text>
				{1_LeaderName} has swapped your Great Work of Music "{2_Work1Name}" for the Great Work "{3_Work2Name}."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_WRITING_SWAP"> 
			<Text>
				{1_LeaderName} has swapped your Great Work of Writing "{2_Work1Name}" for the Great Work "{3_Work2Name}."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_HEATHEN_CONVERTS"> 
			<Text>
				A Barbarian unit has joined your forces!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHANGE"> 
			<Text>
				The people of {1_CivName} have risen up and forced their leader to adopt the {2_TheirPolicyTree} Ideology!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHANGE_UNMET"> 
			<Text>
				The people of an unmet civilization have risen up and forced their leader to adopt the {1_TheirPolicyTree} Ideology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHOSEN"> 
			<Text>
				{1_CivName} has adopted the {2_TheirPolicyTree} Ideology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHOSEN_UNMET"> 
			<Text>
				An unmet civilization has adopted the {1_TheirPolicyTree} Ideology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY"> 
			<Text>
				{1_SpyRank} {2_SpyName} uncovered that {3_PlayerName} is building up an army with naval escorts for a sneak attack against another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY_S"> 
			<Text>
				{1_PlayerName} is building up for a naval sneak attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_ARMY"> 
			<Text>
				{1_SpyRank} {2_SpyName} uncovered that {3_PlayerName} is building up an army for a sneak attack against another civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_ARMY_S"> 
			<Text>
				{1_PlayerName} is building up for a sneak attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_CONSTRUCT_WONDER"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {3_PlayerName} is constructing {4_WonderOrProject} in {5_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_CONSTRUCT_WONDER_S"> 
			<Text>
				{1_PlayerName} is constructing {2_WonderOrProject}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} uncovered that {4_PlayerName} is secretly plotting against {5_PlayerName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_KNOWN_S"> 
			<Text>
				{1_PlayerName} is plotting against {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} uncovered that {4_PlayerName} is secretly plotting against an unmet civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} is plotting against someone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_YOU"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} uncovered that {4_PlayerName} is secretly plotting against you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_YOU_S"> 
			<Text>
				{1_PlayerName} is plotting against you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts is currently sailing towards the {4_CivAdj} city of {5_CityName} to launch a surprise attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts is currently sailing towards {4_CivDesc} to launch a surprise attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts has set sail for a sneak attack. We do not know which civ they are targeting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack on another civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts is currently sailing towards a civ you have not met to launch a sneak attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack an unmet civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts is currently sailing toward your city of {4_CityName} to launch a surprise attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack your city, {2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army with naval escorts is currently sailing towards you to launch a surprise attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} embarked a force to sneak attack you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching toward the {4_CivAdj} city of {5_CityName} to launch a surprise attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack on {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching toward {4_CivDesc} to launch a surprise attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack on {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching a surprise attack against another civilization. We do not know which civ they are targeting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack on another civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching toward a civilization you have not met to launch a surprise attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack on an unmet civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching toward your city of {4_CityName} to launch a surprise attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack against your city, {2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} discovered that {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} army is currently marching toward you to launch a surprise attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} launched a sneak attack against you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_KILLED_A_SPY"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} killed {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} spy in {4_CityName} while they were trying to steal a technology!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_KILLED_A_SPY_S"> 
			<Text>
				Killed {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {1_CivAdj}} spy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_COMPLETE"> 
			<Text>
				{@1_ProjectName} Completed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_COMPLETE_TT"> 
			<Text>
				The {@1_ProjectName} project has been completed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_PROGRESS"> 
			<Text>
				{@1_ProjectName} Update
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_PROGRESS_TT"> 
			<Text>
				The {@1_ProjectName} project is now [COLOR_POSITIVE_TEXT]{2_PercentComplete}[ENDCOLOR]% complete.  To contribute towards its completion and earn rewards, choose the project in the city production list.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROPOSALS_NEEDED"> 
			<Text>
				MAKE A PROPOSAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROPOSALS_NEEDED_TT"> 
			<Text>
				It is your turn to make a proposal for the {1_LeagueName} to consider.  You may propose to enact a new resolution, or repeal an existing resolution.  You and the other members of the {1_LeagueName} will decide the outcome of your proposal in the next session.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTES_NEEDED"> 
			<Text>
				ASSIGN DELEGATES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTES_NEEDED_TT"> 
			<Text>
				The {1_LeagueName} is now in session, and your delegation awaits your command.  Distribute your Delegates amongst the proposed resolutions to support the outcomes that work best for your Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_DONE"> 
			<Text>
				Session Concluded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_DONE_TT"> 
			<Text>
				The proposed resolutions to the {1_LeagueName} have been decided on.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_ENACT_FAIL"> 
			<Text>
				{1_ResolutionName} was not passed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_ENACT_PASS"> 
			<Text>
				{1_ResolutionName} was passed.  Its effects are [COLOR_POSITIVE_TEXT]now active[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_FAIL_SUMMARY"> 
			<Text>
				{1_ResolutionName} Fails
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_CHANGED_SUMMARY"> 
			<Text>
				{@1_CivName} becomes Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_DETAILS"> 
			<Text>
				The Special Session of the {1_LeagueName} has chosen {@2_CivName} to be the next host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_SAME_SUMMARY"> 
			<Text>
				{@1_CivName} remains Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_MEMBER_VOTE"> 
			<Text>
				[ICON_BULLET]{1_NumVotes} for {2_ResolutionChoiceText} from {@3_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_PASS_SUMMARY"> 
			<Text>
				{1_ResolutionName} Passes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_REPEAL_FAIL"> 
			<Text>
				{1_ResolutionName} was not passed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_REPEAL_PASS"> 
			<Text>
				{1_ResolutionName} was passed.  Its effects are [COLOR_WARNING_TEXT]no longer active[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_FAIL"> 
			<Text>
				No World Leader Chosen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_FAIL_DETAILS"> 
			<Text>
				Without a clear winner garnering the support of at least {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;}, the World Leader proposal fails. The top {2_NumCivilizations} {2_NumCivilizations: plural 1?Civilization has; other?Civilizations have;} permanently gained additional Delegates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_PASS"> 
			<Text>
				{@1_CivName} becomes World Leader
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_PASS_DETAILS"> 
			<Text>
				Garnering the required support of at least {1_NumDelegates} {1_NumDelegates: plural 1?Delegate; other?Delegates;}, {@2_CivName} has been chosen as the World Leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_SOON"> 
			<Text>
				Upcoming Session
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_SOON_TT"> 
			<Text>
				The {1_LeagueName} will convene in {2_TurnsUntilSession} turns to deliberate on proposed resolutions:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MAYA_LONG_COUNT"> 
			<Text>
				MAYA LONG COUNT BONUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MAYA_LONG_COUNT_TT"> 
			<Text>
				The current b'ak'tun of the Maya Long Count calendar has ended. Choose a bonus to celebrate this milestone in Maya history!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MET_MINOR_CIV"> 
			<Text>
				You have met the City-State of {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINORS_NOW_WARY"> 
			<Text>
				City-States grow wary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINORS_NOW_WARY_TT"> 
			<Text>
				Your aggression against your weaker neighbors has not gone unnoticed.  The resting point for [ICON_INFLUENCE] Influence has decreased by [COLOR_NEGATIVE_TEXT]{1_InfluenceMinimum}[ENDCOLOR] for these city-states, making it more costly to maintain friendship:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_AGGRESSOR"> 
			<Text>
				Your aggression against your weaker neighbors has not gone unnoticed. They have begun banding together for mutual defense, and will fight to the death. Should you continue attacking City-States, more will join the alliance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_LOST"> 
			<Text>
				[ICON_INFLUENCE] Influence over {1_CivName:textkey} has decreased to the point where you are no longer their [COLOR_POSITIVE_TEXT]ALLY[ENDCOLOR].[NEWLINE][NEWLINE]{2_DetailsString}[NEWLINE][NEWLINE]As such, they no longer grant you their Strategic and Luxury Resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_LOST_SCIENCE"> 
			<Text>
				they have withdrawn their Wise Men from your lands... ([ICON_RESEARCH] Science bonus lost)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_PASSED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_CivName:textkey}[ENDCOLOR] now has more [ICON_INFLUENCE] Influence over {2_MinorCivName:textkey} than you, making them the [COLOR_NEGATIVE_TEXT]New Ally[ENDCOLOR] of the City-State![NEWLINE][NEWLINE]{3_DetailsString}[NEWLINE][NEWLINE]As such, they no longer grant you their Strategic and Luxury Resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST"> 
			<Text>
				{1_CivName:textkey} requests your assistance against invading Barbarians! Each Barbarian you kill will earn you [ICON_INFLUENCE] Influence over the City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} no longer needs your assistance against the Barbarians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARB_KILLED"> 
			<Text>
				You have killed a group of Barbarians near {1_CivName:textkey}! They are grateful, and your [ICON_INFLUENCE] Influence with them has increased by 12!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BFF_LOST_RESOURCE"> 
			<Text>
				{1_CivName:textkey} has lost access to the [COLOR_POSITIVE_TEXT]{2_ResourceNames}[ENDCOLOR] it was providing you! No new shipments can be made until it is reconnected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BFF_NEW_RESOURCE"> 
			<Text>
				Because you are the Ally of {1_CivName:textkey}, they grant you their newly-acquired [COLOR_POSITIVE_TEXT]{2_ResourceNames}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT"> 
			<Text>
				{@2_MinorCivName} joins {@1_CivName} by marriage!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT_TT_1"> 
			<Text>
				A beautiful princess of {@1_CivName} has been married off to a nobleman of {@2_MinorCivName}.  With a diplomatic relationship united by marriage, {@2_MinorCivName} has become a permanent part of {@1_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT_TT_2"> 
			<Text>
				A handsome prince of {@1_CivName} has been married off to a noblewoman of {@2_MinorCivName}.  With a diplomatic relationship united by marriage, {@2_MinorCivName} has become a permanent part of {@1_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_FRIENDSHIP_DECAY"> 
			<Text>
				{1_PlayerName:textkey} has adopted a Social Policy which causes your [ICON_INFLUENCE] Influence with City-States to drop more rapidly!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_FRIENDS_LOST_BASE"> 
			<Text>
				[ICON_INFLUENCE] Influence over {1_CivName:textkey} has decreased to the point where you are no longer [COLOR_POSITIVE_TEXT]FRIENDS[ENDCOLOR]...[NEWLINE][NEWLINE]{2_DetailsString} Also, your Units no longer have permission to move through their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_GAINED_BEST_RELATIONS_BONUS_NONE"> 
			<Text>
				As long as you retain this status they will grant your empire all of the future [COLOR_POSITIVE_TEXT]Strategic and Luxury Resources[ENDCOLOR] they connect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_GAINED_BEST_RELATIONS_BONUS_SOME"> 
			<Text>
				As long as you retain this status they will grant you their [COLOR_POSITIVE_TEXT]{1_ResourceNames}[ENDCOLOR] and all future Resources they connect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_INTRUSION"> 
			<Text>
				You are trespassing in the lands of {1_CivName:textkey}! As long as you have Units in their territory, [ICON_INFLUENCE] Influence with them will decrease!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LIBERATION"> 
			<Text>
				{1_MinorCivName:textkey} has been liberated by {2_MajorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LIBERATION_YOU"> 
			<Text>
				You have liberated {1_CivName:textkey}! They are indebted to you for their survival.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_ALLIES_MILITARISTIC"> 
			<Text>
				They will contribute fewer Units to your military.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_BEST_RELATIONS_BONUS"> 
			<Text>
				You are no longer the most favored nation of {1_CivName:textkey}... As such, they no longer grant you their Strategic and Luxury Resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_CULTURE"> 
			<Text>
				({1_NumCulture} [ICON_CULTURE] Culture per turn lost)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_FRIENDS_MILITARISTIC"> 
			<Text>
				They will no longer give you military Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_MARITIME"> 
			<Text>
				({1_NumCapitalFood}[ICON_FOOD]in [ICON_CAPITAL] Capital, {2_NumCitiesFood}[ICON_FOOD]in all other Cities)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_MERCANTILE"> 
			<Text>
				({1_NumHappiness} [ICON_HAPPINESS_1] Happiness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_RELIGIOUS"> 
			<Text>
				({1_NumFaith} [ICON_PEACE] Faith per turn lost)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_BASE"> 
			<Text>
				[ICON_INFLUENCE] Influence over {2_MinorCivName:textkey} has increased to the point where you are now their [COLOR_POSITIVE_TEXT]ALLY[ENDCOLOR].[NEWLINE][NEWLINE]{3_DetailsString}[NEWLINE][NEWLINE]{1_ResourceDetailsString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_BASE_PASSED"> 
			<Text>
				[ICON_INFLUENCE] Influence over {3_MinorCivName:textkey} has increased to the point where you have [COLOR_POSITIVE_TEXT]Supplanted {1_CivName:textkey} as their ALLY[ENDCOLOR].[NEWLINE][NEWLINE]{4_DetailsString}[NEWLINE][NEWLINE]{2_ResourceDetailsString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_CULTURE"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Cultural[ENDCOLOR] City-State, they give you their finest cultural artifacts! (+{1_NumCulture} [ICON_CULTURE] Culture per turn)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MARITIME"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Maritime[ENDCOLOR] City-State, they now make large Food exports to your empire (additional +{1_NumCapitalFood}[ICON_FOOD]in [ICON_CAPITAL] Capital, +{2_NumCitiesFood}[ICON_FOOD]in all other Cities).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MERCANTILE"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Mercantile[ENDCOLOR] City-State, their markets spread trade of exotic goods across your empire! (+{1_NumHappiness} [ICON_HAPPINESS_1] Happiness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MILITARISTIC"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Militaristic[ENDCOLOR] City-State, they will regularly give you military Units. Sometimes they will give you Unique Units that you normally would not have access to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_RELIGIOUS"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Religious[ENDCOLOR] City-State, they give you their most treasured religious relics! (+{1_NumFaith} [ICON_PEACE] Faith per turn)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_SCIENCE"> 
			<Text>
				They now share all of their Wise Men's knowledge with you! (You receive a [ICON_RESEARCH] Science bonus equivalent to their empire's output)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_BASE"> 
			<Text>
				[ICON_INFLUENCE] Influence over {1_CivName:textkey} has increased to the point where you are now [COLOR_POSITIVE_TEXT]FRIENDS[ENDCOLOR].[NEWLINE][NEWLINE]{2_DetailsString} They have also given you permission to move Units through their territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_CULTURE"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Cultural[ENDCOLOR] City-State, they give you rare works of art! (+{1_NumCulture} [ICON_CULTURE] Culture per turn)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MARITIME"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Maritime[ENDCOLOR] City-State, they will export Food to your empire (+{1_NumCapitalFood}[ICON_FOOD]in [ICON_CAPITAL] Capital, +{2_NumCitiesFood}[ICON_FOOD]in all other Cities).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MERCANTILE"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Mercantile[ENDCOLOR] City-State, their markets offer exotic goods to your people! (+{1_NumHappiness} [ICON_HAPPINESS_1] Happiness)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MILITARISTIC"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Militaristic[ENDCOLOR] City-State, they will occasionally give you military Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_RELIGIOUS"> 
			<Text>
				As a [COLOR_POSITIVE_TEXT]Religious[ENDCOLOR] City-State, they share their knowledge of rituals with you! (+{1_NumFaith} [ICON_PEACE] Faith per turn)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ROUTE_CONNECTION"> 
			<Text>
				You have successfully [ICON_CONNECTED] connected your [ICON_CAPITAL] Capital with {1_CivName:textkey}! Your [ICON_INFLUENCE] Influence with them has grown.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER"> 
			<Text>
				Your pattern of preying upon the City-States of the world has caused a great deal of alarm. The alliance to thwart you continues to grow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER_OTHER"> 
			<Text>
				Because {1_NameKey:textkey} has shown continued aggression, several of the City-States of the world are banding together to fight this common foe! Any military support you can provide would be very welcome. (Click on one of their Cities to give them Units.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER_REMINDER"> 
			<Text>
				Many of the City-States of the world remain at war with {1_NameKey:textkey}. They welcome assistance in any form, particularly military Units. (Click on one of their Cities to give them Units.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST"> 
			<Text>
				{1_CivName:textkey} is under attack from {2_CivName:textkey}! If you don't help them they might be wiped out. They've requested the help of all major powers. If you are able to kill at least {3_NumUnits} enemy Units, {1_CivName:textkey} will be indebted to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST_COMPLETED"> 
			<Text>
				You have fulfilled {1_CivName:textkey} request to weaken their vile enemy, {2_CivName:textkey}! Your [ICON_INFLUENCE] Influence with them has grown.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} no longer needs your assistance against {2_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_UNIT_HELP"> 
			<Text>
				{@1_MinorCivName} is looking for help in their war with {@2_CivName}.  Gifting them units will earn more [ICON_INFLUENCE] Influence than normal while the war is underway.  Gifting can be done from a distance, using the City-State's diplomacy screen, or by directly moving a unit into their lands and selecting the appropriate action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEED_NEW_AUTOMATIC_FAITH_SELECTION"> 
			<Text>
				Your previous automatic faith purchase selection ({1_SelectionText}) is no longer valid. Go to the Religious Overview if you want to reset it to another item.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEW_CONSTRUCTION"> 
			<Text>
				{1_CivName} {1_CivName: plural 1?is; other?are;} ready for a new construction project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEW_RESEARCH"> 
			<Text>
				You may select a new research project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NOT_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				You no longer have enough faith to found a pantheon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NO_RELIGIONS_AVAILABLE"> 
			<Text>
				There are no more religions available for this game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL"> 
			<Text>
				{1_PlayerName} lost their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_OTHER_WINNING"> 
			<Text>
				{1_PlayerName} lost their original [ICON_CAPITAL] Capital. {2_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				{1_PlayerName} lost their original [ICON_CAPITAL] Capital. Team {2_TeamNum} controls the most original [ICON_CAPITAL] Capitals. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				{1_PlayerName} lost their original [ICON_CAPITAL] Capital. An unmet player controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				{1_PlayerName} lost their original [ICON_CAPITAL] Capital. You control the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_PLAYER_CITY_REVOLT"> 
			<Text>
				The {1_CivAdjective} city of {2_CityName} has revolted and joined {3_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL"> 
			<Text>
				{1_PlayerName} regained their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_OTHER_WINNING"> 
			<Text>
				{1_PlayerName} regained their original [ICON_CAPITAL] Capital. {2_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				{1_PlayerName} regained their original [ICON_CAPITAL] Capital. Team {2_TeamNum} controls the most original [ICON_CAPITAL] Capitals. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				{1_PlayerName} regained their original [ICON_CAPITAL] Capital. An unmet player controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				{1_PlayerName} regained their original [ICON_CAPITAL] Capital. You control the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OVER_RESOURCE_LIMIT"> 
			<Text>
				You are currently using more {1_Resource:textkey} than you have! All units which require it will [COLOR_NEGATIVE_TEXT]fight much less effectively[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_BELIEF_IN_USE"> 
			<Text>
				The belief you have chosen has been taken by another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED"> 
			<Text>
				{@1_CivName} {@1: plural 1?has; 2?have;} started worshipping a pantheon of gods. They have chosen the belief: {2_BeliefName} ({@3_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_ACTIVE_PLAYER"> 
			<Text>
				Your people have started worshipping a pantheon of gods. They have chosen the belief: {1_BeliefName} ({@2_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_S"> 
			<Text>
				Pantheon Founded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_UNKNOWN"> 
			<Text>
				An unknown civilization has started worshipping a pantheon of gods. They have chosen the belief: {1_BeliefName} ({@2_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PLAYER_LOST_CAPITAL"> 
			<Text>
				{@1_CivName} {@1_CivName: plural 1?has; other?have;} lost {@1_CivName: plural 1?its; other?their;} [ICON_CAPITAL] Capital City! {2_NumPlayers} Civilizations remain in possession of their [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PLAYER_RECOVERED_CAPITAL"> 
			<Text>
				{@1_CivName} {@1_CivName: plural 1?has; other?have;} recovered {@1_CivName: plural 1?its; other?their;} [ICON_CAPITAL] Capital City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_POSSIBLE_CITY_REVOLT"> 
			<Text>
				Because the empire has at least 20 [ICON_HAPPINESS_4] Unhappiness and our public opinion is not Content, a city will revolt in {1_Turns} turns. Based on current Unhappiness levels and pressure from nearby ideologies, the city most likely to revolt is {2_CityName} and it will join {3_CivName}. Try to get your empire's Happiness level out of this range as soon as possible!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_POSSIBLE_CITY_REVOLT_SUMMARY"> 
			<Text>
				City Revolt Brewing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_BULLY_CITY_STATE"> 
			<Text>
				The leaders of {2_MinorCivName:textkey} have been keeping an eye on the prosperity of other City-States, and want you to help keep their rivals in check.  If you demand any type of tribute from {1_TargetName:textkey}, they will reward you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_BULLY_CITY_STATE"> 
			<Text>
				{2_MinorCivName:textkey} enjoyed seeing its rival {1_TargetName:textkey} squirm and give up hard earned resources.  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONNECT_RESOURCE"> 
			<Text>
				As {2_MinorCivName:textkey} requested, you have successfully connected {1_ResourceName} to your trade network! Their merchants are pleased, and your [ICON_INFLUENCE] Influence with them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONSTRUCT_WONDER"> 
			<Text>
				As {2_MinorCivName:textkey} requested, you have successfully constructed {1_WonderName}! Your [ICON_INFLUENCE] Influence with them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_CULTURE"> 
			<Text>
				You have impressed {1_MinorCivName:textkey} with your culture!  They turn a blind eye to the culture of other civilizations, and your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR].  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_FAITH"> 
			<Text>
				The priesthood of {1_MinorCivName:textkey} are moved by your piety.  They shun the inferior faith of other civilizations, and your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR].  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} is amazed by your swift technological advancements!  Their scientists and intellectuals dismiss other civilizations as stagnant, and your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR].  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_DENOUNCE_MAJOR"> 
			<Text>
				{2_MinorCivName:textkey} is relieved that the injustice they suffered at the hands of {1_TargetName:textkey} is now known by major world powers.  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_FIND_NATURAL_WONDER"> 
			<Text>
				Your discovery of a new Natural Wonder has inspired the citizens of {1_MinorCivName:textkey}! Because of your efforts, your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_FIND_PLAYER"> 
			<Text>
				Your discovery of {1_TargetName:textkey} has greatly pleased the merchants of {2_MinorCivName:textkey}. Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_GIVE_GOLD"> 
			<Text>
				Your gift of gold has helped {2_MinorCivName:textkey} recover from the tribute paid to {1_BullyName:textkey}!  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR], and they are more resistant to future tribute demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_GREAT_PERSON"> 
			<Text>
				As {2_MinorCivName:textkey} requested, you have successfully created a {1_UnitName}! Their scholars are in awe, and your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} has completed its project.  Amount of [ICON_INFLUENCE] Influence gained from gold gifts returns to normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_KILL_CAMP"> 
			<Text>
				You have successfully destroyed the Barbarian Encampment as requested by {1_MinorCivName:textkey}! Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_KILL_CITY_STATE"> 
			<Text>
				Much to the delight of {2_MinorCivName:textkey}, you have eliminated {1_TargetName:textkey}! They are extremely grateful for your assistance in this matter.  Your [ICON_INFLUENCE] Influence with them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_PLEDGE_TO_PROTECT"> 
			<Text>
				Your promise to protect {2_MinorCivName:textkey} has helped them recover from the tribute paid to {1_BullyName:textkey}!  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR], and they are more resistant to future tribute demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_SPREAD_RELIGION"> 
			<Text>
				Citizens of {@2_MinorCivName} are glad to see {@1_ReligionName} come to their city and become the dominant religion.  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_TRADE_ROUTE"> 
			<Text>
				Citizens of {@1_MinorCivName} are glad to see a connected trade route.  Your [ICON_INFLUENCE] Influence over them has increased by [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONNECT_RESOURCE"> 
			<Text>
				The merchants of {@2_CivName} seek new riches. They have heard rumors of {@1_ResourceName} and {@1_ResourceName: plural 1?its; other?their;} great value. You will be rewarded if you are able to connect this resource to your trade network.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				The cultural elite of {@2_CivName} yearn for something to dazzle them. They believe if {@1_WonderName} is built it will lead to great enlightenment. Should you be the one to accomplish this they will see to it that you are amply rewarded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_CULTURE"> 
			<Text>
				The arts are flourishing in {3_MinorCivName:textkey}, and they seek cultural guidance.  Whoever can produce the most [ICON_CULTURE] Culture in a period of {2_TurnsDuration} turns will gain [ICON_INFLUENCE] Influence with them.  [COLOR_POSITIVE_TEXT]{1_TurnsRemaining} turns remaining.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_FAITH"> 
			<Text>
				The people of {3_MinorCivName:textkey} look to worldly affairs for religious guidance.  Whoever can garner the most [ICON_PEACE] Faith in a period of {2_TurnsDuration} turns will gain [ICON_INFLUENCE] Influence with them.  [COLOR_POSITIVE_TEXT]{1_TurnsRemaining} turns remaining.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_TECHS"> 
			<Text>
				The foremost intellectuals of {3_MinorCivName:textkey} seek closer relations with civilizations that quickly uncover new scientific discoveries.  Whoever can discover the most Technologies in a period of {2_TurnsDuration} turns will gain [ICON_INFLUENCE] Influence with them.  [COLOR_POSITIVE_TEXT]{1_TurnsRemaining} turns remaining.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				{2_MinorCivName:textkey} was bullied by {1_TargetName:textkey} recently, and they are looking for some way to bring this injustice to the attention of major world powers.  If you denounce {1_TargetName:textkey}, they will be very grateful and reward you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONSTRUCT_WONDER"> 
			<Text>
				Another player has constructed {@1_WonderName}, meaning you can no longer fulfill the request of {@2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_CULTURE"> 
			<Text>
				Another civilization has impressed {1_MinorCivName:textkey} with its culture.  Your cultural growth was not enough, and your [ICON_INFLUENCE] Influence remains the same as before.  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_FAITH"> 
			<Text>
				Another civilization has impressed {1_MinorCivName:textkey} with its faith.  Your faith growth was not enough, and your [ICON_INFLUENCE] Influence remains the same as before.  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_TECHS"> 
			<Text>
				Another civilization has impressed {1_MinorCivName:textkey} with its technological advancement.  Your scientific discoveries were not enough, and your [ICON_INFLUENCE] Influence remains the same as before.  Civilizations that succeeded (ties are allowed):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} has completed its project.  Amount of [ICON_INFLUENCE] Influence gained from gold gifts returns to normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_KILL_CITY_STATE"> 
			<Text>
				Another player has destroyed {1_TargetName:textkey}, preventing you from fulfilling the request of {2_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_OTHER"> 
			<Text>
				After waiting for a long time, the leaders of {1_MinorCivName:textkey} have decided to cancel a quest they had previously given to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_REVOKED"> 
			<Text>
				Because you demanded tribute from {1_MinorCivName:textkey}, they have revoked quests previously offered to you.  Time must pass before they will freely offer you quests again.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Well-to-do citizens of {1_CivName:textkey} have heard rumors that there are incredible Natural Wonders in the world which remain undiscovered. They hope that someone can investigate this claim.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_FIND_PLAYER"> 
			<Text>
				{2_CivName:textkey} is looking for new trade opportunities. They have heard of a distant empire named "{1_TargetName:textkey}." If you are able to find territory belonging to {1_TargetName:textkey} you will be rewarded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GIVEN_CONDENSED"> 
			<Text>
				New City-State Quests are available.  If you complete a Quest, you will gain [ICON_INFLUENCE] Influence with that City-State.  (To see all Quests at a glance, look at the City-States section of the Diplomacy menu.)[NEWLINE][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GIVE_GOLD"> 
			<Text>
				{2_MinorCivName:textkey} was forced to pay tribute to {1_BullyName:textkey} recently, and now its treasury is empty.  They are asking for a gift of gold to help them get back on their feet.  If you help them, they will reward you, and they will be more resilient against future tribute requests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GREAT_PERSON"> 
			<Text>
				The scholars of {2_CivName:textkey} seek the wisdom of a {1_UnitName}. If you are able to attract one to your empire they shall reward you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_INVEST"> 
			<Text>
				{3_MinorCivName:textkey} is undertaking a large public works project.  Each gold gift to them during this time will be more effective, rewarding [COLOR_POSITIVE_TEXT]{2_BoostPercentage}%[ENDCOLOR] more [ICON_INFLUENCE] Influence.  [COLOR_POSITIVE_TEXT]{1_TurnsRemaining} turns remaining.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_KILL_CAMP"> 
			<Text>
				The citizens of {1_CivName:textkey} have become uneasy at the presence of a nearby Barbarian Encampment, and they'd like someone to destroy it. They will amply reward whoever accomplishes this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_KILL_CITY_STATE"> 
			<Text>
				{2_CivName:textkey} has had a serious dispute with {1_TargetName:textkey}. {2_CivName:textkey} is now looking for a major power willing to help resolve the issue by destroying their foe. Anyone willing to take up this offer will be handsomely rewarded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				{2_MinorCivName:textkey} was forced to pay tribute to {1_BullyName:textkey} recently, and seeks protection from a major power.  If you pledge to protect them, they will reward you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_SPREAD_RELIGION"> 
			<Text>
				A group of citizens from {@2_MinorCivName} has heard the tenets of {@1_ReligionName} and wants you to spread the religion to their city.  If {@1_ReligionName} becomes the majority religion, your [ICON_INFLUENCE] Influence over them will grow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_START_ROUTE"> 
			<Text>
				{1_CivName:textkey} would like you to construct a Road between your [ICON_CAPITAL] Capital and theirs!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_START_TRADE_ROUTE"> 
			<Text>
				Citizens of {@1_MinorCivName} believe that we can mutually prosper from a trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REBELS"> 
			<Text>
				Because the empire has at least 10 [ICON_HAPPINESS_4] Unhappiness, an uprising has occurred in our territory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REBELS_SUMMARY"> 
			<Text>
				Rebels Appear!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED"> 
			<Text>
				{1_CivName} {1: plural 1?has; 2?have;} added a Reformation belief to their religion {@2_ReligionName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_ACTIVE_PLAYER"> 
			<Text>
				You have added a Reformation belief to your religion {@1_ReligionName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_S"> 
			<Text>
				Reformation Belief Added
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_UNKNOWN"> 
			<Text>
				An unknown civilization has added a Reformation belief to their religion {@1_ReligionName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED"> 
			<Text>
				{1_CivName} {1: plural 1?has; 2?have;} enhanced their religion {@2_ReligionName} by adding new beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_ACTIVE_PLAYER"> 
			<Text>
				You have enhanced the religion {@1_ReligionName} by adding new beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_S"> 
			<Text>
				Religion Enhanced
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_UNKNOWN"> 
			<Text>
				An unknown civilization has enhanced their religion {@1_ReligionName} by adding new beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED"> 
			<Text>
				{1_CivName} {1: plural 1?has; 2?have;} founded the new religion {@2_ReligionName} in the holy city of {@3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_ACTIVE_PLAYER"> 
			<Text>
				You have founded the new religion {@1_ReligionName} in the holy city of {@2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_S"> 
			<Text>
				Religion Founded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_UNKNOWN"> 
			<Text>
				An unknown civilization has founded the new religion {@1_ReligionName} in one of their cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_IN_USE"> 
			<Text>
				The religion you have chosen has been taken by another player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_NAME_IN_USE"> 
			<Text>
				A religion with that name has already been created.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_ACTIVE_PLAYER"> 
			<Text>
				{1_CityName} has been converted to another religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_ACTIVE_PLAYER_S"> 
			<Text>
				Your City Converted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_INITIAL_CONVERSION"> 
			<Text>
				{1_CityName} has adopted a religion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_INITIAL_CONVERSION_S"> 
			<Text>
				Your City Becomes Religious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REMOVED_UNIT"> 
			<Text>
				{1_CityName:textkey} tried to place {2_UnitName:textkey}, but there was no tile for it to move into.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RESEARCH_AGREEMENT"> 
			<Text>
				{1_CivName:textkey} and {2_CivName:textkey} have signed a Research Agreement!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ROUTE_TO_CANCELLED"> 
			<Text>
				Your worker that was ordered to build a route to a destination is blocked and cancelled his order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SM_MINOR_BARB_KILLED"> 
			<Text>
				Barbarian killed near {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SOMEONE_LOST_CAPITAL"> 
			<Text>
				An unmet civilization has lost their [ICON_CAPITAL] Capital City! {1_NumPlayers} Civilizations remain in possession of their [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SOMEONE_RECOVERED_CAPITAL"> 
			<Text>
				An unmet civilization has recovered their [ICON_CAPITAL] Capital City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CANT_STEAL_TECH"> 
			<Text>
				{1_SpyRank} {2_SpyName} cannot steal technologies from {@3_CivShortName} because we have completely eclipsed them in research!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CANT_STEAL_TECH_S"> 
			<Text>
				Can't steal from {@1_CivShortName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CREATED"> 
			<Text>
				{1_SpyName} has been recruited as a spy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} fled {3_CityName} when it was captured by {@4_CivShortName}. Your spy may now be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST_S"> 
			<Text>
				Spy fled city capture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST_YOU"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} fled {3_CityName} when it was captured by you. Your spy may now be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} returned from {3_CityName} because it was traded to {@4_CivShortName}. Your spy may now be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE_S"> 
			<Text>
				Spy left city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE_YOU"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} returned from {3_CityName} because it was traded to you. Your spy may now be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_PROMOTED"> 
			<Text>
				{1_SpyName} has been promoted from {@2_RankName} to {@3_RankName}.[NEWLINE]Promoted spies steal technology faster on offense and are more effective at catching enemy spies on defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_REVIVED"> 
			<Text>
				{1_SpyRank} {2_SpyName} has been recruited to replace a spy that was killed in action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_REVIVED_S"> 
			<Text>
				A replacement spy has been recruited
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_ALERT"> 
			<Text>
				After recent elections, your influence surprisingly fell in {1_CityName}. This probably reflects the involvement of enemy spies rigging the local elections.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_ALERT_S"> 
			<Text>
				{1_CityName} election shenanigans!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_FAILURE"> 
			<Text>
				{1_SpyRank} {2_SpyName} failed to rig the local elections in {3_CityName}. {4_CivShortDesc} succeeded in rigging them and have gained influence there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_FAILURE_S"> 
			<Text>
				{1_CityName} election rigging failure!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_SUCCESS"> 
			<Text>
				{1_SpyRank} {2_SpyName} successfully rigged the local elections in {3_CityName}, increasing your influence and reducing the influence of other major civs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_SUCCESS_S"> 
			<Text>
				{1_CityName} election rigged!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_FAILURE"> 
			<Text>
				{1_CivShortDesc} attempted a coup in {2_CityName} but failed to overthrow the {3_CivAdj} supporters that have an alliance with the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_FAILURE_S"> 
			<Text>
				{1_CivAdj} Coup in {2_CityName} Failed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_SUCCESS"> 
			<Text>
				{1_CivShortDesc} staged a coup in {2_CityName}, ousted the {3_CivAdj} supporters, and installed their own supporters in the government to become the new ally of the city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_SUCCESS_S"> 
			<Text>
				{1_CivAdj} Coup in {2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_BLOCKING"> 
			<Text>
				STEAL TECHNOLOGY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_BLOCKING_TT"> 
			<Text>
				Your spy has gathered enough intelligence to steal a technology from an opponent. Choose which technology to steal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_TECH"> 
			<Text>
				{1_SpyRank} {2_SpyName} gathered enough intelligence in {3_CityName} to steal a technology from {@4_CivShortName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_TECH_S"> 
			<Text>
				Steal Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_WAS_KILLED"> 
			<Text>
				Your spy {1_SpyRank} {2_SpyName} was killed by {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {3_CivAdj}} counterspy while your spy was trying to steal a technology in {4_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_WAS_KILLED_S"> 
			<Text>
				{1_SpyName} killed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_FAILURE"> 
			<Text>
				{1_SpyRank} {2_SpyName} attempted a coup in {3_CityName} but failed to overthrow the {4_CivShortDesc} supporters that were leading the city. {1_SpyRank} {2_SpyName} died in the attempt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_FAILURE_S"> 
			<Text>
				{1_CityName} Coup Failure!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_SUCCESS"> 
			<Text>
				{1_SpyRank} {2_SpyName} staged a coup in {3_CityName}, overthrowing the {4_CivShortDesc} supporters to put a group in office that are in alliance with you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_SUCCESS_S"> 
			<Text>
				{1_CityName} Coup Success!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ADD_REFORMATION_BELIEF"> 
			<Text>
				ADD REFORMATION BELIEF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ALREADY_CREATED_PANTHEON"> 
			<Text>
				Pantheon already founded
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ALREADY_CREATED_RELIGION"> 
			<Text>
				RELIGION ALREADY FOUNDED
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_AUTOMATIC_FAITH_PURCHASE"> 
			<Text>
				Automatic Faith Purchase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BARB_CAMP_CONVERTS"> 
			<Text>
				Barbarian Encampment joins you
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BARB_NAVAL_UNIT_CONVERTS"> 
			<Text>
				Barbarian Naval Unit joins you
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_ANOTHER"> 
			<Text>
				{1_CivName:textkey} has the most Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_UNMET"> 
			<Text>
				Unmet Player has the most Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_YOU"> 
			<Text>
				Most Great People!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_ANOTHER"> 
			<Text>
				{1_CivName:textkey} has the most Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_UNMET"> 
			<Text>
				Unmet Player has the most Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_YOU"> 
			<Text>
				Most Social Policies!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_ANOTHER"> 
			<Text>
				{1_CivName:textkey} has the most Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_UNMET"> 
			<Text>
				Unmet Player has the most Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_YOU"> 
			<Text>
				Most World Wonders!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CHOOSE_ARCHAEOLOGY"> 
			<Text>
				CHOOSE ARCHAEOLOGY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CHOOSE_IDEOLOGY"> 
			<Text>
				CHOOSE IDEOLOGY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_CAN_SHOOT"> 
			<Text>
				{1_CityName:textkey} can fire upon an enemy!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_CULTURE_ACQUIRED_NEW_PLOT"> 
			<Text>
				Borders of {1_CityName:textkey} have grown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_GROWTH"> 
			<Text>
				{1_CityName:textkey} has Grown!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_LOST"> 
			<Text>
				{1_CityName:textkey} captured!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_RESOURCE_DEMAND"> 
			<Text>
				{1_CityName:textkey} demands {2_ResourceName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_STATE_UNIT_SPAWN"> 
			<Text>
				New Unit from {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_WLTKD"> 
			<Text>
				{1_CityName:textkey} loves the king!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_DEFENSIVE_PACT_FROM_US"> 
			<Text>
				Defensive Pact with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_DEFENSIVE_PACT_TO_US"> 
			<Text>
				Defensive Pact with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_GPT_FROM_US"> 
			<Text>
				GPT to {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_GPT_TO_US"> 
			<Text>
				GPT from {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_OPEN_BORDERS_FROM_US"> 
			<Text>
				Open Borders to {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_OPEN_BORDERS_TO_US"> 
			<Text>
				Open Borders from {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_PEACE"> 
			<Text>
				Peace Treaty Expired
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESEARCH_AGREEMENT_FROM_US"> 
			<Text>
				Research Agreement with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESEARCH_AGREEMENT_TO_US"> 
			<Text>
				Research Agreement with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESOURCE_FROM_US"> 
			<Text>
				{2_Resource} to {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESOURCE_TO_US"> 
			<Text>
				{2_Resource} from {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_TRADE_AGREEMENT_FROM_US"> 
			<Text>
				Trade Agreement with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_TRADE_AGREEMENT_TO_US"> 
			<Text>
				Trade Agreement with {1_CivName:textkey} ended
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DISCOVER_FREE_TECH"> 
			<Text>
				DISCOVER A FREE TECH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENHANCED_RELIGION_IN_USE"> 
			<Text>
				Enhanced religion exists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENHANCE_RELIGION"> 
			<Text>
				ENHANCE A RELIGION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_CULTURE_FOR_POLICY"> 
			<Text>
				May adopt Policy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_FAITH_FOR_MISSIONARY"> 
			<Text>
				May Purchase With Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				FOUND A PANTHEON
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_GOLD_TO_BUY_PLOT"> 
			<Text>
				May purchase land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ERA_VICTORY_POINTS"> 
			<Text>
				New Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_BARB_CAMP"> 
			<Text>
				Barbarian Encampment discovered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_GOODY_HUT"> 
			<Text>
				Ruins discovered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_NATURAL_WONDER"> 
			<Text>
				Natural Wonder discovered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RELIGION"> 
			<Text>
				FOUND A RELIGION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RESOURCE"> 
			<Text>
				{1_ResourceName:textkey} discovered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_BEGUN"> 
			<Text>
				{1_CivName:textkey} Golden Age began.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_BEGUN_ACTIVE_PLAYER"> 
			<Text>
				A Golden Age dawns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_ENDED"> 
			<Text>
				{1_CivName:textkey} Golden Age ended.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_ENDED_ACTIVE_PLAYER"> 
			<Text>
				Your Golden Age ends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_ARTIST_STOLE_PLOT"> 
			<Text>
				{1_CivName:textkey} stole some of your land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_PERSON"> 
			<Text>
				Great Person born
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_WORK_SWAP"> 
			<Text>
				Great Work Swap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_HEATHEN_CONVERTS"> 
			<Text>
				Heathen Converted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_IDEOLOGY_CHANGE"> 
			<Text>
				Revolution!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_IDEOLOGY_CHOSEN"> 
			<Text>
				Ideology Adopted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MET_MINOR_CIV"> 
			<Text>
				You have met {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_AGGRESSOR"> 
			<Text>
				City-States Grow Worried
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS"> 
			<Text>
				Now Ally of {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS_LOST"> 
			<Text>
				No longer Ally of {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS_PASSED"> 
			<Text>
				{1_CivName:textkey} now Ally of {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BARBS_QUEST"> 
			<Text>
				{1_CivName:textkey} under attack!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BARBS_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} cancels request
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BFF_LOST_RESOURCE"> 
			<Text>
				Lost {2_ResourceNames} from {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BFF_NEW_RESOURCE"> 
			<Text>
				{2_ResourceNames} from {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDSHIP_DECAY"> 
			<Text>
				City-State [ICON_INFLUENCE] Influence Change!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDS_STATUS"> 
			<Text>
				Now Friends with {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDS_STATUS_LOST"> 
			<Text>
				No longer Friends with {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_GAINED_BEST_RELATIONS_BONUS"> 
			<Text>
				Favored status with {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_INTRUSION"> 
			<Text>
				Trespassing in {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_LIBERATION"> 
			<Text>
				{1_CivName:textkey} liberated!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_LOST_BEST_RELATIONS_BONUS"> 
			<Text>
				Favored Status with {1_CivName:textkey} lost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ROUTE_CONNECTION"> 
			<Text>
				Road to {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER"> 
			<Text>
				City-States Become Hostile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER_OTHER"> 
			<Text>
				City-States Unite Against {1_NameKey:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER_REMINDER"> 
			<Text>
				City-States Request Assistance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST"> 
			<Text>
				{1_CivName:textkey} attacked by {2_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST_COMPLETED"> 
			<Text>
				{1_CivName:textkey} War complete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} no longer at War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_UNIT_HELP"> 
			<Text>
				{@1_MinorCivName} requests Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NEED_NEW_AUTOMATIC_FAITH_SELECTION"> 
			<Text>
				Need New Automatic Faith Selection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NEW_RESEARCH"> 
			<Text>
				Choose Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NOT_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				Not enough faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NO_RELIGIONS_AVAILABLE"> 
			<Text>
				No religions available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_OVER_RESOURCE_LIMIT"> 
			<Text>
				You Need {1_Resource:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PANTHEON_BELIEF_IN_USE"> 
			<Text>
				Belief taken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PLAYER_LOST_CAPITAL"> 
			<Text>
				{1_CivName:textkey} lost its [ICON_CAPITAL] Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PLAYER_RECOVERED_CAPITAL"> 
			<Text>
				{1_CivName:textkey} recovered their [ICON_CAPITAL] Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_BULLY_CITY_STATE"> 
			<Text>
				{2_MinorCivName:textkey} wants {1_TargetName:textkey} bullied
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_BULLY_CITY_STATE"> 
			<Text>
				{1_TargetName:textkey} bullied for {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONNECT_RESOURCE"> 
			<Text>
				{@1_ResourceName} Connected for {@2_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONSTRUCT_WONDER"> 
			<Text>
				{@1_WonderName} Constructed for {@2_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_CULTURE"> 
			<Text>
				{1_MinorCivName:textkey} is in awe of you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_FAITH"> 
			<Text>
				{1_MinorCivName:textkey} is in awe of you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} is in awe of you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_DENOUNCE_MAJOR"> 
			<Text>
				{1_TargetName:textkey} denounced for {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_FIND_NATURAL_WONDER"> 
			<Text>
				Natural Wonder discovered for {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_FIND_PLAYER"> 
			<Text>
				{1_TargetName:textkey} Discovered for {2_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_GIVE_GOLD"> 
			<Text>
				Gold support given to {1_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_GREAT_PERSON"> 
			<Text>
				{2_CivName:textkey} Recognizes Your {1_UnitName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} no longer needs investors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_KILL_CAMP"> 
			<Text>
				Encampment Cleared for {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_KILL_CITY_STATE"> 
			<Text>
				{1_TargetName:textkey} Eliminated for {2_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_PLEDGE_TO_PROTECT"> 
			<Text>
				Protection pledged to {1_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_SPREAD_RELIGION"> 
			<Text>
				{@1_ReligionName} spread to {@2_MinorCivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_TRADE_ROUTE"> 
			<Text>
				Trade route established for {@1_MinorCivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONNECT_RESOURCE"> 
			<Text>
				{@2_CivName} desires {@1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				{@2_CivName} desires {@1_WonderName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_CULTURE"> 
			<Text>
				{1_MinorCivName:textkey} longs for culture!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_FAITH"> 
			<Text>
				{1_MinorCivName:textkey} calls for faith!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} searches for science!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				{2_MinorCivName:textkey} seeks justice against {1_TargetName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONSTRUCT_WONDER"> 
			<Text>
				Can no longer Construct {@1_WonderName} for {@2_CivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_CULTURE"> 
			<Text>
				{1_MinorCivName:textkey} looks elsewhere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_FAITH"> 
			<Text>
				{1_MinorCivName:textkey} looks elsewhere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} looks elsewhere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} no longer needs investors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_KILL_CITY_STATE"> 
			<Text>
				Can no longer eliminate {1_TargetName:textkey} for {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_OTHER"> 
			<Text>
				{1_MinorCivName:textkey} cancels quest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_REVOKED"> 
			<Text>
				{1_MinorCivName:textkey} revokes quests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				{1_CivName:textkey} seeks a new Natural Wonder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_FIND_PLAYER"> 
			<Text>
				{2_CivName:textkey} seeks {1_TargetName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GIVEN_CONDENSED"> 
			<Text>
				New City-State Quests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GIVE_GOLD"> 
			<Text>
				{1_MinorCivName:textkey} is bankrupt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GREAT_PERSON"> 
			<Text>
				{2_CivName:textkey} Seeks a {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} seeks investors!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_KILL_CAMP"> 
			<Text>
				{1_CivName:textkey} Targets Nearby Encampment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_KILL_CITY_STATE"> 
			<Text>
				{2_CivName:textkey} wants {1_TargetName:textkey} eliminated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				{1_MinorCivName:textkey} seeks protection!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_SPREAD_RELIGION"> 
			<Text>
				{@2_MinorCivName} wants {@1_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_START_ROUTE"> 
			<Text>
				{1_CivName:textkey} requests a Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_START_TRADE_ROUTE"> 
			<Text>
				{@1_MinorCivName} desires trade route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RELIGION_IN_USE"> 
			<Text>
				Religion taken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RELIGION_NAME_IN_USE"> 
			<Text>
				Religion name in use
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_REMOVED_UNIT"> 
			<Text>
				No room for new unit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RESEARCH_AGREEMENT"> 
			<Text>
				New Research Agreement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ROUTE_TO_CANCELLED"> 
			<Text>
				Route to cancelled!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SOMEONE_LOST_CAPITAL"> 
			<Text>
				Unmet player lost its [ICON_CAPITAL] Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SOMEONE_RECOVERED_CAPITAL"> 
			<Text>
				Unmet player recovered its [ICON_CAPITAL] Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SPY_CREATED"> 
			<Text>
				A spy has been recruited!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SPY_PROMOTED"> 
			<Text>
				{1_SpyName} promoted!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_TRADE_ROUTE_BROKEN"> 
			<Text>
				[ICON_CONNECTED] City connection broken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_TRADE_ROUTE_ESTABLISHED"> 
			<Text>
				[ICON_CONNECTED] City connection established!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_UNIT_CAN_GET_PROMOTION"> 
			<Text>
				Unit Promotion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FIRST_PLACE"> 
			<Text>
				{1_CivName:textkey} 1st Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FIRST_PLACE_YOU"> 
			<Text>
				1st Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FOURTH_PLACE"> 
			<Text>
				{1_CivName:textkey} 4th Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FOURTH_PLACE_YOU"> 
			<Text>
				4th Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_SECOND_PLACE"> 
			<Text>
				{1_CivName:textkey} 2nd Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_SECOND_PLACE_YOU"> 
			<Text>
				2nd Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_THIRD_PLACE"> 
			<Text>
				{1_CivName:textkey} 3rd Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_THIRD_PLACE_YOU"> 
			<Text>
				3rd Place in Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_SOMEBODY"> 
			<Text>
				{1_CivName:textkey} #{2_Rank} in {3_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_UNMET"> 
			<Text>
				Unmet Player #{1_Rank} in {2_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_YOU"> 
			<Text>
				#{1_Rank} in {2_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_WINNER"> 
			<Text>
				{1_CivName:textkey} has Won!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED"> 
			<Text>
				{1_CivName} started building {2_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED_UNKNOWN"> 
			<Text>
				Unmet player started building {1_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_YOU_LOST_CAPITAL"> 
			<Text>
				[ICON_CAPITAL] Capital City lost!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_YOU_RECOVERED_CAPITAL"> 
			<Text>
				[ICON_CAPITAL] Capital City recovered!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED"> 
			<Text>
				An unidentified spy stole the secrets of {1_Tech} from {2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_S"> 
			<Text>
				{1_Tech} stolen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH"> 
			<Text>
				An unidentified spy stole technological secrets from {1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH_S"> 
			<Text>
				Tech Stolen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH_W_TIP"> 
			<Text>
				An unidentified spy stole technological secrets from {1_CityName}![NEWLINE]You may want to place one of your own spies in this city to help protect it in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_W_TIP"> 
			<Text>
				An unidentified spy stole the secrets of {1_Tech} from {2_CityName}![NEWLINE]You may want to place one of your own spies in this city to help protect it in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_CivAdj}} spy stole the secrets of {2_Tech} from {3_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_S"> 
			<Text>
				{1_CivShortDesc} stole {2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_CivAdj}} spy stole technological secrets from {2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH_S"> 
			<Text>
				{1_CivShortDesc} stole a tech!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH_W_TIP"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_CivAdj}} spy stole technological secrets from {2_CityName}![NEWLINE]You may want to place one of your own spies in this city to help protect it in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_W_TIP"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {1_CivAdj}} spy stole the secrets of {2_Tech} from {3_CityName}![NEWLINE]You may want to place one of your own spies in this city to help protect it in the future.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_THEIR_DENUNCIATION_EXPIRED"> 
			<Text>
				The fact that you were denounced by {1_LeaderName} no longer holds any sway with other leaders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_THEIR_DENUNCIATION_EXPIRED_S"> 
			<Text>
				Enemy Denunciation of You Has Expired
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_ROUTE_BROKEN"> 
			<Text>
				A [ICON_CONNECTED] city connection between {1_CityName:textkey} and your capital, {2_CityName:textkey}, has been broken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_ROUTE_ESTABLISHED"> 
			<Text>
				A [ICON_CONNECTED] city connection between {1_CityName:textkey} and your capital, {2_CityName:textkey}, has been established!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_BARBARIANS"> 
			<Text>
				Barbarians plundered the trade route {1_PlayerName} established between {2_CityName} and {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_KNOWN"> 
			<Text>
				{1_PlayerName} plundered the trade route {2_PlayerName} established between {3_CityName} and {4_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_SUMMARY"> 
			<Text>
				Friendly trade route plundered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_UNKNOWN"> 
			<Text>
				An unmet player plundered the trade route {1_PlayerName} established between {2_CityName} and {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_BARBARIAN"> 
			<Text>
				Filthy barbarians plundered the trade route you established between {1_CityName} and {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_KNOWN"> 
			<Text>
				{1_PlayerName} plundered the trade route you established between {2_CityName} and {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_SUMMARY"> 
			<Text>
				Trade route plundered
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_UNKNOWN"> 
			<Text>
				An unmet player plundered the trade route you established between {1_CityName} and {2_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SEQUENTIAL"> 
			<Text>
				You are at war with a human player.  Your turns will be played sequentially with all warring civilizations until the conflict is over.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SEQUENTIAL_SUMMARY"> 
			<Text>
				Sequential Turns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SIMULTANEOUS"> 
			<Text>
				Your war with a human player has ended. Your turns will be played simultaneously with all non-warring civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SIMULTANEOUS_SUMMARY"> 
			<Text>
				Simultaneous Turns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNIT_CAN_GET_PROMOTION"> 
			<Text>
				A Unit has gained enough experience to be promoted!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL"> 
			<Text>
				An unmet player lost their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_OTHER_WINNING"> 
			<Text>
				An unmet player lost their original [ICON_CAPITAL] Capital. {1_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				An unmet player lost their original [ICON_CAPITAL] Capital. Team {1_TeamNum} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				An unmet player lost their original [ICON_CAPITAL] Capital. An unmet player controls the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				An unmet player lost their original [ICON_CAPITAL] Capital. You control the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL"> 
			<Text>
				An unmet player regained their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_OTHER_WINNING"> 
			<Text>
				An unmet player regained their original [ICON_CAPITAL] Capital. {1_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				An unmet player regained their original [ICON_CAPITAL] Capital. Team {1_TeamNum} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				An unmet player regained their original [ICON_CAPITAL] Capital. An unmet player controls the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				An unmet player regained their original [ICON_CAPITAL] Capital. You control the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FIRST_PLACE"> 
			<Text>
				{1_CivName:textkey} has won FIRST place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FIRST_PLACE_YOU"> 
			<Text>
				You have won FIRST place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FOURTH_PLACE"> 
			<Text>
				{1_CivName:textkey} has won FOURTH place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FOURTH_PLACE_YOU"> 
			<Text>
				You have won FOURTH place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_SECOND_PLACE"> 
			<Text>
				{1_CivName:textkey} has won SECOND place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_SECOND_PLACE_YOU"> 
			<Text>
				You have won SECOND place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_THIRD_PLACE"> 
			<Text>
				{1_CivName:textkey} has won THIRD place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_THIRD_PLACE_YOU"> 
			<Text>
				You have won THIRD place in the {2_Era:textkey} Era with {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_SOMEBODY"> 
			<Text>
				{1_CivName:textkey} has ranked #{2_Rank} in the Victory Competition for {3_Victory:textkey}, and earned {4_Num} Civilization Points!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_UNMET"> 
			<Text>
				An umet player has ranked #{1_Rank} in the Victory Competition for {2_Victory:textkey}, and earned {3_Num} Civilization Points!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_YOU"> 
			<Text>
				You have ranked #{1_Rank} in the Victory Competition for {2_Victory:textkey}, and earned {3_Num} Civilization Points!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_WINNER"> 
			<Text>
				{1_CivName:textkey} has won the game through a {2_Victory:textkey} Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED"> 
			<Text>
				{1_CivName} has begun construction of {2_BldgName} in {3_CityName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED_UNKNOWN_LOCATION"> 
			<Text>
				{1_CivName} has begun construction of {2_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED_UNMET"> 
			<Text>
				An unmet civilization has begun construction of {1_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_DENOUNCE"> 
			<Text>
				You have publicly denounced {1_CivName:textkey}, warning the world they are not to be trusted!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_DENOUNCE_S"> 
			<Text>
				You have Denounced {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL"> 
			<Text>
				You have lost your [ICON_CAPITAL] Capital City! {1_NumPlayers} other players remain in possession of their [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_OTHER_PLAYER_WINNING"> 
			<Text>
				You lost your original [ICON_CAPITAL] Capital City! {1_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				You lost your original [ICON_CAPITAL] Capital City! Team {1_Num} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				You lost your original [ICON_CAPITAL] Capital City! An unmet player controls the most original [ICON_CAPITAL] Capitals ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				You lost your original [ICON_CAPITAL] Capital City! You control the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_RECOVERED_CAPITAL"> 
			<Text>
				You have recovered your [ICON_CAPITAL] Capital City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL"> 
			<Text>
				You regained your [ICON_CAPITAL] Capital City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_OTHER_PLAYER_WINNING"> 
			<Text>
				You regained your [ICON_CAPITAL] Capital City! {1_PlayerName} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				You regained your [ICON_CAPITAL] Capital City! Team {1_Num} controls the most original [ICON_CAPITAL] Capitals. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				You regained your [ICON_CAPITAL] Capital City! An unmet player controls the most original [ICON_CAPITAL] Capitals ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				You regained your original [ICON_CAPITAL] Capital City! You control the most original [ICON_CAPITAL] Capitals. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_AVAILABLE"> 
			<Text>
				NOW AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_ENEMY_1"> 
			<Text>
				Given the circumstances, I have no choice but to assume you are my enemy. As such, I will do what I must to protect my interests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_UNFORGIVABLE_1"> 
			<Text>
				Your actions are unforgivable. There can never be reconciliation between our two nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_COUNT_NEEDED"> 
			<Text>
				[NEWLINE]{2_BuildingName:textkey} count still required: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_LACKS_RESOURCES"> 
			<Text>
				[NEWLINE]{1_Num} {2_ResourceIcon} {3_ResourceName:textkey} needed to build this building.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_LOCAL_RESOURCE"> 
			<Text>
				[NEWLINE]Requires improved {2_ResourceIcon} {1_ResourceName:textkey} near this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_CITY_AT_AIR_CAPACITY"> 
			<Text>
				[NEWLINE]City at maximum capacity for air units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_GAME_COUNT_MAX"> 
			<Text>
				[NEWLINE]Only {1_Num} allowed in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_NUKES"> 
			<Text>
				[NEWLINE]Nuclear weapons may not be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_NUKES_BY_RESOLUTION"> 
			<Text>
				[NEWLINE]Constructing nuclear weapons is forbidden by the Nuclear Non-Proliferation resolution of the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_PLAYER_COUNT_MAX"> 
			<Text>
				[NEWLINE]Only {1_Num} allowed per player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT"> 
			<Text>
				[NEWLINE]Settlers may only be built in Cities with at least {1_Num} [ICON_CITIZEN] Citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED"> 
			<Text>
				[NEWLINE]Settlers may only be built in Cities with at least 2 [ICON_CITIZEN] Citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SPECIAL_UNIT"> 
			<Text>
				[NEWLINE]Special unit type may not be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_TEAM_COUNT_MAX"> 
			<Text>
				[NEWLINE]Only {1_Num} allowed per team.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_LACKS_RESOURCES"> 
			<Text>
				[NEWLINE]{1_Num} {2_ResourceIcon} {3_ResourceName:textkey} needed to build this unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_PROJECT_REQUIRED"> 
			<Text>
				[NEWLINE]{1_ProjectName:textkey} needed to build this unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_REQUIRES_BUILDING"> 
			<Text>
				[NEWLINE]Requires the {1_BuildingName:textkey} in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_VERY_UNHAPPY_SETTLERS"> 
			<Text>
				[NEWLINE]May not be built while the empire is [ICON_HAPPINESS_4] Very Unhappy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ADMIRAL_FROM_FAITH"> 
			<Text>
				A Great Admiral may only be selected if you have started the Exploration policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ARTIST_FROM_FAITH"> 
			<Text>
				A Great Artist may only be selected if you have started the Aesthetics policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_BUTTON"> 
			<Text>
				No
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_CUSTOM_GAMES"> 
			<Text>
				NO CUSTOM GAMES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_DIPLO_ACTIONS"> 
			<Text>
				No Diplomatic Actions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ENGINEER_FROM_FAITH"> 
			<Text>
				A Great Engineer may only be selected if you have started the Tradition policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_FRESH_WATER"> 
			<Text>
				{2_YieldType:textkey} from the {1_ImprovementName:textkey} increased by {3_Num} on tiles with NO access to Fresh Water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_GENERAL_FROM_FAITH"> 
			<Text>
				A Great General may only be selected if you have started the Honor policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MERCHANT_FROM_FAITH"> 
			<Text>
				A Great Merchant may only be selected if you have started the Commerce policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MORE_SPIES"> 
			<Text>
				All your spies have been killed[NEWLINE]Replacements are being recruited.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MUSICIAN_FROM_FAITH"> 
			<Text>
				A Great Musician may only be selected if you have started the Aesthetics policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_PROPHET_FROM_FAITH"> 
			<Text>
				A Great Prophet may not be selected; you have not founded a religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_REPLAYS"> 
			<Text>
				NO REPLAYS AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SAVED_GAMES"> 
			<Text>
				No Saved Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SCIENCE"> 
			<Text>
				No Science!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SCIENTIST_FROM_FAITH"> 
			<Text>
				A Great Scientist may only be selected if you have started the Rationalism policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SWAPPING"> 
			<Text>
				Clear
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SWAPPING_TT"> 
			<Text>
				This will clear this slot so that you may not swap it for anything else on your turn. Also, other Civs will not be able to swap for any of this type of item on their turn if the slot is empty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_WRITER_FROM_FAITH"> 
			<Text>
				A Great Writer may only be selected if you have started the Aesthetics policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STARVING"> 
			<Text>
				The City of {1_CityName:textkey} is starving! If it runs out of stored [ICON_FOOD] Food, a [ICON_CITIZEN] Citizen will die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STARVING_S"> 
			<Text>
				{1_CityName:textkey} is Starving!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_NOT_ALLIES"> 
			<Text>
				Your [ICON_INFLUENCE] Influence with {1_CivName:textkey} has nearly decayed to the point where you are no longer their Ally!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_NOT_FRIENDS"> 
			<Text>
				Your [ICON_INFLUENCE] Influence with {1_CivName:textkey} has nearly decayed to the point where you are no longer Friends!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_SM"> 
			<Text>
				Losing Grasp on {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED"> 
			<Text>
				{1_PlayerName} has publicly Denounced {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_S"> 
			<Text>
				{1_PlayerName} Denounced {2_PlayerName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_US"> 
			<Text>
				{1_PlayerName} has publicly Denounced us!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_US_S"> 
			<Text>
				Denounced by {1_PlayerName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DOF"> 
			<Text>
				{1_PlayerName} has made a Declaration of Friendship with {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DOF_S"> 
			<Text>
				{1_PlayerName} and {2_PlayerName} declare Friendship!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_INCOME_DEFICIT"> 
			<Text>
				Your treasury is empty and your economy is now producing 0 [ICON_GOLD] Gold per turn or less! If the empire reaches {1_Num} GPT some of your units will be forced to disband!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_INCOME_DEFICIT_S"> 
			<Text>
				Losing Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BEST_RELATIONS_LOST_ALL"> 
			<Text>
				{@1_NewCivName} {@1_NewCivName: plural 1?is; 2?are;} no longer the Ally of {@2_MinorName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BONUSES_CHANGED"> 
			<Text>
				Because you've entered a new era, the bonuses you receive from some City-States have increased in value!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BONUSES_CHANGED_SM"> 
			<Text>
				City-State Bonuses Changed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NEW_BEST_RELATIONS_ALL"> 
			<Text>
				{1_NewCivName:textkey} has replaced {2_OldCivName:textkey} as the Ally of {3_MinorName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_ALLIES_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Influence over {2_MinorName:textkey} has increased: they are now Allies!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_BEST_RELATIONS_ALL"> 
			<Text>
				{1_NewCivName:textkey} is now the Ally of {2_MinorName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Influence over {2_MinorName:textkey} has increased: they are now Friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_WERE_ALLIES_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Influence over {2_MinorName:textkey} has decreased. They are no longer Allies and are now Friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_WERE_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Influence over {2_MinorName:textkey} has decreased and they are no longer Friends!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_PLAYER_ERA"> 
			<Text>
				{1_PlayerName} has entered the {2_EraString:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_QUEST_ENDED_KILL_CAMP"> 
			<Text>
				The Barbarian Encampment {1_MinorName:textkey} wanted you to eliminate has been destroyed by someone else!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_QUEST_ENDED_KILL_CAMP_S"> 
			<Text>
				{1_MinorName:textkey} No Longer Needs Your Help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH"> 
			<Text>
				Your Research Agreement with {1_CivName:textkey} is now completed, and grants you a technology boost!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_CANCEL"> 
			<Text>
				Your Research Agreement with {1_CivName:textkey} has been cancelled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_CANCEL_S"> 
			<Text>
				Research Agreement Cancelled!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_S"> 
			<Text>
				Research Agreement Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_WAR_CANCEL"> 
			<Text>
				Your Research Agreement with {1_CivName:textkey} has been cancelled because you are now at war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_WAR_CANCEL_S"> 
			<Text>
				Research Agreement Cancelled!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_BEST_RELATIONS_ALL"> 
			<Text>
				{1_MinorName:textkey} has a new Ally!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_BEST_RELATIONS_LOST_ALL"> 
			<Text>
				{1_MinorName:textkey} and {2_NewCivName:textkey} no longer Allies!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_NOW_ALLIES_ALL"> 
			<Text>
				{1_MinorName:textkey} and {2_NewCivName:textkey} now Allies!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MinorName:textkey} and {2_NewCivName:textkey} Friends
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_WERE_FRIENDS_ALL"> 
			<Text>
				{1_MinorName:textkey} and {2_NewCivName:textkey} not Friends!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_UNIT_DISBANDED"> 
			<Text>
				A Unit was disbanded because your empire is running a negative budget and has no treasury!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_UNIT_DISBANDED_S"> 
			<Text>
				Unit Disbanded!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBERING_FORMAT"> 
			<Text>
				{1_number}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES"> 
			<Text>
				# of Cities ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_HANDICAP_TT"> 
			<Text>
				Because of the game's current difficulty level, they produce {1_Num}% less than usual.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_TT"> 
			<Text>
				Every (non-occupied) City produces 3 [ICON_HAPPINESS_4] Unhappiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_TT_NORMALLY"> 
			<Text>
				Every (non-occupied) City produces 3 [ICON_HAPPINESS_4] Unhappiness (Normally).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_OCCUPIED_CITIES"> 
			<Text>
				# of Occupied Cities ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_OCCUPIED_CITIES_TT"> 
			<Text>
				Every [ICON_OCCUPIED] Occupied City produces 5 [ICON_HAPPINESS_4] Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OCCUPIED_POP_UNHAPPINESS"> 
			<Text>
				Occupied Citizens ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OCCUPIED_POP_UNHAPPINESS_TT"> 
			<Text>
				Every [ICON_CITIZEN] Citizen in an [ICON_OCCUPIED] Occupied City produces 1.34 [ICON_HAPPINESS_4] Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ODA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				It is not becoming of a great and powerful leader such as yourself to so brazenly claim whatever lands you please. We have no choice but to demand you reverse this pattern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ODA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				If you wish to make war, then come. Do not use the tactics of those corrupt in mind and spirit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OK_BUTTON"> 
			<Text>
				OK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPEN_TECH_TREE"> 
			<Text>
				Open Technology Tree
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ADVISOR_COUNSEL"> 
			<Text>
				Advisor Counsel Popup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ADVISOR_COUNSEL_TT"> 
			<Text>
				Periodic Advice From Your Counsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AMBIANCE_SLIDER"> 
			<Text>
				Ambiance Volume: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_BUTTON"> 
			<Text>
				Apply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_BUTTON_TT"> 
			<Text>
				Save Options
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_RESOLUTION"> 
			<Text>
				Apply Resolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_RESOLUTION_TT"> 
			<Text>
				Apply Resolution Settings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUDIO_QUALITY"> 
			<Text>
				Audio Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTOSIZE_UI"> 
			<Text>
				Automatically Size Interface
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTOSIZE_UI_TT"> 
			<Text>
				The game picks the interface size it believes fits your screen resolution best.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REMOVE_FEATURES"> 
			<Text>
				Automated Workers Don't Remove Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REMOVE_FEATURES_TT"> 
			<Text>
				Automated workers don't remove features Like Forests, Jungle, or Marshes except when improving a strategic or luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REPLACE"> 
			<Text>
				Automated Workers Don't Replace Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REPLACE_TT"> 
			<Text>
				Automated workers don't replace existing improvements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_BLOCK_LOAD"> 
			<Text>
				Block Loading for Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_BLOCK_LOAD_TT"> 
			<Text>
				The game will remain in the loading screen until all of the terrain in the world is generated graphically.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CANCEL_BUTTON"> 
			<Text>
				Cancel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CANCEL_BUTTON_TT"> 
			<Text>
				Return to the Main Menu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CIVILIAN_YIELDS"> 
			<Text>
				Display Yields for Civilian Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CIVILIAN_YIELDS_TT"> 
			<Text>
				Display on-map Yield information when Civilian Units are selected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CONFIRM"> 
			<Text>
				Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DEFAULTS_BUTTON"> 
			<Text>
				Defaults
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DEFAULTS_BUTTON_TT"> 
			<Text>
				Reset all settings to default values.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_BORDERS"> 
			<Text>
				Advanced Culture Borders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_BORDERS_TT"> 
			<Text>
				Enables advanced culture borders. It is more taxing on your computer hardware.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_CAMERA_ZOOM"> 
			<Text>
				Alternate Cursor Zoom Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_CAMERA_ZOOM_TT"> 
			<Text>
				When zooming OUT, the camera will pull straight back instead of remaining anchored to the cursor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ENABLE_MAP_INERTIA"> 
			<Text>
				Enable Map Inertia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ENABLE_MAP_INERTIA_TT"> 
			<Text>
				Enables inertia when dragging the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_END_TURN_TIMER_LENGTH"> 
			<Text>
				End Turn Timer Length: 10 seconds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_END_TURN_TIMER_SET"> 
			<Text>
				End Turn Timer Length:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FADE_SHADOWS"> 
			<Text>
				Allow Shadow Fadeout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FADE_SHADOWS_TT"> 
			<Text>
				Allow shadows to fade out at far zooms. Improves performance at those zoom levels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FOW_QUALITY"> 
			<Text>
				Fog of War Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FULLSCREEN"> 
			<Text>
				Fullscreen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_GPU_TEXTURE_DECODE"> 
			<Text>
				GPU Texture Decode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_GPU_TEXTURE_DECODE_TT"> 
			<Text>
				The GPU will be used to decode compressed textures when appropriate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_HIGH_DETAIL_STRAT_VIEW"> 
			<Text>
				High Detail Strategic View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_HIGH_DETAIL_STRAT_VIEW_TT"> 
			<Text>
				Strategic View will use higher texture resolution, allowing you to zoom in more. It is more taxing on your computer hardware.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_LANGUAGE_TIMER"> 
			<Text>
				Changing languages will cause the interface to reload. Is this okay?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_LEADER_QUALITY"> 
			<Text>
				Leader Scene Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MAX_AUTOSAVES_KEPT"> 
			<Text>
				Max Autosaves Kept:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MAX_AUTOSAVES_KEPT_TT"> 
			<Text>
				The largest number of autosaves kept before the game begins deleting old ones.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MINIMIZE_GRAY_TILES"> 
			<Text>
				Minimize Gray Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MINIMIZE_GRAY_TILES_TT"> 
			<Text>
				Minimize gray tiles seen while scrolling around the map. This can cause stuttering.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MP_SCORE_LIST"> 
			<Text>
				Multiplayer Score List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MP_SCORE_LIST_TT"> 
			<Text>
				Display the simple score list in multiplayer games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA"> 
			<Text>
				Anti-Aliasing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_2X"> 
			<Text>
				2X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_4X"> 
			<Text>
				4X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_8X"> 
			<Text>
				8X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_OFF"> 
			<Text>
				OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_AUTO_END_TURN"> 
			<Text>
				Multiplayer Auto End Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_AUTO_END_TURN_TT"> 
			<Text>
				Enables auto-turn-cycling when in Multiplayer games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_COMBAT"> 
			<Text>
				Multiplayer Quick Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_COMBAT_TT"> 
			<Text>
				Enables quick combat resolution in multiplayer games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_MOVEMENT"> 
			<Text>
				Multiplayer Quick Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_MOVEMENT_TT"> 
			<Text>
				Enables quick unit movement in multiplayer games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MUSIC_SLIDER"> 
			<Text>
				Music Volume: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_BASIC_HELP"> 
			<Text>
				No Basic Tooltip Help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_BASIC_HELP_TT"> 
			<Text>
				Condenses many game tooltips to just the raw information, removing explanatory help.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_CITIZEN_WARNING"> 
			<Text>
				No City Screen Citizen Warning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_REWARD_POPUPS"> 
			<Text>
				No Reward Popups
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_REWARD_POPUPS_TT"> 
			<Text>
				Disables Reward Popups (Technology, Ancient Ruins, etc.).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_TILE_RECOMMENDATIONS"> 
			<Text>
				No Tile Recommendations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_TILE_RECOMMENDATIONS_TT"> 
			<Text>
				Disables on-map Recommendations when Settlers or Workers are selected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ONE_UNIT"> 
			<Text>
				Single Unit Models
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ONE_UNIT_TT"> 
			<Text>
				Display Only One Unit In A Group
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_OVERLAY_DETAIL"> 
			<Text>
				Overlay Detail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_COMBAT"> 
			<Text>
				Quick Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_COMBAT_TT"> 
			<Text>
				Resolve Combat Without Animations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_MOVEMENT"> 
			<Text>
				Quick Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_MOVEMENT_TT"> 
			<Text>
				Units move instantly to their destination
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_SELECTION_ADVANCE"> 
			<Text>
				Quick Selection Advance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_SELECTION_ADVANCE_TT"> 
			<Text>
				The unit selection will advance to the next unit as soon as a command is given and will not wait for animations to complete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RELOAD_UI"> 
			<Text>
				Reload Interface
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RELOAD_UI_TT"> 
			<Text>
				Apply Interface Scale Change
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESET_TUTORIAL"> 
			<Text>
				Reset Advisor Messages
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESET_TUTORIAL_TT"> 
			<Text>
				Resets the Advisor system so that all the Advisor messages will reappear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESOLUTION"> 
			<Text>
				Screen Resolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESOLUTION_TIMER"> 
			<Text>
				Do you want to keep this resolution? (Automatic reset when timer runs out)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESTART_REQ_TT"> 
			<Text>
				You Must Restart For Changes To Take Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SAVE_BUTTON"> 
			<Text>
				Accept
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SAVE_BUTTON_TT"> 
			<Text>
				Save Options and return to the Menu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SCORE_LIST"> 
			<Text>
				Single Player Score List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SCORE_LIST_TT"> 
			<Text>
				Display the simple score list in single player games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SELECT_LANG"> 
			<Text>
				Written Language
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SELECT_SPOKEN_LANG"> 
			<Text>
				Spoken Language
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_HIGH"> 
			<Text>
				High
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_LOW"> 
			<Text>
				Low
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_MEDIUM"> 
			<Text>
				Medium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_MINIMUM"> 
			<Text>
				Minimum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_OFF"> 
			<Text>
				Off
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SF_SLIDER"> 
			<Text>
				Sound Effects Volume: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHADOW_QUALITY"> 
			<Text>
				Shadow Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHOW_ALL_POLICY_INFO"> 
			<Text>
				Show All Policy Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHOW_ALL_POLICY_INFO_TT"> 
			<Text>
				All Policies will be displayed in the Social Policy Screen, regardless of Era and what branches have been unlocked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SKIP_INTRO_VIDEO"> 
			<Text>
				Skip Intro Video
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SKIP_INTRO_VIDEO_TT"> 
			<Text>
				Skips playing the introduction video.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPEECH_SLIDER"> 
			<Text>
				Speech Volume: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_AUTO_END_TURN"> 
			<Text>
				Single Player Auto End Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_AUTO_END_TURN_TT"> 
			<Text>
				Enables auto-turn-cycling when in Single Player games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_COMBAT"> 
			<Text>
				Single Player Quick Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_COMBAT_TT"> 
			<Text>
				Enables quick combat resolution in single player games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_MOVEMENT"> 
			<Text>
				Single Player Quick Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_MOVEMENT_TT"> 
			<Text>
				Enables quick unit movement in single player games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_DETAIL_LEVEL"> 
			<Text>
				Terrain Detail Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_SHADOW_QUALITY"> 
			<Text>
				Terrain Shadow Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_TESS_LEVEL"> 
			<Text>
				Terrain Tessellation Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TEXTURE_QUALITY"> 
			<Text>
				Texture Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_1_TIMER_LENGTH"> 
			<Text>
				Map Info Delay: {1_Num} seconds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_1_TIMER_LENGTH_TT"> 
			<Text>
				Number of seconds before the map view Tool Tip appears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_2_TIMER_LENGTH"> 
			<Text>
				Tool Tip 2 Delay: {1_Num} seconds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_2_TIMER_LENGTH_TT"> 
			<Text>
				Number of seconds before map view Tool Tip level 2 appears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURNS_FOR_AUTOSAVES"> 
			<Text>
				Turns Between Autosave:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURNS_FOR_AUTOSAVES_TT"> 
			<Text>
				How often the game automatically saves the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL"> 
			<Text>
				Email
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_ADDRESS"> 
			<Text>
				Email Address
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_ADDRESS_TT"> 
			<Text>
				Email address for receiving Pitboss turn notifications.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_TT"> 
			<Text>
				Receive an email when it is your turn in a Pitboss game.  This notification only works if the host has configured the game for email notifications.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_HOST_OPTIONS"> 
			<Text>
				Pitboss Host Turn Notification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_OPTIONS"> 
			<Text>
				Pitboss Turn Notification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_HOST"> 
			<Text>
				Email Server (SMTP)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_HOST_TT"> 
			<Text>
				SMTP server for sending turn notifications as the host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORD"> 
			<Text>
				Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_MATCH"> 
			<Text>
				Passwords Match
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_MATCH_TT"> 
			<Text>
				The SMTP password entries match.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_NOT_MATCH"> 
			<Text>
				Passwords Don't Match
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_NOT_MATCH_TT"> 
			<Text>
				The SMTP password entries don't match.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORD_TT"> 
			<Text>
				Password for SMTP server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PORT"> 
			<Text>
				Port:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PORT_TT"> 
			<Text>
				Network port used by SMTP server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_RETYPE_PASSWORD"> 
			<Text>
				Retype Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_RETYPE_PASSWORD_TT"> 
			<Text>
				Retype Password
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_TLS"> 
			<Text>
				Use TLS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_TLS_TT"> 
			<Text>
				Use TLS encryption for this SMTP server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_USERNAME"> 
			<Text>
				Username
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_USERNAME_TT"> 
			<Text>
				Username for SMTP server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_STEAM_INVITE"> 
			<Text>
				Steam Invite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_STEAM_INVITE_TT"> 
			<Text>
				Receive a Steam game invite when it is your turn in a Pitboss game.  This notification only works if the game is played on the internet and you are Steam friends with the game host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_HIGH"> 
			<Text>
				Experienced Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LEVEL"> 
			<Text>
				Advisor Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LEVEL_TT"> 
			<Text>
				Amount of advice you receive from your Advisors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LOW"> 
			<Text>
				New to Civ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_MEDIUM"> 
			<Text>
				New to Civ 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_NEW_TO_XP"> 
			<Text>
				New to Gods & Kings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_NEW_TO_XP2"> 
			<Text>
				New to Brave New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_OFF"> 
			<Text>
				No Advice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_USE_SMALL_UI"> 
			<Text>
				Use Small Scale Interface
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_USE_SMALL_UI_TT"> 
			<Text>
				Forces the game to use the smaller version of the interface.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VDOP_DISABLED"> 
			<Text>
				Video options may not be changed while in game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VDOP_RESTART"> 
			<Text>
				Video options will not take effect until you restart the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VIDEO_VERIFY"> 
			<Text>
				Do you want to keep these settings?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VSYNC"> 
			<Text>
				VSync
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_WATER_QUALITY"> 
			<Text>
				Water Quality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPTIONS"> 
			<Text>
				OPTIONS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPTIONS_TT"> 
			<Text>
				Game and System Settings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ORDER_TITLE"> 
			<Text>
				Chairman {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER"> 
			<Text>
				OTHER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_MENU_VIEW_REPLAYS"> 
			<Text>
				VIEW REPLAYS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_MENU_VIEW_REPLAYS_TT"> 
			<Text>
				View replays of previous games.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_TT"> 
			<Text>
				Other information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OUTPUT"> 
			<Text>
				Output
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OVERWRITE_TXT"> 
			<Text>
				This will overwrite your current save file. Are you sure you want to do this?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OXFORD_UNIVERSITY_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Writings from different Eras and from Civilizations other than the city owner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PACT_OF_COOPERATION"> 
			<Text>
				Pact of Cooperation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PACT_OF_SECRECY"> 
			<Text>
				Pact of Secrecy with {1_ally} against {2_enemy}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PATRONAGE_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Enlightened of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_CHECKBOX"> 
			<Text>
				Enable End-of-Turn Autosaves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_CHECKBOX_PBEM"> 
			<Text>
				Enable Play-by-Email Mode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_NOTICE"> 
			<Text>
				Your turn has ended. Please email the save file to the next player in line. You can find the save file in your saves/pbem directory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEACE_BLOCKED"> 
			<Text>
				Peace Blocked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEACE_BLOCKED_CSTATE_TT"> 
			<Text>
				You are at war with the ally of {1_CityStateName:textkey}, which means it will not make peace with you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_ABILITIES_LABEL"> 
			<Text>
				Special Abilities:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_ALWAYS_VISIBLE"> 
			<Text>
				Always Visible
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_A_OR_B"> 
			<Text>
				{@1_a} or {@2_b}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_1"> 
			<Text>
				Religions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_2"> 
			<Text>
				Pantheon Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_3"> 
			<Text>
				Founder Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_4"> 
			<Text>
				Follower Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_5"> 
			<Text>
				Enhancer Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_6"> 
			<Text>
				Reformation Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_BLURB"> 
			<Text>
				"A faith is a necessity to a man. Woe to him who believes in nothing."[NEWLINE] - Victor Hugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_LABEL1"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_TEXT1"> 
			<Text>
				Religion - as embodied in the great faiths of the world - has been one of the most significant factors in the progress of Man's culture and history. Religion has been the foundation for great art, wonders, and unity, but also has been the source of wars and intolerance. In Civilization V, religion brings your people advantages in the form of "Beliefs" that will further distinguish your civilization from others.[NEWLINE][NEWLINE]From the selection of the simple, single tenet of a "Pantheon" through the development of a sophisticated "Enhanced Religion," it is important for your success to make wise choices in the faith your civilization will follow. As rendered by "Faith" points, Great Prophets, Missionaries, Inquisitors, Holy Sites, and religious buildings in your cities can greatly aid your progress towards victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_PAGE_LABEL"> 
			<Text>
				Religion Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BLDG_UNLOCK_LABEL"> 
			<Text>
				Buildings Unlocked:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BUILDINGS_HELP_TEXT"> 
			<Text>
				Buildings can dramatically improve a city's wealth, population, defenses, or productivity. Certain buildings will improve the quality of some military units constructed there, while others will allow a coastal city to harvest food from the oceans.[NEWLINE][NEWLINE]It's important to construct buildings. If your civilization is heavily involved in combat, the temptation may be to focus all of your production on military units, but if you pursue this pathway for too long, your cities may become inferior to other civs' better-developed cities, putting you at a significant disadvantage as the game progresses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BUILDINGS_PAGE_LABEL"> 
			<Text>
				Buildings Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_10_LABEL"> 
			<Text>
				Civilizations and Leaders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_11_LABEL"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_12_LABEL"> 
			<Text>
				Terrain and Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_13_LABEL"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_14_LABEL"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_15_LABEL"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_16_LABEL"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_1_LABEL"> 
			<Text>
				Civilopedia Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_2_LABEL"> 
			<Text>
				Game Concepts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_3_LABEL"> 
			<Text>
				Technologies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_4_LABEL"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_5_LABEL"> 
			<Text>
				Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_6_LABEL"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_7_LABEL"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_8_LABEL"> 
			<Text>
				Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_9_LABEL"> 
			<Text>
				Specialists and Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CITY_STATES_PAGE_LABEL"> 
			<Text>
				City-States Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATIONS_LABEL"> 
			<Text>
				Civilization:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATIONS_PAGE_LABEL"> 
			<Text>
				Civ and Leaders Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_ADJECTIVE"> 
			<Text>
				Civilization Adjective
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_NAME"> 
			<Text>
				Civilization Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_SHORT_NAME"> 
			<Text>
				Civilization Short Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVS_HELP_TEXT"> 
			<Text>
				There are a wide variety of Civilizations and leaders to choose from in the game. Each has its own special units, buildings and/or abilities - America has the Minuteman and the B-17 Bomber, Rome has the Legion and the Ballista, and Russia has the Cossack and the Krepost. Learning to manage each Civilization's strengths and weaknesses is one of the most fun aspects of play and makes every game different. If you play Egypt using the exact same strategy as you use when playing India, you may be missing the point.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_COMBATMOD_LABEL"> 
			<Text>
				Combat Modifier:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_COMBATTYPE_LABEL"> 
			<Text>
				Combat Type:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_COMBAT_LABEL"> 
			<Text>
				Combat:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_COST_LABEL"> 
			<Text>
				Cost:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CSTATES_HELP_TEXT"> 
			<Text>
				City-States represent the many smaller civilizations that occupy the world. City-States are just that: states centered upon a city. They cannot build settlers and thus cannot create new cities (their territory can expand, however, but it will never contain more than one city). The exception to this is through conquest. City-States at war are capable of capturing enemy cities.[NEWLINE][NEWLINE]If you befriend a City-State, it may provide you with food, culture, or even military units. If you attack a City-State, you may capture a new city to add to your mighty empire. (This might cause the other city-states to declare war on you, so do so with care.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CULTURE_LABEL"> 
			<Text>
				Culture:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_DEFENSE_HITPOINTS"> 
			<Text>
				+{1_DefenseHP} HP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_DEFENSE_LABEL"> 
			<Text>
				Defense:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_DNOTES_LABEL"> 
			<Text>
				Designer's Notes:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_EXTENDED_LABEL"> 
			<Text>
				Extended Information:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FACTOID"> 
			<Text>
				Factoid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FAITH_LABEL"> 
			<Text>
				Faith:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FEATURES_LABEL"> 
			<Text>
				Features on:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FEATURE_NAME"> 
			<Text>
				Feature Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FOOD_LABEL"> 
			<Text>
				Food:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FOUNDON_LABEL"> 
			<Text>
				Can Be Built On:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_FREEPROMOTIONS_LABEL"> 
			<Text>
				Abilities:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GAME_CONCEPT_HELP_TEXT"> 
			<Text>
				Civilization V examines all of human history - from the deep past to the day after tomorrow. The "Game Concepts" portion of the Civilopedia explains some of the more important parts of the game - how to build and manage cities, how to fight wars, how to research technology, and so forth. The left Navigation Bar displays the major concepts; click on an entry to see the subsections within the concepts.[NEWLINE][NEWLINE]You can read all of the Game Concepts from start to finish, if you're the author's mom, but for everyone else we recommend that you start a game and check them out when you need them in play. If we've done our jobs right the in-game Tutorial will be all you need to do to understand how to navigate the early game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GAME_CONCEPT_PAGE_LABEL"> 
			<Text>
				Game Concepts Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GAME_INFO_LABEL"> 
			<Text>
				Game Info:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GOLD_LABEL"> 
			<Text>
				Gold:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GP_LABEL"> 
			<Text>
				Great People:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GREAT_WORKS_LABEL"> 
			<Text>
				Great Works:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HAPPINESS_LABEL"> 
			<Text>
				Happiness:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HISTORICAL_LABEL"> 
			<Text>
				Historical Info:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_BLURB_TEXT"> 
			<Text>
				[NEWLINE][TAB][TAB]"Such is the patriot's boast, where'er we roam, His first, best country ever is, at home."[NEWLINE][TAB][TAB]  - Oliver Goldsmith[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_HELP_LABEL"> 
			<Text>
				Civilopedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_HELP_TEXT"> 
			<Text>
				Welcome to the Civilopedia! Here you will find detailed descriptions of all aspects of the game. Use the "Search" field to search for articles on any specific subject. Clicking on the tabs on the top edge of the screen will take you to the various major sections of the Civilopedia. The Navigation Bar on the left side of the screen will display the various entries within a section. Click on an entry to go directly there.[NEWLINE][NEWLINE]In the upper left-hand portion of the screen you will find the forward and back buttons which will help you navigate between pages. Click on the "X" on the upper right portion of the screen to return to the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_LABEL"> 
			<Text>
				Civilopedia Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_VERSION_LABEL"> 
			<Text>
				Version Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_VERSION_TEXT"> 
			<Text>
				You are currently running Civilization V v.1.0.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPASSABLE"> 
			<Text>
				Impassable
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENTS_LABEL"> 
			<Text>
				Improved by:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENTS_PAGE_LABEL"> 
			<Text>
				Improvements Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENT_HELP_TEXT"> 
			<Text>
				During a game, you will create "workers" - non-military units who will "improve" the land around your cities, increasing the land's productivity or providing access to a nearby "resource." Improvements include farms, trading posts, lumber mills, quarries, mines, and more. During wartime your enemy may "pillage" (destroy) your improvements. Pillaged improvements are ineffective until a worker has "repaired" them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENT_NAME"> 
			<Text>
				Improvement Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVES_RESRC_LABEL"> 
			<Text>
				Improves Resources:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LEADERS_LABEL"> 
			<Text>
				Leaders:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LEADER_NAME"> 
			<Text>
				Leader Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LEADS_TO_TECH_LABEL"> 
			<Text>
				Leads to Techs:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LEAGUE_PROJECT_REWARD"> 
			<Text>
				{1_TrophyIcon} {2_RewardDescription}: {3_RewardHelp}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LIVED_LABEL"> 
			<Text>
				Lived:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LOCAL_RESOURCE_NAME"> 
			<Text>
				Local Resource Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_LOCAL_RESRC_LABEL"> 
			<Text>
				Local Resources Required:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_MAINT_LABEL"> 
			<Text>
				Maintenance:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_MOUNTAINADJYIELD_LABEL"> 
			<Text>
				Nearby Mountain Bonus:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_MOVECOST_LABEL"> 
			<Text>
				Movement Cost:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_MOVEMENT_LABEL"> 
			<Text>
				Movement:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_NO_YIELD"> 
			<Text>
				No Yield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_OBSOLETE_TECH_LABEL"> 
			<Text>
				Becomes Obsolete with:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PEOPLE_PAGE_LABEL"> 
			<Text>
				Specialists and Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_POLICIES_PAGE_LABEL"> 
			<Text>
				Policies Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_POLICYBRANCH_LABEL"> 
			<Text>
				Policy Branch:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_POLICY_NAME"> 
			<Text>
				Policy Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PREREQ_ERA_LABEL"> 
			<Text>
				Prerequisite Era:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PREREQ_POLICY_LABEL"> 
			<Text>
				Required Policies:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PREREQ_TECH_LABEL"> 
			<Text>
				Prerequisite Techs:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PRODUCTION_LABEL"> 
			<Text>
				Production:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROJ_UNLOCK_LABEL"> 
			<Text>
				Projects Unlocked:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTIONS_HELP_TEXT"> 
			<Text>
				Your units earn promotions through combat, and also from being constructed in cities with Barracks or other military buildings. Promotions can dramatically improve a unit's combat ability or increase its movement or its healing rate. A unit with a lot of promotions is extremely valuable - use them wisely in battle and always upgrade them when possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTIONS_PAGE_LABEL"> 
			<Text>
				Promotions Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_AIR_RECON"> 
			<Text>
				Air Recon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_AIR_SWEEP"> 
			<Text>
				Air Sweep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus vs Aircraft/Helicopters (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_FIGHTER"> 
			<Text>
				Bonus vs Fighters (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_HELICOPTER"> 
			<Text>
				Bonus vs Helicopters (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_MOUNTED_I"> 
			<Text>
				Bonus vs Mounted (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_MOUNTED_II"> 
			<Text>
				Bonus vs Mounted (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_SUBMARINE_I"> 
			<Text>
				Bonus vs Submarines (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_SUBMARINE_II"> 
			<Text>
				Bonus vs Submarines (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus vs Tanks (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ATTACK_BONUS"> 
			<Text>
				Combat Bonus When Attacking (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CAN_MOVE_AFTER_ATTACKING"> 
			<Text>
				Can Move After Attacking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CAN_MOVE_IMPASSABLE"> 
			<Text>
				May Enter Ice Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_I"> 
			<Text>
				Can Carry 1 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_II"> 
			<Text>
				Can Carry 2 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_III"> 
			<Text>
				Can Carry 3 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_IV"> 
			<Text>
				Can Carry 4 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_ASSUALT"> 
			<Text>
				Bonus vs Cities (300)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_PENALTY"> 
			<Text>
				Penalty Attacking Cities (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_SIEGE"> 
			<Text>
				Bonus vs Cities (200)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_DEFENSE_PENALTY"> 
			<Text>
				Penalty on Defense (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_EVASION_I"> 
			<Text>
				Evasion (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_EVASION_II"> 
			<Text>
				Evasion (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FASTER_HEAL"> 
			<Text>
				Heals at Double Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FLAT_MOVEMENT_COST"> 
			<Text>
				All Tiles Cost 1 Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FOLIAGE_IMPASSABLE"> 
			<Text>
				Cannot Enter Forest or Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FOREIGN_LANDS"> 
			<Text>
				Foreign Lands Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FREE_PILLAGE_MOVES"> 
			<Text>
				Free Pillage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_GREAT_GENERAL"> 
			<Text>
				Leadership
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heals 50 Damage If Kills a Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_HOVERING_UNIT"> 
			<Text>
				Hovering Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_IGNORE_TERRAIN_COST"> 
			<Text>
				Ignores Terrain Cost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_I"> 
			<Text>
				Interception (20)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_II"> 
			<Text>
				Interception (40)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_III"> 
			<Text>
				Interception (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_IV"> 
			<Text>
				Interception (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INVISIBLE_SUBMARINE"> 
			<Text>
				Is Invisible (Submarine)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_JAGUAR"> 
			<Text>
				Combat Bonus in Forest/Jungle (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MOHAWK"> 
			<Text>
				Combat Bonus in Forest/Jungle (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MOUNTED_PENALTY"> 
			<Text>
				Penalty vs Mounted (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MUST_SET_UP"> 
			<Text>
				Must Set Up to Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NAME"> 
			<Text>
				Promotion Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NAVAL_PENALTY"> 
			<Text>
				Penalty vs Naval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NO_CAPTURE"> 
			<Text>
				Unable to Capture Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NO_DEFENSIVE_BONUSES"> 
			<Text>
				No Defensive Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_IMPASSABLE"> 
			<Text>
				Cannot Enter Deep Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_IMPASSABLE_ASTRO"> 
			<Text>
				Astronomy Needed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_MOVEMENT"> 
			<Text>
				Naval Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ONLY_DEFENSIVE"> 
			<Text>
				May Not Melee Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OPEN_TERRAIN"> 
			<Text>
				Combat Bonus in Open Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_PARADROP"> 
			<Text>
				May Paradrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heals 25 Damage If Kills a Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_RANGED_SUPPORT_FIRE"> 
			<Text>
				Ranged Support Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_RIVAL_TERRITORY"> 
			<Text>
				Can Enter Rival Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ROUGH_TERRAIN_ENDS"> 
			<Text>
				Rough Terrain Penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SCURVY"> 
			<Text>
				Loses Health outside Friendly Lands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SECOND_ATTACK"> 
			<Text>
				May Attack Twice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SEE_INVISIBLE_SUBMARINE"> 
			<Text>
				Can See Submarines
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SIGHT_PENALTY"> 
			<Text>
				Limited Visibility
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SPAWN_GENERALS_I"> 
			<Text>
				Great Generals I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SPAWN_GENERALS_II"> 
			<Text>
				Great Generals II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_STRONGER_VS_DAMAGED"> 
			<Text>
				Damaged Enemy Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_WEAK_RANGED"> 
			<Text>
				Weak Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_XTRA_MOVES_I"> 
			<Text>
				1 Extra Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_XTRA_SIGHT_I"> 
			<Text>
				Extra Sight (1)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_XTRA_SIGHT_II"> 
			<Text>
				Extra Sight (2)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_XTRA_SIGHT_III"> 
			<Text>
				Extra Sight (3)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_XTRA_SIGHT_IV"> 
			<Text>
				Extra Sight (4)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_BUILDINGS"> 
			<Text>
				[NEWLINE][TAB][TAB]"The physician can bury his mistakes, but the architect can only advise his client to plant vines."[NEWLINE][TAB][TAB]  - Frank Lloyd Wright[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_CITYSTATES"> 
			<Text>
				[NEWLINE][TAB][TAB]"The city is the teacher of the man."[NEWLINE][TAB][TAB]  - Simonides[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_CIVS"> 
			<Text>
				[NEWLINE][TAB][TAB]"The true test of civilization is, not the census, nor the size of cities, nor the crops - no, but the kind of man the country turns out."[NEWLINE][TAB][TAB]  - Ralph Waldo Emerson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_GCONCEPTS"> 
			<Text>
				[NEWLINE][TAB][TAB]"The absurd is the essential concept and the first truth."[NEWLINE][TAB][TAB]  - Albert Camus [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_IMPROVEMENTS"> 
			<Text>
				[NEWLINE][TAB][TAB]"If I can in any way contribute to the diversion or improvement of the country in which I live, I shall leave it […] with the secret satisfaction of thinking that I have not lived in vain."[NEWLINE][TAB][TAB]  - Joseph Addison[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_PEOPLE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them."[NEWLINE][TAB][TAB]  - William Shakespeare[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_POLICIES"> 
			<Text>
				[NEWLINE][TAB][TAB]"Honesty is the best policy."[NEWLINE][TAB][TAB]  - Miguel de Cervantes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_PROMOTIONS"> 
			<Text>
				[NEWLINE][TAB][TAB]"Every French soldier carries a marshal's baton in his knapsack."[NEWLINE][TAB][TAB]  - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_RESOURCES"> 
			<Text>
				[NEWLINE][TAB][TAB]"Seek not the life of the immortals, but enjoy to the full the resources that are within reach."[NEWLINE][TAB][TAB]  - Pindar[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_TECHS"> 
			<Text>
				[NEWLINE][TAB][TAB]"The brain is like a muscle. When it is in use we feel very good. Understanding is joyous."[NEWLINE][TAB][TAB]  - Carl Sagan[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_TERRAIN"> 
			<Text>
				[NEWLINE][TAB][TAB]"Stand your ground. Don't fire unless fired upon, but if they mean to have a war let it begin here!"[NEWLINE][TAB][TAB]  - John Parker[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_UNITS"> 
			<Text>
				[NEWLINE][TAB][TAB]"The fate of unborn millions will now depend, under God, on the courage and conduct of this army. [...] We have, therefore, to resolve to conquer or die."[NEWLINE][TAB][TAB]  - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_BLOCK_WONDERS"> 
			<Text>
				[NEWLINE][TAB][TAB]"Numberless are the world's wonders, but none more wonderful than man."[NEWLINE][TAB][TAB]  - Sophocles[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_QUOTE_LABEL"> 
			<Text>
				Quote:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RANGEDCOMBAT_LABEL"> 
			<Text>
				Ranged Combat:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RANGE_LABEL"> 
			<Text>
				Range:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RELATED_ARTICLES_LABEL"> 
			<Text>
				Related Articles:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RELATED_IMAGES_LABEL"> 
			<Text>
				Related Images:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RELIGIOUS"> 
			<Text>
				Religious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REPLACES_LABEL"> 
			<Text>
				Replaces:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REPLACE_NAME"> 
			<Text>
				Replace Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REQUIRED_BUILDING_NAME"> 
			<Text>
				Required Building Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REQ_BLDG_LABEL"> 
			<Text>
				Required Buildings:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REQ_PROMOTIONS_LABEL"> 
			<Text>
				Required Promotions:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REQ_RESRC_LABEL"> 
			<Text>
				Required Resources:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESEARCH_LABEL"> 
			<Text>
				Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESOURCESFOUND_LABEL"> 
			<Text>
				Resources Found On:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESOURCES_HELP_TEXT"> 
			<Text>
				The world is filled with various "resources" that can aid in a civilization's growth and development. These include cattle, wheat, coal, iron, whales, and oil. During a game, you will want to build your cities near to resources so that they can take advantage of the resources' bonuses. Some resources - gold and fish, for example - are visible at the start of a game, while others - like aluminum, oil, and uranium - are hidden until your Civilization has mastered the appropriate technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESOURCES_PAGE_LABEL"> 
			<Text>
				Resources Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESOURCE_NAME"> 
			<Text>
				Resource Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_RESRC_RVL_LABEL"> 
			<Text>
				Resources Revealed:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_REVEAL_TECH_LABEL"> 
			<Text>
				Revealed by:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SCIENCE_LABEL"> 
			<Text>
				Science:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SOCIAL_POL_HELP_TEXT"> 
			<Text>
				Social Policies represent the way that you choose to govern your people. Will you be an authoritarian ruler, sacrificing a little freedom for discipline and increased productivity? Will you organize your civilization to have a strong military, or will you concentrate their efforts on expanding culture? Will you have a monarchy, or a democracy?[NEWLINE][NEWLINE]Social policies have concrete effects in play. Some may increase your cities' production, while others might generate more wealth, and still others might create more effective military units. [NEWLINE] [NEWLINE]There are no right or wrong social policy choices in the game. One policy may be better for a given circumstance than another (say, if you're surrounded by belligerent civs you may want to take a different path than if you're relatively isolated), and one may better suit your play style. Try them out and see.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SOUND_BITE_LABEL"> 
			<Text>
				Play Sound Bite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SPEC_HELP_TEXT"> 
			<Text>
				Time and again throughout history, there have arisen men and women who have profoundly changed the world around them - artists, scientists, generals, merchants and others, whose genius sets them head and shoulders above the rest. In this game such visionaries are called "Great People."[NEWLINE][NEWLINE]There are nine different kinds of great people in the game: Great Merchants, Great Artists, Great Musicians, Great Writers, Great Scientists, Great Engineers, Great Generals, Great Admirals, and Great Prophets. Each has a special ability.[NEWLINE][NEWLINE]Your civilization acquires Great People by constructing certain buildings and wonders, and then staffing them with "specialists", citizens from your cities who have given up working in the field or the mines. While specialists do not work city tiles, they do greatly speed the arrival of Great People. Balancing the need for production and food and the desire for Great People is an important challenge of city management.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SPEC_LABEL"> 
			<Text>
				Specialists:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SPEC_NAME"> 
			<Text>
				Specialist Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_STRATEGY_LABEL"> 
			<Text>
				Strategy:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_SUMMARY_LABEL"> 
			<Text>
				Summary:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TECHNOLOGIES_HELP_TEXT"> 
			<Text>
				Technology is really important to the success or failure of your civilization. There are over 70 techs in the game, and each provides you with a significant advantage in play. Some techs allow you to construct cool new buildings and wonders, others increase the output from your fields and mines, and others still let you build railroads, or advanced weaponry.[NEWLINE][NEWLINE]It's critically important that your civ remains competitive in the technology race. If you get behind more than a step or two, you'll find yourself facing the same dilemma as the Aztecs, facing Spanish muskets and cannon with obsidian swords and slings. And as history tells us, the side with the advanced technology always wins those encounters.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TECHNOLOGY_NAME"> 
			<Text>
				Technology Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TECH_PAGE_LABEL"> 
			<Text>
				Technologies Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TECH_SECTION"> 
			<Text>
				Technology Section
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TENET_LEVEL"> 
			<Text>
				Ideological Tenet Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAINS_LABEL"> 
			<Text>
				Terrains Found On:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_FEATURES_HELP_TEXT"> 
			<Text>
				Features are elements of terrain or vegetation that appear in a hex, atop the hex's terrain. (A grassland hex might have forest or marsh on it as well, for example.) Features modify a hex's productivity and might also alter the amount of "movement points" (MP) a unit expends when entering the hex. Features may also provide defensive combat bonuses or penalties to a unit occupying the hex.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_FEATURES_LABEL"> 
			<Text>
				Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_HELP_TEXT"> 
			<Text>
				In Civilization V, the world is made up of hexagonally-shaped "tiles" (also occasionally known as hexes and spaces). These tiles come in a variety of "terrain types" - desert, plains, grassland, hills and so forth - and many also include "features" like forests and jungle. These elements help to determine the tile's usefulness to a nearby city as well as how easy or difficult it is to move through the tile. Also, a tile's terrain and features may have important effects upon any combat occurring there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_LABEL"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_NAME"> 
			<Text>
				Terrain Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TERRAIN_PAGE_LABEL"> 
			<Text>
				Terrain Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TITLES_LABEL"> 
			<Text>
				Titles:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TRAITS_LABEL"> 
			<Text>
				Unique Traits:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_TRAIT_NAME"> 
			<Text>
				Trait Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEBLDG_LABEL"> 
			<Text>
				Unique Buildings:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEBLDG_NAME"> 
			<Text>
				Unique Building Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEIMPRV_LABEL"> 
			<Text>
				Unique Improvements:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEIMPR_NAME"> 
			<Text>
				Unique Improvement Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEUNIT_LABEL"> 
			<Text>
				Unique Units:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIQUEUNIT_NAME"> 
			<Text>
				Unique Unit Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNITS_HELP_TEXT"> 
			<Text>
				Units represent the more mobile aspects of your civilization, the workers who till the fields, the settlers who build new cities, the Great People who can singlehandedly change the course of a country through their genius or creativity. And of course units also represent your civ's military.[NEWLINE][NEWLINE]Most units are built in your cities. Use them wisely. Always make sure that you have enough combat units to accomplish the military task at hand and to defend your cities, but don't overbuild, or the cost of supporting them will beggar your civ. Upgrade your military units when you can, but don't be shy about destroying them if you're overburdened. Similarly, have enough workers to handle the job, but they are expensive to maintain, so keep an eye on your finances.[NEWLINE][NEWLINE]Whatever you do, early in the game send out units to explore the world! If you don't know what's going on in the world around you, you're liable to face some really ugly and possibly fatal surprises from greedy neighbors!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNITS_PAGE_LABEL"> 
			<Text>
				Units Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNIT_UNLOCK_LABEL"> 
			<Text>
				Units Unlocked:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNLKED_PROJECT_NAME"> 
			<Text>
				Unlocked Project Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_UNLOCKED_UNIT_NAME"> 
			<Text>
				Unlocked Unit Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WONDERS_HELP_TEXT"> 
			<Text>
				Wonders are the remarkable, one-of-a-kind buildings that ensure that a civilization will be remembered throughout all of history. Wonders engage the mind and lift the spirits.[NEWLINE][NEWLINE]The Pyramids, Notre Dame Cathedral, and Stonehenge are examples of wonders. Wonders require much time and energy from your cities to construct, but once completed, they provide your civilization with many benefits.[NEWLINE][NEWLINE]There are three basic types of wonders: World Wonders, National Wonders and Project Wonders. Only one copy of a World Wonder may be constructed anywhere in the world in a given game. National Wonders are less exclusive: each nation may construct one (but only one) copy of a National Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WONDERS_PAGE_LABEL"> 
			<Text>
				Wonders Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORKER_ACTION_LABEL"> 
			<Text>
				Worker Actions Allowed:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORKER_ACTION_NAME"> 
			<Text>
				"Worker Action Name"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_CATEGORY_1"> 
			<Text>
				Resolutions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_CATEGORY_2"> 
			<Text>
				International Projects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_CATEGORY_3"> 
			<Text>
				Special Sessions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_HOMEPAGE_BLURB"> 
			<Text>
				"More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations."[NEWLINE] - Kofi Annan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_HOMEPAGE_LABEL1"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_HOMEPAGE_TEXT1"> 
			<Text>
				Some great things are only possible through international cooperation. History has seen many examples of nations coming together for mutual benefit and decision making, from the trade-focused Hanseatic League to the more recent League of Nations. The twentieth century saw a new level of international cooperation begin with the United Nations.[NEWLINE][NEWLINE]In Civilization V, the "World Congress" represents these diplomatic interactions between multiple parties and acts as the path to Diplomatic Victory. In this diplomatic body, all civilizations have the chance to decide on game-changing effects in the form of "Resolutions." In addition, "International Projects" can be built, which combine the production efforts of multiple civilizations to benefit those who contribute.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_WORLD_CONGRESS_PAGE_LABEL"> 
			<Text>
				World Congress Home Page
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_YIELD_LABEL"> 
			<Text>
				Yields:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEOPLE_SECTION_1"> 
			<Text>
				Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEOPLE_SECTION_2"> 
			<Text>
				Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PERMANENT_WAR"> 
			<Text>
				Permanent War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PERMANENT_WAR_CSTATE_TT"> 
			<Text>
				You have attacked so many City-States that {1_CityStateName:textkey} will never make peace with you!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CHIEFTAN"> 
			<Text>
				Chieftan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CIVILIZATION_POINTS"> 
			<Text>
				My Civilization Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CIVNAME"> 
			<Text>
				Civilization Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CONTINENTS"> 
			<Text>
				Continents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DEBUG_MICRO"> 
			<Text>
				Debug Micro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DIFFICULTY"> 
			<Text>
				Select Difficulty Level
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DIPLOSTATUS"> 
			<Text>
				Diplomacy Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_EMPEROR"> 
			<Text>
				Emperor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_FRACTAL"> 
			<Text>
				Fractal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_GAME_SPEED"> 
			<Text>
				Select Game Pace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_HUB"> 
			<Text>
				Hub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_IMMORTAL"> 
			<Text>
				Immortal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_LEADERNAME"> 
			<Text>
				Leader Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_MAPSIZE"> 
			<Text>
				Select Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_MAPTYPE"> 
			<Text>
				Select Map Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SMALL"> 
			<Text>
				Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_EPIC"> 
			<Text>
				Epic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_QUICK"> 
			<Text>
				Quick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_TINY"> 
			<Text>
				Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_WHEEL"> 
			<Text>
				Wheel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PIETY_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Pious of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PINCH_SPEED"> 
			<Text>
				Map Zoom Speed: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PINCH_SPEED_TT"> 
			<Text>
				Accelerates/Decelerates movement when zooming the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_CONNECTING"> 
			<Text>
				{1_PlayerName:textkey} is joining the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_DISCONNECTED"> 
			<Text>
				{1_PlayerName:textkey} disconnected. The AI will take control.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_DISCONNECTED_PITBOSS"> 
			<Text>
				{1_PlayerName:textkey} disconnected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_GP_MOD"> 
			<Text>
				[ICON_BULLET] Empire Bonuses: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_KICKED"> 
			<Text>
				{1_PlayerName:textkey} was kicked from the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_ADVISOR_POPUPS"> 
			<Text>
				Advisor Pop-Ups
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING"> 
			<Text>
				No Unit Cycling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING_HELP"> 
			<Text>
				Do Not Automatically Select The Next Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_RECOMMEND"> 
			<Text>
				No Unit Action Recommendations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NUMPAD_HELP"> 
			<Text>
				Numpad Help
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_COMBAT_DEFENSE"> 
			<Text>
				Quick Combat (Defense)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_COMBAT_OFFENSE"> 
			<Text>
				Quick Combat (Offense)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_MOVES"> 
			<Text>
				Quick Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_MOVES_HELP"> 
			<Text>
				All of the player's moves are accelerated
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_SHOW_ENEMY_MOVES"> 
			<Text>
				Show Enemy Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_SHOW_FRIENDLY_MOVES"> 
			<Text>
				Show Friendly Moves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WAIT_AT_END_OF_TURN"> 
			<Text>
				Wait at End of Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WORKERS_LEAVE_OLD_IMPS"> 
			<Text>
				Automated Workers Leave Old Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WORKERS_START_AUTO"> 
			<Text>
				Workers Start Automated
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_RECONNECTED"> 
			<Text>
				{1_PlayerName:textkey} connected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_TURN_ENDED"> 
			<Text>
				Turn ends for {1_PlayerName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_TYPE_HUMAN"> 
			<Text>
				Human
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW"> 
			<Text>
				PLAY NOW
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW_SETTINGS"> 
			<Text>
				Play with the current settings:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW_TT"> 
			<Text>
				Play with most recent options
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLEASE_WAIT"> 
			<Text>
				PLEASE WAIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLEASE_WAIT_TT"> 
			<Text>
				The game is currently processing other players' turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_EMBARKED"> 
			<Text>
				(embarked)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_FRESH_WATER"> 
			<Text>
				Fresh Water
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_HILL"> 
			<Text>
				Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_LAKE"> 
			<Text>
				Lake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_MIL_UNIT_STRENGTH"> 
			<Text>
				{1_CivName} ({2_Player}), {3_Num}[ICON_STRENGTH], {4_Num}HP {5_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_MOUNTAIN"> 
			<Text>
				Mountain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OCEAN"> 
			<Text>
				Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OWNED_CIV"> 
			<Text>
				Tile owned by {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OWNED_PLAYER"> 
			<Text>
				Tile owned by {1_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_PILLAGED"> 
			<Text>
				(Pillaged!)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_REQUIRES_TECH"> 
			<Text>
				[COLOR_WARNING_TEXT](Requires {@1_TechName})[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_REQUIRES_TECH_TO_USE"> 
			<Text>
				[COLOR_WARNING_TEXT](Requires {@1_TechName} to use)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_RIVER"> 
			<Text>
				River
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_TRADE_ROUTE"> 
			<Text>
				City Connection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV"> 
			<Text>
				{@1_CivAdjective} {@2_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_PLAYER"> 
			<Text>
				{1_PlayerName}: {2_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_HP"> 
			<Text>
				{1_Num} HP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_BROKEN_PROMISE_1"> 
			<Text>
				So it seems you lied when you told us that your empire would stop purchasing land near us. I do not take this insult lightly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_BROKEN_PROMISE_2"> 
			<Text>
				I am very disappointed that you did not stop funding land acquisition near my territory. I had hoped you were a more honorable leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_SERIOUS_WARNING_1"> 
			<Text>
				The aggressive manner in which you buy up territory near us is an insult. I had hoped you would be a better neighbor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_WARNING_1"> 
			<Text>
				Your purchase of land in my vicinity has caused some alarm. I caution you so that this issue does not become more serious.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICIES_ADOPTED"> 
			<Text>
				Policies Adopted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICIES_CULTURAL_VICTORY"> 
			<Text>
				Upon completing 5 Policy branches, you may construct the [COLOR_POSITIVE_TEXT]Utopia Project[ENDCOLOR] in one of your Cities, triggering a [COLOR_POSITIVE_TEXT]Cultural Victory[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICTY_HONOR_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_HONOR_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_ADD_TENET"> 
			<Text>
				Click to add tenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY"> 
			<Text>
				Change Ideology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY_DISABLED_TT"> 
			<Text>
				You may not change Ideologies when your people are [COLOR_POSITIVE_TEXT]Content[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY_TT"> 
			<Text>
				Selecting this button will allow you to change to your people's preferred Ideology: [COLOR_POSITIVE_TEXT]{1_IdeologyName}[ENDCOLOR].[NEWLINE][NEWLINE]You will gain {2_HappinessGain} [ICON_HAPPINESS_1] Happiness but possess {3_TenetLoss} fewer tenets in this new tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHOOSE_TENET"> 
			<Text>
				Choose Tenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CONFIRM_CHANGE_IDEOLOGY"> 
			<Text>
				Changing Ideology will result in {1_AnarchyTurns} turns of anarchy in each of your cities where they will produce no [ICON_PRODUCTION] Production, [ICON_GOLD] Gold, [ICON_RESEARCH] Science, [ICON_CULTURE] Culture or [ICON_PEACE] Faith. It will also drop the number of Ideological tenets you have from the {2_CurrentIdeologyTenets} tenets you currently possess in {3_CurrentIdeologyTree} down to just {4_NewIdeologyTenets} tenets in {5_NewIdeologyTree}.[NEWLINE][NEWLINE]You will however gain {6_HappinessGain} [ICON_HAPPINESS_1] Public Opinion Happiness.[NEWLINE](NOTE: You may also temporarily lose [ICON_HAPPINESS_1] Happiness from {3_CurrentIdeologyTree} tenets that have been lost until you select tenets for your new Ideology).[NEWLINE][NEWLINE]Are you sure you want to switch to the [COLOR_GREEN]{5_NewIdeologyName}[ENDCOLOR] Ideology?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CONFIRM_TENET"> 
			<Text>
				Are you sure you want to adopt [COLOR_GREEN]{1_TenetName}[ENDCOLOR]?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGIES_TAB"> 
			<Text>
				Ideological Tenets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGYPANEL_TITLE"> 
			<Text>
				IDEOLOGY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_DISABLED"> 
			<Text>
				Ideologies are disabled in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L1TENETS"> 
			<Text>
				Level 1 Tenets: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L2TENETS"> 
			<Text>
				Level 2 Tenets: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L3TENETS"> 
			<Text>
				Level 3 Tenets: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL1"> 
			<Text>
				LEVEL 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL2"> 
			<Text>
				LEVEL 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL3"> 
			<Text>
				LEVEL 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_NOT_STARTED"> 
			<Text>
				Ideological tenets may not be purchased until you have chosen an Ideology. This choice becomes available when you build your third factory or enter the Modern Era, whichever comes first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_TITLE"> 
			<Text>
				{1_CivAdjective} {2_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L1_TENET"> 
			<Text>
				Level 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L2_TENET"> 
			<Text>
				Level 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L3_TENET"> 
			<Text>
				Level 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_NEED_L1_TENETS_TOOLTIP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Need one more Level 1 tenet to unlock the ability to gain this Level 2 tenet.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_NEED_L2_TENETS_TOOLTIP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Need one more Level 2 tenet to unlock the ability to gain this Level 3 tenet.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_SOCIAL_POLICIES_TAB"> 
			<Text>
				Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_TENETS"> 
			<Text>
				IDEOLOGICAL TENETS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_TO_IDEOLOGY_BUTTON"> 
			<Text>
				To Ideology[ICON_ARROW_RIGHT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES"> 
			<Text>
				Academy of Sciences
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Academy of Sciences[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every Observatory, Public School, Academy, and Research Lab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES_TEXT"> 
			<Text>
				An Academy of Sciences is a state-supported institution of learning or research society dedicated to the sciences and/or technology. The most famous, the Russian - later Soviet - Academy was founded in 1724 AD by Peter the Great in his efforts to modernize his empire. In 1917 the academy came under Soviet control, and was tasked with addressing questions of construction and social issues; beginning in 1928 the Soviet Politburo increasingly interfered in the teaching and research of the Soviet Academy of Sciences, hindering the scientific progress of the Soviet Union for decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS"> 
			<Text>
				Aesthetics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aesthetics[ENDCOLOR][NEWLINE]Resting point for [ICON_INFLUENCE] Influence with all City-States is increased by 20.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS_TEXT"> 
			<Text>
				Aesthetics is the philosophy of the nature of art and taste, concerned with the creation and appreciation of material beauty. It should be noted that aesthetics does not encompass the functionality or utility of a thing, focusing only on its beauty of form, color, contrast and other artistic aspects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AMERICAN"> 
			<Text>
				American
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AMERICAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]American[ENDCOLOR][NEWLINE]May build World Wonders. +1 [ICON_HAPPINESS_1] Happiness from every Temple.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY"> 
			<Text>
				Aristocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aristocracy[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Production when building Wonders and +1 [ICON_HAPPINESS_1] Happiness for every 10 [ICON_CITIZEN] Citizens in a City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aristocracy[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Production when building Wonders and +1 [ICON_PEACE] Faith from every Workshop.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_TEXT"> 
			<Text>
				Aristocracy is a form of government in which a group of the most prominent citizens rule. Membership to this group may be hereditary, or it may be through merit or wealth or all three. The term is derived from the Greek word aristokratia, meaning "the rule of the best." There is a very thin line between an aristocracy and an oligarchy, and which form a government actually is might very well depend upon one's point of view: the rulers might consider themselves aristocrats, while everybody else sees them as oligarchs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY"> 
			<Text>
				Arsenal of Democracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Arsenal of Democracy[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Production when building Military Units. +15 [ICON_INFLUENCE] Influence from Military Unit gifts to City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY_TEXT"> 
			<Text>
				"Arsenal of Democracy" was a phrase coined by President Franklin Roosevelt during a radio broadcast in December 1940 to describe America's role in the struggle against totalitarianism. The unofficial policy of the United States during World War II and the ensuing Cold War against Communism, the "Arsenal" refers to committing a nation's private industry to producing military materials for the nation and other nations with the goal of defeating a common enemy. The privately-owned manufacturers are compensated at market value, usually on a "cash-and-carry" basis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS"> 
			<Text>
				Artistic Genius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Artistic Genius[ENDCOLOR][NEWLINE]A Great Artist appears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS_TEXT"> 
			<Text>
				An artistic genius might be defined as someone who has the creativity, originality and skill to bring about beauty in an art form, whatever it may be. Artistic genius can even be applied to performance, as with choreography, orchestration or theater. The history of civilization is dotted with literary, artistic and performance geniuses, often temperamental but always brilliant in their field.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_AUTOCRACY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_TEXT"> 
			<Text>
				In an autocracy, one person holds ultimate power. This person is not answerable to anyone - parliament, the nobility, or the people at large. An autocrat may be a dictator who seized power at the head of the military, or he may be a monarch who was born into the position. Or, indeed, the people may have voted him into power. But however he got there, the autocrat is now in charge and cannot be countermanded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM"> 
			<Text>
				Barter System
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barter System[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold from every Trading Post and Brazilwood Camp. +2 [ICON_HAPPINESS_1] Happiness from each Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM_TEXT"> 
			<Text>
				A barter system with a reciprocal exchange of goods or services prevailed in the New World, among the natives, between the natives and the European settlers, and between the colonists themselves. Until the first coins minted in the New World - copper maravedi in Santo Domingo in 1502 AD - barter was the basis of the Americas' economy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS"> 
			<Text>
				Aesthetics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS_CAP"> 
			<Text>
				AESTHETICS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aesthetics[ENDCOLOR] improves the civilization's ability to generate [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]Adopting Aesthetics allows you to earn Great Writers, Artists, and Musicians 25% faster. Unlocks building the Uffizi.[NEWLINE][NEWLINE]Adopting all policies doubles the theming bonus you receive from Museums and Wonders. It also allows the purchase of Great Writers, Artists, or Musicians with [ICON_PEACE] Faith starting in the Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AMERICAN"> 
			<Text>
				American
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY"> 
			<Text>
				Autocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY_CAP"> 
			<Text>
				AUTOCRACY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Autocracy[ENDCOLOR] is for militaristic civilizations, dreaming of world conquest.[NEWLINE][NEWLINE]Adopting Autocracy reduces Unit [ICON_GOLD] Gold Maintenance costs by 33%, allowing an empire to field a larger military. Receive 10 [ICON_CULTURE] Culture as plunder for each point of [ICON_CULTURE] Culture produced in the captured city.[NEWLINE][NEWLINE]Adopting all Policies in the Autocracy tree will grant a 25% attack bonus to all Military Units for 50 turns.[NEWLINE][NEWLINE]May purchase Great Generals and Great Admirals with [ICON_PEACE] Faith.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]This branch cannot be active at the same time as Freedom or Order.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_BLOCKED"> 
			<Text>
				[COLOR_WARNING_TEXT]Inactive because there are other branches you have chosen which block its effects.[ENDCOLOR][NEWLINE]Click here to switch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_WARNING_TEXT]This Branch may not be unlocked right now.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_CULTURE"> 
			<Text>
				[COLOR_WARNING_TEXT]You need {1_Num}[ICON_CULTURE] Culture to spend.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_ERA"> 
			<Text>
				[COLOR_WARNING_TEXT]You need to be in the {1_EraString:textkey} before it can be adopted.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_RELIGION"> 
			<Text>
				[COLOR_WARNING_TEXT]This branch is locked in games without Religion.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE"> 
			<Text>
				Commerce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_CAP"> 
			<Text>
				COMMERCE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Commerce[ENDCOLOR] provides bonuses to empires focused on [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Adopting Commerce will boost [ICON_GOLD] Gold output in [ICON_CAPITAL] Capital City by 25%. Unlocks building Big Ben.[NEWLINE][NEWLINE]Adopting all Policies in the Commerce tree will grant +1 [ICON_GOLD] Gold from every Trading Post. It also allows the purchase of Great Merchants with [ICON_PEACE] Faith starting in the Industrial Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EUROPEAN"> 
			<Text>
				European
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION_CAP"> 
			<Text>
				EXPLORATION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Exploration[ENDCOLOR] enhances your abilties to spread your empire over the seas.[NEWLINE][NEWLINE]Adopting Exploration gives +1 [ICON_MOVES] Movement for Naval units and +1 Sight for Naval combat units. Unlocks building the Louvre.[NEWLINE][NEWLINE]Adopting all policies allows you to see Hidden Antiquity Sites. It also allows the purchase of Great Admirals with [ICON_PEACE] Faith starting in the Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM"> 
			<Text>
				Freedom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM_CAP"> 
			<Text>
				FREEDOM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Freedom[ENDCOLOR] is best for small, focused empires. In particular, it provides bonuses for [ICON_GREAT_PEOPLE] Great People and Specialists.[NEWLINE][NEWLINE]Upon adopting Freedom, the rate at which [ICON_GREAT_PEOPLE] Great People are born is increased by 25%.[NEWLINE][NEWLINE]Adopting all Policies in the Freedom tree will increase the base yield from Great Tile Improvements by 100% and length of [ICON_GOLDEN_AGE] Golden Ages increased by 50%.[NEWLINE][NEWLINE]May purchase Great Artists with [ICON_PEACE] Faith.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]This branch cannot be active at the same time as Autocracy or Order.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR"> 
			<Text>
				Honor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR_CAP"> 
			<Text>
				HONOR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Honor[ENDCOLOR] improves the effectiveness of one's army in a variety of ways.[NEWLINE][NEWLINE]Adopting Honor gives a +33% combat bonus VS Barbarians, and notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain [ICON_CULTURE] Culture for the empire from each barbarian killed. Unlocks building the Statue of Zeus.[NEWLINE][NEWLINE]Adopting all policies in the Honor tree will grant [ICON_GOLD] Gold for each enemy unit killed. It also allows the purchase of Great Generals with [ICON_PEACE] Faith starting in the Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY"> 
			<Text>
				Liberty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_CAP"> 
			<Text>
				LIBERTY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Liberty[ENDCOLOR] is best for civilizations which desire rapid expansion.[NEWLINE][NEWLINE]Adopting Liberty will provide 1 [ICON_CULTURE] Culture in every city. Unlocks building the Pyramids.[NEWLINE][NEWLINE]Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER"> 
			<Text>
				Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER_CAP"> 
			<Text>
				ORDER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Order[ENDCOLOR] is best for large, sprawling empires, increasing the strength of the empire based on the number of Cities it contains.[NEWLINE][NEWLINE]Adopting Order will increase [ICON_HAPPINESS_1] Happiness by +1 per City.[NEWLINE][NEWLINE]Adopting all Policies in the Order tree will grant +2 [ICON_FOOD] Food, [ICON_PRODUCTION] Production, [ICON_RESEARCH] Science, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture per city.[NEWLINE][NEWLINE]May purchase Great Engineers with [ICON_PEACE] Faith.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]This branch cannot be active at the same time as Freedom or Autocracy.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE"> 
			<Text>
				Patronage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE_CAP"> 
			<Text>
				PATRONAGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Patronage[ENDCOLOR] enhances the benefits of City-State friendship.[NEWLINE][NEWLINE]Adopting Patronage will cause [ICON_INFLUENCE] Influence with City-States to degrade 25% slower than normal. Unlocks building the Forbidden Palace.[NEWLINE][NEWLINE]Adopting all policies in the Patronage tree will cause allied City-States to occasionally gift you [ICON_GREAT_PEOPLE] Great People.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY"> 
			<Text>
				Piety
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY_CAP"> 
			<Text>
				PIETY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Piety[ENDCOLOR] increases the [ICON_PEACE] Faith of empires.[NEWLINE][NEWLINE]Adopting Piety allows you to build Shrines and Temples in half the usual time. Unlocks building the Great Mosque of Djenne.[NEWLINE][NEWLINE]Adopting all Policies in the Piety tree causes a Great Prophet to appear and Holy Sites provide +3 [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM"> 
			<Text>
				Rationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM_CAP"> 
			<Text>
				RATIONALISM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rationalism[ENDCOLOR] improves the ability to use and generate [ICON_RESEARCH] Science.[NEWLINE][NEWLINE]Adopting Rationalism will grant +10% [ICON_RESEARCH] Science while the empire is [ICON_HAPPINESS_1] Happy. Unlocks building the Porcelain Tower.[NEWLINE][NEWLINE]Adopting all Policies in the Rationalism tree will grant a free Technology. It also allows the purchase of Great Scientists with [ICON_PEACE] Faith starting in the Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION_CAP"> 
			<Text>
				TRADITION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tradition[ENDCOLOR] is best for small empires.[NEWLINE][NEWLINE]Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3 [ICON_CULTURE] Culture in the [ICON_CAPITAL] Capital. Unlocks building the Hanging Gardens.[NEWLINE][NEWLINE]Adopting all Policies in the Tradition tree will grant +15% [ICON_FOOD] Growth and a free Aqueduct in your first 4 cities. It also allows the purchase of Great Engineers with [ICON_PEACE] Faith starting in the Industrial Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_UNLOCK_SPEND"> 
			<Text>
				[COLOR_POSITIVE_TEXT]This Branch can be unlocked! Click here to spend {1_Num}[ICON_CULTURE] Culture and open this Social Policy Branch.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_WARNING_TEXT]This Policy may not be adopted yet because prerequisite Policies have not been acquired.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM"> 
			<Text>
				Capitalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Capitalism[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every Mint, Bank, Weigh House, and Stock Exchange.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM_TEXT"> 
			<Text>
				Capitalism is an economic system based on the private production and ownership of goods, driven by the production of goods and services for profit. There are several types of capitalism, such as laissez-faire capitalism, welfare capitalism, and state capitalism. Most modern states have some form of mixed-capitalism, with varying degrees of government-controlled and market-driven entrepreneurship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS"> 
			<Text>
				Wagon Trains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wagon Trains[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold from all your land trade routes. Maintenance paid on Roads and Railroads reduced by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS_TEXT"> 
			<Text>
				In various ages, as roads became better and less prone to banditry, wagon trains replaced caravans in overland trading ventures. Able to carry more goods of more types, to provide shelter, and to travel further, wagon trains were used for commerce, war and migration. Used heavily throughout history, wagon train usage has largely faded with the arrival of the industrial age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP"> 
			<Text>
				Citizenship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Citizenship[ENDCOLOR][NEWLINE]Tile improvement construction rate increased by 25% and a Worker appears near the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Citizenship[ENDCOLOR][NEWLINE][ICON_GOLD] Gold cost of purchasing buildings reduced by 33%. +1 [ICON_PEACE] Faith from each building that requires an improved resource. (Chocolate House, Circus, Forge, Mint, and Stone Works)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITY_SACK"> 
			<Text>
				City Sack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITY_SACK_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]City Sack[ENDCOLOR][NEWLINE]+33% [ICON_STRENGTH] Combat Strength when attacking cities and Treasure unit's movement is +1. (Units recieve the City Sack Promotion and all Treasure units start with the 1 Extra Movement promotion)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITY_SACK_TEXT"> 
			<Text>
				The sack of captured cities in the New World was conducted as a matter of policy by European invaders to break native morale, or occasionally simply for loot. An example of the former would be Gonzalo Pizzaro's sack of the new Incan capital of Vilcabamba in 1539 AD; of the latter, buccaneer Henry Morgan's sack of Panama City in 1671.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CIVILSOCIETY_TEXT"> 
			<Text>
				In a civil society, the people freely and of their own volition work to better the world around them. They join civic organizations. They pick up the trash in front of their homes and places of business. They adopt stray pets. They attend school board meetings and vote in elections. Countries with active civil societies are generally cleaner, more efficient, and happier than those without.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CIVIL_SOCIETY"> 
			<Text>
				Civil Society
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CIVIL_SOCIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Civil Society[ENDCOLOR][NEWLINE]Specialists consume only half the normal amount of [ICON_FOOD] Food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE"> 
			<Text>
				Collective Rule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Collective Rule[ENDCOLOR][NEWLINE]Speeds the training of [COLOR_POSITIVE_TEXT]Settlers[ENDCOLOR] by 50% in the [ICON_CAPITAL] Capital and a free Settler appears near the [ICON_CAPITAL] Capital. (Venice receives a Merchant of Venice instead of a Settler.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Collective Rule[ENDCOLOR][NEWLINE]Speeds the training of [COLOR_POSITIVE_TEXT]Settlers[ENDCOLOR] by 50% in the [ICON_CAPITAL] Capital and a free Settler appears near the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMERCE_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMERCE_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_COMMERCE_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMERCE_TEXT"> 
			<Text>
				Commerce deals with the exchange of goods and services, either through barter (in exchange for other goods and services) or by the exchange of some form of currency. Commerce is as old as human language and perhaps even older. In some cultures merchants occupy a lower class than those who rule or who get to carry the weapons. In other cultures, merchants are seen as the elite, and the acquisition of wealth is seen as the greatest good. For most of its recent history the United States has been the second kind of country.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMUNISM"> 
			<Text>
				Communism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMUNISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Communism[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Production per City and +1 [ICON_PRODUCTION] Production for every Mine or Quarry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMUNISM_TEXT"> 
			<Text>
				Communism is a system in which private property is abolished and everything is commonly owned. The workers in the factories work for their own common good, not to line the pockets of some rich factory owner. No one is superior to another, and no one is oppressed by another. Communist states rarely reach this utopian vision, and invariably some in the society are more powerful and better off than others - possibly much more so. Further, communist states are fairly inefficient, as the profit motive is mostly removed, which tends to stifle creative innovation. On the other hand communist states generally have adequate social support networks, ensuring that at worst none of the citizens starve to death or die lacking basic healthcare.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONQUEST"> 
			<Text>
				Conquest of the New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONQUEST_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Conquest of the New World[ENDCOLOR][NEWLINE]Receive a +25% attack bonus to all Military Units for the first 50 turns after this policy is chosen. Receives double [ICON_GOLD] Gold from Treasures.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONQUEST_TEXT"> 
			<Text>
				The period of exploration of the New World was followed by a period of conquest and state-sponsored colonization as the European powers sought to increase their power and wealth. Within 200 years of Columbus' voyage, Spain, Portugal, France, England, even the Netherlands and Sweden had joined the race to claim the vast territories of the Americas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION"> 
			<Text>
				Constitution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Constitution[ENDCOLOR][NEWLINE]+2 [ICON_CULTURE] Culture from each World Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION_TEXT"> 
			<Text>
				A constitution is a set of rules which outlines how the government will operate. It lists the powers and obligations of the rulers and it describes how elections are to be held (if the state has elections). Many countries have written constitutions but others do not. The United Kingdom famously has an "unwritten" constitution which is derived from the statutes, court judgments and royal prerogatives which determine how the country is governed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSULATES"> 
			<Text>
				Consulates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSULATES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Consulates[ENDCOLOR][NEWLINE]Resting point for [ICON_INFLUENCE] Influence with all City-States is increased by 20.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONSULATES_TEXT"> 
			<Text>
				As relations between nations became more formal, consulates were established to assist and protect the interests of a country's citizens in the territory of another country, and to promote trade and friendship between the two countries. Whereas an ambassador is the singular personal representative from one ruler to another, there can be several consuls in a country, usually one in each major city.[NEWLINE][NEWLINE]The concept of providing service to a nation's citizens while abroad arose out of the ancient Greek practice of wealthy merchants acting as a "proxenos" in other Hellenic city-states to aid fellow merchants. Although the role of the consulate expanded in the late 1800s to include cultural and educational exchanges, its role as a nation's representation on the local level in a distant land remains unchanged.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM"> 
			<Text>
				Convoy System
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Convoy System[ENDCOLOR][NEWLINE]+6 [ICON_GOLD] Gold from all your sea trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM_TEXT"> 
			<Text>
				Although convoys had been used since the 9th Century AD during times of war to protect troop transports and invasions, the increasing audacity of pirates and privateers in the Caribbean led the Spanish merchants and eventually the crown to institute a convoy system to guard the wealth being brought back to Europe from the New World. Some of the Spanish and Portuguese convoys might contain several hundred merchants, such as the Spanish bullion convoys that sailed from the 1520s until 1790.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION"> 
			<Text>
				Covert Action
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Covert Action[ENDCOLOR][NEWLINE]Chance of rigging election in City-States doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION_TEXT"> 
			<Text>
				According to the U.S. Department of Defense, a covert action is "an operation that is so planned and executed as to conceal the identity of or permit plausible denial by the sponsor." It is intended to create a political, military, economic or diplomatic effect without repercussions, either from the target or the nation's own citizenry. Covert actions can take many forms, from assassinations to espionage to military operations, but all are marked by secrecy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION"> 
			<Text>
				Creative Expression
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Creative Expression[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Culture from each Great Work (but [ICON_TOURISM] Tourism is unchanged).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION_TEXT"> 
			<Text>
				In broadest terms, Creative Expression is merely the expressing of ideas or emotions through art. More narrowly, the term refers to the ability to create art free of government interference through censorship, taxation or other legal limits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURALDIPLOMACY_TEXT"> 
			<Text>
				Cultural Diplomacy is the policy of lending out a civilization's most beautiful and treasured items to other civilizations in order to promote peace and understanding between all people. One of the most enduring forms of cultural diplomacy is the World's Fair, also known as the Universal Exposition, which is held in a different city every two to five years. The World's Fair features samples of many nations' arts, crafts, agriculture, and industry. The first World's Fair was held in 1851 in the Crystal Palace in Hyde Park, London. It was the brainchild of Prince Albert, husband to Queen Victoria. There were some 13,000 exhibits in total, seen by some six million people. The next World's Fair is scheduled to run in Shanghai, China in 2010. Some 70 million visitors are expected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS"> 
			<Text>
				Cultural Centers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cultural Centers[ENDCOLOR][NEWLINE]Construct Cultural buildings 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS_TEXT"> 
			<Text>
				A Cultural Center is any building, complex or institution that promotes the arts. In some cases, this means the sponsorship of museums and art galleries open to all. In some cases, cultural centers may offer donations to encourage the construction or operation of privately-owned venues for performance art, and may help in acquiring talent for civic orchestras, theaters, dance ensembles, and vocal groups.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_DIPLOMACY"> 
			<Text>
				Cultural Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_DIPLOMACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cultural Diplomacy[ENDCOLOR][NEWLINE]Quantity of Resources gifted by City-States increased by 100%. [ICON_HAPPINESS_1] Happiness from gifted Luxuries increased by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION"> 
			<Text>
				Cultural Revolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cultural Revolution[ENDCOLOR][NEWLINE]+34% Tourism [ICON_TOURISM] to other Order civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION_TEXT"> 
			<Text>
				The Great Proletarian Cultural Revolution was a social movement conducted from 1966 through 1976 in the People's Republic of China. Begun by Mao Zedong and the Communist Party, the Cultural Revolution sought to re-educate the common people by removing or repressing capitalist, traditional and religious elements, through arrests and violence if necessary. The cultural struggle spread through all levels of society, students, the military, the party and urban workers, delaying China's reemergence in world affairs for decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY"> 
			<Text>
				Cult of Personality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cult of Personality[ENDCOLOR][NEWLINE]+50% Tourism [ICON_TOURISM] to civilizations fighting a common enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY_TEXT"> 
			<Text>
				A Cult of Personality arises when an individual consciously uses media, propaganda and other means to create an idealized, heroic and/or god-like public image. Sociologist Max Weber developed a tripartite classification of authority, in which the Cult of Personality figures prominently as one form of authority. Autocratic rulers from the absolute monarchs of the Enlightenment to modern totalitarian dictators have sought to foster obedience and devotion in their subjects through the manipulation of the news and entertainment industries - some more successfully than others.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY"> 
			<Text>
				Democracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Democracy[ENDCOLOR][NEWLINE]Specialist Population in Cities produce half the normal amount of [ICON_HAPPINESS_4] Unhappiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY_TEXT"> 
			<Text>
				In a democracy the government is controlled by the people, either directly or through elected representatives. Some city-states in ancient Greece were democracies for at least part of their existence, as Rome was before the Caesars came to power. Following the fall of the Roman Republic democracy went out of favor for several thousand years, although it did enjoy a small revival in certain Northern European states in the Middle Ages. Democracy blossomed in the eighteenth century, following the American and French Revolutions, and today it is the dominant political system in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DEPOTISM_TEXT"> 
			<Text>
				Despotism is a form of government in which a single person has absolute power. All others are subordinates and subject to his (or rarely, her) will. Classically, the term did not automatically mean that the rulers were evil oppressors: the Egyptian Pharaohs were despots, and certainly not all of them were bad.In modern times, however, the word "despot" is pejorative, and denotes a tyrannical leader wielding power by sheer brute strength. The government in North Korea (at the time of this writing) could be classified as despotism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT"> 
			<Text>
				Dictatorship of the Proletariat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Dictatorship of the Proletariat[ENDCOLOR][NEWLINE]+34% Tourism [ICON_TOURISM] to civilizations that have less [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_TEXT"> 
			<Text>
				In Marxist socio-political theory, the Dictatorship of the Proletariat refers to a social state where the working class has direct control of political power; "dictatorship" in this case does not refer to the common definition but rather that an entire social class holds control of the nation. Whether or not capitalists or others were disenfranchised in such a political order would depend, according to Marx and Engels, on specific circumstances at the time. Bringing about such a political order might, or might not, entail violence; but whatever the means, in the end the proletariat would supplant the bourgeoisie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE"> 
			<Text>
				Discipline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Discipline[ENDCOLOR][NEWLINE]+15% [ICON_STRENGTH] combat strength for melee Units which have another military Unit in an adjacent tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE_TEXT"> 
			<Text>
				In a military structure, discipline refers to a soldier's willingness to follow legitimate orders, to respect superior officers, and to put their life in jeopardy or even die when required. Disciplined soldiers are expected to uphold the dignity of their uniform when off-duty and to protect the weak and helpless. Lapses in discipline may lead to military punishment or even courts-martial and discharge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS"> 
			<Text>
				Double Agents
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Double Agents[ENDCOLOR][NEWLINE]Spies twice as likely to capture enemy spies attempting to steal a technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS_TEXT"> 
			<Text>
				Double Agents in counterintelligence espionage are employees or member of an enemy organization who have agreed to spy on it but in fact remain loyal and spy on their controllers. The use of Double Agents to penetrate enemy spy rings has a long history, but came to the fore during World War II and the Cold War. British MI5 proved particularly adept at "turning" enemy agents, while during the Cold War the Soviet Union infiltrated both the CIA and British intelligence operations successfully.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID"> 
			<Text>
				Double Pyramid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Double Pyramid[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Faith from Shrines and Temples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID_TEXT"> 
			<Text>
				At the height of their empire's extent, the Aztecs constructed a number of double pyramids, which consisted of a massive pyramidal platform with a double stairway leading to twin temples, in some cases themselves pyramids. The earliest example yet discovered is that at Tenayuca, which was already built when the Aztecs conquered the town around 1434 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ECONOMIC_UNION"> 
			<Text>
				Economic Union
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ECONOMIC_UNION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Economic Union[ENDCOLOR][NEWLINE]+3 [ICON_GOLD] Gold from all your trade routes with other civilizations following the Freedom Ideology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ECONOMIC_UNION_TEXT"> 
			<Text>
				An Economic Union is a trade bloc composed of a common market and a customs union. Participating nations have common policies on production regulations, freedom of commerce across borders, tariffs and taxes, and a joint external trade policy; in some cases, the union may also have or promote a common currency. The most successful economic unions to date have been the European Union formed in 1993 and the Caribbean Community formed in 1973.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE"> 
			<Text>
				Educated Elite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Educated Elite[ENDCOLOR][NEWLINE]Allied City-States will occasionally gift you [ICON_GREAT_PEOPLE] Great People.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE_TEXT"> 
			<Text>
				This policy states that the elite members of the society - the members of the ruling class, tribe, religion or race - must receive the best education that the society has to offer. Others in the society are not necessarily barred from receiving an excellent education, but the children of the leaders must do so. For much of the 19th and early 20th centuries in Great Britain the children of the best and the brightest went to a few highly-selective schools (Cambridge, Oxford, Eton, and so forth), graduation from which almost guaranteed the student a place in the government, or the military, or one of the elite London businesses. To a lesser degree schools like Harvard and Yale have served the same purpose in the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES"> 
			<Text>
				Elite Forces
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Elite Forces[ENDCOLOR][NEWLINE]Wounded Military Units inflict 25% more damage than normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES_TEXT"> 
			<Text>
				Since the Hittite and Assyrian kings formed palace guards, every army has included Elite Forces, specialized military units trained to conduct unconventional, high-risk combat missions. Elite units came to prominence in World War II, especially in the totalitarian nations; Germany employed the likes of the Brandenburger Regiment and Skorzeny's SS Jager Battalion to devastating effect, while Fascist Italy had several specialized naval units. Since the war, units such as the Russian Spetsnaz and American Seals have carried on that tradition of ruthless efficiency.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP"> 
			<Text>
				Entrepreneurship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Entrepreneurship[ENDCOLOR][NEWLINE]Great Merchants are earned 25% faster. Receive double [ICON_GOLD] Gold from Great Merchant trade missions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Entrepreneurship[ENDCOLOR][NEWLINE]A Great Merchant appears. Great Merchants are earned 100% faster. +2 [ICON_GOLD] for each Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_TEXT"> 
			<Text>
				Entrepreneurship, from the French term "to undertake," refers to the capability and willingness by an individual to develop, organize and manage a commercial venture in the hopes of making a profit. In history, entrepreneurship has taken many forms, from the great explorer-merchants of Renaissance Italy to the government-chartered companies of the Age of Discovery to the robber barons of the Industrial Age; regardless of the form, the willingness to risk their own funds to generate greater wealth has driven the evolution of civilization as surely as any other factor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS"> 
			<Text>
				Cultural Exchange
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cultural Exchange[ENDCOLOR][NEWLINE]Increases the tourism modifier for shared religion, trade routes, and open borders by 15% each.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS_TEXT"> 
			<Text>
				Although there were unofficial cultural exchanges – the visiting of students, artists, athletes and others on a quid-pro-quo basis between nations – as early as the beginning of the Industrial Age, such programs became formalized by opposing governments during the Cold War, when the USA and USSR sought to simultaneously display the superiority of their respective cultures worldwide and enhance mutual understanding of their respective value systems. These formal programs eased the restrictions on travel and performance by select groups in "enemy territory," a process that several historians have declared to be a "cultural Trojan Horse" because such programs eventually "eroded" Soviet rule.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EUROPEAN"> 
			<Text>
				European
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EUROPEAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]European[ENDCOLOR][NEWLINE]+50 [ICON_PEACE] Faith each turn your [ICON_CAPITAL] Capital is has its original religion. (England, France, and the Netherlands are Protestant; Portugal and Spain are Catholic).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EXPLORATION_TEXT"> 
			<Text>
				Since man first settled in one place, there have always been those among them who have been driven to see what lies over the horizon. Whether motivated by profit, adventure, religion, necessity or just curiosity, explorers have widened our knowledge of the world and its wonders. In the process of exploring, they have also linked diverse and distant cultures, for good or ill. Great explorers from the Carthaginian Hanno to the Chinese admiral Wang Dayuan to the Englishman Sir Richard Burton and thousands of others have driven the expansion of civilizations and shaped history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM"> 
			<Text>
				Fascism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fascism[ENDCOLOR][NEWLINE]Quantity of Strategic Resources produced by the empire increased by 100%. All Great Generals receive +2 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM_TEXT"> 
			<Text>
				Fascism is a political and social movement that believes that the state must be all-powerful. The needs of the state are paramount, and the state requires strong leadership and absolute obedience on the part of the people. The state is a collective organism: concepts like individualism or freedom are aberrations and ultimately weaken the state. Fascist states are often quite imperialist, seeking to expand their territory and influence over weaker neighboring states. They see war as a creative force, regenerating the national spirit and winnowing out the weak and unfit. This form of government was quite popular in certain states in Central Europe during the last century but other states didn't much like it, and it was ultimately abandoned after some unpleasantness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS"> 
			<Text>
				Fine Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fine Arts[ENDCOLOR][NEWLINE]50% of excess [ICON_HAPPINESS_1] Happiness added each turn to the amount of [ICON_CULTURE] Culture that may be spent on Social Policies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS_TEXT"> 
			<Text>
				The Fine Arts, as opposed to folk arts and applied arts, are those pursuits that create aesthetic objects or experiences that can be shared with others. The term "fine art" came into vogue in 17th Century Europe; the five "greater fine arts" consisted of painting, sculpture, architecture, music and poetry, with the "minor" arts including drama and dance. Intense debates rage on whether film, photography, calligraphy, fashion, comics and even videogames are "art," whether fine or not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN"> 
			<Text>
				Five-Year Plan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Five-Year Plan[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Production per City and +1 [ICON_PRODUCTION] Production for every Mine and Quarry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN_TEXT"> 
			<Text>
				The Five-Years Plans of Soviet Russia were a series of economic development guidelines devised by a state planning committee appointed by the Communist Party; the first was initiated in 1928 AD, and the last was in operation when the Soviet Union dissolved in 1991. Fulfilling the plan became the primary motivating factor for the Soviet bureaucracy that became unwieldy attempting to do so. However, the initial successes of the early plans motivated other communist nations, such as Mao's China, and even some capitalist states to adopt this method of promoting and coordinating economic development.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS"> 
			<Text>
				Flourishing of the Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Flourishing of the Arts[ENDCOLOR][NEWLINE][ICON_CULTURE] Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a [ICON_GOLDEN_AGE] Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS_TEXT"> 
			<Text>
				"Flourishing of the Arts" generally refers to a period of heightened aesthetics characterized by great production of innovative art, usually in conjunction with a civilization's Golden Age. Along with advances in science and living conditions, the "flourishing of the arts" during a golden age affects all forms, literature and music as well as the material arts. Unfortunately, every such cycle inevitably is broken, usually due to outside influences such as war, economic collapse, religious fanaticism, or other circumstances beyond people's control.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS"> 
			<Text>
				Fortified Borders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fortified Borders[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every Castle, Bastion, Arsenal, and Military Base.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS_TEXT"> 
			<Text>
				As long ago as the construction of the Great Wall, autocratic nations have sought to limit perceived threats from invaders - as well as limit their own people's departure - through extensive fortifications along the borders. While military engineering changed dramatically from time of Hadrian's Wall in Britain to the Bar Lev Line across the Sinai, the precept remains the same, strongpoints linked by lesser fortifications and protected by anti-personnel obstacles such as stakes, pits, wires and mines. Currently the most intimidating border fortifications line the Korean Demilitarized Zone, displaying the result of opposing Fortified Borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_FREEDOM_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_TEXT"> 
			<Text>
				As a policy, freedom generally means that no class of society is subservient to another, and that all are equally subject to the laws. I can't own you, and you can't take my wife from me simply because you're the king's son-in-law. Free societies are generally more successful than non-free states, as the free people often feel that they have more of a stake in their country's success or failure.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREERELIGION_TEXT"> 
			<Text>
				Free religion is the policy of a state which does not mandate which religions its members must adhere to. All religions are welcome, and let the spiritual marketplace decide among them. Though perhaps implemented for more noble reasons, free religion often has the effect of limiting the power of any individual religion. In states with one religion, the people in charge of that religion may wield a great deal of power (witness modern Iran). States with free religion generally attempt to treat them all equally, ensuring that none can become ultimately dominant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREESPEECH_TEXT"> 
			<Text>
				Free speech is the policy in which people are able to say whatever they want without fear of governmental reprisal. Political candidates must be free to state their positions, news media must be free to point out the government's shortcomings, and comedians must be free to make fun of the ruler's accent. In even the freest societies there is usually some kind of limitation on free speech - in the United States one cannot yell "fire!" in a crowded movie theatre, for example, nor can you advocate the violent overthrow of the US government or threaten to shoot a political figure. (It's also dangerous to tell anyone outside of New York City that you're a New York Yankees baseball fan, but it's not actually illegal.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREETHOUGHT_TEXT"> 
			<Text>
				Free thought is the belief that knowledge should be gained through the application of science and reason, rather than from tradition or religious dogma. Theories should be tested scientifically and logically. If something can't be proven, it's foolish to believe in it. Blind faith is the arch enemy of free thinkers everywhere. Free thinking is an important part of Buddhist tradition. In the "Kalama Sutta," the Buddha states, "Do not accept anything by mere tradition... Do not accept anything because it accords with your scriptures... But when you know for yourselves - then do you live accordingly."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_RELIGION"> 
			<Text>
				Religious Tolerance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_RELIGION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Religious Tolerance[ENDCOLOR][NEWLINE]Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_SPEECH"> 
			<Text>
				Free Speech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_SPEECH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Free Speech[ENDCOLOR][NEWLINE]8 units are maintenance free.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_THOUGHT"> 
			<Text>
				Free Thought
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_THOUGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Free Thought[ENDCOLOR][NEWLINE]+1 [ICON_RESEARCH] Science from every Trading Post and +17% [ICON_RESEARCH] Science from Universities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FUTURISM"> 
			<Text>
				Futurism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FUTURISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Futurism[ENDCOLOR][NEWLINE]+250 [ICON_TOURISM] Tourism with all known civs when a Great Writer, Artist or Musician is born.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FUTURISM_TEXT"> 
			<Text>
				Originating as an artistic movement in the early 20th Century in Italy, Futurism evolved into a social movement in the 1920s and 1930s. Futurism emphasized contemporary concepts of the future such as youth violence, technology, industrialism, and rapid modes of transportation such as the automobile and airplane. Although primarily a philosophical and artistic movement, it came to have a political aspect as many futurists embraced Italian Fascism in the hopes of modernizing what they viewed as an archaic, rural, backward world. Although futurism reached its highest expression in Italy, it spawned parallel movements in England, France, and especially Russia as well.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GP_MOD"> 
			<Text>
				[ICON_BULLET] Policy Bonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY"> 
			<Text>
				Gunboat Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Gunboat Diplomacy[ENDCOLOR][NEWLINE]Gain 6 more [ICON_INFLUENCE] Influence (at Standard speed) per turn with City-States you could demand tribute from.  Your military forces are 50% more effective at intimidating City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_TEXT"> 
			<Text>
				In international affairs, "Gunboat Diplomacy" refers to the pursuit of foreign policy objectives through conspicuous demonstrations of overwhelming military force, with the threat of open hostilities underlying the display by the more powerful nation. The term came into popular usage during the period of European imperialism, as the colonial powers used the presence of warships to force concessions from a native kingdom. The policy proved very successful, especially as employed by militaristic autocracies...until the natives managed to obtain modern weaponry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE"> 
			<Text>
				Hero of the People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Hero of the People[ENDCOLOR][NEWLINE]The rate at which [ICON_GREAT_PEOPLE] Great People are born is increased by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_TEXT"> 
			<Text>
				Although there are many interpretations possible for "Hero of the People," in the Soviet Union it was reserved for those awarded the "Hero of the Soviet Union," awarded for personal heroic feats in service to the Soviet state and society. Established in 1934, it was usually given for heroic military service (over 11,000 awarded during World War II alone); it has also been given to party officials, cosmonauts, researchers and the occasional foreigner for service to the state. By the 1970s, the "Hero of the People" was greatly devalued when it began to be given to bureaucrats and military officers on an anniversary of long-service rather than any specific act of heroism; nonetheless, the award served the political order by setting a goal for personal achievement within the Communist state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HONOR_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HONOR_TEXT"> 
			<Text>
				In an "honorable" society, the citizens' status is based upon the society's judgment of their personal qualities. Qualities that are usually considered honorable include fealty, honesty, integrity, and courage. In many such societies men are expected to "defend their honor" to the death, as any loss of honor is considered far worse than loss of life.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS"> 
			<Text>
				Horsemen of the Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Horsemen of the Plains[ENDCOLOR][NEWLINE]6 units are maintenance free. Receive 6 Comanche Riders (strong cavalry units who can defend against Missionaries) immediately.+8 [ICON_PEACE] Faith in the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS_TEXT"> 
			<Text>
				Until Columbus imported horses to the West Indies on his second voyage in 1493 AD, there were no equines surviving in the Americas. Descended from stock abandoned by conquistadors, various breeds spread quickly across the North American plains, where the heretofore primitive nomads quickly made the horse the mainstay of their society and culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Humanism[ENDCOLOR][NEWLINE]Great Scientists are earned 25% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM_TEXT"> 
			<Text>
				Humanism is the philosophy that says that the human being is the most important thing in the world. There are no "higher beings" or supernatural powers that humans owe allegiance to or who give us guidance or wisdom. There's just us. Humanism has been around in one form or another since ancient Greece, and it also appears in Asian and Indian writings some two to three thousand years ago. It made a strong reappearance in the Renaissance, and remains a powerful philosophical force today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE"> 
			<Text>
				Industrial Espionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Industrial Espionage[ENDCOLOR][NEWLINE]Spies steal technologies at twice the normal rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_TEXT"> 
			<Text>
				Conducted for economic purposes rather than purely national security reasons, Industrial Espionage refers to the efforts of corporations to discover secrets and confidential information about other corporations, usually competitors. Industrial espionage had its modern beginnings in the 1820s when France initiated state-sponsored efforts to surreptitiously steal British manufacturing inventions and processes, seeking to match England's explosive industrialization. This form of "spying" is usually undertaken when a nation faces a severe disadvantage in commercial economic development, such as the well-documented Soviet industrial espionage in the West until the 1980s.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN"> 
			<Text>
				Iron Curtain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Iron Curtain[ENDCOLOR][NEWLINE]Free Courthouse upon city capture. Internal trade routes provide 50% more [ICON_FOOD] Food or [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN_TEXT"> 
			<Text>
				The Iron Curtain was the symbolic, ideological and physical boundary that separated the decadent West from the "orderly" Soviet Union from the end of World War II to the end of the Cold War. The term itself was first used in a speech by Winston Churchill in March 1946 expressing British dismay at the continued occupation and repression of various East European countries. Although initially derided, Churchill's view that the Iron Curtain served only to keep people in and information out came to be accepted, and the use of the metaphor for the European Communist bloc became universal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDEDELITE_TEXT"> 
			<Text>
				Under this policy, the power and prestige in a nation is held by those who own the land. The more land one owns, the more powerful one is. In some cases land ownership may be limited to members of a certain class, tribe, religion, or even gender. Great care must be taken by the landed elite to see to it that the great unwashed mass of peasants don't become angry with them, as such situations often end with a radical redistribution of land, which may or may not be accompanied by the executions of the former landowners.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDED_ELITE"> 
			<Text>
				Landed Elite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDED_ELITE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Landed Elite[ENDCOLOR][NEWLINE]+10% [ICON_FOOD] Growth and +2 [ICON_FOOD] Food in the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM"> 
			<Text>
				Legalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Legalism[ENDCOLOR][NEWLINE]Provides a free culture building in your first 4 cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM_TEXT"> 
			<Text>
				Legalism is a policy in which the relationship between the ruler and his or her subjects are laid out in a series of laws, which both sides must adhere to strictly. If the law is fair and is properly enforced, the people will be content and the ruler's position will be secure. While this may seem to cover most governments that follow the rule of law, legalism almost achieved the status of a state religion in China during the Warring State Period.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIBERTY_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIBERTY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_LIBERTY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE"> 
			<Text>
				Lightning Warfare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Lightning Warfare[ENDCOLOR][NEWLINE]+3 [ICON_MOVES] Movement for Great Generals. Armor units gain +15% attack, +1 [ICON_MOVES] Movement and ignore enemy ZOC.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE_TEXT"> 
			<Text>
				Lightning Warfare, better known by the German term blitzkrieg, is a strategy that concentrates motorized forces to create a high-speed breakthrough of an enemy's lines. Using combined arms and tactical air power, Lightning Warfare seeks to keep an enemy off-balance, penetrating deep into the rear and attacking units flanking the breakthrough. Pioneered by Heinz Guderian and perfected by Erich von Manstein and Erwin Rommel, so effective was the blitzkrieg in Poland, France and Russia that the Soviet Union and Western Allies adopted it to ultimately defeat Nazi Germany.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATEOFHEAVEN_TEXT"> 
			<Text>
				The mandate of heaven policy says that the current rulers of a country are in power because "Heaven" (or the gods) put them there and support them. Dissent against the rulers is not only treasonous, it's also sinful. Such systems greatly promote support for the rulers, but they are not without risk. If the country suffers a natural disaster - famine, flood, earthquake, hurricane, rain of frogs, or whatever - that may be seen as a sign that Heaven is displeased with the leaders and has removed its "mandate" from them. This gives the citizens the right to overthrow the sinful rulers and replace them with ones more to Heaven's liking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATE_OF_HEAVEN"> 
			<Text>
				Mandate of Heaven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATE_OF_HEAVEN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mandate of Heaven[ENDCOLOR][NEWLINE]20% discount on all purchases of religious units and buildings with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE"> 
			<Text>
				Maritime Infrastructure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Maritime Infrastructure[ENDCOLOR][NEWLINE]+3 [ICON_PRODUCTION] Production in all coastal Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_TEXT"> 
			<Text>
				Maritime Infrastructure is the term used to describe the collective installations and services that facilitate seaborne mercantile activity. These include the docks, wharves, warehouses and such as well as the stevedores, shipwrights, harbor pilots, and others that handle the docking and loading/unloading of cargo. It has been estimated that throughout history one in every six jobs has been related directly or indirectly to maritime commerce. For those nations seeking wealth and expansion via the oceans, a sound maritime infrastructure is vital. At the height of the British Empire it is estimated that the crown spent almost a third of its revenue in expanding and improving the ports around the globe that serviced the empire's vast merchant fleet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE"> 
			<Text>
				Media Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Media Culture[ENDCOLOR][NEWLINE] +34% [ICON_TOURISM] Tourism generated by cities with a Broadcast Tower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE_TEXT"> 
			<Text>
				Media Culture refers to the current Western capitalistic society that emerged in the late 20th Century marked by heightened consumerism fostered by the mass media. Media culture, with its emphasis on advertising and public relations, has been considered by critics to be a system centered on the manipulation of the masses, notably in regard to representation and reproduction of dominant ideologies. Scholars such as Theodor Adorno and Hannah Arendt have written extensively on the impact of media culture on both democracy and capitalism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM"> 
			<Text>
				Mercantilism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mercantilism[ENDCOLOR][NEWLINE]Purchasing items in Cities requires 25% less [ICON_GOLD] Gold. +1 [ICON_RESEARCH] Science from Gold buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM_TEXT"> 
			<Text>
				Mercantilism is a form of economic nationalism that encourages a nation to engage in policies of "protectionism" to promote its own exports and to limit imports from other nations. As a nation's "balance of trade" increases, the nation gains in wealth and prosperity, and if it dips below zero (the nation imports more stuff than it exports), the nation and its people grow poorer and more vulnerable to external threats. The theory was popular in Western Europe from the 16th to the 18th centuries. Today most western nations seek to open their borders to trade, albeit often with some level of taxation or quotas to protect their most important national industries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANTNAVY_TEXT"> 
			<Text>
				A merchant navy is a group of merchant ships which, in times of war, can be pressed into service and carry a nation's military goods and supplies, often with protection from the nation's navy. For many years the British maintained the largest and best fleet of merchant marine vessels in world history. Implemented in 1835, the British Merchant Navy suffered huge losses in World Wars I and II. Nearly 15,000 merchant seamen lost their lives in World War I, and a staggering 30,000 died in the Second World War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY"> 
			<Text>
				Merchant Confederacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Merchant Confederacy[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold for trade routes with City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Merchant Confederacy[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold for trade routes with City States. Gain 4 more [ICON_INFLUENCE] Influence per turn (at Standard speed) with City-States you have a trade route with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_TEXT"> 
			<Text>
				More commonly referred to as a commercial league or trading guild, a Merchant Confederacy is created to protect the economic interests and diplomatic privileges of merchants in cities and nations along trade routes. Although these confederations of merchants had no official standing, several – such as the Company of Merchant Adventurers of London (founded 1407 AD) and the even more powerful Hanseatic League (formed c. 1356) – had significant economic influence and dominated specific trade routes for lengthy periods. During the early Renaissance, merchant confederations were established in city-states such as Venice and Genoa to protect the interests of traders in certain commodities while abroad. These merchant leagues reached their peak during the 15th and 16th centuries, but declined thereafter as national governments and crown-chartered companies gradually assumed the regulatory and diplomatic responsibilities the leagues had formerly held.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_NAVY"> 
			<Text>
				Merchant Navy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_NAVY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Merchant Navy[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold for each Harbor, Seaport, Lighthouse, or Drydock. +4 [ICON_PRODUCTION] Production and +4 [ICON_CULTURE] in the city with the East India Company.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERITOCRACY"> 
			<Text>
				Meritocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERITOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Meritocracy[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness for each City you own [ICON_CONNECTED] connected to the [ICON_CAPITAL] Capital and -5% [ICON_HAPPINESS_4] Unhappiness from [ICON_CITIZEN] Citizens in non-occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM"> 
			<Text>
				Militarism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Militarism[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] Local Happiness from every Barracks, Armory and Military Academy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM_TEXT"> 
			<Text>
				Militarism is defined as "the belief or desire of a government or people that the nation maintain a strong military capability and be prepared to use it aggressively." Militarism has been a significant element of policy in most imperialistic or expansionist nations throughout history, from Sparta to Nazi Germany. This philosophy has many components that include idealizing personal military accomplishments and government policies that devote a significant portion of the nation's resources to supporting and expanding its military forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARYCASTE_TEXT"> 
			<Text>
				In a society with a military caste, all members of the military are from a specific tribe, nationality, religion, or other socio-economic subgroup. Citizens who are not part of the caste are forbidden from joining the military and often from carrying any weapons at all, often because the military caste fears that the citizens might use the weapons against them. Much of feudal Japan was under a military caste system, as was ancient Sparta.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARYTRADITION_TEXT"> 
			<Text>
				Military tradition is the policy of honoring and romanticizing service in the nation's military. Soldiers and veterans are venerated, while those who do not serve in the military are inferior, possibly even dishonorable. Modern Israel has a significant military tradition, as did Victorian England and the pre-Civil War southern United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_CASTE"> 
			<Text>
				Military Caste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_CASTE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Military Caste[ENDCOLOR][NEWLINE]Each City with a garrison increases Local City [ICON_HAPPINESS_1] Happiness by 1 and [ICON_CULTURE] Culture by 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_TRADITION"> 
			<Text>
				Military Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Military Tradition[ENDCOLOR][NEWLINE]Military Units gain 50% more Experience from combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION"> 
			<Text>
				Mobilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mobilization[ENDCOLOR][NEWLINE][ICON_GOLD] Gold cost of purchasing units reduced by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION_TEXT"> 
			<Text>
				The term "Mobilization" was first used in military context in the 1850s to describe the assembling of troops and supplies in preparation for war by Tsarist Russia. Mobilization institutionalized the mass levy of soldiers from the citizenry that first occurred during the French Revolutionary Wars. The practice changed the nature of warfare, for new communication and transportation technologies, along with developments in military conscription, made the assembling of massive armies possible, ready to be hurled at an enemy's massive army.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY"> 
			<Text>
				Monarchy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Monarchy[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold and -1 [ICON_HAPPINESS_4] Unhappiness for every 2 [ICON_CITIZEN] Citizens in the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY_TEXT"> 
			<Text>
				Monarchy is a form of government where power is vested in an individual. Often, but not always, power passes to the monarch's heir upon the current ruler's death. (There are some elected monarchies, but not many.) Monarchy is similar to despotism, but with one important difference: the monarch rules within the state's laws, while a despot is above all law. It is of course quite possible for a monarch to be a despot - but it is also possible for a monarch to be part of a political process which allows the people a good deal of freedom. Great Britain would be an example of the latter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM"> 
			<Text>
				Nationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nationalism[ENDCOLOR][NEWLINE]Reduces Unit [ICON_GOLD] Gold Maintenance costs by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM_TEXT"> 
			<Text>
				Nationalism is the policy that emphasizes the importance and uniqueness of the state. The state is the mother and father of the people, and the people love the state. Everybody has the national flag flying from their home, and everybody attends the founding day parade of military personnel and cool hardware. Nationalist states are often quite powerful, as the people work tirelessly for the state's advancement. However, internal criticism of the state may be stifled, which can limit the state's ability to correct itself if it goes off course.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVALTRADITION_TEXT"> 
			<Text>
				Nations with strong naval traditions value their country's navy above all other branches of the military. (For obvious reasons: they're often island nations.) Service in the navy is expected of the ruling class, and naval officers are seen as superior to officers of the army or air force. Great Britain has the longest and strongest naval tradition in Europe. The British ships were known to be superior to other nations' vessels, and the British officers and crew were the best on the water. This gave the British Navy a serious edge in morale in naval warfare.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVAL_TRADITION"> 
			<Text>
				Naval Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVAL_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Naval Tradition[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness for each Harbor, Seaport, Lighthouse, or Drydock.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL"> 
			<Text>
				Navigation School
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Navigation School[ENDCOLOR][NEWLINE]A Great Admiral appears. +2 [ICON_MOVES] Movement for all Great Admirals. Great Admirals are earned 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL_TEXT"> 
			<Text>
				In 1418 AD, Prince Henry of Portugal founded the first school for the study of oceanic navigation, along with an astronomical observatory, at Sagres. Here Portuguese pilots were trained in navigation, map-making, the science of tides and currents, and other skills to better enable them to sail the coasts of Africa, where Henry wanted to establish a string of ports leading to the riches of the Far East. As exploration and colonization reached a fevered pitch in the 1600s, most European monarchs followed Henry's lead and established navigation schools.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL"> 
			<Text>
				New Deal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]New Deal[ENDCOLOR][NEWLINE]Landmarks and Great Person improvements produce +4 of the appropriate yield.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL_TEXT"> 
			<Text>
				The New Deal was a series of economic programs enacted, either by executive order or by law, by the United States government between 1933 and 1936 to counter the effects of the Great Depression. Rather than nationalize banks and key industries as some leaders did, President Franklin Roosevelt hoped to offer relief to those destitute, to bring about economic recovery through federally funded construction and work programs, and to bring about financial reforms. History has judged the New Deal largely successful, and other countries have undertaken a similar approach in recent economic crises.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER"> 
			<Text>
				Clausewitz's Legacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Clausewitz's Legacy[ENDCOLOR][NEWLINE]Receive a 25% attack bonus to all Military Units for the first 50 turns after this policy is adopted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER_TEXT"> 
			<Text>
				Following the Napoleonic Wars, the Prussian officer Carl von Clausewitz wrote the first definitive exploration of military theory since Sun Tzu. His ten-volume Vom Krieg (On War), although unfinished upon his death in 1831, served as the basis for the training of generations of army officers at military academies around the world. Stressing the psychological and political aspects of war in terms of strategy and tactics, his statement that "War is the continuation of politics by other means" would become the foundation of autocratic, expansionist governments for the next two centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY"> 
			<Text>
				Oligarchy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Oligarchy[ENDCOLOR][NEWLINE]Garrisoned units cost no maintenance and cities with a garrison gain +50% [ICON_RANGE_STRENGTH] Ranged Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY_TEXT"> 
			<Text>
				Oligarchy is a form of government in which a small segment of society has all of the power. Power might be held by a specific family or tribe, or people of a certain religion or from a special caste. Some city-states in ancient Greece were oligarchies, where all power was in the hands of a few elite families. Apartheid South Africa would be a modern oligarchy, the white minority holding all of the power. Pre-9-11 Iraq too was an oligarchy, with power concentrated in the hands of members of Saddam Hussein's family and tribe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY"> 
			<Text>
				Avant Garde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Avant Garde[ENDCOLOR][NEWLINE]The rate at which [ICON_GREAT_PEOPLE] Great People are born is increased by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY_TEXT"> 
			<Text>
				French for "vanguard," Avant Garde refers to works or ideas that are innovative or exceptionally creative, particularly with respect to art, music and politics. It is marked by pushing the boundaries of what are commonly accepted norms or the status quo, such as radical social reforms. Democratic societies tend to allow greater social expression, fostering such "cutting-edge" cultural advances.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_ORDER_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_TEXT"> 
			<Text>
				The policy of order values stability above all else. Order is what people most crave - that tomorrow will be the same as today - and that society won't come crashing down on their heads, leaving them prey to the barbarians waiting in the wilderness. Chaos is the most terrible affliction that mankind can suffer, and all so-called "freedoms" are subservient to the necessity to protect against it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZEDRELIGION_TEXT"> 
			<Text>
				Organized religion is one in which a number of people follow the same religious practices and have the same beliefs. The religion may have priests who intercede with higher powers on behalf of the believers or who set/interpret the religion's rules. There may be a complicated hierarchy of priests and other religious leaders. The religion may have temples or other sanctums in which the people pray and worship. Generally the believers contribute money to support the religion, its priests and buildings.[NEWLINE]Generally, organized religion is a force of stability within a culture. People who share a religion have something important in common, and although strangers are less likely to murder each other. It can also be quite divisive as well - historically many organized religions have seen other religions as threats or abominations, and more than one war has been fought over whose god is God.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION"> 
			<Text>
				Organized Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Organized Religion[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Faith from Shrines and Temples.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE"> 
			<Text>
				Overseas Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Overseas Empire[ENDCOLOR][NEWLINE]A Great Admiral. +2 [ICON_MOVES] Movement and +1 Sight for all Great Admirals. Great Admirals are earned 50% faster. +2 [ICON_MOVES] Movement for Naval Units. New Cities start with an extra 3 [ICON_CITIZEN] Population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE_TEXT"> 
			<Text>
				The motivation for overseas holdings was the result of a range of factors – limited economic growth, religious fervor, overpopulation, cultural stagnation, unbreakable military balance, among others – that spurred the European powers to seek to establish colonial empires. Already spanning the globe, from the Orient to Africa, the European monarchs saw the Americas as offering seemingly limitless opportunities to expand those empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP"> 
			<Text>
				Party Leadership
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Party Leadership[ENDCOLOR][NEWLINE]+1 [ICON_FOOD] Food, [ICON_PRODUCTION] Production, [ICON_RESEARCH] Science, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture per city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP_TEXT"> 
			<Text>
				In an orderly proletarian socialist state, the people have the power; however, even Marx realized that some form of party hierarchy would be necessary for efficient operation of state services and to insure that the proletarian order itself was preserved. For that reason, the Bolsheviks argued in 1917 that a vanguard party of bureaucrats would head a centralized political party that administered the new Soviet Russia. In time, with the spread of the communist revolution throughout the industrial world, the need for a party leadership would wither and it would be dissolved; history proved otherwise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR"> 
			<Text>
				Patriotic War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Patriotic War[ENDCOLOR][NEWLINE]+15% attack bonus when fighting in friendly territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR_TEXT"> 
			<Text>
				Throughout history the term "Patriotic War" has designated those conflicts where, according to Communist doctrine, the proletariat has risen to defend itself against a foreign threat. More generally, it refers to a war to defend the homeland, or in this case, the "Motherland." First applied to the general resistance by the Russian peasantry to Napoleon's invasion in 1812 AD, it was more generally used to refer to the costly defense of Russia against Germany in the Second World War.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_TEXT"> 
			<Text>
				Patronage is the policy where the wealthy and powerful - often the nobility - support the talented artisans in a society. In many ancient societies, a society's wealth was concentrated in a few individuals: the Royal Family, say, or the merchant princes. Painters, sculptors, musicians, and other gifted artists worked for the elite, as they were the only ones who could afford to pay them. While perhaps unfair to commoners, this system has produced brilliant works by the likes of Leonardo da Vinci, Ben Johnson, and Mozart. The system is enjoying something of a revival today, with the role of patron being taken by mega-corporations rather than individuals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY"> 
			<Text>
				Philanthropy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Philanthropy[ENDCOLOR][NEWLINE][ICON_GOLD] Gold gifts to City-States produce 25% more [ICON_INFLUENCE] Influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY_TEXT"> 
			<Text>
				Philanthropy is the policy where a nation's wealthiest citizens give some portion of their wealth back to the people, often in the form of libraries, museums, hospitals or scholarships. Unlike patronage, where the citizen is paying for the creation of art for himself and others of his class, philanthropy tends to benefit the poorer members of society. Scottish-American Andrew Carnegie was one of the great philanthropists in history. For much of his life Carnegie was an utterly ruthless businessman, creating the US Steel company and making the second largest fortune in history, largely on the backs of the men who slaved in his mines and foundries. Upon selling his business in 1901, Carnegie devoted the last 19 years of his life to building libraries in poor cities, providing funding to some 3,000 in the US, Canada, the United Kingdom, Ireland, Australia, New Zealand, and other countries around the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_PIETY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_TEXT"> 
			<Text>
				Piety means the devotion to a specific religion or spiritual belief system. A "pious" person is generally considered to be (literally) "holier than thou," closely following his or her religion's practices and accepting most or all of its tenets without question.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNEDECONOMY_TEXT"> 
			<Text>
				In a planned economy, the central government decides what the country needs to produce, who will produce it, and how much it will cost. Theoretically, planned economies should be incredibly effective, ensuring that the people of the state have exactly what they need and that no one lacks for anything. In practice, however, they are often laughably inefficient. The central government remains woefully ignorant of local circumstances - say, ordering local farmers to plant crops that are unsuitable to the amount of rainfall that county receives. Or it forgets some crucial fact - the country's factories produce 500,000 trucks, but only 20,000 people actually know how to drive and there are only three gas stations outside of the capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNED_ECONOMY"> 
			<Text>
				Planned Economy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNED_ECONOMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Planned Economy[ENDCOLOR][NEWLINE]Factories increase a city's [ICON_RESEARCH] Science output by 25%. Build Factories in half the usual time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICESTATE_TEXT"> 
			<Text>
				Any government - whether left- or right-wing - that exercises rigid and repressive control over the social, economic, cultural and political life of its citizens can be said to be a Police State. A Police State is often characterized by totalitarianism and militarism, with civil liberties limited and a large internal security system in place to monitor personal activities. The term, according to the Oxford Dictionary, was first used in 1851 in several obscure German tracts; in the 1930s it came to be used in the press to describe the totalitarian and communistic governments of the time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICE_STATE"> 
			<Text>
				Police State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICE_STATE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Police State[ENDCOLOR][NEWLINE]+3 [ICON_HAPPINESS_1] Local Happiness from every Courthouse. Build Courthouses in half the usual time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM"> 
			<Text>
				Populism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Populism[ENDCOLOR][NEWLINE]Wounded Military Units inflict 25% more damage than normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM_TEXT"> 
			<Text>
				Populism is a policy in which politicians attempt to gain power by playing on the resentment that the common people have for the country's elites, be they the wealthy or the hereditary nobility, or the ruling tribe. The tactic has a somewhat unsavory reputation, and it is often labeled as "incitement to class warfare," but this is not always the case. Certainly some appeals to populism may be excessive - "The rich should be killed and eaten and you should get all of their stuff!" But they may also be justified - "All children, rich or poor, should have equal access to good schools!" As with most political rhetoric, it all depends upon the honesty and honor of the person doing the speaking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL"> 
			<Text>
				Ports of Call
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ports of Call[ENDCOLOR][NEWLINE]Provides a Harbor in all cities and +2 [ICON_GOLD] Gold in all coastal Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL_TEXT"> 
			<Text>
				A port of call is an intermediary stop on a ship's trade route where it can take on provisions and water and transfer cargo and passengers. Colonial ports such as San Juan and Santo Domingo in the Caribbean, St. Augustine and Philadelphia in North America, and Rio de Janeiro and Buenos Aires were instrumental in securing the New World for the Europeans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONALARMY_TEXT"> 
			<Text>
				A professional army is a full-time military organization that remains in being even when the country is at peace. Its soldiers are paid for their services by the state and spend their time training or performing public works when not at war. The earliest armies were not professional. When war was imminent, the country's leaders would issue a call and all able-bodied men would shoulder their weapons and march off to battle. These amateur soldiers usually didn't have much training and were often expected to supply their own weapons and armor, so their quality was not very high. They tended to desert when they had to tend to their crops, so battles were scheduled for the summer. If victory wasn't achieved by harvest, the war would often be called off for a year.[NEWLINE][NEWLINE]Professional armies form when a society has grown wealthy enough to support a large number of men who do not work the fields or perform other productive work. The soldiers are usually housed in barracks and segregated from the civilian population to minimize friction, and the state provides their food, weapons, armor, and training. They are almost always more effective than the amateurs.[NEWLINE][NEWLINE]Modern warfare has grown monumentally complex, and soldiers kill each other with extremely complicated weapons which require substantial training for effective use. Amateur soldiers are simply not up to the task, and most states field some kind of professional force.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONAL_ARMY"> 
			<Text>
				Professional Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONAL_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Professional Army[ENDCOLOR][NEWLINE][ICON_GOLD] Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM"> 
			<Text>
				Protectionism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Protectionism[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] Happiness from each Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM_TEXT"> 
			<Text>
				Protectionism is the policy of restraining trade between nations through quotas, taxes and other methods. It is employed by countries who seek to slow or stop foreign goods and services from entering national markets and thereby "protecting" the local industries. Protectionism is also used by rulers who wish to limit their citizens' contact with foreign people and goods, either because they think that foreign things are evil, or because they don't want their citizens to know how badly off they are compared with people elsewhere in the world. North Korea is an example of a grotesquely protectionist state, its leaders limiting contact with the outside world to keep the North Koreans unaware of their own backwardness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PUKARA"> 
			<Text>
				Pukara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PUKARA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pukara[ENDCOLOR][NEWLINE]+1 Local [ICON_HAPPINESS_1] Happiness, +1 [ICON_GOLD] Gold, and +1 [ICON_PEACE] Faith from Walls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PUKARA_TEXT"> 
			<Text>
				A style of fortification, built of unmortised stone usually on steep hillsides, common to the native cultures of the central Andes: the Wari, the Tiwanaku, and later the Inca. The Inca often used these fortifications as administrative centers as well, such as Puka Pukara, the "red fortress" which guarded one of the approaches to Cuzco.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS"> 
			<Text>
				Pyramid of the Gods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pyramid of the Gods[ENDCOLOR][NEWLINE]+6 [ICON_PEACE] Faith from each World Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS_TEXT"> 
			<Text>
				Mesoamerican step pyramids - more similar to Mesopotamian ziggurats than to smooth-sided pyramids - were the dominant architectural form for most religious structures in the Olmec, Aztec, Mayan, Zapotec, Tarascan and other societies. Often with elaborate symbolic carvings, reliefs, murals and mosaics, the largest of these (such as the Great Pyramid of Cholula) were enduring symbols of the power of these theocratic states.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RANSOM"> 
			<Text>
				Ransom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RANSOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ransom[ENDCOLOR][NEWLINE]Gain [ICON_GOLD] Gold for each enemy killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RANSOM_TEXT"> 
			<Text>
				Following a continental tradition dating back to ancient times, the European adventurers took the leaders of native tribes prisoner and held them for ransom, often in the name of their own king. In 1532 AD, for instance, Francisco Pizzaro was awarded a ransom the modern equivalent of $2 billion by the Inca to have their prince Atahualpa freed (although Pizzaro reneged and had the prince executed).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_RATIONALISM_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_TEXT"> 
			<Text>
				Rationalism is a worldview that looks to reason (rather than, say, faith) to explain the world. Rationalism believes that reason trumps all other ways of interpreting the world, including any data gathered by one's five senses. This philosophy can be traced back to the great Socrates of ancient Greece, and it enjoyed something of a resurgence during the 16th and 17th century in Europe, when it was explored by men like Descartes, Spinoza, and Kant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REFORMATION"> 
			<Text>
				Reformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REFORMATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Reformation[ENDCOLOR][NEWLINE]If you founded a religion, gain a bonus Reformation belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REFORMATION_TEXT"> 
			<Text>
				Reformation refers to a great movement to reform a religious organization or belief system that is seen to have become corrupt or to have strayed from its guiding principles. The "Protestant Reformation" was a movement to reform the Roman Catholic Church. Begun in 1517 when Martin Luther published "The Ninety-Five Theses" listing the Church's transgressions as he saw them; the movement sparked some 130 years of horrible, bloody religious warfare across Europe and in the New World. As a result Christianity was permanently fractured into various different organizations and civil authority gained ultimate primacy over religious life.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REPRESENTATION"> 
			<Text>
				Representation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REPRESENTATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Representation[ENDCOLOR][NEWLINE]Each city you found will increase the [ICON_CULTURE] Culture cost of policies by 33% less than normal.  Also starts a [ICON_GOLDEN_AGE] Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REPUBLIC"> 
			<Text>
				Republic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REPUBLIC_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Republic[ENDCOLOR][NEWLINE]+1 [ICON_PRODUCTION] Production in every City and +5% [ICON_PRODUCTION] Production in cities when constructing Buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT"> 
			<Text>
				Resettlement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Resettlement[ENDCOLOR][NEWLINE]New Cities start with an extra 3 [ICON_CITIZEN] Population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT_TEXT"> 
			<Text>
				Forced resettlement, or "population transfer" in Soviet jargon, took several forms: deportations of "anti-Soviet" groups ("enemies of the people"), deportations of ethnic groups, labor force transfers, or forced migrations into "ethnically cleansed" regions. At their height during Stalin's rule, involuntary resettlement programs, usually into unpopulated areas of Asiatic Russia, involved those of Polish, Baltic, Finnish, Rumanian, Tatar, Kalmyk, Chechen and dozens of other peoples. Communist leaders believed it an efficient and relatively humane manner to bring order to such a vast and diverse land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND"> 
			<Text>
				Sacred Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sacred Land[ENDCOLOR][NEWLINE]If you founded a minor religion, gain a bonus Reformation belief.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND_TEXT"> 
			<Text>
				Many native North American religions are animistic, in that spiritual essences are embodied by natural physical objects - animals, plants, weather phenomena, and even certain places. For many tribes, from the Haudenausaunee (Iroquois) to the Lakota Sioux, protecting their sacred lands - such as the Cohoes Falls or Black Hills or Mount Shasta - was a matter of faith as well as tribal policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM"> 
			<Text>
				Scholasticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Scholasticism[ENDCOLOR][NEWLINE]All City-States which are [COLOR_POSITIVE_TEXT]Allies[ENDCOLOR] provide a [ICON_RESEARCH] Science bonus equal to 25% of what they produce for themselves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM_TEXT"> 
			<Text>
				Scholasticism is a style of teaching employed in medieval European universities from around 1000-1500 AD. The method emphasized critical reasoning and debate. The teacher would choose a book for study, and then he and the students would debate the meaning of the book, examine other books on the same topic, examine any criticism of the work, and so forth, by so doing gaining a fuller understanding of the topic than might be gained by rote memorization. The movement was largely fueled by the rediscovery of the works of Greek philosophers and subsequent attempts to integrate them with Christianity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCIENTIFICREVOLUTION_TEXT"> 
			<Text>
				A scientific revolution is a period when rapid advances in human knowledge or technology overturns the current worldview, as a result triggering yet more advancements in thought and knowledge. Much of Europe underwent a scientific revolution in the 16th century, following the publication of Nicolaus Copernicus' work, "On the Revolutions of the Heavenly Spheres" and Andreas Vesalius' "On the Fabric of the Human Body In Seven Books." Both used modern (for the period) scientific practices to examine parts of the world around them and overturned incorrect scientific theories, some dating back to the ancient Greeks. Following the success of these books, the floodgates were opened, and scientists began carefully examining everything around them, and human knowledge increased exponentially over the succeeding centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION"> 
			<Text>
				Scientific Revolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Scientific Revolution[ENDCOLOR][NEWLINE]Boosts [ICON_RESEARCH] Science gained from research agreements by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM"> 
			<Text>
				Secularism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Secularism[ENDCOLOR][NEWLINE]+2 [ICON_RESEARCH] Science from every Specialist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM_TEXT"> 
			<Text>
				Secularism is the belief that government should be separate from religion and religious faiths. Religions should not be taught in schools, nor should one's religion determine whether he or she can work in the government or serve in the military. Secularists don't necessarily disbelieve in a Supreme Being; they just think that mixing religion and government is ultimately bad for both institutions. The United States is largely a secular country, although traces of its early inhabitants' dominant religion can still be found on the country's money, its leaders' oaths of office, in its judicial system, and so forth, often to the dismay of the citizens who do not belong to that religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS"> 
			<Text>
				Skyscrapers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Skyscrapers[ENDCOLOR][NEWLINE][ICON_GOLD] Gold cost of purchasing buildings reduced by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS_TEXT"> 
			<Text>
				Early in Soviet rule in Russia, the state sought to gain prestige and pride for its people through the construction of massive projects, which would be validation of Soviet superiority and organization. The first skyscraper project was the "Seven Sisters" in Moscow, a group of seven buildings in the Stalinist style of architecture, an elaborate blend of Russian Baroque and Gothic styles; although construction was interrupted by the outbreak of war in 1941, the massive towers were eventually completed in 1956 using American technology and methods. Afterwards, the Soviet Union built dozens of modern skyscrapers in its republics and client states, from Warsaw to the Kazakhstan provincial capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALISM"> 
			<Text>
				Socialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Socialism[ENDCOLOR][NEWLINE][ICON_GOLD] Gold maintenance costs of Buildings reduced by 15%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALISM_TEXT"> 
			<Text>
				Socialism is an economic and political system in which the state has some control over the "free market." In a socialist state there might be private factories, but the central government sets the workers' wages and oversees their working conditions. Socialism might be seen as a halfway-point between free market capitalism and communism. Most successful modern states are socialist to some degree or another. The government of the United States of America routinely interferes in the workings of the country's privately-owned businesses, extracting taxes to pay for social security, setting pollution standards, mandating safety features, and so forth. The political argument in the United States isn't really over whether socialism is good or bad - it's over how much socialism is too much.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM"> 
			<Text>
				Socialist Realism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Socialist Realism[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] Local Happiness from Monuments. Build Monuments in half the usual time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM_TEXT"> 
			<Text>
				The Socialist Realism movement, a style of "realistic expression" that began in Soviet Russia and became dominant in communist countries around the world, promoted the triumph of socialism through art, photography, film and public monuments. Along with the Socialist Classical style of architecture, Socialist Realism was the only Party approved style of public art in the Soviet Union for sixty years. The dramatic and minimalist monuments that resulted were seen as powerful propaganda tools in promoting the dictatorship of the proletariat and the physical display of communist beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sovereignty[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold from [ICON_RESEARCH] Science buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY_TEXT"> 
			<Text>
				Sovereignty, short for "popular sovereignty," is the belief that the state belongs to the people, and that the rulers are "servants" to the people. Power derives from the people, and those who rule do so with the people's consent. Popular sovereignty can be most easily contrasted with a theocracy, in which the ruler derives his power from God, not from the people. Nations with popular sovereignty usually have some form of periodic elections in which the people can express their will, hopefully voting for the best candidate, rather than say the tallest or the best liar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS"> 
			<Text>
				Spaceflight Pioneers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Spaceflight Pioneers[ENDCOLOR][NEWLINE]May finish Spaceship parts with Great Engineers. A Great Engineer and a Great Scientist appear outside the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_TEXT"> 
			<Text>
				The Soviet Union dedicated significant resources to its space program, viewing it as a race against the United States and a chance to prove to the world its scientific and technologic superiority. A number of courageous "cosmonauts" were the first human beings to reach space and orbit the Earth in small capsules. In April 1961 Yuri Gagarin was the first man to reach orbit and circled the world for 108 minutes about the spacecraft Vostok 1; the first woman launched into space was Valentina Tereshkova in 1963, orbiting the Earth for almost three days.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS"> 
			<Text>
				Space Procurements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Space Procurements[ENDCOLOR][NEWLINE]May buy Spaceship parts with [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS_TEXT"> 
			<Text>
				Most space programs have a procurement office, similar to NASA's Stennis Space Center Procurement Site, charged with the purchase of certain materials and services that are not economically viable for the government to supply - such as small tools, fuels and chemicals, foodstuffs and toiletries for space flights, computer components and the like. The procurement office will enforce regulations on purchasing, inspect materials, evaluate services, and often has separate branches for awarding contracts to major corporations and another to small businesses. Being a government agency, procedures are in place for budgetary review and regulation in an effort to make the space program affordable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS"> 
			<Text>
				Temple of the Gods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Temple of the Gods[ENDCOLOR][NEWLINE]Build Temples in half the usual time. Temples increase a city's [ICON_GOLD] Gold output by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS_TEXT"> 
			<Text>
				Many of the early Mesoamerican kingdoms were animistic theocracies, and the "national" temple was as important as the palace in the capital. The oldest of these "temples of the gods" date to the PreClassic Era (roughly 1800 BC to 200 AD), many of these taking the form of pyramids dedicated to jaguar or serpent deities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR"> 
			<Text>
				Their Finest Hour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Their Finest Hour[ENDCOLOR][NEWLINE][ICON_STRENGTH] Combat Strength of Cities increased by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR_TEXT"> 
			<Text>
				In June 1940, following the defeat of France by Germany, British Prime Minister Winston Churchill gave a speech to Parliament in which he used this phrase to refer to the continued resistance to totalitarianism by Britain and the Commonwealth. The iconic phrase has since come to mean any instance where a democratic nation pledges its full resources to victory at all costs, even if it means fighting alone against near overwhelming odds. Occasionally quoted during the Cold War, it also carries the connotation that the foe is implacably opposed to notions of freedom and liberty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY"> 
			<Text>
				Theocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Theocracy[ENDCOLOR][NEWLINE]Temples increase a city's [ICON_GOLD] Gold output by 25%. Holy Sites provide +3 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY_TEXT"> 
			<Text>
				In a theocratic state, the religious leaders hold ultimate power in the country. Actually, the religion's god is in power, and he or she rules through divine guidance of the religious leaders. Theocracies are often militaristic, as the religious leaders see the country's army as a tool to spread the religion to other heathen states. Modern theocracies seem to often fear and hate progress, seeing modern luxuries and advancements as threats to the nation's piety (and perhaps to their power).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE"> 
			<Text>
				Third Alternative
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Third Alternative[ENDCOLOR][NEWLINE]Quantity of Strategic Resources produced is increased by 100%. +5 [ICON_FOOD] Food and +5 [ICON_RESEARCH] Science in [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE_TEXT"> 
			<Text>
				The Third Alternative, or Third Position, is a nationalist political philosophy that emphasizes its opposition to both capitalism and communism, instead synthesizing radical ideas from both. Those following this approach favor state ownership of production and the distribution of goods and services to "the productive members of society," peaceful segregation of ethnic and racial groups within the state, and have recently embraced radical environmentalism. Many political scientists have argued that the movement, which arose in the wake of World War II in countries such as Argentina and South Africa, is not a third alternative, but rather a mutation of neo-fascism and ultra-nationalism.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TOTALWAR_TEXT"> 
			<Text>
				Total war is a military strategy in which a state uses every resource at its command to wage war. The entire population is mobilized for the struggle, and all non-essential activities are suspended for the duration of the conflict. If the enemy state is also engaged in the same practice than all aspects of that state are legitimate military targets, and virtually anything which weakens the enemy's ability to continue the conflict is acceptable. Cities may be bombed, unarmed vessels sunk, wells poisoned and crops burned. Total war is generally the most terrible of all forms of warfare, as it usually results in a great deal of damage to one or both of the combatants' civilian populations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TOTAL_WAR"> 
			<Text>
				Total War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TOTAL_WAR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Total War[ENDCOLOR][NEWLINE]+25% [ICON_PRODUCTION] Production when building Military Units and new Military Units start with +15 Experience.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADEUNIONS_TEXT"> 
			<Text>
				Mercenaries - those who take part in a conflict for personal gain or compensation rather than duty or belief - have been a fact of war since ancient times; but the practice reached its height during the Renaissance, when the so-called "Free Companies" were formed to fight for hire. Often composed of veterans from national armies and led by a charismatic commander such as the Englishman Sir John Hawkwood, who formed the infamous White Company, these were usually hired during times of war by city-states or small kingdoms that lacked the funds or manpower to maintain standing armies. While some of the early mercenary forces specialized in specific forms of combat - for instance, cavalry or artillery companies - most were formed of German or Swiss landsknecht and saw extensive use during the religious wars of the Reformation. Coincidentally, to the south the condottieri served in the internecine wars between the Italian city-states, including the Papacy. As late as the 1700s Scots-Gaelic Gallowglass companies were available for hire to continental nobles. In modern times, mercenaries tend to be hired in small, elite teams for specific missions, or be part of private security companies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADE_UNIONS"> 
			<Text>
				Mercenary Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mercenary Army[ENDCOLOR][NEWLINE]Allows the purchasing of Landsknechts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION_FINISHER"> 
			<Text>
				Unused
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_TRADITION_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS"> 
			<Text>
				Treasure Fleets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Treasure Fleets[ENDCOLOR][NEWLINE]+4 [ICON_GOLD] Gold from all your sea trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS_TEXT"> 
			<Text>
				At various times, nations transporting large amounts of treasure and trade goods have resorted to convoys of transports to improve the chances that the cargo would actually arrive at its destination. The most famous was the annual Spanish treasure fleet that brought gold, silver, spices, tobacco, pearls and other riches from the West Indies to Spanish ports in Europe from 1566 to 1790 AD. The sack of Spanish Havana by French privateers and attacks on lone galleons by English buccaneers moved the Spanish to institute the convoys between the New World and Europe. Although the seas are relatively safe from pirates now, during wartime maritime nations still organize convoys to improve the chances of merchant ships arriving intact.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION"> 
			<Text>
				Treaty Organization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Treaty Organization[ENDCOLOR][NEWLINE]Gain 4 more [ICON_INFLUENCE] Influence per turn (at Standard speed) with City-States you have a trade route with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION_TEXT"> 
			<Text>
				A treaty organization is an international military pact created for purposes of collective security; it generally encompasses joint command structures, research programs, and armaments production as well as more mundane military matters. The North Atlantic Treaty Organization (NATO) formed in 1949 AD is the best known of such, but others are in place in South America, Africa and elsewhere. While defensive pacts and military alliances have been common in the past, none reached the level of integration of modern treaty organizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION"> 
			<Text>
				Unified Nation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Unified Nation[ENDCOLOR][NEWLINE]+1 Local [ICON_HAPPINESS_1] Happiness and +1 [ICON_PEACE] Faith from every National Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION_TEXT"> 
			<Text>
				As among other native peoples, in several places disparate tribes with a common cultural and/or linguistic heritage banded together into a single "nation," such as the Oneida, Cherokee and Navaho. Often the impetus for the unification of long-time enemies was the arrival of Europeans, for some native leaders recognized the threat these newcomers posed to the tribes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNITEDFRONT_TEXT"> 
			<Text>
				A united front is a system in which revolutionaries jettison state boundaries and pursue their objectives with other like-minded individuals in countries everywhere. The system was developed by communists seeking to spread the Bolshevik Revolution to countries across Europe and around the world. The battle cry was, "Workers of the world unite!," and the proponents hoped that the under-classes of the world's nations would realize that they had more in common with each other than they did with their own countries' rulers. The workers would rise up, overthrow their capitalist oppressors, and usher in a world-wide worker's paradise. This didn't actually happen and the movement was ultimately unsuccessful. However, the united front concept is seeing something of a resurgence in the ongoing cultural struggle between the Muslim and non-Muslim worlds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNITED_FRONT"> 
			<Text>
				United Front
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNITED_FRONT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]United Front[ENDCOLOR][NEWLINE]Militaristic City-States grant units twice as often when you are at war with a common foe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSALSUFFRAGE_TEXT"> 
			<Text>
				Many political struggles have been concerned with gaining the right to vote (as opposed to the opportunity, an important distinction) in public elections in a democracy. Where universal suffrage exists, the right to vote cannot be restricted by gender, race, belief, wealth and property ownership, or social status. In most western nations, full universal suffrage followed universal male suffrage by one or two decades; in 1893 AD, New Zealand was the first nation to achieve universal suffrage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE"> 
			<Text>
				Universal Healthcare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Universal Healthcare[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every National Wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_TEXT"> 
			<Text>
				Universal Health Care, sometimes referred to as "social health," is a government-funded system intended to provide equal access to health services and improved health outcomes for all citizens through a specific package of benefits. In 1912 AD, Norway was the first country to create a near-universal health care system; according to the World Health Organization, 32 nations offered some form of universal health care in 2010.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE"> 
			<Text>
				Universal Suffrage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Universal Suffrage[ENDCOLOR][NEWLINE]Specialists in Cities produce half the normal amount of [ICON_HAPPINESS_4] Unhappiness. [ICON_GOLDEN_AGE] Golden Ages are 50% longer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION"> 
			<Text>
				Urbanization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Urbanization[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every Water Mill, Hospital, and Medical Lab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION_TEXT"> 
			<Text>
				Urbanization, or "urban draft," is the physical growth of cities as a result of rural migration or suburban concentration into cities. Urbanization is closely linked with industrialization, modernization and sociological rationalization, all movements that began during the course of the Industrial Age and have accelerated into the Information Age. The United Nations has stated that roughly half the world's population lived in urban areas at the end of 2006 AD, and projects that by 2050 as much as 85% of humanity will be urbanized.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY"> 
			<Text>
				Volunteer Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Volunteer Army[ENDCOLOR][NEWLINE]6 units are maintenance free. Receive 6 Foreign Legion infantry units immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY_TEXT"> 
			<Text>
				A standing Volunteer Army is one that draws its manpower from volunteers rather than conscription or mandatory service; generally found in democracies, the voluntary military offers attractive pay, incentives and benefits to recruit and retain its servicemen. Most countries with volunteer armies also have conscription laws in place for use in the event of a national emergency.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WARRIORCODE_TEXT"> 
			<Text>
				The warrior code represents those military organizations in which the soldiers feel a stronger allegiance to the army and their fellow soldiers than to anything else. The soldier is willing - if not eager - to fight and die for the army. He'll follow orders without question, putting the good of the military ahead of his own personal welfare, or indeed the welfare of his nation as a whole. Such organizations can be very dangerous unless the nation's leaders keep an extremely tight grip on it. According to some historians, in pre-World War II Japan, the Imperial Army and Navy were almost entirely out of civilian control, and their militaristic actions dragged that country into the ultimately-disastrous confrontation with the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WARRIOR_CODE"> 
			<Text>
				Warrior Code
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WARRIOR_CODE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Warrior Code[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Production when training Melee units and a Great General appears outside the [ICON_CAPITAL] Capital. Great Generals are earned 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES"> 
			<Text>
				Workers' Faculties
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Workers' Faculties[ENDCOLOR][NEWLINE]Factories increase a City's [ICON_RESEARCH] Science output by 25%. Build Factories in half the usual time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES_TEXT"> 
			<Text>
				The working class, according to Marxist theory, was to be the ruling class in Russia from its transition from socialism to full communism. As such, workers were to enjoy equal access to all the amenities of modern life, from housing to recreational facilities, in a communal society. The most visible of the Workers' Facilities were the communal apartment complexes, where two to seven migrant families from rural areas to the rapidly industrializing cities would occupy an apartment, with each family having a bedroom but all else - kitchen, living room, bathroom, telephone and television - shared among the residents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS"> 
			<Text>
				Young Pioneers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Young Pioneers[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Local Happiness from every Workshop, Cloth Mill, Factory, and Solar/Nuclear/Hydro Plant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS_TEXT"> 
			<Text>
				An organization for children operated by the Party in various Communist nations, typically children entered the Young Pioneers in elementary school and continued through adolescence. The goal of the organization, loosely based on the Scouting movement found in the West, was to indoctrinate young people in the philosophy and tenets of communism and the worker's struggle, as well as teaching skills to make them better servants to the state as workers and soldiers. So successful was the Russian program that by the 1990s it had been emulated in over 30 countries; many of these programs remain in operation, from Russia itself (now the non-official "Pioneers of the Communist Party") to nations such as Cuba and Vietnam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_HEROIC_EPIC_HELP"> 
			<Text>
				All newly-trained Units in this City receive the [COLOR_POSITIVE_TEXT]Amphibious[ENDCOLOR] Promotion that eliminates the combat penalty for attacking from the sea or over a river.[NEWLINE][NEWLINE]Must have built a Barracks in all Cities.  The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_HEROIC_EPIC_STRATEGY"> 
			<Text>
				This National Wonder gives all units built in this city the "Amphibious" promotion, allowing them to attack over water without penalty.  It also provides +1 culture. The Heroic Epic can be constructed when a civilization has a barracks in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_OBSERVATORY_HELP"> 
			<Text>
				Boosts the  [ICON_RESEARCH] Science output of this city. Does not need to be near a Mountain in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILD_MOAI_HELP"> 
			<Text>
				Adds a Moai (+1 [ICON_CULTURE] Culture) to the tile. Create a line of Moai along the coast for additional culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILD_MOAI_REC"> 
			<Text>
				It will permit the tile to generate [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CAPTAIN_COOK"> 
			<Text>
				Captain Cook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CEREMONY_TITLE"> 
			<Text>
				Kahuna {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_FIJI"> 
			<Text>
				Fiji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_FIJI_ADJ"> 
			<Text>
				Fijian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_GUADALCANAL"> 
			<Text>
				Guadalcanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_GUADALCANAL_ADJ"> 
			<Text>
				Guadalcanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_KIRIBATI"> 
			<Text>
				Kiribati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_KIRIBATI_ADJ"> 
			<Text>
				Kiribati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_MAJURO"> 
			<Text>
				Majuro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_MAJURO_ADJ"> 
			<Text>
				Majuro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NAURU"> 
			<Text>
				Nauru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NAURU_ADJ"> 
			<Text>
				Nauruan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NENDO"> 
			<Text>
				Nendo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NENDO_ADJ"> 
			<Text>
				Nendo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_POHNPEI"> 
			<Text>
				Pohnpei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_POHNPEI_ADJ"> 
			<Text>
				Pohnpeian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_VANUATU"> 
			<Text>
				Vanuatu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_VANUATU_ADJ"> 
			<Text>
				Vanuatu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV5_DAWN_POLYNESIAN_TEXT"> 
			<Text>
				Aloha, great Polynesian king!  You currently rule over one of the great islands of your people.  Though life on your lush, tropical paradise is an idyllic one, you thirst for even more greatness across the waves.  Your people have invented wayfinding, a sophisticated navigation system that relies on your knowledge of the stars, the birds, and the currents of the mighty Pacific Ocean.  Your bold navigators are ready to strike out hundreds of miles across the open ocean in their double-hulled canoes, questing for new islands to colonize.  Can you successfully traverse the deadly waves and find a foothold beyond your original coastal home?  Can you expand your island's culture and dominate the mighty Pacific?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization who can adopt all social policies to become the dominant culture in Polynesia.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]There are all new tech and social policy trees appropriate to the scenario's Pacific Ocean setting. Each of the four major civilizations starts with a unique trait and can gain the usual Polynesian unique bonuses (Moai improvement and Maori Warrior unit) through research. Grow your empire as large as you want; the cost of social policies does NOT increase based on number of cities in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV5_IMPROVEMENTS_MOAI_HELP"> 
			<Text>
				Moai can only be built on the coast.  If built next to another Moai, it provides additional [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_LIVED"> 
			<Text>
				10th Century AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_NAME"> 
			<Text>
				'Aho'eitu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_SUBTITLE"> 
			<Text>
				Tu'i Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_TEXT_1"> 
			<Text>
				'Aho'eitu was the oldest son of 'Ilaheva Va'epopua, daughter of Niu, and Tangaloa 'Eitumatupua, a god of the sky. 'Aho'eitu had four older half-brothers, who were jealous of him because he was so handsome. The brothers cut off 'Aho'eitu's head in secret and hid it under a poisonous hoi bush. Then they roasted and ate 'Aho'eitu.[NEWLINE][NEWLINE]Later Tangaloa 'Eitumatupua came down from the sky and asked the four brothers what had become of 'Aho'eitu. The brothers were ashamed and repented, and asked to have 'Aho'eitu restored. Tangaloa 'Eitumatupua had the brothers regurgitate into a large bowl, then covered the bowl with a mat. Through magic, 'Aho'eitu was restored to life.[NEWLINE][NEWLINE]The four brothers of 'Aho'eitu were punished by Tangaloa 'Eitumatupua. They and their descendents were made to serve 'Aho'eitu on the island of Tonga, and that is how 'Aho'eitu became the first Tu'i Tonga.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_GANDHI_NAME"> 
			<Text>
				Malietoa Savea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HIAWATHA_NAME"> 
			<Text>
				Pomare I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_LIVED"> 
			<Text>
				c. 300 - 800 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_NAME"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_SUBTITLE"> 
			<Text>
				Explorer from Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_TEXT_1"> 
			<Text>
				Hotu Matua was the ariki mau of Rapa Nui (Easter Island). He led his people from Hiva to sail east from their homeland in a huge catamaran canoe. The land they discovered, they named "Te Pito O Te Kainga", literally "A little piece of land" - a very apt name when considering the island and its geographic context.[NEWLINE][NEWLINE]The navigator Hau Maka had a dream in which his spirit found a new land for his chief, Hotu. Hau Maka saw three islands, a great volcanic crater, and twenty-eight places on the island which were destined to be significant for Hotu and his people. When Hotu heard of the dream he ordered Hau Maka to find the land, taking a great canoe and sailing east. There Hau Maka found the land he had dreamed of.[NEWLINE][NEWLINE]But when Hotu Matua and his people sailed to Te Pito O Te Kainga, a deadly enemy sailed in secret with them - a man named Oroi, an enemy of Hotu who had killed some of his family in Hiva. Oroi was not discovered, and when he arrived on the island, he killed the grandchildren of Hotu Matua and set a trap for Hotu Matua. Hotu Matua allowed himself to be caught in the trap, and as Oroi fell upon him with a bone dagger, Hotu Matua chanted a magic spell and slew Oroi. Then Hotu Matua and his children ate the corpse of Oroi.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_KAMEHAMEHA_NAME"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_LIVED"> 
			<Text>
				Unknown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_NAME"> 
			<Text>
				Malietoa Savea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_SUBTITLE"> 
			<Text>
				King of Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_TEXT_1"> 
			<Text>
				The Tu'i Tonga's empire included the Samoan islands, and Tu'i Tonga Talakaifaiki was among the most ruthless of those kings, an oppressive tyrant who took up residence in the Samoas.[NEWLINE][NEWLINE]Three brothers, Savea, Tuna, Fata, and their nephew Ulumasui resisted the rule of Talakaifaiki. Samoan lore says that the campaign began with civil disobedience, but grew into a military campaign. Talakaifaiki was captured in the end, but Savea and his brothers and nephew spared the tyrant and sent him back to Tonga in canoes. Upon his departure, Savea gave a great oratory in honor of the occasion, and he was given the honorific "Malietoa," meaning "great warrior," and he became the first king of the Samoans. The title of Malietoa has since passed from king to king on the island of Samoa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MONTEZUMA_NAME"> 
			<Text>
				'Aho'eitu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_LIVED"> 
			<Text>
				1742 - 1803 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_NAME"> 
			<Text>
				Pomare I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_SUBTITLE"> 
			<Text>
				King of Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_TEXT_1"> 
			<Text>
				The founder of the Pomare dynasty, Tu-nui-ea-i-te-atua-i-Tarahoi Vairaatoa Taina Pomare I was born at Pare around 1742 or 1743, second son of the chief Teu Tunuieaiteatua. As he ascended to become chief, he united three different chiefdoms on the island Tahiti into a single kingdom. He remained king of the islands of Tahiti, Mo'orea, Meheti'a, and Teti'aroa until his abdication in 1791, but he was regent of Tahiti until his death in 1803.[NEWLINE][NEWLINE]The Pomare dynasty achieved close ties to the English missionaries and traders of the Pacific, and remained in power until the French abolished the Tahitian monarchy in the 1880s. Pretenders of the Pomare still live today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_FIJI_TEXT"> 
			<Text>
				Fiji was first stettled about 3,500 years ago by the Lapitans. Melanesians from Southeast Asia and Indonesia arrived later, sometime between 900 and 600 BC. Fiji's location near the heart of Polynesia made it a crossroads for trade and culture, and this is borne out in the archeological finds of the island, with stones from thousands of miles away being found on Fiji, as well as trade goods and worked tools that were rare throughout Polynesia. At the height of the Tu'i Tongan power, Fiji was well within their sphere of influence.[NEWLINE][NEWLINE]During the 19th century, Fiji was rife with inter-tribal civil wars and invasions from nearby Tonga. The Fijian chief Seru Epenisa Cakobau tried to consolidate himself as king, and used Christian missionaries (he was Christian himself) to try to extend his power. Cakobau ran into trouble by provoking the US consul, selling lands to Australian cotton farmers, and racking up a number of debts. Cakobau eventually ceded his territory to the British in 1874.[NEWLINE][NEWLINE]The first interim British governor passed a series of uniquely enlightened rules, including a "Fiji for the Fijians" policy which resulted in natives retaining control of most of the island land. Indentured laborers from India came with British Colonial rule (until many, including Mahatma Ghandi agitated for the policy to end), adding a new dimension to the culture of the island that persists in Fiji to today.[NEWLINE][NEWLINE]Fiji was granted independence in 1970. It then experienced an economic boom which came to a grinding halt in 1987, followed by almost complete stagnation, as well as two military and a civilian coup.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_GUADALCANAL_TEXT"> 
			<Text>
				Guadalcanal, the largest island in the Solomon Island chain, is best known now as the site of a long, bloody, difficult campaign between the US and Japan during World War II. Although known to the West since 1568, the island was of critical strategic importance during World War II, as the Japanese were prepared to use it as a base to threaten Allied shipping to and from Australia.[NEWLINE][NEWLINE]The Japanese began constructing a massive airfield on Lunga Point on Guadalcanal shortly after their defeat at Midway. Guadalcanal was to be part of an outer ring of defenses to consolidate the gains made during the earlier expansion. To counter this, the Allies launched an immense combined-arms operation to take the airfield and island, and then to hold their own gains after Japanese reinforcements began to stream into the theater.[NEWLINE][NEWLINE]Although the name of Guadalcanal is losing its prominence in history, there are many great stories and events of that campaign: The US Marine's tenacious defense of Lunga Field against superior odds, the Tokyo Express pouring down the slot, future US President John F. Kennedy's ill-fated PT-109 - all these are part of the story of Guadalcanal, and the interested student of history is eagerly encouraged to learn more about them!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_KIRIBATI_TEXT"> 
			<Text>
				Human beings  have lived on the Kiribati islands for at least 700 years, and possibly much longer - the exact dating of arrival is difficult due to incomplete archeological records and oral history. Probably settled by the Lapitans, Kiribati's location near the middle of the Pacific also brought it into contact with Melanesians from Fiji and Polynesians from Samoa and Tonga.[NEWLINE][NEWLINE]Contact with the West occurred sometime in the 16th century, and trade with the West precipitated local tribal wars that quickly became an excuse for colonial powers to gain control of the land. The bulk of the Kirabati islands became possessions of the British.[NEWLINE][NEWLINE]The Japanese seized Kiribati during World War II, and proceeded to fortify the island. The Battle of Tarawa was one of the bloodiest battles between the US and the Japanese in the Pacific, as 4,500 Japanese soldiers converted that tiny atoll into a massive fortress, inflicting huge losses on the invading US Marines before being all but annihilated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_MAJURO_TEXT"> 
			<Text>
				Majuro is the largest island and the capital of the Marshall Islands. The main atoll has been occupied for at least 2 millenia. Majuro was a possession of the German Empire until it was captured by Japan in 1914. However, most colonial rulers largely left the islanders to fend for themselves.[NEWLINE][NEWLINE]On January 30th, 1944, the United States invaded Majuro in a huge naval invasion, only to find that the Japanese had evacuated the island and withdrawn to nearby Kwajalein and Enewetak.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_NAURU_TEXT"> 
			<Text>
				Also called "Pleasant Island" (an appellative that would fit a thousand other islands), Nauru is in the western Pacific, and is now the world's smallest island nation at just over 8 square miles. It was settled by Micronesians and Polynesians, seized by the colonial powers of the world, and occupied by the Japanese during World War II, though this island fortress was bypassed by the Americans in the Pacific campaign.[NEWLINE][NEWLINE]Nauru's most abundant natural resource was its immense deposits of phosphates. When Nauru regained control of their mineral rights in the 1960s, the mining operation was nationalized and for a brief, shining moment, Nauru's citizens enjoyed the highest per-capita income in the world. But the phosphate reserves ran out, the money was invested in a series of failed ventures, and Nauru suddenly found itself out of money and with a devastated ecosystem. Since then, The Nauruese have experimented with making the island a tax haven and prison for other nations, in an effort to revive their flagging economy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_NENDO_TEXT"> 
			<Text>
				Nendo, or the Santa Cruz islands in Western Polynesian island were first settled about 3,000 years ago. In 1595, the Spanish attempted and failed to establish a colony there. On October 26th, 1942 the Japanese and Americans fought the fourth carrier battle of World War II near Santa Cruz, resulting in a pyrrhic victory for the Japanese.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_POHNPEI_TEXT"> 
			<Text>
				The largest of the Caroline Islands and one of the four states of Micronesia was unknown to Europeans until 1828, when it was discovered by Russian sailors. Pohnpei boasts the ruined stone city of Nan Madol, capital of the Saudeleur dynasty. This remarkable city was made of small artificial islands connected by a network of canals. The Saudeleurs ruled for nearly a thousand years, until they were conqured by a chief from another island.[NEWLINE][NEWLINE]Pohnpei was claimed by the Spanish and ceded in turn to the German Empire. During World War II, the island was occupied and fortified by the Japanese, but no battle was fought there as the US Navy passed it by on the way to invade Japan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_VANUATU_TEXT"> 
			<Text>
				As a Western Polynesian island, Vanuatu was among the earliest settled by the Lapita, probably around 4,000 years ago, though the population of the island became largely Melanesian. The first westerner to find Vanuatu was the Portuguese explorer Pedro Fernandes de Queiros, who claimed the land for Spain and named it "Espirtu Santo." De Bougainville visited the island in 1768, and Cook named the island the New Hebrides in 1774.[NEWLINE][NEWLINE]As with many Polynesian islands, contact with the west resulted in massive deaths due to new diseases, and a crush of immigrants looking to get rich off the island's Sandalwood trade exacerbated the problems. After sandalwood, speculative plantations for cotton, coffee, cocoa, and bananas were thrown up, until some degree of economic stability was achieved in coconuts.[NEWLINE][NEWLINE]Colonialism had a heavy hand in Vanuatu until World War II, when the Americans arrived. The affluent, highly informal Americans made a huge impression on the Vanuatans, as did the constant stream of airplanes and ships that supplied the soldiers and sailors. Soon Vanuatans were waiting for the messiah John Frum to arrive with his magical Cargo to deliver the island to liberty and prosperty. The "cargo cult" is alive and well in Vanuatu even today!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_ADJECTIVE"> 
			<Text>
				Tongan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_DESC"> 
			<Text>
				Tongan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_SHORT_DESC"> 
			<Text>
				Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA"> 
			<Text>
				Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA_TEXT_1"> 
			<Text>
				In their native language, the Hiva are called "The Land of Men." The Marquesas Islands are part of French Polynesia, at the Eastern edge of Polynesia.[NEWLINE][NEWLINE]These rough volcanic islands are geologically young, made of the hard basaltic hearts of extinct volcanoes. The weather is mild throughout the year, with one wet season, and makes the author wish he were there right now.[NEWLINE][NEWLINE]The Marquesas were probably settled around 100 AD by the Polynesians, and linguistic and anthropological evidence points to the settlers coming from Tonga and Samoa.[NEWLINE][NEWLINE]Hiva has the dubious honor of having been claimed and annexed multiple times by Western powers. They were first discovered and claimed by the Spanish explorer Alvaro de Mendana de Neira in 1595 (he named the Marquesas Islands for his patron), then Hiva was variously claimed by the Americans (who named them the Washington Islands) and the French in 1870. Hiva suffered the greatest population loss to disease of any Polynesian island group.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_ADJECTIVE"> 
			<Text>
				Samoan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_DESC"> 
			<Text>
				Samoan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_SHORT_DESC"> 
			<Text>
				Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_ADJECTIVE"> 
			<Text>
				Tahitian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_DESC"> 
			<Text>
				Tahitian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_SHORT_DESC"> 
			<Text>
				Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_ADJECTIVE"> 
			<Text>
				Hivan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_DESC"> 
			<Text>
				Hivan Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_SHORT_DESC"> 
			<Text>
				Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA"> 
			<Text>
				Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA_TEXT_1"> 
			<Text>
				Samoa is at the heart of traditional Polynesia, and has always been one of the major Polynesian cultural groups. In the nearly 3500 years the islands have been settled, they have been a focus of regional and international power struggles, emerging as a vanguard nation of the post-Colonial period.[NEWLINE][NEWLINE]Like most Polynesian islands, Samoa is blessed with warm, mild weather and a brief storm season. The Samoan archipelago covers approximately 1,100 square miles of the South Pacific, and Polynesians consider it the center of their cultural universe.[NEWLINE][NEWLINE]Samoa was probably settled by the Lapitans around 1500BC. The first Samoans erected extensive earthen mounds and stone structures. Samoa may have acted as a crossroads for Polynesian nations as they traded with each other.[NEWLINE][NEWLINE]In 1898, Samoa was divided up between Germany and the United States as a result of the Tripartite Convention, in the aftermath of a Samoan Civil War that was exacerbated by colonial interventions.  Although German Samoa was granted its independence in 1962, American Samoa is still a protectorate of the United States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI"> 
			<Text>
				Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI_TEXT_1"> 
			<Text>
				Tahiti is the largest island in the Society Island archipelago, and today is the undisputed center of the former French Polynesia. Tahiti has long been regarded as one of the most friendly and open of the Polynesian cultures.[NEWLINE][NEWLINE]Tahiti consists of two islands, Tahiti Nui (Big Tahiti) and Tahiti Iti (Little Tahiti). The relative size of these two islands is thus easily inferred. Weather is warm and mild year-round, and Tahiti sits near the Eastern edge of Polynesia.[NEWLINE][NEWLINE]As it is one of the Easternmost islands of Polynesia, Tahiti was not settled until relatively late - somewhere between 300 and 800 AD by the Polynesians, long after the decline of the Lapitan civilization.[NEWLINE][NEWLINE]The first undisputed westerners to visit Tahiti were the English, in 1767. The English were immediately impressed with the relaxed, open, and generous nature of the islanders. Introduced diseases nearly wiped out the Tahitians, and missionaries discouraged the practice of most traditional culture, though they did document and preserve the native dialect. Charles Darwin visited Tahiti as part of his voyage on HMS Beagle. The French annexed Tahiti in 1847, but the Tahitians were not granted full French citizenship until 1946. French remains the official language of Tahiti today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA"> 
			<Text>
				Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA_TEXT_1"> 
			<Text>
				Tonga is one of the larger cultural groupings within Polynesia, and has vied with the other regions for supremacy of the Pacific islands. Tonga reached its zenith as a regional power in the 14th century, during which time it achieved something of a regional hegemony of chiefs and navigators. The archipelago of the Kingdom of Tonga consists of 176 islands scattered over 700,000 square miles of the Pacific Ocean, northeast of New Zealand and southwest of the Hawaiian Islands.[NEWLINE][NEWLINE]It is difficult to date the arrival of humans to the Tongan archipelago. The oldest unambiguous site is found in the village of Pea on Tongatapu, and is approximately 3,000 years old. Ceramic evidence from the Lapita period has been found in Tonga, but that would have represented a considerable feat of navigation for that civilization.[NEWLINE][NEWLINE]First contact with the West was recorded by the Dutch in 1616, though the most famous meeting would have been during James Cook's survey of the Pacific. Cook named Tonga "the Friendly Islands" for the hospitality of the Tongans. Curiously enough, the Tongans appear to have been planning to kill Cook, though they could not agree on a plan to do so and Cook departed unmolested and apparently oblivious to his near-miss. European missionaries extensively Christianized the Tongans during the end of the 18th and early 19th century.[NEWLINE][NEWLINE]Tonga was plunged into a fifty-year civil war following the assassination of a major chief in 1799. But in 1845, the warrior Taufa'ahau claimed the title of prime chief, and had himself baptized King George Tupou I. He then proceeded to emancipate the lowest social caste, create a code of laws, and limited the power of the other chiefs, signing an alliance with the British under the Treaty of Friendship. Tonga never became a full British colony, retaining autonomy and enjoying the military protection of the British. [NEWLINE][NEWLINE]Tonga's position as a crossroads of the South Pacific made it a region of strategic importance during World War II. Tongan soldiers fought in the Solomon Islands, and the island of Tongatapu became a critical stop for supplies crossing from North America to New Zealand and Australia. Today Tonga is an independent, constitutional monarchy (the only Polynesian group never to have abandoned the monarch), embracing democratic reform and modernizing its government.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DESC"> 
			<Text>
				Sail the wide expanses of the Pacific in your double-hulled canoes to spread your island culture and dominate this paradise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_DEF_PACT_NO_TECH"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_NEED_WRITING_TT"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_ENCOUNTER_CAPTAIN_COOK"> 
			<Text>
				Your island paradise has been discovered by Captain James Cook on the HMS Endeavour. This traveler comes in peace on a voyage of scientific research for the British Empire. However his arrival spells the start of a new era for Polynesia. Gunpowder-based weapons will soon be available using the technologies of these strangers from afar. Use these new secrets wisely!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FIXED_MAP"> 
			<Text>
				South Pacific Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_EASTER_ISLAND"> 
			<Text>
				Congratulations, your explorers have discovered Rapa Nui (also known as Easter Island)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_HAWAII"> 
			<Text>
				Congratulations, your explorers have discovered the Hawaiian Islands!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_NEW_ZEALAND"> 
			<Text>
				Congratulations, your explorers have discovered New Zealand, the Land of the Long White Cloud!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI"> 
			<Text>
				Malietoa Savea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_ATTACKED_1"> 
			<Text>
				So be it. The Samoan people will not resist your attack. Except perhaps for the ones with all of the weapons.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DECLAREWAR_2"> 
			<Text>
				I am sending a contingent of Samoan warriors on a goodwill tour of your major cities. I trust that they will be received with open arms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEFEATED_1"> 
			<Text>
				You may have vanquished our armies, but you will never vanquish the Samoan spirit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Samoa heartily thanks you for the following donation in the interests of world peace and tranquility.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Samoa is poor; you are rich. Perhaps your considerable karmic burden could be eased by giving this to us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_FIRSTGREETING_1"> 
			<Text>
				In the name of the peaceful Samoan people, I greet you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_FIRSTGREETING_3"> 
			<Text>
				In the name of the Samoan people, I offer you my hand in friendship!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				While I do not enjoy speaking with you, my hope is that doing so will lead to a brighter future for Samoa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Samoa is always pleased to accept your visit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_POLITE_HELLO_1"> 
			<Text>
				Hello again, dear friend. Samoa welcomes you with open arms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Samoa hopes that our friendship might be further solidified by removing the artificial obstacles which divide us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_RESPONSE_REQUEST_1"> 
			<Text>
				My dear friend, could you spare something for Samoa?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				This is not fair to the people of our island. Kindly improve your offer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRADE_NO_NEUTRAL"> 
			<Text>
				Such an agreement would not be in the best interest of the Samoan people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				While I firmly believe in non-violence, the Samoan people are not yet so enlightened. They laugh heartily at your demands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA"> 
			<Text>
				Pomare I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_1"> 
			<Text>
				Greetings, Stranger. I am Pomare, King of Tahiti.  We seek peace with all but we do not shrink from war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_2"> 
			<Text>
				I am Pomare I, leader of the people of Tahiti. I bid you welcome, and I hope that our two great people shall be friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger to Tahiti. I am Pomare, but you can call me Tu-nui-ea-i-te-atua-i-Tarahoi Vairaatoa Taina Pomare I for short.  We seek peace with all but we do not shrink from war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_1"> 
			<Text>
				Ah, a fellow Wayfarer! Welcome to the grand isles of Polynesia!  I, The intrepid explorer Hotu Matua, invite you to share my feast and fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_2"> 
			<Text>
				Welcome, stranger! I am Hotu Matua, leader of Hiva.  Come, we shall hold a grand hula to celebrate our meeting.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_3"> 
			<Text>
				Greetings and blessings upon you, friend.  I am Hotu Matua, King of Hiva.  Let us share our resources and work together in harmony!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_MONTEZUMA"> 
			<Text>
				'Aho'eitu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_MONTEZUMA_FIRSTGREETING_3"> 
			<Text>
				I am 'Aho'eitu, Ruler of the Tiu Tonga Empire! What manner of creature are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICIES_TO_VICTORY"> 
			<Text>
				Policies until Victory (You): {1_YourPoliciesRemaining}[NEWLINE]Policies until Victory ({2_LeaderName}): {3_LeaderPoliciesRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI"> 
			<Text>
				Ariki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI_DESC"> 
			<Text>
				Ariki was the title given to members of chieftain or noble rank in Polynesian society. Various minor and noble chiefs called "mataiapo" or "rangatira" would serve under the ariki. The chief's power over his people was said to arise from his mana, which was enriched by his noble birth and great deeds. Today in the Cook Islands there is a parliamentary body called the House of Ariki, a dignified advisory body, some of whose members attempted a coup in the early 21st century (to no effect, perhaps a result of diminished mana).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ariki[ENDCOLOR][NEWLINE]Rate at which Great Generals are born increased by 100%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY"> 
			<Text>
				Ceremony
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY_CAP"> 
			<Text>
				CEREMONY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ceremony[ENDCOLOR] improves the happiness of your empire allowing it to grow larger.[NEWLINE][NEWLINE]Adopting Ceremony reduces [ICON_HAPPINESS_4] Unhappiness from [ICON_CITIZEN] Population in the [ICON_CAPITAL] Capital by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Honor[ENDCOLOR] improves the effectiveness of one's army in a variety of ways.[NEWLINE][NEWLINE]Adopting Honor gives +15 XP to all land combat units constructed from this point forward in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS"> 
			<Text>
				The Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS_CAP"> 
			<Text>
				THE ARTS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]The Arts[ENDCOLOR] improves the cultural output of your empire allowing you to adopt more policies.[NEWLINE][NEWLINE]Adopting The Arts increases [ICON_CULTURE] Culture from Monuments and Temples by 2 each.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_CEREMONY_TEXT"> 
			<Text>
				Ceremonies are rituals a society uses to mark important events and reinforce social bonds. These can range from communal ceremonies, like Kava, to more personal ones, like Surfing. They can also range in their degree of sacredness, with some being highly Tapu, while others are far more informal. Regardless of the exact nature of the ceremony, it serves to reinforce the social bonds of the culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA"> 
			<Text>
				Haka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA_DESC"> 
			<Text>
				The Haka is a traditional dance of the Maori of New Zealand, with distinctive strong, energetic movement and rhythmic and shouted chants. Haka was performed both by war parties and as a peaceful (albeit somewhat intimidating) greeting to dignitaries, both by men and women (though the dances differ between groups and occasion). Facial contortions performed during the course of the Haka, such as rictus-like grins and tongue protrusion, are supposed to demonstrate the powerful welling of mana within the dancer.[NEWLINE][NEWLINE]The haka is most famous today as the field greeting of the New Zealand All Blacks rugby team, but many other organizations (including the New Zealand military forces) have a signature haka of their own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Haka[ENDCOLOR][NEWLINE]Gain [ICON_CULTURE] Culture for the empire equal to TRIPLE the [ICON_STRENGTH] Combat Strength of each enemy unit killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING"> 
			<Text>
				Kahuna Healing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING_DESC"> 
			<Text>
				Kahuna is a Hawaiian word for Polynesian priests or shamanistic healers, and these healers aided their people through herbal medicines and "Ho'oponopono," a process of reconciliation with ancestors, spirits, gods, and people wronged by the supplicant. Kahuna healing's emphasis on mutual, constructive resolution and restoration of the individual may be lauded as contributing to the harmony of Polynesian culture, and Kahuna healing today is undergoing something of a renaissance among Hawaiians and throughout Polynesia in general.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kahuna Healing[ENDCOLOR][NEWLINE]Melee combat units gain the Medic promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA"> 
			<Text>
				Hula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA_DESC"> 
			<Text>
				The hula is a type of traditional Hawaiian dance which is accompanied by chants and instrumentation. There are several kinds of related dance across greater Polynesia. Since contact with the West, the instruments and chanting used in the hula have integrated new elements, including polyphonic singing and the ukulele. Hula was performed for a variety of reasons, from highest ritual to simple socialization. The hula dancer's hand motions are used to represent elements in the song, from the undulation of the sea to waving trees, to emotions of the characters. After hula nearly devolved into cultural kitsch, a serious effort to revive the ancient styles of hula began in earnest in Hawaii.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Hula[ENDCOLOR][NEWLINE]Amount of [ICON_HAPPINESS_1] Happiness required to start a [ICON_GOLDEN_AGE] Golden Age reduced by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA"> 
			<Text>
				Kava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA_DESC"> 
			<Text>
				The drink made from the prepared roots of the Kava plant (Piper methysticum) is central to certain Polynesian rituals and social gatherings. The drink has a mild sedative effect and is noteworthy for the sense of relaxed well-being it instills in the drinker. Because of this, kava is often served at the opening of Polynesian meetings where one would want relaxed and happy participants. Exact details of the kava rituals vary from island to island within Polynesia. In recent years the active ingredient of kava has been studied for potential pharmacological benefits, and there is a considerable amount of informal, non-scientific studies of the kava buzz among people who go in for that sort of thing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kava[ENDCOLOR][NEWLINE]Immediately gain +10 [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU"> 
			<Text>
				Luau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU_DESC"> 
			<Text>
				After King Kamehameha II abolished certain religious tapu in 1819, the Hawaiian Islands gave birth to the luau, a lavish spread of delicacies and feasting in a merry atmosphere, often with accompanied dances and singing.  The luau proper was a delicacy of taro leaves and chicken, baked in coconut milk, but soon came to represent the entire celebratory feast. Luaus of the kings could reach incredible sizes, with the famous "Merry Monarch" Kalakaua inviting so many guests that they had to be fed in shifts of hundreds. Luau today is synonymous with "party" in Hawaiian culture, and indeed throughout many cultures in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Luau[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] Happiness from each different type of Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA"> 
			<Text>
				Mana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA_DESC"> 
			<Text>
				Mana is central to Polynesian spirituality - the mystical force or essence that pervades all of creation. The word, though rendered slightly differently across Polynesia, keeps its importance and central meaning. Great deeds and actions are the result of mana, and bring mana to the person who accomplishes them. Mana imparts authority, prestige, and power on the possessor, and to lose mana is to lose power. Also it is very hard to cast any spells once you've run out of mana.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mana[ENDCOLOR][NEWLINE]Rate at which [ICON_GREAT_PEOPLE] Great People are born increased by 100%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI"> 
			<Text>
				Poi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI_DESC"> 
			<Text>
				Poi is a staple Polynesian food, made from the mashed, cooked tubers of the taro plant. Poi's consistency can range from a thick liquid to a dough-like mash, depending on cooking method used. Poi's flavor has been variously described as "glue-like" and "refined and delicate" and "defying description". Fermented, sour poi can also be used to prepare other foods.[NEWLINE][NEWLINE]In Hawaiian culture, the taro plant plays a prominent part in the creation myth of people, and so when poi was brought to the table, it was believed that the ancestral spirit of the Hawaiians came to be with the family.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Poi[ENDCOLOR][NEWLINE]+1 [ICON_MOVES] Movement for embarked units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI"> 
			<Text>
				Powhiri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI_DESC"> 
			<Text>
				The Maori greeting ceremony for dignitaries is a complex ritual. Traditionally it begins with a ceremonial threat to the visitor (this part is rightfully regarded as the most exciting part of the Powhiri), during which the visitor's steadfastness is judged and the host's martial prowess is displayed, lest there be any confusion about how things might go. The visitor accepts the rautapu, a token offering by the Atua of Peace, the two sides exchange a hongi by pressing their noses to each other and sharing breath, and the ceremony is concluded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Powhiri[ENDCOLOR][NEWLINE][ICON_GOLD] Gold gifts to City-States produce 25% more [ICON_INFLUENCE] Influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO"> 
			<Text>
				Rongo-Rongo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO_DESC"> 
			<Text>
				Easter Island's enigmatic Moai are not that island's only mystery. The rongo-rongo are a collection of glyphed tablets dating from the 18th century, covered in a sort of proto-language which defies decoding. There are approximately two dozen legitimate rongo-rongo objects with consistent characters across them, but even the most advanced statistical methods have failed to unlock their meaning. The leading theory at this time is that the rongo-rongo were mnemonic devices for priests or chanters, as the word "rongo-rongo" derives from the Rapa Nui for "to recite, to chant." A maddening twist to the mystery of the rongo-rongo are countless reports that there were once many more of these objects, but as the secrets of the language were lost, the wood of the rongo-rongo tablets were used for canoes, fishing reels, and even firewood by the islanders!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rongo-Rongo[ENDCOLOR][NEWLINE]increases [ICON_RESEARCH] Science output from Libraries and Observatories by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING"> 
			<Text>
				Stone Carving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING_DESC"> 
			<Text>
				Polynesian's carving rose to one of their highest decorative arts, and though carving styles varied from island to island, each island focused on the material they had readily at hand. On islands without large forests, stone carving usually featured prominently. In addition to human tiki figures, many Polynesian islands feature petroglyphs of various styles. The most famous example of Polynesian stone carving is the massive Moai of Rapa Nui (Easter Island). These 887 stone statues were carved from the volcanic rock of Rapa Nui with simple lithic tools and moved for miles by scores of workers to their ahu platforms, from whence they could gaze inland at Rapa Nui in an awesome display of mana.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Stone Carving[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Culture from each Moai.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING"> 
			<Text>
				Surfing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING_DESC"> 
			<Text>
				First described to the west as part of the record of Cook's voyage in HMS Endeavor, Ancient Hawaiians had long practiced the art of he'enalu - gliding on waves. Access to the best surfing spots and beaches was restricted by class, though skilled surfers of lower classes could earn the right to surf these waters. Hawaiian longboards could be up to 5.5 meters long, and weigh over a hundred pounds, and required considerable skill and prowess to use.[NEWLINE][NEWLINE]Surfing experienced several "waves" of popularity from the early 20th century to present, as new audiences quickly discovered the righteousness of carving sick pipes for themselves.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Surfing[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness for each City in your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH"> 
			<Text>
				Tapa Cloth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH_DESC"> 
			<Text>
				Tapa is a traditional decorative Polynesian cloth made from pounded bark. Tapa reached its height of artistry in Fiji, Tonga, and Samoa, but was made elsewhere in Polynesia. Tapa is traditionally painted with complex, graphical geometric shapes in contrasting colors. The preparation of tapa is an important social and ritual gathering for the island's women. Tapa was synonymous with wealth, and a gift of tapa from a chief was a princely gift. Today, tapa cloth is still used for formal occasions such as weddings, but cotton has largely replaced it as a more durable substitute.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tapa Cloth[ENDCOLOR][NEWLINE]+2 [ICON_CULTURE] Culture in every City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU"> 
			<Text>
				Tapu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU_DESC"> 
			<Text>
				Inextricably linked to the concept of mana, tapu is loosely translated as "holiness" or "sacredness", and may also imply prohibition, and thus is the source of the loan word "taboo." Things that are tapu are sacrosanct and may not be disturbed or will suffer desecration and a loss of their mana. Breaking tapu was a serious matter and severely punished in most Polynesian cultures.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tapu[ENDCOLOR][NEWLINE][ICON_CULTURE] Culture cost of future Policies reduced by 10%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_THE_ARTS_TEXT"> 
			<Text>
				Art is an abstract expression of personal sentiment - a physical work of the artist's imagination. Almost any mundane object can be elevated to the level of art by investing the artist's effort into it. For example, simple bark cloth would do for clothing, but creating Tapa makes that same bark cloth become art. Art is also a way to sanctify objects with Mana, bringing the artist closer to the immortal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI"> 
			<Text>
				Tiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI_DESC"> 
			<Text>
				Tiki is a Polynesian carving of the human form, usually representing chiefs, heroes, gods, and other figures of legend.  Tiki can either be tall and slender or short and powerful, with each style said to represent some virtuous, mana-infused aspect of the subject. For example, a leering tiki with its tongue protruding is said to have visible power and strength, and a broad forehead is said to represent wisdom. After World War II, the broad diffusion of Polynesian culture diluted the meaning of the word, and "tiki" has since been applied as an adjective for fun to a variety of products, most of which an ancient Polynesian hero would find devoid of mana.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tiki[ENDCOLOR][NEWLINE]50% of excess [ICON_HAPPINESS_1] Happiness added each turn to the amount of [ICON_CULTURE] Culture that may be spent on Social Policies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_RANDOM_MAP"> 
			<Text>
				Random Archipelago Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_SELECT_MAP"> 
			<Text>
				Select Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE"> 
			<Text>
				Aquaculture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_DESC"> 
			<Text>
				Aquaculture is the cultivation of aquatic plants and animals in much the same way that land-living plants and animals are cultivated by agriculture. Aquaculture is primarily a source of food for people living near bodies of water, but aquaculture also includes cultivation of luxury items such as pearls and ornamental fish.  Large-scale fishing in the wild is not considered aquaculture, nor is the worthy hobby of recreational angling. Aquaculture is often used by maritime people as a way to provide a more reliable supply of marine life for food, usually supplementing various means of gathering from the wild.[NEWLINE][NEWLINE]Aquaculture was discovered independently several times through the course of human history. The earliest archeological evidence for aquaculture may be from the indigenous Gunditjmara people of Australia, who captured and raised eels. The Polynesians created rock-walled fishponds along island shorelines, capturing fish that entered through sluice gates.  Though aquaculture never supplanted agriculture as a source of food, knowledge of aquacultural practices such as capturing wild adult fish, harvesting eggs, raising fry, and shellfish bedding spread widely across the world.  Aquaculture has also led to the introduction of many species to new environments, sometimes to the consternation of the animals and plants that were there already.[NEWLINE][NEWLINE]Since the Industrial Age, there has been increasing interest in the commercial possibilities of aquaculture.  As commercial fishing depletes wild stocks, aquaculture of popular food fish and shellfish has ensured a reliable supply to the world's table, where the butter sauce and lemon awaits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_HELP"> 
			<Text>
				Improves [ICON_GOLD] Gold output from Fishing Boats.  Also allows you to build the [COLOR_POSITIVE_TEXT]Seaport[ENDCOLOR] in coastal cities, improving [ICON_PRODUCTION] Production output from water resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Aquaculture is a risky business.  You don't go into aquaculture for the money. You do it because you love it."[NEWLINE][TAB][TAB] - Michael Matthews[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ASTRONOMY_HELP"> 
			<Text>
				Provides +1 Movement [ICON_MOVES] for embarked units. Allows you to build the [COLOR_POSITIVE_TEXT]Observatory[ENDCOLOR], the first building that improves Science output. Also allows you to build the [COLOR_POSITIVE_TEXT]Lighthouse[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Harbor[ENDCOLOR] buildings which improve your [ICON_FOOD] Food output from water tiles and connect trade routes over water.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE"> 
			<Text>
				Ceremonial Dance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_DESC"> 
			<Text>
				Polynesian culture lacked a widespread indigenous written language, and was transmitted orally and through a variety of mnemonic methods, including ceremonial dance and singing. Dances varied from region to region in Polynesia. Ceremonial dances accompanied fertility rituals, were used to honor the gods, praise the chief and heroes, and greet esteemed visitors. Contact with the West often led to western instruments and musical styles being blended into existing dances.[NEWLINE][NEWLINE]The most famous Polynesian ceremonial dances are probably the Hula, developed on Hawaii, and the Maori Haka of New Zealand. Hula is famous for its undulating chants and gestures, and Haka for its energetic stamps, movement, and rhythmic chants. Hulas are classified into two broad categories: Ancient, referring to pre-Western contact, and called "kahiko", and a more modern style from the 19th and 20th centuries, called 'Auana. The Haka was danced by both Maori men and women, from occasions ranging from funerals to war.[NEWLINE][NEWLINE]Dancing is still an important part of Polynesian culture and taught throughout Polynesia, allowing future generations to experience the culture through the graceful motions and harmonies of its more peaceful manifestations, as well as the powerful, aggressive greetings of rugby teams.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Maori Warrior[ENDCOLOR], the most powerful Classical unit in the game. Also allows the [COLOR_POSITIVE_TEXT]National Epic[ENDCOLOR] to be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I would believe only in a God that knows how to Dance."[NEWLINE][TAB][TAB] - Friedrich Nietzsche[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_COMPASS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Caravel[ENDCOLOR], the first Renaissance Naval Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CONSTRUCTION_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Walls[ENDCOLOR], which greatly improve the defense of cities from attack. Also allows Workers to construct build [COLOR_POSITIVE_TEXT]Roads[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Forts[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ECONOMICS_HELP"> 
			<Text>
				Allows you to build the [ICON_GOLD] Gold-boosting [COLOR_POSITIVE_TEXT]Market[ENDCOLOR], allows you to improve tiles with [COLOR_POSITIVE_TEXT]Trading Posts[ENDCOLOR] and also allows your cities to convert [ICON_PRODUCTION] Production into [ICON_GOLD] Gold instead of working on units or buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_GUNPOWDER_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Musketman[ENDCOLOR], the first unit in the game which wields firearms. Also provides a number of economic benefits representing new technology gained from contact with Europeans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_MASONRY_HELP"> 
			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Monuments[ENDCOLOR], which improve the cultural output of cities. Also allows Workers to construct Quarries on [ICON_RES_MARBLE] [COLOR_POSITIVE_TEXT]Marble[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Clear Marshes[ENDCOLOR], allowing other improvements to be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_MINING_HELP"> 
			<Text>
				Allows Workers to construct [COLOR_POSITIVE_TEXT]Mines[ENDCOLOR] to increase the [ICON_PRODUCTION] Production of map tiles, and [COLOR_POSITIVE_TEXT]Chop Forests[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Chop Jungles[ENDCOLOR], allowing the construction of other improvements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_NAVIGATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Trireme[ENDCOLOR], the first warship in the scenario. Also allows embarked units to defend themselves when attacked by warships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_OPTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], the most powerful warship in the scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING"> 
			<Text>
				Ornamental Carving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_DESC"> 
			<Text>
				One of the primary decorative arts of Polynesia is ornamental carving.  No matter the material, be it shell, bone, wood, or stone, the Polynesians turned what they had at hand into exceptional ornaments.  Carving was not reserved for ceremonial and religious implements; even simple daily tools from stools to spoons and house beams were carved, often in meticulous detail.[NEWLINE][NEWLINE]Though carving was common across all of Polynesia, local styles and preferred carving materials varied significantly.  For example, Hawaii boasted a ready supply of timber, and wood carving reached significant technical skill and detail, whereas the residents of tree-less Easter Island carved the island's volcanic stones into the awesome and justifiably famous Moai.[NEWLINE][NEWLINE]Tiki statues, stylized human figures, were among the most common carvings made.  The figures were to represent heroes or ancestors, and were believed to be imparted with the divine power of mana, with wide eyes representing awareness and bared teeth demonstrating power and defiance.  Only after World War II did "tiki" acquire its meaning as a lowbrow art form.[NEWLINE][NEWLINE]In addition to the ornamental carving of objects, the Polynesians left a variety of petroglyphs on the rocks of their islands.  These petroglyphs and the enigmatic proto-script of the Rongo-Rongo tablets are still today a subject of intense discussion and occasional conspiracy theory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_HELP"> 
			<Text>
				Allows Workers to construct [COLOR_POSITIVE_TEXT]Moai[ENDCOLOR] on coastal tiles, improving the [ICON_CULTURE] Culture output of those tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I saw the angel in the marble and carved until I set him free."[NEWLINE][TAB][TAB] - Michelangelo[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_SAILING_HELP"> 
			<Text>
				Allows you to build the Workboat, useful for harvesting resources in the water like [ICON_RES_FISH] [COLOR_POSITIVE_TEXT]Fish[ENDCOLOR] and [ICON_RES_PEARLS] [COLOR_POSITIVE_TEXT]Pearls[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_SCIENTIFIC_THEORY_HELP"> 
			<Text>
				This technology does not provide any benefits.  It must be researched if you finish the rest of the Medieval tree prior to the arrival of the Europeans in the Pacific. It represents the stagnation of Polynesian technology before contact with more advanced civilizations. It will be awarded to each civilization as they gain contact with Captain James Cook's expedition.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO"> 
			<Text>
				Tattoo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_DESC"> 
			<Text>
				Tattooing is the art of creating indelible patterns in ink on the body of a person, carried to a high degree of sophistication and meaning among the Polynesians. The first reference to the word is from the British naturalist Joseph Banks aboard the "Endeavor" in 1769, and derives from the Polynesian word "tatau."[NEWLINE][NEWLINE]Polynesian tattooing was extensive, often covering large expanses of the body. Maori and Western Polynesian tattooing often included elaborate facial tattoos. Tattoos were often tied to social rank and status, with the most intricate and involved tattoos being reserved for chiefs and leaders. The designs were predominately geometric patterns of lines and were thought to have spiritual meaning for the bearer. The Polynesian process of tattooing involved tapping a wide, sharp comb made of sharpened boar's teeth into the skin and a dye made of soot of burned lama nuts. Modern tattooing methods are considered the direct descendants of the Polynesian process for tattooing, with more sophisticated tools and absolutely no reduction in pain.[NEWLINE][NEWLINE]A young adult undergoing tattooing would have the process conducted over a number of sessions in a span of days. Men's tattooing was generally more ritualized than women's, and the subject could reject the tattoo or break off the session, though usually at the costs of significant social stigma.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_HELP"> 
			<Text>
				Allows you to enhance your military with buildings such as the [COLOR_POSITIVE_TEXT]Barracks[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Heroic Epic[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A man without tattoos is invisible to the Gods."[NEWLINE][TAB][TAB] - Iban Proverb[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_THEOLOGY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Temple[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Library[ENDCOLOR] which improve your [ICON_CULTURE] Cultural and [ICON_RESEARCH] Scientific output respectively. Also allows you to build the [COLOR_POSITIVE_TEXT]Courthouse[ENDCOLOR], a building which reduces the [ICON_HAPPINESS_4] Unhappiness from [ICON_OCCUPIED] Occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TRAPPING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Spearman[ENDCOLOR], a strong military unit. Also allows your Workers to construct [COLOR_POSITIVE_TEXT]Camps[ENDCOLOR] on sources of [ICON_RES_DEER] Deer, [ICON_RES_IVORY] Ivory and [ICON_RES_FUR] Fur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING"> 
			<Text>
				Wayfinding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_DESC"> 
			<Text>
				Traditional Polynesian navigation, also called "wayfinding", was a highly sophisticated and orally-transmitted system of knowledge which allowed the Polynesians to cross immense expanses of the Pacific Ocean in open craft. It consisted of parts celestial navigation, awareness of oceanic currents, bird and fish behavioral sciences, dead reckoning and weather observations. Wayfinding was the exclusive and secret purview of the guilds of navigators, and allowed the Polynesians to travel across tens of thousands of square miles without use of compass or clock. An apprentice navigator would learn key facts about the motion of stars, the behavior of birds, and peculiarities of weather (such as clouds visibly forming over an island beyond the horizon) from his master in the form of chants, songs, and schematic maps created from simple materials.[NEWLINE][NEWLINE]As wayfinding was an orally-transmitted secret with much local variation, most knowledge of wayfinding has been lost in the present day. There are still schools of traditional Polynesian navigation in the Pacific area, such as Taumako in the Solomon Islands.[NEWLINE][NEWLINE]Given the comparatively small size of Polynesian sail craft and the feats of sailing accomplished by the Polynesians, the efficacy of wayfinding and the skill of Polynesian navigators have been highly praised by many, occasionally straying into romantic over-embellishment. Still, it is hard not to be struck with respect at the confidence and competence that led the Polynesians to sail off towards tiny, distant islands in an open boat scarcely the length of a city bus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_HELP"> 
			<Text>
				This technology has been researched by your civilization just prior to the start of the scenario, unlocking the mysteries of embarkation, even over Ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"O'er the glad waters of the dark blue sea, Our thoughts as boundless, and our souls as free, Far as the breeze can bear, the billows foam, Survey our empire, and behold our home! "[NEWLINE][TAB][TAB] - Lord Byron[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_THE_ARTS_TITLE"> 
			<Text>
				Tiki-{1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TITLE"> 
			<Text>
				Paradise Found
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TP_CULTURE_CITY_COST"> 
			<Text>
				Each city you own does not affect Social Policy costs. So feel free to expand to as many cities as desired.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TURNSREMAINING"> 
			<Text>
				No turn limit in this scenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_UNIT_HELP_TRIREME"> 
			<Text>
				Medieval Era Naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_UNIT_TRIREME_STRATEGY"> 
			<Text>
				The Trireme is the first naval unit available to civilizations in the game.  It is a ranged unit with a modest Ranged Combat Strength. It cannot initiate melee combat.  The Trireme is useful for clearing barbarian ships out of home waters and for attacking embarked enemy units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIA_DLC_AVAILABLE"> 
			<Text>
				POLYNESIA DLC AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPULATION_SUPPLY"> 
			<Text>
				Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPULATION_SUPPLY_TT"> 
			<Text>
				Provided by Total Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ANNEX_CITY"> 
			<Text>
				Annex the City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ANNEX_PUPPET"> 
			<Text>
				Do you want to annex the puppet of {@1_CityName} into your empire? It will allow you to choose Production, but will increase your [ICON_HAPPINESS_4] Unhappiness and slow your acquisition of new Policies and Great People. You will not be able to reverse this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE"> 
			<Text>
				Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_ACTION"> 
			<Text>
				Are you sure you want to {@1_ActionName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_FOUND_ON_DIG_SITE"> 
			<Text>
				Are you sure you want to {@1_ActionName}?[NEWLINE]The current Antiquity Site will be permanently removed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_IMPROVEMENT_REBUILD"> 
			<Text>
				Are you sure you want to {@1_ActionName}?[NEWLINE]The current Tile Improvement will be replaced.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_IMPROVEMENT_REBUILD_WARN_TRADE_ROUTE"> 
			<Text>
				Are you sure you want to {@1_ActionName}?[NEWLINE]The current Tile Improvement will be replaced and a city connection may be disconnected.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_RAZE"> 
			<Text>
				Are you sure you want to raze this City? (This can be undone)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO"> 
			<Text>
				What would you like to do with this City?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_ANNEX"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Annexing[ENDCOLOR] the City into your empire causes it to become a normal City that produces quite a bit of extra [ICON_HAPPINESS_4] Unhappiness.[NEWLINE][NEWLINE]Annexing this City will increase [ICON_HAPPINESS_4] Unhappiness by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_LIBERATE"> 
			<Text>
				This City was formerly owned by [COLOR_POSITIVE_TEXT]{@1_PlayerName}[ENDCOLOR]. You have the opportunity to return it to them, for which they would be grateful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_LIBERATE_RESURRECT"> 
			<Text>
				This City was formerly owned by [COLOR_POSITIVE_TEXT]{@1_PlayerName}[ENDCOLOR]. You have the opportunity to return it to them, for which they would be eternally grateful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_PUPPET"> 
			<Text>
				By turning the City into a [COLOR_POSITIVE_TEXT]Puppet[ENDCOLOR], it will generate Gold, Science, Culture, etc. for you, but you [COLOR_POSITIVE_TEXT]may not choose what it produces[ENDCOLOR] or customize the City.[NEWLINE][NEWLINE]It will contribute much less [ICON_HAPPINESS_4] than an Annexed City, and will not increase the cost of your Social Policies and Great People. If you choose this, you may later Annex the City at any point.[NEWLINE][NEWLINE]Puppeting this City will increase [ICON_HAPPINESS_4] Unhappiness by {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_RAZE"> 
			<Text>
				The City will burn [ICON_RAZING] down by 1 population each turn until it reaches 0, and is removed from the game.  This produces quite a bit of extra [ICON_HAPPINESS_4] Unhappiness during the razing.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Razing[ENDCOLOR] this City will increase [ICON_HAPPINESS_4] Unhappiness by {1_Num}.  This [ICON_HAPPINESS_4] Unhappiness will decrease by one each turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CIVILIZATION"> 
			<Text>
				Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DETAILS_TITLE"> 
			<Text>
				Your Details
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR"> 
			<Text>
				Does this mean WAR?!? (vs. {1_Team})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PLUS_PILLAGE_UPSET"> 
			<Text>
				Does this mean WAR?!? (vs. {1_Team})[NEWLINE]This will also upset {2_Team} because you are plundering a trade route connected to them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PROTECTED_CITY_STATE"> 
			<Text>
				Does this mean WAR against {1_Team}?!? They are under the protection of:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DONT_ANNEX_CITY"> 
			<Text>
				Leave City as a Puppet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ELECTION_OPTION"> 
			<Text>
				{@1_VoteName} (Requires {2_ReqNum} of {3_TotNum} Total Votes)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_CITY_STATE_WAR"> 
			<Text>
				Entering [COLOR_HIGHLIGHT_TEXT]{1_CivAdj}[ENDCOLOR] will trigger WAR! Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_LANDS_WAR"> 
			<Text>
				Entering [COLOR_HIGHLIGHT_TEXT]{1_CivAdj}[ENDCOLOR] lands will trigger WAR! Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_MINOR_CIV_LANDS"> 
			<Text>
				Entering [COLOR_HIGHLIGHT_TEXT]{1_CivAdj}[ENDCOLOR] lands is an unfriendly act of bullying! Are you sure?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_WITH_OPEN_BORDERS"> 
			<Text>
				(You can peacefully enter if you sign an Open Borders Treaty.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GAME_DETAILS"> 
			<Text>
				Game Details
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GOLD_AND_CULTURE_CITY_CAPTURE"> 
			<Text>
				You have pillaged {1_Num} [ICON_GOLD], {2_Num} [ICON_CULTURE], and {3_Num} [ICON_GREAT_WORK] from the capture of {@4_CityName}!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GOLD_CITY_CAPTURE"> 
			<Text>
				You have pillaged {1_Num} [ICON_GOLD] from the capture of {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_UnitName}} has been born in {1_CityName:textkey}![NEWLINE]You may expend him to gain 2 Civilization Points, or you may make him into a Unit,[NEWLINE]which will allow you to use his special power in a City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON_UNIT"> 
			<Text>
				Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON_VPS"> 
			<Text>
				Civilization Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_LIBERATE_CITY"> 
			<Text>
				Liberate the City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_BULLY_GOLD_AMOUNT"> 
			<Text>
				Take {1_NumGold} [ICON_GOLD] Gold - will lose {2_NumInfluence} [ICON_INFLUENCE] Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_BULLY_UNIT_AMOUNT"> 
			<Text>
				Enslave a {@1_Unit} - will lose {2_NumInfluence} [ICON_INFLUENCE] Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GIFT_TILE_IMPROVEMENT"> 
			<Text>
				{1_NumGold} [ICON_GOLD] Gold - Improve a Resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT"> 
			<Text>
				You may provide {1_CivName:textkey} a gift of Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT_AMOUNT"> 
			<Text>
				{1_NumGold} [ICON_GOLD] Gold - will earn {2_NumFriendship} [ICON_INFLUENCE] Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT_CANT"> 
			<Text>
				With at least {1_NumGold} Gold, you may provide {2_CivName:textkey} with a gift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO"> 
			<Text>
				No
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO_GOLD_CITY_CAPTURE"> 
			<Text>
				You have acquired {@1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO_PUPPET"> 
			<Text>
				No, Puppet the City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_PLUNDER_WARNING"> 
			<Text>
				Plundering this trade route will upset {1_Team} because it connects to their city. Are you sure you want to plunder the trade route and upset them?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_PUPPET_CAPTURED_CITY"> 
			<Text>
				Create Puppet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_RAZE_CAPTURED_CITY"> 
			<Text>
				Raze the City!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VIEW_CITY"> 
			<Text>
				View City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VIEW_CITY_DETAILS"> 
			<Text>
				Go to the city screen. You may not change anything while inside.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VOTES_FOR"> 
			<Text>
				{1_VtrName} votes for {2_PlyrName} ({3_Num} Total)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VOTES_YES_NO"> 
			<Text>
				{1_VtrName} votes {2_YesNo} ({3_Num} Total)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_WHAT_TO_BUILD"> 
			<Text>
				What would you like to build in this city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_WHAT_TO_PURCHASE"> 
			<Text>
				What would you like to purchase in this city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_YES"> 
			<Text>
				Yes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_ADOPT_BUTTON"> 
			<Text>
				Adopt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_BARBARIAN_CLEARED"> 
			<Text>
				Barbarian Encampment Cleared!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_BUILDINGS"> 
			<Text>
				BUILDINGS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CITY_PLOT_MANAGEMENT"> 
			<Text>
				Do you want to assign civilians to different tiles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATES"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_ALLIED_WITH"> 
			<Text>
				ALLY:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY"> 
			<Text>
				Ask for Tribute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_AFRAID"> 
			<Text>
				They are currently [COLOR_POSITIVE_TEXT]afraid[ENDCOLOR] (+{1_FactorScore}):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_ALLIES"> 
			<Text>
				Has Ally
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BASE_RELUCTANCE"> 
			<Text>
				Base Reluctance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BULLIED_RECENTLY"> 
			<Text>
				Gave you tribute recently
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BULLIED_VERY_RECENTLY"> 
			<Text>
				Gave you tribute very recently
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_GLOBAL_MILITARY"> 
			<Text>
				Overall Military Power
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_GUNBOAT_DIPLOMACY"> 
			<Text>
				Gunboat Diplomacy Tenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_HOSTILE"> 
			<Text>
				Hostile Personality
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_LOW_INFLUENCE"> 
			<Text>
				Very low [ICON_INFLUENCE] Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_LOW_POPULATION"> 
			<Text>
				Low population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_MILITARISTIC"> 
			<Text>
				Militaristic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_MILITARY_PRESENCE"> 
			<Text>
				Military near City-State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_NEGATIVE"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]({1_FactorScore}) {@2_FactorDescription}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_PLEDGES_TO_PROTECT"> 
			<Text>
				Has Pledge of Protection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_POSITIVE"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT](+{1_FactorScore}) {@2_FactorDescription}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_UNIT_RELUCTANCE"> 
			<Text>
				Giving a Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_GOLD_TT"> 
			<Text>
				If this City-State is more [COLOR_POSITIVE_TEXT]afraid[ENDCOLOR] of you than they are [COLOR_WARNING_TEXT]resilient[ENDCOLOR], you can demand a tribute of [ICON_GOLD] Gold at the cost of [ICON_INFLUENCE] Influence.  {1_FearLevel}{2_FactorDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_RESILIENT"> 
			<Text>
				They are currently [COLOR_WARNING_TEXT]resilient[ENDCOLOR] ({1_FactorScore}):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_TT"> 
			<Text>
				City-States can provide [ICON_GOLD] Gold and Units, but taking these by force will decrease your [ICON_INFLUENCE] Influence over them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_UNIT_TT"> 
			<Text>
				If this City-State is more [COLOR_POSITIVE_TEXT]afraid[ENDCOLOR] of you than they are [COLOR_WARNING_TEXT]resilient[ENDCOLOR], you can demand a tribute of a {@3_Unit} at the cost of [ICON_INFLUENCE] Influence.  {1_FearLevel}{2_FactorDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT"> 
			<Text>
				Diplomatic Marriage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_DISABLED_ALLY_TT"> 
			<Text>
				You may spend {3_BuyoutCost} [ICON_GOLD] Gold to acquire this City-State through diplomatic marriage, making it and all of its units part of your empire.  This will not incur the diplomatic penalties or the Unhappiness penalties of conquering the City-State.  The bonuses and World Congress delegates you receive from friendship with this City-State, however, will be lost.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]You must be allied for {1_NumTurns} turns ({2_TurnsAllied} turns so far) and have {3_BuyoutCost} [ICON_GOLD] Gold to acquire this City-State.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_DISABLED_TT"> 
			<Text>
				You may spend {2_BuyoutCost} [ICON_GOLD] Gold to acquire this City-State through diplomatic marriage, making it and all of its units part of your empire.  This will not incur the diplomatic penalties or the Unhappiness penalties of conquering the City-State.  The bonuses and World Congress delegates you receive from friendship with this City-State, however, will be lost.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]You must be allied for {1_NumTurns} turns and have {2_BuyoutCost} [ICON_GOLD] Gold to acquire this City-State.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_TT"> 
			<Text>
				You may spend {1_BuyoutCost} [ICON_GOLD] Gold to acquire this City-State through diplomatic marriage, making it and all of its units part of your empire.  This will not incur the diplomatic penalties or the Unhappiness penalties of conquering the City-State.  The bonuses and World Congress delegates you receive from friendship with this City-State, however, will be lost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_DECLARE_WAR"> 
			<Text>
				Declare War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_FIND_ON_MAP"> 
			<Text>
				Find on Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_CULTURE"> 
			<Text>
				+{1_Num} culture[NEWLINE]+ Open borders[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_HAPPINESS"> 
			<Text>
				+{1_Num} happiness(favorite civ!)[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_SCIENCE"> 
			<Text>
				+{1_Num} science[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_GOLD"> 
			<Text>
				Give a Gift
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_GOLD_TT"> 
			<Text>
				You may spend [ICON_GOLD] Gold to improve your [ICON_INFLUENCE] Influence with this City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_TILE_IMPROVEMENT_TT"> 
			<Text>
				You can pay [ICON_GOLD] Gold to improve one of this City-State's Strategic or Luxury resources.  The City-State will gain access to the resource and grant it to its ally, if it has one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_UNIT"> 
			<Text>
				Gift a Unit - will earn {1_Influence} [ICON_INFLUENCE] Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_UNIT_TT"> 
			<Text>
				You may gift this City-State a combat unit from anywhere on the map.  It will take {1_TurnsUntilArrival} Turns to arrive, and you may not send another gift until it does.  Once it does arrive, you will gain {2_Influence} [ICON_INFLUENCE] Influence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GOLD_STATUS_TT"> 
			<Text>
				{1_Num} [ICON_INFLUENCE] Influence is needed to be Friends, and {2_Num} is needed to be Allies. You currently have {3_Num} [ICON_INFLUENCE].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GOLD_TT"> 
			<Text>
				Over time, the amount of [ICON_INFLUENCE] Influence earned from gifts of [ICON_GOLD] Gold goes down. Additionally, the more Gold you give in a single gift, the more Influence is earned - making larger gifts is more efficient!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_MAKE_PEACE"> 
			<Text>
				Make Peace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PERSONALITY"> 
			<Text>
				Personality:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_DISABLED_INFLUENCE_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]You must be at peace and have {1_InfluenceNeededToPledge} or more [ICON_INFLUENCE] Influence to pledge.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_DISABLED_MISTRUST_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Because you did not honor your previous pledge, this City-State does not trust you.  {1_TurnsUntilPledgeAvailable} turns must pass before you can pledge again.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_TO_PROTECT"> 
			<Text>
				Pledge to Protect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_TT"> 
			<Text>
				Pledging to protect a City-State lets the other major powers in the game know that you will protect the City-State from attacks and tribute demands. This may deter players who don't want to risk a conflict with you, but the City-State will expect you to take its side when it is attacked or bullied.[NEWLINE][NEWLINE]During protection, your resting point for [ICON_INFLUENCE] Influence with this City-State is increased by {1_InfluenceMinimum}.  Protection cannot be revoked until {2_TurnsMinimum} turns after the pledge is made.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PROVIDE_GOLD_GIFT"> 
			<Text>
				Provide Gift of [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUESTS"> 
			<Text>
				QUESTS:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_DEFEAT_UNITS"> 
			<Text>
				Quest: defeat {1_Num} {2_PlayerName} units.[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_DESTROY_BARBARIANS_NEAR"> 
			<Text>
				Quest: destroy barbarians near {1_Name}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_ROAD_ACTIVE"> 
			<Text>
				Quest: connect with road for [ICON_INFLUENCE] Influence bonus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_ROAD_COMPLETE"> 
			<Text>
				Quest complete: Connected with road![NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_RESOURCES"> 
			<Text>
				Resources:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION"> 
			<Text>
				Revoke Protection
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION_DISABLED_COMMITTED_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]You have committed protection for at least {1_TurnsRemaining} more turns and may not revoke protection until that time has passed.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION_TT"> 
			<Text>
				You can cancel your pledge to protect this City-State.  Other major powers will be aware of this, and may change their actions towards this City-State as a result.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STATUS"> 
			<Text>
				STATUS:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STOP_UNITS_TT"> 
			<Text>
				Clicking this will tell the Militaristic City State to either stop or resume gifting Units to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STOP_UNIT_SPAWNING"> 
			<Text>
				Stop Unit Spawning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_TRAIT"> 
			<Text>
				Trait:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GIVE_UNIT_CONFIRMATION"> 
			<Text>
				Do you want to give {1_CivName} your {2_UnitName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GOLDEN_AGE_BEGIN"> 
			<Text>
				Golden Age has Dawned!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GREAT_PERSON_BORN"> 
			<Text>
				Great Person Born!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FIRST_FOUND_GOLD"> 
			<Text>
				[NEWLINE]For finding this wonder first you have gained {1_Num} [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND"> 
			<Text>
				Natural Wonder Found!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_HAPPY"> 
			<Text>
				[NEWLINE]Gain {1_Num} [ICON_HAPPINESS_1] if it's within your borders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_PROMOTE"> 
			<Text>
				[NEWLINE]Free Promotion for adjacent units:[NEWLINE]{1_PromoteString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_TT"> 
			<Text>
				Congratulations! The discovery of {@1_NWName} has increased [ICON_HAPPINESS_1] Happiness in the empire.[NEWLINE][NEWLINE]Output if worked:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_SUBSEQUENT_FOUND_GOLD"> 
			<Text>
				[NEWLINE]For finding this wonder (after another team) you have gained {1_Num} [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NEW_ERA_DESCRIPTION"> 
			<Text>
				Welcome to the {@1_EraDescription}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NEW_ERA_TITLE"> 
			<Text>
				New Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NORMAL_VIEW"> 
			<Text>
				Normal View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NOTIFICATION_LOG"> 
			<Text>
				Notification Log
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_AI"> 
			<Text>
				If you return it, they shall be very grateful!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CITY_STATE"> 
			<Text>
				Returning it will earn you {1_Num} [ICON_INFLUENCE] Influence!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION"> 
			<Text>
				You have captured a civilian which used to belong to {1_CivName}. You have the choice of returning it to them, or taking it for yourself as {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@2_NewUnitName}}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_RETURN"> 
			<Text>
				Return the Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_TAKE"> 
			<Text>
				Take It
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RUINS_EXPLORED"> 
			<Text>
				Ruins Explored!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_SCORE"> 
			<Text>
				Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_STRATEGIC_VIEW"> 
			<Text>
				Strategic View
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_STRATEGIC_VIEW_TT"> 
			<Text>
				Toggles between the Strategic View and Normal Game View.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNHAPPINESS"> 
			<Text>
				Citizens ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNHAPPINESS_TT"> 
			<Text>
				Every [ICON_CITIZEN] Citizen in a (non-occupied) City produces 1 [ICON_HAPPINESS_4] Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITED_NATIONS_VOTE"> 
			<Text>
				United Nations vote!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITED_NATIONS_VOTE_NOT_SELF_ALT"> 
			<Text>
				(Cannot vote for self.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITS"> 
			<Text>
				UNITS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_PRELIMINARY_ALT"> 
			<Text>
				This preliminary poll shows which world powers are favored by players in the UN.  Players cannot vote for themselves.  Starting with the next vote, Diplomatic Victory is possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_RESULTS"> 
			<Text>
				United Nations Election Results
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_VOTE_TT_CITYSTATE_ALT"> 
			<Text>
				{@1_MinorCivName} voted for {@2_RecipientCivName}, because {@2_RecipientCivName} liberated them or is their current ally.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_VOTE_TT_CIV_ALT"> 
			<Text>
				{@1_VotingCivName} voted for {@2_RecipientCivName}, the Civilization it has best relations with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_PLAYER"> 
			<Text>
				Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_TEAM"> 
			<Text>
				Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_TEAM_LABEL"> 
			<Text>
				Team {1_TeamNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_VOTED_FOR"> 
			<Text>
				Voted For
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_VOTES"> 
			<Text>
				Votes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTES_TO_WIN"> 
			<Text>
				Votes Needed to Win
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_UNMET_PLAYER"> 
			<Text>
				Unmet Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_UNMET_TEAM"> 
			<Text>
				Unmet Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_YOU"> 
			<Text>
				You
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_YOUR_TEAM"> 
			<Text>
				Your Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_WHOS_WINNING"> 
			<Text>
				Who's Winning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_WONDERS"> 
			<Text>
				WONDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_MINOR_CIVS"> 
			<Text>
				Processing Turn For City States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_TURN_FOR"> 
			<Text>
				Processing Turn For {1_CivilizationName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_TURN_FOR_UNMET_PLAYER"> 
			<Text>
				Processing Turn For Player {1_PlayerCount}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				International Space Station
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				Contribute this city's [ICON_PRODUCTION] Production towards the International Space Station project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_RESEARCH"> 
			<Text>
				Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_RESEARCH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Research[ENDCOLOR] converts 25% of the [ICON_PRODUCTION] Production of this City into [ICON_RESEARCH] Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WEALTH"> 
			<Text>
				Wealth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WEALTH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wealth[ENDCOLOR] converts 25% of the [ICON_PRODUCTION] Production of this City into [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_FAIR"> 
			<Text>
				World's Fair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_FAIR_HELP"> 
			<Text>
				Contribute this city's [ICON_PRODUCTION] Production towards the World's Fair project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_GAMES"> 
			<Text>
				International Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_GAMES_HELP"> 
			<Text>
				Contribute this city's [ICON_PRODUCTION] Production towards the International Games project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_CITY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Buildings: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_POLICY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Policy Modifier for Buildings: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_POLICY_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Policy Empire Modifier for Buildings: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Trait Modifier for Buildings: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_CAPITAL_BUILDING_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Trait Modifier for Buildings in [ICON_CAPITAL] Capital: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_CAPITAL_SETTLER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Capital Modifier for Settlers: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_FOOD_CONVERSION"> 
			<Text>
				[NEWLINE][ICON_BULLET]From excess [ICON_FOOD] Food: +{1_Num} [ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_MILITARY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Military Units: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_MILITARY_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Military Units: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_NATIONAL_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for National Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_PUPPET"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Puppet: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_RAILROAD_CONNECTION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Railroad Connection: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_RELIGION_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Religious Builds: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SETTLER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Settlers: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPACE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Spaceship: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPACE_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Spaceship: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPECIALIST_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Specialists: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_TEAM_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Team Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_COBMAT_CLASS_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Unit Combat Class: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_COMBAT_TYPE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Unit Combat Class: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_DOMAIN"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Unit Domain: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_SUPPLY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Unit Supply: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Trait Modifier for Unit Type: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_WITH_BUILDING"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for {2_BuildingName}: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_CITY"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier for Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_LOCAL_RES"> 
			<Text>
				[NEWLINE][ICON_BULLET]Wonder Modifier for {2_ResourceName}: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_POLICY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Policy Modifier for Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_RELIGION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Wonder Modifier for Religious Beliefs: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WORLD_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Empire Modifier for World Wonders: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_AREA"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier for Area: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_BELIEF"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Religion: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_CAPITAL"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier for [ICON_CAPITAL] Capital: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_GOLDEN_AGE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Golden Age Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_HANSE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifier for Hanse: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_HAPPINESS"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier for Happiness: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Misc Player Modifier: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_RESOURCES"> 
			<Text>
				[NEWLINE][ICON_BULLET]City Modifier for Resources: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODPANEL_CITY_NAME"> 
			<Text>
				City Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_CULTURE"> 
			<Text>
				[ICON_CULTURE] Culture: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_DEFENSE"> 
			<Text>
				[ICON_STRENGTH] Defense: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_FAITH"> 
			<Text>
				[ICON_PEACE] Faith: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_FOOD"> 
			<Text>
				[ICON_FOOD] Food: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_GOLD"> 
			<Text>
				[ICON_GOLD] Gold: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_GOLD_CHANGE"> 
			<Text>
				[ICON_GOLD] Gold: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_HAPPINESS"> 
			<Text>
				[ICON_HAPPINESS_1] Happiness: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_HITPOINTS"> 
			<Text>
				[ICON_STRENGTH] Hit Points: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_MAINTENANCE"> 
			<Text>
				[ICON_GOLD] Maintenance: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_PRODUCTION"> 
			<Text>
				[ICON_PRODUCTION] Production: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_PRODUCTION_CHANGE"> 
			<Text>
				[ICON_PRODUCTION] Production: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_SCIENCE"> 
			<Text>
				[ICON_RESEARCH] Science: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_SCIENCE_CHANGE"> 
			<Text>
				[ICON_RESEARCH] Science: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_TOURISM"> 
			<Text>
				[ICON_TOURISM] Tourism: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_COST"> 
			<Text>
				[ICON_PRODUCTION] Cost: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_PRODUCTION] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_99PLUS_TURNS"> 
			<Text>
				99+ Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_INFINITE_TURNS"> 
			<Text>
				??? Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_INFO"> 
			<Text>
				[ICON_PRODUCTION] Production is what determines how fast a City can build Units, Buildings, etc. It is collected from the Terrain, Buildings and more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_NOTHING"> 
			<Text>
				Nothing is currently being built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_NUM_TURNS"> 
			<Text>
				{1_Num} {1_Num: plural 1?Turn; other?Turns;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_TEXT"> 
			<Text>
				{1_BuildItem:textkey} will be built in {2_NumTurnsString}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_MOVEMENT"> 
			<Text>
				[ICON_MOVES] Moves: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_NO_PRODUCTION"> 
			<Text>
				No Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_PROGRESS"> 
			<Text>
				Progress: {1_Num}/{2_Num} [ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RANGE"> 
			<Text>
				[ICON_BULLET] Range: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RANGED_STRENGTH"> 
			<Text>
				[ICON_RANGE_STRENGTH] Ranged Strength: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RESOURCES_REQUIRED"> 
			<Text>
				[ICON_BULLET] Required:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_STRENGTH"> 
			<Text>
				[ICON_STRENGTH] Strength: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CITY_TOURISM"> 
			<Text>
				The Cities We All Like to Visit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CITY_TOURISM_TT"> 
			<Text>
				Ranks cities by [ICON_TOURISM] Tourism output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURAL_INFLUENCE"> 
			<Text>
				The People We All Like to Visit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURAL_INFLUENCE_TT"> 
			<Text>
				Ranks players by the number of Civs over whom their [ICON_CULTURE] Culture has become Influential.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURE"> 
			<Text>
				The World's Most Progressive People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURE_TT"> 
			<Text>
				Ranks players by the number of Social Policies they've adopted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_FOOD"> 
			<Text>
				The World's Most Well Fed People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_FOOD_TT"> 
			<Text>
				Ranks players by the average [ICON_FOOD] Food surplus in all of their cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_GOLD"> 
			<Text>
				The People Who Like Shiny Things the Most
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_GOLD_TT"> 
			<Text>
				Ranks players by the amount of [ICON_GOLD] Gold in their treasury.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_HAPPINESS"> 
			<Text>
				The People that Like to Smile the Most
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_HAPPINESS_TT"> 
			<Text>
				Ranks players by how [ICON_HAPPINESS_1] Happy their people are.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_NUMBERING"> 
			<Text>
				{1_number}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_POWER"> 
			<Text>
				The People with the Pointiest Sticks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_POWER_TT"> 
			<Text>
				Ranks players by their military power.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_PRODUCTION"> 
			<Text>
				The World's Busiest People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_PRODUCTION_TT"> 
			<Text>
				Ranks players by the amount of [ICON_PRODUCTION] Production generated by all of their cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_SCIENCE"> 
			<Text>
				The Mostest Literate People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_SCIENCE_TT"> 
			<Text>
				Ranks players by the number of Technologies they possess.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_TITLE"> 
			<Text>
				{1_Name:textkey} has completed his greatest work, the list of:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_WONDERS"> 
			<Text>
				The World's Most Wonderful People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_WONDERS_TT"> 
			<Text>
				Ranks players by the number of Wonders they've constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_TOWARDS"> 
			<Text>
				Progress towards {1_name}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM"> 
			<Text>
				Apollo Program
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_HELP"> 
			<Text>
				Signals the start of the space race, allowing your Cities to build spaceship parts. When the spaceship is completed, you win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_PEDIA"> 
			<Text>
				The Apollo Program was a United States initiative to put the first human being on the moon. Conceived in the 1950s, the program began in full earnest in 1961 under President John F. Kennedy. Within a decade, on July 20, 1969, Americans Neil Armstrong and Buzz Aldrin landed on the moon, arguably the single greatest feat of engineering in human history. The Apollo Program was hugely expensive, but the advances it brought in technology and science have changed the world forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_STRATEGY"> 
			<Text>
				The Apollo Program is the start of the space race. It allows construction of spaceship parts. Each civilization must complete this project before they can construct spaceship parts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT"> 
			<Text>
				Manhattan Project
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_HELP"> 
			<Text>
				Allows your Cities to build Atomic Bombs and Nuclear Missiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_PEDIA"> 
			<Text>
				The Manhattan Project is the code name for the Anglo-European effort to develop a nuclear bomb during World War II. The project was led by the US but included scientists and engineers from the United Kingdom and Canada. The US began serious efforts to create a nuclear bomb in the 1930s, but the program ramped up into high gear after the Japanese bombed Pearl Harbor in late 1941. Eventually the program would employ some 125,000 people and cost approximately $20 billion (in today's dollars). By 1945 the Manhattan Project had successfully constructed and tested nuclear weapons, and in early August of that year a uranium and a plutonium bomb were dropped upon Japan. Japan surrendered less than a week later, ending World War II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_STRATEGY"> 
			<Text>
				The Manhattan Project allows a civilization to construct nuclear weapons. Each civilization must construct the Manhattan Project before it can construct nukes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_BOOSTER_PEDIA"> 
			<Text>
				The spaceship's boosters are used to propel the craft off of Earth and into a stable orbit. They are similar to (but much larger than) the simple but reliable and powerful boosters the Russians have been using to put their ships into space for decades. The boosters are ejected during the launch, falling harmlessly into the ocean where they can be retrieved by waiting cargo vessels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_BOOSTER_STRATEGY"> 
			<Text>
				This piece is part of the spaceship, three units of which must be constructed to win a science victory. See the section on Victory for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_COCKPIT_PEDIA"> 
			<Text>
				Mankind's first interstellar colony vessel is an extremely complex machine, and the cockpit is the most complicated component. It is both the ship's command center and the reentry vehicle once the spacecraft reaches an appropriate planet in Alpha Centauri. The ship is entirely automated, but a human crew can be automatically woken from cold sleep in approximately 12 hours in case of emergency.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_COCKPIT_STRATEGY"> 
			<Text>
				This unit is part of the spaceship which must be constructed to win a science victory. See the section on Victory for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_ENGINE_PEDIA"> 
			<Text>
				The engine for the spaceship is a modified ion drive. Once the boosters have propelled the ship into Earth's orbit, the engines will kick in, driving the ship into deep space. The vessel will accelerate slowly but steadily for the first eight years of its journey, then coast for most of the trip. As it approaches Alpha Centauri, the ship will rotate 180 degrees and the engines will fire in the opposite direction for the last eight years, slowing the ship until it is in orbit around the target planet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_ENGINE_STRATEGY"> 
			<Text>
				This unit is part of the spaceship which must be constructed to win a science victory. See the section on Victory for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA"> 
			<Text>
				The Alpha Centauri spaceship will carry over 3000 colonists plus a variety of plants and animals. Carrying enough food, water and oxygen for that many people for a trip of many years is impossible, even with close to 100% recycling of waste products. Instead, the colonists will make the journey in "cold sleep," which reduces their need for oxygen and nutrients to a fraction of what they would need if awake and active. Aging is slowed somewhat by this process but not halted, and the colonists will emerge some two years older biologically for each decade that passes in flight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_STASIS_CHAMBER_STRATEGY"> 
			<Text>
				This unit is part of the spaceship which must be constructed to win a science victory. See the section on Victory for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT"> 
			<Text>
				Utopia Project
			</Text>
			<Gender>
				neuter:the
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_HELP"> 
			<Text>
				Building the Utopia Project triggers a [COLOR_POSITIVE_TEXT]Cultural Victory[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_PEDIA"> 
			<Text>
				The Utopia Project is the name for a somewhat amorphous vision of the future of the world. Depending upon who is doing the envisioning, it may include nuclear disarmament, universal peace, or a one-world government. Its proponents hope that it will stop nations and people from killing each other so often, increase the prosperity of everybody, and allow the world to address some growing global problems like climate change and international terrorism. Its opponents see the Utopia Project as a polite name for American (or now Chinese) hegemony.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_STRATEGY"> 
			<Text>
				Constructing the Utopia Project immediately ends the game, giving its creator a Cultural Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION"> 
			<Text>
				{1} promotion awarded!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_1"> 
			<Text>
				Melee Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_2"> 
			<Text>
				Ranged Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_3"> 
			<Text>
				Naval Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_4"> 
			<Text>
				Healing Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_5"> 
			<Text>
				Scouting Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_6"> 
			<Text>
				Air Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_7"> 
			<Text>
				Shared Promotions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_8"> 
			<Text>
				Unit Attributes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_1"> 
			<Text>
				Accuracy I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_1_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_2"> 
			<Text>
				Accuracy II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_2_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_3"> 
			<Text>
				Accuracy III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_3_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_1"> 
			<Text>
				Air Ambush I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Armor[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_2"> 
			<Text>
				Air Ambush II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RANGE"> 
			<Text>
				Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RANGE_HELP"> 
			<Text>
				+2 operational range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RECON"> 
			<Text>
				Air Recon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RECON_HELP"> 
			<Text>
				6 tiles in every direction always visible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_REPAIR"> 
			<Text>
				Air Repair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_1"> 
			<Text>
				Siege I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_2"> 
			<Text>
				Siege II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_3"> 
			<Text>
				Siege III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SWEEP"> 
			<Text>
				Air Sweep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SWEEP_HELP"> 
			<Text>
				Can Air Sweep to clear intercepting Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_1"> 
			<Text>
				Air Targetting I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Naval[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_2"> 
			<Text>
				Air Targetting II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALLWATER_EMBARKATION"> 
			<Text>
				Embarkation with Ocean Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALLWATER_EMBARKATION_HELP"> 
			<Text>
				Can embark onto [COLOR_POSITIVE_TEXT]Water Tiles[ENDCOLOR]. Embarked units can enter Ocean and have +1 Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALTITUDE_TRAINING"> 
			<Text>
				Altitude Training
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALTITUDE_TRAINING_HELP"> 
			<Text>
				Double movement in hill. +10% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]Hill[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBITION"> 
			<Text>
				Ambition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBITION_HELP"> 
			<Text>
				+50% Combat Bonus when attacking. -20% penalty when defending
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_1"> 
			<Text>
				Ambush I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Armor[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_2"> 
			<Text>
				Ambush II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Armor[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMPHIBIOUS"> 
			<Text>
				Amphibious
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMPHIBIOUS_HELP"> 
			<Text>
				Eliminates combat penalty for attacking from the sea or over a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus vs Aircraft/Helicopters (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_AIR_II"> 
			<Text>
				Bonus vs Bombers/Helicopters (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_FIGHTER"> 
			<Text>
				Bonus vs Fighters (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_GUNPOWDER"> 
			<Text>
				Spear Throw
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_GUNPOWDER_HELP"> 
			<Text>
				Before engaging in melee, this unit has an extra attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_HELICOPTER"> 
			<Text>
				Bonus vs Helicopters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_I"> 
			<Text>
				Bonus vs Mounted (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_II"> 
			<Text>
				Bonus vs Mounted (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_II_HELP"> 
			<Text>
				100% Bonus vs Mounted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_I_HELP"> 
			<Text>
				50% Bonus vs Mounted.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_SUBMARINE_I"> 
			<Text>
				Attack vs Submarines (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_SUBMARINE_II"> 
			<Text>
				Attack vs Submarines (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus vs Tanks (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_1"> 
			<Text>
				Armor Plating I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_1_HELP"> 
			<Text>
				+25% Combat Bonus when defending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_2"> 
			<Text>
				Armor Plating II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_2_HELP"> 
			<Text>
				+25% Combat Bonus when defending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_3"> 
			<Text>
				Armor Plating III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_3_HELP"> 
			<Text>
				+25% Combat Bonus when defending.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ATTACK_BONUS"> 
			<Text>
				Combat Bonus When Attacking (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARBARIAN_CONSCRIPT"> 
			<Text>
				Barbarian Conscript
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARBARIAN_CONSCRIPT_HELP"> 
			<Text>
				-10% [ICON_STRENGTH] Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_1"> 
			<Text>
				Barrage I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_1_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_2"> 
			<Text>
				Barrage II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_2_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_3"> 
			<Text>
				Barrage III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_3_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Ranged Combat Strength against Units in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BLITZ"> 
			<Text>
				Blitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BLITZ_HELP"> 
			<Text>
				1 additional attack per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_1"> 
			<Text>
				Boarding Party I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength in melee attacks against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_2"> 
			<Text>
				Boarding Party II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength in melee attacks against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_3"> 
			<Text>
				Boarding Party III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength in melee attacks against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_1"> 
			<Text>
				Bombardment I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Land Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_2"> 
			<Text>
				Bombardment II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Land Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_3"> 
			<Text>
				Bombardment III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Land Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_CHEST"> 
			<Text>
				Buffalo Chest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_CHEST_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle). Flank attack bonus increased by 25%. +10% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_HORNS"> 
			<Text>
				Buffalo Horns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_HORNS_HELP"> 
			<Text>
				+1 Movement. Flank attack bonus increased by 25%. +10% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_LOINS"> 
			<Text>
				Buffalo Loins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_LOINS_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Combat Strength. Flank attack bonus increased by 25%. +10% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CAN_MOVE_AFTER_ATTACKING"> 
			<Text>
				Can Move After Attacking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CAN_MOVE_IMPASSABLE"> 
			<Text>
				May Enter Ice Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_I"> 
			<Text>
				Can Carry 1 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_II"> 
			<Text>
				Can Carry 2 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_III"> 
			<Text>
				Can Carry 3 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_IV"> 
			<Text>
				Can Carry 4 Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CHARGE"> 
			<Text>
				Charge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CHARGE_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Wounded Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_ASSUALT"> 
			<Text>
				Bonus vs Cities (300)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_ASSUALT_HELP"> 
			<Text>
				+300% Bonus vs Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_PENALTY"> 
			<Text>
				Penalty Attacking Cities (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_PENALTY_HELP"> 
			<Text>
				33% Penalty Attacking Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE"> 
			<Text>
				Bonus vs Cities (200)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_HELP"> 
			<Text>
				+200% Bonus vs Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_II"> 
			<Text>
				Bonus vs Cities (250)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_II_HELP"> 
			<Text>
				+250% Bonus vs Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_1"> 
			<Text>
				Coastal Raider I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_1_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength when attacking [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR]. Steal gold equal to 33% of the damage inflicted on a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_2"> 
			<Text>
				Coastal Raider II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_2_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength when attacking [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR]. Steal gold equal to 33% of the damage inflicted on a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_3"> 
			<Text>
				Coastal Raider III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_3_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength when attacking [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR]. Steal gold equal to 34% of the damage inflicted on a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT1"> 
			<Text>
				Combat I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT2"> 
			<Text>
				Combat II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT3"> 
			<Text>
				Combat III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_1"> 
			<Text>
				Cover I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_1_HELP"> 
			<Text>
				+33% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_2"> 
			<Text>
				Cover II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_2_HELP"> 
			<Text>
				+33% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFEND_NEAR_CAPITAL"> 
			<Text>
				Near Capital Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFEND_NEAR_CAPITAL_HELP"> 
			<Text>
				30% stronger while fighting in the capital; bonus falls off as the unit gets further away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSE_PENALTY"> 
			<Text>
				Penalty on Defense (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSE_PENALTY_HELP"> 
			<Text>
				33% Penalty on Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSIVE_EMBARKATION"> 
			<Text>
				Embarkation with Defense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSIVE_EMBARKATION_HELP"> 
			<Text>
				Can embark onto [COLOR_POSITIVE_TEXT]Water Tiles[ENDCOLOR]. Embarked units defend at double strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DESERT_WARRIOR"> 
			<Text>
				Desert Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DESERT_WARRIOR_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]Desert[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DISCIPLINE"> 
			<Text>
				Discipline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DISCIPLINE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when adjacent to a friendly Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_1"> 
			<Text>
				Dogfighting I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength when performing an [COLOR_POSITIVE_TEXT]Air Sweep[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_2"> 
			<Text>
				Dogfighting II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength when performing an [COLOR_POSITIVE_TEXT]Air Sweep[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_3"> 
			<Text>
				Dogfighting III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Combat Strength when performing an [COLOR_POSITIVE_TEXT]Air Sweep[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOUBLE_PLUNDER"> 
			<Text>
				City Plunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOUBLE_PLUNDER_HELP"> 
			<Text>
				Steals [ICON_GOLD] Gold equal to 100% of the damage inflicted on a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_1"> 
			<Text>
				Drill I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_2"> 
			<Text>
				Drill II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_3"> 
			<Text>
				Drill III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. (Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKATION"> 
			<Text>
				Embarkation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKATION_HELP"> 
			<Text>
				Can embark onto [COLOR_POSITIVE_TEXT]Water Tiles[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKED_SIGHT"> 
			<Text>
				Extra Sight While Embarked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKED_SIGHT_HELP"> 
			<Text>
				See further than a normal embarked unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_BLADE"> 
			<Text>
				Enemy Blade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_BLADE_HELP"> 
			<Text>
				Takes 20 Damage If Ends Turn in Enemy Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_ROUTE"> 
			<Text>
				Familiar Pathways
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_ROUTE_HELP"> 
			<Text>
				Move along enemy roads as if they were your own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION"> 
			<Text>
				Evasion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_HELP"> 
			<Text>
				Reduces damage taken from interception by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_I"> 
			<Text>
				Evasion (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_II"> 
			<Text>
				Evasion (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVIL_SPIRITS"> 
			<Text>
				Evil Spirits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVIL_SPIRITS_HELP"> 
			<Text>
				-10% penalty when attacking. -30% penalty when defending
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EXTENDED_PARADROP"> 
			<Text>
				Skyranger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EXTENDED_PARADROP_HELP"> 
			<Text>
				May paradrop with extended range (40 hexes)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FASTER_HEAL"> 
			<Text>
				Heals at Double Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL"> 
			<Text>
				Mobile Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL_HELP"> 
			<Text>
				+2 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL_NWS_HELP"> 
			<Text>
				+2 [ICON_MOVES] Movement and +1 Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_GENERAL"> 
			<Text>
				Mobile General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_GENERAL_HELP"> 
			<Text>
				+3 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FEARED_ELEPHANT"> 
			<Text>
				Feared Elephant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FEARED_ELEPHANT_HELP"> 
			<Text>
				Enemy units receive -10% [ICON_STRENGTH] Combat Strength when adjacent to any unit with this promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FIRE_SUPPORT"> 
			<Text>
				Bonus vs Cities (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK"> 
			<Text>
				Brothers in Arms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_ATTACK_BONUS"> 
			<Text>
				Enhanced Flank Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_ATTACK_BONUS_HELP"> 
			<Text>
				Flank attack bonus increased by 50%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_HELP"> 
			<Text>
				+50% modifier on flanking bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLAT_MOVEMENT_COST"> 
			<Text>
				All Tiles Cost 1 Move
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_1"> 
			<Text>
				Flight Deck I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_1_HELP"> 
			<Text>
				Can carry 1 extra air unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_2"> 
			<Text>
				Flight Deck II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_2_HELP"> 
			<Text>
				Can carry 1 extra air unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_3"> 
			<Text>
				Flight Deck III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_3_HELP"> 
			<Text>
				Can carry 1 extra air unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOLIAGE_IMPASSABLE"> 
			<Text>
				Cannot Enter Forest or Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOREIGN_LANDS"> 
			<Text>
				Foreign Lands Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOREIGN_LANDS_HELP"> 
			<Text>
				Combat Bonus outside Friendly Territory (20).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_1"> 
			<Text>
				Formation I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Mounted[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_2"> 
			<Text>
				Formation II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Mounted[ENDCOLOR] units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FREE_PILLAGE_MOVES"> 
			<Text>
				No Movement Cost to Pillage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GAIN_EXPERIENCE"> 
			<Text>
				Quick Study
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GAIN_EXPERIENCE_HELP"> 
			<Text>
				Earns experience toward promotions 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GENERAL_STACKING"> 
			<Text>
				Great General Combat Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GENERAL_STACKING_HELP"> 
			<Text>
				15% combat bonus with Great General in same tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOLDEN_AGE_POINTS"> 
			<Text>
				Golden Age from Victories
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOLDEN_AGE_POINTS_HELP"> 
			<Text>
				Earn points toward a Golden Age for each enemy killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOODY_HUT_PICKER"> 
			<Text>
				Native Tongue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOODY_HUT_PICKER_HELP"> 
			<Text>
				May choose benefit when discovering Ancient Ruins.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_ADMIRAL"> 
			<Text>
				Naval Leadership
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_ADMIRAL_HELP"> 
			<Text>
				Improves combat effectiveness of nearby naval units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_GENERAL"> 
			<Text>
				Leadership
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_GENERAL_HELP"> 
			<Text>
				Improves combat effectiveness of nearby land units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_LIGHTHOUSE"> 
			<Text>
				Great Lighthouse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_LIGHTHOUSE_HELP"> 
			<Text>
				+1 [ICON_MOVES] Movement and +1 Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GUERILLA_WITHDRAW"> 
			<Text>
				Guerilla Withdraw Before Melee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GUERILLA_WITHDRAW_HELP"> 
			<Text>
				Unit will withdraw when faced with melee attack. Chance of withdrawal decreased against fast enemy units or if there are limited open tiles behind the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HAKA_WAR_DANCE"> 
			<Text>
				Haka War Dance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HAKA_WAR_DANCE_HELP"> 
			<Text>
				Enemy units receive -10% [ICON_STRENGTH] Combat Strength when adjacent to any unit with this promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heal 50 Damage If Kills a Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_IF_DESTROY_ENEMY_HELP"> 
			<Text>
				Heals 50 Damage If Kills Non-Barbarian Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_INSTANTLY"> 
			<Text>
				Heal Instantly
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_INSTANTLY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Heal this Unit[ENDCOLOR] 50 HP. Doing so will [COLOR_POSITIVE_TEXT]Consume this Opportunity[ENDCOLOR] to choose a Promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_CHARGE"> 
			<Text>
				Heavy Charge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_CHARGE_HELP"> 
			<Text>
				Forces defender to retreat if it inflicts more damage than it receives. A defender who cannot retreat takes extra damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_PAYLOAD"> 
			<Text>
				Bonus vs Cities (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HELI_AMBUSH_1"> 
			<Text>
				Bonus vs Armored (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HELI_AMBUSH_2"> 
			<Text>
				Bonus vs Armored (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEROISM"> 
			<Text>
				Heroism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEROISM_HELP"> 
			<Text>
				Unit awards combat bonus to nearby units as if it is a Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HIMEJI_CASTLE"> 
			<Text>
				Himeji Castle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HIMEJI_CASTLE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength in friendly territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN"> 
			<Text>
				Homeland Guardian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_BOOGALOO"> 
			<Text>
				Pride of the Ancestors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_BOOGALOO_HELP"> 
			<Text>
				+15% Bonus in combat in your territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_HELP"> 
			<Text>
				+25% Bonus in combat in your territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOVERING_UNIT"> 
			<Text>
				Hovering Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOVERING_UNIT_HELP"> 
			<Text>
				Unit may pass over Mountains, but takes damage if ending its turn on a Mountain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_IGNORE_TERRAIN_COST"> 
			<Text>
				Ignores Terrain Cost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INDIRECT_FIRE"> 
			<Text>
				Indirect Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INDIRECT_FIRE_HELP"> 
			<Text>
				Ranged attacks may be performed over obstacles (as long as other friendly units can see the target).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_1"> 
			<Text>
				Interception I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength when intercepting enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_2"> 
			<Text>
				Interception II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength when intercepting enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_3"> 
			<Text>
				Interception III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Combat Strength when [COLOR_POSITIVE_TEXT]Intercepting[ENDCOLOR] enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_I"> 
			<Text>
				Interception (20)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_II"> 
			<Text>
				Interception (40)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_III"> 
			<Text>
				Interception (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_IV"> 
			<Text>
				Interception (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVISIBLE_SUBMARINE"> 
			<Text>
				Is Invisible (Submarine)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVULNERABIILITY"> 
			<Text>
				Invulnerability
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVULNERABIILITY_HELP"> 
			<Text>
				+30% Combat Bonus when defending. +20 Hit Points when healing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_JAGUAR"> 
			<Text>
				Combat Bonus in Forest/Jungle (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_JAGUAR_HELP"> 
			<Text>
				+33% Combat Bonus in Forest/Jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LIGHTNING_WARFARE"> 
			<Text>
				Lightning Warfare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LIGHTNING_WARFARE_HELP"> 
			<Text>
				+15% Combat Bonus when attacking. +1 [ICON_MOVES] Movement. Ignore enemy Zones of Control.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LOGISTICS"> 
			<Text>
				Logistics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LOGISTICS_HELP"> 
			<Text>
				1 additional attack per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MARCH"> 
			<Text>
				March
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MARCH_HELP"> 
			<Text>
				Unit will [COLOR_POSITIVE_TEXT]Heal Every Turn[ENDCOLOR], even if it performs an action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC"> 
			<Text>
				Medic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_GENERAL"> 
			<Text>
				Enhanced Medic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_GENERAL_HELP"> 
			<Text>
				This unit and all others in adjacent tiles [COLOR_POSITIVE_TEXT]Heal 15 Additional HP[ENDCOLOR] per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_HELP"> 
			<Text>
				All units in adjacent tiles [COLOR_POSITIVE_TEXT]Heal 5 Additional HP[ENDCOLOR] per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_II"> 
			<Text>
				Medic II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_II_HELP"> 
			<Text>
				All units in adjacent tiles [COLOR_POSITIVE_TEXT]Heal 5 Additional HP[ENDCOLOR] per turn. This unit [COLOR_POSITIVE_TEXT]Heals 5 Additional HP[ENDCOLOR] per turn when [COLOR_POSITIVE_TEXT]Outside of Friendly Territory[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY"> 
			<Text>
				Mobility
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_1"> 
			<Text>
				Mobility I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_2"> 
			<Text>
				Mobility II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_HELP"> 
			<Text>
				+1 Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOHAWK"> 
			<Text>
				Combat Bonus in Forest/Jungle (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOHAWK_HELP"> 
			<Text>
				+33% Combat Bonus in Forest/Jungle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOON_STRIKER"> 
			<Text>
				Full Moon Striker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOON_STRIKER_HELP"> 
			<Text>
				+1 Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MORALE"> 
			<Text>
				Morale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MORALE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOUNTED_PENALTY"> 
			<Text>
				Penalty vs Mounted (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL"> 
			<Text>
				Transfer Movement to General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_HELP"> 
			<Text>
				Great General moves at rate of this unit if they start the turn stacked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_SCENARIO"> 
			<Text>
				Transfer Movement to General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_SCENARIO_HELP"> 
			<Text>
				Great General moves at rate of this unit if they start the turn stacked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVE_ALL_TERRAIN"> 
			<Text>
				Move All Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVE_ALL_TERRAIN_HELP"> 
			<Text>
				As an airship, this unit may move over both land and sea tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MUST_SET_UP"> 
			<Text>
				Must Set Up to Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MYSTIC_BLADE"> 
			<Text>
				Mystic Blade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MYSTIC_BLADE_HELP"> 
			<Text>
				Promotion is replaced with a randomly chosen new promotion after the unit completes its first combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NATIONALISM"> 
			<Text>
				Patriotic War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NATIONALISM_HELP"> 
			<Text>
				+15% attack bonus in friendly territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_BONUS"> 
			<Text>
				Bonus vs Naval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_BONUS_HELP"> 
			<Text>
				Bonus vs Naval (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_PENALTY"> 
			<Text>
				Penalty vs Naval (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION_HELP"> 
			<Text>
				+1 [ICON_MOVES] Movement and +1 Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION_NWS_HELP"> 
			<Text>
				+2 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_EMBARKATION_HELP"> 
			<Text>
				Can embark onto [COLOR_POSITIVE_TEXT]Water Tiles[ENDCOLOR]. 10% Chance this unit takes 10 damage from [COLOR_NEGATIVE_TEXT]Scurvy[ENDCOLOR] each time it moves onto a neutral or enemy water tile (unless the Navigation School has been built).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_NATIVE_TONGUE_HELP"> 
			<Text>
				Receives [ICON_PEACE] Faith when a Natural Wonder is Discovered. (More if the first to discover it, but none if one of your other units with this promotion has already discovered it)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				[ICON_GOLD] Gold for reaching China, but the unit disappears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_STATUE_ZEUS"> 
			<Text>
				City Sack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_STATUE_ZEUS_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength when attacking cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_CAPTURE"> 
			<Text>
				Unable to Capture Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_DEFENSIVE_BONUSES"> 
			<Text>
				No Defensive Terrain Bonuses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_HEAL_OUTSIDE_FRIENDLY"> 
			<Text>
				Heal Friendly Only
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_HEAL_OUTSIDE_FRIENDLY_HELP"> 
			<Text>
				May only heal if inside friendly territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OBSIDIAN_TIP"> 
			<Text>
				Obsidian Tip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE"> 
			<Text>
				Cannot Enter Deep Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE_ASTRO"> 
			<Text>
				Astronomy Needed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE_ASTRO_HELP"> 
			<Text>
				Cannot Enter Deep Ocean Until Astronomy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_MOVEMENT"> 
			<Text>
				Naval Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_MOVEMENT_HELP"> 
			<Text>
				2 Extra Movement for Naval Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OLIGARCHY"> 
			<Text>
				Oligarchy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OLIGARCHY_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Combat Strength in friendly territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_ATTACKS_CITIES"> 
			<Text>
				City Attack Only
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_ATTACKS_CITIES_HELP"> 
			<Text>
				Unit may not attack units, only cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_DEFENSIVE"> 
			<Text>
				May Not Melee Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OPEN_TERRAIN"> 
			<Text>
				Combat Bonus in Open Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PARADROP"> 
			<Text>
				May Paradrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heals 25 Damage If Kills a Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PRIZE_SHIPS"> 
			<Text>
				Prize Ships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PRIZE_SHIPS_HELP"> 
			<Text>
				Defeated enemy naval units may join your side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGE"> 
			<Text>
				Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGED_SUPPORT_FIRE"> 
			<Text>
				Ranged Support Fire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGED_SUPPORT_FIRE_HELP"> 
			<Text>
				Provides Support Fire to Friendly Units When Fortified.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGE_HELP"> 
			<Text>
				+1 Range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT"> 
			<Text>
				Recruitment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_HELP"> 
			<Text>
				Heals All Damage If Kills Non-Barbarian Unit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_OFFICER"> 
			<Text>
				Recruitment Officer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_OFFICER_HELP"> 
			<Text>
				Recruits defeated enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_REPAIR"> 
			<Text>
				Repair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_REPAIR_HELP"> 
			<Text>
				Air Repair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RESTLESSNESS"> 
			<Text>
				Restlessness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RESTLESSNESS_HELP"> 
			<Text>
				May Attack Twice. 1 Extra Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RIVAL_TERRITORY"> 
			<Text>
				Can Enter Rival Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ROUGH_TERRAIN_ENDS"> 
			<Text>
				Rough Terrain Penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ROUGH_TERRAIN_ENDS_HELP"> 
			<Text>
				Entering rough terrain consumes all movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SAPPER"> 
			<Text>
				Sapper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SAPPER_HELP"> 
			<Text>
				When next to an enemy city, other units within 2 tiles get a 50% Bonus when attacking the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_1"> 
			<Text>
				Scouting I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_1_HELP"> 
			<Text>
				+1 Visibility Range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_2"> 
			<Text>
				Scouting II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_2_HELP"> 
			<Text>
				+1 Visibility Range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_3"> 
			<Text>
				Scouting III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_3_HELP"> 
			<Text>
				+1 Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCURVY"> 
			<Text>
				Scurvy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCURVY_HELP"> 
			<Text>
				65% Chance Takes 1 Damage If Ends Turn Outside Friendly Territory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SECOND_ATTACK"> 
			<Text>
				May Attack Twice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SEE_INVISIBLE_SUBMARINE"> 
			<Text>
				Can See Submarines
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SELL_EXOTIC_GOODS"> 
			<Text>
				Exotic Cargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				May Sell Exotic Goods when adjacent to a foreign tile to gain [ICON_GOLD] Gold and XP based on distance from capital, but only once.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SENTRY"> 
			<Text>
				Sentry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SENTRY_HELP"> 
			<Text>
				+1 Visibility Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_1"> 
			<Text>
				Shock I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_2"> 
			<Text>
				Shock II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_3"> 
			<Text>
				Shock III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIEGE"> 
			<Text>
				Siege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIEGE_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIGHT_PENALTY"> 
			<Text>
				Limited Visibility
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIGHT_PENALTY_HELP"> 
			<Text>
				-1 Visibility Range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SILENT_HUNTER"> 
			<Text>
				Bonus when Attacking (75)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SKI_INFANTRY"> 
			<Text>
				Bonuses in Snow, Tundra, and Hills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SKI_INFANTRY_HELP"> 
			<Text>
				In Snow, Tundra, Hills: +25% Combat Bonus (if Forest or Jungle is not present) and Double Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX"> 
			<Text>
				Smallpox
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX10_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Combat Strength (5% For Every Difficulty Level Below or Above Prince).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX15_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength (5% For Every Difficulty Level Below or Above Prince).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX20_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Combat Strength (5% For Every Difficulty Level Below or Above Prince).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX5_HELP"> 
			<Text>
				+5% [ICON_STRENGTH] Combat Strength (5% For Every Difficulty Level Below or Above Prince).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SNEAK_ATTACK"> 
			<Text>
				Sneak Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SNEAK_ATTACK_HELP"> 
			<Text>
				Flank attack bonus increased by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SORTIE"> 
			<Text>
				Sortie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SORTIE_HELP"> 
			<Text>
				1 extra [COLOR_POSITIVE_TEXT]Interception[ENDCOLOR] may be made per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_I"> 
			<Text>
				Great Generals I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_II"> 
			<Text>
				Great Generals II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_II_HELP"> 
			<Text>
				Combat Very Likely To Create Great Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_I_HELP"> 
			<Text>
				Combat Likely To Create Great Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STATUE_ZEUS"> 
			<Text>
				Statue of Zeus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STATUE_ZEUS_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength when attacking cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STEAM_POWERED"> 
			<Text>
				Double movement in Coast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STINGEY_D"> 
			<Text>
				Strong Defense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STINGEY_D_HELP"> 
			<Text>
				Defense (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STRONGER_VS_DAMAGED"> 
			<Text>
				Damaged Enemy Bonus (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STRONGER_VS_DAMAGED_HELP"> 
			<Text>
				Combat Bonus against Damaged Enemy Units (33).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SUPPLY"> 
			<Text>
				Supply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SUPPLY_HELP"> 
			<Text>
				May heal damage [COLOR_POSITIVE_TEXT]Outside of Friendly Territory[ENDCOLOR]. 15 HP healed per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_1"> 
			<Text>
				Survivalism I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_1_HELP"> 
			<Text>
				+5 HP healed per turn outside of friendly territory and +25% Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_2"> 
			<Text>
				Survivalism II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_2_HELP"> 
			<Text>
				+5 HP healed per turn outside of friendly territory and +25% Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_3"> 
			<Text>
				Survivalism III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_3_HELP"> 
			<Text>
				Unit will [COLOR_POSITIVE_TEXT]Heal Every Turn[ENDCOLOR], even if it performs an action.  Unit will attempt to withdraw when faced with a melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_1"> 
			<Text>
				Targeting I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_2"> 
			<Text>
				Targeting II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_3"> 
			<Text>
				Targeting III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength against [COLOR_POSITIVE_TEXT]Naval Units[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TRADE_MISSION_BONUS"> 
			<Text>
				Trade Mission Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TRADE_MISSION_BONUS_HELP"> 
			<Text>
				+100% more [ICON_GOLD] Gold and +100% more city-state influence than a normal Trade Mission.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_UNWELCOME_EVANGELIST"> 
			<Text>
				Unwelcome Evangelist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_UNWELCOME_EVANGELIST_HELP"> 
			<Text>
				Can enter rival territory without open borders but loses 25% of original religious strength for each turn they end on such a tile. Unit is eliminated when religious strength is 0.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VOLLEY"> 
			<Text>
				Volley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VOLLEY_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Combat Strength VS [COLOR_POSITIVE_TEXT]Fortified Units[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Cities[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_CITIES"> 
			<Text>
				Attacking Cities Bonus (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_CITIES_HELP"> 
			<Text>
				Attacking Cities Bonus (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_FORTIFIED"> 
			<Text>
				Attacking Fortified Units Bonus (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_FORTIFIED_HELP"> 
			<Text>
				Attacking Fortified Units Bonus (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WAR_CANOES"> 
			<Text>
				War Canoes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WAR_CANOES_HELP"> 
			<Text>
				Embarked units have double the usual defense strength and see further than a normal embarked unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WEAK_RANGED"> 
			<Text>
				Weak Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WEAK_RANGED_HELP"> 
			<Text>
				-50% strength when using Ranged Attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WITHDRAW_BEFORE_MELEE"> 
			<Text>
				Withdraw Before Melee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WITHDRAW_BEFORE_MELEE_HELP"> 
			<Text>
				Unit will withdraw when faced with melee attack. Chance of withdrawal decreased against fast enemy units or if there are limited open tiles behind the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_1"> 
			<Text>
				Wolfpack I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_1_HELP"> 
			<Text>
				+25% Combat Bonus when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_2"> 
			<Text>
				Wolfpack II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_2_HELP"> 
			<Text>
				+25% Combat Bonus when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_3"> 
			<Text>
				Wolfpack III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_3_HELP"> 
			<Text>
				+25% Combat Bonus when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOODSMAN"> 
			<Text>
				Woodsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOODSMAN_HELP"> 
			<Text>
				Double movement rate [COLOR_POSITIVE_TEXT]Through Forest and Jungle[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_MOVES_I"> 
			<Text>
				1 Extra Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_MOVES_I_HELP"> 
			<Text>
				1 Extra Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_I"> 
			<Text>
				Extra Sight (1)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_II"> 
			<Text>
				Extra Sight (2)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_III"> 
			<Text>
				Extra Sight (3)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_III_HELP"> 
			<Text>
				3 Extra Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_II_HELP"> 
			<Text>
				2 Extra Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_IV"> 
			<Text>
				Extra Sight (4)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_IV_HELP"> 
			<Text>
				4 Extra Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_I_HELP"> 
			<Text>
				1 Extra Sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_QUETZALCOATL_SHORT"> 
			<Text>
				Quetzalcoatl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_QUICKSAVING"> 
			<Text>
				Quicksaving...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMESSES_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				You dare settle near the sacred lands of the Nile? Continue this and I shall ensure a swift journey to the afterlife.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMESSES_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				The Pharoah and God of Egypt will crush you, should your armies foolishly attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMKHAMHAENG_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				I had sincerely hoped that Siam and your empire might be wonderful friends. But if you keep constructing new settlements near us, I fear we will become enemies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMKHAMHAENG_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				The fact that you have forces positioned near Siam is unacceptable. Withdraw them immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_CIV"> 
			<Text>
				Random Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER"> 
			<Text>
				Random Leader
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER_CIV"> 
			<Text>
				{1_Leader} - {2_Civ}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER_HELP"> 
			<Text>
				The game will randomly pick one of the leaders for you to play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SCRIPT"> 
			<Text>
				Random Map Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SCRIPT_HELP"> 
			<Text>
				The game will randomly pick one of the map types for you to play (not Earth). You will not be told what was picked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SIZE"> 
			<Text>
				Random Map Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SIZE_HELP"> 
			<Text>
				The game will randomly pick one of the map sizes for you to play. You will not be told what was picked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANKING_STATEMENT"> 
			<Text>
				You have achieved the level of {1_GreatLeader}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANKING_TITLE"> 
			<Text>
				RANKING
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_ABANDON"> 
			<Text>
				It's not worth the Gold. Leave them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_INFO"> 
			<Text>
				The Barbarians have captured one of your civilian Units! They are requesting {1_Num} Gold in exchange for the lives of your subjects. What is your response?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_PAY"> 
			<Text>
				Pay the price.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RATIONALISM_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Wise of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAZED_CITY"> 
			<Text>
				Razed City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_BASE"> 
			<Text>
				I recommend you build a City here!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_FOOD"> 
			<Text>
				This location has a good deal of [ICON_FOOD] Food nearby. A city built here will grow quickly, increasing the number of [ICON_CITIZEN] Citizens present!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_GOLD"> 
			<Text>
				This location will produce a city with a high output of [ICON_GOLD] Gold, increasing our national treasury!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_LUXURIES"> 
			<Text>
				This location provides good access to Luxury Resources, which, when improved, will improve the [ICON_HAPPINESS_1] Happiness of our empire!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_PRODUCTION"> 
			<Text>
				This location will provide a city with strong [ICON_PRODUCTION] Production, allowing it to build new items quickly!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_STRATEGIC"> 
			<Text>
				This location provides good access to Strategic Resources, which, when improved, will allow us to train more powerful military units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER"> 
			<Text>
				I recommend you [COLOR_POSITIVE_TEXT]{@1_WorkerActionString}[ENDCOLOR] here!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER_LUXURY"> 
			<Text>
				It will connect the [COLOR_POSITIVE_TEXT]Luxury Resource[ENDCOLOR] in this tile to our trade network, improving our empire's [ICON_HAPPINESS_1] Happiness!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER_STRATEGIC"> 
			<Text>
				It will connect the [COLOR_POSITIVE_TEXT]Strategic Resource[ENDCOLOR] in this tile to our trade network, allowing you to build advanced units!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REFRESH_GAME_LIST_TT"> 
			<Text>
				Return to Game Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_AZTEC_PANTHEON"> 
			<Text>
				Aztec Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_BUDDHISM"> 
			<Text>
				Buddhism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_BUDDHISM_PEDIA"> 
			<Text>
				Followed by more than 350 million people throughout the world today, Buddhism is based on the teachings of revered spiritual leader Siddhattha Gotama, known as the "Supreme Buddha," meaning "the enlightened one." As the central figure of Buddhism, Buddha was not recognized as a god, nor did he presume to claim a connection to God. Rather, Buddha taught his followers a path to enlightenment based on his own life experience, a distinction that differentiates Buddhism from many of the world's major religions.[NEWLINE][NEWLINE]Buddhism's primary tenets, the Four Noble Truths and the Noble Eightfold Path, lay out the means by which one can achieve Nirvana, or peace from unending suffering. In their simplest form, the Four Noble Truths tell us that life is suffering, that suffering arises from our attachment to desires, that suffering ceases when attachment to desire ceases, and that freedom from suffering is possible by practicing the eightfold path. As the name implies, there are eight aspects to the Eightfold Path, each describing the practice required to fully understand the Four Noble Truths.[NEWLINE][NEWLINE]In the present-day, there are three major schools of Buddhism. The largest, Theravada and Mahayana, are known as sutric schools, and they believe that the primary means of attaining enlightenment is through the careful study of Buddha's teachings. The third, Vajrayana, is a tantric school, meaning they believe they can accelerate the process of enlightenment through the use of yoga, mantras, and other rituals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CATHOLICISM"> 
			<Text>
				Catholicism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CHRISTIANITY"> 
			<Text>
				Christianity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CHRISTIANITY_PEDIA"> 
			<Text>
				As the world's largest religion, Christianity is followed by more than two billion people across the globe today. Although Christianity is primarily centered in Europe and the Americas, there are believers living in nearly all parts of the world. The belief system of Christianity is based upon the teachings of Jesus Christ, who lived from approximately 6 BC to 30 AD.[NEWLINE][NEWLINE]Adherents of Christianity believe that Jesus was the Son of God, who was brought to the world to teach mankind the way to salvation. Jesus' birth to the Virgin Mary in Bethlehem is recorded in the New Testament of the Bible, as are the details of his early life, living and teaching in the area of present-day Israel and Palestine. During his time spreading the word of God, Jesus is said to have performed miracles as he taught his followers how to purify themselves of sin. Giving sight to the blind, curing the sick, and turning water into wine were all miracles said to have been performed by Jesus. His eventual betrayal by Judas and his crucifixion by the Romans served only to spread his renown, as his disciples claimed that he appeared before them three days after his death, rising from the grave and ascending to heaven.[NEWLINE][NEWLINE]The largest schools of Christianity are Roman Catholicism, the Eastern Orthodox Church, and Protestantism. Although these denominations differ in their interpretation of the bible and Jesus' teachings, they are all bound by their common belief in the Christian doctrine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CONFUCIANISM"> 
			<Text>
				Confucianism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CONFUCIANISM_PEDIA"> 
			<Text>
				Confucianism is a religion based on the teachings of the Chinese philosopher Confucius, who was born in 551 BC. Originally introduced as an ethical and social philosophy, Confucianism has grown to a following of several million in the present-day, mainly concentrated in the regions of East Asia. During his life, Confucius hoped to instill a strong belief in personal morality, social responsibility, and family loyalty, as each person served their role in society. As a humanist philosophy, Confucianism focuses on the ability of every human being to learn, grow, and improve through ethical behavior and consideration for others.[NEWLINE][NEWLINE]Following Confucius' death in approximately 479 BC, his teachings saw widespread growth for nearly 200 years until attempts at suppressing the philosophy were undertaken in earnest by the Qin Dynasty. The Qin rulers believed that Confucianism was a direct threat to their authority, and, as a result, they had most Confucian books burned, including many of Confucius' original writings. Temples were also destroyed across the country, leaving little sanctuary for the followers of Confucianism. Despite these attempts to wipe out the Confucian belief system, a hidden store of Confucian manuscripts was discovered in the walls of a scholar's home, and the religion found new life after the fall of the Qin in 206 BC.[NEWLINE][NEWLINE]In the present-day, the works of Confucianism are studied by scholars throughout the world. Although they approach Confucianism as more of a philosophy than as a traditional religion, the distinction between these two interpretations is hazy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_HINDUISM"> 
			<Text>
				Hinduism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_HINDUISM_PEDIA"> 
			<Text>
				Widely considered the oldest religion still in practice today, Hinduism is based upon a series of ancient manuscripts known as the Vedas. This collection of Sanskrit texts, encompassing four main scriptures, is thought to have been written over 3,500 years ago. With over one billion followers throughout the world today (most being concentrated in India), Hinduism also has one of the largest followings of any major religion.[NEWLINE][NEWLINE]Although Hinduism cannot be attributed to a single founder, the religion has grown on the basis of the writings found in the Vedas, which focus on a single, unifying force that governs all aspects of our existence. Although there are a number of widely recognizable gods within Hinduism, notably Shiva, Vishnu, and Brahma, these deities are all but a small part of the greater God. Dharma, or the "Ultimate Reality," is the universal power or law by which all things that exist are bound. Through endless cycles of death and rebirth, Hindus believe that the only means of breaking free from unending reincarnation is through meditation and the realization that God is in all things. Hindus also believe in Karma, by which our deeds, both good and bad, have a cause and effect relationship on how our lives progress.[NEWLINE][NEWLINE]Although there are a number of competing sects within Hinduism and the schools may differ in their interpretation of the ancient manuscripts, they do not view each other as rivals, and in fact share ideas and opinions openly amongst one another.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_INCA_PANTHEON"> 
			<Text>
				Inca Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_IROQUOIS_PANTHEON"> 
			<Text>
				Iroquois Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ISLAM"> 
			<Text>
				Islam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ISLAM_PEDIA"> 
			<Text>
				The second largest religion in the world, Islam, is based on the belief that there is only one true God, Allah, and he has made his will known through a number of prophets on Earth. The most important of these prophets, Muhammad, recorded God's words in the Muslim holy book, the Koran.[NEWLINE][NEWLINE]Born in the city of Mecca (in modern Saudi Arabia) in 570 AD, Muhammad was raised as a merchant and later worked as a shepherd. However, at age 40, he experienced visions from God, and recorded God's word verbatim in the Koran. From this point forward, Muhammad preached the word of God and instructed his followers that the only true path to salvation was to devote themselves entirely to God through daily prayer, and the strict adherence to the laws set forth by God. The Five Pillars of Islam, the framework through which salvation can be attained, state in their most basic form that there is no god but God, and Muhammad is his prophet; one must pray daily to God at the five established times; one must give to the needy to support them; one must fast from dawn until dusk during the month of Ramadan; and one must make a pilgrimage to Mecca, at least once, during the holy month of Dhu al-Hijjah.[NEWLINE][NEWLINE]As was the case with the founding of many religions, Muhammad and his followers were met by staunch resistance from other faiths. Despite this, Muhammad's message spread across the Middle East following his death in 632 AD. Since that time, Islam has splintered into a number of competing branches, the largest being the Sunni and Shia denominations. Although bound by their overarching beliefs, these sects differed in their interpretation of who should lead Islam's following since the time of Muhammad's death.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_JUDAISM"> 
			<Text>
				Judaism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_JUDAISM_PEDIA"> 
			<Text>
				Judaism is the religion of the Jews, who were originally a tribal people concentrated in the Middle East region surrounding Jerusalem. As one of the oldest religions still in practice today, it is believed that Judaism first appeared some 3500 years ago, as one of the earliest Monotheistic religions. Despite their inherent differences, many aspects of Judaism are closely tied with both Christianity and Islam, as they are all considered "Abrahamic" religions, meaning they are descended from Abraham.[NEWLINE][NEWLINE]Central to Judaism is the Torah, the name given by the Jews to the first five books of the Bible. Said to have been given to Moses at Mt. Sinai, the Torah outlines the means by which the Jews can live according to God's will. Although Judaism's core doctrines have been debated by scholars for centuries, the Jews believe they are the Chosen People, selected by God to be in covenant with him, and that God will send a messiah to bring all of the chosen back to Israel.[NEWLINE][NEWLINE]Although the Jews have been persecuted throughout history and scattered across the world, Judaism as a religion has prevailed, and the Jews' continued faith in God has not been broken despite the atrocities committed against them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_MAYA_PANTHEON"> 
			<Text>
				Maya Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_NO_FOLLOWERS"> 
			<Text>
				No religious followers in city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ORTHODOXY"> 
			<Text>
				Eastern Orthodoxy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ORTHODOXY_PEDIA"> 
			<Text>
				The Eastern Orthodox Church is currently the second-largest Christian denomination, with an estimated 300 million adherents. The goal of Orthodox Christians is to draw nearer to God throughout their lives through theosis, a spiritual pilgrimage to become more "Christ-like."[NEWLINE][NEWLINE]The church traces its roots to the Great Schism. During the 9th and 10th centuries AD the Christian church under the Patriarch of Constantinople made significant conversions among the peoples of eastern Europe, including Kievan Russia and the Balkans. Doctrinal issues such as the filioque split and the authority of the Pope over the Patriarch in matters religious, exacerbated by the political and economic rivalry of Rome and Constantinople, led to a schism. The final breach between these two branches of Christianity is acknowledged as the sacking of Constantinople by the Catholic crusaders in 1204 AD. Moreover, after the fall of Constantinople to the Ottomans in 1453, the Eastern Church became even more isolated from Rome under the relatively tolerant rule of the Turks. The Orthodox Church, which saw itself as the true heir to the teachings and practices of the early Christians, flourished under the Russian Tsars. Although somewhat diminished by Communist rule and Balkan secularism, Eastern Orthodoxy has experienced a resurgence in recent decades and remains a vital aspect of Christianity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_OVERVIEW"> 
			<Text>
				Religion Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON"> 
			<Text>
				Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON_NWS_PEDIA"> 
			<Text>
				Gives them a free minor religion; for more information about religion mouse over the Faith information on the info bar at the top of the screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON_PEDIA"> 
			<Text>
				Placeholder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_POLYTHEISM"> 
			<Text>
				Polytheism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PROTESTANTISM"> 
			<Text>
				Protestantism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PROTESTANTISM_PEDIA"> 
			<Text>
				The Protestant Reformation, as a movement that would eventually divide Christian Europe, began as a protest in Germany against Catholic doctrine and practices, especially in regard to salvation, justification and interpretation of the Bible.[NEWLINE][NEWLINE]Based upon his readings of humanist scholars, in 1517 AD Martin Luther, a German priest in the university town of Wittenberg, published his 95 theses criticizing certain practices of the Catholic Church. His example saw other liberal religious thinkers advance their own critiques of the church, and "evangelical" Lutheran denominations sprang up across Germany and Scandinavia, "reformed" creeds in Switzerland under John Calvin. Meanwhile religion became mixed with politics in England and elsewhere, bringing yet more Protestant churches into existence. Although with some differences, all the Protestant movements maintained two tenets: that the Bible, rather than papal interpretation, was the sole source of authority for Christians; and that salvation comes only through a personal connection with Jesus as the Christ rather than through good works or indulgences.[NEWLINE][NEWLINE]The split in the Catholic faith would ignite a series of religious wars, echoes of which resonate still. Despite numerous movements and divisions with Protestantism since, its many denominations together number about 670 million members.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTO"> 
			<Text>
				Shinto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTOISM"> 
			<Text>
				Shintoism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTO_PEDIA"> 
			<Text>
				With no founding figure, and no central doctrine, Shinto is a spiritual belief of the Japanese people based on an individual's connection to the world, and to Japan itself. One of the central aspects of Shintoism is the worship of spirits, known as Kami, who are acknowledged through the visiting of shrines. Although the Kami are not considered gods, they are spirits or entities with close ties to humans, and they can have a beneficial effect on the course of one's existence. However, Shinto is not focused on the belief in Kami, but on the ritual of devotion itself. By paying your respects to the Kami at shrines, you are showing your interest and as such the Kami may bring positive benefits to your life. Although Shinto has been central to Japanese life for centuries, with over 100 million adherents found in Japan today, Shinto is not a religion in the traditional sense, but an ingrained faith unique to the Japanese people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHOSHONE_PANTHEON"> 
			<Text>
				Shoshone Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SIKHISM"> 
			<Text>
				Sikhism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SIKHISM_PEDIA"> 
			<Text>
				Founded in the 15th century AD by the Guru Nunak Dev, Sikhism has grown through the efforts of successive Sikh Gurus who espoused the virtues of peace, equality, and selfless service. Sikhism has over 20 million followers in the present-day, based primarily in the Punjab region of India. The Sikhs believe in only one god, who has no physical form, but every Sikh has the ability to speak to God, and all are equal in God's eyes.[NEWLINE][NEWLINE]Sikhs are known for their generosity towards others, as one of the primary tenets of their religion is the idea that all people are created equal, regardless of religion, race, or sex. In differing from other major religions, Sikhism supports that belief that acts of good in service to others are more important than any form of ritual. Sikhs are also bound to defend against injustices, supporting all who are oppressed, as truth and peace should prevail above all else. The Sikhs believe that to attain salvation, every Sikh must practice disciplined meditation, as only through personal observance and focus on God can salvation be reached.[NEWLINE][NEWLINE]There are a number of restrictions placed on the followers of the Sikh faith, including the requirement that they not cut their hair, not consume any intoxicating substances, and notably, not perform any ritual, superstition, or pilgrimage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SPIRITUALISM"> 
			<Text>
				Spiritualism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SPREAD_TO_CITY"> 
			<Text>
				You have spread {@1_ReligionName} to {@2_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TAOISM"> 
			<Text>
				Taoism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TAOISM_PEDIA"> 
			<Text>
				Taoism is a unique religion, founded on the basis of the ancient beliefs and philosophies of the Chinese kingdoms of the 2nd century AD. Although not attributed directly to a single founding figure, Taoism grew based on the writings of the philosopher Lao-Tsu, who wrote the "Tao Te Ching" in the 4th century BC. Zhang Daoling, the first "Celestial Master," founded the first school of Tao based on the works of Lao-Tsu.[NEWLINE][NEWLINE]Quickly gaining converts as he preached the philosophies of Lao-Tsu, Zhang Daoling spread the basic doctrine of Tao. One of the religion's best known aspects, Yin and Yang, represent the world filled with complimentary forces in harmony and balance, a common example being light and dark. Followers of Taoism are encouraged to exercise humility, kindness, and compassion in their daily lives in order to maintain this balance.[NEWLINE][NEWLINE]Throughout its history, Taoism has had many sects and branches split from the original school, as elements of Chinese tradition crept into the philosophy. Magic, alchemy, and other mystical forces have all been included in some forms of Taoist thought since its early days. Although estimates of the total number of Taoist followers vary widely, it is believed that there are still several million believers living in China and the surrounding regions today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TENGRIISM"> 
			<Text>
				Tengriism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TENGRIISM_PEDIA"> 
			<Text>
				The ancient religion of Tengriism is notably tied to the tribal peoples of Central Asia, including the Huns and Mongols. Based primarily on the belief in Tengri, the Sky God, and Eje, the Earth Mother, Tengriism is known to have been loosely collaborated, with no priests or clerics, and no attempts to convert others. By focusing on maintaining harmony with the surrounding environment, worshippers of Tengrii held the Earth's resources sacred, particularly water, which was scarce in the steppes of Central Asia where much of Tengriism's following was found. Although it is believed there are still adherents to Tengriism in parts of Asia in the present-day, an accurate count of their numbers has not been taken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TOOLTIP_LINE"> 
			<Text>
				{1_ReligionIcon} {2_NumFollowers} Followers {3_PressureString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TOOLTIP_LINE_WITH_TRADE"> 
			<Text>
				{1_ReligionIcon} {2_NumFollowers} Followers {3_PressureString} ({4_Num} trade routes)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ZOROASTRIANISM"> 
			<Text>
				Zoroastrianism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ZOROASTRIANISM_PEDIA"> 
			<Text>
				Zoroastrianism, an ancient religion based on the teachings of the prophet Zoroaster, is believed to have been founded some 3,500 years ago in the region surrounding modern Iran. At one time one of the largest religions in the world, Zoroastrian is only followed today by an estimated 200,000 adherents, living primarily in India, Pakistan, and Iran. Zoroastrianism is considered by some to be the oldest monotheistic religion in the world, although this is a point of contention among scholars. Zoroastrian beliefs are centered on the creator god Ahura Mazda, who is the focal point of all Zoroastrian tradition and worship. It is said that Ahura Mazda revealed his wisdom to Zoroaster, who then spread the teachings across the region. The sacred texts of Zoroastrianism, known collectively as the Avesta, contain hymns said to have been written by Zoroaster himself.[NEWLINE][NEWLINE]As with many religions, Zoroastrianism outlines the ways in which we can live in harmony with the surrounding world, in this case through good thoughts and good actions. Zoroastrians are often mischaracterized as fire worshippers, in part because of the prevalence of fire as a symbol in Zoroastrian rituals. In Zoroastrianism, fire represents the light of Ahura Mazda, and believers will always pray in the direction of the light, rather than worshipping the fire itself.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGIOUS_BUILDING"> 
			<Text>
				{@1_BuildingName} of {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGIOUS_PRESSURE_STRING"> 
			<Text>
				(+{1_Pressure} Pressure)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE"> 
			<Text>
				Remove a Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE_HELP"> 
			<Text>
				You may remove a road or railroad that has been built in a tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE_REC"> 
			<Text>
				It is not needed for connecting our cities together, and is costing us [ICON_GOLD] Maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT"> 
			<Text>
				Repair an Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT_HELP"> 
			<Text>
				If a Tile Improvement has been pillaged, a Worker may repair it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT_REC"> 
			<Text>
				It will restore functionality to the pillaged improvement on this tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_BUILDINGMAINTENANCE"> 
			<Text>
				Building Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_CITYCOUNT"> 
			<Text>
				Number of Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_CULTUREPERTURN"> 
			<Text>
				Culture [ICON_CULTURE] Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_EXCESSHAPPINESS"> 
			<Text>
				Excess Happiness [ICON_HAPPINESS_1]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_FOODPERTURN"> 
			<Text>
				Food [ICON_FOOD] Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GOLDAGETURNS"> 
			<Text>
				Golden Age [ICON_GOLDEN_AGE] Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GOLDPERTURN"> 
			<Text>
				Gold [ICON_GOLD] Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GPTCITYCONNECTIONS"> 
			<Text>
				[ICON_GOLD]GPT - City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GPTDEALS"> 
			<Text>
				[ICON_GOLD]GPT - Deals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_HAPPINESS"> 
			<Text>
				Happiness [ICON_HAPPINESS_1]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_IMPROVEDTILES"> 
			<Text>
				Improved Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_IMPROVEMENTMAINTENANCE"> 
			<Text>
				Improvement Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_MILITARYMIGHT"> 
			<Text>
				Military Might
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_NUMBEROFPOLICIES"> 
			<Text>
				Number of Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_NUMBEROFWORKERS"> 
			<Text>
				Number of Workers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_PRODUCTIONPERTURN"> 
			<Text>
				Production [ICON_PRODUCTION] Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_SCIENCEPERTURN"> 
			<Text>
				Science [ICON_RESEARCH] Per Turn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TECHSKNOWN"> 
			<Text>
				Number of known Techs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALCULTURE"> 
			<Text>
				Total Culture [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALGOLD"> 
			<Text>
				Total Gold [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALLAND"> 
			<Text>
				Total Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALPOPULATION"> 
			<Text>
				Population [ICON_CITIZEN]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_UNHAPPINESS"> 
			<Text>
				Unhappiness [ICON_HAPPINESS_3]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_UNITMAINTENANCE"> 
			<Text>
				Unit Maintenance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_WORKEDTILES"> 
			<Text>
				Worked Tiles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_NOGRAPHDATA"> 
			<Text>
				No Graph Data
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_PLAYPAUSE"> 
			<Text>
				Play/Pause
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_TITLE"> 
			<Text>
				REPLAY
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHBY_SCORE"> 
			<Text>
				Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHS_TITLE"> 
			<Text>
				Graphs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHS_TT"> 
			<Text>
				View various graphs of data collected for each player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MAP_TITLE"> 
			<Text>
				Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MAP_TT"> 
			<Text>
				View the world map and the growth of territories over time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MESSAGES_TITLE"> 
			<Text>
				Messages
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MESSAGES_TT"> 
			<Text>
				View all important messages which occurred during the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPORT_BUTTON"> 
			<Text>
				Report
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCHED"> 
			<Text>
				RESEARCHED
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_FINISHED"> 
			<Text>
				FINISHED:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_HALTED"> 
			<Text>
				HALTED: {1_Name}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_ONGOING"> 
			<Text>
				RESEARCHING:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO"> 
			<Text>
				Embargo City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO_HELP"> 
			<Text>
				No [ICON_INTERNATIONAL_TRADE] Trade Routes can be established with City-States.  Any such Trade Routes are ended and must be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ARTS_FUNDING"> 
			<Text>
				Arts Funding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ARTS_FUNDING_HELP"> 
			<Text>
				Increases generation of Great Writers, Artists, and Musicians by 33%.  Decreases generation of Great Scientists, Engineers, and Merchants by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS"> 
			<Text>
				Ban Luxury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS_HELP"> 
			<Text>
				A Luxury resource is designated as immoral, endangered, or otherwise inappropriate for use by the general population.  As long as the ban is in place, Civilizations receive no [ICON_HAPPINESS_1] Happiness benefit from this Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST"> 
			<Text>
				Choose Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST_HELP"> 
			<Text>
				Designate a Civilization to host the Congress.  Being the host grants additional Delegates and the ability to propose resolutions.[NEWLINE][NEWLINE]May not be proposed by a Civilization.  Automatically proposed as Civilizations advance to later eras.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_CITY"> 
			<Text>
				(PLACEHOLDER)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_IDEOLOGY"> 
			<Text>
				{@1_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_IDEOLOGY_YOU"> 
			<Text>
				{@1_IdeologyName} (Yours)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_NO"> 
			<Text>
				Nay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_PLAYER"> 
			<Text>
				{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_PLAYER_YOU"> 
			<Text>
				{@1_CivName} (You)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RELIGION"> 
			<Text>
				{1_IconString} {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RELIGION_YOU"> 
			<Text>
				{1_IconString} {@2_ReligionName} (Yours)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RESOURCE"> 
			<Text>
				{1_IconString} {@2_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_YES"> 
			<Text>
				Yea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CITY_STATE_AID"> 
			<Text>
				City-State Aid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CITY_STATE_AID_HELP"> 
			<Text>
				All non-City-State members contribute 20% of their [ICON_GOLD] Gold reserves to aid City-State members.  Negative City-State relations are reset to 0 [ICON_INFLUENCE] Influence.  Repealing has no effect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES"> 
			<Text>
				Cultural Heritage Sites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES_HELP"> 
			<Text>
				Each World Wonder provides +3 [ICON_CULTURE] Culture to its city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_ANY_LUXURY_RESOURCE"> 
			<Text>
				Choose a Luxury Resource for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_ANY_MEMBER"> 
			<Text>
				Choose a Member for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_CITY"> 
			<Text>
				Choose a City for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_HIGH_DELEGATE_MEMBER"> 
			<Text>
				Choose a Civilization with a large delegation ({1_NumDelegates} or more Delegates)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_IDEOLOGY"> 
			<Text>
				Choose an Ideology for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_MAJOR_CIV_MEMBER"> 
			<Text>
				Choose a Civilization for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_NONE"> 
			<Text>
				No decision
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER"> 
			<Text>
				Choose a Civilization other than your own for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_RELIGION"> 
			<Text>
				Choose a Religion for the Resolution to affect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_REPEAL"> 
			<Text>
				Choose whether to repeal this Resolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_YES_OR_NO"> 
			<Text>
				Choose either Yea or Nay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DIPLO_VICTORY"> 
			<Text>
				World Leader
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DIPLO_VICTORY_HELP"> 
			<Text>
				Designate a World Leader.  If a Civilization receives support from enough Delegates in the Congress, that leader will attain [COLOR_POSITIVE_TEXT]Diplomatic Victory[ENDCOLOR].  The number of Delegates needed depends on the number of Civilizations and City-States in the game, and can be seen on the World Congress screen.[NEWLINE][NEWLINE]If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain [COLOR_POSITIVE_TEXT]2 additional Delegates[ENDCOLOR] to use in future sessions.[NEWLINE][NEWLINE]May not be proposed by a Civilization.  Automatically proposed at regular intervals once the World Congress becomes the United Nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GOLD_FOR_EVERYONE"> 
			<Text>
				Gold for Everyone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GOLD_FOR_EVERYONE_HELP"> 
			<Text>
				All members get a one time increase of 100 [ICON_GOLD] Gold.  Repealing has no effect.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GPT_FOR_EVERYONE"> 
			<Text>
				City-State Tariffs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GPT_FOR_EVERYONE_HELP"> 
			<Text>
				City-State [ICON_INFLUENCE] Influence decays more rapidly, but [ICON_INTERNATIONAL_TRADE] Trade Routes with City-States generate additional [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS"> 
			<Text>
				Historical Landmarks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS_HELP"> 
			<Text>
				Great Person tile improvements provide +2 [ICON_CULTURE] Culture when worked, and Landmarks built by Archaeologists provide +4 [ICON_CULTURE] Culture when worked.[NEWLINE][NEWLINE]Available once any Civilization discovers Archaeology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				International Space Station
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				Begins the International Space Station project.  Once underway, Civilizations can contribute [ICON_PRODUCTION] Production towards its completion by selecting it in the city production list.  When complete, Civilizations receive bonuses based on how much they contributed.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP}[NEWLINE][NEWLINE]Available once any Civilization discovers Satellites.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT"> 
			<Text>
				Scholars In Residence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT_HELP"> 
			<Text>
				Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES"> 
			<Text>
				Natural Heritage Sites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES_HELP"> 
			<Text>
				Each Natural Wonder provides +5 [ICON_CULTURE] Culture when worked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION"> 
			<Text>
				Nuclear Non-Proliferation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION_HELP"> 
			<Text>
				All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile).  Weapons already constructed, however, are not disarmed.[NEWLINE][NEWLINE]Available once any Civilization discovers Advanced Ballistics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_PLAYER_EMBARGO"> 
			<Text>
				Embargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_PLAYER_EMBARGO_HELP"> 
			<Text>
				No [ICON_INTERNATIONAL_TRADE] Trade Routes can be established between the chosen Civilization and any other Civilization.  Any such Trade Routes are ended and must be reassigned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_RESOURCE_FOR_EVERYONE"> 
			<Text>
				Resource for Everyone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_RESOURCE_FOR_EVERYONE_HELP"> 
			<Text>
				All members get 2 of a resource as long as this resolution remains active.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_SCIENCES_FUNDING"> 
			<Text>
				Sciences Funding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_SCIENCES_FUNDING_HELP"> 
			<Text>
				Increases generation of Great Scientists, Engineers, and Merchants by 33%.  Decreases generation of Great Writers, Artists, and Musicians by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_STANDING_ARMY_TAX"> 
			<Text>
				Standing Army Tax
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_STANDING_ARMY_TAX_HELP"> 
			<Text>
				Unit maintenance costs are raised by 25% [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_FAIR"> 
			<Text>
				World's Fair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_FAIR_HELP"> 
			<Text>
				Begins the World's Fair project.  Once underway, Civilizations can contribute [ICON_PRODUCTION] Production towards its completion by selecting it in the city production list.  When complete, Civilizations receive bonuses based on how much they contributed.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_GAMES"> 
			<Text>
				International Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_GAMES_HELP"> 
			<Text>
				Begins the International Games project.  Once underway, Civilizations can contribute [ICON_PRODUCTION] Production towards its completion by selecting it in the city production list.  When complete, Civilizations receive bonuses based on how much they contributed.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP}[NEWLINE][NEWLINE]Available once any Civilization discovers Radio.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_IDEOLOGY"> 
			<Text>
				World Ideology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_IDEOLOGY_HELP"> 
			<Text>
				Designate an Ideology as the official World Ideology.  Civilizations following that Ideology get an additional 2 Delegates.  Public opinion in favor of that Ideology is increased for all Civilizations.  There can only be one World Ideology at a time.[NEWLINE][NEWLINE]Available once any Civilization discovers Radio.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_RELIGION"> 
			<Text>
				World Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_RELIGION_HELP"> 
			<Text>
				Designate a religion as the official World Religion.  Civilizations who have a majority of the cities in their empire following the religion get an additional 2 Delegates.  The religion spreads 25% faster, and its Holy City receives +50% [ICON_TOURISM] Tourism.  There can only be one World Religion at a time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE"> 
			<Text>
				Resource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCESTRATEGY_TRADE_LUXURIES"> 
			<Text>
				We have additional {1_ResourceName:textkey} that we can use for trade and the {2_LongCivName:textkey} doesn't have any. We should try to strike a deal with them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCESTRATEGY_TRADE_STRATEGIC"> 
			<Text>
				We have additional {1_ResourceName:textkey} that we can use for trade and the {2_LongCivName:textkey} doesn't have any. Carefully consider giving them this resource, because they can use it to train units that may eventually be used against us.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_ADV_QUEST"> 
			<Text>
				What are resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUSLIST_HEADING3_BODY"> 
			<Text>
				Bananas (Plantation)[NEWLINE]Cattle (Pasture)[NEWLINE]Deer (Camp)[NEWLINE]Fish (Fishing Boats)[NEWLINE]Wheat (Farm)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUSLIST_HEADING3_TITLE"> 
			<Text>
				Bonus (Improvement Needed)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_ADV_QUEST"> 
			<Text>
				What are bonus resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_HEADING2_BODY"> 
			<Text>
				Bonus resources increase the food and gold output of a hex. Bonus resources cannot be traded to other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_HEADING2_TITLE"> 
			<Text>
				Bonus Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_ADV_QUEST"> 
			<Text>
				How do resources tie into "We Love the King Day"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_BODY"> 
			<Text>
				Periodically a city may request that you acquire a specific luxury resource. If you do so, the city will go into "We Love the King Day" for 20 turns, during which the city's growth rate is increased by 25%. When the 20 turns are over, the city will demand another luxury resource. Filling that request will cause the city to resume WLtKD for another 20 turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_TITLE"> 
			<Text>
				"We Love the King Day"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_EXPORTED"> 
			<Text>
				Resources Exported
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_HEADING1_BODY"> 
			<Text>
				Resources are sources of food, productivity, or culture, or they provide other special bonuses to a civilization. To a large degree your civilization's wealth and power will be determined by the number and kinds of resources you control. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. (For example, you must construct the "plantation" improvement to get the benefit from a "banana" resource.)[NEWLINE][NEWLINE]There are three different kinds of resources: bonus, strategic and luxury. All three provide yield benefits to nearby cities, and strategic and luxury resources have additional important benefits.[NEWLINE][NEWLINE]While you may not have access to every kind of resource within your own borders, you can trade some resources with other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_HEADING1_TITLE"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_IMPORTED"> 
			<Text>
				Resources Imported
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LIST_HEADING2_TITLE"> 
			<Text>
				Resource List
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURYLIST_HEADING3_BODY"> 
			<Text>
				Cotton (Plantation)[NEWLINE]Dyes (Plantation)[NEWLINE]Furs (Camp)[NEWLINE]Gems (Mine)[NEWLINE]Gold (Mine)[NEWLINE]Incense (Plantation)[NEWLINE]Ivory (Camp)[NEWLINE]Marble (Quarry)[NEWLINE]Pearl (Fishing Boats)[NEWLINE]Silk (Plantation)[NEWLINE]Silver (Mine)[NEWLINE]Spices (Plantation)[NEWLINE]Sugar (Plantation)[NEWLINE]Whales (Fishing Boats)[NEWLINE]Wine (Plantation)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURYLIST_HEADING3_TITLE"> 
			<Text>
				Luxury (Improvement Needed)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_ADV_QUEST"> 
			<Text>
				What are luxury resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_HEADING2_BODY"> 
			<Text>
				Luxury resources increase your civilization's happiness and provide a small bonus to the hex's output. Only one source of a specific luxury provides a happiness bonus. Multiple sources of the same resource do not further increase a civ's happiness (however, they're still valuable since they can be traded to other civs). You do get increased happiness bonuses for each type of luxury resource you possess, though.[NEWLINE]In other words, if your civilization has 1 or 2 silk, you get the same happiness bonus, but you'd double the bonus if you traded the second silk to another civ in return for sugar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_HEADING2_TITLE"> 
			<Text>
				Luxury Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_0"> 
			<Text>
				Bonus Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_1"> 
			<Text>
				Strategic Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_2"> 
			<Text>
				Luxury Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGICLIST_HEADING3_BODY"> 
			<Text>
				Aluminum (Mine/Electricity)[NEWLINE]Coal (Mine/Scientific Theory)[NEWLINE]Horse (Pasture/Animal Husbandry)[NEWLINE]Iron (Mine/Iron Working)[NEWLINE]Oil (Oil Well or Oil Platform/Biology)[NEWLINE]Uranium (Mine/Atomic Theory)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGICLIST_HEADING3_TITLE"> 
			<Text>
				Strategic (Improvement Needed)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_ADV_QUEST"> 
			<Text>
				What are strategic resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_HEADING2_BODY"> 
			<Text>
				Strategic resources are not visible at the start of the game: they require knowledge of a particular technology before they appear on a map. Horses, for example, do not appear until you know animal husbandry, and iron doesn't show up until you learn iron working.[NEWLINE][NEWLINE]Strategic resources allow you to build certain units and buildings. When you construct an improvement on a strategic resource hex, it provides you a limited number of those resources, and these are consumed when you construct the associated units or buildings. For example, you use one iron resource to build each swordsman unit. If you don't have one iron available, you can't construct the swordsman. The resource becomes available to you once more if the unit or building is destroyed. Should you lose access to the resource at any point, units that require that resource will receive a massive combat penalty until the resource is restored.[NEWLINE][NEWLINE]You can trade strategic resources with other civilizations.[NEWLINE][NEWLINE]You can see how many units of each strategic resources you have available on the top of the main screen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_HEADING2_TITLE"> 
			<Text>
				Strategic Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ALUMINUM"> 
			<Text>
				Aluminum
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ALUMINUM_HELP"> 
			<Text>
				Used by powerful late-game Units and Buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ARTIFACTS"> 
			<Text>
				Antiquity Site
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ARTIFACTS_HELP"> 
			<Text>
				When improved with an Archaeological Dig, an Antiquity Site can then yield an Artifact that can be placed in a Great Work of Art slot, or be transformed into a Landmark improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BANANAS"> 
			<Text>
				Bananas
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BONUS_DETAILS"> 
			<Text>
				[ICON_PLUS] Bonus Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BONUS_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Bonus Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CATTLE"> 
			<Text>
				Cattle
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CITRUS"> 
			<Text>
				Citrus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CLOVES"> 
			<Text>
				Cloves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CLOVES_HELP"> 
			<Text>
				Appears as a unique luxury good in an Indonesian city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COAL"> 
			<Text>
				Coal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COAL_HELP"> 
			<Text>
				Used by Factories and Ironclads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COPPER"> 
			<Text>
				Copper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COTTON"> 
			<Text>
				Cotton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CRAB"> 
			<Text>
				Crab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_DEER"> 
			<Text>
				Deer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_DYES"> 
			<Text>
				Dyes
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_EXPORTS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num} {1_Num: plural 1?Export; other?Exports;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_FISH"> 
			<Text>
				Fish
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_FURS"> 
			<Text>
				Furs
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_GEMS"> 
			<Text>
				Gems
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS"> 
			<Text>
				Hidden Antiquity Site
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS_HELP"> 
			<Text>
				When improved with an Archaeological Dig, a Hidden Antiquity Site can then yield an Artifact that can be placed in a Great Work of Art slot, or be transformed into a Landmark improvement. Hidden Antiquity Sites are only visible to civs that have all the policies in the Exploration policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HORSES"> 
			<Text>
				Horses
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HORSES_HELP"> 
			<Text>
				Used by Mounted Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IMPORTS"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {1_Num: plural 1?Import; other?Imports;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_INCENSE"> 
			<Text>
				Incense
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IRON"> 
			<Text>
				Iron
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IRON_HELP"> 
			<Text>
				Used by powerful early-game Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IVORY"> 
			<Text>
				Ivory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_JEWELRY"> 
			<Text>
				Jewelry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_JEWELRY_HELP"> 
			<Text>
				Jewelry is only available through a Mercantile City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_LUXURY_DETAILS"> 
			<Text>
				[ICON_PLUS] Luxury Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_LUXURY_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Luxury Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_MARBLE"> 
			<Text>
				Marble
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_NUTMEG"> 
			<Text>
				Nutmeg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_NUTMEG_HELP"> 
			<Text>
				Appears as a unique luxury good in an Indonesian city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_OIL"> 
			<Text>
				Oil
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_OIL_HELP"> 
			<Text>
				Used by powerful late-game Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEARLS"> 
			<Text>
				Pearls
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEPPER"> 
			<Text>
				Pepper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEPPER_HELP"> 
			<Text>
				Appears as a unique luxury good in an Indonesian city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PORCELAIN"> 
			<Text>
				Porcelain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PORCELAIN_HELP"> 
			<Text>
				Porcelain is only available through a Mercantile City-State.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SALT"> 
			<Text>
				Salt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SHEEP"> 
			<Text>
				Sheep
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SILK"> 
			<Text>
				Silk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SILVER"> 
			<Text>
				Silver
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SPICES"> 
			<Text>
				Spices
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STONE"> 
			<Text>
				Stone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STRATEGIC_DETAILS"> 
			<Text>
				[ICON_PLUS] Strategic Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STRATEGIC_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Strategic Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SUGAR"> 
			<Text>
				Sugar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TOOLTIP_IMPROVED"> 
			<Text>
				When improved:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TOOLTIP_IMPROVED_WORKED"> 
			<Text>
				When worked by a City:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TRUFFLES"> 
			<Text>
				Truffles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_URANIUM"> 
			<Text>
				Uranium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_URANIUM_HELP"> 
			<Text>
				Used by Nukes, Nuclear Plants and Giant Death Robots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_USED"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_Num} Used[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WHALES"> 
			<Text>
				Whales
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WHEAT"> 
			<Text>
				Wheat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WINE"> 
			<Text>
				Wine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_1"> 
			<Text>
				So is that how it is then? Very well. I shall not forget this.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_2"> 
			<Text>
				You have sullied your reputation with such a foolish move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_3"> 
			<Text>
				You have made a foolish mistake. This incident will not be forgotten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_4"> 
			<Text>
				I had a feeling I was wasting my time with you. Little did I know it would come to this, however.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RETIRE"> 
			<Text>
				Retire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RETURN"> 
			<Text>
				Return
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REVEALS_ENTIRE_MAP"> 
			<Text>
				Reveals the entire map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REVEALS_RESOURCE_ON_MAP"> 
			<Text>
				Reveals {@1_ResourceName} on the map.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ROUTE_RAILROAD"> 
			<Text>
				Railroad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ROUTE_ROAD"> 
			<Text>
				Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_BUILDING"> 
			<Text>
				Purchase Building
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_GREAT_PERSON"> 
			<Text>
				Save for {1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_INQUISITOR"> 
			<Text>
				Purchase Inquisitor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_MISSIONARY"> 
			<Text>
				Purchase Missionary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PROMPT"> 
			<Text>
				Remind me later
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PROPHET"> 
			<Text>
				Save for Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE"> 
			<Text>
				Automatic [ICON_PEACE] Faith Purchase:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE_GREAT_PERSON"> 
			<Text>
				Purchase {1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE_PROPHET"> 
			<Text>
				Purchase Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEFS"> 
			<Text>
				Beliefs:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEFS_NONE"> 
			<Text>
				None
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_PANTHEON"> 
			<Text>
				{@1_CivAdj} Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_ENHANCER"> 
			<Text>
				Enhancer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_FOLLOWER"> 
			<Text>
				Follower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_FOUNDER"> 
			<Text>
				Founder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_PANTHEON"> 
			<Text>
				Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_REFORMATION"> 
			<Text>
				Reformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_UNKNOWN_PANTHEON"> 
			<Text>
				Unknown Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_BELIEFS"> 
			<Text>
				Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_BONUS"> 
			<Text>
				Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_NO_BELIEFS"> 
			<Text>
				There are no active Beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_TYPE"> 
			<Text>
				Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_FAITH"> 
			<Text>
				[ICON_PEACE] FAITH: {1_NumFaith}/{2_MinFaithForProphet}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_FAITH_TOOLTIP"> 
			<Text>
				Need minimum of {1_MinFaith} [ICON_PEACE] Faith for next Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_NO_WORLD_RELIGIONS"> 
			<Text>
				There are no World Religions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_POSSIBLE_GP"> 
			<Text>
				Possible Great People:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_RELIGIOUS_STATUS"> 
			<Text>
				Your Religious Status:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_CAN_CREATE_PANTHEON"> 
			<Text>
				Can create Pantheon now!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_CREATED_PANTHEON"> 
			<Text>
				Has created a Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_FOUNDER"> 
			<Text>
				Founder of {1_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_NEED_FAITH"> 
			<Text>
				Need {1_NumFaith} [ICON_PEACE] Faith to create a Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_TOO_LATE"> 
			<Text>
				Too late to create a Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_BELIEFS"> 
			<Text>
				Beliefs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_WORLD_RELIGIONS"> 
			<Text>
				World Religions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_YOUR_RELIGION"> 
			<Text>
				Your Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_FOUNDER"> 
			<Text>
				Founder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_HOLY_CITY"> 
			<Text>
				Holy City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_NUMBER_OF_CITIES"> 
			<Text>
				Number of Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_NUM_AVAIL_RELIGIONS"> 
			<Text>
				Number of Religions that can be founded: {1_NumAvailReligions}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_OVERALL_STATUS"> 
			<Text>
				OVERALL STATUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_UNKNOWN_CIV"> 
			<Text>
				Unknown Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_UNKNOWN_HOLY_CITY"> 
			<Text>
				Unknown City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_YR_NO_GREAT_PEOPLE"> 
			<Text>
				None
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SAVE_DATE_FORMAT_UTC"> 
			<Text>
				{1_month} {2_day}, {3_year} {4_hour}:{5_minute} {6_amPm} UTC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SAVE_GAME_CONFIGURATION_TT"> 
			<Text>
				Save the game startup configuration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCENARIOS"> 
			<Text>
				SCENARIOS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_BANKRUPT"> 
			<Text>
				Our research is being crippled by our lack of [ICON_GOLD]gold. Without funds for research, we will fall hopelessly behind and will be but a quaint footnote in history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO"> 
			<Text>
				Our civilization is producing {1_Num} [ICON_RESEARCH]science with our {2_Num} [ICON_CITIZEN] population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO_DOING_POORLY"> 
			<Text>
				Our civilization is producing {1_Num} [ICON_RESEARCH]science with our {2_Num} [ICON_CITIZEN] population. We should focus on improving our research by building research buildings like libraries and universities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO_DOING_WELL"> 
			<Text>
				Our civilization is producing {1_Num} [ICON_RESEARCH]science with our {2_Num} [ICON_CITIZEN] population. Now that's efficiency!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_BUILDING_IN_BIG_CITY"> 
			<Text>
				{1_CityName:textkey} has grown to a large population and it lacks a {@2_BldgName}. If we build a {@3_BldgName} there, we will greatly increase our [ICON_RESEARCH]science output and make significant progress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_MILITARY_BUILDING"> 
			<Text>
				If we research {1_TechName:textkey}, we get access to the {@2_BldgName}, which, when constructed, provides promotions to units built in that city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_MILITARY_UNITS"> 
			<Text>
				If we research {1_TechName:textkey}, we get access to the {@2_UnitName}. Having a modern military is key to safety and effective attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_1"> 
			<Text>
				If we research {1_TechName:textkey}, we'll be able to construct the {@2_BldgName} in our cities. We can push our research to new heights!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_2"> 
			<Text>
				If we research {1_TechName:textkey}, we'll be able to construct the {@2_BldgName} and the {@3_BldgName} in our cities. We can push our research to new heights!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_3"> 
			<Text>
				If we research {1_TechName:textkey}, we'll be able to construct the {@2_BldgName}, the {@3_BldgName}, and the {@4_BldgName} in our cities. That's a lot of research buildings!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCE_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_RESEARCH] from Trade Routes established with this city
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCE_HELP_INFO"> 
			<Text>
				[ICON_RESEARCH] Science is used to advance your civilization technologically, unlocking new Units, Buildings and more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ADV_QUEST"> 
			<Text>
				What is the game score and how does it work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_ADV_QUEST"> 
			<Text>
				Where can the game score be found?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_HEADING2_BODY"> 
			<Text>
				You can see everybody's current score on the Diplomacy Panel. If you hover the cursor over your score, you'll see where your points are coming from. (That doesn't work on other civs' scores, however.)[NEWLINE]Note that victory points are not permanent: they can come and go across the course of a game. If you construct a Wonder, you then get the points for it. But if somebody else captures the city it's in, they get those points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_HEADING2_TITLE"> 
			<Text>
				Your Current Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_ADV_QUEST"> 
			<Text>
				What happens to my game score if I'm eliminated?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_HEADING2_BODY"> 
			<Text>
				If you are eliminated from the game, your score is zero. (Sorry.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_HEADING2_TITLE"> 
			<Text>
				Elimination
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_HEADING1_BODY"> 
			<Text>
				In many Civilization V games, one of the players will win the game by achieving one of the four possible victories: Domination, Science, Diplomacy, or Culture. However, if no one achieves one of these victories by the year 2050, the winner is determined by the surviving civilization's "score."[NEWLINE]And if someone does win outright before 2050, their score will determine their place on the "Hall of Fame" screen. Here's how scores are calculated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_HEADING1_TITLE"> 
			<Text>
				Game Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_ADV_QUEST"> 
			<Text>
				How does the map size effect game score?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_HEADING3_BODY"> 
			<Text>
				The size of the map that you play on will determine the victory points each civ receives for tiles, number of cities, and population. The game difficulty you choose will determine the overall value of all points in the game: the higher the difficulty, the more everything's worth. (In other words, winning a crushing victory on the easiest level will probably be worth fewer points than eking out a marginal victory on the toughest level.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_HEADING3_TITLE"> 
			<Text>
				Map Size and Game Difficulty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_ADV_QUEST"> 
			<Text>
				How does the turn victory is achieved effect the game score?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_BODY"> 
			<Text>
				If you achieve victory before 2050, you receive a "score multiplier." The earlier the victory, the better.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_TITLE"> 
			<Text>
				Time to Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_ADV_QUEST"> 
			<Text>
				What elements make up the game score?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_BODY"> 
			<Text>
				You earn victory points for:[NEWLINE]- The number of tiles in your borders (this is the least important factor in victory)[NEWLINE]- The number of cities in your empire[NEWLINE]- Your population[NEWLINE]- The number of techs you possess[NEWLINE]- The number of "future techs" you possess[NEWLINE]- The number of Wonders you have constructed (this is the most important factor in determining victory)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_TITLE"> 
			<Text>
				Victory Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALLY_GAINED"> 
			<Text>
				Military units from the city state of {1_CityStateName} have joined your army!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALLY_LOST"> 
			<Text>
				The units from the city state of {1_CityStateName} will now return home.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALL_RAILLINES_LOST"> 
			<Text>
				The rail line built by {1_CivName} has been destroyed. That civilization loses {2_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BRIEFING_BUTTON"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BUILDING_BURIAL_TOMB_HELP"> 
			<Text>
				Requires no [ICON_GOLD] Gold maintenance.[NEWLINE][NEWLINE]Should this city be captured by a European conqueror the Great Work stored inside will score VP for that civ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BUILDING_BURIAL_TOMB_STRATEGY"> 
			<Text>
				The Burial Tomb is a unique building for Egypt which increases the city's output of [ICON_HAPPINESS_1] Happiness and [ICON_CULTURE] Culture (by housing a pre-built Great Work). It costs no maintenance for the city. European civs capturing it also gain VP for capturing an artifact. It replaces the Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ABIDJAN"> 
			<Text>
				Abidjan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ACCRA"> 
			<Text>
				Accra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ADI_UGRI"> 
			<Text>
				Adi Ugri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALBERTVILLE"> 
			<Text>
				Albertville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALGIERS"> 
			<Text>
				Algiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_FASHIR"> 
			<Text>
				Al-Fashir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_JAWF"> 
			<Text>
				Al Jawf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_QADARIF"> 
			<Text>
				Al Qadarif
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASMARA"> 
			<Text>
				Asmara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASSAB"> 
			<Text>
				Assab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASWAN"> 
			<Text>
				Aswan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASYUT"> 
			<Text>
				Asyut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AWJILA"> 
			<Text>
				Awjila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAGAMOYO"> 
			<Text>
				Bagamoyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAIDOA"> 
			<Text>
				Baidoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAKWANGA"> 
			<Text>
				Bakwanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAMAKO"> 
			<Text>
				Bamako
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAMENDA"> 
			<Text>
				Bamenda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANANA"> 
			<Text>
				Banana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANGUI"> 
			<Text>
				Bangui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANNINGVILLE"> 
			<Text>
				Banningville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BARDERA"> 
			<Text>
				Bardera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BECHAR"> 
			<Text>
				Bechar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BEIRA"> 
			<Text>
				Beira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BELEDWEYNE"> 
			<Text>
				Beledweyne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENGHAZI"> 
			<Text>
				Benghazi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENGUELA"> 
			<Text>
				Benguela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENONI"> 
			<Text>
				Benoni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BERTOUA"> 
			<Text>
				Bertoua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BISSAU"> 
			<Text>
				Bissau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BLOEMFONTEIN"> 
			<Text>
				Bloemfontein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOBO_DIOULASSO"> 
			<Text>
				Bobo-Dioulasso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOKSBURG"> 
			<Text>
				Boksburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOMA"> 
			<Text>
				Boma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOSASO"> 
			<Text>
				Bosaso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOUAKE"> 
			<Text>
				Bouake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BRAK"> 
			<Text>
				Brak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BRAZZAVILLE"> 
			<Text>
				Brazzaville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAGLIARI"> 
			<Text>
				Cagliari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAIRO"> 
			<Text>
				Cairo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAPE_TOWN"> 
			<Text>
				Cape Town
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CATANZARO"> 
			<Text>
				Catanzaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CONAKRY"> 
			<Text>
				Conakry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_COQUILHATVILLE"> 
			<Text>
				Coquilhatville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_COSTERMANSVILLE"> 
			<Text>
				Costermansville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DAKAR"> 
			<Text>
				Dakar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DJIBOUTI"> 
			<Text>
				Djibouti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DJOUGOU"> 
			<Text>
				Djougou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DODOMA"> 
			<Text>
				Dodoma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DOUALA"> 
			<Text>
				Douala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_EDFU"> 
			<Text>
				Edfu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ELIZABETHVILLE"> 
			<Text>
				Elizabethville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ENTEBBE"> 
			<Text>
				Entebbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_FORT_DAUPHIN"> 
			<Text>
				Fort Dauphin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_FREETOWN"> 
			<Text>
				Freetown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GALKAYO"> 
			<Text>
				Galkayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAROOWE"> 
			<Text>
				Garoowe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAROUA"> 
			<Text>
				Garoua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAT"> 
			<Text>
				Gat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GIBRALTAR"> 
			<Text>
				Gibraltar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HARGEISA"> 
			<Text>
				Hargeisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HEIDELBERG"> 
			<Text>
				Heidelberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HENRIQUE"> 
			<Text>
				Henrique de Carvalho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HUN"> 
			<Text>
				Hun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JADOTVILLE"> 
			<Text>
				Jadotville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JOHANNESBURG"> 
			<Text>
				Johannesburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JOWHAR"> 
			<Text>
				Jowhar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KAMPALA"> 
			<Text>
				Kampala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KARA"> 
			<Text>
				Kara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KASSALA"> 
			<Text>
				Kassala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KEREN"> 
			<Text>
				Keren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KHARTOUM"> 
			<Text>
				Khartoum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KIGALI"> 
			<Text>
				Kigali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KINDU"> 
			<Text>
				Kindu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KISMAYO"> 
			<Text>
				Kismayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KISUMU"> 
			<Text>
				Kisumu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KLEIN_VRYSTAAT"> 
			<Text>
				Klein Vrystaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KOSTI"> 
			<Text>
				Kosti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LAGOS"> 
			<Text>
				Lagos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LEOPOLDVILLE"> 
			<Text>
				Leopoldville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LIBREVILLE"> 
			<Text>
				Libreville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LILONGWE"> 
			<Text>
				Lilongwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LOME"> 
			<Text>
				Lome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LOURENCO_MARQUES"> 
			<Text>
				Lourenco Marques
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUANDA"> 
			<Text>
				Luanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUEDERITZ"> 
			<Text>
				Luederitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LULUABOURG"> 
			<Text>
				Luluabourg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUSAKA"> 
			<Text>
				Lusaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUSO"> 
			<Text>
				Luso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUXOR"> 
			<Text>
				Luxor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MAFEKING"> 
			<Text>
				Mafeking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MALANJE"> 
			<Text>
				Malanje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MAROUA"> 
			<Text>
				Maroua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MASERU"> 
			<Text>
				Maseru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MASSAWA"> 
			<Text>
				Massawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MESSINA"> 
			<Text>
				Messina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOCAMEDES"> 
			<Text>
				Mocamedes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOMBASA"> 
			<Text>
				Mombasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MORONI"> 
			<Text>
				Moroni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOZAMBIQUE"> 
			<Text>
				Mozambique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MURZUK"> 
			<Text>
				Murzuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NAIROBI"> 
			<Text>
				Nairobi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NALUT"> 
			<Text>
				Nalut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NDJAMENA"> 
			<Text>
				N'Djamena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NEW_LAMEGO"> 
			<Text>
				New Lamego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NEW_LISBON"> 
			<Text>
				New Lisbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NIAMEY"> 
			<Text>
				Niamey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NOUAKCHOTT"> 
			<Text>
				Nouakchott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NYALA"> 
			<Text>
				Nyala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PALERMO"> 
			<Text>
				Palermo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PIETERSBURG"> 
			<Text>
				Pietersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_POINT_NOIRE"> 
			<Text>
				Pointe-Noire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORTO_AMELIA"> 
			<Text>
				Porto Amelia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORTO_NOVO"> 
			<Text>
				Porto Novo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORT_ELIZABETH"> 
			<Text>
				Port Elizabeth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORT_SUDAN"> 
			<Text>
				Port Sudan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_POTCHEFSTROOM"> 
			<Text>
				Potchefstroom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PRETORIA"> 
			<Text>
				Pretoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_QAMINIS"> 
			<Text>
				Qaminis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_QARDHO"> 
			<Text>
				Qardho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SABHA"> 
			<Text>
				Sabha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SALISBURY"> 
			<Text>
				Salisbury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SAO_TOME"> 
			<Text>
				Sao Tome and Principe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SA_DA_BANDEIRA"> 
			<Text>
				Sa da Bandeira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SFAX"> 
			<Text>
				Sfax
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SILVA_PORTO"> 
			<Text>
				Silva Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SIRTE"> 
			<Text>
				Sirte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_STANLEYVILLE"> 
			<Text>
				Stanleyville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SUEZ"> 
			<Text>
				Suez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SWAKOPMUND"> 
			<Text>
				Swakopmund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TAMALE"> 
			<Text>
				Tamale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TETE"> 
			<Text>
				Tete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_THYSVILLE"> 
			<Text>
				Thysville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TOBRUK"> 
			<Text>
				Tobruk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TRIPOLI"> 
			<Text>
				Tripoli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TSHIKAPA"> 
			<Text>
				Tshikapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TUNIS"> 
			<Text>
				Tunis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_UBARI"> 
			<Text>
				Ubari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_UJIJI"> 
			<Text>
				Ujiji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VICTORIA"> 
			<Text>
				Victoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_BABRAL"> 
			<Text>
				Vila Cabral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_JUNQUEIRO"> 
			<Text>
				Vila Junqueiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_PERY"> 
			<Text>
				Vila Pery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VIRGINIA"> 
			<Text>
				Virginia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VRYBURG"> 
			<Text>
				Vryburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WAD_MADANI"> 
			<Text>
				Wad Madani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WINBURG"> 
			<Text>
				Winburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WINDHOEK"> 
			<Text>
				Windhoek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_XAI_XAI"> 
			<Text>
				Xai-Xai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_YAOUNDE"> 
			<Text>
				Yaounde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZELLA"> 
			<Text>
				Zella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZOMBA"> 
			<Text>
				Zomba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZUNGERU"> 
			<Text>
				Zungeru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Europeans had claimed most of the native lands elsewhere, but not the dark continent of Africa. Driven by a sense of adventure, a desire for wealth, and the thirst for knowledge, explorers and settlers scrambled into Africa from north and west. There they encountered lost kingdoms, exotic beasts and native empires that challenged their dreams of colonization. Can you claim the riches of Africa as a European? Or will you try and repulse the interlopers?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Achieve high score after 100 turns. Find each Natural Wonder for +4 [ICON_HAPPINESS_1] Happiness. Europeans (Belgium, England, France, Germany, Italy, Portugal) earn VP if they are the first to discover a Natural Wonder and for recovering Artifacts. Earning [ICON_GOLD] Gold scores VP for North Africans (Egypt, Morocco, Ottomans); Sub-Saharans (Ethiopia, Boers, Zulu) score for [ICON_CULTURE] Culture. Control of Suez and the Longest Rail line between two cities also scores VP. Land is worth twice as much.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The interior of Africa changes each time you play. Only the European civs can embark, build Railroads, and dig for Artifacts, and they cannot declare war on each other. Likewise, the North African civs also cannot declare war on each other.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV5_FEATURES_FOUNTAIN_YOUTH_TEXT"> 
			<Text>
				Despite several attempts, neither the Greeks nor the Romans managed to follow the Nile past the Sudd wetlands. Although there were accounts by Europeans visiting Ethiopia in the 1500s of a source for the great river, none were more than hearsay. In the mid-1800s, the European public became obsessed with learning where the source of the Nile might lie in the "heart of Africa." In 1858, the explore Richard Speke claimed that Lake Victoria was the source; although disputed by Sir Richard Burton and others, Henry Stanley finally confirmed Speke's claim by circumnavigating the vast lake and reporting on the outflow of Ripon Falls as the "Source of the Nile."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				Boer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_DESC"> 
			<Text>
				Boer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				Boer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BELGIUM_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BELGIUM_TEXT_1"> 
			<Text>
				Having only gained its independence in 1830 AD, Belgium was a relative late-comer to the European scramble for colonies in Africa. Although the Belgian colonial holdings included the small territories of Rwanda and Burundi, it was primarily comprised of the Belgian Congo, a vast area drained by the Congo River. Unlike most colonies, the Congo was not administered by the government, but instead was the private property of King Leopold II of Belgium. From August 1879 to June 1884, while under contract to King Leopold to navigate the river, the explorer Henry Stanley negotiated treaties with a number of tribal chieftains whereby they transferred all rights to their respective lands to the Belgian king. Leopold proceeded to establish private military posts and plantations to harvest rubber. In 1884, the Berlin Conference, headed by the German chancellor Otto von Bismarck, recognized Leopold's ownership of the Congo. Leopold's brutal policies eventually led to international outcry however; in 1908, despite the aging Leopold's offers to reform his personal rule of the territory, the Belgian parliament reluctantly annexed the king's "Congo Free State" as a colony.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BOERS_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BOERS_TEXT_1"> 
			<Text>
				"Boer" is the Afrikaans word for "farmer" which came to denote the Dutch settlers of the Cape of Good Hope and their descendants. The original Trekboers were primarily Dutch Calvinists who migrated to found settlements in South Africa during the years 1652-1795 while the area was controlled by the Dutch East Indies Company. To avoid British colonialism, most of the Boers in the Cape Colony migrated northward to establish several Boer republics. They fought two wars against the British to defend their independent countries, the Transvaal and the Orange Free State. After the British victory and absorption of the two Boer republics in 1902, a Boer diaspora commenced, which saw many of the Dutch descendants migrate to Argentina, Kenya, Mexico and the southwestern United States. In 1914, the remaining Boers rose in rebellion at the outbreak of World War I; it was forcefully put down amd the ringleaders imprisoned or executed for treason. With that, the last vestiges of the Boers disappeared from history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_ADJECTIVE"> 
			<Text>
				Belgian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_DESC"> 
			<Text>
				Belgium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_SHORT_DESC"> 
			<Text>
				Belgium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ITALY_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ITALY_TEXT_1"> 
			<Text>
				The Italian African Empire came into being after the nation, unified into the modern state in 1861 AD, joined the "scramble for Africa." By this time, France, England, Spain, Portugal and the Netherlands had been carving out colonies in Africa for 100 years. Looking to conquer as yet unclaimed parts of the continent, by the outbreak of World War I, Italy had annexed Eritrea, Somalia and Libya. However, it had been defeated in its first attempt to conquer Ethiopia in the war of 1895-1896; Ethiopia would not fall under Italian dominion until 1936. In 1915 Italy entered World War I on the side of the Western Allies with the agreement of Great Britain and France that it would receive significant territory in Europe and, upon the defeat of Germany, extensive lands carved from the German East African possessions. However, in the Treaty of Versailles that ended the war, Italy was given little land in Europe and none in Africa, leading to resentment towards the European colonial powers that lasted two decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_ADJECTIVE"> 
			<Text>
				Italian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_DESC"> 
			<Text>
				Italy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_SHORT_DESC"> 
			<Text>
				Italy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DESC"> 
			<Text>
				By 1881, Europeans had discovered and claimed much of the world, with the exception of the Dark Continent of Africa. Who will prevail in the race to dominate this final continent?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIG_COMPLETE"> 
			<Text>
				Your explorer has unearthed an African artifact. {1_Num} VP earned.[NEWLINE][NEWLINE](The artifact is removed from the game, having been sent back to Europe).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO1"> 
			<Text>
				{1_Num} for Longest Rail connection between cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO2"> 
			<Text>
				{1_Num} for Natural Wonder/Artifact discovery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO3"> 
			<Text>
				{1_Num} for Lifetime [ICON_GOLD] Gold earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO4"> 
			<Text>
				{1_Num} for Lifetime [ICON_CULTURE] Culture earned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} from Suez Canal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_EUROPEAN_TITLE"> 
			<Text>
				Most esteemed {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_FEATURE_FOUNTAIN_YOUTH"> 
			<Text>
				Source of the Nile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_GREAT_WORKS_CAPTURED"> 
			<Text>
				{1_Num} Great Work(s) were uncovered during the capture of {2_CityName}. These artifacts are being immediately returned to Europe and add {3_Num} VP to your score.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_GREAT_WORKS_CAPTURED_OTHER"> 
			<Text>
				{1_Num} Great Work(s) were uncovered during the capture of {2_CityName} by {3_PlayerName}. These artifacts are being immediately returned to Europe and add {4_Num} VP to that civ's score.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_KILIMANJARO_FOUND"> 
			<Text>
				You have found Mount Kilimanjaro! For this feat of exploration you receive {1_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_KILIMANJARO_FOUND_OTHER"> 
			<Text>
				An explorer from {1_CivName} has found Mount Kilimanjaro. That civilization earns {2_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LAKE_VICTORIA_FOUND"> 
			<Text>
				You have found Lake Victoria! For this feat of exploration you receive {1_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LAKE_VICTORIA_FOUND_OTHER"> 
			<Text>
				An explorer from {1_CivName} has found Lake Victoria. That civilization earns {2_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR"> 
			<Text>
				Hassan I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_1"> 
			<Text>
				Greetings from Morocco...I am Hassan I. How may I be of service to you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_2"> 
			<Text>
				I am Sultan Ahmed Hassan I of Morocco, I welcome you in the name of my people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_LIVED"> 
			<Text>
				1873 - 1894 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_SUBTITLE"> 
			<Text>
				Sultan of Morocco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_TEXT_1"> 
			<Text>
				Among the most successful sultans of the Alaouite dynasty, Mulay Hassan I (ruled 1873-1894) instituted sweeping military and administrative reforms to strengthen Morocco at a time when much of North Africa was falling under European control. Although both France and Spain would establish enclaves and demand favored status, Hassan proved adept at using Morocco's strategic position to play the European powers against each other, guaranteeing his nation's independence until after his death.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS"> 
			<Text>
				Giuseppe Garibaldi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_DECLAREWAR_1"> 
			<Text>
				By thunder, you shall pay for your insults to mighty Italy. Prepare to die!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_DECLAREWAR_3"> 
			<Text>
				For the glory of Italy, I swear that your days are numbered. Prepare for war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Giuseppe Garibaldi, Father of Italy. If you are a friend of Italy, be welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_2"> 
			<Text>
				Welcome. Italy is true to her allies, death to her enemies. Which are you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_3"> 
			<Text>
				Welcome! Italy is honored by your presence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_LIVED"> 
			<Text>
				1807 - 1882 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_SUBTITLE"> 
			<Text>
				General, Politician of Italy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_TEXT_1"> 
			<Text>
				One of the architects of Italian unification, Garibaldi (lived 1807-1882) was a general, politician statesman and fervent nationalist. As a nationalist, Garibaldi was outspoken in his support for a rebirth of mare nostrum, and in his last years lent his name and prestige to various political movements agitating for Italian involvement in the scramble for Africa, beginning with Italy's failed first effort to claim Tunisia which was thwarted by France and England in 1881.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				You are as frugal as the Church. Can you not do better?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_WINWAR_1"> 
			<Text>
				Italy's glory has been restored to that of Rome!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK"> 
			<Text>
				Bismarck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_LIVED"> 
			<Text>
				1815 - 1898 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_SUBTITLE"> 
			<Text>
				Chancellor of the German Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_TEXT_1"> 
			<Text>
				Although the German chancellor Bismarck (served 1871-1890) saw German interest in Africa as distraction, he was intensely interested and intimately involved in the scramble for Africa through the Berlin Conference he organized in 1884 to formally settle various colonial claims. Besides settling several boundary disputes, the Berlin Conference under Bismarck's mediation determined that the Congo was Leopold II's private property, that the 14 signatory nations would have free trade throughout the Congo, that the Niger and Congo rivers were open to all traffic, that slavery was to be abolished in Islamic lands, and formalized the international procedures for establishing a colonial claim.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH"> 
			<Text>
				Victoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				Greetings! I am Victoria, Queen of the United Kingdom. What brings you before me?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				Welcome to the United Kingdom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_LIVED"> 
			<Text>
				1819 - 1901 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_SUBTITLE"> 
			<Text>
				Queen of the United Kingdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_TEXT_1"> 
			<Text>
				Queen Victoria's lengthy reign (1837-1901) was characterized by the expansion and consolidation of the Empire's African holdings, marked by both military disasters and decisive victories. British policy in Africa was dominated by its preoccupation with establishing a contiguous line of colonies and client states from Cairo to Cape Town, a goal it finally attained when it acquired the German East African holdings at the end of World War I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I"> 
			<Text>
				Maria Pia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_LIVED"> 
			<Text>
				1847 - 1911 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_SUBTITLE"> 
			<Text>
				Queen Consort of Portugal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_TEXT_1"> 
			<Text>
				Maria Pia of Savoy was Queen Consort (1862-1889), consort to Portugal's King Luis I, and known for both her extravagance and her charitable efforts. Called the "angel of charity" and "mother of the poor," she sponsored a number of social welfare reforms and projects in Portugal's African colonies, especially Mozambique and Angola where she funded free schools and medical clinics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON"> 
			<Text>
				Jules Grevy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Welcome. I am Jules Grevy of France, lover of zebras.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Welcome, Stranger! I am Jules Grevy, President of France! I am loyal to my friends, death to my enemies. Which will you be?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. We meet at last. I am Jules Grevy, President of France. Come: let us discuss the division of Africa between our two great nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Greetings. I am Jules Grevy of France. I have little time for idle pleasantries; what brings you here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_LIVED"> 
			<Text>
				1807 - 1891 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_SUBTITLE"> 
			<Text>
				President of France
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_TEXT_1"> 
			<Text>
				President of the Third Republic (1879-1887), Jules Grevy was a fierce nationalist who engineered France's expansion in Africa, beginning with the acquisition of Tunisia in 1881. Before being forced to resign in the wake of a family scandal, Grevy established France's policy of mission civilisatrice, the principle that it was Europe's destiny to bring civilization to the "benighted" native peoples of Africa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO"> 
			<Text>
				Leopold II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_1"> 
			<Text>
				I am Leopold, King of Belgium...I have little time for pleasantries, what brings you here?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_2"> 
			<Text>
				Welcome to the Congo. Time is among our greatest commodities; I hope you will not waste mine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_3"> 
			<Text>
				What brings you to the Congo my friend? I am Leopold, do we have business to conduct?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_LIVED"> 
			<Text>
				1835 - 1909 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_SUBTITLE"> 
			<Text>
				King of the Belgians and the Congo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_TEXT_1"> 
			<Text>
				The only European monarch to personally own a colony, Leopold II (ruled 1865-1909) acquired the vast Congo Basin through treaties with a variety of tribal chieftains which transferred their lands to his personal control. Eventually, his management proved so ruthless that international opinion forced the Belgian government to assume administration of the Congo as a colony.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_WINWAR_1"> 
			<Text>
				With careful guidance, the Congo's strength shines through all adversity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_WINWAR_2"> 
			<Text>
				With careful guidance, the Congo's strength shines through all adversity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES"> 
			<Text>
				Ismail Pasha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_1"> 
			<Text>
				Greetings. I am Ismail Pasha, ruler of mighty Egypt and the Sudan. You show great courage in approaching me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_2"> 
			<Text>
				Welcome. I am Ismail Pasha of Egypt and the Sudan. Allah has foretold your arrival.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_3"> 
			<Text>
				Greetings. I am Ismail Pasha, controller of the Suez Canal connecting the Mediterranean to the Red Sea.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_LIVED"> 
			<Text>
				1830 - 1895 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_SUBTITLE"> 
			<Text>
				Khedive of Egypt and Sudan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_TEXT_1"> 
			<Text>
				Known as Ismail the Magnificent, Ismail Pasha became Khedive of Egypt and the Sudan in 1867 when the Ottoman Porte granted a firman recognizing his rule in exchange for an increase in tribute. Despite his reforms and urbanization programs, a costly war with Ethiopia (1875-1884) resulted in the sale of his country's shares in the newly opened Suez Canal and Ismail Pasha was toppled from power in 1895 after the British government's investigation into Egypt's finances forced his abdication in favor of a constitutional monarchy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE"> 
			<Text>
				Menelik II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_FIRSTGREETING_1"> 
			<Text>
				A thousand welcomes to our fair nation. I am Menelik II, the descendant of the queen of Sheba and Emperor of Ethiopia, your humble servant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_FIRSTGREETING_3"> 
			<Text>
				Welcome, friend, to my lands of peace and prosperity. I am the King of Kings, but you may call me Menelik II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_LIVED"> 
			<Text>
				1844 - 1913 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_SUBTITLE"> 
			<Text>
				Emperor of Ethiopia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_TEXT_1"> 
			<Text>
				Upon the death of Yohannes IV in combat against the dervishes in March 1889, Menelik (often called the "father of modern Ethiopia") proclaimed himself emperor. Not long after, in a dispute over interpretation of a treaty, Italy invaded Ethiopia in 1895; Menelik led the stout defense - inflicting defeats on the Italians in the battles of Amba Alagi, Mekele and Adwa - which forced the Italians to sign a treaty recognizing the absolute sovereign independence of Ethiopia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA"> 
			<Text>
				Cetshwayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_FIRSTGREETING_1"> 
			<Text>
				I am Cetshwayo! Ruler of the Zulu Kingdom! Why have you come?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_LIVED"> 
			<Text>
				1826 - 1884 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_SUBTITLE"> 
			<Text>
				King of the Zulu Kingdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_TEXT_1"> 
			<Text>
				Son of the Zulu chieftain Mpande, Cetshwayo (ruled 1856-1879) defied British demands for reparations for Zulu border raids, leading the Anglo-Zulu War. Despite decisively defeating the initial British invasion at the Battle of Isandlwana, British and colonial troops eventually surrounded and destroyed the royal kraal at Ulundi and shortly after captured Cetshwayo, who was exiled to London until 1883, when he returned to Africa to die is relative obscurity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN"> 
			<Text>
				Abdul Hamid II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				By my saw and lumber, I am glad to meet you! I am Abdul Hamid II, leader of the mighty Ottomans!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				The Ottoman nation greets you, Stranger! I am Abdul Hamid II!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger! I am Abdul Hamid II, leader of the Ottomans! Let us feast to celebrate this grand occasion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_LIVED"> 
			<Text>
				1842 - 1918 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_SUBTITLE"> 
			<Text>
				Sultan of the Ottoman Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_TEXT_1"> 
			<Text>
				Abdul Hamid II (ruled 1876-1909), Caliph of the Faithful, 34th sultan of the Ottoman Empire, was the last sultan to exert effective control over the empire's African territories. Following the Russian victory in 1878, the Congress of Berlin forced Abdul Hamid to "rent" Cyprus to Great Britain and allow British forces to occupy Egypt and the Sudan in 1882 to "bring order" to these contentious Ottoman provinces, a role that the British Empire did not relinquish until 1922.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON"> 
			<Text>
				Paul Kruger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_DECLAREWAR_2"> 
			<Text>
				The Boer people have spoken. Your wanton aggression leaves us no choice: prepare for war!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_DEFEATED_3"> 
			<Text>
				You have defeated us - for now. But the Boer Republics shall return!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_1"> 
			<Text>
				The people of the Boer Republics welcome you. I trust you are a friend to freedom?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_2"> 
			<Text>
				On behalf of the citizens of the Boer Republics, I bid you welcome.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_3"> 
			<Text>
				Welcome to the Boer Republics!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_LIVED"> 
			<Text>
				1825 - 1904 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Opening the borders between our two nations would help to further cement our friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_SUBTITLE"> 
			<Text>
				President of the South African Republic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TEXT_1"> 
			<Text>
				Affectionately known as "Oom Paul," Stephanus Paulus Kruger was state president of the Transvaal Republic (1883-1900) and gained international fame as the leader of the Boer resistance to British imperialism in South Africa. A skilled military commander, Kruger was equally adept at negotiation, such as those that ended the First Anglo-Boer War that ended in 1881. Serving as president a fourth time, as British forces closed in on the capital during the Second Boer War, Kruger fled into exile, never to return to Africa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADEREQUEST_HAPPY"> 
			<Text>
				Greetings. Can the Boer Republics interest you in a trade?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				I do not think that the trade, as it is currently configured, would be in the Boer Republics' best interest. Would you care to improve your offer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADE_YES_NEUTRAL"> 
			<Text>
				Your proposition is acceptable to the Boer Republics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRIBUTE_NO_HAPPY"> 
			<Text>
				I cannot give away our treasure so cavalierly, even to friends. I am no tyrant: I must answer to the people of the Boer Republics.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_WINWAR_1"> 
			<Text>
				I trust that you have learned that the Boer Republics are not to be trifled with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LONGER_RR"> 
			<Text>
				{1_CivName} has lengthened their longest rail line. The longest rail connection is now from {2_CityName} to {3_CityName} ({4_Length} hexes).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_NEW_LONGEST_RR_PLAYER"> 
			<Text>
				The rail line from {1_CityName} to {2_CityName} ({3_Length} hexes) is now the longest in Africa.  The {4_VPAmount} Victory Points for longest rail line are now awarded to {5_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_N_AFRICAN_TITLE"> 
			<Text>
				{1_PlayerName:textkey}, Sovereign of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]You may not adopt other policy branches in the Scramble for Africa scenario.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_EUROPEAN"> 
			<Text>
				European
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_HONOR_CAP"> 
			<Text>
				Sub-Saharan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sub-Saharan[ENDCOLOR][NEWLINE][NEWLINE]Earn [ICON_CULTURE] Culture for each unit you kill except barbarians. Allows cities to build the Writers', Artists', and Musicians' Guilds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_LIBERTY_CAP"> 
			<Text>
				North African
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_LIBERTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]North African[ENDCOLOR][NEWLINE][NEWLINE]Earn [ICON_GOLD] Gold for each unit you kill. May NOT build the Writers', Artists', or Musicians' Guild.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_N_AFRICAN"> 
			<Text>
				North African
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_SUB_SAHARAN"> 
			<Text>
				Sub-Saharan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_TRADITION_CAP"> 
			<Text>
				European
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]European[ENDCOLOR][NEWLINE][NEWLINE]Combat units may only heal if inside friendly territory. Land combat units (other than Explorers) have [COLOR_NEGATIVE_TEXT]-1 Visibility Range[ENDCOLOR]. May NOT build the Writers', Artists', or Musicians' Guild.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E1"> 
			<Text>
				Advanced Siege Tactics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E1_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Advanced Siege Tactics[ENDCOLOR][NEWLINE]Combat units gain 30% combat bonus when attacking cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E2"> 
			<Text>
				Principle of Effective Occupation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Principle of Effective Occupation[ENDCOLOR][NEWLINE]Combat units gain 30% combat bonus when attacking fortified units. A free Courthouse in each captured city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E3"> 
			<Text>
				Sphere of Influence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E3_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sphere of Influence[ENDCOLOR][NEWLINE]Pay 50% of the usual cost when purchasing tiles and 33% less when purchasing units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E4"> 
			<Text>
				Colonialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Colonialism[ENDCOLOR][NEWLINE]Tile improvement construction rate increased by 25%. 3 free settlers appear near the  [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E5"> 
			<Text>
				Trade Unions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Trade Unions[ENDCOLOR][NEWLINE]Maintenance paid on Roads and Railroads reduced by 50%. +2 [ICON_HAPPINESS_1] Happiness for each Luxury resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E6"> 
			<Text>
				Capitalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Capitalism[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] from all your land and sea trade routes  and +2 [ICON_HAPPINESS_1] Happiness for each City you own [ICON_CONNECTED] connected to the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N1"> 
			<Text>
				Army of the Sahara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N1_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Army of the Sahara[ENDCOLOR][NEWLINE]+50% combat bonus when fighting in the desert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N2"> 
			<Text>
				Berber Heritage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Berber Heritage[ENDCOLOR][NEWLINE]+25% [ICON_PRODUCTION] Production when training Mounted units. Mounted Units receive a promotion that allows Great Generals to move at same speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N3"> 
			<Text>
				Improved Wares
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N3_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Improved Wares[ENDCOLOR][NEWLINE] +1 [ICON_GOLD] Gold from each Market.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N4"> 
			<Text>
				Conscription
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Conscription[ENDCOLOR][NEWLINE]Reduces Unit [ICON_GOLD] Gold Maintenance costs by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N5"> 
			<Text>
				Caravans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Caravans[ENDCOLOR][NEWLINE]+2[ICON_GOLD] Gold from all your land trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N6"> 
			<Text>
				Commercial Hub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Commercial Hub[ENDCOLOR][NEWLINE]+10 [ICON_GOLD] in [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S2"> 
			<Text>
				Nationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nationalism[ENDCOLOR][NEWLINE]+15% Bonus in combat in your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S4"> 
			<Text>
				Fine Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fine Arts[ENDCOLOR][NEWLINE]50% of excess [ICON_HAPPINESS_1] Happiness added each turn to the amount of [ICON_CULTURE] Culture that may be spent on Social Policies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S5"> 
			<Text>
				Genius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Genius[ENDCOLOR][NEWLINE]A free Great Person of your choice appears near the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S6"> 
			<Text>
				Cultural Centers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Cultural Centers[ENDCOLOR][NEWLINE]Earn +5 [ICON_CULTURE] Culture from each Great Work.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOLOMONS_MINES_FOUND"> 
			<Text>
				You have found King Solomon's Mines! For this feat of exploration you receive {1_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOLOMONS_MINES_FOUND_OTHER"> 
			<Text>
				An explorer from {1_CivName} has found King Solomon's Mines. That civilization earns {2_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOURCE_NILE_FOUND"> 
			<Text>
				You have found the Source of the Nile! For this feat of exploration you receive {1_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOURCE_NILE_FOUND_OTHER"> 
			<Text>
				An explorer from {1_CivName} has found the Source of the Nile. That civilization earns {2_VPAmount} Victory Points.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_STELE_STRATEGY"> 
			<Text>
				The Stele is a  Monument unique building which increases the city's output of [ICON_CULTURE] Culture .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SUB_SAHARAN_TITLE"> 
			<Text>
				{1_PlayerName:textkey} the Bold of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_TITLE"> 
			<Text>
				Scramble for Africa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_TURNS_REMAINING"> 
			<Text>
				Turns Left: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO1"> 
			<Text>
				Longest Rail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO2"> 
			<Text>
				Exploration/Artifacts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO3"> 
			<Text>
				North African Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO4"> 
			<Text>
				Sub-Saharan Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_WONDERS"> 
			<Text>
				Suez Canal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAP_HELP"> 
			<Text>
				Performing this action within your territory will provide {1_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCROLLING_DETAILS"> 
			<Text>
				DRAG 2 fingers on the screen to pan the game camera and move scrollbar menus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCROLLING_TITLE"> 
			<Text>
				Scrolling and Panning
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_HIGH"> 
			<Text>
				High
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_LOW"> 
			<Text>
				Low
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_MEDIUM"> 
			<Text>
				Medium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH"> 
			<Text>
				Search
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH_BUTTON"> 
			<Text>
				Search
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH_NOT_FOUND"> 
			<Text>
				The text "{1_stringEntered}" could not be found.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDARY_C_TEXT"> 
			<Text>
				Reveals additional actions your Unit may perform.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDARY_O_TEXT"> 
			<Text>
				Hides additional actions your Unit may perform.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDS"> 
			<Text>
				Seconds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEDNA_SHORT"> 
			<Text>
				Sedna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECTED_EARLIER_BAKTUN"> 
			<Text>
				Already selected as the bonus to celebrate the end of B'ak'tun {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_CIVILIZATION"> 
			<Text>
				SELECT CIVILIZATION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_CUSTOM_GAME"> 
			<Text>
				Select a custom game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_MAP_TYPE_BACK"> 
			<Text>
				Back
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_MAP_TYPE_BACK_HELP"> 
			<Text>
				Go back to the parent folder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_SAVE_GAME"> 
			<Text>
				Please select a saved game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_SCENARIO"> 
			<Text>
				Select a scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELL_BUILDING_INFO"> 
			<Text>
				Are you sure you want to sell this building? You will receive {1_Num} [ICON_GOLD] Gold and it will save you {2_Num} [ICON_GOLD] Gold per turn in maintenance. (Note: you may only sell one building per turn)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SETUP_GAME"> 
			<Text>
				SET UP GAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SETUP_GAME_TT"> 
			<Text>
				Modify the Game Settings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHIFT"> 
			<Text>
				Shift-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHOSHONE_NATURAL_WONDER_FOUNDFIRST"> 
			<Text>
				You have earned {1_FaithPoints} [ICON_PEACE] Faith for discovering a Natural Wonder first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHOSHONE_NATURAL_WONDER_FOUNDLATER"> 
			<Text>
				Your Pathfinder has earned you {1_FaithPoints} [ICON_PEACE] Faith for discovering a Natural Wonder after someone else
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_AYUTTHAYA"> 
			<Text>
				Ayutthaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_BAN_PHAI"> 
			<Text>
				Ban Phai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_CHAINAT"> 
			<Text>
				Chainat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_CHIANG_THONG"> 
			<Text>
				Chiang Thong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_HONGSAWADEE"> 
			<Text>
				Hongsawadee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_KAMPHAENG_PHET"> 
			<Text>
				Kamphaeng Phet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_KHAN_KAEN"> 
			<Text>
				Khan Kaen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LAMPANG"> 
			<Text>
				Lampang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LAP_BURI"> 
			<Text>
				Lap Buri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LOCI"> 
			<Text>
				Loci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LUANG_PRABANG"> 
			<Text>
				Luang Prabang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_MARTABAN"> 
			<Text>
				Martaban
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_MUANG_SALUANG"> 
			<Text>
				Muang Saluang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_CHUM"> 
			<Text>
				Nakhon Chum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_SAWAN"> 
			<Text>
				Nakhon Sawan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_SI_THAMMARAT"> 
			<Text>
				Nakhon Si Thammarat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAN"> 
			<Text>
				Nan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_PHITSANULOK"> 
			<Text>
				Phitsanulok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_PHRAE"> 
			<Text>
				Phrae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_RATCHASIMA"> 
			<Text>
				Ratchasima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SI_SATCHANALAI"> 
			<Text>
				Si Satchanalai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SUKHOTHAI"> 
			<Text>
				Sukhothai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SUPHANBURI"> 
			<Text>
				Suphanburi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SURIN"> 
			<Text>
				Surin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_TAK"> 
			<Text>
				Tak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_TAPHAN_HIN"> 
			<Text>
				Taphan Hin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_THAWAII"> 
			<Text>
				Thawaii
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_UTHAI_THANI"> 
			<Text>
				Uthai Thani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_UTTARADIT"> 
			<Text>
				Uttaradit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_VIENTIANE"> 
			<Text>
				Vientiane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SINGLE_PLAYER"> 
			<Text>
				Single Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SISTINE_CHAPEL_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era and Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SKIP_TURN"> 
			<Text>
				SKIP UNIT'S TURN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SKIP_TURN_TT"> 
			<Text>
				Tell the currently selected Unit to do nothing this turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_AI"> 
			<Text>
				AI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_AI_TT"> 
			<Text>
				AI Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_CLOSED"> 
			<Text>
				Closed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_CLOSED_TT"> 
			<Text>
				Closed slots can not be used by players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMANREQ"> 
			<Text>
				Human Required
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMANREQ_TT"> 
			<Text>
				Human Required slots require a human player before the game can start.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMAN_TT"> 
			<Text>
				Human Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OBSERVER"> 
			<Text>
				Observer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OBSERVER_TT"> 
			<Text>
				Observers view the game without participating as a civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OPEN"> 
			<Text>
				Open
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OPEN_TT"> 
			<Text>
				Open slots can be occupied by joining players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY"> 
			<Text>
				City Award!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY_NOTIFICATION"> 
			<Text>
				Your empire contains {1_Num} City(s)! For this accomplishment, you have gained {2_Num} Civilization Point!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY_TEAM_NOTIFICATION"> 
			<Text>
				Your Team contains {1_Num} City(s)! For this accomplishment, you have gained {2_Num} Civilization Point!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION"> 
			<Text>
				Population Award!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION_NOTIFICATION"> 
			<Text>
				You own a City with a Population of {1_Num}! For this accomplishment, you have gained {2_Num} Civilization Point!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION_TEAM_NOTIFICATION"> 
			<Text>
				Your Team owns a City with a Population of {1_Num}! For this accomplishment, you have gained {2_Num} Civilization Point!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_PROMOTION_CITY_PENALTY"> 
			<Text>
				Penalty Attacking Cities (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_PROMOTION_CITY_PENALTY_HELP"> 
			<Text>
				25% Penalty Attacking Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ADV_QUEST"> 
			<Text>
				What are social policies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_BODY"> 
			<Text>
				Aesthetics becomes available in the Classical era, and provides Culture bonuses throughout your civilization. Additionally, Aesthetics unlocks the ability to purchase Great Artists, Musicians, and Writers with Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_TITLE"> 
			<Text>
				Aesthetics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_ADV_QUEST"> 
			<Text>
				What is the autocracy social policy about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_BODY"> 
			<Text>
				The Autocracy ideology is well suited for those wishing nothing more than to crush their foes under the weight of their iron-plated boots. This ideology unlocks upon completing 3 factories or entering the Modern Era, and cannot be active at the same time as Freedom or Order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_TITLE"> 
			<Text>
				Autocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_ADV_QUEST"> 
			<Text>
				What are the social policy branches?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_BODY"> 
			<Text>
				There are 10 different policy branches to explore, each describing a different mode of government. Each branch provides an immediate bonus when adopted, and each individual policy provides another like bonus once unlocked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_TITLE"> 
			<Text>
				Social Policy Branches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_ADV_QUEST"> 
			<Text>
				What is the commerce social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_BODY"> 
			<Text>
				Commerce provides bonuses to naval-minded civs, as well as those focused on producing large quantities of Gold. This branch will increase the Happiness gained from each Luxury Resource by an additional 1 point. Commerce also unlocks upon entering the Medieval Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_TITLE"> 
			<Text>
				Commerce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_ADV_QUEST"> 
			<Text>
				Is there a way to win the game through exploring social policies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_BODY"> 
			<Text>
				You no longer win a Cultural Victory by fully exploring five Social Policy branches. Instead, you must become the dominant cultural influence in every civilization in the game using Tourism. See the section on Victory for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_TITLE"> 
			<Text>
				Cultural Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_BODY"> 
			<Text>
				Exploration becomes available in the Medieval era, and it enhances your ability to spread your empire over the seas. Exploration also unlocks the ability to purchase Great Admirals with Faith, and reveals Hidden Antiquity Sites. These special Antiquity sites not only yield up Artifacts like regular Antiquity Sites, but there is also a chance you will find special Great Works of Writing, like the Rosetta Stone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_TITLE"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_ADV_QUEST"> 
			<Text>
				What is the freedom social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_BODY"> 
			<Text>
				The Freedom ideology provides bonuses for Culture, Tourism, Specialist production, and more. Freedom becomes available upon completing 3 factories or entering the Modern Era, and cannot be active at the same time as Autocracy or Order.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_TITLE"> 
			<Text>
				Freedom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_ADV_QUEST"> 
			<Text>
				How do you gain social policies?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_BODY"> 
			<Text>
				You can choose to adopt and unlock a social policy once you have gained enough culture points: the first one becomes available once you acquire 50 culture points, with the subsequent ones costing a little bit more. The cost of each Policy increases the more you adopt. To see how much culture you currently have and when the next policy will become available, hover your mouse over the Culture icon on the Status Bar. You can read more about accruing culture in the Culture section.[NEWLINE][NEWLINE]Once you have enough culture, a notification will alert you on your turn. Click on the Social Policies icon in the top right corner (located next to your advisors) to bring up the Social Policies Pane. If you don't wish to select a Policy that turn, you may right-click the notification to dismiss it. (The game will not remind you again though, so this can be risky.) Here you can choose to adopt a new branch or unlock a new policy within an unlocked branch. To view all the available policies (and not just the ones you've unlocked), click on the Advanced View toggle at the bottom of the pane.[NEWLINE][NEWLINE]When you have acquired the requisite amount of culture, click on the "Adopt Policy" button to open up the chosen branch for exploration - you must first spend points to adopt the branch before unlocking any of the individual policies. Each branch adoption will give you some benefit immediately, with the individual policies within each providing more bonuses of the same nature.[NEWLINE][NEWLINE]Some branches (like Autocracy and Freedom) may not be unlocked and active at the same time, and many branches only become available once a later era has been reached.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_TITLE"> 
			<Text>
				Gaining Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HEADING1_BODY"> 
			<Text>
				Social Policies, and later, Ideologies, are branches of choices representing the way you choose to govern your people. Will you be an authoritarian ruler, sacrificing a little freedom for discipline and increased productivity? Will you organize your civilization to have a strong military, or will you concentrate your efforts on expanding culture and borders?  Do you want to set up your civ as a monarchy or democracy? There are many different branches to choose from, each headlining a specific aspect of government.[NEWLINE][NEWLINE]Social policies and Ideologies have concrete effects for gameplay. Some increase your cities' production, while others generate more wealth, and still others help create a more effective military. There are no right or wrong policy choices in the game, and one policy may be better for a given circumstance than another, or better suit your personal playing style. Try them out and see.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HEADING1_TITLE"> 
			<Text>
				Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_ADV_QUEST"> 
			<Text>
				What is the honor social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_BODY"> 
			<Text>
				Choosing the policy of Honor improves the effectiveness of a civilization's armies and militaries. Upon adoption, this policy will grant all units a bonus against Barbarians, and will grant culture with each Barbarian killed.  Honor is also available at the start of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_TITLE"> 
			<Text>
				Honor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_BODY"> 
			<Text>
				The three Ideology trees, Freedom, Order, and Autocracy, have greatly expanded in Brave New World. All civilizations in the game, upon reaching the Modern era or building three factories, will be required to choose an Ideology for their civilization. Each Ideology tree contains 3 tiers of "tenets" that you use to customize your Ideology, with the third and final tier holding the most powerful benefits. As with regular Social Policies, players use Culture to purchase additional tenets as they move through the game.[NEWLINE][NEWLINE]Civilizations that share a common Ideology will receive benefits with their diplomatic relationships. Civilizations that have conflicting Ideologies have multiple side-effects. For example, a negative effect on their diplomatic relationship and happiness penalties take effect if an opposing Ideology has a stronger Cultural influence on your people. If you let your people become too unhappy, there is a chance that your cities may declare that they are joining your opponents empire. As a last resort, you, or other players, can resort to a "Revolution" to switch Ideologies to one that is preferable to your people.[NEWLINE][NEWLINE]For more information on Ideological Tenets, click on the "Social Policies" tab along the top of the Civilopedia, and scroll down to the Order, Freedom, and Autocracy sections.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_TITLE"> 
			<Text>
				Ideologies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_ADV_QUEST"> 
			<Text>
				What is the liberty social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_BODY"> 
			<Text>
				Liberty is well-suited for civs who wish to rapidly expand their empire and influence over others. Liberty is available at the start of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_TITLE"> 
			<Text>
				Liberty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_ADV_QUEST"> 
			<Text>
				What is the order social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_BODY"> 
			<Text>
				Players interested in creating massive, sprawling civs should turn to the Order ideology, as the strength of the empire is determined by the total number of cities it contains. Order becomes available for exploration upon completing 3 factories or entering the Modern Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_TITLE"> 
			<Text>
				Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_ADV_QUEST"> 
			<Text>
				What is the patronage social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_BODY"> 
			<Text>
				Patronage enhances the benefits of City-State friendship. Influence with City-States degrades 25% slower than normal. Patronage becomes available upon entering the Classical Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_TITLE"> 
			<Text>
				Patronage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_ADV_QUEST"> 
			<Text>
				What is the piety social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_BODY"> 
			<Text>
				Piety increases the Faith of the adopting civ. For players looking to develop a strong Religion, this policy branch will give you some critical boosts. Piety is available at the start of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_TITLE"> 
			<Text>
				Piety
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_ADV_QUEST"> 
			<Text>
				What is the rationalism social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_BODY"> 
			<Text>
				The branch of Rationalism improves the civilization's ability to use and generate Science, becoming available upon entering the Renaissance Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_TITLE"> 
			<Text>
				Rationalism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_ADV_QUEST"> 
			<Text>
				What is the traditional social policy branch about?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_BODY"> 
			<Text>
				Tradition is a branch best chosen by small empires, as many of the policies within directly improve the Capital City. Tradition is available at the start of the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_TITLE"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIAL_POLICIES_SCREEN_TITLE"> 
			<Text>
				SOCIAL POLICIES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIAL_POLICY_DIRECTIONS"> 
			<Text>
				Social Policies allow you to customize your empire in various ways. Will you be a guardian of liberty, or perhaps instead a tyrant feared worldwide?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOMEONE_STILL_LOADING"> 
			<Text>
				SOMEONE is STILL loading
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_AGADEZ"> 
			<Text>
				Agadez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_ARGUNGU"> 
			<Text>
				Argungu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_AWDAGHOST"> 
			<Text>
				Awdaghost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BAMAKO"> 
			<Text>
				Bamako
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BAMBA"> 
			<Text>
				Bamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BOUSSA"> 
			<Text>
				Boussa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_DAKAR"> 
			<Text>
				Dakar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_DORI"> 
			<Text>
				Dori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_GAO"> 
			<Text>
				Gao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_GWANDU"> 
			<Text>
				Gwandu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_JENNE"> 
			<Text>
				Jenne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KANO"> 
			<Text>
				Kano
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KAYES"> 
			<Text>
				Kayes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KEBBI"> 
			<Text>
				Kebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KUKIA"> 
			<Text>
				Kukia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KUMBI_SALEH"> 
			<Text>
				Kumbi Saleh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_MOPTI"> 
			<Text>
				Mopti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_NIAMEY"> 
			<Text>
				Niamey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_OUADANE"> 
			<Text>
				Ouadane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_OUATAGOUNA"> 
			<Text>
				Ouatagouna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_SEGOU"> 
			<Text>
				Segou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TADMEKKET"> 
			<Text>
				Tadmekket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TAGHAZA"> 
			<Text>
				Taghaza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TEGDAOUST"> 
			<Text>
				Tegdaoust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TEKEDDA"> 
			<Text>
				Tekedda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TOMBOUCTU"> 
			<Text>
				Tombouctu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TONDIBI"> 
			<Text>
				Tondibi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TORODI"> 
			<Text>
				Torodi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_WA"> 
			<Text>
				Wa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_WALATA"> 
			<Text>
				Walata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORTBY_LASTMODIFIED"> 
			<Text>
				Sort by Last Modified
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORTBY_NAME"> 
			<Text>
				Sort by Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_BY_MEMBERS"> 
			<Text>
				Sort By Members
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_BY_SERVER_NAME"> 
			<Text>
				Sort By Server Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_NAME"> 
			<Text>
				Sort By Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_TRADE"> 
			<Text>
				Sort By Resource Total
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOSONDOWAH_SHORT"> 
			<Text>
				Sosondowah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_ADV_QUEST"> 
			<Text>
				What are the abilities of the great people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_BODY"> 
			<Text>
				Each Great Person type has two abilities (but see the Great Admiral, below).[NEWLINE]- They can be expended to construct a Special Improvement.[NEWLINE]- They have some other special ability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_TITLE"> 
			<Text>
				Great Peoples' Abilities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_ADV_QUEST"> 
			<Text>
				What does the academy special improvement do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_BODY"> 
			<Text>
				You can expend a Great Scientist to create an Academy. While worked, the Academy will give your city a big science boost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_TITLE"> 
			<Text>
				Special Improvement: Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ADV_QUEST"> 
			<Text>
				What are specialists and great people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_ADV_QUEST"> 
			<Text>
				What does the artist specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_BODY"> 
			<Text>
				An artist specialist produces culture and generates points towards a Great Artist. Artists are assigned to the only building with the appropriate specialist slot, the Artists' Guild.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_TITLE"> 
			<Text>
				Artist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_ADV_QUEST"> 
			<Text>
				How do I create a Great Work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_BODY"> 
			<Text>
				A Great Artist can create a Great Work of Art that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). The Great Artist is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Special Ability: Great Work
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_ADV_QUEST"> 
			<Text>
				How can you assign specialists?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_BODY"> 
			<Text>
				To assign a specialist, go to the City Screen. Click on the "specialist slot" in the building where you want to assign the specialist. A citizen will be removed from working a tile and assigned to work in the building. If you click on the slot again, the citizen will be removed from the building and reassigned to work in the fields.[NEWLINE][NEWLINE]See the City section for more details on assigning citizens to work tiles and as specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_TITLE"> 
			<Text>
				Assigning Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_ADV_QUEST"> 
			<Text>
				What does the citadel special improvement do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_BODY"> 
			<Text>
				Placing a Citadel gives you ownership of all adjacent tiles, as your Culture borders will expand to surround the Citadel. Additionally, the Citadel provides a big defensive bonus to any unit occupying it. Further, it damages any enemy unit that ends its turn next to the Citadel (damage does not stack with other Citadels). Note that a Citadel functions only when it's in your territory. If it were to change hands when a nearby city is conquered, it will only be effective for the new owner. If the new Culture border claims hexes already owned by another civilization, you will incur a diplomatic penalty as a result.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_TITLE"> 
			<Text>
				Special Improvement: Citadel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_ADV_QUEST"> 
			<Text>
				What does the combat bonus special ability do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_BODY"> 
			<Text>
				A Great General provides a 15% combat bonus to all friendly land units within 2 tiles. This combat bonus applies to all forms of land combat: melee, ranged, defense, and so forth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_TITLE"> 
			<Text>
				Special Ability: Combat Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_ADV_QUEST"> 
			<Text>
				What is a Concert Tour?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_BODY"> 
			<Text>
				A Great Musician can travel to another civilization and perform a Concert Tour, which will give you a one-time boost in Tourism in that territory. Open borders are required to enter another civilization's territory. The Great Musician is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_TITLE"> 
			<Text>
				Special Ability: Concert Tour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_ADV_QUEST"> 
			<Text>
				What does the culture bomb special ability do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_BODY"> 
			<Text>
				A Great Artist can start a "Golden Age." This is a period of special productivity for a civilization. During a Golden Age, any tile which produces gold produces 1 extra gold, production (hammers) in cities is increased 20%, and empire-wide [ICON_CULTURE] Culture is increased by 20%. The duration of the Golden Age depends upon the game difficulty and speed. The Great Artist is expended when he or she creates a Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_TITLE"> 
			<Text>
				Special Ability: Golden Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_ADV_QUEST"> 
			<Text>
				What does the custom house special improvement do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_BODY"> 
			<Text>
				You can expend a Great Merchant to create a Customs House. When worked, a Customs House generates a lot of gold per turn for its city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_TITLE"> 
			<Text>
				Special Improvement: Custom House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_ADV_QUEST"> 
			<Text>
				How does assigning a specialist effect city output?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_BODY"> 
			<Text>
				Remember that a citizen working in a tile is generating something for the city - it may be food, production, gold, culture, or science. Once that citizen is assigned as a specialist,  he or she will not be working the tile, and whatever he or she was producing will be lost. Therefore it's a good idea to check your city's food, gold and production generation after creating specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_TITLE"> 
			<Text>
				Effects of Assigning Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_ADV_QUEST"> 
			<Text>
				What does the engineer specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_BODY"> 
			<Text>
				An engineer specialist produces production (hammers) and generates points toward a Great Engineer. Engineers are assigned to production-related buildings like Workshops and Factories.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_TITLE"> 
			<Text>
				Engineer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_ADV_QUEST"> 
			<Text>
				How can I get great people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_BODY"> 
			<Text>
				Great Artists, Engineers, Merchants and Scientists are created in cities by specialists and Wonders which generate "Great People" (GP)  points. A city may generate no Great People points, or it may generate a single kind of GP points or it may generate multiple kinds of GP points. Each city's GP points are kept track of separately. (For example, Kyoto might generate 1 Artist and 2 Engineer GP pts each turn. After 3 turns it would have 3 Artist points and 6 Engineer GP pts. The two types of points are not pooled.)[NEWLINE][NEWLINE]When a city has enough of a specific type of GP points, the points are expended to generate a Great Person of that type. Once a Great Person is generated, the amount required for the next Great Person increases in all of that player's cities.[NEWLINE][NEWLINE]For instance, let's say that a player needs to acquire 10 GP pts to get a Great Person. From the previous example, in five turns Kyoto would have enough Engineer GP pts. to create a Great Engineer. After the Great Engineer was created, Kyoto would have 0 Great Engineer points and 5 Great Artist points left, and the amount required for the next Great Person would increase to say 15 points. Eight turns later Kyoto would have 13 Great Artist points and 16 Great Engineer points, and it would generate another Great Engineer.[NEWLINE][NEWLINE]Note that a Garden building increases the rate at which you generate Great People, and that the "Warrior Code" social policy immediately generates a Great General.[NEWLINE][NEWLINE]Additionally, once you advance into the Industrial Age, you will be able to expend unused Faith to purchase Great People, depending on what Social Policy branches you have open.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_TITLE"> 
			<Text>
				Generating Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_ADV_QUEST"> 
			<Text>
				How can great people start a golden age?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_HEADING4_BODY"> 
			<Text>
				A "Golden Age" is a period of special productivity for a civilization. During a Golden Age, any tile which produces gold produces 1 extra gold, and production (hammers) in cities is increased 20%. (Obviously this has no effect unless citizens are working the tiles.) The duration of the Golden Age depends upon the game difficulty and speed. The Great Person is expended when he or she creates a Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_HEADING4_TITLE"> 
			<Text>
				Golden Age
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_ADV_QUEST"> 
			<Text>
				{TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_ADV_QUEST}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_BODY"> 
			<Text>
				{TXT_KEY_MISSION_REPAIR_FLEET_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_TITLE"> 
			<Text>
				Special Ability: Repair Fleet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_ADV_QUEST"> 
			<Text>
				What are the Great Admiral's abilities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_BODY"> 
			<Text>
				A Great Admiral provides a 15% combat bonus to all friendly naval units within 2 tiles. This combat bonus applies to all forms of naval combat: melee, ranged, defense, and so forth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_TITLE"> 
			<Text>
				Special Ability: Combat Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ADV_QUEST"> 
			<Text>
				What is a Great Admiral?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_BODY"> 
			<Text>
				The Great Admiral follows the same principle of the Great General. Instead of being generated in cities by specialists, Great Admirals are generated by naval combat. Whenever one of your naval units gains XPs, your civilization generates Great Admiral points (except when fighting against barbarians). When you've got enough points, you earn a Great Admiral. At that point the amount you need for the next Great Admiral rises.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_TITLE"> 
			<Text>
				Great Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_ADV_QUEST"> 
			<Text>
				What is a great artist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_BODY"> 
			<Text>
				The great artist is one talented artist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_TITLE"> 
			<Text>
				Great Artist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_ADV_QUEST"> 
			<Text>
				What is a great engineer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_BODY"> 
			<Text>
				The great engineer is one talented engineer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_TITLE"> 
			<Text>
				Great Engineer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_ADV_QUEST"> 
			<Text>
				What is a Great General and how is it different?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_BODY"> 
			<Text>
				The Great General is somewhat different from other Great People. Instead of being generated in cities by specialists, Great Generals are generated by combat. Whenever one of your military units gets XPs, your civilization generates Great General points (except when fighting against barbarians). When you've got enough points, you earn a Great General. At that point the amount you need for the next Great General rises.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_TITLE"> 
			<Text>
				Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_ADV_QUEST"> 
			<Text>
				What is a great merchant?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_BODY"> 
			<Text>
				The great merchant is one talented merchant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_TITLE"> 
			<Text>
				Great Merchant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_ADV_QUEST"> 
			<Text>
				What is a Great Musician?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_BODY"> 
			<Text>
				The great musician is one talented musician, and very important for the cultural victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_TITLE"> 
			<Text>
				Great Musician
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_ADV_QUEST"> 
			<Text>
				What are great people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_BODY"> 
			<Text>
				There are nine types of Great People: Great Artists, Great Musicians, Great Writers, Great Engineers, Great Merchants, Great Scientists, Great Generals, Great Admirals, and Great Prophets. The first six types are quite similar in functionality, each having abilities related to their areas of expertise, while Great Generals, Great Admirals, and Great Prophets are rather different: they are generated differently and they have different effects upon play. Great Generals and Great Admirals provide bonuses related to land and naval combat, and Great Prophets allow you to found a religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_TITLE"> 
			<Text>
				Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_ADV_QUEST"> 
			<Text>
				What are the Great Prophets's abilities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_BODY"> 
			<Text>
				The Great Prophet can spread religion 4 times, displacing any previous religions in the target cities. The Great Prophet is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_TITLE"> 
			<Text>
				Special Ability: Spread Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ADV_QUEST"> 
			<Text>
				What is a Great Prophet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_BODY"> 
			<Text>
				Great Prophets are earned as the result of collecting [ICON_PEACE] Faith, and are the only unit that can found or enhance a religion. Once you've accumulated enough [ICON_PEACE] Faith (at least 200 in a standard speed game), you have a chance to spawn a Great Prophet. Once a Great Prophet appears, you can use their "Found Religion" ability to create your own custom religion. Like other Great People, the Great Prophet has other abilities as well, including constructing a special Improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_ADV_QUEST"> 
			<Text>
				Can the Great Prophets's create an Improvement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_BODY"> 
			<Text>
				A Great Prophet can construct the special Holy Site improvement which, when worked, produces additional [ICON_PEACE] Faith. The Great Prophet is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_TITLE"> 
			<Text>
				Special Improvement: Holy Site
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_TITLE"> 
			<Text>
				Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_ADV_QUEST"> 
			<Text>
				What is a great scientist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_BODY"> 
			<Text>
				A great scientist is one talented scientist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_TITLE"> 
			<Text>
				Great Scientist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_ADV_QUEST"> 
			<Text>
				What is a Great Writer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_BODY"> 
			<Text>
				The Great Writer, like his Artist and Musician brethren, are very important for the cultural victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_TITLE"> 
			<Text>
				Great Writer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HEADING1_BODY"> 
			<Text>
				When a civilization has advanced technologically enough to be able to support citizens who are not directly involved in providing food, those citizens can be assigned as "specialists." Specialists can increase a city's output of culture, gold, science or production. In addition, specialists speed the creation of "Great People."[NEWLINE][NEWLINE]Great People are the artists, merchants, engineers, scientists and warriors who can, singlehandedly, change the course of a civilization. They're people like Leonardo Da Vinci, Andrew Carnegie, Louis Pasteur, and Robert E. Lee. Great People are extremely powerful. Great People are cool.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HEADING1_TITLE"> 
			<Text>
				Specialists and Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_ADV_QUEST"> 
			<Text>
				What does the hurry production special ability do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_BODY"> 
			<Text>
				You can expend a Great Engineer to create a sudden burst of production in a city. The production is immediately applied to whatever is presently being built in the city - be it building or Wonder. This will usually be enough production to immediately finish all but the most massive Wonders, and it will drastically shorten their production time. This ability cannot be used for Projects.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_TITLE"> 
			<Text>
				Special Ability: Hurry Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_ADV_QUEST"> 
			<Text>
				What does a landmark improvement do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_BODY"> 
			<Text>
				A Landmark Improvement provides loads of culture to the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_TITLE"> 
			<Text>
				Special Improvement: Landmark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_ADV_QUEST"> 
			<Text>
				What does the Discover Technology special ability do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_BODY"> 
			<Text>
				You can expend your Great Scientist to immediately gain a lump sum of science equal to the average science output of your civilization for the previous eight turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_TITLE"> 
			<Text>
				Special Ability: Free Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_ADV_QUEST"> 
			<Text>
				What doe the manufactory special improvement do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_BODY"> 
			<Text>
				You can expend an Engineer to create a Manufactory. A Manufactory produces huge amounts of production (hammers) for the city, if it is worked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_TITLE"> 
			<Text>
				Special Improvement: Manufactory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_ADV_QUEST"> 
			<Text>
				What does the merchant specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_BODY"> 
			<Text>
				A merchant specialists produces gold and generates points toward a Great Merchant. Merchants are assigned to wealth-related buildings like Markets and Banks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_TITLE"> 
			<Text>
				Merchant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_ADV_QUEST"> 
			<Text>
				How do great people move?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_BODY"> 
			<Text>
				Great People can move about the board like any other units. They are non-combat units, which means that they cannot stack in a tile with other non-combat units (Workers, Settlers), but they can stack with one military unit. If an enemy unit enters a Great Person's tile, that Great Person is automatically destroyed (the enemy doesn't get it.) The exception to this rule is the Great Prophet, which can be captured.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_TITLE"> 
			<Text>
				Moving Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_ADV_QUEST"> 
			<Text>
				What does the musician specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_BODY"> 
			<Text>
				A musician specialist produces culture and generates points towards a Great Musician. Musicians are assigned to the only building with the appropriate specialist slot, the Musicians' Guild.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_ADV_QUEST"> 
			<Text>
				How do I create a Great Work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_BODY"> 
			<Text>
				A Great Musician can create a Great Work of Music that is placed in the nearest city that has an appropriate building with an empty slot (like an Opera House or Broadcast Tower). The Great Musician is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Special Ability: Great Work
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_TITLE"> 
			<Text>
				Musician
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_ADV_QUEST"> 
			<Text>
				What does the scientist specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_BODY"> 
			<Text>
				A scientist specialist generates science (beakers) and generates points toward a Great Scientist. Scientists are assigned to science-related buildings like Universities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_TITLE"> 
			<Text>
				Scientist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_ADV_QUEST"> 
			<Text>
				What are the special abilities of great people?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_BODY"> 
			<Text>
				The Great Person's Special Ability can have major effects upon the game. Once again, each Great Person type has a different Special Ability. Some (but not all) Special Abilities require you to expend the Great Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_TITLE"> 
			<Text>
				Special Ability
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_ADV_QUEST"> 
			<Text>
				How can a great person build a special improvement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_BODY"> 
			<Text>
				Each Great Person type can be expended to create a Special Improvement on a tile within your civilization's borders. The Special Improvement's effects depend upon which Great Person is creating it - a Great Artist's Special Improvement generates culture, for example, while a Great Merchant's generates cash.[NEWLINE][NEWLINE]A Special Improvement must be worked in order to have any effect. Further, a Special Improvement can be pillaged and repaired like any other Improvement. If constructed atop a resource, the Special Improvement will only provide access to it if that resource is a strategic resource.[NEWLINE][NEWLINE]Note that you have to move the Great Person out of the city and into your territory to construct a Special Improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_TITLE"> 
			<Text>
				Special Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_ADV_QUEST"> 
			<Text>
				What are specialists?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				When a city is first created, all of its citizens (population) will work the tiles around the city, generating food, production, gold, etc. Later on, you can construct certain buildings which allow you to reassign some of the citizens to work in the building as specialists.[NEWLINE][NEWLINE]For example, the University has 2 "slots" for "scientist" specialists. Once you've constructed a University in a city, you can assign 1 or 2 citizens to work in that University as scientists. (Note that not all buildings create specialists; see the Buildings section in the Civilopedia.)[NEWLINE][NEWLINE]There are four different classes of specialists. The type a citizen becomes depends upon the type of building he is assigned to work in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_ADV_QUEST"> 
			<Text>
				What does the trade mission special ability do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_BODY"> 
			<Text>
				You can expend a Great Merchant while it is within a city-state's borders to conduct a "Trade Mission" with the city-state. This provides you with a huge chunk of [ICON_GOLD] Gold, and it boosts your civ's relationship with that city-state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_TITLE"> 
			<Text>
				Special Ability: Trade Mission
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_ADV_QUEST"> 
			<Text>
				What is a Political Treatise?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_BODY"> 
			<Text>
				A Great Writer can write a Political Treatise, which grants the player a large amount of Culture. The Great Writer is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_TITLE"> 
			<Text>
				Special Ability: Political Treatise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_ADV_QUEST"> 
			<Text>
				What does the writer specialist do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_BODY"> 
			<Text>
				A writer specialist produces culture and generates points towards a Great Writer. Writers are assigned to the only building with the appropriate specialist slot, the Writers' Guild.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_ADV_QUEST"> 
			<Text>
				How do I create a Great Work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_BODY"> 
			<Text>
				A Great Writer can create a Great Work of Writing that is placed in the nearest city that has an appropriate building with an empty slot (like an Amphitheater, National Epic, Heroic Epic, or Royal Library). The Great Writer is expended when used this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Special Ability: Great Work
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_TITLE"> 
			<Text>
				Writer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ADD_TO_BUILDING"> 
			<Text>
				Add {1_SpecialistName} to {2_BuildingName} ({3_Num}/{4_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST"> 
			<Text>
				Artist|Artists
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_SLOTS"> 
			<Text>
				Artist Slots:
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_STRATEGY"> 
			<Text>
				Create Artists to increase a city's [ICON_CULTURE] Cultural output and to speed the creation of Great Artists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_TITLE"> 
			<Text>
				Great Artist Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_CITIZEN"> 
			<Text>
				Unemployed Citizen|Unemployed Citizens
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_CITIZEN_STRATEGY"> 
			<Text>
				Unemployed Citizens each provide a small amount of [ICON_PRODUCTION] Production. They should, when possible, be assigned to work tiles or made into specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER"> 
			<Text>
				Engineer|Engineers
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_SLOTS"> 
			<Text>
				Engineer Slots:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_STRATEGY"> 
			<Text>
				Create Engineers to increase a city's [ICON_PRODUCTION] Production output and to speed the creation of Great Engineers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_TITLE"> 
			<Text>
				Great Engineer Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_ARTIST"> 
			<Text>
				Great Artist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_ENGINEER"> 
			<Text>
				Great Engineer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_MERCHANT"> 
			<Text>
				Great Merchant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_PRIEST"> 
			<Text>
				Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_SCIENTIST"> 
			<Text>
				Great Scientist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MANAGEMENT"> 
			<Text>
				City Specialist Management
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT"> 
			<Text>
				Merchant|Merchants
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_SLOTS"> 
			<Text>
				Merchant Slots:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_STRATEGY"> 
			<Text>
				Create Merchants to increase a city's [ICON_GOLD] Gold output and to speed the creation of Great Merchants.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_TITLE"> 
			<Text>
				Great Merchant Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN"> 
			<Text>
				Musician|Musicians
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_SLOTS"> 
			<Text>
				Musician Slots:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_STRATEGY"> 
			<Text>
				Create Musicians to increase a city's [ICON_CULTURE] Cultural output and to speed the creation of Great Musicians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_TITLE"> 
			<Text>
				Great Musician Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_NOT_AVAILABLE"> 
			<Text>
				No Specialists Available![NEWLINE][NEWLINE][NEWLINE][NEWLINE]Construct more Buildings!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_REMOVE_FROM_BUILDING"> 
			<Text>
				Remove {1_SpecialistName} from {2_BuildingName} ({3_Num}/{4_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST"> 
			<Text>
				Scientist|Scientists
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_SLOTS"> 
			<Text>
				Scientist Slots:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_STRATEGY"> 
			<Text>
				Create Scientists to increase a city's [ICON_RESEARCH] Science output and to speed the creation of Great Scientists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_TITLE"> 
			<Text>
				Great Scientist Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER"> 
			<Text>
				Writer|Writers
			</Text>
			<Plurality>
				1|2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_SLOTS"> 
			<Text>
				Writer Slots:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_STRATEGY"> 
			<Text>
				Create Writers to increase a city's [ICON_CULTURE] Cultural output and to speed the creation of Great Writers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_TITLE"> 
			<Text>
				Great Writer Points:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_FIGHTER"> 
			<Text>
				Fighters
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_MISSILE"> 
			<Text>
				Missiles
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_PEOPLE"> 
			<Text>
				Scouts, Explorers, Missionaries, Spies, Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				Your lands belong to me.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPMAPPACK_DLC_AVAILABLE"> 
			<Text>
				MAP PACK DLC AVAILABLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BE_DIPLOMAT"> 
			<Text>
				Do you want this spy to be a diplomat? A spy can be a diplomat if they are placed in the capital of another civilization you are not at war with. (If war is declared, your spy will escape the city.) A diplomat will not attempt to steal technology from the other player but will still provide intrigue. Once the World Congress convenes, you will be able to determine their opinion on proposals and trade for their support if needed. If you have differing Ideologies, Diplomats will automatically conduct propaganda that provides a boost to [ICON_TOURISM] Tourism output to the target civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BONUS_CITY_STATE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Spy is operating {1_SpyBonus} {1_SpyBonus: plural 1?Rank; other?Ranks;} higher than normal since this city state is allied to a civ over which you have strong cultural influence.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BONUS_MAJOR_CIV"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Spy is operating {1_SpyBonus} {1_SpyBonus: plural 1?Rank; other?Ranks;} higher than normal since you have strong cultural influence over this civ.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_FULL_NAME"> 
			<Text>
				{1_RankName} {2_AgentName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_LOCATION_UNASSIGNED"> 
			<Text>
				Needs assignment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_0"> 
			<Text>
				Cousin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_1"> 
			<Text>
				Felix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_2"> 
			<Text>
				Dennis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_3"> 
			<Text>
				Edward
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_4"> 
			<Text>
				Prof. Rex
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_5"> 
			<Text>
				Eliza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_6"> 
			<Text>
				Mary
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_7"> 
			<Text>
				Virginia
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_8"> 
			<Text>
				Scarlett
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_9"> 
			<Text>
				Barbara
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_0"> 
			<Text>
				Solhofaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_1"> 
			<Text>
				Khenzeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_2"> 
			<Text>
				Zarafah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_3"> 
			<Text>
				Temsaah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_4"> 
			<Text>
				Abyadh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_5"> 
			<Text>
				Mostafa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_6"> 
			<Text>
				Yusuf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_7"> 
			<Text>
				Waddah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_8"> 
			<Text>
				Sameera
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_9"> 
			<Text>
				Gamal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_0"> 
			<Text>
				Adapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_1"> 
			<Text>
				Kubaba
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_2"> 
			<Text>
				Nabu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_3"> 
			<Text>
				Nergal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_4"> 
			<Text>
				Ninlil
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_5"> 
			<Text>
				Ninurta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_6"> 
			<Text>
				Nisroch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_7"> 
			<Text>
				Shamash
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_8"> 
			<Text>
				Pazuzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_9"> 
			<Text>
				Qingu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_0"> 
			<Text>
				Ferdinand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_1"> 
			<Text>
				Johanna
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_2"> 
			<Text>
				Franz-Josef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_3"> 
			<Text>
				Astrid
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_4"> 
			<Text>
				Anna
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_5"> 
			<Text>
				Hubert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_6"> 
			<Text>
				Alois
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_7"> 
			<Text>
				Natter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_8"> 
			<Text>
				Georg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_9"> 
			<Text>
				Arnold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_0"> 
			<Text>
				Metztli
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_1"> 
			<Text>
				Xitllali
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_2"> 
			<Text>
				Chimalli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_3"> 
			<Text>
				Quauhtli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_4"> 
			<Text>
				Teyacapan
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_5"> 
			<Text>
				Yaotl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_6"> 
			<Text>
				Coatl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_7"> 
			<Text>
				Huitzilin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_8"> 
			<Text>
				Itzli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_9"> 
			<Text>
				Tepin
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_0"> 
			<Text>
				Rim-Sin II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_1"> 
			<Text>
				Smerdis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_2"> 
			<Text>
				Ilum-ma-ili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_3"> 
			<Text>
				Peshgaldaramesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_4"> 
			<Text>
				Ur-zigurumaš
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_5"> 
			<Text>
				Semiramis
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_6"> 
			<Text>
				Em
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_7"> 
			<Text>
				Ishtar
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_8"> 
			<Text>
				Bilit Taauth
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_9"> 
			<Text>
				Aruru
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_0"> 
			<Text>
				Antonio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_1"> 
			<Text>
				Bartolomeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_2"> 
			<Text>
				Domingos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_3"> 
			<Text>
				Estevao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_4"> 
			<Text>
				Fernao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_5"> 
			<Text>
				Francisco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_6"> 
			<Text>
				Pascoal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_7"> 
			<Text>
				Salvador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_8"> 
			<Text>
				Tome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_9"> 
			<Text>
				Bianca
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_0"> 
			<Text>
				Basil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_1"> 
			<Text>
				Nikophoros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_2"> 
			<Text>
				Demetrios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_3"> 
			<Text>
				Philippos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_4"> 
			<Text>
				Theophylaktos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_5"> 
			<Text>
				Simonis
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_6"> 
			<Text>
				Zoe
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_7"> 
			<Text>
				Ioanno
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_8"> 
			<Text>
				Xene
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_9"> 
			<Text>
				Euphrosyne
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_0"> 
			<Text>
				Hamilcar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_1"> 
			<Text>
				Mago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_2"> 
			<Text>
				Baalhaan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_3"> 
			<Text>
				Sophoniba
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_4"> 
			<Text>
				Yzebel
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_5"> 
			<Text>
				Similce
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_6"> 
			<Text>
				Kandaulo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_7"> 
			<Text>
				Zinnridi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_8"> 
			<Text>
				Gisgo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_9"> 
			<Text>
				Fierelus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_0"> 
			<Text>
				Crìsdean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_1"> 
			<Text>
				Siobhán
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_2"> 
			<Text>
				Seamus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_3"> 
			<Text>
				Ffion
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_4"> 
			<Text>
				Pádraig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_5"> 
			<Text>
				Deirdre
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_6"> 
			<Text>
				Mr. Quinn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_7"> 
			<Text>
				Éadaoin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_8"> 
			<Text>
				Alwyn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_9"> 
			<Text>
				Col Ceathar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_0"> 
			<Text>
				Li
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_1"> 
			<Text>
				Chen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_2"> 
			<Text>
				Zhang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_3"> 
			<Text>
				Liu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_4"> 
			<Text>
				Yang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_5"> 
			<Text>
				Huang
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_6"> 
			<Text>
				Zhao
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_7"> 
			<Text>
				Wu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_8"> 
			<Text>
				Zhou
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_9"> 
			<Text>
				Sun
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_0"> 
			<Text>
				Jørgen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_1"> 
			<Text>
				Mette
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_2"> 
			<Text>
				Henrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_3"> 
			<Text>
				Niels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_4"> 
			<Text>
				Helle
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_5"> 
			<Text>
				Frederik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_6"> 
			<Text>
				Ida
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_7"> 
			<Text>
				Thea
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_8"> 
			<Text>
				Freja
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_9"> 
			<Text>
				Morten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_0"> 
			<Text>
				Refaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_1"> 
			<Text>
				Heba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_2"> 
			<Text>
				Salah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_3"> 
			<Text>
				Ahmed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_4"> 
			<Text>
				Zakaria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_5"> 
			<Text>
				Bastet
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_6"> 
			<Text>
				Ma'at
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_7"> 
			<Text>
				Nebhet
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_8"> 
			<Text>
				Tefenet
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_9"> 
			<Text>
				Neuth
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_0"> 
			<Text>
				James
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_1"> 
			<Text>
				Scarlett
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_2"> 
			<Text>
				Mycroft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_3"> 
			<Text>
				Charlotte
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_4"> 
			<Text>
				Gwendolyn
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_5"> 
			<Text>
				Mr. Eks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_6"> 
			<Text>
				Dr. Grey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_7"> 
			<Text>
				Andrew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_8"> 
			<Text>
				Scott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_9"> 
			<Text>
				Anne
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_0"> 
			<Text>
				Mulu Ken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_1"> 
			<Text>
				Wendimu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_2"> 
			<Text>
				Li'ol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_3"> 
			<Text>
				Demeke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_4"> 
			<Text>
				Mulu Alem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_5"> 
			<Text>
				Abebech
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_6"> 
			<Text>
				Zema
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_7"> 
			<Text>
				Mihret
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_8"> 
			<Text>
				Kebedech
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_9"> 
			<Text>
				Alemnesh
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_0"> 
			<Text>
				Jean-Paul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_1"> 
			<Text>
				Martine
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_2"> 
			<Text>
				Lucien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_3"> 
			<Text>
				François
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_4"> 
			<Text>
				Augustine
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_5"> 
			<Text>
				Monsieur X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_6"> 
			<Text>
				Dr. Dupont
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_7"> 
			<Text>
				Vipère
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_8"> 
			<Text>
				Yvette
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_9"> 
			<Text>
				Renard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_0"> 
			<Text>
				Johann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_1"> 
			<Text>
				Marlene
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_2"> 
			<Text>
				Wilhelm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_3"> 
			<Text>
				Eva
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_4"> 
			<Text>
				Heinz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_5"> 
			<Text>
				Horst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_6"> 
			<Text>
				Carl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_7"> 
			<Text>
				Viper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_8"> 
			<Text>
				Albrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_9"> 
			<Text>
				Anton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_0"> 
			<Text>
				Jason
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_1"> 
			<Text>
				Helena
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_2"> 
			<Text>
				Alexa
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_3"> 
			<Text>
				Cletus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_4"> 
			<Text>
				Kassandra
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_5"> 
			<Text>
				Andres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_6"> 
			<Text>
				Desdemona
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_7"> 
			<Text>
				Anthea
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_8"> 
			<Text>
				Aeneas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_9"> 
			<Text>
				Leander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_0"> 
			<Text>
				Balamber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_1"> 
			<Text>
				Uldin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_2"> 
			<Text>
				Donatus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_3"> 
			<Text>
				Charato
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_4"> 
			<Text>
				Octar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_5"> 
			<Text>
				Bleda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_6"> 
			<Text>
				Ellac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_7"> 
			<Text>
				Dengizik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_8"> 
			<Text>
				Hildico
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_9"> 
			<Text>
				Gudrun
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_0"> 
			<Text>
				Amaru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_1"> 
			<Text>
				Apichu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_2"> 
			<Text>
				Pariapichiu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_3"> 
			<Text>
				Puma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_4"> 
			<Text>
				Quenti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_5"> 
			<Text>
				Suyuntu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_6"> 
			<Text>
				Uturuncu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_7"> 
			<Text>
				Uturuncu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_8"> 
			<Text>
				Purutu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_9"> 
			<Text>
				Ozcollo
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_0"> 
			<Text>
				Ashok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_1"> 
			<Text>
				Shanx
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_2"> 
			<Text>
				Hormis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_3"> 
			<Text>
				Sanjeev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_4"> 
			<Text>
				Ananda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_5"> 
			<Text>
				Rani
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_6"> 
			<Text>
				Parvati
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_7"> 
			<Text>
				Mukta
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_8"> 
			<Text>
				Karishma
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_9"> 
			<Text>
				Jyotsna
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_0"> 
			<Text>
				Adityawarman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_1"> 
			<Text>
				Airlangga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_2"> 
			<Text>
				Citra
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_3"> 
			<Text>
				Halayudha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_4"> 
			<Text>
				Jayakatwang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_5"> 
			<Text>
				Lingga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_6"> 
			<Text>
				Mahendradatta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_7"> 
			<Text>
				Prapana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_8"> 
			<Text>
				Raden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_9"> 
			<Text>
				Devi
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_0"> 
			<Text>
				Onatah
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_1"> 
			<Text>
				Oneida
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_2"> 
			<Text>
				Oshadagea
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_3"> 
			<Text>
				Otetiani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_4"> 
			<Text>
				Genesee
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_5"> 
			<Text>
				Dadgayadoh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_6"> 
			<Text>
				Otwtiani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_7"> 
			<Text>
				Kateri
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_8"> 
			<Text>
				Onondakai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_9"> 
			<Text>
				Honanyawus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_0"> 
			<Text>
				Akaishi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_1"> 
			<Text>
				Oki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_2"> 
			<Text>
				Hattori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_3"> 
			<Text>
				Morozumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_4"> 
			<Text>
				Momochi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_5"> 
			<Text>
				Kawashima
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_6"> 
			<Text>
				Orin
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_7"> 
			<Text>
				Sakanishi
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_8"> 
			<Text>
				Kaede
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_9"> 
			<Text>
				Mochizuki
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_0"> 
			<Text>
				Kim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_1"> 
			<Text>
				Park
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_2"> 
			<Text>
				Han
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_3"> 
			<Text>
				Na
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_4"> 
			<Text>
				Kong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_5"> 
			<Text>
				Yu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_6"> 
			<Text>
				Ahn
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_7"> 
			<Text>
				Na
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_8"> 
			<Text>
				Da
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_9"> 
			<Text>
				Eun
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_0"> 
			<Text>
				Camazotz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_1"> 
			<Text>
				Coyopa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_2"> 
			<Text>
				Gukumatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_3"> 
			<Text>
				Hunahpu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_4"> 
			<Text>
				Huracan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_5"> 
			<Text>
				Ixchel
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_6"> 
			<Text>
				Ixtab
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_7"> 
			<Text>
				Kukulkán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_8"> 
			<Text>
				Xbalanque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_9"> 
			<Text>
				Zipacna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_0"> 
			<Text>
				Asashōryū
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_1"> 
			<Text>
				Tömöriin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_2"> 
			<Text>
				Zevegiin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_3"> 
			<Text>
				Jigjidiin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_4"> 
			<Text>
				Enkhbat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_5"> 
			<Text>
				Mönkhbayar
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_6"> 
			<Text>
				Gündegmaa
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_7"> 
			<Text>
				Ssima
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_8"> 
			<Text>
				Batachikhan
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_9"> 
			<Text>
				Chulunny
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_0"> 
			<Text>
				el-Krim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_1"> 
			<Text>
				ibn-Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_2"> 
			<Text>
				al-Jazzar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_3"> 
			<Text>
				al-Kahina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_4"> 
			<Text>
				Hayyuj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_5"> 
			<Text>
				Kusayla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_6"> 
			<Text>
				al-Idrisi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_7"> 
			<Text>
				Salih
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_8"> 
			<Text>
				Tariq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_9"> 
			<Text>
				Dihya
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_0"> 
			<Text>
				Joost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_1"> 
			<Text>
				Hendrika
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_2"> 
			<Text>
				Marten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_3"> 
			<Text>
				Anke
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_4"> 
			<Text>
				Guus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_5"> 
			<Text>
				Mr. X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_6"> 
			<Text>
				Dr Grijs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_7"> 
			<Text>
				Willem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_8"> 
			<Text>
				Thijs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_9"> 
			<Text>
				Neef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_0"> 
			<Text>
				Ibrahim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_1"> 
			<Text>
				Bayezid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_2"> 
			<Text>
				Sokollu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_3"> 
			<Text>
				Mahmut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_4"> 
			<Text>
				Uveys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_5"> 
			<Text>
				Roxelana
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_6"> 
			<Text>
				Safiye
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_7"> 
			<Text>
				Hafsa
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_8"> 
			<Text>
				Kosem
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_9"> 
			<Text>
				Nurbanu
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_0"> 
			<Text>
				Azi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_1"> 
			<Text>
				Dabir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_2"> 
			<Text>
				Firuz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_3"> 
			<Text>
				Gaspar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_4"> 
			<Text>
				Shahzad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_5"> 
			<Text>
				Aga
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_6"> 
			<Text>
				Marjane
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_7"> 
			<Text>
				Peri
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_8"> 
			<Text>
				Sartaj
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_9"> 
			<Text>
				Yasmin
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_0"> 
			<Text>
				Wincenty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_1"> 
			<Text>
				Roman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_2"> 
			<Text>
				Benita
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_3"> 
			<Text>
				Jan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_4"> 
			<Text>
				Kazimierz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_5"> 
			<Text>
				Josef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_6"> 
			<Text>
				Krystyna Skarbek
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_7"> 
			<Text>
				Tarnowski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_8"> 
			<Text>
				Marian
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_9"> 
			<Text>
				Alenka
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_0"> 
			<Text>
				Tiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_1"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_2"> 
			<Text>
				Rongo-ma-tane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_3"> 
			<Text>
				Kupe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_4"> 
			<Text>
				Haloti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_5"> 
			<Text>
				Degei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_6"> 
			<Text>
				Babamik
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_7"> 
			<Text>
				Kulu Lau
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_8"> 
			<Text>
				Nangananga
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_9"> 
			<Text>
				Turua
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_0"> 
			<Text>
				Francisco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_1"> 
			<Text>
				Gaspar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_2"> 
			<Text>
				Alvaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_3"> 
			<Text>
				Bento
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_4"> 
			<Text>
				Roberto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_5"> 
			<Text>
				Afonso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_6"> 
			<Text>
				Galeote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_7"> 
			<Text>
				Diogo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_8"> 
			<Text>
				Eliana
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_9"> 
			<Text>
				Oriana
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_0"> 
			<Text>
				Flavius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_1"> 
			<Text>
				Regula
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_2"> 
			<Text>
				Servius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_3"> 
			<Text>
				Lucia
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_4"> 
			<Text>
				Cornelius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_5"> 
			<Text>
				Licina
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_6"> 
			<Text>
				Canus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_7"> 
			<Text>
				Serpens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_8"> 
			<Text>
				Agrippa
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_9"> 
			<Text>
				Brutus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_0"> 
			<Text>
				Alexei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_1"> 
			<Text>
				Lena
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_2"> 
			<Text>
				Dmitry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_3"> 
			<Text>
				Anastasia
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_4"> 
			<Text>
				Tatiana
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_5"> 
			<Text>
				Boris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_6"> 
			<Text>
				Doktor Seriy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_7"> 
			<Text>
				Mikhail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_8"> 
			<Text>
				Natacha
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_9"> 
			<Text>
				Zmeya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_0"> 
			<Text>
				Cameahwait
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_1"> 
			<Text>
				Ondongarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_2"> 
			<Text>
				Queenah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_3"> 
			<Text>
				Pugweenee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_4"> 
			<Text>
				Sacajawea
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_5"> 
			<Text>
				Sagwitch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_6"> 
			<Text>
				Sanpitch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_7"> 
			<Text>
				Tetoharsky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_8"> 
			<Text>
				Tuziyammo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_9"> 
			<Text>
				Mugwayan
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_0"> 
			<Text>
				Aran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_1"> 
			<Text>
				Chanarong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_2"> 
			<Text>
				Kiet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_3"> 
			<Text>
				Niran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_4"> 
			<Text>
				Virote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_5"> 
			<Text>
				Kulap
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_6"> 
			<Text>
				Mayuree
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_7"> 
			<Text>
				Phueng
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_8"> 
			<Text>
				Ratana
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_9"> 
			<Text>
				Tola
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_0"> 
			<Text>
				Ahmadou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_1"> 
			<Text>
				Ayub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_2"> 
			<Text>
				Badru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_3"> 
			<Text>
				Bokhari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_4"> 
			<Text>
				Guedado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_5"> 
			<Text>
				Adhiambo
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_6"> 
			<Text>
				Chinaka
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_7"> 
			<Text>
				Laila
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_8"> 
			<Text>
				Mariama
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_9"> 
			<Text>
				Oni
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_0"> 
			<Text>
				Rodrigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_1"> 
			<Text>
				Esmeralda
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_2"> 
			<Text>
				Leon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_3"> 
			<Text>
				Mathilda
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_4"> 
			<Text>
				Ramona
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_5"> 
			<Text>
				Señor X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_6"> 
			<Text>
				Topolino
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_7"> 
			<Text>
				Serpiente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_8"> 
			<Text>
				Garcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_9"> 
			<Text>
				El Lobo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_0"> 
			<Text>
				Leif
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_1"> 
			<Text>
				Ingegard
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_2"> 
			<Text>
				Sören
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_3"> 
			<Text>
				Ragnhild
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_4"> 
			<Text>
				Lars
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_5"> 
			<Text>
				Lina
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_6"> 
			<Text>
				Herr Grå
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_7"> 
			<Text>
				Magnus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_8"> 
			<Text>
				Vilma
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_9"> 
			<Text>
				Kusin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_0"> 
			<Text>
				Gasparo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_1"> 
			<Text>
				Giosafat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_2"> 
			<Text>
				Ambrogio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_3"> 
			<Text>
				Niccolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_4"> 
			<Text>
				Marino
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_5"> 
			<Text>
				Cesare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_6"> 
			<Text>
				Francesco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_7"> 
			<Text>
				Giovanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_8"> 
			<Text>
				Bertolome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_9"> 
			<Text>
				Filomena
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_0"> 
			<Text>
				Gumede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_1"> 
			<Text>
				Jama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_2"> 
			<Text>
				Mageba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_3"> 
			<Text>
				Malanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_4"> 
			<Text>
				Mnguni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_5"> 
			<Text>
				Ndaba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_6"> 
			<Text>
				Phunga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_7"> 
			<Text>
				Senzangakhona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_8"> 
			<Text>
				Balungile
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_9"> 
			<Text>
				Samkelisiwe
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_OCCUPYING_CITY"> 
			<Text>
				{1_AgentName} is occupying this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_0"> 
			<Text>
				Recruit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_1"> 
			<Text>
				Agent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_2"> 
			<Text>
				Special Agent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_COUNTER_INTEL"> 
			<Text>
				Counter-intelligence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_DEAD"> 
			<Text>
				Killed In Action
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_ESTABLISHED_SURVEILLANCE"> 
			<Text>
				Monitoring Activity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_ESTABLISHED_SURVEILLANCE_PROGRESS_BAR"> 
			<Text>
				No techs to steal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_GATHERING_INTEL"> 
			<Text>
				Gathering Intelligence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_MAKING_INTRODUCTIONS"> 
			<Text>
				Making Introductions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_MAKING_INTRODUCTIONS_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is trying to make all the right connections in  {3_CityName} as a diplomat. After they have made their introductions, he will be able to schmooze.[NEWLINE][NEWLINE]A spy can be a diplomat if they are placed in the capital of another civilization. A diplomat will not attempt to steal technology from the other player but will still provide intrigue. Once the World Congress convenes and the diplomat has begun schmoozing, you will be able to determine their opinion on proposals and trade for their support if needed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_RIGGING_ELECTION"> 
			<Text>
				Rigging Election
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SCHMOOZING"> 
			<Text>
				Schmoozing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SCHMOOZING_TT"> 
			<Text>
				{1_RankName} {2_SpyName} is schmoozing in {3_CityName} as a diplomat.[NEWLINE][NEWLINE]A spy can be a diplomat if they are placed in the capital of another civilization you are not at war with. (If war is declared, your spy will escape the city.) A diplomat will not attempt to steal technology from the other player but will still provide intrigue. Once the World Congress convenes and the diplomat has begun schmoozing, you will be able to determine their opinion on proposals and trade for their support if needed. Diplomats also conduct propaganda that provides a boost to [ICON_TOURISM] Tourism output to the target civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SURVEILLANCE"> 
			<Text>
				Establishing Surveillance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_TRAVELLING"> 
			<Text>
				Traveling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_UNASSIGNED"> 
			<Text>
				Unassigned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BERING_DESC"> 
			<Text>
				The Bering Strait and lands surrounding, including the Russian Far East, Kamchatka, and Alaska.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BERING_TITLE"> 
			<Text>
				Bering Strait
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BRITISH_ISLES_DESC"> 
			<Text>
				Great Britain, Ireland, and countless smaller islands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BRITISH_ISLES_TITLE"> 
			<Text>
				British Isles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_CARRIBEAN_DESC"> 
			<Text>
				Explore the Caribbean, in all its tropical splendor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_CARRIBEAN_TITLE"> 
			<Text>
				Caribbean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_EUS_DESC"> 
			<Text>
				A map that spans the southern tip of Texas all the way up to the eastern tip of Nova Scotia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_EUS_TITLE"> 
			<Text>
				Eastern United States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_JAPAN_DESC"> 
			<Text>
				This map focuses exclusively on Japan, with no surrounding countries in play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_JAPAN_TITLE"> 
			<Text>
				Japanese Mainland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_BOOSTER"> 
			<Text>
				SS Booster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_CASING"> 
			<Text>
				SS Casing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_COCKPIT"> 
			<Text>
				SS Cockpit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_DOCKING_BAY"> 
			<Text>
				SS Docking Bay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_ENGINE"> 
			<Text>
				SS Engine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_LIFE_SUPPORT"> 
			<Text>
				SS Life Support
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_STASIS_CHAMBER"> 
			<Text>
				SS Stasis Chamber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_THRUSTERS"> 
			<Text>
				SS Thrusters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_TIME_MS"> 
			<Text>
				ms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_TIME_S"> 
			<Text>
				s
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_UNDER_1_MS"> 
			<Text>
				&lt;1ms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_ERA"> 
			<Text>
				Start Era: {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_ERA_FORMAT"> 
			<Text>
				Start Era: {1_string}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_GAME"> 
			<Text>
				Start Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_SCENARIO"> 
			<Text>
				Start Scenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_TUTORIAL_BUTTON"> 
			<Text>
				Start Selected Tutorial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STATIONED_AIRCRAFT"> 
			<Text>
				{1_number} Aircraft Stationed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STATUS"> 
			<Text>
				Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMCLOUD"> 
			<Text>
				Steam Cloud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMCLOUD_SAVE"> 
			<Text>
				{1_SaveNumber}. {2_SaveName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BRIEFING_BUTTON"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BUILDING_POLICE_STATION_HELP"> 
			<Text>
				Reduces enemy spy stealing rate by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BUILDING_POLICE_STATION_STRATEGY"> 
			<Text>
				Police stations slow down the rate at which enemy spies can steal technologies from your city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Greetings to you, renowned Captain of science and industry!  The advent of steam power has revolutionized the world.  It is a time of discovery, fueled by newfound resources and brilliant inventions.  Great airships trek across the skies, marking their trails with black smoke.  Civilizations are propelled towards a bright future, but competition is fierce.  Resources are scarce, and technological secrets are carefully guarded.  You and your rivals must expand your empires across the globe to meet growing needs in the name of progress.  Can you harness the power of steam technology and bring your people to greatness?[NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Empires compete in the domains of Military, Culture, Industry, Commerce, and Labor.  Be the best in a domain to earn an Honourable Title.  To see the specifics of each Title, and monitor your progress, check the League of Empires screen.  The first empire to hold three or more Titles wins the game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]Players begin with all technologies up through Steam Power.  The tech tree after Steam Power has been altered significantly, giving players the ability to construct Airships, Landships, and new buildings.  Barbarians ("Luddites") are enabled, but do not have access to advanced units.  Social Policies have been rearranged.  Religion has been disabled, as have religious and militaristic city-states.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_ADJECTIVE"> 
			<Text>
				Luddite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_DESC"> 
			<Text>
				Luddite Horde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_SHORT_DESC"> 
			<Text>
				Luddites
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				Pulias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Pulias Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				Pulias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				The exact origins of Pulias are shrouded in mystery even to this day.  It seems to have emerged out of nowhere, yet its power and wealth seem too large to have been easily missed.  Most sources posit a single leader who saw the opportunities of new science, commerce, and most of all politics, and manipulated affairs from the shadows.  This leader sold sensitive information to rivals at a premium while using it to further the objectives of Pulias.  In the early competition between empires, many opportunities were left unexplored as rivals focused on short-term gains.  Pulias was the first to send expeditions to foreign lands, and established trade that brought riches to its citizens.  Its spies were placed in key positions across the world, gathering intelligence and ready to act.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				Dalmace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Dalmace Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Dalmace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_TEXT_1"> 
			<Text>
				Dalmace arose out of necessity.  The turmoil of old kingdoms collapsing and new empires emerging left many people of the lower and middle classes marginalized.  Some stayed in their homelands but many fled as refugees, not knowing where to go.  They gathered in the country estates of nobles that did not have the heart or the force to deny their presence.  Soon leaders arose from the ranks of the refugees, calling for organization, protection, food, and resources.  Some nobles saw opportunity and joined their ranks, sharing their wealth.  Others refused, and their estates were ransacked.  These were the first Dalmace compounds, which would grow into cities that rivaled those of any other empire.  Dalmace is founded on ideals, and its strength comes from the tight camaraderie and evolving culture of its humble citizens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				Eruch
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Eruch Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Eruch
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_TEXT_1"> 
			<Text>
				The Eruch Empire began as a series of impassioned debates between long established noble families about the growing chaos in the world and what could be done to stop it.  The debates soon reached a critical mass for action, fueled by the nobles' fear of an uncertain future as well as their desire to protect their wealth.  A secret council was formed, drawing on the leadership and military prowess that had been their inheritance from previous generations.  It mobilized a small but well-equipped army.  With it, the nobles carved out a large territory that would become the core of Eruch, and seceded from the old kingdoms.  Outwardly, leaders of Eruch profess the glories of civilized life, and seek to spread their ways to the ends of the earth.  They act as gentlemen in diplomatic affairs, but always have a rigid structure of military might ready to respond at their first call.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_ADJECTIVE"> 
			<Text>
				Orlin
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_DESC"> 
			<Text>
				Orlin Empire
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_SHORT_DESC"> 
			<Text>
				Orlin
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_TEXT_1"> 
			<Text>
				The steady advance of science brought great changes to the processes by which products were manufactured, transported, and sold.  Many otherwise shrewd businessmen could not contend with the changes and faded away, leaving room for the more adaptable.  Orlin had no political existence when it began, and no desire for empire.  It was a collection of ambitious industrialists that banded together for mutual benefit.  They parcelled out markets like territories, and together came to dominate industries throughout the old kingdoms.  When the kingdoms began to fade, the Orlin tycoons clashed in a contest for power.  They encroached on each other's ventures, and delved into blackmail and assassination.  A tight oligarchy emerged which controlled nearly all the means of production.  With their industrial capacity, and the riches it brought, they formally entered the world stage as an empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_ADJECTIVE"> 
			<Text>
				Vedria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_DESC"> 
			<Text>
				Vedria Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_SHORT_DESC"> 
			<Text>
				Vedria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_TEXT_1"> 
			<Text>
				When the old kingdoms weakened, the growing class of academics and inventors saw the opportunity to create a new kind of nation, one that was founded on principles of reason and embraced scientific advancement.  They found allies in many of the old monarchists, who were looking for a way to preserve their influence, and together they became Vedria.  Their ranks mixed quickly, and before long every prominent leader was expected to be familiar with scientific processes, if not involved in research personally.  Vedria is marked by optimism for the future to come, and its citizens believe that the noble pursuit of science is the clear path towards it.  Scientists are consulted on matters of state, and given generous funding for their research.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_DESC"> 
			<Text>
				The advent of steam power has revolutionized the world.  It is a time of discovery, fueled by newfound resources and brilliant inventions. Can you harness the power of steam to bring your people to greatness?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_5"> 
			<Text>
				Steam Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_6"> 
			<Text>
				Airship Era
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_7"> 
			<Text>
				Future Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_FIXED_MAP"> 
			<Text>
				Fixed Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ALDERDICE_NAME"> 
			<Text>
				Clinton Alderdice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BARBARIAN"> 
			<Text>
				Luddite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Cyrus Rotheram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_1"> 
			<Text>
				I shall relish this game of war with you, and then our airships will cast your land into shadow.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_1"> 
			<Text>
				I bow to you, sir, as you have proved to be my match. Enjoy your victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_1"> 
			<Text>
				Ah, salutations. Allow me to introduce myself. I am Cyrus Rotheram of Eruch, known for our great military might. I hope you to be a valuable ally, or I shall judge you a worthy foe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_LIVED"> 
			<Text>
				1815 - 1872 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_LOSEWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_NAME"> 
			<Text>
				Cyrus Rotheram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_SUBTITLE"> 
			<Text>
				Leader of Eruch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1"> 
			<Text>
				"The military sciences are as complex as ever, yet we have more tools at our disposal than ever before.  Not a century ago, quelling the forces of a distant enemy required extensive fortifications, supply routes, and resources.  Horses had to be fed and quartered, and the loss of a supply line could mean the end of an otherwise honorable campaign.  Soldiers had to learn how to stare their enemy in the eye as they calmly readied their weapons and took life.  In our present age, soldiers can face each other in honorable combat while avoiding the savageries of the previous century.  The recent development of the Landship has made foot soldiers and cavalry all but obsolete.  Limited only by the resources needed to build it, the Landship can traverse a nation in a matter of days without need of rest.  Distant territories, once costly to conquer, are now within reach.  And with its cannons and near impenetrable armor, the Landship can easily make pliant all but the most savagely persistent of the uncivilized nations."[NEWLINE][NEWLINE] - Cyrus Rotheram, address to the Eruch Senate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_WINWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_WINWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE"> 
			<Text>
				Ignace Curnow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_ATTACKED_1"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_ATTACKED_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_ATTACKED_2"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_ATTACKED_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_2"> 
			<Text>
				Our factories have long prepared for this moment. You stand no chance against the progress of industry!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_1"> 
			<Text>
				You, sir, are a villain. Go ahead, take our factories, but the world shall never know the greatness of industry in your hands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_1"> 
			<Text>
				Behold the greatest cog in the industrial machine, the nation of Orlin! I am Ignace Curnow, and shall warn you, sir, that any foolery shall be dealt with severely.  My time is of great value.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LIVED"> 
			<Text>
				1781 - 1836 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_MARIA_LOSEWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_LOSEWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_NAME"> 
			<Text>
				Ignace Curnow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_SUBTITLE"> 
			<Text>
				Leader of Orlin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1"> 
			<Text>
				"With the press of a button the steam jet enters the rig and begins the fabrication.  Gears turning in the rig, pressing hot steel, shaping it into newly minted gears.  A factory for making a factory.  Maybe we will use it to make even more products; or maybe we will sell it to someone else for a wide profit.  In this simple process is the proof of industry's role in our age.  We can make airships, landships, difference engines, clothing, and even factories.  By controlling the efficiency and maximizing the output of our industrial sector, we can make whatever we want, and be the best at it."[NEWLINE][NEWLINE] - Ignace Curnow, excerpt from "Steel and Steam: An Industrialist's Guide"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_SELASSIE_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CURNOW_NAME"> 
			<Text>
				Ignace Curnow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CUTLER_NAME"> 
			<Text>
				Octavius Cutler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Octavius Cutler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_1"> 
			<Text>
				This will be quick, I assure you. Be at peace in the knowledge that your defeat will help Pulias grow stronger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_1"> 
			<Text>
				I bow to you, sir, for your strong victory. My nation may have risen quietly, but the world knows that we did not go down in the same fashion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2"> 
			<Text>
				Come, my good man, and let us talk a while. My name is Octavius Cutler of Pulias, perhaps you have heard of me? No matter. Pray tell me about yourself and your great accomplishments.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_LIVED"> 
			<Text>
				1809 - 1888 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_NAME"> 
			<Text>
				Octavius Cutler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_SUBTITLE"> 
			<Text>
				Leader of Pulias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1"> 
			<Text>
				"There are those who say that power comes from science, and research is the way to more of it.  Others find power in inventing new military contraptions, rolling around with their Landships and locking away stores of resources.  But the true power is in none of these things.  It is in the people that make these things.  If we know what they know, then we have what they have.  Let them fight amongst themselves and strive towards new discoveries. We make it our business to match their every step from the shadows, and our collected power becomes greater than all of theirs.  If we do it right - and we must - they won't even notice."[NEWLINE][NEWLINE] - Octavius Cutler, personal correspondence with newly appointed Intelligence Director
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADEREQUEST_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_HARUN_TRADEREQUEST_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADEREQUEST_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_TRADE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_YES_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GRIGGS_NAME"> 
			<Text>
				Luther Griggs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Luther Griggs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_1"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_2"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_3"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1"> 
			<Text>
				The music of our machines is upon your doorstep. I'll be sure to preserve what I can of your cities so that I may learn from your methods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1"> 
			<Text>
				Well met, sir. I hope that you continue the pursuit of knowledge and invention in my absence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1"> 
			<Text>
				I say, it is a pleasure to meet you! I am Luther Griggs, inventor extraordinaire, leader of Vedria! Let us share our knowledge in the spirit of science and friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_LIVED"> 
			<Text>
				1842 - 1910 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_NAME"> 
			<Text>
				Luther Griggs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_SUBTITLE"> 
			<Text>
				Leader of Vedria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TEXT_1"> 
			<Text>
				"Technological progress has brought marvels of mechanical achievement into our everyday life and allowed us to live in class and comfort.  The whirring of the difference engines, the clack of brass gears, the steady burst of steam exhaust like the breath of a bull about to charge; these bring order into our world and allow us to perform marvels of science and computation that not only explain the natural world, but bring our order to bear firmly upon its sturdy shoulders.  Airships have lifted our leaden bodies, once eternally bound to the earth, for sorties in the skies.  With the sharp force of mind we have made real the eternal human dream of flight.  And not with wings that the whims of natural selection deemed to give us, but with wings wrought from the sweat of our own brow and the fire of our own forge."[NEWLINE][NEWLINE] - Luther Griggs, excerpt from "The Wings of Intellect"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_3"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_WUZETIAN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1"> 
			<Text>
				Greetings, good sir! You appear to be an honourable gentleman. May our dealings long be amicable, and if we should meet on the battlefield may the best man win.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_2"> 
			<Text>
				Ho, sir! I beg that you will state your business. Undoubtedly, your intentions are most admirable, else I shall warn you that I am quite a formidable foe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_1"> 
			<Text>
				I should think not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_2"> 
			<Text>
				This is an outrage!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_3"> 
			<Text>
				You offend me, sir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_1"> 
			<Text>
				Very good.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_2"> 
			<Text>
				Just so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_3"> 
			<Text>
				Quite right.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_4"> 
			<Text>
				Precisely so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_5"> 
			<Text>
				Most admirable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_6"> 
			<Text>
				This arrangement is most agreeable.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Clinton Alderdice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_1"> 
			<Text>
				My dear fellow, I must apologize for this act of aggression. Unfortunately there is no alternative.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_2"> 
			<Text>
				Good gracious, this injustice is uncalled for! Dalmace may be gone in name, but it will live on through the common man.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Splendid meeting you, sir, simply splendid! Welcome to humble Dalmace. My name is Clinton Alderdice, and I happily offer you my hand in friendship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_LIVED"> 
			<Text>
				1799 - 1855 AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_LOSEWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_NAME"> 
			<Text>
				Clinton Alderdice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_SUBTITLE"> 
			<Text>
				Leader of Dalmace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1"> 
			<Text>
				"Of this above all do I pray you remember, Mr. Secretary.  The Age of Steam has improved the livelihood of our great powers, but it has done so at the cost of the common man.  The swath of achievements in the past decades has only made more clear what has been the black mark on human history: the powerful few exploit the powerless many.  We have dismissed their difficulties as petty squabble, and appealed to our gentlemanly demeanor and productive enterprises as justification for our power, but the reality is that conditions are improving for us while they get worse for the common man.  Left unchecked, this gap will continue to grow until the common man is no more than a serf.  If I cannot appeal to you and the League on moral grounds - as it so seems, for I have tried tirelessly - let me warn you that our great society is becoming more and more unstable.  The common man may not be as educated or refined as we, but he has eyes and ears and a mind, and he will not be able to ignore the decadence of our lifestyle.  He will compare it to his own, and he will conspire with his neighbor.  Together they will grow and form a disgruntled block, and before the century is out we will have an uncontrollable rebellion on our hands.  And no amount of difference engine calculations or airship bombardments will be able to stop it, because those are built on the labor of those who have turned against us."[NEWLINE][NEWLINE] - Clinton Alderdice, letter to the Grand Secretary of the League of Empires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ODA_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ODA_TRADE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_HARUN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ROFFENBURG_NAME"> 
			<Text>
				Cyrus Rotheram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PEDIA_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus vs fighters and airships (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PEDIA_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus vs landships (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_POLICY_UNITED_FRONT"> 
			<Text>
				United Front
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_POLICY_UNITED_FRONT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]United Front[ENDCOLOR][NEWLINE]+10% [ICON_PRODUCTION] when building Wonders and new Cities start with an extra 1 [ICON_CITIZEN] Population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus vs fighters and airships (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_AIR_II"> 
			<Text>
				Bonus vs airships (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus vs landships (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RANDOM_MAP"> 
			<Text>
				Random Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM"> 
			<Text>
				Aetherium
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM_HELP"> 
			<Text>
				Used by airship Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM_TEXT"> 
			<Text>
				Aetherium was first discovered by expedition parties who mistook it for silver.  As their mining operations expanded, the flakes and chunks of it were gathered into large parcels for shipment, and something very strange happened.  The parcels began to levitate off the ground.  Scientists began to analyze this material's unusual properties.  When masses of it are gathered together, it has the power to counteract gravity.  With careful engineering, these counter-gravitational forces can be guided into a reliable source of lift, allowing ships to float in the sky.  Its importance in the affairs of empire continues to grow, yet even today its properties are not well understood.  One careless inventor's apparatus electrified a small chunk of aetherium, causing it to shoot upwards and punch a hole through the roof.  The sample, engraved with the inventor's marking for experimental verification, was found weeks later, miles away from where it launched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM"> 
			<Text>
				Luboric
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM_HELP"> 
			<Text>
				Used by landship Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM_TEXT"> 
			<Text>
				Appearing in the natural world as a nondescript, dull green ore, luboric glows under high temperatures.  It is much more powerful and volatile than its predecessor, coal, and acts as the ultimate energy source for factories and vehicles alike. The chain of reactions and mechanisms required to utilize luboric  are complex and unprecedented in the science of energies.  Whereas most fuel sources yield their energy when burned, luboric is unfazed by flame, its green glow the only apparent reaction.  To unlock the enormous potential present within chunks of luboric ore, it must be submerged in a solution of enzymes and subjected to both heat and pressure.  The key reaction is not combustion, but dissolution.  Its toxic gaseous exhaust must be carefully guided; if the fumes get trapped in a valve or corner for more than a few seconds it will eat through metal. Only with precautions will its legendary energy be loosed from its chemical bonds.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				You have 2 Titles, and pose a threat to them in the League.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_2"> 
			<Text>
				You have more than 2 Titles, and nearly control the League!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_3"> 
			<Text>
				You are competing over the same Titles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AIRSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Airship[ENDCOLOR], which can travel over land and sea alike.  Also allows you to build the [COLOR_POSITIVE_TEXT]Inventor's Hall[ENDCOLOR] national wonder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AIRSHIPS_TITLE"> 
			<Text>
				Airships
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Difference Engine[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Analytical Engine[ENDCOLOR] national wonder, which boost a city's [ICON_PRODUCTION] Production and [ICON_RESEARCH] Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"There will always be plenty of things to compute in the detailed affairs of millions of people doing complicated things."[NEWLINE] - Vannevar Bush[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_TITLE"> 
			<Text>
				Analog Computation
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_HELP"> 
			<Text>
				Provides access to the [COLOR_POSITIVE_TEXT]Analytical Engine[ENDCOLOR] national wonder, which greatly increases [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The whole of arithmetic now appeared within the grasp of mechanism."[NEWLINE] - Charles Babbage[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_TITLE"> 
			<Text>
				Analytical Engine
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Aetherium Fabricator[ENDCOLOR], which will produce [ICON_RES_ALUMINUM] Aetherium resources for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Civilization advances by extending the number of important operations which we can perform without thinking about them."[NEWLINE] - Alfred North Whitehead[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_TITLE"> 
			<Text>
				Automata
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Anti-Aircraft Gun[ENDCOLOR], a powerful counter to air units, and the [COLOR_POSITIVE_TEXT]Military Base[ENDCOLOR], which increases a city's defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Defense is superior to opulence."[NEWLINE] - Adam Smith[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_TITLE"> 
			<Text>
				Civil Defense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Grand Mansion[ENDCOLOR] and its national wonder counterpart, the [COLOR_POSITIVE_TEXT]Biltmore House[ENDCOLOR], both of which grant [ICON_GOLD] Gold and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Avarice, the spur of industry."[NEWLINE] - David Hume[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_TITLE"> 
			<Text>
				Economic Imperialism
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_HELP"> 
			<Text>
				Reveals [ICON_RES_URANIUM] Luboric and allows you to build the [COLOR_POSITIVE_TEXT]Battleship[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Nature, to be commanded, must be obeyed."[NEWLINE] - Francis Bacon[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_TITLE"> 
			<Text>
				Eruptives
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_HELP"> 
			<Text>
				Reveals [ICON_RES_ALUMINUM] Aetherium and allows you to build the [COLOR_POSITIVE_TEXT]Submarine[ENDCOLOR].  Also allows you to build the [COLOR_POSITIVE_TEXT]Trade College[ENDCOLOR], which increases a city's [ICON_RESEARCH] Science and [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"In wilderness I sense the miracle of life, and behind it our scientific accomplishments fade to trivia."[NEWLINE] - Charles Lindbergh[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_TITLE"> 
			<Text>
				Expedition
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GALVANOMAGNETISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Tesla Coil[ENDCOLOR], which greatly increases a city's [ICON_RESEARCH] Science output and slightly boosts [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GALVANOMAGNETISM_TITLE"> 
			<Text>
				Galvanomagnetism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Philanthroporium[ENDCOLOR], which increases a city's [ICON_CULTURE] Culture and [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I resolved to stop accumulating and begin the infinitely more serious and difficult task of wise distribution."[NEWLINE] - Andrew Carnegie[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_TITLE"> 
			<Text>
				Gospel of Wealth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Luboric Refinery[ENDCOLOR], which will produce [ICON_RES_URANIUM] Luboric resources for you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The most tangible of all visible mysteries - fire."[NEWLINE] - James Henry Leigh Hunt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_TITLE"> 
			<Text>
				Infernal Combustion
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Landship[ENDCOLOR], a powerful land unit.  Also grants access to the [COLOR_POSITIVE_TEXT]Patent Office[ENDCOLOR], which increases a city's [ICON_PRODUCTION] Production and [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The defenders had been driven right and left as soon as the prow of this land ironclad had loomed up over the front of the trench."[NEWLINE] - H.G. Wells[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_TITLE"> 
			<Text>
				Landships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_HELP"> 
			<Text>
				Allows you to build the most powerful landship unit, the [COLOR_POSITIVE_TEXT]Land Leviathan[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Speak softly and carry a big stick; you will go far."[NEWLINE] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_TITLE"> 
			<Text>
				Land Leviathan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Stadium[ENDCOLOR], which increases your empire's [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Virtue is the truest nobility."[NEWLINE] - Miguel de Cervantes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_TITLE"> 
			<Text>
				Noblesse Oblige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Perpetual Motion Engine[ENDCOLOR] national wonder, which provides an enormous boost to [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Give me a place to stand and a lever long enough, and I shall move the world."[NEWLINE] - Archimedes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_TITLE"> 
			<Text>
				Perpetual Motion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Destroyer[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Flyer[ENDCOLOR], which is the first air unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To invent an airplane is nothing. To build an airplane is something. But to fly... is everything."[NEWLINE] - Ferdinand Ferber[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_TITLE"> 
			<Text>
				Propulsion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_RADIO_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Broadcast Tower[ENDCOLOR], a building which greatly increases the [ICON_CULTURE] Cultural output of a city.  Also grants access to the [COLOR_POSITIVE_TEXT]Carnegie Hall[ENDCOLOR] national wonder, another large source of [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_RAILROAD_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Land Ironclad[ENDCOLOR], the first landship unit.  Also allows Workers to build [COLOR_POSITIVE_TEXT]Railroads[ENDCOLOR] on map tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_REPLACEABLE_PARTS_HELP"> 
			<Text>
				Gives access to [COLOR_POSITIVE_TEXT]Great War Infantry[ENDCOLOR], the most advanced infantry unit in the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ROBOTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Automated Factory[ENDCOLOR], which significantly increases the [ICON_PRODUCTION] Production output of a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_HELP"> 
			<Text>
				Allows you to build the most powerful airship unit, the [COLOR_POSITIVE_TEXT]Sky Fortress[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Any sufficiently advanced technology is indistinguishable from magic."[NEWLINE] - Arthur C. Clarke[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_TITLE"> 
			<Text>
				Sky Fortress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Subterranean Outpost[ENDCOLOR] and its national wonder counterpart the [COLOR_POSITIVE_TEXT]Subterranean Colony[ENDCOLOR], both of which provide a powerful boost to a city's [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"One just principle from the depths of a cave is more powerful than an army."[NEWLINE] - José Martí[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_TITLE"> 
			<Text>
				Subterranean Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_HELP"> 
			<Text>
				Allows you to build the late-game [COLOR_POSITIVE_TEXT]CN Tower[ENDCOLOR] wonder, which provides a Broadcast Tower in all of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A government of reason is better than one of force."[NEWLINE] - Thomas Jefferson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_TITLE"> 
			<Text>
				Technocracy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_HELP"> 
			<Text>
				May be researched more than once.  Provides [ICON_CULTURE] Culture each time it is successfully researched.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Men love to wonder, and that is the seed of our science."[NEWLINE] - Ralph Waldo Emerson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_TITLE"> 
			<Text>
				The Grand Idea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Airship Hangar[ENDCOLOR], which gives extra Experience to trained units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I fly because it releases my mind from the tyranny of petty things."[NEWLINE] - Antoine de Saint Exupéry[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_TITLE"> 
			<Text>
				Uranography
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Stock Exchange[ENDCOLOR], which increases [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Competition is a sin."[NEWLINE] - John D. Rockefeller[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_TITLE"> 
			<Text>
				Vertical Integration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TITLE"> 
			<Text>
				Empires of the Smoky Skies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TRAIT_INTELLIGENCE_NETWORK"> 
			<Text>
				Receieve 2 extra Spies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TRAIT_INTELLIGENCE_NETWORK_SHORT"> 
			<Text>
				Intelligence Network
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TURNS_REMAINING"> 
			<Text>
				{1_TokensOwned} of {2_TokensAvailable} Titles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNITCOMBAT_HELICOPTER"> 
			<Text>
				Airship Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_GREAT_WAR_INFANTRY_STRATEGY"> 
			<Text>
				Great War Infantry is the strongest infantry unit in the game.  It can capture cities, but struggles when going up against landship and airship units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Will intercept enemy Flyers which try to attack nearby Units.  Also effective against airships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_BATTLESHIP"> 
			<Text>
				Most powerful ranged Naval unit in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_GREAT_WAR_INFANTRY"> 
			<Text>
				Strongest infantry unit in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_SUBMARINE"> 
			<Text>
				Invisible to all Units except Destroyers and other Submarines. Can cause major damage to other ships if they get into range without being seen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_SUBMARINE_STRATEGY"> 
			<Text>
				The Submarine is a specialized ship-killing vessel. It is invisible to most units - except for Destroyers and other Submarines - until it attacks, or is adjacent to another unit. The Submarine can enter ice hexes. Use the Submarine to patrol enemy waters and sink enemy ships, and to guard your own ships against attacks from enemy subs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE"> 
			<Text>
				Commerce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_HELP"> 
			<Text>
				Total Gross Gold Income
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_TITLE"> 
			<Text>
				Master of Wealth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_TT"> 
			<Text>
				The gross amount of gold acquired throughout the game.  Only the raw gold income is examined, so maintenance and other expenses do not subtract from this score.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_HELP"> 
			<Text>
				Social Policies Adopted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_TITLE"> 
			<Text>
				Lord of Refinement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_TT"> 
			<Text>
				Adopt more social policies than your rivals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_HELP_TT"> 
			<Text>
				In the event of a tie, no player receives the Title.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY"> 
			<Text>
				Industry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_HELP"> 
			<Text>
				Highest Production City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_TITLE"> 
			<Text>
				Captain of Industry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_TT"> 
			<Text>
				The cities with the highest [ICON_PRODUCTION] Production in each individual empire are compared, and the Title given to the most productive city's owner.[NEWLINE][NEWLINE]World's most productive city: {@1_WorldBestCity}[NEWLINE]Your most productive city: {@2_YourBestCity}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR"> 
			<Text>
				Labor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_HELP"> 
			<Text>
				World Wonders and National Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_TITLE"> 
			<Text>
				Grand Philanthropist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_TT"> 
			<Text>
				Each World Wonder and National Wonder you control counts equally towards your score.  If your rivals construct World Wonders first you can build National Wonders to catch up, or attack their cities and claim their Wonders as your own.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY"> 
			<Text>
				Military
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_HELP"> 
			<Text>
				Number of Latest Landships and Airships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_TITLE"> 
			<Text>
				Defender of Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_TT"> 
			<Text>
				Once someone builds a more advanced model, older models are outdated and no longer count.  These older models, though, can still be upgraded to be competitive.  If someone else is in the lead you can build new units, upgrade old ones, or attack their army to shrink its size.[NEWLINE][NEWLINE]Latest landship type: {@1_LandshipUnitType}[NEWLINE]Latest airship type: {@2_AirshipUnitType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_SUMMARY"> 
			<Text>
				{@1_CivName} becomes {@2_TitleName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_TT"> 
			<Text>
				{@1_CivName} has gained the Honourable Title of [COLOR_POSITIVE_TEXT]{@2_TitleName}[ENDCOLOR], giving them more control in the League of Empires and bringing them closer to victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_TECH_UNLOCK"> 
			<Text>
				Available once any player researches {1_Technology:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_TURN_UNLOCK"> 
			<Text>
				Available on Turn {1_UnlockTurn}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_UNLOCK_TT"> 
			<Text>
				The Title of [COLOR_POSITIVE_TEXT]{@1_TitleName}[ENDCOLOR] becomes available for all players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_VALUE_UNLOCK"> 
			<Text>
				Available once any player gets to {1_UnlockValue} in this field.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_COUNTDOWN"> 
			<Text>
				{1_NumTurnsUntilVictory} Turns until {@2_CivAboutToWin} wins!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_FLAVOR_TIME"> 
			<Text>
				The League of Empires bows before you.  You have proven that your civilization is the most worthy, and will guide humanity's ascent into the future.   The skies are yours.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_HELP"> 
			<Text>
				The League of Empires convenes annually to determine the most worthy world leaders and confer Honourable Titles upon them.  The first leader to hold {1_NumTokensNeededForVictory} or more Titles for {2_NumTurnsNeededForVictory} Turns will control the League and win the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_LOCKED"> 
			<Text>
				Victory is not yet possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_POSSIBLE"> 
			<Text>
				As of Year {1_YearUpdated : number #}:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_TIME"> 
			<Text>
				Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_TIME_BANG"> 
			<Text>
				Empire Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VSCREEN_BUTTON"> 
			<Text>
				League of Empires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAM_CONNECTED_NO"> 
			<Text>
				To play internet games, the game needs to be launched with Steam active and with an active internet connection.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAM_EMPTY_SAVE"> 
			<Text>
				Empty Save Slot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_FEATURES"> 
			<Text>
				Show Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_FOW"> 
			<Text>
				Show Fog of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_ICON_MODE"> 
			<Text>
				Icon Mode:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_MAP_OPTIONS_TT"> 
			<Text>
				Toggle map options menu on/off
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_OVERLAY"> 
			<Text>
				Active Overlay:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STR_TURNS"> 
			<Text>
				{1_Num} {1_Num: plural 1?Turn; other?Turns;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SULEIMAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Come now, what do you think you're doing expanding so close to the Ottoman Empire? Stop that immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SULEIMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Tell me. Do you wish to attack the mighty Ottoman Empire? The positioning of your armies seems to indicate this. I'll give you some advice - it would be a big mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_CAP"> 
			<Text>
				Total Supply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_CAP_TT"> 
			<Text>
				Total Supply Generated
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT"> 
			<Text>
				Supply Deficit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_PENALTY"> 
			<Text>
				Production Penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_PENALTY_TT"> 
			<Text>
				Penalty Incured From Supply Deficit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_TT"> 
			<Text>
				Units Exceeding Supply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_REMAINING"> 
			<Text>
				Supply Remaining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_REMAINING_TT"> 
			<Text>
				Supply Available for New Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_TITLE"> 
			<Text>
				Unit Supply
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_USE"> 
			<Text>
				In Use
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_USE_TT"> 
			<Text>
				Supply Used by Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_ALL"> 
			<Text>
				All
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_IMPROVEMENTS"> 
			<Text>
				Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_NONE"> 
			<Text>
				None
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_RESOURCES"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_UNITS"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_CULTURE"> 
			<Text>
				Political Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_NONE"> 
			<Text>
				No Overlay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_PASSABLE_TERRAIN"> 
			<Text>
				Passable Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_RELIGION"> 
			<Text>
				Religious Map
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_RESOURCES"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_TRADE_ROUTES"> 
			<Text>
				City Connections
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_COMBAT_TYPE"> 
			<Text>
				Unit Combat Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_CULTURE"> 
			<Text>
				Unit Owner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_DOMAIN"> 
			<Text>
				Unit Domain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_TYPE"> 
			<Text>
				Unit Type
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_ARTIFACT_HEADER"> 
			<Text>
				Artifact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_ART_HEADER"> 
			<Text>
				Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON"> 
			<Text>
				Swap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON_DISABLED_TT"> 
			<Text>
				To swap a Great Work or Artifact, you need to select one of your items and select another civilization's item of the same type. (Great Work of Writing can only be swapped for another Great Work of Writing.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON_TT"> 
			<Text>
				This will exchange your Great Work or Artifact for another civilization's Great Work or Artifact. Your item will go into one of their cities and their item will go into the slot that held the item you traded. An item may only be swapped once a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_CLEAR_SPOT"> 
			<Text>
				Empty This Spot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_MUSIC_HEADER"> 
			<Text>
				Music
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_NAME"> 
			<Text>
				You may swap Great Works or Artifacts with any Civilization that you are not at war with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_THEIRS"> 
			<Text>
				Theirs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_THIS"> 
			<Text>
				Select {1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_WRITING_HEADER"> 
			<Text>
				Writing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_YOURS"> 
			<Text>
				Yours
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWITCH_POLICY_BRANCHES"> 
			<Text>
				Would you like to adopt {1_NewBranchName:textkey}? Doing so will abandon {2_OldBranches}, and all benefits provided. It will also cause your empire to enter [COLOR_WARNING_TEXT]Anarchy[ENDCOLOR] for 1 turn, during which it will not collect [ICON_PRODUCTION] Production, [ICON_RESEARCH] Science or [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SYDNEY_OPERA_HOUSE"> 
			<Text>
				Sydney Opera House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SYDNEY_OPERA_HOUSE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Music from different Eras but the same Civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TALK_TO_PLAYER"> 
			<Text>
				Click here to talk to the owner of this city!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TASK_LIST"> 
			<Text>
				*GOALS*
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS"> 
			<Text>
				We should research {1_TechName:textkey} to unlock a unique {2_Adjective:textkey} civilization bonus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_BUILDING"> 
			<Text>
				We should research {1_TechName:textkey} so we can build a {@2_BldgName}, which is a unique building for our {3_Adjective:textkey} civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_IMPROVEMENT"> 
			<Text>
				We should research {1_TechName:textkey} so we can build a {@2_BldgName}, which is a unique improvement for our {3_Adjective:textkey} civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_UNIT"> 
			<Text>
				We should research {1_TechName:textkey} so we can build a {@2_UnitName}, which is a unique unit for our {3_Adjective:textkey} civilization!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_RESOURCE"> 
			<Text>
				We should research {1_TechName:textkey} which allows us to improve the {2_ResourceName:textkey} within our borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_DESC"> 
			<Text>
				Acoustics is the study of sound. Sounds are waves of energy transmitted through gases, liquids and solids. The most important aspect of acoustics of course is that humans can "hear" sounds, and much of the current research involves improving human reception of sounds, especially for the deaf. Acoustics is used in other applications as well, including sonar. Sonar allows equipment to "hear" undersea vessels, animals and geological formations.[NEWLINE]Since acoustics require a medium in which the waves of energy can be transmitted, sound does not travel in the vacuum outside of Earth's atmosphere. It is a creepy but true statement that, "in space, no one can hear you scream."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Opera House[ENDCOLOR], which provides a large boost to [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Their rising all at once was as the sound of thunder heard remote."[NEWLINE][TAB][TAB] - Milton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_TITLE"> 
			<Text>
				Acoustics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_DESC"> 
			<Text>
				Ballistics is the science of shooting or throwing stuff great distances with great precision. Advanced ballistics is more of the same, with the distances increased to continent-spanning scale. Modern artillerists can shoot explosive rounds dozens of miles with great accuracy, and missiles can be fired at precise targets half-way around the planet. When embellishments like GPS and laser guidance are included, there is virtually no target anywhere in the world that can't be hit by some weapon somewhere. Whether this is a good thing is open to debate; it largely depends upon whose finger is on the firing button.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Nuclear Missile[ENDCOLOR], a frightening weapon that requires [ICON_RES_URANIUM] Uranium, and is capable of destroying units and cities. Also allows you to build the [COLOR_POSITIVE_TEXT]Guided Missile[ENDCOLOR], an inexpensive single-use Unit that can damage enemy Units, and the [COLOR_POSITIVE_TEXT]SS Booster[ENDCOLOR], one of the Spaceship parts necessary to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Our scientific power has outrun our spiritual power. We have guided missiles and misguided men."[NEWLINE] - Martin Luther King, Jr.[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_TITLE"> 
			<Text>
				Advanced Ballistics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADV_QUEST"> 
			<Text>
				What role does technology play in civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_DESC"> 
			<Text>
				Agriculture is the production of plants and animals, most notably for food, but also for clothing, shelter, medicine, recreation, and other diverse uses. Crop cultivation probably developed independently in numerous places. The earliest evidence of agriculture thus far discovered dates back to the end of the last ice age, approximately 11,000 years ago. Interestingly, it appears that agriculture was not invented by starving hunter-gatherers desperately seeking new sources of sustenance; instead, evidence suggests that the earliest agriculturalists were successful and wealthy hunter-gatherers who probably had plenty of food already on hand. This makes some sense: people with a surplus of food can afford to experiment on new technologies, while those who are hungry are going to expend all of their energy on tried and true methods of gaining sustenance.[NEWLINE][NEWLINE]In its infancy, agriculture was a slow, cyclical process. Seeds were sown in the spring, the fields were tended and watered until the crops were ready to be harvested, often many months later. Since very few places have climates suitable for year-round agricultural production, farmers had to be able to store food for the lean winter months or they had to trade with those who could gather food year-round from hunting, fishing, and so forth. Farmers have always been at the mercy of nature and the weather: if it didn't rain one year or pests ate the crop, a family might simply starve.[NEWLINE][NEWLINE]Modern agriculture (or "agribusiness") is a complicated and exacting science of genetic manipulation, advanced fertilizer and insecticides, and computerized irrigation systems and robotic harvesters. Advances in the technology have greatly increased the output of food from a given acre of soil, so much so that some countries - including the United States - occasionally suffer not from famine, but from a glut of food, resulting in chronic obesity in their citizenry and prices so cheap as to threaten the livelihood of the very farmers who are growing all the food.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_HELP"> 
			<Text>
				Allows Workers to construct [COLOR_POSITIVE_TEXT]Farms[ENDCOLOR], vital for increasing the [ICON_FOOD] [COLOR_POSITIVE_TEXT]Food[ENDCOLOR] output of map tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."[NEWLINE][TAB][TAB]  - Daniel Webster[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_TITLE"> 
			<Text>
				Agriculture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ALPHABET"> 
			<Text>
				Alphabet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				How can ancient ruins help research?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_HEADING4_BODY"> 
			<Text>
				Some ancient ruins will give you new technology. This is not guaranteed, but it's another good reason to search them out and claim them before anybody else does.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_HEADING4_TITLE"> 
			<Text>
				Ancient Ruins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY"> 
			<Text>
				Animal Husbandry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_DESC"> 
			<Text>
				Animal husbandry appears to have occurred at about the same time as the invention of agriculture. The dog appears to be the earliest domesticated animal, probably bred to assist in hunting and killing game. Evidence suggests that they were first tamed and bred in China - in fact, geneticists believe that about 95% of the dogs living today are descended from just a few common Chinese animals. Goats and sheep were domesticated in the Middle East perhaps by about 10,000 BC.[NEWLINE][NEWLINE]To be successfully domesticated, an animal must fit certain criteria: it should be able to consume food that is less attractive to humans, say, grass or vermin or leftover table scraps. It should mature rapidly, so that it becomes useful quickly and so that it can be genetically altered through repeated generations of breeding. It should have a pleasant disposition. It shouldn't panic easily, or if it does, it should stay together with others of its kind, making it possible for humans or dogs to herd them in a group. Finally, it's extremely useful if the animal can be trained to think of a human as its pack leader.[NEWLINE][NEWLINE]Scientists believe that the horse was first domesticated in the Ukraine region in approximately 4000-3500 BC. It is possible that the first horses were kept for their meat rather than as working animals. Within about half a millennium, the horse was being employed as a draft animal across much of Europe and Asia. Over the several thousands of years, intensive breeding programs resulted in a domesticated animal which was much larger and stronger than the original wild horse. And with the invention of the horse collar and later the saddle and stirrups, the horse became the most important domesticated animal in human history. (At least in Eurasia and Northern Africa, that is: the aboriginal North, Central and South Americans ate all of their horses before they domesticated them.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Caravan[ENDCOLOR], used to establish lucrative Trade Routes. Also allows Workers to construct [COLOR_POSITIVE_TEXT]Pastures[ENDCOLOR] on [ICON_RES_COW] [COLOR_POSITIVE_TEXT]Cows[ENDCOLOR] and [ICON_RES_SHEEP] [COLOR_POSITIVE_TEXT]Sheep[ENDCOLOR]. Also reveals [ICON_RES_HORSE] Horses, which are used to build powerful mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Thou shalt not muzzle the ox when he treadeth out the corn."[NEWLINE][TAB][TAB]  - The Bible, Deuteronomy, 25:4[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_TITLE"> 
			<Text>
				Animal Husbandry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY"> 
			<Text>
				Archaeology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_DESC"> 
			<Text>
				Archaeology is the study of the remnants of ancient people to learn about their culture, art, architecture, and history. Archaeologists study building ruins, burial mounds, trash heaps, ancient carvings hidden in caves, and long drowned ships on the bottom of the ocean.[NEWLINE][NEWLINE]Although people have no doubt been interested in the lives of those who came before them for as long as there have been people, archaeology as a science began in 15th century Renaissance Europe, when people began to study and emulate the art and architecture of Ancient Greece and Rome and the wealthy nobility of Italy - popes, merchants and heads of state - began to collect antiquities. As these became more scarce, they sponsored excavations to find more loot.[NEWLINE][NEWLINE]Archaeology was put on a more scientific basis in the 19th century through the efforts of German scholars like Heinrich Schliemann, who examined early Greek civilization in Troy and Mycenae.[NEWLINE][NEWLINE]Today archaeologists are studying every aspect of ancient humanity, from our earliest ancestor almost up to our great-great grandparents. Their tools are incredibly sophisticated, allowing ever more insight into the lives of our forebears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_HELP"> 
			<Text>
				Reveals [ICON_RES_ANTIQUITY_SITE] Antiquity Sites and allows you to build the Archaeologist, a late game civilian unit capable of excavating them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Those who cannot remember the past are condemned to repeat it."[NEWLINE][TAB][TAB]  - George Santayana[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_TITLE"> 
			<Text>
				Archaeology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHERY_DESC"> 
			<Text>
				Archery is the technology by which a person uses the spring power stored in a bent stick (or "bow") to shoot a slender pointed projectile (an "arrow") a great distance at rapid speed. Throughout history bows and arrows have been employed in the hunt and in war. Their earliest use is lost in the mists of time, but probably dates from the Paleolithic era (which ended some 14,000 years ago) or even earlier (archaeologists have found stone points in Africa dating 60,000 years ago that may have been arrowheads). Virtually every early culture employed bows and arrows, excepting for the Aboriginal Australians, who appear never to have invented them.[NEWLINE][NEWLINE]Archers have been used in war about as long as there has been war. The early Greeks and Egyptians deployed ranks of archers, as did the earliest known armies from India, Asia, Japan, and the Americas. By the Middle Ages the crossbow and firearms began to replace the bow and arrow in warfare and hunting, and by the 16th century it had all but disappeared from most modern armies. Today target archery survives as a sport in many cultures around the world. Some enthusiasts still hunt with the bow and arrow which, despite its great antiquity, can take down a deer as effectively as it did ten thousand years ago.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Archer[ENDCOLOR], the first ranged unit in the game.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"The haft of the arrow had been feathered with one of the eagle's own plumes. We often give our enemies the means of our own destruction."[NEWLINE][TAB][TAB]  - Aesop[NEWLINE][TAB]
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			<Text>
				Archery
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		<Replace Tag="TXT_KEY_TECH_ARCHITECTURE"> 
			<Text>
				Architecture
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ARCHITECTURE_DESC"> 
			<Text>
				Architecture can be considered both an art and a science. Encompassing everything from the initial planning and design of a structure, to the actual construction process, architecture has been a crucial element of the building process since ancient times. One of the earliest known discussions of architecture and its principles, "De Architectura," was written by the Roman architect Vitruvius in the first century BC. A ten volume set comprising all of the most intricate details of Roman construction methods, Vitruvius's work is widely recognized today as a crucial development in the evolution of the architectural design process.
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			<Text>
				Allows you to construct multiple Wonders that can boost [ICON_CULTURE] Culture, [ICON_RESEARCH] Science and [ICON_HAPPINESS_1] Happiness.
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			<Text>
				[NEWLINE][TAB][TAB]"Architecture begins where engineering ends."[NEWLINE] - Walter Gropius[NEWLINE][TAB]
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			<Text>
				Architecture
			</Text>
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			<Text>
				Astronomy is the study of objects in space - from space dust to asteroids to moons, planets, stars, and galaxies - as well as other more esoteric objects like black holes and wormholes. Astronomy is the oldest of the natural sciences, with its roots in the religious and astrological practices of pre-history.[NEWLINE][NEWLINE]Much of early astronomy is related to religion. Stars and other celestial objects were associated with gods, and it was believed that they had direct control over man and his physical universe. A certain star or cluster of stars might appear each year around harvest time, and eventually ancient man might decide that the star is the home of the god governing the harvest. Perhaps if one sacrifices a goat on the day that the star first appears, that god would bless the upcoming harvest. This kind of thinking lies at the root of ancient astronomical studies as well as ancient calendar-making, with which astronomy has been historically allied.[NEWLINE][NEWLINE]During the Renaissance astronomy shed much of its religious, astronomical trappings, becoming a pure science in its own right. In 1543 Nicolaus Copernicus published "De Revolutionibus Orbium Coelestium,"  which postulated that the sun was at the center of the universe, not the earth, and that the planets orbited the sun, and the moon orbited the earth. In addition to the triumph of scientific research over dogma, Copernicus' book also argued that the use of mathematics would greatly help mankind to understand the world around him. Although this work was deeply controversial in his day, today Copernicus is acknowledged as one of the great scientists of history, and one of the fathers of the Scientific Revolution.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Caravel[ENDCOLOR], the first Naval Unit capable of exploring the world's oceans, and the [COLOR_POSITIVE_TEXT]Observatory[ENDCOLOR], which provides a significant [ICON_RESEARCH] Science boost. Also allows embarked land units to cross ocean tiles.
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			<Text>
				[NEWLINE][TAB][TAB]"Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered."[NEWLINE][TAB][TAB]  - Homer[NEWLINE][TAB]
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			<Text>
				Astronomy
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		<Replace Tag="TXT_KEY_TECH_ATOMICTHEORY"> 
			<Text>
				Atomic Theory
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			<Text>
				Atomic theory of matter was first proposed in ancient Greece. The philosophers Leucippus and Democritus proposed that the physical world was composed of an infinite number of extremely small particles, or "atoms," which existed in a void, or vacuum. Atoms combine in different quantities and formations to create everything in existence, from air to gold to human flesh to the world beneath our feet. The men had of course no way to prove their theory, and it was rejected by later Greek philosophers such as Plato and Aristotle, who had what might be called a more spiritual view of existence. That view as adopted by the Church and most of Medieval Europe, and the atomic theory languished for millennia.[NEWLINE][NEWLINE]In the 17th century atomic theory began to make a comeback, as the brilliant Italian scientist Galileo expressed his belief in vacuums and scientists and philosophers tried to separate the religious/spiritual argument from the scientific. In 1658 the Irish chemist Robert Boyle performed a series of experiments on air, after which he concluded that all matter was composed of solid particles arranged into molecules, which combinations gave the matter its different properties. At the turn of the 18th century Isaac Newton further refined the atomic theory, and over the course of the next 100 years chemists made great advances in their knowledge of the composition and properties of matter.[NEWLINE][NEWLINE]In 1808 English chemist and physicist John Dalton published "A New System of Chemical Philosophy," which put the atomic theory on a truly scientific basis. It laid out a coherent picture of how elements combine to form compounds and attempted to provide physical proof of the existence of atoms. By 1869 Russian Dmitry Mendeleyev created a system to arrange the known elements according to their atomic weight in a "periodic table," and over the next decades human knowledge of the properties of matter grew exponentially.[NEWLINE][NEWLINE]In 1895 the German Wilhelm Rontgen discovered X-rays, and in 1896 Frenchman Henri Becquerel discovered radioactivity in uranium. Their work was further advanced by French pioneers Marie and Pierre Curie later in the decade. These would lead to radical alterations/refinements in the basic atomic theory.[NEWLINE][NEWLINE]This research would continue into the 20th century with great success, eventually resulting in various world-shaking practical applications like the x-ray machine and the atom bomb, to name two. Leucippus and Democritus probably would be astonished at where their theory has led their scientific heirs.
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			<Text>
				Reveals [ICON_RES_URANIUM] [COLOR_POSITIVE_TEXT]Uranium[ENDCOLOR] and allows you to start working on the [COLOR_POSITIVE_TEXT]Manhattan Project[ENDCOLOR], setting the stage for the production of nuclear weapons.
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			<Text>
				[NEWLINE][TAB][TAB]"The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes."[NEWLINE][TAB][TAB]  - Albert Einstein[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Atomic Theory
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		<Replace Tag="TXT_KEY_TECH_AVAILABLE"> 
			<Text>
				Available
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		<Replace Tag="TXT_KEY_TECH_AVAILABLETECH_ADV_QUEST"> 
			<Text>
				Which technologies are available?
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			<Text>
				At the start of the game, there are just a few technologies available to research - generally Animal Husbandry, Archery, Pottery, and Mining. All of the other technologies in the game have one or more prerequisite techs that must be learned before they can be studied. When you've learned the prerequisite techs, the newly-available tech will appear on the Choose Research menu.[NEWLINE][NEWLINE]For example, the techs of sailing, calendar, and writing require knowledge of pottery before they can be learned. So if you study Pottery, that tech will be removed from the Choose Research menu (because you already know it) and Sailing, Calendar and Writing will be added.[NEWLINE][NEWLINE]Some technologies require knowledge of 2 or 3 prerequisite technologies, not just one. Those techs will not appear until you've learned both of the required techs.
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			<Text>
				Which Technologies Are Available
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		<Replace Tag="TXT_KEY_TECH_AWARD_BUTTON"> 
			<Text>
				Continue
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			<Text>
				You Have Researched A New Technology!
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		<Replace Tag="TXT_KEY_TECH_BALLISTICS"> 
			<Text>
				Ballistics
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			<Text>
				Ballistics is the study of motion involving projectiles - mainly bullets, missiles, and bombs. In most cases, the term ballistics arises in relation to the forensic study of weapons and ammunition, particularly involving crime, where it may be necessary to connect a weapon with a recovered bullet to prove guilt or innocence. The more general study of ballistics has, over the past century, led to vast improvements in the accuracy, power, and overall effectiveness of projectile weapons of varying types.
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			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Anti-Aircraft Guns[ENDCOLOR], useful for thwarting enemy aircraft, and the [COLOR_POSITIVE_TEXT]Machine Gun[ENDCOLOR], a powerful single-hex ranged Unit.
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				[NEWLINE][TAB][TAB]"Men, like bullets, go farthest when they are smoothest."[NEWLINE] - Jean Paul[NEWLINE][TAB]
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				Ballistics
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		<Replace Tag="TXT_KEY_TECH_BANKING_DESC"> 
			<Text>
				The first banks in history were probably religious temples, established around 3,000 BC. Actually, banks may predate money: the first deposits may very well have been in the form of grain. In 18th century BC Babylon, the great leader Hammurabi wrote laws regulating banks in his famous Code. The Greeks further advanced banking, and there are records of temples and other financial institutions making loans, accepting deposits, exchanging currency, and validating coins (to ensure that they're not forgeries). The Romans continued banking in the Greek model with some further improvements, but when the Roman Empire fell, so too did most of the banking institutions in Europe. Banks did not reappear in much of Europe until the Middle Ages, rediscovered by people looking for ways to fund the Crusades.[NEWLINE][NEWLINE]Today, banks generally perform many of the same functions that they did in ancient Greece. They take in deposits of money, which they give back with interest when the depositor wants it. They loan out some of the money to borrowers, who pay them back (again with interest). They also exchange currency, issue checks, and so on.[NEWLINE][NEWLINE]The value of banking in society is that it allows many people to pool their money to invest in big projects. Say I wanted to build a printing shop and the cost was 1000 pieces of gold, far more than I had available to me. Before banking the only people who might have been able to afford to back me were royalty and perhaps important members of the Church, and if they weren't interested, my project was going nowhere. Once banks were invented, however, I could go to a bank for a loan. If they decided that my project was reasonable and that I was of good character, I was golden.[NEWLINE][NEWLINE]Without banks, it is extremely difficult for a single citizen of society to get much of anything done.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Bank[ENDCOLOR], a building which increases the [ICON_GOLD] Gold produced by a city, as well as the [COLOR_POSITIVE_TEXT]Constabulary[ENDCOLOR], which hinders a spies' ability to steal your technology.
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				[NEWLINE][TAB][TAB]"Happiness: a good bank account, a good cook and a good digestion."[NEWLINE][TAB][TAB]  - Jean Jacques Rousseau[NEWLINE][TAB]
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			<Text>
				Banking
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		<Replace Tag="TXT_KEY_TECH_BEAKERS_ADV_QUEST"> 
			<Text>
				How are science beakers accumulated?
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				Beakers come from your citizens (the population of your cities). Each turn you get a base number of beakers equal to the combined population of all of your cities. The larger your cities, the more beakers you generate.[NEWLINE][NEWLINE]In addition to the beakers generated by your base population, you get 3 beakers from your palace. (Once you build your first city you'll generate 4 beakers each turn: 1 from your single citizen and 3 from the palace). You can earn additional beakers by constructing certain buildings or wonders, and by adopting certain social policies.
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			<Text>
				Where Do Beakers Come From?
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		<Replace Tag="TXT_KEY_TECH_BIOLOGY"> 
			<Text>
				Biology
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		<Replace Tag="TXT_KEY_TECH_BIOLOGY_DESC"> 
			<Text>
				Biology is the study of living organisms. It's a wide field, ranging from the study of the largest whale to the smallest bacterium. Much of pre-nineteenth century biology was concerned with discovering and categorizing all of the plants, insects and animals in existence on the Earth. As the science advanced and the equipment improved, scientists began to dig into the building blocks of biology - cells, and later, genes and DNA. Today, much is known about the biology of all living organisms on the planet.[NEWLINE] Biologists have become so successful at manipulating life that the science has moved into areas that only a few years ago would have been considered science fiction. Sheep have been cloned, and sooner or later perhaps so will be people. Nanobiology is a real field of study. Specific genes can be activated for selective breeding.  If progress continues it's possible to foresee a time in the not too distant future when most diseases have been conquered, bionic body parts are common and human lifespan has increased by decades.
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				Reveals [ICON_RES_OIL] [COLOR_POSITIVE_TEXT]Oil[ENDCOLOR], a vital late-game resource. Also allows you to build the [COLOR_POSITIVE_TEXT]Hospital[ENDCOLOR], a building which increases the [ICON_FOOD] growth rate of Cities.
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				[NEWLINE][TAB][TAB]"If the brain were so simple we could understand it, we would be so simple we couldn't."[NEWLINE][TAB][TAB] - Lyall Watson[NEWLINE][TAB]
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			<Text>
				Biology
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		<Replace Tag="TXT_KEY_TECH_BRONZE_WORKING"> 
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				Bronze Working
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		<Replace Tag="TXT_KEY_TECH_BRONZE_WORKING_DESC"> 
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				Bronze is a metal "alloy" (mixture) of copper and tin. The resulting material is harder and tougher than either of the original metals and it is easier to melt and cast (e.g., pour into molds to make spear tips and other useful items). Copper was probably first used in Egypt before 5,000 BC. The first evidence of bronze appears some 1,300 years later in the form of a bronze rod found in a pyramid dating from 3700 BC. Bronze appeared in Asia much later, around 1,500 BC, and in the Americas later still, between 100-200 AD.
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				Reveals [ICON_RES_IRON] [COLOR_POSITIVE_TEXT]Iron[ENDCOLOR] and allows your Workers to [COLOR_POSITIVE_TEXT]Chop Jungle[ENDCOLOR], clearing the map tile so other improvements can be constructed. Also allows you to build the [COLOR_POSITIVE_TEXT]Spearman[ENDCOLOR], a military unit strong against mounted enemies.
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			<Text>
				[NEWLINE][TAB][TAB]"Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold."[NEWLINE][TAB][TAB]  - Homer[NEWLINE][TAB]
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			<Text>
				Bronze Working
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		<Replace Tag="TXT_KEY_TECH_BUILDINGS_ADV_QUEST"> 
			<Text>
				How can buildings help with research?
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				You can construct a number of buildings which will increase your acquisition of beakers. The Library increases each citizen's output of beakers by half. The University will do the same and will in addition allow two scientist specialists to be assigned (see the section on specialists for more information). See the Building section of the Civilopedia for details on these and other knowledge-producing buildings.
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			<Text>
				Buildings
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		<Replace Tag="TXT_KEY_TECH_CALCULUS_DESC"> 
			<Text>
				Calculus is the branch of mathematics based on functions of limits, differentials, derivatives, integrals and infinite series. Calculus provides the mathematician with tools to study areas described by curves and functions. In ancient times, primitive calculus was used to determine the volume and area of geometric forms - how much area is inside a circle of diameter x, for instance, or what is the volume of a cone with a depth of y and a diameter of z? This is an extremely difficult question, and since that time calculus has gotten even moreso.[NEWLINE][NEWLINE]In the 17th century Newton and Liebnitz each independently discovered the so-called "fundamental theorem of calculus." It specifies the relationship between the two central operations of calculus: differentiation and integration. This theorem is totally beyond the understanding of this author, who will not even pretend to try to explain it in the Civilopedia.[NEWLINE][NEWLINE]However, despite its nightmarish complexity, calculus is extraordinarily useful in physics, chemistry, and economics, and without it modern science would be missing one of its most important tools.
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			<Text>
				TEMP
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			<Text>
				[NEWLINE][TAB][TAB]"In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time that a sitting president used the third derivative to advance his case for reelection."[NEWLINE][TAB][TAB]  - Hugo Rossi[NEWLINE][TAB]
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			<Text>
				Calculus
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		<Replace Tag="TXT_KEY_TECH_CALENDAR_DESC"> 
			<Text>
				A calendar is a method of keeping track of the days. In many ancient cultures calendars served both religious and practical purposes: certain days of the year were dedicated to the worship of certain deities, and it was very bad to offend the gods by failing to give them their due. More prosaically, of course, calendars allowed people to track the weather in an area, telling them when to plant crops, when to harvest, and so forth.[NEWLINE][NEWLINE]The Egyptians appear to have developed the first practical calendar, and this was appropriated and further refined by the Romans into the Julian calendar. The Gregorian calendar that is almost universally used today was based on the Julian calendar. Proclaimed in 1582 by Pope Gregory XIII, the Gregorian calendar more accurately defines a solar year, correcting a slight inaccuracy in the Julian. In the Julian calendar a solar year was 365 days and 6 hours in length, while in the Gregorian calendar the year was 12 minutes shorter, or 365 days, 5 hours and 48 minutes. This error accumulated over the centuries, and by Gregory's day the Julian calendar was 14 days out of sync with the seasons.
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			<Text>
				Allows Workers to construct [COLOR_POSITIVE_TEXT]Plantations[ENDCOLOR] on many Luxury Resources, which are extremely important for [ICON_FOOD] growth and [ICON_HAPPINESS_1] Happiness. (Note: Many resources require you to have chopped a forest or jungle first, which requires other Technologies.)
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			<Text>
				[NEWLINE][TAB][TAB]"So teach us to number our days, so that we may apply our hearts unto wisdom."[NEWLINE][TAB][TAB]  - The Bible, Psalms, 90:12[NEWLINE][TAB]
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			<Text>
				Calendar
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		<Replace Tag="TXT_KEY_TECH_CHANGERESEARCH_ADV_QUEST"> 
			<Text>
				How can research be changed?
			</Text>
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			<Text>
				You can change which tech you are researching at any time. To do so, click on the tech icon, while the Tech Panel is active, in the upper left hand corner of the screen. The Choose Research menu will reappear, and you can choose any of the techs it lists as available. You can continue to research the original tech later at the point you stopped; the previous research is not lost.
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		<Replace Tag="TXT_KEY_TECH_CHANGERESEARCH_HEADING3_TITLE"> 
			<Text>
				Changing Research
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		<Replace Tag="TXT_KEY_TECH_CHEMISTRY"> 
			<Text>
				Chemistry
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHEMISTRY_DESC"> 
			<Text>
				The offspring of alchemy and mathematics, Chemistry is the science of matter, its structure, behavior, composition, and how it behaves during chemical reactions. Physicists drop balls off of towers and time how long it takes them to fall; chemists study the balls themselves and try to figure out why some shatter and some bounce.[NEWLINE][NEWLINE]While scientists, doctors and philosophers have been interested in chemistry throughout history, it achieved the dignified status of science in 1789, when Antoine Lavoisier published a paper describing the law of conservation of mass. In "Elements of Chemistry," Lavoisier discovered the composition of air and water, coining the term "oxygen." He also debunked the phlogiston theory, which had been hanging around confusing scientists for over 100 years.[NEWLINE][NEWLINE]Lavoisier is considered the father of modern chemistry. His example led other chemists to employ scientific methods to the study of chemicals. By so doing, they were able to disprove theories that had been taken as gospel since they were put forth by the Greeks thousands of years ago.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cannon[ENDCOLOR], a Renaissance-era siege unit.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation."[NEWLINE][TAB][TAB]  - Calvin Coolidge[NEWLINE][TAB]
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			<Text>
				Chemistry
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHIVALRY"> 
			<Text>
				Chivalry
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHIVALRY_DESC"> 
			<Text>
				Chivalry describes the honorable behavior expected of "knights" - the armed nobility of a culture. It is very roughly akin to "bushido" (way of the warrior) code of conduct of Japanese samurai. The chivalric code was at its height in the 12th century, fueled by the Crusades, in which the knights believed that they were doing God's work by smiting the unbelievers in the Middle East. To earn God's favor one must act in a godly manner; unchivalrous behavior might very well result in failure, death, and damnation. The Muslim knights opposing the Christians had similar and in some ways even more "civilized" codes.[NEWLINE][NEWLINE]Some form of chivalric code is crucial in a civilization where one privileged class has access to weapons that lower classes are denied. Otherwise the people with the weapons may lean too hard on the lower classes, resulting in oppression, escalating civil unrest and potentially devastating revolution.
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		<Replace Tag="TXT_KEY_TECH_CHIVALRY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Knight[ENDCOLOR], a fast and powerful mounted unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Castle[ENDCOLOR] to improve the [ICON_STRENGTH] Defense of your cities. Additionally, this also allows for Defensive Pact treaties.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHIVALRY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England."[NEWLINE][TAB][TAB]  - Malory[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHIVALRY_TITLE"> 
			<Text>
				Chivalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSERESEARCH_ADV_QUEST"> 
			<Text>
				How does the choose research menu work?
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHOOSERESEARCH_HEADING3_BODY"> 
			<Text>
				When you need to pick a new technology, the Choose Research menu appears on the left edge of the screen. At the top it displays the technology you've just finished learning (it displays "Agriculture" the first time it appears). Below that is the "Open Technology Tree" button (more about that later), and beneath that is a list of the technologies available to you at that time. Each technology displays the number of turns it will take you to get that tech, as well as icons representing the various buildings, improvements, wonders and so forth that the technology allows (or "unlocks"). You can hover your mouse atop an icon or technology to learn even more info about it.[NEWLINE][NEWLINE]Click on a tech to choose to research that tech. The Choose Research menu will disappear, and a large icon will appear in the upper left-hand corner of the screen, showing you which tech you are currently researching and how long until completion.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHOOSERESEARCH_HEADING3_TITLE"> 
			<Text>
				The Choose Research Menu
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CHOOSER_ADVISOR_RECOMMENDATION_ECONOMIC"> 
			<Text>
				Your Economic Advisor recommends researching this technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSER_ADVISOR_RECOMMENDATION_FOREIGN"> 
			<Text>
				Your Foreign Advisor recommends researching this technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSER_ADVISOR_RECOMMENDATION_MILITARY"> 
			<Text>
				Your Military Advisor recommends researching this technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSER_ADVISOR_RECOMMENDATION_SCIENCE"> 
			<Text>
				Your Science Advisor recommends researching this technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSINGTECH_ADV_QUEST"> 
			<Text>
				How do you choose a technology to research?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSINGTECH_HEADING2_BODY"> 
			<Text>
				When you have constructed your first city, the "Choose Research" menu appears and you must select which technology you wish to study. Eventually you'll acquire enough beakers and you'll learn that tech, and the "Choose Research" menu will reappear and you'll have to decide on the next tech. There are over 70 techs to study, and if you get them all you can start on "Future Techs" which increase your game score.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CHOOSINGTECH_HEADING2_TITLE"> 
			<Text>
				Choosing A Technology To Study
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CIVIL_SERVICE_DESC"> 
			<Text>
				The term "civil service" is generally used to describe the parts of a government in which individuals are employed on the basis of merit rather than because of political patronage or being born into a certain class or because the person is related to the current ruler. In the United States federal government, for instance, the highest posts in the bureaucracy are appointed by the president. They are "political appointments" and will likely change with each new administration. Ranks below the highest points are filled with permanent "civil servants," who generally hold their positions from administration to administration, no matter which party wins.[NEWLINE][NEWLINE]One of the earliest examples of a civil service can be found in the Qin Dynasty of China (ca. 210 BC), under which employment in the bureaucracy was merit-based. Over time this system gradually was corrupted and employment in the bureaucracy once again became based upon class rather than merit. Three hundred years later the merit system was reapplied (under the Sui and Tang Dynasties), and it remained in effect for some centuries.[NEWLINE][NEWLINE]Historically, many civilizations have followed a similar pattern to the Chinese: over time the bureaucracy becomes increasingly corrupt and inefficient until eventually stringent reforms are enacted to improve the government's efficiency. These make things better for a while until standards begin to be relaxed in favor of family or connections, and the cycle begins all over again.
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		<Replace Tag="TXT_KEY_TECH_CIVIL_SERVICE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Farms[ENDCOLOR] next to rivers and lakes produce +1 [ICON_FOOD] Food, an extremely useful bonus. Also allows you to build the [COLOR_POSITIVE_TEXT]Pikeman[ENDCOLOR], a unit deadly against mounted enemies like the Horseman and Knight.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CIVIL_SERVICE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The only thing that saves us from the bureaucracy is its inefficiency."[NEWLINE][TAB][TAB]  - Eugene McCarthy[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_CIVIL_SERVICE_TITLE"> 
			<Text>
				Civil Service
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMBINED_ARMS"> 
			<Text>
				Combined Arms
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMBINED_ARMS_DESC"> 
			<Text>
				Combined arms is a military doctrine first adopted more than a thousand years ago, which involves the combination of different-but complimentary-unit types in an effort to improve the overall efficiency of the force as a whole. In ancient times, the combined arms tactic was utilized by many of the major powers, particularly the Greeks and Romans, who carefully coordinated light and heavy infantry, cavalry, and ranged weapons to create cohesive formations that played off each others' strengths and weaknesses. In the present day, the rise of aircraft-based weaponry has led to even more complex variations on the traditional concept of combined arms. Drone aircraft, satellite-guided missiles, and high-altitude bombers are just a few examples of the expanding toolset available to modern military commanders.
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		<Replace Tag="TXT_KEY_TECH_COMBINED_ARMS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Tank[ENDCOLOR], a fast and deadly armor Unit, and the [COLOR_POSITIVE_TEXT]Anti-Tank Gun[ENDCOLOR], a weapon specialized in defeating enemy Tanks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMBINED_ARMS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest."[NEWLINE] - Ludwig von Mises[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMBINED_ARMS_TITLE"> 
			<Text>
				Combined Arms
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMBUSTION"> 
			<Text>
				Combustion
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMBUSTION_DESC"> 
			<Text>
				"Combustion" means burning. It's a chemical reaction between substances, one of which is usually oxygen, which often results in the generation of light and heat energy. Here we're speaking specifically about the use of combustion inside of an engine (hence, "internal combustion") to create energy to turn a crank or move a piston.[NEWLINE][NEWLINE]There are two different types of internal combustion engines: intermittent-combustion engines and steady flow engines. In an intermittent-combustion engine, a certain amount of fuel and oxygen is injected into the combustion chamber where it ignites and moves a piston or some other mechanical device, after which another discrete amount of fuel and oxygen is once again inserted, and the entire process repeats. Automobile engines are examples of intermittent-combustion engines. In a steady-flow engine, a steady stream of fuel and oxygen is injected into the engine, burning continuously. Jet engines are steady-flow.[NEWLINE][NEWLINE]The first internal combustion engine patent was given to Englishmen Samuel Brown in 1823 for his "gas vacuum engine," which ran on hydrogen and oxygen. The first patent for using a jet engine to power an aircraft was filed in 1921 by Frenchman Maxime Guillaume. Neither of these first attempts was very successful, but they paved the way for technologies which would power the world right up until today, and for the foreseeable future.
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		<Replace Tag="TXT_KEY_TECH_COMBUSTION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Landship[ENDCOLOR], an incredibly powerful armored Unit that can move after attacking.  Also allows the training of the [COLOR_POSITIVE_TEXT]Destroyer[ENDCOLOR], a fast ship capable of hunting down Submarines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMBUSTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves."[NEWLINE][TAB][TAB]  - Albert Einstein[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMBUSTION_TITLE"> 
			<Text>
				Combustion
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMPASS"> 
			<Text>
				Compass
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMPASS_DESC"> 
			<Text>
				A basic compass is a device which uses a lodestone or magnetized needle to point out the direction of "magnetic" north. Although magnetic north is not identical with "true" north, the two are close enough to make magnets extremely useful tools when navigating the world. The first compasses were invented in China and Europe (apparently independently) in the 12th century. Compasses allowed sailors to closely monitor and track their ship's "bearing" (direction) when at sea, something that in the years before compasses was all but impossible in overcast or stormy days and nights. They were equally useful to landsmen traveling in trackless deserts or during snowstorms or deep beneath the canopies of ancient jungles.[NEWLINE][NEWLINE]Modern travelers still carry compasses, but these devices are now seen as somewhat quaint and old-fashioned, especially when compared to global positioning satellites, which can tell not only where you are, but can also provide you with directions to the nearest coffee shop, something that even the best and most accurate compass cannot do.
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		<Replace Tag="TXT_KEY_TECH_COMPASS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleass[ENDCOLOR], the first ranged naval unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Harbor[ENDCOLOR], which creates city connections from cities to the capital over the water, producing [ICON_GOLD] Gold. Additionally, the [ICON_GOLD] Gold yield from Fishing Boats is increased.
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		<Replace Tag="TXT_KEY_TECH_COMPASS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I find the great thing in this world is not so much where we stand, as in what direction we are moving..."[NEWLINE][TAB][TAB]  - Oliver Wendell Holmes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMPASS_TITLE"> 
			<Text>
				Compass
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMPUTERS"> 
			<Text>
				Computers
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMPUTERS_DESC"> 
			<Text>
				At its most basic, a computer is a machine which manipulates data or controls according to a set of given instructions.  While the first "modern" computer wasn't conceived of until the early 20th century, the earliest computers can be traced back to Al-Jazari's mechanical astronomical clocks in 1206 A.D. and Jacquard's programmable textile loom in 1801.  While both of these machines were programmable, they didn't perform the other function of modern computers - storing data.  The earliest computers used mechanical and analog parts to function and store their data, eventually switching to digital electronics in the 1940's.  There's no exact point at which the modern day computer was decidedly invented; it was rather arrived at by a series of steps and advances, along which came such notable ones as Konrad Zuse's Z Machine and the U.S. Army's ENIAC.[NEWLINE][NEWLINE]Since the switch to electronics, computers have gotten smaller, faster, cheaper, less power hungry, and much more reliable and versatile.   Once taking up entire rooms and even whole city blocks, modern computers are as ubiquitous as the home telephone and can be found not only as personal standalone machines but also imbedded into cars, washing machines, and even woven into cutting edge clothing. Computers have made it possible for scientists to expedite calculations that would take a normal human a lifetime to make, predict weather with great accuracy, send humans to the moon and other spacecraft beyond the reaches of the solar system, and allow a child in Shanghai to play a game with one in England, without ever leaving home.[NEWLINE][NEWLINE]While first seen as a fad or only as a silly plaything for the wealthy, the computer has made an undeniable mark upon history and is here to stay.
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		<Replace Tag="TXT_KEY_TECH_COMPUTERS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Helicopter Gunship[ENDCOLOR], a unit specialized in fighting enemy tanks.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_COMPUTERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Computers are like Old Testament gods: lots of rules and no mercy."[NEWLINE][TAB][TAB]  - Joseph Campbell[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_COMPUTERS_TITLE"> 
			<Text>
				Computers
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION"> 
			<Text>
				Construction
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION_DESC"> 
			<Text>
				Construction represents the advancement of the study of masonry, primarily by adding iron and other metals to the builder's toolbox. Although remarkably durable, stone and brick are also quite heavy and inflexible. It's impossible to construct very tall structures out of these materials - unless the structure in question is solid stone or brick and is pyramid-shaped - otherwise they will collapse under their own weight or in the face of a strong wind.[NEWLINE][NEWLINE]Metal structures, on the other hand, or masonry reinforced with metal - can be quite tall and beautiful, and structurally sound. Using metal one can create soaring bridges, deep tunnels, great skyscrapers and elevated roadways. Without construction none of the world's great cities could exist, nor could its most beautiful architecture.
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		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Composite Bowman[ENDCOLOR], a powerful ranged unit, and the [COLOR_POSITIVE_TEXT]Colosseum[ENDCOLOR], which improves [ICON_HAPPINESS_1] Happiness in the empire, which in turn helps your city growth and makes [ICON_GOLDEN_AGE] Golden Ages more likely. Also allows Workers to construct [COLOR_POSITIVE_TEXT]Lumbermills[ENDCOLOR] on forested map tiles, increasing their [ICON_PRODUCTION] Production.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Three things are to be looked to in a building: that it stand on the right spot; that it be securely founded; that it be successfully executed."[NEWLINE][TAB][TAB]  - Johann Wolfgang von Goethe[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION_TITLE"> 
			<Text>
				Construction
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CURRENCY_DESC"> 
			<Text>
				Currency is a remarkable innovation by which pieces of paper or small discs represent a certain amount of wealth and can be traded to others in return for goods and services. The earliest currencies were metal coins; these were worth whatever was the current value of the metal out of which they were carved. Later on, the currency itself might have little or no intrinsic value - on a desert island, a dollar bill is nothing more than a small rectangular piece of paper - but the currency's issuer (usually a government) assigned it a value, and as long as the issuer remained solvent, the currency was as good as gold, so to speak.[NEWLINE][NEWLINE]In the 4th millennium BC, Ancient Egypt used gold bars of a set weight as currency; elsewhere in the Middle East copper ingots were similarly used. In many places in the world metal rings, bracelets and bangles (of gold, silver and jewels) served as both ornamentation and currency.[NEWLINE][NEWLINE]Throughout history, forgers have always sought to create bogus replicas of the currency at hand. Forgers might create duplicate coins of inferior and cheaper metal than the legal tender, or they might "shave" a bit of metal off of a coin made of precious material. When paper money became the norm for currency the forgers quickly learned how to duplicate the size, color and feel of the paper and copy the pictures and writing on the bills. Forgers are so proficient that most modern currency now comes complete with many advanced security measures, and the time is not far away when each bill will have its own computer chip embedded in the paper.
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		<Replace Tag="TXT_KEY_TECH_CURRENCY_HELP"> 
			<Text>
				Allows you to build various [ICON_GOLD] Gold-boosting buildings like the [COLOR_POSITIVE_TEXT]Mint[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Market[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_CURRENCY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Better is bread with a happy heart[NEWLINE][TAB][TAB]  Than wealth with vexation."[NEWLINE][TAB][TAB]  - Amenemope[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_CURRENCY_TITLE"> 
			<Text>
				Currency
			</Text>
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		<Replace Tag="TXT_KEY_TECH_CURR_RESEARCH"> 
			<Text>
				Currently Researching
			</Text>
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		<Replace Tag="TXT_KEY_TECH_DRAMA"> 
			<Text>
				Drama and Poetry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_DRAMA_DESC"> 
			<Text>
				Drama and poetry are both forms of artistic expression, the former expressed through the use of visual performance, the latter through the written word. Drama is most commonly associated with theatrical performances - plays, musicals, and operas - although in modern times these traditional forms have been surpassed by television and movie productions. Poetry focuses on the use of written language to express both a literal meaning, and often a thought-provoking underlying message.
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		<Replace Tag="TXT_KEY_TECH_DRAMA_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Amphitheater[ENDCOLOR], which provides a boost to [ICON_CULTURE] Culture.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_DRAMA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is drama but life with the dull bits cut out."[NEWLINE] - Alfred Hitchcock[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_DRAMA_TITLE"> 
			<Text>
				Drama and Poetry
			</Text>
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		<Replace Tag="TXT_KEY_TECH_DYNAMITE"> 
			<Text>
				Dynamite
			</Text>
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		<Replace Tag="TXT_KEY_TECH_DYNAMITE_DESC"> 
			<Text>
				Dynamite is an explosive material invented by Swedish chemist and engineer Alfred Nobel in 1867. Dynamite is created by soaking an absorbent material like diatomaceous earth (interestingly, the same material used in many pool filters) in nitroglycerin. Nitroglycerin is an extremely powerful but terrifyingly unstable explosive; dynamite is less powerful but a lot more stable.[NEWLINE][NEWLINE]Dynamite is primarily used in mining and construction. Historically, it has been used in military applications, but the explosive component nitroglycerin remains too unstable for the rather volatile conditions found in a battlefield, so generally militaries prefer a modified product called "military dynamite" which contains no nitroglycerin but instead uses other chemicals including TNT to create a product which is 60% less powerful but much less apt to explode when it's not supposed to.
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		<Replace Tag="TXT_KEY_TECH_DYNAMITE_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Artillery[ENDCOLOR], a deadly siege unit capable of shooting further than any previous ranged unit.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_DYNAMITE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."[NEWLINE][TAB][TAB] - Christopher Dawson[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_DYNAMITE_TITLE"> 
			<Text>
				Dynamite
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ECOLOGY"> 
			<Text>
				Ecology
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ECOLOGY_DESC"> 
			<Text>
				Not a single technology in itself, Ecology is an interdisciplinary study of all the various forms of interactions and causations between organisms and their environment, or rather, the study of ecosystems.  The basic tenant of the field is that everything in a given ecosystem - the rocks, soil, birds, bugs, trees, etc. - have an effect on and connection to all the other things in the ecosystem, either directly or through a series of chain relations.  While all these things are connected, ecologists also believe in the concept of holism - that even with all these tiny interactions explained, they cannot account for every possible reaction and the entire system as a whole needs to be evaluated.  Ecology studies how all these things are connected, and how changing one can effect, benefit or destroy another.[NEWLINE][NEWLINE]The modern science of ecology is still a young one, but it did gain a large amount of popularity and momentum during the 1960's environmental movement.  Ecology has grown recently to become concerned with the preservation of biodiversity, and the adverse affects that human development has had on the environments and organisms around them. Long term studies are in effect to record these effects, the current longest running one having started in 1856.[NEWLINE][NEWLINE]Practical applications have developed from these research findings, such as the more efficient and beneficial management of natural resources like wetlands and forests, better community health planning, and even improved city planning practices. The field of ecology has also laid down the basic framework for a deeper understanding of how people interact socially.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Solar Plant[ENDCOLOR], a building which may only be built in Cities on or next to Desert, and increases [ICON_PRODUCTION] Production. Also allows you to build the [COLOR_POSITIVE_TEXT]Recycling Center[ENDCOLOR], which provides bonus [ICON_RES_ALUMINUM] Aluminum.
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		<Replace Tag="TXT_KEY_TECH_ECOLOGY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world."[NEWLINE][TAB][TAB]  - Rachel Carson[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ECOLOGY_TITLE"> 
			<Text>
				Ecology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ECONOMICS"> 
			<Text>
				Economics
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ECONOMICS_DESC"> 
			<Text>
				Economics is the study of money, or more precisely, the study of "the production, distribution and consumption of goods and services." While in older times goods might have been distributed via barter, for most of the last several thousand years money has been the medium of exchange.[NEWLINE][NEWLINE]Modern economics dates back to 1776, when Scottish philosopher Adam Smith published his seminal work, "The Wealth of Nations." In "Wealth," Smith argues that the free market is the most efficient of all means of assigning values to and distributing goods and services. A totally free market, Smith contends, will naturally produce the right amount of goods at the right price, that any government interference or regulation distorts the market, making it less efficient and more wasteful. Further, Smith was a big believer in self-interest, because when a person pursues his own self-interest, he automatically is promoting the good of society in general. In other words, Smith believes that pure capitalism is the best economic form available to a civilization.[NEWLINE][NEWLINE]Smith's works were not without their detractors, and many later economists have sought to modify his thesis, and some have repudiated them in their entirety. In the 19th century Karl Marx wrote "Das Kapital: Kritik der politischen Okonomie" (Capital: A Critique of Political Economy), in which he stated that the driving force of capitalism is the exploitation of labor by employers.[NEWLINE][NEWLINE]Smith is considered the father of modern capitalism, and Marx the father of communism. Their economic heirs have been fighting it out ever since.
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		<Replace Tag="TXT_KEY_TECH_ECONOMICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Windmill[ENDCOLOR] in cities built on flat land, increasing [ICON_PRODUCTION] Production.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ECONOMICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Compound interest is the most powerful force in the universe."[NEWLINE][TAB][TAB]  - Albert Einstein[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ECONOMICS_TITLE"> 
			<Text>
				Economics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EDUCATION"> 
			<Text>
				Education
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EDUCATION_DESC"> 
			<Text>
				Education is the process by which people learn things. Obviously it has been around as long as man has. Throughout much of history, education has been an informal affair, parents teaching their children what they need to know to survive in between household chores and hunting expeditions and dodging tigers and so forth. As a tribe expanded and grew more prosperous, village elders and cripples might educate the children while the more healthy adults gathered food, built stuff or made war. Eventually a very wealthy tribe or village might have formal classes for the more important children, and once a civilization matured enough it might see the great value in education for everybody.[NEWLINE][NEWLINE]In ancient Egypt, the priestly class served as teachers for the children of nobility. In these Egyptian schools the children were taught reading, writing, religion, history, science, medicine, mathematics and other advanced topics. In competition with Egypt, Mesopotamia had a similar educational setup for its priests and scribes - who might be copyists, librarians, or teachers. The Mesopotamian students learned reading, writing, religion, law, medicine and astrology. Education first appeared in China some three thousand years ago. Reading, writing, civic responsibility, rituals, and music formed the core curriculum.[NEWLINE][NEWLINE]In Mayan culture, education was in the hands of the priests. The priestly class was the educated class, and they served as important advisors to the chiefs and other citizens. To become a priest a student received a rigorous education in history, writing, divination, medicine, and the calendar system.
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		<Replace Tag="TXT_KEY_TECH_EDUCATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]University[ENDCOLOR], which boosts [ICON_RESEARCH] Science. Also provides new [ICON_RESEARCH] Science-related abilities, like the [COLOR_POSITIVE_TEXT]Research Agreement[ENDCOLOR], which is a special deal that may be made with other players in the game.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EDUCATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Education is the best provision for old age."[NEWLINE][TAB][TAB]  - Aristotle[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EDUCATION_TITLE"> 
			<Text>
				Education
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
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		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
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		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
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		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRICITY"> 
			<Text>
				Electricity
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ELECTRICITY_DESC"> 
			<Text>
				The first experience mankind had with electricity was in the form of shocks from electric fish, recorded by Egyptian authors as far back as 2750 BC. In the 15th century AD, the Arabs discovered that lightning was another form of electricity, and this was later confirmed by a British-American scientist named Ben Franklin in 1752. The first semi-reliable battery was made in 1800 by Alessandro Volta, and in 1821 Michael Faraday invented the electric motor.[NEWLINE][NEWLINE]Advances in electricity in the second half of the 19th century by geniuses like Nikola Tesla, Thomas Edison, George Westinghouse, Alexander Graham Bell and Lord Kelvin revolutionized life around the world. The telegraph, followed shortly by the telephone and then the radio, radically increased the speed and accuracy with which information could be transmitted. Once a transatlantic cable was laid, a message from New York could reach London in seconds. Before electricity, a message carried on the fastest boat would take weeks. The electric light revolutionized home and workplace, and the phonograph, radio and movie camera did the same for entertainment. The creation of power plants that pushed energy in the form of electricity into people's homes has changed human living conditions almost beyond comprehension. Driven by electricity, the "Second Industrial Revolution" saw the greatest improvement in human life since the printing press.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRICITY_HELP"> 
			<Text>
				Reveals [ICON_RES_ALUMINUM] Aluminum, a resource used for many late-game units. Also allows Cities to build the [COLOR_POSITIVE_TEXT]Stock Exchange[ENDCOLOR], a building which boosts [ICON_GOLD] Gold. Also allows you to build the [COLOR_POSITIVE_TEXT]Hydro Plant[ENDCOLOR], which increases [ICON_PRODUCTION] Production from tiles next to a River, and the [COLOR_POSITIVE_TEXT]Police Station[ENDCOLOR], which hinders a spies' ability to steal your technology.
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		<Replace Tag="TXT_KEY_TECH_ELECTRICITY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?"[NEWLINE][TAB][TAB]  - Nathaniel Hawthorne[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRICITY_TITLE"> 
			<Text>
				Electricity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRONICS"> 
			<Text>
				Electronics
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_DESC"> 
			<Text>
				Electronics covers the branch of technology which studies the controlled motion of electrons through various forms of media, including vacuums.  This is not the same as Electrical Technology, which is concerned with the generation and distribution of power.  Electronics wasn't recognized as its own field of study until 1950, when it was split off from radio technology.[NEWLINE][NEWLINE]Electronic circuits can be classified into two distinct groups, analog or digital.  Analog circuits are generally simple combinations of basic circuits, utilizing a continuous range of voltage; most modern circuits are rarely ever entirely analog in nature anymore. Digital circuits form the basis of modern computers and programmable logic controllers, as they are the most common physical representation of Boolean algebra (0's and 1's anyone?).[NEWLINE][NEWLINE]The study and development of electronics is deeply tied to that of mathematics, and proficiency in the latter is necessary for the former.  Creating and analyzing complex circuits involves solving linear systems of multiple unknown variables (like voltage and current at given locations), which is why much of today's circuit design is augmented by design automation software packages, a rather "meta" practice if you get right down to it.
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		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Carrier[ENDCOLOR], a ship capable of carrying aircraft, and the [COLOR_POSITIVE_TEXT]Battleship[ENDCOLOR], a powerful late-game ranged Naval Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time."[NEWLINE][TAB][TAB]  - Trip Hawkins[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_TITLE"> 
			<Text>
				Electronics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ENGINEERING"> 
			<Text>
				Engineering
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ENGINEERING_DESC"> 
			<Text>
				Engineering is the science (or art perhaps) of designing complex materials, structures, devices, and systems. In modern parlance it has a fairly wide reach - bioengineers design cells, software engineers create computer programs, and so forth - but historically the term was applied to the construction of physical stuff, like machines, bridges, railroads, factories, and so forth. (Originally the term "engineer" referred specifically to those who created military engines.)[NEWLINE][NEWLINE]Engineering came into its own in the 19th century, as countries around the world embarked on huge construction projects. Completed by the French in 1869, the Suez Canal connected the Mediterranean Sea and the Red Sea, making it possible to sail from Europe to India without the long and arduous journey around Africa. The United States completed the transcontinental railroad in the same year, and the Brooklyn Bridge was constructed in 1883.
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		<Replace Tag="TXT_KEY_TECH_ENGINEERING_HELP"> 
			<Text>
				Allows your cities to build [COLOR_POSITIVE_TEXT]Aqueducts[ENDCOLOR], increasing the [ICON_FOOD] Food that is carried over as your city grows. Also allows Workers to construct [COLOR_POSITIVE_TEXT]Forts[ENDCOLOR] on map tiles, increasing the defense of units stationed there. Additionally, bridges are automatically added to roads which cross rivers, allowing units to pass over them without slowing down.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ENGINEERING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Instrumental or mechanical science is the noblest and, above all others, the most useful."[NEWLINE][TAB][TAB]  - Leonardo da Vinci[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ENGINEERING_TITLE"> 
			<Text>
				Engineering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EXPLORATION_DESC"> 
			<Text>
				The Renaissance Age of Exploration was initiated by the Portuguese under the leadership of Henry the Navigator. Relying on the Caravel, the Portuguese pushed south down the west coast of Africa, eventually rounding the Cape of Good Hope into the Indian Ocean. By Christopher Columbus' voyage of 1492, the focus had changed to finding a western route to the riches of China and the Indies. Spain would take the lead for the next half century, achieving the first circumnavigation of the globe (in a voyage led -- but not survived -- by Ferdinand Magellan) and the conquest of many of the native civilizations of the Americas.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Caravel[ENDCOLOR], an expensive naval unit that represents a major expedition of New World exploration. Build these and sail them to the western map edge to gain VP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EXPLORATION_TITLE"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FERTILIZER_DESC"> 
			<Text>
				Fertilizer is a substance that feeds and speeds the growth of plants. Fertilizer has been around for as long as human civilization, dating back to the time when the first farmer realized that grass grew taller where the oxen had pooped. From that point on farmers have been collecting animal by-products and applying them to the soil, increasing the crop yield, especially from fields that have been farmed continuously for generations and thus have been stripped of most nutrients.[NEWLINE][NEWLINE]Fertilizers generally contain nitrogen, phosphorous, and potassium as their active ingredients. While historically most of the fertilizers have been organic and animal-based, many modern fertilizers are actually mined from beneath the earth's surface or chemically manufactured in vast factories.[NEWLINE][NEWLINE]As the world's population has increased, so has the need for ever more potent fertilizers, and today's farms are far more productive than at any other time in history. However, this productivity has come at a price: rainwater from farms carries the fertilizer into streams and rivers, causing explosive growth in certain microorganisms which grow so fast they almost literally choke the life out of the waterway. Also, many modern fertilizers are created at least in part from petrochemicals, and their price can fluctuate dramatically along with the price of oil. In short, fertilizers are extremely useful and can greatly increase the world's food supply, but care must be taken to ensure that they don't do more harm to the environment than good.
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		<Replace Tag="TXT_KEY_TECH_FERTILIZER_HELP"> 
			<Text>
				Increases the [ICON_FOOD] Food from Farmed tiles without Fresh Water, providing a massive boost to growth.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FERTILIZER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The nation that destroys its soil destroys itself."[NEWLINE][TAB][TAB]  - Franklin Delano Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FERTILIZER_TITLE"> 
			<Text>
				Fertilizer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FLIGHT"> 
			<Text>
				Flight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FLIGHT_DESC"> 
			<Text>
				Throughout history, man has dreamed of conquering the skies. Leonardo da Vinci's visions of flight are well-known, of course, and there were many other lesser visionaries as well. The early theorists looked at the natural masters of the air, birds, and they proposed machines that emulated their wing shape and flapping motions (ornithopters). But the early designers lacked the materials, engines, and knowledge of aerodynamics to bring their visions to life.[NEWLINE][NEWLINE]The study of aerodynamics was advanced over the 16th, 17th, 18th and 19th centuries by brilliant scientists like da Vinci, Galileo, Huygens, Newton, Bernoulli, Euler and Smeaton. In 1804 Englishman George Cayley flew a fixed-wing glider model, and in 1853 he created a full-scale model which carried his (reluctant) coachman in the first known manned glider flight.[NEWLINE][NEWLINE]In 1902 the Wright brothers constructed their own glider with an advanced wing shape. Unable to find an experienced manufacturer to construct a light gasoline-powered engine to their specifications, they designed and built their own. On December 17, 1903 the Wright flyer flew four times, at distances up to 852 feet. The years following the Wright brothers' breakthrough saw huge and rapid improvements in the technology of flying. By 1908 American Glenn Hammond Curtiss flew over 1 kilometer (approx. six tenths of a mile), and in 1909 Frenchman Louis Bleriot flew across the English Channel.[NEWLINE][NEWLINE]World War I saw huge advances in flight technology, especially in the weaponization of the air, with the creation of fighters and bombers. By the '20s pilots were regularly flying across the continents, and in 1927 Charles Lindberg completed the first nonstop solo flight across the Atlantic Ocean. World War II saw tremendous improvements in the speed, range, durability, and killing power of aircraft, and by the end of the war jet planes, continent-spanning high-altitude bombers and helicopters were in service.[NEWLINE][NEWLINE]In the modern era, air travel has become commonplace, with a journey from the United States to China - an impossible dream only 75 years ago - being now seen as notable mostly for its tediousness. And although the airborn terrorist attacks of September 11, 2001 have made air travel slightly more perilous, millions of people around the world still take to the air every day. Flight is here to stay.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FLIGHT_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Triplane[ENDCOLOR], an Air Unit designed to gain control of the skies, and the [COLOR_POSITIVE_TEXT]Great War Bomber[ENDCOLOR], which can devastate Land Units and Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FLIGHT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Aeronautics was neither an industry nor a science. It was a miracle."[NEWLINE][TAB][TAB]  - Igor Sikorsky[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FLIGHT_TITLE"> 
			<Text>
				Flight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH"> 
			<Text>
				Future Tech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_DESC"> 
			<Text>
				It's difficult to write a "history" for technology that hasn't actually been discovered yet. But here are some possible big breakthroughs that might dramatically alter the human condition. Sooner or later, medicine will figure out how to cure cancer and other diseases, dramatically increase human life, and directly interface the human brain with machines. Cheap, clean forms of energy will be discovered. Computers will get faster and smaller. Games will get more immersive and realistic. Nasty new weapons will be invented. And a giant killer death robot will be created to destroy all life on the planet, but we will be saved by an army of mutant kung fu cyborgs. The future will indeed be interesting!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_HELP"> 
			<Text>
				Who knows what the future holds?[NEWLINE][NEWLINE](A repeating technology that will increase your score each time it is researched.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I think we agree, the past is over."[NEWLINE][TAB][TAB]  - George W. Bush[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_TITLE"> 
			<Text>
				Future Tech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GLOBALIZATION"> 
			<Text>
				Globalization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GLOBALIZATION_DESC"> 
			<Text>
				Not a technology or field of study, globalization describes a process by which different regional economies, cultures, languages, information, and whole societies become integrated into a larger, consolidated network.  While often used just to describe economic tendencies in the world market, globalization does take into account everything from migration patterns to the spread of technology and information.  While not recognized as a concept until much later, globalization has been around as early as the first trade routes that were created between distant cities.[NEWLINE][NEWLINE]One of the earliest definitions of globalization was given by an American entrepreneur Charles Taze Russell in 1897, but it wasn't until the 1960's that the word really entered common parlance. The concept of globalization has been a driving force to both private and public sectors, with large banks opening branches across the world and separate governments joining together under one banner like the United Nations.[NEWLINE][NEWLINE]Modern globalization has worked to break down both trade and political barriers between differing nations, in order to increase personal independence and prosperity.  It promotes free trade and the elimination of tariffs, consolidation of intellectual property laws, a more open sharing of news and information, and freer movement for international travel, tourism, and immigration.
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		<Replace Tag="TXT_KEY_TECH_GLOBALIZATION_HELP"> 
			<Text>
				With Globalization, each Spy you send to another Civilization as a [ICON_DIPLOMAT] Diplomat will increase the number of Delegates you control in the World Congress, bringing you closer to [COLOR_POSITIVE_TEXT]Diplomatic Victory[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GLOBALIZATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The new electronic interdependence recreates the world in the image of a global village."[NEWLINE][TAB][TAB]  - Marshall McLuhan[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GLOBALIZATION_TITLE"> 
			<Text>
				Globalization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GREATSCIENTIST_ADV_QUEST"> 
			<Text>
				How can a great scientist help with research?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GREATSCIENTIST_HEADING4_BODY"> 
			<Text>
				A Great Scientist can give you a considerable boost towards your next tech, or the unit can be expended to construct an Academy improvement, which provides beakers per turn when the tile is worked. See the section on Great People for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GREATSCIENTIST_HEADING4_TITLE"> 
			<Text>
				Great Scientist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUILDS"> 
			<Text>
				Guilds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUILDS_DESC"> 
			<Text>
				In pre-industrial cities, craftsmen tended to form associations - or trade guilds - based upon their profession; these guilds were intended to both protect craft secrets as well as promote the influence and income of the craftsmen. Predecessors of the trade guilds were found as early as the 3rd Century BC in Rome and Han China. By 300 AD, the practice of craftsmen banding together had spread into Gupta India and Ptolemaic Egypt. In the Middle Ages, guild organizations spread rapidly from Italy throughout Europe; 12th Century records in Paris and London each list over 100 guilds chartered by the cities. In some cases, so powerful were some guilds that they became the governing body of cities, indicated by the guildhalls found in Germany, Switzerland and Holland.[NEWLINE][NEWLINE]Over time, the guilds took on the task of safeguarding quality and of instruction in the craft, with a life-long progression from apprentice to grandmaster. To insure product quality, the system of trademarks indicating that the item had passed both guild and government standards evolved. However, over time the influence and power of the guilds declined as they fragmented with the coming of new trades, government concerns, and mass production methods. In France, for instance, the guilds were abolished in 1791 AD by the Le Chapelier Law; other countries followed soon did the same. Although largely supplanted by unions in the Industrial Age, there are still examples of guilds in existence, notably in the realms of film, literature and other artistic professions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUILDS_HELP"> 
			<Text>
				Allows Workers to construct the [COLOR_POSITIVE_TEXT]Trading Post[ENDCOLOR], which increases the [ICON_GOLD] Gold output of map tiles. Also allows your cities to convert [ICON_PRODUCTION] Production into [ICON_GOLD] Gold instead of working on units or buildings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUILDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The merchants and the traders have come; their profits are pre-ordained..."[NEWLINE] - Sri Guru Granth Sahib[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUILDS_TITLE"> 
			<Text>
				Guilds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUNPOWDER"> 
			<Text>
				Gunpowder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUNPOWDER_DESC"> 
			<Text>
				Gunpowder, also known as "black powder," was invented in China, possibly as far back as the 9th century AD, by alchemists looking for an elixir of immortality (which it isn't). A mixture of sulfur, charcoal, and potassium nitrate, gunpowder burns very rapidly when exposed to flame, producing a great quantity of gasses and solids which can be employed as a propellant in firearms and in fireworks. The Chinese used gunpowder in primitive bombs and rockets against the Mongol invaders, and once they conquered China, the Mongols used them against everybody else.[NEWLINE][NEWLINE]By the first half of the 12th century AD the Arabic world acquired knowledge of gunpowder. Some historical texts state that the Mamluks used the first cannon in history against the Mongols during the Battle of Ain Jalut in 1260 AD, but this is open to debate. The first "hand cannon" appears in an Arabic manuscript from the 14th century.[NEWLINE][NEWLINE]Europe too gained knowledge of gunpowder towards the middle of the 12th century. They improved the quality of the powder by "corning" it, adding liquid to the powder to create larger grains (corns), increasing the explosive's stability.[NEWLINE][NEWLINE]Gunpowder remained the explosive of choice in cannon and firearms until the creation of "smokeless" powder in the 19th century. The new product burned cleaner and produced far less smoke, making it superior to the old black powder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUNPOWDER_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Musketman[ENDCOLOR], the first unit in the game which wields firearms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUNPOWDER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops."[NEWLINE][TAB][TAB]  - Alfred Nobel[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_GUNPOWDER_TITLE"> 
			<Text>
				Gunpowder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HEADING1_BODY"> 
			<Text>
				Technology is one of the driving forces behind civilization. It was advances in the technologies of agriculture and fishing that allowed cities to grow and thrive. It was advances in weaponry and masonry that allowed some cities to drive off the jealous barbarians who sought to steal their food and plunder their wealth. It was advances in medicine and sanitation that fought off the other great threat to civilization - disease.[NEWLINE]Advancing technology makes a civilization stronger, bigger, smarter and a much tougher opponent. It is critically important for a civilization to keep up technologically with its neighbors. Everything else being more or less equal, it is possible for a backwards civilization to overcome a more advanced neighbor, but it's pretty difficult to think of any examples of this occurring in history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HEADING1_TITLE"> 
			<Text>
				Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HELP_COST"> 
			<Text>
				[ICON_BULLET]Cost: {1_Num} [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HELP_COST_WITH_PROGRESS"> 
			<Text>
				[ICON_BULLET]Progress: {1_Num} of {2_Num} [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HELP_LEADS_TO"> 
			<Text>
				[ICON_BULLET]Leads to: {1_TechsString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HORSEBACK_RIDING"> 
			<Text>
				Horseback Riding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HORSEBACK_RIDING_DESC"> 
			<Text>
				Horseback riding was developed in the second millennium BC (possibly earlier), probably by the nomadic people of Central Asia. The horse had been domesticated for some time by then, but the original animal was too small. It wasn't until a large enough animal had been bred that horseback riding became practical. One early group of nomads, the Scythians, were particularly accomplished riders; they might have invented the first saddle and stirrup (although they may have used the stirrup only for mounting and dismounting the horse). According to the Greek historians the Scythians were the first to "geld" (castrate) unruly male horses, making them much more docile and controllable.[NEWLINE][NEWLINE]By about 1500 BC many people of the Fertile Crescent - the Hittites, the Assyrians and the Babylonians - were fighting from horseback, and at the same time horses were introduced into Egypt. By the time of Alexander the Great cavalry tactics were quite advanced, and Alexander's "Companion Cavalry" were perhaps the most effective and powerful military unit in the Mediterranean world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HORSEBACK_RIDING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Horseman[ENDCOLOR], a fast and powerful mounted unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HORSEBACK_RIDING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"My kingdom for a horse!"[NEWLINE][TAB][TAB]  - Shakespeare (Richard III)[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HORSEBACK_RIDING_TITLE"> 
			<Text>
				Horseback Riding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HUMANISM_DESC"> 
			<Text>
				Renaissance Humanism was a cultural and educational reform originating in 14th and 15th Century Europe. Humanists sought to encourage the study of subjects that are now labeled as "humanities:" philosophy, history, language and religion. Foremost of the humanists was Desiderius Erasmus, whose Latin and Greek translations of the New Testament influenced the development of the Protestant Reformation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HUMANISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Opera House[ENDCOLOR], which provides a large boost to [ICON_CULTURE] Culture. At least one civilization must have researched Humanism for the Protestant Reformation to commence.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Give light, and the darkness will disappear of itself."[NEWLINE][TAB][TAB] - Desiderius Erasmus [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HUMANISM_TITLE"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HYDROELECTRICS"> 
			<Text>
				Hydroelectrics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HYDROELECTRICS_TITLE"> 
			<Text>
				Hydroelectrics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_ADV_QUEST"> 
			<Text>
				How can I speed up research speed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_BODY"> 
			<Text>
				Here are some common ways you can speed up your research (or your acquisition of technology): discover ancient ruins, enter into research agreements with other civilizations, construct buildings and wonders that improve your research output, earn a great scientist, and develop the rationalism branch in the social policy tree.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_TITLE"> 
			<Text>
				Increasing Beakers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION"> 
			<Text>
				Industrialization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_DESC"> 
			<Text>
				Industrialization is viewed as the transition from an agrarian society into an industrial one, which is typically accompanied by widespread social and economic change throughout the community. The Industrial Revolution, beginning in Europe during the 18th century, brought about immense changes in the way people lived their daily lives. With increasingly complex machinery and tools available, many trades that were once left to talented craftsmen became obsolete with the advent of assembly lines operated by droves of unskilled factory laborers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Factory[ENDCOLOR], a building which greatly improves the [ICON_PRODUCTION] Production of a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology."[NEWLINE] - Emily Greene Balch[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_TITLE"> 
			<Text>
				Industrialization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INTERCHANGEABLE_PARTS"> 
			<Text>
				Interchangeable Parts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INTERNET_DESC"> 
			<Text>
				The ancestry of the Internet lies in the development of ARPANET (Advanced Research Projects Agency Network), funded by the U.S. Department of Defense, for use by its university contractors and research labs in the exchange of information. It soon became a critical piece of the infrastructure for the scientific research community in the United States; tools and applications - such as simple mail transfer protocol (commonly referred to as e-mail) and file transfer protocol (FTP) for longer transmission - were developed in short order.[NEWLINE][NEWLINE]In the early 1980s, the Defense Department adopted the privately-developed transmission control protocol (TCP), which enabled different makes of computers on networks to route and reassemble data packets anywhere in the world. Along with the internet protocol (IP), a global address system, the TCP "open architecture" approach was enthusiastically accepted by most researchers and businesses around the world.[NEWLINE][NEWLINE]Within a few years, the network was transferring millions of bits per second, and several commercial networks were flourishing. In 1993 the University of Illinois made freely available "Mosaic," a new type of program for a new Internet technology dubbed the "World Wide Web." Within a few months, a number of corporations such as Netscape and Microsoft had entered the exploding field with browser and server software for use on personal computers. By the late 1990s there were approximately 100,000 Internet service providers around the world. In the first decades of the new century, the Internet was expanding an estimated 100% annually, making it the greatest conduit for information and entertainment in world history.
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		<Replace Tag="TXT_KEY_TECH_INTERNET_HELP"> 
			<Text>
				The Internet automatically doubles the [ICON_TOURISM] Tourism output of all your cities, helping you advance toward a [COLOR_POSITIVE_TEXT]Cultural Victory[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INTERNET_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had."[NEWLINE][TAB][TAB] - Eric Schmidt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_INTERNET_TITLE"> 
			<Text>
				The Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_IRON_WORKING"> 
			<Text>
				Iron Working
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_DESC"> 
			<Text>
				Iron working is older than history itself. The first iron worked probably came from meteorites; when this useful material was not to be found, the ancient people probably looked elsewhere for similar materials. Iron "smelting" - the extraction of the metal from iron ore - appears to have been discovered in the 12th century BC, in the Caucasus Mountains, Asia Minor, or possibly India. The production of wrought iron dates from approximately 1,000 BC.[NEWLINE][NEWLINE]The oldest examples of objects made from meteor iron are found in Ancient Egypt and Sumer and date back to 4,000 BC. Iron was extremely rare at that time, and historians speculate that it may have been more valued than gold.[NEWLINE][NEWLINE]By the 12th century BC, iron largely replaced bronze as the metal preferred for tools and weapons in the Eastern Mediterranean. The iron of the time was not a better metal than the bronze it replaced, but it was far more abundant and could be found in many places where copper and tin weren't available, making it a whole lot cheaper.[NEWLINE][NEWLINE]The "modern" metal steel was first produced in prehistoric times, but the technology for large-scale production lagged far behind until the 17th century AD. Once steel became cheap and plentiful, it supplanted iron for most uses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Swordsman[ENDCOLOR], an extremely powerful melee unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Do not wait to strike 'til the iron is hot; but make it hot by striking."[NEWLINE][TAB][TAB]  - William Butler Yeats[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_TITLE"> 
			<Text>
				Iron Working
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_LASERS"> 
			<Text>
				Lasers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_LASERS_DESC"> 
			<Text>
				The term "laser" was originally spelled "LASER", as it is the acronym for "Light Amplification by Stimulated Emission of Radiation", basically its own definition.  The first scientific foundations for lasers were laid down by Albert Einstein in 1917 when he re-derived Planck's law of radiation, about the same time science fiction writers coincidentally began to describe a similar possible technology.  The first functional laser wasn't demonstrated until 1960 when the Hughes Research Laboratories introduced laser technology capable of storing data via optical storage devices (like a DVD burner).[NEWLINE][NEWLINE]Since this early laser research many different kinds of specialized lasers have been developed, ones which have been optimized for different functions like maximum firing range, output power, or utilizing different wavelength bands. While originally dubbed "a solution looking for a problem", lasers have found their way into thousands of different uses, from consumer electronics and entertainment to law enforcement and military use.  Just try not to look directly into the light.
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_LASERS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Modern Armor[ENDCOLOR], an incredibly fast and powerful Armored Unit, and the [COLOR_POSITIVE_TEXT]Jet Fighter[ENDCOLOR], the most powerful fighter Unit in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_LASERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light."[NEWLINE][TAB][TAB]  - The Holy Bible: Romans, 13:12 [NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_LASERS_TITLE"> 
			<Text>
				Lasers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MACHINERY"> 
			<Text>
				Machinery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MACHINERY_DESC"> 
			<Text>
				A machine is a device with moving parts (this is true during the pre-Electronics Age, anyway) that uses energy to perform tasks. A printing press is a machine, as is a loom, a clock and a watermill. Mastery of machinery requires design and engineering skill, of course, but also the ability to manufacture machine parts to precise measurements. A steam engine will leak if it's constructed poorly - that is, if it doesn't explode. The early Machine Age was a hugely dangerous time to work around the devices - if the fumes didn't kill you then you stood a fair chance of getting scalded, sucked into the works or blown to pieces.[NEWLINE][NEWLINE]On the other hand, once a civilization began to master complex machinery, it gave them unrivaled wealth and power. England went early into the Industrial Revolution, and by so doing the small island nation dominated world trade for nearly three centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MACHINERY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Crossbowman[ENDCOLOR], a strong medieval ranged unit. Also increases the movement rate of units traveling along [COLOR_POSITIVE_TEXT]Roads[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MACHINERY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being."[NEWLINE][TAB][TAB]  - Thomas Jefferson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MACHINERY_TITLE"> 
			<Text>
				Machinery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MASONRY"> 
			<Text>
				Masonry
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MASONRY_DESC"> 
			<Text>
				Masonry is the construction of structures from individual blocks bound together by some kind of mortar. The blocks may be made of stone, concrete, cinder, or they may be clay bricks. The mortar is some kind of workable paste that dries into an extremely durable material. It is usually composed of a mixture of sand, cement or lime, and water.[NEWLINE][NEWLINE]The ancient Egyptians mastered the art of masonry as early as the fourth millennium BC, constructing their temples, palaces and pyramids from the large veins of limestone, sandstone, granite and basalt found in the hills of the Nile River. The ancient Assyrians of the Fertile Crescent lacked such easy access to stone but possessed rich deposits of clay, which they sun-dried into bricks. Since sun-dried bricks can be vulnerable to moisture, they often covered their structures with more water-resistant kiln-baked or glazed tiles.[NEWLINE][NEWLINE]The ancient Romans invented concrete, which was a far superior mortar to that used by earlier civilizations (usually clay-based), and which could be used as a construction material in itself. This so-called "concrete revolution" allowed the Romans to construct buildings that were impossible using more primitive materials. In the 19th century a Parisian gardener thought to imbed iron mesh into his concrete tubs and pots; his invention of reinforced concrete greatly increased the "tensile strength" of the material, making it more suitable for tall structures that might be subject to stress from wind, vibration, or even earthquakes. More recent innovations have greatly increased the strength and flexibility of this most useful of all construction materials. And though many modern buildings are constructed of glass and steel, they all rest upon foundations built using the ancient construction techniques of masonry.
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			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Walls[ENDCOLOR], which greatly improve the defense of cities from attack. Also allows Workers to construct Quarries on [ICON_RES_MARBLE] [COLOR_POSITIVE_TEXT]Marble[ENDCOLOR] and [COLOR_POSITIVE_TEXT]Clear Marshes[ENDCOLOR], allowing other improvements to be constructed.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MASONRY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"How happy are those whose walls already rise!"[NEWLINE][TAB][TAB]  - Virgil[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_MASONRY_TITLE"> 
			<Text>
				Masonry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MASSMEDIA"> 
			<Text>
				Mass Media
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MASS_MEDIA_DESC"> 
			<Text>
				The term "mass media" was coined in the 1920's with the advent of the radio, but the idea of media for large audience consumption has been around since the dramas and plays of the Ancient World. Mass media has been directly driven by technology, with greater advances in publishing techniques and communications leading to even larger possible audiences being reached.[NEWLINE][NEWLINE]Originally just applied to communication devices like radio, newspapers, and magazines, mass media now encompasses television, movies, music, paperback books, video games, and the Internet.  With the advent of these globe-spanning media types has also arisen the ability to reach the masses like never before, and not always in a good way. The attempt to bias or control large amounts of information, either through nefariously minded propaganda or more innocent personal opinions being injected into facts, is becoming a large problem for some governments and organizations to deal with.  Invasive advertising techniques are also a byproduct of mass media, much to the annoyance of consumers everywhere.  While the message may be worthwhile and it's increasingly easier for the common person to publish their ideas and artworks, getting heard in the torrential output of information now available can really be like searching for that proverbial needle in the haystack.
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		<Replace Tag="TXT_KEY_TECH_MASS_MEDIA_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Stadium[ENDCOLOR], which improves [ICON_HAPPINESS_1] Happiness in the empire, which in turn helps your city growth and makes [ICON_GOLDEN_AGE] Golden Ages more likely. Also allows you to build the [COLOR_POSITIVE_TEXT]Sydney Opera House[ENDCOLOR], a wonder very useful when pursuing a [COLOR_POSITIVE_TEXT]Cultural Victory[ENDCOLOR].
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		<Replace Tag="TXT_KEY_TECH_MASS_MEDIA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The speed of communications is wondrous to behold. It is also true that speed can multiply the distribution of information that we know to be untrue."[NEWLINE][TAB][TAB]  - Edward R. Murrow[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_MASS_MEDIA_TITLE"> 
			<Text>
				Mass Media
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MATHEMATICS"> 
			<Text>
				Mathematics
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS_DESC"> 
			<Text>
				Mathematics may be defined as the science of order, structure and relation that has evolved from counting, measuring and describing objects and their shapes. Mathematics is the most basic building block upon which all physical science is based. The Sumerians had a remarkably robust and complex mathematical system which was "base-ten" (like the modern system) and "base-60" as well. Remnants of the "base-60" system survive today primarily in modern time-keeping - 60 seconds to the minute, 60 minutes to the hour.[NEWLINE][NEWLINE]The Egyptians had a somewhat simpler system, developed by the scribes/tax collectors, which was capable of performing the calculations needed to support huge engineering works like the pyramids (plus, one assumes, to keep track of uncollected taxes). The Greeks divided mathematics into two spheres, "arithmetic," the study of quantity, and "geometry," the study of magnitude, or area. Their primary contribution, however, lay in the application of theory and proof to mathematics. Previous mathematical systems were based upon measurement and observation of the real world, while the Greeks looked for the mathematical rules behind the reality.[NEWLINE][NEWLINE]The Islamic world added much to mathematics in the 8th to 15th centuries AD. Perhaps most important was the invention of the decimal system for whole numbers, and the invention of the "0" (the number zero) some time around 600 AD in India. This replaced the extremely clunky and awkward "Roman" numerical system, which now survives only in horror movie sequel enumeration.[NEWLINE][NEWLINE]Mathematics has grown geometrically since its earliest beginnings, and through it man has split the atom, built the Internet, and constructed elaborate fantasy football leagues. Who knows what secrets it will unlock in the future?
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Catapult[ENDCOLOR], a powerful siege weapon. Also allows you to build the [COLOR_POSITIVE_TEXT]Courthouse[ENDCOLOR], a building which reduces the [ICON_HAPPINESS_4] Unhappiness from [ICON_OCCUPIED] Occupied Cities.
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Mathematics is the gate and key to the sciences."[NEWLINE][TAB][TAB]  - Roger Bacon[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS_TITLE"> 
			<Text>
				Mathematics
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MEDICINE"> 
			<Text>
				Medicine
			</Text>
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		<Replace Tag="TXT_KEY_TECH_METALLURGY"> 
			<Text>
				Metallurgy
			</Text>
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		<Replace Tag="TXT_KEY_TECH_METALLURGY_DESC"> 
			<Text>
				Metallurgy is the science of metals and metallic alloys. In Civilization V the "metallurgy" technology covers the advancements in this field since the 19th century AD. In the 19th and 20th centuries, great strides have been made in all facets of metallurgy, from extraction, to the creation of new alloys, to the production of cheap, high-quality metals.[NEWLINE][NEWLINE]Metal remains at the heart of modern civilization. Much of the world is built of steel, and what isn't is made of aluminum or titanium. Our communications networks are made of metal, and so are our vehicles, weapons, satellites and spacecraft. Without modern metallurgy 90% of the Earth's population would starve within a year.
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		<Replace Tag="TXT_KEY_TECH_METALLURGY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Lancer[ENDCOLOR], a fast mounted unit designed to hunt down other mounted units.
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		<Replace Tag="TXT_KEY_TECH_METALLURGY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"There never was a good knife made of bad steel."[NEWLINE][TAB][TAB]  - Benjamin Franklin[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_METALLURGY_TITLE"> 
			<Text>
				Metallurgy
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		<Replace Tag="TXT_KEY_TECH_METAL_CASTING"> 
			<Text>
				Metal Casting
			</Text>
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		<Replace Tag="TXT_KEY_TECH_METAL_CASTING_DESC"> 
			<Text>
				Metal casting is the process by which a craftsman can make one or more metal objects by pouring molten metal into a mold. One of the oldest methods of making a mold is the "lost wax" procedure, which dates back at least to the third millennium BC. In this process, the craftsman creates a wax duplicate of the object around which is built the mold; the wax is then melted and flows out of the mold and is replaced by molten metal. Once the metal cools the mold is opened and the object is removed.[NEWLINE][NEWLINE]Historically, sand and clay have been popular materials from which to construct molds. In later times molds have been constructed out of plastics and latex-like substances.
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		<Replace Tag="TXT_KEY_TECH_METAL_CASTING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Workshop[ENDCOLOR], which speeds up the production of buildings, and the [COLOR_POSITIVE_TEXT]Forge[ENDCOLOR], which speeds the production of units.
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		<Replace Tag="TXT_KEY_TECH_METAL_CASTING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established."[NEWLINE][TAB][TAB]  - Sri Guru Granth Sahib[NEWLINE][TAB]
			</Text>
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		<Replace Tag="TXT_KEY_TECH_METAL_CASTING_TITLE"> 
			<Text>
				Metal Casting
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MILITARY_SCIENCE"> 
			<Text>
				Military Science
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		<Replace Tag="TXT_KEY_TECH_MILITARY_SCIENCE_DESC"> 
			<Text>
				Military Science is the science of using military power to achieve one's political goals. It has many branches and areas of expertise, and is generally taught in a military academy. For instance, how far can an army march in a day and how many calories does each soldier need to remain in top fighting condition? Or, how does one fight against an insurgency in our own country? Suppose we're an occupying army in another country; how does that change the approach to an insurgency? Or what's the expected survival rate from a nuclear war if we launch first?[NEWLINE][NEWLINE]Sun Tzu's "The Art of War" is a classic book of military science. Although first published in the 6th century BC, it is still widely studied today (and remains a hugely entertaining and informative read for any amateur historian). Machiavelli's "The Prince," published posthumously in 1532, examines in detail the interaction between war and politics. In 1832, Prussian general Carl von Clausewitz published "On War," which also studies the effects of politics and economics on war.[NEWLINE][NEWLINE]Published in 1890, Alfred Thayer Mahan's brilliant work, "The Influence of Sea Power Upon History, 1660-1783," greatly influenced many American military officers and politicians and was largely responsible for the expansion of the US Navy in the early 20th century. Without this book, the United States might very well have found itself even more woefully unprepared for the World Wars, with possibly disastrous results for that country and its overseas allies.
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			<Text>
				Allows you to build [COLOR_POSITIVE_TEXT]Cavalry[ENDCOLOR], a mounted unit which can hold its own against strong infantry units, and the [COLOR_POSITIVE_TEXT]Military Academy[ENDCOLOR], which gives all your Units an experience boost.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory."[NEWLINE][TAB][TAB]  - George S. Patton[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_MILITARY_SCIENCE_TITLE"> 
			<Text>
				Military Science
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		<Replace Tag="TXT_KEY_TECH_MINING"> 
			<Text>
				Mining
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		<Replace Tag="TXT_KEY_TECH_MINING_DESC"> 
			<Text>
				Mining is the process of extracting various useful substances from beneath the earth's surface. The earliest mined elements include copper, iron, diamonds, gold, silver, salt and coal. Since one can't eat any of that stuff (except for salt, of course, but you see where we're heading here), miners must be part of a community that grows enough excess food to support them and their families.[NEWLINE][NEWLINE]The oldest mine yet discovered was found in Swaziland, Africa. It was dug some 40,000 years ago to mine ochre, a mineral used in burial ceremonies and for body art. Flint, a brittle and easily-sharpened mineral used by early man for scrapers, knives and arrowheads may have been the first item mined on a large scale in Europe. Flint mine shafts some 100 feet deep and dating back to the Neolithic Period (8000 - 2000 BC) have been discovered in France and England.[NEWLINE][NEWLINE]Modern miners employ a variety of methods to harvest a plethora of materials from under the ground. Coal miners sometimes pulverize the tops of entire mountains to extract the precious black mineral. In Africa, a few great mining companies have dug literally miles into the ground in search of diamonds. And companies are sinking mines everywhere - from the ocean's floor to the permafrost of the frozen north - in search of the most sought after liquid of all, petroleum.
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		<Replace Tag="TXT_KEY_TECH_MINING_HELP"> 
			<Text>
				Allows Workers to construct [COLOR_POSITIVE_TEXT]Mines[ENDCOLOR] to increase the [ICON_PRODUCTION] Production of map tiles, and [COLOR_POSITIVE_TEXT]Chop Forests[ENDCOLOR], allowing the construction of other improvements.
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		<Replace Tag="TXT_KEY_TECH_MINING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The meek shall inherit the Earth, but not its mineral rights."[NEWLINE][TAB][TAB]  - J. Paul Getty[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_MINING_TITLE"> 
			<Text>
				Mining
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		<Replace Tag="TXT_KEY_TECH_MOBILE_TACTICS"> 
			<Text>
				Mobile Tactics
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MOBILE_TACTICS_DESC"> 
			<Text>
				Mobile tactics are strategies implemented by military forces to allow for quick, highly maneuverable units to get in and out of battle without becoming mired in an ongoing engagement. Mobile tactics are often used by irregular or guerilla units who specialize in hit-and-run attacks aimed at disorienting larger forces.
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		<Replace Tag="TXT_KEY_TECH_MOBILE_TACTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Mechanized Infantry[ENDCOLOR], a fast and versatile late game Unit that doesn't require any resources.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_MOBILE_TACTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."[NEWLINE] - Sun Tzu[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_MOBILE_TACTICS_TITLE"> 
			<Text>
				Mobile Tactics
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		<Replace Tag="TXT_KEY_TECH_NANOTECHNOLOGY"> 
			<Text>
				Nanotechnology
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		<Replace Tag="TXT_KEY_TECH_NANOTECHNOLOGY_DESC"> 
			<Text>
				Nanotechnology is an all encompassing study involving the control of any matter at the atomic or molecular scale.  While often romanticized to the notion of billions of tiny robots directing the flow of individual atoms, nanotech covers any science revolving around the study or use of particles a few nanometers in size, from the creation of tiny carbon nanotubes and nanoparticle solar cells to DNA research.  A nanometer (the relative size most nanotechnology is created in) is one billionth of a meter in size, about the same scale as the diameter of a marble is to that of the Earth, and it's only been in recent years that the technology capable of research on such a tiny scale has really been available.  Despite its recent emergence, an estimated three to four new nanotech products per week are made publicly available, with applications ranging from clothing and cosmetics to food products and packaging.[NEWLINE][NEWLINE]While many scientists are excited about the possible applications for the development of technology on such a miniscule scale, others are concerned about the health, environmental and ethical implications that this kind of research could produce. Calls for safety and health regulations have been made in some countries, with concerns that the nanoparticles could be accidentally released into the environment or human body and cause inadvertent toxic damage.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]XCOM Squad[ENDCOLOR], and the [COLOR_POSITIVE_TEXT]SS Stasis Chamber[ENDCOLOR], one of the Spaceship parts necessary to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR].
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			<Text>
				[NEWLINE][TAB][TAB]"The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives."[NEWLINE][TAB][TAB]  - Richard Schwartz[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_NANOTECHNOLOGY_TITLE"> 
			<Text>
				Nanotechnology
			</Text>
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		<Replace Tag="TXT_KEY_TECH_NAVIGATION_DESC"> 
			<Text>
				Navigation is the science of finding one's way across the ocean. Early vessels rarely left sight of the coastline, which made navigation fairly simple but limited the places one could go, and also made the ships vulnerable to being driven ashore or onto dangerous rocks by contrary winds. There are few things more terrifying to a sailing vessel's captain (pre-steam engine) than being on a "lee shore" - that is, being blown directly towards a nearby shore by strong wind.[NEWLINE][NEWLINE]Before the advent of satellites and radios and radar, ships at sea navigated by tracking their movement on a chart, or "dead reckoning." If one knew the speed and precise direction that one was moving, then one could have a pretty certain idea of where one was. However, after several weeks at sea even the minutest error in speed or direction could accumulate into big errors. If one were in the middle of the Pacific, getting low on water and sailing to the only speck of an island within a thousand miles purported to have water, a dead reckoning error could easily result in a very unpleasant end.[NEWLINE][NEWLINE]A ship's captain could also look to the heavens to aid in navigation. If it were sunny out, Captains had delicate instruments which could tell the precise moment that the sun reached its zenith (highest point) above the ship. If they also possessed an accurate clock which was set with the correct time, they could use this information to determine their precise longitude (or distance, east or west, from the Prime Meridian - which runs through Greenwich, England). This of course required good weather, an accurate clock, and the ability to determine high noon while aboard a ship which may be rocking about in an alarming fashion. On clear nights the captains could often use the rise and fall of certain stars to give them similar information.[NEWLINE][NEWLINE]Eventually, of course, the inventions of radio, radar, and satellites made the entire process much easier and far safer. But even today captains routinely drive their ships aground or crash them into bridge abutments - and these are ships with engines. Imagine the skill needed to keep a sailing vessel on the correct course.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Ship of the Line[ENDCOLOR], a powerful Enlightenment-era warship, and also allows coastal cities to build the [COLOR_POSITIVE_TEXT]Seaport[ENDCOLOR], which provides [ICON_PRODUCTION] Production from sea resources.
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			<Text>
				[NEWLINE][TAB][TAB]"The winds and the waves are always on the side of the ablest navigators."[NEWLINE][TAB][TAB]  - Edward Gibbon[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_NAVIGATION_TITLE"> 
			<Text>
				Navigation
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		<Replace Tag="TXT_KEY_TECH_NOT_YET_AVAILABLE"> 
			<Text>
				Not Yet Available
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		<Replace Tag="TXT_KEY_TECH_NUCLEARFISSION"> 
			<Text>
				Nuclear Fission
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		<Replace Tag="TXT_KEY_TECH_NUCLEARFUSION"> 
			<Text>
				Nuclear Fusion
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		<Replace Tag="TXT_KEY_TECH_NUCLEAR_FISSION_DESC"> 
			<Text>
				Nuclear fission is a nuclear reaction in which the nuclei of radioactive atoms break down (undergo fission), releasing neutrons which then crash into other atoms, causing them to break down and release even more neutrons. If there is enough radioactive material the fission may become self-sustaining, releasing a lot of energy at a controlled rate - say, in a nuclear reactor - or in a wildly uncontrolled rate - say, in a nuclear weapon.[NEWLINE][NEWLINE]Nuclear fission produces a lot of energy - many millions of times more than say an equal weight of gasoline - but in the process it produces a good deal of very hard to manage waste. Also, it can kill people: fairly slowly, if they're exposed to the radioactive material, or extremely rapidly if the chain reaction gets out of hand and the material explodes.[NEWLINE][NEWLINE]Nuclear fission occurs rarely in nature, with the last known episode on Earth occurring some 2 billion years ago. Since then the fissile material has decayed, making natural fission all but impossible on this planet.[NEWLINE][NEWLINE]In 1917 New Zealander Ernest Rutherford was the first man to split the atom. In 1934 Italian Enrico Fermi experimented with bombarding uranium with neutrons. In the same year Ida Noddack postulated the idea of nuclear fission - ie, a sustained nuclear reaction. In 1938 German chemists Otto Hahn and Fritz Strassmann successfully created the first actual nuclear chain reaction.[NEWLINE][NEWLINE]With the onset of World War II, the race to create a nuclear bomb went into high gear. After receiving a letter describing the potential deadliness of a nuclear weapon from refugees Albert Einstein and Leo Szilard, American President Franklin Roosevelt formed a scientific and military task force to create such a weapon ahead of the Germans, who were also known to be looking at the problem. Scientists from the United States, Canada and the United Kingdom worked cooperatively on the weapon, in a project codenamed "The Manhattan Project."[NEWLINE][NEWLINE]After five long hard years of feverish work, the Manhattan Project scientists successfully created and tested a nuclear weapon. On August 6 and 9, 1945, the United States of America dropped atomic bombs on the Japanese cities of Hiroshima and Nagasaki. The initial blasts killed approximately 120,000 Japanese within the first day, with another equal amount dying in the following three months of burns, radiation poisoning, and other traumatic injuries. Japan surrendered unconditionally on August 15, 1945.[NEWLINE][NEWLINE]In the years since the Second World War, no other atomic bombs have been deployed in battle (though many have been tested). The United States, Russia, England, and France still have large nuclear stockpiles (with the US and Russia holding the vast majority), while countries like China, Israel, Pakistan, India, and North Korea have also joined the "nuclear club." Currently the US is strenuously attempting to keep Iran from developing these weapons but the ultimate success or failure of this effort is yet unknown.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Bazooka[ENDCOLOR], the most powerful ranged Unit and [COLOR_POSITIVE_TEXT]Atomic Bombs[ENDCOLOR], the first nuclear weapon in the game (note: you must first have completed the Manhattan Project and have [ICON_RES_URANIUM] Uranium available). Also allows you to build the [COLOR_POSITIVE_TEXT]Nuclear Plant[ENDCOLOR], a building which requires [ICON_RES_URANIUM] Uranium and increases the [ICON_PRODUCTION] Production of a City.
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			<Text>
				[NEWLINE][TAB][TAB]"I am become Death, the destroyer of worlds."[NEWLINE][TAB][TAB]  - J. Robert Oppenheimer[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Nuclear Fission
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		<Replace Tag="TXT_KEY_TECH_NUCLEAR_FUSION_DESC"> 
			<Text>
				Occurring naturally in stars, nuclear fusion is the act of multiple like-charged atoms joining together to form a heavier, larger one, like two hydrogen atoms fusing to become a helium atom. A byproduct of this joining is a large release or absorption of energy, considerably more than the amount of energy required to fuse the two nuclei in the first place.  Harnessing the power of fusion in a controlled manner has been the focus of energy research since the 1950's, after witnessing the power of an uncontrolled chain of reactions in the first hydrogen bomb.[NEWLINE][NEWLINE]Fusion can be broken down into two grossly oversimplified categories: reactions that produce energy and reactions that consume energy.  Fusion between the lighter elements and any of their isotopes (anything smaller than Iron or atomic weight 26) will generally release energy while fusing nuclei from any of the heavier elements tends to consume energy.  The reverse is actually true for fission.[NEWLINE][NEWLINE]It takes a good amount of energy to have two nuclei overcome their positive charges and fuse together, even when dealing with the lightest element - hydrogen.  However, some scientists believe that by 2020 it may be possible to build a reactor which is not only capable of controlling and mediating such a reaction, but also producing ten times the amount of energy used to create it.  This kind of available energy could revolutionize the entire world's infrastructure and change the way even the smallest technological feats are achieved.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Giant Death Robot[ENDCOLOR], the strongest unit in the game.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_NUCLEAR_FUSION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The release of atomic energy has not created a new problem. It has merely made more urgent the necessity of solving an existing one."[NEWLINE][TAB][TAB]  - Albert Einstein[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_NUCLEAR_FUSION_TITLE"> 
			<Text>
				Nuclear Fusion
			</Text>
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		<Replace Tag="TXT_KEY_TECH_OPTICS_DESC"> 
			<Text>
				Optics is the study of light and vision. The earliest and most important optical challenges were centered upon aiding the perception of the human eye - letting it see greater distances, or allowing it to look at very small objects, or in darkness. The first lenses were developed by the ancient Egyptians and the Mesopotamians. The oldest lenses, made from polished crystal, date back to 700 BC. The Greeks and Romans created crude lenses by filling glass spheres with water. In "Optics," Euclid described the mathematical rules of perception and examined refraction. In the eighth century AD Islamic scholars studied optics in depth, writing learned treatises on refraction and the construction of lenses and mirrors.[NEWLINE][NEWLINE]The first wearable eyeglasses were invented in Italy in the 12th century, and the first primitive telescopes in the 15th, as was the first microscope. Though not very good by today's standards, these instruments greatly expanded man's ability to perceive the world around him and to navigate the world's uncharted oceans.
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			<Text>
				Allows land units to [COLOR_POSITIVE_TEXT]Embark[ENDCOLOR] onto water tiles and travel the ocean. Also allows you to build the [COLOR_POSITIVE_TEXT]Lighthouse[ENDCOLOR] in coastal cities, improving [ICON_FOOD] Food output from water tiles, speeding their growth.
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		<Replace Tag="TXT_KEY_TECH_OPTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"He made an instrument to know[NEWLINE][TAB][TAB]  If the moon shine at full or no."[NEWLINE][TAB][TAB]  - Samuel Butler[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_OPTICS_TITLE"> 
			<Text>
				Optics
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		<Replace Tag="TXT_KEY_TECH_PARTICLEPHYSICS"> 
			<Text>
				Particle Physics
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		<Replace Tag="TXT_KEY_TECH_PARTICLE_PHYSICS_DESC"> 
			<Text>
				Particle physics takes us one step deeper into the understanding of the nature of matter and energy than its ancestor, "atomic theory." While the term "atom" wasn't coined until 1803 by chemist John Dalton, the idea that all matter can be broken down into smaller and smaller fundamental building blocks can be traced back as far as the 6th century B.C.  Modern particle physics, or more properly the study of quantum mechanics, didn't fully begin until 1838 with the discovery of cathode rays by Michael Faraday, which helped prove that atoms - until then the smallest known objects in science - were in fact composed of even smaller particles.[NEWLINE][NEWLINE]In general, the basic foundation of quantum theory can be summed up by the Standard Model, a categorization of the seventeen species of elementary particles: 12 fermions, 4 vector bosons, and 1 scalar boson (not protons and neutrons as commonly taught in lower levels of schooling - these are actually made up of quarks, different flavors of fermions). Particles associated with matter are categorized as fermions (having a half-integer spin) and particles associated with forces, the bosons, have an integer spin.  From these 17 basic particles, hundreds of other species of composite and fundamental particles can be created.[NEWLINE][NEWLINE]While many particle physicists believe that there still exists some greater understanding to be uncovered, studies in particle physics have shown that it is possible to transmute lead into gold (although not economically so) and that such fantasies of the science fiction world as Dark Matter and the Great Theory of Everything may in fact exist.
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		<Replace Tag="TXT_KEY_TECH_PARTICLE_PHYSICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]SS Engine[ENDCOLOR], one of the Spaceship parts necessary to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR].
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		<Replace Tag="TXT_KEY_TECH_PARTICLE_PHYSICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances."[NEWLINE][TAB][TAB]  - Isaac Newton[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_PARTICLE_PHYSICS_TITLE"> 
			<Text>
				Particle Physics
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		<Replace Tag="TXT_KEY_TECH_PATRONAGE_DESC"> 
			<Text>
				Patronage, or more formally, "patronage of the arts," occurs in wealthy civilizations, where the rulers or elite citizenry are both wealthy and are willing to expend a portion of their wealth on cultural or artistic ventures. Throughout much of history, artists - musicians, painters, sculptors, poets, and dramatists - were employed by (if not the actual property of) the nobility. The wealthy commissioned the work, and the artist completed it. There was no "London Symphony Orchestra," although the King of England might have one in his court. The King's court composer would write works for that orchestra; if the King didn't like the music, he'd be replaced by a composer who wrote music more to His Majesty's liking.[NEWLINE][NEWLINE]In Europe, the patronage system reached its height in Renaissance Europe, particularly in Italy. Cities like Venice, Milan and Rome were swimming in gold, and the great wealthy families of the day competed with grim enthusiasm to adorn their majestic houses with the most beautiful paintings, statues, and music. Many of the greatest artistic works in Western history came from this period - much of Michelangelo's work, including the statue "David" and the ceiling of the Sistine Chapel, were done on commission, as was Raphael's "Stanza della Segnatura."[NEWLINE][NEWLINE]Many Asian courts followed the same general pattern. The brilliant 12th century Chinese landscape painter Ma Yuan was court painter for Emperors Guangzong and Ningzong, while both his father and grandfather held similar positions for previous Emperors.
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		<Replace Tag="TXT_KEY_TECH_PATRONAGE_HELP"> 
			<Text>
				TEMP
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			<Text>
				[NEWLINE][TAB][TAB]"Everything passes - Robust art[NEWLINE][TAB][TAB]  Alone is eternal.[NEWLINE][TAB][TAB]  The bust[NEWLINE][TAB][TAB]  Survives the city."[NEWLINE][TAB][TAB]  - Theophile Gautier[NEWLINE][TAB]
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			<Text>
				Patronage
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		<Replace Tag="TXT_KEY_TECH_PENICILIN_DESC"> 
			<Text>
				Penicillin is a group of antibiotics derived from a certain fungus. Antibiotics fight and kill bacteria, tiny life-forms, some of which - plague, syphilis, and leprosy, to name but three - are quite detrimental to human health and well-being. It is believed that the use of a primitive form of penicillin dates back to medieval times, when moldy bread was employed to treat suppurating wounds. The scientific discovery of the antibiotic is attributed to Alexander Fleming in 1928, with the first official medical use some two years later by pathologist Cecil George Paine. As its use has grown, some bacteria have developed a tolerance for penicillin and a wide range of other antibiotics have been invented to deal with the new drug-resistant strains. Still, penicillin and its heirs remain important weapons in the physician's unending battle with the deadly menace of bacteria.
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		<Replace Tag="TXT_KEY_TECH_PENICILIN_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Marine[ENDCOLOR], a Unit that specializes in amphibious assaults. Also allows you to build the [COLOR_POSITIVE_TEXT]Medical Lab[ENDCOLOR], a building which speeds the [ICON_FOOD] growth of your Cities.
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		<Replace Tag="TXT_KEY_TECH_PENICILIN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"In nothing do men more nearly approach the gods than in giving health to men."[NEWLINE][TAB][TAB] - Cicero[NEWLINE][TAB]
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			<Text>
				Penicillin
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		<Replace Tag="TXT_KEY_TECH_PHILOSOPHY_DESC"> 
			<Text>
				Philosophy is the study of reality and man's place in it. The word comes from the Greek/Latin "philosophia," or love of wisdom. It is somewhat separate from religion, which seeks to define and understand some supernatural system - philosophy takes a step back and asks if that supernatural system even exists. Philosophy deals with logic, morality, observation, realism, happiness, life, death, and all of the other big questions.[NEWLINE][NEWLINE]The Greeks are generally credited with the invention of philosophy in western civilization. In the 6th century BC Thales of Miletus was the first man known to give a purely natural (non-religious) explanation for the origin of the world. He believed that everything came out of water; this theory was based upon his viewing of fossilized sea animals far inland. This explanation required no creative action by a supernatural being; it was a result of natural properties. Later philosophers would expand upon this most basic theory - except of course for those philosophers who chose to deny that anything exists at all, and those who decided that the world was but a reflection of some other place anyway, and so forth. The problem with examining reality is that the deeper one looks, the more confusing everything gets.[NEWLINE][NEWLINE]At its best, philosophy provides tools which one can use to observe and make judgments about the world around them, to think about things that haven't been considered before. Like any other tool it can be used for good or for evil, but philosophy at least seeks to provide the intellectual structure to help one decide which is which.
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		<Replace Tag="TXT_KEY_TECH_PHILOSOPHY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Temple[ENDCOLOR], which increases the [ICON_PEACE] Faith output of a city.
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		<Replace Tag="TXT_KEY_TECH_PHILOSOPHY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"There is only one good, knowledge, and one evil, ignorance."[NEWLINE][TAB][TAB]  - Socrates[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_PHILOSOPHY_TITLE"> 
			<Text>
				Philosophy
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		<Replace Tag="TXT_KEY_TECH_PHYSICS"> 
			<Text>
				Physics
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		<Replace Tag="TXT_KEY_TECH_PHYSICS_DESC"> 
			<Text>
				Physics is the study of matter and it is the basic physical science. Originally termed "natural science," it is concerned with everything in the observable universe, from the smallest particle to the largest galaxy. Physics is concerned with gravity, light, heat, and magnetism. Over time, as human knowledge has expanded exponentially, physics has split into numerous sub-disciplines such as astronomy, chemistry, geology, biology and engineering, but all are basically concerned with measuring and explaining natural phenomena.[NEWLINE][NEWLINE]In 1687, Isaac Newton published his masterwork "Philosophiae Naturalis Principia Mathematica," which revolutionized physics. In simple terms, Newton's first law, known as the law of inertia, states that an object at rest will remain at rest while an object in motion will remain in motion unless acted upon by an external force. His second law describes the changes that force can produce on the motions of a body as a formula, force equals mass times acceleration. His third law, known as the law of action and reaction, states that when two objects interact, they apply forces to one another that are equal in magnitude and opposite in direction, or more popularly, "for every action, there is an equal and opposite reaction."[NEWLINE][NEWLINE]Newton's laws ruled physics until the 20th century, when they were replaced by the laws of relativity and quantum mechanics, breakthroughs which have changed the world as much as Newton's discoveries did back in the 17th century.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Trebuchet[ENDCOLOR], a very useful siege unit specialized in weakening enemy cities.
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			<Text>
				[NEWLINE][TAB][TAB]"Measure what is measurable, and make measurable what is not so."[NEWLINE][TAB][TAB]  - Galileo[NEWLINE][TAB]
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			<Text>
				Physics
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		<Replace Tag="TXT_KEY_TECH_PLASTIC"> 
			<Text>
				Plastic
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		<Replace Tag="TXT_KEY_TECH_PLASTICS_DESC"> 
			<Text>
				Plastic is a lightweight, transparent and tough material that does not conduct electricity well. Plastic comes in many different forms, some tougher, some more flexible, some with a greater or lesser tolerance to heat. Plastic can be molded, pressed or extruded into virtually any shape desired. It's found in every facet of modern life, used in everything from automobile bumpers to prosthetic limbs, from baby food jars to infantry weapons. It's one of the most crucial building-blocks of the 21st century.[NEWLINE][NEWLINE]The first human-made plastic was invented by Englishman Alexander Parkes in 1855. The product, Parkesine, was made from cellulose (plant cell material), and was used as a replacement for ivory, which was becoming ever more difficult to find as the whale population was diminishing world-wide.[NEWLINE][NEWLINE]The first entirely synthetic plastic was Bakelite, invented in 1909 by Belgian-American inventor Leo Hendrik Baekeland. Bakelite was cheap, strong, and durable. It was used to construct radios, telephones, utensil handles, piano keys, and billiard balls. Although quite tough, Bakelite is also quite brittle. It has been largely replaced by cheaper and more flexible plastics like polystyrene, PVC, nylon, and even more exotic variants created in the 20th century.[NEWLINE][NEWLINE]Although relatively cheap at the moment, most plastic requires a lot of petrochemicals to manufacture. As that fuel becomes more expensive, so too will plastic. It is possible that some new miracle material will eventually supplant the ubiquitous plastic sometime in the future, but for now plastic is irreplaceable.
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		<Replace Tag="TXT_KEY_TECH_PLASTICS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Research Lab[ENDCOLOR], a building which improves [ICON_RESEARCH] Science in a City, and [COLOR_POSITIVE_TEXT]Infantry[ENDCOLOR], a basic late-game Land Unit.
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		<Replace Tag="TXT_KEY_TECH_PLASTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ben, I want to say one word to you, just one word: plastics."[NEWLINE][TAB][TAB]  - Buck Henry and Calder Willingham, The Graduate[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Plastics
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		<Replace Tag="TXT_KEY_TECH_POPUP_CLOSE_RESEARCH"> 
			<Text>
				CLOSE RESEARCH
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			<Text>
				Please select a new Technology to research and develop for your Civilization.
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		<Replace Tag="TXT_KEY_TECH_POTTERY"> 
			<Text>
				Pottery
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		<Replace Tag="TXT_KEY_TECH_POTTERY_DESC"> 
			<Text>
				Pottery is one of the oldest and most useful of all of the arts. In pottery, objects are built out of clay and then placed in an oven and subjected to extremely high temperatures. The resulting product is extremely brittle but is also airtight and virtually impervious to corrosion, oxidation, infestation, and the other destructive forces that would attack items made of metal, wood or cloth. The earliest pottery objects include jugs and containers to hold liquids or grains, as well as cooking pots, serving bowls, plates, and cups.[NEWLINE][NEWLINE]The first kind of pottery discovered was earthenware, dating back some 9,000 years. This pottery is somewhat porous and is usually covered with a more watertight material (called "slip"), or it can be glazed. Earthenware pottery is extremely durable and remains in wide use today. Stoneware is pottery that has been baked ("fired") at extremely high temperatures until the clay is "vitrified" - glasslike and nonporous. This process was discovered in China around 1400 BC. Porcelain was invented in China around the sixth century AD. It is similar to stoneware (in fact, a line of demarcation between the two is open to debate), but porcelain products are generally more translucent and delicate.
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			<Text>
				Allows your cities to build the [COLOR_POSITIVE_TEXT]Granary[ENDCOLOR], which provides [ICON_FOOD] Food, helping your cities grow larger. Also allows you to build the [COLOR_POSITIVE_TEXT]Shrine[ENDCOLOR], the first [ICON_PEACE] Faith producing building in the game.
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			<Text>
				[NEWLINE][TAB][TAB]"Shall the clay say to him that fashioneth it, What makest thou?"[NEWLINE][TAB][TAB]  - The Bible, Isaiah, 45:9[NEWLINE][TAB]
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			<Text>
				Pottery
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		<Replace Tag="TXT_KEY_TECH_PRINTING_PRESS_DESC"> 
			<Text>
				While movable type was invented in China, as far as can be determined, the first mechanized printing press was invented in the mid-fifteenth century by German printer Johannes Gutenberg. The earliest printing presses were wooden machines, very similar in design to the wine and olive oil presses which had been used around the Mediterranean for centuries.[NEWLINE][NEWLINE]In the original presses, the type was laid out in reverse on a wooden "platen" which held it tightly in position. Ink was applied to the type on the platen, then the paper was placed atop the platen in the press. The craftsmen turned the screw to put pressure on the paper and bring it into contact with the inked type. The printer then removed the paper and reinked the type, and the process began once again. Gutenberg's press could turn out some 250 sheets per hour (printed on one side). His design remained unchanged for some three hundred years, until it was supplanted by metal machines. By the nineteenth century, presses were powered by steam, and capable of producing some 7500 sheets per hour.[NEWLINE][NEWLINE]The value of the printing press to human knowledge cannot be overstated. Before the press, few books were in print, and those that were might cost more than the average worker made in a year. Cambridge University Library had just over 100 books when the press was invented; within an astonishingly short time common folks could afford to have bibles and other books in their homes. Within 60 years the first printed "news book" (forerunner to the newspaper) appeared in England.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Theatre[ENDCOLOR], which provides a large boost to [ICON_CULTURE] Culture.
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			<Text>
				[NEWLINE][TAB][TAB]"It is a newspaper's duty to print the news and raise hell."[NEWLINE][TAB][TAB]  - The Chicago Times[NEWLINE][TAB]
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			<Text>
				Printing Press
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		<Replace Tag="TXT_KEY_TECH_PUBLISHING"> 
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				Publishing
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			<Text>
				Historically, publishing is the activity of printing books and periodicals for mass consumption, although lately its definition has expanded to include the publication of information, music and visual material on the Internet as well.[NEWLINE][NEWLINE]Before it could exist, publishing required the invention of writing, paper and printing, as well as the spread of literacy and the generation of a certain amount of surplus wealth. These things came together in Europe in the middle of the 15th century, when Johannes Gutenberg created a printing press with movable type. The earliest uses for the press were to print bibles and religious tracts and paraphernalia.[NEWLINE][NEWLINE]Printing came into its own in the 18th and 19th centuries, with the publication of newspapers, magazines and books on all manner of subjects and aimed at a variety of audiences.[NEWLINE][NEWLINE]By the early twentieth century publishers - especially those who published newspapers and other periodicals - were among the most powerful and important men in Western society. Many believed that American publishing magnate William Randolph Hearst used his periodicals to whip up anti-Spanish sentiment and provoke the Spanish-American War of 1898 - just to sell more newspapers.[NEWLINE][NEWLINE]At the beginning of the 21st century publishers have lost much of their power as new media - radio, television, and the Internet - have provided alternate means of delivering information to the once all-powerful printed word.
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			<Text>
				Publishing
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		<Replace Tag="TXT_KEY_TECH_RADAR"> 
			<Text>
				Radar
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			<Text>
				Radar is an object detection system that uses electromagnetic waves to identify faraway objects like ships or airplanes. Coined in 1941, the term "RADAR" is an acronym for "Radio Detection And Ranging."[NEWLINE][NEWLINE]In 1904 Christian Hulsmeyer was able to detect the presence of a ship in dense fog.  Later that year he made improvements which allowed the set to determine the object's distance.[NEWLINE][NEWLINE]In August of 1917 inventor Nikola Tesla designed the first primitive radar units, allowing the user to "determine the relative position or course of a moving object, such as a vessel at sea, the distance traversed by the same, or its speed."[NEWLINE][NEWLINE]As the Second World War approached, all of the industrialized world powers were working feverishly on radar. The British were the furthest along at the outbreak of the war, with a system capable of spotting incoming aircraft while still a great distance from vulnerable British cities. (Their research was spurred on by the rumor that the Germans were working on a death ray.) Their system was highly secret, and during the war the British claimed that their human airplane spotters were responsible for their success at intercepting German attacks.[NEWLINE][NEWLINE]By war's end all advanced countries had made major strides in radar technology, and by mid-century the technology was spreading across the world for civilian uses, primarily in air traffic control. With the possible exception of certain advanced stealth aircraft, it is now almost impossible for an airplane to enter the airspace of any industrialized nation without being spotted by some radar somewhere.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Bomber[ENDCOLOR], a deadly air Unit capable of delivering death from afar, and the [COLOR_POSITIVE_TEXT]Fighter[ENDCOLOR], an air Unit designed to wrest control of the skies from enemy aircraft. Also allows you to build the [COLOR_POSITIVE_TEXT]Paratrooper[ENDCOLOR], a late-game infantry unit capable of paradropping behind enemy lines.
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				[NEWLINE][TAB][TAB]"Vision is the art of seeing things invisible."[NEWLINE][TAB][TAB]  - Jonathan Swift[NEWLINE][TAB]
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			<Text>
				Radar
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		<Replace Tag="TXT_KEY_TECH_RADIO"> 
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				Radio
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			<Text>
				Radio is the technology of transmitting information to a remote receiver by modifying a "carrier wave's" amplitude, frequency, or duration. In less technical terms, somewhere a transmitter translates sounds into waves which it broadcasts into the atmosphere. Distant radio receivers can pick up these waves and translate them back into sound.[NEWLINE][NEWLINE]A radio is a complicated and intricate machine. It required hundreds of years of research and development by scientists and physicists like Michael Faraday, James Maxwell, Heinrich Hertz, and Guglielmo Marconi.[NEWLINE][NEWLINE]Marconi was an Italian physicist working on creating a wireless telegraph. In 1894 Marconi managed to send a signal some 30 yards. He continued to refine the technology and by 1901 he successfully transmitted a signal across the Atlantic Ocean. He continued to work in the field, and by the '20s began development of shortwave wireless, which would become the basis for most modern long-distance radio communication.[NEWLINE][NEWLINE]The first radio program was broadcast on Christmas Eve, 1906. The first newscast was made on August 31, 1920, in Detroit, Michigan. By the end of the '20s radios were becoming ubiquitous in the United States and Europe.[NEWLINE][NEWLINE]Radios played an important role in the Second World War. In addition to allowing communication between airplanes and ships, they also allowed the combatant governments to broadcast news and propaganda to their own citizens and to enemies alike. Hitler, Churchill, and Roosevelt were all masters of the medium. Radio remained wildly popular in the postwar years, particularly in the United States, which saw a huge growth of networks and transmitting stations. It remained the dominant form of entertainment until the advent of television in the 1950s.[NEWLINE][NEWLINE]Although diminished by the upstart technologies of TV and the Internet, radio remains a viable and important source of news and entertainment for people around the world. Like rock and roll, it's here to stay.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Broadcast Tower[ENDCOLOR], a building which greatly increases the [ICON_CULTURE] Cultural output of a city.
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			<Text>
				[NEWLINE][TAB][TAB]"The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants."[NEWLINE][TAB][TAB]  - Woody Allen[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Radio
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		<Replace Tag="TXT_KEY_TECH_RAILROAD"> 
			<Text>
				Railroad
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		<Replace Tag="TXT_KEY_TECH_RAILROAD_DESC"> 
			<Text>
				The earliest railroads were constructed in European mines in the 16th century. These consisted of wheeled carts that rode upon tracks. They were pulled by men or animals (usually horses or donkeys). The first aboveground steam-powered railroad was constructed in England in 1825, and once the technology proved successful, construction took off around the world. Construction of the first general-purpose American railroad, the Baltimore and Ohio, began in 1828. Within a century every continent in the world had a significant rail network.[NEWLINE][NEWLINE]The importance of railroads to world development cannot be overstated. Before the transcontinental railroad crossed the United States a journey from New York to San Francisco took months. The same journey took seven days by rail and cost just $65 dollars. Once the rail was completed, the European population of the American West and Midwest exploded. Towns located on rail lines grew rich, while those without railroad terminals withered and died.[NEWLINE][NEWLINE]With the invention and mass production of automobiles and trucks in the 20th century, railroads have somewhat diminished in importance, particularly in the automobile-crazy United States. However, they remain an extremely economical and (relatively) environmentally-friendly way to move goods and people, and all indications suggest that they will be making a strong comeback in the near future.
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			<Text>
				Allows Workers to build [COLOR_POSITIVE_TEXT]Railroads[ENDCOLOR] on map tiles. Connecting cities with them will increase [ICON_PRODUCTION] Production, and units traveling along them will move more quickly.
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			<Text>
				[NEWLINE][TAB][TAB]"The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man."[NEWLINE][TAB][TAB]  - Thomas Jefferson[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_RAILROAD_TITLE"> 
			<Text>
				Railroad
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		<Replace Tag="TXT_KEY_TECH_RATIONALISM_ADV_QUEST"> 
			<Text>
				Which social policies help with research?
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				The Rationalism branch of social policies is full of policies which can increase your research. This branch becomes available in the Renaissance era. See the rules on Social Policies for details.
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			<Text>
				The Rationalism Branch
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		<Replace Tag="TXT_KEY_TECH_REFRIGERATION"> 
			<Text>
				Refrigeration
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			<Text>
				Refrigeration is the process of removing heat from an enclosed space or from a substance. The primary purpose for refrigeration has always been to preserve food, with air conditioning a strong second in developed nations in the latter decades of the 20th century.[NEWLINE][NEWLINE]Before mechanical methods were invented, many wealthier cultures refrigerated their foodstuffs in cellars insulated with straw, using ice brought down from mountains. Ancient India and Egypt used evaporative cooling, in which large shallow trays were filled with water. As the water evaporated, the remaining water in the tray cooled rapidly. In fact, a well-designed evaporative system could be used to create ice, even in the warmest climates.[NEWLINE][NEWLINE]Mechanical refrigeration relies on the cooling effect of the rapid expansion of gas, typically Freon or some other inert substance. The first known artificial refrigeration was demonstrated in 1748 in Scotland by William Cullen, but it would be over a century before an American, Alexander C. Twinning, would create the first practical commercial application of refrigeration in 1856. Several years later refrigerators were introduced in the meatpacking and brewing industries, and by 1914 their use was widespread. By the middle of the 20th century mechanical refrigeration trucks replaced the old ice-carrying vehicles. Home-use refrigerators were introduced in the 1920s, and by 1950 "ice boxes" were all but extinct.[NEWLINE][NEWLINE]The modern air conditioner was invented in 1902 by Willis Carrier in Buffalo, New York. Originally used to keep the air at a specific temperature in factories where delicate manufacturing processes took place, by the 1920s the size and expense of the units had declined significantly, to the point where they began to be installed in movie theatres in large numbers. Window units began to appear in American houses following World War II, and by the '50s over a million units were installed across the country.[NEWLINE][NEWLINE]Often taken for granted, refrigeration is one of the most important technological innovations in human history, and much of modern life would be impossible - or at least a lot sweatier - without it.
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		<Replace Tag="TXT_KEY_TECH_REFRIGERATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Submarine[ENDCOLOR], a ship invisible to all units except Destroyers and other Submarines, and [COLOR_POSITIVE_TEXT]Stadiums[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness within the City. Also allows Work Boats to construct an Offshore Platform.
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				[NEWLINE][TAB][TAB]"And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food."[NEWLINE][TAB][TAB]  - William Wordsworth[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Refrigeration
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		<Replace Tag="TXT_KEY_TECH_REPLACEABLEPARTS"> 
			<Text>
				Replaceable Parts
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			<Text>
				Replaceable parts is a kind of manufacturing process by which many duplicate copies of an item are fabricated, each of them identical component parts. This process allows for a tremendous increase in the speed and profitability of manufacturing, which in turn helped fuel the Industrial Revolution of the 19th Century.[NEWLINE][NEWLINE]One of the major impetuses for replaceable parts was the desire to issue firearms to soldiers. Originally, muskets were created by craftsmen, and each might differ slightly from the next - one craftsman might make his rifle slightly longer, while another might give his a larger or smaller trigger. For the individual this was not necessarily a problem - if his musket broke he could return it to the craftsman who first made it for repairs. Of course this was not feasible for an army with a thousand muskets.[NEWLINE][NEWLINE]However, if all were identical then a part from a broken musket could be used to repair another. Further, a soldier who had trained with one musket could pick up another and expect it to perform in much the same fashion, without having to get used to a new weapon's particular design features.[NEWLINE][NEWLINE]Now, almost every manufactured good on the planet is constructed of replaceable parts. Craftsmen have become artists, their wares too expensive for most average consumers.
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		<Replace Tag="TXT_KEY_TECH_REPLACEABLE_PARTS_HELP"> 
			<Text>
				Allows you to build the basic land unit [COLOR_POSITIVE_TEXT]Great War Infantry[ENDCOLOR], and the [COLOR_POSITIVE_TEXT]Military Base[ENDCOLOR], which boosts City defense.
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			<Text>
				[NEWLINE][TAB][TAB]"Nothing is particularly hard if you divide it into small jobs."[NEWLINE][TAB]  - Henry Ford[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_REPLACEABLE_PARTS_TITLE"> 
			<Text>
				Replaceable Parts
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		<Replace Tag="TXT_KEY_TECH_RESEARCHED"> 
			<Text>
				Researched
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		<Replace Tag="TXT_KEY_TECH_RIFLING"> 
			<Text>
				Rifling
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			<Text>
				Rifling is the process of making spiral grooves in the barrel of a cannon or firearm which imparts a spin on the projectile. The spin stabilizes the projectile, greatly increasing its accuracy. Rifling was invented in Vienna in the 15th century. However, the early process was extremely expensive and time-consuming, and it did not see popular use for some three centuries. By the early eighteenth century rifles were used by sharpshooters in armies across Europe and the world.[NEWLINE][NEWLINE]By mid-century the Minie rifle and ball were making rifled muskets more accurate and deadly. These guns and others like them saw extensive use during the American Civil War, and probably inflicted more casualties than all other rifle or musket types combined.[NEWLINE][NEWLINE]By the end of the American Civil War the Minies were being replaced by breech-loading cartridge-firing rifles, which were far faster to load and fire than the muskets. These rifles, like the Springfield Model 1865 and its heirs, would remain the American infantryman's rifle right up to World War I, when the first automatic rifles were invented. During the modern era most infantrymen carry some version of an assault rifle like the American M16 or the Russian AK-47. These deadly weapons give today's soldiers firepower equal to dozens of Civil War veterans.
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			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Rifleman[ENDCOLOR], a front-line infantry unit of the mid-game eras.
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			<Text>
				[NEWLINE][TAB][TAB]"It is well that war is so terrible, or we should grow too fond of it."[NEWLINE][TAB][TAB]  - Robert E. Lee[NEWLINE][TAB]
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			<Text>
				Rifling
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		<Replace Tag="TXT_KEY_TECH_ROBOTICS"> 
			<Text>
				Robotics
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			<Text>
				While various forms of automatons and machines have been in evidence from as early as the first century A.D., the first fully autonomous machine didn't appear until the mid 20th century.  Science fiction writer Isaac Asimov unknowingly coined the term "robotics" in his 1941 short story "Liar!," figuring that the word must already be in use since other ones like "electronics" were.  The study of robotics covers all aspects of their electronic, mechanical, and software design, and the different ways in which they sense and interact with the world around them.[NEWLINE][NEWLINE]Simple industrial robots have been in use since the early 1960's, but more powerful and sophisticated ones are always in development.  While definitely helpful in factories performing repetitive precision-driven tasks, robotics are being pushed to create life-like prosthetic limbs, humanoid-style robots walking upright, and robots capable of recognizing and producing humanesque gestures, emotions, and expressions.[NEWLINE][NEWLINE While the entertainment industry has made billions playing off the fear that robots will suddenly rise up and enslave their former masters, robotics is still grossly limited by the development of A.I., or artificial intelligence.  They may be great at performing a set series of given tasks or instructions, but robots are still not fully capable of autonomous thought or reasoning, limiting their use somewhat in the foreseeable future (so it may be some time before we are conquered by self-aware vacuum cleaners).
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			<Text>
				An important technology for the Space Race, Robotics allows you to build the [COLOR_POSITIVE_TEXT]Spaceship Factory[ENDCOLOR], a building which speeds the construction of Spaceship parts. It also allows you to build the [COLOR_POSITIVE_TEXT]Missile Cruiser[ENDCOLOR], a Naval Unit capable of carrying 3 Missiles and spotting enemy Submarines.
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				[NEWLINE][TAB][TAB]"1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.[NEWLINE][TAB][TAB]2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law.[NEWLINE][TAB][TAB]3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law."[NEWLINE][TAB][TAB]  - Isaac Asimov[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Robotics
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		<Replace Tag="TXT_KEY_TECH_ROCKETRY"> 
			<Text>
				CRocketry
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			<Text>
				The earliest known rocket flight is a bit contested, although it is generally believed that it occurred sometime around 1230 A.D. in China, during a military operation.  The first actual recorded flight did occur in China in 1264 as part of an internal-combustion firework.  These early rockets used solid fuel, usually gunpowder, and did not fly very far, perhaps only 2000 feet.[NEWLINE][NEWLINE]The invention of modern rocketry can be attributed directly to Professor Robert Goddard when he postulated that fuel should be burned in a small, separate combustion chamber, the rocket should be built in separable stages, and that the exhaust speed could be increased by using a special hour-glass shaped nozzle called a De Laval nozzle. Up to this point rockets burned all their fuel in one large solid chamber and weren't capable of going exceptionally fast or travelling intercontinental distances.[NEWLINE][NEWLINE]Rockets now commonly use a combination of liquid fuels which are able to accelerate the rocket to hypersonic speeds with great efficiency for a relatively low price.  Besides their obvious military use to propel warheads across great distances, rockets are also used for fireworks, ejection seats, scientific atmospheric research, and of course, spaceflight.
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			<Text>
				An important technology, Rocketry allows you to build the [COLOR_POSITIVE_TEXT]Apollo Program[ENDCOLOR], a project necessary to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR]. Also allows you to build the [COLOR_POSITIVE_TEXT]Rocket Artillery[ENDCOLOR] military unit, and the [COLOR_POSITIVE_TEXT]Mobile SAM[ENDCOLOR], a fast unit specialized in thwarting enemy aircraft.
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				[NEWLINE][TAB][TAB]"A good rule for rocket experimenters to follow is this: always assume that it will explode."[NEWLINE][TAB][TAB]  - Astronautics Magazine, 1937[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Rocketry
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		<Replace Tag="TXT_KEY_TECH_SAILING"> 
			<Text>
				Sailing
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			<Text>
				Sailing is the art of harnessing the power of the wind to move a boat over the water. To be successful, sailing required the mastery of a number of diverse skills. First, the culture must be able to construct a seaworthy craft. Second, they must be able to construct some sort of sturdy sheets (sails) which can catch the wind and transmit its energy to the hull. Third they must be able to build the various ropes and cleats and pulleys used to control the ship's sails, and finally they must be able to successfully navigate the vessel from point to point without getting lost or capsizing or suffering some other misfortune.[NEWLINE][NEWLINE]The earliest recorded evidence of watercraft can be found in illustrations in Egypt which date from around 4,000 BC. As a riparian (river-based) civilization, the Egyptians were excellent sailors. Many of their vessels contained both oars and sails, the former being used when the winds weren't strong enough or weren't coming from a favorable direction.[NEWLINE][NEWLINE]By 3000 BC the Egyptians were venturing out into the Mediterranean Sea in their vessels, steering the lengthy journey across the open water to Crete and later Phoenicia. The Egyptians also sailed down the coast of Africa, looking for knowledge, trade and treasure.[NEWLINE][NEWLINE]The earliest warships - biremes and triremes and the like - were powered by oar and sail and possessed rams or beaks on their prows. During battle the helmsman would attempt to ram the enemy vessel at high speed, while avoiding the enemy's earnest attempts to do the same thing. Some vessels were equipped with archers to fire at enemy craft from longer distance, while others had soldiers aboard; these vessels sought to come alongside the enemy craft so that their soldiers could board the other ship and take it by storm.[NEWLINE][NEWLINE]The Greeks - especially the Athenians and the island colonies - were masters at naval warfare. One of the reasons that they were able to defeat their much larger and more powerful neighbor, Persia, was that the Athenian navy dominated the Aegean Sea and thus constantly threatened the Persians' increasingly lengthy supply chain.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Cargo Ship[ENDCOLOR], used to establish lucrative sea-based Trade Routes. Also allows you to build military and economic ships, useful for exploration and harvesting resources in the water like [ICON_RES_FISH] [COLOR_POSITIVE_TEXT]Fish[ENDCOLOR] and [ICON_RES_PEARLS] [COLOR_POSITIVE_TEXT]Pearls[ENDCOLOR].
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				[NEWLINE][TAB][TAB]"He who commands the sea has command of everything."[NEWLINE][TAB][TAB]  - Themistocles[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_SAILING_TITLE"> 
			<Text>
				Sailing
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		<Replace Tag="TXT_KEY_TECH_SATELLITES"> 
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				Satellites
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				In the context of a technology, Satellites covers the study and development of artificial, orbital bodies - not naturally occurring ones like the Moon. Man-made satellites had been a major source of inspiration for science fiction writers through the early 1900's, with visionaries like Arthur C. Clarke laying out plans for a network of mass communications satellites long before such things were technologically feasible.[NEWLINE][NEWLINE]Satellites remained the stuff of fiction, however, until 1957, when the Soviet Union successfully launched its first satellite, Sputnik 1.  Not only proving that it was in fact possible to put a manmade object into a sustained orbital path around the Earth, the launch also triggered the start of the Space Race between the Soviets and the United States.  Later in 1957 Sputnik 2 was launched carrying the first living passenger into space, a dog named Laika.  A year later the U.S. launched its first, Explorer 1.[NEWLINE][NEWLINE] From this race between two rivals, thousands of super specialized satellites have been launched into orbit from over fifty different originating countries.  With the obvious militaristic and spy applications aside, satellites are used for mass communication (Clarke was right in the end), GPS and navigation, weather research and observation and entertainment broadcasting to name a few. The largest satellite currently in orbit is the International Space Station.
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				Allows you to build the [COLOR_POSITIVE_TEXT]SS Cockpit[ENDCOLOR], one of the Spaceship parts necessary to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR].
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				[NEWLINE][TAB][TAB]"Now, somehow, in some new way, the sky seemed almost alien."[NEWLINE][TAB][TAB]  - Lyndon B. Johnson[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Satellites
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		<Replace Tag="TXT_KEY_TECH_SCIENTIFICTHEORY"> 
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				Scientific Theory
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		<Replace Tag="TXT_KEY_TECH_SCIENTIFIC_METHOD"> 
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				Scientific Method
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				Scientific theory is a way to view the world, in which the viewer uses the "scientific method" to learn about the universe. Through careful observation and experiments a scientist creates a theory to explain some phenomenon. If other scientists can through experimentation confirm the scientist's theory, it is then accepted as "empirical" (experimental) law (at least until some new observation or experimentation successfully challenges it). If a scientist's experiments cannot be duplicated by others, then his or her theories must be regarded with deep skepticism. [NEWLINE][NEWLINE]Although prevalent in most advanced countries in the world today, scientific theory is not the only way that people look at the world. Some people look to divine revelation - as written down in a holy book, say - to explain the universe. If observation or experimentation conflicts with the revelation, then the observation or experimentation must have been flawed or corrupted. These two different methods of seeing the world have been in tension for centuries, and will probably continue to be so for years to come.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Public School[ENDCOLOR], which increases [ICON_RESEARCH] Science in Cities.
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				[NEWLINE][TAB][TAB]"Every great advance in science has issued from a new audacity of imagination."[NEWLINE][TAB][TAB]  - John Dewey[NEWLINE][TAB][TAB][TAB]
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				Scientific Theory
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		<Replace Tag="TXT_KEY_TECH_STEALTH"> 
			<Text>
				Stealth
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				The concept or practice of stealth is not a new one in the progress of human development, but modern stealth technology takes the idea of "not being seen" to a whole new level.  Stealth technology is really a combination of multiple military disciplines and tactics expanding beyond what the human eye can see, trying to both hide and detect objects by radar, acoustics, thermal readings, or other less readily visible methods.[NEWLINE][NEWLINE]Camouflage uniforms are one of the earliest and more simplistic methods by attempting to make an object blend into the background behind it, but many advances in technology have created the need for more dynamic and sophisticated methods of hiding and detecting hidden objects.  Now thermal chemicals are injected into cloth, ships are fabricated from special radar-absorbing materials, and planes' infrared signatures are hidden with ingenious new exhaust systems.   While it may not always be possible to completely make a given object invisible from all modes of detection, modern stealth vehicles and "spy" planes have changed the way militaristic operations are executed, giving countries with the know-how or ability to create these vehicles a huge advantage.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Stealth Bomber[ENDCOLOR], the most powerful Ranged Unit in the game.
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				[NEWLINE][TAB][TAB]"Be extremely subtle, even to the point of formlessness.  Be extremely mysterious, even to the point of soundlessness.  Thereby you can be the director of the opponent's fate."[NEWLINE][TAB][TAB]  - Sun Tzu[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Stealth
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		<Replace Tag="TXT_KEY_TECH_STEAM_POWER"> 
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				Steam Power
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				When heated, water produces steam. Steam expands under pressure, and in a steam engine part of the heat energy is captured and used to raise and lower a piston or turn a rotor. The principles behind steam power were known by the ancient Greeks, but no one had figured out how to put it to practical use until the late 17th century, when Englishman Thomas Savery created a steam-powered pump designed to raise water from mines. In 1765 James Watt greatly improved the steam engine to the point that it could be used in a wide variety of applications. By 1802 steam engines were being installed in boats, and by 1825, steam railroads were in operation.[NEWLINE][NEWLINE]Steam power revolutionized industry and transportation across the world. Within a century the globe was crisscrossed by rail lines and steamship routes. Massive steam-powered factories were turning out tens of millions of tons of commercial goods (as well as military hardware). The industrialized countries enjoyed a huge increase in productivity and wealth (and pollution). Coal, the primary energy source used in steam engines, was being feverishly mined around the planet. A large portion of Great Britain's global military strategy centered upon protecting naval coaling stations at strategic locations across the world's oceans.[NEWLINE][NEWLINE]Eventually steam engines would be replaced by internal combustion engines, which were far more efficient and emitted less pollution. But before petroleum, steam was king, and the modern world would never have existed without it.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Ironclad[ENDCOLOR], a powerful warship especially suited to combat in coastal waters.
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				[NEWLINE][TAB][TAB]"The nations of the West hope that by means of steam communication all the world will become as one family."[NEWLINE][TAB][TAB]  - Townsend Harris[NEWLINE][TAB]
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				Steam Power
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		<Replace Tag="TXT_KEY_TECH_STEEL"> 
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				Steel
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				Steel is an alloy (mixture) of iron and carbon. Depending upon the ratio of iron to carbon, the resulting metal may be far stronger, more flexible, and possess a greater ability to resist corrosion. Iron was first worked as early as 2000 BC, and from the very beginning small quantities of steel were also produced. Generally iron was produced in two forms: wrought iron and cast iron, the former being more flexible, the latter harder and more brittle, but far cheaper to make.[NEWLINE][NEWLINE]In 1751, the English inventor Benjamin Huntsman established a steelworks factory in Sheffield, England. Huntsman's factory employed the "crucible process" to make steel, and this methodology quickly spread across Europe and the United States and eventually into Asia and the rest of the world. The next big advance came in the United States of America in 1855, when American inventor Henry Bessemer came up with the so-called "Bessemer process" of making steel. With some refinements this allowed for a dramatic increase in steel production worldwide. By the beginning of the 20th century world steel production had reached some 50 million tons annually.
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				Allows you to build the [COLOR_POSITIVE_TEXT]Longswordsman[ENDCOLOR], a deadly medieval melee unit, and the [COLOR_POSITIVE_TEXT]Armory[ENDCOLOR], which gives all your Units an experience boost.
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				[NEWLINE][TAB][TAB]"John Henry said to his Captain,[NEWLINE][TAB][TAB]'A man ain't nothin' but a man,[NEWLINE][TAB][TAB]  And before I'll let your steam drill beat me down,[NEWLINE][TAB][TAB]  I'll die with the hammer in my hand.'"[NEWLINE][TAB][TAB]  - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man[NEWLINE][TAB]
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			<Text>
				Steel
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		<Replace Tag="TXT_KEY_TECH_TECHANDBEAKERS_ADV_QUEST"> 
			<Text>
				How is science represented in the game?
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				In Civilization V, each technology you acquire gives your civilization access to some advanced unit, building, resource or wonder, or gives you some other tangible benefit. Each new tech makes your civilization that much more powerful.[NEWLINE][NEWLINE]You acquire technology by accumulating "beakers," which represent the amount of science your civilization possesses. Every turn your civilization gets a number of beakers added to its science pool. Each technology costs a certain number of beakers to learn; when you've accumulated enough beakers, you acquire the technology. When you get the new tech your beaker pool is depleted and you start accumulating all over again, saving up for the next tech.
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				Technology and Beakers
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		<Replace Tag="TXT_KEY_TECH_TECHTREE_ADV_QUEST"> 
			<Text>
				What is this technology tree thing?
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				To see how all of this works in the game, check out the amazing Technology Tree. It displays all of the technologies and shows how they are intertwined. You can click on a tech to order your civilization to research it - if your civilization doesn't know the prerequisite techs it will research them as well. The Tech Tree will plot the quickest route to the requested tech, and you will research the necessary precursors in the order it displays.  The Tech Tree can be reached from the Choose Research menu and by pressing the F5 hotkey.
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				The Mighty Technology Tree
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TECHVICTORY_ADV_QUEST"> 
			<Text>
				How can I win the game through technology?
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TECHVICTORY_HEADING2_BODY"> 
			<Text>
				Once you have learned enough technology, you can construct a spaceship and send a colony off to Alpha Centauri. If you do this before any other civilization achieves any other kind of victory, you win a science victory.  See the section on Victory for more details about the various ways to achieve victory in Civilization V.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TECHVICTORY_HEADING2_TITLE"> 
			<Text>
				Technology and Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELECOM"> 
			<Text>
				Telecommunications
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELECOM_DESC"> 
			<Text>
				Telecommunication allows for the transmission of data and information over long distances using various types of signaling devices. Early forms of primitive ranged communication, including the use of smoke and signal flags, eventually gave way to telegraphs, and later, the telephone. Scientific research and engineering, particularly in the last 30 years, has led to breakthroughs in our ability to communicate globally. Orbiting satellites now provide a means for the transmission of data even to the most remote areas on Earth. Television, internet, cellular telephones, and GPS are now fully integrated into the daily lives of millions across the world because of telecommunications research.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TELECOM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Nuclear Submarine[ENDCOLOR], a Naval Unit invisible to most other Units and capable of carrying 2 Missiles. Also allows the construction of the [COLOR_POSITIVE_TEXT]Bomb Shelter[ENDCOLOR], which significantly reduces population loss from a nuclear attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELECOM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The more we elaborate our means of communication, the less we communicate."[NEWLINE] - J.B. Priestly[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELECOM_TITLE"> 
			<Text>
				Telecommunications
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELEGRAPH"> 
			<Text>
				Telegraph
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELEGRAPH_DESC"> 
			<Text>
				The electric telegraph is the first mechanical device capable of transmitting information rapidly over distances greater than the eye can see. Before the telegraph, the fastest way to pass information between Europe and North America was by clipper ship, which could make the voyage in perhaps 10-20 days, depending upon the weather. After the transatlantic telegraph was introduced, that same information could be transmitted in minutes.[NEWLINE][NEWLINE]The telegraph required a series of important inventions before it could be implemented. In 1800 Alessandro Volta invented the voltaic cell; in 1820 Hans Christian Orsted of Denmark discovered that a magnetic needle could be deflected by wire carrying electric current; and in 1831 Faraday of Britain and Henry of the US refined the science of electromagnetism sufficiently enough to allow the creation of electromagnetic devices.[NEWLINE][NEWLINE]In 1837, American Samuel Morse was granted a patent on an electronic telegraph, while at the same time William Cooke and Charles Wheatstone of Great Britain obtained a British patent on a different telegraph system. By 1844 Morse had a wire strung along the railroad lines between Washington, DC and Baltimore, Maryland. The first message sent was "What hath God Wrought!" Within a few years telegraph lines were strung along most British and American railroads, and they rapidly spread across the entire world. In the 1860s the first transatlantic cables were laid.[NEWLINE][NEWLINE]The telegraph remained the primary means of long-distance communication for almost a century, until it was replaced by various new inventions including the telephone and radio. During its existence it brought the world together in a way that had never been seen before in the history of mankind. It is arguable that no invention since - including the Internet - has had such an important effect upon human civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELEGRAPH_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Battleship[ENDCOLOR], the mightiest front-line warship in the game. Also allows you to build the [COLOR_POSITIVE_TEXT]Military Base[ENDCOLOR] in your Cities, increasing their [ICON_STRENGTH] Combat Strength and making them harder to capture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELEGRAPH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I once sent a dozen of my friends a telegram saying 'flee at once - all is discovered.' They all left town immediately."[NEWLINE][TAB][TAB]  - Mark Twain[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TELEGRAPH_TITLE"> 
			<Text>
				Telegraph
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THEOLOGY_DESC"> 
			<Text>
				Theology is the study of religion. Theologians study religious traditions and beliefs. The practice goes at least as far back in history as the Classical Greeks, who had an extremely rich mythology and religious tradition to observe. In the first and second century AD, Jewish religious scholarship flourished. The Jerusalem Talmud, a collection of Rabbinic notes about Jewish Oral tradition, was published around 200 AD and added to and expanded upon over the next two centuries.[NEWLINE][NEWLINE]Theology is important. It has had an incredibly powerful effect upon world history. Countless millions have died over religious disputes, and they continue to do so today. The Romans killed Christians over their radical new theology which denied the existence of the Roman gods. Christians killed Jews and Muslims and Christians over religious disputes. Theologian and Christian revolutionary Martin Luther triggered hundreds of years of brutal religious conflict in Europe with his "95 Theses" questioning, among other things, the selling of papal indulgences (divine forgiveness of sins) to pay for the construction of St. Peter's Basilica. If it is ever to end, theology will be of critical importance in solving the current religious war between radical Muslims and the Western World.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THEOLOGY_HELP"> 
			<Text>
				Allows you to build a handful of specialized buildings and Wonders which improve your [ICON_PEACE] Faith output and ability to create new [ICON_GREAT_PEOPLE] Great People.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THEOLOGY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do."[NEWLINE][TAB][TAB]  - St. Thomas Aquinas[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THEOLOGY_TITLE"> 
			<Text>
				Theology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_DESC"> 
			<Text>
				The wheel is a round object with a hole or an axle through its center. Taken alone it's of little use, but when part of a transportation system including roads and draft animals, it is of extraordinary value to human civilization. The earliest depiction of a vehicle with wheels is found in ancient Sumer, from approximately 3500 BC. The first wheels were of solid wood; spoked wheels first appear around 2000 BC in Asia Minor, where they were used on horse-drawn chariots. Later improvements included iron hubs which turned on greased axles, and the addition of springs or some other sort of shock absorber.[NEWLINE][NEWLINE]Contrary to popular myth, the wheel was known in the New World prior to the arrival of the Spanish. However North, Central and South America lacked draft animals, so pretty much everything was transported by people. Humans are not designed to pull for long distances: they are more efficient carrying weights on their shoulders - in backpacks, for example - so carts were not developed. Once horses and other draft animals arrived, the Native American people happily used wheeled vehicles just like everybody else.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Chariot Archer[ENDCOLOR], a fast and powerful ranged unit which requires [ICON_RES_HORSE] Horses, and the [COLOR_POSITIVE_TEXT]Water Mill[ENDCOLOR], which gives your city a [ICON_FOOD] Food and [ICON_PRODUCTION] Production boost if it's next to a river. Also allows Workers to construct [COLOR_POSITIVE_TEXT]Roads[ENDCOLOR], which allow units to move across the map faster and provide extra [ICON_GOLD] Gold when connecting cities to your capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wisdom and virtue are like the two wheels of a cart."[NEWLINE][TAB][TAB]  - Japanese Proverb[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_TITLE"> 
			<Text>
				The Wheel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRADE_ADV_QUEST"> 
			<Text>
				How can trade with other civs help research?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRADE_HEADING4_BODY"> 
			<Text>
				{TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_BODY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRADE_HEADING4_TITLE"> 
			<Text>
				Trade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRAPPING_DESC"> 
			<Text>
				Humans have been trapping animals for millennia. It's a form of hunting that is nearly as old as man himself. Throughout history hunters have used a huge variety of traps to ensnare their prey - employing everything from covered pits to hidden nets to spring-jawed metal contraptions. In 17th-18th century North America, French-Canadian trappers would spend years in the wilderness trapping huge quantities of fur-bearing animals before bringing them to an eastern settlement for sale, with many of the valuable pelts ending up as hats and other garments adorning wealthy Europeans. Russian hunters did much the same in Siberia and other remote Eurasian territories.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRAPPING_HELP"> 
			<Text>
				Allows your Workers to construct [COLOR_POSITIVE_TEXT]Camps[ENDCOLOR] on sources of [ICON_RES_DEER] Deer, [ICON_RES_IVORY] Ivory, [ICON_RES_FUR] Fur and [ICON_RES_TRUFFLES] Truffles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRAPPING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Even brute beasts and wandering birds do not fall into the same traps or nets twice."[NEWLINE][TAB][TAB] - Saint Jerome[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRAPPING_TITLE"> 
			<Text>
				Trapping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WONDERS_ADV_QUEST"> 
			<Text>
				How can wonders help with research?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WONDERS_HEADING4_BODY"> 
			<Text>
				A number of wonders will greatly enhance your civilization's technology. The National College national wonder will increase your civilization's beaker output by 50% in the city that it is constructed in. The Great Library immediately grants your civ one new technology. See the Wonder section of the Civilopedia for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WONDERS_HEADING4_TITLE"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WRITING"> 
			<Text>
				Writing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WRITING_DESC"> 
			<Text>
				Writing is the art of recording information on material (paper, stone, clay, animal skins) so that others who look at the material can discern its meaning. Invented sometime around the fourth millennium BC, the earliest form of writing was "pictography," in which the writer draws little pictures representing the subject matter. This may work adequately for very simple subjects, but other methods become necessary when more esoteric topics are discussed. (Drawing a picture of a sheep may be easy, but how about a picture of a thousand sheep, or a picture of the sound a sheep makes when it falls off of a pyramid? Not so easy.)[NEWLINE][NEWLINE]Logography probably came after pictography. In logography, symbols stand for individual words. There's a symbol for sheep, and another symbol for a thousand sheep, and yet another symbol for the sound a sheep makes when falling off of a pyramid. However, a full language may have tens of thousands of words in it, and learning the symbol for each word may be problematic.[NEWLINE][NEWLINE]A phonographic system provides a unique symbol for each different-sounding word. "Sheep" would have a unique symbol, but "there," "their," and "they're" would all share the same symbol. This results in a smaller number of symbols to memorize, but also in greater chances of misunderstanding.[NEWLINE][NEWLINE]In an alphabetic system, the language provides a set of symbols (the alphabet) which represent the various sounds which may occur in a language. These symbols can be strung together to replicate any spoken word in the language. Theoretically, anybody who can spell should be able to accurately "sound out" any written word. This is the system used in the English language, and is generally believed (especially by English-speakers) to be the most useful and flexible writing system yet devised.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WRITING_HELP"> 
			<Text>
				Allows you to build the first [ICON_RESEARCH] Science building, the [COLOR_POSITIVE_TEXT]Library[ENDCOLOR], helping your empire research new technologies more quickly. Also allows you to establish Embassies in other civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WRITING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"He who destroys a good book kills reason itself."[NEWLINE][TAB][TAB]  - John Milton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_WRITING_TITLE"> 
			<Text>
				Writing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ADV_QUEST"> 
			<Text>
				How does terrain effect things?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_ADV_QUEST"> 
			<Text>
				How do rivers effect a tile's yield?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_BODY"> 
			<Text>
				Rivers give +1 gold to adjacent tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_TITLE"> 
			<Text>
				City Yield Modifier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST"> 
			<Text>
				Coast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_ADV_QUEST"> 
			<Text>
				What can you tell me about coasts?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_HEADING3_BODY"> 
			<Text>
				Coast hexes are the ocean hexes directly adjacent to land. They provide food and gold to a nearby city. If that civilization has the Sailing technology, then there are additional benefits. Only naval units and "embarked" land units may enter coastal hexes. Coast can be worked without Sailing.[NEWLINE][NEWLINE]City Yield: 1 food[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: none
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_HEADING3_TITLE"> 
			<Text>
				Coast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT"> 
			<Text>
				Desert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_ADV_QUEST"> 
			<Text>
				What can you tell me about deserts?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_HEADING3_BODY"> 
			<Text>
				In general, desert hexes are remarkably unuseful. They provide no benefits to cities (unless the desert contains an oasis or resource, of course, or if it has access to fresh water).[NEWLINE][NEWLINE]City Yield: none[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_HEADING3_TITLE"> 
			<Text>
				Desert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_ADV_QUEST"> 
			<Text>
				What do the terrain values mean?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_BODY"> 
			<Text>
				City Yield: This is how much food, gold or productivity a nearby city can get from an unimproved tile of that type.[NEWLINE][NEWLINE]Movement Cost: The cost, in movement points (MPs) to enter the tile type.[NEWLINE]Combat Modifier: The change in attack or defense strength of a unit occupying that tile type.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_TITLE"> 
			<Text>
				Explanation of Terrain Values
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_ADV_QUEST"> 
			<Text>
				What can you tell me about fallout?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_HEADING3_BODY"> 
			<Text>
				Fallout is a special "feature" (it's more of an anti-feature, really) that appears after the nukes begin flying. Fallout badly reduces the output of a tile until it is cleaned up by a worker.[NEWLINE][NEWLINE]City Yield: -3 food, -3 production, -3 gold[NEWLINE]Movement Cost: 2[NEWLINE]Combat Modifier: 15% defensive penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_HEADING3_TITLE"> 
			<Text>
				Fallout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_ADV_QUEST"> 
			<Text>
				What are features?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_HEADING2_BODY"> 
			<Text>
				Features are elements of terrain or vegetation that appear in a hex, atop the hex's terrain. (A grassland hex might have forest or marsh on it as well, for example.) Features modify a hex's productivity and might also alter the amount of "movement points" (MP) a unit expends when entering the hex. Features may also provide defensive combat bonuses or penalties to a unit occupying the hex.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_HEADING2_TITLE"> 
			<Text>
				Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_ADV_QUEST"> 
			<Text>
				What do features effect?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_BODY"> 
			<Text>
				Like terrain, features also have values for city yield, movement, and combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_TITLE"> 
			<Text>
				Feature Values
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_ADV_QUEST"> 
			<Text>
				What can you tell me about flood plains?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_BODY"> 
			<Text>
				Flood plains are low-lying areas adjacent to rivers. Every year the river floods, providing natural irrigation and rich nutrients to the land, making flood plains incredibly fertile and the most productive farmland in the world. Ancient Egypt owed most of its wealth and power to the annual flood of the mighty Nile river. [NEWLINE][NEWLINE]City Yield: 2 food[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 10% defensive combat penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_TITLE"> 
			<Text>
				Flood Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_ADV_QUEST"> 
			<Text>
				What can you tell me about forests?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_HEADING3_BODY"> 
			<Text>
				For early man, the forests were a great source of bounty, providing wood for fire, tools and shelter, and also many animals for sustenance and clothing. As a city grows there is a great temptation to cut down the forests for farmland, but a wise leader will always leave some standing - for productivity and to lift his people's spirits. Also, military units stationed in forests receive a significant defensive bonus.[NEWLINE][NEWLINE]Remember that forest tiles' yield is always 1 food and 1 production, no matter the terrain type or if the tile is hilly.[NEWLINE][NEWLINE]City Yield: 1 food, 1 production[NEWLINE]Movement Cost: 2[NEWLINE]Combat Modifier: 25% defensive bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_HEADING3_TITLE"> 
			<Text>
				Forest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASS"> 
			<Text>
				Grassland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_ADV_QUEST"> 
			<Text>
				What can you tell me about grasslands?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_HEADING3_BODY"> 
			<Text>
				Generally, grassland produces the most food of any terrain types. Cities constructed near to grasslands will tend to grow faster than cities built elsewhere.[NEWLINE][NEWLINE]City Yield: 2 food[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_HEADING3_TITLE"> 
			<Text>
				Grassland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HEADING1_BODY"> 
			<Text>
				In Civilization V, the world is made up of hexagonally-shaped "tiles" (also occasionally known as hexes and spaces). These tiles come in a variety of "terrain-types" - desert, plains, grassland, hills and so forth - and many also include "features" like forests and jungle. These elements help to determine the tile's usefulness to a nearby city as well as how easy or difficult it is to move through the tile. A tile's terrain and features may have important effects upon any combat occurring there.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HEADING1_TITLE"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILL"> 
			<Text>
				Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_ADV_QUEST"> 
			<Text>
				What can you tell me about hills?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_HEADING3_BODY"> 
			<Text>
				Hills are well, hilly. They're difficult to farm and hard to move through, but they provide good defensive bonuses and many different resources can be found therein. [NEWLINE][NEWLINE]City Yield: 2 production[NEWLINE]Movement Cost: 2[NEWLINE]Combat Modifier: 25% defensive combat bonus to unit on a hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_HEADING3_TITLE"> 
			<Text>
				Hills
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_ADV_QUEST"> 
			<Text>
				What can you tell me about ice?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_HEADING3_BODY"> 
			<Text>
				Ice is just that: ice. It's almost entirely useless to civilization. It is impassable (except to flying units and submarines) and provides no yields. Stay away from ice.[NEWLINE][NEWLINE]City Yield: none[NEWLINE]Movement Cost: impassable[NEWLINE]Combat Modifier: none
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_HEADING3_TITLE"> 
			<Text>
				Ice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_ADV_QUEST"> 
			<Text>
				What can you tell me about jungles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_HEADING3_BODY"> 
			<Text>
				Dark, forbidding, and deadly to the uninitiated, jungles are a rich source of food to those with the skill and knowledge to live within them. However, jungles do not provide much in the way of materials, and a growing civilization may be tempted to mine them or turn them into cropland. However, military units situated in jungles receive a significant defensive bonus. When chopped, Jungle tiles become Plains. [NEWLINE][NEWLINE]City Yield: 1 food, -1 production[NEWLINE]Movement Cost: 2[NEWLINE]Combat Modifier: 25% defensive bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_HEADING3_TITLE"> 
			<Text>
				Jungle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_ADV_QUEST"> 
			<Text>
				What can you tell me about marshes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_HEADING3_BODY"> 
			<Text>
				Although rich in biodiversity,  marshes have little to offer a hungry, growing civilization. Marshes can be drained or farmed to increase their yield. Note that military units in marshes receive a significant penalty when attacked.[NEWLINE][NEWLINE]City Yield: 1 food[NEWLINE]Movement Cost: 2[NEWLINE]Combat Modifier: 15% defensive combat penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_HEADING3_TITLE"> 
			<Text>
				Marsh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN"> 
			<Text>
				Mountain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_ADV_QUEST"> 
			<Text>
				What can you tell me about mountains?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_BODY"> 
			<Text>
				Mountains are tall upthrusts of terrain, impossible for non-flying units to move through (Carthage being the exception). They're not particularly helpful to a civilization, except as barriers to invasion.[NEWLINE][NEWLINE]City Yield: none[NEWLINE]Movement Cost: impassable (except by flying units and Carthage)[NEWLINE]Combat Modifier: 25% defensive combat bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_TITLE"> 
			<Text>
				Mountain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_ADV_QUEST"> 
			<Text>
				How does crossing a river affect movement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_BODY"> 
			<Text>
				A unit uses up all of its movement points when crossing a river. There is no additional cost for crossing a river if a road passes over the river and your civ has the Engineering tech.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_TITLE"> 
			<Text>
				Movement Effect
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_ADV_QUEST"> 
			<Text>
				What are Natural Wonders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_BODY"> 
			<Text>
				Natural Wonders include such marvels as Mt. Fuji, The Grand Mesa, and the Great Barrier Reef - all places that truly display the grand beauty of the natural world. In addition to providing wealth, Natural Wonders permanently increase happiness when first seen by a civilization.  Natural Wonders are impassable (except to air units).[NEWLINE][NEWLINE]City Yield: Varies depending on the Natural Wonder[NEWLINE]Movement Cost: impassable[NEWLINE]Combat Modifier: none
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_TITLE"> 
			<Text>
				Natural Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_ADV_QUEST"> 
			<Text>
				What can you tell me about oases?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_HEADING3_BODY"> 
			<Text>
				An oasis is an especially lush and verdant area within a desert, usually because it sits atop a source of clean and plentiful water. Oases are extremely valuable resources in an otherwise barren and lifeless desert, and countless battles have been fought between desperate desert tribesmen to possess them.[NEWLINE][NEWLINE]City Yield: 3 food, 1 gold[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 10% defensive combat penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_HEADING3_TITLE"> 
			<Text>
				Oasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN"> 
			<Text>
				Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_ADV_QUEST"> 
			<Text>
				What can you tell me about oceans?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_HEADING3_BODY"> 
			<Text>
				Ocean hexes are deep-water hexes. They provide food and gold to a city, once the city has the technology to access them.[NEWLINE][NEWLINE]City Yield: 1 food[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: none
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_HEADING3_TITLE"> 
			<Text>
				Ocean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_ADV_QUEST"> 
			<Text>
				How do rivers effect combat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_BODY"> 
			<Text>
				When attacking across a river, the attacking unit gets a 20% penalty to its combat strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_TITLE"> 
			<Text>
				Offensive Penalty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS"> 
			<Text>
				Plains
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_ADV_QUEST"> 
			<Text>
				What can you tell me about plains?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_HEADING3_BODY"> 
			<Text>
				Plains provide a mix of food and production to a nearby city. A city surrounded by plains will grow more slowly than one in grassland, but it will be far more productive. [NEWLINE][NEWLINE]City Yield: 1 food, 1 production[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_HEADING3_TITLE"> 
			<Text>
				Plains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_ADV_QUEST"> 
			<Text>
				What are resources?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_HEADING2_BODY"> 
			<Text>
				Resources are sources of food, productivity, or culture, or they provide other special bonuses to a civilization. They appear in certain hexes. Some are visible at the start of the game, others require the acquisition of specific technologies before you can see them. See the section on Resources for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_HEADING2_TITLE"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_ADV_QUEST"> 
			<Text>
				How do rivers interact with tiles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_BODY"> 
			<Text>
				Unlike other features, rivers run along the sides of the tiles rather than in them, so rivers provide their benefits to the tiles/units adjacent to them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_TITLE"> 
			<Text>
				River Locations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_ADV_QUEST"> 
			<Text>
				What do I need to know about rivers?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_HEADING2_BODY"> 
			<Text>
				Traditionally, cities have been built along rivers, and for good reason. Rivers provide irrigation, improving the farmland around the city, and they also protect a city, as it is quite difficult to mount an assault against a city across a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_HEADING2_TITLE"> 
			<Text>
				Rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SECTION_1"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SECTION_2"> 
			<Text>
				Features
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW"> 
			<Text>
				Snow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_ADV_QUEST"> 
			<Text>
				What can you tell me about snow?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_HEADING3_BODY"> 
			<Text>
				Snow is quite unproductive, with no food or production benefit to a nearby city. Of course a snow hex might contain a useful resource, but otherwise they're just cold and barren.[NEWLINE][NEWLINE]City Yield: none[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_HEADING3_TITLE"> 
			<Text>
				Snow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_ADV_QUEST"> 
			<Text>
				Is there a way to see all the terrain effects in a table?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_HEADING2_BODY"> 
			<Text>
				The Terrain tables are incredibly useful for all of the various terrain, features and resources in the game, and their effects upon play. These tables can be found at the end of the game manual.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_HEADING2_TITLE"> 
			<Text>
				The Terrain Tables
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_ADV_QUEST"> 
			<Text>
				What can you tell me about tundra?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_HEADING3_BODY"> 
			<Text>
				Tundra is the semi-frozen land found in the world's colder climates. It is less useful than plains or grassland, but slightly better than desert. Nobody builds cities in the tundra unless they're desperate for resources - or they've got nowhere else to go.[NEWLINE][NEWLINE]City Yield: 1 food[NEWLINE]Movement Cost: 1[NEWLINE]Combat Modifier: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_HEADING3_TITLE"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_ADV_QUEST"> 
			<Text>
				What kinds of terrain are there?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_HEADING2_BODY"> 
			<Text>
				There are 9 basic terrain types in the game: coast, desert, grassland, hills, mountain, ocean, plains, snow, tundra.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_HEADING2_TITLE"> 
			<Text>
				Terrain Types
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_BROADWAY"> 
			<Text>
				Showplace for {1_Era} {2_CivAdjective} Music
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_GLOBE_THEATER"> 
			<Text>
				Theater of {1_Era} {2_CivAdjective} Literature
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_GREAT_LIBRARY"> 
			<Text>
				Library of Ancient Knowledge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_HERMITAGE"> 
			<Text>
				Museum of World Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_LOUVRE"> 
			<Text>
				World's Most Visited Museum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_1"> 
			<Text>
				Museum of {1_EraAdjective} {2_CivAdjective} Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_2"> 
			<Text>
				Museum of {1_EraAdjective} {2_CivAdjective} Warfare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_3"> 
			<Text>
				Museum of {1_EraAdjective} Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_4"> 
			<Text>
				Museum of {1_EraAdjective} Warfare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_5"> 
			<Text>
				{1_CivAdjective} Museum of the {2_EraAdjective} Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_6"> 
			<Text>
				World Museum of the {1_EraAdjective} Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_7"> 
			<Text>
				Museum of {1_CivAdjective} Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_8"> 
			<Text>
				Museum of {1_CivAdjective} Warfare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_OXFORD_UNIVERSITY"> 
			<Text>
				Library of World Literature
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_SISTINE_CHAPEL"> 
			<Text>
				Chapel of {1_Era} {2_CivAdjective} Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_SYDNEY_OPERA_HOUSE"> 
			<Text>
				Center for the {2_CivAdjective} Musical Arts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_UFFIZI"> 
			<Text>
				Museum of {1_Era} {2_CivAdjective} Art
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_AD"> 
			<Text>
				{1_Date: number #} AD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_AD_SAVE"> 
			<Text>
				{2} AD-{1_Date}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_BC"> 
			<Text>
				{1_Date: number #} BC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_BC_SAVE"> 
			<Text>
				{2} BC-{1_Date}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_TURN"> 
			<Text>
				Turn: {1_TurnNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_WEEK"> 
			<Text>
				Week {1_WeekNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TITLE_BAR"> 
			<Text>
				Title
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TITLE_BODY_DESCRIPTION"> 
			<Text>
				Body for things that need to have a body of text under their title
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOOL_TIPS_DETAILS"> 
			<Text>
				DRAG 1 finger over buttons or terrain to see tool tips.[NEWLINE]DRAG a unit out of its hex to enter movement mode.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOOL_TIPS_TITLE"> 
			<Text>
				Tool Tips and Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_ADVISORS"> 
			<Text>
				Advisors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_AIRPOWER"> 
			<Text>
				Air Power
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_BARBARIAN"> 
			<Text>
				Ruins and Barbarians
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_BUILDINGS"> 
			<Text>
				Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CITIES"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CITYSTATE"> 
			<Text>
				City-States
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_COMBAT"> 
			<Text>
				Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CONGRESS"> 
			<Text>
				World Congress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CULTURE"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_DIPLOMACY"> 
			<Text>
				Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_FOGOFWAR"> 
			<Text>
				Fog of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_HAPPINESS"> 
			<Text>
				Happiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_MOVEMENT"> 
			<Text>
				Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_RESOURCES"> 
			<Text>
				Resources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SCORE"> 
			<Text>
				Game Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SOCIALPOLICY"> 
			<Text>
				Social Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SPECIALISTSANDGP"> 
			<Text>
				Specialists and Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TECH"> 
			<Text>
				Technology
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TERRAIN"> 
			<Text>
				Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TRADE"> 
			<Text>
				Trade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_UNITS"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_VICTORY"> 
			<Text>
				Victory and Defeat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_WORKERS"> 
			<Text>
				Workers and Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_GOLD"> 
			<Text>
				[ICON_GOLD][COLOR:255:235:0:255]{1_TotalGold: number "##"} {2_GoldPerTurn: number "'(+'##')';'[COLOR:255:60:60:255](-'##')'"}[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_GOLDEN_AGES_OFF"> 
			<Text>
				Golden Ages: OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_HAPPINESS_OFF"> 
			<Text>
				Happiness: OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_HAPPINESS_OFF_TOOLTIP"> 
			<Text>
				The Happiness system is off in this scenario. Golden ages will not occur. All penalties associated with unhappiness are likewise disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES"> 
			<Text>
				[ICON_TURNS_REMAINING] {1_TradeRoutesUsedNum} / {2_TradeRoutesAvailable}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES_TT"> 
			<Text>
				You have {1_TradeRoutesUsedNum} trade units.[NEWLINE]You have {2_TradeRoutesAvailableNum} trade routes available.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES_TT_UNASSIGNED"> 
			<Text>
				You have {1_Num} unassigned {2_UnitName}.[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_CITY_STATE_TT"> 
			<Text>
				City State
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_CULTURE_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_CULTURE] Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_ESTABLISHED_BY_OTHER_TT"> 
			<Text>
				Trade routes others established to your civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_ESTABLISHED_BY_PLAYER_TT"> 
			<Text>
				Trade routes you established
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_FAITH_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_FAITH] Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_FOOD_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_FOOD] Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_GOLD_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_BOTH_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_ONLY_DEST_TT"> 
			<Text>
				{1_CityName} [ICON_TURNS_REMAINING] {2_CityName} ({3_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] {3_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_PRODUCTION_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_PRODUCTION] Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_SCIENCE_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_RESEARCH] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_BOTH_TT"> 
			<Text>
				({1_CivName}) {2_CityName} ({3_ResourcesStr}) [ICON_TURNS_REMAINING] {4_CityName} ({5_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_ONLY_DEST_TT"> 
			<Text>
				({1_CivName}) {2_CityName} [ICON_TURNS_REMAINING] {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				({1_CivName}) {2_CityName} ({3_ResourcesStr}) [ICON_TURNS_REMAINING] {4_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_BOTH_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] ({3_CivName}) {4_CityName} ({5_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_ONLY_DEST_TT"> 
			<Text>
				{1_CityName} [ICON_TURNS_REMAINING] ({2_CivName}) {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] ({3_CivName}) {4_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_POLICIES_OFF"> 
			<Text>
				Policies: OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_POLICIES_OFF_TOOLTIP"> 
			<Text>
				The Social Policy system is off in this scenario. No new policies will be gained, although culture will still act to expand city borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_RELIGION_OFF"> 
			<Text>
				Religion: OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_RELIGION_OFF_TOOLTIP"> 
			<Text>
				The Religion system is turned off in this game. No Faith earned. Pantheons and Religions may not be founded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_SCIENCE_OFF"> 
			<Text>
				Science: OFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_SCIENCE_OFF_TOOLTIP"> 
			<Text>
				The Science system is off in this scenario. No new technologies will be gained.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_1"> 
			<Text>
				{1_Num} [ICON_GREAT_WORK] Great Work Slots Filled
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_2"> 
			<Text>
				{1_Num} [ICON_GREAT_WORK] Great Work Slots Available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_3"> 
			<Text>
				Influential on {1_XofYString} Civilizations needed for Culture Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOTAL"> 
			<Text>
				Total
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOTEMISM_SHORT"> 
			<Text>
				Totemism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_CONTROLS"> 
			<Text>
				Touch Controls
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_HELP"> 
			<Text>
				Guide for Touch Controls
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_HIDE"> 
			<Text>
				Show on startup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_AVAILABLE_TR_TT"> 
			<Text>
				Lists all the trade routes that may be established, including those you have already established.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_EXISTING_TR_TT"> 
			<Text>
				Lists the trade routes you have established with other cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_OTHERS_TR_TT"> 
			<Text>
				List of all the trade routes others have established with your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_ANARCHY"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]The empire is in Anarchy due to a change in Ideology for {1_Turns} more turn(s). During Anarchy, the empire will not gain any [ICON_RESEARCH] Science, [ICON_GOLD] Gold, [ICON_CULTURE] Culture, or [ICON_PEACE] Faith, and cities have no [ICON_PRODUCTION] Production to build anything[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_AVAILABLE_GOLD"> 
			<Text>
				{1_Num} total [ICON_GOLD] Gold available to spend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CARNIVAL_EFFECT"> 
			<Text>
				Because of your unique Carnival bonus, Tourism output is currently +100% with all civilizations and you are earning Great Writers, Artists, and Musicians 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CITY_OUTPUT"> 
			<Text>
				{1_Num} from the output of all Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_ACCUMULATED"> 
			<Text>
				{1_Num} [ICON_CULTURE] Culture has been accumulated empire-wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_CITY_COST"> 
			<Text>
				Each City you own will increase Social Policy costs by {1_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FOR_FREE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] for free.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_BONUS_TURNS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from a recent World Congress project (Turns left: {2_TurnsLeft}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] produced by Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_GOLDEN_AGE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from your Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_HAPPINESS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from excess [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_RELIGION"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_TRAITS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Traits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_NEXT_POLICY"> 
			<Text>
				{1_NumNeeded} [ICON_CULTURE] Culture needed to adopt a new Social Policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_SUPER_UNHAPPY"> 
			<Text>
				Because [ICON_HAPPINESS_4] Unhappiness has reached 20, the Empire is is in revolt! Cities may abandon your empire and flip to the civilization that is most culturally influential over your people.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_UNHAPPY"> 
			<Text>
				Cities will only grow at 1/4 normal speed while empire is [ICON_HAPPINESS_3] unhappy! [NEWLINE][ICON_GOLD] Gold and [ICON_PRODUCTION] Production output is reduced by 2% for each point of Unhappiness. The same penalty applies to Units in combat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_VERY_UNHAPPY"> 
			<Text>
				Because [ICON_HAPPINESS_4] Unhappiness has reached 10, the Empire is in unrest! Uprisings may occur with rebel (barbarian) units appearing in your territory. This will occur every few turns until you correct this situation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_ACCUMULATED"> 
			<Text>
				{1_Num} [ICON_PEACE] Faith has been accumulated empire-wide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] produced by Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_RELIGION"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Founder Beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_GREAT_PERSON"> 
			<Text>
				You are eligible to purchase any of these Great People with [ICON_PEACE] Faith:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_PANTHEON"> 
			<Text>
				{1_Num} [ICON_PEACE] Faith is minimum required to found the next religious Pantheon. If you wish to found a pantheon, you must do it before there is an Enhanced Religion in the game (though you may always form one if there have not been as many pantheons as the maximum number of religions).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_PROPHET"> 
			<Text>
				{1_Num} [ICON_PEACE] Faith is minimum required for your next chance at a Great Prophet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_PANTHEONS_LOCKED"> 
			<Text>
				A religion has been enhanced and the number of pantheons formed is at least equal to the maximum number of religions. With these conditions, you may no longer found a Pantheon. Use your accumulated faith to buy religious units or buildings if a religion is spread to one of your cities. Or save it for the Industrial Era or later to generate Great People.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_RELIGIONS_LEFT"> 
			<Text>
				Religions that still can be founded: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_ADDITION"> 
			<Text>
				[ICON_BULLET]{1_Num} is added per turn from excess [ICON_HAPPINESS_1] Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_EFFECT"> 
			<Text>
				While in a [ICON_GOLDEN_AGE] Golden Age, every tile in your empire that produces at least 1 [ICON_GOLD] Gold produces 1 extra. Cities gain +20% [ICON_PRODUCTION] Production and empire-wide [ICON_CULTURE] Culture is increased by 20%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_EFFECT_NO_CULTURE"> 
			<Text>
				While in a [ICON_GOLDEN_AGE] Golden Age, every tile in your empire that produces at least 1 [ICON_GOLD] Gold produces 1 extra. Cities gain +20% [ICON_PRODUCTION] Production.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_LOSS"> 
			<Text>
				[ICON_BULLET]{1_Num} is LOST per turn from [ICON_HAPPINESS_4] Unhappiness!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_NOW"> 
			<Text>
				The empire is in a [ICON_GOLDEN_AGE] GOLDEN AGE for {1_Num} more turns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_PROGRESS"> 
			<Text>
				[ICON_BULLET]{1_NumCurrent}/{2_NumNeeded} progress towards the next [ICON_GOLDEN_AGE] Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_BUILDING_MAINT"> 
			<Text>
				{1_Num} spent on Building Maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_EXPLANATION"> 
			<Text>
				With [ICON_GOLD] Gold you may purchase land, units and buildings in your cities, or provide gifts to city-states to make them like you more.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_CITY_CONNECTIONS"> 
			<Text>
				{1_Num} from [ICON_CONNECTED] City Connections between your Cities and your [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_ITR"> 
			<Text>
				{1_Num} from [ICON_TURNS_REMAINING] Trade Routes between your Cities and other civilization's cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_OTHERS"> 
			<Text>
				{1_Num} from other Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_RELIGION"> 
			<Text>
				{1_Num} from Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_TR"> 
			<Text>
				{1_Num} from [ICON_CONNECTED] City Connections between your Cities and your [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_TRAITS"> 
			<Text>
				{1_Num} from Traits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_TILE_MAINT"> 
			<Text>
				{1_Num} spent on Tile Improvement Maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_TO_OTHERS"> 
			<Text>
				{1_Num} to other Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_UNIT_SUPPLY"> 
			<Text>
				{1_Num} spent on supplying Units outside your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_BUILDINGS"> 
			<Text>
				{1_Num} from Global Building Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITIES"> 
			<Text>
				{1_Num} from Local City Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITY_COUNT"> 
			<Text>
				{1_Num} from number of Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITY_STATE_FRIENDSHIP"> 
			<Text>
				{1_Num} from City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CONNECTED_CITIES"> 
			<Text>
				{1_Num} from Cities [ICON_CONNECTED] connected to [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_DIFFICULTY_LEVEL"> 
			<Text>
				{1_Num} from Difficulty Level.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EACH_RESOURCE"> 
			<Text>
				{1_Num} from {2_ResourceIcon} {3_ResourceName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EXPLANATION"> 
			<Text>
				[ICON_HAPPINESS_1] Happiness is necessary to keep your cities growing. It is used to counter [ICON_HAPPINESS_4] Unhappiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EXTRA_PER_RESOURCE"> 
			<Text>
				{1_Num} extra Happiness added per Luxury Resource ({2_NumResources} total).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_FROM_RESOURCES"> 
			<Text>
				{1_Num} from having AT LEAST ONE source of the following Luxury Resources:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_GARRISONED_UNITS"> 
			<Text>
				{1_Num} from Garrisoned Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_LEAGUES"> 
			<Text>
				{1_Happiness} from World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_NATURAL_WONDERS"> 
			<Text>
				{1_Num} from discovery of Natural Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_OTHER_SOURCES"> 
			<Text>
				{1_Num} from other sources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_POLICIES"> 
			<Text>
				{1_Num} from Global Social Policy Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_RESOURCE_VARIETY"> 
			<Text>
				{1_Num} for having a variety of Luxury Resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_SOURCES"> 
			<Text>
				{1_Num} total [ICON_HAPPINESS_1] Happiness from all sources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_STATE_RELIGION"> 
			<Text>
				{1_Num} from Religious Beliefs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_LOSING_SCIENCE_FROM_DEFICIT"> 
			<Text>
				Expenses that can't be paid for will be taken out of your Science Rate!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_NO_RESOURCES_DISCOVERED"> 
			<Text>
				No Resources discovered yet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_PANTHEON_DESCRIPTION"> 
			<Text>
				worshipping pantheon with belief:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RELIGION_DESCRIPTION"> 
			<Text>
				has founded the religion:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RESOURCE_INFO"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} Total[ENDCOLOR], [COLOR_WARNING_TEXT]{2_Num} Used[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RESOURCE_NONE"> 
			<Text>
				None connected
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE"> 
			<Text>
				{1_Num} [ICON_RESEARCH] Science being produced empire-wide towards the current research project.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_BUDGET_DEFICIT"> 
			<Text>
				[ICON_BULLET][COLOR_NEGATIVE_TEXT]{1_Num} [ICON_RESEARCH] from [ICON_GOLD] budget deficit![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_HAPPINESS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from excess Happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_ITR"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from [ICON_TURNS_REMAINING] Trade Routes between your Cities and other civilization's cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from City-States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_RESEARCH_AGREEMENTS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from Research Agreements with other players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TECH_CITY_COST"> 
			<Text>
				Each City or [ICON_PUPPET] Puppeted City you own will increase Technology costs by {1_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_EXPENSES"> 
			<Text>
				{1_Num} in total expenses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_HAPPINESS"> 
			<Text>
				Total [ICON_HAPPINESS_1] Happiness Level of the empire is {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_INCOME"> 
			<Text>
				{1_Num} in total income.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_UNHAPPINESS"> 
			<Text>
				Total {1_Icon} Unhappiness Level of the empire is {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TURN_COUNTER"> 
			<Text>
				Turn: {1_Nim}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_CAPTURED_CITY_COUNT"> 
			<Text>
				{1_Num} from number of [ICON_OCCUPIED] Occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_CITY_COUNT"> 
			<Text>
				{1_Num} generated from number of Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_OCCUPIED_POPULATION"> 
			<Text>
				{1_Num} from [ICON_CITIZEN] Population in [ICON_OCCUPIED] Occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_POPULATION"> 
			<Text>
				{1_Num} generated by [ICON_CITIZEN] Population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_PUBLIC_OPINION"> 
			<Text>
				{1_Num} from Public Opinion (the desire for a new Ideology).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_PUPPET_CITIES"> 
			<Text>
				{1_Num : number "#.##"} generated by [ICON_CITIZEN] Population of [ICON_PUPPET] Puppet Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_SPECIALISTS"> 
			<Text>
				{1_Num : number "#.##"} generated by [ICON_CITIZEN] Specialists.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_TOTAL"> 
			<Text>
				{1_Num} total [ICON_HAPPINESS_4] Unhappiness from all sources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_UNITS"> 
			<Text>
				{1_Num} generated by Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNIT_MAINT"> 
			<Text>
				{1_Num} spent on Unit Maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_ADV_QUEST"> 
			<Text>
				What other buildings provide Trade benefits?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_HEADING2_BODY"> 
			<Text>
				There are multiple buildings and Wonders that provide boosts to your Trade Route income.[NEWLINE][NEWLINE]Market: Trade routes that are made to a city with a Market generate an extra 2 Gold for the city owner and an extra 1 Gold for the trade route owner.[NEWLINE][NEWLINE]East India Company: The East India Company National Wonder generates an extra 4 Gold for the city owner for each trade route established with that city, and an extra 2 Gold for the trade route owner.[NEWLINE][NEWLINE]Petra: The Petra Wonder allows you to establish an additional trade route, and provides a free Caravan in the city in which it is built.[NEWLINE][NEWLINE]Colossus: The Colossus Wonder causes trade routes made to its city to provide an extra 2 Gold for the city owner and an extra 1 Gold for the trade route owner. It also allows you to establish an additional trade route and provides a free Cargo Ship in the city in which it is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_HEADING2_TITLE"> 
			<Text>
				Bonus Income from Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_ADV_QUEST"> 
			<Text>
				What is a Caravan?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_HEADING2_BODY"> 
			<Text>
				Caravan units become available after you have researched Animal Husbandry. They can be used to establish land-based trade routes, and have a limited range that they can travel. Land routes are able to reach farther over roads. Caravans cannot be moved out of cities and do not count against unit stacking limits. They will reveal the fog of war along the path they follow, but do not grant visibility.[NEWLINE][NEWLINE]To establish a Trade Route, select the Caravan unit, click the "Establish Trade Route" button on the Unit panel, and then select a target city. Only cities within range are listed. Once selected, the Caravan will travel back and forth for a set amount of turns, and will then return to the original city to await a new assignment.[NEWLINE][NEWLINE]Trade units are defenseless, so make sure to scout your potential Trade Route for threats.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_HEADING2_TITLE"> 
			<Text>
				Caravans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_ADV_QUEST"> 
			<Text>
				What is a Cargo Ship?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_HEADING2_BODY"> 
			<Text>
				Cargo Ship units become available after you have researched Sailing. They can be used to establish sea-based trade routes. Sea routes are able to travel twice as far as land routes, and generate more Gold. Cargo Ships cannot be moved out of cities and do not count against unit stacking limits. They will reveal the fog of war along the path they follow, but do not grant visibility.[NEWLINE][NEWLINE]To establish a Trade Route, select the Cargo Ship unit, click the "Establish Trade Route" button on the Unit panel, and then select a target city. Only cities within range are listed. Once selected, the Cargo Ship will travel back and forth for a set amount of turns, and will then return to the original city to await a new assignment.[NEWLINE][NEWLINE]Trade units are defenseless, so make sure to scout your potential Trade Route for threats.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_HEADING2_TITLE"> 
			<Text>
				Cargo Ships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CULTURE"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_ADV_QUEST"> 
			<Text>
				How do I extend the range of my Trade Routes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_HEADING2_BODY"> 
			<Text>
				You can boost the distance of your land-based trade routes by 50% through building Caravansaries in the origin cities. They also produce an additional 2 Gold when connecting to another civilization. Caravansaries are made available by researching Horseback Riding.[NEWLINE][NEWLINE]Additionally, Harbors boost the distance of your sea-based trade routes by 50%, and generate an additional 2 Gold when those routes connect to another civilization. They are unlocked by researching Compass.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_HEADING2_TITLE"> 
			<Text>
				Extending Trade Route Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_INFO"> 
			<Text>
				Trade Information
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_LUXURY_RESOURCES"> 
			<Text>
				LUXURY RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_OTHER_PLAYERS"> 
			<Text>
				OTHER PLAYERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGIC RESOURCES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_VOTES"> 
			<Text>
				WORLD CONGRESS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_ADV_QUEST"> 
			<Text>
				Can Trade Routes be pillaged?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_HEADING2_BODY"> 
			<Text>
				You can pillage a Caravan or Cargo Ship with a unit on the same tile for a tidy profit, but doing so declares war on the Trade Route's owner, and could anger the civilization they were trading with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_HEADING2_TITLE"> 
			<Text>
				Pillaging a Trade Route
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_ADV_QUEST"> 
			<Text>
				Can Trade Routes spread Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_HEADING2_BODY"> 
			<Text>
				Trade Routes can extend the range of the natural spread of Religion. For example, a city that has a majority Religion can exert pressure up to 10 hexes away. With a Trade Route, that pressure can be extended to a destination city that is beyond the normal 10 hex range. Keep in mind that this happens for both incoming and outgoing Trade Routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_HEADING2_TITLE"> 
			<Text>
				Trade Routes and Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RESEARCH"> 
			<Text>
				Research
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_ADV_QUEST"> 
			<Text>
				What is a Trade Route?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_HEADING2_BODY"> 
			<Text>
				Trade Routes are established between two cities of different civilizations, providing Gold to each every turn. The civilization that the Trade Route originates from gets a larger sum of Gold than the destination civilization. The amount of Gold a Trade Route produces is dependent upon the resource diversity and revenue of the origin city.[NEWLINE][NEWLINE]Trade Routes can also be created between two cities of the same civilization. Once the origin city has a Granary, it can send Food to the destination city, and once it has a Workshop it can send Production. These types of internal Trade Routes do not benefit the origin city.[NEWLINE][NEWLINE]You can only have a limited number of Trade Routes at any time. Researching certain technologies increases the number of routes you have available. For details about your existing Trade Routes, open the Trade Route Overview screen, located in the Additional Information drop-down menu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_HEADING2_TITLE"> 
			<Text>
				Trade Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_INCOME_INFO"> 
			<Text>
				{1_Num} base [ICON_GOLD] Gold per route[NEWLINE]{2_Num} [ICON_GOLD] Gold per [ICON_CITIZEN] Citizen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_OVERVIEW"> 
			<Text>
				Trade Route Overview
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_CARAVAN"> 
			<Text>
				{1_CivAdj} Caravan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_CARGO_SHIP"> 
			<Text>
				{1_CivAdj} Cargo Ship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_HEADING"> 
			<Text>
				Trade Routes:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_MAJOR_MAJOR"> 
			<Text>
				{1_CityName} ({2_CivName}) [ICON_TURNS_REMAINING] {3_CityName} ({4_CivName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_MAJOR_MINOR"> 
			<Text>
				{1_CityName} ({2_CivName}) [ICON_TURNS_REMAINING] {3_CityName} (City-State)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_ADV_QUEST"> 
			<Text>
				Can Trade Routes spread Science?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_HEADING2_BODY"> 
			<Text>
				Small amounts of Science can travel along Trade Routes to cities of other major civilizations. Technologies that have been researched by one civilization that are unknown to the other contribute to this. Keep in mind that this happens for both incoming and outgoing Trade Routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_HEADING2_TITLE"> 
			<Text>
				Trade Routes and Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NONE_OF_TYPE_LAND"> 
			<Text>
				[NEWLINE][NEWLINE]You cannot construct this trade unit because there are no available land trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NONE_OF_TYPE_SEA"> 
			<Text>
				[NEWLINE][NEWLINE]You cannot construct this trade unit because there are no available sea trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NO_EXTRA_SLOTS"> 
			<Text>
				[NEWLINE][NEWLINE]You cannot construct a trade unit because you are at your trade unit limit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_ADV_QUEST"> 
			<Text>
				Does war impact my Trade Routes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_HEADING2_BODY"> 
			<Text>
				When a civilization declares war on another, all trade routes established between the two civilizations are immediately destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_HEADING2_TITLE"> 
			<Text>
				Impact of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADITION_TITLE"> 
			<Text>
				{@1: gender feminine?Lady; other?Lord;} {1_PlayerName:textkey} of {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_AMPHIB_WARLORD"> 
			<Text>
				Receive triple [ICON_GOLD] Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_AMPHIB_WARLORD_SHORT"> 
			<Text>
				River Warlord
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ANNEX_CITY_STATE"> 
			<Text>
				Can spend [ICON_GOLD] Gold to annex or puppet a City-State that has been your ally for 5 turns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ANNEX_CITY_STATE_SHORT"> 
			<Text>
				Diplomatic Marriage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ART_OF_WAR"> 
			<Text>
				The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ART_OF_WAR_SHORT"> 
			<Text>
				Art of War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BOER"> 
			<Text>
				+1 [ICON_CULTURE] Culture and +1 [ICON_FOOD]  Food from each farm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BOER_SHORT"> 
			<Text>
				The Great Trek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BONUS_AGAINST_TECH"> 
			<Text>
				Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BONUS_AGAINST_TECH_SHORT"> 
			<Text>
				Spirit of Adwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BUFFALO_HORNS"> 
			<Text>
				Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BUFFALO_HORNS_SHORT"> 
			<Text>
				Iklwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER"> 
			<Text>
				+25% [ICON_PRODUCTION] Production towards any buildings that already exist in the [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER_SHORT"> 
			<Text>
				The Glory of Rome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CARNIVAL"> 
			<Text>
				Tourism [ICON_TOURISM] output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CARNIVAL_SHORT"> 
			<Text>
				Carnival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CASTLE_BUILDERS"> 
			<Text>
				Swordsmen can construct the Motte and Bailey unique improvement in the same time it takes a Worker to build a Fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CASTLE_BUILDERS_SHORT"> 
			<Text>
				Castle Builders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_CONNECTION_BOOST"> 
			<Text>
				Trade Route [ICON_GOLD] Gold bonus from Caravansaries and Harbors is doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_CONNECTION_BOOST_SHORT"> 
			<Text>
				Muhammad Ali's Legacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_BONUSES"> 
			<Text>
				[ICON_FOOD] Food, [ICON_CULTURE] Culture, and [ICON_PEACE] Faith from friendly City-States increased by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_BONUSES_SHORT"> 
			<Text>
				Father Governs Children
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP"> 
			<Text>
				City-State [ICON_INFLUENCE] Influence degrades at half and recovers at twice the normal rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Hellenic League
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS"> 
			<Text>
				Upon defeating a Barbarian unit inside an encampment, there is a 67% chance you earn 25 [ICON_GOLD] Gold and they join your side. Pay 25% less for land unit maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS_SHORT"> 
			<Text>
				Furor Teutonicus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS"> 
			<Text>
				All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS_SHORT"> 
			<Text>
				Barbary Corsairs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_BONUS"> 
			<Text>
				Founded cities start with additional territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_BONUS_SHORT"> 
			<Text>
				Third Republic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_FROM_KILLS"> 
			<Text>
				Gains [ICON_CULTURE] Culture for the empire from each enemy unit killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_FROM_KILLS_SHORT"> 
			<Text>
				Sacrificial Captives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULT_OSIRIS"> 
			<Text>
				+1 [ICON_CULTURE] Culture from all buildings that provide [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULT_OSIRIS_SHORT"> 
			<Text>
				Cult of Osiris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE"> 
			<Text>
				Gain 90 [ICON_INFLUENCE] Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE_SHORT"> 
			<Text>
				Nobel Prize
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_CULTURE"> 
			<Text>
				Museum and World Wonder theming bonuses are doubled in their capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_CULTURE_SHORT"> 
			<Text>
				City of Light
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES"> 
			<Text>
				[ICON_GOLDEN_AGE] Golden Ages last 50% longer. During a Golden Age, units receive +1 [ICON_MOVES] Movement and a +10% [ICON_STRENGTH] Combat Strength bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES_SHORT"> 
			<Text>
				Achaemenid Legacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_BELIEF"> 
			<Text>
				Choose one more Belief than normal when you found a Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_BELIEF_SHORT"> 
			<Text>
				Patriarchate of Constantinople
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_TRADE"> 
			<Text>
				Resource diversity grants twice as much [ICON_GOLD] Gold for Portugal in Trade Routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_TRADE_SHORT"> 
			<Text>
				Mare Clausum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_KILLS"> 
			<Text>
				Gains [ICON_PEACE] Faith from each enemy unit killed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_NATURE"> 
			<Text>
				+1 [ICON_PEACE] Faith per city with an adjacent unimproved Forest. Bonus increases to +2 [ICON_PEACE] Faith in Cities with 3 or more adjacent unimproved Forest tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_NATURE_SHORT"> 
			<Text>
				Druidic Lore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED"> 
			<Text>
				Units fight as though they were at full strength even when damaged. +1 [ICON_CULTURE] Culture from each Fishing Boat and +2 [ICON_CULTURE] Culture from each Atoll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED_SHORT"> 
			<Text>
				Bushido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIRST_2_IRON"> 
			<Text>
				Strategic Resources provide +1 [ICON_PRODUCTION] Production and Horse and Iron Resources provide double quantity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIRST_2_IRON_SHORT"> 
			<Text>
				First to Iron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRANK_TRAIT"> 
			<Text>
				Units ignore terrain costs when moving into any tile with Hills and move faster along rivers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRANK_TRAIT_SHORT"> 
			<Text>
				Regal Bloodline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRONTIER_MARKETS"> 
			<Text>
				+1 [ICON_GOLD] Gold from strategic resources, and [ICON_RES_ALUMINUM] Aetherium resources provide double quantity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRONTIER_MARKETS_SHORT"> 
			<Text>
				Frontier Markets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GATEWAY_AFRICA"> 
			<Text>
				Receives +3 Gold [ICON_GOLD] and +1 [ICON_CULTURE] Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 [ICON_GOLD] Gold for each Trade Route sent to Morocco.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GATEWAY_AFRICA_SHORT"> 
			<Text>
				Gateway to Africa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD"> 
			<Text>
				Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD_SHORT"> 
			<Text>
				Great Andean Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_EXPANSE"> 
			<Text>
				Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_EXPANSE_SHORT"> 
			<Text>
				Great Expanse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GUNBOAT_DIPLOMACY"> 
			<Text>
				Gain 9 additional [ICON_INFLUENCE] Influence per turn with City-States you could demand tribute from. City States also do not become upset by your intruding units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GUNBOAT_DIPLOMACY_SHORT"> 
			<Text>
				Gunboat Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HEART_OF_POLYNESIA"> 
			<Text>
				[ICON_HAPPINESS_4] Unhappiness from number of [ICON_CITIZEN] Citizens reduced by 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HEART_OF_POLYNESIA_SHORT"> 
			<Text>
				Heart of Polynesia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HIGH_ISLANDERS"> 
			<Text>
				Receive free Settler when you discover Astronomy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HIGH_ISLANDERS_SHORT"> 
			<Text>
				Hotu Matua's Colonists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST"> 
			<Text>
				Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish [ICON_CONNECTED] City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST_SHORT"> 
			<Text>
				The Great Warpath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INDIAN_FAST_WORKERS"> 
			<Text>
				Tile improvement construction rate doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INDIAN_FAST_WORKERS_SHORT"> 
			<Text>
				The Rhodes Colossus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INGENIOUS"> 
			<Text>
				Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INGENIOUS_SHORT"> 
			<Text>
				Ingenuity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INVENTORS_GUILD"> 
			<Text>
				Earn Great Scientists 50% faster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INVENTORS_GUILD_SHORT"> 
			<Text>
				Inventor's Guild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_KOREA_RIGHTEOUS_ARMY"> 
			<Text>
				Never eliminated from the game, even when they lose their last city. Periodically receive free units to retake their captured cities. These include Turtle Ships and Archers enhanced with the ability to withdraw before facing a melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_KOREA_RIGHTEOUS_ARMY_SHORT"> 
			<Text>
				Righteous Army
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LABOR_CASTES"> 
			<Text>
				20% less [ICON_HAPPINESS_4] Unhappiness from [ICON_CITIZEN] Population.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LABOR_CASTES_SHORT"> 
			<Text>
				Labor Castes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD"> 
			<Text>
				+1 [ICON_GOLD] Gold from each [ICON_CONNECTED] City Connection and [ICON_RES_OIL] Oil Resources provide double quantity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD2"> 
			<Text>
				Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. [ICON_OIL] Oil resources are doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD2_SHORT"> 
			<Text>
				Ships of the Desert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD_SHORT"> 
			<Text>
				Trade Caravans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LONG_COUNT"> 
			<Text>
				After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LONG_COUNT_SHORT"> 
			<Text>
				The Long Count
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LUXURY_RETENTION"> 
			<Text>
				Retains 50% of the [ICON_HAPPINESS_1] Happiness benefits from a Luxury Resource if your last copy of it is traded away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LUXURY_RETENTION_SHORT"> 
			<Text>
				Dutch East India Company
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_MANCHU_CONVERTS_LAND_BARBARIANS"> 
			<Text>
				Upon destroying a Barbarian encampment, the former camp guard joins your side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_MANCHU_CONVERTS_LAND_BARBARIANS_SHORT"> 
			<Text>
				Eight Banners
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NEW_WORLD_ORDER"> 
			<Text>
				Adopting new Social Policies costs 10% less [ICON_CULTURE] Culture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NEW_WORLD_ORDER_SHORT"> 
			<Text>
				New World Order
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NORDIC_GENETICS"> 
			<Text>
				Embarked units have +1 [ICON_MOVES] Movement and pay just 1 movement point to move from sea to land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NORDIC_GENETICS_SHORT"> 
			<Text>
				Mare Nostrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OCEAN_MOVEMENT"> 
			<Text>
				+2 [ICON_MOVES] Movement for all naval units. Receives 1 extra Spy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OCEAN_MOVEMENT_SHORT"> 
			<Text>
				Sun Never Sets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OLD_ZULU"> 
			<Text>
				25% Combat bonus if your unit is fighting an enemy unit that requires a more advanced Technology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OLD_ZULU_SHORT"> 
			<Text>
				Solar Eclipse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OPTIMIZED_EXTRACTORS"> 
			<Text>
				+1 [ICON_PRODUCTION] Production from strategic resources, and [ICON_RES_URANIUM] Luboric resources provide double quantity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OPTIMIZED_EXTRACTORS_SHORT"> 
			<Text>
				Optimized Extractors
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_PHOENICIAN_HERITAGE"> 
			<Text>
				All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_PHOENICIAN_HERITAGE_SHORT"> 
			<Text>
				Phoenician Heritage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_POPULATION_GROWTH"> 
			<Text>
				[ICON_HAPPINESS_4] Unhappiness from number of Cities doubled, [ICON_HAPPINESS_4] Unhappiness from number of [ICON_CITIZEN] Citizens halved.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_POPULATION_GROWTH_SHORT"> 
			<Text>
				Population Growth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RAZE_AND_HORSES"> 
			<Text>
				Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 [ICON_PRODUCTION] Production per Pasture.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RAZE_AND_HORSES_SHORT"> 
			<Text>
				Scourge of God
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RIVER_EXPANSION"> 
			<Text>
				All land military units have +1 sight. 50% discount when purchasing tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RIVER_EXPANSION_SHORT"> 
			<Text>
				Manifest Destiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SCHOLARS_JADE_HALL"> 
			<Text>
				+2 [ICON_RESEARCH] science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SCHOLARS_JADE_HALL_SHORT"> 
			<Text>
				Scholars of the Jade Hall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SEVEN_CITIES"> 
			<Text>
				[ICON_GOLD] Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). [ICON_CULTURE] Culture, [ICON_HAPPINESS_1] Happiness, and tile yields from Natural Wonders doubled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SEVEN_CITIES_SHORT"> 
			<Text>
				Seven Cities of Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SLAYER_OF_TIAMAT"> 
			<Text>
				When a city is conquered, gain a free Technology already discovered by its owner.  Gaining a city through a trade deal does not count, and it can only happen once per enemy city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SLAYER_OF_TIAMAT_SHORT"> 
			<Text>
				Treasures of Nineveh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SOLIDARITY"> 
			<Text>
				Receive a free Social Policy when you advance to the next era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SOLIDARITY_SHORT"> 
			<Text>
				Solidarity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SPICE"> 
			<Text>
				The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SPICE_SHORT"> 
			<Text>
				Spice Islanders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_STRATEGIC_RICHES"> 
			<Text>
				Strategic Resources provide +1 [ICON_PRODUCTION] Production and Horse, Iron and Uranium Resources provide double quantity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_STRATEGIC_RICHES_SHORT"> 
			<Text>
				Siberian Riches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPERFAST_RIVERS"> 
			<Text>
				Rivers and difficult terrain adjacent to them count as clear terrain for movement. Rivers extend the length of land trade routes as if they were roads. +2 [ICON_PRODUCTION] Production from plantations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPERFAST_RIVERS_SHORT"> 
			<Text>
				River Steamers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPER_CITY_STATE"> 
			<Text>
				Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPER_CITY_STATE_SHORT"> 
			<Text>
				Serenissima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TERROR"> 
			<Text>
				[ICON_STRENGTH] Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TERROR_SHORT"> 
			<Text>
				Mongol Terror
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIRELESS_WATCH"> 
			<Text>
				Airship units get +2 [ICON_MOVES] Movement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIRELESS_WATCH_SHORT"> 
			<Text>
				Tireless Watch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIU_TONGA_EMPIRE"> 
			<Text>
				City-State [ICON_INFLUENCE] Influence degrades at two-thirds the usual rate and recovers 50% faster than normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIU_TONGA_EMPIRE_SHORT"> 
			<Text>
				Tiu Tonga Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BARBARIAN_RECRUITMENT"> 
			<Text>
				Western Roman Empire Legions will recruit defeated enemies to their side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BARBARIAN_RECRUITMENT_SHORT"> 
			<Text>
				Barbarian Enrollment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BURNING_UNREST"> 
			<Text>
				Combat units heal completely after pillaging a non-road improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BURNING_UNREST_SHORT"> 
			<Text>
				Healthy Plundering
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_MEDITERRANEAN_PIRATES"> 
			<Text>
				Naval units will "recruit" defeated ships to fight on their side.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_MEDITERRANEAN_PIRATES_SHORT"> 
			<Text>
				Mediterranean Pirates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_THEODOSIAN_WALLS"> 
			<Text>
				+10% [ICON_STRENGTH] Combat Strength bonus if within 2 tiles of a Fort. Great Generals spawn 50% faster and provide an additional 10% combat bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_THEODOSIAN_WALLS_SHORT"> 
			<Text>
				Theodosian Walls
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TUPAIAS_NAVIGATION"> 
			<Text>
				All land and naval military units (including Scouts) have +1 sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TUPAIAS_NAVIGATION_SHORT"> 
			<Text>
				Tupaia's Navigation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TWO_RIVERS"> 
			<Text>
				Receive free Great Scientist when you discover Writing. All units pay just 1 movement point to enter any tile adjacent to a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TWO_RIVERS_SHORT"> 
			<Text>
				Land of Two Rivers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_VIKING_FURY"> 
			<Text>
				Embarked units have +1 Movement [ICON_MOVES] and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_VIKING_FURY_SHORT"> 
			<Text>
				Viking Fury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WAYFINDING"> 
			<Text>
				Can embark and move over Oceans immediately. +1 Sight when embarked. +10% [ICON_STRENGTH] Combat Strength bonus if within 2 tiles of a Moai.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WAYFINDING_SHORT"> 
			<Text>
				Wayfinding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WONDER_BUILDER"> 
			<Text>
				+20% [ICON_PRODUCTION] Production towards Wonder construction.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WONDER_BUILDER_SHORT"> 
			<Text>
				Monument Builders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_DOMAIN"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_DOMAIN_TT"> 
			<Text>
				Trade units may either be across land (with a caravan) or water (with a cargo ship).[NEWLINE][NEWLINE]Click to sort by the domain for the trade routes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CITY"> 
			<Text>
				[ICON_ARROW_LEFT]City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CITY_TT"> 
			<Text>
				Click to sort by which city the trade route is coming from.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CIV_TT"> 
			<Text>
				Click to sort by which civilization the trade route is coming from.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_GPT"> 
			<Text>
				[ICON_ARROW_LEFT][ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_GPT_TT"> 
			<Text>
				Click to sort by the amount of [ICON_GOLD] Gold that the civilization that established the trade route generates from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_RELIGION"> 
			<Text>
				[ICON_ARROW_LEFT][ICON_RELIGION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_RELIGION_TT"> 
			<Text>
				Click to sort by the religious pressure that the origin city of the trade route would receive from the destination city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_SCIENCE"> 
			<Text>
				[ICON_ARROW_LEFT][ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_SCIENCE_TT"> 
			<Text>
				Click to sort by the amount of [ICON_RESEARCH] Science that the civilization that established the trade route generates from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_TOURISM"> 
			<Text>
				[ICON_ARROW_LEFT][ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CITY"> 
			<Text>
				[ICON_ARROW_RIGHT]City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CITY_TT"> 
			<Text>
				Click to sort by which city the trade route is going to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CIV_TT"> 
			<Text>
				Click to sort by which civilization the trade route is going to.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_FOOD"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_FOOD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_FOOD_TT"> 
			<Text>
				Click to sort by the amount of [ICON_FOOD] Food that the destination city would receive from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_GPT"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_GPT_TT"> 
			<Text>
				Click to sort by the amount of [ICON_GOLD] Gold that the destination civilization would receive from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_PRODUCTION"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_PRODUCTION_TT"> 
			<Text>
				Click to sort by the amount of [ICON_PRODUCTION] Production that the destination city would receive from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_RELIGION"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_RELIGION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_RELIGION_TT"> 
			<Text>
				Click to sort by the religious pressure that the destination city of the trade route would receive from the origin city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_SCIENCE"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_SCIENCE_TT"> 
			<Text>
				Click to sort by the amount of [ICON_RESEARCH] Science that the destination civilization would receive from this trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_TOURISM"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TURNS_REMAINING"> 
			<Text>
				[ICON_TURNS_REMAINING]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TURNS_REMAINING_TT"> 
			<Text>
				Click to sort by the turns remaining on the trade route.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_GPT_ENTRY"> 
			<Text>
				{1_Num: number #.#}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_LAND_DOMAIN_TT"> 
			<Text>
				Caravan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_RELIGIOUS_PRESSURE_ENTRY"> 
			<Text>
				{1_ReligionIcon} +{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_SEA_DOMAIN_TT"> 
			<Text>
				Cargo Ship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_AVAILABLE_TR"> 
			<Text>
				Trade Routes Available
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_EXISTING_TR"> 
			<Text>
				Your Trade Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_TR_WITH_YOU"> 
			<Text>
				Trade Routes with You
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNS"> 
			<Text>
				Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_BLAZING"> 
			<Text>
				Blazing!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_FAST"> 
			<Text>
				Fast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_MEDIUM"> 
			<Text>
				Medium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_SLOW"> 
			<Text>
				Slow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_SNAIL"> 
			<Text>
				Snail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_STATIC"> 
			<Text>
				Static
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURN_TIMER_ACTIVE_TT"> 
			<Text>
				Time remaining in your turn.
			</Text>
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		<Replace Tag="TXT_KEY_TURN_TIMER_WAITING_TT"> 
			<Text>
				Time until your turn.
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL"> 
			<Text>
				TUTORIAL
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL0"> 
			<Text>
				Tutorial
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL0_DESC"> 
			<Text>
				New to Civilization? Not sure where to start? Afraid the villainous Barbarians will overrun your fledgling civ before you even get your feet wet?  Let your Advisors guide you through the base concepts and stages of the game as you play!  This overarching tutorial will cover all the important base aspects of the game, including a runthrough all the sections listed below.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL0_TITLE_ONLY"> 
			<Text>
				Learn as you play
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL1"> 
			<Text>
				Tutorial 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1_DESC"> 
			<Text>
				Exploration is the act of searching or traveling a terrain (including space) for the purpose of discovery of resources or information. In human history, exploration of the physical world peaked during the Age of Discovery, spurred on by Europe's quest for contact with the rest of the world. In the more modern era, the pursuit of more advanced scientific concepts and information continues to drive exploration futher.
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		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1_TITLE"> 
			<Text>
				Movement and Exploration
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL1_TITLE_ONLY"> 
			<Text>
				Movement and Exploration
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL2"> 
			<Text>
				Tutorial 2
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL2_DESC"> 
			<Text>
				The heart of every civilization is found in its cities and the people who live there. Creating new cities to expand your empire's influence, wealth, and power is a core concept to grasp.  Not all sites are suitable locations for new cities, and a poorly placed city can drastically slow expansion down.
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		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL2_TITLE"> 
			<Text>
				Founding Cities
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL2_TITLE_ONLY"> 
			<Text>
				Founding Cities
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL3"> 
			<Text>
				Tutorial 3
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL3_DESC"> 
			<Text>
				Cities need to expand and grow to be productive members of a civilization, and improving them with Workers can help build their influence. Improving your cities not only helps keep them current with the rest of the world, but also improves how much they get from the land they are working. Through history, cities which fail to grow and develop with the nations around them are quickly left behind and made into easy targets for conquest.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL3_TITLE"> 
			<Text>
				Improving Cities
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL3_TITLE_ONLY"> 
			<Text>
				Improving Cities
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL4"> 
			<Text>
				Tutorial 4
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL4_DESC"> 
			<Text>
				There may come a time when someone wants your stuff, and doesn't want to talk about it.  Combat, war, and conquests pepper the pages of human history, and civs unable to defend themselves from their foes won't often live to tell the tale. Even if you never find yourself on the offensive, understanding combat and how to wage effective war can save your civ from disaster.
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		<Replace Tag="TXT_KEY_TUTORIAL4_TITLE"> 
			<Text>
				Combat and Conquest
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL4_TITLE_ONLY"> 
			<Text>
				Combat and Conquest
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL5"> 
			<Text>
				Tutorial 5
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL5_DESC"> 
			<Text>
				Diplomacy, trade, alliances, and agreements are more polite ways of dealing with your neighbors, and effective diplomacy skills can often save you from a long and costly war. Some of the most effective leaders in history were masters of the art of Diplomacy; a well placed remark can often be more powerful and deadly than any number of swords.
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		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL5_TITLE"> 
			<Text>
				Basic Diplomacy
			</Text>
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		<Replace Tag="TXT_KEY_TUTORIAL5_TITLE_ONLY"> 
			<Text>
				Basic Diplomacy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_1_COMPLETE"> 
			<Text>
				You Completed the Movement and Exploration tutorial! Nice job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_2_COMPLETE"> 
			<Text>
				You Completed the Found Cities tutorial! Nice job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_3_COMPLETE"> 
			<Text>
				You Completed the Improving Cities tutorial! Nice job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_4_COMPLETE"> 
			<Text>
				You Completed the Combat and Conquest tutorial! Nice job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_5_COMPLETE"> 
			<Text>
				You Completed the Basic Diplomacy tutorial! Nice job!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_INSTRUCT"> 
			<Text>
				Tutorial - Learn as you Play!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_TITLE_BAR"> 
			<Text>
				Tutorial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_TT"> 
			<Text>
				Scenarios to introduce gameplay concepts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UFFIZI_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era and Civilization.
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		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER"> 
			<Text>
				Unavailable Leader
			</Text>
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		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER_HELP"> 
			<Text>
				DLC package '{1_string}' is not installed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER_TT"> 
			<Text>
				Leader is unavailable because some players do not have the required DLC package '{1_string}'.
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		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS"> 
			<Text>
				Unhappiness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_CAPITAL"> 
			<Text>
				Because of your Policies, [ICON_CITIZEN] Citizens in your Capital produce {1_Num}% the usual amount.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_MAP"> 
			<Text>
				Because of the game's current map size, they produce {1_Num}% less than usual.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_PLAYER"> 
			<Text>
				Because of bonuses your empire has earned, they produce {1_Num}% the usual amount.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_SPECIALIST"> 
			<Text>
				Because of bonuses your empire has earned, Specialist citizens produce half the normal [ICON_HAPPINESS_4] Unhappiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_TRAIT"> 
			<Text>
				Because of your civilization's traits, they produce {1_Num}% the usual amount.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIQUE_GOLDEN_AGE_ANNOUNCE"> 
			<Text>
				Carnival!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_ARCHER"> 
			<Text>
				Archery Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_ARMOR"> 
			<Text>
				Armored Units
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_BOMBER"> 
			<Text>
				Bomber Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_CARRIER"> 
			<Text>
				Carriers
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_FIGHTER"> 
			<Text>
				Fighter Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_GUN"> 
			<Text>
				Gunpowder Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_HELICOPTER"> 
			<Text>
				Helicopter Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_MELEE"> 
			<Text>
				Melee Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_MOUNTED"> 
			<Text>
				Mounted Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVAL"> 
			<Text>
				Naval Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVALMELEE"> 
			<Text>
				Naval Melee Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVALRANGED"> 
			<Text>
				Naval Ranged Units
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_RECON"> 
			<Text>
				Recon Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_SIEGE"> 
			<Text>
				Siege Weapons
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_SUBMARINE"> 
			<Text>
				Submarines
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_ADV_QUEST"> 
			<Text>
				What are units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_ADV_QUEST"> 
			<Text>
				What are air units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_HEADING3_BODY"> 
			<Text>
				Air units are units which, unsurprisingly, travel through the air. They are critically important during the late game, as control of the skies often determines victory or defeat in modern warfare. They include helicopters, airplanes, and missiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_HEADING3_TITLE"> 
			<Text>
				Air Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_ADV_QUEST"> 
			<Text>
				What are the characteristics of a unit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_BODY"> 
			<Text>
				All units have three basic statistics ("stats"): movement speed, combat strength, and promotions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_TITLE"> 
			<Text>
				Unit Characteristics
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				What is combat strength and how does it work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				A unit's Combat Strength (CS) determines how powerful it is in combat. The warrior, the earliest combat unit available, has a CS of 8. Non-combat units like settlers and workers have CS's of 0 (zero). They are defeated (captured or destroyed) when attacked by any military unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_ADV_QUEST"> 
			<Text>
				What are the combat unit types?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_HEADING2_BODY"> 
			<Text>
				Combat units are divided into several categories. These include "Melee Units," "Ranged Units," "Naval Units, and "Air Units."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_HEADING2_TITLE"> 
			<Text>
				Combat Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_ADV_QUEST"> 
			<Text>
				How are units built?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_HEADING2_BODY"> 
			<Text>
				Units are built in cities. Each unit has a certain "Production Cost" which determines how many units of Production a city must expend to produce the unit. In addition, in order to construct a unit your civilization must have knowledge of the requisite technology (you must know the "Archery" technology for example to construct Archer units). Some units also require that your civ have access to certain resources to construct them (Swordsmen require Iron, for instance).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_HEADING2_TITLE"> 
			<Text>
				Constructing Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_HEADING1_BODY"> 
			<Text>
				In Civilization V, the term "unit" refers to anything that can move around the map. There are a number of different types of units in play - military units, workers, settlers, great people, and the like, with military units forming the bulk of them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_HEADING1_TITLE"> 
			<Text>
				Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_ADV_QUEST"> 
			<Text>
				How do units move?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_HEADING2_BODY"> 
			<Text>
				Generally, units move from hex to hex, paying the "Movement Cost" required to enter the new hex. Units are subject to "Stacking" limitations - two military units may not end their turn in the same hex, nor can two non-military units, but one military and one non-military unit may end their turn stacked in the same hex. Note that embarked military units, as well as Great Generals and Great Admirals, are all considered non-military, and can be stacked with a military unit for protection.[NEWLINE][NEWLINE]Most units are limited in where they can move - land units cannot enter mountain hexes and naval units cannot enter land hexes (except for port cities). Improvements like roads and railroads speed a unit's movement through land hexes.[NEWLINE][NEWLINE]Check out the section on Movement for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_HEADING2_TITLE"> 
			<Text>
				Unit Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_ADV_QUEST"> 
			<Text>
				What are movement points?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_HEADING3_BODY"> 
			<Text>
				A unit's Movement Points (MPs) determines how many clear tiles a unit can move through. Most early units have 2 MPs. See the Civilopedia section on Movement for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_HEADING3_TITLE"> 
			<Text>
				Movement Speed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_ADV_QUEST"> 
			<Text>
				What are national units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_HEADING2_BODY"> 
			<Text>
				Each civilization in Civilization V has one or more special "national units." These units are unique to that civilization, and they are in some way superior to the standard version of that unit. The American civilization, for example, has a Minuteman unit, which is superior to the standard Musketman available to other civs, and it also possesses the B-17, replacing the Bomber unit. The Greek civ has the Hoplite and Companion Cavalry units, which replace the Spearman and Horseman other civs get.[NEWLINE][NEWLINE]See each civilization's Civilopedia entry to discover its special unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_HEADING2_TITLE"> 
			<Text>
				National Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_ADV_QUEST"> 
			<Text>
				What are naval units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_HEADING3_BODY"> 
			<Text>
				Naval units are units that can move in water hexes. They cannot enter land hexes, except for coastal cities. Depending upon its type, a naval unit may be limited to travel in coastal waters, or it may be able to enter deep water Ocean hexes. Naval units can be either Melee or Ranged Combat Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_HEADING3_TITLE"> 
			<Text>
				Naval Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_ADV_QUEST"> 
			<Text>
				Which units are non-combat units?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_HEADING2_BODY"> 
			<Text>
				There are six types of non-combat units: Settlers, Workers, Work Boats, Great People, Spaceship Parts, and Religious Units. Each is critically important to a civilization's success. As the name "non-combat" would suggest, these units cannot fight. If attacked by an enemy unit while alone in a hex they are automatically captured or destroyed. Therefore it usually makes sense to escort them with a military unit when sending them out into the wilderness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_HEADING2_TITLE"> 
			<Text>
				Non-Combat Units
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_ADV_QUEST"> 
			<Text>
				What are a unit's special abilities?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_BODY"> 
			<Text>
				Many units have special abilities, allowing them to do things better than other units, or to do things that other units cannot do at all. Settler units can found new cities, for example, and no other units can do these things. An archer unit can deal "ranged" damage, allowing it to attack an enemy that is not adjacent to it, while most combat units cannot. Check out a unit's Civilopedia entry to see its special abilities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_TITLE"> 
			<Text>
				Unit Special Abilities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_ADV_QUEST"> 
			<Text>
				How can units fight?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_HEADING2_BODY"> 
			<Text>
				Military units can engage in combat against other units or against cities. Most military units are "melee units," meaning that they can attack only enemies in hexes directly adjacent to them. Some military units are "ranged units," meaning that they can attack enemies one or more hexes away.[NEWLINE][NEWLINE]See the section on Combat for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_HEADING2_TITLE"> 
			<Text>
				Unit Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP"> 
			<Text>
				Airship
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_HELP"> 
			<Text>
				First airship unit, able to move over land and sea.  Powerful against land targets, but vulnerable to Flyers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_STRATEGY"> 
			<Text>
				The Airship is able to move over land and sea, shortening the distance needed to travel to the battlefield and opening up chances to strike enemies from a direction they do not expect.  Its large cannons can attack enemy Airships nearby or rain destruction down on targets below.  Flyers and Anti-Air Guns pose a threat, so take them out early or bring other unit types for support.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_TEXT"> 
			<Text>
				Until the discovery of aetherium, it was believed that only light and maneuverable craft - such as the Flyer - would ever travel the skies.  The airship is a strange yet majestic contraption.  With the new material, the original engineers and inventors of the airship were free to put nearly anything in the air, going against the constraints of the science which had been the guiding laws of their professions heretofore.  Necessarily, the product reflected something familiar from past history: a seafaring vessel.  It had a deck, armaments on either side, and a balloon in place of a sail.  Early airship crews adopted naval conventions of rank and hierarchy.  Soon, though, the reality of sustained flight took on its own character.  Ship designs became more and more experimental.  Airship pilots and crew developed their own culture, at once genteel and whimsical.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_B17"> 
			<Text>
				B-17 Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_B17_STRATEGY"> 
			<Text>
				The B17 Bomber is an American Unique Unit, replacing the bomber. It is similar to the bomber, but it is more difficult for enemy anti-aircraft and fighters to target. The B17 also receives a bonus when attacking enemy cities. Like the bomber, the B17's range is 10. See the rules on Aircraft for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_MINUTEMAN"> 
			<Text>
				Minuteman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_MINUTEMAN_STRATEGY"> 
			<Text>
				The Minuteman is the American unique unit, replacing the Skirmisher. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), receives a bonus when fighting in rough terrain, and earns points toward a [ICON_GOLDEN_AGE] Golden Age when it defeats an enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Anti-Aircraft Gun
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ANTI_AIRCRAFT_STRATEGY"> 
			<Text>
				These specialized artillery units will automatically attack any air unit bombing a target within 2 tiles. (They can only intercept one unit per turn.) They are quite weak in combat against other ground units and should be defended by stronger units when under threat of ground attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARABIAN_CAMELARCHER"> 
			<Text>
				Camel Archer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARABIAN_CAMELARCHER_STRATEGY"> 
			<Text>
				The Camel Archer is the Arabian unique unit, replacing the Knight. The Camel Archer is a powerful ranged attack unit, allowing it to do damage to enemies 2 hexes away. It can move after combat. The Camel Archer is less powerful than the Knight in melee combat. As a mounted unit, the Camel Archer is vulnerable to Pikemen attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHAEOLOGIST"> 
			<Text>
				Archaeologist
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHAEOLOGIST_STRATEGY"> 
			<Text>
				Send an Archaeologist to examine each Antiquity Site near your civilization and decide whether or not you want to return an Artifact to one of your cities or create a Landmark on that tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHER"> 
			<Text>
				Archer
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHER_STRATEGY"> 
			<Text>
				This is the earliest ranged unit. It can attack enemies 1 or 2 hexes away, and is critically important when attacking enemy cities early in the game. However, it is fairly weak when attacked by other units. Assign it to garrison cities or keep it behind your lines, protected by melee units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARTILLERY"> 
			<Text>
				Artillery
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARTILLERY_STRATEGY"> 
			<Text>
				Artillery is a deadly siege weapon, more powerful than a field gun and with a longer range. Like the field gun it has limited visibility and must set up (1 mp) to attack, but its Ranged Combat strength is tremendous. Artillery also has the indirect fire ability, allowing it to shoot over obstructions at targets it cannot see (as long as other friendly units can see them). Like other siege weapons, Artillery is vulnerable to melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER"> 
			<Text>
				Siege Tower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER_STRATEGY"> 
			<Text>
				This melee siege unit must move next to an enemy city to be effective, but once it has, it is devastating. It not only has a powerful city attack of its own, but also confers a bonus to any of your nearby units also attacking the city. Complement a Siege Tower with melee or ranged units, and make sure it reaches its target before getting killed, and cities will fall much more quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ATOMIC_BOMB"> 
			<Text>
				Atomic Bomb
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ATOMIC_BOMB_STRATEGY"> 
			<Text>
				An Atomic Bomb is an extremely powerful unit. The Atomic Bomb can be based in a player-owned city or aboard a carrier. It can move from base to base or attack a target within its range of 10 tiles. When it detonates, an Atomic Bomb will damage or possibly destroy units, and cities will be severely damaged, within its blast radius of 2 tiles. It is automatically destroyed when it attacks. See the rules on Nuclear Weapons for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AT_GUN"> 
			<Text>
				Anti-Tank Gun
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AT_GUN_STRATEGY"> 
			<Text>
				The Anti-Tank Gun is a specialized combat unit which is quite potent against enemy tanks, but weak when battling other units. Back them up with tanks of your own and artillery for a potent fighting force.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AUSTRIAN_HUSSAR"> 
			<Text>
				Hussar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AUSTRIAN_HUSSAR_STRATEGY"> 
			<Text>
				Hussars are great scouts and flank attackers. They are slightly faster than Cavalry which they replace. They start with Promotions that give them +1 Sight and increases their bonus when making a Flank Attack by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AXMAN"> 
			<Text>
				Hand-Axe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AXMAN_STRATEGY"> 
			<Text>
				Stronger than an archer, but limited by its one-hex range.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AZTEC_JAGUAR"> 
			<Text>
				Jaguar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AZTEC_JAGUAR_STRATEGY"> 
			<Text>
				The Jaguar is the Aztec unique unit, replacing the Warrior. The Jaguar receives a big bonus when battling in Jungle. It also heals damage when it destroys enemy units and has the Woodsman promotion, allowing it to move through Forest and Jungle quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BABYLON_BOWMAN"> 
			<Text>
				Bowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BARBARIANS_STRATEGY"> 
			<Text>
				Barbarian warriors are fairly weak units, but they can cause significant trouble to your cities and non-combat units. They are dangerous in large numbers but are easily destroyed by warriors and other early units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BASE_HEAL_MOD"> 
			<Text>
				Base unit healing rate increases by [COLOR_POSITIVE_TEXT]{1_UnitHealingPercent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BATTLESHIP"> 
			<Text>
				Battleship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BATTLESHIP_STRATEGY"> 
			<Text>
				The Battleship is an extremely powerful warship with a mighty Combat Strength and Ranged Combat Strength. It has an attack range of 3 hexes, allowing it to bombard units or cities several hexes inland. Its indirect fire ability allows it to bombard targets it cannot see (as long as other friendly units can see them). The Battleship is vulnerable to air and submarine attacks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BAZOOKA"> 
			<Text>
				Bazooka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BAZOOKA_STRATEGY"> 
			<Text>
				The Bazooka is the last non-siege ranged unit. It is the most powerful ranged unit. Despite having only a one-hex range it can still deal significant damage to other units without being hurt itself. This makes it a great defense unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BERBER_CAVALRY"> 
			<Text>
				Berber Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BERBER_CAVALRY_STRATEGY"> 
			<Text>
				This mounted unit replaces Cavalry and is a fierce warrior in the deserts of Morocco. Receives combat bonuses for both fighting in a Desert tile or fighting in Moroccan territory (these bonuses do stack).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BOMBER"> 
			<Text>
				Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BOMBER_STRATEGY"> 
			<Text>
				The Bomber is an air unit. It is effective against ground targets, less so against naval targets, and it's quite vulnerable to enemy aircraft. The Bomber can be based on a player-owned city or aboard a carrier. It can move from base to base and perform missions within its range of "10." Use Bombers to attack enemy units and cities. When possible, send in fighters first to "use up" the enemy's anti-aircraft defenses for that turn. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRANDENBURG_CLASS"> 
			<Text>
				Brandenburg Class
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRANDENBURG_CLASS_STRATEGY"> 
			<Text>
				Replaces the Ironclad for the Germans. It has a higher combat strength which gives it a greater ability to influence city states.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRAZILIAN_PRACINHA"> 
			<Text>
				Pracinha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRAZILIAN_PRACINHA_STRATEGY"> 
			<Text>
				This melee unit earns points toward starting the next Carnival for Brazil when it defeats an enemy. Use them to fight wars in foreign lands to push Brazil toward a Culture victory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRUTE"> 
			<Text>
				Brute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_CATAPHRACT"> 
			<Text>
				Cataphract
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_CATAPHRACT_STRATEGY"> 
			<Text>
				The Cataphract is a Byzantine unique unit, replacing the Horseman. Cataphracts are slower but more powerful than the Horseman unit, making them one of the most dangerous cavalry units until the arrival of the Knight. They can move after attacking. They are able to gain defensive bonuses, unlike the Horseman. Also their penalty for attacking cities is not as severe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_DROMON"> 
			<Text>
				Dromon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_DROMON_STRATEGY"> 
			<Text>
				Only the Byzantines may build this unit. Attacks with lethal Greek Fire, making it the first naval unit with a ranged attack. This unit fights at +50% strength against other naval units. It cannot enter Deep Ocean tiles outside of the city borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAIO_DUILIO_CLASS"> 
			<Text>
				Caio Duilio Class
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAIO_DUILIO_CLASS_STRATEGY"> 
			<Text>
				Replaces the Ironclad for the Italians. Receives the coastal raider promotion which increases its strength against cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CANNON"> 
			<Text>
				Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CANNON_STRATEGY"> 
			<Text>
				The Cannon is an important mid-game siege unit, devastating against civilizations which have not yet acquired them. Like other siege units, the Cannon must spend 1 mp to set up before it can attack. Cannon remain potent into the Industrial era. Cannon cannot see as far as other units, and should be protected with melee units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED"> 
			<Text>
				A Civilian was captured!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_BARBS"> 
			<Text>
				A civilian was captured by Barbarians!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_BARBS_DETAILED"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_UnitName}} was captured by the Barbarians! They will take it to their nearest Encampment. If you wish to recover your unit you will have to track it down!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_DETAILED"> 
			<Text>
				{TXT_KEY_GRAMMAR_UPPER_A_AN &lt;&lt; {@1_UnitName}} was captured by {2_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVAN"> 
			<Text>
				Caravan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVAN_STRATEGY"> 
			<Text>
				A Caravan allow you to establish a land-based Trade Route between two civilizations, earning [ICON_GOLD] Gold for both the owner and the destination civilization. Building a Granary or a Workshop in its home city also allows you to shuttle [ICON_FOOD] Food or [ICON_PRODUCTION] Production among your own cities. Once you assign it to a route, it cannot defend itself, so make sure the route is clear of danger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVEL"> 
			<Text>
				Caravel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVEL_STRATEGY"> 
			<Text>
				The Caravel is a fast naval exploration unit. It is the first unit which can enter Deep Ocean hexes. It is quick, giving it a promotion that gives it a good chance to withdraw to the rear before an enemy naval melee attack can occur. The Caravel has an enhanced sight radius, making it the eyes and ears of the mid-game navy. This sight bonus is lost if the Caravel is upgraded to a Destroyer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARGO_SHIP"> 
			<Text>
				Cargo Ship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARGO_SHIP_STRATEGY"> 
			<Text>
				A Cargo Ship allows you to establish a sea-based Trade Route between two civilizations, earning [ICON_GOLD] Gold for both the owner and the destination civilization. It also has a much longer range than the land-based Caravans. Building a Granary or a Workshop in its home city also allows you to shuttle [ICON_FOOD] Food or [ICON_PRODUCTION] Production among your own cities. Once you assign it to a route, it cannot defend itself, so make sure the route is clear of danger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARRIER"> 
			<Text>
				Carrier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARRIER_STRATEGY"> 
			<Text>
				The Carrier is a specialized vessel which carries fighter airplanes, bombers (but not stealth bombers), and atomic bombs. The Carrier itself is unable to attack, but the aircraft it carries make it the most powerful offensive weapon afloat. Defensively, however, the Carrier is weak and should be escorted by destroyers and submarines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT"> 
			<Text>
				African Forest Elephant
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT_STRATEGY"> 
			<Text>
				The African Forest Elephant is a Carthaginian unique unit, replacing the Horseman. The Carthaginian Elephants are slower but more powerful than the Horseman. They can move after attacking. They also strike fear into nearby enemy units, giving them all a negative combat modifier. Success in combat with an Elephant has an increased chance of generating Great Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME"> 
			<Text>
				Quinquereme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME_STRATEGY"> 
			<Text>
				Only the Carthaginians may build this unit. It is a stronger version of the Trireme, including in Combat Strength. Like the Trireme it is a melee attack unit, engaging units at sea or cities (but it has no ranged attack). The Quinquereme cannot enter Deep Ocean tiles outside of the city borders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CATAPULT"> 
			<Text>
				Catapult
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CATAPULT_STRATEGY"> 
			<Text>
				The Catapult is a siege weapon, extremely useful when assaulting early enemy cities. It is slow and extremely vulnerable to enemy melee attack; it always should be supported by other units when it's in the field. The Catapult must "set up" (1 Movement Point) before attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAVALRY"> 
			<Text>
				Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAVALRY_STRATEGY"> 
			<Text>
				The Cavalry mounted units are devastating against melee, ranged and siege weapons. Use them to destroy Musketmen and then break through the enemy's lines with their ability to move after attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CELT_PICTISH_WARRIOR"> 
			<Text>
				Pictish Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CELT_PICTISH_WARRIOR_STRATEGY"> 
			<Text>
				The Pictish Warrior is the Celt unique unit. Perfectly suited for early rushes, a Pictish Warrior can lay waste to an opponents' lands, quickly pillaging and moving within the same turn. Additionally, they earn [ICON_PEACE] Faith for each unit they kill, constantly advancing your religious goals while at war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHARIOT_ARCHER"> 
			<Text>
				Chariot Archer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHARIOT_ARCHER_STRATEGY"> 
			<Text>
				Chariot Archers are fast ranged units, deadly on open terrain. They are slightly more powerful than the Archer and can move twice the distance. However, Chariot Archers suffer a movement penalty when entering Forest, Jungle or Hill hexes (unless roads have been constructed in them). As a mounted unit, the Chariot Archer is vulnerable to Spearmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHINESE_CHUKONU"> 
			<Text>
				Chu-Ko-Nu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHINESE_CHUKONU_STRATEGY"> 
			<Text>
				The Chu-Ko-Nu is the Chinese unique unit, replacing the Crossbowman. The Chu-Ko-Nu is slightly less powerful than the Crossbowman, but it can attack twice during a turn, giving it a hefty offensive punch. This unit is particularly deadly when garrisoned in a city that is under attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII"> 
			<Text>
				Clibanarii
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII_HELP"> 
			<Text>
				Fast and powerful Mounted Unit. Only the Sassanids may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength, defends better, and attacks cities more effectively than the Horseman, which it replaces. Starts with the Blitz promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII_STRATEGY"> 
			<Text>
				The Clibanarii is the Sassanid unique unit and replaces the Horseman. While its Combat Strength, Defense and efficiency against cities are higher than that of the Horseman, it can not move as far. As a Mounted Unit it is vulnerable to attacks by Spearmen, Pikemen and the like. It starts with the Blitz promotion, allowing it to attack twice in the same turn, and like other mounted units, it can move after attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_COMPOSITE_BOWMAN"> 
			<Text>
				Composite Bowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_COMPOSITE_BOWMAN_STRATEGY"> 
			<Text>
				The Composite Bowman is more powerful than the Archer. As a Ranged unit it can deal significant damage to other units up to two hexes away, but it is vulnerable to melee attack. Put Composite Bowman in your city for defense, and guard them with melee units when on the move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CROSSBOWMAN"> 
			<Text>
				Crossbowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CROSSBOWMAN_STRATEGY"> 
			<Text>
				The Crossbowman is more powerful than the Composite Bowman. As a Ranged unit it can deal significant damage to other Medieval Era units up to two hexes away, but it is vulnerable to melee attack. Put Crossbowmen in your city for defense, and guard them with melee units when on the move.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DANISH_BERSERKER"> 
			<Text>
				Berserker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DANISH_SKI_INFANTRY"> 
			<Text>
				Norwegian Ski Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DERVISH_CAVALRY"> 
			<Text>
				Dervish Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DERVISH_CAVALRY_STRATEGY"> 
			<Text>
				Egyptian Cavalry replacement. Its promotions allow it to spawn Great Generals faster and fight better in open terrain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DESTROYER"> 
			<Text>
				Destroyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DESTROYER_STRATEGY"> 
			<Text>
				The Destroyer is a naval melee attack unit designed to hunt down and destroy submarines and to provide anti-aircraft support. It often operates as an escort to embarked units, battleships and carriers when in range of enemy planes and subs.  It is quick, giving it a promotion that gives it a good chance to withdraw to the rear before an enemy naval melee attack can occur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EGYPTIAN_WARCHARIOT_STRATEGY"> 
			<Text>
				The War Chariot is the Egyptian unique unit, replacing the Chariot Archer. It is faster than the standard Chariot Archer, and the Egyptian player can construct it even if he doesn't possess the [ICON_RES_HORSE] Horse resource. A mounted unit, the War Chariot is quite vulnerable to the Spearman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EGYPT_WARCHARIOT"> 
			<Text>
				War Chariot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_LONGBOWMAN"> 
			<Text>
				Longbowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_LONGBOWMAN_STRATEGY"> 
			<Text>
				The Longbowman is the English unique unit, replacing the Crossbowman. The Longbowman has a greater range than the Crossbowman, allowing it to attack enemies three hexes away, often destroying them before they can strike back. Like other ranged units, Longbowmen are vulnerable to melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE_STRATEGY"> 
			<Text>
				The Ship of the Line is the English unique unit, replacing the Frigate. The Ship of the Line has a slightly higher Ranged Combat strength than the Frigate, and it's slightly cheaper to produce. It can see one hex farther than the Frigate, allowing it to spot enemies in a significantly larger section of ocean.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPERIENCE_INFO"> 
			<Text>
				Level: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR][NEWLINE]Experience: [COLOR_POSITIVE_TEXT]{2_Num}/{3_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPLORER_STRATEGY"> 
			<Text>
				European archaeologist replacement. It can attack and defend unlike the archaeologist. It can also move through rough terrain as if the terrain was clear. It does not require a University.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FIGHTER"> 
			<Text>
				Fighter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FIGHTER_STRATEGY"> 
			<Text>
				The Fighter is a moderately-powerful air unit. It can be based in any city you own or aboard an aircraft carrier. It can move from city to city (or carrier) and can perform "missions" within its range of 8 tiles. Use fighters to attack enemy aircraft and ground units, to scout enemy positions, and to defend against enemy air attacks. Fighters are especially effective against enemy helicopters. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER"> 
			<Text>
				Flyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_HELP"> 
			<Text>
				Excellent against airships, but not very strong against land units.  It also has a limited range, and must base at a city or Sky Fortress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_STRATEGY"> 
			<Text>
				Flyers have a short range and a moderate attack.  They excel at hit and run tactics, especially against Airships and Sky Fortresses, which are too bulky to effectively dodge their strikes.  Their limited range restricts them to mostly defensive roles at first, but later on the Sky Fortress can act as their mobile base, transporting them directly into the battlefield.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_TEXT"> 
			<Text>
				The Flyer began as an inventor's novelty, one of the many results of the widespread participation in science brought on by the Age of Steam.  Advancements in propulsion had done wonders for land and sea vehicles; why not apply them in the pursuit of the eternal dream of human flight?  The engine mounted on the fuselage was bulky, so every ounce of weight had to be saved if the plane was to fly.  Cloth was used instead of metal wherever possible.  Later, as technology advanced, weapons were mounted on it and liberties were taken with the original design.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORCE_PUBLIQUE"> 
			<Text>
				Force Publique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORCE_PUBLIQUE_STRATEGY"> 
			<Text>
				Replaces the Rifleman for the Belgians. Receives the Rough Terrain Promotion which allows it to fight better in difficult terrain. This unit also has a promotion that increases its strength against wounded units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FOREIGN_VOLUNTEERS"> 
			<Text>
				Foreign Volunteer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FOREIGN_VOLUNTEERS_STRATEGY"> 
			<Text>
				Boer Republics Rifleman replacement. It is weaker than a normal rifleman attacking, but stronger defending. It also partially heals after killing its opponents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORTIFICATION_MOD"> 
			<Text>
				Combat bonus from Fortification increases by [COLOR_POSITIVE_TEXT]{1_UnitFortificationPercent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRANK_SEAXMAN"> 
			<Text>
				Seaxman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRANK_SEAXMAN_STRATEGY"> 
			<Text>
				The Seaxman is the Frankish unique unit. It has a slightly higher Combat Strength than the Swordsman, which it replaces. Additionally it does not require any Iron resources. It starts with the Amphibious promotion, allowing it to attack from the ocean and across rivers without penalty.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION"> 
			<Text>
				Foreign Legion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY"> 
			<Text>
				The Foreign Legion is a special unit, only available through the Volunteer Army tenet of the Freedom Ideology. It receives a significant combat bonus when operating outside of home territory, making it an excellent unit to use to gain control of foreign lands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY2"> 
			<Text>
				The Foreign Legion is a French unique unit, replacing the rifleman. It receives a significant combat bonus when operating outside of home territory, making it an excellent unit to launch against enemy territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_MUSKETEER"> 
			<Text>
				Musketeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_MUSKETEER_STRATEGY"> 
			<Text>
				The Musketeer is the French unique unit, replacing the Musketman. The Musketeer is significantly more powerful than the Musketman, making it the most powerful foot soldier unit in the game (until the introduction of Industrial Era Infantry units).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRIGATE"> 
			<Text>
				Frigate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRIGATE_STRATEGY"> 
			<Text>
				The Frigate is a strong Enlightenment era ranged naval unit. It is able to enter ocean tiles and has a substantial strength bonus over the Galleass which precedes it. 
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEASS"> 
			<Text>
				Galleass
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEASS_STRATEGY"> 
			<Text>
				The Galleass is the first naval unit with a ranged attack generally available to the civilizations in the game. It is much stronger than earlier naval units but a bit slower. It cannot initiate melee combat. The Galleass is useful for clearing enemy ships out of shallow waters. It cannot enter Deep Ocean hexes unless it is from Polynesia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY"> 
			<Text>
				Galley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY_PEDIA"> 
			<Text>
				The Galley is a Barbarian vessel. It is a ship propelled by human oarsmen, in every way inferior to the trireme, the first vessel accessible to civilizations. Generally, Galleys can be expected to haunt the coasts of civilizations, harassing shipping and capturing embarked units. They should be destroyed upon sight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY_STRATEGY"> 
			<Text>
				The Galley is a Barbarian unit which remains in coastal hexes, looking for embarked units to destroy. It is far weaker than any other naval units, but can be dangerous in packs. It is a melee attack unit, engaging units at sea or cities (but it has no ranged attack).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GATLINGGUN"> 
			<Text>
				Gatling Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GATLINGGUN_STRATEGY"> 
			<Text>
				The Gatling Gun is a mid-game non-siege ranged unit. It is much more powerful than earlier ranged units like the Skirmisher. It has only a one-hex range, but still can deal significant damage to other units without being hurt itself. Put Gatling Guns in your city for defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_LANDSKNECHT"> 
			<Text>
				Landsknecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_LANDSKNECHT_STRATEGY"> 
			<Text>
				The Landsknecht is a unit only available through the Mercenary Army social policy that must be purchased with gold. The Landsknecht is much cheaper than the Pikeman and has a number of bonuses related to pillaging tiles and sacking cities. These units create a cheap army that can provide a nice return on their investment if sent rampaging across enemy territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_PANZER"> 
			<Text>
				Panzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_PANZER_STRATEGY"> 
			<Text>
				The Panzer is the German unique unit, replacing the tank. It is both stronger and faster than the tank. It also can move after combat, allowing it to blow huge holes in enemy lines and then barrel through before the enemy can repair the gap.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GOTH_GADRAUHT"> 
			<Text>
				Gadrauht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GOTH_GADRAUHT_STRATEGY"> 
			<Text>
				The Gadrauht is the Gothic unique unit. It has a slightly higher Combat Strength than the Swordsman, which it replaces. Additionally it does not require any Iron resources. The Gadrauht may move along enemy roads as if they were friendly roads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ADMIRAL"> 
			<Text>
				Great Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ADMIRAL_STRATEGY"> 
			<Text>
				The Great Admiral has the ability to instantly repair every naval and embarked unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides a 15% combat bonus to all player-owned naval units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ARTIST"> 
			<Text>
				Great Artist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ARTIST_STRATEGY"> 
			<Text>
				A Great Artist can create a Great Work of Art (generates both [ICON_CULTURE] Culture and [ICON_TOURISM] Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). A Great Artist can also create a Golden Age. Great Artists are expended when used either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ENGINEER"> 
			<Text>
				Great Engineer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ENGINEER_STRATEGY"> 
			<Text>
				Great Engineers can construct the special Manufactory improvement, which, when worked, provides a lot of [ICON_PRODUCTION] Production for a city. The Great Engineer can also hurry production of a unit, building or Wonder in a city. The Great Engineer is expended when used in either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_GENERAL"> 
			<Text>
				Great General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_GENERAL_STRATEGY"> 
			<Text>
				The Great General can construct the special Citadel improvement which gives a big defensive bonus to any unit occupying it, damages enemy units moving adjacent, and puts all adjacent tiles into your territory. The Great General is consumed when it builds the Citadel. The Great General provides a 15% combat bonus to all player-owned land units within 2 tiles. The Great General is NOT consumed when he provides this bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MERCHANT"> 
			<Text>
				Great Merchant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY"> 
			<Text>
				The Great Merchant can construct the special Custom House improvement which, when worked, produces loads of [ICON_GOLD] Gold. The Great Merchant can also journey to a city-state and perform a "trade mission" which produces gobs of [ICON_GOLD] Gold and garners many Influence Points with the city-state. The Great Merchant is expended when used in either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MUSICIAN"> 
			<Text>
				Great Musician
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MUSICIAN_STRATEGY"> 
			<Text>
				A Great Musician can create a Great Work of Music (generates both [ICON_CULTURE] Culture and [ICON_TOURISM] Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Opera House or Broadcast Tower). A Great Musician can also travel to another civilization and perform a Concert Tour, which will give you a one-time boost in [ICON_TOURISM] Tourism in that territory. Great Musicians are expended when used either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_PROPHET"> 
			<Text>
				Great Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY"> 
			<Text>
				The Great Prophet is the only unit who can found or enhance a religion. He can also construct the special Holy Site improvement which, when worked, produces lots of [ICON_PEACE] Faith. Alternatively, the Great Prophet can spread religion 4 times (displacing any previous religions in these cities). The Great Prophet is expended when used in any of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_SCIENTIST"> 
			<Text>
				Great Scientist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_SCIENTIST_STRATEGY"> 
			<Text>
				The Great Scientist can construct the special Academy improvement which, when worked, produces lots of [ICON_RESEARCH] Science. Further, the Great Scientist lets you immediately gain a large amount of science based on the science output of your civilization. The Great Scientist is expended when used in either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WAR_INFANTRY"> 
			<Text>
				Great War Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WAR_INFANTRY_STRATEGY"> 
			<Text>
				Great War Infantry is the basic Modern era combat unit. It's significantly stronger than its predecessor, the Rifleman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WRITER"> 
			<Text>
				Great Writer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WRITER_STRATEGY"> 
			<Text>
				A Great Writer can create a Great Work of Writing (generates both [ICON_CULTURE] Culture and [ICON_TOURISM] Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Amphitheater, National Epic, Heroic Epic, or Royal Library). A Great Writer can also write a Political Treatise, which grants the player a large amount of Culture. Great Writers are expended when used either of these ways.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY"> 
			<Text>
				Companion Cavalry
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY_STRATEGY"> 
			<Text>
				Companion Cavalry are Greek unique units, replacing the Horseman. Companion Cavalry are faster and more powerful than the Horseman unit, making them the most dangerous cavalry units until the arrival of the Knight. Companion Cavalry help generate Great Generals more rapidly than other units. In addition, they can move after attacking. Companion Cavalry are mounted, and still vulnerable to Spearmen and Pikemen attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_HOPLITE"> 
			<Text>
				Hoplite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_HOPLITE_STRATEGY"> 
			<Text>
				The Hoplite is the Greek unique unit, replacing the Spearman. It is far more powerful than the Spearman. The Hoplite is deadly against mounted opponents.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GUIDED_MISSILE"> 
			<Text>
				Guided Missile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GUIDED_MISSILE_STRATEGY"> 
			<Text>
				The Guided Missile is a one-shot unit which is destroyed when it attacks an enemy target. The Guided Missile may be based in a player-owned friendly city or aboard a nuclear submarine or missile cruiser. They may move from base to base or attack an enemy unit or city with their range of "8". See the rules on Missiles for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELICOPTER_GUNSHIP"> 
			<Text>
				Helicopter Gunship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELICOPTER_GUNSHIP_STRATEGY"> 
			<Text>
				The Helicopter Gunship is a deadly air unit that in most respects acts like any ground unit, except that it cannot capture cities. Its movement of 6 makes it extremely quick, and it can move over all terrain types including mountains as if they were clear, but it must embark to cross water. Gunships receive a hefty combat bonus when fighting tanks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Will intercept enemy aircraft which try to bomb nearby Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ANTI_TANK_GUN"> 
			<Text>
				Relatively cheap Unit specialized in fighting Tanks.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARCHAEOLOGIST"> 
			<Text>
				Archaeologists are a special subtype of Worker that are used to excavate Antiquity Sites to either create Landmark improvements or to extract Artifacts to fill in Great Work of Art slots in Museums, Palaces, Hermitages, and selected Wonders. Archaeologists may work in territory owned by any player. They are consumed once they complete an Archaeological Dig at an Antiquity Site. Archaeologists may not be purchased with [ICON_GOLD] Gold and may only be built in a city with a University.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARCHER"> 
			<Text>
				Powerful Ancient Era ranged Unit that can strike foes from afar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARTILLERY"> 
			<Text>
				The first Siege Unit in the game capable of firing 3 tiles away. Must set up prior to firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ASSYRIAN_SIEGE_TOWER"> 
			<Text>
				Powerful melee siege unit which grants a city attack bonus to nearby units when next to an enemy city. May only be built by the Assyrians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ATOMIC_BOMB"> 
			<Text>
				Unleash nuclear destruction upon your foes. Does great damage to Cities and damages any Unit caught in the blast radius. May be stationed on Aircraft Carriers.[NEWLINE][NEWLINE]Requires Manhattan Project and a Uranium resource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_AUSTRIAN_HUSSAR"> 
			<Text>
				A fast Mounted Unit used for scouting and hit-and-run attacks. Especially deadly with flank attacks. Only the Austrians may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_AXMAN"> 
			<Text>
				The Barbarians' replacement of the Chariot Archer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_B17"> 
			<Text>
				Air Unit that rains death from above onto enemy Units and Cities. Only the Americans may build it. This Unit has a chance of evading interception, and does additional damage to Cities compared to the Bomber, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BALLISTA"> 
			<Text>
				Siege Unit that does major damage from a distance, but must set up prior to firing. Only the Romans may build it. This Unit has a higher [ICON_RANGE_STRENGTH] Ranged Combat Strength than the Catapult, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BARBARIAN_WARRIOR"> 
			<Text>
				The Barbarians' most basic early-game military Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BATTLESHIP"> 
			<Text>
				Most powerful ranged Naval unit in the game until the Missile Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BAZOOKA"> 
			<Text>
				Atomic era ranged Unit that must be adjacent to an enemy to strike.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BERBER_CAVALRY"> 
			<Text>
				Mounted unit that specializes in Desert warfare and protecting Moroccan lands. Receives combat bonuses when fighting both in Desert tiles and Moroccan territory. May only be built by Morocco.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BOMBER"> 
			<Text>
				Air Unit that rains death from above onto enemy Units and Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BRANDENBURG_CLASS"> 
			<Text>
				This Ironclad is the strongest ship in this scenario. Only the Germans can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BRAZILIAN_PRACINHA"> 
			<Text>
				Modern Era infantry unit that earns points toward a [ICON_GOLDEN_AGE] Golden Age when it defeats an enemy. May only be built by Brazil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BYZANTINE_CATAPHRACT"> 
			<Text>
				Fast and powerful early game Mounted Unit. Weak to Spearmen. Only the Byzantines may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength, defends better, and attacks cities more effectively than the Horseman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BYZANTINE_DROMON"> 
			<Text>
				Dominant Ancient Era Naval Unit used to own the seas through the Classic Era with its ranged attack. Only the Byzantines may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAIO_DUILIO_CLASS"> 
			<Text>
				An Ironclad that specializes in attacking cities. Only the Italians can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAMEL_ARCHER"> 
			<Text>
				Fast Medieval ranged Unit, weak to Pikemen. Only the Arabians may build it. It is a ranged unit, unlike the Knight which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CANNON"> 
			<Text>
				Powerful Renaissance Era Siege Unit. Must set up prior to firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARAVAN"> 
			<Text>
				Establishes land-based Trade Routes between two civilizations that yields [ICON_GOLD] Gold. Can also be used to deliver [ICON_FOOD] Food or [ICON_PRODUCTION] Production within your own borders after building a Granary or a Workshop.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARAVEL"> 
			<Text>
				Fast Renaissance exploration Unit with an enhanced sight radius that can enter Ocean. Fights as a naval melee unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARGO_SHIP"> 
			<Text>
				Establishes sea-based Trade Routes between two civilizations that yields [ICON_GOLD] Gold. Can also be used to deliver [ICON_FOOD] Food or [ICON_PRODUCTION] Production within your own borders after building a Granary or a Workshop.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARRIER"> 
			<Text>
				Initially carries 2 Aircraft; capacity may be boosted through promotions.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARTHAGINIAN_FOREST_ELEPHANT"> 
			<Text>
				Powerful early game Mounted Unit. Weak to Spearmen. Only the Carthaginians may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Horseman which it replaces and strikes fear into nearby enemy units. Helps produce Great Generals more quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARTHAGINIAN_QUINQUEREME"> 
			<Text>
				Strong Ancient Era Naval Unit used to dominate the seas through melee attacks on naval units and cities. Only the Carthaginians may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CATAPULT"> 
			<Text>
				First siege Unit of the game. Does major damage to Units and Cities from a distance, but must set up prior to firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAVALRY"> 
			<Text>
				Mounted Unit capable of fighting toe-to-toe with contemporary infantry units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CELT_PICTISH_WARRIOR"> 
			<Text>
				Only the Celts may build this unit. It has a combat bonus outside of friendly territory and can pillage enemy improvements at no additional movement cost. Earns 50% of opponents' strength as [ICON_PEACE] Faith for kills.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CHARIOR_ARCHER"> 
			<Text>
				A fast Ranged Unit highly effective on flat ground.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CHUKONU"> 
			<Text>
				Medieval ranged infantry Unit. Only the Chinese may build it. This Unit may fire twice in one turn, unlike the Crossbowman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COMPANION_CAVALRY"> 
			<Text>
				Fast and powerful early game Mounted Unit. Weak to Spearmen. Only the Greeks may build it. This Unit is faster, has a higher [ICON_STRENGTH] Combat Strength and helps produce Great Generals more quickly than the Horseman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COMPOSITE_BOWMAN"> 
			<Text>
				Classical ranged infantry Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COSSACK"> 
			<Text>
				Mounted Unit capable of fighting toe-to-toe with contemporary infantry units. [NEWLINE][NEWLINE]Only the Russians may build it. This Unit has a combat bonus when fighting enemies that have already taken damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CROSSBOWMAN"> 
			<Text>
				Medieval ranged infantry Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_DERVISH_CAVALRY"> 
			<Text>
				Cavalry that spawns Great Generals faster and fights better in open terrain. Only the Egyptians can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_DESTROYER"> 
			<Text>
				Fast late game ship making it highly effective at recon. Also used to hunt down and destroy enemy Submarines. Fights as a naval melee unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_EGYPTIAN_WAR_CHARIOT"> 
			<Text>
				A fast Ranged Unit. Only the Egyptians may build it. This Unit does not require [ICON_RES_HORSE] Horses to be built, unlike the Chariot Archer which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_EXPLORER"> 
			<Text>
				A special archaeologist that is not slowed by rough terrain and has a weak attack and defense. Only the Europeans can build it. Does not require a University. [COLOR_NEGATIVE_TEXT]Like all units in this scenario it does not have the Explore command.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FIGHTER"> 
			<Text>
				Air Unit designed to wrest control of the skies and intercept incoming enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FORCE_PUBLIQUE"> 
			<Text>
				An infantry unit that specializes fighting in rough terrain and against wounded units. Only the Belgians can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_LEGION"> 
			<Text>
				Special Infantry Unit of the Modern Era. May only be received through adopting the Volunteer Army tenet of the Freedom Ideology. This Unit has a combat bonus outside of friendly territory but is otherwise very similar to Great War Infantry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_LEGION2"> 
			<Text>
				Only the French may build it. This Unit has a combat bonus outside of friendly territory, unlike the Rifleman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_VOLUNTEERS"> 
			<Text>
				Rifleman that specializes in defense and heals whenever it kills its oponent. Only the Boer Republics can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FRANK_SEAXMAN"> 
			<Text>
				Strong, front-line land Unit, which can only be built by the Franks. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Swordsman, which it replaces. It starts with the Amphibious promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FRIGATE"> 
			<Text>
				Powerful Enlightenment Era naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GALLEASS"> 
			<Text>
				Medieval Era Naval Unit used to wrest control of the seas with its ranged attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GATLINGGUN"> 
			<Text>
				Ranged infantry Unit of the mid-game that must be adjacent to an enemy to strike.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GOTH_GADRAUHT"> 
			<Text>
				Strong, front-line land Unit, which can only be built by the Goths. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Swordsman, which it replaces. It moves along enemy roads as if they were friendly roads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GREAT_WAR_INFANTRY"> 
			<Text>
				Basic Infantry Unit of the Modern Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GUIDED_MISSILE"> 
			<Text>
				A cheap Unit that may be used once to damage enemy Units or Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HELICOPTER_GUNSHIP"> 
			<Text>
				Unit specialized in fighting Modern Armor and Tanks. It is capable of hovering over mountains, but takes damage if ending its turn on one.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HOPLITE"> 
			<Text>
				Ancient Era Unit which specializes in defeating Mounted Units. Only the Greeks may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Spearman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HORSEMAN"> 
			<Text>
				Fast and powerful early game Mounted Unit. Weak to Spearmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_BATTERING_RAM"> 
			<Text>
				Siege unit deadly at melee attacks versus cities. Only the Huns may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_HORSE_ARCHER"> 
			<Text>
				A fast Ranged Unit used for hit-and-run attacks. Only the Huns may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_SCOURGE_OF_GOD"> 
			<Text>
				This Hun Great Person replaces the Great General. While providing the same combat bonus as a Great General, the Scourge of God also moves at a faster rate and heals adjacent units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_IMMORTAL"> 
			<Text>
				Ancient Era Unit which specializes in defeating Mounted Units. Only the Persians may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength and heals more quickly than the Spearman, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INDIAN_WAR_ELEPHANT"> 
			<Text>
				A fast Ranged Unit highly effective on flat ground. Only the Indians may build it. This Unit has a higher [ICON_STRENGTH] Combat and Ranged Strength than the Chariot Archer, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INDONESIAN_KRIS_SWORDSMAN"> 
			<Text>
				Classical Era Melee unit that has a mystical weapon whose abilities will be discovered the first time it is used in combat. May only be build by Indonesia.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INFANTRY"> 
			<Text>
				Most powerful Infantry Unit in the game until Mechanized Infantry.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INQUISITOR"> 
			<Text>
				Used to remove other religions from cities. May only be obtained by purchasing with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_IRONCLAD"> 
			<Text>
				A very powerful naval melee unit, the Ironclad pays for its strength by being slower in ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JAGUAR"> 
			<Text>
				Fairly weak early-game military Unit. Only the Aztecs may build it. This Unit fights more effectively in Jungle and heals damage when it kills an enemy Unit, unlike the Warrior which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JANISSARY"> 
			<Text>
				One of the first gunpowder units of the game. Only the Ottomans may build it. This Unit is stronger on offense and heals when it kills an enemy, unlike the Musketman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JET_FIGHTER"> 
			<Text>
				Air Unit designed to wrest control of the skies and intercept incoming enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_KNIGHT"> 
			<Text>
				Powerful Medieval Mounted Unit, weak to Pikemen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LANCER"> 
			<Text>
				Mounted Unit specialized in defeating enemy Mounted Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LANDSKNECHT"> 
			<Text>
				This unit is much cheaper than the Pikeman, and can pillage without using any movement points. Steals gold when attacking a city. Unlocked through the Mercenary Army social policy, these units may not be built; they must be purchased through gold. May move immediately after purchase.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LONGBOWMAN"> 
			<Text>
				Medieval ranged infantry Unit. Only the English may build it. This Unit has 1 additional range compared to the Crossbowman, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LONGSWORDSMAN"> 
			<Text>
				Powerful Medieval infantry Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MACHINE_GUN"> 
			<Text>
				Late-game ranged Unit that must be adjacent to an enemy to strike.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MARINE"> 
			<Text>
				Atomic Era Unit especially useful for embarking and invading across the sea.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MAYAN_ATLATLIST"> 
			<Text>
				Only the Maya may build this unit. It is cheaper and available sooner than the Archer, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MECH"> 
			<Text>
				Isn't benefiting from any defensive terrain bonuses, but is otherwise stronger than any other military unit in the game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MECHANIZED_INFANTRY"> 
			<Text>
				Fast, basic Unit of the late-game that requires no special resources to build.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MEHAL_SEFARI"> 
			<Text>
				Strong, front-line land Unit that specializes in fighting in rough terrain and defending near the Ethiopian capital. Only the Ethiopians may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MINUTEMAN"> 
			<Text>
				One of the first ranged gunpowder units of the game. Only the Americans may build it. Replaces the Skirmisher. This Unit may move through rough ground as though it were flat, receives a bonus when fighting in rough terrain, and earns points toward a [ICON_GOLDEN_AGE] Golden Age when it defeats an enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MISSILE_CRUISER"> 
			<Text>
				Naval Unit specialized in warding off enemy aircraft. Can hold 3 Missiles.  Used to hunt down and destroy enemy Submarines.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MISSIONARY"> 
			<Text>
				Used to spread a religion to cities. May only be obtained by purchasing with [ICON_PEACE] Faith.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MOBILE_SAM"> 
			<Text>
				Will intercept enemy aircraft which try to bomb nearby Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MODERN_ARMOR"> 
			<Text>
				Fast and powerful late-game Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MOHAWK_WARRIOR"> 
			<Text>
				Strong, front-line land Unit of the Classical Era. Only the Iroquois may build it. This Unit receives a major bonus when fighting on Forest and Jungle, unlike the Swordsman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSKETEER"> 
			<Text>
				One of the first gunpowder units of the game. Only the French may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Musketman, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSKETMAN"> 
			<Text>
				First gunpowder Unit of the game. Fairly cheap and powerful.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSLIM_CAVALRY"> 
			<Text>
				Powerful Medieval Mounted Unit, weak to Pikemen. Only the Songhai may build it. This Unit is not penalized when attacking Cities, unlike the Knight which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NEWWORLD_SCENARIO_SHOSHONE_PATHFINDER"> 
			<Text>
				Excellent at exploring and fearsome in combat, this Shoshone Unique Unit replaces the Scout. It possesses a promotion that gives it [ICON_PEACE] Faith for discovering Natural Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NORMAN_KNIGHT"> 
			<Text>
				Powerful Medieval Mounted Unit, weak to Pikemen. Possesses the Blitz promotion.  Only the Normans may build it. Replaces the standard Knight.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NUCLEAR_MISSILE"> 
			<Text>
				Unleash nuclear destruction upon your foes. Does great damage to Cities and damages any Unit caught in the blast radius.[NEWLINE][NEWLINE]Requires Manhattan Project and two Uranium resources.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NUCLEAR_SUBMARINE"> 
			<Text>
				Invisible to all Units except Destroyers, Missile Cruisers and other Submarines, or until it attacks or is adjacent to another unit. Can carry 2 Missiles, and is specialized in attacking Naval Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PANZER"> 
			<Text>
				Fast and powerful late game Unit.[NEWLINE][NEWLINE]Only the Germans may build it. This Unit has 1 additional movement compared to the Tank, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PARATROOPER"> 
			<Text>
				Strong infantry Unit capable of paradropping up to 9 tiles from friendly territory. Paratrooper can also move and pillage after paradropping, but cannot enter combat until the following turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PIKEMAN"> 
			<Text>
				Specialized in defeating Knights and other mounted Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PORTUGUESE_NAU"> 
			<Text>
				Melee naval unit which excels at sea exploration. As well as being able to enter ocean tiles, it has more [ICON_MOVES] Movement than the Carrack, which it replaces, and can perform a one-time ability next to foreign lands to earn [ICON_GOLD] Gold and XP. May only be built by the Portuguese.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PRIVATEER"> 
			<Text>
				Naval Unit that specializes in attacking coastal cities to earn gold and capturing enemy ships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_RIFLED_CANNON"> 
			<Text>
				Siege unit between Cannon and Artillery.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_RIFLEMAN"> 
			<Text>
				Strong, front-line land Unit of the mid-game.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ROCKET_ARTILLERY"> 
			<Text>
				Fast Siege Unit of the late-game. Unlike other Siege Units, it does not need to set up prior to firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ROMAN_LEGION"> 
			<Text>
				Strong, front-line land Unit of the Classical Era. Only the Romans may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Swordsman, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SAMURAI"> 
			<Text>
				Powerful Medieval infantry Unit. Only the Japanese may build it. This Unit fights more effectively and helps produce Great Generals more quickly than the Longswordsman, which it replaces. Embarked Samurai can build Fishing Boats in one turn without being consumed (which makes them useful even in times of peace).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SAXON_HUSCARL"> 
			<Text>
				Powerful Medieval Melee Unit, strong against Mounted and Ranged Units. Possesses the Cover I and Bonus vs. Mounted (50) promotions.  Only the English may build it. Replaces the Longswordsman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SCOUT"> 
			<Text>
				Excellent at exploring, this Unit is not slowed by rough terrain, but is vulnerable to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SEA_BEGGAR"> 
			<Text>
				Naval Unit that specializes in attacking coastal cities to earn gold and capturing enemy ships. Only the Dutch can build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SETTLER"> 
			<Text>
				Founds new Cities to expand your empire.[NEWLINE][NEWLINE][ICON_FOOD] Growth of the City is stopped while this Unit is being built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHIPOFTHELINE"> 
			<Text>
				Powerful Renaissance Era Naval Unit used to wrest control of the seas. Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHOSHONE_COMANCHE_RIDERS"> 
			<Text>
				Mounted unit that specializes in quick attacks. May only be built by the Shoshone.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHOSHONE_PATHFINDER"> 
			<Text>
				Excellent at exploring and fearsome in combat, this Shoshone Unique Unit replaces the Scout. It possesses a promotion that allows it to choose the benefit when uncovering an ancient ruin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SIAMESE_WARELEPHANT"> 
			<Text>
				Powerful Medieval Mounted Unit, weak to Pikemen. Only the Siamese may build it. This Unit receives a bonus against other mounted Units and has a higher [ICON_STRENGTH] Combat Strength than the Knight, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SIPAHI"> 
			<Text>
				Mounted Unit specialized in defeating enemy Mounted Units. May only be built by the Ottomans. This Unit is faster and can see further than the Lancer, which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SPEARMAN"> 
			<Text>
				Ancient Era Unit which specializes in defeating Mounted Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SS_BOOSTER"> 
			<Text>
				One of the Spaceship parts that must be built and sent to the capital to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR]. Unlike other parts, three SS Boosters are needed to complete the spaceship.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SS_PART"> 
			<Text>
				One of the Spaceship parts that must be built and sent to the capital to win a [COLOR_POSITIVE_TEXT]Science Victory[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_STEALTH_BOMBER"> 
			<Text>
				A long-range Air Unit that rains death from above onto enemy Units and Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SUBMARINE"> 
			<Text>
				Invisible to all Units except Destroyers, Missile Cruisers and other Submarines, or until it attacks or is adjacent to another unit. Can cause major damage to other ships if they get into range without being seen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWEDISH_CAROLEAN"> 
			<Text>
				Strong, front-line land Unit that specializes in long marches, even far from Swedish lands. Only the Swedish may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWEDISH_HAKKAPELIITTA"> 
			<Text>
				Elite mounted Unit that specializes in working with Great Generals. Only the Swedish may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWORDSMAN"> 
			<Text>
				Strong, front-line land Unit of the Classical Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TANK"> 
			<Text>
				Fast and powerful late game Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TREBUCHET"> 
			<Text>
				Powerful Medieval Siege Unit, good at reducing the defenses of enemy Cities. Must set up prior to firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TRIPLANE"> 
			<Text>
				Early Air Unit designed to intercept incoming enemy aircraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TRIREME"> 
			<Text>
				Ancient Era Naval Unit used to wrest control of the seas through melee attacks on naval units and cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VANDAL_AXEMAN"> 
			<Text>
				Strong, front-line land Unit, which can only be built by the Vandals. It has a higher [ICON_STRENGTH] Combat Strength than the Swordsman, which it replaces. It starts with the Charge promotion, giving it a combat bonus against damaged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VANDAL_TRIHEMIOLLA"> 
			<Text>
				Strong Naval Unit used to dominate the seas through melee attacks on naval units and cities. Can capture enemy ships. Only the Vandals may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VENETIAN_GALLEASS"> 
			<Text>
				A brutally powerful Medieval Era Naval Unit used to wrest control of the seas with its ranged attack. Better at attacking and defending than the normal Galleass it replaces, but more expensive. May only be built by Venice.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VENETIAN_MERCHANT"> 
			<Text>
				This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to Conduct a Trade Mission, the Merchant of Venice can purchase City-States outright, bringing them under Venetian control as a Puppet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WARRIOR"> 
			<Text>
				Fairly weak early-game military Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WELSH_LONGBOWMAN"> 
			<Text>
				Medieval ranged infantry Unit. Only the Celts may build it. This Unit has 1 additional range compared to the Crossbowman, but is slightly weaker. This Unit may move through rough ground as though it were flat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WINGED_HUSSAR"> 
			<Text>
				Heavy Mounted Unit specialized in defeating enemy mounted units. This unit is faster and more powerful than the Lancer, which it replaces. Forces defenders to retreat when it inflicts more damage than it receives. May only be built by the Polish.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WORKBOAT"> 
			<Text>
				Creates Improvements on water resources like [ICON_RES_FISH] Fish. The Work Boat is consumed in the process. It is defenseless, and will be killed if it comes into contact with an enemy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WORKER"> 
			<Text>
				Improves [ICON_FOOD] Food [ICON_PRODUCTION] Production and [ICON_GOLD] Gold by constructing Improvements on map tiles outside of Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WWI_BOMBER"> 
			<Text>
				Early Air Unit that can bombard enemy Units and Cities from the skies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WWI_TANK"> 
			<Text>
				The first of its kind, this powerful late game unit can move after attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_XCOM_SQUAD"> 
			<Text>
				Futuristic infantry unit skilled at dropping into danger from far across the world. Squad can move and pillage after landing but cannot enter combat until the following turn.[NEWLINE][NEWLINE][COLOR_CYAN]Good Luck, Commander![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ZERO"> 
			<Text>
				Air Unit designed to wrest control of the skies and intercept incoming enemy aircraft. Only the Japanese may build it. This Unit has a bonus against other Fighters and does not require Oil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ZULU_IMPI"> 
			<Text>
				Specialized in defeating Knights and other mounted units. Only the Zulu may build it. Also performs a first-strike ranged attack before combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT"> 
			<Text>
				Heavy Chariot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT_HELP"> 
			<Text>
				Powerful Ancient Melee Unit, strong in open terrain. Possesses the Shock I promotion.  Only the Hittites may build it. Replaces the Chariot Archer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT_STRATEGY"> 
			<Text>
				The Heavy Chariot is the Hittite unique unit, replacing the Chariot Archer. Unlike the Chariot Archer, the Heavy Chariot is a melee attack unit specializing in charging and breaking enemy fronts. This unit starts with the Shock I promotion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HORSEMAN"> 
			<Text>
				Horseman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HORSEMAN_STRATEGY"> 
			<Text>
				The Horseman is the first really powerful cavalry unit, combining speed with a powerful melee attack. The Horseman can move after attacking.  As a mounted unit, the Horseman remains vulnerable to attacks from Spearmen, Pikemen and the like.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_BATTERING_RAM"> 
			<Text>
				Battering Ram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_BATTERING_RAM_STRATEGY"> 
			<Text>
				Battering Rams are a Hunnic unique unit replacing the Spearman. Use Battering Rams to knock down the defenses of a city. They have the Cover I promotion to keep them safe from ranged units; attack them with melee units to defeat them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_HORSE_ARCHER"> 
			<Text>
				Horse Archer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_HORSE_ARCHER_STRATEGY"> 
			<Text>
				Horse Archers are fast ranged units, deadly on open terrain. They are slightly stronger in defense than the Chariot Archer and can move through rough terrain without the Chariot Archer's movement penalty. They also start with the Accuracy I promotion. As a mounted unit, the Horse Archer is vulnerable to Spearmen. Unlike the Chariot Archer, the Horse Archer does not require Horses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_SCOURGE_OF_GOD"> 
			<Text>
				Scourge of God
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_SCOURGE_OF_GOD_STRATEGY"> 
			<Text>
				The Scourge of God is a Hun Unique Great Person, replacing the standard Great General.  The same combat bonuses apply, but the Scourge moves at a faster rate and can heal adjacent units for an additional 20 HP per turn. This enhanced General ensures that his cavalry units will always be in a battle-ready state.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INCAN_SLINGER"> 
			<Text>
				Slinger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDIAN_WARELEPHANT"> 
			<Text>
				War Elephant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDIAN_WARELEPHANT_STRATEGY"> 
			<Text>
				The War Elephant is the Indian unique unit, replacing the Chariot Archer. It is more powerful (if slower) than the Chariot Archer and can move through any terrain without the Chariot Archer's penalty. A mounted unit, the War Elephant is quite vulnerable to the Spearman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN"> 
			<Text>
				Kris Swordsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN_STRATEGY"> 
			<Text>
				The Kris Swordsman replaces the standard Swordsman. Try him out in combat as soon as possible to unlock the secret properties of his curvy Kris blade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INFANTRY"> 
			<Text>
				Infantry
			</Text>
			<Gender>
				neuter:an
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INFANTRY_STRATEGY"> 
			<Text>
				Infantry is significantly stronger than its predecessor, the Great War Infantry. Modern combat is increasingly complex, and on its own an Infantry unit is vulnerable to air, artillery and tank attack. When possible Infantry should be supported by artillery, tanks, and air (or anti-air) units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INQUISITOR"> 
			<Text>
				Inquisitor
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INQUISITOR_STRATEGY"> 
			<Text>
				Can be purchased with [ICON_PEACE] Faith in any city with a majority Religion that has been enhanced. They can remove other religions from your cities (expending the Inquisitor) or be placed inside a city to protect it from Missionaries and Prophets trying to spread other religions into that city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IRONCLAD"> 
			<Text>
				Ironclad
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IRONCLAD_STRATEGY"> 
			<Text>
				Ironclads are the first steam-powered warships available. Fighting as a naval melee unit, they are harder to kill than any sailing vessel, and their Combat strength is higher. Use them primarily for in-shore defense and to assault cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR"> 
			<Text>
				Mohawk Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR_STRATEGY"> 
			<Text>
				The Mohawk Warrior is the Iroquoian unique unit, replacing the Swordsman. As powerful as the Swordsman in Clear or Hilly terrain, the Mohawk Warrior receives a significant combat bonus in Forest and Jungle. Also, unlike the Swordsman, it does not require Iron to build.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_SAMURAI"> 
			<Text>
				Samurai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_SAMURAI_STRATEGY"> 
			<Text>
				The Samurai are the Japanese unique unit, replacing the Longswordsman. As powerful as the Swordsman, the Samurai automatically receives the "Shock I" promotion, giving it a bonus when fighting in open terrain. Success in combat with a Samurai has an increased chance of generating Great Generals. Can build fishing boats without being consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_ZERO"> 
			<Text>
				Zero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_ZERO_STRATEGY"> 
			<Text>
				The Zero is the Japanese unique unit, replacing the Fighter. The Zero is a moderately-powerful air unit. It is like the standard fighter, except that it gets a significant combat bonus when battling other fighters and [COLOR_POSITIVE_TEXT]does not require the Oil resource[ENDCOLOR]. It can be based in any city you own or aboard an aircraft carrier. It can move from city to city (or carrier) and can perform "missions" within its range of 8 tiles. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JET_FIGHTER"> 
			<Text>
				Jet Fighter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JET_FIGHTER_STRATEGY"> 
			<Text>
				The Jet Fighter is a powerful air unit. It can be based in any city you own or aboard an aircraft carrier. It can move from base to base and can perform "missions" within its range of "10". Use Jet Fighters to attack enemy aircraft and ground units, to scout enemy positions, and to defend against enemy air attacks. Jet Fighters are especially effective against enemy helicopters. The Jet Fighter has the "air recon" ability, which means that everything within 6 tiles of its starting location is visible at the beginning of the turn. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_KNIGHT"> 
			<Text>
				Knight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_KNIGHT_STRATEGY"> 
			<Text>
				The Knight is a fast and powerful unit, the undisputed king of the medieval battlefield. As a mounted unit it is vulnerable to Pikemen, but it can crush other opponents with relative ease. The Knight can move after it attacks, allowing it to make holes in the enemy lines and then ride straight through them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANCER"> 
			<Text>
				Lancer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANCER_STRATEGY"> 
			<Text>
				The Lancer is the Renaissance horse unit that comes between the Knight and the Cavalry unit. It's faster and more powerful than the Knight, able to sweep those once-mighty units from the map. The Lancer can even take on the powerful Cavalry unit once it appears.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP"> 
			<Text>
				Landship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_HELP"> 
			<Text>
				More powerful version of the Land Ironclad.  Strong against other land units, but weak against airships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_STRATEGY"> 
			<Text>
				The Landship is heavily armored and excels at ground combat.  Use it to defeat other land units and wear down cities for capture.  Its armor will help protect it against the smaller guns of Flyers, but it is vulnerable to cannon fire from Airships.  Escort the Landship with units that are strong against air units, such as Flyers and Anti-Air Guns, for maximum survivability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_TEXT"> 
			<Text>
				The Landship was everything the land ironclad was to be but was not.  The discovery of luboric increased the energy available to power such a vehicle exponentially, allowing for more armor and weaponry while maintaining the same maneuverability.  It became the gold standard on the battlefield, capable of destroying nearly any other land unit.  With several of them, a commander could quickly take out an army or encircle a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD"> 
			<Text>
				Land Ironclad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_HELP"> 
			<Text>
				First landship unit.  Strong against other land units, but weak against airships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_STRATEGY"> 
			<Text>
				The most basic type of landship unit, the Land Ironclad is well armored and shines in ground combat.  Use it to easily defeat primitive land units and wear down cities for capture.  Its armor will somewhat protect it against the smaller guns of Flyers, but it is very vulnerable to cannon fire from Airships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_TEXT"> 
			<Text>
				Much had been learned from the construction of the "Iron Horse" that was the railroad.  Soon, inventors tried to engineer a vehicle with the power of a locomotive without need of a track.  Designing the apparatus for moving the unwieldy metal beasts that were the first prototypes proved extremely difficult.  The process merged into a simpler design with much less armor plating, but enough to withstand gunfire and the elements.  The first drivers found that having a light, maneuverable craft was much more effective than a bulky one.  It allowed for quick travel on less fuel, as well as agility in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN"> 
			<Text>
				Land Leviathan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_HELP"> 
			<Text>
				Most advanced landship unit.  Strong against other land units, but weak against airships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_STRATEGY"> 
			<Text>
				The Land Leviathan is the pinnacle of landship units, bringing devastation to any other land unit.  Use it to destroy vulnerable enemy Anti-Air Guns and ensure your air units stay safe.  Its armor will help protect it against the smaller guns of Flyers, but it is still vulnerable to cannon fire from Airships and Sky Fortresses.  It is best to protect the expensive Land Leviathan with units that are strong against air units, such as Flyers and Anti-Air Guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_TEXT"> 
			<Text>
				The Land Leviathan is the pinnacle of ground combat.  Taking its name from the fantastic sea monster, it boasts immense firepower.  It can fire from almost any angle and trek across the land at great speeds.  It is outfitted with a crew of sixteen: some man the cannons, others tend the luboric engine, and a pair act as pilot and navigator.  During training they learn to move and think as one unit, developing a shorthand language for giving complex commands quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LONGSWORDSMAN"> 
			<Text>
				Longswordsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LONGSWORDSMAN_STRATEGY"> 
			<Text>
				The Longswordsman is the standard medieval infantry combat unit. It is more powerful than the Knight, but much slower. It also outclasses the Pikeman, but doesn't receive that unit's bonus versus mounted units. Use Longswordsmen and Catapults to attack enemy cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LOST"> 
			<Text>
				A Unit was Killed!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MACHINE_GUN"> 
			<Text>
				Machine Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MACHINE_GUN_STRATEGY"> 
			<Text>
				The Machine Gun is the penultimate non-siege ranged unit. It is more powerful than earlier ranged units. Like the Gatling Gun it has only a one-hex range, but still can deal significant damage to other units without being hurt itself. It is vulnerable to melee attack. Put Machine Guns in your city for defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MARINE"> 
			<Text>
				Marine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MARINE_STRATEGY"> 
			<Text>
				The Marine is an alternative to Infantry. It costs a bit more than Infantry but possesses promotions that enhance its Sight and attack strength when embarked at sea.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MAYAN_ATLATLIST"> 
			<Text>
				Atlatlist
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MAYAN_ATLATLIST_STRATEGY"> 
			<Text>
				The Atlatlist is the Mayan unique unit, replacing the Archer. Atlatlists are both cheaper than a traditional Archer, and available earlier without having to research Archery. This early game advantage allows other research priorities to come into play.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECH"> 
			<Text>
				Giant Death Robot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECHANIZED_INFANTRY"> 
			<Text>
				Mechanized Infantry
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECHANIZED_INFANTRY_STRATEGY"> 
			<Text>
				Mechanized Infantry are stronger and faster than regular Infantry. Although fast, Mech Infantry cannot move after combat like Tanks; their primary responsibility is, as always, to take and hold the ground.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECH_STRATEGY"> 
			<Text>
				The "mech" is a Modern Armor unit on steroids. It has a shockingly high Combat Strength, allowing it to stomp virtually any unit it meets into paste. It can also move after attacking. The GDR doesn't benefit from any defensive terrain bonuses, but frankly, who cares? It's really cool!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MEHAL_SEFARI"> 
			<Text>
				Mehal Sefari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MEHAL_SEFARI_STRATEGY"> 
			<Text>
				Mehal Sefari are the backbone of the Ethiopian army. They start with promotions that give them bonuses fighting in rough terrain and near their capital. They are slightly cheaper to build than the Rifleman that they replace.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSILE_CRUISER"> 
			<Text>
				Missile Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSILE_CRUISER_STRATEGY"> 
			<Text>
				The Missile Cruiser is a modern warship. It's fast and tough, carries a mean Ranged Combat punch and is pretty good at intercepting enemy aircraft. Most importantly, the Missile Cruiser can carry Guided Missiles and Nuclear Missiles, allowing you to carry these deadly weapons right up to the enemy's shore. Missile Cruisers combined with carriers and submarines make a fiendishly powerful armada.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSIONARY"> 
			<Text>
				Missionary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSIONARY_STRATEGY"> 
			<Text>
				Can be purchased with [ICON_PEACE] Faith in any city with a majority Religion. Once adjacent to a city they can spread their religion to it (expending the Missionary after the second use). If a Missionary enters another civilization without Open Borders, their Religious Strength is reduced each turn. Once their Religious Strength reaches zero, they are destroyed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MOBILE_SAM"> 
			<Text>
				Mobile SAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MOBILE_SAM_STRATEGY"> 
			<Text>
				Mobile SAM (surface-to-air) units provide an advancing army with anti-air defense. Mobile SAM units can intercept and shoot at enemy aircraft bombing targets within 2 hexes (but only one unit per turn). These units are fairly vulnerable to non-air attack and should be accompanied by infantry or armor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MODERN_ARMOR"> 
			<Text>
				Modern Armor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MODERN_ARMOR_STRATEGY"> 
			<Text>
				Modern Armor is just like its predecessor, the Tank, only more-so. Modern Armor is much stronger than the Tank unit and possesses all the Tank's abilities, such as moving after combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_GENGHIS"> 
			<Text>
				Genghis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KEREIT"> 
			<Text>
				Kereit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KESHIK"> 
			<Text>
				Keshik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KHAN"> 
			<Text>
				Khan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_MERKITS"> 
			<Text>
				Merkits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_MONGOLS"> 
			<Text>
				Mongols
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_NAIMANS"> 
			<Text>
				Naimans
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_TATARS"> 
			<Text>
				Tatars
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MUSKETMAN"> 
			<Text>
				Musketman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MUSKETMAN_STRATEGY"> 
			<Text>
				The Musketman is the first gunpowder unit in the game, and it replaces all of the older foot-soldier types - Longswordsmen, Pikemen, and the like. It is not a ranged unit, however, and cannot attack an enemy that is more than one hex away.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MYSTIC_WARRIOR"> 
			<Text>
				Mystic Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NAME"> 
			<Text>
				Unit Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEEDS_ORDERS"> 
			<Text>
				A UNIT NEEDS ORDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEEDS_ORDERS_TT"> 
			<Text>
				Select a unit that needs orders before the turn can end.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEWWORLD_SCENARIO_HELP_INQUISITOR"> 
			<Text>
				Used to remove other religions from cities. May only be obtained by purchasing with [ICON_PEACE] Faith. [COLOR_POSITIVE_TEXT]Does not require maintenance.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEWWORLD_SCENARIO_SHOSHONE_PATHFINDER_STRATEGY"> 
			<Text>
				The Pathfinder is the Scout replacement, and only the Shoshone may build it. It explores as well as a Scout and fights almost as well as a Warrior. It gives a [ICON_PEACE] Faith bonus for discovering Natural Wonders. Costs more than a Scout.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NORMAN_KNIGHT"> 
			<Text>
				Norman Knight
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NORMAN_KNIGHT_STRATEGY"> 
			<Text>
				The Norman Knight is the Norman Unique Unit, replacing the standard Knight. This Unit is the standard Knight augmented with the Blitz promotion, allowing it to attack more than once per turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_MISSILE"> 
			<Text>
				Nuclear Missile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_MISSILE_STRATEGY"> 
			<Text>
				The Nuclear Missile is an upgraded, more powerful Atomic Bomb. The Nuclear Missile can be based in any city you own or aboard a Nuclear Submarine or Missile Cruiser. It can move from base to base or attack a target within its range of "12." When it detonates, a Nuclear Missile will damage (and possibly destroy) cities and destroy all units within its blast radius of 2 tiles. It is automatically destroyed when it attacks. See the rules on Nuclear Weapons for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE"> 
			<Text>
				Nuclear Submarine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE_STRATEGY"> 
			<Text>
				The Nuclear Submarine is tougher and stronger than the earlier model. It too is invisible to most units and can see other submarines. Most importantly, Nuclear Submarines can carry guided missiles and nuclear missiles. Like submarines, Nuclear Subs are vulnerable to enemy Destroyers, Missile Cruisers, and Subs, so send units of your own out ahead to make sure the coast is clear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_JANISSARY"> 
			<Text>
				Janissary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_JANISSARY_STRATEGY"> 
			<Text>
				The Janissary is an Ottoman unique unit, replacing the Musketman. The Janissary receives a significant combat bonus when on the attack. In addition, the Janissary unit automatically heals all damage when it destroys a non-Barbarian unit. This can give a Janissary army a crushing advantage against an enemy force on the defensive.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_SIPAHI"> 
			<Text>
				Sipahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_SIPAHI_STRATEGY"> 
			<Text>
				The Sipahi is the Ottoman unique unit, replacing the Lancer. The Sipahi is much faster and can see one hex farther than the Lancer, although it shares the Lancer's weaknesses on defense.  The Sipahi can pillage enemy improvements at no additional cost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PARATROOPER"> 
			<Text>
				Paratrooper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PARATROOPER_STRATEGY"> 
			<Text>
				The Paratrooper is a late-game infantryman. It is somewhat weaker than a mechanized infantry unit; however, it can parachute up to 9 tiles away (when starting in friendly territory). This allows the paratrooper to literally jump over enemy positions and destroy road networks, pillage vital resources and so forth, wrecking havoc behind his lines. The Paratrooper is at great risk when on such missions, so make sure the target is worth it!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PERSIAN_IMMORTAL"> 
			<Text>
				Immortal
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PERSIAN_IMMORTAL_STRATEGY"> 
			<Text>
				The Immortal is the Persian unique unit, replacing the Spearman. It is slightly more powerful than the Spearman, and it heals twice as quickly. It is quite deadly against mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PIKEMAN"> 
			<Text>
				Pikeman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PIKEMAN_STRATEGY"> 
			<Text>
				The Pikeman is a more powerful Spearman. It receives a bonus when fighting against mounted units, which makes it pretty much the only unit that can hope to stand up against a rampaging Knight. A Pikeman fortified in defensive terrain is a Knight's worst nightmare.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLISH_WINGED_HUSSAR"> 
			<Text>
				Winged Hussar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLISH_WINGED_HUSSAR_STRATEGY"> 
			<Text>
				The Winged Hussar is the Lancer replacement, and only the Polish may build it. Faster and more powerful than the Lancer, the Winged Hussar forces a defender to retreat when it inflicts more damage than it receives. A defender who cannot retreat instead takes extra damage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLYNESIAN_MAORI_WARRIOR"> 
			<Text>
				Maori Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PORTUGUESE_NAU"> 
			<Text>
				Nau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PORTUGUESE_NAU_STRATEGY"> 
			<Text>
				This melee naval unit replaces the Caravel and is skilled at exploration. When it is in a tile next to land owned by another Civilization or City-State you are at peace with, it may perform a one-time trade mission to earn [ICON_GOLD] Gold and XP. The further the land is from your own capital, the greater the bonus, so it is best to use on distant players. Use this unit to explore the map and uncover the locations of other players.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PRIVATEER"> 
			<Text>
				Privateer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PRIVATEER_STRATEGY"> 
			<Text>
				Naval Unit that attacks as a melee unit. Starts with the first Coastal Raider promotion allowing it to earn gold from attacking coastal cities. May capture any enemy naval units it defeats as prize ships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PROMOTION"> 
			<Text>
				PROMOTE A UNIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PROMOTION_TT"> 
			<Text>
				Select a unit that is awaiting promotion. All units must be promoted before you may end the turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLED_CANNON"> 
			<Text>
				Rifled Cannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLED_CANNON_STRATEGY"> 
			<Text>
				A siege unit that is in between a cannon and artillery. It has a 3 range , must set up, and is stronger than a canon. It cannot see as far as other units, and should be protected with other units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLEMAN"> 
			<Text>
				Rifleman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLEMAN_STRATEGY"> 
			<Text>
				The Rifleman is the primary infantry unit of the Industrial Era. It is significantly more powerful than Line Infantry, giving the army with the advanced units a big advantage over civs which have not yet upgraded to the new unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROCKET_ARTILLERY"> 
			<Text>
				Rocket Artillery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROCKET_ARTILLERY_STRATEGY"> 
			<Text>
				Rocket Artillery is an extremely powerful siege weapon, far superior to the standard artillery. Rocket Artillery does not need to set up before firing, making it much quicker than earlier guns. Although the Rocket Artillery's sight range is limited, it can use indirect fire to attack targets it cannot see (as long as other friendly units can see them). Like all artillery it is vulnerable to infantry or armor attack, and should be defended by appropriate units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_BALLISTA"> 
			<Text>
				Ballista
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_BALLISTA_STRATEGY"> 
			<Text>
				Roman unique unit, more powerful than the Catapult it replaces. The Ballista is an excellent siege weapon. It is extremely useful against cities, but it is quite vulnerable to attack. Be sure to protect the Ballista with other military units. The Ballista must first "set up" (1 MP) before attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_LEGION"> 
			<Text>
				Legion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_LEGION_STRATEGY"> 
			<Text>
				The Legion is the Roman unique unit, replacing the Swordsman. The Legion is more powerful than the Swordsman, making it the most powerful melee unit of the Classical Era. The Legion can also construct roads and forts and is the only non-Worker unit able to do so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RUSSIAN_COSSACK"> 
			<Text>
				Cossack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RUSSIAN_COSSACK_STRATEGY"> 
			<Text>
				The Cossack is a Russian unique unit, replacing the Cavalry. They are the same strength as Cavalry and can also move after attacking. However, Cossack units get a strong combat bonus when battling damaged units. This makes Cossacks exceptionally strong at counter-attacking - let the enemy chew up the front-line peasants, then tear the weakened foe apart with a Cossack charge!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SAXON_HUSCARL"> 
			<Text>
				Huscarl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SAXON_HUSCARL_STRATEGY"> 
			<Text>
				The Huscarl is the Unique Unit for Anglo-Saxon England, replacing the Longswordsman. This Unit gains the Cover I and Bonus vs. Mounted (50) promotions for its ability to create shield walls when faced with attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SCOUT"> 
			<Text>
				Scout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SCOUT_STRATEGY"> 
			<Text>
				This early unit can attack but is weak. However, it can move through difficult terrain as though it were clear (all tiles cost 1mp per hex). Use it for world exploration.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SEA_BEGGAR"> 
			<Text>
				Sea Beggar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SEA_BEGGAR_STRATEGY"> 
			<Text>
				Naval Unit used to specializes in attacking coastal cities to earn gold and capturing enemy ships. Only the Dutch may build it. Heals outside friendly territory. Starts with the first two Coastal Raider promotions allowing it to earn gold from attacking coastal cities. May capture any enemy naval units it defeats as prize ships.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SETTLER"> 
			<Text>
				Settler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SETTLER_STRATEGY"> 
			<Text>
				Use this unit to construct new cities. It cannot defend itself, so accompany it with a combat unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS"> 
			<Text>
				Comanche Riders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS_STRATEGY"> 
			<Text>
				The Comanche Riders replaces the Cavalry, and only the Shoshone may build it. Cheaper and faster than the base unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_PATHFINDER"> 
			<Text>
				Pathfinder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_PATHFINDER_STRATEGY"> 
			<Text>
				The Pathfinder is the Scout replacement, and only the Shoshone may build it. It explores as well as a Scout and fights almost as well as a Warrior. It allows the player to choose the benefit when uncovering an ancient ruin. Costs more than a Scout.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SIAMESE_WARELEPHANT"> 
			<Text>
				Naresuan's Elephant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SIAMESE_WARELEPHANT_STRATEGY"> 
			<Text>
				This is the Siamese unique unit, replacing the Knight. The Naresuan's Elephant unit is slower than a Knight but it is more powerful. Like the Knight the Naresuan's Elephant can move after attacking. Equipped with spears, the Elephant gets a significant combat bonus when attacking other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS"> 
			<Text>
				Sky Fortress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_HELP"> 
			<Text>
				Most advanced airship unit.  May act as base for a Flyer.  Powerful attacks, but vulnerable to Flyers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_STRATEGY"> 
			<Text>
				The Sky Fortress is the most advanced type of airship unit, and houses significant firepower.  Not only can it use its cannons to attack land targets and other airships, but also it can act as a mobile base for a Flyer.  With a Flyer running strikes on nearby airship units, the Sky Fortress poses a serious threat to many types of units, but is still vulnerable to enemy Flyers and Anti-Air Guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_TEXT"> 
			<Text>
				The majestic Sky Fortress is quite a sight to behold.  Much larger than the airship, it casts a wide shadow on the ground below that strikes fear into the hearts of foes.  It is outfitted with heavy weaponry, but kept aloft through advanced applications of aetherium's lift properties.  Inside the ship's body are a variety of accommodations: war rooms used by generals above the battlefield, a small hangar which can host a squadron of Flyers, and even parlors for recreation.  The Sky Fortress became the centerpiece of airship fleets, a mobile command center that could rain death on the land below and blow enemy airships out of the sky.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY"> 
			<Text>
				Mandekalu Cavalry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY_STRATEGY"> 
			<Text>
				This is a Songhai unique unit, replacing the Knight. This unit has the same statistics as the Knight, but it is significantly better at attacking cities. The Mandekalu Cavalry can move after attacking. Its speed makes it difficult for an enemy to build a defensive line before the Mandekalu Cavalry reaches the target.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPANISH_CONQUISTADOR"> 
			<Text>
				Conquistador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPANISH_TERCIO"> 
			<Text>
				Tercio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPEARMAN"> 
			<Text>
				Spearman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPEARMAN_STRATEGY"> 
			<Text>
				The Spearman is the first melee unit available after the Warrior. It is just slightly more powerful than the Warrior. However, it gets a significant combat bonus against mounted units (Chariot Archer, Horsemen and so forth).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS"> 
			<Text>
				Unit Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS_EMBARKED"> 
			<Text>
				Embarked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS_FORTIFIED"> 
			<Text>
				Fortified
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STEALTH_BOMBER"> 
			<Text>
				Stealth Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY"> 
			<Text>
				The Stealth Bomber is an upgraded bomber, possessing increased range, a greater Ranged Combat Strength, and an increased ability to avoid enemy anti-aircraft and fighters. The Stealth Bomber has the "air recon" ability, which means that everything within 6 tiles of its starting location is visible at the beginning of the turn. Note that Stealth Bombers cannot be transported aboard Carriers. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUBMARINE"> 
			<Text>
				Submarine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUBMARINE_STRATEGY"> 
			<Text>
				The Submarine is a specialized ship-killing vessel. It is invisible to most units - except for Destroyers, Missile Cruisers, and other Submarines - until it attacks, or is adjacent to another unit. The Submarine can enter ice hexes. Use the Submarine to patrol enemy waters and sink enemy ships, and to guard your own ships against attacks from enemy subs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX"> 
			<Text>
				Phalanx
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX_HELP"> 
			<Text>
				Ancient Era Melee Unit, strong against mounted units. Possesses the Bonus vs. Mounted (100) promotion.  Only the Sumerians may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Spearman which it replaces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX_STRATEGY"> 
			<Text>
				The Phalanx is the Sumerian unique unit, replacing the Spearman. It is available on an earlier technology (Mining instead of Bronze Working) than the Spearman.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUPPLY_REACHED"> 
			<Text>
				[COLOR_WARNING_TEXT]Supply Limit Reached![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUPPLY_REACHED_TOOLTIP"> 
			<Text>
				Your empire can support {1_Num} Units. You are over that limit by {2_Num}, which decreases [ICON_PRODUCTION] Production in your Cities by {3_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_CAROLEAN"> 
			<Text>
				Carolean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_CAROLEAN_STRATEGY"> 
			<Text>
				Caroleans are the backbone of the Enlightenment era Swedish army. They start with the March promotion that allows it to Heal every turn, even if it performs an action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA"> 
			<Text>
				Hakkapeliitta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA_STRATEGY"> 
			<Text>
				Hakkapeliitta are the elite mounted units of the Enlightenment Era Swedish army. Stack a Great General with them if possible. The Great General receives the movement allowance of the Hakkapeliitta if they start the turn stacked. In addition, the Hakkapeliitta receive a 15% combat bonus when stacked with a Great General.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWORDSMAN"> 
			<Text>
				Swordsman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWORDSMAN_STRATEGY"> 
			<Text>
				The Swordsman is a powerful standard melee unit during the Classical Era, much stronger than the Spearman and Warrior. They are very useful when attacking early-era cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TANK"> 
			<Text>
				Tank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TANK_STRATEGY"> 
			<Text>
				The Tank is an extremely powerful and mobile land unit. It can move after combat, allowing it to blow holes in enemy lines and then move into the now-vacant hexes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TREBUCHET"> 
			<Text>
				Trebuchet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TREBUCHET_STRATEGY"> 
			<Text>
				A Trebuchet is a medieval siege weapon, significantly more powerful than the earlier Catapult units. The Trebuchet must expend 1mp to set up, but once it is in position it can do serious damage to a fortified enemy city. Defend your trebuchets with melee and ranged units to keep enemy units from getting too close.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIPLANE"> 
			<Text>
				Triplane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIPLANE_STRATEGY"> 
			<Text>
				The Triplane is an early air unit. It can be based in any city you own or aboard an aircraft carrier. It can move from city to city (or carrier) and can perform "missions" within its range of 5 tiles. Use triplanes to attack enemy aircraft and ground units, to scout enemy positions, and to defend against enemy air attacks. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIREME"> 
			<Text>
				Trireme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIREME_STRATEGY"> 
			<Text>
				The Trireme is the first naval unit available to civilizations in the game. It is a melee attack unit, engaging units at sea or cities (but it has no ranged attack). The Trireme is useful for clearing barbarian ships out of home waters and for limited exploration (it cannot enter Deep Ocean hexes outside of the city borders unless it is from Polynesia).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_AXEMAN"> 
			<Text>
				Axeman
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_AXEMAN_STRATEGY"> 
			<Text>
				The Axeman is the Vandal unique unit. It has a slightly higher Combat Strength than the Swordsman, which it replaces. Additionally it does not require any Iron resources. It starts with the Charge promotion, giving it a combat bonus against damaged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_TRIHEMIOLLA"> 
			<Text>
				Trihemiolia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_TRIHEMIOLLA_STRATEGY"> 
			<Text>
				The Trihemiolia is the Vandal unique naval unit. It has a higher Combat Strength than the Trireme, which it replaces, and is restricted to coastal tiles. It also comes with the promotion Supply, which enables it to heal outside of friendly territory, and is able to capture enemy ships. The Trihemiolias and the sum of its abilities make the Vandals a naval force to be reckoned with in the Mediterranean.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_GALLEASS"> 
			<Text>
				Great Galleass
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_GALLEASS_STRATEGY"> 
			<Text>
				The Great Galleass is the Galleass replacement, and only the Venetians may build it. Has a stronger ranged attack, is more resilient in battle, and is more costly than the base Galleass.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_MERCHANT"> 
			<Text>
				Merchant of Venice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_MERCHANT_STRATEGY"> 
			<Text>
				The Merchant of Venice is a unique Great Merchant replacement. Aside from the normal Great Merchant abilities, the Merchant of Venice can acquire a City-State outright, bringing it under Venetian control as a puppet. The Merchant of Venice is expended when used in this way.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WARRIOR"> 
			<Text>
				Warrior
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WARRIOR_STRATEGY"> 
			<Text>
				The Warrior is the earliest combat unit available, useful for battling barbarians, early city defense and limited exploration. Warriors are generally not strong enough to take enemy cities, unless heavily supported by Archers and Catapults - and even then they may simply not have the strength for the task.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WELSH_LONGBOWMAN"> 
			<Text>
				Welsh Longbowman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WELSH_LONGBOWMAN_STRATEGY"> 
			<Text>
				The Welsh Longbowman is a Celtic unique unit, replacing the Crossbowman. The Welsh Longbowman has a greater range than the Crossbowman, allowing it to attack enemies three hexes away, often destroying them before they can strike back. Like other ranged units, it is vulnerable to melee attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORKER"> 
			<Text>
				Worker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORKER_STRATEGY"> 
			<Text>
				This unit constructs roads, railroads and builds improvements like farms and mines. It cannot defend itself, so accompany it with a military unit when it is in dangerous territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORK_BOAT"> 
			<Text>
				Work Boat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORK_BOAT_STRATEGY"> 
			<Text>
				This unit can only be constructed in coastal cities. Use work boats to improve water resources - fish, whales, oil, etc. The work boat is consumed when it constructs the improvement. Work boats can't enter ocean hexes until Astronomy is discovered. Work boats cannot engage in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_BOMBER"> 
			<Text>
				Great War Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_BOMBER_STRATEGY"> 
			<Text>
				The Great War Bomber is an early air unit. It is effective against ground targets, less so against naval targets, and it's quite vulnerable to enemy aircraft. The Great War Bomber can be based on a player-owned city or aboard a carrier. It can move from base to base and perform missions within its range of "6." Use it to attack enemy units and cities. When possible, send in triplanes or fighters first to "use up" the enemy's anti-aircraft defenses for that turn. See the rules on Aircraft for more information.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_TANK"> 
			<Text>
				Landship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_TANK_STRATEGY"> 
			<Text>
				The Landship is a powerful and mobile land unit. It can move after combat, allowing it to blow holes in enemy lines and then move into the now-vacant hexes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_XCOM_SQUAD"> 
			<Text>
				XCOM Squad
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_XCOM_SQUAD_STRATEGY"> 
			<Text>
				The XCOM Squad is an elite team of soldiers based on the technology pioneered by the XCOM Initiative. When starting the turn in friendly territory this squad can be dropped up to 40 tiles away. Deploy these units into areas where the danger level is out of this world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ZULU_IMPI"> 
			<Text>
				Impi
			</Text>
			<Gender>
				neuter:an
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ZULU_IMPI_STRATEGY"> 
			<Text>
				Before engaging in melee, the Impi performs a spear throw attack that can damage or kill the enemy unit before making contact. Only the Zulu may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNMET_PLAYER"> 
			<Text>
				An Unmet Player
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UN_VOTES_TO_WIN"> 
			<Text>
				UN Votes Needed to Win
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CARGO_CAPACITY"> 
			<Text>
				Cargo Capacity
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CARGO_CAPACITY_TT"> 
			<Text>
				Number of units that can be transported by the {1_UnitName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CLICK_TO_SELECT"> 
			<Text>
				[NEWLINE][COLOR_YELLOW]Click to select this unit.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CYCLELEFT"> 
			<Text>
				Cycle to the NEXT Unit which doesn't yet have orders this turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CYCLERIGHT"> 
			<Text>
				Cycle to the PREVIOUS Unit which doesn't yet have orders this turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_HEALTH"> 
			<Text>
				Health
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_MOVEMENT"> 
			<Text>
				Movement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_MOVEMENT_TT"> 
			<Text>
				The number of tiles this Unit may move in a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGED_ATTACK"> 
			<Text>
				Ranged Attack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGED_ATTACK_TT"> 
			<Text>
				This indicates the ranged attack strength of the Unit.  The higher this number the better the Unit will perform in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGEMOVEMENT"> 
			<Text>
				Range
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGEMOVEMENT_TT"> 
			<Text>
				The number of tiles this Unit may fly in a turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RECOMMENDED"> 
			<Text>
				Recommended:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RELIGIOUS_STRENGTH_TT"> 
			<Text>
				This indicates the strength of the religious unit (1000 is average).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REMOVE_HERESY_USES"> 
			<Text>
				{TXT_KEY_MISSION_REMOVE_HERESY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REMOVE_HERESY_USES_TT"> 
			<Text>
				This indicates the remaining number of times this unit can remove heresy from a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REPAIR_TILE"> 
			<Text>
				Repair Tile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REPAIR_TILE_3"> 
			<Text>
				Repair Tile (3)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SET_HITPOINTS_TT"> 
			<Text>
				{1_Num}/{2_Num} Hit Points
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SPREAD_RELIGION_USES"> 
			<Text>
				Spread Religion Uses
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SPREAD_RELIGION_USES_TT"> 
			<Text>
				This indicates the remaining number of times this unit can spread its religion to a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_STRENGTH"> 
			<Text>
				Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_STRENGTH_TT"> 
			<Text>
				This indicates the combat strength of the Unit.  The higher this number the better the Unit will perform in combat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_TOURISM_STRENGTH_TT"> 
			<Text>
				This indicates the strength of the unit when performing a concert tour. The strength is based on the [ICON_TOURISM] Tourism output of the civilization when the Musician was born.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_MAY_MOVE"> 
			<Text>
				Your Unit may move {1_Num} more tile(s) this turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_MAY_STRIKE_REBASE"> 
			<Text>
				Your Unit may strike within {1_Num} tile(s) or rebase within {2_Num} tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_NAME"> 
			<Text>
				UNIT NAME
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_NO_MOVES"> 
			<Text>
				UNIT IS OUT OF MOVES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_PROMOTED"> 
			<Text>
				UNIT PROMOTED!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_PROMOTED_TT"> 
			<Text>
				Reveals promotions your Unit may select.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPDATING_GAME_DATA"> 
			<Text>
				Configuring Game Data... Please Wait.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_ERROR_HELP"> 
			<Text>
				Upgrade the unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP"> 
			<Text>
				Upgrade the unit to {TXT_KEY_GRAMMAR_A_AN &lt;&lt; {@1_UnitName}}. This requires {2_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_CITY"> 
			<Text>
				Your unit must be in a city in order to upgrade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_GOLD"> 
			<Text>
				You lack the necessary funds to upgrade this Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_RESOURCES"> 
			<Text>
				You need {1_ResourcesString} to upgrade this Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_STACKING"> 
			<Text>
				You need to move this unit to an empty tile to upgrade this Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_TERRITORY"> 
			<Text>
				Your unit must be in friendly territory in order to upgrade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_USER_GAMENAME"> 
			<Text>
				's Game
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VENETIAN_MERCHANT_BOUGHT_CITY_STATE"> 
			<Text>
				Your Merchant of Venice bought a city-state!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_CULTURAL"> 
			<Text>
				[ICON_VICTORY_CULTURE] Cultural
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_DIPLOMATIC"> 
			<Text>
				[ICON_VICTORY_DIPLOMACY] Diplomatic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_DOMINATION"> 
			<Text>
				[ICON_VICTORY_DOMINATION] Domination
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_SPACE_RACE"> 
			<Text>
				[ICON_VICTORY_SPACE] Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYS_FORMAT"> 
			<Text>
				Victory Types:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_ADV_QUEST"> 
			<Text>
				What happens when the date hits 2050?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_HEADING3_BODY"> 
			<Text>
				If the year 2050 arrives and nobody has won one of the victories below, the game ends automatically and the civilization with the most Victory Points wins.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_HEADING3_TITLE"> 
			<Text>
				2050 Arrives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ADV_QUEST"> 
			<Text>
				How can you win and lose the game?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_ADV_QUEST"> 
			<Text>
				What happens if another civilization wins the game?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_BODY"> 
			<Text>
				If another civilization achieves one of the five victories explained below, game over: you lose. It doesn't matter if you were about to achieve your own victory, whoever wins first wins, and everybody else loses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_TITLE"> 
			<Text>
				Another Civilization Wins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_BANG"> 
			<Text>
				VICTORY!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CAPITAL_ADV_QUEST"> 
			<Text>
				What happens if a capital is lost? Is another one founded?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CAPITAL_HEADING4_BODY"> 
			<Text>
				If your original capital has been captured, another of your cities will automatically be assigned as a replacement capital. This city functions in all ways like the original, except that it can be destroyed, and it does not count towards a Domination victory.  If you ever retake your original capital, it will resume its leadership position in your civilization.
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			<Text>
				Current Capital vs. Original Capital
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		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_CULTURE"> 
			<Text>
				Culture
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		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_GOLD"> 
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				Gold
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		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_PRODUCTION"> 
			<Text>
				Production
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		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_TECHNOLOGIES"> 
			<Text>
				Technology
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_CITYSTATES_ADV_QUEST"> 
			<Text>
				Can city-states win the game?
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			<Text>
				City-States cannot win a game of Civilization V. Only major civilizations can do so.
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		<Replace Tag="TXT_KEY_VICTORY_CITYSTATES_HEADING2_TITLE"> 
			<Text>
				City-States And Victory
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		<Replace Tag="TXT_KEY_VICTORY_CULTURAL"> 
			<Text>
				Cultural
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_CULTURAL_ADV_QUEST"> 
			<Text>
				How does cultural victory work?
			</Text>
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			<Text>
				To win a Cultural Victory, you must become the dominant cultural influence in every civilization in the game. This is achieved through Tourism generated by Great Works that you create, and artifacts that you discover. The Tourism you generate has a constant impact on other civilizations, and its effect is amplified through Open Borders, Trade Routes, shared Religion and Ideologies, Research Agreements, etc.[NEWLINE][NEWLINE]When your cumulative Tourism output (for the entire game) surpasses the cumulative Culture output of each remaining civilization in the game, you win the Culture Victory.
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			<Text>
				Cultural Victory
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_CULTURE_BANG"> 
			<Text>
				Cultural Victory!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_ADV_QUEST"> 
			<Text>
				How can I raze an original capital city?
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_HEADING4_BODY"> 
			<Text>
				Can't be done. A capital cannot be destroyed by any means. It can be captured, but not destroyed. Dropping a nuke on the city will at worst reduce its population to 1, but the city will not be destroyed. Accept it and move on. (Remember that you can drive another civ out of the game by destroying or capturing all of its cities, so you can still wipe your foes off the map even if you can't erase their capital from the face of the earth...)
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		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_HEADING4_TITLE"> 
			<Text>
				Destroying an Original Capital
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC"> 
			<Text>
				Diplomatic
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC_ADV_QUEST"> 
			<Text>
				How does diplomatic victory work?
			</Text>
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			<Text>
				Diplomatic Victory is achieved by winning a World Leader resolution in the World Congress. This is only possible once the World Congress becomes the United Nations.[NEWLINE][NEWLINE]See the "World Congress" topic for more detailed information.
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			<Text>
				Diplomatic Victory
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DOMINATION"> 
			<Text>
				Domination
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_ADV_QUEST"> 
			<Text>
				How does domination victory work?
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_BANG"> 
			<Text>
				Domination Victory!
			</Text>
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			<Text>
				If you are the last player in possession of your own original capital you win. So if you capture all other civs' capitals and hang onto your own, you've achieved victory. However, this can be tricky. Suppose you're in a five-player game and you capture three of your opponents' original capitals, but the fifth player sneaks in and captures your capital while you're not paying attention - then he would win immediately. In other words, it doesn't matter who captures what: it's the last player holding onto his original capital who gets the victory.[NEWLINE][NEWLINE]If you've lost your original capital, but still possess other cities, you can still win another type of victory: culture, scientific, diplomatic, or time. However, you cannot win a domination victory until and unless you recapture your own original capital.
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			<Text>
				Domination Victory
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		<Replace Tag="TXT_KEY_VICTORY_ECONOMIC_BANG"> 
			<Text>
				Diplomatic Victory!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_ENDOFTIME_ADV_QUEST"> 
			<Text>
				What happens at 2050?
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			<Text>
				If no one has achieved victory, the game ends automatically at the end of 2050. The score of all surviving civilizations will be tallied and a victor announced. You may continue playing the game after this point, but victory will no longer be a factor.
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			<Text>
				The End of Time
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_CULTURE"> 
			<Text>
				You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you for as long as beauty brings gladness to a weary heart.
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DEMO"> 
			<Text>
				Many years have passed since the rise of your great and powerful civilization. Unfortunately, your time has come to an end, but your people do not despair, for they know that one day you shall return - and lead them forward to victory!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DIPLOMACY"> 
			<Text>
				You have triumphed over your foes through the art of Diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to a weary world!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DOMINATION"> 
			<Text>
				The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_LOSS"> 
			<Text>
				You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory!
			</Text>
		</Replace>
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			<Text>
				You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_TIME"> 
			<Text>
				The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph!
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HEADING1_BODY"> 
			<Text>
				There are multiple paths to victory in Civilization V. You can win through scientific dominance, becoming the first civ to create and launch a spaceship to Alpha Centauri. You can overwhelm the other civilizations through cultural superiority or political cunning. Or you can employ the ever-popular "crush all of your enemies beneath the wheels of your chariot" tactic and win a mighty domination victory. Whichever civilization achieves one set of victory conditions first wins.[NEWLINE]It's important to keep an eye on your opponents' progress toward victory as you advance your own civilization. There's nothing so annoying as to be on the verge of capturing your last surviving enemy's final city, only to watch helplessly as he or she completes her spaceship and wins an upset scientific victory.
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			<Text>
				Victory and Defeat
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_ADV_QUEST"> 
			<Text>
				How can I lose the game?
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_BODY"> 
			<Text>
				There are three paths to failure in Civilization V: losing all your cities, another civilization winning the game, or not having the highest score at 2050 AD.
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_TITLE"> 
			<Text>
				How To Lose
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_ADV_QUEST"> 
			<Text>
				How can you win the game?
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_HEADING2_BODY"> 
			<Text>
				There are five paths to victory available to you in Civilization V:[NEWLINE][NEWLINE]Domination Victory[NEWLINE]Science Victory[NEWLINE]Cultural Victory[NEWLINE]Diplomatic Victory[NEWLINE]2050 Arrives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_HEADING2_TITLE"> 
			<Text>
				How To Win
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_INFO"> 
			<Text>
				INFO
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_ADV_QUEST"> 
			<Text>
				How does liberation of city-states effect the game?
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_HEADING4_BODY"> 
			<Text>
				If you take a city-state that has been captured by another civilization, you have the choice to annex the city-state, make it a puppet, or liberate it. If you choose to liberate a city-state, then it will always vote for you in UN elections, no matter what its relations are with you at the time of the vote. If the same city-state has been liberated twice, it will vote for the civ which liberated it most recently.[NEWLINE]If a civilization has been removed from the game and you capture one of those civ's cities, you have the option of annexing it, making it your puppet, or liberating it. If you do so, the civilization returns to play. The liberated civ will always vote for you in UN elections. In case of multiple liberators, the civ will vote for whoever liberated them most recently.
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			<Text>
				If you capture a city that belonged to a conquered civilization or city-state, you have the chance to liberate that civilization or city-state, bringing them back into the game. This earns a large amount of admiration from the liberated player which can be leveraged for an attempt to win Diplomatic Victory. For a liberated city-state, you will gain a large amount of influence which goes towards securing them as your ally and gaining more delegates in the World Congress. For a liberated civilization, they will like you much more, and be much more likely to use their delegates to support you for World Leader.
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_HEADING4_TITLE"> 
			<Text>
				Liberation
			</Text>
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		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_ADV_QUEST"> 
			<Text>
				What happens if you lose your last city?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_HEADING3_BODY"> 
			<Text>
				If you lose your last city - to another civilization or to an angry city-state - then you lose immediately. This is very embarrassing, so don't let it happen to you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_HEADING3_TITLE"> 
			<Text>
				Losing your Last City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_ADV_QUEST"> 
			<Text>
				How does the science victory work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_HEADING3_BODY"> 
			<Text>
				You achieve a science victory by learning the necessary technologies to create all of the pieces of the spaceship, then building the parts and moving them to your current capital (or building them there in the first place). Once all the parts are together you may launch your ship to Alpha Centauri. If it successfully makes it to a new planet before anyone else achieves a victory condition, you win the Science Victory!
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		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_HEADING3_TITLE"> 
			<Text>
				The Science Victory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_ADV_QUEST"> 
			<Text>
				How do you put together a spaceship for the science victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_HEADING4_BODY"> 
			<Text>
				Spaceship parts are constructed and move around the map like any other vehicle. Each requires an advanced technology to construct. They are non-combat units and are automatically destroyed if captured. Once a part has been constructed, order it to move to your current capital. When it arrives you'll be asked if you want to add it to your spaceship.[NEWLINE][NEWLINE]When all spaceship parts have been added, the ship will launch into space and you will have won a science victory![NEWLINE][NEWLINE]Incidentally, spaceship parts cannot be rushed or purchased. They must be constructed in a city.
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		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_HEADING4_TITLE"> 
			<Text>
				Spaceship Parts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACE_RACE"> 
			<Text>
				Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TECHNOLOGY_BANG"> 
			<Text>
				Technological Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TIME"> 
			<Text>
				Time
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TIME_BANG"> 
			<Text>
				Time Victory!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_ADV_QUEST"> 
			<Text>
				What are these victory points that don't exist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_BODY"> 
			<Text>
				You earn points for:[NEWLINE]- The number of tiles in your borders (this is the least important factor in victory)[NEWLINE]- The number of cities in your empire[NEWLINE]- Your population[NEWLINE]- The number of techs you possess[NEWLINE]- The number of "future techs" you possess[NEWLINE]- The number of Wonders you have constructed (this is the most important factor in determining victory)
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		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_TITLE"> 
			<Text>
				Determining Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_ADV_QUEST"> 
			<Text>
				Who votes in a diplomatic victory?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_HEADING4_BODY"> 
			<Text>
				All civilizations and city-states have a vote. The civilization which possesses the United Nations has two votes.[NEWLINE]Civilizations always vote for themselves, unless liberated, in which case they vote for their liberator.[NEWLINE]City-States vote for the civilization with the best relations, unless they've been liberated, in which case they vote for their liberator. If a city state is not allied with any Civ, it will abstain.
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			<Text>
				Once the World Congress is founded, civilizations express their diplomatic power through the use of delegates. During each session of the World Congress, you assign these delegates to different resolutions that have different gameplay effects. Once the United Nations is founded, delegates are essential to becoming the World Leader and winning Diplomatic Victory.[NEWLINE][NEWLINE]See the "World Congress" topic for more detailed information.
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		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_HEADING4_TITLE"> 
			<Text>
				Delegates
			</Text>
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		<Replace Tag="TXT_KEY_VIDEO_OPTIONS"> 
			<Text>
				VIDEO OPTIONS
			</Text>
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			<Text>
				Great tomb complexes in the northwest of Ireland speak to the presence of people there since the glaciers retreated at the end of the last ice age. Irish legends tell that when the Tuatha De Dannan invaded the land and fought the Fir Bolg, they were so impressed by the Fir Bolg that they gave them a quarter of the island - the area that would become the kingdom of Connacht.[NEWLINE][NEWLINE]Unambiguous reference to the area begins around the 6th Century AD in the Annals of Ulster, marking the death of prominent lords of that realm. The Vikings arrived at Connacht at the start of the 9th Century, and around this time the ruling house of Connacht was founded by Conchobar mac Taidg Mor, and the O Conchobair ruled Connacht until the middle of the 15th Century. The rulers of Connacht were often at war with the other Irish kingdoms, as well as the British and the Vikings who were settling Ireland.[NEWLINE][NEWLINE]In Connacht, there are two mysterious megaliths - the Turoe Stone and the Castlestrange Stone, which are covered in carvings of a style and date commonly associated with mainland Europe during the Iron Age. The stones were likely brought to Ireland and moved over time, away from the successive waves of invaders who came to the land.
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			<Text>
				At the tip of Southwestern Scotland is the Gall-Ghaidhealaibh - the land of the foreign Gaels. Isolated by its rugged coastline and hilly northern border, it was nonetheless drawn on Ptolemy's map of Britain. The Romans called the inhabitants the Novantae, and the missionary Saint Ninian built a church here, but much of its history is shrouded in legend. The Welsh poets believed that one of King Arthur's Three Thrones of Britain was in Galloway, called Pen Rhionydd.[NEWLINE][NEWLINE]At some point in the late 7th century, Galloway was wrestled from control of the Britons by the Kingdom of Bernicia, who displaced the locals from the flat arable land and forced them into the hills. But the remoteness of the region meant it was easy prey for the Vikings and the Irish (especially the Irish Vikings) for whom the territory was just a short hop across the Irish Sea.[NEWLINE][NEWLINE]The Norse Gaels, the Gall-Gaedhil, are the best-known inhabitants of Galloway. The Norse controlled the Irish Sea, and their settlements dotted its edges. Despite their Gaelic that they shared with the nascent Scots, they were indisputably their own people, sailing from their isolated lands to wreak havoc on the coastlines of Britain. This isolation meant that the Lords of Galloway were effectively kings on their own until late in the Middle Ages, starting with Suibne mac Cináeda in the early 10th century and extending until the 12th. Though nominally under the High King of Scotland, they could ignore or pay tribute to him as their power allowed.[NEWLINE][NEWLINE]The Law of Galloway lasted another two centuries after their Lords lost power, a tribute to the splendid isolation of the land and people of Galloway.
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			<Text>
				The Romans called the lands of the Ordovices, Gangani, and Deceangli "Venedotia," but the mountainous land on the Irish Sea was not a land under their control. As Roman power faded in Britain, the Kingdom of Gwynedd emerged, founded by the legendary Cunedda of Lothia. The land's name has been interpreted as meaning "Land of the War-Host," though the exact meaning is lost to time.[NEWLINE][NEWLINE]Gwynedd quickly became preeminent among the petty kingdoms of Wales. Maelgwyn the Tall in particular became the subject of many myths and legends, and was described by Gildas as one of the five greatest British Kings. Gildas also gave Maelgwyn a curious appellative - "Dragon of the Island" which may have morphed over time to "Pendragon" of literary fame. But Maelgwyn's death in 547 left a vacuum, and a series of succession wars followed. Gwynedd did ally with Powys to fight the Anglians in the early 6th century, and Cadwallon ap Cadfan launched a furious assault on the Northumbrians, sacking York in 633 and laying waste to the land.  He and his son Cadwaladr Fendigad became the last two High Kings of Britain.[NEWLINE][NEWLINE]The house of Cunedda died off in the early 8th Century, and the house of Aberffraw (distantly related by ancestry) had to deal with incursions by the Vikings and Irish, ruling their subsidiary kingdom of Powys, and fighting with the other high Welsh families until they were overthrown by Howell the Good, who took the opportunity to straighten up the place and modernize it like those really progressive kingdoms in Wessex that had things like codified laws and their own money.[NEWLINE][NEWLINE]By the Norman Invasion, Gwynedd had returned to fractious infighting amongst its nobles, and William the Conquer let his barons subjugate Wales as they could. But Norman authority held only tenuously in Gwynedd's high mountain lands and in the hearts of its people, who still remembered when they had been kings.
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			<Text>
				For 1000 years, Mide, or Meath, was the central Kingdom of Ireland, both geographically and spiritually. Tradition dates the founding of Meath to the First Century AD, by Tuathal Techtmar, ancestor of the great Niall of the Nine Hostages.  Tuathal carved himself a kingdom from territory seized from Ulster, Leinster, Connacht, and Munster and named the resulting territory Meath. The Ui Neill kings of the South were the traditional rulers of Meath.[NEWLINE][NEWLINE]Meath's importance to the High Kings of Ireland was further enhanced because the Hill of Tara was situated there. The Hill of Tara is a complex of barrows and earthworks dating back to the Iron Age, and traditionally the place where the High King was crowned. The Hill of Tara has been used as a ritual location since the Neolithic, and was the spiritual heart of Ireland until the 12th Century, though its importance declined with the ascension of the British and the expansion of Christianity.[NEWLINE][NEWLINE]Whether or not the Irish High Kings sat in court on the Hill of Tara or not, Meath's central location in Ireland and its proximity to the Norse Irish settlements made it a kingdom of great importance. The Battle of Clontarf was fought on its soil, where the last great High King of Ireland, Brian Boru, fell.
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			<Text>
				Munster, in the southwest of Ireland, is one of the five great kingdoms of Ireland. In the second century, Ptolemy records the land as belonging to the Iverni tribe. According to legend, Bodb Derg was the second King of the Tuatha De Danann and the first of the Kings of Munster. The Eoganachta dynasty ruled from  the 7th century,  after the conquests of Failbe Flann mac Aedo Duib. The Eoganachta would in time become one of Ireland's most important clans, though they never became High Kings.[NEWLINE][NEWLINE]The Vikings invaded starting in the 8th Century, and would in time found the cities of Cork, Waterford, and Limerick.[NEWLINE][NEWLINE]The last great High King of Ireland, Brian Boru, first proclaimed himself King of Munster before he was able to wrestle control of the kingship from the Ui Neill. His descendants, the O'Brians, were hereditary rulers of Munster as well, until the dissolution of the kingdom in the early 12th Century.[NEWLINE][NEWLINE]By 1118, Munster had fractured into three smaller kingdoms: Thomond, Desmond, and Omond.
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		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_NORTHUMBRIA_DESC"> 
			<Text>
				The adjoining kingdoms of Deira and Bernecia were united by force when King Aethelfrith of Bernicia conquered Deira in 604. But this victory was short-lived, and when Aethelfrith was killed in 616, the son of the former king of Deira, Edwin, was made king of the combined lands. But it was not until the rule of King Oswald in 634 that Northumbria was finally consolidated into a single Anglian kingdom. Oswald quickly expanded his kingdom and Christianized it with the help of Saint Aidan of Iona.[NEWLINE][NEWLINE]Northumbria was often at war with Mercia. Oswald was killed in battle with the Mercians in 650, and the Picts rose up and defeated the Northumbrians in 685. A brief period of stability under the reign of Aldfrith followed, but Northumbria had lost its prestige and power, and was conquered by the Danish brothers Halfdan Ragnarsson and the colorfully-named Ivar the Boneless.  A brief uprising by Aella of Northumberland was brutally suppressed. Now subject to the Danelaw, a series of puppet kings ruled Northumberland until Erik Bloodaxe in 954. From then on, Northumberland was no kingdom, but a mere Earldom.[NEWLINE][NEWLINE]William the Conquerer quickly set his eyes on Northumbria, recognizing it as a valuable buffer against the North, and as a symbol to resistance to his rule. He attempted to install one of his barons as an overlord, but the baron and 700 of his retainers were slaughtered in the city of Durham. This led William to conduct a punitive campaign into Northumbria, partitioning it into an Earldom seated in Durham, and the region of Northumberland. The Normans built the city of Newcastle to secure their hold on this new territory of theirs, but the hold was tentative. The lands of Northumbria were long afterwards a fractious border country, rebelling against rule from the south and fighting the protracted border war with the Scots to the North.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_POWYS_DESC"> 
			<Text>
				The Roman Empire marked out a territory in Britain between the Cambrian Mountains and Western Midlands, and built a capital at the site of modern Wroxeter called Viroconium Cornoviorum. As Roman power in Britain faded in the Dark Ages, a new state arose in the traditional lands of the Ordovices and Cornoviis, extending from the Cambrian Mountains to the Western Midlands. By the middle of the 5th Century AD, Powys was solidly established as a kingdom of Britain.[NEWLINE][NEWLINE]The first and greatest ruling house of Powys was the Gwerthrynion, who claimed the legendary Vortigern as their founder. The historical warlord Vortigern would later become the model for the literary King Arthur, and the literary embellishment of Arthur has done something to mythologize the kingdom of Powys as well.[NEWLINE][NEWLINE]Early in the 6th Century, Powys was ravaged by the Northumbrians and portions annexed by their erstwhile allies the Mercians, but Powys stormed back, conquering territory from the English until by mutual agreement a border was established at Offa's Dyke in the middle of the 7th Century. Offa's Dyke remains today the border between Wales and England.[NEWLINE][NEWLINE]Powys was eventually subsumed by the Kingdom of Gwynedd on the death of the last Gwerthyrnion king in 855. When Howell the Good became king of Gwynedd in 942, he already ruled most of the lands that make up modern Wales. Through savvy politicking and legal reforms, he made his kingdoms into great powers on the island, codifying Welsh Law and creating the first indigenous Welsh coin since the Bronze Age. On Howell's death, Powys was given to one of his sons, but the greater Welsh kingdom was reassembled by his grandson Maredudd ab Owain.[NEWLINE][NEWLINE]Over time, the power of the great Welsh families waned, and invaders from Ireland and the Vikings chipped away at the throne of Powys, as usurpers seized the throne and were overthrown by pretenders of the old houses. By the time of the Norman Invasion, constant fractious warfare wracked the land, and William the Conquerer was content to leave Wales to his barons to deal with. They in turn made a complete hash of it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_SCOTLAND_DESC"> 
			<Text>
				There have been people living in the north of Britain since the end of the last ice age, about 8,500 years before the Romans recorded works on the island. Neolithic ruins in Scotland predate the famous Skara Brae of the Orkneys, and archeological evidence reveals evidence of warring communities living in fortified villages through the Iron Age.[NEWLINE][NEWLINE]The Caledonians fought hard and often successfully against the Romans in Britain, forcing them to retreat from their tentative forts and outposts behind Hadrian's Wall. The land was occupied by the Picts and Britons thereafter, until the Dark Ages, when the Irish, Anglo-Saxons, and then Vikings invaded and created permanent settlements in Scotland. Saint Ninian's mission brought Christianity to the region around 450 AD, although apparently the Picts then renounced it until Saint Columba arrived in 563.[NEWLINE][NEWLINE]Legend has it that the Picts were betrayed by the Scots king Kenneth Mac Alpin, who invited the Pictish king Drest and his nobles to a feast, plied them with drink, and then pulled the pins from their benches, sending them into spikey pits concealed beneath.  The truth is somewhat less fanciful - Mac Alpin had claim to the crown of both kingdoms, and managed to combine them into what would become the Kingdom of Alba.[NEWLINE][NEWLINE]The Kingdom of Alba became the core of what is recognized as Scotland. Through conquest and expansion, the kingdom of Strathclyde was added, and the southern barrier pushed to the River Tweed - the modern-day Southeastern border of Scotland.[NEWLINE][NEWLINE]King Duncan led an expedition to try to seize the lands of his rival Macbeth around 1039. The expedition was a terminal disaster for Duncan, who was killed in battle, and Macbeth then became the king of the Scots. It should be noted that the conflict between Macbeth and Duncan was the basis for Shakespeare's play, and is historically accurate if you ignore such simple details as the age of both Duncan and Macbeth, the stated relationship between the two men, and the entire chronology given in  the play. Duncan's son Malcolm did follow Macbeth as king of Scotland, so at least he got that part right. And as King James was Shakespeare's patron, a colorful reinterpretation of history that flattered the man paying the bills is perhaps understandable.[NEWLINE][NEWLINE]When William the Conquerer invaded Britain, Edgar the Aethling sought refuge in Scotland with an eye to claiming his kingship to the south, but by 1072 William had successfully invaded Scotland and forced Malcolm (who had become king in 1057) to pay him tribute and hostages.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CITIES"> 
			<Text>
				Cities
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_INFLUENCE"> 
			<Text>
				You are {1_Num: number #.#}% influential over {2_Civ}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_INFLUENCE_UNMET"> 
			<Text>
				You are {1_Num: number #.#}% influential over an unmet civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_VICTORY_DISABLED"> 
			<Text>
				Culture Victory is disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_ACTIVE_PLAYER_LEADING"> 
			<Text>
				You are leading by controlling {1_num} original [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_PLAYER_LEADING"> 
			<Text>
				{1_player} controls {2_num} original [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_REMAINING"> 
			<Text>
				{1_NumPlayers} {1_NumPlayers : plural 1?Player is; other?Players are;} still in control of their [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_TEAM_LEADING"> 
			<Text>
				Team {1_Team} controls {2_num} original [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_UNMET_PLAYER_LEADING"> 
			<Text>
				An unmet player controls {1_num} original [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CIV_RANK"> 
			<Text>
				Civilization Rank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CS_VOTES_COL_TT_ALT"> 
			<Text>
				Current number of City-State allies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CS_VOTES_TT_ALT"> 
			<Text>
				{@1_CivName} is currently allies with:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_CONTROLLED"> 
			<Text>
				Delegates you Control:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_IN_WORLD"> 
			<Text>
				Total Delegates Available:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_NEEDED"> 
			<Text>
				Delegates to win World Leader proposal:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DETAILS"> 
			<Text>
				Details
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_COL_TT_ALT"> 
			<Text>
				In the previous election, which Civilization was voted for.  (Cannot vote for self.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TITLE"> 
			<Text>
				Liberated [ICON_CAPITAL]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TITLE_ALT"> 
			<Text>
				Last Vote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TT_ALT"> 
			<Text>
				{@1_VotingCivName} voted for {@2_RecipientCivName} in the last election, since they had the best relations.[NEWLINE][NEWLINE]Current mood of {@1_VotingCivName} towards you: {@3_MoodTowardsYou}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_TITLE"> 
			<Text>
				Liberated
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_VOTES_COL_TT_ALT"> 
			<Text>
				Current number of City-States liberated.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_VOTES_TT_ALT"> 
			<Text>
				{@1_CivName} has most recently liberated:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES"> 
			<Text>
				Votes for You:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_ALT"> 
			<Text>
				Projected Votes for You:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_COL_TT_ALT"> 
			<Text>
				The number of votes that each player is projected to receive in the next UN election.  The actual votes may differ depending on gameplay events that take place between now and the election.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TITLE"> 
			<Text>
				Total Votes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TITLE_ALT"> 
			<Text>
				Projected Votes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_CITYSTATES_ALT"> 
			<Text>
				{@1_CivName} will get {2_NumVotesFromMinorCivs} votes from City-States, if City-State relations remain the same as they are now.  City-States will vote for the Civilization that most recently liberated them, or their current ally if there is no liberator.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_CIVS_ALT"> 
			<Text>
				In the previous election, {@1_CivName} received {2_NumVotesFromCivs} votes from Civilizations.  This may change in the upcoming election based on international relations.  Civilizations will vote for the other Civilization they have the best relations with.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_SUMMARY_ALT"> 
			<Text>
				{@1_CivName} has a projected {2_NumProjectedVotes} votes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_UN_ALT"> 
			<Text>
				{@1_CivName} gets 1 vote from building the UN.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_NEW_CAPITALS_REMAINING"> 
			<Text>
				All players are still in control of their original [ICON_CAPITAL] Capitals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_PROJECT_BUILT_BY"> 
			<Text>
				{1_player} has completed the United Nations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_PROJECT_PLAYERS_COMPLETE"> 
			<Text>
				{1_NumPlayers} {1_NumPlayers : plural 1?Player has; other?Players have;} completed the {2_apolloProgram}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_COL_TT_ALT"> 
			<Text>
				In the previous election, the number of votes received from other Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TITLE"> 
			<Text>
				Self Votes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TITLE_ALT"> 
			<Text>
				Civilizations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TT_ALT"> 
			<Text>
				In the last UN election, {@1_CivName} received votes from the Civilizations that had the best relations with them:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SOCIAL_POLICIES"> 
			<Text>
				{1_player} has completed {2_completedNum} of {3_totalNum} Social Policy Branches.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SOMEONE_WON"> 
			<Text>
				{1_CivName} has been elected World Leader.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SUBTITLE_ALT"> 
			<Text>
				Projected Outcome of the next UN Election:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_KNOWN_NO_CAPITAL"> 
			<Text>
				{1_PlayerName} has not built a Capital city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_OTHER_PLAYER_CAPITAL"> 
			<Text>
				{1_PlayerName} controls {2_CityName}, the original [ICON_CAPITAL] Capital of {3_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_UNMET_PLAYER_CAPITAL"> 
			<Text>
				{1_PlayerName} controls the original [ICON_CAPITAL] Capital of an unmet civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_YOUR_CAPITAL"> 
			<Text>
				{1_PlayerName} controls {2_CityName}, your original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_SOMEONE_CONTROLS_THEIR_CAPITAL"> 
			<Text>
				{1_PlayerName} controls {2_CityName}, their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNKNOWN_NO_CAPITAL"> 
			<Text>
				An unmet player has not built a Capital city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_CONTROLS_THEIR_CAPITAL"> 
			<Text>
				An unmet civilization controls their original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_PLAYER_CONTROLS_OTHER_PLAYER_CAPITAL"> 
			<Text>
				An unmet player controls {1_CityName}, the original [ICON_CAPITAL] Capital of {2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_PLAYER_CONTROLS_UNMET_PLAYER_CAPITAL"> 
			<Text>
				An unmet player controls the original [ICON_CAPITAL] Capital of another unmet civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_CONTROL_OTHER_PLAYER_CAPITAL"> 
			<Text>
				You control {1_CityName}, the original [ICON_CAPITAL] Capital of {2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_CONTROL_YOUR_CAPITAL"> 
			<Text>
				You control {1_CityName}, your original [ICON_CAPITAL] Capital.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_NO_CAPITAL"> 
			<Text>
				You have not built a Capital city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TURNS_UNTIL_SESSION"> 
			<Text>
				Turns until next World Leader proposal:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_UN_ACTIVE"> 
			<Text>
				The United Nations is active, and Victory is possible.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_UN_INACTIVE"> 
			<Text>
				The United Nations has not yet begun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VICTORY_DISABLED"> 
			<Text>
				Diplomatic Victory is disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VOTES"> 
			<Text>
				Total Available Diplomatic Votes:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VOTES_NEEDED"> 
			<Text>
				Votes Needed for Diplomatic Victory:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DOMINATION_PROGRESS"> 
			<Text>
				Players which possess their original capital:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DOMINATION_VICTORY_DISABLED"> 
			<Text>
				Domination Victory is disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_FUTURE_TECH"> 
			<Text>
				Future Tech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_GREAT_WORKS"> 
			<Text>
				Great Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_LAND"> 
			<Text>
				Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POLICIES"> 
			<Text>
				Policies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POLICIES_FINISHED"> 
			<Text>
				Number of Socaial Policy Branches Completed:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POPULATION"> 
			<Text>
				Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO1"> 
			<Text>
				Scenario VP 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO2"> 
			<Text>
				Scenario VP 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO3"> 
			<Text>
				Scenario VP 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO4"> 
			<Text>
				Scenario VP 4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCIENCE_VICTORY_DISABLED"> 
			<Text>
				Science Victory is disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCORE"> 
			<Text>
				SCORE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH"> 
			<Text>
				Technologies
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH_PROGRESS"> 
			<Text>
				Technological Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH_SS"> 
			<Text>
				Star Ship Parts:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TIME_VICTORY_DISABLED"> 
			<Text>
				Time Victory is disabled.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TITLE"> 
			<Text>
				VICTORY PROGRESS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TT"> 
			<Text>
				Victory Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TURNS"> 
			<Text>
				Turns Remaining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TURNS_TT"> 
			<Text>
				Turns Before the Game Ends
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_UTOPIA_PROGRESS"> 
			<Text>
				Utopia Project Progress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_WONDERS"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_INVITE_RESPONSE"> 
			<Text>
				Waiting for {1_player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_PLAYERS"> 
			<Text>
				WAITING FOR PLAYERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_PLAYERS_TT"> 
			<Text>
				The game is waiting for other players to finish their turn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR"> 
			<Text>
				War
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_HIGH"> 
			<Text>
				(They hate warmongers!)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_LOW"> 
			<Text>
				(They overlook modest warmongering.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_MID"> 
			<Text>
				(They dislike warmongers.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_EXTREME"> 
			<Text>
				You will receive a [COLOR_NEGATIVE_TEXT]EXTREME[ENDCOLOR] Warmonger penalty if you capture this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_MAJOR"> 
			<Text>
				You will receive a [COLOR_NEGATIVE_TEXT]MAJOR[ENDCOLOR] Warmonger penalty if you capture this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_MINOR"> 
			<Text>
				You will receive a [COLOR_YELLOW]MINOR[ENDCOLOR] Warmonger penalty if you capture this city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_CAPS"> 
			<Text>
				WAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_CSTATE_TT"> 
			<Text>
				You are at war with {1_CityStateName:textkey}. Unless they are allied with another player you are at war with, you may make peace at any time. While at war, your [ICON_INFLUENCE] Influence is locked at -60.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DECLARED"> 
			<Text>
				WAR DECLARED!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DEMAND_REFUSED_1"> 
			<Text>
				So be it. My armies will extract it from your lands then.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DEMAND_REFUSED_2"> 
			<Text>
				Then war it is.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WASHINGTON_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Your territory is encroaching upon the sovereign lands of the United States. You have been warned for the last time.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WASHINGTON_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				The positioning of your forces on our borders is unacceptable. Move them immediately, or else.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_ATTACKED_YOUR_MINOR_1"> 
			<Text>
				It's come to my attention that I may have attacked {@1_MinorCivName}, a city-state under your protection. While it was not my goal to be at odds with your empire, this was deemed a necessary course of action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_ATTACKED_YOUR_MINOR_2"> 
			<Text>
				I've been informed that my empire has commenced an attack on {@1_MinorCivName}. I assure you, this was not on purpose, and hope that this does not serve to drive us apart.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_BULLIED_YOUR_MINOR_1"> 
			<Text>
				It's come to my attention that I may have bullied {@1_MinorCivName}, which is under your protection. You do not put their needs above mine, I hope.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_BULLIED_YOUR_MINOR_2"> 
			<Text>
				I've been informed that my armies have taken tribute from {@1_MinorCivName}, a city-state under your protection. I assure you, this was quite unintentional, and I hope that this does not serve to drive us apart.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WILL_ALSO_DISABLE_MODS"> 
			<Text>
				This will also disable the following mods:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WILL_ALSO_ENABLE_MODS"> 
			<Text>
				This will also enable the following mods:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDERS_CONSTRUCTED"> 
			<Text>
				Wonders Constructed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_DESC"> 
			<Text>
				Found in southern Spain, the Alhambra is a large palace complex of the Nasrid Dynasty, who controlled the region in the mid 14th century. Construction first began sometime around 1238 AD under the rule of Ibn al-Ahmar, and continued under his successors. Taking its name from the red hue of its walls, the name Alhambra is translated as the "Red Fortress." Noted for its Moorish Islamic architectural style, the Alhambra features elaborate engravings and numerous examples of the interlacing patterns known as "Arabesques" found predominately in Islamic art. Although many examples of the original Islamic style remain today, much of the palace and its interior was reconstructed and modified after the rise of Catholicism in Spain.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_HELP"> 
			<Text>
				All newly-trained non-air Units in this City receive the [COLOR_POSITIVE_TEXT]Drill I[ENDCOLOR] Promotion, improving [ICON_STRENGTH] combat strength when fighting in [COLOR_POSITIVE_TEXT]ROUGH[ENDCOLOR] Terrain. Provides a free Castle in the city in which it is built. Boosts city [ICON_CULTURE] Culture output by 20%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies."[NEWLINE]- Joseph Addison[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_DESC"> 
			<Text>
				Angkor Wat is a temple in Angkor, Cambodia. Angkor Wat was constructed in the 12th century by King Suryavaman II to serve as the royal palace and state temple, Hinduism being the state religion. Two or three centuries later Angkor Wat was converted to Buddhist use. Angkor Wat is a complex of buildings surrounded by a wall and then moat. The enclosed area measures 3000 feet by 2600 feet.[NEWLINE][NEWLINE]Angkor Wat is constructed primarily of sandstone blocks. The complex is laid out in a rectangular pattern somewhat resembling that of an ancient fortress; the inner buildings are separated from the outer walls by a courtyard similar to a bailey one might find in a castle.[NEWLINE][NEWLINE]At one time the courtyard was filled with wooden buildings, but these have all since perished. The surviving stone inner structure is split into three galleries built on raised platforms. The outer galleys once contained libraries, while the inner was a shrine to Vishnu (and has since been converted to a shrine to Buddha). The galleries are topped with towers that resemble stylized beehives, the tallest reaching about 140 feet in height. The buildings' walls are covered with ornate and beautiful bas relief sculptures depicting scenes from Hindu mythology.[NEWLINE][NEWLINE]Though largely neglected in the latter half of the 20th century, serious efforts are now being made to preserve and restore this wonderful and unique place of worship, and pilgrims and tourists are visiting it in ever-greater numbers each year.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_HEADING"> 
			<Text>
				Angkor Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of."[NEWLINE][TAB][TAB] - Antonio da Magdalena[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKOR_WAT_HELP"> 
			<Text>
				[ICON_CULTURE] Culture and [ICON_GOLD] Gold costs of acquiring new tiles reduced by 25% in every city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_DESC"> 
			<Text>
				Big Ben is the clock (and the clock tower) at the northern end of the Houses of Parliament in London, England. Big Ben (the clock) is famous for its accuracy and for its massive bell which weighs more than 13 tons and tolls out the day's hours.[NEWLINE][NEWLINE]Big Ben was designed by Lord Edmund Grimthorpe and constructed by Edward Dent and his son, Frederick. The clock and bell were installed in the tower in 1859. Big Ben is the second largest four-faced clock in the world. At the base of each face of the clock is the Latin inscription, "Oh Lord, keep safe our Queen Victoria the First."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_HEADING"> 
			<Text>
				Big Ben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To achieve great things, two things are needed: a plan, and not quite enough time."[NEWLINE][TAB][TAB] - Leonard Bernstein[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIG_BEN_HELP"> 
			<Text>
				Requires Commerce. Cost of [ICON_GOLD] Gold purchasing in all cities reduced by 15%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BOROBUDUR_HELP"> 
			<Text>
				Must be built in a Holy City. 3 free Missionaries appear.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_DESC"> 
			<Text>
				The Brandenburg Gate is the only surviving town gate of the city of Berlin. A beautiful "triumphal arch" constructed in the Greek style in 1788-91, it features many columns and is surmounted by the "Quadriga of Victory," a statue of a chariot drawn by four horses. It stands at the end of the avenue Unter den Linden.[NEWLINE][NEWLINE]After World War II, Berlin was partitioned between sections controlled by the Soviet Union and its allies and the United States and its allies, and the Berlin Wall was constructed by the Soviets to keep the two parts of the city separated. The Brandenburg Gate was in a sort of a "no-man's land" between the two factions, and from 1961-1989 neither side had access. The Gate was reopened in 1989 as part of the reunification of Berlin and Germany.[NEWLINE][NEWLINE]Today it stands as a proud symbol of the reunified city and country, and it is visited by tens of thousands of tourists from both east and west.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_HEADING"> 
			<Text>
				Brandenburg Gate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Pale Death beats equally at the poor man's gate and at the palaces of kings."[NEWLINE][TAB][TAB] - Horace[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURG_GATE_HELP"> 
			<Text>
				A Great General appears near the City where the Wonder was built and +15 XP for all Units built in this City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BROADWAY_HELP"> 
			<Text>
				1 free Great Musician appears near the City where the Wonder was built. Contains 3 slots for Great Works of Music.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CHICHENITZA_DESC"> 
			<Text>
				Chichen Itza is an extraordinary city of stone built in the Yucatan, Mexico. Some of the oldest buildings and pyramids date back to 1500 years ago and are of Toltec and Mayan origin.[NEWLINE][NEWLINE]Chichen Itza consists of buildings, temples and courtyards of stone. A large "pok tap ok" or ceremonial ball court stands off to one side. (Ceremonial ball is that most interesting of games in which two sides sought to pass the ball through hoops at each end of the court. The captain of the winning team was then beheaded as a sacrifice to the gods.) Though the city is much ravaged by time (and looters), there still remain many beautiful stone carvings and statues.[NEWLINE][NEWLINE]At the center of the city stands the mighty stepped pyramid of Kukulcan, also known as "El Castillo." Constructed around the 13th century, El Castillo is approximately 180 feet square at the base and 78 feet in height. As was the Mayan practice, Kukulcan was constructed atop an older and smaller pyramid.[NEWLINE][NEWLINE]Chichen Itza was a thriving city until the 13th century, when revolt and civil war broke out among the Mayans, at which point the city went into a steep decline from which it never recovered. The center of the city was largely abandoned and in ruins by the time of the Spanish Conquest of the Yucatan in the 16th century.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CHICHENITZA_HEADING"> 
			<Text>
				Chichen Itza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CHICHENITZA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come."[NEWLINE][TAB][TAB] - The Books of Chilam Balam[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CHICHEN_ITZA_HELP"> 
			<Text>
				Requires Liberty. Tile improvement construction speed increased by 25% and two Workers appear near the City.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CN_TOWER_DESC"> 
			<Text>
				At one time the tallest free-standing structure in the world, the CN Tower of Toronto, Canada still remains among the tallest structures in the world today. Constructed in 1976 as a communications tower by the Canadian National Railway Company (hence the CN moniker), the tower has become a hallmark of Toronto and a major tourist attraction for the city. The tower is still primarily used for television and radio broadcasting, and is now considered one of the "Seven Wonders of the Modern World," joined by several notable constructions of the 20th century.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CN_TOWER_HELP"> 
			<Text>
				Provides a free Broadcast Tower in all cities. +1 [ICON_CITIZEN] Population in each city and +1 [ICON_HAPPINESS_1] Happiness per city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CN_TOWER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws."[NEWLINE]- Douglas Adams[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_COLOSSUS_DESC"> 
			<Text>
				The Colossus of Rhodes was a bronze statue of Helios, the Greek God of the Sun, erected near the mouth of the city harbor. It stood over 100 feet high (about two-thirds the height of the Statue of Liberty). Unfortunately, an earthquake toppled it only 56 years after its construction. Taking the counsel of an oracle, the city elected to leave the statue in ruins where it lay. For over 900 years, people from all over the ancient world came to Rhodes to see the remains of the Colossus. It was destroyed in 650 AD when the city was captured by Muslim raiders, who promptly sold the statue for scrap.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_COLOSSUS_HEADING"> 
			<Text>
				The Colossus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_COLOSSUS_HELP"> 
			<Text>
				Gains an additional trade route slot and a Cargo Ship appears in the city. Trade routes other players make to a city with the Colossus will generate an extra 2 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.  City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_COLOSSUS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Why man, he doth bestride the narrow world like a colossus; and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves."[NEWLINE][TAB][TAB] - William Shakespeare: Julius Caesar[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CRISTOREDENTOR_DESC"> 
			<Text>
				Cristo Redentor, "Christ the Redeemer" in English, is a 125-foot tall statue of Jesus Christ situated on Corcovado Mountain, watching over the Brazilian city of Rio de Janeiro. First proposed in 1921 during celebrations of the centennial of Brazilian independence, by 1931 the statue had been completed, making it the largest art deco monument in the world. Since that time, the statue, seated 2330 feet above sea level, has become a beloved symbol of Rio de Janeiro and of Brazil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CRISTOREDENTOR_HEADING"> 
			<Text>
				Cristo Redentor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CRISTOREDENTOR_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Come to me, all who labor and are heavy burdened, and I will give you rest."[NEWLINE][TAB][TAB] - The Bible, Matthew 25:28[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CRISTO_REDENTOR_HELP"> 
			<Text>
				[ICON_CULTURE] Culture cost of adopting new Policies reduced by 10%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. Boosts the [ICON_RESEARCH] Science output of the city by +20%. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EIFFELTOWER_DESC"> 
			<Text>
				The Eiffel Tower is one of the world's most famous landmarks. Built for the Universal Exposition of 1889, the tower rises 984 feet above Paris' Champ de Mars, near the Seine River. Structural engineer Alexandre Gustave Eiffel built the tower at a cost of more than $1 million to demonstrate how steel and iron could be utilized in the construction of extremely tall buildings. The tallest building in the world when it was originally completed, the Eiffel Tower drew crowds of awestruck observers from around the world. Today, it remains one of Paris' leading tourist attractions.
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		<Replace Tag="TXT_KEY_WONDER_EIFFELTOWER_HEADING"> 
			<Text>
				Eiffel Tower
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_EIFFELTOWER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We live only to discover beauty. All else is a form of waiting."[NEWLINE][TAB][TAB] - Kahlil Gibran[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_EIFFEL_TOWER_HELP"> 
			<Text>
				In addition to its [ICON_HAPPINESS_1] Happiness and [ICON_CULTURE] Culture effects, the Eiffel Tower also provides +12 [ICON_TOURISM] Tourism.
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		<Replace Tag="TXT_KEY_WONDER_FORBIDDENPALACE_DESC"> 
			<Text>
				A collection of imperial structures in Beijing, the Forbidden Palace stands as a testament to the Chinese architectural ingenuity and aesthetic. Ornamental gardens, terraces and fountains surround the magnificent structure, which became the capital of China in 1421. It was the residence of 24 emperors of the Ming and Qing Dynasties until the last emperor abdicated in 1911.[NEWLINE][NEWLINE]Although the correct title for the building is the "Imperial Palace," it is more widely known as the "Forbidden" Palace because ordinary people were barred from entering its grounds. With a 160-foot moat and walls 30 feet tall, there was little chance that they would get inside unwanted. The Forbidden Palace is enormous, occupying 170 acres and containing 8,706 rooms. An estimated eight to ten thousand people lived inside the palace to serve the needs of the emperor. Today, the Forbidden Palace is a major tourist attraction, and it is still used as a symbol of Chinese sovereignty.
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		<Replace Tag="TXT_KEY_WONDER_FORBIDDENPALACE_HEADING"> 
			<Text>
				The Forbidden Palace
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		<Replace Tag="TXT_KEY_WONDER_FORBIDDENPALACE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Most of us can, as we choose, make of this world either a palace or a prison."[NEWLINE][TAB][TAB] - John Lubbock[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_FORBIDDEN_PALACE_HELP"> 
			<Text>
				Requires Patronage. Grants 2 additional Delegates in the World Congress. -10% [ICON_HAPPINESS_4] Unhappiness from [ICON_CITIZEN] Citizens in non-occupied Cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_GLOBE_THEATER_HELP"> 
			<Text>
				1 free Great Writer appears near the City where the Wonder was built. Contains 2 slots for Great Works of Writing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_GREATLIBRARY_DESC"> 
			<Text>
				The Great Library of Alexandria was one of the two most important libraries of the ancient world. Ptolemy I founded it around 300 BC, and the Library was enhanced and expanded by his successors. The Library attempted to obtain copies of all scrolls of any consequence, and eventually contained over 700,000 volumes. Religious fanatics destroyed the library in 391 AD, after nearly 700 years of operation. Today, only a portion of the catalog survives, providing us with a mere hint of what treasures the library contained.
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		<Replace Tag="TXT_KEY_WONDER_GREATLIBRARY_HEADING"> 
			<Text>
				The Great Library
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_GREATLIBRARY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed."[NEWLINE][TAB][TAB] - Sir Francis Bacon[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_GREATLIGHTHOUSE_DESC"> 
			<Text>
				The Great Lighthouse, also known as the Pharos, was a marble watchtower and lighthouse built in 280 BC on an island in the harbor of Alexandria, Egypt. Estimated to have been 300 feet high, the primary function of the lighthouse was to guide approaching ships to the harbor on an otherwise unmarked coast. Exactly how the Pharos functioned is open to debate, with some historians believing that fires were burned on the top of the tower, while others believe that mirrors were used to reflect sunlight. (Since ships rarely sailed along coasts at night, there was probably little need for the lighthouse after dark.) The Pharos was destroyed in the 14th century after having been damaged by earthquakes.
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		<Replace Tag="TXT_KEY_WONDER_GREATLIGHTHOUSE_HEADING"> 
			<Text>
				The Great Lighthouse
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		<Replace Tag="TXT_KEY_WONDER_GREATLIGHTHOUSE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep."[NEWLINE][TAB][TAB] - The Bible, Psalms 107:23-24[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_GREATWALL_DESC"> 
			<Text>
				The Great Wall of China is one of the largest and most famous man-made constructions in the entire world. Chinese rulers built the Great Wall to ward off attack from nomadic tribesmen living in modern Manchuria and Mongolia. Interestingly, the Great Wall was not designed to keep the nomads out - the Chinese knew it was all but impossible to defend such a long border - it was designed to make it difficult for the raiders to carry off loot, thus making raids far less profitable and thus less worth the risks involved.[NEWLINE][NEWLINE]There have actually been five different "Great Walls" built by different Chinese dynasties. The first four were constructed of earth and have since all but disappeared. The current wall was built almost entirely by the Ming Dynasty between 1368 and 1640 AD. This wall was constructed on a grander scale, using more permanent materials (like stone). The Ming wall stretches for 3,948 miles from Shanhai Pass on the Bohai Gulf in the east to Lop Nur in the southeast portion of Xinjiang's Uygur Autonomous Region in the west. This was the region where the Silk Road first entered China, and a series of watchtowers which could communicate via smoke signals were intended to pass messages rapidly along the wall's vast length.[NEWLINE][NEWLINE]In pure military terms, the Great Wall turned out to be something of a failure. The Manchus were able to bribe a Chinese general to let them pass through the wall, so it turned out to be of little value in stopping a major barbarian attack. After the Manchus conquered China, the borders of the country extended far to the north, rendering the wall irrelevant. The sheer monetary cost of the wall was also staggering, and the cost in human lives is said to have exceeded over one million souls. The Great Wall is sometimes nicknamed "the long graveyard."[NEWLINE][NEWLINE]Today much of the Great Wall is in a state of disrepair - though the tourist regions are well-preserved, much of the rest of the structure is crumbling, and perhaps only 20% of the wall is in good condition. Despite its decay, the Great Wall remains one of China's most popular tourist attractions and a true wonder of the world.
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		<Replace Tag="TXT_KEY_WONDER_GREATWALL_HEADING"> 
			<Text>
				The Great Wall
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		<Replace Tag="TXT_KEY_WONDER_GREATWALL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The art of war teaches us to rely not on the likelihood of the enemy's... not attacking, but rather on the fact that we have made our position unassailable."[NEWLINE][TAB][TAB] - Sun Tzu[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_GREAT_FIREWALL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Distrust and caution are the parents of security."[NEWLINE]- Benjamin Franklin[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_GREAT_FIREWALL_TEXT"> 
			<Text>
				The Great Firewall is a restrictive internet monitoring and censorship program used to control the flow of information available to a civilization's people through the internet. By limiting the public's access to potentially volatile information available online, government agencies can limit potential backlash and other dissension regarding unpopular policies and government programs.
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		<Replace Tag="TXT_KEY_WONDER_GREAT_LIBRARY_HELP"> 
			<Text>
				1 Free Technology. Provides a free Library in the city in which it is built.  Contains 2 slots for Great Works of Writing.
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		</Replace>
		<Replace Tag="TXT_KEY_WONDER_GREAT_LIGHTHOUSE_HELP"> 
			<Text>
				All military naval units receive +1 [ICON_MOVES] movement and +1 sight. Provides a free Lighthouse in the city in which it is built.[NEWLINE][NEWLINE]City must be built on the coast.
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		<Replace Tag="TXT_KEY_WONDER_GREAT_WALL_HELP"> 
			<Text>
				Enemy land Units must expend 1 extra [ICON_MOVES] movement per Tile inside your territory. Provides Walls for free in the city in which it is built. Upon discovering Dynamite, The Great Wall becomes obsolete.
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		<Replace Tag="TXT_KEY_WONDER_HAGIASOPHIA_DESC"> 
			<Text>
				The Hagia Sophia, or "Church of the Holy Wisdom," was constructed in 530 AD as a Greek Orthodox church. Standing in Istanbul (the city was originally named "Constantinople"), Turkey, it is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge for the time, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building.[NEWLINE][NEWLINE]The interior of the Hagia Sophia is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior was sheathed in colored marble and golden mosaics depicting biblical scenes and images of Christian saints.[NEWLINE][NEWLINE]In 1453 Constantinople was captured by the Ottoman Turks, and the Hagia Sophia was converted into a mosque. Human images are not welcome in mosques, and many of the mosaics were covered with plaster. In 1934, Turkish President Kemal Ataturk turned the building into a museum. In recent years some restoration work has been done on the Hagia Sophia, and a few of the mosaics have been uncovered. Despite the ravages of time, the Hagia Sophia remains universally acknowledged as one of the most beautiful buildings in the world.
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		<Replace Tag="TXT_KEY_WONDER_HAGIASOPHIA_HEADING"> 
			<Text>
				The Hagia Sophia
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		<Replace Tag="TXT_KEY_WONDER_HAGIASOPHIA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"For it soars to a height to match the sky, and as if surging up from amongst the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty."[NEWLINE][TAB][TAB] - Procopius, De Aedificis[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_HAGIA_SOPHIA_HELP"> 
			<Text>
				A free Great Prophet appears. Provides a free Temple in the city in which it is built.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_HANGINGGARDENS_DESC"> 
			<Text>
				The Hanging Gardens were a distinctive feature of ancient Babylon. They were a great source of pride to the people, and were often described in accounts written by visitors to the city. Possibly built by King Nebuchadnezzar II in 600 BC, the gardens were an ascending series of tiered platforms (not unlike a ziggurat) constructed of mud bricks and containing all manner of trees, shrubs, and vines. From a distance the gardens were said to look like a large green mountain rising from the center of the city.
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		<Replace Tag="TXT_KEY_WONDER_HANGINGGARDENS_HEADING"> 
			<Text>
				The Hanging Gardens
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_HANGINGGARDENS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day."[NEWLINE][TAB][TAB] - F. Frankfort Moore[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_HANGING_GARDEN_HELP"> 
			<Text>
				Requires Tradition. Provides a free Garden in the city in which it is built.
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		<Replace Tag="TXT_KEY_WONDER_HIMEJICASTLE_DESC"> 
			<Text>
				Himeji Castle is an extraordinary Japanese castle and one of the most beautiful structures in the world. First constructed in the 14th century and then massively rebuilt and extended in the late 16th-early 17th by Kuroda Yoshitaka and Ikeda Terumasa, Himeji Castle is a tall, imposing multi-story structure constructed of stone and wood, and featuring a brilliant white exterior and a series of beautifully curved rooftops. It is nicknamed "White Heron Castle."[NEWLINE][NEWLINE]Himeji Castle is surrounded by a confusing maze of paths leading to the keep. The walls and gates were designed to force an invading army to travel in a series of concentric circles with many dead ends before reaching the main gate. This would string out the attackers and allow the defenders to fire on the vanguard many times during the approach. The ingenious system was not put to the test, as the castle was never attacked during the medieval era.[NEWLINE][NEWLINE]Although the surrounding area was heavily damaged by Allied bombing during World War II, the castle was almost entirely unscathed. It is currently undergoing major restoration, and it remains one of the most popular tourist sites in Japan.
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			<Text>
				Himeji Castle
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		<Replace Tag="TXT_KEY_WONDER_HIMEJICASTLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning."[NEWLINE][TAB][TAB] - Yamamoto Tsunetomo[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_HIMEJI_CASTLE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] combat strength for units fighting in friendly territory. Provides a free Castle in the city in which it is built.
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		<Replace Tag="TXT_KEY_WONDER_HUBBLE_DESC"> 
			<Text>
				Named for renowned American astronomer Edwin Hubble, the Hubble Space Telescope has proven to be among the most crucial astronomical research tools ever developed. Launched in 1990, the telescope has continually provided breathtaking images of far-off constellations and nebulas, attracting widespread attention from both scientists and the general public. As the only space telescope capable of being repaired by astronauts, the service life of the Hubble has been continually extended through a series of space walks. However, despite its notable legacy, the Hubble Space Telescope will be replaced in 2018 by the more advanced James Webb Space Telescope.
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		<Replace Tag="TXT_KEY_WONDER_HUBBLE_HELP"> 
			<Text>
				2 free Great Scientists appear near the City where the Wonder was built. Provides a free Spaceship Factory in the city in which it is built. +25% [ICON_PRODUCTION] Production when building Spaceship Parts.
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		<Replace Tag="TXT_KEY_WONDER_HUBBLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The wonder is, not that the field of stars is so vast, but that man has measured it."[NEWLINE]- Anatole France[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_KREMLIN_DESC"> 
			<Text>
				"Kremlin" is a Russian word which denotes a fortified complex of buildings in the center of a city. It is most often used to refer to the Kremlin in the city of Moscow, a remarkable set of buildings which hold much of the Russian government. The Kremlin sits on a hill overlooking the Moskva River. In one form or the other, fortified structures have been in that location for almost 1000 years. The site was named "Kremlin" in the 14th century.[NEWLINE][NEWLINE]The Kremlin is within a triangular, walled area about 68 acres in extent. The walls are of red brick, with pencil-like towers at the corners and entrances. Many of the buildings are painted white with yellow trim and green roofs that look quite cheerful from a distance. The Cathedral of the Dormition, constructed in the 1470s, is the oldest building in the complex. Two other cathedrals lie within its walls, as do a surprising number of palaces, the Kremlin Palace being the largest.[NEWLINE][NEWLINE]The Kremlin has seen many great figures rise and fall within its walls. Ivan the Terrible built the Palace of Facets in the Kremlin. In the Great Patriotic War (WWII), Josef Stalin drove the German invaders from the gates of Moscow - perhaps the greatest service that any Russian ruler has ever performed for his country. (It was also here that Stalin planned the systematic extermination of millions of his own people.) It was here that Mikhail Gorbachev oversaw the dissolution of the Soviet Union. Today, the Kremlin holds the government of the Russian Federation.[NEWLINE][NEWLINE]To whatever use it might be put in the future, the Kremlin will always stand as a mighty monument to Russia's past - for it has seen the best and the worst of that great nation.
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		<Replace Tag="TXT_KEY_WONDER_KREMLIN_HEADING"> 
			<Text>
				The Kremlin
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		<Replace Tag="TXT_KEY_WONDER_KREMLIN_HELP"> 
			<Text>
				Requires Order. +50% [ICON_PRODUCTION] Production when building Armor Units. 1 Free Social Policy.
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		<Replace Tag="TXT_KEY_WONDER_KREMLIN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The Law is a fortress on a hill that armies cannot take or floods wash away."[NEWLINE][TAB][TAB] - The Prophet Muhammed[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_LEANING_TOWER_DESC"> 
			<Text>
				Found in the Piazza del Duomo ("Cathedral Square") in the city of Pisa, Italy, the famous bell tower commonly known as the Leaning Tower of Pisa has stood slightly off-kilter for centuries. Construction on the tower began in 1173, and it quickly became clear that the unstable soil and minimal foundation upon which the tower was built were not enough to prevent it from sinking.  After leaving the tower incomplete for nearly a century, construction resumed in the late 13th century, with the final level completed in 1372. The tower is home to seven bells, each comprising a different note on the musical scale.
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		<Replace Tag="TXT_KEY_WONDER_LEANING_TOWER_HELP"> 
			<Text>
				+25% generation of [ICON_GREAT_PEOPLE] Great People in all Cities. A free Great Person of your choice appears near the [ICON_CAPITAL] Capital.
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		<Replace Tag="TXT_KEY_WONDER_LEANING_TOWER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Don't clap too hard - it's a very old building."[NEWLINE]- John Osborne[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_LOUVRE_DESC"> 
			<Text>
				The Louvre is a large and incredibly ornate palace in Paris, France. Originally constructed in the 15th century on the site of an even older castle, for the next two and a half centuries the Louvre served as the home to many of France's kings, most of whom added to the already-huge structure. During the 17th century Kings Louis XIII and Louis XIV and their advisors Cardinals Richelieu and Mazarin began acquiring an extensive art collection which was kept at the Louvre. In 1682 the Royal court moved to Versailles, and in 1783 the Revolutionary government opened the palace to the public. It has remained a public museum ever since. Not surprisingly, it is considered to have the finest collection of pre-modern French paintings in the world.
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		<Replace Tag="TXT_KEY_WONDER_LOUVRE_HEADING"> 
			<Text>
				The Louvre
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_LOUVRE_HELP"> 
			<Text>
				Requires Exploration. 1 free Great Artist appears near the City where the Wonder was built. Contains 4 slots for Great Works of Art.
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		<Replace Tag="TXT_KEY_WONDER_LOUVRE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Every genuine work of art has as much reason for being as the earth and the sun."[NEWLINE][TAB][TAB] - Ralph Waldo Emerson[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_MACHUPICCHU_DESC"> 
			<Text>
				Clinging to a Peruvian mountaintop at an elevation of 7,700 feet, Machu Picchu was an extraordinary Incan city and a marvel of pre-Columbian architecture. Constructed in the mid-15th century, scholars believe that much of the city was a palace complex of the mighty Incan ruler Pachacuti Inca Yupanqui. Constructed almost entirely of white granite stone, the city was inexplicably deserted in the mid-16th century. The marauding Spanish Conquistadors did not discover the site during their conquest of the Incas, so it has remained relatively intact until today.[NEWLINE][NEWLINE]Archaeologists have identified the aforementioned palace complex, as well as temples, residential areas, plazas and a cemetery, all carved from the living rock. The mountainous terrain surrounding the central structures has been carved into stepped agricultural terraces which were at one time watered by an extensive aqueduct system, in itself a remarkable feat in a mountainous locale.[NEWLINE][NEWLINE]Although in ruins, Machu Picchu retains an extraordinary rugged beauty even today. It must have been an incredible city during the days when the mighty Incas called it home.
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			<Text>
				Machu Picchu
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_MACHUPICCHU_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land."[NEWLINE][TAB][TAB] - Hiram Bingham[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_MACHU_PICHU_HELP"> 
			<Text>
				+25% [ICON_GOLD] Gold from [ICON_CONNECTED] City Connections.[NEWLINE][NEWLINE]City must be built within 2 tiles of a Mountain that is inside your territory.
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		<Replace Tag="TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_DESC"> 
			<Text>
				The Mausoleum of Halicarnassus was constructed c. 350 BC as a tomb for Mausolus, the ruler of Caria (an area of modern Turkey). Said to have been designed and constructed by the greatest sculptors and craftsmen of the time, the temple was known for its detailed sculptural reliefs and impressive scale, towering nearly 150 feet high (47m). Destroyed by a series of earthquakes that struck the region during the 1st millennium AD, portions of the tomb were excavated by British archaeologists in the mid 19th century. One of the Seven Wonders of the Ancient World, the term "Mausoleum" as it is used today traces its origins to this tomb.
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		<Replace Tag="TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_HELP"> 
			<Text>
				Gain 100 [ICON_GOLD] Gold each time a Great Person is expended. Each source of [ICON_RES_MARBLE] Marble or [ICON_RES_STONE] Stone worked by this City produces +2 [ICON_GOLD] Gold.
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		<Replace Tag="TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives."[NEWLINE][TAB][TAB] - Pericles[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_MOOREHEAD_CIRCLE_DESC"> 
			<Text>
				Discovered in 2005 AD in southwest Ohio, the Moorehead Circle - a "woodhenge" - was constructed about 2000 years ago, between 40 BC and 130 AD, likely by one of the tribes in the Hopewell culture. Consisting of three concentric rings of wooden posts, estimated up to 15-feet tall each, some 200 in the outer ring that was about 200 feet in diameter, the Moorehead Circle was likely used for ceremonial purposes, although the specifics are unknown. Recently, a central alter filled with red earth with a 40-by-50 foot rectangular structure adjacent has been uncovered.
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			<Text>
				Can only be built by the Americans. Gains an additional tade route slot and a Caravan appears in the City. Destroyed on conquest.[NEWLINE][NEWLINE]City must be built on or next to Grassland.
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		<Replace Tag="TXT_KEY_WONDER_MOOREHEAD_CIRCLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"This circle was probably the focus of their ceremonial life ... and part of the reason people came here from miles away."[NEWLINE][TAB][TAB] - Robert Riordan[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_DESC"> 
			<Text>
				The largest mud-brick structure in the world, the Great Mosque of Djenne is found in the African Republic of Mali. Thought to have first been constructed sometime in the 13th Century by the sultan Koi Kunboro, the mosque has since been destroyed and rebuilt several times. The incarnation that stands today, assembled from mud bricks and mortar, was built in 1906 through the combined efforts of the surrounding community. Today, the mosque is maintained by the people of Djenne during an annual festival created specifically to ensure its longevity.
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		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_HELP"> 
			<Text>
				Requires Piety. All Missionaries born in this city can spread religion three times. Provides a free Mosque in the city in which it is built.
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		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness."[NEWLINE]- Thomas Chalmers[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_DESC"> 
			<Text>
				Commissioned by the "Mad King" Ludwig II of Bavaria in the late 19th century, the Neuschwanstein Castle has since become the symbol of iconic "fairy tale" castles commonly found in children's literature and fables. Built into a hillside near the town of Füssen in Germany, Ludwig had intended the castle to be his retreat from public view, as he was known for his reclusive nature. Following his death, the castle became a popular tourist attraction, and eventually served as the inspiration for the famous Sleeping Beauty Castle created by Walt Disney.
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		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_HELP"> 
			<Text>
				+3 [ICON_GOLD] Gold, +2 [ICON_CULTURE] Culture, and +1 [ICON_HAPPINESS_1] Happiness from every Castle.[NEWLINE][NEWLINE]City must be built within 2 tiles of a Mountain that is inside your territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world."[NEWLINE]- King Ludwig II of Bavaria[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_DESC"> 
			<Text>
				Notre Dame is a mighty cathedral standing on the "Ile de la Citie," an island in the Seine River in Paris, France. Built on the site of an older church, which was in turn built on the site of a Roman temple to Jupiter, Notre Dame is a magnificent example of gothic architecture and one of the greatest buildings standing. Construction of Notre Dame began in 1163 and took almost two centuries to complete.[NEWLINE][NEWLINE]Notre Dame is a massive stone building of square towers, flying buttresses, and tall spires. The exterior is decorated with delicate ribbons of arches and statues of saints and kings. The roofline of the building is festooned with gargoyles. The interior of the cathedral is a long, narrow space with columns lining each side, supporting two beautiful raised galleries. Brilliant stained glass windows shine gently down on the main altar, which contains a beautiful statue of the Virgin Mary, the cathedral's patron, holding the body of Jesus.[NEWLINE][NEWLINE]The cathedral has suffered many periods of neglect over the years. During the French Revolution, many of Notre Dame's treasures were stolen and the building was used as a warehouse. In the early 1800s, the cathedral was in such a state of disrepair that the city planners contemplated tearing it down. In fact, Victor Hugo wrote "The Hunchback of Notre Dame" in part to raise awareness of the cathedral's plight. In 1871, during the short-lived Paris Commune, Notre Dame was almost set on fire. Fortunately the cathedral survived it all, and has now been largely restored to its original grandeur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_HEADING"> 
			<Text>
				Notre Dame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book."[NEWLINE][TAB][TAB] - Victor Hugo[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_DESC"> 
			<Text>
				In ancient Greek religion, an oracle was a priest or priestess through whom the gods spoke in response to questions. The oracle interpreted dreams, the actions of entranced persons, and physical signs found in the entrails of sacrificed animals. The most famous oracle resided in the shrine of Apollo at Delphi, located on the slopes of Mount Parnassus. Greeks, Romans, and others consulted this oracle for centuries about public policy and private matters. A priestess called the Pythia would, for a fee, make public predictions of the future. These ecstatic pronouncements became infamous for their ambiguity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_HEADING"> 
			<Text>
				The Oracle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_HELP"> 
			<Text>
				1 Free Social Policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing."[NEWLINE][TAB][TAB] - Socrates[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PARTHENON_HELP"> 
			<Text>
				Contains a prebuilt Great Work of Art in the Great Work Slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_DESC"> 
			<Text>
				The Pentagon is a large, five-sided building in Arlington, Virginia, USA, just across the Potomac River from Washington, DC. It is the headquarters of the United States Department of Defense and all three military branches: Army, Navy, and Air Force. The Pentagon was designed to consolidate the various parts of the War Department, until then scattered in seventeen separate buildings across Washington. Construction began in 1941, and was completed in 1943, an astonishingly short period for such a huge building, reflecting the frantic pace of American military expansion at the start of World War II. The Pentagon occupies some 30 acres and contains office space for 25,000 people, making it one of the largest office buildings ever constructed (it holds more workers than the Empire State Building, for example).[NEWLINE][NEWLINE]The Pentagon was struck by a passenger jet airplane piloted by terrorists on September 11, 2001. Fortunately, the area of the Pentagon that was hit was undergoing renovations at the time of the attack. The renovations were to improve the structural strength of the building, and many of the office workers occupying that portion of the building had temporarily relocated to other quarters. One hundred and twenty-five Pentagon workers were killed in the attack, along with all sixty-four passengers aboard the plane. The building has since been fully rebuilt and today remains the heart and brains of the US military.
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		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_HEADING"> 
			<Text>
				Pentagon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_HELP"> 
			<Text>
				[ICON_GOLD] Gold cost of upgrading military units reduced by 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"In preparing for battle I have always found that plans are useless, but planning is indispensible."[NEWLINE][TAB][TAB] - Dwight D. Eisenhower[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PETRA_DESC"> 
			<Text>
				Constructed sometime around 1000 BC, the site of Petra in Jordan is among the most famous examples of rock-cut architecture in the world. Numerous intricately carved structures were cut into the sandstone walls of the desert canyons surrounding the area, as Petra came to serve as the capital city for the once-nomadic Nabataen people. The most famous of these structures, the Al Khazneh or "The Treasury," has been featured in numerous major motion pictures, notably a prominent role in "Indiana Jones and the Last Crusade" when the Al Khazneh was used to represent the location of the Holy Grail.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PETRA_HELP"> 
			<Text>
				+1 [ICON_FOOD] Food, +1 [ICON_PRODUCTION] Production for all desert tiles worked by this city (except Flood Plains). Gains an additional trade route slot and a Caravan appears in the city. +6 [ICON_CULTURE] Culture once Archaeology is discovered. City must be built on or next to Desert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PETRA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon..."[NEWLINE]- Indiana Jones[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_DESC"> 
			<Text>
				Constructed by the Ming Dynasty in the 15th century, the Porcelain Tower of Nanjing was one of the most extraordinary architectural achievements of Chinese history. The tower was some 97 feet in diameter, with a height of 260 feet. [NEWLINE][NEWLINE]The exterior of the building was built of white porcelain bricks that shone like mirrors in the sunlight. At night the tower was hung from top to bottom with over 100 lamps. The tower stood in the center of Nanjing until 1854 when it was destroyed during the Taiping Rebellion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_HEADING"> 
			<Text>
				The Porcelain Tower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons."[NEWLINE][TAB][TAB] - James Russell Lowell[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PORCELAIN_TOWER_HELP"> 
			<Text>
				Requires Rationalism. A Great Scientist appears near the City where the Wonder was built. 50% more [ICON_RESEARCH] Science generated from Research Agreements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PRORA_RESORT_HELP"> 
			<Text>
				Requires Autocracy. In addition to the +2 [ICON_HAPPINESS_1] Happiness, the Prora Resort also provides +1 more [ICON_HAPPINESS_1] Happiness for every 2 Policies you have adopted. 1 Free Social Policy. Must be constructed in a coastal city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_DESC"> 
			<Text>
				Built by the fourth dynasty of Egyptian rulers, the Pyramids represent the pinnacle of ancient Egyptian cultural achievement. Constructed on the Giza plateau outside modern-day Cairo, these structures were burial tombs and monuments for the Pharaohs, and may have taken generations and tens of thousands of workers to complete. The Pyramids are the only one of the generally accepted man-made wonders of the ancient world that remains in existence today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_HEADING"> 
			<Text>
				The Pyramids
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_HELP"> 
			<Text>
				The empire enters a [ICON_GOLDEN_AGE] Golden Age.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am in the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever."[NEWLINE][TAB][TAB] - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_RED_FORT_HELP"> 
			<Text>
				Defensive Buildings in all Cities are 25% more effective.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BRIEFING"> 
			<Text>
				Briefing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILDING_SATRAPS_COURT_HELP"> 
			<Text>
				The Satrap's Court significantly increases a city's output of gold and its happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILDING_SATRAPS_COURT_STRATEGY"> 
			<Text>
				The Satrap's Court is the Persian unique building. It replaces the Market. Like a market the Satrap's Court increases the city's output of wealth. However, the Satrap's Court also increases the civilization's happiness.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILT_BY"> 
			<Text>
				Built by {@1_CivName} in {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CAPTURED_BY"> 
			<Text>
				[ICON_OCCUPIED] Captured by {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS_ADJ"> 
			<Text>
				Byblosian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS_DESC"> 
			<Text>
				One of the oldest cities in the world, the Phoenician settlement of Byblos, located in modern Lebanon, was founded sometime in the 5th millennium BC. Originally known as Gebal, the name "Byblos" (from the Greek "Bublos," for Papyrus) was given by the Greeks because the city served as the primary importer of Egyptian papyrus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM"> 
			<Text>
				Elam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM_ADJ"> 
			<Text>
				Elamite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM_DESC"> 
			<Text>
				Elam, found in present-day Iran, was a wide-ranging territory that encompassed several provinces of Iran as well as portions of Iraq. Existing for several thousand years beginning in the 3rd millennium BC, Elam succumbed to internal strife as well as external conflicts near the dawn of the 1st century AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI"> 
			<Text>
				Enkomi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI_ADJ"> 
			<Text>
				Enkomi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI_DESC"> 
			<Text>
				The city of Enkomi served as an important center of the copper trade during the 2nd millennium BC. Situated on the island of Cyprus, Enkomi prospered until c. 1050 BC when it was severely damaged by an earthquake and abandoned.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS"> 
			<Text>
				Knossos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS_ADJ"> 
			<Text>
				Knossian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS_DESC"> 
			<Text>
				The settlement of Knossos, found on the Greek island of Crete, was home to the ancient Bronze Age civilization of the Minoans. Influencing Greek society throughout the second millennium BC, the Minoans of Knossos are said to have been skilled craftsmen who often traded with the Egyptians.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE"> 
			<Text>
				Cyrene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE_ADJ"> 
			<Text>
				Cyrenaic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE_DESC"> 
			<Text>
				The ancient Greek colony of Cyrene, found in modern-day Libya, was first settled in 630 BC by Greek colonists from the island of Thera. Becoming a center of commerce in the region, Cyrene was the hub of various trade routes connecting the other Greek colonies in the region.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN"> 
			<Text>
				Nakhchivan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN_ADJ"> 
			<Text>
				Nakhchivan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN_DESC"> 
			<Text>
				Spanning territories in Armenia, Iran and Turkey, the landlocked region of Nakhchivan is said to have been colonized more than 5,000 years ago. Throughout its history the region would be embroiled in a number of military campaigns involving the Persian empires as well as the Macedonians. Nakhchivan still exists today as a region of the Republic of Azerbaijan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS"> 
			<Text>
				Seuthopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS_ADJ"> 
			<Text>
				Seuthopolitan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS_DESC"> 
			<Text>
				Founded in the 4th century BC by the Thracian king Seuthes III, the city of Seuthopolis served as the capital of the Odrysian kingdom before being sacked by the Celts in 281 BC. The ruins of Seuthopolis are found in present-day Bulgaria.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN"> 
			<Text>
				Sharuhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN_ADJ"> 
			<Text>
				Sharuhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN_DESC"> 
			<Text>
				The ancient town of Sharuhen, found in the Negev Desert of southern Israel, was at one time a refuge for the Hyksos people who were expelled from Egypt in the 16th century BC. The settlement was later destroyed by the Egyptian Pharaoh Ahmose I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI"> 
			<Text>
				Stobi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI_ADJ"> 
			<Text>
				Stobi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI_DESC"> 
			<Text>
				The ancient town of Stobi was at one time the Roman capital of the province of "Macedonia Salutaris," in present-day Macedonia. A strategically placed center of trade on the Crna and Axios rivers, Stobi was destroyed by an earthquake in 518 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY"> 
			<Text>
				Troy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY_ADJ"> 
			<Text>
				Trojan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY_DESC"> 
			<Text>
				The legendary city of Troy, presumed to have reached its pinnacle in the 3rd and 2nd millennium BC, was a prosperous center of trade on the Aegean Sea. Featured predominantly in Homer's epic poem the "Iliad," the city was long thought to have been purely mythological. However, archaeological discoveries in the 19th century unearthed remnants in modern Turkey believed to have been the city of Troy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT"> 
			<Text>
				Ugarit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT_ADJ"> 
			<Text>
				Ugaritic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT_DESC"> 
			<Text>
				The ancient city of Ugarit, located on the eastern Mediterranean Sea, is found today in modern Syria. Settled sometime in the 6th millennium BC, Ugarit developed as a successful port city, trading with the Egyptians and Greeks during its height in the late 2nd millennium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI"> 
			<Text>
				Washukanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI_ADJ"> 
			<Text>
				Washukanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI_DESC"> 
			<Text>
				The city of Washukanni served as the capital of the Hurrian kingdom of the Mitanni people during the 2nd millennium BC. Although its exact location is still unknown today, it is thought to have existed along the banks of the Khabur River.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_ARABIA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_EGYPT_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_GREECE_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_OTTOMANS_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_PERSIA_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SCENARIO DESCRIPTION[NEWLINE]Oh great leader, may the visions of grand construction and transcendent architecture guide your rule! Your fledgling civilization has a glorious opportunity to settle and cultivate this Fertile Crescent. In time, your people will build thriving cities and grow strong in the ways of war, trade, science and the arts. It is only natural that you build great monuments to celebrate these successes! You should know, your rivals won't stand by idly while you construct the world's greatest Wonders, so you should prepare your cities to build these marvels first. Only the civilization with the most magnificent monuments, the grandest Wonders the world has ever known, shall be revered for the rest of time![NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Play continues until all 9 Wonders have been constructed. The winner is the civilization with the highest score at that time. Build as many Wonders as possible to maximize your score; conquering cities with Wonders built by other civilizations is also helpful.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]The pace of research and policy acquisition is slowed so you can immerse yourself in this distant age. Cities may not be razed, so Wonders cannot be destroyed. Wonders are no longer unlocked through research. Check the Wonder Status screen to see how to gain the right to build each one. And the Oracle, available to build at the start, can be visited by Great People to temporarily reveal other players' progress toward finishing the Wonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_FUJI_TEXT"> 
			<Text>
				A dormant volcano found in Eastern Turkey, Mount Ararat features the highest peak in Turkey at 16,854 ft (5,137m). Said to be the final resting place of Noah's Ark after the biblical great flood, Mount Ararat is also home to the gods of Armenian mythology, akin to Mount Olympus in Greek mythology.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_GIBRALTER_TEXT"> 
			<Text>
				Legendary home to the gods of Greek mythology, Mount Olympus is the highest mountain in Greece and features over 50 peaks, the highest being Mytikas at 9,570 ft (2,917m). In mythology, the "War of the Titans" took place on and around Mount Olympus, when the gods of the Pantheon led by Zeus battled the elder Titans for supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_GRANDMESA_TEXT"> 
			<Text>
				A region known for its prominent natural wonders, Cappadocia is found in central Turkey. The towering spires of rock known as "Hoodoos," or "Fairy Chimneys," are found throughout the Nevsehir Province and serve as a popular draw for tourism in the area.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_KRAKATOA_TEXT"> 
			<Text>
				The Thera eruption (also known as the Minoan Eruption), was a devastatingly powerful volcanic blast on a small island off the southeast coast of Greece that destroyed a number of small Minoan settlements.  Occurring sometime around 1600 BC, the eruption is considered one of the most powerful in human history, reaching a magnitude 7 on the Volcanic Explosivity Index scale of 1 to 8. Today, the small chain of islands formed from the volcanic caldera is known collectively as Santorini, a popular tourist destination on the Aegean Sea.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				Sumerian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_DESC"> 
			<Text>
				Sumerian Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				Sumer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_HITTITES_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_HITTITES_TEXT_1"> 
			<Text>
				Reaching the height of power around 1500 BC, the empire of the Hittites spanned large swaths of land in Anatolia (Asia Minor) and parts of Syria bordering the Egyptian kingdom. Thought to have been founded by Hattusili I c. 1700 BC, the Hittites would face an ebb and flow of military successes and defeats for over 500 years. Known for their successful use of chariots, the Hittites conquered a number of neighboring rivals only to reach a stalemate with the Egyptians at the renowned Battle of Kadesh, possibly the largest Chariot battle in history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				Hittite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_DESC"> 
			<Text>
				Hittite Empire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				The Hittites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_SUMERIA_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_SUMERIA_TEXT_1"> 
			<Text>
				The civilization of the ancient Sumerians was established in Mesopotamia (specifically in portions of modern Iraq) during the 6th millennium BC, and thrived for nearly 3,000 years. Contemporary archaeologists have discovered a number of pivotal advancements made by the Sumerians during their history, particularly in the areas of agriculture, mathematics and writing.[NEWLINE][NEWLINE]Known for utilizing advanced agricultural practices including the use of irrigation and year-round crop cultivation, the Sumerians took advantage of the rich soil found on the Fertile Crescent to establish permanent settlements in the region.[NEWLINE][NEWLINE]Perhaps more importantly, the Sumerians developed one of the world's first written languages, "Cuneiform," which archaeologists have discovered on hundreds of clay tablets unearthed at sites throughout the area. The "Epic of Gilgamesh," considered one of the first great works of literature ever created, chronicles the adventures of the Sumerian king Gilgamesh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE"> 
			<Text>
				Consult Oracle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE_ACTIVE"> 
			<Text>
				The Oracle is revealing which civilizations are closest to building the Wonders! ({1_TurnsRemaining} turns left)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE_HELP"> 
			<Text>
				Send a Great Person to outskirts of {@1_CityName} to consult the Oracle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CULTURAL_WONDER_HEADING"> 
			<Text>
				CULTURAL ([ICON_CULTURE] Culture)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DESC"> 
			<Text>
				Many civilizations will thrive in the lush lands of the Fertile Crescent. Can your people be the ones forever known as the greatest builders of Wonders of this Ancient World?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} from Wonders Owned
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} from Wonders Built
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_ECONOMIC_WONDER_HEADING"> 
			<Text>
				ECONOMIC ([ICON_GOLD] Total Gross Income)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_GIBRALTAR"> 
			<Text>
				Mount Olympus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_MESA"> 
			<Text>
				Cappadocia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_MT_FUJI"> 
			<Text>
				Mount Ararat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_VOLCANO"> 
			<Text>
				Mount Thera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FIXED_MAP"> 
			<Text>
				Historical
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_HARUN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				You cannot hide from the Gods, nor Sumer. If you choose to fight us, you are cursing yourself to eternal damnation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_LIVED"> 
			<Text>
				c. 2500 BC - ?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_NAME"> 
			<Text>
				Gilgamesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_SUBTITLE"> 
			<Text>
				King of Sumer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_TEXT_1"> 
			<Text>
				The legendary Sumerian king Gilgamesh is widely known as the subject of the "Epic of Gilgamesh," one of the world's earliest known examples of literature. Ruling sometime around 2500 BC, Gilgamesh was the king of Uruk, a city-state which served as the capital during the Uruk period (an early stage of Sumerian civilization). Although many of Gilgamesh's exploits are thought to have been mythological, he is credited with the construction of the Walls of Uruk, which coincides with historical references to an increasingly urban population and the construction of walled cities during this period.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN"> 
			<Text>
				Gilgamesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Welcome! I am Gilgamesh of the Sumerian people. Come - let us admire the sumptuousness of my palace!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! A new star appears on the horizon. I am Gilgamesh of Sumer! I shall write an epic poem to celebrate our historic meeting!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Welcome, Stranger! I am Gilgamesh, ruler of Sumer. Come - tell me of your empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_HEADING_1"> 
			<Text>
				History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_LIVED"> 
			<Text>
				c. 1320 - c. 1294 BC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_NAME"> 
			<Text>
				Muwatallis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_SUBTITLE"> 
			<Text>
				King of the Hittites
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_TEXT_1"> 
			<Text>
				Although historical records of his rule are limited, Muwatallis served as king of the Hittites for some 20 odd years in the 14th century BC. Muwatallis is most famously known as the Hittite king who fought against the Egyptian Pharaoh Ramesses II for greater control of Syria at the epic Battle of Kadesh in 1274 BC. Fought near the site of the ancient city of Kadesh, the battle is notable for the sheer number of Chariots involved, said to have numbered in the thousands. Although the true outcome of the battle is unknown, with evidence leaning in favor of the Egyptians, it appears that both sides eventually retreated after suffering substantial losses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN"> 
			<Text>
				Muwatallis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				By my beard and belly, I am glad to meet you! I am Muwatallis, leader of the mighty Hittites!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				The Hittite nation greets you, Stranger! I am Muwatallis!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Greetings, Stranger! I am Muwatallis leader of the Hittites! Let us feast to celebrate this grand occasion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Welcome to the Hittite Empire, jewel of civilization.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, welcome back. The Hittite Empire is always happy to entertain her friends.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_RESPONSE_REQUEST_1"> 
			<Text>
				The Hittite Empire seems to have hit a bit of a rough patch. Might I ask a good friend for help?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LOCKED"> 
			<Text>
				[ICON_LOCKED] Locked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LOCKED_BY"> 
			<Text>
				[ICON_LOCKED] Locked for {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_MILITARY_WONDER_HEADING"> 
			<Text>
				MILITARY (Great General Progress)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_MYSTICAL_WONDER_HEADING"> 
			<Text>
				MYSTICAL WONDERS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ASK_CONSULT_ORACLE"> 
			<Text>
				Should {@1_UnitName} consult the Oracle?[NEWLINE][NEWLINE]Will last for {2_ConsultDuration} turns.  This Great Person may not consult the Oracle again, but will not be consumed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_BUILT"> 
			<Text>
				{@1_CivName} has completed the Oracle!  To consult the Oracle, bring a Great Person within {2_HexDist} hexes of {@3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_CONSULTED"> 
			<Text>
				SHOWING: Information revealed by consulting the Oracle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_CONSULTED_BY"> 
			<Text>
				{@1_CivName} has consulted The Oracle!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_EXPIRED"> 
			<Text>
				SHOWING: Information known to your civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_WONDER_UNLOCKED"> 
			<Text>
				Thanks to your growing achievements, your civilization has unlocked the power to build {@1_WonderName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_RANDOM_MAP"> 
			<Text>
				Inland Sea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SCIENTIFIC_WONDER_HEADING"> 
			<Text>
				SCIENTIFIC (Technologies)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SULEIMAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Come now, what do you think you're doing expanding so close to the Hittite Empire? Stop that immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SULEIMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Tell me. Do you wish to attack the mighty Hittite Empire? The positioning of your armies seems to indicate this. I'll give you some advice - it would be a big mistake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_TITLE"> 
			<Text>
				Wonders of the Ancient World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNDER_CONSTRUCTION"> 
			<Text>
				Building in {@1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNDER_CONSTRUCTION_BY"> 
			<Text>
				{@1_CivName} building in {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNLOCKED"> 
			<Text>
				Unlocked
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNLOCKED_BY"> 
			<Text>
				Unlocked by {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_FLAVOR_TIME"> 
			<Text>
				You have emerged triumphant from the cradle of civilization with magnificent Wonders that tell of your glory, both to your defeated rivals and to countless future generations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_TIME"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_TIME_BANG"> 
			<Text>
				Wonders Complete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_WONDER_ORACLE_HELP"> 
			<Text>
				1 Free Social Policy.[NEWLINE]Bringing a Great Person near the city with The Oracle will reveal other players' progress towards building Wonders.  Consulting The Oracle in this way may be done by any player.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_WONDER_STATUS"> 
			<Text>
				Wonder Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_1"> 
			<Text>
				Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_2"> 
			<Text>
				National Wonders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_3"> 
			<Text>
				Projects
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_DESC"> 
			<Text>
				The beauty of Rome's Sistine Chapel has long served as a testament to the mixture of strong religious beliefs and the love of art shared by the people of Renaissance Europe. The great Italian artist Michelangelo devoted four years to painting the mural that adorns the ceiling of the Apostolic Palace, the building that is the official residence of the Pope. Michelangelo's great work depicts events in the book of Genesis and other Biblical stories. Twenty years before Michelangelo began his work on the ceiling, other great Italian artists had painted the walls of the structure with various religious scenes.[NEWLINE][NEWLINE]Michelangelo was commissioned by Pope Julius II to paint the ceiling. He worked on the painting from 1508 to 1512. According to legend, Michelangelo had not wanted to work on the project at all. He was intimidated by the scale of the work and he believed that his true talents lay as a sculptor. In any event, Michelangelo's work has been acclaimed as one of the greatest paintings in western history. Few visitors to the Sistine Chapel have failed to be moved by the artist's dedication to his subject, or his feeling for the nature of human struggle, suffering, and spiritual triumph.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_HEADING"> 
			<Text>
				Sistine Chapel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"I live and love in God's peculiar light."[NEWLINE][TAB][TAB] - Michelangelo Buonarroti[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINE_CHAPEL_HELP"> 
			<Text>
				+25% [ICON_CULTURE] Culture in all Cities. Contains 2 slots for Great Works of Art.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_DESC"> 
			<Text>
				The Statue of Liberty is one of the largest statues in the world. Measuring over 300 feet tall from the base of its pedestal, the statue is constructed of copper plating over an iron framework and weighs over 250 metric tons. Designed by French sculptor Frederic Bartholdi, the statue, with upraised torch and the broken chains of tyranny at her feet, was presented to the United States by the French government in 1886 to commemorate 100 years of American independence. The statue itself, Liberty Island, and nearby Ellis Island became a national monument in 1924.[NEWLINE][NEWLINE]For more than a century, the Statue of Liberty has stood at the mouth of the New York harbor. Often the first sight seen by immigrants arriving in America, Lady Liberty symbolizes the ideals of freedom upon which the United States was founded.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_HEADING"> 
			<Text>
				Statue of Liberty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Give me your tired, your poor,[NEWLINE][TAB][TAB]Your huddled masses yearning to breathe free,[NEWLINE][TAB][TAB]The wretched refuse of your teeming shore.[NEWLINE][TAB][TAB]Send these, the homeless, tempest-tossed to me,[NEWLINE][TAB][TAB]I lift my lamp beside the golden door!"[NEWLINE][TAB][TAB] - Emma Lazarus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_OF_LIBERTY_HELP"> 
			<Text>
				Requires Freedom. +1 [ICON_PRODUCTION] Production from Specialists in every city. 1 Free Social Policy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_DESC"> 
			<Text>
				Standing over 40 feet tall (12m), the Statue of Zeus found in the Temple of Zeus at Olympia, Greece was another of the Seven Wonders of the Ancient World. Known to have been constructed by the Greek sculptor Phidias c. 440 BC, even with Zeus seated on a golden throne, the enormous statue could barely be contained by the temple itself. The statue is thought to have been destroyed no later than 425 AD, when the temple of Zeus was burned.  Whether the statue was still present at that time is the subject of much debate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_HELP"> 
			<Text>
				Requires Honor. All units gain +15% [ICON_STRENGTH] combat strength when attacking cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken."[NEWLINE][TAB][TAB] - The Iliad[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_DESC"> 
			<Text>
				Stonehenge is perhaps the most astounding construct of pre-history still standing. Though largely in ruins, this mighty relic still has the power to insight amazement, awe and wonder.[NEWLINE][NEWLINE]Stonehenge was built in southern England. Consisting of concentric circles of stone surrounded by a moat (called a "henge"), Stonehenge was constructed in stages over thousands of years. The henge was dug approximately 5000 years ago; the inner ring of smaller "bluestones" were added about a thousand years later, in approximately 2000 BC; and the outer ring of huge "sarsen" stones was completed 500 years after.[NEWLINE][NEWLINE]No one is sure exactly who constructed Stonehenge. For centuries it was romantically and erroneously believed that the Druids built the wonder, but in fact the edifice was completed 2000 years before there were any Druids. All we really know is that construction was begun by people of the Neolithic period and completed by those who supplanted them.[NEWLINE][NEWLINE]Stonehenge is a wonder of engineering constructed with the most primitive tools. It appears that the outer ditch was dug with wooden and bone implements. The 80 inner bluestones, weighing about 4 tons each, were transported from a quarry over 240 miles away. Scientists speculate that the stones were dragged on logs and wooden sledges for part of the journey and carried on river barges for the rest. The heaviest of the outer ring of stones weighs in at about 50 tons; it took approximately 600 men to drag such stones from their quarry, about 20 miles away. These monster stones had to be pulled upright in exactly the correct position by men equipped with ropes and wooden levers.[NEWLINE][NEWLINE]There is much debate about Stonehenge's purpose. Some theorize that it was built as a temple to honor earth gods, while others believe that it was a burial ground for ancient kings and noblemen. Another theory is that Stonehenge is an ancient astronomical observatory, charting the movement of the stars which men believed controlled their destinies.[NEWLINE][NEWLINE]Whatever its original purpose, it remains today a rugged and beautiful monument to the astonishing skill and dedication of its "primitive" builders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_HEADING"> 
			<Text>
				Stonehenge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Time crumbles things; everything grows old and is forgotten under the power of time."[NEWLINE][TAB][TAB] - Aristotle[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_HELP"> 
			<Text>
				1 Free Social Policy and +50% [ICON_CULTURE] Culture in this city.  Contains 2 slots for Great Works of Music. Must be constructed in a coastal city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Those who lose dreaming are lost."[NEWLINE][TAB][TAB] - Australian Aboriginal saying[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_DESC"> 
			<Text>
				The Taj Mahal stands in Agra, India. It was built in the mid-16th century at the orders of the Mughal Emperor Shah Jahan, as a mausoleum for his wife. Acknowledged as one of the most beautiful structures in the world, the Taj Mahal is composed of rare and brilliant materials imported from across India and Asia - it is said that over 1000 elephants were employed to carry the sandstone, marble, jade, turquoise, sapphires, and other materials used in its construction.[NEWLINE][NEWLINE]The Taj Mahal complex covers an area of approximately 1000 feet by 1900 feet and consists of a gateway, garden, mausoleum, mosque, and guest house. The first three buildings are clad in white marble and covered with geometric patterns, while the mosque and guesthouse are built of brilliant red sandstone. The buildings are topped with magnificent onion-shaped domes and minarets.[NEWLINE][NEWLINE]Experts have debated about what makes the Taj Mahal unique and beautiful. Some suggest that it lies in the structures' marvelous proportions and symmetry, while others argue in favor of the way that the marble buildings interact with the light, giving the Taj Mahal ever-changing character as the sun rises and sets. Still others believe that its inherent beauty lies in its purpose - a man seeking to cast in stone his love for his departed wife.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_HEADING"> 
			<Text>
				Taj Mahal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time."[NEWLINE][TAB][TAB] - Rabindranath Tagore[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJ_MAHAL_HELP"> 
			<Text>
				Length of [ICON_GOLDEN_AGE] Golden Ages increased by 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_DESC"> 
			<Text>
				The Temple of Artemis, a Greek temple first constructed in 880 BC, was dedicated to the Goddess Artemis who represented the wilderness, the hunt and the moon. Originally built in the city of Ephesus, the temple is said to have been destroyed and rebuilt no less than seven times, the victim of both natural and man-made disasters. Considered one of the Seven Wonders of the Ancient World, the site was rediscovered by British archaeologists in the late 1800s, and today is marked by a single column made up of excavated remnants found at the site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_HELP"> 
			<Text>
				+10% [ICON_FOOD] Growth in all cities. +15% [ICON_PRODUCTION] Production when building ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit."[NEWLINE][TAB][TAB] - Robert Louis Stevenson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TERRACOTTA_ARMY_DESC"> 
			<Text>
				Unearthed by Chinese farmers in 1974, the Terracotta Army of Emperor Qin Shi Huang was assembled to accompany the emperor in his burial tomb. Constructed during the 3rd century BC, workers created thousands of life-sized earthen figures, with each soldier having unique characteristics added during their construction. Positioned in proper military formation along deep pits carved within the tomb, the soldiers of the Terracotta Army are joined by horses, chariots, and cavalry which were also replicated in great detail.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TERRACOTTA_ARMY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death."[NEWLINE]- Sun Tzu[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TERRA_COTTA_ARMY_HELP"> 
			<Text>
				Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEXCOTZINGO_DESC"> 
			<Text>
				Dating back to the Postclassic Period of the Aztec Empire, adjacent to the capital of Texcoco, Texcotzingo served as the imperial summer gardens. Dedicated to Tlaloc, the god of rain, it was constructed by the monarch Nezahualcoyoti in the 15th Century AD. An elaborate and advanced irrigation system transformed Texcotzingo into a recreational paradise for the nobility, a display of the flora of the empire, a medicinal garden, and a sacred place. Covering 122 hectares, it is considered the first botanical garden of the world, and was a source of wonder for the Spanish conquistadors.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEXCOTZINGO_HELP"> 
			<Text>
				Can only be built by the Americans. Provides a free Garden in the city in which it is built. Destroyed on conquest.[NEWLINE][NEWLINE]City must be built next to a River or Lake.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEXCOTZINGO_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"With their sensitivity to the beauty of flowers, birds and gems, their strength of religious feeling ... these ancient Mexicans were civilised men."[NEWLINE][TAB][TAB] - Jacques Soustelle[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_UFFIZI_HELP"> 
			<Text>
				Requires Aesthetics. 1 free Great Artist appears near the City where the Wonder was built. Contains 3 slots for Great Works of Art.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_UNITEDNATIONS_DESC"> 
			<Text>
				Created in 1945 to maintain international peace and security, the United Nations was the second of two laudable efforts to establish an international authority on law and human rights between the self governing nations of the world. Headquartered in New York City, the United Nations was established at the end of World War II in response to the apparent ineffectiveness of the League of Nations to prevent another global conflict on the scale of "The War to End All Wars."[NEWLINE][NEWLINE]The UN was originally conceived in 1941 as the Atlantic Charter, an agreement signed between Winston Churchill and Franklin D. Roosevelt, but developed into a pact signed by 26 countries to try to stop the aggression of the Axis powers. In 1945, in a conference between "The Big Three", Churchill, Roosevelt, and Stalin, the original charter was laid down.[NEWLINE][NEWLINE]Throughout its history the United Nations has had great success in establishing many permanent international laws on subjects ranging from human rights and international treaties, to worldwide decolonization. Although the United Nations does not have the power to enforce decisions or compel nations to take military action, the ability to compel member nations to impose economic sanctions against countries guilty of violating security orders gives it significant power on the world stage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_UNITEDNATIONS_HEADING"> 
			<Text>
				United Nations
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_UNITEDNATIONS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations."[NEWLINE][TAB][TAB] - Kofi Annan[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_UNITED_NATIONS_HELP"> 
			<Text>
				The World Congress becomes the UN, and begins the voting for Diplomatic Victory.  Possession of the UN gives the owner 3 additional Delegates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERACTION_TEXT"> 
			<Text>
				Build Actions
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_ACTIONPANEL_ADV_QUEST"> 
			<Text>
				How does the worker user interface work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_ACTIONPANEL_HEADING2_BODY"> 
			<Text>
				When an active worker is in a location where it can do something - say construct a road, build an improvement, or clear land - the Worker Action Panel is visible. This panel displays all actions available to the worker at that location. Click on an action to order the worker to start building. Worker actions take time; hover the cursor over the action to see how long it will take the worker to complete that action.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_ACTIONPANEL_HEADING2_TITLE"> 
			<Text>
				The Worker Action Panel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_ADV_QUEST"> 
			<Text>
				What do workers and improvements do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_BUILDINGROADS_ADV_QUEST"> 
			<Text>
				How do roads work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_BUILDINGROADS_HEADING2_BODY"> 
			<Text>
				Workers can construct roads once their civilization has acquired the wheel technology. Roads can be constructed in friendly, neutral or enemy territory. They can be built in any terrain and across any features, except for mountains, Natural Wonders and ice (and of course they can't be built in water tiles). Roads can be constructed in tiles with resources and/or improvements.  See the section on roads for more details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_BUILDINGROADS_HEADING2_TITLE"> 
			<Text>
				Building Roads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CAMP_HEADING3_BODY"> 
			<Text>
				Technology Required: Trapping[NEWLINE]Construction Time: 7 Turns[NEWLINE]Resources Accessed: Ivory, Fur, Deer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CAMP_HEADING3_TITLE"> 
			<Text>
				Camp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CLEARINGLAND_ADV_QUEST"> 
			<Text>
				How does clearing land work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CLEARINGLAND_HEADING2_BODY"> 
			<Text>
				Once their civilization has learned the mining technology, workers can remove forests from tiles. Once they have learned bronze working, they can remove jungle. And once they have learned masonry, workers can drain marshes. Once these features are removed, they are gone forever.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CLEARINGLAND_HEADING2_TITLE"> 
			<Text>
				Clearing Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_COMBAT_ADV_QUEST"> 
			<Text>
				What happens when workers are attacked?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_COMBAT_HEADING2_BODY"> 
			<Text>
				Workers are non-military units. They are captured when an enemy unit enters their tile, and they can be damaged by ranged attacks as well (they heal like other units, but they do not gain experience or receive promotions). Workers cannot attack or damage any other unit. It's a really good idea to stack a military unit with a worker if it's in dangerous territory.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_COMBAT_HEADING2_TITLE"> 
			<Text>
				Workers in Combat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CONSTRUCTROAD_ADV_QUEST"> 
			<Text>
				How long does it take to construct a road?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CONSTRUCTROAD_HEADING3_BODY"> 
			<Text>
				It takes a worker 3 turns to construct a road in any tile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CONSTRUCTROAD_HEADING3_TITLE"> 
			<Text>
				Time to Construct a Road
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CREATING_ADV_QUEST"> 
			<Text>
				How do you construct a worker?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CREATING_HEADING2_BODY"> 
			<Text>
				Workers are built in cities, just like other units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_CREATING_HEADING2_TITLE"> 
			<Text>
				Creating Workers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_ADV_QUEST"> 
			<Text>
				How long does it take to build an improvement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_HEADING3_BODY"> 
			<Text>
				Each improvement type takes a certain amount of time. It will take longer to construct improvements in marathon games, and shorter in games started in later eras.[NEWLINE][NEWLINE]Terrain Modifiers: Improvements constructed in tundra and deserts will take 25% longer than the standard time to construct, while improvements constructed in snow will take 50% longer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_HEADING3_TITLE"> 
			<Text>
				Duration to Construct
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FARM_ADV_QUEST"> 
			<Text>
				How does the farm improvement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FARM_HEADING3_BODY"> 
			<Text>
				The farm is the earliest and most commonly-constructed improvement. All civilizations begin play knowing how to farm. Farm improvements can be constructed in most tiles, and atop a number of resources:[NEWLINE]Technology Required: Agriculture (acquired at start of game)[NEWLINE]May Be Constructed: Farm improvements cannot be built on ice, mountains or Natural Wonders. They can only be built on hills and desert tiles if the tile is next to a source of fresh water such as rivers, lakes, or another farm improvement. Farms increase the tile's output by 1 food.[NEWLINE]Duration of Construction: 5 Turns[NEWLINE]Forest: Farms may be constructed in forested tiles once you learn the mining tech. The forest is removed when the farm is built. Total Construction Time: 9 Turns[NEWLINE]Jungle: Farms may be constructed in jungle tiles once you learn the bronze working tech. The jungle is removed when the farm is built. Total Construction Time: 12 Turns[NEWLINE]Marsh: Farms may be constructed in marsh tiles when you learn the masonry tech. The marsh is removed when the farm is constructed. Total Construction Time: 11 Turns[NEWLINE]Resources Accessed: Farms can access the wheat resource, increasing the tile's output by 1 food and 1 gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FARM_HEADING3_TITLE"> 
			<Text>
				Farm Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_ADV_QUEST"> 
			<Text>
				What happens when a water improvement is pillaged?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_HEADING3_BODY"> 
			<Text>
				Water improvements are totally destroyed when pillaged. They cannot be repaired; they must be rebuilt entirely (which consumes another work boat). Guard your water improvements!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_HEADING3_TITLE"> 
			<Text>
				Fishing Boats and Oil Platforms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FISHINGBOAT_HEADING3_BODY"> 
			<Text>
				Technology Required: Sailing[NEWLINE]Construction Time: Immediately[NEWLINE]Resources Accessed: Fish, Whales, Pearls
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_FISHINGBOAT_HEADING3_TITLE"> 
			<Text>
				Fishing Boat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_GREATPEOPLE_ADV_QUEST"> 
			<Text>
				Great people can construct improvements? Really?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_GREATPEOPLE_HEADING2_BODY"> 
			<Text>
				Great People can construct special improvements. See their rules for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_GREATPEOPLE_HEADING2_TITLE"> 
			<Text>
				Great People Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_HEADING1_BODY"> 
			<Text>
				Workers represent the men and women who build your empire. They clear the jungles and build the farms which feed your cities. They dig the mines that provide you with precious gold and mighty iron. They lay the roads which connect your cities. Although they are not military units, workers are important.[NEWLINE][NEWLINE]Improvements increase the production, gold, and/or food output of tiles. They also provide access to the special bonuses provided by certain resources. If you do not improve your land, your civilization will almost certainly be overwhelmed by others which have.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_HEADING1_TITLE"> 
			<Text>
				Workers and Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_IMPROVEMENTS_ADV_QUEST"> 
			<Text>
				When can you build improvements?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_IMPROVEMENTS_HEADING2_BODY"> 
			<Text>
				Once a civilization has learned the appropriate technology, its workers can construct improvements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_IMPROVEMENTS_HEADING2_TITLE"> 
			<Text>
				Constructing Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_LEAVINGANDRESUMING_ADV_QUEST"> 
			<Text>
				What happens if a worker moves before an improvement is complete?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_LEAVINGANDRESUMING_HEADING3_BODY"> 
			<Text>
				If you leave a project in the middle and then resume the same project later on, the time already spent will be subtracted from the amount of time it takes to complete the project.[NEWLINE]If you change projects, however, all progress from the previous project will be lost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_LEAVINGANDRESUMING_HEADING3_TITLE"> 
			<Text>
				Leaving and Resuming Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_LUMBERMILL_HEADING3_BODY"> 
			<Text>
				Lumbermills increase a forested tile's output by 1 production, without destroying the forest.[NEWLINE]Technology Required: Machinery

        Construction Time: 7 Turns[NEWLINE]May Be Constructed On: Forests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_LUMBERMILL_HEADING3_TITLE"> 
			<Text>
				Lumber Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_MINE_ADV_QUEST"> 
			<Text>
				How does the mine improvement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_MINE_HEADING3_BODY"> 
			<Text>
				The mine improvement is learned when your civilization acquires the mining tech. It can be used to increase the production output of many tiles, and it also unlocks a variety of resources. The mine is as important as farming.[NEWLINE]Technology Required: Mining[NEWLINE]May be Constructed: Only on Hill tiles. Mines increase a tile's output by 1 production.[NEWLINE]Duration of Construction: 5 Turns[NEWLINE]Forest: Mines may be constructed in forested tiles. The forest is removed when the mine is built. Total Construction Time: 9 Turns.[NEWLINE]Jungle: Mines may be constructed in jungle tiles once you learn the bronze working tech. The jungle is removed when the mine is built. Total Construction Time: 12 Turns[NEWLINE]Marsh: Mines may be constructed in marsh tiles when you learn the masonry tech. The marsh is removed when the mine is constructed. Total Construction Time: 11 Turns[NEWLINE]Resources Accessed: Mines unlock the iron, coal, aluminum, uranium, gems, gold and silver resources. See the individual resources' entries for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_MINE_HEADING3_TITLE"> 
			<Text>
				Mine Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_OFFSHOREPLATFORM_HEADING3_BODY"> 
			<Text>
				Technology Required: Refrigeration[NEWLINE]Construction Time: Immediately[NEWLINE]Resource Accessed: Oil (at sea; oil well is required for oil on land)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_OFFSHOREPLATFORM_HEADING3_TITLE"> 
			<Text>
				Offshore Platform
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_OILWELL_HEADING3_BODY"> 
			<Text>
				Technology Required: Biology[NEWLINE]Construction Time: 8 Turns[NEWLINE]Resource Accessed: Oil (on land; offshore platform required for oil found at sea)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_OILWELL_HEADING3_TITLE"> 
			<Text>
				Oil Well
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PASTURE_HEADING3_BODY"> 
			<Text>
				Technology Required: Animal Husbandry[NEWLINE]Construction Time: 7 Turns[NEWLINE]Resources Accessed: Horse, Cattle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PASTURE_HEADING3_TITLE"> 
			<Text>
				Pasture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PILLAGINGROADS_ADV_QUETS"> 
			<Text>
				What does it mean to pillage an improvement or road?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_BODY"> 
			<Text>
				Enemy units can "pillage" roads and improvements, rendering them temporarily useless - no resource, no movement bonus, and so forth. It is as if the worker never built the road or made the improvement.[NEWLINE][NEWLINE]A unit may even pillage its own civilization's improvement (typically to deny it to another civilization who is about to capture the first civilization's city).[NEWLINE]A unit that pillages an improvement may gain a gold bonus but will use one movement point.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_TITLE"> 
			<Text>
				Pillaging Roads and Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PLANTATION_HEADING3_BODY"> 
			<Text>
				Technology Required: Calendar[NEWLINE]Construction Time: 5 Turns[NEWLINE]Resources Accessed: Bananas, Dye, Silk, Spices, Sugar, Cotton, Wine, Incense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_PLANTATION_HEADING3_TITLE"> 
			<Text>
				Plantation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_QUARRY_HEADING3_BODY"> 
			<Text>
				Technology Required: Masonry[NEWLINE]Construction Time: 7 Turns[NEWLINE]Resource Accessed: Marble
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_QUARRY_HEADING3_TITLE"> 
			<Text>
				Quarry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_ADV_QUEST"> 
			<Text>
				How can a pillaged improvement or road be repaired?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_BODY"> 
			<Text>
				A worker may repair a pillaged road or improvement. It takes a worker 3 turns to repair any road or improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_TITLE"> 
			<Text>
				Repairing Roads and Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_ADV_QUEST"> 
			<Text>
				How does the fort improvement work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_HEADING3_BODY"> 
			<Text>
				The fort improvement is a special improvement that is constructed by workers and provides protection to military units in friendly territory. The fort may be constructed in a friendly or neutral tile. Constructing a fort atop an existing improvement will destroy the previous improvement.[NEWLINE]Defensive Bonus of the Fort: 50%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_HEADING3_TITLE"> 
			<Text>
				The Special Fort Improvement
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_ADV_QUEST"> 
			<Text>
				How can one tell how much time is left to build an improvement?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_HEADING3_BODY"> 
			<Text>
				Hover your cursor over a worker to see how much time is remaining on the current construction job.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_HEADING3_TITLE"> 
			<Text>
				How Much Time is Left?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_ADV_QUEST"> 
			<Text>
				How long does it take to clear out a feature?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_BODY"> 
			<Text>
				Remove Forest: 3 Turns[NEWLINE]Remove Jungle: 6 Turns[NEWLINE]Drain Marsh: 5 Turns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_TITLE"> 
			<Text>
				Time to Clear Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_ADV_QUEST"> 
			<Text>
				How do city connections work?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_HEADING3_BODY"> 
			<Text>
				If there is a road between your capital and another of your cities, those cities have a "city connection." City connections give your civilization gold bonuses each turn, the amount depending upon the size of the cities involved. (Harbors can also create city connections between coastal cities.) See the section on City Connections for details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_HEADING3_TITLE"> 
			<Text>
				Roads and Trade Routes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADINGPOST_HEADING3_BODY"> 
			<Text>
				The trading post increases output of a tile by 1 gold. It doesn't access a resource.[NEWLINE]Technology Required: Trapping[NEWLINE]Construction Time: 5 Turns[NEWLINE]May Be Constructed On: Any land tile but ice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADINGPOST_HEADING3_TITLE"> 
			<Text>
				Trading Post
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_ADV_QUEST"> 
			<Text>
				Where can improvements be constructed?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_BODY"> 
			<Text>
				Improvements can be built only in appropriate locations. (Farms may not be built on ice, for example, and mines can't be built atop cattle resources.) The Worker Action Panel will only display improvements that your civilization has the technology for and that are appropriate for the tile the active worker occupies. Generally, farms and mines can be constructed in any tile that doesn't contain a resource. If the tile does contain a resource, only the appropriate improvement can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_TITLE"> 
			<Text>
				Where to Construct Improvements
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_ADV_QUEST"> 
			<Text>
				What do work boats do?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_HEADING2_BODY"> 
			<Text>
				Work Boats are special worker units built in coastal cities. They can create fishing boats and offshore platform improvements in water. Unlike land workers, Work Boats are consumed when they create an improvement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_HEADING2_TITLE"> 
			<Text>
				Work Boats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKER_BUILD_PROGRESS"> 
			<Text>
				{1_Num} {1_Num: plural 1?turn; other?turns;} to [COLOR_POSITIVE_TEXT]{2_WorkerBuildName}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_AGAINST_SOMEONE_1"> 
			<Text>
				My relationship with {1_PlayerName:textkey} has soured. I'm looking for someone who might be able to help me isolate the villain. Will you form a Pact of Secrecy with me?[NEWLINE][NEWLINE](Will not cause you to declare war)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_AGAINST_SOMEONE_2"> 
			<Text>
				{1_PlayerName:textkey} has become a major problem, and I'm hoping to find someone of like mind. Will you form a Pact of Secrecy with me?[NEWLINE][NEWLINE](Will not cause you to declare war)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_1"> 
			<Text>
				It is hard to find worthy friends in this world. I'd like to forge a Pact of Cooperation with your great empire. What do you say?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_2"> 
			<Text>
				Great leader, would you care to enter a Pact of Cooperation? My hope is that we can build a long-lasting bond between our two empires.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_3"> 
			<Text>
				Let us plant the seeds of a bright future by forming a Pact of Cooperation. What say you?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_4"> 
			<Text>
				This world can be cruel. Only with the assistance of others can we overcome it. Shall we join in a Pact of Cooperation?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_CONGRESS_NEGATIVE_GP_MOD"> 
			<Text>
				[ICON_BULLET] World Congress Penalty: {1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_CONGRESS_POSITIVE_GP_MOD"> 
			<Text>
				[ICON_BULLET] World Congress Bonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DEBUG"> 
			<Text>
				Debug
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DEBUG_HELP"> 
			<Text>
				For Testing Only.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DUEL"> 
			<Text>
				Duel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DUEL_HELP"> 
			<Text>
				2 players with 4 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_HUGE"> 
			<Text>
				Huge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_HUGE_HELP"> 
			<Text>
				12 players with 24 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_LARGE"> 
			<Text>
				Large
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_LARGE_HELP"> 
			<Text>
				10 players with 20 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SIZE"> 
			<Text>
				World Size
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SMALL"> 
			<Text>
				Small
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SMALL_HELP"> 
			<Text>
				6 players with 12 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_STANDARD_HELP"> 
			<Text>
				8 players with 16 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TINY"> 
			<Text>
				Tiny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TINY_HELP"> 
			<Text>
				4 players with 8 City States.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TREES_SHORT"> 
			<Text>
				World Trees
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_OTHERS_SLOT"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?is; other?are;} willing to swap this Great Work of Writing for another Great Work of Writing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_OTHERS_SLOT_EMPTY"> 
			<Text>
				{1_CivShortDesc} {1_CivShortDesc: plural 1?has; other?have;} not displayed a Great Work of Writing that can be swapped.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_SLOT_EMPTY"> 
			<Text>
				Empty (Writing)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_SLOT_TT"> 
			<Text>
				Click to change what you are willing to swap for a Great Work of Writing. Great Works of Writing may only be swapped for another Great Work of Writing. Once an item is swapped with another civilization for another item, the item you received will go into the building or wonder slot your original item occupied. Your new item may not be traded again this turn.[NEWLINE][NEWLINE]If you select a Great Work of Writing for a slot but do not perform a swap on your turn, other civilizations may swap for it on their turn without your permission! Make sure you only display items that you are willing to part with!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WUZETIAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				I know that China is a prosperous nation, but I do not welcome your uninvited presence. Cease your expansion near my borders immediately.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WUZETIAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Should your massed armies cross my border, they shall have the wrath of all of China unleased upon them.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_XBALANQUE_SHORT"> 
			<Text>
				Xbalanque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YES_BUTTON"> 
			<Text>
				Yes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_AFTER_EATEN"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} after Citizens[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_AFTER_EATEN_NEGATIVE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num} {2_IconString} after Citizens[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_BASE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} Base[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_CULTURE"> 
			<Text>
				Culture
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_EATEN_BY_POP"> 
			<Text>
				-{1_Num} {2_IconString} eaten by Citizens (2 per [ICON_CITIZEN])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FAITH"> 
			<Text>
				Faith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FOOD"> 
			<Text>
				Food
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_BUILDINGS"> 
			<Text>
				{1_Num} {2_IconString} from Buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_MISC"> 
			<Text>
				{1_Num} {2_IconString} from Other Sources
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_POP"> 
			<Text>
				{1_Num} {2_IconString} from [ICON_CITIZEN] Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_POP_EXTRA"> 
			<Text>
				{1_Num} extra {2_IconString} from [ICON_CITIZEN] Population
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_RELIGION"> 
			<Text>
				{1_Num} {2_IconString} from Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_SPECIALISTS"> 
			<Text>
				{1_Num} {2_IconString} from Specialists
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_TERRAIN"> 
			<Text>
				{1_Num} {2_IconString} from Terrain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_IMPROVED"> 
			<Text>
				{1_ImprovementName:textkey} {2_YieldType:textkey} yield improved by {3_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_PRODUCTION"> 
			<Text>
				Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_SCIENCE"> 
			<Text>
				Science
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_TOTAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} Total[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_TOTAL_NEGATIVE"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_Num} {2_IconString} Total[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YOU"> 
			<Text>
				You
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YOUR_SCORE"> 
			<Text>
				Your Score
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_DETAILS"> 
			<Text>
				PINCH 2 fingers on the screen to Zoom OUT and STRETCH 2 fingers apart on the screen to Zoom IN.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_IN"> 
			<Text>
				Zoom In
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_OUT"> 
			<Text>
				Zoom Out
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_TITLE"> 
			<Text>
				Zoom Controls
			</Text>
		</Replace>
	</Language_en_US>
	<Language_DE_DE>
		<Replace Tag="TXT_KEY_0E3751A1F8404E1B9706519BF484E59D_DESCRIPTION"> 
			<Text>
				Gods & Kings-Erweiterungspaket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_0E3751A1F8404E1B9706519BF484E59D_NAME"> 
			<Text>
				Gods & Kings-Erweiterungspaket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_ALLY_GAINED"> 
			<Text>
				Militäreinheiten des Stadtstaates {1_CityStateName} haben sich Eurer Armee angeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_ALLY_LOST"> 
			<Text>
				Die Einheiten des Stadtstaates {1_CityStateName} kehren jetzt nach Hause zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE"> 
			<Text>
				Domesday-Lehnsgericht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_HELP"> 
			<Text>
				Gewährt 5 [ICON_GOLD] Gold pro Runde. Es müssen sechs gebaut werden, bevor das Domesday-Buch in London entstehen kann. Kann nur in Städten gebaut werden, die mindestens 8 Geländefelder von London entfernt liegen und ursprünglich durch das angelsächsische England beherrscht wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_PEDIA"> 
			<Text>
				Das Domesday-Lehnsgericht, das zu Zeiten der Herrschaft von Wilhelm dem Eroberer der Steuerermittlung diente, war eine Versammlung von Stadtbürgern und ortsansässigen Lords, die zum Zwecke der Erfassung ihres Landbesitzes stattfand. Das englische Volk hasste das Lehnsgericht und erstattete nur widerwillig Bericht über sein Land und seine Viehwirtschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_COURTHOUSE_STRATEGY"> 
			<Text>
				Baut Domesday-Lehnsgerichte, um dieses Gebiet Englands zu erfassen. Wenn der Bau abgeschlossen ist, erhaltet Ihr Steuereinnahmen von den Bürgern dieser Region. Wenn Ihr 6 solcher Gerichte besitzt, könnt Ihr in London das Domesday-Buch entstehen lassen und Eure Eroberung Englands vollenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE"> 
			<Text>
				Domesday-Buch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_HELP"> 
			<Text>
				Ihr gewinnt das Szenario, wenn Ihr dieses in London baut. Der Bau ist erst möglich, wenn Ihr 6 Domesday-Lehnsgerichte in Eurem Reich habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_PEDIA"> 
			<Text>
				Das Domesday-Buch, das den Vieh- und Landbesitz der Engländer zu Zeiten von Wilhelm dem Eroberer aufführte, entstand bei der Domesday-Erfassung 1085 n. Chr. Wilhelm hatte das Register als Möglichkeit erdacht, die unter Eduard dem Bekenner ungezahlten Steuern zu erfassen. Das Domesday-Buch wurde bekannt als "das Buch der Urteile", denn alle darin von königlichen Vertretern gemachten Einträge waren unumstößlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_BUILDING_NATIONAL_COLLEGE_STRATEGY"> 
			<Text>
				Die Entstehung des Wunders Domesday-Buch bedeutet, dass Ihr Eure große Erfassung Englands abgeschlossen habt und Herrscher dieser Ländereien seid. Baut es, um das Szenario zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_CONNACHT"> 
			<Text>
				Connacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_CONNACHT_ADJ"> 
			<Text>
				Connacht|Connacht|Connachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GALLOWAY"> 
			<Text>
				Galloway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GALLOWAY_ADJ"> 
			<Text>
				Galloway|Galloway|Gallowayer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GWYNEDD"> 
			<Text>
				Gwynedd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_GWYNEDD_ADJ"> 
			<Text>
				Gwynedd|Gwynedd|Gwynedder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MEATH"> 
			<Text>
				Meath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MEATH_ADJ"> 
			<Text>
				Meath|Meath|Meather
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MUNSTER"> 
			<Text>
				Munster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_MUNSTER_ADJ"> 
			<Text>
				Munster|Munster|Munsterer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_NORTHUMBRIA"> 
			<Text>
				Northumbria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_NORTHUMBRIA_ADJ"> 
			<Text>
				Northumbria|Northumbria|northumbrische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_POWYS"> 
			<Text>
				Powys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_POWYS_ADJ"> 
			<Text>
				Powys|Powys|Powyser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_SCOTLAND"> 
			<Text>
				Schottland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CITYSTATE_SCOTLAND_ADJ"> 
			<Text>
				Schottland|Schottland|schottische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV5_DAWN_VIKING_TEXT"> 
			<Text>
				Seid gegrüßt, großer Herrscher der Wikinger! König Eduard der Bekenner von England ist tot. Der Sachse Harold Godwinson, Unterkönig von Eduard, hat schnell den Thron bestiegen. Aber sein Anspruch ist eher dürftig: Wilhelm, Herzog der Normandie, Harald der Harte von Norwegen und König Sven von Dänemark haben ebenfalls Anspruch auf den Thron. Könnt Ihr den Mantel eines dieser Wikingerherrscher anlegen und der nächste große König von England werden? Besteigt Eure Schiffe und beweist der Welt Euer Recht, Odins erwählter Krieger zu sein.[NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Ihr müsst vor Ablauf der Zeit das nationale Wunder Domesday-Buch in London fertigstellen, um zu gewinnen. Ihr müsst in Städten, die ursprünglich vom angelsächsischen England beherrscht wurden, sechs Domesday-Lehnsgerichte bauen, bevor Ihr damit beginnen könnt. Sie können nur in Städten gebaut werden, die mindestens 8 Geländefelder von London entfernt sind.[NEWLINE][NEWLINE]SONDERREGELN: Alle vier Großmächte stehen das gesamte Szenario über miteinander im Krieg. Wissenschaft, Politik und Zufriedenheit sind nicht aktiv. Ihr erhaltet während des Spiels keine neuen Technologien oder Sozialpolitiken. Alle Städte, die Ihr beherrscht oder erobert, können ungeachtet der Zufriedenheit wachsen. Wenn Ihr einen Stadtstaaten-Verbündeten gewinnt, werden Euch dessen Militäreinheiten für die gesamte Dauer des Bündnisses unterstellt. Alle Einheiten besitzen die Beförderung 'Mit Verteidigung wassern'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_DENMARK_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_DENMARK_TEXT_1"> 
			<Text>
				Das Königreich Dänemark, das im 8. bis 11. Jahrhundert n. Chr. zum Höhepunkt der Wikingerzeit blühte, wurde im frühen 11. Jahrhundert in einen langwierigen Krieg gegen Norwegen verwickelt. Der norwegische König Harald der Harte, der nach dem Tod von König Magnus I. 1047 Svens Recht auf den dänischen Thron anzweifelte, wurde zum ärgsten Rivalen des dänischen Königs Sven II. Jahrelang trugen sie militärische Gefechte gegeneinander aus, bis sie schließlich nach beinahe 15 Jahren anerkannten, dass keiner von beiden siegen würde, und sich versöhnten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Angelsächsisches England|Angelsächsische England|Angelsächsischen England
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				Nach dem Tod Eduards des Bekenners 1065 berief der so genannte "Witenagemot", der Rat englischer Adliger, schnell Harold Godwinson auf den Thron. Kurze Zeit später veränderten die Invasionen des norwegischen Königs Harald der Harte und, noch viel wichtiger, Wilhelms, des Herzogs der Normandie, die politische Landschaft Englands für immer. Nach seinem Sieg gegen Harald bei der Schlacht von Stamford Bridge im September 1066 musste Godwinson seine Truppen schnell neu formieren und nur wenige Wochen später gen Süden ziehen, um Wilhelm entgegenzutreten. Wilhelms normannische Armeen waren jedoch zu stark für Godwinson. Sie zermalmten Harolds Streitkräfte in der Schlacht bei Hastings im Jahr 1066, in der Harold starb und England eingenommen wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				normannisch|normannischen|normannische|normannischer|normannisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Herzogtum Normandie|Herzogtum Normandie|Herzogtum Normandie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Normandie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				norwegisch|norwegischen|norwegische|norwegischer|norwegisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Norwegisches Reich|Norwegische Reich|Norwegischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Norwegen
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORMANDY_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORMANDY_TEXT_1"> 
			<Text>
				Das Herzogtum der Normandie in der französischen Region um Rouen wurde ursprünglich im 9. Jahrhundert n. Chr. von den skandinavischen Wikingern kolonisiert. Das Herzogtum, das durch den Vertrag von Saint-Clair-sur-Epte im Jahr 911 entstand, wurde von König Karl III. von Frankreich an den Wikinger-Anführer Rollo übergeben, der dort den Grundstein der heutigen Normandie legte. Wilhelm der Eroberer, Herzog der Normandie, war der berühmteste Herrscher der Region und eroberte 1066 den englischen Thron.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORWAY_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_CIV_NORWAY_TEXT_1"> 
			<Text>
				Unter der Herrschaft des Königs Harald "der Harte" Sigurdsson unternahm Norwegen im 11. Jahrhundert zahlreiche militärische Kampagnen gegen Dänemark und versuchte, sich des dänischen Throns zu bemächtigen. Nach dem Tod von Magnus I. im Jahr 1047 bestritt Harald, dass Sven II. der rechtmäßige Herrscher Dänemarks sei, was die beiden zu notorischen Rivalen machte. Trotz zahlreicher Versuche gelang es Harald jedoch nie, Sven zu bezwingen, und er richtete sein Augenmerk stattdessen auf den Thron Englands. Im September 1066 drang Harald in England ein, wurde aber von den Armeen des Harold Godwinson in der Schlacht von Stamford Bridge getötet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_DESC"> 
			<Text>
				König Eduard der Bekenner ist tot. Der Thron von England ist unbesetzt. Könnt Ihr Eure Krieger zum Sieg gegen die anderen Thronanwärter der Wikinger führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Harald der Harte
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Harold Godwinson
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_LIVED"> 
			<Text>
				ca. 1022-1066 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_NAME"> 
			<Text>
				Harold Godwinson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_SUBTITLE"> 
			<Text>
				König von England
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_GODWINSON_TEXT_1"> 
			<Text>
				Harold Godwinson war kurzzeitig König von England. Er herrschte ab Januar 1066 bis zu seiner Niederlage in der Schlacht bei Hastings im Oktober desselben Jahres und war der letzte angelsächsische König. Obwohl sie die Invasion von Harald dem Harten im Norden abgewehrt hatten, sollten Godwinson und seine Armee weniger als einen Monat später bei einer eintägigen Schlacht von Wilhelm dem Eroberer besiegt werden. Der Legende nach soll Godwinson durch einen Pfeil in seinem Auge gestorben sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARALD"> 
			<Text>
				Sven II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_LIVED"> 
			<Text>
				ca. 1015-1066 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_NAME"> 
			<Text>
				Harald der Harte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_SUBTITLE"> 
			<Text>
				König von Norwegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_HARDRADA_TEXT_1"> 
			<Text>
				Harald Sigurdsson, auch bekannt als Harald "Hardrade" oder "der Harte", war von 1047 bis 1066 König von Norwegen. Sein Name ist vor allem durch seine Invasion Englands und seine Niederlage bei der Schlacht von Stamford Bridge im September 1066 bekannt geworden, die das inoffizielle Ende der Wikingerzeit markiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Wilhelm der Eroberer
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_LIVED"> 
			<Text>
				ca. 1019-1075 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_NAME"> 
			<Text>
				Sven II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_SUBTITLE"> 
			<Text>
				König von Dänemark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_SWEYN_TEXT_1"> 
			<Text>
				Sven II. war von 1047 bis 1074 König von Dänemark. Unter seiner Herrschaft führte ein langwieriger Konflikt mit Harald dem Harten von Norwegen (der häufig versuchte, Sven zu besiegen) zu zahlreichen Schlachten zwischen den beiden Widersachern. Zeit seines Lebens zeugte Sven mehr als 20 Kinder, darunter 5 zukünftige dänische Könige, die für die nächsten 60 Jahre friedlich aufeinander folgten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_LIVED"> 
			<Text>
				ca. 1028-1087 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_NAME"> 
			<Text>
				Wilhelm der Eroberer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_SUBTITLE"> 
			<Text>
				Herzog der Normandie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LEADER_WILLIAM_TEXT_1"> 
			<Text>
				Wilhelm der Eroberer (Wilhelm I.) war der Anführer der normannischen Eroberung Englands und herrschte später als Englands erster normannischer König. Nach seinem Sieg über die Armee von Harold Godwinson in der Schlacht bei Hastings im Oktober 1066 schlug Wilhelm den englischen Widerstand nieder und herrschte mehr als 20 Jahre bis zu seinem Tod 1087.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_LONDON_STATUS"> 
			<Text>
				Herrschaft über London: {1_CivilizationName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_NEW_RECRUITS"> 
			<Text>
				Neue Rekruten haben von der Beute und dem Land gehört, das in England verfügbar ist. Ihr findet {1_NumUnits} neue Einheiten in der Nähe Eurer Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_SHIRE_COURT_STATUS"> 
			<Text>
				Gebaute Lehnsgerichte: {1_NumBuildings}/6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TAX_COLLECTION"> 
			<Text>
				Eure Steuereintreiber sind aus den englischen Provinzen zurückgekehrt. {1_GoldCollected} [ICON_GOLD] Gold wurde von den Bürgern eingenommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TITLE"> 
			<Text>
				1066: Jahr des Wikinger-Schicksals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Britische Verbündete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_1066_SCENARIO_TURNSREMAINING"> 
			<Text>
				Verbleibende Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_112C22B2530842B6B734171CCAB3037B_DESCRIPTION"> 
			<Text>
				Sejongs Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_112C22B2530842B6B734171CCAB3037B_NAME"> 
			<Text>
				Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_293C1EE3117644F6AC1F59663826DE74_DESCRIPTION"> 
			<Text>
				Dschingis Khans Mongolei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_293C1EE3117644F6AC1F59663826DE74_NAME"> 
			<Text>
				Mongolei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_3F49DF5468B644D1A930A168628FAA59_DESCRIPTION"> 
			<Text>
				'Entdecker'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_3F49DF5468B644D1A930A168628FAA59_NAME"> 
			<Text>
				'Entdecker'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_4255F5F7D3AB4E55ACEE4670082040ED_DESCRIPTION"> 
			<Text>
				'Verwandelte Nationen'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_4255F5F7D3AB4E55ACEE4670082040ED_NAME"> 
			<Text>
				'Verwandelte Nationen'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_46EAEFFC7B1D443DBFC8F825DFEFB094_DESCRIPTION"> 
			<Text>
				'Verwandelte Kontinente'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_46EAEFFC7B1D443DBFC8F825DFEFB094_NAME"> 
			<Text>
				'Verwandelte Kontinente'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_6DA0763641234018B6436575B4EC336B_DESCRIPTION"> 
			<Text>
				Brave New World-Erweiterungspaket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_6DA0763641234018B6436575B4EC336B_NAME"> 
			<Text>
				Brave New World-Erweiterungspaket
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_7459BA32576444AE8E9501AD0E0EFD48_DESCRIPTION"> 
			<Text>
				Nebukadnezars Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_7459BA32576444AE8E9501AD0E0EFD48_NAME"> 
			<Text>
				Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_8871E74829A449108C578C99E32D0167_DESCRIPTION"> 
			<Text>
				Verbesserungsdaten 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_8871E74829A449108C578C99E32D0167_NAME"> 
			<Text>
				Verbesserung 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_ALLOW_EMBASSY_STRING"> 
			<Text>
				Ermöglicht es, Botschaften in den Hauptstädten anderer Zivilisationen zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_BRIDGE_STRING"> 
			<Text>
				Ermöglicht Brücken über Flüsse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_DEFENSIVE_EMBARK_STRING"> 
			<Text>
				Verdoppelt die Verteidigungsstärke von Einheiten zu Wasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_D_PACT_STRING"> 
			<Text>
				Ermöglicht Verteidigungsbündnisse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FASTER_MOVEMENT_STRING"> 
			<Text>
				Schnellere Fortbewegung auf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FAST_EMBARK_STRING"> 
			<Text>
				Schnelleres Wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_FRESH_WATER_STRING"> 
			<Text>
				Süßwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_NO_FRESH_WATER_STRING"> 
			<Text>
				ohne Süßwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_OCEAN_EMBARK_STRING"> 
			<Text>
				Ermöglicht gewasserten Einheiten, Ozeane zu überqueren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_OPEN_BORDER_STRING"> 
			<Text>
				Ermöglicht Offene-Grenzen-Verträge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_R_PACT_STRING"> 
			<Text>
				Ermöglicht Forschungsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_T_PACT_STRING"> 
			<Text>
				Ermöglicht Handelsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABLTY_YIELD_IMPRVD_STRING"> 
			<Text>
				Ertrag gesteigert um
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ABSTAIN"> 
			<Text>
				Enthalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACCEPT_BUTTON"> 
			<Text>
				Annehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACE_PATROL_PROMO"> 
			<Text>
				ACE PATROL AUF STEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACPANEL_END_TURN"> 
			<Text>
				RUNDE BEENDEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_BUILD"> 
			<Text>
				Modernisierungen bauen (automatisch)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_BUILD_HELP"> 
			<Text>
				Automatisiert alle Aktionen Eures [COLOR_UNIT_TEXT]Bautrupps[ENDCOLOR]. Die Einheit arbeitet, bis Ihr die Automatisierung beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE"> 
			<Text>
				Erkunden (automatisch)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE_DISABLED_HELP"> 
			<Text>
				Momentan keine erreichbaren Gebiete zum Erkunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_EXPLORE_HELP"> 
			<Text>
				Erteilt Ihr einer Einheit diesen Befehl, erforscht diese alle unbekannten Gebiete, bis sie auch den entlegensten Winkel der Karte erkundet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMATE_TRADE"> 
			<Text>
				Handeln (automatisch)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_AUTOMOVES"> 
			<Text>
				Alle automatisierten Züge auslösen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_BARE_MAP"> 
			<Text>
				Leere Karte ein/aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CENTER_SELECTION"> 
			<Text>
				Auf Auswahl zentrieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_CAMERA_FLYING_MODES"> 
			<Text>
				Durch Kameraflugmodi schalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_UNITS"> 
			<Text>
				Durch Einheiten schalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_UNITS_ALT"> 
			<Text>
				Durch Einheiten schalten (Alt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_CYCLE_WORKERS"> 
			<Text>
				Durch Erbauer schalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ENDTURN"> 
			<Text>
				Rundenende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ENDTURN_ALT"> 
			<Text>
				Rundenende (Alt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_FLYING_CAMERA"> 
			<Text>
				Kameraflug umschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_FORCE_ENDTURN"> 
			<Text>
				Rundenende erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_GRID"> 
			<Text>
				Geländefelder anzeigen ein/aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ISOMETRIC_CAMERA_LEFT"> 
			<Text>
				Kamera um 45 Grad nach links drehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ISOMETRIC_CAMERA_RIGHT"> 
			<Text>
				Kamera um 45 Grad nach rechts drehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LASTUNIT"> 
			<Text>
				Durch Einheiten schalten (rückwärts)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LOAD"> 
			<Text>
				Laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_LOAD_GAME"> 
			<Text>
				Spiel laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_MOUSE_FLYING_CAMERA"> 
			<Text>
				Maus-Kameraflug aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_NEXT_CITY"> 
			<Text>
				Nächste Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_NEXT_UNIT"> 
			<Text>
				Nächste Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_OPTIONS_SCREEN"> 
			<Text>
				Optionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_ORTHO_CAMERA"> 
			<Text>
				Fixierte Kamera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PING"> 
			<Text>
				Pingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PREVIOUS_CITY"> 
			<Text>
				Vorherige Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_PREVIOUS_UNIT"> 
			<Text>
				Vorherige Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_QUICK_LOAD"> 
			<Text>
				Schnell laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_QUICK_SAVE"> 
			<Text>
				Schnellspeichern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_RESOURCE_ALL"> 
			<Text>
				Alle Ressourcen anzeigen ein/aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_RETIRE"> 
			<Text>
				Aus dem Spiel ausscheiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE"> 
			<Text>
				Speichern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE_GROUP"> 
			<Text>
				Spiel speichern (Gruppe)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SAVE_NORMAL"> 
			<Text>
				Spiel speichern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SCORES"> 
			<Text>
				Punkteanzeige ein/aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_CAPITAL"> 
			<Text>
				Hauptstadt wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_CITY"> 
			<Text>
				Stadt wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_UNIT_ALL"> 
			<Text>
				Alle Einheiten wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SELECT_UNIT_TYPE"> 
			<Text>
				Alle Einheiten wählen (Gleicher Typ)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_SHOW_POLICIES_SCREEN"> 
			<Text>
				Politik ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_TOP_DOWN_CAMERA"> 
			<Text>
				Kamera-Draufsicht umschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTION_YIELDS"> 
			<Text>
				Ertragsanzeige umschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTIVE_DEAL_RESOURCE"> 
			<Text>
				{1_Amount} {2_ResourceIcon} {3_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ACTIVE_MODS"> 
			<Text>
				Aktive Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADDITIONAL_INTERNATIONAL_TRADE_ROUTE"> 
			<Text>
				Ermöglicht die Einrichtung eines zusätzlichen Handelswegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVANCED_OPTIONS"> 
			<Text>
				Erweiterte Spieloptionen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVANCED_VIEW"> 
			<Text>
				Erweiterte Ansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_BACK"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_CIVILOPEDIA"> 
			<Text>
				Zivilopädie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORINFOPOPUP_FORWARD"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ADV_QUEST"> 
			<Text>
				Wer sind diese unglaublichen Berater?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_ADV_QUEST"> 
			<Text>
				Wie nehme ich Kontakt zu meinen Beratern auf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_HEADING2_BODY"> 
			<Text>
				Während des Spiels erscheinen Eure Berater als "Pop-ups", wenn sie Euch etwas Wichtiges mitzuteilen haben. Oft geben sie Euch Links zu mehr Informationen über das aktuelle Thema. Ihr könnt diesen Links folgen oder auf 'Danke' klicken, um den Berater fortzuschicken.[NEWLINE][NEWLINE]Über den Button 'Zusätzliche Informationen' in der oberen rechten Ecke erreicht Ihr den Ratschläge-Bildschirm. Dort seht Ihr alle vier Berater. Wenn einer von ihnen etwas Nützliches zu Euer Situation zu sagen hat, wird es hier angezeigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_CONTACTING_HEADING2_TITLE"> 
			<Text>
				Einen Berater kontaktieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_ADV_QUEST"> 
			<Text>
				Was ist am Wirtschaftsberater so toll?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_HEADING3_BODY"> 
			<Text>
				Der Wirtschaftsberater gibt Hinweise zum Bauen und dazu, wie Ihr Eure Städte und Euer Territorium verbessern könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_ECONOMIC_HEADING3_TITLE"> 
			<Text>
				Wirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_ADV_QUEST"> 
			<Text>
				Die Auslandsberaterin ist ja hübsch, aber wie kann sie mir helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_HEADING3_BODY"> 
			<Text>
				Die Auslandsberaterin erteilt Ratschläge zur Erkundung und zu Beziehungen mit Stadtstaaten und anderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_FOREIGN_HEADING3_TITLE"> 
			<Text>
				Ausland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_HEADING1_BODY"> 
			<Text>
				Als Oberhaupt einer mächtigen Zivilisation habt Ihr einen kompetenten Beraterstab, der Euch Unterstützung und Ratschläge gibt. Die Berater weisen auf Dinge hin, die sie für wichtig halten oder die Ihr vielleicht übersehen habt. Ihr könnt sie auch abschalten, aber vielleicht ist es ratsam, erst eine Weile mit ihnen zu spielen. Ihr habt vier verschiedene Berater. Jeder hat ein anderes Fachgebiet:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_HEADING1_TITLE"> 
			<Text>
				Berater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_ADV_QUEST"> 
			<Text>
				Was macht den Militärberater so besonders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_HEADING3_BODY"> 
			<Text>
				Der Militärberater liefert Ratschläge zu Kämpfen und zu allem, was mit Krieg zu tun hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_MILITARY_HEADING3_TITLE"> 
			<Text>
				Militär
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_ADV_QUEST"> 
			<Text>
				Der Wissenschaftsberater sieht aus wie ein Streber. Kann er auch irgendwas Cooles?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_HEADING3_BODY"> 
			<Text>
				Der Wissenschaftsberater liefert Ratschläge zu Wissenschaft und Technologie sowie Informationen zu den Spielregeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_SCIENCE_HEADING3_TITLE"> 
			<Text>
				Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_ADV_QUEST"> 
			<Text>
				Wie schaffe ich es, dass die Berater den Mund halten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_BODY"> 
			<Text>
				Im Optionen-Bildschirm könnt Ihr bestimmen, wie viele Informationen Ihr von den Beratern bekommen wollt. Ihr könnt die Beratungsstufe auf 'Neu bei Civilization', 'Neu bei Civilization V', 'Erfahrener Spieler' oder 'Keine Beratung' setzen. Wenn Ihr die letzte Option wählt, gibt es auch keine Pop-ups mehr, Ihr könnt aber immer noch den Ratschläge-Bildschirm öffnen, um zu erfahren, was sie denken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_TITLE"> 
			<Text>
				Berater abschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARCH_BODY"> 
			<Text>
				In Eurer Zivilisation keimt ein Interesse an Archäologie auf! Auf der Karte wurden [COLOR_ADVISOR_HIGHLIGHT_TEXT]Altertumsstätten[/COLOR] enthüllt, die die Orte historisch bedeutsamer Ereignisse markieren.[NEWLINE][NEWLINE]Die Ausbildung eines Archäologen ermöglicht es Euch, entweder an der Stätte [COLOR_ADVISOR_HIGHLIGHT_TEXT]ein Artefakt auszugraben[/COLOR] oder [COLOR_ADVISOR_HIGHLIGHT_TEXT]ein Wahrzeichen zu errichten[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARCH_DISPLAY"> 
			<Text>
				Altertumsstätten enthüllt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARTISTS_GUILD_BODY"> 
			<Text>
				Die Künstlergilde ermöglicht Euch die [COLOR_ADVISOR_HIGHLIGHT_TEXT]Generierung Großer Künstler[/COLOR] durch Zuweisung von Spezialisten. Große Künstler sind eine neue Art von Großen Persönlichkeiten, die Euch das Erschaffen von [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großen Kunstwerken[/COLOR] erlauben, die wichtig für die Produktion von [ICON_TOURISM] Tourismus und das Erringen eines Kultursiegs sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ARTISTS_GUILD_DISPLAY"> 
			<Text>
				Ihr könnt eine Künstlergilde bauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Kampfeinheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_BODY"> 
			<Text>
				Städte sind nur schwer einzunehmen. Ihre Verteidigungen sind stark und sie schlagen auch zurück und beschädigen oder zerstören Eure angreifenden Einheiten. Greift in einer Runde mit mehreren starken Einheiten an, um feindliche Städte einzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_CITY_DISPLAY"> 
			<Text>
				Städte belagern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Kampfeinheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_BODY"> 
			<Text>
				Die feindliche Einheit in Eurer Nähe ist verschanzt. Sie besitzt also einen speziellen Verteidigungsbonus, der durch ein Schildsymbol angezeigt wird. Verschanzte Einheiten sind im Zweikampf nur schwer zu schlagen, also sollte man sie in einer Runde mit mehreren Einheiten angreifen, um sie zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ATTACKING_FORTIFIED_UNITS_DISPLAY"> 
			<Text>
				Verschanzte Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_2_BODY"> 
			<Text>
				Die Schlacht hat sich nicht zu unseren Gunsten entwickelt. Mit etwas ausführlicherer Planung können wir den Ruhm auf dem Schlachtfeld vielleicht zurückgewinnen. Verwendet vor dem Angriff stets die Kampfvorschau.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_2_DISPLAY"> 
			<Text>
				Nicht unsere beste Stunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_BODY"> 
			<Text>
				Wir sollten diesen Angriff überdenken - Ihr würdet Eurem Feind kaum Schaden zufügen, selbst aber erheblichen Schaden erleiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BAD_ATTACK_DISPLAY"> 
			<Text>
				Dieser Angriff endet vielleicht nicht gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BANKRUPTCY_BODY"> 
			<Text>
				Unsere Schatzkammer ist leer, wir brauchen neue [ICON_GOLD] Goldquellen! Ohne [ICON_GOLD] Gold stagniert unsere Forschung und wir geraten gegenüber anderen Zivilisationen ins Hintertreffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BANKRUPTCY_DISPLAY"> 
			<Text>
				Bankrott!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_ACTIVATE_BUTTON"> 
			<Text>
				Barbarenlager suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_BODY"> 
			<Text>
				Barbarenlager sind widerliche Orte, die so bald wie möglich ausgelöscht werden müssen! Aus Barbarenlagern gehen weitere Barbaren hervor, und je eher Ihr sie vernichtet, desto weniger Ärger gibt es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BARBARIAN_CAMP_DISPLAY"> 
			<Text>
				Barbarenlager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_MORE_MILITARY_BODY"> 
			<Text>
				Die Welt da draußen ist gefährlich und wir sind leicht angreifbar. Ich schlage vor, dass Ihr [COLOR_ADVISOR_HIGHLIGHT_TEXT]weitere Militäreinheiten ausbildet[/COLOR], um die Welt zu erkunden und unsere Zivilisation zu beschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_MORE_MILITARY_DISPLAY"> 
			<Text>
				Mehr Militäreinheiten benötigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_NEW_CITY_BODY"> 
			<Text>
				In unserer Hauptstadt tobt das Leben! Es ist an der Zeit, [COLOR_ADVISOR_HIGHLIGHT_TEXT]einen Siedler auszubilden[/COLOR], um eine neue Stadt zu gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_BUILD_NEW_CITY_DISPLAY"> 
			<Text>
				Neue Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_ARCHAEOLOGY_BODY"> 
			<Text>
				Ihr habt bei Eurer Ausgrabung ein wertvolles Artefakt entdeckt. Ihr könnt das Artefakt entweder [COLOR_ADVISOR_HIGHLIGHT_TEXT]bergen[/COLOR], um dadurch [ICON_TOURISM] Tourismus zu generieren, oder Ihr erschafft ein Wahrzeichen, um [ICON_CULTURE] Kultur zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_ARCHAEOLOGY_DISPLAY"> 
			<Text>
				Ihr habt etwas entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_IDEOLOGY_BODY"> 
			<Text>
				Es ist Zeit, einen [COLOR_ADVISOR_HIGHLIGHT_TEXT]neuen Pfad[/COLOR] für Euer Volk und Euer Reich zu wählen! Jede Ideologie (Freiheit, Ordnung und Autokratie) besteht aus einzigartigen und immer stärker werdenden Grundsätzen, die Eure diplomatischen Beziehungen in den kommenden Jahren beeinflussen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_IDEOLOGY_DISPLAY"> 
			<Text>
				Eine schöne neue Welt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_TECH_TO_STEAL_BODY"> 
			<Text>
				Euer Spion meldet, dass genug Information gesammelt wurden, um eine [COLOR_ADVISOR_HIGHLIGHT_TEXT]Technologie zu stehlen[/COLOR]. Die Entscheidung, welche Technologie gestohlen werden soll, liegt nun bei Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CHOOSE_TECH_TO_STEAL_DISPLAY"> 
			<Text>
				Ihr könnt eine Technologie stehlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_ATTACK_BODY"> 
			<Text>
				Städte sind schwierige Ziele, die man oft nur mit 4 oder mehr Einheiten einnehmen kann. Wenn man sie im Nahkampf angreift, erleidet die angreifende Einheit Schaden. Städte verfügen auch über einen Bombardierungsangriff, den sie gegen ihre Belagerer einsetzen können. Soll dieser Angriff wirklich stattfinden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_ATTACK_DISPLAY"> 
			<Text>
				Städte angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_ACTIVATE_BUTTON"> 
			<Text>
				Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_BODY"> 
			<Text>
				Städte können feindliche Einheiten in der Nähe bombardieren und ihnen Schaden zufügen oder sie zerstören. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Befehlt Eurer Stadt, die sich in der Nähe befindende gegnerische Einheit zu bombardieren![/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_BOMBARD_DISPLAY"> 
			<Text>
				Stadtbombardierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_FIRST_CONSTRUCTION_BODY"> 
			<Text>
				Unsere Hauptstadt hat eine Einheit ausgebildet. Städte können Einheiten ausbilden und Gebäude oder Weltwunder bauen - es ist aber immer nur ein Projekt auf einmal möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_FIRST_CONSTRUCTION_DISPLAY"> 
			<Text>
				Bauprojekt abgeschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_SCREEN_BODY"> 
			<Text>
				Das ist der Stadt-Bildschirm. Hier könnt Ihr die Bauprojekte Eurer Stadt umstellen. Außerdem könnt Ihr in diesem Bildschirm Geländefelder rund um Eure Stadt mit [ICON_GOLD] Gold erwerben, um Euer Territorium zu vergrößern, und Eure Bürger anweisen, auf welchen Geländefeldern sie arbeiten sollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_SCREEN_DISPLAY"> 
			<Text>
				Stadt-Bildschirm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Stadtstaat suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_BODY"> 
			<Text>
				Ihr habt einen Stadtstaat entdeckt! Stadtstaaten sind kleine Länder, die nicht um den Sieg kämpfen. Ihr könnt diplomatische Beziehungen zu ihnen aufbauen oder gegen sie in den Krieg ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_INTRO_DISPLAY"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_ACTIVATE_BUTTON"> 
			<Text>
				Stadtstaat suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_BODY"> 
			<Text>
				Ein Stadtstaat bittet um Eure Hilfe! Wenn Ihr helft, bekommt Ihr mehr Einfluss auf diesen Stadtstaat. Wenn Euer Einfluss groß genug ist, bringt Euch der Stadtstaat zahlreiche Vorteile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_QUEST_DISPLAY"> 
			<Text>
				Ein Stadtstaat braucht Hilfe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_ACTIVATE_BUTTON"> 
			<Text>
				Eindringling suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_BODY"> 
			<Text>
				Ihr könnt mit Militäreinheiten durch das Gebiet eines Stadtstaates ziehen, aber damit macht Ihr Euch nicht beliebt. Wenn Ihr eine gute Beziehung zu einem Stadtstaat wollt, seht zu, dass Ihr Euer Militär von seinen Grenzen fernhaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATES_TRESPASSING_DISPLAY"> 
			<Text>
				Eindringling!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_ACTIVATE_BUTTON"> 
			<Text>
				Befreundeten Stadtstaat suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_BODY"> 
			<Text>
				Wir haben genug [ICON_INFLUENCE] Einfluss bei einem Stadtstaat erreicht, um Freunde zu werden! Klickt auf den Stadtstaat, um zu sehen, was wir davon haben. Unser [ICON_INFLUENCE] Einfluss lässt mit der Zeit allmählich nach, also helft dem Stadtstaat auch weiterhin oder schenkt ihm [ICON_GOLD] Gold, um die Freundschaft aufrechtzuerhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_STATE_FRIEND_DISPLAY"> 
			<Text>
				Ein neuer Freund!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_ACTIVATE_BUTTON"> 
			<Text>
				Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_BODY"> 
			<Text>
				Städte können sich - wie Militäreinheiten - gegen Angreifer verteidigen. Eine Stadt kann nur erobert werden, wenn ihre Stärke auf null gefallen ist. Besiegt die Belagerer mit Militäreinheiten, bevor unsere Stadt fällt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CITY_UNDER_ATTACK_DISPLAY"> 
			<Text>
				Belagerung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Kampfeinheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_BODY"> 
			<Text>
				Eine Eurer Militäreinheiten ist in der Nähe einer feindlichen Einheit. Um anzugreifen, schickt eine Eurer Kampfeinheiten auf ein vom Gegner besetztes Geländefeld. In einem Kampf können angreifende und verteidigende Einheiten Schaden erleiden und möglicherweise ganz zerstört werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_INTRO_DISPLAY"> 
			<Text>
				Nahkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Marineeinheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_BODY"> 
			<Text>
				Nur mit einer starken Marine ist es möglich, die Meere, die unsere Zivilisation umgeben, zu erkunden und zu verteidigen. Dank ihrer starken Fernangriffe können wir zudem Verwüstung unter unseren Feinden anrichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COMBAT_NAVAL_UNIT_DISPLAY"> 
			<Text>
				Marineeinheiten
			</Text>
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		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_FOUNDED_BODY"> 
			<Text>
				Mit der Gründung des Weltkongresses ist ein neues Zeitalter der internationalen Kooperation angebrochen! Als Gastgeber des Kongresses oder als Zivilisation mit den meisten [COLOR_ADVISOR_HIGHLIGHT_TEXT]Abgeordneten[/COLOR] kann Eure Zivilisation [COLOR_ADVISOR_HIGHLIGHT_TEXT]Resolutionen vorschlagen[/COLOR], die sich auf die gesamte Welt auswirken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_FOUNDED_DISPLAY"> 
			<Text>
				Weltkongress gegründet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_PROPOSE_BODY"> 
			<Text>
				Da Ihr entweder Gastgeber seid oder die meisten Abgeordneten habt, könnt ihr eine Resolution vorschlagen. Ihr könnt eine Resolution wählen, die Eurem Volk hilft oder Druck auf andere ausübt. Manche Resolutionen ziehen diplomatische Konsequenzen nach sich, also wählt sie weise!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_PROPOSE_DISPLAY"> 
			<Text>
				Ihr könnt eine Resolution vorschlagen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_VOTE_BODY"> 
			<Text>
				Diese Sitzung des Weltkongresses ist bald vorüber, Ihr solltet also Eure Abgeordneten zur Abstimmung einsetzen.[NEWLINE][NEWLINE]Denkt daran, dass Ihr auch Eure Spione als [COLOR_ADVISOR_HIGHLIGHT_TEXT]Diplomaten[/COLOR] verwenden könnt, um Stimmen zu handeln oder zu erfahren, wie andere Anführer stimmen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CONGRESS_VOTE_DISPLAY"> 
			<Text>
				Es ist Zeit abzustimmen!
			</Text>
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		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL"> 
			<Text>
				Ratschläge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_ECONOMIC_NEXT"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_ECONOMIC_PREV"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_FOREIGN_NEXT"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_FOREIGN_PREV"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_MILITARY_NEXT"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_MILITARY_PREV"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_PAGE_DISPLAY"> 
			<Text>
				{1_Num}/{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_SCIENCE_NEXT"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_SCIENCE_PREV"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_COUNSEL_TITLE"> 
			<Text>
				Ratschläge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CULTURE_OVERVIEW_BODY"> 
			<Text>
				In der Kulturübersicht könnt Ihr [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultur und Tourismus verfolgen und verwalten[/COLOR]. Ihr könnt Eure Großen Werke von Gebäude zu Gebäude verlegen und Euer für einen Kultursieg wichtiges Tourismus-Niveau mit dem anderer Spieler vergleichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_CULTURE_OVERVIEW_DISPLAY"> 
			<Text>
				Kulturübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_ACTIVATE_BUTTON"> 
			<Text>
				Naturwunder suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_BODY"> 
			<Text>
				Naturwunder sind auf der ganzen Welt versteckt. Wenn Ihr sie entdeckt, wird Eure Zivilisation zufriedener. Wenn Ihr eine Stadt direkt neben ihnen baut, erhaltet Ihr einen erheblichen Vorteil. Erkundet die Welt, um noch mehr zu finden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DISCOVERED_NATURAL_WONDER_DISPLAY"> 
			<Text>
				Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_DONT_SHOW_AGAIN"> 
			<Text>
				Diesen Ratschlag bitte nicht wiederholen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ECON_TITLE"> 
			<Text>
				Wirtschaftsberater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Wassertaugliche Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_BODY"> 
			<Text>
				Dank Eurer Forschung verfügen alle in Zukunft ausgebildeten Militäreinheiten über die Beförderung "Wassern" und können so Gewässer überqueren. Bewegt eine Landeinheit einfach zu einem Wasser-Geländefeld, um sie zu Wasser zu lassen. Einheiten auf Wasser können sich nicht verteidigen, Ihr solltet sie von Militärschiffen begleiten lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EMBARKING_UNITS_DISPLAY"> 
			<Text>
				Einheiten zu Wasser lassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_END_TURN_BODY"> 
			<Text>
				All Eure Einheiten haben ihre Befehle und Ihr könnt in dieser Runde nichts weiter tun. Drückt den Button 'Nächste Runde', um eine neue Runde zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_END_TURN_DISPLAY"> 
			<Text>
				Klickt auf 'Nächste Runde'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_ACTIVATE_BUTTON"> 
			<Text>
				{TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_BODY"> 
			<Text>
				Unser Spion meldet, dass die Ziel-Zivilisation keine Technologie besitzt, die wir benötigen. Wir sollten unseren Spion auf ein besseres Ziel ansetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_DISPLAY"> 
			<Text>
				Sie haben nichts, was wir benötigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_QUESTION"> 
			<Text>
				Was passiert, wenn es keine Technologie mehr zu stehlen gibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_SUMMARY"> 
			<Text>
				Wenn Euer Spion bei einer Ziel-Zivilisation Überwachung eingerichtet hat, beginnt er automatisch, Informationen zu sammeln. Falls er feststellt, dass es keine Technologien gibt, die Ihr benötigt, erhaltet Ihr eine entsprechende Benachrichtigung. Dann könnt Ihr entscheiden, ob Ihr Euren Spion auf ein besseres Ziel ansetzen wollt oder ob er bei der Ziel-Zivilisation bleiben soll, um auf Intrigen zu achten. Intrigen sind abgefangene Informationen, die Ihr anderen Zivilisationen übergeben könnt. Angenommen, Ihr habt einen Spion in Arabien, der entdeckt, dass das Land Ägypten erobern will. Dann könnt Ihr Ägypten vor dem Komplott warnen und damit Eure diplomatischen Beziehungen verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_TOPIC"> 
			<Text>
				Weniger entwickelte Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_OVERVIEW_BODY"> 
			<Text>
				Der Spionagebildschirm gibt Euch einen Überblick über Euer Geheimdienstnetzwerk. Ihr könnt dort den aktuellen Status Eurer Spione überprüfen. Doch er ist auch die [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kommandozentrale, in der Ihr Euren Spionen Befehle gebt[/COLOR], sich in eine andere Stadt zu begeben, Überwachung einzurichten oder eine Technologie zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_OVERVIEW_DISPLAY"> 
			<Text>
				Dies ist die Spionageübersicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_ACTIVATE_BUTTON"> 
			<Text>
				{TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_BODY"> 
			<Text>
				Ein Spion hat Euch Technologie gestohlen! Ihr solltet in Erwägung ziehen, Verteidigungsgebäude wie die Gendarmerie oder die Polizeiwache zu bauen oder einige Eurer eigenen Spione zur Spionageabwehr einzusetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_DISPLAY"> 
			<Text>
				Verrat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_QUESTION"> 
			<Text>
				Wie kann ich mit Spionen Technologie stehlen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_SUMMARY"> 
			<Text>
				Eure Spione können Technologie von einer weiter entwickelten Zivilisation stehlen. Um dies zu versuchen, bewegt zuerst einen Spion zu der gewünschten Stadt einer anderen Zivilisation. Sobald der Spion dort angekommen ist, folgt ein Zeitraum, in dem als "Aktivität" des Spions "Überwachung einrichten" angezeigt wird. Wenn dies abgeschlossen ist, werdet Ihr darüber informiert, ob das Ziel über Technologie verfügt, die Ihr stehlen könnt. Ist dies der Fall, hängt die Zeit zum Stehlen der Technologie davon ab, wie viel Wissenschaft die Stadt erzeugt und wie hoch der Rang Eures Spions ist. Je höher der Rang, desto schneller könnt Ihr Technologie stehlen. Je höher der Wissenschaftsertrag der Stadt, desto schneller kann der Spion arbeiten.[NEWLINE][NEWLINE]Andere Faktoren, welche die Zeit zum Stehlen von Technologie beeinflussen können, sind defensive Gebäude wie die Polizeiwache oder das Wunder Große Firewall, das einen Spion sofort aufhalten kann. Wenn die betroffene Zivilisation selbst einen Spion in derselben Stadt hat, kann Euer Spion gefasst oder sogar getötet werden, was ihn mehrere Runden lang ausschaltet. Dies hat natürlich einen negativen Effekt auf die diplomatischen Beziehungen mit der jeweiligen Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_TOPIC"> 
			<Text>
				Technologie stehlen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EXCESS_LUXURY_RESOURCE_BODY"> 
			<Text>
				Wir haben mehr als einmal das gleiche Luxusgut verbessert. Unsere Zivilisation erhält [ICON_HAPPINESS_1] Zufriedenheit für das erste, aber nicht für die anderen. Wir können die zusätzlichen Luxusgüter bei anderen Zivilisationen gegen andere Luxusgüter (oder andere Ressourcen) tauschen, die wir nicht haben. Handelt überzählige Luxusgüter mit einem freundlich gesinnten Nachbarn!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_EXCESS_LUXURY_RESOURCE_DISPLAY"> 
			<Text>
				Luxusgüter handeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_CARAVAN_BODY"> 
			<Text>
				Ihr habt die Fähigkeit zum [COLOR_ADVISOR_HIGHLIGHT_TEXT]Bauen einer Karawane[/COLOR] freigeschaltet, der ersten verfügbaren Handelseinheit. Nachdem sie konstruiert wurde, könnt Ihr einen Handelsweg mit einer anderen Stadt in einer anderen Zivilisation errichten, der [ICON_GOLD] Gold generiert.[NEWLINE][NEWLINE]Auch wenn Ihr zu Beginn nur einen Handelsweg errichten könnt, könnt Ihr im Laufe des Spiels weitere Handelsweg-Plätze freischalten, wenn Eure Zivilisation sich weiterentwickelt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_CARAVAN_DISPLAY"> 
			<Text>
				Ihr könnt eine Handelseinheit bauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_FAITH_POINT_BODY"> 
			<Text>
				Ihr habt Euren ersten [ICON_PEACE] Glaubenspunkt erhalten. Mit [ICON_PEACE] Glauben könnt Ihr ein Pantheon gründen, um Große Propheten zu erzeugen und, sobald Ihr eine Religion gegründet habt, um Missionare, Inquisitoren und Religionsgebäude zu kaufen. Fahrt mit der Maus über das [ICON_PEACE] Glaubens-Symbol in der oberen Menüleiste, um zu sehen, wie viel mehr [ICON_PEACE] Glauben Ihr bis zur nächsten Grenze braucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_FAITH_POINT_DISPLAY"> 
			<Text>
				Ihr habt Glauben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_GREAT_PROPHET_BODY"> 
			<Text>
				Der unerschütterliche Glauben Eures Volkes hat einen Großen Propheten hervorgebracht![NEWLINE][NEWLINE]Da dies Euer erster Großer Prophet ist, empfehle ich dringend, ihn einzusetzen, um [COLOR_ADVISOR_HIGHLIGHT_TEXT]eine Religion zu gründen[/COLOR]. Dies gibt Euch die volle Kontrolle über die Glaubenssätze dieser Religion. Die Anzahl erlaubter Religionen ist in jedem Spiel begrenzt, also beansprucht sie, so schnell Ihr könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_GREAT_PROPHET_DISPLAY"> 
			<Text>
				Ein Großer Prophet wurde geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_ACTIVATE_BUTTON"> 
			<Text>
				Spionageübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_BODY"> 
			<Text>
				Spione können offensiv oder defensiv eingesetzt werden. Um Eurem Spion Befehle zu geben, öffnet den Spionagebildschirm unter 'Zusätzliche Informationen' oben rechts im Bildschirm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_SPY_DISPLAY"> 
			<Text>
				Ihr habt einen Spion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Siedler suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_BODY"> 
			<Text>
				Dieser Ort eignet sich gut, um eine Stadt zu gründen. Hier gibt es reichlich Nahrung und Ressourcen. Um den Grundstein zu legen, drückt den Button [COLOR_ADVISOR_HIGHLIGHT_TEXT]Stadt gründen[/COLOR] Eures Siedlers im Aktionsmenü der Einheit auf der linken Seite des Bildschirms.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_BUILD_CITY_DISPLAY"> 
			<Text>
				Gründet eine Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_ACTIVATE_BUTTON"> 
			<Text>
				Krieger suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_BODY"> 
			<Text>
				Schickt Euren Krieger los, um [COLOR_ADVISOR_HIGHLIGHT_TEXT]neues Territorium zu erkunden[/COLOR]. Wenn eine Einheit ausgewählt ist, klickt mit rechts auf ein Geländefeld, um sie dorthin zu bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FIRST_TURN_UNIT_MOVE_DISPLAY"> 
			<Text>
				Erkundet die Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_FOREIGN_TITLE"> 
			<Text>
				Auslandsberater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_2_BODY"> 
			<Text>
				Raffinierter Zug! Wir haben unsere Gegner vernichtet, ohne selbst großen Schaden zu erleiden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_2_DISPLAY"> 
			<Text>
				Raffinierter Angriff!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_BODY"> 
			<Text>
				Ein raffinierter Zug! Dieser Angriff wird Eurem Gegner erheblichen Schaden zufügen, ohne dass Ihr selbst viel Schaden erleidet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GOOD_ATTACK_DISPLAY"> 
			<Text>
				Raffinierter Angriff!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_ACTIVATE_BUTTON"> 
			<Text>
				Ruine suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_BODY"> 
			<Text>
				Alte Ruinen bergen Geheimnisse, die unserer Zivilisation nützlich sein können! [COLOR_ADVISOR_HIGHLIGHT_TEXT]Schickt eine Einheit in eine Alte Ruine[/COLOR], um herauszufinden, was sich darin verbirgt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GO_TO_GOODY_HUT_DISPLAY"> 
			<Text>
				Alte Ruinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_ARTIST_BODY"> 
			<Text>
				Die Kunst erblüht! Wenn Ihr einen [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultursieg[/COLOR] anstrebt, solltet Ihr ein [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großes Kunstwerk erschaffen[/COLOR], um [ICON_TOURISM] Tourismus für Eure Zivilisation zu generieren - dies ist wichtig für einen Kultursieg. Ihr könntet auch ein Goldenes Zeitalter einläuten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_ARTIST_DISPLAY"> 
			<Text>
				Ihr habt einen Großen Künstler!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_ACTIVATE_BUTTON"> 
			<Text>
				Großen General suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_BODY"> 
			<Text>
				Dank Eurer militärischen Siege hat sich Euch ein Großer General angeschlossen! Große Generäle können einen Verband mit Militäreinheiten bilden und nahen Einheiten einen erheblichen Vorteil verschaffen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_GENERAL_DISPLAY"> 
			<Text>
				Großer General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_MUSICIAN_BODY"> 
			<Text>
				Musik verzaubert unser Volk! Wenn Ihr einen [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultursieg[/COLOR] anstrebt, solltet Ihr ein [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großes Musikwerk erschaffen[/COLOR], um [ICON_TOURISM] Tourismus für Eure Zivilisation zu generieren. Oder Ihr veranstaltet eine Konzertreise in eine andere Zivilisation, um Eurem [ICON_TOURISM] Tourismus einen einmaligen Schub zu verleihen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_MUSICIAN_DISPLAY"> 
			<Text>
				Ihr habt einen Großen Musiker!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_ACTIVATE_BUTTON"> 
			<Text>
				Große Persönlichkeit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_BODY"> 
			<Text>
				Glückwunsch, eine Große Persönlichkeit ist aus Eurer Zivilisation hervorgekommen! Diese genialen Personen können zahlreiche Dinge für Euch tun: ein Goldenes Zeitalter beginnen, eine Spezial-Modernisierung bauen oder ihre Spezialfähigkeit mit beeindruckendem Ergebnis einsetzen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PERSON_DISPLAY"> 
			<Text>
				Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PROPHET_SPAWN_BODY"> 
			<Text>
				Große Propheten können eingesetzt werden, um eine Religion zu gründen (wenn Ihr bereits ein Pantheon gegründet habt), eine bestehende Religion zu verbessern, die Religion in anderen Städten zu verbreiten oder eine Geländefeld-Modernisierung zu bauen, die [ICON_PEACE]Glauben erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_PROPHET_SPAWN_DISPLAY"> 
			<Text>
				Großer Prophet erschienen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_WRITER_BODY"> 
			<Text>
				Die Kreativität gedeiht in Eurer Zivilisation! Wenn Ihr einen [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultursieg[/COLOR] anstrebt, solltet Ihr ein [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großes Literaturwerk erschaffen[/COLOR], um [ICON_TOURISM] Tourismus für Eure Zivilisation zu generieren. Je mehr Tourismus Ihr generiert, desto besser stehen Eure Chancen auf einen Kultursieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_GREAT_WRITER_DISPLAY"> 
			<Text>
				Ihr habt einen Großen Schriftsteller!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_BODY"> 
			<Text>
				Zufriedene Bürger sind der Schlüssel zu einer produktiven Zivilisation. Bürger produzieren [ICON_HAPPINESS_4] Unzufriedenheit, der Luxusgüter und manche Gebäude mit [ICON_HAPPINESS_1] Zufriedenheit entgegenwirken. Sorgt dafür, dass Eure Zivilisation glücklich und gesund ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_DISPLAY"> 
			<Text>
				Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_ACTIVATE_BUTTON"> 
			<Text>
				Ressourcen suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_BODY"> 
			<Text>
				Euer Volk ist nicht mehr zufrieden. Eine [ICON_HAPPINESS_4] unzufriedene Bevölkerung wächst langsamer als eine zufriedene. Um Eure Zivilisation glücklicher zu machen, [COLOR_ADVISOR_HIGHLIGHT_TEXT]sollten Eure Bautrupps Modernisierungen auf Ressourcen bauen[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HAPPINESS_RESOURCE_DISPLAY"> 
			<Text>
				Euer Volk ist unzufrieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_2_BODY"> 
			<Text>
				Klickt auf das Diplomatie-Menü, um mehr über die Beziehungen zu unseren Nachbarn zu erfahren. So erhalten wir alle wichtigen Informationen in Bezug auf unsere diplomatischen Vereinbarungen und Verträge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_2_DISPLAY"> 
			<Text>
				Diplomatie-Menü
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_ACTIVATE_BUTTON"> 
			<Text>
				Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_BODY"> 
			<Text>
				Wenn Ihr mit einer Zivilisation oder einem Stadtstaat erneut kommunizieren wollt, könnt Ihr auf das entsprechende Stadtbanner klicken, um direkt mit ihnen in Verbindung zu treten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_HOW_TO_ENGAGE_DIPLOMACY_DISPLAY"> 
			<Text>
				Zivilisation oder Stadtstaat kontaktieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFLUENTIAL_BODY"> 
			<Text>
				Eure Großen Werke locken Besucher aus allen Winkeln der Erde an! Für einen [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultursieg[/COLOR] solltet Ihr Euren [ICON_TOURISM] Tourismus so stark wie möglich vergrößern. Ihr könnt Euren [ICON_TOURISM] Tourismus mit Bonussen von offenen Grenzen, Handelswegen, Hotels und mehr steigern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFLUENTIAL_DISPLAY"> 
			<Text>
				Eure Großen Werke sind weltberühmt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_INFORMATION"> 
			<Text>
				Beraterinformationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_ACTIVATE_BUTTON"> 
			<Text>
				Siedler suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_BODY"> 
			<Text>
				Ihr müsst eine Stadt gründen und zwar schnell! Klickt so schnell wie möglich auf den Button [COLOR_ADVISOR_HIGHLIGHT_TEXT]Stadt gründen[/COLOR] Eures Siedlers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURNS_BUILD_CITY_DISPLAY"> 
			<Text>
				Gründet eine Stadt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_ACTIVATE_BUTTON"> 
			<Text>
				Untätige Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_BODY"> 
			<Text>
				Eine Eurer Einheiten hat sich seit Längerem nicht bewegt. Vielleicht solltet Ihr sie losschicken, um [COLOR_ADVISOR_HIGHLIGHT_TEXT]die Welt zu erkunden[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LATER_TURN_UNIT_MOVE_DISPLAY"> 
			<Text>
				Erkundet die Welt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOST_ALL_MILITARY_BODY"> 
			<Text>
				Wir besitzen keine Militäreinheiten zur Verteidigung unseres Territoriums. Es ist ratsam, eine oder mehrere Militäreinheiten in unserem Territorium zu stationieren, um es gegen Barbaren zu verteidigen und andere Zivilisation davon abzuhalten, uns still und heimlich anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOST_ALL_MILITARY_DISPLAY"> 
			<Text>
				Militär zur Verteidigung benötigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOTS_OF_MONEY_BODY"> 
			<Text>
				Unsere Schatzkammer ist voller geworden und wir können Geld ausgeben. Ihr könnt damit Geländefelder kaufen und Euer Territorium erweitern, Einfluss über Stadtstaaten erwerben, Eure Einheiten verbessern oder andere Zivilisationen bestechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_LOTS_OF_MONEY_DISPLAY"> 
			<Text>
				Gebt etwas Gold aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_TITLE"> 
			<Text>
				Militärberater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_UPKEEP_BODY"> 
			<Text>
				Wir haben so viele Militäreinheiten, dass die [ICON_PRODUCTION] Produktion unserer Städte darunter leidet. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Bildet keine weiteren Militäreinheiten aus[/COLOR], ehe unsere Infrastruktur nicht darauf vorbereitet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MILITARY_UPKEEP_DISPLAY"> 
			<Text>
				Militär-Unterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_CANCEL"> 
			<Text>
				Nochmal nachdenken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_CONFIRM"> 
			<Text>
				Trotzdem angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_DONT_SHOW_ME_AGAIN"> 
			<Text>
				Danke für die Information, aber erinnert mich nicht wieder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MODAL_TITLE"> 
			<Text>
				Kampfinformationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_ACTIVATE_BUTTON"> 
			<Text>
				Wald suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_BODY"> 
			<Text>
				Wälder verlangsamen die Fortbewegung Eurer Einheiten. Eine Einheit auf ein Wald-Geländefeld zu ziehen, verbraucht oft sämtliche Fortbewegungspunkte der Einheit. Wälder versperren die Sicht auf dahinterliegende Objekte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_FOREST_DISPLAY"> 
			<Text>
				Fortbewegung: Wälder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_ACTIVATE_BUTTON"> 
			<Text>
				Hügel suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_BODY"> 
			<Text>
				Hügel verlangsamen die Fortbewegung Eurer Einheiten, bieten dafür jedoch den Vorteil, dass die Einheit über Wälder und andere Hügel hinweg sehen kann. Eine Einheit auf ein Hügel-Geländefeld zu ziehen, verbraucht oft sämtliche Fortbewegungspunkte der Einheit. Hügel versperren die Sicht auf dahinterliegende Objekte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_HILLS_DISPLAY"> 
			<Text>
				Fortbewegung: Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_ACTIVATE_BUTTON"> 
			<Text>
				Dschungel suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_BODY"> 
			<Text>
				Dschungel verlangsamen die Fortbewegung Eurer Einheiten. Eine Einheit auf ein Dschungel-Geländefeld zu ziehen, verbraucht oft sämtliche Fortbewegungspunkte der Einheit. Dschungel versperren die Sicht auf dahinterliegende Objekte. In Dschungeln ist es meist sehr heiß und feucht, aber das spielt keine Rolle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_JUNGLE_DISPLAY"> 
			<Text>
				Fortbewegung: Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_ACTIVATE_BUTTON"> 
			<Text>
				Sumpf suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_BODY"> 
			<Text>
				Sümpfe verlangsamen die Fortbewegung Eurer Einheiten. Eine Einheit auf ein Sumpf-Geländefeld zu ziehen, verbraucht oft sämtliche Fortbewegungspunkte der Einheit. Im Sumpf können sich Eure Einheiten nur schwer verteidigen, also seid vorsichtig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MARSH_DISPLAY"> 
			<Text>
				Fortbewegung: Sümpfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_ACTIVATE_BUTTON"> 
			<Text>
				Berg suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_BODY"> 
			<Text>
				Landeinheiten können keine Berg-Geländefelder durchqueren; Ihr müsst sie um Berge herum führen. Berge kann man schon auf große Entfernung erkennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_MOUNTAIN_DISPLAY"> 
			<Text>
				Fortbewegung: Berge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_ACTIVATE_BUTTON"> 
			<Text>
				Fluss suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_BODY"> 
			<Text>
				Die Überquerung eines Flusses verlangsamt die Fortbewegung Eurer Einheiten. Eine Flussüberquerung verbraucht oft sämtliche Fortbewegungspunkte der Einheit. Über einen Fluss anzugreifen ist extrem schwierig, also positioniert Eure Einheiten mit Bedacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MOVEMENT_RIVER_DISPLAY"> 
			<Text>
				Fortbewegung: Flüsse überqueren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MUSIC_GUILD_BODY"> 
			<Text>
				Die Musikergilde ermöglicht Euch die [COLOR_ADVISOR_HIGHLIGHT_TEXT]Generierung Großer Musiker[/COLOR] durch Zuweisung von Spezialisten. Große Musiker sind eine neue Art von Großen Persönlichkeiten, die Euch das Erschaffen von [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großen Musikwerken[/COLOR] erlauben, die wichtig für die Produktion von [ICON_TOURISM] Tourismus und das Erringen eines Kultursiegs sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_MUSIC_GUILD_DISPLAY"> 
			<Text>
				Ihr könnt eine Musikergilde bauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_2_BODY"> 
			<Text>
				Dieser Kampf war ein Misserfolg. Wir haben weder einen Vorteil erlangt, noch unseren Gegner schwer getroffen. Ihr müsst eine weitere Einheit zur Unterstützung unserer Truppen holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_2_DISPLAY"> 
			<Text>
				Ausgeglichener Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_BODY"> 
			<Text>
				Dieser Angriff wird beiden Seiten gleichermaßen schaden. Ein guter Plan, solange Ihr noch weitere Einheiten in der Nähe habt, um den Gegner zu zermürben, bevor er das mit Euch tun kann!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_NEUTRAL_ATTACK_DISPLAY"> 
			<Text>
				Ausgeglichener Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ONE_UNIT_PER_TILE_BODY"> 
			<Text>
				Ein Geländefeld kann immer nur von einer Militäreinheit gleichzeitig besetzt werden. Eine Militäreinheit kann sich während ihrer Runde durch andere Militäreinheiten hindurchbewegen, darf die Runde aber nicht auf einem besetzten Feld beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ONE_UNIT_PER_TILE_DISPLAY"> 
			<Text>
				Eine Einheit pro Geländefeld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Fernwaffen-Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_BODY"> 
			<Text>
				Ihr habt jetzt eine Fernwaffen-Einheit. Fernwaffen-Einheiten können Gegner auf nicht angrenzenden Geländefeldern angreifen, allerdings werden sie von angreifenden Nahkampfeinheiten leicht vernichtet. Ihren Zweck erfüllen sie am besten in Sicherheit hinter Eurer Frontlinie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RANGED_UNIT_DISPLAY"> 
			<Text>
				Fernwaffen-Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_ACTIVATE_BUTTON"> 
			<Text>
				Besetzte Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_BODY"> 
			<Text>
				Die Stadt, die wir besetzt haben, freut sich nicht, Teil unserer Zivilisation zu sein, und ruft viel [ICON_HAPPINESS_4] Unzufriedenheit hervor. Wenn wir ein Gerichtsgebäude in der Stadt bauen, werden die Bürger weniger [ICON_HAPPINESS_4] unzufrieden sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RECOMMEND_COURTHOUSE_DISPLAY"> 
			<Text>
				Besetzte Stadt braucht Gerichtsgebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_PANTHEON_BODY"> 
			<Text>
				Euer Volk jubelt! Ihr habt genug [ICON_PEACE] Glauben angesammelt, um [COLOR_ADVISOR_HIGHLIGHT_TEXT]ein Pantheon zu gründen[/COLOR], den ersten Schritt zu einer Religion. Wenn Ihr auf die Benachrichtigung unten klickt, seht Ihr eine Auswahl von Pantheon-Glaubenssätzen, die Euch zur Verfügung stehen. Generell hängen die Glaubenssätze vom Gelände ab, also wählt entsprechend Eurer Umgebung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_PANTHEON_DISPLAY"> 
			<Text>
				Wählt ein Pantheon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_RELIGION_BODY"> 
			<Text>
				Die Predigten Eures Großen Propheten wurden gehört und nun könnt Ihr [COLOR_ADVISOR_HIGHLIGHT_TEXT]eine Religion gründen[/COLOR]. Wählt zusammen mit dem Namen auch ein Symbol aus. Danach könnt Ihr zwei weitere Glaubenssätze für Eure neue Religion wählen: Einen Gründer-Glaubenssatz (Spielerbonusse für den Gründer) und einen Anhänger-Glaubenssatz (Stadt-Glaubenssatz, der sich auf jede Stadt auswirkt, in die Eure Religion verbreitet wird).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_FOUND_RELIGION_DISPLAY"> 
			<Text>
				Ihr könnt eine Religion gründen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_OVERVIEW_BODY"> 
			<Text>
				Diese Übersicht umfasst drei Bereiche. Der erste befasst sich mit Eurer Religion. Ihr könnt hier einen Blick auf Euren Religionsstatus sowie die gewählten Glaubenssätze werfen und Einheiten sowie Gebäude automatisch mit [ICON_PEACE] Glauben kaufen. Der zweite Bereich zeigt einen Überblick über die anderen Weltreligionen und der dritte dann schließlich, welche Glaubenssätze von wem verfolgt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RELIGION_OVERVIEW_DISPLAY"> 
			<Text>
				Dies ist die Religionsübersicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_ACTIVATE_BUTTON"> 
			<Text>
				Besetzte Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_BODY"> 
			<Text>
				Die Stadt, die wir besetzt haben, ruft viel [ICON_HAPPINESS_4] Unzufriedenheit hervor. Ein Gerichtsgebäude in der Stadt würde dem entgegenwirken, aber uns fehlt die entsprechende Technologie. Erforscht die Mathematik, damit wir ein Gerichtsgebäude bauen können und sie zu glücklichen Mitgliedern unserer Zivilisation werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESEARCH_COURTHOUSE_DISPLAY"> 
			<Text>
				Besetzte Stadt ist unzufrieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESET_TEXT"> 
			<Text>
				Meine Studien zeigen, dass Euer Volk Euch vertraut. Erkundet weiter und trefft andere Zivilisationen, denn wer weiß schon, wohin die Zukunft führt? Vielleicht erreichen wir ja eines Tages die Sterne!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RESET_TITLE"> 
			<Text>
				Ihr macht das großartig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RIGHT_CLICK_MOVE_BODY"> 
			<Text>
				Ihr könnt Eure Einheiten mit der rechten Maustaste bewegen. Wenn Ihr eine Einheit ausgewählt habt, klickt mit der rechten Taste auf ein Geländefeld, damit sich die Einheit dorthin bewegt. Wenn Ihr die rechte Maustaste gedrückt haltet, wird angezeigt, auf welche Geländefelder sich die Einheit in einer Runde fortbewegen kann.
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		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_RIGHT_CLICK_MOVE_DISPLAY"> 
			<Text>
				Fortbewegung per Rechtsklick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCIENCE_TITLE"> 
			<Text>
				Wissenschaftsberater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_LIST_BODY"> 
			<Text>
				Die Städteliste zeigt alle Städte Eurer Zivilisation. Mit dieser Liste könnt Ihr Euch einen Überblick darüber verschaffen, was Eure Zivilisation gerade treibt, und Ihr könnt die Produktion umstellen, falls es zum Krieg kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_LIST_DISPLAY"> 
			<Text>
				Städteliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_SCREEN_BODY"> 
			<Text>
				blah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_CITY_SCREEN_DISPLAY"> 
			<Text>
				Stadt-Bildschirm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_LIST_BODY"> 
			<Text>
				Die Diplomatieliste zeigt alle Zivilisationen und Stadtstaaten, mit denen Ihr in Berührung gekommen seid, sowie deren Punkte. Klickt auf einen Eintrag, um den Kontakt aufzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_LIST_DISPLAY"> 
			<Text>
				Diplomatieliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_OVERVIEW_BODY"> 
			<Text>
				Über die Diplomatie-Übersicht könnt Ihr auf alle diplomatischen Informationen zugreifen. Dort seht Ihr den diplomatischen Status zwischen Zivilisationen, existierende Handelsabkommen sowie die verfügbaren Ressourcen, die Ihr mit anderen Zivilisationen handeln könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_DIPLOMACY_OVERVIEW_DISPLAY"> 
			<Text>
				Diplomatie-Übersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_ECONOMIC_OVERVIEW_BODY"> 
			<Text>
				Die Wirtschaftsübersicht liefert einen guten Einblick in alle Eure Städte. Ihr könnt außerdem Euer [ICON_GOLD] Goldeinkommen im Auge behalten und darauf achten, wofür Ihr [ICON_GOLD] Gold ausgebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_ECONOMIC_OVERVIEW_DISPLAY"> 
			<Text>
				Wirtschaftsübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_LEADER_TRADE_DIALOG_BODY"> 
			<Text>
				Im Bildschirm 'Diplomatischer Handel' können Zivilisationen diplomatischen Tauschhandel betreiben. Jede Seite kann aus der Liste auf ihrer Seite ein Angebot kreieren und es der anderen Seite vorlegen. Wenn sie sich einig sind, werden die Objekte auf dem Bildschirm getauscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_LEADER_TRADE_DIALOG_DISPLAY"> 
			<Text>
				Diplomatischer Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_MILITARY_OVERVIEW_BODY"> 
			<Text>
				In der Militärübersicht könnt Ihr alle Einheiten Eurer Zivilisation einsehen, sowie die verbrauchte Versorgung, und den Fortschritt zum Verdienen eines Großen Generals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_MILITARY_OVERVIEW_DISPLAY"> 
			<Text>
				Militärübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_PRODUCTION_CHOOSER_BODY"> 
			<Text>
				Im Produktionswähler wird eine Einheit, ein Gebäude oder ein Wunder gewählt, das in einer Stadt produziert werden soll. Jede Stadt kann immer nur an einem Objekt arbeiten. Jedes Mal, wenn Eure Stadt eine Produktion abschließt, werdet Ihr aufgefordert, eine neue zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_PRODUCTION_CHOOSER_DISPLAY"> 
			<Text>
				Produktionswähler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_SOCIAL_POLICY_BODY"> 
			<Text>
				Im Sozialpolitik-Bildschirm könnt Ihr die Sozialpolitiken wählen, die Eure Zivilisation prägen werden. Setzt die gesammelte [ICON_CULTURE] Kultur ein, um Sozialpolitiken freizuschalten. Einige Zweige ergeben sich erst, wenn Ihr ein gewisses Technologie-Zeitalter erreicht habt. Manche schließen sich auch gegenseitig aus. (Der Schnellinfo-Text gibt an, welche sich ausschließen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_SOCIAL_POLICY_DISPLAY"> 
			<Text>
				Sozialpolitik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_CHOOSER_BODY"> 
			<Text>
				Im Technologiewähler wählt Ihr eine Technologie, die Eure Zivilisation erforschen soll. Sobald eine Technologie entdeckt wurde, werdet Ihr aufgefordert, eine neue zu wählen und zu erforschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_CHOOSER_DISPLAY"> 
			<Text>
				Technologiewähler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_TREE_BODY"> 
			<Text>
				Der Technologiebaum liefert eine Übersicht aller Technologien, die Ihr entdecken könnt, und ihrer Beziehungen zueinander. Diese Beziehungen geben an, was erforderlich ist, um neue Technologien freizuschalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_TECH_TREE_DISPLAY"> 
			<Text>
				Technologiebaum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_UNIT_LIST_BODY"> 
			<Text>
				Die Einheitenliste zeigt alle Einheiten unter Eurem Kommando an. Ihr könnt sie wählen, um ihren Standort auf der Karte herauszufinden und ihnen Befehle zu erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SCREEN_UNIT_LIST_DISPLAY"> 
			<Text>
				Einheitenliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Siedler suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_BODY"> 
			<Text>
				Ihr könnt mit Eurem Siedler eine neue Stadt gründen. Damit die Stadt wachsen kann, sind einige ergiebige [ICON_FOOD] Nahrungsfelder notwendig, also baut Eure Stadt in der Nähe von [ICON_FOOD] Nahrungsquellen. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Bewegt Euren Siedler an einen fruchtbaren Ort und gründet eine neue Stadt.[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_INTRO_DISPLAY"> 
			<Text>
				Wo gründet man eine Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_ACTIVATE_BUTTON"> 
			<Text>
				Siedler suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_BODY"> 
			<Text>
				Euer Siedler befindet sich alleine außerhalb Eurer Grenzen und könnte gefangen genommen werden. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Lasst Euren Siedler von einer Militäreinheit eskortieren[/COLOR], um ihn vor Barbaren und feindlich gesinnten Zivilisationen zu beschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SETTLER_PROTECT_DISPLAY"> 
			<Text>
				Beschützt Euren Siedler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Belagerungseinheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_BODY"> 
			<Text>
				Belagerungseinheiten eignen sich hervorragend, um Städte aus der Entfernung anzugreifen, können sich aber nicht gegen Angriffe anderer Einheiten verteidigen. Denkt immer daran, sie zu beschützen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SIEGE_UNIT_DISPLAY"> 
			<Text>
				Belagerungseinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SPY_SPAWN_BODY"> 
			<Text>
				Über den Spionagebildschirm (unter 'Zusätzliche Informationen' oben rechts im Bildschirm) könnt Ihr Eure Spione entweder offensiv (zur Spionage und zum Diebstahl fremder Technologien) oder defensiv (zum Schutz Eurer Städte und Technologien) einsetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_SPY_SPAWN_DISPLAY"> 
			<Text>
				Ihr habt einen Spion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_THANK_YOU"> 
			<Text>
				Danke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TOURISM_BODY"> 
			<Text>
				Andere Zivilisationen beginnen, die Größe Eurer Kultur zu bewundern! Im Hinblick auf einen Kultursieg solltet Ihr [COLOR_ADVISOR_HIGHLIGHT_TEXT][ICON_TOURISM] Tourismus als Eure "Offensive"[/COLOR] und [COLOR_ADVISOR_HIGHLIGHT_TEXT]Kultur als Eure "Defensive"[/COLOR] gegen andere Zivilisationen betrachten.[NEWLINE][NEWLINE]Klickt auf das [ICON_TOURISM] Tourismus-Symbol oben auf dem Bildschirm, um zu sehen, wie Ihr im Verhältnis zur Kultur anderer Zivilisationen abschneidet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TOURISM_DISPLAY"> 
			<Text>
				Ihr generiert Tourismus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_1_INTRO_MOVEMENT_AND_EXPLORATION_BODY"> 
			<Text>
				Ich bin Euer Wissenschaftsberater. In dieser Lektion erfahrt Ihr, wie Ihr Eure Einheiten über die Karte bewegt. Dabei werdet Ihr Alte Ruinen, Naturwunder und neue Kontinente entdecken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_1_INTRO_MOVEMENT_AND_EXPLORATION_DISPLAY"> 
			<Text>
				Fortbewegung und Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_2_INTRO_FOUND_CITIES_BODY"> 
			<Text>
				Ich bin Euer Wirtschaftsberater. In dieser Lektion erfahrt Ihr, wie Städte funktionieren, wie Ihr neue Städte gründet und welche Plätze sich am besten für neue Städte eignen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_2_INTRO_FOUND_CITIES_DISPLAY"> 
			<Text>
				Siedler ausbilden und Städte gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_3_INTRO_IMPROVING_CITIES_WITH_WORKERS_BODY"> 
			<Text>
				Ich bin Euer Wirtschaftsberater. In dieser Lektion erfahrt Ihr, wie Ihr Eure Städte mit Bautrupps verbessern könnt. Unter Eurem Kommando werden Eure Bautrupps Stadtverbindungen einrichten, um Euer [ICON_GOLD] Gold zu vermehren, Modernisierungen bauen, um das Wachstum Eurer Städte und ihre Produktion zu beschleunigen, und Ressourcen verbessern, um die Zufriedenheit Eures Volkes zu steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_3_INTRO_IMPROVING_CITIES_WITH_WORKERS_DISPLAY"> 
			<Text>
				Städte mit Bautrupps verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_4_INTRO_COMBAT_AND_CONQUERING_BODY"> 
			<Text>
				Ich bin Euer Militärberater und Ihr könnt Euch sicher denken, weshalb ich hier bin. In dieser Lektion erfahrt Ihr, wie Ihr Barbaren vertreiben und ihre Lager zerstören könnt und wie Ihr die Stadt einer feindlichen Zivilisation erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_4_INTRO_COMBAT_AND_CONQUERING_DISPLAY"> 
			<Text>
				Kampf und Eroberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_5_INTRO_DIPLOMACY_BODY"> 
			<Text>
				Ich bin Euer Auslandsberater. In dieser Lektion lernt Ihr die Grundlagen der Diplomatie mit anderen Zivilisationen und Stadtstaaten. Dies ist ein kompliziertes Thema, das viel Feingefühl erfordert. Also konzentrieren wir uns zunächst auf zwei wichtige Themen: die Entwicklung des Einflusses auf Stadtstaaten und den Ressourcen-Handel mit benachbarten Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_5_INTRO_DIPLOMACY_DISPLAY"> 
			<Text>
				Grundlagen der Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_ACTIVATE_BUTTON"> 
			<Text>
				Stadt suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_BODY"> 
			<Text>
				Siedler benötigen 2 [ICON_CITIZEN] Bevölkerung zur Ausbildung. Um Euch den Start etwas zu erleichtern, haben wir Eurer ersten Stadt eine zusätzliche [ICON_CITIZEN] Bevölkerung gegeben. Aber gewöhnt Euch nur nicht daran. Städte, die Ihr von nun an gründet, starten mit nur 1 [ICON_CITIZEN] Bevölkerung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TUTORIAL_BUILD_CITY_CHEAT_DISPLAY"> 
			<Text>
				Extra-Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_TY_TT"> 
			<Text>
				Berater wegtreten lassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_ACTIVATE_BUTTON"> 
			<Text>
				Beschädigte Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_BODY"> 
			<Text>
				Eine unserer Einheiten steht kurz vor ihrer Zerstörung. Verwundete Einheiten sind im Kampf weitaus weniger effektiv und können leicht besiegt werden, also bringt sie an einen sicheren Ort und gebt ihr den Befehl, sich [COLOR_ADVISOR_HIGHLIGHT_TEXT]bis zur Heilung zu verschanzen[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UNIT_HEAL_DISPLAY"> 
			<Text>
				Heilt Eure Einheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_ACTIVATE_BUTTON"> 
			<Text>
				Modernisierbare Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_BODY"> 
			<Text>
				Ihr könnt veraltete Einheiten modernisieren und sie stärker machen, indem Ihr [ICON_GOLD] Gold ausgebt. Um eine Einheit zu modernisieren, müsst Ihr sie in Euer Territorium bringen, dann erscheint der Button 'Einheit modernisieren'. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Klickt auf diesen Button[/COLOR], um Eure veraltete Einheit zu modernisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_UPGRADING_UNITS_DISPLAY"> 
			<Text>
				Einheiten modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_VERY_UNHAPPY_BODY"> 
			<Text>
				Euer Volk ist sehr [ICON_HAPPINESS_4] unzufrieden. Die [ICON_PRODUCTION] Produktion unserer Städte ist stark reduziert und unsere Einheiten sind im Kampf schwächer. Macht Euer Volk glücklicher, indem Ihr Gebäude errichtet, die Zufriedenheit schaffen, baut Modernisierungen auf Ressourcen und treibt Ressourcen-Handel mit anderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_VERY_UNHAPPY_DISPLAY"> 
			<Text>
				Euer Volk ist aufgebracht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WINNING_GAME_BODY"> 
			<Text>
				Es gibt mehr als einen Weg, um zur größten Zivilisation aufzusteigen und das Spiel zu gewinnen. Tatsächlich gibt es derer vier: Militär, Technologie, Diplomatie und Kultur!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WINNING_GAME_DISPLAY"> 
			<Text>
				Der Weg zum Sieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_ACTIVATE_BUTTON"> 
			<Text>
				Bautrupp suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_BODY"> 
			<Text>
				Da wir jetzt einen Bautrupp haben, können wir ihn Modernisierungen errichten lassen, um die Produktivität unseres Territoriums zu steigern. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Bewegt Euren Bautrupp zu einem markierten Geländefeld und errichtet eine Modernisierung.[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_INTRO_DISPLAY"> 
			<Text>
				Bautrupps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_ACTIVATE_BUTTON"> 
			<Text>
				Bautrupp suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_BODY"> 
			<Text>
				Wir haben einen Bautrupp, aber es wurden noch keine Geländefelder modernisiert. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Weist Euren Bautrupp an, eine Modernisierung auf einem Geländefeld in der Nähe einer Eurer Städte zu bauen[/COLOR], um einen wirtschaftlichen Vorteil zu erzielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_NEED_WORK_DISPLAY"> 
			<Text>
				Bautrupp braucht Arbeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_ACTIVATE_BUTTON"> 
			<Text>
				Bautrupp suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_BODY"> 
			<Text>
				Bautrupps können sich nicht verteidigen, also seid sehr vorsichtig, wenn Ihr sie außerhalb unserer Grenzen bewegt. Da wir im Moment nur eine Stadt haben, [COLOR_ADVISOR_HIGHLIGHT_TEXT]sollten unsere Bautrupps in unserem Territorium bleiben[/COLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_PROTECT_DISPLAY"> 
			<Text>
				Sorgt für die Sicherheit Eurer Bautrupps!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_STOP_TRAINING_BODY"> 
			<Text>
				Ich glaube, wir haben im Moment genug Bautrupps. Ihr solltet etwas Anderes in Eurer Stadt bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_STOP_TRAINING_DISPLAY"> 
			<Text>
				Bildet keine Bautrupps mehr aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_TRAIN_BODY"> 
			<Text>
				Das Land nahe Eurer Stadt könnte produktiver gemacht werden. [COLOR_ADVISOR_HIGHLIGHT_TEXT]Bildet einen Bautrupp aus[/COLOR], um Euer Territorium zu modernisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKERS_TRAIN_DISPLAY"> 
			<Text>
				Bildet einen Bautrupp aus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_ACTIVATE_BUTTON"> 
			<Text>
				Arbeitsboot suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_BODY"> 
			<Text>
				Mit Arbeitsbooten könnt Ihr die Wal- und Fisch-Ressourcen an Euren Küsten modernisieren. Beim Verbessern dieser Felder werden die Arbeitsboote verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WORKER_NAVAL_UNIT_DISPLAY"> 
			<Text>
				Arbeitsboote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WRITERS_GUILD_BODY"> 
			<Text>
				Die Schriftstellergilde ermöglicht Euch die [COLOR_ADVISOR_HIGHLIGHT_TEXT]Generierung Großer Schriftsteller[/COLOR] durch Zuweisung von Spezialisten. Große Schriftsteller sind eine neue Art von Großen Persönlichkeiten, die Euch das Erschaffen von [COLOR_ADVISOR_HIGHLIGHT_TEXT]Großen Literaturwerken[/COLOR] erlauben, die wichtig für die Produktion von [ICON_TOURISM] Tourismus und das Erringen eines Kultursiegs sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_WRITERS_GUILD_DISPLAY"> 
			<Text>
				Ihr könnt eine Schriftstellergilde bauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_ACTIVATE_BUTTON"> 
			<Text>
				Einheit suchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_BODY"> 
			<Text>
				Unsere Einheit befindet sich in einer gegnerischen Kontrollzone. Das bedeutet, dass bei einer Bewegung von einem Geländefeld neben einer gegnerischen Einheit oder Stadt zu einem Geländefeld neben dem gleichen Feind alle Fortbewegungspunkte verbraucht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ADVISOR_ZONE_OF_CONTROL_DISPLAY"> 
			<Text>
				Kontrollzone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_CHOOSE_SPEED"> 
			<Text>
				Spieltempo wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_GAME_SPEED_SETTING"> 
			<Text>
				Spieltempo: {1_gamePace}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_HANDICAP_SETTING"> 
			<Text>
				Schwierigkeitsgrad: {1_handicap}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_DESC_FORMAT"> 
			<Text>
				{1_description}[NEWLINE]Zivilisationen: {2_civs}  Rdn.: {3_num}  Start: {4_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_SIZE_SETTING"> 
			<Text>
				Kartengröße: {1_mapSize}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_MAP_TYPE_SETTING"> 
			<Text>
				Kartentyp: {1_mapType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SELECT_DIFFICULTY"> 
			<Text>
				Schwierigkeitsgrad wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SELECT_MAP_SIZE"> 
			<Text>
				Kartengröße wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_AI_PLAYER"> 
			<Text>
				KI-Spieler hinzuf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_AI_PLAYER_TT"> 
			<Text>
				Einen KI-Spieler hinzufügen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADD_DEFAULT_TT"> 
			<Text>
				Optionen auf Standard zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_ADVANCED_OPTIONS"> 
			<Text>
				ERWEITERTES SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_CITY_STATES"> 
			<Text>
				Stadtstaaten: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_CIVILIZATION"> 
			<Text>
				Zivilisationen: {1_count}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_DEFAULT"> 
			<Text>
				Zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_ERA"> 
			<Text>
				Spielzeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_OPTIONS"> 
			<Text>
				Spieloptionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_SPEED"> 
			<Text>
				Spieltempo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_GAME_TURN_MODE"> 
			<Text>
				Rundenmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_HANDICAP"> 
			<Text>
				Schwierigkeitsgrad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP"> 
			<Text>
				Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP_SIZE"> 
			<Text>
				Kartengröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAP_TYPE"> 
			<Text>
				Kartentyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS"> 
			<Text>
				Max. Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS_1"> 
			<Text>
				Max. Runden: {1_NumTurns}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_MAX_TURNS_TT"> 
			<Text>
				Das Spiel endet, wenn die maximale Rundenzeit erreicht wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NO_BARBARIANS"> 
			<Text>
				Keine Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NO_BARBARIANS_TT"> 
			<Text>
				Alle Barbaren werden von der Karte entfernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NUCLEAR_FIRST_STRIKE"> 
			<Text>
				Atomarer Erstangriff durch KI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_NUCLEAR_FIRST_STRIKE_TT"> 
			<Text>
				Erlaubt der KI, Atomwaffen einzusetzen, bevor der Spieler das tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_PLAYER_COUNT"> 
			<Text>
				Spieler: {1_PlayerCount}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_RAGING_BARBARIANS"> 
			<Text>
				Wütende Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_RAGING_BARBARIANS_TT"> 
			<Text>
				Bestimmt, ob Wütende Barbaren im Spiel vorkommen oder nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_REMOVE_AI_PLAYER"> 
			<Text>
				KI entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_REMOVE_AI_PLAYER_TT"> 
			<Text>
				Diesen KI-Spieler entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_START_ERA"> 
			<Text>
				Startzeitalter: {@1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AD_SETUP_UNKNOWN_PLAYERS"> 
			<Text>
				Unbekannte Spieleranzahl[NEWLINE][NEWLINE](Kartengröße wählen, um die Spieleranzahl zu ändern)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AESTHETICS_TITLE"> 
			<Text>
				{@1: gender feminine?Herrin; other?Herr;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AFRAID"> 
			<Text>
				Verängstigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Mir ist nicht entgangen, dass Ihr eine große Zahl von Einheiten entlang meiner Grenzen stationiert habt. Ich empfehle Euch, sie abzuziehen, um meine Bürger nicht unnötig zu beunruhigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_CAPITAL_NEED_SETTLER"> 
			<Text>
				{1_CityName:textkey} ist bereit, einen Siedler zu bauen, mit dem wir unser Reich ausdehnen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_CAPITAL_UNDER_THREAT"> 
			<Text>
				Haltet Wache um unsere Hauptstadt {1_CityName:textkey}. Feinde wurden in der Gegend gesehen und wir sollten für einen Angriff gerüstet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				Alle Marineressourcen von {1_CityName:textkey} wurden modernisiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS"> 
			<Text>
				Ich glaube nicht, dass {1_CityName:textkey} weitere Arbeiter braucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_HAVE_TRAINING_FACILITY"> 
			<Text>
				{1_CityName:textkey} besitzt Gebäude, die unsere Militärproduktion verbessern. Wir sollten neue Einheiten in {1_CityName:textkey} bauen, um möglichst effektiv zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_LANDLOCKED"> 
			<Text>
				{1_CityName:textkey} ist von Land eingeschlossen und hat keinen Zugang zu Wasser. Ihr müsst Euch also mehr um Bären Sorgen machen als um Haie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_FOOD"> 
			<Text>
				{1_CityName:textkey} benötigt [ICON_FOOD] Nahrung, um größer zu werden. Ihr solltet mit Euren Bautrupps in der Nähe Bauernhöfe errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION"> 
			<Text>
				{1_CityName:textkey} benötigt [ICON_PRODUCTION] Produktion, um schneller bauen zu können. Ihr solltet mit Euren Bautrupps in der Nähe Minen errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_GROWTH"> 
			<Text>
				{1_CityName:textkey} besitzt diverse Wasser-Geländefelder. Wir sollten uns auf den Bau von Gebäuden wie einem Leuchtturm konzentrieren, die den Ertrag von diesen Geländefeldern steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				{1_CityName:textkey} besitzt nicht modernisierte Ressourcen im Wasser. Wir sollten die Ressourcen mit einem Arbeitsboot verbessern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_NEED_TILE_IMPROVERS"> 
			<Text>
				{1_CityName:textkey} benötigt Bautrupps, um Geländefelder in der Nähe zu modernisieren. Wir sollten einen Bautrupp in {1_CityName:textkey} ausbilden und die Geländefelder in der Nähe modernisieren lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_SMALL_CITY"> 
			<Text>
				Eure Stadt {1_CityName:textkey} ist zu klein, um große Bauwerke wie Wunder anzugehen. Ihr solltet {1_CityName:textkey} wachsen lassen, bevor Ihr große Bauprojekte startet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_UNDER_BLOCKADE"> 
			<Text>
				Feinde haben versucht, {1_CityName:textkey} zu blockieren! Mit Fernangriffen der Stadt und den Booten in der Nähe solltet Ihr die feindlichen Schiffe verjagen, die Euch blockieren könnten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AICITYSTRATEGY_WANT_TILE_IMPROVERS"> 
			<Text>
				{1_CityName:textkey} würde stark davon profitieren, wenn die umliegenden Geländefelder modernisiert werden. Ihr solltet überlegen, einen Bautrupp dorthin zu entsenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ADV_QUEST"> 
			<Text>
				Was ist Luftmacht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_ADV_QUEST"> 
			<Text>
				Was sind Luftwaffenstützpunkte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_HEADING2_BODY"> 
			<Text>
				Lufteinheiten bewegen sich nicht über die Karte, wie es Boden- und Marineeinheiten tun. Sie brauchen einen "Stützpunkt" in einer freundlich gesinnten Stadt des Spielers. Jäger und manche Bomber können auch von Flugzeugträgern starten. Raketeneinheiten können in Städten, auf Atom-U-Booten und Raketenkreuzern stationiert sein. Lufteinheiten können nicht wassern. Auf längeren Seereisen müssen sie an Bord entsprechender Schiffe transportiert werden. Dazu zählen Flugzeugträger, Kreuzer und Atom-U-Boote.[NEWLINE][NEWLINE]Flugabwehr und Hubschrauber brauchen keinen Stützpunkt. Sie bewegen sich wie andere Einheiten über die Karte und können wassern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRBASES_HEADING2_TITLE"> 
			<Text>
				Luftwaffenstützpunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Reichweite bei Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_BODY"> 
			<Text>
				Lufteinheiten haben keinen Fortbewegungswert, sondern eine "Reichweite". Das ist die Entfernung von ihrem Stützpunkt, innerhalb der sie "Missionen" durchführen können. Gleichzeitig ist es die Entfernung für den "Stellungswechsel" - den Wechsel von einem Stützpunkt zum anderen. Ein Jäger mit Reichweite 8 kann beispielsweise Missionen gegen jedes Geländefeld innerhalb von 8 Feldern von seinem Stützpunkt entfernt durchführen, und er kann zu einem Stützpunkt (Stadt oder Flugzeugträger) des Spielers innerhalb von 8 Geländefeldern Entfernung wechseln.[NEWLINE][NEWLINE]Eine Lufteinheit, die einen Stellungswechsel durchführt, kann in derselben Runde keine Mission durchführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_TITLE"> 
			<Text>
				Luftreichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_BODY"> 
			<Text>
				Wenn eine Einheit den Befehl zum Luftangriff gegen eine feindliche Einheit oder Stadt erhält, führt sie einen Fernangriff gegen das Ziel aus, sofern sie nicht abgefangen wird. Anders als bei den meisten Fernangriffen kann die angreifende Einheit beim Angriff selbst Schaden nehmen. (Wenn Ihr einen Panzer bombardiert, kann er Euch Schaden zufügen.) Wenn die Lufteinheit überlebt, kehrt sie zu ihrem Stützpunkt zurück.[NEWLINE]Raketen und Bomber bewirken die stärksten Luftangriffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_TITLE"> 
			<Text>
				Luftangriffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKES_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gelten für Luftangriffe?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Luftangriff?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_BODY"> 
			<Text>
				Eine Lufteinheit greift ein Bodenziel innerhalb ihrer Luftreichweite an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_TITLE"> 
			<Text>
				Luftangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_BODY"> 
			<Text>
				Ein Jäger, dessen Ziel von Jägern und Flugabwehreinheiten geschützt wird, kann eine Luftraumsäuberung gegen das Ziel durchführen, um die Abfangfähigkeit des Feindes "aufzubrauchen". Wird der Jäger von einem feindlichen Jäger abgefangen, gibt es einen Kurvenkampf, bei dem einer von beiden beschädigt oder zerstört werden kann. Wird der Jäger von einer Bodeneinheit abgefangen, so nimmt er Schaden (aber weniger als bei einem Luftangriff).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_TITLE"> 
			<Text>
				Luftraumsäuberungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEPS_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gelten für Luftraumsäuberungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_ADV_QUEST"> 
			<Text>
				Was bewirkt eine Luftraumsäuberung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_BODY"> 
			<Text>
				Die Lufteinheit "säubert" das Zielfeld und schaltet Abfangeinheiten aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_TITLE"> 
			<Text>
				Luftraumsäuberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_ADV_QUEST"> 
			<Text>
				Was sind Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_BODY"> 
			<Text>
				In Civilization V gibt es vier wesentliche Arten von Lufteinheiten: Kampfhubschrauber, Raketen, Jäger und Bomber. Kampfhubschrauber sind den Standard-Bodeneinheiten am ähnlichsten und werden getrennt behandelt.[NEWLINE][NEWLINE]Eine weitere Art, die Raketen, sind nur einmal einsetzbar: Man feuert sie ab, sie treffen ihr Ziel, und dann sind sie verbraucht. Jäger kommen vor allem zum Einsatz, um andere Lufteinheiten abzuwehren und Abfangeinheiten zu beseitigen, damit die Bomber ihr Ziel treffen können. Bomber beschädigen Ziele am Boden, wenn sie nicht abgefangen werden. Flugabwehreinheiten wehren Jäger und Bomber ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_TITLE"> 
			<Text>
				Lufteinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_ADV_QUEST"> 
			<Text>
				Wo können Raketen ihren Stützpunkt haben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_BODY"> 
			<Text>
				Raketen können in Städten, auf Raketenkreuzern und auf Atom-U-Booten des Spielers stationiert sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_TITLE"> 
			<Text>
				Alle Raketen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_ADV_QUEST"> 
			<Text>
				Wie gut können Kampfhubschrauber gegen Panzer eingesetzt werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_BODY"> 
			<Text>
				Kampfhubschrauber können bei Panzern ernsthaften Schaden anrichten (darum werden die meisten modernen Panzer von schweren Flugabwehreinheiten begleitet).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_TITLE"> 
			<Text>
				Panzerabwehrbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_BODY"> 
			<Text>
				Die erste im Spiel verfügbare Nuklearwaffe, die Atombombe, ist eine sehr mächtige Einheit, die das Machtgleichgewicht in der Welt schnell ändern kann. Atombomben können ebenso wie Raketen nur einmal angreifen. Im Gegensatz zu den Raketen kann man sie auf Flugzeugträgern stationieren. Der Schadensradius der Atombombe beträgt 2 Felder in alle Richtungen. Von der Explosion getroffene Einheiten nehmen Schaden und getroffene Städte erleiden Verluste bei der Bevölkerung.[NEWLINE][NEWLINE]Eine "A-Bombe" kann eine Stadt nicht vollständig zerstören. Egal, wie oft eine Stadt von Atombomben getroffen wird, sie wird von ihnen nicht zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_TITLE"> 
			<Text>
				Atombomben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMICBOMBS_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es für Atombomben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_ADV_QUEST"> 
			<Text>
				Wo können Atombomber ihren Stützpunkt haben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_HEADING4_BODY"> 
			<Text>
				Atombomber können in Städten und auf Flugzeugträgern stationiert sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_ATOMIC_HEADING4_TITLE"> 
			<Text>
				Atombomben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_ADV_QUEST"> 
			<Text>
				Woher weiß ich, wo eine bestimmte Lufteinheit stationiert werden kann?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_BODY"> 
			<Text>
				Verschiedene Flugeinheiten können an verschiedenen Orten stationiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_TITLE"> 
			<Text>
				Stützpunktorte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_ADV_QUEST"> 
			<Text>
				Wo kann man Bomber stationieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_HEADING4_BODY"> 
			<Text>
				Bomber können in Städten und auf Flugzeugträgern stationiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_BOMBERS_HEADING4_TITLE"> 
			<Text>
				Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_ADV_QUEST"> 
			<Text>
				Welche Lufteinheiten können auf einem Flugzeugträger stationiert sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_HEADING4_BODY"> 
			<Text>
				Ein Flugzeugträger kann zu Beginn zwei Lufteinheiten transportieren (Jäger, Bomber und Atombomber). Die Kapazität kann durch Beförderungen erhöht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CARRIER_HEADING4_TITLE"> 
			<Text>
				Flugzeugträger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_ADV_QUEST"> 
			<Text>
				Welche Lufteinheiten können auf einem Raketenkreuzer stationiert sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_HEADING4_BODY"> 
			<Text>
				Ein Raketenkreuzer kann bis zu drei Raketen beliebigen Typs aufnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_CRUISER_HEADING4_TITLE"> 
			<Text>
				Raketenkreuzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_ADV_QUEST"> 
			<Text>
				Wo kann man Jäger und Düsenjäger stationieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_BODY"> 
			<Text>
				Jäger und Düsenjäger können in Städten und auf Flugzeugträgern stationiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_TITLE"> 
			<Text>
				Jäger und Düsenjäger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HEADING1_BODY"> 
			<Text>
				Seit dem Zweiten Weltkrieg dominieren die Luftstreitkräfte die Kriegsführung weltweit. Luftstreitkräfte dienen als "Stärkemultiplikator" im Kampf und die Nation, die die Luftvorherrschaft auf dem Schlachtfeld erringen kann, hat dem Feind gegenüber einen immensen Vorteil.[NEWLINE][NEWLINE]Am wichtigsten ist wahrscheinlich das strategische Bombardement, das eine zentrale Rolle in der modernen Kriegsführung einnimmt. Seit der Einführung von Nuklearraketen besteht die Möglichkeit, eine gesamte Zivilisation buchstäblich aus der Welt zu fegen.[NEWLINE][NEWLINE]Die Luftstreitkräfte sind für den Sieg in Civilization V entscheidend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HEADING1_TITLE"> 
			<Text>
				Luftstreitkräfte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Kampfhubschrauber?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_BODY"> 
			<Text>
				Wie oben erwähnt sind Kampfhubschrauber den Standard-Landeinheiten sehr ähnlich. Sie sind äußerst effektiv im Kampf gegen Panzer, können durch Angriffe der Flugabwehr aber Schaden erleiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_TITLE"> 
			<Text>
				Kampfhubschrauber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_ADV_QUEST"> 
			<Text>
				Wie funktioniert das Abfangen bei Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_BODY"> 
			<Text>
				Jäger und Düsenjäger können eingesetzt werden, um feindliche Luftangriffe "abzufangen". (Flaks, mobile Boden-Luft-Raketen und bestimmte Marineeinheiten fangen automatisch ab; sie benötigen keinen besonderen Befehl dazu.) Wenn eine Lufteinheit versucht, einen Luftschlag gegen ein Ziel in Reichweite einer Abfangeinheit auszuführen, feuert die Abfangeinheit auf den Angreifer, um ihm Schaden zuzufügen. Wenn der Angreifer von der Abfangeinheit nicht vernichtet wird, geht der Luftangriff weiter.[NEWLINE][NEWLINE]Nur eine Einheit kann einen Luftschlag abfangen und ist dies der Fall, kann sie in dieser Runde keine weiteren Abfangaktionen mehr ausführen (außer bestimmte Beförderungen verbessern diese Fähigkeit). Wenn also ein mehrfacher Luftangriff auf ein Ziel zu erwarten ist, empfiehlt es sich, eine Reihe von Jägern und Flugabwehreinheiten um das Ziel zu positionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_TITLE"> 
			<Text>
				Abfangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_BODY"> 
			<Text>
				Eine Lufteinheit bereitet sich auf die Verteidigung gegen feindliche Luftangriffe vor. (Am Boden stationierte Flugabwehreinheiten fangen Angriffe aus der Luft automatisch ab; sie benötigen keinen besonderen Befehl dazu.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_TITLE"> 
			<Text>
				Abfangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_INTERCEPTION_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es beim Abfangen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_HEADING2_BODY"> 
			<Text>
				Raketen sind Einzelschusswaffen. Sie führen genau eine Luftschlag-Mission gegen ein Ziel aus und werden dabei zerstört, egal ob diese erfolgreich war oder nicht. Im Gegensatz zu normalen Flugzeugen können Raketen nicht abgefangen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_HEADING2_TITLE"> 
			<Text>
				Raketen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSILES_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es für Raketen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_ADV_QUEST"> 
			<Text>
				Was ist eine Luftmission?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_HEADING2_BODY"> 
			<Text>
				Eine Lufteinheit kann während einer Runde eine von diversen "Missionen" ausführen. Dazu gehören Luftschläge (Fernkämpfe gegen Ziele am Boden), Stellungswechsel, Abfangen (Abwehr eines Luftangriffs) und die "Luftraumsäuberung" (feindliches Abfangen verhindern). Manche Lufteinheiten können nur einen Teil dieser Missionen ausführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MISSIONS_HEADING2_TITLE"> 
			<Text>
				Missionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es bei der Fortbewegung von Kampfhubschraubern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_BODY"> 
			<Text>
				Kampfhubschrauber können sich für 1 FP über alle Geländetypen, inklusive Berge und Eis, fortbewegen. Sie können auch  Küstengewässer und tiefe Gewässer überqueren, wenn sie wassern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_TITLE"> 
			<Text>
				Kampfhubschrauber-Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_ADV_QUEST"> 
			<Text>
				Welche Marineeinheiten können Stützpunkte für Lufteinheiten sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_BODY"> 
			<Text>
				Einige Marineeinheiten können als Stützpunkt für Lufteinheiten dienen. Sie können unter Umständen mehr als eine Lufteinheit aufnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_TITLE"> 
			<Text>
				Kapazität von Marineeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_BODY"> 
			<Text>
				Die Atombombe verursacht beträchtlichen Schaden, aber Atomraketen sind wirklich verheerend. Alle Einheiten im Explosionsradius werden zerstört und der Schaden bei Städten ist noch größer. Im Gegensatz zu Atombomben können Atomraketen eine Stadt gänzlich von der Karte ausradieren (nur die ursprüngliche Hauptstadt eines Spielers kann so nicht zerstört werden).[NEWLINE][NEWLINE]Wie der Name vermuten lässt, sind Atomraketen Raketeneinheiten, das heißt, sie können auf Raketenkreuzern oder Atom-U-Booten stationiert werden, aber nicht auf Flugzeugträgern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_TITLE"> 
			<Text>
				Atomraketen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCMISSILES_RULES_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es bei Atomraketen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_ADV_QUEST"> 
			<Text>
				Welche Lufteinheiten können in einem Atom-U-Boot stationiert werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_BODY"> 
			<Text>
				Ein Atom-U-Boot kann bis zu zwei Raketen beliebigen Typs aufnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_TITLE"> 
			<Text>
				Atom-U-Boot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_ADV_QUEST"> 
			<Text>
				Wie kann eine Lufteinheit die Stellung wechseln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_HEADING3_BODY"> 
			<Text>
				Die Lufteinheit bewegt sich zur neuen Basis innerhalb ihrer Reichweite. Bis zu 6 Lufteinheiten können in einer Stadt stationiert werden. Diese Begrenzung wird auf 10 erhöht, wenn die Stadt einen Flughafen hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_REBASE_HEADING3_TITLE"> 
			<Text>
				Stellungswechsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_ADV_QUEST"> 
			<Text>
				Was bewirkt die Aufklärungsfähigkeit von Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_HEADING2_BODY"> 
			<Text>
				Jäger, Düsenjäger und Tarnkappenbomber haben eine besondere Aufklärungsfähigkeit. Zu Beginn der Runde ist alles im Umfeld von 6 Feldern um ihren Stützpunkt sichtbar. Das ist keine Mission und verbraucht ihren Zug nicht, es geschieht automatisch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_RECON_HEADING2_TITLE"> 
			<Text>
				Aufklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_ADV_QUEST"> 
			<Text>
				Welche Regeln gibt es für Verbände bei Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_HEADING3_BODY"> 
			<Text>
				Ihr könnt in einer Stadt bis zu 6 Raketen, Jäger und Bomber haben. Diese Begrenzung wird auf 10 erhöht, wenn die Stadt einen Flughafen hat. Die Einheiten können sowohl mit Kampf- als auch mit nicht kampffähigen Einheiten Verbände bilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STACKING_HEADING3_TITLE"> 
			<Text>
				Luftverbände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_ADV_QUEST"> 
			<Text>
				Wo kann man Tarnkappenbomber stationieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_HEADING4_BODY"> 
			<Text>
				Tarnkappenbomber können nur in Städten stationiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIRPOWER_STEALTH_HEADING4_TITLE"> 
			<Text>
				Tarnkappenbomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AIR_PATROL_FOUND_NOTHING"> 
			<Text>
				Die Luftpatrouille Eurer Einheit {@1_UnitName} ist auf keinerlei Widerstand gestoßen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AI_NICKNAME"> 
			<Text>
				KI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALEXANDER_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Sucht Ihr etwa Ärger? Hört auf, in der Nähe meines Reichs zu expandieren, sonst werde ich ungemütlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALEXANDER_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ich sehe Eure Armee sehr wohl. Kommt nur her. Dann seht Ihr, was passiert, wenn Ihr Euch mit einem General meines Formats anlegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIED_WITH"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Verbündete: {1_ally}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIES"> 
			<Text>
				Verbündete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLIES_CSTATE_TT"> 
			<Text>
				Ihr seid [COLOR_POSITIVE_TEXT]verbündet[ENDCOLOR] mit dem Stadtstaat {1_CityStateName:textkey}, da Ihr dort mehr [ICON_INFLUENCE] Einfluss habt als jeder andere Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_BRIDGES"> 
			<Text>
				Ermöglicht Brücken über Flüsse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_CROSSING_OCEANS"> 
			<Text>
				Ermöglicht gewasserten Einheiten, Ozeane zu überqueren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_DEFENSIVE_PACTS"> 
			<Text>
				Ermöglicht Verteidigungsbündnisse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_EMBARKING"> 
			<Text>
				Ermöglicht Landeinheiten das Wassern und die Bewegung über Wasser-Geländefelder. Alle Einheiten, die freundlich gesinntes Territorium betreten, erhalten diese Fähigkeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_EMBASSY"> 
			<Text>
				Ermöglicht es, Botschaften in den Hauptstädten anderer Zivilisationen zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_OPEN_BORDERS"> 
			<Text>
				Ermöglicht Offene-Grenzen-Verträge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_RESEARCH_AGREEMENTS"> 
			<Text>
				Ermöglicht Forschungsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_TRADE_AGREEMENTS"> 
			<Text>
				Ermöglicht Handelsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALLOWS_WORLD_CONGRESS"> 
			<Text>
				Ermöglicht die Gründung des Weltkongresses nach dem Kennenlernen aller anderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALT"> 
			<Text>
				Alt-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS"> 
			<Text>
				Immer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS_AT_WAR_WITH_CITY"> 
			<Text>
				Ihr führt immer Krieg mit dem Besitzer dieser Stadt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ALWAYS_WAR_TT"> 
			<Text>
				Alle Zivilisationen liegen ununterbrochen miteinander im Krieg.[NEWLINE]Diplomatie sollte Eure geringste Sorge sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AMERICAN_TITLE"> 
			<Text>
				Häuptling {1_PlayerName:textkey} der Zivilisation {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANARCHY"> 
			<Text>
				ANARCHIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANARCHY_FOLLOW"> 
			<Text>
				Ihr solltet warten, bis sich Eure Bürger beruhigen, bevor Ihr Eure Sozialpolitik weiter ändert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANGRY"> 
			<Text>
				Zornig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANGRY_CSTATE_TT"> 
			<Text>
				Ihr habt den Stadtstaat {1_CityStateName:textkey} verärgert, indem Ihr zum Beispiel einen Tribut verlangt, seine Grenzen überschritten oder den Krieg erklärt habt. Ihr könnt als Wiedergutmachung Quests abschließen oder [ICON_GOLD] Gold verschenken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANTIQUITY_SITES_TO_EXCAVATE"> 
			<Text>
				Noch nicht ausgegrabene Altertumsstätten: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SCRIPT"> 
			<Text>
				Beliebiger Kartentyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SCRIPT_HELP"> 
			<Text>
				Das Spiel findet auf einem beliebigen Kartentyp (nicht Erde) statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SIZE"> 
			<Text>
				Beliebige Kartengröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ANY_MAP_SIZE_HELP"> 
			<Text>
				Das Spiel findet auf einer beliebigen Kartengröße statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_APU_SHORT"> 
			<Text>
				Apu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_CAMP"> 
			<Text>
				Keramikscherbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_CITY"> 
			<Text>
				Maske
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_MELEE_1"> 
			<Text>
				Beilkopf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_MELEE_2"> 
			<Text>
				Schild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_RANGED"> 
			<Text>
				Pfeilspitzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_ANCIENT_RUIN"> 
			<Text>
				Perlen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_CAMP"> 
			<Text>
				Münze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_CITY"> 
			<Text>
				Halskette
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_MELEE_1"> 
			<Text>
				Speerspitzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_MELEE_2"> 
			<Text>
				Beinschienen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_RANGED"> 
			<Text>
				Wurfspeerspitzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_CLASSICAL_RUIN"> 
			<Text>
				Amulett
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_CAMP"> 
			<Text>
				Langschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_CITY"> 
			<Text>
				Kelch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_1"> 
			<Text>
				Kurzschwert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_2"> 
			<Text>
				Brustpanzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_RANGED"> 
			<Text>
				Armbrustbolzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_MEDIEVAL_RUIN"> 
			<Text>
				Schmuckanhänger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHERS_SLOT"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} ist bereit, dieses Artefakt gegen ein anderes Großes Kunstwerk zu tauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHERS_SLOT_EMPTY"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat noch kein Artefakt zum Tauschen ausgestellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_CAMP"> 
			<Text>
				Gürtelschnalle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_CITY"> 
			<Text>
				Ohrringe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_1"> 
			<Text>
				Kugeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_2"> 
			<Text>
				Säbel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_RANGED"> 
			<Text>
				Artilleriegranate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_OTHER_ERA_RUIN"> 
			<Text>
				Statuette
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_CAMP"> 
			<Text>
				Dublone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_CITY"> 
			<Text>
				Krone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_1"> 
			<Text>
				Zweihänder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_2"> 
			<Text>
				Plattenrüstung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_RANGED"> 
			<Text>
				Kanonenkugel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_RENAISSANCE_RUIN"> 
			<Text>
				Statue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_SLOT_EMPTY"> 
			<Text>
				Leer (Artefakt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ARTIFACT_SLOT_TT"> 
			<Text>
				Klickt, um Euren Einsatz für den Tausch gegen ein Artefakt zu ändern. Artefakte können nur gegen Artefakte getauscht werden. Sobald ein Objekt gegen das Objekt einer anderen Zivilisation getauscht wurde, gelangt das neu erhaltene Objekt in den Gebäude- oder Wunder-Platz, in dem sich Euer ursprüngliches Objekt befand. Euer neues Objekt kann in dieser Runde nicht mehr getauscht werden.[NEWLINE][NEWLINE]Wenn Ihr ein Artefakt für einen Platz auswählt, aber in Eurer Runde keinen Tausch durchführt, kann eine andere Zivilisation es in ihrer Runde ohne Eure Erlaubnis tauschen! Zeigt also nur Objekte, auf die Ihr verzichten könnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_OTHERS_SLOT"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} ist bereit, dieses Große Kunstwerk gegen ein anderes Großes Kunstwerk zu tauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_OTHERS_SLOT_EMPTY"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat noch kein Großes Kunstwerk zum Tauschen ausgestellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_SLOT_EMPTY"> 
			<Text>
				Leer (Kunstwerk)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ART_SLOT_TT"> 
			<Text>
				Klickt, um Euren Einsatz für den Tausch gegen ein Großes Kunstwerk zu ändern. Große Kunstwerke können nur gegen Große Kunstwerke getauscht werden. Sobald ein Objekt gegen das Objekt einer anderen Zivilisation getauscht wurde, gelangt das neu erhaltene Objekt in den Gebäude- oder Wunder-Platz, in dem sich Euer ursprüngliches Objekt befand. Euer neues Objekt kann in dieser Runde nicht mehr getauscht werden.[NEWLINE][NEWLINE]Wenn Ihr ein Großes Kunstwerk für einen Platz auswählt, aber in Eurer Runde keinen Tausch durchführt, kann eine andere Zivilisation es in ihrer Runde ohne Eure Erlaubnis tauschen! Zeigt also nur Objekte, auf die Ihr verzichten könnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ASKIA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Unterschätzt mich nicht. Siedelt Eure Städte ruhig weiter in der Nähe der mächtigen Songhai an, dann gehören sie bald uns. Dieses Schwert ist kein Spielzeug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ASKIA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Wenn Eure Armeen so nah an meinen Grenzen auf einen Kampf aus sind, werde ich sie vernichten. Gott ist auf unserer Seite - wir können nicht verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTACKED_PROTECTED_CITY_STATE_1"> 
			<Text>
				Euer mutwilliger Angriff auf {@1_MinorCivName} ist nicht unbemerkt geblieben. Ihr müsst mit ernsthaften Konsequenzen rechnen, wenn Ihr diesen Angriff fortsetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_ANNOYED"> 
			<Text>
				Verärgert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_CAUTIOUS"> 
			<Text>
				Vorsichtig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_FRIENDLY"> 
			<Text>
				Freundlich gesinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_FURIOUS"> 
			<Text>
				Wütend
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ATTITUDE_PLEASED"> 
			<Text>
				Erfreut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AT_WAR_WITH"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Krieg: {1_enemy}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUDIO_OPTIONS"> 
			<Text>
				AUDIO-OPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUGUSTUS_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Falls Ihr mich aus der Fassung bringen wollt, ist Euch das gelungen. Wenn Ihr weiterhin in der Nähe von Rom expandiert, dann werde ich sogar wütend. Und das wollt Ihr nicht erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUGUSTUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Eure Soldaten in der Nähe meines Reiches scheinen in letzter Zeit ziemlich aufgeregt. Ihr närrisches Oberhaupt will doch wohl keinen Kampf anzetteln, oder doch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTOCRACY_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Schreckliche; other?der Schreckliche;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTOSAVES"> 
			<Text>
				Automatische Spielstände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTO_UNIT_CYCLE"> 
			<Text>
				Autom. Einheitenwechsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_AUTO_UNIT_CYCLE_TT"> 
			<Text>
				Automatisch die nächste Einheit auswählen, nachdem Befehle erteilt wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B3030D39C0D84BC791B17AD1CAF585AB_DESCRIPTION"> 
			<Text>
				Harald Blauzahns Dänemark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B3030D39C0D84BC791B17AD1CAF585AB_NAME"> 
			<Text>
				Dänemark
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B685D5DE7CCA4E7581B42F60754E6330_DESCRIPTION"> 
			<Text>
				Isabellas Spanien und Pachacútecs Inka-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_B685D5DE7CCA4E7581B42F60754E6330_NAME"> 
			<Text>
				Spanien und das Land der Inka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BACK_BUTTON"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BAD_TEAMS"> 
			<Text>
				Ihr müsst mindestens 2 Teams haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ADV_QUEST"> 
			<Text>
				Was sind Barbaren und Alte Ruinen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				Was sind Alte Ruinen und was bewirken sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_BODY"> 
			<Text>
				Alte Ruinen sind die Überreste früherer Zivilisationen, die lange vor Eurer Zeit florierten und wieder untergingen. Die Ruinen bieten der Zivilisation, deren Einheit ihr Geländefeld zuerst betritt, zufällige Vorteile. Die Ruine wird beim Betreten zerstört.[NEWLINE][NEWLINE]Ruinen sind cool. Findet möglichst viele davon, bevor andere Zivilisationen sie entdecken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_TITLE"> 
			<Text>
				Alte Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_ADV_QUEST"> 
			<Text>
				Was sind diese Barbaren für Schwachköpfe?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_BODY"> 
			<Text>
				Barbaren sind umherstreifende Schurkenbanden, die die Zivilisation und alles, was zu ihr gehört, hassen. Sie greifen Eure Einheiten und Städte an und plündern Eure Modernisierungen. Sie sind kein bisschen nett.[NEWLINE]Je größer Eure Zivilisation wird, desto geringer ist die Bedrohung durch Barbaren, aber zu Beginn des Spiels können sie ein echtes Problem sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_TITLE"> 
			<Text>
				Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_ADV_QUEST"> 
			<Text>
				Was passiert, wenn ein Barbar eine zivile Einheit gefangen nimmt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_HEADING3_BODY"> 
			<Text>
				Wenn eine Barbareneinheit auf eine nicht kampffähige Einheit - Siedler oder Bautrupp - trifft, nimmt der Barbar die Einheit gefangen. Er verschleppt sie ins nächstgelegene Barbarenlager und jeder Spieler kann sie sich holen. Wenn Ihr also einen Zivilisten auf diese Art verliert, verfolgt die Barbaren und rettet ihn, ehe ein anderer es tut! Große Persönlichkeiten sind eine Ausnahme. Barbaren vernichten eine Große Persönlichkeit, wenn diese nicht verteidigt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CAPTURED_HEADING3_TITLE"> 
			<Text>
				Gefangene Zivilisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_ADV_QUEST"> 
			<Text>
				Wie kann eine Alte Ruine Kultur einbringen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_HEADING4_BODY"> 
			<Text>
				Die Ruine versorgt Eure Zivilisation mit Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_CULTURE_HEADING4_TITLE"> 
			<Text>
				Kultur von Alten Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_ADV_QUEST"> 
			<Text>
				Was bekommt man, wenn man ein Barbarenlager zerstört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_HEADING4_BODY"> 
			<Text>
				Eine Zivilisation erhält Gold als Belohnung, wenn sie ein Barbarenlager zerstört - zusätzlich dazu, dass es keine weiteren Barbaren hervorbringt, was natürlich der eigentliche Hauptnutzen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_DESTROYING_HEADING4_TITLE"> 
			<Text>
				Lager zerstören
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_ADV_QUEST"> 
			<Text>
				Was ist ein Barbarenlager?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_BODY"> 
			<Text>
				Barbaren kommen aus "Lagern", die zufällig auf den Geländefeldern auftauchen können, die eine Einheit nicht sehen kann. Alle paar Runden bringt ein Lager eine neue Barbareneinheit hervor, die sich schnurstracks zur nächsten Zivilisation aufmacht, um dort Ärger zu machen. Die einzige Möglichkeit, das zu verhindern, ist es, das Lager ausfindig zu machen und zu zerstören. Lager werden in der Regel von mindestens einer Einheit bewacht, sie sind also nicht so einfach einzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_TITLE"> 
			<Text>
				Barbarenlager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_ADV_QUEST"> 
			<Text>
				Wie kann eine Alte Ruine in Sachen Technologie hilfreich sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_HEADING4_BODY"> 
			<Text>
				Die Alte Ruine versorgt Eure Zivilisation mit einer freien Technologie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_FREETECH_HEADING4_TITLE"> 
			<Text>
				Freie Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_HEADING1_BODY"> 
			<Text>
				In der Anfangsphase des Spiels - etwa in den ersten 25-50 Runden - solltet Ihr viel Energie in die Erkundung der Welt stecken. Bei der Erkundung stoßt Ihr auf Alte Ruinen und Barbaren. Alte Ruinen sind gut, Barbaren sind schlecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_HEADING1_TITLE"> 
			<Text>
				Ruinen und Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_ADV_QUEST"> 
			<Text>
				Wie kann eine Alte Ruine bei der Erkundung der Karte helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_HEADING4_BODY"> 
			<Text>
				Die Ruine liefert eine Karte der Umgebung (beseitigt den Nebel des Krieges von einigen Feldern).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_MAP_HEADING4_TITLE"> 
			<Text>
				Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_ADV_QUEST"> 
			<Text>
				Was wollen diese Barbaren mit Booten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_BODY"> 
			<Text>
				Barbarenlager an der Küste können Marineeinheiten hervorbringen (die den bestmöglichen Einheiten der Zivilisation mit der ausgereiftesten Technologie ebenbürtig sind). Diese Einheiten werden Eure Küste bedrohen, Marine-Modernisierungen zerstören und unglückselige Landeinheiten angreifen, die sich zu nahe am Ufer befinden. Es ist wichtig, eine Marine zu unterhalten, um sie sich vom Hals zu schaffen, aber die beste Möglichkeit, den Angriffen ein Ende zu setzen, ist die Zerstörung der Lager an der Küste in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_TITLE"> 
			<Text>
				Barbaren-Marineeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_ADV_QUEST"> 
			<Text>
				Wie tauchen neue Barbarenlager auf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_BODY"> 
			<Text>
				Barbarenlager können an allen neutralen Orten entstehen, die nicht von einer Stadt oder Einheit der Zivilisation gesehen werden. Wenn man verhindern will, dass Barbarensiedlungen um die Zivilisation herum entstehen, sollte man Einheiten auf Hügeln positionieren, um so viel Terrain wie möglich zu überblicken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_TITLE"> 
			<Text>
				Neue Lager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_ADV_QUEST"> 
			<Text>
				Wie erhält man Einheiten-Erfahrungspunkte, wenn man gegen Barbaren kämpft?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_BODY"> 
			<Text>
				Eure weniger gut ausgebildeten Einheiten erhalten Erfahrungspunkte, wenn sie gegen Barbaren kämpfen. Jedoch erhalten alle Einheiten, die bereits 30 EP gesammelt haben (oder so viele für Beförderungen ausgegeben haben) keine EP mehr, wenn sie gegen Barbaren kämpfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_TITLE"> 
			<Text>
				Erfahrungspunkte-Limits
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_ADV_QUEST"> 
			<Text>
				Welchen Nutzen kann man aus Alten Ruinen ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_BODY"> 
			<Text>
				Alte Ruinen können eine Vielzahl verschiedener Vorteile bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_TITLE"> 
			<Text>
				Vorteile durch Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_ADV_QUEST"> 
			<Text>
				Wie kann eine Stadt mehr Bevölkerung durch eine Alte Ruine erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_BODY"> 
			<Text>
				Die Ruine enthält Überlebende der vorherigen Zivilisation. Sie begeben sich in eine Eurer Städte und erhöhen deren Bevölkerung um 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_TITLE"> 
			<Text>
				Überlebende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_ADV_QUEST"> 
			<Text>
				Wann sind diese Barbaren verschwunden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_HEADING2_BODY"> 
			<Text>
				Die Barbaren können bis zum Schluss des Spiels auftauchen, aber je mehr Land eingenommen wird, desto weniger Platz steht für neue Barbarenlager zur Verfügung. Wenn die ganze Welt zivilisiert ist, haben Barbaren keinen Platz mehr und verschwinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_THEEND_HEADING2_TITLE"> 
			<Text>
				Das Ende der Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_ADV_QUEST"> 
			<Text>
				Wie erhält man Gold von einer Alten Ruine?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_HEADING4_BODY"> 
			<Text>
				Die Ruine liefert Eurer Zivilisation Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_TREASURE_HEADING4_TITLE"> 
			<Text>
				Schatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_ADV_QUEST"> 
			<Text>
				Welche Art Einheiten können Barbaren benutzen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_HEADING2_BODY"> 
			<Text>
				Barbarenlager können fast jeden Einheitentyp im Spiel hervorbringen - von Kriegern und Speerkämpfern bis hin zu Kanonen und Panzern. (Sie können Einheiten hervorbringen, die den bestmöglichen Einheiten der Zivilisation mit der ausgereiftesten Technologie ebenbürtig sind.)[NEWLINE][NEWLINE]Wenn eine Einheit entstanden ist, hält sie sich entweder bei ihrem Lager auf oder begibt sich zur nächsten Zivilisation oder zum nächsten Stadtstaat, um dort Ärger zu machen. Sie greifen Einheiten an, zerstören Modernisierungen und bedrohen Städte. Wenn genug Barbaren beteiligt sind, können sie eine schlecht verteidigte Stadt einnehmen, die dann vollständig geplündert wird. Eine geplünderte Stadt kann Gold, Gebäude und Bevölkerung verlieren.[NEWLINE][NEWLINE]Deshalb ist es wichtig, in regelmäßigen Abständen das Gebiet um Eure Zivilisation herum zu durchkämmen und die Lager zu zerstören, bevor sie zur Bedrohung werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_UNITS_HEADING2_TITLE"> 
			<Text>
				Barbareneinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_ADV_QUEST"> 
			<Text>
				Wie kann eine Alte Ruine eine Eurer Einheiten modernisieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_HEADING4_BODY"> 
			<Text>
				Die Einheit, die das Geländefeld betritt, wird zu einer fortschrittlicheren Einheit modernisiert (ein Krieger kann zum Beispiel zum Schwertkämpfer werden).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WEAPONS_HEADING4_TITLE"> 
			<Text>
				Waffenmodernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_ADV_QUEST"> 
			<Text>
				Kann man auch Siedler und Bautrupps aus Alten Ruinen erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_HEADING4_BODY"> 
			<Text>
				Bei den einfacheren Schwierigkeitsgraden kann man von Ruinen auch kostenlose Siedler und Bautrupps erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARBARIAN_WORKERS_HEADING4_TITLE"> 
			<Text>
				Siedler und Bautrupps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BARB_CAMP_CLEARED"> 
			<Text>
				Ihr habt ein Lager der niederträchtigen Barbaren vernichtet und dadurch {1_NumGold} [ICON_GOLD] Gold erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_ECONOMIC"> 
			<Text>
				Bitte entschuldigt, es tut mir leid, dass ich im Moment keinen nützlichen Rat habe. Vielleicht solltet Ihr mehr Städte bauen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_FOREIGN"> 
			<Text>
				Überlegt, was Eure Gegner planen könnten. Aber nicht zu oft, sonst wäre ich ja überflüssig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_MILITARY"> 
			<Text>
				Baut mehr Einheiten! Oder auch nicht. Ich habe im Moment keinen Ratschlag. Vielleicht fällt mir später etwas ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BASESTRATEGY_NOTHING_TO_SAY_SCIENCE"> 
			<Text>
				Diese Quelle der Weisheit ist im Moment ausgetrocknet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BBB0D085A0B14475B0073E549CF3ADC3_DESCRIPTION"> 
			<Text>
				Die Wunder der Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BBB0D085A0B14475B0073E549CF3ADC3_NAME"> 
			<Text>
				Wunder der Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BEGIN_GAME_BUTTON"> 
			<Text>
				Beginnt Eure Reise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BEGIN_GAME_BUTTON_CONTINUE"> 
			<Text>
				Setzt Eure Reise fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ANCESTOR_WORSHIP"> 
			<Text>
				+1 [ICON_CULTURE] Kultur von Schreinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ANCESTOR_WORSHIP_SHORT"> 
			<Text>
				Ahnenkult
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_APU"> 
			<Text>
				+3 [ICON_PEACE] Glauben in Städten mit [ICON_CONNECTED] Stadtverbindung, +1 [ICON_GOLD] Gold von Handelsposten, setzt [ICON_PEACE] Glauben ein, um Arbeiter zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ASCETISM"> 
			<Text>
				Schreine bringen +1 [ICON_HAPPINESS_1] Zufriedenheit in Städten mit 3 Anhängern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ASCETISM_SHORT"> 
			<Text>
				Askese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CATHEDRALS"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben Kathedralen (+1 [ICON_PEACE] Glauben, +1 [ICON_CULTURE] Kultur, +1 [ICON_HAPPINESS_1] Zufriedenheit, 1 Großes-Kunstwerk-Platz)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CATHEDRALS_SHORT"> 
			<Text>
				Kathedralen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CEREMONIAL_BURIAL"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Globale Zufriedenheit für je zwei Städte mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CEREMONIAL_BURIAL_SHORT"> 
			<Text>
				Bestattung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHARITABLE_MISSIONS"> 
			<Text>
				Einflussbonus durch [ICON_GOLD] Goldgeschenke an Stadtstaaten um 30% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHARITABLE_MISSIONS_SHORT"> 
			<Text>
				Wohltätige Missionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHORAL_MUSIC"> 
			<Text>
				Tempel bringen +2 [ICON_CULTURE] Kultur in Städten mit 5 Anhängern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHORAL_MUSIC_SHORT"> 
			<Text>
				Choräle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHURCH_PROPERTY"> 
			<Text>
				+2 [ICON_GOLD] Gold für jede Stadt mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CHURCH_PROPERTY_SHORT"> 
			<Text>
				Kirchengüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CLERICAL_MARRIAGE"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Zufriedenheit durch Schreine und Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_CLERICAL_MARRIAGE_SHORT"> 
			<Text>
				Priesterehe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_COQUIHANI"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Steinbrüche, +15% [ICON_PRODUCTION] Produktion von Wundern, kann Werkstätten mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_COYOTE"> 
			<Text>
				+1 [ICON_PEACE] Glauben und +1 [ICON_RESEARCH] Wissenschaft durch Plantagen, kann Bibliotheken mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA"> 
			<Text>
				+1 [ICON_PEACE] Glauben von Tundra-Geländefeldern ohne Wald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA_NWS"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Tundra-Geländefelder ohne Wald und +4 [ICON_PEACE] Glauben durch Schnee-Geländefeldern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DANCE_AURORA_SHORT"> 
			<Text>
				Tanz der Nordlichter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DEFENDER_FAITH"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke in der Nähe von freundlich gesinnten Städten mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DEFENDER_FAITH_SHORT"> 
			<Text>
				Verteidiger des Glaubens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE"> 
			<Text>
				+1 [ICON_PEACE] Glauben von Wüste-Geländefeldern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE_NWS"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Wüsten-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DESERT_FOLKLORE_SHORT"> 
			<Text>
				Wüsten-Folklore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DIVINE_INSPIRATION"> 
			<Text>
				Jedes Weltwunder bringt +2 [ICON_PEACE] Glauben in der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_DIVINE_INSPIRATION_SHORT"> 
			<Text>
				Göttliche Eingebung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTHS_BOUNTY"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch jede Eisen-, Edelstein-, Gold-, Silber-, Kupfer- und Salz-Ressource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTH_MOTHER"> 
			<Text>
				+1 [ICON_PEACE] Glauben pro Kupfer-, Eisen und Salz-Ressource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EARTH_MOTHER_SHORT"> 
			<Text>
				Erdmutter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EVANGELISM"> 
			<Text>
				Die Missionarsaktion Religion verbreiten schwächt den bestehenden Druck durch andere Religionen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_EVANGELISM_SHORT"> 
			<Text>
				Missionierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FAITH_HEALERS"> 
			<Text>
				+30 TP Heilung pro Runde, wenn freundlich gesinnte Städte angrenzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FAITH_HEALERS_SHORT"> 
			<Text>
				Geistheiler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FEED_WORLD"> 
			<Text>
				Schreine und Tempel bringen jeweils +1 [ICON_FOOD] Nahrung in der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FEED_WORLD_SHORT"> 
			<Text>
				Weltenspeisung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FERTILITY_RITES"> 
			<Text>
				10% höhere [ICON_FOOD] Wachstumsrate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FERTILITY_RITES_SHORT"> 
			<Text>
				Fruchtbarkeitsriten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FLOURISHING_OF_ARTS"> 
			<Text>
				+10% [ICON_CULTURE] Kultur in Friedenszeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FLOURISHING_OF_ARTS_SHORT"> 
			<Text>
				Blühende Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FORMAL_LITURGY"> 
			<Text>
				+1 [ICON_CULTURE] Kultur und +1 [ICON_PEACE] Glauben pro Gold und Silber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_FORMAL_LITURGY_SHORT"> 
			<Text>
				Götzenbilder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_HUNT"> 
			<Text>
				+1 [ICON_FOOD] Nahrung von Lagern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_HUNT_SHORT"> 
			<Text>
				Göttin der Jagd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_LOVE"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Zufriedenheit von Städten mit 6+ Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_LOVE_SHORT"> 
			<Text>
				Göttin der Liebe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_STRATEGY"> 
			<Text>
				+30% erhöhte [ICON_RANGE_STRENGTH] Fernkampfstärke der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GODDESS_STRATEGY_SHORT"> 
			<Text>
				Göttin des Schutzes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_CRAFTSMEN"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion in Städten mit 3+ Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_CRAFTSMEN_SHORT"> 
			<Text>
				Gott der Handwerker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_FESTIVALS"> 
			<Text>
				+1 [ICON_CULTURE] Kultur und +1 [ICON_PEACE] Glauben pro Wein und Räucherwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_FESTIVALS_SHORT"> 
			<Text>
				Göttin der Feste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_KING"> 
			<Text>
				Palast bringt +1 für folgende Erträge: [ICON_CULTURE] , [ICON_PEACE] , [ICON_GOLD], [ICON_PRODUCTION], [ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_KING_SHORT"> 
			<Text>
				Gottkönig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_SEA"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion von Fischerbooten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_SEA_SHORT"> 
			<Text>
				Gott des Meeres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_WAR"> 
			<Text>
				Erhaltet [ICON_PEACE] Glauben, wenn Ihr in 4 Feldern um Eure Stadt Kämpfe gewinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GOD_WAR_SHORT"> 
			<Text>
				Gott des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GURUSHIP"> 
			<Text>
				+2 [ICON_PRODUCTION] Produktion, wenn die Stadt einen Spezialisten besitzt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_GURUSHIP_SHORT"> 
			<Text>
				Guruschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HAJJ"> 
			<Text>
				+5 [ICON_CULTURE] Kultur und +5 [ICON_PEACE] Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HAJJ_SHORT"> 
			<Text>
				Haddsch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HARVEST_FESTIVAL"> 
			<Text>
				Platzhalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HARVEST_FESTIVAL_SHORT"> 
			<Text>
				Erntefest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HEATHEN_CONVERSION"> 
			<Text>
				Missionare bekehren angrenzende Barbareneinheiten zu dieser Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HEATHEN_CONVERSION_SHORT"> 
			<Text>
				Heidenbekehrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ANIMALS"> 
			<Text>
				+3 [ICON_PEACE] Glauben durch Weide-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_HIGH_GROUND"> 
			<Text>
				+1 [ICON_PEACE] Glauben durch Hügel-Geländefeldern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_LOW_GROUND"> 
			<Text>
				+3 [ICON_PEACE] Glauben durch Sumpf- und Schwemmland-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ORDER"> 
			<Text>
				Missionare und Inquisitoren kosten 30% weniger [ICON_PEACE] Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_ORDER_SHORT"> 
			<Text>
				Heiliger Orden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_WARRIORS"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben vorindustrielle Landeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HOLY_WARRIORS_SHORT"> 
			<Text>
				Glaubenskrieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_HUNAHPU"> 
			<Text>
				+1 [ICON_FOOD] Nahrung durch Lager, +1 [ICON_PEACE] Glauben durch jede Bananen-, Zitrus- und Weizenressource, kann Tempel mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ICONOGRAPHY"> 
			<Text>
				+2 [ICON_CULTURE] Kultur und +1 [ICON_PEACE] Glauben durch Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ICONOGRAPHY_SHORT"> 
			<Text>
				Ikonografie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INDULGENCES"> 
			<Text>
				+2 [ICON_GOLD] Gold von jedem [ICON_CONNECTED] Handelsweg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INDULGENCES_SHORT"> 
			<Text>
				Ablass
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INITIATION_RITES"> 
			<Text>
				+100 [ICON_GOLD] Gold beim 1. Übertritt einer Stadt zu diesem Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INITIATION_RITES_SHORT"> 
			<Text>
				Initiationsriten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTERFAITH_DIALOGUE"> 
			<Text>
				Erhaltet [ICON_RESEARCH] Wissenschaft, wenn ein Missionar oder Prophet diese Religion in Städten mit anderen Religionen verbreitet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTERFAITH_DIALOGUE_SHORT"> 
			<Text>
				Dialog der Religionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_INTI"> 
			<Text>
				+15% schnellere Grenzausdehnung, Tempel bringen +2 [ICON_HAPPINESS_1] Zufriedenheit und +1 [ICON_PEACE] Glauben ein, setzt [ICON_PEACE] Glauben ein, um Siedler zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ITINERANT_PREACHERS"> 
			<Text>
				Religion verbreitet sich in 30% weiter entfernte Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ITINERANT_PREACHERS_SHORT"> 
			<Text>
				Wanderprediger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JESUIT_EDUCATION"> 
			<Text>
				Kann Universitäten, Öffentliche Schulen und Forschungslabore mit [ICON_PEACE] Glauben errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JESUIT_EDUCATION_SHORT"> 
			<Text>
				Jesuitenbildung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JUST_WAR"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke in der Nähe feindlicher Städte mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_JUST_WAR_SHORT"> 
			<Text>
				Gerechter Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_LITURGICAL_DRAMA"> 
			<Text>
				Amphitheater bringen +1 [ICON_PEACE] Glauben in einer Stadt mit 3 Anhängern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_LITURGICAL_DRAMA_SHORT"> 
			<Text>
				Geistliches Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MEETING_HOUSES"> 
			<Text>
				Kann Versammlungshäuser mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MEETING_HOUSES_SHORT"> 
			<Text>
				Versammlungshäuser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSENGER_GODS"> 
			<Text>
				+2 [ICON_RESEARCH] Wissenschaft in Städten mit einer [ICON_CONNECTED] Stadtverbindung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSENGER_GODS_SHORT"> 
			<Text>
				Götterbote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSIAH"> 
			<Text>
				Propheten sind 25% stärker u. erfordern -25% [ICON_PEACE] Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MESSIAH_SHORT"> 
			<Text>
				Messias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MISSIONARY_ZEAL"> 
			<Text>
				Bekehrungsstärke von Missionaren +25%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MISSIONARY_ZEAL_SHORT"> 
			<Text>
				Missionarischer Eifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONASTERIES"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben Klöster (+2 [ICON_PEACE] Glauben, +2 [ICON_CULTURE] Kultur, mehr mit [ICON_RES_WINE] Wein oder [ICON_RES_INCENSE] Räucherwerk)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONASTERIES_SHORT"> 
			<Text>
				Klöster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONUMENT_GODS"> 
			<Text>
				+15% [ICON_PRODUCTION] Produktion von Wundern der Antike/Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MONUMENT_GODS_SHORT"> 
			<Text>
				Monument für die Götter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MOSQUES"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben Moscheen (+3 [ICON_PEACE] Glauben, +2 [ICON_CULTURE] Kultur, +1 [ICON_HAPPINESS_1] Zufriedenheit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_MOSQUES_SHORT"> 
			<Text>
				Moscheen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE"> 
			<Text>
				+4 [ICON_PEACE] Glauben von Naturwundern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE_NWS"> 
			<Text>
				+8 [ICON_PEACE] Glauben durch Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ONE_WITH_NATURE_SHORT"> 
			<Text>
				Eins mit der Natur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_OPEN_SKY"> 
			<Text>
				+1 [ICON_CULTURE] Kultur von Weiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_OPEN_SKY_SHORT"> 
			<Text>
				Gott des freien Himmels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION"> 
			<Text>
				+1 [ICON_CULTURE] Kultur von Plantagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION_NWS"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Plantagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_ORAL_TRADITION_SHORT"> 
			<Text>
				Mündliche Überlieferung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAGODAS"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben Pagoden (+2 [ICON_PEACE] Glauben, +2 [ICON_CULTURE] Kultur, +2 [ICON_HAPPINESS_1] Zufriedenheit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAGODAS_SHORT"> 
			<Text>
				Pagoden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAPAL_PRIMACY"> 
			<Text>
				+15 [ICON_INFLUENCE] Einfluss auf den Nullpunkt bei Stadtstaaten mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PAPAL_PRIMACY_SHORT"> 
			<Text>
				Papst-Primat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_GARDENS"> 
			<Text>
				Gärten bringen +2 [ICON_HAPPINESS_1] Zufriedenheit in der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_GARDENS_SHORT"> 
			<Text>
				Friedensgärten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_LOVING"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Globale Zufriedenheit für je 8 Anhänger dieser Religion in nicht feindlichen fremden Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PEACE_LOVING_SHORT"> 
			<Text>
				Friedliebend
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PILGRIMAGE"> 
			<Text>
				+2 [ICON_PEACE] Glauben pro fremder Stadt mit dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_PILGRIMAGE_SHORT"> 
			<Text>
				Pilgerschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_QUETZALCOATL"> 
			<Text>
				10% schnellere [ICON_FOOD] Wachtumsrate, +3 [ICON_PEACE] Glaube durch Gärten, kann Wassermühlen und Aquädukte mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_ART"> 
			<Text>
				Eremitage gewährt +5 [ICON_CULTURE] Kultur und +5 [ICON_TOURISM] Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_ART_SHORT"> 
			<Text>
				Religiöse Kunst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_CENTER"> 
			<Text>
				Tempel bringen +2 [ICON_HAPPINESS_1] Zufriedenheit in Städten mit 5 Anhängern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_CENTER_SHORT"> 
			<Text>
				Religiöses Zentrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY"> 
			<Text>
				+1% [ICON_PRODUCTION] Produktion pro Anhänger (max. +15%)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY_SHORT"> 
			<Text>
				Religiöse Gemeinschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_FERVOR"> 
			<Text>
				Setzt [ICON_PEACE] Glauben ein, um Landeinheiten ab dem Industriezeitalter zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_FERVOR_SHORT"> 
			<Text>
				Religiöser Eifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS"> 
			<Text>
				+15% schnellere Grenzausdehnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS_SHORT"> 
			<Text>
				Religiöse Siedlungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_TEXTS"> 
			<Text>
				Religion breitet sich 25% schneller aus (50% mit Druckerpresse)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_TEXTS_SHORT"> 
			<Text>
				Religiöse Texte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_UNITY"> 
			<Text>
				Religion breitet sich doppelt so schnell in freundlich gesinnte Stadtstaaten aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIGIOUS_UNITY_SHORT"> 
			<Text>
				Religiöse Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIQUARY"> 
			<Text>
				Erhaltet 50 [ICON_PEACE] Glauben für jede verbrauchte Große Persönlichkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_RELIQUARY_SHORT"> 
			<Text>
				Reliquienschrein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_ANIMALS"> 
			<Text>
				Platzhalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_ANIMALS_SHORT"> 
			<Text>
				Heilige Tiere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH"> 
			<Text>
				+1 [ICON_CULTURE] Kultur von Dschungel-Geländefeldern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH_NWS"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Dschungel-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_PATH_SHORT"> 
			<Text>
				Heiliger Pfad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_SITES"> 
			<Text>
				Alle Gebäude, die mit [ICON_PEACE] Glauben erworben werden, gewähren je 2 [ICON_TOURISM] Tourismus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_SITES_SHORT"> 
			<Text>
				Geweihte Stätten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Zufriedenheit von Städten an Flüssen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS_NWS"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch See-, Küsten- und Ozean-Geländefelder. +1 [ICON_HAPPINESS_1] Zufriedenheit durch Städte an Flüssen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SACRED_WATERS_SHORT"> 
			<Text>
				Heilige Gewässer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SALAT"> 
			<Text>
				+2 [ICON_PEACE] Glauben von Schreinen und Tempeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SALAT_SHORT"> 
			<Text>
				Ritualgebet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SEDNA"> 
			<Text>
				+1 [ICON_PEACE] Glauben durch Fischerboote, +1 [ICON_PRODUCTION] Produktion durch See-, Küsten und Ozean-Geländefelder, kann Leuchttürme mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SOSONDOWAH"> 
			<Text>
				+4 [ICON_PEACE] Glaube durch Zitadellen und +2 [ICON_PEACE] Glauben durch Festungen, +30% Anstieg der [ICON_RANGE_STRENGTH] Fernkampfstärke der Stadt, kann Stadtmauern mit [ICON_PEACE] Glauben bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_STONE_CIRCLES"> 
			<Text>
				+2 [ICON_PEACE] Glauben von Steinbrüchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_STONE_CIRCLES_SHORT"> 
			<Text>
				Steinkreise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SUN_GOD"> 
			<Text>
				+1 [ICON_FOOD] Nahrung pro Bananen-, Zitronen- und Weizen-Ressource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SUN_GOD_SHORT"> 
			<Text>
				Sonnengott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SWORD_PLOWSHARES"> 
			<Text>
				15% höhere [ICON_FOOD] Wachstumsrate für die Stadt in Friedenszeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_SWORD_PLOWSHARES_SHORT"> 
			<Text>
				Schwerter zu Pflugscharen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TEARS_OF_GODS"> 
			<Text>
				+2 [ICON_PEACE] Glauben von jeder Edelsteine- und Perlen-Ressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TEARS_OF_GODS_SHORT"> 
			<Text>
				Tränen der Götter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_THIRD_ROME"> 
			<Text>
				Bei Einnahme übernimmt die größte Anhängerstadt den Status der heiligen Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_THIRD_ROME_SHORT"> 
			<Text>
				Drittes Rom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TITHE"> 
			<Text>
				+1 [ICON_GOLD] Gold pro 4 Anhänger dieser Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TITHE_SHORT"> 
			<Text>
				Zehnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TOTEMISM"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Lager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TO_GLORY_OF_GOD"> 
			<Text>
				Setzt [ICON_PEACE] Glauben ein, um beliebige [ICON_GREAT_PEOPLE] Große Persönlichkeiten zu erwerben, angefangen ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_TO_GLORY_OF_GOD_SHORT"> 
			<Text>
				Für die Ehre Gottes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNDERGROUND_SECT"> 
			<Text>
				Eure Spione üben religiösen Druck auf die Städte aus, die sie besetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNDERGROUND_SECT_SHORT"> 
			<Text>
				Untergrundsekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNITY_OF_PROPHETS"> 
			<Text>
				Inquisitoren und Propheten senken die Präsenz dieser Religion um die Hälfte (statt sie zu eliminieren).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_UNITY_OF_PROPHETS_SHORT"> 
			<Text>
				Einheit der Propheten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORK_ETHIC"> 
			<Text>
				+8 [ICON_PRODUCTION] Produktion in jeder Anhängerstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORK_ETHIC_SHORT"> 
			<Text>
				Arbeitsethik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_CHURCH"> 
			<Text>
				+1 [ICON_CULTURE] Kultur für je 5 Anhänger dieser Religion in anderen Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_CHURCH_SHORT"> 
			<Text>
				Weltkirche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_WORLD_TREES"> 
			<Text>
				+2 [ICON_PEACE] Glauben durch Wald-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BELIEF_XBALANQUE"> 
			<Text>
				Ihr erhaltet [ICON_PEACE] Glauben, wenn Ihr einen Kampf gewinnt und setzt [ICON_PEACE] Glauben ein, um Landeinheiten des Klassik-Zeitalters zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BIND_MOUSE"> 
			<Text>
				Maus-Bindung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BIND_MOUSE_TT"> 
			<Text>
				Maus an das Spielfenster binden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BISMARCK_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Wir sind eine stolze und mächtige Nation. Seid kein Narr und beleidigt Deutschland, indem Ihr Euch in Gebieten ansiedelt, die rechtmäßig uns gehören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BISMARCK_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Seid gewarnt. Sollten Eure versammelten Armeen angreifen, wird sich die gesamte Macht Deutschlands über Eurer Nation entfesseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BROADWAY_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sollten die Großes-Werk-Plätze alle mit Musik desselben Zeitalters und derselben Zivilisation gefüllt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_ADV_QUEST"> 
			<Text>
				Was sind Gebäude?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_ADV_QUEST"> 
			<Text>
				Was passiert mit Gebäuden in eingenommenen Städten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_BODY"> 
			<Text>
				Wenn eine Stadt eingenommen wird, werden auch ihre Weltwunder und Kulturgebäude mit Großen Werken eingenommen. Die Nationalen Wunder einer Stadt werden bei einer feindlichen Eroberung zerstört.[NEWLINE]Die militärischen Gebäude einer Stadt (Monument, Kaserne, Stadtmauern usw.) werden immer zerstört, wenn sie eingenommen wird. Alle anderen Gebäude haben eine 66%ige Chance, intakt zu bleiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_TITLE"> 
			<Text>
				Eingenommene Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HEADING1_BODY"> 
			<Text>
				Eine Stadt ist mehr als nur ein paar Häuser. In ihr gibt es Schulen, Bibliotheken, Märkte, Kornspeicher, Banken und Kasernen. Gebäude stehen für die Modernisierungen und Verbesserungen, die an der Stadt vorgenommen werden. Gebäude können das Stadtwachstum oder die Produktion beschleunigen, die Wissenschaft steigern, die Verteidigung verbessern und viele andere nützliche Dinge tun. Im Gebäude-Abschnitt in der Zivilopädie findet Ihr weitere Informationen zu Gebäuden.[NEWLINE][NEWLINE]Eine Stadt ohne Gebäude ist ziemlich schwach und primitiv und wird wahrscheinlich relativ klein bleiben, während eine Stadt mit vielen Gebäuden zu einer vorherrschenden Weltstadt heranwachsen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HEADING1_TITLE"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_ADV_QUEST"> 
			<Text>
				Wie man Gebäude baut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_BODY"> 
			<Text>
				Wenn eine Stadt bereit ist, etwas zu bauen, erscheint das "Produktionsmenü" der Stadt. Wenn ein Gebäude gebaut werden kann, erscheint es in diesem Menü. Klickt auf das Gebäude (oder die Einheit oder das Wunder), um die Stadt mit dem Bau beginnen zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_TITLE"> 
			<Text>
				Gebäude bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_KREPOST_PEDIA"> 
			<Text>
				"Krepost" ist das russische Wort für "Festung". In weiten Teilen seiner Geschichte war Russland ein expansionistischer Staat, der seine Grenzen immer weiter Richtung Osten verschob - zuerst über die weiten Steppen und schließlich bis nach Sibirien und darüber hinaus. Beim Erschließen neuer Gebiete haben die Russen oftmals einen "Krepost" errichtet, um ihre Truppen zu schützen und um Regierungs- und religiöse Gebäude unterzubringen. Abhängig von den regionalen Gegebenheiten und verfügbaren Materialien war ein Krepost entweder ein behelfsmäßiges Fort aus Holz oder eine permanente und befestigte Verteidigungsstellung aus Stein. In vielen Fällen ähnelten die Kreposts den allgegenwärtigen Kastellen, die die Römer in ihren neu eroberten Länder errichteten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_KREPOST_STRATEGY"> 
			<Text>
				Der Krepost ist das einzigartige Gebäude der Russen und ersetzt die Kaserne. Der Krepost gewährt 15 Erfahrungspunkte für alle militärischen Einheiten, die in dieser Stadt ausgebildet werden. Außerdem erhöht der Krepost die Ausdehnung der Kulturgrenzen der Stadt um 25%. Es lohnt sich, diese Gebäude in allen russischen Städten zu bauen - vor allem in Grenzgebieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_ADV_QUEST"> 
			<Text>
				Was ist Gebäudeunterhalt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_BODY"> 
			<Text>
				Gebäude haben einen Nachteil: Ihr Unterhalt kostet meistens Gold. Der Preis hängt vom jeweiligen Gebäude ab und kann von 1 bis 5 Gold pro Runde reichen. Das Gold wird jede Runde aus Eurer Schatzkammer entnommen. Gebäude, die Unterhalt kosten, können wenn nötig über den Stadtbildschirm verkauft werden.  Im Abschnitt über Gold findet Ihr weitere Informationen zum Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_TITLE"> 
			<Text>
				Gebäudeunterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_ADV_QUEST"> 
			<Text>
				Was ist der Palast und was bringt er einer Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_HEADING2_BODY"> 
			<Text>
				Der Palast ist ein besonderes Bauwerk. Er ist halb Gebäude, halb Wunder und erscheint automatisch in der ersten Stadt, die Ihr baut - der Hauptstadt Eures Reiches. Wenn Eure Hauptstadt eingenommen wird, wird der Palast automatisch in einer anderen Stadt aufgebaut, die dann zu Eurer neuen Hauptstadt wird. Wenn Ihr Eure ursprüngliche Hauptstadt später wieder zurückerobert, wird auch der Palast wieder an seinen Ursprungsort zurückgesetzt.[NEWLINE]Der Palast bringt Eurer Zivilisation eine geringe Menge an Produktion, Wissenschaft, Gold und Kultur. Wenn Ihr andere Städte durch Straßen oder Häfen mit Eurer Hauptstadt verbindet, entstehen Stadtverbindungen, die zusätzliches Einkommen bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PALACE_HEADING2_TITLE"> 
			<Text>
				Der Palast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_ADV_QUEST"> 
			<Text>
				Was sind Gebäude-Voraussetzungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_BODY"> 
			<Text>
				Außer dem Monument, das keine Voraussetzungen hat und direkt bei Spielbeginn gebaut werden kann, ist für jedes Gebäude vor dem Bau die Kenntnis einer bestimmten Technologie erforderlich. Für den Bau einer Kaserne wird zum Beispiel zuerst die Technologie Bronzeverarbeitung benötigt.[NEWLINE][NEWLINE]Manche Gebäude haben auch Ressourcen-Voraussetzungen. So muss eine Stadt vor dem Bau eines Zirkus zuerst über eine modernisierte Ressource von Pferden oder Elfenbein in der Nähe verfügen.[NEWLINE][NEWLINE]Manche Gebäude benötigen sogar ein anderes Gebäude als Voraussetzung. Ein Tempel kann in einer Stadt erst gebaut werden, wenn dort bereits ein Schrein vorhanden ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_TITLE"> 
			<Text>
				Gebäude-Voraussetzungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_ADV_QUEST"> 
			<Text>
				Wie bekommt man Gebäude?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_HEADING3_BODY"> 
			<Text>
				Ihr könnt die Bauanweisungen einer Stadt im Stadt-Bildschirm ändern. In diesem Bildschirm könnt Ihr auch Gold dafür ausgeben, ein Gebäude (oder anderes Objekt) zu kaufen. Siehe Abschnitt 'Stadt-Bildschirm' für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_PURCHASING_HEADING3_TITLE"> 
			<Text>
				Bau ändern oder kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_ADV_QUEST"> 
			<Text>
				Wie interagieren Gebäude mit Spezialisten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				Manche Gebäude lassen Bürger in ihnen als Spezialisten arbeiten. Spezialisten steigern den Ertrag des Gebäudes und gleichzeitig die Häufigkeit des Erscheinens Großer Persönlichkeiten in der Stadt. Weitere Informationen findet Ihr in den Abschnitten zu Spezialisten und Großen Persönlichkeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Spezialisten und Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ACADEMY"> 
			<Text>
				Akademie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME"> 
			<Text>
				Flugplatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME_HELP"> 
			<Text>
				Kann nur von Rotheram gebaut werden.[NEWLINE][NEWLINE]+15 EP für Lufteinheiten.[NEWLINE][NEWLINE]+10% [ICON_PRODUCTION] Produktion beim Bau von Lufteinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AERODROME_STRATEGY"> 
			<Text>
				Der Flugplatz kann nur von Rotheram gebaut werden. Er ersetzt den Luftschiff-Hangar und gewährt einen Bonus auf die [ICON_PRODUCTION] Produktion beim Bau von den Lufteinheiten Flieger, Luftschiff und Himmelsfestung. Wie der Luftschiff-Hangar gewährt er ausgebildeten Lufteinheiten außerdem zusätzliche Erfahrung. Benutzt den Flugplatz, um in kurzer Zeit eine erfahrene Luftflotte zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR"> 
			<Text>
				Ätherium-Hersteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR_HELP"> 
			<Text>
				Gewährt [COLOR_POSITIVE_TEXT]2 [ICON_RES_ALUMINUM] Ätherium[ENDCOLOR]-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FABRICATOR_STRATEGY"> 
			<Text>
				Gewährt [ICON_RES_ALUMINUM] Ätherium-Ressourcen, ohne dass ein Geländefeld mit der Ressource im Besitz sein muss. Mit diesen Ressourcen könnt Ihr mehr Luftschiffe für Eure Armee ausbilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY"> 
			<Text>
				Ätherium-Fabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY_HELP"> 
			<Text>
				Kann nur von Cutler gebaut werden.[NEWLINE][NEWLINE]Gewährt [COLOR_POSITIVE_TEXT]2 [ICON_RES_ALUMINUM] Ätherium[ENDCOLOR]-Ressourcen.[NEWLINE][NEWLINE]Jedes Vorkommen von [ICON_RES_ALUMINUM] Ätherium, das in dieser Stadt bearbeitet wird, bringt +1 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AETHERIUM_FACTORY_STRATEGY"> 
			<Text>
				Die Ätherium-Fabrik kann nur von Cutler gebaut werden. Anders als der Ätherium-Hersteller, den sie ersetzt, gewährt die Ätherium-Fabrik einen [ICON_GOLD] Gold-Bonus, der mit der Zahl der [ICON_RES_ALUMINUM] Ätherium-Ressourcen steigt, die in der Stadt bearbeitet werden, in der sie gebaut wird. Dieser Bonus wirkt kumulativ mit Cutlers Eigenschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT"> 
			<Text>
				Flughafen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT_HELP"> 
			<Text>
				Ermöglicht Lufttransport in diese oder aus dieser Stadt. [COLOR_POSITIVE_TEXT]Erhöht die Lufteinheiten-Kapazität der Stadt von 6 auf 10.[ENDCOLOR] 50% der [ICON_CULTURE] Kultur für Weltwunder, Naturwunder und Modernisierungen (Wahrzeichen, Moai-Statue, Chateau) wird zur [ICON_TOURISM] Tourismusproduktion der Stadt addiert. [ICON_TOURISM] Tourismusproduktion von Großen Werken +50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRPORT_STRATEGY"> 
			<Text>
				Der vielseitig einsetzbare Flughafen ist eine ausgezeichnete Wahl für Zivilisationen, die ihre [ICON_TOURISM] Tourismusproduktion verbessern wollen, und für solche, die Lufttransporte benötigen, um Einheiten in entfernte Städte zu fliegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR"> 
			<Text>
				Luftschiff-Hangar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR_HELP"> 
			<Text>
				+15 EP für Lufteinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AIRSHIP_HANGAR_STRATEGY"> 
			<Text>
				Gewährt zusätzliche Erfahrung für ausgebildete Lufteinheiten: Flieger, Luftschiffe und Himmelsfestungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ALHAMBRA"> 
			<Text>
				Alhambra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AMPHITHEATER"> 
			<Text>
				Amphitheater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY"> 
			<Text>
				Das Amphitheater steigert die [ICON_CULTURE] Kultur einer Stadt, beschleunigt die Ausdehnung des Stadtgebiets und erhöht den Erhalt von Sozialpolitiken für die Zivilisation. Die Stadt muss ein Monument (oder eine Stele) enthalten, bevor ein Amphitheater gebaut werden kann. Beinhaltet 1 Platz für ein Großes Literaturwerk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE"> 
			<Text>
				Analysemaschine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE_HELP"> 
			<Text>
				Differenzmaschine in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANALYTICAL_ENGINE_STRATEGY"> 
			<Text>
				Die Analysemaschine kann erst gebaut werden, wenn jede Eurer Städte eine Differenzmaschine besitzt, und Ihr könnt nur eine in Eurem Reich bauen. Sie gewährt einen großen Bonus auf die [ICON_PRODUCTION] Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANGKOR_WAT"> 
			<Text>
				Angkor Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ANGKOR_WAT_STRATEGY"> 
			<Text>
				Angkor Wat bietet jeder Stadt einen kostenlosen Tempel sowie einen Kulturpunkt und einen Großer-Ingenieur-Punkt. Da Tempel selbst jeweils 2 Kulturpunkte bringen, bietet dieses Wunder der Zivilisation einen deutlichen Kulturschub.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT"> 
			<Text>
				Aquädukt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT_HELP"> 
			<Text>
				40% [ICON_FOOD] Nahrung bleibt erhalten, wenn ein neuer [ICON_CITIZEN] Bürger geboren wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AQUEDUCT_STRATEGY"> 
			<Text>
				Der Aquädukt verringert die zum Wachstum der Stadt benötigte [ICON_FOOD] Nahrung um 40%. Baut Aquädukte in Städten, die mit der Zeit groß werden sollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY"> 
			<Text>
				Waffenkammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY_HELP"> 
			<Text>
				+15 EP für alle Einheiten.[NEWLINE][NEWLINE]Stadt benötigt Kaserne oder Krepost.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARMORY_STRATEGY"> 
			<Text>
				In der Waffenkammer erhalten die in der Stadt ausgebildeten Einheiten Erfahrung. Die Stadt muss über eine Kaserne verfügen, bevor eine Waffenkammer gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL"> 
			<Text>
				Arsenal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL_HELP"> 
			<Text>
				Stadt muss über eine Bastion verfügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARSENAL_STRATEGY"> 
			<Text>
				Das Arsenal ist ein Militärgebäude des Industriezeitalters, das die Verteidigungsstärke einer Stadt um 9 und die Trefferpunkter um 25 erhöht, sodass sie schwieriger einzunehmen ist. Die Stadt muss über eine Bastion verfügen, damit ein Arsenal gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD"> 
			<Text>
				Künstlergilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD_HELP"> 
			<Text>
				Bringt 2 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte (GPP) für einen Großen Künstler ein. Fügt bis zu zwei Spezialisten zu diesem Gebäude hinzu, dann erhaltet Ihr [ICON_CULTURE] Kultur und schneller Große Künstler (3 [ICON_CULTURE] Kultur und 3 [ICON_GREAT_PEOPLE] GPP pro Spezialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ARTISTS_GUILD_STRATEGY"> 
			<Text>
				Die Künstlergilde ist das einzige Gebäude mit Künstler-Spezialistenplätzen, die entscheidend sind, um Große Künstler zu generieren. Wenn Ihr als Ziel den Kultursieg ins Auge gefasst habt, benötigt Ihr dieses Gebäude unbedingt. Die Künstlergilde bringt 2 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte ein, und jeder zugewiesene Spezialist bringt 3 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte und 3 [ICON_CULTURE] Kultur ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY"> 
			<Text>
				Automatisierte Fabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt die Perpetuum-Mobile-Maschine frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_AUTOMATED_FACTORY_STRATEGY"> 
			<Text>
				Gewährt einen großen Bonus auf die [ICON_PRODUCTION] Produktion und etwas [ICON_HAPPINESS_1] Zufriedenheit. Beim Bau in jeder Stadt wird das Nationale Wunder Perpetuum-Mobile-Maschine freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK"> 
			<Text>
				Bank
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK_HELP"> 
			<Text>
				Stadt benötigt Markt oder Basar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BANK_STRATEGY"> 
			<Text>
				Die Bank ist ein Renaissance-Gebäude, das den [ICON_GOLD] Goldertrag einer Stadt erhöht. Eine Stadt muss über einen Markt oder einen Basar verfügen, bevor eine Bank gebaut werden kann. Handelswege anderer Spieler zu einer Stadt mit einer Bank bringen dem Stadtbesitzer 1 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS"> 
			<Text>
				Kaserne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS_HELP"> 
			<Text>
				+15 EP für alle Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BARRACKS_STRATEGY"> 
			<Text>
				In der Kaserne erhalten die in der Stadt ausgebildeten Einheiten Erfahrung. Diese Erfahrung kann dazu genutzt werden, um die Einheiten zu befördern und somit ihre Effizienz im Kampf zu steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_DESC"> 
			<Text>
				Basar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_HELP"> 
			<Text>
				Gewährt 1 zusätzliches Vorkommen jedes modernisierten Luxusguts in der Nähe dieser Stadt. Jedes Vorkommen von [ICON_RES_OIL] Öl und jede Oase bringen +2 [ICON_GOLD] Gold. Handelswege anderer Spieler zu einer Stadt mit einem Basar bringen dem Stadtbesitzer 1 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BAZAAR_STRATEGY"> 
			<Text>
				Der Basar ist das einzigartige Gebäude der Araber und ersetzt den Markt. Der Basar bringt der jeweiligen Stadt einen [ICON_GOLD] Gold-Bonus. Die Zivilisation erhält für jede Luxusressource aus einer Stadt mit einem Basar jeweils noch eine zusätzlich. Der Basar bringt +2 [ICON_GOLD] Gold auf [ICON_RES_OIL] Öl und Oasen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BIG_BEN"> 
			<Text>
				Big Ben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BIG_BEN_STRATEGY"> 
			<Text>
				Dieses teure Wunder reduziert die Kosten für den Erwerb von Gebäuden, Einheiten und Wundern in ALLEN Städten um 25%. Außerdem bringen alle Spezialisten in allen Städten jetzt +2 Kultur ein. Big Ben bringt dann auch +1 [ICON_CULTURE] Kultur und +2 Händlerpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE"> 
			<Text>
				Biltmore-Haus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE_HELP"> 
			<Text>
				Großes Herrenhaus in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BILTMORE_HOUSE_STRATEGY"> 
			<Text>
				Das Biltmore-Haus kann erst gebaut werden, wenn jede Eurer Städte ein Großes Herrenhaus besitzt, und Ihr könnt nur eins in Eurem Reich bauen. Es gewährt einen Bonus auf [ICON_GOLD] Gold und [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BLYTHE_INTAGLIOS_HELP"> 
			<Text>
				[ICON_CULTURE] Kultur- und [ICON_GOLD] Gold-Kosten für neue Geländefelder in dieser Stadt um 25% reduziert.[NEWLINE][NEWLINE]Erfordert einen Tempel in allen Städten und die Zivilisation muss amerikanisch sein. Die Kosten steigen mit jeder Stadt im Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BLYTHE_INTAGLIOS_STRATEGY"> 
			<Text>
				Ein wichtiges Gebäude für amerikanische Zivilisationen, die ihre Religion weltweit aus einem Reich mit wenigen, bevölkerungsreichen Städten heraus verbreiten möchten. Erhöht außerdem die Grenzausdehnung in dieser Stadt. Die Zivilisation muss einen Tempel in allen Städten haben, bevor sie die Blythe-Intaglios bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER"> 
			<Text>
				Luftschutzbunker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER_HELP"> 
			<Text>
				Reduziert Bevölkerungsverluste durch Atomangriffe um 75%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOMB_SHELTER_STRATEGY"> 
			<Text>
				Luftschutzbunker reduzieren Bevölkerungsverluste durch Atomangriffe auf diese Stadt um 75%. In Deckung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOROBUDUR"> 
			<Text>
				Borobudur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BOROBUDUR_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wenn du erkennst, wie vollkommen alles ist, blickst du nach oben und lachst in den Himmel."[NEWLINE][TAB][TAB] - Gautama Buddha[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BRANDENBURG_GATE"> 
			<Text>
				Brandenburger Tor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BRANDENBURG_GATE_STRATEGY"> 
			<Text>
				Das militärisch bzw. technisch orientierte Brandenburger Tor bringt bei der Fertigstellung einen kostenlosen Großen General. Außerdem liefert dieses Wunder +1 [ICON_CULTURE] Kultur und 2+ Großer-Wissenschaftler-Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER"> 
			<Text>
				Funkturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER_HELP"> 
			<Text>
				+33% [ICON_CULTURE] Kultur in dieser Stadt.[NEWLINE][NEWLINE]Stadt benötigt ein Museum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADCAST_TOWER_STRATEGY"> 
			<Text>
				Ein Funkturm ist ein Gebäude im späteren Verlauf des Spiels, das den [ICON_CULTURE] Kulturertrag einer Stadt um 33% steigert. Die Stadt muss über ein Museum verfügen, bevor sie einen Funkturm errichten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADWAY"> 
			<Text>
				Broadway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BROADWAY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Broadway ist eine kulturelle Hauptschlagader von New York ... und ziemlich verkalkt."[NEWLINE][TAB][TAB] - Walter Winchell[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_DESC"> 
			<Text>
				Grabstätte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_HELP"> 
			<Text>
				Benötigt keinen [ICON_GOLD] Gold-Unterhalt.[NEWLINE][NEWLINE]Bei Eroberung dieser Stadt wird das geplünderte [ICON_GOLD] Gold des Feindes verdoppelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_PEDIA"> 
			<Text>
				Die Ägypter haben den Ahnenkult in bis dahin ungeahnte und danach nie wieder erreichte Höhen getrieben. Ein großer Teil des Wohlstands und der kreativen Energie ihrer Zivilisation wurde in Grabstätten für ihre Verstorbenen investiert. Viele dieser Gräber befinden sich im Tal der Könige, das bei Theben am Nil liegt. In diese Gräber wurden oft Besitztümer der Verstorbenen als Beigaben gelegt, was sie zu einem beliebten Ziel für Grabräuber quer durch die Geschichte macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_BURIAL_TOMB_STRATEGY"> 
			<Text>
				Die Grabstätte ist ein Gebäude der Klassik, das die [ICON_HAPPINESS_1] Zufriedenheit einer Stadt erhöht und diese keinen Unterhalt kostet. Wenn die Stadt eingenommen wird, erhält der Eroberer jedoch doppelt so viel Gold wie in einer Stadt ohne Grabstätte. Sie ersetzt den Tempel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_DESC"> 
			<Text>
				Candi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_HELP"> 
			<Text>
				Einzigartige indonesische Version des Gartens. +25% bei der Generierung [ICON_GREAT_PEOPLE] Großer Persönlichkeiten in dieser Stadt, +2 [ICON_PEACE] Glauben für jede Weltreligion mit mindestens 1 Anhänger in der Stadt.[NEWLINE][NEWLINE]Anders als ein Garten, muss die Tempelanlage nicht an einem Fluss oder neben einem See errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CANDI_STRATEGY"> 
			<Text>
				Zusätzlich zu den üblichen Fähigkeiten des Gartens bringt die Tempelanlage zusätzlich 2 [ICON_PEACE] Glauben für jede Weltreligion mit mindestens 1 Anhänger in der Stadt. Nur Indonesien kann sie bauen, und die Stadt muss sich nicht an einem Fluss oder See befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY"> 
			<Text>
				Karawanenhof
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY_HELP"> 
			<Text>
				Landhandelswege, die in dieser Stadt beginnen, haben eine um 50% erhöhte Reichweite und produzieren 2 [ICON_GOLD] Gold zusätzlich, wenn sie eine Verbindung zu einer anderen Zivilisation herstellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARAVANSARY_STRATEGY"> 
			<Text>
				Der Karawanenhof ist ein Gebäude der Klassik. Er verbessert die Reichweite und den Ertrag von [ICON_GOLD] Gold für Landhandelswege.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL"> 
			<Text>
				Carnegie Hall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL_HELP"> 
			<Text>
				Philanthroporium in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CARNEGIE_HALL_STRATEGY"> 
			<Text>
				Die Carnegie Hall kann erst gebaut werden, wenn jede Eurer Städte ein Philanthroporium besitzt, und Ihr könnt nur eine in Eurem Reich bauen. Sie gewährt einen großen Bonus auf [ICON_CULTURE] Kultur und einen kleinen Bonus auf [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE"> 
			<Text>
				Burg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE_HELP"> 
			<Text>
				Stadt benötigt Stadtmauern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CASTLE_STRATEGY"> 
			<Text>
				Die Burg ist ein Gebäude des Mittelalters, das die Verteidigungsstärke einer Stadt um 7 und die Trefferpunkte um 25 erhöht. Die Stadt muss über Stadtmauern verfügen, bevor die Burg gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CATHEDRAL"> 
			<Text>
				Kathedrale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CATHEDRAL_STRATEGY"> 
			<Text>
				Kann nur in Städten gebaut werden, die einer Religion mit dem Kathedralen-Glaubenssatz folgen. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben kauft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CEILIDH_HALL"> 
			<Text>
				Ceilidh-Halle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CEILIDH_HALL_STRATEGY"> 
			<Text>
				Die Ceilidh-Halle ist ein einzigartiges Gebäude der Kelten während der Renaissance, welches das Opernhaus ersetzt. Es erhöht die [ICON_CULTURE] Kultur und die [ICON_HAPPINESS_1] Zufriedenheit der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU"> 
			<Text>
				Chateau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU_HELP"> 
			<Text>
				Stadt benötigt Stadtmauern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHATEAU_STRATEGY"> 
			<Text>
				Das Chateau ist ein Gebäude des Mittelalters, das die Verteidigungsstärke einer Stadt erhöht. Die Stadt muss über Stadtmauern verfügen, bevor das Chateau gebaut werden kann. Ein Chateau ist teurer als die Burg, die es ersetzt, gewährt der Stadt jedoch auch [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHICHEN_ITZA"> 
			<Text>
				Chichén Itzá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHICHEN_ITZA_STRATEGY"> 
			<Text>
				Chichén Itzá erhöht die Baugeschwindigkeit der Bautrupps einer Zivilisation um 50%. Außerdem gewährt es +1 [ICON_CULTURE] Kulturpunkt und +1 Großer-Ingenieur-Punkt. Es ist vor allem für Zivilisationen nützlich, die versuchen, den Ertrag ihrer Städte zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHOCOLATE_HOUSE_HELP"> 
			<Text>
				Jede von dieser Stadt betriebene Plantage produziert +1 [ICON_GOLD] Gold, außer Kakaoplantagen, die stattdessen +3 [ICON_GOLD] Gold liefern, sofern sie von dieser Stadt betrieben werden. [NEWLINE][NEWLINE]Die Stadt braucht mindestens eine Plantage in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CHOCOLATE_HOUSE_STRATEGY"> 
			<Text>
				Das Schokoladenhaus kann nur in Städten gebaut werden, die eine Plantage in der Nähe besitzen. Das Schokoladenhaus erhöht den [ICON_GOLD] Goldertrag für jede Plantage um 1 und jede modernisierte Kakao-Ressource erhöht den [ICON_GOLD] Goldertrag zusätzlich um 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS"> 
			<Text>
				Zirkus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_HELP"> 
			<Text>
				Stadt benötigt ein nahegelegenes modernisiertes Vorkommen von [ICON_RES_HORSE] Pferden oder [ICON_RES_IVORY] Elfenbein in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS"> 
			<Text>
				Circus Maximus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_HELP"> 
			<Text>
				Benötigt Kolosseum in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_PEDIA"> 
			<Text>
				Der Circus Maximus war ein massives Stadion im Herzen Roms und nicht nur der erste, sondern auch der größte Veranstaltungsort für Wagenrennen im alten Rom. Zu dieser Zeit fasste er eine Viertelmillion Besucher, was über 25% der Bevölkerung der Stadt entsprach. Durch seine Länge von über 600 Metern konnten zwölf normal große Streitwagen mit Leichtigkeit Seite an Seite fahren. Ursprünglich wurde der Ort von etruskischen Königen für Unterhaltungsveranstaltungen und Feiern genutzt; die ersten römischen Spiele wurden vom fünften römischen König, Tarquinius Priscus, auf der Strecke veranstaltet. Später wurde der Circus Maximus von Julius Cäsar im Jahr 50 v. Chr. zu seiner gegenwärtigen Größe erweitert.[NEWLINE][NEWLINE]Das letzte dokumentierte Rennen wurde im Jahr 549 n. Chr. vom ostgotischen König Totila ausgerichtet; später wurde das Stadion aufgegeben. Heute ist es ein öffentlicher Park, und die Rennstrecke ist mit Gras bewachsen. Einige der ursprünglichen Strukturen bestehen noch, insbesondere ein paar Startgatter und Teile des Mittelstreifens, aber heute wird der Circus Maximus meist für Live-Konzerte und Freiluftveranstaltungen genutzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_MAXIMUS_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder steigert die [ICON_HAPPINESS_1] Zufriedenheit im Reich um 5 und bringt außerdem +1 [ICON_CULTURE] Kultur. Eine Zivilisation benötigt ein Kolosseum in allen Städten, bevor ein Circus Maximus gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CIRCUS_STRATEGY"> 
			<Text>
				Der Zirkus kann nur in Städten gebaut werden, die über eine modernisierte Quelle von [ICON_RES_HORSE] Pferden oder [ICON_RES_IVORY] Elfenbein in der Nähe verfügen. Der Zirkus steigert die [ICON_HAPPINESS_1] Zufriedenheit einer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CN_TOWER"> 
			<Text>
				CN Tower
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE"> 
			<Text>
				Kaffeehaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Auftauchen Großer Persönlichkeiten in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COFFEE_HOUSE_STRATEGY"> 
			<Text>
				Das Kaffeehaus ist ein einzigartiges Gebäude der Österreicher während der Aufklärung, welches den Salon ersetzt. Erhöht die [ICON_CULTURE] Kultur der Stadt und beschleunigt das Auftauchen [ICON_GREAT_PEOPLE] Großer Persönlichkeiten um 25%, und kann selbst mit Akademie errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSEUM"> 
			<Text>
				Kolosseum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSEUM_STRATEGY"> 
			<Text>
				Das Kolosseum steigert die [ICON_HAPPINESS_1] Zufriedenheit einer Zivilisation. Die Zufriedenheit kann die Anzahl von [ICON_CITIZEN] Bürgern in einer Stadt nicht übersteigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSUS"> 
			<Text>
				Koloss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COLOSSUS_STRATEGY"> 
			<Text>
				Der Koloss gewährt +1 Gold von Wasser-Geländefeldern, die von der Stadt bewirtschaftet werden (und muss daher in einer Küstenstadt gebaut werden). Er gewährt zudem +1 [ICON_CULTURE] Kultur und +1 Großer-Händler-Punkt. Sobald der Koloss gebaut wurde, sollten die Bürger der Stadt so viele Wasser-Geländefelder wie möglich bewirtschaften. Dies kann Eurer Zivilisation früh im Spiel einen erheblichen Finanzschub bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE"> 
			<Text>
				Gendarmerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE_HELP"> 
			<Text>
				Senkt die Diebstahlrate feindlicher Spione um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CONSTABLE_STRATEGY"> 
			<Text>
				Gendarmerien machen es feindlichen Spionen schwerer, Technologien aus Eurer Stadt zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE"> 
			<Text>
				Gerichtsgebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_HELP"> 
			<Text>
				Beseitigt zusätzliche [ICON_HAPPINESS_4] Unzufriedenheit in einer [ICON_OCCUPIED] besetzten Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_PEDIA"> 
			<Text>
				In einem Gerichtsgebäude sprechen die örtlichen Autoritäten Recht. Oft befindet sich in dem Gebäude auch die örtliche Zivilregierung, was aber nicht immer der Fall sein muss. Für gewöhnlich nimmt das Gerichtsgebäude einen sehr wichtigen Platz in der Stadtmitte ein - entweder, weil die Bürger stolz darauf sind, oder auch deshalb, weil die Regierung die Bürger daran erinnern will, dass sie immer ein Auge auf sie hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_COURTHOUSE_STRATEGY"> 
			<Text>
				Das Gerichtsgebäude reduziert die Unzufriedenheit in eroberten Städten. Ihr solltet in jeder besetzten Stadt so schnell wie möglich eines bauen, vor allem, wenn Ihr vorhabt, gleich mehrere Städte zu erobern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CRISTO_REDENTOR"> 
			<Text>
				Cristo Redentor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_CRISTO_REDENTOR_STRATEGY"> 
			<Text>
				Nach Fertigstellung des Wunders Cristo Redentor beginnt für die Zivilisation sofort in ein Goldenes Zeitalter. Außerdem gewährt das Wunder +1 [ICON_CULTURE] Kultur und +2 Großer-Künstler-Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE"> 
			<Text>
				Differenzmaschine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt die Analysemaschine frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DIFFERENCE_ENGINE_STRATEGY"> 
			<Text>
				Gewährt einen Bonus auf [ICON_PRODUCTION] Produktion und [ICON_RESEARCH] Wissenschaft. Beim Bau in jeder Stadt wird das Nationale Wunder Analysemaschine freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_DESC"> 
			<Text>
				Herzogliche Stallungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_HELP"> 
			<Text>
				Einzigartige polnische Version der Stallungen. +15% [ICON_PRODUCTION] Produktion und +15 EP für berittene Einheiten.[NEWLINE][NEWLINE]Jede Weide, die von dieser Stadt bewirtschaftet wird, produziert +1 [ICON_PRODUCTION] Produktion und +1 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_DUCAL_STABLE_STRATEGY"> 
			<Text>
				Zusätzlich zu den Fähigkeiten der Stallungen bringen die Herzoglichen Stallungen mehr [ICON_GOLD] Gold auf Weide-Geländefeldern und +15 EP für berittene Einheiten ein. Kann nur von Polen gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EAST_INDIA"> 
			<Text>
				Ostindien-Kompanie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EAST_INDIA_STRATEGY"> 
			<Text>
				Die Ostindien-Kompanie erhöht die Menge an [ICON_GOLD] Gold, die eine Stadt produziert. Handelswege anderer Spieler zu einer Stadt mit einer Ostindien-Kompanie bringen dem Stadtbesitzer 4 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 2 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Akademie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				Stadt darf keinen Salon besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				Die Akademie ist ein Gebäude der Aufklärung, das den [ICON_RESEARCH] Wissenschaftsertrag einer Stadt um 25% erhöht. Sie darf nicht in Städten mit einem Salon gebaut werden, was Städte zwingt sich entweder auf Kultur oder Wissenschaft zu spezialisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				Stadt muss eine Burg besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				Die Bastion ist ein Gebäude der Aufklärung, das sowohl die Verteidigungsstärke, als auch die Trefferpunkte einer Stadt erhöht. Die Stadt muss über eine Burg verfügen, bevor die Bastion gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Tuchfabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Jede von dieser Stadt genutzte Quelle von [ICON_RES_COTTON] Baumwolle, [ICON_RES_SHEEP] Schafen und [ICON_RES_SILK] Seide erzeugt +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				Die Tuchfabrik ist ein Gebäude der Aufklärung, welches den Produktionsausstoß einer Stadt erhöht, so wie den Goldertrag von nahen Quellen von [ICON_RES_COTTON] Baumwolle, [ICON_RES_SHEEP] Schafen und [ICON_RES_SILK] Seide steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Kristallpalast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Kristallpalast GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Trockendock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				In dieser Stadt ausgebildete Marineeinheiten haben +15% Kampfstärke. Stadt muss einen Seehafen besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				Das Trockendock ist ein frühes Gebäude des Industriezeitalters, dass die Kampfstärke der in der Stadt ausgebildeten Marineeinheiten erhöht. Die Stadt muss über einen Seehafen verfügen, bevor das Trockendock gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Galerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Beinhaltet einen Platz für ein großes Kunstwerk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				Die Galerie ist ein Kultur-Gebäude der Renaissance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Büchsenmacher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Produktion beim Bau von Schießpulvereinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				Der Büchsenmacher beschleunigt die Ausbildung von Schießpulvereinheiten in der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Schloss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generierung von [ICON_GREAT_PEOPLE] Großen Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Steigert die Geschwindigkeit mit der große Persönlichkeiten generiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Kann nicht mehr [ICON_HAPPINESS_1] Zufriedenheit generieren als Bürger in der Stadt sind. Stadt muss eine Taverne besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				Die älteste bekannte zoologische Menagerie (der Vorläufer des Zoos) wurde bei Hierakonpolis ausgegraben und stammt aus der Zeit um 3.500 v. Chr. Der älteste bestehende Zoo, der Tiergarten Schönbrunn in Wien, entstand aus der Sammlung exotischer Tiere der Habsburger Dynastie und wurde 1765 n. Chr. der Öffentlichkeit zugänglich gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				Die Menagerie steigert die [ICON_HAPPINESS_1] Zufriedenheit einer Zivilisation. Die Zufriedenheit kann die Anzahl von Bürgern in einer Stadt nicht übersteigen. Die Stadt muss über ein Kolosseum verfügen, bevor sie einen Zoo bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				Stadt darf keine Akademie besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				Der Salon ist ein Gebäude der Aufklärung, das den [ICON_CULTURE] Kulturertrag einer Stadt um 25% erhöht. er darf nicht in Städten mit einem Salon gebaut werden, was Städte zwingt sich entweder auf Kultur oder Wissenschaft zu spezialisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Sommerpalast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Bringt eine kostenlose [ICON_GREAT_PEOPLE] Große Persönlichkeit Ihrer Wahl bei der [ICON_CAPITAL] Hauptstadt.[NEWLINE][NEWLINE]Benötigt Schloss in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				Das nationale Wunder Sommerpalast bringt eine kostenlose [ICON_GREAT_PEOPLE] Große Persönlichkeit ihrer Wahl in der [ICON_CAPITAL] Hauptstadt. Er bringt außerdem +1 [ICON_CULTURE] Kultur. Die Zivilisation muss über ein Schloss in allen Städten verfügen, bevor der Sommerpalast gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Taverne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				Die [ICON_HAPPINESS_1] kann die Anzahl von [ICON_CITIZEN] Bürgern in der Stadt nicht übersteigen. Stadt benötigt ein Kolosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				Eine Taverne erhöht die [ICON_HAPPINESS_1] eures Reichs. Die Stadt muss über ein Kolosseum verfügen, bevor sie eine Taverne bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Zollhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Erhöht den [ICON_GOLD] Goldertrag der Stadt um 25%. Stadt benötigt Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				Das Zollhaus verbessert den [ICON_GOLD] Goldertrag einer Stadt. Eine Stadt muss über eine Bank verfügen, bevor ein Zollhaus gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EIFFEL_TOWER"> 
			<Text>
				Eiffelturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EIFFEL_TOWER_STRATEGY"> 
			<Text>
				Der Eiffelturm gewährt einen hohen Betrag an Zufriedenheit sowie +1 [ICON_CULTURE] Kultur und +2 Großer-Händler-Punkte. Dieses Wunder hilft, Goldene Zeitalter in der Moderne zu erreichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY"> 
			<Text>
				Fabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY_HELP"> 
			<Text>
				Benötigt 1 [ICON_RES_COAL] Kohle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FACTORY_STRATEGY"> 
			<Text>
				Die Fabrik ist ein Gebäude des Industriezeitalters, das die [ICON_PRODUCTION] Produktion einer Stadt erheblich steigert. Beim Bau einer Fabrik wird 1 [ICON_RES_COAL] Kohle verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_DESC"> 
			<Text>
				Schwimmende Gärten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_HELP"> 
			<Text>
				+15% [ICON_FOOD] Nahrung. Jedes bewirtschaftete See-Geländefeld bringt außerdem +2 [ICON_FOOD] Nahrung.[NEWLINE][NEWLINE] Stadt muss an einem Fluss oder neben einem See errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_PEDIA"> 
			<Text>
				Ein Schwimmender Garten ist eine kleine, künstlich angelegte Insel auf einem Süßwassersee, mit der die landwirtschaftlich nutzbare Landfläche vergrößert wird. Der See bewässert die Insel und liefert ihr frisches organisches Material, sodass eine extrem fruchtbare Anbaufläche entsteht. Die Azteken waren Meister in dieser Form der Landwirtschaft, und auch heute noch sind die "Schwimmenden Gärten von Xochimilco" sehr bekannt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY"> 
			<Text>
				Die Schwimmenden Gärten sind das einzigartige Gebäude der Azteken und ersetzen die Wassermühle. Die [ICON_FOOD] Nahrungsproduktion der Stadt wird erhöht. Sie sollten gebaut werden, wenn die Stadt sich an einem See oder einem Fluss befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORBIDDEN_PALACE"> 
			<Text>
				Verbotene Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORBIDDEN_PALACE_STRATEGY"> 
			<Text>
				Die Verbotene Stadt steigert Euren Freundschaftswert mit allen Stadtstaaten sofort um 50% und gewährt außerdem +1 [ICON_CULTURE] Kultur und +1 Großer-Künstler-Punkt. Sie ist natürlich nicht besonders nützlich, wenn man plant, die anderen Stadtstaaten einfach zu ignorieren oder zu erobern. Dafür steigert sie Eure Chancen auf einen Diplomatiesieg erheblich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE"> 
			<Text>
				Schmiede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Produktion bei der Ausbildung von Landeinheiten.[NEWLINE][NEWLINE]Jede von dieser Stadt genutzte Quelle von [ICON_RES_IRON] Eisen erzeugt +1 [ICON_PRODUCTION] Produktion.[NEWLINE][NEWLINE]Die Stadt muss über eine genutzte Quelle von Eisen in der Nähe verfügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FORGE_STRATEGY"> 
			<Text>
				Die Schmiede kann nur in Städten gebaut werden, die über eine modernisierte Quelle von [ICON_RES_IRON] Eisen in der Nähe verfügen. Sie beschleunigt die Produktion von Landeinheiten in der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOR_CEILIDH_HALL_STRATEGY"> 
			<Text>
				Die Ceilidh-Halle ist ein einzigartiges Gebäude der Kelten während der Klassik. Sie erhöht die [ICON_CULTURE] Kultur und die [ICON_HAPPINESS_1] Zufriedenheit der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_FOR_SATRAPS_COURT_STRATEGY"> 
			<Text>
				Der Satrapenhof ist das einzigartige Gebäude der Perser. Der Satrapenhof erhöht den Wohlstandsertrag der Stadt. Darüber hinaus wird aber auch die [ICON_HAPPINESS_1] Zufriedenheit der Zivilisation gesteigert. Die Stadt muss über einen Markt verfügen, bevor ein Satrapenhof gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN"> 
			<Text>
				Garten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Generierung von Großen Persönlichkeiten in dieser Stadt.[NEWLINE][NEWLINE]Stadt muss an einem Fluss oder See liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GARDEN_STRATEGY"> 
			<Text>
				Der Garten steigert die Geschwindigkeit, mit der [ICON_GREAT_PEOPLE] Große Persönlichkeiten in der Stadt generiert werden, um 25%. Gärten können nur in Städten gebaut werden, die an Seen oder Flüssen liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GLOBE_THEATER"> 
			<Text>
				Globe Theatre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GLOBE_THEATER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Totus mundus agit histrionem" (Die ganze Welt ist Bühne)[NEWLINE][TAB][TAB] - Inschrift über dem Haupteingang des Globe Theatre[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY"> 
			<Text>
				Kornspeicher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY_HELP"> 
			<Text>
				Jede von dieser Stadt genutzte Quelle von [ICON_RES_WHEAT] Weizen, [ICON_RES_BANANA] Bananen und [ICON_RES_DEER] Wild produziert +1 [ICON_FOOD] Nahrung.[NEWLINE][NEWLINE]Ermöglicht den Transport von [ICON_FOOD] Nahrung aus dieser Stadt über Handelswege innerhalb Eurer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANARY_STRATEGY"> 
			<Text>
				Der Kornspeicher erhöht die [ICON_FOOD] Nahrungskapazität einer Stadt und beschleunigt so ihr Wachstum. Er ist nützlich, wenn Ihr schnell eine große Stadt erschaffen wollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND"> 
			<Text>
				Tribüne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND_HELP"> 
			<Text>
				Kann nur von Alderdice gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRANDSTAND_STRATEGY"> 
			<Text>
				Die Tribüne kann nur von Alderdice gebaut werden und ersetzt das Stadion. Im Gegensatz zum Stadion gewährt sie [ICON_CULTURE] Kultur und beschleunigt sowohl die Wachstumsrate des Territoriums als auch den Erwerb von Sozialpolitiken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION"> 
			<Text>
				Großes Herrenhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt das Biltmore-Haus frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_MANSION_STRATEGY"> 
			<Text>
				Gewährt einen Bonus auf [ICON_GOLD] Gold und [ICON_CULTURE] Kultur. Beim Bau in jeder Stadt wird das Nationale Wunder Biltmore-Haus freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE"> 
			<Text>
				Großer Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_HELP"> 
			<Text>
				Verdoppelt den religiösen Druck, der von dieser Stadt ausgeht.[NEWLINE][NEWLINE]Muss in einer heiligen Stadt gebaut werden. Benötigt Tempel in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_STRATEGY"> 
			<Text>
				Ein wichtiges Gebäude für eine Zivilisation, die ihre Religion von einem Reich mit einigen bevölkerten Städten weltweit ausbreiten will. Muss in einer heiligen Stadt gebaut werden. Verdoppelt den religiösen Druck, der von dieser Stadt ausgeht. Eine Zivilisation benötigt einen Tempel in allen Städten, bevor sie einen Großen Tempel bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GRAND_TEMPLE_TEXT"> 
			<Text>
				Ein Großer Tempel ist eine angesehene heilige Stätte, welche für die Anhänger einer bestimmten Religion als geheiligt gilt. Solche Tempel besitzen oft eine großartige Architektur und verzierte Inschriften, die den Glauben der religiösen Anhänger über Jahrhunderte bezeugen. Obwohl kein eindeutiger Konsens darüber besteht, welcher der vielen in der heutigen Welt entdeckten Tempel der älteste ist, gehen viele davon aus, dass der in der heutigen Türkei entdeckte und vor mehr als 12.000 Jahren errichtete Göbekli Tepe das früheste von Menschenhand geschaffene religiöse Gebäude ist, das je entdeckt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_FIREWALL"> 
			<Text>
				Große Firewall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_FIREWALL_HELP"> 
			<Text>
				Reduziert die Effektivität feindlicher Spione in der Stadt, in der sie errichtet wird, um 99,9%. In allen anderen Städten der Zivilisation wird die Effektivität feindlicher Spione um 25% reduziert. Negiert den [ICON_TOURISM] Tourismus-Bonus der anderen Spieler durch Internet-Technologie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIBRARY"> 
			<Text>
				Große Bibliothek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIBRARY_STRATEGY"> 
			<Text>
				Die Große Bibliothek gewährt eine freie Technologie sowie +1 [ICON_CULTURE] Kultur und +1 Großer-Wissenschaftler-Punkt. Das Wunder kann früh im Spiel einen großen Technologieschub bringen, und das bei relativ geringen Produktionskosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIGHTHOUSE"> 
			<Text>
				Großer Leuchtturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_STRATEGY"> 
			<Text>
				Der Große Leuchtturm steigert die Fortbewegung und Sichtweite aller militärischen Marineeinheiten um +1. Zudem gewährt er +1 [ICON_CULTURE] Kultur und +1 Großer-Händler-Punkt. Er ist für marin orientierte Zivilisationen sehr nützlich, insbesondere auf Karten mit vielen Inseln oder kleinen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_WALL"> 
			<Text>
				Große Mauer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GREAT_WALL_STRATEGY"> 
			<Text>
				Die Große Mauer erhöht die Fortbewegungskosten für alle feindliche Einheiten, die ein Geländefeld in Eurem Gebiet betreten wollen, um +1. Zudem gewährt sie +1 [ICON_CULTURE] Kultur und +1 Großer-Ingenieur-Punkt. Die defensiven Vorteile dieses Wunders sind von unschätzbarem Wert, insbesondere für eine sich ausbreitende Zivilisation mit einem Straßennetzwerk. Feindliche Angriffe werden unglaublich langsam, sodass Ihr schnell Verstärkung zu den am stärksten bedrohten Orten schicken könnt, lange bevor der Angriff überhaupt in Gang kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GROCER"> 
			<Text>
				Krämer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GUNSMITH_SHOP_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Produktion beim Bau von Schießpulver-Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_GUNSMITH_SHOP_STRATEGY"> 
			<Text>
				Die Waffenschmiede erhöht die Geschwindigkeit, mit der die Stadt Schießpulver-Einheiten produziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HAGIA_SOPHIA"> 
			<Text>
				Hagia Sophia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HAGIA_SOPHIA_STRATEGY"> 
			<Text>
				Die Hagia Sophia steigert die Generierung [ICON_GREAT_PEOPLE] Großer Persönlichkeiten in Euren Städten um 25%. Außerdem bringt sie +1 [ICON_CULTURE] Kultur und +1 Großer-Künstler-Punkt. Dieses Wunder nützt vor allem Zivilisationen, die eine Menge Spezialisten beschäftigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANGING_GARDEN"> 
			<Text>
				Hängende Gärten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANGING_GARDEN_STRATEGY"> 
			<Text>
				Die Hängenden Gärten erhöhen die Bevölkerung aller eigenen Städte um +1 und steigern die Zufriedenheit der eigenen Zivilisation im gesamten Reich um +3. Dieses relativ günstige Wunder nützt jeder Zivilisation, allerdings ganz besonders denen, diese sich ausbreiten und über viele Städte verfügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_DESC"> 
			<Text>
				Hansekontor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_HELP"> 
			<Text>
				Einzigartige Bank-Version der Deutschen. +5% [ICON_PRODUCTION] Produktion für jeden Handelsweg Eurer Zivilisation mit einem Stadtstaat. Handelswege anderer Spieler zu einer Stadt mit einem Hansekontor bringen dem Stadtbesitzer 1 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HANSE_STRATEGY"> 
			<Text>
				Zusätzlich zu den Fähigkeiten der Bank (zusätzliche [ICON_GOLD] Goldproduktion und zusätzliches [ICON_GOLD] Gold durch Handelswege), bringt das Hansekontor [ICON_PRODUCTION] Produktion für jeden Handelsweg in Eurer Zivilisation, der zu einem Stadtstaat führt. Diese Handelswege können beliebige Städte verbinden, auch wenn diese kein Hansekontor haben. (Beispiel: Wenn Ihr Handelswege von Berlin nach Genf, München nach Genf, München nach Berlin und Berlin nach Brüssel habt, erhalten alle Städte mit Hansekontor +15% [ICON_PRODUCTION] Produktion.) Nur Deutschland kann es bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR"> 
			<Text>
				Hafen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_HELP"> 
			<Text>
				Errichtet eine [ICON_CONNECTED] Stadtverbindung mit der [ICON_CAPITAL] Hauptstadt über Wasser (falls noch nicht über Land [ICON_CONNECTED] verbunden). Seehandelswege, die in dieser Stadt beginnen, haben eine um 50% erhöhte Reichweite und produzieren 1 [ICON_GOLD] Gold zusätzlich, wenn sie eine Verbindung zu einer anderen Zivilisation herstellen.[NEWLINE][NEWLINE]Stadt muss an der Küste liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_PEDIA"> 
			<Text>
				Ein Hafen ist ein geschützter Teil eines Gewässers, in dem Boote und Schiffe ankern können, um Schutz vor den Elementen zu finden. Viele natürliche Häfen wurden auf die eine oder andere Art ausgebaggert und mit Wellenbrechern und Windschutz ausgestattet. Außerdem verfügen Häfen auch über Anlegestellen und Stege, über die Fracht abgeladen werden kann, und über Lagerhäuser, in denen die Transportwaren vorübergehend verstaut werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HARBOR_STRATEGY"> 
			<Text>
				Der Hafen ist ein Gebäude des Mittelalters. Er verbessert die Reichweite und den Ertrag von [ICON_GOLD] Gold für Seehandelswege. Er ermöglicht Wasser-Stadtverbindungen zwischen Städten (siehe Regeln). Der Hafen steigert auch den [ICON_PRODUCTION] Produktionsertrag einer verbesserten Meeresressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE"> 
			<Text>
				Eremitage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_HELP"> 
			<Text>
				+50% [ICON_CULTURE] Kultur in dieser Stadt. Beinhaltet 3 Plätze für Große Kunstwerke.[NEWLINE][NEWLINE]Benötigt ein Opernhaus in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_PEDIA"> 
			<Text>
				Die Eremitage ist ein Museum in Sankt Petersburg in Russland. Der Bau wurde 1764 von Katharina der Großen in Auftrag gegeben und beherbergt heute über 3 Millionen Ausstellungsstücke, darunter die größte Gemäldesammlung der Welt. Die Sammlung ist in mehreren historischen Gebäuden untergebracht, zu denen auch der außergewöhnliche Winterpalast gehört, der von 1732 bis 1917 als offizielle Residenz der Zaren diente.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HERMITAGE_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder steigert den Kulturertrag der Stadt, in der es gebaut wird, um 50%. Es kann erst gebaut werden, wenn jede Stadt der Zivilisation über ein Opernhaus verfügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC"> 
			<Text>
				Heldenepos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_HELP"> 
			<Text>
				Alle neu ausgebildeten Nicht-Lufteinheiten in dieser Stadt erhalten die Beförderung [COLOR_POSITIVE_TEXT]Moral[ENDCOLOR], was ihre [ICON_STRENGTH] Kampfstärke um 15% erhöht. Beinhaltet 1 Platz für ein Großes Literaturwerk.[NEWLINE][NEWLINE]Benötigt eine Kaserne in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA"> 
			<Text>
				Schon seit alter Zeit gibt es Heldenepen: Gedichte, die ein Volk oder ein Zeitalter definieren. Sie drehen sich meist um die Heldentaten einer oder mehrerer Personen. Zu diesen Werken gehören etwa die "Odyssee", das mesopotamische "Gilgamesch-Epos" und der angelsächsische "Beowulf".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder gewährt allen Einheiten, die in dieser Stadt ausgebildet werden, die "Moral"-Beförderung, was ihre Kampfstärke um +15% verbessert. Zudem bringt es +1 [ICON_CULTURE] Kultur. Das Heldenepos kann erst gebaut werden, wenn jede Stadt der Zivilisation über eine Kaserne verfügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HIMEJI_CASTLE"> 
			<Text>
				Burg Himeji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HIMEJI_CASTLE_STRATEGY"> 
			<Text>
				Das Wunder Burg Himeji gewährt Einheiten, die in freundlich gesinntem Territorium kämpfen, einen Bonus von +20% auf ihre Kampfstärke sowie +1 [ICON_CULTURE] Kultur und +2 Großer-Ingenieur-Punkte. Dieses Wunder kann die Verteidigung Eures Reiches erheblich verbessern. Die Städte kämpfen aber natürlich nicht von selbst, also sorgt dafür, dass sie stets über Militäreinheiten verfügen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL"> 
			<Text>
				Krankenhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL_PEDIA"> 
			<Text>
				Ein Krankenhaus ist eine Institution zur Untersuchung und Behandlung von Kranken und Verletzten; es dient ihnen während der Genesung auch als Unterkunft. Viele Krankenhäuser sind zugleich auch Lehranstalten, in denen angehende Ärzte und Krankenpfleger ihr Handwerk erlernen. Die ersten Krankenhäuser waren meist Tempel von Gottheiten, die für Gesundheit und Heilung standen. Religiöse Krankenhäuser gab es in Sri Lanka bereits um 430 v. Chr., und um 230 v. Chr. ließ König Ashoka von Indien eine Reihe von Krankenhäusern in Hindustan errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOSPITAL_STRATEGY"> 
			<Text>
				Das Krankenhaus ist ein Gebäude des Industriezeitalters. Es ist nützlich, wenn man schnell eine große Stadt errichten möchte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL"> 
			<Text>
				Hotel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL_HELP"> 
			<Text>
				50% der [ICON_CULTURE] Kultur für Weltwunder, Naturwunder und Modernisierungen (Wahrzeichen, Moai-Statue, Chateau) wird zur [ICON_TOURISM] Tourismusproduktion der Stadt addiert. [ICON_TOURISM] Tourismusproduktion von Großen Werken +50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOTEL_STRATEGY"> 
			<Text>
				Durch die enorme Förderung des [ICON_TOURISM] Tourismus ist das Hotel eine hervorragende Wahl für Zivilisationen, die einen Kultursieg erreichen oder ihren ideologischen Einfluss auf andere Zivilisationen erhöhen wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV"> 
			<Text>
				Hov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV_HELP"> 
			<Text>
				+1 [ICON_HAPPINESS_1] Zufriedenheit und +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HOV_STRATEGY"> 
			<Text>
				Das Hov erhöht die [ICON_HAPPINESS_1] Zufriedenheit um 1 und das [ICON_GOLD] Gold um 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HUBBLE"> 
			<Text>
				Hubble-Weltraumteleskop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT"> 
			<Text>
				Wasserkraftwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion in jedem Geländefeld an einem Fluss. Benötigt 1 [ICON_RES_ALUMINUM] Aluminium.[NEWLINE][NEWLINE]Stadt muss an einem Fluss liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_HYDRO_PLANT_STRATEGY"> 
			<Text>
				Das Wasserkraftwerk ist ein Gebäude im mittleren Abschnitt des Spiels, das nur in Städten gebaut werden kann, die an einem Fluss liegen. Das Wasserkraftwerk erhöht die [ICON_PRODUCTION] Produktion jedes Geländefelds, das von der Stadt bewirtschaftet wird und ebenfalls an dem Fluss liegt. Beim Bau des Wasserkraftwerks wird 1 [ICON_RES_ALUMINUM] Aluminium verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_DESC"> 
			<Text>
				Ikanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_HELP"> 
			<Text>
				Einzigartige Zulu-Version der Kaserne. Gewährt einzigartige Beförderungen für Nahkampfeinheiten vor der Erfindung des Schießpulvers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IKANDA_STRATEGY"> 
			<Text>
				Zusätzlich zu den Fähigkeiten der Kaserne, die sie ersetzt, gewährt die Ikanda einzigartige Beförderungen für Nahkampfeinheiten vor der Erfindung des Schießpulvers, die in der Stadt gebaut werden. Dazu zählen schnellere Fortbewegung und gesteigerte Kampfstärke. Kann nur von den Zulu gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY"> 
			<Text>
				Nationaler Nachrichtendienst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_HELP"> 
			<Text>
				Bringt einen zusätzlichen Spion ein und erhöht die Stufe aller Eurer existierenden Spione. Reduziert außerdem die Effektivität feindlicher Spione um 15%. Benötigt eine Polizeiwache in allen Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_STRATEGY"> 
			<Text>
				Ein wichtiges nationales Wunder für eine auf Technologie ausgerichtete Zivilisation. Der Nationale Nachrichtendienst bringt einen zusätzlichen Spion ein, erhöht die Stufe aller Eurer existierenden Spione und reduziert die Effektivität feindlicher Spione um 15%. Eine Zivilisation benötigt eine Polizeiwache in allen Städten, bevor sie einen Nationalen Nachrichtendienst gründen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_TEXT"> 
			<Text>
				Ein Nationaler Nachrichtendienst bietet der Regierung Ressourcen für den Erwerb von Informationen und geheimen Daten, die der Schlüssel zu Sicherheit und nationaler Verteidigung sind. Diese Dienste erledigen alle verdeckten Aufgaben von Spionage und Infiltration bis hin zur Einschätzung nationaler Sicherheitsrisiken und Empfehlungen, wie damit umzugehen ist. Die Central Intelligence Agency der Vereinigten Staaten ist vermutlich der berühmteste (und berüchtigtste) Geheimdienst der Welt; er hat seit Jahrzehnten Einfluss auf globale Angelegenheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				Internationale Raumstation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion durch Wissenschaftler und +1 [ICON_RESEARCH] Wissenschaft durch Ingenieure. Große Wissenschaftler bringen 33% mehr [ICON_RESEARCH] Wissenschaft ein, wenn sie neue Technologien erforschen. Kann nur gemeinschaftlich durch den Weltkongress gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Es war und ist verrückt, eine Raumstation für alle zu bauen. Wir hätten ein Dutzend bauen sollen."[NEWLINE][TAB][TAB] - Larry Niven[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL"> 
			<Text>
				Halle des Erfinders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL_HELP"> 
			<Text>
				Patentamt in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_INVENTORS_HALL_STRATEGY"> 
			<Text>
				Die Halle des Erfinders kann erst gebaut werden, wenn jede Eurer Städte ein Patentamt besitzt, und Ihr könnt nur eine in Eurem Reich bauen. Sie gewährt einen Bonus auf [ICON_GOLD] Gold und [ICON_RESEARCH] Wissenschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS"> 
			<Text>
				Eisenhütte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_HELP"> 
			<Text>
				Benötigt Werkstatt in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_PEDIA"> 
			<Text>
				Eine Eisenhütte ist eine Anlage, in der Eisenerz zuerst veredelt und dann zu Eisen oder Stahl verarbeitet wird. Das Rohmaterial wird dabei zuerst extrem großer Hitze ausgesetzt, was, nach der möglichen Zusetzung weiterer Materialien, zu einer Form von veredeltem Eisen oder Stahl führt. Das Schmelzen von Eisen war schon um 1200 v. Chr. bekannt, wenn nicht sogar früher. Es ist kaum verwunderlich, dass die Arbeit in den gefährlichen Eisenhütten nur von starken, gut ausgebildeten und mutigen Arbeitern übernommen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_IRONWORKS_STRATEGY"> 
			<Text>
				Das Nationale Wunder Eisenhütte steigert die [ICON_PRODUCTION] Produktion einer Stadt um 8 [ICON_PRODUCTION]. Eine Zivilisation muss eine Werkstatt in jeder Stadt haben, bevor sie eine Eisenhütte bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREMLIN"> 
			<Text>
				Kreml
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREMLIN_STRATEGY"> 
			<Text>
				Der Kreml steigert den Bonus von Verteidigungsgebäuden in allen Städten um 25%. Zudem gewährt er +3 Kultur, +12 Verteidigung und +1 Großer-Wissenschaftler-Punkt. Dieses Wunder bringt natürlich dann am meisten, wenn die erforderlichen Verteidigungsgebäude wie Stadtmauern, Schlösser usw. ebenfalls gebaut werden. Aber auch der Kulturbonus von +4 ist nicht zu verachten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREPOST_DESC"> 
			<Text>
				Krepost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_KREPOST_HELP"> 
			<Text>
				+15 EP für alle Einheiten. [ICON_CULTURE] Kultur- und [ICON_GOLD] Goldkosten für den Erwerb neuer Geländefelder dieser Stadt um 25% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY"> 
			<Text>
				Forschungslabor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY_HELP"> 
			<Text>
				Stadt benötigt eine Öffentliche Schule.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LABORATORY_STRATEGY"> 
			<Text>
				Das Forschungslabor ist ein Gebäude in späten Spielabschnitten, das den [ICON_RESEARCH] Wissenschaftsertrag einer Stadt merklich steigert. Die Stadt muss bereits über eine Öffentliche Schule verfügen, damit ein Forschungslabor gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LEANING_TOWER"> 
			<Text>
				Schiefer Turm von Pisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY"> 
			<Text>
				Bibliothek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Wissenschaft für jeweils 2 [ICON_CITIZEN] Bürger in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIBRARY_STRATEGY"> 
			<Text>
				Die Bibliothek steigert die [ICON_RESEARCH] Wissenschaftsproduktion einer Stadt und beschleunigt so die Entwicklung neuer Technologien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE"> 
			<Text>
				Leuchtturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE_HELP"> 
			<Text>
				+1 [ICON_FOOD] Nahrung von Küsten- und Ozean-Geländefeldern. +1 [ICON_PRODUCTION] Produktion von Meeresressourcen, die von dieser Stadt bewirtschaftet werden.[NEWLINE][NEWLINE]Jede durch die Stadt genutzte Quelle von [ICON_RES_FISH] Fisch produziert +1 [ICON_FOOD] Nahrung.[NEWLINE][NEWLINE]Die Stadt muss an der Küste liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIGHTHOUSE_STRATEGY"> 
			<Text>
				Der Leuchtturm kann nur in Städten gebaut werden, die direkt an ein Küsten-Geländefeld angrenzen. Er steigert die [ICON_FOOD] Nahrungsproduktion von Wasser-Geländefeldern und durch [ICON_RES_FISH] Fisch sowie die [ICON_PRODUCTION] Produktion aller Meeresressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE"> 
			<Text>
				Löwentor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE_HELP"> 
			<Text>
				[ICON_CULTURE] Kultur- und [ICON_GOLD] Gold-Kosten für den Kauf neuer Geländefelder sind in dieser Stadt um 25% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LIONS_GATE_STRATEGY"> 
			<Text>
				Das Löwentor ist das einzigartige Gebäude der Hethiter und es ersetzt die Stadtmauern. Das Löwentor erhöht die Verteidigungsstärke einer Stadt, was sie schwieriger einzunehmen macht. Zusätzlich erhöht das Löwentor die Ausweitung der Kulturgrenzen einer Stadt um 25% und bietet +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_DESC"> 
			<Text>
				Langhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion in jedem bewirtschafteten Wald-Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_PEDIA"> 
			<Text>
				Lange Zeit in ihrer Geschichte lebten viele Irokesen in Dörfern mit einem oder mehreren Langhäusern, also Gemeinschaftsgebäuden, die aus Holzstämmen gebaut wurden und mit Rinde verkleidet wurden. Die Irokesen nennen sich sogar selbst "Hodenosaunee", was so viel bedeutet wie "Menschen des Langen Hauses". Die Häuser waren 10 bis 100 Meter lang und etwa 8 Meter breit. Im Inneren waren sie in Räume unterteilt, die alle über einen offenen Mittelgang miteinander verbunden waren. Normalerweise teilten sich mehrere Räume eine Feuerstelle im Mittelgang, über der eine Öffnung im Dach als Abzug diente.[NEWLINE][NEWLINE]Langhäuser sind sehr effiziente Gebäude, die billiger zu bauen und heizen sind als Einzelgebäude und weniger natürliche Ressourcen verbrauchen. Sie stehen für das kulturelle Streben der Irokesen, im Einklang mit der Natur um sie herum zu leben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LONGHOUSE_STRATEGY"> 
			<Text>
				Das Langhaus ist das einzigartige Gebäude der Irokesen und ersetzt die Werkstatt. Es steigert die [ICON_PRODUCTION] Produktion der Stadt für jedes Wald-Geländefeld in ihrem Radius.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LOUVRE"> 
			<Text>
				Louvre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LOUVRE_STRATEGY"> 
			<Text>
				Der Louvre gewährt ein kostenloses Museum in jeder Stadt Eurer Zivilisation. Zudem bringt er +1 [ICON_CULTURE] Kultur und +2 Großer-Künstler-Punkte. Museen sind nicht billig und jedes davon bringt +5 Kulturpunkte pro Runde, sodass dieses Wunder in der Renaissance einen immensen Kulturschub bringen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY"> 
			<Text>
				Luborium-Fabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY_HELP"> 
			<Text>
				Kann nur von Curnow gebaut werden.[NEWLINE][NEWLINE]Gewährt [COLOR_POSITIVE_TEXT]2 [ICON_RES_URANIUM] Luborium[ENDCOLOR]-Ressourcen.[NEWLINE][NEWLINE]Jedes Vorkommen von [ICON_RES_URANIUM] Luborium, das in dieser Stadt bearbeitet wird, bringt +1 [ICON_PRODUCTION] Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_FACTORY_STRATEGY"> 
			<Text>
				Die Luborium-Fabrik kann nur von Curnow gebaut werden. Anders als die Luborium-Raffinerie, die sie ersetzt, gewährt die Luborium-Fabrik einen Bonus auf die [ICON_PRODUCTION] Produktion, der mit der Zahl der [ICON_RES_URANIUM] Luborium-Ressourcen steigt, die in der Stadt bearbeitet werden, in der sie gebaut wird. Dieser Bonus wirkt kumulativ mit Curnows Eigenschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY"> 
			<Text>
				Luborium-Raffinerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY_HELP"> 
			<Text>
				Gewährt [COLOR_POSITIVE_TEXT]2 [ICON_RES_URANIUM] Luborium[ENDCOLOR]-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_LUBORIC_REFINERY_STRATEGY"> 
			<Text>
				Gewährt [ICON_RES_URANIUM] Luborium-Ressourcen, ohne dass ein Geländefeld mit der Ressource im Besitz sein muss. Mit diesen Ressourcen könnt Ihr mehr Landfahrzeuge für Eure Armee ausbilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MACHU_PICHU"> 
			<Text>
				Machu Picchu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MACHU_PICHU_STRATEGY"> 
			<Text>
				Machu Picchu gewährt einen [ICON_GOLD] Goldbonus von 25% für Stadtverbindungen (Straßen- und/oder Hafenverbindungen zwischen Hauptstadt und anderen Städten). Es bringt zudem +1 [ICON_CULTURE] Kultur und +1 Großer-Händler-Punkt. Machu Picchu erfordert die Technologie Währung und bringt einen leichten Finanzschub zur Mitte des Spiels hin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH"> 
			<Text>
				Madrasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Wissenschaft durch Dschungel-Geländefelder, die von dieser Stadt bewirtschaftet werden.[NEWLINE][NEWLINE]Die Stadt benötigt eine Bibliothek.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MADRASAH_STRATEGY"> 
			<Text>
				Die Madrasa ist ein Gebäude des Mittelalters. Sie steigert den Wissenschaftsertrag einer Stadt und ist noch effektiver, wenn die Stadt sich in der Nähe von Dschungel-Geländefeldern befindet. Die Stadt muss bereits über eine Bibliothek verfügen, um eine Madrasa zu bauen. Anders als die Universität, die sie ersetzt, gewährt sie außerdem [ICON_PEACE] Glauben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAINTENANCE_TT"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold für Gebäudeunterhalt pro Runde in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MARKET"> 
			<Text>
				Markt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MARKET_STRATEGY"> 
			<Text>
				Märkte erhöhen die Menge an [ICON_GOLD] Gold, die eine Stadt produziert. Handelswege anderer Spieler zu einer Stadt mit einem Markt bringen dem Stadtbesitzer 1 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAUSOLEUM_HALICARNASSUS"> 
			<Text>
				Mausoleum Halikarnassos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAYA_PYRAMID"> 
			<Text>
				Pyramide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MAYA_PYRAMID_STRATEGY"> 
			<Text>
				Die Pyramide ist ein einzigartiges Gebäude der Maya während der Antike, welches den Schrein ersetzt. Es erhöht die [ICON_RESEARCH] Wissenschaft und den [ICON_PEACE] Glauben einer Stadt, beschleunigt die Forschung und den Erwerb von Religionen einer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL"> 
			<Text>
				Methalle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL_HELP"> 
			<Text>
				+2 [ICON_HAPPINESS_1] Zufriedenheit und [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEAD_HALL_STRATEGY"> 
			<Text>
				Die Methalle erhöht [ICON_HAPPINESS_1] Zufriedenheit und [ICON_CULTURE] Kultur um 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB"> 
			<Text>
				Medizinisches Labor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_HELP"> 
			<Text>
				25% [ICON_FOOD] Nahrung bleibt erhalten, wenn ein neuer [ICON_CITIZEN] Bürger geboren wird (Wirkung kumulativ mit Aquädukt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_PEDIA"> 
			<Text>
				Ein medizinisches Labor ist eine Einrichtung zur Erforschung von Krankheiten und der menschlichen Anatomie mit Hilfe von überaus komplizierten und leistungsfähigen Geräten - von Ultraschall über Kameras in Ameisengröße bis hin zu Elektronenmikroskopen. Viele - wenn nicht gar alle - der größten medizinischen Fortschritte der vergangenen 25 Jahre wurden in medizinischen Labors gemacht. Dazu zählen zum Beispiel die Sequenzierung der menschlichen DNS, die Entwicklung von Retroviren im Kampf gegen HIV und AIDS, die Gentherapie, die Nanotechnologie und noch vieles mehr. Ein Großteil der gestiegenen Kosten für das Gesundheitswesen kann der einfachen Tatsache zugeschrieben werden, dass medizinische Labors nachweisliche Erfolge im Kampf gegen Krankheiten, bei der Verlängerung des menschlichen Lebens und bei der Verbesserung der Lebensqualität erzielt haben - all dies kostet eine Menge Geld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEDICAL_LAB_STRATEGY"> 
			<Text>
				Das Medizinische Labor ist ein Gebäude im späteren Spiel. Es verringert die zum Wachstum der Stadt benötigte [ICON_FOOD] Nahrung um 25%. Die Stadt braucht ein Krankenhaus, um das Medizinische Labor bauen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE"> 
			<Text>
				Versammlungshaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE_HELP"> 
			<Text>
				+5% [ICON_PRODUCTION] Produktion für jeden Handelsweg, den Eure Zivilisation mit einem Stadtstaat hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MEETING_HOUSE_STRATEGY"> 
			<Text>
				Das Versammlungshaus bietet [ICON_PRODUCTION] Produktion für jeden Handelsweg innerhalb Eurer Zivilisation, der sie mit einem Stadtstaat verbindet. Die Handelswege können von einer beliebigen Kombination an Städten stammen, sogar von Städten ohne Versammlungshaus. Kann nur in Städten gebaut werden, die einer Religion des Versammlungshaus-Glaubens angehören. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben kauft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY"> 
			<Text>
				Militärakademie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY_HELP"> 
			<Text>
				+15 EP für alle Einheiten.[NEWLINE][NEWLINE]Stadt benötigt eine Waffenkammer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_ACADEMY_STRATEGY"> 
			<Text>
				Die Militärakademie ist ein Gebäude im mittleren Abschnitt des Spiels, das die Anzahl der Erfahrungspunkte von Einheiten erhöht, die in der Stadt gebaut werden. Die Stadt muss bereits über eine Waffenkammer verfügen, bevor die Militärakademie gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE"> 
			<Text>
				Militärstützpunkt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE_HELP"> 
			<Text>
				Stadt benötigt ein Arsenal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MILITARY_BASE_STRATEGY"> 
			<Text>
				Der Militärstützpunkt ist ein Gebäude im mittleren Abschnitt des Spiels, das die Verteidigungsstärke der Stadt um 12 und die Trefferpunkte um 25 erhöht. Die Stadt muss über ein Arsenal verfügen, bevor ein Militärstützpunkt errichtet werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT"> 
			<Text>
				Münzanstalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT_HELP"> 
			<Text>
				Jedes [ICON_RES_GOLD] Gold- und [ICON_RES_SILVER] Silbervorkommen, das von dieser Stadt bewirtschaftet wird, produziert +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Die Stadt muss mindestens eine dieser Ressourcen abbauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MINT_STRATEGY"> 
			<Text>
				Die Münzanstalt kann nur in Städten gebaut werden, die über eine modernisierte Quelle von Gold oder Silber in der Nähe verfügen. Die Münzanstalt steigert die [ICON_GOLD] Goldproduktion aller Gold- und Silber-Ressourcen, zu denen die Stadt Zugang hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_DESC"> 
			<Text>
				Kloster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_HELP"> 
			<Text>
				Jedes Vorkommen von [ICON_RES_INCENSE] Räucherwerk und [ICON_RES_WINE] Wein, das in dieser Stadt bearbeitet wird, bringt +1 [ICON_PEACE] Glauben und +1 [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONASTERY_STRATEGY"> 
			<Text>
				Klöster steigern den [ICON_PEACE] Glaubens- und [ICON_CULTURE] Kulturertrag einer Stadt, wenn diese in der Nähe von modernisierten Räucherwerk- und/oder Wein-Ressourcen liegt. Klöster können nur in Städten gebaut werden, die der Religion der Klöster anhängen. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben erwerbt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_DESC"> 
			<Text>
				Monument
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_PEDIA"> 
			<Text>
				Ein Monument ist ein Bauwerk, das an eine wichtige Person, ein Ereignis, eine Gottheit oder ein Konzept erinnern soll. Wichtige Monumente wurden üblicherweise im Zentrum der Stadt, in der Nähe des Palastes des Herrschers oder nahe der Haupttore einer Stadt errichtet. Monumente gibt es in nahezu allen Größen und Formen, von der Großen Sphinx von Gizeh (Ägypten) über die Freiheitsstatue in New York (USA) bis hin zur Nelsonsäule in London (England). Die bedeutendsten Monumente erfüllen die Einwohner der Stadt mit großem Nationalstolz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MONUMENT_STRATEGY"> 
			<Text>
				Das Monument steigert die [ICON_CULTURE] Kultur einer Stadt und beschleunigt so ihr Flächenwachstum sowie den Erwerb von Sozialpolitiken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE"> 
			<Text>
				Moschee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE_OF_DJENNE"> 
			<Text>
				Große Moschee v. Djenné
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MOSQUE_STRATEGY"> 
			<Text>
				Kann nur in Städten gebaut werden, die einer Religion mit dem Moscheen-Glaubenssatz folgen. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben kauft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_DESC"> 
			<Text>
				Lehmmoschee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_HELP"> 
			<Text>
				Erfordert keinen [ICON_GOLD] Gold-Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_STRATEGY"> 
			<Text>
				Die Lehmmoschee ist ein einzigartiges Gebäude der Songhai und ersetzt den Tempel. Die Lehmmoschee steigert die [ICON_CULTURE] Kultur der Stadt erheblich und sorgt so für ein schnelleres Wachstum des Stadtgebiets und die Einführung von Sozialpolitiken in der Zivilisation. Die Lehmmoschee kostet keinen Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_DESC"> 
			<Text>
				Mogul-Festung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_HELP"> 
			<Text>
				Bringt +2 [ICON_TOURISM] Tourismus, wenn die Luftfahrt erforscht ist.[NEWLINE][NEWLINE]Stadt benötigt Stadtmauern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_PEDIA"> 
			<Text>
				Die Moguln waren islamische Herrscher, die im 15. Jahrhundert Indien eroberten und bis zur Mitte des 19. Jahrhunderts über den Großteil des Subkontinents herrschten. Während ihrer Herrschaft bauten sie auf dem Land kunstvolle Festungen, die als Verwaltungszentren und Unterkünfte für die Eroberer dienten. Diese Festungen waren wunderschöne Gebäude und Paläste, die den Herrschern eines so großen Reiches gerecht wurden. Mehrere davon - darunter auch das beeindruckende Lahore Fort und das Rote Fort in Agra - stehen bis heute und zählen als Monumente der Macht und Kunst der Moguln zu den bedeutendsten Touristenattraktionen in Indien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUGHAL_FORT_STRATEGY"> 
			<Text>
				Die Mogul-Festung ist ein Gebäude des Mittelalters, das die Verteidigungsstärke der Stadt um 7 und die Trefferpunkte um 25 erhöht und in jeder Runde etwas [ICON_CULTURE] Kultur gewährt. Sie ist das einzigartige Gebäude der Inder und ersetzt die Burg. Nach Entdeckung der Luftfahrt bringt sie außerdem +2 [ICON_TOURISM] Tourismus. Stadtmauern sind Voraussetzung für den Bau der Mogul-Festung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSEUM"> 
			<Text>
				Museum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSEUM_STRATEGY"> 
			<Text>
				Das Museum ist ein Gebäude im mittleren Abschnitt des Spiels, das den [ICON_CULTURE] Kulturertrag einer Stadt erhöht. Die Stadt muss über ein Theater oder Opernhaus verfügen, um ein Museum bauen zu können. Beinhaltet 2 Plätze für Große Kunstwerke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD"> 
			<Text>
				Musikergilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD_HELP"> 
			<Text>
				Bringt 3 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte (GPP) für einen Großen Musiker ein. Fügt bis zu zwei Spezialisten zu diesem Gebäude hinzu, dann erhaltet Ihr [ICON_CULTURE] Kultur und schneller Große Musiker (3 [ICON_CULTURE] Kultur und 3 [ICON_GREAT_PEOPLE] GPP pro Spezialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_MUSICIANS_GUILD_STRATEGY"> 
			<Text>
				Die Musikergilde ist das einzige Gebäude mit Musiker-Spezialistenplätzen, die entscheidend sind, um Große Musiker zu generieren. Wenn Ihr als Ziel den Kultursieg ins Auge gefasst habt, benötigt Ihr dieses Gebäude. Die Musikergilde bringt 3 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte ein und jeder zugewiesene Spezialist bringt 3 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte und 3 [ICON_CULTURE] Kultur ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE"> 
			<Text>
				Staatliche Hochschule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_HELP"> 
			<Text>
				Bibliothek in allen Städten erforderlich. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_PEDIA"> 
			<Text>
				Eine Staatliche Hochschule ist ein vom Staat betriebenes Bildungsinstitut. Die moderne Hochschule lässt sich auf den mittelalterlichen Madrasa des islamischen Raums zurückführen - einem Rechts- und Theologieinstitut, das üblicherweise mit einer Moschee verbunden war. In den meisten Ländern der Welt gibt es heute öffentliche Hochschul- und Universitätssysteme. Die Universität von Tokio in Japan ist eine solche öffentliche Einrichtung. Laut dem russischen Global Universities Ranking ist die Universität von Tokio die angesehenste Universität Asiens und liegt weltweit auf Rang 3.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_COLLEGE_STRATEGY"> 
			<Text>
				Das Nationale Wunder Staatliche Hochschule erhöht den [ICON_RESEARCH] Wissenschaftsertrag einer Stadt um +50% und bringt zudem +1 [ICON_CULTURE] Kultur. Eine Zivilisation muss in allen Städten über eine Bibliothek verfügen, bevor eine Staatliche Hochschule gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC"> 
			<Text>
				Nationalepos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_HELP"> 
			<Text>
				+25% [ICON_GREAT_PEOPLE] Generierung von Großen Persönlichkeiten in dieser Stadt. Beinhaltet 1 Platz für ein Großes Literaturwerk.[NEWLINE][NEWLINE]Benötigt ein Monument in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_PEDIA"> 
			<Text>
				Ein Nationalepos ist ein Gedicht oder eine Geschichte, welche den Ursprung einer Nation, ihren Charakter oder ein bedeutendes Ereignis ihrer Vergangenheit beschreibt. Das "Sundiata-Epos" ist ein malinesisches Nationalepos. "Das Lied von Hiawatha" ist ein Nationalepos der Vereinigten Staaten und "Kalevala" ist ein finnisches Nationalepos. In modernerer Form kann man "Krieg und Frieden" als russisches Nationalepos ansehen und "Wurzeln" (Roots: The Saga of an American Family) als weiteres amerikanisches Nationalepos.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder steigert die Generierung [ICON_GREAT_PEOPLE] Großer Persönlichkeiten in einer Stadt um 25%. Es bringt außerdem +1 [ICON_CULTURE] Kultur. Eine Zivilisation benötigt ein Monument in allen Städten, bevor es das Nationalepos bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY"> 
			<Text>
				Nationale Schatzkammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_HELP"> 
			<Text>
				Benötigt einen Markt in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten. Handelswege anderer Spieler zu einer Stadt mit einer Ostindien-Kompanie bringen dem Stadtbesitzer 4 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 2 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_PEDIA"> 
			<Text>
				Eine Nationale Schatzkammer beherbergt den Besitz einer Zivilisation - sein Gold, unbezahlbar wertvolle Gegenstände und Juwelen - und hält ihn unter Schloss und Riegel. Quellenangaben zufolge wurden die ersten Schatzkammern von den alten Griechen errichtet, die diese Gebäude an Tempel anschlossen zur Lagerung aller Arten von Geschenken an die Götter. Heute wird eine Nationale Schatzkammer für gewöhnlich von einem staatlichen Zweig geleitet und ist nicht mehr mit religiösen Bauten verbunden. Die Schatzkammer-Abteilung behält nicht nur den angesammelten Reichtum einer Zivilisation im Blick, sondern regelt auch andere finanzielle Belange der Nation, wie etwa die schöne Tradition der Besteuerung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NATIONAL_TREASURY_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder steigert den [ICON_GOLD] Goldertrag in einer Stadt um 8 und bringt +1 [ICON_CULTURE] Kultur. Eine Zivilisation benötigt einen Markt in allen Städten, bevor eine nationale Schatzkammer gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NEUSCHWANSTEIN"> 
			<Text>
				Neuschwanstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER"> 
			<Text>
				Nilometer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER_HELP"> 
			<Text>
				+15% [ICON_FOOD] Nahrung. Jedes bearbeitete Schwemmland-Geländefeld bietet +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Die Stadt muss direkt an einem Fluss liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NILOMETER_STRATEGY"> 
			<Text>
				Der Nilometer ist das einzigartige Gebäude der Ägypter und ersetzt die Wassermühle. Er erhöht die Gold- und Nahrungsproduktion der Stadt und sollte gebaut werden, wenn die Stadt in der Nähe eines Flusses steht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NOTRE_DAME"> 
			<Text>
				Notre Dame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NOTRE_DAME_STRATEGY"> 
			<Text>
				Notre Dame gewährt +5 Zufriedenheit im ganzen Reich sowie +1 [ICON_CULTURE] Kulturpunkt und +1 Großer-Händler-Punkt. Zur Mitte des Spiels hin kann Zufriedenheit gerade für die Zivilisationen ein großes Problem sein, die sich ausbreiten wollen. Notre Dame ist eine effektive Lösung dieses Problems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT"> 
			<Text>
				Kernkraftwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT_HELP"> 
			<Text>
				Benötigt 1 [ICON_RES_URANIUM] Uran. Die Stadt darf kein Sonnenkraftwerk besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_NUCLEAR_PLANT_STRATEGY"> 
			<Text>
				Das Kernkraftwerk steigert die Produktion einer Stadt in erheblichem Maße. Ein Kernkraftwerk benötigt die Ressource [ICON_RES_URANIUM] Uran, um gebaut werden zu können. Die Stadt muss vor dem Bau eine Fabrik besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY"> 
			<Text>
				Observatorium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY_HELP"> 
			<Text>
				Stadt muss an einem Berg liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OBSERVATORY_STRATEGY"> 
			<Text>
				Das Observatorium kann nur in Städten gebaut werden, die direkt an ein Berg-Geländefeld angrenzen. Das Observatorium steigert die [ICON_RESEARCH] Wissenschaftsproduktion einer Stadt in erheblichem Maße.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OPERA_HOUSE"> 
			<Text>
				Opernhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OPERA_HOUSE_STRATEGY"> 
			<Text>
				Das Opernhaus ist ein Renaissance-Gebäude, das die [ICON_CULTURE] Kultur einer Stadt erhöht. Die Stadt benötigt ein Amphitheater, um ein Opernhaus bauen zu können. Beinhaltet 1 Platz für ein Großes Musikwerk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ORACLE"> 
			<Text>
				Orakel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ORACLE_STRATEGY"> 
			<Text>
				Das Orakel gewährt eine freie Sozialpolitik sowie +1 [ICON_CULTURE] Kultur und +1 Großer-Wissenschaftler-Punkt. Dieses relativ günstige frühe Wunder kann der Zivilisation, die es baut, einen großen Schub verschaffen. Es ist außerdem ziemlich flexibel, da man damit die Sozialpolitik wählen kann, die zur aktuellen Situation am besten passt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY"> 
			<Text>
				Universität von Oxford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_HELP"> 
			<Text>
				1 freie Technologie. Enthält 2 Plätze für Große Literaturwerke.[NEWLINE][NEWLINE]Benötigt Universität in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_PEDIA"> 
			<Text>
				Die Universität von Oxford ist die älteste Universität Englands und der gesamten englischsprachigen Welt. Sie wurde irgendwann im späten 11. Jahrhundert gegründet und ist seitdem ohne Unterbrechung in Betrieb. Viele berühmte Persönlichkeiten haben in Oxford ihren Abschluss gemacht, darunter Roger Bacon, William of Ockham, Sir Walter Raleigh, John Donne, Jonathan Swift, Dr. Samuel Johnson, Oscar Wilde, Sir Richard Burton und J. R. R. Tolkien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_OXFORD_UNIVERSITY_STRATEGY"> 
			<Text>
				Das Nationale Wunder Universität von Oxford gewährt eine freie Technologie und +1 [ICON_CULTURE] Kultur. Die Zivilisation muss über eine Universität in allen Städten verfügen, bevor die Universität von Oxford gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAGODA"> 
			<Text>
				Pagode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAGODA_STRATEGY"> 
			<Text>
				Kann nur in Städten gebaut werden, die einer Religion mit dem Pagoden-Glaubenssatz folgen. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben kauft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE"> 
			<Text>
				Palast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE_HELP"> 
			<Text>
				Zeigt an, dass diese Stadt die [ICON_CAPITAL] Hauptstadt des Reichs ist. Beinhaltet 1 Platz für ein Großes Kunstwerk.[NEWLINE][NEWLINE]Wenn andere Städte durch Straßen mit der [ICON_CAPITAL] Hauptstadt [ICON_CONNECTED] verbunden werden, wird zusätzliches [ICON_GOLD] Gold produziert.[NEWLINE][NEWLINE]+3 [ICON_PRODUCTION] Produktion, +3 [ICON_RESEARCH] Wissenschaft, +3 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PALACE_STRATEGY"> 
			<Text>
				Euer Palast ist Euer Regierungssitz. Zu Beginn des Spiels liefert er einen Großteil der Kultur, des Goldes, der Wissenschaft und der Produktion Eurer Hauptstadt. Er ist zudem das Herz des Handelssystems Eures Reiches. Der Palast wird zwar in einer anderen Stadt wiederaufgebaut, falls Eure Hauptstadt einmal eingenommen wird, doch das ist immer noch ein schrecklicher Rückschlag für Eure Zivilisation (der es unmöglich macht, einen Herrschaftssieg zu erringen, bis sie wieder zurückerobert wurde). Beschützt Euren Palast!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_DESC"> 
			<Text>
				Papiermacher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Wissenschaft für jeweils 2 [ICON_CITIZEN] Bürger in dieser Stadt. +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_PEDIA"> 
			<Text>
				Papier wurde vermutlich schon um 200 v. Chr. in China erfunden. Nach dem heutigen Erkenntnisstand wurde es ursprünglich als Verpackungsmaterial verwendet; das erste überlieferte Zeugnis von Schrift auf Papier stammt vermutlich aus dem Jahr 8 v. Chr. Um 300 n. Chr. war Schreibpapier in ganz China weit verbreitet. Die chinesischen Papiermacher-Werkstätten waren für die damalige Zeit sehr fortschrittlich und konnten sauberes, festes Papier für die gebildeten Klassen, Kaufleute und den kaiserlichen Hof herstellen - Jahrhunderte bevor das erste Blatt die arabische oder europäische Welt erreichte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PAPER_MAKER_STRATEGY"> 
			<Text>
				Der Papiermacher ist das einzigartige Gebäude der Chinesen und ersetzt die Bibliothek. Er erhöht sowohl den [ICON_RESEARCH] Wissenschaftsertrag der Stadt als auch deren [ICON_GOLD] Goldeinnahmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARK"> 
			<Text>
				Park
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARTHENON"> 
			<Text>
				Parthenon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PARTHENON_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Des Parthenons die Erd' sich freut, des schönsten Schmucks auf ihrem Kleid."[NEWLINE][TAB][TAB] - Ralph Waldo Emerson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE"> 
			<Text>
				Patentamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt die Halle des Erfinders frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PATENT_OFFICE_STRATEGY"> 
			<Text>
				Gewährt einen Bonus auf [ICON_GOLD] Gold und [ICON_PRODUCTION] Produktion und einen Platz für einen Wissenschaftler-Spezialisten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PENTAGON"> 
			<Text>
				Pentagon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PENTAGON_STRATEGY"> 
			<Text>
				Das Wunder Pentagon stattet jede Stadt mit einer kostenlosen Militärakademie aus und erhöht die Erscheinungsrate Großer Generäle um 50%. Außerdem gewährt es +1 Kultur und +1 Großer-Händler-Punkt. Da die Militärakademie Einheiten einen großen EP-Bonus verleiht, ist dieses Wunder für jede Zivilisation sehr nützlich, die spät im Spiel mit vielen Kämpfen rechnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE"> 
			<Text>
				Perpetuum-Mobile-Masch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE_HELP"> 
			<Text>
				Automatisierte Fabrik in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PERPETUAL_MOTION_ENGINE_STRATEGY"> 
			<Text>
				Die Perpetuum-Mobile-Maschine kann erst gebaut werden, wenn jede Eurer Städte eine Automatisierte Fabrik besitzt, und Ihr könnt nur eine in Eurem Reich bauen. Sie gewährt einen enormen Schub auf die [ICON_PRODUCTION] Produktion und einen mäßigen [ICON_GOLD] Gold-Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PETRA"> 
			<Text>
				Petra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM"> 
			<Text>
				Philanthroporium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt die Carnegie Hall frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PHILANTHROPORIUM_STRATEGY"> 
			<Text>
				Gewährt einen großen Bonus auf die [ICON_CULTURE] Kultur und etwas [ICON_HAPPINESS_1] Zufriedenheit. Beim Bau in jeder Stadt wird das Nationale Wunder Carnegie Hall freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION"> 
			<Text>
				Polizeiwache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION_HELP"> 
			<Text>
				Senkt die Diebstahlrate feindlicher Spione um 25%.[NEWLINE][NEWLINE]Stadt benötigt eine Gendarmerie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_POLICE_STATION_STRATEGY"> 
			<Text>
				Polizeiwachen machen es feindlichen Spionen schwerer, Technologien aus Eurer Stadt zu stehlen. Die Stadt muss über eine Gendarmerie verfügen, bevor die Polizeiwache gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PORCELAIN_TOWER"> 
			<Text>
				Porzellanturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PORCELAIN_TOWER_STRATEGY"> 
			<Text>
				Der Porzellanturm gewährt +2 Wissenschaft durch jeden Spezialisten in jeder Stadt. Er bringt außerdem +1 [ICON_CULTURE] Kultur und +2 Großer-Wissenschaftler-Punkte. Dieses Wunder ist im Mittelalter natürlich für jeden sehr nützlich, der versucht, die technologische Vorherrschaft zu erreichen. Wenn Ihr dieses Wunder baut, solltet Ihr so viele Spezialisten in Euren Städten haben wie möglich. Einen besonderen Vorteil habt Ihr bei Wissenschaftler-Spezialisten, da diese die Auswirkungen für Euer technologisches Wachstum multiplizieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PRORA_RESORT"> 
			<Text>
				Prora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PRORA_RESORT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Dieser Verlust an Freiheit führt zum Verblassen der menschlichen Werte im Leben, die für dieses von unschätzbarem Wert sind. Was bleibt, sind nur zwanghafte Arbeitsbedingungen und triviale Freizeitvergnügen."[NEWLINE][TAB][TAB] - A.N. Whitehead[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL"> 
			<Text>
				Öffentliche Schule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Wissenschaft für je 2 [ICON_CITIZEN] Bürger in dieser Stadt.[NEWLINE][NEWLINE]Stadt benötigt Universität.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PUBLIC_SCHOOL_STRATEGY"> 
			<Text>
				Die Öffentliche Schule ist ein Gebäude im mittleren Abschnitt des Spiels, das den [ICON_RESEARCH] Wissenschaftsertrag einer Stadt erheblich steigert. Die Stadt muss bereits über eine Universität oder einen Wat verfügen, um eine Öffentliche Schule zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PYRAMID"> 
			<Text>
				Pyramiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_PYRAMID_STRATEGY"> 
			<Text>
				Die Pyramiden gewähren einen kostenlosen Kornspeicher in jeder Stadt sowie +1 [ICON_CULTURE] Kultur und +1 Großer-Ingenieur-Punkt. Kornspeicher erhöhen den Nahrungseingang einer Stadt um +2 pro Runde. Dieses erste Wunder beschleunigt das ganze Spiel hindurch das Stadtwachstum und ist somit eines der stärksten Wunder überhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER"> 
			<Text>
				Recycling-Anlage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER_HELP"> 
			<Text>
				Bringt 2 [ICON_RES_ALUMINUM] Aluminium ein. Maximal 5 dieser Gebäude in Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RECYCLING_CENTER_STRATEGY"> 
			<Text>
				Jede Recycling-Anlage bringt 2 [ICON_RES_ALUMINUM] Aluminium ein. In Eurem Reich kann es maximal 5 dieser Gebäude geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RED_FORT"> 
			<Text>
				Rotes Fort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_RED_FORT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wenn wir etwas erbauen, sollte es stets für die Ewigkeit sein."[NEWLINE][TAB][TAB] - John Ruskin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_DESC"> 
			<Text>
				Königliche Bibliothek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_HELP"> 
			<Text>
				Einzigartige assyrische Version der Bibliothek. +1 [ICON_RESEARCH] Wissenschaft je 2 [ICON_CITIZEN] Bürger in der Stadt. Verfügt auch über einen Großes-Literaturwerk-Platz und gewährt ausgebildeten Einheiten zusätzliche EP, wenn dieser gefüllt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ROYAL_LIBRARY_STRATEGY"> 
			<Text>
				Zusätzlich zu der [ICON_RESEARCH] Wissenschaftsproduktion der Bibliothek, die sie ersetzt, verfügt die Königliche Bibliothek auch über einen Großes-Literaturwerk-Platz. Sobald sich hier ein Großes Werk befindet, bringt es in dieser Stadt ausgebildeten Einheiten zusätzliche EP ein; platziert hier also so schnell wie möglich ein Großes Werk, um die maximalen Vorteile zu erzielen. Kann nur von Assyrern gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_DESC"> 
			<Text>
				Satrapenhof
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_HELP"> 
			<Text>
				Stadt benötigt einen Markt. Handelswege anderer Spieler zu einer Stadt mit einem Satrapenhof bringen dem Stadtbesitzer 1 [ICON_GOLD] Gold zusätzlich ein, und der Handelswegbesitzer erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_PEDIA"> 
			<Text>
				"Satrap" war der Titel eines Provinzstatthalters im Achämenidenreich von Persien. Die Satrapen wurden vom Großkönig ernannt und waren für gewöhnlich Mitglieder der königlichen Familie. Mit seinen umfangreichen Machtbefugnissen konnte der Satrap Steuern eintreiben und war der oberste Rechtsherr in der Provinz. Da er zudem für das Aufstellen und den Unterhalt einer Armee verantwortlich war, musste der Monarch großes Vertrauen in ihn setzen können. Als die Zentralmacht des Persischen Reiches im 5. Jahrhundert v. Chr. schwächer wurde, wurden die Satrapen immer unabhängiger und einige von ihnen sogar mächtiger als der Großkönig selbst, der formell noch über sie herrschte.[NEWLINE][NEWLINE]Alexander behielt nach der Eroberung Persiens das Verwaltungssystem der Satrapen bei. Manchmal ersetzte er zwar den Satrapen einer Provinz durch einen eigenen General, doch oft durften die bestehenden Statthalter auch ihre Stellung behalten, wenn sie den Frieden wahrten und weiterhin ihre Steuern zahlten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SATRAPS_COURT_STRATEGY"> 
			<Text>
				Der Satrapenhof ist das einzigartige Gebäude der Perser und ersetzt die Bank. Ähnlich wie die Bank erhöht auch der Satrapenhof den Wohlstandsertrag der Stadt. Darüber hinaus wird aber auch die [ICON_HAPPINESS_1] Zufriedenheit der Zivilisation gesteigert. Die Stadt muss über einen Markt verfügen, bevor ein Satrapenhof gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT"> 
			<Text>
				Seehafen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold von Meeresressourcen, die von dieser Stadt bewirtschaftet werden. +15% [ICON_PRODUCTION] Produktion beim Bau von Marineeinheiten.[NEWLINE][NEWLINE]Die Stadt muss an der Küste liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SEAPORT_STRATEGY"> 
			<Text>
				Ein Seehafen erhöht die [ICON_PRODUCTION] Produktion einer modernisierten Meeresressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SHRINE"> 
			<Text>
				Schrein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SHRINE_STRATEGY"> 
			<Text>
				Der Schrein ist das früheste Gebäude, das den [ICON_PEACE] Glauben der Stadt vergrößert, sodass Ihr Religionen gründen und verbreiten könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SISTINE_CHAPEL"> 
			<Text>
				Sixtinische Kapelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SISTINE_CHAPEL_STRATEGY"> 
			<Text>
				Das Wunder Sixtinische Kapelle erhöht den Kulturertrag aller Städte um 50% und bringt +1 [ICON_CULTURE] Kultur und +2 Großer-Künstler-Punkte. Dies ist eines der mächtigeren kulturellen Wunder der Renaissance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT"> 
			<Text>
				Sonnenkraftwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT_HELP"> 
			<Text>
				Stadt muss in oder an einer Wüste liegen und darf kein Kernkraftwerk besitzen.[NEWLINE][NEWLINE]Stadt muss eine Fabrik besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SOLAR_PLANT_STRATEGY"> 
			<Text>
				Ein Sonnenkraftwerk ist ein Gebäude im späteren Spielverlauf, das die [ICON_PRODUCTION] Produktion einer Stadt in erheblichem Maße steigert. Die Stadt muss auf oder neben einem Wüsten-Geländefeld liegen, damit ein Sonnenkraftwerk gebaut werden kann. Die Stadt muss vor dem Bau eine Fabrik besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY"> 
			<Text>
				Raumschiff-Fabrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY_HELP"> 
			<Text>
				+50% [ICON_PRODUCTION] Produktion beim Bau von Raumschiffteilen. Benötigt 1 [ICON_RES_ALUMINUM] Aluminium.[NEWLINE][NEWLINE]Stadt benötigt eine Fabrik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SPACESHIP_FACTORY_STRATEGY"> 
			<Text>
				Die Raumschiff-Fabrik steigert die Geschwindigkeit, mit der eine Stadt Raumschiffteile baut. Die Raumschiff-Fabrik benötigt eine [ICON_RES_ALUMINUM] Aluminium-Ressource und die Stadt muss vor dem Bau über eine Fabrik verfügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAATSMUSEUM"> 
			<Text>
				Staatsmuseum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAATSMUSEUM_STRATEGY"> 
			<Text>
				Das Staatsmuseum ist ein den Buren vorbehaltenes Gebäude, das die [ICON_CULTURE] Kulturproduktion der Stadt erhöht (vor allem, wenn es Große Werke beherbergt). Es verfügt von Beginn an über 1 Großes Werk. Jede europäische Zivilisation, die eine Stadt mit einem Staatsmuseum einnimmt, erhält Siegpunkte für das Einnehmen von Artefakten. Das Staatsmuseum ersetzt das Museum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE"> 
			<Text>
				Stallungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Produktion beim Bau von berittenen Einheiten.[NEWLINE][NEWLINE]Jede von dieser Stadt genutzte Quelle von [ICON_RES_HORSE] Pferden, [ICON_RES_SHEEP] Schafen und [ICON_RES_COW] Vieh erzeugt +1 [ICON_PRODUCTION] Produktion.[NEWLINE][NEWLINE]Die Stadt benötigt mindestens eine dieser Ressourcen modernisiert mit einer Weide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STABLE_STRATEGY"> 
			<Text>
				Stallungen können nur in Städten gebaut werden, die über eine oder mehrere verbesserte [ICON_RES_HORSE] Pferde-, [ICON_RES_SHEEP] Schafe- oder [ICON_RES_COW] Vieh-Ressourcen in der Nähe verfügen. Stallungen beschleunigen die Produktion von berittenen Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_DESC"> 
			<Text>
				Stadion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_HELP"> 
			<Text>
				Kann nicht mehr [ICON_HAPPINESS_1] Zufriedenheit bringen, als es [ICON_CITIZEN] Bürger in einer Stadt gibt. Stadt benötigt einen Zoo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STADIUM_STRATEGY"> 
			<Text>
				Ein Stadion ist ein Gebäude der Moderne, das die [ICON_HAPPINESS_1] Zufriedenheit des Reichs erhöht, aber nur so viel Zufriedenheit bringen kann, wie es Bürger in der Stadt gibt. Die Stadt muss bereits über einen Zoo verfügen, bevor sie ein Stadion bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_OF_LIBERTY"> 
			<Text>
				Freiheitsstatue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_OF_LIBERTY_STRATEGY"> 
			<Text>
				Die Freiheitsstatue gewährt +1 Produktion und +1 [ICON_CULTURE] Kultur für jeden Spezialisten in jeder Stadt. Zudem bringt sie +1 [ICON_CULTURE] Kultur und +2 Großer-Händler-Punkte. Dieses Wunder ist nützlicher, als es auf den ersten Blick erscheint, insbesondere für Oberhäupter, die ihre Städte sorgfältig verwalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STATUE_ZEUS"> 
			<Text>
				Zeus-Statue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAVE_CHURCH"> 
			<Text>
				Stabkirche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STAVE_CHURCH_STRATEGY"> 
			<Text>
				Die Stabkirche steigert den [ICON_PEACE] Glauben einer Stadt, sodass Ihr schneller Religionen gründen und verbreiten könnt. Die Stadt muss über einen Schrein verfügen, bevor eine Stabkirche gebaut werden kann. Die Stabkirche kostet keinen Unterhalt und benötigt beim Bauen nur halb so viel Zeit wie der Tempel, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STELE"> 
			<Text>
				Stele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STELE_STRATEGY"> 
			<Text>
				Die Stele ist ein einzigartiges Gebäude der Äthiopier während der Antike, die das Monument ersetzt. Es erhöht die [ICON_CULTURE] Kultur und den [ICON_PEACE] Glauben einer Stadt und beschleunigt sowohl die Wachstumsrate des Stadtgebiets als auch den Erwerb von Sozialpolitiken und Religionen einer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STOCK_EXCHANGE"> 
			<Text>
				Börse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STOCK_EXCHANGE_HELP"> 
			<Text>
				Stadt benötigt Zollhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONEHENGE"> 
			<Text>
				Stonehenge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONEHENGE_STRATEGY"> 
			<Text>
				Dieses Wunder aus der Anfangsspielphase gewährt ein kostenloses Monument in jeder Stadt sowie +1 [ICON_CULTURE] Kultur und +1 Großer-Ingenieur-Punkt. Da Monumente Kultur bringen, ist dieses Wunder eine gute Möglichkeit, die eigenen Städte früh im Spiel zu vergrößern und gleichzeitig die Aneignung von Sozialpolitiken zu beschleunigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS"> 
			<Text>
				Steinwerke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS_HELP"> 
			<Text>
				Alle Quellen von [ICON_RES_MARBLE] Marmor und [ICON_RES_STONE] Stein, die von dieser Stadt bearbeitet werden, generieren +1 [ICON_PRODUCTION] Produktion.[NEWLINE][NEWLINE]Die Stadt muss mindestens eine dieser Ressourcen mit einem Steinbruch verbessern.[NEWLINE][NEWLINE]Die Stadt darf nicht auf einer Ebene liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_STONE_WORKS_STRATEGY"> 
			<Text>
				Steinwerke können nur in einer Stadt gebaut werden, die an einer verbesserten [ICON_RES_STONE] Stein- oder [ICON_RES_MARBLE] Marmor-Ressource liegt. Steinwerke erhöhen die [ICON_PRODUCTION] Produktion einer Stadt. Die Stadt darf nicht auf einer Ebene liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY"> 
			<Text>
				Subterrane Kolonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY_HELP"> 
			<Text>
				Subterraner Außenposten in allen Städten erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_COLONY_STRATEGY"> 
			<Text>
				Die Subterrane Kolonie kann erst gebaut werden, wenn jede Eurer Städte einen Subterranen Außenposten besitzt, und Ihr könnt nur eine in Eurem Reich bauen. Sie gewährt einen großen Bonus auf [ICON_PRODUCTION] Produktion und [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST"> 
			<Text>
				Subterraner Außenposten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST_HELP"> 
			<Text>
				Schaltet beim Bau in jeder Stadt die Subterrane Kolonie frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUBTERRANEAN_OUTPOST_STRATEGY"> 
			<Text>
				Gewährt einen großen Bonus auf die [ICON_PRODUCTION] Produktion und etwas [ICON_RESEARCH] Wissenschaft. Beim Bau in jeder Stadt wird das Nationale Wunder Subterrane Kolonie freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL"> 
			<Text>
				Suezkanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL_HELP"> 
			<Text>
				Handelswege, die andere Spieler zu einer Stadt am Suezkanal errichten, generieren 4 [ICON_GOLD] Gold zusätzlich für den Besitzer der Stadt; der Besitzer des Handelsweges erhält zusätzlich 2 [ICON_GOLD] Gold für den Handelsweg. Kann nur einmal auf der Welt gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SUEZ_CANAL_STRATEGY"> 
			<Text>
				Der Suezkanal steigert die Menge an [ICON_GOLD] Gold, die eine Stadt generiert. Handelswege, die andere Spieler zu einer Stadt am Suezkanal errichten, generieren 4 [ICON_GOLD] Gold zusätzlich für den Besitzer der Stadt; der Besitzer des Handelsweges erhält zusätzlich 2 [ICON_GOLD] Gold für den Handelsweg. Kann nur einmal auf der Welt gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_PEDIA"> 
			<Text>
				Das Opernhaus von Sydney ist eines der größten modernen Opernhäuser der Welt. Das Gebäude wurde 1973 nach über 20 Jahren Bauzeit fertiggestellt und thront heute auf Bennelong Point am Hafen von Sydney in Australien. Das Gebäude, das aussieht wie eine Reihe angeordneter Schalen oder Flügel, hat weltweit einen immens hohen Wiedererkennungswert und steht mittlerweile als Symbol für Australien selbst, ähnlich wie die Freiheitsstatue die Vereinigten Staaten und die Großen Pyramiden Ägypten symbolisieren. Im Inneren befinden sich ein Opernsaal, eine Konzerthalle, drei kleinere Veranstaltungsorte und ein Restaurant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_STRATEGY"> 
			<Text>
				Das Opernhaus von Sydney ist ein Wunder, das dem Spieler spät im Spiel helfen kann, einen Kultursieg zu erringen. Es kann nur in einer Küstenstadt errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TAJ_MAHAL"> 
			<Text>
				Taj Mahal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TAJ_MAHAL_STRATEGY"> 
			<Text>
				Das Taj Mahal verlängert das Goldene Zeitalter einer Zivilisation um 50%. Es bringt zudem +1 [ICON_CULTURE] Kultur und +2 Großer-Künstler-Punkte. Wenn Eure Zivilisation viele Goldene Zeitalter erlebt, kann dieses Wunder deren Wirkung dramatisch steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE"> 
			<Text>
				Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_ARTEMIS"> 
			<Text>
				Artemis-Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_DESC"> 
			<Text>
				Tempel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TEMPLE_STRATEGY"> 
			<Text>
				Der Tempel steigert den [ICON_PEACE] Glauben einer Stadt, sodass Ihr schneller Religionen gründen und verbreiten könnt. Die Stadt muss über einen Schrein (oder eine Pyramide) verfügen, bevor ein Tempel gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TERRACOTTA_ARMY"> 
			<Text>
				Terrakottaarmee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL"> 
			<Text>
				Teslaspule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL_HELP"> 
			<Text>
				Gewährt [ICON_RESEARCH] Wissenschaft und [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TESLA_COIL_STRATEGY"> 
			<Text>
				Gewährt einen großen Bonus auf die [ICON_RESEARCH] Wissenschaft und etwas [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE"> 
			<Text>
				Theater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_HELP"> 
			<Text>
				Die [ICON_HAPPINESS_1] Zufriedenheit kann die Anzahl von [ICON_CITIZEN] Bürgern in einer Stadt nicht übersteigen. Stadt benötigt ein Kolosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_PEDIA"> 
			<Text>
				Das Theater in der Form, wie es heute im Westen bekannt ist, wurde von den Griechen erfunden. Die ursprünglichen Theater waren offene Amphitheater, die häufig neben einem Hügel errichtet wurden. Die Zuschauer saßen auf in den Hang integrierten Bänken, während die Darsteller unten das Schauspiel aufführten. Mit der Zeit wurden die Bühnen, besonders in Gegenden mit einer hohen Regenwahrscheinlichkeit, immer mehr überdacht. In einem modernen Theater gibt es immer noch eine Bühne und Sitze für die Zuschauer, aber außerdem gibt es ein ausgeklügeltes Sound- und Lichtsystem, einen Orchestergraben und einen ausgedehnten Bereich hinter der Bühne für Requisiten und Kulissen. Doch ein Theaterbesucher aus der Antike wäre von einem modernen Theater wohl nicht vollkommen überrascht (abgesehen von den horrenden Preisen für die Snacks und Getränke, die während der Pause verkauft werden).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_THEATRE_STRATEGY"> 
			<Text>
				Das Theater ist ein Gebäude der Renaissance, dass die [ICON_CULTURE] Kultur einer Stadt erhöht. Die Stadt muss über ein Amphitheater verfügen, bevor sie ein Theater bauen kann. Beinhaltet 1 Platz für ein großes Literaturwerk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO"> 
			<Text>
				Torus-Dynamo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO_HELP"> 
			<Text>
				Kann nur von Griggs gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TORUS_DYNAMO_STRATEGY"> 
			<Text>
				Der Torus-Dynamo kann nur von Griggs gebaut werden. Er gewährt einen größeren Bonus auf die [ICON_RESEARCH] Wissenschaft als die Teslaspule, die er ersetzt. Dieser Bonus kann nützlich sein, um ältere Technologien zu erhalten, die Ihr versäumt habt, oder wenn Ihr auf teure Technologien der Zukunft hinarbeitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER"> 
			<Text>
				Nationales Besucherzentrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER_HELP"> 
			<Text>
				Benötigt ein Hotel in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten. 100% der [ICON_CULTURE] Kultur für Weltwunder, Naturwunder und Modernisierungen (Wahrzeichen, Moai-Statue, Chateau) wird zur [ICON_TOURISM] Tourismusproduktion der Stadt addiert. [ICON_TOURISM] Tourismusproduktion von Großen Werken +100%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TOURIST_CENTER_STRATEGY"> 
			<Text>
				Durch die enorme Förderung des [ICON_TOURISM] Tourismus ist das Nationale Besucherzentrum eine hervorragende Wahl für Zivilisationen, die einen Kultursieg erreichen oder ihren ideologischen Einfluss auf andere Zivilisationen erhöhen wollen. Baut es in Euer Stadt mit dem meisten [ICON_TOURISM] Tourismus, wenn alle Eure Städte Hotels besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE"> 
			<Text>
				Handelskollegium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE_HELP"> 
			<Text>
				Gewährt [ICON_RESEARCH] Wissenschaft und [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TRADE_COLLEGE_STRATEGY"> 
			<Text>
				Gewährt einen großen Bonus auf die [ICON_RESEARCH] Wissenschaft und etwas [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_DESC"> 
			<Text>
				Türkisches Bad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_HELP"> 
			<Text>
				Die Stadt benötigt eine Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_STRATEGY"> 
			<Text>
				Das türkische Bad ist ein den Osmanen vorbehaltenes Gebäude. Wie eine Börse vermehrt auch das türkische Bad den Wohlstand einer Stadt. Das türkische Bad erhöht darüber hinaus auch die Menge an [ICON_GOLD] Gold, die eine Stadt generiert. Handelswege, die andere Spieler zu einer Stadt mit einem türkischen Bad errichten, generieren 2 [ICON_GOLD] Gold zusätzlich für den Besitzer der Stadt und der Besitzer des Handelsweges erhält zusätzlich 1 [ICON_GOLD] Gold für den Handelsweg. Die Stadt muss über eine Bank verfügen, ehe das türkische Bad gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_TURKISH_BATH_TEXT"> 
			<Text>
				Das Türkische Bad entstand aus den römischen Bädern der Antike und wurde im Viktorianischen Zeitalter im Nahen Osten und in Europa zu einem beliebten Ort der Entspannung und der Gesundheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UFFIZI"> 
			<Text>
				Uffizien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UFFIZI_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Maler ist nicht nur jemand, der betrachtet und erkennt. Er ist vielmehr jemand, der eine persönliche Vision herausarbeitet, indem er sie sichtbar macht."[NEWLINE][TAB][TAB] - Marcel Paquet[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNITED_NATIONS"> 
			<Text>
				Vereinte Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY"> 
			<Text>
				Die Vereinten Nationen lösen die Abstimmung für den Diplomatiesieg aus. Weitere Informationen findet Ihr im Abschnitt 'Sieg', aber zusammengefasst kann das Staatsoberhaupt, das die besten Beziehungen zu den anderen Staatsoberhäuptern hat, sich zum Weltherrscher wählen lassen und so das Spiel gewinnen. Der Spieler, der die Vereinten Nationen gebaut hat, erhält eine zusätzliche Stimme bei der Abstimmung zum Weltherrscher. Die Vereinten Nationen bringen außerdem +1 [ICON_CULTURE] Kultur und +2 Großer-Händler-Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY"> 
			<Text>
				Universität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Wissenschaft durch Dschungel-Geländefelder, die von dieser Stadt bewirtschaftet werden. Ermöglicht den Bau von Archäologen in dieser Stadt.[NEWLINE][NEWLINE]Die Stadt benötigt eine Bibliothek.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_UNIVERSITY_STRATEGY"> 
			<Text>
				Die Universität ist ein Gebäude des Mittelalters, das den [ICON_RESEARCH] Wissenschaftsertrag der jeweiligen Stadt erhöht und sogar noch effektiver ist, wenn diese sich bei Dschungel-Geländefeldern befindet. Die Stadt muss bereits über eine Bibliothek (oder einen Papiermacher) verfügen, um eine Universität zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS"> 
			<Text>
				Stadtmauern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS_OF_BABYLON_DESC"> 
			<Text>
				Mauern von Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WALLS_STRATEGY"> 
			<Text>
				Stadtmauern erhöhen die Verteidigungsstärke einer Stadt um 5 und die Trefferpunkte um 50; sie kann dann nicht mehr so leicht eingenommen werden. Stadtmauern sind vor allem in Städten entlang der Grenzen einer Zivilisation überaus hilfreich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL"> 
			<Text>
				Wassermühle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL_HELP"> 
			<Text>
				Stadt muss an einem Fluss liegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WATERMILL_STRATEGY"> 
			<Text>
				Die Wassermühle kann nur in Städten gebaut werden, die an einen Fluss angrenzen. Die Wassermühle erhöht die [ICON_FOOD] Nahrungskapazität einer Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_DESC"> 
			<Text>
				Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_HELP"> 
			<Text>
				+2 [ICON_RESEARCH] Wissenschaft durch Dschungel-Geländefelder, die von dieser Stadt bewirtschaftet werden.[NEWLINE][NEWLINE]Die Stadt benötigt eine Bibliothek.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_PEDIA"> 
			<Text>
				Ein Wat ist ein buddhistischer Klostertempel, den man in Kambodscha, Thailand oder Laos findet. Die wörtliche Übersetzung von "Wat" bedeutet "Schule", und die siamesischen Wats waren auch tatsächlich sowohl Orte des Glaubens als auch des Lernens. Ein Wat besteht aus einem Tempel mit Statuen von Buddha, einem Gebetsraum, einem Raum mit religiösen Texten, einem Pavillon zur Entspannung, einer Bibliothek, einer Lernhalle, Glockentürmen und Quartieren. Es kann sich um ein einzelnes Gebäude oder einen ganzen Komplex handeln, der wie eine kleine Stadt wirkt. Der Angkor Wat in Angkor, Kambodscha, wurde im 12. Jahrhundert erbaut und ist einer der am besten erhaltenen Wats in Südostasien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WAT_STRATEGY"> 
			<Text>
				Der Wat ist das einzigartige Gebäude der Siamesen und ersetzt die Universität. Er steigert die [ICON_CULTURE] Kultur einer Stadt und beschleunigt so ihr Grenzwachstum und die Einführung von Sozialpolitiken in der Zivilisation. Der Wat bietet der Stadt außerdem einen [ICON_RESEARCH] Wissenschafts-Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL"> 
			<Text>
				Windmühle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL_HELP"> 
			<Text>
				+10% [ICON_PRODUCTION] Produktion bei der Errichtung von Gebäuden.[NEWLINE][NEWLINE]Die Stadt darf nicht auf Hügeln erbaut sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WINDMILL_STRATEGY"> 
			<Text>
				Die Windmühle ist ein Gebäude aus der Aufklärung, das die [ICON_PRODUCTION] Produktion einer Stadt bei der Errichtung von Gebäuden erhöht. Städte die auf Hügeln errichtet wurden, können keine Windmühlen bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP"> 
			<Text>
				Werkstatt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP_HELP"> 
			<Text>
				Ermöglicht den Transport von [ICON_PRODUCTION] Produktion aus dieser Stadt über Handelswege innerhalb Eurer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WORKSHOP_STRATEGY"> 
			<Text>
				Die Werkstatt beschleunigt die [ICON_PRODUCTION] Produktion einer Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD"> 
			<Text>
				Schriftstellergilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD_HELP"> 
			<Text>
				Bringt 1 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkt (GPP) für einen Großen Schriftsteller ein. Fügt bis zu zwei Spezialisten zu diesem Gebäude hinzu, dann erhaltet Ihr [ICON_CULTURE] Kultur und erlangt schneller Große Schriftsteller (3 [ICON_CULTURE] Kultur und 3 [ICON_GREAT_PEOPLE] GPP pro Spezialist).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_WRITERS_GUILD_STRATEGY"> 
			<Text>
				Die Schriftstellergilde ist das einzige Gebäude mit Schriftsteller-Spezialistenplätzen, die entscheidend sind, um Große Schriftsteller zu generieren. Wenn Ihr als Ziel den Kultursieg ins Auge gefasst habt, benötigt Ihr dieses Gebäude. Die Schriftstellergilde bringt 1 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkt ein und jeder zugewiesene Spezialist bringt 3 [ICON_GREAT_PEOPLE] Große-Persönlichkeit-Punkte und 3 [ICON_CULTURE] Kultur ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ZIGGURAT"> 
			<Text>
				Zikkurat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_ZIGGURAT_STRATEGY"> 
			<Text>
				Die Zikkurat ist das einzigartige Gebäude der Sumerer und ersetzt den Tempel. Die Zikkurat erhöht die Kultur einer Stadt und beschleunigt das Wachstum ihrer Grenzen und den Erwerb von Sozialpolitik der Zivilisation. Die Zikkurat gibt der Stadt außerdem einen Wissenschaftsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ACADEMY"> 
			<Text>
				Eine Akademie bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG"> 
			<Text>
				[LINK=IMPROVEMENT_ARCHAEOLOGICAL_DIG]Archäologische Ausgrabung[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_AFRICA_HELP"> 
			<Text>
				Wandelt die Altertumsstätte in eine Archäologische Ausgrabung um, die das Artefakt für Siegpunkte nach Europa zurückschickt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_HELP"> 
			<Text>
				Wandelt die Altertumsstätte in eine Archäologische Ausgrabung um, die entweder ein Großes-Werk-Artefakt abwerfen oder in eine Wahrzeichen-Modernisierung umgewandelt werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_REC"> 
			<Text>
				Kann entweder ein Großes-Werk-Artefakt abwerfen oder in eine Wahrzeichen-Modernisierung umgewandelt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ARCHAEOLOGY_DIG_REC_AFRICA"> 
			<Text>
				Kann das Artefakt für Siegpunkte nach Europa zurückschicken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_ECONOMIC"> 
			<Text>
				Ich denke, es wäre hilfreich für unsere Zivilisation, wenn wir eine Stadt gründen, denn im Moment haben wir keine.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_FOREIGN"> 
			<Text>
				Um diplomatische Beziehungen in die Wege leiten zu können, sollten wir wohl eine Stadt errichten, damit andere Zivilisationen wissen, wo sie uns finden können, falls sie mit uns reden wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_MILITARY"> 
			<Text>
				Gründet eine Stadt, damit wir mehr Militäreinheiten bauen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_A_CITY_MCFLY_SCIENCE"> 
			<Text>
				Können wir bitte eine Stadt errichten, damit ich meine Apparate irgendwo unterbringen kann? Meine Arme tun mir schon weh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_BY_FEATURE"> 
			<Text>
				Die Technologie {1_TechName:textkey} wird benötigt, um die Geländeart {2_FeatureName:textkey} von diesem Geländefeld zu entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_CANNOT_BE_ADJACENT"> 
			<Text>
				Die Modernisierung {@1_ImprovementName} kann nicht neben einer weiteren Modernisierung {@1_ImprovementName} errichtet werden, die entweder teilweise oder vollständig fertiggestellt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NOT_IN_ADJACENT_TERRITORY"> 
			<Text>
				Die Modernisierung {@1_ImprovementName} muss innerhalb Eures Territoriums oder daran angrenzend errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NOT_IN_CITY_STATE_TERRITORY"> 
			<Text>
				Die Modernisierung {@1_ImprovementName} kann nur im Territorium eines Stadtstaates gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_NO_ADJACENT_LUXURY"> 
			<Text>
				Die Modernisierung {@1_ImprovementName} muss neben einem Geländefeld mit einer Luxusressource errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_OUTSIDE_TERRITORY"> 
			<Text>
				Die Modernisierung {@1_ImprovementName} kann nicht außerhalb von verbündetem Gebiet errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BLOCKED_PREREQ_TECH"> 
			<Text>
				Die Technologie {1_TechName:textkey} wird benötigt, um die Modernisierung {2_ImprovementName:textkey} zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP"> 
			<Text>
				Errichtet ein [LINK=IMPROVEMENT_BRAZILWOOD_CAMP]Brasilholzlager[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP_HELP"> 
			<Text>
				Baut ein Brasilholzlager, das die Menge an [ICON_GOLD] Gold erhöht, die dieses Feld liefert, während der Dschungel intakt bleibt. Gewährt außerdem [ICON_CULTURE] Kultur, sobald Akustik erforscht wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_BRAZILWOOD_CAMP_REC"> 
			<Text>
				Erhöht die Menge an [ICON_GOLD] Gold, die dieses Feld liefert, während der Dschungel intakt bleibt. Gewährt außerdem [ICON_CULTURE] Kultur, sobald Akustik erforscht wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CAMP"> 
			<Text>
				[LINK=IMPROVEMENT_CAMP]Jagdlager[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU"> 
			<Text>
				Errichtet ein [LINK=IMPROVEMENT_CHATEAU]Chateau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU_HELP"> 
			<Text>
				Baut ein Chateau, das den Kultur- und Goldertrag des Geländefeldes steigert. Bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CHATEAU_REC"> 
			<Text>
				Ein Chateau muss neben einem Luxusgut gebaut werden. Es darf nicht neben einem anderen Chateau errichtet werden.[NEWLINE][NEWLINE]Es steigert den Kultur- und Goldertrag des Geländefeldes und bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CITADEL"> 
			<Text>
				Eine Zitadelle bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CITADEL_HELP"> 
			<Text>
				+100% [ICON_STRENGTH] Verteidigungsstärke für jede Einheit, die auf diesem Geländefeld stationiert ist. Jede gegnerische Einheit, die ihren Zug neben der Zitadelle beendet, erleidet 30 Schaden (Wirkung nicht kumulativ mit anderen Zitadellen). Bei der Errichtung der Zitadelle wird die Einheit verbraucht und die Grenzen Eurer Zivilisation werden um die Zitadelle herum erweitert. Werden dadurch Felder belegt, die bereits einer anderen Zivilisation gehören, zieht das einen diplomatischen Malus nach sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CONNECTS_RESOURCE"> 
			<Text>
				Die Ressource {1_Icon} [COLOR_POSITIVE_TEXT]{2_ResouceName:textkey}[ENDCOLOR] auf diesem Geländefeld wird mit dem Handelsnetz des Reichs verbunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CONSUMED_HELP"> 
			<Text>
				Einheit wird verbraucht.[NEWLINE][NEWLINE]Große Geländefeld-Modernisierungen verbinden strategische Ressourcen auf diesem Geländefeld mit dem Handelsnetz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CULTURE_REC"> 
			<Text>
				Erhöht die Menge an [ICON_CULTURE] Kultur, die von diesem Geländefeld erzeugt wird, weitet unsere Grenzen aus und ermöglicht uns, weitere Sozialpolitiken zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CULTURE_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_CULTURE] Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_CUSTOMS_HOUSE"> 
			<Text>
				Ein Zollamt bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FAITH_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_PEACE] Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FARM"> 
			<Text>
				[LINK=IMPROVEMENT_FARM]Bauernhof[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEATURE_CLEARED"> 
			<Text>
				Die Geländeart {1_FeatureName:textkey} auf diesem Geländefeld wird entfernt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEATURE_PRODUCTION"> 
			<Text>
				, liefert {1_Num} [ICON_PRODUCTION] Produktion für die nächste Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA"> 
			<Text>
				Errichtet eine [LINK=IMPROVEMENT_FEITORIA]Feitoria[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA_HELP"> 
			<Text>
				Baut eine Feitoria im Land dieses Stadtstaates. Liefert Euch je ein Vorkommen von jedem Typ Luxusgut, zu dem durch diesen Stadtstaat eine Verbindung besteht, unabhängig von Eurer Beziehung zu diesem Stadtstaat. Bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FEITORIA_REC"> 
			<Text>
				Liefert Euch je ein Vorkommen von jedem Typ Luxusgut, zu dem durch diesen Stadtstaat eine Verbindung besteht, unabhängig von Euer Beziehung zu diesem Stadtstaat. Bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FISHING_BOATS"> 
			<Text>
				[LINK=IMPROVEMENT_FISHING_BOATS]Fischerboote[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FISHING_BOATS_REC"> 
			<Text>
				Dadurch wird die Meeresressource auf diesem Feld mit unserem Handelsnetz verbunden, wodurch seine Produktivität erhöht wird, wenn es von einer Stadt in der Nähe bewirtschaftet wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FOOD_REC"> 
			<Text>
				Dadurch wird die Menge an [ICON_FOOD] Nahrung erhöht, die dieses Feld liefert, wodurch die Entstehung von [ICON_CITIZEN] Bürgern beschleunigt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FOOD_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_FOOD] Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT"> 
			<Text>
				[LINK=IMPROVEMENT_FORT]Festung[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Verteidigungsstärke für jede Einheit, die auf diesem Geländefeld stationiert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_FORT_REC"> 
			<Text>
				Dadurch wird die [ICON_STRENGTH] Verteidigung aller Militäreinheiten gestärkt, die auf diesem Feld stationiert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_GOLD_REC"> 
			<Text>
				Dadurch wird die Menge an [ICON_GOLD] Gold erhöht, die dieses Feld liefert, wodurch uns mehr Geld zum Ausgeben zur Verfügung steht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_GOLD_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_HOLY_SITE"> 
			<Text>
				Eine heilige Stätte bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_HOLY_SITE_HELP"> 
			<Text>
				Einheit wird verbraucht.[NEWLINE][NEWLINE]Große Geländefeld-Modernisierungen verbinden strategische Ressourcen auf diesem Geländefeld mit dem Handelsnetz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH"> 
			<Text>
				Errichtet eine [LINK=IMPROVEMENT_KASBAH]Kasbah[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH_HELP"> 
			<Text>
				Baut eine Kasbah, die die Menge an [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold erhöht, die dieses Feld liefert. Bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_KASBAH_REC"> 
			<Text>
				Erhöht die Menge an [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold, die dieses Feld liefert. Bietet außerdem einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LANDMARK"> 
			<Text>
				Ein Wahrzeichen errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LANDMARK_HELP"> 
			<Text>
				Einheit wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LUMBERMILL"> 
			<Text>
				[LINK=IMPROVEMENT_LUMBERMILL]Sägewerk[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_LUMBERMILL_REC"> 
			<Text>
				Dadurch wird die [ICON_PRODUCTION] Produktionsmenge erhöht, die dieses Feld liefert, während der Wald intakt bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MANUFACTORY"> 
			<Text>
				Fabrikanlage errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MINE"> 
			<Text>
				[LINK=IMPROVEMENT_MINE]Mine[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI"> 
			<Text>
				[LINK=IMPROVEMENT_MOAI]Moai-Statue[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI_HELP"> 
			<Text>
				Fügt dem Geländefeld eine Moai-Statue (+1 [ICON_CULTURE] Kultur) hinzu. Erstellt eine Reihe von Moai-Statuen an der Küste für zusätzliche Kultur. Bietet nach der Erforschung der Luftfahrt außerdem +1 [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOAI_REC"> 
			<Text>
				Ermöglicht dem Geländefeld die Erzeugung von [ICON_CULTURE] Kultur (und [ICON_GOLD] nach der Erforschung der Luftfahrt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY"> 
			<Text>
				Motte errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY_HELP"> 
			<Text>
				+100% [ICON_STRENGTH] Verteidigungsstärke für jede auf diesem Geländefeld stationierte Einheit. Jede feindliche Einheit, die ihre Runde neben der Motte beendet, nimmt 3 Schaden. Braucht die Einheit NICHT auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_MOTTE_BAILEY_REC"> 
			<Text>
				Sie verbessert die [ICON_STRENGTH] Verteidigung jeder militärischen Einheit, die auf diesem Geländefeld stationiert ist, und verursacht bei feindlichen Einheiten, die ihre Runde auf angrenzenden Geländefeldern beenden, Schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_NUM_TURNS"> 
			<Text>
				{1_Num} Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_OFFSHORE_PLATFORM"> 
			<Text>
				[LINK=IMPROVEMENT_OFFSHORE_PLATFORM]Bohrinsel[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_OFFSHORE_PLATFORM_REC"> 
			<Text>
				Dadurch wird das [ICON_RES_OIL] Öl auf diesem Feld mit unserem Handelsnetz verbunden, wodurch wir fortgeschrittene Einheiten bauen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PASTURE"> 
			<Text>
				[LINK=IMPROVEMENT_PASTURE]Weideland[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PLANTATION"> 
			<Text>
				[LINK=IMPROVEMENT_PLANTATION]Plantage[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_POLDER"> 
			<Text>
				Einen [LINK=IMPROVEMENT_POLDER]Koog[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE"> 
			<Text>
				Errichtet eine [LINK=IMPROVEMENT_PONTOON_BRIDGE]Pontonbrücke[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE_HELP"> 
			<Text>
				Ermöglicht Landeinheiten das Überqueren dieses Küsten-Geländefeldes. Kann nur auf einem Küsten-Geländefeld gebaut werden, das an mindestens 4 Land-Geländefelder angrenzt. Wird von einem gewasserten Militärpionier errichtet, der bei der Konstruktion der Pontonbrücke verbraucht wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PONTOON_BRIDGE_REC"> 
			<Text>
				Ermöglicht Landeinheiten das Überqueren dieses Geländefeldes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PRODUCTION_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_PRODUCTION] Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_PROD_REC"> 
			<Text>
				Dadurch wird die [ICON_PRODUCTION] Produktionsmenge dieses Felds erhöht, sodass in Städten in der Nähe schneller gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_QUARRY"> 
			<Text>
				[LINK=IMPROVEMENT_QUARRY]Steinbruch[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_QUARRY_REC"> 
			<Text>
				Dadurch wird der [ICON_RES_MARBLE] Marmor auf diesem Feld mit unserem Handelsnetz verbunden, was die [ICON_HAPPINESS_1] Zufriedenheit im Reich erhöht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD"> 
			<Text>
				[LINK=CONCEPT_MOVEMENT]Eisenbahn[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Kostet[ENDCOLOR] 2 [ICON_GOLD] Gold Unterhalt pro Runde.[NEWLINE][NEWLINE]Eine durchgehende Eisenbahnlinie ermöglicht es Einheiten, sich extrem schnell fortzubewegen.[NEWLINE][NEWLINE]Städte, die per Eisenbahn mit der eigenen Hauptstadt verbunden sind, erhalten auf die [ICON_PRODUCTION] Produktion einen Bonus von 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_RAILROAD_REC"> 
			<Text>
				Dadurch können sich Einheiten schneller durch das Gebiet bewegen. Werden andere Städte mit der [ICON_CAPITAL] Hauptstadt verbunden, steigert sich deren [ICON_PRODUCTION] Produktion!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_FEATURE_HELP"> 
			<Text>
				Ermöglicht den Bau einer weiteren Modernisierung auf diesem Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_FOREST"> 
			<Text>
				[LINK=FEATURE_FOREST]Wald[\LINK] abholzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_JUNGLE"> 
			<Text>
				[LINK=FEATURE_JUNGLE]Dschungel[\LINK] entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_REMOVE_MARSH"> 
			<Text>
				[LINK=FEATURE_FOREST]Sumpf[\LINK] trockenlegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD"> 
			<Text>
				[LINK=CONCEPT_MOVEMENT]Straße[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Kostet[ENDCOLOR] 1 [ICON_GOLD] Gold Unterhalt pro Runde.[NEWLINE][NEWLINE]Eine durchgehende Straßenlinie ermöglicht es Einheiten, sich extrem schnell fortzubewegen.[NEWLINE][NEWLINE]Die Verbindung von Städten mit der eigenen Hauptstadt erbringt eine große Menge [ICON_GOLD] Gold pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_ROAD_REC"> 
			<Text>
				Dadurch können sich Einheiten schneller durch das Gebiet bewegen. Werden andere Städte mit der [ICON_CAPITAL] Hauptstadt verbunden, wird der [ICON_GOLD] Goldertrag gesteigert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCIENCE_STRING"> 
			<Text>
				{1_Num}[ENDCOLOR] [ICON_RESEARCH] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCRUB_FALLOUT"> 
			<Text>
				[LINK=FEATURE_FALLOUT]Fallout-Entfernung[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_SCRUB_FALLOUT_HELP"> 
			<Text>
				Entfernt den nuklearen Abfall auf diesem Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TERRACE_FARM"> 
			<Text>
				[LINK=IMPROVEMENT_TERRACE_FARM]Terrassenfeld[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI"> 
			<Text>
				Baut ein [LINK=IMPROVEMENT_TIPI]Tipi[\LINK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI_HELP"> 
			<Text>
				Baut ein Tipi, das den Ertrag an [ICON_FOOD] Nahrung und [ICON_PEACE] Glauben von diesem Geländefeld erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TIPI_REC"> 
			<Text>
				Erhöht den Ertrag an [ICON_FOOD] Nahrung und [ICON_PEACE] Glauben von diesem Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_TRADING_POST"> 
			<Text>
				[LINK=IMPROVEMENT_TRADING_POST]Handelsposten[\LINK] bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_WELL"> 
			<Text>
				[LINK=IMPROVEMENT_WELL]Bohrturm[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILD_WELL_REC"> 
			<Text>
				Dadurch wird das [ICON_RES_OIL] Öl auf diesem Feld mit unserem Handelsnetz verbunden, sodass wir fortgeschrittene Einheiten bauen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BULLIED_PROTECTED_CITY_STATE_1"> 
			<Text>
				Wie Ihr den Stadtstaat {@1_MinorCivName} tyrannisiert, ist eine Unverschämtheit. Ich verlange, dass Ihr sofort aufhört, einem Stadtstaat unter meinem Schutz Tribut abzuverlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BULLIED_PROTECTED_CITY_STATE_2"> 
			<Text>
				Ich hörte, was Ihr dem Stadtstaat {@1_MinorCivName} angetan habt. Wusstet Ihr nicht, dass er unter meinem Schutz steht? Provoziert mich nicht weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BURNING"> 
			<Text>
				Brennt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANCEL_BUTTON"> 
			<Text>
				Abbr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_NO_FAITH"> 
			<Text>
				[NEWLINE]Ihr habt nicht genug [ICON_PEACE] Glauben zum Kauf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_NO_GOLD"> 
			<Text>
				[NEWLINE]Ihr habt nicht genug [ICON_GOLD] Gold, um dies zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CANNOT_PURCHASE_UNIT_HERE"> 
			<Text>
				[NEWLINE]Erwerb nicht möglich, solange eine andere Einheit in dieser Stadt stationiert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CATHERINE_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Ich verrate Euch etwas: Russland schützt seine Gebiete, und wenn Ihr Euch dort ansiedelt, ist das ein direkter Angriff auf uns. Lasst davon ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CATHERINE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Sieh einer an ... Eure Armeen befinden sich äußerst nahe an Russland. Zu nahe, wenn Ihr mich fragt. Bewegt sie fort. Jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_ADMIRAL"> 
			<Text>
				Admiral: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_ITEM_CITY"> 
			<Text>
				{1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_STARTING_CITY"> 
			<Text>
				Starthafen: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_ADMIRAL_PORT_TITLE"> 
			<Text>
				Admiralshafen ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_ITEM_CITY"> 
			<Text>
				{1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_STARTING_CITY"> 
			<Text>
				Anfangsstadt: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_TITLE"> 
			<Text>
				Heimatstadt der Einheit ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHANGE_TRADE_UNIT_HOME_CITY_TRADE_UNIT"> 
			<Text>
				Handelseinheit: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHAT_LOG"> 
			<Text>
				Chat-Log
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCHAEOLOGY_TITLE"> 
			<Text>
				Archäologie-Fund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_HEADER"> 
			<Text>
				Artefakt bauen ({@1_String})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_RESULT"> 
			<Text>
				Artefakt wird im nächsten Großes Kunstwerk-Platz platziert. Artefakt bringt +2 [ICON_CULTURE] Kultur und +2 [ICON_TOURISM] Tourismus ein. Archäologen werden verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE1"> 
			<Text>
				FERNANGRIFF-RELIQUIEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE2"> 
			<Text>
				NAHKAMPF-RELIQUIEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE3"> 
			<Text>
				BARBARENLAGER-ÜBERRESTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE4"> 
			<Text>
				GEPLÜNDERTE ALTE RUINEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE5"> 
			<Text>
				VERNICHTETE STADT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ARTIFACT_TYPE6"> 
			<Text>
				ALTE SCHRIFT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_ATTACKER"> 
			<Text>
				Angreifer:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_AUTHOR"> 
			<Text>
				Verfasser:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_CONQUEROR"> 
			<Text>
				Eroberer:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_DEFENDER"> 
			<Text>
				Verteidiger:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_FOUNDER"> 
			<Text>
				Gegründet von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_HEADER"> 
			<Text>
				Wahrzeichen-Modernisierung bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_MAJOR_CIV"> 
			<Text>
				[NEWLINE][COLOR_POSITIVE_TEXT]Wenn Ihr ein Wahrzeichen im Gebiet einer anderen Zivilisation errichtet, erhaltet Ihr einen permanenten Diplomatiebonus bei dieser Nation.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_MINOR_CIV"> 
			<Text>
				[NEWLINE][COLOR_POSITIVE_TEXT]Wenn Ihr ein Wahrzeichen im Gebiet eines anderen Stadtstaates errichtet, erhaltet Ihr einmalig einen großen Einflussbonus bei diesem Stadtstaat.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LANDMARK_RESULT"> 
			<Text>
				Ein Wahrzeichen bringt abhängig von seinem Alter [ICON_CULTURE] Kultur ein, wenn es bewirtschaftet wird. +1 [ICON_CULTURE] Kultur pro Zeitalter, um das es älter ist als das aktuelle Zeitalter dieser Zivilisation. Archäologen werden verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_LEAD_IN"> 
			<Text>
				Eure Archäologen haben etwas entdeckt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_NO_SLOTS"> 
			<Text>
				[COLOR_RED]Keine Plätze für Große Kunstwerke verfügbar![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_OPTIONS"> 
			<Text>
				Wählt aus folgenden Optionen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_PLUNDERER"> 
			<Text>
				Geplündert von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_RENAISSANCE_HEADER"> 
			<Text>
				Kulturelle Renaissance auslösen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_RENAISSANCE_RESULT"> 
			<Text>
				Das Schrift-Artefakt wird verbraucht, um der Zivilisation einmalig einen großen [ICON_CULTURE] Kulturschub zu bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_WRITING_HEADER"> 
			<Text>
				Schrift verfassen ({1_String})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_ARCH_WRITTEN_ARTIFACT_RESULT"> 
			<Text>
				Die Alte Schrift wird im nächsten Platz für ein Großes Literaturwerk platziert. Die Schrift bringt +2 [ICON_CULTURE] Kultur und +2 [ICON_TOURISM] Tourismus. Der Archäologe wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FAITH_GREAT_PERSON"> 
			<Text>
				GROSSE PERSÖNLICHKEIT DURCH GLAUBEN WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FAITH_GREAT_PERSON_TT"> 
			<Text>
				Durch Euren angesammelten Glauben könnt Ihr eine der folgenden Großen Persönlichkeiten auswählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_GREAT_PERSON"> 
			<Text>
				GR. PERSÖNLICHKEIT WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_GREAT_PERSON_TT"> 
			<Text>
				Wählt eine freie Große Persönlichkeit für Euer Reich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_TECH"> 
			<Text>
				FREIE TECHNOLOGIE WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FREE_TECH_TT"> 
			<Text>
				Ihr dürft eine freie Technologie für Euer Reich wählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_FROM_FOLLOWING"> 
			<Text>
				Wählt {1} aus folgender Liste:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_GOODY_HUT_BONUS_DESCRIPTION"> 
			<Text>
				Alte-Ruinen-Bonus aus Liste wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_GOODY_HUT_BONUS_TITLE"> 
			<Text>
				Alte-Ruinen-Bonus wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_ADOPTED_BY"> 
			<Text>
				Eingeführt von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_ADOPTED_BY_NOBODY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Niemandem[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_BEST_VICTORY_TYPES"> 
			<Text>
				Beste Siegtypen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_CONFIRM"> 
			<Text>
				Möchtet Ihr wirklich die Ideologie '[COLOR_POSITIVE_TEXT]{@1_PolicyName}[ENDCOLOR]' einführen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_NUM_FREE_POLICIES"> 
			<Text>
				Freie Grundsätze für Früheinführer: {1_NumFreePolicies}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_OPTIONS"> 
			<Text>
				Wählt eine dieser Ideologien:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_IDEOLOGY_TITLE"> 
			<Text>
				Ideologie-Auswahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_CULTURE"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_CULTURE] Kultur pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_DOMAIN_SEA_MODIFIER"> 
			<Text>
				Seeweg: {1_Num}x
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_FAITH"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_FAITH] Glauben pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_FOOD"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_FOOD] Nahrung pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GOLD"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_GOLD] Gold pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GPT_THEM"> 
			<Text>
				Sie: +{1_Num: number #} [ICON_GOLD] Gold pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_GPT_YOU"> 
			<Text>
				Ihr: +{1_Num: number #} [ICON_GOLD] Gold pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_PRODUCTION"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_PRODUCTION] Produktion pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_RELIGIOUS_PRESSURE"> 
			<Text>
				+{1_ReligionIcon} {2_Num} Druck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_SCIENCE"> 
			<Text>
				{1_Num: number \"'+'##;'[COLOR_RED]-'##\"} [ICON_RESEARCH] Wissenschaft pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_BASE"> 
			<Text>
				Gold-Grundwert: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_BUILDING"> 
			<Text>
				Goldbonus von Gebäuden in {1_CityName}: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_EXCLUSIVE_CONNECTION"> 
			<Text>
				Exklusiver Verbindungsbonus: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_GPT_THEIRS"> 
			<Text>
				{1_CityName} Gold pro Runde: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_GPT_YOURS"> 
			<Text>
				{1_CityName} Gold pro Runde: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_OTHER_TRAIT"> 
			<Text>
				Durch {@1_CivAdj[3]} Eigenschaft: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_POLICIES"> 
			<Text>
				Bonus durch Sozialpolitiken: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RESOURCE_DIFFERENT"> 
			<Text>
				{1_ResourceIcon} {2_ResourceName:textkey}: {3_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RESOURCE_HEADER"> 
			<Text>
				Verschiedene Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_RIVER_MODIFIER"> 
			<Text>
				An einem Fluss: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_REVENUE"> 
			<Text>
				IHRE EINNAHMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_EXPLAINED"> 
			<Text>
				Ihr habt {1_Num} {1: plural 1?Technologie; other?Technologien;} entdeckt, die {2_CivName} unbekannt {1: plural 1?ist; other?sind;}. Sie erhalten aufgrund ihres kulturellen Einflusses auf Euch {3_Num} [ICON_RESEARCH] Wissenschaft auf diesem Weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_GAIN"> 
			<Text>
				IHR WISSENSCHAFTSERTRAG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_THEIR_SCIENCE_TOTAL"> 
			<Text>
				{1_CivName} Gesamt: {2_Num} [ICON_RESEARCH] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_TOTAL"> 
			<Text>
				Gesamt: {1_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_TRADEE_TOTAL"> 
			<Text>
				{1_CivName} Gesamt: {2_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_REVENUE"> 
			<Text>
				EURE EINNAHMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_EXPLAINED"> 
			<Text>
				{1_CivName} hat {2_Num} {2: plural 1?Technologie; other?Technologien;} entdeckt, die Euch unbekannt {2: plural 1?ist; other?sind;}. Ihr erhaltet aufgrund Eures kulturellen Einflusses auf sie {3_Num} [ICON_RESEARCH] Wissenschaft auf diesem Weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_GAIN"> 
			<Text>
				EUER WISSENSCHAFTSERTRAG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_ITEM_TT_YOUR_SCIENCE_TOTAL"> 
			<Text>
				Gesamt: {1_Num} [ICON_RESEARCH] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_PREV_ROUTE"> 
			<Text>
				Voriger Weg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_RANGE"> 
			<Text>
				Reichweite: {1_Num} Felder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_CITYNAME"> 
			<Text>
				Stadtname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_CIVNAME"> 
			<Text>
				Zivilisationsname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_GOLD"> 
			<Text>
				Meistes Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_GOLD_DELTA"> 
			<Text>
				Höchste Gold-Differenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_SCIENCE"> 
			<Text>
				Meiste Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_SORT_MAX_SCIENCE_DELTA"> 
			<Text>
				Höchste Wissenschaftsdifferenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_STARTING_CITY"> 
			<Text>
				Anfangsstadt: {1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_TITLE"> 
			<Text>
				Handelsweg einrichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_INTERNATIONAL_TRADE_ROUTE_TRADE_UNIT"> 
			<Text>
				Handelseinheit: {1_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_LONG_COUNT"> 
			<Text>
				LANGE-ZÄHLUNG-BONUS WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_LONG_COUNT_TT"> 
			<Text>
				Ihr dürft Euch einen Gratisbonus aussuchen, um das Ende des aktuellen Baktun in der Langen Zählung des Mayakalenders zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_MAP_SIZE"> 
			<Text>
				Kartengröße wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PANTHEON_TITLE"> 
			<Text>
				Ein Pantheon gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_POLICY"> 
			<Text>
				POLITIK EINFÜHREN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_POLICY_TT"> 
			<Text>
				Ihr dürft eine neue Sozialpolitik einführen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PRODUCTION"> 
			<Text>
				PRODUKTION WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_PRODUCTION_TT"> 
			<Text>
				Ihr dürft in einer Eurer Städte ein neues Bauprojekt auswählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_REFORMATION_BELIEF_TITLE"> 
			<Text>
				Glaubenssatz hinzufügen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ALREADY_FOUNDED"> 
			<Text>
				Die Religion {1_ReligionName} wurde bereits von {2_CivName} gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_AVAILABLE_LATER"> 
			<Text>
				Später verfügbar, wenn Religion verbessert wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_BONUS_BELIEF"> 
			<Text>
				Bonus-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_BYZANTINES_ONLY"> 
			<Text>
				Nur für die Byzantiner verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CHANGE_NAME"> 
			<Text>
				Namen ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CONFIRM"> 
			<Text>
				Möchtet Ihr wirklich die Religion {1_ReligionName} gründen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_CONFIRM_ENHANCE"> 
			<Text>
				Seid Ihr bereit, die Religion {1_ReligionName} zu verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ENTER_NAME"> 
			<Text>
				Gebt einen neuen Namen ein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_ERROR_NAME_EMPTY"> 
			<Text>
				Das Namensfeld darf nicht leer sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOLLOWER_BELIEF"> 
			<Text>
				Anhänger-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOLLOWER_BELIEF2"> 
			<Text>
				2. Anhänger-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOUNDED_IN"> 
			<Text>
				Gegründet: {1_DateYear}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_FOUNDER_BELIEF"> 
			<Text>
				Gründer-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_NAME_LABEL"> 
			<Text>
				{1_ReligionName} [COLOR_GREEN](Klicken, um den Namen anzupassen)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_OK_BUTTON"> 
			<Text>
				Religion gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_OK_BUTTON_ENHANCE"> 
			<Text>
				Rel. verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_PANTHEON_BELIEF"> 
			<Text>
				Pantheon-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_BONUS_BELIEF"> 
			<Text>
				Wählt einen Bonus-Glaubenssatz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOLLOWER_BELIEF"> 
			<Text>
				Wählt einen Bonus für jede Stadt mit dieser Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOLLOWER_BELIEF2"> 
			<Text>
				Wählt einen Anhänger-Glaubenssatz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_FOUNDER_BELIEF"> 
			<Text>
				Wählt einen Bonus für die Gründer-Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_ICON"> 
			<Text>
				Wählt ein Religionssymbol.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_PANTHEON_BELIEF"> 
			<Text>
				Bitte wählt einen Pantheon-Glaubenssatz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SELECT_SPREAD_BELIEF"> 
			<Text>
				Wählt einen Verbesserungs-Glaubenssatz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_SPREAD_BELIEF"> 
			<Text>
				Verbesserungs-Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TITLE"> 
			<Text>
				Eine Religion gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TITLE_ENHANCE"> 
			<Text>
				Eine Religion verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_TO_ADOPT"> 
			<Text>
				Da Ihr den Schrein Eures Reichs vollendet habt, könnt Ihr nun eine Staatsreligion einführen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RELIGION_UNMET_PLAYER"> 
			<Text>
				einem unbekannten Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RESEARCH"> 
			<Text>
				FORSCHUNG WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_RESEARCH_TT"> 
			<Text>
				Ihr dürft ein neues Forschungsprojekt für Euer Reich wählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_CITY_STATES"> 
			<Text>
				[ICON_MINUS] Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_CITY_STATES_COLLAPSED"> 
			<Text>
				[ICON_PLUS] Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_MAJOR_CIVS"> 
			<Text>
				[ICON_MINUS] Große Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_MAJOR_CIVS_COLLAPSED"> 
			<Text>
				[ICON_PLUS] Große Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_TRADE_OVERVIEW"> 
			<Text>
				Handelsübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_YOUR_CITIES"> 
			<Text>
				[ICON_MINUS] Eure Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CHOOSE_TRADE_ROUTE_YOUR_CITIES_COLLAPSED"> 
			<Text>
				[ICON_PLUS] Eure Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ADV_QUEST"> 
			<Text>
				Was sind Städte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_ADV_QUEST"> 
			<Text>
				Was bedeutet es, eine Stadt zu annektieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_BODY"> 
			<Text>
				Wenn Ihr eine Stadt annektiert, macht Ihr sie zu einem Teil Eures Reiches. Ihr habt fortan die völlige Kontrolle über die Stadt, als ob Ihr sie selbst gegründet hättet. Der Nachteil einer Annektierung ist die damit verbundene Unzufriedenheit Eurer Bürger. Ihr müsst Gebäude errichten, die die Zufriedenheit fördern, z. B. Stadien, oder Luxusgüter anhäufen, um der extremen Unzufriedenheit entgegenzuwirken. Wenn Ihr zu viele Städte in zu kurzer Zeit annektiert, kann Euer Reich zum Stillstand kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_TITLE"> 
			<Text>
				Städte annektieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_ADV_QUEST"> 
			<Text>
				Wie können Einwohner der Stadt angewiesen werden, auf dem Land zu arbeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_BODY"> 
			<Text>
				Wenn Eure Stadt wächst, werden die Bürger automatisch den Geländefeldern rund um die Stadt zugewiesen, um sie zu bewirtschaften. Ziel ist die gleichmäßige Gewinnung von Nahrung, Produktion und Gold. Ihr könnt die Bürger einer Stadt auch anderen Geländefeldern zuweisen, wenn sich eine Stadt zum Beispiel mehr auf die Steigerung von Gold oder Produktion konzentrieren soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_TITLE"> 
			<Text>
				Zuweisung zur Landbewirtschaftung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_ADV_QUEST"> 
			<Text>
				Wie funktioniert ein Angriff auf eine Stadt mit Nahkampfeinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_BODY"> 
			<Text>
				Bewegt eine Nahkampfeinheit auf das Geländefeld einer Stadt, um diese anzugreifen. Es folgt eine Kampfrunde und sowohl die Stadt als auch Eure Einheit nehmen möglicherweise Schaden. Wenn die Trefferpunkte Eurer Einheit auf null sinken, ist Eure Einheit zerstört. Sinken die Trefferpunkte der Stadt auf null, hat Eure Einheit die Stadt erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_TITLE"> 
			<Text>
				Städte angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_ADV_QUEST"> 
			<Text>
				Wie funktioniert ein Angriff auf eine Stadt mit Fernwaffen-Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_BODY"> 
			<Text>
				Obwohl Ihr eine Stadt mit Fernwaffen-Einheiten angreifen und schwächen könnt, könnt Ihr sie nicht mit einer Fernwaffen-Einheit einnehmen - dazu müsst Ihr eine Nahkampfeinheit in die Stadt hinein bewegen. Luft- und Wassereinheiten können eine Stadt ebenfalls nicht einnehmen, sind allerdings in der Lage, ihre Verteidigungen komplett zu zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_TITLE"> 
			<Text>
				Angriff mit Fernwaffen-Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_ADV_QUEST"> 
			<Text>
				Welche Vorteile bieten Spezialisten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_BODY"> 
			<Text>
				Spezialisten bieten folgende Vorteile:[NEWLINE][NEWLINE]Künstler steigern den Kulturertrag einer Stadt und beschleunigen die Generierung von Großen Künstlern.[NEWLINE][NEWLINE]Händler steigern den Goldertrag einer Stadt und beschleunigen die Generierung von Großen Händlern.[NEWLINE][NEWLINE]Wissenschaftler steigern den Wissenschaftsertrag einer Stadt und beschleunigen die Generierung von Großen Wissenschaftlern.[NEWLINE][NEWLINE]Ingenieure steigern die Produktion einer Stadt und beschleunigen die Generierung von Großen Ingenieuren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_TITLE"> 
			<Text>
				Vorteile von Spezialisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_ADV_QUEST"> 
			<Text>
				Wie lässt sich ändern, was eine Stadt baut?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_BODY"> 
			<Text>
				Wenn Ihr das Bauvorhaben einer Stadt ändern wollt, könnt Ihr dies im Stadt-Bildschirm tun. Die auf das ursprüngliche Bauvorhaben aufgewendete Produktion wird nicht auf das neue Objekt angerechnet; sie bleibt jedoch verzeichnet, und wenn Ihr dieses Bauvorhaben in der Stadt später wieder aufnehmt, wird Euch vielleicht ein Teil oder sogar die Gesamtmenge der zuvor aufgewendeten Produktion gutgeschrieben. Je größer die Verzögerung, desto mehr Produktion geht verloren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_TITLE"> 
			<Text>
				Bauvorhaben ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_ADV_QUEST"> 
			<Text>
				Was ist das Stadtbanner?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_HEADING2_BODY"> 
			<Text>
				Das Stadtbanner wird auf der Hauptkarte angezeigt. Es zeigt eine hilfreiche Zusammenfassung des Zustandes der Stadt.[NEWLINE][TAB][TAB][TAB][TAB] Name[NEWLINE][TAB][TAB][TAB][TAB] Verteidigungsstärke[NEWLINE][TAB][TAB][TAB][TAB] In der Stadt stationierte Einheit**[NEWLINE][TAB][TAB][TAB][TAB] Aktuelles Bauvorhaben in der Stadt*[NEWLINE][TAB][TAB][TAB][TAB] Runden bis zur Fertigstellung des Bauvorhabens*[NEWLINE][TAB][TAB][TAB][TAB] Die Größe der Stadt[NEWLINE][TAB][TAB][TAB][TAB] Runden bis zum Wachstum der Stadt*[NEWLINE][TAB][TAB][TAB][TAB]Religion der Stadt**[NEWLINE][TAB][TAB][TAB][TAB] *Wird nicht bei fremden Städten angezeigt.[NEWLINE][TAB][TAB][TAB][TAB] ** Wird nur angezeigt, wenn es in der Stadt ein Pantheon oder eine Religion gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBANNER_HEADING2_TITLE"> 
			<Text>
				Das Stadtbanner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_ADV_QUEST"> 
			<Text>
				Wie funktioniert das Stadt-Baumenü?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_HEADING3_BODY"> 
			<Text>
				Das Stadt-Baumenü zeigt alle Einheiten, Gebäude und Wunder, die Ihr zum jeweiligen Zeitpunkt in der Stadt bauen könnt. Mit fortschreitendem technologischem Fortschritt erscheinen neue Objekte im Stadt-Baumenü, während veraltete Objekte verschwinden. Jeder Eintrag zeigt an, wie viele Runden bis zur Fertigstellung benötigt werden. Wenn ein Eintrag ausgegraut ist, seid Ihr derzeit nicht in der Lage, das Objekt zu bauen. Fahrt mit der Maus über den Eintrag, um herauszufinden, was Euch fehlt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYBUILD_HEADING3_TITLE"> 
			<Text>
				Das Stadt-Baumenü
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Stadtkampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_HEADING2_BODY"> 
			<Text>
				Städte können von feindlichen Einheiten angegriffen und eingenommen werden. Jede Stadt besitzt einen "Verteidigungswert", der von ihrer Lage, ihrer Größe, dem Vorhandensein einer stationierten Militäreinheit sowie von den gegebenenfalls vorhandenen Verteidigungsgebäuden (z. B. Stadtmauern) abhängt. Je höher dieser Verteidigungswert ist, desto schwieriger ist es, die Stadt einzunehmen. Solange eine Stadt nicht extrem schwach oder der Angreifer extrem stark ist, wird die Eroberung einer Stadt mehrere Runden dauern, auch wenn sie von mehreren Einheiten angegriffen wird. Weitere Informationen zur Kriegsführung findet Ihr im Abschnitt 'Kampf'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYCOMBAT_HEADING2_TITLE"> 
			<Text>
				Stadtkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_ADV_QUEST"> 
			<Text>
				Was ist der Stadt-Bildschirm?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_HEADING2_BODY"> 
			<Text>
				Klickt auf das Banner einer Stadt, um den Stadt-Bildschirm aufzurufen. Im Stadt-Bildschirm könnt Ihr genaue Einstellungen für jede Stadt vornehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CITYSCREEN_HEADING2_TITLE"> 
			<Text>
				Der Stadt-Bildschirm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_ADV_QUEST"> 
			<Text>
				Wie arbeiten Militäreinheiten mit Städten zusammen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_HEADING3_BODY"> 
			<Text>
				Eine Stadt kann immer nur von einer Kampfeinheit gleichzeitig belegt sein. Diese Militäreinheit ist in der Stadt stationiert und sie gewährt der Stadt einen signifikanten Verteidigungsbonus. Weitere Kampfeinheiten können sich zwar durch die Stadt bewegen, aber sie können ihre Runde nicht dort beenden. (Wenn Ihr eine Kampfeinheit in einer Stadt mit einer Garnison baut, müsst Ihr eine von beiden Einheiten vor dem Ende Eurer Runde aus der Stadt heraus bewegen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_COMBATUNITS_HEADING3_TITLE"> 
			<Text>
				Kampfeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_ADV_QUEST"> 
			<Text>
				Wie erobert man eine Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_BODY"> 
			<Text>
				Wenn Eure Einheit eine gegnerische Stadt betritt, habt Ihr drei Möglichkeiten: Ihr könnt die Stadt zerstören, sie annektieren und in Euer Reich eingliedern oder Ihr könnt sie zur Marionette machen. Alle Möglichkeiten haben Vor- und Nachteile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_TITLE"> 
			<Text>
				Städte erobern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Bau von Gebäuden in einer Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_BODY"> 
			<Text>
				In einer Stadt darf jedes Gebäude nur einmal gebaut werden, d. h. es kann kein Gebäude mehrfach vorkommen. Wenn ein Gebäude errichtet wurde, verschwindet dieses Gebäude aus dem Stadt-Baumenü dieser Stadt. (Ihr könnt dieses Gebäude natürlich immer noch in einer anderen Stadt bauen.) Weitere Informationen findet Ihr im Abschnitt 'Gebäude'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_TITLE"> 
			<Text>
				Gebäude bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Ausbildung von Einheiten in einer Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_BODY"> 
			<Text>
				Ihr könnt in einer Stadt beliebig viele Einheiten ausbilden (solange Ihr über die benötigten Ressourcen verfügt und die Einheit nicht veraltet ist). Da Ihr immer nur eine Kampfeinheit und eine nicht kampffähige Einheit gleichzeitig in einer Stadt stationieren könnt, müsst Ihr die neue Einheit unter Umständen direkt aus der Stadt heraus bewegen, nachdem sie ausgebildet wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_TITLE"> 
			<Text>
				Einheiten bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Bau von Wundern in einer Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_BODY"> 
			<Text>
				Es gibt drei Arten von Wundern im Spiel: Nationale Wunder, Weltwunder und Projektwunder. Jede Zivilisation kann genau ein Exemplar eines Nationalen Wunders bauen. (Anders ausgedrückt: Jede Zivilisation kann ein Nationalepos herstellen, aber keine Zivilisation kann zwei haben). Projekte funktionieren genau gleich wie Nationale Wunder. Von den Weltwundern kann jedes immer nur genau einmal auf der Welt errichtet werden: Wenn eine Zivilisation ein Weltwunder gebaut hat, kann es von keiner anderen Zivilisation mehr gebaut werden. Wunder verschwinden aus dem Stadt-Baumenü, wenn sie nicht mehr verfügbar sind.[NEWLINE][NEWLINE]Wenn eine andere Zivilisation ein Weltwunder fertigstellt, das Ihr gerade baut, erhaltet Ihr einen Goldbonus, um Euch für Eure Bemühungen zu entschädigen. Ihr müsst dann etwas anderes bauen.[NEWLINE][NEWLINE]Weitere Informationen findet Ihr im Abschnitt 'Wunder'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_TITLE"> 
			<Text>
				Wunder bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_ADV_QUEST"> 
			<Text>
				Welche Dinge kann eine Stadt bauen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_BODY"> 
			<Text>
				In einer Stadt könnt Ihr Gebäude, Wunder oder Einheiten bauen. Ihr könnt jedoch immer nur eine Sache gleichzeitig bauen. Wenn das aktuelle Projekt abgeschlossen ist, erscheint die Meldung 'PRODUKTION WÄHLEN'. Klickt diese Meldung an, um das Stadt-Baumenü aufzurufen und das nächste Bauprojekt zu wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_TITLE"> 
			<Text>
				Bauwesen in Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_ADV_QUEST"> 
			<Text>
				Wie kann man eine Stadt am besten verteidigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_BODY"> 
			<Text>
				Ihr könnt die Verteidigungen einer Stadt auf vielfältige Weise verbessern. Ihr könnt eine starke Einheit in der Stadt stationieren. Eine Nahkampfeinheit erhöht die Verteidigungsstärke einer Stadt ungemein, während eine Fernwaffen-Einheit aus der Stadt heraus auf feindliche Einheiten in der Nähe schießen kann.[NEWLINE][NEWLINE]Ihr könnt auch Stadtmauern und Schlösser bauen, um die Stärke der Stadt zu erhöhen. Eine Stadt auf einem Hügel erhält ebenfalls einen Verteidigungsbonus.[NEWLINE][NEWLINE]Unabhängig von der Stärke einer Stadt ist es jedoch äußerst wichtig, Einheiten außerhalb der Stadt zu ihrer Verteidigung zu stationieren.[NEWLINE][NEWLINE]Weitere Informationen findet Ihr im Abschnitt 'Kampf'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_TITLE"> 
			<Text>
				Eine Stadt verteidigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_ADV_QUEST"> 
			<Text>
				Wie lässt sich eine Stadt zerstören?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_BODY"> 
			<Text>
				Wenn Ihr eine Stadt zerstört, verschwindet sie für immer, und mit ihr all ihre Gebäude, Wunder und Bürger. Hoffentlich macht Euch das stolz, Ihr Tyrann! Auch wenn es einige gute Gründe für die Zerstörung einer Stadt geben mag, die meist im Zusammenhang mit der Zufriedenheit Eures Volkes stehen, zieht ein derart extremes Verhalten gravierende diplomatische Konsequenzen nach sich. So sind andere Zivilisationen und Stadtstaaten fortan vielleicht weniger geneigt, ein Bündnis mit Euch einzugehen, weil sie Euch für einen blutrünstigen Verrückten halten. Ihr könnt eine Stadt sofort nach der Einnahme zerstören oder zu jedem beliebigen späteren Zeitpunkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_TITLE"> 
			<Text>
				Eine Stadt zerstören
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HEADING1_BODY"> 
			<Text>
				Städte sind entscheidend für den Erfolg Eurer Zivilisation. Dort könnt Ihr Einheiten ausbilden sowie Gebäude und Wunder errichten lassen. Sie ermöglichen es Euch, neue Technologien zu erforschen und Wohlstand anzuhäufen. Ohne mächtige, günstig gelegene Städte könnt Ihr nicht gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HEADING1_TITLE"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_ADV_QUEST"> 
			<Text>
				Wie kann man weitere Städte gründen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_HEADING2_BODY"> 
			<Text>
				Städte werden von Siedlern errichtet. Wenn sich ein Siedler an einem Ort befindet, wo eine Stadt gegründet werden kann, wird der Aktionsbutton 'Stadt gründen' angezeigt. Wenn Ihr auf den Button klickt, verschwindet der Siedler und wird durch die neue Stadt ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_HOWTOBUILD_HEADING2_TITLE"> 
			<Text>
				Städte gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_ADV_QUEST"> 
			<Text>
				Wie kann das Umland einer Stadt verbessert werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_BODY"> 
			<Text>
				Auch wenn einige Geländefelder schon von sich aus ansehnliche Mengen an Nahrung, Gold usw. hervorbringen, können viele von ihnen "modernisiert" werden, um die Erträge weiter zu steigern und das Wachstum, das Gold, die Produktivität oder die Wissenschaft der Stadt zu verbessern. Ihr müsst "Bautrupps" ausbilden, um das Land zu modernisieren. Sobald ein Bautrupp ausgebildet ist, könnt Ihr ihn anweisen, Modernisierungen wie Bauernhöfe, Minen usw. zu errichten, um die Produktion der Gebiete rund um Eure Städte zu steigern. Weitere Informationen findet Ihr im Abschnitt über Bautrupps.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_TITLE"> 
			<Text>
				Das Land modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_ADV_QUEST"> 
			<Text>
				Warum lassen sich manche Städte nicht zerstören?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_BODY"> 
			<Text>
				Ihr könnt keine Städte zerstören, die Ihr selbst gegründet habt. (Andere Zivilisationen schon, aber Ihr nicht.) Außerdem könnt Ihr nicht die Hauptstadt einer anderen Zivilisation oder die heilige Stadt einer Religion zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_TITLE"> 
			<Text>
				Unzerstörbare Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_ADV_QUEST"> 
			<Text>
				Was geschieht, wenn man eine Stadt zu einer Marionette macht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_BODY"> 
			<Text>
				Wenn Ihr eine eingenommene Stadt zur Marionette macht, erhaltet Ihr die Ergebnisse der Forschung in dieser Stadt und ihr erwirtschaftetes Gold, ohne die Zufriedenheit der Bürger zu sehr zu beeinträchtigen. Jedoch habt Ihr dann keine Kontrolle über die Produktion der Stadt. Sie baut Gebäude nach eigenem Ermessen und bringt keine neuen Einheiten oder Wunder hervor. Ihr müsst also Einheiten zu ihrer Verteidigung bereitstellen und ihr Land von Euren Bautrupps modernisieren lassen, um ihre Effizienz zu steigern. Ihr könnt eine Marionettenstadt jederzeit annektieren. Klickt hierfür einfach auf das Banner der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_TITLE"> 
			<Text>
				Eine Stadt zur Marionette machen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_NONCOMBATUNITS_HEADING3_BODY"> 
			<Text>
				Eine Stadt kann immer nur von einer nicht kampffähigen Einheit (Bautrupp, Siedler oder Große Persönlichkeit) gleichzeitig belegt sein. Andere können die Stadt dann zwar passieren, aber sie können ihre Runde nicht dort beenden. Am Ende einer Runde kann eine Stadt daher von höchstens zwei Einheiten besetzt sein: von einer Kampfeinheit und von einer nicht kampffähigen Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_NONCOMBATUNITS_HEADING3_TITLE"> 
			<Text>
				Nicht kampffähige Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_ADV_QUEST"> 
			<Text>
				Wie kann man [ICON_GOLD] Gold zum Kauf von Dingen in einer Stadt einsetzen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_BODY"> 
			<Text>
				Ihr könnt von Eurem Stadtbildschirm aus Einheiten oder Gebäude mit Gold kaufen. Das kann nützlich sein, wenn Ihr etwas rasch benötigt, z. B. zusätzliche Truppen, um eine Invasion abzuwehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_TITLE"> 
			<Text>
				Gegenstände erwerben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_ADV_QUEST"> 
			<Text>
				Warum können Spezialisten nicht auch Geländefelder bewirtschaften?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_BODY"> 
			<Text>
				Wenn ein Bürger zum Spezialisten ernannt wird, steht er nicht länger für die Arbeit auf den Geländefeldern rund um die Stadt zur Verfügung; die Stadt verliert die Nahrung, Produktion oder Wissenschaft, die dieser Bürger normalerweise erwirtschaften würde. (Wenn eine Stadt jedoch mehr Bürger hat als zu bewirtschaftende Geländefelder, wirkt sich ein Spezialist vielleicht gar nicht negativ auf die Produktion aus.) Weitere Informationen findet Ihr im Abschnitt über die Zuweisung von Bürgern zur Bewirtschaftung von Geländefeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_TITLE"> 
			<Text>
				Spezialisten nicht auf den Feldern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_ADV_QUEST"> 
			<Text>
				Was sind Spezialisten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				Spezialisten sind Bürger, die dazu auserkoren wurden, in einem Gebäude innerhalb ihrer Stadt zu arbeiten. In Civilization V gibt es vier Arten von Spezialisten: Wissenschaftler, Händler, Künstler und Ingenieure. Einem Museum können beispielsweise bis zu zwei Bürger als Künstler-Spezialisten zugewiesen werden. Nicht allen Gebäuden können Spezialisten zugewiesen werden. Weitere Informationen findet Ihr in den Einträgen der jeweiligen Gebäude.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Spezialisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SUPPLY"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_SUPPLY_TT"> 
			<Text>
				Gewährt durch Anzahl von Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_ADV_QUEST"> 
			<Text>
				Was geschieht, wenn ein [ICON_CITIZEN] Bürger weder auf einem Geländefeld noch als Spezialist arbeitet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_BODY"> 
			<Text>
				Wenn ein Bürger keinem Geländefeld zugewiesen und auch kein Spezialist ist, liefert er der Stadt dennoch +1 Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_TITLE"> 
			<Text>
				Untätige Bürger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_UNITSINCITIES_HEADING2_TITLE"> 
			<Text>
				Einheiten in Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_ADV_QUEST"> 
			<Text>
				Wo sollte man Städte am besten gründen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_BODY"> 
			<Text>
				Städte sollten an Orten mit viel Nahrung und Produktion und mit Zugang zu Ressourcen wie Weizen, Fisch und Vieh gegründet werden. Es ist häufig ratsam, eine Stadt auf einem Fluss- oder Küstenfeld zu errichten. Städte auf Hügeln erhalten einen Verteidigungsbonus und sind für Feinde schwieriger einzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_TITLE"> 
			<Text>
				Geeignete Orte für Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_ADV_QUEST"> 
			<Text>
				Wie interagiert die Stadtbevölkerung mit dem Land?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_HEADING2_BODY"> 
			<Text>
				Das Wachstum von Städten hängt von den Gebieten ab, die sie umgeben. Ihre Einwohner "bewirtschaften" das Land und gewinnen Nahrung, Gold, Produktion und Wissenschaft von den Geländefeldern. Die Bürger können Geländefelder bewirtschaften, die bis zu drei Felder von der Stadt entfernt liegen und sich innerhalb der Grenzen Eurer Zivilisation befinden. Jedes Geländefeld kann immer nur von einer Stadt bewirtschaftet werden, selbst wenn es in Reichweite mehrerer Städte liegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITIES_WORKINGLAND_HEADING2_TITLE"> 
			<Text>
				Landbewirtschaftung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY"> 
			<Text>
				Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYIMPROVEMENTSTRATEGY_PLUG_UP_RESOURCES_HAVE_MORE"> 
			<Text>
				Es gibt ein Vorkommen der Ressource {1_ResourceName:textkey} nahe {2_CityName:textkey}. Wir besitzen diese Ressource bereits, aber wir könnten die Überschüsse bei diplomatischen Verhandlungen einsetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYIMPROVEMENTSTRATEGY_PLUG_UP_RESOURCES_HAVE_ZERO"> 
			<Text>
				Wir besitzen die Ressource {1_ResourceName:textkey} nicht und es gibt ein Vorkommen nahe {2_CityName:textkey}. Schickt einen Bautrupp (Land) oder Arbeitsboot (Ozean) und modernisiert das Geländefeld, damit wir die Ressource nutzen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Prophet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_BODY"> 
			<Text>
				Große Propheten verdient Ihr, wenn Ihr [ICON_PEACE] Glauben ansammelt. Dies ist die einzige Einheit, die eine Religion gründen oder verbessern kann. Wenn Ihr ausreichend [ICON_PEACE] Glauben habt (in einem Spiel mit normaler Geschwindigkeit mindestens 200), habt Ihr die Chance, einen Großen Propheten zu erzeugen. Wenn ein Großer Prophet erscheint, könnt Ihr seine Fähigkeit 'Religion gründen' nutzen, um eine eigene Religion zu erstellen. Wie andere Große Persönlichkeiten verfügt der Große Prophet auch über andere Fähigkeiten, er kann zum Beispiel ein Goldenes Zeitalter einleiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATES_GREATPROPHET_TITLE"> 
			<Text>
				Großer Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ADV_QUEST"> 
			<Text>
				Was sind Stadtstaaten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_ADV_QUEST"> 
			<Text>
				Was bedeutet es, mit einem Stadtstaat verbündet zu sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_HEADING4_BODY"> 
			<Text>
				Wenn Ihr mit einem Stadtstaat verbündet seid, genießt Ihr alle Vorteile einer Freundschaft in noch höherem Maße. Zusätzlich erhaltet Ihr alle Luxusgüter und strategischen Ressourcen des Stadtstaates. Es kann immer nur eine einzige Zivilisation mit einem Stadtstaat verbündet sein. Wenn mehrere infrage kämen, erhält die Zivilisation mit den meisten Einflusspunkten den Zuschlag.[NEWLINE][NEWLINE]Wenn Ihr mit einem Stadtstaat verbündet seid, könnt Ihr ihn außerdem bezahlen, um eine Ressource zu verbessern, sodass diese für Euch verfügbar wird. Klickt dazu im Stadtstaat-Bildschirm auf 'Schenkung' und klickt dann auf '200 [ICON_GOLD] Gold - Eine Ressource verbessern'. Wählt das Ressourcen-Geländefeld, das Ihr gern verbessert hättet, und die Verbesserung findet sofort statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALLIES_HEADING4_TITLE"> 
			<Text>
				Verbündete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALMATY"> 
			<Text>
				Almaty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ALMATY_ADJ"> 
			<Text>
				Almaty|Almaty|Almatyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTANANARIVO"> 
			<Text>
				Antananarivo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTANANARIVO_ADJ"> 
			<Text>
				Antananarivo|Antananarivo|Antananarivoer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTWERP"> 
			<Text>
				Antwerpen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ANTWERP_ADJ"> 
			<Text>
				Antwerpen|Antwerpen|Antwerpener
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BELGRADE"> 
			<Text>
				Belgrad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BELGRADE_ADJ"> 
			<Text>
				Belgrad|Belgrad|Belgrader
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BOGOTA"> 
			<Text>
				Bogotá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BOGOTA_ADJ"> 
			<Text>
				Bogotá|Bogotá|Bogotáer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BORNU"> 
			<Text>
				Bornu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BORNU_ADJ"> 
			<Text>
				Bornu|Bornu|Bornuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRATISLAVA"> 
			<Text>
				Bratislava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRATISLAVA_ADJ"> 
			<Text>
				Bratislava|Bratislava|Bratislavaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRUSSELS"> 
			<Text>
				Brüssel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BRUSSELS_ADJ"> 
			<Text>
				Brüssel|Brüssel|Brüsseler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUCHAREST"> 
			<Text>
				Bukarest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUCHAREST_ADJ"> 
			<Text>
				Bukarest|Bukarest|Bukarester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUDAPEST"> 
			<Text>
				Budapest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUDAPEST_ADJ"> 
			<Text>
				Budapest|Budapest|Budapester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUENOS_AIRES"> 
			<Text>
				Buenos Aires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUENOS_AIRES_ADJ"> 
			<Text>
				Buenos Aires|Buenos Aires|Bonaerenser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUNKEYA"> 
			<Text>
				Bunkeya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BUNKEYA_ADJ"> 
			<Text>
				Bunkeya|Bunkeya|Bunkeyaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BYBLOS"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_BYBLOS_ADJ"> 
			<Text>
				Byblos|Byblos|byblische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAHOKIA"> 
			<Text>
				Cahokia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAHOKIA_ADJ"> 
			<Text>
				Cahokia|Cahokia|cahokiaische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAPE_TOWN"> 
			<Text>
				Kapstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CAPE_TOWN_ADJ"> 
			<Text>
				Kapstadt|Kapstadt|Kapstädter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COLOMBO"> 
			<Text>
				Colombo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COLOMBO_ADJ"> 
			<Text>
				Colombo|Colombo|Colomboer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_ADV_QUEST"> 
			<Text>
				Wie kommuniziere ich mit einem Stadtstaat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_BODY"> 
			<Text>
				Um mit einem Stadtstaat zu kommunizieren, müsst Ihr ihn erst einmal finden. Wenn eine Eurer Einheiten auf einen Stadtstaat trifft, wird dieser Euch verraten, welchem Typ er angehört, und Euch oft auch Gold schenken. (Wieder ein guter Grund, die Welt zu erforschen!)[NEWLINE][NEWLINE]Nach dem Kennenlernen kann es sein, dass der Stadtstaat sich von Zeit zu Zeit meldet und Euch bittet, "Missionen" auszuführen. Wenn Ihr den Stadtstaat kontaktieren möchtet, könnt Ihr dazu das Diplomatie-Menü verwenden oder einfach auf die Stadt klicken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_TITLE"> 
			<Text>
				Mit Stadtstaaten kommunizieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COPENHAGEN"> 
			<Text>
				Kopenhagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_COPENHAGEN_ADJ"> 
			<Text>
				Kopenhagen|Kopenhagen|Kopenhagener
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Stadtstaat kultiviert ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_HEADING3_BODY"> 
			<Text>
				Ein kultivierter Stadtstaat hilft Euch, Eure eigene Kultur zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_CULTURED_HEADING3_TITLE"> 
			<Text>
				Kultiviert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_ADV_QUEST"> 
			<Text>
				Wie beeinflussen Stadtstaaten Diplomatiesiege?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_BODY"> 
			<Text>
				Ihr erringt einen Diplomatiesieg, wenn Ihr die Wahl zum Weltherrscher gewinnt, nachdem der Weltkongress zu den Vereinten Nationen wurde. Dabei stellen die Stadtstaaten Abgeordnete für den Regenten ab, mit dem sie verbündet sind. Einzelheiten findet Ihr im Abschnitt 'Sieg'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_TITLE"> 
			<Text>
				Stadtstaaten und Diplomatiesieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_ADV_QUEST"> 
			<Text>
				Was passiert, wenn ich einen Stadtstaat ignoriere?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_HEADING3_BODY"> 
			<Text>
				Wenn Ihr gar nichts tut, gehen Eure Einflusspunkte mit der Zeit gegen null. Wenn der Wert positiv ist, nimmt er in jeder Runde ein klein wenig ab. Ein negativer Wert erhöht sich in jeder Runde ein bisschen. (Der genaue Betrag kann aufgrund des Charakters des Stadtstaates variieren.) Wenn Ihr also weiterhin positive Beziehungen zu einem Stadtstaat unterhalten möchtet, solltet Ihr ihm immer mal wieder ein Geschenk machen oder eine Mission ausführen.[NEWLINE][NEWLINE]Beachtet, dass Ihr für jede Eurer Einheiten, die sich unerlaubt im Territorium eines Stadtstaats befindet, pro Runde eine Handvoll Einflusspunkte verliert. Wenn Ihr mit einem Stadtstaat befreundet seid, könnt Ihr ohne negative Folgen sein Territorium betreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DONOTHING_HEADING3_TITLE"> 
			<Text>
				Nichts tun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DUBLIN"> 
			<Text>
				Dublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_DUBLIN_ADJ"> 
			<Text>
				Dublin|Dublin|Dubliner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_EDINBURGH"> 
			<Text>
				Edinburgh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_EDINBURGH_ADJ"> 
			<Text>
				Edinburgh|Edinburgh|Edinburgher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FLORENCE"> 
			<Text>
				Florenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FLORENCE_ADJ"> 
			<Text>
				Florenz|Florenz|florentinische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_ADV_QUEST"> 
			<Text>
				Was bedeutet es, mit einem Stadtstaat befreundet zu sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_HEADING4_BODY"> 
			<Text>
				Wenn Ihr mit einem Stadtstaat befreundet seid, macht er Euch von Zeit zu Zeit Geschenke - ein kultivierter Stadtstaat gibt Euch Kultur, ein maritimer Stadtstaat Nahrung, ein militaristischer Stadtstaat Militäreinheiten, ein geschäftstüchtiger Stadtstaat Zufriedenheit und ein religiöser Stadtstaat Glauben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_FRIENDS_HEADING4_TITLE"> 
			<Text>
				Freunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENEVA"> 
			<Text>
				Genf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENEVA_ADJ"> 
			<Text>
				Genf|Genf|Genfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENOA"> 
			<Text>
				Genua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GENOA_ADJ"> 
			<Text>
				Genua|Genua|genuesische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_ADV_QUEST"> 
			<Text>
				Wie wirkt es sich auf die Beziehungen aus, wenn man einem Stadtstaat [ICON_GOLD] Gold schenkt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_BODY"> 
			<Text>
				Eine der kostengünstigsten Arten, mehr Einflusspunkte zu gewinnen, besteht darin, einem Stadtstaat Gold zu schenken. Klickt dazu auf den Stadtstaat selbst und wählt dann den entsprechenden Menüpunkt aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_TITLE"> 
			<Text>
				Gold: Eine lohnende Investition!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_ADV_QUEST"> 
			<Text>
				Wie wirkt es sich auf die Beziehung aus, wenn man einem Stadtstaat Einheiten schenkt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_BODY"> 
			<Text>
				Ihr könnt einem Stadtstaat auch Einheiten schenken, indem Ihr z. B. die Einheit in das Territorium des Stadtstaates bewegt und dann im Aktionsmenü der Einheit auf 'Einheit schenken' klickt. (Ihr könnt auch jederzeit Einheiten über den Diplomatie-Bildschirm des Stadtstaates verschenken.) Allerdings stellt Gold meist ein besseres Geschenk dar, außer wenn der Stadtstaat ausdrücklich um Einheiten gebeten hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_TITLE"> 
			<Text>
				Einheiten schenken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HANOI"> 
			<Text>
				Hanoi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HANOI_ADJ"> 
			<Text>
				Hanoi|Hanoi|Hanoier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HEADING1_BODY"> 
			<Text>
				Stadtstaaten sind die kleineren politischen Gebilde in Civilization V. Sie können das Spiel nicht gewinnen und stellen keine Konkurrenz für Euch dar, aber sie können Euren Weg zum Erfolg in hohem Maße ebnen oder versperren. Ihr könnt Euch mit Stadtstaaten anfreunden und daraus erhebliche Vorteile ziehen; Ihr könnt sie ignorieren und Euch auf größere, wichtigere Gegner konzentrieren; oder Ihr könnt sie erobern und ausplündern. Das liegt ganz bei Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HEADING1_TITLE"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HELSINKI"> 
			<Text>
				Helsinki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HELSINKI_ADJ"> 
			<Text>
				Helsinki|Helsinki|Helsinkier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HONG_KONG"> 
			<Text>
				Hongkong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_HONG_KONG_ADJ"> 
			<Text>
				Hongkong|Hongkong|Hongkonger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_IFE"> 
			<Text>
				Ile-Ife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_IFE_ADJ"> 
			<Text>
				Ile-Ife|Ile-Ife|Ile-Ifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_ADV_QUEST"> 
			<Text>
				Welche Einflussstufen gibt es für Stadtstaaten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_BODY"> 
			<Text>
				Es gibt vier Einflussstufen bei Stadtstaaten: Krieg, neutral, Freunde, Verbündete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_TITLE"> 
			<Text>
				Einflussstufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_ADV_QUEST"> 
			<Text>
				Was bedeutet Einfluss auf Stadtstaaten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_BODY"> 
			<Text>
				Eure Beziehung zu den verschiedenen Stadtstaaten wird durch "Einflusspunkte" dargestellt. Dieser Wert fängt normalerweise bei null an und wird durch Eure Aktionen vermehrt oder verringert (er kann sogar ziemlich negativ werden!). Eure derzeitige Einflussstufe findet Ihr auf dem Banner des Stadtstaates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_TITLE"> 
			<Text>
				Stadtstaaten-Einfluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JAKARTA"> 
			<Text>
				Jakarta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JAKARTA_ADJ"> 
			<Text>
				Jakarta|Jakarta|Jakartaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JERUSALEM"> 
			<Text>
				Jerusalem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_JERUSALEM_ADJ"> 
			<Text>
				Jerusalem|Jerusalem|Jerusalemer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KABUL"> 
			<Text>
				Kabul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KABUL_ADJ"> 
			<Text>
				Kabul|Kabul|Kabuler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KATHMANDU"> 
			<Text>
				Kathmandu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KATHMANDU_ADJ"> 
			<Text>
				Kathmandu|Kathmandu|Kathmanduer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KIEV"> 
			<Text>
				Kiew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KIEV_ADJ"> 
			<Text>
				Kiew|Kiew|Kiewer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KUALA_LUMPUR"> 
			<Text>
				Kuala Lumpur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KUALA_LUMPUR_ADJ"> 
			<Text>
				Kuala Lumpur|Kuala Lumpur|Kuala Lumpurer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KYZYL"> 
			<Text>
				Kysyl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_KYZYL_ADJ"> 
			<Text>
				Kysyl|Kysyl|Kysyler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LA_VENTA"> 
			<Text>
				La Venta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LA_VENTA_ADJ"> 
			<Text>
				La Venta|La Venta|La Ventaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LHASA"> 
			<Text>
				Lhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LHASA_ADJ"> 
			<Text>
				Lhasa|Lhasa|lhasaische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_ADV_QUEST"> 
			<Text>
				Was bedeutet es, einen Stadtstaat zu befreien?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_HEADING2_BODY"> 
			<Text>
				Wenn eine andere Zivilisation einen Stadtstaat eingenommen hat und Ihr ihn ihr wieder abnehmt, habt Ihr die Option, diesen Stadtstaat zu "befreien". In diesem Fall erhaltet Ihr auf der Stelle jede Menge Einflusspunkte für diesen Stadtstaat. Außerdem wird der Stadtstaat bei den Wahlen zum "Weltherrscher" auf jeden Fall für Euch stimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LIBERATING_HEADING2_TITLE"> 
			<Text>
				Einen Stadtstaat befreien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LISBON"> 
			<Text>
				Lissabon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LISBON_ADJ"> 
			<Text>
				Lissabon|Lissabon|Lissaboner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LUBA"> 
			<Text>
				Luba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_LUBA_ADJ"> 
			<Text>
				Luba|Luba|Lubaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MALACCA"> 
			<Text>
				Malakka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MALACCA_ADJ"> 
			<Text>
				Malakka|Malakka|malakkaische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MANILA"> 
			<Text>
				Manila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MANILA_ADJ"> 
			<Text>
				Manila|Manila|manilische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Stadtstaat maritim ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_HEADING3_BODY"> 
			<Text>
				Ein maritimer Stadtstaat kann Eurer Zivilisation Nahrung verschaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARITIME_HEADING3_TITLE"> 
			<Text>
				Maritim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARRAKECH"> 
			<Text>
				Marrakesch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MARRAKECH_ADJ"> 
			<Text>
				Marrakesch|Marrakesch|Marrakescher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MBANZA_KONGO"> 
			<Text>
				M'banza-Kongo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MBANZA_KONGO_ADJ"> 
			<Text>
				M'banza-Kongo|M'banza-Kongo|M'banza-kongolesische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MELBOURNE"> 
			<Text>
				Melbourne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MELBOURNE_ADJ"> 
			<Text>
				Melbourne|Melbourne|Melbourner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILAN"> 
			<Text>
				Mailand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILAN_ADJ"> 
			<Text>
				Mailand|Mailand|Mailänder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Stadtstaat militaristisch ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_BODY"> 
			<Text>
				Ein militaristischer Stadtstaat kann Eurer Armee Einheiten liefern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_TITLE"> 
			<Text>
				Militaristisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_ADV_QUEST"> 
			<Text>
				Was sind Stadtstaaten-Missionen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_HEADING2_BODY"> 
			<Text>
				Von Zeit zu Zeit geben Stadtstaaten "Missionen" bekannt - sie werden beispielsweise von Barbaren heimgesucht, möchten etwas über Naturwunder in Erfahrung bringen oder werden von einer anderen Zivilisation angegriffen und brauchen Verbündete.[NEWLINE][NEWLINE]Wenn es Euch gelingt, die Mission zu erfüllen, bevor eine andere Zivilisation das tut, erhaltet Ihr Einflusspunkte bei diesem Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MISSIONS_HEADING2_TITLE"> 
			<Text>
				Stadtstaaten-Missionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOGADISHU"> 
			<Text>
				Mogadischu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOGADISHU_ADJ"> 
			<Text>
				Mogadischu|Mogadischu|Mogadischuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOMBASA"> 
			<Text>
				Mombasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MOMBASA_ADJ"> 
			<Text>
				Mombasa|Mombasa|mombasische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MONACO"> 
			<Text>
				Monaco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_MONACO_ADJ"> 
			<Text>
				Monaco|Monaco|monegassische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn mein Verhältnis zu einem Stadtstaat neutral ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_BODY"> 
			<Text>
				Der Stadtstaat ist Euch gegenüber weder positiv noch negativ eingestellt. Ihr könnt ihm Gold schenken oder Missionen ausführen, um Eure Einflussstufe zu erhöhen, oder Ihr könnt Einflusspunkte verlieren, indem Ihr unbefugt eindringt und dergleichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_TITLE"> 
			<Text>
				Neutral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ORMUS"> 
			<Text>
				Hormus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ORMUS_ADJ"> 
			<Text>
				Hormus|Hormus|Hormuser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OSLO"> 
			<Text>
				Oslo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OSLO_ADJ"> 
			<Text>
				Oslo|Oslo|Osloer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OUGADOUGOU"> 
			<Text>
				Ouagadougou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_OUGADOUGOU_ADJ"> 
			<Text>
				Ouagadougou|Ouagadougou|Ouagadougouer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PANAMA_CITY"> 
			<Text>
				Panama-Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PANAMA_CITY_ADJ"> 
			<Text>
				Panama-Stadt|Panama-Stadt|Panamaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_ADV_QUEST"> 
			<Text>
				Was bedeutet es, sich mit einem Stadtstaat im Dauerkrieg zu befinden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_BODY"> 
			<Text>
				Ihr habt diesen Stadtstaat dermaßen verärgert, dass er Euch gegenüber misstrauisch geworden ist. Das kann passieren, wenn Ihr zu vielen Stadtstaaten in Eurer Umgebung den Krieg erklärt habt - dies spricht sich herum und das Minimum Eurer Einflussstufe mit großen Gruppen von Stadtstaaten sinkt dauerhaft von 0 auf -20 (was bedeutet, dass Euer Einfluss weit unter 0 sinken kann).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_TITLE"> 
			<Text>
				Misstrauisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PRAGUE"> 
			<Text>
				Prag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_PRAGUE_ADJ"> 
			<Text>
				Prag|Prag|Prager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_QUEBEC_CITY"> 
			<Text>
				Québec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_QUEBEC_CITY_ADJ"> 
			<Text>
				Québec|Québec|Québecer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RAGUSA"> 
			<Text>
				Ragusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RAGUSA_ADJ"> 
			<Text>
				Ragusa|Ragusa|ragusische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIGA"> 
			<Text>
				Riga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIGA_ADJ"> 
			<Text>
				Riga|Riga|Rigaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIO_DE_JANEIRO"> 
			<Text>
				Rio de Janeiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_RIO_DE_JANEIRO_ADJ"> 
			<Text>
				Rio de Janeiro|Rio de Janeiro|Rio de Janeiroer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SAMARKAND"> 
			<Text>
				Samarkand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SAMARKAND_ADJ"> 
			<Text>
				Samarkand|Samarkand|samarkandische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEGOU"> 
			<Text>
				Ségou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEGOU_ADJ"> 
			<Text>
				Ségou|Ségou|Ségouer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEOUL"> 
			<Text>
				Seoul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SEOUL_ADJ"> 
			<Text>
				Seoul|Seoul|Seouler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SIDON"> 
			<Text>
				Sidon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SIDON_ADJ"> 
			<Text>
				Sidon|Sidon|Sidoner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SINGAPORE"> 
			<Text>
				Singapur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SINGAPORE_ADJ"> 
			<Text>
				Singapur|Singapur|Singapurer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOFIA"> 
			<Text>
				Sofia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOFIA_ADJ"> 
			<Text>
				Sofia|Sofia|Sofiaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOKOTO"> 
			<Text>
				Sokoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SOKOTO_ADJ"> 
			<Text>
				Sokoto|Sokoto|Sokotoer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_STOCKHOLM"> 
			<Text>
				Stockholm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_STOCKHOLM_ADJ"> 
			<Text>
				Stockholm|Stockholm|Stockholmer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SYDNEY"> 
			<Text>
				Sydney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_SYDNEY_ADJ"> 
			<Text>
				Sydney|Sydney|Sydneyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_ADV_QUEST"> 
			<Text>
				Was für verschiedene Typen von Stadtstaaten gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_HEADING2_BODY"> 
			<Text>
				Es gibt fünf verschiedene "Sorten" von Stadtstaaten. Bei jedem bringen Freundschaft oder Allianz andere Vorteile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYPES_HEADING2_TITLE"> 
			<Text>
				Typen von Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYRE"> 
			<Text>
				Tyrus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_TYRE_ADJ"> 
			<Text>
				Tyrus|Tyrus|tyrenische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_UR"> 
			<Text>
				Ur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_UR_ADJ"> 
			<Text>
				Ur|Ur|Urer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VALLETTA"> 
			<Text>
				Valletta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VALLETTA_ADJ"> 
			<Text>
				Valletta|Valletta|vallettische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VANCOUVER"> 
			<Text>
				Vancouver
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VANCOUVER_ADJ"> 
			<Text>
				Vancouver|Vancouver|Vancouveraner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VATICAN_CITY"> 
			<Text>
				Vatikanstaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VATICAN_CITY_ADJ"> 
			<Text>
				Vatikanstaat|Vatikanstaat|vatikanstaatliche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VENICE"> 
			<Text>
				Venedig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VENICE_ADJ"> 
			<Text>
				Venedig|Venedig|venezianische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VIENNA"> 
			<Text>
				Wien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VIENNA_ADJ"> 
			<Text>
				Wien|Wien|Wiener
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VILNIUS"> 
			<Text>
				Vilnius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_VILNIUS_ADJ"> 
			<Text>
				Vilnius|Vilnius|vilnische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_ADV_QUEST"> 
			<Text>
				Wie erklärt man einem Stadtstaat den Krieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_BODY"> 
			<Text>
				Ihr könnt einem Stadtstaat jederzeit den Krieg erklären, entweder über den Diplomatie-Bildschirm, oder indem Ihr einer Eurer Einheiten befiehlt, eine Einheit oder Siedlung des Stadtstaates anzugreifen. Ihr könnt einem Stadtstaat über den Diplomatie-Bildschirm den Frieden anbieten, oder indem Ihr auf die Stadt klickt.[NEWLINE][NEWLINE]Bedenkt: Wenn Ihr zu viele Stadtstaaten angreift, werden diese Euch gegenüber misstrauisch, was das Minimum Eurer Einflussstufe dauerhaft von 0 auf -20 reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_TITLE"> 
			<Text>
				Krieg der Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WARSAW"> 
			<Text>
				Warschau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WARSAW_ADJ"> 
			<Text>
				Warschau|Warschau|Warschauer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_ADV_QUEST"> 
			<Text>
				Was bedeutet es, sich mit einem Stadtstaat im Krieg zu befinden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_HEADING4_BODY"> 
			<Text>
				Wenn zwischen Euch und einem Stadtstaat Krieg herrscht, bleibt Euer Einfluss negativ und Ihr bekommt ganz sicher auch nichts geschenkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WAR_HEADING4_TITLE"> 
			<Text>
				Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WELLINGTON"> 
			<Text>
				Wellington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WELLINGTON_ADJ"> 
			<Text>
				Wellington|Wellington|Wellingtoner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WITTENBERG"> 
			<Text>
				Wittenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_WITTENBERG_ADJ"> 
			<Text>
				Wittenberg|Wittenberg|Wittenberger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_YEREVAN"> 
			<Text>
				Jerewan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_YEREVAN_ADJ"> 
			<Text>
				Jerewan|Jerewan|jerewanische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZANZIBAR"> 
			<Text>
				Sansibar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZANZIBAR_ADJ"> 
			<Text>
				Sansibar|Sansibar|Sansibarer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZURICH"> 
			<Text>
				Zürich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYSTATE_ZURICH_ADJ"> 
			<Text>
				Zürich|Zürich|Züricher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BLOCKADED_CITY_TILE"> 
			<Text>
				Dieses Geländefeld wird durch einen Feind blockiert. Ihr könnt es nicht bewirtschaften, bis der blockierende Gegner entfernt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUILDING_LIST"> 
			<Text>
				Gebäudeliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUILDING_SPECIALIST_YIELD"> 
			<Text>
				{1_NumSpecialists} {2_SpecialistDesc * {1_NumSpecialists}} ... Jeweils {3_YieldString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUYPLOT_TT"> 
			<Text>
				Wenn Ihr genug [ICON_GOLD] Gold habt, könnt Ihr hier ein weiß markiertes Geländefeld kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_PLOT_TEXT"> 
			<Text>
				Geländefeld kaufen (Text)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_TILE"> 
			<Text>
				Geländefeld kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_BUY_TILE_TT"> 
			<Text>
				Gebt [ICON_GOLD]Gold aus, um die Siedlung Eurer Bürger auf einem Geländefeld, das an Euer Reich angrenzt, finanziell zu unterstützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHANGE_PROD"> 
			<Text>
				PRODUKTION ÄNDERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHANGE_PROD_TT"> 
			<Text>
				Ändert das aktuelle Bauprojekt dieser Stadt. Es kann immer nur eine Sache produziert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHOOSE_PROD"> 
			<Text>
				PRODUKTION WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CHOOSE_PROD_TT"> 
			<Text>
				Wählt das aktuelle Bauprojekt dieser Stadt. Es kann immer nur eine Sache gleichzeitig produziert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZENS_TEXT"> 
			<Text>
				{1_NumCitizens: plural 1?Bürger; other?Bürger;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZEN_ALLOCATION"> 
			<Text>
				Verwaltung von Bürgern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITIZEN_ICON_TT"> 
			<Text>
				Bürger-Symbol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITYINFO_TEXT"> 
			<Text>
				Stadtinformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITY_CENTER"> 
			<Text>
				Das Stadtzentrum wird automatisch und kostenlos bewirtschaftet. Klickt hier, damit der Gouverneur die Arbeitskräfte neu zuweist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CITY_COMB_STRENGTH_TT"> 
			<Text>
				Stadtkampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CLAIM_NEW_LAND"> 
			<Text>
				Dieses Landstück für {1_Num} [ICON_GOLD] Gold kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_CULTURE_TEXT"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_EACH"> 
			<Text>
				jeweils
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_EMPTY_SLOT"> 
			<Text>
				Freier Spezialistenplatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_ENEMY_UNIT_CITY_TILE"> 
			<Text>
				Auf diesem Geländefeld befindet sich ein Gegner. Ihr könnt es nicht bewirtschaften, bis der blockierende Gegner entfernt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FAITH_TEXT"> 
			<Text>
				Glaube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_AVOID_GROWTH_TEXT"> 
			<Text>
				Wachstum vermeiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_AVOID_GROWTH_TT"> 
			<Text>
				Klickt hier, damit die Stadt versucht, ihre Bevölkerung konstant zu halten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BALANCED_TEXT"> 
			<Text>
				Standardfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BALANCED_TT"> 
			<Text>
				Klickt hier, damit die Stadt die Standard-Bürgerzuweisung verwendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_C_TEXT"> 
			<Text>
				Stadtfokus schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_O_TEXT"> 
			<Text>
				Stadtfokus öffnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_BUTTON_TT"> 
			<Text>
				Stadtfokus verwalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_CULTURE_TEXT"> 
			<Text>
				[ICON_CULTURE] Kulturfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_CULTURE_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_CULTURE] Kultur zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FAITH_TEXT"> 
			<Text>
				[ICON_PEACE] Glaubensfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FAITH_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_PEACE] Glauben zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FOOD_TEXT"> 
			<Text>
				[ICON_FOOD] Nahrungsfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_FOOD_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_FOOD] Nahrung zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GOLD_TEXT"> 
			<Text>
				[ICON_GOLD] Goldfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GOLD_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_GOLD] Gold zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GREAT_PERSON_TEXT"> 
			<Text>
				Fokus auf [ICON_GREAT_PEOPLE] Große Persönl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_GREAT_PERSON_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_GREAT_PEOPLE] Große Persönlichkeiten zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_PROD_TEXT"> 
			<Text>
				[ICON_PRODUCTION] Produktionsfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_PROD_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_PRODUCTION] Produktion zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESEARCH_TEXT"> 
			<Text>
				[ICON_RESEARCH] Wissenschaftsfokus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESEARCH_TT"> 
			<Text>
				Klickt hier, damit die Stadt [ICON_RESEARCH] Wissenschaft zum Produktionsschwerpunkt macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESET_TEXT"> 
			<Text>
				Geländefelder zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOCUS_RESET_TT"> 
			<Text>
				Klickt hier, um alle gesperrten Geländefelder zu sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_IN_TURNS"> 
			<Text>
				{1_Num} [ICON_FOOD]/Runde, {2_Num} Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_IN_TURNS_TT"> 
			<Text>
				In {1_Num} Runden wird Eure Stadt wachsen und ein zusätzlicher Bürger kann Ressourcen auf einem Geländefeld bei der Stadt einsammeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FOOD_TEXT"> 
			<Text>
				Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_FORCED_WORK_TILE"> 
			<Text>
				Ihr habt dieses Geländefeld zur Bewirtschaftung ausgewählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GG_PROGRGRESS"> 
			<Text>
				Fortschr. Großer General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GOLD_TEXT"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GP_PROGRGRESS"> 
			<Text>
				Fortschritt Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GREAT_PEOPLE_TEXT"> 
			<Text>
				Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GREAT_WORK_BUILDINGS_TEXT"> 
			<Text>
				Großes-Werk-Gebäude
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_GUVNA_WORK_TILE"> 
			<Text>
				Euer Gouverneur hat dieses Geländefeld zur Bewirtschaftung ausgewählt. Ihr könnt hier klicken, um das zu ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_MAINTENANCE"> 
			<Text>
				Unterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_MANUAL_SPEC_CONTROL"> 
			<Text>
				Manuelle Spezialistensteuerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NEED_MONEY_BUY_TILE"> 
			<Text>
				Ihr braucht {1_Num} Gold, um dieses Land zu kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NEED_MONEY_BUY_TILE_TT"> 
			<Text>
				Wenn Ihr über ausreichend [ICON_GOLD]Gold verfügt, finanziert Ihr damit die Siedlung Eurer Bürger auf einem der weiß markierten Geländefelder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_NUTHA_CITY_TILE"> 
			<Text>
				Dieses Geländefeld wird von einer anderen Stadt in Eurer Zivilisation bewirtschaftet. Ihr könnt hier klicken, um es zu bewirtschaften, aber dann hört die andere Stadt damit auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_OFF"> 
			<Text>
				AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_OTHER"> 
			<Text>
				SONSTIGES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PERTURN_TEXT"> 
			<Text>
				+{1_perTurn:number "#.##"}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PERTURN_TEXT_NEGATIVE"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_perTurn:number "#.##"}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PLACEHOLDER_TT"> 
			<Text>
				Placeholder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_BUTTON"> 
			<Text>
				PRODUKTION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_RESEARCH"> 
			<Text>
				Forschung produzieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PRODUCE_WEALTH"> 
			<Text>
				Gold produzieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PROD_METER_TT"> 
			<Text>
				Rechtsklick für weitere Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PROD_TEXT"> 
			<Text>
				Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PURCHASE_BUTTON"> 
			<Text>
				KAUF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_PURCHASE_TT"> 
			<Text>
				Wenn Ihr genug [ICON_GOLD] Gold oder [ICON_PEACE] Glauben habt, kauft sofort eine Einheit oder ein Gebäude.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_C"> 
			<Text>
				Liste ausblenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_C_TT"> 
			<Text>
				Produktionsliste schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_O"> 
			<Text>
				Liste einblenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_O_TT"> 
			<Text>
				Produktionsliste öffnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_PROD"> 
			<Text>
				ZU LISTE HINZUFÜGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_PROD_TT"> 
			<Text>
				Fügt am Ende Eurer Produktionsliste einen Eintrag hinzu. Bis zu sechs Einträge sind möglich, aber die Produktion findet nacheinander statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_QUEUE_SELECTION"> 
			<Text>
				Listenauswahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_DOWN_TEXT"> 
			<Text>
				In der Produktionsliste nach unten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_UP_TEXT"> 
			<Text>
				In der Produktionsliste nach oben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_Q_X_TEXT"> 
			<Text>
				Aus Produktionsliste entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_DISABLED_BECAUSE_CAPITAL_TT"> 
			<Text>
				Eine Stadt, die einst Hauptstadt war, kann nicht vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_TEXT"> 
			<Text>
				Stadt vernichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RAZE_BUTTON_TT"> 
			<Text>
				Alles niederbrennen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_REGULARBUILDING_TEXT"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESEARCH_TEXT"> 
			<Text>
				Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_DEMANDED"> 
			<Text>
				Ressource benötigt: {1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_DEMANDED_TT"> 
			<Text>
				Wenn Ihr diese Ressource mit Eurem Handelsnetz verbindet, wird die Stadt einen Feiertag ausrufen und so das [ICON_FOOD] Wachstum steigern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RESOURCE_FULFILLED_TT"> 
			<Text>
				Diese Stadt hält einen Feiertag ab, wodurch ihr [ICON_FOOD] Wachstum steigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TO_ESPIONAGE"> 
			<Text>
				Zurück zur Spionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TO_MAP"> 
			<Text>
				Zurück zur Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_RETURN_TT"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_SPECIALISTCONTROL_TT"> 
			<Text>
				Zwischen manueller und KI-Verwaltung der Gebäudespezialisten umschalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_SPECIAL_TEXT"> 
			<Text>
				Spezialisten-Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_STAGNATION_TEXT"> 
			<Text>
				[COLOR_YELLOW]STAGNATION[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_STARVATION_TEXT"> 
			<Text>
				[COLOR_WARNING_TEXT]HUNGERSNOT[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TOGGLE_FOCUS_TT"> 
			<Text>
				Stadtfokus umschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TOURISM_TEXT"> 
			<Text>
				Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TURNS_TILL_CITIZEN_TEXT"> 
			<Text>
				{1_Turns:number} {1_Turns: plural 1?Rd.; other?Rdn.;} bis Geburt eines neuen Bürgers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_TURNS_TILL_TILE_TEXT"> 
			<Text>
				{1_NumTurns:number} {1_NumTurns: plural 1?Runde; 2?Runden;} bis zur Grenzausdehnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNEMPLOYED_TEXT"> 
			<Text>
				Untätige Bürger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNEMPLOYED_TOOLTIP"> 
			<Text>
				Hier klicken, um den Gouverneur die Arbeiterschaft neu zuteilen zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNRAZE_BUTTON_TEXT"> 
			<Text>
				Vernichtung beenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNRAZE_BUTTON_TT"> 
			<Text>
				Stadtvernichtung unterbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_UNWORKED_CITY_TILE"> 
			<Text>
				Dieses Geländefeld wird derzeit nicht bewirtschaftet. Klickt hier, wenn Ihr es bewirtschaften wollt, aber dadurch könnte das, was die KI für Euch ausgewählt hat, überschrieben werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_WLTKD_COUNTER"> 
			<Text>
				Feiertag! ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITYVIEW_WONDERS_TEXT"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ANNEX_TT"> 
			<Text>
				Klicken, um diese Stadt zu annektieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ATHEISTS"> 
			<Text>
				{1_Num} Bürger: Atheisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_BLOCKADED"> 
			<Text>
				Eine gegnerische Einheit hat eine [ICON_BLOCKADED] Blockade um die Stadt errichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_BURNING"> 
			<Text>
				Die Stadt wird in {1_Num} Runde(n) [ICON_RAZING] vernichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONNECTED"> 
			<Text>
				Die Stadt hat eine [ICON_CONNECTED] Stadtverbindung zur [ICON_CAPITAL] Hauptstadt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_ECONOMIC"> 
			<Text>
				Euer Wirtschaftsberater empfiehlt, dies hier zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_FOREIGN"> 
			<Text>
				Euer Auslandsberater empfiehlt, dies hier zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_MILITARY"> 
			<Text>
				Euer Militärberater empfiehlt, dies hier zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CONSTRUCTION_ADVISOR_RECOMMENDATION_SCIENCE"> 
			<Text>
				Euer Wissenschaftsberater empfiehlt, dies hier zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CURRENTLY_PRODUCING_99PLUS_TT"> 
			<Text>
				{2_BldgName} wird von {1_CityName} in mehr als 99 Runden produziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_CURRENTLY_PRODUCING_TT"> 
			<Text>
				{2_BldgName} wird von {1_CityName} in {3_Num: plural 1?einer Runde; other?{3_Num} Runden;} produziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_DIPLOMAT_OTHER_CIV_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist als Diplomat in {3_CityName}. Solange {4_SpyRank} {5_SpyName} in der Stadt ist, richtet der Spion Überwachung ein und informiert Euch darüber, wie die Zivilisation beim Weltkongress abstimmt. {6_SpyRank} {7_SpyName} informiert Euch auch über alle Intrigen, die entdeckt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_ENTER_CITY_SCREEN"> 
			<Text>
				[COLOR_YELLOW]Klickt hier, um den Stadt-Bildschirm aufzurufen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_FAVORED_RELIGION"> 
			<Text>
				{2_Num} Bürger: {1_ReligionString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_GP_MOD"> 
			<Text>
				[ICON_BULLET] Stadt-Bonusse: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_HAS_SPY_TT"> 
			<Text>
				{1_SpyName} besetzt diese Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_HOLY_CITY"> 
			<Text>
				(heilige Stadt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_MAKE_RANGED_ATTACK"> 
			<Text>
				[COLOR_YELLOW]Klickt hier, damit die Stadt einen Fernangriff ausführt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AALBORG"> 
			<Text>
				Aalborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AARHUS"> 
			<Text>
				Aarhus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABERDEEN"> 
			<Text>
				Aberdeen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABERYSTWYTH"> 
			<Text>
				Aberystwyth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABUSIR"> 
			<Text>
				Abusir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABYDOS"> 
			<Text>
				Abydos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ABYLA"> 
			<Text>
				Abyla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ACAPULCO"> 
			<Text>
				Acapulco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADAB"> 
			<Text>
				Adab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADAMA"> 
			<Text>
				Adama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADANA"> 
			<Text>
				Adana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADDISABABA"> 
			<Text>
				Addis Abeba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADEN"> 
			<Text>
				Aden
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADIGRAT"> 
			<Text>
				Adigrat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADRIANOPLE"> 
			<Text>
				Adrianopel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ADWA"> 
			<Text>
				Adwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AFYON"> 
			<Text>
				Afyon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGADIR"> 
			<Text>
				Agadir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGAIDIKA"> 
			<Text>
				Agaidika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRA"> 
			<Text>
				Agra
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRAB"> 
			<Text>
				Agrab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AGRIPPINA"> 
			<Text>
				Agrippina
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AHMEDABAD"> 
			<Text>
				Ahmedabad
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AINU"> 
			<Text>
				Ainu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AIX_EN_PROVINCE"> 
			<Text>
				Aix-en-Provence
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKHETATEN"> 
			<Text>
				Achetaton
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKHMIN"> 
			<Text>
				Akhim
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKITA"> 
			<Text>
				Akita
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKKAD"> 
			<Text>
				Akkad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKORIS"> 
			<Text>
				Akoris
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AKSHAK"> 
			<Text>
				Akschak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALACAHOYUK"> 
			<Text>
				Alaca Höyük
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALALAKH"> 
			<Text>
				Alalach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALBAFUCENS"> 
			<Text>
				Alba Fucens
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALBUQUERQUE"> 
			<Text>
				Albuquerque
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALCORCON"> 
			<Text>
				Alcorcón
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEMANNI"> 
			<Text>
				Alemanne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEPPO"> 
			<Text>
				Aleppo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALERIA"> 
			<Text>
				Aléria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALGIERS"> 
			<Text>
				Algier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALICANTE"> 
			<Text>
				Alicante
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALKMAAR"> 
			<Text>
				Alkmar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMARIKH"> 
			<Text>
				Almarikh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMATY"> 
			<Text>
				Almaty
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMERE"> 
			<Text>
				Almere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALMERIA"> 
			<Text>
				Almería
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALTARDESACRIFICIOS"> 
			<Text>
				Altar de Sacrificios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ALTINTEPE"> 
			<Text>
				Altin Tepe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMARA"> 
			<Text>
				Amara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMARAVATI"> 
			<Text>
				Amaravati
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASIA"> 
			<Text>
				Amasya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASTRIS"> 
			<Text>
				Amastris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMASYA"> 
			<Text>
				Amasya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBO"> 
			<Text>
				Ambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBON"> 
			<Text>
				Ambon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMBRACIA"> 
			<Text>
				Ambracia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMERSFOORT"> 
			<Text>
				Amersfoort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMIDA"> 
			<Text>
				Amida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMIENS"> 
			<Text>
				Amiens
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMPHIPOLIS"> 
			<Text>
				Amphipolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMRAH"> 
			<Text>
				Amrah
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMSTERDAM"> 
			<Text>
				Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AMSTETTEN"> 
			<Text>
				Amstetten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANA"> 
			<Text>
				Ana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANASAZI"> 
			<Text>
				Anasazi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANCHORAGE"> 
			<Text>
				Anchorage
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANDAHUAYLAS"> 
			<Text>
				Andahuaylas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANDONG"> 
			<Text>
				Andong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANGLE"> 
			<Text>
				Angel
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANI"> 
			<Text>
				Ani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANIBA"> 
			<Text>
				Aniba
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANIUM"> 
			<Text>
				Anium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANJAR"> 
			<Text>
				Anjar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANJU"> 
			<Text>
				Anju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANKARA"> 
			<Text>
				Ankara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTALYA"> 
			<Text>
				Antalya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIGUA"> 
			<Text>
				Antigua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIOCH"> 
			<Text>
				Antiochia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTIUM"> 
			<Text>
				Antium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANTWERP"> 
			<Text>
				Antwerpen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ANUTA"> 
			<Text>
				Anuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AOMORI"> 
			<Text>
				Aomori
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AOTEAROA"> 
			<Text>
				Aotearoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APACHE"> 
			<Text>
				Apache
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APELDOOM"> 
			<Text>
				Apeldoorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APIA"> 
			<Text>
				Apia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APOLLONIA"> 
			<Text>
				Apollonia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APOLYTON"> 
			<Text>
				Apolyton
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_APULON"> 
			<Text>
				Apoulon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AQUILEIA"> 
			<Text>
				Aquileia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARACAJU"> 
			<Text>
				Aracaju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARBELA"> 
			<Text>
				Arbil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARDEA"> 
			<Text>
				Adrea
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AREQUIPA"> 
			<Text>
				Arequipa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARGOS"> 
			<Text>
				Argos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARHEIMAR"> 
			<Text>
				Árheimar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARINNA"> 
			<Text>
				Arinna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARKHANGELSK"> 
			<Text>
				Archangelsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARMANT"> 
			<Text>
				Armant
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARMINIUM"> 
			<Text>
				Arminium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARNHEM"> 
			<Text>
				Arnheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARPAD"> 
			<Text>
				Arpad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARPINUM"> 
			<Text>
				Arpinum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARRAPKHA"> 
			<Text>
				Arrapcha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARRETIUM"> 
			<Text>
				Arretium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARSHADA"> 
			<Text>
				Arshada
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTAKOANA"> 
			<Text>
				Artakoana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTAXATA"> 
			<Text>
				Artaxata
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARTUIN"> 
			<Text>
				Artuin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARUBA"> 
			<Text>
				Aruba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ARYAN"> 
			<Text>
				Arianer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASELLA"> 
			<Text>
				Assela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASHUR"> 
			<Text>
				Assur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASPABOTA"> 
			<Text>
				Aspabota
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASSUR"> 
			<Text>
				Assur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASSYRIAN"> 
			<Text>
				Assyrer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASTRAKHAN"> 
			<Text>
				Astrachan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASTURIAS"> 
			<Text>
				Asturias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASUNCION"> 
			<Text>
				Asunción
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ASYUT"> 
			<Text>
				Asyut
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATHENS"> 
			<Text>
				Athen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATHRIBIS"> 
			<Text>
				Athribis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATICO"> 
			<Text>
				Atico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATLANTA"> 
			<Text>
				Atlanta
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATLAY"> 
			<Text>
				Atlay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATTALIA"> 
			<Text>
				Antalya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATTILAS_COURT"> 
			<Text>
				Attilas Hof
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ATZCAPOTZALCO"> 
			<Text>
				Atzcapotzalco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUA"> 
			<Text>
				Aua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUGUSTADORUM"> 
			<Text>
				Augustadorum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AURELIANORUM"> 
			<Text>
				Aurelianorum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AUTIYARA"> 
			<Text>
				Autiyara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVAR"> 
			<Text>
				Avar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVARIS"> 
			<Text>
				Avaris
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVEIRO"> 
			<Text>
				Aveiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AVIGNON"> 
			<Text>
				Avignon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AWAN"> 
			<Text>
				Awan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AWASA"> 
			<Text>
				Awassa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AXUM"> 
			<Text>
				Axum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYDAB"> 
			<Text>
				Aydab
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYODHYA"> 
			<Text>
				Ayodhya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_AYOTZINCO"> 
			<Text>
				Ayotzinco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BABANANGO"> 
			<Text>
				Babanango
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BABYLON"> 
			<Text>
				Babylon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BACTRA"> 
			<Text>
				Bactra
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BACTRIAN"> 
			<Text>
				Baktrier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADAJOZ"> 
			<Text>
				Badajoz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADARI"> 
			<Text>
				Badari
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BADISCHL"> 
			<Text>
				Bad Ischl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAD_TABIRA"> 
			<Text>
				Bad-tabira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAECULA"> 
			<Text>
				Baecula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGACUM"> 
			<Text>
				Bagacum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGASTANA"> 
			<Text>
				Bagastana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAGHDAD"> 
			<Text>
				Bagdad
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAHIRDAR"> 
			<Text>
				Bahir Dar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAIYARA"> 
			<Text>
				El Baiyara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAI_BALIQ"> 
			<Text>
				Bai Baliq
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALAT"> 
			<Text>
				Balat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALIKPAPAN"> 
			<Text>
				Balikpapan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALKH"> 
			<Text>
				Balkh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALSA"> 
			<Text>
				Balsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BALTIMORE"> 
			<Text>
				Baltimore
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAMPUR"> 
			<Text>
				Bampur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANDAR_LAMPUNG"> 
			<Text>
				Bandar Lampung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANDUNG"> 
			<Text>
				Bandung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANGALORE"> 
			<Text>
				Bangalore
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANJARMASIN"> 
			<Text>
				Banjarmasin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANNOCK"> 
			<Text>
				Bannock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BANTU"> 
			<Text>
				Bantu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAODING"> 
			<Text>
				Baoding
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARCELONA"> 
			<Text>
				Barcelona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARI"> 
			<Text>
				Bari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BARUUNURT"> 
			<Text>
				Baruun-Urt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BASRA"> 
			<Text>
				Basra
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATAM"> 
			<Text>
				Batam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATH"> 
			<Text>
				Bath
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATSHIREET"> 
			<Text>
				Batshireet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BATTAMBANG"> 
			<Text>
				Battambang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAXTRI"> 
			<Text>
				Baxtri
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYANHONGOR"> 
			<Text>
				Bayanhongor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYEUX"> 
			<Text>
				Bayeux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYONNE"> 
			<Text>
				Bayonne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BAYT_RAS"> 
			<Text>
				Bayt Ras
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEHISTUN"> 
			<Text>
				Behistun
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEIJING"> 
			<Text>
				Peking
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEJA"> 
			<Text>
				Beja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELEM"> 
			<Text>
				Belem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELFAST"> 
			<Text>
				Belfast
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELGIUM"> 
			<Text>
				Belgien
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELGRADE"> 
			<Text>
				Belgrad
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELLONA"> 
			<Text>
				Bellona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BELO_HORIZONTE"> 
			<Text>
				Belo Horizonte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BENIHASAN"> 
			<Text>
				Beni Hasan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BENI_MELLAL"> 
			<Text>
				Beni Mellal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEN_GUERIR"> 
			<Text>
				Ben Guerir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERGEN"> 
			<Text>
				Bergen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERLIN"> 
			<Text>
				Berlin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERN"> 
			<Text>
				Bern
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERRECHID"> 
			<Text>
				Berrechid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BERWICK"> 
			<Text>
				Berwick
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BESHBALIK"> 
			<Text>
				Beshbalik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BETUWE"> 
			<Text>
				Betuwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BEVERWIJCK"> 
			<Text>
				Beverwijck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIALYSTOK"> 
			<Text>
				Bialystok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIELEFELD"> 
			<Text>
				Bielefeld
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIELSKO_BIALA"> 
			<Text>
				Bielitz-Biala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIG_PINE"> 
			<Text>
				Big Pine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BILBAO"> 
			<Text>
				Bilbao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRKA"> 
			<Text>
				Birka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRMINGHAM"> 
			<Text>
				Birmingham
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIRSAY"> 
			<Text>
				Birsay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BISCHOFSHOFEN"> 
			<Text>
				Bischofshofen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BISSAU"> 
			<Text>
				Bissau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BITLIS"> 
			<Text>
				Bitlis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BIZEN"> 
			<Text>
				Bizen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BLACKPOOL"> 
			<Text>
				Blackpool
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOCHUM"> 
			<Text>
				Bochum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BODHGAYA"> 
			<Text>
				Bodhgaya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BODRUM"> 
			<Text>
				Bodrum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOGOR"> 
			<Text>
				Bogor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOISE"> 
			<Text>
				Boise
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BONAIRE"> 
			<Text>
				Bonaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BONN"> 
			<Text>
				Bonn
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORAZJAN"> 
			<Text>
				Borazjan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORA_BORA"> 
			<Text>
				Bora Bora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORDEAUX"> 
			<Text>
				Bordeaux
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BORSIPPA"> 
			<Text>
				Borsippa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOSTON"> 
			<Text>
				Boston
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BOURGES"> 
			<Text>
				Bourges
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAGA"> 
			<Text>
				Braga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAGANZA"> 
			<Text>
				Braganza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRASILIA"> 
			<Text>
				Brasilia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRAUNSCHWEIG"> 
			<Text>
				Braunschweig
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREDA"> 
			<Text>
				Breda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREGENZ"> 
			<Text>
				Bregenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREMEN"> 
			<Text>
				Bremen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BREST"> 
			<Text>
				Brest
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIELLE"> 
			<Text>
				Brielle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIGANTIUM"> 
			<Text>
				Brigantium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRIGHTON"> 
			<Text>
				Brighton
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRISTOL"> 
			<Text>
				Bristol
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRUNDISIUM"> 
			<Text>
				Brundisium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRUSSELS"> 
			<Text>
				Brüssel
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BRYANSK"> 
			<Text>
				Bryansk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUBASTIS"> 
			<Text>
				Bubastis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUCHAREST"> 
			<Text>
				Bukarest
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUDAPEST"> 
			<Text>
				Budapest
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUENOS_AIRES"> 
			<Text>
				Buenos Aires
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUFFALO"> 
			<Text>
				Buffalo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUKHARA"> 
			<Text>
				Buchara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULAWAYO"> 
			<Text>
				Bulawayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULGAR"> 
			<Text>
				Bulgare
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BULLA_REGIA"> 
			<Text>
				Bulla Regia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUNYAN"> 
			<Text>
				Bunyan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURGOS"> 
			<Text>
				Burgos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURGUNDIAN"> 
			<Text>
				Burgunder
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BURSA"> 
			<Text>
				Bursa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUSAN"> 
			<Text>
				Busan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUSIRIS"> 
			<Text>
				Busiris
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BUTO"> 
			<Text>
				Buto
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYBLOS"> 
			<Text>
				Byblos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYDGOSZCZ"> 
			<Text>
				Bromberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_BYTOM"> 
			<Text>
				Beuthen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CADIZ"> 
			<Text>
				Cádiz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAEN"> 
			<Text>
				Caen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAERNARFON"> 
			<Text>
				Caernarfon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESARAUGUSTA"> 
			<Text>
				Caesaraugusta
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESAREA"> 
			<Text>
				Caesarea
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAESAREAMARITIMA"> 
			<Text>
				Caesarea Maritima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALAIS"> 
			<Text>
				Calais
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALAKMUL"> 
			<Text>
				Calakmul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALCUTTA"> 
			<Text>
				Kalkutta
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALIXTLAHUACA"> 
			<Text>
				Calixtlahuaca
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CALLAO"> 
			<Text>
				Callao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBODIA"> 
			<Text>
				Kambodscha
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBRAI"> 
			<Text>
				Cambrai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMBRIDGE"> 
			<Text>
				Cambridge
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMPINAS"> 
			<Text>
				Campinas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAMPO_GRANDE"> 
			<Text>
				Campo Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANCUEN"> 
			<Text>
				Cancuén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANNES"> 
			<Text>
				Cannes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CANTERBURY"> 
			<Text>
				Canterbury
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAPISA"> 
			<Text>
				Capisa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAPUT_VADA"> 
			<Text>
				Caput Vada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARACOL"> 
			<Text>
				Caracol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARALIS"> 
			<Text>
				Caralis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARCASSONNE"> 
			<Text>
				Carcassonne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARCHEMISH"> 
			<Text>
				Karkemisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARDIFF"> 
			<Text>
				Cardiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARIB"> 
			<Text>
				Karibe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARLISLE"> 
			<Text>
				Carlisle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARNUNTUM"> 
			<Text>
				Carnuntum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTAGENA"> 
			<Text>
				Cartagena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTENNA"> 
			<Text>
				Cartenna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTHAGE"> 
			<Text>
				Karthago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CARTHAGONOVA"> 
			<Text>
				Carthago Nova
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASABLANCA"> 
			<Text>
				Casablanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTAREGINA"> 
			<Text>
				Castra Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTELO_BRANCO"> 
			<Text>
				Castelo Branco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTLETOWN"> 
			<Text>
				Castletown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CASTRUMNOVUM"> 
			<Text>
				Castrum Novum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CATANE"> 
			<Text>
				Catane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAXAMALCA"> 
			<Text>
				Caxamalca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CAYENNE"> 
			<Text>
				Cayenne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CEMPOALA"> 
			<Text>
				Cempoala
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CENTRALIA"> 
			<Text>
				Centralia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CERROS"> 
			<Text>
				Cerros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCEDON"> 
			<Text>
				Chalcedon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCHIUITES"> 
			<Text>
				Chalchiuites
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALCO"> 
			<Text>
				Chalco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHALKIS"> 
			<Text>
				Chalkis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHANGCHUN"> 
			<Text>
				Changchun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHANGWON"> 
			<Text>
				Changwon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHAN_CHAN"> 
			<Text>
				Chan Chan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHAPULTEPEC"> 
			<Text>
				Chapultepec
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARLESBOURG_ROYALE"> 
			<Text>
				Charlesbourg-Royal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARLESTON"> 
			<Text>
				Charleston
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARSADDA"> 
			<Text>
				Charsadda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHARTRES"> 
			<Text>
				Chartres
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEFCHAOUEN"> 
			<Text>
				Chefchaouen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEHALIS"> 
			<Text>
				Chehalis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHELYABINSK"> 
			<Text>
				Tscheljabinsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEMNITZ"> 
			<Text>
				Chemnitz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHENGDU"> 
			<Text>
				Chengdu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEONGJU"> 
			<Text>
				Cheongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHERBOURG"> 
			<Text>
				Cherbourg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHEROKEE"> 
			<Text>
				Cherokee
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHERSON"> 
			<Text>
				Cherson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHESTER"> 
			<Text>
				Chester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHIAUHITA"> 
			<Text>
				Chiauhita
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICAGO"> 
			<Text>
				Chicago
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICHENITZA"> 
			<Text>
				Chichén Itzá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICHESTER"> 
			<Text>
				Chichester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHICONAUTLA"> 
			<Text>
				Chiconautla
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHINOOK"> 
			<Text>
				Chinook
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHIOS"> 
			<Text>
				Chios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHITA"> 
			<Text>
				Chita
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHONGQING"> 
			<Text>
				Chongqing
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHOYBALSAN"> 
			<Text>
				Choybalsan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHOYR"> 
			<Text>
				Choyr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHRYSOPOLIS"> 
			<Text>
				Chrysopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUCUITO"> 
			<Text>
				Chucuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUITO"> 
			<Text>
				Chuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUNGJU"> 
			<Text>
				Chungju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CHUQUIAPO"> 
			<Text>
				Chuquiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIMAHI"> 
			<Text>
				Cimahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIMMERIAN"> 
			<Text>
				Kimber
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CINCINNATI"> 
			<Text>
				Cincinnati
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRCASSIAN"> 
			<Text>
				Tscherkesse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRCEI"> 
			<Text>
				Circei
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIRTA"> 
			<Text>
				Cirta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CIVAL"> 
			<Text>
				Cival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CLEVELAN"> 
			<Text>
				Cleveland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CLUSIUM"> 
			<Text>
				Clusium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COATEPEC"> 
			<Text>
				Coatepec
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COBA"> 
			<Text>
				Cobá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COEVORDEN"> 
			<Text>
				Coevorden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COIMBRA"> 
			<Text>
				Coimbra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLCHESTER"> 
			<Text>
				Colchester
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLOGNE"> 
			<Text>
				Köln
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COLUMBUS"> 
			<Text>
				Columbus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COMALCALCO"> 
			<Text>
				Comalcalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONSTANTIA"> 
			<Text>
				Constantia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONSTANTINOPLE"> 
			<Text>
				Konstantinopel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONTAGEM"> 
			<Text>
				Contagem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CONWY"> 
			<Text>
				Conwy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COPAN"> 
			<Text>
				Copán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COPENHAGEN"> 
			<Text>
				Kopenhagen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORCYRUS"> 
			<Text>
				Corycus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORDOBA"> 
			<Text>
				Córdoba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORFINIUM"> 
			<Text>
				Corfinium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORIALLUM"> 
			<Text>
				Coriallum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORIHUAYACHINA"> 
			<Text>
				Corihuayrachina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORINTH"> 
			<Text>
				Korinth
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CORK"> 
			<Text>
				Cork
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COVENTRY"> 
			<Text>
				Coventry
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_COYOTEPEC"> 
			<Text>
				Coyotepec
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CREMONA"> 
			<Text>
				Cremona
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CTESIPHON"> 
			<Text>
				Ctesiphon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUIABA"> 
			<Text>
				Cuiaba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUMAE"> 
			<Text>
				Cumae
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUMAN"> 
			<Text>
				Cumaner
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURACAO"> 
			<Text>
				Curaçao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURIA"> 
			<Text>
				Curia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CURITIBA"> 
			<Text>
				Curitiba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CUSCO"> 
			<Text>
				Cusco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CYRENE"> 
			<Text>
				Kyrene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_CZESTOCHOWA"> 
			<Text>
				Tschenstochau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAEGU"> 
			<Text>
				Daegu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAKHLA"> 
			<Text>
				Dakhla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAKYANUS"> 
			<Text>
				Dakyanus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALANDZADGAD"> 
			<Text>
				Dalandzadgad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALIAN"> 
			<Text>
				Dalian
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DALLAS"> 
			<Text>
				Dallas
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAMANHUR"> 
			<Text>
				Damanhur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAMASCUS"> 
			<Text>
				Damaskus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DAPHNAI"> 
			<Text>
				Daphnai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARHAN"> 
			<Text>
				Dahran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARIUSHKABIR"> 
			<Text>
				Dariush Kabir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARMASA"> 
			<Text>
				Darmasa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DARMSTADT"> 
			<Text>
				Darmstadt
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DASHUR"> 
			<Text>
				Dashur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREBERHAN"> 
			<Text>
				Debre Berhan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBRECEN"> 
			<Text>
				Debrecen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREMARKOS"> 
			<Text>
				Debre Markos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBRETABOR"> 
			<Text>
				Debre Tabor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEBREZEYIT"> 
			<Text>
				Debre Zeyit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEHEYAEKA"> 
			<Text>
				Deheyaeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DELFT"> 
			<Text>
				Delft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DELHI"> 
			<Text>
				Delhi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENIZLI"> 
			<Text>
				Denizli
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENMARK"> 
			<Text>
				Dänemark
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENPASAR"> 
			<Text>
				Denpasar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DENVER"> 
			<Text>
				Denver
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DEPOK"> 
			<Text>
				Depok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DESSIE"> 
			<Text>
				Dese
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DETROIT"> 
			<Text>
				Detroit
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILA"> 
			<Text>
				Dilla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILBAT"> 
			<Text>
				Dilbat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DILI"> 
			<Text>
				Dili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DINORWIG"> 
			<Text>
				Dinorwig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DIREDAWA"> 
			<Text>
				Dire Dawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DIYARBAKIR"> 
			<Text>
				Diyarbakir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DJENNE"> 
			<Text>
				Djenné
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DJION"> 
			<Text>
				Dijon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOMINICA"> 
			<Text>
				Dominica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DONGDUCHEON"> 
			<Text>
				Dongducheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORDRECHT"> 
			<Text>
				Dordrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORNBIRN"> 
			<Text>
				Dornbirn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORTMUND"> 
			<Text>
				Dortmund
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DORYLAEUM"> 
			<Text>
				Dorylaeum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOSPILAS"> 
			<Text>
				Dos Pilas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOUGLAS"> 
			<Text>
				Douglas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DOVER"> 
			<Text>
				Dover
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRAMMEN"> 
			<Text>
				Drammen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRAPSAKA"> 
			<Text>
				Drapsaka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DRESDEN"> 
			<Text>
				Dresden
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUBLIN"> 
			<Text>
				Dublin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUCKWATER"> 
			<Text>
				Duckwater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUCK_VALLEY"> 
			<Text>
				Duck Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUISBURG"> 
			<Text>
				Duisburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUMAZULU"> 
			<Text>
				Dumazulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUNDEE"> 
			<Text>
				Dundee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUNHUANG"> 
			<Text>
				Dunhuang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUQUE_DE_CAXIAS"> 
			<Text>
				Duque de Caxias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DURAEUROPOS"> 
			<Text>
				Dura-Europos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUR_KURIGALZU"> 
			<Text>
				Dur-Kurigalzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUR_SHARRUKIN"> 
			<Text>
				Dur Sarrukin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DUSSELDORF"> 
			<Text>
				Düsseldorf
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_DYRRACHIUM"> 
			<Text>
				Dyrrachium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EBORA"> 
			<Text>
				Évora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EBURACUM"> 
			<Text>
				Eburacum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECATEPEC"> 
			<Text>
				Ecatepec
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECBATANA"> 
			<Text>
				Ekbatana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECHIGO"> 
			<Text>
				Echigo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ECHIZEN"> 
			<Text>
				Echizen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDESSA"> 
			<Text>
				Edessa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDFU"> 
			<Text>
				Edfu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDINBURGH"> 
			<Text>
				Edinburgh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDIRNE"> 
			<Text>
				Edirne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EDZNA"> 
			<Text>
				Edzná
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EIAO"> 
			<Text>
				Eiao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EINDHOVEN"> 
			<Text>
				Eindhoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EION"> 
			<Text>
				Eion
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EISENSTADT"> 
			<Text>
				Eisenstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EKATOMPYLOS"> 
			<Text>
				Hekatompylos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELASHMUNEIN"> 
			<Text>
				El-Ashumein
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELBLAG"> 
			<Text>
				Elbing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELCHE"> 
			<Text>
				Elche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELEPHANTINE"> 
			<Text>
				Elephantine
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELIS"> 
			<Text>
				Elis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELKAB"> 
			<Text>
				El-Kab
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELLAHUN"> 
			<Text>
				El-Lahun
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELLASAR"> 
			<Text>
				Larsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELMIRADOR"> 
			<Text>
				El Mirador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELSINORE"> 
			<Text>
				Helsingör
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ELY"> 
			<Text>
				Ely
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_AAIUN"> 
			<Text>
				El Aaiún
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_JADIA"> 
			<Text>
				El Jadia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EL_KELAA_DES_SRAGHNA"> 
			<Text>
				El Kelaa des Sraghna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMAE"> 
			<Text>
				Émaé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMANGWENI"> 
			<Text>
				Emangweni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMERITAAUGUSTA"> 
			<Text>
				Emerita Augusta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EMPANGENI"> 
			<Text>
				Empangeni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ENEGI"> 
			<Text>
				Enegi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ENSCHEDE"> 
			<Text>
				Enschede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EPHESUS"> 
			<Text>
				Ephesus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERBIL"> 
			<Text>
				Erbil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERDENET"> 
			<Text>
				Erdenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERECH"> 
			<Text>
				Erech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EREEN"> 
			<Text>
				Ereen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EREGLI"> 
			<Text>
				Eregli
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERETRIA"> 
			<Text>
				Eretria
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERFOUD"> 
			<Text>
				Erfoud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERFURT"> 
			<Text>
				Erfurt
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERGILI"> 
			<Text>
				Ergili
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERIDU"> 
			<Text>
				Eridu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERLANGEN"> 
			<Text>
				Erlangen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ERZURUM"> 
			<Text>
				Erzurum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESHNUNNA"> 
			<Text>
				Eshnunna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESKISEHIR"> 
			<Text>
				Eskisehir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESPOO"> 
			<Text>
				Espoo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESSAOUIRA"> 
			<Text>
				Essaouira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESSEN"> 
			<Text>
				Essen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ESTRUSCAN"> 
			<Text>
				Etrusker
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ETHEKWINI"> 
			<Text>
				Ethekwini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EVORA"> 
			<Text>
				Évora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EXETER"> 
			<Text>
				Exeter
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_EZIQWAQWENI"> 
			<Text>
				Eziqwaqweni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FAA_A"> 
			<Text>
				Faa'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FAEROERNE"> 
			<Text>
				Faröer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALEASI_U"> 
			<Text>
				Faleasi'u
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALE_ULA"> 
			<Text>
				Fale'ula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FALMOUTH"> 
			<Text>
				Falmouth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FARO"> 
			<Text>
				Faro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FATU_HIVA"> 
			<Text>
				Fatu Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FATU_UKU"> 
			<Text>
				Fatu Huku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FEIRA_DE_SANTANA"> 
			<Text>
				Feira de Santana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FELDKIRCH"> 
			<Text>
				Feldkirch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FES"> 
			<Text>
				Fes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FEZ"> 
			<Text>
				Fez
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FE_ALA"> 
			<Text>
				Fe Ala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FIGUEIRA_DA_FOZ"> 
			<Text>
				Figueira da Foz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FINLAND"> 
			<Text>
				Finnland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FISKAVAIG"> 
			<Text>
				Fiskavaig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FLADSTRAND"> 
			<Text>
				Fladstrand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FLORIANOPOLIS"> 
			<Text>
				Florianopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORTALEZA"> 
			<Text>
				Fortaleza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_CAROLINE"> 
			<Text>
				Fort Caroline
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_GOEDE_HOOP"> 
			<Text>
				Fort de Goede Hoop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_KYK_OVER_AL"> 
			<Text>
				Fort Kyk-Over-Al
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FORT_SAINT_PIERRE"> 
			<Text>
				Fort Saint-Pierre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FQUIH_BEN_SALAH"> 
			<Text>
				Fquih Ben Salah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FRANCE_ANTARCTIQUE"> 
			<Text>
				France Antarctique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FRANKFURT"> 
			<Text>
				Frankfurt
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREDRIKSTAD"> 
			<Text>
				Fredrikstad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREGELLAE"> 
			<Text>
				Fregellae
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FREIBURG"> 
			<Text>
				Freiburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUA_AMOTU"> 
			<Text>
				Fua'amotu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUKUOKA"> 
			<Text>
				Fukuoka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUKUSHIMA"> 
			<Text>
				Fukushima
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUNCHAL"> 
			<Text>
				Funchal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUSHUN"> 
			<Text>
				Fushun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUSTAT"> 
			<Text>
				Fustat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_FUTUNA"> 
			<Text>
				Futuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GABAE"> 
			<Text>
				Gabae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GADES"> 
			<Text>
				Gades
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GALWAY"> 
			<Text>
				Galway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAMBELA"> 
			<Text>
				Gambela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANDUTAVA"> 
			<Text>
				Gandutava
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANGNEUNG"> 
			<Text>
				Gangneung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GANSU"> 
			<Text>
				Gansu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAOYU"> 
			<Text>
				Gaoyu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUGAMELA"> 
			<Text>
				Gaugamela
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUL"> 
			<Text>
				Gallier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAUR"> 
			<Text>
				Gaur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZA"> 
			<Text>
				Gaza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZIANTEP"> 
			<Text>
				Gaziantep
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GAZIURA"> 
			<Text>
				Gaziura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GDANSK"> 
			<Text>
				Danzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GDYNIA"> 
			<Text>
				Gdingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GELSENKIRCHEN"> 
			<Text>
				Gelsenkirchen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GENUA"> 
			<Text>
				Genua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GEOJE"> 
			<Text>
				Geoje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GEPID"> 
			<Text>
				Gepide
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GESORIACUM"> 
			<Text>
				Gesoriacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHULAMAN"> 
			<Text>
				Ghulaman
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHURAB"> 
			<Text>
				Kom Medinet Ghurab
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GHUZZ"> 
			<Text>
				Ghuzz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIMJE"> 
			<Text>
				Gimje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIRIN_ULA"> 
			<Text>
				Girin Ula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIRSU"> 
			<Text>
				Girsu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GIZA"> 
			<Text>
				Gizeh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLASGOW"> 
			<Text>
				Glasgow
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLIWICE"> 
			<Text>
				Gleiwitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GLOUCESTER"> 
			<Text>
				Gloucester
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOA"> 
			<Text>
				Goa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GODTHAB"> 
			<Text>
				Godthab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOIANIA"> 
			<Text>
				Goiânia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GONDAR"> 
			<Text>
				Gondar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GONGJU"> 
			<Text>
				Gongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORDION"> 
			<Text>
				Gordion
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORDIUM"> 
			<Text>
				Gordium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORTYN"> 
			<Text>
				Gortyn
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GORZOW_WIELKOPOLSKI"> 
			<Text>
				Landsberg an der Warthe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOSHUTE"> 
			<Text>
				Gosiute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTEBORG"> 
			<Text>
				Göteborg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTH"> 
			<Text>
				Gote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTHENBURG"> 
			<Text>
				Göteborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTHISCANDZA"> 
			<Text>
				Gothiscandza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOTTINGEN"> 
			<Text>
				Göttingen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GOUDA"> 
			<Text>
				Gouda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRANADA"> 
			<Text>
				Granada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRAVE"> 
			<Text>
				Grave
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRAZ"> 
			<Text>
				Graz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRENOBLE"> 
			<Text>
				Grenoble
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GRONINGEN"> 
			<Text>
				Groningen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUANGZHOU"> 
			<Text>
				Guangzhou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUARDA"> 
			<Text>
				Guarda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUARULHOS"> 
			<Text>
				Guarulhos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUBBA"> 
			<Text>
				Gubba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUELMIM"> 
			<Text>
				Guelmim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GULBARGA"> 
			<Text>
				Gulbarga
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GUZANA"> 
			<Text>
				Gozan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GWALIOR"> 
			<Text>
				Gwalior
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GWANGJU"> 
			<Text>
				Gwangju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_GYEONGJU"> 
			<Text>
				Gyeongju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAARLEM"> 
			<Text>
				Haarlem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADERSLEV"> 
			<Text>
				Hadersleben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADRIA"> 
			<Text>
				Hadria
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HADRUMETUM"> 
			<Text>
				Hadrumetum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAEJU"> 
			<Text>
				Haeju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAERBIN"> 
			<Text>
				Haerbin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAFRIYAT"> 
			<Text>
				Hafriyat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAGEN"> 
			<Text>
				Hagen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAKODATE"> 
			<Text>
				Hakodate
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAKPIS"> 
			<Text>
				Hakpisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALAB"> 
			<Text>
				Aleppo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALICARNASSUS"> 
			<Text>
				Halikarnassos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALLE"> 
			<Text>
				Halle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALLEIN"> 
			<Text>
				Hallein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HALOGALAND"> 
			<Text>
				Halogaland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMA"> 
			<Text>
				Hama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMATH"> 
			<Text>
				Hamath
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMBURG"> 
			<Text>
				Hamburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMHUNG"> 
			<Text>
				Hamhung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAMM"> 
			<Text>
				Hamm
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANDAN"> 
			<Text>
				Handan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANGZHOU"> 
			<Text>
				Hangzhou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANHANA"> 
			<Text>
				Hanhana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANNOVER"> 
			<Text>
				Hannover
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HANOI"> 
			<Text>
				Hanoi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARADUM"> 
			<Text>
				Haradum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAPPAN"> 
			<Text>
				Harappaner
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAR"> 
			<Text>
				Harar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARAYRAG"> 
			<Text>
				Har-Ayrag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARBIN"> 
			<Text>
				Harbin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARMOZEIA"> 
			<Text>
				Harmozeia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HARRAN"> 
			<Text>
				Harran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HASANLU"> 
			<Text>
				Hasanlu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HASTINGS"> 
			<Text>
				Hastings
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HATTUSA"> 
			<Text>
				Hattuscha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HATUTU"> 
			<Text>
				Hatutu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAVANA"> 
			<Text>
				Havanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAVELULOTO"> 
			<Text>
				Haveluloto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HAWARA"> 
			<Text>
				Hawara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HA_ATEIHO"> 
			<Text>
				Ha'ateiho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HEDEBY"> 
			<Text>
				Haithabu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELIOPOLIS"> 
			<Text>
				Heliopolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELLULAND"> 
			<Text>
				Helluland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELSINGBORG"> 
			<Text>
				Helsingborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HELSINKI"> 
			<Text>
				Helsinki
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAKLEIA"> 
			<Text>
				Herakleia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAKLEOPOLIS"> 
			<Text>
				Herakleopolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERAT"> 
			<Text>
				Herat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERMONTHIS"> 
			<Text>
				Hermonthis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERMOPOLIS"> 
			<Text>
				Hermopolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HERNE"> 
			<Text>
				Herne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HEYUAN"> 
			<Text>
				Heyuan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIERACONPOLIS"> 
			<Text>
				Hieraconpolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILDESHEIM"> 
			<Text>
				Hildesheim
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILLEROD"> 
			<Text>
				Hillerod
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HILO"> 
			<Text>
				Hilo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPODIARRHYTUS"> 
			<Text>
				Hippo Diarrhytus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPOREGIUS"> 
			<Text>
				Hippo Regius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIPPO_REGIUS"> 
			<Text>
				Hippo Regius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIROSHIMA"> 
			<Text>
				Hiroshima
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HISPALIS"> 
			<Text>
				Hispalis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIT"> 
			<Text>
				Hit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HITTITE"> 
			<Text>
				Hittite
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HIVA_OA"> 
			<Text>
				Hiva Oa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HJORRING"> 
			<Text>
				Hjorring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLATIKULU"> 
			<Text>
				Hlatikulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLOBANE"> 
			<Text>
				Hlobane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HLUHLUWE"> 
			<Text>
				Hluhluwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOLBAEK"> 
			<Text>
				Holbaek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOLSTEBRO"> 
			<Text>
				Holstebro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HONOLULU"> 
			<Text>
				Honolulu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HORSENS"> 
			<Text>
				Horsens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOSAENA"> 
			<Text>
				Hosaina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOUMA"> 
			<Text>
				Houma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOUSTON"> 
			<Text>
				Houston
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HOVD"> 
			<Text>
				Hovd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HSIA"> 
			<Text>
				Hsia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HSUNGNU"> 
			<Text>
				Hsung-Nu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUACA"> 
			<Text>
				Huaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUAHINE"> 
			<Text>
				Huahine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUAMANGA"> 
			<Text>
				Huamanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUANGSHI"> 
			<Text>
				Huangshi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUANUCOPAMPA"> 
			<Text>
				Huánuco Pampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUARAS"> 
			<Text>
				Huaraz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUBEI"> 
			<Text>
				Hubei
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUBUSNI"> 
			<Text>
				Hubusni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUELVA"> 
			<Text>
				Huelva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUEXOTLA"> 
			<Text>
				Huexotla
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUKANDEKA"> 
			<Text>
				Hekandeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HULL"> 
			<Text>
				Hull
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUN"> 
			<Text>
				Hunne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUNGARY"> 
			<Text>
				Ungarn
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HUNT_VALLEY"> 
			<Text>
				Hunt Valley
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HURRIAN"> 
			<Text>
				Hurrier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_HYDERABAD"> 
			<Text>
				Hyderabad
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IASI"> 
			<Text>
				Iasi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IBIZA"> 
			<Text>
				Ibiza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IBOSSIM"> 
			<Text>
				Ebusim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ICA"> 
			<Text>
				Ica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ICONIUM"> 
			<Text>
				Iconium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IGARASSU"> 
			<Text>
				Igaraçu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ILI_ILI"> 
			<Text>
				Ili'Ili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ILLINOIS"> 
			<Text>
				Illinois
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IMGUR_ENLIL"> 
			<Text>
				Imgur-Enlil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INDRAPRASTHA"> 
			<Text>
				Indraprastha
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INEBOLU"> 
			<Text>
				Inebolu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INGWAVUMA"> 
			<Text>
				Ingwavuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INNSBRUCK"> 
			<Text>
				Innsbruck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INTERRAMA"> 
			<Text>
				Interrama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_INVERNESS"> 
			<Text>
				Inverness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IOLCAESAREA"> 
			<Text>
				Caesarea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IONA"> 
			<Text>
				Iona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IPSWICH"> 
			<Text>
				Ipswich
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IRELAND"> 
			<Text>
				Irland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IRKUSTK"> 
			<Text>
				Irkutsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISE"> 
			<Text>
				Ise
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISIN"> 
			<Text>
				Isin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISIPHEZI"> 
			<Text>
				Isiphezi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISTAKHR"> 
			<Text>
				Istakhr
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ISTANBUL"> 
			<Text>
				Istanbul
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ITZAPALAPA"> 
			<Text>
				Itzapalapa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IXINCHE"> 
			<Text>
				Iximché
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IXTAPALUCA"> 
			<Text>
				Ixtapaluca
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZAPA"> 
			<Text>
				Izapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZATA"> 
			<Text>
				Izata
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZMIR"> 
			<Text>
				Izmir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZMIT"> 
			<Text>
				Izmit
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZTAPAM"> 
			<Text>
				Iztapam
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZUMI"> 
			<Text>
				Izumi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_IZUMO"> 
			<Text>
				Izumo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JABOATAO_DOS_GUARARAPES"> 
			<Text>
				Jaboatão dos Guararapes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JACKSONVILLE"> 
			<Text>
				Jacksonville
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAEN"> 
			<Text>
				Jaén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAIPUR"> 
			<Text>
				Jaipur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAKARTA"> 
			<Text>
				Jakarta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAMBI"> 
			<Text>
				Jambi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAMESTOWN"> 
			<Text>
				Jamestown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAUNPUR"> 
			<Text>
				Jaunpur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JAYAPURA"> 
			<Text>
				Jayapura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JELLING"> 
			<Text>
				Jelling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JEMDET_NASR"> 
			<Text>
				Dschemdet Nasr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JEONJU"> 
			<Text>
				Jeonju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JIJIGA"> 
			<Text>
				Jijiga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JILOTZINGO"> 
			<Text>
				Jilotzingo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JIMMA"> 
			<Text>
				Jimma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINAN"> 
			<Text>
				Jinan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINJAN"> 
			<Text>
				Jinjan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JINJU"> 
			<Text>
				Jinju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JOAO_PESSOA"> 
			<Text>
				João Pessoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JOINVILLE"> 
			<Text>
				Joinville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JONKOPING"> 
			<Text>
				Jönköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JUIZ_DE_FORA"> 
			<Text>
				Juiz de Fora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JULI"> 
			<Text>
				Juli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JUTE"> 
			<Text>
				Jüte
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_JYVASKYLA"> 
			<Text>
				Jyväskylä
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KABAH"> 
			<Text>
				Kabah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KABUL"> 
			<Text>
				Kabul
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAESONG"> 
			<Text>
				Kaesong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAGOSHIMA"> 
			<Text>
				Kagoshima
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAHUN"> 
			<Text>
				Kahun
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAIFENG"> 
			<Text>
				Kaifeng
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAILUA"> 
			<Text>
				Kailua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAIROUAN"> 
			<Text>
				Kairouan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMAKURO"> 
			<Text>
				Kamakuro
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMPADA"> 
			<Text>
				Kampada
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAMUDEKA"> 
			<Text>
				Kammadeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANDAHAR"> 
			<Text>
				Kandahar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANESH"> 
			<Text>
				Kanis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KANSAS_CITY"> 
			<Text>
				Kansas City
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPFENBERG"> 
			<Text>
				Kapfenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPINGAMARANGI"> 
			<Text>
				Kapingamarangi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAPISA"> 
			<Text>
				Kapisa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARACHI"> 
			<Text>
				Karatschi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARAGANDA"> 
			<Text>
				Karaganda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARAKORUM"> 
			<Text>
				Karakorum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARALIS"> 
			<Text>
				Karalis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARCHEMISH"> 
			<Text>
				Karkemisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARLSRUHE"> 
			<Text>
				Karlsruhe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARLSTAD"> 
			<Text>
				Karlstad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARMANA"> 
			<Text>
				Karmana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARNAK"> 
			<Text>
				Karnak
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KARS"> 
			<Text>
				Kars
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAR_TUKULTI_NINURTA"> 
			<Text>
				Ksr-Tukulti-Ninurta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KASSEL"> 
			<Text>
				Kassel
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KASSITE"> 
			<Text>
				Kassite
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KATOWICE"> 
			<Text>
				Kattowitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAUNAS"> 
			<Text>
				Kaunas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAUPANG"> 
			<Text>
				Kaupang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAYSERI"> 
			<Text>
				Kayseri
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAZAKH"> 
			<Text>
				Qazax
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KAZAN"> 
			<Text>
				Kazan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KELASHIN"> 
			<Text>
				Kelashin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KENITRA"> 
			<Text>
				Kenitra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KERKRADE"> 
			<Text>
				Kerkrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KERKYRA"> 
			<Text>
				Kerkyra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHABAROVSK"> 
			<Text>
				Chabarowsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHANGELA"> 
			<Text>
				Khangela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHAZAK"> 
			<Text>
				Kasache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHEMISSET"> 
			<Text>
				Khémisset
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHOISAN"> 
			<Text>
				Khoisaner
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHOURIBGA"> 
			<Text>
				Khouribga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KHURASAN"> 
			<Text>
				Khurasan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIEL"> 
			<Text>
				Kiel
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIELC"> 
			<Text>
				Kielce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KIRITIMATI"> 
			<Text>
				Kiritimati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KISH"> 
			<Text>
				Kisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KISIGA"> 
			<Text>
				Kisiga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KITZBUHEL"> 
			<Text>
				Kitzbühel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLAGENFURT"> 
			<Text>
				Klagenfurt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLAIPEDA"> 
			<Text>
				Memel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KLOSTERNEUBURG"> 
			<Text>
				Klosterneuburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KNIDOS"> 
			<Text>
				Knidos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KNOSSOS"> 
			<Text>
				Knossos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOBE"> 
			<Text>
				Kobe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOBLENZ"> 
			<Text>
				Koblenz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOCHI"> 
			<Text>
				Kochi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOGE"> 
			<Text>
				Koge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLDING"> 
			<Text>
				Kolding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLHAPUR"> 
			<Text>
				Kolhapur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOLONGA"> 
			<Text>
				Kolonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOMBOLCHA"> 
			<Text>
				Kombolcha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOMODO"> 
			<Text>
				Komodo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KONYA"> 
			<Text>
				Konya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOPTOS"> 
			<Text>
				Koptos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOREA"> 
			<Text>
				Korea
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOS"> 
			<Text>
				Kos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOSTROMA"> 
			<Text>
				Kostroma
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOUNAXA"> 
			<Text>
				Kounaxa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOUVOLA"> 
			<Text>
				Kouvola
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KOZUKE"> 
			<Text>
				Kozuke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRAKOW"> 
			<Text>
				Krakau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRASNOYARSK"> 
			<Text>
				Krasnojarsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KREFELD"> 
			<Text>
				Krefeld
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KRISTIANSAND"> 
			<Text>
				Kristiansand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KSAR_EL_KEBIR"> 
			<Text>
				Ksar-el-Kebir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUCHUNDEKA"> 
			<Text>
				Kucundeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUELAP"> 
			<Text>
				Kuelap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUFAH"> 
			<Text>
				Kufah
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUFSTEIN"> 
			<Text>
				Kufstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUGANAKA"> 
			<Text>
				Kuganaka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUMMANI"> 
			<Text>
				Kummani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUNMING"> 
			<Text>
				Kunming
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUOPIO"> 
			<Text>
				Kuopio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUPANG"> 
			<Text>
				Kupang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KURSK"> 
			<Text>
				Kursk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSHANS"> 
			<Text>
				Kushaner
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSHINAGAR"> 
			<Text>
				Kushinagar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUSSARA"> 
			<Text>
				Kuschara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUTHA"> 
			<Text>
				Kutha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KUTU"> 
			<Text>
				Kutu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWADUKUZA"> 
			<Text>
				KwaDukuza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWAHLOMENDLINI"> 
			<Text>
				KwaHlomendlini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KWAMASHU"> 
			<Text>
				KwaMashu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KYOTO"> 
			<Text>
				Kyoto
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_KYRESKHATA"> 
			<Text>
				Kyreskhata
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAGASH"> 
			<Text>
				Lagasch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHAINA"> 
			<Text>
				Lahaina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHORE"> 
			<Text>
				Lahore
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAHTI"> 
			<Text>
				Lahti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LALIBELA"> 
			<Text>
				Lalibela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMANAI"> 
			<Text>
				Lamanai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMEGO"> 
			<Text>
				Lamego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAMIA"> 
			<Text>
				Lamia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LANCASTER"> 
			<Text>
				Lancaster
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LANDA"> 
			<Text>
				Landa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAPAHA"> 
			<Text>
				Lapaha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARACHE"> 
			<Text>
				Larache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARAK"> 
			<Text>
				Larak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARISSA"> 
			<Text>
				Larissa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LARSA"> 
			<Text>
				Larsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAS_PALMAS"> 
			<Text>
				Las Palmas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAS_VEGAS"> 
			<Text>
				Las Vegas
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LAURIACUM"> 
			<Text>
				Lauriacum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_CORUNA"> 
			<Text>
				La Coruña
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_GRENADE"> 
			<Text>
				Grenada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LA_ROCHELLE"> 
			<Text>
				La Rochelle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEEDS"> 
			<Text>
				Leeds
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEICESTER"> 
			<Text>
				Leicester
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIDEN"> 
			<Text>
				Leiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIMATU_A"> 
			<Text>
				Leimatu'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIPZIG"> 
			<Text>
				Leipzig
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEIRIA"> 
			<Text>
				Leiria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEOBEN"> 
			<Text>
				Leoben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEON"> 
			<Text>
				León
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEONDING"> 
			<Text>
				Leonding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEONE"> 
			<Text>
				Leone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTISMAGNA"> 
			<Text>
				Leptis Magna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTISPARVA"> 
			<Text>
				Leptis Minor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEPTUS_MAGNA"> 
			<Text>
				Leptus Magna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LEVERKUSEN"> 
			<Text>
				Leverkusen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_AUVA_A"> 
			<Text>
				Le'auva'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_BAM"> 
			<Text>
				Le Bam
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_HAVRE"> 
			<Text>
				Le Havre
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LE_MANS"> 
			<Text>
				Le Mans
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LHASA"> 
			<Text>
				Lhasa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIANYUNGANG"> 
			<Text>
				Lianyungang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAONING"> 
			<Text>
				Liaoning
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAOYANG"> 
			<Text>
				Liaoyang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIAOYUAN"> 
			<Text>
				Liaoyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIBYAN"> 
			<Text>
				Libyer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIENZ"> 
			<Text>
				Lienz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIGURIAN"> 
			<Text>
				Ligurer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIJIANG"> 
			<Text>
				Lijiang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILLE"> 
			<Text>
				Lille
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILLEHAMMER"> 
			<Text>
				Lillehammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LILYBAEUM"> 
			<Text>
				Lilybaeum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIMERICK"> 
			<Text>
				Limerick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIMOGES"> 
			<Text>
				Limoges
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINCOLN"> 
			<Text>
				Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINKOPING"> 
			<Text>
				Linköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LINZ"> 
			<Text>
				Linz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LISBON"> 
			<Text>
				Lissabon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LISHT"> 
			<Text>
				Lisht
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LITTLE_ROCK"> 
			<Text>
				Little Rock
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIVERPOOL"> 
			<Text>
				Liverpool
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LIXUS"> 
			<Text>
				Lixus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LLACTAPATA"> 
			<Text>
				Llactapata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LLANFAIRPWLLGWYNGYLL"> 
			<Text>
				Llanfairpwllgwyngyll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOBAMBA"> 
			<Text>
				Lobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LODOSE"> 
			<Text>
				Lödöse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LODZ"> 
			<Text>
				Lodsch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOGRONO"> 
			<Text>
				Logroño
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDINIUM"> 
			<Text>
				Londinium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDON"> 
			<Text>
				London
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LONDONDERRY"> 
			<Text>
				Londonderry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LORIENT"> 
			<Text>
				Lorient
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOS_ANGELES"> 
			<Text>
				Los Angeles
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOURDES"> 
			<Text>
				Lourdes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LOYANG"> 
			<Text>
				Loyang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUANDA"> 
			<Text>
				Luanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUBLIN"> 
			<Text>
				Lublin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUCERIA"> 
			<Text>
				Luceria
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUDWIGSHAFEN"> 
			<Text>
				Ludwigshafen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGDUNUM"> 
			<Text>
				Lugdunum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGO"> 
			<Text>
				Lugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUGUVALION"> 
			<Text>
				Luguvalion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUND"> 
			<Text>
				Lund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUSNA"> 
			<Text>
				Lusna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUTETIA"> 
			<Text>
				Lutetia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LUXOR"> 
			<Text>
				Luxor
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_LYONS"> 
			<Text>
				Lyon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAASTRICHT"> 
			<Text>
				Maastricht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACAPA"> 
			<Text>
				Macapá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACAU"> 
			<Text>
				Macao
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACEIO"> 
			<Text>
				Maceió
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MACHU"> 
			<Text>
				Machu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MADRID"> 
			<Text>
				Madrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MADURAI"> 
			<Text>
				Madurai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGADAN"> 
			<Text>
				Magadan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGNITOGORSK"> 
			<Text>
				Magnitogorsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAGYAR"> 
			<Text>
				Magyar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAIAO"> 
			<Text>
				Maiao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAINZ"> 
			<Text>
				Mainz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAKASSAR"> 
			<Text>
				Makassar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALACA"> 
			<Text>
				Malaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALANG"> 
			<Text>
				Malang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALATYA"> 
			<Text>
				Malatya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALI"> 
			<Text>
				Mali
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALIE"> 
			<Text>
				Malie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALINALCO"> 
			<Text>
				Malinalco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MALMO"> 
			<Text>
				Malmö
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANAUS"> 
			<Text>
				Manaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANCHESTER"> 
			<Text>
				Manchester
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANDALGOVI"> 
			<Text>
				Mandalgovi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANGAREVA"> 
			<Text>
				Mangareva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANSURA"> 
			<Text>
				Mansura
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MANUAE"> 
			<Text>
				Manuae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAOMING"> 
			<Text>
				Maoming
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAPUTO"> 
			<Text>
				Maputo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARAD"> 
			<Text>
				Marad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARAKANDA"> 
			<Text>
				Marakanda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARI"> 
			<Text>
				Mari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARKLAND"> 
			<Text>
				Markland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARMARIS"> 
			<Text>
				Marmaris
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARRAKECH"> 
			<Text>
				Marrakesch
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARSEILLES"> 
			<Text>
				Marseille
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MARSIN"> 
			<Text>
				Marsin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASERU"> 
			<Text>
				Maseru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASHKAN_SHAPIR"> 
			<Text>
				Mashkan-Shapir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASOTSHENI"> 
			<Text>
				Masotsheni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MASSILIA"> 
			<Text>
				Massalia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATARAM"> 
			<Text>
				Mataram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATHURA"> 
			<Text>
				Mathura
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MATSUYAMA"> 
			<Text>
				Matsuyama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAUPITI"> 
			<Text>
				Maupiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAURYAN"> 
			<Text>
				Maurya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAYA"> 
			<Text>
				Maya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MAYAPAN"> 
			<Text>
				Mayapán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MECCA"> 
			<Text>
				Mekka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDAN"> 
			<Text>
				Medan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDINA"> 
			<Text>
				Medina
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEDIOLANUM"> 
			<Text>
				Mediolanum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEGARA"> 
			<Text>
				Megara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEHETIA"> 
			<Text>
				Mehetia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEKELE"> 
			<Text>
				Mek'ele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEKNES"> 
			<Text>
				Meknès
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MELITENE"> 
			<Text>
				Melitene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MEMPHIS"> 
			<Text>
				Memphis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MENDES"> 
			<Text>
				Mendes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERIDA"> 
			<Text>
				Mérida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERIMDE"> 
			<Text>
				Merimde
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERV"> 
			<Text>
				Merv
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MERW"> 
			<Text>
				Merw
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MESSENE"> 
			<Text>
				Messene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MHLAHLANDLELA"> 
			<Text>
				Mhlahlandlela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MIAMI"> 
			<Text>
				Miami
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MIDA"> 
			<Text>
				Mida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILAN"> 
			<Text>
				Mailand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILETOS"> 
			<Text>
				Milet
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MILWAUKEE"> 
			<Text>
				Milwaukee
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MINNEAPOLIS"> 
			<Text>
				Minneapolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MINOAN"> 
			<Text>
				Minoer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MISTRA"> 
			<Text>
				Mistra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MLAMBONGWENYA"> 
			<Text>
				Mlambongwenya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOHAMMEDIA"> 
			<Text>
				Mohammedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOHO_TANI"> 
			<Text>
				Moho Tani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOKPO"> 
			<Text>
				Mokpo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONCHENGLADBACH"> 
			<Text>
				Mönchengladbach
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTEREY"> 
			<Text>
				Monterey
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTPELLIER"> 
			<Text>
				Montpellier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MONTREAL"> 
			<Text>
				Montreal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOOREA"> 
			<Text>
				Moorea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOPELIA"> 
			<Text>
				Mopelia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSCOW"> 
			<Text>
				Moskau
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSON_KAHNI"> 
			<Text>
				Moson Kahni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOSUL"> 
			<Text>
				Mosul
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_ITI"> 
			<Text>
				Motu Iti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_NAO"> 
			<Text>
				Motu Nao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_OA"> 
			<Text>
				Motu Oa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTU_ONE"> 
			<Text>
				Motu One
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MOTYA"> 
			<Text>
				Mozia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTHATHA"> 
			<Text>
				Mthatha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTHONJANENI"> 
			<Text>
				Mthonjaneni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTUBATUBA"> 
			<Text>
				Mtubatuba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MTUNZINI"> 
			<Text>
				Mtunzini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUGLA"> 
			<Text>
				Mugla
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUKDEN"> 
			<Text>
				Mukden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MULHEIM"> 
			<Text>
				Mülheim
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUMBAI"> 
			<Text>
				Mumbai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUMBLES"> 
			<Text>
				The Mumbles
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNGAVA"> 
			<Text>
				Mungava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNICH"> 
			<Text>
				München
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUNSTER"> 
			<Text>
				Münster
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MURCIA"> 
			<Text>
				Murcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MURMANSK"> 
			<Text>
				Murmansk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MUSCAT"> 
			<Text>
				Muscat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYCENAE"> 
			<Text>
				Mykene
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYCENIAN"> 
			<Text>
				Mykener
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYRA"> 
			<Text>
				Myra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_MYTILENE"> 
			<Text>
				Mytilene
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NADOR"> 
			<Text>
				Nador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAFPLION"> 
			<Text>
				Nafplion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGANO"> 
			<Text>
				Nagano
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGAR"> 
			<Text>
				Nagar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGASAKI"> 
			<Text>
				Nagasaki
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAGOYA"> 
			<Text>
				Nagoya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAHA"> 
			<Text>
				Naha
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAISSUS"> 
			<Text>
				Naissus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAJRAN"> 
			<Text>
				Najran
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAKBE"> 
			<Text>
				Nakbé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NALAYH"> 
			<Text>
				Nalayh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAMPA"> 
			<Text>
				Nampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANCY"> 
			<Text>
				Nancy
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANJING"> 
			<Text>
				Nanjing
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANLING"> 
			<Text>
				Nanling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANTES"> 
			<Text>
				Nantes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NANTONG"> 
			<Text>
				Nantong
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARA"> 
			<Text>
				Nara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARANJO"> 
			<Text>
				Naranjo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NARBO"> 
			<Text>
				Narbo Martius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NASCA"> 
			<Text>
				Nasca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NASIBINA"> 
			<Text>
				Nisibis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NATAL"> 
			<Text>
				Natal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAUTAKA"> 
			<Text>
				Nautaka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAVAJO"> 
			<Text>
				Navajo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NAXOS"> 
			<Text>
				Naxos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NDONDAKUSUKA"> 
			<Text>
				eNdondakusuka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEAPOLI"> 
			<Text>
				Neapel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEAPOLIS"> 
			<Text>
				Neapolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEGADE"> 
			<Text>
				Negade
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEGELEARSI"> 
			<Text>
				Arsi Negele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEIAFU"> 
			<Text>
				Neiafu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEKEMTE"> 
			<Text>
				Nekemte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NENASSA"> 
			<Text>
				Nenassa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NERIBTUM"> 
			<Text>
				Neribtum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NERIK"> 
			<Text>
				Nerik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NESA"> 
			<Text>
				Nesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEUSS"> 
			<Text>
				Neuss
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWCASTLE"> 
			<Text>
				Newcastle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWQUAY"> 
			<Text>
				Newquay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEWSARAI"> 
			<Text>
				Neu-Sarai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_AMSTERDAM"> 
			<Text>
				New Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_ORLEANS"> 
			<Text>
				New Orleans
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NEW_YORK"> 
			<Text>
				New York
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIBRU"> 
			<Text>
				Nibru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICAEA"> 
			<Text>
				Nicäa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICE"> 
			<Text>
				Nizza
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICOMEDIA"> 
			<Text>
				Nikomedia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NICOPOLIS"> 
			<Text>
				Nicopolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIEUWSTADT"> 
			<Text>
				Nieuwstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIJMEGEN"> 
			<Text>
				Nimwegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIMES"> 
			<Text>
				Nîmes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIMRUD"> 
			<Text>
				Nimrud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINA"> 
			<Text>
				Nina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINEVEH"> 
			<Text>
				Nineveh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGBO"> 
			<Text>
				Ningbo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGDOTA"> 
			<Text>
				Ningdota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NINGYUAN"> 
			<Text>
				Ningyuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIPPUR"> 
			<Text>
				Nippur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NISIBIS"> 
			<Text>
				Nisibis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIUE"> 
			<Text>
				Niue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NIZHNIYNOVGOROD"> 
			<Text>
				Nischni Nowgorod
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOBAMBA"> 
			<Text>
				Nobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NODWENGU"> 
			<Text>
				Nodwengu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOMBRE_DE_DIOS"> 
			<Text>
				Nombre de Dios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NONGOMA"> 
			<Text>
				Nongoma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORRKOPING"> 
			<Text>
				Norrköping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORTHAMPTON"> 
			<Text>
				Northampton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORWAY"> 
			<Text>
				Norwegen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NORWICH"> 
			<Text>
				Norwich
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOTTHINGHAM"> 
			<Text>
				Nottingham
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVA_IGUACU"> 
			<Text>
				Nova Iguaçu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVGOROD"> 
			<Text>
				Nowgorod
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NOVOSIBIRSK"> 
			<Text>
				Nowosibirsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUBIAN"> 
			<Text>
				Nubier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUGURIA"> 
			<Text>
				Nuguria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUHIVA"> 
			<Text>
				Nuku Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUMANU"> 
			<Text>
				Nukumanu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUNUKU"> 
			<Text>
				Nukunuku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKUORO"> 
			<Text>
				Nukuoro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKU_ALOFA"> 
			<Text>
				Nuku'alofa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUKU_HIVA"> 
			<Text>
				Nuku Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUMIDIAN"> 
			<Text>
				Numider
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NUZI"> 
			<Text>
				Nuzi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NU_UULI"> 
			<Text>
				Nu'uuli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_NYAKAMUBI"> 
			<Text>
				Nyakamubi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OAHU"> 
			<Text>
				Oahu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OAKLAND"> 
			<Text>
				Oakland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OBERHAUSEN"> 
			<Text>
				Oberhausen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ODENSE"> 
			<Text>
				Odense
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OEA"> 
			<Text>
				Oea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OHRID"> 
			<Text>
				Ohrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OIDU"> 
			<Text>
				Oidu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLBIA"> 
			<Text>
				Olbia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLDENBURG"> 
			<Text>
				Oldenburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLDSARAI"> 
			<Text>
				Alt-Sarai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLINDA"> 
			<Text>
				Olinda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLISIPO"> 
			<Text>
				Olisipo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLLANTAYTAMBO"> 
			<Text>
				Ollantaytambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLMEC"> 
			<Text>
				Olmeke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLOGICUS"> 
			<Text>
				Oligitum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLSZTYN"> 
			<Text>
				Allenstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OLYMPIA"> 
			<Text>
				Olympia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMAHA"> 
			<Text>
				Omaha
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMBOS"> 
			<Text>
				Ombos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMI"> 
			<Text>
				Omi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OMSK"> 
			<Text>
				Omsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONCHAN"> 
			<Text>
				Onchan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONDINI"> 
			<Text>
				Ondini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ONTONGJAVA"> 
			<Text>
				Ontong Java
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPIS"> 
			<Text>
				Opis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPOLE"> 
			<Text>
				Oppeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OPORTO"> 
			<Text>
				Oporto
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORAN"> 
			<Text>
				Oran
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORCHOMENOS"> 
			<Text>
				Orchomenos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORDU_BALIQ"> 
			<Text>
				Ordu Baliq
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OREBRO"> 
			<Text>
				Örebro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORENBURG"> 
			<Text>
				Orenburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORLANDO"> 
			<Text>
				Orlando
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORLEANS"> 
			<Text>
				Orleans
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ORYX"> 
			<Text>
				Oryx
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSAKA"> 
			<Text>
				Osaka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSASCO"> 
			<Text>
				Osasco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSLO"> 
			<Text>
				Oslo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSNABRUCK"> 
			<Text>
				Osnabrück
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OSTIA"> 
			<Text>
				Ostia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OTRAR"> 
			<Text>
				Otrar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OUARZAZATE"> 
			<Text>
				Ouarzazate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OUJDA"> 
			<Text>
				Oujda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OULU"> 
			<Text>
				Oulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OVIEDO"> 
			<Text>
				Oviedo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_OXFORD"> 
			<Text>
				Oxford
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PACHACAMAC"> 
			<Text>
				Pachakamaq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PADANG"> 
			<Text>
				Padang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAGO_PAGO"> 
			<Text>
				Pago Pago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAISHIYAUVADA"> 
			<Text>
				Paishiyauvada
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAJATEN"> 
			<Text>
				Pajatén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALEMBANG"> 
			<Text>
				Palembang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALENQUE"> 
			<Text>
				Palenque
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALMA"> 
			<Text>
				Palma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALMYRA"> 
			<Text>
				Palmyra
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PALO_ALTO"> 
			<Text>
				Palo Alto
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAMPLONA"> 
			<Text>
				Pamplona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANAMA"> 
			<Text>
				Panamá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANGAI_HIHIFO"> 
			<Text>
				Pangai-Hihifo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PANORMUS"> 
			<Text>
				Panormus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAPEETE"> 
			<Text>
				Papeete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARAMARIBO"> 
			<Text>
				Paramaribo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARIS"> 
			<Text>
				Paris
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAROS"> 
			<Text>
				Paros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PARTHIAN"> 
			<Text>
				Parther
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PASARGADAE"> 
			<Text>
				Pasargade
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATALIPUTRA"> 
			<Text>
				Pataliputra
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATIGRBANA"> 
			<Text>
				Patigrabana
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PATRAS"> 
			<Text>
				Patras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVA_IA_I"> 
			<Text>
				Pava'ia'a
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVIKEN"> 
			<Text>
				Paviken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PAVONIA"> 
			<Text>
				Pavonia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEA"> 
			<Text>
				Nukuleka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEEL"> 
			<Text>
				Peel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PEKANBARU"> 
			<Text>
				Pekanbaru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PELLA"> 
			<Text>
				Pella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PENGWIDEKA"> 
			<Text>
				Pengwideka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PENZANCE"> 
			<Text>
				Penzance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERGAMON"> 
			<Text>
				Pergamon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERM"> 
			<Text>
				Perm
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PERSEPOLIS"> 
			<Text>
				Persepolis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PESHAWAR"> 
			<Text>
				Peshawar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHARSALOS"> 
			<Text>
				Pharsalos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHEONICIAN"> 
			<Text>
				Phönizier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHILADELPHIA"> 
			<Text>
				Philadelphia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHNOM_PENH"> 
			<Text>
				Phnom Penh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOCAEA"> 
			<Text>
				Phokaea
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOENICE"> 
			<Text>
				Phoinike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHOENIX"> 
			<Text>
				Phoenix
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHRADA"> 
			<Text>
				Phrada
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PHRYGIAN"> 
			<Text>
				Phrygier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PIEDRANEGRAS"> 
			<Text>
				Piedras Negras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PILENI"> 
			<Text>
				Pileni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PIRAMESSES"> 
			<Text>
				Pi-Ramesses
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PISAC"> 
			<Text>
				Písac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PITHOM"> 
			<Text>
				Pithom
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PITTSBURGH"> 
			<Text>
				Pittsburgh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLACENTIA"> 
			<Text>
				Placentia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLOCK"> 
			<Text>
				Plock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLYMOUTH"> 
			<Text>
				Plymouth
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PLYMOUTH_COLONY"> 
			<Text>
				Kolonie Plymouth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POHOKWI"> 
			<Text>
				Pohokwi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POITIERS"> 
			<Text>
				Poitiers
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POLAND"> 
			<Text>
				Polen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POLYNESIAN"> 
			<Text>
				Polynesier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONGOLA"> 
			<Text>
				Pongola
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONTA_DELGADA"> 
			<Text>
				Ponta Delgada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PONTIANAK"> 
			<Text>
				Pontianak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POPUA"> 
			<Text>
				Popua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORI"> 
			<Text>
				Pori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTLAND"> 
			<Text>
				Portland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO"> 
			<Text>
				Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO_ALEGRE"> 
			<Text>
				Porto Alegre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTO_SEGURO"> 
			<Text>
				Porto Seguro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTSMOUTH"> 
			<Text>
				Portsmouth
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTUGAL"> 
			<Text>
				Portugal
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORTUSNAMNETUM"> 
			<Text>
				Portus Namnetum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PORT_ROYAL"> 
			<Text>
				Port Royal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POTSDAM"> 
			<Text>
				Potsdam
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_POZNAN"> 
			<Text>
				Posen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRAIA"> 
			<Text>
				Praia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRAYAGA"> 
			<Text>
				Prayag
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRILEP"> 
			<Text>
				Prilep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PRISTINA"> 
			<Text>
				Pristina
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PROVIDENCE"> 
			<Text>
				Providence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PSKOV"> 
			<Text>
				Pskov
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PTEIRA"> 
			<Text>
				Pteira
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PURUSHANDA"> 
			<Text>
				Purushanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PUSAN"> 
			<Text>
				Pusan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PYLOS"> 
			<Text>
				Pylos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_PYONGYANG"> 
			<Text>
				Pjöngjang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QADESH"> 
			<Text>
				Qadesch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QARQAR"> 
			<Text>
				Qarqar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QATNA"> 
			<Text>
				Qatna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QINGHE"> 
			<Text>
				Qinghe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUEBEC"> 
			<Text>
				Québec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUIRIGUA"> 
			<Text>
				Quiriguá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUMARKAJ"> 
			<Text>
				Q'umarkaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_QUNU"> 
			<Text>
				Qunu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RABAT"> 
			<Text>
				Rabat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RADOM"> 
			<Text>
				Radom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAIATEA"> 
			<Text>
				Raiatea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAJAGRIHA"> 
			<Text>
				Rajagriha
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAKAHANGA"> 
			<Text>
				Rakahanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAMADI"> 
			<Text>
				Ramadi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAMSEY"> 
			<Text>
				Ramsey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RANDERS"> 
			<Text>
				Randers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAPANUI"> 
			<Text>
				Rapa Nui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAPIQUM"> 
			<Text>
				Rapiqum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAQOTE"> 
			<Text>
				Raqote
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAROTONGA"> 
			<Text>
				Rarotonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RASON"> 
			<Text>
				Rason
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RAVENNA"> 
			<Text>
				Ravenna
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_READING"> 
			<Text>
				Reading
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECCOPOLIS"> 
			<Text>
				Reccopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECIFE"> 
			<Text>
				Recife
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RECKLINGHAUSEN"> 
			<Text>
				Recklinghausen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REIMS"> 
			<Text>
				Reims
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REKOHU"> 
			<Text>
				Rekohu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RENNES"> 
			<Text>
				Rennes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RENO"> 
			<Text>
				Reno
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REY"> 
			<Text>
				Rey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_REYKJAVIK"> 
			<Text>
				Reykjavik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RHEIMS"> 
			<Text>
				Troyes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RHODES"> 
			<Text>
				Rhodos
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIBE"> 
			<Text>
				Ribe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIBLAH"> 
			<Text>
				Riblah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RICHMOND"> 
			<Text>
				Richmond
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RINGSTED"> 
			<Text>
				Ringsted
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIOBAMBA"> 
			<Text>
				Riobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RIO_DE_JANEIRO"> 
			<Text>
				Rio de Janeiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROANOKE_ISLAND"> 
			<Text>
				Roanoke Island
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROMANIA"> 
			<Text>
				Rumänien
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROME"> 
			<Text>
				Rom
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSKILDE"> 
			<Text>
				Roskilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSTOCK"> 
			<Text>
				Rostock
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROSTOV"> 
			<Text>
				Rostow
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROTTERDAM"> 
			<Text>
				Rotterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROTUMA"> 
			<Text>
				Rotuma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ROUEN"> 
			<Text>
				Rouen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RUDA_SLASKA"> 
			<Text>
				Ruda Slaska
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RUSADIR"> 
			<Text>
				Rusadir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RYBNIK"> 
			<Text>
				Rybnik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_RZESZOW"> 
			<Text>
				Rzeszów
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAALBACH"> 
			<Text>
				Saalbach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAARBRUCKEN"> 
			<Text>
				Saarbrücken
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABA"> 
			<Text>
				Saba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABATA"> 
			<Text>
				Sabbatha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SABRATHE"> 
			<Text>
				Sabratha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SACHEON"> 
			<Text>
				Sacheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SACRAMENTO"> 
			<Text>
				Sacramento
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SADO"> 
			<Text>
				Sado
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAFI"> 
			<Text>
				Safi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAGUNTUM"> 
			<Text>
				Saguntum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAIGON"> 
			<Text>
				Saigon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_CRISTOPHE"> 
			<Text>
				Saint-Christophe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_ETIENNE"> 
			<Text>
				Saint-Étienne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_MALO"> 
			<Text>
				Saint-Malo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_NAZAIRE"> 
			<Text>
				Saint-Nazaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAINT_VALERY"> 
			<Text>
				Saint-Valery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAKAE"> 
			<Text>
				Sakae
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALDAE"> 
			<Text>
				Saldae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALE"> 
			<Text>
				Salé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALELOLOGA"> 
			<Text>
				Salelologa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALEM"> 
			<Text>
				Salem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALISBURY"> 
			<Text>
				Salisbury
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALONAE"> 
			<Text>
				Salonae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALT_LAKE_CITY"> 
			<Text>
				Salt Lake City
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALVADOR"> 
			<Text>
				Salvador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALVADOR_DA_BAHIA"> 
			<Text>
				Salvador da Bahia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SALZBURG"> 
			<Text>
				Salzburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARA"> 
			<Text>
				Samara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARINDA"> 
			<Text>
				Samarinda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMARQAND"> 
			<Text>
				Samarkand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOA"> 
			<Text>
				Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOS"> 
			<Text>
				Samos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMOSATA"> 
			<Text>
				Samosata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMSUN"> 
			<Text>
				Samsun
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAMUHA"> 
			<Text>
				Schamucha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAM_AL"> 
			<Text>
				Sam'al
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANAA"> 
			<Text>
				Sanaa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANBARTOLO"> 
			<Text>
				San Bartolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANCHU"> 
			<Text>
				Sanchu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANDNES"> 
			<Text>
				Sandnes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANGJU"> 
			<Text>
				Sangju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTANDER"> 
			<Text>
				Santander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_CRUZ"> 
			<Text>
				Santa Cruz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_FE"> 
			<Text>
				Santa Fe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTA_MONICA"> 
			<Text>
				Santa Monica
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTIAGO"> 
			<Text>
				Santiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SANTO_DOMINGO"> 
			<Text>
				Santo Domingo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_ANTONIO"> 
			<Text>
				San Antonio
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_DIEGO"> 
			<Text>
				San Diego
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_FRANCISCO"> 
			<Text>
				San Francisco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_JUAN"> 
			<Text>
				San Juan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAN_SEBASTIAN"> 
			<Text>
				San Sebastián
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_BERNARDO_DO_CAMPO"> 
			<Text>
				São Bernardo do Campo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_CRISTOVAO"> 
			<Text>
				São Cristóvão
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_JOSE_DOS_CAMPOS"> 
			<Text>
				São José dos Campos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_LUIS"> 
			<Text>
				São Luís
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_PAULO"> 
			<Text>
				São Paulo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_TOME_AND_PRINCIPE"> 
			<Text>
				São Tomé und Príncipe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAO_VICENTE"> 
			<Text>
				São Vicente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAPPORO"> 
			<Text>
				Sapporo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARATOV"> 
			<Text>
				Saratow
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARDICA"> 
			<Text>
				Serdica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARDIS"> 
			<Text>
				Sardis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAREISA"> 
			<Text>
				Sareisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARHU"> 
			<Text>
				Sarhu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARISSA"> 
			<Text>
				Sarissa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARMATIAN"> 
			<Text>
				Sarmatier
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SARPSBORG"> 
			<Text>
				Sarpsborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATICULA"> 
			<Text>
				Saticula
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATRICUM"> 
			<Text>
				Satricum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SATSUMA"> 
			<Text>
				Satsuma
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAUSA"> 
			<Text>
				Sausa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAVANNAH"> 
			<Text>
				Savannah
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAXON"> 
			<Text>
				Sachse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SAYBROOK"> 
			<Text>
				Saybrook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCHLESWIG"> 
			<Text>
				Schleswig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCOTLAND"> 
			<Text>
				Schottland
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SCYTHIAN"> 
			<Text>
				Skythe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEATTLE"> 
			<Text>
				Seattle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEBENNYTUS"> 
			<Text>
				Sebennytus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEBETA"> 
			<Text>
				Sebeta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEGOVIA"> 
			<Text>
				Segovia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEIBAL"> 
			<Text>
				Seibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SELEUCIA"> 
			<Text>
				Seleukia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SELYMBRIA"> 
			<Text>
				Selymbria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEMARANG"> 
			<Text>
				Semarang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEMNA"> 
			<Text>
				Semna
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SENAGALLICA"> 
			<Text>
				Sena Gallica
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEOUL"> 
			<Text>
				Seoul
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SERBIA"> 
			<Text>
				Serbien
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SETIA"> 
			<Text>
				Setia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SETTAT"> 
			<Text>
				Settat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SEVILLE"> 
			<Text>
				Sevilla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHADUPPUM"> 
			<Text>
				Shaduppum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANDONG"> 
			<Text>
				Shandong
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANGHAI"> 
			<Text>
				Shanghai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANGIAN"> 
			<Text>
				Shangian
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHANHAIGUAN"> 
			<Text>
				Shanhaiguan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHAOGUAN"> 
			<Text>
				Shaoguan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHASHAMANE"> 
			<Text>
				Shashemene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHEFFIELD"> 
			<Text>
				Sheffield
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHENYANG"> 
			<Text>
				Shenyang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHERTOGENBOSCH"> 
			<Text>
				Herzogenbusch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIGATSE"> 
			<Text>
				Shigatse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIHR"> 
			<Text>
				Shihr
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIMONOSEKI"> 
			<Text>
				Shimonoseki
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIRAZ"> 
			<Text>
				Shiraz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHIRE"> 
			<Text>
				Shire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHUBAT_ENLIL"> 
			<Text>
				Shubat-Enlil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHURUPPAK"> 
			<Text>
				Schuruppak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SHUSHAN"> 
			<Text>
				Susa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIAULIAI"> 
			<Text>
				Schaulen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SICYON"> 
			<Text>
				Sykion
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIGNIA"> 
			<Text>
				Signia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIGTUNA"> 
			<Text>
				Sigtuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIKAIANA"> 
			<Text>
				Sikaiana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILIFKE"> 
			<Text>
				Silifke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILLYON"> 
			<Text>
				Sillyon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SILVES"> 
			<Text>
				Silves
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINGARA"> 
			<Text>
				Singara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINOP"> 
			<Text>
				Sinop
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINOPE"> 
			<Text>
				Sinope
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINTRA"> 
			<Text>
				Sintra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINT_EUSTATIUS"> 
			<Text>
				Sint Eustatius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SINT_MAARTEN"> 
			<Text>
				Sint Maarten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPAN"> 
			<Text>
				Sipán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPING"> 
			<Text>
				Siping
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIPPAR"> 
			<Text>
				Sippar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIRMIUM"> 
			<Text>
				Sirmium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIRPURLA"> 
			<Text>
				Sirpurla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIUSEGA"> 
			<Text>
				Siusega
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SIVAS"> 
			<Text>
				Sivas
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKARA"> 
			<Text>
				Skara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKIEN"> 
			<Text>
				Skien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKIVE"> 
			<Text>
				Skive
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SKULL_VALLEY"> 
			<Text>
				Skull Valley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SLAGELSE"> 
			<Text>
				Slagelse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SMOLENSK"> 
			<Text>
				Smolensk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SMYRNA"> 
			<Text>
				Smyrna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SODO"> 
			<Text>
				Sodo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLEB"> 
			<Text>
				Soleb
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLINGEN"> 
			<Text>
				Solingen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLKI"> 
			<Text>
				Sulci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOLUNTUM"> 
			<Text>
				Solunto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SONDERBORG"> 
			<Text>
				Sonderborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SORA"> 
			<Text>
				Sora
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SOUTHAMPTON"> 
			<Text>
				Southampton
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPARTA"> 
			<Text>
				Sparta
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPOKANE"> 
			<Text>
				Spokane
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SPRINGFIELD"> 
			<Text>
				Springfield
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SRAVASTI"> 
			<Text>
				Sravasti
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAFFORD"> 
			<Text>
				Stafford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAMFORD"> 
			<Text>
				Stamford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STARAYARUSSA"> 
			<Text>
				Staraja Russa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STAVANGER"> 
			<Text>
				Stavanger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STEYR"> 
			<Text>
				Steyr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STIRLING"> 
			<Text>
				Stirling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STOCKHOLM"> 
			<Text>
				Stockholm
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STORNOWAY"> 
			<Text>
				Stornoway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STPETERSBURG"> 
			<Text>
				St. Petersburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STPOLTEN"> 
			<Text>
				Sankt Pölten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STRANGNAS"> 
			<Text>
				Strängnäs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STRASBOURG"> 
			<Text>
				Straßburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_STUTTGART"> 
			<Text>
				Stuttgart
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_AUSTELL"> 
			<Text>
				St Austell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_GEORGE"> 
			<Text>
				St. George
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_IVES"> 
			<Text>
				St Ives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_JOHNS"> 
			<Text>
				St. Johns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_LOUIS"> 
			<Text>
				St. Louis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ST_MARYS_CITY"> 
			<Text>
				St. Marys City
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUESSA"> 
			<Text>
				Suessa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUHAR"> 
			<Text>
				Suhar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SULTANTEPE"> 
			<Text>
				Sultantepe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUNCHEON"> 
			<Text>
				Suncheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUNDSVALL"> 
			<Text>
				Sundsvall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUO"> 
			<Text>
				Suo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SURABAYA"> 
			<Text>
				Surabaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUSA"> 
			<Text>
				Susa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUTRIUM"> 
			<Text>
				Sutrium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUWON"> 
			<Text>
				Suwon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUZDAL"> 
			<Text>
				Suzdal
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SUZHOU"> 
			<Text>
				Suzhou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SVENDBORG"> 
			<Text>
				Svendborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWANSEA"> 
			<Text>
				Swansea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWEDEN"> 
			<Text>
				Schweden
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWEIDNITZ"> 
			<Text>
				Schweidnitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SWITZERLAND"> 
			<Text>
				Schweiz
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SYRACUSE"> 
			<Text>
				Syracuse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_SZCZECIN"> 
			<Text>
				Stettin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TABRIZ"> 
			<Text>
				Täbris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TABUK"> 
			<Text>
				Tabuk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TACAPE"> 
			<Text>
				Tacapae
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TACOMA"> 
			<Text>
				Tacoma
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TADMOR"> 
			<Text>
				Tadmur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TADOUSSAC"> 
			<Text>
				Tadoussac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAFUNA"> 
			<Text>
				Tafuna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHAA"> 
			<Text>
				Tahaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHITI"> 
			<Text>
				Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAHUATA"> 
			<Text>
				Tahuata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIF"> 
			<Text>
				Taif
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAINAN"> 
			<Text>
				Tainan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIPEI"> 
			<Text>
				Taipeh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAIYUAN"> 
			<Text>
				Taiyuan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKALIKABAJ"> 
			<Text>
				Takalik Abaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKAYAMA"> 
			<Text>
				Takayama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAKUU"> 
			<Text>
				Takuu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMBOCCOCHA"> 
			<Text>
				Tambococha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMBOCOLORADO"> 
			<Text>
				Tambo Colorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMPA_BAY"> 
			<Text>
				Tampa Bay
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMPERE"> 
			<Text>
				Tampere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAMUIN"> 
			<Text>
				Tamuin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANGERANG"> 
			<Text>
				Tangerang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANGIER"> 
			<Text>
				Tanger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TANIS"> 
			<Text>
				Tanis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARENTUM"> 
			<Text>
				Tarentum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAROUDANNT"> 
			<Text>
				Taroudannt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARRACO"> 
			<Text>
				Tarraco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARSUS"> 
			<Text>
				Tarsus
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TARTAR"> 
			<Text>
				Tartare
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TASA"> 
			<Text>
				Tasa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TATAKAMOTONGA"> 
			<Text>
				Tatakamotonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAVIRA"> 
			<Text>
				Tavira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAYMA"> 
			<Text>
				Tayma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TAZA"> 
			<Text>
				Taza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEAYO"> 
			<Text>
				Teayo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEGEA"> 
			<Text>
				Tegea
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TENERIFE"> 
			<Text>
				Teneriffa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TENOCHTITLAN"> 
			<Text>
				Tenochtitlan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEOIHUACAN"> 
			<Text>
				Teoihuacan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEOTIHUACAN"> 
			<Text>
				Teotihuacan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEPETLAOXTOC"> 
			<Text>
				Tepetlaoxtoc
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEPEXPAN"> 
			<Text>
				Tepexpan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEQUIXQUIAC"> 
			<Text>
				Tequixquiac
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERESINA"> 
			<Text>
				Teresina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERIHI"> 
			<Text>
				Terihi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERNATE"> 
			<Text>
				Ternate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TERUEL"> 
			<Text>
				Teruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TES"> 
			<Text>
				Tes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETADEKA"> 
			<Text>
				Tetadeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETIAROA"> 
			<Text>
				Tetiaroa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TETOUAN"> 
			<Text>
				Tétouan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEURNIA"> 
			<Text>
				Teurnia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEWAIPOUNAMU"> 
			<Text>
				Te Wai Pounamu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TEXCOCO"> 
			<Text>
				Texcoco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TE_MOAK"> 
			<Text>
				Te-Moak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THAGASTE"> 
			<Text>
				Tagaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THANJAVUR"> 
			<Text>
				Thanjavur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THAPSUS"> 
			<Text>
				Thapsus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THARROS"> 
			<Text>
				Tharros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEBES"> 
			<Text>
				Theben
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEHAGUE"> 
			<Text>
				Den Haag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEODOSIOPOLIS"> 
			<Text>
				Theodosiopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEROUANNE"> 
			<Text>
				Thérouanne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THESSALONICA"> 
			<Text>
				Thessaloniki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THETFORD"> 
			<Text>
				Thetford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THEVESTE"> 
			<Text>
				Theveste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THIS"> 
			<Text>
				This
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THOSPIA"> 
			<Text>
				Thospia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THRACIAN"> 
			<Text>
				Thraker
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_THURSO"> 
			<Text>
				Thurso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIANJIN"> 
			<Text>
				Tianjin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIBET"> 
			<Text>
				Tibet
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIEL"> 
			<Text>
				Tiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIELING"> 
			<Text>
				Tieling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIERMES"> 
			<Text>
				Tiermes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIFLIS"> 
			<Text>
				Tiflis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIKAL"> 
			<Text>
				Tikal
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIKOPIA"> 
			<Text>
				Tikopia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TILBURG"> 
			<Text>
				Tilburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIL_BARSIP"> 
			<Text>
				Til Barsip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIMBISHA"> 
			<Text>
				Timbisha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIMBUKTU"> 
			<Text>
				Timbuktu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TINGIS"> 
			<Text>
				Tingis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIRUCHIRAPALLI"> 
			<Text>
				Tiruchirapalli
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIRYNS"> 
			<Text>
				Tiryns
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TIWANAKU"> 
			<Text>
				Tiwanaku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLACOPAN"> 
			<Text>
				Tlacopan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLALMANALCO"> 
			<Text>
				Tlalmanalco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLAPANALOYA"> 
			<Text>
				Tlapanaloya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLATELOLCO"> 
			<Text>
				Tlatelolco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TLAXCALA"> 
			<Text>
				Tlaxcala
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOBOLSK"> 
			<Text>
				Tobolsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOFOA_KOLOUA"> 
			<Text>
				Tofoa-Koloua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOKELAU"> 
			<Text>
				Tokelau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOKYO"> 
			<Text>
				Tokio
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLEDO"> 
			<Text>
				Toledo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLETUM"> 
			<Text>
				Toletum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOLOSA"> 
			<Text>
				Tolosa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOMAR"> 
			<Text>
				Tomar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONGA"> 
			<Text>
				Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONGRES"> 
			<Text>
				Tongern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TONSBERG"> 
			<Text>
				Tonsberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TORUN"> 
			<Text>
				Thorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOSONTSENGEL"> 
			<Text>
				Tosontsengel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOULON"> 
			<Text>
				Toulon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOULOUSE"> 
			<Text>
				Toulouse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOURNAI"> 
			<Text>
				Tournai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOURS"> 
			<Text>
				Tours
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TOYAMA"> 
			<Text>
				Toyama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRABZON"> 
			<Text>
				Trabzon
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRAIANOUPOLI"> 
			<Text>
				Traianoupoli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRAUN"> 
			<Text>
				Traun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TREBIZOND"> 
			<Text>
				Trapezunt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRES_ZAPOTES"> 
			<Text>
				Tres Zapotes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TREVERI"> 
			<Text>
				Treveri
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRICAMERON"> 
			<Text>
				Tricameron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIER"> 
			<Text>
				Trier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIPOLI"> 
			<Text>
				Tripoli
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRIPOLIS"> 
			<Text>
				Tripolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROIS_RIVIERES"> 
			<Text>
				Trois-Rivières
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROMSOE"> 
			<Text>
				Tromsø
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRONDHEIM"> 
			<Text>
				Trondheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TROWULAN"> 
			<Text>
				Trowulan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRURO"> 
			<Text>
				Truro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TRUSO"> 
			<Text>
				Truso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TSETSERLEG"> 
			<Text>
				Tsetserleg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUAMOTU"> 
			<Text>
				Tuamotu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUBUAI"> 
			<Text>
				Tubuai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUKUDEKA"> 
			<Text>
				Tukudeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULA"> 
			<Text>
				Tula
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULTITAN"> 
			<Text>
				Tultitan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TULUM"> 
			<Text>
				Tulum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUMBES"> 
			<Text>
				Tumbes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNGELA"> 
			<Text>
				Tungela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNIP"> 
			<Text>
				Tunip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUNIS"> 
			<Text>
				Tunis
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUPAI"> 
			<Text>
				Tupai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURDA"> 
			<Text>
				Turda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURENGTEPE"> 
			<Text>
				Tureng Tepe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURFAN"> 
			<Text>
				Turfan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURKU"> 
			<Text>
				Turku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TURUSPA"> 
			<Text>
				Turuspa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUSHPA"> 
			<Text>
				Tuspa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUTTUL"> 
			<Text>
				Tuttul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUTUB"> 
			<Text>
				Tutub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUVALU"> 
			<Text>
				Tuvalu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TUWANUWA"> 
			<Text>
				Tuwanuwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TVER"> 
			<Text>
				Twer
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TYANA"> 
			<Text>
				Tyana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TYRAS"> 
			<Text>
				Tyras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_TZINTZUNTZEN"> 
			<Text>
				Tzintzuntzen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UAXACTUN"> 
			<Text>
				Uaxactún
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UA_HUKA"> 
			<Text>
				Ua Huka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UA_PU"> 
			<Text>
				Ua Pu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UBERLANDIA"> 
			<Text>
				Uberlândia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UDEN"> 
			<Text>
				Uden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UIGHUR"> 
			<Text>
				Uigur
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UIJU"> 
			<Text>
				Uiju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UJJAIN"> 
			<Text>
				Ujjain
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULAANBAATAR"> 
			<Text>
				Ulan Bator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULAANGOM"> 
			<Text>
				Ulaangom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULIASTAY"> 
			<Text>
				Uliastay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULLAMA"> 
			<Text>
				Ullama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULSAN"> 
			<Text>
				Ulsan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ULUNDI"> 
			<Text>
				Ulundi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMEA"> 
			<Text>
				Umeå
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMGUNGUNDLOVU"> 
			<Text>
				uMgungundlovu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UMMA"> 
			<Text>
				Umma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UPPSALA"> 
			<Text>
				Uppsala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UQAIR"> 
			<Text>
				Uqair
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UR"> 
			<Text>
				Ur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URARTU"> 
			<Text>
				Urartu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URATYUBE"> 
			<Text>
				Ura Tyube
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URFA"> 
			<Text>
				Urfa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URHAI"> 
			<Text>
				Urhay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URKESH"> 
			<Text>
				Urkesch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_URUK"> 
			<Text>
				Uruk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UTIQUE"> 
			<Text>
				Utica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UTRECHT"> 
			<Text>
				Utrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UVEA"> 
			<Text>
				Uvea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UXAMA"> 
			<Text>
				Uxama Argaela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UXMAL"> 
			<Text>
				Uxmal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_UZBEK"> 
			<Text>
				Usbeke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAASA"> 
			<Text>
				Vaasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAILELE"> 
			<Text>
				Vailele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAINI"> 
			<Text>
				Vaini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAITELE"> 
			<Text>
				Vaitele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALENCIA"> 
			<Text>
				Valencia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALLADOLID"> 
			<Text>
				Valladolid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VALPARAISO"> 
			<Text>
				Valparaíso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAN"> 
			<Text>
				Van
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANDAL"> 
			<Text>
				Vandale
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANNES"> 
			<Text>
				Vannes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VANTAA"> 
			<Text>
				Vantaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VARANASI"> 
			<Text>
				Varanasi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VARNA"> 
			<Text>
				Varna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VASTERAS"> 
			<Text>
				Västerås
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VAXJO"> 
			<Text>
				Växjö
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VEJLE"> 
			<Text>
				Vejle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VELITRAE"> 
			<Text>
				Velitrae
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VENICE"> 
			<Text>
				Venedig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VENLO"> 
			<Text>
				Venlo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VERACRUZ"> 
			<Text>
				Veracruz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VERONA"> 
			<Text>
				Verona
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIANA_DO_CASTELO"> 
			<Text>
				Viana do Castelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIBORG"> 
			<Text>
				Viborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VICTORIACUM"> 
			<Text>
				Victoriacum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIENNA"> 
			<Text>
				Wien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIETNAM"> 
			<Text>
				Vietnam
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIGO"> 
			<Text>
				Vigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIJAYANAGARA"> 
			<Text>
				Vijayanagara
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILA_NOVA_DE_GAIA"> 
			<Text>
				Vila Nova de Gaia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILCABAMBA"> 
			<Text>
				Vilcabamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILCAS"> 
			<Text>
				Vilcas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VILLACH"> 
			<Text>
				Villach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VIROCONIUM"> 
			<Text>
				Viroconium
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISBY"> 
			<Text>
				Visby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISEU"> 
			<Text>
				Viseu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VISIGOTH"> 
			<Text>
				Westgote
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VITCOS"> 
			<Text>
				Vitcos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VITORIA"> 
			<Text>
				Vitória
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLADIMIR"> 
			<Text>
				Wladimir
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLADIVOSTOK"> 
			<Text>
				Wladiwostok
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VLISSINGEN"> 
			<Text>
				Vlissingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VODENA"> 
			<Text>
				Vodena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VOLOGDA"> 
			<Text>
				Wologda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VORBASSE"> 
			<Text>
				Vorbasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VORONEZH"> 
			<Text>
				Woronesch
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_VOUILLE"> 
			<Text>
				Vouillé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WAIDHOFEN"> 
			<Text>
				Waidhofen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WALBRZYCH"> 
			<Text>
				Waldenburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WAREHAM"> 
			<Text>
				Wareham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WARSAW"> 
			<Text>
				Warschau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WARWICK"> 
			<Text>
				Warwick
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WASHAKIE"> 
			<Text>
				Washakie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WASHINGTON"> 
			<Text>
				Washington
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WEESP"> 
			<Text>
				Weesp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WEIFANG"> 
			<Text>
				Weifang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WELDIYA"> 
			<Text>
				Weldiya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WELS"> 
			<Text>
				Wels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WETHERSFIELD"> 
			<Text>
				Wethersfield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WIESBADEN"> 
			<Text>
				Wiesbaden
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WILTWIJCK"> 
			<Text>
				Wiltwijck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINCHESTER"> 
			<Text>
				Winchester
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINDSOR"> 
			<Text>
				Windsor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WINNEMUCCA"> 
			<Text>
				Winnemucca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WLOCLAWEK"> 
			<Text>
				Wloclawek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WOLFSBERG"> 
			<Text>
				Wolfsberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WOLFSBURG"> 
			<Text>
				Wolfsburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WONJU"> 
			<Text>
				Wonju
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WROCLAW"> 
			<Text>
				Breslau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WUPPERTAL"> 
			<Text>
				Wuppertal
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WURZBURG"> 
			<Text>
				Würzburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_WUXI"> 
			<Text>
				Wuxi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XANTEN"> 
			<Text>
				Xanten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XIAN"> 
			<Text>
				Xian
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XIKANG"> 
			<Text>
				Xikang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINGJING"> 
			<Text>
				Xingjing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINYU"> 
			<Text>
				Xinyu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XINZHENG"> 
			<Text>
				Xinzheng
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XOCHICALCO"> 
			<Text>
				Xochicalco
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_XUNANTUNICH"> 
			<Text>
				Xunantunich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAHANDEKA"> 
			<Text>
				Yahandeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAKUTSK"> 
			<Text>
				Jakutsk
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAMAMA"> 
			<Text>
				Yamama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAMBADEKA"> 
			<Text>
				Yambadeka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YANGJIANG"> 
			<Text>
				Yangjiang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YANGZHOU"> 
			<Text>
				Yangzhou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAROSLAVI"> 
			<Text>
				Jaroslawl
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAXHA"> 
			<Text>
				Yaxha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YAYOI"> 
			<Text>
				Yayoi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YEKATERINBURG"> 
			<Text>
				Jekaterinburg
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YENDEN"> 
			<Text>
				Yenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YICHANG"> 
			<Text>
				Yichang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YINGTAN"> 
			<Text>
				Yingtan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YOKOHAMA"> 
			<Text>
				Yokohama
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YOMBA"> 
			<Text>
				Yomba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YORK"> 
			<Text>
				York
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YSTAD"> 
			<Text>
				Ystad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_YUECHI"> 
			<Text>
				Yue-Chi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZABALAM"> 
			<Text>
				Zabalam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZACULEU"> 
			<Text>
				Zaculeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAMAREGIA"> 
			<Text>
				Zama Regia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAMORA"> 
			<Text>
				Zamora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZAPOTEC"> 
			<Text>
				Zapoteke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZARAGOZA"> 
			<Text>
				Saragossa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZHOU"> 
			<Text>
				Zhou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIELONA_GORA"> 
			<Text>
				Grünberg in Schlesien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIMBIR"> 
			<Text>
				Zimbir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZITLALTEPEC"> 
			<Text>
				Zitlaltepec
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZIWAY"> 
			<Text>
				Zway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZOHAK"> 
			<Text>
				Zohak
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZONGULDAK"> 
			<Text>
				Zonguldak
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZULU"> 
			<Text>
				Zulu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZURICH"> 
			<Text>
				Zürich
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZUTPHEN"> 
			<Text>
				Zütphen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZWETTL"> 
			<Text>
				Zwettl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NAME_ZWOLLE"> 
			<Text>
				Zwolle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NOT_PRODUCING"> 
			<Text>
				{1_CityName} produziert gerade nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_NO_RELIGION"> 
			<Text>
				In dieser Stadt gibt es keine Religionen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OCCUPIED"> 
			<Text>
				Die Stadt ist [ICON_OCCUPIED] besetzt! Sie wird zusätzliche [ICON_HAPPINESS_4] Unzufriedenheit erzeugen, bis ein Gerichtsgebäude gebaut wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OF"> 
			<Text>
				Die {@1_CivAdjective[3]} Stadt {2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_OTHER_FOLLOWERS"> 
			<Text>
				{1_Num} Bürger: andere Religionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_PUPPET"> 
			<Text>
				Die Stadt ist eine [ICON_PUPPET] Marionette! Solange sie sich in diesem Zustand befindet, sind keine Entscheidungen für sie möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_PUPPET_OTHER"> 
			<Text>
				Die Stadt ist eine [ICON_PUPPET] Marionette!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RANGE_ATTACK"> 
			<Text>
				STADT KANN ANGREIFEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RANGE_ATTACK_TT"> 
			<Text>
				Führt einen Fernangriff auf einen Feind in der Nähe aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RELIGION_SPREADING"> 
			<Text>
				(breitet sich nun in angrenzende Städte aus)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_RESISTANCE"> 
			<Text>
				Die Stadt befindet sich {1_Num} Runde(n) lang im [ICON_RESISTANCE] Widerstand! Solange sie sich im Widerstand befindet, kann eine Stadt nichts Nützliches tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SCREEN_EXIT_TOOLTIP"> 
			<Text>
				Stadt-Bildschirm verlassen und zur Weltkarte zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SCREEN_PROD_PER_TURN"> 
			<Text>
				{1_Num} [ICON_PRODUCTION] Produktion / Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_CITY_STATE_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist in {3_CityName}. Solange {4_SpyRank} {5_SpyName} in dem Stadtstaat ist, richtet der Spion Überwachung ein und versucht dann, die Wahlen zu beeinflussen, um Euch mehr Einfluss im Stadtstaat zu verschaffen. Wenn andere Spione anwesend sind, könnt Ihr vielleicht nicht jede Wahl beeinflussen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_OTHER_CIV_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist in {3_CityName}. Solange {4_SpyRank} {5_SpyName} in der Stadt ist, richtet der Spion Überwachung ein und versucht dann, Technologie von der Zivilisation zu stehlen, die Ihr noch nicht kennt. {6_SpyRank} {7_SpyName} informiert Euch auch über alle Intrigen, die entdeckt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_SPY_YOUR_CITY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist in {3_CityName}. Solange {4_SpyRank} {5_SpyName} in Eurer Stadt ist, findet Spionageabwehr statt, um feindliche Spione gefangen zu nehmen und auszuschalten, die Eure Technologie zu stehlen versuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STARVING_TT"> 
			<Text>
				{1_CityName} [COLOR_WARNING_TEXT]leidet Hunger![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATES_FORMAT"> 
			<Text>
				Stadtstaaten: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_ACTIVE_PLAYER_TT"> 
			<Text>
				Ihr seid momentan mit diesem Stadtstaat verbündet. Ihr erhaltet zusätzliche Bonusse und außerdem die Luxusgüter oder strategischen Ressourcen, zu denen dieser Stadtstaat Zugang hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_NOBODY_TT"> 
			<Text>
				Momentan hat dieser Stadtstaat keinen Verbündeten. Ihr benötigt {1_NumInfluence} [ICON_INFLUENCE] Einfluss zusätzlich, um Euch mit ihm zu verbünden.[NEWLINE][NEWLINE]Wenn ein Spieler sich mit einem Stadtstaat verbündet, erhält er zusätzliche Bonusse, abhängig von dem betreffenden Stadtstaat. Außerdem erhält er die Luxusgüter oder strategischen Ressourcen, zu denen dieser Stadtstaat Zugang hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_TT"> 
			<Text>
				Momentan ist dieser Stadtstaat mit der Zivilisation {1_CivName:textkey} verbündet. Ihr benötigt {2_NumInfluence} [ICON_INFLUENCE] Einfluss zusätzlich, um die Zivilisation {1_CivName:textkey} auszustechen und Euch mit dem Stadtstaat zu verbünden.[NEWLINE][NEWLINE]Wenn ein Spieler sich mit einem Stadtstaat verbündet, erhält er zusätzliche Bonusse, abhängig von der Eigenschaft des betreffenden Stadtstaats. Außerdem erhält er die Luxusgüter oder strategischen Ressourcen, zu denen dieser Stadtstaat Zugang hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_ALLY_UNKNOWN_TT"> 
			<Text>
				Momentan ist dieser Stadtstaat mit einem unbekannten Spieler verbündet. Ihr benötigt {1_NumInfluence} [ICON_INFLUENCE] Einfluss zusätzlich, um den unbekannten Spieler auszustechen und Euch mit dem Stadtstaat zu verbünden.[NEWLINE][NEWLINE]Wenn ein Spieler sich mit einem Stadtstaat verbündet, erhält er zusätzliche Bonusse, abhängig von der Eigenschaft des betreffenden Stadtstaats. Außerdem erhält er die Luxusgüter oder strategischen Ressourcen, zu denen dieser Stadtstaat Zugang hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_BARB_QUEST_LONG"> 
			<Text>
				Der Stadtstaat {1_CivName:textkey} wünscht, dass Ihr das Barbarenlager auf diesem Geländefeld zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_BARB_QUEST_SHORT"> 
			<Text>
				Stadtstaaten-Mission
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_CULTURED_ADJECTIVE"> 
			<Text>
				Kultiviert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_CULTURED_TT"> 
			<Text>
				Ein verbündeter [COLOR_POSITIVE_TEXT]kultivierter[ENDCOLOR] Stadtstaat gewährt Euch [ICON_CULTURE] Kultur-Geschenke, mit denen Ihr schneller an Sozialpolitiken kommen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_FRIENDLY"> 
			<Text>
				Seid gegrüßt, großer Anführer. Was führt Euch heute zu unserem Hof?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_HOSTILE"> 
			<Text>
				Um welche Angelegenheit handelt es sich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_IRRATIONAL"> 
			<Text>
				Ahhhh, Ihr seid es wieder ... ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_NEUTRAL"> 
			<Text>
				Hallo. Was ist Euer Anliegen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_PEACE_PROTECTED"> 
			<Text>
				Der Schutz, den Ihr weiterhin bietet, ist uns ein Trost. Was können wir für Euch tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_QUEST_MESSAGE"> 
			<Text>
				Unsere Boten haben Euch also rechtzeitig erreicht, gut. Wir haben eine neue Quest, die Euch interessieren könnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_WAR"> 
			<Text>
				Wir hoffen, dass Ihr gekommen seid, um diesen Konflikt zu beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_HELLO_WARMONGER"> 
			<Text>
				Wir lassen uns nicht mit blutrünstigen Tyrannen wie Euch ein. Hinfort mit Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_BULLIED"> 
			<Text>
				Anscheinend haben wir keine Wahl. Nehmt Euer Gold, aber tut uns nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_BULLIED_WORKER"> 
			<Text>
				Was? Wie könnt Ihr es wagen? Eines Tages werdet Ihr dafür zahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_REVOKED_PROTECTION"> 
			<Text>
				Nun gut, wendet uns den Rücken zu, wenn Ihr meint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_JUST_SUPPORTED"> 
			<Text>
				Ah, genau danach haben wir gesucht. Vielen Dank für Eure Unterstützung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_DIPLO_PEACE_JUST_MADE"> 
			<Text>
				Wir sind froh, dass nun wieder Frieden herrschen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FAITH_FIRST"> 
			<Text>
				Sie geben Euch ihre hochgeschätzten Götzenbilder, was Euch [COLOR_POSITIVE_TEXT]{1_NumFaith} [ICON_PEACE] Glauben[ENDCOLOR] einbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FAITH_OTHER"> 
			<Text>
				Sie teilen ihr Wissen um religiöse Rituale mit Euch, was Euch [COLOR_POSITIVE_TEXT]{1_NumFaith} [ICON_PEACE] Glauben[ENDCOLOR] einbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_FIRST"> 
			<Text>
				Ihr seid die erste Großmacht, auf die sie treffen, daher schenken sie Euch [COLOR_POSITIVE_TEXT]{1_NumGold} [ICON_GOLD] Gold[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GIFT_OTHER"> 
			<Text>
				Sie schenken Euch [COLOR_POSITIVE_TEXT]{1_NumGold} [ICON_GOLD] Gold[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_CULTURED"> 
			<Text>
				Wir sind ein [COLOR_POSITIVE_TEXT]kultiviertes[ENDCOLOR] Volk und können Euch dabei helfen, Eure [ICON_CULTURE] [COLOR_POSITIVE_TEXT]Kultur[ENDCOLOR] zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_FRIENDLY"> 
			<Text>
				Seid gegrüßt, großer Anführer. Wir repräsentieren die Zivilisation {1_CivName:textkey}. Wir haben die ehrliche Hoffnung, einen starken und anhaltenden Frieden mit Eurem Reich schließen zu können. {2_DetailsString} Wir gehen davon aus, dass Ihr uns Hilfe anbieten werdet, falls wir Euch eines Tages darum bitten müssen.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_HOSTILE"> 
			<Text>
				Halt! Wir sind die mächtige Zivilisation {1_CivName:textkey}. Wenn Ihr Euch mit uns anlegt, so tut Ihr es auf eigene Gefahr! {2_DetailsString} Und nur, wenn Ihr Euch das Privileg verdient. Wir sind natürlich nicht auf fremde Hilfe angewiesen, doch falls es einmal dazu kommen sollte, erwarten wir von Euch, dass Ihr sie sofort leistet.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_IRRATIONAL"> 
			<Text>
				Ahhhh ... Ein Omen besagte, {1_CivName:textkey} dass Ihr eines Tages eintreffen würdet. {2_DetailsString} Wir werden zusammen große Dinge erreichen - Euer Reich und unseres. So steht es in den Sternen![NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MARITIME"> 
			<Text>
				Wir sind ein [COLOR_POSITIVE_TEXT]maritimes[ENDCOLOR] Volk und können Euch dabei helfen, das [ICON_FOOD] [COLOR_POSITIVE_TEXT]Wachstum[ENDCOLOR] Eurer Zivilisation zu beschleunigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MERCANTILE"> 
			<Text>
				Wir sind ein [COLOR_POSITIVE_TEXT]kaufmännisches[ENDCOLOR] Volk und wir haben viele Luxusgüter, die Eure Zivilisation glücklich machen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_MILITARISTIC"> 
			<Text>
				Wir sind ein [COLOR_POSITIVE_TEXT]militaristisches[ENDCOLOR] Volk und können die Stärke Eurer [COLOR_POSITIVE_TEXT]Armee[ENDCOLOR] verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_NEUTRAL"> 
			<Text>
				Seid gegrüßt. Wir sind das Volk der Zivilisation {1_CivName:textkey}. Wenn Ihr uns gerecht behandelt, soll Frieden herrschen. {2_DetailsString} Wir streben gegenseitige Hilfsbeziehungen mit unseren Nachbarn an: Wenn wir Euch um Hilfe bitten, hoffen wir, dass Ihr sie auch leistet. Dasselbe gilt natürlich auch für uns.[NEWLINE][NEWLINE]{3_GiftString}[NEWLINE][NEWLINE]{4_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_GREETING_RELIGIOUS"> 
			<Text>
				Wir sind ein [COLOR_POSITIVE_TEXT]religiöses[ENDCOLOR] Volk und können Euch in religiösen Dingen unterstützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_HAS_MESSAGE"> 
			<Text>
				Der Stadtstaat {1_CivName:textkey} hat eine Nachricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MARITIME_ADJECTIVE"> 
			<Text>
				Maritim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MARITIME_TT"> 
			<Text>
				Ein verbündeter [COLOR_POSITIVE_TEXT]maritimer[ENDCOLOR] Stadtstaat steigert die [ICON_FOOD] Nahrung Eurer [ICON_CAPITAL] Hauptstadt, wenn Ihr befreundet seid, bzw. in all Euren Städten, wenn Ihr mit ihm verbündet seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MEETING"> 
			<Text>
				Ihr habt den Stadtstaat {1_CivName:textkey} getroffen.[NEWLINE][NEWLINE]{2_GiftString}[NEWLINE][NEWLINE]{3_SpeakAgainString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MERCANTILE_ADJECTIVE"> 
			<Text>
				Kaufmännisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MERCANTILE_TT"> 
			<Text>
				Ein befreundeter [COLOR_POSITIVE_TEXT]kaufmännischer[ENDCOLOR] Stadtstaat bringt Eurem Reich zusätzliche [ICON_HAPPINESS_1] Zufriedenheit ein und stellt spezielle Luxusgüter her, die nur auf diesem Weg beschafft werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MET"> 
			<Text>
				Ihr habt den Stadtstaat {1_CivName:textkey} getroffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_ADJECTIVE"> 
			<Text>
				Militaristisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_NO_UU_TT"> 
			<Text>
				Ein verbündeter [COLOR_POSITIVE_TEXT]militaristischer[ENDCOLOR] Stadtstaat schenkt Euch von Zeit zu Zeit fortschrittliche Militäreinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_MILITARISTIC_TT"> 
			<Text>
				Ein befreundeter [COLOR_POSITIVE_TEXT]militaristischer[ENDCOLOR] Stadtstaat schenkt Euch von Zeit zu Zeit fortschrittliche Militäreinheiten.[NEWLINE][NEWLINE]Sie kennen die Geheimnisse der Einheit [COLOR_POSITIVE_TEXT]{@1_UniqueUnitName}[ENDCOLOR]. Wenn Ihr Verbündete seid und die Technologie {@2_PrereqTech} erforscht habt, erhaltet Ihr diese Einheit als Geschenk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_NOBODY"> 
			<Text>
				Niemand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_OF"> 
			<Text>
				Der Stadtstaat {@1_MinorCivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_FRIENDLY"> 
			<Text>
				Freundlich gesinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_FRIENDLY_TT"> 
			<Text>
				Ein befreundeter [COLOR_POSITIVE_TEXT]freundlich gesinnter[ENDCOLOR] Stadtstaat wird für gewöhnlich Forderungen stellen, die Ihr auf friedliche Weise erfüllen könnt, wie den Bau eines Wunders oder einer Straßenverbindung zum Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_HOSTILE"> 
			<Text>
				Feindlich gesinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_HOSTILE_TT"> 
			<Text>
				Der [ICON_INFLUENCE] Einfluss auf einen [COLOR_POSITIVE_TEXT]feindlich gesinnten[ENDCOLOR] Stadtstaat sinkt schneller als normal. Diese Stadtstaaten werden Euch auch öfters dazu auffordern, ihre Nachbarn anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_IRRATIONAL"> 
			<Text>
				Irrational
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_IRRATIONAL_TT"> 
			<Text>
				Im Vergleich zu anderen Stadtstaaten stellt ein [COLOR_POSITIVE_TEXT]irrationaler[ENDCOLOR] Stadtstaat oft ganz zufällige Forderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_NEUTRAL"> 
			<Text>
				Neutral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PERSONALITY_NEUTRAL_TT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Neutrale[ENDCOLOR] Stadtstaaten sind relativ ruhig und versuchen, sich um ihre eigenen Angelegenheiten zu kümmern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PLEDGE_RESPONSE"> 
			<Text>
				Wir wissen Eure Hingabe zu schätzen. Hoffen wir, dass Euer Versprechen am Ende gar nicht notwendig war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_PLEDGE_RESPONSE_HOSTILE"> 
			<Text>
				Wenn Ihr Euch darüber Sorgen machen wollt, nur zu. Wir können uns schon um uns selbst kümmern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BARBARIANS"> 
			<Text>
				Leider werden wir immer noch von Barbaren heimgesucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE"> 
			<Text>
				Wir bitten Euch, unsere rivalisierenden Stadtstaaten zu drangsalieren, um ihnen Respekt beizubringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE_FORMAL"> 
			<Text>
				Sie wollen, dass Ihr vom Stadtstaat {1_TargetName:textkey} Tribut fordert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONNECT_RESOURCE"> 
			<Text>
				Falls Ihr ein Vorkommen der Ressource {1_ResourceName:textkey} findet und mit Eurem Handelsnetz verbindet, werden unsere Kaufleute sehr glücklich sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONNECT_RESOURCE_FORMAL"> 
			<Text>
				Sie möchten, dass Ihr die Ressource {1_ResourceName:textkey} ans Handelsnetz anschließt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				Wenn Ihr das Wunder {1_WonderName:textkey} bauen könntet, würden unsere Gelehrten und Künstler ehrfurchtsvoll Eure Leistungen bewundern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONSTRUCT_WONDER_FORMAL"> 
			<Text>
				Ihr sollt das Wunder {1_WonderName:textkey} bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE"> 
			<Text>
				Unsere Künstler suchen nach einer aufgeklärten Kulturmacht, die sie inspirieren kann. Wenn Euer kulturelles Wachstum in den nächsten Jahren das der anderen uns bekannten Zivilisationen übersteigt, werden wir Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL"> 
			<Text>
				Sie belohnen den Spieler mit der wachstumsstärksten Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL} Bisher hat der führende Spieler [ICON_CULTURE]{1_LeaderScore} und Ihr habt [ICON_CULTURE][COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_CULTURE_FORMAL} Bisher liegt Ihr in Führung mit [ICON_CULTURE][COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH"> 
			<Text>
				Wir belohnen den Spieler, der am meisten Glauben ansammelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL"> 
			<Text>
				Sie belohnen den Spieler mit dem wachstumsstärksten Glauben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL} Bisher hat der führende Spieler [ICON_PEACE]{1_LeaderScore} und Ihr habt [ICON_PEACE][COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_FORMAL} Bisher liegt Ihr in Führung mit [ICON_PEACE][COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS"> 
			<Text>
				Wir belohnen den Spieler, der die meisten Technologien entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL"> 
			<Text>
				Sie belohnen den Spieler, der die meisten Technologien entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_LOSING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL} Bisher hat der führende Spieler {1: plural 1?eine Technologie; other?{1_LeaderScore} Technologien;} und Ihr habt {2: plural 1?[COLOR_POSITIVE_TEXT]eine[ENDCOLOR]; other?[COLOR_POSITIVE_TEXT]{2_PlayerScore}[ENDCOLOR]}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_WINNING_FORMAL"> 
			<Text>
				{TXT_KEY_CITY_STATE_QUEST_CONTEST_TECHS_FORMAL} Bisher liegt Ihr in Führung mit {1: plural 1?[COLOR_POSITIVE_TEXT]einer[ENDCOLOR] Technologie; other?[COLOR_POSITIVE_TEXT]{1_PlayerScore}[ENDCOLOR] Technologien;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				Wir verlangen, dass Ihr die Zivilisation denunziert, die uns kürzlich tyrannisiert hat, damit die Welt von ihren Verbrechen erfährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR_FORMAL"> 
			<Text>
				Sie wollen, dass Ihr die Zivilisation {1_TargetName:textkey} denunziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Wir versuchen immer noch, mehr Naturwunder dieser Welt zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_NATURAL_WONDER_FORMAL"> 
			<Text>
				Sie wollen, dass Ihr ein Naturwunder entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER"> 
			<Text>
				Wir suchen immer noch neue Stadtverbindungen zur Zivilisation {1_CivName:textkey}. Vielleicht könnt Ihr uns dabei helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL"> 
			<Text>
				Ihr sollt das Territorium des {@1_CivName[3]}es entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIFT_UNIT"> 
			<Text>
				Wir möchten, dass Ihr unsere Kriegsbemühungen unterstützt, indem Ihr uns Einheiten schenkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIFT_UNIT_FORMAL"> 
			<Text>
				Sie möchten, dass Ihr ihre Kriegsbemühungen unterstützt, indem Ihr ihnen Einheiten schenkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD"> 
			<Text>
				Nachdem die Zivilisation {1_CivName:textkey} uns gezwungen hat, Tribut zu entrichten, geht es uns immer noch schlecht. Wenn Ihr uns mit etwas Gold aushelfen könntet, um wieder zu erstarken, wären wir sehr dankbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD_FORMAL"> 
			<Text>
				Sie wollen, dass Ihr ihnen Gold schenkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GREAT_PERSON"> 
			<Text>
				Wir suchen die Weisheit der Einheit {1_UnitName:textkey}. Wir wären hoch erfreut, wenn Ihr eine solche in Euer Gebiet bringen könntet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_GREAT_PERSON_FORMAL"> 
			<Text>
				Ihr sollt die Einheit {1_UnitName:textkey} ausbilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVADING_BARBS"> 
			<Text>
				Wir wollen, dass Ihr Barbaren besiegt, die in unser Territorium eindringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVADING_BARBS_FORMAL"> 
			<Text>
				Sie wollen, dass Ihr barbarische Einheiten besiegt, die in ihr Territorium eindringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVEST"> 
			<Text>
				Goldschenkungen sind zeitweilig effektiver.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_INVEST_FORMAL"> 
			<Text>
				Goldschenkungen sind zeitweilig effektiver.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CAMP"> 
			<Text>
				In der Nähe ist immer noch ein Barbarenlager, das jemand für uns beseitigen könnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CAMP_FORMAL"> 
			<Text>
				Sie belohnen den Spieler, der ein Barbarenlager in der Nähe zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CITY_STATE"> 
			<Text>
				Unser Konflikt mit dem Stadtstaat {1_CityStateName:textkey} bleibt ungelöst. Wenn Ihr Euch ... damit befassen könntet, würde sich das sicher für Euch lohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_KILL_CITY_STATE_FORMAL"> 
			<Text>
				Ihr sollt den Stadtstaat {1_CityStateName:textkey} vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_NONE"> 
			<Text>
				Keine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_NONE_FORMAL"> 
			<Text>
				Dieser Stadtstaat hat momentan keine Quest an Euch vergeben. Er wird Euch von Zeit zu Zeit Quests geben, es sei denn, Ihr habt ihn kürzlich tyrannisiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ONE_MORE_THING"> 
			<Text>
				Eine Bitte noch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				Wir haben es satt, von der Zivilisation {1_CivName:textkey} tyrannisiert zu werden. Wenn Ihr öffentlich versprecht, uns zu beschützen, können wir sie das nächste Mal vielleicht vertreiben. Es wird sich für Euch lohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT_FORMAL"> 
			<Text>
				Sie möchten, dass Ihr schwört, sie zu beschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ROUTE"> 
			<Text>
				Es wäre von großem Vorteil für unsere beiden Zivilisationen, wenn Ihr eine Straße zwischen unseren [ICON_CAPITAL] Hauptstädten bauen würdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_ROUTE_FORMAL"> 
			<Text>
				Sie wollen, dass wir eine Straße zwischen unseren [ICON_CAPITAL] Hauptstädten errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_SPREAD_RELIGION"> 
			<Text>
				Wir möchten, dass Ihr Eure Religion zu uns bringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_SPREAD_RELIGION_FORMAL"> 
			<Text>
				Sie möchten, dass die Religion {@1_ReligionName} die vorherrschende Religion in ihrer Stadt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TRADE_ROUTE"> 
			<Text>
				Wir möchten, dass Ihr einen Handelsweg einrichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TRADE_ROUTE_FORMAL"> 
			<Text>
				Sie möchten, dass Ihr einen Land- oder Seehandelsweg in ihre Stadt einrichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_TURNS_REMAINING_FORMAL"> 
			<Text>
				(Noch {1: plural 1?eine Runde; other?{1_TurnsRemaining} Runden;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_WAR_WITH_PLAYERS"> 
			<Text>
				Wir bitten Euch um Eure Hilfe gegen die bösen Truppen von {1_PlayerNames}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_QUEST_WAR_WITH_PLAYERS_FORMAL"> 
			<Text>
				Ihr sollt gegen {1_PlayerNames} in den Krieg ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_ALLIES"> 
			<Text>
				Ihr seid Verbündete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_FRIENDS"> 
			<Text>
				Ihr seid Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_NEUTRAL"> 
			<Text>
				Sie sind neutral.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_WAR"> 
			<Text>
				Ihr seid im Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELATIONSHIP_WARMONGER"> 
			<Text>
				Sie hassen Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELIGIOUS_ADJECTIVE"> 
			<Text>
				Religiös
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RELIGIOUS_TT"> 
			<Text>
				Eine befreundeter [COLOR_POSITIVE_TEXT]religiöser[ENDCOLOR] Stadtstaat steigert Euren [ICON_PEACE] Glauben, sodass Ihr Eure Religion mit weiteren Glaubenssätzen ausbauen und neue Einheiten erlangen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_RESOURCES_TT"> 
			<Text>
				Wenn ein Spieler zum [COLOR_POSITIVE_TEXT]Verbündeten[ENDCOLOR] dieses Stadtstaates wird, stehen ihm diese Ressourcen in der Nähe zur Verfügung, sobald der Stadtstaat damit verbunden wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_ALLIES"> 
			<Text>
				{1_Num} wird benötigt, um [COLOR_POSITIVE_TEXT]VERBÜNDETE[ENDCOLOR] zu werden. Als Verbündeter wird der Stadtstaat {2_CityStateName:textkey} Euch alle seine Ressourcen schenken. Außerdem erhaltet Ihr einen zusätzlichen Bonus, der sich nach der Spezialfähigkeit des Stadtstaats richtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_CURRENT"> 
			<Text>
				Ihr habt derzeit {1_Num} [ICON_INFLUENCE] Einfluss auf den Stadtstaat {2_CityStateName:textkey}. {3_DetailString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_FRIENDS"> 
			<Text>
				{1_Num} wird benötigt, um [COLOR_POSITIVE_TEXT]FREUNDE[ENDCOLOR] zu werden. Als Freunde könnt Ihr ohne Konsequenzen das Gebiet des jeweils anderen durchqueren. Außerdem erhaltet Ihr einen Bonus, der sich nach der Spezialfähigkeit des Stadtstaats richtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_MAXED"> 
			<Text>
				Ein höherer Wert bringt keine weiteren Vorteile, macht es anderen Großmächten jedoch schwerer, zur Lieblingsnation dieses Stadtstaats zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_WAR"> 
			<Text>
				Im Kriegszustand ist dieser Wert auf den aktuellen Stand festgelegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TITLE_TOOL_TIP_WARMONGER"> 
			<Text>
				Ihr seid entweder im Krieg mit dem Verbündeten dieses Stadtstaats oder Ihr habt so viele Stadtstaaten angegriffen, dass keiner von ihnen jemals wieder mit Euch zu tun haben will!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TURN_SPAWNING_OFF"> 
			<Text>
				Keine Einh. mehr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STATE_TURN_SPAWNING_ON"> 
			<Text>
				Weitere Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_STOPPED_GROWING_TT"> 
			<Text>
				{1_CityName} wächst nicht weiter und bleibt bei Größe {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_TEAMMATE"> 
			<Text>
				Diese Stadt gehört einem Mitspieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CITY_WILL_GROW_TT"> 
			<Text>
				{1_CityName} wächst von Größe [COLOR_YELLOW]{2_Num}[ENDCOLOR] auf Größe [COLOR_YELLOW]{3_Num}[ENDCOLOR] in [COLOR_GREEN]{4_NumTurns}[ENDCOLOR] {4_NumTurns: plural 1?Runde; other?Runden;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_ALMATY_TEXT"> 
			<Text>
				Almaty liegt nahe der südöstlichen Grenze des modernen Kasachstans und wird schon seit 1.000 v. Chr. von Menschen besiedelt. Die frühe Geschichte war geprägt von Bauernhöfen und Hirtenstämmen. Erst im Mittelalter konnte Almaty als Stadt wachsen und florieren, da es zu einem wesentlichen Bestandteil der Seidenstraße wurde. Drei Jahrhunderte lang blühte Almaty als Zentrum für Landwirtschaft und Handwerk, bis im 13. Jahrhundert große Teile der Stadt durch mongolische Überfälle zerstört wurden. Zu Beginn des 15. Jahrhunderts befanden sich Almaty und seine Umgebung auf einem absteigenden Ast.[NEWLINE][NEWLINE]Erst im Jahr 1854 konnte Almaty sich langsam erholen und die moderne Stadt aufbauen, die es heute ist. Das Russische Zarenreich errichtete auf dem alten Siedlungsgelände die Festung Wernoje. Ein Jahr später gestatteten die Soldaten Bauern und Händlern den Zutritt zu dem Gebiet und gründeten die Stadt Werny, die das Verwaltungszentrum der neu erstellten turkestanischen Provinz des Siebenstromlands beherbergen sollte. Dieses neue Almaty konnte nur 30 Jahre florieren, bis es 1887 in weniger als zwanzig Minuten durch ein verheerendes Erdbeben zerstört wurde.[NEWLINE][NEWLINE]Im frühen 20. Jahrhundert wurde die Stadt in Alma-Ata umbenannt. Durch den Bau der Turkestan-Sibirischen Eisenbahn konnte die Stadt wieder ein wenig ihrer früheren Bedeutung als Handelsdepot zurückgewinnen. 1936 wurde Alma-Ata zur Hauptstadt von Kasachstan und sollte zu einer Art kulturellem Mekka werden. 1993 wurde Alma-Ata wieder Almaty benannt, um auf die vielen Apfelplantagen in der Umgebung hinzuweisen.[NEWLINE][NEWLINE]1997 verlegte die Regierung die Hauptstadt des Landes nach Astana, einer Stadt, die weniger von Naturkatastrophen bedroht wird. Trotz dieses politischen Abstiegs und der konstanten Zerstörungsgefahr durch verheerende Schlammlawinen floriert Almaty erneut als kulturelles, finanzielles und industrielles Zentrum.
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		<Replace Tag="TXT_KEY_CIV5_ALMATY_TITLE"> 
			<Text>
				Almaty
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		<Replace Tag="TXT_KEY_CIV5_ANASAZI_TEXT"> 
			<Text>
				Die Anasazi sind eine alte, einheimische Kultur, Vorfahren der modernen Pueblo-Völker. Sie sind für den Bau der Mesa Verde "Cliff Dwellings" bekannt.
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		<Replace Tag="TXT_KEY_CIV5_ANTANANARIVO_TEXT"> 
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				Im Gegensatz zu den meisten südafrikanischen Hauptstädten war Antananarivo bereits vor der Ankunft der Europäer eine wichtige Siedlung. Gegründet um das Jahr 1625 n. Chr., diente sie als Sitz der Hova-Häuptlinge und wurde "die Stadt der Tausend" genannt, was sich auf die Zahl der Soldaten bezog, die zu ihrem Schutz abgestellt waren. Zwischen 1689 und 1725 war Madagaskar ein wahrer Piratenhafen und die Hauptstadt konnte dank des Plünderguts florieren, das für Unterkunft und Schutz abgetreten werden musste. Im Jahr 1793 hatten die Merina-Könige, die Madagaskar vollständig kontrollierten, ihren Sitz in der Stadt, die mittlerweile Heimat für etwa 80.000 Menschen war. Die Stadt war das Handelszentrum der Insel und die blühende Wirtschaft in Antananarivo wurde durch den Export von Tabak und Lederwaren, vor allem nach Europa und Indien, immer weiter angetrieben.[NEWLINE][NEWLINE]Antananarivo wurde 1895 von französischen Truppen eingenommen und gewaltsam in das Protektorat Madagaskar eingegliedert. Die neue französische Verwaltung brachte ein breit angelegtes Wiederaufbauprogramm in Gang. Unter der recht milden französischen Herrschaft wuchs die Stadtbevölkerung bis 1950 auf 175.000 Menschen an. Neben zwei Festungen, Schulen, einer Universität, Parks, asphaltierten Straßen und Wegen sowie einem Wassersystem bauten die Franzosen außerdem Kirchen. Einschließlich aller Vororte gibt es heute um die 5.000 Kirchen in der Stadt. 1955 wurde Antananarivo zu einer Erzdiözese der Katholischen Kirche.[NEWLINE][NEWLINE]1947, als das Ansehen und die Militärpräsenz der Franzosen auf der Insel aufgrund des Zweiten Weltkriegs abgenommen hatten, wurde eine blutige Revolte durch madagassische Nationalisten niedergeschlagen. In den einjährigen Kampfhandlungen starben zwischen 80.000 und 90.000 Menschen. Im Rahmen der Loi Cadre setzten die Franzosen daraufhin weitreichende Reformen in Kraft, die dem Land einen friedlichen Übergang in die Unabhängigkeit ermöglichten. Nach der Gründung der Republik Madagaskar wurde Antananarivo zu deren Hauptstadt erklärt. Gestützt durch die lukrative Produktion von Nahrungsmitteln, Zigaretten und Textilien wurde die Stadt schnell modernisiert. Heute ist Antananarivo eine der reichsten afrikanischen Städte und die Heimat von beinahe zwei Millionen Menschen.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_ARCHER_HEADING"> 
			<Text>
				Bogenschütze
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				Die Kunst des Bogenschießens wurde wahrscheinlich schon vor 10.000-15.000 Jahren in der Altsteinzeit entwickelt. Vielleicht wurde der Bogen an einem Ort erfunden und hat sich von dort aus verbreitet, aber wahrscheinlicher ist es, dass Bögen an verschiedenen Orten der Welt entwickelt wurden. In den Jahrhunderten vor der Entdeckung des Schießpulvers setzten fast alle alten Zivilisationen Bogenschützen in ihren Armeen ein. Die koreanischen Armeen brachten während der 600-jährigen Joseon-Dynastie besonders herausragende Bogenschützen hervor, während die europäischen Schlachtfelder während des 14. und 15. Jahrhunderts vom englischen Langbogen dominiert wurden.
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				Balliste
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				Die römische Balliste war ein fortschrittliches Katapult, das Geschosse aus Holz oder Stein auf die Gegner schleuderte. Die aus Holz konstruierte und mit schweren Eisenplatten verstärkte Balliste war in den Händen geübter Schützen erstaunlich präzise. Ihre maximale Reichweite betrug in etwa 460 Meter, wobei ihre effektiv nutzbare Reichweite deutlich geringer ausfiel, vor allem gegen befestigte Stellungen. Julius Cäsar setzte sie mit großem Erfolg in seinen Feldzügen gegen Germanien und Britannien ein.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CATAPULT_HEADING"> 
			<Text>
				Katapult
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				Das genaue Datum der Erfindung des Katapults ist ungewiss, aber griechische Armeen haben sie bereits im 3. Jahrhundert v. Chr. eingesetzt. Katapulte nutzen die Energie gespannter Seile oder gebogener Hölzer, um Geschosse über große Distanzen zu schleudern. Sie sind ziemlich ungenau, aber äußerst gefährlich für große oder langsame Ziele - z. B. Festungen (die recht groß sind und sich genaugenommen gar nicht bewegen). Katapulte wurden üblicherweise in Einzelteilen transportiert und auf dem Schlachtfeld montiert. Gelegentlich wurden sie aber auch erst vor Ort neu gebaut. Katapulte wurden letztmalig von den Franzosen im Ersten Weltkrieg auf dem Schlachtfeld eingesetzt, um Granaten auf feindliche Gräben zu schleudern.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_CHARIOTARCHER_HEADING"> 
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				Streitwagen-Bogenschütze
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				Vor der Erfindung des Steigbügels war es fast unmöglich, auf einem Pferd sitzend zu kämpfen. Man konnte sich nirgends abstützen und der kleinste Stoß konnte den Reiter mit verhängnisvollen Folgen vom Pferd werfen. Pferde wurden zuerst nur mit Streitwagen auf dem Schlachtfeld genutzt. Eine Streitwagenbesatzung bestand meist aus ein bis zwei Pferden, einem Fahrer und einem Bogenschützen. Die Beweglichkeit der Streitwagen machte sie zu einer großen Gefahr für Infanterie-Einheiten: Sie konnten sich schnell in Reichweite bringen, eine Salve abfeuern und wieder entkommen, bevor die Fußsoldaten sie erreichen konnten. Die größte Schwäche der Streitwagen-Bogenschützen war ihre Untauglichkeit in schwierigem Gelände. Auf offener Fläche waren sie die Könige der antiken Schlachtfelder, aber auf hügeligem oder bewaldetem Terrain waren sie klar im Nachteil.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_COMPANIONCAVALRY_HEADING"> 
			<Text>
				Begleitkavallerie
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_COMPANIONCAVALRY_TEXT"> 
			<Text>
				Die Hetairoi (Begleitkavallerie) waren Elitereiter, die Alexander den Großen in die Schlacht begleiteten. Der Begriff "Hetairos" leitet sich vom Namen des makedonischen Adels ab und die Soldaten der Begleitkavallerie entstammten ausschließlich den renommiertesten makedonischen Familien (obwohl diese Beschränkung später gelockert wurde, um auch dem Adel verbündeter und unterworfener Völker Zugang zu gewähren). Alle Kavalleristen führten einen Xyston (Speer) und eine Kopis (Hiebschwert) bei sich und trugen einen Bronzekürass, Schulterplatten und einen Helm.[NEWLINE][NEWLINE]Im Kampf ließ Alexander die Begleitkavallerie meist erst dann angreifen, wenn der Feind voll in den Kampf gegen seine Phalangen verwickelt war. Alexander führte seine Begleitkavallerie dann zu einem Angriff auf die Flanke oder in den Rücken des Feindes, um Verwirrung und Panik in den gegnerischen Reihen zu säen. Gegen diese Kombination konnte keine feindliche Streitmacht je eine befriedigende Antwort finden und Alexander eroberte auf diese Art fast die gesamte bekannte Welt.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_GALLEY_HEADING"> 
			<Text>
				Hoplit
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HOPLITE_HEADING"> 
			<Text>
				Hoplit
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			<Text>
				Die Griechen waren Meister des Speerkampfes und schufen lange, extrem scharfe Waffen, mit denen die in Phalangen vorrückenden, gut ausgebildeten Hopliten für gewöhnliche Infanteristen und Reiter der damaligen Zeit unbesiegbar waren. Ein Soldat, der einer griechischen Phalanx gegenüberstand, musste sich nicht nur gegen den Feind direkt vor ihm wehren, sondern auch gegen die Speere der zwei bis drei Soldaten hinter diesem Feind. Die Hopliten waren trotz allem anfällig gegenüber Bogenschützen und in schwierigem Gelände war die Formation einer Phalanx nur schwer aufrechtzuerhalten. In ebenem, offenem Gelände waren die Hopliten jedoch äußerst zähe Gegner.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_HORSEMAN_HEADING"> 
			<Text>
				Reiter
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				Die ersten wirksam auf dem Schlachtfeld eingesetzten Pferde zogen Streitwagen hinter sich her. Die zentralasiatischen Nomadenstämme ritten bereits 2.000 v. Chr. auf Pferden, vielleicht sogar noch früher. Reiter wurden schon früh als Boten oder Kundschafter eingesetzt, aber erst mit der Erfindung des Steigbügels und stabiler Sättel (zur Verteilung des Körpergewichts, wenn der Reiter in den Steigbügeln stand) wurden sie zu effizienten Kampfeinheiten. Die älteste bekannte Steigbügel-/Sattel-Kombination wurde in China gefunden und stammt aus dem frühen 3. Jahrhundert n. Chr. In den folgenden vier Jahrhunderten verbreitete sich diese Kombination in ganz Asien und bis nach Europa.[NEWLINE][NEWLINE]Die ersten kämpfenden Reiter trugen Speere und Schwerter. Mit fortschreitender Technologie und immer größeren und stärkeren Pferderassen wurden die Reiter mit stärkeren Waffen und schwerer Rüstung ausgestattet. Höhepunkt dieser Entwicklung war der klassische Ritter des Mittelalters, der König auf den mittelalterlichen Schlachtfeldern.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_IMMORTAL_HEADING"> 
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				Krummsäbelkämpfer
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				Die persischen Krummsäbelkämpfer waren eine schwere Elite-Infanterie-Einheit. Die Stärke dieser Einheit betrug konstant 10.000 Mann, die das Herz der persischen (achämenidischen) Armee bildeten. Die Krummsäbelkämpfer kämpften unter Kyros dem Großen, Kambyses und Dareios dem Großen. Wenn sie nicht im Krieg waren, dienten sie als persische Palastwache. Die Krummsäbelkämpfer waren mit kurzen Speeren, Schwertern, Bögen und Pfeilen bewaffnet. Sie trugen außerdem leichte Schilde und Schuppenpanzer. Herodot berichtete: "Jeder einzelne glänzte vor lauter Gold, das sie in unbegrenzten Mengen bei sich zu führen schienen. Sie wurden von geschlossenen Kutschen voller Frauen und Diener begleitet, die allesamt in edle Gewänder gehüllt waren. Außerdem wurden sie mit besonderer Nahrung versorgt, die dem Rest der Armee nicht zur Verfügung standen ..."
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				Indischer Kriegselefant
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				Kriegselefanten sind ein Furcht einflößender Anblick auf dem Schlachtfeld und für die eigenen Truppen meist genauso gefährlich wie für den Gegner. Man kann sie mit Fug und Recht als die erste Massenvernichtungswaffe der Welt betrachten. Die Inder setzten Elefanten zu Kriegszwecken ein, bis sie durch die Erfindung des Schießpulvers überflüssig wurden. Vor der Erfindung des Schießpulvers dienten Kriegselefanten vor allem zwei Zwecken: Als Erstes versetzte ihr Geruch Pferde in Panik, wodurch die gegnerische Kavallerie praktisch ausgeschaltet wurde. Und als Zweites konnten sie selbst die stärksten Infanterie-Reihen durchbrechen und ganze Speerwände zerquetschen, die kein Pferd je überlebt hätte. Elefanten waren extrem schwer zu töten und Berichten zufolge konnten sie sechzig Pfeile oder sogar mehr überleben. Das Hauptproblem mit Elefanten war, dass sie unter Einfluss von Schmerz oder Wut wild wurden und von den Reitern nicht mehr zu kontrollieren waren. Elefantenreiter trugen häufig einen großen Nagel und einen Hammer bei sich, um das Tier zu töten, wenn es sich gegen die eigenen Truppen wandte.
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				Jaguarkrieger
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				In der aztekischen Kultur war der Krieg zugleich religiöser Ritus als auch politisches Werkzeug. Junge Männer mussten zur Verbesserung ihres Standes Gegner töten oder gefangen nehmen und für die religiösen Riten der Azteken wurde zudem eine stetig wachsende Zahl von Gefangenen zum Opfern benötigt. Die Jaguarkrieger waren die Elitesoldaten der aztekischen Armee. In Jaguarfelle gekleidet und mit tödlichen "Macuahuitls" (Holzschwertern mit an den Seiten eingebetteten scharfen Obsidianklingen) ausgestattet, waren die Jaguarkrieger die vielleicht gefährlichsten leichten Infanteristen im präkolumbischen Mittel- und Nordamerika.
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				Legion
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				Die römische Legion ist - zu Recht - die berühmteste Militäreinheit der Klassik. Mit Pilum (Wurfspeer) und Gladius (Kurzschwert) bewaffnet und mit Metallhelm, Kürass und Schild gerüstet eroberten die römischen Legionen die damals bekannte Welt. Die römischen Legionen verfügten nicht nur über die beste Waffentechnologie der damaligen Zeit, sondern waren darüber hinaus auch gut ausgebildet und überaus diszipliniert. Unter kompetenter militärischer Führung waren sie von keiner anderen Armee zu schlagen.
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				Mohawk-Krieger
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				Die irokesischen Mohawk-Krieger zählen zu den besten leichten Infanteristen aller Zeiten. Sie waren unglaublich schnelle und flexible Kämpfer und konnten innerhalb kürzester Zeit erstaunliche Strecken zurücklegen, wodurch sie ihre besser ausgerüsteten, aber langsameren europäischen Gegner überraschen und überwältigen konnten. Mit einer Armee, die "nie mehr als 3.000 Soldaten zählte" konnten sie sich fast zwei Jahrhunderte gegen die Franzosen, Briten und Amerikaner behaupten.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_SCOUT_HEADING"> 
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				Späher
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				Späher waren die Augen und Ohren früher Zivilisationen. Diese flinken Krieger hatten nicht die Aufgabe, die feindlichen Truppen anzugreifen - vielmehr sollten sie das Gelände erkunden, um potenzielle Gefahren oder Schätze aufzuspüren. Eine Zivilisation, die nicht weiß, was in der Welt um sie herum passiert, ist blind gegenüber Gefahren und Möglichkeiten.
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				Siedler
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				Siedler treiben eine Zivilisation voran. Während sich die meisten mit dem Status Quo zufriedengeben und froh sind, überhaupt zu leben, gibt es in jeder Kultur ein paar kühne Einzelgänger, die alleine losziehen und alles riskieren, um ein besseres Leben für sich selbst und ihre Kinder zu finden. In der Vergangenheit haben mutige Siedler die Menschheit aus Afrika hinaus nach Europa, Asien und über den Pazifik bis nach Amerika geführt. In der Zukunft führen sie uns vielleicht auf den Mond, den Mars und noch weiter.
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				Speerkämpfer
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			<Text>
				Die ersten Speere waren ohne Zweifel gerade Holzstöcke mit grob gespitzten Enden. Sie wurden mit Gebrauch schnell brüchig oder stumpf. Speere wurden erst dann zu verlässlichen Waffen, als ein früher Erfinder herausfand, dass sich die Spitze durch kurzes Ankohlen über einem Feuer härten lässt. Später folgten Steinspitzen und letztlich Spitzen aus Metall. Der Umgang mit Speeren ist relativ leicht zu erlernen und sie können schnell und günstig produziert werden, wodurch sie zum Rückgrat aller Armeen früher Zivilisationen wurden.
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			<Text>
				Schwertkämpfer
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				Schwerter tauchten erstmals in der Bronzezeit auf und waren zunächst nicht mehr als längere Dolche. Erst mit der Entwicklung der Eisenschmiedekunst (in Europa ca. um 1.200 v. Chr.) wurden Schwerter zu brauchbaren Kampfwaffen. Die ersten Schwerter waren kurz und spitz und primär für den Gebrauch als Stichwaffe gedacht. Weitere Fortschritte in der Eisenverarbeitung erlaubten dann größere Schwerter und im Mittelalter wurden riesige, schwere Zweihänder gefertigt, die fast jede Rüstung durchtrennen konnten.
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				Triere
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				Trieren waren Kriegsschiffe, die von den antiken Marinen im Mittelmeerraum eingesetzt wurden. Auch wenn sie über ein Segel verfügten, wurden sie im Kampf von drei Ruderreihen angetrieben. Von trainierten und motivierten Ruderern angetriebene Trieren konnten überraschend schnell und wendig sein. Trieren waren am Bug meist mit einem spitzen Schnabel (Ramme) ausgestattet, um gegnerische Schiffe rammen und versenken zu können. Einige Trieren führten auch Bogenschützen für den Fernkampf mit, während andere eine Menge Infanteristen an Bord hatten. Diese Schiffe begaben sich neben die feindlichen Schiffe, um den Infanteristen einen Enterversuch zur Übernahme des feindlichen Schiffes zu ermöglichen. Trieren waren wichtige Militärschiffe, bis sie durch die Erfindung von Kanonen und weiteren Fortschritten im Schiffbau und bei der Segeltakelage verdrängt wurden.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARCHARIOT_HEADING"> 
			<Text>
				Kriegsstreitwagen
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			<Text>
				Die Ägypter wussten schon früh mit Streitwagen umzugehen und ihre Kriegsstreitwagen wurden zu Recht von den Feinden gefürchtet. Die Pharaonen zogen oft persönlich in Streitwagen in die Schlacht. Amenophis II. behauptete von sich selbst, dass er von einem fahrenden Streitwagen aus vier Ziele, die 10 Meter auseinander standen, mit einer derartigen Wucht getroffen habe, dass die Pfeile die 8 cm dicken Kupferziele durchschlagen haben sollen. Wie jede Kavallerie sind auch Streitwagen äußerst gefährlich für Feinde, die sich zurückziehen. Sobald der Gegner flüchtet, kann sein Schild ihn nicht länger schützen und entweder er ist dem Bogenfeuer schutzlos ausgeliefert oder wird von den Rädern eines rasenden Streitwagens zermalmt.
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		<Replace Tag="TXT_KEY_CIV5_ANTIQUITY_WARRIOR_HEADING"> 
			<Text>
				Krieger
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			<Text>
				Im primitiven Zivilisationen gibt es keine "Berufssoldaten". Eine junge Zivilisation kann sich die Aufrechterhaltung einer Vollzeitarmee nicht leisten. Alle wehrtauglichen Männer der Zivilisation bilden zu Krisenzeiten eine Ad-hoc-Miliz und kehren in Zeiten des Friedens wieder zu ihren Familien und in ihre Dörfer zurück. Solche Krieger sind in der Regel schlecht für den Kampf ausgebildet und mit primitivsten Waffen ausgerüstet - vielleicht mit Keulen oder Steindolchen.
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			<Text>
				Arbeitsboot
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				Das Meer hat einer Zivilisation viel zu bieten. Angefangen bei Proteinen aus Meeresfrüchten, bis hin zu Energie aus Öl. Seit Anbeginn der Geschichte fahren mutige Männer und Frauen zur See, um die Schätze der Meere zu ernten. Und sie werden es noch bis zum Ende aller Zeiten tun, bis "das Meer seine Toten wieder hergibt."
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				Bautrupp
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				Zum Überleben benötigt eine Zivilisation erfahrene Bautrupps. Seien es nun gut ausgebildete Ingenieure oder zur Arbeit verpflichtete Zivilisten - oder vielleicht sogar Sklaven - irgendjemand muss Minen graben, Felder anlegen und Straßen pflastern. Ohne diese Männer und Frauen würde eine Zivilisation stagnieren und letztlich einem energischerem Nachbarn zum Opfer fallen.
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				Die Stadt Antwerpen liegt in den so genannten niederen Landen und gehört zum zentraleuropäischen Land Belgien. Es wird vermutet, dass die Stadt im 4. Jahrhundert von den Franken auf demselben Gebiet gegründet wurde, auf dem sich ein Jahrhundert zuvor eine frühe römische Siedlung befand. Über die Jahre wuchs die Ortschaft unter der Herrschaft verschiedener Königreiche bis zum 16. Jahrhundert zur wohlhabendsten Stadt Europas heran und diente als wirtschaftliches Zentrum für Händler aus aller Welt.[NEWLINE][NEWLINE]Zur Blütezeit Antwerpens strömten Kaufleute, Geldverleiher und Handelsreisende in die wachsende Stadt und brachten Kunst und Kultur aus ihren Heimatländern in die Handelsmetropole. Obwohl die Stadt eine lange Phase der Ruhe und des Wohlstands durchlebte, führten die Wirren der protestantischen Reformation und der wachsende Einfluss des nahegelegenen Amsterdams im 17. Jahrhundert zu einem raschen Niedergang der Wirtschaft und Größe Antwerpens.[NEWLINE][NEWLINE]Im 20. Jahrhundert wurde Antwerpen während des Zweiten Weltkriegs von Deutschland besetzt und erst nach konfliktreichen Jahren von Streitkräften der Alliierten befreit. Zum Leidwesen der Bevölkerung deckte Deutschland die Stadt mit V2-Raketen ein, um den Nachschub der Alliierten, der durch den Hafen von Antwerpen lief, abzuschneiden. Ein Großteil des Stadtgebiets wurde zerstört und es dauerte Jahrzehnte, bis Antwerpen wieder seinen einstigen Platz in Europa einnehmen konnte.
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				Kurioses über die Araber
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				Während der Herrschaft des Kalifen im 7. Jahrhundert wurden die frühesten Beispiele von Rente und Wohlfahrt eingeführt. Alte und behinderte Menschen sowie Witwen und Waisen hatten allesamt Anspruch auf Unterstützung aus der Schatzkammer der Regierung.[NEWLINE][NEWLINE]Man sagt, dass Harun al-Rashid Karl dem Großen eine frühe Version der islamischen Wasseruhr vorstellte, ein kompliziertes Gerät, das den Verlauf der Zeit durch Messungen des Wasserflusses von einem Gefäß in ein anderes anzeigen konnte.
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				Geschichte
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				Landschaft und Klima
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				Frühe Geschichte
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				Die Umayyaden
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				Die Abbasiden
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				Harun al-Rashid
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				Das Mittelalter
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				Sturz und Zerfall
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				Modernes Arabien
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				Das muslimische Kalifat - auch bekannt als islamisches Reich oder arabisches Königreich - wurde nach dem Tod des Propheten Mohammed im Jahr 632 n. Chr. von seinen Anhängern zur Aufrechterhaltung seines politischen Einflusses gegründet. Während seiner langen Existenz wuchs das Kalifat zu erstaunlicher Größe und Macht und herrschte über Spanien, Nordafrika, den Nahen Osten, Anatolien, den Balkan und Persien. Das Reich war dem Römischen Reich auf dem Höhepunkt seiner Macht zumindest ebenbürtig.
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				Das Zentrum des arabischen Reiches war das auf der arabischen Halbinsel gelegene und heute zu Saudi-Arabien gehörende Medina. Das Inland bestand zum Großteil aus unbewohnbarer Wüste - unfruchtbar, sandig und heiß, mit Temperaturen von bis zu 55 Grad Celsius im Sommer. Medina und Mekka liegen an den fruchtbareren Küstenregionen entlang des Roten Meeres.
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				Der erste "Kalif" (Staatsoberhaupt) dieses Reiches nach Mohammeds Tod war Abu Bakr, dem noch drei weitere "rechtgeleitete Kalifen" folgten. Nach dem Tod des vierten Kalifen Ali ibn Abi Talib im Jahr 661 n. Chr. entbrannte ein Machtkampf zwischen verfeindeten Anwärtern auf das Kalifat, den die Familie der Umayyaden schließlich für sich entscheiden konnte. Der Streit über die legitime Nachfolge tobte viele Jahrhunderte lang und hatte entscheidenden Einfluss auf die islamische Geschichte und die gesamte Weltgeschichte, der bis heute andauert.
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				Die Umayyaden waren eine Händlerfamilie aus Mekka. Sie traten 627 n. Chr. dem Islam bei und wurden schnell zu herausragenden Unterstützern von Mohammed und seinen Nachfolgern. Die ersten umayyadischen Kalifen regierten von Damaskus (Syrien) aus und die syrische Armee war das Rückgrat der arabischen Streitmacht. Die Umayyaden breiteten die arabische Herrschaft nach Osten aus, errichteten dort Außenposten und entsandten Expeditionen nach Zentralasien und in den Nordwesten Indiens. Außerdem begannen die Umayyaden mit der Invasion Nordafrikas. Im 7. Jahrhundert stellten sie eine Mittelmeerflotte auf, mit der sie mehrfach erfolglos das christliche Konstantinopel angriffen.[NEWLINE][NEWLINE]Das Umayyaden-Kalifat erreichte seinen Höhepunkt unter der Herrschaft des Abd al-Malik (herrschte von 685 n. Chr. bis 705 n. Chr.). Im Westen überrannten Abds Armeen große Teile Spaniens, während das Kalifat im Osten im pakistanischen Sindh einfiel und Bukhara, Samarkand, Choresmien sowie viele weitere unaussprechliche Orte eroberte. Abd al-Malik reorganisierte außerdem die Bürokratie und die Wirtschaft des Kalifats und richtete einen Postdienst ein. Während seiner Amtszeit florierten die Künste - vor allem die Architektur.[NEWLINE][NEWLINE]Nach Adb al-Maliks Tod begann der Verfall des Reiches. Eine Reihe schwacher Kalifen sowie wirtschaftliche Schwierigkeiten und militärische Rückschläge im Osten und Westen führten zu Stammesrivalitäten innerhalb des Kalifats und 750 n. Chr. wurden die Umayyaden in einer Schlacht am Großen Zab geschlagen und gestürzt.
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				Die Umayyaden wurden von den Abbasiden, einer weiteren einflussreichen Familie, geschlagen. Abu l-Abbas, der erste abbasidische Kalif, war ein grausamer Herrscher, der gleich nach seiner Machtübernahme alle ermorden ließ, die möglicherweise rechtmäßige Ansprüche auf den Thron hatten. Er war damit erfolgreich, denn die Abbassiden sollten das Reich für die folgenden drei Jahrhunderte regieren. Nicht ganz ohne boshafte Intention gab er sich selbst den Namen as-Saffah, was so viel heißt wie "der Aderlasser".[NEWLINE][NEWLINE]Die Abbasiden verlegten die Hauptstadt des Kalifats nach Bagdad. Dies spiegelte auch die Verlagerung der Bemühungen des Reiches in östliche Richtung - Persien, Indien, Zentralasien - und die sinkende Bedeutung des nordafrikanischen und des Mittelmeerraumes wider. Die Abbasiden waren religiöser als die Umayyaden und unter ihrer Herrschaft folgte das Kalifat den islamischen Gesetzen viel strenger.
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				Harun al-Rashid, der von 786 n. Chr. bis 809 n. Chr. herrschte, war der fünfte Kalif der Abbasiden. Er regierte das arabische Reich auf dem Höhepunkt der Macht und des Wohlstandes. In seinen frühen Jahren führte Harun Vorstöße gegen das byzantinische Reich und seine Erfolge brachten ihm den Beinamen al-Rashid ("der dem rechten Weg folgt") ein. Obwohl Rashid eine Reihe interner Aufstände niederschlagen musste, lebte das Reich unter seiner Herrschaft in Frieden und das Kalifat erlangte unglaublichen Wohlstand. Weitere Informationen zu Harun al-Rashid findet Ihr in seinem Zivilopädie-Eintrag.
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				Das arabische Reich des Mittelalters war seinen europäischen Zeitgenossen weit voraus. Während Aachen, die "Hauptstadt" von Karl dem Großen, gerade mal zehntausend Einwohner zählte, brachte es Harun al-Rashids Bagdad bereits auf eine Million Einwohner. Lernzentren zogen Gelehrte der nicht-muslimischen Welt in große Städte wie Bagdad, Damaskus und Cordoba. Die Araber erzielten in dieser Zeit große Fortschritte in der Medizin, Astronomie, Mathematik und in anderen Bereichen, außerdem übersetzten sie viele Klassiker der griechischen Antike ins Arabische und retteten sie so vor der Zerstörung.[NEWLINE][NEWLINE]Während der Zeit der Kreuzzüge führten die christlichen Europäer einen ausdauernden Krieg gegen die arabische Welt. Der größte muslimische General dieser Zeit war Salah ad-Din, besser bekannt als Saladin, der den Dritten Kreuzzug zurückschlagen und Jerusalem für die Araber zurückerobern konnte.
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				Gegen Ende des Mittelalters zerfiel das Reich jedoch in Folge steigenden internen und externen Druckes. Allein die Größe des Reiches machte eine zentrale Regierung nahezu unmöglich und die Kalifen mussten eine Reihe von Aufständen durch rebellierende lokale Machthaber niederschlagen. Der Streit um die rechtmäßigen Nachfolger Mohammeds brach nicht ab. Im Westen rangen die Europäer dem Kalifat die Kontrolle über Spanien ab, während die Osmanen im Osten ihre unerbittliche Ausdehnung ins Herz des arabischen Reiches begannen.[NEWLINE][NEWLINE]1258 n. Chr. nahm eine mongolische Armee unter Hülägü Bagdad ein und ermordete den Kalifen Al-Musta'sim - das abrupte Ende des arabischen Reiches.
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				In den vergangenen fünf Jahrhunderten wurden große Teile der arabischen Welt von Fremden beherrscht; zuerst von den osmanischen Türken, dann von den westlichen Kolonialmächten. Mit dem Einsetzen der Dekolonisation in den 50er Jahren haben sich die traditionellen arabischen Werte unter dem Druck der Urbanisierung, der Industrialisierung und des westlichen Einflusses gewandelt. Trotzdem werden die alten Grundsätze des Islam noch immer von Millionen Gläubiger auf der ganzen Welt verfolgt.[NEWLINE][NEWLINE]Auch wenn die Länder des einstigen arabischen Reiches nun in Dutzende von Staaten aufgeteilt sind, haben sie ihrem gemeinsamen Vorgänger viel zu verdanken.
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				Arabien
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				Archäologen studieren das Leben der Menschen in vergangener Zeit, primär anhand der Ausgrabung und Analyse von menschlichen Fossilien, Gebäuderuinen und Überresten menschlicher Artefakte. Das Ziel der Archäologie ist es, die Überzeugungen und Bräuche der damaligen Völker zu verstehen. Auch wenn die Eigentumsverhältnisse von Artefakten, Schätzen und menschlichen Überresten heutzutage kontrovers diskutiert werden, arbeiten Tausende von Archäologen überall auf der Welt an Ausgrabungsstätten, in Museen und an Universitäten daran, unsere Vergangenheit zu analysieren.
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				Die ältesten bekannten Belagerungstürme datieren auf das 9. Jahrhundert v. Chr., wo sie vom Assyrischen Reich eingesetzt wurden. Reliefs aus der Zeit der Herrschaft von Assurbanipal II. zeigen Belagerungstürme an den Mauern verfeindeter Städte. Zu der Zeit boten Mauern aus Lehmziegeln im Grunde ausreichend Schutz gegen die Armeen Mesopotamiens, doch die Belagerungstürme ermöglichten es den Assyrern, feindliche Städte schnell und effektiv zu bezwingen, wodurch das Reich drei Jahrhunderte lang nahezu ohne Gegenwehr wachsen konnte.
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				Kurioses
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				Neuassyrische Herrscher deportierten Tausende von Menschen, um die Befriedung ihrer neu eroberten Königreiche zu sichern, und setzten so eine von König Adad-nirari II., dem Begründer des Neuassyrischen Reichs, eingeführte Politik fort. So wurden zum Beispiel im Jahr 744 v. Chr. 65.000 Menschen aus persischen Gebieten an die assyrisch-babylonische Grenze und 707 v. Chr. 108.000 Babylonier und Chaldäer an die westliche Grenze umgesiedelt, und im Jahr 703 v. Chr. ordnete König Sanherib die Zerstreuung von 208.000 Einwohnern Babyloniens über das ganze Reich an.
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				Geschichte
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				Landschaft und Klima
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				Frühe Völker
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				Erstes Assyrisches Reich
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				Mittelassyrisches Reich
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				Ein dunkles Zeitalter
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				Neuassyrisches Reich
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				Untergang
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				Die zahlreichen antiken Königreiche Assyriens, mittlerweile verweht vom Staub der Geschichte, zählten mehrfach zu den wohlhabendsten und mächtigsten der Erde. Mitten im Herzen Mesopotamiens (der heutige Irak) wurde Assyrien von semitischen Nachfahren akkadischer und sumerischer Flüchtlinge nach dem Untergang des Reichs von Akkade 2154 v. Chr. gegründet. Die Sprachen und Bräuche der Flüchtlinge verschmolzen nach und nach zu zwei mesopotamischen Völkern: den Assyrern im Norden und den Babyloniern im Süden. Trotz zahlreicher Versuche, ein unabhängiges Königreich zu schaffen, standen die Assyrer unter ständiger Bedrohung durch die Expansion ihrer Nachbarn, vor allem Babylons. Letztendlich konnten die assyrischen Könige - angefangen beim ersten überlieferten König Tudija - erfolgreich ein großes Reich etablieren, und mehr als einmal war Assyrien der mächtigste Staat der Region. Dennoch litt Assyrien weiterhin unter seinen benachbarten Rivalen, und im 7. Jahrhundert v. Chr. war das Reich Geschichte.
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				In der fruchtbaren Region Mesopotamien um das Tigris-Euphrat-Flusssystem erstreckte sich Assyrien über Ländereien, die reiche Kornernten hervorbrachten. In der Bronzezeit wurde Mesopotamien, das gemeinhin als Wiege der Zivilisation gilt, von sumerischen, akkadischen, babylonischen und assyrischen Kulturen beherrscht. Das Klima in Assyrien war semiarid, das Königreich erhielt jedoch über das Jahr durch das Zagros-Gebirge ausreichend Wasser in Form von Schneeschmelze und Regen. Die etwa 10.000 Quadratkilometer umfassende Flussregion war von Sumpfgebieten, Lagunen sowie Watt- und Schilfflächen geprägt. Die assyrischen Bauern, die um 5000 v. Chr. begannen, bewässerte Landwirtschaft zu betreiben, bauten Weizen, Zwiebeln, Weintrauben, Rüben und Äpfel an. Heute gehört das ehemalige Heimatland der Assyrer vor allem zu Syrien, Iran, Irak und der Türkei. Eingegrenzt von zerklüfteten Bergen im Norden, den Aramäern im Westen und den Königreichen Babylonien und Elam sowie den Amoriter-Stämmen Arabiens im Süden, befanden die Assyrer sich in einer fruchtbaren, aber prekären Lage.
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				Die ältesten jungsteinzeitlichen Stätten in Assyrien datieren auf die Zeit um 7100 v. Chr. und die ältesten Beweise für eine menschliche Kultur, die Hassuna-Kultur, lassen sich auf etwa 6000 v. Chr. datieren. Die Region Assyriens liefert das erste bekannte Beispiel für bewässerte Landwirtschaft und ist Heimat einiger der ältesten menschlichen Siedlungen, darunter das Mitte des dritten Jahrtausends v. Chr. gegründete Assur, bei dem es sich jedoch vermutlich eher um ein Verwaltungszentrum der Sumerer handelte als um eine unabhängige Stadt. Ninive wurde zwar vermutlich wesentlich früher gegründet, wird jedoch erst in historischen Aufzeichnungen aus dem Jahr 1800 v. Chr. als Zentrum der Anbetung von Istar erwähnt, der wichtigsten Gottheit Mesopotamiens.[NEWLINE][NEWLINE]Während des dritten und zweiten Jahrtausends v. Chr. ging aus einer kulturellen Symbiose zwischen den Sumerern und den Semiten das Reich der Akkader hervor, in dem die assyrischen Städte eine große Rolle spielten. Mit dem Untergang des Akkader-Reichs, das aufgrund interner Streitigkeiten, einer wirtschaftlichen Krise und barbarischer Invasionen zerfiel, nahm die Liste der assyrischen Könige ihren Anfang, beginnend mit Tudija. Nach einer kurzen Zeit der Unabhängigkeit wurden die assyrischen Ländereien jedoch von der sumerischen dritten Dynastie von Ur vereinnahmt, die im Jahr 2112 v. Chr. gegründet wurde. Aus dem Niedergang der Akkader und den anschließenden sumerischen Reichen ging eine neue assyrische Kultur hervor, die eigene Bräuche und Traditionen hervorbrachte, was mit wichtigen technologischen Errungenschaften in der Landwirtschaft, Tierzucht, Keramik und Metallverarbeitung einherging.
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				Auch wenn die alte Liste der assyrischen Könige viele frühzeitige Könige aufführt, bis in das 23. Jahrhundert v. Chr. hinein, ist der erste assyrische König, über den gesicherte historische Erkenntnisse vorliegen, Samsi-Adad I., der in der Stadt Assur herrschte und die assyrische Herrschaft über den Großteil Mesopotamiens etablierte. 1813 v. Chr. hatte er den akkadischen Herrscher entthront und sich selbst zum König ernannt. Kurz darauf begann Samsi-Adad mit einer Expansionskampagne. Er setzte einen seiner Söhne auf den Thron der nahegelegenen Stadt Ekallatum und stellte die Herrschaft über Assyriens anatolische Kolonien wieder her. Als Nächstes eroberte er das Königreich von Ekallatum entlang des Euphrats, wo er einen weiteren seiner Söhne inthronisierte.[NEWLINE][NEWLINE]Samsi-Adad zog sich zurück, um den Bau einer neuen Hauptstadt für sich selbst zu überwachen, starb jedoch vor der Fertigstellung um das Jahr 1790 v. Chr. Seinen Söhnen standen daraufhin schwierige Zeiten bevor. Der jüngere wurde durch eine Rebellion in Mari gestürzt, dessen neuer König eine Allianz mit dem König Hammurabi schmiedete, der gerade dabei war, aus dem neu erschaffenen Königreich Babylon eine wichtige Militärmacht zu machen. Die babylonischen Streitkräfte fielen in Assyrien ein und nahmen zahlreiche Städte ein. Mit Hammurabis Unterstützung rebellierten die anatolischen Städte und spalteten sich vom assyrischen Königreich ab. Am Ende nahm der babylonische König selbst Ekallatum ein. Das erste Assyrische Reich fiel und ging bis 1756 v. Chr. vollständig in Babylon auf. Die Blutlinie der assyrischen Könige überlebte jedoch als Vasallen von Hammurabi.
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				Hammurabis kurzlebiges Reich brach nach seinem Tod um 1750 v. Chr. schnell auseinander und Babylon verlor während der Herrschaft seines direkten Nachfolgers die Kontrolle über Assyrien. Mit dem Sturz eines amoritischen Königs, der für Babylon über Assyrien herrschte, durch den Vizeregenten Puzur-Sin, stürzte das Land in eine Phase der Unruhen und Bürgerkriege, die von recht kurzen Regentschaften durch assyrische Könige geprägt war. Im 15. Jahrhundert v. Chr. überrannten die Mittani Anatolien und stießen weiter Richtung Osten vor, wobei sie um 1480 v. Chr. herum Assur einnahmen. Die assyrischen Monarchen überlebten als Vasallen und die Mittani schienen auf eine weitere Einmischung in die inneren Angelegenheiten Assyriens zu verzichten, solange Tribut gezollt wurde.[NEWLINE][NEWLINE]Bis zur Regentschaft von Eriba-Adad I. (1390 - 1366 v. Chr.) war die Macht der Mittani deutlich verringert und sein Nachfolger, Aschschur-uballit I., verbrachte seine Jahre damit, aus Assyrien wieder ein Reich zu machen. Nach dem Sieg über die Hurriter und die Hethiter, der jede Bedrohung aus diesen Lagern beendete, verheiratete Aschschur-uballit seine Tochter mit dem letzten kassitischen König Babylons. Als der babylonische König von einer abtrünnigen politischen Fraktion ermordet wurde, zögerte Aschschur-uballit nicht, in Babylon einzufallen und es einzunehmen. Kurz darauf zog er gegen die Mittani zu Felde und zerschlug ihre Streitmacht, obgleich diese militärische Unterstützung durch die Hurriter und die Hethiter erhielten. Die Ländereien der Mittani und der Hurriter wurden eingenommen und Assyrien war wieder ein großes und mächtiges Reich.[NEWLINE][NEWLINE]Im Laufe der nächsten zwei Jahrhunderte sicherte eine ungebrochene Folge fähiger Könige Wohlstand und Stabilität für das Königreich, das so zur führenden Macht Mesopotamiens wurde. Interne Reformen und politische Strategien sorgten für Beliebtheit beim Volk und beim Adel, und eine Reihe von Siegen dehnten Assyriens Einfluss bis nach Kleinasien und in die Mittelmeerländer östlich Italiens aus. 1265 v. Chr. bestieg der Kriegerkönig Sulmanu-asarad I. den Thron. Er erweiterte die Grenzen des Assyrischen Reichs bis in den Kaukasus hinein und nahm Ostanatolien ein. Zu seiner Blütezeit erstreckte sich das Reich von den Ufern des Persischen Golfs bis zu denen des Mittelmeers. Der Tod von König Tiglat-Pileser I. läutete jedoch eine dreihundertjährige Periode des Niedergangs ein.
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				Als weniger zivilisierte Völker große Teile Mesopotamiens eroberten, brach für die Region ein dunkles Zeitalter an (ca. 1200 - 900 v. Chr.). Semitische Völker wie die Aramäer und die Chaldäer kratzten an den westlichen und südlichen Grenzen des Assyrischen Reichs und eroberten weite Teile Babylons. Die Meder und Perser fielen östlich des Landesinneren Assyriens ein. Im Norden unterwarfen die Phryger die Hethiter, und die armenischen Stämme verdrängten die Assyrer aus dem Kaukasus. Kimmerer und Skythen verließen ihre Heimatländer am Schwarzen Meer. Assyrische Könige dieser Zeit schienen sich damit abgefunden zu haben, ein kompaktes Gebiet um Assur und Ninive herum zu verteidigen, und gaben die äußeren Gebiete und Kolonien dem Unvermeidlichen preis. Militärische Vorstöße wurden auf sporadische Vergeltungsaktionen und gelegentliche Versuche beschränkt, verlorene Territorien zurückzuerobern. Dennoch wurde Assyrien durch diese Bemühungen zu einer kriegerischen Kultur, selbst als der Handel zusammenbrach und die Religion erblühte. Assur wurde Gott der Staatsreligion und das Priestertum wurde zu einer wichtigen politischen Macht im Königreich, was schließlich zur Ermordung von König Tukulti-Ninurta I. führte.
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				Mit dem Aufstieg von Adad-nirari II. im Jahr 911 v. Chr hielt der assyrische Einfluss wieder in der Region Einzug. Dieses Neuassyrische Reich sollte bis ins Jahr 612 v. Chr. Bestand haben, als Ninive einer Streitmacht aus Babyloniern, Medern, Skythen und Kimmerern unterlag. Zu seiner Blütezeit um 671 v. Chr. erstreckte sich das Reich vom Nil über das nördliche Arabien bis zum Persischen Golf, im Norden bis zum Zargos-Gebirge und dem Kaukasus sowie bis tief nach Kleinasien im Westen. Es umfasste das komplette Gebiet bzw. Teilstücke der heutigen Nationen Irak, Iran, Georgien, Türkei, Armenien, Syrien, Jordanien, Israel, Ägypten und Saudi-Arabien und war somit das größte Reich, das die Menschheit bis dahin gesehen hatte.[NEWLINE][NEWLINE]Mit Beginn der Feldzüge von Adad-nirari II. unterwarf Assyrien die Grenzgebiete und Vasallenstaaten, die über ein Jahrhundert nur dem Namen nach assyrische Autorität erlebt hatten. Daran anknüpfend unterwarf König Adad-nirari II. die aramäische, neo-hethitische und hurritische Bevölkerung im Norden. Zu dieser Zeit führte er die Politik ein, neue Völker unter seiner Regentschaft in andere Teile des Assyrischen Reichs zu deportieren oder umzusiedeln - eine unbarmherzige Politik, die von seinen Nachfolgern übernommen wurde. In den letzten Jahren seiner Herrschaft startete er einen erfolgreichen Feldzug gegen Babylonien.[NEWLINE][NEWLINE]Nach Adad-niraris Tod im Jahr 892 v. Chr. konsolidierte sein Erbe diese Zugewinne und eroberte obendrein persische und medische Siedlungen im Zargos-Gebirge. Nachfolgende Herrscher nutzten das wiedererstarkte assyrische Militär - vor allem die Belagerungsmaschinen, die besonders gegen die aus Lehmziegeln gefertigten Stadtmauern effektiv waren - und überrannten große Teile der arabischen Halbinsel, Kleinasiens und Mesopotamiens. Selbst die Königinnen verfolgten die assyrische Expansion. Als Adad-nirari III. (810 - 782 v. Chr.) den Thron bestieg, war er noch ein kleiner Junge. Seine Mutter Sammuramat, historische Vorlage der legendären Semiramis, übernahm die Rolle der Regentin und zerschlug die letzten Stellungen der Meder und Perser für das Reich, bevor sie ein paar Jahre später die Macht an ihren Sohn abtrat.[NEWLINE][NEWLINE]Nach einer kurzen Zeit des Friedens setzte sich die Expansion unter Adad-niraris Nachfolgern in einer ungebrochenen Serie von Eroberungen fort. Tiglat-Pileser III., der von 745 bis 727 v. Chr. herrschte, Sargon II. (722 - 705 v. Chr.) und der unbarmherzige Sanherib (705 - 681 v. Chr.) fügten dem Reich Phönizien, Israel, Juda, Samarien, Palästina, Zypern, Moab und weite Teile des Taurusgebirges sowie die arabische Halbinsel hinzu. Sanheribs Erbe Asarhaddon durchquerte die Sinai-Wüste, um in Ägypten einzufallen, die nubischen Herrscher zu vertreiben und dabei das Reich von Kusch zu vernichten. Zurück in Assyrien begann Asarhaddon damit, die Stadt Babylon wieder aufzubauen, die in einer Revolte zerstört worden war, starb jedoch während der Vorbereitung einer weiteren Invasion Ägyptens.[NEWLINE][NEWLINE]Asarhaddons Tod im Jahr 669 v. Chr. beförderte Assurbanipal auf den Thron, der als der größte unter den neuassyrischen Herrschern angesehen wird. Auch wenn er eher auf Reformen und Bildung bedacht war, erwies sich Assurbanipal auch als fähiger Krieger. Er verbrachte viel Zeit damit, Revolten und Grenzüberschreitungen zu unterbinden, und vollendete die Eroberung Ägyptens, die letzte Expansion des Neuassyrischen Reichs. Dennoch ist er vor allem für seine Bemühungen bekannt, Städte wieder aufzubauen, die Künste und die Wissenschaft in Assyrien zu fördern und im ganzen Reich Bibliotheken zu errichten. Die Keil- und Textschriften, die Archäologen in seinem großen Palast in Ninive fanden, beinhalten zahlreiche der Informationen, die heute über Assyrien und die gesamte Region bekannt sind.
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				Nach dem Tod von Assurbanipal im Jahr 627 v. Chr. beanspruchte eine Reihe kurzlebiger rivalisierender Nachfolger den Thron für sich und Assyrien verfiel in eine Periode des Bürgerkriegs. Das Chaos und die Zerstörung, die diese Konflikte mit sich brachten, führten direkt zum Niedergang und Verfall nicht nur des Assyrischen Reichs, sondern auch der als "assyrisch" angesehenen Kultur. Im Jahr 605 v. Chr. besiegten die Babylonier und Meder eine assyrisch-ägyptische Streitmacht bei Karkemisch und Assyrien wurde zu einer babylonischen Provinz. Nach dem Zusammenbruch des Babylonischen Reichs fielen Wellen von Invasoren in das traditionelle assyrische Heimatland ein, von den Persern bis zu den Arabern. Das Wissen um den Ruhm und die Errungenschaften Assyriens ging praktisch verloren, bis es von modernen Archäologen und Historikern wieder ans Licht gebracht wurde, angefangen bei der Ausgrabung der sagenhaften Stadt Ninive im Jahr 1845 n. Chr.
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				Assyrien
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				Der Name "Husaren" entstammt dem lateinischen Wort "cursor", was so viel heißt wie "Eilbote". Diese furchteinflößende leichte Kavallerie diente dem Habsburgerreich und Österreich das 17. und 18. Jahrhundert hindurch. Die Husaren, denen Kavallerieeinheiten überall in Europa nacheiferten, wurden als irreguläres Regiment aus fähigen Reitern rekrutiert, die sich auf schnelle, unvorhersehbare Angriffe spezialisierten. Mit der Zeit wurden die Husaren zu einer formellen Einheit. Rekruten wurden auf spezifische Bedingungen hin ausgewählt, die sowohl den Reiter als auch sein Pferd betrafen. Husaren-Regimente wurden besonders in den Koalitionskriegen eingesetzt und dienten schließlich in Armeen überall in Europa und Asien bis ins 20. Jahrhundert hinein.
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				Kurioses
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				Das grandiose Schloss Schönbrunn in Wien mit seinen über 1400 Räumen war einst Heimat der Habsburger und lockt heute viele Touristen an.[NEWLINE][NEWLINE]Die beliebte Süßigkeit PEZ wurde 1927 vom Österreicher Eduard Haas III. erfunden. Der Name PEZ leitet sich aus dem ersten, mittleren und letzten Buchstaben des deutschen Wortes "Pfefferminz" ab.[NEWLINE][NEWLINE]Viele der großen klassischen Komponisten stammten aus Österreich, darunter auch Wolfgang Amadeus Mozart, Joseph Haydn und Franz Liszt.
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				Geschichte
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				Erste Republik Österreich
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				"Anschluss" an das Deutsche Reich
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				Die zweite Republik
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				Das moderne Österreich
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				Klima und Landschaft
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				Ursprünge
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				Anfängliche Grenzen
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				Die Herzöge der Babenberger
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				Herrschaft der Habsburger
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				Das Kaisertum Österreich
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				Österreich-Ungarn
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				Der Erste Weltkrieg
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				Der Name Österreich leitet sich von dem alten volkssprachlichen Wort "Ostarrîchi" ab, das erstmals in einer Urkunde des Kaisers des Heiligen Römischen Reiches Otto III. erwähnt wird. Der kleine Binnenstaat war lange ein einflussreicher Spieler auf der politischen und militärischen Bühne Europas. Mit dem 13. Jahrhundert begann die beinahe 650-jährige Herrschaft der mächtigen Dynastie der Habsburger, die Österreich zu einer der führenden Nationen Europas machte und starke Allianzen sowie weitreichende Handelsverbindungen über den ganzen Kontinent knüpfte. Die spätere Union zwischen Österreich und Ungarn als Kaiserreich brachte beiden Nationen Stabilität, zerbrach jedoch an den Unruhen des Ersten Weltkriegs. Nach dem Zweiten Weltkrieg und dem Ende der deutschen Besatzung wurden die Grenzen Österreichs wiederhergestellt. Die heutige Republik Österreich ist eine demokratische Nation, die sich mit Neutralität und Stabilität rühmen kann.
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				Die Union Österreich-Ungarn wurde durch die siegreichen Mächte 1919 endgültig aufgelöst. Österreich selbst wurde in seinen vorherigen Grenzen als Republik Österreich reformiert. Den Bedingungen des Vertrags von Saint-Germain entsprechend, der nach dem Ende des Ersten Weltkrieges unterzeichnet wurde, um das weitere Vorgehen bezüglich Österreichs zu regeln, war jegliche zukünftige Vereinigung von Österreich und Deutschland strengstens verboten. Das erstarkte nationalsozialistische Deutschland jedoch hatte wenig übrig für die Regeln dieses Abkommens.
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				1938 drangen deutsche Truppen in Österreich ein, um Österreich wieder mit Deutschland zu vereinen. Trotz des Widerstands der österreichischen Staatsführung konnte Deutschland eine Schattenregierung einsetzen und Österreich mit Unterstützung breiter Bevölkerungsgruppen annektieren. Durch diesen so genannten Anschluss wurde die Republik Österreich aufgelöst und das Gebiet wurde bis zum Ende des Krieges 1945 in Ostmark umbenannt.
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				Nach der Niederlage Deutschlands im Zweiten Weltkrieg wurde Österreich ein Jahrzehnt lang von den Alliierten besetzt, bis 1955 zunächst der Österreichische Staatsvertrag unterzeichnet und schließlich die Neutralität erklärt wurde. Der Österreichische Staatsvertrag stellte Österreichs Status als unabhängige Republik wieder her, während die Erklärung der Neutralität festhielt, dass die Republik Österreich bis zum Ende ihrer Existenz stets militärisch neutral bleiben würde.
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				Seit der Gründung der Zweiten Republik hat Österreich seine Neutralität gewahrt und gedeiht als demokratische Nation. Nach dem Wiedererlangen der Unabhängigkeit trat Österreich 1955 den Vereinten Nationen als siebzigstes Mitglied bei. Wien, die österreichische Hauptstadt, beheimatet einen der zentralen Bürokomplexe der UN, und gemäß dem Human Development Index der Vereinten Nationen gehört Österreich zu den 20 Ländern mit dem höchsten Lebensstandard (Stand: 2011). 1995 trat Österreich per Volksabstimmung der Europäischen Union bei und nahm 1999 den Euro als Staatswährung an. Österreich arbeitet eng mit der UN zusammen und ein Großteil der Außenpolitik konzentriert sich auf internationale Konfliktlösung und friedliche Beziehungen zwischen den Nationen der Welt.
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				Österreich ist nicht nur durch die sich auftürmenden Alpen geprägt, sondern auch der Rest des Landes ist eher bergig und es herrscht ein kühles, moderates Klima. Auch wenn die Landesgrenzen im Laufe der Geschichte mehrfach verschoben wurden, war Österreich stets von mehreren stattlichen Nachbarn umgeben, vor allem Deutschland, Italien, Ungarn und die Tschechische Republik. Umgeben von Rivalen und Verbündeten hat die Bevölkerung sich stets den wechselnden Umständen um sie herum angepasst. Heute wissen die Österreicher die Vorzüge des vornehmlich alpinen Geländes zu nutzen: Wintersportler aus Österreich gehören zu den besten der Welt, vor allem die Alpin-Skifahrer, Skispringer und Snowboarder.
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				Im Mittelpunkt der Frühgeschichte Österreichs stehen die nomadischen Kelten und ihre Konflikte mit dem Expansionismus des Römischen Reiches. In den letzten Zügen des ersten 1. Jahrtausends v. Chr. wurde das Gebiet des heutigen Österreichs von keltischen Stämmen bevölkert. Diese alten Kelten entstammten der Hallstatt-Kultur, benannt nach dem österreichischen Dorf Hallstatt, das nahe der Donau liegt und Fundort zahlreicher Archefakte ist. Die Ankunft der Römer 200 v. Chr. läutete das Ende der keltischen Vorherrschaft über das Gebiet ein, da die Römer die lokale Bevölkerung schnell unterdrückten und die Kontrolle über die Region übernahmen. Während dieser Zeit wurde die alte keltische Siedlung Vindobona erobert und in einen römischen Militärposten umgewandelt. Ursprünglich handelte es sich nur um ein Truppenlager, doch Vindobona wuchs zu einem wichtigen Handelszentrum an der Donau heran. Letztendlich entstand daraus Wien, die zukünftige Hauptstadt Österreichs.[NEWLINE][NEWLINE]Obwohl die Römer mehrere hundert Jahre lang die Vorherrschaft über das südliche Österreich hatten, stießen im 3. Jahrhundert n. Chr. zunehmend mächtiger werdende germanische Stämme aus dem Norden mitten in römisches Gebiet vor. Im 6. Jahrhundert war das jedoch nur noch eines von vielen Problemen, denen sich Rom gegenüber sah, da der Niedergang des Reiches außer Kontrolle geraten war. Bajuwarische Siedler und Siedler aus den umliegenden Gebieten konnten unangefochten voranschreiten. Die Stadt Vindobona wurde 630 n. Chr. von den Awaren eingenommen, bis Karl der Große sie im späten 8. Jahrhundert zurückdrängte.
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				Im Jahr 976 wurde die Marcha orientalis gegründet, im Deutschen später auch "östliche Mark" oder "Ostmark" genannt. Sie umfasste den Großteil des Gebietes, das das spätere Österreich bilden sollte. Eine Mark war ein Grenzgebiet, mit dem im mittelalterlichen Europa Grenzregionen bestimmt wurden. Das Gebiet der Mark Österreich wurde vom Kaiser des Heiligen Römischen Reiches Otto II. festgelegt. Sie ersetzte alle vorherigen Festlegungen in diesem Gebiet, einschließlich der Awarenmark, die im 8. Jahrhundert von Karl dem Großen umgrenzt worden war und das gleiche Gebiet umfasste. Ottos Nachfolger, Otto III., bezeichnete die Region später als Ostarrîchi.
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				Das Haus Babenberg, die erste herrschende Dynastie der Ostmark, war eine Adelsfamilie, deren Aufstieg an die Macht auf Betreiben des Kaisers des Heiligen Römischen Reiches Otto II. geschah. Leopold I. wurde 976 als Dank für seine Treue gegenüber Otto während des bajuwarischen Aufstandes in den vorangegangenen Jahren zum Markgrafen von Österreich ernannt. Der Titel "Markgraf" wurde an Grafen verliehen, die über die mittelalterlichen Marken herrschten, wobei sie vor allem eine militärische Rolle einnahmen, da diese Grenzgebiete als Pufferzonen für das Herz des Reiches dienten. Das Geschlecht der Babenberger herrschte fast 300 Jahre lang über Österreich bis zum Aufstieg der einflussreichsten österreichischen Dynastie: dem Adelshaus der Habsburger.
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				Die Habsburger Dynastie wurde im 13. Jahrhundert vom römisch-deutschen König Rudolf I. etabliert und sollte zu einem der mächtigsten Herrschaftshäuser in Europa werden. Der letzte der Babenberger, Herzog Friedrich II., starb im Jahr 1246, was den Habsburgern die Gelegenheit bot, die Kontrolle über die Region an sich zu reißen. Nach seiner Ernennung zum römisch-deutschen König beanspruchte Rudolf I. die Provinzen von Österreich für sich und sah sich einem Erbfolgekampf mit dem böhmischen König Ottokar II. gegenüber, aus dem er jedoch erfolgreich hervorging. So konnte er seine zwei Söhne, Rudolf II. und Albrecht, als gemeinsame Herrscher einsetzen - die ersten in der langen Habsburger Linie in Österreich.[NEWLINE][NEWLINE]Während der nächsten 600 Jahre genossen die Habsburger stetig zunehmenden Einfluss und Autorität in Europa, vor allem durch die Krönung von Friedrich III. zum Kaiser des Heiligen Römischen Reiches durch Papst Nikolaus V. im Jahr 1452. Friedrichs Krönung zum Kaiser läutete eine noch größere Ausbreitung der Habsburger Herrschaft ein, die Österreich sowie das Heilige Römische Reich bis ins frühe 19. Jahrhundert beherrschten.[NEWLINE][NEWLINE]Während ihrer langen Herrschaft konnten die Habsburger zahlreiche Territorien um ihren Sitz der Macht in Österreich herum erobern. Vor allem Ungarn war eine wichtige Errungenschaft. Das Land war oft im Fokus des Konflikts zwischen den Habsburgern und dem osmanischen Reich, das große Teile der Nation besetzte. Nach der entscheidenden Niederlage der Türken in der Schlacht am Kahlenberg und dem nachfolgenden Friedensschluss, der den Großen Türkenkrieg 1699 schließlich beendete, fiel Ungarn letztendlich jedoch unter die Kontrolle Österreichs.[NEWLINE][NEWLINE]Die letzte der österreichischen Habsburger Monarchen war Maria Theresia, die im 18. Jahrhundert herrschte und sich direkt nach dem Tod ihres Vaters einem Erbfolgekrieg gegenüber sah. Als erste Frau an der Spitze der Habsburger Monarchie überhaupt wurde Maria Theresia von den europäischen Mächten Frankreich und Preußen, die ihren Anspruch auf den Thron nicht anerkannten und den Erbfolgekrieg entfachten, mit Verachtung gestraft. Nach neun Jahren wurde der Krieg 1748 beigelegt. Maria Theresia wurde als Herrscherin über Österreich bestätigt, musste jedoch den Verlust der wertvollen Provinz Schlesien an Preußen hinnehmen.[NEWLINE][NEWLINE]Maria Theresias Herrschaft war gezeichnet von einem steten Wachstum an Stabilität für ihre Nation, was unter anderem ihrer vorsichtigen Planung der wirtschaftlichen und sozialen Politik geschuldet ist. Indem sie den Staatshaushalt durch eine Erhöhung der Steuern ausglich und gleichzeitig die Ausgaben drosselte, konnte sie Österreichs aufgeriebene Armee stärken, während eine verbesserte Bildung und medizinische Versorgung für das Wohl ihres Volkes sorgte.
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				Der Ausbruch der Koalitionskriege im späten 18. Jahrhundert führte zur Gründung mehrerer Koalitionen gegen das Frankreich unter Napoleon Bonaparte. Österreich schloss sich der ersten Koalition 1793 an, doch obwohl Frankreich von zahlreichen europäischen Mächten an mehreren Fronten angegriffen wurde, konnten die Franzosen die Invasoren zurückschlagen. Trotz dieses Rückschlags trat Österreich Frankreich weiterhin entgegen und schloss sich der Mehrzahl der sieben Koalitionen an, die sich bildeten, um Napoleon zu stellen. Unglücklicherweise endeten die ersten Bemühungen Österreichs in Niederlagen. Der römisch-deutsche Kaiser Franz II. proklamierte im Jahr 1804 das Kaisertum Österreich und machte sich zum Kaiser von Österreich, um seine Ländereien in der Region zu konsolidieren. 1805 unterzeichnete Franz den Frieden von Pressburg, der Österreich verpflichtete, zahlreiche Ländereien an den von Napoleon initiierten Rheinbund abzutreten, was letztendlich zum Ende des Heiligen Römischen Reiches führte. Napoleons Niederlage im Jahr 1813 führte zur Auflösung des Rheinbundes und letztendlich zur Schaffung des Deutschen Bundes.[NEWLINE][NEWLINE]Als eine Union europäischer Staaten, die durch die deutsche Sprache verbunden waren, wurde der Deutsche Bund um Österreich und Preußen als stärkste Mitglieder herum gegründet. Die Zusammenarbeit zwischen den beiden historischen Rivalen war jedoch nur von kurzer Dauer. 1866 marschierten Truppen Preußens und dessen stärkstem Verbündeten Italien in Holstein ein und provozierten Österreich so zum so genannten Deutschen Krieg. Österreich, dem sich die Mehrheit der Mitglieder des Bundes anschloss, stellte sich dem überlegenen preußischen Militär. Nach einem kurzen Konflikt konnte Preußen die entscheidende Schlacht gegen die österreichische Allianz gewinnen und löste den Deutschen Bund auf.[NEWLINE][NEWLINE]1848 wurde Europa von Revolutionen durchgerüttelt, in denen sich die Bürger der Arbeiterklasse erhoben gegen die Monarchen, die sie beherrschten. Österreich war gegen diese revolutionären Ideale nicht immun. Als sich die Nachricht von der Februarrevolution in Frankreich verbreitete, stellten sich die Untertanen des Kaisertums Österreich auf die Seite der Opposition. Auch wenn die Revolution in Österreich letztendlich erfolglos blieb, trug sie doch ihren Teil zur zukünftigen Gründung der Doppelmonarchie Österreich-Ungarn bei, da die nationalistischen Strömungen in Ungarn immer mächtiger wurden und die Unzufriedenheit mit der österreichischen Herrschaft ihren Höhepunkt fand. In einer Übereinkunft, die als Österreichisch-Ungarischer Ausgleich von 1867 bekannt wurde, handelte der österreichische Kaiser Franz Josef I. die Gründung von Österreich-Ungarn aus, wobei er die kaiserliche Herrschaft behielt, Ungarn jedoch mit einem unabhängigen Parlament und einer eigenen Regierung ausstattete.
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				Die Union Österreich-Ungarn ermöglichte den Ungarn mehr Unabhängigkeit von der österreichischen Herrschaft, während Österreich gleichzeitig mehr Stabilität durch die Unterstützung des ungarischen Volkes erlangte. Nach den Bürden des Krieges gegen Napoleon im vorangegangenen Jahrhundert waren die wirtschaftliche und militärische Infrastruktur stark geschwächt, und durch diese Union wurde Österreich wieder gestärkt.[NEWLINE][NEWLINE]Die Ereignisse, die zum Ersten Weltkrieg führten, haben ihre Wurzeln im ersten und zweiten Balkankrieg, die aus dem steten Machtkampf Österreich-Ungarns mit Russland und Serbien um die Vorherrschaft über den Balkan hervorgingen. Die Annexion Bosniens durch Österreich-Ungarn stärkte nationalistische Strömungen in der Region, was Europa letztendlich in Richtung eines Krieges trieb, wie es ihn vorher noch nie gegeben hatte.
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				Der Ausbruch des Ersten Weltkrieges 1914 wurde durch die Ermordung des Erzherzogs Franz Ferdinand ausgelöst, Thronfolger von Österreich-Ungarn. Ein serbischer Nationalist namens Gavrilo Princip war für das Attentat verantwortlich, und trotz des Versuchs einer diplomatischen Einigung erklärte Österreich-Ungarn Serbien 1914 den Krieg. Der Ausbruch des Krieges ließ mehrere Nationen durch ein verworrenes Netz aus Allianzen und Abkommen in Aktion treten. Österreich-Ungarn wurde von seinem engsten Verbündeten Deutschland gegen die Streitmacht der Russen unterstützt, die zur Verteidigung Serbiens hinzukam. Frankreich trat als alter Verbündeter Russlands dem Konflikt bei, während Großbritannien durch Deutschlands Besetzung von Belgien auf den Plan gerufen wurde. Auch wenn der Konflikt ursprünglich als reiner Lokalkrieg zwischen Österreich-Ungarn und Serbien begann, wurden alle großen Mächte der Welt durch enge militärische Bündnisse in den Krieg hineingezogen. Nach Jahren verheerender Verluste war Österreich-Ungarn in einem Zustand des Chaos. Der Vertrag von Versailles setzte dem Ersten Weltkrieg 1918 schließlich ein Ende.
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				Österreich
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				Die stets zuverlässige Axt hat die Geschichte der Menschheit sowohl als Werkzeug als auch als Waffe geprägt. Von einem geschärften Stück Feuerstein, das mit Ranken an einem hölzernen Stock befestigt wurde, bis hin zur modernen Axt mit Stahlklinge, die in einen maschinengefertigten Griff eingelassen wird, waren Äxte in jedem Zeitalter und in jeder Region der Welt verbreitet. Äxte mit kurzem Griff, etwa der Tomahawk, die mit einer Hand geschwungen werden können, wurden von vielen primitiven Völkern zur Jagd und im Krieg genutzt. Langstielige Äxte mit breiter Klinge, wie etwa die der Wikinger oder die japanische Ono, waren gefürchtete Waffen im Kampf. Streitäxte kommen für gewöhnlich im Nahkampf zum Einsatz und bieten eine größere Schlagkraft gegen kleinere Zielbereiche, was sie gegen Rüstungen effektiver macht als Schwerter.
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				Kurioses über die Azteken
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				Die Spanier waren überrascht, als sie erfuhren, dass Montezuma zweimal täglich badete. Europäer badeten im Gegensatz dazu praktisch gar nicht.[NEWLINE][NEWLINE]Der Kopfschmuck von Montezuma II. wurde aus den Federn von über 250 Vögeln gefertigt.[NEWLINE][NEWLINE]Die Kakaobohne wurde im Aztekenreich sehr geschätzt. Die Bohne diente sogar als Währung, genau wie aztekische Nahrungsmittel. Das Wort 'Schokolade' ist auf das Wort 'Xocóatl' der Sprachen der Azteken und Maya zurückzuführen.[NEWLINE][NEWLINE]Der aztekische Kalender besteht aus drei Kreisen. Den dritten, großen Kreis nennt man Kalenderrunde. Die zwei wichtigsten Kreise ('Tonalpohualli' und 'Xiuhpohualli') waren miteinander verbunden und richteten sich alle 52 Jahre neu aus. Das entsprach kalendarisch einem aztekischen "Jahrhundert" und war Anlass für religiöse Feierlichkeiten.[NEWLINE][NEWLINE]Das Volk der Mexica im Aztekenreich hatte eine Art Schulpflicht für alle, ungeachtet von Geschlecht oder Klasse. Die aztekische Gesellschaft war alles in allem gut gebildet, auch wenn Jungen eine breitere Ausbildung erhielten als Mädchen.
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				Geschichte
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				Der Fall der Azteken
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				Landschaft und Klima
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				Ursprung der Azteken
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				Frühe Geschichte
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				Der Dreibund
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				Montezuma I.
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				Tlacaélel
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				Aufstieg des Reiches
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				Spannende Sachen (lies: Menschenopfer)
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				Die Azteken waren eine eingeborene amerikanische Zivilisation, die im Zeitraum vom 15. bis zum 16. Jahrhundert in Zentralmexiko lebte. Die Azteken herrschten über ein mächtiges Reich und besaßen eine reiche Kultur, die einige der beeindruckendsten vorkolumbianischen Bauten hervorbrachte. Heute erinnert man sich an die Azteken hauptsächlich wegen der blutigen religiösen Praktiken und der Geschwindigkeit, mit der das Reich im Angesicht eines externen Überfalls zusammenbrach.
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				1502 löste der neunte Herrscher Montezuma II. (Regierungszeit 1502-1520) seinen Onkel Ahuitzotl als Oberhaupt eines Reiches ab, das fast seine größte Ausdehnung erreicht hatte. Es reichte vom heutigen nördlichen Mexiko bis nach Honduras und Nicaragua. Das Aztekenreich war noch immer dabei, sich auszudehnen, und seine Gesellschaft entwickelte sich noch immer, als der Fortschritt 1519 durch die Ankunft spanischer Abenteurer vor der Küste am Golf von Mexiko gestoppt wurde.[NEWLINE][NEWLINE]Im Februar 1519 führte Hernán Cortés eine Expedition nach Zentralamerika an, die mit 500 Mann, 13 Pferden und einigen Kanonen ausgestattet war. Mitte August marschierte er in Tenochtitlán ein, nachdem er seine Schiffe verbrannt hatte, um einen Rückzug unmöglich zu machen. Auf dem Weg sammelte er zahlreiche Verbündete unter den amerikanischen Ureinwohnern, die nur zu gern beim Niedergang der verhassten Azteken halfen.[NEWLINE][NEWLINE]Spanischen Aufzeichnungen zufolge kamen Cortés bei seiner Eroberung aztekische Überlieferungen zu Hilfe, in denen es hieß, dass der Gott Quetzalcoatl als weißer Mann über das Wasser zurückkehren würde. Die Azteken waren sich nicht sicher, ob es sich bei Cortés um Quetzalcoatl handelte, daher zögerten sie, gegen ihn zu kämpfen. Cortés' vermeintliche Göttlichkeit wurde von Pferden, Hunden, Feuerwaffen und Kanonen unterstrichen, welche die Azteken noch nie zuvor gesehen und vor denen sie daher extreme Angst hatten.[NEWLINE][NEWLINE]Als Cortés Tenochtitlán erreichte, hatte er ein großes Gefolge eingeborener Verbündeter. Montezuma II. hieß die Spanier friedlich in der Stadt willkommen, woraufhin Cortés ihn gefangen nahm. Über Montezuma ließ Cortés den Azteken befehlen, die Spanier mit großen Schätzen zu versorgen. Am Ende steinigten die Azteken Montezuma und trieben die Spanier aus ihrer Hauptstadt, doch Cortés kehrte mit Verstärkung zurück und belagerte die Stadt. 1521 fiel die Stadt schließlich und wurde ausgeplündert, und im August wurde der letzte aztekische Herrscher gefangen genommen.[NEWLINE][NEWLINE]Das Reich wurde bezwungen und von ambitionierten Fremden mit fortschrittlichen Waffen zerstört, die sich den Hass der Mehrheit auf ihre aztekischen Herrscher zunutze machten. Bedauerlicherweise waren die Spanier nicht wesentlich netter zum einheimischen Volk, und es sollte einige Zeit dauern, bis die Ureinwohner wieder frei von Unterdrückung leben und ihr Schicksal erneut selbst bestimmen konnten.
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				Das Reich der Azteken lag auf dem Zentralplateau im Herzen des modernen Mexiko (Mexiko-Stadt ist auf den Ruinen der alten aztekischen Hauptstadt Tenochtitlán errichtet). Zur Zeit der Azteken war die Landschaft im Tal von Mexiko von einigen zusammenhängenden Seen geprägt: Zumpango, Xaltocan, Texcoco, Xochimilco und Chalco, die später trockengelegt wurden, um Überflutungen zu verhindern. Das Gebiet wird von üppigem Regen bei gemäßigtem Klima bestimmt und das Land ist unglaublich fruchtbar.
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				Der Ursprung der Azteken ist unbekannt, aber ihre traditionellen Geschichten lassen vermuten, dass sie ein Jäger- und Sammlerstamm auf der nördlichen mexikanischen Hochebene waren, bevor sie dann im 12. Jahrhundert in Mesoamerika auftauchten. Das Wort "Azteke" stammt von "Aztlán" (Weißes Land) ab, eine Anspielung auf Nordmexiko. Die Azteken erreichten Zentralmexiko um das Jahr 1250 herum. Ihre Geschichte vor dieser Zeit ist nur Spekulation und Mythos.
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				Zur Zeit der Ankunft der Azteken war die Bevölkerung in Zentralmexiko in Hunderte kleiner Stämme oder Stadtstaaten zersplittert, die wichtigsten davon die Azcapotzalco und die Culhuacán. In der frühen Zeit waren die Azteken die Vasallen der Azcapotzalco, die ihnen 1325 die Genehmigung erteilten, sich auf einer kleinen Insel im Texcoco-See anzusiedeln, wo sie ihre Hauptstadt Tenochtitlán gründeten. Die Azteken blieben etwa 100 Jahre lang Untergebene der Azcapotzalco.
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				Im 15. Jahrhundert waren die Azcapotzalco zu einer starken regionalen Macht geworden. 1427 ließ Maxtla, Herrscher der Azcapotzalco, den aztekischen Herrscher Chimalpopca ermorden und die Hauptstadt Tenochtitlán belagern. Um die Azcapotzalco zu besiegen, verbündete sich Chimalpopcas Nachfolger Itzcóatl mit zwei anderen mächtigen Stadtstaaten: Texcoco und Tlacopán. Die Verbündeten konnten die Belagerung von Tenochtitlán beenden und kurz danach die Azcapotzalco unterwerfen.[NEWLINE][NEWLINE]Im Laufe des nächsten Jahrhunderts gelangte dieser Dreibund an die Macht über ganz Zentralmexiko und dehnte seine Macht auf das gesamte Land aus, vom Atlantik bis zum Pazifik. Tenochtitlán wurde das dominante Mitglied der Allianz, was die Azteken de facto zu Herrschern über ein gewaltiges kontinentales Reich machte.
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				1440 beerbte Montezuma I. seinen Onkel Itzcóatl als Herrscher über die Azteken. Während seiner Regentschaft festigte Montezuma den Dreibund. Er weitete den Einfluss des Bundes bis zur Golfküste aus und unterwarf dabei Totonaken und die Huaxteken. Er führte außerdem erfolgreiche Kampagnen gegen andere Nachbarn, einschließlich die Mixteken sowie die Städte Cotaxtla und Orizaba. (Es ist wichtig, Montezuma I. nicht mit seinem glücklosen und inkompetenten Namensvetter Montezuma II. zu verwechseln, von dem später die Rede ist.) Montezuma I. starb 1469. Weitere Informationen zu Montezuma I. findet Ihr in seinem Zivilopädie-Eintrag.
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				Während Montezuma den Thron innehatte, war sein Halbbruder Tlacaélel damit beschäftigt, den aztekischen Staat zu reformieren. Er schrieb die aztekische Religion um, wobei er laut einigen Quellen Hunderte von Texten wegen historischen Ungenauigkeiten verbrennen ließ. Unter Tlacaélel wurde in der aztekischen Religion festgelegt, dass die Azteken ein auserwähltes Volk wären mit der Bestimmung, über alle anderen zu herrschen. Tlacaélel hob außerdem die Wichtigkeit von Militarismus und ritueller Opferung in der aztekischen Religion hervor - eine Veränderung, die weitreichende und verheerende Effekte auf die Azteken und die gesamte Region haben sollte. Tlacaélel überwachte die Erschaffung zahlreicher Tempel und religiöser Gebäude, einschließlich der großen Pyramide in Tenochtitlán, die dem aztekischen Kriegsgott Huitzilopochtli gewidmet war.[NEWLINE][NEWLINE]Politisch gesehen war Tlacaélel einer der Architekten des Dreibundes. Man sagt, er habe die Geschichtsaufzeichnungen besiegter Völker verbrennen lassen, um sicherzustellen, dass die Weltanschauung seines Volkes die dominante war. Er stärkte außerdem den Adel und Klerus der Azteken auf Kosten der Bauern.[NEWLINE][NEWLINE]Tlacaélel starb 1487, vermutlich zu Erleichterung von Historikern mit dem Fachgebiet Mittelamerika überall auf der Welt.
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				Auf der Höhe seiner Macht umfasste das Aztekenreich ein Gebiet von über 500.000 Quadratkilometern (knapp unter einem Drittel des heutigen Mexikos) mit fünf bis sechs Millionen Untertanen. Ähnlich wie die Mongolen überließen die Azteken die beherrschten Stämme sich selbst, solange der verlangte Tribut gezahlt wurde. Die Azteken waren gute Händler, die ebenso gerne Geschäfte mit Verbündeten machten wie mit Feinden. Durch das Fehlen eines monetären Systems basierte die Wirtschaft auf dem Barterhandel.[NEWLINE][NEWLINE]Da die Azteken weder Zugtiere noch radbasierte Fahrzeuge besaßen, schufen sie ein breites Netzwerk aus Straßen für die Fortbewegung zu Fuß. Neben den Händlern waren es Soldaten und Militärkuriere, die diese Straßen konstant nutzten, sodass sie sicher genug waren, dass auch Frauen alleine reisen konnten.
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				Die aztekische Religion, von Tlacaélel bearbeitet, ging davon aus, dass ein steter Strom an Opferungen nötig wäre, um die störungsfreie Funktion des Universums zu garantieren. Opferungen waren demnach nötig, um Regenfall, das Wachstum der Ernte, das Aufgehen der Sonne etc. zu gewährleisten. Sünden wurden durch Opferungen gesühnt. Es wurden Tiere, Wohlstand, Nahrungsmittel, das eigene Blut - und Menschen geopfert. Die Azteken behaupteten, 1487 über 80.000 Gefangene zur Neuweihung der großen Pyramide von Tenochtitlán geopfert zu haben, doch viele Historiker sind der Meinung, dass es sich dabei um eine maßlose Übertreibung handeln muss und in Anbetracht der Größe des Opfertisches 5.000 Menschenopferungen oder weniger logistisch möglich gewesen sein können. Auch wenn die kleinere Zahl näher an der Wahrheit liegt, handelt es dennoch im eine Menge Blut und schlagende Herzen.[NEWLINE][NEWLINE]Besonderen Wert hatten bei den Azteken Opferungen von feindlichen Kriegern, die in der Schlacht gefangen genommen wurden, was zu einem Problem wurde, als das Reich so ziemlich jedes Volk in Reichweite eroberte. Das führte zu einer Form des ritualisierten Kampfes, bekannt als die "Blumenkriege", bei denen sich zwei Seiten zu einer festgelegten Zeit trafen, um gezielt in einem Kampf Gefangene zu nehmen. Sobald der Kampf zu Ende war, brachte jede Seite ihre Gefangenen zurück in ihre Städte, in denen diese dann geopfert wurden.
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				Aztekenreich
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				Babylonischer Kampfbogenschütze
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				Diese babylonische Spezialeinheit ist eine der ersten verfügbaren Fernwaffeneinheiten und ersetzt den Bogenschützen. Der Kampfbogenschütze kann Nahkampfangriffen besser standhalten als der Bogenschütze anderer Zivilisationen.
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				Der Kampfbogenschütze ist eine Fernwaffeneinheit der Infanterie, die Feinde aus der Distanz angreifen kann. Die babylonische Spezialeinheit kann Nahkampfangriffen besser standhalten als der Standard-Bogenschütze, den sie ersetzt.
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				Der Kampfbogenschütze ist die babylonische Spezialeinheit und ersetzt den Bogenschützen. Diese Einheit ist im Kampf sowohl offensiv als auch defensiv stärker als der Bogenschütze und kann daher an vorderster Front eingesetzt werden. Die verbesserte Kampfstärke des Kampfbogenschützen verhindert, dass er einfach überrannt werden kann.
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				Dank eines wundervollen assyrischen Mosaiks, das die außergewöhnlichen babylonischen Bogenschützen auf dem Weg in die Schlacht zeigt, können wir uns ein ziemlich gutes Bild von ihnen machen. Die babylonischen Bogenschützen sind in farbenprächtige gepolsterte Roben gekleidet und tragen 1,20 m lange Bögen sowie einen Köcher voller Pfeile auf dem Rücken. Die Bogenschützen führen zudem Speere oder Dolche zu ihrer eigenen Verteidigung bei sich, falls eine feindliche Einheit in Nahkampfreichweite vorstoßen sollte.[NEWLINE][NEWLINE]Separate Einheiten mit großen, mannshohen Schilden begleiteten den Kampfbogenschützen und boten ihm so eine Art bewegliche Festung. Die Kampfbogenschützen waren ein wesentlicher Bestandteil der babylonischen Infanterie, da sie einfacher auszubilden und zu ersetzen waren als die teurere Kavallerie. Kampfbogenschützen wurden außerdem zur Verteidigung der berühmten Mauern von Babylon eingesetzt und nahmen Positionen in den zahlreichen Geschütztürmen entlang dieser Linie ein.
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				Kurioses über Babylon
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				Bis zum Bau des Koloss von Rhodos galt das babylonische Ishtar-Tor als eins der sieben Weltwunder der Antike. Das 8. Tor ins Innere der Stadt Babylon, das Ishtar-Tor, diente zugleich als Zugang und als Schrein der babylonischen Göttin Ishtar, die für Sexualität, Fruchtbarkeit und Liebe stand.[NEWLINE][NEWLINE]Die berühmten Mauern von Babylon galten einst als eins der sieben Weltwunder der Antike. Der antike griechische Historiker Herodot überlieferte, dass die Mauern der Stadt mehr als 90 Meter hoch, fast 25 Meter dick und 90 Kilometer lang seien, nach Meinung moderner Archäologen bestehen in dieser Hinsicht jedoch Zweifel.
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				Geschichte
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				Landschaft und Klima
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				Das alte Babylonische Reich
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				Aufzeichnungen und Mathematik
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				Wechselnde Chaoszustände mit vereinzelten Massakern
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				Das Neubabylonische Reich
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				Nebukadnezar II.
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				Der Fall Babylons
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				Fazit
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				[NEWLINE]        Staatsoberhaupt: Nebukadnezar II.[NEWLINE]        Spezialeinheit: Babylonischer Kampfbogenschütze[NEWLINE]        Einzigartiges Gebäude: Mauern von Babylon[NEWLINE][NEWLINE]
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				Das Babylonische Reich war eigentlich keine neue Idee, sondern eher eine Wiederauferstehung des alten Sumerischen Reichs der Stadt Ur, die auch den Fruchtbaren Halbmond innerhalb des heutigen Südiraks besetzt hielt. Babylonien entstand aus etwa einem Dutzend Stadtstaaten und wurde nach seiner Hauptstadt Babylon benannt. (Vor der Entstehung des Reiches hatte die Stadt Babylon selbst schon mindestens seit dem 24. Jh. v. Chr. existiert.)
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				Babylon befindet sich im Fruchtbaren Halbmond, der unglaublich ertragreichen Region rund um Tigris und Euphrat, die sich im Westen bis zum Mittelmeer und hinunter zum heutigen Israel erstreckt. Der Fruchtbare Halbmond profitiert nicht nur von der fruchtbaren Erde und der Bewässerung durch die beiden uralten Flüsse, er liegt auch am Knotenpunkt dreier riesiger Landmassen - Afrika, Asien und Europa -, was bedeutet, dass es dort Flora und Fauna aus diesen drei Kontinenten gibt. Dieser Umstand verleiht dem Gebiet eine weltweit einzigartige Artenvielfalt. So stand den dort lebenden Menschen eine Vielzahl von Pflanzen und Tieren zur Verfügung, die sie zum Experimentieren in den Anfängen der Landwirtschaft und der Tierzucht nutzen konnten. So erklärt sich auch, wieso sich die Gesellschaft in dieser Region so rapide entwickelte.
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				Babylon und Babylonien waren ursprünglich schlecht organisiert, aber 1728 v. Chr. entwickelte sich das Reich unter der Herrschaft von Hammurabi zu einem Zentrum für Kultur, Handel und Religion. Hammurabi war der erste Herrscher des vereinten Babylons und gleichzeitig sein wichtigster Gesetzgeber. Der Kodex Hammurabi listete ausdrücklich kriminelle Taten und ihre jeweilige Bestrafung auf. Bürger waren nicht länger der Gnade launischer Richter oder Adeliger ausgeliefert, die nach Belieben entscheiden konnten, was illegal war und was nicht. Der babylonische Kodex war so umfangreich, dass an seinen Gesetzen oder dem Regierungssystem während der 1200 Jahre dauernden Existenz des Reichs kaum etwas geändert wurde.
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				Ähnlich dem Sumerischen Reich, aus dem es entstand, war Babylonien eine Nation geradezu fanatischer Archivare. Angefangen bei Hammurabi bis hin zum Untergang des Reiches unter Kyros und den großen persischen Herrschern wurde jede finanzielle Transaktion, jedes Gerichtsurteil, jeder Vertrag, einfach alles, was niedergeschrieben werden konnte, auf Tontafeln aufgezeichnet. Mit Gesetzen zu beinahe jedem Aspekt des täglichen Lebens wurde eine beträchtliche Menge an Daten aufgezeichnet, von denen viele in der Moderne wiederentdeckt und ausgegraben wurden. Forscher haben sogar optische Geräte gefunden, die einer Lupe ähneln und es den Schreibern ermöglichen sollten, die Aufzeichnungen in Keilschrift zu verkleinern, um so mehr Informationen auf einer Tontafel unterzubringen.[NEWLINE][NEWLINE]Trotz zahlreicher Regierungswechsel erreichte bei den Babyloniern die Bildung ein außergewöhnliches Niveau. Technische Errungenschaften wie die Entwicklung eines Zahlensystems mit der Basis 60 ("sexagesimal") werden bis zum heutigen Tage eingesetzt. Sechzig Sekunden pro Minute, sechzig Minuten pro Stunde: Die moderne Zeit wird in der Tat in babylonischen Standards gemessen.
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				Nach dem Tod Hammurabis im Jahr 1750 v. Chr. nahmen Macht und Einfluss des Reichs langsam ab. Die Stadt, geschwächt durch einen Überfall der Hethiter, wurde etwa 1600 v. Chr. von den Kassiten erobert, die aus den Bergen des heutigen Iran gekommen waren. Die Kassiten herrschten 500 Jahre lang über Babylonien und benannten die Stadt in Karanduniash um.[NEWLINE][NEWLINE]1234 eroberte der assyrische König Tukulti-Ninurta I. die Stadt vorübergehend, aber die Kassiten erlangten ihre Unabhängigkeit gerade rechtzeitig wieder, damit die Elamiter die Stadt 1158 plündern konnten. Dann gewannen die Babylonier die Herrschaft über ihre Stadt zurück (wahrscheinlich, weil die Elamiter alles mitgenommen hatten, was Eroberer hätte interessieren können). 1124 plünderte Babylons Nebukadnezar I. die Stadt Susa der Elamiter als Racheakt für den vorangegangenen Angriff auf Babylon, doch bereits 1000 v. Chr. fing das aufsteigende Assyrien wieder an, Babylon unter Druck zu setzen, das schließlich bis 627 v. Chr. mehr oder weniger unter assyrischer Herrschaft stand.
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				627 v. Chr. lehnte sich Babylonien wieder einmal erfolgreich gegen die assyrische Herrschaft auf. Anführer des Aufstands war Nabopolassar, der zwanzig Jahre lang herrschen sollte, bevor sein berühmter Sohn den Thron bestieg.
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				Nabopolassars Sohn, Nebukadnezar II., herrschte von 605 bis 561 v. Chr. über Babylonien. Er etablierte sich schon früh als militärischer Anführer und führte unter dem Kommando seines Vaters eine Armee zum Angriff gegen Assyrien sowie später eine eigene Kampagne gegen Ägypten, in der er die ägyptische Armee bei Karkemisch schlug und die Herrschaft Babylons über ganz Syrien sicherte.[NEWLINE][NEWLINE]Nebukadnezar legte großen Wert auf die Stadt Babylon, die unter seiner Herrschaft eine Art Renaissance erlebte. Nebukadnezar engagierte sich für zahlreiche Projekte zur Neubelebung der Stadt, darunter den Wiederaufbau alter Tempel und Gebäude, die Errichtung umfangreicher Befestigungsanlagen usw. Außerdem erschuf er die Hängenden Gärten von Babylon. Für die härtesten Arbeiten beschäftigte er größtenteils ausländische Arbeiter, was einen zusätzlichen Vorteil mit sich brachte: Die Einwohnerzahl der Stadt stieg drastisch. Nebukadnezar starb 561 v. Chr. Weitere Informationen zu[NEWLINE]Nebukadnezar II. findet Ihr in seinem Zivilopädie-Eintrag.
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				Die Oberhäupter, die auf Nebukadnezar folgten, waren von geringerer Bedeutung und innerhalb von dreißig Jahren hatten die Macht und das Ansehen Babylons stark abgenommen. Es heißt, dass die Stadt beim Angriff von Kyros II. von Persien 539 v. Chr. kaum Widerstand leistete. Sie befand sich bis 331 v. Chr. unter persischer Herrschaft, als Alexander der Große sie eroberte, und ging nach Alexanders Tod in die Seleukidendynastie über. Heute existiert nur noch ein Babylon, das auf mysteriöse Hügel und Trümmerhaufen reduziert ist, die darauf warten, dass Archäologen ihre Geheimnisse lüften. Seit Kriegsbeginn im Irak durch den Angriff der USA im Jahr 2003 wurde Vieles beschädigt oder zerstört.
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				Babylonien spielte in der Entwicklung des Rechts weltweit eine wichtige Rolle. Die Erstellung des Kodex Hammurabi und der Eifer, mit dem Hammurabis Nachfolger - auch jene, die nicht mit ihm blutsverwandt waren - diese Gesetze aufrechterhielten, sollten die gesamte Geschichte hindurch als eindrucksvolles Beispiel dafür dienen, wie erfolgreich und wohlhabend eine Nation sein kann, wenn sie über ein organisiertes Regierungssystem verfügt. Die restliche Geschichte Babylons bringt uns zu dem Schluss, dass nichts ewig währt und dass sogar die größten Reiche eines Tages nichts weiter sein werden als der Staub zwischen den Wagenrädern des nächsten Reiches. Oder dessen Panzerketten.
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				Babylon
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				Mauern von Babylon
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				Die Mauern von Babylon erhöhen den Schaden durch Fernangriffe der Stadt und die Verteidigung der Stadt.
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				Die Stadtmauern von Babylon sind ein einzigartiges Gebäude von Babylon und ersetzen die normalen Stadtmauern. Die Stadtmauern von Babylon erhöhen die Verteidigungsstärke einer Stadt um 6 und die Trefferpunkte um 100 (beides deutlich mehr als normale Stadtmauern).
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				Die Mauern von Babylon, die ursprünglich in Antipatros' Liste der sieben Weltwunder der Antike enthalten waren, umschlossen die Stadt und beschützten sie vor Schaden, indem sie die Stadt auf allen Seiten und sogar den Euphrat umspannten, der durch das Zentrum der Stadt floss. Die äußeren Mauern waren etwa 15 Kilometer lang, 8 Meter dick und ragten hundert Meter über die Stadt. Kleinere Mauern umringten die Stadt hinter der Hauptmauer und stellten eine zusätzliche Verteidigungslinie dar, sollte die Hauptmauer jemals fallen. Etwa 250 Türme waren entlang der Mauern aufgestellt und boten ausgezeichnete Aussichtspunkte und Kampfpositionen für die geschickten babylonischen Bogenschützen. Die Mauern waren für die Belagerungsmittel der damaligen Zeit undurchdringbar, große Metalltore wurden am Fluss errichtet (zur Verteidigung gegen Eindringlinge unter Wasser) und acht massive Tore sollten den Zugang zu Fuß regeln. Das bekannteste davon war das Ischtar-Tor. Diese Mauern schützten die Stadt wirkungsvoll fast einhundert Jahre lang.[NEWLINE][NEWLINE]Erst 539 v. Chr. wurde ein Plan entwickelt, um die Mauern zu überwinden. Kyros der Große ordnete an, den Euphrat stromaufwärts zu teilen, wodurch der Wasserspiegel so stark sank, dass ihn jeder einfach überqueren konnte. Seine Armee schlich sich im Schutz der Dunkelheit unter den Metalltoren des Flusses in die Stadt und eroberte sie von innen heraus. Die Mauern waren zwar in der Lage, vor allen direkten Angriffen zu schützen, aber gegen das entschlossene Genie eines einzigen Mannes konnten sie nichts ausrichten.[NEWLINE][NEWLINE]Große Teile der alten Mauern stehen noch immer, wie zum Beweis für ihre Stärke. 1983 begann Saddam Hussein am Standort der alten Stadt mit der Wiedererrichtung der Mauer samt des Ischtar-Tors. Das Projekt wurde auf Eis gelegt, aber der Irak hofft, den Wiederaufbau der Mauer irgendwann fortsetzen zu können und Babylon wieder zu einem prunkvollen Ort zu machen.
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				Barbaren
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				Mit Barbaren bezeichnen zivilisierte Völker alle, die ihre Vorstellung von Zivilisation noch nicht angenommen haben. Solche Völker werden meistens als minderwertig und kriegerisch angesehen. Das Wort wurde von den Griechen geprägt, die damit meinten: "alle, die nicht griechisch sind". In Europa wurden mit dem Begriff verschiedene Überfallkommandos bezeichnet, die aus dem Osten kamen und alles plünderten, was sie in die Finger kriegten, selbst wenn diese Kommandos selbst aus zivilisierten Ländern kamen. In der Neuen Welt wurde der Begriff auf die Ureinwohner angewandt, selbst wenn es die Europäer waren, die tatsächlich plünderten. Zusammengefasst kann man sagen, dass davon abhängt, wer der tatsächliche Barbar ist, auf welcher Seite eines Speeres man sich gerade befindet.
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				Bazooka ist der allgemeine Name für eine tragbare Waffe ohne Rückstoß, entwickelt für den Einsatz gegen feindliche Panzerfahrzeuge. Die Bazooka wurde erstmals gegen Ende des Ersten Weltkriegs von der US-Armee entwickelt. Sie nutzt einen kleinen Raketenantrieb, um ein Explosivgeschoss abzufeuern. Genau wie die britischen (PIAT) und deutschen (Panzerschreck) Varianten war auch der Einsatz der Bazooka während des Zweiten Weltkriegs weit verbreitet. Da Panzer, Halbkettenfahrzeuge und andere gepanzerte Fahrzeuge das Schlachtfeld dominierten, mussten Soldaten schnell reagieren können, ohne auf schwere Waffen warten zu müssen. In den Händen eines fähigen Teams, das bereit war, sich einem feindlichen Panzer zu nähern, war die Bazooka eine verheerende Waffe.
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				Belgrad, die heutige Hauptstadt von Serbien, liegt am Zusammenfluss zweier der bedeutendsten Flüsse Europas, der Donau und der Save, und dient schon seit Jahrhunderten als wichtiger Knotenpunkt zwischen Europa und Asien. Belgrad ist eine der ältesten Städte in Europa und war schon 6.000 v. Chr. von Menschen besiedelt. Es könnte sein, dass auch die größte bekannte prähistorische Kultur Europas, die Vinca-Kultur, dort heimisch war. Die erste erwähnte Festung und permanente Siedlung an diesem Ort wurde von den Kelten im 3. Jahrhundert v. Chr. errichtet und Singidun oder Singidunum genannt - die runde Festung.[NEWLINE][NEWLINE]Singidunum wurde in den nächsten Jahrhunderten von zahlreichen Völkern geplündert und eingenommen, darunter die Römer, die Hunnen, die Sarmaten, die Ostgoten und die Awaren, bevor es im 9. Jahrhundert n. Chr. unter byzantinische Herrschaft geriet. Zu diesem Zeitpunkt erhielt die Stadt auch ihren slawischen Namen, Beligrad, was soviel bedeutet wie "Weiße Festung". In den folgenden Jahrhunderten beherbergte die Stadt die Armeen des Ersten und Zweiten Kreuzzuges und blieb stets umkämpft zwischen Bulgarien, Ungarn und Byzanz.[NEWLINE][NEWLINE]1456 starteten die Osmanen die berühmte Belagerung von Belgrad beim Versuch, Ungarn zu unterwerfen. Der Fall der Festung Belgrad hätte Sultan Mehmet II. den Weg freigemacht, das Herz von Mitteleuropa zu erobern. Doch eine Armee von Johann Hunyadi besiegte die osmanischen Truppen und konnte so nicht nur die Stadt retten, sondern auch das Christentum in ganz Europa bewahren. Bis heute noch erklingen die Glocken in katholischen Kirchen am Mittag, um an diesen Sieg zu erinnern. Leider fielen viele der siegreichen Soldaten, darunter auch Hunyadi selbst, in den Wochen nach dem Triumph der Pest zum Opfer. 1521, fast 70 Jahre später, konnte Süleyman der Prächtige die Stadt doch noch erobern, woraufhin er sie zum Sitz einer osmanischen Sandschak-Provinz machte. So wurde Belgrad schnell zur zweitgrößten Stadt im Osmanischen Reich und wurde nur von Konstantinopel übertroffen.[NEWLINE][NEWLINE]Der Zweite Serbische Aufstand von 1815 (der erste Versuch war 1807 gescheitert) brachte dem serbischen Gebiet eine begrenzte Unabhängigkeit, die vollständig erst 1878 errungen wurde. Die Hauptstadt des neuen Königreichs wurde nach Belgrad verlegt, sodass die Stadt erneut florieren und schnell wachsen konnte. Dieses Wachstum kam jedoch mit dem Beginn des Ersten Weltkrieges 1914 zu einem Ende, da die Bevölkerung Belgrads durch zahlreiche Angriffe dezimiert wurde. Nach dem Krieg wurde Belgrad zur Hauptstadt des neu entstandenen Jugoslawiens und erlebte eine Zeitspanne mit ungeahntem Wachstum und Modernisierung.[NEWLINE][NEWLINE]Trotz aller Versuche der serbischen Regierung, nicht in den Zweiten Weltkrieg einzutreten, wurden die Einwohner Belgrads 1941 massiv von der deutschen Luftwaffe bombardiert und dezimiert und die Stadt wurde schnell von den Deutschen eingenommen. 1944 bombardierten die Alliierten Belgrad und konnten die Stadt ein paar Monate später endlich befreien. Bei Kriegsende war Serbien unter der Kontrolle der Sowjetunion und ein Jahr später wurde die Föderative Volksrepublik Jugoslawien gegründet, die Belgrad erneut zu ihrem Regierungssitz machte. Unter dem Kommunismus entwickelte sich Belgrad schnell zu einem wichtigen industriellen Zentrum.[NEWLINE][NEWLINE]1996 kam es in Belgrad zu Massendemonstrationen gegen die kommunistische Regierung und 1997 wurde zum ersten Mal ein Bürgermeister in Belgrad gewählt, der keiner kommunistischen oder sozialistischen Partei angehörte. Die Unruhen hielten jedoch an, nicht zuletzt, weil Bombardements im Kosovokrieg 1999 erhebliche Schäden anrichteten und Hunderttausende Demonstranten auf die Straße trieben. Doch trotz aller militärischer und wirtschaftlicher Probleme in den Neunzigerjahren des vorigen Jahrhunderts wächst Belgrad unaufhörlich weiter als Zentrum für Geschichte, Kultur und Tourismus.
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				Belgrad
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				Aufgrund der zahlreichen Universitäten, Museen und Bibliotheken spricht man von Bogotá auch gerne als "Athen Südamerikas", was auf das große kulturelle Erbe der Stadt schließen lässt. Sie wurde vom Spanier Gonzalo Jiménez de Quesada gegründet, der im Jahr 1536 n. Chr. eine Expedition von 500 Conquistadores entlang des Rio Grande de la Magdalena anführte, um dort nach dem sagenumwobenen Eldorado zu suchen. Als es zum Konflikt mit den eingeborenen Muiscas kam, plünderten sie die Tempel bei Zaque Quemuenchatocha und Sogamoso und nahmen Smaragde und Gold mit. Doch bereits im März 1537 verblieben nur noch 70 Männer und Quesada beschloss, eine Siedlung als Basis zu bauen. Sie sollte auf einem Plateau in den nördlichen Anden gegründet werden und in der Nähe des Río Bogotá liegen. 1553 wurde der zentrale Platz gebaut und es kamen eine Kathedrale und Regierungsgebäude hinzu. Bogotá wurde zur Hauptstadt der Kronkolonie Neugranada und blieb ein Vizekönigtum, bis Simón Bolívar im Jahr 1819 die Unabhängigkeit erkämpfte. In den folgenden Jahren diente die Stadt als Hauptstadt von Großkolumbien (bis 1830) und anschließend der Republik Neugranada (bis 1863) sowie der Vereinigten Staaten von Kolumbien, bis 1886 die heutige Republik Kolumbien gegründet wurde.

[NEWLINE][NEWLINE]Im Laufe dieses vielfältigen politischen Wandels hat sich Bogotá als Kultur- und Bildungszentrum des Landes etabliert. 1823 wurde die öffentliche Bibliothek der Stadt erweitert, modernisiert und in eine Nationalbibliothek umgewandelt. Einige Jahre darauf wurde ein Nationalmuseum gegründet. Die erste staatliche Schule, der Vorläufer der Nationalen Universität von Kolumbien, wurde im Jahr 1867 gegründet. Aufgrund der relativ isolierten Lage wurde die Stadt zu einer Art Mekka für Schriftsteller und Dichter, die neue Trends schaffen wollten, die sich abseits der literarischen Tradition des spanischen Südamerikas bewegten. Von der Mitte des 19. bis zur Mitte des 20. Jahrhunderts lebten unter anderem die berühmten Schriftsteller José Asunción Silva und Rafael Pombo in Bogotá. Obwohl es immer wieder zu zivilen Unruhen und Bürgerkriegen kam, wurde die Stadt auch zu einem Paradies für Künstler. 1886 wurde die Nationale Schule der Schönen Künste gegründet. Bogotás Status als eine der kulturell bedeutendsten Städte der Welt wurde offiziell anerkannt, als die UNESCO sie zur Welthauptstadt des Buches 2007 machte. Dieser Titel war zuvor mit Montreal erst ein Mal an eine Stadt in der westlichen Hemisphäre verliehen worden.
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				Bis zu seiner Eroberung durch die Sudanesen erstreckte sich das Bornu-Reich von 1380 bis 1893 n. Chr. über das Gebiet des heutigen Nigeria. Unter Idris Alauma (1571 - 1603), König von Kanem-Bornu und Nachfahre der Sefuwa-Dynastie, erlangte das Reich seinen Höhepunkt an Macht, Ausbreitung und Wohlstand. Alaumas administrative Reformen und sein militärisches Genie begleiteten Bornu bis ins späte 18. Jahrhundert, der Dschihad der Fulbe stürzte das Königreich jedoch in die Anarchie. Nach der Vertreibung der islamischen Sudanesen wurde ein Großteil von Bornu vom Britischen Empire geschluckt, was die Basis für dessen Kolonien in Nigeria legte.
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				In Bratislava, dem wirtschaftlichen und kulturellen Zentrum der Slowakei, sind zahlreiche bekannte Universitäten, Museen, Theater, Kunstgalerien und andere slawische Kulturinstitutionen beheimatet. Die erste bekannte Siedlung auf dem Gebiet der Stadt an der Mündung der beiden Flüsse Donau und Morava datiert auf die Jungsteinzeit um das Jahr 5000 v. Chr. Im ersten Jahrhundert n. Chr. fiel das zwischenzeitlich von den Kelten besiedelte und befestigte Gebiet unter römische Kontrolle. Neben den Annehmlichkeiten der römischen Zivilisation - Straßen, Theater, Badehäuser, Bibliotheken und mehr - wurden um die Festung herum erstmals Weinberge angelegt und so begann eine erlesene Winzertradition, die bis heute überlebt hat.[NEWLINE][NEWLINE]Unter dem neuen Namen Pressburg wurde die strategisch wichtige Stadt im 10. Jahrhundert Teil des Königreichs Ungarn. Im Jahr 1467 wurde die erste slowakische Universität gegründet, die Universitas Istropolitana. Unter den Habsburgern waren hier Erzbischöfe, der Adel, Händler und Kunsthandwerker beheimatet. Im 18. Jahrhundert blühte Bratislava auf, vor allem während der Herrschaft von Maria Theresia, die es zur größten und wichtigsten Stadt der Region machte. Die Stadt war von großer Bedeutung für die klassizistische Bewegung dieser Zeit: Wolfgang Amadeus Mozart gab 1762 ein Konzert, Joseph Haydn 1784, Beethoven war 1796 zu Gast, um dort zu komponieren, und sowohl Liszt als auch Bartok hatten dort vorübergehend ihren Wohnsitz. Inzwischen wurden außerdem Initiativen gegründet, die slawische Sprache und Literatur in neuen Bibliotheken zu bewahren und zu fördern. Die erste slowakisch-sprachige Zeitung, die Presspurske Nowiny, begann 1783 mit der Publikation.[NEWLINE][NEWLINE]Nach dem Ersten Weltkrieg und der Auflösung Österreich-Ungarns wurde Bratislava Hauptstadt der Tschechoslowakei und blieb auch dann Hauptstadt, als nach dem Abzug der russischen Truppen 1993 die Slowakei als eigenständiger Staat gegründet wurde. Seitdem gilt Bratislava als "die Seele, wenn nicht gar das Herz der slawischen Kultur".
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				Nachdem 18 brasilianische Handelsschiffe durch deutsche U-Boote im Atlantik versenkt worden waren, erklärte Brasilien 1942 Deutschland und Italien den Krieg und schloss sich den Alliierten an. 1944 griff eine Truppe von 27.500 Männern und Frauen in die Kampfhandlungen ein, die man in ihrer Heimat " pracinhas brasileiros" nannte. Die Kampfeinsätze dieser Truppe wurden von der brasilianischen Bevölkerung aufmerksam verfolgt, da man stolz darauf war, das einzige südamerikanische Land zu sein, das eine aktive Rolle in Europa einnahm. Auch wenn die brasilianischen Regimenter leichter bewaffnet waren als ihre amerikanischen und britischen Pendants, kämpften sie mit einem Elan und einer Entschlossenheit, die ihnen Lob und Ehre einbrachten, im Laufe des Feldzugs kamen jedoch auch fast 1.000 Soldaten ums Leben.
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				Kurioses
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				Der Bau von Brasilia, eine der wenigen gezielt gebauten Hauptstädte der Welt, begann im Jahr 1956, als Präsident Juscelino Kubitschek sich auf einen Artikel im ersten republikanischen brasilianischen Grundgesetz aus dem Jahr 1891 berief, der besagte, dass die Hauptstadt des Landes zentral gelegen sein muss. Nach einer Bauzeit von 41 Monaten wurde die Regierung im April 1960 nach Brasilia umgesiedelt.[NEWLINE][NEWLINE]Der brasilianische Karneval, der in allen Städten des Landes gefeiert wird, macht 70% des jährlichen Tourismusumsatzes aus. Die 40-tägige, von Samba- und Axé-Musik geprägte Feier vor der Fastenzeit ist bekannt für ihre Paraden, Kostümbälle, Straßenfeste, Tänze und gelegentlichen religiösen Zeremonien.[NEWLINE][NEWLINE]Vom 16. bis zum 17. Jahrhundert erkundeten und kartografierten sogenannte Bandeirantes - private Expeditionen portugiesischer und brasilianischer Abenteurer - große Teile des Amazonas-Gebiets auf der Suche nach Sklaven, Gold, Edelsteinen und seltenen Pflanzen. Nebenbei errichteten sie Basislager tief im Regenwald und rückten die Grenzen Brasiliens somit nach und nach weiter gen Westen.
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				Geschichte
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				Landschaft und Klima
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				Portugiesische Kolonisation
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				Unabhängigkeit
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				Reich
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				Diktatur
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				Das moderne Brasilien
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				Paulo Coelho, Brasiliens bekanntester Schriftsteller, hat in seinem Buch "Der Alchimist" über die Geschichte seines Volkes geschrieben: "Sie suchten den Schatz am Ende ihres persönlichen Lebensplanes, ohne jedoch den eigentlichen Lebensplan leben zu wollen." Unter den früheren amerikanischen Kolonien hat Brasilien eine Sonderstellung. Nicht nur, dass die Unabhängigkeit auf eher friedlichen Wegen erreicht wurde, Brasilien zerfiel auch nicht in unterschiedliche Länder, wie etwa die britischen und spanischen Besitztümer. Brasilien war eine portugiesische Kolonie, seit Pedro Álvares Cabral im Jahr 1500 n. Chr. die Herrschaftsansprüche im Namen seines Monarchen aussprach, bis zum Jahr 1815, als die im Exil lebende Königsfamilie das Land in den Status eines Königreichs erhob. 1822 erlangte es seine vollständige Unabhängigkeit, als das Kaiserreich Brasilien mit einer konstitutionellen Monarchie und einer parlamentarischen Regierung geschaffen wurde. Mit dem Sturz von Peter II., dem zweiten und letzten Kaiser, im Jahr 1889 wurde aus dem Land eine Republik. Auch wenn diese die folgenden Jahrhunderte hindurch unter Diktaturen und Militärjuntas zu leiden hatte, kehrte in den 1980ern wahre Demokratie zurück, als die erste gewählte Zivilregierung nach einem ausgehandelten Übergang die Macht übernahm. Unter einer Folge fähiger Staatslenker erlangte Brasilien politische und wirtschaftliche Stabilität, wurde zu einem wichtigen und einflussreichen Mitglied der internationalen Gemeinschaft und fand endlich "den Schatz seines persönlichen Lebensplanes".
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				Brasilien ist das das fünftgrößte Land der Welt und umfasst die Hälfte der südamerikanischen Landmasse. Es gehört zu den 17 sogenannten Megadiversity-Ländern, in denen Flora und Fauna, Lebensräume, natürliche Ressourcen und Geländearten außergewöhnlich facettenreich sind. In Brasilien liegt der größte Teil des gesamten Amazonasbeckens, das größte Flusssystem der Welt, sowie der größte Regenwald des Planeten. So findet sich im ganzen Land eine immense Bandbreite tropischer und subtropischer Landschaften wie Feuchtgebiete, Savannen, dschungelbewachsene Hochebenen und kleinere Berge. Entlang der etwa 12.000 km langen Küste findet sich eine Reihe von Archipelen. Das Haupt-Hochlandgebiet Brasiliens beansprucht den größten Teil der südlichen Landeshälfte und erhebt sich zu niedrigen Gebirgszügen wie der Serra da Mantiqueira (2.798 Meter Höhe) und der Serra do Mar (2.316 Meter Höhe). Durch die Lage am Äquator ist das Klima vorwiegend tropisch, wechselt jedoch innerhalb des Landes vom innertropischen Äquatorialklima im Norden über ein wechselfeuchtes Klima bis hin zum subtropischen Klima im Süden des Landes. Die Durchschnittstemperatur in Brasilien liegt bei 25 Grad Celsius. Die Vegetation reicht von Regenwäldern im Norden über die tropischen Savannen im Zentrum bis zu Nadelwäldern im Süden. Wie man es in einem derart vielseitigen Gelände und Klima erwarten kann, ist die Artenvielfalt Brasiliens eine der reichhaltigsten der Welt. Land und Wasser werden hier von Jaguaren, Ozelots, Tapiren, Ameisenbären, Faultieren, Gürteltieren, Hirschen, Piranhas, Kaimanen, Papageien, Affen und tausenden anderen Spezies bevölkert.
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				Die Ursprünge der Ureinwohner Brasiliens, die von den Portugiesen Indios genannt wurden, sind unbekannt. Die ältesten menschlichen Fossile, gefunden in den Hochebenen von Minas Gerais, sind in etwa 10.000 Jahre alt. Als portugiesische Entdecker die Küste erreichten, existierten ca. 2.000 halbnomadische einheimische Stämme, die ihren Fortbestand durch Jagen, Fischen, Landwirtschaft, Stammeskriege und Kannibalismus sicherten. Pedro Álvares Cabral annektierte das Land im April des Jahres 1500 n. Chr., als seine Flotte, die er um das Kap der Guten Hoffnung herum führte, so weit nach Westen abgetrieben wurde, dass sie in Südamerika an Land ging. Durch den Vertrag von Tordesillas aus dem Jahr 1494 war die Neue Welt zwischen Spanien (Westen) und Portugal (Osten) entlang des 46. Längengrads aufgeteilt. Da die Entdeckung innerhalb der portugiesischen Zone lag und Berichte von Reichtümern die Runde machten, wurde 1532 die erste portugiesische Siedlung gegründet.[NEWLINE][NEWLINE]Die Entdeckung von Brasilholz, ein festes, orange-rotes Hartholz, das in der Färberei und im Instrumenten- und Möbelbau hoch geschätzt war, erweckte das Interesse der Krone. 1534 ermutigte König Johann III. private koloniale Unternehmungen. 1549 ernannte der König einen Generalgouverneur und Brasilien wurde offiziell zur portugiesischen Kolonie. Die Portugiesen, die sich mit den Franzosen im Krieg befanden, erweiterten ihren Einfluss langsam in Richtung Norden und Süden. 1567 nahmen sie Rio de Janeiro ein, Sao Luis 1615. 1680 beanspruchten sie die Ländereien um Rio de la Plata, die zu ihrem südlichsten Territorium wurden. In der Zwischenzeit wurden die britischen und niederländischen Bollwerke am Amazonas überrannt. Die einheimischen Stämme wurden assimiliert, versklavt oder einfach ausgelöscht.[NEWLINE][NEWLINE]Gegen Ende des 17. Jahrhunderts war Brasilien die größte und wichtigste unter Portugals verstreuten Kolonien. Neben Brasilholz waren Zucker, Farbstoffe und Gewürze die wichtigen Exportgüter. Die Portugiesen begannen, Sklaven aus Afrika nach Brasilien zu verschiffen, um den wachsenden internationalen Bedarf dieser Güter zu stillen. Portugal wurde so zu einer der größten Sklavenhändler-Nationen und die Zahl der Sklaven in Brasilien ging in die Hunderttausende. Zur selben Zeit hatten Schürfer in den Dschungeln und Hügeln Brasiliens vergeblich nach Gold gesucht, bis große Vorkommen in Minas Gerais entdeckt wurden. Der darauf folgende Goldrausch brachte derart gewaltige Summen ein, dass die koloniale Hauptstadt 1763 von Salvador nach Rio de Janeiro im Süden verlegt wurde, um den neuen Reichtum besser verwalten zu können. In den Abkommen von Madrid (1750), Pardo (1761) und San Ildefonso (1777) wurden Brasiliens Grenzen anerkannt, während Reformen dafür sorgten, dass die Kolonie für Portugal weiterhin ruhig, florierend und profitabel blieb.
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				Im März 1808 flüchtete der königliche Hof Portugals nach Rio de Janeiro, um sich vor den Streitkräften Napoleons in Sicherheit zu bringen, die ihr Heimatland überrannten. Prinzregent Johann VI., der an Stelle seiner Mutter Maria I. regierte, seit diese aufgrund einer geistigen Erkrankung entmündigt worden war, verlegte seinen Regierungssitz in die Hauptstadt Rio und herrschte von dort aus über das Reich. Während seiner Anwesenheit berief er alle Ministerien einer souveränen Hauptstadt ein und gründete eine königliche Bibliothek, eine Militärakademie, eine königliche Münzanstalt, eine Druckerei sowie medizinische und juristische Lehranstalten. 1815 rief Johann das Königreich Brasilien aus, das eine ebenbürtige Stellung neben Portugal haben sollte. Nach dem Sieg über Frankreich zog er es vor, in Brasilien zu bleiben, bis er nach Portugal gerufen wurde, um sich um die liberale Revolution zu kümmern. Im April 1821 ernannte er seinen Sohn Peter zum Regenten von Brasilien. Peters Minister, von denen viele in Brasilien geboren worden waren, drängten ihn zur Unabhängigkeit, die der junge Regent im September 1822 verkündete. Innerhalb von drei Monaten wurde er zum Kaiser gekrönt. 1825 erkannte die portugiesische Regierung die Unabhängigkeit Brasiliens offiziell an und innerhalb eines Jahres folgten die meisten europäischen Nationen diesem Beispiel.
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				Peter I. und seine Minister versuchten, Brasilien vor den Unruhen und Revolutionen in den Nachbarländern zu schützen. Zu diesem Zweck war er der Hauptarchitekt einer neuen Verfassung, die für die damalige Zeit recht liberal und fortschrittlich war. Doch Peter wurde zunehmend in die Angelegenheiten Portugals verstrickt, und so dankte er 1831 ab und überließ den Thron seinem gerade 5-jährigen Sohn Peter II., um die Krone Portugals für seine Tochter zurückzugewinnen. Um politischen Unruhen entgegenzuwirken, die durch das plötzliche Abdanken verursacht wurden, wurde Peter II. mit 14 Jahren offiziell für volljährig erklärt und noch im selben Jahr zum Kaiser gekrönt. Die fünf Jahrzehnte umspannende Regentschaft des neuen Kaisers war aufgeklärt und progressiv und bescherte Brasilien in allen Belangen ein goldenes Zeitalter - politisch, wirtschaftlich, industriell, sozial und kulturell. Unter Peter II. gewann Brasilien drei Kriege und vergrößerte sein internationales Ansehen. Das Land wurde modernisiert und das Rechts- wie auch das Geldsystem wurden reformiert, die landwirtschaftliche Vielfalt wurde verstärkt und die Sklaverei wurde abgeschafft. Gerade Letzteres schmälerte jedoch die Unterstützung durch den Adel und zudem verlor der alternde Peter II. zunehmend die Verbindung zur neuen urbanen Mittelklasse und den liberalen Studentenbewegungen, die durch seine Ideale und seine Politik erst entstehen konnten. Im November 1889 wurde Peter II., obwohl er vom Volk noch immer respektiert und geliebt wurde, in einem gewaltlosen Militärputsch abgesetzt und die Republik wurde ausgerufen. Bei seiner Abreise ins europäische Exil äußerte Peter, ganz Patriot, seine innigsten Wünsche für die Größe und den Wohlstand Brasiliens.
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				Manuel Deodoro da Fonseca, der den Putsch angeführt hatte, leitete zunächst übergangsweise die provisorische Regierung, bevor er zum Präsidenten gewählt wurde. Mit der Unterstützung vor allem vom Militär und den wohlhabenden Besitzern der Kaffeeplantagen rief er die Republik aus, trennte Kirche und Staat und proklamierte eine neue Verfassung. Er konnte sich jedoch in seinem Amt nicht halten. Als er versuchte, das Parlament aufzulösen und per Dekret zu regieren, zwang ihn der zunehmende Druck der Öffentlichkeit zum Rücktritt. Er wurde durch seinen Vizepräsidenten ersetzt, ebenfalls ein General, der viel Zeit aufbringen musste, um verschiedene militärische und monarchistische Revolten abzuwehren, und sich immer weiter reichende diktatorische Machtbefugnisse aneignete.[NEWLINE][NEWLINE]1894, mitten in Zeiten allgemeinen Friedens, trat General Peixoto seine Präsidentschaft widerwillig an Prudente de Morais ab, den ersten Zivilisten, der diesen Posten bekleidete. Dieser war zuvor Gouverneur des kaffeereichen Bundesstaats Sao Paolo und wurde somit zum ersten der sogenannten "Kaffee-Präsidenten", vorwiegend wohlhabende Politiker und Landbesitzer aus Sao Paolo und Minas Gerais. Sie wirkten daran mit, die Wirtschaft zu reformieren, die Infrastruktur des Landes zu erneuern, den Frieden zu wahren und die Nation mit einer Politik, die an Isolationismus grenzte, durch turbulente internationale Zeiten zu lenken. In ihrem Wirken ließen sie jedoch kaum Demokratie zu, da nur die Minderheit der Landbesitzer das Wahlrecht hatte. Wahlbetrug war allgemein üblich und regionale Machthaber konnten ungestraft walten, wie es ihnen beliebte, solange sie den gerade an der Macht sitzenden Präsidenten unterstützten.[NEWLINE][NEWLINE]Zwei Entwicklungen beendeten die Zeit der "Kaffee-Präsidenten". Zunächst stürzte der Kaffeepreis während der weltweiten Depression der 1930er Jahre rapide ab. Danach gewann eine Bewegung aus jungen Offizieren des Militärs an Einfluss, die sogenannten Tenentes. Mit ihrem Populismus wollten sie nicht zwangsläufig die Demokratie voranbringen, sondern Reformen und Fortschritt. Sie waren fest davon überzeugt, dass nur das Militär in der Lage sei, die Nation in ein neues Zeitalter zu führen. Zu diesem Zweck planten die Offiziere, zivile Politiker abzusetzen, den Einfluss der Bundesregierung auszuweiten, das Militär zu modernisieren und die Kleinstaaterei durch eine starke Zentralregierung auszumerzen.[NEWLINE][NEWLINE]Die Depression und die allgemeinen Unruhen führten dazu, dass Getúlio Vargas, ein besiegter Präsidentschaftskandidat, mithilfe der Tenentes die Kontrolle über das Land an sich riss. Eigentlich sollte Vargas die Macht nur vorübergehend für die Dauer der Wirtschaftskrise übernehmen, doch stattdessen löste er den Kongress auf, erklärte die Verfassung für ungültig und ersetzte die Gouverneure Brasiliens durch seine Unterstützer, vor allem Armeeoffiziere. Nach einem fehlgeschlagenen kommunistischen Putsch 1935 und einem misslungenen Putschversuch aus dem Lager der Faschisten 1938 wurde aus Vargas' Regime eine waschechte Diktatur, die für seine Brutalität und die Zensur der Presse bekannt wurde. Brasilien schloss sich 1942 als aktives Mitglied den Alliierten an und entsandte zahlreiche Bodentruppen nach Italien sowie Marinestreitkräfte in den Atlantik. Obwohl Brasilien eine Diktatur war, bestand Vargas darauf, dass sein Land in Anerkennung der geleisteten Dienste im Zweiten Weltkrieg als Gründungsmitglied der Vereinten Nationen aufgeführt wurde.[NEWLINE][NEWLINE]Der wirtschaftliche Aufschwung, den der Krieg mit sich brachte, und der internationale Druck machten Vargas' Stellung jedoch unhaltbar. 1945 wurde er in einem weiteren Militärputsch abgesetzt. Die Demokratie wurde durch die gleichen Intriganten "wiederhergestellt", die sie 15 Jahre zuvor gekippt hatten. In einem Treppenwitz der Geschichte wurde Vargas 1950 erneut zum Präsidenten gewählt, nahm sich jedoch 1954 inmitten einer politischen Krise das Leben. Auf Vargas' Tod folgten einige kurzlebige Regierungen, die ebenso durch Errungenschaften unterschiedlichen Ausmaßes geprägt waren wie durch Korruption. 1964 stürzte abermals ein Militärputsch die Zivilregierung und das Land versank aufs Neue in der Diktatur. Auch wenn die Methoden der Machthaber hart waren, so war diese Regierung weniger brutal als die Regierungen in anderen Teilen des Kontinents. Darüber hinaus förderte sie den Kapitalismus, die Modernisierung und internationale Absprachen. So gewann sie selbst in den Jahren der Repression vor allem in der Unterschicht und der Mittelklasse den Zuspruch der Bevölkerung.
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				1974 wurde General Ernesto Geisel Präsident und begann einen langsamen Weg zurück zu einer demokratischen Regierung. Im Laufe mehrerer Jahre setzte er der Folter politischer Gefangener ebenso ein Ende wie der Zensur der Presse und setzte schließlich das Ausnahmegesetz AI 5 aus dem Jahr 1968 außer Kraft, auf das sich die Macht der Militärregierung stützte. Sein Nachfolger führte den Prozess fort und bei den ersten freien Wahlen wurde José Sarney zum Präsidenten gewählt. Dank einer stabilen Regierung und einer wachsenden Wirtschaft hat Brasilien seitdem eine regionale Führungsrolle eingenommen und ist Gründungsmitglied von Organisationen wie der Lateinischen Union, der Organisation Amerikanischer Staaten, Mercosur sowie der Union Südamerikanischer Nationen. Zu Beginn des neuen Jahrtausends steht Brasilien kurz davor, eine ebenso einflussreiche Rolle auf der Bühne der Weltgemeinschaft einzunehmen.
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				Brasilien
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				Brüssel wurde offiziell 979 n. Chr. am Fluss Senne gegründet, als Karl von Niederlothringen, ein Nachfahre von Karl dem Großen, die erste bleibende Befestigung um eine kleine katholische Kapelle mitsamt Gemeinde errichten ließ. Die frühe Stadt lag ziemlich nahe am Fluss und wurde oft von Überschwemmungen bedroht, was ihr auch den niederländischen Namen Broeksel einbrachte, das Heim im Sumpf. Durch die Errichtung von Stadtmauern im 11. bis 14. Jahrhundert erlebte die Stadt eine Zeit des Wachstums, der Expansion und vor allem des Friedens, was damals wirklich etwas Besonderes war.[NEWLINE][NEWLINE]Der Frieden endete 1695 abrupt, als König Ludwig XIV. von Frankreich Truppen nach Brüssel schickte und die Stadt mit Artillerie beschoss, wobei der Grote Markt und fast ein Drittel der Stadt zerstört wurde. Dies war das zerstörerischste Ereignis in der gesamten Geschichte der Stadt. Die Invasion brachte eine "Französisierung" der Kultur und Sprache in der Region mit sich. In der belgischen Revolution von 1830 spalteten sich die südlichen, Französisch sprechenden Provinzen des Vereinigten Königreichs der Niederlande von den nördlichen, Niederländisch sprechenden Provinzen ab, wobei sich der Großteil des Konfliktes in Brüssel abspielte. Nach Erklärung der belgischen Unabhängigkeit machte sich der neue König Leopold I. an die riesige Aufgabe, die alten Stadtmauern zu zerstören, um so Platz für den Bau neuer, moderner Gebäude zu schaffen. Es kam seiner Idee zugute, dass die Senne, einst die Lebensader der Stadt, zu einer echten Gesundheitsbedrohung geworden war und man daher den Flussverlauf in der Stadt überbauen und neu anlegen konnte.[NEWLINE][NEWLINE]Brüssel konnte die beiden Weltkriege ohne größere Schäden überstehen (obwohl Belgien in beiden Kriegen von den Deutschen erobert wurde), was hauptsächlich der unnachgiebigen Neutralitätshaltung Belgiens zu verdanken ist. Es ist diese Neutralität, die die Stadt zu einem modernen Zentrum für internationale Politik, faktisch zur Hauptstadt der Europäischen Union (EU) sowie zum Sitz der Nordatlantikpakt-Organisation (NATO) gemacht hat. Der einzig größere Konflikt in der sonst friedlichen Stadt dreht sich um die Gesetze zur Sprachgrenze zwischen den Französisch und Niederländisch sprechenden Gebieten, eine Spannung, die für den gesamten belgischen Raum steht.
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				Brüssel
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				Bukarest, das am Ufer des Flusses Dâmbovita liegt, ist die größte Stadt und Hauptstadt von Rumänien. Archäologische Ausgrabungen haben gezeigt, dass Menschen schon seit 9.000 v. Chr. in der Region um Bukarest leben, doch die Stadt selbst wird zum ersten Mal 1459 n. Chr. in einem Dokument erwähnt, das von Vlad III. dem Pfähler unterzeichnet wurde. Vlad III. baute damals seine erste Festung und Sommerresidenz in Bukarest, um so die vorrückenden osmanischen Truppen aufzuhalten, was ihm jedoch nicht gelang. Im frühen 17. Jahrhundert wurde die Stadt von den Osmanen niedergebrannt, die sie anschließend einnahmen und wieder aufbauten.[NEWLINE][NEWLINE]Bukarest entwickelte sich schnell unter den Osmanen und wurde zum bedeutendsten Wirtschaftszentrum sowie 1659 zur Hauptstadt der eroberten Region Walachei. In den folgenden zweihundert Jahren wurde Bukarest mehrmals fast durch Naturkatastrophen zerstört (und jedes Mal wieder aufgebaut), von der Beulenpest heimgesucht und immer wieder von der Habsburgermonarchie und dem Russischen Zarenreich besetzt, bis es letztlich ganz an Russland fiel.[NEWLINE][NEWLINE]Die Walachei blieb unter russischer Herrschaft, bis eine Reihe von öffentlichen Unruhen in Bukarest dazu führte, dass sich die Fürstentümer Walachei und Moldau vereinigen konnten und so 1859 der Staat Rumänien gegründet wurde. Bukarest wurde bereits 1862 zur Hauptstadt des neuen Königreiches, was zu einem immensen Wachstum der Einwohnerzahl und der Aufnahme großangelegter Architekturprojekte führte. Die Extravaganz, die viele der Residenzen im damaligen Bukarest ausdrückten, hat der Stadt den Beinamen Paris des Ostens eingebracht.[NEWLINE][NEWLINE]Bukarest konnte zwar den Ersten Weltkrieg relativ unbeschadet überstehen, wurde aber im Zweiten Weltkrieg umso härter getroffen, vor allem durch intensive alliierte Bombardements. Nach den Kriegen wurden große Teile der historischen Altstadt abgerissen, um Platz für hohe Wohngebäude zu schaffen, die von der kommunistischen Regierung in Auftrag gegeben wurden. Die restlichen historischen Stadtteile wurden 1977 von einem starken Erdbeben zerstört.[NEWLINE][NEWLINE]Die rumänische Revolution von 1989 beendete die kommunistische Herrschaft in Rumänien, als viele desillusionierte und unzufriedene Protestler sich in Bukarest zusammenfanden. Während einer Rede von Präsident Nicolae Ceausescu kam es unter den Menschen zu Unruhen und Protesten, dem die verzweifelte Polizei nichts entgegenzusetzen hatte. Seit dem Untergang des Kommunismus erfreut sich Bukarest eines ungeahnten wirtschaftlichen Aufschwungs, einer Zeit der Modernisierung sowie Versuchen der örtlichen Regierung, das fast komplett zerstörte historische Zentrum wieder aufzubauen.
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				Bukarest
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				Budapest ist die Hauptstadt von Ungarn. Budapest, das auch weithin als "Königin der Donau" bekannt ist, ist das politische und kulturelle Zentrum des Landes und zudem ein bedeutender wirtschaftlicher und industrieller Knotenpunkt in Mitteleuropa. Die Region wurde zwar schon ab der Jungsteinzeit bewohnt (ca. 9.500 v. Chr.), doch die erste erwähnte Siedlung in der Umgebung des heutigen Budapest war die keltische Stadt Ak-Ink, die später von den Römern erobert und im 2. Jahrhundert n. Chr. Aquincum genannt wurde. Seine strategische Lage an der Donau machte Aquincum zu einem beliebten Eroberungsziel für Rom und seine Feinde.[NEWLINE][NEWLINE]Am Ende des 9. Jahrhunderts n. Chr. siedelte sich eine Gruppe Ungarn, die von Árpád, dem zweiten Großfürsten der Magyaren, angeführt wurde, im Gebiet um Aquincum an und gründete einhundert Jahre später offiziell das Königreich Ungarn. Als die Stadt wuchs und florierte, wurde nur wenig getan, um die frühen römischen Befestigungen zu verstärken oder zu erweitern, sodass die Invasion der Tataren im 13. Jahrhundert den Ungarn aufzeigte, wie schwer es sein kann, eine Stadt auf offener Ebene zu verteidigen. Nach der Niederlage errichtete König Béla IV. von Ungarn verstärkte Steinmauern um die Stadt und verlegte seinen eigenen Palast in die geschützte, auf Hügeln errichtete Stadt Buda in den Randgebieten Aquincums. 1361 wurde Aquincum bzw. Buda zur Hauptstadt von Ungarn.[NEWLINE][NEWLINE]Die italienische Renaissance hat die kulturelle Bedeutung von Buda stark beeinflusst, da König Matthias Corvinus dort im 15. Jahrhundert seine Bibliothek bauen ließ, die eine der größten Sammlungen historischer, philosophischer und wissenschaftlicher Werke in ganz Europa beherbergte. Nur die Bibliothek des Vatikans konnte mit der Größe und Anzahl der Werke mithalten. Diese Periode unglaublichen kulturellen Wachstums fand ein jähes Ende, als die Türken die Stadt 1526 plünderten und später im Jahr 1541 belagerten und eroberten, was zu einer Besetzung führte, die 140 Jahre andauerte. 1686 konnte Karl V. die Stadt zurückerobern und sie dem Habsburgerreich einverleiben. Leider wurden große Teile der Stadt bei der folgenden Schlacht zerstört.[NEWLINE][NEWLINE]Das 19. Jahrhundert war vom ungarischen Kampf um Unabhängigkeit von den Habsburgern geprägt, bis der Ausgleich von 1867 die neue Doppelmonarchie Österreich-Ungarn entstehen ließ und Buda die Hauptstadt für beide Monarchien wurde. 1873 vereinigten sich die Stadtteile Buda, Pest und Óbuda (das alte Buda) offiziell zur modernen Stadt Budapest, was zu einem goldenen Zeitalter mit kulturellem und wirtschaftlichem Wachstum führte.[NEWLINE][NEWLINE]Budapests glückliche Zeit endete mit dem Ersten Weltkrieg und dem Untergang des Österreichisch-Ungarischen Reiches. Im Zweiten Weltkrieg wurde die Stadt durch britische und amerikanische Luftangriffe schwer beschädigt und 1945 bei der Schlacht um Budapest belagert. Die angreifenden sowjetischen Truppen richteten immense Schäden in der Stadt an und Zehntausende Zivilisten kamen ums Leben. Die kommunistische Regierung des Landes hat nur wenig unternommen, um die Stadt nach Kriegsende wieder aufzubauen und machte viele historische Gebäude, die noch standen, dem Erdboden gleich.[NEWLINE][NEWLINE]1956 leitete eine friedliche Studentendemonstration in Budapest den Ungarischen Volksaufstand ein, als Mitglieder der Staatspolizei auf die Menge feuerten. Die Regierung wurde zwar gestürzt, doch die UdSSR schickte ein Panzerregiment nach Budapest, um den Aufstand zu unterdrücken und die Kommunistische Partei wieder an die Macht zu führen. Die letzten sowjetischen Truppen verließen Budapest 1991, als Ungarn sich auf den Weg zu einer freien Gesellschaft begab. Gegen Ende des Jahrhunderts wurde viel dafür getan, die Kriegsschäden zu reparieren und die verbliebenen historischen Stätten neu aufzubauen und zu bewahren. Trotz dieses Neuanfangs muss die Stadt seit einiger Zeit einen starken Bevölkerungsverlust verzeichnen, da die Einwohner immer öfter in den benachbarten Bezirk Pest abwandern.
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				Budapest
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				Die lebendige und einnehmende Stadt Buenos Aires, die sich auf einer Fläche von 203 Quadratkilometern entlang des Rio de la Plata erstreckt, war jahrhundertelang das Tor nach Argentinien. Die Porteños, wie sich die Einwohner von Buenos Aires, die einer langen Einwanderungsgeschichte aus verschiedenen Nationen entstammen, nennen, haben eine breite und reiche kulturelle Identität, die sich aus Einflüssen der spanischen, portugiesischen, italienischen, deutschen, irischen, polnischen, jüdischen sowie einheimischen Kulturen zusammensetzt. Oft wird die Stadt als "Paris Südamerikas" bezeichnet. Lebensstil und Architektur erinnern wesentlich stärker an ihre europäischen Vorbilder als in anderen Städten der südlichen Hemisphäre. Das Stadtbild ist ebenso bunt gemischt wie die Menschen, die Küche und die Musik, die hier zu finden sind. Buenos Aires ist, wenig überraschend, noch vor Rio de Janeiro die meistbesuchte Stadt Südamerikas.[NEWLINE][NEWLINE]Gegründet wurde die Stadt unter dem Namen Ciudad de la Santísima Trinidad y Puerto Santa María de los Buenos Aires ("Stadt der Heiligen Dreifaltigkeit und Hafen der Heiligen Maria der guten Winde") im Jahr 1536 durch eine spanische Expedition. Als Argentinien 1816 unabhängig wurde, wurde die weltoffene Stadt die Hauptstadt des Landes. In den Jahrzehnten zwischen 1880 und 1940 wurde Buenos Aires ein Zufluchtsort für alle, die Schutz vor politischer, religiöser, ideologischer oder künstlerischer Verfolgung in Ländern in ganz Europa suchten. Ausgehungerte Iren, strenggläubige Juden, zaristische Überlebende - jede Welle von Migranten brachte ihre Traditionen und Talente mit, die in den Schmelztiegel der Stadt eingebracht wurden und sie so allen anderen Hauptstädten der Welt kulturell ebenbürtig machte.[NEWLINE][NEWLINE]Vermutlich ist der Tango das beste Sinnbild für die einzigartige kulturelle Mischung der Stadt. Er entwickelte sich in den späten 1880er Jahren und vereint mehrere Tänze in sich. Seitdem ist der Tango, der in Tanzlokalen, Parks, Ballsälen und auf offenen Plätzen getanzt wird, zum Nationaltanz geworden, der elegante Zurückhaltung und überbordende Leidenschaft in Einklang bringt. Nur wenige Tänze werden so sehr mit einem Ort in Verbindung gebracht wie der Tango mit Buenos Aires, der Seele Argentiniens.
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				Die berühmten Flugplätze von Eruch waren zugleich ein Ort für den Bau von Luftschiffen und die Ausbildung. Die Besatzung war direkt am Bau beteiligt, was nicht nur als Ausbildung diente, sondern auch die Effizienz steigerte.
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				Während die Geheimnisse des Ätheriums weiter ergründet werden, haben Wissenschaftler Möglichkeiten entdeckt, kleinere Mengen der Ressource ebenso effektiv wie große Mengen zu machen. Es wurden sogar synthetische Versionen hergestellt, deren Wirkung ähnlich ist.
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				Ätherium ist eine Substanz, die den Gesetzen der natürlichen Welt zu trotzen scheint und die vielfältig einsetzbar ist. Agenten von Pulias konzentrierten einen Großteil ihrer Bemühungen auf diese Ressource. Die Ätherium-Fabrik maximiert die Effekte kleinster Mengen Ätherium, mit denen Händler gewöhnlichen Leuten das Bargeld aus der Tasche ziehen oder teuer bezahlte kommerzielle Waren herstellen.
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				Technisch gesehen bezeichnet der Begriff "Flughafen" jeden Ort, an dem Flugzeuge, Hubschrauber, Zeppeline oder sonstige Luftfahrzeuge starten und landen können. Im allgemeinen Sprachgebrauch ist jedoch ein Komplex für den kommerziellen Flugverkehr, bestehend aus Start- und Landebahnen, Kontrolltürmen, Hangars, Terminals, Notfalleinrichtungen und Parkmöglichkeiten gemeint. Vor 1930 waren die meisten Flughäfen kleine Flugplätze mit Start- und Landebahnen, die in der Regel nicht mal 600 Meter lang waren. Im Jahr 1939 fertigte der Flughafen La Guardia in New York City fast eine viertel Million Passagiere pro Monat ab. Die jüngsten Statistiken über das Passagieraufkommen führen den Flughafen Hartsfield-Jackson in Atlanta als den größten Flughafen der Welt auf; über 92 Millionen Passagiere wurden hier im Jahr 2011 abgefertigt.
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				Flieger und Luftschiffe können überall dort landen, wo das Land flach ist. Ein spezieller Ort, der als Stützpunkt dient, verbessert jedoch deutlich die Moral und die Möglichkeiten der Ausbildung.
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				Ein Amphitheater ist eine Freiluftarena für Theateraufführungen, Sportereignisse und Konzerte. Die alten Römer sind für Hunderte von Amphitheatern bekannt, die sie gebaut haben, um Gladiatorenkämpfe und Ausstellungen abzuhalten und öffentliche Hinrichtungen vorzunehmen.
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				Die Analysemaschine überragt die einfache Differenzmaschine und dient einem Reich als logistisches Gehirn. Spezialisten kümmern sich um sie und ihre wertvolle Einsatzzeit wird sparsam verwendet.
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				Aquädukt
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				Ein Aquädukt ist ein System, um Wasser von einer Wasserversorgung an einem Ort an einen anderen zu befördern, historisch betrachtet zur Bewässerung von Feldern, die von natürlichen Wasservorkommen entfernt sind. Das Wort leitet sich von den lateinischen Wörtern für "Wasser" und "führen" ab und der Aquädukt wird meist mit den Römern in Verbindung gebracht. Der wohl berühmteste römische Aquädukt ist der Pont du Gard in Frankreich. Doch die Römer waren nicht die einzige Zivilisation, die Aquädukte baute. Verblüffende und komplizierte Aquädukte sind überall auf der Welt zu finden, einschließlich Ninive, Hauptstadt der Assyrer, und in der aztekischen Hauptstadt Tenochtitlan in Nordamerika.[NEWLINE][NEWLINE]Die Prinzipien der Planung und des Baus eines Aquädukts sind heute noch die gleichen wie vor Tausenden von Jahren, und die Menschen befördern noch immer Wasser über lange Strecken, um unser Leben einfacher zu machen.
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				Waffenkammer
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				Eine Waffenkammer ist ein militärisches Gebäude, in dem Waffen in Zeiten des Friedens gelagert und gewartet werden. Soldaten tragen für gewöhnlich ihre Waffen nicht ständig mit sich herum (vor allem, wenn diese Waffen Maschinengewehre oder Raketenwerfer sind).[NEWLINE]Waffenkammern sind in der Regel gut gepanzert und bewacht und ähneln eher einer Trutzburg als einem Lagerhaus. Kriegswaffen müssen vor Diebstahl geschützt werden, seien es kleinere Delikte oder ein wütender Mob, der einen Aufstand anzetteln will.
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				Ein Arsenal ist eine größere und umfassendere Waffenkammer, in der die größeren und gefährlicheren Waffensysteme einer Armee aufbewahrt werden: Panzer, hochexplosive Munition usw. Ein Arsenal wird noch besser bewacht als eine Waffenkammer, da niemand will, dass ein Panzer oder ein 88 mm Explosivgeschoss in die falschen Hände gerät.
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				Das Konzept von Künstlergilden konnte sich erst im späten Mittelalter etablieren, als in Europa der lange Prozess der Urbanisierung einsetzte. Im 13. Jahrhundert bildete sich in den Städten eine Reihe von Künstlergilden, die dem Vorbild der damaligen Händlergilden folgten. Die Gilden strebten geregelte Kosten und feste Preise an und boten allen Künstlern in der Stadt Unterstützung und Ausbildung an, um die Probleme des Patronats durch die Reichen und den Adel zu umgehen. Obwohl für verschiedene Arten von Künstlern noch immer inoffizielle Gilden existierten, brachte das Zeitalter der Aufklärung den Untergang der Gildenmonopole mit sich, bis Mitte des 19. Jahrhunderts alle Gilden abgeschafft waren.
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				Die Mühen eines einfachen Mannes beruhen auf den Stunden, die er unter schwersten Arbeitsbedingungen in einer Fabrik zubringt. Durch das Wissen über automatisierte Maschinen lässt sich nicht nur seine Lage verbessern, sondern auch die Effizienz steigern, denn Maschinen brauchen keinen Schlaf.
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				Bank
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				Die Bank ist ein Renaissance-Gebäude, das den [ICON_GOLD] Goldertrag einer Stadt erhöht. Eine Stadt muss über einen Markt oder einen Basar verfügen, bevor eine Bank gebaut werden kann.
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				Eine Bank ist ein Institut, in dem Bürger ihr Geld sicher anlegen können. Der Banker sammelt die Einlagen und verleiht sie an andere Leute, die das geliehene Geld dann zuzüglich der Zinsen zurückzahlen. Der Banker gibt einen Teil des Profits an den Inhaber der Einlage weiter und investiert den Rest neu. Ein erfolgreiches Banksystem erfordert eine funktionierende Währung sowie Gesetze, um sicherzustellen, dass die Schuldner die Darlehen nach Möglichkeit auch zurückzahlen.[NEWLINE][NEWLINE]Banken sind erstaunliche Antriebsmotoren für eine Zivilisation. Wenn eine Stadt etwas braucht - z. B. einen neuen Kornspeicher - kann sich vielleicht kein einzelner Bürger leisten, das Benötigte zu errichten. Da die Bank jedoch die Einlagen vieler verschiedener Bürger verwaltet, kann sie es sich leisten, dem Bauherrn das Geld zu leihen. Sobald der Kornspeicher gebaut ist, kann der Bauherr den neuen Profit nutzen, um den Kredit zurückzuzahlen, und alle Bürger der Stadt profitieren vom neuen Kornspeicher (sowie von den Zinsen, die sie mit ihren Einlagen verdient haben).[NEWLINE][NEWLINE]Banken in Europa und den USA haben in den letzten Jahren einen eher zweifelhaften Ruf erlangt, was an riskanten Investitionsmodellen oder verantwortungslos vergebenen Krediten liegt. Eine gut geführte Bank ist ein Gottesgeschenk für jede Gemeinschaft, vor allem für ärmere.
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				Kaserne
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				Kasernen sind militärische Gebäude, in denen die Berufssoldaten eines Landes untergebracht sind. Sie bieten nicht nur Verpflegung und Unterkunft, sondern auch Ausbildungs- und medizinische Einrichtungen sowie Militärgefängnisse, Fahrzeugwerkstätten usw.[NEWLINE][NEWLINE]Kasernen sind wichtig für Zufriedenheit und Wohlergehen einer Zivilisation. Sie fördern Zusammenhalt zwischen den Rängen, verbessern die Chancen der Soldaten, im Kampf erfolgreich zu sein, und regeln den Kontakt zwischen Soldaten und Zivilisten, um die Spannungen zu beschränken, die unweigerlich auftreten, wenn beide Gruppen zu stark miteinander interagieren.
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				Basar
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				Ein Basar ist ein öffentlicher Marktbezirk, den man in Städten im arabischen Raum und dem östlichen Mittelmeergebiet findet. Der klassische arabische Basar ist ein lebhaftes Straßengewirr voller kleiner Läden und Stände, in denen alle Arten von Waren verkauft werden: Nahrung, Gewürze, Teppiche und sogar Software. Manche Basare sind unter freiem Himmel, während andere überdacht wurden, um die Waren und Kunden vor den Elementen zu schützen. Auch heute findet man noch viele Basare, die eine fröhliche und sehr laute Alternative zu den steril anmutenden Einkaufszentren der westlichen Welt darstellen.
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				Das Biltmore-Haus ist ein Zentrum der Verbesserungen und des Handels. Alle seine Räume sind darauf ausgelegt, seine Gäste zu unterhalten und wichtige Geschäftstransaktionen auf die feinste und komfortabelste Art zu erleichtern.
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				Die Blythe-Intaglios stammen aus der Zeit um 1000 v. Chr. oder sind sogar noch älter. Es handelt sich um eine Gruppe mehrerer gigantischer Figuren in der Colorado-Wüste östlich der Big Maria Mountains. Die Intaglios wurden durch das Wegkratzen der obersten Gesteinsschichten erschaffen, durch das hellerer Stein zum Vorschein kam, und wurden bis in die 1930er-Jahre nicht als Intaglios erkannt. Die größte Figur ist über 50 Meter lang ist. Man glaubt, dass die Stämme der Quechan und Mohave sie für zeremonielle Zwecke erschufen.
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				Ein Luftschutzbunker ist ein Bauwerk, das so gestaltet ist, dass es Schaden durch Bomben und andere Sprengwaffen standhält. Während einige Luftschutzbunker Schutz vor Luftangriffen bieten sollen, wurden andere unter der Erde gebaut, um darin einen Nuklearangriff überstehen zu können. Je nach geplantem Zweck werden beim Bau verschiedene Materialien verwendet, wobei Stahlbeton die am häufigsten verwendete Komponente ist.
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				Die buddhistische Tempelanlage Borobudur in Magelang, Java, besteht aus sechs rechteckigen Plattformen, auf denen drei runde Plattformen thronen, auf denen wiederum 72 kleine Stupas rund um einen großen Stupa aufgestellt sind. Das Bauwerk wird von 2.672 Basreliefs und 504 buddhistischen Statuen verziert. Die drei Ebenen des Tempels stehen für die drei Reiche der buddhistischen Kosmologie: die Welt der Begierde, die Welt der Formen und die Welt der Formlosigkeit. Der Bau der Tempelanlage wurde irgendwann zwischen 778 und 850 n. Chr. während der Sailendra-Dynastie abgeschlossen. Um 1006 n. Chr. wurde die nahegelegene Hauptstadt des nachfolgenden Königreichs Mataram aufgrund einer Reihe von Vulkanausbrüchen aufgegeben; kurz darauf fanden auch keine Pilgerreisen zum Borobudur mehr statt. Der Tempel geriet für Jahrhunderte in Vergessenheit und wurde von Asche und Dschungel bedeckt, bis er im Jahr 1814 von Sir Stamford Raffles, dem britischen Vizegouverneur von Java, entdeckt wurde.
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				Funkturm
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				Ein Funkturm überträgt Kommunikationssignale - Radio, Fernsehen etc. - über die Luft, was es Empfangsgeräten in einem Umkreis von vielen Kilometern ermöglicht, sie zu empfangen. Das wichtigste Merkmal eines Funkturms ist seine Höhe. Je höher der Sender liegt, desto weiter kann das Signal ausgestrahlt werden. Das Empire State Building in Manhattan sendet seit 1931 Signale. Nach dem Fall der Türme des World Trade Centers 2001 ist es wieder zum wichtigsten Funkturm in New York City geworden, über den die Signale fast aller kommerziellen Funkhäuser der Stadt gesendet werden.
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				Der Broadway ist eine 25 km lange Straße in New York, die durch Manhattan und die Bronx verläuft. Obwohl der Großteil der Straße von Bürogebäuden, Geschäften und Wohnhäusern gesäumt wird, ist sie vor allem für ihren auch als "Great White Way" bekannten mittleren Abschnitt zwischen der 42. und der 53. Straße - das Theaterviertel berühmt. Alles begann Mitte des 19. Jahrhunderts, als eine Reihe von Theatern am Broadway eröffnet wurden. 1880 wurde ein Straßenabschnitt zwischen dem Madison Square und dem Union Square mit Kohlebogenlampen erleuchtet und so wurde der Broadway zu einer der ersten elektrisch beleuchteten Straßen in den USA. Vom wachsenden amerikanischen Wohlstand und kulturellen Ambitionen angetrieben, machten die Theater diesen Abschnitt zum Mekka der Populärkultur. Bis zum Beginn des 20. Jahrhunderts hatten sich bereits 20 Theater dort niedergelassen, deren Schilder so hell erstrahlten, dass sie dem Abschnitt den Spitznamen "Great White Way" einbrachten. Im Jahr 1925 fanden sich 80 Theater entlang des Broadways, die sich auf aufwändige Produktionen spezialisierten, vor allem auf Revuen und Musicals.
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				Grabstätte
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				Ein Candi ist eine indonesische Tempelanlage auf der Grundlage eines hinduistischen Schreins mit pyramidenförmigem Aufbau und verziertem Portikus. Candi wurden hauptsächlich zwischen dem 8. und dem 15. Jahrhundert erbaut. Die mit Mandala-Verzierungen versehenen Candis sollen von ihrer Form her an Meru erinnern, den heiligen Berg, auf dem die Götter leben. Die Javanesen entwickelten wie die Khmer eine eigene Bauweise für ihre Candi, bei der sie Säulen rund um eine zentrale feste Masse verwendeten, ohne dabei die grundlegende Form zu ändern. Das größte und bekannteste Candi ist der Borobudur, ein im 9. Jahrhundert errichteter Tempel mit sieben Terrassen.
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				Mit der Ausbreitung der Karawanenstraßen durch den Nahen Osten, Zentralasien und Nordafrika stieg auch der Bedarf an befestigten Unterkünften, an denen Packtier-Karawanen sicher Rast machen konnten. Öffentliche Karawanenhöfe waren Gebäudekomplexe außerhalb der Stadtmauern; private Karawanenhöfe waren meist von Mauern umgebene Anlagen mit Lagerräumen, Schlafmöglichkeiten, Ställen und Küchen, die rund um einen zentralen Hof angeordnet waren. Die größten Anlagen konnten Hunderte von Kamelen, Maultieren oder Pferden beherbergen. Die meisten Karawanenhöfe boten gegen Entgelt auch die grundlegende Versorgung mit Wasser, Futter, Nahrung, Kleidung und sonstigem Reisebedarf an. Die ältesten Karawanenhöfe wurden entlang der Persischen Königsstraße gefunden, die sich über 2.500 km hinweg von Sardis bis nach Susa zog.
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			<Text>
				Die Carnegie Hall, in der hohe Kunst als auch Populärkultur angeboten wird, ist ein wichtiger Treffpunkt, an dem die talentiertesten Künstler auftreten und ihre Ideale auf der nationalen Bühne teilen.
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				Burg
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				Eine Burg ist ein Gebäude, das so angelegt ist, eine militärische Streitkraft (und vielleicht auch einige Zivilisten) vor Feinden zu schützen. Burgen sind hauptsächlich aus Stein gebaut (Holz ist leider zu leicht entflammbar) und bestehen für gewöhnlich aus einer äußeren Mauer und einem davon getrennten, befestigten Gebäude im Innern, das man Donjon nennt. Eine Burg sollte außerdem über eine eigene Wasserquelle und genug Lagerkapazität für Nahrungsmittel verfügen.[NEWLINE][NEWLINE]Eine gut durchdachte Burg sollte den Verteidigern die Möglichkeit bieten, die Angreifer zu attackieren, während diese sich der Burg nähern, die Mauern erklimmen oder durch die Tore brechen wollen. Schießscharten und Mauern mit intervallartigen Aussparungen sind absolut notwendig, während Fallluken zum Schießen von Pfeilen oder zum Vergießen von siedendem Öl ein netter Zusatz sind.[NEWLINE][NEWLINE]Burgen waren die größten und teuersten Zeichen für die militärische und wirtschaftliche Macht eines Landes, bis das Aufkommen der Schießpulver-Artillerie sie zu ausgeklügelten und teuren Todesfallen für alle im Innern machte.
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				Die Kathedrale ist eine christliche Kirche, bei der es sich um den Bischofssitz handelt. Das lateinische Wort "cathedra" bedeutet "(Lehr-)Stuhl" und die Kathedrale ist die dazugehörige Kirche. Die meisten Kathedralen verfügen über einen einzigartigen architektonischen Stil und sind oft Wahrzeichen der Region. Vornehmlich werden sie als Ort für Gottesdienste benutzt, doch auch zahlreiche andere Funktionen innerhalb der Gemeinde werden von Kathedralen übernommen.
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				Ursprünglich war ein "Ceilidh" eine soziale Zusammenkunft der frühen Völker Irlands und Schottlands. In regelmäßigen über das Jahr verteilten Abständen waren Ceilidhs meist von Musik und Tanz begleitet und lieferten eine wichtige soziale Ablenkungen von den Härten des Alltags. Ceilidhs wurden in Hallen abgehalten, sofern diese verfügbar waren, doch auch in Privathäusern, Schulen und Geschäften fanden solche Zusammenkünfte statt.
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				Ein Chateau ist ein Herrenhaus oder Landsitz des Adels, normalerweise ohne Befestigungen. Im Mittelalter waren die Chateaus größtenteils selbstversorgend, unterstützt aus dem ererbten Landbesitz des jeweiligen Herren. Die oft ausgedehnten Anwesen hatten Torhäuser, Küchen, Ställe, Brauereien, Bäckereien, Lagerräume, Quartiere für die Bediensteten, Kunstgalerien, Ballsäle, Bibliotheken sowie Wohnräume für die Familie. Sie entwickelten sich aus den offenen Villen, die bei den römischen Adligen in Gallien wie zum Beispiel Plinius dem Älteren, Maecenas und dem Kaiser Tiberius beliebt waren. Das städtische Gegenstück in Frankreich war das Palais, ein großes Stadthaus. In Paris waren Louvre und Luxembourg beispielsweise ursprünglich Chateaus, haben aber diesen Status verloren, als die Stadt um sie herumwuchs.
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				Im Jahr 1643 entdeckte der französische Hof Schokolade - die ursprünglich 1585 aus der Neuen Welt nach Spanien importiert worden war - für sich und im darauffolgenden Jahrzehnt breitete sich in ganz Europa eine regelrechte Schokoladenwelle aus. Das erste Schokoladenhaus eröffnete 1657 in London und bot Getränke und Konfekt an. Schon bald wurden Schokoladenhäuser zu modischen Treffpunkten für die Elite auf dem ganzen Kontinent.
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				Zirkus
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			<Text>
				Ein Zirkus ist eine Truppe von Artisten, zu denen oft Clowns, Akrobaten, Jongleure, Seiltänzer, Trapezkünstler, Musiker und Dompteure gehören. Die meisten Zirkusse sind Wanderzirkusse, die in der Saison von einer Stadt zur nächsten reisen. Nur wenige bleiben ganzjährig an einem Ort. Im antiken Rom war ein Circus eine Arena, in der Wagenrennen, Gladiatorenkämpfe und andere Unterhaltungen geboten wurden. Der erste römische Circus war der Circus Maximus, der bis zu 250.000 kreischenden Bürgern Platz bot - das entsprach fast 25% der damaligen Einwohnerzahl der Stadt.
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				Die berühmten Kaffeehäuser Österreichs, die vor allem im kulturellen Zentrum von Wien zu finden sind, sind schon lange Zufluchtsorte vor dem Trubel des Alltags. Der Legende nach wurde das erste Kaffeehaus in Wien von einem polnischen Soldaten namens Georg Franz Kolschitzky eröffnet, der nach der zweiten Wiener Türkenbelagerung durch das Osmanische Reich 1683 einen Vorrat an Kaffeebohnen entdeckte. Im 19. Jahrhundert blühte die Kaffeekultur in Wien richtig auf, als Schriftsteller und Künstler überall in der Stadt Erholung in der entspannten Atmosphäre der Kaffeehäuser suchten und oft den ganzen Tag verweilten.
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				Kolosseum
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			<Text>
				Ein Kolosseum ist ein Veranstaltungsort im Freien, an dem die Öffentlichkeit Sportveranstaltungen beiwohnen kann. Je nach Zeit und Ort können diese Veranstaltungen Gladiatorenkämpfe oder auch American Football- oder Fußballspiele sein. Von den drei genannten Wettkämpfen sind die Gladiatorenkämpfe vermutlich die härtesten für die beteiligten Wettstreiter. Fußballspiele sind nur gelegentlich ähnlich gefährlich.
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				Eine der frühesten bekannten Beschreibungen der Rolle eines Constables stammt von Bracton, einem Juristen in England, der zwischen 1235 und 1268 schrieb: "Auf welchem Weg und an welchem Tag sie auch kommen, die Pflicht eines Constables ist es, alles ordnungsgemäß abzuwickeln, er muss die Dinge, die er sieht, aufzeichnen. Aber er darf nicht richten, denn beim Tower gibt es kein Urteil, denn dort fehlt das dritte Element einer Justizprozedur, nämlich ein Richter und Gerichtsbarkeit. Er muss die Tatsachen aufzeichnen, nicht Angelegenheiten der Rechtsprechung und des Gesetzes."
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				Die ersten Differenzmaschinen waren kleine, teure Geräte, die darauf beschränkt waren, komplexe Berechnungen für Geschäfte und Laboratorien durchzuführen. Als der Wert der Berechnungslogik jedoch erkannt wurde, stellte man immer größere Modelle her. Jetzt werden sie von den kleinsten finanziellen Transaktionen bis zu statistischen Analysen von Staatsangelegenheiten eingesetzt.
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				Bei seiner Thronbesteigung im Jahr 1333 n. Chr. war Kasimir III. gezwungen, den aufgebrachten polnischen Adel durch umfangreiche Zugeständnisse zu beruhigen. Unter anderem gewährte er ihnen das Recht zum Unterhalt von Stallungen, die denen des Königshauses in nichts nachstanden. Bis zum Ende der Koalitionskriege waren diese herzoglichen Ställe ein Zeichen von Ansehen und Macht. Neben den Stallknechten beherbergten sie zwischen fünfzig und mehrere hundert Pferde und boten Räumlichkeiten zur Aufbewahrung von Sätteln, Zaumzeug und Satteldecken. Einige Ställe waren eher praktisch und funktional ausgerichtet wie der herzogliche Stall in Stettin, andere wiederum, etwa der Stall in Kraskow, waren prunkvoll mit Säulen und Statuen bestückt. Unabhängig von Größe und Prunk stellten die herzoglichen Ställe die Rösser für die berühmten polnischen Kavallerieformationen.
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				Die mannigfaltigen Ostindien-Kompanien waren von der Krone bevollmächtigte Aktiengesellschaften, die in Asien und auf den Inseln im Indischen Ozean Handel trieben. Auf ihrem Höhepunkt im 17. und 18. Jahrhundert unterhielten die einzelnen Kompanien ihre eigenen Armeen, errichteten Städte unter ihrer Verwaltung, unternahmen Entdeckungsreisen, führten Kriege, erhoben Steuern und bauten Plantagen, Minen und Straßen - alles im Namen des Profits. Die erfolgreichsten dieser Kompanien waren die "ehrenwerte" Britische Ostindien-Kompanie (im Jahr 1600 n. Chr. von Queen Elizabeth bevollmächtigt), die Niederländische Ostindien-Kompanie (1602) und die Französische Ostindien-Kompanie (1664).
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				Fabrik
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			<Text>
				Eine Fabrik ist ein Gebäude, in dem Techniken der Industrialisierung genutzt werden, um Sachen zu bauen: Autos, Korsetts, Stahlträger, Angelruten und was auch immer. Im großen Stil erschienen die ersten Fabriken im 17. Und 18. Jahrhundert auf der Bildfläche. Sie waren effizienter als kleine Werkstätten oder Hütten, die sie ersetzten, dafür aber potentiell weniger human. Im Gegensatz zur allgemeinen Meinung war es nicht Henry Ford, der das Fließband erfand: Diese Erfindung hat ihren Ursprung in der Fleischindustrie im Mittleren Westen der USA im 19. Jahrhundert. Tierkadaver wurden dort in einem steten Tempo über ein erhöhtes Fördersystem von Station zu Station transportiert. Arbeiter an den einzelnen Stationen hatten eine bestimmte Zeitvorgabe, in der sie das ihnen zugewiesene Stück Fleisch abtrennen mussten, bevor der Kadaver weitertransportiert wurde. In einer solchen Fleischfabrik zu arbeiten war einer der dreckigsten und gefährlichsten Jobs in der Geschichte des amerikanischen Arbeitsmarktes und Geschichten aus dieser Zeit lassen einem noch heute Schauer über den Rücken laufen.
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				Schwimmende Gärten
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				Schmiede
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				Eine Schmiede ist ein Gebäude, das eine Feuerstelle beinhaltet, die die Temperaturen erzeugen kann, die zum Schmelzen und Formen von Eisen notwendig sind, um Hufeisen, Nägel, Pfeilspitzen und andere Eisenwaren herzustellen. Dazu ist erhebliche Hitze erforderlich und ein Schmied hat oft einen Schüler oder Gehilfen, der nicht viel mehr tut, als Luft in die Flammen zu pumpen, um diese heiß zu halten. Ein Schmied bearbeitet Eisen, indem er es glühend heiß macht und dann mit verschiedenen Hämmern auf einem Amboss in Form hämmert. Eisen kann auch in eine Form aus Ton, Sand oder Metall gegossen und die Form entfernt werden, sobald das Eisen sich weit genug abgekühlt hat, um die Form zu halten.
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				Garten
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				Ein Garten ist ein Ort, an dem Pflanzen kultiviert werden. Sie dienen der Gewinnung von Nahrung, Schutz bzw. Energie oder als Orte der Ruhe und Erholung. Der erste bekannte Gartenplan stammt aus Ägypten um 1400 v. Chr., aber praktisch alle antiken und modernen Kulturen haben Gärten kultiviert und zelebriert. Die Japaner legen schon fast seit Beginn ihrer Geschichte schöne, harmonische Gärten an. Der Ryōan-ji-Tempel in Kyoto ist berühmt für seinen Zen-Garten, der aus 15 großen Steinen in einem Bett aus weißem Kies besteht und von niedrigen Mauern umgeben ist. Dieser Garten erscheint zwar sehr schlicht, um nicht zu sagen karg und asketisch, aber dennoch bewegt und inspiriert er die Menschen schon seit Jahrhunderten.
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				Das Globe Theatre wurde im Jahr 1599 n. Chr. von der Schauspieltruppe Lord Chamberlain's Men, an der William Shakespeare geschäftlich beteiligt war, mit zahlreichen baulichen Innovationen an der Maiden Lane in London errichtet. Im Jahr 1613 brannte das Globe nieder, nachdem das Reetdach infolge eines Kanonenfeuers bei einer Produktion von Heinrich VIII. in Brand geriet. 1614 wurde das Globe an seinem ursprünglichen Standort neu aufgebaut und führte den Betrieb fort, bis es 1642 von den Puritanern geschlossen wurde. Auch wenn die genauen Abmessungen nicht verzeichnet sind, so weiß man, dass das Globe Theatre ein dreistöckiges, rundes, nach oben offenes Amphitheater mit einem Durchmesser von gut 30 Metern war, das etwa 300 Zuschauern Platz bot. Die Bühne war 13 Meter breit, 8 Meter tief und erhob sich 1,5 Meter über den Boden, um Falltüren zu ermöglichen.
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				Kornspeicher
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				Ein Kornspeicher ist ein Gebäude, in dem Korn für Menschen und Zuchttiere gelagert werden kann. Die bisher ältesten bekannten Kornspeicher wurden in einer Siedlung aus dem präkeramischen Neolithikum im Jordantal im Nahen Osten gefunden und sind auf etwa 9.500 v. Chr. datiert. Diese ersten Kornspeicher maßen in etwa 10 qm und enthielten erhobene Ebenen, um einen freien Luftaustausch zu ermöglichen und das Korn etwas vor Mäusen und anderen Gefahren zu schützen.
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				Die Leute von Dalmace verstehen die Wichtigkeit von öffentlichen Plätzen für gesellschaftliches Leben und Fortschritt. Die Tribüne dient als Bühne für Unterhaltung und Kultur, sie zieht die Massen von weither an.
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				Die Operationen des Reiches brachten viele Gelegenheiten für Wohlstand durch Handel, Erfindungen und Industrie. Es gab viele Neulinge in den Reihen der Oberschicht und sie setzten ihr Vermögen ein, um dekadente, große Herrenhäuser zu errichten, die zu Treffpunkten der hohen Kultur und für Geschäfte wurden.
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				Waffenschmiede sind begabte Handwerker, die sich ganz der Entwicklung, Modifizierung, Herstellung und Reparatur von Feuerwaffen verschrieben haben. Vor Eli Whitneys Waffenschmiede Mill River Armory, die um 1790 erbaut wurde, und Samuel Colts Massenproduktion von Handfeuerwaffen in seinen Fabriken in Harford (USA) und London (UK) Mitte des 19. Jahrhunderts war die Waffenschmiede eine wichtige Einrichtung in allen "zivilisierten" Siedlungen.
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				Abgeleitet von dem bereits aus dem Alt- und Mittelhochdeutschen bekannten Begriff für "Kaufmannsverbund" war die Hanse ein freiwilliges Bündnis von Kauf- und Handelsleuten, die sich in einer Stadt zusammentaten, um den Schutz und den Betrieb ihrer Geschäfte zu gewährleisten. In den Handelshäfen der Ost- und Nordsee wurden diese Kaufmannsgilden im 13. Jahrhundert sehr mächtig und einflussreich und hatten ihre Zentren in so genannten Hansekontoren. In den größten davon befanden sich nicht nur die Verwaltungsräume der Gilde, sondern auch Lagerräume, Versammlungsräume, Märkte, Banken und, wenn sie am Wasser lagen, auch Docks. Das erste Hansekontor wurde wohl 1159 n. Chr. in Lübeck errichtet, um den Handel zwischen Westeuropa und den an Ressourcen reichen Gebieten im Norden Russlands zu fördern. 1250 n. Chr. schlossen sich offiziell mehrere deutsche Gilden zur Hanse zusammen, um die Handelswege im Baltikum zu sichern, einheitliche Wechsel durchzusetzen und ihre Städte in kommerzieller Hinsicht zu entwickeln. Die Hanse sollte in dieser Region bis zum Ende des 17. Jahrhunderts eine große politische, militärische und wirtschaftliche Rolle spielen und war unter anderem maßgeblich am Hansisch-Niederländischen Krieg (1438 - 1441) und dem Hansisch-Englischen Krieg (1470 - 1474) beteiligt.
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				Hafen
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				Krankenhaus
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			<Text>
				Gasthäuser gibt es bereits seit Jahrtausenden, um Händlern und Reisenden eine sichere und bequeme Unterkunft zu bieten. Marco Polo berichtete von einem komplexen Unterbringungssystem für Reisende im China des 13. Jahrhunderts. Das Hotel der Neuzeit entstand vor allem als Folge des Durchbruchs der Eisenbahn, da zum einen die Anzahl der Reisenden stieg, und zum anderen oft nur für kurze Zeit eine Unterkunft benötigt wurde. Das älteste noch immer betriebene Hotel ist das Nisiyama Onsen Keiunkan in Japan - es wurde 707 n. Chr. eröffnet und befindet sich seit 46 Generationen in den Händen derselben Familie.
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				Ein Hov war ein Konstrukt, manchmal nicht mehr als eine Palisade ohne Dach, aber weitaus stabiler, in großen gotischen Siedlungen, wo heidnische "Blot" (Tieropfer-Rituale) stattfanden. Ein Blot wurde mit großem Getöse von den germanischen Druiden durchgeführt, um für eine gute Ernte oder Jagd oder den Sieg im Kampf zu sorgen. Dem Opfer wurde in der Regel der Kopf abgetrennt. Agathias von Myrina schrieb während des Gotischen Kriegs (535 bis 554 n. Chr.), dass die Goten "Pferde, Rinder und zahllose andere Tiere opfern, indem sie ihnen den Kopf abschneiden. Sie halten das für einen Akt der Frömmigkeit". Wenn der Stamm in extremer Gefahr war, schreckten die Druiden auch nicht davor zurück, Gefangene oder Sklaven als Menschenopfer im Hov zu opfern.
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				Wasserkraftwerk
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				Ein Wasserkraftwerk ist ein Gebäude, das Bewegungsenergie aus Wasserfällen in elektrische Energie umwandelt. Je größer die Wassermasse und die Distanz sind, die sie fällt, umso mehr Strom kann das Kraftwerk erzeugen. Der Drei-Schluchten-Damm in China ist das größte Wasserkraftwerk, das jemals gebaut wurde. Bei der Fertigstellung wird es etwa 22.500 Megawatt erzeugen, das Zehnfache des amerikanischen Hoover-Staudamms.[NEWLINE][NEWLINE]Wasserkraftwerke werden in der Regel als grüne Energiequelle angesehen, auch wenn sie großen Einfluss auf lokale Fischbestände haben können. In Küstengebieten werden auch Wasserkraftwerke gebaut, die Energie aus dem Wechsel der Gezeiten gewinnen.
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				Ikanda waren eine Form militärischer Kraale oder Gehege für das Vieh der Zulu. Ein Amabutho oder "Jahrgangsregiment" bestand aus Jugendlichen oder Männern gleichen Alters, die zusammen trainierten, lebten und in einer Formation kämpften. Jedes Amabutho war in einem der königlichen Kraale untergebracht - wodurch dieser zum Ikanda wurde. Jedem Ikanda wurde eine königliche Viehherde zugeteilt, um die Krieger mit Fleisch zu versorgen. Aus den Häuten der Tiere wurden Schilde mit jeweils charakteristischer Bemalung für jedes Amabutho hergestellt. Ikanda folgten dem grundlegendem Entwurf traditioneller Kraale und bestanden aus zwei konzentrischen dornigen Holzpalisaden, wobei sich die Wohnhütten im äußeren Ring befanden und die Viehherde durch den inneren Ring geschützt wurde.
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				Die internationale Raumstation ISS wurde aus jeweils einzeln in den Raum beförderten vorgefertigten Modulen zusammengesetzt und ist ein bewohnbarer Satellit auf einer niedrigen Erdumlaufbahn. Sie entstand, nachdem im Jahr 1993 drei nationale Initiativen zur Errichtung einer dauerhaften Orbitalplattform zu Forschungs- und Erkundungszwecken zu einem einzigen multinationalen Programm zusammengeschlossen wurden: die sowjetische "Mir-2", die amerikanische "Freedom" und die europäische "Columbus". Bis heute haben Astronauten aus 15 Ländern auf der Station gelebt und gearbeitet. Vorräte und Crewmitglieder wurden bisher mit amerikanischen Space Shuttles und russischen Sojus-Raketen zur Plattform transportiert, die jedoch durch den russischen Raumtransporter Progress, den europäischen Weltraumfrachter ATV, das japanische Versorgungsraumschiff HTV und die von der amerikanischen Firma SpaceX entwickelte Raumkapsel Dragon abgelöst werden sollen. Die internationale Raumstation ist der größte künstliche Körper im Orbit und kann unter günstigen Voraussetzungen bereits mit bloßem Auge von der Erde aus erblickt werden.
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				Die Halle des Erfinders, ein regelrechtes Tollhaus der Innovation, ist ein öffentliches Diskussionsforum der Entdeckungen, wo sich Erfinder treffen und die zur Verfügung stehenden Werkzeuge benutzen können, um profitable Gerätschaften zu entwickeln und die Grenzen der Wissenschaft zu erforschen.
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				Bibliothek
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				Eine Bibliothek ist ein Gebäude, das eine Sammlung an Büchern, Schriftrollen und anderen Schriftstücken beherbergt. Früher waren Bücher eher teuer und somit für die ärmeren Bevölkerungsschichten unerreichbar. Die Bibliothek ermöglicht den Armen Zugriff auf das gleiche Wissen wie den Reichen, was ihre Chancen auf Erfolg und Fortschritt deutlich steigert.
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			<Text>
				Leuchtturm
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			<Text>
				Seitdem der Mensch die Meere in Schiffen bereist, wurden Signale an der Küste errichtet, um Schiffe in den Hafen zu lenken und Kapitäne vor gefährlichen Sandbänken und Felsen zu warnen. Der älteste bekannte Leuchtturm war der Leuchtturm von Alexandria. Er war auf der kleinen Insel Pharos direkt vor der Küste Alexandrias errichtet und stand über Tausend Jahre, um zahllose Schiffe in den sicheren Hafen von Alexandria zu leiten.
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			<Text>
				Das Löwentor steht in Hattuscha, der Hauptstadt des Hethiterreiches. Es war ein großer Eingang, dessen Fertigstellung um das 14. Jahrhundert v. Chr. geschätzt wird. Auf jeder Seite des Tores befindet sich ein großes steinernes Abbild eines Löwen, der in der Gesellschaft der Hethiter von großer symbolischer Bedeutung und daher auf vielen ihrer Bauwerke und Monumente zu finden war.
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			<Text>
				Langhaus
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			<Text>
				Der Wert des Luboriums für die Herstellung von Antrieben für Landfahrzeuge war allen Reichen bewusst, aber die industriellen Superhirne von Orlin erkannten sein Potenzial für die Verbesserung der Produktion. Sie erbauten Fabriken speziell für Luborium, die aus geringen Spuren nutzbare Mengen raffinieren konnten und setzten sie für die effiziente Produktion von Gütern ein.
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			<Text>
				Die wertvollen Luborium-Vorkommen sind selten, aber sobald die chemische Zusammensetzung bekannt war, waren die Wissenschaftler in der Lage, Spuren davon fast überall zu finden. Durch ausgeklügelte chemische Prozesse können diese Spuren zu potenten Verbindungen raffiniert werden, die die Effekte des reinen Luboriums nachahmen.
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			<Text>
				"Madrasa" steht im Arabischen für jegliche Art von Bildungseinrichtung. Auch wenn sie eine religiöse Komponente hatten, waren Madrasas oft säkular und konnten alles abdecken, von der Grundschule bis zur höheren Bildung. Madrasas, die oft einer Moschee zugeordnet werden, konnten sich sogar auf Medizin, Jura, Wissenschaft, Philosophie oder die Bildung von Frauen spezialisieren. Die erste Madrasa, Gama'at al-Qarawiyyn, wurde 859 n. Chr. von Fatimah al-Fihri, der Tochter eines wohlhabenden Händlers, gegründet. Zu Zeiten der Herrschaft der Fatimiden-, Ayyubiden- und Mameluken-Dynastien verbreitete sich die Praxis der finanziellen Unterstützung der Madrasas durch die herrschende, wohlhabende Elite im Nahen Osten. Die erste osmanische Madrasa wurde 1331 n. Chr. in Iznik gegründet und folgte den Traditionen des sunnitischen Islam. Die Madrasas der Türken und Araber sollten, als in Europa das finstere Mittelalter herrschte, das Wichtigste des westlichen Wissens bewahren und mit dem des Ostens verbinden.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MARKET_HEADING"> 
			<Text>
				Markt
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MARKET_TEXT"> 
			<Text>
				Ein Markt ist ein Ort, an dem Bauern, Geschäftsleute und Händler ihre Waren verkaufen. Während die frühen und primitiven Märkte auf einem Barterhandel basierten, erfordert ein wirklich erfolgreicher Markt eine stabile Währung, um den freien Tausch von Gütern und Dienstleistungen zu gewährleisten. Aus offensichtlichen Gründen sind Märkte zu finden, wo die Kunden sind, also in Dörfern, Gemeinden und Städten. Smithfield ist seit über Tausend Jahren ein Fleischmarkt in London, was Straßennamen wie "Cow Cross Street" (Kuhkreuzung) erklärt.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MAYA_PYRAMID_TEXT"> 
			<Text>
				Diese beeindruckenden pyramidenförmigen Gebäude wurden vor beinahe 3.000 Jahren von den Maya für zeremonielle Zwecke errichtet. Die Handwerker der Maya formten jeden Stein des Gebäudes per Hand, um das stufige Aussehen zu erzielen. An einer Seite führte eine lange Treppe nach oben zu einem kleinen Schrein, der in der Regel einem der Maya-Götter gewidmet war. Die größte Pyramide der Maya liegt bei El Mirador und ist fast 80 Meter hoch. Vom Volumen her (ca. 2,8 Millionen Kubikmeter) ist sie eine der größten Pyramiden der Welt.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEAD_HALL_TEXT"> 
			<Text>
				In skandinavischen und germanischen Regionen der Antike war die Methalle ein großes, aus nur einem Raum bestehendes Gebäude, die sowohl als Festhalle für die Häuptlinge diente als auch als Zentrum des kulturellen und religiösen Lebens der Siedlung. Sie wurde von den Gefolgsleuten des Häuptlings bewacht und diente in Krisenzeiten auch als letzter Rückzugsort der Frauen, Kinder und Alten des Stammes. Die Konstruktion aus Stein und Holz war 40 bis 50 Meter lang, geschmückt mit Schnitzereien, und in der Regel das hervorstechendste Gebäude einer Stadt. Ab dem 4. Jahrhundert n. Chr. wurden die Methallen oft auch befestigt, sie waren also ein Art Vorläufer des Bergfrieds mittelalterlicher Burgen.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEDICALLAB_HEADING"> 
			<Text>
				Medizinisches Labor
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MEETING_HOUSE_TEXT"> 
			<Text>
				In der Neuen Welt war das Versammlungshaus das gesellschaftliche und kulturelle Zentrum der meisten protestantischen Kolonien. Es diente sowohl als Gebetsort als auch der öffentlichen Diskussion unter den Siedlern. Für viele Siedlungen der Quäker, Mennoniten, Unitarier, Puritaner, Baptisten und anderer Gemeinschaften diente das Versammlungshaus auch als Rathaus, wo man politische Debatten führte, Wahlen abhielt und Entscheidungen traf.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYACADEMY_HEADING"> 
			<Text>
				Militärakademie
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYACADEMY_TEXT"> 
			<Text>
				Eine Militärakademie ist eine Einrichtung für weiterführende Bildung, die sich auf die Ausbildung der Offiziere eines Landes konzentriert. Militärakademien bieten die beste Bildung in Verbindung mit einem strikten Training und Kursen in Kommandoführung, Strategie, Logistik und anderen militärischen Bereichen. Im Allgemeinen werden die besten und klügsten Kinder eines Landes in einer Militärakademie aufgenommen - oder zumindest die mit den besten Verbindungen.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYBASE_HEADING"> 
			<Text>
				Militärstützpunkt
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MILITARYBASE_TEXT"> 
			<Text>
				Ein Militärstützpunkt ist eine Ansammlung von Gebäuden und Exerzierplätzen, die eine oder mehrere wichtige Militäreinheiten beherbergt - eine Legion, eine Division, ein Korps, eine Flotte oder eine andere von der Struktur der militärischen Organisation abhängige Einheit. Ein Militärstützpunkt beinhaltet alles, um die Militäreinheit kampfbereit zu halten, einschließlich Trainingsgelände, Offiziersquartieren, Kaserne, Gefängnis, Waffenkammer, Krankenhaus, Versorgungslager, Transportausrüstung etc. Diese Stützpunkte sind für gewöhnlich gut geschützt und auf Gelände positioniert, das gut verteidigt werden kann. Sofern ein Militärstützpunkt nicht durch Verrat von innen infiltriert wird, würde eine ganze Armee gebraucht, um ihn einzunehmen oder zu zerstören.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MINT_HEADING"> 
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				Münzanstalt
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MINT_TEXT"> 
			<Text>
				Eine Münzanstalt ist eine Einrichtung, in der die Währung einer Zivilisation produziert wird. In der Vergangenheit war das vor allem eine metallene Währung in Form von Münzen, doch in modernen Zeiten besteht der Großteil der Währungen der Welt in Form von bedrucktem Papier. Münzanstalten sind für die Wirtschaft einer Zivilisation extrem wichtig. Wenn die Währung einer Nation leicht gefälscht werden kann, dann wird das auch geschehen und das Vertrauen in die Geldvorräte dieser Nation wird sinken, was in einer gefährlichen Inflation, bei der der Wert einer Währung sinkt, oder Schlimmerem enden kann. Modernes Geld wird mit Hologrammen sowie verschiedenen Tinten gedruckt und mit Sicherheitsfäden versehen, um Fälschungen bestimmen zu können. Ohne Zweifel werden in Zukunft neue Maßnahmen hinzukommen, wenn Fälscher Wege finden, bestehende zu kopieren.
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			<Text>
				Kloster
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			<Text>
				Ein Kloster ist ein Gebäude bzw. ein Gebäudekomplex, in dem Mönche oder Nonnen leben - Menschen, die weltlichen Dingen wie Reichtum, Besitz und Sex abgeschworen haben und ihr Leben dem Gebet und der Meditation widmen. In den meisten Klöstern leben entweder nur Männer oder ausschließlich Frauen; falls beide Geschlechter vertreten sind, werden sie durch hohe Mauern getrennt. In der Geschichte waren Klöster Orte höherer Bildung, besonders im Mittelalter, als Mitglieder religiöser Orden oft die einzigen Menschen außerhalb der herrschenden Oberschicht waren, die lesen und schreiben konnten.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MONUMENT_HEADING"> 
			<Text>
				Monument
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MOSQUE_TEXT"> 
			<Text>
				Die Moschee ist traditionell der Ort des Gebets für die Anhänger des Islam. Die größte Moschee der Welt, die al-Haram-Moschee, wurde um das Jahr 638 n. Chr. in der saudi-arabischen Stadt Mekka errichtet. Die al-Haram-Moschee, die auch als die "geweihte Moschee" bekannt ist, umgibt die Pilgerstätte der Kaaba, dem heiligsten Ort im islamischen Glauben.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUDMOSQUE_HEADING"> 
			<Text>
				Lehmmoschee
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			<Text>
				Mogul-Festung
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_MUSEUM_HEADING"> 
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				Museum
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				Ein Museum ist ein Ort oder eine Kette von Gebäuden, in der besonders geschätzte Besitztümer einer Zivilisation der Öffentlichkeit zugänglich gemacht werden. Es gibt Museen mit Kunstsammlungen, Museen mit Fossilien oder historisch relevanten Gegenständen sowie Museen für Kostüme, Schmuck, antike Waffen oder nahezu alles, was von Wert oder Interesse sein könnte. Das Kunstmuseum Eremitage in St. Petersburg wurde 1764 von Katharina der Großen gegründet. Seit 1852 ist es der Öffentlichkeit zugänglich und es ist eines der ältesten und berühmtesten Museen der Welt.
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				Die Musikergilden, die eine kurze Blütezeit in der Renaissance erlebten, hatten ihre Wurzeln in den Kapellen von Hofmusikern unter dem Schutz und dem Patronat des Adels und des Königshauses. Während der Renaissance, als die Musik auch den Geschmack der wachsenden Händler- und Bürgerschicht zu treffen versuchte, schlossen sich Musiker ohne Patronat zusammen, um ihre Löhne und Beschäftigung zu sichern. Mit dem Aufkommen des modernen Orchesters im 17. Jahrhundert wurden von den Städten Komponisten und Dirigenten bereitgestellt, um noch anspruchsvollere Darbietungen zu ermöglichen. Diese Bewegung hin zur "städtischen Musik" reduzierte den Bedarf an formellen Musikergilden. Erst mit dem einsetzenden Erfolg der Popmusik im frühen 20. Jahrhundert schlossen sich Musiker wieder formell in Verbänden zusammen.
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				Der Nilometer war ein ägyptisches Messinstrument, mit dem man die Pegelstände des Nils während der jährlichen Flutperiode feststellen konnte. Die Ägypter verließen sich darauf, dass der Nil jedes Jahr über die Ufer trat und die umliegenden Flutgebiete überschwemmte, wobei sich Schlamm ablagerte, den sie als Dünger verwenden konnten. Zu viel Wasser zerstörte allerdings die Ernte-Infrastruktur und zu wenig Wasser konnte zu einer großen Hungersnot führen. Die Ägypter lasen die Pegelstände am Nilometer ab und setzten entsprechend die Steuern für die Bauern fest.[NEWLINE][NEWLINE]Der Nilometer bestand typischerweise aus einer festen Säule oder aus Stufen, die in einen Brunnen hinabführten, der sich aus dem Fluss speiste. Beide Konstruktionsarten wurden mit ansteigenden Markierungen versehen, die die Wassertiefe anzeigten, und die Ägypter führten genau Buch, um einen Vergleich zu den Vorjahren anstellen zu können. Einer der ältesten erhaltenen Nilometer befindet sich auf der Nilinsel Roda in Kairo. Seine Fertigstellung wird auf das 9. Jahrhundert datiert und der persische Astronom Farghani gilt als sein Erbauer.
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				Kernkraftwerk
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				Ein Kernkraftwerk ist eine Anlage, in der unter kontrollierten Bedingungen nukleare Energie in Strom verwandelt wird. Die bei der Kernspaltung frei werdende Energie erhitzt Wasser zu Dampf, der dann durch Strom produzierende Turbinen geleitet wird. Im täglichen Betrieb sind Atomkraftwerke weitaus sauberer als Öl, Gas oder Kohle, da sie Luft und Wasser in ihrer Umgebung weniger stark verschmutzen. Leider produzieren sie aber jede Menge radioaktiven Abfall. Dieser Atommüll, ein äußerst tödliches Nebenprodukt, muss jahrhundertelang gelagert werden, bevor seine Gefährlichkeit langsam abnimmt. Außerdem hätte ein größerer Störfall in einem Kernkraftwerk weitaus schlimmere und weitreichendere Konsequenzen als bei anderen Kraftwerken. Die Menschheit wird noch lange Zeit vor dem schwierigen und riskanten Problem stehen, ihren stetig wachsenden Energiebedarf zu decken, bis endlich ergiebige, saubere und sichere neue Verfahren zur Energiegewinnung in ausreichendem Maße zur Verfügung stehen.
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				Observatorium
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				Ein Observatorium ist ein Gebäude, das dem Studium des Himmels gewidmet ist. Früher waren die Menschen davon überzeugt, dass die Bewegung der Sterne eine mystische Bedeutung hatte, und so waren viele der ersten Observatorien auch religiöse Gebäude. Mit der Zeit lernten die Menschen, dass sie den Wechsel der Jahreszeiten sehr genau anhand der Sterne bestimmen konnten und fanden heraus, dass diese Informationen überaus wichtig für die Bestimmung des richtigen Tages zur Aussaat bzw. der Ernte waren. Diese Erkenntnisse bekräftigten die religiöse und praktische Bedeutung der Observatorien für die Öffentlichkeit. Moderne Observatorien sind computergesteuert und mit fortschrittlichen Teleskopen ausgestattet (oder sie kommunizieren mit noch mächtigeren Teleskopen im All) und liefern den Wissenschaftlern bedeutend mehr Informationen als ihre primitiven Vorfahren je zu träumen gewagt hätten. Aber ihre Aufgabe bleibt dieselbe: die Funktionsweise des Universums durch Beobachtung des Himmels zu untersuchen.
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			<Text>
				Opernhaus
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				Eine Oper ist, im Unterschied zu anderen Formen des Musiktheaters, ein Theaterstück, in dem die Schauspieler ihre kompletten Dialoge nicht sprechen, sondern singen. Die Opernsänger werden in der Regel von einem Orchester begleitet. Ein Opernhaus ist ein Theater mit einer Bühne für die Sänger, einem Platz für das Orchester und einer Akustik, die darauf ausgelegt ist, die Musik in den Zuschauerraum zu tragen. Das erste öffentliche Opernhaus war das Teatro San Cassiano, das 1637 in Venedig eröffnet wurde. Seither wurden Opernhäuser in aller Welt eröffnet. Sie sind schon beinahe Pflicht für jede Stadt, die ein Zentrum für Kunst und Kultur darstellen will.
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				Die Pagode ist vornehmlich in Asien zu finden. Sie besteht aus einem mehrstufigen Turm, der in der Regel über übergroße Dachkanten sowie eine prominent platzierte, verzierte Dachspitze verfügt. Die meisten Pagoden werden mit dem Buddhismus in Verbindung gebracht, da sie oft in oder an buddhistischen Tempelanlagen errichtet wurden, um heilige Reliquien zu beherbergen.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PALACE_HEADING"> 
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				Palast
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			<Text>
				Der Palast erscheint automatisch in der Hauptstadt des Reichs. Er liefert kostenlos eine geringe Menge an [ICON_RESEARCH] Wissenschaft, [ICON_GOLD] Gold und [ICON_CULTURE] Kultur. Wenn andere Städte durch Straßen oder Häfen mit der Hauptstadt verbunden werden, entstehen Stadtverbindungen, welche zusätzliches Einkommen generieren. Wenn die Hauptstadt von einem Gegner eingenommen wird, wird der Palast in einer anderen Stadt errichtet. Wird die ursprüngliche Hauptstadt zurückerobert, wechselt der Palast wieder an seinen angestammten Platz.
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				Ein Palast ist die Residenz des Herrschers einer Zivilisation. Der Begriff selbst ist recht anachronistisch und stammt aus einer Zeit, als die meisten Länder von Königen oder anderen Herrschern nach dem Erbrecht regiert wurden. Moderne Regenten von heute leben in verzierten Häusern mit Namen wie "Haus des Volkes" oder "Ort der Gerechtigkeit", doch der Effekt ist der gleiche. Paläste (und ihre modernen Entsprechungen) sollen drei Dinge erreichen: dem Regenten Zugang zum Volk und die zum Regieren nötigen Kommunikationsmöglichkeiten bieten, ihn vor Angriffen schützen und die Untertanen und Besucher aus dem Ausland beeindrucken durch die Wichtigkeit und Erhabenheit des Regenten.
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				Papiermacher
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PARTHENON_TEXT"> 
			<Text>
				Der auf der Akropolis errichtete und der Göttin Athene geweihte Parthenon gilt als Höhepunkt der dorischen Architektur. Der Bau des Tempels begann im Jahr 447 v. Chr., die letzten Ornamente wurden 432 v. Chr. ergänzt und sind wichtige erhaltene Beispiele der klassischen Bildhauerei. Er beherbergte die von Phidius geschaffene Chryselephantin-Statue der Athene und seine Außenfassade war mit 92 Metopen geschmückt. Wie die meisten griechischen Tempel diente auch der Parthenon als Schatzkammer, sowohl für die Athener als auch für den Attischen Seebund. Im 18. Jahrhundert genossen europäische Touristen und Gelehrte einen besseren Zugang zu den malerischen Ruinen und ihre Bekanntheit stieg. Als Griechenland im Jahr 1832 seine Unabhängigkeit zurückerlangte, übernahm die Regierung die Kontrolle über die Stätte. Mit der Restaurierung der Akropolis im Jahr 1975 hat Griechenland den Parthenon zu einem dauerhaften Symbol der griechischen Antike, athenischer Demokratie-Ideale sowie der westlichen Zivilisation gemacht und auch zu einem der größten Kulturschätze der Welt.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PATENT_OFFICE_TEXT"> 
			<Text>
				Im Zeitalter der wundersamen Wissenschaften sind die Straßen voller Erfinder, die versuchen, ihre Waren zu verkaufen. Ihre Brillanz ist verborgen in einem Meer aus Wettbewerb und leeren Versprechungen. Patente ordnen den Prozess der Erfindungen, sortieren die unechten aus und belohnen Einfallsreichtum.
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		<Replace Tag="TXT_KEY_CIV5_BUILDINGS_PERPETUAL_MOTION_ENGINE_TEXT"> 
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				Jahrhunderte lang haben Wissenschaftler versucht, das Geheimnis des Perpetuum Mobile zu lüften. Durch die Fortschritte in der Robotik und bei galvanomagnetischen Kräften wurde es endlich möglich.
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				Das Philanthroporium, eine Kreuzung zwischen Philanthropie und den großen Handelszentren dieses Zeitalters des internationalen Handels, bietet dem einfachen Menschen beste Wohltätigkeit zu einem Bruchteil des Preises.
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			<Text>
				Eine Polizeiwache bietet die Operationsbasis für die örtliche Polizei. In der Regel beherbergt sie Büros, ein kleines Gefängnis, Verhörzimmer und eine Asservatenkammer. In einigen Regionen kann ein größeres Zentralbüro die Aufgaben mehrerer dieser Einrichtungen übernehmen, während kleinere Unterstationen als primäre Posten für Polizeidienststellen vor Ort dienen.
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				Das Seebad Prora wurde zwischen 1936 und 1939 auf der Ostsee-Insel Rügen errichtet. Der überdimensionierte Komplex sollte deutschen Arbeitern Erholung ermöglichen. Laut der ursprünglichen Planung sollte das Seebad aus acht Blöcken mit je zehn Wohneinheiten bestehen und bis zu 20.000 Gäste beherbergen können. Die Häuserblocks hätten, wenn sie je fertiggestellt worden wären, auch Restaurants, Kinos, Schwimmbäder, Turnhallen, Ballsäle und andere Einrichtungen beinhalten sollen, die alle über einen Bahnhof und ein Kai für Kreuzfahrtschiffe zu erreichen gewesen wären. Zu Beginn des Zweiten Weltkriegs wurden die Bauarbeiten jedoch eingestellt. Während des Kriegs dienten die Gebäude Flüchtlingen als Unterkunft und später wurden sie auch als Lazarett genutzt. Nach dem Krieg wurde der Komplex eine Zeitlang von Sowjet-Einheiten besetzt, die sämtliche verwertbaren Materialien ausschlachteten, bis hin zu Kabeln und Rohrleitungen. Abgesehen von einem Museum für DDR-Geschichte verfällt der Großteil der Gebäude heute ungenutzt.
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				Öffentliche Schule
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				Eine öffentliche Schule bietet eine kostenlose vorakademische Bildung für Kinder einer Zivilisation. Es handelt sich dabei um ein recht fortschrittliches Konzept. Zunächst muss die Zivilisation zu dem Schluss gekommen sein, dass Bildung für Arme keine Gefahr für die herrschende Klasse ist. Außerdem muss die Zivilisation wohlhabend genug sein, damit die Kinder der Armen nicht arbeiten müssen, um den Hungertod zu vermeiden. Und letztendlich muss die Zivilisation aufgeklärt genug sein, um gewillt zu sein, einen Teil seiner Einnahmen auf Bildung zu verwenden. Die meisten Länder der Welt bieten heute eine Form öffentlicher Bildung für ihre Nachkommen. Die ersten öffentlichen Grundschulen in Amerika wurden in der Kolonialzeit gegründet, die erste öffentliche weiterführende Schule wurde 1821 in Boston gegründet.
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				Eine Recycling-Anlage ist eine Sammelstelle für recycelbare Materialien, die in gewöhnlichen Haushalten und Firmen zu finden sind. In vielen Gemeinden wird recycelbares Material zusammen mit dem Hausmüll abgeholt und bei der Recycling-Anlage zum Sortieren abgeladen. In den meisten Fällen werden die Materialien gebrochen oder zerrissen. Gebündelt werden sie dann verschickt, um zu einer Vielzahl neuer Produkte weiterverarbeitet zu werden.
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				Das Lal Qila in Delhi, besser bekannt als das Rote Fort, wurde von Shah Jahan in Delhi erbaut und diente ab 1648 n. Chr., als der Bau abgeschlossen war, als Residenz und administrativer Palast der Großmoguln. Es erfüllte diese Funktion bis 1857, als der letzte Großmogul von der britischen Regierung ins Exil geschickt wurde. Mit dem namensgebenden roten Sandstein, aus dem die massiven, fast 23 Meter hohen Außenwände errichtet wurden, ist das Rote Fort ein leuchtendes Beispiel der Mogul-Architektur und bietet große Audienzhallen, luxuriöse Wohnbereiche, üppige Gärten, Bäder, Bibliotheken und prächtige Moscheen. Im Zuge der britischen Besetzung des Roten Forts wurden dessen Reichtümer entfernt, einige Gebäude darin abgerissen und die Gärten zum Großteil eingeebnet, um eine Nutzung als militärisches Quartier zu ermöglichen. 2003 leitete die indische Regierung ein langfristiges Projekt zur Restaurierung des Roten Forts in die Wege, das wieder seinen alten Glanz erhalten soll, um als Sehenswürdigkeit zu dienen.
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				Forschungslabor
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				Ein Forschungslabor ist ein Institut, das der fortgeschrittenen Erforschung verschiedener Fachbereiche verschrieben ist. Dabei kann es sich um Medizin, Physik, Chemie, Robotik, saubere Energiegewinnung oder andere interessante Felder handeln. Solche Labors können mit öffentlichen Geldern betrieben oder auch von wohlhabenden Personen oder Firmen finanziert werden. Forschungslabors können sowohl an Universitäten gebunden als auch unabhängig sein.[NEWLINE][NEWLINE]Es ist ziemlich offensichtlich, dass Forschungslabors die Zukunft der Forschung bedeuten. Seit sich das Verständnis der Menschen für die Welt um sie herum weiterentwickelt hat, sind die Zeiten der Forscher, die alleine in ihrem Keller arbeiten und "Heureka!" rufen, längst vergangen. Forschungslabors mit Dutzenden talentierter Leute bringen heute die wirklich großen Fortschritte.
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				Den Grundstein für die erste bekannte Bibliothek der Welt legte der assyrische König Sanherib (ca. 700 v. Chr.), der in seinem Palast in Ninive Tausende von Tontafeln sammelte. Doch erst sein Enkel Assurbanipal gründete die berühmte königliche Bibliothek. Als leidenschaftlicher Sammler entsandte der König Gelehrte, um Texte zu sammeln, vorrangig babylonische Texte, aber auch Texte aus benachbarten Königreichen. Um das Bestehen seiner umfangreichen Tontafelsammlung zu sichern, ließ der König von Schriftgelehrten Kopien der Texte anfertigen, die dann in anderen neuassyrischen Städten seines expandierenden Reichs untergebracht wurden. Die königliche Bibliothek selbst wurde 612 v. Chr. beim Fall von Ninive zerstört, doch um die 10.000 Fragmente der Keilschrift-Tafeln wurden von Archäologen ausgegraben.
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				Satrapenhof
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				Seehafen
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				Ein Seehafen ist ein moderner Superhafen mit tiefem Wasser, der selbst die größten Tanker und Transportschiffe abfertigen kann. Typisch für Seehäfen sind jede Menge Kräne, die eine rasche Löschung der Ladung ermöglichen, die dann durch ein verwirrendes Labyrinth von Bahnschienen und Straßen abtransportiert wird. Moderne Seehäfen werden von Hafenmeistern in Hightech-Steuerzentralen via Radar, Satellitenübertragung und leistungsfähige Computer mit komplexer Logistik-Software überwacht.
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				Schreine sind heilige Monumente, die in der Regel errichtet wurden, um geschätzter kultureller Ikonen oder religiöser Figuren zu gedenken. In nahezu jeder Glaubensrichtung der Welt spielen Schreine eine wichtige Rolle in religiösen Zeremonien, sowohl in öffentlichen als auch privaten Gebeten.
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				Sonnenkraftwerk
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				Ein Sonnenkraftwerk nimmt die Energie der Sonne auf und wandelt sie in Strom um. Die effizientesten Sonnenkraftwerke werden logischerweise an Orten mit viel Sonnenschein und wenig Wolkenaufkommen platziert. Aktuell ist Strom aus Sonnenenergie im Vergleich zu Energie aus fossilen Brennstoffen (Öl oder Kohle) recht teuer, doch die Sonnenenergietechnik wird immer billiger und fossile Brennstoffe werden immer teurer - vor allem, wenn die Kosten der durch Abgase verursachten Umweltbelastung hinzugerechnet werden. Sobald die Technologie perfektioniert ist, werden damit große Teile des Energiebedarfs der Welt gedeckt werden. Es gibt Schätzungen, dass die Erde 200.000-mal mehr Sonnenenergie empfängt als die Menschheit derzeit insgesamt erzeugt.
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				Raumschiffe sind wohl die kompliziertesten Objekte, die je von Menschen entwickelt wurden. Sie sind riesig und erfordern große Mengen von Material allerhöchster Qualität sowie eine Konstruktionsgenauigkeit, die man nirgendwo sonst findet. Die Alpha-Centauri-Raumschiff-Fabriken haben die fähigsten Mitarbeiter der modernen Industrie. Viele Bautrupps wurden für die Kolonisierungsmission ausgewählt, was dazu beiträgt, dass sie besonders engagiert und sorgfältig arbeiten. Die Schiffe müssen absolut perfekt sein - eine einzige schlampig ausgeführte Schweißnaht oder die winzigste Delle in einer wichtigen Oberfläche könnten dazu führen, dass Hunderte Kolonisten sich Millionen Kilometer von zu Hause entfernt in einem beschädigten Transportmittel eingesperrt wiederfinden.
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				Raumschiff-Fabrik
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				Das erste Staatsmuseum wurde 1892 n. Chr. in Pretoria mit dem Ziel der "Verbesserung und Wahrung des öffentlichen Interesses an bedeutsamen kulturellen Aspekten" gegründet. Der Fokus lag hierbei insbesondere auf der Geschichte, Ethnographie sowie archäologischen und naturwissenschaftlichen Forschungen der Region. Beim Ausbruch des Zweiten Burenkriegs rückte der patriotische Aspekt des Staatsmuseums noch stärker in den Vordergrund, da die Bürger der Buren-Kommandos dazu aufgerufen wurden, dem Museum Erinnerungsstücke von den Schlachtfeldern zu spenden. Nach der Niederlage der Buren wurden die Staatsmuseen nicht mehr mit öffentlichen Geldern unterstützt, sondern von privaten Ausschüssen der Provinz Transvaal und des Oranje-Freistaats finanziert.
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				Stallungen
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				In Civilization V sind Stallungen Militärkasernen für Kavallerieeinheiten. Hier werden die Soldaten der Kavallerie ebenso untergebracht, versorgt und ausgebildet wie ihre vierbeinigen Kameraden. Für lange Zeit in der Geschichte war die Kavallerie der Teil des Militärs, der von den wohlhabenden Söhnen der Gesellschaft bevorzugt wurde. Dies lag einfach daran, dass nur die reichen jungen Männer jemals auf einem Pferd gesessen hatten. Daher waren die Stallungen bzw. Kasernen der Kavallerie oft wesentlich luxuriöser als die einfachen Unterkünfte der Infanterie.
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				Stadion
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				Ein Stadion ist die moderne Variante eines Kolosseums (die Auswahl an Snacks ist vermutlich besser). In modernen Stadien finden bis zu 100.000 kreischende Fans Platz, um Sportveranstaltungen, Konzerten oder politischen Versammlungen beizuwohnen. Moderne Sportfans sind kaum ruhiger als ihre Vorfahren der Antike, und die Stadien von heute sind mit Zäunen, Schutzgeländer und Sicherheitspersonal ausgestattet, um wild gewordenen Fans Einhalt gebieten zu können.
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				Stabkirchen sind hölzerne Pfosten-Riegel-Konstruktionen, die man überall im mittelalterlichen Skandinavien fand, nachdem die Wikinger zum Christentum konvertiert waren. Allein in Schweden wurden schätzungsweise mehr als 1000 Stabkirchen errichtet, die ältesten stammen aus der Mitte des 10. Jahrhunderts. Neben ihrer religiösen Funktion dienten die Stabkirchen oft als Versammlungshalle, kulturelles Zentrum, Gerichtshaus und sogar als Marktplatz. Frühe Stabkirchen waren Palisadenkonstruktionen mit steilen Dächern, um sie vor dem schweren Schnee zu schützen. Die Kirchen waren mit kunstfertigen Holzschnitzereien versehen, in der Regel mit christlichen Motiven, aber gelegentlich sind auch vorchristliche Helden und Mythen abgebildet. Später wurden nur noch die Eckpfosten in der Erde versenkt und der Rahmen mit Planken bedeckt. Heute stehen noch 30 Stabkirchen, bis auf zwei befinden sich alle in Norwegen.
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				Eine Stele ist ein riesiger aufrechter Block aus Stein oder Holz und wird dazu verwendet, großer Anführer und siegreicher Schlachten zu gedenken oder auch um Grenzen zu markieren. Man findet sie überall in Äthiopien und den umliegenden Regionen, wo sie oft aufwändig mit den Details über die Person oder das Ereignis beschriftet sind, zu deren Ehren sie errichtet wurden. Der Obelisk von Aksum etwa wurde Mitte des vierten Jahrhunderts in der äthiopischen Stadt Aksum errichtet, später jedoch während der Besatzung Äthiopiens durch Mussolinis Streitkräfte zerlegt und nach Italien verschifft. Die gewaltige Stele, die etwa 24 Meter hoch ist und 150 Tonnen wiegt, wurde mittlerweile an Äthiopien zurückgegeben und 2008 als Teil eines Programms der UNESCO dort wieder aufgebaut.
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				Börse
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				Die Börse ist ein Gebäude im späteren Teil des Spiels, die den [ICON_GOLD] Goldertrag der Stadt erhöht. Die Stadt muss über ein Zollhaus verfügen, damit eine Börse gebaut werden kann.
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				Eine Börse ist eine Organisation, die den An- und Verkauf von Aktien ermöglicht, d. h. von Besitzanteilen an Unternehmen. In manchen Fällen haben die Aktionäre auch Stimmrechte und werden an Entscheidungen der Geschäftsführung beteiligt. Manche Aktien werfen Dividenden ab, das heißt, es wird jährlich ein Teil des Unternehmensgewinns an die Aktionäre ausbezahlt. Der (zumindest ursprüngliche) Hauptzweck der Börsen ist es, den Inhabern von Unternehmen die Finanzierung zu erleichtern, indem sie einen Teil ihres Geschäfts an Investoren verkaufen. Gleichzeitig mit dem Wert der Firma steigt auch der Wert der Aktien. Und natürlich gibt es auch ein Risiko - wenn der Wert der Aktien sinkt, verliert auch die Investition immer mehr an Wert. Eine moderne Börse verkauft auch andere leistungsfähige finanzielle "Instrumente", wie z. B. Renten- und Wertpapiere, Aktienoptionen, Zinstauschgeschäfte und Derivate. Eine gut geführte Börse kann die Wirtschaft sehr schnell ankurbeln. Im umgekehrten Fall führt sie zu finanziellem Chaos und Ruin.
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				Steinwerk
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				Das Steinwerk ist die Werkstatt der Steinmetze, die verschiedene Arten von Stein formen und verarbeiten, um im Bauprozess sowohl künstlerische als auch strukturelle Elemente zu gestalten. Die Steinmetzkunst gehört zu den ältesten Berufen der Welt und umfasst jeden Schritt vom Steinabbau aus Steinbrüchen bis zum Hauen geometrischer Formen und dem Einpassen dieser Steine an der Baustelle. In der Geschichte arbeiteten Steinmetze mit Materialien wie Kalkstein, aus dem hauptsächlich massive Gebäude errichtet wurden, und Granit und Marmor, die häufiger für Statuen und Monumente verwendet wurden.
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				Nachdem in den Tiefen der Erde Außenposten errichtet waren, rekrutierten die Reiche Zivilisten für die Kolonisierung. Durch technologische Fortschritte und verlässliche Versorgungslinien konnte eine kleine unterirdische Stadt versorgt werden.
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				Die enorme Kraft der Fortbewegungsmittel im Dampf-Zeitalter wurde eingesetzt, um mühelos das Land und sogar die Luft zu durchqueren, aber es dauerte noch mehrere Jahrzehnte, bis sich furchtlose Wissenschaftler daran machten, die Tiefen der Erde zu erkunden. Mit ordentlichen Quartieren und guter Ausrüstung kann ein Subterraner Außenposten sich als wertvolle Quelle für Rohmaterialien erweisen.
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				Der Suezkanal wurde 1869 nach einer zehnjährigen Bauphase eröffnet und verbindet das Mittelmeer und das Rote Meer, um Schiffswege für den Transport zwischen Europa und Asien zu ermöglichen.
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				Tempel
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				Ein Tempel ist ein religiöses Gebäude, in dem Gläubige zur Andacht zusammenkommen können. Solche Gebäude zeigen, dass eine Gemeinde sowohl wohlhabend als auch fromm ist, da man sich den Bau eines besonderen Gebäudes sowie die Versorgung von Priestern, Akolythen, Vestalinnen oder Mönchen darin leisten kann. In vielen alten Kulturen hatte jede Familie einen kleinen Schrein in ihren Unterkünften. Der älteste bekannte gesonderte Tempel ist datiert auf das 10. Jahrtausend v. Chr. und befindet sich in der südöstlichen Türkei.
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				Die Elektrizität war anfangs eine wilde und kaum verstandene Kraft. Ihre Energie war schwer zu kontrollieren, deshalb wurde die Teslaspule entworfen. Sie wurde für wissenschaftliche Untersuchungen schon bald unverzichtbar.
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				Theater
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				Die Wissenschaftler von Vedria waren von den galvanomagnetischen Kräften fasziniert; sie errichteten eigens darauf ausgelegte Forschungslaboratorien. Im Zentrum dieser Labore befand sich der Torus-Dynamo, der vor elektrischer Spannung knisterte. Er diente sowohl als Forschungsobjekt als auch als Energiequelle für diese Forschung.
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				Ein Besucherzentrum versorgt die Besucher bestimmter Sehenswürdigkeiten oder Orte mit hilfreichen Informationen. Am weitesten verbreitet sind die öffentlichen Besucherzentren, die Informationen und auch Tipps zu Reisezielen, Attraktionen, Übernachtungsmöglichkeiten und Preisen sowie Kartenmaterial, Broschüren und Souvenirs anbieten. Die ersten einfachen Besucherzentren waren an Bahnhöfen zu finden und wurden von den Eisenbahngesellschaften betrieben, um den Gästen Lust auf einen erneuten Besuch zu machen. Heutzutage verfügen viele Städte über Besucherzentren, deren Zweck noch immer derselbe ist.
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				Als sich die Möglichkeiten der Wissenschaft zunehmend ausweiteten, erkannten die Reiche den Vorteil darin, die Ausbildung junger Wissenschaftler, Erfinder und Unternehmer zu fördern. Man strebte nach Vorsprüngen in diesen Bereichen, egal wie groß. Alles könnte den Ausschlag geben, die rivalisierenden Reiche zu übertrumpfen.
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				Die Uffizien - zwischen 1560 und 1581 ursprünglich als Ämter (italienisch 'uffizi') für die florentinischen Magistrate erbaut - zählen zu den weltweit ältesten und berühmtesten Kunstmuseen. Dort findet man die mit Abstand beste Auswahl italienischer Renaissance-Malerei. Mittlerweile werden dort auch unschätzbar wertvolle Antiquitäten, Skulpturen und über 100.000 Zeichnungen und Drucke ausgestellt. 1574 wurde das unvollendete obere Stockwerk in ein Lager für Kunstschätze der Medici-Familie umgewandelt. In den folgenden Jahrzehnten wurden weitere Teile des Gebäudes renoviert und zu Kunstgalerien und Lagerräumen gemacht. Laut Vasari sammelten sich Künstler wie da Vinci und Michelangelo bei den Uffizien, um "die Schönheit zu genießen, zu arbeiten und sich zu erholen".
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				Universität
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				Eine Universität ist ein Institut für Forschung und Lehre, in dem junge Menschen im Alter von 18 bis ca. 24 Jahren Ausbildung finden (Erwachsene besuchen Universitäten auch, doch die Mehrheit der Studenten gehört zu der oben genannten Altersgruppe). Formell ist eine Universität eine staatlich akkreditierte Einrichtung, die akademische Abschlüsse in verschiedenen Fachbereichen vergibt. Die älteste durchgehend arbeitende Universität der Welt ist die Universität Al-Qarawiyyin in Fès, Marokko, die im Jahre 859 n. Chr. gegründet wurde.
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				Stadtmauern
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				Seitdem Menschen sich in Gruppen zusammenfinden - Gemeinden, Städte etc. - gibt es andere Leute, die ihre Sachen stehlen wollen. Seit frühester Geschichte haben die Menschen Verteidigungsstrukturen aus Lehm, Holz oder Stein gebaut, um Feinde von Nahrung und Wohlstand sowie Frauen und Kindern fernzuhalten. Im Mittelalter war die europäische Landschaft durchzogen von eingemauerten Dörfern und Städten, einige davon mit ausgefeilten Gräben und Kanälen. Einige dieser Arbeiten sind noch heute zu sehen. Die Stadt York in England etwa hat weitläufige Mauern, die bis zur Zeit der Römer zurückreichen.
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				Wassermühle
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				Eine Wassermühle ist ein Gebäude, das die Kraft des Wassers nutzt, um Korn zu Mehl zu verarbeiten. In einer Mühle werden Körner zwischen zwei Steine geschüttet, von denen sich der obere langsam dreht. Durch diese Bewegung zwischen den Steinen wird das Korn in winzige Stücke (Mehl) gemahlen. Viele alte Mühlen nutzten Tiere oder Menschen, um die Mühlsteine anzutreiben, doch in einer Wassermühle übernimmt fließendes Wasser die Arbeit und entlastet so Mensch und Tier, die an anderer Stelle sinnvoller eingesetzt werden können. Später sollten Dampf oder Strom Mühlen wesentlich zuverlässiger und effizienter antreiben, doch Wassermühlen waren zu ihrer Zeit großartige Geräte zur Einsparung von Arbeit.
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				Wat
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				Windmühle
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				Windmühlen sind Gebäude, die Windenergie verwenden, um unterschiedliche Aufgaben auszuführen. Früher wurden sie benutzt, um Getreidemühlen anzutreiben, doch manche wurden auch für Sägemühlen oder Wasserpumpen bei Brunnen verwendet. Windgetriebene Maschinen gibt es schon seit über 2.000 Jahren. Zum ersten Mal erwähnt werden sie im 1. Jahrhundert n. Chr. bei Heron von Alexandria, der eine Windorgel baute. Windgetriebene Mühlen für Getreide wurden wahrscheinlich um das 8. Jahrhundert n. Chr. in Zentralasien erfunden.
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				Werkstatt
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				Eine Werkstatt ist ein Gebäude, in dem Sachen gebaut werden. Dort sind Rohmaterial, Werkzeuge und fähige Arbeiter zu finden, um zu bauen, was gebraucht wird. Eine Keramik-Werkstatt stellte Keramik-Waren her (wenig überraschend), während eine Zimmerei-Werkstatt Türen, Schränke und Fußböden produzieren kann - eben alles Mögliche aus Holz. Im Italien der Renaissance arbeiteten viele Künstler in Werkstätten, in der ein großer Maler die Lorbeeren für ein Gemälde einstreichen konnte, das in Wahrheit von Angestellten und Schülern gemalt wurde, die gelernt hatten, den Stil des Meisters zu imitieren. Diese Praxis bereitet Sammlern und Historikern noch heute Kopfzerbrechen.
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				Nach Erfindung der Druckerpresse in der Renaissance wurden Schriftstellergilden gegründet, die allerdings nie so einflussreich waren wie die Gilden zeitgenössischer Künstler. In mehreren europäischen Städten entstanden offizielle und inoffizielle Organisationen, die dafür sorgten, dass die Autoren von den Druckern und Buchhändlern gerecht entlohnt wurden. Im London der Shakespeare-Zeit und auch in anderen Städten schlossen sich Dramatiker zusammen, um sich vor Plagiaten und unerlaubten Aufführungen zu schützen. Diese Tradition wurde weltweit von Hunderten Organisationen fortgeführt, wobei die Gilden eher zu Gewerkschaften avancierten, wie beispielsweise der Verband deutscher Schriftsteller, die Scriptwriters Guild of Israel, die Writers Guild of Great Britain und die American Authors Guild.
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				Die Zikkurate sind eine herausragende architektonische Errungenschaft der Sumerer, Babylonier und Assyrer. Sie entwickelten sich aus frühen Tempelbauten, die auf erhöhten Plattformern errichtet wurden (wahrscheinlich um Flutschäden vorzubeugen). Die kolossalen Zikkurate enthielten auf ihrer obersten Ebene typischerweise große Schreine, die nur Priester und andere religiöse Personen besuchen durften. Sie waren vornehmlich Teil von größeren Tempelkomplexen, doch der genaue Zweck der Zikkurate ist bis heute ein Rätsel.
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				Die Lehmmoschee ist ein Gebäudekomplex in der Stadt Gao, bestehend aus einem Grab, zwei Moscheen, einem Friedhof und einem Versammlungsplatz. Der Legende nach wurde hier Askiya Muhammad I. begraben, einer der größten Herrscher der Songhai. Auch wenn sie nicht so groß sind wie die Moschee von Gao, wurden noch viele ähnliche Gebäude in ganz Westafrika gefunden, Zeugnisse der religiösen Hingabe und der Baukunst der Songhai.
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				Im späten 19. Jahrhundert gründete Msiri, der Sohn eines ostafrikanischen Händlers, die Stadt Bunkeya und legte damit den Grundstein für ein Handelsimperium. Sein Bayeke-Stamm herrschte über einen Großteil des östlichen Kongobeckens und handelte mit Elfenbein, Kupfer, Eisenerz, Salz und an der Küste mit Sklaven, um Waffen und Munition zur Verteidigung seines Königreichs zu beschaffen. Als die Briten Interesse an dem Gebiet zeigten, war König Leopold III. von Belgien besorgt und entsandte drei Expeditionen, um Msiri zu unterwerfen. Die dritte begann in Sansibar und zwang die Streitkräfte der Nyamwezi 1891 zum Rückzug aus Bunkeya. Msiri selbst wurde kurz darauf ermordet.
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				Archäologische Ausgrabungen belegen, dass das Gebiet von Byblos an der Mittelmeerküste erstmals in der Jungsteinzeit bewohnt war: Im vierten Jahrtausend v. Chr. existierte dort eine große Siedlung, die sich mit Fischerei und Landwirtschaft selbst versorgen konnte. Über die nächsten tausend Jahre entwickelte sich ein reger Export von Zedern nach Ägypten, wo deren Holz zum Bau von Schiffen und Anlegestellen und deren Öl zur Mumifizierung von Leichnamen benötigt wurde. Die Amoriter brannten die Stadt bei ihrer Invasion um 2150 v. Chr. nieder und so lag das Gebiet beinahe zweihundert Jahre lang brach, bis die Phönizier den Hafen wieder aufbauten und der Stadt den Namen Gebal gaben. Der wichtigste Beitrag der Stadt zur menschlichen Zivilisation war wohl die Entwicklung eines phonetischen Alphabets mit 22 Buchstaben, das die komplexe Keilschrift ersetzte, die zuvor in der Region verbreitet war.[NEWLINE][NEWLINE]Gebal wurde zu einem Handelszentrum und häufte unter seinen zahlreichen Besatzern - Assyrer, Babylonier, Achämeniden und Perser - mehr und mehr Reichtum an. Nach der Eroberung durch Alexander erblühte die Stadt unter der Hellenisierung und die Bürger nahmen die griechische Kleidung, Sprache und Religion an. Neben Zedernholz, Getreide und Früchten wurde die Stadt auch für die Produktion und den Export von Papyrus berühmt, was ihr den griechischen Namen Byblos einbrachte. Während der römischen Zeit verlor Byblos seine kommerzielle Vorherrschaft, doch seine religiöse Rolle gewann an Bedeutung, da immer mehr Menschen auf ihren Pilgerreisen zu heiligen Stätten durch die Stadt kamen.[NEWLINE][NEWLINE]Im Jahr 395 n. Chr. wurde Byblos Teil des Byzantinischen Reichs, wenn auch nur als Stauwasserhafen, bis muslimische Angreifer die Stadt 637 überrannten. Unter muslimischer Herrschaft wurde die Stadt, mittlerweile als Jbeil, noch weiter ihres Wohlstandes und Einflusses beraubt und schließlich gänzlich verlassen. Byblos geriet in Vergessenheit, bis es in den 1860er Jahren bei französischen Ausgrabungen von Ernest Renan wiederentdeckt wurde. Byblos wird zwar nie wieder eine Seemacht werden, doch die Stadt erwächst durch den Tourismus zu neuer Größe - viele Urlauber werden von ihren Sandstränden, dem milden Klima und den zahlreichen Ruinen aus der Zeit der Besatzungen durch die Römer, Muslime und Kreuzritter angezogen.
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				Der Kataphrakt, eine der am schwersten gepanzerten Formen der Kavallerie der Geschichte, war ein eindrucksvoller Gegner auf dem Schlachtfeld. Die Pferde waren mit Kettenhemden oder Plattenpanzern geschützt, die Reiter selbst trugen eine ähnlich beeindruckende Rüstung. Diese Einheiten wurden vor allem dazu eingesetzt, die Infanterielinien des Feindes zu durchbrechen, dem man sich gegenüber sah. Das Byzantinische Reich war in seiner dokumentierten Geschichte dafür bekannt, Kataphrakte ausgiebig einzusetzen, da sie nach dem Niedergang der römischen Brüder im Westen eine wichtige Rolle in der Verteidigung des Reiches spielten.
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				Die Dromone, eine modifizierte Form der klassischen Galeere, war ein elementarer Bestandteil der byzantinischen Marine während der Blütezeit des Reiches. Sie verfügte sowohl über Ruder- als auch Segelantrieb und war extrem manövrierfähig und schnell, doch auch für den Kampf war sie effizient ausgerüstet. Durch den Einsatz von Griechischem Feuer, einem Vorgänger des modernen Napalms, verfügten die Byzantiner über eine frühe Form eines Flammenwerfers, um all jene mit Furcht zu schlagen, die sich ihnen auf See in den Weg stellten.
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				Kurioses
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				Das Wort "Byzantiner" wird sprachlich gebraucht, um ein komplexes Konzept zu beschreiben, das sich eigentlich nicht verstehen lässt und schon allein der Versuch ist potentiell überflüssig. Die Definition entstammt der immer größer werdenden Komplexität der römischen bürokratischen Verwaltungspläne in den späten Tagen des Reiches.[NEWLINE][NEWLINE]Auch wenn die berüchtigte Brandwaffe "Griechisches Feuer" heißt, wurde sie tatsächlich im Byzantinischen Reich besonders effektiv eingesetzt, vor allem in der Marine, die sie gegen die arabischen Flotten in den Byzantinisch-Arabischen Kriegen einsetzte.[NEWLINE][NEWLINE]Der Historiker Prokop hat geschrieben, dass Kaiser Justinian arrangiert hatte, die Eier von Seidenraupen von Mönchen in ausgehöhlten Gehstöcken aus China schmuggeln zu lassen, um die Seidenproduktion im Römischen Reich zu etablieren.[NEWLINE][NEWLINE]Das Lied "Istanbul (Not Constantinople)", das ursprünglich 1953 von The Four Lads gespielt wurde, nutzt die Melodie von "Puttin' on the Ritz" und sinniert über die Gründe der Türken, den Namen der Stadt nach ihrer Eroberung zu ändern.
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				Geschichte
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				Zerschlagung und Rückkehr
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				Niedergang des Reichs
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				Klima und Landschaft
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				Krise des Römischen Reichs
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				Aus vier mach zwei
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				Herrschaft der Justinianer
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				Byzantinische Kultur
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				Dynastien im späteren Jahrtausend
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				Die Makedonier
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				Der Vierte Kreuzzug
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				Das Byzantinische Reich bestand mehr als 1.000 Jahre und hatte sein Zentrum in der legendären Stadt Konstantinopel, die ursprünglich vom mächtigen Römischen Reich als Machtsitz im Osten aufgebaut worden war. Durch die günstige Lage an Handelswegen zwischen Europa und Asien wurde Konstantinopel zum wichtigsten Handelszentrum der Region und konnte trotz der zahlreichen Konflikte, die im Westen zum Untergangs Rom führten, weiter gedeihen. Durch das Wirken einiger großer Herrscher wurde das Byzantinische Reich zum Förderer kulturellen Wachstums im östlichen Mittelmeer, und sein Reichtum ermöglichte berühmte Meisterwerke in den Bereichen Architektur, Wissenschaft und Musik.
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				Nach der Plünderung Konstantinopels wurde der Großteil des byzantinischen Gebiets unter den fränkischen und venezianischen Kreuzrittern aufgeteilt und einer neuen Domäne einverleibt, dem Lateinischen Kaiserreich. In den südlichen Regionen leisteten die Byzantiner jedoch weiter Widerstand und es kam mit dem Kaiserreich Nikaia und dem Despotat Epirus zur Gründung zweier Nachfolgestaaten. Es war letztlich Ersterer, der sich mit den Bulgaren verbündete und Konstantinopel im Jahr 1261 vom Lateinischen Kaiserreich zurückeroberte, was Byzanz vorübergehend neue Macht einbrachte.
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				Der Niedergang des Byzantinischen Reiches erfolgte, ähnlich wie bei seinem westlichen Pendant in Rom, über einen Zeitraum von mehreren Jahrhunderten. Historiker diskutieren schon lange darüber, was die Ursache für den Machtverlust der Byzantiner war, und haben dabei sowohl die frühen Eroberungen der Araber, die Byzantinisch-Arabischen Kriege und den Verlust Konstantinopels im Zuge des Vierten Kreuzzugs als entscheidende Ereignisse in Betracht gezogen. In jedem Fall folgten auf die kurzen Zeiträume, in denen das Reich wieder an Macht gewinnen konnte, immer wieder neue Feinde und Konflikte.[NEWLINE][NEWLINE]Während die Byzantiner im 14. Jahrhundert mit einem Bürgerkrieg zu kämpfen hatten, gelang es den Osmanen, mehrere erfolgreiche Eroberungskriege gegen die Venezier und Serben zu führen, was letztlich zu einer Machtprobe mit dem stark geschwächten Byzantinischen Reich führen musste. Es heißt, dass der letzte byzantinische Kaiser, Konstantin XI. Palaiologos, in der Schlacht bei der Verteidigung der Stadtmauern während der Belagerung durch die Osmanen fiel. Diese konnten unter der Führung von Mehmet II. Konstantinopel im Jahr 1453 n. Chr. erfolgreich erobern und damit sowohl dem Byzantinischen Reich als auch den letzten Resten des einst so mächtigen Römischen Reiches ein endgültiges Ende setzen.
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				Vor der Ankunft Konstantins im Jahr 330 n. Chr. kannte man die Stadt Konstantinopel unter dem Namen Byzantium. Sie war im 7. Jahrhundert v. Chr. als kleine griechische Kolonie gegründet worden. Durch die strategisch günstige Lage am Bosporus, dem einzigen Wasserweg zwischen dem Schwarzen Meer und dem Mittelmeer (über das Marmarameer und das Ägaische Meer), stellte sich der Ort geradezu als ideal für eine größere Siedlung heraus. Von drei Seiten durch Wasser geschützt konnte Konstantinopel mit seinen legendären Stadtmauern ein fast undurchdringbares Verteidigungssystem errichten. Trotz der wechselnden Gebiete unter dem Herrschaftsbereich von Byzantium war es wohl gerade der Lage seiner Hauptstadt zu verdanken, dass es seinen Reichtum sichern konnte. Heute befindet sich die Metropole mit über 13 Millionen Einwohnern in der Türkei und trägt den Namen Istanbul.[NEWLINE][NEWLINE]Außerhalb ihrer legendären Hauptstadt boten die weitläufigen Herrschaftsgebiete der Byzantiner sehr unterschiedliche geografische Ausprägungen. Zur Zeit der größten Machtfülle kontrollierte das Byzantinische Reich hauptsächlich Gebiete am Mittelmeer, in denen ein subtropisches Klima mit warmen, feuchten Sommern und milden Wintern vorherrschte.
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				Während der ersten Jahrhunderte des neuen Jahrtausends setzte das Römische Reich seine Eroberungszüge in Europa und im Mittelmeerraum unvermindert fort. Dabei wurden Gebiete so schnell hinzugewonnen, dass es unmöglich war, sie effektiv zu verwalten. Vor allem in den östlichen Regionen sah der römische Kaiser Diokletian Bedarf für Verwaltungsreformen, um sowohl die wirtschaftliche Stabilität zu verbessern als auch die Verteidigungsmöglichkeiten dieser Grenzgebiete zu stärken. Etwa um das Jahr 285 n. Chr. wurde durch das von Diokletian entwickelte System der Tetrarchie die Führung des Römischen Reiches unter vier Herrschern aufgeteilt, die in vier Grenz-Hauptstädten residierten. Nikomedia, die östliche Hauptstadt Roms (heute Izmit in der Türkei), wurde später nach Konstantinopel verlegt, als Konstantin I. im Jahr 306 n. Chr. Kaiser wurde.
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				Die frühe Entwicklung eines eigenständigen Byzantinischen Reiches geht direkt auf die Maßnahmen des römischen Kaisers Konstantin I. zurück, der die Stadt Byzantium im Jahr 330 n. Chr. als die Siedlung auserkor, die zum zweiten Rom werden sollte - Konstantinopel. Ursprünglich war der Ort als Hauptstadt Ostroms gedacht - der Begriff "Byzantinisches Reich" geht auf moderne Historiker zurück - doch nach der Auflösung der Diokletianischen Tetrarchie kam der Trennung Konstantinopels von Rom eine größere Bedeutung zu, als man es erwartet hatte.[NEWLINE][NEWLINE]Reichtum brachte Stabilität und das Byzantinische Reich konnte, nicht zuletzt durch die Beherrschung wichtiger Handelswege, zahlreichen Konflikten aus dem Weg gehen, was Rom selbst nicht gelingen wollte. Für Plünderer war die große Stadt Rom zu dieser Zeit ein wesentlich attraktiveres Ziel als die noch relativ junge und abgelegene Stadt Konstantinopel. Doch dem aufmerksamen Auge eines der wohl bekanntesten Eroberers der Geschichte - Attila dem Hunnen - konnten auch die Byzantiner nicht entgehen. Die anhaltenden Konflikte mit den Hunnen stellten sich für das Byzantinische Reich als sehr problematisch heraus. Wäre Attila 453 nicht gestorben, hätte das Byzantinische Reich ein anderes Ende nehmen können, denn es heißt, dass der Hunnenkönig vorhatte, zurückzukehren und das Reich endgültig zu erobern, sobald sein Feldzug in Italien beendet war.[NEWLINE][NEWLINE]In dieser Zeit haderte das (eigentliche) weströmische Reich mit wirtschaftlichen und militärischen Konflikten, sodass das Byzantinische Reich nach dem Untergang Roms durch mächtige germanische Stämme letztlich zu dessen Nachfolger und einem der einflussreichsten Reiche auf der Weltbühne werden sollte.
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				Die Justinianische Dynastie, die von Kaiser Justin I. 518 gegründet und schon kurz darauf im Jahr 527 von Justinian I. fortgeführt wurde, sollte dem Byzantinischen Reich eine Epoche der Rückeroberungen bescheren. Justinian gelang es, zahlreiche Provinzen, die Rom während seines Niedergangs verloren hatte, zurückzugewinnen. Der byzantinische General Belisarius, der Justinian auch dabei half, den berühmten Nika-Aufstand niederzuschlagen, führte zu dieser Zeit mehrere erfolgreiche Eroberungszüge gegen die Vandalen und Ostgoten an.[NEWLINE][NEWLINE]Auch Kaiserin Theodora sollte zur Zeit der Justinianischen Dynastie eine einflussreiche Rolle im Byzantinischen Reich gewinnen. Als hochintelligente Ehefrau, Vertraute und Mitregentin Justinians I. verewigte sich Theodora in der Geschichte und war zudem eine der ersten Förderinnen von Frauenrechten innerhalb des Staates. Es war Theodoras einfühlsame Rede, die Justinian durch den Nika-Aufstand leitete, bei dem rivalisierende politische Parteien im Jahr 532 versuchten, Justinians Thron an sich zu reißen. Es heißt, dass Justinian überlegte, aus der Stadt zu fliehen, als Theodora ihn beschwor zu bleiben und dabei der Legende nach folgendes alte Sprichwort verwendete: "Das Kaisertum ist das beste Leichentuch." Justinian folgte Theodoras Rat und befahl seinem General Belisarius, die Rebellion niederzuschlagen, was zu einem Massaker beim Hippodrom führte, das Justinian letztlich den Thron sichern sollte.[NEWLINE][NEWLINE]Während der Zeit des Nika-Aufstands wurde auch der Vorgänger der Hagia Sophia zerstört, eine christliche Kirche im alten Konstantinopel. Das beeindruckende Bauwerk, das heute zu sehen ist, wurde errichtet, kurz nachdem Justinian und Theodora den Aufstand niedergeschlagen hatten. Die Hagia Sophia, von der es heißt, sie sei aus Teilen aus dem ganzen Reich gebaut worden, weist einige innovative architektonische Elemente auf und gilt aufgrund ihrer üppigen Ausgestaltung und erheblichen Größe als das Meisterwerk der byzantinischen Architektur.
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				Im Laufe seiner Geschichte, und insbesondere während der Herrschaft Justinians, gelangte die Kultur in Konstantinopel zur Blüte. Künstler und Handwerker arbeiteten überall in der Stadt an großartigen Kunstwerken, die neben der überwältigenden Macht der christlichen Lehren in der Stadt auch den Einfluss ihres griechischen und römischen Erbes zeigen. Christliche Kunst und Ikonen sollten noch Jahrhunderte im Reich verehrt werden, bis der Aufstieg des Ikonoklasmus, einer Bewegung, die sich gegen die Anbetung religiöser Ikonen richtete, dem im 8. Jahrhundert n. Chr. ein Ende setzte. Es ist noch heute umstritten, was der Auslöser dieser so heftigen ikonoklastischen Bewegung im Byzantinischen Reich war, doch es lässt sich mit Sicherheit feststellen, dass sie die Zerstörung zahlreicher großartiger religiöser Kunstwerke in Konstantinopel zur Folge hatte.[NEWLINE][NEWLINE]Die byzantinische Architektur ist ein weiterer viel beachteter Aspekt der langen Geschichte dieses Reichs. Wie die byzantinische Kunst war auch die Architektur des Reiches stark von religiösen Motiven geprägt. Das mathematische Wissen der Byzantiner, das ihre künstlerischen Vorlieben und ihre Möglichkeiten im Bauwesen entscheidend prägte, ermöglichte die Errichtung aufwändiger Basiliken in ganz Konstantinopel. Besonders bemerkenswert sind die Hagia Sophia und auch der riesige unterirdische Wasserspeicher Cisterna Basilica, die beide während der Herrschaft Justinians I. vollendet wurden.
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				Vom 7. bis 9. Jahrhundert n. Chr. wurde das Byzantinische Reich von einigen eher kurzlebigen Dynastien regiert. Im 7. Jahrhundert fiel Konstantinopel unter die Herrschaft der Heraclius-Dynastie, die sich immer wieder Konflikten mit den arabischen Umayyaden ausgesetzt fand. Die Araber belagerten die Stadt im Jahr 674, und obwohl die Verteidigung Konstantinopels erfolgreich war, trat die Stadt in eine Epoche des Niedergangs ein, im Zuge derer die Stadtbevölkerung stark abnahm. Das Ereignis bedeutete gleichzeitig den Anfang der Arabisch-Byzantinischen Kriege, in denen das christliche Byzantinische Reich in einen nahezu endlosen Krieg mit den islamischen Kalifen verwickelt wurde, die über Teile des Irak, Syriens und Süditaliens herrschten. Der Konflikt sollte sich, mit wenigen Unterbrechungen, über die nächsten 400 Jahre erstrecken, in denen das Byzantinische Reich einige seiner absoluten Tiefpunkte erlebte, bis es im Jahr 867 durch die Makedonier wieder zu neuer Macht gelangen konnte.
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				Während der Herrschaft der Makedonischen Dynastie (867-1057) erreichte das Byzantinische Reich seine vielleicht größte Blüte und konnte sich von den Jahrhunderten des Niedergangs erholen, um eine Epoche des Reichtums und der kulturellen Ausbreitung einzuleiten. Beginnend mit der Herrschaft Basilius I. setzte ein Wachstum ökonomischen Reichtums und militärischer Macht ein und die Byzantiner konnten mehrere wichtige Siege über die Araber und Bulgaren verzeichnen, die ihnen ihre verlorenen Gebiete in Teilen Syriens und des Balkans zurückbrachten.[NEWLINE][NEWLINE]Es waren diese Schlachten, insbesondere gegen die Bulgaren, die den größten Einfluss auf die Zukunft des Byzantinischen Reiches haben sollten. Im Zuge der Byzantinisch-Bulgarischen Kriege konnten die Byzantiner im Jahr 1018 die Bulgaren unterwerfen, die nach der Belagerung der Stadt während des Vierten Kreuzzugs zu ihren Verbündeten wurden.
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				Die Kreuzzüge werden zwar oft als direkte Reaktion auf die wachsende Macht der islamischen Araberstaaten gesehen, die es, dem damaligen Verständnis nach, notwendig machte, die Byzantiner - als wichtigstes Bollwerk der Christenheit im Osten - dabei zu unterstützen, die Araber zu besiegen, doch waren es nicht nur die Feinde Konstantinopels, gegen die sich die Kreuzfahrer richteten. Der Vierte Kreuzzug soll angeblich das Ziel gehabt haben, die Kontrolle über die von den Muslimen gehaltene Stadt Jerusalem zu erlangen - die Angreifer marschierten jedoch nach Konstantinopel, da sie vermutlich noch immer an die Ereignisse des Morgenländischen Schismas von 1054 zurückdachten, das die Griechisch-Orthodoxe Kirche (Byzanz) von der Römisch-Katholischen Kirche trennte. 1204 wurde Konstantinopel von den Kreuzfahrern, die von Franken und Veneziern angeführt wurden, erobert und gnadenlos ausgeplündert. Die Kreuzfahrer zerstörten viele der orthodoxen Kirchen mitsamt ihrer Relikte und schändeten diese auf eine Weise, die selbst den Papst verstört haben soll, der ja ursprünglich zum Kreuzzug aufgerufen hatte. Die Ereignisse des Vierten Kreuzzugs, die dem Byzantinischen Reich sowohl materiell als auch politisch großen Schaden zufügten, sollen direkt zu seinem Niedergang und der Eroberung durch die Osmanen weniger als drei Jahrhunderte später beigetragen haben.
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				Byzanz
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				Cahokia im Süden des US-Bundesstaats Illinois war einst eine alte Stadt aus mehr als hundert Erdhügeln, die um 700 n. Chr. von der indianischen Mississippi-Kultur gegründet worden war. Mit einer Fläche von fast 9 Quadratkilometern ist Cahokia die größte indianische Stadt nördlich des heutigen Mexikos. In ihrer frühen Geschichte diente sie als wichtiges Handelszentrum entlang des Mississippis und ließ selbst weit abgelegene Siedlungen am Austausch von Gütern und Diensten teilhaben.[NEWLINE][NEWLINE]Von den ungefähr 70 bis 80 Hügeln, die heute noch vorhanden sind, ist Monk's Mound der größte. Seine Fläche reicht nahezu an die der Großen Pyramide in Gizeh heran. Der Ort soll zwar vor etwa 600 Jahren verlassen worden sein, doch wurde er von europäischen Siedlern, darunter eine Gruppe französischer Mönche, im frühen 18. Jahrhundert bewohnt, woher auch der Name des großen Hügels rührt.[NEWLINE][NEWLINE]Heute gilt Cahokia als UNESCO-Weltkulturerbe. Mehrere Tausend Touristen aus der ganzen Welt kommen jedes Jahr als Besucher, während Archäologen, die noch immer vor Ort arbeiten, immer wieder neue Erkenntnisse sammeln.
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				Kapstadt liegt am südlichen Zipfel Afrikas und war die erste europäische Siedlung in Südafrika. 1652 gründete die niederländische Ostindien-Kompanie eine Versorgungsstation für ihre Schiffe an der Küste der Tafelbucht. Dieser Hafen nordwestlich vom Kap der Guten Hoffnung bot guten Zugang zu Trinkwasser. Wenig später verließen niederländische Kolonisten die Forts und gründeten Bauernhöfe, auf denen sie afrikanische Sklaven aus anderen Regionen arbeiten ließen. Die einheimischen Khoikhoi (von den Niederländern "Hottentotten" genannt) wurden nicht versklavt und viele von ihnen lebten friedlich mit den Kolonisten zusammen. Zur Jahrhundertwende hatte die Stadt gut 200 Häuser und einen blühenden Hafen.[NEWLINE][NEWLINE]Im 17. Jh. wuchsen der Hafen und seine strategische Bedeutung, da er es den Niederländern ermöglichte, das Kap der Guten Hoffnung zu kontrollieren - die wichtigste Wasserpassage zwischen Europa und dem Fernen Osten. Die Briten versuchten 1781 während der Amerikanischen Unabhängigkeitsbewegung, den Hafen zu besetzen, doch eine französische Flotte kam ihnen zuvor und stationierte eine Garnison zur Unterstützung der Niederländer.[NEWLINE][NEWLINE]Im Laufe des Jahrhunderts konnten die Briten aufgrund ihrer Überlegenheit auf hoher See immer mehr Einfluss auf die afrikanischen Kolonien gewinnen. England und die Niederlande wechselten sich fortan als Besitzer Kapstadts ab, bis es schließlich 1814 permanent an England ging. 1834 wurde die Sklaverei offiziell abgeschafft und in nur wenigen Jahren stieg die Einwohnerzahl auf 20.000. 1870 wurden im Hinterland der Stadt Diamanten gefunden und etwa 16 Jahre später auch Gold. Stadt und Umland erlebten daraufhin einen gewaltigen Zustrom von Goldsuchern und jenen, die sie unterstützten bzw. ausnutzten.[NEWLINE][NEWLINE]Zwischen 1899 und 1902 fand zwischen den Briten und den Burenrepubliken der sogenannte Burenkrieg statt. Dieser war, je nach Sichtweise, ein Kampf von Menschen niederländischer Abstammung gegen die britische Tyrannei, eine Rebellion der Buren, die weiterhin die nicht-weiße Bevölkerung versklaven und unterdrücken wollten oder ein Krieg zwischen gierigen Politikern um die Gewinne aus den Gold- und Diamantminen. Auch wenn die Kämpfe im Inland stattfanden, entwickelte sich die Stadt zu einer bedeutenden Militärbasis für die Briten, die von diesen auch industrialisiert wurde.[NEWLINE][NEWLINE]1910 wurden die britischen Kolonien Kapkolonie, Transvaal, Natal und der Oranje-Freistaat zur Südafrikanischen Union vereinigt und Kapstadt zur Hauptstadt erklärt. Im 20. Jh. versuchten die europäischen Einwohner immer mehr, sich vor der von ihnen empfundenen wachsenden Bedrohung zu beschützen: den Sturz durch die afrikanischen Einheimischen. Immer drastischere Apartheidgesetze zwangen nicht-weißen Bürgern einen minderwertigen Status auf, der ihnen nur begrenzten Zugang zu Arbeit und Bildung gewährte und sie fast vollständig ihrer Mitspracherechte in der Regierung beraubte wie auch der Möglichkeit, eigene Angelegenheiten selbst zu regeln. Der Kampf um Gleichberechtigung wurde im Laufe des Jahrhunderts immer intensiver und die weiße Regierung musste zunehmend Sanktionen vom Rest der Welt und Widerstand im eigenen Land hinnehmen. 1990 brach das Apartheidsystem zusammen und Kapstadt und ganz Südafrika erlebten die Einsetzung von Nelson Mandela als Präsident, dem ersten Schwarzen, der je dieses Amt bekleiden durfte.[NEWLINE][NEWLINE]Heute ist Kapstadt eine lebhafte und weiter wachsende Stadt. Die Nachwirkungen der jahrelangen gesellschaftlichen Unruhen, der Armut und der mangelnden Bildung großer Teile der einheimischen Bevölkerung sind immer noch zu spüren, doch insgesamt ist dem Land der Übergang von der Apartheid zur fast vollständigen Demokratie mit erstaunlich wenig Gewalt gelungen, was nicht zuletzt Nelson Mandela zu verdanken ist. Auch wenn Kapstadt die normalen Übel aller modernen Städte (und ein paar einzigartige) nicht erspart bleiben, blickt es in eine rosige Zukunft.
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				Kapstadt
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				Schon seit Menschengedenken benutzen Händler Lastentiere - von Pferden über Maultiere bis hin zu Kamelen und Lamas - um Handel über weite Strecken zu treiben. Die ersten Aufzeichnungen über Karawanen datieren auf etwa 1000 v. Chr., als Kameltreiber mit ihren Karawanen Edelsteine, Edelmetalle, Weihrauch und Gewürze zur Westküste Arabiens brachten und damit Indien mit Ägypten, Phönizien und den Reichen in Mesopotamien verbanden. Viele Karawanenrouten, wie die berühmte Seidenstraße von China in den Nahen Osten, schrieben ebenso Geschichte wie Kriege und Religionen. Heute wurden Karawanen fast vollständig durch motorisierte Transporte ersetzt, doch in so unwirtlichen Gegenden wie der Sahara und der Wüste Gobi kommen sie noch immer zum Einsatz.
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				Frachter sind zum Transport von Gütern und Fracht auf dem Seeweg konzipiert. Es gibt bereits frühe Aufzeichnungen über den Transport von Handelsgütern über Wasser und es existieren archäologische Beweise für seetüchtige Frachtschiffe auf dem Mittelmeer und dem Roten Meer um den Beginn des ersten Jahrtausends v. Chr. Mit zunehmender Länge der Reisen wurden auch die Frachter immer weiter perfektioniert. Zu Beginn des 16. Jahrhunderts waren die portugiesische Nau und die spanische Galleone die Königinnen des internationalen Seehandels. Mit dem Industriezeitalter wurde die Geschwindigkeit der Frachter immer wichtiger, was im späten 19. Jahrhundert in den Klipperschiffen gipfelte. Heute durchqueren Dutzende spezialisierter Frachtschiffe die Ozeane - von Containerschiffen über Massengutfrachter bis hin zu riesigen Öltankern.
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				Kurioses
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				Der Begriff 'Punisch' stammt von dem lateinischen Namen ab, mit dem im Römischen Reich die Karthager bezeichnet wurden. 'Punici' wiederum lässt sich auf den Begriff 'Poenici' zurückführen, der für die Phönizier steht.[NEWLINE][NEWLINE]Die Bürger von Karthago verehrten über allen anderen den Gott Ba'al Hammon, der als Bock dargestellt wurde. Ba'al Hammon galt als Gott der Fruchtbarkeit und des Himmels.[NEWLINE][NEWLINE]Es heißt, dass Hannibal während seines Zugs nach Italien auf einem Auge erblindete, nachdem es sich bei einem Marsch durch einen Sumpf entzündet hatte. Anscheinend konnte das seinen Ehrgeiz jedoch nicht zügeln.
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				Geschichte
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				Niedergang und Zerstörung
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				Vermächtnis
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				Klima und Landschaft
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				Gründung
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				Machtexpansion
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				Kriege mit den Griechen
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				Rom - vom Verbündeten zum Feind
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				Beginn der Punischen Kriege
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				Söldnerkrieg
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				Erneuter Ausbruch der Punischen Kriege
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				Das alte Königreich Karthago, das von der legendären Königin Dido gegründet wurde, wuchs von einer kleinen Siedlung von Exilanten zu einer mächtigen Zivilisation heran, die das große und mächtige Römische Reich herausforderte. Durch die ideale Lage an der Nordküste Afrikas konnte Karthago im 1. Jahrtausend v. Chr. zu einem immer einflussreicheren Handelszentrum im Mittelmeerraum werden. Doch der Erfolg hatte auch Konsequenzen und Karthago zog den Zorn Griechenlands und Roms auf sich. Die folgenden Konflikte mit diesen übermächtig erscheinenden Rivalen wurden zum Stoff von Legenden.
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				Rom willigte ein, den Konflikt mit Karthago friedlich zu beenden, wenn es im Gegenzug von seinem geschlagenen Rivalen beträchtliche Reparations- und Tributzahlungen erhalten würde. Karthago hatte die Herrschaft über Iberien verloren und seine Stellung auf der Weltbühne war stark geschwächt worden. Doch das sollte noch nicht das Ende dieser traditionsreichen Rivalität sein, denn erst 50 Jahre später sollte der Dritte Punische Krieg den Konflikt endgültig entscheiden.[NEWLINE][NEWLINE]Rom nahm die Kampfhandlungen 149 v. Chr. wieder auf und nutzte dabei unbedeutende regionale Auseinandersetzungen als Rechtfertigung für die endgültige Eroberung Karthagos und die Unterwerfung seiner Einwohner. Nachdem einige inakzeptable Forderungen gestellt worden waren, welche die Karthager nur ablehnen konnten, belagerten die Römer die Stadt drei Jahre lang. Die leidende Bevölkerung hielt der Belagerung bis 146 v. Chr. stand, musste sich jedoch letztlich unterwerfen. Karthago selbst wurde bis auf die Grundmauern niedergebrannt, ein Großteil der Einwohner getötet und die Überlebenden in die Sklaverei verkauft. Dies war das Ende des einst so großen und mächtigen Karthago, eines der beeindruckendsten Reiche der Antike und vielleicht des stärksten Rivalen, dem die Römer je gegenüberstanden.
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				Nach bescheidenen Anfängen als Siedlung von Exilanten und Reisenden entwickelte sich Karthago zu einem Handelszentrum und der größten Seemacht in der Antike. Das alte Karthago und seine Einwohner sind bis heute vor allem dafür bekannt, dass sie die bis dahin unangefochtene Macht Roms herausforderten.
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				Gegründet am Golf von Tunis in Nordafrika war Karthago ideal gelegen, um bereits existierende Handelsrouten im Mittelmeerraum für sich zu nutzen. Die Stadt Karthago war eine der größten der Epoche und verfügte über riesige Mauern und mehrere Häfen, um die Aus- und Einfuhr der Güter zu erleichtern. Karthago befand sich in einer Region mit vielfältigen klimatischen und geografischen Gegebenheiten, die für ähnliche Wetterbedingungen sorgten, wie sie noch heute in der Region vorherrschen - heiße, trockene Sommer und milde Winter.
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				Die ersten Siedler in Karthago stammten aus dem Königreich Tyrus, das zur alten Zivilisation der Phönizier gehörte. Historischen Berichten und der Überlieferung aus mehreren Jahrhunderten zufolge ist die Geschichte der Gründung Karthagos eng mit der Legende seiner ersten Königin Dido verknüpft. Didos gewagte Flucht aus Tyrus und ihre Ankunft in Nordafrika ist wohl einer der lebendigsten Gründungsmythen der Stadt, auch wenn moderne Historiker sie wohl eher phönizischen Kolonisten zuschreiben würden. Relativ unbestritten ist jedoch, dass die erste Siedlung um 814 v. Chr. entstand und ihren Namen vom phönizischen Begriff "Qart-hadast" ableitet, was so viel bedeutet wie "Die neue Stadt". In Didos Legende heißt es, sie habe das Land von einem ansässigen König erworben, nachdem dieser zugestimmt hatte, ihr so viel Land zu verkaufen, wie sie mit einer Kuhhaut umspannen könnte. Dido zerteilte die Haut in Streifen und legte sie anschließend um einen großen Hügel und das umliegende Gebiet - die Geburtsstunde Karthagos.
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				Durch die günstige Lage an den florierenden Handelsrouten Ägyptens, Griechenlands und Roms dauerte es nach der Gründung nicht lange, bis Karthago sich selbst als mächtiges neues Reich in der Region etablieren konnte. Während das phönizische Mutterland im 4. und 5. Jahrhundert v. Chr. erobert und aufgeteilt wurde, konnte sich Karthago als stärkste der verbleibenden Kolonien durchsetzen und herrschte schon bald über all jene, die einst Tyrus gegenüber loyal gewesen waren. Karthagos Versuche, die Kontrolle über die restlichen phönizischen Kolonien zu erlangen, führten schnell zu Konflikten mit Griechenland und Rom, die selbst vorhatten, die ressourcenreichen Gebiete Siziliens und Süditaliens für sich zu beanspruchen.
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				Die wachsenden Spannungen mit Griechenland wegen Sizilien führten zu einer Reihe von griechisch-karthagischen Kriegen. Im 7. Jahrhundert v. Chr. setzte Griechenland die Expansion seiner Kolonien in Süditalien und dem westlichen Sizilien fort, da der Handel auch trotz der wachsenden Rivalität mit Karthago florierte. Letztlich war Karthago gezwungen, sich mit der anhaltenden Ausbreitung der Griechen in einem Gebiet, das einst fest in der Hand der Phönizier gewesen war, zu befassen, um nicht nur sein stetiges Handelseinkommen zu sichern, sondern auch mit Waffengewalt zu demonstrieren, dass Karthago auch die übrigen phönizischen Kolonien beschützen würde.[NEWLINE][NEWLINE]Es gibt zwar nur spärliche Aufzeichnungen über diesen Konflikt, doch die Karthager scheinen überwiegend auf Sizilien selbst gegen die Griechen gekämpft zu haben. Anfänglich unterstützte Karthago die Kolonien nur bei ihren eigenen Anstrengungen, gegen die einfallenden Griechen vorzugehen, doch im Jahr 480 v. Chr. brach der Krieg offen aus. Bei der Schlacht bei Himera standen sich auf Sizilien die Truppen Karthagos unter der Führung Hamilkar Magos und die griechischen Armeen unter der Führung von Gelo, dem Herrscher von Syrakus, gegenüber. Der genaue Ablauf ist zwar unklar, doch Karthago wurde von den griechischen Streitkräften eine empfindliche Niederlage beigefügt und soll Hunderttausende Opfer beklagt haben. Hamilkar wurde getötet und Karthago musste bereits nach der ersten großen Schlacht den Rückzug antreten und den Griechen Reparationszahlungen leisten, um seine Kolonien auf Sizilien behalten zu können.[NEWLINE][NEWLINE]410 v. Chr. machte sich Karthago erneut daran, die Griechen zu besiegen und ihnen die Kontrolle über Sizilien zu entreißen. Dieses Mal wurden die Armeen von Hannibal Mago angeführt, dem Enkel des zuvor besiegten Hamilkar Mago. Hannibal Mago hatte größeren Erfolg als sein Großvater und konnte mehrere von den Griechen kontrollierte Städte erobern, bevor er wieder nach Karthago zurückkehrte. 405 v. Chr. versuchte Mago schließlich, ganz Sizilien einzunehmen, doch wurden er und seine Armee von einer Epidemie befallen und er starb schon kurz darauf.[NEWLINE][NEWLINE] Der Krieg mit Griechenland dauerte das ganze 4. Jahrhundert v. Chr. an und führte schließlich dazu, dass Karthago die Herrschaft über ganz Sizilien erlangte. Doch Griechenland und Karthago standen um dieses Gebiet weiter im Konflikt, der sich noch bis zum Pyrrhischen Krieg hinziehen sollte.
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				Während der anhaltenden Auseinandersetzungen zwischen den Griechen und Karthagern versuchte Rom, sich die Herrschaft über ganz Italien zu sichern. Ab dem 3. Jahrhundert v. Chr. wurde Rom in einen Konflikt mit dem griechischen Stadtstaat Epirus verwickelt, welcher der italienischen Kolonie Tarentum zu Hilfe eilte, die einen immer größer werdenden diplomatischen Disput mit Rom auszufechten hatte. Nachdem mehrere römische Schiffe im Hafen von Tarentum versenkt worden waren, erklärte Rom der Kolonie den Krieg und Epirus wurde in den Kampf verwickelt. Der griechische Herrscher Pyrrhus von Epirus konnte anfangs mehrere Schlachten gegen die Römer gewinnen, darunter auch die Schlacht von Heraclea im Jahr 280 v. Chr. Rom bat Karthago um Hilfe, das zustimmte, eine Allianz gegen die Griechen zu bilden. 279 v. Chr. konnte Pyrrhus in der Schlacht bei Asculum die römische Armee erneut besiegen, doch der Preis dafür war hoch. Da er in der Schlacht mehrere tausend Mann verlor, gilt diese als Ursprung des Begriffes "Pyrrhussieg", der für einen zu teuer erkauften Sieg steht. Nach fünf Jahren war Pyrrhus gezwungen, sich vollständig zurückzuziehen, was Rom zum unangefochtenen Herrscher über Italien machte. Karthago kam nun die alleinige Rolle der größten Bedrohung für die römische Herrschaft im Mittelmeerraum zu.
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				Schon bald nach dem Ende des Pyrrhischen Krieges lenkte die fortgesetzte Expansion Roms den Zorn Karthagos auf sich, was nicht zuletzt daran lag, dass beide Seiten sowohl um Gebiete und Handel als auch um das Prestige kämpften, die vorherrschende Macht im Mittelmeerraum zu sein. Eine Reihe von Eskalationen führte ab 264 v. Chr. zu den Punischen Kriegen, als beide Mächte in eine regionale Auseinandersetzung um die Kontrolle der sizilianischen Stadt Messina verwickelt wurden. Während die Römer herausragende Fähigkeiten beim Landkrieg besaßen, konnten die Karthager die bedrohlichste Seestreitkraft der damaligen Zeit einsetzen, die ihre Gegner dazu zwang, sich anzupassen, wenn sie gegen die karthagische Flotte bestehen wollten. Mithilfe von Enterbrücken, die an ihren Schiffen angebracht waren, gelang es den Römern, ihre überlegene Infanterie auch auf dem Meer einzusetzen. Der Erste Punische Krieg endete 241 v. Chr., nachdem Karthago einige schwere Niederlagen hinnehmen und mit ansehen musste, wie Roms Macht immer größer wurde. Karthago war gezwungen, Rom einen hohen Preis für den Frieden zu zahlen, was das Land sowohl ökonomisch als auch militärisch stark schwächte.
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				In der Zeit nach dem Ersten Punischen Krieg mussten sich die Karthager einem Konflikt stellen, den sie selbst herbeigeführt hatten. In ihrer gesamten Geschichte setzten die Karthager als Infanterie hauptsächlich Söldner ein, da der Staat sich vor allem auf die Überlegenheit auf dem Meer konzentrierte. 240 v. Chr. erhoben die unbezahlten karthagischen Söldner, die im Ersten Punischen Krieg gekämpft hatten, die Waffen in einem Aufstand, der sich schnell auf alle karthagischen Gebiete ausweiten sollte. Während den folgenden Kämpfen führte Hamilkar Barkas, der Vater des legendären Generals Hannibal, heldenhaft eine kleine karthagische Truppe zum Sieg über die Rebellen, was nicht zuletzt seinem taktischen Genie zu verdanken war. Der Erfolg bei der Niederschlagung des Aufstands brachte seiner Familie Ruhm ein und ermöglichte später seinem Sohn, zum größten General Karthagos aufzusteigen.
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				Der Zweite Punische Krieg begann im Jahr 218 v. Chr. und war erneut die Folge eines regionalen Konflikts, dieses Mal in der griechischen Stadt Saguntum auf der Iberischen Halbinsel (Spanien). Der legendäre General Hannibal war zu diesem Zeitpunkt bereits zum Kommandanten des karthagischen Militärs aufgestiegen. Nach anhaltenden Streitigkeiten über die Kontrolle der Stadt führte Hannibal seine Armee nach Iberien und belagerte Saguntum. Hannibal konnte die Stadt schließlich erobern und richtete dort eine Operationsbasis ein, was sofort zu einer Kriegserklärung seitens Roms führte. Mit einem überraschenden taktischen Manöver entschied Hannibal, seine Armee über Land nach Italien marschieren zu lassen - ein monumentaler Akt, der zum Wahrzeichen seines Feldzugs gegen Rom wurde. Hannibal hoffte mit dem unerwarteten Eintreffen seiner Armee über diese Route, die ahnungslosen Römer unvorbereitet zu treffen und Italien erobern zu können. Auf dem strapaziösen Marsch der über 100.000 Mann Infanterie und Kavallerie über die Pyrenäen und Alpen fanden viele den Tod und auch einige der wichtigen Kriegselefanten fielen der bitteren Kälte im Gebirge zum Opfer.[NEWLINE][NEWLINE]Im Spätjahr 218 v. Chr. trafen die Truppen von Rom und Karthago schließlich in der Schlacht an der Trebia in Norditalien aufeinander. Trotz der großen Verluste während seines Marsches nach Italien konnte Hannibal seine Streitkraft verstärken, indem er Kämpfer bei gallischen Stämmen rekrutierte, die nur zu gerne gegen ihre römischen Feinde kämpfen wollten. Die Details der Berichte über die Schlacht unterscheiden sich zwar, doch es ist sicher, dass die Römer empfindlich geschlagen wurden und trotz ihrer zahlenmäßigen Überlegenheit auf dem Schlachtfeld Tausende Kämpfer verloren.[NEWLINE][NEWLINE]Im weiteren Verlauf des Krieges war Hannibal weiter Erfolg beschert und er konnte einige Gefechte für sich entscheiden, bevor er in der Schlacht von Cannae vielleicht seinen größten Sieg in diesem Krieg erringen konnte. Die Schlacht fand in der Nähe des Dorfes Cannae an der Südostküste Italiens statt und war eine der größten des Krieges. Rom versuchte, Hannibals Vormarsch mit einer riesigen Anzahl Legionen aufzuhalten. Unglücklicherweise schickte Rom jedoch seine Soldaten ohne klare Anweisungen in die Schlacht, sodass sie durch Hannibals taktisches Vorgehen leicht überwältigt werden konnten. Mit einem entscheidenden Angriff sprengten die Karthager die römischen Formationen und töteten Zehntausende Soldaten.[NEWLINE][NEWLINE]Nach der demoralisierenden Niederlage bei Cannae leiteten die Römer einen Zermürbungskrieg gegen Hannibals Truppen ein, mit dem sie letztlich in Italien eine Pattsituation erreichen konnten, bei der keine Seite entscheidende Fortschritte mehr machte. Hannibal gelang es zwar, einige Kolonien in Italien zu erobern, doch die Römer fielen ihrerseits in Iberien ein, um dort einige wichtige karthagische Siedlungen einzunehmen. Mit den römischen Siegen in Iberien kamen ihre Kriegsbemühungen wieder in Schwung, und unter der Führung von Scipio Africanus wurde eine Invasion in Afrika geplant.[NEWLINE][NEWLINE]Hannibal kehrte 203 v. Chr. nach Karthago zurück, um sich der nahenden Bedrohung durch Scipio zu stellen. In der Schlacht von Zama kam es zum Aufeinandertreffen. Hannibals dezimierte und erschöpfte Truppen konnten der gerade erst verstärkten römischen Armee nichts entgegensetzen. Hannibal konnte zwar rechtzeitig vom Schlachtfeld fliehen, doch seine Armee war vernichtet und die Niederlage so nahe der Heimat führte, nach über einem Jahrzehnt nicht enden wollender Kämpfe, zu einem schnellen Ende des Zweiten Punischen Krieges.
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				Karthago
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				Der Elefant, der unter dem legendären General Hannibal bei seinen Feldzügen gegen die Römer häufig in den Streitkräften Karthagos eingesetzt wurde, war wertvolles Lasttier und gefährliche Waffe zugleich. Karthagische Kriegselefanten wurden in den Punischen Kriegen mit wechselndem Erfolg verwendet und waren darauf trainiert, mit Soldaten auf dem Rücken in die feindlichen Linien zu stürmen. Trotz ihrer Furcht einflößenden Größe waren Elefanten beim Einsatz mobiler Infanterie sehr verwundbar, und die hohen Nahrungs- und Pflegeanforderungen dieser gewaltigen Tiere führten oft dazu, dass sie auf den quälenden Märschen der karthagischen Armee verendeten.
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				Die bekanntesten der zahlreichen Schiffe, die sowohl von Karthago als auch Rom eingesetzt wurden, waren wohl die schwer bewaffneten Quinqueremen. Diese Schiffe erhielten ihren Namen, da sie 5 Ruderer an jedem der vertikal ausgerichteten Ruder einsetzten, die säulenartig an den Seiten des Schiffs verliefen. Genaue Zahlen sind zwar nicht bekannt, doch es heißt, dass die schweren Schiffe mehrere hundert Mann Besatzung oder Soldaten aufnehmen konnten. Die Quinqueremen von Karthago sollen von besonders hoher Qualität gewesen sein, da die Konstruktion auf nordafrikanische Schiffsbauer zurückging - sie wurde später von den Römern übernommen.
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				Kurioses
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				Der "keltische Knoten" ist ein weithin bekanntes künstlerisches Motiv, das auf die Kelten zurückgeht, aber auch in römischen und später christlichen Werken verwendet wurde. Mit seinen verflochtenen und oft endlosen Knotenmustern gilt sein Stil bis heute als Wahrzeichen der keltischen Kultur.[NEWLINE][NEWLINE]Sie sind zwar heute als "Kelten" bekannt, doch dieser Begriff wurde wahrscheinlich von den Kelten nicht benutzt, um sich selbst zu bezeichnen. Die Ursprünge des Begriffs sind wohl auf das griechische "Keltoi" und das lateinische "Celtae" zurückzuführen.[NEWLINE][NEWLINE]Kettenrüstung, der Vorgänger vieler europäischer Rüstungstypen, die im Mittelalter entwickelt wurden, ist eine Erfindung der Kelten aus dem 3. Jahrhundert v. Chr.
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				Geschichte
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				Die keltische Sprache
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				Moderne Abstammung
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				Klima und Landschaft
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				Keltische Ursprünge
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				Kelten Großbritanniens
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				Die Keltiberer
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				Die Gallier
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				Die römische Eroberung
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				Einfluss der keltischen Kultur
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				Keltische Religion
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				Die keltischen Stämme Europas, die heute als Vorfahren von Millionen in aller Welt gefeiert werden, waren in der Geschichte eine der größten antiken Gesellschaften. Aus den Kulturen der frühen Eisenzeit in Mitteleuropa hervorgegangen, entwickelten sich die Kelten zu einer vielfältigen und doch gewaltigen Gesellschaft von Hunderten einzelner Stämme, die sich über den gesamten Kontinent erstreckten. Die Kelten florierten für den Großteil des 1. Jahrtausends v. Chr., wurden jedoch schließlich in eine Reihe schrecklicher Konflikte mit dem unbeugsamen Römischen Reich verwickelt, das die keltische Kultur im Zuge seiner europäischen Eroberung unterdrückte, aber auch viele ihrer Aspekte übernahm.
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				Die indogermanischen Sprachen, eine Familie mehrerer hundert Dialekte, aus denen sich die keltischen Sprachen entwickelten, werden seit der Steinzeit in ganz Europa und Teilen Asiens gesprochen. Obwohl die keltischen Sprachen heute vor allem in Schottland, Irland, Großbritannien und Frankreich auftreten, waren sie früher weit verbreitet und dienten sogar dazu, die vielen keltischen Stämme zu vereinen, die über den europäischen Kontinent verteilt waren.[NEWLINE][NEWLINE]Heute gibt es sechs "lebendige" keltische Sprachen, die noch Anwendung finden. (Die meisten gerieten mit der Zeit in Vergessenheit.) Das vor allem in Wales und England gesprochene Walisisch ist der am häufigsten gebrauchte der verbleibenden Dialekte, den noch mehr als 600.000 Menschen sprechen sollen. Irisch, Bretonisch, schottisches Gälisch, Kornisch und Manx sind die anderen verbleibenden keltischen Sprachen, obwohl diese Dialekte zusammen vermutlich nur noch von weniger als 2 Millionen Menschen gesprochen werden und noch viel seltener als Muttersprache.
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				Heute erkennt die "Keltische Liga", eine Nichtregierungsorganisation, die für keltisches Erbe und Kultur eintritt, die Bretagne, Cornwall, Irland, die Isle of Man, Schottland und Wales als "keltische Nationen" an. Auch wenn diese Gebiete als Hauptstützen keltischer Sprache und keltischen Erbes dienen, wird geschätzt, dass weltweit Millionen Menschen mit keltischer Abstammung leben. Die sechs verbleibenden keltischen Sprachen, die noch gesprochen werden, werden den sechs entsprechenden Regionen zugeordnet.
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				Das Gebiet, das durch das früheste bekannte keltische Volk bewohnt war, liegt in Teilen des heutigen Deutschlands und Österreichs, obwohl die Kelten schließlich weite Teile Europas besiedelten, einschließlich Frankreich (Gallien), die Britischen Inseln und Spanien (Iberien). Durch die großen Unterschiede bezüglich Klima und Geografie ist es schwierig, die Merkmale ihres Gebietes zu definieren. Die Tatsache, dass sie sich an so verschiedene Bedingungen anpassten, zeugt aber davon, dass das keltische Volk sehr robust war.
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				Auch wenn Historiker heute noch über die keltischen Wurzeln debattieren, so geht man doch davon aus, dass die Kelten aus der Urnenfelder-, der Hallstatt- und der La-Tène-Kultur in Europa hervorgingen, die in der späten Bronze- und der frühen Eisenzeit aufeinander folgten. Die frühen keltischen Völker wanderten über weite Entfernungen, wobei sich ihre Sprachen und ihre Religion mit denen der Bewohner vermischten, die sie dort vorfanden. Um 1300 v. Chr. war die erste dieser protokeltischen Kulturen, die Urnenfelderkultur, vor allem in den südlichsten Regionen des heutigen Deutschlands anzufinden. Das Volk der Urnenfelderkultur lebte in der späteren Bronzezeit und breitete sich mit primitiven Stammesfürstentümern bis Frankreich aus. Während die Urnenfelderkultur florierte und ihr Gebiet ausweitete, kam es oft zu Konflikten zwischen den lose verbundenen Stämmen und nicht selten überrannten die Stämme ihre eigenen Klansleute in den entfernteren Gebieten im Zuge eines Kreislaufs von Expansion und Integration.[NEWLINE][NEWLINE]Mit der späteren Entwicklung der Hallstattkultur, benannt nach archäologischen Funden in der Nähe der Gemeinde Hallstatt in Österreich, breiteten sich die protokeltischen Völker weiter in Europa aus. Diese frühen Kelten wanderten im 1. Jahrtausend v. Chr. weiterhin durch Mitteleuropa und entwickelten sich weiter zur so genannten La-Tène-Kultur, die in der späten Eisenzeit den Großteil Europas umfasste. Aus der La-Tène-Kultur gingen die ersten eindeutig keltischen Gesellschaften in mehreren Nationen auf dem gesamten Kontinent hervor.
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				Die vor allem auf den Britischen Inseln ansässigen "Inselkelten" stellen heute die wohl größte verbleibende Gruppe der ehemals weit verbreiteten keltischen Bevölkerung Europas dar. Vereint durch gemeinsame Sprachen und Religion, siedelten sich die Kelten der Eisenzeit vom 7. bis 3. Jahrhundert v. Chr. in weiten Teilen Großbritanniens, Schottlands und Irlands an. Die keltischen Migranten, von denen man annimmt, dass sie sich mit den einheimischen Völkern vermischten, breiteten sich weiter aus, bis sie fest in der Region angesiedelt waren.[NEWLINE][NEWLINE]Im 1. Jahrhundert n. Chr. festigten die Kelten ihren Ruf als furchterregende Krieger, indem sie sich unter dem Banner der Königin Boudicca vom Stamm der Icener vereinten. Nachdem sie unnötige Grausamkeiten durch die Römer erfahren hatte, führte Boudicca die vereinten Stämme der Britischen Inseln gegen die römischen Legionen an, die damals größte Streitmacht. Die Römer hatten seit der Plünderung Roms durch den keltischen Häuptling Brennus im Jahr 387 v. Chr. keine solche keltische Macht mehr gesehen, denn Boudiccas Armee umfasste hunderttausende Kämpfer. Obwohl die Römer die Rebellion schließlich erfolgreich niederschlugen (wobei die Verluste auf beiden Seiten insgesamt auf mehr als 100.000 geschätzt werden), hatten sie wie schon vorher die Macht der Kelten stark unterschätzt und zahlten einen hohen Preis.
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				Die Kelten der Iberischen Halbinsel (heute Spanien, Portugal und Andorra) waren Migranten aus Gallien. Sie verließen ihre Heimat im frühen 6. und 5. Jahrhundert v. Chr. und wurden schnell in die einheimische iberische Kultur integriert. Die Keltiberer, wie sie genannt wurden, verbündeten sich im Ersten Punischen Krieg mit Karthago gegen Rom, eine Entscheidung, die nach der Niederlage des bekannten karthagischen Generals Hannibal zu ihrer Unterwerfung durch die Römer beitrug.[NEWLINE][NEWLINE]Die Keltiberer waren für den Bau von "Castros" bekannt - steinerne Hügelfestungen, die auf der gesamten Iberischen Halbinsel errichtet wurden. Verschiedene Arten von Hügelfestungen wurden auch in den von Kelten bewohnten Regionen Großbritanniens und Mitteleuropas vorgefunden, die heute in Spanien zu sehenden Exemplare sind jedoch besonders gut erhalten. Numantia, ein von den Keltiberern im 2. Jahrhundert v. Chr. gebautes Castro, ist im heutigen Spanien ein Nationaldenkmal.
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				Von der Geschichte Galliens vor der Eroberung durch die Römer fehlen genaue Aufzeichnungen, dennoch sind die Gallier uns möglicherweise von den Kelten am vertrautesten. Sie lebten vor allem im Gebiet des heutigen Frankreichs und wurden von Julius Cäsar in seinen historischen Berichten über den Gallischen Krieg, den "Commentarii de Bello Gallico", ausführlich beschrieben. Die Dutzenden einzelnen gallischen Stämme entwickelten ausgedehnte Handelsrouten zwischen ihren kleinen Städten und etablierten so eine Kultur, die mehrere Jahrhunderte lang unabhängig florierte. Diese reiche Kultur wurde jedoch schließlich durch die römische Eroberung beinahe vollständig ausgelöscht.[NEWLINE][NEWLINE]Obgleich sie in allen keltischen Kulturen Europas auftraten, waren die Druiden unter den Galliern besonders stark vertreten. Als hochangesehene Priesterklasse der Kelten erfüllten die Druiden verschiedene wichtige Aufgaben in der keltischen Gesellschaft, denn neben ihrer traditionell anerkannten Position als religiöse Vertreter waren sie auch Richter und Gelehrte. Leider wurde die Weisheit der Druiden gemäß Tradition ausschließlich mündlich weitergegeben, sodass ein mysteriöses Vermächtnis von Riten und Ritualen zurückblieb, die uns heute noch größtenteils unerklärlich sind.
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				390 v. Chr. griff der gallische Häuptling Brennus den römischen Verbündeten Etrurien an und kam schließlich bis nach Rom, wo er die Stadt plünderte und verwüstete. Brennus erhielt eine beträchtliche Summe, um die Eroberung aufzugeben, doch der Sieg brachte ihm und den Kelten nur einen vorübergehenden Gewinn, da hiermit der lang anhaltende Konflikt zwischen den Römern und den Kelten begann.[NEWLINE][NEWLINE]Die erbitterte Rivalität zeigte sich im Bündnis der iberischen Kelten mit Karthago gegen Rom im Zweiten Punischen Krieg. Den iberischen Kelten gelang es, der römischen Eroberung noch bis weit ins 1. Jahrhundert v. Chr. standzuhalten, doch dann wurden sie endlich unterworfen und ins Reich aufgenommen, wobei viele Überreste des keltischen Einflusses in Spanien verlorengingen.[NEWLINE][NEWLINE]Fast ein Jahrhundert später, einen halben Kontinent weiter nördlich, fiel der legendäre General Julius Cäsar 58 v. Chr. mit seinen Legionen in Gallien ein und löste damit den Gallischen Krieg aus. Durch die steigenden Gebietsansprüche der Gallier und die römische Neigung, Gebiete auszuplündern, um Schulden zu begleichen (erfahrene Legionen waren nicht billig), bedeutete der Gallische Krieg das Ende für das unabhängige Gallien, das daraufhin stark "romanisiert" wurde. Diese Eroberungen waren Vorboten der späteren Herrschaft Roms über weite Teile Mitteleuropas.[NEWLINE][NEWLINE]Unter der Führung Cäsars drangen die Römer auch erstmalig nach Großbritannien vor, wohl als Vergeltung für die Unterstützung, die die Britannier den Galliern gewährt hatten. Ungeachtet des heftigen Widerstands stießen die Römer noch mehr als ein Jahrhundert lang unter den Kaisern Claudius und später Hadrian weiter in Großbritannien vor.
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				Aufgrund der starken Migration der Kelten und ihrer späteren Aufnahme in die römische Gesellschaft verbleiben viele einzigartige keltische Elemente auch in den Artefakten Roms. Man vermutet, dass die Kelten auf dem Höhepunkt ihrer Kultur Elemente der römischen, griechischen und germanischen Kunst in ihre Arbeit einfließen ließen. Nach ihrer Unterwerfung durch die Römer griffen diese wiederum viele der Elemente auf, die die Kelten übernommen hatten. So fand man keltische Kunst, die oft Tiere, Gottheiten und die Natur stark stilisiert darstellte, auf römischen Töpferwaren und Reliefs wieder. Die Kelten waren auch für Innovationen im Bereich der Kriegskunst verantwortlich. Sie entwickelten einmalige Schwert- und Rüstungsformen, die vermutlich die Entstehung der römischen Gladius- und Spatha-Schwerter beeinflussten.
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				Obwohl uns kaum historische Aufzeichnungen über die antike Religion der Kelten vorliegen, sind ihre Priester, die Druiden, seit langer Zeit umstritten und wecken großes Interesse sowohl bei Historikern als auch bei der Allgemeinheit. Man nimmt an, dass das von den Griechen und Römern in den letzten Jahren des 1. Jahrhunderts v. Chr. beschriebene Druidentum nach der römischen Eroberung Europas unterdrückt und schließlich vergessen wurde. Trotz der eigenen Geschichte voller brutaler Eroberungen und der Leichtigkeit, mit denen sie zu Unterhaltungszwecken Leben nahmen, erachteten die Römer ironischerweise die keltische Religion als barbarisch aufgrund der Menschenopfer, welche die Druiden gebracht haben sollen. Ob die Druiden tatsächlich in dem Umfang Menschen opferten, wie es die römischen Berichte andeuten, wird heute noch debattiert.
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				Die Kelten
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				Die Pikten waren ein Volk, das während der späten Eisenzeit im heutigen östlichen und nördlichen Schottland lebte, einer der vielen keltischen Stämme auf den britischen Inseln. Ihre Krieger waren nicht nur unter den anderen keltischen Völkern gefürchtet, sondern sogar bei den gerühmten römischen Legionären. Der griechische Historiker Dionysius sollte während der Herrschaft des Cäsar Augustus schreiben, dass ihr "Kampfverhalten, das in starkem Maße an wilde Tiere und Raserei erinnert", ihnen beträchtliche Erfolge einbrachte gegen die schwerfälligen militärischen Formationen, die in den Wäldern und Hügeln Nordeuropas operierten.[NEWLINE][NEWLINE]Ihr Furcht erregender Ruf wurde durch den Einsatz des Carnyx, einer bronzenen Trompete, die während der Schlacht pausenlos ertönte, um die Pikten anzustacheln und Gegner einzuschüchtern, noch verstärkt. Berichte über die abgetrennten Köpfe besiegter Gegner, die Piktenkrieger bei sich tragen sollten, taten ihr Übriges. Die Pikten glaubten, wenn sie die Köpfe besiegter Gegner mit in die Schlacht nahmen, würde ihnen Mut und vielleicht göttlicher Zorn eingeflößt.
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				Kurioses über die Chinesen
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				Die Große Mauer in China ist anders, als man oft hört, nicht aus dem Weltraum sichtbar - dazu ist sie zu schmal.[NEWLINE][NEWLINE]Fingerdruck gab es in China schon ab 700 n. Chr.[NEWLINE][NEWLINE]Eiscreme wurde ca. 2000 v. Chr. in China erfunden: Die Chinesen stopften Milch und weichen Reis zusammen in den Schnee, um die Leckerei herzustellen. Marco Polo brachte die Rezepte für Eiscreme und Nudeln mit zurück nach Europa.[NEWLINE][NEWLINE]Drei der zehn längsten Flüsse der Welt haben ihre Quellen in China. Weitere drei entspringen in der Mongolei.[NEWLINE][NEWLINE]Die weltgrößte Reklamefläche war 300 Meter lang und 45 Meter hoch und stand über dem Jangtse bei Chongqing im Südosten Chinas. Es gab jedoch in diesem Gebiet ständig so viel Nebel, dass die Fläche seit 1998 von niemandem mehr genutzt wurde. Sie wurde kürzlich abgerissen.[NEWLINE][NEWLINE]In China trinkt man schon seit über 1.800 Jahren Tee. Chinesischer Weißer Tee ist nicht viel mehr als gekochtes Wasser.
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				Geschichte
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				Geografie
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				Frühe Geschichte
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				Neuere Geschichte
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				Chinesische Erfindungen
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				China und die Welt
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				China heute
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				Die lange Geschichte Chinas in wenigen Absätzen zusammenzufassen ist eigentlich eine fast unmögliche Aufgabe. China ist eine Zivilisation, die bereits seit gut 6.000 Jahren besteht und etwa ein Fünftel der Weltbevölkerung einschließt. Es gibt Beweise dafür, dass die prähistorischen Vorfahren des Menschen einst vor ungefähr zwei Millionen Jahren in China wohnten, und dass der moderne Mensch seit mindestens 18.000 Jahren, wenn nicht sogar länger, in diesem Gebiet lebt.
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				Aus geografischer Sicht kann man China in drei Hauptgebiete einteilen: das bergige Hochland im Westen, den zerklüfteten Süden und die östlichen Ebenen, die an das Gelbe und das Ostchinesische Meer angrenzen. In den unglaublich fruchtbaren Ebenen, die von mehreren großen Flüssen durchzogen sind, lag schon immer das Zentrum der chinesischen Macht. Wer dieses Gebiet kontrolliert, kontrolliert auch den Westen Asiens.
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				Die Xia-Dynastie ist das älteste bekannte zentralisierte politische Gebilde in China. Die genauen Herrschaftsdaten der Dynastie sind zwar umstritten, doch viele renommierte Wissenschaftler sind sich darüber einig, dass die Xia von etwa 2000 v. Chr. bis 1600 v. Chr. regierten. Die Xia haben aber nicht ganz China beherrscht. Ihre Macht konzentrierte sich hauptsächlich auf Nordchina, also das Gebiet, das später als die Mandschurei bekannt wurde. Die Xia wurden schließlich von den Shang abgelöst, die vom 18. bis zum 12. Jahrhundert v. Chr. an der Macht waren. Die Shang wiederum wurden von den Zhou vertrieben, die bis ungefähr zum 9. Jahrhundert v. Chr. regierten. Danach folgte in China bis zum 2. Jahrhundert v. Chr. eine nicht enden wollende Leidensperiode mit ständigen Bürgerkriegen während der sogenannten Zeit der Frühlings- und Herbstannalen, auf die wiederum die Zeit der Streitenden Reiche folgte. Im 2. Jahrhundert v. Chr. konnte die Qin-Dynastie endlich ihre Rivalen unterwerfen und den ersten wirklich vereinten chinesischen Staat gründen. Ihre Nachfolger, die Han, führten das Amt des Kaisers ein, eines einzelnen Herrschers, der über ganz China regierte.
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				In den folgenden Jahrhunderten wurde China von der Tang- und der Song-Dynastie regiert. 1271 n. Chr. wurde das Land vom mongolischen Herrscher Kublai Khan erobert, der seine eigene Dynastie, die Yuan, gründete. Ein Jahrhundert später wurden die Yuan gestürzt, und die Ming-Dynastie kam an die Macht, die sie bis zum Ende des 16. Jahrhundert n. Chr. behielt. Die Qing lösten die Ming ab und herrschten bis 1912 n. Chr., als die Republik China gegründet wurde. Die Republik überdauerte knapp vierzig Jahre, bis sie 1949 von der Volksrepublik China abgelöst wurde. Auch zum jetzigen Zeitpunkt ist China immer noch eine Volksrepublik.
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				Als kreatives und innovatives Volk haben die Chinesen einige der wichtigsten Erfindungen der Weltgeschichte gemacht, darunter Papier, Schießpulver, der Kompass und der Druck mit beweglichen Lettern. (Falls Ihr Euch wundert: Dieser Abschnitt ist obligatorisch, wann immer es um chinesische Geschichte geht. Das ist sowas wie ein Gesetz.)
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				In weiten Teilen seiner Geschichte ist China eine abgeschottete und isolierte Zivilisation geblieben, die den Rest der Welt oft ignoriert hat und von diesem ignoriert wurde. Das war nicht wirklich ein Problem, da China über viele Jahrhunderte allen seinen externen Feinden in technologischer wie militärischer Sicht weit überlegen war. Und jede Bedrohung, die nicht militärisch besiegt werden konnte (wie die Mongolen, die China 1271 eroberten), wurde einfach in die eigene vorherrschende Kultur absorbiert.[NEWLINE][NEWLINE]Dies änderte sich im 18. und 19. Jahrhundert. Zu diesem Zeitpunkt hatten die europäischen Mächte und Japan einen erheblichen technologischen Vorteil gegenüber China, was zusammen mit deutlich überlegenen Seestreitkräften, besseren Waffen und Kommunikationsmöglichkeiten sowie fortschrittlichen Militärtaktiken dazu führte, dass die ausländischen Mächte viele der reichen chinesischen Küstenstädte kontrollieren konnten, wo es extrem lukrative Handelsmöglichkeiten (darunter der berüchtigte Opiumhandel) gab. Die schwache und korrupte Zentralregierung Chinas konnte die verhassten Ausländer nicht loswerden, sodass sie blieben, bis sie letztlich im und nach dem Zweiten Weltkrieg von den Japanern vertrieben wurden.
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				Die kommunistische Regierung, die kurz nach dem Zweiten Weltkrieg über die Nationalisten triumphierte, hat die folgenden fünfzig Jahre damit verbracht, ihre Macht zu sichern, die Infrastruktur zu modernisieren und die Lebens- und Bildungsbedingungen der riesigen Bevölkerung zu verbessern. Bei diesem Prozess gab es jedoch auch einige massive Fehlschläge, wie z. B. die fragwürdige Kulturrevolution, in der viele chinesische Intellektuelle ums Leben kamen. In den letzten 40 Jahren ist China zu einer bedeutenden Weltmacht und einem Wirtschaftsgiganten geworden, der schon bald alle anderen Ökonomien in den Schatten stellen wird, inklusive der einst nicht aufzuhaltenden Vereinigten Staaten.[NEWLINE][NEWLINE]China hat jedoch auch mit Schwierigkeiten zu kämpfen. Viel Energie wird darauf verwendet, die riesige und immer weiter wachsende Bevölkerung zu stützen. Die Umweltverschmutzung wird zu einem großen Problem, da immer mehr Fabriken gebaut werden und die größeren Städte von unzähligen Autos verstopft werden. Tibet, das je nach Standpunkt ein unterdrückter Staat oder ein Bestandteil von China ist, bleibt eine offene Wunde und ein politisches Problem für China. Keines dieser Probleme ist jedoch unlösbar, sodass China bereit ist, das 21. Jahrhundert zu dominieren.
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				China
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				Die Clibanarii waren das sassanidische Gegenstück zu den byzantinischen Kataphrakten, wenn auch schwerer gepanzert. Sowohl Pferd als auch Reiter selbst waren vollkommen von einem Eisenpanzer bedeckt. Sie wurden in der Schlacht in Keilformation eingesetzt, um feindliche Infanterie und Bogenschützenformationen zu zerschmettern. Die Sassaniden setzten die Clibanarii hauptsächlich gegen westliche Armeen ein, vor allem gegen die Truppen des Oströmischen Reiches, gegen die es wahrscheinlicher war, offene Feldschlachten zu führen, als gegen die barbarischen Stämme entlang der nördlichen und östlichen Grenze.
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				Colombo, die größte Stadt der Inselnation Sri Lanka, ist seit Langem ein pulsierendes Handelszentrum, nicht zuletzt dank seiner strategischen Lage an den Handelsrouten, die Asien, Afrika und den Mittleren Osten verbinden. Schon in der Antike hielten Händler aus Griechenland, Rom und China im natürlichen Hafenbecken von Colombo, wenn sie zu fernen Häfen segelten.[NEWLINE][NEWLINE]Um das 8. Jahrhundert n. Chr. ließen sich arabische Siedler und Händler, die vom Hafen profitieren wollten, dauerhaft im Gebiet von Colombo nieder. Doch erst fast 600 Jahre später erlebte Colombo mit dem Eintreffen portugiesischer Kundschafter einen großen Anstieg seines wirtschaftlichen Einflusses. Anfang des 16. Jahrhunderts n. Chr. wurde Colombo für viele Reiche strategisch und wirtschaftlich wichtig und die Kontrolle über die Stadt wechselte von den Portugiesen zu den Holländern und schließlich zu den Engländern.[NEWLINE][NEWLINE]Heute sind Colombo und sein Hafen für die Wirtschaft von Sri Lanka entscheidend, da ein Großteil der Im- und Exporte der Nation durch diese Stadt geht.
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				Der oft als raffiniertester Bogen angesehene Kompositbogen unterscheidet sich von den traditionellen Modellen durch die Schichten von Knochen, Horn oder einem anderen Material, die verklebt werden, um einen äußerst starken, kräftigen Bogen zu erschaffen. Man vermutet, dass der Kompositbogen seinen Ursprung irgendwann im 2. oder 1. Jahrtausend v. Chr. bei den Stammesnomaden in Asien hat.
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				Sydney, an der südöstlichen Küste Australiens gelegen, war nicht nur die erste britische Kolonie auf diesem Kontinent, sondern auch die erste europäische Siedlung überhaupt. Die Stadt wurde 1788 von Admiral Arthur Phillip als Strafkolonie gegründet und ihre frühe Entwicklung wurde zunächst von Strafgefangenen geleitet, später auch von pensionierten Soldaten und Siedlern aus Großbritannien. Mit der Zeit wuchs Sydney zur größten und wohl auch berühmtesten Stadt Australiens heran und heute leben dort über 4 Millionen Menschen.[NEWLINE][NEWLINE]Die ursprüngliche Landestelle, die als "Botany Bay" bekannt ist, wurde von James Cook im Jahr 1770 entdeckt und galt als ungeeignet für eine permanente Siedlung. Die nahegelegene Bucht Sydney Cove, die nach "Lord Sydney" Thomas Townshend benannt wurde, erwies sich als idealer Ort. Vor der Ankunft der Briten wurde das Gebiet offenbar mehrere Jahrtausende lang von australischen Aborigines bewohnt und bei ihrer Ankunft fanden sie zahlreiche Stämme vor. Trotz Admiral Phillips Bemühungen, den Kontakt zwischen den Kolonisten und den Stammesangehörigen zu regulieren, starben Tausende Aborigines an Pocken und Masern, die die Kolonialisten einschleppten.[NEWLINE][NEWLINE]In seiner späteren Geschichte erfuhr Sydney während des 19. Jahrhunderts einen massiven Bevölkerungsschub, als in angrenzenden Gebieten, besonders in Bathurst, Gold entdeckt wurde. In dieser Zeit trieb Sydney seine industrielle Entwicklung voran, sodass am Ende der Zwanzigerjahre des 20. Jahrhunderts über eine Million Menschen in der Stadt lebten, was die Stadt zu einem Ausbau ihrer nun verstärkt nötigen Infrastruktur veranlasste.[NEWLINE][NEWLINE]Heute ist Sydney für seine finanzielle Entwicklung bekannt; die Stadt dient als ökonomischer Dreh- und Angelpunkt für ganz Australien. Viele Großbanken und Finanzinstitute sind dort ansässig und auch die australische Wertpapierbörse befindet sich in Sydney. Seit Anfang des 19. Jahrhunderts, der Gründung Sydneys, wird der 26. Januar als australischer Nationalfeiertag abgehalten, wobei nicht nur der Geschichte, sondern auch der Bedeutung der Stadt für Australien bis heute gedacht wird.
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				Sydney
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				Möge Gottes Segen mit Euch sein, oh großer Kalif Harun al-Rashid, Oberhaupt des frommen arabischen Volkes! Das muslimische Kalifenreich entstand in den turbulenten Jahren nach dem Tod des Propheten Mohammed 632 n. Chr., als seine Anhänger die Herrschaft Gottes auf alle Völker der Erde ausdehnen wollten. Die Macht des Kalifats wuchs außerordentlich und in seiner Blütezeit herrschte es über Spanien, Nordafrika, den Nahen Osten, Anatolien, den Balkan und Persien; ein Imperium so groß - wenn nicht gar noch größer - als das Römische Reich. Im Mittelalter florierten die Künste und Wissenschaften in Arabien, während die europäischen Länder in Unwissenheit und Chaos versanken. Das Kalifat überdauerte 600 Jahre, bis es sich schließlich einem Angriff der Mongolen - der Zerstörer der Reiche - geschlagen geben musste.[NEWLINE][NEWLINE]Großer Kalif Harun al-Rashid, Euer Volk blickt zu Euch in der Erwartung, ihm wieder zu Größe zu verhelfen. Arabien erneut zu einem erleuchteten Land der Künste und des Wissens zu machen, einer mächtigen Nation, die keinen Gegner fürchtet. Oh Kalif, nehmt Ihr die Herausforderung an? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Arabien
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				Das Volk verneigt sich vor Eurem geschätzten Willen, oh weiser und vortrefflicher König Assurbanipal von Assyrien. In aller Welt seid Ihr sowohl als Gelehrter als auch als Krieger bekannt, doch die Legenden werden kaum einem Bruchteil Eurer wahren Fähigkeiten gerecht. Auch wenn Eure Feinde sich beim Gedanken an Eure Grausamkeit bei Eroberungen furchtvoll zusammenkauern, seid Ihr zu Recht stolz auf Eure intellektuellen Bestrebungen. Dank Eures Wissensdurstes habt Ihr die königliche Bibliothek von Ninive gegründet, die eine der größten Sammlungen antiker Texte und Schrifttafeln aus aller Welt beherbergt - und Euch so einen Platz als einer der größten Könige Assyriens gesichert.[NEWLINE][NEWLINE]Oh, weiser und Furcht einflößender König, es ist an der Zeit, dass Ihr Assyrien wieder zu größten Höhen führt. Werdet Ihr erneut bestrebt sein, das Wissen und die Geschichte aller Völker der Welt in Erfahrung zu bringen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Edle und tugendhafte Königin Maria Theresia, Kaiserin des Heiligen Römischen Reiches und Herrscherin über Österreich, das Volk beugt sich Eurem gnädigen Willen. Nach dem Tode Eures Vaters Kaiser Karl VI. seid Ihr in einer Zeit großer Unsicherheit auf den Thron gestiegen, doch die leeren Truhen und das geschwächte Militär brachten Euch kaum von Euren Ambitionen ab. Als gleich nach dem Antritt Eures Erbes Krieg drohte, konntet Ihr Eure Feinde abwehren, und indem Ihr Euren Gatten Franz Stephan zum Mitherrscher ernanntet, habt Ihr Euch Euren Platz als Kaiserin des Heiligen Römischen Reiches gesichert. Während Eurer Herrschaft habt Ihr Österreich auf einen neuen Pfad des Wandels geführt - Ihr habt das Militär gestärkt, die Schatzkammer wieder aufgefüllt und das Bildungssystem des Reiches verbessert.[NEWLINE][NEWLINE]Oh große Königin, tapfer und würdevoll, der Zeitpunkt ist gekommen, dass Ihr Euch wieder erhebt und Euer Reich führt. Könnt Ihr Eurem Volk wieder Wohlstand und Glanz bringen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Willkommen, oh göttlicher Montezuma! Wir verbeugen uns in Ehrfurcht vor Eurer Größe! Mögen die Himmel alle denkbaren guten Dinge alle Tage Eures Lebens auf Euch niederregnen lassen! Ihr seid das Oberhaupt des mächtigen Volkes der Azteken, Nomaden, die ihre Heimat im Norden verloren und sich im 12. Jahrhundert in der Mesa Central ansiedelten - im Herzen eines Landes, das später Mexiko heißen sollte. Umgeben von zahlreichen Stämmen, die um die üppigen Ländereien rund um die heiligen Seen Texcoco, Xaltocan und Zumpango kämpften, konnten sich die Azteken mittels kluger Bündnisse und militärischer Macht innerhalb von knapp 200 Jahren die Herrschaft über das Becken Mittelamerikas sichern und errichteten ein Reich, das sich zwischen beiden Ozeanküsten erstreckte.[NEWLINE][NEWLINE]Oh großer König Montezuma! Euer Volk ruft Euch abermals an, Euch zu erheben und es zu Ruhm und Ehre zu führen! Verschafft Eurem Volk Wohlstand und Macht und die Herrschaft über seine Gegner und Rivalen! Werdet Ihr diesem Ruf nachkommen, glorreicher Anführer? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Aztekenreich
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				Möge der Segen des Himmels mit Euch sein, oh großer Nebukadnezar, Vater des mächtigen alten Babylon! Die Welt war noch jung, als Sargon Babylon vor etwa 5.000 Jahren errichtete. Lang florierte es und entwickelte sich im 18. Jahrhundert v. Chr. unter dem göttlichen Hammurabi, dem Erschaffer des Gesetzes, erstmals zu einem Imperium. Babylon, das beinahe von den Kassiten und den Assyrern erobert wurde, überdauerte alle Stürme und erhob sich wie ein Phönix aus der Asche der Zerstörung und gewann trotz zahlreicher Gegner seine Unabhängigkeit zurück. Im Altertum war Babylon wahrlich das Zentrum der Künste und der Gelehrsamkeit![NEWLINE][NEWLINE]Oh Nebukadnezar, Euer Reich überdauerte nach Eurem Tod nur kurze Zeit und wurde zuerst von den mächtigen Persern und später von den Griechen erobert, bis diese große Stadt 141 v. Chr. zerstört wurde. Aber soll Babylon wirklich für immer versunken sein, großer Nebukadnezar? Euer Volk verlässt sich darauf, dass Ihr dieses Reich zu neuem Leben erweckt! Werdet Ihr die Herausforderung annehmen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Babylon
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				Hoch lebe der angesehene und großmütige Kaiser Peter II. von Brasilien. Mit großer Einsicht und unerschütterlicher Würde habt Ihr das Kaiserreich Brasilien mehr als 50 Jahre lang regiert und in eine Zeit des anhaltenden Friedens und Wohlstands geführt. Euer Ruf als harter, aber gerechter Herrscher stand stets außer Zweifel, da Eure unerschütterliche Hingabe an das brasilianische Volk ihm Hoffnung gab und die Stellung des Kaiserreichs in Südamerika festigte. Eure wissenschaftlichen Bestrebungen und Eure standhafte Verteidigung der Redefreiheit ermöglichten die Gründung verschiedener Institutionen für höhere Bildung, was zu einer Stärkung der nationalen Identität Brasiliens führte.[NEWLINE][NEWLINE]Verehrter Kaiser Peter, Euer Volk sehnt sich nach einer Rückkehr in die friedlichen Tage, als Ihr unter ihm verweilt, seinen Geschichten zugehört und ihm eine strahlende Zukunft zugesichert habt. Werdet Ihr Euer Reich erneut dem Wohlstand entgegenführen? Könnt ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Ein Hoch auf die herrliche und großmütige Kaiserin Theodora, geliebt von Byzanz und Rom! Aus den niederen Rängen der Schauspieler und Kurtisanen seid Ihr, die Gemahlin von Justinian I., zur mächtigsten Frau im Römischen Reich aufgestiegen. Seit Ende der 520er n. Chr. habt Ihr an der Seite Eures Gatten eine Reihe wichtiger spiritueller und rechtlicher Reformen durchgesetzt und Gesetze ins Leben gerufen, die den Status der Frauen im Reich verbesserten und für mehr Gleichberechtigung sorgten. Ihr habt auch die Renovierung und den Bau zahlreicher Aquädukte, Brücken und Kirchen in ganz Konstantinopel unterstützt, was in der Errichtung der Hagia Sophia, einem der wunderbarsten architektonischen Weltwunder, gipfelte.[NEWLINE][NEWLINE]Wunderschöne Kaiserin, Byzanz braucht Eure Weisheit und Stärke - sein Volk ist ohne Euer leitendes Licht verloren. Das Byzantinische Reich mag einmal gefallen sein, aber seine Seele ist noch intakt und wartet darauf, wiedergeboren zu werden. Könnt Ihr Byzanz wieder zu dem Ruhm verhelfen, den es einst genoss? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gesegnet und gegrüßt, verehrte Königin Dido, Gründerin des legendären Königreiches Karthago. Wie es der große Dichter Vergil niederschrieb, wurde Euer Gemahl Acerbas ermordet von Eurem eigenen Bruder, König Pygmalion von Tyros, der daraufhin die Schätze des Acerbas für sich beanspruchte, die rechtmäßig die Euren waren. Da Ihr fürchtetet, wie weit Euer Bruder diese großen Reichtümer verfolgen würde, seid Ihr mit Euren Landsleuten in neue Gefilde geflohen. Beim Erreichen der Küste Nordafrikas habt Ihr den dortigen König durch die einfache Manipulation einer Stierhaut getäuscht und ein großes Gebiet als Eure neue Heimat ausgelegt, das zukünftige Königreich Karthago.[NEWLINE][NEWLINE]Kluge und wissbegierige Dido, die Welt sehnt sich nach einer Herrscherin, die sie mit brillanter Intuition und List vor dem drohenden Sturm schützt. Könnt Ihr das Volk zu einem neuen Königreich machen, das dem einst mächtigen Karthago gleichkommt? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gelobt und mit ewigem Ruhm gesegnet, oh wilde, rachedurstige Kriegerkönigin! In diesen von Mannsbildern beherrschten Zeiten habt Ihr nicht nur Euren Thron und Eure souveräne Herrschaft gesichert, sondern Euch noch dazu dem mächtigen Römischen Reich erfolgreich widersetzt. Nachdem Ihr schreckliche Strafen und Erniedrigungen durch die römischen Invasoren erdulden musstet, habt Ihr Euer Volk versammelt, um einen blutigen, fürchterlichen Aufstand zu beginnen. Unter den Rädern Eures Streitwagens fielen ganze Legionen und Ihr habt London in Brand gesteckt. Zwar behielten die Römer die Inseln am Ende in ihrem Besitz, aber Ihr allein habt Nero zu der Überlegung bewogen, alle Truppen abzuziehen und Britannien für immer zu verlassen.[NEWLINE][NEWLINE]Oh schlafende Löwin, Euer Volk verlangt danach, dass Ihr Euch wieder erhebt und es erneut in das Schicksal führt, dem Ihr Euren Namen verdankt. Werdet Ihr die Herausforderung auf dem Schlachtfeld annehmen und die Kelten zum ewigen Sieg führen? Werdet Ihr Eure Gebiete zurückerobern und eine Zivilisation errichten, die die Zeit überdauert?
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				Möge der Segen des Himmels mit Euch sein, Kaiserin Wu Zetian, schönste und stolzeste Herrscherin Chinas! Oh, mächtige Kaiserin, deren Schatten die Blumen erblühen und die Flüsse fließen lässt! Ihr seid das Oberhaupt der Chinesen, der ältesten und mächtigsten Zivilisation, die die Menschheit je hervorgebracht hat. Chinas Geschichte beginnt bereits im Dunkel der Vergangenheit und das chinesische Volk erreichte schon Großartiges, lange bevor andere aufstrebende Zivilisationen überhaupt das Licht der Welt erblickten. Chinas Beiträge zu Kunst und Wissenschaft sind zu vielfältig und zu unglaublich, um ihnen gerecht werden zu können - die Druckerpresse, das Schießpulver, die Arbeiten von Konfuzius - das sind nur ein paar der Dinge, die China einer Welt geschenkt hat, die ihrer nicht würdig war![NEWLINE][NEWLINE]Ihr, große Herrscherin, die mit Scharfsinn und Schönheit vom Rang einer niederen Konkubine zur göttlichen Kaiserin aufgestiegen ist - Euer Volk verlangt nach Eurer Führung! Das große China wird abermals von allen Seiten von Barbaren belagert. Könnt Ihr all Eure zahlreichen Gegner besiegen und Eurem Land wieder zu Größe verhelfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				China
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				Ehre und Ruhm seien mit Euch, Harald Blauzahn Gormson, mächtiger Erbe von König Gorm dem Alten und Thyra Danebod. Nicht nur, dass Ihr im Kampf gegen die norwegischen Armeen erfolgreich wart, Ihr habt auch riesige Bauvorhaben im ganzen Land durchgeführt, darunter zahlreiche Ringfestungen, um die Bevölkerung vor Invasionen und internen Auseinandersetzungen zu beschützen. Ihr habt die Wellen germanischer Siedler 983 n. Chr. abgewehrt und Euer Königreich vor ungewollten fremdländischen Einflüssen bewahrt.[NEWLINE][NEWLINE]Unerschütterlicher Wikinger, für Euch ist erneut die Zeit gekommen, Eure Größe zu beweisen. Ihr seid aufgefordert, Euch zu erheben und Euer Volk zu neuer Macht und neuen Erfolgen zu führen! Werdet Ihr die Welt noch einmal beim Gedanken an Eure gewaltigen nordländischen Armeen erzittern lassen? Werdet Ihr den Schlachtruf der Wikinger durch die einbrechenden Wellen donnern lassen? Werdet Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Wir grüßen Euch, oh großer Ramses, Pharao von Ägypten, der die Sonne aufgehen und den Nil fließen lässt und der seinem glücklichen Volk alle guten Dinge des Lebens beschert! Oh, großer Herr, seit Menschengedenken lebt Euer Volk am Ufer des Nil, von wo aus es der Welt die Schrift, fortgeschrittene Mathematik, Bildhauerei und Architektur schenkte. Vor Jahrtausenden errichtete es riesige Monumente, die in ihrer Größe stolz bis heute stehen.[NEWLINE][NEWLINE]Oh, Ramses, Euer Volk hat unzählige Jahre überdauert, während andere unbedeutende Nationen um Euer Land herum zu Ruhm kamen und wieder zu Staub zerfielen. Es erwartet von Euch, dass Ihr es noch einmal zu Größe führt. Könnt Ihr den Göttern die Ehre erweisen und Ägypten wieder an seinen rechtmäßigen Platz im Herzen der Welt setzen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Ägypten
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				Gelobt sei Ihre Durchlauchte Hoheit, Königin Elisabeth Gloriana; Ihr führt die berühmte Seenation England an und beschützt sie. England besteht schon seit Ewigkeiten. Seit die Insel bereits vor 35.000 Jahren besiedelt wurde, erlebte sie unzählige Wellen von Einwanderern, die sich in das englische Volk verwebten. Obwohl England nur eine kleine Insel ist, gab Euer Volk auf der Weltbühne viele Jahre lang den Ton an. Seine unvergleichliche Marine, brillante Künstler und eigenwillige Händler verliehen ihm im Verhältnis zu seiner bloßen Bevölkerungszahl weit überdimensionale Macht und Einfluss.[NEWLINE][NEWLINE]Königin Elisabeth, werdet Ihr das englische Volk in ein neues goldenes Zeitalter führen? Es verlässt sich darauf, dass Ihr Eurer Nation erneut zu Frieden und Wohlstand verhelft. Werdet Ihr das Los der Größe annehmen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				England
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				Seid gesegnet, Haile Selassie, ehrenhafter und rechtschaffener Kaiser von Äthiopien. Euer Vermächtnis als einer der größten Herrscher Äthiopiens und als spiritueller Anführer der Bewegung der Rastafari wird nur von Eurem Einfluss auf die Diplomatie und politische Kooperation in der ganzen Welt überstrahlt. Indem Ihr die erste schriftliche Verfassung Äthiopiens eingeführt habt, habt Ihr die Samen der Demokratie gesät, die in den folgenden Jahren Wurzeln schlagen sollten, und Euer weises Verständnis weltweiter Angelegenheiten sicherte den Platz Äthiopiens als Gründungsmitglied der Vereinten Nationen. Mit Euren Bemühungen, die Nation während Eurer Herrschaft zu reformieren und zu modernisieren, habt Ihr den Lauf der äthiopischen Geschichte für immer verändert.[NEWLINE][NEWLINE]Verehrter König, einst schützte Eure Beherrschung das Volk vor den vielen Konflikten, die die Nationen der Menschen plagen, und das Königreich bittet Euch, erneut den Frieden zu sichern. Werdet Ihr das Volk mit Mut und Autorität in ein neues Zeitalter führen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Ein langes Leben voller Triumph Euch, dem Ersten Konsul und Kaiser Frankreichs, Napoleon I., Herrscher über das französische Volk. Frankreich liegt im Herzen Europas. Lange war Paris das Zentrum der Welt in Sachen Kunst, Kultur und Literatur. Obwohl Frankreich von Konkurrenten - und häufig Gegnern - umgeben war, konnte die große Nation die Wirren der Zeit überdauern. Ihre Armeen sind von einem Ende der Welt bis ans andere erfolgreich in den Kampf gezogen, und ihre Soldaten und Generäle gehören zu den besten der Geschichte.[NEWLINE][NEWLINE]Napoleon Bonaparte, Frankreich sehnt sich danach, dass Ihr Euer Imperium neu errichtet und es abermals zu Ruhm und Größe führt; dass Ihr Frankreich wieder zum Epizentrum von Kultur und Kultiviertheit macht. Kaiser, werdet Ihr erneut gegen Eure Feinde in den Kampf ziehen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Frankreich
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				Seid gegrüßt, mächtiger Bismarck, Erster Kanzler von Deutschland und seinem Reich! Deutschland ist eine aufstrebende Nation, die aus den Ruinen des Heiligen Römischen Reiches auferstand und 1871 schließlich vereint wurde - vor über hundert Jahren. Die Deutschen sind kreativ und fleißig, und dazu erbitterte Krieger. Trotz großer Katastrophen in der ersten Hälfte des 20. Jahrhunderts ist Deutschland heute weltweit führend in den Bereichen Wirtschaft, Kunst und Technologie.[NEWLINE][NEWLINE]Großer Fürst Bismarck, das deutsche Volk möchte, dass Ihr es zu größerem Ruhm geleitet. Es ist fest entschlossen und wendet sich an Euch, seinen geliebten Eisernen Kanzler, um es erneut anzuführen. Werdet Ihr mit eiserner und kriegerischer Faust herrschen oder die deutsche Kunst und Industrie fördern? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Deutschland
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				Möge der Segen der Götter mit Euch sein, oh großer König Alexander! Ihr seid der Herrscher der mächtigen griechischen Nation. Euer Volk lebte jahrelang isoliert in Stadtstaaten - legendären Städten wie Athen, Sparta, Theben - wo es der Welt viele großartige Dinge bescherte, wie etwa Demokratie, Philosophie, Tragödie, Kunst und Architektur - die Grundsäulen der westlichen Zivilisation. Obwohl die Griechen nur wenige waren und sich oft gegenseitig bekriegten, konnten sie im 5. Jahrhundert v. Chr. ihren wesentlich größeren Nachbarn Persien an Land und zu Wasser besiegen.[NEWLINE][NEWLINE]Alexander, Euer Volk ist bereit, in den Krieg zu ziehen, um die großartige griechische Kultur an Millionen weiterzugeben und Euch ewig währenden Ruhm zu verschaffen. Seid Ihr bereit, Euer Schicksal anzunehmen, König Alexander? Werdet Ihr Euer Volk siegreich zu Größe verhelfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Griechenland
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				Eure Männer grüßen Euch voller Stolz, großer Attila, begnadeter Krieger und Herrscher des Reichs der Hunnen. Gemeinsam mit Eurem Bruder Bleda habt Ihr die Grenzen Eures Reiches ausgedehnt und seid zu einer der mächtigsten und Furcht einflößendsten Nationen des fünften Jahrhunderts geworden. Ihr habt den oströmischen Kaisern Euren Willen aufgezwungen und Königreich um Königreich entlang der Donau und der Nisava erobert. Als souveräner Herrscher der Hunnen seid Ihr mit Euren Armeen quer durch Europa nach Gallien marschiert, um Euer bereits beeindruckendes Territorium bis zum Atlantischen Ozean auszudehnen. Euer unerwarteter Tod führte schnell zum Zerfall und dem Untergang Eures Reiches, aber Euer Name und Eure Taten sind das ewige Erbe Eures Volkes.[NEWLINE][NEWLINE]Furcht einflößender General, Euer Volk verlangt nach einem neuen Reich der Hunnen. Ein Reich, das die Heldentaten und vergangenen Geschehnisse des ehemaligen Reiches wie die verblassten Träume einer sterbenden Sonne erscheinen lässt. Werdet Ihr diesem Ruf folgen, um Euren rechtmäßigen Ruhm wiederzuerlangen? Werdet Ihr wieder auf Euer treues Ross steigen und Eure Armeen in den Sieg führen? Werdet ihr eine Zivilisation errichten, die die Zeit überdauert?
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				Oh, Ihr, der Ihr die Welt neu erschafft, Eure treuen Untertanen grüßen Euch, König Pachacútec! Ihr herrscht über das Volk der Inka. Die Inka bewiesen bereits in ihren Anfängen im kleinen Staat Cusco ihr Potenzial, zogen gegen ihre zahlreichen Feinde in den Krieg, zerschmetterten deren Armeen und errichteten ein mächtiges Reich, das sich von Ecuador bis Chile erstreckte - es war sogar das größte Reich im präkolumbischen Amerika. Euer Volk bestand nicht nur aus Soldaten, es befanden sich auch großartige Architekten und Künstler darunter, und die Überreste ihrer Arbeit inspirieren die Welt bis heute und erfüllen sie mit Ehrfurcht.[NEWLINE][NEWLINE]Oh, König Pachacútec, der die Erde erzittern lässt! Werdet Ihr erneut den Boden selbst beschwören, um Euch im Kampf zur Seite zu stehen? Eure Armeen warten auf Euer Signal. Werdet Ihr den Ruhm Eures Reiches wiederherstellen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Inka
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				Seien Sie gegrüßt, Präsident Gandhi, großherziges Oberhaupt Indiens! Sie sind der Herrscher über eines der ältesten Länder der Welt, dessen Geschichte beinahe 10.000 Jahre zurückreicht! Indien ist ein spirituelles Land und Entstehungsort von drei Weltreligionen - Hinduismus, Buddhismus und Jainismus. Es ist ein leidenschaftliches Land voller Musik und Farben, ein Land großen Wohlstands und tiefster Armut. Jahrhundertelang war Indien in Königreiche geteilt, die ununterbrochen gegeneinander und gegen Eindringlinge von außen Krieg führten. Im 12. Jahrhundert n. Chr. wurde Indien von islamischen Türken erobert. Im frühen 17. Jahrhundert trafen die Engländer in Indien ein, und mithilfe listiger Diplomatie und technologischer Überlegenheit eroberten sie Ihr zersplittetes Land. England blieb etwa zwei Jahrhunderte an der Macht, bis es von einer ansteigenden Welle indischen Nationalismus' - einem noch nie zuvor dagewesenen friedlichen Aufstand - vertrieben wurde.[NEWLINE][NEWLINE]Gandhi, Ihr Volk möchte, dass Sie es zu noch größerem Ruhm führen! Können Sie Ihrem Volk dabei helfen, sein großes Potenzial zu erkennen, um wieder zu einem weltweiten Zentrum für Kunst, Kultur und Religion zu werden? Können Sie eine Zivilisation errichten, die die Zeit überdauern wird?
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				Indien
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				Ehre sei mit euch, oh großer Held Gajah Mada, Premierminister von Majapahit, der den indonesischen Archipel einigte. Die Geschichten Eures Heldenmuts auf dem Schlachtfeld werden nur noch übertroffen von den Legenden über den Eid, den Ihr geleistet habt, die verstreuten Inseln Indonesiens unter einem Banner zu vereinen. Ihr habt Eurer Königin und dem Reich loyal gedient und wart nicht nur bestrebt, Euren Eid zu erfüllen, sondern ihr habt auch alle erobert, die Euch im Weg standen, und so den bekannten Archipel zur Gänze eingenommen und als Erster vereint, was man als das heutige Indonesien kennt.[NEWLINE][NEWLINE]Mächtiger Krieger Gajah Mada, Euer Volk verlangt nach einem starken Anführer, der ihm den Wohlstand zurückbringt! Werdet Ihr Euch aufmachen, die benachbarten Königreiche zu erobern und den Ruhm Eures Reiches zu erweitern? Werdet Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gegrüßt, edler Hiawatha, Oberhaupt des mächtigen Irokesenbunds! Lang hat Euer Volk nahe des großen und heiligen Ontariosees in dem Land gelebt, das heute als Bundesstaat New York in Nordamerika bekannt ist. Im Dunkel der Geschichte vereinten sich die fünf Völker - Seneca, Onondaga, Mohawk, Cayuga und Oneida - zu einer Nation, den Haudenosaunee, den Irokesen. Ohne geschriebenes Wort legten die weisen Männer Eurer Nation das "Große Gesetz des Friedens" fest, die Grundlage vieler Verfassungen, darunter auch die der Vereinigten Staaten von Amerika. Viele Jahre lang kämpfte Euer Volk gegen große Feinde: die Huronen und die französischen und englischen Eindringlinge. Obwohl sie in der Unterzahl waren und die Waffen Eurer Krieger den gegnerischen weit unterlegen, überlebten die Irokesen und waren solange erfolgreich, bis sie von den mächtigen Armeen der neu gegründeten Vereinigten Staaten überwältigt wurden.[NEWLINE][NEWLINE]Oh edler Hiawatha! Hört die Rufe Eures Volkes! Sie wollen, dass Ihr sie in Friedens- und in Kriegszeiten anführt! Baut das Langhaus wieder auf und vereinigt die Stämme erneut. Werdet Ihr diese Herausforderung annehmen, großer Anführer? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Irokesen-Reich
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				Seid gesegnet, ehrwürdiger Oda Nobunaga, Herrscher des Landes, in dem die Sonne aufgeht - mögt Ihr noch lange in ihrer prächtigen Blüte wandeln. Ihr seid der Herrscher von Japan, dem Land der aufgehenden Sonne. Die Japaner sind ein Inselvolk, stolz und fromm mit einer langen Kunst- und Literaturtradition. Ihre Zivilisation entstand vor Tausenden von Jahren - Jahre schrecklicher Kriege, Ausdehnung und Isolation, großen Wohlstands und tiefster Armut. Neben seinen Fähigkeiten auf dem Schlachtfeld ist Euer Volk auch ungeheuer fleißig und seine technologischen Innovationen und mächtigen Fabriken werden von niederen Völkern andernorts neidvoll zur Kenntnis genommen.[NEWLINE][NEWLINE]Legendärer Daimyo, werdet Ihr die Zügel des Schicksals in die Hand nehmen? Werdet Ihr Eurer Familie und Eurem Volk Ehre und Ruhm bereiten? Werdet Ihr erneut mit Schwert und Schild siegreich in den Krieg ziehen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Japan
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				Seid gegrüßt, gepriesener König Sejong der Große, Diener des Volkes und Beschützer der Joseon-Dynastie. Eure glorreiche Vision von Wohlstand und überwältigender Güte für den einfachen Mann haben Euch zum beliebtesten aller koreanischen Könige gemacht. Seit den Anfangstagen Eurer Herrschaft wurden Eure Bemühungen, eine gerechte Gesellschaft für alle zu bieten, nur von den technischen Fortschritten übertroffen, die von Eurem unstillbaren Durst nach Wissen angespornt wurden. Angeleitet von Eurer Weisheit entwickelten die Gelehrten der Jadehalle Koreas erste Schriftsprache - Hangeul - die dem Volk nach Jahrhunderten der literarischen Dunkelheit das Licht der Schriftkunst und der Wissenschaften brachte.[NEWLINE][NEWLINE]Ehrbarer Sejong, das Volk ersucht Euch erneut um Rat! Werdet Ihr die Gelegenheit nutzen, Eurem Volk Harmonie und Verständnis zu schenken? Könnt Ihr Euer Königreich erneut zu solch wundervollen Höhen aufschwingen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Euer Volk kniet vor Euch nieder, erhabener König Pacal der Große, geliebter Sohn der Götter und Schild der Bürger von Palenque. Nach jahrelanger Beutelung durch angrenzende Rivalen habt Ihr die Feinde Eures Volkes zurückgeschlagen und ihre Anführer als Vergeltung für die Beleidigung Eurer Vorgänger geopfert. Der Ruhm von Palenque konnte nur durch Eure weise Führung wiedergebracht werden, da Ihr große Bemühungen für den Wiederaufbau der Stadt unternahmt, wobei einige der größten Denkmäler und architektonischen Werke entstanden, die Euer Volk - und die Welt - je gesehen haben.[NEWLINE][NEWLINE]Herrlicher König, Euer Volk bittet Euch in den Tagen, die kommen, wieder um Führung und Rat. Werdet Ihr den Willen der Götter lenken und Eurem einst so stolzen Königreich wieder zu Größe verhelfen? Werdet Ihr neue Monumente errichten, um die Erinnerungen Eures Volkes zu verewigen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gegrüßt, großer Temudschin, unsterblicher Herrscher über das mächtige Reich der Mongolen! Eure Fäuste zertrümmern die Mauern von Städten und Eure Stimme bringt Eure Feinde zum Verzweifeln. Oh Khan, Ihr habt die kriegerischen Stämme Nordasiens zu einem mächtigen Volk vereint und so die größte Kavallerie erschaffen, die je ein Mensch gesehen hat! Die raffinierte Diplomatie Eures Volks hat seine Gegner entzweit, was sie vor den mongolischen Eroberungsarmeen schwach und hilflos machte. In nur wenigen Jahren eroberten die Soldaten Eures Volkes einen Großteil Chinas und Ostasiens. Und das Reich wuchs weiter, bis es sich im Westen bis nach Europa und im Süden bis nach Korea erstreckte. Tatsache ist, dies war das größte Reich, das es je gegeben hat, und lässt die erbärmlichen Eroberungen der Römer oder Griechen klein aussehen.[NEWLINE][NEWLINE]Temudschin, Euer Volk bittet Euch erneut, es siegreich in den Kampf zu führen! Wird die Welt erneut unter dem donnernden Klang Eurer Kavallerie, wie sie über die Steppen dahinfegt, erzittern? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Mongolei
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				Das Volk von Marokko erwartet Eure Weisungen, großer Sultan Ahmad al-Mansur aus der Dynastie der Saadier. Ihr seid für Euer Geschick als Verhandlungsführer und Diplomat berühmt, Eure bedachten Worte haben das Schmieden neuer Allianzen ermöglicht und die Souveränität Eurer Nation und seines Volkes über Jahrzehnte gesichert. Und wenn Worte dennoch scheiterten, wart Ihr ebenso erfolgreich bei Eroberungen und habt die Armeen Marokkos auf dem Schlachtfeld in den Sieg geführt und so den Einfluss Eures Reiches erweitert.[NEWLINE][NEWLINE]Weiser und angesehener Sultan, das Volk sehnt sich nach Eurer Führung. Kann sich Euer Geschick in der Diplomatie mit dem Eurer Rivalen messen oder werdet Ihr mit dem Schwert in der Hand vor sie treten? Euer einst großes Königreich strebt zurück nach seinem ehemaligen Glanz. Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gegrüßt, starker Prinz Wilhelm von Oranien, Befreier der Niederlande und Held des niederländischen Volkes. Durch Euren Mut bei der Rebellion von 1568 gegen die spanische Herrschaft erlangten die Niederländer ihre Freiheit und es kam schließlich zum Achtzigjährigen Krieg. Euer Unterfangen ermöglichte die Entstehung einer der ersten modernen Republiken in Europa, der Republik der Sieben Vereinigten Provinzen. Ihr habt Euer Leben für die Rebellion geopfert und seid 1584 durch die Hand eines Attentäters gestorben, doch Euer Tod diente nur dazu, den Mut des Volkes zu festigen, und Euer Vermächtnis als "Vater des Vaterlandes" wird ewig als Symbol der niederländischen Unabhängigkeit bestehen.[NEWLINE][NEWLINE]Tapferer Prinz, das Volk sehnt sich erneut nach Eurer Weisheit. Könnt Ihr die Souveränität Eures Königreiches erneut sichern und Eurem Volk zu Größe verhelfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Möge Gottes Segen mit Euch sein, oh großer Süleyman! Eure Macht, Euer Wohlstand und Eure Großzügigkeit versetzen die Welt in Ehrfurcht! Man nennt Euch zu Recht den Prächtigen! Euer Reich entstand im 12. Jahrhundert in Bithynien, einem kleinen Land im östlichen Anatolien. König Osman I. von Bithynien machte sich den Niedergang des großen Sultanats der Rum-Seldschuken zunutze und dehnte sein Reich Richtung Westen nach Anatolien aus. Während des nächsten Jahrhunderts brachten Eure Untertanen das Byzantinische Reich zu Fall und übernahmen dessen Ländereien in der Türkei und am Balkan. Mitte des 15. Jahrhunderts eroberten die Osmanen das alte Konstantinopel und sicherten sich so die Kontrolle über eine strategische Verbindung zwischen Europa und dem Nahen Osten. Das Reich Eures Volkes sollte sich noch jahrhundertelang weiter ausdehnen und zu seiner Blütezeit einen Großteil Nordafrikas, des Nahen Ostens und Osteuropas beherrschen.[NEWLINE][NEWLINE]Mächtiger Süleyman, hört die Rufe Eures Volkes! Führt Euer Reich wieder an die Spitze seiner Macht und seines Ruhmes, und die Welt wird Eure Größe erneut voller Ehrfurcht und Bewunderung betrachten. Werdet Ihr diese Herausforderung annehmen, großer Herrscher? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Osmanisches Reich
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				Möge der himmlische Segen mit Euch sein, geliebter König Dareios von Persien! Ihr führt ein starkes und weises Volk an. Zu Beginn Eurer Geschichte erhob sich der große persische Anführer Kyros gegen das mächtige Reich Medien, das 550 v. Chr. fiel. Durch raffinierte Diplomatie und militärische Stärke eroberte der große Kyros das wohlhabende Lydien und das mächtige Babylon, und sein Sohn setzte die Geschichte mit der Eroberung Ägyptens einige Jahre später fort. Mit der Zeit erstreckte sich Persiens Herrschaft bis ins weit entfernte Makedonien an der Türschwelle der aufstrebenden griechischen Stadtstaaten. Persien sollte lange Zeit florieren, bis der schurkische Emporkömmling Alexander von Makedonien das große Reich in einem schrecklichen Feldzug zu Fall brachte.[NEWLINE][NEWLINE]Dareios, Euer Volk möchte, dass Ihr Persien erneut zu Macht und Ruhm verhelft! Das Reich Eurer Vorfahren soll abermals auferstehen, um über seine Feinde zu triumphieren und der Welt Frieden und Ordnung zu bescheren. Oh König, werdet Ihr dieser Bitte nachkommen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Persien
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				Lang Lebe König Kasimir der Große, Beschützer und Souverän des Königreichs Polen. Ihr habt zu Zeiten großer Umbrüche den Thron bestiegen, als die Wirtschaft des Landes in Trümmern lag und sein Volk von den Kriegen Eures Vorgängers demoralisiert war. Doch Eure Herrschaft markierte den Beginn einer neuen Ära, deren Überfluss und Sicherheit nur durch die sorgsame Art Eurer Regentschaft möglich wurde. Zu Euren bemerkenswertesten Errungenschaften gehört der von Euch eingesetzte Gesetzeskodex, der vielen der zu dieser Zeit üblichen Bräuche eine gesetzliche Grundlage gab und die Nation stärkte.[NEWLINE][NEWLINE]Verehrter König Kasimir, das Volk hat die ruhige Hand, mit der Ihr regiert, lange bewundert. Könnt Ihr Euer Königreich und seine Untertanen wieder in ein goldenes Zeitalter des Wohlstands führen? Werdet Ihr all jene unterwerfen, die sich Euch entgegen stellen, oder strebt Ihr friedliche Beziehungen an? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gegrüßt und gesegnet, Kamehameha der Große. Ihr wurdet auserwählt, um Eure zerstreuten Völker wieder zu vereinen. Oh mächtiger König, Ihr wart der Erste, der die Insel Hawaii 1791 n. Chr. unter einer Herrschaft vereinte. Bis zum Jahr 1810 waren auch die restlichen Inseln Teil Eures Reiches. Als erster König von Hawaii habt Ihr das Rechts- und Steuersystem standardisiert und den Mamalahoe Kanawai eingeführt - ein Erlass zum Schutz der Zivilbevölkerung in Kriegszeiten. Ihr habt die fortwährende Einheit und Souveränität der Inseln durch Eure großen Gesetze und Taten über Euren Tod im Jahr 1819 hinaus sichergestellt.[NEWLINE][NEWLINE]Oh weiser und erhabener König, Euer Volk wünscht sich erneut ein eigenes Königreich und braucht ein Oberhaupt einzigartiger Größe! Werdet Ihr diesem Ruf folgen und erneut den Umhang des Löwen des Pazifiks tragen? Werdet Ihr ein Königreich errichten, das die Zeit überdauert?
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				Seid gesegnet, anmutige Königin Maria, Beschützerin und Souverän des portugiesischen Volkes. Ihr wart die erste Königin, die Portugal regierte, und es war Eure kluge Führung, die den Königshof vor den Übergriffen Napoleons bewahrte und einen sicheren Hafen in Brasilien schuf, um die Integrität der portugiesischen Herrschaft zu bewahren. Obwohl Ihr während Eurer Regentschaft mit Krankheit zu kämpfen hattet, schreibt man es Euren Bemühungen für eine enge Kooperation mit Brasilien zu, diesem Staat letztlich zur Unabhängigkeit verholfen zu haben - und dafür werdet Ihr von den Menschen beider Nationen für immer respektiert werden.[NEWLINE][NEWLINE]Oh, noble und pflichtgetreue Königin, werdet Ihr erneut das Königreich Portugal im Geiste der Kooperation und des Wohlstandes führen? Werdet Ihr ein neues Vermächtnis etablieren - eines, das alle vor Euch übertreffen wird? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Möge der Segen der Götter mit Euch sein, Cäsar Augustus, Herrscher Roms und all seiner Ländereien. Euer Reich war in der westlichen Gesellschaft das größte und langlebigste, und Euer Volk formte ganz alleine Kultur, Rechtssystem, Kunst und Kriegsführung wie kein anderes vor oder nach ihm. In den Jahren ruhmreicher Eroberungen erlangte Rom die Herrschaft über Mittelmeergebiete von Spanien im Westen bis nach Syrien im Osten und sollte sich später bis über einen Großteil Englands und Norddeutschlands erstrecken. Die römische Kunst und Architektur inspirieren die Welt bis heute und erfüllen sie mit Ehrfurcht, und Rom lässt alle geringeren Nationen, die später entstanden, vor Neid erblassen.[NEWLINE][NEWLINE]Oh mächtiger Kaiser, Euer Volk wendet sich noch einmal an Euch, um die Ehre Roms wiederherzustellen. Werdet Ihr dafür sorgen, dass Euer Reich sich erneut erhebt und Frieden und Ordnung über alle bringt? Werdet Ihr Rom wieder zum Zentrum der Welt machen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Rom
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				Seid gegrüßt, Eure Kaiserliche Majestät Katharina, wunderbare Kaiserin Russlands. Das größte Land der Welt steht Euch zu Befehl. Das mächtige Russland erstreckt sich vom pazifischen Ozean im Osten bis zur Ostsee im Westen. Trotz Kriegen, Dürren und zahlreichen anderen Katastrophen überlebte und florierte das russische Volk und brachte einige der besten Künstler und Wissenschaftler der Welt hervor. Das Reich ist bis heute eines der stärksten in der Geschichte der Menschheit - eine wahre Supermacht, die über die größte je entworfene Zerstörungsgewalt verfügt.[NEWLINE][NEWLINE]Katharina, Eure Untertanen möchten, dass Ihr die ruhmreichen Tage Russlands und seines Volks wieder herbeiführt, das Land neu belebt und das Wunder der Aufklärung wieder entfacht. Werdet Ihr Eurem Volk wieder zu Größe verhelfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Russland
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				Seid gesegnet, weiser und Furcht einflößender Häuptling Pocatello, verehrter Anführer des Volks der Schoschonen. Als junger Häuptling der Schoschonen musstet Ihr Euch einer Woge von ohne Befugnis errichteten Siedlungen quer durch die westlichen Vereinigten Staaten stellen. Ihr wart gezwungen, das den Schoschonen angestammte Land gegen einen schier nicht enden wollenden Strom neuer Einwanderer zu verteidigen; Euer Kriegertrupp hat diejenigen, die die heiligen Ländereien Eures Volkes in Besitz nehmen wollten, in Angst und Schrecken versetzt. Nach jahrelangem Unfrieden konntet Ihr geschickt einen direkten Konflikt mit der Armee der US-Regierung umgehen und eine Reihe von Verträgen aushandeln, in der Hoffnung, einen dauerhaften Frieden für die Schoschonen zu erreichen.[NEWLINE][NEWLINE]Höchst geschätzter Pocatello, Euer Volk sucht erneut Eure Führung. Werdet Ihr Eure Gegner unterwerfen und sie aus Euren Ländereien hinaustreiben? Oder werdet Ihr auf friedliche Diplomatie und Handel setzen? Werdet Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Seid gegrüßt, großer König Ramkhamhaeng, Anführer des glorreichen siamesischen Volkes! Oh mächtiger König, Euer Volk verneigt sich in Angst und Ehrfurcht vor Euch! Ihr seid der Herrscher Siams, eines alten Landes im Herzen Südostasiens. Siam ist ein wunderschönes und geheimnisvolles Land. Es ist von Feinden umzingelt und wurde von schrecklichen Kriegen und fürchterlicher Armut heimgesucht, aber das kluge und loyale siamesische Volk hat durchgehalten und triumphiert. König Ramkhamhaeng, Euer Reich war bis zum 13. Jahrhundert n. Chr. Teil des Reichs der Khmer, als Eure Vorfahren sich erhoben und das kleine Königreich Sukhothai gründeten. Durch erfolgreiche Schlachten und kluge Diplomatie wurde aus dem winzigen Königreich ein mächtiges Imperium, das über ein Jahrhundert Südostasien beherrschen sollte![NEWLINE][NEWLINE]Oh weiser und einflussreicher König Ramkhamhaeng, Euer Volk will, dass Ihr es erneut zu einstiger Größe führt! Könnt Ihr Verstand und Waffenstärke dazu einsetzen, Euer Volk zu beschützen und Eure Gegner zu unterwerfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Siam
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				Möge der Segen Gottes, dem Größten aller, mit Euch sein, Askiya - dem Oberhaupt des Volkes des Songhai! Viele Jahre war Euer Königreich ein Vasallenstaat des mächtigen westafrikanischen Mali, bis König Sonni Ali Ber Mitte des 14. Jahrhunderts Mali die Unabhängigkeit abtrotzte, große Gebiete eroberte und zahlreiche Gegner abwehrte, die ihn zerstören wollten. Seine Eroberung der wohlhabenden Städte Timbuktu und Djenné verhalfen dem wachsenden Reich der Songhai schließlich zu wirtschaftlicher Macht, die das Überleben des Reichs etwa hundert Jahre sicherstellen sollte, bis es von Gegnern mit fortschrittlicher Technologie - Musketen gegen Speerkämpfer - unterworfen wurde.[NEWLINE][NEWLINE]König Askiya, Euer Volk will, dass Ihr ihm zu Ruhm verhelft. Ihr sollt dafür sorgen, dass es mächtig und wohlhabend ist und über die notwendigen Waffen verfügt, um jeden Gegner zu besiegen. Könnt Ihr es vor der Vernichtung bewahren, großer König? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Songhai
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				Gesegnete Isabella, Dienerin Gottes, heilige Königin von Castilla y León, Euer Volk grüßt Euch und heißt Euch willkommen! Ihr seid die Herrscherin Spaniens, seit langer Zeit ein wunderschönes Land am Scheideweg der Welt zwischen Europa und Afrika, mit einer Küste am Mittelmeer und der anderen am mächtigen atlantischen Ozean. Die Spanier sind ein multikulturelles Volk, das in der muslimischen und der christlichen Welt verwurzelt ist. In einem Wettstreit der Seefahrer entdeckten und eroberten spanische Abenteurer einen großen Teil der Neuen Welt, die mit ihrem Gold und Silber den Spaniern jahrhundertelang unvergleichlichen Reichtum und Einfluss sichern sollte - die ganze Welt beobachtete den spanischen Hof mit neidvollem Blick.[NEWLINE][NEWLINE]Oh rechtschaffene und tugendhafte Isabella, werdet Ihr das spanische Reich neu errichten und der Welt abermals die Großartigkeit Eures Volkes beweisen? Werdet Ihr das Los der heiligen Monarchie erneut annehmen und Eure Feinde unter den wachsamen Augen des Himmels bezwingen? Eure treuen Untertanen warten auf Euren Befehl. Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Spanien
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				Grüßet alle den herrlichen König Gustav Adolf, den Gründer des Schwedischen Reiches und seinen herausragendsten Militärtaktiker. Während Eurer Herrschaft trat Schweden als eine der größten Mächte Europas hervor, was vor allem Eurer Weisheit auf dem und abseits des Schlachtfeldes zu verdanken ist. Als König habt Ihr eine Reihe inländischer Reformen eingeführt, die die wirtschaftliche Stabilität und den Wohlstand Eures Volkes sicherten. Als General mit dem Beinamen "Löwe des Nordens" habt Ihr mit Euren visionären Entwürfen die Bewunderung militärischer Kommandeure aus aller Welt geerntet. Durch Eure Erfolge im Dreißigjährigen Krieg habt Ihr Euch ein Vermächtnis als einer der größten Generäle der Geschichte gesichert.[NEWLINE][NEWLINE]Oh nobler König, das Volk sehnt sich nach Eurer behutsamen Führung in der Hoffnung, dass das Königreich erneut zu Ruhm gelangen wird. Werdet Ihr gewagte Strategien entwickeln und Eure Armeen im Krieg zum Sieg führen? Werdet Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Willkommen, Präsident Washington! Ihr seid das Oberhaupt der fleißigen amerikanischen Zivilisation. Gegründet in den Stürmen der Revolution im 18. Jahrhundert entbrannte bereits nach hundert Jahren ein schrecklicher Bürgerkrieg in der jungen Nation, der das Land beinahe entzweite. Aber im 20. Jahrhundert, nur ein paar Jahre später, waren die Vereinigten Staaten von Amerika auf dem Höhepunkt ihrer Macht und gingen aus den zwei schrecklichen Kriegen, die so viele große Nationen zerstörten, als triumphierender Sieger hervor.[NEWLINE][NEWLINE]Die Vereinigten Staaten sind ein Land der Immigranten, voller Optimismus und Entschlossenheit. Ihnen fehlt nur ein Oberhaupt, das ihnen hilft, ihr Versprechen einzulösen. Präsident Washington, könnt Ihr dem amerikanischen Volk zu wahrer Größe verhelfen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Vereinigte Staaten
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				Seid gegrüßt, scharfsinniger Doge von Venedig, Enrico Dandolo, Meister der Staatskunst und gewitzter Verhandlungsführer. Ihr seid zwar erst spät im Leben an die Macht gekommen, aber Euer Alter hat Eure List und Eure Ambitionen kaum beeinträchtigt, und Ihr habt mit Eifer das geschäftige Handelszentrum Venedig zu Zeiten großer Instabilität verwaltet. Durch die Unterstützung des Vierten Kreuzzugs habt Ihr Euch umsichtig strategische Vorteile verschafft und die Kreuzzügler dazu benutzt, für Venedig verlorenes Gebiet zurückzuerlangen. Eure Rolle bei der Führung der Kreuzzügler während der Eroberung Konstantinopels hat Eure Macht noch stärker anwachsen lassen. Ihr habt Euch einen Platz in der Geschichte gesichert.[NEWLINE][NEWLINE]Weiser und listiger Doge, Venedig bedarf erneut der Dienste eines geschickten Anführers, der die Republik wieder in die erste Reihe der Weltgeschehnisse bringt. Könnt Ihr Eure Nation durch geschickten Handel etablieren oder werdet Ihr versuchen, Eure Gegner durch Diplomatie einzunehmen? Könnt Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Euer Volk kniet vor Euch, großer Krieger Shaka vom Königreich der Zulu. Nachdem Ihr aus dem Exil zum wahren Anführer der Zulu geworden wart, habt Ihr Veränderungen in der Zulu-Gesellschaft veranlasst, neue Gesetze eingeführt und Kulturreformen, die die Position Eures Königreichs festigten. Es war jedoch Eure Standhaftigkeit in der Kunst des Krieges, die Euren Ruf wahrlich zementierte, denn Eure Taktiken und Strategien auf dem Schlachtfeld haben das Gesicht des Kampfes in den Ebenen des südlichen Afrika für immer verändert.[NEWLINE][NEWLINE]Höchst beeindruckender König, Euer Volk sehnt sich wieder nach Einheit und nach der Stärke, die ihm Eure Führerschaft brachte. Könnt Ihr das Zulu-Königreich wieder zu solcher Bedeutung führen? Werdet Ihr eine Zivilisation errichten, die die Zeit überdauern wird?
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				Berserker
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				Starke Frontlinien-Landeinheit des Mittelalters, die auf Angriffe vom Meer aus spezialisiert ist. Nur Dänemark darf sie bauen. Ersetzt den Langschwertkämpfer, ist jedoch früher verfügbar.
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				Der Berserker ist eine von zwei Spezialeinheiten der Dänen, die den Langschwertkämpfer ersetzt. Diese Einheit bietet gegenüber dem Langschwertkämpfer +1 Fortbewegung [ICON_MOVES] und besitzt die Beförderung 'Amphibisch', wodurch sie ohne Malus von Küsten-Geländefeldern Land-Geländefelder angreifen kann. Nach der Erforschung von Metallguss anstatt Stahl verfügbar.
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				Als Teil des Großen Heidnischen Heers war der Berserker eine der gefürchtetsten Einheiten des späten 9. Jahrhunderts. Diese riesige Wikinger-Armee aus Berserkern, Kriegern und Seefahrern bildete sich durch eine Reihe von Angriffen auf Paris und Rouen von 845 bis 850 n. Chr., wo sie ihre Anzahl vergrößerte und ihre Taktik verbesserte. 865 landete die Armee mit der Bestrebung an der Ostküste der Britischen Inseln, die ganze Insel zum Besiedeln zu erobern. Nur ein Jahr später eroberte sie das Königreich von Northumbria. Das Königreich von East Anglia fiel 870. Mercia folgte 874. Die Siedler, die mit der großen Armee reisten, gründeten aus den Trümmern das Königreich von York. Die Armee wurde letztendlich 878 besiegt, aber ihre verbliebenen Mitglieder ließen sich dauerhaft in East Anglia, Essex und Mercia nieder.
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				Kurioses über die Dänen
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				"Etwas ist faul im Staate Dänemark", die häufig zitierte Stelle aus Shakespeares Drama "Hamlet", ist eine Anspielung auf die Misswirtschaft Dänemarks politischer Struktur durch den fiktiven König Claudius, Mörder seines eigenen Bruders (Hamlets Vater).[NEWLINE][NEWLINE]Der Plunderteig (engl. "Danish"), ein weltweit beliebtes Gebäck, wird ursprünglich österreichischen Bäckern zugeschrieben, die in Dänemark während eines Streiks unter Bäckerei-Arbeitern im Jahre 1850 gearbeitet haben. In Dänemark ist dieses Gebäck als "Wienerbrod" bekannt.[NEWLINE][NEWLINE]Der Begriff "Danegeld", wörtlich übersetzt "Dänengold", wurde ursprünglich für eine Steuer benutzt, die von Franzosen und Engländern erhoben wurde, um die wikingischen Räuber zu bezahlen, statt zu versuchen, sie zu bekämpfen. Heutzutage dient der Begriff "Danegeld" als Anspielung auf jede Form von Bestechungsgeldern.
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				Geschichte
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				Geografie und Klima
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				Frühe Geschichte und Ursprünge
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				Zeitalter der Wikinger
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				Entstehung des Königreichs
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				Neuere Geschichte
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				Zweiter Weltkrieg
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				Modernes Dänemark
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				Kulturelle Persönlichkeiten
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				Norwegische Ski-Infanterie
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				Starke Frontlinien-Landeinheit im mittleren Spielabschnitt, die auf Schnee, Tundra und Hügel spezialisiert ist. Nur Dänemark darf sie bauen. Ersetzt die Linieninfanterie.
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				Die norwegische Ski-Infanterie ist eine von zwei dänischen Spezialeinheiten, die die Linieninfanterie ersetzt. Diese Einheit bewegt sich mit doppelter Geschwindigkeit durch Schnee, Tundra oder Hügel. Sie verfügt auch über einen +25% Kampfbonus auf den Geländefeldern Schnee, Tundra oder Hügel, wenn weder Wald noch Dschungel vorhanden sind.
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				Diese furchtlosen Infanteristen wurden vornehmlich von Dänemark gegen Schweden in den Napoleonischen Kriegen von 1807 bis 1814 eingesetzt.  Diese Soldaten sind bezüglich ihrer Geschwindigkeit mit leichter Kavallerie vergleichbar und konnten Berghänge und schneebedeckte Felder viel schneller durchqueren als sonst jemand zu Fuß oder zu Pferde. Die Ski-Infanterie konnte nicht nur effizient felsiges und bewaldetes Gelände durchqueren, sondern wurde auch eingesetzt, um Karren mit Vorräten oder anderen Soldatentrupps zu ziehen, da der Mangel an Straßen und tiefer Schnee die traditionelle Reise auf dem Pferd schwierig machte. Ihr erster durch Aufzeichnungen nachweisbarer Einsatz kann grob auf das 13. Jahrhundert zurückdatiert werden.[NEWLINE][NEWLINE]Heute wird die Ski-Infanterie von der dänischen Marine immer noch eingesetzt, um weite Flächen des nördlichen und östlichen Grönlands zu patrouillieren, Gebiete, die zu felsig für andere Transportmittel sind. In Norwegen wird jedem Soldaten in der Armee noch die Kunst des Ski-Kampfs beigebracht und das Biathlon-Sportereignis basiert auf ihrer Militärausbildung und ihren Patrouillenrouten.
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				[NEWLINE]        Staatsoberhaupt: Blauzahn[NEWLINE]        Spezialeinheit: Berserker[NEWLINE]        Spezialeinheit: Norwegische Ski-Infanterie[NEWLINE][NEWLINE]
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				Eingebettet in die nordischen Länder Nordeuropas umfasst das Königreich von Dänemark sowohl das eigentliche Land Dänemark, als auch Grönland und die Färöer-Inseln. Als eins der ältesten Königreiche der Welt können frühe Aufzeichnungen von Dänemarks Geschichte bis ins 6. oder 7. Jahrhundert n. Chr. zurückverfolgt werden, als die Dänen noch ein über die Region verteiltes Stammesvolk waren. Nachdem sie schließlich unter der Herrschaft von König Harald Blauzahn vereinigt waren, ließen sich viele Dänen während den Invasionen im Zeitalter der Wikinger auch in England und Irland nieder. Von diesen frühen Berichten von wikingischen Erkundungen und Eroberungen bis zum Dänemark, das wir heute kennen, war das dänische Volk bei globalen Ereignissen seit Jahrhunderten an vorderster Front.
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				Dänemark ist ein relativ kleines Land (ungefähr so groß wie der US-Staat Maine) in Nordeuropa. Zusammen mit den Nachbarländern Norwegen und Schweden gehört Dänemark zu der als Skandinavien bekannten Region. Obwohl es in erster Linie aus einigen hundert kleinen Inseln besteht, teilt die Halbinsel Jütland, Dänemarks Festland, ihre südliche Grenze mit Deutschland. Es ist somit das einzige skandinavische Land mit einer direkten Verbindung zum europäischen Festland.[NEWLINE][NEWLINE]Dänemark ist vor allem ein flaches Land. Seine höchste Erhebung liegt nur gut 170 Meter über dem Meeresspiegel. Als Teil der moderaten Klimazone sind sowohl die Sommer- als auch die Wintermonate relativ gemäßigt. Selten gibt es extreme Temperaturen oder Niederschläge.
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				Während der letzten Eiszeit war das Gebiet des heutigen Dänemarks beinahe vollständig von Eis bedeckt. Als das Eis um 12.000 bis 14.000 v. Chr. endlich zurückzuweichen begann, besiedelten kleine Gruppen von Jägern und Sammlern das Gebiet und überlebten hauptsächlich durch die Jagd auf Rentiere. Diese Jäger lebten wie Nomaden, zogen mit den Jahreszeiten weiter und folgten den Migrationsmustern der Tiere, auf die sie für ihr Überleben angewiesen waren.[NEWLINE][NEWLINE]Mit der Zeit sollte die Bevölkerung der kleinen Inselregion weiter wachsen, als Einwanderer nordwärts zogen und erweiterte landwirtschaftliche Kenntnisse mit sich brachten. Bereits um 3.000 v. Chr. begannen die Bauern damit, Teile der weitläufigen Laubwälder in ganz Dänemark abzuholzen, wie heutzutage zahlreiche Funde von Feuersteinäxten im ganzen Land beweisen.[NEWLINE][NEWLINE]Der Brauch, Dolmen zu errichten, eine Art Grabstätte, und schließlich die Ganggräber, verbreitete sich in diesem Zeitrahmen. Der Dolmen war eine Grabstätte aus mehreren senkrechten Steinen, auf denen ein weiterer großer Stein ruht. Diese frühen Grabstätten entwickelten sich zum Ganggrab weiter, einem megalithischen Bauwerk aus einem schmalen Eingang umgeben von großen Steinen, der in eine Grabkammer führt, die mit Erde oder weiteren Steinen abgedeckt ist. Es wird vermutet, dass es ganze Gemeinschaften Jahre gekostet hat, diese megalithischen Gräber zu errichten, doch nach der Entdeckung von Exemplaren ohne menschliche Überreste sind sich Archäologen immer noch nicht sicher, worin ihr wahrer Zweck bestand.[NEWLINE][NEWLINE]In der nordischen Bronzezeit entwickelten sich diese Gräber weiter zum "Tumulus", dem Grabhügel, der heute in der Regel mit Wikingern assoziiert wird. In diesem Zeitalter entwickelte sich ebenfalls die Streitaxt, die legendäre Waffe der Wikinger, von ihren Steinzeit-Wurzeln in ihre frühe Bronze-Form. Obwohl Dänemark nur über wenige Kupferressourcen verfügte, um die Produktion von Bronze zuzulassen, gelangten dennoch große Mengen davon durch Handel und Eroberung nach Norden. So konnten die Dänen die Kunst der Metallschmiedekunst meistern. Im 8. Jahrhundert n. Chr. war Eisen leicht verfügbar und die Wikinger waren mit der historischen Waffe ihrer Wahl gut ausgerüstet.
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				Im späten 8. Jahrhundert begannen die Wikinger Dänemarks, Norwegens und Schwedens damit, jeden Frühling Raubzüge über die Nordsee nach England und schließlich nach Frankreich, Spanien und zu Zielen im Osten durchzuführen. 793 diente der berüchtigte Wikinger-Überfall auf Lindisfarne, ein christliches Kloster an der englischen Küste, als Weckruf für das westliche Europa und markierte den inoffiziellen Beginn des Zeitalters der Wikinger.[NEWLINE][NEWLINE]Der legendäre Wikinger Ragnar Lodbrok, der 845 über die Seine fuhr und damit drohte, Paris zu zerstören, und ein Lösegeld von 7.000 Pfund Silber erhielt, sollte den Platz der Wikinger als die unerbittliche Geißel Europas im 11. Jahrhundert in der Geschichte festigen. Ragnars angebliche Neigung, Gefangene den nordischen Göttern zu opfern, erschreckte die christliche Empfindsamkeit des europäischen Adels, was zu ständig größer werdenden Zahlungen führte (bekannt als "Danegeld"), um die Wikinger zu versöhnen.[NEWLINE][NEWLINE]Der Schlüssel zum Erfolg der Wikinger auf ihren berüchtigten Raubzügen war Tüchtigkeit der Skandinavier im Schiffsbau. Sie waren bereits für die furchtlose Beherrschung der Meere bekannt und der Bau des "Langskip" oder Wikinger-Langschiffs, verlieh den Wikingern einen zuvor nie dagewesenen Vorteil in dieser Zeit. Während sie sich auf offener See auf konventionelle Segel verließen, konnten die Wikinger schnell zu Rudern für eine zusätzlich Manövrierfähigkeit wechseln, wenn sie sich in Küstennähe oder auf Flüssen befanden. Diese Anpassungsfähigkeit sollte das Ende vieler europäischer Küstensiedlungen besiegeln.
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				König Gorm der Alte legte das Fundament für das Königreich von Dänemark, das um ca. 936 n. Chr. seinen Anfang nahm. Er herrschte bis zu seinem Tod im Jahre 958. Allerdings war es sein Sohn, Harald Blauzahn, der als Erster ganz Dänemark unter einer Herrschaft vereinigen und Einfluss des Königreichs auf Teile von Norwegen und Schweden erweitern sollte. Blauzahn wurde ein starker Befürworter für die Bekehrung des dänischen Volks zum Christentum, ein Prozess, der unter zukünftigen Königen fortgesetzt wurde, besonders durch Knut den Großen und Sven II.[NEWLINE][NEWLINE]Knut herrschte von 1016 bis zu seinem Tod im Jahre 1035 und wurde sogar zum König von England, Dänemark, Norwegen und Teilen Schwedens. Seine Herrschaft über England war sehr wichtig, da in dieser Zeit Mönche aus England nach Dänemark geschickt wurden, um das Christentum weiter zu etablieren. Als Wiedergutmachung an die Kirche befahl Knut, dass alle englischen Kirchen und Kloster, die in der Vergangenheit von Wikingern zerstört oder beschädigt wurden, repariert wurden. Dabei ging er sogar so weit, die geplünderten Reichtümer zurückzuzahlen.[NEWLINE][NEWLINE]Nach Knuts Tod sollte Magnus I. kurzzeitig über Norwegen und Dänemark herrschen. Allerdings war es die Regenzzeit seines Nachfolgers, Sven Estridsson, die einen bleibenderen Einfluss auf das Königreich haben sollte. Während Svens Herrschaft wurden in ganz Dänemark Kirchen errichtet und er bemühte sich, sein Volk mit Christen in ganz Europa zu vereinigen, indem er die Lateinkenntnisse der Dänen förderte. Sven war jedoch nicht ohne Kontroversen und seine Beziehung zur Kirche war häufig angespannt. Zu seinen Lebzeiten zeugte er über 20 Kinder, von denen 19 als unehelich bestätigt wurden (außerhalb der Ehe geboren). Natürlich sollten in den 60 Jahren nach Svens Tod im Jahre 1074 von diesen 19 fünf (Harald III., Knut IV., Olaf I., Erik I. und Niels) friedlich nacheinander als zukünftige Könige von Dänemark regieren.[NEWLINE][NEWLINE]Beginnend in 1397 und bis ins Jahr 1523 wurde Dänemark Teil der Kalmarer Union, durch die die Königreiche von Dänemark, Norwegen und Schweden unter einem einzigen Staatsoberhaupt vereinigt wurden. In dieser Union sollte Dänemarks erste Monarchin, Königin Margarethe I., bis 1412 herrschen. Die momentane Königin von Dänemark, Margrethe II., ist seitdem das einzige weibliche Staatsoberhaupt.
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				Vom 16. bis zum 18. Jahrhundert war Dänemark eine florierende Nation, die von dem erhöhten Handelsaufkommen mit Europa in dieser Zeit profitierte. Christian IV., Dänemarks Monarch mit der längsten Amtszeit von 1588 bis 1648 führte eine Anzahl von Neuerungen ein, die sowohl Dänemarks nationale Verteidigungen erweiterten, als auch seine wirtschaftlichen und kulturellen Grundlagen festigten. Unter seiner Herrschaft verdoppelte Christian die Größe der dänischen Marine, während er gleichzeitig den Bau zahlreicher Festungen in Auftrag gab. 1616 sollte die Gründung der Dänischen Ostindien-Kompanie zu einem kurzen, unverhofften Glücksfall für das Land werden, den es dem durch Christian verhängten Handelsmonopol und verschiedenen Teeschmuggel-Operationen nach England zu verdanken hatte. Obwohl er in Dänemark immer noch ein beliebtes historisches Staatsoberhaupt ist, sollten seine Beteiligung an mehreren Kriegen, insbesondere dem Dreißigjährigen Krieg, zu einem Rückgang der dänischen Macht in der baltischen Region führen.[NEWLINE][NEWLINE]Während der Napoleonischen Kriege sollte die Unzufriedenheit Großbritanniens über die Fortsetzung des Handels der Dänen mit den Franzosen zu immer aggressiver werdenden Seegefechten führen. 1801 wurde ein Großteil der dänischen Marine durch eine britische Flotte vor Kopenhagen zerstört. Großbritannien machte sich immer mehr Sorgen, dass Dänemark unweigerlich an die Franzosen fallen würde, was Großbritannien den Zugang zur Ostsee verwehrt hätte, ein undenkbarer Verlust für das britische Militärkommando.[NEWLINE][NEWLINE]1807 begann die Bombardierung von Kopenhagen (die Zweite Seeschlacht von Kopenhagen), als eine enorme britische Flotte, begleitet von Bodentruppen, die die Stadt einkreisten, eine massiv unterlegene dänische Streitmacht, die sich nicht ergeben wollte, angriff. Kopenhagen wurde schwer beschädigt und über 5.000 Zivilisten und Soldaten wurden bei dem Angriff getötet. Die Briten konfiszierten alle verbleibenden Schiffe der dänischen Flotte und zogen Dänemark in den Krieg auf der Seite der Franzosen. Dänemark kämpfte bis 1813, als die Kriegsanstrengungen das Land in den Bankrott stürzten und somit zur Unterzeichnung des Friedens von Kiel zwischen Großbritannien, Schweden und den verbündeten Königreichen von Dänemark und Norwegen führte.
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				Obwohl Dänemark im Ersten Weltkrieg neutral war, sollte es unvermeidlich in den Zweiten Weltkrieg mit hineingezogen werden. Im April 1940 fiel Deutschland in Dänemark ein und traf auf wenig Widerstand. Dänemark durfte den Großteil seiner unabhängigen Regierungsfunktionen beibehalten und setzte die wirtschaftliche Kooperation mit Deutschland während der Besatzung bis 1943 fort. Im August desselben Jahres verweigerte sich die Regierung Dänemarks schließlich gegen eine weitere Teilnahme und befahl, den Großteil seiner Flotte zu versenken. Während der Besatzung halfen die dänische Regierung und die Widerstandsbewegung dem Großteil der dänischen Juden erfolgreich bei der Flucht nach Schweden.[NEWLINE][NEWLINE]Nach seiner Befreiung im Jahre 1945 schloss sich Dänemark schnell den Alliierten an und wurde eines der Gründungsmitglieder der Vereinten Nationen. Dänemark war auch aktiv an der Gründung der "North Atlantic Treaty Organization" (NATO) beteiligt, einer militärischen Allianz, die Anfang 1949 entstand.
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				Heute ist Dänemark eine konstitutionelle Monarchie, die von Königin Margrethe II. als Staatsoberhaupt über einem parlamentarischen Regierungssystem angeführt wird. Dänemark schloss sich der Europäischen Wirtschaftsgemeinschaft (dem Vorgänger der Europäischen Union) an, nachdem ein öffentlicher Volksentscheid 1972 für eine Mitgliedschaft stimmte. Allerdings hat Dänemark es im Gegensatz zu vielen anderen Mitgliedsländern abgelehnt, seine Währung zum Euro zu wechseln. Das heutige Dänemark verfügt über eine robuste Wirtschaft, die trotz der kleinen Größe des Landes floriert. Dänemark liegt momentan auf Rang 16, was das Bruttoinlandsprodukt angeht. Die wichtigsten Exporte in Dänemark sind Nahrungsmittel und Vieh sowie Maschinen und Industriegüter. Trotz beträchtlicher Ölressourcen ist Dänemark auf der Welt führend in der Verwendung von Windkraft. Derzeit ist Windkraft für mehr als 15 Prozent von Dänemarks Gesamtstrombedarf verantwortlich, dem höchsten Prozentanteil von Windkraftnutzung auf der ganzen Welt. Von den bescheidenen Anfängen der Dänen der Steinzeit hat sich Dänemark zu einer der fortschrittlichsten Nationen der Welt erhoben.
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				Dänemark hat eine Anzahl an wichtigen kulturellen und wissenschaftlichen Persönlichkeiten im Verlauf der Geschichte hervorgebracht. Der dänische Autor und Dichter Hans Christian Andersen war berühmt für seine Kindergeschichten, die heute immer noch neu aufgelegt werden. Niels Bohr, ein dänischer Physiker, der 1922 den Nobelpreis gewann, spielte eine wichtige Rolle bei der Entwicklung der ersten Atombombe. In der Mitte des 20. Jahrhunderts sollte der "Vater des dänischen Designs", Arne Jacobsen, Designer und Architekten auf der ganzen Welt mit seinem modernen und funktionalen Stil inspirieren, der sich in allem - von Möbeln bis hin zu Beleuchtungsvorrichtungen - wiederfindet.
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				Dänemark
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				Dublin, die größte Stadt und Hauptstadt Irlands, ist den Iren als Baile Átha Cliath oder Stadt an der Hürdenfurt bekannt, was etwas romantischer klingt als der ursprüngliche Name Dubh Linn, der so viel bedeutet wie "schwarzer Tümpel". Obwohl der griechische Astronom Ptolemäus Beweise dafür lieferte, dass die Region des heutigen Dublin schon um 140 n. Chr. besiedelt war, dauerte es noch, bis die Normannen an der Mündung des Flusses Liffey eine Stadt errichteten und Dublin sein offizielles Gründungsdatum 841 gaben. Die Normannen herrschten trotz des wachsenden keltischen Einflusses weiter über das Gebiet.[NEWLINE][NEWLINE]Dublin wurde zu einem bedeutenden Militär- und Gerichtssitz, als das Land wechselweise von normannischen Fürsten und dem König von England regiert wurde. Der englische Einfluss wurde zwar durch den Ausbruch der Beulenpest 1348 für eine Weile geschwächt, doch unter den Tudors wurde die Eroberung der Insel erneut angegangen, sodass Dublin ab 1603 wieder fest unter englischer Herrschaft war. Die Stadt wuchs rasch unter den Engländern und war für kurze Zeit die zweitgrößte Stadt im Königreich. In dieser Zeit wurden der kleine Hafen und die Flussmündung, die der Stadt ihren Namen gab, zugeschüttet und überbaut und geriet bei den meisten Stadtbewohnern in Vergessenheit.[NEWLINE][NEWLINE]1759 wurde am St. James Gate in Dublin eine kleine Brauerei gegründet, die in den folgenden Jahrhunderten das wirtschaftliche Rückgrat der Stadt bilden sollte. Arthur Guinness unterzeichnete einen Pachtvertrag über 9.000 Jahre für die Brauerei mit einer jährlichen Pacht von 45 Pfund für den rund 1,6 Hektar großen Komplex; dafür verwendete er Geld aus dem Erbe seines Patenonkels. Seine Intelligenz und sein Geschäftssinn wurden damals noch angezweifelt, doch die Guinness-Brauerei wurde schon bald zum größten Arbeitgeber in Dublin und kurbelte die Wirtschaft der wachsenden Stadt ungemein an.[NEWLINE][NEWLINE]Nach 1800 erlebte die Stadt eine Zeit des Rückgangs, nicht zuletzt, weil der Regierungssitz nach Westminster verlegt wurde. Dublin und das übrige Irland hatten keinerlei natürliche Kohlevorkommen und spielten daher keine bedeutende Rolle bei der Industriellen Revolution in Europa im 19. Jahrhundert, was natürlich erheblich zum stetigen Niedergang beitrug.[NEWLINE][NEWLINE]Dublins Schicksal änderte sich mit dem Osteraufstand von 1916, bei dem irische Republikaner hofften, die britische Herrschaft über das Land zu beenden und unabhängig zu werden. Die Stadt wurde bei den anhaltenden Kämpfen stark beschädigt, doch als der Irische Freistaat letztlich 1920 doch von den Briten anerkannt wurde, konnte das Stadtzentrum wieder aufgebaut und der Regierungssitz zurück nach Dublin verlegt werden. Auch wenn es sehr lange dauerte, hat der Wiederaufbau Dublin allmählich zum Anknüpfungspunkt der Geschichte und zeitgenössischen Kultur in Irland werden lassen. In letzter Zeit hat der starke Zufluss von Euros in die Stadt geholfen, sie zu einem führenden Zentrum für Wissenschaften, Bildung und Industrie zu machen.
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				Dublin
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				Edinburgh, das auf einem majestätischen Felsen in Schottland liegt, und seine umliegenden Gebiete wurden schon ab 3300 v. Chr. besiedelt. Die Stadt hat wahrscheinlich keltische Wurzeln, was einem gängigen Volksmythos widerspricht, demzufolge die Stadt nach König Edwin von Northumbria benannt ist. Die ersten belegten Erwähnungen der Stadt findet man im 6. Jahrhundert n. Chr. in den Heldensagen der Gododdin, eines Volksstamms der Briten. Die massive Vulkansteinformation hat die frühe Stadt vor den meisten Angreifern beschützt, sodass erst im Jahr 950 n. Chr. die letzten Spuren der Gododdin beseitigt wurden und die Stadt an die Schotten fiel. Von diesem Zeitpunkt an blieb die Stadt immer unter schottischer Herrschaft.[NEWLINE][NEWLINE]1492 verlegte König Jakob IV. den königlichen Hof nach Edinburgh und machte es zur offiziellen Hauptstadt von Schottland. Edinburgh florierte ab diesem Zeitpunkt in wirtschaftlicher und kultureller Hinsicht durch die gesamte Renaissance hindurch. 1639 führten religiöse Streitigkeiten zwischen einer presbyterianischen Sekte und der Anglikanischen Kirche zusammen mit der späteren Besetzung der Stadt durch Oliver Cromwell zu fundamentalen Veränderungen sowohl für Schottland als auch für Edinburgh. 1707 wurde der Act of Union verabschiedet, wodurch Schottland und England im gemeinsamen Königreich von Großbritannien vereint und das schottische Parlament daraufhin aufgelöst wurde. Die Stadtbewohner von Edinburgh revoltierten, als sie von der Entscheidung erfuhren.[NEWLINE][NEWLINE]Nach der umstrittenen Vereinigung der beiden Staaten arbeiteten die Bewohner von Edinburgh daran, ihre nationale Identität und Kultur zu bewahren, was gegen Ende des Jahrhunderts in der sogenannten schottischen Aufklärung gipfelte. In dieser wohl einflussreichsten und erfolgreichsten Periode der Stadtgeschichte wurde Edinburgh durch die zahlreichen berühmten Schotten quasi zu einem Leuchtfeuer für Europa, unter ihnen große Männer und Frauen wie Walter Scott, Robert Burns und Adam Smith. Im Zeitalter der Aufklärung verdiente sich Edinburgh auch seinen Beinamen "Athen des Nordens".[NEWLINE][NEWLINE]Edinburgh fiel während der Industriellen Revolution zurück. Zwar versuchte die Stadt, sich zu modernisieren, doch wurde sie schon bald von der schneller wachsenden schottischen Stadt Glasgow überholt. Erst viel später, im Jahr 1992, als Edinburgh Gastgeber für den Vertragsgipfel der Europäischen Union war, wurde es wieder zur bedeutendsten Stadt im Land. 1999 wurde das schottische Parlament wieder eingesetzt, und es sieht danach aus, dass die Schotten durchaus in Betracht ziehen, diesem wieder die volle Hoheitsgewalt zu übertragen. Ob Schottland nun in den nächsten Jahren die Unabhängigkeit erlangt oder nicht - die Wiederherstellung des Regierungsapparats in Edinburgh hat die Hauptstadt neu belebt und ihr zum ersten Mal seit fast 300 Jahren wieder Macht und Bedeutung verliehen.
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				Edinburgh
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				Kurioses über Ägypten
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				Die Ägypter stellten als erstes Volk Wein her.[NEWLINE][NEWLINE]Uralte Mythen berichten, dass Bienen aus den Tränen des Sonnengottes Ra erschaffen wurden.[NEWLINE][NEWLINE]Ägyptische Arbeiter organisierten den ersten Streik der Geschichte.[NEWLINE][NEWLINE]Der erste dokumentierte Friedensvertrag wurde zwischen Ramses II. von Ägypten und Hattuschili III. vom Hethiterreich geschlossen.[NEWLINE][NEWLINE]Anders als in weitverbreiteten Mythen berichtet wird, ist nicht bekannt, wie die Sphinx ihre Nase verloren hat. Es gibt Zeichnungen der Sphinx ohne Nase aus dem Jahr 1737 - mehr als 60 Jahre, bevor Napoléon Ägypten erreichte. Die einzige Person, die bekanntermaßen die Sphinx beschädigte, war ein islamischer Geistlicher, Sa'im al-dahr, der 1378 für diesen Akt des Vandalismus gelyncht wurde.[NEWLINE][NEWLINE]Der weitläufigen Meinung, dass die Pyramiden von ausländischen Sklaven erbaut wurden, widersprechen Ausgrabungen von Skeletten, die zeigen, dass zumindest einige Arbeiter Ägypter waren. Manche von ihnen waren fest vom Pharao angestellt, andere waren Bauern, die nach der Erntesaison angestellt wurden.
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				Geschichte
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				Geografie
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				Ursprünge
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				Die Frühdynastische Periode
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				Das Alte Reich
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				Spätere Perioden
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				Kunst und Kultur
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				Religion
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				Zusammenfassung
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				Nur wenige Zivilisationen haben die Geschichte so nachhaltig beeinflusst wie Ägypten. Die Ägypter, seit über 5.000 Jahren am mächtigen Fluss Nil angesiedelt, sind eine der ältesten bis heute existierenden Zivilisationen unseres Planeten. Neben vielen anderen Erfindungen gelten die Ägypter als Schöpfer der Schrift um 3000 v. Chr. Durch fortgeschrittene Mathematik stellten ägyptische Gelehrte mit hoher Genauigkeit die Planetenbewegungen dar. Und natürlich waren die Ägypter die besten Architekten des Altertums; sie schufen Denkmäler und Tempel, die uns auch heute noch erstaunen und inspirieren.
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				Ägypten wird vom Nil durchquert, dem mit über 6.600 Kilometern Länge längsten Fluss der Erde. Ägypten liegt am nördlichen Ende dieses Flusses an einem schmalen, aber extrem fruchtbaren Korridor im sonst unwirtlichen Wüstengebiet der nordafrikanischen Sahara. Ägypten dehnt sich zwar weit nach Westen und Osten aus, doch der Großteil des Gebiets ist leere, nicht nutzbare Wüste. Daher haben immer schon beinahe alle Ägypter in Gehweite zum Fluss gelebt.[NEWLINE][NEWLINE]Bis im 20. Jahrhundert Dämme gebaut wurden, trat der Nil jedes Jahr im Sommer über seine Ufer. Die ägyptischen Bauern verließen sich auf diese Fluten, denn sie brachten Wasser und Nährstoffe auf ihre Felder. Ein einziges Jahr der Dürre konnte der Bevölkerung schnell Hunger und Verderben bringen. Der Nil bot den Ägyptern außerdem viele Proteine. Sie waren geübte Fischer und konnten schon früh kleine Wasserfahrzeuge bauen und auf ihnen fahren.[NEWLINE][NEWLINE]Nördlich von Ägypten liegt das Mittelmeer. Dieses milde, ergiebige Meer bietet sich zur Erkundung und für den Handel zwischen den Zivilisationen an seinen Ufern an.
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				Die ersten Menschen, die sich am Nil ansiedelten, kamen dort wohl um 7000 v. Chr. an, nachdem Klimaveränderungen das umliegende und einst fruchtbare Land in Wüste verwandelt hatte. Um 5000 v. Chr. pflanzte man am Fluss entlang in kleinen Siedlungen Feldfrüchte an und mit fortschreitender Entwicklung des Anbaus wurden die Siedlungen größer und mächtiger. Bei Ausgrabungen wurden Luxusgüter wie getöpferte Grabbeigaben, Kupferschmuck oder Perlen und Kosmetikartikel aus dieser Zeit gefunden, was auf einen großen Zuwachs an Wohlstand und Freizeit dieser Kultur hindeutet.[NEWLINE][NEWLINE]Der größere Reichtum erlaubte auch die Aufstellung und Aufrechterhaltung von Armeestreitkräften, mit denen andere nahegelegene Kulturen besiegt und erobert werden konnten. Um etwa 3000 v. Chr. war ein Großteil Ägyptens vereinigt. Der erste historisch belegte König war Menes, der die Hauptstadt Memphis gründete. Ihm wird auch die Umsetzung vieler Bewässerungstechniken zugeschrieben. Seine "Erste Dynastie" existierte etwa zwei Jahrhunderte.
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				Die Erste und die Zweite Dynastie werden unter dem Begriff "Frühdynastische Periode" zusammengefasst, die etwa von 3100 v. Chr. bis 2600 v. Chr. dauerte. In dieser Zeit weitete Ägypten seine Macht entlang des Nils nach Süden und entlang der Mittelmeerküste nach Osten und Westen aus.
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				Diese Zeit dauerte von etwa 2600 v. Chr. bis 2100 v. Chr. Das Alte Reich ist für die Vielzahl der Pyramiden bekannt, die zu dieser Zeit als Pharaonengräber gebaut wurden. Die Ägypter fuhren mit Booten auf dem Mittelmeer und dem Roten Meer, handelten mit Nahrung, Gewürzen, libanesischem Zedernholz und Luxusgütern wie Myrrhe (eine Art Räucherwerk), Ebenholz und Gold. Das Alte Reich zerfiel, als durch eine schwere Dürre die Regierung zusammenbrach, die ohnehin schon durch Korruption und Bürgerkrieg geschwächt war.
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				Auf das Alte Reich folgten die Erste Zwischenzeit, dann das Mittlere Reich, dann die Zweite Zwischenzeit, das Neue Reich, die Dritte Zwischenzeit und schließlich die Spätzeit. Während dieser Zeitabschnitte (die etwa von 2100 v. Chr. bis 600 v. Chr. dauerten) erlebte Ägypten mehrfach Aufstieg und Fall, und Zeiten des Zwists und der internen Konflikte wechselten sich mit Zeiten des Friedens und des Wohlstands ab. Feinde von außen griffen Ägypten an, wenn es schwach war, und die Pharaos dehnten ihr Reich aus, wenn das Land stark war.[NEWLINE][NEWLINE]Im Jahr 525 v. Chr. wurde Ägypten von den Persern eingenommen, die das Land unter Kontrolle hatten, bis Alexander der Große es 332 v. Chr. einnahm, während er das Persische Reich systematisch demontierte. Nach Alexanders Tod gründeten die Griechen die Ptolemäische Dynastie.[NEWLINE][NEWLINE]Die mächtigen Ptolemäer regierten ohne Unterbrechung bis zum Tod Kleopatras VII. im Jahr 30 v. Chr. Ihr Selbstmord markierte gleichzeitig das Ende der Pharaonenzeit und den Anfang von Ägyptens Zeit als römischer und byzantinischer Provinz. Obwohl das Land 642 n. Chr. von muslimischen Eroberern eingenommen wurde, blieb es in den Händen fremder Herrscher - Araber, Osmanen, Franzosen und Briten -, bis es sich nach dem Ersten Weltkrieg schließlich von der britischen Regierung unabhängig machen konnte, die vom Seekrieg erschöpft war. Von 1922 bis 1952 schien Ägypten eine der erfolgreichsten konstitutionellen Monarchien der Welt zu sein. Doch das Land war reif für eine Revolution; es ist eine Ironie des Schicksals, dass der Militärputsch vom Juli 1952 unter Gamal Nasser Ägypten zu einer Insel der Stabilität im sonst so turbulenten Nahen Osten machte.
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				Die Monumentalarchitektur Ägyptens gilt bislang als unerreicht in der Geschichte. Die Ägypter waren auch großartige Bildhauer und schufen viele beeindruckende Statuen ihrer Pharaonen und Götter. Außerdem stellten sie feine, wunderschöne Arbeiten aus Gold, Edelsteinen und anderen Edelmetallen her - viel davon wurde in Gräbern und Gruften gefunden. Ein großer Teil der ägyptischen Kunst und Kultur scheint sich auf den Tod, die Bestattung und das Leben nach dem Tod bezogen zu haben (oder Kunstgegenstände mit diesen Motiven waren die häufigsten Grabbeigaben und daher besser erhalten als andere Kunst).
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				Die Religion war in der ägyptischen Gesellschaft äußerst wichtig. Es gibt eine Vielzahl an Göttern und einen detaillierten und komplexen Schöpfungsmythos. Der Pharao war sowohl Mensch als auch Gott, und er war dafür verantwortlich, sich bei den Göttern für seine Untergebenen einzusetzen. Die Priester dienten auch als Staatsbeamte. (Sollten die Ägypter jemals von der Trennung von Staat und Kirche gehört haben, hielten sie das wohl nicht für angebracht.) Die Ägypter glaubten an ein Leben nach dem Tod für diejenigen, die sich dessen würdig erwiesen, und sie glaubten an Zauberei und Magie. Viele Historiker sind der Ansicht, dass die Ägypter ihre Pyramiden als Wege in das Reich der Götter für die bauten, die sie darin begruben.
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				Einer 5.000 Jahre alten Zivilisation kann man in ein paar Absätzen leider nicht gerecht werden. Auf seinem Höhepunkt war Ägypten ein mächtiges Reich, das einen ganzen Kontinent umspannte und dessen wissenschaftlicher und kultureller Fortschritt der Menschheit unschätzbaren Nutzen brachte. Und die großartigsten Werke, die Pyramiden, erstaunen die Menschen bis heute - wie sie es auch schon vor 4.000 Jahren getan haben.
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				Ägypten
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				Interessantes über England
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				Die Engländer haben einen höheren Pro-Kopf-Verbrauch von Tee als jedes andere Land dieser Welt: Sie trinken dreimal so viel Tee wie die Japaner und unglaubliche 22-mal mehr als die Amerikaner und Franzosen.[NEWLINE][NEWLINE]Der erste öffentliche Zoo der Welt öffnete seine Pforten 1829 in London.[NEWLINE][NEWLINE]Die Bank von England ist eine der wenigen Banken mit einem eigenen Spitznamen: die alte Dame von der Threadneedle Street.[NEWLINE][NEWLINE]Vor der Erfindung der mechanischen Uhr war die komplexeste Maschine Europas (und vielleicht sogar der Welt) eine Orgel, die in der Kathedrale von Winchester stand und um 950 n. Chr. fertiggestellt wurde. Sie hatte 400 Pfeifen und es waren 70 Männer nötig, um die 26 Blasebälge zu bedienen.[NEWLINE][NEWLINE]Königin Berengaria, die Frau von Richard Löwenherz, setzte nie einen Fuß auf englischen Boden - stattdessen regierte sie von Italien und Frankreich aus.[NEWLINE][NEWLINE]Die köstlichen Colchester-Austern waren einer der Hauptgründe für die römische Invasion Britanniens im Jahr 43 n. Chr.
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				Geschichte
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				Das Vereinigte Königreich
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				Rule Britannia
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				Das Vereinigte Königreich im Krieg
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				Die Gegenwart und die Zukunft
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				Geografie und Klima
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				Frühe Geschichte: Die Römer
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				Der Aufstieg und Fall (und Aufstieg) der Angelsachsen
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				Die Wikinger
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				Die normannische Eroberung
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				Das Mittelalter
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				Königin Elisabeth I.
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				Das Haus Stuart
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				England ist Teil Großbritanniens, einer "grünen und angenehmen" Insel vor der Westküste Europas. Es ist das größte Mitglied der politischen Einheit, die als Vereinigtes Königreich Großbritannien und Nordirland bekannt ist. Historisch gesehen sind die Engländer ein Seefahrervolk und in den letzten 500 Jahren hat England mittels seiner unvergleichlichen Marine seine Macht in Europa und in der Welt immer wieder unter Beweis gestellt.
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				Im Jahr 1707 führte das Vereinigungsgesetz ("Acts of Union") zu einem Zusammenschluss der Königreiche Schottland, England und Wales. Das englische und das schottische Parlament wurden zusammengelegt, womit es England als eine politische Einheit nicht mehr gab. England war jedoch der größte, reichste und mächtigste Teil des Vereinigten Königreichs, weshalb viele nicht zwischen den Begriffen England und Vereinigtes Königreich unterscheiden, was bei den Walisern und Schotten (und später auch den Nordiren) nicht gerne gehört wird.[NEWLINE][NEWLINE]Im Jahr 1800 versuchte das Vereinigte Königreich, sich mit Irland zu vereinen, um zum "Vereinigten Königreich Großbritannien und Irland" zu werden. Viele der vorwiegend römisch-katholischen Iren protestierten vehement gegen diese Vereinigung, was zu einem schrecklichen Aufstand führte, der über 100 Jahre dauern sollte. Im Jahr 1922 erkannte man die Unabhängigkeit des südlichen Teils von Irland an und das Königreich bekam erneut einen neuen Namen: "Das Vereinigte Königreich Großbritannien und Nordirland."
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				Während der Herrschaft von Königin Elisabeth entstanden die ersten britischen Kolonien in der Neuen Welt und die mächtige britische Marine schützte die wachsenden Interessen Großbritanniens überall auf der Welt. Die ersten britischen Kolonien wurden in der Karibik und in Nordamerika gegründet, aber mit der Zeit dehnte sich das Reich auch nach Asien und in den Südpazifik aus. Als der britische Einfluss in Indien wuchs, wurde die gesamte europäische Konkurrenz verdrängt und die englische Ostindien-Kompanie erlangte die eigentliche Herrschaft über den Subkontinent.[NEWLINE][NEWLINE]Gegen Ende des 18. Jahrhunderts verlor das Vereinigte Königreich die Kontrolle über den Großteil Nordamerikas an die dreizehn Kolonien (die späteren Vereinigten Staaten von Amerika) in einer langen und schwierigen Revolution. Obwohl Großbritanniens Ansehen darunter schwer litt, expandierte das Weltreich unvermindert weiter. Am Anfang des 20. Jahrhunderts war es so groß und mächtig wie nie zuvor und umfasste ein Viertel der Landmasse der Erde und ihrer Bevölkerung.
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				Fast immer hat das Vereinigte Königreich danach gestrebt, die Vorherrschaft eines anderen Landes in Europa zu verhindern, und keine Marine zuzulassen, die es mit ihrer eigenen aufnehmen könnte. Zur Zeit der Herrschaft von Königin Elisabeth stellte Spanien die größte Bedrohung dar. Großbritannien wollte Spanien zugrunde richten und überfiel Schiffe der spanischen Schatzflotte, die aus der Neuen Welt kamen. Außerdem wurden Aufstände unterstützt, die in spanischen Kolonien stattfanden. Im 17. Jahrhundert führte Großbritannien eine Reihe von Kriegen gegen die Niederlande, als holländische Schiffe die Dominanz der britischen Seemacht gefährdeten.[NEWLINE][NEWLINE]Im 19. Jahrhundert setzte sich das Vereinigte Königreich gegen das mächtige französische Reich unter der Führung von Napoléon Bonaparte zur Wehr. Die Franzosen hatten eine unvergleichbare Armee und den vielleicht größten Feldherrn in der Geschichte der Menschheit. Großbritannien hingegen konnte auf seine Flotte und die Reichtümer aus seinem Weltreich zurückgreifen. Der epische Kampf dauerte zwölf Jahre und Napoléon wurde letztendlich besiegt.[NEWLINE][NEWLINE]Im 20. Jahrhundert kämpfte das Königreich in zwei schrecklichen Weltkriegen gegen Deutschland und dessen Verbündete. Diese Kriege trieben die Briten stark an ihre Grenzen, und obwohl Großbritannien am Ende auf der Gewinnerseite stand, war das Land erschöpft und praktisch bankrott. Ein Großteil des einst riesigen Reiches war verloren.
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				Es hat einige Jahre gedauert, aber letztendlich hat sich das Vereinigte Königreich von den Verwüstungen der Kriege des 20. Jahrhunderts erholt. Es ist zwar nicht mehr die vorherrschende Weltmacht von einst - die Vereinigten Staaten von Amerika und immer mehr auch China sind die neuen "Supermächte" -, aber es hat immer noch eine mächtige Marine, eine blühende Gesellschaft und eine starke Wirtschaft. Als wichtiger Teil des immer mehr vereinten und mächtigen Europas ist es auch ein starker Verbündeter der USA. Es besteht kein Zweifel, dass die "grüne und angenehme" Insel auch in Zukunft eine wichtige Rolle in der Weltgeschichte spielen wird.
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				England ist der größte Teil Großbritanniens (neben Wales im Westen und Schottland im Norden). Mit einer Größe von etwa 208.000 m² ist die Insel etwas größer als der Bundesstaat Kansas in den USA. Bis etwa 6000 v. Chr. verband eine Landbrücke Großbritannien mit Kontinentaleuropa, seitdem ist es vom Festland durch den Ärmelkanal getrennt, der an seiner schmalsten Stelle etwa 32 km breit ist.[NEWLINE][NEWLINE]Englands Landschaft ist geprägt von sanften Hügeln und verfügt über jede Menge natürlicher Ressourcen, darunter Kohle und (einst) flächendeckende Wälder. Dank des warmen Wassers, das mit den Strömungen des Atlantischen Ozeans an die Küsten gelangt, gibt es in England sehr viel Niederschlag und relativ milde Winter.
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				Die ersten schriftlichen Aufzeichnungen über England stammen von den Römern, die im Jahr 55 v. Chr. unter Julius Cäsar in Britannien einfielen. Cäsar fand eine Insel vor, die von etwa einer Millionen Kelten bevölkert wurde. Diese lebten in sich gegenseitig bekriegenden Stämmen und ihre Handwerkskenntnisse entsprachen denen der Eisenzeit. Cäsar führte zwei Invasionen in Britannien durch und obwohl er mehrere erfolgreiche Schlachten kämpfte, zwangen ihn Unruhen in Gallien, noch vor der endgültigen Eroberung von der Insel abzuziehen.[NEWLINE][NEWLINE]Die Römer kehrten 90 Jahre später nach Britannien zurück - dieses Mal allerdings in großer Zahl. Im Jahr 43 n. Chr. landeten vier Legionen (etwa 20.000 Soldaten) unter dem Kommando von Aulus Plautius irgendwo an der südlichen oder südöstlichen Küste (die genaue Landungsstelle ist unbekannt). Nach einer Reihe von erbitterten Kämpfen konnten sie den Widerstand der Einheimischen niederschlagen und errichteten den Verwaltungssitz Camulodunum (Colchester). In den nächsten 50 Jahren dehnten die Römer ihre Grenzen aus. Im Westen eroberten sie trotz heftigen Widerstandes Wales und im Norden kamen sie bis zum Tyne. Im Jahr 122 n. Chr. begannen sie mit dem Bau des Hadrianwalls, einer Befestigung, die das römische Gebiet vor den wilden Pikten im nördlichen Hochland schützen sollte.[NEWLINE][NEWLINE]Die Römer konnten ihre Vorherrschaft in Britannien weitere 300 Jahre halten, etwa bis zum Jahr 410 n. Chr. Sie hatten während ihrer Besatzungszeit maßgeblichen Einfluss auf die Einheimischen und waren verantwortlich für wichtige Fortschritte in den Bereichen Landwirtschaft, Technologie, Architektur und Literatur.
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				Als die militärische Präsenz der Römer in Britannien und Westeuropa zunehmend schwächer wurde - aufgrund von einfallenden germanischen Stämmen wie den Vandalen - erschienen einheimische Kriegsherren auf der Bildfläche, um das Machtvakuum zu füllen. Aber keiner war stark genug, um die immer stärker werdenden Angriffe der Pikten, Iren und anderer Barbaren abzuwehren. Der Legende nach soll König Vortigern die germanischen Sachsen nach Britannien eingeladen haben, um gegen die Pikten zu kämpfen, aber 442 n. Chr. wandten sich die Sachsen gegen ihre Gastgeber und eroberten einen Großteil des schottischen Tieflands. Die Sachsen blieben für etwa 50 Jahre an der Macht, bis sie dank der fähigen Kavallerie der überlebenden Briten vertrieben wurden.[NEWLINE][NEWLINE]In der Mitte des 6. Jahrhunderts tauchte eine neue Welle germanischer Invasoren auf, die Angelsachsen, und schlugen die Einheimischen vernichtend. Die Überlebenden wurden in den Westen nach Cornwall und Wales vertrieben und die Angelsachsen blieben für mehrere Jahrhunderte an der Macht. In dieser Zeit kam es zu einer Konvertierung der Bevölkerung zum Christentum und einem Anstieg des Bildungswesens, der größtenteils den neuen christlichen Klöstern zu verdanken war. Zu dieser Zeit begannen die Briten im Südosten damit, sich selbst als "Engländer" zu bezeichnen.
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				Im 9. Jahrhundert war England (wie auch Schottland, Irland und ein Großteil Europas) immer wieder das Angriffsziel skandinavischer Räuber, auch als Wikinger bekannt. Die Wikinger eroberten Städte und Dörfer entlang der Nordsee und kontrollierten in der Mitte des Jahrhunderts beinahe die Hälfte Großbritanniens, einschließlich London. Im Jahr 877 gelang es Alfred dem Großen, König von Wessex, ihren Vormarsch im Süden Englands zu stoppen und in den nächsten 50 Jahren kämpften er und seine Nachfolger unermüdlich, um alle dänischen Eroberungen zurückzugewinnen. Athelstan, Alfreds Enkelsohn, war 927 der erste König, der über ganz England herrschte.[NEWLINE][NEWLINE]Die Dänen waren jedoch noch nicht fertig mit England und eine neue Angriffswelle startete im Jahr 980. Geschwächt durch mittlerweile 20 Jahre lang andauernde Kämpfe, kapitulierten die Engländer 1013 schließlich und akzeptierten Sven Gabelbart als ihren König. Svens Nachfolger in England war Knut der Große, der bis 1035 herrschte. Die Dänen und die Engländer lebten in den nächsten 30 Jahren relativ friedlich nebeneinander, bis England 1066 erneut das Ziel einer Invasion wurde.
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				Am 27. Oktober 1066 startete Wilhelm I., Herzog der Normandie, einen Großangriff auf England, bei dem er 6.000 Ritter und Fußsoldaten über den Ärmelkanal führte. Nachdem er die englische Armee besiegt und ihren König Harold in der Schlacht bei Hastings getötet hatte, marschierte Wilhelm in London ein. Im Dezember hatte der Großteil des englischen Adels Wilhelm bereits die Treue geschworen und am Weihnachtstag wurde er in der Westminsterabtei zum König gekrönt. Unter normannischer Herrschaft wurde der skandinavische Widerstand größtenteils niedergeschlagen und England trat in engeren Kontakt mit Europa.
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				In den nächsten 400 Jahren fanden in England zahlreiche geschichtliche Ereignisse statt. Es gab erbitterte Machtkämpfe, Aufstände und Bürgerkriege, sowie Kriege in Europa, Schottland und anderswo. Es gab mehrere Kreuzzüge, eine Reihe von Seuchen und Hungersnöten sowie viele Könige namens Richard und Heinrich, von denen einige nicht ganz bei Sinnen waren. Bedauerlicherweise müssen wir uns - aufgrund von Zeit- und Platzmangel - direkt ins 16. Jahrhundert begeben: zum Aufstieg von Königin Elisabeth.
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				Königin Elisabeth I. war eine der bemerkenswertesten Herrscherpersönlichkeiten in der englischen Geschichte. Als Tochter von König Heinrich VIII. bestieg sie den Thron zu einer Zeit, als in England (und überall in Europa) große Unruhen herrschten. Klug, schön und couragiert erbte sie ein Land, das praktisch bankrott war, an der Schwelle eines religiösen Bürgerkrieges stand und von Spanien, seinem viel mächtigeren Nachbarn, bedroht wurde. Während ihrer Herrschaft vereinte Elisabeth das Land, vereitelte Spaniens Eroberungspläne und leitete eines der großen goldenen Zeitalter der Kunst und Literatur in der Geschichte der Menschheit ein. Unter ihrer Herrschaft kam es auch zu einer umfangreichen Verstärkung der englischen Marine, die die Ozeane über Jahrhunderte beherrschen sollte.[NEWLINE][NEWLINE]Weitere Informationen über Königin Elisabeth I. findet Ihr in ihrem Zivilopädie-Eintrag.
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				Elisabeth I. starb kinderlos und der englische Thron ging an den schottischen König Jakob aus dem Hause Stuart über, der dann als Jakob I. über England regierte. Sein Nachfolger Karl I. wurde nach dem englischen Bürgerkrieg (1641-1645) vom Parlament gestürzt. Nach einer vorübergehenden Aussetzung wurde die Monarchie 1660 wiederhergestellt, jedoch in einer stark abgeschwächten Form, die sich dem "Willen des Parlaments" zu beugen hatte.
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				England
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				Kurioses
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				Der in Äthiopien verwendete Ge'ez-Kalender basiert auf dem Koptischen Kalender, der im alten Ägypten entstand. Durch den Ge'ez-Kalender ist Äthiopien das einzige Land der Welt, wo es einen 13. Monat gibt.[NEWLINE][NEWLINE]Der Legende nach soll die stimulierende Wirkung von Kaffee erstmals in Äthiopien entdeckt worden sein, als ein Ziegenhirte mit Namen Kaldi beobachtete, wie seine Ziegen wild bockten, nachdem sie die Bohnen einer Kaffeepflanze gefressen hatten.[NEWLINE][NEWLINE]Die äthiopische Hauptstadt Addis Abeba ist eine der höchsten Städte der Welt, denn sie liegt fast 2.400 Meter über dem Meeresspiegel.
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				Geschichte
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				Italienische Besetzung
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				Der Derg
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				Äthiopien heute
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				Geografie und Klima
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				Ursprünge menschlicher Entwicklung
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				Vorgeschichte
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				Frühe Königreiche
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				Rückkehr der Salomonischen Dynastie
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				Islamische Invasion
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				Zeitalter der Prinzen
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				Haile Selassie
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				Äthiopien war schon im ersten Jahrtausend v. Chr. die Heimat alter Reiche und besitzt eine bewegte Geschichte, die durch die Herrschaft großer Könige und Kaiser geschrieben wurde. Äthiopien war eines der wenigen afrikanischen Länder, die der Kolonialisierung Europas entgingen, und hat seine Souveränität bis ins 20. Jahrhundert behalten, als Mussolini mit seinen italienischen Truppen 1935 im Land einfiel. Zu dieser Zeit, als sein Volk unter dem Zweiten Weltkrieg leiden musste, hat der berühmte Kaiser Haile Selassie Äthiopien mitten auf die Weltbühne geführt und das Land zahlreichen Modernisierungen und Reformationen unterzogen.
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				1935 fiel das faschistische Italien, angeführt von Benito Mussolini, in Äthiopien ein, um das Land als Provinz Italiens zu beanspruchen. Angesichts einer überlegenen militärischen Streitmacht konnte Äthiopien den Angriff nicht zurückschlagen und 1936 propagierte Mussolini die Errichtung eines italienischen Imperiums, darunter auch das besetzte äthiopische Gebiet. Haile Selassie musste zu dieser Zeit Exil in Großbritannien suchen, wo er bis zum Ende der Besatzung blieb. Selassie kämpfte vor dem Völkerbund um den Schutz Äthiopiens und verurteilte Italiens Einsatz von Senfgas an äthiopischen Soldaten und Bürgern. Trotz seiner Bitten vergingen erst noch Jahre, bis die Afrikanische Ostkampagne Großbritanniens erfolgreich die Besetzung Italiens beenden konnte. Haile Selassie kehrte als Kaiser von Äthiopien auf seinen Thron zurück, wo er fast 40 Jahre lang erfolgreich herrschte, bis sich eine neue Bedrohung ankündigte.
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				1974 führte ein von Kommunisten angeführter Militärputsch zu Haile Selassie Entmachtung, woraufhin er im königlichen Palast eingesperrt wurde. Die Gruppe, die ihn aus seinem Amt entfernte und unter dem Namen Derg bekannt ist, formte einen provisorischen Militärverwaltungsrat eines sozialistischen Äthiopiens und herrschte mit eiserner Faust. Selassie starb unter mysteriösen Umständen während seiner Gefangenschaft - ein kontroverses Thema, das noch heute heftig debattiert wird. Da die Derg und ihre kommunistischen Ideale nicht allgemein unterstützt wurden, kennzeichnete der Militärputsch auch den Beginn eines äthiopischen Bürgerkriegs. Dieser Krieg forderte das Leben mehrerer Hunderttausend Unschuldiger und tobte über 15 Jahre lang. 1991 gelang es der Revolutionären Demokratischen Front der Äthiopischen Völker, die Derg zu stürzen, woraufhin eine neue Verfassung und eine demokratisch gewählte Regierung geschaffen wurden.
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				Die heutige Demokratische Bundesrepublik Äthiopien muss sich als zweit-einwohnerreichstes Land Afrikas einer Reihe sozialökonomischer Probleme stellen. Die weitreichende geografische Isolation einiger Gruppen im Land macht es zunehmend schwieriger, für Bildung, medizinische Versorgung und oftmals auch die grundlegendsten Dinge zu sorgen, die zum Überleben nötig sind. Obwohl die Nation ein Mehrparteiensystem hat, ist Korruption innerhalb der Regierung ein fortwährendes Problem. In den vergangenen Jahren wurde international auch das brutale Vorgehen der Regierung verurteilt, als Demonstranten und oppositionelle Parteimitglieder getötet wurden.
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				Äthiopien, Afrikas zehntgrößtes Land, umfasst den Großteil des Horns von Afrikas und liegt nahe der nordöstlichen Küste des Kontinents. Durchtrennt vom Großen Afrikanischen Grabenbruch wird Äthiopiens Geografie von Hochländern und unzusammenhängenden Gebirgsketten dominiert. Äthiopien liegt auf der afrikanischen tektonischen Platte, die bereits seit Millionen von Jahren zerbricht, was im Land im Laufe seiner Geschichte immer wieder zu Erdbeben geführt hat. In Äthiopien gibt es auch mehrere Dutzend aktiver und schlummernder Vulkane, darunter der Erta Ale, einer der wenigen Vulkane weltweit mit einem beständigen Lavasee im Krater. Das Klima Äthiopiens variiert stark, wobei das Land als Ganzes innerhalb einer tropischen Zone liegt. Es ist geprägt von starken Regenfällen in der sommerlichen Monsun-Zeit, der ein trockener, gemäßigter Winter folgt.
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				Der Große Afrikanische Grabenbruch, der Äthiopien in der Mitte teilt, wird als Geburtsstätte der menschlichen Entwicklung angesehen. Zahlreiche Fossilien wurden im Tal entdeckt, darunter das berühmte Skelett der "Lucy", welches schätzungsweise drei Millionen Jahre alt sein soll. Diese frühen Hominini haben sich später zu den ersten Homo Sapiens entwickelt, die Äthiopien vor über Hunderttausend Jahren in kleinen Gruppen besiedelten.
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				Bereits im 10. Jahrtausend v. Chr. war Äthiopien von Stämmen bevölkert, die frühe Formen der Landwirtschaft und Tierhaltung nutzten. Später, zur Blütezeit der alten ägyptischen Zivilisation, errichteten Händler beider Nationen Handelsrouten, um Gold, Obsidian, Eisen und andere wertvolle Stoffe zu tauschen. Diese frühen Einwohner von Äthiopien, die im geheimnisvollen Goldland Punt gelebt haben, entwickelten viele landwirtschaftliche Praktiken, die noch heute Teil der äthiopischen Kultur sind.
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				Als das fortschrittlichste der frühen äthiopischen Königreiche ist das mächtige Aksumitische Reich historisch gut dokumentiert und trotzdem geheimnisvoll. Aksum wurde etwa im 4. Jahrhundert v. Chr. gegründet und wurde im Verlauf der nächsten fünfhundert Jahre zu einem wichtigen Handelszentrum. Wertvoller Weihrauch und Myrrhe, die von in Äthiopien verbreiteten Bäumen geerntet wurden, haben der Stadt Aksum und ihren Bewohnern zu großem Reichtum verholfen. Durch den Export dieser Güter und den Handel mit Eisen und anderen wertvollen Metallen wurde Aksum ein integraler Bestandteil der Handelsrouten, die Ägypten, Rom und Indien miteinander verbanden. Schließlich wurde sogar eine Währung in Aksum geschaffen, um die blühende lokale Wirtschaft zu unterstützen.[NEWLINE][NEWLINE]Nach Jahren des Wohlstands soll jedoch der Legende nach eine rebellierende Königin namens Gudit zum Niedergang des Reiches geführt haben. Es heißt, Aksum soll lange eine Festung des Christentums gewesen sein, und die jüdische Königin Gudit wollte den Thron für sich erobern, wofür sie das Land verwüstete und schließlich die königliche Familie von Aksum umbrachte. Obwohl Gudits Leben und ihre kurze Herrschaft geheimnisvoll und kontrovers sind, kann mit Sicherheit gesagt werden, dass der Niedergang von Aksum mit ihrem spektakulären Erscheinen im 10. Jahrhundert n. Chr. übereinstimmt. [NEWLINE][NEWLINE]Die Zagwe-Dynastie, die im 12. Jahrhundert nach dem Niedergang Aksums gegründet wurde, war die erste Dynastie eines äthiopischen Reiches, das bis ins 20. Jahrhundert andauerte. Obwohl die Zagwe-Dynastie nur ein gutes Jahrhundert an der Macht war, hat sie viel zu der Verbreitung des Christentums in Äthiopien beigetragen, welches eine erhebliche Rolle in der Zukunft des Landes spielen würde.
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				Im Jahr 1270 n. Chr. begann unter Kaiser Yekuno Amlak, dem Begründer der Salomonischen Dynastie, der Aufstieg der Monarchie, die Äthiopien in den nächsten Jahrhunderten beherrschen würde. Die Herrscher der Salomonischen Dynastie führten ihre Wurzeln auf den biblischen König Salomon und seine Königin Mâkedâ zurück. Der Legende nach ist Königin Mâkedâ im 10. Jahrhundert v. Chr. von ihrem Königreich Saba (von dem vermutet wird, dass es im Gebiet des modernen Äthiopien lag) aus nach Israel gereist, um von der Weisheit des verehrten Königs Salomon zu lernen. Die Berichte sind sich über die Art ihrer Beziehung zu Salomon uneins, doch später gebar Mâkedâ einen Sohn, den sie Menelik nannte. Dieser wurde angeblich am Hof Salomons erzogen, wo er von Salomon die legendäre Bundeslade als Geschenk erhielt, ehe er nach Äthiopien zurückkehrte. Menelik I. herrschte angeblich um 950 v. Chr. und war der Vorvater der biblischen Dynastie, die später von den Kaisern Äthiopiens verehrt wurde.[NEWLINE][NEWLINE]Fast 2.000 Jahre nach der Regierungszeit Meneliks behauptete Yekuno Amlak, seine Abstammung durch eine lange Reihe von Vorfahren eindeutig bis zum legendären Kaiser und seinen Eltern zurückverfolgt zu haben. Diese neu gegründete Salomonische Dynastie konnte mehr als fünfhundert Jahre lang über Äthiopien herrschen, bis in den 1970er-Jahren Haile Selassie an die Macht kam. Durch die volle Unterstützung der einflussreichen Äthiopisch-Orthodoxen Kirche (die bis heute noch behauptet, im Besitz der legendären Bundeslade zu sein) genossen die salomonischen Kaiser während ihrer Regierungszeiten relative Stabilität, trotz mehrerer versuchter Einfälle von außerhalb.
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				Mitte des 16. Jahrhunderts grenzte Äthiopien an das immer mächtiger werdende islamische Königreich Adal, das von Imam Ahmad Gargn angeführt wurde, der auch als "der Eroberer" bekannt war. Mit dem Beginn eines heiligen Kriegs gegen die Christen in Äthiopien im Jahr 1529 entzündete Imam Ahmad einen weitreichenden Konflikt zwischen dem Sultanat Adal und Äthiopien. Während zahlreicher Schlachten über die folgenden etwa 15 Jahre konnte Ahmad fast das gesamte Königreich auslöschen und große Bereiche Äthiopiens für sich beanspruchen.[NEWLINE][NEWLINE]Nach vielen Verlusten sah sich das Äthiopische Reich gezwungen, portugiesische Verstärkungen zu Hilfe zu rufen, um die islamischen Armeen abzuwehren. Portugiesische Erforscher und Missionare hatten Äthiopien in den vorangehenden Jahrzehnten erreicht, um die Bevölkerung zum römisch-katholischen Glauben zu bekehren, und Portugal kämpfte selbst gegen die islamischen Osmanen. Nach ausgedehnten Konflikten, in deren Verlauf schließlich die Osmanen dem Sultanat Adal zu Hilfe kamen, wurde der Krieg 1543 endgültig durch den Tod Imam Ahmads und des portugiesischen Generals Cristóvão da Gama beendet. Äthiopien erholte sich langsam von den Folgen des Krieges, doch die rasche Ausdehnung des Katholizismus in den umliegenden Regionen führten zu internen Zwistigkeiten, während die Äthiopisch-Orthodoxe Kirche darum kämpfte, ihren Einfluss auf die Nation zu verteidigen.
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				Die als Zemene Mesafint, oder "Ära der Prinzen" bekannte Periode des 18. Jahrhunderts war von fast ununterbrochenen Unruhen in Äthiopien gekennzeichnet. Die Entwicklung gegenläufiger religiöser Gruppen zusammen mit andauernden regionalen Streitigkeiten führte zum Zusammenbruch der zentralen Regierung. Während zwischen den Prinzen, Kriegsherren und Adligen Kämpfe ausbrachen, um die Region zu teilen und ihre jeweils eigene Macht zu stärken, mussten die Einwohner Äthiopiens die verheerenden Auswirkungen dieser Konflikte ertragen.[NEWLINE][NEWLINE]Kassa Hailu, der Kaiser, der der Ära der Prinzen schließlich ein Ende setzte, war zuerst als Gesetzloser und Wegelagerer berüchtigt. Er versammelte eine Armee um sich und häufte durch Warenschmuggel großen Reichtum an, die er dann mit den Armen teilte, wodurch er große Beliebtheit und Unterstützung gewann. Nachdem er mehrere der unabhängigen Provinzen vereinte und ihm immer mehr folgten, wurde Hailu schließlich 1855 als Theodor II. zum Kaiser gekrönt. Nach seiner Inthronisierung stabilisierte sich die Lage im ganzen Land und seine Herrschaft wird von vielen als Beginn des modernen Äthiopiens angesehen.
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				Der wahrscheinlich bekannteste Kaiser Äthiopiens, Haile Selassie, bestieg den Thron 1930 und fand rasch weltweite Anerkennung für die Äthiopier und ihr Land. Während seiner Herrschaft drängte er stark auf die Abschaffung der Sklaverei. Dieses Thema wurde bereits von vielen seiner Vorgänger angeregt, doch niemals durchgesetzt. Kaiser Selassie war auch sehr an der Modernisierung seiner Nation und der Abschaffung vieler Aspekte der Feudalpolitik interessiert, die immer noch in Äthiopien vorherrschte.
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				Äthiopien
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				Obwohl die Küsten Afrikas bereits seit drei Jahrhunderten erkundet waren, starteten die europäischen Mächte erst im frühen 19. Jahrhundert gemeinsame Bemühungen, das Hinterland des Kontinents zu erforschen. Ausgehend von Handelsposten an der Küste, Missionen und Kolonialsiedlungen stießen westliche Forscher in kleinen Expeditionen ins Inland vor, auf der Suche nach legendären Wundern, unbekannten eingeborenen Zivilisationen und wissenschaftlichen Kenntnissen. Manche, wie David Livingstone, waren medizinische Missionare; andere, wie Pietro di Brazza, suchten das Abenteuer; wieder andere, wie Macgregor Laird, waren Kaufleute, die auf neue Profitchancen aus waren. Was auch immer ihre Beweggründe waren, die europäischen Forscher spielten eine bedeutende Rolle in der Geschichte Afrikas.
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				Atoll
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				Unter einem Atoll versteht man eine Korallenformation, die eine Insel bildet. Atolle haben eine typische Ringgestalt mit einer zentralen, seichten Lagune und sind zumeist flach und klein. Im Pazifik gehören Atolle neben Inseln vulkanischen Ursprungs zu den häufigsten Inselarten. Man kann Atolle mit Oasen vergleichen, da sie oftmals für Hunderte von Quadratkilometern Meer das einzige Land sind. Meerestiere und Vögel nutzen Atolle, aber obwohl Menschen auf einigen von ihnen wohnen, stellen Atolle doch normalerweise für größere Landtiere eine eher feindliche Umgebung dar. Durch ihr flaches Profil können Stürme ungehindert über die Atolle hinwegtoben und es ist oft wenig Schatten unter der starken Sonne vorhanden. Basierend auf seinen Erfahrungen und Beobachtungen auf der HMS Beagle war Charles Darwin der erste Mensch aus dem Westen, der eine richtige Hypothese über die Entstehung von Atollen formulierte.
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				Stadt-Ertragsmodifikator
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				Kampfeffekt
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				Fortbewegungskosten
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				Spezialeffekt
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				Vorkommen
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				Der Barringer-Krater ist ein riesiger Meteoritenkrater in Arizona, USA. Er hat einen Durchmesser von rund 1,2 km und entstand vermutlich vor gut 50.000 Jahren, als an der Stelle ein Meteorit bestehend aus Nickel und Eisen einschlug, der beim Aufprall geschätzte 160.000 Tonnen wog und sich mit einer Geschwindigkeit von über 40.000 km/h fortbewegte.
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				Der erste Spieler der dies entdeckt, erhält 500 [ICON_GOLD] Gold.
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				Diese sagenumwobene untergegangene Stadt aus Gold zog viele spanische Konquistadoren wie ein Magnet in die Neue Welt, die alle hofften, auf ihre unvorstellbaren Reichtümer zu stoßen. Fast drei Jahrhunderte lang folgten Entdecker dem Mythos der wertvollen Edelsteine und Goldschätze an die südamerikanischen Küsten und plünderten auf dem Weg oft andere Städte, die sie vorfanden. El Dorado hat im Laufe der Jahrhunderte immer wieder Entdecker fasziniert und noch bis 1804 wurden Expeditionen auf die Suche nach diesem Ort geschickt. Heute geht man allerdings davon aus, dass die mythische Stadt aus dem Namen eines Muisca-Häuptlings entstanden ist, der sich, so wird berichtet, bei einem Initiationsritus selbst mit einer feinen Schicht aus Goldstaub bedeckte und in den Guatavita-See sprang.
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				Mit einer Höhe von fast 9.000 Metern ist der Mount Everest der höchste Berg des Planeten. Er befindet sich in Nepal im Himalajagebirge in Asien. Seine Erstbesteigung im Jahr 1953 gelang Edmund Hillary und Tenzing Norgay, die Sauerstofftanks verwendeten; den ersten Gipfelsieg ohne Sauerstoffgeräte im Jahr 1978 feierten Reinhold Messner und Peter Habeler. Es sind bereits über 210 Menschen (soweit bekannt) bei dem Versuch umgekommen, den Berg zu bezwingen.
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				Schwemmland
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				Schwemmland sind tief gelegene Gebiete am Rand von Flüssen. Jedes Jahr überflutet der Fluss das Land und versorgt es so mit natürlicher Bewässerung und vielen Nährstoffen. Schwemmland bietet den fruchtbarsten und ertragreichsten Ackerboden auf der ganzen Welt. Das alte Ägypten verdankte den Großteil seines Reichtums und seiner Macht der jährlichen Überschwemmung durch den mächtigen Nil.
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				Stadt-Ertragsmodifikator
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				Wald
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				In den frühen Jahren der Menschheit boten Wälder eine reiche Ausbeute: Feuerholz, Werkzeuge und Schutz, und nicht zu vergessen viele Tiere, die Nahrung und Kleidung lieferten. Wenn eine Stadt wächst, ist die Versuchung groß, die Wälder zugunsten von Ackerland zu roden, doch ein weises Staatsoberhaupt lässt immer auch ein paar Wälder stehen - das dient nämlich der Produktivität und hebt die Stimmung des Volkes. Militäreinheiten, die in Wäldern stationiert sind, erhalten zudem einen erheblichen Verteidigungsbonus.
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				Stadt-Ertragsmodifikator
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				Vorkommen
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				Benachbarte Einheiten heilen für den Rest des Spiels doppelt so schnell.
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				Eines der ersten Zeugnisse über diesen legendären Brunnen stammt von Herodot, der ihn als eine Art "Wasser des Lebens" beschreibt, das jedem, der es trinkt, ein außergewöhnlich langes Leben schenkt. Ähnliche Geschichten gibt es auch bei den Urvölkern in der Karibik und in Südamerika, durch die der Jungbrunnen im Zuge der spanischen Entdeckungsreisen Berühmtheit erlangte. Einer weit verbreiteten Geschichte zufolge soll der spanische Konquistador Juan Ponce de León 1513 während seiner Reisen in Puerto Rico Erzählungen über den Brunnen gehört und anschließend die Segel gesetzt haben, um das ewige Leben zu finden. So entdeckte er zwar Florida (und war somit einer der ersten Europäer, die nordamerikanischen Boden betraten), aber den mythischen Brunnen fand er nicht. Der Jungbrunnen fasziniert die Menschen bis heute - Filme, Bücher, Comics und Spiele handeln von dem sagenumwobenen Brunnen und der unaufhörlichen Suche der Menschheit nach ihm.
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				Der Fuji-san, ein aktiver Vulkan, ist der höchste Berg Japans. Sein berühmter schneebedeckter Gipfel, fast 3.800 m hoch und oft von Wolken umgeben, ist von Tokio aus zu sehen. Der majestätische Berg wurde in zahlreichen Gedichten, Liedern, Fotos, Skulpturen, Gemälden und anderen Kunstwerken besungen und dargestellt. Der Fuji-san stellt für ganz Japan ein Sinnbild der Schönheit und des Stolzes dar.
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				Gibraltar ist eine Halbinsel mit einer bemerkenswerten Felsenformation an der Einfahrt zum Mittelmeer. Ursprünglich im Besitz Spaniens wurde es 1704 von den Engländern und Holländern eingenommen und 1713 England zugesprochen. Seither ist Gibraltar eine britische Kronkolonie (sehr zum Leidwesen Spaniens, das die Hoheit gern wiedererlangen möchte). Gibraltar überblickt die Meerenge zwischen Atlantik und Mittelmeer und ist schon seit dreihundert Jahren ein wichtiger britischer Marinestützpunkt.[NEWLINE]Der größte Teil Gibraltars besteht aus dem "Felsen", einer riesigen, fast 430 m hohen Formation aus Schiefer, Sandstein und Kalkstein, die von den unglaublichen Kräften der Plattentektonik aufgeworfen wurde. Früher war Gibraltar eine massive Festung, die es Großbritannien ermöglichte, die schmale Passage zwischen Mittelmeer und Atlantik zu kontrollieren. Heute hat die Halbinsel ihre Bedeutung als Militärstützpunkt verloren und ist vor allem ein Naturschutzgebiet und beliebtes Ausflugsziel.
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				Die Grand Mesa ist eine große geologische Formation in Colorado, USA. Sie erhebt sich rund 1.500 m über ihre Umgebung und ist mit einer Fläche von 1.300 km² der größte Tafelberg der Welt. Die oberste Schicht der Grand Mesa besteht aus verwitterungsbeständigem vulkanischem Basalt. Der Berg wurde nicht nach oben gedrückt; vielmehr behielt er seine ursprüngliche Höhe, während das umliegende Gebiet von den Flüssen Colorado River und Gunnison River ausgewaschen wurde.
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				Das Great Barrier Reef ist das größte Korallenriff der Erde. Es besteht aus einer 2.300 km langen Kette von fast 3.000 Einzelriffen und 1.000 Inseln vor der Nordostküste Australiens. Dieses Riff, das in über 500.000 Jahren von Abermilliarden winziger Korallenpolypen erbaut wurde, stellt die größte von Lebewesen hergestellte Einzelstruktur auf unserem Planeten dar. Es beherbergt eine Vielzahl unterschiedlichster Tierarten, darunter Wale, Delfine und Tümmler, Dugongs (Seekühe), Schildkröten und Fische sowie Tintenfische und Schlangen; von den über 200 Vogelarten ganz zu schweigen.
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				Geländearten
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				Geländearten sind Elemente des Geländes oder der Vegetation, die in einem Geländefeld zusätzlich vorkommen. (Ein Grasland-Geländefeld kann beispielsweise auch Wald oder Sumpf enthalten.) Geländearten verändern die Produktivität eines Geländefelds und können auch die Anzahl der "Fortbewegungspunkte" (FP) beeinflussen, die eine Einheit verbraucht, wenn sie das Geländefeld betritt. Geländearten können auch Kampfbonusse oder -malusse für eine Einheit liefern, die sich auf dem Geländefeld befindet.
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				Dschungel
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				Dschungel können dunkel, bedrohlich und für unerfahrene Eindringlinge sogar tödlich sein, doch sie sind auch eine wichtige Nahrungsquelle für alle, die über die Fähigkeiten und das Wissen verfügen, um darin zu überleben. Dschungel bieten jedoch nur wenige Materialien und eine wachsende Zivilisation könnte versucht sein, dort Minen zu bauen oder sie zu Ackerland umzuwandeln. Militäreinheiten, die sich im Dschungel befinden, erhalten aber einen erheblichen Verteidigungsbonus.
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				Vorkommen
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				Alle Einheiten auf einem angrenzenden Feld bewegen sich für den Rest des Spiels mit doppeltem Tempo über Hügel und erhalten zudem auf Hügeln einen Kampfbonus.
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				Das Kilimandscharo-Massiv besteht aus drei vulkanischen Gipfeln, deren höchster mit 5895 Metern gleichzeitig Afrikas höchsten Punkt sowie den höchsten freistehenden Berg der Welt darstellt. Das Gebirge liegt im Nordosten Tansanias und zählt zu den Schichtvulkanen. Zwei seiner Gipfel (Mawenzi und Shira) sind erloschen, der höchste von ihnen (Kibo) ruht. Sein letzter Ausbruch fand vor etwa 150.000 Jahren statt. Der Afrikareisende und Sprachforscher Johann Krapf berichtete 1860, dass der Berg von den Suaheli an der Küste "Kilimandscharo" genannt wird, was er als "Berg der Größe" oder "Berg der Karawanen" übersetzte.
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				Krakatau ist eine Vulkaninsel, die zwischen den indonesischen Inseln Java und Sumatra liegt. Der Vulkan brach im August 1883 mit einer Gewalt aus, die der 13.000-fachen Kraft der Atombombe von Hiroshima entspricht. Die Eruption zerstörte die halbe Insel und der Ausbruch war sogar in Teilen Australiens in 3.200 km Entfernung noch zu hören. Bei der Eruption und den folgenden Tsunamis kamen 37.000 Menschen ums Leben. Aus dem Vulkan strömt schon seit den letzten acht Jahren ständig Lava, wodurch sich der Kegel um ca. 4,5 m pro Jahr neu aufbaut.
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				Ein See ist jede Wasserfläche kleiner als zehn Geländefelder, die komplett von Land-Geländefeldern umgeben ist (jede größere Wasserfläche zählt als Ozean). Wenn sie bewirtschaftet werden, liefern Seen 2 Nahrung und 1 Gold für nahe Städte. Seen sind Süßwasserquellen, die den Bau von Bauernhöfen auf angrenzenden Hügeln und Tundra erlauben. Bauernhöfe nahe Süßwasser erhalten zusätzlich +1 Nahrung, wenn die Technologie Öffentliche Verwaltung erforscht wurde.
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				Seen
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				Mit einer Oberfläche von über 68.800 Quadratkilometern ist der Viktoriasee gleichzeitig der größte See Afrikas, der zweitgrößte Süßwassersee und der größte tropische See der Welt. Er speist zwei große Flüsse, den Weißen Nil und den Katonga. Die ersten Aufzeichnungen über den See stammen von arabischen Händlern, die auf der Suche nach Gold, Elfenbein und anderen Luxusgütern von der Küste aus ins Landesinnere reisten. Die Suche europäischer Forschungsreisender nach der Quelle des Nils führte 1858 zur Entdeckung des Sees durch den Engländer John Speke, der ihn nach der britischen Monarchin benannte.
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				Sumpf
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				Sümpfe besitzen zwar eine reiche Artenvielfalt, können aber einer hungrigen, wachsenden Zivilisation nur wenig bieten, da sie trockengelegt oder anderweitig bearbeitet werden müssen, bevor sie einer Stadt Bonusse bieten können. Militäreinheiten, die auf Sumpffeldern angegriffen werden, erhalten einen erheblichen Malus.
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				Der heilige Gipfel des Kailash im Himalaya von Tibet wird von einer Vielzahl von Religionen in Ehren gehalten, besonders von Anhängern des Hinduismus. Der Überlieferung nach ist er die Heimat Shivas, der in einem Zustand ewiger Verzückung auf diesem Berg wohnt. Der Kailash ist als eines der schwierigsten religiösen Pilgerziele bekannt, da die harten Umweltbedingungen viele angehende Pilger abschrecken und der Berg für moderne Transportmittel nicht zugänglich ist.
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				Der Berg Sinai auf der Sinai-Halbinsel in Ägypten gehört zu den verehrtesten heiligen Stätten unter den Anhängern des Judentums, des Christentums und des Islam. Auf dem Sinai soll Moses beim Auszug der Israeliten aus Ägypten die Zehn Gebote von Gott erhalten haben, was diesen Berg zu einem wichtigen Ziel für Pilger aus aller Welt macht.
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				Naturwunder
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				Naturwunder sind die großartigen und herrlichen Werke der Natur, die uns alle mit Ehrfurcht erfüllen und inspirieren. Der Grand Canyon in Nordamerika, Ayers Rock in Australien, die Victoria-Fälle in Afrika - sie alle zeigen die wunderbare Schönheit der Natur. Sie führen nicht nur zu Wohlstand, sondern lösen auch Goldene Zeitalter aus, wenn sie zum ersten Mal von einer Zivilisation entdeckt werden.
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				Eine Oase ist ein besonders üppiges und fruchtbares Gebiet in einer Wüste, was meist daran liegt, dass sie sich über einer reichen und sauberen Wasserquelle befindet. Oasen sind äußerst wertvolle Ressourcen in der ansonsten unfruchtbaren und leblosen Wüste und Wüstenstämme lieferten sich bereits zahllose Schlachten, um sie zu erobern.
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				Old Faithful ist ein Geysir im Yellowstone-Nationalpark in Wyoming (USA). Er wurde 1870 erstmals von Europäern gesehen (von den Ureinwohnern wohl schon über 10.000 Jahre zuvor) und er verdankt seinen Namen der Regelmäßigkeit seiner Eruptionen. Der Geysir schleudert alle 60-90 Minuten (die Länge des Intervalls hängt von der Stärke der vorigen Eruption ab) eine Fontäne kochenden Wassers in eine Höhe von 30-50 Metern. Geysire entstehen, wenn Wasser unter der Erde auf Magma (geschmolzenen Stein) trifft. Das Wasser verdampft blitzartig und schießt mit enormem Druck durch die nächste Öffnung hinaus. Old Faithful und die anderen 250 Geysire im Yellowstone-Nationalpark erfreuen jedes Jahr die Augen von rund drei Millionen Besuchern.
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				Der Berg Potosí im Süden Boliviens hat fast das gesamte Silber hervorgebracht, das die Spanier in der Blütezeit ihres Imperiums abbauten. Nach dem Abbau wurde es mit Lamas und Maultieren an die Küste gebracht und dort auf Schiffe verladen, die zurück nach Europa segelten. Fast 41.000 Tonnen pures Silber wurden in 200 Jahren abgebaut, von denen 8.200 Tonnen direkt an die spanische Krone gingen. Nach 1800 waren die Vorkommen in den größten Silberminen erschöpft, doch bis heute gibt es am Potosí aktive Minen. In manchen wird Silber abgebaut, in den meisten jedoch Zinn.
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				Alle übrigen Punkte
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				Flüsse sind Süßwasserquellen, die den Bau von Bauernhöfen auf angrenzenden Hügeln und Tundren erlauben. Bauernhöfe nahe Süßwasser erhalten zusätzlich +1 Nahrung, wenn die Technologie Öffentliche Verwaltung erforscht wurde. Einheiten verbrauchen alle ihre Fortbewegungspunkte, wenn sie Flüsse überqueren. Das trifft auch zu, wenn die Geländefelder durch Straßen verbunden sind, bis die Zivilisation die Technologie Maschinenbau erforscht. Außerdem erhalten Einheiten einen Malus von 20%, wenn sie über einen Fluss hinweg angreifen.
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				König Salomons Minen übten eine unwiderstehliche Anziehungskraft auf europäische Forscher im Afrika des 19. Jahrhunderts aus - wie damals El Dorado auf die spanischen Konquistadoren in der Neuen Welt des 16. Jahrhunderts. Als die Europäer auf die geheimnisvollen Ruinen der uralten Stadt Groß-Simbabwe stießen, waren sie fasziniert. Zahlreiche Erklärungen für die Existenz dieser Stadt wurden ersonnen, doch am weitesten verbreitet war die Vorstellung, dass Groß-Simbabwe den Arbeitern in König Salomons Minen im Chimanimani-Gebirge als Schutz diente. Hier, so glaubte man, befand sich die Quelle für den in der Bibel erwähnten legendären Königsschatz an Edelmetallen und Edelsteinen. Mehrere Jahrzehnte lang durchsuchten Abenteurer und Schatzjäger die Minen, jedoch ohne Erfolg.
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				Der über Sri Lanka aufragende Sri Prada ist ein hoher Berg mit ungewöhnlicher, konischer Form, der auf Grund eines "Fußabdrucks" auf seinem Gipfel von verschiedenen Religionen als heilig angesehen wird. Der Fußabdruck, eine große Vertiefung in einer Felsformation auf der Spitze des Berges, wurde Buddha, Shiva und dem biblischen Adam zugeschrieben, was dazu führte, dass Anhänger des Buddhismus, des Hinduismus und des Islam diesen Berg verehren. Jedes Jahr wandern Tausende von Pilgern stundenlang den Berg hinauf, um der heiligen Stätte ihren Respekt zu zollen.
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				Der Titicaca-See liegt an der Grenze zwischen Peru und Bolivien und er ist der größte See Südamerikas. Er liegt auf einer Höhe von 3.810 m über dem Meeresspiegel und zählt somit zu den am höchsten gelegenen Seen der Welt. An der längsten Stelle misst der See 190 km und an der breitesten 80 km. Seine Oberfläche beträgt 3.872 Quadratkilometer und das Fassungsvermögen etwa 900 Kubikmeter. Mit seinem unglaublich blauen Wasser zählt der "See im Himmel" zu den schönsten Orten der Welt, von den Temperaturen einmal abgesehen.
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				Der riesige rote Sandsteinfelsen im Zentrum Australiens, der als "Ayers Rock" bekannt ist, wurde im letzten Jahrhundert zu einem der herausragendsten Wahrzeichen Australiens. Lange bevor er Ende des 19. Jahrhunderts von englischen Erforschern entdeckt wurde, war der Berg als "Uluru" bekannt. Dieser Name wurde ihm von den dortigen Ureinwohnern gegeben, unter denen es verschiedene Legenden über seine Schöpfung und seine Bedeutung gibt. 1987 wurde er von der UNESCO zum Weltkulturerbe erklärt, was einen immensen Anstieg des Tourismus bewirkte. Mittlerweile strömen jährlich mehrere hunderttausend Besucher dorthin.
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				Florenz (ital. "Firenze") ist eine der interessantesten und schönsten Städte Europas. Es liegt am Fluss Arno im Nordosten Italiens, mitten im Herzen der wunderschönen Toskana. Florenz wurde 59 v. Chr. von Julius Cäsar am Übergangspunkt der Via Cassia (der wichtigsten Straße von Rom Richtung Norden) über den Arno gegründet und sollte als Siedlung für römische Soldaten im Ruhestand dienen. Die Stadt wurde schachbrettartig im Stil eines römischen Militärlagers geplant. Dank seiner Lage konnte Florenz vom Handel Roms mit Regionen im Norden profitieren und wurde schon 300 n. Chr. zur Hauptstadt der Provinz Tuszien (die heutige Toskana) erklärt. In den nächsten Jahrhunderten wurde die Stadt immer wieder von den Ostgoten und den Byzantinern angegriffen und wechselte ständig den Besitzer, bis Karl der Große 774 n. Chr. die Stadt einnahm und weitere ausländische Angriffe abwehren konnte.[NEWLINE][NEWLINE]Florenz konnte in den folgenden Jahrhunderten seinen Wohlstand und seine Bedeutung wiedererlangen und wurde zu einem der reichsten und mächtigsten Stadtstaaten in ganz Europa. 1252 führte die Republik Florenz ihre eigene Währung ein, den Florin. Die Goldmünze wurde fast überall im Mittelmeerraum und auch in Mitteleuropa als Zahlungsmittel akzeptiert und Florentiner Händler und Bankiers verbreiteten sich schnell in der gesamten bekannten Welt.[NEWLINE][NEWLINE]Während der Renaissance wurde Florenz von verschiedenen extrem vermögenden und skrupellosen Familien regiert, darunter auch die Medici. Wenn sie sich nicht gerade in Machtkämpfen gegenseitig dezimierten, waren die Florentiner Adligen große Förderer der Künste. So gab zum Beispiel Lorenzo de Medici allein Werke bei Michelangelo, Botticelli und Leonardo da Vinci in Auftrag, um nur drei der brillanten Künstler zu nennen, die er unterstützte. In der Mitte des 15. Jahrhunderts wurden die Medici zu den Großherzögen der Toskana und sollten per Erbrecht sowohl die Provinz als auch Florenz mehrere Jahrhunderte lang regieren. 1737 fiel Florenz an Österreich und 1859 an das Königreich Sardinien-Piemont. 1861 wurde es schließlich Teil des neu gegründeten Italienischen Königreiches.[NEWLINE][NEWLINE]Das moderne Florenz ist ein lebhaftes Touristenzentrum mit knapp 400.000 Einwohnern und lebt von seiner römischen, mittelalterlichen und frühneuzeitlichen Geschichte. Bis heute ist es einer der schönsten und inspirierendsten Orte Europas - ja der ganzen Welt - geblieben.
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				Florenz
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				Kurioses über Frankreich
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				Zitat:[NEWLINE]"Nur die Gefahr kann die Franzosen vereinen. Es ist schwierig, ein Volk zu regieren, das 265 verschiedene Käsesorten hat."[NEWLINE] - Charles de Gaulle[NEWLINE][NEWLINE]Jeden Sommer nehmen mehr als 100 Fahrradfahrer an der Tour de France teil, das Rennen geht über 3.200 Kilometer und dauert drei Wochen lang.[NEWLINE][NEWLINE]Der Canal du Midi im Süden Frankreichs, der in den Jahren 1666-1681 erbaut wurde, ist Europas ältester funktionstüchtiger Kanal.[NEWLINE][NEWLINE]Die Franzosen haben die höchste weibliche und die dritthöchste männliche Lebenserwartung in Europa.[NEWLINE][NEWLINE]Französisch war über 300 Jahre lang Amtssprache in England (von 1066 bis ins frühe 14. Jahrhundert).[NEWLINE][NEWLINE]Aus Frankreich kommen einige der weltweit berühmtesten Likörarten wie Grand Marnier, Cointreau und Triple Sec. Jährlich werden über 8 Millionen Flaschen Wein produziert.
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				Geschichte
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				Die Reformationskriege
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				Das 17. Jahrhundert
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				Das 18. Jahrhundert
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				Die Französische Revolution
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				Napoléon Bonaparte
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				Das 19. Jahrhundert
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				Der Erste Weltkrieg
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				Der Zweite Weltkrieg
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				Das moderne Frankreich
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				Landschaft und Klima
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				Das frühe Gallien
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				Das späte Gallien
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				Der Niedergang des römischen Galliens
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				Das Mittelalter
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				Karl der Große und das Heilige Römische Reich
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				Die Zeit nach dem Reich
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				Der Hundertjährige Krieg (1328-1429)
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				Frankreich, das in Westeuropa liegt und sechs (oder sieben, je nachdem, wie man zählt) Nachbarsstaaten hat und an den Atlantik, den Ärmelkanal und das Mittelmeer grenzt, war und ist eines der politischen, militärischen und kulturellen Zentren der westlichen Welt.
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				Im 16. Jahrhundert herrschte in Europa großer Unmut gegen die katholische Kirche, der man vorwarf, gierig und korrupt zu sein. Im Jahr 1517 schlug Martin Luther seine "95 Thesen" an die Tür, in denen er die Ausschweifungen der Kirche verurteilte. Luthers Bewegung konnte viele Anhänger in Frankreich gewinnen und im Jahr 1534 veröffentlichte der König die erste Serie von Edikten gegen die protestantischen Hugenotten. Das bewirkte wenig, um die Bewegung aufzuhalten. Im Jahr 1562 befanden sich beide Seiten in einem offenen Krieg, der noch Jahrzehnte immer wieder auflodern sollte. Er endete erst 1598, als das Edikt von Nantes den Hugenotten religiöse Toleranz gewährte.
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				Im 17. Jahrhundert gewann die Krone an Macht, was größtenteils der Arbeit eines Mannes zu verdanken war: Armand-Jean du Plessis, Kardinal und Herzog von Richelieu. Richelieu war ein äußerst fähiger Minister und eine der schillerndsten Persönlichkeiten der Geschichte. Er war brillant, berechnend und gnadenlos, und er war unermüdlich damit beschäftigt, die Macht des Königs zu erweitern und dessen Feinde zu zerstören. Er rückte auch gegen die Hugenotten vor, die ihre Religionsfreiheit zwar behalten durften, aber ihre militärische Macht verloren.[NEWLINE][NEWLINE]Im Jahr 1643 bestieg der bemerkenswerte Louis XIV. den Thron. Der auch als "Sonnenkönig" bekannte Herrscher verführte und bändigte den französischen Adel und schuf mit Schloss Versailles einen der opulentesten Paläste, den die Welt je gesehen hat. Trotz seines zuweilen kindischen Gehabes war er ein ehrgeiziger König. Während seiner Herrschaft kämpfte er in drei großen Kriegen und mehreren kleineren Auseinandersetzungen. Er hatte ganze 72 Jahre regiert, als er 1715 starb. Damit hält er noch immer den Rekord für die längste Regierungszeit eines europäischen Monarchen.
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				Im 18. Jahrhundert wuchsen die Macht und der Reichtum der Adelsgesellschaft weiter an, es entstand eine französische Mittelschicht und gleichzeitig wurden die Armen immer noch ärmer. Philosophisch betrachtet neigte das Zeitalter der Aufklärung dazu, traditionellen Institutionen, wie etwa die Kirche, zu untergraben. Im Jahr 1776 brach die Amerikanische Unabhängigkeitsbewegung aus und die Franzosen sahen, wie sich ein freies Volk erfolgreich gegen eine tyrannische Monarchie zur Wehr setzte, um Demokratie und Selbstbestimmung einzuführen. Durch diese Entwicklung wurden die Unruhen im Land noch zusätzlich angefacht.
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				Im Jahr 1789, im Windschatten der Amerikanischen Unabhängigkeitsbewegung, rebellierten die französischen Bauern und die Mittelschicht gegen den Adel und den König. Diese Revolution war eine brutale, blutige Angelegenheit, in der der König und wahrscheinlich 50.000 weitere französische Bürger durch die erst kürzlich erfundene Guillotine (ein wahrer wissenschaftlicher Triumph der Aufklärung) hingerichtet wurden.[NEWLINE][NEWLINE]In den Anfangsphasen der Revolution stürmte das Volk die Bastille, schaffte den Adelsstand ab und zwang den König zu einer konstitutionellen Monarchie. Aber die neue Versammlung löste sich in Fraktionen auf, die gegeneinander um die Vorherrschaft kämpften, wodurch sie regierungsunfähig war. Ohne Sanktionen der Regierung richtete die Pariser Kommune etwa 1.350 Gefangene hin. Im September 1792 gab es eine gesetzgebende Nationalversammlung, die die Monarchie abschaffte und Frankreich zur Republik erklärte. Österreich und Preußen forderten die Wiedereinsetzung des Königs und drohten der französischen Bevölkerung mit Vergeltungsmaßnahmen, falls sie sich weigern sollte. Die Revolutionsregierung sah darin den Beweis für eine Verschwörung des Königs mit dem Feind; er wurde zum Tode verurteilt und im Januar 1793 hingerichtet.[NEWLINE][NEWLINE]Im April 1793 wurde der "Wohlfahrtsauschuss" eingerichtet, der eine "Terrorherrschaft" entfesselte und im Zuge dessen etwa 15.000 bis 40.000 Todesurteile vollstreckte, um die öffentliche Sicherheit zu gewähren, viele davon ohne Prozess. Zahlreiche kleine Aufstände brachen aus, hauptsächlich ausgelöst durch den Zorn der Bauern darüber, wie sie von der katholischen Kirche behandelt wurden. Diese wurden jedoch erbarmungslos niedergeschlagen.[NEWLINE][NEWLINE]Im Jahr 1795 führte die neue französische Verfassung eine völlig neue Regierungsform ein. Die Exekutive lag in der Hand eines fünfköpfigen "Direktoriums", das jährlich durch das neue, aus zwei Kammern bestehende Parlament gewählt wurde. Die neue Regierungsform erwies sich jedoch als unpraktisch und im Jahr 1799 ergriff ein Mann namens Napoléon Bonaparte die Macht.
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				Dieser außergewöhnliche Mann wurde auf der französischen Insel Korsika geboren und in der Armee für die Artillerie ausgebildet. Im Jahr 1799 führte er einen Staatsstreich durch und setze sich als Ersten Konsul ein - ein Titel, den sich Napoléon mehr oder weniger selbst ausgedacht hatte. Nach fünf Jahren krönte er sich schließlich zum Kaiser. 16 Jahre lang herrschte er über Frankreich und machte aus einem Land, das bankrott und vom Krieg zerrissen war, die mächtigste Nation Europas. Immer wieder kämpfte und besiegte er jedes andere Land in Reichweite, auch wenn sich die Gegner gegen ihn verbündet hatten. Sein erbittertster Feind, England, blieb die einzige Ausnahme, da er kein Mittel gegen die mächtige britische Marine besaß und England so unerreichbar für ihn blieb.[NEWLINE][NEWLINE]15 Jahre lang waren Napoléons Feldzüge überall in Europa von Erfolg gekrönt, bis er schließlich von seinen verbündeten Gegnern bei Leipzig und ein Jahr später bei Waterloo geschlagen wurde. Weitere Informationen über diesen außergewöhnlichen General findet Ihr in seinem Zivilopädie-Eintrag.
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				Nach Napoléons endgültiger Niederlage errichteten die Siegernationen eine konstitutionelle Monarchie in Frankreich, die etwa 40 Jahre dauern sollte, bis Napoléons Neffe, Louis Napoléon III., 1848 vom Volk zum Präsidenten gewählt wurde und sich 1852 zum Kaiser erklärte. Er blieb bis 1870 an der Macht, als er den Fehler beging, sich von Preußens Ministerpräsident Otto von Bismarck zu einem Krieg mit Preußen anstacheln zu lassen. Dieser Feldzug war eine einzige Demütigung. Die Preußen setzten ihr Schienennetzwerk strategisch brillant ein und konnten sich sammeln, bevor die Franzosen überhaupt kampfbereit waren. Am 2. September 1870 wurde Napoléon III. mitsamt seiner gesamten Armee gefangengenommen.[NEWLINE][NEWLINE]Auf den Krieg folgte erneut ein Sturz der Monarchie, die von der Dritten Republik abgelöst wurde, der demütigende Verlust von Elsass-Lothringen an Preußen/Deutschland und Frankreichs brennende Rachegelüste, die Frankreich in den darauffolgenden Jahren teuer zu stehen kommen sollten.
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				Der Erste Weltkrieg ist zurückzuführen auf einen riesigen Mangel an diplomatischem Sachverstand und fehlende Voraussicht der Europäer, als sich die einzelnen europäischen Nationen selbst ein undurchsichtiges Netz aus Allianzen und Verträgen webten und ihre Schicksale auf eine Art miteinander verknüpften, die sie selbst kaum durchblickten. Der Krieg wurde durch einen einfachen Landraub Österreich-Ungarns in Serbien ausgelöst; als Casus Belli (oder "unsere Ausrede dafür, dass wir unseren Nachbarn beschießen") musste der Mord an Erzherzog Franz Ferdinand durch einen serbischen Terroristen herhalten. Der Erzherzog wurde am 28. Juni 1914 getötet und bereits im August brachten sich die Europäer auf drei verschiedenen Kontinenten gegenseitig um.[NEWLINE][NEWLINE]In diesem Krieg gab es zwei Seiten: die Zentralmächte (Deutschland, Österreich-Ungarn, das Osmanische Reich und Bulgarien) sowie die Triple Entente (Vereinigtes Königreich, Frankreich und Russland). Die Deutschen gingen an der Ostfront sofort zum Angriff über und vernichteten eine bei Weitem unterlegene Armee der Russen, wodurch diese beinahe ganz aus dem Kriegsgeschehen verdrängt wurden. An der Westfront drangen sie tief in französisches Gebiet vor, bevor sie östlich von Paris in einer verzweifelten Verteidigungsaktion der französischen und britischen Truppen gestoppt werden konnten.[NEWLINE][NEWLINE]Die darauffolgenden vier Jahre war Frankreich im Landesinneren von einem höllischen 1,5 Kilometer breiten Schützengrabensystem durchzogen, in dem Soldaten zu Zehntausenden kämpften und starben - Fortschritte wurden in Zentimetern gemessen. Das Land war gebrandmarkt von unzähligen Leichen, Munitionsresten und den Auswirkungen chemischer Kriegsführung. 1917 traten die USA ins Kriegsgeschehen ein und die Moral der Deutschen begann zu bröckeln. 1918 wurde die deutsche Regierung gestürzt und die neue Regierung unterzeichnete einen Waffenstillstand.[NEWLINE][NEWLINE]Frankreich war von dem Krieg ausgeblutet - es gab zwei Millionen Tote (4% der Gesamtbevölkerung) und über vier Millionen Verletzte. Das Gebiet, das sich an der Front und hinter den feindlichen Linien befunden hatte, war ein einziges Ödland aus verwesenden Leichen, zerstörten Städten und Dörfern. Der Zorn des französischen Volkes auf Deutschland gipfelte in der Forderung nach riesigen Reparationszahlungen - um Frankreich zu helfen und um den Feind zu bestrafen. Diese Politik versprach zwar kurzfristig Vorteile, hatte aber zwei erhebliche Nachteile: Man verbitterte das deutsche Volk und entfachte dessen Rachegelüste, und man löste bei den Amerikanern Empörung aus, wodurch diese weniger geneigt waren, sich zukünftig noch einmal in europäische Angelegenheiten einzumischen.
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				Der Zweite Weltkrieg war für Frankreich ein schmerzvolles und demütigendes Desaster. Als die Deutschen ihre Kriegsmaschinerie nach dem 1. Weltkrieg wieder aufbauten, errichteten die Franzosen, die nur noch über wenig Arbeitskräfte verfügten, die Maginot-Linie, eine recht beeindruckende Verteidigungsanlage aus Festungen, unterirdischen Bunkern und Gräben, die entlang der französischen Grenze zu Deutschland verlief. Wenn die deutsche Armee versucht hätte, dieses Hindernis zu überwinden, hätte sie sicher erhebliche Verluste erlitten und viel kostbare Zeit verloren.[NEWLINE][NEWLINE]Unglücklicherweise haben die Franzosen aus politischen Gründen diese Verteidigungslinie nicht bis zur Nordsee hin erweitert, da Belgien sonst außerhalb der Linie gewesen wäre und seinerseits fürchtete, dass man mit einer Grenze zu Deutschland die Deutschen verärgern würde. Als die Deutschen dann tatsächlich entschieden, Frankreich anzugreifen, umgingen sie die Linie einfach und marschierten durch Belgien. Den Franzosen und den Briten gelang es zu keinem Zeitpunkt, eine stabile Verteidigungslinie gegen den deutschen Blitzkrieg zu errichten, und Frankreich wurde innerhalb weniger Wochen erobert - die Kapitulation erfolgte am 22. Juni 1940.[NEWLINE][NEWLINE]Am 6. Juni 1944 landeten britische, amerikanische und freie französische Streitkräfte in der Normandie und leiteten die Befreiung Frankreichs von der deutschen Besatzung ein. Die deutsche Armee zog sich nur langsam zurück und verteidigte sich hartnäckig. Doch in Anbetracht der sich nähernden sowjetischen Truppen im Osten, katastrophaler Verluste an allen Fronten, des Verlusts der Lufthoheit und des permanenten Bombenregens alliierter Flotten auf deutsche Städte und Fabriken war eine Niederlage unausweichlich. Paris wurde am 25. August 1944 befreit und Deutschland kapitulierte am 8. Mai 1945.
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				In den Jahren nach dem Zweiten Weltkrieg musste Frankreich widerwillig in zwei schrecklichen, vergeblichen Kriegen in Vietnam und Algerien mit ansehen, wie es seiner Überseebesitztümer beraubt wurde. Zur selben Zeit fand zu Hause der Wiederaufbau statt und es entstand eine neue und moderne Nation aus der Asche der beiden Weltkriege. Frankreich hat einen hohen Anteil an Immigranten, darunter viele Muslime, und leidet auch unter den Schwierigkeiten, die durch die schmerzvollen Zusammenstöße zwischen dem Islam und dem Westen derzeit verursacht werden.[NEWLINE][NEWLINE]Die französische Kunst blüht mehr denn je, und Paris - oder die "Stadt des Lichts" - ist wieder der kulturelle Mittelpunkt der Welt. Zusammen mit Deutschland, seinem ehemaligen Feind, ist Frankreich eines der führenden Mitglieder der Europäischen Union. Aus historischer Sicht ist das ein erstaunlicher Triumph der Vernunft und verspricht eine strahlende Zukunft für Frankreich, Europa und den Rest der Welt.
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				Frankreichs Landschaft ist geprägt von Ebenen und grünen Wäldern, an den Grenzen im Südosten und Westen erstrecken sich alte Gebirge. Das wunderschöne und fruchtbare Land bietet ideales Klima für den Weinanbau und einige der besten Anbaugebiete weltweit. Es liegt in der gemäßigten Klimazone und grenzt im Süden an das warme Mittelmeer, was der Landwirtschaft Frankreichs zu Gute kommt.
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				Die ruhigen Wasser des Mittelmeeres begünstigten die Erforschung und die Besiedelung von Frankreichs Südküste. Die Griechen gründeten die Kolonie Massalia (das heutige Marseille) bereits 600 v. Chr., aber die frühesten schriftlichen Aufzeichnungen über die Erkundung des Landesinneren stammen erst aus der Zeit der Römer, als sie im 1. Jahrhundert v. Chr. ihre Feldzüge im "transalpinen Gallien" (das Gallien jenseits der Alpen) führten. Dort trafen die Römer vorwiegend auf Kelten sowie auf ein paar Überlebende der vorkeltischen Iberer und Ligurer. Sie begegneten auch vielen Germanen auf ihrer Wanderung nach Gallien aus dem Norden und Osten.[NEWLINE][NEWLINE]Nach und nach konnte Rom die Kontrolle über Gallien gewinnen, es war jedoch ein harter Kampf. Im Jahr 121 v. Chr. schickte Rom Armeen nach Gallien, um Massalia im Kampf gegen anrückende Kelten zu unterstützen, und musste zudem den Landweg nach Spanien verteidigen (wo Rom wichtige Besitztümer hatte). Das führte dazu, dass Rom einen Teil des südlichen Galliens als Provinz beanspruchte, was sich bis heute im Namen der französischen Provence widerspiegelt. Im Jahr 58 v. Chr. startete Cäsar einen Großangriff auf das Landesinnere Galliens. Der Krieg dauerte etwa acht Jahre lang und endete damit, dass Rom Gallien in mehr oder weniger sicheren Besitz nehmen konnte.[NEWLINE][NEWLINE]Abgesehen von ein paar größeren, jedoch schnell niedergeschlagenen Aufständen war Gallien mehrere Jahrhunderte lang eine recht zufriedene römische Provinz. Das Land erblühte unter römischer Herrschaft und überall in den ländlichen Gebieten Frankreichs finden sich Überreste prächtiger römischer Villen. Nachdem Gallien "gezähmt" war, wurde es zu einem Ausgangspunkt für weitere römische Expansionen - nach Nordwesten über den Kanal nach Großbritannien sowie nach Nordosten in die Gebiete der barbarischen Germanen.
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				Während des 3. und 4. Jahrhunderts n. Chr., als die Römer langsam ihre Vorherrschaft in Westeuropa verloren, setzten Angreifer aus dem Norden und dem Osten Gallien mehr und mehr unter Druck. Rom konzentrierte sich darauf, die Donau zu halten und die Barbaren daran zu hindern, in Italien einzufallen, wodurch Gallien schutzlos ausgeliefert war. In der Mitte des 3. Jahrhunderts konnten die germanischen Alemannen und Franken größere Gebiete Galliens erobern, die erst im Jahr 274 von den Römern zurückerobert werden konnten. Als die Lage in den ländlichen Regionen immer feindseliger und gefährlicher wurde, verstärkten die Städte und Dörfer ihre Verteidigungen - ein Prozess, der bis ins Mittelalter andauern sollte.[NEWLINE][NEWLINE]Das Christentum, das Gallien im Jahr 250 n. Chr. erreichte, konnte sich bis zum Ende des 4. Jahrhunderts überall im Land etablieren.
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				Im Jahr 395 n. Chr. - das römische Reich war in eine östliche und eine westlich Hälfte aufgeteilt - hatte das Weströmische Reich Gallien so gut wie aufgegeben, während man dort verzweifelt versuchte, sich gegen barbarische Angreifer aus Österreich und Deutschland zu verteidigen. Das hatte zur Folge, dass 405-406 eine große Anzahl germanischer Stämme über den Rhein nach Gallien kamen und dort permanente Siedlungen für Gruppen wie die Franken und Burgunden etablierten. Die Westgoten zogen weit nach Süden und besetzten Gebiete in Aquitanien. Bis 476 wurden die Römer von den Germanen völlig aus Gallien verdrängt.
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				Im Mittelalter (400-1200 n. Chr.) war Frankreich in mehrere kleine Königreiche aufgeteilt, die von den Nachfolgern der verschiedenen germanischen Eindringlinge regiert wurden. Im späten 5. Jahrhundert vereinigte der Frankenkönig Chlodwig I. den Großteil des Landes (mit der Ausnahme einiger sturer Königtümer der Westgoten im Süden). Chlodwig war der erste Herrscher aus dem Königsgeschlecht der Merowinger, die über das vereinigte Land regierten. Er verlegte seinen Regierungssitz nach Paris und wurde vom römischen Kaiser anerkannt, der seine Herrschaft rechtsmäßig machte.[NEWLINE][NEWLINE]Als Chlodwig 511 starb, wurde das Königreich zwischen seinen vier Söhnen aufgeteilt, die die nächsten 50 Jahre damit verbrachten, sich gegenseitig zu bekriegen. Immer, wenn einer der Brüder starb, ging dessen Land an die verbleibenden Brüder - das ging solange, bis 558 nur noch einer übrig war. Das Königreich der Merowinger blieb ganze neun Jahre lang vereinigt, bis auch der letzte der Brüder starb und das Reich unter dessen Söhnen aufgeteilt wurde. Dieser Kreislauf von Eroberung und Aufteilung würde noch Jahrhunderte lang andauern und Tausende von Leben fordern.[NEWLINE][NEWLINE]Mit Beginn des 8. Jahrhunderts tat ein neues, starkes Frankengeschlecht auf den Plan, das die Merowinger herausforderte. Die Karolinger, die aus dem nördlichen Austrasien kamen, besiegten ihre örtlichen Nachbarn und erlangten so die Macht über das nördliche Frankreich/Deutschland. Zuerst unterstützen sie die Merowinger, aber als König Theoderich IV. 737 starb, war der Karolinger-König Karl Martell stark genug, um selbst nach der Macht zu greifen - jedoch nicht nach der Krone. Während seiner Herrschaft konnte Martell den Einfall der Muslime in Frankreich stoppen und seine Macht in Deutschland ausbauen.[NEWLINE][NEWLINE]Karl Martells Nachfolger war Pippin der Jüngere, der mit dem Segen des Papstes in Rom offiziell den Thron bestieg. Nach seinem Tod wurde sein Reich zwischen seinen beiden Söhnen Karlmann I. und Karl dem Großen aufgeteilt - im Gegensatz zu seinem Bruder konnte sich Karlmann aber nicht lange behaupten.
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				Der Vater von Karl dem Großen starb 768, sein Bruder 771, und so wurde er der alleinige König Frankreichs. Er strebte danach, seine Macht in Deutschland und im von den Muslimen besetzten Spanien auszuweiten, hatte jedoch gegen die Germanen mehr Erfolg als gegen die Emirs in Spanien. In Italien unterstützte er den Papst, dessen Gebiete von den Langobarden aus dem Norden bedroht wurden. Er besiegte die Langobarden, krönte sich selbst zu ihrem König und schuf den Vatikanstaat, wodurch er sich die Dankbarkeit der Kirche verdiente.[NEWLINE][NEWLINE]Gegen Ende des 8. Jahrhunderts war Karl der Große der unumstrittene Herrscher Westeuropas. Ihm gehörten große Teile des heutigen Frankreichs, Westdeutschlands, Norditaliens und der Beneluxstaaten. Im Jahr 800 krönte ihn Papst Leo III. zum Kaiser des Heiligen Römischen Reichs, wodurch er rechtsmäßiger Nachfolger der Cäsaren des Weströmischen Reichs wurde.[NEWLINE][NEWLINE]Nach dem Tod von Karl dem Großen 813, erbte sein Sohn Ludwig der Fromme den Thron. Als dieser wiederum starb, fingen die Enkelsöhne von Karl dem Großen erneut an, um das Königreich zu kämpfen. Mit dem Vertag von Verdun im Jahr 843 wurde das Heilige Römische Reich in drei Gebiete entlang den Süd-Nord-Grenzen aufgeteilt - das Westfrankenreich, das Ostfrankenreich und das Mittelreich, das die anderen Reiche wie ein Keil trennte. Auch wenn es kleiner war, glichen die Grenzen des Westfrankenreichs in etwa denen des heutigen Frankreichs, weshalb einige Gelehrte die Entstehung des modernen Frankreichs dem Vertrag von Verdun zuschreiben.
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				Die neuen Königreiche waren nicht wirklich beständig und das Volk Frankreichs musste erneut 300 Jahre lang in mitten erbitterter Kriege und bösartiger Familienfehden ausharren, während die zahlreichen Könige und der Adel um die Vorherrschaft kämpften. Dazu kam die Ankunft der Wikinger, die bis nach Paris vordringen konnten und oft erhebliche Summen dafür verlangten, wieder abzuziehen. Sie mischten bis zum 9. und 10. Jahrhundert mit - einige errichteten sogar permanente Siedlungen in der Normandie. Die Herrscher mussten auch englische Monarchen zurückschlagen, die Gebiete im Westen - einschließlich Teile Aquitaniens, der Bretagne und der Lombardei - für sich beanspruchten. Es dauerte mehrere Jahrhunderte, bis die Briten endgültig vom Kontinent vertrieben werden konnten.[NEWLINE][NEWLINE]Als das neue Jahrtausend sich näherte, bestiegen die Kapetinger den Thron Frankreichs. Auch sie verbrachten viel Zeit damit, sich gegenseitig zu bekriegen und gegen andere Adelsgeschlechter zu kämpfen, die ihnen den Thron streitig machen wollten.[NEWLINE][NEWLINE]König Philipp II., der von 1180-1223 herrschte, tat viel, um die Monarchie zu stärken. Wenn er nicht gerade mit seinem Freund Richard Löwenherz bei einem Kreuzzug mitkämpfte, strukturierte er die Regierung neu, modernisierte die französische Wirtschaft und besiegte die Engländer, Flamen und Deutschen, einzeln oder in Gruppen. König Ludwig IX. (herrschte von 1226-1270) stärkte das Land noch weiter.
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				Am Anfang des 14. Jahrhunderts war Frankreich das mächtigste Land auf dem Kontinent. Im Jahr 1328 bestieg König Philipp VI. den Thron. Eduard III., König von England, herrschte über Aquitanien und hatte auch einen entfernten Anspruch auf den französischen Thron, auf den er aber mit der Nachfolge König Philipps VI. keinen Anspruch erhob. Im Jahr 1337 konfiszierte Philipp jedoch Aquitanien und Eduard forderte daraufhin den französischen Thron, wodurch es zum Krieg zwischen Frankreich und England kam.[NEWLINE][NEWLINE]Die Engländer verfolgten den Krieg auf den Meeren und stachelten Aufstände unter den Flamen in Frankreich an. 1346 gewann eine englische Armee die berühmte Schlacht von Crécy, konnte danach jedoch keine weiteren Fortschritte mehr erzielen und war schließlich gezwungen, den Kontinent mehr oder weniger mit leeren Händen zu verlassen. Im Jahr 1347 brach die Pest aus, forderte enorm viele Todesopfer und zögerte das Kriegsgeschehen vorerst hinaus. In den 1350ern gingen die Kämpfe von Neuem los, in deren Verlauf es die Engländer schafften, den französischen König gefangen zu nehmen. Sie verlangten ein hohes Lösegeld, das die Franzosen aber nicht zahlen wollten. Ihr König starb in Gefangenschaft in London. Der Krieg dauerte noch bis ins Jahr 1420 an, als der Vertrag von Troyes die Vereinigung der beiden Kronen durch den jugendlichen König Heinrich VI., König von England und Frankreich, besiegelte.[NEWLINE][NEWLINE]Das wurde nicht von allen gerne gesehen. Der französische Adlige Karl VIII. hatte ziemlich direkten Anspruch auf den Thron und viele französische Patrioten wollten lieber ihn als irgendeinen englischen Herrscher. Darunter war auch eine bemerkenswerte, junge Bäuerin namens Jeanne d'Arc. Innerhalb weniger Jahre führte Jeanne die Franzosen zum Sieg und schlug die Engländer auf allen Fronten zurück. Karl wurde 1429 zum König ernannt, Jeanne starb einige Jahre später auf dem Scheiterhaufen.
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				Frankreich
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				Die Galeasse war eine Klasse von Kriegsschiffen, die im 16. Jahrhundert immer beliebter wurde. Sie basiert auf der traditionellen Galeere, wurde aber für schwerere Bewaffnung modifiziert. Eine typische Galeasse war ein für Handelsfahrten verwendetes Ruderschiff, das zusätzlich mit Masten und Segeln ausgestattet war. Durch die zwei unabhängigen Antriebsmöglichkeiten konnte das Schiff die berüchtigte Geschwindigkeit traditioneller Galeeren erhalten und außerdem schwere Waffen zur Verteidigung gegen eventuelle Angreifer mitführen.
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				Die Gatling-Kanone, der Vorläufer des Maschinengewehrs, wurde 1861 n. Chr. vom Amerikaner Dr. Richard Gatling erfunden, in der Hoffnung, die Größe von Armeen reduzieren zu können und zu zeigen, wie sinnlos Krieg ist. Zu einer Gatling-Kanone gehörte eine Rolle mit mehreren sich drehenden Läufen, die mit einer Handkurbel gedreht wurde. Beim Drehen des Laufs wurde die verbrauchte Hülse ausgeworfen, eine neue Patrone geladen und die Mündung des Laufs gekühlt. Auf diese Art und Weise konnte man eine hohe Schussrate ohne Überhitzung erreichen. Was der Gatling-Kanone an Präzision fehlte, machte sie durch ihre Tödlichkeit wieder wett.[NEWLINE][NEWLINE]Sie wurde zwar erst 1866 offiziell von der Armee der Vereinigten Staaten eingesetzt, ihr erster Einsatz in der Schlacht fand aber während des amerikanischen Bürgerkriegs auf Seiten der Union statt. Dann wurde sie im Pazifikkrieg zwischen Peru und Chile (1879-1883) verwendet, was die europäischen Armeen von ihrer Tauglichkeit gegen Gegnermassen überzeugte. Innerhalb eines Jahrzehnts wurde die Gatling-Kanone von den meisten wichtigen Mächten übernommen. Sie wurde äußerst effektiv gegen die Ndebele, Zulu, Beduinen, Turkmenen, Boxer und andere Eingeborenenvölker eingesetzt, um die Kolonialreiche auszudehnen. In der ersten Dekade des 20. Jahrhunderts machten Entwürfe von gasbetriebenen "Maschinen"-Gewehren die Waffe überflüssig. Die U.S. Armee nahm alle Modelle der Gatling-Kanone bis 1911 außer Dienst, die europäischen Armeen folgten schon bald nach.
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				Ursprünglich lag die Stadt auf einem Hügel über einem See. Der Ort wurde irgendwann in der Altsteinzeit besiedelt; später ließ sich dort ein Stamm der ligurischen und präkeltischen Völker nieder. Um 500 v. Chr. war Genf eine von Kelten bewohnte befestigte Stadt, 121 v. Chr. wurde sie von den Römern eingenommen. Die Stadt wechselte in den kriegerischen Auseinandersetzungen der Nachbarstaaten mehrmals die Zugehörigkeit, bevor sie 1033 n. Chr. an den deutschen Kaiser fiel. Zu dieser Zeit war Genf bereits ein wichtiger Kirchensitz und der Bischof der Stadt war als Fürst mit Ländereien ein direkter Vasall des Kaisers des Heiligen Römischen Reichs.[NEWLINE][NEWLINE]Für die nächsten 500 Jahre stritten die Herzöge von Savoyen und der katholische Bischof um die Vorherrschaft in Genf. Als der letzte regierende Bischof 1533 fluchtartig die Stadt verließ, unternahmen die Bürger von Genf den riskanten Versuch, gleichzeitig die katholische Regentschaft und die Savoyer loszuwerden - die Stadt verbündete sich mit dem protestantischen Staat Bern und rief 1536 die protestantische Genfer Republik aus. Auf diese Weise erhielt zwar die Bevölkerung von Genf die Macht zurück, wurde aber dadurch für Generationen von der umgebenden katholischen Schweizer Bevölkerung entfremdet. Noch im Jahr 1536 zog der protestantische Reformator Johannes Calvin in die Stadt und verweilte dort dreißig Jahre lang bis zu seinem Tod. In Abwesenheit des Bischofs wurde er zum neuen geistlichen Oberhaupt. Die Stadt blieb noch viele Jahre später eine Hochburg des protestantischen Glaubens, obgleich ein Großteil der Bevölkerung des historischen Teils bis zum frühen 17. Jahrhundert wieder zum Katholizismus übertrat.[NEWLINE][NEWLINE]Genf wurde während der Französischen Revolution vorübergehend von Frankreich annektiert. 1814 wurde es aber anlässlich des Wiener Kongresses in die Schweizer Konföderation aufgenommen; seine Gerichtsbarkeit wurde auf die fünfzehn umliegenden Savoyer Gemeinden ausgedehnt. Der Kongress sah ausdrücklich den Schutz dieser katholischen Savoyer Gemeinden vor religiöser Verfolgung vor. Im Gegenzug wurde die Neutralität der Stadt garantiert. Dennoch hielten die Spannungen zwischen Katholiken und Protestanten an, bis 1907 in Genf ein Gesetz zur offiziellen Trennung von Kirche und Staat erlassen wurde. Seither hat hier keine Religionsgemeinschaft mehr Unterstützung von staatlicher bzw. städtischer Seite erfahren.[NEWLINE][NEWLINE]Nach dem Ersten Weltkrieg wurde Genf der Sitz des Völkerbundes und erhielt den Status einer "internationalen Stadt". Sein neuer Ruf setzte sich nach dem Zweiten Weltkrieg fort, als die Vereinten Nationen sich in der Stadt niederließen, mit zahlreichen anderen internationalen Körperschaften und Organisationen im Schlepptau. Seither ist Genf ein blühendes Wirtschafts- und Tourismuszentrum.
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				Genf
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				Kurioses über Dschingis Khan
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				In Untersuchungen zur Abstammungsforschung fand man unlängst heraus, dass etwa 8% der Männer in Asien (etwa 0,5% weltweit) direkt von Dschingis Khan abstammen.
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				Geschichte
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				Geburt
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				Frühe Jahre
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				Die Vereinigung beginnt
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				Eroberungen
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				Thronfolge und Tod
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				Historische Bewertung
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				ca. 1162-1227 n. Chr.
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				Dschingis Khan
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				Staatsoberhaupt der Mongolei
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				Dschingis Khan ist einer der bekanntesten und gefürchtetsten Anführer in der Geschichte der Menschheit. Hunderte Statuen, Gebäude und Handelsprodukte tragen sein Abbild und es wurden zahlreiche Werke der Unterhaltung zur Würdigung seines Lebens erschaffen. Er war der Erste, der die kriegführenden Nomadenstämme Nordostasiens vereinte und das größte bekannte zusammenhängende Reich errichtete. Weniger bekannt sind wohl die Verbesserungen und Fortschritte, die er in Bezug auf Infrastruktur, Handel und Religionsfreiheit erreichte. Er war nicht nur ein Krieger, sondern dazu auch ein fähiges und kluges Staatsoberhaupt.
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				Geboren als Borjigin Temudschin im Jahr 1162 n. Chr. wuchs Temudschin in einem Mongolenstamm auf, der in den Gebieten nahe des heutigen Ulaanbaatar siedelte. Er war der drittälteste Sohn eines Stammeshäuptlings und soll nach einem gefangen genommenen Häuptling der Tataren benannt worden sein. Es ist nicht viel über die frühen Jahre Temudschins bekannt und die wenigen vorhandenen Quellen widersprechen sich häufig. Heute existieren keine genauen Porträts oder Bilder mehr von ihm, aber viele Quellen beschreiben Temudschin als glanzvollen Herrscher mit langem rotem Haar und blaugrünen Augen.
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				Temudschins frühe Jahre waren - wie bei vielen Stammesleuten aus der Region - trotz der adeligen Abstammung ziemlich schwierig. Im Alter von neun Jahren wurde er mit der Tochter eines benachbarten Stammeshäuptlings verlobt und ausgeschickt, um bei ihrer Familie zu leben. Sein Vater wurde auf dem Weg nach Hause ermordet und Temudschins Stamm überließ ihn und den Rest seiner Familie ihrem Schicksal. Die Familie war mittellos, bis er seine Verlobte im Alter von 16 Jahren heiratete.
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				Temudschin begann sein Machtstreben, als er sich dem Blutsbruder seines verstorbenen Vaters Tughrul, dem Khan der Keraiten, als Gefolgsmann anschloss. Während dieser Zeit wurde Temudschins Frau von den Merkiten gefangen genommen und Tughrul stellte dem jungen Kriegsherrn 20.000 Männer zum Kampf zur Verfügung. Temudschin holte nicht nur seine Frau zurück, sondern schlug die Merkiten vernichtend und erlangte die Herrschaft über sie. So wurde er aufgrund seiner eigenen Leistungen zum Khan und begann, weitere benachbarte Stämme zu erobern.[NEWLINE][NEWLINE]Während seiner Eroberungszüge brach der junge Khan vollkommen mit der mongolischen Tradition. Er schuf neue Gesetze und gliederte die eroberten Gebiete in das wachsende Reich ein, anstatt sie zu zerstören und zu plündern. Sein Gesetz, die Jassa, versprach Soldaten gerechte Bezahlung und Wohlstand, stellte Raub und Plünderei jeglicher Art unter Strafe und bot allen eroberten Stämmen Schutz und Religionsfreiheit. Temudschins politische Reformen brachten ihm Treue ein und schufen großen Zusammenhalt in seiner wachsenden Nation.[NEWLINE][NEWLINE]Der Rest der Geschichte über seine Expansions- und Einigungsbemühungen der Mongolenstämme ist voll von Märchen über Verrat, Intrigen, vernichtenden Siege, Verschwörungen, Familienfehden und noch mehr Verrat. So kam es auch zu Konflikten mit seinem früheren Verbündeten Tughrul und seinem ältesten Sohn Jochi. Aber trotz dieser Rückschläge konnte er erstmals alle Nomadenstämme der Mongolei bis 1206 entweder unterwerfen oder aber in sein Reich eingliedern. In einem gemeinsamen Rat der Häuptlinge erhielt er den Namen "Dschingis Khan" - er sollte der ewige und universelle Herrscher der mongolischen Völker sein.
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				Nach der Vereinigung der Mongolei startete Dschingis Khan bald eine Reihe erfolgreicher Militärfeldzüge, um umliegende und abgelegene Gebiete zu erobern und so ein riesiges Reich unter seiner Herrschaft zu erschaffen. 1209 erzwang er die Kapitulation der Xia-Provinzen und kurz danach im Jahr 1211 schloss er die Eroberung der Jin-Dynastie ab.[NEWLINE][NEWLINE]Als Nächstes konzentrierte er sich auf den Westen und zog in Richtung Persien. In einem geschickten Manöver mit nur zwei Armeen, die jeweils aus 20.000 Männern bestanden, startete Dschingis Khan einen erfolgreichen Angriff gegen die Kara Kitai und erstreckte seinen Einfluss so bis direkt vor Persiens Haustür.[NEWLINE][NEWLINE]Aber er hatte nicht vor, das benachbarte Reich Choresmien zu erobern, und bot stattdessen eine politische Allianz an und entsandte eine 500-Mann starke Handelskarawane zur Hauptstadt. Er hoffte, einen mächtigen Handelspartner auf der Seidenstraße zu finden. Der Schah Choresmiens jedoch misstraute dem jungen Anführer und ließ die Karawane ermorden. In einem erneuten Versuch schickte Dschingis Khan eine Gruppe Botschafter direkt zum Schah, der auf diese Geste antwortete, indem er einen von ihnen köpfen ließ. Dschingis Khan war außer sich vor Wut, versammelte 200.000 Männer und beaufsichtigte persönlich den blutigen Untergang und die darauffolgende Unterwerfung des choresmischen Reiches im Jahr 1220. Direkt nach seinem Erfolg eroberte er viele Gebiete auf seinem Weg zurück in die Mongolei, darunter Georgien, Afghanistan und die verbliebenen Xia-Gebiete im Westen.[NEWLINE][NEWLINE]Als sein Siegeszug abgeschlossen war, erstreckte sich das Reich Dschingis Khans vom Kaspischen Meer im Westen bis hin zum Japanischen Meer im Osten. Es war damit doppelt so groß wie das Römische Reich.
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				Dschingis Khan war inzwischen ein alter Mann und das Thema seiner Nachfolge war heiß umkämpft. Sein ältester Sohn Jochi wurde verdächtigt, von einem anderen Mann abzustammen (als Folge der Gefangennahme von Dschingis Khans Frau) und viele lehnten es glattweg ab, ihn als neuen Herrscher zu akzeptieren. Diese Diskussion wurde jedoch 1226 hinfällig, als Jochi unter mysteriösen Umständen starb. Gerüchten zufolge soll Dschingis Khan selbst die Vergiftung seines Sohnes angeordnet haben. Sein mittlerer Sohn Ögedei wurde zum Erben erklärt, da Dschingis Khan ihn für das besonnenste und stabilste seiner verbleibenden Kinder hielt.[NEWLINE][NEWLINE]Kurz darauf, im Jahr 1227, starb Dschingis Khan und die Ursachen dafür sind bis heute nicht geklärt. Einige glauben, dass er im Kampf gegen die Tanguten vom Pferd gefallen ist, andere wiederum, er sei einer langen Krankheit erlegen. Es gibt sogar eine Theorie, dass eine gefangen genommene Prinzessin der Tanguten ihn mit einer Schere ermordet haben soll. Ungeachtet der Mittel oder der Ursache wurde Dschingis Khan entsprechend seinen Wünschen in einem anonymen Grab bestattet, dessen genauer Ort ein streng gehütetes Familiengeheimnis war. Überlieferungen zufolge soll ein Fluss darüber hinweggeleitet worden sein, um es zu schützen. Andere Geschichten erzählen von einem Hain, der gepflanzt wurde, um das Grab zu verstecken. 2004 wurden in einer archäologischen Ausgrabung die vermeintlichen Überreste von Dschingis Khans Palast entdeckt und es besteht weiterhin die Hoffnung, sein Grab doch noch zu finden.
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				Je nachdem, wen man fragt, gilt Dschingis Khan entweder als würdiger Anführer und ausgezeichneter Herrscher, oder aber als blutrünstiger Mörder. In der heutigen Mongolei wird seiner wohlwollend als Herrscher der Nation gedacht und seine zahlreichen politischen Reformen gepflegt und weitergegeben. In den von ihm eroberten Gebieten wie etwa dem Irak und dem Iran gilt er durchweg als Völker mordender, fanatischer Tyrann, der unermessliche Zerstörung bewirkte. Die Geschichten über seine Bedeutung oder Brutalität mögen infrage gestellt werden oder übertrieben sein, doch nichtsdestotrotz ist er zweifellos einer der wichtigsten und einflussreichsten Anführer des Mittelalters und sein Erbe ist bis heute verwurzelt und sichtbar.
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				Staatsoberhaupt der Mongolei
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				Ein genaues Gründungsdatum ist für Genua nicht bekannt, aber die Stadt geht auf eine in grauer Vorzeit entstandene Siedlung des ligurischen Volkes zurück. Ein ausgegrabener Friedhof aus dem 6. Jahrhundert v. Chr. zeigt, dass die Stadt zu dieser Zeit von den Griechen besetzt war, aber es ist ziemlich sicher, dass es sie schon lange vorher gab. Unter den Römern war Genua blühender Handelsknotenpunkt, Militärhafen und Marktstadt, aber es wurde bald nach dem Fall des Weströmischen Reichs von den Ostgoten überrannt und geplündert. Im Anschluss war Genua jahrhundertelang nur ein kleiner, unbekannter Fischerhafen, aber in dieser Zeit baute es eine Flotte von Handelsschiffen auf, die später die Handelsrouten des Mittelmeers dominieren sollte.[NEWLINE][NEWLINE]Im 10. Jahrhundert n. Chr. erlangte Genua als Stadtstaat der "Seerepubliken" die Unabhängigkeit von den lokalen Lehnsherren und hatte nun ein eigenes Oberhaupt, das direkt dem Kaiser des Heiligen Römischen Reiches unterstellt war. Die wahre Macht in der Stadt übte aber nicht der Bischof aus, der gleichzeitig Präsident war; sie lag vielmehr größtenteils in den Händen der von der Volksversammlung gewählten Konsule. Genuas Schiffbauindustrie und Bankwesen trugen dazu bei, dass die junge Republik florierte. Sie begann, ihre Grenzen auszuweiten, und gründete überall im Nahen Osten und in Nordafrika Kolonien.[NEWLINE][NEWLINE]Genuas Reichtum fand ein jähes Ende, als über einen genuesischen Handelsposten in Kaffa 1347 der Schwarze Tod nach Europa eingeschleppt wurde. Genuas Wirtschaft brach zusammen und die Bevölkerung schrumpfte durch das Wüten der Pest. Die drastisch geschwächte Stadt focht im Verlauf der nächsten 70 Jahre eine Reihe erfolgloser Kriege aus, verlor dabei all ihre Kolonien und fiel schließlich unter die Herrschaft der Visconti von Mailand.[NEWLINE][NEWLINE]Es war ein Glücksfall für die Stadt, als ihr berühmter Sohn, Christoph Kolumbus, von der Entdeckung Amerikas zurückkehrte und ein Zehntel seines Einkommens den Genueser Banken überschrieb. So kam eine Allianz zustande, die Genua zum Satelliten des wohlhabenden Spanischen Reiches machte und dafür sorgte, dass seine Wirtschaft sich bald erholte. Bald hatten die adligen Familien des Stadtstaats wieder neue Reichtümer angehäuft, und die wachsende Stadt begann, berühmte Künstler und Architekten anzulocken. Diese Blütezeit Genuas überdauerte das 16. und währte bis ins 17. Jahrhundert. 1656 brach erneut die Pest aus, der die Hälfte der Bevölkerung zum Opfer fiel. Im 18. Jahrhundert wurde dann Genuas allmählicher Niedergang endgültig besiegelt, als der Schwerpunkt der Weltwirtschaft mit der Einrichtung neuer Handelsrouten weg vom Mittelmeer und hin zur Neuen Welt verlagert wurde. Auch die allgemeine Modernisierung und die Weltkriege des 20. Jahrhunderts trugen wenig zum Aufschwung der Stadt bei.[NEWLINE][NEWLINE]Heute steht Genua wirtschaftlich in Italien an fünfter Stelle und gehört zum "Industriedreieck" des Landes, aber es konnte nie wieder an die Bedeutung und den Ruhm anknüpfen, die ihm einst den Beinamen "La Superba" einbrachten - die herrliche Stadt Italiens.
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				Genua
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				Kurioses über die Deutschen
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				Die deutschen Autobahnen bilden das älteste Autobahnnetzwerk der Welt. Es gibt keine vorgeschriebene Geschwindigkeitsbeschränkung, sondern nur die empfohlene Richtgeschwindigkeit von 130 km/h.[NEWLINE][NEWLINE]Die älteste Sparkasse der Welt wurde 1786 in Oldenburg gegründet.[NEWLINE][NEWLINE]Es gibt über 1.300 Brauereien in Deutschland, in denen über 5.000 verschiedene Biersorten gebraut werden. Die Deutschen haben mit etwa 117 Litern pro Kopf und pro Jahr den drittgrößten Bierkonsum nach den Iren und den Tschechen.[NEWLINE][NEWLINE]Das Ulmer Münster ist die höchste Kirche der Welt - der Hauptturm ist 161 Meter hoch.[NEWLINE][NEWLINE]Gummibärchen wurden 1922 vom deutschen Süßigkeiten-Produzenten Hans Riegel erfunden.
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				Geschichte
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				Der Fall Deutschlands (Teil I)
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				Der Aufstieg Deutschlands (Teil II)
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				Der Fall Deutschlands (Teil II)
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				Der Aufstieg Deutschlands (Teil III)
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				Der Fall Deutschlands (Teil III)
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				Der Aufstieg Deutschlands (Teil IV)
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				Landschaft und Klima
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				Vorgeschichte
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				Die Römer
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				Auftritt der Hunnen
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				Die Franken
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				Karl der Große und das Heilige Römische Reich
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				Der Aufstieg Deutschlands (Teil I)
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				Das Mittelalter
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				Auch wenn verschiedene germanische Völker den Norden Mitteleuropas Jahrtausende bevölkert haben, ist Deutschland als politische Einheit noch sehr jung und wurde nahezu im Alleingang von dem brillanten preußischen Politiker Otto von Bismarck vor etwa 140 Jahren gegründet. Während seiner noch kurzen Existenz hatte Deutschland weitreichende Auswirkungen - gute wie schlechte - auf die Geschichte der Menschheit.
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				Die Erben Friedrichs waren nicht in der Lage, das zunehmend zersplitterte Deutschland zu einen, und als Friedrich II., Barbarossas Enkel, 1250 starb, gar es einige Zeit keinen Thronfolger. Auch als andere die Krone schließlich für sich beanspruchten, übte keiner davon wahre monarchistische Macht aus.[NEWLINE][NEWLINE]Gegen Ende des 14. Jahrhunderts war die Auflösung Deutschlands so gut wie abgeschlossen.
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				Deutschland sollte fünf lange Jahrhunderte geteilt bleiben. Im 18. Jahrhundert waren Österreich (unter den Habsburgern) und das Königreich Preußen die zwei vorherrschenden Mächte, und zu Beginn des 19. Jahrhunderts waren beide in die Wirren der Napoleonischen Kriege verwickelt, die Europa erschütterten. Auf dem Wiener Kongress, der 1814 nach der Niederlage Napoléons stattfand, taten sich viele der Staaten, die das alte deutsche Reich gebildet hatten, im Deutschen Bund zusammen. Österreich und Preußen trachteten beide danach, den Bund zu dominieren, und aufgrund ihrer unaufhörlichen Streitereien war der neue Staat schwach und gespalten.[NEWLINE][NEWLINE]1861 ernannte König Wilhelm I. von Preußen Otto von Bismarck zum Ministerpräsidenten von Preußen. Nur drei Jahre später führte Bismarck sein Land in einen Krieg gegen Dänemark, das daraufhin dem wachsenden preußischen Reich zugeführt wurde. 1866 zog Preußen gegen Österreich in den Krieg, nachdem Bismarck mit List dafür gesorgt hatte, dass das Habsburger Reich isoliert und verwundbar dalag. Preußen konnte seinen einst mächtigen Gegenspieler mit Leichtigkeit besiegen und drängte Österreich so aus dem Bund.[NEWLINE][NEWLINE]1870 zog Preußen gegen Frankreich in den Krieg und nutzte sein einzigartiges Schienennetzwerk für einen Blitzangriff, auf den Frankreich vollkommen unvorbereitet war. Die Franzosen wurden vernichtend geschlagen und Preußen beanspruchte das Gebiet Elsass-Lothringen. Nach dem deutlichen Sieg über die beiden einzigen Landmächte, die sie hätten aufhalten können, riefen Bismarck und die Preußen das Deutsche Reich, den direkten Vorgänger des heutigen Deutschlands, aus. Die nächsten 50 Jahre sollten die Geschicke Mitteleuropas von Deutschland bestimmt werden.
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				Die Geschichte des Ersten Weltkrieges ist allgemein bekannt. Im Prinzip war dieser Krieg Folge des schrecklichen Scheiterns der Diplomatie, als einige weniger fähige Männer Bismarcks Taktiken nacheifern wollten. In den Jahren vor diesem verheerenden Ereignis waren die Großmächte Europas in zwei bewaffnete Seiten aufgeteilt, und auf jeder Seite gab es ein Labyrinth aus diplomatischen Bündnissen, das nur wenig Raum für tatsächliche Diplomatie ließ. Land A war durch ein Abkommen an Land B gebunden, das Land C Hilfe im Fall eines Krieges mit Land D zugesichert hatte, das wiederum ähnlich mit den Ländern E, F und G verflochten war.[NEWLINE][NEWLINE]1914 brach das ganze Kartenhaus in sich zusammen, nachdem Österreich-Ungarn einen recht plumpen Versuch unternommen hatte, sich Serbien einzuverleiben. Das Attentat auf einen Adligen aus Österreich-Ungarn durch einen serbischen Anarchisten wurde zum Vorwand für eine Kriegserklärung an Serbien genommen. Russland hielt sich an das Abkommen mit Serbien und erklärte seinerseits Österreich-Ungarn den Krieg, woraufhin Deutschland, das mit Österreich-Ungarn verbündet war, seine Streitkräfte mobilisierte, um Russland anzugreifen. Das brachte Frankreich - das den Verlust von Elsass-Lothringen 40 Jahre zuvor immer noch nicht verwunden hatte - dazu, gegen Deutschland ins Feld zu ziehen. England, das mit Frankreich und Russland verbündet war, blieb kaum eine Alternative, als Deutschland und Österreich-Ungarn ebenfalls den Krieg zu erklären.[NEWLINE][NEWLINE]Auch wenn Deutschland und seine Verbündeten zu Beginn des Krieges einige große Erfolge verzeichnen konnte, indem sie Russland stark zusetzten und halb Frankreich überrannten, konnten sie ihren Feinden nicht den finalen Todesstoß versetzen, und kam es zu einer furchtbaren Pattsituation, die zu vier Jahre andauernden Grabenkämpfen führte. Großbritanniens Vorherrschaft auf See und der Eintritt der USA in den Krieg brachen schließlich den Kampfgeist der Deutschen. Vom Krieg erschöpft, an allen Fronten unter Druck und ohne Aussicht auf den Sieg, kam es innerhalb der deutschen Bevölkerung zur Revolte. Der Kaiser floh in die Niederlande, Deutschland rief die Republik aus und unterzeichnete am 11. November 1918 ein Waffenstillstandsabkommen. Der Krieg hatte insgesamt etwa 15 Millionen Menschenleben gefordert und ein Großteil Europas war nur noch ein stinkendes Ödland bestehend aus Schlamm, Leichen und Blindgängern.[NEWLINE][NEWLINE]Die Siegermächte waren nach dem Krieg nicht übermäßig freundlich zu Deutschland. Frankreich holte sich die umstrittenen Gebiete Elsass-Lothringen zurück und die Alliierten bürdeten dem bereits mittellosen Land, dem verboten wurde, ein nennenswertes Militär zu unterhalten, hohe Reparationszahlungen auf. (Österreich-Ungarn erging es nicht besser: Das Reich wurde aufgrund ethnischer Gesichtspunkte in Österreich, Ungarn, Tschechoslowakei und Jugoslawien zerschlagen, und auch das Osmanische Reich wurde ähnlich zerstückelt.)[NEWLINE][NEWLINE]Deutschland war am Boden, bankrott und befand sich in ständiger Gefahr, besetzt zu werden, wenn es seinen Nachbarn nicht gewaltige Geldsummen zahlte, die aber ihrerseits das Geld mindestens genauso dringend für den Wiederaufbau benötigten. Viele fragten sich, ob sich Deutschland jemals wieder von der Katastrophe des Ersten Weltkrieges erholen würde.
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				Auch die Ereignisse, die zum Zweiten Weltkrieg führten, sind allgemein bekannt. Die Nationalsozialistische Partei machte sich die Wut und Erniedrigung, die das deutsche Volk fühlte, zu Nutzen und sicherte sich die Regierungsgewalt. Land, Wirtschaft und Militär wurden erstaunlich schnell wieder aufgebaut, während Juden, Homosexuelle, Sinti und Roma sowie andere Minderheiten mit zunehmender Härte verfolgt wurden.[NEWLINE][NEWLINE]Während Deutschlands ehemalige Feinde untätig zusahen, vollzog Deutschland den Anschluss Österreichs und leibte sich dann die Tschechoslowakei ein. Stalins kommunistisches Russland, das von Frankreich, England und den USA isoliert war, half Deutschland bei der Aufteilung des wehrlosen Polens. Das führte dazu, dass Frankreich und England Deutschland den Krieg erklärten, doch keine der beiden Nationen hatte die militärische Macht, einen Offensivkrieg gegen Deutschlands wachsende Armee zu führen.[NEWLINE][NEWLINE]1940 überfiel Deutschland Frankreich über den Umweg der Niederlande, Belgien und Luxemburg. Frankreichs Verteidigung war eingekesselt, und die deutschen Panzer machten mit den französischen und britischen Einheiten kurzen Prozess. In etwas mehr als einem Monat hatte Frankreich sich ergeben und Großbritannien war vom Festland vertrieben.[NEWLINE][NEWLINE]1941 konzentrierte sich Deutschland auf den Osten. Die mächtige deutsche Kriegsmaschine schlug einen blutigen Pfad mitten in die Sowjetunion und zerstörte ganze russische Armeen, die sich ihr in den Weg warfen, um den Angriff aufzuhalten. Gegen Ende des Jahres 1941 schien Deutschland kurz davor zu stehen, die Sowjetunion zu zerschlagen und die unangefochtene Vorherrschaft auf dem europäischen Kontinent an sich zu reißen.
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				Trotz der anfänglichen, erstaunlichen Erfolge konnte Deutschland die Sowjetunion nicht komplett zerschlagen. Die russische Armee war zwar durch Stalins Säuberungsaktionen in den Offiziersreihen einige Jahre zuvor beeinträchtigt und dazu schlecht ausgerüstet und ausgebildet, aber sie stemmte sich dem deutschen Angriff heldenhaft entgegen. Die Rote Armee konnte den deutschen Vormarsch unter schweren Verlusten aufhalten, bevor Leningrad oder Moskau eingenommen werden konnte, was Stalin etwas Zeit verschaffte, um eine riesige Militärstreitmacht für eine Gegenoffensive auf die Beine zu stellen.[NEWLINE][NEWLINE]An der Westfront sah es für Deutschland nicht besser aus. Die USA waren nach dem Angriff der Japaner auf Pearl Harbor in den Krieg eingetreten, und amerikanische und britische Truppen begannen, Deutschlands Macht zuerst in Afrika und dann in Italien zu schwächen. Als die Russen gegen schweren Widerstand der Deutschen nach Westen marschierten, landeten Amerikaner und Briten in Frankreich und eröffneten so eine weitere Front gegen die deutschen Streitkräfte. Unter dem schweren Druck an mehreren Fronten brach die deutsche Armee schließlich zusammen. Deutschland unterzeichnete am 8. Mai 1945 die bedingungslose Kapitulation.[NEWLINE][NEWLINE]Deutschland musste für seine Vergehen teuer bezahlen. Millionen von Deutschen starben im Krieg, einschließlich einer erschreckenden Zahl deutscher Juden, die von ihren deutschen Landsleuten ermordet wurden. Die Sowjetunion, die selbst Millionen von Opfern zu verzeichnen hatte, verlagerte ihre Grenzen weiter westlich in polnisches Territorium hinein. Polen erhielt im Gegenzug Deutschlands östliche Territorien, und mehrere Millionen Deutsche wurden aus ihrer Heimat in die Teile vertrieben, die von Deutschland noch übrig waren. Deutschland selbst wurde unter den Alliierten aufgeteilt und besetzt. Russland besetzte Ostdeutschland, während Frankreich, Großbritannien und die USA Westdeutschland und halb Berlin kontrollierten.
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				In den Jahren nach dem Zweiten Weltkrieg schaffte Deutschland es ein weiteres Mal, sich auf erstaunliche Weise wieder aufzurappeln. Nach dem Ende des Kalten Krieges und dem Zusammenbruch der Sowjetunion wurden Ost- und Westdeutschland wiedervereinigt und es entstand erneut eine gewaltige Wirtschaftsmacht in Europa. Deutschland ist inzwischen ein enthusiastisches Mitglied der Europäischen Union und, was vielleicht am erstaunlichsten ist, ein enger Freund und Verbündeter Frankreichs. Das deutsche Volk scheint die Verantwortung für die schrecklichen Verbrechen, die im Namen Deutschlands im Zweiten Weltkrieg begangen wurden, zu akzeptieren und scheint fest dazu entschlossen, eine Wiederholung dieser Ereignisse niemals zuzulassen. Zusammenfassend lässt sich sagen, dass Deutschland im 21. Jahrhundert zu einer mächtigen Kraft für Frieden und Einheit in der Welt geworden ist.
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				Deutschland setzt sich aus einer Vielzahl verschiedener Landschaften zusammen, von schneebedeckten Bergen im Süden über Hügel im Westen bis hin zu Flachland im Osten. Das Land wird von mehreren großen Flüssen durchzogen, die Wasser für die Landwirtschaft liefern und als Gütertransportwege dienen. Die Hügel und Berge sind reich an natürlichen Ressourcen und die Ebenen sind fruchtbar. Das Klima in Deutschland ist gemäßigt und der reichliche Niederschlag ist für die europäische Art der Landwirtschaft optimal.
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				Jahrhundertelang war das nördliche Mitteleuropa von germanischen Völkern besetzt, zu denen grob alle Stämme zählen, die germanische Sprachen sprechen (statt der romanischen Sprachen in Italien, Frankreich und Spanien). Es gibt Hinweise, die den Schluss zulassen, dass schon seit der Bronzezeit germanische Stämme in Norddeutschland gelebt haben. Anscheinend wurde Süddeutschland in dieser Zeit von Völkern keltischen Ursprungs bewohnt, die jedoch "germanisiert" wurden, als sich der Einfluss der germanischen Stämme weiter nach Süden ausbreitete.
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				Die ersten historischen Informationen über germanische Stämme stammen aus der Zeit um 50 v. Chr., als der römische General Julius Cäsar auf verschiedene Stämme stieß, gegen die er ins Feld zog, als er Gallien eroberte, eine Provinz, die grob das heutige Frankreich umfasste. Cäsar sicherte die östliche Grenze Galliens am Rhein, und auf der gegenüberliegenden Seite lebten die meisten der barbarischen germanischen Stämme.[NEWLINE][NEWLINE]Die Römer und Germanen unterhielten 40 Jahre lang einen wackeligen Frieden, der von zahlreichen Überfällen und Grenzgefechten unterbrochen wurde, bis die Römer um etwa 10 v. Chr. von zwei Seiten aus in germanisches Territorium eindrangen, indem sie im Westen den Rhein und im Osten die Donau überquerten. Dies erwies sich jedoch als katastrophale Fehleinschätzung: Die Barbaren waren erstaunlich harte Gegner und einige der römischen Legionen wurden vernichtet. Die erniedrigten Römer zogen sich hinter die alten Grenzen an Donau und Rhein zurück und einige Jahrhunderte lang wurde kein neuer Invasionsversuch untergenommen. Die beiden Seiten existierten bis zum Jahr 350 n. Chr. mehr oder weniger friedlich nebeneinander.[NEWLINE][NEWLINE]Während dieser Zeit herrschte zwischen Römern und Germanen reger Handel, die Germanen tauschten Rohstoffe gegen in Rom hergestellte Luxusgüter. Mit der Zeit erlernten die Germanen von den Römern die Herstellung von Keramik und fortschrittliche landwirtschaftliche Techniken, und sie fingen sogar an, römisches Geld zu verwenden.
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				Im Laufe des 4. Jahrhunderts setzten die Hunnenstämme, die von Osten aus in germanisches Territorium eindrangen, die germanischen Stämme immer mehr unter Druck und drängten sie in römisches Territorium. Daraufhin wurden Teile des Römischen Reichs über 50 Jahre lang von Westgoten, Sueben und Vandalen überrannt. Die Stadt Rom selbst wurde mehrere Male überfallen, und einige römische Kaiser starben im Kampf gegen die Eindringlinge. Die Römer arrangierten sich schließlich mit einigen von ihnen und gewährten ihnen Ländereien und etwas Schutz vor den herannahenden Hunnen.[NEWLINE][NEWLINE]Mit dem Tod von Attila im Jahr 453 zerbrach das Hunnenreich, und die germanischen Stämme brauchten den Schutz Roms nicht mehr. Einige Stämme erklärten ihre Unabhängigkeit von Rom, und in kurzer Zeit wurden ein westgotisches Königreich im Südwesten Galliens, ein burgundisches Königreich im Südosten Galliens, ein fränkisches Königreich im Norden und das Königreich der Langobarden an der Donau gegründet - und das Weströmische Reich hörte auf zu existieren.
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				Sobald sich die Franken - das germanische Volk im römischen Gallien - den Nordwesten Galliens gesichert hatten, begannen sie damit, sich nach Osten über den Rhein und weiter in nicht romanisiertes germanisches Territorium auszubreiten, in denen die nicht romanisierten Germanen genauso stur unabhängig waren wie eh und je. Die Unterwerfung der Stämme brachte drei Jahrhunderte voller Krieg, Eroberung, Rebellion, Verrat, Bestrafung und noch mehr Krieg hervor. Religion war eines der größten Hindernisse für Frieden. Die Franken waren christianisiert worden und wollten in den barbarischen Ländern ihre Religion verbreiten. Die Germanen waren Heiden und wollten daran auch nichts ändern. Das Christentum sollte letztendlich siegreich bleiben, doch es war ein langer, schwieriger und oft blutiger Weg dorthin.[NEWLINE][NEWLINE]Die Franken selbst waren keine stabile Einheit. Sie verwendeten ebenso viel Zeit darauf, sich gegenseitig zu bekämpfen, wie sie damit verbrachten, Feinde von außen zu bekriegen. Die älteste Linie dieser Herrscher, die Merowinger, blieben bis zur Mitte des 7. Jahrhunderts an der Macht, als sie von den Karolingern, einer rivalisierenden Fraktion aus dem Norden, entmachtet wurden. Die Karolinger waren mit einer Reihe extrem fähiger Könige gesegnet, die im Bündnis mit der katholischen Kirche die fränkische Macht über einen großen Teil Mitteleuropas ausbreiten konnten.
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				Der größte unter den Karolingern, Karl der Große (742-814) war ein brillanter militärischer Anführer und ein geschickter Politiker. Er setzte die Unterwerfung der germanischen Stämme durch seinen Vater und Großvater fort und erweiterte das Reich bis ins südliche Frankreich und nach Italien. Als Gegenleistung dafür, dass er Rom vor den Sarazenen und den Byzantinern schützte, krönte der Papst ihn zum Kaiser des Heiligen Römischen Reiches. Heute gilt Karl der Große als einer der Gründer von Frankreich und Deutschland sowie als erster Mann, der nach den Römern Westeuropa vereinen konnte.[NEWLINE][NEWLINE]Nach dem Tod von Karl dem Großen stieg sein Sohn Ludwig I. (Ludwig der Fromme) auf den Thron. Ludwig hatte mehr als einen Sohn, und als er starb, wurde das Reich zwischen ihnen aufgeteilt. Es sollten viele Jahre vergehen, bis ein Einzelner wieder über derart große Teile Europas herrschte.
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				Ludwig der Deutsche, der Sohn von Ludwig dem Frommen, erbte den östlichen Teil des Heiligen Römischen Reiches, welches das Bayrische Königreich und andere Gebiete umfasste, aus denen später das Deutschland des Mittelalters hervorgehen sollte. Einen Großteil seiner Regentschaft verbrachte er damit, gegen die Slawen, die Wikinger und seine Brüder zu kämpfen, die den mittleren bzw. den westlichen Teil des Reichs von Karl dem Großen geerbt hatten - die Gebiete, aus denen später Frankreich und die Beneluxländer hervorgehen sollten. Ludwig der Deutsche herrschte etwa 50 Jahre (ca. 825-876). In dieser Zeit brachte er politische Stabilität in das kriegszerrüttete Königreich. Wenn er sich nicht mit seinen Nachbarn im Krieg befand, war Ludwig ein früher Förderer der deutschen Schrift, der die Gründung von Klöstern in seinem Königreich vorantrieb.
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				In den zwei Jahrhunderten nach der Regentschaft Ludwigs wurde die Zentralregierung durch Druck von außen der Dänen, Sarazenen und Magyaren geschwächt. Sie erwies sich als unfähig, die Bürger vor Angriffen zu schützen, und so ging die Macht an regionale Herrscher über, was zu einem Flickwerk aus größtenteils unabhängigen Herzogtümern führte, die lediglich dem Namen nach keine unabhängigen politischen Einheiten waren. Nach dem Tod des letzten deutschen Karolingerkönigs wählten die deutschen Herzöge zunächst einen fränkischen Herzog zum König, doch als dieser sich als unfähig herausstellte, ging der Titel an einen sächsischen Herzog.[NEWLINE][NEWLINE]Die Sachsen blieben einige Jahrhunderte an der Macht. Sie wehrten erfolgreich Angriffe von Barbaren aus dem Osten ab, allerdings erwies sich ihr Versuch, die deutsche Macht weiter nach Osten auszubreiten, als Desaster. Bis zum späten 10. Jahrhundert hatte Otto I. große Teile Italiens erobert. Papst Johannes XII. krönte ihn zum Kaiser, was eine mächtige Allianz zwischen den Deutschen und der Kirche ins Leben rief, die über ein Jahrhundert andauern sollte.[NEWLINE][NEWLINE]Aber dieses Bündnis sollte nicht ewig bestehen. Letztendlich fing die Kirche an, die zunehmende Macht der deutschen Könige über ihren Besitz und ihr Personal abzulehnen. Reformer innerhalb der Kirche beklagten die Korruption der Bischöfe und Äbte, die ihre Positionen von Königen und Herzögen kauften (die Sünde der "Simonie"), und forderten, dass der Papst solche Ämter vergeben sollte. Die Lage spitzte sich 1075 zu, als König Heinrich IV. die Abdankung von Papst Gregor VII. forderte, woraufhin er von Gregor exkommuniziert wurde. Da er sich an der Schwelle zu einem Bürgerkrieg befand, war Heinrich gezwungen, den Papst um Vergebung zu bitten. Der Papst verzieh ihm, aber Heinrich war stark geschwächt und unfähig, die Rebellion zu unterdrücken, die 20 Jahre andauern sollte. Heinrich IV. überlebte zwar, aber die deutsche Monarchie war von diesem Konflikt dauerhaft geschwächt.[NEWLINE][NEWLINE]In dieser Zeit wuchs die Macht Deutschlands in Mitteleuropa mit der Eroberung nicht-deutscher Bereiche im Westen und Osten durch deutsche Könige und Herzoge immer weiter. König Friedrich I. (Barbarossa), der von 1152 bis 1190 herrschte, zog aus, um die Lombardei und Italien zurückzuerobern. Obwohl er gegen die Langobarden nicht erfolgreich war, konnten er und seine Erben erhebliche Zugewinne in Italien verzeichnen. Friedrich starb 1190 während des verhängnisvollen dritten Kreuzzuges ins Heilige Land. Der Legende nach ertrank er beim Baden.
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				Deutschland
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				Große Künstler
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				"Große Künstler" sind die Visionäre einer Zivilisation. Sie interpretieren die Welt und schaffen Schönheit, Form und Farbe, wo vorher keine war. Sie meißeln die Statuen, malen die Bilder, machen die Fotos und Filme, die uns als Menschen ausmachen. Oftmals sind sie mit ihrer Arbeit ihrer Zeit voraus. Sie können aufsteigen und ein Volk erleuchten, sodass eine Zivilisation weitaus mehr ist als ihr materieller Besitz und ihre Macht.
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				Große Ingenieure
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				"Große Ingenieure" sind die Männer und Frauen, die etwas bewegen. Sie konstruieren die Monumente, Straßen und Informationsnetzwerke, die das Leben der Leute um sie herum verbessern. Sie erfinden neue Methoden zum Bau von Wolkenkratzern oder zum Walzen von Stahl; sie graben Kanäle und bewässern Wüsten. Sie sorgen für den Fortschritt einer Zivilisation.
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				Große Generäle
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				"Große Generäle" sind die obersten Krieger einer Zivilisation. Sie erstellen die Waffen und bilden die Soldaten aus. Sie planen die Strategien zum Schutz ihrer Zivilisation vor Feinden, denken sich kühne Offensiven aus und errichten starke Befestigungen und raffinierte Fallen. Sie sind die ersten, die den Graben verlassen oder das Schiff des Feindes betreten. Sie führen den Angriff in der Schlacht an und tragen das Schicksal ihres Volkes auf ihren breiten Schultern.
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				Großer Händler
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				"Große Händler" liefern die Güter und Dienste, die eine Zivilisation zum Überleben braucht. Sie importieren Nahrung, Medizin und Luxusgüter und exportieren die hergestellten Güter der eigenen Zivilisation. Sie sorgen für die finanziellen Mittel, die für den Abschluss großer Werke nötig sind. Sie schaffen den Wohlstand einer Zivilisation.
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				Musik, so heißt es, ist die Seele eines Volkes. Wenn dies tatsächlich der Fall ist, dann sind "Große Musiker" die Hüter dieser Seele. Unabhängig von Form und Instrumenten drückt keine andere Kunstform unsere Emotionen so gut aus wie Musik. Vom ersten Mal, als Menschen Rhythmen auf Baumstämmen schlugen, bis zu modernen elektronischen Orchestern - große Komponisten und Künstler haben schon immer die kollektiven Sorgen und Freuden der Zivilisationen ausgedrückt.
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				Große Persönlichkeiten
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				In der Geschichte hat es immer wieder außergewöhnliche Männer und Frauen gegeben, die das Schicksal ihrer Zivilisation verändert haben. Archimedes, Kopernikus, Marco Polo, Robert E. Lee: Das waren die großen Künstler, Wissenschaftler, Händler, Generäle und Ingenieure, die die Welt veränderten - zum Guten oder zum Schlechten.
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				"Große Propheten" erforschen die Grenzen religiöser Glaubenssätze und leiten eine Zivilisation in ihren moralischen und ethischen Entscheidungen an. Sie gründen Religionen, verkünden das Wort Gottes und bringen den Menschen Glauben. Sie bieten der Nation selbst in schwersten Zeiten eine Hoffnung.
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				Große Wissenschaftler
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				"Große Wissenschaftler" finden heraus, wie die Welt funktioniert. Sie entdecken, dass die Erde sich um die Sonne dreht. Sie entschlüsseln DNA und erfinden die Quantenmechanik. Sie heilen Kinderlähmung und sagen Sonnen- und Mondfinsternisse voraus. Sie machen eine Zivilisation klüger. Sie erfinden die Zukunft.
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				"Große Schriftsteller" sind die begnadeten Männer und Frauen, die unseren Wünschen, Einsichten, Fantasien, Schwächen, Ängsten und Freuden schriftlich Ausdruck verleihen. Ob in Form von Poesie, Romanen oder sonstigen Werken, ob für die Bühne oder die Leinwand - diese Künstler definieren ihre Zivilisation und Kultur. Einige schreiben Prosa und Verse über imaginäre Welten, andere Abhandlungen über Philosophie, Politik, Religion und Wissenschaft - darüber, wie unsere Welt ist oder sein sollte. Ihre Worte hallen lange Zeit nach und verbinden uns alle miteinander.
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				"Große Admiräle" verfügen über die Befehlskompetenz, die zum Erringen bedeutender Siege auf offener See notwendig ist. Sie planen, befehligen und überwachen komplexe Manöver, um für eine Zivilisation die Überlegenheit der Marine auszubauen und die Küsten zu sichern.
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				Zu Beginn des 20. Jahrhunderts erlebte die Welt zwei der tödlichsten und zerstörerischsten Kriege in der Geschichte der Menschheit. Es wurden erstaunliche technologische Fortschritte im Bereich der Tötungsmethoden gemacht und die Infanteristen des Ersten Weltkriegs standen den furchtbarsten Schrecken gegenüber, die sich die Wissenschaftler und Ingenieure der Welt ausdenken konnten. Die Truppen waren üblicherweise nur mit einem Geradezugverschluss-Gewehr und einer einfachen Uniform ausgestattet, um ihre Heimat und ihre Familien in den grausamen Schützengräben der Schlachtfelder zu verteidigen.
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				Kurioses über die Griechen
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				Kein Teil Griechenlands ist mehr als 137 Kilometer vom Meer entfernt.[NEWLINE][NEWLINE]Die griechische Nationalhymne besteht aus 158 Strophen, es ist nicht bekannt, dass sie jemand bisher alle auswendig konnte.[NEWLINE][NEWLINE]Einem Mädchen einen Apfel zuwerfen war ein traditioneller Heiratsantrag.
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				Geschichte
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				Die Perserkriege
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				Der Peloponnesische Krieg
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				Philipp II. und Alexander von Makedonien
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				Die Eroberung Persiens
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				Alexanders Vermächtnis
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				Gebiet
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				Die Mykener
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				Die Archaik
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				Griechische Kolonisation
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				Der Aufstieg der Polis
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				Die Spartaner
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				Die Athener
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				Das klassische Griechenland (510 v. Chr. - 323 v. Chr.)
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				Der Einfluss Griechenlands auf die westliche Kultur und Geschichte kann gar nicht genug betont werden. Das antike Griechenland hat einige der bedeutendsten Künstler, Philosophen, Wissenschaftler, Geschichtsschreiber, Dramatiker und Krieger hervorgebracht, die die Welt je gesehen hat. Griechische Krieger und Kolonisten haben ihre Kultur überall im Mittelmeerraum und bis in den Nahen und Fernen Osten verbreitet. Die Römer haben als Erben Griechenlands das griechische Gedankengut weiter nach ganz Europa getragen, von wo aus es seinen Weg über die Ozeane bis in die Neue Welt fand.[NEWLINE][NEWLINE]Griechenland und seine Einwohner sind für zahllose Erfindungen und Entdeckungen verantwortlich, darunter die erste Theateraufführung, das erste Geschichtswerk und die erste philosophische Abhandlung. Sie waren die erste Nation des Westens, die belegbar über Sportveranstaltungen, Gedichte und eigens für das Theater errichtete Gebäude verfügte. Im Bereich Politik haben Griechen die erste bekannte Demokratie und Republik erschaffen. Griechische Einflüsse finden sich auch heute noch überall: Ärzte legen den hippokratischen Eid ab und moderne Architekten lassen sich immer noch von klassisch griechischen Formen inspirieren. Westliche Zivilisationen sind in vielerlei Hinsicht von der antiken griechischen Zivilisation geprägt.
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				Zu Beginn des 5. Jahrhunderts v. Chr. befanden sich die griechischen Städte an der anatolischen Küste (Ionien) unter der Herrschaft von Persien, einem riesigen und mächtigen Reich im Südosten. 499 v. Chr. kam es zu Revolten in den griechischen Städten. Einige Städte des griechischen Festlands unterstützten sie zwar, doch der massiven persischen Reaktion konnten sie nichts entgegensetzen, und sie wurden alle zurückerobert.[NEWLINE][NEWLINE]Sieben Jahre später (492 v. Chr.) starteten die Perser einen großangelegten Vergeltungsangriff gegen die Griechen. Die persische Invasion setzte sich aus zwei Elementen zusammen: einer riesigen Armee und einer starken Flotte, die deren Flanke schützen sollte. Die Streitkräfte rückten durch Thrakien und Makedonien vor, doch ihr General wurde verwundet und sie mussten sich nach Kleinasien zurückziehen.[NEWLINE][NEWLINE]490 v. Chr. setzte die persische Flotte eine enorme Streitmacht (zwischen 20.000 und 100.000 Soldaten) in Attika ab. Ihnen gegenüber stand eine wesentlich kleinere Armee aus vielleicht 9.000 Athenern und 1.000 Kämpfern aus Platea, denen es jedoch gelang, die Perser vernichtend zu schlagen. Danach herrschte zehn Jahre Frieden.[NEWLINE][NEWLINE]480 v. Chr. startete der persische König Xerxes I. einen weiteren Großangriff auf Griechenland und führte dieses Mal ungefähr 300.000 Soldaten auf die Halbinsel. Die riesige Armee konnte die Städte in Zentralgriechenland schnell einnehmen und marschierte unerbittlich weiter auf Athen zu. Die Invasoren trafen bei den Thermopylen auf eine wesentlich kleinere Gruppe Soldaten u. a. aus Sparta, die hartnäckig und bis zum letzten Mann kämpften und so den Athenern genug Zeit verschafften, die Stadt zu verlassen. Diese waren zwar nun heimatlos, doch verfügten sie immer noch über ihre starke Flotte, mit der sie die persischen Schiffe zerstörten und so den Nachschub für die persische Armee in Athen abschnitten. In nur einem Jahr stellten die Spartaner eine große Armee auf und griffen die Besatzer an, die schließlich vernichtend besiegt wurden.[NEWLINE][NEWLINE]478 v. Chr. waren die Athener in ihre größtenteils zerstörte Stadt zurückgekehrt und begannen mit dem Wiederaufbau. Sie gründeten zusammen mit zahlreichen Inselstädten den Attischen Seebund und konnten so die persische Flotte permanent aus dem Ägäischen Meer vertreiben.
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				Nach dem Sieg über Persien forderten die Athener große Geldsummen von den anderen Mitgliedern des Attischen Seebunds, womit sie ihre zerstörte Stadt wieder aufbauen wollten. Da Athen über die mit Abstand größte Flotte verfügte, waren die Inselstädte gezwungen zuzustimmen. Die Athener wurden reicher und mächtiger, als sie es je zuvor gewesen waren, sodass der Attische Seebund faktisch zum athenischen Reich geworden war.[NEWLINE][NEWLINE]Alarmiert durch die wachsende Macht von Athen gründete Sparta den Peloponnesischen Bund, eine Allianz mit den anderen beunruhigten griechischen Landmächten, darunter auch Korinth und Elis. 458 v. Chr. brach zwischen dem Attischen Seebund und dem Peloponnesischen Bund Krieg aus, der mehrere Jahre ergebnislos andauerte, bis 445 v. Chr. ein Friedensvertrag unterzeichnet wurde. Der instabile Frieden hielt bis zum Jahr 431 v. Chr., als beide Seiten die Kämpfe wieder aufnahmen.[NEWLINE][NEWLINE]Der Krieg dauerte Jahrzehnte. Die Truppen Spartas eroberten Attika und belagerten Athen, und die Stadt wurde von einer schrecklichen Seuche heimgesucht, die Tausende Einwohner, darunter auch den großen Anführer Perikles, das Leben kostete. Doch Athen überlebte und die Spartaner wurden zurückgedrängt. Die athenische Flotte drangsalierte die feindlichen Küstenlinien und Bündnispartner Spartas, sodass sich die Schatz- und Speisekammern des Peloponnesischen Bunds immer weiter leerten. Da keine Seite einen Vorteil erringen konnte, wurde 421 v. Chr. erneut ein Friedensvertrag geschlossen.[NEWLINE][NEWLINE]Der Nikiasfrieden wurde 415 v. Chr. nach sechs Jahren durch eine großangelegte Invasion Athens auf Sizilien, wo sich mehrere Bündnisstädte Spartas befanden, beendet. Der Angriff Athens war ein langer, teurer und katastrophaler Fehlschlag, der zur Vernichtung der Invasionsarmee und nahezu der gesamten Flotte Athens führte. Athen war an Land wie auf See schlimm getroffen.[NEWLINE][NEWLINE]405 v. Chr. konnte die Flotte Spartas (mit Hilfe der Perser) die Flotte der Athener besiegen und eine undurchdringliche Blockade um Athen aufbauen. Die Athener hungerten und hatten keine Aussicht auf fremde Hilfe, sodass sie schließlich kapitulierten. Die siegreichen Spartaner erlegten Athen hohe Strafen auf, entzogen der Stadt alle Besitztümer jenseits des Festlandes und untersagten den Wiederaufbau ihrer Flotte.[NEWLINE]
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				Da die Stadtstaaten Südgriechenlands durch jahrzehntelange brutale Kriege deutlich geschwächt waren, verlagerte sich das Machtzentrum in den Norden nach Makedonien. 338 v. Chr. führte Philipp II. eine Armee in den Süden und wurde dabei von seinem 16-jährigen Sohn Alexander begleitet, der schon während eines Feldzugs gegen einen thrakischen Aufstand sein Können als Heerführer unter Beweis gestellt hatte. Nach dem Sieg über mehrerer kleine Armeen konnten Philipp und Alexander eine vereinte Armee aus Thebanern und Athenern in der Schlacht von Chaironeia vernichtend schlagen. Philipp zog dann weiter nach Korinth, das sich kampflos ergab.[NEWLINE][NEWLINE]Philipp bereitete eine großangelegte Invasion Persiens vor, die er an der Spitze einer großen Armee bestehend aus Makedoniern und anderen griechischen Kriegern anführen wollte. Doch 336 v. Chr. wurde er ermordet, sodass Alexander im Alter von 20 Jahren zum König von Makedonien ausgerufen wurde.[NEWLINE][NEWLINE]Nach der Nachricht von Philipps Tod versuchten die südgriechischen Städte zu revoltieren, doch Alexander zog an der Spitze von 3.000 makedonischen Kavalleristen nach Süden, woraufhin sich die verängstigten Stadtstaaten schnell ergaben. Er zog dann weiter nach Norden auf den Balkan, wo er in einer Art Blitzkrieg mehrere Armeen besiegen konnte, die viel größer als seine eigene waren.[NEWLINE][NEWLINE]Während Alexander die nördlichen Grenzen seines Königreichs sicherte, kam es in mehreren südlichen Stadtstaaten, darunter Theben und Athen, erneut zu Aufständen. Alexander rächte sich, indem er Theben bis auf die Grundmauern niederbrannte und den Großteil der Bewohner als Sklaven verkaufte, woraufhin Athen sofort kapitulierte und um Gnade flehte. Danach musste sich Alexander wegen der südgriechischen Stadtstaaten keine Sorgen mehr machen.
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				334 v. Chr. führte Alexander eine Armee bestehend aus 40.000 Griechen über den Hellespont in persisches Gebiet. Die Einzelheiten dieses außergewöhnlichen Feldzugs sind in einem anderen Kapitel dieser Zivilopädie beschrieben (siehe [link]Alexander der Große[end link]). An dieser Stelle soll nur gesagt sein, dass Alexander in zehn kurzen Jahren ganz Kleinasien, Persien und Ägypten sowie Teile Westindiens erobern konnte. Er starb im Alter von 32 Jahren 323 v. Chr. ohne Erben, sodass sein Reich aufgeteilt wurde und in die Hände seiner Generäle und deren Kinder fiel.
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				Griechenland blieb nach Alexanders Tod nicht vereint. Da die Stadtstaaten wieder zu ihren üblichen Streitereien übergingen, wurden sie zu einer leichten Beute für Rom, der wachsenden Macht im Westen. 146 v. Chr. wurde Makedonien zur römischen Provinz und im Verlauf des nächsten Jahrhunderts wurde auch der Rest des Landes eingenommen.[NEWLINE][NEWLINE]330 n. Chr. löste das Byzantinische Reich die römische Herrschaft über Griechenland ab. Die Byzantiner blieben knapp 1.000 Jahre an der Macht, bis sie von Osmanen verdrängt wurden. Diese herrschten ab Mitte des 15. bis früh ins 19. Jahrhundert über Griechenland, das 1829 seine Unabhängigkeit wiedererhielt - fast 1.850 Jahre nach der Eroberung durch die Römer.
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				Griechenland liegt auf einer großen, weit ausgedehnten Halbinsel, die sich südlich vom Balkan zwischen dem Ionischen Meer und der Ägäis ins östliche Mittelmeer erstreckt. Der Golf von Korinth, der sich zum Ionischen Meer hin öffnet und östlich entlang fast der gesamten Landfläche verläuft, entzweit die Halbinsel beinahe, sodass nur eine schmale Landenge den nördlichen und südlichen Teil verbindet. Griechenland ist insgesamt ziemlich bergig - schmale, fruchtbare Täler sind von majestätischen Berggipfeln umgeben. Die Sommer sind warm, die Winter in den Küstenebenen sind mild, aber in den Bergen fällt häufig Schnee.[NEWLINE][NEWLINE]Historisch gesehen war das Ägäische Meer so etwas wie ein griechischer See. In der klassischen Periode herrschten die Griechen über die Hunderten von Inseln in der Ägais sowie über die felsigen Küsten Anatoliens (Türkei) im Osten.
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				Über die ersten Einwohner Griechenlands ist nur wenig bekannt. Sie wurden in der Bronzezeit um 1900 v. Chr. nahezu komplett vernichtet, als zahlreiche mykenische Stämme vom Balkan aus in Griechenland einwanderten. Die neuen Bewohner standen 500 Jahre lang größtenteils unter der Herrschaft der minoischen Kultur auf Kreta, bis ca. 1400 v. Chr. die Mykener die minoische Herrschaft beenden konnten. Homers "Ilias" und "Odyssee" stammen aus der mykenischen Periode. Die Werke wurden zwar im Laufe der Zeit verändert, doch bieten sie nichtsdestotrotz einen Einblick in Kriegsführung, Politik, Religion und Alltagsleben der Mykener.[NEWLINE][NEWLINE]Die Zivilisation der Mykener brach 1100 v. Chr. zusammen. Die Gründe dafür sind immer noch umstritten, doch es könnte ein Zusammenhang mit dem Zustrom einer weiteren Einwanderergruppe aus dem Norden bestehen - den Doriern. Nach dem Zusammenbruch der mykenischen Kultur begann für Griechenland das sogenannte, ca. 300 Jahre andauernde Dunkle Zeitalter, aus dem es nur wenige schriftliche Überlieferungen gibt.
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				Die sogenannte Archaik beginnt nach dem Dunklen Zeitalter Griechenlands in der Mitte des 7. Jahrhunderts v. Chr. In dieser Zeit beginnen die Griechen erneut, schriftliche Aufzeichnungen zu machen. Die mykenische Schriftsprache ging jedoch im Dunklen Zeitalter verloren, sodass die Griechen die Buchstaben der Phönizier abwandelten und daraus ein eigenes griechisches Alphabet schufen.[NEWLINE][NEWLINE]Das erste überlieferte Datum in der griechischen Geschichte ist 776 v. Chr., das Jahr der ersten Olympischen Spiele. Diese bestanden anfänglich offenbar aus nur einer Disziplin, einem Wettlauf über ungefähr 182 Meter, den ein Koch namens Koroibos von Elis für sich entschied. Die Spiele wurden alle vier Jahre abgehalten. In den folgenden Jahrzehnten kamen immer wieder neue Disziplinen hinzu, darunter ein 365-Meter-Rennen, der Marathonlauf, Ringen, Speerwurf und Diskus sowie später auch Faustkampf und Wagenrennen.
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				Die Archaik ist von den Kolonisationsbemühungen der Griechen geprägt, als zahlreiche Städte Bürgergruppen losschickten, um die Inseln und Küsten des östlichen Mittelmeerraums zu besiedeln. Warum die griechischen Bürger ihre Heimat verließen, um Kolonien zu gründen, ist unbekannt: Manche Historiker glauben, die Siedler wurden durch Gier angetrieben, da sie glaubten, in der Ferne leichter zu Reichtum zu kommen, während andere dazu tendieren, Druck durch die hohen Bevölkerungszahlen wenigstens teilweise als Ursache zu sehen. In den nächsten Jahrhunderten wurden griechische Kolonien an den Küsten Nordafrikas, Siziliens, Italiens, Anatoliens, Ägyptens und des Nahen Ostens gegründet. Die Kolonien waren größtenteils unabhängig, hielten aber enge Verbindungen zur jeweiligen Heimatstadt.
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				Der Begriff "Polis" bezeichnet den Stadtstaat in der griechischen Antike. Ursprünglich steht der Begriff für eine klassische politische Einheit im Stil Athens, also eine große Zentralstadt, die zahlreiche Städte und Dörfer in der Umgebung beherrscht. Er wird jedoch auch für eine Gruppe aus mehreren kleineren Städten ohne eine dominante Zentralstadt verwendet, was eher dem Aufbau Spartas entspricht. Beide Formen treten zum ersten Mal im 8. Jahrhundert v. Chr. auf. Manche Historiker glauben, dass die großen Städte sich um religiöse Tempel herum entwickelten, während andere die Meinung vertreten, dass die Griechen die Stadtorganisation von den Phöniziern übernahmen, die schon länger über ähnliche politische Gebilde verfügten.[NEWLINE][NEWLINE]Jede Polis war eine souveräne politische Einheit, die nur den eigenen Bürgern gegenüber zur Rechenschaft verpflichtet war. Die Einwohner der Stadtstaaten hatten zwar meist eine gemeinsame Sprache, Geschichte und Nationalität (griechisch natürlich), doch das hielt sie nicht davon ab, ständig Konflikte anzuzetteln und sich gegenseitig den Krieg zu erklären, wenn ihnen danach war. Auch wenn sich die Stadtstaaten nicht selten zusammentaten, um einen gemeinsamen Feind zu bekämpfen, wurden solche Bündnisse nach der jeweiligen Krise meist schnell wieder aufgelöst.[NEWLINE][NEWLINE]Es gab vier vorherrschende griechische Stadtstaaten - Korinth, Theben, Sparta und Athen -, von denen Sparta und Athen am mächtigsten waren. Es war auch der Kampf um Vorherrschaft zwischen diesen beiden Stadtstaaten, der schließlich die griechische Welt zum Einsturz bringen sollte.
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				Die Polis Sparta befand sich in einer relativ armen, unwirtlichen, zentral im Süden Griechenlands gelegenen Gegend. Im 8. Jahrhundert v. Chr. geriet Sparta in einen Krieg mit dem nahegelegenen Messenien. Die Spartaner gewannen, eroberten Messenien und versklavten die Bevölkerung; diese Sklaven wurden später als "Heloten" bekannt. Die Heloten waren verbittert über ihr Schicksal und versuchten immer wieder, sich aufzulehnen. Um die Sklaven in Schach zu halten, wurde die Gesellschaft Spartas stark militarisiert. Jeder männliche Spartaner musste sein Zuhause verlassen und in einem sehr frühen Alter den Militärdienst antreten. Die Soldaten Spartas waren extrem diszipliniert und quasi furchtlos, was ihnen den Ruf als beste Fußsoldaten Griechenlands einbrachte.
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				Athen lag im Südosten Griechenlands, in einer reichen und fruchtbaren Region namens Attika. Im Gegensatz zu Sparta waren die Athener eine starke Seemacht. Ihnen lagen die Künste, Kultur und Wissenschaft mehr als das strenge, militärische Leben der Spartaner. (An dieser Stelle sei allerdings erwähnt, dass auch die Athener genau wie Sparta Sklaven hatten und nicht davor zurückschreckten, feindliche Städte zu erobern und auszuplündern.)[NEWLINE][NEWLINE]Im späten 6. Jahrhundert v. Chr. wurde Athen vom Tyrannen Peisistratos regiert, auf den seine Söhne folgten. Ein Athener Aristokrat bat daraufhin den König Spartas - Kleomenes I. - um Hilfe beim Sturz der Tyrannen, doch nach getaner Arbeit setzte Kleomenes selbst einen Marionettenherrscher ein. Dieser wurde von den Athenern vertrieben, die nun eine neue Regierung schufen, bei der alle Bürger, ausgenommen Frauen und Sklaven, gleich viel Macht innehatten - das war die Geburtsstunde der Demokratie. Die Spartaner griffen Athen an, um ihren Marionettenherrscher wieder einzusetzen, doch die Athener verteidigten ihre Stadt hartnäckig, bis die Angreifer sich zurückziehen mussten. So entstand eine Rivalität zwischen den beiden Mächten, die noch Jahrhunderte andauern sollte.
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				Die klassische Periode des antiken Griechenlands beginnt, als die Athener ihren letzten Tyrannen stürzen, und reicht bis zum Tod von Alexander dem Großen. In dieser Zeit erlebt Griechenland geradezu eine explosionsartige Entwicklung in den Bereichen Kunst, Architektur, Literatur, Wissenschaft und Politikwissenschaft, eine ruhmreiche Wiedergeburt von menschlicher Kultur und Wissen. Man denke nur daran, wie viele Griechen man aus dieser Zeit kennt: Leonidas I., König von Sparta, Perikles, Oberhaupt von Athen, die Geschichtsschreiber Herodot und Xenophon, die Philosophen Sokrates, Platon und Aristoteles, die Dramatiker Euripides, Sophokles und Aristophanes, der Arzt Hippokrates - alle diese Männer lebten vor 2.500 Jahren und wir erinnern uns immer noch an sie. Gibt es irgendeine andere Periode in der Geschichte, in der so viele große Männer in einem so kleinen Landstrich auf der Karte aufgetreten sind?[NEWLINE][NEWLINE]Auch wenn es eine wirklich außergewöhnliche Epoche war, so gab es auch viele blutige, schreckliche Kriege, und einige große Männer der Zeit investierten viel Energie in Versuche, sich gegenseitig umzubringen. Es stellt sich die interessante Frage, ob dies trotz oder gerade wegen der unaufhörlich wütenden Kriege ein goldenes Zeitalter war.
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				Griechenland
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				Das Gebiet um Hanoi an den Ufern des Roten Flusses in Vietnam wurde schon im 3. Jahrtausend v. Chr. oder noch früher besiedelt. Eine der ersten belegten permanenten Strukturen an dieser Stelle war die um 200 v. Chr. errichtete Co Loa Zitadelle. Aber erst im Jahr 1010 n. Chr. wurde die Gründung von Hanoi offiziell verzeichnet - der damalige Regent des Landes, Lý Thái To, verlegte die Hauptstadt an diese Stelle und benannte sie um in Thang Long, was "aufsteigender Drache" bedeutet. Thang Long blieb bis 1397 die Hauptstadt Vietnams.[NEWLINE][NEWLINE]Die Stadt wuchs jahrhundertelang still vor sich hin, auch während der kurzen Besatzung durch die Chinesen im frühen 15. Jahrhundert. 1831 benannte Kaiser Minh Mang die Stadt um; sie erhielt den profaneren Namen "Zwischen den Flüssen". 1873 besetzten die Franzosen die Stadt und das Umland; 1887 machten sie Hanoi zur Hauptstadt ihrer neuen Kolonie, Französisch-Indochina.[NEWLINE][NEWLINE]Nach dem Zweiten Weltkrieg war die Stadt Schauplatz verheerender Kämpfe, als unabhängige Nationalisten und die französische Regierung um die Vorherrschaft im Land stritten. Nordvietnam erlangte 1954 schließlich die Unabhängigkeit und ernannte Hanoi zur Landeshauptstadt. Auch nach der Wiedervereinigung von Nord- und Südvietnam im Jahr 1976 blieb Hanoi die Hauptstadt.[NEWLINE][NEWLINE]Seither hat sich Hanoi zu einer pulsierenden Metropole entwickelt, die mit jeder neuen Generation exponentiell weiterwächst. Es ist die modernste und am weitesten entwickelte Stadt in Vietnam, mit den neuesten Fortschritten in Infrastruktur und Landwirtschaftstechnik.
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				Hanoi
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				Kurioses über Harald Blauzahn
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				Über den Ursprung von Haralds Pseudonym, Blauzahn, wird bis heute spekuliert. Die beliebteste Theorie besagt, dass er einen oder mehr tote Zähne hatte, die schwarz geworden sind. Die andere, dass seine Vorliebe für Blaubeeren seine Zähne blau werden ließ, ist eine Legende des Internets.[NEWLINE][NEWLINE]Das drahtlose Format "Bluetooth", das 1994 von dem schwedischen Telekommunikationsunternehmen Ericsson erfunden wurde, wurde nach Harald Blauzahn (engl. Bluetooth) benannt. Das Bluetooth-Logo von Ericsson ist eigentlich eine Kombination der Runen Hagall und Bjarkan, welche die Initialen von Harald Blauzahn bilden.
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				Geschichte
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				Frühe Jahre
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				Die Vereinigung Dänemarks
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				Bauprojekte
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				Bekehrung zum Christentum
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				Historische Bewertung
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				~920 n. Chr. bis 986
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				Harald Blauzahn
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				Staatsoberhaupt Dänemarks
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				Harald "Blauzahn" Gormsson war ab ungefähr 958 n. Chr. fast 30 Jahre lang König von Dänemark. Während seiner Herrschaft vereinte Blauzahn die umliegenden dänischen Stämme, verteidigte sein Volk gegen Angriffe aus Norwegen und dem Kaiserreich und schloss den Bau zahlreicher großer Verteidigungsprojekte ab, die zum Schutz seines Reiches dienen sollten. Blauzahn legte auch die nordischen, heidnischen Traditionen seiner Vorgänger ab und wurde zu einem gläubigen Christen, der stets versuchte, das Volk Dänemarks unter seiner Herrschaft auf friedliche Weise zu vereinen.
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				Das genaue Geburtsdatum Blauzahns ist zwar unbekannt, doch aufgrund von Aufzeichnungen über seine Errungenschaften als König wird angenommen, dass er um das Jahr 920 n. Chr. geboren wurde. Als Sohn von König Gorm dem Alten und Königin Thyra Danebod wurde Blauzahn zu einem waschechten Wikinger erzogen. Noch als junger Mann segelten Blauzahn und sein Bruder Knut umher, um zu plündern, und brachten die Kriegsbeute zurück zu ihrem Vater. Es heißt, dass Knut, der erstgeborene und beliebtere Sohn Gorms, bei einem Raubzug bei Irland auf englischem Gebiet getötet wurde. Mit Knuts Tod wurde Blauzahn zum alleinigen Erben des Throns von Dänemark. Als Gorm im Jahr 958 n. Chr. verstarb, bestieg Blauzahn den Thron und erwies sich als überaus fähiger Anführer auf und abseits des Schlachtfelds.
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				Kurz nach dem Tod seines Vaters festigte Blauzahn seine Macht und versuchte, die noch übrigen, zerstrittenen Stämme Dänemarks schnell unter einer Krone zu vereinen. Auch wenn allgemein sein Vater Gorm als erster König Dänemarks bezeichnet wird, erstreckte sich dessen Königreich noch nicht über die ganze Region und es gab immer noch unabhängige Stämme. Unter Blauzahn fielen das gesamte dänische Gebiet sowie Teile Norwegens und Schwedens unter seine Herrschaft. Eine Zeit lang beanspruchte Blauzahn sogar den norwegischen Königstitel, doch inwieweit er dort wirklich Herrschergewalt ausüben konnte, bleibt fraglich.
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				Blauzahn gab während seiner Herrschaft in Dänemark zahlreiche bedeutende Bauprojekte in Auftrag. Zur damaligen Zeit wurden häufig so genannte Runensteine als Monumente errichtet, um die Toten und ihre Taten zu ehren, und auch Blauzahn sah es als angemessen, seinen Eltern auf diese Weise Respekt zu zollen. Er ließ einen zweiten Runenstein von Jelling - benannt nach dem Fundort in der dänischen Stadt Jelling - als Denkmal für seine Eltern errichten und schuf damit das wohl berühmteste Beispiel für Runeninschriften in Dänemark. Aufgrund seiner deutlich erkennbaren Abbildung von Christus am Kreuz wird dieser von Blauzahn errichtete Runenstein auch oft als Taufurkunde Dänemarks bezeichnet, da mit ihm das Ende der polytheistischen Traditionen einherging, die der Großteil der dänischen Bevölkerung gepflegt hatte.[NEWLINE][NEWLINE]Außer den Runensteinen ließ Blauzahn zudem sechs Wikinger-Ringfestungen errichten, die als "Trelleborg" bekannt sind. Nachdem er die Kontrolle über mehrere umliegende Gebiete an germanische Stämme verloren hatte, ordnete Blauzahn den Bau dieser Festungen an strategisch wichtigen Punkten in ganz Dänemark an. Durch die Festungen, die jeweils bis zu 500 dänische Krieger beherbergen konnten, gelang es, weitere Verluste zu verhindern und das dänische Kernland vor weiteren Angriffen zu schützen.
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				Blauzahns Übertritt zum Christentum um das Jahr 960 n. Chr. ist unter Historikern umstritten, was hauptsächlich an den unterschiedlichen Erzählungen darüber liegt, wie es zu seiner Konversion kam. Die zwei bekanntesten Quellen zu diesem Ereignis stammen von den beiden zeitgenössischen Geschichtsschreibern Widukind von Corvey und Adam von Bremen. Widukind berichtet, dass Blauzahn von einem Geistlichen namens "Poppa" konvertiert wurde, der entweder ein Gast des Hofes war oder als Missionar durch Dänemark reiste. Adam von Bremen hingegen, dessen Schilderung rund 100 Jahre später verfasst wurde, geht davon aus, dass Blauzahn nach einer Niederlage von Kaiser Otto I. gezwungen wurde, den Glauben zu wechseln.[NEWLINE][NEWLINE]Wie auch immer es zu seiner Konversion kam - gesichert ist, dass Harald ein überzeugter Anhänger des Christentums wurde. So sorgte er nicht nur dafür, dass christliche Bildnisse Bestandteil des seinen Eltern gewidmeten Runensteins von Jelling wurden, sondern ließ darüber hinaus die Leiche seines Vaters von seinem traditionellen Wikinger-Grabhügel in die von Blauzahn selbst erbaute Kirche umbetten. Die Runensteine von Jelling stehen dort noch heute.
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				König Harald Blauzahn gilt heute allgemein als gerechter und weiser König, der fast 30 Jahre lang über Dänemark herrschte. Er wusste, die Souveränität seines Landes - trotz einiger Rückschläge - gegen die Einflüsse mehrerer umliegender Reiche zu verteidigen und legte gleichzeitig den Grundstein für die Kultur seines Volkes in den folgenden Jahrhunderten. Am Ende war es Blauzahns eigener Sohn Sven, der sich gegen ihn auflehnte und ihn zwang, aus Dänemark zu fliehen. Nach Blauzahns Tod im Jahr 986 n. Chr. bestieg Sven Gabelbart den Thron und konnte selbst eine beeindruckende Herrschaft aufbauen.
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				König von Dänemark
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				König von Norwegen
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				Die Stadt Helsinki wurde 1550 von König Gustav I. von Schweden gegründet, der eine Hafenstadt als Konkurrenz zum nahegelegenen Reval (heute Tallinn, Estland) wünschte. Dazu kam es aber nicht; Helsinki blieb für die nächsten zweihundert Jahre eine kleine, unbedeutende, von Armut und Krieg heimgesuchte Stadt. Das wurde auch nicht besser, als 1710 die Pest ausbrach und zwei Drittel der Einwohner auslöschte. Erst als das Großfürstentum Finnland anlässlich des russischen Sieges über Schweden im Finnischen Krieg von 1809 entstand, begann die Stadt zu wachsen und ihre Position zu verbessern, wenn auch nur sehr langsam.[NEWLINE][NEWLINE]Helsinki wurde zur Hauptstadt des neuen Landes ernannt, um seine gehemmte Entwicklung zu fördern, aber das nutzte nicht viel. Im Jahr 1827 verlegte man die einzige Universität des Landes, die Akademie zu Turku, nach Helsinki, um auf diese Weise mehr Leute in die Stadt zu locken. Das war das Beste, was Helsinki seit seiner Gründung je passiert war. Durch die von der Universität ausgelöste Zuwanderung von Studenten und Professoren (von Geld ganz zu schweigen) begann die Stadt, sich zu entwickeln, rapide zu wachsen und sich schnell zu modernisieren, sodass Fortschritte im Bereich des Transports und der Industrialisierung vor Ort eingeführt werden konnten.[NEWLINE][NEWLINE]1918 erlitt Helsinki einen Rückschlag, als es am ersten Tag des finnischen Bürgerkriegs von den Roten Garden eingenommen wurde. Durch die schnelle Eroberung blieben der Stadt größere Schäden erspart; später im Jahr wurde sie von der Weißen Armee und den verbündeten deutschen Truppen wieder befreit. Nach dem Bürgerkrieg verbesserte sich allmählich die Lebensqualität in der Stadt, aber ihr Wachstum kam erneut zum Erliegen, als sie im Winter- und Fortsetzungskrieg der 1940er Jahre mehrfach bombardiert wurde.[NEWLINE][NEWLINE]Das Zweitbeste, was der Stadt nach ihrer Gründung widerfuhr, geschah 1952, als Helsinki Austragungsort der Olympischen Sommerspiele war (eigentlich hätten schon 1940 die Spiele dort stattfinden sollen, aber sie wurden wegen des Zweiten Weltkriegs abgesagt - so ein Pech ist typisch für Helsinki). Die Touristenströme und das Geld, das sie mitbrachten, trugen dazu bei, dass die spät erblühte Stadt eine Periode rapider Urbanisierung durchmachte, sodass sich die Bevölkerung in nur zwanzig Jahren verdreifachte. Die Stadt ist zwar immer noch die EU-Hauptstadt mit der zweitgeringsten Einwohnerzahl (nach Brüssel), aber inzwischen auch eines der am schnellsten wachsenden urbanen Zentren Europas.
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				Helsinki
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				Ein gutes Straßennetz ist äußerst nützlich, wenn Eure Zivilisation angegriffen wird. Unter günstigen Umständen können zum Beispiel Fernwaffen-Einheiten mit einer Fortbewegung von 2 vorrücken, auf feindliche Einheiten feuern und sich dann hinter stärkere Einheiten zurückziehen. Wenn sie sich auf Straßen befinden, geht das alles in einem Zug!
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				Drei Enheiten beliebigen Typs von mittlerer Stärke können praktisch jede Stadt einnehmen, egal wie stark diese ist, wenn sie nicht gerade durch zusätzliche Einheiten außerhalb der Stadt verteidigt wird.
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				Ihr solltet Tempel, Theater und andere kulturelle Gebäude errichten, um Zugang zu fortschrittlicheren Staatsformen zu erhalten.
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				Wenn eine Region sich einmal innerhalb der Grenzen einer Zivilisation befindet, bleibt sie für immer dort. Sie kann nur dann von einer anderen Zivilisation kontrolliert werden, wenn diese die Stadt, welche die Region beherrscht, einnimmt oder zerstört.
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				Spähereinheiten können um eine Region weiter sehen als andere Einheiten der frühen Zeitalter und eignen sich damit hervorragend als Aufpasser. Ihr solltet sie vielleicht nicht nur aussenden, um die Welt zu erkunden, sondern sie auch auf Hügeln am Rand Eures Reichs postieren.
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				Mit dem Messer gewinnt man keine Schießerei.
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				Behaltet die Zufriedenheit in Eurem Reich im Auge. Wenn Euer Reich unzufrieden ist, werden die Städte ihr Wachstum praktisch einstellen, bis Ihr neue Quellen der Zufriedenheit bereitstellt.
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				Der Kriegsstreitwagen der Hethiter war eine Weiterentwicklung der bereits vorhandenen Streitwagenkonstruktionen. Er war größer und widerstandsfähiger als die Wagen, die normalerweise von den Armeen Ägyptens eingesetzt wurden. Die Hethiter verringerten das Gesamtgewicht und versetzten die Räder weiter nach vorne - so konnte diese Variante bis zu drei Krieger tragen. Diese Wagen wurden oft dazu eingesetzt, die feindlichen Linien zu durchbrechen und die verstreute Infanterie zu demoralisieren.
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				Hongkong, ein Stadtstaat in Reinstform, ist eine gigantische Stadt, die sich über eine Insel an der Südküste Chinas erstreckt. Auf dem Stadtgebiet mit seinen heute mehr als sieben Millionen Bewohnern und im umliegenden Bereich gab es früher zahlreiche kleine Siedlungen, darunter auch einige, die von fremden Erforschern erbaut wurden. Während der Herrschaft der chinesischen Qing-Dynastie im 19. Jahrhundert wurden die Handelsbeziehungen mit England auf Grund wachsender Sorge um den Import indischen Opiums nach China eingestellt. Großbritannien hatte sich erhofft, seine steigenden Kosten für Tee-Importe aus China mit dem Import größerer Mengen Opiums aus den indischen Kolonien nach China auszugleichen. Doch die Qing-Herrscher protestierten dagegen und versuchten, die eingehenden Opium-Lieferungen zu beschlagnahmen, wodurch 1893 der erste Opiumkrieg vom Zaun gebrochen wurde.[NEWLINE][NEWLINE]Als eine der stärksten Seemächte dieser Epoche konnte Großbritannien die chinesischen Streitkräfte ohne große Probleme besiegen und die Insel Hongkong besetzen. Nach fast dreijährigen Konflikten erhielt Großbritannien schließlich 1842 mit der Unterzeichnung des Vertrags von Nanking eine Anzahl von Zugeständnissen, darunter auch die offizielle Kontrolle über Honkong. Nachdem Hongkong als britische Kolonie über mehr als 150 Jahre immer weiter wuchs, wurde die Stadt 1997 schließlich an China zurückgegeben, nachdem ein friedlicher Machtwechsel zur Gründung der Sonderverwaltungszone Hongkong geführt hat. Das moderne Hongkong zeichnet sich durch eine sehr dichte Stadtlandschaft mit einzigartiger Skyline aus, die durch Dutzende von Wolkenkratzern und hell erleuchteten Gebäuden geprägt wird. Trotz des kommunistischen Systems Chinas hat Hongkong eine autonome Regierung, die den freien Handel unterstützt, und die Stadt gilt als eines der wichtigsten Finanzzentren der Welt.
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				Kurioses
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				Der italienische Komponist Giuseppe Verdi schreib 1846 die Oper "Attila", die einen fiktiven Bericht über Attilas Ermordung durch Odabella, eine von ihm umworbene Frau, enthält.[NEWLINE][NEWLINE]Die Römer nannten Attila die "Geißel Gottes"; vermutlich auf Grund seiner andauernden Eroberungen, zumeist auf Kosten der Römer.[NEWLINE][NEWLINE]Einige Historiker vermuten, dass die Hunnen die Köpfe ihrer Neugeborenen mit Stoffbahnen eingebunden haben, um die Form zu verändern. Die resultierenden breiten, flachen Gesichter sollten ihre Feinde anscheinend einschüchtern.
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				Geschichte
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				Klima und Landschaft
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				Ursprünge der Hunnen
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				Einzug in Europa
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				Eine beängstigende Streitmacht
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				Herrschaft Attilas
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				Nach Atilla
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				Hunnische Gesellschaft
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				Die im 4. und 5. Jahrhundert n. Chr. durch Europa ziehenden Hunnen waren ein nomadischer Volksstamm, der vermutlich in den Steppen Zentralasiens seinen Ursprung hatte. Unter ihrem bekanntesten Anführer Attila vereint zog die hunnische Armee plündernd und brandschatzend durch Europa und wurde zur berüchtigten Geißel Roms und seiner Verbündeten.
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				Es wird angenommen, dass die Hunnen ursprünglich aus der Mongolei und Zentralasien einwanderten. Sie überquerten die Wolga zum ersten Mal im späten 4. Jahrhundert. Die hoch gelegenen, rauen Ebenen der Mongolei sind geografisch sehr vielfältig. Sie sind von Bergwäldern, Grasland, Wüsten und Hunderten von kleinen Seen und Sümpfen umgeben. Das Gebiet beheimatet verschiedene Wildpferdearten, was sicher zu den Reitkünsten der Hunnen beigetragen hat.[NEWLINE][NEWLINE]In ihrer Blütezeit kontrollierten die Hunnen ein ausgedehntes Gebiet in Mitteleuropa von den Steppen Zentralasiens bis zum heutigen Deutschland. Diese Vielzahl geografischer und klimatischer Gegebenheiten hatte anscheinend keinerlei Nachteile für die Herrschaft der Hunnen über einen so großen Landstrich.
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				Die heiß diskutierte Frage nach der Herkunft der Hunnen ist bis heute nicht abschließend geklärt. Die meisten Berichte sagen einfach nur, dass die Hunnen "aus dem Nichts" kamen und Verderben über alle brachten, die ihren Weg kreuzten. Wahrscheinlich waren die Hunnen Nachfahren der Xiongnu, einem Stammesverbund nomadischer Reitervölker im Norden Chinas. Die Xiongnu führten im 3. Jahrhundert v. Chr. häufige Raubzüge auf die chinesische Qin-Dynastie durch und waren, zusammen mit einigen anderen Nomadenstämmen, der Grund für den Bau der Großen Mauer. Etwa zu dem Zeitpunkt, als die Xiongnu aus der Geschichtsschreibung verschwanden, erschienen die Hunnen in Teilen Europas. Dieses mysteriöse Erscheinen einer neuen Gesellschaft im Westen, während zeitgleich im Osten eine verschwand, gilt als einer der wenigen Hinweise auf eine Verbindung zwischen den Hunnen und den Xiongnu.
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				Frühe Berichte über die Hunnen waren alles andere als unparteiisch, da sie aus Sicht ihrer unzähligen Feinde geschrieben wurden. Dies hat dazu geführt, dass die Geschichte der ersten Eroberungen der Hunnen lückenhaft ist. Bei ihrem Einfall nach Europa im 4. Jahrhundert haben die Hunnen angeblich mehrere andere Stämme unterworfen, darunter auch die Alanen, die Ostgoten und die Westgoten. Zu dem Zeitpunkt waren die Hunnen zwar lediglich ein loser Stammesverband, doch sie griffen auch furchtlos das oströmische und weströmische Reich an, während sie gleichzeitig im Sold Roms gegen andere Stämme zogen und so beide Seiten gegeneinander ausspielten. In dieser Epoche begannen die Byzantiner (das Oströmische Reich) den Hunnen Tribut zu zahlen, um friedliche Beziehungen zwischen den Völkern zu sichern, auch wenn die Römer ihren Teil der Abmachung nicht immer einhielten.[NEWLINE][NEWLINE]Die Geschichte der Hunnen ist für die Zeit direkt vor der Herrschaft Attilas gesicherter. Vorgänger Attilas war sein Onkel Rua, der schrittweise die Kontrolle über die verschiedenen hunnischen Streitkräfte erlangte und jeglichen Widerstand ausschaltete. Rua herrschte mit eiserner Hand über die Hunnen und führte zahlreiche erfolgreiche Übergriffe auf Nachbarstämme, ehe er sich ein größeres Ziel setzte.[NEWLINE][NEWLINE]Als König des hunnischen Stammesbunds begann Rua mehrere Auseinandersetzungen mit dem Oströmischen Reich. Anscheinend waren einige der zuvor unterworfenen Stämme in der Hoffnung auf Asyl zu den Byzantinern geflohen. Rua verlangte ihre Auslieferung, ließ seine Armee auf byzantinische Gebiete los und plünderte Thrakien nordwestlich von Konstantinopel. Im Verlauf seiner Kampagne wurde Rua allerdings, angeblich von einem Blitzschlag, getötet und die Hunnen waren gezwungen, sich zurückzuziehen.
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				Nach Ruas Tod im Jahr 434 teilten sich Attila und sein Bruder die Herrschaft und trieben die Expansion der hunnischen Gebiete in Europa voran. Durch stetig fließende Tribute und Beute wurden die Hunnen während des 5. Jahrhunderts eine immer größere Macht auf dem europäischen Kontinent. Der römische General Aëtius, ein früherer Verbündeter Ruas, der zuvor seine Position als Befehlshaber der römischen Truppen in Gallien durch die Hunnen gesichert hatte, heuerte die Hunnen erneut an, um als Söldner in seiner Kampagne gegen burgundische Räuber zu dienen, die die nördlichen Provinzen Roms angriffen.[NEWLINE][NEWLINE]Vom Wohlstand ermutigt zogen die Hunnen wieder gegen das Oströmische Reich (ein beliebtes Ziel ihrer Kampagnen) und schüchterten die geschwächten byzantinischen Herrscher derart ein, dass sie 435 den Vertrag von Margus unterzeichneten. Hierin wurde angeblich der vorherige Tribut der Byzantiner verdoppelt, der sich bereits auf mehrere hundert Pfund Gold pro Jahr belief, was die Mittel der Hunnen weiter vergrößerte. Wie auch zuvor kamen die Byzantiner ihren Verpflichtungen nicht nach und entrichteten den Tribut nicht. Und wie zuvor kehrten die Hunnen in oströmisches Gebiet zurück, plünderten einige Städte und erreichten 443 schließlich Konstantinopel. Erneut stimmten die Byzantiner einer enormen Tributzahlung zu, diesmal in dreifacher Höhe, worauf die Hunnen wieder abzogen.
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				Attilas Bruder Bleda starb 445 und Attila wurde zum Alleinherrscher des Hunnenreichs. Im Jahr 447 hatte Attila die oströmischen Armeen besiegt, einige römische Festungen erobert und seine Kontrolle über den Balkan gesichert. Die Römer versuchten die Hunnen erneut mit Tribut zufriedenzustellen und zahlten sogar eine Zeit lang tatsächlich ... bis Attilas Aufmerksamkeit anderswo in Anspruch genommen wurde.[NEWLINE][NEWLINE]Im Jahr 451 fiel Attila in Gallien ein und griff auf dem Weg nach Orleans einige Städte an. Ironischerweise war der einstige Gönner der Hunnen, der römische General Aëtius, nun gezwungen, sich zur Verteidigung Galliens mit seiner Armee den Hunnen in den Weg zu stellen. Als Anführer einer vereinten Streitmacht von Römern und Westgoten trat General Aëtius Attila in der Schlacht auf den Katalaunischen Feldern entgegen und konnte die Hunnen zurückschlagen. Nach dieser ersten ernsthaften Niederlage seiner Laufbahn als Militärbefehlshaber war Attila gezwungen, sich aus Gallien zurückzuziehen und sich neu zu formieren. Der ehrgeizige Eroberer marschierte daraufhin mit seiner Streitmacht nach Osten, um in Italien einzufallen und das Herz des römischen Volkes anzugreifen.[NEWLINE][NEWLINE]Attila plünderte mehrere Städte Norditaliens, schaffte es aber nie ganz bis Rom. Einige Historiker glauben, dass das Eingreifen von Papst Leo I. Attila davon überzeugt hat, nicht weiter zu machschieren, während andere meinen, dass die Bedrohung durch oströmische Verstärkungen in Wahrheit der Grund war. Kurz darauf starb Attila im Jahr 453 unerwartet während seiner Hochzeitsnacht. Manche Geschichtsschreiber behaupten, dass ein einfaches Nasenbluten ihm zum Verhängnis geworden wäre. Ohne die starke Herrschaft des charismatischen Attilas und seinen legendären Ruf war der Bann der angeblich unbesiegbaren Hunnen gebrochen.
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				Nach dem Tod Attilas sollte das Hunnenreich an seinen ältesten Sohn Ellac fallen. Doch Attilas andere Söhne Dengizich und Ernak gierten ebenfalls nach dem Thron und interne Zwistigkeiten ließen das Reich rasch zerbrechen. Nur ein Jahr nach Beginn seiner Herrschaft wurde Ellac 454 bei der Schlacht am Nedao getötet, als die Hunnen von einer Armee vereinter Germanenstämme vernichtend geschlagen wurden. Nach dem Tod seines Bruders sicherte sich Dengizich kurzzeitig den Thron, doch die nun immer mehr zerfallenden Hunnen verschwanden ebenso rasch aus der Geschichte, wie sie erschienen waren. Als Dengizich 469 starb, begannen die verbliebenen Hunnen vermutlich, sich in die Länder ihrer Vorfahren in den Steppen Zentralasiens zurückzuziehen.
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				Auch wenn ihre Herkunft immer noch ein Rätsel ist, sind sich doch die meisten Berichte einig, dass die Hunnen auf dem Pferd aßen, schliefen und starben, was erklärt, warum sie in der Geschichte durchgehend für ihre Reitkünste und herausragenden Fähigkeiten im berittenen Kampf erwähnt wurden. Die Hunnen waren vor allem Hirten und hielten verschiedenste Nutztiere, die eine örtlich flexible Ernährungssicherung ermöglichten und aus denen sie Kleidung herstellten. Sie waren außerdem geschickte Bogenschützen, die ihre Fähigkeiten durch die Jagd übten. Sie setzten spezielle Kompositbögen ein, die sie sowohl gegenüber ihren Feinden, als auch für ihre Beute zu tödlichen Gegnern machten.[NEWLINE][NEWLINE]Trotz ihres Rufs als Eroberer gab es unter den Hunnen auch fähige Handwerker und Künstler. Eine Anzahl von Bronzeartefakten, die den Hunnen zugeschrieben werden, wurden in den von ihnen bewohnten Gebieten gefunden, darunter Bronzekessel, die vermutlich bei hunnischen Begräbnisriten verwendet wurden.
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				Die Hunnen
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				Der Rammbock war ein Belagerungsgerät, das vor allem in der Antike verwendet wurde. Er war ausschließlich dafür gedacht, die schweren Holztore dieser Epoche zu durchbrechen. Es gab zwar verschiedene Formen von Rammböcken, doch das grundlegende Prinzip war immer das gleiche. Ein schwerer Baumstamm oder Pfosten wurde an Ketten oder Seilen auf einem Wagen oder einer anderen mobilen Plattform befestigt. Die Soldaten zogen dann den Stamm zurück und ließen ihn los, sodass er mit genug Wucht zurückprallte, um das gegnerische Tor zu zersplittern. Auch wenn die genauen Einzelheiten darüber, wie die Hunnen dieses Belagerungsgerät eingesetzt haben, dürftig sind, ist dennoch bekannt, dass sie auf ihrem Eroberungszug gegen eine Vielzahl großer europäischer Städte Rammböcke eingesetzt haben.
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				Die furchteinflößende Kavallerie der Hunnen, die sowohl für ihr Können als Bogenschützen als auch für ihre überragenden Reitkünste bekannt war, galt während der hunnischen Eroberungszüge im 4. und 5. Jahrhundert n. Chr. als Geißel Europas. Die berittenen Bogenschützen der Hunnen verfeinerten ihr Können mit dem mächtigen Kompositbogen bei der Jagd in den Steppen Zentralasiens. Diese Fähigkeiten auf den Krieg zu übertragen war kein Problem für sie. Es wird allgemein angenommen, dass der Einsatz von berittenen Bogenschützen durch die Hunnen die langfristigen Militärstrategien europäischer und asiatischer Königreiche stark beeinflusst hat und somit nach Überfällen der Hunnen vermehrt auf Kavallerie gesetzt wurde.
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				Alten Legenden nach ist die heilige Stadt des Lebens der Geburtsort der Yoruba, der größten ethnischen Gruppe in Westafrika. In ihrer Mythologie ist Ile-Ife der Ort, an dem Oduduwa, der Bruder des großen Schöpfergottes Obatala, aus dem Himmelreich herabstieg, eine Handvoll Erde in den Ur-Ozean warf und somit das Land erschuf, auf dem sich Leben entwickeln sollte. "Ife" bedeutet in Yoruba "Ausdehnung" und die Stadt gilt nicht nur als Geburtsort der Yoruba, sondern der gesamten Menschheit.[NEWLINE][NEWLINE]Wie auch immer die Wahrheit um ihre Gründung lautet, im 11. Jahrhundert n. Chr. war Ile-Ife die Hauptstadt eines etablierten Königreichs, das sich über das heutige Nigeria erstreckte. Ein Jahrhundert lang hatte die Stadt einen beachtlichen religiösen und politischen Einfluss, insbesondere über das Edo-Königreich Benin im Südosten. Obwohl die Yoruba-Städte Benin und Oyo politisch bedeutendere Staaten werden sollten, ist Ile-Ife das geistliche Zentrum geblieben. Ile-Ife gelang es, Angriffe der islamischen Fulbe abzuwehren, die Oyo gestürzt hatten, wurde jedoch in den 1820er Jahren durch Auseinandersetzungen mit Owu im Südwesten um die Kontrolle des Sklavenhandels geschwächt. 1882 wurde Ile-Ife größtenteils zerstört, als eine gemeinsame Armee aus Ibadan- und Modakeke-Kriegern die heilige Stadt plünderten.[NEWLINE][NEWLINE]Obwohl Ile-Ife weiterhin eine heilige Stadt für die Yoruba blieb, endete ihr politischer Einfluss um 1900 n. Chr. Nach den Napoleonischen Kriegen errichteten die Briten eine Reihe von Häfen und Handelsposten in Westafrika. 1885 wurden die britischen Ansprüche auf einen westafrikanischen Wirkungskreis von den anderen europäischen Mächten offiziell anerkannt und im Folgejahr wurde die Royal Niger Company von der Krone vereidigt. Nigeria gehörte bis zur Erlangung der Unabhängigkeit im Jahre 1960 zum Britischen Empire. In der kolonialen Phase wurde Ile-Ife weitgehend ignoriert, mit Ausnahme von europäischen Gelehrten und Yoruba-Pilgern.
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				Eine Akademie ist eine Institution, in der Kinder eine fortschrittliche Schulbildung erhalten können. Akademien gibt es für alle möglichen Bereiche: Militär, Religion, Regierung usw. Einige sind privat und nur für Kinder aus reichen, mächtigen oder einflussreichen Familien zugänglich, während andere für alle Kinder offen sind, die ihre strengen Voraussetzungen erfüllen. Das britische Eton College ist eine der berühmtesten Akademien der Welt, die seit 1440 die besten und klügsten Jungen zwischen 13 und 18 Jahren aufnimmt.
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				Alte Ruinen
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				Benötigte Technologie
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			<Text>
				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Eine Archäologische Ausgrabung kann nur von einem Archäologen an einer Altertumsstätte gebaut werden. Die Ausgrabungen beim Grab des Tutanchamun sind ein Beispiel für eine hervorragende archäologische Ausgrabungsstätte. Beim Bau der Ausgrabung wird Euer Archäologe herausfinden, was für eine Art von Artefakt an diesem Ort vergraben ist. Anschließend wird das Artefakt für zusätzliche Siegpunkte zurück nach Europa geschickt.
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				Eine Archäologische Ausgrabung kann nur von einem Archäologen an einer Altertumsstätte gebaut werden. Die Ausgrabungen beim antiken Troja sind ein Beispiel für eine hervorragende archäologische Ausgrabungsstätte. Beim Bau der Ausgrabung wird Euer Archäologe herausfinden, was für eine Art von Artefakt an diesem Ort vergraben ist. Anschließend könnt Ihr entscheiden, ob der Archäologe an dieser Stelle eine permanente Wahrzeichen-Modernisierung erstellt oder das Artefakt ausgräbt, um es in einem Großes-Kunstwerk-Platz in einem Gebäude in Eurem Reich einzusetzen.
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				Ein Brasilholzlager kann nur auf einem Dschungel-Geländefeld gebaut werden. Es produziert zusätzliches [ICON_GOLD] Gold. Nachdem die Technologie Akustik erforscht wurde, produziert es auch zusätzliche [ICON_CULTURE] Kultur.
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				Brasilholz ist eine tropische Hartholzart, deren Rinde einen intensiven purpurroten und dunkelvioletten Stoff produziert, der zum Färben benutzt wird. Das Holz ist kompakt und wird für die Fertigung von Saiteninstrumenten (insbesondere von Bögen) und Möbeln geschätzt. Das Schlagen von Brasilholz endete erst 1875, als synthetische Farbstoffe die Textilindustrie beherrschten und andere Harthölzer entdeckt worden waren, die besser für Musikinstrumente geeignet waren.[NEWLINE][NEWLINE]Ein Brasilholzlager kann nur auf einem Dschungel-Geländefeld gebaut werden und erzeugt zudem +2 [ICON_CULTURE] Kultur, sobald die Akustik erforscht wurde.
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				Jagdlager
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				Die Jagd auf wilde Tiere war eine der ersten Arten, in denen der urzeitliche Mensch der Antike die Ressourcen seiner Umwelt nutzte. Ein Jagdlager gewährt Zugang zu den Ressourcen Wild, Pelz, Trüffel und Elfenbein.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Ein Chateau muss neben einem Luxusgut gebaut werden. Es darf nicht neben einem anderen Chateau errichtet werden. Es erhält den gleichen +50%igen Verteidigungsbonus wie ein Fort. Kann nur auf französischem Gebiet gebaut werden. Wenn die Luftfahrt erforscht ist, erhöht sich der [ICON_CULTURE] Kulturertrag um 1 und die [ICON_GOLD] Goldproduktion steigt um 2.
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				Ein Chateau ist ein Herrenhaus oder Landsitz des Adels, normalerweise ohne Befestigungen. Im Mittelalter waren die Chateaus größtenteils selbstversorgend, unterstützt aus dem ererbten Landbesitz des jeweiligen Herren. Im 17. Jahrhundert übersäten die wohlhabenden französischen Adeligen das Land mit eleganten, luxuriösen und architektonisch ausgefeilten Herrenhäusern wie dem Chateau de Maisons. Heutzutage wird der Begriff Chateau sehr freizügig verwendet; so tragen zum Beispiel häufig Weingüter oder Gasthäuser, ganz gleich wie bescheiden diese auch sein mögen, ein "Chateau" vor ihrem Namen.[NEWLINE][NEWLINE]Ein Chateau muss neben einem Luxusgut gebaut werden. Es darf nicht neben einen anderen Chateau errichtet werden. Es bietet ein zusätzliches [ICON_GOLD] Gold und 2 [ICON_CULTURE] Kultur. Es erhält den gleichen +50%igen Verteidigungsbonus wie ein Fort. Wenn die Luftfahrt erforscht ist, erhöht sich der [ICON_CULTURE] Kulturertrag um 1 und die [ICON_GOLD] Goldproduktion steigt um 2. Kann nur auf französischem Gebiet gebaut werden.
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				Eine Zitadelle ist eine mächtige Festung, die nur von einem Großen General erbaut werden kann, in der Regel in der Nähe einer Stadt oder besonders schützenswerten Geländes. Die Akropolis im griechischen Athen ist ein Beispiel für eine frühe, mächtige Zitadelle. Solche Bauwerke waren durch einen direkten Angriff nahezu uneinnehmbar und sie waren in der Lage, lang andauernden Belagerungen standzuhalten, bevor sie fielen. Ihr könnt Zitadellen überall in Eurem Gebiet oder direkt an Euer Gebiet angrenzend errichten. Bei der Errichtung der Zitadelle werden die Grenzen Eurer Zivilisation um ein Feld um die Zitadelle herum erweitert. Werden dadurch Felder belegt, die bereits einer anderen Zivilisation gehören, zieht das einen diplomatischen Malus nach sich. In einer Zitadelle stationierte Einheiten erhalten 100% Bonus bei der Verteidigungsstärke. Außerdem nimmt jede feindliche Einheit, die die Runde neben einer Zitadelle beendet, 30 Schaden (Wirkung nicht kumulativ mit anderen Zitadellen).
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				Stadtruinen
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Ein Zollamt ist ein Regierungsgebäude, in dem Steuern auf Import- und Exportgüter eines Landes gezahlt werden. Es stellt sicher, dass die Regierung ihren Teil des Profits von jeder Fracht abbekommt, die über einen Hafen verschickt wird. Bedenkt man die Summen, um die es dabei geht, ist die Gefahr der Korruption nahezu unbegrenzt. Im Laufe der Geschichte waren Zollbeamte nicht unbedingt berühmt dafür, stets der Versuchung zu widerstehen.
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				Lager
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Fallout
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Bauernhof
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				Landwirtschaft ist einer der ersten und wichtigsten aller menschlichen Berufe, da sie es ermöglicht, das nomadische Leben zu beenden und sich an einem Ort niederzulassen, ohne die vorhandenen Ressourcen gänzlich zu erschöpfen. Bauernhöfe können auf fast allen Geländetypen gebaut werden, um die auf dem Geländefeld produzierte Nahrung zu erhöhen.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Eine Feitoria kann nur auf einem Küsten-Geländefeld ohne Ressource gebaut werden, das im Gebiet eines Stadtstaats liegt. Sie liefert Euch jede Art von Luxusgut einmal, zu der dieser Stadtstaat Zugang hat, unabhängig von Eurem Status mit diesem Stadtstaat, aber mit diesen kann nicht gehandelt werden. Zudem erhält sie den gleichen +50%igen Verteidigungsbonus wie ein Fort. Kann nur von den Portugiesen gebaut werden.
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				Eine Feitoria - portugiesisch für "Fabrik" - war ein Handelsposten, der im Mittelalter in fremden Gebieten errichtet wurde. Sie diente zudem als Marktplatz, Lagerhaus, Siedlung und Ausgangspunkt für Erkundungen. Feitorias waren Privatunternehmen, die häufig durch ein Darlehen der portugiesischen Krone finanziert wurden und ihre Schulden zurückzahlten, indem sie Güter für die Krone ein- und verkauften und Steuern auf Handelsgüter erhoben, die ihre Tore passierten. Im 15. und 16. Jahrhundert wurde eine Kette von mehr als 50 Feitorias entlang der Küsten von West- und Ostafrika, Indien, der Malaiischen Halbinsel sowie von China und Japan gebaut. Die Feitorias ermöglichten es Portugal, die Handelsrouten des Atlantischen und Indischen Ozeans drei Jahrhunderte lang zu beherrschen.[NEWLINE][NEWLINE]Eine Feitoria kann nur auf einem Küsten-Geländefeld ohne Ressource gebaut werden, das im Gebiet eines Stadtstaats liegt. Sie liefert Euch jede Art von Luxusgut einmal, zu der dieser Stadtstaat Zugang hat, unabhängig von Eurem Status mit diesem Stadtstaat, aber mit diesen kann nicht gehandelt werden. Zudem erhält sie den gleichen +50%igen Verteidigungsbonus wie ein Fort. Kann nur von den Portugiesen gebaut werden.
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				Fischerboote
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				Fischerboote ermöglichen es einer Zivilisation, die kostbaren Ressourcen Krabben, Fisch, Wal und Perlen zu ernten. Um Fischerboote zu bauen, muss ein Arbeitsboot in einer Küstenstadt erbaut werden (nachdem die Zivilisation die erforderliche Technologie erlernt hat). Arbeitsboote werden verbraucht, wenn sie Fischerboote konstruieren.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Festung
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				Eine Festung ist eine Spezialmodernisierung, die weder die Produktion eines Geländefelds erhöht, noch Zugang zu einer Ressource bietet. Eine Festung erhöht vielmehr den Verteidigungsbonus eines Geländefelds für Einheiten, die sich darauf befinden, um 50%. In feindlichem Gebiet bietet sie eigenen Einheiten jedoch keinen Verteidigungsbonus.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Der Hadrianswall, benannt nach dem römischen Kaiser Hadrian, der 122 n. Chr. den Baubeginn veranlasste, war eine massive Abwehrbefestigung an der nordenglischen Grenze. Mit einer Länge von etwa 117 Kilometern erstreckte sich der Wall von Bowness-on-Solway an der Westküste bis Wallsend (ehemaliger Standort des römischen Forts Segedunum) an der Ostküste. Er wurde überwiegend aus Kalkstein gebaut und in den Jahren nach dem Bau wurde die Verteidigung des Walls mit mehr als einem Dutzend vollwertiger Forts verbessert, die jeweils bis zu 1.000 römische Soldaten fassten.
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				Modernisierungen
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				Zivilisationen können Bautrupps einsetzen, um in der Nähe ihrer Städte Modernisierungen wie Bauernhöfe, Minen, Weiden usw. zu bauen, damit das Land besser genutzt und so die Versorgung mit Nahrung, Produktion und wertvollen Ressourcen besser gewährleistet ist. Nicht alle Ressourcen sind einer Zivilisation von Anfang an zugänglich: Für manche ist zuerst das Wissen über eine bestimmte Technologie erforderlich. Ein Geländefeld muss sich innerhalb der Grenzen einer Zivilisation befinden, damit diese eine Modernisierung darauf bauen kann.
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				Als religiös bedeutsamer Ort sind heilige Stätten für die Götter, Propheten und Traditionen der entsprechenden Religionen sehr wichtig. Sie sind oft Ziel religiöser Pilgerfahrten und werden von Gläubigen besucht, um ihre Verbindung zu Gott zu stärken und ihren Respekt zu zollen.
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				Eine Kasbah kann nur auf einem Wüsten-Geländefeld gebaut werden. Sie bietet einmal zusätzlich [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold. Zudem erhält sie den gleichen +50%igen Verteidigungsbonus wie ein Fort. Kann nur auf marokkanischem Gebiet gebaut werden.
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				Eine Kasbah ist eine Art von Medina (Bezeichnung für die Altstadt arabischer, meist nordafrikanischer Städte) auf dem Land, für gewöhnlich eine kleine Siedlung auf einem Hügel oder am Hang. Ursprünglich wohnte dort ein Stammeshäuptling oder ein wichtiger islamischer Imam. Fensterlose Häuser mit hohen Mauern und enge, gewundene Straßen sind typisch für die Kasbah. In der Regel wird sie von einem einzelnen befestigten Turm dominiert. Kasbahs waren entlang der nordafrikanischen Küste und im Mittleren Osten bis ins frühe 20. Jahrhundert verbreitet. Eine Kasbah zu bauen war ein Zeichen von Reichtum, Einfluss und Macht für marokkanische und algerische Familien arabischer Abstammung.[NEWLINE][NEWLINE]Eine Kasbah kann nur auf einem Wüsten-Geländefeld gebaut werden.
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				Ein Wahrzeichen ist ein prächtiges Artefakt, Bauwerk, Kunstwerk oder Naturwunder, das Besucher zu seinem Standort lockt. Die Nelsonsäule in London ist ein Wahrzeichen, genau wie Mount Rushmore in den Vereinigten Staaten. Allerdings ist nicht jedes große Objekt auch ein Wahrzeichen: Der größte Bindfaden-Ball der Welt wird diesen Status wohl nie erreichen (auch wenn er trotzdem einen Besuch wert ist). Wahrzeichen bringen +1 [ICON_CULTURE] Kultur für jedes zusätzliche Zeitalter, das seit dem Ursprungszeitalter des Artefakts vergangen ist.
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				Sägewerk
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				Mit einem Sägewerk ist es möglich, die Produktion von Wald-Geländefeldern zu erhöhen.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Eine Fabrikanlage ist eine aus einem oder mehreren Gebäuden bestehende Einrichtung, in der Dinge produziert werden. Diese Gebäude können Schmelzen, Walzwerke, Fertigungshallen usw. sein, wobei sie üblicherweise miteinander verknüpft sind - die Schmelze produziert den Stahl, der im Walzwerk zu Blechen gewalzt wird, die dann in der Fertigungshalle zu Dosen verarbeitet werden usw. Eine gut organisierte Fabrikanlage kann überaus produktiv sein.
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		<Replace Tag="TXT_KEY_CIV5_IMPROVEMENTS_MINE"> 
			<Text>
				Mine
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			<Text>
				Minen gehören zu den bedeutendsten Modernisierungen in Civilization V. Sie erhöhen nicht nur die Produktion eines Geländefelds, was einen schnelleren Bau von Einheiten, Gebäuden und Wundern ermöglicht, sondern bieten zudem Zugang zu einigen der wichtigsten Ressourcen im Spiel: Eisen, Kohle und Uran, um nur ein paar zu nennen.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Moai-Statuen können nur an der Küste errichtet werden. Wenn eine Statue neben einer anderen errichtet wird, bietet sie zusätzliche [ICON_CULTURE] Kultur. Nach der Erforschung der Luftfahrt bietet sie außerdem zusätzliches [ICON_GOLD] Gold.
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				Die Moai-Statuen, vielleicht besser bekannt als die "Osterinsel-Skulpturen", sind riesige, menschliche Figuren, die aus vulkanischen Steinen wie Tuff geschlagen sind. 887 dieser Statuen sind auf der Osterinsel zu finden und man nimmt an, dass sie zwischen 1250 und 1500 n. Chr. erschaffen wurden. Fast die Hälfte steht noch an den ursprünglichen Steinbrüchen, doch der Rest wurde zur Küste der Insel transportiert und dort aufgestellt. Sie sind leicht an den großen Köpfen und langgezogenen Gesichtszügen zu erkennen, und man nimmt an, dass es sich um Darstellungen verstorbener Ahnen und mächtiger Häuptlinge handelt.[NEWLINE][NEWLINE]Auch wenn die meisten Gelehrten darin übereinstimmen, warum und wie die Statuen erschaffen wurden, ist ihr Transport noch immer ein Geheimnis. Bei einem Gewicht von 9 bis 86 Tonnen pro Statue waren erstaunliche Ingenieursleistungen vonnöten, um sie vom Steinbruch zum Aufstellungsort zu befördern.[NEWLINE][NEWLINE]1994 wurden die Moai-Statuen von der UNESCO offiziell zum Weltkulturerbe erklärt.
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				Die Motte wird von normannischen Schwertkämpfern errichtet und gewährt +100% [ICON_STRENGTH] Verteidigungsstärke für jede Einheit, die auf diesem Geländefeld stationiert ist. Jede feindliche Einheit, die ihre Runde neben der Motte beendet, erhält 3 Schaden.
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			<Text>
				Die Motte, die den Normannen des 10. Jahrhunderts zugeschrieben wird, war eine Art erhöhte Burg, die auf einem angelegten Erdhügel erbaut wurde. Zunächst wurde ein Graben um den zukünftigen Standort der Burg gegraben. Das übrige Erdreich wurde dazu verwendet, einen künstlichen Hügel oder Damm zu errichten, auf dem dann die eigentliche Burg erbaut wurde. Die Vorburg bestand aus dem unteren Vorhof, der typischerweise von einem großen Wall eingegrenzt wurde, und beherbergte Soldatenunterkünfte, Dienerquartiere und Lagerhäuser. Alle Einheiten, die in einer Motte stationiert sind, erhalten einen Bonus von 100% auf ihre Verteidigungsstärke. Zusätzlich erleidet jede Einheit, die ihre Runde neben einer Motte beendet, einen Schaden von 3.
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				Bohrinsel
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				Die Bohrinsel ist eine späte, aber wichtige Modernisierung im Spiel, da sie Zugang zur wertvollen Ressource Öl bietet, wenn sich diese im Ozean befindet. (Bautrupps errichten Quellen, um Öl zu erreichen, das sich an Land befindet.) Arbeitsboote werden beim Bau einer Bohrinsel verbraucht.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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			<Text>
				Zugang zu
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				Weide
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			<Text>
				Eine Weide ist ein weiter Landstrich, der eingezäunt ist und mit Gras für Weidetiere wie Pferde und Kühe bepflanzt wurde.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Plantage
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				Eine Plantage ist eigentlich eine andere Bezeichnung für einen Bauernhof vor allem für große Landgüter in subtropischen und tropischen Gebieten, insbesondere, wenn diese Nutzpflanzen für den Export und nicht den regionalen Markt anbauen. Der Begriff hat einen negativen Beigeschmack, da er oft mit der Sklaverei in den Vereinigten Staaten und der Karibik in Verbindung gebracht wird, doch an einer ordentlich geführten Plantage mit freien Arbeitern ist an sich nichts Verwerfliches.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Ein Koog kann nur auf Schwemmland und Sumpf gebaut werden. Er steigert sofort die Nahrungsproduktion. Außerdem bietet er +1 [ICON_PRODUCTION] Produktion und +2 [ICON_GOLD] Gold, sobald das Wirtschaftswesen erforscht wurde.
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				Ein Koog besteht aus flachem, durch Entwässerung gewonnenem Marschland, das durch Deiche geschützt wird. Köge sind für gewöhnlich Landflächen, die aus einem See, dem Meer, Schwemmland oder Sümpfen gewonnen wurden. Mit der Zeit sinkt das entwässerte Land, sodass der gesamte Koog irgendwann unter dem umgebenden Wasserspiegel liegt. Dann sickert Wasser in den Koog, das abgepumpt oder anderweitig abgeleitet werden muss. Die Deiche werden oft aus bereits vorhandenen Baustoffen der natürlichen Umgebung wie Erde oder Sand gebaut. In modernen Zeiten erhalten diese Barrieren eine Schutzschicht oder werden gleich aus Beton errichtet. Der entwässerte Boden ist überaus fruchtbar und bietet ausgezeichnetes Weide- oder Ackerland.[NEWLINE][NEWLINE]Die ersten Köge wurden im 11. Jahrhundert n. Chr. gebaut, obwohl schon die Römer Barrieren errichteten, um Wasser abzugrenzen. Die Niederlande gewinnen schon seit Langem Land aus Sümpfen, Feuchtgebieten und dem Meeresboden - die Hälfte der durch Köge gewonnenen Landflächen in Europa sind in den Niederlanden zu finden. Köge gibt es aber nicht nur in Europa, sondern auch in Asien und Nordamerika. Die Niederlande besitzen 3000 Köge, die 27% der Landfläche ausmachen. Amsterdam selbst wurde größtenteils auf Kögen gebaut. Ein niederländisches Sprichwort sagt: "Gott hat die Welt geschaffen, aber die Niederländer ihr eigenes Land".
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				Steinbruch
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				Im allgemeinen Sprachgebrauch bezeichnet ein Steinbruch einen Ort, an dem Steine oder Kies produziert werden. In Civilization V erhöhen Steinbrüche die Produktion der Ressource Stein und bieten Zugang zum Luxusgut Marmor, einem sehr wertvollen Stein, der beim Bau und in der Kunst verwendet wird.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Eisenbahnstrecke
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				Eine Eisenbahnstrecke besteht aus einem Paar Schienen (für gewöhnlich aus Stahl), auf denen Fahrzeuge unterwegs sind. Die ersten Schienenfahrzeuge waren Karren, die von Tieren gezogen wurden; die erste dampfbetriebene Lokomotive tauchte in England gegen Ende des 18. Jahrhunderts auf. [NEWLINE][NEWLINE]Eine durchgehende Eisenbahnlinie ermöglicht es Einheiten, sich extrem schnell fortzubewegen. Außerdem erhalten Städte, die per Eisenbahn mit der eigenen Hauptstadt verbunden sind, einen Bonus auf die [ICON_PRODUCTION] Produktion.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Straße
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				Eine Straße ist ein für Radfahrzeuge geeigneter Weg zwischen verschiedenen Orten. Die Römer waren berühmt für die Qualität ihrer Straßen und sogar heute noch werden viele von ihnen benutzt - obgleich sie seitdem natürlich instand gesetzt und modernisiert wurden. [NEWLINE][NEWLINE]Durchgehende Straßenverbindungen ermöglichen es Einheiten, sich schnell fortzubewegen. Außerdem erhalten Städte, die per Straße mit der eigenen Hauptstadt verbunden sind, eine große Menge [ICON_GOLD] Gold pro Runde.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Schule
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				Schulen sind die Einrichtungen, in denen die Jugendlichen von heute zu den Spieleentwicklern, Künstlern und Programmierern von morgen ausgebildet werden - als solche werden sie von allen vernünftigen Zivilisationen sehr geschätzt. (Um beim Spiel zu bleiben: Schulen erhöhen den Wissenschaftsausstoß eines Geländefelds.)
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Das Terrassenfeld kann nur auf Hügeln gebaut werden und benötigt dazu keine Süßwasser-Ressource. Bei Errichtung neben einem Berg gewährt es zusätzliche Nahrung.
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				Terrassenfeldbau entstand in vielen bergigen Gebieten auf der ganzen Welt gleichzeitig, darunter Bali, die Philippinen, China und Peru. Die kargen, gestuften Felder an Hügel- und Berghängen werden so angelegt, dass die Bewässerung nicht ablaufen kann und so Ackerland entsteht, wo dies vorher nicht möglich war. Insbesondere die Inka waren Meister im Terrassenfeldbau und errichteten große Trockenmauern, um ihre Terrassen zu fixieren. Nachdem die Form der Terrasse realisiert worden war, konstruierten die Inka Kanalsysteme und Aquädukte, um eine konstante Wasserversorgung der Terrassen sicherzustellen und so die Fruchtbarkeit des Landes zu erhöhen. Die Terrassenfeldbau-Techniken der alten Inka waren so erfolgreich, dass moderne peruanische Bauern sie bis zum heutigen Tag einsetzen.
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				Tipis können nur auf flachen Ebenen-Geländefeldern gebaut werden (selbst mit Geländeart). Es darf nicht an ein anderes Tipi angrenzen. Muss auf Schoschonen-Gebiet gebaut werden.
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				Das Tipi ist ein kegelförmiges, tragbares Zelt aus gegerbtem Leder und Holzpfählen, das man traditionell mit den über die nordamerikanischen Steppen ziehenden Indianern in Verbindung bringt. Das Wort stammt aus der Sprache der Lakota für "sie verweilen". Oftmals wurden Tipis detailliert bemalt und sie boten den Schoschonen nicht nur Unterschlupf, sondern dienten auch zur Unterscheidung der verschiedenen Stämme.[NEWLINE][NEWLINE]Tipis können nur auf flachen Ebenen-Geländefeldern gebaut werden (selbst mit Geländeart). Es darf nicht an ein anderes Tipi angrenzen.
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				Manche Modernisierungen erhöhen Nahrung (Bauernhof), Wissenschaft (Schule) oder Produktion (Mine) auf einem Geländefeld. Andere wiederum bieten Zugang zu Ressourcen - eine Plantage, zum Beispiel, kann auf einem Feld mit Bananen gebaut werden, um so aus der Ressource einen geldwerten Vorteil zu erreichen.
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				In manchen Fällen kann man aus mehreren Modernisierungen auswählen. So könnte man zum Beispiel auf einem Ebenen-Geländefeld einen Bauernhof bauen, um den Nahrungsertrag zu steigern, eine Mine, um die Produktivität zu steigern oder eine Schule, um für mehr Wissenschaft zu sorgen. Falls das Geländefeld eine Ressource enthält, kann jedoch nur die Modernisierung errichtet werden, die auf diese Ressource zugreift - Ihr könnt also keinen Bauernhof auf einem Geländefeld mit Pferden bauen, sondern nur eine Weide.
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				Um eine Modernisierung zu bauen, muss ein Bautrupp auf das Geländefeld bewegt werden. Die Aktionsbuttons des Bautrupps zeigen alle Modernisierungen, die auf diesem Geländefeld gebaut werden können. Per Klick auf den Button beginnt der Bau. Nach mehreren Runden ist die Modernisierung fertiggestellt, wobei die Errichtungsdauer von Modernisierungsart und Gelände abhängig ist.
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				Militäreinheiten (und Barbaren) können gegnerische Modernisierungen "plündern". Dazu müssen Sie die Einheit auf das Geländefeld mit der Modernisierung bewegen und den Aktionsbutton 'Plündern' drücken. Die Modernisierung wird deaktiviert und Sie erhalten einen kleinen Goldbetrag.
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				Um eine geplünderte Modernisierung zu reparieren, bewegt einen Bautrupp auf das Geländefeld und drückt den Aktionsbutton 'Modernisierung reparieren'. Reparaturen dauern mehrere Runden, aber weniger lange als die Errichtung einer neuen Modernisierung.
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				Küsten-Modernisierungen ähneln anderen Modernisierungen, werden jedoch mithilfe von Arbeitsbooten auf dem Meer errichtet, die ihrerseits in Küstenstädten gebaut werden. Im Gegensatz zu Bautrupps werden Arbeitsboote beim Bau einer Modernisierung verbraucht, es müssen also mehrere Arbeitsboote für mehrere Modernisierungen gebaut werden.
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				Handelsposten
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Handelsposten sind Stationen, an denen Jäger und Fallensteller ihre Waren an Händler verkaufen oder gegen Nahrung, Waffen, Whisky, Gold oder andere Verlockungen tauschen. Sie können einer Gesellschaft großen Reichtum bringen.
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				Das Wajo ist eine japanische Spezial-Modernisierung, die in diesem Szenario die Festung ersetzt. Wajos müssen auf Küsten-Geländefeldern errichtet werden. Die Verteidigungsstärke für jede Einheit, die hier stationiert ist, verbessert sich um 50%. Jede gegnerische Einheit, die ihren Zug neben dem Wajo beendet, erleidet 2 Schaden.
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				Das Wajo ist eine Spezial-Modernisierung, die nicht die Produktivität eines Geländefelds verbessert oder Zugriff auf eine Ressource bietet. Stattdessen verursacht das Wajo 2 Schaden bei jeder gegnerischen Einheit, die ihren Zug neben der Modernisierung beendet, und verbessert den Verteidigungsbonus des Geländefelds für alle Einheiten, die dort stationiert sind, um 50%. Wajos bieten jedoch keinen Verteidigungsbonus für Einheiten auf feindlichem Territorium.[NEWLINE][NEWLINE]Während der japanischen Invasion Koreas, dem Imjin-Krieg, erbaute das japanische Militär hastig zahlreiche Burgen, sogenannte Wajos, entlang der Küste. Sie dienten vor allem an der Südküste von Korea als Außenposten und Garnisonen. Das Militär baute künstliche Hügel oder Plateaus, auf denen Holzmauern, Türme und Gebäude errichtet wurden, die stark an den typischen Stil traditioneller japanischer Schlösser erinnerten.
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				Quelle
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				Die Quelle ist eine Landversion der Bohrinsel und eine Modernisierung, die spät im Spiel auftritt. Sie bietet Zugang zur immens wichtigen Ressource Öl.
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				Benötigte Technologie
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				Wo ist der Bau möglich
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				Ertragseffekt
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				Zugang zu
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				Modernisierungseffekte
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				Welche Modernisierung bauen
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				Bauen von Modernisierungen
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				Modernisierungen plündern
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				Geplünderte Modernisierungen reparieren
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				Küstenmodernisierungen
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				Kurioses über die Inka
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				Die Inka benutzten ein System verknoteter und gefärbter Fäden, um buchhalterische Informationen zu speichern.[NEWLINE][NEWLINE]Die Inka glaubten, dass die Kakaopflanze heilig wäre und über magische Kräfte verfügen würde. Ihre Blätter wurden in zahlreichen religiösen Ritualen verwendet.[NEWLINE][NEWLINE]Die am höchsten gelegene dauerhafte Siedlung der Inka, die bis heute entdeckt wurde, befand sich ungefähr 5.300 Meter über dem Meeresspiegel.
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				Geschichte
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				Geografie und Klima
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				Frühe Geschichte: Das Reich von Cusco
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				Fortwährende Expansion
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				Der weiße Mann nahet
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				Das Ende eines Reiches
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				Schleuderschütze
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				Diese Spezialeinheit der Inka ist eine der ersten verfügbaren Fernwaffen-Einheiten und ersetzt den Bogenschützen. Der Schleuderschütze ist nicht stärker als der Bogenschütze, sondern bei Nahkampfangriffen sogar schwächer. Er verfügt allerdings über eine Beförderung, die ihm mit hoher Wahrscheinlichkeit den Rückzug erlaubt, bevor der gegnerische Nahkampfangriff stattfindet.
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				Der Schleuderschütze ist eine Fernwaffeneinheit der Infanterie in der Antike, die Feinde aus der Distanz angreifen kann. Diese Spezialeinheit der Inka kann vor den meisten Nahkampfangriffen den Rückzug antreten. Nutzt ihn, um den Feind zu drangsalieren. Der Schleuderschütze kann allerdings leicht besiegt werden, wenn ihn der Gegner in die Enge drängt oder ihn mit schnellen Einheiten verfolgt.
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				Die Inkakrieger waren wohlbekannt als ausgezeichnete Schleuderschützen. Das Projektil ihrer Wahl bestand aus einem abgerundeten Stein. Die Schleuder verfügt nicht über die Reichweite oder Stoppwirkung von Pfeil und Bogen, ist jedoch eine bemerkenswert kleine und leichte Waffe, sodass Infanterie-Krieger sie problemlos mitführen konnten, ohne durch sie behindert zu werden. Und wie im Alten Testament geschrieben steht, kann ein geübter Schleuderschütze sogar den größten Gegner mit einem einzigen Stein töten ...
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				[NEWLINE]        Staatsoberhaupt: Pachacútec[NEWLINE]        Spezialeinheit: Schleuderschütze[NEWLINE]        Spezial-Modernisierung: Terrassenfeldbau[NEWLINE][NEWLINE]
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				Das Reich der Inka war das größte präkolumbianische Reich in ganz Amerika und erstreckte sich entlang der Anden von Peru bis Chile. Die Anfänge des riesigen Reiches waren bescheiden: Das einstmals kleine Königreich wuchs zu einer Macht heran, die das gesamte "zivilisierte" Südamerika beherrschte. Obwohl das Reich nur ein kurzes Jahrhundert lang bestand, trug es viel dazu bei, die Menschen und Kulturen der unterschiedlichen Stämme der Berge zu vereinen. Trotz der vollständigen Auslöschung der Inka haben viele Artefakte und Bauwerke bis heute überdauert, wie etwa die berühmte Stadt Machu Picchu, die ein Zeugnis der Macht ist, die die Könige der Inka einst innehatten.
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				Das Zentrum des Reiches befand sich entlang der Anden und umfasste Gebiete, die heutige Teile von Argentinien, Ecuador, Peru, Chile, Bolivien und Kolumbien einschließen. Klima und Landschaft waren gebirgig, doch da die Inka bereits früh den Terrassenfeldbau perfektionierten, konnten sie problemlos in den Bergen leben. Die fruchtbaren Täler, die zwischen den Gipfeln gebettet lagen, boten den Inka den notwendigen Lebensraum, um sich auszudehnen.
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				Das mächtige Imperium der Inka stammt von dem kleinen Königreich Cusco im westlichen Peru ab. Unter der Herrschaft von Pachacútec, dem neunten Sapa Inca, begann Cusco eine Kampagne mit dem Ziel, die umliegenden Stämme unter einer Herrschaft zu vereinen. Sowohl durch militärische Eroberungen als auch durch friedliche Eingliederungen legten Pachacútec und sein Sohn Tupac so das Fundament für das Reich Tawantinsuyu. Wörtlich bedeutet dieser Name die Entstehung des Reiches aus vier unterschiedlichen Provinzen - Chinchasuyu im Nordwesten, Antisuyu im Nordosten, Kuntisuyu im Südwesten und Qullasuyu im Südosten.[NEWLINE][NEWLINE]Pachacútec führte ein neues Regierungssystem ein, um seine Eroberungen zu organisieren. Die Kinder der herrschenden Familien wurden nach Cusco (der Hauptstadt) umgesiedelt, um dort direkt von den Inka zu lernen und ihre Kultur und Lebensweise anzunehmen. Wenn sie älter geworden waren, wurden sie in ihre ursprünglichen Provinzen im Reich zurückgebracht, wo sie dann die Kultur der Inka weiter verbreiteten.
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				Nach Pachacútecs Tod im Jahr 1471 strengte sein Sohn Tupac Inka Yupanqui neue Eroberungen im Norden an. Zu diesem Zeitpunkt war den Inka nur noch ein wichtiger Rivale an der Westküste geblieben, der Stamm der Chimú. Tupac eliminierte diesen schnell und gliederte sein Land in das wachsende Reich ein.[NEWLINE][NEWLINE]Tupacs Sohn Huayna Cápac vergrößerte das Reich später um einige zusätzliche Gebiete des heutigen Ecuadors, doch seine Expansion in Richtung Süden kam mit der Schlacht am Río Maule zum Stillstand, da die Stämme der Mapuche sich den Inka entgegenstellten. Dies war jedoch keine vollständige Niederlage für die Inka, da ein Großteil des Landes in diesem Gebiet aus Wüste bestand, und die Mehrheit der Bevölkerung blieb in den Anden.
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				Im Jahr 1526 begann die Herrschaft der Inka über das Land zu bröckeln. Der spanische Eroberer Francisco Pizarro erreichte das Land der Inka, als er das Gebiet südlich von Panama erkundete, und bat die Krone sofort um Erlaubnis zur Invasion - er glaubte fest daran, dass das Land voller Schätze wäre.[NEWLINE][NEWLINE]Im Jahr 1532 kehrte er mit einer kleinen Armee zurück und fand ein Reich vor, das nur auf seine Eroberung wartete. Huaynas Söhne Huascar und Atahualpa führten einen Bürgerkrieg um die Kontrolle über die Ländereien, und der Ausbruch der Pocken tat sein Übriges, um die Bevölkerung drastisch zu dezimieren. Pizarros Truppen (168 Männer, 1 Kanone und 27 Pferde) waren den Inka zahlenmäßig klar unterlegen, aber dank überlegener Technologie und Militärstrategie setzten sie sich am Ende durch.[NEWLINE][NEWLINE]Pizarros erste Schlacht, die Schlacht von Puná, fand noch im selben Jahr in der Nähe des heutigen Guayaquil (Ecuador) statt, und er konnte sie mit Geschick für sich entscheiden. Pizarro gründete vor Ort die neue Stadt Piura und entsandte einen seiner Männer, Hernando de Soto, weiter landeinwärts, um das Land zu erkunden. De Soto traf auf den siegreichen Atahualpa und kehrte mit der Einladung zu einem Treffen zu Pizarro zurück. Die Spanier verlangten, dass die Inka König Carlos I. von Spanien als Herrscher akzeptierten und unverzüglich zum Christentum konvertierten. Aufgrund der sprachlichen Barriere oder allgemeiner Kommunikationsprobleme verstand Atahualpa nicht das volle Ausmaß der Forderungen des Treffens und verlangte nach weiteren Erklärungen. Frustriert und entnervt griffen die Spanier Atahualpas Lager an und nahmen den Anführer als Geisel, statt einen besseren Dolmetscher zu suchen.[NEWLINE][NEWLINE]Der Inkakönig bot Pizarro unglaubliche Mengen an Gold und Silber für seine Freilassung, und Pizarro akzeptierte prompt. Pizarro hielt sich jedoch nicht an seinen Teil der Abmachung und verweigerte die Freilassung von Atahualpa. In der Zwischenzeit wurde Huascar ermordet, und Pizarro nutzte dies zu seinem Vorteil, indem er behauptete, dass Atahualpa hinter der schändlichen Tat steckte. In einem zweifelhaften Verfahren wurde Atahualpa im August 1533 von den Spaniern zum Tode verurteilt.
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				Nachdem Atahualpa und Huascar aus dem Weg geräumt waren, wurde ihr jüngerer Bruder Manco von den Spaniern auf den Thron gesetzt, der zunächst pflichtbewusst mit ihnen kooperierte. Nachdem Manco seine eigene Macht gefestigt hatte, versuchte er 1536, die Stadt Cusco einzunehmen, um sein Reich zurückzuerobern. Er war den spanischen Invasoren jedoch nicht gewachsen und floh mit seinem Gefolge in die Berge von Peru, von wo aus er für die nächsten 36 Jahre regieren sollte. Im Jahr 1572 fiel jedoch auch die letzte Festung der Inka und Mancos Sohn Tupac Amaru, zu dem Zeitpunkt König der Inka, wurde hingerichtet.[NEWLINE][NEWLINE]Nach der Ausrottung des Königshauses der Inka unterdrückten die neuen spanischen Herrscher die Eingeborenen auf brutale Art und Weise und versuchten, ihnen ihre Kultur, Religion und Traditionen zu nehmen. Jede Inkafamilie musste ein Familienmitglied als Arbeiter in die spanischen Gold- und Silberminen schicken und unmittelbar nach dem Tod dieses Arbeiters für Ersatz sorgen, was aufgrund der harten Arbeitsbedingungen im Schnitt nach ein bis zwei Jahren der Fall war. Zudem breiteten sich die Pocken schnell in den Überresten des Reiches aus und forderten zwischen 60% bis 90% der Bevölkerung. Typhus, Grippe, Diphtherie und Masern erledigten den Rest - im Jahr 1618 waren alle Spuren der Inkakultur verwischt. Alles, was nun noch von ihrer einst ruhmreichen Zivilisation übrig ist, sind die bruchstückhaften Überlieferungen einiger verstreuter Stämme und ein paar Steinhauereien - Relikte aus einer längst vergangenen Zeit.
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				Inka
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				Kurioses über Indien
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				Die indische Filmindustrie, auch Bollywood genannt, produziert jährlich mehr Filme als die USA, Frankreich, Italien und die Volksrepublik China zusammen.[NEWLINE][NEWLINE]Indien ist das einzige Land der Welt, in dem Kühe Grundrechte haben.[NEWLINE][NEWLINE]Indiens Bahnstation mit dem längsten Namen ist Venkatanarasimharajuvariapeta.[NEWLINE][NEWLINE]Genau genommen gibt es das indische Gewürz 'Curry' nicht - das Wort ist eine anglisierte Ableitung des tamilischen Wortes "kari" (schwarzer Pfeffer) und wurde von den Briten als allgemeine Bezeichnung für Speisen mit Gewürzen verwendet.[NEWLINE][NEWLINE]Das Schachspiel wurde in Indien erfunden.
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				Geschichte
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				Die Muslime
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				Auftritt der Europäer
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				Die britische Herrschaft
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				Indische Unabhängigkeitsbewegung
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				Gandhi
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				Unabhängigkeit
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				Das heutige Indien, Pakistan und Bangladesch
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				Gebiet
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				Vorgeschichte
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				Die frühvedische Zeit
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				Kasten
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				Das Wachstum der indischen Staaten
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				Das Maurya-Reich
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				Religion in Indien
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				Die Gupta-Dynastie und danach
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				Die Republik Indien ist das Land mit der zweithöchsten Bevölkerungszahl der Welt und die größte Demokratie. Indien ist ein Land der Gegensätze - es herrschen sowohl großer Reichtum als auch tiefste Armut. Es gibt dort hochtechnisierte Städte genauso wie primitive Dörfer. Man findet Schönheit und Elend, Hoffnung und Verzweiflung. Indien ist eine der ältesten Zivilisationen der Welt und wird dennoch als "Schwellenland" bezeichnet. Kurzum: Indien ist eine der faszinierendsten Zivilisationen des Planeten.
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				Die Muslime begannen im 7. Jahrhundert n. Chr. damit, die indische Küste anzugreifen. Die erste einschneidende militärische Invasion fand jedoch erst im späten 12. Jahrhundert in Nordindien statt. Anführer der angreifenden muslimischen Türken war Sultan Mahmud von Ghazni, der den Punjab eroberte und viele erfolgreiche Feldzüge in Nord- und Zentralindien führte. Delhi wurde 1193 eingenommen und das Delhi-Sultanat begründet. Bis 1290 regierte dort die Mameluken-Dynastie, die dann von der Khilji-Dynastie abgelöst wurde. Die Khilji wiederum wurden von den Tughlak gestürzt, und so weiter. Das ging bis 1526, als Babur von Kabul die zu dieser Zeit regierende Macht stürzte und das Mogulreich gründete, das über dreihundert Jahre bestand.[NEWLINE][NEWLINE]Die Muslime konnten Indien zwar nie ganz erobern, beherrschten aber große Gebiete des Landes. Der Großteil der Bevölkerung blieb hinduistisch, obwohl mehrere muslimische Herrscher energisch versucht hatten, sie zum Islam zu bekehren. Mit der Zeit zerfiel das Mogulreich, das immer häufiger von den Afghanen, Sikhs und Hindus angegriffen wurde. Seinen Todesstoß erhielt es durch die Briten.
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				Der erste Europäer, der nachweislich von Europa nach Indien segelte, war Vasco da Gama, ein portugiesischer Kundschafter, der am 20. Mai 1498 nach über neun Monaten Kalikut, Indien, erreichte. Da Gama ließ einige Männer in Indien zurück, die einen Handelsposten aufbauen sollten - den ersten von vielen weiteren europäischen Posten entlang der indischen Küste. Die Portugiesen taten es da Gama schon bald darauf nach, indem sie Handel und Kriegsschiffe verbesserten und strategische Stützpunkte in Indien und Ostafrika aufbauten, mit denen sie sich im Indischen Ozean als vorherrschende Handelsmacht etablieren wollten. Die starken portugiesischen Schiffe konnten sich leicht gegen angreifende arabische und indische Schiffe zur Wehr setzen. (Letztlich war Indiens schwache Marine dafür verantwortlich, dass das Land für europäische Eroberer so leicht angreifbar wurde.)[NEWLINE][NEWLINE]Die Portugiesen hielten ihre Handelsposten das gesamte 16. Jahrhundert hindurch aufrecht, bis sie 1580 von Spanien annektiert wurden. Spanien konzentrierte seine Seemacht auf den Schutz seiner vielfältigen Interessen in der Neuen Welt, was es den Niederländern und Engländern erleichterte, die spanische Vorherrschaft in Indien herauszufordern.[NEWLINE][NEWLINE]Im 17. Jahrhundert begannen die Niederlande damit, ihr Handelsimperium auf den Pazifischen und den Indischen Ozean auszuweiten. Sie waren nicht auf Eroberungen oder Missionierung aus - sie wollten nur Gewürze. Den Großteil ihres Handels trieben sie mit Ostindien (Indonesien), unterhielten aber auch einige Posten in Südindien (wegen Pfeffer und Kardamom). Die Niederländer dominierten den indischen Handel jahrelang und unterbanden jegliche Angriffsversuche anderer europäischer Länder auf dieses Monopol.[NEWLINE][NEWLINE]Im frühen 17. Jahrhundert fochten die Engländer die niederländische Vorherrschaft über Ostindien an und hofften darauf, auch in den Gewürzhandel einsteigen zu können. Als sie jedoch von der niederländischen Marine vernichtend geschlagen wurden, suchten sie nach leichterer Beute und griffen die portugiesischen Streitkräfte in Indien an. Nachdem sie die Portugiesen 1612 besiegt hatten, erhielten sie einen vielversprechenden Handelsvertrag mit den Moguln, denen die portugiesische Vorherrschaft auf dem Meer ohnehin missfallen hatte. Die Engländer trieben 70 Jahre lang friedlich Handel mit ihnen, bis sie die Moguln 1686 erfolglos angriffen. Sie lernten daraus ihre Lektion und setzten ihre friedliche Beziehung zu den Moguln für weitere 50 Jahre fort.[NEWLINE][NEWLINE]Auch die Franzosen wollten im 16. Jahrhundert Handelsbeziehungen mit Indien aufbauen. Einige Jahre lang hatten sie damit auch Erfolg, doch bestimmte Ereignisse in Europa (soll heißen, Kriege) machten sie gegenüber anderen europäischen Mächten verwundbar. Ihr Erfolg verhielt sich immer umgekehrt proportional zu dem der Briten und der Niederländer.
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				1757 kämpfte die Armee der Britischen Ostindien-Kompanie gegen die Streitkräfte des Nawab von Bengalen, der über die Steuermoral der Kompanie äußerst erbost war. Die Armee der Kompanie siegte und Bengalen wurde besetzt - die erste von vielen Städten, die im Namen des "freien Handels" noch erobert werden sollten. Im darauffolgenden Jahrhundert erweiterte die Kompanie ihr Herrschaftsgebiet und profitierte dabei von der zersplitterten politischen Landschaft Indiens, das aus kleinen, schwachen Königreichen und Fürstenstaaten bestand. Durch Bestechung, Drohungen und militärische Mittel erweiterten die Briten ihre Macht und bis 1850 hatten sie den Subkontinent fast vollständig unter ihre Herrschaft gebracht.[NEWLINE][NEWLINE]1857 lehnten sich die Inder gegen die Briten auf. Diese Rebellion wird je nach Partei "Indischer Aufstand" oder "Erster indischer Unabhängigkeitskrieg" genannt. Anfangs war sie zwar erfolgreich, doch die britische Armee wurde verstärkt, um die umzingelten Truppen zu unterstützen. Diese Berufssoldaten besiegten die rebellischen Inder schnell und nach der Rebellion übernahm die britische Krone die Regierung von Indien. Das Land blieb die folgenden 90 Jahre das "Juwel" der britischen Herrscher.[NEWLINE][NEWLINE]Die Briten profitierten zwar sehr von seiner Herrschaft über Indien, doch auch die indische Bevölkerung zog Vorteile daraus. Die Briten unterrichteten die Inder und brachten ihnen fortschrittliche europäische Wissenschaft und Technologie nahe. Sie errichteten ein stabiles Netzwerk von Telegrafen, Straßen und Eisenbahnen quer über das ganze Land. Außerdem brachten sie das indische Volk zusammen und so schließlich gegen sich selbst auf, indem es ihnen ein Feindbild lieferte, das allen Indern gemein war. Erst dadurch wurde die indische Unabhängigkeitsbewegung möglich gemacht.
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				Gegen Ende des 20. Jahrhunderts wurde die indische Unabhängigkeitsbewegung noch durch die wachsende Enttäuschung indischer Intellektueller befeuert, die auch selbst an ihrer eigenen Regierung teilhaben wollten. Die Briten bauten Einrichtungen für höhere Bildung in Indien und gaben dem Volk zu verstehen, dass es selbst die Regierung stellen könne, sobald es die richtige Ausbildung genossen und die nötige Lehrzeit abgeschlossen hätte. Doch bald wurde offensichtlich, dass das nur leere Versprechungen waren, denn die Briten behielten die höheren Ämter für sich und lehnten auch die vielversprechendsten indischen Kandidaten ab, egal, wie erfolgreich sie an der Universität gewesen waren. Diese Politik stellte sich als desaströs für die Briten heraus, da sie eine Schicht sowohl hochgebildeter als auch höchst unzufriedener Inder schuf.[NEWLINE][NEWLINE]Der erste Indische Nationalkongress kam im Dezember 1885 zusammen und bestand aus 73 Vertretern, hauptsächlich Anwälte, Geschäftsleute und Landbesitzer. Unter anderem forderte er die Gleichheit zwischen indischen und britischen Kandidaten für Regierungspositionen, eine Verringerung des Geldbetrags, den Indien an seine britische Regierung zahlen musste, und ein Ende des Anglo-Birmanischen Krieges (der hauptsächlich von indischen Soldaten unter britischem Kommando geführt wurde). Zum Ende des 20. Jahrhunderts forderte der Indische Nationalkongress die Autonomie.[NEWLINE][NEWLINE]Inzwischen befürchteten muslimische Inder, dass ihre Interessen vom mehrheitlich hinduistischen Indischen Nationalkongress nicht hinreichend vertreten würden, und gründeten eine Parallelorganisation, die Muslimliga, um für die muslimische Unabhängigkeit zu kämpfen. Die Zusammenarbeit zwischen der Muslimliga und dem Indischen Nationalkongress gestaltete sich äußert schwierig, und die Differenzen zwischen den beiden Organisationen hatten im Endeffekt katastrophale Auswirkungen für das Land.[NEWLINE][NEWLINE]Als der Erste Weltkrieg ausbrach, unterstützte der Indische Nationalkongress begeistert die britischen Kriegspläne. Sogar Gandhi selbst ging in die indischen Dörfer und bat die Männer, zur britischen Armee zu gehen. Diese Unterstützung erhielten die Briten aufgrund der Annahme, dass sie die indische Loyalität mit politischen Zugeständnissen oder sogar Unabhängigkeit belohnen würden. Die Briten handelten allerdings nicht schnell genug und konnten die Erwartungen der Inder nicht hinreichend erfüllen, wodurch die Wut der indischen Bevölkerung noch weiter wuchs.
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				1921 übernahm Mahatma Gandhi (1869-1948) den Vorsitz des Indischen Nationalkongresses. Er führte eine Vorgehensweise namens "Satyagraha" ein - Widerstand durch gewaltlosen zivilen Ungehorsam. Es gab Massendemonstrationen, Märsche und Proteste unter seiner Führung - darunter auch der berühmte "Salzmarsch" im Jahr 1930, bei dem er und Tausende seiner Anhänger zum Meer marschierten, um Salz zu gewinnen, als Protest gegen die britische Steuer auf dieses lebenswichtige Mineral. Gandhi wurde mehrfach verhaftet und musste 1942 auch einen zweijährigen Arbeitsdienst leisten, während dem seine Frau starb und er sich eine Malariaerkrankung zuzog. Schließlich wurde er freigelassen, weil die Briten fürchteten, er würde im Gefängnis sterben.[NEWLINE][NEWLINE]Trotz seiner enormen Beliebtheit in Indien und auf der ganzen Welt konnte Gandhi die wachsenden Uneinigkeiten zwischen Hindus und Muslimen in Indien nicht beseitigen. Sogar als er sein Land in die Unabhängigkeit führte, wurde es aufgrund religiöser Streitereien auseinandergerissen.[NEWLINE][NEWLINE]Mehr Informationen über Gandhi gibt es in seinem Zivilopädie-Eintrag.
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				Das Britische Parlament war so geschwächt von den beiden Weltkriegen und hilflos gegen Gandhis Satyagraha-Strategie, dass die Briten Indien 1947 in die Unabhängigkeit entließen. Der Plan sah zwei Länder vor: das hinduistische Indien und das muslimische Pakistan. Pakistan wurde in zwei Regionen geteilt; eine im Osten und eine im Westen und zwischen ihnen etwa 1.500 Kilometer indisches Territorium. Während der Teilung Indiens wurden etwa 15 Millionen Menschen umgesiedelt: Hindus flohen aus dem neugegründeten Pakistan ins hinduistische Indien und Muslime flohen aus Indien in das muslimische Pakistan. Schätzungen zufolge starben auf der Flucht eine Million Menschen.[NEWLINE][NEWLINE]Die neuen Nationen waren einander offen feindlich gesinnt und über die Jahre fochten sie immer wieder Kriege aus. Zu diesen Spannungen trugen hauptsächlich Uneinigkeiten über die Grenzziehung bei. 1971 schritt Indien bei einem Bürgerkrieg in Ostpakistan ein, das anschließend seine Unabhängigkeit von Westpakistan erklärte und zu Bangladesch wurde.
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				Die drei Nationen, die einst das historische Indien gebildet hatten, sind im späten 20. und frühen 21. Jahrhundert sehr unterschiedliche Wege gegangen. Bangladesch ist eine parlamentarische Demokratie und ein sehr kompaktes Land, das oft von Fluten, Stürmen und Hungerkatastrophen heimgesucht wird. Seit seiner Unabhängigkeit in den 70ern hat sich die Lebensqualität seiner Bevölkerung jedoch stetig verbessert.[NEWLINE][NEWLINE]Pakistan ist das Land mit der sechstgrößten Bevölkerung der Welt und das muslimische Land mit der zweitgrößten Bevölkerung. Seine wirtschaftliche Lage hat sich in den letzten 25 Jahren zwar verbessert, wird durch geografische Gegebenheiten aber immer wieder aufgehalten. Im Osten liegt Indien, Pakistans alter Feind, mit dem es immer noch Grenzstreitigkeiten gibt, und beide Seiten besitzen inzwischen Atomwaffen. Im Westen liegt Afghanistan, das von Kämpfen zwischen Taliban-Terroristen, die Pakistan als Versteck benutzen, und amerikanischen Soldaten, die mit modernsten Waffen ausgerüstet sind, zerrissen ist. Wenn Pakistan es schafft, friedlich neben Indien zu existieren, und die Taliban und Amerikaner davon abhalten kann, das Land innerlich zu zerreißen, könnte ihm eine großartige Zukunft blühen.[NEWLINE][NEWLINE]Indien ist das zweitbevölkerungsreichste Land der Welt und eine aufstrebende Demokratie. Es ist laut und ungestüm und seine Wirtschaft floriert. Seine technologische Basis ist unübertroffen und das Bildungssystem macht dem amerikanischen Konkurrenz. Außerdem besitzt das Land eine große Armee und Atomwaffen - beides hauptsächlich wegen Pakistan. Wenn Indien einen Weg findet, den Streit mit Pakistan zu beenden, könnte es eine Großmacht des nächsten Jahrhunderts werden.
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				Indien sieht von oben betrachtet aus wie ein Diamant. Es grenzt im Norden an das Himalaja-Gebirge und im Süden zwischen dem Arabischen Meer und dem Golf von Bengalen ragt eine relativ flache Ebene in den Indischen Ozean hinaus. Die Ebene wird geteilt durch mehrere Flüsse, die von West nach Ost fließen und von denen einige während des Monsuns über die Ufer treten.[NEWLINE][NEWLINE]Indien erstreckt sich auf etwa 3.287.000 Quadratkilometern - eine Fläche etwa neunmal so groß wie Deutschland. Das Klima ist größtenteils tropisch bzw. subtropisch - im Norden herrscht allerdings eher Gebirgsklima.
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				Archäologen entdeckten Beweise für Ackerbau in Indien, die bis ins 7. Jahrtausend v. Chr. zurückgehen. Die ersten Zeichen für städtische Gemeinschaften stammen von etwa 2500 v. Chr. Die sogenannte Indus-Zivilisation dauerte etwa 800 Jahre. Experten glauben, dass sich das Indus-Gebiet über fast 1,3 Millionen Quadratkilometer erstreckte, eine (mehr oder weniger) einheitliche Sprache und Währung besaß und über ein weitläufiges Handelssystem verfügte.[NEWLINE][NEWLINE]Aus ungeklärten Gründen zerfiel die Indus-Zivilisation etwa um 1800 v. Chr. Die großen Städte verschwanden so wie alle Spuren einer zentralen Verwaltung. Manchen Experten zufolge geschah dies wegen der Ressourcenausbeutung, die sich in Hungersnöten niederschlug und dazu führte, dass große städtische Siedlungen nicht erhalten werden konnten. Andere Theorien besagen, dass der Zusammenbruch von großen Einwanderungsströmen ausländischer Eindringlinge ausgelöst wurde. Der wahre Grund ist nicht bekannt, aber diese post-urbane Zeit dauerte beinahe eintausend Jahre an.
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				Die "Frühvedische Zeit" dauerte etwa von 1500 bis 800 v. Chr. Sie wurde nach den "Veden" benannt, den ältesten erhaltenen Schriften Indiens, die während dieser Periode geschaffen wurden. Bisher wurden vier bedeutsame vedische Texte gefunden - die Rigveda, die Samaveda, die Yajurveda und die Atharvaveda. Diese Texte beschreiben die religiösen und mythischen Praktiken des sogenannten "arischen" Volkes von Indien, das vermutlich um 2000 v. Chr. aus Europa nach Indien ausgewandert ist. Die hinduistische Religion lässt sich bis in diese Zeit zurückverfolgen.[NEWLINE][NEWLINE]Zu Beginn der vedischen Zeit waren viele Menschen wieder zu Nomaden geworden und der Klan war die wichtigste politische Einheit. Mit der Zeit wurde die Bevölkerung wieder sesshafter und das Oberhaupt des Klans wurde zum König, der politische, religiöse und auch militärische Macht hatte. Mit Entwicklung des Steuersystems wuchsen Wohlstand und Macht des Staates.[NEWLINE][NEWLINE]In diesem Zeitabschnitt wurde Eisen verbreitet eingesetzt und die Menschen kehrten wieder zum städtischen Leben zurück, besonders im Ganges-Tal. Die indische Zivilisation war wieder auf dem Vormarsch.
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				Der Rigveda, der älteste Text der Veden, beschreibt die mythologische Grundlage für das indische Kastenwesten, das sich offenbar während dieser Periode entwickelt hatte. Kasten werden vererbt: Man wird in eine Kaste hineingeboren und kann nicht aufsteigen.[NEWLINE][NEWLINE]In dieser Zeit gab es wohl vier große Kasten in Indien: die Brahmanen, die priesterliche Kaste; die Kshatriyas, die militärische und landverwaltende Kaste; die Vaishyas, Kaufleute und ausgebildete Handwerker; und die Sudras, die ungelernten Arbeiter.[NEWLINE][NEWLINE]Das Kastensystem hat sich in Indiens Geschichte als außergewöhnlich hartnäckig erwiesen. Spuren davon findet man noch heute, trotz der Versuche der indischen Regierung, sie auszulöschen.
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				Um etwa 500 v. Chr. gab es in Indien über ein Dutzend größere Staaten. Manche davon waren Monarchien, andere hatten eher oligarchische Regierungssysteme. Sie kämpften regelmäßig gegeneinander und wollten ihren Einfluss und ihre Macht ausweiten.[NEWLINE][NEWLINE]Zu ihren internen Konflikten kam noch hinzu, dass die indischen Staaten von außen unter Druck gesetzt wurden. 326 v. Chr. fiel Alexander der Große in Nordwest-Indien ein und nahm die Provinz Punjab ein, bevor er wieder umkehrte. Im frühen 2. Jahrhundert v. Chr. eroberte Demetrios, der griechische König von Baktrien, einen großen Teil Nordwest-Indiens und seine Erben regierten nach ihm noch eine Zeitlang. Inzwischen wurden die östlichen Regionen Indiens von Nomadenstämmen aus Zentralasien eingenommen, die von den Han-Kaisern aus China vertrieben worden waren. Nach und nach wurden die Besatzer verjagt oder eingegliedert, was großen Einfluss auf die indische Geschichte und Kultur hatte.
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				Chandragupta Maurya (340-290 v. Chr.) war Gründer des Maurya-Reiches. Er war ein großer militärischer und politischer Anführer und vereinte einen Großteil des indischen Subkontinents unter seiner Herrschaft. Das Reich wurde von seinem Sohn Ashoka dem Großen (304-232 v. Chr.) vergrößert. Dieser führte die Eroberungszüge seines Vaters noch einige Jahre fort, bekehrte sich aber gegen Ende seines Lebens zum Buddhismus und lehnte Gewalt ab. Er baute zahlreiche buddhistische Tempel überall in Indien und tat viel für die Verbreitung dieser Religion in Südasien. Nach Ashokas Tod zerfiel das Maurya-Reich und 185 v. Chr. ermordete der Brahmane General Sunga den Maurya-König, riss die Macht an sich und begründete die Sunga-Dynastie.
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				Die Religion war in Indien schon immer eine mächtige Kraft. Drei Weltreligionen haben ihren Ursprung auf diesem Subkontinent und auch andere Religionen fanden großen Anklang in der Bevölkerung.[NEWLINE][NEWLINE]Der Hinduismus ist die vorherrschende Religion in Indien. Seine Wurzeln reichen bis in die vedische Zeit zurück, was ihn zur ältesten Religion macht, die bis heute praktiziert wird. Etwa eine Milliarde Menschen üben den Hinduismus aus, davon leben 90% in Indien. Der Hinduismus ist weniger ein bestimmter Glaube oder eine Mythologie als eine Sammlung religiöser Traditionen und Grundsätze. Als bemerkenswert offenes Glaubenssystem umfasst der Hinduismus sowohl den Monotheismus als auch den Polytheismus, den Pantheismus und viele andere "-ismen". Dharma, Ethik, Samsara, das Rad des Lebens, des Todes und der Wiedergeburt, Karma, Ursache und Wirkung sowie Yoga, die Pfade der Erleuchtung, sind wichtige Begriffe der hinduistischen Religion.[NEWLINE][NEWLINE]Der Buddhismus besteht aus Glaubenssätzen, die auf die Lehren des Siddharta Gautama (563-483 v. Chr.) - des Buddha - zurückgehen. In dieser Religion streben die Gläubigen nach dem Nirwana und dem Ausbruch aus dem ewigen Kreislauf des Leidens und der Wiedergeburt durch moralisch richtiges Verhalten, Meditation, Übungen und Studien. Der Buddhismus verbreitete sich in Indien zuerst nur langsam, bis Ashoka der Große Buddhist wurde, viele buddhistische Tempel in Indien baute und die Religion auch in andere Länder verbreitete. Mit der Zeit wurde der Buddhismus in Indien vom Hinduismus (und später vom Islam) verdrängt, bis er im 12. Jahrhundert n. Chr. beinahe völlig verschwunden war. In der heutigen Zeit lebt er in Indien wieder etwas auf.[NEWLINE][NEWLINE]Der Jainismus lehrt, wie man durch Lernen und Selbstdisziplin den höchsten Bewusstseinszustand erreichen kann. Diese Religion ist gewaltfrei und hat ihre Ursprünge im 9. Jahrhundert v. Chr. Heute gibt es ca. 4 Millionen Anhänger dieser Religion in Indien und noch etwa 100.000 im Rest der Welt.
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				Die Gupta-Dynastie herrschte in Nord- und Zentralindien von 320 bis 540 n. Chr. Manche Gelehrte nennen diese Periode das "Goldene Zeitalter" Indiens, da in dieser Zeit indische Literatur, Kunst, Architektur und Philosophie florierten. Mitte des 5. Jahrhunderts wurde aber ein Großteil des Gupta-Reiches von zentralasiatischen Angreifern überrannt, den sogenannten "Hunas". (Es ist nicht geklärt, ob sie zu den beinahe zeitgleich auftretenden Hunnen gezählt werden können, die in Osteuropa einfielen.) In dieser Zeit wurde der zentralasiatische Einfluss in Indien noch verstärkt.[NEWLINE][NEWLINE]Nach dem Zerfall der Gupta-Dynastie erlebte Indien den Aufstieg und Fall mehrerer kleinerer Königreiche, die jedoch nie so groß und einflussreich wurden wie das Gupta-Reich.
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				Indien
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				Der Kris ist ein langstieliger asymmetrischer Dolch mit einer wellenförmigen Klinge, der insbesondere in Indonesien und auf der Malaiischen Halbinsel verbreitet ist. Der Kris ist ebenso eine Waffe wie ein mystischer Gegenstand, von dem indonesische Stämme glaubten, er enthielte eine magische Essenz, so dass manche Klingen Glück brachten, andere wiederum Unglück. In Indonesien war der Kris so hoch geschätzt, dass manche Klingen über ganze Generationen hinweg weitervererbt wurden. Ein Kämpfer konnte bis zu drei Klingen bei sich tragen: seine eigene, die seines Schwiegervaters und ein Familienerbstück. Das Schmieden von Kris-Klingen blieb nur einigen wenigen vorbehalten. Die talentierten Schmiede schufen die Klingen aus Schichten vielfach gefalteter Eisenerze und meteoritischem Nickel - ein Prozess, der Jahre dauern konnte.
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				Kurioses
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				1883 n. Chr. gab es auf Krakatau, einer Vulkaninsel in der Sundastraße, einen verheerenden Vulkanausbruch, dessen gewaltige Flutwellen zwischen 36.000 und 120.000 Menschen getötet haben. Die letzte Eruption war noch fast 5.000 km entfernt zu hören und verursachte das lauteste Geräusch in der bisherigen schriftlichen Überlieferung.[NEWLINE][NEWLINE]Das einst unter dem Namen Gewürzinseln bekannte Indonesien deckt heute 75% der Weltproduktion an Muskatnuss und Muskatblüten und ist ein bedeutender Lieferant von schwarzem Pfeffer, Zimt (aus der indonesischen Cassia vera), Gewürznelken, Koriander und Vanille. Außerdem hat sich das Land unter der niederländischen Herrschaft aufgrund der großen Nachfrage zu einem führenden Exporteur von Kaffee, Kakao, Tee und Zucker entwickelt.
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				Geschichte
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				Landschaft und Klima
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				Frühe Geschichte
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				Hinduistisch-buddhistische Königreiche
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				Die islamischen Staaten
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				Die niederländische Periode
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				Unabhängigkeit
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				Modernes Indonesien
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				Die Geschichte der 18.307 Inseln, die den indonesischen Archipel bilden, ist eigentlich die von Hunderten von Stadtstaaten, kleinen Königreichen und dem ein oder anderen Imperium. Das Königreich von Dvipantara, erwähnt im indischen Epos Ramayana, das um 200 v. Chr. verfasst wurde, gilt als das erste dieser Reihe. Das letzte bedeutende hinduistische Königreich, das Majapahit-Imperium, vereinte einen Großteil des Archipels im 13. Jahrhundert n. Chr. Es folgte eine Reihe von islamischen Sultanaten, die bis zur Ankunft der europäischen Kundschafter und Händler über die Hauptinseln herrschten. Die Inselkette, die die Europäer als die "Gewürzinseln" bezeichneten, lag verteilt über Handelsrouten zwischen dem Fernen Osten und dem Westen, und die Portugiesen, Spanier, Briten und Niederländer kämpften um die Kontrolle der Inseln, bis die niederländische Ostindien-Kompanie die Herrschaft über Indonesien übernahm. Nach dem vier Jahre dauernden bewaffneten Kampf gegen die Niederländer nach dem Zweiten Weltkrieg und den darauf folgenden Perioden der Unruhe ist das Land jetzt stabiler, fortschrittlicher und harmonischer denn je, trotz der gelegentlichen Ausbrüche von konfessioneller und politischer Gewalt. Indonesiens Landesmotto: Bhinneka Tunggal Ika ("Einheit durch Vielfalt") reflektiert den ethnischen, religiösen, kulturellen und sprachlichen Pluralismus, der sich aus der umkämpften Vergangenheit des Landes ergeben hat.
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				Indonesien ist das größte Land in Südostasien, bestehend aus knapp 18.000 Inseln, die zwischen dem Indischen und dem Pazifischen Ozean entlang des Äquators verteilt sind. Laut Schätzungen der indonesischen Regierung sind 8.844 der Inseln namentlich erfasst und 922 permanent besiedelt. Die Inselkette ist etwas über 5.000 km lang, also ca. ein Achtel des gesamten Erdumfangs. Die Hauptinseln zeichnen sich durch dicht bewachsene Gebirge im Innern und alluviale Sümpfe und Dschungel entlang der Küsten aus. Die Vegetation der kleineren Inseln variiert von mit Dschungel bedeckten vulkanischen Gipfeln bis hin zu unfruchtbaren Sandinseln. Die Inselkette liegt auf dem Berührungspunkt dreier großer Erdplatten, und Indonesiens Geschichte ist von Vulkanausbrüchen und starken Erdbeben gezeichnet. Aufgrund seiner Lage verfügt Indonesien über ein tropisches Klima mit zwei Monsunzeiten. Die durchschnittliche Niederschlagsmenge in den unteren Hochebenen liegt bei 180 - 320 cm pro Jahr, an den Gebirgshängen sogar bei bis zu 610 cm. Die Temperatur schwankt selten; sie liegt in der Hauptstadt das gesamte Jahr über täglich in einem Bereich von 26 bis 30 Grad Celsius. Der Boden der Inseln ist extrem fruchtbar und die Küsten sind von reichhaltigen Flachgewässern umgeben; die Inselkette wird jedoch regelmäßig von Taifunen und Stürmen heimgesucht.
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				1891 n. Chr. entdeckten niederländische Forscher die versteinerten Knochen des Homo erectus, einem möglichen Vorfahren des Menschen, auch bekannt als "Java-Mann", die auf ein Alter von mindestens 700.000 Jahren datiert wurden. Der indonesische Archipel bildete sich in der Tauwetterperiode nach der letzten großen Eiszeit und wurde vor etwa 45.000 Jahren vom Homo sapiens erreicht. Sein ideales Klima und die Entwicklung des Nassreisanbaus führten um das 8. Jahrhundert v. Chr. zu den ersten menschlichen Siedlungen und im ersten und zweiten Jahrhundert v. Chr. zu den ersten "Königreichen", die kaum mehr als Ansammlungen von Dörfern mit gemeinsamen ethnischen und sprachlichen Hintergründen waren.[NEWLINE][NEWLINE]Das erste überlieferte Königreich ist das Königreich Dvipantara, das in Indiens frühestem Epos, dem Ramayana (ca. 200 v. Chr.) erwähnt wird. In der Erzählung schickt General Sugriva Truppen dorthin, um nach Sita, der Gemahlin des Gottes Rama, zu suchen. Den Beschreibungen nach zu urteilen, befand sich Dvipantara entweder auf Java oder Sumatra. Die frühesten archäologischen Beweise für ein zusammenhängendes Königreich wurden im westlichen Java gefunden, wo eine Statue der Hindu-Gottheit Ganesha auf das erste Jahrhundert n. Chr. datiert wurde. Zur selben Zeit schrieb der römische Historiker Plinius der Ältere, dass entlang der Ostküste Afrikas Handel mit indonesischen Booten betrieben wurde. Im darauffolgenden Jahrhundert fasste der Geograf Ptolemäus Informationen aus indischen Quellen über die Inseln in seinem Werk "Geographike Hyphegesis" zusammen.
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				In den folgenden Jahrhunderten gediehen und zerfielen eine Reihe von hinduistischen und buddhistischen Königreichen. Um 850 n. Chr. übernahm das Königreich Mataram die Herrschaft auf Java und forderte sogar die Hegemonie des mächtigen Handelsreichs Srivijaya heraus. Über Mataram ist nur wenig bekannt, abgesehen von verstreuten Inschriften in Sanskrit über König Sanjaya, der die Dynastie um 730 n. Chr. gründete, und König Dharmawangsa, der 990 n. Chr. vom Meer aus eine Invasion auf Gebiete des Srivijaya-Reichs in Sumatra startete. Dharmawangsa kam 1006 beim Gegenangriff der Srivijaya ums Leben. Sie plünderten seinen Palast und vernichteten das Königreich Mataram.[NEWLINE][NEWLINE]Srivijaya war ein ethnisches malaiisches Königreich in Palembang auf Sumatra, eine auf maritimem Handel und Seemacht basierende Thalassokratie. Es besaß keine zentrale Regierung im modernen Sinne, sondern war eher ein lockeres Staatsgefüge mit verschiedenen Kolonien und Vasallenstaaten. Srivijaya konzentrierte sich auf den Gewürzhandel und kontrollierte im 7. Jahrhundert den Großteil der Küstengebiete von Sumatra, Java und der malaiischen Halbinsel sowie die Sunda-Straße und die Straße von Malakka. Obgleich Srivijayas Vorherrschaft im 11. Jahrhundert abnahm, blieb es bis in die 1300er Jahre eine gewaltige Seemacht. Doch allmählich erlangten verschiedene Teile des Reichs ihre Unabhängigkeit als regionale Königreiche. Srivijaya zerfiel vollends, als der letzte König zum Islam konvertierte, vor einer Majapahit-Invasion im Jahre 1398 n. Chr. floh und 1402 von seiner neuen Festung an der Mündung des Flusses Bertam aus das muslimische Sultanat von Malakka gründete.[NEWLINE][NEWLINE]Aus den Ruinen von Srivijaya erhoben sich die Königreiche von Singhasari und Majapahit auf Java. Die Geschichte des Königreichs von Singhasari beginnt mit dem vermutlich erfundenen Bericht über Ken Arok, der die Dynastie um ca. 1182 n. Chr. gegründet haben soll. Um 1280 hatte Singhasari die letzten Spuren von Srivijaya ausgelöscht, doch das Königreich hatte die Aufmerksamkeit des Herrschers Kublai Khan erregt. Der große Khan schickte Gesandte zum Hof von König Kertanegara, um Singhasaris Unterwerfung und Tribute zu fordern. Nach einer Zurückweisung schickte Kublai in den Jahren 1281 und 1289 weitere Delegationen mit den gleichen Forderungen - und noch schlimmeren Folgen: Sein Botschafter wurde auf Befehl des Königs verstümmelt. Wütend sandte Kublai Khan eine Invasionsstreitmacht an Bord von 1.000 Kriegsschiffen aus. Einige Vasallen Singhasaris nutzten diese Situation aus und rebellierten. In dem sich daraus ergebenden Chaos fiel Singhasari, Kertanegara wurde getötet, die Mongolen vertrieben - was die Indonesier zu einem der wenigen Völker machte, die die Mongolen zurückschlugen - und der Schwiegersohn des Königs, Raden Wijaya, gründete 1293 n. Chr. das Majapahit-Königreich.[NEWLINE][NEWLINE]Auch ohne dokumentierte Beweise ist bekannt, dass Majapahit das mächtigste der vorislamischen Königreiche war. Zwei Generationen nach der Gründung von Majapahit weitete der ehrgeizige Premierminister Gajah Mada die Herrschaft über einen Großteil des Archipels aus, bevor er in Ungnade fiel und seinen Untergang besiegelte. Nachfolgende Majapahit-Herrscher sollten die Aufgabe zu Ende bringen, die Gajah Mada begonnen hatte, und die Inseln zu dem Staat vereinen, der jetzt als Indonesien bekannt ist. Obwohl die Majapahit-Herrscher benachbarte Dynastien gestürzt und große Gebiete erobert hatten, lag ihr Fokus auf der Kontrolle des blühenden und stetig wachsenden Handels, was muslimische Händler und Missionare ins Land brachte. Nach seiner Blütezeit im 14. Jahrhundert nahm der Einfluss des Majapahit-Reichs ab. Nachdem es die erstarkende Macht des Malakka-Sultanats nicht abwenden konnte, ging das Königreich um 1520 n. Chr seinem Ende entgegen.
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				Obwohl die Verbreitung des Islams über Indonesien um 1200 in Sumatra ihren Anfang nahm, wurde sie unter den toleranten Majapahit-Kaisern bedingt durch den verstärkten Handel zu einer regelrechten Flutwelle. Händler und der Adel waren in der Regel die ersten, die in den Majapahit-Siedlungen die neue Religion annahmen. Im 16. Jahrhundert war der Islam der vorherrschende Glaube in Sumatra und Java. Er vermischte sich mit den bestehenden kulturellen und religiösen Vorstellungen, so dass ein neuer muslimischer Glaube entstand, der typisch für Indonesien war. Nur Bali und ein paar kleinere Inseln behielten eine hinduistische Mehrheit.[NEWLINE][NEWLINE]Neben dem mächtigen Sultanat von Malakka beherrschten zwei weitere langlebige islamische Königreiche die Inseln bis zur Ankunft der Europäer: das Sultanat Mataram auf Java und das Sultanat Banten, das die Sundastraße kontrollierte. In der Zeit ihres Bestehens waren die islamischen Sultanate größtenteils ausgesprochen reich durch den Handel mit Gewürzen und Seide, regiert von Schirmherren der Künste und Wissenschaften und bewacht von gut angeführten Seestreitkräften. Aber die Ankunft der Portugiesen, denen bald andere Kolonialmächte folgten, läutete die Unterwerfung der verschiedenen islamischen Staaten durch unbarmherzige Ausbeuter mit überlegener Technologie ein.[NEWLINE][NEWLINE]Malakka fiel als Erstes, als es im August 1511 von portugiesischen Streitkräften unter der Führung von Afonso de Albuquerque eingenommen wurde. 1603 richtete die niederländische Ostindien-Kompanie ihren ersten festen Handelsposten in Indonesien ein, genauer gesagt in Banten. Nach zwei Jahrhunderten voller Auseinandersetzungen verkündete der Generalgouverneur der Holländer von seinem Hauptquartier in Serang aus, dass das Sultanat Banten in den Besitz der Kompanie übergegangen sei. In der Zwischenzeit hatten die Holländer auch die dynastischen Konflikte innerhalb des Sultanats Mataram ausgenutzt und den alten und kranken Sultan Pakubuwana 1749 n. Chr. gezwungen, die Herrschaft über das Königreich an die niederländische Ostindien-Kompanie abzutreten. Mit der Eroberung des von den Portugiesen beherrschten Malakka kam die niederländische Ostindien-Kompanie schließlich in den "Besitz" der Gewürzinseln.
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				Nachdem die niederländische Ostindien-Kompanie 1800 n. Chr. in Konkurs ging und aufgelöst wurde, übernahm die niederländische Regierung die Verwaltung ihrer Besitztümer in Indonesien. Über die folgenden 150 Jahre war die niederländische Herrschaft weitgehend angenehm, wenn auch dürftig. Eine Politik des erzwungenen Anbaus von Cash Crops und der Einführung von Schuldknechtschaft, die Bauern dazu zwang, jedes Jahr für 60 Tage auf regierungseigenen Plantagen zu arbeiten, führten zu weitverbreiteten Unruhen. Zudem bildeten die niederländischen Kolonisten eine privilegierte Oberklasse aufgrund von Gesetzen, die die Bürger in zwei Kategorien mit jeweils unterschiedlichen Rechten unterteilten: Europäer und Eingeborene. Die Unruhen in Indonesien brachten die Niederländer 1901 zu begrenzten politischen Reformen, verkörpert durch die "Ethische Politik", die erhöhte Investitionen in die Bildung der Ureinwohner und Veränderungen der Eigentumsgesetze beinhaltete. Beträchtliche Investitionen der Niederländer in die Infrastruktur des Landes - insbesondere in Häfen und Straßen - mit dem Ziel, die Wirtschaft zu modernisieren, trugen ebenfalls zur Beruhigung von nationalistischen Bewegungen bei ... doch nur für eine Weile.
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				Die niederländische Herrschaft endete mit der japanischen Invasion und Besatzung im Jahre 1942. Die Ereignisse des Zweiten Weltkriegs entfachten die Flammen des Nationalismus, der sich im Land in den letzten vier Jahrzehnten verbreitet hatte. Die erste nationalistische Bewegung, Budi Utomo, war bereits 1908 entstanden; die erste indonesische politische Partei, Sarekat Islam, wurde 1912 gegründet. Auf letztere folgte die Indische Sociaal-Democratische Vereeniging, aus der sich 1924 die Kommunistische Partei Indonesiens entwickelte. Abschließend wurde im Juli 1927 von Sukarno (der Indonesiens erster Präsident werden sollte) und anderen Liberalen die für die Unabhängigkeit eintretende Partai Nasional Indonesia gegründet. Im Anschluss an eine ergebnislose Revolte durch die Kommunisten wurden Sukarno und die meisten anderen nationalistischen Anführer festgenommen.[NEWLINE][NEWLINE]Im Juli 1942 nahm Sukarno Japans Angebot an, öffentliche Unterstützung für Japans Kriegsanstrengungen zu sammeln. Japans Besatzung war häufig brutal und beizeiten von Folter und Zwangsarbeit gezeichnet; doch viele Nationalisten kooperierten weiterhin in der Hoffnung, ihr Ziel zu erreichen: die von japanischen Verwaltern versprochene Unabhängigkeit. Im März 1945, kurz vor einer militärischen Niederlage, verkündete Japan die Gründung eines Komitees zur Vorbereitung der Unabhängigkeit Indonesiens. Aber die Ereignisse waren schneller als das Komitee. Zwei Tage nach Japans Kapitulation gegenüber den alliierten Streitkräften erklärte Sukarno Indonesien einseitig als von der Kolonialherrschaft befreit. Die Niederlande, die ursprünglich von Großbritannien unterstützt wurden, versuchten, ihre Herrschaft erneut zu festigen, und eine erbitterte bewaffnete und diplomatische Auseinandersetzung entbrannte. Der Kampf endete erst, als die Niederländer unter dem wachsenden internationalen Druck die Unabhängigkeit Indonesiens offiziell anerkannten.
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				Sukarno und seine Anhänger versuchten zunächst mit den Verfassungen von 1945 und 1950, eine Demokratie nach westlichen Vorstellungen mit einem parlamentarischen Regierungssystem einzuführen, bei dem die Exekutive sich vor dem gewählten Parlament verantworten muss. Doch aufgrund der extremen Armut, den autoritären Traditionen, regionalen Unterschieden und der Angst vor einer javanischen politischen Vorherrschaft in Indonesien beschloss Sukarno, dass das Land stattdessen eine, wie er es nannte, "gelenkte Demokratie" brauchte. Im Juli 1959 setzte Sukarno die Verfassung von 1950 außer Kraft, löste das Parlament auf und ersetzte es durch eines, das vom Präsidenten ernannt wurde und dessen Willen unterworfen war.[NEWLINE][NEWLINE]Nach einem Militärcoup im Jahre 1967 musste Sukarno zurücktreten und General Suharto, Indonesiens zweitem Präsidenten, weichen. Suharto blieb die nächsten 31 Jahre über als diktatorisch regierender Präsident an der Macht und versuchte, abweichende Meinungen zu unterdrücken, die Wirtschaft und Außenpolitik zu stabilisieren und den Kalten Krieg zu lenken. Nach wachsender Korruption und Verletzungen der Zivilrechte endete seine Amtszeit letztendlich mit der asiatischen Finanzkrise von 1997. Im Gegenzug für eine Rettungszahlung von $43 Milliarden durch die Vereinigten Staaten stimmte Suharto umfassenden Reformen zu. Doch wieder sollten die Ereignisse der Freiheitsbewegung zuvorkommen: Ein von Studenten angeführter Aufstand zwang Suharto im Mai 1998 zum Rücktritt. 1999 wählte das neu formierte nationale Parlament Abdurrahman Wahid zum Präsidenten. Er war der erste einer Reihe von demokratisch orientierten Reformatoren, die Indonesien in die Zukunft führen sollten.
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				Indonesien
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				Flugzeugabwehrgeschütz
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				Diese Geschütze feuern Geschosse in die Luft. Bei Erreichen einer zuvor bestimmten Höhe explodieren diese Geschosse und tödliche Schrapnellsplitter werden kugelförmig auf nahe Flugzeuge geschleudert. Flugabwehrkanonen (oder "Flak") sind vom Boden aus leichte Ziele: Wenn sie ungeschützt sind, können sie von feindlicher Infanterie oder irgendeiner bewaffneten Einheit zerstört werden.
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				Panzerabwehrkanone
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				Panzerabwehrkanonen sind, wie der Name schon sagt, Artillerieeinheiten zur Zerstörung feindlicher Panzer. Diese Waffen müssen mobil sein und entweder einen Eigenantrieb besitzen oder leicht von einem Lastwagen oder anderem schweren Gefährt gezogen werden können. Sie feuern Geschosse, die speziell dazu dienen, feindliche Panzerungen zu durchdringen. Panzerabwehrkanonen sind oft leichte Ziele für feindliche Infanterie und müssen daher von Infanterie-Abwehreinheiten verteidigt werden, wenn der Gegner zu nahe kommt.
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				Artillerie
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				Mit dem technologischen Fortschritt hat die Artillerie auf dem Schlachtfeld immer mehr an Bedeutung gewonnen. Die Geschütze der napoleonischen oder amerikanischen Bürgerkriege aus dem 19. Jahrhundert verschwanden und wurden über die Jahre durch größere, genauere und tödlichere Waffen ersetzt. Die deutsche 8,8-cm-FlaK war eine der besten und vielseitigsten Artilleriewaffen des Zweiten Weltkriegs. Ursprünglich wurde sie als Flugabwehrkanone konzipiert, aber sie erwies sich auch gegen Panzer so wirkungsvoll, dass spezielle Varianten nur für diesen Zweck gebaut wurden.
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				Atombombe
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				Die ersten mit Nuklearwaffen ausgestatteten Bomber unterschieden sich nicht von anderen Bombern - außer natürlich in ihrer Bombenlast. Die "Enola Gay", die am 6. August 1945 die Atombombe nach Hiroshima transportierte, war ein amerikanischer B-29-Bomber. Auch die "Bockscar", die drei Tage später die zweite Atombombe auf Nagasaki abwarf, war ein B-29. In der Zeit nach dem Krieg entwickelten die Atommächte spezielle "strategische Bomber", die die Nuklearwaffen weit in gegnerisches Gebiet tragen sollten. Diese Flugzeuge haben eine große Reichweite bei maximaler Flughöhe und sind mit hochentwickelter Stör- und Raketenabwehrtechnologie ausgestattet. Die neueste Generation verfügt dazu über Tarnsysteme, die ein Zerstören der Flugzeuge vor dem Abwurf ihrer tödlichen Waffen noch zusätzlich erschweren.
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				B-17
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				Die Boeing B-17 "Flying Fortress" war ein schwerer Bomber, der im Zweiten Weltkrieg von den Luftstreitkräften der US Army eingesetzt wurde. Die B-17 war mit vier Motoren und zahlreichen Geschützen ausgestattet und ihre maximale Flughöhe war überragend. Sie war der beliebteste Bomber der US-Luftwaffe, trotz ihrer im Vergleich zur B-24 Liberator relativ geringen Reichweite und Bombenladung. Der Hauptgrund dafür war ihre Fähigkeit, die Crew trotz schwerer Schäden dennoch wieder sicher zurückzubringen.[NEWLINE][NEWLINE]Ursprünglich wurde dieser Bomber in riskanten Tageseinsätzen gegen Ziele in Deutschland eingesetzt und die B-17 erlitt auch schwere Beschädigungen durch die Flieger der Luftwaffe. Später entwickelten die Alliierten Flugzeuge, die die Bomber in feindliches Gebiet begleiten konnten, und so wurden die Angriffe der B-17 erfolgreicher und sie fügte so der deutschen Industrie und den deutschen Städten beträchtlichen Schaden zu.[NEWLINE][NEWLINE]Während des Zweiten Weltkriegs wurden über 12.000 B-17 gebaut und etwa ein Drittel davon wurde abgeschossen.
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				Schlachtschiff
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				Schlachtschiffe sind große, bewaffnete Kriegsschiffe mit mehreren großkalibrigen Kanonen. Sie sind direkte Nachkommen der Linienschiffe aus dem Zeitalter der Entdeckungen und für den Kampf mit den größten gegnerischen Kriegsschiffen ausgestattet. Vor der Zeit der Luft- und Untersee-Einheiten beherrschten Schlachtschiffe die Meere und konnten alles versenken, was auf dem Wasser schwamm. Ihre extrem starken Kanonen können auch für den Artilleriebeschuss eingesetzt werden, indem sie große Raketen kilometerweit landeinwärts verschießen. Trotz ihrer Größe, Geschwindigkeit, Panzerung und Feuerkraft waren Schlachtschiffe sehr verwundbar, sowohl durch Lufteinheiten als auch durch U-Boote. In Pearl Harbor versenkten japanische Flugzeuge, die von Flugzeugträgern aus gestartet waren, vier amerikanische Schlachtschiffe und beschädigten weitere vier schwer. Das überzeugte die Alliierten von der Bedeutung des Flugzeugträgers als Angriffswaffe und Schlachtschiffe wurden danach meist nur noch für den Küstenbeschuss und zur Begleitung von Flugzeugträgern eingesetzt.
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				Bomber
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				Bomber sind dafür konzipiert, Zerstörung auf feindliche Truppen, Panzerungen und Infrastruktur niederregnen zu lassen. Bomber haben generell eine sehr hohe Reichweite, wodurch sie weit in feindliches Gebiet vordringen können, um ihre tödliche Ladung abzuwerfen. Sie können zwar mit Maschinengewehren oder anderen Kurzstreckenwaffen ausgestattet sein, sind aber eigentlich hilflos gegen feindliche Flugzeuge. Daher bedürfen sie Begleitschutz anderer Flieger gegen feindliche Lufteinheiten.[NEWLINE][NEWLINE]Alle Großmächte setzten im Zweiten Weltkrieg Bomber ein. Der deutsche "Blitz" sollte die britische Industrie (ganz zu schweigen von London und anderen Städten) aus der Luft zerstören, und die Bomber der Alliierten rächten sich, indem sie tonnenweise Sprengstoff auf deutsche Städte, Fabriken, Eisenbahnstrecken und andere Infrastruktur abwarfen. Im Pazifik griffen japanische Bomber alliierte Städte und Militäreinrichtungen an, wobei der Angriff auf Pearl Harbor ein beachtlicher Sieg war. Als die Alliierten schließlich die Lufthoheit hatten, brachten sie Zerstörung über japanische Städte und Streitkräfte. Bomber (und ihre Verwandten, ballistische Raketen) sind auch heute noch die zerstörerischsten Waffen moderner Kriegsführung.
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				Flugzeugträger
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				Der erste Flug von einem amerikanischen Schiff aus startete 1910. Manche Traditionalisten kämpften gegen die Entwicklung des Flugzeugträgers an und behaupteten, dass das Schlachtschiff das Rückgrat jeder modernen Marine sei und immer bleiben würde, doch in den 1920ern wurden Flugzeugträger für Armeen auf der ganzen Welt produziert. Im Dezember 1941 räumte die japanische Marine jeden Zweifel an der Macht des Flugzeugträgers aus, indem sie mit einem brillanten Überraschungsangriff auf Pearl Harbor einen großen Teil der amerikanischen Pazifikflotte zerstörte (darunter auch die meisten hochgepriesenen Schlachtschiffe). Durch Zufall waren die amerikanischen Flugzeugträger während des Angriffs nicht im Hafen und sie konnten den japanischen Vormarsch aufhalten, bis die massiv verstärkte Produktion von US-Flugzeugträgern Früchte trug. Letztendlich behielten die Amerikaner durch ihre Flugzeugträger (und Luftwaffe) die Oberhand, was den Japanern eine vernichtende Niederlage einbrachte.
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				Zerstörer
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				Ein Zerstörer ist ein Schiff aus dem 20. Jahrhundert, das für Patrouille, Eskorte sowie als Luft- und U-Boot-Abwehr eingesetzt wird. Die ersten Zerstörer waren leichte Schiffe, die sich gut für Ozeanfahrten eigneten, außer sie hatten Begleitboote mit zusätzlichem Kraftstoff an Bord. Im Zweiten Weltkrieg waren Zerstörer schnell und beweglich und transportierten genug Waffen und Vorräte für lange Missionen auf den Weltmeeren.[NEWLINE][NEWLINE]Zu den Waffen der Zerstörer gehörten Flugabwehrgeschütze, leichte Schiffsabwehrraketen, Torpedos und Unterwasserbomben. Sie begleiteten oft Gruppen von Flugzeugträgern, patrouillierten die Gewässer um die wertvollen und großen Schiffe, um U-Boote aufzuspüren, und boten auch Feuerschutz gegen Flugzeuge. Sie eskortierten Versorgungskonvois und bewachten zudem Häfen und Küsten. Der Dienst an Bord eines Zerstörers im Zweiten Weltkrieg war eine gefährliche Aufgabe: Während des Kriegs wurden über 220 britische, amerikanische, australische und kanadische Zerstörer versenkt, hauptsächlich durch Fliegerangriffe.
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				Jäger
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				Jäger-Flugzeuge wurden im Ersten Weltkrieg entwickelt. Die ersten "Jäger" waren nicht viel mehr als Drachen mit Eigenantrieb und Maschinengewehren. Bis zum Zweiten Weltkrieg wurde sowohl die Technologie als auch die Kriegsführung wesentlich verbessert, was die inzwischen gepanzerten Eindecker zu tödlichen Zerstörungswerkzeugen machte. Die Hauptaufgabe der Jäger ist es, die Lufthoheit über dem Schlachtfeld zu erlangen und feindliche Flugzeuge zu zerstören oder zu verjagen, was es freundlich gesinnten Bombern ermöglicht, feindliches Gebiet oder Schiffe ungehindert anzugreifen. Manche Jäger haben dazu Bomben an Bord, die sie gegen Bodeneinheiten einsetzen können, doch auch Jäger ohne Bomben können feindliche Boden- oder Marineeinheiten effektiv angreifen.[NEWLINE][NEWLINE]Moderne Kampfflugzeuge sind schneller, besser bewaffnet und gepanzert als die aus dem Zweiten Weltkrieg, doch die Grundlagen des Luftkampfes sind gleich geblieben: Noch immer hat die Konfliktpartei mit Lufthoheit einen immensen Vorteil gegenüber ihrem Feind.
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				Fremdenlegion
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				Die französische Fremdenlegion wurde 1831 gegründet und ist eine einzigartige Infanterieeinheit der Französischen Armee. Sie wurde speziell für Ausländer gegründet, die für Frankreich kämpfen wollten. Die Fremdenlegion, die für ihren Mut berühmt ist und bei der persönliche Sicherheit an letzter Stelle steht, war seit ihrer Gründung in alle Kriege mit französischer Beteiligung involviert. Es ranken sich allerhand verklärte Geschichten und Mythen um sie: Eine weitverbreitete Meinung ist, dass sich vor allem Männer mit Liebeskummer freiwillig melden, um ihre Verflossenen zu vergessen - oder Schurken, um ihrer Bestrafung zu entgehen. Daran mag etwas Wahres sein, doch sicher ist, dass die Fremdenlegion eine harte und äußerst effektive Einsatztruppe ist.
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				Infanterie
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				Zu Beginn des 20. Jahrhunderts erlebte die Welt zwei der verheerendsten und zerstörerischsten Kriege der Menschheitsgeschichte. In dieser Zeit schritt die Kampftechnologie weit fort und über die Jahrzehnte wurden immer ausgefeiltere Schiffe, Flug- und Landfahrzeuge eingesetzt. Immer dabei war die Infanterie, die sich unbeugsam dem größten Grauen stellte, das den klügsten Köpfen des Planeten entsprungen war.[NEWLINE][NEWLINE]Der typische Infanterist im Zweiten Weltkrieg war mit einem halbautomatischen Gewehr - zum Beispiel dem M1 Garand - und eventuell mit einer oder mehreren Granaten ausgerüstet. Sein einziger Schutz war ein Metallhelm, der gegen direkten Beschuss nahezu nutzlos war und bestenfalls Granatsplitter abhielt. Infanteristen waren zäh und einfallsreich und Hunderttausende von ihnen starben im Kampf für ihre Heimat.
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				Deutscher Panzer
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				Zu Beginn des Zweiten Weltkriegs waren deutsche Panzer ihren französischen oder russischen Gegenstücken nicht deutlich überlegen, eher im Gegenteil. Die deutschen Panzer waren in puncto Feuerkraft und Panzerung schlechter ausgerüstet. Stattdessen hatten die Deutschen militärische Vordenker wie Heinz Guderian, Kommandant des Panzerkorps und einer der Erfinder der Blitzkrieg-Taktik der konzentrierten Panzer-Kriegsführung. In Frankreich war diese Taktik erstaunlich erfolgreich und große deutsche Panzerverbände sprengten zahlreiche französische Panzer, die zwar besser bewaffnet und gepanzert waren, aber einzeln zwischen der Infanterie verstreut und damit chancenlos gegen die gebündelte deutsche Feuerkraft waren. Die deutschen Panzer waren in der Frühphase des Kriegs gegen die Sowjetunion ähnlich erfolgreich, bis die UdSSR selbst eine geeignete Taktik für ihre Panzerarmeen entwickelte.
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				Fallschirmjäger
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				Fallschirmjäger sind leichte Infanterie-Einheiten, die speziell dafür ausgebildet sind, von Flugzeugen aus hinter feindlichen Linien in die Schlacht abzuspringen. Zwangsläufig sind sie nur leicht bewaffnet und tragen wenig Munition bei sich, weshalb sich Fallschirmjäger sehr auf das Überraschungsmoment verlassen, um ihre Gegner zu überwältigen. Außerdem müssen sie schnell von Bodeneinheiten verstärkt werden, die die feindlichen Linien durchbrechen, sonst laufen sie Gefahr, vom Feind angegriffen und besiegt zu werden, sobald er sich neu gruppiert und sie umzingelt hat.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg wurden Fallschirmjäger mit mäßigem Erfolg eingesetzt, beispielsweise bei Deutschlands Invasion Dänemarks 1940. 1941 griffen deutsche Fallschirmjäger aus der Luft die Insel Kreta an und nahmen sie ein. Allerdings waren die Verluste unter den Fallschirmspringern so erschreckend hoch, dass weitere großangelegte Fallschirmjäger-Angriffe untersagt wurden. Auch nur mäßig erfolgreich waren die Fallschirmjäger der alliierten Truppen während der Invasion in der Normandie 1944, und die groß angelegte Operation Market Garden in den Niederlanden und Deutschland im selben Jahr war ganz und gar nicht erfolgreich und bedeutete schwere Verluste für die britischen, polnischen und amerikanischen Fallschirmjäger.[NEWLINE][NEWLINE]Spezialeinheiten umfassen bis heute Fallschirmjäger, doch sie werden so gut wie nicht mehr eingesetzt. Die meisten Luftlandetruppen werden inzwischen per Helikopter im feindlichen Gebiet abgesetzt.
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				U-Boot
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				U-Boote aus der Zeit vor der atomaren Kriegsführung wurden hauptsächlich gegen Handelsschiffe eingesetzt, um die Versorgungskette des Gegners zu unterbrechen. Im Zweiten Weltkrieg waren U-Boote generell mit Torpedorohren an der Längsseite und möglicherweise noch mit einem kleinen Deckgeschütz ausgerüstet, mit dem Handelsschiffe versenkt werden konnten - solange nicht zurückgeschossen wurde.[NEWLINE][NEWLINE]Mit wenigen Ausnahmen griffen U-Boote keine feindlichen Marineeinheiten an. Ihre Aufgabe war es, Handelsschiffe zu versenken und anschließend schnell zu flüchten, bevor sie von feindlichen Kriegsschiffen oder Flugzeugen entdeckt wurden. Bei Begegnungen mit Zerstörern zogen U-Boote fast immer den Kürzeren. In beiden Weltkriegen standen deutsche U-Boote erschreckend kurz davor, das Vereinigte Königreich aufgrund von mangelnden Nahrungsmitteln zur Aufgabe zu zwingen - im Ersten Weltkrieg wurden 11 Millionen Tonnen Schiffsladung versenkt, im Zweiten 14 Millionen Tonnen, auf Kosten von insgesamt knapp 1.000 U-Booten.
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				Panzer
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				Panzer bieten die Feuerkraft von Artillerie und die Beweglichkeit von Kavallerie. Die ersten Panzer tauchten gegen Ende des Ersten Weltkriegs auf und waren entwickelt worden, um die damalige Vorherrschaft der defensiven Kriegsführung zu überwinden: Massive Infanterieangriffe führten mittlerweile durch Maschinengewehre, Stacheldrahtzaun und Schützengräben zu kostspieligen Fehlschlägen und Kavallerieangriffe waren völlig obsolet geworden. Obwohl die frühen Panzer schlecht konstruiert waren und die unerfahrenen Besatzungen immer wieder mit Motorproblemen zu kämpfen hatte, besaßen die Panzer dennoch großes Potenzial - zumindest für diejenigen, die sich damit beschäftigten. Im Zweiten Weltkrieg setzten die Deutschen auf die sogenannte Blitzkrieg-Taktik - extrem schnelle Angriffe mit Panzerverbänden an der Spitze - mit außergewöhnlichem Erfolg: Die Deutschen nahmen Frankreich ein und vertrieben die britische Armee vom Festland, bevor deren Generäle eine Antwort auf diese erstaunliche neue Taktik finden konnten. Panzer sind zwar bis heute das wichtigste Offensivelement von Bodentruppen, doch sie haben sich auch als relativ angreifbar durch eine neuere, noch schnellere Waffe erwiesen: den Kampfhubschrauber.
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				Zero
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				Die Mitsubishi A6M Zero war ein Flugzeug, das während des gesamten Zweiten Weltkriegs eingesetzt wurde. Zu Beginn des Kriegs war es der beste Jäger der Welt, der von Flugzeugträgern aus startete. Die Maschine war sehr wendig und hatte eine hohe Reichweite, weswegen sie für den Kurvenkampf hervorragend geeignet war, bei dem sie die unterlegenen amerikanischen und britischen Flugzeuge leicht abhängen konnte. Die alliierten Jäger wurden während des Kriegs erheblich verbessert, wohingegen die japanische Luftwaffe unter einem Mangel an Material und Arbeitskräften zu leiden hatte, was letztlich zur Unterlegenheit der Zero führte. Dennoch war die Zero zu ihren besten Zeiten ein hervorragender Jäger und hatte die Lufthoheit im riesigen Pazifikgebiet.
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				Inquisitoren wurden in ganz Europa dazu eingesetzt, Gegner der katholischen Kirche zu eliminieren. Wer von der Inquisition als Ketzer gebrand­markt worden war, wurde oftmals wegen angeblicher Verbrechen gefoltert und hingerichtet. Normalerweise gab es keine Möglichkeit, sich gegen die Vorwürfe des Inquisitors zu verteidigen.
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				Kurioses über die Irokesen
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				Die Watauga Association in Sycamore Shoals bei Elizabethton hat 1772 die erste Verfassung aufgesetzt, die je von Weißen in Amerika geschrieben wurde. Sie richtete sich nach der Verfassung des Irokesenbunds, einem föderalen Regierungssystem, das 200 Jahre zuvor von fünf Indianerstämmen an der Ostküste entwickelt worden war.[NEWLINE][NEWLINE]Antonín Dvorák kannte eine tschechische Übersetzung des Werks "Hiawatha". In einem Zeitungsartikel, der am 15. Dezember 1893 im New York Herald erschien, berichtete er, dass der zweite Satz seiner 9. Sinfonie, "Aus der Neuen Welt", "eine Skizze oder Studie für ein späteres Werk - entweder Kantate oder Oper - ist, das auf Longfellows Hiawatha basieren wird", und dass das Scherzo im dritten Satz "von der Szene beim Mahl in "Hiawatha" inspiriert ist, in der die Indianer tanzen."
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				Geschichte
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				Das Ende
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				Landschaft und Klima
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				Der Name
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				Die Herkunftsgeschichte
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				Die Regierung der Irokesen
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				Die Biberkriege
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				Die Reaktion der Franzosen
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				Auftritt der Engländer
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				Die Amerikanische Unabhängigkeitsbewegung
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				Der Überlieferung zufolge entstand der Irokesenbund ca. 1570 n. Chr. Er war ein Bündnis aus fünf (später sechs) nordamerikanischen Indianerstämmen. Die Irokesen sind ein beeindruckendes Volk: Trotz einer Bevölkerungszahl, die 20.000 wahrscheinlich nie überstieg, sowie nicht vorhandener Schriftsprache und Produktionsbasis gelang es den Irokesen zwei Jahrhunderte lang, gegen ihre Feinde aus Frankreich, England, den Niederlanden und später die amerikanischen Kolonisten standzuhalten.
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				Der Irokesenbund wurde praktisch mit dem Ende der Amerikanischen Unabhängigkeitsbewegung aufgelöst. Eine Gruppe Irokesen zog nach Norden nach Kanada, wo ihnen die Briten Land für ihre Hilfe bei der Amerikanischen Unabhängigkeitsbewegung zugesichert hatten. Andere blieben im Staat New York und versuchten ihre Existenz als Stamm trotz des amerikanischen Kolonial- und Kulturimperialismus zu bewahren. Viele von ihnen leben heute noch nach mehr als zwei Jahrhunderten schrecklichen Elends, was wiederum ein Zeichen für die beeindruckende Lebenskraft des Haudenosaunee-Volks ist.
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				Die Irokesen besiedelten einen großen Teil des Staats New York, der an den Ontariosee und den Sankt-Lorenz-Strom grenzt. Das Land ist hügelig und bewaldet und wimmelte im 17. Jahrhundert nur so von Wild wie Rehen und Bibern. Die Irokesen hatten Zugang zu zahlreichen Wasserstraßen, darunter der Ontariosee, der Sankt-Lorenz-Strom, die Fingerseen und Dutzende Flüsse, die ausgezeichnete Möglichkeiten zum Fischen sowie zur schnellen Fortbewegung im Kanu boten.[NEWLINE][NEWLINE]Die Winter im Staat New York können bitterkalt sein - vor allem, wenn die arktische Luft in südöstlicher Richtung über die Großen Seen weht - und starker Schneefall ist nichts Ungewöhnliches. Die Sommer dagegen sind meist angenehm kühl.
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				Die Mitglieder des Irokesenbunds nennen sich "Haudenosaunee", was ungefähr so viel bedeutet wie "Völker des Langhauses". Der Begriff "Irokesen" wurde nur von anderen Stämmen für sie verwendet. Die ursprüngliche Bedeutung ist unklar, doch es könnte sich um eine Abwandlung des Huron-Wortes für "Schlange" handeln. (Die Huronen und Irokesen mochten sich nicht besonders.) Es könnte aber auch eine Verfälschung eines Wortes der Basken (eine Volksgruppe in Spanien) für "tötende Menschen" sein. (Auch die Franzosen mochten den Irokesenbund nicht besonders.)[NEWLINE][NEWLINE]Wir bitten die Haudenosaunee um Verständnis dafür, dass wir hier trotzdem den geläufigeren Begriff "Irokesen" verwenden, weil nur wenige Nicht-Indianer den Namen Haudenosaunsee kennen - und weil Haudenosaunee zu lang für den Spielbildschirm wäre. Aus ähnlichen Gründen haben wir uns entschieden, für das Oberhaupt der Irokesen den Namen "Hiawatha" dem Namen "Ayonwentah" (siehe unten) vorzuziehen.
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				Der Legende zufolge wurde der Bund gegründet, als ein Häuptling namens Dekanawidah oder "der große Friedensstifter" einen Krieger namens Ayonwentah überzeugte, Gewalt und Kannibalismus aufzugeben und "Frieden, zivile Ruhe, Rechtschaffenheit und das große Gesetz" voranzutreiben. (Ayonwentah soll als Grundlage für den Charakter "Hiawatha" des Dichters Longfellow gedient haben.) Zusammen vereinten die beiden großen Männer die fünf Stämme des Bundes: die Seneca, die Onondaga, die Mohawk, die Cayuga und die Oneida. Ein sechster Stamm, die Tuscarora, trat erst viele Jahre später - 1722 - in den Bund ein.
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				Die Irokesen hatten ein unglaublich fortschrittliches Regierungssystem, insbesondere für ein Volk ohne Schrift. Der Bund verfügte über eine Verfassung, die als Gayanashagowa oder "Großes Gesetz des Friedens" bekannt ist. Jeder Stamm kümmerte sich um seine eigenen, internen Belange. Der Große Rat war nur für Probleme zuständig, welche die gesamte Nation betrafen, also Verträge, Grenzkonflikte, Kriegserklärungen, Friedensschlüsse usw.[NEWLINE][NEWLINE]Der Große Rat bestand aus 50 Sachems (einer Art Häuptlinge). Jeder Stamm schickte zwischen acht und 14 Sachems (je nach Größe und Status des jeweiligen Stamms) zum Rat. Die Sachems wurden von Räten gewählt, die sich aus sogenannten Klanmüttern zusammensetzten. Der Tadadaho war das symbolische Oberhaupt des Großen Rates, hatte aber keine echte politische Macht. Der Rat arbeitete nach dem Einigkeitsprinzip - jeder Beschluss verlangte nach der mehrheitlichen Zustimmung der Mitglieder.
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				Nach der Vereinigung wurden die Irokesen schnell zur mächtigsten Indianergruppe in ganz Nordostamerika. 1609 kam es zum Krieg zwischen dem Bund und den Franzosen und deren indianischen Verbündeten aus Kanada. Sie kämpften um die Kontrolle des Pelzhandels, vor allem dem mit Biberhäuten.[NEWLINE][NEWLINE]Im frühen 17. Jahrhundert war Europa geradezu süchtig nach Biberpelzen, die zur Herstellung von Mützen verwendet wurden. Da der europäische Biber durch die Jagd schon fast ausgerottet war, richteten europäische Händler ihr Augenmerk auf die Neue Welt, wo es immer noch sehr viele Biber gab. Als die Indianer erkannten, dass die Europäer ihnen für die Pelze Metallwerkzeuge und sogar Schusswaffen gaben, entbrannte ein heftiger Wettstreit um die niedlichen kleinen Nager.[NEWLINE][NEWLINE]1610 trafen die Irokesen auf niederländische Händler in Fort Orange in Nieuw Nederland (dem heutigen Albany, New York), die sie im Tausch für Pelze mit jeder Menge Waffen versorgten. Diese erhöhte Waffenstärke ermöglichte es den Irokesen, die Franzosen und ihre Verbündeten zurückzudrängen und ihr Land bis westlich des Michigansees und südlich des Tennessee River auszudehnen. Der Zugang zu Schusswaffen sorgte auch für eine schnellere Ausrottung des Bibers im Irokesengebiet, was die Irokesen dazu zwang weiter nach Norden vorzurücken, wo es noch viele Biber gab.[NEWLINE][NEWLINE]Der blutige Krieg dauerte mehrere Jahrzehnte an. Bis zur Mitte des 17. Jahrhunderts hatten die Irokesen die Stämme der Huronen, Erie, Susquehannock und die Neutralen besiegt, dabei Tausende Stammesmitglieder aufgenommen und den Rest aus dem Gebiet vertrieben.
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				Bis 1660 hatten die Irokesen ihre südliche und westliche Flanke gesichert und konnten nun regelmäßig Raubzüge gegen Neufrankreich ausführen. Die französischen Kanadier konnten die Angriffe nicht aufhalten und baten das Mutterland um Hilfe. Frankreich reagierte mit der Entsendung eines Truppenregiments, der ersten professionellen europäischen Militäreinheit, die kanadischen Boden betrat. Die französischen Truppen starteten eine Offensive und konnten mehrfach in das Territorium der Irokesen eindringen, mit unterschiedlichem Erfolg.[NEWLINE][NEWLINE]In der Zwischenzeit eroberten die Engländer die holländische Kolonie Nieuw Nederland und schnitten die Irokesen so von ihrem wichtigsten europäischen Handelspartner ab. Unter dem immer größer werdenden Druck durch verstärkte französische Truppen und ohne die Möglichkeit, selbst für Waffennachschub zu sorgen, willigten die Irokesen in einen Frieden mit Frankreich ein. Ihre West- und Südexpansion setzten sie jedoch fort, da sie bei den dort ansässigen Stämmen, die keinen oder nur wenig Zugang zu modernen europäischen Waffen hatten, leichtere Beute fanden.
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				Nach der Eroberung der niederländischen Gebiete traten die Engländer in Kontakt mit den Irokesen. Wie immer waren die Engländer froh, wenn sie den Franzosen auf der Nase herumtanzen konnten: Sie nahmen unverzüglich den Waffenhandel mit den Irokesen wieder auf und drängten diese darauf, die Waffen gegen den Feind im Norden einzusetzen. Ab den 1680ern war der Krieg zwischen den Franzosen und den Irokesen wieder in vollem Gange.[NEWLINE][NEWLINE]1687 starteten die Franzosen einen weiteren Feldzug in das Gebiet der Irokesen - dieses Mal mit einer riesigen Armee aus mehr als 3.000 Soldaten und Milizkämpfern. Die Franzosen wandten die Taktik der "verbrannten Erde" an und brannten Dörfer und Felder der Irokesen nieder, sodass im folgenden Winter viele verhungern mussten. Der Irokesenbund reagierte mit mehreren Racheüberfällen, tötete Kolonisten und verbrannte französische Versorgungsgüter bis nach Montreal im Osten.[NEWLINE][NEWLINE]1688 trat England wegen eines europäischen Vorfalls, der damals ziemlich wichtig schien (genannt King William's War oder Pfälzischer Erbfolgekrieg), in den Krieg gegen Frankreich ein und die Kolonien beider Seiten taten pflichtbewusst ihr Bestes, um sich gegenseitig zu zerstören. Die Irokesen verbündeten sich mit den englischen Kolonien, die kanadischen Indianer mit den Franzosen, und beide Gegner lieferten sich einen äußerst brutalen Kampf mit Raubzügen und Racheaktionen, denen vor allem jene zum Opfer fielen, die nicht schnell genug wegrennen konnten (wie Frauen, Kinder und alte Menschen). Letztlich hatte keine der Parteien mehr genug Geld, sodass entschieden wurde, die ganze Sache abzublasen, woraufhin die Kämpfe in Europa und der Neuen Welt eingestellt wurden.[NEWLINE][NEWLINE]Am Anfang des 18. Jahrhunderts änderte sich langsam die Einstellung der Irokesen zu den zwei europäischen Mächten. Da die Macht der Engländer auf dem Kontinent wuchs, begannen englische Siedler sich auf Irokesengebiet niederzulassen. Aber auch die Franzosen spürten den Druck von England und suchten Verbündete gegen die Bedrohung aus dem Süden. Die Irokesen spielten beide Mächte gegeneinander aus und verschafften ihren Stämmen so Zeit, sich von den jahrzehntelangen Kämpfen zu erholen.[NEWLINE][NEWLINE]Im Franzosen- und Indianerkrieg (1754-1763) stellten die Irokesen sich auf die Seite der Briten. Diese siegten und vertrieben die Franzosen komplett aus Nordamerika. Dies führte dazu, dass die Briten noch mehr Macht über die Indianerstämme erhielten, darunter auch die Irokesen, die vollständig auf britische Waffenlieferungen angewiesen waren.
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				Die Amerikanische Unabhängigkeitsbewegung begann in den 1770ern. Zuerst blieb der Große Rat neutral, doch 1777 wurde beschlossen, auf Seite der Briten in den Krieg einzutreten. Wie schon in den vorangegangenen Kriegen gegen die Franzosen bekämpften sich die Truppen der Irokesen und Kolonisten mit blutigen Überfällen, bei denen Dörfer und Felder niedergebrannt wurden und die Schwachen und Glücklosen auf beiden Seiten ihr Leben ließen.[NEWLINE][NEWLINE]Die Amerikanische Unabhängigkeitsbewegung endete 1783. Der Vertrag zwischen den Vereinigten Staaten und Großbritannien übertrug alle Irokesengebiete den Vereinigten Staaten, ungeachtet der Tatsache, dass dort bereits eine unabhängige Nation lebte.
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				Irokesen-Reich
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				Kurioses über Isabella
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				Isabella war die erste Frau, die auf einer US-amerikanischen Briefmarke sowie Münze abgebildet war, zum Gedenken an ihre Verbindung zu Christoph Kolumbus.
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				Geschichte
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				Die frühen Jahre
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				Heinrich versagt als Heiratsvermittler
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				Ferdinand und der Kampf um den Thron
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				1492
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				Niemand erwartet die spanische Inquisition!
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				Die späten Jahre
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				Historisches Vermächtnis
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				1451-1504 n. Chr.
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				Isabella
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				Staatsoberhaupt von Spanien
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				Isabella I. war 30 Jahre lang Königin von Kastilien und León, und gemeinsam mit ihrem Mann Ferdinand legte sie den Grundstein für das vereinte Spanien. Ihre Rolle bei der spanischen Vereinigung, die Unterstützung von Kolumbus' Reisen nach Amerika und die Beendigung der Reconquista (dt. "Zurückeroberung") der Iberischen Halbinsel machen Isabella zu einer der beliebtesten und wichtigsten Monarchen der spanischen Geschichte.
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				Isabella wurde am 22. April 1451 in Ávila als Tochter von Johann II. von Kastilien und Isabella von Portugal geboren. Sie hatte einen älteren Bruder namens Heinrich (26 Jahre älter als sie) und später auch einen jüngeren Bruder namens Alfons, der sie in der Thronfolge verdrängte. Als ihr Vater im Jahr 1454 starb, bestieg Heinrich den Thron von Kastilien als König Heinrich IV., und Isabella und ihre Familie zogen nach Arévalo, um dort in einer heruntergekommenen Burg zu leben, in der ihre Mutter allmählich den Verstand verlor. Erst Jahre später, als seine Frau ein Kind zur Welt brachte, erlaubte Heinrich seiner Verwandtschaft die Rückkehr an den Hof in Segovia.[NEWLINE][NEWLINE]Hier wurde Isabella in allen möglichen königlichen Disziplinen unterrichtet, und ihr Leben verbesserte sich spürbar, allerdings wurde ihr von Heinrich eine Bedingung auferlegt - sie durfte Segovia nicht ohne seine Erlaubnis verlassen. Heinrich gab vor, Isabella damit vor dem politischen Aufruhr schützen zu wollen, der sich im Königreich aufgrund der Wahl seines Thronfolgers (seiner eigenen Tochter Johanna) zusammenbraute, aber wahrscheinlich wollte er damit nur den Kontakt zum rebellierenden Adel unterbinden.[NEWLINE][NEWLINE]Die Adeligen hatten allerdings kein Problem damit, ihren jüngeren Bruder Alfons zu beeinflussen, und so kam es 1467 zur zweiten Schlacht von Olmedo, in der er um sein Recht auf die Thronfolge kämpfte. Als Kompromiss ernannte Heinrich Alfons zum Fürsten von Asturien, was ihn zum Kronprinzen von Kastilien und Léon machte, und leitete die Vermählung von Alfons mit seiner Tochter Johanna in die Wege. Aber Alfons konnte seine neue Rolle nicht lange genießen, da er kurze Zeit später verstarb - vermutlich fiel er der Pest zum Opfer. Alfons hatte in seinem Testament Isabella zu seiner Nachfolgerin bestimmt, und so ging der Titel auf sie über.[NEWLINE][NEWLINE]Statt weiter gegen ihren älteren Bruder Heinrich zu rebellieren, traf sich Isabella bei den Stieren von Guisando mit Heinrich, um ein dauerhaftes Friedensabkommen mit ihm auszuhandeln. Heinrich ernannte sie zu seiner offiziellen Thronfolgerin, aber sie durfte nicht ohne sein Einverständnis heiraten. Allerdings durfte Heinrich sie auch nicht gegen ihren Willen zur Heirat zwingen. Beide Seiten waren mit dem Abkommen einverstanden, und Heinrich begann unverzüglich mit der Suche nach einem geeigneten Mann für seine jüngere Schwester.
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				Zu diesem Zeitpunkt war Isabella bereits mit Ferdinand, dem Sohn von Johann II. von Aragón, verlobt (die Verlobung bestand seit ihrem dritten Lebensjahr), doch Heinrich hielt sich nicht diese Vereinbarung. Stattdessen wollte er Isabella mit Karl IV. von Viana, einem weiteren Sohn von Johann, verheiraten, aber Johann lehnte das Angebot ab.[NEWLINE][NEWLINE]Kurz darauf, im Jahr 1464, wollte Heinrich Isabella mit König Eduard IV. von England verheiraten, doch auch Eduard lehnte ab. Es folgten zahlreiche Versuche, sie mit Alfons V. von Portugal zu verheiraten, aber sie lehnte ihn vor dem Altar aufgrund seines hohen Alters ab.[NEWLINE][NEWLINE]Die kastilische Seifenoper wurde dann mit Isabellas Verlobung mit Pedro Girón, dem Bruder eines Vertrauensmanns von Heinrich, fortgesetzt. Isabella betete inständig, dass die Hochzeit abgesagt würde, da Don Pedro 27 Jahre älter war als sie. Isabella glaubte fest daran, dass Gott ihre Gebete erhört hatte, denn der Don verstarb infolge eines Blinddarmdurchbruchs, als er auf dem Weg zu seiner Verlobten war.[NEWLINE][NEWLINE]Der nächste in Heinrichs schrumpfender Reihe von Anwärtern war Karl von Valois, der Bruder von Ludwig XI. Zu diesem Zeitpunkt hatte Isabella genug von Heinrichs offenkundigen Versuchen, sie mit einer politisch ungünstigen Hochzeit aus der Thronfolge zu bugsieren, und nahm heimlich Verhandlungen mit Johann II. von Aragón auf, um die Hochzeit mit seinem Sohn Ferdinand doch noch zu besiegeln.
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				Auch wenn alle Parteien für eine Hochzeit zwischen Isabella und Ferdinand waren (mit der Ausnahme von Heinrich, der noch immer Frankreich und Portugal umgarnen wollte), gab es dennoch ein kleines Problem - die beiden waren Cousin und Cousine zweiten Grades. Nach kirchlichem Recht war zur Vermählung der zwei eine päpstliche Bulle erforderlich, aber der Papst scheute sich aus Angst vor Kastiliens, Portugals und Frankreichs Rache davor, eine auszustellen.[NEWLINE][NEWLINE]Isabella verweigerte jedoch eine Hochzeit ohne diesen Erlass, da sie zu dieser Zeit schon eine überaus fromme Frau war. Ferdinand wandte sich an Roderic de Borja in Rom (dem späteren Papst Alexander VI.) und präsentierte Isabella eine "päpstliche Bulle" von Pius II. Dieses Dokument - wahrscheinlich eine Fälschung - war ausreichend für Isabella, und sie willigte in die Vermählung ein. Unter dem Vorwand, das Grab ihres Bruders in Ávila besuchen zu wollen, konnte Isabella Heinrichs Kontrolle entkommen, und Ferdinand reiste verkleidet als Händler nach Kastilien ein. Isabellas dramatische Reise endete am 19. Oktober 1469, als sie Ferdinand in Valladolid das Ja-Wort gab.[NEWLINE][NEWLINE]Heinrich erfuhr ziemlich schnell von der Hochzeit und flehte den Papst an, die Hochzeit für ungültig zu erklären. Der neue Papst, Sixtus IV., hatte jedoch im Gegensatz zu seinem Vorgänger keine Angst vor möglichen kastilischen Feindseligkeiten und schenkte dem Ehepaar stattdessen eine echte päpstliche Bulle, um Heinrichs Pläne endgültig zu vereiteln.[NEWLINE][NEWLINE]1474, nur wenige Jahre später, starb Heinrich, und in Kastilien entbrannte ein Krieg um die Thronfolge. Portugal unterstützte Heinrichs Tochter Johanna, aber Isabella hatte die Unterstützung von Aragón (dank Ferdinand) und später auch Frankreich auf ihrer Seite. Der Krieg zog sich vier Jahre hin, aber am Ende kam Sixtus IV. Isabella erneut zur Hilfe. Der Papst erklärte Johannas Ehe mit Alfons V. von Portugal für ungültig - ironischerweise aufgrund des zu nahen Verwandtschaftsgrades. Johanna musste ihre Titel als Prinzessin und Königin von Kastilien niederlegen, und der Thron ging am 20. Januar 1479 an Isabella über.[NEWLINE][NEWLINE]In den frühen Jahren ihrer Herrschaft bemühte sich Isabella vor allem um die Festigung ihrer Macht und um die Fortsetzung der Zurückeroberung der Iberischen Halbinsel. Ihre Herrschaft ging jedoch vor allem im bedeutsamen Jahr 1492 in die Geschichte ein.
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				Beinahe alle historisch wichtigen Ereignisse in Isabellas Herrschaft fanden in diesem Jahr statt: das Ende der Reconquista, die Unterstützung von Christoph Kolumbus und das Vorantreiben der Inquisition.[NEWLINE][NEWLINE]Über sieben Jahrhunderte führten die iberischen Monarchen einen als Reconquista bekannten Krieg, um das Gebiet wieder unter ihre Kontrolle zu bringen und die Muslime zu vertreiben. In den letzten 200 Jahren dieses Krieges war das Emirat von Granada die letzte Festung der muslimischen Dynastien auf der Iberischen Halbinsel. Isabella und Ferdinand führten den Krieg fort und starteten 1482 einen entschlossenen Angriff auf das Königreich. Isabella motivierte ihre Soldaten oft selbst, indem sie mitten auf dem Schlachtfeld betete und sogar ihre Festung außerhalb der Stadt Granada in der Form eines Kreuzes errichten ließ, da sie überzeugt war, das dies Gottes Wille sei. Schließlich waren Isabellas Truppen siegreich, und sie unterzeichnete den Vertrag von Granada, der die Reconquista nach 700 Jahren der Kämpfe beendete.[NEWLINE][NEWLINE]In den frühen Jahren ihrer Herrschaft wurde Isabella von einem jungen Entdecker namens Christoph Kolumbus aufgesucht, der Gelder für eine neue Expedition auftreiben wollte, um Indien mit Segelschiffen in Richtung Westen zu erreichen. Ihre Berater hielten seinen Plan für undurchführbar und glaubten, dass seine geschätzte Entfernung zu Asien viel zu kurz sei, um der Wahrheit zu entsprechen. Aber anstatt ihn einfach hinauszuwerfen, wie es Portugal getan hatte, gewährte ihm Isabella ein kleines jährliches Gehalt und freie Unterkunft in all ihren Städten. Er versuchte weiter, seinen Plan den Monarchen schmackhaft zu machen, und wurde weiterhin abgelehnt.[NEWLINE][NEWLINE]Nach ihrer Rückkehr aus Granada wurde Isabella erneut von Christoph Kolumbus aufgesucht. Auf Anraten ihres Beichtvaters wies Isabella ihn diesmal entschieden zurück. Als Kolumbus Córdoba aus Verzweiflung verlassen wollte, überzeugte Ferdinand Isabella davon, ihre Meinung zu ändern. Sie schickte die königliche Wache, um ihn aufzuhalten, und schmiedete Pläne zur Finanzierung seines Vorhabens. Kolumbus brach am 3. August 1492 zu seiner schicksalhaften Reise auf und landete am 12. Oktober in Amerika. Isabellas und Ferdinands Unterstützung des unerschrockenen Entdeckers leitete Spaniens goldenes Zeitalter der Erkundung und Kolonisierung ein.
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				Das Tribunal des heiligen Amtes der Inquisition in Spanien (oder kurz "die spanische Inquisition") wurde 1478 von Isabella ins Leben gerufen, um den katholischen Glauben in Kastilien und Aragón zu wahren und die mittelalterliche Inquisition unter päpstlicher Kontrolle zu ersetzen. 1492 wendete sich alles jedoch zum Schlechten.[NEWLINE][NEWLINE]Der Dominikanermönch Tomás de Torquemada wurde zum ersten Großinquisitor ernannt, und er brachte die beiden Monarchen dazu, eine aktivere Politik zur religiösen Vereinigung zu verfolgen. Obwohl Isabella zunächst nichts von harten Maßnahmen gegen die Juden in ihrem Königreich hielt (aus rein wirtschaftlichen Gründen), konnte Torquemada zunächst Ferdinand und mit dessen Hilfe auch Isabella überzeugen. Das Alhambra-Edikt wurde am 31. März 1492 unterzeichnet und sah die Zwangsvertreibung der Juden vor. Etwa 200.000 Juden verließen daraufhin Spanien, andere konvertierten, wobei letztere unter strenger Beobachtung durch die Inquisition standen.[NEWLINE][NEWLINE]Die Muslime in der Region um Granada, denen man ursprünglich religiöse Freiheiten zugesprochen hatte, wurden zur Konvertierung gezwungen. Als sich zahlreiche Muslime dagegen wehrten, wurde ein Erlass in Kraft gesetzt, um die Konvertierung oder Vertreibung der Muslime zu erzwingen, wie es schon bei den Juden der Fall gewesen war.
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				Isabella stabilisierte ihr wachsendes Reich während ihrer Herrschaft immer weiter und arbeitete daran, ihre Kinder mit anderen europäischen Nationen zu verbinden, um einen weiteren Krieg um die Thronfolge zu verhindern. Sie wollte die Iberische Halbinsel endlich unter einer Krone vereinigen. Sie verheiratete ihre ältesten Sohn mit einer österreichischen Erzherzogin, um eine Verbindung zu den Habsburgern zu knüpfen, und ihre älteste Tochter mit Manuel I. von Portugal. Isabellas Pläne scheiterten jedoch, als ihre beiden ältesten Kinder kurz darauf starben und die Krone an ihre drittgeborene Tochter Johanna die Wahnsinnige überging. Johanna heiratete Philipp von Burgund, und sie war die letzte Monarchin des Hauses Trastámara. Nach ihrem Thron ging die Krone an die Habsburger über.[NEWLINE][NEWLINE]Isabella starb im Jahr 1504 und wurde in der Königskapelle von Granada begraben.
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				Unter Isabellas Herrschaft wurde Spanien vereint, die Reconquista der Iberischen Halbinsel beendet und die Macht in der Region zentralisiert. Sie legte zudem den Grundstein für die mächtigste Militärmaschinerie des folgenden Jahrhunderts (die spanische Armada), reformierte die spanische Kirche und führte die spanischen Expansionsbemühungen in die neuen amerikanischen Kolonien. Obwohl viele ihre Rolle in der Inquisition und der Verfolgung von Juden und Moslems kritisieren, setzen sich andere dafür ein, die Königin von der katholischen Kirche heiligsprechen zu lassen. Trotz ihrer fragwürdigen Taten zur Verfolgung anderer Religionen bleibt Isabella eines der einflussreichsten und bedeutendsten Mitglieder der spanischen Monarchie.
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				Königin von Kastilien und Léon
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				Titularkönigin von Aragón, Mallorca, Neapel und Valencia
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				Jakarta ist sowohl die größte als auch die kulturell vielfältigste Stadt des südostasiatischen Landes Indonesien. Nachdem hinduistische Pilger im 4. Jahrhundert n. Chr. im Gebiet von Jakarta Siedlungen errichtet hatten, war die Stadt unter vielen Namen bekannt und stand unter der Herrschaft vieler Reiche. Beinahe 1.000 Jahre lang gehörte Jakarta zum Königreich Sunda, zu dem auch einige umgebende Gebiete im Indischen Ozean zählten. Mit Ankunft der portugiesischen Entdecker im 16. Jahrhundert entwickelte sich schnell der lukrative Gewürzhandel, bei sich der Haupthafen der Region in Jakarta befand.[NEWLINE][NEWLINE]Das Königreich Sunda fiel schließlich unter das muslimische Sultanat Fatahillah und die Portugiesen wurden aus der Region vertrieben. Schon bald danach entstanden jedoch mit Ankunft der niederländischen und englischen Händler, darunter auch die einflussreiche englische Ostindien-Kompanie, wieder Handelsrouten. Aus wiederholten Konflikten zwischen den beiden Kolonialmächten, die um die Handelsvorherrschaft stritten, gingen die Niederländer und ihre eigene Ostindien-Kompanie siegreich hervor.[NEWLINE][NEWLINE]Die niederländische Ostindien-Kompanie blieb in dieser Region die vorherrschende Handelsmacht, bis sie 1800 aufgelöst wurde. Die Niederländer erklärten formell die Gründung von Niederländisch-Ostindien, das einen Großteil des Gebietes abdeckte, das heute als Indonesien bekannt ist. Im Jahr 1950 führten die Bemühungen indonesischer Nationalisten um die volle Unabhängigkeit der Nation schließlich zum Erfolg und Jakarta wurde zur Hauptstadt ernannt. Die Stadt und ihre Bewohner haben zwar schon oft unter politischen Unruhen und Instabilität gelitten, doch Jakartas Wirtschaft wächst nach wie vor, da auch ausländische Investoren nach neuen Entwicklungsmärkten suchen.
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				Kurioses über die Japaner
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				In Japan gibt es 5 Millionen Warenautomaten ("Jidohanbaiki"). Das entspricht einem Automaten pro 25 Einwohner.[NEWLINE][NEWLINE]Das älteste Festival der Welt soll das Aoi Matsuri sein, das jeden 15. bzw. 16. Mai in Kyoto stattfindet. Es stammt aus der Zeit Kaiser Kimmeis 539-571 n. Chr.[NEWLINE][NEWLINE]Die längste Hängebrücke der Welt ist die Akashi-Kaikyo-Brücke, die Kobe mit der Insel Awaji verbindet. Sie wurde 1998 geöffnet und misst eine Länge von 2 Kilometern - das ist ungefähr 1,5-mal so lang wie die Golden Gate Bridge und 4-mal so lang wie die Brooklyn Bridge.[NEWLINE][NEWLINE]Der älteste Roman der Welt wurde vor über 1.000 Jahren in Japan geschrieben. Die Geschichte vom Prinzen Genji wurde im 11. Jahrhundert von Murasaki Shikibu, einem Mitglied des kaiserlichen Hofs, verfasst. Ihr mit über 500.000 Wörtern äußerst umfassender Roman befasst sich mit den romantischen und sexuellen Abenteuern und Intrigen am kaiserlichen Hof und dreht sich größtenteils um den Protagonisten Genji.
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				Geschichte
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				Die Zeit der Streitenden Reiche
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				Oda Nobunaga und die Vereinigung Japans
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				Die Öffnung Japans und die Meiji-Restauration
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				Der Chinesisch-Japanische Krieg
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				Der Russisch-Japanische Krieg
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				Das Kaiserreich Japan
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				Die Entwicklung hin zum Zweiten Weltkrieg
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				Der Zweite Weltkrieg
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				Die Nachkriegszeit
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				Japan heute
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				Landschaft und Klima
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				Vorgeschichte
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				Frühe schriftliche Überlieferung
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				Die Kofun-Zeit (ca. 250-550 n. Chr.)
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				Das Klansystem
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				Nach Yamato: Konfuzianismus, Buddhismus u. Gesetz
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				Der Aufstieg der Samurai
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				Der Zusammenbruch der zentralen Autorität
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				Die Inseln Japans sind aus der unvorstellbaren Kraft der Plattentektonik entstanden und wurden nach oben gedrückt, als sich die Pazifische Platte unter die Eurasische Platte schob. So entstand ein bergiges Land voller Schönheit und Gefahr, in dem die Menschen in einem engen Korridor zwischen Vulkan und Meer leben.
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				Die Jahre von 1338-1573 sind als die Zeit der Streitenden Reiche bekannt, in der nahezu permanent Krieg herrschte, da das Shogunat und die kaiserliche Familie beide fast machtlos waren und überall im Land Machtkämpfe zwischen den Daimyos ausgetragen wurden. Viele Burgen wurden in dieser Zeit gebaut und japanische Krieger konnten sich im Belagerungskrieg viele Fähigkeiten aneignen, vor allem seit europäische Händler ihnen beigebracht hatten, wie man Musketen baut.
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				1549 starb der Vater des jungen Adligen Oda Nobunaga und überließ seinem Sohn etwas Land, Geld und mehrere Samurai als Gefolgsleute. In nur elf Jahren hatte er jegliche Opposition in der Provinz Owari besiegt und diese erobert. Als brillanter Visionär und Militärführer lernte Oda schnell mit den neuen Musketen umzugehen und verwendete sie mit tödlicher Effizienz gegen seine Gegner. 1562 verbündete er sich mit Tokugawa Ieyasu, einem benachbarten Feudalherrn, der sich als einer der größten Anführer aller Zeiten erweisen sollte.[NEWLINE][NEWLINE]In den 1560ern eroberte Nobunaga Kyoto, das historische Machtzentrum Japans. 1573 setzte er den Shogun ab und sicherte so seine reale und zeremonielle Macht. Zum Zeitpunkt seiner Ermordung im Jahr 1582 hatte Oda fast die Hälfte Japans vereinigt. Im Zivilopädie-Eintrag zu Oda gibt es weitere Informationen zum Leben dieses bemerkenswerten Oberhaupts.[NEWLINE][NEWLINE]Odas Nachfolger war Toyotomi Hideyoshi, der Sohn eines Bauern, der in Odas Diensten als Krieger und Kommandant Bedeutung erlangte. 1590 hatte Hideyoshi ganz Japan vereint. Als Teil seines Plans, die Zentralregierung zu stärken, ließ er die Bauern entwaffnen und erließ eine Steuerreform. Außerdem schuf er ein neues Feudalsystem, das Bauern an ihre Dörfer und Handwerker und Händler an ihre Städte band. Hideyoshi starb 1598 und wurde von Tokugawa Ieyasu abgelöst, der 1603 den Titel eines Shogun annahm.[NEWLINE][NEWLINE]Obwohl er die westlichen Waffen und Einheiten nur zu gerne bei der Vereinigung Japans einsetzte, sah Tokugawa die Europäer bald als Bedrohung seiner Herrschaft. Er (wie auch seine Erben) verbannte das Christentum vollständig aus Japan, vertrieb so gut wie alle Leute aus dem Westen von den Inseln und erlaubte den Einsatz von Musketen nur den eigenen Kriegern. In den nächsten Jahrhunderten blieb Japan hartnäckig vom Westen isoliert - ein Zustand, der das Land wahrscheinlich vor einer demütigenden europäischen Besetzung und Kolonisierung bewahrte, die so viele seiner asiatischen Nachbarn erdulden mussten.
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				Im 19. Jahrhundert waren die Niederlande die einzige europäische Macht, die mit Japan Handel trieb, und selbst dieser Kontakt war ziemlich begrenzt. Bis zur Mitte des Jahrhunderts versuchten mehrere europäische Mächte, diplomatische Beziehungen mit Japan aufzubauen, doch ohne Erfolg. Auf der Suche nach Häfen für ihre Handels- und Fischereiflotte beschlossen die Vereinigten Staaten, diese Sache voranzutreiben, und schickten 1853 eine moderne Flotte unter dem Kommando von Commodore Matthew C. Perry in die Uraga-Bucht. Der Schock, eine ausländische Militärmacht direkt vor den Küsten der bis dato unangetasteten Küsten Japans zu entdecken, zerstörte das alte Tokugawa-Shogunat und die Macht ging schließlich und endlich wieder auf den Kaiser über.[NEWLINE][NEWLINE]Der junge Meiji-Kaiser, der 1867 den Thron bestieg, leitete eine Zeit radikaler Reformen in Japan ein, um das Land militärisch und ökonomisch auf eine Stufe mit den westlichen Mächten zu bringen, deren Kriegsschiffe die Meere rundum kontrollierten. Die sogenannte "Meiji-Restauration" war eine bemerkenswerte Zeit, in der Japan in weniger als einem Jahrhundert den Feudalismus abschaffte, die Samuraiklasse fast komplett auflöste und das Land wieder an die Bauern übergab, die es bearbeiteten. Die Regierung leitete ein Industrialisierungsprogramm in die Wege, das sich sehr schnell als großer Erfolg herausstellte. Im späten 19. Jahrhundert nahm Japan eine Verfassung an, die sich grob nach europäischen Vorbildern richtete.[NEWLINE][NEWLINE]Im frühen 20. Jahrhundert hatte sich Japan im Pazifikraum als zweite Großmacht hinter den Vereinigten Staaten etabliert, was andere Länder zu ihrem Unglück erst viel zu spät bemerkten.
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				1894 führte China einen Krieg gegen Japan über die Kontrolle Koreas. Japan gewann mit Leichtigkeit und erlangte so die formelle Unabhängigkeit Koreas von China, sowie Formosa, die Liaotung-Halbinsel, die Pescadoren-Inseln sowie einige weitere Gebiete für sich selbst. Japan konnte zudem ungerechte Handelsabkommen mit China erzwingen. Die westlichen Mächte bestanden auf die Rückgabe der Liaotung-Halbinsel an China, das daraufhin die Halbinsel mit ihrem wichtigen Hafen an Russland verpachtete, was bei den Japanern großen Ärger hervorrief.
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				Im Boxeraufstand von 1900 lehnten sich chinesische Bürger gegen alle Ausländer auf, die ihnen Opium verkauften und ihr Land ausraubten. Die Westmächte und Japan reagierten mit der Entsendung von Truppen, die Jagd auf die chinesischen Bürger machten und noch mehr chinesisches Gebiet besetzten. Russland besetzte die Mandschurei, was Japan wiederum als Bedrohung für seine Gebiete in Korea und China empfand. 1904 griffen die Japaner ohne Vorwarnung die russische Flotte an - eine Strategie, die sie auch später gegen unvorbereitete Westmächte einsetzten. Die Japaner waren sensationell erfolgreich gegen die Russen und zeigten dem staunenden Weltpublikum, dass sie es jederzeit mit einer westlichen Großmacht aufnehmen konnten.[NEWLINE][NEWLINE]Durch das Friedensabkommen mit Russland erlangte Japan die Vorherrschaft in Korea und erhielt russische Gebiete in China. Der amerikanische Präsident Roosevelt erhielt für das Aushandeln des Abkommens den Friedensnobelpreis. (Damals waren wohl nicht sehr viele Chinesen oder Koreaner im Nobelpreiskomitee.)
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				Bestärkt durch seinen Erfolg gegen China und den Westen versuchte Japan, die Gelegenheit zu nutzen und seine Macht in Ostasien zu vergrößern. Das Land erhöhte den Druck auf Korea und die chinesischen Gebiete und konnte im Ersten Weltkrieg die deutschen Kolonialgebiete in Asien und im Pazifik einnehmen. In der Nachkriegszeit versuchte man mit mehreren Militärabkommen zwischen europäischen Mächten, den Vereinigten Staaten und Japan, die japanische Expansion zu begrenzen und gleichzeitig die Unabhängigkeit Japans zu wahren.[NEWLINE][NEWLINE]In den 1930ern kamen in Japan die Militaristen an die Macht, teilweise eine Reaktion auf das Leid im Land während der Großen Depression. Westliche und chinesische Zölle (und anti-japanischer Rassismus) schränkten Japans Möglichkeiten ein, Geld durch Exporte zu verdienen - Geld, das Japan dringend zur Versorgung der wachsenden Bevölkerung benötigte. Die Militaristen argumentierten, dass Japan nur durch Waffengewalt Zugang zu externen Märkten bekommen würde. Dies in Kombination mit der Angst vor Kommunismus und der wachsenden Unzufriedenheit über die Regierung führte dazu, dass das japanische Militär seine Macht auszubauen versuchte. In den späten 1920ern führte das Militär Einsätze in der Mandschurei durch, ohne zuvor eine Bewilligung bei der Regierung eingeholt zu haben, die schlichtweg zu schwach war, um sich durchzusetzen.[NEWLINE][NEWLINE]Im Mai 1932 ermordeten Marineoffiziere den Premierminister und 1936 wurden Attentate auf mehrere bedeutende Politiker verübt, als rebellische Militäreinheiten die Innenstadt Tokios besetzten. Die Rebellion konnte zwar schnell niedergeschlagen werden, doch es war klar geworden, dass die Regierung nur durch den guten Willen des Militärs überlebt hatte. Der neue junge Kaiser Hirohito galt eigentlich als fortschrittlich, doch er schwieg, weil er fürchtete, der Thron selbst wäre sonst in Gefahr. Es war klar, dass das japanische Militär faktisch das Land kontrollierte, wenn auch nicht formell.
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				In den 1930ern waren die Beziehungen Japans mit der UdSSR, England und den Vereinigten Staaten ziemlich schlecht und verschlechterten sich weiter. Die UdSSR war immer noch verärgert über die Niederlage gegen Japan dreißig Jahre zuvor und hoffte, dass die japanische Regierung gestürzt würde, damit Japan genau wie Russland ein Arbeiterparadies werden konnte. England und die USA störten Japans brutale Vorgehensweise in China und Korea und fürchteten, dass Japans wachsende Seemacht ihre eigenen weitreichenden Interessen in Asien und dem Pazifik bedrohen könnte. Um den englisch-amerikanischen Druck zu verringern, unterzeichnete Japan 1936 einen gegenseitigen Verteidigungspakt mit Deutschland und Italien, und 1940 einen weiteren. Angesichts der aufkommenden deutschen Bedrohung im Westen versuchte die UdSSR, ihre östlichen Grenzen zu sichern, und unterzeichnete 1940 einen Nichtangriffspakt mit Japan.[NEWLINE][NEWLINE]Nach dem deutschen Angriff auf Russland im Jahr 1941 besetzte Japan den Norden Indochinas, um so die Versorgungsrouten der Briten nach China zu blockieren, die dort die chinesischen Nationalisten im Kampf gegen Japan unterstützten. Im Gegenzug froren die Vereinigten Staaten alle japanischen Anlagen ein und, was noch viel schlimmer war, sie verhängten ein Ölembargo gegen das Land. Japan hatte zwei Möglichkeiten: auf die Bedingungen der USA eingehen und sich aus Indochina und womöglich sogar aus China selbst zurückziehen, oder die großen Ölfelder von Niederländisch-Ostindien einnehmen. Da die Verhandlungen mit den USA zu nichts führten, entschied sich die japanische Regierung für den Krieg.
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				Der Zweite Weltkrieg war anfangs ein überraschend großer Erfolg für Japan und begann mit einer Reihe sehr wirkungsvoller Überraschungsangriffe auf US-Basen in Pearl Harbor, Hawaii und auf den Philippinen. Die japanische Marine konnte die zerschlagenen US-Truppen fast vollständig aus dem Pazifik vertreiben, doch es gelang ihr nicht, einen vernichtenden Schlag zu landen. In den folgenden Jahren bauten die Vereinigten Staaten Schiffe, Flugzeuge, Geschütze und U-Boote, die ihre anfänglichen Verluste mehr als wettmachten. Die US-Marine und die Armee lernten schnell und konnte schon bald mit der mühsamen und äußerst schwierigen Aufgabe beginnen, die hartnäckigen Japaner wieder zurück über den Pazifik zu treiben.[NEWLINE][NEWLINE]Im August 1945 warfen die USA zwei Atombomben über Japan ab und zerstörten so die Städte Hiroshima und Nagasaki fast vollständig, woraufhin die Japaner schnell kapitulierten.
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				Nach dem Krieg verlor Japan alle seine Überseegebiete und wurde zudem von den Vereinigten Staaten besetzt. Die UdSSR besetzte einige Inseln im Norden, deren Zugehörigkeit noch heute ein Konfliktpunkt ist.[NEWLINE][NEWLINE]Die amerikanische Besetzung lief relativ freundlich ab, wenn man das so sagen kann. Die Amerikaner setzten in Japan eine demokratische Verfassung ein und untersagten dem Land, eine eigene Militärmacht aufzubauen. Die USA halfen Japan auch dabei (oder zwangen es dazu), die Reste des Feudalsystems abzuschaffen und eine großflächige Landreform einzuleiten. Japan konnte zudem schnell seine Infrastruktur und das Währungssystem wiederaufbauen. Die USA hofften, dass Japan eine lebhaft florierende kapitalistische Demokratie werden würde und so ein Gegengewicht für die wachsende Macht des Kommunismus in Asien darstellen könnte. Dies gelang ihnen besser, als sie es sich in ihren kühnsten Träumen hätten vorstellen können.
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				Begünstigt durch die Bedingungen, die dem Land nach dem Zweiten Weltkrieg auferlegt worden waren, konnte Japan das Geld, das andere Länder für ihr Militär ausgeben, für vorteilhaftere und vor allem profitablere Zwecke einsetzen. Japan ist heute tatsächlich eine blühende Demokratie und eine treibende Wirtschaftskraft. Das Land litt im Regierungs- und Wirtschaftsbereich zwar nicht selten unter Vetternwirtschaft, was unter anderem zu einem Kollaps des japanischen Bankensystems in den 1990ern führte, doch konnte Japan seit dem Krieg insgesamt einen geradezu explosiven Anstieg der Wirtschaft verzeichnen. Die Bevölkerung ist sehr gebildet, motiviert und auf dem neuesten Stand der Technik.[NEWLINE][NEWLINE]Seit die Stellung der Vereinigten Staaten im Pazifikraum durch das Aufkommen neuer Mächte schwächer wurde, hat Japan langsam damit begonnen, wieder ein eigenes Militär aufzubauen. Das Land ist, was die Landesverteidigung im Großen und Ganzen betrifft, immer noch auf die USA angewiesen, doch wie lange es noch dabei bleibt, ist unklar.[NEWLINE][NEWLINE]Solange Japan gute Beziehungen zu seinen Nachbarn Russland, China und Südkorea unterhalten kann und Nordkorea nicht zusammenbricht, sollte dem Land eine rosige Zukunft bevorstehen.
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				Japan ist ein kleines Land, dessen Fläche knapp über der von Deutschland liegt. Mehr als 80% des Landes sind Gebirge. Japan besteht aus den vier Hauptinseln Hokkaido, Honshu, Shikoku und Kyushu sowie einer Vielzahl von kleineren Inseln. Das Land ist in geologischer Hinsicht relativ jung, das bedeutet die Gebirge sind hoch und zerklüftet und werden von schmalen, schnell fließenden Strömen durchzogen. Zudem gibt es viele Vulkane in Japan, von denen einige sehr aktiv sind. Mit Erdbeben sollte man dort auch rechnen - abgesehen von Angriffen riesiger, radioaktiver Monster.[NEWLINE][NEWLINE]Japan ist von einem Monsunklima geprägt, das je nach Jahreszeit feuchte oder trockene Winde mit sich bringt. Im Winter erreicht die kalte, feuchte Luft aus Sibirien und dem Japanischen Meer den Westen des Landes, was zu heftigem Regen und Schneefall führt. Im Sommer strömt durchgehend feuchte Luft vom Pazifik zur Ostseite des Landes.
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				Es wird allgemein angenommen, dass Siedler schon in der Altsteinzeit vor etwa 20.000 Jahren nach Japan kamen (vielleicht auch 10.000 Jahre früher oder später), als die Menschen mit einfachen Werkzeugen aus Stein arbeiteten. Die Einwanderer kamen wahrscheinlich über das Japanische Meer, wobei sie Landbrücken benutzten, welche die Inseln damals vorübergehend mit Korea und Asien verbanden.[NEWLINE][NEWLINE]Es ist zwar nur wenig über die prähistorische Zeit in Japan bekannt, doch es steht fest, dass die Bewohner relativ früh genug von der Seefahrt verstanden, um zwischen den Inseln hin- und herzureisen, da die japanische Kultur auf allen Inseln erstaunlich homogen ist. (Das wäre nicht der Fall, wenn die Inselkulturen über längere Zeiträume voneinander isoliert gewesen wären.)[NEWLINE][NEWLINE]Die präkeramische Kultur wurde von der Jomon-Zeit abgelöst, die von 7500-250 v. Chr. andauerte. Der Begriff "Jomon" bezieht sich auf eine Töpferart, bei der Fäden in den Ton gedrückt werden, um kunstvolle Muster entstehen zu lassen. Neben der Erfindung der Töpferei gab es in dieser Zeit einen wichtigen Fortschritt von geschlagenen zu geschliffenen Werkzeugen. Die Menschen der Jomon-Zeit warten hauptsächlich Jäger, Sammler und Fischer.[NEWLINE][NEWLINE]Die Jomon-Kultur wurde von der Yayoi-Zeit abgelöst, die ungefähr von 250 v. Chr. bis 250 n. Chr. dauerte. Diese Kultur hatte ihren Ursprung auf Kyushu und brachte Fortschritte in der Töpferei, einfache Landwirtschaft und die Verwendung eiserner und bronzener Werkzeuge mit sich. Die Jomon übernahmen außerdem zeremonielle Beerdigungspraktiken und lernten Bewässerung und das Weben von Textilien. Einige ihrer technischen und kulturellen Entwicklungen waren sicher eigene Entdeckungen, während andere wahrscheinlich durch Kontakte mit China und Korea zustande kamen. Mithilfe dieser Kenntnisse konnte die Yayoi-Kultur sich schnell in ganz Japan ausbreiten und die primitivere Jomon-Kultur ablösen.
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				Die frühesten schriftlichen Quellen über Japan findet man in China. Sie stammen aus der Han-Zeit dieser Kultur und es heißt darin, dass ungefähr 50 n. Chr. der "Staat von Nu in Wo" Gesandte zum späteren Hof der Han-Dynastie geschickt hat. "Nu" war einer von mehr als 100 Staaten, aus dem "Wo" (Japan) damals bestand. Der chinesische Hof berichtet später, dass irgendwann nach 250 n. Chr. eine gewisse "Königin Himiko" über einen Bund von mehr als 30 Staaten regierte, dessen Hauptstadt in Yamatai war. Niemand weiß sicher, wo sich Yamatai befand, und es gibt keine schriftlichen japanischen Aufzeichnungen aus dieser Zeit.
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				Da japanische Quellen nur äußerst rar gesät sind, ist es sehr umstritten, wie und wann Japan vereinigt wurde. Es ist bekannt, dass Yamatai irgendwann im 4. Jahrhundert verschwand und das Königreich Yamato aufstieg. In der Mitte des 4. Jahrhunderts schickte Japan eine große Eroberungsarmee auf die koreanische Halbinsel, was auf eine relativ große Zentralmacht schon zu Beginn des Jahrhunderts schließen lässt.[NEWLINE][NEWLINE]Unter der Herrschaft der Yamatos setzten Bauern zum ersten Mal Eisenwerkzeuge zur Kultivierung ein und das Land wurde mit gefluteten Feldern überzogen, auf denen man Reis anbaute. Diese schmackhafte und sehr nährstoffreiche Getreideart wurde schon bald zur Grundlage der japanischen Küche. Durch diese Fortschritte konnten weniger Bauern mehr Nahrung anbauen, sodass die Yamatos die überzähligen Menschen für Feldzüge oder den Bau großer Grabmale für sich selbst einsetzen konnten. In dieser Zeit importierten die Japaner aber auch mehrere technische Errungenschaften aus den Nachbarländern, von denen die wichtigste sicherlich die Schrift aus China war. Mit der chinesischen Schrift kam im 5. Jahrhundert auch der Konfuzianismus ins Land.[NEWLINE][NEWLINE]Im 5. Jahrhundert nahmen die Yamatos eine eher militante Stellung ein, aber die Gründe dafür sind umstritten. Manche Historiker glauben, dass dies eine Reaktion auf eine Invasion oder die Eroberung des Königreichs durch fremde Krieger war. Andere wiederum glauben, dass die Yamatos ihr fortschrittliches Militär und ihre Landwirtschaftsmethoden einfach nur aggressiver einsetzten, ganz ohne ausländischen Einfluss. Was immer auch dahintersteckte, die Yamatos griffen mit ihren Armeen den Süden Koreas an, wohl um die dort entdeckten Eisenvorkommen für sich zu sichern. Die Rohstoffknappheit auf den Heimatinseln war in den folgenden Jahrhunderten stets der Hauptantrieb der japanischen Außenpolitik.
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				In dieser Epoche entstand auch das "Uji-Kabane"-System in Japan. Der Begriff "Uji" kann als "Klan" übersetzt werden, während "Kabane" sich auf einen erblichen Adelstitel bezieht. Unter diesem System wurden die Menschen in einer landwirtschaftlichen Gemeinde zu Mitgliedern eines Klans. Jedes Mitglied hatte dabei eine besondere Stellung in der Gemeindehierarchie. Die Menschen glaubten daran, dass eine gute Ernte garantiert werden konnte, wenn sich jeder den Vorfahren und Klangöttern gegenüber richtig verhält. So wurde der Ahnenkult zu einem wichtigen Bestandteil des Uji-Kabane-Systems.
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				Im 6. Jahrhundert verloren die Yamatos an Status und Einfluss, da das Militär sowohl in Japan selbst als auch im Ausland Niederlagen hinnehmen musste. Mit dem Machtverlust der Yamatos ging ein Machtgewinn der einheimischen Klanoberhäupter einher. Der Untergang der zentralen Autorität führte natürlich auch zu mehr Konflikten im Land, da die Kriegsherren das entstandene Machtvakuum für sich nutzen und ausfüllen wollten.[NEWLINE][NEWLINE]Im 6. Jahrhundert kam auch der Buddhismus nach Japan, wahrscheinlich aus Korea. Prinz Shotoku war ein Verfechter des Buddhismus. Er herrschte um die Jahrhundertwende und übernahm die Prinzipien des Friedens und der Erlösung als Ideale für seinen Hof. Interessanterweise fand auch der chinesische Konfuzianismus beim Adel immer mehr Anklang, sodass sich Shotoku offenbar auch nach dieser Religion richtete. Shotoku herrschte von 592-628 n. Chr. über das Land. Der Yamato-Klan konnte in dieser Zeit seine Macht und seinen Einfluss teilweise wiedererlangen.[NEWLINE][NEWLINE]Nach Shotokus Tod herrschte Chaos am japanischen Hof. Die mächtige Shoga-Familie ergriff die Macht und tötete Shotokus Erben. Sie wurde wiederum 645 von Prinz Nakano Oe und Nakatomi Kamatari gestürzt, die alle Angehörigen der Shoga und jeden töteten, der sich der kaiserlichen Familie widersetzte. Nach der Beseitigung ihrer Feinde leiteten sie politische Reformen ein, um die Macht der Zentralregierung zu stärken und die mächtigen Klans zu schwächen.[NEWLINE][NEWLINE]Etwa zur selben Zeit, als die Japaner ihre Verwaltungsgesetze niederschrieben, stellten sie auch Straf- und Bürgergesetze auf. Dabei bedienten sie sich stark an den Gesetzen der Tang-Dynastie in China und änderten diese für die spezifischen Bedürfnisse Japans ab. Das japanische System teilte die Menschen in Freie und Sklaven auf. Weniger als 10% der gesamten japanischen Bevölkerung waren Sklaven - die meisten waren freie Bauern.[NEWLINE][NEWLINE]Das politische System blieb mehrere Jahrhunderte lang halbwegs intakt, bis im 10. Jahrhundert strukturelle Fehler dazu führten, dass die Regierung unterwandert wurde. Mehrer große Klans übernahmen die Kontrolle über wichtige Regierungsämter und nutzten ihre Macht, um immense Reichtümer in ihre eigenen Schatzkammern zu schleusen. Die Steuern wurden immer höher und Macht und Reichtum sammelten sich auf Kosten der Provinz-Klans und aller Bauern beim zentralen Adel. Teilweise auch aus dem Unmut über die Zentralregierung heraus entstand eine neue Klasse adliger Krieger - die sogenannten Samurai.
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				Im 10. und 11. Jahrhundert wurden die Samurai zu einer wichtigen neuen Macht in Japan. Außerhalb des Hofes eroberten Samurai-Kriegsherren ganze Provinzen; am Hof selbst fungierten sie als Leibwachen und Generäle für den Adel. Gegen Ende des 11. Jahrhunderts erlangte der Samurai-General Taira Kiyomori so viel Macht und Einfluss, dass er Premierminister wurde und den kaiserlichen Hof faktisch leitete. Sein Sohn Antoku konnte 1180 sogar den kaiserlichen Thron besteigen. Die Taira-Herrschaft hielt jedoch nicht lange, da die Familie 1185 vom Minamoto-Klan in einer Seeschlacht besiegt wurde, die der Höhepunkt eines fünf Jahre andauernden blutigen Machtkampfs war, der als "Gempei-Krieg" in die Geschichte einging.[NEWLINE][NEWLINE]Nach dem Sieg errichtete der Minamoto-Anführer Joritomo das Shogunat: eine Militärregierung, in der der Shogun (kurz für "Seii Taishogun" oder "Unterdrücker der Barbaren und großer General") im Namen des Kaisers über Japan regierte. Diese Regierungsform erwies sich als bemerkenswert stabil und überlebte fast 700 Jahre bis zu ihrer Abschaffung im Jahr 1868.[NEWLINE][NEWLINE]In den nächsten Jahrhunderten ging die Macht auf die Hojo-Familie über, die im frühen 12. Jahrhundert einen Versuch des Kaisers Go-Toba abwehrte, wieder an die wahre Macht zu gelangen. Am Ende des 12. Jahrhunderts wehrten sie mehrere Invasionsversuche der Mongolen ab, wobei ihnen der Zufall in Form zweier Taifune half, die große Teile der Angreifer an Schlüsselstellen der Schlacht zerstörten. Die Japaner nannten diese Stürme "Kamikaze" oder "göttliche Winde", die vom Himmel geschickt wurden, um die Japaner vor den Barbaren zu schützen.
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				Der Hojo-Klan blieb bis 1333 an der Macht, als Kaiser Go-Daigo mit einem Putsch wieder die kaiserliche Familie an die Macht brachte. In der Schlacht wurde er von zahlreichen Adligen sowie mehreren Samurai-Klans und ein paar militanten buddhistischen Mönchen unterstützt. Einige wichtige Verbündete Go-Daigos waren jedoch mit ihrem Anteil an der Ausbeute unzufrieden und vertrieben den Kaiser in einer Revolte 1336 nach Norden in die Yoshino-Berge. In den nächsten 60 Jahren gab es einen nördlichen und einen südlichen Kaiserhof, und die Herrschaft über Japan wurde unter ihnen aufgeteilt. Der südliche Kaiser blieb eine Marionette in den Händen des südlichen Shogunats. 1391 wurden die kaiserlichen Höfe wieder vereint und der große Shogun Ashikaga Takauji herrschte über das Land.[NEWLINE][NEWLINE]Im 14. Jahrhundert wuchs die Macht der Bauernfamilien und Gemeinden, und es kam zu immer stärkerem Widerstand gegen die Kriegsherren. Große Aufstände brachen 1428, 1429 und 1441 aus und wurden danach fast jährlich wiederholt. 1467 brach ein Bürgerkrieg über die Nachfolge von Shogun Ashikaga aus, der 10 Jahre andauern und die Zerstörung zahlreicher großer Tempel und die Vertreibung großer Teile der Zivilbevölkerung zur Folge haben sollte. Nach dem Kriegsende 1477 war die zentrale Regierung stark angeschlagen, sodass es in dieser Epoche zu zahlreichen regionalen Aufständen und dem Aufstieg einer neuen regionalen Kriegsherrenklasse kam: den "Daimyos".
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				Japan
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				Die oftmals hitzige Debatte über Jerusalem, heilige Stadt für die Anhänger des Islam, des Judentums und des Christentums, wird seit Jahrzehnten geführt, seit die Stadt als Hauptstadt von Israel bestimmt wurde. Teile der Stadt wurden vor über 6.000 Jahren erbaut, was Jerusalem zu einer der ältesten Städte der Welt macht. Im Laufe seiner turbulenten Geschichte war Jerusalem zahlreiche Male unter Besatzung von fernen Reichen und ansässigen Königen, die alle um die Kontrolle über die Stadt kämpften.[NEWLINE][NEWLINE]Der älteste Teil von Jerusalem, der Stadt Davids, wurde angeblich im ersten Jahrtausend v. Chr. vom legendären König David gegründet. In den darauf folgenden Jahrhunderten arbeiteten Einwanderer und Flüchtlinge unter mehreren Königen und Herrschern an einer Erweiterung der Stadt. Als im 6. Jahrhundert die islamischen Kalifate an die Macht kamen, hatte Jerusalem schon unter der Herrschaft der Makedonier, Römer und des Byzantinischen Reiches gestanden.[NEWLINE][NEWLINE]Das vergangene Jahrhundert war allerdings mit der Einsetzung des jüdischen Staates Israel und seiner Annektierung von Jerusalem nach dem Sechstagekrieg das wohl kontroverseste in der Geschichte Jerusalems. Seit dieser Zeit ist Israels Kontrolle über Jerusalem einer der Hauptgründe dafür, dass der lange israelisch-palästinensische Konflikt bisher noch nicht gelöst werden konnte.
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				An seine afghanischen Landsleute schrieb Abed Rahmani: "Seid vereint wie ein Regenschauer, seid mächtig wie ein Ozean." Die Bewohner Kabuls, der größten Stadt in Afghanistan, haben genau das getan, indem sie wiederholt imperialen Invasionen getrotzt und sich ihre besondere Kultur und Identität erhalten haben. Kabul liegt eingekeilt in einem Tal im Hindukusch und belegt eine strategische Position auf der Route zwischen Süd- und Zentralasien, von der aus die Zugänge zum Chaiber-Pass kontrolliert werden. Die Stadt fungiert als Afghanistans Kultur- und Bildungszentrum. Obwohl die seit 1978 herrschenden Konflikte Kabuls Einfluss schmälerten, wurden seit dem Aufstieg der Karzai-Regierung im Jahre 2001 Fortschritte dabei gemacht, der Hauptstadt wieder ihre historische Rolle im kulturellen und politischen Leben des Hindukusch zu verleihen.[NEWLINE][NEWLINE]Kabul ist über 3.500 Jahre alt, war aber selten frei. Der hinduistische Rigveda pries sie als die ideale Stadt, eine "Vision des Paradieses mitten im Gebirge". In der Spätphase des Achämenidenreichs wurde die Stadt zum Zentrum des Zarathustrismus und über die nächsten Jahrhunderte hinweg wurde Kabul von den verschiedensten Königreichen und Reichen beherrscht. 1504 wurde die Stadt von Babur eingenommen, der sie zu seinem Hauptquartier bei der Gründung des Mogulreichs machte. Babur liebte die Stadt, in der er zwei Jahrzehnte gelebt hatte, so sehr, dass sein Grab eine persische Inschrift trug: "Wenn es ein Paradies auf Erden gibt, dann hier, dann hier."[NEWLINE][NEWLINE]Zu Beginn des 20. Jahrhunderts war Kabul endlich frei und erlebte eine 60 Jahre währende Renaissance. Während der 40 Jahre dauernden Herrschaft des liberalen Mohammed Sahir Schah halfen europäische Investitionen bei der Entwicklung eines modernen Kommunikations- und Transportnetzwerks. Die zehn Jahre währende sowjetische Besatzung endete 1989 mit einem Bürgerkrieg und führte zum repressiven, von den Taliban kontrollierten Islamischen Emirat Afghanistan. Erst als eine von den Amerikanern angeführte Koalition eine neue demokratische Regierung einführte, begann Kabul erneut, seine historisch-kulturelle Identität wiederzuentdecken.
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				Kurioses über Kamehameha
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				Viele Gebäude und so manche Stiftung wurden zu Ehren von Kamehameha getauft, wie etwa Kamahameha-Schulen, der Kamahameha-Tag und der Königliche Orden von Kamehameha I.[NEWLINE][NEWLINE]Akira Toriyama, Erschaffer des populären Mangas "Dragonball", benannte nach einem Besuch auf Hawaii den Angriff von Son-Goku zu Ehren von Kamehameha.[NEWLINE][NEWLINE]Kamehameha ist der einzige Monarch, der jemals auf einer US-Münze abgebildet war.
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				Geschichte
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				Frühe Jahre, Jahre der Prophezeiung
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				Erster Halt: Die Große Insel
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				Mehr Prophezeiungen, mehr Eroberungen
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				Der Napoleon des Pazifik
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				Tod einer Legende
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				Historische Bewertung
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				ca. 1758-1819 n. Chr.
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				Kamehameha I.
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				Staatsoberhaupt Polynesiens
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				Kamehameha I., eines der am meisten respektierten Staatsoberhäupter in der Geschichte Hawaiis, war der erste Mensch, der die hawaiischen Inseln vereinte und das Königreich Hawaii gründete. Seine Geburt und frühen Handlungen erfüllten zahlreiche hawaiische Prophezeiungen und er wurde einer der größten Krieger in der bekannten Geschichte Hawaiis. Neben seinen militärischen Fähigkeiten war Kamehameha außerdem ein großer Staatsmann, der in Kriegszeiten wichtige Edikte erließ, die zur Basis vieler humanitärer Gesetze rund um den Globus wurden.
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				Uralte Legenden berichteten davon, dass eines Tages ein großer König geboren werden würde, der alle Inseln Hawaiis vereinen und dessen Erscheinen eine Flamme am Himmel ankündigen würde. 1758 war der Halleysche Komet am Himmel über Hawaii zu sehen - zahlreichen Berichten zufolge wurde Kamehameha kurz danach geboren. Geboren wurde er unter dem Namen Pai'ea ("der Krebs mit dem harten Panzer") als Sohn des Häuptlings der Großen Insel, Keoua Nui. Keoua war einer der niedrigeren Häuptlinge der Insel, die in einem Erbkrieg der vorherigen Generation in verschiedene Bezirke aufgeteilt worden war. Alapa'inuiakauaua, ein rivalisierender Häuptling, hatte große Teile der Insel zurückerobert und war de facto ihr Herrscher.[NEWLINE][NEWLINE]Die Nachricht von der Geburt Pai'eas ließ Alapa'i aufhorchen, denn der große Häuptling der Legende war auch bekannt als "Vernichter der Häuptlinge" - ein vereintes Hawaii würde keine Stammeshäuptlinge mehr brauchen. Alapa'i erließ den Befehl, das Kind zu töten. Keoua war sich jedoch der unheilvollen Geburt des Kindes bewusst und versteckte ihn bei einer anderen adligen Familie.[NEWLINE][NEWLINE]Fünf Jahre lang lebte Pai'ea im Verborgenen, bis Alapa'i dem Kind (aus unbekannten Gründen) die Rückkehr an den Hof unter seinem Schutz anbot. Während dieser Zeit am Hof erlernte Pai'ea die königlichen Disziplinen der Diplomatie und des Krieges. Hier erwarb er auch seinen berühmten Namen Kamehameha, der so viel bedeutet wie "der Einzige".
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				Nach Alapa'is Tod wurde Kamehameha Berater am Hof des neuen Häuptlings. Diese Stelle hielt er bis 1782, als das Königtum auf einen neuen Herrscher überging und Kamehameha auf eine wichtige religiöse Position befördert wurde. Mit der neu gewonnenen Macht begann Kamehameha damit, eine Unterstützerbasis unter den niedriger gestellten Häuptlingen im Kona-Bezirk auf der Großen Insel aufzubauen. Er konnte sich die Unterstützung von fünf Häuptlingen sichern und forderte schließlich den Hof heraus. Bei der Schlacht von Moku'ohai besiegten die Streitkräfte von Kamehameha den herrschenden Häuptling und er wurde neuer Herrscher der Bezirke Kohala, Kona und Hamakua.[NEWLINE][NEWLINE]Aus dieser Position heraus konnte Kamehameha 1790 den Nachbarbezirk Puna erobern, sah sich in Ka'u jedoch schon bald einem Aufstand gegenüber, der von Keoua Kuahu'ula angeführt wurde. Der sehr religiöse Kamehameha errichtete einen großen Tempel, um sich die Gunst der Götter und den göttlichen Segen bei der Abwehr der Rebellion zu sichern. 1791 wurde der Tempel fertiggestellt und Kamehameha lud Keoua ein, sich mit ihm zu treffen. Es ist nicht ganz geklärt, was genau bei diesem schicksalhaften Treffen am Strand geschah, doch am Ende wurde Keoua durch Musketenfeuer getötet und Kamehameha wurde König über die gesamte Große Insel.
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				Kamehameha war getrieben von der Idee, mehr als nur die Große Insel zu vereinen. Er wollte alle Inseln Hawaiis unter eine Flagge bringen. Befeuert wurde dieses Bestreben durch eine weitere alte Legende, von der man behauptete, dass er sie erfüllt habe. Auf der Großen Insel hatten die Götter einen gewaltigen Felsen platziert: den 3.000 Pfund schweren Naha-Stein. In der Legende hieß es, dass eines Tages ein mächtiger Krieger erscheinen und den Stein heben würde, und jener Krieger würde als der Große König und Einiger der Inseln bekannt. Mit 14 Jahren war Kamehameha der Einzige, von dem bekannt war, dass er diese Leistung vollbracht hatte. Durch seine Siege und zahlreichen erfüllten Prophezeiungen bestärkt, machte er sich daran, Pläne für die restlichen Inseln zu schmieden.[NEWLINE][NEWLINE]Durch einen für Kamehameha glücklichen Zufall fingen britische und amerikanische Händler an, die Insel anzusteuern und ihm bereitwillig Waffen und Munition zu verkaufen. Mit diesen technologisch überlegenen Waffen nahm er 1795 schnell Maui und Oahu ein. Mit nur 10.000 Soldaten dezimierte er schnell Mauis Streitkräfte und zog weiter nach Oahu. Dort traf er bei den Pali-Klippen auf erbitterten Widerstand (vor allem durch einen abtrünnigen Kommandanten), konnte die feindlichen Soldaten letztendlich jedoch besiegen, wobei er viele über den Rand der Klippen in den Tod drängte.[NEWLINE][NEWLINE]Nun waren nur noch zwei Inseln übrig: die westlichen Inseln Kauai und Niihau. In seiner Hauptstadt Honolulu baute Kamehameha ein gewaltiges Kriegsschiff und unternahm 1796 die erste Invasion von Kauai. Eine Rebellion auf der Großen Insel, die von seinem Bruder angeführt wurde, zwang ihn dazu, zurückzukehren und die Truppen neu aufzustellen. 1803 unternahm er den nächsten Versuch, Kauai einzunehmen, doch dieses Mal brach eine tödliche Krankheit unter seinen Männern aus. Ermüdet von diesen Rückschlägen baute Kamehameha daraufhin die größte Armada in der hawaiischen Geschichte, ausgestattet mit europäischen Schonern, gewaltigen Kriegskanus und tödlichen Kanonen. Kaumualii, der Häuptling von Kauai, erblickte die anrückende Armada vermutlich mit einem Hauch der Beklemmung und entschloss sich, sein Glück mit Verhandlungen zu versuchen. 1810 wurde Kaumualii ein Vasall von Kamehameha, der daraufhin alleiniger Herrscher über ganz Hawaii wurde.
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				Kurz darauf machte sich Kamehameha, der mehr als nur ein erobernder Kriegsheld war, an die Arbeit, das Leben auf den Inseln zu verbessern und die Vereinigung zu festigen. Er erschuf ein einziges Rechtssystem, führte Steuern ein und ging offizielle Handelsbeziehungen mit Europa und den Vereinigten Staaten ein. Kamehameha legte auch den Grundstein für die spätere Verfassung Hawaiis, den Mamalahoe. Dieses Gesetz fand einen bescheidenen Anfang während einer der frühen Militäroperationen Kamehamehas. Während eines Überfalls wurde Kamehamehas Fuß unter einem Felsen eingeklemmt und er geriet in den Hinterhalt zweier örtlicher Fischer, die dem legendären Krieger voller Furcht begegneten. Aus Angst, dass er sie töten würde, schlugen sie ihm mit dem Paddel ihres Kanus auf den Kopf, wobei das Paddel zerbrach. Zwölf Jahre später wurden die zwei Fischer gefunden und vor Gericht gestellt; zumindest dachten die beiden das. Stattdessen entschuldigte sich Kamehameha dafür, Unschuldige angegriffen zu haben, und schenkte den beiden Männern Land als Entschädigung. Er bestimmte, dass von diesem Moment an jegliche Unbeteiligte in Kriegszeiten unter Schutz stehen. Dieses "Gesetz des zersplitterten Paddels" hat seitdem zahlreiche humanitäre Kriegsgesetze auf der ganzen Welt beeinflusst.[NEWLINE][NEWLINE]Während seiner Regentschaft konnte er außerdem dafür sorgen, dass Hawaii eine unabhängige Nation bleiben konnte, während alle anderen polynesischen Inseln von hungrigen Kolonialmächten geschluckt wurden. Sein Vermächtnis der Unabhängigkeit hat ihm auch den Beinamen "Napoleon des Pazifik" beschert.
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				Am 8. Mai 1819 starb Kamehameha als respektierter König, legendärer Krieger und Vater von sieben Kindern. Im heiligen Brauch hawaiischer Religion wurde seine Leiche von seinen engsten Freunden versteckt, auf dass niemand seinen Aufenthaltsort kennt und seine Macht, oder Mana, für persönliche Zwecke stehlen kann. Die Begräbnisstätte bleibt bis heute ein Geheimnis.
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				Kamehameha ist bis heute eine der wichtigsten Persönlichkeiten der hawaiischen Geschichte und eines ihrer meistrespektierten Staatsoberhäupter geblieben. Er schaffte die Praxis der Menschenopfer ab, schützte Unschuldige in Zeiten des Krieges und gründete eine der wenigen unabhängigen Nationen in Polynesien. Ob seine Geburt nun von göttlicher Bestimmung war oder nicht, niemand kann abstreiten, dass er die Rolle des Großen Königs ausfüllte, die eine alte Prophezeiung Jahrtausende zuvor vorhergesagt hatte.
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				König der Hawaiischen Inseln
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				PLACEHOLDER
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				Der Legende nach wurde Kiew von drei slawischen Brüdern - Kyj, Schtschek und Choriw - gegen Anfang des 6. Jahrhunderts n. Chr. gegründet. Seitdem hat Kiew, eine der ältesten Städte in Osteuropa, Zeiten großen Vorsprungs und Perioden relativer Vergessenheit durchlebt. Über die Jahrhunderte hinweg ist es jedoch immer das wichtigste slawische Kulturzentrum geblieben und spielte eine entscheidende Rolle in der Entwicklung der mittelalterlichen ostslawischen Zivilisation.[NEWLINE][NEWLINE]Kiew liegt auf dem Dnepr-Handelsweg zwischen Konstantinopel und Skandinavien, wurde vom lokalen Waräger(Wikinger)-Adel beherrscht und zum Kern des Staates Rus. In den 1000er Jahren erreichte es den Höhepunkt seines Aufstiegs, eine kulturelle Schnittstelle mit über 400 Kirchen, acht Märkten, Docks und einem Karawanenhof sowie prächtigen Wohnhäusern. Mit der Gründung der Kiew-Mogilyanskaya-Akademie im Jahre 1632 wurde die Stadt zum Zentrum der ukrainischen Bildung und Wissenschaft; als Hauptstadt der Kiewer Rus wurde die Stadt jedoch wiederholt geplündert und besetzt.[NEWLINE][NEWLINE]1667 wurde Kiew Teil des Russischen Reichs. Die Stadt blieb ein kirchliches und kulturelles Zentrum, aber ihr politischer und wirtschaftlicher Einfluss nahm an Bedeutung ab. Kiew erfuhr aufgrund von russischer Abwanderung, Bildungspolitik und Industrialisierung in den 1800er Jahren eine wachsende "Russifizierung". Allerdings gelang es diversen Enthusiasten unter den ethnischen ukrainischen Adligen, Militäroffizieren und Händlern die ursprüngliche Kultur in Kiew zu erhalten, häufig durch heimliche Aktivitäten wie Buchdruck, Amateurtheater, private Soireen, Volksfeste und Ähnliches.[NEWLINE][NEWLINE]Nach der Zwangsvereinigung mit der Sowjetunion wurde die Stadt von allerlei Problemen heimgesucht: Die Hungersnot 1932/33 beutelte die Unterschicht, Stalins Säuberungsaktionen 1937/38 löschten die Intelligenzija der Stadt so gut wie aus und die Invasion der Deutschen 1941 - 1943 brachte Tod und Zerstörung. Doch Kiew überlebte und nach dem Zusammenbruch der Sowjetunion wurde die Ukraine 1991 zu einem unabhängigen Staat erklärt, mit einem wiederauflebenden Kiew als Hauptstadt und kulturellem Herzen.
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				Kurioses über Korea
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				Südkorea ist für seine Videospielkultur berühmt, ganz besonders für seine Vorliebe für den Blizzard-Klassiker "Starcraft". Professionelle Spiele und Turniere erhalten eine starke Medienpräsenz im ganzen Land, mit Übertragungen auf diversen Fernsehsendern.[NEWLINE][NEWLINE]Die chinesischen Schriftzeichen für Joseon wurden häufig als "Morgenstille" übersetzt, was später dazu führte, dass ganz Korea als das "Land der Morgenstille" bekannt wurde.[NEWLINE][NEWLINE]Das bekannte koreanische Gericht Kimchi wird in der koreanischen Küche beinahe zu jeder Mahlzeit gereicht. Kimchi besteht üblicherweise aus gegorenem Kohl, Radieschen, Schalotten oder Gurken und es gibt Hunderte einzigartiger Rezepte und Variationen.[NEWLINE][NEWLINE]Der südkoreanische Nationalsport Taekwondo wird auf die neun ursprünglichen "Kwans" zurückgeführt - die Schulen des Taekwondo, die sich nach dem Ende der japanischen Besetzung Koreas entwickelten. Der Sport selbst soll aus der traditionellen koreanischen Kampfkunst "Taekkyeon" entstanden sein.
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				Geschichte
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				Die Teilung Koreas
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				Modernes Korea
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				Klima und Landschaft
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				Vorgeschichte und das Alte Reich
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				Aufstieg der Drei
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				Wandel von Königreichen
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				Joseon-Dynastie
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				Koreanisches Reich
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				Besatzung durch Japan
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				Koreakrieg
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				Hwach'a
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				Personenabwehrraketen-Einheit des Mittelalters. Stark gegen Landeinheiten, aber schwach gegen Städte. Nur Korea darf sie bauen. Ersetzt den Tribok.
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				Die Hwach'a ist extrem effektiv gegen Landeinheiten, aber langsam und verwundbar bei feindlichen Nahkampfangriffen und sollte daher auf dem Schlachtfeld immer durch andere Einheiten unterstützt werden. Die Hwach'a muss in Stellung gebracht werden (1 Fortbewegungspunkt), bevor sie angreifen kann.
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				Die legendäre koreanische Anti-Infanteriewaffe Hwach'a stellt einen einzigartigen Entwicklungsschritt der frühen Schwarzpulverwaffen dar. Sie wurde im 15. Jahrhundert unter der Leitung von König Sejong dem Großen entwickelt und bestand aus einem großen zweirädrigen Wagen, der mit einem wabenförmigen Aufsatz versehen war, heutigen Raketenbatterien nicht unähnlich. Darin fanden Hunderte von Pfeilen Platz, die mittels Schwarzpulver verschossen werden konnten. Das geringe Gewicht dieser Frühform der Rakete, "Singijeon" genannt, verschaffte der Hwach'a einen großen Vorteil gegenüber traditionellen Kanonen, die viel schwieriger zu bewegen waren. Die Hwach'a erwies sich als ausgezeichnete Waffe zur Verteidigung der koreanischen Halbinsel während der japanischen Invasionen des 16. Jahrhunderts.
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				[NEWLINE]        Staatsoberhaupt: SEJONG[NEWLINE]        Spezialeinheit: Hwach'a[NEWLINE]        Spezialeinheit: Schildkrötenschiff[NEWLINE][NEWLINE]
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				Die koreanische Halbinsel, die heute bekanntlich in die Republiken Nord- und Südkorea unterteilt ist, war im Laufe der Jahre die Heimat etlicher Königreiche, von denen manche tugendhaft, andere jedoch zutiefst verrucht waren. Zwischenzeitlich konkurrierte Korea mit den mächtigen Nachbarstaaten China und Japan, und unter der Herrschaft der Joseon-Dynastie war es mehr als 500 Jahre lang vereint. Die Unruhen durch die japanische Besetzung im frühen 20. Jahrhundert und den nachfolgenden Koreakrieg 1950 zerstörten diese Einheit. Südkorea stieg aus dem Konflikt als weltweit zunehmend ökonomisch und kulturell bedeutende Nation empor. Im Gegensatz dazu wird das unterdrückerische Regime des zurückgezogenen Nordkoreas häufig wegen seiner Handhabung von Menschenrechten und diplomatischen Beziehungen international verurteilt.
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				Offiziell regelt der von beiden koreanischen Republiken vereinbarte Waffenstillstand nur das Ende der Kämpfe und beide Parteien befinden sich theoretisch noch im Krieg. Heute ist die entmilitarisierte Zone (DMZ) zwischen beiden Republiken die am schwersten befestigte Grenze auf der ganzen Welt und beide Seiten beobachten sich gegenseitig mit höchster Wachsamkeit. Im Laufe der Jahre gab es immer wieder kleinere Angriffe und andere Verletzungen des Waffenstillstandes, zumeist feindselige Übergriffe des nordkoreanischen Regimes. Trotz dieser Zwischenfälle ist die zerbrechliche Feuerpause seit über 50 Jahren in Kraft.
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				Heute gehört Südkorea zu den führenden Nationen in der wissenschaftlichen und technologischen Entwicklung und zählt zu den "Tigerstaaten", einer Gruppe von vier hoch entwickelten Industriestaaten in Asien (die anderen drei sind Hongkong, Singapur und Taiwan). Südkorea verfügt über gut ausgebildete und hochqualifizierte Arbeitskräfte und neue Technologien werden schnell übernommen: So verfügt Südkorea zum Beispiel über einige der schnellsten privaten Internetanbindungen auf der ganzen Welt. Südkorea ist zudem die Heimat der überaus erfolgreichen Marken Samsung und LG, zwei der weltweit führenden Hersteller von Mobiltelefonen.[NEWLINE][NEWLINE]Im Gegensatz dazu hat die geheimnistuerische Regierung von Nordkorea schon Probleme, den täglichen Bedarf ihrer Bevölkerung zu decken, die unter dem kommunistischen Regime an Hunger und Armut leidet. Nordkorea schirmt sich selbst von der Öffentlichkeit ab und die wenigen bekannten Fakten stammen entweder von Flüchtlingen, die dem Regime entkommen sind, oder von seltenen erlaubten Besuchen durch ausländische Journalisten. Nordkorea wird regelmäßig für die Entwicklung von Waffenprogrammen sanktioniert, die von der internationalen Gemeinschaft als gefährlich angesehen werden, und verfügt somit nur über eine sehr begrenzte Wirtschaft, die auf die dauerhafte Unterstützung durch die Volksrepublik China und auf humanitäre Hilfeleistungen von den Mitgliedsstaaten der Vereinten Nationen angewiesen ist.
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				Die koreanische Halbinsel liegt zwischen dem gelben Meer und dem Ostmeer und grenzt im Norden an China und im geringen Maße auch an Russland an. Die Grenze zu beiden Ländern verläuft entlang des Yalu und des Tumen. Obwohl Korea verschiedene Geländeformen zu bieten hat, besteht das Land vor allem aus Bergen, von denen der Paektusan mit einer Höhe von 2.744 m (9.003 Fuß) der höchste ist. Wie seine Nachbarländer wird auch Korea jeden Sommer vom ostasiatischen Monsun heimgesucht, der in großen Teilen des Landes für starken Regenfall und drückende Luftfeuchtigkeit sorgen kann. Die Wintermonate können ebenfalls sehr hart sein - Temperaturen unter null Grad sind keine Seltenheit, vor allem im Norden des Landes.
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				Spätestens ab Mitte der Altsteinzeit wurde Korea von Menschen bewohnt, die in Höhlen oder unter Felsvorsprüngen nahe am Meer lebten. Über mehrere tausend Jahre bildeten sich primitive Gemeinschaften, vor allem da die Sammler immer geschicktere Jäger wurden. Von den vielen frühen Gemeinschaften der Halbinsel sollte eine besonders hervorstechen und aufsteigen, um das Fundament für alle kommenden koreanischen Königreiche zu legen - "Go-Joseon" oder "Alt-Joseon".[NEWLINE][NEWLINE]Alt-Joseon wurde um 2000 v. Chr. vom legendären Dangun Wanggeom gegründet, dessen Vater aus dem Himmel herabgestiegen sein soll. Einige moderne Historiker gehen davon aus, dass der Name "Dangun Wanggeom" in Wahrheit ein Titel früher Autoritätspersonen war und somit eine politische und zugleich religiöse Person in der Gemeinschaft bezeichnete. Aber ob von einem einzelnen Anführer oder von einer Reihe früher Anführer geleitet - Alt-Joseon wurde eines der fortschrittlichsten frühen koreanischen Stammesreiche im Vorfeld der Eisenzeit im 4. Jahrhundert v. Chr.
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				Im 1. Jahrtausend n. Chr. war Korea die meiste Zeit über in die Herrschaftsgebiete dreier Monarchien unterteilt. Die "Drei Reiche von Korea" - Goguryeo, Baekje und Silla - herrschten jeweils über einen Teil der Halbinseln, wobei Goguryeo das größte und eine gewisse Zeit lang auch das mächtigste dieser Reiche war. Doch diplomatische Beziehungen führten zum Untergang von Goguryeo, denn der südlichste Rivale Silla handelte mit der chinesischen Tang-Dynastie ein Bündnis aus. Das Bündnis stärkte Silla genug, um bis 668 sowohl Baekje als auch Goguryeo einzunehmen, bis Silla unbestritten über den Großteil der koreanischen Halbinsel herrschte.
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				Nachdem die Königreiche Goguryeo und Baekje erobert waren, herrschte das neue "Vereinigte Silla" oder "Spätere Silla" noch mehrere hundert Jahre lang über die Halbinsel. Wie oft nach einer so lange ununterbrochenen Herrschaft wurde die Autorität des Königs um das 9. Jahrhundert n. Chr. in Frage gestellt. Das "Knochenrangsystem", eine Art Erbrecht, das auf den Blutsbanden einer Person mit dem König beruhte, hatte das Gleichgewicht der Macht zwischen dem König und dem Adel seit einiger Zeit aufrechterhalten. Doch dieses System sollte am Ende zum Untergang Sillas führen, denn der Adel, auf den man aufgrund der Steuern und des Verwaltungsaufwands angewiesen war, wurde das Kastensystem leid, das seine Rolle innerhalb der Regierung so einschränkte.[NEWLINE][NEWLINE]Am Ende führten ständige interne Streitigkeiten dazu, dass sich der König bis 935 der aufsteigenden Goryeo-Dynastie unterworfen hatte. Goryeo blieb bis 1392 in Korea ein souveränes Königreich, auch trotz dem Druck seitens der mongolischen Yuan-Dynastie aus China.
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				Die Joseon-Dynastie, die allgemein als das bedeutendste Königreich der koreanischen Geschichte angesehen wird, wurde 1392 vom rebellischen Goryeo-Kommandanten I Seong-gye gegründet. Er hatte den Befehl, in die benachbarte chinesische Provinz Liaotung einzufallen (ein Präventivschlag gegen das chinesische Ming-Reich). Stattdessen ergriff er die Gelegenheit, die Herrschaft über Korea selbst zu übernehmen, indem er seine Armee in die Goryeo-Hauptstadt führte und den König bei einem Militärputsch stürzte. Er gründete eine eigene Dynastie und nannte sich fortan König Taejo von Joseon, nach dem alten Joseon-Königreich. Taejo schuf die erste vereinigte koreanische Dynastie in der Geschichte des Landes.[NEWLINE][NEWLINE]Der angesehenste Joseon-Herrscher, König Sejong der Große, herrschte von 1418 bis zu seinem Tode 1450. Mit seiner Politik ebnete Sejong während seiner Herrschaft den Weg für große Fortschritte der Kunst und Wissenschaft, einschließlich der Veröffentlichung der koreanischen Schriftsprache "Hangul". Während dieser Zeit fasste auch der Konfuzianismus in Korea Fuß, dessen Wurzeln in der vorangegangenen Goryeo-Dynastie bereits etabliert worden waren. Der Neokonfuzianismus, auch bekannt als "Seongnihak", wurde zur bedeutendsten Denkschule für Gelehrte auf der ganzen Halbinsel. Die konfuzianischen Werte der Tugendhaftigkeit und Selbstveredelung bildeten die Grundlage für viele Werte, die die koreanische Gesellschaft heute noch in Ehren hält.[NEWLINE][NEWLINE]Die Joseon-Dynastie wurde in den 500 Jahren ihres Bestehens von 27 einzelnen Monarchen beherrscht und endete 1897. Während der letzten Jahre der Dynastie durchlief Korea eine Zeit des Isolationismus und schränkte den Kontakt zu den umliegenden Nationen ein, um äußere Einflüsse zu schwächen. Nachdem China und Japan es lange zu beeinflussen versucht hatten, gehen viele Historiker davon aus, dass sich zu diesem Zeitpunkt, als man Korea als "Einsiedlerkönigreich" bezeichnete, die ersten Hinweise auf ein modernes koreanisches Nationalgefühl entwickelten.
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				Der Erste Chinesisch-Japanische Krieg, den China und Japan ab 1894 auf weiten Strecken der koreanischen Halbinsel austrugen, ließ Japans wachsende Stärke in Ostasien erstmals spüren. Die Joseon-Dynastie, die China lange zu beeinflussen versucht hatte und die Japans neue Macht fürchtete, erklärte 1897 die Gründung des Koreanischen Reiches. Obwohl man hoffte, auf diesem Wege Koreas Unabhängigkeit von China und Japan zu sichern, waren diese Ambitionen nur von kurzer Dauer. Nach dem Sieg über den Großteil der Streitkräfte der chinesischen Qing-Dynastie ereiferte sich Japan schnell, Korea zu beherrschen.
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				Gemäß dem Vertrag zwischen Japan und Korea, der 1910 geschlossen wurde (und von dem koreanische Historiker heute noch sagen, dass er unter erheblichem Zwang unterzeichnet wurde), wurde Korea vollständig von Japan annektiert. Trotz aktiven Widerstands seitens des koreanischen Volkes seit Beginn der Besetzung bewahrte Japan fast 35 Jahre lang die Herrschaft über die Nation. Die "provisorische Regierung der Republik Korea" in Shanghai, China, diente während dieser Zeit als koreanische Exilregierung. Die Besetzung Koreas durch Japan endete schließlich am 2. September 1945, nach Japans Niederlage im Zweiten Weltkrieg. Viele Koreaner hegen aufgrund dieser dunklen Phase ihrer Geschichte heute noch einen Groll gegen Japan.
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				Der Koreakrieg, der große Konflikt, durch den die koreanische Halbinsel in die heutige Unterteilung gespalten wurde, wurde durch das Machtvakuum verursacht, das durch die Niederlage Japans im Zweiten Weltkrieg entstand. Der 38. Breitengrad, eine Trennlinie, auf die sich die Vereinigten Staaten und die Sowjetunion geeinigt hatten, sollte lediglich eine vorübergehende administrative Teilung der Länder darstellen. 1948 bildete Nordkorea jedoch eine kommunistische Regierung unter der Führung von Kim II-Sung, während Südkorea mit nationalen Wahlen seinen ersten Präsidenten Rhee Syng-man wählte. Beide Anführer bestanden darauf, das koreanische Volk solle unter einer Herrschaft vereint werden, doch jeder wollte, dass die Vereinigung innerhalb seines eigenen politischen Systems geschah.[NEWLINE][NEWLINE]Im Juni 1950 startete Nordkorea, unterstützt von sowjetischer Militärausrüstung aus dem Zweiten Weltkrieg, eine Invasion des Südens. Kurz darauf veröffentlichten die Vereinten Nationen eine Resolution, mit der sie die Invasion verurteilten und ihren Mitgliedsstaaten einen militärischen Eingriff empfahlen. Die Vereinigten Staaten betrachteten die Ausbreitung des Kommunismus zu diesem Zeitpunkt als direktes Resultat des sowjetischen Einflusses und reagierten, indem sie die primäre militärische Unterstützung Südkoreas stellten.[NEWLINE][NEWLINE]Obwohl Nordkorea bereits früh einen Großteil des südlichen Gebiets eroberte, machte die Ankunft der amerikanischen Truppen unter der Führung von General MacArthur dies schnell wieder wett. Die amerikanischen und südkoreanischen Streitkräfte, die schließlich das Gebiet Südkoreas bis zum 38. Breitengrad zurückeroberten, kämpften bis zum Stillstand gegen den Norden. 1951 begannen Verhandlungen um einen Waffenstillstand, der das Kämpfen - wenn auch nicht den Krieg - beenden und mehrere Jahre lang anhalten sollte. Dieser Waffenstillstand wurde schließlich 1953 unter Anleitung der Vereinten Nationen von der Demokratischen Volksrepublik Korea (Norden) und der Republik Korea (Süden) unterzeichnet.
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				Korea
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				Schildkrötenschiff
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				Schwer gepanzerte Marineeinheit der Aufklärung, die nur schwer besiegbar ist. Schildkrötenschiffe können jedoch keine Tiefsee-Geländefelder außerhalb der Stadtgrenzen durchqueren. Nur Korea darf sie bauen. Ersetzt die Galeone.
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				Das Schildkrötenschiff ist eine Spezialeinheit Koreas. Sein Angriff ist stärker als der der Galeone, die es ersetzt. Schildkrötenschiffe sind nur sehr schwer zu besiegen, sie können aber Tiefsee-Geländefelder außerhalb der Stadtgrenzen nicht durchqueren.
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				Diese großen gepanzerten Kriegsschiffe aus der Joseon-Dynastie spielten bei der Verteidigung Koreas während der japanischen Invasionen im 16. Jahrhundert eine entscheidende Rolle. Sie waren typischerweise zu gleicher Anzahl mit Soldaten und Ruderern besetzt und so hatte die koreanische Marine ein mächtiges Nahkampfschiff zur Verfügung. Das Schildkrötenschiff sollte den Gegner in Angst und Schrecken versetzen und jedes davon war am Bug mit einer geschnitzten Drachenfigur ausgestattet, die angeblich eine Wolke aus schwefelhaltigem Rauch ausstieß, um das Schiff bei seiner Näherung zu verbergen. Anders als die meisten Segelschiffe dieser Zeit besaß das Schildkrötenschiff kein Oberdeck. Die oberste Ebene des Schiffs war voller Eisenspitzen, um ein Entern durch den Gegner zu verhindern. Die Ruderer und die Soldaten waren weiter unten auf verschiedene Decks verteilt. Die Bewaffnung des Schildkrötenschiffes bestand aus bis zu zwei Dutzend Kanonen und anderen Kleinprojektilwaffen und so stellte es für die überrumpelten Seestreitkräfte von Koreas Feinden ein überaus gefährliches Wasserfahrzeug dar.
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				Kuala Lumpur war ursprünglich eine Bergbaustadt, entstanden um die neue Zinnmine, die der malaiische Raja 1857 eröffnen ließ. Der ursprüngliche Name, Pengkalan Lumpur, bedeutet wörtlich "schlammiger Landeplatz", was auf die Position der tiefgelegenen Stadt zwischen zwei gleichermaßen schlammigen Flüssen hindeutet. Später wurde der Name der Stadt zu Kuala Lumpur, "schlammiger Zusammenfluss" geändert; offensichtlich hatte sich die Umgebung in der Zwischenzeit nicht wesentlich verbessert.[NEWLINE][NEWLINE]Die kleine Bergbaustadt entwickelte sich schließlich zu einem recht lukrativen Handelsposten, aber sie wurde ständig von Krankheiten, Bränden und Überflutungen heimgesucht, was ihren Fortschritt etwas aufhielt. Dennoch wurde sie 1880 zur Hauptstadt erklärt, da die Flüsse und die Minen strategische Vorteile boten. Ein Jahr später wütete aber eine Feuersbrunst in der Stadt, der eine massive Überschwemmung folgte. Diese beiden Naturkatastrophen zerstörten praktisch jedes Gebäude im Ort, da fast alle aus Holz und Strohdächern bestanden. Beides ist leicht brennbar und wird von Wasserfluten einfach weggespült oder verfault in der Nässe. Deshalb wurde verordnet, alle neuen Gebäude aus Backsteinen und Ziegeln zu errichten. Nach dem Wiederaufbau wurde Kuala Lumpur 1896 zur Hauptstadt der neu gebildeten Föderierten Malaiischen Staaten gemacht.[NEWLINE][NEWLINE]Das 20. Jahrhundert brachte Kuala Lumpur neue Probleme: während des Zweiten Weltkriegs kam es unter japanische Besatzung, der Weltmarkt für Zinn brach ein, und die britischen Herrscher lieferten sich mit einheimischen Kommunisten einen Guerillakrieg. 1963 erlangte Malaysia dann die Unabhängigkeit von Großbritannien, wiederum mit Kuala Lumpur als Hauptstadt.[NEWLINE][NEWLINE]Die Stadt ist heutzutage die größte in Malaysia und besitzt eine der prägnantesten modernen Skylines. Eine Zeitlang standen dort auch die höchsten Wolkenkratzer der Welt, die Petronas Twin Towers, bevor sie 2004 vom Taipei 101 in den Schatten gestellt wurden. Kuala Lumpur ist heute das wirtschaftliche und kulturelle Zentrum des Landes mit blühender Industrie und bedeutendem Tourismussektor.
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				Kuala Lumpur
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				Kysyl wurde 1914 n. Chr. unter dem Namen Belozarsk vom zaristischen Russland gegründet, um als Hauptstadt der Republik Tuwa zu dienen. Die Stadt liegt an der Mündung zweier Nebenflüsse des Jenissei im Herzen von Asien. Man sagt, die Stadt Kysyl sei exakt im geografischen Zentrum Asiens erbaut worden. Aus historischer Sicht wurde die Region bis 1757 n. Chr. von den Mongolen beherrscht und fiel anschließend bis 1911 unter Mandschu-Herrschaft. Während der chinesischen Rebellion von 1911 proklamierte das zaristische Russland Tuwa als Protektorat - ein Anspruch, den China nicht anfechten konnte. Nach der Russischen Revolution war die Stadt mitunter sowohl von der Weißen als auch der Roten Armee besetzt. Nach zwei weiteren kurzen Jahren unter chinesischer Herrschaft, etablierten die lokalen Bolschewiken im August 1921 eine kommunistische Republik und benannten die Stadt in Kysyl (was in den Turksprachen "rot" bedeutet) als deren Hauptstadt um. Die Sowjetunion annektierte Kysyl mitsamt Tuwa im Jahre 1944.[NEWLINE][NEWLINE]Bis zur Bildung der Russischen Föderation 1992 n. Chr. war Kysyl größtenteils von der Welt isoliert. Diese erzwungene 50-jährige Isolation half dabei, die einzigartige türkisch-mongolische Kultur zu bewahren, die typisch für die Stadt war. Khuresh, eine tuwanische Form von Ringkampf, ist äußerst beliebt und jedes Jahr findet in Kysyl ein Wettkampf statt. Türkische Musik, insbesondere tuwanischer Obertongesang, wird jedes Jahr beim Naadym-Festival gefeiert. Seit dem Fall der Sowjetunion wurden mit vereinten Kräften die Bemühungen gefördert, die reiche mündliche Tradition von Epen, Gedichten, Rätseln und Zungenbrechern dieser Region zu erhalten.[NEWLINE][NEWLINE]Seit 1992 versucht die tuwanische demokratische Bewegung, Arbeitsplätze und Unterkünfte für die Nomadenvölker der Republik bereitzustellen sowie die tuwanische Sprache und das Handwerk zu fördern. Nach einer Angriffswelle auf die recht große russische Bevölkerung Kysyls, bei der es zu 88 Todesfällen kam, zogen viele Russen in andere Städte der Föderation um. Obwohl Kysyl als Touristenattraktion beworben wird, bleibt die Stadt abgelegen und schwer zu erreichen.
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				Die alte olmekische Siedlung La Venta, die in Zentral-Mexiko gefunden wurde, gilt in der Archäologie als wichtiges kulturelles Zentrum, das auch viel zum Handel in der Region beitrug. Die Bauten von La Venta sind insofern einzigartig, als es in den umliegenden Gebieten keine Steine gab, die zum Bau verwendet werden konnten, sodass die Olmeken alles aus Ton und Erde fertigen mussten. Obwohl große Teile der Anlage neuen Bauwerken weichen mussten, konnten Ausgrabungen zeigen, dass La Venta eine zeremonielle Bedeutung für die Olmeken besaß. Zahlreiche Bauten und Skulpturen schmücken den Komplex, auch wurden Begräbnisstätten und Altare gefunden. Aus La Venta stammen auch vier der berühmtesten der typischen "Kolossalköpfe", die die Olmeken schnitzten. Jeder dieser Köpfe wiegt mehrere Tonnen und Archäologen können nur spekulieren, wie sich die Olmeken das Material für diese riesigen Arbeiten verschafften. Leider scheint es wegen der anhaltenden Baumaßnahmen in dem Gebiet unwahrscheinlich, dass in La Venta in naher Zukunft noch weitere Ausgrabungen getätigt werden können.
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				Lhasa ist mit 3.600 m über dem Meeresspiegel eine der höchstgelegenen Städte der Welt. Der Name bedeutet übersetzt "Ort der Götter"; bis ins frühe 7. Jahrhundert hieß die Stadt noch Rasa, "Ort der Ziegen". Die belegte Geschichte der Stadt begann ungefähr um diese Zeit, als Songtsen Gampo Herrscher des tibetischen Königreichs wurde und im Jahr 637 n. Chr. die Hauptstadt nach Lhasa verlegte. Gampo trat bald zum Buddhismus über (den seine Ehefrauen ihm nahegebracht hatten) und ließ buddhistische Statuen und Tempel erbauen. Während die politische Macht der Stadt im Lauf der Jahrhunderte allmählich nachließ (die Monarchie zerfiel im 9. Jahrhundert), wurde Lhasa als religiöses Zentrum immer bedeutender. Der erste Dalai Lama, das spirituelle Oberhaupt der tibetischen Buddhisten, gelangte 1391 an die Macht.[NEWLINE][NEWLINE]1642 begann der fünfte Dalai Lama, Lobsang Gyatso, zusätzlich zu seiner spirituellen Autorität auch wahre politische Macht auszuüben, und vereinigte die bisher lose verbundenen tibetischen Stämme zu einer Nation. Lhasa wurde zur spirituellen und politischen Hauptstadt des neuen Landes. Als der Westen Anfang des 20. Jahrhunderts begann, Forschungsreisende in die Stadt zu entsenden, bestand die Bevölkerung von Lhasa fast zur Hälfte aus praktizierenden buddhistischen Mönchen.[NEWLINE][NEWLINE]Im Jahr 1950 marschierten chinesische Truppen in Tibet ein und viele Bewohner flohen aus der Stadt und gingen nach Indien ins Exil, darunter auch der 14. Dalai Lama. Der Überfall wurde von den Chinesen als "friedliche Befreiung" bezeichnet, aber für die Tibeter, den Kongress der USA und andere bedeutende militärische und politische Instanzen handelte es sich um einen unprovozierten Angriff. Viele der in der Stadt verbliebenen Mönche und Nonnen erhoben sich und hielten friedliche Demonstrationen gegen die chinesischen Unterdrücker ab, was zu restriktiven Maßnahmen gegen die Klöster führte. Es wurden Umerziehungsprogramme eingeführt, um die Buddhisten zu kommunistischen Ansichten zu bekehren. Außerdem sollten die Protestierenden dem Dalai Lama und der Unabhängigkeit Tibets entsagen. Viele Mönche und Nonnen verweigerten die Kooperation und wurden ins Gefängnis gesteckt; jene, die entkamen, flohen nach Indien.[NEWLINE][NEWLINE]Die Frage der Unabhängigkeit Tibets stellt heute noch in Lhasa und dem Rest der Welt eine bedeutende Kontroverse dar; viele Regierungen verurteilen immer noch die Behandlung der tibetischen Bevölkerung durch die Chinesen. Im Mai 2008 wurden Gespräche zwischen dem amtierenden Dalai Lama im Exil und der chinesischen Regierung eingeleitet, um Tibets Unabhängigkeit und autonome Regierung zu verhandeln, aber es hat sich daraufhin noch nicht viel verändert.
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				Lhasa
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				Als eine der ältesten Städte der Welt war Portugals Hauptstadt Lissabon schon immer ein wichtiger Handelsknotenpunkt auf der Iberischen Halbinsel. Zwar existiert Lissabon in verschiedenen Formen bereits seit Tausenden von Jahren, doch erst nach dem Sieg der Römer über die Karthager in den Punischen Kriegen wurde die Stadt dauerhafter Bestandteil des römischen Handelsnetzwerkes. Über die Jahrhunderte wuchs Lissabons Hafen mit der Stadt und wurde zum Ausgangspunkt der portugiesischen Schiffe, die in die ganze Welt hinaus segelten. Im Zeitalter der Entdeckungen im 15. Jahrhundert gingen viele angesehene portugiesische Entdecker von Lissabon aus auf die Reise, darunter auch Vasco da Gama, der erste, der von Europa nach Indien segelte.[NEWLINE][NEWLINE]Im Jahr 1755 erschütterte das Erdbeben von Lissabon, eines der verheerendsten der Geschichte, die Iberische Halbinsel und zerstörte die Stadt beinahe vollständig. Moderne Historiker schätzen, dass bei dem Beben bis zu 100.000 Menschen umkamen, und es waren große Anstrengungen nötig, um die verwüstete Stadt wieder aufzubauen.[NEWLINE][NEWLINE]Heute leben in Lissabon mehr als 500.000 Menschen und die Stadt ist eines von Portugals führenden Wirtschafts- und Handelszentren. Wegen seiner zahlreichen historischen Bauten und seiner berühmten Museen und Kulturfeste ist Lissabon auch ein beliebtes Touristenziel.
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				Die Luba (auch Baluba) erschienen als Volk zuerst im 5. Jahrhundert n. Chr. im Gebiet um die Upemba-Senke im Kongo. Ab den 1580er Jahren breiteten sich die Luba unter der Führung einer Reihe von fähigen Häuptlingen schnell aus, überrannten benachbarte Stämme und sicherten ihre Kupferminen, Fischgebiete und Palmölproduktion. Durch den Druck angreifender Europäer gingen die Luba allmählich unter und wurden letztendlich gegen ihren Willen 1885 zu einem Teil von Belgisch-Kongo. Die Luba rebellierten im Jahre 1895, wurden jedoch bei der belgischen Unterdrückung der Revolte so gut wie ausgelöscht.
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				Maschinengewehr-Einheiten nutzen mächtige, vollautomatische Schusswaffen, mit denen sie schweres Unterdrückungsfeuer mit üblicherweise mehreren hundert Schuss pro Minute abgeben können. Die Gatling-Kanone, Vorgängerin vieler moderner Maschinengewehre, wurde im 19. Jahrhundert in den Vereinigten Staaten entwickelt. Dieses Konzept entwickelte sich später zum Maxim-Maschinengewehr, dem noch viele weitere selbstladende Maschinengewehre folgen sollten.
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				Die Küstenstadt Malakka wurde um 1400 n. Chr. gegründet, als Paramesvara, der König von Temasek, vor den einfallenden Majapahit-Streitkräften floh und dort in einem kleinen Fischerdorf Unterschlupf fand. Dort gründete er in einem Hafen, der die Straße von Malakka kontrollierte, das malaiische Königreich, das bald darauf seine Macht über die gesamte Halbinsel und darüber hinaus ausweitete. Das nachfolgende Sultanat von Malakka wurde zu einer wichtigen Station für chinesische, arabische und europäische Händler, um ihre Nahrungs- und Wasservorräte aufzufüllen. Die malaiische Herrschaft endete 1511, als Afonso de Albuquerque die Stadt für Portugal einnahm.[NEWLINE][NEWLINE]Im nächsten Jahrhundert wurde Malakka zum bedeutendsten Handelshafen in Südostasien und die Portugiesen errichteten umfangreiche Docks und Lagerhäuser, um Zucker und Reis zu exportieren. Die Erweiterung des Hafens wurde unter der niederländischen Ostindien-Kompanie fortgesetzt, die die Stadt im Jahr 1641 eingenommen und befestigt hatte. Der britische und niederländische Kampf um die Kontrolle der strategischen Meeresstraßen wurde im Britisch-Niederländischen Vertrag von 1824 zu Gunsten der Engländer entschieden und Malakka wurde zum "Strait Settlement" des Britischen Empire. Eine starke Versandung der Hafenmündung in Verbindung mit dem Wachstum Singapurs führte zu Malakkas Untergang als Handelszentrum.[NEWLINE][NEWLINE]Nach der Auflösung der Kronkolonie im Anschluss an die japanische Besatzung während des Zweiten Weltkriegs wurde Malakka 1957 Teil der unabhängigen Malaiischen Union, aus der sich die moderne Nation Malaysia entwickelte. Vor dem Krieg hatte die umgebende Region die Produktion von Gummi als Wirtschaftszweig entdeckt; nach dem Krieg wurde Gummi zu Malakkas Hauptexportgut und machte die Stadt erneut zu einem bedeutenden Hafen. Durch Ausbaggern und die Errichtung von Strandmauern wurde die Stadt auch für Hochsee-Frachtschiffe und Containerschiffe mit Tiefgang zugänglich und der Bau einer Eisenbahn und moderner Autobahnen in die Stadt machte Malakka erneut zu einem wichtigen Frachtendpunkt der Region.
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				Über Manilas Frühgeschichte existieren zwar nur wenige genaue historische Aufzeichnungen, doch um das 10. Jahrhundert n. Chr. entstand die Grundlage für die spätere Hauptstadt der Philippinen. Erst im Jahr 1571 wurden mit Ankunft des spanischen Konquistadors Miguel López de Legazpi die vorhandenen Siedlungen zerstört und die wiederaufgebaute Stadt erstmals als Manila bekannt. In den folgenden 300 Jahren blieben Manila und die Philippinischen Inseln unter spanischer Herrschaft. Im Jahr 1898 gab Spanien die philippinischen Gebiete nach dem Spanisch-Amerikanischen Krieg an die Vereinigten Staaten ab.[NEWLINE][NEWLINE]Der Hafen der Stadt, der einfach als Hafen von Manila bekannt ist, gehört zu den belebtesten Seehäfen der Welt und ist Hauptknotenpunkt für Im- und Export der Philippinen. Mit einer großen Zahl verschiedener Exportprodukte, die von Nahrungsmitteln und Konsumgütern des täglichen Bedarfs bis hin zu Chemikalien und Industrieprodukten reichen, verlassen sich die Philippinen stark darauf, dass der Hafen von Manila ihre blühende Wirtschaft in Gang hält. Auch der Tourismus ist einer der Hauptwachstumsfaktoren für die Wirtschaft Manilas, da Besucher aus der ganzen Welt den historischen, ummauerten Stadtteil innerhalb Manilas besuchen, der auch als Intramuros bekannt ist.
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				Die tapferen Marines, die ursprünglich nur als Infanterieklasse für amphibische Angriffe dienen sollten, sind mittlerweile bei vielen verschiedenen Einrichtungen des US-Militärs im Einsatz. Normalerweise arbeiten sie eng mit der Navy zusammen und durch ihre vielfältigen Möglichkeiten werden sie seit Jahrzehnten bei Konflikten auf der ganzen Welt eingesetzt.
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				Marrakesch in Marokko, Heimat eines der größten traditionellen arabischen Märkte, wurde im Jahr 1062 n. Chr. von König Yusuf ibn Taschfin gegründet und sollte Hauptstadt der Almoraviden-Dynastie werden. Die Stadt verdiente sich ihren Ruf als Handelszentrum und Hauptumschlagplatz bereits in frühester Zeit, als Karawanen in Marrakesch anhielten, um sich auszuruhen und zu sammeln, bevor sie sich weiter auf die umgebenden Handelsrouten begaben. Auf Marrakeschs berühmtem Markt Djemaa El Fna in der Altstadt bieten Verkäufer an kunstvollen Ständen alles von lokaler Küche bis hin zu Handwerksarbeiten und Souvenirs für Touristen an. Auch finden oft Aufführungen verschiedenster Art statt - Schlangenbeschwörer, Tänzer und andere Arten der Unterhaltung werden bis in die Nacht hinein geboten. Heute leben mehr als eine Million Menschen in Marrakesch, darunter viele Auswanderer, auch Europäer, die sich von der Stadt ein anderes Lebensgefühl versprechen.
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				Die Speerschleuderer waren höchst spezialisierte Spießwerfer, die ein hölzernes, langes speerähnliches Objekt einsetzen, um ihre Ziele mit hohem Tempo zu treffen. Dieses Gerät, Atlatl genannt, hatte eine kleine Mulde auf der einen Seite, in der der Wurfspieß ruhte, und ein Kanal verkürzte die Strecke, die das Geschoss zurücklegen musste. Mit einem Atlatl konnte ein Speerschleuderer einen Pfeil über 90 Meter weit mit bis zu 95 Stundenkilometern werfen - um einiges weiter und schneller als ein normal mit der Hand geworfenes Geschoss. Die Speerschleuderer der Maya waren in der Lage, gegnerische Linien aus der Distanz zu vernichten, sofern sie freie Sicht auf das Ziel hatten.[NEWLINE][NEWLINE]Einige der ersten Atlatls stammen grob aus der Zeit von vor 400.000 Jahren, der ausgestorbene Homo Heidelbergensis hat sie benutzt. Vom Homo Sapiens glaubt man, dass er eine frühe Atlatl-Version ab dem Jungpaläolithikum, etwa 15.500 v. Chr. benutzt hat.
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				Kurioses
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				Priester in der Maya-Gesellschaft hatten oft die Aufgabe, verschiedene medizinische Behandlungen an Menschen durchzuführen. Sie verschrieben ihnen alles von Kräuterheilmitteln bis zu "Schweißbädern", einer Art Sauna.[NEWLINE][NEWLINE]Heute tragen Maya-Frauen traditionelle, als "Huipil" bekannte Blusen oder Kleider mit leuchtenden Farben und markanten Mustern, die nur in ihrem jeweiligen Ursprungsdorf verwendet werden.[NEWLINE][NEWLINE]Die Maya gelten als Erfinder des Vorgängers von heißer Schokolade. Dazu wurden Kakaobohnen, die vornehmlich auf Maya-Gebiet vorkommen, getrocknet und gemahlen, mit anderen Zutaten aus der Gegend gemischt und zu einer Paste verarbeitet, die anschließend in Wasser gerührt wurde, wodurch ein Schokoladengetränk entstand.
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				Geschichte
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				Der Maya-Kalender
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				Koloniale Eingriffe und Niedergang
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				Die heutigen Maya
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				Klima und Landschaft
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				Abschnitte der Maya-Geschichte
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				Große Städte der Maya
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				Der Zusammenbruch
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				Maya-Klassenstrukturen
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				Ackerbau und Jagd
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				Verehrung der Götter
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				Maya-Kultur
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				Ursprünglich bewohnte das Volk der Maya vom 3. bis 10. Jahrhundert n. Chr. Gebiete des heutigen Mexikos, Guatemalas und Belizes. Die Maya lebten in einem Netzwerk unabhängiger Königreiche und besaßen eine gemeinsame Kultur und Religion. Ihr wahrer Ursprung ist geheimnisumwoben und es existieren zahlreiche Theorien über die frühe Entwicklung der Maya-Zivilisation. Archäologischen Aufzeichnungen zufolge wurden die ersten eigenen Maya-Siedlungen um 2.000 v. Chr. gegründet. Aus vorlandwirtschaftlichen Gemeinden wurden riesige städtische Zentren und diese Maya-Stadtstaaten verließen sich auf ausgefeilte Anbautechniken, mit denen sie ihr Überleben und den Handel sicherten. Im späten ersten Jahrhundert n. Chr. fand in vielen Siedlungen ein unerklärter Zusammenbruch statt, doch zahlreiche Städte florierten weiterhin bis zur Ankunft der spanischen Konquistadoren im 16. Jahrhundert.
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				Unter den zahlreichen bemerkenswerten Aspekten der Maya-Kultur ist ihr Kalendersystem wohl die bekannteste ihrer Entwicklungen, hauptsächlich wegen der noch immer kursierenden Theorien über seinen wahren Zweck. Das beeindruckend komplexe System des Kalenders der Langen Zählung war nur eines von drei, die die Maya verwendeten - die anderen beiden sind der Haab- und der Tzolkin-Kalender.[NEWLINE][NEWLINE]Der Kalender der Langen Zählung, der auch Quelle zahlreicher Weltuntergangs-Vorhersagen für das Jahr 2012 ist, wurde von den Maya als historische Aufzeichnung der Zeit seit Erschaffung der menschlichen Welt eingesetzt. Nach diesem Kalender begann die Zivilisation am 11. August 3114 v. Chr. und - wie es diejenigen auslegen, die von unserer bevorstehenden Verdammnis überzeugt sind - endet am 21. Dezember 2012. Diese Untergangspropheten glauben, dass die Maya durch den Kalender das Ende der Welt vorhersagten, doch die meisten Forscher interpretieren dieses Datum lediglich als das Ende eines Kreises und den Anfang des nächsten und nicht als das katastrophale Ende unserer Erde.[NEWLINE][NEWLINE]Der weniger bekannte Haab-Kalender, der zusammen mit dem Kalender der Langen Zählung verwendet wurde, war ein Kalender mit 365 Tagen, der etwa ein Sonnenjahr darstellte. Der Tzolkin-Kalender umfasste ein 260-Tage-System, anhand dessen Ernte- und Ritualzeiten bestimmt wurden.
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				Die Ankunft der Spanier führte schnell zum Niedergang der verbliebenen nördlichen Maya-Städte und obwohl das Volk der Maya noch heute in Mexiko und anderen Teilen Zentral- und Südamerikas lebt, ging ein Großteil ihrer Kultur und Geschichte während der Eroberungen durch die spanischen Konquistadoren verloren. Die Spanier begannen im frühen 16. Jahrhundert damit, Expeditionen auf die Yucatán-Halbinsel zu schicken, von der sie sich die Errichtung einer dauerhaften Siedlung erhofften. Allerdings konnten die Maya den spanischen Angriffen durch die dezentralisierte Struktur ihrer Stadtstaaten Widerstand leisten und so dauerte es beinahe 200 Jahre, bis das Maya-Volk auf dem gesamten Gebiet unterworfen war.[NEWLINE][NEWLINE]Während der Unterwerfung der Maya gab es mehrere Versuche der Spanier, die Bevölkerung zum römisch-katholischen Glauben zu bekehren. Der bekannteste wurde von dem spanischen Bischof Diego de Landa unternommen, der der römisch-katholischen Erzdiözese von Yucatán diente. De Landa hielt angeblich in der kleinen Siedlung Mani eine Inquisition ab, wo er Götzen der Maya und seltene Codex-Schriften verbrannte. Er wollte diese Religion der Ureinwohner auslöschen. Seite Taten werden zwar größtenteils verurteilt, doch manche Historiker schätzen De Landa dafür, dass er genaue eigene Aufzeichnungen über die Religion und Sprache der Maya führte, während er sie beobachtete und sich bei ihnen aufhielt.
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				Heute leben schätzungsweise sieben Millionen Maya in Teilen von Mexiko, Belize, Guatemala, Honduras und El Salvador. Viele von ihnen pflegen noch immer ihr kulturelles Erbe. Zwar trennen die Maya mehr als 20 verschiedene Sprachen, doch wie ihre Vorfahren verbinden sie eine gemeinsame Kultur und Tradition und gemeinsam feiern sie weiter das Erbe der alten Maya.
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				Maya-Siedlungen finden sich hauptsächlich in Belize und Guatemala, zusammen mit den modernen mexikanischen Staaten Quintana Roo, Campeche und Yucatán, die zusammen die Region der Halbinsel Yucatán bilden. Das Maya-Gebiet umfasst bergiges Hochland, üppiges Sumpfland und trockene Tiefebenen; von dichtem Dschungel bis zu offenen Ebenen ist alles vorhanden.[NEWLINE][NEWLINE]Tropische Regenwälder auf Maya-Gebiet versorgten die Maya sowohl mit einer großen Vielfalt an Flora und Fauna, mit der sie ihre Landwirtschaft betreiben konnten, als auch mit Trinkwasser, das ansonsten selten zu finden war. Innerhalb des Waldes waren jährliche Niederschläge bis zu 2500 Millimeter nicht selten und durch den wassergetränkten Boden konnte sich der Regen in Kalksteinlöchern sammeln, die als "Cenotes" bekannt sind, und dort leicht herausgeschöpft werden.
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				Es kursieren verschiedene Theorien über den Ursprung des Maya-Volkes und erst in den letzen 50 Jahren konnten Mesoamerika-Archäologen eine Zeitleiste ihrer frühen Zivilisation zusammensetzen. Durchbrüche beim Entziffern der Maya-Schriften in den 1960er- und 1970er-Jahren führten zu einer Wiederbelebung der Studien über die Geschichte der Maya, die bis dahin wegen fehlender Aufzeichnungen ins Stocken geraten waren.[NEWLINE][NEWLINE]Die Maya-Zivilisation wird in mehrere Abschnitte aufgeteilt: Präklassik, Klassik und Postklassik. Die ersten Siedlungen in der präklassischen Periode wurden wohl zwischen 2.000 und 1.500 v. Chr. erbaut, als die ersten Maya ihr Leben vom strengen Jäger-Sammler-Dasein zu einem gemeinschaftlicheren Leben auf Grundlage des Ackerbaus wandelten. Mit der Zeit entwickelten sich diese frühen Gemeinschaften zu einer komplexeren Gesellschaft, die sich nicht nur fortschrittliche agrikulturelle Produktionsabläufe und Handelsnetzwerke zu Nutze machte, sondern auch großartige Werke in Kunst und Architektur schuf.[NEWLINE][NEWLINE]Ihren Höhepunkt erreichte die Maya-Zivilisation etwa zwischen 250 n. Chr. und 900 n. Chr., der als die klassische Periode bekannt ist. Während dieser Zeit entwickelten die Maya einige ihrer am besten bekannten Symbole, als sie ihre Zivilisation zu großen Stadtstaaten führten - große urbane Zentren voller Monumente, die ihren Göttern und Königen gewidmet waren.[NEWLINE][NEWLINE]Die postklassische Periode begann mit dem Niedergang von großen Stadtzentren im südlichen Maya-Gebiet - einem unerklärten Zusammenbruch, der dazu führte, dass einige der größten Städte gänzlich verlassen wurden. Viele nördliche Siedlungen wuchsen allerdings weiter und florierten bis in das nächste Jahrtausend hinein.
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				Obwohl die großen Städte der Maya von einer gemeinsamen Kultur vereint waren, so waren sie doch voneinander unabhängig. So kam es unweigerlich zu Kriegen um Land, Handel und Politik. Trotz dieser Unabhängigkeit beeinflussten alle großen Maya-Städte ihre Kultur als Ganzes, da jede von ihnen die individuellen Züge beitrug, die sie jeweils einzigartig machten.[NEWLINE][NEWLINE]Kaminaljuyú, das als die am längsten bewohnte Siedlung des amerikanischen Kontinents gilt, war zwischen 1.500 v. Chr. und etwa 1.200 n. Chr. Heimat einer großen Maya-Bevölkerung. Dutzende archäologischer Ausgrabungen in diesem Gebiet im letzten Jahrhundert haben gezeigt, dass die Stadt möglicherweise der Hauptproduzent von Obsidian und Jade in der Region war, und die Überreste von über 100 Erdhügeln und uralten Bauwerken wurden entdeckt. Leider wurden die Überreste dieser einst so großen Stadt durch kommerzielle Bebauung und Entwicklung der umliegenden Gebiete im 19. und 20. Jahrhundert so gut wie zerstört und es sind nur noch Bruchstücke erhalten.[NEWLINE][NEWLINE]Eine weitere große Stadt, die ihre Blütezeit von etwa von 600 v. Chr. bis 100 n. Chr. erlebte, war El Mirador. Die Stadt war eine Siedlung von beachtenswerter Größe und ist vor allem wegen ihrer zahlreichen erhöhten Straßen bekannt, die bei den Maya als die "Sacbeob" bekannt waren. Sacbeob verbanden Bauwerke innerhalb der Siedlung und weiter entfernte Handelszentren und waren ein wichtiger Mechanismus beim Einrichten der Maya-Handelsnetzwerke. Ähnlich wie moderne Dämme, die auf Striche instabilen Landes gebaut werden, erstreckten sich die Sacbeob über weite Strecken - der längste Sacbé verband die uralte Stadt Cobá mit der kleineren Siedlung Yaxuná, die etwa 96 Kilometer entfernt war.[NEWLINE][NEWLINE]Tikal, wohl die bekannteste Stadt der klassischen Maya, diente dem mächtigen Tikal-Staat als Hauptstadt. Tikal war ein ehrgeiziger und aggressiver Staat, der oft heftige Kämpfe mit seinen benachbarten Rivalen anzettelte. Man schätzt, dass Tikal etwa 2.000 Jahre lang besetzt war und zu seiner Blütezeit etwa 100.000 Menschen beheimatete. Eine der weniger bekannten Erfindungen, die in Tikal gefunden wurden, sind die "Aguadas", ein geniales System von Wasserspeichern, die Regenwasser sammelten, das von den verputzten Wänden der Stadt abfloss.[NEWLINE][NEWLINE]Chitzén Iztá war eine der letzten überlebenden Maya-Siedlungen und als solche auch eine der am besten erhaltenen. Dort fanden sich auf einem Gebiet von über 6,5 Quadratkilometern mächtige Bauten und beeindruckende Beispiele für beinahe alle Formen von Maya-Architektur, darunter massive Stufenpyramiden, mehrere Ballspielplätze und reich verzierte Tempel.
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				Im ausgehenden 8. Jahrhundert gerieten aus bis heute unbekannten Gründen viele der südlichsten Maya-Siedlungen in eine Zeit des schnellen Abstiegs. Die Auflösung und Aufgabe dieser großen Königreiche gilt als der klassische Maya-Kollaps und wird heftig diskutiert. Überbevölkerung, Umweltschäden, Kriege und Krankheiten gelten allesamt als plausible Theorien, doch es ist wohl wahrscheinlich, dass innerhalb der größeren Stadtstaaten eine Kombination aus all diesen Faktoren schließlich zur Aufgabe führten.[NEWLINE][NEWLINE]Dieser mysteriöse Zusammenbruch betraf hauptsächlich die Siedlungen im südlichen Maya-Gebiet und viele der nördlichen Stadtstaaten florierten bis in das zweite Jahrtausend hinein. Erst nach dem Zusammenbruch der berühmten Stadt Chichén Itzá kam die Stadt mit Beginn der postklassischen Periode zu Ruhm. Die Stadt überlebte noch einige hundert Jahre, bevor sie im frühen 14. Jahrhundert in einen desaströsen Bürgerkrieg mit dem benachbarten Mayapán fiel. Mayapán gehörte, genau wie Uxmal und Cobá zu den wenigen übrigen Städten im Norden, die den Zusammenbruch überstanden.
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				Obwohl die Maya nie als ein Reich zusammengefasst waren - stattdessen lebten sie in Stadtstaaten, ähnlich wie die alten Griechen - folgten alle unabhängigen Staaten einer ähnlichen Klassenstruktur. Ab Beginn des 3. Jahrhunderts n. Chr. herrschte bei den Maya die Erbmonarchie, außer es war kein geeigneter Erbe vorhanden. Der König bildete mit seiner Familie und anderen hochrangigen Bürgern die obere Adelsklasse. Unter den Adligen befand sich die priesterliche Klasse der Schamanen, die die Maya-Könige führten und das Volk durch die vielen Rituale und zeremoniellen Riten leiteten, die im Laufe eines Jahres vollführt wurden. Unter diesen herrschenden Klassen befand sich die Mehrheit des Maya-Volkes, die "einfachen" Bauern, Handwerker und Arbeiter. Die wiederum darunter befindliche Unterklasse bestand hauptsächlich aus Sklaven, Kriegsgefangenen und Verbrechern.
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				Die Maya arbeiteten mit eingeschränktem Zugang zu frischem Grundwasser und so wandten sie einige Ackerbautechniken an, mit denen sie den reichen Boden ihres Gebietes nutzen konnten. Das "Milpa"-System des Fruchtwechsels, das bekanntermaßen von vielen mesoamerikanischen Gesellschaften genutzt wurde, war für die Maya besonders effektiv. Das Milpa-System war eine Art Brandrodungs-Wanderfeldbau und bestand darin, dass mehrere Vegetationsarten gemeinsam gesät wurden, wonach die Felder einige Zeit lang brachlagen. Diese Anbaumethode ermöglichte etwa zwei bis drei Jahre dauernde Fruchtperioden gefolgt von sechs bis acht Jahren Brachlage. Die Maya-Bauern säten hauptsächlich Mais, Kürbis und Bohnen an, die als "Die drei Schwestern" bekannt waren.[NEWLINE][NEWLINE]Die Maya waren nicht nur fähige Bauern, sondern auch geschickte Jäger und Fischer. Sie benutzten Werkzeuge und Waffen und jagten vornehmlich Wild, Hasen und "Pekaris", schweineähnliche Tiere, die im Regenwald leben. Die Maya setzten auch eine innovative Speerschleuder, oder Atlatl, für die Jagd und im Krieg ein. Der Speer (oder Pfeil) wurde längs in einen hölzernen Schaft mit Aushöhlung am Ende gelegt und durch die natürliche Bewegung des Werfers wurde der Speer wegen der zusätzlichen Hebelwirkung mit viel höherer Geschwindigkeit geschleudert. Speere, die mit dem Atlatl geworfen wurden, erreichten angeblich Geschwindigkeiten von über 160 km/h, was den Maya mehr Selbstvertrauen bei der Jagd auf größere und schnellere Beute verlieh.
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				Wie andere polytheistische Gesellschaften auf der ganzen Welt verehrten die Maya ein großes Pantheon von Göttern, die von ihrem Schöpfer Itzamná angeführt wurden. Besondere Verehrung erfuhren die Himmelsgötter, im Besonderen der Sonnengott Kinish Ahau und die Mondgöttin Ixchel. Die Maya hatten auch Götter für das Wetter, die Ernte und die verschiedenen Berufe in ihrer Gesellschaft. Der Maisgott war später in der Entwicklung der Maya von besonderer Wichtigkeit, als Feldfrüchte zu einem der Hauptfaktoren für ihr Überleben wurden.[NEWLINE][NEWLINE]Die Maya hielten im Laufe eines Jahres zahlreiche Rituale ab, mit denen sie die Götter ehrten. Sie basierten größtenteils auf ihrem Wissen über Astronomie und den Kalender. Unter den Kulturen, die Menschenopfer darbrachten, waren die Maya zwar längst nicht an vorderster Stelle, doch bei ihren wichtigsten Ritualen brachten auch sie Blut- und Menschenopfer dar. Menschliche Opfer förderten angeblich die Fruchtbarkeit und der Opferritus der Maya sah vor, dass das Opfer in Trinkwasserlöcher geworfen wurde, was dem Regengott Chaac zur Ehre gereichen sollte. Das berühmte Opfer-Cenote bei Chitzén Itzá war in der klassischen Periode der Maya-Geschichte Ort zahlreicher Menschenopferungen.[NEWLINE][NEWLINE]Wie viele andere mesoamerikanische Kulturen spielten die Maya ein rituelles Ballspiel, bei dem sie versuchten, einen Ball aus massivem Gummi (der etwa 2 bis 4,5 kg wog) nur mit Einsatz ihrer Hüften durch einen aufrecht angebrachten Ring zu befördern. Das Spiel wurde in der Freizeit und bei zeremoniellen Ereignissen gespielt und auch Gebietsstreitigkeiten wurden damit beigelegt, wobei die Verlierermannschaft möglicherweise sterben musste.
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				Auf dem Höhepunkt ihrer Zivilisation schufen die Maya viele bemerkenswerte Kunstwerke, darunter komplexe Schnitzereien und Reliefs in Stein und Jade. Die Künstler jeder Stadt brachten einzigartige regionale Elemente in ihre Arbeiten ein. Die Maya entwickelten auch eine Reihe von Pigmenten und Farben, die sie mit den Ressourcen des Dschungels herstellten. Die bekannteste Farbe war wohl "Maya-Blau", ein lebendiger blauer Ton aus Indigo-Farbstoff, der später auch Einzug in die Werke europäischer Kolonisten fand, nachdem die Maya-Gesellschaft untergegangen war.[NEWLINE][NEWLINE]Das berühmteste architektonische Maya-Werk ist die Stufenpyramide. Dutzende davon wurden in der späten Periode der Maya-Zivilisation erbaut. Wie der Name schon sagt, besteht die Stufenpyramide aus mehreren Steinschichten, die in abgestuften Ebenen aufeinander liegen und oben mit einer flachen Ebene abschließen, auf der oft religiöse Zeremonien stattfanden. Man glaubt, dass die mesoamerikanischen Stufenpyramiden auf bereits existierenden Begräbnisstätten oder früheren Tempeln errichtet und mit der Zeit nach bestimmten Kalenderzyklen wiederaufgebaut wurden. Das beste Beispiel einer Maya-Stufenpyramide findet sich auf der Yucatán-Halbinsel auf dem Gebiet von Chichén Itzá. Dieses gut erhaltene Gebäude steht unter Verwaltung der mexikanischen Regierung.[NEWLINE][NEWLINE]Das Schriftsystem der Maya bestand aus Symbolen, die oft als Glyphen oder Hieroglyphen bezeichnet werden, da sie den alten ägyptischen Schriften sehr ähneln. Sie finden sich auf Arbeiten auf dem gesamten Maya-Gebiet und wurden im letzten Jahrhundert nach und nach entziffert. Die Maya verwendeten diese Schrift, um viele Aspekte ihrer Kultur festzuhalten. Es gibt zwar Hinweise darauf, dass Maya-Schriftgelehrte aus Rinde und Tierhäuten gebundene Bücher anfertigten, doch viele dieser Arbeiten wurden im 16. Jahrhundert während des spanischen Einfalls in das Gebiet zerstört, da man sie für ketzerische Werke hielt.
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				Maya
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				M'banza-Kongo liegt auf einer niedrigen Hochebene im Nordwesten Angolas und war die Heimat des Mani-Kongo, wie die Herrscher des um 1390 n. Chr. gegründeten Kongoreichs genannt wurden. In der Blütezeit der Stadt kontrollierten die Bantu-Krieger von M'banza-Kongo ein Gebiet, das sich von Afrikas mittlerer Atlantikküste bis zum Fluss Kwango und von Pointe-Noire im Norden bis zum Fluss Loje im Süden erstreckte. Die Stadt finanzierte sich durch Steuern, Zwangsarbeit und königliche Gelder; gelegentlich handelte der Mani-Kongo mit den Europäern an der Küste mit Sklaven, Kupfer und Elfenbein, um sein Militär zu finanzieren. Zudem wurde die Stadt durch Tribute von benachbarten Städten und Königreichen unterstützt, was M'banza-Kongo zu einer der reichsten afrikanischen Städte der 1500er Jahre machte.[NEWLINE][NEWLINE]1568 n. Chr. sah sich der Mani-Kongo gezwungen, den Portugiesen zu gestatten, eine Kolonie in der Provinz Luanda zu gründen. Von diesem Stützpunkt aus sollten die Portugiesen allmählich die Kontrolle über den Großteil des Gebiets um M'banza-Kongo erlangen, was zu erhöhten Spannungen führte. In der Schlacht von Ambuila im Jahre 1665 besiegte eine Streitmacht portugiesischer Musketiere mit zwei leichten Artilleriegeschützen die Armee des Mani-Kongo. Die Verluste unter den eingeborenen Kriegern beliefen sich auf 5.000, einschließlich des Königs, was M'banza-Kongos militärischer Überlegenheit in der Region endgültig ein Ende setzte. Die Schlacht wird allgemeinhin als entscheidender Wendepunkt in der Geschichte der Stadt betrachtet, da sie während der Bürgerkriege, die dem Tod des Mani-Kongo folgten, mehrfach geplündert wurde und gegen 1678 größtenteils verlassen war.[NEWLINE][NEWLINE]M'banza-Kongo wurde 1705 n. Chr. von der durch Portugal unterstützten, kongolesischen christlichen Prophetin Beatriz Kimpa Vita und ihren Anhängern erneut besetzt und 1709 wieder zur Hauptstadt des Kongoreichs ernannt. Obwohl das Königreich nun effektiv ein Vasallenstaat Portugals war, bestand es für weitere 150 Jahre, bis es 1884 bei der Kongokonferenz unter Portugal, Belgien und Frankreich aufgeteilt wurde. M'banza-Kongo erlangte niemals seinen ursprünglichen Ruhm zurück, auch nicht nach der kongolesischen Unabhängigkeit im Jahr 1960.
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				Die Mehal Sefari war eine Eliteeinheit königlicher Wachen, die im 19. und 20. Jahrhundert die Herrscher Äthiopiens beschützte. Ursprünglich diente die Mehal Sefari als persönliche Leibwache der Herrscher von Äthiopien, wurde aber zu einer respekteinflößenden Brigade des äthiopischen Militärs. Sie bestand aus spezialisierten Truppen der Infanterie, Kavallerie und Artillerie sowie aus Schützen. Ihr Status als Eliteeinheit Äthiopiens wurde durch die rigorose Ausbildung und moderne Ausrüstung sichergestellt, die ihr zur Verfügung standen.
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				Melbourne liegt in der Bucht von Port Phillip an der Südostküste Australiens und wurde 1835 n. Chr. zu einer permanenten Siedlung, als der Engländer John Batman einen Vertrag mit den ortsansässigen Aborigines schloss, um dort 500.000 Morgen Land zu kaufen. Im Gegensatz zu anderen australischen Städten ist Melbourne die einzige durch eine private Unternehmung und nicht von der Krone gegründete Stadt. Melbourne wurde 1847 zur Stadt erklärt, verzeichnete ihr größtes Wachstum jedoch in den 1850er Jahren, als in den nahegelegenen Städten Bendigo und Ballarat Gold gefunden wurde. Die Stadt diente als Haupthafen und Versorgungszentrum für den nun folgenden Goldrausch und die Bevölkerung wuchs in wenigen Monaten von 25.000 auf 40.000 an.[NEWLINE][NEWLINE]Der wirtschaftliche Aufschwung hatte seinen Höhepunkt in den 1880er Jahren; zu diesem Zeitpunkt galt Melbourne nach London als reichste Stadt der Welt und die größte Stadt des Britischen Empire . Als Folge des Aufschwungs wurden in der gesamten Stadt Gewerbegebäude und Banken, Terrassenwohnungen und palastartige Herrenhäuser gebaut. Doch der Goldboom kam 1891 n. Chr. zum Erliegen und brachte vielen Unternehmen den Bankrott und der Stadt ein Wirtschaftstief ein. Die Finanzkrise in Melbourne trug zur australischen Bankenpanik von 1893 bei.[NEWLINE][NEWLINE]Melbournes Banken und Industrie erholten sich und in der ersten Hälfte des 20. Jahrhunderts verzeichnete die Stadt wieder ein mäßiges Wachstum. Nach der Formierung des Australischen Bunds im Jahr 1901 war Melbourne wichtig genug, um als Regierungssitz ausgewählt zu werden (bis dieser 1927 in die neue Hauptstadt Canberra verlegt wurde). Nach dem Zweiten Weltkrieg wurde der wirtschaftliche Einfluss der Stadt durch den Zustrom von Einwanderern, hauptsächlich aus Südeuropa, weiter gestärkt, da dieser neue Geschäfte und Industrien mit sich brachte. Die Zeit der 1970er bis in die 1990er Jahre zeichnete sich durch großangelegte Verkehrs- und Hausbauprojekte aus. Dank erheblicher internationaler Investitionen erhielt die Stadt eine breitgefächerte Wirtschaft mit Fokus auf die Bereiche Bankwesen und Finanzen, Fabrikation, Transportwesen, Forschung, Informationstechnologie und Tourismus.
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				Die norditalienische Stadt Mailand wurde im 4. Jahrhundert v. Chr. vom keltischen Volk der Insubrer gegründet und wuchs zu einem der größten kulturellen Zentren der italienischen Renaissance heran.[NEWLINE][NEWLINE]Nachdem die Stadt etwa 222 v. Chr. von den Römern erobert worden war, wurde Mailand später während der Tetrarchie des Kaisers Diokletian eine der drei Hauptstädte des Römischen Reiches. Nach dem Niedergang Roms ging sie durch die Hände vieler Könige und Herrscher und ihr Wohlstand wuchs, da die Stadt eine immer wichtigere Bastion in Norditalien wurde.[NEWLINE][NEWLINE]Mailands Geschichte hat viele bemerkenswerte Aspekte, doch wohl keiner ist so vorherrschend wie die kulturellen Errungenschaften, die die Stadt der Welt schenkte. Mailand war ein wichtiger Bestandteil der italienischen Renaissance-Bewegung und Heimat vieler großer Künstler, die einige der großartigsten Arbeiten dieser Ära hervorbrachten. Der vielleicht berühmteste Einwohner Mailands war der Maler Leonardo Da Vinci, der einen Großteil seines Lebens mit Arbeit und Studien in der Stadt verbrachte.[NEWLINE][NEWLINE]Noch heute gilt Mailand als eines der weltweit führenden kulturellen Zentren und der Fokus liegt zur Zeit auf Mode und modernem Design. Zudem ist Mailand eines der wichtigsten Wirtschafszentren Italiens, da ein Großteil der Verkehrsinfrastruktur durch die Stadt führt. Zahlreiche multinationale Unternehmen besitzen Firmensitze in Mailand und ihre Geschäftsbereiche decken von Telekommunikation bis Handwerk so gut wie alles ab.
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				Missionare sind Mitglieder einer religiösen Gruppe oder Sekte, die ins Ausland entsandt werden, um die Botschaft ihrer Religion zu verbreiten. Ihr vornehmliches Ziel dabei ist es, ihre religiösen Ansichten mitzuteilen und neue Anhänger zu gewinnen. Normalerweise schenken sie den Gebieten, die sie besuchen, positive Dienste. So errichten sie beispielsweise Kliniken, Schulen und bieten andere soziale Hilfeleistungen, während sie gleichzeitig ihren Glauben vermitteln wollen.
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				Laut dem Periplus Maris Erythraei war Mogadischu bereits im ersten Jahrhundert n. Chr. ein bedeutendes maritimes Zentrum, da römische Händler begannen, von ägyptischen Häfen entlang der Küste des Roten Meers Handel zu betreiben. Als sich um 900 n. Chr. muslimische Händler in der somalischen Stadt niederließen, wurden die Handelsrouten auf weiter entfernte Länder wie China, Vietnam und Sri Lanka ausgeweitet. Beim Besuch des marokkanischen Forschungsreisenden und Autors Ibn Battuta im Jahr 1331 befand sich Mogadischu auf dem Höhepunkt seines Wohlstands - die große Stadt am Horn von Afrika.[NEWLINE][NEWLINE]Mogadischus Reichtum war in Europa legendär und wurde durch die Beschreibungen von Reisenden noch unterstrichen. Vasco da Gama, der die Stadt im 15. Jahrhundert besuchte, merkte an, dass sie solide gebaut und gut befestigt war. Es gab Häuser mit vier oder fünf Stockwerken, große Paläste im Zentrum und viele Moscheen. Im folgenden Jahrhundert schrieb der portugiesische Reisende Duarte Barbosa über Hunderte von Schiffen aus fernen Ländern, die mit Gütern wie Stoffen und Gewürzen in den Hafen der Stadt einfuhren, um diese gegen Gold, Wachs und Elfenbein zu tauschen. Barbosa beschrieb Mogadischu außerdem als Zentrum einer blühenden Weberindustrie, die einen leichten Stoff produzierte, der in Ägypten und Syrien sehr geschätzt wurde.[NEWLINE][NEWLINE]Die europäischen Mächte sahen diese Entwicklung nicht ohne Neid und wollten die Stadt in ihre Kolonialreiche integrieren. Die Portugiesen versuchten dies vergeblich, doch später gelang es der britischen Ostindien-Kompanie, für kurze Zeit die Herrschaft zu übernehmen. 1892 n. Chr. verpachtete der Sultan von Sansibar Mogadischu an Italien, wodurch die Stadt 1905 zur Hauptstadt von Italienisch-Somaliland wurde. 1960 erlangte Somalia friedlich die Unabhängigkeit, doch die Demokratie zerfiel im Zuge des Bürgerkriegs von 1991. Seit dem Abzug der Friedenstruppen der Vereinten Nationen 1994 ist Mogadischu Schauplatz beinahe ständiger Auseinandersetzungen rivalisierender Milizen. In einem derartigen Chaos ist die einst blühende Hafenstadt dem Verfall ausgeliefert.
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				Die Gründung Mombasas liegt zwar unter einem Schleier sich widersprechender historischer Aufzeichnungen, doch man glaubt, dass die Stadt, die mittlerweile die zweitgrößte Kenias ist, etwa im 10. Jahrhundert n. Chr. entstand. Im Mittelalter war Mombasa zu einer blühenden Stadt herangewachsen, deren Wirtschaft hauptsächlich auf dem Export von Elfenbein basierte. Zudem war die Stadt für ihr großes Plantagennetzwerk bekannt, das Kokosnüsse, Cashews und Hirse produzierte und anschließend auf die Handelsrouten über den Indischen Ozean schickte. Mombasas Hafen, als Hafen von Kilindini bekannt, ist der einzige internationale Seehafen Kenias und so konnte die Stadt zu einem der größten Wirtschafts- und Handelszentren der gesamten Nation heranwachsen. Heute ist Mombasas größter Export noch immer auf den Ackerbau konzentriert, besonders auf Kaffee, Tee und Getreide.
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				Das Fürstentum Monaco ist die kleinste Monarchie und nach der Vatikanstadt das zweitkleinste Land der Welt. Monaco (griechisch: Monoikos) wurde 1228 als genuesische Kolonie an einem Ort gegründet, der schon seit dem 6. Jahrhundert v. Chr. von ligurischen Volksstämmen besiedelt war. Im Jahr 1297 nahm Francesco Grimaldi die Festung ein, die den kleinen Stadtstaat beschützte, und seit jener Zeit regiert seine Familie das Land.[NEWLINE][NEWLINE]1793 wurde das Fürstentum von Streitkräften der Französischen Revolution besetzt und blieb unter französischer Herrschaft, bis es 1814 vom Wiener Kongress als Protektorat dem Königreich Sardinien unterstellt wurde. Dabei blieb es, bis Sardinien ebenfalls an Frankreich fiel; 1861 erlangte Monaco dann seine Unabhängigkeit. Frankreich war (und ist) allerdings immer noch verpflichtet, für die militärische Verteidigung des Zwergstaats zu sorgen - für ein Land mit einer Fläche von knapp zwei Quadratkilometern kein schlechtes Geschäft! Monaco war während des Zweiten Weltkriegs vorübergehend besetzt, aber der Versuch, die Grimaldis durch eine faschistische Verwaltung zu ersetzen, schlug fehl und hinterließ kaum Spuren in dem kleinen Land.[NEWLINE][NEWLINE]Heutzutage ist Monaco vor allem für drei Dinge bekannt: die verstorbene Fürstin Gracia Patricia, seinen Status als Steueroase und das weltberühmte Casino. Fürst Rainier III. heiratete 1956 die US-amerikanische Schauspielerin Grace Kelly und lenkte damit die Aufmerksamkeit der Welt zum ersten Mal seit Jahrhunderten auf das kleine Land. Sie brachte den Zwergstaat nicht nur ins Rampenlicht, sondern arbeitete auch stetig daran, die Unterstützung für Kunst und Erziehungswesen in den USA und Monaco zu verbessern. Außerdem wurde Monaco dadurch berühmt, oder vielmehr berüchtigt, dass es seinen Untertanen noch nie eine Einkommensteuer abverlangt hat und damit zahlreiche wohlhabende Bürger aus aller Welt anlockte. Das Casino Monte Carlo schließlich ist eine der größten Touristenattraktionen des Landes. Es wurde 1856 eröffnet und wird von vielen der reichsten Glücksspieler der Welt besucht; die Einwohner des Landes haben allerdings keinen Zutritt. Das Casino dient im jährlichen Grand Prix von Monaco als Landmarke und hat auch schon die Kulisse für drei James-Bond-Filme abgegeben. Außerdem ist nach dem Casino eine Klasse mathematischer Algorithmen und Methoden zur stichprobenartigen Erhebung von Daten benannt.
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				Monaco
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				Kurioses über die Mongolei
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				Das Postsystem des Mongolischen Reichs ist das Vorbild des berühmten Pony-Express.[NEWLINE][NEWLINE]Europäer erhielten ihr Wissen von der bekannten Welt größtenteils über die Handelswege des Mongolischen Reichs.
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				Geschichte
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				Die Gegenwart und die Zukunft
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				Geografie und Klima
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				Frühe Geschichte
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				Auftritt Temudschin
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				Das Leben im Mongolischen Reich
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				Eine globale Supermacht
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				Bürgerkrieg und das Ende einer Ära
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				Unter China
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				Eine neue Mongolei
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				Mongolischer Keshik
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				Diese mongolische Einheit ersetzt den Ritter. Sie verfügt über einen starken Fernangriff, erhöhte Fortbewegungsgeschwindigkeit und verdient 50% schneller Beförderungen. Kämpfe mit dieser Einheit bringen auch doppelt so viele Punkte, um einen Großen General zu verdienen.
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				Der Keshik ist eine Spezialeinheit der Mongolen, die ab dem Mittelalter verfügbar ist. Er ersetzt den Ritter und bewegt sich schneller fort, verdient doppelt so schnell Beförderungen und liefert doppelt so viele Punkte zum Auftauchen Großer Generäle. Der Keshik kann Gegner mit seinem mächtigen Fernangriff auch aus der Distanz angreifen.
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				Die Spezialeinheit Keshik ersetzt den Ritter und kann von den Mongolen ab dem Mittelalter ausgebildet werden. Keshiks verfügen über einen starken Fernangriff und eine erhöhte Fortbewegungsgeschwindigkeit (5 Punkte insgesamt), wodurch sie besonders effizient überfallsartige Angriffe durchführen und anschließend fliehen können. Darüber hinaus erhält der Keshik Beförderungen doppelt so schnell wie andere Einheiten und trägt doppelt so viele Punkte zum Auftauchen von Großen Generälen bei. Diese berittenen Krieger verschaffen Dschingis Khan im Alleingang die Herrschaft über offene Ebenen.
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				Im 12. Jahrhundert strömten die Mongolen aus Zentralasien und eroberten innerhalb eines Jahrhunderts einen Großteil Asiens und Osteuropas sowie große Gebiete im Nahen Osten. Die wichtigste Waffe der Mongolen waren ihre einzigartigen berittenen Bogenschützen, die Keshiks. Die Mongolen waren Nomadenstämme und ihre Kinder waren (beinahe buchstäblich) geborene Reiter. Auf ihren kleinen, aber kräftigen Steppenpferden konnten die nur leicht bewaffneten und gepanzerten Mongolen innerhalb eines Tages unglaubliche Distanzen zurücklegen und schlugen damit Infanterie und sogar die schwerere europäische Kavallerie um Längen.[NEWLINE][NEWLINE]Im Kampf schossen die mongolischen Keshiks vom Rücken der Pferde aus mit tödlicher Präzision und zerschlugen und entmutigten so die gegnerischen Formationen. Sobald der Gegner ausreichend geschwächt war, stürmte die schwere mongolische Kavallerie auf den zitternden Gegner los, um ihm den Gnadenstoß zu verpassen. Im Kampf gegen europäische Ritter in Rüstungen schossen die Mongolen auf die Pferde, woraufhin sie deren abgeworfene Reiter je nach Lust und Laune ignorierten oder töteten.
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				Mongolischer Khan
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				Diese einzigartige Große Persönlichkeit der Mongolen ersetzt den Großen General. Er bietet dieselben Kampfbonusse wie ein normaler Großer General, bewegt sich aber schneller fort und kann angrenzende Einheiten heilen.
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				Der Khan ist eine einzigartige Große Persönlichkeit und bietet Einheiten in der Nähe verbesserte Heilung. Um mit den berittenen Einheiten der Mongolen Schritt halten zu können, verfügt er außerdem über eine erhöhte Fortbewegungsgeschwindigkeit.
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				Der Khan ist eine einzigartige Große Persönlichkeit der Mongolen und ersetzt den Großen General. Er bietet dieselben Kampfbonusse, aber der Khan bewegt sich gleich schnell fort wie der Keshik (5 Punkte pro Runde) und kann angrenzende Einheiten um zusätzliche 15 TP pro Runde heilen. Dieser verbesserte General stellt sicher, dass seine Kavallerie immer kampfbereit ist.
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				Ursprünglich waren Khans die Häuptlinge der Mongolen, die einem einzelnen Stamm oder auch einem lockeren Bündnis mehrere Stämme vorstanden. Als Dschingis Khan an die Macht kam, war der Titel allgemein für Militärführer reserviert, aber später wurden so auch Staatsoberhäupter des Mongolischen Reiches bezeichnet. Die Khans waren die gewählten Herrscher über die Provinzen des Reiches und erhielten den Titel eher für Leistungen und Loyalität als für Blutsbande. Die Anführer dienten häufig auch als Generäle und führten die riesigen mongolischen Armeen sehr erfolgreich in Eroberungszüge. Später erhielt das Wort einen Zusatz und wurde zu "Khagan", um den obersten Herrscher zu bezeichnen - den Khan der Khans sozusagen. Aber dieser Titel wurde erst nach Dschingis Khans Tod 1227 n. Chr. vergeben.
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				[NEWLINE]        Staatsoberhaupt: Dschingis Khan[NEWLINE]        Spezialeinheit: Mongolischer Keshik[NEWLINE]        Spezialeinheit: Mongolischer Khan[NEWLINE][NEWLINE]
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				Das Mongolische Reich war das größte zusammenhängende Reich der Geschichte. Es erstreckte sich von der Donau bis zum Japanischen Meer und von Sibirien bis nach Kambodscha, was etwa 22% der gesamten Landfläche der Erde ausmacht. In seinen bescheidenen Anfängen war es eine Mischung aus unabhängigen Nomadenstämmen, doch die Mongolen veränderten das Gesicht der Welt und wurden zu einer der gefürchtetsten und effektivsten Land-Militärmächte aller Zeiten.
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				Beeinflusst von Michail Gorbatschows Perestroika in der UdSSR erlebte die Mongolei im Jahr 1992 eine friedliche demokratische Revolution, in deren Verlauf ein Mehrparteiensystem und ein kapitalistisches Wirtschaftsmodell eingeführt wurden. Eine neue Verfassung wurde eingesetzt und das Land erhielt den Namen "Mongolei". Das Land hat die ersten schwierigen Jahre überstanden und ist inzwischen dank seiner großen Ressourcenvorkommen zu einer wichtigen Wirtschaftsnation aufgestiegen. In kurzer Zeit hat die Mongolei viele positive Bündnisse mit Weltmächten geschlossen, darunter Japan, die USA und China, und setzt sich dafür ein, sein Volk in eine schönere und wohlhabendere Zukunft zu führen.
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				Die Mongolei erstreckt sich über Ostasien und ihre Geografie ist markant und vielfältig mit steilen Felszügen im Norden und Westen, fruchtbaren Steppen im Zentrum des Landes und der Wüste Gobi an der Grenze im Süden. Die Steppen könnten zwar als üppiges Weideland dienen, aber das raue Klima der Mongolei spricht eine andere Sprache. Die Sommer sind kurz und heiß, während das Land in den langen, eiskalten Wintern von zerstörerischen Eisstürmen (bekannt als Zud) heimgesucht wird, was das Grasen auf Weideland die meiste Zeit des Jahres unmöglich macht.
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				Nomadenstämme haben die mongolische Landschaft schon mindestens seit der Altsteinzeit beherrscht. Die Stammesmitglieder waren erfahrene Bauern und Jäger, die den harten Wintern und trockenen Sommern stets einen Schritt voraus sein mussten. Sie waren fähige Reiter und Bogenschützen, die den berittenen Kampf ausgezeichnet beherrschten. Manchmal bildeten einzelne Stämme Bündnisse, wie z. B. den Stammesbund der Xiongnu 209[NEWLINE]v. Chr. Als Gruppe stellten sie eine so große Bedrohung dar, dass sich die Qin-Dynastie gezwungen sah, die Chinesische Mauer zu errichten, aber diese lockeren Stammesbündnisse hatten keinerlei dauerhafte Macht. Während der nächsten Jahrhunderte sollten viele Stämme den Versuch eines Bündnisses starten, aber diese kurzlebigen Allianzen hatten aufgrund interner Machtkämpfe und Streitigkeiten über Jurten, Pferde, Frauen und Weiderechte nie lange Bestand.
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				Während eines besonders chaotischen Zeitabschnitts besiegte der junge Sohn eines mongolischen Häuptlings einen besonders grausamen Stamm der Merkiten. Sein Name war Temudschin. Die Häuptlinge, die von dem Sieg und seiner Kontrolle über die Armee (er verbot Plünderungen und Vergewaltigungen, was für die damalige Zeit außergewöhnlich war) beeindruckt waren, verliehen ihm in einer Versammlung den Titel "Khan" und gaben ihm die Herrschaft über den Stamm.[NEWLINE][NEWLINE]Seine Onkel und Cousins waren nicht gerade erfreut darüber, dass der junge Mann den Thron bestiegen hatte, und versuchten, ihm die Herrschaft über den Stamm gewaltsam zu entreißen. In einem brillanten Feldzug, der von 1203 bis 1205 dauerte, vernichtete Temudschin schließlich die Gegner in seiner Familie und brachte auch alle verbleibenden Stämme unter seine Kontrolle. Nie zuvor hatte ein Mann es geschafft, die Stämme der Mongolen unter sich zu vereinen. 1206 erhielt er den Titel Dschingis Khan - Herrscher über alles. Mit diesem monumentalen Ereignis war das Mongolische Reich offiziell geboren.
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				Dschingis Khan ist in erster Linie für seinen militärischen Mut und seine Eroberungen bekannt, aber er konnte die Macht über sein Reich nur durch strikte Disziplin und Ordnung im zivilen Bereich aufrechterhalten. Er schuf einen Gesetzeskodex namens Jassa, den alle Bürger des Reiches befolgen mussten: Adelige und einfache Bürger gleichermaßen. Die Jassa verhängte harte Strafen gegen jeden, der bei einem Gesetzesverstoß erwischt wurde (meist endete es für die Täter mit dem Tod). Für jeden Bürger galt das Recht der Religionsfreiheit, alle Formen des Vandalismus waren verboten und Regierungsbeamte wurden aufgrund ihrer Leistung ernannt und nicht aufgrund ihrer Abstammung. Trotz der immensen Größe und der Unterschiede zwischen den Völkern war das Mongolische Reich unglaublich gut verwaltet und einer der sichersten Orte auf Erden, solange man die Regeln befolgte. Städte, die sich den Erlässen des Khans nicht beugen wollten, wurden systematisch und endgültig zerstört.[NEWLINE][NEWLINE]Weitreichende Handelswege, die sich über das gesamte Reich erstreckten, wurden eingerichtet und ermöglichten so sichere Reisen von Europa nach China. Zudem wurde ein effizientes Postsystem namens Yam eingerichtet, dessen Grundlagen später vom amerikanischen Pony Express übernommen wurden. Straßen wurden gebaut, gerechte Steuern erhoben und die Bürger des Reichs lernten die geschriebene Sprache. Das Leben war überraschend gut, vorausgesetzt, man gehorchte dem Willen des Khan.
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				Aufgrund des effizienten Regierungssystems und der mächtigen mongolischen Bogenschützen zu Pferd wurde ein Land nach dem anderen von den Mongolen erobert und in das Reich eingegliedert. Als Dschingis Khan 1227 starb, erstreckte sich das Mongolische Reich bereits vom Pazifik bis zum Kaspischen Meer und war damit doppelt so groß wie das Römische Reich auf dem Gipfel seiner Macht. Seine Nachfolger setzten noch vierzig Jahre lang die Unterwerfung benachbarter Nationen fort.[NEWLINE][NEWLINE]Bis 1258 hatten die mongolischen Armeen Bagdad eingenommen und den Kalifen getötet, nachdem sich dieser weigerte, friedlich zu kapitulieren. Das öffnete ihnen das Tor nach Syrien und Europa. Einige kleine Expeditionen wurden in den Westen bis in die Ukraine und nach Polen entsendet, aber der Großteil der Armee kam nicht weiter als bis nach Syrien. Viele europäische Nationen schickten dem Khan Verträge und Briefe in der Hoffnung auf ein friedliches Bündnis anstelle ihrer Unterwerfung.
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				Die unaufhaltsamen Eroberungszüge der Mongolen hätten bis hin zum Atlantik fortgesetzt werden können, aber ein Tod in der Familie des herrschenden Khans zwang den General des Westens - Kublai Khans Sohn Hülägü - zum Rückzug in den Iran. Syrien und die neuen Gebiete im Westen waren schnell verloren.[NEWLINE][NEWLINE]Hülägü und sein Vetter Berke (ein General des Ostens) gerieten in einen ernsthaften Streit über mysteriöse Todesfälle unter ihren jeweiligen Gefolgsleuten und in diesem Konflikt wurden die Armeen und Territorien des Reichs entzweit. Kublai schlug die internen Aufstände schnell nieder und schickte die Armeen wieder auf Eroberungsfeldzüge in Gebiete außerhalb des Reichs. Die Solidarität der mongolischen Armee und Regierung war jedoch geschwächt, was das Fundament für den Niedergang des Reiches legte.[NEWLINE][NEWLINE]In den nächsten hundert Jahren sollten viele interne Machtkämpfe und Zwiste zwischen der Familie des Khans und den Generälen folgen, die das Reich noch zusätzlich schwächten. Mit dem Tod des herrschenden Khans im Jahr 1335 brach in Persien bald Anarchie aus. Zudem forderte der Ausbruch des Schwarzen Todes in dieser Zeit viele Opfer unter den Regierungsbeamten, die Handelsbeziehungen mit den Verbündeten der Mongolen brachen zusammen und Millionen Menschen starben. Das Chaos war unvermeidlich.[NEWLINE][NEWLINE]Bald darauf fielen die westlichen Provinzen, gefolgt von dem Verlust Chinas 1368. Die übrigen Mongolen flohen schnell in ihre ursprüngliche mongolische Heimat und zerbrachen wieder in kleinere Stämme. Innerhalb von nur dreißig kurzen Jahren lag das Reich, das einst die Welt beherrschte, wieder in Trümmern.
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				In den nächsten drei Jahrhunderten verloren die Mongolen langsam an Macht und besannen sich größtenteils wieder auf ihre Stammestraditionen. Der letzte Khan starb 1634. 1691 wurde das Gebiet der heutigen Mongolei unter chinesische Herrschaft gebracht, unter der es bis zum Jahr 1911 stand. Während dieser Zeit führte die Verantwortungslosigkeit des Adels in Bezug auf ihre Untertanen zusammen mit Chinas skrupelloser Steuerpraxis zu grenzenloser Armut in der Region.
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				Mit dem Fall der chinesischen Qing-Dynastie im Jahr 1911 erklärte die Mongolei ihre Unabhängigkeit, die allerdings nicht lange Bestand haben sollte. 1919 wurde das Land von Xu Shuzheng zurückerobert. Die Russen kamen den Mongolen jedoch zu Hilfe und besiegten die chinesische Besatzung nur drei Jahre später. 1924 wurde mit der Unterstützung der UdSSR die Mongolische Volksrepublik geboren.[NEWLINE][NEWLINE]Das Leben im Kommunismus war hart. Der gesamte Viehbestand ging in Regierungsbesitz über, buddhistische Klöster wurden zerstört und die Mönche ermordet. Die ständigen Kämpfe an den Grenzen und innerhalb des Landes führten zu Unfrieden in der Bevölkerung, die ohnehin ständig mit der Armut zu kämpfen hatte.
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				Mongolei
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				Die grimmigen Berberkrieger, die jahrhundertelang den Maghreb bewohnten, waren die Herrscher des Rif-Gebirgszuges und der westlichen Sahara. Die Krieger ritten auf den sogenannten Berberpferden, einer nordafrikanischen Pferderasse von außergewöhnlicher Konstitution. Sie trugen leichte Kleidung, die dem trocken-heißen Klima angepasst war, im Winter wurde sie mit Roben verstärkt. Ihre Bewaffnung ähnelte der der Araber: ein langes, gerades Schwert, ein gebogener und verzierter Dolch und eine langläufige Feuerwaffe (mit glattem oder gezogenem Lauf). Die Kavallerie der Berber raubte zwar Karawanen aus und plünderte Küstensiedlungen, doch sie schlugen auch konventionelle Schlachten - in zahlreichen Konflikten bewiesen sie sich gegen die schwer gepanzerten europäischen Ritter.
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				Kurioses
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				Arabisch ist eine der beiden Amtssprachen in Marokko, sie wird von etwa zwei Dritteln der derzeitigen Bevölkerung gesprochen. Tamazight, die Muttersprache des übrigen Drittels, wurde 2011 zur zweiten Amtssprache ernannt.[NEWLINE][NEWLINE]Die Legende besagt, dass der Gründer der heute in Marokko herrschenden Alawiden-Dynastie von den Bewohnern der Tafilalt-Oasen als ihr neuer Imam ins Land geholt wurde. Sie hofften, dass er - als direkter Nachfahre Mohammeds über dessen Tochter Fatimah - den Ertrag ihrer Dattelpalmen segnen würde.[NEWLINE][NEWLINE]Im Jahr 1777 war Marokko unter Mohamed Ben Abdallah der erste souveräne Staat, der die Vereinigten Staaten von Amerika als unabhängiges Land anerkannte.
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				Geschichte
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				Landschaft und Klima
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				Das alte Marokko
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				Das islamische Marokko
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				Die Berberdynastien
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				Die Saadier-Sultane
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				Die Alawiden
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				Europäische Protektorate und Unabhängigkeit
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				Der weitgereiste amerikanische Journalist Richard H. Davis (1864 - 1916) schrieb: "Marokko ist ein wunderbarer Ort, der von der Zivilisation verdorben wurde." Der Wahrheitsgehalt dieser Aussage mag angezweifelt werden, aber heute ist Marokko einer der fortschrittlichsten muslimischen Staaten. Das Land unterhält enge wirtschaftliche und kulturelle Beziehungen zu den liberalen westlichen Nationen und hat sich dennoch seine eigene kulturelle Identität bewahrt. Das Gebiet Marokkos ist zwar bereits seit der Antike bewohnt - auf phönizische Siedlungen folgten die Karthager, die Römer und die Vandalen - doch erstmals wurde das Land nach dem Berberaufstand (739 - 743) vereint, bei dem die arabische Herrschaft gestürzt wurde. Unter den folgenden islamischen Kalifaten beherrschte Marokko den riesigen Maghreb, ein Gebiet in Nordwestafrika, das sowohl das Atlas- und Rif-Gebirge als auch die westliche Sahara und die südliche Mittelmeerküste umfasst. Im Jahr 1554 übernahm der Saadier-Sultan Muhammad asch-Schaich die Herrschaft über ganz Marokko. Im folgenden Jahrhundert wehrte das Land zahlreiche Angriffe und Überfälle der Europäer und der osmanischen Türken ab, was es zum einzigen arabischen Land machte, das nie unter die Herrschaft der Osmanen fiel. Im 17. Jahrhundert wurden die Saadier von der Alawiden-Dynastie verdrängt, die bis heute in einer konstitutionellen Monarchie herrscht. Fünfzig Jahre lang war Marokko ein französisch-spanisches Protektorat, erlangte aber 1956 wieder die Unabhängigkeit.
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				Ein großer Teil des heutigen Marokko ist gebirgig: Das Rif-Gebirge grenzt im Nordwesten und Nordosten an das Mittelmeer und das Atlasgebirge verläuft von Nordosten nach Südwesten mitten durch Marokko. Die westliche Sahara bedeckt den Großteil des Südostens. Den Maghreb, nördlich zwischen Atlas und Küste gelegen, zeichnet ein mediterranes Klima aus, während in der trockenen Sahara im Süden arides Klima herrscht. Die nördlichen Gebiete Marokkos erfreuen sich kühler, feuchter Winter und trockener Sommer, wohingegen die Sahara von extremer Hitze und nur geringen Niederschlägen geprägt ist. Daher wurden die Küstenebenen schon früh von den Menschen kultiviert. Während das Rif-Gebirge eher fruchtlos und mit Gras und Moos bedeckt ist, breiteten sich im höheren Atlasgebirge viele Eichen-, Wacholder- und Zedernwälder sowie verschiedene Wildtierarten aus. Den Kontrast bildet die Sahara, in der Sanddünen und Felsrücken vorherrschen und nur selten Oasen zu finden sind. Einige Völker siedelten sich an den reichen Küstengebieten an und in den rauen Gebirgen des Rif und Atlas breiteten sich die Berberstämme aus.
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				Das heutige Marokko wurde schon vor Tausenden von Jahren besiedelt. Die Knochen eines frühen Homo Sapiens, die bei Jebel Irhoud gefunden wurden, sind etwa 160.000 Jahre alt. Zwischen 6000 und 3000 v. Chr. entwickelte sich im damals noch weniger trockenen Maghreb eine neolithische Kultur, aus der später die Berber hervorgingen. Ihre Sprache entstand etwa 2000 v. Chr. parallel zu landwirtschaftlichen Siedlungen am Fuß des Atlasgebirges und entlang der Atlantikküste.[NEWLINE][NEWLINE]Phönizische Händler errichteten im heutigen Gebiet Marokkos im Zuge ihrer Erkundungen des westlichen Mittelmeers um 2000 v. Chr. Küstensiedlungen, um Salz und andere Mineralien abzubauen. Karthago, das sich aus dem Kerngebiet in Tunesien in Richtung Westen ausbreitete, baute bis zum 5. Jahrhundert v. Chr. Beziehungen zu mehreren Berber-Königreichen auf. Das karthagische Reich erweiterte seine Hegemonie entlang der nordafrikanischen Mittelmeerküste, doch ein mächtiges Berber-Königreich - Mauretanien - wahrte seine Unabhängigkeit. Nach den Punischen Kriegen herrschten statt der Karthager die Römer und die meisten Berberreiche, auch Mauretanien, wurden zu römischen Vasallenstaaten. Nach dem Fall Roms im Westen kamen im 5. Jahrhundert n. Chr. die Vandalen über die spanische Meerenge. Unter ihrem großen König Geiserich und dessen Nachfolgern bauten die seefahrenden Vandalen ein Reich auf römischen Ruinen auf, das sich vom Atlasgebirge bis nach Korsika und Sizilien erstreckte.
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				In der zweiten Hälfte des 7. Jahrhunderts n. Chr. überrannten die Araber den Maghreb und bekehrten die Berber zum Islam. Mit der Verwaltung der Region wurden zwar ansässige Gouverneure betraut, doch die arabischen Herrscher betrachteten die Berber lediglich als lästiges, besiegtes Volk und legten für die Stämme hohe Steuern und Tributzahlungen fest. Im Jahr 740 revoltierten die Berber schließlich. Die Rebellion begann bei den Stämmen im westlichen Marokko und breitete sich wie ein Lauffeuer über den Maghreb aus. Allerdings verlosch sie vor den Mauern der arabischen Festungsstadt Kairouan. Doch die Berber hatten ihre Unabhängigkeit von den Arabern zurückgewonnen und weder die Umayyaden noch ihre abbasidischen Nachfolger konnten die Herrschaft über den "wilden Westen" des Islam wiederherstellen. Marokko war geprägt von Dutzenden kleiner autonomer Berber-Königreiche, in denen der Islam nun nach unterschiedlichen Vorlieben verändert wurde. Das reichte von radikalislamischen Sekten bis hin zu Einflechtungen anderer Glaubensrichtungen.[NEWLINE][NEWLINE]Marokko wurde schnell zu einem regelrechten Hafen für Flüchtlinge, Radikale, Rebellen und Abenteurer aus dem östlichen arabischen Kalifat. Einer von ihnen, Idris ibn Abdullah, tat sich mit den Awraba-Berbern zusammen und gemeinsam überfielen sie einige andere Stämme und gründeten 788 die Dynastie der Idrisiden. Sein Sohn Idris II. erbaute mit Fes eine neue Hauptstadt und Marokkos Macht wuchs so weit, dass das Land zu einem Zentrum der islamischen Lehren wurde.[NEWLINE][NEWLINE]Dieses "goldene Zeitalter" endete in den frühen 900er Jahren, als eine andere Gruppe von Religionsflüchtlingen aus dem Osten ins Land kam. Die Fatimiden hatten im heutigen Tunesien die Macht übernommen und fielen in Marokko ein, wobei sie sich sowohl die Idrisiden als auch das Königreich von Sidschilmasa im Süden einverleibten. Doch den Berberstämmen konnten die Angreifer ihre Herrschaft nicht aufzwingen. Der Maghreb fiel dem Chaos anheim und wurde von so unterschiedlichen Gruppen wie den Fatimiden-Generälen, idrisidischen Loyalisten, umayyadischen Abenteurern, Stammeshäuptlingen und militanten religiösen Propheten umkämpft. Im Jahr 965 führte der fatimidische Kalif al-Muizz eine riesige Armee nach Marokko, um die Ordnung wiederherzustellen, doch diese währte nur so lange, bis sich die Fatimiden auf Ägypten und ihre dortige neue Hauptstadt Kairo konzentrierten.
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				Nach beinahe einhundert Jahren der Anarchie erhob sich Marokko im 11. und 12. Jahrhundert unter einer Reihe von Berber-Dynastien, den Almoraviden, Almohaden, Meriniden und Wattasiden, zu kultureller und politischer Blüte. Diese Dynastien, die Marokko jeweils kurzzeitig vereinten, erhoben sich am südlichen Rand des Atlasgebirges. Sie wurden von religiösen Reformatoren gegründet und fußten auf losen, konkurrierenden Stammesbündnissen. Obwohl die Berber durch diese Königreiche so etwas wie eine gemeinsame nationale Identität erfuhren, konnte letztlich keine von ihnen eine politische Einheit im Maghreb schaffen. Trotz einiger brillanter kultureller und wissenschaftlicher Leistungen zerbrach die Berber-Dynastie angesichts aufsässiger Stämme, die für ihre Autonomie und Individualität einstanden.
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				Die Herrschaft der Saadier-Dynastie, einer angeblich direkt von Mohammed abstammenden arabischen Familie, begann 1554, als Muhammad asch-Schaich die Wattasiden und ihre Berber-Verbündeten bei der Schlacht von Tadla besiegte. Die Saadier hatten bereits die Wattasiden-Hauptstadt Fes besetzt, und als ihr letzter Herrscher bei Tadla starb, erklärte sich asch-Schaich kurzerhand zum unangefochtenen Sultan von Marokko. Seine Herrschaft währte allerdings nur kurz, denn die Osmanen ließen ihn 1557 ermorden und besetzten im darauffolgenden Jahr das Land. Die osmanische Armee wurde daraufhin von einem Bündnis der Saadier, Berber und Spanier besiegt, was der Saadier-Familie den Thron sicherte.[NEWLINE][NEWLINE]Der nächste Herrscher, Abdallah al-Ghalib (1557 - 1574), vereinte die einzelnen Berberstämme und spielte die Spanier gegen die Osmanen aus. Mit seinem Tod begann ein Machtkampf, aus dem der äußerst fähige Ahmad al-Mansur als Sieger hervorging und den Thron bestieg. Der Sohn einer berberischen Mutter genoss die beispiellose Unterstützung der Berber und, da er ein gläubiger Moslem war, auch die der Araber. Nachdem Marokko durch die Schlacht von Alcácer-Quibir (auch "Schlacht der drei Könige genannt) beträchtlichen Reichtum durch portugiesisches Lösegeld erhalten und das Songhaireich jenseits der Sahara erobert hatte, begann eine relativ friedliche Zeit für das Land, die künstlerische, wissenschaftliche und architektonische Erfolge hervorbrachte.[NEWLINE][NEWLINE]Al-Mansurs Tod durch die Pest im Jahr 1603 löste einen Erbfolgekrieg aus, der 24 Jahre lang währte und letztlich zum Zusammenbruch der Saadier-Dynastie führte. Zwischen 1627 und 1659 herrschten im wiedervereinten Marokko zwar noch vier Saadier-Sultane in Folge, doch diese Zeit war geprägt von stetigem Verlust von Land, Wohlstand und Einfluss.
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				Während der unruhigen Zeit nach dem Tod al-Mansurs konnte die Alawidenfamilie einige der Berber- und Beduinenstämme vereinen, die in dem Gebiet um die Tafilalt-Oasen lebten. 1664 standen die marokkanische Sahara sowie das Draa-Tal unter der Herrschaft der Alawiden. Zwei Jahre später marschierte Mulai ar-Raschid mit einer kleinen Armee aus Stammesangehörigen in Fes ein und beendete damit den Einfluss der Dila-Zawiya, einer nationalistischen Berberbewegung, die einen Großteil Nordmarokkos beherrschte. 1669 wurde der letzte Saadier-Sultan im Zuge des Niedergangs von Marrakesch durch ar-Raschid gestürzt, der sich daraufhin zum Sultan ganz Marokkos erklärte.[NEWLINE][NEWLINE]150 Jahre lang erblühte Marokko unter der Alawidenherrschaft, die für Modernisierung, Verwaltungsreformen, religiöse Toleranz und verstärkten Handel mit Europa und den Vereinigten Staaten sorgte. Doch als Sultan Mulai Abd ar-Rahman (1822 - 1859) die algerische Unabhängigkeitsbewegung von Abd el-Kader unterstützte, wurde er 1844 von französischen Truppen vernichtend geschlagen. Seine Nachfolger, Sidi Muhammad IV. und Mulai al-Hassan I., wurden mehr und mehr in Konflikte mit europäischen Mächten gezogen. Obwohl 1880 in der Madrider Konferenz Marokkos Unabhängigkeit garantiert wurde, mischten sich die Franzosen mehrfach in die internen Angelegenheiten des Landes ein. Deutsche Bemühungen, dem französischen Einfluss im Maghreb zu begegnen, führten zur Ersten (1905 - 1906) und Zweiten (1911) Marokkokrise. 1912 wurden die alawidischen Sultane gezwungen, das Protektorat Französisch-Marokko im Zuge des Vertrags von Fes (März 1912) anzuerkennen. Etwa zur selben Zeit fiel das Rif-Gebiet in Nordmarokko unter den "Schutz" Spaniens.
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				Die Protektorate nahmen Marokko theoretisch nichts von seinem Status als souveräner Staat. Die alawidischen Sultane "regierten, aber herrschten nicht". Frankreich konnte auf einen großen Erfahrungsschatz bei der Einrichtung einer Verwaltung zurückgreifen, den es durch die Eroberung Algeriens und das tunesische Protektorat gewonnen hatte. Doch es gab einige wichtige Unterschiede: So wurde das Protektorat Marokko weniger als zwei Jahre vor dem Ausbruch des Ersten Weltkriegs gebildet, was Zweifel hinsichtlich der Moral und Herausforderungen der Kolonialherrschaft schürte. Zudem verwarfen die neuen französischen Verwalter die bisherige Assimilationspolitik der Landesbewohner. Stattdessen planten sie im städtischen Maßstab, um kulturelle Vermischungen zu vermeiden. Und schließlich hatte Marokko eine tausendjährige Tradition der Unabhängigkeit, die auf der vehement verteidigten Einzigartigkeit der Berberstämme aufbaute.[NEWLINE][NEWLINE]Die französische Verwaltung Marokkos verbündete sich politisch mit den Zehntausenden französischer Kolonisten, die ins Land strömten, um riesige landwirtschaftlich nutzbare Gebiete zu erwerben. In Frankreich selbst unterstützten die politischen Parteien auch die drakonischsten Maßnahmen zur Steigerung des französischen Einflusses. Da die Befriedung der Berber und Nationalisten nur schleppend voranschritt, wollte die französische Regierung die wirtschaftliche Entwicklung forcieren, darunter auch die Ausbeutung Marokkos reicher Mineralienvorkommen, den Aufbau moderner Transportsysteme und die Investition in moderne Agrarindustrie zur Sättigung der französischen Märkte.[NEWLINE][NEWLINE]Im spanischen Protektorat hingegen ging es weniger schroff zu. Geltende Gesetze und die Autorität der Herrscher blieben erhalten. Dadurch, dass im Rif viele Enklaven sephardischer Juden - Nachkommen von Flüchtlingen aus Spanien und Portugal in den 1490er Jahren - existierten, die jahrhundertelang vom Handel zwischen Afrika und der Iberischen Halbinsel profitiert hatten, erleichterte den Spaniern die Verwaltung des Gebiets bezüglich Sprache und Kultur erheblich. Zudem ermutigte Spanien seine Bürger nicht dazu, nach Marokko auszuwandern, sondern eher zu Investitionen in die marokkanische Wirtschaft. Generell - mit Ausnahme des Spanischen Bürgerkriegs Ende der 1930er Jahre - war Spanisch-Marokko für alle Beteiligten eine recht friedliche und profitable Angelegenheit.[NEWLINE][NEWLINE]Nach einigen Jahren der Unruhe mit Randalen in den Städten und Stammesaufständen schickten die Franzosen den beliebten marokkanischen Sultan Mohammed V. ins Exil und ersetzten ihn durch Muhammad ibn Arafa, dessen Anspruch auf den Thron durchweg als nicht legitimiert angesehen wurde. Drei Jahre später - vor dem Hintergrund eines vereinigten marokkanischen Widerstands und eines Bürgerkriegs in Algerien - erklärte sich Frankreich bereit, die erneute Unabhängigkeit des Landes zu verhandeln. Mohammed V. konnte erfolgreich die schrittweise Wiederherstellung der marokkanischen Souveränität aushandeln und stimmte unter anderem der Einsetzung eines konstitutionellen Monarchen und eines Zwei-Kammern-Parlaments zur Regierung des Landes zu. Die nun folgenden Alawidenkönige schmiedeten mit den westlichen Demokratien feste Bündnisse und machten Marokko damit zu einem der stabilsten und liberalsten muslimischen Länder mit einer blühenden Kultur und Wirtschaft.
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				Marokko
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				Kurioses über Nebukadnezar II.
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				Der akkadische Name Nebukadnezar bedeutet auf Deutsch etwa so viel wie "Gott Nabu, beschütze meinen Erstgeborenen".
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				Geschichte
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				Frühe Jahre
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				Thronbesteigung
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				Diplomatie
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				Innenpolitik
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				Historische Bewertung
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				ca. 634-562 v. Chr.
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				Nebukadnezar II.
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				Staatsoberhaupt von Babylon
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				Nebukadnezar II. war 43 Jahre lang (605-562 v. Chr.) König von Babylon. Er ist bekannt für seine Eroberungen und den Wiederaufbau der Stadt Babylon.[NEWLINE]Nebukadnezar II. spielt auch in der Bibel eine bedeutende Rolle bei der Eroberung Judas und der Zwangsumsiedlung vieler Israeliten nach Babylon.
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				Nebukadnezar (weitere Schreibweise "Nebukadressar") war der älteste Sohn von Nabopolassar, dem Begründer des Neubabylonischen Reiches, der viel dafür getan hatte, Babylon zu einem mächtigen Reich zu machen. Er diente unter seinem Vater in zahlreichen Militärkampagnen und befehligte 606 v. Chr. eine Armee, die die Ägypter bei Karkemisch besiegte und so Babylon die Herrschaft über Syrien sicherte.
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				Beim Tod seines Vaters 605 v. Chr. kehrte Nebukadnezar nach Babylon zurück und bestieg den Thron. Er setzte kurz darauf seine Eroberungsfeldzüge fort und eroberte einige kleinere Staaten, zu denen auch Juda gehörte. Seine Eroberungen kamen 600 v. Chr. zu einem Ende, als er - wohl aufgrund der großen Strapazen - vernichtend von einer ägyptischen Armee geschlagen wurde. Juda und zahlreiche andere eroberte Staaten nutzten das Chaos, um sich gegen Babylon zu erheben.[NEWLINE][NEWLINE]Nebukadnezar brauchte zwei Jahre, um seine Armeen neu zu versammeln und neu zu formieren, aber bereits 598 v. Chr. war er wieder auf dem Feld und besetzte 597 Jerusalem, entmachtete Jojachin, den König von Juda, nahm ihn und andere bekannte Bürger gefangen und brachte sie nach Babylon (wahrscheinlich als Geiseln für den Fall einer weiteren Rebellion Judas). Während seiner restlichen Herrschaft setzte er seine Eroberungskampagnen fort und führte mehr oder weniger erfolgreiche Kriege gegen andere Mächte des östlichen Mittelmeerraums, Kleinasiens und des Nahen Ostens.
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				Nebukadnezar war nicht nur ein Kriegsherr, sondern auch diplomatisch sehr aktiv. Er entsandte Botschafter in nahegelegene Königreiche und empfing deren Diplomaten in Babylon. So schickte er zum Beispiel einen Botschafter, um in einem Konflikt zwischen den Medern und den Lydern in Kleinasien zu vermitteln.
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				Wenn er sich nicht gerade auf einem Feldzug befand, verwendete Nebukadnezar seine Energie darauf, Babylon wieder aufzubauen und seine Befestigung zu verstärken. Er hat viele Tempel neu errichtet, Straßen gepflastert, Kanäle gebaut und einen Stadtgraben sowie eine Mauer um die Stadt gezogen. Ihm wird auch die Errichtung der Hängenden Gärten von Babylon zugeschrieben. Der Legende nach wollte er damit seiner Frau eine Freude machen, die sich nach den Hügeln in ihrer Heimat Medien sehnte.
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				Trotz seiner Eroberung Judas und der Umsiedlung der Israeliten wird Nebukadnezar in der Bibel in äußerst vorteilhaftem Licht dargestellt. Er soll die jüdischen Propheten und Bürger vor Verfolgung geschützt haben; der Prophet Jeremia hielt Nebukadnezar für das von Gott auserkorene Racheinstrument gegen Verbrecher.

Nebukadnezar II. starb 562 v. Chr. in Babylon. Er ist als erfolgreicher Militärführer in die Geschichte eingegangen, der sein Reich vergrößerte und dessen Hauptstadt Babylon wieder zu Macht und Ruhm verhalf, und der seine Untertanen gut behandelte. Den Titel "Nebukadnezar der Große" hat er sich definitiv verdient.
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				Nebukadnezar II.
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				Kurioses
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				Eines der Hauptexportprodukte Hollands sind Tulpen. Sie werden dort massenhaft gezüchtet. Während der wirtschaftlichen Blütezeit der Niederlande im 17. Jahrhundert ereignete sich die sogenannte "Tulpenmanie", die weit verbreitete Spekulationen und Preismanipulationen am Tulpenmarkt mit sich brachte und die Preise für seltene Tulpenzwiebeln in astronomische Höhen trieb, bis der Markt schließlich zusammenbrach.[NEWLINE][NEWLINE]Heineken-Bier wird auf der ganzen Welt getrunken. Erstmals wurde es 1873 in Amsterdam produziert und heute gilt es mit seiner typischen grünen Verpackung und dem roten Schriftzug als für die Niederlande repräsentatives Produkt.[NEWLINE][NEWLINE]Der Name "Holland" stammt angeblich von dem niederländischen Wort "holtland" ab, was "Holzland" oder "Waldland" bedeutet.
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				Geschichte
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				Handelsvorherrschaft
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				Bemühungen um Vorherrschaft zu Wasser
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				Etablierung des Königreichs
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				Die Weltkriege
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				Moderne Niederlande
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				Kulturelle Symbole
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				Klima und Landschaft
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				Vorgeschichte
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				Römische Besetzung
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				Friesen und Franken
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				Sich verändernde Reiche
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				Machtübergänge
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				Protestantische Reformation
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				Aufstand gegen Spanien
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				Das Königreich der Niederlande, häufig einfach als "Holland" bezeichnet, hat sich unter dem Einfluss vieler ehrgeiziger Reiche von einer unbedeutenden Provinz Nordeuropas zu einem der bedeutendsten Handelszentren der Welt entwickelt. Beginnend mit den Eroberungen der Römer, dem späteren Aufstieg der Franken und schließlich dem des Heiligen Römischen Reiches wurden die Niederlande zu einem häufigen Ziel expandierender europäischer Königreiche. Allerdings hinterließ niemand größere Spuren als die spanischen Habsburger, die mit der Verfolgung der niederländischen Protestanten unter König Philipp direkt zum Ausbruch des Achtzigjährigen Krieges beitrugen. Die Bürger der Niederlande kämpften beinahe ein Jahrhundert lang gegen ihre spanischen Herren um die Unabhängigkeit und setzten sich unermüdlich für eine eigene nationale Identität ein. Als die neue Republik zu einer führenden Wirtschaftsmacht heranwuchs, brachte die neu gebildete Nation viele große Persönlichkeiten der Kultur und Wissenschaft hervor.
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				Nach dem Achtzigjährigen Krieg und der Gründung der Republik der Vereinigten Niederlande im Norden wurden die Niederlande schnell zum vorherrschenden Handelszentrum in Europa. Angeführt von der niederländischen Ostindien-Kompanie, dem ersten multinationalen Unternehmen der Welt, etablierten niederländische Händler neue Handelsrouten und besiedelten Kolonien rund um den Globus. In dieser Epoche, die als das "Goldene Zeitalter der Niederlande" bekannt wurde, traten auch rapide wissenschaftliche Fortschritte und militärische Neuerungen auf und es entwickelte sich dort eine blühende Kunst- und Musikkultur.
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				England wurde angesichts des niederländischen Handels mit den englischen, französischen und spanischen Kolonien zunehmend besorgt, da er die britischen Handelsvorhaben behinderte und die Rentabilität einschränkte. Daher verabschiedete das britische Parlament 1651 eine Reihe von Gesetzen, die das Ausmaß der niederländischen Schifffahrt regulieren sollten. Diese so genannten Navigationsakte sollten den Zugang der Niederlande zu den englischen Häfen einschränken. Englands Bemühungen, die Meere zu kontrollieren, führten unmittelbar zu einer Reihe von Konflikten, den Englisch-Niederländischen Seekriegen, im gesamten 17. Jahrhundert. Im Verlauf der nächsten 100 Jahre bis Mitte des 18. Jahrhunderts ging der Einfluss der Niederlande sowohl in politischen Kreisen als auch im Welthandel aufgrund zahlreicher Seeschlachten, die Größe und Gewalt der niederländischen Flotte reduzierten, stark zurück.
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				Während der Napoleonischen Kriege wurden die Niederlande als Ganzes 1795 von den Franzosen besetzt und es wurde die kurzlebige Batavische Republik gegründet, ein Außenposten der Französischen Republik. Nach der Unterzeichnung des Vertrags von Fontainebleau 1814, mit dem offiziell das Ende der Eroberungen Napoleons in Europa verkündet wurde, konnte das niederländische Volk sich erneut unabhängig erklären, indem das Vereinigte Königreich der Niederlande gegründet wurde. Kurz darauf spaltete sich Belgien, das bis dahin zu den Niederlanden gehört hatte, ab und bildete 1830 eine eigene, unabhängige Nation.
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				Nachdem sie sich als souveräne Nation etabliert hatten, bemühten sich die Niederlande stets darum, wann immer möglich die Neutralität zu wahren. Somit blieben die Niederlande für die Dauer des Ersten Weltkriegs neutral und beteiligten sich nicht mit Militärgewalt am Konflikt, sondern unterhielten weiterhin Wirtschaftsbeziehungen zu beiden Seiten.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg erklärten die Niederlande erneut zu Beginn der Feindseligkeiten ihre Neutralität. Dieses Mal ließ Deutschland jedoch nicht zu, dass das wertvolle niederländische Gebiet sich heraushielt. Bei der Invasion 1940 stieß die deutsche Streitmacht anfangs auf Widerstand seitens des niederländischen Militärs, doch schließlich wurden die Niederlande besiegt und vom Deutschen Reich besetzt. Während der Besetzung durch die Deutschen flüchtete die niederländische Regierung und agierte im Exil, während die Nation von den deutschen Streitkräften regiert wurde. Obwohl die Widerstandsbewegung in den Niederlanden immer größer wurde, da die Besetzung zunehmend unerträglich wurde, wurden dennoch niederländische Juden sowie jüdische Flüchtlinge aus Deutschland zu Tausenden getötet. Unter ihnen war auch Anne Frank, deren Tagebuch zu einer häufig gelesenen Chronik dieser Zeit wurde.[NEWLINE][NEWLINE]1944 versuchten die Alliierten im Zuge eines der größten Flugzeugeinsätze der Geschichte, Operation Market Garden, die Brücken über die Flüsse Rhein und Maas von den Niederlanden nach Deutschland unter ihre Kontrolle zu bringen. Die Alliierten setzten Tausende von Fallschirmjägern in der Region ab, doch der Erfolg der Mission war nur begrenzt. Die Befehlshaber der Alliierten machten das schlechte Wetter und Kommunikationsprobleme für die Behinderung des alliierten Vorsturms verantwortlich. Die Niederlande blieben daher bis zur Kapitulation Deutschlands im Frühjahr 1945 in deutscher Hand.
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				Das heutige Vereinigte Königreich der Niederlande ist eine konstitutionelle Monarchie mit einem gewählten Parlament zusätzlich zur amtierenden Königin Beatrix. Als Gründungsmitglied der Europäischen Union unterstützt das Königreich seit Langem die Bemühungen der Union, der Region friedliche Beziehungen und wirtschaftliche Stabilität zu bringen. Den Haag, die drittgrößte Stadt der Niederlande, ist Sitz der niederländischen Regierung sowie des Internationalen Gerichtshofs der Vereinten Nationen.
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				Im Lauf der Geschichte haben die Niederlande einige der angesehensten Künstler, Wissenschaftler, Forscher und Gelehrten der Welt hervorgebracht, die teilweise Wegbereiter der heutigen Verfahren in ihrem jeweiligen Fach waren. Die berühmten Maler Rembrandt van Rijn und Vincent van Gogh waren beide Niederländer und ihre Werke zählen zu den am meisten bewunderten - und zu den wertvollsten - Schöpfungen der Kunstwelt. Wissenschaftler wie Christiaan Huygens, der als Erster die Ringe des Saturn entdeckte, und Antonie van Leeuwenhoek, der "Vater der Mikrobiologie", leisteten große Beiträge zur Zukunft der wissenschaftlichen Entdeckungen.
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			<Text>
				Das Königreich der Niederlande liegt an der Küste Nordeuropas und dazu gehören auch die Gebiete Aruba, Curaçao und Sint Maarten in der Karibik. Die Provinzen der Niederlande in Europa sind sehr flach und ein Großteil des Landes wurde durch Deiche vom Meer zurückgewonnen. Trotz der relativ geringen Landesfläche, die etwa der doppelten Fläche des US-amerikanischen Staates New Jersey entspricht, leben mehr als 16 Millionen Menschen in den Niederlanden. Aufgrund der geringen verfügbaren Fläche ist die Stadtplanung und -entwicklung in den Niederlanden schon lange sehr ausgeprägt, da viele Einwohner in den dichten Stadtgebieten leben, unter anderem in der Hauptstadt Amsterdam.
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				Vor der Ankunft der Römer im 1. Jahrhundert v. Chr. wurde die Region der Niederlande von verschiedenen germanischen Stämmen bewohnt. Diese Stämme kamen aus den umliegenden Gebieten, besonders aus Skandinavien, und waren frühe Nachfahren der Kelten, deren Herkunft man bis ins nahegelegene Österreich und Deutschland verfolgen kann. Unter diesen Stämmen gehörten die auf einer Rheininsel lebenden Bataver zu den mächtigsten und gefürchtetsten. Die Bataver waren zwar keine erfolgreichen Händler oder Handwerker, aber ihr Ruf als Kämpfer reichte aus, um ihnen unter den anderen Stämmen eine gewisse vorherrschende Stellung zu sichern.
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				Die südlichste Region der Niederlande, von den Römern "Germania Inferior" (Niedergermanien) genannt, wurde im 1. Jahrhundert n. Chr. durch das römische Militär besetzt. Wie Julius Cäsar in seinen Berichten über den Gallischen Krieg schrieb, haben Krieger vom Stamm der Bataver während der ersten Kampagnen in Europa an der Seite der Römer als Söldner gekämpft. Die Bataver erhoben sich schließlich gegen die zunehmend restriktive römische Herrschaft, was zu ihrer Unterwerfung führte. Die Römer herrschten fast 400 Jahre lang unangefochten über das Gebiet, bis ihr ganzes Reich unterging.
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				Obwohl es nur wenige schriftliche Aufzeichnungen aus dieser Zeit gibt, wissen wir, dass das Gebiet, das die Römer in den Niederlanden besetzt hatten, nach dem Untergang des Römischen Reiches schnell von den Franken und Friesen übernommen wurde. Zwar hatten diese Stammesgruppen schon seit Jahrhunderten in dieser Region verstreut gelebt, doch in Abwesenheit der einst so mächtigen Römer ergab sich nun für sie eine viel größere Gelegenheit zu expandieren. Das Frankenreich umfasste die Niederlande und Deutschland schließlich fast vollständig, die Ausnahme war das friesische Reich an der Nordküste. Da sie auf so engem Raum lebten, wurden die Franken und die Friesen zu erbitterten Rivalen, die ihre territorialen Konflikte in einer Reihe von Kriegen austrugen. 734 führte der Sieg der Franken bei der Schlacht an der Boorne zur Auflösung des friesischen Reiches und seiner Eingliederung in das Frankenreich. Die spätere Eroberung Italiens und die fränkische Expansion unter Karl dem Großen schufen die Grundlagen für mehrere zukünftige Königreiche, einschließlich Frankreich und Deutschland, unter deren Herrschaft die Niederlande in den folgenden Jahrhunderten fielen.
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				Nach dem Tod von Karl dem Großen 814 wurde das Frankenreich in drei Teile geteilt: das Mittelfränkische, das Ostfränkische und das Westfränkische Reich. Der Großteil der Niederlande befand sich auf dem Gebiet des von Lothar I. regierten Mittelreiches. Die Spaltung des einst so ausgedehnten Reiches führte auch zur Entstehung der deutschen Königreiche (die später zum Heiligen Römischen Reich wurden) und Frankreichs, die in den Niederlanden um Einfluss und Territorien rangen. Im 15. Jahrhundert n. Chr. fielen weite Teile der Region zwar unter die Herrschaft des Heiligen Römischen Reiches, doch das Herzogtum Burgund, ein Nebenzweig der französischen Königsfamilie, fasste die Absicht, sich die Niederlande anzueignen.[NEWLINE][NEWLINE]Während dieser Zeit schwemmte auch die erste von vielen schrecklichen Fluten über die Niederlande hinweg, wobei Tausende Menschen starben und die Infrastruktur des Landes größtenteils zerstört wurde. 1287 brach die verheerende Luciaflut über die Niederlande herein, die mehr als 50.000 Todesopfer forderte und einen kleinen See in eine Meeresbucht der Nordsee verwandelte, die so genannte Zuidersee. Die Zuidersee wurde erst im 20. Jahrhundert wieder endgültig von der Nordsee getrennt und wurde so wieder zum Frischwassersee.
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				Im 14. und 15. Jahrhundert fielen die Niederlande und das benachbarte Belgien beinahe vollständig unter die Kontrolle der Herzöge von Burgund. Ab 1400 eigneten sich die französischen Herzöge immer mehr Gebiete im niederländischen Flachland an, teils durch Heirat und Erbschaft, teils durch sorgfältig geplante Landkäufe und Annektierung.[NEWLINE][NEWLINE]Der Landbesitz von Burgund in den Niederlanden wurde durch die Heirat von Maria von Burgund mit dem österreichischen Herzog Maximilian I. an die Habsburger vererbt. Obwohl der König von Frankreich die Vererbung der burgundischen Ländereien anzufechten versuchte, erbte das Land schließlich Marias Sohn, Philipp I., und die Macht ging an die Habsburger über.[NEWLINE][NEWLINE]1521 war das Haus Habsburg in die spanische und die österreichische Familie gespalten, wobei die spanischen Habsburger die Niederlande behielten, während die Nachkommen des österreichischen Zweiges Deutschland und die umliegenden Regionen als Kaiser des Heiligen Römischen Reiches regierten.
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				Als während der protestantischen Reformation in Europa die traditionelle Autorität des römischen Katholizismus in Frage gestellt wurde, fasste die protestantische Bewegung in den Niederlanden Fuß. Die Ausbreitung des protestantischen Glaubens in den Niederlanden bereitete den katholischen Herrschern des Landes - erst Karl V. und, viel wichtiger noch, seinem später regierenden Sohn Philipp II. von Spanien - große Sorgen. Die zunehmend grausame Verfolgung der niederländischen Protestanten durch König Philipp führte in den darauffolgenden Jahren zu großer Unzufriedenheit beim Volk der Niederlande.
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				Während sich die Verbitterung aufgrund von Philipps Taktiken in den Niederlanden ausbreitete, trat die bedeutendste Gestalt des niederländischen Aufstandes, Wilhelm von Oranien, als lautstarker Verfechter der religiösen Toleranz hervor. Wilhelm selbst war als Protestant aufgewachsen, jedoch im Zuge seiner adligen Erziehung zum Katholizismus konvertiert. Ungeachtet seiner religiösen Ansichten glaubte er fest daran, dass jeder das Recht habe, seinen eigenen Glauben zu praktizieren. Da Wilhelm vom niederländischen Adel stammte und Spanien als treuer Untertan diente, zögerte er zunächst, sich gegen den König zu stellen. Als Philipp jedoch keine Anstalten machte, auf die Anliegen der Niederländer einzugehen, wurde Wilhelm gezwungen zu handeln. 1567 waren bereits kleinere Rebellionen im Gange und Wilhelm, der den Aufstand finanzierte und sich gegen Philipp wandte, wurde von Spanien geächtet.[NEWLINE][NEWLINE]Nachdem Wilhelm seine Armee in zahlreichen offenen Schlachten gegen Spanien zum Sieg geführt hatte, wurde 1581 in den befreiten nördlichen Gebieten die Republik der Sieben Vereinigten Provinzen geschaffen. Diese anfänglichen Erfolge waren jedoch erst der Anfang eines langwierigen Konflikts, der als der Achtzigjährige Krieg bekannt wurde, und der spanische König blieb weiterhin Herr der südlichen Gebiete der Niederlande. Wilhelm von Oranien erlag 1584 einem Attentat durch einen loyalen katholischen Anhänger Philipps und der Krieg wurde bis 1648 fortgeführt. Erst dann war die gesamte Republik der Vereinigten Niederlande endlich frei von der spanischen Herrschaft.
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				Die Niederlande
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				Comanche-Reiter
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				Berittene Einheit, die auf schnelle Angriffe und Verteidigung gegen Militär- und Religionseinheiten spezialisiert ist. Kann nur erhalten werden, indem die Politik Reiter der Steppen von den Amerikanern übernommen wird.
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				Der Comanche-Reiter ist nur für die Amerikaner verfügbar, indem sie die Politik Reiter der Steppen erwerben. Kann die Beförderungen Vollmondkämpfer (+1 Fortbewegung) und Survivalismus I (+5 TP pro Runde außerhalb von freundlich gesinntem Gebiet werden geheilt und +25% Verteidigung) erhalten. Diese Einheit kann in oder neben einer Stadt platziert werden, um sie vor Missionaren zu schützen, die andere Religionen in dieser Stadt verbreiten möchten. Erfordert keine strategische Ressource. (Die Einheit repräsentiert die Schusswaffen und Pferde, die die Amerikaner von den Europäern erhielten.)
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				Einheit der Renaissance, die auf Spähen und Kolonisierung in Übersee spezialisiert ist. Kann von jeder Zivilisation ausgebildet werden.
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				Der Konquistador ist eine vielseitig einsetzbare Einheit, die sowohl auf dem Land als auch zu Wasser stark ist. Auf Land ist er ein außergewöhnlicher Späher mit zusätzlicher Sicht und der Fähigkeit, neue Städte zu gründen. Zu Wasser verfügt der Konquistador über die Beförderung 'Mit Verteidigung wassern', die es ihm erlaubt, sich selbst gegen Marineeinheiten zu verteidigen. Im Gegensatz zum Ritter erhält er keinen Malus, wenn er Städte angreift.
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				Der Große Admiral hat die Fähigkeit, alle Marineeinheiten und gewasserten Einheiten im gleichen Feld und in angrenzenden Feldern sofort zu reparieren. Er kann eine schwächere Version der "Handelsmission" des Großen Händlers ausführen. Bei diesen Aktionen wird er verbraucht. Der Große Admiral bringt auch 15% Kampfbonus für alle Marineeinheiten im Spielerbesitz innerhalb von 2 Geländefeldern. Der Große Admiral wird NICHT verbraucht, wenn er den Bonus gewährt.
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				Der Lancier ist eine berittene Einheit aus der Renaissance, die nach der Rittereinheit steht. Er ist stärker und schneller als der Ritter und kann diese einst so mächtigen Einheiten einfach von der Karte fegen. Der Lancier kann ohne zusätzliche Kosten feindliche Modernisierungen plündern.
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				Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Musketier, was sie zur mächtigsten Nahkampfeinheit des Spiels macht. Kann von jeder Zivilisation ausgebildet werden.
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				Der Französische Musketier ist wesentlich stärker als der gewöhnliche Musketier und somit die stärkste Fußsoldaten-Einheit im Spiel.
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				Nahkampfeinheit, hat eine mystische Waffe, deren Fähigkeiten entdeckt werden, wenn sie zum ersten Mal im Kampfeinsatz ist. Führt auch vor dem Kampf einen Erstschlag-Nahkampfangriff aus. Kann Euch nur durch Stadtstaaten verliehen werden.
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				Bevor der Mystische Krieger ins Kampfgeschehen eingreift, führt er einen Speerwurf-Angriff aus, der dem Gegner schadet oder ihn sogar tötet, bevor er angreifen kann. Und nach einem Kampf erhält der Mystische Krieger eine weitere Beförderung. Die einzige Möglichkeit, ihn zu erlangen, ist der Zusammenschluss mit einem militaristischen Stadtstaat.
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				Nahkampf-Marineeinheit, hervorragend für die Meereserkundung geeignet. Sie hat mehr [ICON_MOVES] Fortbewegung als die Karavelle und sobald sie sich nach China bewegt, gewährt sie [ICON_GOLD] Gold.
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				Diese Nahkampf-Marineeinheit ist gut zur Erkundung geeignet. Diese Einheit gewährt auch [ICON_GOLD] Gold, wenn sie China erreicht, verschwindet aber danach. Benutzt diese Einheit, um die Karte zu erkunden und die Standorte anderer Spieler aufzudecken.
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				Marineeinheit, die sich auf den Angriff von Küstenstädten spezialisiert hat, um Gold und feindliche Schiffe einzunehmen.
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				Marineeinheit, die sich auf den Angriff von Küstenstädten spezialisiert hat, um Gold und feindliche Schiffe einzunehmen. Heilt außerhalb des verbündeten Gebietes. Beginnt mit den ersten beiden Küstenräuber-Beförderungen, wodurch sie Gold durch den Angriff auf Küstenstädte verdient. Kann alle feindlichen Marineeinheiten, die sie besiegt, als Prisenschiffe übernehmen.
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				Mächtigste Marineeinheit der Renaissance, die einst die Meere beherrschte.
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				Das Linienschiff hat eine etwas höhere Fernkampf- und Basisstärke als die Fregatte und ist billiger in der Produktion. Zudem kann es ein Geländefeld weiter schießen und so ein größeres Gebiet beherrschen.
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				Vorherrschende Militäreinheit der Renaissance. Diese Einheit hat eine hohe [ICON_STRENGTH] Kampfstärke und die Beförderung 'Bonus gegen Beritten (100)'. Kann von jeder Zivilisation ausgebildet werden.
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				Diese Einheit ist im Kampf stärker als der Musketier und kämpft mit doppelter Stärke gegen berittene Einheiten.
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				Kann nur von den Amerikanern gebaut werden. Länge der [ICON_GOLDEN_AGE] Goldenen Zeitalter um 50% erhöht. +2 [ICON_PEACE] Glaube von Dschungel-Geländefeldern. Wird bei Eroberung zerstört.[NEWLINE][NEWLINE]Die Stadt darf nicht auf Hügeln erbaut sein.
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				Kann nur von den Amerikanern gebaut werden. 25% [ICON_GOLD] Gold von [ICON_CONNECTED] Handelswegen. Wird bei Eroberung zerstört.[NEWLINE][NEWLINE]Die Stadt muss innerhalb von 2 Berg-Geländefeldern eines Berges auf Eurem Gebiet gebaut werden.
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				Der Stadtstaat Hormus existiert bereits seit dem 10. Jahrhundert. Arabische Prinzen errichteten einen Hafen gegenüber der persischen Südküste, um den Handelsfluss durch den Persischen Golf kontrollieren zu können. Die Stadt wacht über die enge Straße von Hormus, den strategisch wichtigen Wasserweg, der den Golf von Oman und den Persischen Golf verbindet. Hormus wurde extrem reich, da es direkt am Nadelöhr der Sklavenrouten von Ostafrika nach Persien und Arabien lag. Auf dem Höhepunkt seiner Macht im 14. Jahrhundert war es der mächtigste maritime Staat der Region - Hormus besaß eine große Handelsflotte und seine Marine bestand aus über 500 Kriegsschiffen.[NEWLINE][NEWLINE]1505 entschloss sich der portugiesische König Manuel I. dazu, den muslimischen Handel mit Indien zu blockieren. Afonso de Albuquerque brachte 1507 seine Schiffe in den Golf, nahm die Insel Hormus ein, baute dort eine Festung und beanspruchte die Stadt Hormus für Portugal. Im März 1515 kehrte Albuquerque mit einer Streitmacht aus 27 Schiffen und 1500 Soldaten mit Kanonen wieder, um sicherzugehen, dass die Stadt unter portugiesischer Herrschaft blieb. Sie wurde für ihre Freizügigkeit und Laster bekannt, von denen portugiesische Besucher und Priester zu berichten wussten. Das luxuriöse Leben von Hormus wurde in einem arabischen Sprichwort aus dieser Zeit recht gut festgehalten: "Wäre die Welt ein goldener Ring, dann wäre Hormus der Edelstein darauf."[NEWLINE][NEWLINE]In den folgenden drei Jahrhunderten wurde die Stadt zwar größtenteils auf anderen Seerouten umfahren, doch die Entdeckung von Öl im Persischen Golf und dem Nahen Osten verlieh Hormus eine neue Rolle auf dem Weltmarkt. 2011 passierten 35% aller weltweit verschifften Öllieferungen die Stadt. Die Islamische Revolution, bei der 1979 die absolute Monarchie zu Gunsten einer islamisch-fundamentalistischen Regierung unter Ajatollah Chomeini abgesetzt wurde, vergrößerte die strategische Bedeutung der Stadt nur noch mehr, da die neue Regierung, wie sich bald herausstellen sollte, dem Westen feindlich gesonnen war.
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				Québec, 1608 von dem französischen Entdecker Samuel de Champlain gegründet, war einst Standort eines kleinen Irokesendorfes namens Stadaconé. Der Name stammt von dem Algonquin-Wort "Kebec", was so viel bedeutet wie "wo der Fluss enger wird". Die Siedlung Québec wuchs und entwickelte sich im 17. Jahrhundert zum Mittelpunkt französischer Kolonialbemühungen in Nordamerika.[NEWLINE][NEWLINE]Während seiner Frühzeit diente Québec nicht nur als wertvoller Handelsaußenposten, sondern beheimatete auch verschiedene christliche Missionare und eine steigende Anzahl dauerhaft ansässiger Siedler. Die Pelz- und Holzindustrie bot den Franzosen wertvolle Ressourcen, die ihre frühen Bemühungen verstärkten, ihren Einfluss in Nordamerika auszudehnen. Die Stadt stand zwischen 1629 und 1632 kurz unter britischer Herrschaft, wurde sonst aber über 150 Jahre lang von den Franzosen beherrscht, obwohl sie mehrmals belagert wurde. 1663 wurde Québec schließlich zur offiziellen Hauptstadt Neufrankreichs ernannt, nachdem es seit der Gründung Hauptstadt von Französisch-Kanada gewesen war.[NEWLINE][NEWLINE]Die Franzosen verloren die Herrschaft über die Kolonie offiziell im Jahr 1759 während der Schlacht auf der Abraham-Ebene an die Briten, die Québec bis zur Gründung der Dominion of Canada im Jahr 1867 kontrollierten. Nach dem Verfassungsgesetz von Kanada wurde Québec zur Hauptstadt der kanadischen Provinz Québec.[NEWLINE][NEWLINE]Heute leben über 500.000 Menschen in Québec und die Stadt besitzt ein reiches Kulturerbe. Seit 1985 gehört sie zum UNESCO-Welterbe, da noch immer viel von ihrer ursprünglichen Kolonialarchitektur erhalten ist. Von besonderem Interesse ist dabei das berühmte Hotel Château Frontenac und die römisch-katholischen Kirchen Notre-Dame de Québec und Notre-Dame-des-Victoires, die beide ursprünglich im 17. Jahrhundert erbaut wurden.
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				Québec
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				Kurioses über die Osmanen
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				Der Artemis-Tempel, eines der sieben Weltwunder der Antike, stand vor Ephesos. Er wurde von einem Brandstifter zerstört, der einfach in die Geschichte eingehen wollte als jemand, der etwas "Großes" gemacht hat.[NEWLINE][NEWLINE]Istanbul ist die einzige Stadt der Welt, die sich über zwei Kontinente erstreckt.[NEWLINE][NEWLINE]Die türkische Tradition sagt, dass ein Fremder an der Türschwelle mindestens drei Tage lang als "Gast Gottes" gilt.[NEWLINE][NEWLINE]Die erste Kirche, die der Jungfrau Maria gewidmet war, steht in Ephesos.[NEWLINE][NEWLINE]Der heilige Nikolaus, die Vorlage für den modernen Nikolaus, wurde in Demre an der türkischen Mittelmeerküste geboren.[NEWLINE][NEWLINE]Die Türkei ist eines der wenigen Länder der Welt, die sich landwirtschaftlich selbst versorgen.[NEWLINE][NEWLINE]Es waren die Türken, die erstmals den Kaffee in Europa verbreiteten. (Gott segne sie.)
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				Geschichte
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				Niedergang des Reiches
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				Das Ende
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				Lobrede auf ein vergessenes Reich
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				Landschaft und Klima
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				Der Anfang
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				Der Vormarsch nach Europa
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				Tamerlan an der Flanke
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				Wiederaufschwung und Ausbreitung der Osmanen
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				Janitscharen
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				Konstantinopel
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				Süleyman I.
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				Der Ursprung des Osmanischen Reichs liegt in Anatolien (der heutigen Türkei) Ende des 13. Jahrhunderts. Es erstreckte sich über drei Kontinente und existierte über 600 Jahre lang. Das Osmanische Reich war gewaltig, mächtig und extrem interessant.
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				Im Laufe der nächsten Jahrhunderte erlebte das Osmanische Reich einen langsamen, aber stetigen Niedergang. Es blieb noch viele Jahre lang ein mächtiger und vitaler Staat, erreichte aber doch nie mehr die Macht, die es unter Süleyman besessen hatte. Bis ins späte 16. Jahrhundert hatten die Janitscharen fast die gesamte Stadt Istanbul (wie Konstantinopel inzwischen hieß) unter ihre Kontrolle gebracht, und mit der Macht nahm auch die Korruption zu. Der Großwesir gewann mehr an Einfluss, während die Sultane immer dekadenter wurden. Schließlich überschritten die Wesire ihre Grenzen und wurden entmachtet, woraufhin eine Zeit folgte, in der de facto die Haremsdamen die Macht in den Händen hielten und politische Ämter nach ihrem Belieben besetzten, auch "Weiberherrschaft" (1570-1578) genannt. Später übernahm das Militär die Kontrolle (1578-1625).[NEWLINE][NEWLINE]Das grundlegende Problem jedes Machthabers war die Tatsache, dass das Reich einfach zu groß war, um es effektiv zu regieren, und mit der Zeit herrschten in immer mehr Teilen anarchieähnliche Zustände. Durch zunehmende Korruption sowie Handelsdruck von außen geriet die Wirtschaft des Reiches bis an den Rand des Zusammenbruchs, und im 16. und 17. Jahrhundert kam es zu einer galoppierenden Inflation.[NEWLINE][NEWLINE]Trotz der internen Schwierigkeiten blieb das Reich eine starke internationale Macht, die in Europa gefürchtet war. Auch wenn gelegentliche Niederlagen nicht ausblieben, war es doch stärker als alle Feinde im Ausland. Mit den Jahren wurde es immer größer und verleibte sich Tunis, Fès und Kreta im Mittelmeer sowie Aserbaidschan und einen Teil des Kaukasus ein.[NEWLINE][NEWLINE]Gegen Ende des 17. Jahrhundert blieb den Osmanen das Glück jedoch nicht mehr treu. 1683 zog der Großwesir Kara Mustafa Pascha ein weiteres Mal gegen Wien ins Feld. Unter der Führung des polnischen Königs Johann III. Sobieski konnten die Verteidiger den Angriff der Osmanen abwehren.[NEWLINE][NEWLINE]Ermutigt durch die offensichtliche Schwäche der Osmanen konnte Sobieski ein riesiges Heer europäischer Streitkräfte für eine Gegenoffensive versammeln. Die Habsburger waren auf ihre verlorenen Territorien im Balkan aus, die Venezianer wollten ihre verlorenen Stellungen in der Adria zurück und die neue Macht Russland war (wie immer) auf der Suche nach einem Warmwasserhafen am Mittelmeer.[NEWLINE][NEWLINE]Näher betrachtet war das ein bestenfalls wackliges Bündnis, dessen Partner den Angriff mehrfach abbrachen, um sich gegenseitig zu bekämpfen. Außerdem erhielten die Osmanen Unterstützung von Frankreich (das immer noch die Habsburger schwächen wollte) sowie Großbritannien und den Niederlanden, die fürchteten, dass derjenige, der das Osmanische Reich eroberte, Europa beherrschen und ihre aufsteigende Seemacht bedrohen würde.[NEWLINE][NEWLINE]Die Verbündeten waren dennoch erfolgreich und nahmen im Laufe des nächsten Jahrhunderts viele der osmanischen Besitztümer in Europa ein. Bis zum Jahr 1792 wurden die Osmanen bis hinter die Donau zurückgedrängt und verloren Gebiete, die sich fast zwei Jahrhunderte lang in ihrem Besitz befunden hatten. Kurz darauf verlor das Reich die Nordküste am Schwarzen Meer, den Kaukasus, die südliche Ukraine und die Krim.
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				Gegen Mitte des 19. Jahrhunderts unternahmen mehrere Sultane den ernsthaften Versuch einer Modernisierung des Osmanischen Reichs, indem sie Reformen in den Bereichen Militär, Regierung und Bildung anstrebten. Diese Reformen gingen nur langsam voran, was zum einen daran lag, dass Machthaber, die sich in ihrer Stellung bedroht fühlten, Widerstand leisteten. Zum anderen war der Staat nahezu bankrott und stand unter zunehmendem Druck durch ausländische Kräfte, die seine Schwäche spürten und bereit waren, zum Angriff auszuholen. Trotzdem wurden bis zum 20. Jahrhundert Tausende von Grundschulen gebaut sowie eine wachsende Anzahl an weiterführenden Schulen und Universitäten. Fortschrittliche Militärhochschulen nach europäischem Vorbild wurden errichtet. Die Regierung experimentierte sogar mit einem parlamentarischen System, was jedoch nach weniger als einem Jahr wieder aufgegeben wurde.[NEWLINE][NEWLINE]1909 führte eine Gruppe von Reformern, die sogenannten "Jungtürken", eine Revolte an, um das Parlament, das 30 Jahre zuvor abgeschafft worden war, wieder einzusetzen. Das führte zu einem größeren Aufstand, bei dem die bestehende Regierung entmachtet wurde. Ein neuer Sultan wurde eingesetzt, der gezwungen wurde, das Parlament wieder einzusetzen, doch die wahre Macht lag beim Militär, das ihn an die Macht gebracht hatte.[NEWLINE][NEWLINE]1914 trat das Osmanische Reich auf Seiten der Zentralmächte (Deutschland, Österreich und Bulgarien) in den Ersten Weltkrieg ein. Während des Krieges wurde ein beherzter, aber schlecht geplanter Angriff der britischen Streitkräfte auf die Dardanellen abgewehrt, wodurch die britische Flotte von Russland abgeschnitten war. Sie kämpften gegen die Entente in Europa, Ägypten, am Balkan und im Nahen Osten. Es kam außerdem zu einem grausamen Massaker an armenischen Zivilisten, die in Kleinasien lebten, bei dem Hunderttausende Männer, Frauen und Kinder ermordet wurden.[NEWLINE][NEWLINE]Gegen Ende des Jahres 1918 war klar, dass die Zentralmächte unterliegen würden. Am 30. Oktober stimmten die Osmanen einem Waffenstillstand zu. Die siegreiche Entente zerpflückte das, was vom Reich noch übrig war: Briten, Franzosen und Italiener teilten Nordafrika, Ägypten und Nahen Osten sowie Teile Kleinasiens untereinander auf. Die restlichen Gebiete, an denen keine der europäischen Mächte Interesse hatte, wurden zu neuen, unabhängigen Ländern erklärt. Den Osmanen blieben Istanbul und Thrakien.[NEWLINE][NEWLINE]Der Großteil der Pläne der Entente wurde jedoch zunichtegemacht, als ein brillanter osmanischer General namens Mustafa Kemal Pascha schon 1923 große Teile Kleinasiens zu einem neuen Land wiedervereinigt hatte: der Türkei. Kemal wurde später auch Atatürk genannt, was so viel bedeutet wie "Vater der Türken". Mit der Gründung der Türkei kam das endgültige Ende des Osmanischen Reiches über 600 Jahre nach seiner Entstehung.
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				Zusammenfassend lässt sich sagen: Das Osmanische Reich hatte sechs Jahrhunderte Bestand. Es hat sich mit ganz Europa angelegt und gewonnen. Es eroberte Persien, Ägypten und Nordafrika, ganz zu schweigen von großen Teilen des Balkans. Es zerstörte das Byzantinische Reich. Im Großen und Ganzen gibt es nichts gegen das Osmanische Reich einzuwenden.
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				In seiner Hochblüte erstreckte sich das Reich von Ungarn im Norden über Basra im Osten bis zur Küste des Indischen Ozeans im Süden und Marokko im Westen. Mit den enormen Ländereien, die sich über drei Kontinente erstreckten, ist es unmöglich, Landschaft und Klima des Osmanischen Reiches zu verallgemeinern. Die Osmanen herrschten über Berge, Hügel, Ebenen, Sümpfe und Wüsten. Im Sommer konnten Temperaturen über 40 Grad Celsius herrschen (z. B. in Ägypten), während etwa in Ungarn im Winter der Gefrierpunkt weit unterschritten wurde.
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				Das Osmanische Reich wurde nach Osman I. (1259-1326) benannt. Osman war ein Prinz aus Bithynien, einer kleinen Provinz in Anatolien (Türkei), die strategisch günstig an das Schwarze Meer, den Bosporus und das Marmarameer angrenzte. Bithynien hatte zuvor zum Sultanat der Rum-Seldschuken gehört, einem muslimischen Reich, dass über zwei Jahrhunderte über weite Teile Anatoliens geherrscht hatte. Als nach einer verheerenden Invasion der Mongolen die Macht des Sultanats schwand, trachtete das benachbarte Byzanz danach, sich in Anatolien auszubreiten. Byzanz konnte die Region nicht vollständig befrieden, und Osman I. schlug einen Vorteil aus der Schwäche, um Richtung Byzanz nach Westen vorzustoßen.
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				Im 14. Jhd. verlor Byzanz rapide an Macht. Als östlicher Nachfolger des Römischen Reiches besaß Byzanz einst enorme Ländereien in Italien, Osteuropa, Anatolien, Nordafrika und im Nahen Osten, doch bis 1300 war es auf Teile Griechenlands, Westanatoliens und des Balkans geschrumpft. Im Laufe des nächsten Jahrhunderts sollte das Osmanische Reich stetig am schrumpfenden Reich nagen, zuerst in Anatolien, dann am Balkan. Als die Osmanen die ungarische Stadt Nikopolis einnahmen, die strategisch günstig an der Donau lag, bat der bulgarische König das christliche Europa um Hilfe gegen die wachsende muslimische Bedrohung. 1396 versuchte eine Ritter-Armee aus Ungarn, Burgund, Venedig und Bulgarien sowie Ritter des Malteserordens, die Osmanen zu besiegen.[NEWLINE][NEWLINE]Die Schlacht von Nikopolis wird manchmal auch der letzte Kreuzzug genannt. Die Zahl der teilnehmenden Kämpfer ist unbekannt, aber Schätzungen reichen von rund 10.000 Rittern, Fußsoldaten und Bogenschützen bis zu 200.000 pro Seite. (Heute sind sich Historiker einig, dass die zweite Zahl absurd hoch ist.) Früheren Meinungen zufolge war eine der beiden Seiten der anderen zahlenmäßig 2:1 unterlegen, aber man ist sich nicht einig, welche Seite das war. Auf jeden Fall marschierten die Kämpfer von Ungarn gen Süden und belagerten Nikopolis.[NEWLINE][NEWLINE]Allen Aufzeichnungen zufolge litten die Kreuzritter unter dem geteilten Kommando und waren sich ihrer Sache zu sicher; kein ungewöhnliches Problem bei gemischten Armeen dieser Zeit. Die Belagerung wurde schlampig durchgeführt und es wurden keine Wachen postiert. Der kampferfahrene burgundische Anführer Enguerrand VII. de Coucy ignorierte jedoch die Befehle und entsandte einen Aufklärungstrupp, der auf die heranrückenden Osmanen traf, wodurch eine böse Überraschung verhindert werden konnte.[NEWLINE][NEWLINE]Am Morgen der Schlacht versammelte Sultan Bayezid I. die osmanischen Streitkräfte auf einem Hügel oberhalb von Nikopolis. Die christlichen Kämpfer hatten sich gegenüber der Muslime vor Nikopolis aufgestellt, mit dem Rücken zur Donau.[NEWLINE][NEWLINE]Ein Anführer der Christen merkte an, dass die osmanischen Truppen schlecht ausgerüstete Milizen ohne Ausbildung waren, die den Angreifer vor der Konfrontation mit der osmanischen Infanterie schwächen sollten. Er schlug vor, die Infanterie den Angriff gegen diese Truppen anführen zu lassen, während die Ritter an den Flanken bleiben sollten, um die Infanterie zu unterstützen und den gefährlichen osmanischen "Sipahi" (Reitertruppen) entgegenzutreten. Der französische Ritter Philippe d'Artois verschmähte diesen Plan als unehrenhaft und verlangte, dass den Rittern die Ehre zuteilwerden sollte, den Angriff anzuführen. Dieser Plan wurde umgesetzt.[NEWLINE][NEWLINE]Die Osmanen hatten einen Wall angespitzter Pfähle in ihren Frontlinien aufgestellt, um herannahende Pferde zu töten und den Angriff der Kavallerie abzuwehren. Die Ritter konnten die osmanische Miliz zwar zerschlagen, doch verloren viele bei dem Angriff ihr Pferd und der restliche Kampf verlief chaotisch. Die osmanische Infanterie zog sich zurück und die christlichen Ritter folgten siegessicher, ohne sich neu zu formieren, in dem Glauben, sie hätten den feigen Feind vernichtet.[NEWLINE][NEWLINE]Die Osmanen hatten jedoch eine Einheit Sipahi in Reserve, die Bayezid dann einsetzte - frische Reitertruppen gegen die erschöpften, pferdelosen Ritter. Gleichzeitig begannen andere osmanischen Truppen, die offenen Positionen der christlichen Armee anzugreifen. Diese war zu diesem Zeitpunkt ohne echte Führung, brach zusammen und ergab sich. Viele der europäischen Adligen wurden gegen Schätze eingetauscht, während ein Großteil der gewöhnlichen Soldaten ermordet wurde, um sich für ähnlich brutales Handeln der Europäer zu einem früheren Zeitpunkt des Feldzugs zu rächen.[NEWLINE][NEWLINE]Die Eroberung von Nikopolis sicherte den osmanischen Landbesitz am Balkan für einige Zeit. Nun war von dem einst mächtigen Byzantinischen Reich nur noch die Stadt Konstantinopel übrig.
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				1399 erklärte der mongolische Anführer Tamerlan dem Osmanischen Reich den Krieg und unterbrach damit den Europafeldzug von Bayezid I. Tamerlan war ein Nachfahre mongolischer Eroberer, die ihre Truppen triumphierend durch Persien, Indien, Zentralasien und Anatolien geführt hatten. 1402 trafen Bayezids Truppen in der Schlacht von Ankara auf Tamerlans Armee.[NEWLINE][NEWLINE]Auch hier ist es wieder nahezu unmöglich, die Ausmaße der Streitkräfte zu bestimmen, die an der Schlacht beteiligt waren. Die Schätzungen reichen von 1.000.000 pro Seite bis zu nur etwa 140.000 auf Seiten der Mongolen und 80.000 auf Seiten der Osmanen. Wie hoch die Zahl letztendlich auch war, es herrscht allgemein Einigkeit darüber, dass Tamerlans Armee erheblich größer war als die von Bayezid.[NEWLINE][NEWLINE]Die Schlacht begann mit einem Großangriff der Osmanen, der vom präzisen Pfeilbeschuss durch die berittenen Bogenschützen des Feindes, die den Angreifern erhebliche Verluste bescherten, aufgebrochen wurde. Im weiteren Verlauf der Schlacht desertierte ein erheblicher Teil von Bayezids Truppen und schloss sich Tamerlans Armee an. Bayezids Armee, die nun erschöpft und extrem in der Unterzahl war, wurde besiegt. Er selbst wurde kurz danach gefangengenommen und starb in Gefangenschaft. Tamerlan, der seine Flanken gegen die Osmanen gesichert hatte, verließ Anatolien und kehrte nach Indien zurück, um die Ausdehnung seines eigenen Reiches voranzutreiben.[NEWLINE][NEWLINE]Nach Bayezids Tod brach im Reich Bürgerkrieg aus, da seine vier Söhne um die Krone stritten. Das sogenannte Osmanische Interregnum dauerte 11 Jahre an, bis im Jahr 1413 Çelebi Mehmed, der letzte überlebende Bruder, zum Sultan ernannt wurde.[NEWLINE][NEWLINE]Sultan Mehmet I. und sein Sohn Murad II. verbrachten einige Jahre damit, die Zentralmacht im Reich wiederherzustellen, um den Schaden zu beheben, den das Interregnum angerichtet hatte.
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				Nachdem er sich die Kontrolle über das Osmanische Reich gesichert hatte, belagerte Murad II. 1423 Konstantinopel, das er erst wieder verließ, nachdem er von den Byzantinern eine erhebliche Summe erpresst hatte. Murad zog dann gegen Venedig in den Krieg, eine langwierige Angelegenheit, aus der die Osmanen siegreich hervorgingen, aber Venedig konnte seinen Platz als wichtige Handelsmacht im östlichen Mittelmeer weiterhin behaupten. Er startete außerdem einen langen Krieg gegen Ungarn um die Herrschaft über die Walachei.
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				Während das Osmanische Reich größer wurde, wuchs auch die Macht des türkischen Adels, den Murad II. als steigende Bedrohung ansah. Um den Türken entgegenzutreten, stellte Murad die Janitscharen auf, eine Militärstreitmacht, die aus christlichen Sklaven bestand. Er gab den Janitscharen Ländereien aus seinen jüngsten Eroberungen - das Einkommen und der Status, den sie daraus erworben, machten sie zu einem effektiven Gegengewicht zu den alteingesessenen Türken. Murad versuchte indessen weiter, sein Reich weiter nach Europa auszudehnen, bis er 1444 mit all seinen Feinden Frieden schloss, abdankte und sein Sohn Mehmet II. den Thron bestieg.
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				Sultan Mehmet II. herrschte etwa 30 Jahre lang von 1451-1481. Eine seiner ersten Amtshandlungen war die erneute Belagerung Konstantinopels. Sein Wesir und andere türkische Adlige waren gegen diesen Angriff, den sie völlig zu Recht als Vorspiel zu weiteren osmanischen Expansionsversuchen werteten, die ihre Macht im Reich weiter einschränken könnten.[NEWLINE][NEWLINE]Die Belagerung dauerte weniger als zwei Monate. Mehmet stand eine Streitkraft von 100.000 Mann zur Verfügung, und Konstantinopel wurde von vielleicht 7.000 Soldaten verteidigt. Die Verteidiger kämpften hartnäckig und schlugen eine osmanische Angriffswelle nach der anderen zurück, die von schwerem Kanonenfeuer begleitet waren. Letztendlich konnten die Osmanen durchbrechen und stürmten die Stadt, wo sie die Verteidiger allein schon durch ihre zahlenmäßige Überlegenheit überwältigten.[NEWLINE][NEWLINE]Auch wenn die Osmanen die Stadt enthusiastisch plünderten, ließ Mehmet bei den Einwohnern Gnade walten, verschonte ihr Leben und ließ ihnen Haus und Besitz (zumindest denen, die noch nicht ausgeplündert worden waren). Er behandelte nicht-muslimische Bürger mit Respekt und viele Juden emigrierten ins Osmanische Reich, um der Verfolgung in Europa zu entgehen.[NEWLINE][NEWLINE]Mehmet II. machte Konstantinopel zur Hauptstadt seines Reiches, was ihm eine strategische Basis am Rande Europas sicherte.[NEWLINE][NEWLINE]Im nächsten Jahrhundert expandierte das Osmanische Reich weiter nach Europa, Afrika und in den Nahen Osten. Zusätzlich zu einer hervorragenden Streitkraft an Land hatte das Osmanische Reich eine mächtige Marine aufgebaut, die das östliche Mittelmeer und das Schwarze Meer dominierte. Auch im Roten Meer und dem Indischen Ozean, wo es mit den wachsenden europäischen Seemächten wie Portugal in Wettstreit trat.
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				Süleyman der Prächtige (1520-1566) setzte die osmanische Expansion nach Europa fort, wobei er vornehmlich Ungarn im Visier hatte. Seine größten europäischen Rivalen waren die Habsburger, die zu dieser Zeit über Ungarn (sowie über den Rest Europas) herrschten. Er hatte jedoch im König von Frankreich einen mächtigen Verbündeten, der die Pläne der Habsburger für sein Königreich fürchtete und nur zu gerne dazu beitrug, sie zu schwächen. 1521 nahm Süleyman Belgrad ein und bis 1526 hatten die Osmanen halb Ungarn erobert. Der Krieg setzte sich noch einige Jahre fort und 1529 war Süleyman bis Wien vorgedrungen, der mächtigsten europäischen Stadt in diesem Gebiet. Auch wenn er die Stadt nicht einnehmen konnte und letztendlich auch die Belagerung aufgeben musste, zwang er die Europäer jedoch in die Defensive und sicherte Ungarn für weitere zehn Jahre.[NEWLINE][NEWLINE]Zu Wasser reagierte Süleyman auf den Druck Europas, indem er eine mächtige Marine aufbaute, die dem Befehl von Barbarossa unterstand, einem ehemaligen Piraten, der zum Admiral der osmanischen Marine ernannt wurde. Barbarossa eroberte 1529 Algier und Süleyman übertrug die gesamte Provinz Barbarossa zur Unterstützung seiner Flotte. In den 1530ern kämpfte Barbarossa in mehreren Seeschlachten gegen zahlreiche europäische Streitkräfte, aus denen er stets siegreich hervorging.[NEWLINE][NEWLINE]In der Zwischenzeit hatte das Osmanische Reich sich weiter ausgedehnt und die Grenze dessen erreicht, was mit Waffen und Versorgungssystemen der damaligen Zeit machbar war. Süleyman fiel wiederholt im Iran ein, es gingen ihm jedoch immer wieder die Vorräte aus, bevor er gegen die iranische Armee in die Schlacht ziehen konnte. Kaum hatte er sich zurückgezogen, kamen die Iraner einfach zurück und holten sich wieder, was er ihnen genommen hatte. 1555 stimmte er einer dauerhaften Grenze im Osten zu: Er behielt Irak und Ostanatolien, verzichtete jedoch auf Aserbaidschan und den Kaukasus.[NEWLINE][NEWLINE]Während der Blütezeit dieser Periode war das Osmanische Reich sowohl militärisch als auch wirtschaftlich eine treibende Kraft. Die Schatzkammer des Reiches war gefüllt mit Tributzahlungen aus ägyptischen, nordafrikanischen und osteuropäischen Besitztümern, und da die Handelswege zwischen Europa und Fernost quer durch das Reich liefen, sprudelten auch die Gewinnanteile aus dem boomenden Gewürzhandel. Das war einer der Hauptgründe für die Erkundungsreisen der Europäer: Sie suchten Wege um osmanisches Territorium herum, um direkt mit Indien, China und anderen Gewürzlieferanten zu handeln.
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				Osman
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				Die Ninsi-Stämme von Obervolta standen jahrhundertelang miteinander in Konflikt, bis 1441 der halb-legendäre Krieger Wubri seinen Stamm zum Sieg führte und das Mossi-Reich mit Wogodogo (Ouagadougou) als Hauptstadt entstand. Das Handelszentrum Ouagadougou zog viele Kaufleute und Karawanen aus der ganzen umliegenden Region und sogar von der afrikanischen West- und Ostküste an. 1896 wurden die Ninsi von einer französischen Kolonialarmee unter Paul Voulet und Julien Chanoine besiegt, die entsandt worden war, um alle französischen Gebiete in Westafrika zu vereinen. Ouagadougou wurde nach der Befreiung zur Hauptstadt von Burkina Faso.
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				Kurioses über Pachacútec
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				Während der peruanischen Präsidentschaftswahlen im Jahr 2000 bekam der Kandidat Alejandro Toledo den Spitznamen Pachacútec.[NEWLINE][NEWLINE]Pachacútec wird manchmal als Napoléon der Anden bezeichnet, als Zeichen für die Anerkennung seiner militärischen Leistungen.[NEWLINE][NEWLINE]Pachacútec war ein Poet und Autor der heiligen Lieder der Situa.
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				Geschichte
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				Thronbesteigung
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				Errichtung eines Reiches
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				Historische Bewertung
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				ca. 1410-1471 n. Chr.
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				Pachacútec
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				Staatsoberhaupt der Inka
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				Pachacútec war der neunte Herrscher über das Königreich von Cusco, und während seiner Regentschaft baute er das kleine Königreich zu einem gewaltigen Imperium namens Tawantinsuyu aus. Pachacútecs Inkareich erstreckte sich vom heutigen Chile bis nach Ecuador und deckte große Teile von Peru, Bolivien und Nordargentinien ab. Er legte den Grundstein dafür, dass das Inkareich später noch weiter wachsen sollte.
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				Pachacútec war der Sohn des Inka Wiraqucha und zweiter in der Thronfolge nach seinem älteren Bruder Urco. Das Königreich von Cusco war zu diesem Zeitpunkt eher klein und unbedeutend und wurde vom benachbarten Stamm der Chankas bedroht. Von Pachacútecs frühen Jahren ist nicht viel bekannt, bis er die Chance erhielt, seinen Vater während einer Invasion der Chankas zu beeindrucken. Während sein Vater und sein Bruder vom Schlachtfeld flohen, trommelte Pachacútec die verbliebenen Truppen zusammen und gewann nicht nur diese Schlacht, sondern vernichtete die Chankas so gründlich, dass der Legende nach die Erde selbst sich erhob, um für ihn zu kämpfen. Pachacútec, der "Weltenveränderer", wurde zum neuen Kronprinzen und Teilherrscher von Cusco ernannt.
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				Im Jahr 1438 wurde Pachacútec durch den Tod seines Vaters zum Alleinherrscher des Königreichs und begann unverzüglich mit einer Reihe von Angriffen auf die benachbarten Königreiche. Sein neues Reich erstreckte sich von Ecuador bis Chile und wuchs zu einem der beeindruckendsten Königreiche Südamerikas heran.[NEWLINE][NEWLINE]Obwohl viele Königreiche durch Eroberung einverleibt wurden, verfolgte Pachacútec auch raffiniertere Strategien, um neue Gebiete zu gewinnen. Zuerst entsandte er Spione in Gebiete, die ihn interessierten, um Informationen über Wohlstand und militärische Stärke zu sammeln. Wenn ihm ein Land gefiel, bot er den jeweiligen Herrschern an, sich kampflos zu ergeben, und pries die Vorzüge eines Lebens unter der Herrschaft der Inka an. Viele willigten ein (um nicht das Schicksal der Chankas zu teilen) und schickten ihre Kinder nach Cusco, die dort aufzuwuchsen und nach Inkarecht erzogen wurden. Sie wurden indoktriniert und mit adeligen Inka verheiratet, bevor sie in ihre Herkunftsländer zurückgeschickt wurden, um dort zu herrschen. Dies sicherte Frieden und die Ausdehnung des Reiches.[NEWLINE][NEWLINE]Um sein neues Land zu kontrollieren, teilte Pachacútec es in vier Provinzen ein, die jeweils von einem Gouverneur verwaltet wurden, der sich vor Ort um die alltäglichen Belange kümmerte. Er schuf außerdem geteilte Machtbereiche für das Priestertum und die Armee, was es zu einem der ersten Systeme zur gegenseitigen Kontrolle machte. Cusco selbst wurde neu errichtet, um dem Reich als Hauptstadt zu dienen, und jeder Provinz wurde ein Teil der Stadt gewidmet. In dieser Zeit ließ er auch die berühmte Stadt Machu Picchu errichten, die ihm persönlich als Anwesen in den Bergen gedient haben soll.[NEWLINE][NEWLINE]Nach seinem Tod im Jahr 1471 wurde Pachacútecs jüngerer Sohn Tupac zum neuen Herrscher des Inkareichs. Sein älterer Sohn Amaru wurde übergangen, da er kein Krieger wie sein Vater war.
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				Pachacútec wird in Peru als Nationalheld verehrt, und viele von ihm errichtete Monumente stehen noch heute. Er war vor allem für seine politischen und militärischen Fähigkeiten bekannt, galt jedoch nie als besonders gütiger Herrscher. Um den Fortbestand seines Reichs zu sichern, siedelte er Hunderttausende von Menschen an Plätze in seinem Reich um, die ihm sinnvoll erschienen. Trotz seiner Fehler leitete Pachacútec die größte Eroberungsphase der Inka ein und erweiterte das Reich, bis es sich fast über das gesamte bekannte und bewohnte Südamerika erstreckte.
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				Sapa Inca
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				Panama-Stadt, Hauptstadt der Republik Panama, ist das pazifische Ende des Panamakanals im Golf von Panama. Das Wort "Panama" bedeutet "viele Fische" und die Stadt wurde tatsächlich bei einem großen Fischerdorf erbaut, das zu Zeiten der Eroberung durch die spanischen Konquistadoren bereits existierte. Die Hafenstadt wurde 1519 vom spanischen Gouverneur von Panama an der Pazifikseite des Isthmus gegründet, um die Verschiffung von Gütern und Schätzen aus dem Atlantik zu erleichtern. Die Stadt war der Schlüsselort bei der Eroberung des Inka-Reichs und so gingen auch die Schätze der Inka auf ihrem Weg nach Spanien durch diesen Ort.[NEWLINE][NEWLINE]Schnell wurde die Stadt durch den Handel wohlhabend, anschließend Opfer einer Plünderung durch den englischen Piraten Sir Henry Morgan und drei Jahre später etwas weiter südlich wieder aufgebaut. Panama-Stadt wurde anschließend von den Spaniern gut bewacht, doch 1746 versetzte die Zerstörung des karibischen Hafens bei Portobelo der Überland-Handelsroute einen schweren Schlag. Reichtum und Ansehen von Panama-Stadt nahmen ab, doch ein Jahrhundert später eröffnete die Panama Canal Railroad und viele Goldsucher strömten auf dem Weg nach Kalifornien auf Straßen und Schienen über den Isthmus. Schiffe aus Panama-Stadt trugen die durch den Goldrausch ausgelöste Flut von Menschen und Material nordwärts.[NEWLINE][NEWLINE]Nachdem Panama 1903 seine Unabhängigkeit von Kolumbien erklärt hatte, wurde die Stadt zur Hauptstadt ernannt. Als 1914 der Panamakanal fertiggestellt wurde, stieg die Stadt zu Mittelamerikas Hauptknotenpunkt für den internationalen Handel und Tourismus auf. Heute existieren in Panama-Stadt über 80 Banken und die Stadt gilt als die reichste Lateinamerikas. Zuletzt gab es große Investitionen aus dem Ausland in die Schifffahrt Panamas und auch durch das Referendum von 2006, das die Erweiterung des Kanals festlegte, wird der Wirtschaftsboom wohl noch eine Weile anhalten.
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				Kurioses über Persien
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				Das kaspische Kleinpferd, von dem angenommen wird, dass es eine der ältesten Pferdezuchtrassen der Welt ist, lässt sich bis ins alte Persien zurückverfolgen.[NEWLINE][NEWLINE]In der persischen Mythologie besticht der Teufel den König - Zahak, den Drachenkönig - mit persischem Essen.[NEWLINE][NEWLINE]Persische Erfindungen oder Beiträge:[NEWLINE][NEWLINE]Moderne Ziegelsteine. Einige der ältesten je gefundenen Ziegelsteine stammen aus Persien, etwa von 6000 v. Chr.[NEWLINE][NEWLINE]Erfindung des Weins[NEWLINE][NEWLINE]Erfindung der Târ (eine Laute), die zur Entwicklung der Gitarre führte[NEWLINE][NEWLINE]Zarathustrismus: laut einiger Wissenschaftler stammte der erste Prophet einer monotheistischen Religion aus Persien.[NEWLINE][NEWLINE]Unter der Herrschaft von Kyros II. dem Großen entstand der Kyros-Zylinder. Dieser wird als erste universelle Deklaration der Menschenrechte betrachtet und ist über ein Jahrtausend älter als die Magna Carta.[NEWLINE][NEWLINE]Das Spiel Polo, 521 v. Chr.[NEWLINE][NEWLINE]Das erste Steuersystem (während des Achämenidenreichs).
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				Geschichte
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				Landschaft und Klima
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				Vor den Persern: Die Meder
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				Der Aufstieg Persiens
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				Die Expansion Persiens
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				Xerxes und die Feldzüge gegen Griechenland
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				Persiens Stagnation und Untergang
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				Philip und Alexander und das Ende der Achämeniden
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				Zusammenfassung
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				Das Wort "Persien" stammt aus einer Region im südlichen Iran, die früher "Persis" genannt wurde; es beschreibt Gebiete, in denen die persische Sprache und persische Bräuche dominierten. In der Geschichte gab es eine ganze Reihe "Persischer Reiche"; in diesem Eintrag nehmen wir speziell die Achämeniden-Dynastie unter die Lupe, die 559 v. Chr. begann und etwa zwei Jahrhunderte später mit dem Angriff des griechischen Militärgenies Alexanders des Großen endete.
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				Die iranische Halbinsel, die das Herz des Persischen Reiches bildete, ist ein Hochplateau, das im Osten und Westen von Bergen umgeben ist. Im Süden liegt der Persische Golf und der Golf von Oman, im Norden das Kaspische Meer und weitere Berge. In seiner Blütezeit umfasste das Persische Reich auch Ägypten, den Nahen Osten und einen großen Teil von Klein-Asien (die heutige Türkei). Etwas Allgemeines über die Landschaft und das Wetter einer so riesigen und vielfältigen Region auszusagen, die sich über zwei Kontinente erstreckte, ist unmöglich.
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				Vor den Persern waren die Meder die aufstrebende Macht in diesem Gebiet. Der Historiker Herodot schreibt, dass der erste König der Meder Deiokes war, der von 728-675 v. Chr. regierte. Deiokes' Sohn Phraortes unterwarf die Perser; später starb er im Kampf gegen die Assyrer. Irgendwann im 6. Jahrhundert fielen die Meder unter die Herrschaft der Skythen, doch diese zogen sich zurück oder wurden bis zum Ende des 6. Jahrhunderts integriert, womit das Königreich wieder unter der Herrschaft der Meder stand.[NEWLINE][NEWLINE]König Kyaxares (625-585 v. Chr.) war den Aufzeichnungen zufolge ein brillanter Herrscher, der die medische Armee neu organisierte, sie erfolgreich in die Schlacht gegen die mächtigen Assyrer führte und dabei mehrere wichtige assyrische Städte einnahm. Kyaxares verbündete sich mit den Babyloniern und die beiden Mächte zerstörten gemeinsam Assyrien. Bei der Beuteteilung erhielt Babylon das assyrische Gebiet auf dem Fruchtbaren Halbmond (das Gebiet zwischen den Flüssen Euphrat und Tigris) vollständig - die Meder bekamen assyrisches Gebiet im Hochland östlich und nördlich von Babylon, darunter auch Gebiete in Klein-Asien.[NEWLINE][NEWLINE]Kyaxares' Sohn, Astyages, war offenbar militärisch und politisch nicht so geschickt wie sein Vater - er war der letzte König der Meder.
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				Die Legende besagt, dass König Kyaxares Persien an seinen Vasallen Kambyses I. weitergab, der die Krone wiederum seinem Sohn, Kyros II. weitergab. Dieser festigte seine politische Position, indem er die Tochter des medischen Königs Astyages heiratete. Trotz seiner königlichen Verbindung war Kyros nicht mit seiner untergeordneten Position zufrieden und nachdem er sich mit dem nahen Babylon verbündet hatte, rebellierte er gegen die Meder. 550 v. Chr. waren die Perser erfolgreich und die Meder existierten nicht mehr.[NEWLINE][NEWLINE]Kyros II. war der erste "achämenidische" König von Persien. Nachdem er Mittelmeergebiet eingenommen hatte, dehnte er Persien bis nach Klein-Asien aus. Zuerst isolierte er Lydien und nahm es dann ein (der damalige König war der berühmte Krösus). Anschließend belagerte er alle griechischen Stadtstaaten an der Westküste Klein-Asiens systematisch und nahm sie dann ein. Nun hatte er die nördliche Seite gesichert und wandte sich nach Süden gegen seinen einstigen Verbündeten Babylon.[NEWLINE][NEWLINE]Babylon war zwar eine große Macht, doch intern war es gespalten. Der König war unbeliebt und da er zugelassen hatte, dass Kyros Lydien zerstörte, hatte er nun keine potenziellen Verbündeten mehr. Tatsächlich fiel Babylon ohne große Gegenwehr gegen Persien. 539 marschierte Kyros triumphierend in die Stadt ein und beherrschte nun ein Imperium, das sich bis zur ägyptischen Grenze erstreckte.[NEWLINE][NEWLINE]Kyros hatte jedoch nicht sehr lange etwas von seinen Siegen: Er starb im Kampf in Zentralasien 529 v. Chr.
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				Auf Kyros II. folgte sein Sohn Kambyses II. Dieser führte 525 v. Chr. - nachdem er sich den Thron angeblich durch den Mord an seinem Bruder gesichert hatte - einen Feldzug gegen Ägypten, das nach Schlachten bei Pelusion und Memphis fiel. Kambyses versuchte anschließend, das Persische Reich weiter nach Westen auszudehnen, doch seine Angriffe gegen Karthago, Nubien und Amon waren erfolglos. 522 erfuhr Kambyses von einer Revolte im Iran, die von einem Betrüger angeführt wurde, der sich als sein Bruder ausgab - Bardiya. Kambyses starb, während er zurückeilte, um die rebellische Region wieder unter Kontrolle zu bekommen. Es heißt, dass er Selbstmord beging, doch manche Historiker glauben, dass das nur Propaganda war, die von seinem Nachfolger verbreitet wurde.[NEWLINE][NEWLINE]Nach dem Tod Kambyses' II. führte ein Mann namens Darius dessen Truppen wieder zurück in den Iran, um die Rebellion aufzuhalten, die offensichtlich schon weit fortgeschritten war, als er schließlich ankam. Darius stammte aus dem achämenidischen Haus und war ein entfernter Verwandter von Kambyses II., zu dessen rechtmäßigem Erben er sich selbst ernannt hatte. Es dauerte ein Jahr, bis er nach harten Kämpfen die Revolte niedergeschlagen und sich seinen Anspruch auf den Thron gesichert hatte, doch im Jahr 521 war Darius I. Herrscher des Persischen Reiches.[NEWLINE][NEWLINE]Darius I. war in jeder Hinsicht ein Herrscher der Superlative. Nachdem er die Rebellion mit einer Kombination aus harten Strafen für Rebellenführer und Milde gegenüber der ansässigen Bevölkerung zum Schweigen gebracht hatte, arbeitete er für eine Neuorganisation des Imperiums und eine Neuordnung der Gesetze. Er dehnte die persische Macht weiter in Richtung Nordindien aus und errichtete einen Brückenkopf über den Hellespont und verband so Persien dauerhaft mit Europa. Er schlug erfolgreich eine Revolte der griechischen Stadtstaaten nieder und erwarb sich das Wohlwollen der Griechen, indem er die dortigen Tyrannen stürzte und dem Volk wieder die Demokratie brachte.[NEWLINE][NEWLINE]492 hatten Darius' Streitkräfte Thrakien und Makedonien auf dem Balkan zurückerobert und schufen so die Voraussetzungen für eine Invasion Griechenlands. Zuerst unterschätzte Darius die Schwierigkeiten eines Griechenland-Feldzuges und 490 fügten ihm die Griechen in der Schlacht von Marathon eine herbe Niederlage zu. Darius musste sich zurückziehen und neu gruppieren. Er begann mit den Vorbereitungen für einen weiteren Feldzug, doch dieser sollte viel größer und mächtiger werden.[NEWLINE][NEWLINE]Darius I. starb 486 v. Chr., sein Nachfolger war sein Sohn Xerxes I. Xerxes musste sofort eine große Revolte in Ägypten niederschlagen, was ihm mit einem einzigen schnellen Feldzug 484 auch gelang. Anders als seine Vorgänger ging Xerxes hart gegen die rebellische Provinz vor, indem er die dortigen Anführer stürzte und die Bürger unter direkte persische Herrschaft stellte. Dasselbe tat er mit den Babyloniern, als diese 482 v. Chr. aufständisch wurden.
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				480 führte Xerxes eine riesige Armee nach Nordgriechenland, die von der mächtigen persischen Marine unterstützt wurde. Nordgriechenland fiel relativ schnell und trotz des heldenhaften Widerstands der Spartaner und Böotier bei Thermopylen konnten die Griechen Xerxes' Armee nicht davon abhalten, in Athen einzumarschieren und den mächtigsten Stadtstaat Griechenlands einzunehmen. Die Athener hatten ihre Stadt jedoch schon vor Ankunft der Perser geräumt und ihre Marine blieb eine relativ große Streitmacht.[NEWLINE][NEWLINE]Bei der Schlacht von Salamis (480 v. Chr.) besiegte eine griechische Flotte von etwa 370 Trieren 800 persische Galeeren, wobei etwa 300 persische Schiffe auf der einen und nur 40 griechische Schiffe auf der anderen Seite versenkt wurden. Diese Niederlage verzögerte die persische Offensive gegen Griechenland noch um ein weiteres Jahr und gab den Griechen genug Zeit, um ihre Verteidigung zu verstärken. Xerxes war gezwungen, nach Persien zurückzukehren, und er überließ seinem General Mardonius das Kommando, woraufhin die Griechen prompt mehrere wichtige See- und Landschlachten gegen den neuen Anführer gewannen. Mit Mardonius' Tod in der Schlacht von Plataiai war der Feldzug vorüber und die überlebenden Perser zogen sich ungeordnet aus Griechenland zurück.[NEWLINE][NEWLINE]Xerxes unternahm nie wieder einen Feldzug gegen Griechenland. 465 v. Chr. wurde er ermordet.
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				Die drei persischen Könige nach Xerxes I. - Artaxerxes I., Xerxes II. und Darius II. - die von 465-404 v. Chr. herrschten, waren schwach und unmotiviert. Am Ende des 4. Jahrhunderts erlangten die Perser in der Ägäis wieder etwas Macht und spielten die Griechen im langen Peloponnesischen Krieg zwischen Athen und Sparta erfolgreich gegeneinander aus; doch 405 v. Chr. revoltierte Ägypten und Persien hatte die eigensinnige Provinz über 50 Jahre lang nicht mehr unter Kontrolle.[NEWLINE][NEWLINE]Auf Darius II. folgte Artaxerxes II., der 45 Jahre lang regierte (404-359 V. Chr.). Während seiner Herrschaft führte Artaxerxes II. Krieg gegen Sparta - erneut über die griechischen Kolonien in Klein-Asien. Persien verbündete sich mit den Athenern (die sich von ihrer schweren Niederlagen im Peloponnesischen Krieg erholten) und Sparta war gezwungen, sich damit abzufinden.[NEWLINE][NEWLINE]Trotz dieser wenigen Siege wuchsen mit dem 3. Jahrhundert die Schwäche und Desorganisation der Perser. 373 v. Chr. rebellierten einige Satrapen (Statthalter) des Imperiums. Sie konnten zwar niedergeschlagen werden, doch es folgten in immer kürzeren Abständen weitere Revolten. Die Stellung des Königs verlor immer mehr an Stabilität; Artaxerxes III. konnte 359 v. Chr. durch Verrat den Thron besteigen; er versuchte, seine Position zu festigen, indem er bald nach seiner Krönung alle Verwandten, die er finden konnte, ermordete. 338 wurde Artaxerxes auf Befehl des Eunuchen Bagoas ermordet, der Artaxerxes' jüngsten Sohn Arses als Nachfolger einsetzte. Arses versuchte sofort, Bagoas zu vergiften, doch er scheiterte und wurde selbst umgebracht. Anschließend setzte Bagoas Darius III. als Herrscher ein. Darius III. war zuvor Satrap vom Armenien gewesen und mit dem verstorbenen König zwar nur sehr entfernt verwandt, allerdings war auch so gut wie jeder mit größerem Thronanspruch bereits tot.
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				Ob Dareios III. ein guter Herrscher war oder nicht, lässt sich nur schwer sagen. Als er den Thron bestieg, hatte das Persische Reich bereits seit über einem Jahrhundert an Macht verloren, da seine Landesteile beinahe ständig gegen die immer unfähiger werdende Zentralverwaltung revoltierten. Intrigen im Palast schwächten die Monarchie zusätzlich, und wer als Herrscher überleben wollte, war zu sehr damit beschäftigt, auf der Hut zu sein, als sich um das Reich zu kümmern. Wer immer unter diesen Umständen an die Macht kam, hatte Probleme. So groß die Schwierigkeiten zu Hause auch waren, sie waren nichts im Vergleich zu denen, die Dareios III. am Hellespont erleben sollte.[NEWLINE][NEWLINE]359 v. Chr. bestieg König Philip den Thron von Makedonien, das zwischen Griechenland und dem Balkan lag. Innerhalb von nur 20 Jahren eroberte Philip Griechenland vollständig und begann mit Vorbereitungen für einen Angriff auf Persien. Nachdem Philip 336 v. Chr. ermordet worden war, wurde ein junger Mann namens Alexander König. Er sicherte sich seinen Thron, schlug eine griechische Rebellion nieder und setzte Philips Angriff auf Persien fort.[NEWLINE][NEWLINE]Alexander war ein militärisches Genie - er war mutig und sehr ehrgeizig. Als Oberhaupt der äußerst disziplinierten griechischen Armee, die mit überlegenen Waffen und Taktik vorgingen, schnitt er durch Persien wie ein heißes Messer durch Butter. Dareios traf mehrmals in der Schlacht auf ihn, oft mit zahlenmäßig weit überlegenen Truppen, doch Alexander zerstörte eine seiner Armeen nach der anderen. Die persische Hauptstadt Persepolis fiel 330 v. Chr. gegen Alexanders Armeen und Dareios wurde im selben Jahr ermordet. Damit war der letzte achämenidische Herrscher den Invasoren zum Opfer gefallen.
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				Das Achämenidische Reich überlebte und erblühte trotz seiner gefährlichen Nachbarschaft über 200 Jahre lang. Auf seinem Höhepunkt reichte es von Indien bis Ägypten und vom Iran zum Balkan. Da das Reich drei Kontinente umfasste und seine Einwohner sich in Dutzenden verschiedener Sprachen unterhielten, war es riesig und unbeholfen. Im besten Fall waren die achämenidischen Könige Gesetzgeber, die ihre untergebene Bevölkerung milde und gerecht behandelten und sich so wenig wie möglich in die interne Politik der Provinzen einmischten, solange diese sich benahmen. Im schlechtesten Fall waren die achämenidischen Könige unfähige, tyrannische Verräter.[NEWLINE][NEWLINE]Was immer sie sonst waren, die achämenidischen Könige waren Überlebenskünstler. Für eine Familie sind zweihundert Jahre an der Macht sehr viel. Wären nicht Alexander und Philip in der Nähe gewesen, hätten sie noch weitere 100 Jahre an der Macht bleiben können. Alexander der Große war zwar ein brillanter Anführer und Kriegsherr, doch sein eigenes Reich überstand seinen Tod kaum ein Jahr lang.
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				Persien
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				Kurioses
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				Die in Polen geborenen Patrioten Kazimierz Pulaski und Tadeusz Kosciuszko leisteten in ihrer Heimat Widerstand gegen die russische Oberherrschaft. Beide waren auch amerikanische Patrioten, die in den Revolutionskriegen als Offiziere der Kontinentalarmee dienten. Pulaski starb bei der Verteidigung Savannahs 1779, der Militäringenieur Kosciuszko überlebte den Kampf. Er war der erste Pole, dem die amerikanische Staatsbürgerschaft verliehen wurde.[NEWLINE][NEWLINE]Frédéric Chopin (1810 - 1849), Polens berühmtester Komponist, schrieb seine ersten beiden Werke - zwei Polonaisen in B-Dur beziehungsweise g-Moll - im Alter von sieben Jahren. Die letzten seiner 230 veröffentlichten Werke schrieb er nur Monate vor seinem Tod in Paris.[NEWLINE][NEWLINE]Przystanek Woodstock, ein jährlich stattfindendes kostenloses Rockfestival, das seit 1995 an verschiedenen polnischen Orten gastiert, galt zeitweise als "das größte Open-Air-Festival der Welt". 2011 wurde die Besucherzahl auf über 700.000 geschätzt.
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				Geschichte
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				Landschaft und Klima
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				Die Gründung Polens
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				Die Piasten
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				Die Jagiellonen-Dynastie
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				Polen-Litauen
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				Teilungen Polens
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				Unabhängigkeit durch den Eisernen Vorhang
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				Wieder frei
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				Invasion, Besetzung, Teilung, Rebellion und Wiedergeburt - dieser Kreislauf hat die auf der einen Seite tragische und auf der anderen Seite triumphale Geschichte Polens im vergangenen Jahrtausend geprägt. Das Land liegt zwischen der Ostsee im Norden und den Karpaten im Süden und seine Ebenen waren stets der Übergangsweg bei Invasionen aus Zentraleuropa im Westen und aus den riesigen Gebieten Russlands im Osten. Polen erhielt Mitte des 10. Jahrhunderts während der Piasten-Königsdynastie ein eigenes ethnisches und politisches Gesicht. Seine neue Geschichte beginnt 966, als der erste Piastenkönig Mieszko I. zum Christentum bekehrt wurde. In den folgenden Jahrhunderten wuchs und schrumpfte Polens Reichtum immer wieder durch seine mächtigen Nachbarn und Besetzer - von den germanischen Teutonenkönigen über die Goldene Horde der Mongolen bis hin zu den Streitkräften der Sowjetunion. Doch auch in Zeiten nationaler Krisen blieben die polnischen Ideale von Revolution und Unabhängigkeit stark. Diese Ideale, die von polnischen Auswanderern wie Pulaski und Kosciuszko in andere Länder getragen wurden, inspirierten die Amerikanische und die Französische Revolution. So enthielt auch die polnische Verfassung von 1791 - die älteste Europas - diese demokratischen Ideale. 1918 wurde das Land als freie Nation wiederhergestellt, doch nur wenige Völker im 20. Jahrhundert litten so sehr unter den beiden Weltkriegen wie die Polen. Nach einem halben Jahrhundert unter totalitärer Regierung als kommunistischer Satellitenstaat schaffte es in den 1980ern die Bewegung Solidarnosc, das Land wieder zu einem souveränen Staat zu machen. Seit Beginn des 21. Jahrhunderts ist Polen eine fortschrittliche, marktwirtschaftliche Demokratie und wichtiges Mitglied sowohl der NATO als auch der Europäischen Union.
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				Polens Landschaft ist von beeindruckender Schönheit und besteht zu etwa 30,5 Prozent aus Wald, großen Flüssen (besonders Weichsel und Oder) und ausladendem Flachland. Es liegt im geografischen Zentrum Europas und ist in vier unterschiedliche Gebiete geteilt: das Tatra-Gebirge im Süden (Teil der Westkarpaten, der höchste Gipfel misst knapp 2500 Meter), die Hügellandschaft im Norden, das zentrale Flachland und schließlich das Sumpf- und Dünenland an der Ostsee. Die Eiszeiten formten mit ihren Gletschern Polens Landschaft und machten seine Böden mit Lehm und Löss mit zu den fruchtbarsten der Erde. Polen besitzt mit über 10.000 Seen eine der größten Seendichten der Welt. In Europa kommt nur Finnland auf mehr Seen. Das Klima ist generell gemäßigt mit ganzjährigem Niederschlag, allerdings sind die Winter tendenziell trockener als die Sommer. Die reichen Böden und das gemäßigte Klima machen das Land zu einem starken Agrarzentrum - Polen gehört zu den weltgrößten Produzenten von Zuckerrüben und Triticale-Getreide und ist Europas Hauptquelle für Kartoffeln und Roggen. Nicht umsonst wurde das Land schon "Brotkorb Europas" genannt.
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				Da Polen recht weit von den alten Zivilisationen am Mittelmeer und im Nahen Osten lag, blieb es während des Stein-, Bronze- und Eisenzeitalters relativ unberührt. Die ersten Siedlungen wurden vor etwa 7500 Jahren gegründet. Im Zuge der großen Völkerwanderungen gegen Ende des westlichen Römischen Reichs zogen die Slawen in das Gebiet und ließen sich dort nieder - zunächst als Stämme, die später zu kleinen Königreichen wurden. Aus einem davon stammte Mieszko, der erste in historischen Aufzeichnungen erwähnte Herrscher der "Polen".[NEWLINE][NEWLINE]Die nur teilweise belegte Legende besagt, dass der Stamm der Polanen - dessen Zentrum die Festung bei Gniezno war - von Mieszko angeführt wurde, der enge Bündnisse mit den Wislanen um Krakau schmiedete. Als Großmähren, zu dem die Wislanen gehörten, um 960 zerstört wurde, vereinte Mieszko die Polanen und Wislanen und gründete somit die Dynastie der Piasten. Mieszko wurde von römisch-katholischen Missionaren aus Böhmen davon überzeugt, sich zum christlichen Glauben zu bekennen, und im Jahr 966 wurde er getauft. Trotz einiger Unstimmigkeiten wird dieses Jahr von den meisten Historikern als Beginn des modernen Polen akzeptiert.
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				Mit einer Reihe starker Nachfolger von Mieszko I. konvertierten die bis dahin heidnischen Polen allmählich zum Christentum, schufen ein mächtiges Königreich und integrierten Polen in die breiter gefächerte europäische Kultur. Mieszkos Sohn Boleslaw I. gründete eine rein polnisch-katholische kirchliche Organisation und seine säkulare Autorität wurde vom römisch-deutschen Kaiser anerkannt. So wurde Boleslaw 1025 zum ersten König Polens gekrönt. Zum Ende dieses Jahrhunderts erstreckte sich Polen von der Ostsee bis zu den Karpaten und markierte damit grob seine historischen Grenzen. Da das Königreich jedoch keine Erbfolgetradition hatte, zerfiel es nach dem Tod Boleslaws III. im Jahr 1138 und wurde unter dessen Söhnen aufgeteilt. Diese Aufspaltung führte zu anhaltenden internen Streitigkeiten und Druck von außen im 12. und 13. Jahrhundert.[NEWLINE][NEWLINE]Wladyslaw I. (1260 - 1333), auch "Ellenlang" genannt, war ein Herzog in der Linie der Piasten und verbrachte sein Leben damit, das Reich wiederzuvereinen. Bei der Verteidigung Polens schlug König Wladyslaw I. Schlachten gegen die heidnischen Litauer und die Mongolen und führte einen Krieg, um den Deutschritterorden aus dem Land zu jagen. Nach seinem Tod bestieg sein mindestens ebenso fähiger Sohn Kasimir III. den Thron. Als Kasimir der Große sicherte er nicht nur den Besitz seines Vaters, den dieser durch scharfsinnige Diplomatie und kurze, siegreiche Kriege angehäuft hatte, sondern machte Polen auch zu einem Kultur- und Handelszentrum. Er schaffte es, die Größe des Königreichs mehr als zu verdoppeln, organisierte das Wirtschafts- und Rechtssystem neu und gab den Anstoß zur Gründung von Polens erster Universität. Unter Kasimirs liberaler Herrschaft wurde Polen ein regelrechter Hafen für Vertriebene und Verfolgte: Deutsche siedelten sich in den Städten an, armenische und slawische Flüchtlinge im ländlich geprägten Flachland, und Tausende von Juden bereicherten mit ihrer Ansiedlung das Land. Da Kasimir der Große keine männlichen Nachfahren hatte, war er der letzte Piasten-König. Er starb 1370.
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				Kasimir hatte seinen Neffen Ludwig I. von Ungarn als seinen Nachfolger bestimmt, dessen kurze Regierungszeit in Polen recht ereignislos verlief. Nach Ludwigs Tod 1382 erwählte der polnische Adel seine jüngere Tochter Hedwig von Anjou zur Königin. Vier Jahre später wählte der Adel Jogaila, den Großherzog von Litauen (in Polen als Wladyslaw II. Jagiello bekannt), zum König, nachdem dieser Hedwig geheiratet hatte und zum Katholizismus konvertiert war. Wladyslaw II. half den Litauern, die einen erbitterten Krieg gegen den Deutschritterorden kämpften, und brachte 1401 die Polen ins Spiel. 1410 bei Grunwald - nach einer der blutrünstigsten Schlachten des Mittelalters - gewann seine litauisch-polnische Armee so deutlich, dass der Deutschritterorden so gut wie ausgelöscht wurde. Die meisten seiner Anführer wurden entweder getötet oder gefangen genommen. Dieser Sieg sicherte Wladyslaw für den Rest seines Lebens den Thron und die Jagiellonen-Dynastie entstand.[NEWLINE][NEWLINE]Die Jagiellonen-Monarchen mussten sich in den folgenden Jahrzehnten wiederholt gegen ihre begehrlichen Nachbarn zur Wehr setzen - gegen den wiederauflebenden Deutschritterorden, das Herzogtum Preußen, die Königreiche Böhmen und Ungarn, das Großherzogtum Moskau und im Süden gegen die osmanischen Türken und Krimtataren, die zwischen 1474 und 1569 nicht weniger als 75-mal in das Land einfielen. Polens Könige konnten die Grenzen und den Einfluss des Landes während der gesamten Dynastie aufrechterhalten.[NEWLINE][NEWLINE]Noch bedeutsamer als die militärischen Erfolge und Misserfolge waren die gesellschaftlichen und wissenschaftlichen Veränderungen unter den Jagiellonen. 1505 übertrug die Nihil-Novi-Verfassung den Großteil der legislativen Macht vom Monarchen an den Sejm, eine Parlamentskammer des polnischen Adels, und machte somit einen großen Schritt in Richtung Demokratie. Protestantische Reformationsbewegungen, besonders die von Jan Hus von Böhmen, drangen in den polnischen Katholizismus vor und führten zu Gesetzen, die die religiöse Toleranz förderten. Ideale der Renaissance spornten die Jagiellonen-Könige Sigismund I. und Sigismund II. dazu an, die polnischen Künste und Kultur zu fördern, die dann auch im ganzen 16. Jahrhundert erblühten. Und 1543 veröffentlichte der polnische Astronom Nikolaus Kopernikus im Jahr seines Todes sein epochales Werk, in dem er das heliozentrische Bild des Sonnensystems bestätigte.
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				Im Juni 1569 - angefacht von Nationalismus, demokratischen Idealen und Bedenken wegen Bedrohungen von außen - proklamierte der Sejm in einem Beschluss den Unionsstaat Polen-Litauen, der zwar einen gewählten König zum Oberhaupt hatte, ansonsten aber hauptsächlich durch örtliche Adelsversammlungen und ein Zentralparlament regiert wurde. Einen Monat später akzeptierte der kinderlos gebliebene letzte Vertreter der Jagiellonen-Dynastie Sigismund I. schließlich die neue Union und unterzeichnete den Beschluss. Die Zeit unter Polen-Litauen gilt zwar als relativ stabil und wohlhabend - die Verbreitung der westlichen Kultur etwa in die Ukraine und Westrussland schritt voran - doch die Union geriet wiederholt in Konflikte mit Russland, Schweden, den Osmanen und mit aufständischen Kosaken. Der Tribut dieser Kriege - hauptsächlich Polen-Litauens Beteiligung im Großen Nordischen Krieg (1700 - 1721) in Verbindung mit einer Reihe schwacher Könige - führte dazu, dass das Land dringend politische Reformen nötig hatte. Mitte des 18. Jahrhunderts setzte der Sejm Reformen auf den Gebieten Handel, Militär, Gesellschaft und Bildung durch, darunter auch die Kommission für die nationale Bildung im Jahr 1773, das erste staatlich subventionierte Bildungssystem Europas.
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				Diese Reformbemühungen, die Polen an der Rückkehr zu seinem alten Ruhm zu hindern drohten, bewegten die angrenzenden Mächte zum Einschreiten. 1772 erfolgte die erste Teilung Polens, als Russland, Österreich und Preußen Teile des Landes besetzten. Nach dem kurzen Polnisch-Russischen Krieg vollzogen Preußen und Russland die zweite Teilung, die Polen so viel von seinen Gebieten nahm, dass es sich weder wirtschaftlich noch militärisch selbst versorgen konnte. 1795 gingen mit der dritten Teilung durch Österreich, Russland und Preußen auch die letzten Besitztümer an diese Mächte über und das unabhängige Polen existierte nicht mehr.[NEWLINE][NEWLINE]Zwischen 1772 und 1918 war Polen faktisch ein besetztes Land mit kurzen Abschnitten relativer Autonomie. 1807 stellte Kaiser Napoleon das freie Herzogtum Warschau wieder her, doch nach den Napoleonischen Kriegen teilte der Wiener Kongress das polnische Gebiet wieder unter den Siegern auf. Die Jahrzehnte der Teilung waren auch durch zahlreiche polnische Rebellionen geprägt, die die Unabhängigkeit zum Ziel hatten, vor allem vom Aufstand im November 1830 und der Revolte im Januar 1863, die beide eine Befreiung der Gebiete unter russischer Herrschaft anstrebten. Trotz aller Unterdrückung profitierte Polen von weitreichenden Industrialisierungs- und Modernisierungsprogrammen, die von den Besatzermächten angestoßen wurden, besonders in den Gebieten, die die relativ aufgeklärte preußische Verwaltung innehatte. Diese oktroyierte Modernisierung machte Polen im 20. Jahrhundert ökonomisch und politisch lebensfähig. Dennoch war die Herrschaft vor allem durch Russland und weniger auch durch Österreich und Preußen dürftig und nicht frei von Schwierigkeiten. Der Komponist Wybicki, dessen Mazurka von 1797 im Jahr 1927 zur Nationalhymne Polens wurde, schrieb: "Polen ist noch nicht verloren ..."
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		<Replace Tag="TXT_KEY_CIV5_POLAND_TEXT_8"> 
			<Text>
				Kurz nach dem Waffenstillstand im November 1918 nutzten polnische Nationalisten die Gelegenheit, die sich aus den Unruhen der Russischen Revolution ergab, und erklärten die Schaffung der Zweiten Polnischen Republik. Die westlichen Verbündeten hatten sich bereits auf die Wiederherstellung Polens, dreizehnter Punkt in US-Präsident Wilsons berühmtem 14-Punkte-Programm, geeinigt. Der Polnisch-Sowjetische Krieg 1919 - 1921 zwang Lenins Russland zur Annahme von Polens Freiheit, was nebenbei den Vorstoß des Kommunismus nach Europa aufhielt. Doch die Bedrohung durch Russland und Deutschland in Kombination mit der weltweiten Depression brachten die rechten Nationalisten der Sanacja-Bewegung an die Macht und die Regierung wurde zunehmend autoritär.[NEWLINE][NEWLINE]Die Sancja-Bewegung regierte Polen bis zum Angriff durch Deutschland 1939, der den Zweiten Weltkrieg auslöste. Gemeinsam mit Stalins russischer Armee überrannten die Deutschen schnell das Land, das Winston Churchill zum "ersten Alliierten" erklärte. Die Besatzung durch Deutschland und Russland war brutal und effizient. Von allen am Krieg beteiligten Nationen hatte Polen die größten Bevölkerungsverluste zu verzeichnen - über sechs Millionen, was etwa ein Fünftel der Vorkriegsbevölkerung ausmachte. Der deutsche Einmarsch in die Sowjetunion führte letztlich zur "Befreiung" Polens durch russische Streitkräfte, die sich weigerten zu gehen. Auf Drängen Stalins sanktionierten Großbritannien und die Vereinigten Staaten die Schaffung einer provisorischen, pro-kommunistischen Koalitionsregierung für Polen. 1952 wurde die Republik Polen offiziell ausgerufen und schnell zu einem wichtigen Teil des Eisernen Vorhangs sowie Mitglied des Warschauer Pakts während des Kalten Krieges.[NEWLINE][NEWLINE]Die kommunistische Herrschaft war für Polen hart und teuer. Trotz großer Widerstände und Proteste gingen einige östliche Teile des Landes dauerhaft an die Sowjetunion über. Die repressive Politik beschränkte nun jeden Aspekt des polnischen Lebens - von kulturellem Ausdruck über Religion und Reisen bis hin zu wirtschaftlichen und Bildungschancen für den Einzelnen. Die natürlichen Ressourcen und der industrielle Wohlstand der Nation wurden von der Sowjetunion geplündert und Polen war ein armes Land. Trotz all dessen galt Polen zur damaligen Zeit noch als einer der weniger repressiven Staaten hinter dem Eisernen Vorhang.
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		<Replace Tag="TXT_KEY_CIV5_POLAND_TEXT_9"> 
			<Text>
				Turbulenzen am Arbeitsmarkt in den 1980ern führten zur Gründung der Gewerkschaft Solidarnosc (Solidarität), die mit der Zeit eine der treibenden Kräfte der polnischen Politik wurde. Obwohl die Bewegung verfolgt und bekriegt wurde, konnte sie über das folgende Jahrzehnt die Dominanz der polnischen kommunistischen Partei verringern. Mit Auflösung der Sowjetunion und dem Fall des kommunistischen Regimes erstarkte Solidarnosc. 1989 spielte die Bewegung eine tragende Rolle bei Polens ersten (wenn auch nur teilweise) freien Parlamentswahlen. Im Jahr darauf gewann Lech Walesa, der Kandidat von Solidarnosc, die Präsidentschaftswahl. Damit endeten faktisch die russische Herrschaft und die kommunistische Regierung in Polen. Innerhalb kurzer Zeit führte die Solidarnosc-Regierung wieder die Zivilfreiheiten in Polen ein und richtete die Wirtschaft des Landes modern marktwirtschaftlich aus.[NEWLINE][NEWLINE]Nach zwei Generationen, in denen das Land ostwärts gerichtet war, kehrte das demokratische Polen wieder zu seiner bedeutenden Rolle im kulturellen, wirtschaftlichen und politischen Leben Europas zurück. 1999 wurde das Land Mitglied der North Atlantic Treaty Organization (NATO), um die Sicherheit in der Region zu gewährleisten. Die Polen stimmten anschließend für den EU-Beitritt und so wurde das Land im Mai 2004 Vollmitglied dieses Wirtschaftsmotors. Nach der Rückkehr zu den polnischen Traditionen von Freiheit, Selbstvertrauen und Toleranz kann das Land nun wieder von seiner reichen und vielfältigen Vergangenheit profitieren.
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		<Replace Tag="TXT_KEY_CIV5_POLAND_TITLE"> 
			<Text>
				Polen
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_AESTHETICS_HEADING"> 
			<Text>
				Ästhetik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ARISTOCRACY_HEADING"> 
			<Text>
				Aristokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_AUTOCRACY_HEADING"> 
			<Text>
				Autokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CITIZENSHIP_HEADING"> 
			<Text>
				Staatsbürgerschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CITIZENSHIP_TEXT"> 
			<Text>
				Die Staatsbürgerschaft ist die Politik einer Nation, die anerkennt, dass eine bestimmte Gruppe von Menschen, in der Regel basierend auf ihrer ethnischen Herkunft und Zugehörigkeit oder ihrem Geburtsort, Mitglieder dieser Nation sind, und als solche einen gewissen Grad an Schutz sowie einige Rechte und Privilegien verdienen, die über denen von Ausländern stehen. Zum Beispiel kann sich ein Staatsbürger im Land frei bewegen, während ein Nicht-Staatsbürger ausgewiesen oder eingesperrt werden kann, wenn er von den Behörden entdeckt wird.
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_CIVILSOCIETY_HEADING"> 
			<Text>
				Zivilgesellschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COLLECTIVERULE_HEADING"> 
			<Text>
				Kollektivherrschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COLLECTIVERULE_TEXT"> 
			<Text>
				Kollektivherrschaft ist die Politik, bei der jedes Mitglied (oder jedes erwachsene Mitglied oder jedes männliche, erwachsene Mitglied) einer Gesellschaft am Regierungsprozess teilnimmt, indem es direkt über Entscheidungen abstimmt, anstatt durch einen Repräsentanten (wie in einer Republik). Obwohl es eine effektive Regierungsform für Stämme oder kleine Dörfer ist, wird die Kollektivherrschaft immer schwieriger und unflexibel, je größer das Gemeinwesen wird. Wenn die Hälfte der Bürger eines Stammes von 100 bei einem Treffen für eine Minute einzeln sprechen möchte, könnte das in weniger als einer Stunde geschehen. Wenn die Hälfte aller Bürger von New York City einzeln für eine Minute sprechen wollte, würden sie um die 66.000 Stunden (plus einen äußerst großen Versammlungsraum) brauchen.
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		<Replace Tag="TXT_KEY_CIV5_POLICY_COMMERCE_HEADING"> 
			<Text>
				Wirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_COMMUNISM_HEADING"> 
			<Text>
				Kommunismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_CONSTITUTION_HEADING"> 
			<Text>
				Verfassung
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_CULTURALDIPLOMACY_HEADING"> 
			<Text>
				Völkerverständigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_DEMOCRACY_HEADING"> 
			<Text>
				Demokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_DEPOTISM_HEADING"> 
			<Text>
				Despotismus
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_DISCIPLINE_HEADING"> 
			<Text>
				Disziplin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_EDUCATEDELITE_HEADING"> 
			<Text>
				Bildungselite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FASCISM_HEADING"> 
			<Text>
				Faschismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREEDOM_HEADING"> 
			<Text>
				Freiheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREERELIGION_HEADING"> 
			<Text>
				Religionsfreiheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_FREESPEECH_HEADING"> 
			<Text>
				Meinungsfreiheit
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_FREETHOUGHT_HEADING"> 
			<Text>
				Freidenkertum
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_HONOR_HEADING"> 
			<Text>
				Ehre
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_HUMANISM_HEADING"> 
			<Text>
				Humanismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LANDEDELITE_HEADING"> 
			<Text>
				Großgrundbesitzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LEGALISM_HEADING"> 
			<Text>
				Legalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_LIBERTY_HEADING"> 
			<Text>
				Unabhängigkeit
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_LIBERTY_TEXT"> 
			<Text>
				Als Politik kann Unabhängigkeit als die Grundvoraussetzung definiert werden, dass die Bürger einer Nation es verdienen, frei zu sein. Frei von körperlichen Einschränkungen und frei von tyrannischer Kontrolle. Leibeigene, Sklaven und erbliche Diener kann es dabei nicht geben, ebenso wenig wie Bürger, die gezwungen werden, in einem bestimmten Dorf, Gulag oder Ghetto zu leben.
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		<Replace Tag="TXT_KEY_CIV5_POLICY_MANDATEOFHEAVEN_HEADING"> 
			<Text>
				Mandat des Himmels
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		<Replace Tag="TXT_KEY_CIV5_POLICY_MERCANTILISM_HEADING"> 
			<Text>
				Merkantilismus
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_MERCHANTNAVY_HEADING"> 
			<Text>
				Handelsmarine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MERITOCRACY_HEADING"> 
			<Text>
				Leistungsgesellschaft
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_MERITOCRACY_TEXT"> 
			<Text>
				Eine Meritokratie ist ein System, in dem die Talentiertesten und Fähigsten Anstellungen bekommen und eher in der Regierungsbürokratie aufsteigen als beispielsweise persönliche Freunde des derzeitigen Herrschers (oder Abgeordneten) oder Mitglieder eines bestimmten Stammes, einer Kaste oder Religion. Viele langlebige Regierungen wechseln immer wieder von einer Form der Meritokratie zu einer weniger sinnvollen Methode, die Leute auszuwählen, die das Sagen haben. Zuerst werden die Funktionäre aufgrund ihrer Fähigkeit gewählt, dann schleichen sich über die Jahre Patronat oder Begünstigung ins System ein und die Regierung wird immer ineffektiver und korrupt. Letztendlich wird es so schlimm, dass die Bürokratie verworfen oder reformiert wird und erneut fähigere Funktionäre ernannt werden. Dieses Muster wiederholt sich, bis die Sonne explodiert und alles Leben vom Planeten gefegt wird.
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		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARISM_HEADING"> 
			<Text>
				Militarismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARYCASTE_HEADING"> 
			<Text>
				Kriegerkaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MILITARYTRADITION_HEADING"> 
			<Text>
				Militärtradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_MONARCHY_HEADING"> 
			<Text>
				Monarchie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_NATIONALISM_HEADING"> 
			<Text>
				Nationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_NAVALTRADITION_HEADING"> 
			<Text>
				Marinetradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_OLIGARCHY_HEADING"> 
			<Text>
				Oligarchie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ORDER_HEADING"> 
			<Text>
				Ordnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_ORGANIZEDRELIGION_HEADING"> 
			<Text>
				Organisierte Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PATRONAGE_HEADING"> 
			<Text>
				Patronat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PHILANTHROPY_HEADING"> 
			<Text>
				Philanthropie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PIETY_HEADING"> 
			<Text>
				Frömmigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PLANNEDECONOMY_HEADING"> 
			<Text>
				Planwirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_POLICESTATE_HEADING"> 
			<Text>
				Polizeistaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_POPULISM_HEADING"> 
			<Text>
				Populismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PROFESSIONALARMY_HEADING"> 
			<Text>
				Berufsarmee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_PROTECTIONISM_HEADING"> 
			<Text>
				Protektionismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_RATIONALISM_HEADING"> 
			<Text>
				Rationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REFORMATION_HEADING"> 
			<Text>
				Reformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_REPRESENTATION_HEADING"> 
			<Text>
				Repräsentation
			</Text>
		</Replace>
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			<Text>
				Repräsentation ist eine Politik, bei der die Bürger eines Staates Repräsentanten für die Regierung des Landes wählen. Dies kann als logische Folge der Kollektivherrschaft gesehen werden, da diese Regierungsform ab einer bestimmten Bevölkerungsgröße nicht mehr umsetzbar ist. Bei einer repräsentativen Regierungsform wird das Land in kleinere, besser zu organisierende Bezirke unterteilt, von denen alle einen oder mehrere ansässige Einwohner wählen, die für eine bestimmte Zeit die Interessen des Bezirks in der Regierung repräsentieren sollen. Die Repräsentanten bilden ein Parlament oder ein anderes Beratungsorgan und regieren so das Land. Die meisten repräsentativen Regierungsformen sind Republiken, was jedoch nicht zwingend notwendig ist. Manche repräsentative Regierungen wählen für eine bestimmte Amtsperiode oder auf Lebenszeit Könige und andere Adlige, die über sie herrschen sollen.
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			<Text>
				Republik
			</Text>
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			<Text>
				Eine Republik ist eine Regierungsform, in der das Volk oder dessen Repräsentanten letztendlich die Macht haben, nicht ein Monarch oder Despot allein. Das Volk oder dessen Repräsentanten wählen die Staatsoberhäupter, doch die Macht dieser Staatslenker kommt ausschließlich aus der Zustimmung des Volkes. Einige antike Kulturen hatten eine Form von Republikanismus, vor allem einige griechische Stadtstaaten und Rom (für Teile seiner Geschichte), doch der größte Teil der Weltgeschichte wurde von Monarchien geprägt.[NEWLINE][NEWLINE]Die Republik erschien im 18. Jahrhundert wieder auf der Bühne der Weltgeschichte, als die USA sich von der britischen Monarchie lösten und eine Republik gründeten. Als sie Unabhängigkeit von der Alten Welt erlangten, wurden die meisten neuen Nationen in Mittel- und Südamerika als Republiken gegründet (Mexiko versuchte sich eine Weile als Monarchie, doch das hielt nicht lange vor).[NEWLINE][NEWLINE]Im 20. Jahrhundert wurden aus den meisten europäischen Regierungen Republiken, entweder nach dem Ersten oder dem Zweiten Weltkrieg. Auch viele asiatische Nationen folgten sowie große Teile Afrikas, nachdem sie sich von ihren Kolonialherren gelöst hatten. Heute hängen die meisten Nationen der Welt irgendeiner Form von Republikanismus an - oder geben zumindest vor, es zu tun.
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		<Replace Tag="TXT_KEY_CIV5_POLICY_SCHOLASTICISM_HEADING"> 
			<Text>
				Scholastik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SCIENTIFICREVOLUTION_HEADING"> 
			<Text>
				Wissenschaftliche Revolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SECULARISM_HEADING"> 
			<Text>
				Säkularismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SLAVERY_HEADING"> 
			<Text>
				Sklaverei
			</Text>
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		<Replace Tag="TXT_KEY_CIV5_POLICY_SLAVERY_TEXT"> 
			<Text>
				Sklaverei ist ein System, in dem Leute das Eigentum anderer Leute sein können. Sklaven können ge- sowie verkauft und zur Arbeit gezwungen werden. Sie besitzen nur sehr wenige (eigentlich gar keine) Rechte. Sklaverei gibt es schon, seitdem es Menschen gibt. In einigen Fällen wurden Kriegsgefangene zu Sklaven gemacht, in anderen wurden Angehörige eines anderen Stammes, eines anderen Landes, einer anderen Rasse oder einer anderen Religion als minderwertig angesehen und versklavt. Auch extreme Armut, Verschuldung oder eine Strafakte kann zu Versklavung führen. In manchen Kulturen war Versklavung nicht automatisch für immer. Ein Sklave konnte sich seine Freiheit erarbeiten oder nach einer festgelegten Zeit in die Freiheit entlassen werden.[NEWLINE][NEWLINE]In den meisten modernen Kulturen wird Sklaverei als böse Praxis geächtet, die Sklaven ausbeutet und Sklavenhalter verdirbt. Doch auch wenn Sklaverei als größtenteils abgeschafft gilt, argumentieren nicht wenige, dass sie in anderen Formen weiterhin existiert, z. B. in Gefängnisarbeitslagern, unbezahlten Hausdienern, Zwangsprostitution etc.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SOCIALISM_HEADING"> 
			<Text>
				Sozialismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_SOVEREIGNTY_HEADING"> 
			<Text>
				Souveränität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_THEOCRACY_HEADING"> 
			<Text>
				Theokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TOTALWAR_HEADING"> 
			<Text>
				Absoluter Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADEUNIONS_HEADING"> 
			<Text>
				Gewerkschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADITION_HEADING"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_TRADITION_TEXT"> 
			<Text>
				Tradition ist eine Weltanschauung, bei der die Entscheidungen der eigenen Vorfahren und aller früheren Anführer des Staates sehr hoch geschätzt werden. Neuen politischen Bewegungen begegnet man meist mit Argwohn und Misstrauen. Selbst in angeblich so fortschrittlichen Staaten wie den USA kann Tradition eine gewaltige Rolle spielen, was sich nicht zuletzt an den Spannungen zwischen Verfechtern einer wörtlichen Auslegung der Verfassung und jenen zeigt, die glauben, dass die Verfassung aufgrund der sich verändernden Welt etwas freier gedeutet werden sollte. Letztere würde man als weniger traditionalistisch einstufen als die erste Gruppe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_UNITEDFRONT_HEADING"> 
			<Text>
				Einheitsfront
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_UNIVERSALSUFFRAGE_HEADING"> 
			<Text>
				Allgemeines Wahlrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV5_POLICY_WARRIORCODE_HEADING"> 
			<Text>
				Kriegerkodex
			</Text>
		</Replace>
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				Der sogenannte Flügelhusar wurde von König Stefan Batory in den 1570er Jahren in das Militär von Polen-Litauen eingeführt. Flügelhusaren trugen üblicherweise mehrere Zweitwaffen wie Kriegshammer, Szabla (Säbel) und eine oder zwei Radschlosspistolen (später Steinschlosspistolen) in Sattelholstern. Die auffälligste Ausstattung waren jedoch die riesigen "Flügel", die mit einem Holzgestell am Sattel oder den Schultern des Reiters befestigt und mit Adler-, Schwanen-, Gänse- oder Straußenfedern bestückt waren. Der wahre Zweck der Flügel konnte nie sicher bestimmt werden, doch es gibt zahlreiche Vermutungen: Manche halten die Flügel für eine Verteidigung gegen Angriffe von hinten, andere denken, dass die Pferde von den Schlachtgeräuschen abgelenkt werden sollten. Und wieder andere halten die Flügel für einen Einschüchterungsversuch gegen feindliche Fußsoldaten, da die Husaren so größer erschienen.
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				Diese Einheit der Antike versetzt Feinde in der Nähe in Angst und Schrecken und macht sie so weniger effektiv im Kampf. Kann nur von Polynesiern gebaut werden. Ersetzt den Krieger.
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				Der Maori-Krieger ähnelt einem Großen General; er erhöht jedoch nicht die Stärke freundlich gesinnter Einheiten in der Nähe, sondern verringert die Stärke naher feindlicher Einheiten. Baut schon zu Beginn viele dieser Einheiten, denn ihre Beförderungen bleiben bei Modernisierungen erhalten.
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				Die Maori gehörten zu den am meisten gefürchteten Kriegern Polynesiens. Sie verzierten ihre Gesichter mit einer Reihe komplizierter und furchteinflößender Tätowierungen, die detailliert ihre vielen Errungenschaften in der Schlacht beschrieben. Bevor ein Gefecht tatsächlich ausbrach, nahm jede Seite an einem ausschweifenden Kriegstanz, genannt Haka, teil, der pantomimisch darstellte, welches Schicksal der Feind bei einer Niederlage zu erwarten hatte. Der Tanz war mit der Hoffnung verbunden, dass der Feind demoralisiert das Feld räumen und seine Niederlage einräumen würde, was beiden Seiten viel Zeit und Energie erspart hätte.[NEWLINE][NEWLINE]Die Maori waren außerdem bekannt für ihre kannibalistischen Neigungen. Erschlagene Krieger wurden verspeist, um ihren Kampfgeist und ihre Macht einzufangen. Das war nicht nur eine der wenigen Proteinquellen auf den Inseln, es zollte den besiegten Kriegern auch Respekt.
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				Kurioses über Polynesien
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				Das Wort "Tattoo" hat seinen Ursprung auf Tahiti und leitet sich vom Namen des dortigen Gottes Tohu ab, Meister des Malens aller Fische des Ozeans in schillernden Farben und Mustern.[NEWLINE][NEWLINE]Der Schriftsteller Robert Louis Stevenson verliebte sich in die Insel Samoa und ließ sich dort in seinen späten Jahren nieder.[NEWLINE][NEWLINE]Der hawaiische Archipel bildet mit einer Strecke von knapp 2,5 Kilometern die größte Inselkette der Welt.
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				Geschichte
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				Geografie und Klima
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				Frühe Geschichte: Erste Siedler
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				Befahren der Gewässer
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				Verbindung nach Amerika
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				Ankunft der Europäer
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				Die Gegenwart und die Zukunft
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				Maori-Krieger
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				Stärkste Kampfeinheit in Polynesien (vor dem Auftauchen des Schießpulvers).
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				Maori-Krieger sind die Herren des polynesischen Schlachtfelds. Diese starken Nahkampfkrieger erzeugen mit ihrem Haka-Kriegstanz Furcht bei Feinden in der Nähe, was deren [ICON_STRENGTH] Kampfstärke verringert. Krieger und Speerkämpfer sollten damit leicht zu besiegen sein.
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				[NEWLINE]        Staatsoberhaupt: Kamehameha[NEWLINE]        Spezialeinheit: Maori-Krieger[NEWLINE]        Spezialeinheit: Moai-Statuen[NEWLINE][NEWLINE]
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				Polynesien, mehr eine lockere Verbindung von Inseln als eine vereinte Zivilisation, verfügt über eine reiche Kultur und eine faszinierende Geschichte. Als die meisten Europäer im finsteren Mittelalter versanken, perfektionierten die Polynesier die Kunst, den mächtigen Pazifik in kleinen hölzernen Kanus zu überqueren, wobei sie sich an den Sternen, am Wetter und der Tierwelt orientierten. Letztendlich wurden die meisten Inseln von europäischen Mächten kolonialisiert, doch viel der einheimischen Kultur und Sprache wird noch heute für zukünftige Generationen bewahrt.
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				Polynesien ist der allgemeine Name für eine Gruppierung von Inseln im zentralen und südlichen Pazifik, auch bekannt als das Polynesische Dreieck. Die Region, die im Westen an Neuseeland, im Norden an Hawaii und im Osten an die Osterinsel grenzt, beinhaltet über 1.000 bewohnte Inseln. Der Name stammt ursprünglich vom französischen Schreiber Charles de Brosses, der damit 1756 alle Pazifikinseln bezeichnete. Später wurde der Begriff auf seine heutige Bedeutung begrenzt.[NEWLINE][NEWLINE]Die Inseln sind vulkanischen Ursprungs, viele haben idyllische weiße Strände, Palmen und klare Lagunen - alles in allem also wahre Inselparadiese. Das Klima Polynesiens ist tropisch und warm, doch starke Passatwinde sorgen dafür, dass die Temperaturen auf vielen der Inseln erträglich bleiben. Die Inseln werden gelegentlich von Taifunen heimgesucht, die in der Region zwischen Januar und März aktiv sind.
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				Die alte Geschichte der polynesischen Völker ist noch immer geheimnisumwittert, doch Archäologen und Anthropologen sind sich einig, dass eine von drei Theorien erklärt, wie die Inseln ursprünglich besiedelt wurden.[NEWLINE][NEWLINE]Die erste Theorie, die auch als "Schnellzug nach Polynesien" bekannt ist, besagt, dass vor etwa 3.000 Jahren Siedler aus Taiwan über einen Zeitraum von ca. 1.000 Jahren Richtung Westen zogen. Es kam kaum zu Vermischungen mit anderen Einheimischen, auf die sie trafen, was die vorherrschenden genetischen und linguistischen Charakteristika in Polynesien erklärt. Die anderen beiden Theorien beschreiben ein längeres Migrationsmuster, bei dem es auch zu Vermischung und Interaktion mit allen einheimischen Bevölkerungen kam, besonders den Melanesiern.[NEWLINE][NEWLINE]Ungeachtet der Zeit, die die ersten Siedler benötigten, um das westliche Polynesien zu erreichen, wurde ihre Route mit großer Zuversicht festgelegt. Hawaii, der nördlichste Punkt, wurde um 500 n. Chr. besiedelt, gefolgt von Neuseeland um 1000 n. Chr. Das genaue Datum, wann die Polynesier die Osterinsel entdeckten, ist noch umstritten. Einige archäologische Beweise deuten darauf hin, dass die Insel zuerst zwischen 300 und 500 n. Chr. bevölkert wurde, doch in jüngster Zeit bevorzugen Forscher immer mehr das Jahr 800. Andere Wissenschaftler glauben, dass die Insel nicht vor 1200 n. Chr. bewohnt war.
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				Das Polynesische Dreieck ist gewaltig. Jede der drei Seiten misst etwa 6.300 Kilometer. Um diese Entfernungen zurücklegen zu können, waren ein erstaunliches Maß an Schiffstechnologie, Begabung bei der Navigation und Mut vonnöten. Dank der Technik der Orientierung prägten sich Navigatoren die Bewegung bestimmter Sterne, das Wetter, die örtliche Tierwelt und die Richtung der Wellen auf dem Ozean ein. Diese Informationen wurden mündlich an nachfolgende Generationen von Navigatoren weitergegeben, wobei die Geheimnisse von Elitefamilien gut geschützt wurden. Um bei den gefährlichen Überfahrten zu helfen, wurden außerdem Ausleger für die Kanus entwickelt, was eine sichere Überquerung des Meeres ermöglichte. Viele dieser Techniken und Navigationshilfen werden noch heute von modernen polynesischen Seefahrern weitergegeben und eingesetzt.
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				Polynesische Siedler erreichten die Küsten des heutigen Hawaii um das Jahr 500 n. Chr. herum, einige Beweise deuten jedoch darauf hin, dass diese Ankunft schon um 300 n. Chr. geschehen sein könnte. Diese frühen Bewohner kamen vermutlich von den Marquesas-Inseln, die über 6.000 Kilometer südlich von Hawaii liegen. Eine zweite Welle an Immigranten könnte im 11. Jahrhundert von Raiatea oder Bora Bora angekommen sein, möglicherweise sogar von Tahiti. Einige Archäologen bevorzugen die Tahiti-Theorie, da eine uralte hawaiische Volksweise von einem Mann namens Pa'ao spricht, der nachweislich tahitischer Abstammung war. Diese Historiker glauben, dass diese Welle tahitischer Siedler eine Reihe hochrangiger Häuptlinge, das Tapu-Rechtssystem und die religiöse Praxis der Menschenopfer mit sich brachte.[NEWLINE][NEWLINE]Es gibt auch Beweise, dass die Polynesier über den Pazifik zurücksegelten, nachdem sie diese neuen Länder betreten hatten, und so amerikanische Flora und Fauna über die Inseln verbreiteten. Die Süßkartoffel etwa - eine amerikanische Pflanze - wurde überall auf den polynesischen Inseln gefunden, als europäische Reisende zum ersten Mal auf die polynesischen Siedlungen trafen.
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				Die Polynesier lebten in relativer Abgeschiedenheit, bis die europäischen Mächte auftauchten auf der Suche nach neuen Ländern und Handelsrouten. Viele der Inseln traten Mitte des 16. Jahrhunderts mit den Europäern in Kontakt - einige kamen als Entdecker, andere als Missionare. Im 19. Jahrhundert fingen zahlreiche Kolonialmächte, darunter Frankreich, Großbritannien und die Vereinigten Staaten, damit an, die bewohnten Inseln gewaltsam zu kolonialisieren, und erklärten sie zu Protektoraten und Territorien ihrer jeweiligen Reiche. Nur wenige Inseln, wie etwa Hawaii, blieben in dieser Zeit unabhängig.
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				Trotz des riesigen Ozeans, der die verschiedenen Inseln voneinander trennt, teilen sich die eingeborenen Polynesier noch heute ähnliche kulturelle Merkmale, religiöse Glaubenssätze und gemeinsame Sprachen. Leider bilden viele der ursprünglichen Einheimischen, wie etwa die Maori, heute die Minderheiten auf den Inseln, der Großteil der Bevölkerung ist europäischer Abstammung. Die meisten der einheimischen Bevölkerungen kämpfen jedoch darum, ihre Kultur und Sprache lebendig zu halten, und in den meisten großen Gebieten gibt es einen aktiven und effektiven Prozess der Wiederbelebung und Vertiefung.
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				Polynesien
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				Kurioses
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				1373 n. Chr. unterzeichneten die Könige von Portugal und England ein Allianzbündnis, das 1386 durch den Vertrag von Windsor ratifiziert wurde. Das Bündnis hat bis heute Bestand und ist somit die älteste ununterbrochene Allianz der Welt.[NEWLINE][NEWLINE]Durch das "Große Erdbeben von Lissabon" (das eine geschätzte Stärke von 9 auf der Richterskala hatte) und die daraus resultierende Springflut im Jahre 1755 n. Chr. wurde die Stadt fast vollständig zerstört und große Teile Zentral- und Südportugals wurden verwüstet. Selbst in Nordafrika waren noch Schäden und Todesopfer zu beklagen. In Lissabon allein fanden 100.000 Menschen den Tod, was das Erdbeben zu einem der verheerendsten der Geschichte macht.[NEWLINE][NEWLINE]Fado ist ein Musikstil, der im Lissabon der 1820er Jahre entstand, obschon seine Wurzeln noch weiter zurückreichen. Er wurde kürzlich in die Liste des immateriellen Weltkulturerbes der UNESCO aufgenommen, der Organisation der Vereinten Nationen für Bildung, Wissenschaft und Kultur.
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				Geschichte
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				Landschaft und Klima
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				Alte Geschichte
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				Muslimisches Iberien & Reconquista
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				Gründung von Portugal
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				Reich
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				Restauration
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				Revolution und die Republik
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				Eine neue Ordnung
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				Das bereits seit prähistorischer Zeit besiedelte Portugal wurde im ersten Jahrtausend v. Chr. von den Phöniziern und später auch den Karthagern erschlossen, die dort auf keltische Stämme trafen, die über die Pyrenäen auf die Iberische Halbinsel vorgedrungen waren. Im Laufe der folgenden Jahrhunderte wurde die Halbinsel von den Römern, Sueben und Westgoten regiert, doch ein Meilenstein in der Geschichte Portugals war die Invasion der Berber 711 n. Chr. Im Zuge der Reconquista wurde Portugal 1139 als unabhängiges christliches Königreich geboren. Im "Zeitalter der Entdeckung" stieg Portugal im 15. und 16. Jahrhundert mit einem Reich, das sich von Südamerika über Afrika bis in den Fernen Osten erstreckte, zur führenden europäischen Handels- und Seemacht auf. Im 19. Jahrhundert zerfiel das Weltreich wieder und 1822 erlangte Brasilien die Unabhängigkeit - ein schwerer Schlag für die Macht und das Ansehen Portugals. Nach der Revolution im Jahr 1910, die das Ende der Monarchie mit sich brachte, litt Portugal unter zahlreichen Militärdiktaturen und autoritären Regimes, bis schließlich 1975 erstmalig demokratische Wahlen abgehalten wurden. Die neue Verfassung von 1976 und der EEG-Beitritt 1986 sicherten den Fortbestand einer progressiven Demokratie. Der Irrglaube, dass Portugal lediglich ein Außenposten am Rande Europas sei, wurde vom amerikanischen Journalisten Richard H. Davis in folgenden Worten zusammengefasst: "Portugal ist ein großer Hügel mit einem weißen Wachturm darauf, an dem Signalflaggen wehen. Es wird offenbar nur von einem einzigen Mann bewohnt, der in einer langen Reihe gelber Häuser mit roten Dächern lebt. Ansonsten ist es von Schafen bevölkert, die kunstvoll am Hang entlang balancieren." Doch mit seinem geschichtlichen und kulturellen Reichtum und seiner heutigen Rolle als eine der globalisiertesten Nationen ist Portugal weitaus mehr.
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				Das moderne Portugal erstreckt sich über einen Teil der Iberischen Halbinsel des europäischen Festlands sowie über zwei Inselgruppen im Atlantik: Madeira und die Azoren. Es ist kein großes Land, doch es bietet eine Vielfalt an Landschaftsformen - von den sanften Hügeln und Ebenen im Süden bis hin zur Serra da Estrela, einem Gebirgszug, dessen höchster Berg über 1990 Meter misst. Die Azoren liegen ca. 1600 km westlich von Lissabon und sind Teil des Mittelatlantischen Rückens, Madeira liegt ca. 970 km südwestlich von Lissabon. Im Iberischen Massiv, dem kastilischen Hochland Spaniens, entspringen drei Flüsse, die durch Portugal in den Atlantik fließen: der Duero im Norden, der Tajo in der Landesmitte und der Rio Guadiana entlang der südöstlichen Grenze. Portugals Klima ist mediterran. Trotz kühlerer Temperaturen in den Bergen ist es eines der wärmsten Länder Europas. Der durchschnittliche Niederschlag beträgt fast drei Meter pro Jahr in den nördlichen Gebirgen bis hin zu nicht einmal 30 cm entlang eines Teilstücks des Duero. Das Klima auf den Inselgruppen gilt als gemäßigt maritim, wobei auf Madeira ein weitaus trockeneres Klima herrscht als auf den Azoren. Da das Gebiet bereits seit Tausenden von Jahren besiedelt ist, ist nur noch wenig von der ursprünglichen Flora und Fauna übrig. Die dominanteste Vegetation sind Pinien und Eichen. Was Säugetiere und Vögel anbelangt, unterscheidet die Tierwelt Portugals sich kaum von der in Spanien. Die portugiesischen Gewässer dagegen haben eine reiche biologische Vielfalt mit Tausenden von Fischarten, darunter verschiedene Sardinen-, Thunfisch- und Makrelenarten.
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				Im Mesolithikum ca. 5500 v. Chr. entwickelte sich in Portugal erkennbar eine menschliche Kultur. Innerhalb von 2000 Jahren zogen neolithische Stämme aus Andalusien nach Portugal und brachten den Ackerbau, das Töpferhandwerk und die Verarbeitung weicher Metalle mit. In der Eisenzeit vor 500 v. Chr. kamen die Kelten von Norden auf die Iberische Halbinsel und verdrängten die neolithischen Bewohner. Zur selben Zeit errichteten Reisende aus Phönizien und Karthago Handelsposten und Siedlungen. Als Rom 201 v. Chr. im Zuge des Zweiten Punischen Krieges die Halbinsel eroberte, widersetzte sich der Stamm der Lusitaner der römischen Herrschaft in seinen Festungen im Westen, bis die Kelten im Jahr 140 v. Chr. schließlich bezwungen wurden. 25 v. Chr. gründete Kaiser Augustus die Stadt Augusta Emerita (das heutige Mérida) als Hauptstadt der Provinz Lusitania, die gesamt Portugal umfasste.[NEWLINE][NEWLINE]Als das Weströmische Reich unterging, kam ein germanischer Stamm, die Sueben, von Gallien auf die Iberische Halbinsel. Sie siedelten sich im Süden Galiziens an, nahmen Lusitania ein und überrannten den Rest der Halbinsel. Die Sueben wiederum wurden von den Wandalen verdrängt, die nach einiger Zeit nach Nordafrika weiterzogen. 550 n. Chr. hatten die Sueben ihr Königreich wieder aufgebaut und ihr König konvertierte zum Katholizismus. Doch das gotische Königreich war schwach und gespalten und litt unter Jahrzehnte währenden Unruhen. Als 711 n. Chr. die Muslime einfielen, war der einzige ernstzunehmende Widerstand auf Mérida konzentriert. Innerhalb von zwei Jahrzehnten überrannten die Mauren den Großteil von Portugal und Galizien. Im Jahre 756 gründete Abd ar-Rahman I. in Córdoba das Kalifat der Umayyaden.
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				Die nächsten fünfeinhalb Jahrhunderte über blieb Portugal unter muslimischer Herrschaft. 1031 n. Chr. löste sich das Kalifat von Córdoba in 23 separate "Taifa"-Königreiche auf, die jeweils von einem Emir regiert wurden, der wiederum Damaskus unterstand. Der Großteil von Portugal fiel an die Taifa von Badajoz. Unaufhörliche Unruhen innerhalb der Taifa führten 1086 zu einer Eroberung durch die Almoraviden aus Marokko, die ihrerseits 1147 durch die Dynastie der Almohaden verdrängt wurden. Die maurische Herrschaft über al-Andalus, den muslimischen Teil der Iberischen Halbinsel, war ebenso erleuchtet wie gnadenlos. Nur das nördliche Königreich Asturien blieb christlich und schlug die Mauren mehrfach zurück, um seine Unabhängigkeit zu wahren.[NEWLINE][NEWLINE]Fünfzig Jahre, nachdem Karl Martell die Muslime in der Schlacht von Tours zurückgeschlagen hatte, begann Karl der Große mit seiner Invasion 778 n. Chr. mit der christlichen Rückeroberung der Iberischen Halbinsel. Mit vereinten Kräften drängten die Asturier, Franken und die Deutschritter über die nächsten 500 Jahre hinweg die Mauren Stück für Stück zurück, bis im Jahre 1300 die einzigen muslimischen Gebiete auf der Halbinsel im Emirat von Granada an der Mittelmeerküste zu finden waren. Die Kreuzritter schufen auf der Iberischen Halbinsel eine Reihe christlicher Königreiche: Navarra im Jahre 824, León im Jahre 910, Aragon im Jahre 1035, Kastilien im Jahre 1037 ... und Portugal im Jahre 1139 n. Chr.
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				Die Grafschaft Portucalia, die zum Königreich von León gehörte, wurde Afonso Henriques für seinen Einsatz bei der Zurückdrängung der Muslime zugesprochen. 1128 besiegte Graf Alfons die Streitkräfte seiner Mutter, um seine Alleinherrschaft sicherzustellen. Im darauffolgenden Jahrzehnt führte er einen ununterbrochenen Feldzug gegen die Mauren, bis ihm in der Schlacht von Ourique im Juli 1139 ein entscheidender Sieg gelang. Unmittelbar darauf wurde er einstimmig von seinen Soldaten zum König Alfons I. von Portugal gewählt. Afonso berief seine Cortes in der Stadt Lamego ein, wo er offiziell vom Erzbischof von Braga zum König gekrönt wurde. Das neue Königreich wurde vom König von León und Kastilien 1143 als unabhängiger christlicher Staat anerkannt, die Anerkennung durch Papst Alexander III. folgte 1179.[NEWLINE][NEWLINE]Alfons I. und seine Nachfolger setzen ihren Vorstoß gegen die Mauren in Richtung Süden fort. 1249 endete Portugals Reconquista mit der Einnahme der Algarve, womit das Land seinen aktuellen Grenzverlauf auf dem Festland erhielt. Nach der Reconquista herrschte größtenteils Frieden auf der Iberischen Halbinsel und das Königreich gedieh sowohl wirtschaftlich wie auch kulturell. 1383 nahm Johann I. von Kastilien, der Schwiegersohn des alternden und erbenlosen Königs von Portugal, den Thron ein. Eine Gruppe niederer portugiesischer Adliger und Bürgerlicher besiegten unter der Führung von Johann von Avis (dem späteren König Johann I.), die Kastilier und das Haus Avis stieg zum Regenten Portugals auf.
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				Johann I. von Portugal fand schnell eine Beschäftigung für alle abenteuerlustigen Söhne des Landes. Als Seefahrernation sollte Portugal ein Vorreiter in der Unternehmung von Entdeckungsreisen werden, um ein Weltreich zu errichten, das den gesamten Globus umspannt. Die Bestrebungen begannen ganz bescheiden mit der Eroberung von Portugals erstem Übersee-Außenposten, der muslimischen Stadt Ceuta an der nordafrikanischen Küste im Jahre 1415 n. Chr. Unter der Schirmherrschaft und Führung von Johanns drittem Sohn Infante Dom Henrique - besser bekannt als Heinrich der Seefahrer (1394 - 1460) - entdeckten portugiesische Kapitäne kurz darauf Madeira und die Azoren und leiteten damit die erste Welle der portugiesischen Kolonisation ein. Im Laufe des Jahrhunderts nahmen die Portugiesen Gebiete an der afrikanischen Küste ein, entlang der sie in Richtung Süden segelten, um einen Weg nach Indien und in den Osten zu finden.[NEWLINE][NEWLINE]Vasco da Gama erschloss schließlich im Jahre 1498 einen Seeweg nach Indien und brachte den Wohlstand des Ostens nach Portugal. Zwei Jahre später entdeckte die vom Äquatorialstrom des Atlantiks abgetriebene Flotte von Pedro Cabral Brasilien und nahm das Land im Namen der portugiesischen Krone ein. Zehn Jahre später eroberte Afonso de Albuquerque Goa in Indien, Hormus im Persischen Golf und Malakka in Malaysia. Weitere portugiesische Handelsleute etablierten Außenposten entlang der Küsten Indiens, Taiwans, Japans und Timors. Bis zum Anfang des 16. Jahrhunderts dominierte die kleine Nation Portugal die Seewege des Indischen und Südatlantischen Ozeans und war eine ernstzunehmende wirtschaftliche, militärische und politische Macht in Europa.
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				Die portugiesische Nachfolgekrise im Jahr 1580 führte zu einer Vereinigung von Spanien und Portugal unter Philipp II. von Spanien. Portugal war zwar noch immer eine eigenständige Nation, doch die Union beraubte Portugal einer eigenen Außenpolitik, was die Verwicklung in die spanischen Kriege in Europa und Übersee zur Folge hatte. Gestärkt durch die Abzweigung von Geldern aus Portugals Überseekolonien und Handelseinnahmen in die spanische Staatskasse erlangte Portugal 1640 n. Chr. durch einen Aufstand des portugiesischen Adels wieder die Unabhängigkeit und das Haus Braganza besetzte den portugiesischen und brasilianischen Thron.[NEWLINE][NEWLINE]Die nächsten 150 Jahre über gingen die politischen Ereignisse in Europa größtenteils an Portugal vorbei. Mit der Ausnahme einer kurzen spanischen Invasion während des Siebenjährigen Krieges genossen die portugiesischen Könige und ihr Volk den Frieden und die Früchte des Kolonialreichs. Bis zum Einmarsch des französischen Kaisers Napoleon Bonaparte. Trotz seiner über vierhundert Jahre alten Allianz mit Großbritannien war es Portugal bis dahin gelungen, sich aus den Tumulten der Napoleonischen Kriege herauszuhalten. 1807, nachdem Prinzregent Johann VI., der die Führung des Landes an Stelle seiner entmündigten Mutter Maria I. übernommen hatte, sich geweigert hatte, die Kontinentalsperre zu unterstützen, im Zuge derer britische Importe nach Europa verboten wurden, marschierten französische und spanische Truppen in Portugal ein. Ohne Hoffnung auf einen Sieg floh der Prinzregent im November zusammen mit der Verwaltung und seinem Hofstaat (insgesamt ca. 10.000 Leute), über den Atlantik nach Brasilien.[NEWLINE][NEWLINE]Obwohl Portugal von Untergrundkämpfern und anglo-portugiesischen Truppen unter dem Kommando von Wellington befreit wurde, führte die fünfjährige Besetzung und die Umsiedlung der Regierung zu einem langsamen aber sicheren Abstieg, der sich bin ins 20. Jahrhundert ziehen sollte. Der Zerfall des Kolonialreichs, vor allem die Unabhängigkeit von Brasilien 1822, schwächte Portugals Wirtschaft. Abgesehen von Kolonialangelegenheiten und Revolten verfolgte die Regierung größtenteils eine Politik des Isolationismus. Die Nation fiel in sozialer wie auch technologischer Hinsicht hinter anderen europäischen Ländern zurück. Haupteinahmequellen wurden die Landwirtschaft, einschließlich der Fischerei, und der Tourismus. Portugal galt zunehmend als "verschlafene Provinz Europas".
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				In dieser Zeit war König Karl I. zweimal gezwungen, Portugal für bankrott zu erklären - einmal 1892 und erneut im Jahr 1902. Beide Male hatte die Bankrotterklärung Proteste, Aufstände, soziale Unruhen, örtliche Revolten und einen weit verbreitete Kritik an der Monarchie zur Folge. All dies gipfelte im Februar 1908 in der Ermordung des Königs und des Thronerben, seines Sohnes Ludwig Philipp. Karls zweiter Sohn Manuel II. bestieg daraufhin den Thron, konnte die Lage jedoch nicht verbessern. In Oktober 1910 wurde die Monarchie bei einem Volksaufstand abgeschafft und eine freie Republik entstand. Die wirtschaftliche Instabilität, das soziale Chaos und die politischen Unruhen waren jedoch ein fruchtbarer Nährboden für Radikalismus und so konnte das Militär 1926 in einem Staatsstreich die Ditadura Nacional ("nationale Diktatur") ausrufen. In der Folge wurde Portugal von verschiedenen Militärjuntas regiert und sein Einfluss und Wohlstand verringerten sich weiterhin. Anfang der 1960er Jahre führten Unabhängigkeitsbestrebungen in Angola, Mosambik und Guinea zum Portugiesischen Kolonialkrieg (1961 - 1974), woraufhin die internationale Gemeinschaft Handels- und Waffenembargos sowie andere Sanktionen über Portugal verhängte.
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				Die Junta forderte Blut und Geld - und beides konnte sich Portugal bei seinen Bestrebungen, der Entkolonialisierung entgegenzuwirken, nicht leisten. Angesichts einer Welle externer und interner Meinungsverschiedenheiten wurde die Diktatur schließlich im Zuge der Nelkenrevolution, einem relativ unblutigen linksgerichteten Aufstand des Militärs im April 1974, abgeschafft. Die Revolution führte zur Unabhängigkeit der noch verbliebenen Überseegebiete und zur Wiederherstellung der Demokratie nach einer Übergangsperiode von zweihundert Jahren. Die portugiesische Verfassung wurde 1976 neu geschrieben, um sowohl sozialistische wie auch kommunistische Prinzipien einzubeziehen. Seither schwankt die Regierung zwischen Neosozialismus und Neoliberalismus. Es wurden Landreformen und Verstaatlichungen durchgeführt und Portugal war bereits zweimal auf Stabilisationsprogramme des Internationalen Währungsfonds angewiesen, um sich wirtschaftlich zu erholen. 1986 wurde Portugal Mitgliedsstaat der EEG und später der Europäischen Union. 1999 wurde mit Macao die letzte portugiesische Kolonie an die Volksrepublik China übergeben. Dank dieser Bestrebungen wurde Portugal wieder in Europa integriert und hat seinen Platz in der weltweiten Bruderschaft der Nationen gefunden.
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		<Replace Tag="TXT_KEY_CIV5_PORTUGAL_TITLE"> 
			<Text>
				Portugal
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				Als die Portugiesen ihre Entdeckungsreisen und Handelsunternehmungen weiter entlang der afrikanischen Küste und in den Fernen Osten ausdehnten, benötigten sie ein größeres, robusteres Schiff, das auch für lange Fahrten tauglich war. Die Nao, die auch als "Karacke" bezeichnet wird, entstand aus der mit einem rechteckigen Rahsegel besegelten Kogge, die im späten Mittelalter für Handelsreisen verbreitet war. Portugiesische Handelsleute perfektionierten die Nao im späten 15. Jahrhundert und machten sie zu einem ozeantauglichen Drei- oder Viermaster mit einem breiten Decksbalken, der auch in der Hochsee des Atlantiks stabil im Wasser lag und dank seiner drei bis vier Decks auch auf langen Fahrten genug Platz für Proviant und Fracht bot. Die Nao war das erste ozeantaugliche Schiff mit abgerundetem Heck und einem hohen, in den Bug integrierten Vorderdeck. Dank ihres großen Lagerraums konnte sie große Distanzen zwischen Landkennungen durchqueren und eroberte sich einen festen Platz in der portugiesischen Handelsflotte. Im 17. Jahrhundert wurde die Nao auf den ozeanischen Handelsrouten nach und nach durch die Galeone ersetzt.
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				Prag, die Hauptstadt der Tschechischen Republik, ist heute aufgrund seiner Beiträge zur europäischen Kultur im vergangenen Jahrtausend besonders angesehen, war jedoch Mitte des 8. Jahrhunderts nur eine kleine Siedlung, die schließlich zu der bedeutenden Metropole mit mehr als einer Million Einwohnern heranwuchs, die wir heute kennen.[NEWLINE][NEWLINE]Während des 14. Jahrhunderts blühte Prag als Machtsitz des Heiligen Römischen Kaisers Karl IV. auf. Unter seiner Herrschaft entstanden viele der bekanntesten Wahrzeichen der Stadt, darunter auch der berühmte, im gotischen Sitl gebaute St.-Veits-Dom. Prag entwickelte sich während dieser Periode auch zum Wirtschaftszentrum und empfing Händler und Kapitalgeber aus ganz Europa, während die Bevölkerung der Stadt deutlich zunahm.[NEWLINE][NEWLINE]Mit seinen zahlreichen berühmten Museen, Theatern und anderen kulturellen Attraktionen ist Prag heute ein beliebtes Reiseziel für Touristen. Nach heutigen Schätzungen kommen jährlich mehr als drei Millionen Besucher nach Prag, um die historische Stadt zu bewundern.
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				Mit Kaperbriefen ausgestattet stand es Freibeuter-Kapitänen in Kriegszeiten frei, auf offener See ausländische Handelsschiffe beliebig anzugreifen. Freibeuter stachen vor allem vom 16. bis 19. Jahrhundert in See und wurden von allen großen Kolonialmächten eingesetzt, besonders von Großbritannien und Spanien. Da die Kapitäne und Mannschaften der Freibeuter üblicherweise keine Bezahlung von der Regierung erhielten, die ihnen den Kaperbrief erteilt hatte, erhielten sie einen Anteil an der Beute, die sie der gegnerischen Flotte abnahmen, sodass es manchmal schwierig erschien, die Freibeuter von den Piraten zu unterscheiden, die ohne derartige Befugnisse handelten.
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				PLACEHOLDER
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				Die heutige Stadt Dubrovnik war einst ein mächtiger Stadtstaat, der als Republik Ragusa bekannt war. Die Stadt Ragusa, im 7. Jahrhundert gegründet, entstand angeblich auf einer kleinen Mittelmeerinsel unweit der Südküste des heutigen Kroatiens. Die Stadtväter, eine Gruppe römischer Flüchtlinge, gründeten die Siedlung, nachdem sie vor der Zerstörung ihrer Heimatstadt Epidauros geflohen waren. Dank der Unterstützung des Byzantinischen und des Osmanischen Reiches sowie der Könige von Kroatien und Ungarn breitete sich die Stadt mit der Zeit in die sie umgebende Region aus. Die Entwicklung der Stadt, besonders die von wichtigen Gebieten wie dem Hafen von Gruz (auch heute noch ein wichtiger Hafen), zog sich den Zorn Venedigs zu, dessen Handelsdominanz im Mittelmeerraum bis zu diesem Zeitpunkt unangefochten war.[NEWLINE][NEWLINE]Mit Venedigs Invasion des damaligen Dalmatiens (einer Region in Ostkroatien) im Jahr 1205 wurde Ragusa in eine unterlegene Position gezwungen und musste Venedig sowohl hohen Tribut zahlen als auch künftig dessen Flottenstützpunkt im Mittelmeer bilden. Trotz des Drucks durch den venezianischen Einfluss setzte sich Ragusas Entwicklung zu einem Handelszentrum im Mittelmeer fort. Die Einmischung Venedigs forderte jedoch ihren Tribut bei der Bevölkerung und die zunehmende Ablehnung Venedigs durch das Volk Ragusas während dieser Zeit markierte den Beginn einer lange währenden wirtschaftlichen Rivalität zwischen den beiden Stadtstaaten. Nachdem Venedig seine Ansprüche auf Dalmatien im Jahr 1358 aufgab, hatte Ragusa endlich die Chance auf echte Unabhängigkeit. Bald darauf wurde die Republik Ragusa gegründet und der städtische Adel sicherte sich schnell die Macht. Er koordinierte beinahe alle Aspekte von Ragusas Politik und ließ den Bürgern und Plebejern nahezu keine Möglichkeiten zur Mitbestimmung. Diese Regierung handelte für die nächsten 100 Jahre eigenverantwortlich unter der Souveränität des ungarischen Königs.[NEWLINE][NEWLINE]Im Jahr 1458 festigte ein Vertrag mit dem Osmanischen Reich Ragusas Position als mächtiges Handelszentrum für den Rest seiner Zeit als Republik. Unter dem Schutz der Osmanen florierte die Stadt. Verringerte Handelszölle, Zugang zum Schwarzen Meer (zuvor von den osmanischen Handelsleuten verboten) und die osmanische Unterstützung bei Handelsdisputen boten allesamt wertvolle Vorteile, die Ragusas Position als dominierender Mittelmeerhafen untermauerten.[NEWLINE][NEWLINE]Auf seinem Höhepunkt betrug die Bevölkerungszahl Ragusas etwa 30.000 und die Stadt diente als wichtige Verbindung zwischen den Häfen Italiens und weiter östlich gelegenen Zielen. Als jedoch Waren aus Indien, China und von weiter weg zunehmend einfacher erhältlich wurden, schwand Ragusas kommerzieller Einfluss. Im Jahr 1667 traf ein schweres Erdbeben die Stadt, bei dem beinahe 75% aller Bauwerke zerstört wurden und über 5000 Menschen ums Leben kamen. Die Stadt war nun nur noch eine Hülle ihrer selbst und ergab sich 1806 schließlich Napoleons Armee. Im Jahr 1808 existierte die Republik Ragusa nicht mehr.[NEWLINE][NEWLINE]Heute ist die Stadt Dubrovnik ein beliebtes Touristenziel im Mittelmeer, dessen Einwohnerzahl 40.000 übersteigt. Dubrovnik ist nach wie vor auch ein Handelshafen - einer der wenigen Überreste der bewegten Geschichte dieser Stadt.
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				Ragusa
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				Ressourcen
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				Ressourcen sind Quellen für Nahrung, Produktivität oder Kultur. Sie können einer Zivilisation auch andere besondere Bonusse bescheren. Wohlstand und Macht einer Zivilisation werden zu großen Teilen von Anzahl und Art der kontrollierten Ressourcen bestimmt. Um eine Ressource zu nutzen, muss sie innerhalb der Grenzen der betreffenden Zivilisation vorkommen. Außerdem muss die entsprechende Modernisierung auf diesem Geländefeld errichtet werden, z. B. ist die Plantage-Modernisierung notwendig, um die Vorzüge der Ressource Bananen zu genießen.

        Es gibt drei verschiedene Arten von Ressourcen: Bonus-Ressourcen, strategische Ressourcen sowie Luxusgüter. Alle drei Arten bescheren Städten in der Nähe bestimmte Ertragsvorteile. Strategische Ressourcen und Luxusgüter bieten darüber hinaus noch andere wichtige Vorteile (siehe unten).

        In den eigenen Grenzen gibt es zwar möglicherweise keinen Zugang zu allen Ressourcen, dafür kann jedoch mit anderen Zivilisationen gehandelt werden.
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				Es ist zu beachten, dass nicht alle Ressourcen zu Beginn des Spiels sichtbar sind. Einige Ressourcen setzen das Wissen um eine bestimmte Technologie voraus, bevor sie auf der Karte auftauchen. Pferde sind z. B. erst mit Erlernen der Tierzucht zu sehen, zur Nutzung von Eisen ist zunächst die Kenntnis der Eisenverarbeitung erforderlich.
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				Es gibt in Civilization V drei Arten von Ressourcen:
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				Bonus-Ressourcen erhöhen die Erträge von Nahrung, Produktion oder Gold auf einem Geländefeld.
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				Luxusgüter erhöhen die Zufriedenheit einer Zivilisation und gewähren einen kleinen Bonus auf den Ertrag eines Geländefeldes. Nur eine Quelle eines bestimmten Luxusguts gewährt einen Zufriedenheitsbonus. Mehrere Quellen der gleichen Ressource erhöhen die Zufriedenheit einer Zivilisation nicht zusätzlich. (Da sie jedoch zum Handel mit anderen Zivilisationen genutzt werden können, sind sie durchaus wertvoll.) Ihr erhaltet einen erhöhten Zufriedenheitsbonus für jedes weitere Luxusgut, das Ihr besitzt.

        Mit anderen Worten: Der Zufriedenheitsbonus bleibt gleich, egal ob eine Zivilisation über eine oder zwei Seidequellen verfügt, aber er verdoppelt sich, wenn im Handel mit einer anderen Zivilisation die zweite Seide gegen Zucker eingetauscht wird.
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				Strategische Ressourcen ermöglichen die Errichtung bestimmter Einheiten und Gebäude. Wenn eine Modernisierung auf einem Geländefeld mit einer strategischen Ressource gebaut wird, steht eine begrenzte Menge dieser Ressource zur Verfügung, die beim Bau der damit einhergehenden Einheiten oder Gebäude verbraucht wird. (Für jeden Schwertkämpfer z. B. ist 1 Eisen erforderlich. Ohne Eisen gibt es keine Schwertkämpfer.) Die Ressource steht wieder zur Verfügung, wenn die Einheit oder das Gebäude zerstört werden.

        Zivilisationen können untereinander mit strategischen Ressourcen handeln.

        Oben im Hauptbildschirm wird angezeigt, wie viele Einheiten von jeder strategischen Ressource zur Verfügung stehen.
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				Ressourcensichtbarkeit
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				Ressourcentypen
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				Bonus-Ressourcen
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				Luxusgüter
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				Strategische Ressourcen
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				Aluminium
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				Aluminium gehört zu den Elementen, die auf der Erde am häufigsten vorkommen. Es ist ein bemerkenswert nützliches Metall - formbar, strapazierfähig und sehr resistent gegen Korrosion. Obwohl es so reichlich vorhanden ist, kommt Aluminium im natürlichen Zustand beinahe immer in Verbindung mit anderen Stoffen vor. Erst Mitte des 19. Jahrhunderts stellten Wissenschaftler fest, wie man Aluminium in Mengen gewinnen und verarbeiten konnte. Im 20. und 21. Jahrhundert findet es weitverbreitete Anwendung in der Konstruktion von Gütern für Militär, Weltraum und Haushalt. Wichtig: Aluminium ist eine strategische Ressource und wird als solche verbraucht, wenn man die damit verbundenen Einheiten und Gebäude baut.
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				Benötigte Technologie zum Sehen
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				Ort
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				Modernisierung
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				Ertragsbonus
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				Erlaubt
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				Francis Bacon bezeichnete 1605 n. Chr. Antiquitäten als "eines Gesichts beraubte Geschichte oder historische Restposten aus dem Schiffswrack der Zeit". Per Definition sind Antiquitäten Objekte aus der Vergangenheit, angefangen bei simplen Pfeilspitzen bis hin zu wertvollen Kunstschätzen. Der Gedanke, vergangene Zivilisationen durch systematische Studien ihrer Relikte und Artefakte wieder aufleben zu lassen, inspiriert seit Generationen zahlreiche Amateursammler und Gelehrte, die sich aufmachen, um nach Relikten zu suchen, sie auszugraben und in Privatsammlungen, Universitäten und Museen für die Nachwelt zu erhalten. Aus dieser Leidenschaft heraus, Erinnerungen an die Vergangenheit des Menschen zu sammeln, entstand ein kompletter neuer Wissenschaftszweig - die Archäologie.
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				Bananen
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				Bananen sind beliebte tropische Früchte. Bananen und Kochbananen sind wesentlicher Bestandteil der Ernährung bei vielen tropischen Völkern. Die Banane stammt ursprünglich aus Südostasien, wird aber inzwischen weltweit angebaut.
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				Immer sichtbar
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				Benötigte Technologie zum Sehen
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				Ort
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				Modernisierung
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				Ertragsbonus
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				Bonus-Ressourcen
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				Zitrusfrüchte - besonders Orangen, Limonen und Pampelmusen - stehen schon seit der Antike auf dem Speiseplan des Menschen. Sie wurden anfangs in den Regionen um Südostasien angebaut, doch die verschiedenen blühenden Zitruspflanzen gedeihen seitdem in Ländern rund um die Welt. Skorbut, ein Mangel an Vitamin C, war unter Seeleuten weit verbreitet und wurde im 15. Jahrhundert zu einem echten Problem, das über das ganze Zeitalter der Entdeckung fortbestand und erst durch Zitronensaft- und Sauerkrautbehandlungen im 18. Jahrhundert gelöst wurde. Die meisten Matrosen glaubten zwar, es sei die Säure der Früchte, die sie vor der Krankheit schützte, in Wahrheit war es jedoch das Vitamin C. So oder so war das Endergebnis eine gesunde Mannschaft.
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				Die getrockneten Blütenknospen der Gewürznelke, einer ursprünglich auf den indonesischen Molukken (Gewürzinseln) beheimateten Pflanzenart, sind ein aromatisches Gewürz, das weltweit zum Kochen und Backen verwendet wird. Die mittlerweile primär in Indonesien, Indien, Sansibar und Madagaskar angebauten Gewürznelken haben zerkaut eine betäubende Wirkung und wurden in der Vergangenheit nicht nur als Gewürz, sondern auch als Medizin und Droge eingesetzt. Bis die Pflanzen auch außerhalb der Gewürzinseln angebaut wurden, hielt die niederländische Ostindien-Kompanie ein virtuelles Monopol auf das Gewürz. Im Europa des 17. und 18. Jahrhunderts wurden Gewürznelken aufgrund der großen Nachfrage buchstäblich in Gold aufgewogen.
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				Kohle
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				Kohle besteht aus uralter pflanzlicher Materie, die über Jahrtausende zersetzt und gepresst wurde, bis schließlich eine stark brennbare schwarze Verbindung entstand. Kohle, die in großen Mengen praktisch auf dem ganzen Planeten vorkommt, war in der Geschichte stets eine der wichtigsten Energiequellen der Menschheit. Kohle ist jedoch kein sauberer Brennstoff, und ihre Gewinnung und Verbrennung verursacht weltweit starke Umweltverschmutzung. Wissenschaftler versuchen verzweifelt, wenn auch bisher vergeblich, eine "saubere" Kohletechnologie zu entwickeln. Wichtig: Kohle ist eine strategische Ressource und wird als solche verbraucht, wenn man die damit verbundenen Einheiten und Gebäude baut.
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				Das weiche, leicht orangefarbene Metall Kupfer wird seit Tausenden von Jahren eingesetzt - beim Waffenbau, als Währung und in der heutigen Zeit für elektrische Drähte. Kupfer verfügt über einige einzigartige Eigenschaften, nicht zuletzt eine antimikrobielle Wirkung. Kupfer ist von Natur aus resistent gegen viele Arten von Bakterien, wodurch es gern in Rohrleitungen und an anderen Orten verwendet wird, wo Menschen häufig damit in Kontakt kommen, beispielsweise bei Türknäufen. Auch die Legierungen, die bei der Kombination mit anderen Metallen entstehen, machen Kupfer wertvoll. In Verbindung mit Zinn erzeugt Kupfer die Legierung Bronze. Durch die Kombination mit Zink entsteht Messing.
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				Baumwolle
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				Baumwolle wird bereits seit Jahrhunderten angebaut. Die Pflanze bildet um ihre Samen herum fasrige "Kapseln", die sich zu Garn spinnen lassen, woraus man dann Kleidung, Schiffsegel und andere wertvolle Stoffe herstellen kann. Baumwolle wurde erstmals vor rund 7.000 Jahren in Indien angebaut und ist auch heute noch der am häufigsten verwendete natürliche Stoff bei der Kleidungsproduktion.
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				Vieh
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				Einige der frühesten domestizierten Tiere der Geschichte - Kühe, Ochsen und andere Rinder - wurden für die Viehwirtschaft, die Milchproduktion und als Zugtiere eingesetzt. Aus Kuhhäuten stellte man außerdem Leder her, und der Dung wurde als Brennstoff genutzt. Viele Stammeskulturen messen den Wohlstand eines Menschen daran, wie viel Vieh er besitzt.
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				Krabben, die auf dem Meeresboden lebenden Krustentiere mit den Scheren, sind Allesfresser, die kaum ein Essen abschlagen, das sie vorfinden. Da es auf der Welt mehr als 800 bekannte Krabbenarten gibt, sind sie in manchen Gegenden ein Grundnahrungsmittel und heute eine der am leichtesten verfügbaren Meereswaren. Zu den beliebtesten Arten zählt die berühmte Blaukrabbe, die in der Chesapeake Bay in Maryland produziert wird - hiervon werden jährlich mehr als 45 Millionen Kilogramm verspeist.
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				Wild
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				Wild und die dazugehörigen Arten - Rentiere, Elche, Rehe usw. - findet man in Herden auf der ganzen Welt. Über unzählige Jahrtausende hinweg nutzte die vorindustrielle Gesellschaft sie als Quelle von Nahrung, Leder, Knochen, Sehnen und weiteren Materialien.
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				Färbemittel
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				Ein Färbemittel ist eine Substanz, die (vorübergehend oder dauerhaft) die Farbe einer anderen Substanz, üblicherweise eines Stoffes oder der menschlichen Haut, verändern kann. Im Lauf der Geschichte wurden Färbemittel aus verschiedenen Materialien gewonnen, darunter Pflanzen, Mineralien und Teile von Tieren. Die Menschheit verwendet bereits seit mindestens 37.000 Jahren Färbemittel, vielleicht sogar noch länger.
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				Fisch
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				Fische waren in der gesamten Geschichte immer eine wichtige Proteinquelle für alle Küstenbewohner. Auch im 21. Jahrhundert ist Fisch immer noch ein wichtiges Nahrungsmittel - so wichtig, dass essbare Fische in den Weltmeeren immer mehr vom Aussterben bedroht sind.
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				Pelz
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				Als Ressource bezieht sich "Pelz" auf die Felle oder Häute bestimmter Säugetiere, die für ihre Wärme und Schönheit bekannt sind. Im Gegensatz zu anderen Tieren wie Schafen, deren Fell geschoren werden kann, ohne dem Tier zu schaden, werden Pelztiere getötet, um an ihre Felle zu kommen. Menschen jagen Tiere seit unzähligen Jahrtausenden wegen ihrer Felle. In frühen Jahren aßen die Jäger und ihre Familien vermutlich die Tiere, die sie erlegten, aber heutzutage wird der Leichnam des Tieres häufig entsorgt. Tiere wie Füchse, Bären, Biber, Robben und Kaninchen werden wegen ihres Pelzes gejagt.
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				Edelsteine
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				Edelsteine sind schön anzusehende, aber seltene Mineralien. Geschliffen und poliert weisen sie leuchtende Farben auf bzw. glänzen stark. Zu den Edelsteinen zählen z. B. Diamanten, Rubine und Smaragde. Amethyst, Türkis usw. zählen zu den Halbedelsteinen. Edelsteine waren stets sehr begehrt. Üblicherweise werden sie zur Verzierung von Schmuck und Haushaltsgegenständen der Reichen und Mächtigen benutzt.
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				Gold
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				Gold ist ein weiches, glänzendes und formbares Metall, das im Lauf der Geschichte bei Männern wie Frauen heiß begehrt war. Es ist selten, und seine Seltenheit steigert seinen Wert immens. Trotz industrieller und medizinischer Verwendungsmöglichkeiten wird Gold vor allem als Zahlungsmittel oder zur Verzierung genutzt, etwa bei Schmuck, Kelchen und weiteren Gütern der Reichen und Mächtigen.
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				Als Transportmittel, Kriegswerkzeug, Kameraden und (gelegentlich) Nahrungsquelle gehören Pferde zu den wichtigsten domestizierten Tieren der Menschheitsgeschichte. Ursprünglich wurden Pferde in Zentralasien um das Jahr 4.000 v. Chr. domestiziert, und im Laufe der nächsten Jahrtausende verbreitete sich diese Praxis in Europa, Asien, dem Nahen Osten und Afrika. Die Spanier brachten Pferde im 16. Jahrhundert in die Neue Welt, wo ihre Verwendung im Laufe der folgenden Jahrhunderte von den Ureinwohnern begeistert übernommen wurde. Wichtig: Pferde sind eine strategische Ressource und werden als solche verbraucht, wenn man die damit verbundenen Einheiten baut.
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				Räucherwerk besteht aus Material, das langsam verbrennt und dabei duftenden Rauch entfaltet. Räucherwerk wird häufig für religiöse Zeremonien verwendet und manche glauben, dass bestimmte Räuchermittel über heilende Eigenschaften verfügen. Räucherwerk wird seit Tausenden von Jahren eingesetzt. Es stammt vermutlich aus dem Mittleren Osten, wahrscheinlich aus Ägypten. Die Pharaonen haben es nicht nur benutzt, um den Geruch des gewöhnlichen Volks zu überdecken, sondern auch, um Dämonen zu vertreiben und die Götter gnädig zu stimmen. Eine große Auswahl von Materialen wird verwendet, um Räucherwerk herzustellen: Kampfer, Weihrauch, Myrrhe, Sandelholz, Gewürznelken, Lavendel, Moschus und andere exotische Materialien. Während es in der östlichen Medizin bereits seit Langem eingesetzt wird, floriert Räucherwerk im Westen mittlerweile im Rahmen der pseudo-wissenschaftlichen "Aromatherapie", die trotz ihrer zweifelhaften Effektivität wenigstens dafür sorgt, dass der Anwender gut riecht.
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				Eisen gehört zu den wichtigsten Metallen in der Geschichte der Menschheit. Es wird im Bauwesen, für militärische Waffen und für Werkzeuge benötigt. Das erste verwendete Eisen stammte aus reinen Vorkommen, die man in Meteoriten fand, und im 2. Jahrtausend v. Chr. lernten einige Kulturen seine Gewinnung aus Erzen, die in Minen abgebaut wurden. Eisen ist auch heute noch ein extrem wichtiges Material, auch wenn es meistens in Form von Stahl verwendet wird. Wichtig: Eisen ist eine strategische Ressource und wird als solche verbraucht, wenn man die damit verbundenen Einheiten und Gebäude baut.
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				Elfenbein ist ein Material, dass aus den Zähnen und den Stoßzähnen von Tieren gewonnen wird, einschließlich Elefanten, Walen, Flusspferden, Narwalen usw. Haltbarkeit und Aussehen machen Elfenbein so wertvoll. In der Geschichte wurde es für Billardkugeln, Klaviertasten, Halterungen für Kleidung, Griffe und vieles mehr verwendet. In der Moderne wurden Kunststoffe entwickelt, die einen angemessenen Ersatz für dieses kostbare Material darstellen, doch kein künstliches Material kann bisher Schönheit und Reiz von Elfenbein replizieren, was den zahlreichen gefährdeten Tierarten, die zur Gewinnung dieses Rohstoffs jedes Jahr illegal abgeschlachtet werden, zum Verhängnis wird.
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				Als Schmuck werden weitläufig alle Gegenstände aus Gold, Silber, Juwelen und anderen wertvollen Materialien bezeichnet, die einzig und allein der persönlichen Zierde dienen. Antike Formen von Schmuck, die in Afrika gefunden wurden, deuten darauf hin, dass die Menschen sich dort schon vor 50.000 Jahren schmückten, und zwar mit Perlen, Muschelschalen und Knochen. Seit 5.000 Jahren ist Gold das primäre Material für Schmuckgegenstände, da es gut formbar ist und zu komplexen Designs verarbeitet werden kann, die auf den Reichtum des Besitzers hindeuten.
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				Luxusgüter
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				Marmor
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				Marmor ist ein wunderschöner Stein, der als Baumaterial und von Bildhauern hoch geschätzt wird. Marmor gibt es in verschiedenen Farben und Schattierungen, manchmal einfarbig und manchmal mit Adern oder Taschen in vielen verschiedenen Farben. Zahlreiche der schönsten Gebäude der Welt - z. B. das Taj Mahal - wurden aus Marmor gebaut, wie auch einige der großartigsten Skulpturen der Antike.[NEWLINE][NEWLINE]+15% [ICON_PRODUCTION] Produktion beim Bau von Wundern der Antike oder Klassik in der Stadt des Abbaus.
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				Muskatnussbäume sind immergrüne, auf den indonesischen Banda-Inseln beheimatete Gewächse. Muskat ist seit Jahrhunderten Teil der kulinarischen Kultur zahlreicher Zivilisationen. In Penang wird die Muskatnuss aufgekocht und als Getränk serviert, in Indien ist sie eine Süßigkeit und im Nahen Osten wird sie für würzige Speisen verwendet. Im Jahre 1511 n. Chr. entdeckte der portugiesische Abenteurer Albuquerque in Indonesien die Muskatnuss und Europa verfiel in einen regelrechten Importrausch.
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				Öl
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				Öl ist ein flüssiger Brennstoff, der in kleinen und großen Vorkommen überall auf der Welt zu finden ist. Auch wenn es von einigen wenigen Zivilisationen schon vor 4.000 Jahren dazu verwendet wurde, Asphalt und Naphtha herzustellen oder durch Verbrennen Licht zu erzeugen, datiert der Beginn seiner neuzeitlichen Verwendung auf das Jahr 1857, als im französischen Elsass die erste moderne Raffinerie errichtet wurde. Etwa zur gleichen Zeit wurde überall in Europa und Nordamerika nach Öl gebohrt. Zu Anfang des 20. Jahrhunderts war die Nachfrage nach Öl bereits enorm, was vor allem auf die Verwendung von Verbrennungsmotoren in Schiffen, Flugzeugen und Automobilen zurückgeführt werden kann. Die internationale Politik wird heutzutage oft von den zunehmenden Spannungen zwischen Förder- und Abnehmerländern bestimmt. Wichtig: Öl ist eine strategische Ressource und wird als solche verbraucht, wenn man die damit verbundenen Einheiten und Gebäude baut.
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				Perlen sind glänzende, weißlich schimmernde Kugeln, die sich innerhalb der Schalen von Weichtieren bilden. Sie erzielen hohe Preise und werden häufig für Schmuck und andere kunstvolle Dekorationen verwendet. Obwohl viele Weichtiere Perlen produzieren, bringen bestimmte Arten von Salzwasseraustern und Süßwassermuscheln - solche, deren Schalen innen mit Perlmutt ausgekleidet sind - die begehrtesten Arten hervor. Die Farbe der Perle variiert abhängig vom Weichtier und seiner jeweiligen Umgebung. Die Farben erstrecken sich von schwarz bis zu weiß; cremefarbene, blaue, gelbe und grüne kommen ebenfalls vor. Die rosa glänzenden indischen Perlen sind im Allgemeinen am begehrtesten.
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				Pfeffer wird in vielen Formen so gut wie überall auf der Welt angebaut und bereits seit Jahrtausenden zum Würzen unserer Speisen verwendet. In den Nasenlöchern von Ramses II. wurden zur Unterstützung der Mumifizierung schwarze Pfefferkörner gefunden. Pfeffer kommt bereits seit dem 2. Jahrhundert v. Chr. in der südostasiatischen Küche zum Einsatz. Archäologische Funde deuten darauf hin, dass auch die Azteken und Mayas verschiedene Pfeffersorten zum Kochen verwendeten. In Rom war Pfeffer so wertvoll, dass es als Sicherheit für Darlehen anerkannt war, und Attila verlangte im 5. Jahrhundert v. Chr. eine Tonne Pfeffer dafür, die Stadt zu verschonen. Pfeffer gilt zu Recht als "König der Gewürze".
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				Porzellan, das zum ersten Mal vor beinahe 3.000 Jahren in China hergestellt wurde, ist ein keramischer Stoff, der entsteht, wenn Ton erhitzt wird, um halbdurchsichtige Gefäße verschiedener Formen und Größe zu schaffen. Handwerker und Künstler haben Jahrhunderte damit verbracht, Techniken zu entwickeln, um die ästhetische Qualität wie auch die Härte und Verwendbarkeit von Gegenständen aus Porzellan zu verbessern. Da Porzellan seine Ursprünge in China hatte, wurde Tafelgeschirr aus Porzellan in dessen Blütezeit im englischsprachigen Europa oftmals als "China" bezeichnet.
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				Salz, eine Notwendigkeit für das menschliche Leben, kommt weltweit sowohl in natürlichen als auch in von Menschen geschaffenen Umgebungen vor. Salz wurde Tausende von Jahren lang zum Konservieren von Fleisch verwendet und war bis zur Erfindung der künstlichen Kühltechnik notwendig, um Lebensmittel einzulagern. Eine übliche Methode, Salz zum Verzehr zu produzieren und zu gewinnen, ist die Verdunstung. Man füllt dabei große Becken mit Salzwasser und mit der Zeit wird das Wasser durch die natürliche Verdunstung entfernt und das Salz bleibt zur Gewinnung zurück.
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				Schafe liefern nicht nur schmackhaftes Fleisch, sondern auch Milch, Wolle und Leder. Sie gehören zu den am frühesten domestizierten Tieren und sind erstmals vor rund zehntausend Jahren in Mesopotamien als Haustiere belegt. Seit dieser Zeit hat sich die Haltung von Schafen weit verbreitet, und heutzutage findet man Hausschafe überall auf der Welt. Es gibt mehr als zweihundert Schafrassen, die jeweils auf besondere Merkmale hin gezüchtet wurden: Widerstandsfähigkeit, Größe, Wollmenge und -qualität sowie Milchproduktion und Fleisch.
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				Seide ist eine Faser, die aus den Kokons von Seidenspinnern gewonnen wird. Die Herstellung von Seide wurde ursprünglich im alten China entwickelt - Legenden zufolge von Kaiserin Leizu. Seide war zunächst dem chinesischen Adel vorbehalten, breitete sich im Laufe der Zeit jedoch in ganz China und über die legendäre Seidenstraße schließlich auch in Europa und dem Rest der Welt aus. (Die erste Aufzeichnung, die Seide außerhalb Chinas erwähnt, stammt aus Ägypten, etwa aus dem Jahr 1000 v. Chr.)
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				Silber ist ein glänzendes, weiches, formbares Edelmetall. Es wird besonders für seine Schönheit geschätzt und seit Jahrhunderten von Kulturen weltweit für Ornamente, Schmuck, Geräte und Münzen benutzt. Silber verfügt zudem über eine hervorragende thermale und elektrische Leitfähigkeit, die es für viele elektronische Anwendungen überaus nützlich macht. Silber wird seit mindestens 6.000 Jahren abgebaut, vielleicht sogar bereits viel länger. 1859 wurde die "Comstock-Ader" in Nevada, USA, entdeckt. Das war eine große Ablagerung von Silber, die zu einem enormen Boom in der lokalen Wirtschaft führte. Die guten Zeiten dauerten rund 23 Jahre, bis die tieferen Ebenen der Mine überflutet wurden und die Förderung von Silber zu Ende ging. Ab diesem Zeitpunkt wurden die meisten sogenannten "Boomtowns" nach und nach zu verlassenen Geisterstädten.
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				Gewürze sind aus Pflanzen gewonnene Substanzen, die dazu verwendet werden, Geschmack, Farbe und Textur von Nahrungsmitteln zu erhalten und zu verbessern. Einige Gewürze haben auch eine religiöse Bedeutung, anderen sagt man eine heilende Wirkung nach. Zu einigen der bekannteren Gewürze gehören Pfeffer, Senf, Zimt, Safran und Ingwer. Im Allgemeinen werden Gewürze zunächst getrocknet und gemahlen, bevor man sie Speisen zufügt. Das unterscheidet sie von Kräutern wie Salbei oder Oregano, die grüne Blätter haben und sowohl frisch als auch getrocknet verwendet werden können.
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				Stein findet sich in der Erdkruste und im oberen Erdmantel und ist vielleicht das Schlüsselelement in der Geschichte des menschlichen Gebäudebaus. Stein wird in drei Hauptgruppen eingeteilt - sedimentär, magmatisch und metamorph - die sich in ihrem Ursprung unterscheiden.
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				Zucker ist eine unglaublich süße Substanz, die aus Zuckerrohr (oder Zuckerrüben) gewonnen und zum Süßen von Speisen und Getränken verwendet wird. Man nimmt an, dass die Einwohner Polynesiens die Ersten waren, die Zucker verwendeten, und dass sich diese Praxis später nach Indien und von dort aus über Asien und Europa verbreitete. Schließlich wurde Zuckerrohr in die Karibik und nach Nord- und Südamerika transportiert, wo extrem gute Anbaubedingungen herrschten. Da Zucker und seine Verwandten Glukose, Fruktose usw. billig und in Hülle und Fülle vorhanden sind, findet man sie heute in nahezu allen verarbeiteten Nahrungsmitteln der Welt, sehr zum Unmut von Zahnärzten und Ernährungsberatern.
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				Trüffel sind eine seltene und kostbare Delikatesse und gehören einer Pilzfamilie an, die unterirdisch wächst. Mit ihrem beißenden Aroma und dem starken Geschmack werden Trüffel in verschiedenen internationalen Küchen vor allem zum Würzen gebraucht. Einer der ungewöhnlichen Aspekte bei Trüffeln ist die Art, wie sie gefunden werden, nämlich durch so genannte "Trüffelschweine". Diese Schweine werden trainiert und speziell dazu eingesetzt, Trüffel unter der Erde aufzuspüren, wozu sie eine natürliche Veranlagung besitzen. Trüffelschweine haben einen enorm ausgeprägten Geruchssinn und sollen bereits zur Zeit der Römer eingesetzt worden sein.
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				Uran
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				Uran ist ein natürliches radioaktives Mineral, das nach Verarbeitung und Anreicherung verwendet werden kann, um große Mengen Energie zu erzeugen und Dinge in die Luft zu jagen. Entdeckt wurde es im 18. Jahrhundert, doch erst im 20. Jahrhundert, inmitten des Grauens des Zweiten Weltkrieges, lernten amerikanische Wissenschaftler, wie man aus einem wenig gefährlichen Material den tödlichsten Sprengstoff der Geschichte herstellen kann. Die Verwendung von Uran in Energiereaktoren gilt als "saubere" Energie, da die in die Luft entlassenen Schadstoffmengen wesentlich geringer sind als bei Kohle oder Öl. Andererseits sind radioaktive Abfallprodukte extrem giftig und verpesten über Jahrhunderte Land, Luft, Wasser und alle lebenden Organismen, die damit in Kontakt kommen. Also ist auch diese Energiegewinnung nicht unproblematisch. Wichtig: Uran ist eine strategische Ressource und wird als solche verbraucht, wenn man die damit verbundenen Einheiten und Gebäude baut.
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				Wale
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				Wale, die größten lebenden Säugetiere, werden seit Jahrhunderten wegen des Fleisches, des Walspecks und der Knochen gejagt. In vorindustrieller Zeit jagten Menschen diese gewaltigen Tiere aus Segelbooten heraus mit Harpunen - ein oft tödlicher Kampf gegen dieses Tier. Heutzutage nutzen die Jäger moderne Schiffe, Sonar und Explosionswaffen gegen Wale derart erfolgreich, dass das Überleben der Tiere ungewiss bleibt.
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				Immer sichtbar
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				Benötigte Technologie zum Sehen
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				Ort
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				Modernisierung
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				Ertragsbonus
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				Weizen
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				Weizen, der ursprünglich im Fruchtbaren Halbmond im Nahen Osten kultiviert wurde, gehört zu den wichtigsten Getreidesorten der menschlichen Nahrungskette. Weizen ist bemerkenswert vielseitig und kann zur Herstellung von Mehl verwendet werden, woraus wiederum Brot, Nudeln, Müsli oder Kuchen produziert werden kann. Außerdem kann er durch Fermentation zu einer Vielzahl schmackhafter alkoholischer Getränke verarbeitet werden.
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				Immer sichtbar
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				Benötigte Technologie zum Sehen
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				Ort
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				Modernisierung
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				Ertragsbonus
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				Wein
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				Wein ist ein wohlschmeckendes alkoholisches Getränk, das aus fermentierten Weintrauben hergestellt wird. Menschen stellen seit 8.000 Jahren fröhlich Wein her. Das Verfahren stammt angeblich aus dem Gebiet in der Nähe der heutigen Grenze zwischen dem Iran und Georgien. In vielen Kulturen werden dem Wein mystische Kräfte nachgesagt und er findet in zahllosen religiösen Zeremonien Verwendung. Frankreich ist der (selbsternannte) Mittelpunkt der Weinproduktion auf Erden, aber andere europäische Länder sowie die USA, Südafrika, Südamerika und Australien stellen eine harte Konkurrenz dar.
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				Immer sichtbar
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				Benötigte Technologie
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				Ort
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				Modernisierung
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				Zufriedenheitsbonus
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				PLACEHOLDER
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				Im 12. Jahrhundert n. Chr. bauten deutsche Händler und Missionare die Stadt Riga an der Mündung der Düna um eine bestehende Siedlung herum. Bis zum Jahre 1158 hatten deutsche Händler dort Handelsposten für den Handel mit den Balten und Finnen errichtet; das erste katholische Kloster wurde 1190 fertiggestellt. 1201 tauchte der frisch ausgerufene Bischof Albert von Livland mit 23 Schiffen und 1500 bewaffneten Kreuzrittern auf - die später zu einem Zweig der Deutschritter wurden -, um sein Bistum zu etablieren und die Einwohner gewaltsam zum Christentum zu konvertieren. 1282 trat Riga der Hanse bei und sicherte somit drei Jahrhunderte lang seine wirtschaftliche und politische Stabilität.[NEWLINE][NEWLINE]Als Rigas Stadtoberhäupter sich im Jahre 1522 öffentlich für die Reformation aussprachen und die Macht der Erzbischöfe schwand, wurde die Stadt schnell in Religionskriege verwickelt. 1621 wurde sie von Gustav II. Adolf, dem König von Schweden, eingenommen, der in den Dreißigjährigen Krieg eingegriffen hatte. Riga blieb bis 1710 unter schwedischer Herrschaft, bis die von der Pest geplagte Hafenstadt sich im Großen Nordischen Krieg den russischen Truppen unter Peter dem Großen ergab. Riga wurde der größte Industriehafen des zaristischen Russlands, bis die baltischen Staaten nach Ende des Ersten Weltkriegs und der darauf folgenden Russischen Revolution im November 1918 ihre Unabhängigkeit erklärten. Riga wurde zur Hauptstadt von Lettland.[NEWLINE][NEWLINE]In den Jahren zwischen den Weltkriegen erlebte Riga eine erneute Blütezeit, doch Lettlands Freiheit sollte nicht lange währen. Im Juni 1940 wurde Riga von der Sowjetunion und ein Jahr später von den Deutschen besetzt. 1944 wurde die Stadt wieder von der Roten Armee zurückerobert, gefolgt von einem Zustrom russischer Arbeiter, Bürokraten und Truppen, der Riga zu einem der wichtigsten Industrie- und Militärkomplexe der westlichen UdSSR machten. Der Hafen wurde für den Handel mit dem Westen ausgebaut und modernisiert. Im Januar 1991 wurde Riga mit Lettlands Unabhängigkeit wieder zum wirtschaftlichen und kulturellen Zentrum des Landes und einer Finanzmetropole des Baltikums.
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				Im Jahr 1502 n. Chr. kamen portugiesische Entdecker erstmals in die Gegend von Rio de Janeiro. Damals lebten dort vier verschiedene Gruppen einheimischer Völker. Zum Schutz vor den Ureinwohnern und Überfällen durch französische Piraten wurde eine kleine befestigte Siedlung errichtet. Am 1. März 1565 wurde das Zentrum der Stadt offiziell gegründet. Das fruchtbare Land rund um die Siedlung wurde mit Zuckerrohr bepflanzt; daraus bezog die Stadt zu Anfang ihre gesamten Einkünfte. Um 1700 war die kleine Stadt auf rund 8.000 Einwohner angewachsen, aber wahrscheinlich waren etwa zwei Drittel davon Sklaven.[NEWLINE][NEWLINE]Dann fanden Kundschafter in den umliegenden Hügeln Gold und Diamanten, was zu einem großen Zustrom von Reichtum und Einwanderern führte. Die Stadt verdreifachte ihre Größe, und die Hauptstadt der Kolonie wurde 1763 hierher verlegt. Rio wuchs wild weiter, über die befestigte Anlage hinaus. Zu dieser Zeit entstanden auch viele große Aquädukte nach römischem Vorbild, deren Ruinen heute noch in der Stadt zu finden sind. Gegen Ende des 18. Jahrhunderts waren die Minen allmählich erschöpft, und Mittelamerika drängte mit seiner eigenen starken Zuckerindustrie auf den Weltmarkt; beides zusammen brachte Rio in eine prekäre Lage. 1796 waren die Exporte bereits um mehr als die Hälfte zurückgegangen.[NEWLINE][NEWLINE]Dann kam die Rettung für Rio in Form einer Bohne: 1808 ordnete die portugiesische Königsfamilie den Anbau von Kaffee an und zog selbst nach Brasilien um. So kehrte der wirtschaftliche Aufschwung in die Kolonie zurück. Die Ausbreitung der Kaffeeplantagen zog in der Stadt eine neue Welle von Verbesserungen nach sich. Es wurden große herrschaftliche Häuser errichtet, Straßen gepflastert und herausragende akademische Institute gegründet.[NEWLINE][NEWLINE]1822 erklärte Prinz Pedro I. Brasiliens Unabhängigkeit und ernannte Rio de Janeiro zur Hauptstadt des neuen Reichs. Als die Monarchie 1889 durch eine Republik ersetzt wurde, blieb Rio weiterhin die Hauptstadt. Die Verwandlung Rio de Janeiros in eine Stadt der Moderne wurde Anfang des 20. Jahrhunderts fortgesetzt. Straßen wurden verbreitert, Maßnahmen zur Verbesserung der Volksgesundheit ergriffen, und die umliegenden Sümpfe wurden trockengelegt, um mehr Bauplätze zu schaffen. 1960 wurde der Regierungssitz in die neu errichtete Stadt Brasilia verlegt und Rios Wachstum verlangsamte sich endlich.[NEWLINE][NEWLINE]Rio de Janeiro ist weltberühmt für seinen Karneval, die Erfindung der Samba-Musik, den Cristo Redentor (ein modernes Weltwunder) und seine herrlichen Strände. Leider ist die Stadt auch als Metropole des Verbrechens bekannt und hat die zweifelhafte Ehre, als eine der gewalttätigsten Städte der Welt zu gelten. Dennoch zieht sie weiterhin jedes Jahr Millionen von Touristen an, die ihren Charme, ihre Schönheit und ihr entspanntes Lebensgefühl genießen möchten.
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				Rio de Janeiro
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				Kurioses über Rom
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				Spargel war im antiken Rom eine teure Delikatesse und wurde in den Alpen für Festessen und Feiern tiefgekühlt.[NEWLINE][NEWLINE]Laut dem römischen Schriftsteller Sueton ging das Gerücht um, dass ein Konsul Roms ein Pferd war - das Lieblingspferd des Kaisers Caligula, Incitatus.[NEWLINE][NEWLINE]Das erste Kochbuch wurde vom römischen Feinschmecker Apicius im Jahr 62 n. Chr. herausgebracht.[NEWLINE][NEWLINE]Rom ist auch bekannt als "Ewige Stadt" und "Caput Mundi", was im Lateinischen so viel bedeutet wie Hauptstadt der Welt.[NEWLINE][NEWLINE]Die alten Römer hatten Starköche, aßen Rindfleischburger und nahmen ihr Essen in Doggybags mit nach Hause.[NEWLINE][NEWLINE]Das erste Sozialhilfesystem war ein integraler Bestandteil der römischen Kultur. Im Jahr 58 n. Chr. verabschiedete der Staat ein Gesetz, wodurch alle römischen Bürger regelmäßig etwas Getreide erhielten, auf das die ärmeren Schichten schon bald angewiesen waren.[NEWLINE][NEWLINE]Die Tradition, seine Braut über die Türschwelle zu tragen, hat ihren Ursprung in römischen Hochzeitszeremonien.[NEWLINE][NEWLINE]Einige antike römische Erfindungen:[NEWLINE]Aquädukte[NEWLINE]Bronzeventile und Wasserpumpen[NEWLINE]Schnelltrocknender Zement und verstärkter Beton[NEWLINE]Kerzendocht[NEWLINE]Regenschirme[NEWLINE]Lupe, Schere, unterschiedliche Schuhformen für den rechten bzw. linken Fuß[NEWLINE]Der moderne 12-Monats-Kalender
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				Geschichte
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				Die Geburt eines Imperiums
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				Der Rest ist Geschichte
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				Landschaft und Klima
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				Das frühe Rom
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				Die Republik
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				Die römische Expansion
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				Der Erste Punische Krieg
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				Der Zweite Punische Krieg
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				Der Dritte Punische Krieg
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				Soziale Unruhen und der Niedergang der Republik
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				Das Römische Reich ist die bemerkenswerteste und langlebigste politische Einheit in der Geschichte der westlichen Zivilisation. Es wurde etwa im 8. Jahrhundert v. Chr. gegründet und Teile bestanden noch bis ins 14. Jahrhundert n. Chr. Die Römer waren in einigen Bereichen große Erfinder und zögerten nicht, sich Ideen anzueignen, die sie in anderen Kulturen fanden. Sie waren maßgeblich an der Gestaltung der westlichen Kultur, Gesetzgebung, Kunst, Architektur, Religion, Sprache und Kriegsführung beteiligt.[NEWLINE][NEWLINE]Dieser Zivilopädie-Eintrag befasst sich mit dem Aufstieg Roms, der Römischen Republik und der Gründung des Römischen Reiches unter dem großen Kaiser Augustus.
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				Die Ereignisse, die in Julius Cäsars letzten Jahren stattfanden, sind allgemein bekannt. Während er die Fassade aufrecht erhielt, dass Rom eine Republik war, wurde er praktisch zum Diktator. Er gab sich selbst die Befugnis, alle Senatoren zu ernennen und reformierte das Staatswesen so, dass man in Versammlungen nur für seine Kandidaten und Gesetze entscheiden würde. Im Jahr 44 v. Chr. wurde er von Mitgliedern des Senats ermordet.[NEWLINE][NEWLINE]Nach Cäsars Tod verbündete sich sein Offizier Marcus Antonius mit Marcus Lepidus und Cäsars Adoptivsohn Gaius Octavius, um Cäsars Mörder zu besiegen. Kurz danach zerstritten sich die Mitglieder des Zweiten Triumvirats untereinander und Octavius - jetzt bekannt als "Augustus" - wurde zum unangefochtenen Herrscher Roms. (Weitere Informationen über Augustus findet Ihr in seinem Zivilopädie-Eintrag.) Die Römische Republik war tot, aber das Römische Reich war gerade erst geboren. Die Welt würde vor all seiner Macht und Herrlichkeit bald schon erzittern.
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				Das mächtige Römische Reich ist ein unglaublich faszinierendes und komplexes Thema. Obwohl es schon lange tot ist, wirft es noch immer seine Schatten auf unsere Welt, und Ereignisse, die vor 2.000 Jahren in Rom stattgefunden haben, beeinflussen noch heute unser Alltagsleben. Man darf sich fragen, ob dasselbe irgendwann einmal von einer der heutigen Zivilisationen gesagt werden kann.
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				Die Stadt Rom liegt am Tiber im Zentrum Italiens. Das Land, das an die Form eines Stiefels erinnert, wird von mehreren Höhenrücken und einem Gebirgssystem durchzogen; die Küstenregionen sind flacher und eignen sich besser für die Landwirtschaft. Das zentrale Hochland kann im Winter kalt und eisig sein, wohingegen die Tiefländer an der Küste von einem milderen, typisch mediterranen Klima profitieren können.[NEWLINE][NEWLINE]Zu seiner Blütezeit kontrollierte das Reich weite Teile West- und Mitteleuropas sowie ein großes Stück des Nahen Ostens und den Großteil der Küste Nordafrikas. Darum ist es nicht verwunderlich, dass das Terrain und das Klima im Reich von Provinz zu Provinz sehr stark variiert haben.
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				Der Legende nach wurde Rom von den Zwillingsbrüdern Romulus und Remus gegründet, Söhne des Gottes Mars und einer Königstochter. Die Kinder wurden bei ihrer Geburt ausgesetzt, aber von einer Wölfin gerettet, die sie stillte und großzog. Als sie erwachsen waren, gründeten die beiden Söhne eine neue Stadt, gerieten aber in Streit darüber, wer der Herrscher sein sollte. Romulus gewann die Auseinandersetzung: Er tötete seinen Bruder und wurde zum ersten König Roms.[NEWLINE][NEWLINE]Archäologen datieren die erste größere Siedlung in dieser Region auf das 8. Jahrhundert v. Chr. (obwohl es Hinweise gibt, dass es dort schon 200 Jahre früher Siedlungen gegeben haben soll). Die Stadt wurde von den Latinern auf dem Palatin-Hügel am Tiber gegründet. Aufgrund ihrer strategischen Lage wurde die Stadt zu einem Handelsposten zwischen den Etruskern im Norden und den griechischen Siedlungen im Süden. Dadurch profitierte Rom von neuen Technologien und kulturellen Fortschritten beider Gruppen. Das blieb den Nachbarn nicht verborgen und zwei Jahrhunderte lang mussten die Latiner Angriffe von den Etruskern und den Sabinern, einem anderen regionalen Volk, abwehren.
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				Der letzte römische König war der Sage nach ein brutaler Tyrann - der schreckliche Tarquinius Superbus. Er wurde gestürzt, nachdem sein Sohn eine tugendhafte Adlige vergewaltigt hatte. Moderne Historiker glauben, dass die Wahrheit wesentlich prosaischer ist: Laut einer aktuellen Theorie wurde Rom von den Etruskern erobert, die den römischen König verbannten. Bevor sie jedoch ihren eigenen Monarchen einsetzen konnten, zwangen äußere Umstände sie, die Stadt zu verlassen. Als die Römer dann feststellten, dass es ihnen ohne König besser ging, verzichteten sie darauf, Tarquinius wieder in sein Amt zu berufen und gründeten eine Republik, die sich grob am griechischen Modell orientierte. Man glaubt, dass der letzte römische König am Ende des 5. Jahrhunderts v. Chr. fiel.[NEWLINE][NEWLINE]Das politische System der Römer entwickelte sich mit der Zeit weiter, aber die frühe Form sah in etwa so aus: Rom wurde von zwei Konsuln regiert, die für die Rechtsprechung und die Militärführung verantwortlich waren und dieselbe Macht besaßen. Die beiden Konsuln wurden jährlich von der Comitia Centuriata gewählt - dem römischen Heer. Um in Zeiten der Gefahr eine einheitliche Führung zu gewährleisten, bestand die Möglichkeit, einen "Diktator" zu bestimmen. Dieser Diktator hatte die oberste Befehlsgewalt über die römischen Streitkräfte, seine Amtszeit war jedoch auf sechs Monate beschränkt. Danach ging die Macht wieder an die Konsuln und den Senat über.[NEWLINE][NEWLINE]Der zweite Machtblock in der römischen Regierung war der Senat. Er bestand aus etwa 300 Männern aus den führenden römischen Familien. Der Theorie nach war der Senat ein rein beratendes Organ, das die Konsuln und die Versammlungen (siehe unten) beriet, tatsächlich hatte der Senat aber enorme politische Macht und die Versammlungen leisteten seinen "Ratschlägen" immer Folge.[NEWLINE][NEWLINE]Zwei Versammlungen trafen sich regelmäßig in Rom, die (in der Theorie) sämtliche politische Macht hatten. Die Comitia Centuriata versammelte sich auf dem Marsfeld außerhalb der Stadtgrenze und bestand, wie schon erwähnt, aus römischen Soldaten. Sie wählten die Konsuln und Magistrate und stimmten zudem über Krieg und Frieden ab. Die Tributkomitien, die aus den männlichen Bürgern Roms bestanden, fanden innerhalb der Stadtgrenzen statt. Diese Versammlungen verabschiedeten Gesetze und waren als Gericht in Rechtsstreitigkeiten tätig, in denen es um Geld ging.
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				Während des Großteils ihrer Geschichte befand sich die Römische Republik mit einem oder mehreren ihrer Nachbarn im Krieg. Rom erweiterte fortwährend sein Gebiet - und das auf Kosten anderer italienischer Völker. Nach einer elf Jahre andauernden Auseinandersetzung eroberte Rom im Jahr 426 v. Chr. die nahe Stadt Fidenae, danach folgte ein schmerzlicher, zehn Jahre langer Kampf um die etruskische Stadt Veji. Beinahe alle dieser Bemühungen wurden im Jahr 390 v. Chr. zunichte gemacht, als ein gallischer Stamm die römischen Armeen besiegte und die Stadt einnahm. Rom brauchte beinahe ein halbes Jahrhundert, um sich von dieser vernichtenden Niederlage zu erholen.[NEWLINE][NEWLINE]In der Mitte des 3. Jahrhunderts v. Chr. beherrschte die Republik jedoch den Großteil Mittelitaliens und besaß latinische Kolonien, die sich weit nach Norden und Süden ausbreiteten. Nebenher gingen die Arbeiten am unvergleichlichen Straßennetzwerk weiter, das das wachsende Imperium miteinander verband, und Rom war im Begriff, seine erste Flotte zu bauen.[NEWLINE][NEWLINE]Während Roms Macht wuchs, kam es zu Konflikten mit anderen regionalen Mächten. Darunter war zum Beispiel Karthago, eine ehemalige Kolonie der Phönizier, die sich an der Nordküste Tunesiens befand. Zu diesem Zeitpunkt hatte Karthago ein mächtiges Handelsimperium, das weite Teile Nordafrikas westlich von Ägypten, die Küstengebiete Spaniens und Frankreichs sowie Sizilien abdeckte. Rom und Karthago führten drei "Punische Kriege" um die Herrschaft über das westliche Mittelmeer (264-146 v. Chr.). Während römische Historiker Karthago die Schuld für diese Kriege zuschrieben, glauben heutige Historiker, dass die Römer die Auseinandersetzung provoziert haben, indem sie auf karthagischem Gebiet in Sizilien ihre Muskeln haben spielen lassen.
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				Im Ersten Punischen Krieg (264-241 v. Chr.) war die karthagische Söldnerarmee den römischen Legionen nicht gewachsen und erlitt eine vernichtende Niederlage in der Schlacht von Agrigent im Jahr 261 v. Chr. Die elitäre karthagische Seeflotte hatte anfangs mehr Erfolg gegen die unerfahrene römische Marine, aber mit der Zeit ging dieser Vorteil verloren, als die Römer neue Schiffe konstruierten und Kampferfahrung sammeln konnten. Schließlich sahen die Karthager ein, dass sie unterlegen waren und traten Sizilien an die Römer ab. Kurz danach nutzten die Römer Unruhen in der karthagischen Armee aus, um auch noch die karthagischen Inseln Korsika und Sardinien einzunehmen.[NEWLINE][NEWLINE]Da ihre Aktivitäten im zentralen Mittelmeer jetzt von den Römern beschränkt wurden, entschloss sich Karthago, seine Verluste durch Expansion nach Spanien wettzumachen. Rom reagierte, indem es sich mit der spanischen Stadt Sagunt verbündete und machte damit klar, dass man Karthagos Interessen im Mittelmeer praktisch nirgendwo dulden würde. Im Jahr 219 v. Chr. belagerte der karthagische General Hannibal Sagunt, was eine erneute Kriegserklärung der Römer zur Folge hatte. Der Zweite Punische Krieg (219-201 v. Chr.) begann.
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				Als brillanter Feldführer erkannte Hannibal sofort, dass Karthago Rom nicht besiegen konnte, solange Rom uneingeschränkten Zugang zu allen Ressourcen Italiens hatte. Um zu gewinnen, musste er die römische Zusammenarbeit mit anderen italienischen Städten unterbinden - und dafür musste er seine Armee nach Italien bringen. Da die Römer jetzt das Meer beherrschten, blieb ihm nur der lange, mühsame Landweg. Diese bemerkenswerte, sechs Monate lange Reise beinhaltete auch einen gefährlichen Marsch über die italienischen Alpen. Im Jahr 218 v. Chr. kam Hannibal mit 20.000 Fußsoldaten und etwa 5.000 Kavalleristen in Italien an.[NEWLINE][NEWLINE]Im Jahr 217 v. Chr. besiegte Hannibal eine etwa 15.000 Mann starke römische Armee und konnte sie größtenteils vernichten. Danach zog er nach Süden in der Hoffnung, in den italienischen Bündnisstädten für Aufstände zu sorgen, aber nur wenige schlossen sich der Sache Karthagos an. Er zog weiter mit seinen Streitkräften im Land umher, konnte zunächst jedoch nur wenig bewirken.[NEWLINE][NEWLINE]Im Jahr 216 v. Chr. hatten sich die Römer neu formiert und schickten eine noch größere Armee gegen Hannibal, die aus etwa 50.000 bis 80.000 Soldaten bestand. Die zwei Heere trafen bei Cannae aufeinander. Hannibal ließ seine Mitte im Angesicht des römischen Angriffs zurückfallen, schickte dann aber seine Reiter los, um die Römer von hinten anzugreifen, die versäumt hatten, ihre Flanken ausreichend zu schützen. Das römische Heer wurde eingeschlossen und von allen Seiten attackiert. So gelang es Hannibal erneut, eine römische Streitmacht zu vernichten, dieses Mal eine noch größere. Hannibals Triumph demoralisierte die Römer völlig - und was noch viel wichtiger war: Eer überzeugte die Menschen in Süditalien davon, dass Hannibal gewinnen konnte, und viele von ihnen verließen Rom und schlossen sich den Karthagern an.[NEWLINE][NEWLINE]Während sich Hannibals Streitkräfte vergrößert hatten, war er nun auch für den Schutz zahlreicher verbündeter Städte verantwortlich. Rom hingegen hatte zwar einen erheblichen Teil seiner Armee und seiner Besitztümer im Süden verloren, hatte aber immer noch Norditalien, ganz abgesehen von seiner Seehoheit im Mittelmeer. Es kam zu einer Patt-Situation.[NEWLINE][NEWLINE]Im Jahr 207 v. Chr. kopierte Hasdrubal, Hannibals Bruder, den berühmten Marsch über die Alpen und brachte eine weitere Armee nach Norditalien. Er wollte entlang der Ostküste Italiens (der von Rom entfernten Seite) nach Süden weiter, um sich seinem Bruder anzuschließen und einen endgültigen Angriff auf Rom zu starten. Rom gelang es, eine weitere Armee auf die Beine zu stellen, und die beiden Heere trafen beim Metaurus aufeinander. Der römische General Gaius Claudius Nero tat es Hannibal gleich und es gelang ihm, Hasdrubal zu flankieren und seine Armee am Rückzug zu hindern. Der Großteil der karthagischen Armee wurde vernichtet und Hasdrubal getötet - sein Kopf wurde abgeschnitten und in Hannibals Lager geworfen. Das brach der Invasion das Rückgrat. Hannibal blieb zwar noch einige Jahre in Italien, konnte die Römer aber nicht erneut herausfordern.[NEWLINE][NEWLINE]In der Zwischenzeit hatte der römische General Scipio den Großteil des karthagischen Spaniens erobert. Trotz der Anwesenheit Hannibals in Süditalien konnte er den Senat davon überzeugen, einer Invasion in Afrika selbst zuzustimmen. Im Jahr 204 überquerte er das Mittelmeer. Er zerstörte die gegnerische Streitkraft der Karthager und eine weitere im Jahr 203. Im Jahr 202 v. Chr. traf er auf Hannibal, der angesichts der Krise aus Italien zurückgerufen wurde. Obwohl Hannibals Armee etwas größer war, bestanden Scipios Truppen aus Veteranen und er verfügte über eine fähigere Kavallerie. Hannibals Armee wurde eingeschlossen und größtenteils vernichtet. Erschöpft und schutzlos begann Karthago mit Friedensverhandlungen. Rom nahm Karthago seine letzten spanischen Besitztümer und Inseln weg und verlangte außerdem eine Wiedergutmachung von 10.000 Talenten (einer fantastischen Menge Goldes).
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				Der Dritte Punische Krieg (149-146 v. Chr.) ereignete sich etwa 50 Jahre nach dem Zweiten. Es wird allgemein anerkannt, dass dieser Konflikt nicht viel mehr als eine Plünderung des fast hilflosen Karthago durch die Römer war. Auch wenn Karthago nicht mehr über die militärische Stärke verfügte, um Rom zu bedrohen, blickte das Reich neidisch auf die afrikanische Stadt und ihr wachsendes Handelsimperium. Die Römer stellten Karthago eine Reihe von unzumutbaren Forderungen; unter anderem sollten Karthagos Bürger die Stadt verlassen und ins Landesinnere ziehen, damit sie vom Seehandel ausgeschlossen würden. Die Karthager weigerten sich und Rom fing an, die Stadt zu belagern. Die Karthager wehrten sich zwar hartnäckig, letztendlich fiel Karthago aber im Jahr 146 v. Chr. Die Stadt wurde zerstört, auf den Feldern wurde Salz ausgestreut (der Legende nach) und die Überlebenden in die Sklaverei verkauft. Jetzt hatte Rom die uneingeschränkte Herrschaft über das Mittelmeer.
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				Obwohl Rom weiter expandierte und überall im Mittelmeer Kriege führte, kehrten im 1. Jahrhundert v. Chr. zehntausende entlassener Soldaten aus dem Ausland zurück. Für diese ehemaligen Soldaten gab es jedoch nicht genug Arbeit, vor allem deshalb nicht, weil Rom mit Sklaven aus Überseekolonien förmlich überschwemmt wurde. Diese Männer waren zornig - und sie hatten eine Stimme. Mehrere Männer versuchten, Landreformen umzusetzen, die vorsahen, den Reichen Land wegzunehmen und unter den Soldaten zu verteilen, aber der Senat (der größtenteils aus reichen Männern bestand) verhinderte diese Pläne. Um als Konsul gewählt werden zu können, mussten die römischen Politiker diese Männer beschwichtigen, woraufhin es zu einer populistischen Politik kam und die politischen Machtkämpfe an Schärfe zunahmen.[NEWLINE][NEWLINE]Im Jahr 88 v. Chr. marschierte Sulla, ein gewählter Konsul, mit seiner Armee in Rom ein und zwang den Senat, Gesetze zu verabschieden, welche die gegnerische Partei auf Dauer schwächen würden. Nachdem seine Armee die Stadt wieder verlassen hatte, nahmen seine Gegner sie ein und negierten Sullas Gesetze. Im Jahr 83 v. Chr. kehrte Sulla zurück und tötete den Großteil seiner Kontrahenten. Er verabschiedete eine Reihe von Verfassungsreformen und zog sich dann in den Ruhestand zurück.[NEWLINE][NEWLINE]Nun war es klar, dass der über Rom herrschen würde, der die Loyalität der Armee gewinnen konnte. Im Jahr 62 v. Chr. einigten sich drei Männer darauf, die Macht unter sich aufzuteilen. Dieses "erste Triumvirat" bestand aus den Generälen Gnaeus Pompeius der Große, Marcus Licinius Crassus sowie einem Soldaten und talentierten Politiker aus reicher Familie mit dem Namen Julius Cäsar.[NEWLINE][NEWLINE]Diese Männer hatten dasselbe Interesse zur Zusammenarbeit und Kooperation, wie es der durchschnittliche Killerhai besitzt, und nach Crassus' Tod gingen Cäsar und Pompeius aufeinander los. Cäsar war zu diesem Zeitpunkt auf dem Schlachtfeld und Pompeius wollte ihn mit Hilfe des Senats von seinem Kommando entheben. Cäsar weigerte sich aber und marschierte auf Rom zu. Die Armee, die die Stadt verteidigte, war allerdings unerfahren und Pompeius ging davon aus, dass sie gegen Cäsars hochmotivierte Veteranen chancenlos war, woraufhin er und der Senat die Flucht ergriffen. Im Jahr 49 v. Chr. konnte Cäsar so widerstandslos in Rom einmarschieren.
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				Rom
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				Kurioses über Russland
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				Die erste Wodka-Produktion fand in Russland in der Zeit zwischen 1448 und 1474 statt. Weniger als 100 Jahre später gab es in Moskau die erste "Zaren-Taverne". 10% des Staatseinkommens stammt aus dem Verkauf von Wodka.[NEWLINE][NEWLINE]Während der Herrschaft von Peter dem Großen musste jeder russische Adlige, der einen Bart hatte, eine spezielle Bartsteuer zahlen.[NEWLINE][NEWLINE]In Russland ist es ein Vergehen, mit einem schmutzigen Auto umherzufahren.[NEWLINE][NEWLINE]Die russische Tundra schmilzt zum ersten Mal seit der Eiszeit.[NEWLINE][NEWLINE]Moskau hat das meistgenutzte U-Bahnsystem der Welt - etwa 3,2 Milliarden Fahrgäste nutzen jährlich die Moskauer Metro.[NEWLINE][NEWLINE]Mikrowellen-Öfen wurden in Russland 1976 verboten.[NEWLINE][NEWLINE]2008 wurde Moskau, die ehrwürdige Hauptstadt Russlands, 860 Jahre alt.
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				Geschichte
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				Peter der Große
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				Katharina die Große
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				Russland im 19. Jahrhundert
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				Der Anfang vom Ende
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				Der Erste Weltkrieg
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				Die UdSSR
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				Russland heute
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				Landschaft und Klima
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				Russische Vorgeschichte
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				Kiewer Rus
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				Die Invasion der Mongolen
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				Die Goldene Horde
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				Das Großfürstentum Moskau
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				Iwan der Schreckliche
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				Die Romanows
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				Wie Winston Churchill einst sagte, ist Russland "ein Rätsel innerhalb eines Geheimnisses, umgeben von einem Mysterium." Es ist Teil Europas und Asiens, unterscheidet sich aber von beiden. Es ist reich an Naturschätzen, aber seine Einwohner lebten häufig in Armut. Es wurde von den Goten, Hunnen, Mongolen, Franzosen und Deutschen heimgesucht, und doch blieb es immer Russland. Es war eine Supermacht und ein beinahe gescheiterter Staat, eine Monarchie, eine kommunistische Diktatur und eine Demokratie - alles innerhalb einer Zeitspanne von 100 Jahren. Russland ist sicherlich eine der faszinierendsten Zivilisationen in der Geschichte der Menschheit.
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				Peter der Große (1672-1725) herrschte gemeinsam mit seinem Halbbruder Iwan V. in der Zeitspanne von 1682 bis 1696 über Russland. Nach dem Tod seines Bruders war Peter von 1696 bis 1725 alleiniger Zar. Die frühe Phase seiner Herrschaft verbrachte Peter in der Stadt Preobraschenskoje im Exil, während seine Halbschwester Sophia das Land regierte. Darum ging die eigentliche Zaren-Ausbildung größtenteils an ihm vorüber und er konzentrierte sich stattdessen auf Sport, Mathematik und militärisches Training.[NEWLINE][NEWLINE]Zu Beginn seiner Herrschaft war Russland zwar eine wachsende Landmacht, aber es fehlte der direkte Zugang zum Schwarzen Meer, dem Kaspischen Meer und zur Ostsee. Peter war der Überzeugung, dass Russland ohne Seemacht kein großes Land werden könne - ein Großteil seiner Politik zielte deshalb auf dieses Vorhaben. Im Jahr 1695 eroberte Peter im Süden die krimtatarische Stadt Asow und näherte sich so ein großes Stück dem Schwarzen Meer.[NEWLINE][NEWLINE]Im Jahr 1697 gründete Peter die "Große Gesandtschaft" - eine Gruppe aus 250 Leuten, die durch Westeuropa reisen sollten, um Informationen über die europäische Kultur und Wirtschaft zu sammeln. Peter begleitete die Gruppe inkognito. Vier Monate lang arbeitete er als Schiffszimmermann in der niederländischen Ostindien-Kompanie, danach in etwa dieselbe Zeit in der Werft der britischen Marine. Als er Europa durchreiste, heuerte Peter hunderte europäische Arbeiter an, um die russischen Städte sowie die heimische Wirtschaft und Infrastruktur zu modernisieren.[NEWLINE][NEWLINE]Peter war auch auf der Suche nach Verbündeten in seiner Auseinandersetzung mit den Osmanen, blieb jedoch erfolglos. Da er davon ausging, dass Russland ohne Hilfe nicht gegen die Türken ankommen würde, vereinbarte der pragmatische Zar einen Friedensvertrag mit den Osmanen und konzentrierte sich auf die Ostsee.[NEWLINE][NEWLINE]Gegen Ende des 16. Jahrhunderts besetzten die Schweden die Ostseeküste, darunter auch Karelia, Ingermanland, Estland und Livonia. Peter verbündete sich mit Sachsen und Dänemark-Norwegen, die 1700 einen gemeinsamen Angriff starteten. Dieser "Nordische Krieg", bei dem Peter eine äußerst aktive Rolle einnahm - oft war er an der Front und im direkten Kriegsgeschehen zu finden - dauerte ganze 21 Jahre.[NEWLINE][NEWLINE]In der Zwischenzeit begann Peter 1703 mit dem Bau der Stadt Sankt Petersburg im Nordwesten Russlands, nahe am Finnischen Meerbusen. Im Jahr 1712 ernannte er sie zur neuen Hauptstadt. 1721 hatte Russland Schweden aus dem östlichen und südlichen Baltikum verdrängt. Drei Jahre später half Peter bei der Rettung einiger Seeleute, deren Schiff in den eisigen Wassern des Finnischen Meerbusens gekentert war. Während dieses Abenteuers zog er sich eine Erkältung zu und starb kurze Zeit später.[NEWLINE][NEWLINE]Peter starb, ohne einen Nachfolger zu ernennen, und die nächsten 40 Jahre sahen einige mehr oder weniger schwache Regentschaften und kurzlebige Herrscher; am meisten stach noch seine Tochter Elisabeth hervor, die von 1741 bis 1760 regierte. Während ihrer Herrschaft wurde 1755 die Moskauer Staatliche Universität gegründet und Russland baute seine Kontrolle über die westliche Ukraine aus.[NEWLINE][NEWLINE]Elisabeths Nachfolger war ihr höchst unbeliebter Neffe Peter III. Dessen Herrschaft dauerte nur zwei Jahre - bis er von seiner bemerkenswerten Frau Katharina II. gestürzt (und vermutlich ermordet) wurde.
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				Katharina war die Tochter eines deutschen Fürsten. Im Alter von 15 Jahren kam sie nach Russland, um Peter III. zu heiraten, den russischen Thronfolger. Sie bildete sich selbst, indem sie europäische Literatur las. Schön, intelligent und geistreich wie sie war, eroberte sie die Herzen der russischen Adelsgesellschaft, bei der sie beliebter war als ihr Ehemann, dem Geistesschwäche nachgesagt wurde. Sie wurde bereitwillig unterstützt, als sie im Alter von 33 einen Staatsstreich durchführte und zur alleinigen Herrscherin wurde.[NEWLINE][NEWLINE]Katharinas Herrschaft dauerte 30 Jahre an. In dieser Zeit vergrößerte sie die Grenzen des Russischen Reiches durch den Gewinn wichtiger Gebiete entlang des Schwarzen und des Kaspischen Meeres wie auch im Osten jenseits des Urals. Katharina fügte dem Reich auch größere Teile Polens hinzu, als das Land im Jahr 1772 unter Österreich, Preußen und Russland aufgeteilt wurde; allerdings bereiteten diese Gebiete Russland langfristig mehr Probleme als Vorteile.[NEWLINE][NEWLINE]Während ihrer Amtszeit setzte Katharina auch viele wichtige Reformen um und versuchte die Struktur lokaler Administrationen zu verbessern und die dort herrschende Korruption zu bekämpfen. Trotz ihres liberalen Rufes war sie keine besondere Freundin des Bauernstandes; vielmehr nahm das widerwärtige Prinzip der Leibeigenschaft (Abhängigkeit von einem Grundherren) zu ihrer Zeit zu und das Landvolk hatte es noch schwerer.[NEWLINE][NEWLINE]Katharina starb 1796. Weitere Informationen über diese außergewöhnliche Herrscherin findet Ihr in ihrem Zivilopädie-Eintrag.
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				Die ersten beiden Jahrzehnte des 19. Jahrhunderts erlebten den Aufstieg und Fall eines der größten Generäle der europäischen Geschichte, Napoléon Bonaparte, Kaiser von Frankreich. Nach der Französischen Revolution machte er aus einem geteilten und geschwächten Frankreich eine der mächtigsten Nationen Europas. Russland und seine Verbündeten wurden 1805 in Austerlitz besiegt; die Russen und die Franzosen kämpften 1806 und 1807 erneut gegeneinander. Es folgte ein fünfjähriger Frieden, bis Napoléon den fürchterlichen Russlandfeldzug startete. Die russischen Armeen kämpften zwei weitere Jahre gegen die Franzosen und waren größtenteils für Napoléons letztendliche Niederlage und seine Verbannung aus Europa verantwortlich. Russland stieg aus diesen Kriegen als vorherrschende Militärmacht auf dem Kontinent hervor.[NEWLINE][NEWLINE]Russlands militärisches Ansehen bekam einen heftigen Schlag verpasst, als es das Reich nicht schaffte, gegen eine kleine, schlecht geführte Armee der Franzosen und Engländer während des Krimkriegs (1853-1856) anzukommen. Das führte dazu, dass Zar Alexander II. versuchte, das Land umfassend zu modernisieren - dazu zählte etwa die Abschaffung der Leibeigenschaft 1861. Diese Liberalisierungsbemühungen stießen jedoch auf wenig Gegenliebe, da von den Bauern verlangt wurde, jährliche Rückzahlungen zu leisten, um die eigene Freiheit zu erkaufen, aber oftmals erging es den Männern in Freiheit noch schlechter als in der Sklaverei. Zu dieser Zeit führte Russland auch eine Reihe von Rechtsreformen ein, die auf europäischen Modellen basierten, doch obwohl sie eine Verbesserung gegenüber dem alten System darstellten, behandelte das Gesetz die Bauern noch immer nicht als gleichberechtigte Bürger.[NEWLINE][NEWLINE]Ab 1870 traten die Revolutionäre immer stärker hervor, darunter besonders Studenten. Im Jahr 1873 versuchten sie, einen Aufstand unter der Bauernschaft anzuzetteln. Sie waren jedoch nicht sonderlich erfolgreich und viele von ihnen wurden verhaftet oder nach Sibirien geschickt. Die Überlebenden arbeiteten ab dann im Geheimen und versuchten, Attentate gegen hochrangige Beamte zu begehen. 1881 gelang es einer Gruppe Terroristen schließlich, Alexander II. zu ermorden. Die Anführer dieser Gruppe wurden verhaftet und gehängt.[NEWLINE][NEWLINE]Alexander III., der neue Zar, führte eine Reihe antiliberaler Gesetze ein, die Bildungsmöglichkeiten einschränkten und die Rechte der einzelnen Bürger noch weiter beschränkten.[NEWLINE][NEWLINE]1894 starb Alexander III. und sein zum Misserfolg verdammter Sohn Nikolaus II. bestieg den Thron.
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				Während des Russisch-Japanischen Krieges (1904-1905) erlebten die Russen eine Reihe von vernichtenden Niederlagen gegen die Japaner. Dadurch wurde das Ansehen der Regierung schwer geschädigt und es folgte eine Reihe von Anschlägen und Protesten, als verschiedene Gruppen eine Vielzahl von Reformen einführen wollten. Im Jahr 1905 marschierte eine Gruppe von Arbeitern aus Sankt Petersburg auf den Winterpalast zu, um dem Zaren eine Forderungsliste zu übergeben. Sie wurden jedoch von russischen Truppen abgefangen, die das Feuer eröffneten und 130 Arbeiter töteten. Die Neuigkeiten vom "Petersburger Blutsonntag" verbreiteten sich schnell und es kam zu landesweiten Ausschreitungen. Später im Jahr stimmt der Zar widerwillig der Einsetzung einer gewählten Versammlung zu. Damit waren die Revolutionäre aber nicht zufriedengestellt und die Unruhen dauerten zwei weitere, harte Jahre an.[NEWLINE][NEWLINE]Die Schaffung dieser neuen Versammlung, der "Duma", spaltete die Opposition - einige wollten versuchen, Reformen innerhalb des Systems umzusetzen, während andere es von außen torpedierten. Das Land blieb dabei blutend auf der Strecke, bis der Ausbruch des Ersten Weltkrieges das ganze System zum Einsturz brachte.
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				Der Erste Weltkrieg war ein gigantisches Versagen, was Diplomatie und menschliche Vernunft angeht. In den Vorkriegsjahren hatten sich die europäischen Nationen in einer Reihe von Angriffs- und Verteidigungsbündnissen zusammengefunden, die garantierten, dass jeder noch so kleine Konflikt den ganzen Kontinent in eine Feuersbrunst stürzen würde. In Folge des Landraubs Österreich-Ungarns in Serbien im Jahr 1914 trat Russland an der Seite Serbiens ins Kriegsgeschehen ein, Deutschland an der Seite Österreichs und Frankreich zusammen mit Großbritannien an der Seite Russlands - und so weiter.[NEWLINE][NEWLINE]Zar Nikolaus II. mobilisierte so schnell wie möglich seine Streitkräfte und schickte sie nach Westen, um dem deutschen Feind gegenüberzutreten, der es jedoch schaffte, die russischen Truppen einzukreisen und den Großteil gefangen zu nehmen. Im Jahr 1915 marschierte eine Offensive der Deutschen und Österreicher praktisch ungehindert in Polen ein und zog von dort aus weiter in die westlichen Provinzen Russlands. Dieser Angriff, zusammen mit dem Kriegseintritt des historischen Feindes Türkei an der Seite Deutschlands, stellte die bereits angeschlagene russische Regierung vor eine unglaubliche Belastungsprobe.[NEWLINE][NEWLINE]Zar Nikolaus II. schlug sich angesichts der Krise nicht allzu gut. Er verlegte seinen Amtssitz nach Weißrussland, um das "persönliche Kommando" der Truppen innezuhaben, woraufhin sich seine Frau und ihr verhasster Berater Rasputin um die täglichen Regierungsangelegenheiten kümmern mussten. Im Jahr 1916 wurde Rasputin von einer Verschwörung ermordet, einschließlich vieler der treuesten Verbündeten der Zarenfamilie.[NEWLINE][NEWLINE]Im selben Jahr verbesserte sich zwar die militärische Situation, aber die Lage im Land wurde noch schlimmer. Immer mehr Bauern wurden zur Armee berufen, woraufhin die Lebensmittel knapper und knapper wurden. Hinzu kam, dass Lieferungen aus dem Ausland vom Feind aufgehalten wurden. Diese Hungersnot und die steigende Inflation sorgten für Unruhen unter den Arbeitern. Im Jahr 1917 forderte die Februarrevolution die Abschaffung der Aristokratie. Die Regierung rief Kosaken zur Hilfe, um die Aufstände niederzuschlagen, welche aber ihren Befehl verweigerten und zum Feind überliefen. Kurz danach schloss sich auch die Duma der Sache der Aufständischen an und der Zar musste am 15. März abdanken. Er und seine Familie wurden kurze Zeit später hingerichtet.[NEWLINE][NEWLINE]Das Zarenreich war tot. Die Union der Sozialistischen Sowjetrepubliken nahm ihren Anfang.
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				Die Sowjetunion bestand 50 Jahre lang. Ihr größter Triumph war der Sieg über Deutschland im Deutsch-Sowjetischen Krieg während des Zweiten Weltkriegs. Sie diente auch als Gegengewicht zu den Vereinigten Staaten, die nach dem Zweiten Weltkrieg beinahe uneingeschränkte Macht besaßen. (Ob das gut oder schlecht war, hängt vom Blickwinkel des Betrachters ab.) Ihr größtes Versagen war die Unfähigkeit, den Lebensstandard der sowjetischen Bürger zu verbessern, um in diesem Bereich mit anderen europäischen und westlichen Ländern gleichzuziehen. Die Sowjetunion endete im Jahr 1991 - teils aufgrund des Drucks von den USA und ihrer Verbündeten, hauptsächlich aber aufgrund massiver innenwirtschaftlicher Probleme.[NEWLINE][NEWLINE]Es ließe sich noch viel über die Sowjetunion sagen - sehr viel mehr - aber Zeit- und Platzbeschränkungen erfordern einen anderen Zivilopädie-Eintrag in einem anderen Spiel.
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				Die neue Russische Föderation ist noch immer ein Rätsel innerhalb eines Geheimnisses, umgeben von einem Mysterium. Sie hat den Kommunismus zugunsten eines Systems, das man mit "oligarchischer Kapitalismus" beschreiben könnte, aufgegeben. Sie hat eine Menge Multi-Millionäre hervorgebracht, aber viele ihrer Einwohner sind nach wie vor arm. Sie befreite viele ihrer Satellitenstaaten - Ostdeutschland, die Ukraine, die Baltischen Staaten - wirft aber nach wie vor einen schweren Schatten auf ihre Nachbarn (man denke an den Kaukasus-Konflikt im Jahr 2008). Sie ist eine Demokratie, aber die Macht scheint mehr und mehr in einem Mann gebündelt zu sein. Es lässt sich nicht sagen, was aus diesem langlebigen Land im 21. Jahrhundert wird, aber Russland wird gewiss nach wie vor eine der mächtigsten und wichtigsten Nationen der Erde bleiben.
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				Russland ist ein riesiges Land. Mit einer Fläche von ungefähr 17.000.000 km² ist es beinahe doppelt so groß wie die Vereinigten Staaten von Amerika, besitzt aber nur halb so viele Einwohner. In Russland gibt es riesige Gebirge, weite Steppen und wilde Flüsse. Im Osten grenzt es an den Pazifischen Ozean, im Westen an die Ostsee. Im südlichsten Teil kann es im Sommer kochend heiß werden, und doch sind gerade russische Winter sind für ihre Brutalität berüchtigt - sie sind lang, kalt und dunkel.
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				Archäologische Funde beweisen, dass Russland schon seit etwa viertausend Jahren bewohnt ist, aber nicht viel ist über die ersten Siedler in diesem riesigen Land bekannt. Die Griechen und die Perser ließen sich zu einem frühen Zeitpunkt in der Ukraine nieder und scheinen dort gejagt und Ressourcen aus den großen nördlichen Wäldern abgebaut zu haben. Mehrere Nomadenstämme haben das Land zwischen dem 4. und 10. Jahrhundert n. Chr. durchquert, bevor sie sich weiter westlich in Europa niedergelassen haben; darunter die Hunnen, Goten und die Magyaren. Während desselben Zeitraums begannen die Ostslawen, in den Osten Russlands zu wandern, gefolgt von Händlern der Germanen, die nach Handelsgütern und neuen Ostrouten zum Meer suchten. Dabei stießen sie auf finnische Stämme, die nach Süden wanderten.
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				Aus dem 8. Jahrhundert stammen die ersten schriftlichen Einträge über die "Kiewer Rus". Man vermutet, dass die Rus skandinavische Wikinger waren, die von der Ostseeküste aus in den Süden wanderten (obwohl das von einigen russischen Historikern bestritten wird, die der Meinung sind, dass die ursprüngliche Kiewer Rus aus Slawen bestand.) Im Jahr 860 drangen die Rus weit in den Süden vor und griffen Konstantinopel an. Im Jahr 1000 n. Chr. hatte die Kiewer Rus die Kontrolle über eine Handelsroute, die von der Ostsee bis zum Schwarzen Meer reichte und die das Rückgrat für eine wachsende regionale Handelsmacht bildete.[NEWLINE][NEWLINE]Im 12. Jahrhundert deckte die Kiewer Rus einen Großteil des zukünftigen Osten Russlands ab - sie reichte von Polen im Westen bis zur Wolga im Osten und von Finnland im Norden bis zur Ukraine im Süden. Es war schwierig, ein so großes Gebiet von einer zentralen Stelle aus zu leiten, besonders als Teile des Reiches begannen, ihre eigene Individualität zu entwickeln und eigenen Zielen nachzugehen. Auch wirtschaftlich gesehen teilte sich das Reich - die nördlichen Provinzen favorisierten die baltischen Mächte als Handelspartner, die westlichen Gegenden Polen und Ungarn. Die südlichen Regionen bevorzugten Kleinasien und das Mittelmeergebiet. Gegen Ende des 12. Jahrhunderts hatte die Kiewer Rus nichts mehr außer dem Namen gemein und bestand quasi aus einer Anzahl von kleineren feudalen Staaten.
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				Der erste Einfall der Mongolen in Kiewer Gebiet geschah bei der Schlacht an der Kalka im Jahr 1223, als ein mongolischer Erkundungsfeldzug auf die verbündete Streitmacht mehrerer Rus-Staaten unter dem Kommando von "Mstislaw dem Kühnen" und "Mstislaw Romanowitsch dem Alten" traf. Die Rus konnten sich anfangs zwar erfolgreich wehren, verloren aber ihre Schlachtordnung, als sie den sich zurückziehenden Feind verfolgen wollten. Die Reiter der Mongolen sammelten sich und besiegten ihre Verfolger, bevor sich diese wieder organisieren konnten. Ein Großteil der Rus ergab sich den Mongolen mit der Bitte, verschont zu werden. Die Mongolen akzeptierten die Bedingungen, brachten die Rus aber trotzdem um. Die Mongolen verließen die Rus dann für einige Jahre, bevor sie mit einer viel größeren Streitmacht zurückkamen.[NEWLINE][NEWLINE]Im Jahr 1237 überquerte eine riesige mongolische Armee aus etwa 30.000 berittenen Bogenschützen erneut die Wolga. In nur ein paar Jahren eroberten, plünderten und zerstörten die Mongolen Dutzende von russischen Dörfern und Städten, darunter Rjasan, Kolomna, Moskau, Rostow, Kaschin, Dmitrow, Koselsk, Halytsch und Kiew. Gewissenhaft erstickten sie auch das kleinste Anzeichen von Widerstand bereits im Keim. 1240 war der Großteil der Rus eine rauchende Ruine in der Hand der Mongolen, die ihr Interesse dann aber in den Westen auf Ungarn und Polen verlagerten.[NEWLINE]
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				Das westliche Mongolische Reich, das einen Großteil Russlands einschloss, wurde (wenn wohl auch nicht von den Mongolen selbst) "Goldene Horde" genannt. Seine Hauptstadt war "Sarai", eine neue Stadt, die bei der Wolga errichtet wurde. Obwohl die Mongolen (auch bekannt als "Tataren") unbarmherzige Invasoren und Eroberer waren, waren sie relativ gütige Herrscher. In der Regel hatten sie wenig direkt mit ihren Untergeben zu tun und bevorzugten es, die bestehenden Machtstrukturen der eroberten Gebiete intakt zu halten. Ihre Ursprünge hatten die Mongolen im Schamanismus, konvertierten später aber zum Islam und waren äußerst tolerant gegenüber anderen Religionen. Solange sie ihre Tributzahlungen bekamen, ließen sie das Volk in Ruhe.[NEWLINE][NEWLINE]Die Goldene Horde überlebte bis zum Ende des 14. Jahrhunderts, als sie von Timur (Tamerlan) aus dem Süden besiegt wurde. Da er ihr Handelsreich für sich wollte, überfiel und zerstörte Timur die mongolischen Städte Sarai, Asow und Kaffa, wodurch die mongolischen Herrscher tödlich geschwächt wurden. Einheimische Rus-Anführer, besonders diejenigen, die aus Moskau stammten, füllten schnell das größer werdende Machtvakuum.
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				Unter der Herrschaft von Iwan III. (1462-1505) begann das Großfürstentum Moskau mit der "Sammlung der Lande", einem Vorhaben, bei dem es alle östlichen slawischen Länder annektieren wollte, einschließlich ursprünglicher russischer Gebiete wie auch Fürstentümer in Weißrussland und der Ukraine, von denen keines eine historische Verbindung zu Moskau besaß. 1478 annektierte Moskau Nowgorod, im Jahr 1485 Twer. Iwans Arbeit wurde 1497 beinahe zunichte gemacht, als unter seinen Verwandten ein tödlicher Machtkampf um die Thronfolge ausbrach. Iwan hatte ursprünglich seinen Enkelsohn aus seiner ersten Ehe vorgesehen, wurde dann aber schließlich gezwungen, den Sohn seiner zweiten Ehefrau, Wassili, zu bestimmen.[NEWLINE][NEWLINE]Während Iwans Herrschaft wurde Moskau zum ersten Mal in den Strudel europäischer Diplomatie hineingezogen. Iwan wollte enger mit Byzanz zusammenarbeiten, um Druck auf den wachsenden Polnisch-Litauischen Staat im Westen Moskaus auszuüben (die Mächte stritten sich um die kleineren Fürstentümer, die nach dem Zusammenbruch der Goldenen Horde übriggeblieben waren).[NEWLINE][NEWLINE]Nach Iwans Tod stärkte sein Sohn Wassili III. die Monarchie und ließ Moskaus Territorium weiter anwachsen. Er schaffte es aber nicht, rechtzeitig für einen Thronfolger zu sorgen und war gezwungen, für eine Regentschaft zu sorgen, bis sein Sohn Iwan alt genug war, den Thron zu besteigen. Als sein Vater 1533 starb, war Iwan drei Jahre alt und krank. Die Herrschaft wurde aufgeschoben und das Reich litt unter einer Vielzahl politischer Intrigen. Als Iwan dann erwachsen war, entwickelten sich die Dinge von schlecht zu extrem schlecht - man könnte sogar "schrecklich" sagen.
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				Im Alter von 16 wurde Iwan der Schreckliche (1530-1584) zum ersten gekrönten russischen "Zaren" (der Begriff geht auf den lateinischen Titel "Cäsar" zurück.) Man weiß erstaunlich wenig über den Mann Iwan, außer dass er oft krank und sechsmal verheiratet war. Viele glauben, dass er am Anfang seiner Herrschaft nur eine Schachfigur war - ein Marionettenherrscher, der von einer der Fraktionen gesteuert wurde, die um die Dominanz in diesem aufgebrachten Land kämpften. Während dieser Zeit verordnete er eine Reihe von Reformen, die das Militär- und Rechtssystem umstrukturierten, sowie Gesetze, die die Rechte von Landerben (also der Adelsgesellschaft) einschränkten. Auch wenn es scheint, dass diese Reformen darauf ausgelegt waren, das russische Militär auf einen größeren Feldzug vorzubereiten, um Russlands Gebiet zu erweitern, war dieses Unternehmen nicht wirklich von Erfolg gekrönt.[NEWLINE][NEWLINE]In seinen Mittzwanzigern fing Iwan an, seine Macht auszubauen - und zwar auf Kosten so ziemlich aller in seinem näheren Umfeld. Die eigenständig denkenden Adligen wurden vom Hof des Zaren gejagt und durch speichelleckerische Rabauken ersetzt, die höheren militärischen Dienstgrade wurden einfach entfernt. Iwan erklärte tausende Quadratkilometer besten Ackerlandes zur "Opritschnina" - mit anderen Worten zum Staatsterritorium des Zaren - über das Iwan die alleinige Verfügungsgewalt hatte.[NEWLINE][NEWLINE]Iwan war als militärischer Anführer genau so gut wie als Menschenfreund: er vernichtete buchstäblich die Armee und ließ das Land durch den katastrophalen Livländischen Krieg bankrottgehen, der sich über 20 Jahre hinzog (1558-1583). Iwan starb 1584 - und damit keinen Moment zu früh.[NEWLINE][NEWLINE]Die Dinge wendeten sich nach Iwans Tod kurzzeitig zum Besseren, als einer seiner Freunde namens Boris Godunow den Thron bestieg - aber als Boris im Jahr 1605 starb, ging alles wieder den Bach runter, warum diese Zeitperiode (1606-1613) auch als "Zeit der Wirren" bekannt ist. Eine Zentralregierung gab es nicht mehr, aus- und inländische Armeen wüteten durchs Land und ein Betrüger nach dem anderen beanspruchte die Krone für sich, nur um anschließend von einem anderen gestürzt zu werden. Letztendlich schafften es Händler aus dem Norden Russlands, eine Rebellenarmee aufzustellen (größtenteils aus schwedischen Truppen), die die Besetzer aus Moskau verjagten und die Kosaken zurück an die Macht brachten. Mit der Kontrolle über den Regierungsapparat (oder was davon übrig war), riefen die Rebellen zur Wahl eines neuen Zaren.
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				Michail Fjodorowitsch war erst 16, als er zum Zaren gemacht wurde und musste sich darauf unzähligen Problemen stellen. Jahrzehnte geprägt von Revolten und Verwahrlosung hatten das Land größtenteils in eine Ruine verwandelt, das Volk hatte die Flucht ergriffen und das Ackerland lag brach. Teile des Landes waren von ausländischen Truppen besetzt und die Gebiete, die es nicht waren, hatten oftmals ihre eigenen Armeen, die der Zentralregierung nicht unterstellt waren. Der erste Zar der Romanows hat fast 20 Jahre gebraucht, um die Kontrolle über das Land zurückzugewinnen.[NEWLINE][NEWLINE]Der Zar, der nach Michail an die Macht kam, setzte Russlands Expansion fort und kämpfte oder verbündete sich zeitweilig mit Schweden, Polen und dem Osmanischen Reich, je nachdem, auf welches Gebiet es Russland gerade abgesehen hatte. Zu den umkämpften Ländern gehörten die östliche Ukraine, die baltischen Gebiete und Weißrussland.
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				Russland
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				Das in der zentralasiatischen Region Transoxanien gelegene Samarkand ist eine der ältesten Städte der Welt. Die im fruchtbaren Tal des Flusses Serafschan erbaute Stadt profitierte von einer Fülle an natürlichen Ressourcen und Nahrungsquellen, zudem lag sie an der Seidenstraße, der Haupthandelsroute zwischen dem Orient und dem Westen. Samarkand wurde um 700 v. Chr. von den Sogdern gegründet und war bei der Eroberung durch Alexander den Großen im Jahr 329 v. Chr. eine der wohlhabendsten und wichtigsten Städte der Welt.[NEWLINE][NEWLINE]Die Stadt blieb über Jahrhunderte hinweg eine Handelsmacht und erlangte durch die Zölle, die den Karawanen entlang der Seidenstraße auferlegt wurden, noch größeren Reichtum. Sie diente ebenfalls als Vermittler zwischen den Kulturen und Innovationen in Ost und West. Einer Legende zufolge gaben in dieser Stadt zwei chinesische Häftlinge 751 n. Chr. das Geheimnis der Papierherstellung an die Muslime weiter, was zum Bau der ersten Papiermühle der islamischen Welt in Samarkand führte. Von dort aus verbreitete sich die Kunst der Herstellung von Leinenpapier innerhalb der muslimischen Lande bis nach Europa.[NEWLINE][NEWLINE]Marco Polo beschrieb Samarkand in den Aufzeichnungen seiner Reise entlang der Seidenstraße bis nach China als "sehr große, prächtige Stadt". 1370 machte Tamerlan, der Begründer der Dynastie der Timuriden, Samarkand zu seiner Hauptstadt. Während der nächsten 35 Jahre baute er die Stadt mehrfach neu auf und siedelte dort begabte Kunsthandwerker, Händler und Gelehrte aus dem ganzen Reich an, wodurch die Stadt zum kulturellen und wirtschaftlichen Zentrum Zentralasiens avancierte.[NEWLINE][NEWLINE]Doch mit der Erschließung von Seehandelsrouten zwischen dem Orient und Europa und der Ausbeutung des neu entdeckten Amerikas geriet Samarkand ins Hintertreffen. Die Bevölkerung nahm rapide ab und eine Zeitlang war die Stadt unbewohnt. Erst als Samarkand 1887 zu einer Provinzhauptstadt des expandierenden Russischen Reichs wurde, wurde es wieder zu einem wirtschaftlichen Zentrum.
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				Die Wassergeusen (etwa "Wasserbettler") waren eine Vereinigung von Freibeutern, die die spanische Herrschaft der Niederlande ablehnten und während des Achtzigjährigen Krieges aktiv wurden. Der Name stammt von einer Gruppe niederländischer Adliger, die mit einer Liste von Klagen und Bitten zum Palast der Herzogin von Parma marschierten. Die Berater der Herzogin nannten die Gruppe "Bettler" - der Name blieb hängen.[NEWLINE][NEWLINE]1569 erhielten die Wassergeusen offizielle Autorisierung von Wilhelm von Oranien und insgesamt 84 Schiffe wurden seetüchtig gemacht. Anfangs blieben die Wassergeusen bei einfachen Beutezügen, doch in einer verzweifelten Zeit eroberten sie eine spanische Stadt und ihre Garnison mit Gewalt. Durch ihren Sieg ermutigt wurden sie aggressiver und nahmen weitere Städte entlang der Küste ein. Der Erfolg der Wassergeusen war wie ein Schlachtruf an die restlichen Niederlande und die gesamte Nation begann zu rebellieren. Heute gilt der Sieg über die spanische Garnison von Brielle durch die Wassergeusen als der Beginn des Krieges um die niederländische Unabhängigkeit.
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				Der vom Volk der Soninke im 11. Jahrhundert n. Chr. gegründete Stadtstaat Ségou erblühte unter der Führung von König Biton Mamary Coulibaly von 1712 bis 1755 als Handelszentrum mit engen Verbindungen nach Djenné, Timbuktu und Massina. Unter der Herrschaft von Biton Coulibaly bildete die Stadt zusammen mit Djenné und Massina das Reich von Bambara. Um 1860 wurde Ségou von El Hadj Omar erobert und die Einwohner konvertierten zum Islam. In den 1890er Jahren marschierten die Franzosen ein, besetzten das einstige Reich von Bambara und machten Ségou zum Verwaltungszentrum ihres Office du Niger.
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				Kurioses über Sejong
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				Die Marine der Republik Korea unterhält eine Reihe von Zerstörern mit Lenkraketen, die als "König Sejong der Große" bekannt sind. Sie wurden im Rahmen des Programms "Korean Destroyer eXperimental (KDX)" entwickelt.[NEWLINE][NEWLINE]König Sejong der Große ist auf dem koreanischen 10.000-Won-Geldschein abgebildet.[NEWLINE][NEWLINE]2008 wurde ein koreanisches TV-Drama namens "Daewang Sejong" produziert, das das Leben Sejongs des Großen während seiner Herrschaft dokumentiert.[NEWLINE][NEWLINE]Das Grab von König Sejong dem Großen wurde 2009 in das UNESCO-Welterbe aufgenommen und befindet sich im Landkreis Gyeonggi-do des heutigen Südkorea.
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				Geschichte
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				Frühe Jahre
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				Sprache, Literatur und Wissenschaft
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				Der großmütige Anführer
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				Das Gesetz und die Strafgerichtsbarkeit
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				Militärische Fortschritte
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				Historische Bewertung
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				1397-1450 n. Chr.
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				Sejong der Große
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				Herrscher von Korea
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				Sejong Daewang, der als "Sejong der Große" in die Geschichtsbücher eingegangen ist, war der vierte König der koreanischen Joseon-Dynastie und herrschte von 1418 bis zu seinem Tod im Jahr 1450. Vielen galt er als der größte König der koreanischen Geschichte und er ist für seine bemerkenswerte Liebe und Respekt gegenüber dem menschlichen Leben bekannt. Er setzte viele Bürger- und Sozialgesetze zur Verbesserung des Wohlbefindens seines Volkes um. Sejong unterstützte auch wissenschaftliche und technologische Fortschritte und ihm wird die Entwicklung des Hunminjeongeum und damit der koreanischen Schriftsprache zugeschrieben, die heute als "Hangeul" bekannt ist.
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				Sejong wurde am 7. Mai 1397 geboren und war der dritte Sohn von König Taejong aus der Joseon-Dynastie. Der Überlieferung nach war er schon früh ein außergewöhnlich guter Schüler und eifriger Leser und mit 16 Jahren wurde er zum Kronprinzen ernannt. Mit 21 bestieg Sejong den Thron und sein Einfluss auf das koreanische Leben und die politische Struktur Koreas zeigten sich sofort.
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				Sejongs bekannteste Errungenschaft ist wahrscheinlich die Einführung der koreanischen Schriftsprache Hangeul. Die "Chiphyonjon" oder "Halle der Würdigen" entstand 1420 und war ein Kollektiv bekannter Gelehrter, die vom König höchstpersönlich ausgewählt wurden. Ursprünglich wurde sie als Forschungsinstitut eingerichtet und erhielt schließlich den Auftrag, ein koreanisches Alphabet zu entwickeln, das dem einfachen Volk beim Verständnis der koreanischen Sprache helfen sollte. Bis zu dieser Zeit hatte sich Korea bei allen geschriebenen Werken auf die chinesische "Hanja"-Schrift verlassen und diese in den koreanischen Dialekt übernommen. Diese Schrift wurde von der breiten Masse jedoch nicht verstanden und Sejong wollte diese Tendenz zum Analphabetismus aufhalten.[NEWLINE][NEWLINE]Der ursprüngliche Name dieses ersten echten koreanischen Schriftstücks war "Hunminjeongeum", was wörtlich übersetzt "Die richtigen Laute für die Unterrichtung des Volkes" bedeutet. Es leitete eine neue Ära der Alphabetisierung und des Verständnisses beim einfachen Volk Koreas ein. Erstmals wurde es 1446 veröffentlicht, es dauerte aber noch mehrere Jahre, bis diese neue Schrift vom Großteil des koreanischen Volkes angenommen wurde. Bis heute ist der "Hangeul-Tag" am 9. Oktober, dem Datum der Erstveröffentlichung, in ganz Südkorea ein Feiertag.
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				Sejongs Erbe ist von großer Wohltätigkeit geprägt, die von seinem starken Glauben daran bestimmt war, dass alle Menschen seinen Respekt verdienten - nicht nur seine Untergebenen in seinem Königreich, sondern auch die sogenannten "barbarischen Stämme", die über ganz Asien verstreut waren. Er maß seinen Erfolg als Staatsoberhaupt an der Zufriedenheit und dem Wohlstand seines Volkes und ihr Wohlergehen war sein größtes Anliegen. Als König bot er den Armen und Alten zusätzliche Nahrung, erließ den Bauern oft Steuern und manchmal sogar ganzen Provinzen, die wegen des Wetters oder schlechter Ernten Not leiden mussten. Sejong war auch dafür bekannt, dass er die Alten zu ihren Ehren auf Bankette einlud - egal, welchen Rang oder gesellschaftlichen Status sie hatten.
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				Sejong führte einige Verbesserungen des koreanischen Rechtssystems ein, um für die Angeklagten gerechte und vernünftige Verhandlungen zu erreichen. Sejong hielt es für ungerecht, dass Bürger für Gesetzesverstöße verantwortlich gemacht werden konnten, ohne dass man ihnen Gelegenheit dazu gab, die Gesetze zu kennen, die sie gebrochen hatten. Gegen den Widerstand seiner Minister ordnete Sejong an, die koreanischen Gesetzestexte in voller Länge öffentlich zugänglich zu machen, damit sie jeder lesen konnte.[NEWLINE][NEWLINE]Sejong war auch gegen die Todesstrafe und ersuchte die Richter, sie nicht anzuwenden, wenn sie nicht absolut notwendig war. Seine Einführung des "Gesetzes der drei Einsprüche" ermöglichte es den Angeklagten, bis zu drei Mal beim König Einspruch einzulegen, damit sichergestellt war, dass sie Gelegenheit dazu hatten, für sich selbst zu sprechen.
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				Unter Sejong begann Korea mit der Entwicklung mehrerer früher Schießpulverwaffen, von denen die berühmteste die "Hwach'a" oder auch "Feuerkarren" war. Sie wurde speziell als Antipersonenwaffe entwickelt und bestand aus einem Wagen mit Rädern, der Dutzende schwarzpulvergetriebene Pfeile über das Schlachtfeld verschießen konnte. Diese Waffe wurde zu Sejongs Zeit zwar nur begrenzt eingesetzt, doch sie wurde in den darauffolgenden Jahrhunderten zu einer wichtigen Verteidigungswaffe für die koreanische Halbinsel. In der Schlacht von Haengju im Jahr 1593 schlugen dreitausend koreanische Soldaten dank der Hwach'a eine 30.000 Mann starke angreifende japanische Armee zurück und dezimierten sie um 10.000 Mann.
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				Mit fortschreitendem Alter setzte Sejong sein politisches Tagesgeschäft und seine Regierungsangelegenheiten fort, obwohl er erblindet war und unter Diabetes litt, der schließlich am 18. Mai 1450 zu seinem Tod führte. Sejong ist als weiser, vornehmer und mitfühlender Herrscher in die Geschichte eingegangen, der in Wissenschaft und Technik für immensen Fortschritt sorgte und eine kulturelle Entwicklung des koreanischen Volkes einleitete, die sich noch über Jahrhunderte auswirkte.
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				König der Joseon-Dynastie
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				Die Geschichte der antiken Stadt Kathmandu, der Hauptstadt des hochliegenden Landes Nepal, datiert beinahe 2.000 Jahre zum Beginn des ersten Jahrtausends n. Chr. zurück. Die in hinduistische und buddhistische Tradition eingebundene Stadt Kathmandu wurde nach einem großen Tempel benannt, den man an einem Ort mit Namen "Kasthamandap" fand und der im 16. Jahrhundert aus dem Holz eines einzelnen Baums gebaut worden sein soll.[NEWLINE][NEWLINE]Lange vor der Gründung der Stadt wurde das Kathmandutal vom Volk der Newar bewohnt, den Vorfahren der heutigen Newar, die immer noch in Nepal leben. Den Newar sind viele der einzigartigen Merkmale zuzuschreiben, die inzwischen als Symbole Nepals gelten, darunter der Pagoden-Architekturstil, der im Laufe der Jahrhunderte von chinesischen und indischen Vorbildern übernommen wurde.[NEWLINE][NEWLINE]Während der Herrschaft der Malla-Dynastie, die Kathmandu ab dem 12. Jahrhundert mehr als 500 Jahre lang regierte, wurden viele der bedeutendsten Tempel und Pagoden gebaut. Obwohl die Stadt häufig Konflikte und Tumult ertragen musste, die zur Zerstörung vieler früher Gebäude führten, gibt es heute noch Dutzende von herrlichen Beispielen. 2006 wurden die Monumente Kathmandus kollektiv zum UNESCO-Welterbe erklärt, womit man die kulturelle Bedeutsamkeit der historischen Stadt anerkannte.[NEWLINE][NEWLINE]Heute beheimatet Kathmandu mehr als eine Million Einwohner und seine Wirtschaft wird durch heimisches Handwerk und immer mehr Tourismus getragen. Während die Stadt wächst und moderner wird, steht die Regierung nun den schwierigen Themen Urbanisierung und Umweltbelastung gegenüber.
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				Kathmandu
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				Die Komantschen waren ein Zweig der Schoschonen, der durch den ständig steigenden Druck der Indianer der Northern Plains gen Süden in Richtung Oklahoma und gen Norden in Richtung Texas vertrieben wurde. Die ursprünglichen Jäger und Sammler entwickelten sich aufgrund unaufhörlicher Konflikte mit anderen Indianerstämmen sowie mexikanischen und amerikanischen Siedlern zum Reitervolk. Auf dem Rücken stämmiger Ponys aus den Great Plains erlernten die Komantschen bereits in jungen Jahren das Reiten. Die Krieger waren mit Speeren bewaffnet, deren Spitzen aus Obsidian bestanden und verheerend für alle Gegner am Boden waren, sowie mit Pfeil und Bogen und später auch mit Gewehren. Ihr favorisierter Kampfstil war der Guerillakrieg: kurze, aber intensive Nahkampfangriffe zu Pferd mit dem Ziel, so viele Feinde wie nur möglich zu töten und ihr Vieh zu stehlen. Die sogenannten Komantschenkriege, die in den 1700er Jahren mit ersten Angriffen auf spanische Außenposten in New Mexico begannen, währten nahezu ununterbrochen, bis 1875 die letzten Gruppen von der U.S.-Armee bezwungen wurden.
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				Kurioses
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				Die Lemhi-Schoschonin Sacagawea (was in der Hidatsa-Sprache "Vogelfrau" bedeutet) wurde 1800 n. Chr. im Alter von zwölf Jahren von einem Überfallkommando der Hidatsa entführt und 1804 an den französischen Pelzhändler Toussaint Charbonneau verkauft, um eine seiner Frauen zu werden. Im Winter 1805 wurde Charbonneau von der Expedition von Lewis und Clark als Führer und Dolmetscher angeheuert. Da der Franzose kein Shoshone sprach, willigten die Forschungsreisenden ein, seine schwangere Frau Sacagawea auf die Expedition mitzunehmen.[NEWLINE][NEWLINE]Jim Bridger, einer der führenden amerikanischen Grenzbewohner, hatte gleich zwei Schoschonen-Frauen. Seine dritte Ehe ging er 1850 n. Chr. mit der Tochter von Häuptling Washakie ein, einem berühmten Krieger der Östlichen Schoschonen, der später von der Regierung der Vereinigten Staaten für seine Hilfe bei ihren Feldzügen gegen die Indianer der Northern Plains ausgezeichnet wurde.
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				Geschichte
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				Landschaft und Klima
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				Verbreitung
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				Die Ankunft des Weißen Mannes
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				Kooperation und Widerstand
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				Leben im Reservat
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				Bei den Indianerstämmen der Great Plains und Rocky Mountains gab es stets einige Individuen, die als vorbildliche Kundschafter galten und mit für die Nomaden wichtigen Aufgaben betraut wurden. Diese Fährtenleser spürten Jagdwild und Feinde auf, kundschafteten Wege für die Stammeswanderungen aus, spionierten Feinde und Eindringlinge aus und sorgten für den Schutz der Winterlager. Sie waren derart geschickt, dass die Armeen der Großmächte sie als Kundschafter und Berater anheuerten. Bereits zu Zeiten des Pequot-Krieges (1637 - 1638 n. Chr.) wurden die englischen Kolonisten der Massachusetts-Bucht von Kundschaftern der Stämme der Narragansett und Mohegan unterstützt. Mit dem Ende des Grenzlands und der Abschiebung der amerikanischen Ureinwohner in Reservate fand ihre Rolle als Pfadfinder jedoch ein Ende.
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				"Ich spreche deine Sprache nicht und du sprichst nicht die meine. Und doch kann ich dich verstehen. Ich muss nicht in deine Fußstapfen treten, solange ich die Fußspuren sehe, die du hinterlassen hast." Leider gab der weiße Mann nicht viel auf dieses Sprichwort der Schoschonen, als er in ihr Land einzog. Die Schoschonen gingen aus der Vermischung verschiedener indigener Völker hervor, die über Tausende von Jahren hinweg im westlichen Teils Nordamerikas angesiedelt waren. Ihr wichtigstes gemeinsames Merkmal war die zur uto-aztekischen Sprachfamilie gehörige Sprache Shoshone, dank der sich trotz ihrer vielfältigen Dialekte die Mitglieder weit entfernter Stämme problemlos miteinander unterhalten konnten. Zur Zeit ihrer weitesten Verbreitung waren die Schoschonen vom nördlichen Idaho bis zum nördlichen Arizona und vom östlichen Kalifornien bis zum westlichen Montana anzutreffen. Der erste Kontakt zwischen Schoschonen und Weißen erfolgte bei der Expedition von Lewis und Clark durch ihre nördlichen Gebiete im Jahre 1805 und in den 1820ern mit der Ankunft der Pelztrapper und Händler in den Rocky Mountains. Auf die weißen Forschungsreisenden folgten weiße Pioniere, vor allem die Mormonensiedlungen in Utah um den Großen Salzsee im Herzen des Schoschonengebiets herum. Über die nächsten drei Generationen hinweg kämpften die Schoschonenhäuptlinge gegen den Verlust ihrer Jagdgründe, die Zerstörung ihrer Kultur und die Zwangsumsiedlung durch die U.S.-Armee an. Doch so tapfer sie auch kämpften, es war zwecklos. Bis zum Jahr 1890 waren auch die letzten Schoschonen in vom Bureau of Indian Affairs verwaltete Reservate umgesiedelt worden.
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				Das traditionelle Heimatland der Schoschonen erstreckte sich über die trockene Region des Großen Beckens der Vereinigten Staaten. Es umschloss das gesamte Gebiet des heutigen Utah und Nevada sowie Teile von Oregon, Idaho, Montana, Kalifornien, Arizona, New Mexico, Colorado und Wyoming. Das Große Becken ist das größte abflusslose Einzugsgebiet Nordamerikas, dessen Gebiete sich vom höchsten Punkt (Mount Whitney) bis zum tiefsten Punkt (dem Badwater Basin) der Vereinigten Staaten erstrecken. Die Hauptwasserscheide ist der Humboldt River, der etwa 44.000 Quadratkilometer trockenlegt. Obwohl das Land der Schoschonen größtenteils zur Region der nordamerikanischen Wüste zählt, enthielt es auch zahlreiche bewaldete Gebirgszüge und Prärietäler. Zum Stammesland gehörten auch zahlreiche Seen, darunter der Große Salzsee und der Lake Tahoe, der größte Bergsee des Kontinents. Zu den Wüsten im Schoschonenland zählten die Black Rock Desert, die Große Salzwüste, die Sevier Desert, die Smoke Creek Desert, die Mojave- und Sonora-Wüste sowie die Nevada Salt Flats. Das Klima variiert dort von Trockenwüsten bis hin zu gemäßigt alpinem Klima mit Temperaturextremen von über 38 Grad im Süden bis zu Minusgraden im Norden. Die reiche Vielfalt an Flora und Fauna ermöglichte den Schoschonen ein Leben als Jäger und Sammler, die hauptsächlich die zahlreich anzutreffenden Gabelantilopen und Maultierhirsche sowie die Büffel der Ebenen jagten.
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				Im Laufe der Zeit teilten sich die Schoschonen in drei große Untergruppen auf. Das Zentrum der Westlichen, "nicht berittenen" Schoschonen lag in Nevada, mit Stämmen in Oregon und Kalifornien. Zu letzteren zählen die Timbisha-Schoschonen, die über Jahrhunderte hinweg im Death und Panamint Valley und den umgebenden Bergen lebten. Das Land der Nördlichen, "berittenen" Schoschonen erstreckte sich von Idaho bis ins nördliche Utah und westliche Wyoming. Die Östlichen, auch als "Wind River" bekannten Schoschonen lebten in Wyoming, dem südlichen Montana und dem westlichen Colorado. In den frühen 1700er Jahren waren die Blackfoot, Crow und Piegan im Norden sowie die Sioux, Cheyenne und Arapaho im Osten besser bewaffnet als die Schoschonen und hatten auch mehr Pferde zur Verfügung. Infolgedessen drängten sie die Schoschonen Stück für Stück von den Northern Plains in Richtung Süden und Westen über die Kontinentale Wasserscheide. Dabei migrierten einige der Östlichen Schoschonen gen Süden in den Westen von Texas, woraus der Stamm der Komantschen hervorging, der von einigen als vierte Untergruppe der Schoschonen gezählt wird.[NEWLINE][NEWLINE]Von 1780 bis 1782 wurden die Bewohner der Great Plains, allen voran die Schoschonen, von den Pocken heimgesucht. Die Pockenepidemie wanderte 1779 von den spanischen Siedlungen in Mexiko und Texas aus gen Norden und hat die Schoschonen vermutlich zwischen einem Drittel und der Hälfte ihres Stammes gekostet. Obwohl dadurch auch der Druck durch die Blackfoot, Sioux und Cheyenne nachließ, unter denen die Epidemie ebenfalls grassierte, haben die Pocken die Östlichen Schoschonen laut mündlicher Überlieferung so schwer getroffen, dass nur noch vereinzelte Gruppen zurückblieben, die sich nicht in der Lage sahen, sich gegen die Ankunft der weißen Amerikaner zu widersetzen.
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				Bis zum Jahre 1800 hatten die Westlichen Schoschonen über mehrere Generationen hinweg ohne größeren Kontakt mit den spanischen und mexikanischen Siedlern zusammengelebt. Das Land der Östlichen Schoschonen wurde vereinzelt von amerikanischen Grenzbewohnern und Forschungsreisenden durchquert. Der am besten dokumentierte erste Kontakt zwischen den Weißen und den Schoschonen fand jedoch statt, als die Expedition von Lewis und Clark im August 1805 in Montana Fuß ins Land der Schoschonen setzte. Die von Präsident Jefferson ausgesandte Expedition, die den Auftrag hatte, den Nord- und Westteil des Louisiana Purchase zu erforschen und zu kartografieren, stand in einem freundschaftlichen Verhältnis zu den Schoschonen, was nicht zuletzt der Lemhi-Schoschonin Sacagawea zu verdanken war, die die Expedition begleitete. In den 1820er Jahren begannen amerikanische Grenzbewohner wie Jim Bridger, in die Rocky Mountains zu ziehen, und führten ein jährliches Pelzhändlertreffen in den Gebieten des Wind River, Green River und Snake River ein. Bei diesen Zusammenkünften, die von 1825 bis 1840 abgehalten wurden, erwarben die Schoschonen in Wyoming, Montana, Idaho und Utah nicht nur Güter und Waffen, sondern lernten auch die Gepflogenheiten des weißen Mannes kennen.[NEWLINE][NEWLINE]Auf die Pelzhändler folgten die Siedler. Die Beziehungen zu den zahlreichen Siedlern, Bergarbeitern, Ranchern und Händlern, die ins oder durch das Land der Schoschonen zogen, waren nicht immer so freundlich wie die mit den Forschern und Grenzbewohnern. Der Ost- und Nordteil des Schoschonenlands war im Zuge des Louisiana Purchase von den Vereinigten Staaten "erworben" worden, und mit dem 1848 geschlossenen Vertrag, der den Mexikanisch-Amerikanischen Krieg beendete, ging auch der Rest des Stammeslandes der Schoschonen an die Amerikaner über. Der California und der Oregon Trail, die Hauptrouten durch das an der Westküste gelegene Gebiet der Vereinigten Staaten, verliefen direkt durchs Herz des Stammesgebiets. Im Land der Östlichen Schoschonen siedelten sich weiße Ackerbauer und Viehzüchter in den Ebenen und östlichen Ausläufern der Rocky Mountains an. Mit der Entdeckung von Gold in Kalifornien (1848) und Montana (1864) und der Erzader Comstock Lode in Nevada (1858) strömten ganze Wellen von Siedlern und Abenteurern ins Herzland der Schoschonen.[NEWLINE][NEWLINE]Der wohl bedeutendste Zuzug von Weißen war die von Brigham Young angeführte Gruppe von Mormonen, die sich 1846 im Becken des Großen Salzsees niederließen, um dort eine auf Glauben basierte Republik zu gründen, in der sie der Verfolgung entgehen konnten, der sie in Missouri und Illinois ausgesetzt waren. Über Jahrhunderte hinweg waren die Ute und Nördlichen Schoschonen als Jäger durch das Becken gezogen, ohne dort feste Lager zu errichten. Bis Dezember 1847 hatten sich zweitausend Mormonen um den Salzsee herum in Utah angesiedelt, in den nächsten zehn Jahren folgten schon geschätzte 70.000 weitere in Wagentrecks. Bei seiner Ankunft hatte Young einen Platz für den Bau eines Tempels für die Kirche Jesu Christi der Heiligen Letzten Tage ausgewählt, um den herum sich die Stadt Salt Lake City bildete. Vom Becken aus verbreiteten sich die Missionare der Mormonen und 1847 wurde die Stadt Bountiful gegründet, gefolgt von Ogden im Jahr 1848 und Provo 1849.
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				Die Stämme der Schoschonen reagierten sehr unterschiedlich auf die Ausbreitung der Amerikaner. Die Östlichen Schoschonen unter der Führung von Häuptling Washakie schlossen mit den Weißen eine freundschaftliche Übereinkunft. Auf Drängen seines Schwiegersohns Jim Bridger willigte Washakie ein, dem Ratstreffen im Fort Laramie im Jahr 1851 beizuwohnen. Dort unterzeichnete er ein Abkommen, in dem er die Zusammenarbeit mit den Amerikanern versprach und im Gegenzug Jagd- und Lagerrechte im Gebiet der Wind River Range für seinen Stamm erhielt. Mit einem weiteren, 1868 geschlossenen Vertrag entstand die im Mittleren Westen Wyomings basierte 'Shoshone and Bannock Indian Agency', die die Belange der Schoschonen und Bannock verwaltete. Die Regierung der Vereinigten Staaten gestattete es Washakie und seinen Häuptlingen, über 1,2 Mio. Hektar Land auszuwählen, in dem sie sich ansiedeln wollten, was eine große Ausnahme darstellte. Im Normalfall wurden den Indianern die Reservate einfach zugewiesen. In den Indianerkriegen stellten die Östlichen Schoschonen im Gegenzug Scouts und Führer für die U.S.-Armee, vor allem für General Crooks Feldzug gegen die Sioux und Cheyenne nach der Niederlage von General Custer am Little Bighorn.[NEWLINE][NEWLINE]Die Westlichen Schoschonen lebten im Großen und Ganzen friedlich mit den weißen Siedlern und Goldsuchern zusammen, die in ihr Land gezogen waren. Ein Grund dafür war sicherlich, dass das von ihnen bewohnte Gebiet - weite Wüsten und trockene Hügel - unwirtlich und karg war. Im Gegensatz zur Kriegerkultur der Nördlichen und Östlichen Schoschonen lebten die Stämme in Idaho und Oregon als Schafhirten und die Ureinwohner in Nevada und Kalifornien waren einfache Jäger und Sammler. Die nomadischen Gruppen, die nie mehr als 200 Stammesangehörige umfassten, wurden in den 1880er und 1890er Jahren nach und nach in kleine Reservate umgesiedelt. Trotz einigen Widerstands wurden die Stämme der Westlichen Schoschonen im Zuge des 1934 verabschiedeten Indian Reorganization Act vereint dem Te-Mouks Bands Council unterstellt.[NEWLINE][NEWLINE]Im Gegensatz dazu konnten die Nördlichen Schoschonen sich gegen das Eindringen der Weißen behaupten. Die Stämme schlossen ein Abkommen mit den Mormonensiedlern, deren Älteste einwilligten, die Indianer im Gegenzug für den Verlust an Wild und Jagdgründen durch Ackerbau und Holzfällerei mit Nahrung und Gütern zu versorgen. Daraufhin lebten die Schoschonen und Mormonen abgesehen von kleineren Auseinandersetzungen und gelegentlichen Morden in der Zeit von 1847 bis in die späten 1850er Jahre in Frieden zusammen. Doch durch die immer zahlreicher werdenden Wagentrecks und Goldsucher in ihren Jagdgründen ging den Schoschonen immer mehr Wild verloren. 1859 schrieb Jacob Forney, der Superintendent of Indian Affairs im Gebiet Utah, über den Effekt der Migranten: "Die Indianer ... sind durch die Ausbreitung der weißen Bevölkerung verarmt." Um überleben zu können, begannen die verzweifelten und dem Hungerstod nahen Schoschonen, abgelegene Farmen anzugreifen und Vieh zu stehlen. Somit nahm auch die Unterstützung durch die Mormonen ab und die Lebensmittel- und Ausrüstungsspenden an die Schoschonen versiegten.[NEWLINE][NEWLINE]1860 sendeten Schoschonenhäuptlinge wie Pocatello und Bear Hunter erstmalig Überfallkommandos auf Wagentrecks, Postkutschen, Telegrafenpersonal und Bergleute, um den Zustrom an Weißen aufzuhalten. Die Regierung unter Lincoln steckte mitten im Bürgerkrieg und sorgte sich wegen der Sicherheit der Kommunikationswege nach Kalifornien und Oregon. Da sie der Unterstützung durch die Mormonen nicht traute, schickte die Regierung Truppen der U.S.-Armee ins Gebiet der Schoschonen, um die Unruhen zu beenden. Im Oktober 1862 führte Colonel Patrick Connor einige Truppen nach Kalifornien, um ca. 5 km von Salt Lake City entfernt einen Stützpunkt zu errichten. Mittlerweile waren mehrere Schoschonenstämme in ihr jährliches Winterlager im Cache Valley gezogen. Eine Reihe kleinerer, aber blutiger Vorfälle zwischen Bergleuten, Siedlern und den Schoschonen führte dazu, dass Connor am Morgen des 29. Januar 1863 mit rund 300 Infanterie- und Kavalleriesoldaten einen Angriff auf das Lager unternahm.[NEWLINE][NEWLINE]Pocatello brachte zwar seinen Stamm in Sicherheit, als Kundschafter von dem bevorstehenden Angriff berichteten, die anderen Häuptlinge waren jedoch entschlossen zu bleiben. Bear Hunter und die übrigen Häuptlinge gingen davon aus, dass man sich mit der Armee einigen könne, vielleicht in Form von Reparationszahlungen durch die Schoschonen. Doch Connor griff ohne jegliche Verhandlung an. Laut Augenzeugenberichten verloren die amerikanischen Offiziere bei der Gegenwehr der Schoschonen die Kontrolle über ihre Kavallerie, die ein wahrhaftes Blutbad anrichtete. Als der Kampf zu Ende war, waren im sogenannten Gefecht am Bear River nahezu 500 Indianer, darunter auch Frauen und Kinder, getötet worden. Die meisten von ihnen hatten nicht einmal gekämpft. Auch Bear Hunter war im Kampf gefallen. Die überlebenden neun Häuptlinge ergaben sich unter der Führung von Sagwitch und ihre Stämme wurden im Zuge des Treaty of Box Elder im Juli 1863 in Reservate zwangsumgesiedelt. Pocatellos ausgehungerter und stark geschrumpfter Stamm, der fast fünfzig Jahre lang seine Freiheit bewahrt hatte, ergab sich als Letztes und wurde ins Fort-Hall-Reservat gebracht.
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				Das Leben im Reservat war hart und brutal, und die gebrochenen Versprechen und Korruption des Bureau of Indian Affairs machten vieles noch unerträglicher. Da nur noch wenig Wild zu finden war und die ihnen zugeteilten Gebiete keine ausreichenden landwirtschaftliche Erträge brachten, starben viele der gefangenen Schoschonen an Hunger und Krankheiten. Die amerikanische Verwaltung unterließ es wiederholt, den Indianern in den Reservaten Nahrung, Medizin, Kleidung und Vorräte zu liefern. Dies führte schließlich dazu, dass die Schoschonen aus Verzweiflung mehrfach offenen Widerstand leisteten, als die Stämme die Reservate verließen. Solche zum Scheitern verurteilten Aufstände führten 1878 zum Bannock-Krieg, an dem die Nördlichen Schoschonen- und Bannock-Stämme teilnahmen, sowie 1879 zum Sheepeater-Krieg, an dem ungefähr 300 Westliche Schoschonen beteiligt waren. Im Zuge von Reformen erhielten die Reservatsstämme in den 1920er und 1930er Jahren schließlich die amerikanischen Bürgerrechte, die meisten Beschränkungen wurden aufgehoben und den Stammesräten wurden spezielle Privilegien verliehen.[NEWLINE][NEWLINE]Heute leben die rund 12.000 verbleibenden Mitglieder der Schoschonen-Stämme in verschiedenen Reservaten in Idaho, Nevada und Wyoming, wo sich auch das größte Reservat befindet - das Wind-River-Reservat der Östlichen Schoschonen. Das andere große Schoschonen-Reservat - Fort Hall in Idaho - erstreckte sich ursprünglich über knapp 730.000 Hektar Land, die Fläche wurde jedoch durch erzwungene Landverkäufe und die Errichtung des American Falls Reservoir auf 220.000 Hektar reduziert. Seit die Te-Mouk 1934 per Gesetz anerkannt wurden und Bürgerrechte erhielten, haben sie eine Reihe privater Gemeinden auf eigenem Land in Nevada gegründet, darunter die Death Valley Indian Community und die Reno-Sparks Indian Colony.
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				Schoschonen
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				Kurioses über Thailand
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				Das Land wird oft "Land des Lächelns" genannt wegen der Freundlichkeit seiner Einwohner.[NEWLINE][NEWLINE]Im Jahr 1988 war Pornthip "Bui" Nakhirunkanok nach Apasra Hongsakula 1965 die zweite Thailänderin, die den Titel der Miss Universum gewann.[NEWLINE][NEWLINE]Der König von Thailand wird in höchsten Ehren gehalten, und selbst ein flüchtiger Witz kann zu einer Gefängnisstrafe führen.[NEWLINE][NEWLINE]Die Grotte Lang Rongrien im Südwesten von Thailand war vor etwa 40.000 Jahren bewohnt.[NEWLINE][NEWLINE]Die Siamkatze wurde 1884 vom britischen Generalkonsul von Bangkok aus Thailand nach Großbritannien gebracht.[NEWLINE][NEWLINE]Die meisten jungen thailändischen Männer sind für kurze Zeit buddhistische Mönche. Kahlrasierte Mönche gehen jeden Morgen los und bitten um Almosen.[NEWLINE][NEWLINE]Es gibt in Thailand wild wachsenden Tee, der jedoch nicht zum Trinken verwendet wird. Traditionell wird er eingelegt, zu kleinen Bällchen gerollt, die man "Mieng" nennt, und gekaut.
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				Geschichte
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				Nach dem Krieg - "Wer wollte eine Revolution?"
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				Thailand morgen
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				Landschaft und Klima
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				Siamesische Vorgeschichte
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				Sukhothai und Ramkhamhaeng
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				Ayutthaya
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				Thonburi
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				Siams Wiederbelebung
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				Siam und der Westen
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				Das 20. Jahrhundert
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				Thailand - ehemals Siam - liegt in Südostasien zwischen Birma (Myanmar), Laos, Kambodscha und Malaysia und ist ein Land mit einer langen und bewegten Geschichte. Das wunderschöne und geheimnisvolle Land voller dunkler Wälder und uralter Berge hat Besetzung und Revolution, Fluten und Hungersnöte sowie Aufstieg und Niedergang verschiedener Reiche erlebt.
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				Thailand hatte nach dem Zweiten Weltkrieg einen relativ leichten Start. Von Frankreich eroberte Gebiete wurden zurückgegeben, aber ansonsten gab es keine größeren Strafen. Das Land litt jedoch unter großen internen Machtkämpfen. Der König wurde 1946 erschossen aufgefunden. Der Kopf der Regierung wurde für den Tod des Königs verantwortlich gemacht und ins Exil verbannt, und der faschistische Militärführer Phibul Songkhram übernahm wieder die Macht.[NEWLINE][NEWLINE]In den Jahren des Kalten Krieges brachten die USA viel Geld nach Thailand, wovon das meiste von Militär und Diktatur kassiert wurde. Der Großteil der thailändischen Industrie war in Besitz des Diktators und seiner Anhänger und 1957 kam es zu einem weiteren Militärputsch, der einen weiteren Feldmarschall, Sarit Thanarat, an die Macht brachte.[NEWLINE][NEWLINE]Thanarat herrschte fünf Jahre. Auch wenn er die absolute Kontrolle über Regierung und Militär behielt, setzte er wirtschaftliche Reformen durch, die den Wohlstand unter der wachsenden thailändischen Mittelschicht aufteilte, was ihm breite Unterstützung im Volk einbrachte. Aus den USA kam weiteres Geld, dass er zur Unterstützung des Militärs nutzte, aber auch zum Ausbau der Infrastruktur. Thanarat unterstützte auch die Monarchie, die zu dieser Zeit keine politische Macht mehr hatte, die aber wieder zu einem mächtigen Symbol des thailändischen Nationalismus' geworden war. Zu Lebzeiten war er ein beliebter Politiker, doch nach seinem Tod nahm sein Ruf schweren Schaden, als bekannt wurde, wie viel von Thailands Geld er gestohlen und versteckt hatte.[NEWLINE][NEWLINE]Thanarats Nachfolger erhielten weiterhin große Geldsummen aus Amerika. Im Gegenzug unterstützte Thailand die Amerikaner in Vietnam. Bis zum Ende der 1960er Jahre dienten mehr als 10.000 thailändische Soldaten in Vietnam und Tausende amerikanischer Soldaten waren in Thailand stationiert, das eine wichtige Basis für die US-Luftwaffe war. Öffentliche Unzufriedenheit mit dem Krieg und der Regierung nahmen zu und 1973 trieb eine von Studenten angeführte Revolte die Staatsführer ins Exil.[NEWLINE][NEWLINE]Thailand genoss eine kurze Phase parlamentarischer Demokratie, doch 1976 gab es einen weiteren Militärputsch, diesmal mit der Unterstützung der Monarchie. Das führte dazu, dass sich viele unzufriedene Thais in die Dschungel zurückzogen und die Reihen der abtrünnigen kommunistischen Partei anwachsen ließen. 1980 setzte das Militär die rechtsgerichtete Regierung wieder ab, die sie selbst installiert hatte, und ersetzte sie durch eine Diktatur mit demokratischen Zügen. In den folgenden acht Jahren teilte sich das Militär die Macht mit dem Parlament, wobei der König als Vermittler fungierte, und 1988 kam ein gewählter Premierminister an die Macht, der drei Jahre lang regierte - bis er vom Militär gestürzt wurde.[NEWLINE][NEWLINE]1992 hielt die Militärjunta Wahlen ab, die eines ihrer eigenen Mitglieder für sich entscheiden konnte, was niemanden überraschte. Die Öffentlichkeit war unzufrieden mit dem Ausgang und es kam zu Massenprotesten, die blutig niedergeschlagen wurden. Am Ende griff der König ein, der Diktator an der Macht trat zurück und eine eher demokratische Regierung wurde installiert. Dieser Zustand hielt acht Jahre lang an, doch 2006 führten Unzufriedenheit der Öffentlichkeit und Regierungsexzesse zu einem weiteren Militärputsch.[NEWLINE][NEWLINE]Mit Unterstützung des Königs wurde eine weitere Übergangsregierung geformt, die von einem General im Ruhestand geleitet wurde. Eine neue Verfassung wurde geschrieben und im August 2007 durch eine öffentliche Wahl ratifiziert. Im September 2008 verlor der amtierende Premierminister aufgrund eines Urteils des Verfassungsgerichtes sein Amt. Im Oktober konnte sein Nachfolger sein Büro nicht betreten, weil es von Demonstranten besetzt wurde. Später musste er zurücktreten, als seine Partei vom Verfassungsgericht verboten wurde. Der zum Zeitpunkt des Schreibens dieser Zeilen letzte Premierminister trat im Dezember 2008 sein Amt an.
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				Wer weiß, was kommt? Thailand ist ein großartiges Land mit einer langen Geschichte, die von niemals enden wollenden Serien politischer Unruhen durchzogen zu sein scheint. Die Lage ist vor allem deshalb unsicher, weil der amtierende König Bhumibol Adulyadej, der vermutlich der einzige Mensch ist, der das Land zusammenhalten kann, über 80 Jahre alt ist. Man muss hoffen, dass das Land sein Ableben ohne größeres Chaos überstehen wird, doch angesichts der chaotischen Zeitgeschichte stehen die Chancen nicht besonders gut.
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				Thailand ist ein subtropisches Land, das in einer Monsunregion liegt. Von Mai bis Oktober bringen die warmen Nordwestwinde gewaltige Regenmengen ins Land. Die Westküste erfährt eine unglaubliche Niederschlagsmenge von 4.000 Millimetern pro Jahr (der hügelige Norden erfährt weniger Niederschlag). Der Wind schlägt von November bis Februar um und bringt kühleres, trockeneres Wetter ins Land. Die ländlichen Regionen sind von Wäldern, Sümpfen und Feuchtgebieten bedeckt. In Thailand werden traditionell Wasserbüffel, Pferde und Elefanten als Lasttiere eingesetzt. Im späten 20. Jahrhundert haben sich allerdings auch landwirtschaftliche Maschinen im Land verbreitet.
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				Die frühesten bekannten Siedler im damaligen Siam verständigten sich in Mon-Khmer-Sprachen. Es gab mehrere verschiedene Gruppen von Siedlern auf der südöstlichen Halbinsel. Eine davon, die Mon, haben den Buddhismus bereits im 6. Jahrhundert n. Chr. angenommen. Eine weitere Gruppe, die Khmer, waren vor allem in Kambodscha ansässig, ihre Hauptstadt war Angkor, in der auch Angkor Wat liegt. Im 12. Jahrhundert erstreckte sich ihr Reich über die Hälfte des heutigen Thailands. Die Khmer waren eher Anhänger des Hinduismus als des Buddhismus.[NEWLINE][NEWLINE]Um das Jahr 1000 n. Chr. erlebte die Region einen Zufluss von Tai sprechenden Menschen, die auch "Tai" genannt wurden. Zeitgenössische Historiker glauben, dass der Ursprung der Tai in Vietnam liegt. In wenigen Jahrhunderten hatten die Tai sich über große Teile Südostasiens ausgebreitet, im Westen bis ins nordöstliche Indien und im Süden bis zur Malaiischen Halbinsel. Bis zum 13. Jahrhundert waren die Tai zahlenmäßig stark genug geworden, um die Vorherrschaft der Mon und Khmer in Siam zu gefährden.
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				Mitte des 13. Jahrhunderts revoltierte ein Tai-Herrscher erfolgreich gegen das Reich der Khmer und gründete das Königreich Sukhothai. Es blieb eine kleine, unwichtige Macht bis zum Aufstieg seines dritten Herrschers, Ramkhamhaeng, im Jahr 1279. In nur zwanzig Jahren formte dieser außergewöhnliche Herrscher aus dem kleinen Königreich eine wichtige regionale Macht.[NEWLINE][NEWLINE]Während seiner Herrschaft weitete Ramkhamhaeng die Dominanz seines Königreichs nach Westen bis nach Birma aus, nach Osten nach Laos, und im Süden bis auf die Malaiische Halbinsel. Der König war ebenso kluger Diplomat wie Kriegsherr. Viele Territorien schlossen sich seinem Bund freiwillig an. Gegen Ende seiner Herrschaft ließ er seine Erfolge in einen Stein meißeln. Dieser beschreibt ein wohlhabendes, zufriedenes Königreich, regiert von einem liebenden und wohlwollenden Monarchen. Ramkhamhaeng starb im Jahr 1298. Weitere Informationen über Ramkhamhaeng findet Ihr in seinem Zivilopädie-Eintrag.[NEWLINE][NEWLINE]Sukhothai hatte noch ein Jahrhundert lang nach dem Tod seines großen Herrschers Bestand, bevor es vom Königreich Ayutthaya, einer neuen Tai-Macht, die im Süden ihren Aufstieg erlebte, einverleibt wurde.
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				Das Königreich Ayutthaya wurde 1351 von Rama Thibodi I. im Flussbecken des Chao Phraya, einer fruchtbaren Ebene nördlich des heutigen Bangkok, auf den Überresten eines früheren Reiches namens Lavo gegründet. 1352 griff König Rama Thibodi die Khmer an und trieb sie weiter nach Osten. 1387 war Ayutthaya stark genug, um nach Norden vorzurücken und Sukhothai zu erobern. 1431 griff das Königreich erneut die Khmer an. Dieses Mal nahmen sie die Hauptstadt Angkor ein und plünderten sie nach einer siebenmonatigen Belagerung.[NEWLINE][NEWLINE]Allen Aufzeichnungen zufolge war die Stadt Ayutthaya wunderschön und wohlhabend. Sie wurde von einer Reihe von Nord-Süd-Kanälen durchzogen, die alle Bereiche der Stadt mit Wasser versorgten. Die Überreste der atemberaubenden Paläste und Tempel sind noch heute in der Stadt zu sehen. Die Tai von Ayutthaya waren das erste Volk in der Region, die Siamesen genannt wurde, was zum späteren Namen der Nation führte.[NEWLINE][NEWLINE]Von den Khmer nahmen die Ayutthayaner den Glauben an die Göttlichkeit des Königs an. Der König stand über allen Menschen. Niemand durfte ihm direkt ins Gesicht schauen, abgesehen von Mitgliedern der königlichen Familie. Zusätzlich zur erhöhten religiösen Macht organisierte König Trailok (1448-1488) den Staat neu, um auch die politische Macht in den Händen der Monarchie zu konzentrieren.[NEWLINE][NEWLINE]Ayutthayaner lebten in einem strengen Kastensystem, das jeder Person abhängig von ihrem Rang einen numerischen Wert zuordnete. Ein Sklave war fünf sogenannte Sakdi Na wert, ein freier Mann zwischen 25 und 400 und der Vizekönig 100.000 Sakdi Na. (Der Wert des Königs kann nur geschätzt werden. Mit Sicherheit war es verdammt viel!) Sowohl Buddhismus als auch Hinduismus waren im Land verbreitet.[NEWLINE][NEWLINE]Nachdem man sich um Sukhothai im Norden und die Khmer im Südosten gekümmert hatte, lag die größte Bedrohung für Ayutthaya in Birma im Westen. 1569 wurde Ayutthaya von Birma überrannt und erobert. Gegen Ende des 16. Jahrhunderts erhielt das Land seine Unabhängigkeit jedoch wieder zurück. 1767 fielen birmesische Truppen erneut ein, entführten die königliche Familie, brannten die Stadt nieder und zerstörten sämtliche Kunstwerke und historischen Aufzeichnungen von Ayutthaya. Aus der Asche Ayutthayas sollte jedoch schon bald das Königreich Siam auferstehen.
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				1767, im Jahr der endgültigen Vernichtung von Ayutthaya, gründete ein Tai-Herrscher namens Taksin eine neue Hauptstadt in Thonburi, etwa 65 km von Ayutthaya entfernt (in der Nähe des heutigen Bangkok). Die Stadt, östlich des Flusses Chao Phraya erbaut, war leichter gegen birmesische Truppen zu verteidigen. Da sie näher am Meer gelegen war, war sie außerdem besser geeignet für den internationalen Handel. Tatsächlich ermutigte Taksin chinesische Händler zu Geschäften in Thonburi. Die Steuereinnahmen aus diesem Handel wurden dazu genutzt, die siamesische Wirtschaft wiederaufzubauen, die durch den letzten Angriff Birmas in Trümmern lag.[NEWLINE][NEWLINE]Taksin nutzte den Reichtum seines Landes, um eine mächtige Armee aufzubauen, und begann damit, das Territorium zu erweitern. Nachdem sie das Gebiet zurückerobert hatten, das zu Sukhothai und Ayutthaya gehört hatte, eroberten Taksins Truppen weitere Bereiche in Laos und vertrieben die birmesischen Streitkräfte aus den traditionellen Tai-Gebieten im Norden. 1782 fing Taksin an, Zeichen einer psychischen Erkrankung zu zeigen. Er wurde entmachtet und getötet. Ihm folgte Chao Phraya Chakri auf den Thron nach, der seinen Namen in Rama I. änderte. Die Chakri-Dynastie ist noch heute in Thailand an der Macht.
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				Kurz nachdem er den Thron bestiegen hatte, verlegte der neue König die Hauptstadt nach Bangkok, einem kleinen Dorf auf der anderen Seite des Flusses Chao Phraya. Bangkok wurde schnell zu einer belebten Handelsstadt, vor allem durch die vielen Chinesen, die in die Metropole einwanderten.[NEWLINE][NEWLINE]König Rama I. und seine Nachfolger weiteten die Macht Siams noch weiter nach Laos und nach Süden auf die malaiische Halbinsel aus. Sie gerieten außerdem weiterhin in Konflikte mit Birma, das eine stete Bedrohung blieb, bis Birma seinerseits selbst von den Briten bedroht wurde, die sich über Indien näherten.[NEWLINE][NEWLINE]König Rama I. war außerdem ein großer Förderer von Kultur, Religion und Gesetz in Siam. Er baute siamesische Tempel und Paläste wieder auf und erneuerte das siamesische Rechtssystem. Sein Nachfolger Rama III., der in der Zeit 1809-1824 herrschte, war ein Förderer der Künste und selbst kein schlechter Dichter.
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				Der vermutlich größte Erfolg siamesischer Diplomatie war es, dass das Land nicht von westlichen Mächten besetzt wurde wie alle anderen Länder in Südostasien. 1826 unterzeichnete Siam ein Abkommen mit Großbritannien, und 1855 wurde dieses erweitert, was den Briten uneingeschränkten - und nicht besteuerten - Handel in siamesischen Häfen ermöglichte. Die Briten sicherten sich außerdem das Recht, eigene Gerichte einzurichten, um Fälle zu verhandeln, die britische Bürger betrafen. Das war ein erniedrigender Verlust an Souveränität und Einkommen für Siam, hielt Großbritannien aber davon ab, das Land zu überfallen und zu besetzen, und Siam unterzeichnete schon bald ähnliche Abkommen mit anderen europäischen Mächten und den USA.[NEWLINE][NEWLINE]König Rama IV., der 1851-1868 regierte, begeisterte sich für westliche Kulturen. Er berief mehrere westliche Berater an seinen Hof. Er engagierte außerdem die Britin Anna Harriette Leonowens als Lehrerin für seine Kinder. Mrs. Leonowens schrieb später ein Buch über diese Zeit, auf dessen Grundlage das Musical "Der König und ich" entstand. Sowohl das Buch als auch das Musical sind hochgradig unterhaltsam und Historikern zufolge hochgradig unwahr.[NEWLINE][NEWLINE]In manchen Bereichen war König Rama IV. recht fortschrittlich für seine Zeit. Bevor er den Thron bestieg, war er buddhistischer Mönch, und er trachtete danach, den Buddhismus in seinem Land zu reformieren, den er für korrupt und abergläubisch hielt. Er fing außerdem an, die siamesische Monarchie zu erneuern, indem er die eher beschwerenden Aspekte der Göttlichkeit entfernte. Auch wenn er ein absoluter Herrscher blieb, war es seinen Untergebenen wenigstens gestattet, ihn direkt anzusehen.[NEWLINE][NEWLINE]Der Sohn von König Rama IV., Rama V., regierte von 1868 bis 1910. Er setzte die Praxis seines Vaters fort, dem Westen Zugeständnisse zu machen, um Siams Unabhängigkeit zu wahren, verlor dabei jedoch große Teile der Territorien in Laos und Kambodscha an Frankreich und einige Teile Malaysias an Großbritannien. Er reformierte weiterhin die Monarchie und die Regierung im Allgemeinen, einschließlich der Abschaffung der Sklaverei, der Einführung eines modernen Schulsystems, dem Bau von Schienen- und Telegrafensystemen sowie der Einführung eines neuen Gerichtswesens.
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				Die beiden Nachfolger von König Rama V., treffend genannt Rama VI. (Regentschaft: 1910-1925) und Rama VII (Regentschaft: 1925-1935), modernisierten Siam weiter. 1917 eröffnete Rama VI. die erste Universität in Thailand. In diesem Jahr trat er auch auf der Seite der Alliierten in den Ersten Weltkrieg ein. Nach dem Krieg konnte er die Sieger davon überzeugen, auf die besonderen Zugeständnisse in Siam zu verzichten, und erlangte zum ersten Mal seit 75 Jahren vollständige Unabhängigkeit für sein Land. Die Reformen und Kriege von Rama VI. waren jedoch extrem teuer und zogen notwendige Reduzierungen der Regierungsausgaben nach sich, was ihm den Zorn der Bevölkerung einbrachte. Die Missstimmung hielt noch in der Regentschaft seines Nachfolgers an und wurde durch die Große Depression noch verschlimmert.[NEWLINE][NEWLINE]1932 führte eine Studentengruppe unter der Führung des Anwalts Pridi Phanomyong und mit Unterstützung des Militärs einen gewaltlosen Putsch durch, der den König dazu zwang, der Gründung einer Nationalversammlung zuzustimmen und eine konstitutionelle Monarchie zu errichten. 1933 versuchten Mitglieder der königlichen Familie einen erfolglosen Gegenputsch, nach dem König Rama VII. das Land verlassen musste und 1935 abdankte. Es wurde ein Regierungsrat einberufen für die Zeit, bis der sehr junge Prinz Ananda Mahidol (Rama VIII.) alt genug sein würde.[NEWLINE][NEWLINE]Tatsächlich wurde das Land allerdings nun vom Militär regiert. 1938 wurde Phibul Songkhram, ein Feldmarschall, der am Putsch 1932 beteiligt war, Militärdiktator. Er änderte den Namen des Landes in Thailand, wozu er durch Thai-Nationalismus sowie antichinesische und pro-japanische Strömungen im Land ermutigt wurde. 1940, nach der Besetzung Frankreichs durch Deutschland, eroberte er französische Territorien in Laos und Kambodscha.[NEWLINE][NEWLINE]Nach dem Angriff auf Pearl Harbor 1941 marschierten japanische Truppen in Thailand ein und forderten das Recht ein, das Land durchqueren zu dürfen, um ihren Angriff auf Singapur zu erleichtern, das in der Hand Großbritanniens war. Die Streitkräfte Thailands leisteten minimal symbolischen Widerstand und wurden dann aufgefordert, die Waffen niederzulegen. 1942 ging Thailand eine Allianz mit Japan ein und erklärte Großbritannien und den USA den Krieg. Im ganzen Land und in Übersee bildeten sich Widerstandsgruppen, die Japan und die kollaborierende thailändische Regierung angriffen. Im Juli 1944 war Phibul gezwungen, sein Amt niederzulegen, und die Diktatur brach nach Japans Kapitulation zusammen.
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				Siam
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				Sidon ist eine alte Stadt an der Küste des Libanon. Die Stadt war ursprünglich ein Zentrum für Fischerei und Handel und dient heute als Mittelmeer-Endpunkt der Transarabischen Pipeline aus Saudi-Arabien.[NEWLINE][NEWLINE]Sidon wurde von den Phöniziern im 3. Jahrtausend v. Chr. gegründet.[NEWLINE][TAB][TAB]Sidon gelangte im 2. Jahrtausend v. Chr. zu Wohlstand und war für die Qualität seines Glases und seiner Purpurfärbemittel bekannt. Um 2.700 v. Chr. gründeten Kolonisten aus Sidon die Stadt Tyrus etwa 40 Kilometer weiter südlich an der Küste. Viele Jahre lang sollten beide Städte um die Macht und den Reichtum im Phönizierreich kämpfen.[NEWLINE][NEWLINE]Als die Macht der Phönizier schwand, machten sein Reichtum und die strategisch günstige Lage Sidon zu einem beliebten Ziel für andere Eroberer. In seiner langen Geschichte wurde Sidon von Assyrien, Babylon, Persien, Alexander dem Großen, den Seleukiden, den ägyptischen Ptolemäern, den Römern, den Osmanen, den Franzosen und schließlich vom Libanon beherrscht. Während der Kreuzzüge wechselte die Stadt mehrfach den Herrscher, wurde zerstört und anschließend wiederaufgebaut. Das Gebiet ist übersät mit Überresten von Festungen aus allen Perioden der Geschichte. Heute ist Sidon die Heimat sunnitischer und schiitischer Muslime, griechisch-katholischer Christen und Maroniten.[NEWLINE][NEWLINE]Die Stadt wird mehrfach in der Bibel erwähnt. Die wohl berühmteste Einwohnerin ist Königin Isebel, die Frau von Ahab, dem König des Nordreiches Israel, und Großtante von Königin Dido von Karthago. Der Bibel zufolge war Isebel eine böse und verdorbene Herrscherin, die die Verehrung ausländischer (phönizischer) Gottheiten in Israel förderte. Sie wurde von ihren eigenen Eunuchen für ihre Verbrechen getötet und den Hunden auf der Straße zum Fraß vorgeworfen.[NEWLINE][NEWLINE]Jeder Herrscher kann aus dieser Geschichte zwei wichtige Dinge lernen: Mache deinem Volk nie die Religion streitig und traue niemals den königlichen Eunuchen.
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				Sidon
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				Aufzeichnungen und archäologische Ausgrabungen zeigen, dass die Insel, auf der das heutige Singapur liegt, schon ungefähr seit dem 2. Jahrhundert n. Chr. besiedelt ist. Die kleine Insel gehörte ursprünglich zum Reich von Sumatra und nannte sich Temasek, "Stadt am Meer". Aus unbekannten Gründen verlor das Gebiet im 14. Jahrhundert an Bedeutung, und für die nächsten Jahrhunderte bestand die Bevölkerung der Insel vorwiegend aus kleinen Fischerdörfern.[NEWLINE][NEWLINE]Das änderte sich gründlich am 29. Januar 1819, als der britische Staatsmann Sir Thomas Stamford Raffles auf der Insel ankam und einen Vertrag unterzeichnete, um den südlichen Teil zu einem britischen Handelsposten auszubauen. Singapur wurde 1824 offiziell zur britischen Kolonie, als die britische Ostindien-Kompanie die Kontrolle über die ganze Insel gewann. Die Stadt auf der Insel wuchs stetig an, und sie wurde zu einem bedeutenden Handels- und Geschäftszentrum im Pazifik.[NEWLINE][NEWLINE]1941 marschierten die Japaner in Singapur ein und erlangten in nur sechs Tagen die Kontrolle über die Stadt und ihren Militärstützpunkt. Die Schlacht um Singapur war die schlimmste militärische Katastrophe in der Geschichte Großbritanniens, und für den Rest des Zweiten Weltkriegs war die Stadt ein wichtiger Stützpunkt der Japaner. Erst einen Monat nach der japanischen Kapitulation 1945 erhielten die Briten die Kontrolle über die Insel zurück.[NEWLINE][NEWLINE]Nach dem Krieg begab sich Singapur auf den Weg in die Unabhängigkeit. 1955 durfte die Stadt zum ersten Mal allgemeine Wahlen abhalten, aber die nach England entsandten Delegationen, die Autonomie forderten, stießen noch bis 1959 auf Widerstand. Vier Jahre später erklärte der kleine Stadtstaat offiziell seine Unabhängigkeit vom britischen Empire und trat rasch der Föderation von Malaysia bei. Allerdings wurde das Verhältnis zwischen Singapur und der Föderation durch erhebliche ideologische Konflikte bald getrübt, und zwei Jahre später erklärte Singapur offiziell seine vollständige Souveränität.[NEWLINE][NEWLINE]Seit der Unabhängigkeit ist es mit dem Stadtstaat stetig bergauf gegangen, und Lebensstandard, Wirtschaft und Bildungswesen wurden massiv verbessert. Singapur ist heute das fünftreichste Land der Welt (gemessen am Bruttoinlandsprodukt pro Kopf der Bevölkerung) mit blühender Tourismus- und Pharmaindustrie.
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				Singapur
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				Sofia, die Hauptstadt und größte Stadt Bulgariens, liegt im Zentrum der Balkanhalbinsel. Der thrakische Stamm der Serden hatte das Gebiet seit etwa 700 v. Chr. besiedelt, als die serdische Siedlung um 29 v. Chr. von den Römern erobert wurde. Die Lage an einer wichtigen Handelsroute durch den Balkan ließ die Stadt während der Herrschaft Kaiser Trajans (98 - 117 n. Chr.) eine Blütezeit erleben und unter dem byzantinischen Kaiser Konstantin ihren Höhepunkt an Wohlstand und Frieden erreichen. Nach dieser Zeit war Sofias Geschichte zumeist von Kriegen und Eroberungen bestimmt.[NEWLINE][NEWLINE]Große Teile der Stadt wurden im Zuge der Invasion der Hunnen im Jahr 447 n. Chr. zerstört. Nachdem Kaiser Justinian I. die Stadt wieder aufgebaut hatte, wurde sie 809 vom bulgarischen Khan Krum erobert. Die Bulgaren wurden schließlich 1382 von den osmanischen Türken vertrieben. Nach dem gescheiterten Kreuzzug des Wladyslaw III. von Polen, der die Befreiung Bulgariens zum Ziel hatte, wurde die christliche Elite der Stadt umgebracht und die Stadt sollte in den nächsten vier Jahrhunderten als Hauptstadt der osmanischen Provinz Rumelien dienen.[NEWLINE][NEWLINE]1878 wurde Sofia im Russisch-Türkischen Krieg von russischen Truppen erobert und zur Hauptstadt des Fürstentums Bulgarien gemacht, das 1908 im unabhängigen Zarentum Bulgarien aufging. Nach seiner Unabhängigkeit wurde Bulgarien in zwei Balkankriege verwickelt. Bulgarien war im ersten Jahr des Ersten Weltkriegs noch neutral geblieben, trat dann aber den Mittelmächten bei und griff Serbien, Griechenland und Rumänien an, die zu den Verbündeten der Westmächte gehörten.[NEWLINE][NEWLINE]Der politische Scherbenhaufen, den der Krieg hinterlassen hatte, führte dazu, dass die Zeit zwischen den Weltkriegen von internen Konflikten und Blutvergießen geprägt war. Bulgarien schloss sich 1941 den Achsenmächten an, was dazu führte, dass Sofia 1943 von der alliierten Luftwaffe schwer bombardiert und schließlich im September 1944 von der Roten Armee besetzt wurde. Die sowjetischen Besatzer blieben bis zum Fall der Eisernen Vorhangs im Jahr 1989 in der Stadt - der letzte Akt in der langen und turbulenten Geschichte Sofias.
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				Sokoto wurde auf den Steilhängen am Zusammenfluss zweier Ströme in Nigeria erbaut und war die befestigte Hauptstadt des Kalifats von Sokoto, das seine größte Machtfülle in den 1820er Jahren erreichte. Es war zuvor schon das Zentrum mehrerer islamischer Reiche im vorkolonialen Sudan gewesen, zu deren Geschichte es aber keine historischen Quellen mehr gibt. 1827 n. Chr. entdeckte der Afrikaforscher Hugh Clapperton als erster Europäer die Stadt. Das Kalifat wurde nach der Eroberung Sokotos durch die Engländer im Jahr 1903 zerschlagen und große Teile der britischen Kolonie Nigeria hinzugefügt.
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				Kurioses über die Songhai
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				Der Legende nach verehrte das Volk der Songhai einen riesigen Fisch und unterwarf sich seinen strengen Gesetzen, bis ein Fremder, der aus dem Jemen kam, diesen tötete. Der Mann wurde König der Songhai und war der Begründer der bisher ältesten bekannten Dynastie, den Dya.[NEWLINE][NEWLINE]Als Reaktion auf die Bedrohung durch die näherkommende Wüste wurde Timbuktu 1990 auf die Rote Liste des gefährdeten Welterbes gesetzt und die UNESCO leitete ein Erhaltungsprogramm für die Stadt ein.[NEWLINE][NEWLINE]Die Songhai sind für ihre gewebten Decken und Matten bekannt. Die kunstvoll gearbeiteten Baumwolldecken (Terabeba) werden von Männern in der Stadt gewoben und sind sehr teuer.[NEWLINE][NEWLINE]Das größte Tabu in der Gesellschaft der Songhai ist die Lüge. Nur eine sehr schlechte Person würde jemanden anlügen.
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				Geschichte
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				Landschaft und Klima
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				Vor den Songhai: Die Mali
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				Der Aufstieg der Songhai
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				Sonni Ali Ber
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				Askiya Muhammad
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				Der Untergang der Songhai
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				Lektion gelernt
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				Das Reich der Songhai war eine Zivilisation, die im 15. und 16. Jahrhundert in Westafrika aufblühte. Die Songhai erschienen zuerst bei der Stadt Gao, einem Vasallen des Malireiches. Im frühen 14. Jahrhundert erreichten die Songhai ihre Unabhängigkeit von Mali und konnten in den folgenden zwei Jahrhunderten expandieren, bis sie schließlich das größte Reich in der Geschichte Afrikas bildeten.
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				Das Gebiet in Westafrika, das die Songhai besetzten, ist größtenteils flach und sehr trocken. Es wird von den zwei großen Strömen des Niger und des Senegal bestimmt, die einfache und schnelle Transportmöglichkeiten von Ost nach West sowie fruchtbares Ackerland an ihren Ufern bieten. Das tropische Klima ist heiß und es gibt eine trockene und eine feuchte Jahreszeit. Von März bis Juni weht ein heißer, trockener Wind von der Sahara und die Tagestemperatur steigt oft über 37 Grad Celsius an.
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				Vor dem Aufstieg der Songhai wurde der Großteil Zentralwestafrikas vom Malireich beherrscht. Dieses Reich wurde vermutlich kurz vor 1.000 n. Chr. gegründet. Es handelte sich hauptsächlich um ein Handelsreich und es lag buchstäblich an der Kreuzung Afrikas, von der aus die Sahara-Handelsrouten in nord-südlicher Richtung und die Flusswege in ost-westlicher Richtung kontrolliert werden konnten. Unter dem großen Anführer Mansa Musa (1307-1331?) eroberte das Malireich die reichen Städte Timbuktu und Gao und sicherte sich die Kontrolle über die wertvollen Salzvorkommen im Norden.[NEWLINE][NEWLINE]Mali war ein muslimisches Reich und unter Musa wurde die Stadt Timbuktu zu einem wichtigen Zentrum der Wissenschaften in der muslimischen Welt. Zur Zeit der Jahrhundertwende war das Reich jedoch zu groß geworden, um von einer Zentralregierung beherrscht zu werden, und wichtige Gebiete erklärten ihre Unabhängigkeit und begannen, sich loszusagen. Eines dieser Gebiete war Gao, die Heimat der Songhai.
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				Die Songhai sollen um 800 n. Chr. zum ersten Mal in Gao aufgetaucht sein. Man weiß nur wenig über ihre Anfänge, aber es ist bekannt, dass König Kossoi im 11. Jahrhundert zum Islam konvertierte und Gao zur Hauptstadt des wachsenden Songhai-Königreiches machte. Unter der Herrschaft der Songhai wurde Gao zu einer reichen, florierenden Stadt. Im frühen 13. Jahrhundert eroberten die Mali das Songhai-Königreich und machten es zu einem Vasallen. Songhai blieb etwa fünfzig Jahre unter malinesischer Kontrolle und konnte erst unter König Sulaiman-Mar wieder unabhängig werden.[NEWLINE][NEWLINE]Songhai erlebte im nächsten Jahrhundert einen unsicheren Frieden, bis ein weiterer großer Anführer, Sonni Ali Ber, das Königreich zu wahrer Blüte führte.
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				Sonni Ali Ber herrschte knapp dreißig Jahre über die Songhai (1464-1492). Er war ein brillanter Militärführer und Stratege. Sonni versuchte die zunehmende Schwäche Malis auszunutzen und führte Armeen zur Eroberung der Stadt Timbuktu, wobei die plündernden Tuareg, die die Stadt beim Schwinden der malinesischen Macht übernommen hatten, vertrieben wurden. Er erweiterte sein Reich weiter nach Westen und brachte alle malinesischen Gebiete nördlich von Djenné unter seine Kontrolle. Dabei verlief seine Expansion durchaus nicht widerstandslos. Im Laufe seiner Herrschaft wehrte Ali Angriffe der Mossi, Dogon und Fulani ab.[NEWLINE][NEWLINE]1473 wollte Ali Ber einen noch größeren Schatz erlangen - die reiche Handelsstadt Djenné. Diese war immer noch Teil des Malireiches und die Einwohner leisteten hartnäckig Widerstand. Da Ali die Stadt nicht im Sturm erobern konnte, wurde sie schließlich belagert. Djenné kapitulierte erst 7 Jahre nach Beginn der Belagerung.[NEWLINE][NEWLINE]Die zeitgenössischen Quellen bezeichnen Ali Ber meistens als unberechenbaren Tyrannen, der mal großzügig, mal brutal war, mit einer eisernen Faust regierte und alle, die er gefangen nahm, töten oder unterdrücken ließ. Das mag zwar teilweise übertrieben sein, da die muslimischen Gelehrten und Geschichtsschreiber Ali Ber für seine unorthodoxe Auslegung des Islam verachteten, da Ali anscheinend eine Mischung aus dem Islam selbst und traditionellen Religionsvorstellungen der Songhai bevorzugte.
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				Muhammad I. Askiya herrschte von 1493 bis 1528 über Songhai. Askiya bedeutet in etwa "Thronräuber", was auf die Art seiner Machtübernahme hinweist. Er stürzte Ali Bers Sohn und Erben nicht einmal ein Jahr nach dem Tod des Königs. Dass er selbst die Bezeichnung Thronräuber als Titel und Dynastienamen wählte, weist darauf hin, dass dieser außergewöhnliche Mann auch einen außergewöhnlichen Humor besaß.[NEWLINE][NEWLINE]Askiya war zwar mit kriegerischen Mitteln an den Thron gekommen, doch er war mehr als nur ein Kriegsherr. Während seiner Herrschaft kämpfte er mit unterschiedlichem Erfolg in zahlreichen Schlachten, doch er ist hauptsächlich als Reformer, Organisator und Mann Gottes bekannt. In seiner Herrschaftszeit schuf er eine Bürokratie, um das Regieren des Reiches zu erleichtern und die steuerlichen, militärischen und landwirtschaftlichen Vorhaben in Einklang zu bringen. Er eröffnete viele religiöse Schulen in ganz Songhai und machte 1495 eine berühmt gewordene Pilgerreise nach Mekka.[NEWLINE][NEWLINE]Askiya herrschte bis 1528, als er von seinem Sohn abgesetzt wurde. Weitere Informationen über diesen außergewöhnlichen Herrscher sind in seinem Zivilopädie-Eintrag zu finden.
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				In den Jahren nach Askiyas Absetzung konnte kein anderer Anführer die Macht über einen längeren Zeitraum halten. Askiyas Sohn Musa regierte drei Jahre und wurde von Muhammad II. abgelöst, der sechs Jahre an der Macht war. Darauf folgten zwei Anführer mit zwei bzw. zehn Jahren Herrschaftszeit. 1549 kam Askiya Dawud an die Macht und regierte 33 Jahre bis 1582. Diese relativ stabile Herrschaft wurde erschüttert, als der Sultan von Marokko die wertvollen Salzvorkommen bei Taghaza überfiel.[NEWLINE][NEWLINE]Das Ende kam 1591. Da die Songhai immer schwächer und zerstrittener waren und über keine modernen Waffen verfügten, startete eine marokkanische Armee, die mit Musketen bewaffnet war, einen Großangriff. Die Songhai-Krieger wurden komplett aufgerieben, ihre Anführer in die Berge vertrieben und die großen Städte Timbuktu und Gao erobert. Mit nur einem vernichtenden Feldzug wurde so ein ganzes Königreich quasi komplett ausgelöscht.
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				Der Untergang der Songhai war brutal und schnell. Er ähnelt in vielem der Eroberung des Aztekenreiches etwa siebzig Jahre vorher (1521). Beide Reiche waren vorher mächtig, reich und schlagkräftig. Beide dachten, sie seien unverwundbar. Beide wurden von einer kleinen Armee mit überlegener Waffentechnologie vernichtet. Das erinnert an den berühmten Leitsatz: "Nimm nie ein Messer zu einer Schießerei mit. Nimm eine Pistole mit. Oder am besten mindestens zwei Pistolen." Dies gilt sowohl für Königreiche wie für Schießereien.
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				Songhai
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				Konquistador
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				Einheit der Aufklärung, die auf Spähen und die Gründung von Kolonien in Übersee spezialisiert ist. Kann nur von Spanien ausgebildet werden. Ersetzt den Kürassier, aber ist früher verfügbar.
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				Der Konquistador ist eine vielseitig einsetzbare Einheit, die sowohl auf dem Land als auch zu Wasser stark ist. Er ersetzt den Kürassier, wird aber bereits mit der Erkundung freigeschaltet, anstelle des Imperialismus. Auf Land ist er ein außergewöhnlicher Späher mit zusätzlicher Sicht. Außerdem verfügt er über die Fähigkeit, neue Städte auf Kontinenten zu gründen, auf denen sich die spanische Hauptstadt nicht befindet. Zu Wasser verfügt der Konquistador über die Beförderung ''Mit Verteidigung wassern'', die es ihm erlaubt, sich selbst gegen Marineeinheiten zu verteidigen. Im Gegensatz zum Kürassier erhält er keinen Malus, wenn er Städte angreift..
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				Die Konquistadoren waren die spanischen Soldaten und Entdecker, die im 16. und 17. Jahrhundert große Teile der neuen Welt eroberten. Nach der Vertreibung der Mauren aus Spanien waren die Konquistadoren erfahrene Veteranen der leichten Kavallerie. Aufgrund ihrer Fähigkeit, schwieriges Gelände hoch zu Ross zu durchqueren, waren sie den Eingeborenen der Neuen Welt überlegen, die keine Pferde besaßen und ihren furchteinflößenden Gegnern nicht entkommen konnten.
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				Kurioses über Spanien
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				Eines der spürbarsten Vermächtnisse des spanischen Kolonialreichs ist seine Sprache - beinahe 500 Millionen Menschen sprechen heutzutage Spanisch, die zweithäufigste Sprache der Welt.[NEWLINE][NEWLINE]Spanien ist die führende Nation bei der Erzeugung von Solarenergie und überholte die USA im Jahr 2010 mit der Fertigstellung der riesigen Solaranlage La Florida. Außerdem werden 50% der im Land erzeugten Energie durch Windräder gewonnen, sehr zum Missfallen Don Quijotes.[NEWLINE][NEWLINE]Theoretisch, wenn nicht sogar praktisch, ist Nudismus in ganz Spanien legal.[NEWLINE][NEWLINE]Das Barett wurde in Spanien von den Basken in den nordöstlichen Pyrenäen erfunden.[NEWLINE][NEWLINE]Der spanische Autor Miguel de Cervantes Saavedra schrieb Don Quijote, der als erster moderner Roman gilt.
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				Geschichte
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				Geografie und Klima
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				Frühe Geschichte: Vom Cro-Magnon zu den Kelten
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				Auftritt der Römer
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				Die Ankunft der Mauren
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				Die Reconquista, die Vereinigung und die Inquisition
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				Spanisches Kolonialreich, die Herren der neuen Welt
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				Unruhen und Krieg oder "Keine Pause für Spanien"
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				Gegenwart und Zukunft
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				[NEWLINE]        Staatsoberhaupt: Isabella[NEWLINE]        Spezialeinheit: Tercio[NEWLINE]        Spezialeinheit: Konquistador[NEWLINE][NEWLINE]
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				Tercio
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				Vorherrschende Militäreinheit der Renaissance. Kann nur von Spanien ausgebildet werden. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Musketier, den sie ersetzt, und die Beförderung 'Bonus gegen Beritten (50)'. Allerdings ist es auch teurer, sie auszubilden.
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				Das Tercio ist eine der zwei Spezialeinheiten Spaniens und ersetzt den Musketier. Diese Einheit ist im Kampf stärker als der Musketier und kämpft mit doppelter Stärke gegen berittene Einheiten. Es ist allerdings teurer, das Tercio auszubilden.
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				Das Tercio ist eine brillante militärische Innovation, die aus einer gemischten Formation aus Pikenieren und Arkebusieren (Soldaten mit äußerst primitiven Schusswaffen) besteht. Es wurde im frühen 16. Jahrhundert vom spanischen General Gonzalo Fernández de Córdoba erfunden. Das Tercio (auch bekannt als das "spanische Viereck") wurde in einer Schachbrett-Formation eingesetzt, in der Pikeniere und Arkebusiere abwechselnd in unterstützenden Blöcken angeordnet sind. Die Vorteile dieses Aufbaus liegen auf der Hand: Die Arkebusiere können den Feind aus der Distanz angreifen und im Nahkampf übernehmen die Pikeniere. Diese Formation sollte die Kriegsführung der Renaissance über ein Jahrhundert lang beherrschen.
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				Aufgrund seiner Position auf der Iberischen Halbinsel zwischen Nordafrika und Europa ist Spanien seit prähistorischen Zeiten bis heute ein wichtiges Gebiet. Das Land, das einst die erste imperiale Weltmacht war, musste später vernichtende Kriege und Jahrhunderte politischer Unruhe überstehen. Von der Entdeckung und Kolonisierung der Neuen Welt bis hin zu Spaniens Engagement in zahllosen Unabhängigkeitskriegen ist dieses Land eines der wenigen mit einem derart anhaltenden und weitreichenden globalen Einfluss.
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				In Sachen geografische Größe steht das Königreich Spanien an Platz 51 aller Länder - es ist nur etwa 80.000 Quadratkilometer größer als der Staat Kalifornien. Die Mehrheit des Landes wird von Hochplateaus und Bergketten dominiert wie der Sierra Nevada im Süden und den Pyrenäen im Norden. Spaniens höchster Gipfel ist der Teide auf Teneriffa, einer Insel, die zur spanischen Inselgruppe der Kanaren gehört.[NEWLINE][NEWLINE]Spaniens Klima ist äußerst vielfältig, selbst wenn man nur das Festland und keine der Kolonien betrachtet. Die südlichen Gebiete grenzen an das Mittelmeer und genießen ein mildes mediterranes, semiarides Klima. Die Zentralebene ist naturgemäß kontinental und die nördlichen Gebiete wechseln zwischen Meeres- und Gebirgstemperaturen. Der meiste Regen fällt in Spanien in den Bergen.
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				Archäologische Funde weisen darauf hin, dass vor 32.000 Jahren erstmals Menschen Fuß auf die Iberische Halbinsel setzten. Die berühmten Höhlenmalereien von Altamira sind ein Artefakt dieser ersten Besiedelung. Die Halbinsel wurde hauptsächlich von zwei Völkern besiedelt: den Iberern im Süden und Osten und den Kelten im Norden und Westen. Die Halbinsel war für die Kelten und Iberer die optimale Handelsposition, und viele phönizische und griechische Händler betrieben regen Gold- und Silberhandel, der hauptsächlich in der Stadt Tartessos an der Stelle des heutigen Sevilla stattfand. Ein paar phönizische, griechische und karthagische Handelskolonien wurden entlang der Mittelmeerküste der Halbinsel gegründet, aber die einheimische Bevölkerung behielt trotz dieses Zuflusses von Gold und Macht aus dem Ausland die Kontrolle über die meisten ihrer Gebiete.
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				Dieses Treiben fand etwa 210 v. Chr. ein Ende, als die Römer die karthagischen Kolonien im Zweiten Punischen Krieg einnahmen. Die Römer unternahmen einen Feldzug in das Herz der Iberischen Halbinsel und eroberten beinahe die gesamte Landmasse. Im Laufe der nächsten 500 Jahre wurden die Kelten und Iberer immer weiter "romanisiert". Einheimische Adelsfamilien wurden in den römischen Adel eingeführt, das Land war von römischen Straßen und Handelsposten übersät und neue Bewässerungssysteme wurden errichtet, unter anderem die berühmten Aquädukte. Das Christentum verbreitete sich auch in dieser Zeit und wurde von der einheimischen Bevölkerung schnell angenommen.[NEWLINE][NEWLINE]Rom jedoch verlor auf der Halbinsel (die jetzt "Hispania" oder "Iberia" genannt wurde) an Einfluss, als die germanische Invasion Galliens 409 n. Chr. die Völker der Sueben und Vandalen nach Iberien verdrängte. Die vertriebenen Stämme gründeten ein neues Königreich im heutigen Galizien und Portugal, und Rom hatte nicht genügend Ressourcen, um sie aufzuhalten. Die Vandalen verbreiteten sich schnell über Iberien und ließen den Römern nur ein kleines Gebiet an der Küste im Süden namens Spania. Die Römer in Byzanz hofften, Iberien von diesem Punkt aus zurückerobern zu können, aber schon bald fiel die gesamte Halbinsel unter die Herrschaft der Westgoten.
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				Die Westgoten setzten ihre Herrschaft über Iberien drei Jahrhunderte lang fort, bis eine plötzliche Invasion des islamischen Reichs der Umayyaden die Halbinsel überschwemmte. Die gewaltigen maurischen Armeen kamen von Nordafrika über das Meer nach Gibraltar und eroberten beinahe ganz Iberien in nur sieben Jahren von 711 - 718 n. Chr. Die neuen islamischen Herrscher erlaubten es den Christen und Juden, ihre Religion weiterhin zu praktizieren, aber sie verlangten Sondersteuern von ihnen und unterwarfen sie ein paar diskriminierenden Bräuchen. Trotz dieser (für die damalige Zeit) geringfügigen Schikanen konvertierten viele Einheimische zum Islam.[NEWLINE][NEWLINE]Unter den Invasoren selbst herrschte keine Einheit, obwohl sie Religion und Absichten teilten, und so spalteten sich bald einzelne maurische Gruppen ab und gründeten eigene Siedlungen, vorrangig in den Regionen um Valencia und Granada. Im 11. Jahrhundert zerfiel das muslimische Territorium, und so konnten ein paar der verbleibenden christlichen Königreiche ihre Grenzen wieder ausdehnen. Christen und Muslime rangen jahrhundertelang miteinander um die Herrschaft über Iberien, was schließlich in der Reconquista (dt. "Rückeroberung") endete.
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				Die Reconquista, die offiziell mit der Schlacht von Covadonga im Jahr 722 begann (aber erst viel später ihren Höhepunkt erleben sollte) war der Name für den Versuch der Christen, Iberien aus der Herrschaft der Muslime zurückzuerobern. Viele wichtige christliche Königreiche wurden im Zuge der Reconquista gegründet, darunter Asturien und Aragón, aber die meisten muslimischen Königreiche hielten an ihren Gebieten fest. Die nächsten 700 Jahre tobte zwischen den Christen und den Muslimen eine Schlacht um die Iberische Halbinsel: Festungen wurden errichtet und eingenommen, Einflussbasen und Machtgleichgewichte verschoben sich und Grenzen wurden beinahe jährlich neu gezeichnet. Zwar verbreiteten sich die christlichen Königreiche langsam über Iberien, aber ein klarer Sieger war nicht erkennbar.[NEWLINE][NEWLINE]Das änderte sich schlagartig nach der schicksalhaften Vereinigung der Königreiche Kastilien und Aragón durch die Hochzeit von Isabella I. und Ferdinand II. im Jahr 1469. Die beiden Monarchen führten einen gezielten Angriff gegen die islamische Festung in Granada, und 1492 beendeten sie endgültig die 781 Jahre währende Herrschaft der Muslime über Iberien.[NEWLINE][NEWLINE]1492 war ein wichtiges Jahr für das Königspaar: Christoph Kolumbus erreichte mit der Unterstützung Isabellas Amerika (was zur Kolonisierung der Neuen Welt führte), und den iberischen Juden wurde befohlen, zum Christentum zu konvertieren. Eine Weigerung wurde mit Vertreibung oder während der Inquisition sogar mit dem Tod bestraft.[NEWLINE][NEWLINE]Das neue, vereinte Königreich von Isabella und Ferdinand wurde bekannt unter dem Namen España (oder Spanien). Es wurde aufgrund seiner vermögenden Kolonien in der Neuen Welt zur ersten "Weltmacht" der damaligen Zeit.
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				In seiner Blütezeit zählte das Spanische Reich Gebiete überall auf der Welt zu seinem Besitz - von großen Teilen Nord- und Südamerikas über kleine Teile Europas, zahlreiche Städte in Nordafrika bis hin zu ganz Ostindien. Die Spanier waren die globalen Vorreiter in diesem Zeitalter der Entdeckungen, sammelten große Reichtümer an und trieben regen Handel mit ihren zahlreichen Kolonien und Fürstentümern. Mit Recht wurde behauptet, dass im Spanischen Reich niemals die Sonne untergeht.[NEWLINE][NEWLINE]Spaniens Handelsrouten zur Neuen Welt brachten nicht nur neues Wissen und eine reichere Kultur, sondern auch neue Ressourcen in Form wertvoller Metalle (z. B. Gold), Gewürze und Pflanzen. Das Goldene Zeitalter Spaniens war außerdem von intellektuellen und spirituellen Reformen geprägt, beginnend mit der Entwicklung des Humanismus, den Anfängen der Reformation und der Gründung der Schule von Salamanca.
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				Große Macht bringt große Verantwortung mit sich, zumindest wenn man nicht will, dass Berber-Korsaren Sklavenjagden an den Küsten des eigenen Reiches veranstalten. Abgesehen von der wachsenden Bedrohung durch die Piraten und die Osmanen befand sich Spanien permanent im Krieg gegen Frankreich. Religiöse Unruhen und Kriege beutelten das katholische Reich, während die Reformation es in immer größere Militäraktionen in ganz Europa verstrickte. In den 1650ern wurde das Imperium von der Großen Pest von Sevilla heimgesucht, und was von Unruhen und Religionskriegen verschont worden war, musste nun auch noch gegen den schwarzen Tod bestehen.[NEWLINE][NEWLINE]Von diesem Punkt an verringerten sich die Macht und der Einfluss Spaniens. Das Land verlor seine europäischen Besitztümer, vorrangig aufgrund der Trennung von Portugal und den Niederladen, und erlitt danach militärische Rückschläge im äußerst verlustreichen Dreißigjährigen Krieg.[NEWLINE][NEWLINE]Diverse Kriege bedrohten und dezimierten das einst stolze Imperium die nächsten zwei Jahrhunderte lang. Im 18. Jahrhundert fiel Napoléon Bonaparte heimtückisch in das Land ein, unter dem Vorwand, auf dem Weg nach Portugal zu sein. Im frühen 19. Jahrhundert führte eine nationalistische Revolte, die die Regierung der französischen Besatzung stürzen wollte, dann zum Spanischen Unabhängigkeitskrieg. Obwohl schließlich ein Sieg über die Franzosen errungen werden konnte (hauptsächlich aufgrund des desaströsen Russlandfeldzugs Napoléons), brach im Land politisches Chaos aus.[NEWLINE][NEWLINE]Spanien sah sich bald in zahlreiche Unabhängigkeitskriege seiner eigenen Kolonien verstrickt, die schließlich im Spanisch-Amerikanischen Krieg gipfelten. Auch im 20. Jahrhundert sollte sich für das gefallene Imperium nicht viel ändern: Der Spanische Bürgerkrieg der 1930er brachte den Faschismus und eine autoritäre Regierung ins Land und forderte über eine halbe Million Opfer. Dieser Krieg wird häufig auch als erste Schlacht des Zweiten Weltkriegs bezeichnet.[NEWLINE][NEWLINE]Erst mit dem Tod von General Francisco Franco im Jahr 1975 wurde die Monarchie wieder eingesetzt, und zum ersten Mal in den letzten 300 Jahren ging es für Spanien langsam wieder aufwärts.
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				Im Jahr 1978 wurde mit dem Inkrafttreten der spanischen Verfassung die Demokratie in Spanien eingeführt; König Juan Carlos gebot den radikalen und nationalistischen Rebellenbewegungen endgültig Einhalt, die angriffslustig durch die ländlichen Gebiete zogen und hauptsächlich von einer Gruppe baskischer Terroristen angeführt wurden. Im Jahr 1982 wurde Spanien Mitglied der NATO und trat 1986 der Europäischen Gemeinschaft bei, der heutigen Europäischen Union.[NEWLINE][NEWLINE]Seit den ruhmreichen Tagen als imperiale Weltmacht und den Jahrhunderten nationaler und internationaler Unruhen hat sich Spanien neu geordnet und ist als neuer Global Player hervorgegangen mit der neuntgrößten Wirtschaft und dem zehnthöchsten Lebensstandard weltweit. Ein Großteil der Weltbevölkerung kann zumindest einen Teil seiner nationalen Identität oder Kultur auf Spanien zurückführen, von den architektonischen Eisenwerken in New Orleans bis hin zum katholischen Glauben auf den Philippinen. Nur wenige der heutigen Nationen hatten so weitreichenden und anhaltenden Einfluss wie das imperiale Spanien - auf dem Höhepunkt seiner Macht wie heute noch.
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				Spanien
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				Spezialgelände
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				Es gibt mehrere spezielle Geländetypen in Civilization V, die alle entscheidende Auswirkungen auf das Spiel haben.
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				Hügel
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				Hügel bescheren einer Stadt in der Nähe eine erhöhte Produktivität. Sie sichern Einheiten, die auf ihnen stationiert sind, außerdem wichtige Kampfbonusse.
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				Hügel bewirken +1 Produktion auf einem Geländefeld und -1 Nahrungsmalus.
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				Eine Einheit auf einem Hügel erhält einen Verteidigungsbonus von +25%. Eine auf einem Hügel errichtete Stadt erhält einen Verteidigungsbonus von ??.
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				2 Fortbewegungspunkte zum Betreten eines Hügel-Geländefelds.
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				Stadt-Ertragsmodifikator
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				Verteidigungsbonus
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				Fortbewegungskosten
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				Eis
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				Berge
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				Berge sind unpassierbar, außer für Lufteinheiten sowie karthagische Einheiten (nach Erlangen des Großen Generals). Städten bieten sie nichts.
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				Flüsse
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				Städte wurden traditionell an Flüssen gebaut - aus gutem Grund. Flüsse bieten Bewässerung für die Felder rund um die Städte und bieten Städten Schutz, da es eher schwierig ist, einen Angriff auf eine Stadt über einen Fluss auszuführen.
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				Flüsse verlaufen am Rand von Geländefeldern entlang und nicht durch die Geländefelder hindurch.
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				Flüsse bringen angrenzenden Geländefeldern +1 Gold.
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				Bei Angriffen über einen Fluss erhält die angreifende Einheit einen Malus von 25% auf ihre Kampfstärke.
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				Eine Einheit verbraucht 2 Fortbewegungspunkte, wenn sie einen Fluss überquert. Es entstehen keine zusätzlichen Kosten beim Überqueren eines Flusses, wenn eine Straße darüberführt und Eure Zivilisation über die Technologie Maschinenbau verfügt.
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				Flusslage
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				Stadt-Ertragsmodifikator
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				Angriffsmalus
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				Fortbewegungseffekt
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				Schnee
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				Schnee kann zwar passiert werden, bringt der Zivilisation aber keine Vorteile.
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				Die erste schriftliche Erwähnung Stockholms datiert aus dem Jahr 1252 n. Chr. und beschreibt die Stadt als Eisenhandelsstadt, doch in manchen Normannensagen wird behauptet, dass Stockholm die verlorene Stadt Agnafit sein soll, wo der legendäre König Agne von seiner Braut Skjalf gehängt wurde, die er zuvor geraubt hatte. Eine andere Geschichte besagt, dass die Stadt vom Schweden Birger Jarl gegründet wurde, um sein noch junges Land vor einfallenden Flotten zu schützen. Welche Geschichte auch immer stimmen mag, die Stadt ist schnell zu einem Zentrum des Handels, des Bergbaus und der Fischerei geworden. Mit dem Aufkommen der Hanse und einem Handelsboom im baltischen Raum entwickelte sich Stockholm immer mehr zu einer bedeutenden dänischen Kaufmannsstadt.[NEWLINE][NEWLINE]Im 15. Jahrhundert formierte sich in Stockholm eine nationale Unabhängigkeitsbewegung und die Schweden wollten ihre dänischen Herrscher unbedingt stürzen. Die Revolution scheiterte aber und der dänische König Christian II. richtete in der Stadt das Stockholmer Blutbad an - ein grausames Massaker, bei dem ein Großteil der schwedischen Aufständischen getötet wurde. Doch in den folgenden Jahren kam es überall im Land zu weiteren Aufständen, die erfolgreicher waren, sodass die Kalmarer Union (der trügerische Name für die dänische Vorherrschaft in Skandinavien) ein Ende fand und Schweden von Dänemark unabhängig wurde. Der erste König von Schweden, Gustav Wasa, wurde 1523 gekrönt und es kam zu einem rapiden Bevölkerungswachstum in Stockholm. In nur einhundert Jahren hatte sich die Stadtbevölkerung versechsfacht.[NEWLINE][NEWLINE]1634 wurde Stockholm zur Hauptstadt des Schwedischen Reiches ernannt und zahlreiche neue Handelsgesetze gaben der Stadt die Kontrolle über den Handel zwischen ausländischen Kaufleuten und den eigenen schwedischen Gebieten. Dieses goldene Zeitalter endete schließlich ungefähr 40 Jahre später, als der Schwarze Tod die Stadt erreichte und Krieg zwischen Schweden und seinen Verbündeten ausbrach. Unter dem Einfluss beider Katastrophen stagnierte die Wirtschaft in Stockholm eine gewisse Zeit lang, doch die Stadt entwickelte sich kulturell weiter. Es dauerte fast 200 Jahre, bis die Stadt ihre führende wirtschaftliche Rolle wiedererlangen konnte.[NEWLINE][NEWLINE]In der zweiten Hälfte des 20. Jahrhunderts ist Stockholm zum technologischen und wirtschaftlichen Zentrum des Landes geworden. Um Platz für die wachsende Industrie und Bevölkerung zu schaffen, wurden viele historische Gebäude, von denen ein Großteil noch aus dem Mittelalter stammte, abgerissen und durch neue Architekturgebäude ersetzt. Die Stadt ist immer weiter von ihren Wurzeln in den Bereichen Fischerei, Bergbau und Schwerindustrie abgerückt und spezialisiert sich inzwischen auf Hightech-Elektronik, Architektur und moderne Dienstleistungen.
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				Stockholm
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				Die Sumerer waren eine der ersten Zivilisationen, die die Phalanx-Formation einsetzten. Dabei trug eine dicht gedrängte Soldatengruppe große Schilde und Speere und konnte sich so gegenseitig vor Angreifern schützen, während sie sich als eine Einheit auf ihren Gegner zubewegte.
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				Kurioses
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				Der berühmte schwedische Chemiker Alfred Nobel, der Namensgeber des Nobelpreises, war Inhaber von mehr als 300 Patenten und zeichnete für zahlreiche wissenschaftliche Durchbrüche verantwortlich, darunter auch die Erfindung des Dynamits.[NEWLINE][NEWLINE]Die im 20. Jahrhundert lebende Hollywood-Schauspielerin Greta Garbo wurde 1905 als Greta Lovisa Gustafsson in Stockholm, Schweden, geboren. Sie wanderte 1925 in die Vereinigten Staaten aus und gilt weitestgehend als einer der größten weiblichen Filmstars aller Zeiten.[NEWLINE][NEWLINE]IKEA, das in Schweden gegründete internationale Möbelunternehmen, ist für sein großes Sortiment an aufbaufertigen Produkten bekannt, denen häufig vage Piktogramme als Anleitungen beiliegen.
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				Geschichte
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				Das moderne Schweden
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				Klima und Landschaft
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				Vorgeschichte
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				Die Wikinger Schwedens
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				Frühe Königreiche
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				Die Kalmarer Union
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				Aufstieg schwedischer Macht
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				Schwedische Industrialisierung
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				Eintritt der Neutralität
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				Das Königreich Schweden in Nordeuropa bildet zusammen mit Dänemark und Norwegen die Region Skandinavien. Die frühe Geschichte der heutigen progressiven und wirtschaftlich mächtigen Nation wurde in den nordischen Sagen niedergeschrieben, die auch die ersten Aufzeichnungen über die legendären Könige enthalten. Es liegt kein genaues Gründungsdatum des Königreiches vor, doch mit der Zeit wichen die lose verbundenen Stammesfürstentümer der Wikinger einem vereinten schwedischen Volk. Schweden erreichte den Höhepunkt seiner militärischen und politischen Macht im 17. Jahrhundert unter der standhaften Herrschaft des verehrten Königs und Generals Gustav Adolf.
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				Heute gilt Schweden als fortschrittliche Nation mit hohem Lebensstandard. Die stabile Wirtschaft Schwedens, die vor allem auf dem Export von Maschinen, Rohmaterial, Papier und Möbeln beruht, hat dem Land ein ausgeprägtes Wohlfahrts- und Sozialsystem ermöglicht. Diversen Studien zufolge haben die Vorzüge dieses Systems mit allgemeinem Zugang zu Gesundheitsfürsorge und Bildung sowie rechtlich vorgeschriebenen bezahlten Urlaubszeiten zu Schwedens Ruf als eines der "glücklichsten Länder der Welt" beigetragen.
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				Schweden erstreckt sich von der südlichen Ostsee bis zum nördlichen Polarkreis und liegt zwischen den nordischen Ländern Norwegen und Finnland. Das Land ist größtenteils bewaldet mit einheimischen Kiefern, Fichten und Birken. Schweden hat insgesamt ein mildes und verglichen mit den benachbarten Regionen überraschend trockenes Klima, wobei sich die Wetterverhältnisse von Nord nach Süd deutlich unterscheiden. Die Ostküste Schwedens bietet seit Langem ergiebige Fischgründe, was zum großen schwedischen Erfahrungsschatz bezüglich der Seefahrt beitrug.
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				Lange vor der Zeit der Wikinger wurde Schweden von Stammesvölkern bewohnt, die durch die Region wanderten. Schon 12.000 v. Chr. zogen in Schweden lebende Jäger und Sammler mit den Jahreszeiten mit und bildeten schließlich mit primitiven Werkzeugen aus Feuerstein und Schiefer kleine Fischersiedlungen. Diese frühen Stämme entwickelten von der Jungsteinzeit bis in die nordische Bronzezeit um 1.700 v. Chr. zusammenhängendere landwirtschaftliche Gesellschaften. Durch einen Zufluss importierter Bronze konnten während dieser Periode immer fortschrittlichere Werkzeuge und Waffen eingesetzt werden.[NEWLINE][NEWLINE]Als mit dem neuen Jahrtausend der Beginn der Wikingerzeit nahte, war Schweden von mehreren großen germanischen Stämmen bewohnt. Die ursprünglichen "Schweden" waren anfangs nur ein einziger Stamm, der in kleinen Königreichen und Stammesfürstentümern in ganz Svealand lebte, dem historischen Mittelpunkt der schwedischen Entwicklung. Die Schweden, deren Nachbarn die Gauten im Süden und die Goten auf der Ostseeinsel Gotland waren, wurden schließlich mit den benachbarten Stämmen vereint, wobei das Datum dieses Zusammenschlusses unbekannt bleibt. Die Zusammenarbeit dieser frühen Stammesreiche in der Wikingerzeit spricht für ein allmähliches Verschmelzen ihrer Gebiete.
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				Die Eroberungen und die Ausbreitung der Wikinger nach Mitteleuropa brachten Chaos über die ahnungslosen Siedlungen der Region. Im 7. und 8. Jahrhundert hissten die Wikinger üblicherweise in jedem Frühjahr in Skandinavien die Segel, um zu plündern, und kehrten im Herbst schwer beladen mit Beute zurück. Während ihre dänischen Kollegen für ihre Beutezüge in England und Frankreich bekannt sind, segelten die schwedischen Wikinger vor allem über die Ostsee und durch die Meeresarme zur russischen Grenze.[NEWLINE][NEWLINE]Im 9. Jahrhundert drangen die schwedischen Wikinger in Russland, Weißrussland und die Ukraine ein und viele ließen sich in diesen östlichen Ländern nieder, wo sie als die Rus bekannt wurden. Es bestehen mehrere Theorien über die Herkunft dieses Namens, doch am verbreitetsten ist wohl die Ansicht, dass er von der schwedischen Region Roslagen abgeleitet ist, was "Land der Ruderer" bedeutet. Nachdem sie Mitte des 9. Jahrhunderts die Stadt Kiew eingenommen hatten, bildeten die Rus einen Staat, der fast 400 Jahre bis zum Eintreffen der Mongolen im 13. Jahrhundert bestand. Auf die Bezeichnung "Land der Rus" führt man den Namen der heutigen Nation Russland zurück.[NEWLINE][NEWLINE]Die schwedischen Wikinger ehrten nach alter Tradition ihre historischsten Schlachten und verehrtesten Anführer mit Runensteinen. Diese monumentalen Steine mit ihren Inschriften aus Runenzeichen und Symbolen stellen einige der frühesten Aufzeichnungen über die Taten der Wikinger dar und sind über alle Regionen verstreut, die sie einst beherrschten.
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				Für die Dauer des 1. Jahrtausends n. Chr. war Schweden eine lockere Ansammlung unabhängiger Provinzen. Obwohl die nordischen Sagen von einigen frühen Königen erzählen, ist es schwierig, die Legenden von den geschichtlichen Tatsachen zu trennen, sodass ihre Abstammung und die Erbfolge noch etwas durcheinander sind. Olof Skötkonung, der Sohn von König Erik dem Siegesfrohen, regierte von 995 bis 1022 und gilt als der Erste, der die schwedischen Stämme wirklich unter einem König vereinte.[NEWLINE][NEWLINE]Mitte des 12. Jahrhunderts diente der berühmte Regent Birger Jarl Schweden unter der Herrschaft von König Erik XI. als "Jarl" (ein Rang, der einem Grafen oder Vizekönig entsprach). Birger wird zugeschrieben, langwierige Feindseligkeit mit dem rivalisierenden Norwegen durch das Aushandeln des Vertrags von Lödöse beigelegt zu haben, wobei er sogar so weit ging, seine eigene Tochter Rikissa mit dem Sohn des norwegischen Königs Håkon IV. zu vermählen. Man vermutet, dass Birger auch daran beteiligt war, den Ort der zukünftigen schwedischen Hauptstadt Stockholm auszuwählen, denn die ersten schriftlichen Bezüge auf den Namen Stockholm entstammen Briefen von Birger selbst.[NEWLINE][NEWLINE]Im 14. Jahrhundert wurde Schweden von einem unvorstellbaren Schrecken heimgesucht, dem schwarzen Tod. Die Pest war eine verheerende Pandemie, die über Europa hinwegfegte und Schweden 1349 erreichte. Schweden war zwar eins der letzten Königreiche, die unter den Auswirkungen der Pest litten, doch die Seuche verwüstete die Nation und löschte einigen Berichten zufolge fast die halbe Bevölkerung aus.
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				Von 1397 bis 1523 war Schweden Teil der Kalmarer Union, die Schweden, Norwegen und Dänemark effektiv unter der Herrschaft eines einzigen Monarchen vereinte. Zwar blieben die Nationen theoretisch unabhängig, doch die Außenpolitik und das Vorgehen des dänischen Königs waren unumstößlich. Schwedens Beteiligung an der Union wurde durch interne Streitigkeiten zwischen dem damaligen König Albert und dem führenden Adel verursacht, der Alberts Aufstieg auf den Thron unterstützte, bis er versuchte, Vermögen und Landbesitz des Adels zu reduzieren. Der Adel wandte sich an Königin Margarethe von Dänemark und erklärte sie zur Regentin über seine Ländereien. Eine dänische Streitmacht ging gegen Albert vor und besiegte seine Armee 1389.[NEWLINE][NEWLINE]Bei einer Versammlung in der schwedischen Stadt Kalmar im Jahr 1397 wurde die Union offiziell gegründet, wobei man darauf bestand, dass der Monarch der Union stets aus Dänemark stammen sollte. Der schwedische Adel stimmte der Union zu, da Margarethe versprach, dass sein Einfluss und seine Besitztümer beschützt würden und dass auch Schweden Autorität im Land haben würden, wenngleich nicht auf dem Thron. Ein Verwandter von Margarethe, Erich von Pommern, wurde zum ersten König der neuen Union gekrönt, doch seine eigenen Ambitionen stellten Margarethes Versprechen schon bald in Zweifel.[NEWLINE][NEWLINE]Innerhalb von 50 Jahren befand sich die Union im Chaos, denn die häufigen Konflikte mit schwedischen Handelspartnern, die der dänische König heraufbeschwor, ärgerten den schwedischen Adel und schadeten der Wirtschaft in Schweden. 1440 wurde König Erich abgesetzt, doch Frieden fand die Union dadurch nicht. Die Konflikte zwischen Dänemark und Schweden erstreckten sich bis zum Aufstieg von Gustav Eriksson im 16. Jahrhundert.
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				König Gustav I., auch bekannt als "Gustav Wasa" vom Haus Wasa, führte 1521 eine erfolgreiche Rebellion gegen den dänischen König Christian II. an, der die Kalmarer Union regierte. Von seinem dänischen Monarchen befreit, wählte der schwedische Reichstag Gustav 1523 zum König von Schweden, sodass die Union nach mehr als einem Jahrhundert zum Ende kam.[NEWLINE][NEWLINE]Unter der späteren Herrschaft des geschätzten Königs Gustav Adolf begann im 17. Jahrhundert eine wahre schwedische "Großmacht-Ära". Als Gustav Adolf 1611 auf den Thron stieg, übernahm er das Ruder einer Nation voller Konflikte. Sein Vater Karl hatte den rechtmäßigen König (und seinen eigenen Neffen) Sigismund abgesetzt, um die Krone für sich zu beanspruchen, und ließ Schweden mit drei drohenden Kriegen zurück. Gustav Adolf ging im darauffolgenden Jahrzehnt geschickt mit diesen in- und ausländischen Problemen um, indem er einen zerbrechlichen Frieden mit Sigismund aushandelte und Konflikte mit Russland und Dänemark beilegte.[NEWLINE][NEWLINE]Seine berühmteste militärische Leistung vollbrachte Gustav Adolf während des Dreißigjährigen Krieges, einem großen Konflikt, der in der Konfrontation der Verteidigung des Protestantismus mit den katholischen Streitkräften des Heiligen Römischen Reiches gipfelte. Unter der Herrschaft Gustav Adolfs wurde das schwedische Militär gestärkt und modernisiert und er schützte die protestantische Bewegung bei einigen entscheidenden Siegen während des Krieges. Obwohl er anfangs nicht involviert war, führte Gustav Adolf die schwedische Armee 1630 an, um die deutschen protestantischen Staaten gegen die Streitmacht des Heiligen Römischen Reiches zu unterstützen. Leider wurde Gustav Adolf 1632 getötet, als er einen Ansturm in der Schlacht bei Lützen anführte, und Schweden verlor damit seinen geehrtesten General.[NEWLINE][NEWLINE]Es war nicht leicht, das Ansehen zu erhalten, das Schweden während der Herrschaft Gustav Adolfs erlangt hatte, doch seine Nachfolger Karl XI. und Karl XII. waren beide geschickte und angesehene Anführer. Beide Könige führten die militärischen Verbesserungen fort, die Gustav Adolf begonnen hatte, und nutzten eine speziell ausgebildete Einheit, die als die Karoliner bekannt war. Die Armee der Karoliner stellte Qualität vor Quantität und vertraute mehr auf Geschick und Disziplin als auf reine Zahlenstärke.[NEWLINE][NEWLINE]Während des Großen Nordischen Krieges 1700-1721, der zwischen Schweden und einer vereinten Streitmacht unter russischer Führung ausgetragen wurde, bestanden die Karoliner trotz unüberwindbarer Widrigkeiten, zum Teil sogar dann, wenn sie 3 zu 1 unterlegen waren, und traten dennoch wiederholt als Sieger der Schlacht hervor. Leider wurden die Schweden schließlich von den Streitkräften ihrer Gegner besiegt und 1718 kam es zu dem berühmten Rückzug, der als "Todesmarsch der Karoliner" bekannt wurde. Als Karl XII. im Kampf fiel, leitete ein Offizier namens Carl Armfeldt mit seiner Kompanie von 5.000 Männern den Rückzug ein, marschierte jedoch mitten in einen Schneesturm. Etwa 3.000 Männer starben, bevor die Armee es schließlich zurück nach Schweden schaffte.
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				Vor der Mitte des 19. Jahrhunderts beruhte die schwedische Wirtschaft vor allem auf Landwirtschaft; industriell gesehen lag die Nation hinter ihren Nachbarn zurück. Durch zahlreiche natürliche Ressourcen, besonders Holz und Eisenerz, wandelte sich die schwedische Wirtschaft ab 1870 rapide. Die weitere Entwicklung der Eisenbahn ermöglichte Schweden, große Mengen an Rohstoffen zu den Küstenhäfen zu transportieren, sodass im frühen 20. Jahrhundert ein schnelles Wachstum entstand.
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				Obwohl es in seiner Geschichte viele bewaffnete Konflikte mit seinen rivalisierenden Nachbarn erlebte, unterhält Schweden seit der Zeit der Napoleonischen Kriege, als es der Koalition gegen Napoleon beitrat, friedliche internationale Beziehungen. 1808 verlor Schweden beinahe ein Drittel des östlichsten Gebietes an Russland - das Land, das sich später zum heutigen Finnland entwickeln sollte. Seit diesem großen Verlust hat Schweden bis zum heutigen Tag den Weg der Neutralität gewählt.[NEWLINE][NEWLINE]Als der Erste und Zweite Weltkrieg im 20. Jahrhundert in Europa wüteten, blieb Schweden generell unabhängig vom deutschen Einfluss und beteiligte sich nicht an dem Konflikt. Schweden unterstützte jedoch still den Widerstand in Dänemark, indem es den dänischen Juden 1943 bei der Flucht half.
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				Schweden
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				Diese elitäre Armee schwedischer Soldaten diente der schwedischen Krone von ca. 1660-1697. Die Karoliner waren die wohl effektivsten Soldaten ihrer Zeit, eine kleine Gruppe, die ihre geringe zahlenmäßige Größe durch neuartige Taktiken und rigorose Disziplin ausglich. Die Karoliner waren grundsätzlich offensive Soldaten, die niemals irgendeine Art von Rückzugsmanöver trainierten. Sie stürmten auf die feindlichen Reihen zu und feuerten erst dann zurück, wenn sie nahe genug waren, um auch sicher zu treffen. Dieser tobende, unaufhaltsame Ansturm entmutigte viele Armeen und die Karoliner brachten auf diese Weise viele feindliche Truppen dazu, ihre Stellungen aufzugeben und die Flucht zu ergreifen.
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				Der verschneite Norden ist ihr Vaterland. Dort knistert ihr Herz am stürmischen Strand. Die Hakkapeliten waren eine Division finnischer leichter Kavalleristen, die König Gustav Adolf während des Dreißigjährigen Krieges einsetzte. Sie waren bestens ausgebildet und ausgezeichnet beim Überfall, Spähen, bei blitzschnellen Angriffen und vor allem beim Vorstürmen. Wenn sie im vollen Galopp angriffen, feuerten die Hakkapeliten ihre Pistolen auf die feindlichen Reihen ab und zogen dann ihre Schwerter, wenn ihre Pferde mit dem Feind in Kontakt traten. Die kleinen, stämmigen, kräftigen Pferde der Hakkapeliten waren teilweise die Vorläufer der modernen Finnpferd-Züchtung, des finnischen Nationalpferds.
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				PLACEHOLDER
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				Küste
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				Küsten-Geländefelder sind Ozean-Geländefelder, die an Land grenzen. Sie bieten einer nahen Stadt Nahrung und Gold, aber nur, wenn die Zivilisation über die Technologie Segeln verfügt. Nur Küsteneinheiten und Landeinheiten "zu Wasser" können Küsten-Geländefelder betreten.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Wüste
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				Wüsten-Geländefelder bieten für gewöhnlich sehr wenig Nutzen. Sie verschaffen Städten keine Vorteile (außer natürlich, es befindet sich eine Oase oder Ressource in der Wüste oder wenn es einen direkten Zugang zu Frischwasser gibt).
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				Flachland-Verteidigungsmalus: Eine Einheit auf einem unbefestigten Grasland-, Ebenen-, Wüsten-, Tundra- oder Schnee-Geländefeld, auf dem kein Wald ist, erhält automatisch einen Verteidigungsmalus von -25%.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Grasland
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				Grasland ist im Allgemeinen der Geländetyp, der die meiste Nahrung produziert. Städte, die in der Nähe von Grasland gebaut werden, wachsen meist schneller als Städte in anderem Gelände.
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				Flachland-Verteidigungsmalus: Eine Einheit auf einem unbefestigten Grasland-, Ebenen-, Wüsten-, Tundra- oder Schnee-Geländefeld, auf dem kein Wald ist, erhält automatisch einen Verteidigungsmalus von -25%.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Geländetypen
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				Es gibt sieben grundlegende Geländetypen in Civilization V. Neben mehreren anderen Faktoren (wie den dort vorkommenden Geländearten und den Ressourcen) bestimmt der grundlegende Geländetyp eines Geländefelds seinen Nutzen für eine Stadt sowie verschiedene andere Faktoren. (Es ist durchaus möglich, dass in einem Spiel nicht alle Geländetypen vorkommen.)
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				Ozean
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				Ozean-Geländefelder stehen für tiefe Gewässer. Sie bieten einer Stadt Nahrung und Gold, sobald die Stadt über die Technologien verfügt, um sie für sich zu nutzen.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Ebene
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				Ebenen bieten sowohl Nahrung als auch Produktion für eine nahegelegene Stadt. Eine Stadt, die von Ebenen umgeben ist, wächst zwar langsamer, als wenn sie von Grasland umgeben wäre, dafür ist sie aber viel produktiver.
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				Flachland-Verteidigungsmalus: Eine Einheit auf einem unbefestigten Grasland-, Ebenen-, Wüsten-, Tundra- oder Schnee-Geländefeld, auf dem kein Wald ist, erhält automatisch einen Verteidigungsmalus von -25%.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Schnee
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				Schneefelder sind ziemlich ertragsarm, da sie einer nahegelegenen Stadt weder Nahrung noch Produktion liefern. Ein Schneefeld kann natürlich eine nützliche Ressource enthalten, aber ansonsten ist es einfach nur kalt und unfruchtbar.
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				Flachland-Verteidigungsmalus: Eine Einheit auf einem unbefestigten Grasland-, Ebenen-, Wüsten-, Tundra- oder Schnee-Geländefeld, auf dem kein Wald ist, erhält automatisch einen Verteidigungsmalus von -25%.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Tundra
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				Die Tundra ist das halbgefrorene Land, das man in den kälteren Gebieten der Welt findet. Sie ist schlechter nutzbar als Ebenen oder Grasland, aber etwas besser als Wüsten. Städte werden in der Tundra eigentlich nur gebaut, wenn man dringend Ressourcen benötigt, oder man sonst nirgendwo siedeln kann.
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				Stadtertrag
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				Fortbewegung
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				Geländearten
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				Ressourcen
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				Kampfmodifikator
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				Seinen Namen verdankt der Dreidecker seinem einmaligen System aus drei Tragflächen. Er kam mal mehr, mal weniger erfolgreich im Ersten Weltkrieg zum Einsatz. Der berühmteste Dreidecker, der Fokker Dr.I, wurde von der deutschen Luftwaffe häufig eingesetzt und als das Lieblingsflugzeug des legendären Roten Barons berüchtigt. Obwohl die Ingenieure mit mehreren Variationen des Dreidecker-Entwurfs arbeiteten, ließen ihn die Fortschritte beim Bau des traditionellen Doppeldeckers doch binnen eines Jahrzehnts nach seiner Einführung wieder verschwinden.
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				Tyrus ist eine alte phönizische Stadt im südlichen Libanon, ungefähr 19 Kilometer entfernt von der Grenze zu Israel. Tyrus wurde an der Küste und auf einer vorgelagerten Insel errichtet. Gegründet wurde die Stadt ungefähr 2700 v. Chr. von Kolonisten aus Sidon und sie sollte die Schwesterstadt schon bald als Fischerei- und Handelszentrum Phöniziens übertrumpfen. Im 9. Jahrhundert v. Chr. gründeten Siedler aus Tyrus die Stadt Karthago in Nordafrika.[NEWLINE][NEWLINE]Genau wie Sidon wird auch Tyrus häufig in der Bibel erwähnt. Die Beziehungen zwischen Israel und Tyrus waren im Allgemeinen sehr gut. So lieferte Hiram, der König von Tyrus, beispielsweise Baumaterialien für den Tempel des Salomon aus Jerusalem.[NEWLINE][NEWLINE]Aufgrund seines Reichtums und der strategisch günstigen Lage wurde Tyrus immer wieder von Mächten angegriffen, die sich gerade in dem Gebiet befanden. Im 8. und 7. Jahrhundert v. Chr. herrschten die Assyrer über die Stadt. Im 6. Jahrhundert konnte Tyrus einer langen Belagerung durch König Nebukadnezar II. von Babylon standhalten, doch schon kurz darauf wurde die Stadt von den Persern eingenommen. Im 3. Jahrhundert v. Chr. schließlich machte Alexander von Makedonien mit seiner Armee einen Abstecher nach Tyrus.[NEWLINE][NEWLINE]Alexanders Belagerung von Tyrus dauerte knapp sieben Monate. Alexander konnte die unbeugsamen Verteidiger nur besiegen, indem er die Stadt auf dem Festland komplett zerstörte und mit den Trümmern einen Damm baute, um auf die Insel zu gelangen. Nach der Einnahme der Stadt zeigte Alexander seine Anerkennung für die Tapferkeit und den Mut der Einwohner, indem er 10.000 von ihnen töten und 30.000 weitere versklaven ließ. Auch wenn die Stadt sich später unter ägyptischer und römischer Herrschaft wieder etwas erholen konnte, erreichte Tyrus nie wieder die Blüte der Zeit vor Alexanders Eroberung.[NEWLINE][NEWLINE]Heute ist Tyrus eine Stadt mit ungefähr 120.000 Einwohnern. Durch die Nähe zu Israel wird Tyrus bei den nicht enden wollenden gewaltsamen Konflikten an der libanesisch-israelischen Grenze oft in Mitleidenschaft gezogen, sodass die alten Ruinen durch Bomben, Kugeln und Raketen noch weiter zerstört werden. Doch Tyrus hat auch schon Schlimmeres durchgestanden und wird hoffentlich schon bald wieder eine Zeit des Friedens und der Blüte erleben.
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				Tyrus
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				Kurioses über die Vereinigten Staaten
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				Im Juli 1969 landen amerikanische Astronauten auf dem Mond - wahrscheinlich das größte wissenschaftliche Ereignis in der Menschheitsgeschichte.
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				Geschichte
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				Der Amerikanische Bürgerkrieg
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				Westwärts, ho!
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				Das frühe 20. Jahrhundert - Die Welt greift an
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				Die Große Depression
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				Der Zweite Weltkrieg
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				Die USA im Krieg
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				Amerika in der zweiten Hälfte des 20. Jahrhunderts
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				Der Kalte Krieg
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				Der Krieg gegen den Terror
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				Die Zukunft der USA
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				Geografie und Klima
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				Die Ureinwohner Amerikas
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				Auftritt der Europäer
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				Die Amerikanische Unabhängigkeitsbewegung
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				George Washington
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				Der Louisiana Purchase
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				Der Krieg von 1812
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				Der Mexikanisch-Amerikanische Krieg
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				Die Vereinigten Staaten von Amerika sind eine "Supermacht" (was mehr oder weniger bedeutet, dass dieses Land Waffen besitzt, mit denen es alles auf diesem Planeten zerstören kann). Das Land ist verhältnismäßig jung; es wurde im 18. Jahrhundert gegründet, zerstörte sich im 19. Jahrhundert beinahe selbst und wurde im 20. Jahrhundert zu einer mächtigen und dominierenden Zivilisation in den Bereichen Militär, Technologie, Kultur und Wirtschaft. Was im 21. Jahrhundert passieren wird, kann man nur schwer erahnen.
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				Im 18. Jahrhundert wurden die Vereinigten Staaten grob halbiert - in die Sklavenstaaten im Süden und die freien Staaten im Norden. Die Südstaaten, die eine landwirtschaftlich geprägte Wirtschaft besaßen, benötigten billige Arbeitskräfte für die Feldarbeit. Sklaven waren dagegen im Norden kaum einsetzbar, denn dort wuchs die industrielle Basis und man hatte genügend Arbeitskraft aus Europa zur Verfügung. Außerdem war die Sklaverei in den Südstaaten so etabliert, dass dort viele den "Abolitionismus" für abscheulich, undenkbar und (mittels einer extrem verworrenen Bibelinterpretation) für eine große Sünde hielten. Andererseits hassten viele Menschen im Norden die Sklaverei und hielten sie für absolut böse - die Ursünde des Landes. (Es sei angemerkt, dass viele im Süden die Angelegenheit aus der Perspektive der "Rechte der Staaten" sahen - die Föderalregierung hatte kein verfassungsmäßiges Recht dazu, sich in staatsinterne Angelegenheiten zu mischen, doch das Thema der Sklaverei machte die Diskussion extrem explosiv.)[NEWLINE][NEWLINE]In den 1850er Jahren war die Situation schließlich unerträglich geworden, die Spannungen zwischen Norden und Süden erreichten ihren Höhepunkt und mit der Wahl des moderat gegen die Sklaverei gewandten Kandidaten Abraham Lincoln im Jahr 1860 begann eine Reihe von Ereignissen, die schnurstracks zum Austritt der Südstaaten und schließlich in den Bürgerkrieg führten.[NEWLINE][NEWLINE]Für die Union (die Nordstaaten) begann der Krieg sehr schlecht. Die Rebellen (die Südstaaten) blickten auf eine längere militärische Tradition zurück als die Nordstaaten und die besten Offiziere des Landes stammten aus dem Süden und fühlten sich dazu verpflichtet, ihre Heimat vor einer Invasion des Nordens zu schützen, egal, was sie persönlich vom Grund für den Krieg hielten. Außerdem war der Süden vollständig in der Defensive und für eine unerfahrene Armee ist es viel schwieriger, den Gegner anzugreifen, als sich zu verteidigen. Außerdem begannen beide Seiten den Krieg mit unerfahrenen Armeen.[NEWLINE][NEWLINE]Viele glaubten, dass der Krieg nach einer großen Schlacht zu Ende sein würde, doch sie lagen erschreckend falsch. Die erste große Schlacht (Erste Schlacht am Bull Run) ging zu Gunsten der Südstaaten aus, doch diese konnten ihren Sieg nicht wiederholen. Es folgten vier Jahre quälenden Krieges im ganzen Land. Trotz seiner Siege konnte der Süden nicht die Moral des Nordens brechen (besonders nicht die von Präsident Abraham Lincoln) und mit Fortschreiten des Kriegs wurden die Nordstaatengeneräle immer erfahrener. Hinzu kamen die zahlenmäßige Überlegenheit des Nordens und seine Industrie, die das Schlachtfeld bald beherrschten. 1865 fiel die Hauptstadt der Südstaaten und kurz darauf legten die übriggebliebenen Südstaatenarmeen ihre Waffen nieder. Präsident Abraham Lincoln wurde im April 1865 ermordet, kurz nach der Aufgabe der Hauptarmee der Südstaaten.[NEWLINE][NEWLINE]Der Krieg hatte viele große Auswirkungen auf die Vereinigten Staaten - zu den bedeutendsten gehört die Abschaffung der Sklaverei im ganzen Land. Leider wurde den Schwarzen vieles von dem, was sie gewonnen hatten, während des Wiederaufbaus wieder genommen. Mit dem fortschreitenden 19. Jahrhundert konnte man Schwarze nirgendwo im ganzen Land als den Weißen gleichgestellt bezeichnen, doch zumindest stand nicht mehr zur Debatte, dass man sie kaufen und verkaufen konnte wie Vieh.
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				Im übrigen 19. Jahrhundert siedelten amerikanische Bürger immer weiter im Westen und füllten damit die endlosen Ebenen des Mittleren Westens und der Pazifikküste. Amerikanische Ingenieure bauten Eisenbahnstrecken durch die Steppen und Berge und es entstanden viele neue Städte. Die Ureinwohner, die nicht getötet worden waren, wurden in immer kleinere und unbeliebte Landabschnitte gedrängt, zeigten aber auch unter den schlimmsten Bedingungen einen unbändigen Überlebenswillen. Aus allen Ecken der Welt strömten weiterhin Einwanderer nach Amerika, die ein Stück vom amerikanischen Traum haben wollten (und viele bekamen auch eins).[NEWLINE][NEWLINE]Im späten 19. Jahrhundert schlugen die Vereinigten Staaten noch eine unglückliche Schlacht um Land, diesmal gegen das schwindende spanische Reich. Angespornt von ultranationalistischen Skandalreportern wie William Randolph Hearst besiegten die USA die spanischen Truppen sehr schnell und erhielten dafür die Philippinen, Guam und Puerto Rico. Spanien verlor außerdem die Insel Kuba, die nach einer kurzen Zeit als US-Protektorat unabhängig wurde.
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				Während die industrielle und wirtschaftliche Macht der USA stetig wuchs, stagnierte ihre Militärmacht. Die Armee und Marine der Vereinigten Staaten waren groß genug, um Spanien schlagen zu können (und Kanada und Mexiko im Zaum zu halten), doch waren sie nicht groß genug, um so etwas wie eine militärische Weltmacht darstellen zu können. Primär verließ sich das Land auf den Schutz des Atlantischen und des Pazifischen Ozeans, die durch die unvergleichliche britische Marine beherrscht wurden.[NEWLINE][NEWLINE]Als sich Europa geradewegs selbst in den Ersten Weltkrieg manövrierte, wollten die meisten Amerikaner nichts damit zu tun haben. (Viele waren in die Vereinigten Staaten ausgewandert, um den endlosen Kriegen in Europa zu entfliehen.) Amerikaner kamen aus allen Teilen Europas, darunter Deutschland, Österreich, Frankreich, Italien, Russland und das Vereinigte Königreich - also egal, auf wessen Seite die USA gestanden hätten, man hätte immer gegen seine eigenen Leute gekämpft. Was immer die amerikanischen Politiker persönlich von der Angelegenheit hielten, die amerikanische Regierung verhielt sich neutral.[NEWLINE][NEWLINE]Tatsächlich begünstigte diese amerikanische Neutralität die Engländer und Franzosen, da Englands Seemacht bedeutete, dass die USA nur mit dem Vereinigten Königreich und seinen Verbündeten Handel treiben konnten. Das war ungünstig für Deutschland, da man dort darauf angewiesen war, Englands Nachschublinien abzuschneiden, um den Sieg erringen zu können. 1917 versenkte ein deutsches U-Boot das Passagierschiff Lusitania und Deutschland erklärte anschließend den uneingeschränkten U-Bootkrieg gegen neutralen Schiffsverkehr. Die amerikanische Kriegserklärung gegen Deutschland und dessen Alliierte folgte kurz darauf.[NEWLINE][NEWLINE]Zu Beginn des Kriegs hatten die Vereinigten Staaten nur eine kleine Berufsarmee, doch bis 1918 betrug die Stärke der American Expeditionary Forces (Amerikanische Erkundungstruppen oder AEF) in Europa über 1.000.000 Mann. Dieser Zustrom an Soldaten machte auf dem Schlachtfeld einen großen Unterschied und schwächte zudem die Moral des Feindes. Mit dem Jahr 1918 war auch der Krieg zu Ende. Während ihrer kurzen Zeit in Frankreich hatten die AEF schwere Kämpfe zu bestreiten, wobei über 50.000 Soldaten starben und 300.000 verwundet wurden.[NEWLINE][NEWLINE]Nach dem Krieg versuchte US-Präsident Woodrow Wilson das zu vermitteln, was er "gerechten Frieden" nannte, und wollte eine Nationenliga gründen, doch die siegreichen europäischen Nationen wollten lieber schwere Strafen über die Verlierer verhängen - was angesichts der Verluste, für die Letztere verantwortlich waren, verständlich schien. An einer Zusammenarbeit der Nationen waren sie nicht interessiert. Infolgedessen wendete sich die öffentliche Meinung der Amerikaner gegen Europa und besonders gegen jegliche neue militärische Abenteuer auf diesem Kontinent. Etwa zwei Jahrzehnte später sollte das ungeahnte Konsequenzen haben.
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				Die "Große Depression" war tatsächlich deprimierend und wird daher nur kurz behandelt. Sie wurde von dem amerikanischen Börsencrash von 1929 ausgelöst und breitete sich schnell über das ganze Land und die Welt aus. Banken brachen zusammen, Amerikas Arbeitslosenrate stieg auf 25%, die Preise für Feldfrüchte fielen um über 60%. In allen größeren Städten standen die Menschen für Brot an. Die Depression zog sich noch Jahre hin. Die US-Wirtschaft lebte Mitte der 30er Jahre wieder etwas auf, konnte sich aber bis zum zweiten Weltkrieg nicht mehr vollständig erholen.
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				Während der Großen Depression gewann die politische Doktrin des Faschismus auf der ganzen Welt immer mehr an Popularität, besonders in Europa: In Italien, Spanien und Deutschland kamen faschistische Regimes an die Macht. Erschöpft und gezeichnet von der Großen Depression und dem Ersten Weltkrieg und abgelenkt von einer exzessiven Angst vor dem Kommunismus sahen die Demokratien zu, wie Deutschland seine Armee, Marine und Luftwaffe wiederaufbaute und die kleineren Länder um sich herum verschluckte. Erst als Deutschland (und die Sowjetunion) 1939 Polen angriffen, erklärten Frankreich und das Vereinigte Königreich ihm den Krieg. Inzwischen rieben japanische Streitkräfte China auf und bedrohten europäische Interessen im Pazifikraum.[NEWLINE][NEWLINE]Wegen ihrer isolationistischen Haltung waren die Vereinigten Staaten auch 1940 und 1941 offiziell "neutral", als Frankreich erobert wurde und deutsche Truppen in die Sowjetunion einmarschierten. Doch wie bereits im Ersten Weltkrieg bevorzugte Amerikas Neutralität die Briten, deren Marine noch immer den Atlantik beherrschte. Präsident Franklin Roosevelt stellte die amerikanischen Truppen so schnell wie möglich auf und versuchte gleichzeitig, die Öffentlichkeit von einer aktiven militärischen Intervention zu überzeugen und für einen Krieg gegen Deutschland zu gewinnen. Im Pazifik war ein amerikanisches Ölembargo gegen Japan sowohl eine militärisch und wirtschaftlich große Last als auch eine schwere Beleidigung des japanischen Stolzes. Das Reich der Aufgehenden Sonne beantwortete den amerikanischen Druck mit einem der katastrophalsten militärischen und politischen Fehler der modernen Geschichte.[NEWLINE][NEWLINE]Am 7. Dezember 1941 bombardierten die Japaner die amerikanische Pazifikflotte in Pearl Harbor auf amerikanischem Gebiet in Hawaii. Viele Schlachtschiffe der Amerikaner wurden zwar zerstört, aber die Flugzeugträger waren zur Zeit des Angriffs nicht im Hafen. Das sollte sich noch als entscheidender Faktor für den Ausgang des Pazifikkriegs herausstellen.[NEWLINE][NEWLINE]Kurz nach Pearl Harbor erklärte auch Deutschland den USA den Krieg und auch das stellte sich als kolossaler Fehler heraus, da die USA so einen Grund mehr für große Militärinterventionen in Europa hatten. Präsident Roosevelt hätte dies sonst angesichts der öffentlichen "Japan zuerst"-Meinung nicht tun können.
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				Der Zweite Weltkrieg war eine erstaunlich komplexe militärische, industrielle und politische Herausforderung für die Vereinigten Staaten. Obwohl die USA ihre militärischen Streitkräfte schon einige Jahre lang aufgebaut hatten, hatten sie dennoch in allen Bereichen beklagenswerte Defizite: Personal, Waffen, Schiffe, Flugzeuge, Panzer und so weiter. Die Regierung musste den Bedarf an Soldaten mit dem Bedarf an Arbeitskräften ausbalancieren, die Waffen und Fahrzeuge sowohl für die USA als auch für ihre immer verzweifelteren Verbündeten produzierten.[NEWLINE][NEWLINE]Zudem musste das Land extrem schwierige Allianzen mit dem Vereinigten Königreich, dessen Besitz und mit der Sowjetunion aufrechterhalten, die allesamt unterschiedliche politische und militärische Ziele hatten. Dies war besonders schwierig, da die USA und England vor dem Krieg erbitterte Gegner des Kommunismus und der UdSSR gewesen waren.[NEWLINE][NEWLINE]Und schließlich musste sich die weitestgehend unerfahrene Armee zwei äußerst starken Gegnern stellen: der erfolgreichen japanischen Marine und den tödlichen deutschen Truppen.[NEWLINE][NEWLINE]Als die USA in den Krieg eintraten, waren sie an allen Schauplätzen in der Defensive. Die japanische Marine nahm im ganzen Pazifik alliierte Basen ein und kam immer näher in Richtung Neuseeland.[NEWLINE][NEWLINE]Die deutschen U-Boote versenkten Hunderttausende Tonnen alliierter Fracht im Atlantik, was Großbritannien beinahe aushungerte und zur Aufgabe gezwungen hätte. Doch die hervorragende amerikanische Industrie lief an und baute mit erstaunlicher Geschwindigkeit Kriegsschiffe, Flugzeuge und Panzer. Das US-Militär lernte aus seinen frühen Fehlern und hielt gemeinsam mit seinen Verbündeten den feindlichen Vormarsch an allen Fronten auf. 1942 waren die USA in Nordafrika und dem Pazifik in der Offensive.[NEWLINE][NEWLINE]1944 landeten amerikanische und britische Truppen in Frankreich und - gefangen zwischen dieser neuen Gefahr und den starken russischen Truppen, die aus dem Osten anrollten - brach Deutschland im Mai 1945 zusammen. Japan hielt noch einige Monate länger durch und lieferte sich erbitterte Kämpfe auf Inseln im ganzen Pazifik, bis die Vereinigten Staaten Atombomben auf Hiroshima und Nagasaki abwarfen.
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				Die USA hatten aus den beiden Weltkriegen zwei Lektionen gelernt. Die erste war, dass sie die Welt und ihre Gefahren ignoriert hatten. Es war offensichtlich, dass der Atlantik und der Pazifik dem amerikanischen Festland zwar enormen Schutz boten, doch die Sicherheit der USA war unvermeidlich auch mit Ereignissen auf der ganzen Welt verbunden und sei es nur durch die Notwendigkeit, Güter auf ausländischen Märkten verkaufen zu können. Die zweite Lektion war, dass es keine gute Idee war, einen besiegten Gegner hart zu bestrafen. Es war besser, den Gegner wiederaufzubauen, damit man einen Verbündeten und damit einen neuen Markt für eigene Industrieprodukte gewann. Und so gaben die Vereinigten Staaten Milliarden für den Wiederaufbau Japans und Europas aus - für Freund wie für Feind gleichermaßen (mit einer wichtigen Ausnahme: der UdSSR).[NEWLINE][NEWLINE]Am Ende des Zweiten Weltkriegs waren die Vereinigten Staaten das mächtigste Land der Erde. Das Festland war während des Krieges nicht angegriffen oder bombardiert worden und die industrielle Basis war auf ihrem Höhepunkt. Das Militär war kampferprobt und mit den modernsten Waffen der Welt ausgerüstet und als einzige Nation besaß man eine Atombombe. Auf der anderen Seite war die sowjetische Armee das stärkste Militär in Europa. In den USA war man nicht auf weitere Konflikte mit der Sowjetunion aus; das Volk wollte nur, dass die Truppen nach Hause kamen.
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				Nach dem Ende des Zweiten Weltkriegs waren die latenten Feindseligkeiten zwischen den USA und Großbritannien viel weniger latent geworden. Dafür gab es viele Gründe: Die USA befürchteten, dass der von der Sowjetunion (und später China) angetriebene internationale Kommunismus Europa und den Rest der Welt überrennen würde, wenn er nicht eingedämmt würde. Die Sowjetunion wiederum wollte ein für alle Mal klarstellen, dass sie es leid war, etwa alle zwanzig Jahre von fremden Truppen angegriffen zu werden, und dass sie mit aller nötigen Härte dafür sorgen würde, dass dies nicht erneut geschah. (Zudem verabscheute man dort den amerikanischen Kapitalismus und wollte seinerseits den internationalen Kommunismus auf der ganzen Welt verbreiten.)[NEWLINE][NEWLINE]In den folgenden fünfzig Jahren verwendeten die USA, die Sowjetunion und später China Unsummen an Geld und Energie dafür, Waffen zu bauen, andere Regierungen zu unterminieren und Stellvertreterkriege auf der ganzen Welt zu führen. Die USA bekämpften den internationalen Kommunismus in Korea (Unentschieden) und später in Vietnam (Niederlage). Die Sowjetunion nahm einen großen Teil Osteuropas ein (Sieg) und fiel später in Afghanistan ein (schwere Niederlage).[NEWLINE][NEWLINE]In den späten 1980ern war die Sowjetunion durch ihre vielen internen Fehler (Korruption, Gier, Inkompetenz und so weiter) und Ausgaben für das Militär praktisch bankrott. In den 1990ern gab es die Sowjetunion nicht mehr und die USA trieben freien Handel mit China. Der Kalte Krieg war beendet.[NEWLINE][NEWLINE]Im Nachhinein und objektiv betrachtet war der Kalte Krieg für alle Beteiligten ein kolossaler und teurer Fehler. Hätten die USA die UdSSR davon überzeugen können, dass sie nicht ihr ärgster Feind waren, hätte sich die UdSSR vielleicht entspannen und damit aufhören können, wie paranoid viele eigene Bürger zu unterdrücken und zu töten. Und die USA auf der anderen Seite hätten ihren Reichtum für andere Dinge aufwenden können als immer gefährlichere und ausgefallenere Waffen zu bauen und Despoten auf der ganzen Welt zu unterstützen.[NEWLINE][NEWLINE]Andererseits führte der Kalte Krieg beide Seiten auch ins Weltall - aus militärischen Gründen und um das nationale Ansehen zu stärken. Dies hat zu vielen wichtigen technischen Erfindungen wie Kommunikationssatelliten und Astronautenkost geführt sowie zur Mondlandung, der vielleicht wichtigsten und coolsten Leistung der Geschichte.[NEWLINE][NEWLINE]Mit dem Ende des Kalten Krieges begann ein neues glückliches Zeitalter für die USA. Für ein paar Jahre jedenfalls bestimmt.
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				Am 11. September 2001 entführten Terroristen vier Düsenflugzeuge und lenkten sie in die Türme des World Trade Centers in New York City und das Pentagon in Washington D.C. Ein vierter Angriff mit einem weiteren Düsenflugzeug konnte durch den heldenhaften Einsatz einiger Passagiere verhindert werden. Die Anschläge konnten bis zu einem Netzwerk, "Al-Qaida" genannt, zurückverfolgt werden - eine islamistische Gruppierung in Afghanistan, die zum Ziel hat, Eindringlinge aus dem Nahen Osten zu vertreiben und die Vereinigten Staaten zu bekämpfen, die sie als "Großen Satan" bezeichnen.[NEWLINE][NEWLINE]Die Vereinigten Staaten beantworteten die Anschläge, indem sie in Afghanistan einmarschierten und die fundamentalistischen Anführer stürzte, die Al-Qaida unterstützen. Dann marschierten sie in den Irak, die Heimat des alten Staatsfeindes Saddam Hussein, ein, was einige Kontroversen verursachte.[NEWLINE][NEWLINE]Zurzeit versuchen die USA, ihr internationales Ansehen zu verbessern, Verbündete für den Krieg gegen den Terror zu gewinnen und sich aus den Verstrickungen im Irak zu lösen. Afghanistan ist nach wie vor eine höchst schwierige Aufgabe und es ist keinesfalls gesagt, dass die USA aus ihren derzeitigen Kriegen siegreich hervorgehen werden.
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				Die Vereinigten Staaten sind inzwischen nicht mehr die einzige Supermacht. Sie teilen sich den dubiosen Titel zumindest mit China. Intern erholen sie sich von den wirtschaftlichen Exzessen des späten 20. Jahrhunderts und versuchen, den Geist der Sklaverei und des Rassismus endgültig auszutreiben. Das Land ist angeschlagen, aber nicht geschlagen. Noch immer besitzt es die Mittel, den Antrieb und das menschliche Kapital, um auch im nächsten Jahrhundert eine lebendige und wichtige Zivilisation zu bleiben.
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				Die Vereinigten Staaten erstrecken sich über den Kontinent Nordamerika und umfassen Alaska weit im Norden und mehrere Pazifikinseln. Die Klimabedingungen reichen von beinahe arktisch in Alaska über beinahe tropisch in Florida bis hin zu arid in der Wüste von Arizona. Der Kontinent wird von zwei Bergketten halbiert - den älteren und niedrigeren Appalachen im Osten und den viel jüngeren und höheren Rocky Mountains im Westen. Die Ebenen in der Mitte zwischen den beiden Bergketten reichen über die Flüsse Missouri und Mississippi bis in den Golf von Mexiko. Das Land grenzt an die Großen Seen, die zu den größten Süßwasserseen der Erde gehören.[NEWLINE][NEWLINE]Obwohl das Land schon seit Jahrhunderten bebaut wird, besitzen die Vereinigten Staaten noch immer viel Wald, Kohlevorkommen und andere natürliche Ressourcen.
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				Manche Historiker vermuten, dass Nordamerika ursprünglich von eurasischen Völkern besiedelt wurde, die über die Beringia-Landbrücke - die einst Alaska und Russland verband - in das Land kamen. Diese Theorie ist genauso umstritten wie die Anzahl der Siedlungswellen. Es ist außerdem nicht geklärt, wo und wann die ersten Siedler ankamen. Man scheint sich aber darüber einig zu sein, dass der Zeitpunkt der Einwanderung zwischen 9.000 und 50.000 Jahre her ist (was ein nicht kleiner Zeitraum ist). Es ist auch gut möglich, dass die Ureinwohner über viele Jahre in mehreren Wellen ankamen und einige Gruppen in Richtung Süden an der Westküste entlang wanderten, während später angekommene Gruppen sich landeinwärts ins Herz Kanadas und der Vereinigten Staaten begaben.[NEWLINE][NEWLINE]Mit der Zeit verteilten sich die Gruppen über die Kontinente, entwickelten Sprache, verbesserten ihre Jagdfähigkeiten, Kunst und Handwerk und so weiter. Allerdings zähmten sie keine Pferde (sie hatten die Vorfahren der Pferde immer gegessen, bevor sie erkannten, dass sie auch noch zu etwas anderem gut sein könnten).[NEWLINE][NEWLINE]Schätzungen über die Zahl der Ureinwohner, die in dem Gebiet von Nordamerika lebten, das später zu den Vereinigten Staaten werden sollte, variieren - sie bewegen sich zwischen fünf und 25 Millionen. Jedenfalls brachten die ersten Besucher aus Europa einige sehr unangenehme Krankheiten mit (zum Beispiel Masern und Pocken), die für die Immunsysteme der Ureinwohner völlig neu waren, und innerhalb eines Jahrhunderts nach der Ankunft des Weißen Mannes waren mindestens 90% der Ureinwohner Nordamerikas an Krankheiten gestorben.[NEWLINE][NEWLINE]Da die verbliebenen 10% der Ureinwohner weder Waffen noch erwähnenswerte industrielle Technologie besaßen, waren sie relativ hilflos angesichts der massiven europäischen Angriffe.
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				Vier europäische Gruppen errichteten Anfang des 16. Jahrhunderts Kolonien in Nordamerika: die Franzosen in Kanada, die Engländer (mit einer kleinen niederländischen Siedlung genau in der Mitte) und die Spanier in Florida und weiter südlich. Mit der Zeit eroberten die Engländer die französischen Kolonien im Norden und die niederländische Kolonie bei Manhattan, und bis auf Florida wurde die gesamte Ostküste englisch. Wie bereits erwähnt wurde die Urbevölkerung durch Krankheiten und ihre waffentechnische Unterlegenheit stark geschwächt und konnte dem europäischen Einfall nichts entgegensetzen.
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				Mit dem fortschreitenden 18. Jahrhundert wuchsen und gediehen die britischen Kolonien in Nordamerika. Viele Einwanderer aus Großbritannien und anderswo siedelten nach Amerika über, angelockt von Grundbesitz, Wohlstand und oft auch, um religiöser Verfolgung in ihrem Herkunftsland zu entgehen. Der Sklavenhandel bot viel billige Arbeitskraft und das britische Nordamerika begann damit, Ackerbau und Leichtindustrie aufzubauen.[NEWLINE][NEWLINE]In diesem Jahrhundert wuchsen die Spannungen zwischen den Kolonien und der britischen Regierung. Die Kolonien wurden von Gouverneuren verwaltet, die von der britischen Krone eingesetzt wurden, und waren im Britischen Parlament nicht direkt vertreten. Außerdem waren den Siedlern die ihrer Meinung nach ungerechten Handelsbeschränkungen durch Großbritannien zuwider. Inzwischen war die Regierung der Meinung, dass die Kolonisten im Großen und Ganzen ein undankbares Pack war, das keine Ahnung hatte, wie viel Geld die britische Krone in ihren Schutz investierte.[NEWLINE][NEWLINE]Ende der 1770er Jahre befanden sich die amerikanischen Kolonien in einer offenen Revolte und am 4. Juli 1776 erklärten die Vereinigten Staaten von Amerika ihre Unabhängigkeit. Als der Krieg begann, waren die Kolonisten der erfahrenen britischen Armee wegen deren Waffen sowie zahlenmäßig weit unterlegen, besonders weil die britische Marine die absolute Kontrolle über die Weltmeere hatte und daher große Truppenverbände ungehindert entlang der ganzen Küste bewegen konnte. Die Kontinentalarmee, schlecht ausgebildet und unerfahren, hatte den "Rotröcken" nichts entgegenzusetzen.
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				Der Befehlshaber der Kontinentalarmee war George Washington, ein wohlhabender Landbesitzer aus Virginia mit militärischer Erfahrung (er war im Krieg mit Frankreich und den sogenannten Indianerkriegen Oberst der britischen Armee). Seine ersten großen Kämpfe hätten beinahe katastrophal geendet - seine überkomplizierten Schlachtpläne erwiesen sich angesichts der gegnerischen Aktionen und der Unerfahrenheit seiner Truppen als nutzlos. Washington hatte mehrere wichtige Fähigkeiten: Seine heldenhafte Persönlichkeit und seine Ruhe auch im größten Schlachtengetümmel ermöglichten es ihm, seine Armee vor der beinahe sicheren Niederlage zu bewahren, und er lernte schnell aus seinen Fehlern (Weitere Informationen über George Washington findet Ihr in seinem Zivilopädie-Eintrag).[NEWLINE][NEWLINE]Die Rotröcke hatten ihre Chance, die Kontinentalarmee zu besiegen, nicht genutzt und der Amerikanische Unabhängigkeitskrieg wurde zu einer langen, kräftezehrenden Angelegenheit. Die britische Armee konnte die amerikanischen Streitkräfte nicht lange genug in Schach halten, um sie zu besiegen, und mit den Jahren wuchs die Kriegsmüdigkeit der Briten.[NEWLINE][NEWLINE]1778 trat Frankreich auf der Seite der Vereinigten Staaten in den Krieg ein und 1779 tat Spanien es ihm gleich. Obwohl die Franzosen sich der britischen Marine nicht Schiff gegen Schiff stellen konnten, gelang es ihnen dennoch, einige kleinere Gebiete einzunehmen, was sich als entscheidender Faktor herausstellte. 1781 belagerte die Kontinentalarmee die britische Armee bei Yorktown in Virginia. Da die französische Marine vor der Küste lag, konnten die Briten nicht fliehen und der britische General Cornwallis ergab sich Washington am 19. Oktober 1781.[NEWLINE][NEWLINE]1787 gab es eine konstitutionelle Versammlung und im Jahr darauf wurde die neue Verfassung ratifiziert. George Washington wurde 1789 zum Präsidenten gewählt und inklusive seiner zweiten Amtszeit regierte er das Land acht Jahre lang, bis er sich auf seinem Anwesen in Mount Vernon, Virginia, zur Ruhe setzte.
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				1803 erwarben die Vereinigten Staaten 2.144.476 Quadratkilometer nordamerikanisches Land von Frankreich. Dieses Gebiet umfasste den Großteil des Mississippitals, von den Rocky Mountains im Westen bis nach Ohio im Osten. Dieser Vertrag, der die Größe der Vereinigten Staaten verdoppelte, kostete etwa 15 Millionen Dollar, was ein erschreckend gutes Geschäft für die USA waren. Für Frankreich ergaben sich aber auch Vorteile: Die Franzosen waren mit den Engländern im Krieg (siehe weiter unten) und da Letztere die Meere beherrschten, hatte Frankreich keine Möglichkeit, von diesem Gebiet zu profitieren oder es vor England zu schützen. Außerdem sahen die Franzosen diesen Handel als Demütigung Englands. Das französische Staatsoberhaupt Napoléon Bonaparte sagte zu dem Geschäft: "Dieser Landerwerb bekräftigt für immer die Macht der Vereinigten Staaten. Ich habe England einen Rivalen auf den Meeren geschenkt, der früher oder später seinen Stolz demütigen wird."[NEWLINE][NEWLINE]Präsident Thomas Jefferson wurde zu der damaligen Zeit scharf für diesen Handel kritisiert, doch fast alle Historiker sind sich einig, dass es ein Wahnsinnsgeschäft war.
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				Zu Beginn des 18. Jahrhunderts war Frankreich von seiner eigenen Revolution erschüttert. Viele Amerikaner glaubten, dass Frankreich eine Demokratie werden würde, doch stattdessen ging Napoléon Bonaparte als Herrscher hervor und krönte sich wenige Jahre später selbst zum Kaiser. Als Napoléon seine Macht weiter über das kontinentale Europa ausbreitete, konterte Großbritannien mit seiner unerreichten Marine und verhängte ein Handelsembargo über Frankreich und zeitweise sogar fast ganz Europa. Das war ein schwerer Schlag gegen den amerikanischen Handel. Zudem hielten britische Kriegsschiffe routinemäßig amerikanische Schiffe an und durchsuchten sie nach desertierten britischen Seeleuten. Das wurde als unannehmbarer Bruch der amerikanischen Souveränität gewertet und 1812 erklärten die Vereinigten Staaten Großbritannien den Krieg. (Manche Historiker glauben, dass der Hauptgrund der Kriegserklärung die Rechtfertigung für einen Landraub auf kanadischem Gebiet war.)[NEWLINE][NEWLINE]Die primäre Waffe der Amerikaner in diesem Krieg waren Angriffe auf Handelsschiffe. Kleine bis mittelgroße amerikanische Schiffe patrouillierten im Meer und kaperten britische Handelsschiffe, was dem britischen Handel arg zusetzte. An Land begannen die Amerikaner eine Invasion Kanadas, die die Briten und Kanadier jedoch ohne große Schwierigkeiten abwehren konnten. Die britische Marine, die von dem zehn Jahre alten Konflikt mit Frankreich ausgedünnt war, musste feststellen, dass sie weder die amerikanische Küste blockieren noch die Handelsschiffräuber jagen konnte. Weitaus erfolgreicher verliefen die Fortschritte an Land und britische Truppen schafften es tatsächlich bis nach Washington D.C., die amerikanische Hauptstadt, und brannten den Großteil davon nieder.[NEWLINE][NEWLINE]Trotz dieses heftigen Schlages gegen den amerikanischen Stolz erkannten sowohl die britische als auch die amerikanische Regierung, dass niemand eine realistische Chance darauf hatte, den Krieg zu gewinnen, und dass jeder weitere Konflikt lediglich Geld und Leben verschwenden würde. Im Dezember 1814 schlossen die beiden Nationen den "Frieden von Gent", der schlicht das Ende der Feindseligkeiten besiegelte. Keine der beiden Seiten gewann oder verlor Land und es wurde keine der Kernursachen des Krieges angesprochen. Der Krieg war ein Unentschieden.
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				1835 erklärte der mexikanische Präsident Antonio López de Santa Anna die mexikanische Verfassung für ungültig und setzte eine neue Verfassung ein, die die Macht auf die mexikanische Zentralregierung konzentrierte. Mehrere Staaten Mexikos revoltierten damals, darunter auch der Staat Coahuila y Tejas (der das heutige Texas umfasste). Trotz früher Erfolge (darunter die Einnahme der Festung Alamo) wurde Santa Anna schließlich besiegt und gefangen genommen. Da er in einer aussichtslosen Lage war, stimmte er schließlich widerwillig der Unabhängigkeit Texas' zu.[NEWLINE][NEWLINE]Die mexikanische Regierung setzte Santa Anna während seiner Gefangenschaft als Staatsoberhaupt ab und leugnete die Vereinbarung. Einige leichte Kämpfe zwischen der "Republik Texas" und Mexiko setzten sich fort, während Parteien in Texas und den Vereinigten Staaten bereits nach Möglichkeiten suchten, Texas in die Union aufzunehmen. 1845 erließ der amerikanische Kongress einen Gesetzentwurf für die Erlaubnis, Texas zu annektieren. Präsident John Tyler unterzeichnete diesen Entwurf und machte ihn damit zum Gesetz. Zur selben Zeit sah sich Mexiko einem Zustrom amerikanischer Bürger in seine nördlichen Gebiete gegenüber (darunter Kalifornien). Manche der Einwanderer bekannten sich offen dazu, diese Gebiete an die USA angliedern zu wollen. Ende 1845 wurde Texas zum Staat und 1846 besetzten amerikanische Truppen das strittige Gebiet. Als die mexikanische Kavallerie auf eine amerikanische Patrouille traf und 11 Soldaten tötete, benutzte die US-Regierung diesen Zwischenfall dazu, Mexiko den Krieg zu erklären.[NEWLINE][NEWLINE]Der Krieg war kurz und entscheidend. Nach einigen anfänglichen Gefechten in Texas und Nordmexiko landete eine 12.000 Mann starke amerikanische Armee bei Veracruz, Mexiko, und marschierte nach Westen. Die mexikanische Armee wurde bei jedem Gefecht besiegt und die Vereinigten Staaten nahmen ohne Umschweife Mexico City ein. Die geschlagene mexikanische Regierung unterzeichnete den Vertrag von Guadalupe Hidalgo und überließ den Vereinigten Staaten das Gebiet, das später zu den Bundesstaaten Texas, New Mexico, Arizona, Kalifornien, Nevada und Teilen von Wyoming, Oklahoma und Colorado werden sollte. Im Gegenzug bezahlten die USA Mexiko 18.250.000 Dollar - für heutige Verhältnisse etwa eine halbe Milliarde Dollar.[NEWLINE][NEWLINE]Der Krieg hatte nicht nur zur Folge, dass Mexiko riesige Gebiete wertvollen Landes genommen wurden; es gab noch einen großen Vorteil: Durch diesen Krieg lernten viele amerikanische Soldaten ihr Handwerk. Diese Männer würden ihre Erfahrung 15 Jahre später im Amerikanischen Bürgerkrieg mit großem Erfolg erneut einsetzen.
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				Vereinigte Staaten
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				Die Ruinen von Ur, einer Stadt, die ursprünglich an der Mündung des Euphrats am nördlichen Ende des Persischen Golfs lag, befinden sich nun etwa 240 km landeinwärts in 10 km Entfernung vom westlichen Ufer des Flusses. Im Buch Genesis wird die Stadt "Ur in Chaldäa" als Geburtsort des jüdischen Stammvaters Abraham genannt und wurde wohl um 5.500 v. Chr. in der Obed-Zeit in Sumer gegründet. Da die Stadt den Handel der Dörfer entlang des Euphrats und Tigris mit den Küstenstädten kontrollierte, war sie durch ihre Lage geradezu prädestiniert, zu einem wirtschaftlichen und politischen Zentrum aufzusteigen. Mesanepada, der Gründer der 1. Dynastie von Ur, ordnete den Bau von Docks und Dämmen an, um den jährlichen Überflutungen durch die Flüsse Herr zu werden. Um 2.800 v. Chr. war Ur zu einem der ersten sumerischen Stadtstaaten geworden und es führten Handelsrouten nach Mesopotamien, Indien, Äthiopien und Ägypten durch die Stadt.[NEWLINE][NEWLINE]Nach einer Epoche des Abstiegs und der Stagnation blühte die sumerische Kunst, Literatur und Kultur unter dem Herrscher Ur-Nammu in Ur wieder auf. Historiker gehen davon aus, dass Ur zwischen 2030 und 1980 v. Chr. mit mehr als 65.000 Einwohnern die größte Stadt der Welt war. Doch unter den letzten drei Königen der 3. Dynastie nahmen Einfluss und Wohlstand der Stadt wieder ab und sie fiel um 1940 v. Chr. einem Raubzug der Elamiter zum Opfer.[NEWLINE][NEWLINE]Ur wurde kurz darauf wieder aufgebaut und dem Königreich Isin einverleibt, bevor die Stadt später Teil des Babylonischen Reichs wurde. Sie fungierte zwar immer noch als religiöses Zentrum, doch der Einfluss auf den Handel nahm stetig ab, was möglicherweise daran lag, dass sich der Lauf des Euphrats verändert hatte. Nachdem Babylon selbst unter die Herrschaft der Perser geraten war, wurde Ur weitgehend ignoriert. Die Einwohner zogen aus der Stadt, ihre Mauern und Tempel verfielen zu Ruinen und die Ankerplätze wurden unter dem Wüstensand begraben. Bereits im 4. Jahrhundert v. Chr. hatte man Ur praktisch vergessen, bis es von John Taylor, dem britischen Vizekonsul in Basra, wiederentdeckt und ab 1854 n. Chr. teilweise ausgegraben wurde.
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				Valletta, die Hauptstadt der Republik Malta südlich von Sizilien im Mittelmeer, wurde von Jean Parisot de la Valette gegründet, dem Großmeister des Malteserordens. 1530, auf dem Höhepunkt der Macht des islamischen Osmanischen Reiches, wurde die Insel Malta dem christlichen Militärorden der Malteserritter vom spanischen König Karl V. übergeben. Dies führte schließlich 1565 zur berühmten Belagerung von Malta, bei der die Osmanen beabsichtigten, die Insel zu erobern und die Ritter zu bezwingen. Nachdem die Invasion erfolgreich abgewehrt worden war, beschloss der Malteserorden, eine neue, befestigte Stadt zu bauen, um seine Position in Zukunft vor weiteren Angriffen zu schützen. Valletta wurde an der maltesischen Küste gegründet, an einem idealen Standort mit leichtem Zugang zu zwei wichtigen Häfen. Der so genannte Grand Harbor ist der bedeutendste Hafen auf Malta, da hier ein Großteil der Im- und Exporte der Republik abgewickelt wird.
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				Die Ureinwohner des Pazifischen Nordwestens hatten die Region bereits seit 10.000 Jahren besiedelt, als der britische Marineoffizier George Vancouver 1792 n. Chr. bei Point Grey an Land ging. 1808 reiste der britische Händler Simon Fraser auf dem nach ihm benannten Fluss bis nach Point Grey. Den Berichten Frasers und anderer Trapper zufolge, errichtete die Hudson Bay Company im Jahr 1827 Fort Langley, aber das Gebiet blieb weitestgehend unbesiedelt, bis 1858 im Zuge des Fraser-Goldrauschs Goldsucher aus Kalifornien und dem Osten Kanadas einwanderten.[NEWLINE][NEWLINE]Eine beständigere Einnahmequelle sollte schon bald mehr Wachstum bringen. An den Ufern der Bucht wurden mehrere Sägewerke errichtet und 1867 bildete sich um eine von John "Gassy" Deighton geführte Bar eine einfache Siedlung namens Gastown. 1884 wurde die Stadt mit ihrem beeindruckenden natürlichen Hafen als westliche Endstation der Canadian Pacific Railroad ausgewählt. Der Zustrom der größtenteils skandinavischen und schottischen Einwanderer führte zu einem rapiden Wachstum, das mehrere Siedlungen am Ufer zusammenwachsen und im April 1886 zur Stadt Vancouver werden ließ.[NEWLINE][NEWLINE]Mit der Eröffnung des Panamakanals 1914 n. Chr. rechnete es sich wirtschaftlich, Getreide und Holz von Vancouver aus direkt an die amerikanische Ostküste und nach Europa zu verschiffen. Der Bau des Ballantyne Pier schließlich machte Vancouver im Jahr 1923 zur Stadt mit dem technologisch modernsten Hafen im gesamten britischen Commonwealth. Nach dem Zweiten Weltkrieg setzte sich der Boom in Vancouver fort, und es wuchs zur achtgrößten Stadt in Kanada heran. Der zunehmende Tourismus im Nordpazifik hat dazu geführt, dass zahlreiche Kreuzfahrtschiffe regelmäßig in Vancouver ablegen; allein im Jahr 2011 waren es 199 Schiffe. Aufgrund von Öl- und Gasfunden in Alaska und im Westen Kanadas plant man nun, Vancouver zu einem wichtigen Umschlagplatz für Rohöl und Gas zu machen.
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				Der ummauerte Vatikan-Stadtstaat, der 1929 offiziell gegründet wurde, ist heute der Mittelpunkt der katholischen Kirche und ihrer Millionen Anhänger in aller Welt. Er wurde gegründet, um die andauernden Konflikte zwischen dem Papst und dem Königreich Italien in Bezug auf Landbesitz und Herrschaft über Rom zu klären, und im Lateranvertrag wurden die Grundlagen für einen unabhängig regierten Stadtstaat innerhalb der Stadtgrenzen Roms etabliert. Als Oberhaupt der Vatikanstadt ist der Papst inzwischen der einzige absolute Monarch in Europa, der die oberste Autorität über sämtliche Regierungszweige des Vatikans innehat. Die Stadt selbst ist aufgrund der vielen unglaublichen Kunstwerke ihrer Museen und Kathedralen berühmt. Der Petersdom und die Sixtinische Kapelle sind wohl die bekanntesten Bauwerke im Vatikan, mit Werken von Michelangelo, Raphael und Botticelli.
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				Der ursprüngliche Aufbau der Galeasse war von großen Handelsgaleeren abgeleitet und blieb bis 1660 n. Chr., als in Venedig das erste Kriegsschiff gebaut wurde, relativ unverändert. Für gewöhnlich hatte sie drei Masten mit Lateinersegeln und ein Vor- und Hinterschiff. Diese venezianischen Kriegsschiffe, die durch ihre größere Anzahl an Segeln und Rudern schneller waren als gewöhnliche Galeeren, hatten zudem direkt über den Ruderern ein Kanonendeck. Die Venezianische Galeasse blieb im Mittelmeerraum noch lange im Einsatz, auch als andere Nationen bereits größere, stärkere und seetüchtigere Kriegsschiffe verwendeten.
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				Die Kaufleute, die vom 13. bis zum 16. Jahrhundert von Venedig aus Geschäfte machten, waren weit mehr als nur Händler. Sie waren Entdecker, Diplomaten, Geographen und Autoren. Sie waren nicht nur ein Wohlstandsgarant für die Republik Venedig, sondern brachten auch neues Wissen und Kultur mit. Die Leistungen Marco Polos, Gasparo Balbis und Ambrogio Contarinis machten Venedig nicht nur reich, sondern auch sehr berühmt.
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				Kurioses
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				Die meisten Kompositionen Antonio Vivaldis, der auch als "roter Priester" und Virtuose an der Geige bekannt ist, wurden für das barocke Mädchenorchester des Ospedale della Pietà geschrieben, einem Waisenhaus-Konvent mit Musikschule in seiner Heimatstadt Venedig.[NEWLINE][NEWLINE]Der Titel "Doge" ist eine dialektale Form des lateinischen Worts "dux" (Anführer). Der englische Begriff "duke" (Herzog) leitet sich ebenfalls davon ab, doch die Machtbefugnisse und Rechte waren meist unterschiedlich, zumal ein Doge gewählt und die Herzogwürde vererbt wurde.[NEWLINE][NEWLINE]Das Herzstück der venezianischen Wirtschaft im Mittelalter war das Colleganza, eine Art Aktiengesellschaft, die ein Kaufmann gründete, um eine einzelne, langfristige Expedition zu finanzieren. Diese Unternehmen ermöglichten abenteuerlustigen Geschäftsleuten ebenso wie Künstlern, Handwerkern, einfachen Bürgern und Studenten, mit erfolgreichen Handelsunternehmungen hohe Profite zu erzielen.
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				Geschichte
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				Landschaft und Klima
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				Vor der Republik
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				Venedig im Mittelalter
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				Renaissance
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				Niedergang
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				Nach der Republik
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				Die Stadt Venedig erstreckt sich über 118 kleine Inseln in der Salzwasserlagune von Venedig zwischen den Mündungen der Flüsse Po und Piave. Ein genaues Gründungsdatum ist für Venedig nicht bekannt, aber archäologische Funde zeigen, dass die ersten Bewohner vielleicht römische Flüchtlinge waren, die sich vor den Invasionen der Germanen und der Hunnen in Sicherheit brachten. Im Lauf der Jahrhunderte breitete sich die kleine ursprüngliche Siedlung über die Inseln aus; die Einwohner nutzten dabei die kleinen Flüsse und Kanäle als Straßen. Schon früh wurde die Stadt von den Byzantinern regiert. Im späten 8. Jahrhundert n. Chr. wurde der Herzogsitz nach Venedig verlegt und eine dem Evangelisten Markus gewidmete Basilika erbaut. Damit war die "Königin der Adria" geboren. Die Stadt erlangte schließlich ihre Unabhängigkeit von den Byzantinern und wurde zu einem autonomen Stadtstaat.[NEWLINE][NEWLINE]Venedig florierte als Warenumschlagplatz zwischen Westeuropa und dem Rest der Welt; durch seine strategische Lage wurde es zur vorherrschenden Handels- und Seemacht im Adriatischen Meer. Es wuchs allmählich über die Inseln hinaus und verleibte sich Städte entlang der Ostküste ein; später erstreckte es sich nach Westen sogar bis zum Fluss Adda auf dem italienischen Festland. Bald hatte es die Kontrolle über die meisten Inseln im Ägäischen Meer, einschließlich Zypern und Kreta, und wurde zu einer der größten Mächte im Nahen Osten. Zwar wurden die meisten dieser Städte und Regionen gewaltsam eingenommen, aber die Bewohner des Reichs kamen Venedig bei Bedrohungen von außen immer rasch zur Hilfe, da der Stadtstaat den Lebensstandard in all diesen Territorien aktiv zu verbessern pflegte.[NEWLINE][NEWLINE]Venedigs Vormachtstellung wurde 1204 noch weiter gefestigt, als es die Stadt Konstantinopel plünderte und damit den Fall des byzantinischen Reichs besiegelte. Dabei wurden ansehnliche Schätze erbeutet und Venedig, das bereits durch Handel großen Reichtum angehäuft hatte, wurde zur wohlhabendsten Stadt in Europa. Es machte sich auch als Zentrum der Kultur, Musik und Kunst einen Namen und war vor allem berühmt für seine Opernkomponisten. Venedig darf auch von sich behaupten, das Taschenbuch erfunden zu haben. 1492 war es bereits zur Welthauptstadt des Buchdrucks aufgestiegen.[NEWLINE][NEWLINE]Die Blütezeit Venedigs konnte nicht ewig währen, und ein Krieg mit dem Osmanischen Reich kostete die Stadt einen Großteil ihrer Besitztümer im östlichen Mittelmeerraum, einschließlich der Stadt Konstantinopel. Kurz darauf entdeckte Christoph Kolumbus die Neue Welt und Portugal fand den Seeweg nach Indien. So wurde das venezianische Handelsroutenmonopol friedlich beendet; mit anderen Mitteln war das zuvor nie geglückt. Im späten 16. Jahrhundert wütete in der Stadt der Schwarze Tod und tötete innerhalb von nur drei Jahren mehr als 50.000 Menschen, ein Drittel der Gesamtbevölkerung.[NEWLINE][NEWLINE]Am 12. Mai 1797 eroberte Napoléon Venedig und beendete damit die seit über 1.000 Jahren bestehende Unabhängigkeit der Republik. Später im Jahr wurde Venedig von Napoléon an Österreich überschrieben. Durch einen Aufstand im 19. Jahrhundert wurde versucht, die Unabhängigkeit der Republik Venedig zurückzuerlangen, aber 1866 wurde es Teil des neu formierten Königreichs Italien.[NEWLINE][NEWLINE]Derzeit ist die Stadt allerdings nicht durch Krieg oder Einbrüche ihrer Wirtschaft bedroht, sondern vielmehr durch ihr eigenes Umfeld: Seit zu Anfang des 20. Jahrhunderts auf dem Grund der Lagune artesische Brunnen ausgebohrt wurden, ist die Stadt darin begriffen, allmählich ins Meer abzusinken. Dieser Prozess wurde durch Maßnahmen zur Rettung der Stadt stark verlangsamt, und es sind noch weitere Schritte geplant. Durch Druckluft aufrichtbare Schleusentore sollen eingesetzt werden, um das steigende Flutwasser zurückzuhalten, bzw. die Stadt selbst soll durch eine Sanierung des durch die Brunnen beschädigten Meeresbodens wieder angehoben werden.
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				Die Serenissima (allerdurchlauchteste) Republik Venedig wurde auf den Inseln einer Lagune in der Adria errichtet und entwickelte sich zum größten Seehafen im Europa des Mittelalters und der Renaissance, da sie das kulturelle und wirtschaftliche Bindeglied zwischen dem Kontinent und den Ländern im Osten bildete. Die Bewohner der Stadt, die ursprünglich von römischen Flüchtlingen während der Invasionen der Germanen und Hunnen gegründet worden war, erhoben sich 726 n. Chr. gegen ihre byzantinischen Herrscher, erklärten sich zu einer freien Republik und wählten den ersten von 117 Dogen als Verwalter ihres Stadtstaates. Vom 9. bis zum 12. Jahrhundert entwickelte sich Venedig zu einer See- und Handelsmacht und dominierte die Handelsrouten im Mittelmeer von der Levante und dem Orient bis nach Marokko und Spanien. Reisende Kaufleute aus Venedig zogen nach Asien und Afrika und brachten der Stadt immer größeren Reichtum und den Status eines der kulturellen Zentren von Europa. Venezianische Seefahrer kämpften sowohl gegen das Byzantinische als auch das Osmanische Reich um die Vorherrschaft an den Küsten des Mittelmeerraums. Nach der Entdeckung der Neuen Welt und durch dynastische Konflikte zwischen den europäischen Nationen verlor Venedig immer mehr an Reichtum, Einfluss und Macht. 1797 n. Chr. eroberte Napoleon die Stadt, die danach nie mehr zu einer unabhängigen Macht werden sollte. Doch Venedig hat seither nur wenig an Glanz eingebüßt. Der spektakuläre Anblick seiner Kanäle, Marmorkirchen, mit Fresken verzierten Paläste und beeindruckenden Kunstwerke, die sich im schillernden Wasser der Lagune unter dem blauen Himmel spiegeln, hat die Stadt zu einem der wohl romantischsten Orte der modernen Welt gemacht.
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				Venedig, das am nordöstlichen Ende der Adria liegt, wurde auf einem Archipel 117 kleiner Inseln erbaut, die in der halbmondförmigen Laguna Veneta liegen. Die Lagune ist etwa 51 Kilometer lang und reicht von den Sümpfen von Jesolo bis zur Stadt Chioggia am südlichen Ende. Das seichte Wasser der Lagune wird von einer Reihe Sandbänke geschützt, die drei Mal unterbrochen sind und so Gezeitenwechsel und Schiffsverkehr bis zur Stadt zulassen. Die Lagune ist in einen toten und einen lebenden Bereich unterteilt. Ersterer besteht aus Salzwasser-Zuflüssen und Sümpfen, die durch die Sedimentablagerungen Dutzender kleinerer Flüsse sowie des Po und der Piave gebildet wurden. Der "lebende" Bereich nimmt den Großteil der Lagune ein und ist durch einen Landstreifen, den Lido, vom Meer getrennt. Das Klima in Venedig ist gemäßigt und wird von der Wetterlage der Alpen im Norden und der Adria im Süden bestimmt. Im Sommer herrschen meist milde Temperaturen mit durchschnittlich etwa 26 Grad Celsius, im Winter liegt der Mittelwert knapp über dem Gefrierpunkt und es kommt häufig zu Nebel. Der durchschnittliche Niederschlag liegt jährlich bei etwa 800 mm. Da die Inseln von Venedig schon seit Jahrhunderten bebaut werden, gibt es dort nur noch wenig Lebensraum für Wildtiere oder Pflanzen.
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				Es gibt zwar keine Quellen, in denen die früheste Besiedlung Venedigs genannt wird, aber Darstellungen römischer Geschichtsschreiber lassen darauf schließen, dass Flüchtlinge aus Städten wie Padua, Aquileia und Treviso in das Lagunenbecken zogen, die durch die Einfälle der Hunnen und Langobarden im 5. Jahrhundert n. Chr. vertrieben worden waren. Dort trafen die Römer auf umherziehende Fischer und Salzarbeiter und gründeten auf mehreren der Inseln Siedlungen. Die Gründung der Stadt selbst wird im Allgemeinen mit dem Datum der Weihe der ersten christlichen Kirche Venedigs gleichgesetzt - San Giacomo auf der Insel Rialto im März des Jahres 421. Die Stadt gehörte zum Exarchat von Ravenna, das von einem durch den byzantinischen Kaiser in Konstantinopel eingesetzten Verwalter geleitet wurde. 726 n. Chr. rebellierte die Bevölkerung des Exarchats auf Drängen Papst Gregors II. gegen die byzantinische Herrschaft, da diesem die Ausbreitung der orthodoxen christlichen Kirche im Westen missfiel. Im Zuge der Unruhen erklärten die Bewohner der Lagune von Venedig ihre Unabhängigkeit und wählten einen eigenen Anführer - Ursus. Dieser wurde zum ersten einer ununterbrochenen Linie von Dogen, die von den angesehensten Familien der Stadt gewählt wurden.[NEWLINE][NEWLINE]Auch eine ganze Reihe von Konflikten zwischen den mächtigen Familien um die Rolle und die Rechte des Dogen konnte den wirtschaftlichen Aufschwung der neuen Seemacht nicht bremsen. Geschützt durch ihre Flotte gelang es den Venezianern, in den wichtigsten Häfen des Mittelmeerraums Handelsposten zu errichten und selbst aus weit entfernten Gebieten wie den christlichen Slawenreichen oder den muslimischen Staaten in Spanien und Nordafrika Reichtum in die Stadt zu bringen. Die Zunahme des individuellen Wohlstands führte zu Stabilität, da eine breitere herrschende Klasse entstand, die in der Lage war, die Macht des Dogen zu beschränken und gleichzeitig ein nationales Identitätsgefühl zu fördern. Trotz der Bemühungen mehrerer Päpste, Karls des Großen und des Langobardenkönigs Pippin, das militärische und wirtschaftliche Wachstum in Venedig einzuschränken, blühte die Stadt auf. 775 n. Chr. wurde als Zeichen der gegenseitigen Anerkennung des Papstes und des Dogen ein Bischofssitz auf der venezianischen Insel Olivolo eingerichtet. Zwei Ereignisse stehen wohl mehr als alles andere für den wachsenden Ruhm und Einfluss Venedigs in dieser Epoche: Der Bau des Markusdoms im Jahr 832 n. Chr. als Aufbewahrungsort der Gebeine des heiligen Evangelisten Markus (dem Stadtheiligen Venedigs), die venezianische Kaufleute aus Alexandria entführt hatten, sowie die Errichtung großer Befestigungsanlagen auf mehreren Inseln zum Schutz der Lagune und der Stadt.
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				Im frühen 12. Jahrhundert leitete die Republik ein massives Schiffsbauprogramm ein, das hauptsächlich im sogenannten Arsenal von Venedig, einer fast 45 Hektar großen Werft im Herzen der Stadt, umgesetzt wurde. Nur eine Generation später bemannten 36.000 venezianische Seeleute 3.300 Kriegsschiffe und bildeten so die größte Seestreitkraft im Mittelmeerraum. Um 1200 n. Chr. hatte Venedig bereits mehrere Städte eingenommen und befestigte Außenposten entlang der Adriaküste in Dalmatien und Istrien errichtet. Mehrere aufeinanderfolgende Dogen, die expansionistische Ziele verfolgten, konnten zudem Gebiete des nördlichen Festlands erobern, um die alpinen Handelsrouten Venedigs und somit auch die Versorgung der Stadt mit Weizen sicherzustellen. Mit der mächtigsten Seestreitkraft im Mittelmeerraum versuchte Venedig die Kontrolle über den Salzhandel zu erlangen und konnte dem schwächer werdenden Byzantinischen Reich die meisten Inseln der Ägäis abnehmen, darunter auch Zypern und Kreta. Für die Verhältnisse des mittelalterlichen Europa herrschte Venedig relativ aufgeklärt über seine Gebiete, und die Bürger vieler Städte wie Bergamo, Brescia, Verona und Ragusa unterstützten Venedig oft begeistert bei seinen Kriegen und Unternehmungen.[NEWLINE][NEWLINE]Im Zuge des Vierten Kreuzzugs wurde Venedig zu einer Großmacht. Der alternde und blinde jedoch nicht minder brillante Doge Enrico Dandolo ließ Venedig am Kreuzzug teilnehmen, in dessen Verlauf 1204 n. Chr. Konstantinopel erobert und geplündert wurde. Ein Jahr später spielte Dandolo kurz vor seinem Tod eine Schlüsselrolle bei den Verhandlungen zur Aufteilung des Byzantinischen Reichs und konnte neue Gebiete und Handelskonzessionen von den Byzantinern und Kreuzfahrerstaaten gewinnen.[NEWLINE][NEWLINE]Die Republik entwickelte bereits im frühen Mittelalter die Regierungsform, die sie auch später beibehalten sollte. Ähnlich der Römischen Republik wurde sie durch einen Großen Rat verkörpert, der sich aus den ältesten und reichsten Familien der Stadt zusammensetzte. Der Rat ernannte alle öffentlichen Ämter und wählte einen Senat mit 200 bis 300 Mitgliedern. Die wichtigsten Belange des Staats regelte der Rat der Zehn, der aus den Mitgliedern des Großen Rats gewählt und durch den Dogen ergänzt wurde. Einfache Bürger hatten theoretisch das Recht, der Nominierung von Personen für die wichtigsten Posten zuzustimmen oder diese abzulehnen, was auch für das Amt des Dogen galt.
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				Die Eroberung Konstantinopels im Jahr 1453 n. Chr. durch die osmanischen Türken ließ Venedig an die Spitze des europäischen Widerstands gegen den Vormarsch der Osmanen rücken. Der Fall der venezianischen Stadt Morea 1499 verschaffte den Türken Zugang zur Adria und verhinderte einen Frieden zwischen beiden Reichen. Während die Osmanen im nächsten Jahrhundert den venezianischen Handel mit dem Osten und Afrika unterbanden, befand sich Venedig in einem Konflikt mit den Türken um die Vorherrschaft. Die Kämpfe kulminierten schließlich im Oktober 1571 in der Seeschlacht von Lepanto, in der die von den Venezianern angeführte christliche Flotte die türkische Armada entscheidend schlagen konnte. Der Sieg stellte zwar sicher, dass die Osmanen sich nicht weiter nach Westen ausbreiten konnten, markiert jedoch auch den Wendepunkt hin zu einem langen Niedergang Venedigs.[NEWLINE][NEWLINE]Dessen ungeachtet blieb Venedig weiterhin berühmt für den Prunk und Wohlstand, der in der Stadt herrschte, und die venezianischen Adligen wurden zu führenden Patronen der italienischen Renaissance, die vom 14. bis zum 16. Jahrhundert währte. Da Venedig ohnehin schon eine kosmopolitische Stadt gewesen war, tummelten sich dort nun um so mehr Künstler wie Tizian oder die einheimischen Talente Giovanni Bellini und Tintoretto, Komponisten wie Gabrieli und Baldassare Longhena, einer der berühmtesten Architekten des Barock. Aber auch fortschrittliche Gelehrte wie Galileo, der an der renommierten Universität von Padua lehrte, fanden im liberal orientierten Venedig ihre Heimat. Die gerade erst erfundene Druckerpresse befand sich zu dieser Zeit auf ihrem Siegeszug durch ganz Europa, und bereits 1482 n. Chr. war Venedig die Stadt, in der weltweit am meisten gedruckte Schriften erschienen. Aldus Manutius, der führende Drucker der Stadt, ließ die ersten erschwinglichen Bücher drucken, die sich durch einen Einband in Pappe preisgünstig herstellen ließen. Und auch als der politische Einfluss Venedigs immer mehr schwand, blühte die Stadt in kultureller Hinsicht geradezu auf. Ein Reisender aus Mailand beschrieb Venedig im 16. Jahrhundert als "die triumphalste Stadt, die ich je gesehen habe ... [es ist] unmöglich, die Schönheit, die Pracht und den Wohlstand dieser einzigartigen Ansammlung in Worten zu beschreiben."
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				Der Niedergang Venedigs ist mehreren Faktoren zuzuschreiben. In den Jahren 1348, 1575 - 1577 und noch einmal 1630 n. Chr. wurde die Stadt von der Pest heimgesucht. Der letzten Epidemie fielen etwa 50.000 Einwohner zum Opfer, was etwa einem Drittel der Einwohner entsprach. Da Nationen wie Portugal, England, Holland und die skandinavischen Länder erhebliche Fortschritte beim Schiffs- und Waffenbau machten, gerieten die Kriegs- und Handelsschiffe der Republik ins Hintertreffen. 1498 n. Chr. umschiffte der portugiesische Entdecker Vasco da Gama das Kap der Guten Hoffnung und eröffnete so einen Seeweg zu den Reichtümern des Ostens. Händler aus Portugal, England und Holland sollten die Venezianer in ihrer Vormachtstellung beim europäischen Handel schon bald abgelöst haben. Und Spanien brachte mittlerweile weit mehr Reichtum aus der Neuen Welt nach Hause, als Venedig jemals aufbringen konnte. Während Spanien, Frankreich und das Heilige Römische Reich um die Herrschaft über die italienische Halbinsel kämpften, nahm der politische Einfluss Venedigs stetig ab, was nicht zuletzt auch daran lag, dass Militäreinsätze die Schatzkammern der Republik leerten.[NEWLINE][NEWLINE]1508 machten die Großmächte in der Liga von Cambrai gemeinsame Sache mit dem Papst, den Ungarn, den Savoyen und dem Herzogtum Ferrara, um Venedigs seit langer Zeit bestehende Vorherrschaft im Mittelmeerraum zu brechen. Interne Konflikte der Liga verhinderten, dass die Republik komplett besiegt werden konnte, doch die meisten Besitzungen auf dem Festland gingen verloren. Der Sieg bei Lepanto verschaffte Venedig zwar eine Zeitlang wieder Ansehen bei den anderen Mächten, aber die Schlacht hatte auch dazu geführt, dass sich die Türken wieder ihrem bis dahin nur langsam fortschreitenden Eroberungszug im östlichen Mittelmeerraum zuwandten. Nach einem vierjährigen Feldzug verlor Venedig 1669 Kreta und damit seinen letzten Besitz östlich von Italien. Durch einen erfolgreichen Feldzug im Osten konnte man zwar Morea befreien, doch die Unternehmung hatte übermäßig viele Leben und Geldmittel verschlungen; 1718 wurden die hart erkämpften Gebiete gegen Handelskonzessionen wieder an die Osmanen abgetreten.[NEWLINE][NEWLINE]In den nächsten Jahrzehnten stagnierte die Republik und lebte von den Erinnerungen an ihren einstigen Ruhm. Eine Reihe wenig erfolgreicher Dogen sorgte dafür, dass Venedig politisch, wirtschaftlich und diplomatisch immer weiter in die Isolation geriet. Im Zuge der Geschehnisse der Französischen Revolution sollte die Republik dann endgültig untergehen. Napoleon, der ja in militärischen Belangen selten zimperlich war, sah in dem Stadtstaat eine Bedrohung für seine Rückzugslinie während des Österreich-Feldzugs von 1797. Nach dem Vorfrieden von Leoben, der nach der Niederlage Österreichs geschlossen wurde, stand Venedig ohne wirklichen Verbündeten da und konnte den Forderungen Frankreichs nichts entgegensetzen. Im Mai 1797 wurde der letzte Doge Ludovico Manin auf Drängen Napoleons abgesetzt. Noch im selben Jahr traten die Franzosen im Frieden von Campo Formio Venedig an Österreich ab.
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				1848 n. Chr. wurde die Stadt im Zuge der Revolutionen, die ganz Europa ergriffen, für kurze Zeit wieder eine Republik, doch schon im folgenden Jahr konnten österreichische Truppen Venedig erobern. Nach der Niederlage der Österreicher gegen die Preußen wurde Venedig 1866 Italien zugesprochen, das fünf Jahre zuvor zu einer vereinten Nation geworden war. Ab diesem Zeitpunkt war das Schicksal Venedigs in der Zeit der Weltkriege, des Faschismus, des Kalten Kriegs und der Europäischen Union immer mit Italien verknüpft. Dessen ungeachtet ist die Republik Venedig bis heute die am längsten bestehende demokratische Republik der Weltgeschichte.
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				Venedig
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				Die Welt wurde vom Krieg zerrüttet. Viele große und mächtige Zivilisationen sind gefallen, doch Ihr habt überlebt und seid siegreich hervorgegangen! Die Welt wird sich lange an Euren glorreichen Sieg erinnern!
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				Alternativer Herrschaftssieg
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				Ihr habt durch Eroberung den Sieg errungen und all Eure Gegner auf dem Schlachtfeld geschlagen! Ihr habt ihre Armeen besiegt und ihre Städte eingenommen! Die Menschen werden sich lange an Euren glorreichen Sieg erinnern!
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				Herrschaftssieg
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				Ihr habt den Sieg durch die Überlegenheit Eurer Kultur errungen. Die Größe Eurer Zivilisation, die Pracht ihrer Monumente und die Ausdruckskraft ihrer Künstler haben der Welt den Atem verschlagen! Solange müde Herzen sich an Schönheit erfreuen können, werden Poeten Euren Namen verehren.
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				Kultursieg
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				[ICON_BULLET]Sichere dir mit der Vollversion das volle Civilization V Erlebnis.[NEWLINE][NEWLINE][ICON_BULLET]Führe 18 Zivilisationen von der Geburtsstunde der Menschheit bis ins Raumzeitalter.[NEWLINE][NEWLINE][ICON_BULLET]Lade exklusive Inhalte und Mods herunter, und miss dich weltweit mit Spielern.[NEWLINE][NEWLINE][ICON_BULLET]Wofür wird deine Zivilisation stehen?
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				Eure großartige und mächtige Zivilisation befindet sich auf einem guten Weg. Aber Eure Zeit hier ist zu Ende. Euer Volk verzweifelt nicht, denn es weiß, dass Ihr eines Tages zurückkehren und es zum Sieg führen werdet!
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				Ihr habt Eure Feinde durch die Kunst der Diplomatie besiegt! Euer Verstand und Eure Weisheit haben Euch viele Freunde eingebracht und Zwietracht und Verunsicherung in den feindlichen Reihen gesät! Ihr werdet als das Staatsoberhaupt in die Geschichte eingehen, das dieser Welt den Frieden brachte!
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				Diplomatiesieg
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				Ihr wurdet besiegt. Eure Zivilisation war ihren vielen Gegnern nicht gewachsen. Aber Euer Volk hat die Hoffnung nicht verloren, denn es weiß, dass Ihr eines Tages zurückkehren und den Sieg erringen werdet!
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				Niederlage
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				Ihr habt durch Eure überlegene Wissenschaft den Sieg errungen! Ihr habt die letzten Geheimnisse der Natur entschlüsselt und Euer Volk in eine schöne neue Welt geführt! Solange die Sterne am Himmel leuchten, wird man sich noch an Euren Triumph erinnern!
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				Wissenschaftssieg
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				Wien ist die größte Stadt und Hauptstadt der Bundesrepublik Österreich. Wien entstand als ursprünglich keltische Siedlung um das Jahr 500 v. Chr. Im Jahr 15 v. Chr. wurde daraus eine befestigte römische Grenzstadt, die das Reich gegen Überfälle der germanischen Stämme im Norden schützen sollte. Die Römer blieben bis zum 5. Jahrhundert n. Chr. in der Stadt und verließen sie dann aus unbekannten Gründen, möglicherweise wegen einer verheerenden Brandkatastrophe, die zu dieser Zeit stattfand.[NEWLINE][NEWLINE]Im frühen Mittelalter ließ sich die Babenberg-Dynastie in der Stadt nieder, und die Habsburger hatten dort ab 1440 ihren Sitz. Im Lauf der nächsten Jahrhunderte wuchs die Stadt zu einem Zentrum der Kunst, der Wissenschaften und der gehobenen Küche heran und wurde schließlich zur Hauptstadt des Heiligen Römischen Reiches. Auch während des kulturellen Aufstiegs blieb die Stadt eine gewaltige Festung; es gelang ihr, die osmanischen Heere während der Ersten und Zweiten Wiener Türkenbelagerung in den Jahren 1529 und 1683 zweimal aufzuhalten.[NEWLINE][NEWLINE]Nach dem Zusammenbruch des Heiligen Römischen Reiches wurde Wien 1804 erneut zur Hauptstadt, diesmal vom Kaisertum Österreich. Die Stadt wuchs weiterhin beträchtlich an und schluckte viele Vororte und nahe gelegene kleinere Städte.[NEWLINE][NEWLINE]Im Ersten Weltkrieg spielte Wien keine größere Rolle, aber nach dem Zusammenbruch der Donaumonarchie Österreich-Ungarn wurde es wiederum zur Hauptstadt der Ersten Republik. Wien war eine Bastion des Sozialismus in Österreich und trug den Beinamen "Rotes Wien", bis die Stadt 1938 besetzt wurde. Zum ersten Mal nach vielen Jahrhunderten verlor Wien seinen Hauptstadtstatus an Berlin. Nach dem Ende des Zweiten Weltkriegs erhielt es ihn aber bald zurück und wurde wieder zur Hauptstadt Österreichs. In dieser Zeit wurde Wien zum Tummelplatz der internationalen Spionage zwischen den Sowjets und dem Westen.[NEWLINE][NEWLINE]In den 1970er Jahren entwickelte der österreichische Bundeskanzler einen neuen Stadtbereich, der ihre wachsenden internationalen Institutionen beherbergen sollte und Vienna International Centre genannt wurde. In Wien finden sich nun Büros der Vereinten Nationen, der Internationalen Atomenergieorganisation, der Organisation für Sicherheit und Zusammenarbeit in Europa (sehr zum Missvergnügen der Spione), und vieler weiterer internationaler Agenturen. Wien ist bekannt für seine aufwändigen Bälle, Museen und Operntradition, aber am berühmtesten ist wohl das Wiener Schnitzel, eine panierte, gebratene Scheibe Kalbfleisch. "Wiener Würstchen" aus der Dose hingegen sind eine nordamerikanische Erfindung.
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				Wien
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				Vilnius liegt am Zusammenfluss der beiden schiffbaren Flüsse Vilnia und Neris etwa 300 Kilometer von der Ostsee entfernt und war ursprünglich ein Handelsposten tief in den Wäldern Litauens. Schriftlich wird die Stadt zum ersten Mal 1323 n. Chr. erwähnt, als deutsche Juden von Großfürst Gediminas eingeladen werden, bei der Hauptstadt des Großfürstentums Litauen zu siedeln, da ihnen dort religiöse Toleranz und wirtschaftliche Möglichkeiten geboten wurden. In den folgenden Jahrzehnten expandierte das Großfürstentum unter Gediminas und seinen Söhnen und umfasste schließlich den Großteil der Gebiete der heutigen Länder Litauen, Weißrussland, Ukraine, Transnistrien sowie Teile des heutigen Polens und Russlands. Im Zuge der Union von Lublin von 1569 wurde die Stadt ein bedeutendes Handelszentrum des Staates Polen-Litauen.[NEWLINE][NEWLINE]In dieser Zeit konnte Vilnius ein erhebliches Wachstum verzeichnen. Einwanderer wurden mit offenen Armen empfangen und so zogen Tausende Slawen, Deutsche und Juden in die aufblühende Stadt. Polnische Könige und litauische Fürsten ordneten umfangreiche Bauprojekte an, wodurch auch die Befestigung der Stadt mit weitreichenden Stadtmauern und neun befestigten Toren zustande kam. 1579 gründete König Stefan Batory die Institution, aus der mit der Vilniaus Universitetus die älteste Universität der baltischen Staaten hervorgehen sollte. Sie wurde schnell zu einem bedeutenden kulturellen und wissenschaftlichen Zentrum im Unionsstaat. Es wurden diverse Gilden gegründet und die Stadt wurde zum wichtigsten Zentrum für den Handel zwischen Skandinavien, Westeuropa, Polen und dem Norden Russlands.

[NEWLINE][NEWLINE]Das 17. Jahrhundert verlief jedoch katastrophal. Im  Russisch-Polnischen Krieg von 1654 bis 1667 wurde die Stadt von Truppen des Zaren erobert, geplündert, niedergebrannt und ihre Einwohner massakriert. 1710 fielen etwa 35.000 Einwohner einem Ausbruch der Beulenpest zum Opfer. In der ersten Hälfte des 18. Jahrhunderts zerstörten mehrere vernichtende Brände große Teile der Stadt. 1795 fiel Vilnius im Zuge der dritten Teilung Polens an das Russische Reich, was sich erst mit dem sowjetisch-litauischen Friedensvertrag von 1920 wieder ändern sollte, als Litauens Unabhängigkeit anerkannt wurde. Bereits 1922 wurde die Region jedoch von Polen annektiert und die Stadt stand nominell bis zum Zweiten Weltkrieg unter polnischer Herrschaft, bis sie nach dem Krieg erneut von russischen Truppen besetzt wurde. Erst 1990 erlangte Vilnius im Zuge der Abspaltung Litauens von der Sowjetunion wieder seine Autonomie und wurde zur Hauptstadt des heutigen Litauens.
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				Das Gebiet an der Weichsel, wo sich heute Warschau befindet, ist schon seit rund 14.000 Jahren bewohnt. Die erste befestigte Siedlung an dieser Stelle war die im 9. Jh. n. Chr. erbaute Stadt Bródno, gefolgt von Jazdów im 12. Jh. Beide Städte wurden geplündert und zerstört. Fürst Boleslaw II. von Masowien errichtete 1300 an dieser Stelle das Fischerdorf Warszowa. In den ersten Jahrhunderten bestand die Bevölkerung vorwiegend aus kleinen Handwerkern und lokalen Händlern.[NEWLINE][NEWLINE]Das 16. und 17. Jh. brachten große Veränderungen für den kleinen Ort. In Warschau wuchs der zivile Widerstand, als die wirtschaftliche Diskrepanz zwischen Gewerbetreibenden und Adel immer größer wurde, und es kam es zu Bauernaufständen. Andererseits wurde Warschau 1596 anlässlich der Krönung des Königs Sigismund III. Wasa zur Hauptstadt von Polen-Litauen. Die Stadt schwoll auf über 14.000 Einwohner an und wuchs auch außerhalb ihrer alten befestigten Mauern. Eine schwedische Invasion verwüstete 1655 die Stadt, aber dadurch hatten die Adligen und Reichen nur mehr Platz, neu zu bauen und die alten Viertel durch neue, private Distrikte zu ersetzen. Viele dieser Barockresidenzen blieben bis zum Zweiten Weltkrieg erhalten.[NEWLINE][NEWLINE]1700 ging es mit Warschau wieder bergab, als der Große Nordische Krieg ausbrach. Im dritten Kriegsjahr wurde die Stadt von schwedischen Streitkräften eingenommen. Ab 1705 belagerten sächsische und russische Truppen die Stadt zwei Jahre lang bis zum Ende des Krieges. Die Wirtschaft ging größtenteils zugrunde, da die Stadt hohe Beiträge in die Kriegskasse entrichten musste und schließlich unter russischen Einfluss geriet.[NEWLINE][NEWLINE]Danach begann sich in Warschau vieles zu ändern, und es wurde zu einer kapitalistischen, aufgeklärten Stadt. Museen, Bibliotheken und Fabriken wurden gebaut, und die Mittelklasse der Händler, Industriellen und Finanziers erhielt großen Zuwachs; um 1750 lebten bereits über 115.000 Menschen in Warschau. Diese Änderungen in der Zusammensetzung der Bevölkerung brachten auch neue Unruhen mit sich. 1794 brach ein Aufstand aus, der von der Armee unterstützt wurde, um die russische Kontrolle abzuschütteln. Einige Monate später erreichten russische Truppen die Hauptstadt und schlugen die polnischen Streitkräfte innerhalb weniger Stunden. Wie viele Menschenleben der Aufstand forderte ist nicht bekannt, aber es wird geschätzt, dass an jenem Tag mindestens 20.000 Zivilisten starben.[NEWLINE][NEWLINE]Warschau blieb für die nächsten 120 Jahre unter russischer Kontrolle, auch wenn seine Einwohner im November- und im Januaraufstand noch zweimal revoltierten. Nach dem Ersten Weltkrieg wurde die unabhängige Nation Polen mit Warschau als Hauptstadt geschaffen. 1920 marschierten aber erneut russische Truppen ein, und die große Schlacht bei Warschau wurde an den östlichen Stadträndern ausgetragen. Die polnischen Truppen schlugen die Rote Armee. Damit retteten sie nicht nur das Land vor den Sowjets, sondern vorläufig auch ganz Mitteleuropa vor dem Vorstoß des Kommunismus.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg geriet die Stadt in die Hände der deutschen Armee; ihre jüdischen Einwohner, fast 30% der Bevölkerung, wurden zusammengepfercht, verschleppt und ermordet. Die deutschen Soldaten, die mit mehreren Aufständen des polnischen Volkes und der heranrückenden Roten Armee zu tun hatten, versuchten, Warschau komplett zu zerstören, und rissen 85% aller Gebäude ab (einschließlich der historischen Herrenhäuser und des königlichen Palasts). Die Überreste der Stadt wurden am 17.1.1945 befreit. Danach wurde die Stadt unter großen Bemühungen wieder aufgebaut und erwarb sich damit den Beinamen "Phönix aus der Asche". Viele der ursprünglichen Straßen und Gebäude wurden wiederhergestellt und 1980 wurde die restaurierte Altstadt als UNESCO-Weltkulturerbe ausgezeichnet. 2004 trat Polen der Europäischen Union bei und seither erlebt Warschau den größten wirtschaftlichen Aufschwung in seiner Geschichte.
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				Warschau
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				Einer Maori-Legende zufolge erreichte der Hawaiki-Häuptling Kupe die nördliche Insel Neuseelands im Jahr 925 n. Chr. mit einem Kanu, nachdem er auf seiner Reise in dieses gelobte Land zahlreiche Seeungeheuer und Dämonen besiegt hatte. Wie viel Wahrheit auch immer in dieser Legende steckt - im September 1839 erreichte eine Expedition der New Zealand Company aus London die Inseln und errichtete in einer Ebene an der Mündung des Hutt River eine Anlegestelle. Im Jahr darauf trafen an Bord der Aurora 150 Siedler aus England ein. Da sich der ursprüngliche Siedlungsort als zu sumpfig und überflutungsgefährdet herausstellte, gründeten die Neuankömmlinge ihre geplante Siedlung auf der anderen Seite der geschützten Bucht und die New Zealand Company gab ihr den Namen Wellington. Am Ort der ersten Landestelle befindet sich heute die Stadt Petone. 1865 wurde Wellington zur neuen Hauptstadt der Kolonie und löste damit Auckland ab, das seit 1841 Regierungssitz gewesen war. Die Kolonialverwaltung stimmte für Wellington, da die Stadt aufgrund ihres großartigen Hafens und der zentralen Lage besser für diese Aufgabe geeignet sei.

[NEWLINE][NEWLINE]Wellington liegt an der Cookstraße auf Hügeln südwestlich der Bucht. Auf seiner ersten Erkundungsreise erreichte Captain James Cook von der königlichen Marine 1770 n. Chr. die Inseln von Neuseeland auf der Suche nach dem sagenumwobenen Kontinent Terra Australis. Er umsegelte und kartografierte die gesamte Küstenlinie, wobei ihm der geschützte natürliche Hafen, in dem die New Zealand Company später Wellington gründen sollte, schon damals auffiel. Für den Großteil seiner Geschichte war der 70 Quadratkilometer große Ankerplatz als Port Nicholson bekannt. Nach Gründung der Hauptstadt entwickelte sich Wellington Harbour schnell zu einem der bedeutendsten Häfen der Inseln für britische Marine- und Handelsschiffe. Heute befindet sich dort der größte Containerhafen der Region und im Industriegebiet Seaview wurde ein Ölhafen errichtet. 1895 beschloss die Union Steamship Company, den Hafen anzufahren, und Wellington ist nun seit mehr als einem Jahrhundert der wichtigste Fährenhafen für die Inseln des Landes und andere Ziele.
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				Die Stadt Wittenberg, die sich im östlichen Teil Deutschlands befindet, hat als Geburtsort der von Martin Luther ausgelösten protestantischen Reformation im 16. Jahrhundert einen besonderen geschichtlichen Stellenwert. Obwohl Wittenberg bereits im Heiligen Römischen Reich als Machtsitz des sächsischen Kurfürsten diente, nahm man von der Stadt erst durch Luthers Revolte richtig Notiz. [NEWLINE][NEWLINE]Während er Theologie an der Universität von Wittenberg lehrte, machte Luther zum ersten Mal seine Abneigung gegen die Ablassbriefe deutlich - die Idee, dass die Katholische Kirche Sünden gegen Bezahlung erlässt. Im Jahr 1517 nagelte Luther seine berühmten Thesen an das Hauptportal der Schlosskirche in Wittenberg und löste so den Funken der Reformation in ganz Europa aus. Obwohl es mehr als ein Jahrhundert dauern sollte, bis die Kriege, die durch die Reformation ausgelöst wurden, beendet wurden, wird einem Wittenberg immer als der Ort in Erinnerung bleiben, in dem sich Martin Luther der Kirche widersetzte.[NEWLINE][NEWLINE]In der jüngeren Geschichte wurde Wittenberg durch den Zweiten Weltkrieg schwer in Mitleidenschaft gezogen, auch wenn der Großteil des historischen Stadtkerns vor den Bombenangriffen der Alliierten verschont blieb. Nach dem Ende des Krieges besetzte die Sowjetunion Wittenberg und es wurde 1949 Teil von Ostdeutschland - und zwar bis zur Wiedervereinigung Deutschlands im Jahr 1990.
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				Als der Erste Weltkrieg ausbrach, hatten mehrere Nationen, darunter auch Großbritannien, Frankreich und Deutschland, bereits mit der Möglichkeit experimentiert, explosive Geschosse per Flugzeug abzuwerfen. In den ersten Tagen des Krieges wurden aus allen Arten von Flugzeugen Bomben abgeworfen, auch von Aufklärern und Kampfflugzeugen. Einer der ersten echten Bomber, die im Krieg eingeführt wurden, der Voisin III, wurde vom französischen Flugzeughersteller Gabriel Voisin entworfen. Der Voisin III war ein Standard-Doppeldecker verstärkt mit einem Stahlgerüst und konnte eine Last von mehr als 130 kg tragen.
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				Der Panzer wurde erstmals von britischen Ingenieuren im Ersten Weltkrieg konzipiert, um dem Problem der ständigen Pattsituationen beim Krieg im Schützengraben Abhilfe zu schaffen, und entwickelte sich zu einem entscheidenden Bestandteil des Krieges an Land. Obwohl die ersten Panzerentwürfe sehr schwerfällig waren, experimentierten die alliierten Streitkräfte und ihre Gegner im Verlauf des Krieges laufend mit verschiedenen Panzerkonzepten. Zuverlässigkeit, Gewicht und Manövrierfähigkeit waren allesamt wichtige Hindernisse, die man nur durch wiederholtes Ausprobieren überwinden konnte.
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				Angesichts der potenziellen Gefahr durch riesige Killerroboter, Außerirdische und andere externe Bedrohungen wurde die XCOM-Initiative gegründet, um die Bevölkerung vor allen bekannten und unbekannten Feinden zu schützen.
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				Jerewan, die heutige Hauptstadt von Armenien, zählt zu den ältesten Städten der Welt, deren Gründung auf den Bau der Festung Erebuni durch den urartäischen König Argischti I. im Jahr 782 v. Chr. zurückgeführt wird. Später wurde Jerewan von einer Reihe von mächtigen Reichen regiert, da es bei den arabischen Invasionen des 7. Jahrhunderts n. Chr. erobert wurde. Während dieser Zeit wurde Jerewan zu einem wichtigen Punkt der Karawanenstrecken, die Europa mit Asien verbanden. Heute ist Jerewan für die vielen Industrien in der Stadt bekannt, die mehr als 50% der gesamten armenischen Industrieproduktivität ausmachen. Die Herstellung schwerer Maschinen, Chemikalien, Rohstoffe und Textilien haben alle zum Wirtschaftswachstum der Stadt beigetragen. Jerewan spielt auch eine entscheidende Rolle in Bezug auf Armeniens Ruf als Produzent hochwertigen Alkohols, da viele Hersteller ihren Sitz in dieser Stadt haben.
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				Sansibar, das zu der Region gehört, die früher als die "Gewürzinseln" bekannt war, ist im ostafrikanischen Tansania gelegen und weckt schon seit langer Zeit die Aufmerksamkeit von Händlern, die aus aller Welt herbeisegeln. Früher produzierte Sansibar weltweit die meisten Gewürznelken und andere Gewürze wie Muskatnuss und Zimt. Heute ist Sansibar auch stark auf den Tourismus angewiesen, der zusätzlich zur Landwirtschaft ein festes Einkommen liefert.
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				Kurioses
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				Der Begriff "Zulu" bedeutet in der Sprache der Nguni-Völker "Himmel" und bezieht sich der Legende nach auf den Namen des Häuptlings, der sein Volk aus Zentralafrika ins südöstlich gelegene Umfolozi-Tal führte und dort 1670 n. Chr. die königliche Linie begründete.[NEWLINE][NEWLINE]Angesichts der Tatsache, dass in der Kultur der Zulu Rinder für Reichtum stehen, ist es bemerkenswert, dass diese nur sehr selten Rindfleisch verzehrten. Das gekochte oder geröstete Fleisch wurde nach Rang verteilt, der Häuptling erhielt ein Lendenstück, die Krieger Flankensteaks und die Hirtenjungen gebratene Milz.[NEWLINE][NEWLINE]Zu den renommierten Vertretern der modernen Zulu gehören ehemalige Präsidenten des Afrikanischen Nationalkongresses (wie dessen Gründer Pixley ka Isaka Seme), Nobelpreisträger, ein Präsident der Republik Südafrika (Jacob Zuma ab 2009) sowie zahlreiche ausgezeichnete Künstler und Autoren.
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				Geschichte
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				Landschaft und Klima
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				Aufstieg des Königreichs Zululand
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				Shakas Nachfolger
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				Cetshwayo und der Zulukrieg
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				Ende des Königreichs Zululand
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				Das Zululand in der Moderne
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				"Impi" ist das Zulu-Wort für eine bewaffnete Gruppe von Männern und wurde insbesondere im 19. Jahrhundert im allgemeinen Sprachgebrauch für ein Regiment des Zulu-Reichs verwendet. Die Impi waren schon seit Langem ein Teil der Zulu-Kultur gewesen, als der große Häuptling Shaka nach seinem Aufstieg zum Thron im Jahr 1816 n. Chr. weitreichende Innovationen einführte. Neben dem traditionellen Wurfspeer und Schlagstock rüstete Shaka seine Truppen mit dem Assegai aus, einem kürzeren Stichspeer mit einer breiten, etwa einen Fuß langen Klinge. Er führte zudem einen größeren, schwereren Rinderhaut-Schild (Ishilangu) ein und ließ seine Truppen darin ausbilden, sich dem Feind schnell zu nähern und diesen im Nahkampf entscheidend zu besiegen. In strategischer Hinsicht verließen sich die Impi auf schnelle Überraschungsangriffe, bei denen sie den Feind zahlenmäßig übertreffen und überwältigen konnten. Den Zulu gelang es mit dieser Vorgehensweise, selbst gegen mit Feuerwaffen ausgerüstete europäische Einheiten beeindruckende Siege zu erringen, auch wenn ihre eigenen Verluste dabei meistens hoch waren.
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				Zu Beginn jedes Winters versammelten sich die eroberungswilligen Zulu-Krieger im Land ihrer Ahnen, um sich mit dem Schrei "Ngathi Impi" (was in etwa so viel bedeutet wie "Für uns, Krieg!") auf weitere ruhmreiche Taten einzustimmen. Vor dem Hintergrund dieser Tradition sollte Shaka das Zulu-Reich gründen und Cetshwayo die mächtigen Briten herausfordern. 1816 n. Chr. übernahm Shaka die Häuptlingswürde des relativ unbedeutenden Zulu-Stamms und zwei Jahre darauf die Herrschaft über den Stamm seines Mentors, die Mthethwa. Im Laufe des nächsten Jahrzehnts besiegten Shaka und seine Krieger die meisten Stämme der Region und vereinten sie zum größten einheimischen Reich, das es im südlichen Afrika je gegeben hat. Nach Shakas Ermordung bestieg sein Halbbruder Dingane, selbst einer der Mörder, den Thron. Unter den folgenden Häuptlingen kam es immer wieder zu Konflikten mit den weißen Siedlern. Erst mit den niederländischen Voortrekkers (Vorausziehenden) und anschließend mit der britischen Kapkolonie. Letzterer Konflikt führte schließlich zum Zulukrieg mit den Briten. Cetshwayo konnte zwar zu Beginn einige Siege erringen, wurde aber 1879 besiegt und gefangen genommen. Das Zululand wurde 1887 vom Britischen Empire annektiert. Obwohl sie besiegt worden waren und Besatzer erdulden mussten, war der Kampfgeist der Zulu ungebrochen. Zulu-Anführer sollten später eine bedeutende Rolle beim Ende der Apartheid und der Entwicklung des modernen Staates Südafrika spielen.
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				In der Region KwaZulu-Natal, die sich über das ehemalige Königreich Zululand erstreckt, herrscht ein subtropisches Klima. Die Sommer sind heiß und feucht, die Winter klar und kalt mit Schneefall in den Drakensbergen. Geografisch lassen sich drei unterschiedliche Gebiete festlegen. Das Flachland entlang der Küste zum Indischen Ozean ist durch tiefe Schluchten und dichte subtropische Wälder geprägt. Im Westen und Norden befinden sich Gebirge, die Drakensberge und Lebomboberge. Zwischen dem Meer und den Bergen liegen die KwaZulu-Natal Midlands, ein leicht hügeliges Plateau, das nach Westen hin ansteigt. Die Region war einst das Herz des Zulu-Reichs und ist durch feuchte Grasflächen gekennzeichnet, die durch afromontane Wälder unterbrochen werden. In diesem Gebiet konnten die Zulu große Schlachtrind-Herden halten, die für ihre Wirtschaft und ihre Kultur eine bedeutende Rolle spielten. Während die Stämme damals nur wenige Kenntnisse von kultivierter Landwirtschaft hatten, ist die Region KwaZulu-Natal heute für großflächige Zuckerrohr- und Maisfelder und als Südafrikas führendes Anbaugebiet für Früchte wie Bananen und Ananas bekannt.
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				Die Zulu waren ein kleiner Stamm aus der Volksgruppe der Nguni, als Shaka mit der Hilfe von Dingiswayo, dem Häuptling der mächtigen Mthethwa, die Herrschaft über sie übernahm. Die Mthethwa hatten Shaka und seiner Mutter Zuflucht gewährt, nachdem diese von Shakas Vater vertrieben worden waren. Unter der Anleitung Dingiswayos wuchs Shaka zu einem beeindruckenden Krieger heran, erhielt das Kommando über eines von Dingiswayos Regimentern und vollbrachte außergewöhnliche Leistungen. In dieser Zeit brachte er Reformen in den Bereichen Bewaffnung (er stattete seine Einheiten mit dem Assegai-Speer aus, der eine breite Klinge und einen kürzeren Schaft hatte) und Taktik (die "Büffelhörner"-Formation sollte feindliche Einheiten einkreisen und vernichten). Außerdem führte er eine Organisation nach Alter ein, die festlegte, dass Jungen in ähnlichem Alter in militärischen Siedlungen, den so genannten Ikanda, als Krieger ausgebildet wurden und anschließend ihr ganzes Leben lang gemeinsam in einem Regiment kämpften. 1816 gelang es Shaka nach dem Tod seines Vaters, seinen älteren Bruder zu töten, und er konnte die Herrschaft der Zulu übernehmen. Da es sich um einen relativ unblutigen Umsturz handelte, akzeptierten die Zulu ihn bereitwillig als ihren neuen Anführer.[NEWLINE][NEWLINE]Da er durch seine Verbindungen zu den Mthethwa einen erheblichen Handlungsspielraum hatte, begann Shaka seine neuen Streitkräfte skrupellos dafür einzusetzen, Stämme in der Umgebung zu unterwerfen, zu denen auch der Stamm seiner Mutter gehörte. Als Dingiswayo durch die Ndwandwe ermordet wurde, wusste Shaka das entstandene Machtvakuum bei den Mthethwa schnell für sich zu nutzen und vereinte seine Besitztümer mit denen seines verstorbenen Mentors. Im Laufe des nächsten Jahrzehnts konnte das Zulu-Reich die meisten umliegenden Stämme überrennen und sich einverleiben. Nachdem sie den ersten Angriff der Ndwandwe abgewehrt hatten, gelang es Shakas Truppen zwei Jahre später, die Ndwandwe und ihre Verbündeten in der Schlacht am Mhlatuze entscheidend schlagen. Wie er es bereits zuvor getan hatte, nahm er auch diesmal die Überlebenden der besiegten Stämme in sein Reich auf. Als Shaka 1828 ermordet wurde, war das Zulu-Reich zu einer nicht unerheblichen Macht geworden.[NEWLINE][NEWLINE]Shakas Herrschaft hatte einen immens großen Einfluss auf die afrikanische Geschichte. 1825 hatte er ein Gebiet erobert, das sich nahezu über 30.000 Quadratkilometer erstreckte. Dabei hatte er eine Kriegerkultur entwickelt, die den Südosten Afrikas beherrschte und vom Fluss Tugela im Süden bis zu den Drakensbergen im Norden reichte. Neben seinen militärischen Reformen, die oft im Vordergrund stehen, konnte Shaka auch die Landwirtschaft stabilisieren und den Handel in seinem Reich fördern. Er stellte herzliche Beziehungen zu den sich ausbreitenden Europäern her, warnte jedoch seine Häuptlinge, sich vor ihrer Gier und ihrer Kultur zu schützen. Die bedeutendste Folge von Shakas Herrschaft war wohl die große Völkerwanderung aufgrund der Mfecane (Notzeiten), im Zuge derer Stämme, die vor den sich ausbreitenden Zulu flohen, immer wieder andere Stämme vertrieben und so das ethnische und kulturelle Gesicht Afrikas für immer veränderten.
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				Dingane (1795 - 1840 n. Chr.), der Halbbruder Shakas und einer seiner Mörder, übernahm den Thron und ließ den Großteil seiner königlichen Verwandtschaft hinrichten, verschonte dabei aber seinen Halbbruder Mpande. Dingane fürchtete die Regimenter der Armee Shakas, von denen viele ihrem ehemaligen Herrscher noch immer treu ergeben waren, weit mehr als seine Familie. Als Zeichen seines guten Willens gewährte er den älteren Kriegern das Heiratsrecht und ließ sie nicht mehr als Vollzeitsoldaten, sondern in Milizen dienen. Da er mit diesen Maßnahmen die militärische Vorherrschaft der Zulu untergraben hatte und nicht an die Fähigkeiten Shakas heranreichte, musste sich Dingane mehreren Rebellionen seiner untergebenen Stämme stellen. 1837 trat Dingane zudem Zulu-Gebiete an niederländische Kolonisten ab, die aus der britischen Kapkolonie vertrieben worden waren - die Voortrekkers. Später aber ließ er Piet Retief, den Anführer der Voortrekkers, mitsamt dessen diplomatischem Anhang in seinem königlichen Kraal ermorden und anschließend 500 niederländische Männer, Frauen und Kinder in einem Lager in der Nähe massakrieren. Bald darauf besiegten im Dezember 1838 etwa 450 mit Feuerwaffen ausgerüstete Voortrekkers Dinganes 10.000 Mann starke Armee in der Schlacht am Blood River. Dingane brannte seinen Kraal nieder und floh nach Norden.[NEWLINE][NEWLINE]Mpande wurde mit 17.000 Zulu-Kriegern abtrünnig und schloss sich den Niederländern an. Im Januar 1840 wurde Dingane von unzufriedenen Offizieren seiner Armee getötet. Mpande (1798 - 1872 n. Chr.) übernahm die Herrschaft und hielt enge Verbindungen zu Andries Pretorius, dem neuen Anführer der Voortrekkers. Die Niederländer gründeten mit dem Segen Mpandes die südlich des Tugela und westlich der britischen Siedlung Port Natal gelegene Burenrepublik Natalia. Als der Krieg zwischen den Buren und den Briten ausbrach und die niederländische Kolonie annektiert wurde, wandte sich Mpande den Briten zu und pflegte bis zu seinem Tod gute Verbindungen zu ihnen. Mpande wurde von seinem Volk häufig als schwacher Herrscher gesehen, was teilweise ein Resultat seiner engen Beziehungen zu den sich ausbreitenden Weißen war, aber sicher auch daran lag, dass es ihm nicht gelang, die Ambitionen seiner Söhne Cetshwayo und Mbulazi im Zaum zu halten. 1852 brach ein Machtkampf zwischen den beiden aus, der in einer offenen Feldschlacht an den Ufern des Tugela kulminierte, in der Mbulazi getötet wurde.
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				Im September 1873 wurde Cetshwayo nach dem Tod Mpandes Herrscher über das immer noch mächtige Zulu-Reich. Wie bei den Zulu üblich, schuf er sich eine neue Hauptstadt namens Ulundi ("hoher Platz"). Im Glauben, der erste wahre Nachfolger Shakas zu sein, führte er dessen militärische Vorgehensweisen und Praktiken wieder ein und bewaffnete sogar einige seiner Impi mit Musketen, da ihn diese bei den niederländischen Siedlern beeindruckt hatten. Er nahm sich auch Shakas letzte Warnung vor den Weißen zu Herzen und vertrieb christliche Missionare aus seinem Gebiet. Er forderte andere Stämme auf, sich gegen die Ausbreitung der Buren in Transvaal zu erheben und ließ selbst britische Gebiete entlang der Zulu-Grenzen überfallen, um Rinder zu erbeuten.[NEWLINE][NEWLINE]1878 n. Chr. forderte Sir Henry Frere, der britische Hochkommissar für Südafrika, von 14 Zulu-Häuptlingen Reparationen für die Grenzvorfälle ein. Cetshwayo befand die Bedingungen des Ultimatums für nicht annehmbar und versetzte seine Regimenter in Kriegsbereitschaft. Im Dezember überquerten britische Streitkräfte den Tugela, um die Bedingungen durchzusetzen und die Zulu zu bestrafen. Doch der erste Angriff wurde am 22. Januar in der Schlacht bei Isandhlwana entscheidend zurückgeschlagen, da es den Zulu gelang, die Hauptkolonne der Briten zu überwältigen und unter den hauptsächlich britischen Soldaten 1.300 Opfer zu fordern. Dies war bis heute die schlimmste Niederlage, die der britischen Armee durch eine afrikanische Streitkraft zugefügt wurde. Cetshwayo konnte diesen erstaunlichen Sieg jedoch nicht in einen strategischen oder diplomatischen Vorteil ummünzen. Nach einer Zeit der Panik und Planung überquerten die Briten erneut den Tugela, gingen aber diesmal vorsichtiger vor. Es folgten mehrere britische Siege und die Belagerung und Zerstörung von Ulundi. Einen Monat später wurde Cetshwayo gefangen genommen und erst nach Kapstadt und anschließend nach London gebracht. Er sollte erst 1883 n. Chr. wieder nach Afrika zurückkehren.
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				Die Briten teilten das führerlose Zulu-Reich in 13 Königreiche auf, die schon bald untereinander in Konflikte verfielen und die Grenzen des Kolonialreichs erneut bedrohten. Die Briten brachten Cetshwayo nach Afrika zurück und installierten ihn als Herrscher über eine Pufferzone aus ehemaligen Zulu-Gebieten, in der Hoffnung, so die Ordnung wiederherstellen zu können. Es sollte jedoch nicht lange dauern, bis Cetshwayo in Ulundi von Zibhebhu, einem der Unterkönige, und dessen verbündeten Burensöldnern angegriffen wurde. Cetshwayo wurde verwundet, konnte jedoch zum Kraal bei Eshowe entkommen, wo er im Februar 1884 seinen Verletzungen erlag.[NEWLINE][NEWLINE]

Die zweite Eroberung Ulundis gilt bei Historikern als das definitive Ende des Königreichs Zululand. Cetshwayos Sohn Dinuzulu erbte im Alter von 15 Jahren die Reste des Reichs. Mit der Hilfe von Buren unter der Führung von Louis Botha besiegte er Zibhebhu und eroberte ihre Gebiete. Er wurde gezwungen, sein Versprechen an die Buren zu halten, und musste ihnen etwa die Hälfte seines Zululands abtreten, in dem diese eine unabhängige niederländische Republik gründeten. Dies beunruhigte die Briten so sehr, dass sie Dinzulus verbleibendes Königreich 1887 n. Chr. annektierten. Der Häuptling selbst wurde in seinem Land in politische Verwicklungen verstrickt und von den Briten 1906 aufgrund seiner Mitwirkung bei der Bambatha-Rebellion verhaftet, des Hochverrats für schuldig befunden und auf der Insel St. Helena inhaftiert. Als 1910 die Südafrikanische Union gegründet wurde, veranlasste Botha, der erste Premierminister des Landes, dass Dinzulu die letzten Jahre seines Lebens auf einer Farm in Transvaal verbringen durfte.
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				Die Südafrikanische Union, die aus den vier britischen Kolonien Natal, Transvaal, der Kapkolonie und dem Oranje-Freistaat gebildet wurde, war ein Dominion des Britischen Empire mit autonomer Regierung. Innerhalb der Union machten die Zulu die größte ethnische Gruppierung aus. 1948 führten die Anführer der regierenden Nationalen Partei die Apartheidsgesetze ein, um die Vorherrschaft der weißen Bevölkerung durch Rassentrennung zu fundamentieren. Diese "Rassengesetze" regelten jeden Aspekt des sozialen, politischen und kulturellen Lebens. Alle Schwarzen mussten Pässe mit Fingerabdrücken und einem Foto bei sich tragen, in denen auch geregelt war, welche "nicht-schwarzen" Gebiete der Besitzer des Passes betreten durfte. 1951 wurden mit dem Bantu Authorities Act die sogenannten "Homelands" für die Einheimischen eingerichtet, deren größtes KwaZulu bildete.[NEWLINE][NEWLINE]Als die Union 1961 n. Chr. eine republikanische Verfassung erhielt, wurden die Apartheidsgesetze übernommen. In den 1960er bis 1980er Jahren verfolgte die Regierung zudem eine Umsiedlungspolitik, die das Ziel hatte, die Einheimischen in ihre Homelands zu drängen und dort zu halten. In den späten 1980er Jahren brach die Apartheid jedoch unter dem Druck inländischer Aktivisten (insbesondere der United Democratic Front) und internationaler Organisationen wie dem Afrikanischen Nationalkongress und den Vereinten Nationen zusammen. Die Apartheid wurde schließlich nach Verhandlungen, die von 1990 bis 1993 andauerten, abgeschafft, und im April 1994 gab es die ersten freien Wahlen. Zu dieser Zeit spielten Zulu-Nationalisten eine wichtige Rolle als Aktivisten und Politiker. Die Zulu-Königswürde wurde wieder eingeführt, der König hat jedoch keine politische Macht (aber einen erheblichen kulturellen Einfluss). Im Südafrika nach der Apartheid ist seine Stellung von der Verfassung garantiert und die Nachfolge geregelt.
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				Zulu
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				Die Geschichte von Zürich, der größten Stadt der heutigen Schweiz, reicht bis in die Zeit der Römer zurück, die die Stadt vor etwa 2.000 Jahren als kleinere Festung gegründet haben sollen. Zürich entwickelte sich erst im 18. Jahrhundert zu einem wichtigen internationalen Handels- und Geschäftszentrum, als es zu großen Expansionen kam und die Stadt exponentiell wuchs.[NEWLINE][NEWLINE]Heute ist Zürich ein entscheidendes Wirtschaftszentrum für die Schweiz und für ganz Europa und viele der größten Banken und Finanzinstitute der Welt haben dort ihren Hauptstandort. Die mehr als 150 Jahre alte Schweizer Börse ist ebenfalls in Zürich ansässig.
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				ZIVILIST
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				Zivileinheit
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				Zivilisationen
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				Staatsoberhäupter
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				Zivilisationen
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				Staatsoberhäupter
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				ZIVILOPÄDIE
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				Das Grab von Ahmad al-Mansur befindet sich in den sogenannten Saadier-Gräbern in Marrakesch, wo etwa 60 Mitglieder der Saadier-Dynastie beigesetzt wurden. Die aus Zeder und Marmor gebauten Grabstätten wurden 1917 von Archäologen entdeckt und sind heute ein beliebtes Touristenziel der Stadt.
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				Geschichte
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				Frühe Jahre
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				Aufstieg zur Macht
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				Herrschaft
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			<Text>
				Historische Bewertung
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AHMAD_ALMANSUR_LIVED"> 
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				ca. 1549 - 1603 n. Chr.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AHMAD_ALMANSUR_NAME"> 
			<Text>
				Ahmad al-Mansur
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				Herrscher von Marokko
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AHMAD_ALMANSUR_TEXT_1"> 
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				Als einer der einflussreichsten Herrscher in der Geschichte Nordafrikas spielte Ahmad al-Mansur eine entscheidende Rolle für die Zukunft Marokkos. Als fünfter Sultan der Saadier-Dynastie im 16. Jahrhundert n. Chr. war Ahmad al-Mansur als schlauer Diplomat bekannt, der Marokkos strategische Position auf der Weltbühne stärkte und seinem Königreich zu einer wichtigen Position während der Renaissance verhalf.
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				Als fünfter und jüngster Sohn von Sultan Muhammad asch-Schaich war sein Weg zum Thron von Marokko nicht gesichert. Sein ältester Bruder Abdallah al-Ghalib war der auserkorene Thronfolger und bestieg 1557 n. Chr. nach dem Tod seines Vaters den Thron. Leider glaubte sein älterer Bruder, dass er die Herrschaft am einfachsten durch die Ermordung seiner jüngeren Geschwister sichern konnte, woraufhin al-Mansur und sein Bruder Abd al-Malik aus dem Land flohen und beinahe zwanzig Jahre lang im Osmanischen Reich lebten.
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				Nach dem Tod von Sultan Abdallah al-Ghalib im Jahr 1574 bestieg sein Sohn Abu Abdallah Mohammed den Thron, obwohl der rechtmäßige Erbe Abd al-Malik war. Mit Hilfe der Osmanen (bei denen al-Mansur und sein Bruder im Exil lebten) stellte Abd al-Malik eine Armee auf und fiel in Marokko ein, wo er den Thronräuber Abu Abdallah Mohammed stürzen konnte. Allerdings starben beide Kontrahenten in der Schlacht von Ksar-el-Kebir im Jahr 1578, woraufhin Ahmad al-Mansur zum Sultan aufstieg.[NEWLINE][NEWLINE]Marokkos Armeen fügten den feindlichen Truppen, darunter auch die portugiesische Armee, die sich mit dem Thronräuber verbündet hatte, schwere Verluste zu. Indem er Tausende von Portugiesen gefangen nahm und ein Lösegeld für ihre sichere Rückkehr forderte, gelang es al-Mansur durch geschickte Verhandlungen, Marokkos Schatzkammern mit portugiesischem Gold aufzufüllen.
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				Nachdem er seinen Sitz auf dem Thron gefestigt hatte, erlangte al-Mansur hohes Ansehen als Herrscher über ein erstarktes und wohlhabendes Marokko. Er begann umgehend damit, das Verwaltungssystem seiner Nation zu reformieren, und führte neue Steuerformen ein. Außerdem wollte er sein Imperium vergrößern und griff das benachbarte Songhai an, von dem er sich neue Einkommensquellen für sein Reich erhoffte. Trotz einiger Siege und der Eroberung mehrerer Städte in Songhai, konnte selbst al-Mansur die Probleme nicht lösen, die die Verwaltung eines so weit entfernten Landes hinter der Sahara mit sich brachten.[NEWLINE][NEWLINE]Leider führten die zahlreichen Unternehmungen von al-Mansur - die militärische und territoriale Expansion, neue Bauwerke sowie groß angelegte Kunst- und Kulturprojekte - schließlich dazu, dass Marokkos Reichtümer aufgebraucht waren. Als das Geld knapp wurde, musste al-Mansur seine großen Ambitionen für das Königreich zurückfahren. Marokko hatte zudem Schwierigkeiten mit der Kontrolle der entlegenen eroberten Gebiete, so dass sich viele der Macht Marokkos entziehen konnten.[NEWLINE][NEWLINE]Nachdem Ahmad al-Mansur im Jahr 1603 an der Pest starb, begannen Marokkos Macht und Einfluss zu schwinden. Gegen 1620 waren die Songhai-Städte verloren, die marokkanischen Handelsrouten wurden von anderen abgelöst und Steuerprobleme machten dem Sultanat zu schaffen. Schließlich waren viele der Vorteile, die Marokko al-Mansurs außergewöhnlichen administrativen und diplomatischen Fähigkeiten zu verdanken hatte, verloren.
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				Ahmad al-Mansur wird heute weitläufig als einer der größten Diplomaten der Geschichte angesehen, der ein herausragendes Gespür dafür hatte, Freund und Feind bei Laune zu halten. Seinen sorgsam geschmiedeten diplomatischen Plänen verdankte Marokko seine Unabhängigkeit trotz gegensätzlicher Absichten zahlreicher Nachbarreiche, darunter auch das mächtige Osmanische Reich. Seine Herrschaft zeichnete sich durch religiöse Toleranz, wissenschaftliche Lehren und ein Aufblühen der Kunst in Nordafrika aus, was es viele Jahrzehnte früher oder später in der Form nicht gab.
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			<Text>
				Sultan der Saadier-Dynastie
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALEXANDER_FACT_1"> 
			<Text>
				Alexander hielt für sein Pferd Bukephalos ein Staatsbegräbnis ab, als es im Jahr 326 v. Chr. verstarb. In Indien benannte er zudem die Stadt "Bukephalos" nach seinem toten Pferd.
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				Geschichte
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				Frühe Jahre
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			<Text>
				Aufstieg zur Macht
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			<Text>
				Die Erschaffung eines Reiches
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				Alexanders letzte Jahre
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			<Text>
				Historische Bewertung
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				356-323 v. Chr.
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				Alexander
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				Staatsoberhaupt der Griechen
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				Alexander der Große zählt zweifelsohne zu den größten Kriegsherren aller Zeiten. In nur 17 Jahren führte er seine Armee in Europa, Asien, Afrika und dem Nahen Osten von Sieg zu Sieg und bezwang jede Zivilisation, die er erreichen konnte.
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				Alexander wurde 356 v. Chr. als Sohn Philipps II., eines immens erfolgreichen Königs und Kriegsherren, geboren. Philipp hatte das unbedeutende Makedonien zur stärksten Militärmacht seiner Zeit gemacht. Er hatte Athen, Illyrien und Thrakien erobert - die drei Mächte, die nur wenige Jahre zuvor kurz vor der Eroberung Makedoniens gestanden hatten. Als Sohn des mächtigsten Monarchen der "zivilisierten" Welt war für Alexander das Beste gerade gut genug - einschließlich seiner Erziehung. Der Gelehrte Aristoteles, der große Denker der westlichen Zivilisation, war sein Lehrer.[NEWLINE][NEWLINE]Seine Mutter Olympias brachte ihm bei, dass er von Herkules und Achilles abstammte, sodass es dem jungen Alexander nicht an Selbstbewusstsein mangelte. Im Alter von nur 14 Jahren machte ihn Philipp zu seinem Stellvertreter in Makedonien, während er selbst einen Feldzug gegen Byzanz führte. In Abwesenheit seines Vaters schlug Alexander einen Aufstand in Thrakien nieder. Zwei Jahre später war er als Kommandant des linken Flügels der Armee seines Vaters an einer Schlacht beteiligt, in der Philipp über den griechischen Staatenbund triumphierte und damit faktisch ganz Griechenland unterwarf.[NEWLINE][NEWLINE]Im Folgejahr wurde Alexander dann zumindest für eine Weile von seinem Glück verlassen. König Philipp verließ Alexanders Mutter für eine Frau namens Kleopatra und Alexander floh mit seiner Mutter aus Makedonien. Kurze Zeit später versöhnte sich Alexander wieder mit seinem Vater, aber Alexanders Position als Thronfolger wäre in großer Gefahr gewesen, wenn Philipp nicht praktischerweise vor der Zeugung eines weiteren Sohnes gestorben wäre.
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				Nach der Eroberung Griechenlands und des Balkans stellte König Philipp eine Armee für einen Feldzug gegen die Perser zusammen. 336 v. Chr. wurde Philipp jedoch während der Hochzeit seiner Tochter Kleopatra von Pausanias, dem Hauptmann seiner Leibwache, ermordet. (Es wird vermutet, dass Alexanders Mutter Olympias - oder gar Alexander selbst - die Ermordung beauftragt hat, aber Pausanias starb während des Attentats und so gibt es keine handfesten Beweise.) Im Alter von zwanzig Jahren wurde Alexander vom makedonischen Adel und der makedonischen Armee als König anerkannt. Er feierte seinen Triumph, indem er alle ermorden ließ, die seinen Thron infrage stellten, und setzte dann den von seinem Vater geplanten Einmarsch in Persien fort.
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				Alexanders Armee bestand aus 30.000 Fußsoldaten und 5.000 Kavalleristen, unterstützt von Ingenieuren, Beobachtern, Wissenschaftlern und sogar Historikern - eine riesige Armee für die damalige Zeit.[NEWLINE][NEWLINE]Im Kampf konnte Alexander erstaunliche Erfolge gegen die Perser verzeichnen. Wiederholt bezwang er ihre besten Soldaten, obwohl die Perser zahlenmäßig weit überlegen waren. Dieser Triumph war primär seinem militärischen Genie sowie der hervorragenden Ausbildung und dem ungebrochenen Kampfgeist seiner Truppen zu verdanken, die Alexander für unbesiegbar hielten.[NEWLINE][NEWLINE]Alexander schien keine Furcht zu kennen. Meist führte er die makedonische Elite-Begleitkavallerie an vorderster Front in die Schlacht und im Laufe seiner militärischen Karriere zog er sich viele gefährliche Verletzungen zu, aber keine davon konnte seinen militärischen Eifer bremsen.[NEWLINE][NEWLINE]Nach der Besetzung Persiens wandte sich Alexander nach Süden, um Syrien, Palästina, weite Teile des heutigen Irak und schließlich Ägypten zu erobern. 331 kehrte Alexander nach Persien zurück und vernichtete die letzten persischen Truppen, um das Land komplett zu erobern. Er rückte weiter nach Osten vor und unterwarf schließlich den mächtigen indischen König Poros, doch die Verluste waren so hoch, dass seine Männer Alexander anflehten, den Feldzug zu beenden und sie zu ihren Familien zurückkehren zu lassen. Alexander selbst begab sich daraufhin in die eroberte Stadt Babylon, um sein Reich von dort aus zu regieren.
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				In nur acht Jahren Kampf hatte Alexander das bis dahin größte Reich aller Zeiten geschaffen und mit seinen Truppen die mächtigsten Zivilisationen der damaligen Zeit unterworfen. Er war der absolute Herrscher des größten Reichs, das die Welt je gesehen hatte.[NEWLINE][NEWLINE]Allerdings schien ihn sein Erfolg zu langweilen.[NEWLINE][NEWLINE]Als er in Babylon eingetroffen war, begann Alexanders Niedergang. Er fing an zu trinken und ließ sich auf alle Arten von Ausschweifungen ein (und davon gab es viele in Babylon). Er bekam Wutanfälle und paranoide Wahnvorstellungen. In einer Nacht tötete er unter Alkoholeinfluss seinen engsten Vertrauten Kleitos. Diese schreckliche Tat sollte Alexander für den Rest seines Lebens verfolgen - was nicht mehr lange dauern sollte.[NEWLINE][NEWLINE]Im Juni 323 v. Chr. starb Alexander mit nur 32 Jahren und körperlich geschwächt durch seine Exzesse vermutlich an Malaria.
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				Damals, als Alexander die Größe seines Reiches sah, fing er an zu weinen, denn es gab nichts mehr, das er erobern konnte.[NEWLINE][NEWLINE]Dieser herausragende Mann (und sein Vater vor ihm) eroberte Griechenland, den Balkan, Kleinasien, Syrien, Ägypten und Persien und drang in Asien bis nach Afghanistan vor. Allerdings überdauerte Alexanders Reich seinen Tod nicht lange - es war einfach zu groß, um von einem Normalsterblichen beherrscht zu werden - und so wurde es zwischen einigen seiner Generäle aufgeteilt. Aber Alexanders Feldzüge trugen den Hellenismus in große Teile der damals bekannten Welt und machten die griechische Sprache für Jahrhunderte zur Sprache der Kultur, der Kunst und der Wissenschaft.[NEWLINE][NEWLINE]Mit Ausnahme von vielleicht ein oder zwei religiösen Führern hatte wohl kein einzelner Mensch je größeren Einfluss auf die westliche Zivilisation als Alexander der Große.
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				Alexander der Große
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				Eine riesige Bronzestatue von Assurbanipal wurde 1988 in San Francisco, Kalifornien, gebaut und befindet sich gegenüber des Rathauses.
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				Geschichte
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				Frühe Jahre
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				Herrschaft
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				Die Bibliothek
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				Historische Bewertung
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				685 - 627 v. Chr.
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				Assurbanipal
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				Herrscher von Assyrien
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				Assurbanipal, der in der Mitte des 6. Jahrhunderts v. Chr. über 40 Jahre lang König von Assyrien war, hat sich in der Geschichte vor allem durch seinen scheinbar unstillbaren Wissensdurst einen Namen gemacht, den er durch sorgfältige Verhandlungen, aber auch durch schonungslose Eroberungen zu stillen versuchte. Egal ob durch direkte Auseinandersetzungen oder die Androhung von Gewalt gegen die, die sich ihm widersetzten, sammelte Assurbanipal Schriften und Geschichten einer Vielzahl von Kulturen und Zivilisationen, die sein Reich umgaben. So legte Assurbanipal ein riesiges Archiv aus Keilschriften und Tontafeln an und gründete damit eine der bemerkenswertesten Bibliotheken der damaligen Zeit. Assurbanipal galt außerdem als unerschrockener Krieger, der es verstand, militärische und administrative Aufgaben gleichermaßen geschickt zu lösen. Er war eine einschüchternde Persönlichkeit, die die Weisheit und die Macht besaß, um das beeindruckende Neuassyrische Reich anzuführen und als einer der größten Könige Assyriens ein Vermächtnis zu hinterlassen, das mehr als zwei Jahrtausende überdauern sollte.
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				Obwohl keine vollständigen geschichtlichen Aufzeichnungen aus dieser Zeit vorliegen, so weiß man doch, dass Assurbanipal im frühen 6. Jahrhundert v. Chr. geboren wurde - gegen Ende einer fast 1.500-jährigen Vorherrschaft Assyriens in der umgebenden Region. Sein Vater Asarhaddon, der bei Assurbanipals Geburt Kronprinz war, sorgte dafür, dass sein Sohn die Ausbildung eines Soldaten und eines Gelehrten erhielt. Er wuchs in einem kleinen Palasthaus namens bit reduti ("Nachfolgehaus") in Ninive auf und wurde nach dem Tod seines älteren Bruders 672 v. Chr. von Asarhaddon zum Kronprinzen ernannt. Seine Ausbildung umfasste königliche Fertigkeiten wie Reiten, das Führen eines Streitwagens, Bogenschießen, die Handwerkskunst, adlige Etikette, Zeichendeutung, Mathematik und das Ingenieurswesen. Obgleich es noch umstritten ist, spekuliert man, dass Assurbanipal der erste assyrische König war, der lesen und schreiben konnte, wodurch er eine Vielzahl von alten Schriften und Sprachen verstehen konnte. In jungen Jahren begann er damit, sich um administrative Aufgaben am königlichen Hof von Assyrien zu kümmern. Er leitete eine Reihe von Bauprojekten und ernannte Präfekte im Namen seines Vaters. Nachdem dieser im Jahr 669 v. Chr. starb, bestieg Assurbanipal den Thron und bereitete sich auf eine Vielzahl von Konflikten vor, die ihn am Horizont erwarten würden.
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				Wie es bei einem Thronwechsel oft der Fall ist, musste sich Assurbanipal um einige Probleme kümmern, die sein Vater als vorheriger König hinterlassen hatte. Assyrien war in einen Krieg mit dem benachbarten Ägypten verwickelt und Assurbanipal musste entschlossen handeln, um den Zugriff auf die entfernten Gebiete seines Reichs zu festigen. Durch den raschen Einsatz seiner Truppen erzielte Assurbanipal wiederholte Erfolge in Ägypten und konnte - nach weiteren Angriffen der assyrischen Armee - viele der umkämpften Regionen unter seine Kontrolle bringen, darunter Juda, Israel, Zypern und einen Großteil von Kleinasien.[NEWLINE][NEWLINE]Assurbanipal war ein fähiger Verwalter und nahm sich viel Zeit, um die Probleme seines Volkes zu lösen, auch wenn er bereits genug mit der Koordination seiner Truppen zu tun hatte. Indem er fähige und zuverlässige Regenten und Landesherren für die entlegenen Gebiete des Assyrischen Reiches auswählte, konnte Assurbanipal seine Konzentration auf andere Belange richten. Dank seiner Erziehung und Ausbildung war er ein geschickter Anführer, so dass sein Reich trotz der regionalen Konflikte eine relative Stabilität und stetiges wirtschaftliches Wachstum genoss.[NEWLINE][NEWLINE]Assurbanipal war stolz auf seine Erziehung und akademischen Errungenschaften und während seiner Herrschaft ließ er den Bereichen Kunst und Wissenschaft voller Enthusiasmus eine umfassende Förderung angedeihen. Um seine königliche Bibliothek bei Ninive zu füllen, sandte er überall im Reich Schriftgelehrte aus, die Texte zu allen möglichen Themen sammelten und Abschriften anfertigten. Wie viele Könige des Altertums beauftragte Assurbanipal auch Künstler und Bildhauer, um die Ereignisse seines Reichs bildlich festzuhalten - neben zahlreichen Darstellungen seiner eigenen Person und Errungenschaften.
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				Die königliche Bibliothek von Assurbanipal, die in der assyrischen Hauptstadt Ninive entdeckt wurde, enthielt eine umfangreiche Sammlung historischer Texte und Tontafeln. Die Sammlung umfasste eine Vielzahl von Bereichen wie Volksmärchen, Geschichten, religiöse Riten sowie medizinische und wissenschaftliche Arbeiten und zählt zu den umfangreichsten Bibliotheken, die die moderne Archäologie je entdeckt hat. Die königliche Bibliothek enthielt neben anderen bedeutenden Werken das Enuma Elis - die babylonische Schöpfungsgeschichte - und das Gilgamesch-Epos. Der englische Archäologe und Historiker Sir Austen Henry Layard war der Erste, der die Ruinen der Bibliothek im Jahr 1849 ausfindig machte. Die meisten Stücke, die er sicherstellen konnte, gingen an das Britische Museum, wo sie sich auch noch heute befinden. Im Rahmen des "Ashurbanipal Library Project" wurden über 30.000 Tafeln und andere Stücke vom Museum katalogisiert.
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				Nach Assurbanipals Tod um 627 v. Chr., als zahlreiche Gruppierungen um die Macht kämpften, kam es zu einem Niedergang des Assyrischen Reichs. Die Unruhen in den Städten und im Militär wurden durch den Streit zwischen Assurbanipals Bruder Sin-schar-ischkun, dem General Sinshumulishir und dem späteren babylonischen König Nabopolassar weiter verschlimmert. Nicht zuletzt diese Tumulte verdeutlichen, wie beständig Assurbanipals Herrschaft war, während derer das Reich eine relative Stabilität genoss und wirtschaftlich erblühen konnte. Mit der Gründung der königlichen Bibliothek legte Assurbanipal den ersten Grundstein für staatlich geförderte Bildung und lieferte modernen Gelehrten und Historikern eine unvergleichliche Sammlung an Artefakten, die immens zu dem Wissen beigetragen hat, über das wir heute von den Menschen und Königreichen dieser Ära verfügen.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASHURBANIPAL_TITLES_1"> 
			<Text>
				König von Assyrien
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_HEADING_2"> 
			<Text>
				Frühe Geschichte
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_HEADING_3"> 
			<Text>
				Pilgerfahrt nach Mekka
			</Text>
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			<Text>
				Militärische Ausbreitung
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_HEADING_5"> 
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				Organisation des Reiches
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			<Text>
				Historische Bewertung
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_LIVED"> 
			<Text>
				ca. 1440-1538 n. Chr.
			</Text>
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			<Text>
				Askiya
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				Staatsoberhaupt der Songhai
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_TEXT_1"> 
			<Text>
				Askiya Muhammad (herrschte von 1493 n. Chr. bis 1528 n. Chr.) führte die Zentralregion des westlichen Sudan zum Songhaireich zusammen, dem größten Reich der afrikanischen Geschichte. Obwohl er zahlreiche militärische Feldzüge führte, ist er vor allem für die Reorganisation, die Modernisierung und die Stabilisierung des Songhaireiches bekannt. Außerdem ist er für seine Pilgerfahrt nach Mekka berühmt.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_TEXT_2"> 
			<Text>
				Askiya war ein General unter Sonni Ali, dem ersten großen Anführer des Songhaireiches. Ali vergrößerte den Machtbereich der Songhai entlang des Niger und eroberte die wohlhabenden Städte Timbuktu und Djenné. Obwohl er nominell dem Islam angehörte, praktizierte Ali nebenher auch den afrikanischen Animismus und duldete in seinem Reich sowohl Muslime als auch Nicht-Muslime. 1492 kam Ali bei einem ungewöhnlichen Unfall ums Leben; er fiel mit seinem Pferd in einen Fluss und wurde einen Wasserfall hinuntergetrieben. Alis Nachfolger war sein Sohn Sonni Baru. Askiya schmiedete unverzüglich Pläne, um Baru zu stürzen und übernahm dann 1493 mit Hilfe muslimischer Rebellen erfolgreich die Macht.
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				1495, zwei Jahre, nachdem er an die Macht gekommen war, begab sich Askiya auf eine Pilgerreise nach Mekka. Diese Pilgerreise ist berühmt für den Prunk und den Wohlstand, den Askiya während der langen Reise zur Schau stellte. In Mekka traf Askiya den Kalifen von Ägypten, der ihn zum seinem religiösen Vertreter ernannte und ihm den Titel "Kalif von Westafrika" verlieh. In einer farbenprächtigeren Version der Ereignisse schildert der Chronist Mahmud Kati, der Muhammad begleitete, dass die Dämonen von Mekka Askiya zum Kalifen ernannten.[NEWLINE][NEWLINE]Als Askiya 1497 ins Songhaireich zurückkehrte, war er dem Islam treu ergeben. Während seiner Herrschaft unterstützte Askiya enthusiastisch die religiösen Universitäten in Timbuktu und ließ im gesamten Reich viele Moscheen und religiöse Schulen errichten.
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				Während seiner Herrschaft vergrößerte Askiya das Reich in Richtung Norden, Süden und Westen und führte erfolgreiche Feldzüge gegen etliche Nachbarstädte und -reiche. Jedoch waren nicht all seine Schlachten von Erfolg gekrönt und so wird er allgemein zwar als guter, aber nicht als herausragender militärischer Führer anerkannt.
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				Mit der Ausdehnung des Reiches wurde es immer schwerer zu verwalten. Askiya unterteilte die Regionen in Provinzen, die jeweils einem Verwalter unterstellt waren. Er erweiterte die Regierung um Verwalter für Finanzen, Recht, innere Angelegenheiten, Landwirtschaft, Wasser und Forstwesen sowie einen Verwalter für "Stämme der weißen Rasse" (die von den Songhai unterworfenen Mauren und Tuareg). Darüber hinaus stellte er Bodentruppen sowie eine Marine auf (wobei letztere aus Kriegskanus bestand).[NEWLINE][NEWLINE]Außerdem reformierte Askiya das Steuersystem und legte Bestimmungen für die Landwirtschaft, die Jagd und den Fischfang fest.
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				Askiya regierte gut fünfunddreißig Jahre lang. 1528 n. Chr. wurde er aufgrund von Altersschwäche und Blindheit von einem seiner Söhne abgesetzt; er verstarb 10 Jahre später. Er wird als überaus kompetenter Verwalter angesehen und seine Regierungszeit war ein goldenes Zeitalter für Religion und Wissenschaft in Westafrika. Obwohl er kein großer General war, konnte er sein Reich dennoch erweitern und seine Eroberungen auch verteidigen, bis das Alter ihn seiner Kräfte beraubte. Insgesamt wird Askiya als einer der größten Herrscher in der Geschichte des afrikanischen Kontinents südlich der Sahara angesehen.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA_TITLES_1"> 
			<Text>
				Askiya (Thronräuber)
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ATTILA_FACT_1"> 
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				Neben vielen Theorien und Diskussionen über die Ursache für Attilas Tod gibt es die traditionelle Geschichte, dass Attila in seiner Hochzeitsnacht betrunken zu Bett ging und dort an Nasenbluten starb. Anderen Theorien zufolge starb er durch eine Blutung der Speiseröhre, wurde von seiner neuen Braut ermordet oder erlag Attentätern, die von seinen Feinden bezahlt wurden.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ATTILA_FACT_2"> 
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				Attila hatte in seinem Leben mindestens 7 Frauen, von denen die letzte Ildikó war, eine germanische Prinzessin. Er starb in ihrer Hochzeitsnacht.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ATTILA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ATTILA_HEADING_2"> 
			<Text>
				Die Legende von Attila
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			<Text>
				Frühes Leben und Kampagnen
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				Feldzug gegen Rom
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				Die Geschichte der Honoria
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				Vormarsch gegen Italien
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				Urteil der Geschichte
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				ca. 406-453 n. Chr.
			</Text>
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				Attila
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				Herrscher über das Hunnenreich
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				Der legendäre Kriegsherr und größte Anführer des Hunnenreichs, Attila der Hunne, gilt in der Geschichte als der Kopf des gnadenlosen Terrors für Europa, den die Hunnen darstellten. Attila, den die Römer die "Geißel Gottes" nannten, hat im 5. Jahrhundert n. Chr. die Hunnenstämme vereint und war den Römern (und anderen) ein ständiger Dorn im Auge, bis er 453 unerwartet starb.
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				Ein Großteil unseres Wissens über Attila stammt aus den Überlieferungen seiner vielen Feinde, die zumeist nicht sonderlich schmeichelhaft waren und zweifelsohne zu seinem blutrünstigen Ruf beitrugen. Die Hunnen unter Attila haben die Städte, die sie unterworfen haben, oft ausradiert. Sie haben nicht nur alles von Wert geplündert, sondern auch solch immensen Schaden bei den Siedlungen angerichtet, dass diese unbewohnbar wurden. Die Hunnen haben angeblich die Bevölkerung dieser Städte massakriert und Überlebende versklavt.[NEWLINE][NEWLINE]Das Schwert, das Attila schwang, nannten die Römer das "Schwert des Mars". Diese legendäre Waffe trug zu seinem Ruf als unbesiegbarer Menschenschlächter bei. Man sagt, kein Mensch konnte Attila direkt in die Augen sehen, ohne zusammenzuzucken; sein unerschütterlicher Blick war selbst für die gebieterischsten seiner Rivalen zu viel. Diese Legende verbreitete sich unter den Leuten, als es noch keine genauen Aufzeichnungen gab, die erst später im 5. Jahrhundert angelegt wurden.
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				Es ist wenig bekannt über das Leben von Attila vor dem Tod seines Onkels Rua, der einen lockeren Verbund von Hunnenstämmen nördlich der Donau in verschiedenen kurzen Militärkampagnen angeführt hatte. Attila und sein Bruder Bleda erlangten nach Ruas Tod im Jahre 434 die Herrschaft über die Hunnen, sie teilten sich die Regentschaft. Die beiden Könige traten in die Fußstapfen ihres Onkels und starteten zuerst Angriffe gegen das Oströmische Reich (Byzanz) in der Hoffnung, ein stetiges Einkommen in Form von Tribut zu erlangen. Zu beider Seiten Pech hielten die Römer aber oft nicht Wort: Sie zahlten kaum Tribut und dies führte zu schnellen und brutalen Vergeltungsschlägen durch die Hunnen. Die Rettung für Byzanz mag es gewesen sein, dass Attila Ambitionen im Westen hatte, wo die Armee der Hunnen sich mit neuen Konflikten beschäftigte.
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				Nach dem mysteriösen Tod seines Bruders Bleda im Jahre 445 - einige behaupten, durch Attilas eigene Hand - wurde Attila zum alleinigen Herrscher einer wachsenden, vereinten Hunnenmacht. 447 führte Attila bei der Schlacht am Utus seine Armee erneut gegen die Legionen des Oströmischen Reiches, konnte die römische Streitmacht besiegen und hinterließ nur wenig Widerstand. Attilas Armee erlitt bei dieser Schlacht jedoch erhebliche Verluste, was ihn daran hinderte, ihre Hauptstadt Konstantinopel einzunehmen. Stattdessen zog Attila nordwärts Richtung Balkan (ebenfalls oströmisches Gebiet), nahm Stadt um Stadt ein und plünderte alles, was seine Leute tragen konnten.[NEWLINE][NEWLINE]Nachdem er das Oströmische Reich durchzogen hatte, richtete Attila seinen Blick gen Westen. Er bewegte sich schnell durch Europa und startete 451 bis 452 in Gallien erfolgreiche Angriffe auf die Westgoten. Während die Hunnenhorde weiterzog, schlossen sich viele aus den verschiedenen Stämmen, auf die die Hunnen gestoßen waren, Attilas Streitmacht an, einige freiwillig, andere, weil sie dazu gezwungen wurden. Wie auch immer, die Hunnen wurden durch diese neuen Rekruten unterstützt und führten ihren Raubzug durch die Region fort, bis sie auf den Schlachtfeldern Galliens einer vereinten Streitmacht aus Westgoten und Römern gegenüberstanden. Bei der Schlacht auf den Katalaunischen Feldern wurde Attila von der von den Römern angeführten Streitmacht zurückgetrieben in der einzigen größeren Niederlage seines Lebens, die Rom und den Verbündeten eine vorübergehende Atempause verschaffte.
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				Die Schwester des römischen Kaisers Valentinian III, Honoria, die im Stillen die Ermordung ihres zaghaften Bruders geplant hatte, um seinen Thron einzunehmen, soll aus Rom verbannt und in ein Kloster in Konstantinopel geschickt worden sein. Während dieses Exils versprach Valentinian die Hand seiner Schwester einem unbekannten römischen Senator. Als sie von ihrer Verlobung erfuhr, hat Honoria versucht, Attila zu kontaktieren, damit er ihr half, vor dieser Hochzeit zu fliehen. Aus unbekannten Gründen schickte sie ihm ihren Verlobungsring, was Attila als Heiratsantrag deutete. Attila beanspruchte die Hälfte des westlichen Römischen Reiches als Mitgift und führte seine Truppen zur Invasion Italiens, obwohl Valentinian darauf bestand, dass der Antrag ungültig war.
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				Nach jahrelangen Konflikten mit den Römern fiel Attila 452 in ihr Heimatland Italien ein. Nachdem er einige Städte in den nördlichen Gebieten erobert hatte, erhielt Attila zahlreiche Gesandte von Valentinian, darunter Papst Leo I, die Attila alle baten, Italien zu verlassen, ohne Rom weiter heimzusuchen. Aus unbekannten Gründen (vermutlich aus Nachschubmangel) willigte Attila ein. Kurz darauf starb Attila 453 auf mysteriöse Weise. Die spärlichen Beweise deuteten darauf hin, dass ein einfaches Nasenbluten den mächtigen Hunnen zu Fall brachte, anderen ebenso fragwürdigen Quellen zufolge wurde er vielleicht ermordet.[NEWLINE][NEWLINE]Der römische Historiker Jordanes schrieb, dass Attilas Männer sich die Haare geschnitten und sich selbst mit dem Schwert verletzt hatten, um Attila im Tod zu ehren, denn "der größte aller Krieger sollte nicht mit weibischem Lamentieren und nicht mit Tränen betrauert werden, sondern mit dem Blut von Männern".
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				Attila der Hunne wird auf ewig in den Annalen der Geschichte als berüchtigter Kriegsherr und blutrünstiger Eroberer seinen Platz haben. Der listenreiche und entschlossene Anführer hat seine Armeen bis an ihre Grenzen getrieben, hatte aber die Voraussicht, sie nie über den Punkt der Erschöpfung hinaus oder zum Aufruhr zu treiben. Eine Behauptung, die von der Tatsache gestützt wird, dass er in den über 20 Jahren, in denen er die Hunnen anführte, nur eine wichtige Schlacht verloren hat. Er drang furchtlos in römisches Gebiet ein und forderte die Autorität der Römer bei jeder Gelegenheit heraus. Durch ihn erlangte sein Volk großen Wohlstand und einen gefürchteten Ruf.
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				König, General
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AUGUSTUS_FACT_1"> 
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				"Eile mit Weile." - Augustus Cäsar
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				"Besser ein besonnener Befehlshaber als ein kühner." - Augustus Cäsar
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				"Schnell genug wird ausgeführt, was gut genug ausgeführt wird." - Augustus Cäsar
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				Geschichte
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				Frühe Jahre
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				Tod des Julius Cäsar
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				Antonius und Kleopatra
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				Octavius wird zu Augustus
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				Augustus privat
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				Die römische Expansion
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				Historische Bewertung
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				63 v. Chr. - 14 n. Chr.
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				Augustus Cäsar
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				Staatsoberhaupt der Römer
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				Als Gaius Octavius geboren, sollte Augustus der erste (und möglicherweise größte) römische Kaiser werden. Er beendete ein Jahrhundert der Bürgerkriege und begründete die 200 Jahre währende Pax Romana (Römischer Friede), die zugleich ein goldenes Zeitalter der römischen Literatur und Kultur einläutete.
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				Octavius wurde 63 v. Chr. geboren. Sein Vater (der ebenfalls Gaius Octavius hieß) war ein geachteter, aber dennoch unbedeutender Angehöriger der Equites (römischer Ritterstand). Seine Mutter war eine Nichte von Julius Cäsar. Als Octavius' Vater starb, war dieser erst vier Jahre alt, und so wuchs er im Haus seines Stiefvaters Lucius Marcus Phillippus auf.[NEWLINE][NEWLINE]Im Alter von 15 Jahren streifte er die "Toga Virilis" (Männer-Toga) über - das Symbol dafür, dass er jetzt ein erwachsener Bürger war - und wurde in das Priesterkollegium gewählt. Im Jahr 46 v. Chr. begleitete er Julius Cäsar auf dessen letzten Feldzug in Spanien. Dort angekommen, beeindruckte er den großen Feldherrn dermaßen, dass Julius Cäsar sein Testament änderte und Octavius zu seinem Haupterben bestimmte.
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				Nach Cäsars Ermordung in den Iden des März im Jahr 44 v. Chr. ging das gesamte Vermögen, das Cäsar im Laufe seines Lebens angehäuft hatte, in den Besitz des 18-jährigen Octavius über. Zum Zeitpunkt von Cäsars Ermordung hielt sich Octavius mit einigen seiner Soldaten im heutigen Albanien auf. Als ihn die Todesnachricht erreichte, kehrte er nach Italien zurück und rekrutierte eine aus Cäsars Veteranen bestehende Armee, deren Loyalität er sich sicherte, indem er betonte, dass er Cäsars Erbe war. In Rom angekommen, verbündete sich Octavius mit Marcus Antonius und Marcus Lepidus zum sogenannten "Zweiten Triumvirat", das sich gegen Cäsars Mörder Marcus Brutus und Gaius Cassius richtete. Die Streitkräfte von Octavius und Antonius spürten Brutus und Cassius in Griechenland auf und schlugen die Truppen der Cäsarenmörder bei Philippi (42 v. Chr.). Sowohl Brutus als auch Cassius begingen nach ihrer Niederlage Selbstmord.
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				Zur Bekräftigung ihres Bündnisses heiratete Antonius Octavius' Schwester Octavia und die beiden Feldherren teilten das römische Territorium untereinander auf: Octavius behielt den westlichen Teil, während Antonius nach Osten ging, wo er eine sagenumwobene Affäre mit der ägyptischen Königin Kleopatra begann. Octavius betrachtete Antonius' Verhalten als Beleidigung seiner Schwester und seiner Familie und so kühlte sich das Verhältnis der beiden Co-Regenten merklich ab. Während Antonius in Ägypten die Freuden des Lebens genoss, festigte Octavius derweil in Rom seinen politischen Einfluss und verstärkte seine Truppen. Schließlich zogen die beiden gegeneinander in den Krieg und im Jahr 31 v. Chr. besiegte Octavius die Truppen von Antonius und Kleopatra in der Seeschlacht bei Actium. Das Liebespaar wurde bis nach Ägypten verfolgt, wo sie am Ende beide Selbstmord begingen.
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				Octavius war nun der unangefochtene Alleinherrscher Roms. Er übertrug seine enorme Macht an den Senat, in dem zahlreiche seiner Verbündeten saßen. Im Gegenzug verlieh ihm der Senat den Ehrennamen "Augustus" (der Erhabene) und überschüttete ihn mit Ehrungen. Wichtiger als das war jedoch, dass der Senat ihm auch die Titel des römischen Konsuls, Tribuns und Zensors zuerkannte, die nie zuvor auf eine einzige Person vereint worden waren. Die juristische Macht innerhalb Roms oblag offiziell dem[NEWLINE]Senat - aber da Octavius den Senat kontrollierte, war das alles lediglich bürokratische Augenwischerei. Obwohl er die ganze Macht eines Kaisers innehatte, bevorzugte Augustus seine Selbstdarstellung als "Princeps" oder "Erster Bürger" (vielleicht, um die verbleibenden Republikaner in Rom nicht noch mehr gegen sich aufzubringen).
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				Während seiner Regentschaft herrschten vier Jahrzehnte lang Frieden und Wohlstand - nach fast einem Jahrhundert der Bürgerkriege und Unruhen eine willkommene Verschnaufpause für die Römer. Augustus führte ein beeindruckendes Bauprogramm in der antiken Stadt durch und errichtete unter anderem ein neues Senatsgebäude sowie großartige Tempel wie den Apollo-Tempel und den "Tempel des Divus Iulius" (zu Ehren seines verstorbenen Großonkels). Später brüstete sich Augustus - zu Recht - damit, dass er Rom von einer Stadt aus Ziegeln in eine Stadt aus Marmor verwandelt habe. Während seiner Amtszeit entstanden die größten Werke der berühmtesten römischen Schriftsteller und Dichter: Virgil, Ovid, Horaz und Livius liefen allesamt zur Hochform auf.
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				Augustus' Generäle feierten große Erfolge und waren froh darüber, ihre militärische Schlagkraft nach langer Zeit endlich wieder gegen ausländische Feinde einsetzen zu können statt gegen die eigenen Landsleute. Die Grenzen Roms wurden bis an die Donau ausgeweitet, Nordspanien wurde erobert und Armenien im Osten befriedet.[NEWLINE][NEWLINE]Während seiner Regentschaft erlitt Augustus zwei schwere militärische Niederlagen. 15 v. Chr. wurde Marcus Lollius, der römische Statthalter Galliens, von einer Allianz der Stämme der Sugambrer, Tenkterer und Usipeter geschlagen, die über den Rhein nach Gallien vorgerückt waren; der römischen Position in Gallien wurde dabei aber kaum Schaden zugefügt und Sueton beschrieb diese Niederlage als "eher beschämend denn ernst".[NEWLINE][NEWLINE]Die zweite Niederlage hatte jedoch weit größere Ausmaße: 9 n. Chr. führte Publius Quinctilius Varus, der Statthalter von Germanien, drei Legionen über die Donau und tief in barbarisches Gebiet hinein, wo er vom germanischen Stamm der Cherusker überrascht und in einer drei Tage andauernden Schlacht besiegt wurde. All seine Männer wurden getötet oder gefangen genommen. Varus beging darauf Selbstmord und die Sieger schickten seinen Kopf als Geschenk an Marbod, den König der Markomannen in Böhmen.[NEWLINE][NEWLINE]Als Augustus von der Katastrophe erfuhr, entsandte er umgehend Truppen in die Stadt Rom, um Aufständen entgegenzuwirken. Außerdem verlängerte er die Aufträge der Statthalter in den Provinzen, um sicherzustellen, dass erfahrene Männer das Kommando hatten, falls die unterworfenen Stämme sich auflehnen sollten. Er ließ auch große Spiele zu Ehren des Jupiter austragen, um das Los des Römischen Reiches zu verbessern. Eindeutig hatte diese Niederlage Augustus schwer getroffen. Sueton berichtete, dass er "mehrere Monate lang weder seinen Bart noch sein Haar stutzen ließ, und dass er manchmal seinen Kopf vor die Tür schlug und dabei schrie, 'Varus, Varus, gib mir meine Legionen zurück!'"[NEWLINE][NEWLINE]Die Stämme lehnten sich jedoch nicht auf, und das Römische Reich überstand die Katastrophe ohne langfristige Konsequenzen.
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				Nach Augustus' Tod im Jahr 14 n. Chr. war eine Rückkehr zum alten System der Republik undenkbar und so trat Kaiser Tiberius friedlich seine Nachfolge an.[NEWLINE][NEWLINE]Während Augustus' langer Amtszeit florierte das Römische Reich und dominierte den Mittelmeerraum. Dank seiner Politik funktionierte das Reich so gut, dass Rom auch für die folgenden zwei Jahrhunderte die gesamte bekannte Welt ohne größere kriegerische Auseinandersetzungen oder andere ernsthafte Bedrohungen beherrschen sollte. Nur wenige Staatsgebilde in der Geschichte können dies von sich behaupten.
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				Princeps
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				Geschichte
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				Frühe Jahre
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				Außenpolitik
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				Innenpolitik
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				Historische Bewertung
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				1815-1898 n. Chr.
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				Bismarck
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				Staatsoberhaupt der Deutschen
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				Otto von Bismarck, auch bekannt als der Eiserne Kanzler, ist die vielleicht signifikanteste Figur der deutschen Geschichte. Während seiner langen politischen Karriere vereinte Bismarck Deutschland und gründete das Deutsche Reich. Deutschland wurde von einem schwachen losen Zusammenschluss von Staaten zu einer mächtigen geeinten Nation, die Zentraleuropa dominieren sollte.
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				Bismarck stammte aus einer adligen preußischen Familie, und ohne Zweifel lag ihm die Arroganz der preußischen Junker im Blut. Er war ein schlechter Schüler, der aber beim Duellieren sowie als Historiker und Linguist auftrumpfen konnte. Die meiste Zeit verbrachte er jedoch mit anderen Aristokraten mit Trinkgelagen in ihrer exklusiven Studentenverbindung.[NEWLINE][NEWLINE]Unfähig, die Disziplin zu akzeptieren, die im Militärdienst verlangt wurde, trat Bismarck stattdessen dem preußischen Diplomatenkorps bei, wo seine Fähigkeiten ihm schnell die Aufmerksamkeit des preußischen Kaisers einbrachten. Er wurde zum preußischen Gesandten im Bundestag benannt und arbeitete in dieser Position an der Stärkung von Preußens Machtstellung innerhalb Deutschlands. Er stieg schließlich bis zum preußischen Ministerpräsidenten auf, und in dieser Stellung schaffte er es nach Jahren der Mühen, Deutschland unter preußischer Herrschaft zu vereinen. Bismarck gelang dies durch geschickte Diplomatie und eine Serie erfolgreicher Kriege.
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				Sobald Deutschland vereint war, konzentrierte sich Bismarck in der Außenpolitik hauptsächlich auf einen Frieden in Europa, was er durch die Isolation von Frankreich erreichen wollte, Deutschlands historischem Erzfeind. Darin war er größtenteils erfolgreich. 1870 konstruierte er einen Krieg mit Frankreich, um verschiedene deutsche Nationen (Bayern, Baden und andere) ins Deutsche Reich zu ziehen. Frankreich wurde im Krieg schnell besiegt.[NEWLINE][NEWLINE]Nachdem er sein primäres Ziel, die deutschen Staaten an sich zu binden, erreicht hatte, verlangte Bismarck nach eher milden Friedensbedingungen, doch Deutschlands Bevölkerung und Militär wollten mehr, und so war er gezwungen, die französischen Provinzen Elsass und Lothringen zu annektieren. Bismarck wusste, dass dies auf lange Sicht Schwierigkeiten mit sich bringen würde. Vor dem Krieg hatte er einem Kollegen noch gesagt: "Nehmen wir an, wir gewinnen das Elsass, dann müssten wir unsere Eroberung fortsetzen und Straßburg dauerhaft befestigen. Das wäre eine unmögliche Position, denn letztendlich werden die Franzosen Verbündete finden - und wir steuern dann auf schwere Zeiten zu." Das war genau das, was im Ersten Weltkrieg geschah, in dem Deutschland wahrhaft schwere Zeiten erlebte.
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				Obwohl Bismarck ein äußerst konservativer Monarchist war, war er der erste europäische Staatsführer, der ein soziales Sicherungssystem für die Arbeiterschaft vorantrieb. Er erneuerte das deutsche Zahlungssystem, in dem er zum ersten Mal eine einzige Währung einführte. Er half außerdem bei einer Novellierung von Zivil- und Handelsrecht. Sein Wohlwollen war jedoch nicht universell. Während er die deutschen Juden emanzipierte, erließ Bismarck Gesetze, um die Katholiken einzuschränken.
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				Die größte diplomatische Schwäche, die Bismarck hatte, war sein Verlangen, die Position Frankreichs um jeden Preis zu schwächen. Er war zeitlebens darin erfolgreich, machte Frankereich so jedoch zu einem unversöhnlichen Feind, was im folgenden Jahrhundert gravierende Konsequenzen nach sich ziehen sollte. Der größte innenpolitische Fehler Bismarcks war seine Gleichgültigkeit dem Volk gegenüber. Während Macht und Status Deutschlands zunahmen, verbesserte sich die Lebensqualität der Bevölkerung nur unwesentlich. Sein Sozialsystem hatte einige gute Auswirkungen, doch hatte er es hauptsächlich ins Leben gerufen, um den deutschen Sozialisten keine größeren Zugeständnisse machen zu müssen.[NEWLINE][NEWLINE]Bismarck war ein großer Staatsführer, vielleicht der größte europäische Staatsmann des 19. Jahrhunderts. Seine Triumphe überschatteten seine Niederlagen, und beinahe im Alleingang machte er aus einer Gruppe zänkischer Königreiche einen mächtigen Staat. Auch wenn seine Politik ihren Teil zu den Katastrophen beitrugen, die Deutschland in der Zukunft erwarteten, war sie doch mehr auf die Unfähigkeit seiner Nachfolger zurückzuführen, sich dem wandelnden geopolitischen Klima in Europa anzupassen.
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				Kanzler des Deutschen Reichs
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				"Eiserner Kanzler"
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				"Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden - das ist der große Fehler von 1848 und 1849 gewesen - sondern durch Eisen und Blut."
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				"Je weniger die Leute davon wissen, wie Würste und Gesetze gemacht werden, desto besser schlafen sie."
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				Etwa 250 Denkmäler, sogenannte "Bismarck-Türme", wurden zu seinen Ehren auf vier Kontinenten errichtet: Australien, Südamerika, Afrika und Europa.
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				Geschichte
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				Urteil der Geschichte
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				Unbek. - ca. 61 n. Chr.
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				Boudicca
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				Anführerin der Kelten
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				Boudicca, die legendäre Kriegerkönigin vom keltischen Stamm der Icener, ist in die Geschichte eingegangen, weil sie eine Reihe römischer Siedlungen dezimiert hatte, während sie einen Aufstand keltischer Stämme gegen die Macht der römischen Armee anführte, die im ersten Jahrhundert n. Chr. England besetzten. Es gibt zwar nicht viele historische Aufzeichnungen aus dieser Zeit, man hält sich größtenteils an die Berichte der römischen Historiker Tacitus und Cassius Dio, aber im Allgemeinen glaubt man, dass sich Boudiccas Aufstand in etwa so abgespielt hat: [NEWLINE][NEWLINE]Boudiccas Gatte, König Prasutagus der Icener, war lange ein Verbündeter der Römer und behielt die Souveränität über sein Volk während der Eroberung Britanniens durch die Briten. Bei seinem Tod ernannte er angeblich Boudicca und ihre beiden Töchter als gemeinsame Erben, in der Hoffnung, die Rechte und den Stand seiner Familienlinie zu erhalten. Die Römer kümmerten sich nicht um die alte Freundschaft und drangen schnell vor, um das Gebiet der Icener zu annektieren. Man kann mit Sicherheit sagen, dass die Römer in dieser Angelegenheit unerbittlich und brutal vorgingen. Boudicca wurde öffentlich ausgepeitscht.[NEWLINE][NEWLINE]Die Empörung, die die Respektlosigkeit und Brutalität der Römer gegen die Icener hervorrief, brachte Boudicca und ihre Leute dazu, eine Rebellion mit Unterstützung benachbarter Stämme, vor allem der Trinovanten, zu organisieren. Boudicca versammelte eine riesige Streitmacht mit geschätzt mehr als 70.000 Kämpfern und marschierte auf die römische Kolonie Camulodunum zu. Die Römer, die auf einen so groß angelegten Angriff nicht vorbereitet waren, wurden überrascht und fanden bei den Rebellen keine Gnade. Die Stadt Camulodunum wurde belagert und zerstört, die Rebellenarmee zog weiter zur Stadt Londinium und zerstörte auf dem Weg alles, was den Römern von Wert war. Verulamium war die dritte und letzte Stadt, die während Boudiccas Aufstand zerstört wurde, sie wurde bis auf die Grundmauern niedergebrannt und ihre römischen Bewohner massakriert. Insgesamt soll Boudiccas Armee mehr als 80.000 Römer und pro-römische Briten getötet haben.[NEWLINE][NEWLINE]An einem unbekannten Ort im englischen Binnenland stellten sich 61 n. Chr. die römische Armee und ihre gesammelten Legionen den rebellischen Stämmen entgegen. Zu Boudiccas Leidwesen setzte die umfassende Ausbildung und Taktik der Römer dem Aufstand ein Ende. Man sagt, Frauen und Kinder, die die Versorgungswagen der Rebellen begleiteten, kamen zum Schlachtfeld, um die Schlacht zu beobachten und Unterstützung zu bieten. Die Anwesenheit der Beobachter auf dem Feld ließ den Rebellen jedoch nur wenig Bewegungsspielraum. Der Aufstand wurde niedergeschmettert und an die 70.000 bis 80.000 Rebellen wurden in der Schlacht und danach getötet. Man nimmt an (auch wenn dies keineswegs bestätigt ist), dass sich Boudicca kurz nach der Schlacht selbst das Leben genommen hat. Die gängigste Theorie besagt, dass sie Gift genommen hat, um einer Gefangennahme zu entgehen.
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				Es ist zwar nicht einfach, eine legendäre Figur wie Boudicca zu beurteilen, aber man kann mit Sicherheit sagen, dass der Aufstand, den sie gegen die Römer führte, einen berechtigten Grund hatte: Man wehrte sich gegen die Besetzung und die unerträglichen Grausamkeiten, die die Römer dem keltischen Volk angetan hatten. Die Rebellen unter Boudicca schlachteten römische Soldaten wie Bürger zwar gleichermaßen; die Geschichte verurteilt ihre Taten aber nicht als skrupellos, wenn das gnadenlose Verhalten der Römer mit in Betracht gezogen wird. Es gibt zwar nur wenige Einzelheiten über Boudiccas Leben vor der Rebellion, aber ihr Ruf als edle Kriegerin, die starb, um die Freiheit ihres Volkes zu verteidigen, wird auch in Zukunft bestehen bleiben.
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				Königin der Icener
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				Polnische Nationalisten bezeichnen Kasimir den Große als "König der Bauern". Ein polnisches Sprichwort besagt, dass Kasimir III. Polen aus Holz gebaut vorfand - und ein mit Stein gebautes zurückließ.
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				Geschichte
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				Frühe Herrschaft
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				Innere Angelegenheiten
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				Erfolge im Ausland
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				Historische Bewertung
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				1310 - 1370 n. Chr.
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				Kasimir III.
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				Herrscher über Polen
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				König Kasimir III., der einzige polnische König, der sich den Titel "der Große" verdient hat, herrschte im 14. Jahrhundert n. Chr. und zeichnete sich als entschlossener und fähiger Anführer aus, der durch seine Diplomatie und Vernunft bedeutend zum Wohlergehen seines Volks und zur Sicherheit seines Königreichs beigetragen hat. Auch wenn es Kasimirs Vorgänger, seinem Vater König Wladyslaw I., gelungen war, das geteilte Königreich zu vereinen, hinterließ er seinem Sohn eine Vielzahl von Herausforderungen. Indem er die geschwächte Wirtschaft aufbaute, das Militär stärkte, die Gesetzgebung reformierte und Polens Territorium erweiterte, hinterließ Kasimir der Große ein weitaus stärkeres Polen als bei seinem Amtseintritt und begründete damit sein Vermächtnis als einer der größten Könige des Landes. Seinem Lebenswerk ist es zu verdanken, dass Polen Ansehen und Respekt im mittelalterlichen Europa genoss.
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				Auch wenn Kasimir nur der zweite Sohn von Wladyslaw war, wurde er in allen Dingen unterrichtet, die ein König des Mittelalters beherrschen musste. Nach dem Tod seines älteren Bruders im Jahr 1312 n. Chr. wurde er zum Thronerben und in die Obhut von Janislaw übergeben - dem späteren Erzbischof von Gniezno und einem der wichtigsten Berater Kasimirs. Als sein Vater 21 Jahre später in Krakau starb, wurde Kasimir zum Herzog von Groß- und Kleinpolen gekrönt, womit er die Vereinigung Polens besiegelte, deren Grundstein Wladyslaw gelegt hatte.
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				Bereits kurz nach seiner Thronbesteigung musste sich Kasimir mit einer Reihe von politischen Problemen beschäftigen, ganz abgesehen von den Unruhen im polnischen Adel. Um Polens Militär zu stärken, das erheblich auf die Kooperation des polnischen Adels angewiesen war, musste Kasimir dem Adel eine Reihe von Privilegien zusprechen, die zuvor nur einem König zustanden. Nun bestand eine klare Trennlinie zwischen dem polnischen Adel und dem Volk, außerdem wurde die Autorität des Adels im Umgang mit niederen Klassen, besonders der aufsteigenden Händlerklasse, gestärkt. Doch obwohl Kasimir zu Kompromissen gezwungen war, sorgte sein Handeln dafür, dass die feudalen Armeen Polens Zuwachs erhielten und die Autorität der Krone anerkannten.[NEWLINE][NEWLINE]Kasimir scheute keine Mühen, um den innerstaatlichen Zustand Polens zu verbessern und die neue Adelsmacht im Gleichgewicht zu halten, was er durch eine Reihe von Initiativen durchsetzte. Er standardisierte und stabilisierte die Währung und ließ neue Burgen, Kirchen und sogar ganze Städte bauen - womit er für neue Handelsmöglichkeiten und wirtschaftliches Wachstum sorgte. Selbst verlassenen Städte und Gebieten wurde so neues Leben eingehaucht. Im März 1347 führte Kasimir gesetzliche Reformen durch und legte mit dem "Liber juris Teutonici" den Grundstein für eine einheitliche Gesetzgebung, um die Rechte der aufstrebenden Mittelklasse zu schützen. Indem er eine Form der Magdeburger Rechte erließ - ein deutsches Konzept, das Städten einen gewissen Grad an Autonomie zusprach - gab er Händlern und Handwerkern stabilere Handelsregulierungen, wodurch er sie ermutigte, sich in Städten im ganzen Land niederzulassen. In Krakau wurde ein spezielles Gericht gegründet, um in allen Streitfällen zu verhandeln und das Gesetz einheitlich anzuwenden. In der Hoffnung, eine neue Generation an fähigen Anwälten und Beamten auszubilden, gründete Kasimir der Große im Jahr 1364 die Krakauer Akademie - die heutige Jagiellonen-Universität.[NEWLINE][NEWLINE]Auch wenn die Historiker nicht wissen, worauf Kasimirs Einstellung gegenüber den polnischen Juden beruhte, weiß man, dass er alles versuchte, um ihnen dieselben Rechte und denselben Schutz wie allen anderen Untertanen zu bieten. Im Jahr 1334 bestätige Kasimir die Charta von 1264, womit er die Rechte der Juden schützte - darunter Gesetze, die verboten, Juden zum Christentum zu bewegen, was von den vorherigen Herrschern größtenteils ignoriert worden war. Kasimir sicherte auch ihre Rechte als Kaufleute und Händler und sprach sich für eine Integration der Juden in ein vereintes und vielfältiges Polen aus. Die Schändung jüdischer Friedhöfe und Synagogen wurde zu einem Verbrechen erklärt, das energisch verfolgt wurde.
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				Als Kasimir den Thron bestieg, war seine Herrschaft noch schwach und von allen Seiten durch ausländische Mächte angefochten. Der böhmische König forderte die Krone, die Deutschritter besetzten die polnischen Gebiete Kujawien und Dobrien in Pommern und ein noch unerklärter Krieg mit Litauen im Norden gefährdete die Stabilität und den Handel in den umliegenden Provinzen. Die polnischen Gebietsansprüche in der Ukraine wurden von den Nachbarstaaten ignoriert und um die Lage noch zu verschlimmern, hatte Polen keinen Verbündeten von Bedeutung.

[NEWLINE][NEWLINE]Durch sein diplomatisches Geschick konnte Kasimir neue Allianzen schmieden und zusätzliche Gebiete für Polen sichern. Die Heirat seiner Schwester Elisabeth mit dem König von Ungarn brachte ihm einen verlässlichen Verbündeten ein. Um die Allianz zu festigen, sah er von seinen Ansprüchen auf Schlesien ab. Die ungarische Allianz ermöglichte es Kasimir in den Jahren 1340 und 1349, die ehemaligen Herzogtümer Halic und Vladimir in Rothreußen zu besetzen. In der Zwischenzeit wurde ein Pakt mit Böhmen geschlossen und dessen König ließ all seine Ansprüche auf den polnischen Thron fallen. Dies wiederum führte zu Verhandlungen, die den Rückzug der Deutschritter aus Ostböhmen nach sich zogen. Zu guter Letzt stimmte Kasimir Tributzahlungen an die Goldene Horde zu, um ihre regelmäßigen Überfälle auf Polen zu verhindern. Polens wachsende Macht und die freundschaftlichen Beziehungen zu den Mongolen führten dazu, dass sich in den Jahren 1351 und 1353 mehrere masowische Prinzen in Russland zu Kasimirs Vasallen erklärten.[NEWLINE][NEWLINE]Kasimir heiratete Prinzessinnen aus Litauen, Deutschland und Schlesien und sicherte so die friedlichen Beziehungen mit ihren Heimatländern. Doch obwohl er vier Ehefrauen und mehrere Geliebte hatte, hatte Kasimir mit fünf Töchtern keinen legitimen Thronerben. Während er damit beschäftigt war, seine Töchter zu verheiraten, um Polens Position weiter zu stärken, drohten Unruhen und Krieg, falls er ohne Sohn sterben sollte. Um für eine klare Thronfolge zu sorgen, bestimmte Kasimir in seinen letzten Jahren seinen Neffen, Ludwig von Ungarn, Sohn von Elisabeth, zu seinem Thronerben. Als Kasimir im Jahr 1370 starb, wurde Ludwig zu Polens König ernannt.
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				Kasimir galt in der Geschichte als das Ideal eines mittelalterlichen Königs - nobel, besonnen, diplomatisch und in der Lage, Befugnisse zu übertragen, falls dieses erforderlich sein sollte. Auch wenn im folgenden Jahrhundert einige Gebiete wieder verlorengingen, vergrößerte Kasimir III. während seiner Herrschaft die Fläche Polens von rund 130.000 Quadratkilometern im Jahr 1333 auf etwa 233.000 Quadratkilometer. Kasimir lag das Wohlergehen seines Volks sehr am Herzen und seine Entscheidungen spiegeln deutlich seine Bemühungen wider, die Position Polens zu stärken. Indem er starke Verbündete gewann, Reformen energisch verfolgte und unnötige Konflikte vermied, hat sich Kasimir der Große seinen Titel mehr als verdient.
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				König von Polen
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				Geschichte
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				Frühe Jahre
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				Aufstieg zur Macht
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				Außenpolitik
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				Innenpolitik
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				Die Künste
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				Der Skandal
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				Historische Bewertung
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				1729-1796 n. Chr.
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				Katharina
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				Staatsoberhaupt der Russen
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				Katharina die Große herrschte in der zweiten Hälfte des 18. Jahrhunderts über Russland. Sie war verantwortlich für eine erhebliche Expansion des Russischen Reiches, da sie durch Eroberungen und kluge Diplomatie mehrere Zehntausend Quadratkilometer Land erringen konnte. Als schöner und intelligenter Frau gelang es ihr, die klügsten Köpfe in Europa zu betören, sodass ihr Hof schon bald zu einem Zentrum für das Gedankengut der Aufklärung auf dem Kontinent wurde. Katharina, die in Deutschland geboren wurde, ist eine der bedeutendsten Herrscherinnen in der Geschichte Russlands.
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				Sophie Auguste Friederike von Anhalt-Zerbst-Dornburg wurde 1729 im preußischen Stettin geboren. Als 16-jährige heiratete sie den russischen Großfürsten Peter (den späteren Peter III.) und wurde so Großfürstin Jekaterina Alexejewna. Katharina lernte daraufhin Russisch und konvertierte zum orthodoxen Glauben. Darüber hinaus las sie sehr viel, vor allem die zeitgenössische Literatur. Die gleichsam schöne wie intelligente Katharina war mit den französischen Philosophen Rousseau und Diderot und vielen anderen bedeutenden Denkern ihrer Zeit (angeblich nicht nur) befreundet.
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				Katharina führte eine extrem unglückliche Ehe. Ihr Ehemann, Zar Peter III., war allen Berichten zufolge ein heruntergekommener und neurotischer Charakter. Es heißt, er war gemein, hässlich (weil pockennarbig) und ein Trinker. Außerdem soll er die Russen verachtet und die Preußen geliebt haben, was ihn am russischen Hof nicht besonders beliebt machte. Obwohl sie selbst als Ausländerin geboren wurde, war Katharina viel beliebter beim Adel und, noch viel wichtiger, beim russischen Militär.[NEWLINE][NEWLINE]Im Alter von 33 Jahren versicherte sich Katharina der Unterstützung einiger Garderegimenter und stürzte ihren Ehemann, der schon bald bei einem "Jagdunfall" getötet wurde. Katharina war nun die alleinige Herrscherin Russlands.
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				Als Zarin verfolgte Katharina eine Expansionspolitik, die auf militärischer Durchsetzungskraft basierte. Der Erste Russisch-Türkische Krieg (1768-1774) - erklärt durch Sultan Mustafa III. nach einem Grenzkonflikt, bei dem ein Kosak osmanisches Gebiet betreten und angeblich die Einwohner von Balta getötet hatte - war ein außerordentlicher russischer Erfolg, der Katharina die südliche Ukraine, den nördlichen Kaukasus und die Krim einbrachte, sodass Russland nun Zugang zum Schwarzen Meer hatte. Die Osmanen versuchten zwar, ihr Gebiet im Zweiten Russisch-Türkischen Krieg zurückzuerobern, scheiterten aber kläglich.[NEWLINE][NEWLINE]In den Jahren nach der Französischen Revolution fürchtete Katharina, dass Aufklärungsbewegungen in ganz Europa die Monarchien bedrohen könnten. Gegen Ende des Jahrhunderts zeigte Polen, eine russische Marionette, beunruhigende Tendenzen in Richtung Demokratie. 1792 besiegten russische Truppen polnische Loyalisten im Russisch-Polnischen Krieg, nach dem Polen zwischen Russland, Österreich und Preußen aufgeteilt wurde.[NEWLINE][NEWLINE]Während ihrer gesamten Herrschaftszeit unterhielt Katharina freundschaftliche Beziehungen mit den europäischen Großmächten Preußen, Frankreich und Österreich, die sich als Gegenleistung nicht in den Weg der russischen Expansion stellten.
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				Während ihrer Herrschaft leitete Katharina zahlreiche politische Reformen ein, um so die notorisch korrupte und inkompetente russische Bürokratie zu verbessern. Sie versuchte, ihre Regierung und ihren Hof nach dem französischen Vorbild in Versailles zu gestalten. Ihre Reformen bezahlte sie, indem sie die Geistlichkeit enteignete, der fast ein Drittel des Landes und der Leibeigenen gehörte. Sie schmeichelte sich zudem beim Adel ein und vergrößerte so dessen ohnehin schon gewaltige Macht über die russischen Bauern.[NEWLINE][NEWLINE]1773 brach in Russland, das noch mit den schlimmen Auswirkungen des langen Krieges mit der Türkei zu kämpfen hatte, eine Seuche aus. Gestützt durch die wachsende Unzufriedenheit der Öffentlichkeit gab der Kosakenoffizier Jemeljan Pugatschow vor, Zar Peter III., der verstorbene Ehemann Katharinas, zu sein, und stellte eine Bauernarmee auf, um die Zarin zu stürzen, solange das russische Militär im Krieg mit den Türken gebunden war. Zum Glück für Katharina endete der Erste Russisch-Türkische Krieg gerade rechtzeitig, sodass ein Teil der russischen Truppen von der Front abgezogen werden konnte, um die Rebellen, noch bevor sie Moskau erreichten, zu besiegen. Diese Ereignisse ließen bei Katharina ein großes Misstrauen gegenüber den russischen Bauern entstehen und sie erließ sogar noch härtere Gesetze gegen sie.
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				Als Förderin der Künste ließ Katharina viele Statuen und Gemälde anfertigen. Unter ihrer Herrschaft wandelte sich St. Petersburg von einer primitiven, bedrohlichen Stadt zu einer der schönsten und beeindruckendsten Hauptstädte Europas. Katharinas private Kunstsammlung bildete die Grundlage für die berühmte Eremitage, eines der größten und bekanntesten Kunstmuseen der Welt.
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				Trotz ihrer vielen öffentlichen Erfolge sind der Nachwelt vor allem ihre privaten Ausschweifungen in Erinnerung geblieben. Ihre Affären sind geradezu legendär. Es heißt, dass sie mit einem ziemlich großen Teil des russischen Offizierskorps geschlafen hat, ganz zu schweigen von ihren zahlreichen öffentlich gemachten Liebschaften mit einer ganzen Horde von bekannten europäischen Politikern und Künstlern. Sie soll dafür bekannt gewesen sein, ihre Liebhaber, sobald sie ihrer überdrüssig wurde, mit Geldgeschenken, Bauern oder Landbesitz irgendwo weit weg von Moskau zu "pensionieren".
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				Katharinas Herrschaft war von der Expansion des Reiches geprägt. Am wichtigsten waren hierbei die Sicherung des nördlichen Ufers des Schwarzen Meeres, die Besetzung der Krim und die weitere Ausdehnung des Reiches in die Steppengebiete jenseits des Urals. Damit waren die russischen Bauernsiedlungen im Süden geschützt und zugleich konnten Handelswege durch das Schwarze Meer eingerichtet werden. Die Teilung Polens führte Russland schließlich noch weiter (wenn auch nur geografisch) an den Rest Europas heran.[NEWLINE][NEWLINE]Katharina führte zahlreiche öffentliche Arbeitsprojekte in ganz Russland und den besetzten Gebieten durch. Zudem förderte sie den Binnen- und Auslandshandel. Auf der anderen Seite tat sie nur wenig, um das Schicksal der russischen Bauern zu verbessern, deren Leben vielmehr unter ihrer Herrschaft nur noch viel härter wurde.[NEWLINE][NEWLINE]Katharina starb im Alter von 67 Jahren und war damit die älteste Regentin der Romanow-Linie. Genau wie Elisabeth I. von England stellte sie sich als Frau heraus, die klug und stark genug war, um ein großes Land zu führen.
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				Zarin von Russland
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				Geschichte
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				Frühe Geschichte
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				Sicherung der Grenzen Persiens
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				Dareios der Große
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				Krieg gegen Griechenland
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				Historische Bewertung
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				550-486 v. Chr.
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				Dareios I.
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				Staatsoberhaupt von Persien
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				Nach dem Tod von Kambyses II. riss Dareios I., Sohn des Satraps (Statthalters) von Parthien, den persischen Thron 552 v. Chr. gewaltsam an sich. Dareios, der ein Verwaltungsgenie war, brachte während seiner Herrschaft Ordnung in das ausgedehnte persische Reich und sorgte für mehr Reichtum und Wohlstand. Durch ihn wurden auch viele bedeutende Bauwerke in ganz Persien geschaffen.
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				Viel von unserem Wissen über Dareios I. verdanken wir dem antiken griechischen Geschichtsschreiber Herodot sowie den Niederschriften, die Dareios selbst in Auftrag gegeben hat. Laut Herodot verdächtigte der Perserkönig Kyros der Große den jugendlichen Dareios, ein Komplott gegen ihn zu schmieden. Dareios überlebte diese Anschuldigungen und wurde später zum General und Leibwächter von Kyros' Sohn und Thronfolger Kambyses II., nachdem dieser den Thron bestieg. Kambyses starb 522 v. Chr. in Ägypten. Nach dessen Tod kehrte Dareios nach Medien zurück und tötete Kambyses' Bruder Bardiya, den Dareios beschuldigte, ein Betrüger und Thronräuber zu sein.[NEWLINE][NEWLINE]Nachdem er König Bardiya (oder den Betrüger, je nachdem, wessen Geschichte man Glauben schenken will) getötet hatte, bestieg Dareios den persischen Thron. Das wurde in den Provinzen nicht gerade gut aufgenommen und Dareios hatte es mit mehreren Revolten in Babylon, Susa, Medien, Margiana und bei den Sattagyden zu tun. In Babylon kam es zweimal zu Unruhen, in Susa sogar dreimal, aber diese Revolten waren unkoordiniert, und einzeln konnte Dareios sie leicht unterdrücken. Laut einer seiner Niederschriften besiegte Dareios neun Rebellenführer in 19 Kämpfen. Um 518 v. Chr. war seine Herrschaft gesichert.
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				Nachdem er seine Position gefestigt hatte, startete Dareios eine Serie von Kriegen, um Persiens Grenzen zu sichern und auszudehnen. 519 v. Chr. griff er die Skythen östlich des Kaspischen Meeres an, und kurz danach eroberte er das Industal. Später griff er den Nordwesten Kleinasiens an und eroberte Thrakien und danach Makedonien. Er versuchte auch seinen Brückenkopf in Europa nördlich der Donau zu erweitern, musste sich aber dem eisernen Widerstand der skythischen Nomaden geschlagen geben. Zuletzt sicherte er die Ägäischen Inseln Limnos und Imbros.[NEWLINE][NEWLINE]Persien herrschte nun über die griechischen Kolonien in Kleinasien, den Bosporus (samt Kontrolle über das Schwarze Meer), Makedonien, das im Norden an die Grenzen Griechenlands stieß, sowie eine Anzahl von strategisch wichtigen Inseln in der Ägäis. Das führte unweigerlich zu einem Konflikt mit den mächtigen, aber gespaltenen Stadtstaaten Griechenlands, die missgünstig und beunruhigt das immer größer werdende Persien beobachteten.
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				Wenn er nicht gerade gegen die Nachbarn des Imperiums kämpfte, ergriff Dareios eine Reihe von Maßnahmen, um sein Reich zu vereinigen und dessen Verwaltung zu verbessern. Er organisierte es in Satrapien (Provinzen) und legte die jeweiligen jährlichen Tributzahlungen fest. Er verbesserte das persische Straßennetz und standardisierte das Währungs-, Maß- und Gewichtssystem, wodurch er die Handelsmöglichkeiten überall im Reich verbesserte. Er finanzierte Forschungsexpeditionen von Indien bis Ägypten und vollendete den Bau eines Kanals in Ägypten, der vom Nil zum Roten Meer führte.[NEWLINE][NEWLINE]Dareios war der größte Bauherr Persiens in der achämenidischen Geschichte. Er errichtete Befestigungen, einen Palast und Verwaltungsgebäude in Susa, seiner Verwaltungshauptstadt. In der Hauptstadt Persepolis begann Dareios mit dem Bau eines neuen Palastes, eines Ratsgebäudes, eines Schatzhauses und weiterer Befestigungen (wobei diese erst nach seinem Tod fertiggestellt wurden).[NEWLINE][NEWLINE]Auch wenn Dareios nicht zögerte, Aufstände innerhalb von Persien niederzuschlagen, so war er doch sehr tolerant gegenüber den religiösen Ansichten seines Volkes. In Ägypten errichtete er eine Reihe von Tempeln, um die ägyptischen Götter zu ehren, und ordnete in seiner ägyptischen Satrapie an, dass die dortigen Gesetze in Zusammenarbeit mit der ägyptischen Priesterklasse festgelegt werden sollten. 519 v. Chr. erlaubte er den Juden, mit dem Wiederaufbau des Tempels von Jerusalem zu beginnen. Es wird angenommen, dass Dareios selbst ein Anhänger des Zarathustrismus war, der schließlich zur Staatsreligion in Persien wurde.
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				499 v. Chr. unterstützten die griechischen Stadtstaaten Athen und Eretria den Aufstand einiger griechischer Kolonien in Kleinasien gegen Persien. Dareios schlug die Revolte nieder und begann mit der Planung eines Feldzuges gegen die sich einmischenden Griechen.[NEWLINE][NEWLINE]492 v. Chr. führte Dareios' Schwiegersohn Mardonius einen Feldzug gegen die Griechen an, aber seine Flotte wurde in einem Sturm nahe des Berges Athos zerstört, wodurch der Angriff nicht fortgesetzt werden konnte. 490 v. Chr. fiel eine andere persische Streitmacht erfolgreich in Griechenland ein, zerstörte Eretria und versklavte dessen Einwohner, bevor sie dann schließlich von athenischen Kriegern bei Marathon besiegt wurde. Dareios plante gerade den dritten Feldzug, als er 486 v. Chr. starb.
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				Dareios hat geschichtlich gesehen einen positiven Eindruck hinterlassen (wenn man von seiner fragwürdigen Machtergreifung einmal absieht, auch wenn solche Methoden zu seiner Zeit nicht ungewöhnlich waren). Er errichtete Straßen, organisierte die persischen Provinzen und das Verwaltungssystem neu, sicherte die Grenzen des Reiches und behandelte sein Volk mindestens genauso gut wenn nicht sogar besser als andere Herrscher seiner Zeit. Auch wenn er in erster Linie nicht als Kriegsherr bekannt ist, so führte er eine Reihe erfolgreicher Feldzüge gegen Feinde von innen wie von außen. Es ist gut möglich, dass er sogar Griechenland erfolgreich hätte unterwerfen können, wenn er denn nicht verstorben wäre. Sein Sohn Xerxes I. war dieser Aufgabe sicherlich nicht gewachsen. Alles in allem stand sein Imperium zum Zeitpunkt seines Todes besser da als zum Zeitpunkt seiner Machtergreifung, was für jeden Herrscher in dieser Zeitperiode ein großer Erfolg gewesen wäre.
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				König Dareios der Große
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				Dido war das Thema von mehr als einem Dutzend Stücken und Opern, ihre Geschichte war im 17. und 18. Jahrhundert besonders beliebt. Eines der frühesten Stücke aus dem 16. Jahrhundert: "Dido, Queen of Carthage" von Christopher Marlowe diente im 17. Jahrhundert als Grundlage für die Oper "Dido and Aeneas" von Henry Purcell.
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				Geschichte
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				Urteil der Geschichte
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				ca. 800 v. Chr.
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				Dido
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				Anführerin von Karthago
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				Die Geschichte von Dido ist wie die meisten Legenden voller Intrigen und Täuschung. Didos Geschichte, nacherzählt mit den Worten römischer Historiker und später durch den bekannten Dichter Vergil in seinem Epos Aeneis, beginnt mit ihrem Leben als Tochter des Königs Mattan von Tyros. Das Königreich Tyros war Teil der alten phönizischen Zivilisation im heutigen Libanon. Dido, die in alten historischen Aufzeichnungen auch oft "Elissa" genannt wurde, folgte ihrem Vater nach dessen Tod gegen 800 v. Chr. auf den Thron von Tyros. Sie war zur Mitregentin gemeinsam mit ihrem Bruder Pygmalion ernannt, doch Didos Herrschaft wurde vom Volk nicht breit angenommen. Trotz der Absicht des Vaters, dass sie sich den Thron mit ihrem Bruder teilen sollte, wurde Pygmalion als König von Tyros anerkannt, während Dido kaum Autorität hatte.[NEWLINE][NEWLINE]Dido wurde mit einem Priester namens Acerbas vermählt, der einigen Quellen zufolge ihr Onkel gewesen sein könnte. Von Acerbas sagt man, er hätte über beträchtlichen Wohlstand verfügt, was er verbarg, indem er seine Schätze vergrub. König Pygmalion, der von seinem Reichtum wusste, ließ Acerbas ermorden in der Hoffnung, das Gold zu erlangen, das rechtmäßig an seine Schwester gehen würde. Die Quellen sind sich nicht einig, aber irgendwann wurde Dido bewusst, dass ihr Gatte durch die Hand ihres Bruders gestorben war. Der Geist von Acerbas soll ihr eines Nachts erschienen sein und sie gewarnt haben, sie solle aus dem Königreich fliehen und ihr zur gleichen Zeit verraten haben, wo sein Gold versteckt war. Die sorgfältige Ausarbeitung ihres Plans, um Pygmalion zu entkommen, gibt einen ersten Einblick auf ihre Klugheit.[NEWLINE][NEWLINE]Damit ihr Bruder keinen Verdacht schöpfte, sagte Dido Pygmalion, sie wolle die Welt bereisen, in der Absicht, Tribut und Geschenke zurück nach Tyros zu senden. Pygmalion erklärte sich einverstanden und stellte Dido eine kleine Schiffsflotte zur Verfügung sowie mehrere Diener, um ihr bei den Reisevorbereitungen zu helfen. Nachdem sie die Schiffe in aller Stille mit Taschen voller Gold aus Acerbas Schatz beladen hatte, setzte sie ihren Plan in die Tat um. Um Pygmalion zu täuschen, befahl sie den Dienern, mit Sand gefüllte Säcke auf die Oberdecks zu laden, die als Täuschungsmanöver eingesetzt werden sollten. Nachdem sie die Segel gesetzt hatten, erklärte Dido, dass das Gold als Opfer für ihren toten Gatten im Meer versenkt werden sollte und ließ die Säcke mit Sand über Bord werfen. Pygmalion, der annahm, dass das Gold für immer verloren sei, machte keinen Versuch, Dido oder ihre Gruppe zu verfolgen.[NEWLINE][NEWLINE]Auf der Suche nach einer neuen Heimat machten Dido und ihre Gruppe zuerst auf der Insel Zypern halt, wo sich eine Gruppe Ortsansässiger ihrer Gruppe anschloss. Schließlich landeten sie an der nordafrikanischen Küste und handelten mit dem hiesigen Häuptling einen Preis für ein kleines Stück Land aus, auf dem sie ihre neue Siedlung gründen wollten. Es wurde eine Übereinkunft getroffen, dass Dido so viel Land bekommen würde, wie sie mit der Haut eines einzelnen Ochsen umfassen konnte. Der hiesige Häuptling nahm an, er würde damit ein gutes Geschäft machen. Die gewitzte Dido nahm den Vorschlag etwas anders auf und schnitt die Ochsenhaut in dünne Streifen, dann nochmal in noch dünnere Fasern. So erhielt sie ein Band, das lang genug war, um ein großes Gebiet einzufassen, in dem auch ein Hügel hervorragte. So wurde die Stadt Karthago gegründet und Didos Ruf als schlaue und fähige Anführerin besiegelt.[NEWLINE][NEWLINE]Dido regierte Karthago als dessen erste Königin und wurde zum Ziel mehrerer Freier, darunter auch der trojanische Prinz Aeneas, den es durch die Manipulation der griechischen Götter nach Karthago verschlagen hatte. Dido und Aeneas wurden ein Liebespaar, und als Aeneas Dido verließ, um seine Reise fortzusetzen, war Dido so bestürzt, dass sie sich das Leben nahm.
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				Es ist schwierig, eine so legendäre Figur wie Dido zu beurteilen, denn ihre Leistung bei der Gründung des mächtigen Karthago ist immer noch umhüllt von Mythen und Geheimnissen. Trotz der Legenden um sie lebt ihr Ruf als listige Anführerin in der Geschichte weiter und für ihre Geschichte interessiert man sich auch heute noch.
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				Königin von Karthago
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				Ein Zitat von Papst Sixtus V.: "Sie ist nur eine Frau, nur Beherrscherin einer halben Insel, und doch wird sie gefürchtet: von Spanien, von Frankreich, vom Kaiser, von allen."
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				Ein Gedicht von Königin Elisabeth:[NEWLINE][NEWLINE]DER ZUKÜNFTIGE FEIND[NEWLINE][NEWLINE]Der zukünftige Feind - nun bannt er all mein Glück,[NEWLINE]Der Geist rät mir zu scheu'n die Schlingen, droh'n sie dem Geschick;[NEWLINE]Der Lügen Tag ist nun, der Diener Glaube Nacht,[NEWLINE]So sollt's nicht sein, nur Weisheit und Vernunft gehöre Macht.[NEWLINE]Umwittern Wolken doch der hell'n Gemüter Müh'n,[NEWLINE]Zu später Reue Regen wird der Wind sie weiterzieh'n.[NEWLINE]Der Hoffnung höchster Wunsch der Reue Ursprung sei,[NEWLINE]Und fruchtlos ihre Arglist, brach liegt bald die Täuscherei.[NEWLINE]Die Augen blind vor Stolz, dem großer Ehrgeiz gleißt,[NEWLINE]Es zeige sich, wes Wesens Weitsicht sich als falsch erweist.[NEWLINE]Die Tochter dieses Streits, die große Missgunst sät,[NEWLINE]Soll keinen Vorteil ernten, war doch früher Friede stet.[NEWLINE]Kein Fremder unter Bann soll ankern hier sein Schiff;[NEWLINE]Er ziehe fort, wir dulden nicht, wen Sektenwahn ergriff.[NEWLINE]Mein Schwert, rostig vom Ruh'n, die Spitz' voran geführt,[NEWLINE]Wird köpfen, wer da Wechsel will - sein Glück zu gaffen giert.
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				Geschichte
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				Frühe Jahre
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				Königin Elisabeth I.
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				Mäzenin der schönen Künste
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				Auslandsbeziehungen
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				Historische Bewertung
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				1533-1603 n. Chr.
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				Elisabeth I.
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				Oberhaupt von England
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				Elisabeth I. war eine bemerkenswerte Persönlichkeit, die in einer bemerkenswerten Zeit lebte. Sie war schön, intelligent und willensstark. Sie behauptete sich und hatte Erfolg - und das in einer Zeit, in der Frauen sonst nur wenig mehr wert waren als bewegliches Gut.
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				Elisabeth war die Tochter von König Heinrich VIII. und Anne Boleyn, die der König hinrichten ließ, weil sie ihm keinen männlichen Thronfolger geschenkt hatte. Ihr frühes Leben war voller Gefahren. Sie wuchs als ungewollte Tochter eines gestörten Vaters auf, der Englands Verbindungen mit der katholischen Kirche kappte und Bürgerkrieg führte, damit er auf legale Weise eine andere Frau heiraten konnte (bzw. mehrere Frauen, wie sich später herausstellte). Elisabeth musste ihren ganzen Scharfsinn einsetzen, um am Leben zu bleiben. Sie genoss eine hervorragende Ausbildung bei verschiedenen Privatlehrern, darunter die größten Gelehrten der damaligen Zeit, und sprach fünf Sprachen fließend.[NEWLINE][NEWLINE]Als König Heinrich VIII. starb, folge ihm sein junger Sohn Edward auf dem Thron. Mit fünfzehn war Elisabeth in ein Komplott verwickelt, durch das dieser gestürzt werden sollte. Beinahe wurde sie deswegen hingerichtet und überlebte nur, weil sie die misstrauischen Ermittler im Verhör davon überzeugen konnte, dass sie von dem Komplott nichts wusste.[NEWLINE][NEWLINE]Als König Edward 1553 starb, bestieg Elisabeths ältere Schwester Mary den Thron. Als gläubige Katholikin war Mary bei vielen protestantischen Adligen recht unbeliebt und sie versuchten 1554, sie zu stürzen - jedoch ohne Erfolg. Elisabeth wurde auch diesmal beschuldigt, konnte sich aber erneut vor der Hinrichtung retten. Königin Mary starb 1558 und schließlich wurde Elisabeth Königin.
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				Elisabeth war eine außergewöhnliche Herrscherin. Sie etablierte die protestantische Kirche als offizielle Kirche von England. Und dennoch versuchte sie, die Katholikenverfolgung in England einzudämmen - zumindest soweit das möglich war, während der katholische Adel ihren Untergang plante. Außerdem stärkte sie die angeschlagene Währung von England - ein unabdingbarer Schritt, um die schwache finanzielle Lage der Nation zu verbessern.[NEWLINE][NEWLINE]Elisabeth setzte alle ihr zur Verfügung stehenden Mittel ein, um ihre Ziele zu erreichen. Sie arbeitete sorgfältig an ihrem Ruf als "jungfräuliche Königin", was ihr große Beliebtheit beim Volk einbrachte. Zahllose Adlige und Könige aus ganz Europa wollten sie heiraten. Doch sie nahm keinen Antrag an, sondern setzte ihren Status als Unverheiratete ein, um sowohl Freund als auch Feind zu steuern; wenn eine Seite zu stark wurde, konnte sie sie wieder schwächen, indem sie kundtat, dass sie erwog, jemanden von der Gegenseite zu heiraten.
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				Elisabeth war eine große Freundin der Kunst, besonders der Musik und der Literatur. Sie machte England zu einem kulturellen Zentrum, in dem großartige Künstler wie William Shakespeare wirkten. Während ihrer Regierungszeit wurde das erste Schauspielhaus Englands gebaut, auf das bald weitere folgten - darunter Shakespeares Globe Theatre - und 1574 wurden Vorführungen an Werktagen legalisiert. Als Verehrerin der Poesie schrieb Elisabeth selbst zahlreiche bemerkenswerte Gedichte.
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				Militärisch gesehen stellte das katholische Spanien die größte Bedrohung für England dar. Spanien war damals Europas größte Militärmacht, und König Philipp von Spanien hatte mehr als einmal seine Absicht bekundet, in England einzufallen. 1588 versuchte er das auch, indem er eine riesige Armada bauen ließ, mit der er die aufstrebende englische Nation erobern wollte. Elisabeth reagierte schnell und setzte die englische Marine ein, um die spanische Flotte abzuwehren. Durch eine Kombination aus überlegener Taktik und Schiffsbau sowie schlechtem Wetter zum richtigen Zeitpunkt wurde die spanische Flotte besiegt. Seitdem war England etwa 400 Jahre lang nicht mehr ernsthaft von einer Invasion bedroht.[NEWLINE][NEWLINE]Während Elisabeths Herrschaft gründeten England, Frankreich, Spanien und die Niederlande Kolonien in der Neuen Welt. Elisabeth heuerte eine große Zahl von Freibeutern an, die fremde Schiffe und Kolonien[NEWLINE]angriffen - wie die meisten anderen Nationen auch. Spanien und sein Reichtum aus der neuen Welt blieben das Hauptziel der Freibeuter.[NEWLINE][NEWLINE]Insgesamt war Elisabeth jedoch - mit Ausnahme des glücklichen Sieges über die spanische Armada - eine wenig erfolgreiche Kriegsherrin. Sie leitete mehrere halbherzige Angriffe auf Irland, Frankreich und die Niederlande, die ihr jedoch alle keine Lorbeeren einbrachten.
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				Nach 45 Jahren an der Macht starb Elisabeth 1603. Obwohl sich in ihren späteren Jahren als Königin militärische und wirtschaftliche Rückschläge so negativ ausgewirkt hatten, dass viele Engländer erleichtert waren, als sie schließlich starb, belegt die Geschichte, dass sich der Zustand ihres Landes während ihrer Herrschaft wesentlich verbessert hatte. Zu ihren großartigen Fähigkeiten zählten ihr unbändiger Überlebenswille, ihre gekonnte Selbstinszenierung, ihre Ausstrahlung und ihre Zähigkeit, die sich auch mit den größten Herrschern der Geschichte messen kann. Es gibt wohl kaum bessere Worte, um sie zu beschreiben, als ihre eigenen: "Ich weiß, dass ich zwar den Leib eines schwachen, kraftlosen Weibes, dafür aber Herz und Mark eines Königs habe."
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				Gloriana
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				Die jungfräuliche Königin
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				Good Queen Bess
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				Nach dem Niedergang von Konstantinopel im Jahr 1204 boten die Barone Enrico Dandolo die kaiserliche Krone des Byzantinischen Reichs an, doch er lehnte ab, um nicht die Verfassung von Venedig zu verletzen.
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				Geschichte
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				Frühe Jahre
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				Herrschaft
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				Der Vierte Kreuzzug
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				Historische Bewertung
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				1107 - 1205 n. Chr.
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				Enrico Dandolo
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				Staatsoberhaupt von Venedig
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				Enrico Dandolo, der 42. Doge von Venedig, war für seine Frömmigkeit und sein langes Leben bekannt und zugleich berüchtigt für seine zentrale Rolle im Vierten Kreuzzug, durch den es zur Plünderung Konstantinopels und zum Niedergang des Byzantinischen Reichs kam. Dies war umso bemerkenswerter, da Enrico blind war. Als Sohn einer einflussreichen Familie stand Enrico Dandolo die meiste Zeit seines Lebens als Diplomat im Dienst der Republik. Im Juni 1192 n. Chr. wurde er zum Dogen gewählt, und obwohl er sich bereits im fortgeschrittenen Alter befand, füllte er seinen Posten energisch aus. In den Jahren darauf reformierte er die venezianische Währung sowie das Rechtssystem und bemühte sich um eine engere Beziehung zu den westlichen Mächten. 1202 saßen die Ritter des Vierten Kreuzzugs in Italien fest, da ihnen die finanziellen Mittel für Schiffe fehlten. Dandolo "nahm das Kreuz auf sich", indem er Venedig zum wichtigsten Geldgeber des Kreuzzugs machte. Dies führte schließlich zum Angriff auf Konstantinopel im Jahr 1204, an dem der Doge selbst aktiv teilnahm. Er verstarb kurz darauf und wurde in der Hagia Sophia beigesetzt.
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				Als Sohn einer der mächtigsten und einflussreichsten Familien in Venedig wurde Enrico schon in jungen Jahren auf ein Leben im Dienst der Republik vorbereitet. Sein Vater Vitale war ein bekannter Jurist, ein Mitglied des herzoglichen Hofes und somit ein enger Berater des Dogen Michiel. Nachdem er bereits eine Reihe von Verwaltungsposten bekleidet hatte, trat Enrico Dandolo 1171 n. Chr. im Alter von 64 Jahren in den venezianischen diplomatischen Dienst. Im März desselben Jahres hatte der byzantinische Kaiser Komnenos das Eigentum tausender Venezianer beschlagnahmt, die in seinem Reich lebten. Dandolo begleitete den Dogen Michiel auf einer verhängnisvollen militärischen Mission nach Konstantinopel; bei der Rückkehr nach Venedig wurde Michiel von der aufgebrachten Meute getötet. Enrico wurde jedoch keine Schuld zugewiesen und man ernannte ihn anschließend zum Botschafter und beauftragte ihn, eine diplomatische Einigung mit Byzanz zu treffen. Der Legende nach soll Dandolo die venezianischen Interessen bei seiner zweiten Mission so vehement vertreten haben, dass der byzantinische Kaiser ihn blenden ließ. Historische Aufzeichnungen deuten jedoch darauf hin, dass Enrico Dandolo sein Augenlicht zwischen 1174 und 1178 allmählich verlor, höchstwahrscheinlich aufgrund einer schweren Kopfverletzung.[NEWLINE][NEWLINE]Dandolo kehrte unverrichteter Dinge zurück - ein Vertrag zwischen Venedig und Byzanz kam erst 1186 zustande - und wurde 1171 n. Chr. als Botschafter ins Königreich Sizilien und 1191 nach Ferrara entsandt. Dort machte sich sein diplomatisches Geschickt bezahlt, indem er mit beiden in enge Zusammenarbeit trat, um gegen den byzantinischen Einfluss im Mittelmeerraum anzugehen. In Anerkennung seiner Dienste wurde Dandolo 1178 ins vierzigköpfige Wahlkollegium für die Dogenwahl berufen. Als sich der Doge Orio Mastropiero ins Kloster zurückzog, wurde Enrico Dandolo im Juni 1192 selbst zum Dogen von Venedig gewählt.
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				Trotz seines fortgeschrittenen Alters und seiner Erblindung erwies sich Enrico Dandolo als dynamisches und kompetentes Staatsoberhaupt von Venedig. Eine seiner ersten Amtshandlungen bestand darin, erneut das "herzogliche Versprechen" zu bekräftigen und somit die Pflichten und Rechte des Dogenamtes festzulegen. In den darauffolgenden Monaten stützte er sich auf seine rechtliche Ausbildung, um das venezianische Strafgesetz zu überarbeiten, und veröffentlichte die erste Sammlung bürgerlicher Gesetzesbestimmungen für die Republik. 1194 n. Chr. richtete er sein Augenmerk auf eine Währungsreform und erklärte den silbernen venezianischen Grosso zum vorrangigen Münzgeld für den Handel im gesamten Mittelmeerraum.[NEWLINE][NEWLINE]In diplomatischen Belangen war Dandolo nicht weniger energisch. Durch seine früheren Erfahrungen gelang es ihm, die wirtschaftlichen Auseinandersetzungen mit Verona beizulegen, und 1192 n. Chr. schloss er Verträge sowohl mit diesem Stadtstaat als auch mit Treviso ab. Auf diese Erfolge des Dogen folgten weitere Verträge mit dem Patriarchen von Aquileia (1200), dem König von Armenien (1201), dem Kaiser des Heiligen Römischen Reiches (1201) und sogar mit dem Konkurrenten Byzanz (1199). Obendrein führte er Venedig erfolgreich durch militärische Konflikte - mit Zara, als die Stadt sich mit Ungarn zusammenzuschließen versuchte, und mit Pisa, als der wirtschaftliche Herausforderer Außenposten in Istrien einrichten wollte, welches laut Dandolo im venezianischen Einflussgebiet lag.
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				1198 n. Chr. wurde Innozenz III. zum Papst ernannt und predigte von einem neuen Kreuzzug zur Befreiung des Heiligen Landes. Während ihm die europäischen Königshäuser kaum Aufmerksamkeit schenkten, wurde sein Ruf von den Grafen Theobald von Champagne und Bonifatius von Montferrat erhört. Da ihre finanziellen Mittel knapp waren, schickten die Kreuzfahrer 1201 Gesandte in die Stadtstaaten an der Küste, um sich eine Überfahrt nach Ägypten zu sichern, wo sie einen Angriff auf das Herz der ayyubidischen Ländereien planten, um von dort aus dann Palästina zu befreien. Doge Dandolo erklärte sich bereit, den Transport von 33.000 Truppen zu ermöglichen - eine gewagte Zahl -, allerdings zu einem hohen Preis; der Papst billigte den Vertrag. Die Venezianer erfüllten ihren Teil, indem sie 50 Kriegsschiffe und 450 Transportschiffe bauten. Als es den Kreuzfahrern jedoch unmöglich war, die vereinbarte Summe zu zahlen, entschied sich Dandolo, die Investition nicht zu vergeuden, sondern er verzichtete auf das Geld und schloss sich dem Vierten Kreuzzug als einer seiner Anführer an. Zur Entschädigung verlangte der Doge, dass die Kreuzfahrer Venedig helfen sollten, die Stadt Zara zurückzuerobern, die zum damaligen Zeitpunkt revoltierte.[NEWLINE][NEWLINE]Nachdem Zara gefallen war, unterstützte Dandolo die Umlenkung des Kreuzzugs von Ägypten nach Konstantinopel. Dort beabsichtigten die katholischen Anführer, Alexios Angelos auf den Thron von Byzanz zu setzen, um sich die byzantinische Unterstützung für ihre Invasion im Heiligen Land zu sichern. Dadurch kam es zur kurzen Belagerung, Eroberung und Plünderung von Konstantinopel. Trotz seines Alters nahm Dandolo aktiv an der Planung und Durchführung teil und führte seine Venezianer im Angriff auf die Seemauern der großen Stadt an, die den Kreuzfahrern im April 1204 erlag. Daraufhin spielte Dandolo die entscheidende Rolle bei der Ausarbeitung des Vertrags, durch den das Reich zwischen den Byzantinern und den Kreuzfahrern aufgeteilt wurde (die ein katholisch-"lateinisches" Reich etablieren wollten), wobei Venedig in beiden Teilen bedeutende Rechte erhielt.[NEWLINE][NEWLINE]Doge Dandolo schloss sich den Kreuzfahrern auch bei der verhängnisvollen Invasion des heidnischen Bulgariens an, kehrte jedoch nach Venedig zurück und starb im Mai 1205 nach gesundheitlichen Komplikationen. Er wurde in der Hagia Sophia beigesetzt, doch die genaue Lage seines Grabes ist nicht bekannt.
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				Enrico Dandolo gilt heute als einer der größten venezianischen Dogen. Bei seinem Amtsantritt war Venedig eine untergehende Handelsmacht, die von Korruption und Ineffizienz zerrüttet war und von großen und kleinen Mächten in der Region herausgefordert wurde. Der Handel war geschwächt, das Militär stand vor dem Untergang. Bis zu seinem Tod hatte er sämtliche auswärtigen Bedrohungen des venezianischen Einflusses beseitigt und Venedig erneut als dominante mediterrane Handelsmacht etabliert. Historiker bezeichnen Dandolo zuweilen als den Gründer des venezianischen Kolonialreichs. Venedig selbst florierte für die Dauer des nächsten Jahrhunderts und blieb beständig und gesichert.
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				Doge von Venedig
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				Gajah Madas Aufstieg zum Premierminister und sein berühmter Eid werden im Nagarakretagama beschrieben, einer epischen Laudatio an den König Hayam Wuruk aus den späten 1300er Jahren.
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				Geschichte
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				Aufstieg zur Macht
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				Premierminister von Majapahit
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				Eroberungen
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				Historische Bewertung
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				ca. 1290 - 1364 n. Chr.
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				Gajah Mada
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				Staatsoberhaupt von Indonesien
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				Gajah Mada (frei übersetzt "der Elefantengeneral"), ein Volksheld von Indonesien und Ikone des indonesischen Nationalstolzes und Patriotismus, diente dem Majapahit-Imperium von Indonesien im 14. Jahrhundert n. Chr. über dreißig Jahre lang als Premierminister. Obwohl man nur wenig über seine Jugend und seinen Werdegang herausgefunden hat, ist bekannt, dass er als Bürgerlicher geboren wurde und allein aufgrund seines Intellekts und seiner Schläue an die Macht kam - verbunden mit seinem Ruf als grimmiger Kämpfer. Während seiner Dienstzeit als königliche Leibgarde spielte Gajah Mada eine zentrale Rolle bei der Abwehr einer Rebellion gegen den König, wodurch ihm zum Lohn der Weg in die Herrscherelite geebnet wurde. Nach seinem Aufstieg zum Premierminister führte Gajah Mada das Majapahit-Reich zu großem Erfolg, indem er viele der angrenzenden Inselreiche eroberte und als Erster einen Großteil des Gebiets des heutigen Indonesiens vereinte.
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				Die ersten Aufzeichnungen über das Leben des Gajah Mada beginnen im Erwachsenenalter, als er eine elitäre Wacheinheit kommandiert haben soll, die mit dem Schutz der Königsfamilie von Jayanagara, dem Herrscher von Majapahit (1309 - 1328 n. Chr.), betraut war. Während dieser Zeit führte ein abtrünniger Politoffizier des Majapahit-Reichs namens Rakrian Kuti eine Rebellion gegen König Jayanagara an. Als er von dem Komplott erfuhr, brachte Gajah Mada den König sicher aus der Hauptstadt heraus, die an Kutis Streitkräfte fiel, und versteckte ihn in der nahegelegenen Stadt Badander. Als der König in Sicherheit war, soll Gajah Mada das Gerücht verbreitet haben, der König sei tot, um der Rebellion den Wind aus den Segeln zu nehmen. Gleichzeitig stellte er einen Trupp zusammen, um die Hauptstadt zurückzuerobern und den rechtmäßigen König wieder auf den Thron zu setzen. Gajah Mada stellte fest, dass viele Mitglieder der Miltärkaste vom vermeintlichen Tod des Königs schwer getroffen waren und dass Kuti beim Volk unbeliebt war. Bei der darauf folgenden Gegenrevolte wurde der Emporkömmling Kuti getötet, und Gajah Mada wurde zum Lohn in seine erste Führungsposition in der Herrscherschicht erhoben.
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				Die Legende besagt, dass Gajah Madas Loyalität einige Jahre später ins Wanken geriet, als der König Madas Frau zur Konkubine nahm. Daraufhin soll Gajah Mada den Hofarzt, einen ehemaligen Anhänger Kutis, überredet haben, den König zu töten, als dieser krank wurde. Nach dem Tod des Königs ließ Gajah Mada den Arzt umgehend festnehmen und exekutieren. Ob die Geschichte nun wahr ist oder nicht - nach Jayanagaras Tod bestieg seine Stiefschwester Tribhuwana Wijayatunggadewi den Thron, die beabsichtigte, die Grenzen ihres Reichs auszuweiten. Gajah Mada hatte das Glück, dass die neue Königin seine Rolle bei dieser Expansion als äußerst wichtig erachtete, und so wurde er 1329 n. Chr. zum "Mahapatih", zum Premierminister, ernannt. Mit seiner weitreichenden Macht und der neuen Autorität setzte sich Gajah Mada die entlegenen Regionen des Archipels zum Ziel und schwor, Großartiges für das Reich zu leisten, das ihm seine Zukunft anvertraute. Sein berühmter Eid, bekannt als Sumpah Palapa und häufig unterschiedlich ausgelegt, erklärte einfach gesagt: "Ich werde weder Frucht noch Würze, die irdischen Freuden, genießen, bis alle bekannten Inseln für Majapahit erobert wurden."
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				Nach seiner Rückkehr von der Niederschlagung einer Rebellion in Sadeng (Ost-Java) im Jahr 1331 n. Chr. dauerte es nicht lange, bis Gajah Mada seine Feldzüge startete, um die benachbarten Inseln im indonesischen Archipel zu erobern, beginnend mit Bali und Lombok 1343. Nach und nach nahm er zum Ruhm seines Volkes die Königreiche und Städte, Staaten und Provinzen ein. Darunter auch das buddhistische Königreich Sriwijaya mit seiner Hauptstadt Palembang sowie kleinere Königreiche in West-Sumatra, wo Gajah Mada einen Prinzen des Majapahit-Reichs als Vasallenherrscher einsetzte. Des Weiteren eroberte der Elefantengeneral mit Samudra-Pasai in Sumatra das erste muslimische Sultanat in Indonesien. Im Anschluss an diesen Sieg nahmen die Streitkräfte des Majapahit-Reichs innerhalb von zwei Jahren ein weiteres halbes Dutzend unabhängiger Städte und Königreiche ein, darunter auch Temasek (das heutige Singapur) jenseits der Meerenge.[NEWLINE][NEWLINE]1350 n. Chr. überließ Tribhuwana den Thron von Majapahit ihrem Sohn Hayam Wuruk, der als der größte aller Könige von Majapahit gilt. Während seiner Herrschaft dehnte sich das Reich am weitesten aus und umfasste den gesamten indonesischen Archipel. Handel und Künste gediehen unter dem neuen König, der die Angelegenheiten seiner Nation gern seinem Premierminister überließ, während er selbst die Künste und Wissenschaften förderte. Mit der stillschweigenden Zustimmung des Königs erweiterte Gajah Mada das Reich um zwei Dutzend Königreiche, von denen einige so weit entfernt lagen wie das heutige Malaysia und die südlichen Philippinen.[NEWLINE][NEWLINE]Gajah Mada, der bis 1357 mehr als ein Dutzend Inseln im Archipel erobert hatte, sah sich nun einer schwierigen Situation gegenüber, da eines der letzten unabhängigen Königreiche Sunda in West-Java war. Zwar war es vorgesehen, dass die Prinzessin von Sunda mit Hayam Wuruk vermählt werden sollte, um ein Bündnis zu schließen, doch Gajah Mada wollte mehr. Indem er der Prinzessin von Sunda den Titel der Königsgemahlin von Majapahit verweigerte und sie zur Konkubine herabsetzte, brachte Gajah Mada das Volk von Sunda gegen sich auf. Bei der Zusammenkunft mit der Hochzeitsgesellschaft in der Stadt Bubat wurden die Verhandlungen derart feindselig, dass ein Kampf ausbrach. Gajah Mada und seine Truppen massakrierten die gesamte Königsfamilie von Sunda und ihre Leibwache.[NEWLINE][NEWLINE]Dieser Vorfall befleckte Gajah Madas Vermächtnis, da man seine Taten für rücksichtslos und unbarmherzig erachtete. Minister und Hofbeamte von Majapahit verurteilten ihn als blutrünstig und grausam. Der König enthob Gajah Mada aller Titel, Befugnisse und Ehren. Der eben noch mächtigste Mann im ganzen Reich verbrachte daraufhin den Rest seines Lebens in relativer Abgeschiedenheit auf seinem Anwesen in Ost-Java. Gajah Madas Tod 1363 n. Chr. blieb so gut wie unbeachtet.
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				Im modernen Indonesien wird Gajah Mada als Held gefeiert - als Ikone des indonesischen Patriotismus und Nationalstolzes. Gajah Mada gilt als Quelle der Inspiration und als Beispiel für das Potenzial aller Indonesier, große Persönlichkeiten zu sein. Beim Widerstand gegen die japanische Besetzung und während der Unabhängigkeitsrevolte gegen die Niederlande in den späten 1940er Jahren diente er als mythisches Propagandasymbol. Sein Vermächtnis als der erste Mann, der die zahlreichen Inseln des Indonesischen Archipels zu einer Nation vereinte, wird die Geschichte überdauern, ebenso wie seine gerühmte Hingabe und seine unerschütterliche Loyalität gegenüber dem König und dem Volk von Majapahit.
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				Premierminister und General des Majapahit-Reichs
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				Gandhi hatte ein falsches Gebiss, das er in einer Falte seines Lendenschurzes bei sich trug und nur zu Mahlzeiten verwendete.
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				Albert Einstein hat einmal gesagt: "Zukünftige Generationen werden kaum glauben können, dass einer wie er aus Fleisch und Blut auf Erden gewandelt ist."
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				Geschichte
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				Frühe Geschichte
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				Südafrika
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				Rückkehr nach Indien
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				Teilung
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				Historische Bewertung
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				1869-1948 n. Chr.
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				Gandhi
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				Staatsoberhaupt von Indien
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				Mahatma Gandhi war ein indischer Patriot, der Anfang bis Mitte des 20. Jahrhunderts Indiens gewaltfreie Unabhängigkeitsbewegung gegen die imperiale britische Herrschaft anführte. Er war ein Pionier der Satyagraha-Strategie, um der Tyrannei durch massenhaften zivilen Ungehorsam entgegenzutreten, was äußerst effektiv gegen die britischen Herrscher war.
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				Mohandas Gandhi wurde als Sohn des Premierministers des kleinen Staates Porbandar geboren, als Indien unter britischer Herrschaft stand. In seiner Jugend legte Gandhi nur wenig von der Genialität an den Tag, die ihn als Erwachsenen kennzeichnen sollte; er war ein eher mittelmäßiger Schüler und recht schüchtern. Mit 13 Jahren ging er eine arrangierte Ehe ein, was zu dieser Zeit so üblich war. Offenkundig genoss er diese Erfahrung nicht und kritisierte später den grausamen Brauch der Kinderheirat.[NEWLINE][NEWLINE]Nach dem Abschluss der weiterführenden Schule entschied sich Gandhi dazu, seinem Vater in den Staatsdienst zu folgen. Zu diesem Zweck beschloss er, in England zu studieren. Da sein Vater erst kürzlich verstorben war, wollte seine Mutter ihn zunächst nicht gehen lassen und erteilte ihm die Erlaubnis erst, nachdem er versprochen hatte, sich von Wein, Frauen und Fleisch fernzuhalten. In seiner Kaste wurden Reisen über den Ozean als unrein angesehen. Als er dennoch auf der Reise bestand, wurde er zu einem Kastenlosen erklärt. Er lernte während seiner Zeit in England viel über Land und Leute, und dieses Wissen erwies sich als unschätzbar wertvoll in seiner späteren Karriere. 1891 kehrte Gandhi schließlich mit abgeschlossenem Jurastudium nach Indien zurück. Nach dem erfolglosen Versuch, eine Anwaltskanzlei in Bombay zu betreiben, siedelte er wenig später nach Südafrika um.
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				Beruflich war Gandhi in Südafrika erfolgreicher, doch die rassistische Bigotterie und Intoleranz, die er dort erlebte, stießen ihn ab. Er verbrachte die nächsten 20 Jahre seines Lebens in Südafrika damit, sich um die Interessen aller unteren Klassen zu kümmern, nicht nur der indischen. Hier begann Gandhi, seine Philosophie des passiven Widerstands weiterzuentwickeln und zu lehren. Er wurde mehrere Male verhaftet, weil er sich einem neuen Gesetz widersetzte, das die Registrierung der gesamten indischen Bevölkerung vorsah, einschließlich der Abnahme von Fingerabdrücken. Als ein neues Gesetz erlassen wurde, nach dem nur noch christliche Ehen in Südafrika gültig waren, organisierte Gandhi einen gewaltfreien Massenprotest, den er auch anführte und der letztendlich dazu führte, dass die Regierung das Gesetz wieder kippte. Seine Verdienste brachten ihm den Ehrennamen "Mahatma" (dt. große Seele) ein - ein Ehrentitel für weise Personen, die sich im Dienst der Menschheit engagieren.
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				1915 kehrte Gandhi nach Indien zurück. Er schockierte die Welt, als er kundtat, wie erniedrigt er sich fühlte, in seinem Heimatland Englisch sprechen zu müssen. Außerdem schockierte er die indischen Adligen, indem er sie für ihren Prunk rügte und sie aufforderte, mit ihren Juwelen und ihrem Vermögen ihre Landsleute zu unterstützen.[NEWLINE][NEWLINE]So begann Gandhis langer Kampf für die Unabhängigkeit seines Landes von der englischen Herrschaft. Er verfolgte dabei zwei Strategien - er klagte die Unterdrücker an, forderte aber gleichzeitig Opfer von seinem eigenen Volk. Die nächsten 30 Jahre verbrachte Gandhi damit, sein Volk unermüdlich zum passiven Widerstand zu ermahnen, was zu einem Streik nach dem anderen und zahllosen Märschen führte. Er fastete bis zur völligen körperlichen Erschöpfung und ertrug unzählige Schläge sowie monate- und sogar jahrelange Gefängnisaufenthalte. Er unternahm auch eine historisch wichtige Reise nach England, wo er große Teile der englischen Mittel- und Arbeiterklasse für sich gewinnen konnte - sehr zum Unmut der Regierung. Trotz zahlreicher Rückschläge und scheinbar endloser Anstrengungen setzte er sich schließlich durch. 1946 stimmte die britische Regierung - durch den Zweiten Weltkrieg erschöpft und nahezu bankrott - dem Rückzug aus Indien zu, teilte das Land aber zwischen Hindus und Muslimen auf, was bei Gandhi äußerste Bestürzung hervorrief.
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				Die Teilung hatte einen Ausbruch religiös motivierter Gewalt mit Massakern an den Muslimen in Indien zur Folge. Dasselbe Schicksal ereilte die Hindus in Pakistan. Beide Länder versanken im Chaos. Gandhi reagierte darauf, indem er zu fasten begann - er weigerte sich zu essen, solange die Gewalt kein Ende genommen hätte. Erstaunlicherweise wirkte sein Fasten: Die Menschen in Indien und Pakistan wollten den Tod ihres Helden nicht mit ansehen und schickten ihm Briefe, in denen sie der Gewalt abschworen und ihn anflehten, wieder zu essen. Zur großen Erleichterung von Millionen von Menschen tat er das dann auch. Zwölf Tage später fiel Gandhi einem Attentat zum Opfer.
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				Heute gilt Gandhi als eine der großen Figuren der Menschheitsgeschichte. Es wird als mutiger und unermüdlicher Verfechter von Gerechtigkeit und moralischem Handeln angesehen, der in Südafrika für andere unterdrückte Volksgruppen ebenso eintrat wie für seine indischen Landsleute. Er gilt außerdem als brillanter politischer Anführer, der erfolgreich eine Kampagne für die Unabhängigkeit eines der mächtigsten Reiche der Welt anführte. Martin Luther King sagte einmal über ihn: "Jesus Christus hat uns die Ziele vorgegeben, von Mahatma Gandhi haben wir die Taktik."
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				Mahatma
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				Wie so viele Amerikaner heute hatte auch Washington eine Schwäche für Eiscreme. Für noch mehr Genuss ließ er sich sogar eine Kühlvorrichtung in sein Haus einbauen.
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				Washington war sehr stil- und modebewusst. Während er in den 1750ern die Miliz in Virginia befehligte, gestaltete er die Uniformen seiner Soldaten neu.
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				Washington war der einzige Präsident der Geschichte, der einstimmig gewählt wurde. Er bekam alle 69 Stimmen der Wahlmänner.
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				Geschichte
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				Frühe Jahre
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				Franzosen- und Indianerkrieg
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				Privatleben
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				Vor der Unabhängigkeitsbewegung
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				Kommandant der Kontinentalarmee
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				Präsident der USA
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				Washingtons Platz in der Geschichte
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				1732-1799 n. Chr.
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				George Washington
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				Staatsoberhaupt der USA
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				George Washington gehörte zu einer Gruppe bemerkenswerter Männer, die in den amerikanischen Kolonien des späten 18. Jahrhunderts lebten. Auch wenn er nicht so kampflustig war wie John Adams, so fantasievoll wie Benjamin Franklin oder so brillant wie Thomas Jefferson, hatte Washington die Fähigkeit zu führen, in Zeiten des Friedens wie des Krieges. Er führte die Kontinentalarmee trotz aussichtsloser Situation zum Sieg und sein Land so in die Unabhängigkeit.
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				Als Nachkomme englischer Kolonisten, die 1657 nach Virginia gezogen waren, wurde George Washington in eine wohlhabende und privilegierte Familie[NEWLINE]hineingeboren - so weit es das in den Kolonien im frühen 18. Jahrhundert überhaupt gab. Als junger Mann widmete sich Washington dem Studium der Mathematik, der Literatur, der Geografie und wahrscheinlich auch der lateinischen Sprache, besuchte jedoch nie eine Hochschule. Stattdessen konzentrierte er sich darauf, Kenntnisse über Viehzucht, Landwirtschaft und Ländereiverwaltung zu erwerben. Washington wurde auch zum Landvermesser ausgebildet und verbrachte Jahre damit, die Ländereien in und um Virginia auszukundschaften und zu kartografieren.
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				1754 brach zwischen England (und seinen Kolonien) und den Franzosen und den mit ihnen verbündeten Ureinwohnern Krieg aus. Washington kämpfte in diesem Krieg in mehreren Schlachten, wobei er Mut und einen kühlen Kopf in der Hitze des Gefechts zeigte, jedoch keine besonders brillante Strategie oder Taktik an den Tag legte. Letztendlich gewannen die Engländer den Krieg und Washington wurde mit dem Ehrenrang des Brigadegenerals aus den kolonialen Streitkräften entlassen.
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				Nach dem Krieg heiratete Washington und widmete sich ganz seinen immer größer werdenden Ländereien. Er genoss es anscheinend sehr, seine Farmen und Plantagen zu verwalten, und hatte keine Scheu davor, sich bei der Arbeit die Hände schmutzig zu machen. Er saß auch im Abgeordnetenhaus in Williamsburg, dem so gut wie machtlosen Regierungsorgan Virginias. Die wahre Macht lag in den Händen des königlichen Gouverneurs der Kolonie bzw. bei König und Parlament zuhause in England.
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				Obwohl Washington eigentlich ein Loyalist war, ärgerte auch er sich über die wachsende Steuerlast, die den Kolonien vom Parlament auferlegt wurden (vor allem, um die Schulden aus dem Franzosen- und Indianerkrieg zu begleichen). Als es immer mehr Spannungen gab und England den Druck auf die Kolonien schrittweise erhöhte, wurde Washingtons Position immer radikaler, bis er 1768 schließlich erklärte, er wäre bereit, gegen England zu den Waffen zu greifen, sobald sein Land es von ihm verlangte. Ab 1774 war Washington Mitglied des Kontinentalkongresses, der ersten echten nationalen Organisation der entstehenden Nation. Als 1775 in und um Boston tatsächliche Kämpfe ausbrachen, wurde Washington zum Kommandanten der Militärstreitkräfte aller Kolonien ernannt. Diesen Posten behielt er bis zur Unabhängigkeitserklärung 1776.
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				Als Militärkommandant der revolutionären Streitkräfte zeigte Washington die gleichen Stärken und Schwächen, die ihn Jahre vorher im Kampf Englands gegen Frankreich auszeichneten. Er war mutig - um nicht zu sagen leichtsinnig. Zu Kriegsbeginn bevorzugte er extrem komplizierte militärische Aktionen jenseits der Fähigkeiten seiner Freiwilligenarmee, was zu einer Reihe nahezu katastrophaler Niederlagen gegen die professionelle britische Armee führte. Doch fast allein durch seine Willensstärke - über lange, entmutigende Jahren voller Entbehrungen und Niederlagen hinweg - hielt er seine Armee am Leben und auf dem Schlachtfeld und trieb so die Unabhängigkeitsbewegung in den Kolonien voran. Letztendlich sollten Beharrlichkeit und die immer besser werdenden Fähigkeiten der Kolonialarmee und ihres Generals ihnen die Bewunderung selbst ihrer erbittertsten Feinde einbringen.[NEWLINE][NEWLINE]Der Eintritt Frankreichs in den Krieg auf Seiten der Kolonien und deren zunehmende Macht sowie ihr Erfolg auf dem Schlachtfeld führten bei der britischen Bevölkerung zu einer zunehmenden Anti-Kriegshaltung. 1781 führte Washington seine Truppen auf einen gewagten Marsch nach Virginia, wo er (mit Hilfe eines großen Kontingents französischer Soldaten) die gesamte britische Armee auf der Halbinsel Yorktown belagerte. Die französischen Seemanöver sicherten vorübergehend die Vorherrschaft auf dem Meer, sodass der britische General keine Möglichkeit hatte, der Lage zu entkommen, und sich ergab. Auch wenn es in den folgenden Monaten noch zu vereinzelten Kampfhandlungen kam, war der Krieg im Prinzip vorbei: Amerika hatte sich die Unabhängigkeit erkämpft.
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				Nach dem Krieg saß Washington dem Verfassungskonvent vor, der die Regierungsform der neuen Nation festlegte, der er später als erster Präsident vorstehen sollte. Als Präsident war Washington bestrebt, das Land aus Verwicklungen mit fremden Ländern rauszuhalten, und lehnte sowohl Kriege als auch allzu enge Allianzen mit anderen ab. Er versuchte außerdem (allerdings wenig erfolgreich), parteipolitische Rivalitäten und Streitigkeiten einzudämmen. Washington war für zwei vierjährige Amtszeiten Präsident. Danach zog er sich in seine Heimat in Mount Vernon, Virginia, zurück, wo er 1799 schließlich verstarb.
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				George Washington ist aus gutem Grund als "Vater der Vereinigten Staaten von Amerika" bekannt. Auch wenn er nicht der beste General oder größte Staatsmann der Geschichte war, verfügte Washington in Zeiten der Not über große Standhaftigkeit und großen Mut. Außerdem konnte er Männer dazu bringen, für ihn in den Tod zu gehen. Es ist fraglich, ob es ohne Washington die USA überhaupt geben würde.
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				Befehlshabender Kommandant der Kolonialarmee (während der Amerikanischen Unabhängigkeits-[NEWLINE]bewegung)
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				Präsident der Vereinigten Staaten von Amerika (1789-1797)
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				Am 6. November feiert man jedes Jahr in Schweden, Estland und Finnland den Gustav-Adolf-Tag.
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				Adolfs Ausspruch "Gott mit uns!" wurde auch von zahlreichen Armeen und Imperien im Verlauf der Geschichte verwendet, darunter vom Königreich Preußen, dem russischen Reich und im Dritten Reich.
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				Geschichte
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				Konflikte seines Vaters
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				Frühe Regentschaft
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				Politische Reformen
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				Militärische Neuerungen
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				Auf dem Schlachtfeld
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				Urteil der Geschichte
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				1594-1632 n. Chr.
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				Gustav Adolf
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				Anführer von Schweden
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				Der verehrte König von Schweden und militärische Kommandant Gustav Adolf, auch bekannt als "Löwe aus dem Norden", bestieg den Thron im Alter von 17 Jahren und verdiente sich schnell einen Ruf als geschickter Militärstratege und Erneuerer der Kriegskunst. Sein Vater, der Thronräuber Karl IX, hatte ihm ein komplexes Netz aus in- und ausländischen Konflikten hinterlassen, doch Adolf verschwendete keine Zeit, schmiedete Allianzen mit dem einst feindlichen Adel, zermalmte die Feinde Schwedens und machte die Nation so zu einer führenden Macht im Europa des 17. Jahrhunderts.
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				Ein Großteil der Verwirrungen, die Adolf bei seinem Amtsantritt erwarteten, waren eine direkte Folge der kurzen Regentschaft seines Vaters. Als Adolf geboren wurde, war sein Vater noch Herzog Karl und fungierte als Regent von Schweden im Namen seines Neffen König Sigismund von Polen. Sigismund, der sowohl König von Polen als auch Großfürst von Litauen war, war als Sohn des vorherigen schwedischen Königs Johann III auch der rechtmäßige König von Schweden. Zu diesem Zeitpunkt war Schweden jedoch ein größtenteils protestantischer Staat, und Karl war selbst ausgesprochener Protestant, während Sigismund ein eifriger Katholik war. Aus Furcht vor einer möglichen gewaltsamen Rückkehr Schwedens zum Katholizismus bildete man lieber eine Personalunion zwischen Schweden und Polen. Diese Union, bei der man zwar den gleichen König, aber unabhängige Gesetze und Kultur hatte, erlaubte es Herzog Karl, Regent von Schweden zu sein, während Sigismund in Polen blieb, um die gegensätzlichen Religionen so zu trennen.[NEWLINE][NEWLINE]Als Regent wurde Karl als Beschützer des protestantischen Glaubens angesehen und er nutzte die wachsenden religiösen Spannungen zu seinem Vorteil. Mit seiner Autorität über die regionalen Herrscher in Schweden, die dem König gegenüber noch loyal waren, provozierte Karl einen Bürgerkrieg gegen die Anhänger Sigismunds. Nach einer Reihe kurzer Konflikte gipfelte die Situation 1598 in der Schlacht bei Stångebro, als die einmarschierende Armee Sigismunds vernichtend geschlagen wurde. Sigismund, gefangen genommen und nach Polen zurückgebracht, hatte kaum mehr Unterstützung in Schweden. Im Jahre 1600 hat der Riksdag, Schwedens Parlament, Sigismund abgesetzt und Karl zum regierenden König von Schweden ernannt.[NEWLINE][NEWLINE]Die Ereignisse, die zu Karls Krönung führten, sollten langfristige Auswirkungen auf die zukünftige Regentschaft Adolfs haben. Nicht nur die Personalunion von Polen und Schweden war zerbrochen, Sigismund beanspruchte den schwedischen Thron auch weiterhin und weigerte sich, sein Streben nach der verlorenen Krone aufzugeben. Die Folge war ein fast pausenloser Kriegszustand zwischen den beiden Nationen in den folgenden 50 Jahren.
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				Man kann Karl zwar zugute halten, dass er den protestantischen Glauben der Schweden beschützt hat, aber sein Recht auf die Krone ist bestenfalls zweifelhaft. Nachdem er Schweden nur sieben Jahre als offizieller König regiert hatte, starb Karl 1611 und hinterließ seinem Sohn die Bürden seiner ungestümen Regentschaft. Adolf, der mit seinem Vater bereits die vorherigen Jahre beim Militär gedient hatte, wurde mit 17 Jahren zum König gekrönt. Unmittelbar nach seiner Ernennung bemühte er sich, die Bedenken des schwedischen Adels zu zerstreuen, dessen Einbeziehung und Autorität bei der Regierung durch den Riksdag unter Karl eingeschränkt worden waren. Nach den Bestimmungen des Parlaments war Adolf mit 17 Jahren zu jung, um König zu sein. Es wurde jedoch ein Kompromiss erreicht: Adolf wurde König und im Gegenzug gewährte er dem Adel Sitze in seinem Staatsrat, einem Kollektiv der engsten Berater des Königs.[NEWLINE][NEWLINE]Adolf sah sich Konflikten mit drei verschiedenen Rivalen gegenüber, mit wachsenden Spannungen seitens Dänemarks und Russlands gleichzeitig mit dem andauernden Zwist mit Sigismund und Polen. Anhand der Gefahr von Kriegen an drei Fronten ging Adolf schnell dazu über, einige schwedische militärische Bestrebungen zu beenden. Der andauernde Konflikt mit Polen und Sigismund wurde 1611 durch einen Waffenstillstand besiegelt, ein Frieden, der von beiden Seiten jedes Jahr erneuert wurde trotz aller anderweitigen Unruhen.[NEWLINE][NEWLINE]Der Kalmar-Konflikt entstand durch Schwedens Versuch, die Region Finnmark in Norwegen zu beanspruchen, damit der schwedische Handel die dänischen Steuern umgehen konnte, die allen auferlegt wurde, die die Meerenge zwischen der Ostsee und der Nordsee durchquerten. Die Dänen, für die diese Steuer eine wichtige Einkommensquelle war und die fürchteten, dass die Schweden eine alternative Handelsroute aufbauen würden, erklärten Schweden 1611 den Krieg. Die schwedischen Unternehmungen wurden ursprünglich von Karl geleitet, der schon bald darauf starb und Adolf nur wenig Möglichkeiten ließ, den Krieg zu gewinnen. Nach einem zwei Jahre andauernden Konflikt und dem Verlust mehrerer wichtiger schwedischer Festungen wurde der Krieg schließlich durch den Frieden von Knäred beendet. Schweden bezahlte zwar einen erheblichen Preis dafür, die verlorenen Festungen zurückzuerlangen, aber man konnte eine Befreiung von allen zukünftigen Steuern für das Passieren der Meerenge aushandeln.[NEWLINE][NEWLINE]Zum ingermanländischen Krieg mit Russland kam es 1610 durch die Versuche Karls, den russischen Thron für seinen anderen Sohn, Karl Filip, zu erlangen. Nach Karls Tod kurz nach Beginn dieses Krieges musste Adolf den Konflikt weiterführen. Sieben Jahre lang tobten in Russland Schlachten mit Siegen und Niederlagen auf beiden Seiten, wodurch keine Seite wirklich Fortschritte machte. Der Krieg wurde mit Unterzeichnung des Vertrags von Stolbowo beendet, wobei Schweden mehrere Provinzen erhielt, aber auch Teile der eroberten Gebiete wieder abgab. Schweden hat als Teil der Vereinbarungen auch Michael Romanow als rechtmäßigen Zaren von Russland anerkannt.[NEWLINE][NEWLINE]Diese frühen Konflikte gaben Adolf die Gelegenheit, seine Fähigkeiten als König wie auch als Befehlshaber zu verfeinern. Indem er die Diplomatie und Kriegsführung schon in jungen Jahren erlernte, erlangte Adolf wertvolle Erfahrung, die ihn auf die größeren Schlachten, die ihn in Zukunft noch erwarten sollten, vorbereitete.
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				Wie bei seinem Amtsantritt vereinbart, gewährte Adolf dem Riksdag mehr Autorität. Er erhob ihn von einem zeremoniellen Status zu einem regierenden Rat, der auf eigene Veranlassung zusammenkommen und Entscheidungen treffen konnte, die sich auf die nationale Politik auswirken. Als Folge davon kam es zu einem engen Arbeitsverhältnis zwischen Adolf und Axel Oxenstierna, einen Adligen, den er zum Kanzler des Staatsrats machte. Unter Oxenstiernas umsichtiger Leitung wurden viele von Adolfs bedeutendsten innenpolitischen Entscheidungen geformt. Zu den beachtenswertesten Errungenschaften gehörte 1617 die Einführung von vier klar definierten "Ständen" innerhalb des Reichstags, bestehend aus dem Adel, dem Klerus, den Bürgern und den Bauern, um sicherzustellen, dass alle Mitglieder der schwedischen Gesellschaft eine Stütze und eine Stimme auf nationaler Ebene hatten.
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				Unter den vielen Namen, den seine Zeitgenossen und Historiker Gustav Adolf gegeben haben, hat er den des "Vaters der modernen Kriegsführung" aufgrund seiner wegweisenden Militärtaktiken und Waffenentwicklungen während seiner Regentschaft. Zahlreiche Innovationen, die auch heute noch von modernen Armeen eingesetzt werden, stammen von Adolf, darunter auch die mobile leichte Artillerie, verschiedene Formationen mit unterschiedlichen Truppentypen und aggressive Offensivtaktiken, die den damals angewendeten formalen Defensivstrategien entgegenstanden. Adolf wurde berühmt als einer der Ersten, der seine Männer mit Papierkartuschen für die Feuerwaffen ausstattete, die aus einer abgemessenen Menge an Schießpulver und einem Projektil in einem Papierkegel bestanden. Weil man dadurch das Schießpulver nicht mehr auf dem Feld abmessen und einfüllen musste, erhöhte Adolf so sowohl die Zuverlässigkeit als auch das Tempo der Waffen seiner Männer.
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				Im Zentrum der Erinnerung an Gustav Adolf steht seine Fähigkeit als Kommandant auf dem Schlachtfeld: Er war eine Art Naturtalent, der die Kriegskunst schon in früher Jugend lernte, als sein Vater noch König war. Adolf wurde mehrmals in der Schlacht verwundet, unter anderem hinterließ ein Treffer mit einer Muskete eine Kugel im Nacken. Adolf, der nie vor seiner Pflicht zurückschreckte, kämpfte auch mit der Wunde weiter in zahlreichen Schlachten, wobei er nur einen flexiblen Lederkürass trug, da ihm das Tragen schwerer Eisenrüstung Schmerzen verursachte.[NEWLINE][NEWLINE]Die bemerkenswerteste Schlacht, die die Schweden unter seinem wachsamen Auge führten, fand während des Dreißigjährigen Krieges statt. Der Dreißigjährige Krieg war in erster Linie ein Konflikt zwischen den protestantischen Staaten und den katholischen Streitkräften im Dienste des Heiligen Römischen Reiches, der höchst zerstörerisch war und unauslöschliche Spuren in Europa hinterließ. Auch wenn eine Reihe von Faktoren zum Ausbruch der Kämpfe 1618 führten, blieb Schweden bis 1630 neutral, als Adolf es für notwendig hielt, den deutschen Protestanten zu helfen und Schweden vor den Expansionsambitionen des Kaisers des Heiligen Römischen Reiches zu schützen. Angeführt von Adolf und seinem Schlachtruf "Gott mit uns!" errangen die schwedischen Armeen eine Reihe früher Erfolge, vernichteten die katholischen Truppen und stoppten ihren Vormarsch.[NEWLINE][NEWLINE]Die wohl berühmteste Konfrontation war die Schlacht bei Breitenfeld, ausgetragen 1631 in Sachsen. Durch den effektiven Einsatz mobiler Artillerie und einer Reihe von geschickt geplanten Manövern angeführt von der finnischen leichten Kavallerie, den Hakkapeliten, konnten Adolf und seine Armee die kaiserlichen Truppen vernichten, die feindlichen Artilleriestellungen einnehmen und so die feindlichen Waffen gegen den Feind selbst einsetzen. Der vollkommene Triumph der protestantischen Truppen, der Sieg bei Breitenfeld, zementierte Adolfs Ruf als fähiger Anführer und gefährlicher Widersacher des Heiligen Römischen Reiches.[NEWLINE][NEWLINE]Kurz darauf führte Adolf 1632 eine 40.000 Mann starke schwedische Armee bei der Schlacht in Rain am Lech in Bayern gegen Johann t'Serclaes Graf von Tilly. Mit der Unterstützung durch die mobile Artillerie schickte Adolf seine Hakkapeliten mit Behelfsbrücken über den Lech. Sobald sie auf der anderen Seite waren, verschanzten sich die Elite-Kavallerieeinheiten und bildeten eine Verteidigungsstellung, die es den restlichen Truppen ermöglichte, den Fluss zu überqueren. Adolf führte einen schnellen Angriff gegen die katholischen Truppen, der Graf von Tilly wurde verwundet und erlag später seinen Verletzungen.[NEWLINE][NEWLINE]Adolfs schlug seine letzte Schlacht 1632 im deutschen Lützen. Als er von seinen Männern getrennt wurde, während er seine Männer in einen Angriff durch dichten Rauch führte, wurde er erschossen. Die Verwirrung durch den Verlust ihres großen Königs sorgte für Chaos bei den schwedischen Truppen, sie schafften es aber dennoch, die kaiserlichen Truppen zum Rückzug zu zwingen. Schweden erlitt zwar nach Adolfs Tod mehrere Niederlagen, aber mit Unterzeichnung des Westfälischen Friedens 1648, der das Ende des Dreißigjährigen Kriegs bedeutete, stand Schweden als eine der stärksten Nationen Europas da, was zu einem nicht geringen Teil den brillanten Führungsqualitäten von Gustav Adolf zu verdanken war.
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				Fast 200 Jahre nach Adolfs Tod pries der französische Feldherr Napoleon Bonaparte ihn als einen der größten militärischen Befehlshaber der Geschichte. Adolf, der seine Truppen auf dem Schlachtfeld stets zum Sieg führte, formte die Zukunft der Kriegsführung durch seine bis dahin noch unbekannten taktischen Innovationen und Strategien. Auch wenn ihm sein Vater viele Konflikte hinterlassen hatte, die es zu lösen galt, wuchs er mit dieser Aufgabe und führte das Königreich Schweden zu großer militärischer und politischer Macht.
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				König
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				Im Spiel Quest for Glory II von Sierra heißt der Sultan, der den Helden als Sohn adoptiert, Harun al-Rashid.
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				Harun al-Rashid wird oft im Zusammenhang mit den gesammelten Märchen aus Tausendundeiner Nacht genannt. Er soll viele von ihnen selbst geschrieben haben.
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				Geschichte
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				Frühe Herrschaft
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				Die Renaissance von Bagdad
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				Der Reichtum Haruns und Arabiens
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				Auslandsbeziehungen
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				Haruns Tod
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				Historische Bewertung
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				763-809 n. Chr.
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				Harun al-Rashid
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				Staatsoberhaupt von Arabien
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				Harun al-Rashid, was ungefähr so viel bedeutet wie "Aaron der Rechtgeleitete", war der fünfte Kalif der Abbasiden und herrschte über das Arabische Reich von 786 bis 809 n. Chr. Während seiner Herrschaft erstreckte sich das Kalifat von Spanien im Westen über Anatolien im Norden bis nach Indien im Osten und war zu dieser Zeit das größte politische Gebilde weltweit. Harun war ein tüchtiger Herrscher, der seinem Volk eine blühende Epoche wissenschaftlichen und kulturellen Fortschritts brachte.
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				Harun, der Sohn des dritten Kalifen und dessen Frau Al-Khayzuran, einem ehemaligen jemenitischen Sklavenmädchen, kam nach dem Tod seines Bruders Abu Abdullah Musa ibn Mahdi al-Hadi an die Macht. Al-Hadi starb unter mysteriösen Umständen an einer Magenkrankheit und es gab Gerüchte, dass seine Mutter ihn hatte vergiften lassen, weil sie auf ihren jüngeren Sohn Harun mehr Einfluss ausüben konnte. Wie dem auch sei - Al-Khayzuran blieb bis zu ihrem Tod 789 eine der wichtigsten Beraterinnen von Harun.
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				Am Anfang von Haruns Herrschaft war Bagdad, die neu gegründete Stadt eines vorherigen Kalifen, die Hauptstadt des Kalifats. Die Stadt war ein künstlerisches, wissenschaftliches und religiöses Zentrum und verfügte über zahlreiche wunderschöne Gebäude. Harun gründete dort das "Haus der Weisheit" - eine Bibliothek und Forschungseinrichtung, in der wissenschaftliche Schriften aus Persien, Indien, Griechenland und Rom gesammelt und übersetzt wurden. Unter Haruns Herrschaft florierte Bagdad und wurde womöglich zur größten und reichsten Stadt weltweit. Später verlegte Harun seinen Regierungssitz in die strategisch wichtige Stadt Ar-Raqqa, doch Bagdad blieb in den folgenden Jahrhunderten stets eine große Stadt der Künste, der Wissenschaften und des Handels. (1258 wurde die Stadt von den Mongolen erobert und geplündert.)
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				Eine vielleicht etwas fantasievolle Beschreibung Haruns findet sich in den Erzählungen aus Tausendundeiner Nacht. Dort wird der Kalif beschrieben, wie er in einem prächtigen Palast lebt, der voller Gold, Silber und Juwelen ist. Dies mag zwar übertrieben sein, doch an diesem Märchen ist auch etwas Wahres. Während Haruns Herrschaft strömten große Reichtümer nach Arabien, von denen ein nicht unwesentlicher Teil auch in der Schatzkammer des Kalifen gelandet sein dürfte. Alten Geschichtsschreibern zufolge bestand Haruns Frau darauf, dass alles Besteck und Geschirr auf ihrem Tisch aus Gold gefertigt und mit Juwelen besetzt sein musste.
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				In politischer Hinsicht versuchte Harun gute Beziehungen mit den europäischen Herrschern aufrechtzuerhalten. Er stand in direkter diplomatischer Verbindung mit Karl dem Großen, und in diesen Jahren vor den Kreuzzügen konnten Europäer unbehelligt nach Jerusalem und ins Heilige Land reisen. Auch zum kaiserlichen Hof in China pflegte der Kalif diplomatische Kontakte. Mit den Byzantinern war er jedoch weniger gut gestellt.[NEWLINE][NEWLINE]Unter seinem Vater hatte Harun eine Armee durch die Türkei bis vor die Tore Konstantinopels, der Hauptstadt des Byzantinischen Reichs, geführt. Nach Verhandlungen mit Kaiserin Irene willigte Harun ein, die Stadt für eine jährliche Zahlung von 70.000 Goldmünzen zu verschonen. Als Irene abgesetzt wurde und die Byzantiner 806 die Vereinbarung nicht einhielten, führte Harun erneut eine Armee nach Norden und zwang Byzanz wieder zur Kapitulation.
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				Harun wurde bald darauf krank und starb 808, während er unterwegs war, eine Revolte im Iran niederzuschlagen. Sein Sohn Al-Amin folgte ihm auf den Thron. Haruns Tod markierte den Anfang eines langsamen Niedergangs des Arabischen Reichs, das nach und nach durch Feinde von außen und durch innere Aufstände abgetragen wurde. Das Arabische Reich existierte zwar noch ein paar Jahrhunderte, aber es erlebte nie wieder eine solche Blütezeit wie unter Harun al-Rashids Herrschaft.
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				Auch wenn es Kriege und innere Probleme gab, war die Herrschaftszeit Rashids weitestgehend friedlich und erfolgreich. Das Kalifat erlebte wirtschaftliches und industrielles Wachstum sowie eine regelrechte Explosion des Handels. Harun liebte Musik und Poesie und machte Künstlern an seinem Hof großzügige Geschenke. Rashid mag vielleicht kein großer Anführer gewesen sein, doch er war ein tüchtiger Herrscher über das Arabische Reich, das auf dem Höhepunkt seiner Macht und seines Reichtums war.
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				Kalif
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				"Der dem rechten Pfad folgt"
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				Geschichte
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				Historische Bewertung
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				ca. 1550 n. Chr. ?
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				Hiawatha
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				Staatsoberhaupt der Irokesen
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				Hiawatha (oder Ayenwatha) ist der berühmte Häuptling der Onondaga-Indianer, der mit dem ebenso legendären Häuptling Dekanawidah den Irokesenbund gründete. Über Hiawatha selbst ist nur wenig bekannt. Der Überlieferung der Irokesen zufolge lehrte er den Stamm Landwirtschaft, Navigation, Medizin und die Künste und konnte mit seiner mächtigen Magie alle übernatürlichen und natürlichen Feinde des Menschen besiegen. Hiawatha soll auch ein hervorragender Redner gewesen sein, der mit honigsüßen Worten die fünf Stämme der Cayuga, Onondaga, Oneida, Seneca und Mohawk überzeugen konnte, die Fünf Nationen der Irokesen zu bilden.[NEWLINE][NEWLINE]Das Wenige, was die westliche Kultur über Hiawatha weiß, ist in der Regel stark durch Henry Wadsworth Longfellows bekanntes Heldengedicht "Lied von Hiawatha" geprägt.
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				Bei einer solch legendären Figur ist es nicht möglich, sich ein Urteil zu bilden. Eines lässt sich allerdings sagen: Wie auch immer es zustande kam, das Bündnis der Fünf Nationen hielt sich lange und bemerkenswert hartnäckig, selbst als es sich dem immer größer werdenden Druck der vorrückenden Europäer im Osten stellen musste. Egal, wer diese Allianz schmiedete, er hat auf jeden Fall großartige Arbeit geleistet.
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				Häuptling
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				Maria Theresia wurde geboren als Maria Theresia Walburga Amalia Christina. Zeit ihres Lebens hatte sie nahezu zwei Dutzend Herrschaftstitel inne, sie war Königin, Erzherzogin und Prinzessin sowie Gräfin zu Habsburg.
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				Geschichte
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				Frühe Regentschaft
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				Kaiserin des Heiligen Römischen Reiches
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				Der Siebenjährige Krieg
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				Staatsreformen
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				Mutterinstinkte
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				Urteil der Geschichte
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				Geschichte
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				Frühe Jahre
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				Aufstieg
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				Wahnsinn
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				Flucht nach Brasilien
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				Historische Bewertung
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				1734 - 1816 n. Chr.
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				Maria I.
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				Staatsoberhaupt von Portugal
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				Als Vertreterin einer Dynastie, die sich jahrhundertelang durch Tragödien und Wahnsinn auszeichnete, ist Maria I. wohl diejenige, die am besten bekannt ist und vom portugiesischen Volk am meisten geliebt wird. Die Königin von Portugal, Brasilien und der Algarve war während ihrer Herrschaft in Portugal als Maria die Fromme und später, nachdem sie 1807 vor Napoleons Invasion nach Brasilien floh, als Maria die Wahnsinnige bekannt. Maria I., die durch ihren zunehmenden Wahnsinn unfähig wurde zu regieren, starb 1816 in Rio de Janeiro.
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				Maria, die zusammen mit ihren drei jüngeren Schwestern am Hof aufwuchs und unterrichtet wurde, widmete sich vor allem der Religion und Theologie. Fasziniert von den Ritualen und der Klarheit des Glaubens verbrachte Maria viele Stunden mit Gebeten und Andachten. Beschreibungen von Gästen am Hof zufolge war sie großgewachsen und doch grazil, mit eher spitzen Gesichtszügen, aber auch mit einem warmen Lächeln. Bereits im jugendlichen Alter litt sie unter Anfällen von Melancholie und nervöser Anspannung, die sie zwischenzeitlich ans Bett fesselten.[NEWLINE][NEWLINE]Als Maria volljährig wurde, wurde sie mit Peter III. vermählt, dem jüngeren Bruder ihres Vaters. Trotz des großen Altersunterschieds - Maria war bei der Hochzeit 25 und Peter 42 - war ihre Ehe beständig und glücklich. Beide waren sehr fromm und gingen mehrmals täglich gemeinsam zur Messe. Peter ließ seinen Palast in Queluz abreißen und errichtete einen neuen nach dem Vorbild von Versailles, das Maria sehr bewunderte; 1764 n. Chr. zog das Paar dort ein. Im Laufe der Jahre gebar Maria sieben Kinder, von denen jedoch nur drei das Erwachsenenalter erreichten.
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				1776 n. Chr. erlitt König Joseph I. einen Schlaganfall und starb daraufhin im Februar 1777. Nach dem Erdbeben und der Flutwelle, die 1755 die Küsten von Lissabon und Portugal verwüstet hatten, und einem Mordanschlag im Jahr 1758 hatte Joseph die Regierungsgewalt mehr und mehr seinem skrupellosen Staatssekretär überlassen, dem Marquis von Pombal. Dessen Reformierungsmethoden waren brutal und gingen auf Kosten von Bürgerrechten und persönlichen Freiheiten. Vor allem aufgrund seiner vorbehaltlosen anti-jesuitischen Politik war es Marias erste Handlung nach der Thronbesteigung, ihn aus der Regierung zu entlassen.[NEWLINE][NEWLINE]In den nächsten Jahren sah sich Portugal allmählich in europäische Angelegenheiten verwickelt. Angesichts der Französischen Revolution wurde ein Bündnis mit Großbritannien eingegangen. Im Juli 1782 schloss sich Portugal der bewaffneten Neutralität an und hoffte somit, sich den Napoleonischen Kriegen zu entziehen, deren Konflikt sich zusehends ausbreitete. Maria und ihr Gemahl verbrachten diese Jahre als Förderer der Künste, wobei sie besonders an religiösen Werken und Bauvorhaben interessiert waren.
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				Die Königin litt schon seit langem an religiösem Wahn und Melancholie, doch ihr Geisteszustand wurde erstmals 1786 n. Chr. der Öffentlichkeit bekannt, als sie nach einer religiösen Zeremonie aufgrund eines Deliriums in ihre Gemächer zurückgetragen werden musste. Ihr Zustand verschlechterte sich, als im selben Jahr ihr Gemahl nach einer kurzen Krankheit starb, zwei Jahre später gefolgt von ihrem ältesten Sohn und ihrer einzigen noch lebenden Tochter Maria Anna. Im selben Jahr war auch der langjährige Beichtvater der Königin verstorben. All diese Ereignisse zusammen ließen Maria I. vollkommen dem Wahnsinn verfallen.[NEWLINE][NEWLINE]1792 kam der Ministerrat zu dem Entschluss, dass die Königin geisteskrank sei, und bat darum, dass ihr einziger noch lebender Sohn Johann die Führung der öffentlichen Angelegenheiten übernehmen solle. Er wurde zum Prinzregenten von Portugal ernannt, da seine Mutter nicht fähig war, weiter zu regieren. Maria I. war fortan an den Palast gebunden, wo sie von Zeit zu Zeit in den Fluren gesehen wurde, wie sie auf und ab lief, "Ai Jesus" jammerte und nach ihrem verstorbenen Gemahl und ihren Kindern rief.
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				1807 n. Chr. weigerte sich die Regierung, sich Napoleons Blockade Großbritanniens anzuschließen, und es kam dadurch zu einer französisch-spanischen Invasion. Da Johann eine Niederlage nicht abwenden konnte, beschloss er auf Drängen der britischen Regierung hin, mit der gesamten königlichen Familie und seinen Ministern ins portugiesische Vizekönigtum Brasilien zu fliehen. Obwohl Wellington Portugal während des Spanischen Unabhängigkeitskriegs befreite, blieb die Königsfamilie auch noch einige Jahre darauf in Brasilien.[NEWLINE][NEWLINE]Maria verbrachte die meiste Zeit ihrer letzten Lebensjahre im Karmeliterkloster in Rio de Janeiro. In den acht Jahren, die sie dort zubrachte, litt sie zunehmend an körperlichen Krankheiten, einschließlich Dysenterie und Tropenfieber. Durch Arthritis und Ödeme war sie erst an den Rollstuhl gebunden und wurde schließlich bettlägerig. Wenn ihr Sohn oder andere Familienmitglieder sie besuchten, schrie sie wiederholt: "Ich will sterben!" Ihr tragisches Leben endete schließlich im Alter von 81 Jahren.
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				Trotz ihres Wahnsinns wird Maria I. sowohl in Portugal als auch in Brasilien aufgrund der zahlreichen Veränderungen und Ereignisse bewundert, die während ihrer Regentschaft bewirkt wurden. In Portugal gilt sie heute als eine der starken Frauen in der langen Geschichte des Landes. Ihr kultureller Stellenwert zeigt sich besonders am Beispiel des Nationalpalasts von Queluz, einem Meisterwerk des Rokoko, das zum Teil ihrer Vorstellung entsprang. In Brasilien gilt sie als eine der Schlüsselfiguren, die letztendlich die Unabhängig der Nation herbeiführten. Ihr Privatleben war zwar beklagenswert, ihr historisches Vermächtnis hingegen ist es nicht.
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				Amtierende Königin von Portugal, Brasilien und der Algarve
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				1717-1780 n. Chr.
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				Maria Theresia
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				Staatsoberhaupt von Österreich
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				Im 18. Jahrhundert wurden das Heilige Römische Reich und die mächtige Habsburger Monarchie in Österreich von der hartnäckigen Maria Theresia regiert, die sich den europäischen Mächten widersetzte, die ihre Regentschaft ablehnten, und die den Belangen ihres Königreichs treu diente. In der fast 650 Jahre langen Herrschaft der Habsburger war Maria Theresia die erste und auch die einzige Frau, die jemals das Reich anführte, und sie erwies sich als einer der erfolgreichsten Herrscher in ihrer Geschichte.
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				Maria Theresias Weg auf den Thron war von Beginn an von Kontroversen und Unruhen begleitet. Ihr Vater, Kaiser Karl VI., hatte keine Söhne und somit gemäß dem geltenden Erbfolgerecht auch keinen rechtmäßigen Nachfolger auf den Thron. Im Versuch, seine königliche Linie zu bewahren, und um sicherzustellen, dass Maria Theresia als Königin regieren würde, erließ Karl im Jahr 1713 die Pragmatische Sanktion und erklärte damit seine Absicht, die Krone an seine Tochter weiterzugeben. Auch wenn der Erlass eine Zeit lang anerkannt wurde, stellten französische und preußische Truppen gleich nach Karls Tod und Maria Theresias Krönung im Jahr 1740 ihr Anrecht auf den Thron in Frage und leiteten so den Österreichischen Erbfolgekrieg ein. Mit der Unterstützung Großbritanniens weigerte sich Maria Theresia unerbittlich, ihren Thron oder Teile des österreichischen Gebiets an ihre Rivalen abzutreten. Unglücklicherweise hinterließ ihr Vater das Reich in einer instabilen Position - die Schatzkammer war leer und so war es ihr unmöglich, ihre kleine, schlecht ausgerüstete Armee zu stärken. Nach beinahe acht Jahren des Krieges, in denen Österreich etliche schmerzhafte Niederlagen einstecken musste und gezwungen war, das mineralienreiche Schlesien an Preußen abzutreten, beendete der Frieden von Aachen endlich den Krieg. Auch wenn Maria Theresias Rolle als Herrscherin des Habsburger Reichs nun gesichert war, steckte die Rivalität zwischen Österreich und Preußen gerade erst in den Kinderschuhen - ein größerer Krieg stand noch bevor.
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				Traditionell waren die Herrscher des Habsburger Reiches auch die Herrscher des Heiligen Römischen Reiches, ein Titel, den nur der Papst verleihen konnte. Allerdings galt zu dem Zeitpunkt ihres Aufstiegs auf den Habsburger Thron das Gesetz, dass eine Frau nicht zur Kaiserin des Heiligen Römischen Reiches ernannt werden durfte. Um diese Regelung zu umgehen, ernannte Maria Theresia ihren Ehemann Franz Stephan zum Mitherrscher ihrer Länder in Österreich und Ungarn, wodurch er zum Kaiser des Heiligen Römischen Reiches ernannt werden konnte und sie zur Titularkaiserin wurde. Auch wenn die Position als Gemahlin normalerweise geringere Autorität bedeutet, beugte sich Franz Stephan der Weisheit und der Führung von Maria Theresia, die sich um sämtliche Regierungsgeschäfte persönlich kümmerte.
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				Erneut aufkeimende Feindseligkeiten zwischen Österreich und Preußen führten zum Ausbruch des Siebenjährigen Krieges im Jahr 1756, dessen Ausgang durch eine Umkehr der Allianzen stark beeinflusst wurde. Im Verlaufe der diplomatischen Revolution verbündete sich Großbritannien nun mit Preußen, während Frankreich nun Österreich zur Seite stand. Diese Umkehr der Allianzen kam durch eine Verlagerung der nationalen Prioritäten zustande und Großbritannien erachtete das Königreich Preußen als den stärkeren Verbündeten im Kampf gegen seinen traditionellen Rivalen Frankreich. Die Provinz Schlesien war erneut der Hauptschauplatz der Auseinandersetzungen und Maria Theresia versuchte verzweifelt, das während des Erbfolgekrieges verlorene Gebiet zurückzuerobern. Trotz aller Bemühungen konnte Österreich Schlesien abermals nicht zurückgewinnen und der Frieden von Hubertusburg, der das Ende des Siebenjährigen Krieges markierte, bestätigte die preußische Herrschaft über das Gebiet.
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				Die Kassen Österreichs waren längst schon erschöpft, als Maria Theresia gekrönt wurde, da ihr Vater seine Energien zu sehr auf die Durchsetzung der Pragmatischen Sanktion konzentriert hatte, statt sich um die internen Angelegenheiten des Staates zu kümmern. Deshalb war eines von Marias ersten Zielen die Vergrößerung der österreichischen Staatseinnahmen durch Steuern und kontrollierte Ausgaben. Durch die Besteuerung des Adels und der Geistlichkeit, die zuvor beide von der Steuer ausgenommen waren, verbesserten Marias Bemühungen die stockende österreichische Wirtschaft schnell.[NEWLINE][NEWLINE]Nachdem die Wirtschaft gesichert war, wies Maria Theresia ihren ersten Kanzler Friedrich Wilhelm Graf von Haugwitz an, die österreichische Armee zu vergrößern und zu modernisieren. Von Haugwitz erschuf eine mehr als 100.000 Mann starke Berufsarmee, entwickelte Ausbildungsstandards und legte militärische Richtlinien fest, um die Professionalität der österreichischen Truppen zu vergrößern.[NEWLINE][NEWLINE]Maria ist außerdem für ihre strengen Bildungsreformen bekannt. Sie führte die Unterrichtspflicht ein, die verlangte, dass alle Kinder zwischen sechs und zwölf Jahren unabhängig von ihrem Geschlecht und ihrem Stand zur Schule gingen.
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				Nach den Konflikten rund um ihren Aufstieg auf den Thron brachte Maria Theresia stolze 16 Kinder in nur 20 Jahren zur Welt. Dies diente eindeutig dem Ziel, ihre Familienlinie zu durch einen männlichen Erben zu sichern, und schließlich sollte Maria Theresias viertes Kind, Joseph, der zukünftige König und Kaiser des Heiligen Römischen Reiches werden. Das vielleicht berühmteste ihrer Kinder, Maria Antonia, die später als Marie Antoinette bekannt werden sollte, stieg im Jahr 1774 zur Königin von Frankreich auf und wurde später im Verlaufe der Französischen Revolution wegen Hochverrats hingerichtet.
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				Maria Theresia wird heutzutage als weises und besonnenes Staatsoberhaupt angesehen, deren konservative Politik und vorsichtige Abwägungen den Wohlstand des österreichischen Volkes und aller Menschen innerhalb des Habsburger Gebietes gemehrt haben. Auch wenn sie den Thron in einer unruhigen Periode erbte, konnte sie ihre Krone trotz ihrer mangelnden Regierungserfahrung sichern und die Habsburgermonarchie für 40 Jahre anführen.
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				Kaiserin des Heiligen Römischen Reiches, Königin des Habsburgerreichs
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				Geschichte
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				Frühe Jahre
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				Eine bescheidene Lebensweise
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				Innenpolitik
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				Aufwandsgesetze
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				Religiöse Veränderungen
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				Außenpolitik
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				Tod
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				Historische Bewertung
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				ca. 1397-1469 n. Chr.
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				Montezuma I.
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				Staatsoberhaupt der Azteken
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				Montezuma I. verhalf als mächtiger Krieger und Anführer dem Volk der Azteken zu Größe und Ruhm. Er sollte nicht mit seinem glücklosen Enkel Montezuma II. verwechselt werden, der hilflos mit ansehen musste, wie sein Reich von spanischen Konquistadoren zerpflückt wurde.
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				Montezuma (dessen Name bedeutet: "Schaut finster wie ein Fürst") stammte von einer königlichen Familie ab. Sein Vater, Huitzilihuitl, war der zweite aztekische "Tlatoani" oder Kaiser, und seine Mutter, Miyahuaxihuitl, war die Tochter des Herrschers der Stadt Cuauhnahuac. Nach dem Tod seines Vaters wurde Montezumas Onkel Itzcóatl gewählt. Montezumas älterer Bruder Tlacaélel war einer von Itzcóatls engsten Beratern, während Montezuma als General in der aztekischen Armee diente.[NEWLINE][NEWLINE]Nach Itzcóatls Tod im Jahr 1440 wurde Montezuma zum Kaiser gewählt. Tlacaélel war nicht sonderlich traurig darüber, übergangen worden zu sein (vielleicht dachte er, er würde ohne die Krone länger leben), und stand seinem Bruder offenbar treu zu Diensten. Montezumas Krönung war eine gewaltige Zeremonie, während der viele Gefangene geopfert wurden.
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				Trotz des Wohlstands, den sein politischer Titel mit sich brachte, scheint es, als hätte Montezuma selbst bescheiden, in einem einfachen Palast mit "nur ein paar Ehefrauen" gelebt. Wenn er nicht mit religiösen Pflichten oder Staatsangelegenheiten beschäftigt war, verbrachte er viel Zeit damit, sich mit seinen Freunden und Beratern zu besprechen.
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				Während seiner Herrschaft arbeiteten Montezuma und sein Bruder Tlacaélel daran, die aztekische Stadt Tenochtitlán auszubauen. Neben anderen Verbesserungen bauten sie ein Aquäduktsystem, das jede Menge Süßwasser in die Stadt transportierte. Natürlich benötigte das wachsende Tenochtitlán neben Süßwasser auch immer mehr Nahrung, um seine hungrigen Einwohner zu versorgen. Da es in Mittelamerika keine Zugtiere gab, musste jeder einzelne Brocken Nahrung auf dem Rücken in die Stadt transportiert werden. Montezumas Regierung setzte staatliche Inspektoren ein, um sicherzustellen, dass jedes Stück Ackerland, das zu Fuß erreichbar war, bestellt wurde. Er befahl außerdem den Bau eines Deichsystems, um Überschwemmungen zu verhindern und mehr Ackerland zu erhalten.[NEWLINE][NEWLINE]Montezuma und sein Bruder bauten auch viele Tempel in der Stadt und ihrer Umgebung, darunter auch der neue Tempel für Huitzilopochtli, den Gott des Krieges. Der Tempel von Huitzilopochtli wurde im Jahre 1455 mit dem Opfer einer großen Anzahl von huaxtekischen Kriegsgefangenen geweiht.
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				Vermutlich auf das Drängen seines Bruders Tlacaélel führte Montezuma Aufwandsgesetze ein, die das bereits mehrschichtige aztekische Klassensystem systematisierten und untermauerten. Der Status einer Person legte fest, was er oder sie anziehen und wie er und sie sprechen durfte. Die Armen durften keine Kleidung aus Baumwolle oder Sandalen tragen, und die Kleider durften nicht länger als Kniehöhe sein. Nur der Adel durfte in Häusern leben, die mehr als ein Stockwerk hatten. Wenn jemand ein Verbrechen beging, wurde er zum Sklaven, der niedrigsten aller Klassen, oder er wurde geopfert.
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				Während Montezumas Herrschaft arbeitete sein Bruder Tlacaélel an der Reformierung der aztekischen Religion. Er schrieb die religiösen Schriften der Azteken um und befahl die Vernichtung von vielen anderen, die nicht mit seinem Verständnis der aztekischen Geschichte und Religion übereinstimmten. Unter Tlacaélel wurde die aztekische Religion militärischer und forderte immer mehr gefangene Soldaten als Opfer. Der Bedarf an Opfergefangenen sollte mit der Zeit eine der treibenden Kräfte hinter der aztekischen Außenpolitik werden.
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				Als Herrscher versuchte Montezuma, die "Dreifache Allianz" zwischen den zentralmexikanischen Stadtstaaten Tenochtitlán, Texcoco und Tlacopán zu stärken. Er erweiterte zudem das aztekische Reich, indem er Pánuco, die Totonaken, Coatzacoalcos und Chalco eroberte. Manche nehmen an, dass er die Stämme wegen ihrer Abgaben eroberte, in der Hoffnung, so eine kontinuierliche Nahrungsversorgung für Tenochtitlán zu sichern, das trotz seiner Bemühungen immer noch regelmäßig von Hungersnöten heimgesucht wurde. Eine andere Theorie besagt, dass er es tat, um den notorischen Bedarf der aztekischen Religion an Gefangenenopfern zu stillen. Wieder eine andere Theorie führt an, dass er es tat, weil das nun einmal die Aufgabe eines aztekischen Herrschers war: Erobern. Die Antwort darauf ist wahrscheinlich eine Kombination aus allen drei Theorien.
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				Montezuma starb 1469. Nach ihm kam sein 19 Jahre alter Vetter Axayacatl an die Macht, Vater von Montezumas Namensvetter, dem glücklosen Montezuma II., der alles an Spanien verlieren sollte.
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				Im Allgemeinen war Montezuma ein erfolgreicher Herrscher. Er erweiterte sein Reich, führte seine Armeen persönlich zum Sieg und arbeitete hart für sein Volk. Er war sicherlich auch ein brutaler Anführer, der Tausende von Gefangenen seinen durstigen Göttern opferte. Aber seine Religion hielt diese Art von Barbarei für notwendig - mit Blut konnte man gewährleisten, dass die Sonne aufging, die Ernte gut ausfiel und die aztekische Nation florierte.[NEWLINE][NEWLINE]Hätte er sich bei den Ritualopfern zurückhalten können? Vermutlich. Aber der Gedanke kam ihm vielleicht nie - oder überhaupt irgendwem damals an diesem Ort. Es hilft, sich daran zu erinnern, dass die "aufgeklärten" Menschen in Europa etwa zur selben Zeit damit beschäftigt waren, Ketzer lebendig zu verbrennen. Das kann zwar die Taten Montezumas nicht rechtfertigen, setzt sie aber in einen historischen Kontext.
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				Kaiser
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				Napoléons Gesetzeskodex für Frankreich - der sogenannte "Code Civil" oder "Code Napoléon" - stellten eine enorme Verbesserung der Rechtsreform dar und haben die Rechtssysteme von Ländern auf der ganzen Welt beeinflusst. Einiger Historiker behaupten, dass diese Gesetze einen größeren Effekt auf die Weltgeschichte hatten, als sämtliche von Napoléons militärischen Siegen.
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				Geschichte
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				Frühe Jahre
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				Aufstieg zur Macht
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				Vive l'Empereur!
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				Der russische Feldzug
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				Napoléons Sturz
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				Historische Bewertung
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				1769-1821 n. Chr.
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				Napoléon Bonaparte
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				Staatsoberhaupt von Frankreich
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				Es ist praktisch unmöglich, das militärische Genie von Napoléon Bonaparte überzubewerten.
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				Napoléon Bonaparte wurde auf der Insel Korsika geboren, wo er im Alter von zehn Jahren eine Militärakademie besuchte. In der Schule bewies er großes Talent in den Fächern Mathematik, Geschichte und Geografie sowie eine völlige Gleichgültigkeit gegenüber der Literatur und den Geisteswissenschaften. Mit 16 erhielt er sein Offizierspatent und wurde später Leutnant in einem Artillerie-Regiment. Als die französische Revolution ausbrach, stellte sich Napoléon auf die Seite der Revolutionäre und wurde zum Oberstleutnant der Artillerie ernannt, wo er sich schnell einen Namen als erfolgreicher Kommandant machte.
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				Schon recht früh bewies Napoléon sowohl seinen militärischen Scharfsinn als auch seine Fähigkeit, sich in der gefährlichen politischen Landschaft des revolutionären Frankreich zurechtzufinden, wo einen bereits ein falscher Schritt den Kopf kosten konnte - im wahrsten Sinne des Wortes. 1794 war er Brigadegeneral, und nur ein Jahr später wurde er zum Kommandanten der französischen Inlandsarmee benannt. Er war 25 Jahre alt. In den nächsten paar Jahren führte Napoléon die französische Armee zu großen Siegen über verschiedene Feinde auf dem Festland, darunter die überaus mächtigen Österreicher.[NEWLINE][NEWLINE]Er profitierte von seinem Erfolg und seiner wachsenden Beliebtheit bei Volk und Armee, stürzte 1800 die Regierung und ernannte sich selbst zum "Ersten Konsul". Fünf Jahre später krönte er sich selbst zum "Kaiser und Konsul auf Lebenszeit" und bewies damit seine Geringschätzung der demokratischen Wurzeln der Revolution, die ihn an die Macht gebracht hat.
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				Napoléon war ein hervorragender Administrator und organisierte die Regierung schnell neu, indem er die radikaleren und gewalttätigeren Gesetze der Revolution aufhob und die Kirchen wieder öffnete, was ihm das Wohlwollen des französischen Volkes sicherte. Allerdings befand sich Frankreich immer noch im Krieg mit fast ganz Europa, und Napoléon begab sich erneut aufs Schlachtfeld, wo er beeindruckende Siege gegen Österreich gewann und so das Land zu einem Frieden mit England zwang.[NEWLINE][NEWLINE]England war weiterhin nervös bezüglich Frankreichs imperialer Ambitionen, und der Krieg wurde 1803 fortgesetzt. Napoléon sah sich einer Respekt einflößenden Allianz zwischen England, Österreich, Russland und Schweden gegenüber. Napoléon handelte schnell und einfallsreich, indem er die "Inneren Linien" einsetzte, um seine Truppen auf den zerstreuten Feind zu konzentrieren. Er marschierte schnell durch Europa, nahm die Hauptstadt Österreichs ein und vernichtete dann die russischen Truppen in der Schlacht von Austerlitz. Österreich bat erneut um Frieden. Über mehrere Jahre hinweg sollte Napoléon jeden Feind besiegen, der sich gegen ihn stellte. Er schlug die Preußen, die Spanier und erneut die Österreicher. Russland und England blieben allerdings unbesiegt.
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				Letztendlich entschied Napoléon, dass er in Europa niemals sicher sein würde, solange Russland, unterstützt von den heimtückischen Engländern, an seiner Flanke war. Da England mit seiner überlegenen Marine jenseits des Kanals in Sicherheit war, hatte er keine andere Wahl, als Russland anzugreifen, den einzigen Feind der Allianz, den seine Armeen erreichen konnten. 1812 führte er eine halbe Million Männer zum Angriff gegen Moskau. Die russischen Truppen zogen sich immer weiter zurück und nahmen bzw. verbrannten alle Dinge, die den Eroberern von Nutzen sein konnten, während Kosaken Napoléons Versorgungslinien von hinten ausplünderten. Bonaparte erreichte und eroberte Moskau, aber wieder einmal hatten die Russen alles mitgenommen oder verbrannt, was seine Männer hätte ernähren können, also war er gezwungen, sich zurückzuziehen. Dabei kämpfte er bitter um jeden Fortschritt gegen russische Truppen und den noch fataleren russischen Winter. Gegen Ende des Feldzugs hatte Napoléon 96% seiner Armee verloren.
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				Bei seiner Rückkehr nach Paris rekrutierte Napoléon sofort eine neue, 350.000 Mann starke Armee, aber sein Ruf, unverwundbar zu sein, war fort, und ganz Europa erhob sich gegen ihn. Preußen, Russland und Österreich verbündeten sich gegen ihn, und England schickte mehr Truppen ins umkämpfte Spanien. Obwohl Napoléon erneut glorreiche Siege errang, setzten seine Feinde ihre unnachgiebigen Angriffe fort. Letztendlich erkämpften sich die Verbündeten ihren Weg nach Paris, und Napoléon dankte ab. Für seine Mühen erhielt er die Herrschaft über die Insel Elba mit einem Einkommen von sechs Million Franc, die Frankreich bezahlen musste.[NEWLINE][NEWLINE]Später kehrte er nach Frankreich zurück und versuchte ein letztes Mal, die Macht wieder an sich zu reißen, wurde aber schließlich ein für alle Male von den Engländern und den Preußen bei Waterloo in Belgien besiegt. Dieses Mal wurde er lebenslänglich auf die Insel St. Helena verbannt, rund 1.800 Kilometer vor der Küste Afrikas. Er starb dort im Jahr 1821.
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				Napoléon war einer der brillantesten Generäle aller Zeiten. Er bewegte seine Truppen mit beeindruckender Schnelligkeit und wusste immer genau, wo er zuschlagen musste, um den größten Schaden zu verursachen. Innerhalb seines Landes entpuppte er sich als tüchtiger und einfallsreicher Herrscher - Frankreich erblühte unter seiner Führung (bis seine endlosen Kriege dem Land die Stärke und den Kampfgeist nahmen). Da er im Grunde seines Herzens ein Armee-General war, gelang es ihm nie, eine Marine aufzustellen, die England die Vorherrschaft über die Ozeane hätte streitig machen können.[NEWLINE][NEWLINE]Letztendlich war er einfach nicht in der Lage, alle zu besiegen.
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				Erster Konsul der ersten französischen Republik
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				Kaiser Napoléon I. des ersten französischen Kaiserreichs
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				Nobunaga liebte das Bogenschießen. Er ließ sich extra ärmellose Kleidung anfertigen, um seinen Bogen im Kampf besser ziehen zu können.
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				Nobunagas Haartracht wurde von seinen Feinden oft kritisiert, da er die Frisur eines niederen Ronin (ein herrenloser Samurai) dem traditionellen, fürstlichen "Chonmage" mit rasiertem Haupthaar vorzog.
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				Geschichte
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				Frühe Geschichte
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				Aufstieg zur Macht
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				Weitere Eroberungen
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				Nobunagas Tod
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				Historische Bewertung
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				1534-1582 n. Chr.
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				Oda Nobunaga
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				Staatsoberhaupt von Japan
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				Oda Nobunaga war ein Kriegsherr im Japan des 16. Jahrhunderts. Er war sowohl ein brillanter General als auch ein geschickter Politiker und interessierte sich für neue Technologien. Nobunaga bahnte sich kämpfend und mit List seinen Weg an die Spitze und sicherte sich die Herrschaft über knapp die Hälfte des feudalen Japans. Seine zwei Stellvertreter, Toyotomi Hideyoshi und Tokugawa Ieyasu, sollten sein Werk nach seinem Tod vollenden und Japan zum ersten Mal seit über einem Jahrhundert wieder vereinen.
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				Oda Nobunaga wurde im Jahr 1534 n. Chr. geboren, mitten in der Sengoku-Zeit Japans, der "Zeit der Streitenden Reiche". Damals war das feudale Japan in Provinzen aufgeteilt, die mächtigen "Daimyos" (Lehnsherren) unterstanden, während ein schwacher Shogun im Namen eines noch schwächeren Kaisers regierte. Die Sengoku-Zeit erlebte den beinahe vollständigen Umsturz der etablierten Ordnung: Provinzfürsten entmachteten ihre Daimyos, die Vasallen entmachteten ihre Fürsten, und unbedeutendere Zweige der Familien bekämpften einander um die Vorherrschaft. Es war eine wahrlich brutale Zeit der japanischen Geschichte, die der Adel nur mit Klugheit, Macht und Glück überstehen konnte.[NEWLINE][NEWLINE]Nobunaga wurde als Sohn eines wohlhabenden Regierungsbeamten in der kleinen, unbedeutenden Provinz Owari geboren. Nach dem Tod seines Vaters im Jahr 1551 erbte er dessen Titel, Reichtum und militärische Vasallen. Zu dieser Zeit war er 17 und allen Aufzeichnungen zufolge ein wilder, unbändiger Knabe. Der Legende nach benahm sich Nobunaga bei der Bestattung seines Vaters so sehr daneben, dass einer seiner Freunde und Vasallen wegen der Blamage Seppuku (rituellen Selbstmord) beging. Geschockt und aufgerüttelt vom Tod seines Gefolgsmanns begann Nobunaga, seine Position und seine Pflichten ernst zu nehmen.
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				In den nächsten zehn Jahren übernahm Nobunaga die Vorherrschaft über die Provinz Owari, wobei er alle, die ihm im Weg standen, systematisch an sich band oder vernichtete. Um sein Ziel zu erreichen, war Nobunaga in eine unglaublich komplizierte Serie aus Bündnissen, Kämpfen, Verrat und Mord verstrickt, die jeder noch so verworrenen südamerikanischen Telenovela zur Ehre gereicht hätte. Es spielte sich folgendermaßen ab:[NEWLINE][NEWLINE]Als sein Vater starb, war der Oda-Klan in viele Fraktionen zersplittert. Einige zogen Nobunaga als legitimen Nachfolger vor, während andere seinen jüngeren (und weniger wilden) Bruder Nobuyuki für geeigneter hielten. In der Zwischenzeit nutzte Nobutomo, der Bruder des verstorbenen Vaters, seine Position als Stellvertreter von Shiba Yoshimune, dem Shugo (Militärgouverneur) der machtlosen Provinz Owari, um seinen Anspruch auf die Führung des Oda-Klans zu stärken. Als er jedoch erfuhr, dass der Shugo insgeheim Nobunaga bevorzugte, ließ Nobutomo Shiba Yoshimune ermorden.[NEWLINE][NEWLINE]In der Zwischenzeit überzeugte Nobunaga einen weiteren Bruder seines Vaters, Oda Nobumitsu, sich gegen Nobutomo aufzulehnen (der ja, wie bereits erwähnt, gerade erst Shiba, den Shugo von Owari, ermordet hatte). Nobunaga und sein Onkel Nobumitsu griffen Nobutomo in der Burg Kiyosu an und töteten ihn. Durch den Tod seines Onkels erlangte Nobunaga die Kontrolle über den neuen Shugo der Provinz Owari, Shiba Yoshikane (der Erbe von Shiba Yoshimune). Er benutze Shiba Yoshimune, um Allianzen mit den Klans Imagawa und Kira zu schmieden, die Shiba ebenfalls Gefolgschaft schuldig waren.[NEWLINE][NEWLINE]Nobunaga führte dann eine Armee ins Feld in die Provinz Mino, um Saito Dosan gegen seinen rebellischen Sohn Saito Yoshitatsu zu helfen, war jedoch nicht erfolgreich, und Dosan fiel im Kampf.[NEWLINE][NEWLINE]1556 rebellierte Nobunagas Bruder Nobuyuki (der ja auch noch da war) mit Hilfe von Shibata Katsuie und Hayashi Hidesada. Nobunaga besiegte die Verschwörer in der Schlacht von Ino und zeigte ungewöhnliche Gnade, indem er seinem Bruder und dessen Verbündeten verzieh. Sein Bruder revanchierte sich, indem er auf der Stelle einen neuen Aufstand plante, doch er wurde von seinem ehemaligen Verbündeten Shibata Katsuie verraten, der Nobunaga von den Plänen in Kenntnis setzte. Nobunaga ermordete daraufhin seinen Bruder.[NEWLINE][NEWLINE]Und so ging es immer weiter. Bis zum Jahr 1559 hatte Nobunaga all seine Rivalen vernichtet und war der unangefochtene Meister der Provinz Owari, auch wenn Shiba Yoshikane als seine Marionette die Position des Shugo weiter innehatte. Zumindest so lange, bis Nobunaga entdeckte, dass Yoshikane mit den Klans Kira und Imagawa insgeheim Pläne gegen ihn schmiedete. Als er davon erfuhr, entfernte er ihn aus seiner Position.
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				Nachdem er die Provinz Owari gesichert hatte, begann Nobunaga damit, seine Macht in Japan auszudehnen. 1560 führte er eine lächerlich kleine Armee gegen eine bei Weitem überlegene Streitkraft, die auf dem Weg nach Kyoto war, um den schwachen Shogun Ashikaga zu stürzen. Entgegen allen Erwartungen konnte Nobunaga einen überraschenden Sieg erringen.[NEWLINE][NEWLINE]Ein Schlüssel zu Nobunagas militärischem Erfolg war, dass er schon früh die neuen Waffen einsetzte, die zu dieser Zeit von europäischen Händlern ins Land gebracht wurden. Er war einer der ersten Daimyos, der komplette Musketen-Einheiten aufstellte, was ihm einen großen Vorteil gegen seine eher rückständigen Feinde verschaffte. Er war außerdem ein begabter Verwalter, der den landwirtschaftlichen und merkantilen Wohlstand der Provinz Owari mit vollen Händen für seine Kriegsanstrengungen ausgab.[NEWLINE][NEWLINE]1568 marschierte Nobunaga nach Kyoto, wo er seinen Verbündeten Ashikaga Yoshiaki als Shogun unter seiner Kontrolle installierte. Bis zum Jahr 1573 hatten die beiden Männer sich überworfen, woraufhin Nobunaga Ashikaga absetzte und so das lange Ashikaga-Shogunat beendete.[NEWLINE][NEWLINE]Nobunaga konsolidierte seine Kontrolle über Japan, indem er verschiedene buddhistische Sekten angriff, die über politische Macht verfügten. Die Mönche widersetzten sich eisern, und einige leisteten über ein Jahrzehnt lang Widerstand. Nobunaga verteilte das eingenommene religiöse Eigentum an verschiedene Samurai und Adlige, um deren Loyalität weiter zu festigen. Nobunaga war den jesuitischen Missionaren aus Europa freundlich gesonnen, die in immer größerer Zahl nach Japan strömten - vermutlich, weil sie keine politische Macht hatten, die ihm bedrohlich werden könnte. Er ließ sich jedoch nicht zum Christentum bekehren.
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				Bis 1582 hatte Nobunaga Zentraljapan fest im Griff und begann damit, seine Macht weiter nach Westen auszudehnen. Während einer militärischen Kampagne wurde er jedoch von einem Untergebenen beim Tempel Honno-ji verraten und beging Seppuku. Sein Mörder überlebte ihn nur um elf Tage, bevor er von Nobunagas treuen Stellvertretern besiegt wurde, die sein Werk - die Vereinigung Japans - vollenden sollten.
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				Oda Nobunaga wird allgemein als einer der drei größten Oberhäupter in der japanischen Geschichte angesehen. Seine zwei Stellvertreter, Toyotomi Hideyoshi und Tokugawa Ieyasu, sind die anderen beiden. Bis 1590 hatte Hideyoshi die Eroberung Japans vollendet. Nach seinem Tod kam Tokugawa Ieyasu an die Macht und begründete das Tokugawa-Shogunat, das Japan in den darauffolgenden Jahrhunderten beherrschen sollte. Zusammen schufen diese drei Männer den modernen Staat Japan.[NEWLINE][NEWLINE]Nobunaga war ein brutaler Mann in einer brutalen Zeit. Doch durch seine Bemühungen, Japan zu vereinigen, beendete er die grausamen Kriege, die das Land über ein Jahrhundert lang heimgesucht hatten.
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				Daimyo
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				Der Name Pacal bedeutet in der Maya-Sprache "Schild" oder "Sonnenschild".
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				Geschichte
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				Frühe Jahre
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				Wiederaufbau von Palenque
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				Urteil der Geschichte
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				603-683 n. Chr.
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				Pacal
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				Staatsoberhaupt der Maya
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				Der allgemein als "Pacal der Große" bekannte Maya-König K'inich Janaab' Pakal ist vielleicht der bedeutendste aller Maya-Herrscher. Er bestieg den Thron im zarten Alter von 12 Jahren und herrschte anschließend für fast 70 Jahre. Pacal erbte den Thron des Stadtstaates Palenque in einer Zeit großer Unruhen. Auch wenn die historischen Details rund um seine Herrschaft oft sehr vage sind, ist Pacal vor allem für den Wiederaufbau der zerstörten Stadt bekannt, die unter Herrschaft seiner Vorgänger wiederholt geplündert wurde. Pacal leitete gewaltige Bauvorhaben und überwachte die Entstehung von riesigen und bemerkenswert detaillierten Bauwerken in seinem Reich. In Pacals Grabstätte, dem Tempel der Inschriften, findet man umständlich in Maya-Schrift eingemeißelte geschichtliche Aufzeichnungen über das Leben des Königs. Durch seine erstaunlich hohe Anzahl von gut erhaltenen Inschriften hat der Tempel modernen Archäologen aufschlussreiche Einblicke in die einst verlorene Geschichte und Kultur dieser großen Maya-Stadt gewährt.
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				Pacals Mutter Sak K'uk' war eine der wenigen Frauen, die je unabhängig einen Maya-Stadtstaat regiert haben. Üblicherweise wurde die Krone nur an den Sohn eines Königs vererbt, aber in der Abwesenheit eines geeigneten männlichen Erben wurde die Regierungsmacht an Sak K'uk' übertragen, der als Enkelin einer früheren Königin ein Anrecht auf den Thron zustand. Sie herrschte drei Jahre, bis ihr Sohn Pacal volljährig war und den Thron übernahm. Diese ungewöhnliche Abweichung von der traditionell patriarchischen Gesellschaft mündete direkt in Pacals Bemühungen, sein Recht auf den Thron und die Herrschaft seiner Linie zu legitimieren.[NEWLINE][NEWLINE]Als Pacal im Jahr 615 den Thron bestieg, befand sich Palenque in einer schwierigen Lage, da es in den vergangenen Jahren das Ziel regelmäßiger Angriffe durch das benachbarte Königreich Calakmul war. Pacal übersandte den Feinden von Palenque schon früh in seiner Herrschaft eine klare Botschaft, indem er seine eigenen Überfalltruppen gegen Calakmul aussandte, mehrere ihrer Anführer gefangen nahm und sie zur Vergeltung für die Angriffe opfern ließ.
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				Fest entschlossen, Palenque zu früherem Glanz zurückzuführen und die Rechtmäßigkeit seiner Herrschaft zu etablieren, leitete Pacal in der ganzen Stadt die Errichtung großer Monumente ein, deren Reliefs die Tugenden seiner Familie priesen. Eine Reihe beeindruckender Bauwerke entstand, darunter auch der Tempel des Grafen und der große als "der Palast" bekannte Zentralkomplex mit einem einzigartigen vierstöckigen Turm, der im ganzen Maya-Reich seinesgleichen sucht. Trotz der vielen Bauwerke, die unter seiner Herrschaft errichtet wurden, übertrifft keines den Tempel der Inschriften. Er wurde errichtet, um Pacal als Grabstätte zu dienen, und die Bauarbeiten an der Stufenpyramide wurden in Pacals letzten Lebensjahren aufgenommen und unter seinem Nachfolger K'inich Kan Balam II. vollendet.[NEWLINE][NEWLINE]Der Tempel ist voller komplizierter Bildhauereien und hieroglyphischer Texte, aber vor allem ist er dafür bekannt, den reich verzierten Sarkophag von Pacal zu beherbergen. Die Grabkammer in der unteren Ebene des Tempels wurde erstmals im Jahr 1952 von mexikanischen Archäologen entdeckt und an ihren Wänden befindet sich der längste jemals gefundene Satz von Maya-Hieroglyphen. Auch wenn sie bis heute immer noch Raum für Interpretationen lassen, scheinen die Hieroglyphen den Verlauf von Pacals Leben bis zu seinem Tod und der Krönung seines Nachfolgers zu beschreiben.[NEWLINE][NEWLINE]Der Sarkophag selbst ist von einem reich verzierten Deckel verdeckt, dessen Hieroglyphen die Planeten und zahlreiche Konstellationen darstellen. Diese Himmelselemente waren der Auslöser für viele kontroverse Theorien über die Einmischung von Außerirdischen innerhalb der Maya-Kultur, ähnlich der Theorien, die sich um die alten ägyptischen Pyramiden ranken. Während die meisten angesehenen Forscher davon ausgehen, dass der Sarkophag Pacals Reise in die Unterwelt darstellt, sehen andere Quellen in den Zeichnungen Pacal im Sitz eines Raumschiffs kurz vor dem Start. Im Inneren des Sarkophags fanden Archäologen das Skelett von Pacal mit einem Jade-Mosaik in Form einer Maske.
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				Pacal der Große wird von Historikern aufgrund der erstaunlichen Monumente und Skulpturen, die sich in Palenque finden lassen, als einer der bedeutendsten Herrscher der Maya-Geschichte angesehen. Während seiner Zeit als König wurden beinahe 1.000 Bauwerke in der Stadt errichtet, für deren Bau Steine mit einem Einzelgewicht von bis zu 15 Tonnen benutzt wurden. Auch wenn seine Vergangenheit heute noch erforscht wird, können wir mit Sicherheit sagen, dass seine Bemühungen um den Wiederaufbau des Königreichs Palenque einige der größten Monumente und Kunstwerke hervorgebracht haben, die je von den Maya geschaffen wurden.
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				König
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				Der vollständige Name von Peter II. lautete Pedro de Alcantara Joao Carlos Leopoldo Salvador Bibiano Francisco Xavier de Paula Leocadio Miguel Gabriel Rafael Gonzaga, aus dem Haus Braganza, dem königlichen Geschlecht der portugiesischen Herrscher.
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				Geschichte
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				Jugend
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				Herrschaft
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				Sturz
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				Historische Bewertung
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				1825 - 1891 n. Chr.
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				Peter II.
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				Staatsoberhaupt von Brasilien
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				Peter II. war der erste brasilianische Monarch, der auch in Brasilien geboren wurde. Er brachte seiner Heimat während seiner langjährigen Regentschaft Stabilität und Fortschritt und machte sie zur Vormacht in Südamerika. Peter II. war ein ruhiger und ernsthafter Mann, der strikt die Souveränität seiner Nation hütete und sowohl dem Britischen Empire als auch den noch jungen Vereinigten Staaten von Amerika die Stirn bot, als diese ihren Einfluss in Brasilien geltend machen wollten. Er führte Brasilien in drei Kriegen an, in denen er neue Gebiete und Ansehen gewann, konzentrierte sich jedoch vor allem auf die Entwicklung Brasiliens zu einem modernen Staat. Er förderte die Produktion von Kaffee anstelle von Zucker und finanzierte den Bau von Straßen, Eisenbahnen, Telegrafen und Unterwasserleitungen.[NEWLINE][NEWLINE]Obwohl der Kaiser beim Volk beliebt war, wurde er im November 1889 von einer Gruppe militärischer Anführer gestürzt, die eine Republik unter diktatorischer Führung gründen wollten. Als der ewige Patriot Peter II. ins Exil ging, sprach er noch seine besten Wünsche für den Ruhm und den Wohlstand Brasiliens aus.
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				Peter kam im Dezember 1825 n. Chr. in Rio de Janeiro als zweiter Sohn von Peter I. und seiner österreichischen Gemahlin Maria Leopoldine zur Welt und regierte als zweiter und letzter Kaiser von Brasilien über fünf Jahrzehnte lang. Er wurde von Gouvernanten und Erziehern aufgezogen und klassisch unterrichtet. Obschon er mit strenger Disziplin sein tägliches Studium zu absolvieren hatte, wurde sich auch sehr darum bemüht, ihm ethische Werte mit auf den Weg zu geben und eine Persönlichkeit, die sich vom impulsiven und verantwortungslosen Charakter seines Vaters unterschied. Er überlebte als einziger Sohn von Peter I. das Kindesalter und wurde 1831 an dem Tag, als sein Vater abdankte, zum Kaiser von Brasilien ernannt, bestieg den Thron aber erst bei seiner Volljährigkeit im Alter von 14 Jahren im Juli 1840.
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				Während seiner Herrschaft stand Peter II. mehr als 36 verschiedenen Kabinetten vor, die größtenteils auf weitreichende öffentliche Unterstützung trafen. Entweder direkt oder durch seine Regierung förderte Peter den Bau der ersten gepflasterten Straße Brasiliens, der "Uniao e Industria" zwischen Rio de Janeiro und Juiz de Fora; den Bau der ersten Dampfeisenbahnstrecke von Santos nach São Paulo; die Einrichtung des ersten Telefondienstes 1877; die Verlegung der ersten Unterwasser-Telegrafenleitung von Brasilien nach Europa und die Einführung der ersten brasilianischen Briefmarke.[NEWLINE][NEWLINE]Seine Beziehungen zum Ausland waren weniger positiv, da etliche Nationen ob des wirtschaftlichen Wachstums und politischen Einflusses Brasiliens besorgt waren. Zwei kleinere Vorfälle veranlassten die Briten, der königlichen Marine den Befehl zu erteilen, brasilianische Handelsschiffe zu beschlagnahmen. Peter reagierte, indem er sein Militär mobilisierte, sodass die Briten ihre Haltung änderten und 1863 eine friedliche Lösung vorschlugen. Schon kurze Zeit später verlangte ein lange Zeit unerklärter Krieg mit Uruguay - der durch die brasilianische Besetzung der Städte Salto und Paisandú beendet wurde - nach Peters Aufmerksamkeit. Kaum war dieser Konflikt beigelegt, da startete Paraguay eine Invasion, die mit einem bedingungslosen Sieg Brasiliens endete. Ein Konflikt mit der katholischen Kirche (1872 - 1875) konnte zwar durch Verhandlungen gelöst werden, doch Peter verlor dadurch die Unterstützung des Klerus.[NEWLINE][NEWLINE]Dennoch war Peter II. durch den diplomatischen Sieg über Großbritannien und die Militärsiege über Uruguay und Paraguay beim Volk beliebter denn je. Nun versuchte er, durch diese Popularität auch sein am längsten währendes Vermächtnis zu begründen - die Emanzipierung der Sklaven in Brasilien. Der Kaiser sah in der Sklaverei das letzte große Hindernis auf Brasiliens Weg ins moderne Zeitalter. Ab 1871 ließ Peter eine Reihe von Gesetzen einführen, die zur Befreiung von etwa 700.000 Sklaven führten, allerdings war es nicht vorgesehen, die Halter zu entschädigen. Diese Tatsache kostete die Monarchie die Unterstützung der Reichen und der Oberklasse und war schließlich Peters Ruin.
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				Da er sich der Zuneigung seines Volkes sicher war, verwirklichte Peter seinen lebenslangen Wunsch, viel zu reisen. Durch seine lange Abwesenheit entfernte Peter sich allerdings immer mehr von den Teilen der brasilianischen Gesellschaft, die er stets gefördert hatte: der aufsteigenden urbanen Mittelschicht und einer neuen Generation liberal denkender Studierter. Zudem besaß er nicht mehr die unerschütterliche Unterstützung der Kirche, der Oberschicht und des Militärs.[NEWLINE][NEWLINE]Obwohl er beim Bürgertum nach wie vor beliebt war, wurde er im November 1889 durch einen gewaltfreien Militärstreich gezwungen, abzudanken und einer Republik den Weg zu räumen. Der inzwischen alte und gebrechliche Peter ging ins Exil in Europa und starb zwei Jahre später in Paris. In Frankreich wurde er mit königlichen Ehren beerdigt. 1925 brachte man seine sterblichen Überreste zurück nach Brasilien, wo er in der von ihm mitgegründeten Kathedrale in Petropolis beigesetzt wurde.
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				Peter hatte ein Reich geerbt, das kurz vor seiner Auflösung stand, und machte Brasilien dennoch in einer Zeit der Veränderungen zu einer aufsteigenden Macht - "der anderen Großmacht in Amerika". Die Nation hob sich durch ihre politische Stabilität, Redefreiheit, Achtung vor den Bürgerrechten, eine blühende Wirtschaft und eine reichhaltige Kultur von ihren südamerikanischen Nachbarländern ab. Peters größte Leistung war wohl die friedliche Abschaffung der Sklaverei in Brasilien, trotz des Widerstands politischer und wirtschaftlicher Interessenvertreter. Peter II., der selbst ein Gelehrter war, legte großen Wert auf die Förderung der Bildung, Künste und Wissenschaften in Brasilien. Er wurde zwar gestürzt, war aber bei seinem Volk weiterhin hoch angesehen und wird noch heute von vielen Brasilianern als Held gefeiert, als Ikone ihrer Nation und Vater des Volkes.
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				Kaiser von Brasilien
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				Die Quelle, bei der Häuptling Pocatello begraben wurde, liegt heute unterhalb des American Falls Reservoirs, das durch die Stauung des Snake Rivers 1978 entstand. Berichten zufolge kann man die Quelle manchmal sehen, wenn der Wasserspiegel des Reservoirs aufgrund von Dürre oder Wasserabfluss niedrig ist.
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				Geschichte
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				Frühe Jahre
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				Ungehorsam
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				Reservat
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				Historische Bewertung
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POCATELLO_LIVED"> 
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				1815 - 1884
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				Pocatello
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				Anführer der Schoschonen
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				Häuptling Pocatello, der Anführer des Bannock-Stamms der Schoschonen, hat sein Leben mit dem Versuch zugebracht, eine Möglichkeit der Koexistenz mit den weißen Siedlern zu finden, die während des 19. Jahrhunderts ins Gebiet der Schoschonen drängten. Die Schoschonen griffen unter Pocatello zwar Siedler und Wagentrecks an, meist waren dies jedoch Racheakte in Folge von Plünderungen und Angriffen durch die Weißen. Pocatellos Kriegertrupp gab man die Schuld an den vermehrten Angriffen auf Weiße entlang des California Trails, der Salt Lake Road und des Oregon Trails.[NEWLINE][NEWLINE]Im Herbst 1862 rückte Colonel Connor mit Infanterie- und Kavalleriekompanien der US-Armee von Fort Douglas an mit dem Befehl, die Indianer in ihre Schranken zu weisen. Pocatello erfuhr von dem Vorhaben und führte seinen Stamm nordwärts, der so dem berüchtigten Gefecht am Bear River entkam. Nachdem er fünf Jahre lang von der US-Armee verfolgt worden war, unterzeichnete Pocatello 1868 den Vertrag von Fort Bridger, im Zuge dessen sein Stamm in ein Reservat am Snake River umgesiedelt werden sollte. Dort starb er, voller Verzweiflung angesichts der Zukunft seines Volkes.
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				Von der Kindheit und Jugend Pocatellos, der im Gebiet von Grouse Creek, dem heutigen Nordwest-Utah der Vereinigten Staaten, geboren wurde, ist nur wenig bekannt. Er trug den Beinamen Tonaioza, was so viel wie "Büffelkleid" bedeutet. Den Namen Pocatello erhielt er vermutlich von weißen Trappern, allerdings ist unklar, wann und weshalb. Pocatello wuchs in der Ära des Pelztierfangs der 1820er und 1830er Jahre heran.[NEWLINE][NEWLINE]Währenddessen erwarb er sich auch seinen Ruf als Krieger und Weiser. Als Brigham Young 1847 die ersten Mormonensiedler nach Utah führte, war Pocatello bereits zum Häuptling der Schoschonen aufgestiegen. Young verfolgte eine Politik der Besänftigung und Versöhnung mit Pocatello, der seine Bedenken wegen der Vernichtung der Wildbestände und des Graslands durch die einwandernden Farmer äußerte. Als auch noch Gold in Kalifornien und Montana entdeckt wurde, war Pocatello zunehmend besorgt ob der Wellen an weißen Siedlern, die in und durch das Land der Schoschonen zogen.
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				In den späten 1850er Jahren nahmen die Überfälle auf Wagentrecks und abgelegene Farmen sowie der Diebstahl von Pferden und Rindern dramatisch zu. Ganz gleich, ob es abtrünnige Indianer, weiße Gesetzlose oder rastlose junge Schoschonen waren, man gab Pocatello schon bald die Schuld an jedem einzelnen Vorfall. Im Laufe der folgenden Jahre kam es zu einer Reihe von Konflikten und Mordfällen zwischen Siedlern und Indianern. Die immer wieder aufflammenden Feindseligkeiten spitzten sich im August 1862 zu, als Pocatello selbst einen Angriff auf einen Wagentreck leitete, der sich durch die City of Rocks im zentralen südlichen Idaho bewegte. Ein paar Tage später griffen Schoschonenkrieger zwei weitere Wagentrecks in der Nähe des Snake River an.[NEWLINE][NEWLINE]Besorgt um die Sicherheit der Landwege in Richtung Westküste angesichts des voranschreitenden Bürgerkriegs beorderte die Lincoln-Administration Colonel Patrick Connor und sein drittes kalifornisches Freiwilligenregiment nach Utah, um die Unruhen niederzuschlagen, woraufhin diese drei Meilen östlich von Salt Lake City das Camp Douglas errichteten. Weitere Überfälle durch Häuptling Bear Hunter von den Schoschonen des Großen Beckens spornten Connor zusammen mit dem zweiten Regiment der kalifornischen Freiwilligen-Kavallerie zu einem Angriff auf das Winterlager in Cache Valley an, in dem sich mehrere Schoschonenstämme, darunter auch der Pocatellos, versammelt hatten. Als sie gewahr wurden, dass sich weiße Truppen näherten, bereiteten andere Häuptlinge ihre Krieger auf den Kampf vor; Pocatello entschloss sich jedoch, seinen Stamm in Sicherheit zu bringen. So entging er dem Massaker am Bear River, bei dem nahezu 500 Schoschonen, darunter auch Frauen und Kinder, getötet wurden.[NEWLINE][NEWLINE]Die US-Armee setzte ihr Befriedungsprogramm fort und streifte durch das Gebiet, um die verbleibenden Schoschonenhäuptlinge festzunehmen, allen voran Pocatello. Er konnte der Gefangennahme fast fünf Jahre lang entgehen, doch schließlich war Pocatellos Stamm aufgrund von Krankheit und Hunger gezwungen, sich zu ergeben. Mit dem Friedensvertrag von Fort Bridger 1868 willigte Pocatello ein, zwei Drittel der Jagdgründe der Schoschonen aufzugeben, um den Weißen die Durchreise zu ermöglichen, und ins Fort-Hall-Indianerreservat am Snake River umzusiedeln. Im Gegenzug verpflichtete sich die US-Regierung, jährlich Lebensmittel und Vorräte im Wert von $5000 zur Verfügung zu stellen.
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				Wie es viel zu oft üblich war, hielt das Bureau of Indian Affairs seine Versprechungen nicht. Die jährlichen Lebensmittelvorräte kamen in der Regel verdorben an, die versprochenen Zahlungen wurden selten getätigt und das Land eignete sich nicht zum Ackerbau. Die Jahre nach der Umsiedlung waren für die Indianer von Krankheit und Hunger geprägt. 1875, nach einem besonders ertragsarmen Jahr, führte Pocatello seinen Stamm aus dem Reservat zu einer Mormonen-Missionarsfarm in der Nähe von Corinne, Utah, wo man half, Weizen, Mais, Kartoffeln und Gartengemüse zu pflanzen und zu kultivieren, die alle gediehen. Pocatello hoffte, durch eine Massenkonvertierung zum mormonischen Glauben dem Hunger entgehen zu können. Die weißen Siedler in der Gegend waren jedoch weniger entgegenkommend und verlangten ihre Rückkehr ins Reservat, notfalls mit Gewalt. Als die US-Armee einzuschreiten drohte, führte Pocatello seinen Stamm ins Reservat zurück.[NEWLINE][NEWLINE]Pocatello und die meisten Schoschonen lehnten das Christentum ab, da sie sich erneut betrogen fühlten. Der alte Häuptling, mittlerweile schon in den Sechzigern, wurde immer verdrießlicher und zog sich aus den Reservatsangelegenheiten zurück. Pocatellos Gesundheitszustand verschlechterte sich rasant und er starb 1884. Auf Bitten seines Stammes wurde Pocatello in voller Kriegsbekleidung an einer tiefen Quelle in der Nähe des Snake River begraben, zusammen mit seinen besten Kleidungsstücken, Messern, Gewehren und 18 seiner Pferde.
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				Wie viele Anführer der Indianer hatte Pocatello Schwierigkeiten mit dem Zustrom der Weißen. Einerseits war er um eine friedliche Koexistenz mit ihnen bemüht, andererseits war er entschlossen, die Rechte und Freiheit seines Volkes zu wahren. Trotz seiner Tapferkeit und seines Scharfsinns blieb Pocatello am Ende nichts anderes übrig, als sich dem Unvermeidlichen zu beugen und die Überlebenden seines Volkes in ein Reservat zu führen. Auch wenn es ihm nicht gelungen ist, dass sein Volk weiterhin frei durch das Heimatland des Stammes ziehen konnte, wird er bei den Schoschonen hoch dafür geachtet, dass er ihr kulturelles Erbe bewahrt hat. Sein Vermächtnis spiegelt sich in der Vielzahl an geografischen und von Menschenhand errichteten Stätten (darunter nicht zuletzt der Ort Pocatello in Idaho) wider, die nach ihm benannt wurden - ironischerweise meistens von Weißen.
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				Häuptling der Schoschonen
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				Geschichte
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				Frühe Geschichte
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				Feldzüge
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				Frieden mit den Hethitern
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				Pi-Ramesse
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				Öffentliche Bauvorhaben
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				Biblische Verbindung
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				Tod und Bestattung
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				Historische Bewertung
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				ca. 1303-1213 v. Chr.
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				Ramses II.
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				Staatsoberhaupt der Ägypter
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				Ramses II. gilt als Ägyptens größter und mächtigster Pharao. Er bestieg den Thron mit etwa zwanzig und regierte Ägypten über 60 Jahre lang. Ramses ist als großer Feldherr in die Geschichte eingegangen sowie wegen der umfangreichen Bauprojekte, die er einleitete. Außerdem erbaute er eine neue Hauptstadt - Pi-Ramesse. Manche Historiker glauben, dass Ramses der Pharao in der biblischen Geschichte von Moses ist.
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				Nachdem Ägyptens Macht und Ansehen eine Zeit lang gesunken waren, erholte es sich wieder und Ramses' Vater, Seti I., verbrachte einige Zeit damit, rebellische Provinzen in Asien wieder unter Kontrolle zu bringen. Die Hethiter, in Klein-Asien angesiedelt, erweiterten ihre Macht in Richtung Süden und die beiden großen Zivilisationen fochten einen langen Kampf um Syrien und Palästina aus. Der junge Ramses begleitete seinen Vater bei einigen dieser Feldzüge; im Alter von 10 Jahren stieg er zum Hauptmann auf - obwohl das fast sicher nur aus zeremoniellen Gründen geschah, liegt doch nahe, dass seine militärische Ausbildung schon sehr früh begonnen hatte. Ramses bestieg nach dem Tod seines Vaters den Thron mit Anfang zwanzig.
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				Vier Jahre, nachdem Ramses Pharao geworden war, führte er eine Armee nach Norden, um die rebellischen Provinzen zurückzuerobern, die sein Vater nicht einnehmen konnte. Der Feldzug war offenbar erfolgreich, denn die Armee rückte bis nach Beirut vor.[NEWLINE][NEWLINE]Im Jahr darauf griff Ramses die hethitische Festung bei Kadesch an. Die Schlacht von Kadesch ist eine der wenigen Schlachten aus dieser Zeit, von der noch Aufzeichnungen existieren. Ramses hielt die Festung für verlassen, rückte unvorsichtig vor und wurde von einer großen hethitischen Streitwagenarmee überrascht, die sich hinter dem Gebäude versteckt hatte. Obwohl Ramses diese Schlacht knapp gewann, war seine Armee so geschwächt worden, dass er sich nach Ägypten zurückziehen und die Festung in hethitischer Hand belassen musste. Er bekämpfte die Hethiter noch weitere zwölf Jahre lang und erreichte taktische Siege, doch konnte er das umkämpfte Gebiet nie halten.[NEWLINE][NEWLINE]Neben seinem Krieg gegen die Hethiter kämpfte Ramses in Nubien und Libyen, wodurch er sein Herrschaftsgebiet nach Westen und Süden ausdehnen konnte. Diese Kriege waren allerdings nicht so bedeutend, da die Gegner kaum eine Bedrohung für das Überleben Ägyptens darstellten.
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				Im einundzwanzigsten Jahr seiner Herrschaft erkannte Ramses, dass weitere Kriege zwecklos waren, und er stimmte einem Friedensvertrag mit den Hethitern zu, der auch der erste belegte Friedensvertrag der Geschichte ist. Interessanterweise wurden zwei Versionen des Vertrags geschrieben: Die ägyptische Version behauptet, dass die Hethiter um Frieden flehten, wogegen die hethitische Version besagt, dass die Ägypter ein Ende der Feindseligkeiten erbaten.[NEWLINE][NEWLINE]Dieser Vertrag stabilisierte wohl die Grenzen zwischen den beiden Großmächten und während der Herrschaft Ramses' fanden keine Kriege mehr zwischen ihnen statt.
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				Schon früh während seiner Regierungszeit verlegte Ramses seine Hauptstadt von Theben in eine Stadt im Nildelta, die er in "Pi-Ramesse" umbenannte. Der neue Regierungssitz lag in der Nähe der Heimat seiner Vorfahren, aber noch wichtiger war, dass er sich viel näher an den aufständischen nördlichen Provinzen und der gefährlichen hethitischen Grenze befand. In nur wenigen Jahren entstand in dem bisher verschlafenen Dörfchen das große Regierungszentrum sowie eine Waffenfabrik. Die Stadt schmückten ein schöner Palast und viele Tempel, wie auch zahlreiche Statuen und andere Ornamente.[NEWLINE][NEWLINE]Pi-Ramesse wurde lange nach Ramses' Herrschaft verlassen. Viele Jahrhunderte lang war der Ort verloren, doch vor einiger Zeit haben Archäologen Ruinen gefunden, die sie für Überreste dieser alten Stadt halten.
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				Während seiner Herrschaft über Ägypten erbaute Ramses viele öffentliche Gebäude in ganz Ägypten. Viele davon waren Tempel und Monumente, doch er errichtete auch Lagerhäuser, Regierungsgebäude, Bewässerungssysteme und vieles mehr. Zweifelsohne war er ein unermüdlicher Selbstdarsteller und bedeckte Ägypten mit Statuen und Reliefs von sich, wobei er auch oft Bilder und Namen seiner Vorgänger mit seinem eigenen Abbild und Namen neu meißeln ließ. (Er befahl seinen Steinmetzen, sein Bild tief in den Stein zu meißeln, damit seine Abbilder nicht so leicht dasselbe Schicksal ereilen würde.)
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				Viele Historiker glauben, dass Pi-Ramesse die im Alten Testament erwähnte Ramses-Stadt und eine der "Schatzstädte" ist, die die Israeliten während der ägyptischen Gefangenschaft erbaut hatten. Andere glauben, dass Ramses tatsächlich der Pharao des biblischen Auszugs aus Ägypten ist, also der Herrscher, den Moses zwang, sein Volk gehen zu lassen. Dies ist jedoch umstritten (besonders, weil Ramses II. sehr lang lebte und erwiesenermaßen nicht im Roten Meer ertrank).
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				Ramses starb im Alter von 90 Jahren. Er wurde in einem Grab im Tal der Könige beigesetzt, aber später an einen geheimen Ort verlegt. Sein Leichnam wurde im späten 19. Jahrhundert entdeckt und wird im Ägyptischen Museum in Kairo ausgestellt. Es ist schwer zu sagen, ob der Pharao über diese Schändung erbost wäre oder sich vielleicht über die öffentliche Aufmerksamkeit freuen würde.
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				Ramses II. regierte Ägypten als Pharao für etwa 66 Jahre, was die zweitlängste Regierungszeit in der Geschichte Ägyptens ist. Er stärkte die Grenzen seines Imperiums und schloss einen sehr erfolgreichen Friedensvertrag mit seinen größten Feinden, den Hethitern, ab. Er sorgte sich eindeutig um das Wohl seines Volkes und gab viel für riesige öffentliche Gebäude aus. Von späteren ägyptischen Generationen wird er als der größte Pharao der Geschichte angesehen, was nur schwer zu bestreiten ist.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMESSES_TITLES_1"> 
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				Ramses der Große
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMESSES_TITLES_2"> 
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				Der große Vorfahr
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_HEADING_1"> 
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				Geschichte
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_HEADING_2"> 
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				Frühe Geschichte
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_HEADING_3"> 
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				König Ramkhamhaeng
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				Kunst und Kultur
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				Ramkhamhaengs Tod
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				Historische Bewertung
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_LIVED"> 
			<Text>
				1240-1298 n. Chr.
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				Ramkhamhaeng
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				Staatsoberhaupt von Siam
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				Im Jahr 1278 erbte ein Prinz namens "Ramkhamhaeng" das kleine und unbedeutende Königreich Sukhothai. Innerhalb von zwanzig Jahren (und durch seine brillante Kombination aus militärischem Genie und kluger Diplomatie) dehnte er die Grenzen und den Einfluss seines Königreichs beinahe über ganz Südostasien aus.
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				Über Ramkhamhaengs frühes Leben ist nur wenig bekannt. Seine Eltern waren König Sri Indraditya und Königin Sueang. Er hatte zwei Schwestern und zwei ältere Brüder, von denen einer früh starb und der andere, Ban Mueang, nach dem Tod ihres Vaters König wurde. Ramkhamhaeng lernte angeblich unter dem weisen Poeten Sukathanta.[NEWLINE][NEWLINE]Mit 19 diente er seinem Vater bei dem Angriff auf die Stadt Sukhothai, die von den Khmer besetzt war. Der Sieg in diesem Kampf erweiterte die Macht des Königs beträchtlich und etablierte Sukhothai als unabhängiges Königreich. Wegen seiner heldenhaften Taten während des Kampfes erhielt der Prinz den Titel "Phra Ram Khamhaeng" oder "Rama der Mutige".[NEWLINE][NEWLINE]Nach dem Tod seines Vaters 1257 übergab sein Bruder, der neue König Ban Mueang, Ramkhamhaeng die Stadt Si Satchanalai. Ban Mueang starb 20 Jahre später und Ramkhamhaeng bestieg den Thron.
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				Während seiner Regierungszeit dehnte Ramkhamhaeng das Machtgebiet seines Königreichs im Westen nach Birma, im Osten nach Laos und im Süden auf die Malaiische Halbinsel aus. Der König war ein scharfsinniger Diplomat und Kriegsherr - viele Gebiete schlossen sich ihm freiwillig an. Ramkhamhaeng wollte Südostasien nicht beherrschen, sondern förderte den Handel und diplomatische Bündnisse mit umliegenden Königreichen.[NEWLINE][NEWLINE]Beinahe alles, was man über Ramkhamhaengs Herrschaft weiß, stammt aus einer Steininschrift, die er 1292 gegen Ende seiner Regierungszeit schuf. Sie ist auch das erste erhaltene Beispiel der thailändischen Sprache und stellt ihn als weises und wohlwollendes Staatsoberhaupt dar.
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				Ramkhamhaeng war ein glühender Anhänger des Buddhismus. Er unterstützte auch die Kunst und die thailändische Kunst erfuhr während seiner Regierungszeit ein besonders hohes Niveau, besonders im Bereich der Bronzeskulpturen und Keramikarbeiten.
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				Ramkhamhaeng starb 1298. Sein erweitertes Reich, das von seinem persönlichen Magnetismus und seiner brillanten internationalen Diplomatie zusammengehalten wurde, überlebte seinen Tod nicht lange und die am weitesten entfernten Provinzen lösten sich schon bald. Sukhothai selbst überdauerte noch ein Jahrhundert, bevor es schließlich fiel.
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				Ramkhamhaeng wird heute als großartiger Anführer angesehen und als Erster, der ein vereintes Siam regierte (später Thailand). Man sollte allerdings berücksichtigen, dass beinahe alles, was man über ihn weiß, von einer Steininschrift stammt, die er selbst schuf. Falls er also wirklich gravierende Schwächen hatte, hätte er sie dann wohl für alle Zeiten in Stein gemeißelt (und würde das wohl heute jemand tun)?[NEWLINE][NEWLINE]Dennoch gibt es viele unabhängige Beweise dafür, dass er erfolgreich ein großes Imperium aufbaute und es seinem Volk während seiner Herrschaft gut ging. Und darauf wäre wohl jedes Staatsoberhaupt stolz.
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				Rama der Mutige
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				Haile Selassie war die erste Person afrikanischer Herkunft, die je auf der Titelseite des Time Magazine abgedruckt wurde, als ihm 1930 kurz nach seiner Krönung ein Artikel gewidmet wurde. 1935 wurde er zudem zum "Mann des Jahres" gekürt.
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				Von den vielen Gerüchten, die sich um Selassies Tod ranken, hält sich hartnäckig der Bericht, dass seine Knochen unter einer Toilette begraben im kaiserlichen Palast aufgefunden wurden.
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				Geschichte
			</Text>
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				Frühe Jahre und Politik
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				Der Kaiser im Exil
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				Rückkehr zur Macht
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				Jahrzehnte der Herrschaft
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				Verhaftung und Tod
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				Rastafari-Gott
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				Historische Bewertung
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_SELASSIE_LIVED"> 
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				1892-1975 n. Chr.
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				Haile Selassie
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				Staatsoberhaupt von Äthiopien
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				Haile Selassie war als "Siegreicher Löwe von Juda", "König der Könige" und "Auserwählter Gottes" bekannt und herrschte im 20. Jahrhundert als Kaiser fast 40 Jahre über Äthiopien. Der Mann, der als Haile Selassie bekannt wurde, wurde 1892 unter dem Namen Tafari Makonnen geboren und verbrachte sein Leben damit, den Interessen Äthiopiens zu dienen und seine Nation an die Spitze der afrikanischen Politik zu führen. Haile Selassie wollte das Land modernisieren und ist vor allem für die Reform der alten Feudalpraktiken bekannt. Er arbeitete rastlos daran, Äthiopien internationale Anerkennung auf der Weltbühne zu verschaffen. Seine Errungenschaften in der Weltpolitik werden nur von seiner Rolle als Messias der Rastafari-Religion übertroffen, unter deren Anhängern er als Gott verehrt wird, der die Rastas zurück in ihre Heimat Äthiopien führen wird.
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				Als Sohn eines Provinzgouverneurs verbrachte Haile Selassie seine Kindheit und Jugend unter der Vormundschaft verschiedener Mentoren, die von seinem Vater ausgewählt wurden; darunter befand sich auch ein einflussreicher Mönch mit dem Namen Abba Samuel. Im weiteren Verlauf seiner Ausbildung schien es angemessen zu sein, ihn zum Gouverneur mehrerer kleiner Provinzen zu ernennen und im Alter von 17 Jahren hatte er sich bereits als aufstrebender Politstar etabliert. Während dieser Zeit setzte sich Selassie als moderner Geist von den anderen Gouverneuren ab und führte Richtlinien ein, die die feudale Kontrolle des Adels reduzierten und den Einfluss der zentralen Regierung ausweiteten.[NEWLINE][NEWLINE]1916 wurde Haile Selassie unter Kaiserin Zauditu zum generalbevollmächtigten Regenten ernannt und erlangte damit auch die Position des Kronprinzen. Mit der Unterstützung der konservativen und der progressiven Lager war Selassie der ideale Regent. Im Laufe dieser Zeit wurde Selassie sehr zum Missfallen der konservativen Kaiserin von den progressiven Kräften in Äthiopien immer stärker unterstützt. Obwohl Kaiserin Zauditu offiziell das Staatsoberhaupt von Äthiopien war, übernahm Selassie als Regent große Teile der Regierungsarbeit alleine. In dieser Zeit sicherte Selassie Äthiopiens Mitgliedschaft im Völkerbund, eine Position, die er durch seine Bemühungen zur Abschaffung der Sklaverei in Äthiopien erreichte.
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				Als Haile Selassies Einfluss und Unterstützung im Volk immer weiter wuchsen, war die Kaiserin gezwungen, sich gegen den Rivalen zu wehren. 1928 beschuldigte Kaiserin Zauditu Selassie des Verrats, um ihn seines Amtes zu entheben, allerdings fand sie nur wenig Unterstützung. Selassie war zu dieser Zeit sehr beliebt und er hatte die Unterstützung des Militärs auf seiner Seite, wodurch Zauditu nur wenige Mittel zur Verfügung standen, um ihre Behauptungen durchzusetzen. In Folge dieser Konfrontation war Zauditu dazu gezwungen, Haile Selassie zum König von Äthiopien zu ernennen, ein Titel, der unter ihrem eigenen lag, seiner steigenden Macht im Land aber dennoch Tribut zollte. Weniger als zwei Jahre später verstarb die Kaiserin aus ungeklärten Gründen und hinterließ den äthiopischen Thron unbesetzt, sodass Selassie ihn für sich beanspruchen konnte. Nach seiner Krönung zum Kaiser im Jahr 1930 nahm er erstmals den Namen Haile Selassie an, der in der in Äthiopien vorherrschenden amharischen Sprache so viel bedeutet wie "Macht der Dreifaltigkeit". Kurz nach seinem Aufstieg auf den Thron wirkte er bei der Erschaffung der ersten geschriebenen Verfassung Äthiopiens mit, eine Aufgabe, die er laut seiner später verfassten Autobiografie schon zu seiner Zeit als Regent geplant hatte.[NEWLINE][NEWLINE]1935 erklärte Italien unter der Führung von Benito Mussolini Äthiopien den Krieg und fiel im Herbst ins Land ein. Dieser Krieg ging als Italienisch-Äthiopischer Krieg in die Geschichte ein (im späten 19. Jahrhundert kam es schon einmal zu einem Überfall Italiens auf Äthiopien). Nach kurzen Kämpfen zwischen den italienischen und äthiopischen Truppen, zu denen auch einige Schlachten gehörten, die von Selassie persönlich angeführt wurden, konnte Italien die afrikanische Nation erfolgreich besetzen und letztlich annektieren.[NEWLINE][NEWLINE]Italiens erfolgreicher Feldzug gegen Äthiopien zwang Haile Selassie ins Exil, allerdings plädierte er zuvor vor dem Völkerbund für eine Verteidigung Äthiopiens. Trotz seiner flammenden Rede gegen die faschistische Bewegung in Italien stieß sein Anliegen auf taube Ohren und Selassie musste sich damit abfinden, auf den richtigen Augenblick zu warten. Er verbrachte die folgenden fünf Jahre in England, von wo aus er sich weiter gegen die italienische Besetzung einsetzte und versuchte, in der internationalen Gemeinschaft Unterstützer für eine Bewegung zur Rückgewinnung seines Landes zu finden.
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				Mit dem Ausbruch des Zweiten Weltkriegs im Jahr 1939 wurden endlich Anstrengungen unternommen, um Äthiopien vom italienischen Regime zu befreien, angeführt von den Briten während ihres Ostafrika-Feldzuges. Verstärkt von ausgewählten Einheiten der äthiopischen Armee wurde diese Befreiungsarmee als Gideon Force bekannt und war entscheidend am Kampf um die Rückeroberung des äthiopischen Heimatlandes beteiligt. 1942 gaben sich die Italiener geschlagen und waren gezwungen, die zurückgewonnene Souveränität Äthiopiens anzuerkennen. Haile Selassie kehrte in die Hauptstadt Addis Abeba zurück. Da er im Völkerbund nur wenig Unterstützung fand, wurde Selassie zu einem der größten Befürworter der Vereinten Nationen und ihrer ausgeprägten Bestimmungen für die internationale Sicherheit und sicherte so Äthiopiens Position als eines der Gründungsmitglieder im Jahr 1948.
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				In den kommenden Jahren verfolgte Selassie weiter seine Vision von der Modernisierung Äthiopiens, indem er weitere Reformen einführte und die Auslandsbeziehungen seines Landes sowie dessen internationale Anerkennung stärkte. In den 60er Jahren war Selassie Vorsitzender der Organisation für Afrikanische Einheit, dem Vorläufer der heutigen Afrikanischen Union. Haile Selassie wollte Solidarität unter den unabhängigen Staaten des afrikanischen Kontinents schaffen und glaubte, dass eine gemeinsame Stimme die afrikanischen Völker stärken würde. Obwohl Selassie versuchte, die Organisation zu mehr als nur einer ideologischen Instanz zu machen, hatte die Organisation nur wenig Einfluss oder echte Macht ohne den Rückhalt einer Armee.[NEWLINE][NEWLINE]Während er sich mit der internationalen Gemeinschaft befasste, konzentrierte Selassie sich ebenfalls auf die Verbesserung des Wohlstandes seines Volkes in der Heimat. Auch wenn seine Versuche, die Rechte des Adels auf Grundbesitz zu beschränken, nur wenig Erfolg hatten, setzte diese Initiative eine Bewegung in Gang, die auch nach seiner Amtszeit noch fortgesetzt wurde. Er setzte außerdem Reformen durch, die einen besseren Zugang zu Bildungseinrichtungen ermöglichten, während seine Wirtschaftsprogramme für ein gerechtes Steuersystem sorgten. Trotz des Wohlwollens, das ihm diese nationalen Programme einbrachten, sorgten Selassies Bemühungen zur Vergrößerung seiner eigenen Macht durch Änderungen an der Verfassung für steigenden sichtbaren Widerstand.[NEWLINE][NEWLINE]Gegen Ende der 60er Jahre fassten marxistische Ideologien Fuß in Äthiopien und in den frühen 70er Jahren musste die Bevölkerung eine Periode der Hungersnot und Dürre durchleiden - Selassies Beliebtheit sank. Eine Wirtschaftskrise, die für eine schnell steigende Inflation sorgte, brachte das Fass zum Überlaufen. Selassie konnte seine Position bis ins Jahr 1974 behaupten und wurde dann von einer marxistischen Militärjunta, die als der Derg bekannt war, gestürzt und festgenommen.
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				Haile Selassie lebte fortan unter Hausarrest und verstarb 1975 auf mysteriöse Weise. Zur genauen Todesursache gibt es gegenläufige Berichte. Dem offiziellen Bericht des Militärs zufolge starb er an den Folgen einer Krankheit, aber viele gehen davon aus, dass er vom Militär ermordet wurde. Erst 25 Jahre später, im November 2000, wurde Selassie endlich eine standesgemäße Beisetzung gewährt.
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				Die Rastafari-Bewegung geht auf die Worte des jamaikanischen Aktivisten Marcus Garvey zurück, dessen philosophische Ansichten die Grundlagen der Religion schufen, wie wir sie heutzutage kennen. Garveys Worte "Seht auf Afrika und achtet auf die Krönung eines schwarzen Königs, er wird uns befreien" wurden mit der Krönung von Haile Selassie im Jahr 1930 als erfüllte Prophezeiung angesehen. Obwohl Selassie selbst orthodoxer Christ war, hat er seine Position als Messias der Rastafari nie bestätigt oder verneint. 1966 reiste er nach Jamaika und traf dort auf zehntausende Rastafari-Gläubige.
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				Haile Selassie wird heutzutage im Allgemeinen als eloquenter Staatsmann und leidenschaftliches Staatsoberhaupt angesehen, der sich in seiner Regierungszeit mit einer Reihe von Schwierigkeiten auseinandersetzen musste und dennoch nur danach strebte, den Wohlstand seines Volkes und die Stabilität seines Landes zu sichern. Selassies Ansichten in Bezug auf die internationale Zusammenarbeit und Diplomatie haben nicht nur die Zukunft Äthiopiens und Gesamtafrikas beeinflusst, sondern die gesamte internationale Gemeinschaft.
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				Kaiser von Äthiopien
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				Die ursprünglich während der Apartheid in Südafrika produzierte zehnteilige Serie Shaka Zulu von 1986 wurde später in Europa und den Vereinigten Staaten ausgestrahlt und ihre Beliebtheit entfachte weltweites Interesse am Leben und den Errungenschaften des ersten Zulu-Königs.
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				Geschichte
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				Frühe Jahre
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				Herrschaft
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				Ermordung
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				Historische Bewertung
			</Text>
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				ca. 1787 - 1828 n. Chr.
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				Shaka
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				Anführer des Zulu-Reichs
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				"Schlage deinen Gegner ein für alle Mal. Beende die Existenz seines Stammes, oder er lebt weiter, um dir erneut an die Kehle zu gehen." Dem Tagebuch von H.F. Flynn zufolge gab Shaka diese Order seinem Verbündeten Dingiswayo bezüglich eines besiegten Feindes. Auch wenn das angezweifelt werden darf, so bringen diese Worte sicherlich Shakas Philosophie auf den Punkt. Der uneheliche Sohn eines Stammeshäuptlings Shaka kaSenzangahona besiegte 1816 seinen Halbbruder, um die Herrschaft über die Zulu zu erlangen. Man schreibt ihm die Vereinigung der Nguni-Stämme zum Zulu-Reich zu. Auch wenn er wegen seiner Reformen und Innovationen als militärisches Genie galt, so wurde er doch für die Brutalität seiner Herrschaft verdammt. Wie man auch urteilt, Shaka legte den Grundstock für einen beeindruckenden Zulu-Staat. Bis zu seiner Ermordung 1828 waren die Zulu nahe daran, selbst den Europäern bei der Kontrolle über das südliche Afrika den Rang abzulaufen.
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				Auch wenn das Leben Shakas von Legenden und Unwahrheiten umnebelt ist, wissen wir, dass er der unrechtmäßige Sohn von Senzangakhona, dem Häuptling eines unbedeutenden Zulu-Stamms war, der weniger als 1500 Menschen zählte. Shakas Mutter Nandi war die Tochter eines verstorbenen Häuptlings der Langeni. Trotz seiner Versuche, die Vaterschaft zu leugnen, heiratete Senzangakhona schließlich Nandi und machte sie zu seiner dritten Ehefrau. Aber die Beziehung war schwierig und der Zulu-Häuptling schickte Nandi und Shaka ins Exil. Die beiden wanderten bis 1803 umher, als sie Zuflucht bei den Mthethwa und ihrem Häuptling Dingiswayo fanden.[NEWLINE][NEWLINE]Unter dem Schutz Dingiswayos wuchs Shaka zu einem großgewachsenen, beindruckenden Krieger voller Wagemut heran. Im Alter von 23 erhielt Shaka das Kommando über ein Regiment in Dingiswayos Armee. Durch seine Taten und Statur stieg er in der Armee schnell auf und wurde zu einem der führenden Kommandeure des Häuptlings. Shaka stellte die Bewaffnung seiner Einheiten um und ersetzte den von den Mthethwa bevorzugten leichten Wurfspeer durch einen zum Zustoßen gedachten Speer (den berühmten Assegai) und einen großen, mit Kuhhaut bespannten Schild.[NEWLINE][NEWLINE]Beim Tod von Shakas Vater um 1816 bot Dingiswayo seinem Schützling militärische Unterstützung, um seinen Halbbruder Sigujana zu ermorden und sich selbst als Häuptling der Zulu einzusetzen. Der Putsch ging relativ blutlos vonstatten und die Zulu akzeptierten Shaka ohne Vorbehalte. Shaka verpflichtete sich als Vasall der Mthethwa. Als Liebling des Häuptlings erhielt Shaka ungewöhnlich viel Spielraum bei der Erweiterung seines Landbesitzes durch die Eroberung und Auslöschung benachbarter Stämme. Bis 1817 befehligte Shaka eine Streitmacht aus 2000 Kriegern und hatte sich seine Position als Nummer Eins unter den Vasallen Dingiswayos gesichert.
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				Der Legende nach zögerte Shaka bei Dingiswayos letzter Schlacht gegen Zwide von den Ndwandwe die Ankunft seiner Streitmacht absichtlich hinaus, bis Dingiswayo besiegt und getötet war, um seine eigenen Truppen unversehrt zu halten. Shaka nutzte das so entstandene Machtvakuum und begann mit brutaler Effizienz mit der Eroberung und Ermordung kleiner benachbarter Stämme. Innerhalb weniger Jahre wurden die Qwabe, Hlubi und Mkhize dem Zulu-Reich einverleibt. Durch Diplomatie und Schutz brachte Shaka auch die Sithole und Thuli unter sein Kommando. Bis 1824 verfügte Shaka über eine Armee aus 20.000 Kriegern, ausgebildet nach seinen taktischen Vorgaben und Strategien.[NEWLINE][NEWLINE]Besorgt über die wachsende Macht der Zulu ging Zwide gegen Shaka vor. Die erste Ndwandwe-Invasion konnte am Gqokoli-Hügel durch die überlegene Taktik und Shakas Verteidigungsstrategie abgewehrt werden. 1819 entsandte Zwide eine zweite Expedition ins Zulu-Gebiet. Durch stetigen Rückzug lockte Shaka die Gegnermassen tief in sein eigenes Territorium, bis er beim Fluss Mhlathuze seine Regimenter auf die erschöpften Ndwandwe und ihre Verbündeten losließ. Die zweitägige Schlacht endete in einer entscheidenden Niederlage für die Eindringlinge, bei der die Stämme der Ndwandwe, Jere, Maseko und Msene regelrecht ausgelöscht wurden.[NEWLINE][NEWLINE]Als 1824 die ersten Händler die südöstliche Küste Afrikas erreichten, herrschte Shaka über ein Reich, das sich über die gesamte Küste und weit ins Landesinnere erstreckte. Shaka gewährte den weißen Händlern bevorzugte Behandlung, trat ihnen Land ab und erlaubte die Errichtung eines Handelspostens bei Port Natal. Shaka war sich über die Handelsvorteile im Klaren, war neugierig auf ihre Technologie und Kultur und sorgte dafür, dass es zwischen den Zulu und den Europäern keine ernsthaften Konflikte gab.
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				Bis 1828 war Shaka unangefochtener Despot, doch seine Grausamkeit und sein unvorhersehbares Verhalten nagten an der Loyalität seines Volkes. Beim Tod seiner Mutter im Oktober 1827 entsendete Shaka seine königlichen Regimenter, um die umgebenden Stammeshäuptlinge zur Trauer zu zwingen. Im September 1828 nutzen sein Leibwächter Mbopha und seine Halbbrüder Dingane und Mhlangana die Abwesenheit seiner loyalen Truppen, um Shaka in der Nähe des Ikanda in KwaDukuza zu erstechen. Shakas Leiche wurde in eine leere Korngrube geworfen, die mit Steinen und Schlamm aufgefüllt wurde. Den genauen Ort hat man nie wirklich ausfindig machen können.
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				Zum Zeitpunkt seines Todes herrschte Shaka über ein riesiges Gebiet im südöstlichen Afrika. Er war der Alleinherrscher über 250.000 Untertanen und konnte eine Armee aus 40.000 erfahrenen Kriegern ins Feld führen. Es wird geschätzt, dass beim Aufbau seines Reichs an die zwei Millionen Menschen gestorben sind. Auch wenn das Königreich nur 80 Jahre bestand, wirft Shaka einen großen Schatten auf die afrikanische Geschichte. Heutzutage kennt man Shaka als den Anführer, der den Zulu-Geist ins Leben rief, der es ihnen ermöglichte, der Apartheid und dem Nationalismus die Stirn zu bieten, die das moderne Südafrika prägten.
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				Häuptling der Zulu
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				Süleyman hielt zahlreiche seltene Taubenarten in seinem Palast in Istanbul.
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				Süleyman trug gerne extrem große Turbane. So beschreibt es der Venezianer Bartolomeo Contarini nach Süleymans Inthronisierung.
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				Geschichte
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				Frühe Geschichte
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				Militärische Ziele in Europa
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				Militärische Abenteuer in Persien
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				Inländische Verbesserungen
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				Kultur, Religion und die Künste
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				Historische Bewertung
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				1494-1566 n. Chr.
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				Süleyman I.
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				Staatsoberhaupt der Osmanen
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				Süleyman I., auch bekannt als "der Große", "der Gesetzgeber" und "der Prächtige", war islamischer Kalif und Sultan des Osmanischen Reiches. Er kam 1520 an die Macht und regierte bis zu seinem Tod im Jahr 1566. In seiner Herrschaftszeit konnte Süleyman die osmanischen Gebiete erheblich vergrößern, was bei vielen Oberhäuptern in Europa, Afrika, Asien und dem Nahen Osten Angst (und widerwillige Bewunderung) auslöste.
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				Süleyman kam aus einer Familie von Sultanen. Schon früh fing er an, in Istanbul Wissenschaften, Literatur, Theologie und Militärwesen zu studieren. Mit 17 machte ihn sein Großvater zum Statthalter von Kaffa und während der Herrschaft seines Vaters Sultan Selim I. wurde er Statthalter von Manisa. Sein Vater starb 1520, als Süleyman 26 Jahre alt war, und er folgte ihm auf den Thron. Obwohl Süleyman noch ein ziemlich junger Mann war, verfügte er schon über fast zehn Jahre an Erfahrungen als Anführer, als er an die Macht kam.
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				Manche Geschichtsschreiber behaupten, dass Süleyman ein großer Verehrer von Alexander dem Großen war und hoffte, ihn nachahmen zu können und ein Reich zu schaffen, das sich über Europa, Kleinasien, Afrika und den Nahen Osten erstreckte. Nach Erhalt der Macht plante Süleyman direkt einen Feldzug gegen Europa und den Balkan.[NEWLINE][NEWLINE]1521, nur ein Jahr, nachdem er an die Macht gekommen war, eroberte Süleyman Belgrad. Im Jahr darauf nahm er den Johannitern die Insel Rhodos. 1526 besiegte er die Ungarn in der Schlacht bei Mohács und tötete den ungarischen Ludwig II. im Kampf.[NEWLINE][NEWLINE]Nach Ludwigs Tod ging der ungarische Thron an Ferdinand I., den habsburgischen Erzherzog von Österreich. Da Süleyman die Macht der Habsburger in Europa schwächen wollte, unterstützte er den Thronanspruch von Johann Zápolya, den Fürsten von Siebenbürgen. 1529 belagerte Süleyman Wien. Die Belagerung scheiterte zwar, aber sie erreichte, dass die ungarischen Kräfte sich auf Wien konzentrieren mussten und große Teile Ungarns an Süleymans Marionette Johann fielen. Als Johann 1540 starb, marschierten die Österreicher wieder in Zentralungarn ein. Beide Seiten sollten noch zwanzig Jahre ergebnislos weiterkämpfen, bis 1562, vier Jahre vor Süleymans Tod, ein Friedensvertrag unterzeichnet wurde.[NEWLINE][NEWLINE]Um seine Landfeldzüge zu unterstützen, baute Süleyman außerdem eine große Flotte im Mittelmeer auf, was ein Novum in der osmanischen Geschichte war. Die Flotte wurde von Admiral Khair ad-Din (im Westen besser als "Barbarossa" bekannt) angeführt, einem ehemaligen Piraten mit einem natürlichen Talent für Kriegführung zur See, der die gemeinsame Flotte der Spanier und Venezianer 1538 besiegen konnte und so den Osmanen für die nächsten vierzig Jahre die Vorherrschaft im östlichen Mittelmeer sicherte.
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				Süleyman leitete während seiner Herrschaft drei große Feldzüge in Persien. Der erste Feldzug (1534-1535) brachte den Osmanen die östlichen Gebiete Kleinasiens und den Großteil des Iraks ein. Im zweite Feldzug mehr als zehn Jahre danach (1548-1549) eroberte er weitere Gebiete um den strategisch wichtigen Vansee an der Grenze von Persien und Kleinasien. Der dritte Feldzug verlief ergebnislos, da es den Osmanen nicht gelang, eine Offensive tief in persischem Gebiet aufrechtzuerhalten und sie somit ihre Eroberungen wieder verloren.
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				Als Sultan umgab sich Süleyman mit kompetenten, zum Teil brillanten Staatsmännern und Verwaltungsfachleuten. Er baute überall in seinem Land Moscheen, Brücken, Straßen und Festungen und diese Epoche wird gerne als goldenes Zeitalter der osmanischen Architektur bezeichnet. Süleyman arbeitete auch daran, das Rechtssystem des Reiches zu reformieren und niederzuschreiben. Das Rechtssystem des "Gesetzgebers" sollte fast drei Jahrhunderte lang unverändert bestehen. Ganz besonders kümmerte er sich auch um seine christlichen Untertanen, die bis dahin kaum mehr als Leibeigene waren. Auch wurden die Juden beschützt, die aus ganz Europa in das osmanische Reich einwanderten, da sie hier weitaus besser behandelt wurden als in der Heimat.
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				Trotz aller Gebietszugewinne achtete der Sultan, der selbst ein fähiger Dichter und eifriger Muslim war, stets auch auf die Kultur seines Heimatlandes. Während seiner Herrschaft wurden Hunderte künstlerischer Gesellschaften im ganzen Land gegründet. Süleyman ließ zahlreiche neue und sehr prächtige Moscheen bauen, von denen viele von seinem Meisterarchitekten Sinan entworfen wurden.
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				Süleyman starb 1566 auf einem weiteren Feldzug in Ungarn. Zur Zeit seines Todes war er überall in der bekannten Welt berühmt. In Europa neidete man ihm sein unglaubliches Vermögen, da er mehr Reichtümer in seiner Schatzkammer besaß als jeder andere Herrscher zuvor. Zudem bewunderte man ihn für seine militärischen Fähigkeiten und respektierte seine gerechte Behandlung von Nicht-Muslimen.[NEWLINE][NEWLINE]Muslime verehrten den Sultan für seinen Glauben an das Gesetz. Der Sultan übernahm das heilige Gesetz des Islam und erweiterte damit das traditionelle Gesetz seiner Vorgänger, was zu einem Vorbild für viele östliche Mächte in den folgenden Jahrhunderten werden sollte.[NEWLINE][NEWLINE]Fast alle - ob Muslime oder nicht - stimmten darüber ein, dass ihm der Titel "der Prächtige" wirklich gebührte.
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				Der Prächtige
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				Der Gesetzgeber
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				Sowohl Theodora als auch Justinian werden heute von der orthodoxen Kirche als Heilige verehrt. Obwohl Theodora den Monophysiten angehörte, sicherten ihr ihre Bemühungen zur Zusammenführung beider konkurrierender Ideologien sowie ihre weiteren tugendhaften Ambitionen einen Platz, der der Verehrung als Heilige für würdig befunden wurde.
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				Theodora und Justinian werden in einer Reihe von berühmten Mosaiken in der Basilika von San Vitale im italienischen Ravenna dargestellt.
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				Die ehemalige Siedlung Olbia in Libyen trug einst den Namen "Theodorias", benannt nach Kaiserin Theodora.
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				Geschichte
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				Frühe Jahre
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				Aufstieg auf den Thron
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				Politischer Einfluss
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				Religion
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				Der Nika-Aufstand
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				Urteil der Geschichte
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				ca. 497-548 n. Chr.
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				Theodora
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				Kaiserin des Byzantinischen Reichs
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				Theodora, die Ehefrau von Justinian I und Kaiserin des Byzantinischen Reiches, herrschte über eines der herausragendsten Reiche des ersten Jahrtausends n. Ch. Theodora gilt heute als die einflussreichste Frau von Byzanz und Kaiser Justinian ernannte sie zur Mitherrscherin des Reiches - er vertraute darauf, dass ihre weisen Ratschläge seine Herrschaft leiten würden. Nach ihrem Aufstieg aus bescheidenen Verhältnissen wurde Theodora später im ganzen Reich - und in der Geschichte - als taktvolle, vertrauenswürdige Beraterin ihres Kaisers bekannt. Sie hatte so entscheidenden Einfluss auf den Fortschritt des Reichs, dass einige vermuten, dass zu ihren Lebzeiten in Wahrheit Theodora und nicht Kaiser Justinian das Byzantinische Volk regierte.
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				Der Großteil unseres Wissens über Theodora stammt aus den Aufzeichnungen des angesehenen byzantinischen Historikers Prokop, der die Geschichte des Byzantinischen Reiches unter Theodoras Führung im 6. Jahrhundert ausführlich dokumentierte. Theodoras Kindheit war, soweit wir das beurteilen können, sehr farbenfroh. Ihr Vater war Wirt im Hippodrom und ihre Mutter Akrobatin. Theodora soll über außergewöhnlich viel Intelligenz und Verstand verfügt haben und hat sich eine Zeit lang als Schauspielerin eigenständig versorgt, bevor sie die Aufmerksamkeit von Justinian, dem Thronfolger seines Onkels Justin I., gewann.
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				Als Geliebte von Justinian hinterließ Theodoras Schönheit und Intelligenz einen so großen Eindruck auf ihn, dass er sie in den Rang einer Patrizierin erhob und damit den aristokratischen Familien des Reiches gleichstellte. Obwohl das byzantinische Gesetz die Vermählung eines Regierungsmitglieds mit einer Schauspielerin wie Theodora untersagte, war Justinians Hingabe zu ihr offensichtlich groß genug, dass er das Gesetz außer Kraft setzen ließ. Im Jahr 525 wurden Justinian und Theodora verheiratet und kurz nach seinem Aufstieg auf den Thron im Jahre 527 bekam Theodora den Titel der Augusta zugesprochen, der Kaiserin des Byzantinischen Reiches.
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				Theodora war allerdings keine gewöhnliche Titularkaiserin und Justinian sorgte dafür, dass sie zur Mitherrscherin ernannt wurde, eine bedeutende Unterscheidung, die ihr einen viel größeren Einfluss auf die politischen Angelegenheiten einräumte. Während ihrer Herrschaft nutzte sie ihren Einfluss zur Einführung mehrerer moderner (selbst nach heutigen Maßstäben) Richtlinien. Theodora wird zugesprochen, Justinian dazu bewegt zu haben, die Rechte der Frauen im Reich zu vergrößern, nicht nur in Bezug auf ihr Eigentumsbesitzrecht, sondern auch durch eine Reform der Scheidungsgesetze, die zuvor deutlich zugunsten der Männer ausfielen.
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				Theodora was als "monophysitische Christin" bekannt, sie glaubte also daran, dass Jesus Christus von rein göttlicher Natur war, im Gegensatz zum vorherrschenden orthodoxen Glauben, dass Jesus eine duale Natur besaß (göttlich, aber mit einem menschlichen Körper). Diese Ideologie war zu ihrer Zeit äußerst umstritten und wurde von vielen Anhängern der orthodoxen Kirche als entzweiend und ketzerisch angesehen. Trotz Justinians orthodoxer Glaubensausrichtung bewahrte Theodora sich ihre Unabhängigkeit als Monophysitin und schützte sogar die monophysitischen Anführer, die oft von der orthodoxen Mehrheit unterdrückt wurden. Theodora ist zudem dafür bekannt, ein monphysitisches Kloster in der Stadt Sycae bei Konstantinopel gegründet zu haben.
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				Die Stärke von Theodora und Justinian wurde während des Nika-Aufstands auf die Probe gestellt, ein Aufstand, der von zwei gegnerischen Fraktionen (den Grünen und den Blauen) angeführt wurde, um einen neuen Kaiser zu etablieren und Justinian seiner Macht zu berauben. Justinians natürlicher Instinkt war die Flucht aus der Stadt, aber Theodora ermutigte ihn zur Standhaftigkeit. Theodora bat Justinian eindringlich, in der Stadt zu bleiben und argumentierte, dass es besser sei, als Kaiser zu sterben statt als Flüchtling. Justinian glaubte an die Weisheit von Theodoras Worten, blieb in Konstantinopel und befahl seinem ergebensten General, Flavius Belisarius, die Rebellen anzugreifen. Belisarius und seine Männer trieben die Rebellen im Hippodrom zusammen, töteten Tausende von ihnen auf brutale Art und Weise und zerschmetterten den Aufstand.
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			<Text>
				Kaiserin Theodora hat dauerhafte Spuren in der Geschichte hinterlassen als eine der mächtigsten Frauen ihrer Zeit. Sie hatte deutlichen Einfluss auf viele Entscheidungen ihres Mannes und die Historiker sind sich einig, dass Justinians Zeit als Kaiser ohne Theodoras weisen Rat während des Nika-Aufstands geendet hätte und er somit die Integrität des ganzen Reiches in Gefahr gebracht hätte.
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				Kaiserin
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				Unter den vielen Gerüchten zur Entstehung von Wilhelms Spitznamen "Wilhelm der Schweiger" existieren zwei Haupttheorien. Eine geht davon aus, dass sich dieser Spitzname auf seine absolute Diskretion bei der Besprechung von Staatsangelegenheiten bezieht, als er Kaiser Karl V. diente. Die andere Theorie, dass seine überaus ruhige Art ihn still, aber scharfsinnig seinen Pflichten nachgehen ließ, ist ebenso plausibel.
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				Einer seiner Nachfahren, Wilhelm III., wurde später zum König von England, nachdem die Niederländer während der Glorreichen Revolution in England einfielen und König Jakob II. von England abgesetzt wurde.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_HEADING_1"> 
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				Geschichte
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_HEADING_2"> 
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				Adlige Erziehung
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				Ursachen der Rebellion
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_HEADING_4"> 
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				Der Aufstand beginnt
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				Ausbruch des Krieges
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				Wurzeln der Unabhängigkeit
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			<Text>
				Attentatsversuche
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				Urteil der Geschichte
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				1533 - 1584 n. Chr.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_NAME"> 
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				Wilhelm von Oranien
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				Anführer der Niederlande
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM_TEXT_1"> 
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				Weithin als Gründer und Befreier der Niederlande bekannt, führte Wilhelm, Fürst von Oranien, der auch "Wilhelm der Schweiger" genannt wurde, Mitte des 16. Jahrhunderts eine erfolgreiche Rebellion gegen die spanische Habsburger-Dynastie an, die über die niederländischen Gebiete herrschte. Wilhelm, einst selbst ein loyaler Diener Königs Philipp II. von Spanien, wurde letztlich zum bekanntesten Kopf der Rebellion, da sein Missfallen über die anhaltende Verfolgung niederländischer Protestanten durch die Spanier immer größer wurde. Er konnte viele seiner Adelskollegen für seine Sache gewinnen und wurde in den Augen des spanischen Monarchen zum Gesetzlosen. Er führte die niederländischen Truppen in mehrere erfolgreiche Schlachten gegen den König, bevor er 1584 durch die Kugel eines Attentäters verstarb.
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				Geboren 1533 als Sohn des Grafen Wilhelm von Nassau erhielt Wilhelm im Alter von 11 Jahren den Titel des Fürsten von Oranien, als sein Vorgänger und Cousin René ohne Erbe für Titel und Ländereien verstarb. Zu dieser Zeit gehörten die Niederlande zum Herrschaftsgebiet des Kaisers des Heiligen Römischen Reiches, Karl V., der als Oberhaupt der Habsburger-Monarchie regierte und zugleich König von Spanien war. Nachdem er zunächst die Erziehung und Ausbildung bekam, die man von einem Adligen erwartete, wurde Wilhelm später zu einem einflussreichen Mitglied am kaiserlichen Hof. Die Verbindungen des Kaisers zur spanischen Krone sollten noch eine bedeutende Rolle bei Wilhelms Bestreben spielen, den Spaniern die Herrschaft über die Niederlande zu entreißen.[NEWLINE][NEWLINE]Wilhelm stieg schnell in den Rängen des Militärs auf, war bereits mit Anfang 20 Kommandant in der kaiserlichen Armee und hatte auch mehrere diplomatische Ämter als Berater des Kaisers inne. Wilhelm musste sich seine Gunst beim Kaiser jedoch teilweise durch seinen Glauben erkaufen, und er entsagte seiner lutherischen Erziehung zugunsten der römisch-katholischen Kirche, um seinen Aufstieg zur Macht zu beschleunigen.
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				1555 übergab Karl V. die spanische Krone an seinen Sohn, Philipp II. Dieser war für sein rigoroses Vorgehen gegen Protestanten in seinem Reich bekannt, zeigte nur wenig Verständnis für deren Ansichten und verlieh der Inquisition gegen die Reformation mehr Macht. Als Wilhelm seinem neuen König diente, dämmerte ihm, welche Pläne Philipp wirklich verfolgte, da dieser keinerlei Skrupel zeigte, die Protestanten auf grausame Art und Weise loszuwerden. Wilhelm hatte den Katholizismus zwar im Laufe seiner Erziehung angenommen, war jedoch als Lutheraner aufgewachsen und immer noch fest davon überzeugt, dass es ein Recht jedes Menschen sei, seinen eigenen Glauben zu haben. Es heißt, dass Wilhelm bei einem Jagdausflug ein Gespräch Philipps mit Heinrich II. von Frankreich mithörte, in dem diese sich über die geplante Auslöschung der Protestanten in ihren beiden Reichen austauschten. Dies soll das Schlüsselereignis gewesen sein, das Wilhelm dazu brachte, sich später gegen Philipp und die spanische Herrschaft über die Niederlande zu wenden.[NEWLINE][NEWLINE]Um die etablierten Protestanten in den Niederlanden zu unterdrücken, ins Exil zu treiben oder einem noch schlimmerem Schicksal zuzuführen, entwickelte Philipp ein System mit Plakaten, auf denen bekanntgegeben wurde, dass auf die Ausübung des lutherischen und calvinistischen Glaubens die Strafe Folter oder Tod stand. Die Verfolgung nahm so extreme Formen an, dass viele niederländische Katholiken den Protestanten bei ihrem Kampf gegen die Maßnahmen Philipps zur Seite standen.[NEWLINE][NEWLINE]Wilhelm begann, den König öffentlich zu kritisieren, machte seine Meinung zu diesem Thema unmissverständlich klar und ermutigte andere dazu, sich ebenfalls gegen das unterdrückerische Vorgehen Philipps zu wenden. 1566 reichten mehrere niederländische Adlige bei der spanischen Statthalterin Margarethe von Parma eine Petition zur Beendigung der Protestantenverfolgung in den Niederlanden ein. Trotz ihrer Bemühungen, zu einem friedlichen Kompromiss zu gelangen, wies Philipp die eingereichte Petition ab, was direkt darauf überall im niederländischen Gebiet zum reformatorischen Bildersturm führte, bei dem protestantische Rebellen katholische Kirchen plünderten.
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				Als im Zuge des Bildersturms auch die öffentliche Ausübung protestantischer Glaubenspraktiken immer mehr zunahm, schickte Philipp den "Eisernen" Herzog von Alba, Fernando Alvarez de Toledo, in die Niederlande, um den Aufstand dort niederzuschlagen und die Rebellen zu bestrafen. Bei seiner Ankunft richtete Alba den Rat der Unruhen - bei den Protestanten später auch bekannt als "Blutrat" - als Instrument zur Verurteilung und Bestrafung der Rebellen und ihrer Anführer ein. Viele derjenigen, die vor den Rat gerufen wurden, tauchten unter, wie auch Wilhelm selbst, doch es heißt, dass mehr als 1.000 Protestanten vom Eisernen Herzog für schuldig befunden und hingerichtet wurden.
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				Während er den Aufstand von seiner Heimat Nassau aus finanzierte, stellten Wilhelm und die Rebellen Armeen auf, um die Spanier an mehreren Fronten anzugreifen. Eine Gruppe protestantischer Exilanten und niederländischer Adliger, die den Spaniern Widerstand leistete, wurden "Geusen" oder "Bettler" genannt - die bekanntesten von ihnen waren die "Wassergeusen". Wilhelm unterstützte die Wassergeusen, damit sie ihre Schiffe ausrüsten konnten, mit denen sie als Freibeuter Küstenstädte in den Niederlanden angriffen, um sie auszuplündern.[NEWLINE][NEWLINE]Wilhelms Bruder, Ludwig von Nassau, führte eine Armee aus Söldnern und französischen Hugenotten (Protestanten) gegen eine spanische Streitmacht unter dem Kommando des niederländischen Adligen Johann von Ligne, der Philipp gegenüber loyal war. Sie trafen sich 1568 in der Schlacht von Heiligerlee in der Provinz Groningen im Norden der Niederlande. Ludwig konnte die spanische Armee besiegen und Johann von Ligne starb auf dem Schlachtfeld. Wilhelms zweitjüngster Bruder, Adolf, fiel jedoch ebenfalls, als er die niederländische Kavallerie kommandierte. Diese bedeutende Schlacht gilt unter Historikern als der Beginn des Achtzigjährigen Krieges, wie der Konflikt um die niederländische Unabhängigkeit ebenfalls bezeichnet wird.[NEWLINE][NEWLINE]In der Schlacht von Jemgum wurde Ludwigs Armee kurz darauf von den spanischen Truppen vernichtend geschlagen, als er versuchte, die Stadt Groningen zu belagern, und er war gezwungen, den Rückzug anzutreten. Wilhelm übernahm nun selbst die Führung und konnte mit einer Armee mehrere Siege erringen, was der niederländischen Bevölkerung Mut machte, da immer mehr Städte in ihrem Land der spanischen Herrschaft entrissen wurden. Doch trotz der beträchtlichen Gebietsgewinne - die Niederländer eroberten innerhalb des nächsten Jahrzehnts den Großteil der nördlichen Gebiete - hatten die Spanier die südlichen Niederlande weiter fest im Griff.
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				1573 wurde die Utrechter Union in der gleichnamigen niederländischen Stadt unterzeichnet, um den Widerstand der nördlichen Provinzen gegen Spanien zu vereinigen. Auch wenn die Union noch nicht wirklich unabhängig war, stellt ihre Gründung doch einen Wendepunkt bei der Befreiung von der spanischen Herrschaft über die Provinzen dar. Während Spanien noch immer die südlichen Gebiete kontrollierte, kam es 1581 mit der Unterzeichnung der Plakkaat van Verlatinghe zur offiziellen Unabhängigkeitserklärung und der Lossagung der Niederlande von Philipps Herrschaft. Wilhelm sollte die vollständige Befreiung der Niederlande aus dem Griff Spaniens jedoch nicht mehr erleben.
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				Nachdem König Philipp ein nicht unerhebliches Kopfgeld auf Wilhelm ausgesetzt hatte, ließ der erste Attentatsversuch nicht lange auf sich warten. Der Spanier Juan de Jáuregui feuerte 1582 einen Schuss auf Wilhelm ab, der ihn am Hals schwer verletzte. Er überlebte zwar, doch der langsame Heilungsprozess erschwerte ihm seine Teilnahme an der Rebellion sehr. Nicht einmal zwei Jahre später wurde Wilhelm erneut zum Ziel eines Attentäters. Diesmal war es der französische Katholik Balthasar Gérard, der Wilhelm in dessen Haus auflauerte und drei Schüsse auf ihn abgab. Die tödliche Kugel traf Wilhelm in der Brust.[NEWLINE][NEWLINE]In den darauffolgenden Tagen kam Gérard vor Gericht und wurde zum Tode verurteilt. Seine Bestrafung bestand aus Folter und zog sich über eine ganze Woche hin. Er wurde schließlich erlöst, indem man ihn köpfte.
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				Wilhelm wird heute als Initiator der niederländischen Unabhängigkeitsbewegung und Gründer des souveränen Staats geachtet, den die Niederlande heute darstellen. Indem er die Menschen in den Provinzen ermutigte, sich gegen die spanische Herrschaft und ihre skrupellose Verfolgung der niederländischen Protestanten zu wenden, vertrat Wilhelm zeitlebens den aufgeklärten Standpunkt, dass Gerechtigkeit nur herrscht, wenn alle Menschen ihren Glauben frei ausüben können.
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				Fürst von Oranien
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				Kaiserin Wu maß der Entwicklung von Landwirtschaft großen Wert bei und gab viele Schriften zu dem Thema in Auftrag. Einer ihrer Maßstäbe über die Kompetenz eines Beamten war, wie gut er sein Land bewirtschaftete.
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				Geschichte
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				Konkubine Wu
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				Kaisergattin Wu
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				Kaiserinmutter Wu
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				Kaiserin Wu
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				Historische Bewertung
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN_LIVED"> 
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				ca. 625-705 n. Chr.
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				Wu Zetian
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				Staatsoberhaupt von China
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				Wie die meisten Zivilisationen war China in der Geschichte vorherrschend von Männern dominiert. Bis vor Kurzem hatten Frauen nur wenig Rechte und direkte Macht war ihnen nahezu vollständig verwehrt. Dass eine Frau den Rang eines Kaisers erreichen und die mächtigste Person Chinas werden sollte, war nahezu unmöglich. Es gelang in der chinesischen Geschichte nur einer Person: Wu Zetian gehört zu den beeindruckendsten Regenten, die die Welt jemals gesehen hat - männlich wie weiblich.
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				Im Alter von 13 Jahren (ca. 639 n. Chr.) wurde das ungewöhnlich hübsche Kind Wu Konkubine von Kaiser Taizong. Sie hatte keine Kinder mit dem Kaiser und als er im Jahr 649 starb, verließ sie den Palast, um eine buddhistische Nonne zu werden, wie es zu dieser Zeit für kinderlose Konkubinen üblich war. Das wäre normalerweise das Ende ihrer Geschichte gewesen, doch das Schicksal sollte ihr eine weitere Möglichkeit zu Ruhm bieten.[NEWLINE][NEWLINE]Wie fast immer in der Politik im China der damaligen Zeit wird es jetzt etwas kompliziert. Kaiserin Wang, die Frau des gegenwärtigen Kaisers Gaozong (Sohn des verstorbenen Kaisers Taizong), hatte Angst, dass Gaozong sich zu sehr an seine Konkubine Xiao gewöhnen könnte. Das war in der Tat eine große Sorge, da es in der Vergangenheit schon vorgekommen war, dass Konkubinen Kaiserinnen abgelöst hatten, die dann getötet wurden. Um die Aufmerksamkeit ihres Mannes von Xiao abzulenken, ließ die Kaiserin Wu - die immer noch jung und schön[NEWLINE]war - zurück in den Palast bringen und als Konkubine wieder einsetzen.[NEWLINE][NEWLINE]Diese Taktik war ein voller Erfolg. Sie war sogar ein wenig zu erfolgreich, denn in wenigen Jahren hatte sie Kaiser Gaozongs Gunst nicht nur von Xiao, sondern auch von Kaiserin Wang auf sich gelenkt. Beide Damen wurden umgebracht und sie erhielt den Rang der Kaiserin. Einige Historiker glauben, dass sie ihre eigene kleine Tochter umgebracht und der Kaiserin den Mord angehängt hat. Auch wenn das nicht bewiesen ist, legen nachfolgende Ereignisse die Vermutung nahe, dass ihr eine solche Handlung durchaus zuzutrauen gewesen wäre.
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				Als Kaisergattin schickte Wu sich schnell an, ihre Macht zu konsolidieren. Sie schmiedete Allianzen mit bestimmten mächtigen Beamten und ließ Gegner degradieren, ins Exil schicken oder töten. Sie war für den Kaiser eine fähige Beraterin, und mit der Zeit delegierte er immer mehr Macht an sie. Im Jahr 660 n. Chr. begann der Kaiser, unter einer ihn schwächenden Krankheit zu leiden (einige glauben, dass diese durch eine langsame Vergiftung durch Wu hervorgerufen wurde), und er überließ das meiste der täglichen Regierungsarbeit über das Reich Wu, die zu dieser Zeit um die 35 Jahre alt war. Wu erwies sich als fähige Regentin mit scharfem Geist und ausgiebigem Wissen über Geschichte und Literatur. Sie zeigte außerdem bemerkenswerte Fähigkeiten darin, all jede zu vernichten, die gegen sie vorgingen oder eines Tages eine Bedrohung für sie darstellen könnten. Als Kaiserin Wu im Jahr 683 starb, war sie unangefochten die mächtigste Person in China.
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				Nach Gaozongs Tod wurde Wus Sohn Zhongzong Kaiser. Er zeigte schnell besorgniserregende Anzeichen von Unabhängigkeit und besetzte etwa wichtige Posten ohne vorherige Absprache mit seiner Mutter. Da dies Wus Machtbasis zu unterminieren drohte, schritt sie entschieden ein. Zhongzong wurde abgesetzt und ins Exil geschickt, und Wus jüngster Sohn Ruizong wurde Kaiser. Dieses Mal ging Wu jedoch kein Risiko ein und isolierte den Kaiser. Der nominelle Kaiser, der am Beispiel seines älteren Bruders seine Lektion gelernt hatte, verhielt sich sehr still und tat nichts, um die Kaiserinmutter zu verärgern.
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				Im Jahr 690 n. Chr. stieg Wu selbst auf den Thron und ihr Sohn Ruizong wurde zum Kronprinzen degradiert. Unter den Traditionalisten sorgte das für einige Verstimmung, um die Wu sich in der ihr eigenen brutalen Art und Weise kümmerte: Sie erweiterte die Macht der Geheimpolizei, die ihr direkt unterstand, und Hunderte wurden ins Exil geschickt, verhaftet oder ermordet. Sie behielt ihren Posten für etwa 15 Jahre, bis sie im Alter von 80 Jahren schwer erkrankte und abgesetzt wurde. Sie starb später im gleichen Jahr.
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				Als Herrscherin galt Wu als fähige Regentin und schlau in der Beurteilung eines Charakters. Sie beförderte und unterstützte fähige Männer, deren unbedingte Loyalität sie sich so sicherte. Generäle, die sie ernannte, eroberten Korea und fügten dieses wohlhabende Land dem Reich hinzu. Sie war schnell darin, jegliche Bedrohungen zu beseitigen, und die frühen Jahre ihrer Regentschaft waren blutig und repressiv, selbst nach chinesischen Standards. Als sie sicherer auf dem Thron wurde, legte sie der Geheimpolizei jedoch kurze Zügel an und selbst ihre Feinde mussten zähneknirschend ihre Kompetenz und Entschiedenheit loben.[NEWLINE][NEWLINE]Zusammengefasst kann man sagen, dass ihre Regentschaft gut für alle war, die keine Herausforderung für sie darstellten, und tödlich für alle, die genau das taten. Alles in allem bleibt Wu Zetian eine der faszinierendsten Staatsoberhäupter der Geschichte, die es sehr wohl verdient, weiter studiert zu werden.
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				Regierende Kaiserin
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				Gebäudeliste
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				Modernisierungsliste
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				Stadtstaatenliste
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				Beförderungsliste
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				Ressourcenliste
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				Sozialpolitikliste
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				Liste Spez. u. GP
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				Technologieliste
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				Gelände u. Geländearten
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				Einheitenliste
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				Wunderliste
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			<Text>
				{TXT_KEY_ABLTY_FRESH_WATER_STRING} {@1_ImprovementDescription}: Ertrag an {@2_YieldDescription} um {3_Yield} gesteigert.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_MOVEMENT"> 
			<Text>
				{TXT_KEY_ABLTY_FASTER_MOVEMENT_STRING} {@1_RouteDescription} [NEWLINE]
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_NOFRESHWATERYIELDCHANGES"> 
			<Text>
				{@1_ImprovementDescription} {TXT_KEY_ABLTY_NO_FRESH_WATER_STRING}: Ertrag an {@2_YieldDescription} um {3_Yield} gesteigert.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_SPECIALABILITIES_YIELDCHANGES"> 
			<Text>
				{@1_ImprovementDescription}: Ertrag an {@2_YieldDescription} um {3_Yield} gesteigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_TOOLTIP"> 
			<Text>
				In der Zivilopädie findet Ihr Informationen zu zahlreichen Spielelementen.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_CAIO_DUILIO_CLASS_TEXT"> 
			<Text>
				Zwei der drei geplanten Caio Duilio-Klassen wurden von der italienischen Regia Marina in den 1870ern gebaut. Diese ozeantauglichen, mit 100-Tonnen-Vorderladern und 50-Millimeter-Panzerplatten ausgestatteten Schlachtschiffe waren für ihre Zeit so revolutionär, dass die Briten ihren eigenen Schlachtschiff-Entwurf verwarfen, um ein Gegenstück der italienischen Schiffe zu bauen. Die Caio Duilio und die Enrico Dandolo waren zwar niemals in direkte Kampfgeschehen verwickelt und wurden 1909 bzw. 1920 abgewrackt, kamen jedoch mehrfach an der afrikanischen Mittelmeerküste zum Einsatz, um die italienischen Interessen zu wahren.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FRANK_SEAXMAN_TEXT"> 
			<Text>
				Der Sachs ist ein langes Messer oder ein kurzes, gebogenes Schwert mit einer gekerbten Klinge, beliebt bei den Kriegern der keltischen und fränkischen Stämme. Er war sowohl als Werkzeug als auch als Waffe einsetzbar und vor allem im Nahkampf auf kurze Distanz effektiv. Im Verlauf jahrzehntelanger Barbarenwanderungen wurden verschiedene Varianten entwickelt, darunter der Schmalsachs und der Breitsachs, sowie lange und kurze Versionen davon. In dem Heldenepos Beowulf setzt der Held einen Sachs ein, um einen Drachen zu zerteilen und Grendels Mutter benutzt einen, als sie gegen Beowulf kämpft.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSBOOSTER_HEADING"> 
			<Text>
				RS-Booster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSCOCKPIT_HEADING"> 
			<Text>
				RS-Cockpit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSENGINE_HEADING"> 
			<Text>
				RS-Motor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_FUTURE_SSSTASISCHAMBER_HEADING"> 
			<Text>
				RS-Stasekammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_GOTH_GADRAUHT_TEXT"> 
			<Text>
				Die gotischen Stämme hatten keine feste Armee, sie verließen sich stattdessen auf Gadrauhts oder kurzzeitige Miliz. Diese Einheiten waren in der Regel mit Stoß- und Wurfspeeren sowie Schilden bewaffnet, auch wenn manche Schwerter und Bogen hatten. Sie waren nicht gepanzert und besonders effektiv im Nahkampf auf grobem Gelände, wo die strikten militärischen Formationen, die die Römer bevorzugten, sich als hinderlich erwiesen. Sie waren in der Regel in Hundafabs, das bedeutet "hundert bewaffnete Männer" organisiert. Neben den Stammeslinien waren die Gadrauhts unverzichtbar in offenen Feldschlachten, sie kämpften lieber bis zum letzten Mann statt zu fliehen, wenn sich das Blatt gegen sie wendete.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_HUN_SCOURGE_OF_GOD_TEXT"> 
			<Text>
				"Die Geißel Gottes" ist ein Beiname, den man Attila gegeben hat. Diese Einheiten repräsentieren seine Führung auf dem Schlachtfeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CAMELARCHER_HEADING"> 
			<Text>
				Kamel-Bogenschütze (Arabien)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CAMELARCHER_TEXT"> 
			<Text>
				Einige muslimische Kavalleristen ritten auf Kamelen in die Schlacht. Das hatte häufig einen beunruhigenden Effekt auf die europäischen Pferde, die diesen ungewöhnlichen Tieren bis dahin noch nie begegnet waren. Wie zu erwarten sind Kamele besser für Wüstengebiete geeignet als Pferde. Im Allgemeinen setzte der Kamel-Bogenschütze Blitzangriffstaktiken gegen den Feind ein, was eher der Taktik berittener mongolischer Bogenschützen entsprach als der von Rittern oder anderen schweren Kavallerie-Einheiten. Ein gut ausgebildeter Kamel-Bogenschütze konnte einem Ritter große Schwierigkeiten bereiten, wenn dieser nicht von Bogenschützen seiner eigenen leichten Kavallerie geschützt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CARAVEL_HEADING"> 
			<Text>
				Karavelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CHUKONU_HEADING"> 
			<Text>
				Zhugenu-Schütze (China)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CHUKONU_TEXT"> 
			<Text>
				Die "Zhugenu" ist eine recht raffinierte Repetierarmbrust, die gegen Ende des 2. Jahrhunderts n. Chr. in China erfunden wurde. Das Gerät sieht in etwa aus wie eine gewöhnliche europäische Armbrust mit einem oben, genau über der Sehne, angebrachten Kasten, der mit Armbrustbolzen gefüllt ist. Im Einsatz zieht der Soldat einen Hebel, um die Sehne zu spannen, und drückt dann den Hebel zurück, woraufhin ein Bolzen aus dem Kasten in Schussposition rutscht. Das verschaffte der Zhugenu eine höhere Schussrate als der herkömmlichen europäischen Armbrust. Allerdings wurde die Zhugenu mit leichteren Bolzen bestückt und hatte eine geringere Reichweite als die europäische Variante. Welches die überlegene Waffe war, hing von den jeweiligen Umständen ab - das europäische Modell bot in offenem Gelände einen Vorteil gegen schwer gepanzerte Gegner, während die Zhugenu vermutlich auf kurze Distanz gegen eine große Anzahl leicht gepanzerter Angreifer die bessere Wahl wäre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CROSSBOWMAN_HEADING"> 
			<Text>
				Armbrustschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CROSSBOWMAN_TEXT"> 
			<Text>
				Erstmals tauchte die Armbrust in Europa im 10. Jahrhundert auf. Obwohl sie langsamer ist als ein herkömmlicher Bogen, bedarf eine Armbrust weniger Übung und Kraft als ein regulärer Bogen, und mit der Zeit wurde sie die häufigste Waffe auf dem Schlachtfeld. Eine Armbrust besteht aus einem recht kurzen, aber schweren Bogen, der auf einen Schaft aufgesetzt ist. Der Schütze zieht die Sehne zurück (häufig mit mechanischer Unterstützung), um den Bogen zu spannen, und legt dann einen "Bolzen" (Pfeil) in die Rille im Schaft. Der Schütze zielt und betätigt dann den Abzug, um die Sehne loszulassen, die den Bolzen auf das Ziel feuert. Neben anderen Vorteilen kann eine Armbrust aus einer knienden Position oder Bauchlage abgeschossen werden, was mit einem normalen Bogen unmöglich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_JANISSARY_HEADING"> 
			<Text>
				Janitschar (Osmanen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_JANISSARY_TEXT"> 
			<Text>
				Janitschare waren Mitglieder eines Elitetrupps in der Armee des osmanischen Reiches. Gegründet im späten 14. Jahrhundert waren die ursprünglichen Janitschare christliche Jugendliche (häufig Sklaven vom Balkan), die zum Islam konvertiert und dann von der osmanischen Armee eingezogen wurden. Anfangs wurde den Janitscharen das Zölibat aufgezwungen (was ihren wilden Kampfgeist erklären könnte), später wurde das gelockert. Mit den Jahren gewannen die Janitschare enormen politischen Einfluss innerhalb des Reiches; im 17. und 18. Jahrhundert organisierten sie wiederholt Staatsstreiche. Doch je mehr Einfluss sie erlangten, desto traditionsgebundener und sturer wurden sie - sie weigerten sich, ihre Waffen und Taktiken auf dem neusten Stand zu halten, um mit dem Rest der Welt mithalten zu können. Im Jahre 1826 wurden sie gewaltsam aufgelöst und durch modernere osmanische Truppen ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_KNIGHT_HEADING"> 
			<Text>
				Ritter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_KNIGHT_TEXT"> 
			<Text>
				Ritter waren fast immer Angehörige des Adels einer Nation: die einzigen Menschen, die sich die notwendige Ausrüstung, Pferde und umfangreiche Ausbildung leisten konnten. Sie waren die schwere Kavallerie der mittelalterlichen Armee und über große Teile des Mittelalters beherrschten sie das Schlachtfeld. Ihre Rüstung bot ihnen guten Schutz vor Pfeilen und Speeren, und ihre hohe Mobilität ermöglichte es ihnen, die Schwäche eines Gegners überall auf dem Schlachtfeld auszunutzen. Es erforderte viel Mut, sich dem Angriff eines Ritters zu stellen. Eine Mauer aus Pikenieren konnte heranstürmenden Rittern nur widerstehen, wenn sie die Disziplin und den Schneid besaßen, ihre Stellung zu halten. Wenn sie zurückschreckten, waren sie erledigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LANDSKNECHT_HEADING"> 
			<Text>
				Landsknecht (Deutschland)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LANDSKNECHT_TEXT"> 
			<Text>
				Die Landsknechte waren deutsche Söldner des 16. Jahrhunderts, die nach Vorbild der legendären Schweizer Söldner mit Pike bewaffnet waren und diese letztendlich als die beste verfügbare Söldner-Infanterie in Europa verdrängten. Sie kämpften beinahe in jeder wichtigen Auseinandersetzung im 16. Jahrhundert - oft auf beiden Seiten. Im Kampf trugen die Landsknechte in der Regel Piken von bis zu sechs Metern Länge. Einige trugen auch Zweihänder oder Hellebarden; diese wurden benutzt, um die Spitzen der gegnerischen Piken abzuschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_HEADING"> 
			<Text>
				Langbogenschütze (England)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_TEXT"> 
			<Text>
				Der englische Langbogen entwickelte sich während des 12. Jahrhunderts, als die Engländer Wales erobern wollten. Der Langbogen wurde aus Eibe oder Ulme gefertigt und war 1,5 bis zwei Meter hoch (abhängig von Größe und Stärke des Anwenders). Der Langbogen war äußerst schwierig zu meistern, aber gut ausgebildete englische Langbogenschützen konnten weiter, schneller und präziser schießen als die Armbrustschützen dieser Zeit, was allerdings jahrelange Übung erforderte. Als die Bevölkerung des Landes wuchs, wurde die englische Wildnis in Ackerland verwandelt. Gelegenheiten zum Jagen verschwanden und die englischen Freibauern verlernten den Umgang mit Pfeil und Bogen. Das führte zum Verschwinden des englischen Langbogens, mehr noch als der Vormarsch des Schießpulvers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGSWORDSMAN_HEADING"> 
			<Text>
				Langschwertkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGSWORDSMAN_TEXT"> 
			<Text>
				Das Langschwert war die vielfältigste Waffe auf den Schlachtfeldern des Mittelalters und der Renaissance. Es war leichter und einfacher zu tragen als eine Pike und konnte ein- oder zweihändig benutzt werden, sodass es dem Schwertkämpfer möglich war, auch einen Schild zu tragen. Im Kampf gegen Pikeniere von Angesicht zu Angesicht hatten die Langschwertkämpfer einen entscheidenden Nachteil, denn sie erlitten schwere Verluste durch die längeren Waffen, bevor sie überhaupt in Angriffsreichweite kamen. Allerdings waren Langschwertkämpfer schneller und beweglicher als Pikeniere - und wenn sie ihre Gegner mit einem Flankenangriff treffen konnten, waren die Pikeniere so gut wie erledigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MINUTEMAN_HEADING"> 
			<Text>
				Minuteman (Amerika)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MINUTEMAN_TEXT"> 
			<Text>
				Die amerikanischen Minutemen dienten während des amerikanischen Unabhängigkeitskriegs und waren ausgesuchte Mitglieder der Kolonialmiliz. Sie waren eine schnelle Einsatztruppe: ausgebildet, um direkt auf feindliche Angriffe zu reagieren und somit der Armee (wie auch der restlichen Miliz) Zeit zu verschaffen, um zu reagieren und sich für den Kampf vorzubereiten. Die Minutemen gab es sogar bereits vor der amerikanischen Unabhängigkeitsbewegung: Die Massachusetts Bay Colony hatte bereits 1645 einzelne Mitglieder ihrer Miliz zu Minutemen ernannt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETEER_HEADING"> 
			<Text>
				Französischer Musketier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETEER_TEXT"> 
			<Text>
				Die Musketiere sind durch die verwegenen Geschichten von Alexandre Dumas berühmt geworden und waren französische Elite-Soldaten, bewaffnet mit Schwert und Muskete. Da die Musketiere im Jahre 1622 als "Untereinheit" der Königlichen Wache gegründet wurden, konnten ihnen auch die niederen Ränge der französischen Aristokratie beitreten, während der angesehenere Rang der Wache den höheren Schichten vorbehalten blieb. Die Musketiere waren für ihren Kampfgeist und ihre Angeberei berüchtigt und wurden in Paris und überhaupt im ganzen Land sehr bewundert. Sie wurden gegen Ende des 18. Jahrhunderts aufgelöst.
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		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_HEADING"> 
			<Text>
				Musketier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_TEXT"> 
			<Text>
				Die Muskete ist ein langläufiger Vorderlader mit Steinschloss, der aus der Schulter abgefeuert wird. Musketen waren leichter und präziser als die frühere militärische Schusswaffe, die Arkebuse, und hatten diese etwa ab dem 18. Jahrhundert auf den meisten europäischen Schlachtfeldern abgelöst. Mit der Ergänzung eines Bajonetts wurde die Muskete außerdem zu einer nützlichen Nahkampfwaffe und machte den Pikenier dadurch überflüssig. Die "Brown Bess" der britischen Armee war die archetypische Muskete, die von 1722-1838 im Einsatz war; beide Seiten verwendeten sie während der Amerikanischen Unabhängigkeitsbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSLIMCAVALRY_HEADING"> 
			<Text>
				Mandekalu-Kavallerie (Songhai)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSLIMCAVALRY_TEXT"> 
			<Text>
				Wie ihre nördlichen Gegenstücke bestanden muslimische Armeen auch aus schweren Kavallerie-Einheiten, in Form und Funktion ähnlich den europäischen Rittern. Wie die Europäer kamen muslimische Ritter ebenfalls aus den oberen Schichten der Gesellschaft und verfügten über die besten Waffen, Rüstungen und Pferde. Die Rüstung konnte den klimatischen Gegebenheiten angepasst werden (selbst der edelste Ritter würde schnell getoastet, trüge er im Nahen Osten während des Sommers eine Plattenrüstung) aber sie verschaffte ihnen immer noch einen großen Vorteil gegenüber anderen Einheiten auf dem Schlachtfeld. Historische Berichte belegen, dass muslimische Ritter ihren europäischen Gegnern in der Regel ebenbürtig waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_PIKEMAN_HEADING"> 
			<Text>
				Pikenier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_PIKEMAN_TEXT"> 
			<Text>
				Ein Pikenier ist ein besser ausgebildeter und gepanzerter Speerkämpfer, der mit einer längeren und schärferen Waffe ausgerüstet ist. Im Gegensatz zum kürzeren und leichteren Speer wird eine Pike so gut wie immer zweihändig benutzt. Historische Pikeniere konnten besonders effektiv gegen andere Infanterie oder Kavallerie eingesetzt werden, aber da sie keine Schilde hatten, waren sie schutzlos gegen Bogenschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SAMURAI_HEADING"> 
			<Text>
				Samurai (Japan)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SAMURAI_TEXT"> 
			<Text>
				Vor der Erfindung des Schießpulvers waren die japanischen Samurai wohl die besten Kämpfer seit den römischen Legionen. Die Samurai erschienen im 12. Jahrhundert auf der Bildfläche und waren eine Kriegerkaste, die dem Bushido-Kodex folgte, der Mut, Ehre und Loyalität über das Leben selbst stellte. Samurai trugen in der Regel zwei Schwerter, das einschneidige Katana und das kürzere Wakizashi; Letzteres wurde für das (Selbstmord-)Ritual "Seppuku" benutzt. Diese Schwerter waren den entsprechenden westlichen Langschwertern weit überlegen, da die japanischen Schwertschmiede Meister in der Kunst waren, harten und weichen Stahl zu kombinieren. Einige trugen auch einen Bogen oder Speer und später Schusswaffen. Abhängig von der Epoche (und dem Reichtum und Status des Samurai) trug ein Samurai Schutzkleidung aus gefüttertem Stoff oder lackiert, oder sogar eine Rüstung aus Metall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SIAMESEWARELEPHANT_HEADING"> 
			<Text>
				Siamesischer Kriegselefant (Siam)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SIAMESEWARELEPHANT_TEXT"> 
			<Text>
				In Südostasien wurden Elefanten noch weit bis ins Mittelalter in der Kriegsführung eingesetzt. Besonders in Siam waren Kriegselefanten hochgeschätzt und Anführer kämpften häufig von ihren Rücken aus. 1593 endete ein Krieg zwischen Birma und Siam mit einem siamesischen Sieg, als der siamesische König Naresuan den birmesischen Kronprinzen Minchit Sra im Einzelkampf auf den Rücken von Elefanten besiegte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_TREBUCHET_HEADING"> 
			<Text>
				Tribok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_TREBUCHET_TEXT"> 
			<Text>
				Der Tribok ist eine mächtige mittelalterliche Belagerungswaffe. Er wurde zuerst im 12. Jahrhundert in Europa eingesetzt und konnte aus weiter Entfernung ein 300-Pfund-Geschoss in oder über die feindlichen Mauern schleudern. Die mittelalterliche europäische Version des Triboks war ein Gerät mit einem Gegengewicht. Es bestand aus einem sehr langen hölzernen Arm mit einer Schlinge auf der einen Seite und einem schweren Gewicht am anderen Ende, und war auf einem schweren Holzgerüst aufgesetzt. Der lange Arm wurde heruntergewunden, dadurch wurde das schwere Gewicht angehoben und ein Geschoss in die Schlinge gelegt. Wurde diese gelöst, fiel das Gewicht herunter, der Arm schoss in die Luft und das Geschoss wurde über eine große Distanz hinweggeschleudert. Diese Geräte waren in der Regel nicht mobil und es dauerte recht lange, sie zu errichten, was ihren effektiven Einsatz auf ausgedehnte Belagerungen beschränkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_GUIDEDMISSLE_HEADING"> 
			<Text>
				Lenkrakete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_GUIDEDMISSLE_TEXT"> 
			<Text>
				Dem modernen Raketen-Entwickler stehen zahlreiche fortgeschrittene Tracking-Technologien für Lenkraketen zur Verfügung. Einige Raketen sind automatisch; sie peilen ihre Ziele mit Hilfe von Radar- und Wärmesuchtechnologien an. Einige Raketen können mit einem Laser "sehen", der den Feind "erleuchtet". Andere werden von Menschenhand über eine Funk- oder sogar Drahtverbindung zur Rakete gesteuert. Natürlich wurden Waffen nicht nur "schlauer", sondern auch teurer. Eine einzelne Lenkrakete kostet unter Umständen Zehntausende Dollars oder sogar mehr. Einer Armee, die solche Waffen verschwenderisch einsetzt, könnte rasch das Geld für wichtige Dinge, wie z. B. Verpflegung, ausgehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_HELICOPTERGUNSHIP_HEADING"> 
			<Text>
				Kampfhubschrauber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_HELICOPTERGUNSHIP_TEXT"> 
			<Text>
				Hubschrauber wurden im Zweiten Weltkrieg und im Koreakrieg nur begrenzt zu Transportzwecken eingesetzt. Während des Vietnamkrieges entschied die US-Armee, einen schwerer bewaffneten und gepanzerten Helikopter zu konstruieren, der speziell für den Kampfeinsatz ausgelegt war. Seitdem ist der Kampfhubschrauber hauptsächlich zu einer Panzerzerstörungsmaschine geworden. Hubschrauber können ziemlich nah am Boden fliegen, für einen schnellen Schuss "auftauchen" und anschließend nach unten wegtauchen, ehe die feindliche Verteidigung reagieren kann. Dadurch waren Hubschrauber - außer aus der Luft - beinahe unmöglich zu stoppen, erst die tragbaren "Koffer"-Boden-Luft-Raketen, wie sie die Mudschaheddin gegen die sowjetischen Helikopter in Afghanistan einsetzten, konnten ihnen Einhalt gebieten. Moderne Kampfhubschrauber erfüllen andere Funktionen, wie Luftunterstützung für Infanterie-Einheiten oder schnelle Transporte für Spezialeinheiten, aber ihre primäre Aufgabe bleibt die Zerstörung von Panzern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_JETFIGHTER_HEADING"> 
			<Text>
				Düsenjäger
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_JETFIGHTER_TEXT"> 
			<Text>
				Der Düsenjäger spielt eine recht ähnliche Rolle wie sein Vorgänger, der propellerbetriebene Jäger im Zweiten Weltkrieg, aber es gibt große Unterschiede in Sachen Stärke, Panzerung, Bewaffnung sowie Computer- und Kommunikationsausrüstung der Flugzeuge. Das beste Flugzeug im Zweiten Weltkrieg konnte höchstens etwa 640 Kilometer pro Stunde zurücklegen, während ein moderner Düsenjäger dreimal so schnell fliegen kann. Ein Flugzeug aus dem Zweiten Weltkrieg konnte ein oder zwei Maschinengewehre und vermutlich ein oder zwei Bomben befördern. Ein moderner Jäger kann eine 20mm-Gatling-Kanone, zehn oder mehr Luft-Luft-Raketen und Dutzende verschiedener Raketen befördern. Er ist mit hochentwickelten Computern, Radar und Kommunikationsausrüstung ausgestattet, die sämtliche zuvor verfügbare Möglichkeiten übertreffen. Wie jedes andere Flugzeug sind Düsenjäger ein Ziel für Boden-Luft-Raketen, aber ihre größte Bedrohung sind feindliche Jäger. Die Seite, die in der Luft die Oberhand gewinnt, hat im Kampf einen fast unschlagbaren Vorteil.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECHANIZEDINFANTRY_HEADING"> 
			<Text>
				Mechanisierte Infanterie
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECHANIZEDINFANTRY_TEXT"> 
			<Text>
				Da sich die Geschwindigkeit von Kämpfen durch das Aufkommen von gepanzerten Fahrzeugen, Artillerie und - nicht zu vergessen - Luftkriegsführung erhöht hat, musste die moderne Infanterie ebenfalls schneller und beweglicher werden. Die meisten modernen Infanterie-Einheiten sind jetzt "mechanisiert" und bewegen sich in Schützenpanzern über das Schlachtfeld. Diese Fahrzeuge sind in der Regel mit einem oder mehreren schweren Maschinengewehren und Granatwerfern ausgestattet. Sie haben gegen moderne Panzer wenig Chancen, aber sie bieten Schutz vor Kugeln, Schrapnell und anderen Gefahren des Schlachtfelds. Abhängig von den Umständen können die Soldaten aus dem Inneren des Fahrzeugs kämpfen oder aussteigen und zu Fuß weitergehen, wie es Infanteristen seit Anbeginn der Kriegsführung getan haben.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECH_HEADING"> 
			<Text>
				Kampfroboter
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECH_TEXT"> 
			<Text>
				Der riesige, zweibeinige, mechanische Roboter ist mit einer Reihe von Raketen, Gatling-Kanonen-Armen, Laserstrahl-Augen und einem tödlichen Kung-Fu-Schlag ausgestattet. Obwohl er derzeit nicht auf modernen Schlachtfeldern zu finden ist, arbeiten in diesem Moment zweifellos Regierungen und böse Konzerne auf der ganzen Welt im Geheimen an der Entwicklung dieser Giganten aus Metall. Wenn diese Kampfroboter zum Einsatz kommen, werden alle anderen Waffen überflüssig sein und das Schicksal der Menschheit wird sich in einem fulminanten Kampf zwischen Armeen der guten und der bösen Kampfroboter in den Straßen der Innenstadt Tokios entscheiden. (Vorausgesetzt, die riesigen radioaktiven Monster erwischen uns nicht zuerst.)
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MISSLECRUISER_HEADING"> 
			<Text>
				Raketenkreuzer
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MISSLECRUISER_TEXT"> 
			<Text>
				Mit Ausnahme des Flugzeugträgers und des Atom-U-Boots ist der Raketenkreuzer die mächtigste Waffe der modernen Marine. Ein Raketenkreuzer ist dafür ausgelegt, sehr mächtige und präzise Langstrecken-Marschflugkörper zu transportieren und abzufeuern. Er kann den Gegner an Land und zu Wasser anpeilen und zerstören, oft lange bevor dieser überhaupt weiß, dass der Raketenkreuzer in Reichweite war. Der amerikanische Raketenkreuzer der Ticonderoga-Klasse ist wohl das mächtigste Schiff auf See - er ist mit 122 Abschussrohren bewaffnet, die eine große Anzahl an Boden-Boden-, Boden-Luft- und selbst U-Boot-Abwehrraketen befördern können. Zudem ist er mit einer Vielzahl von Flugabwehr-Kanonen im Gatling-Stil ausgestattet, die in der Lage sind, eingehende feindliche Raketen und Flugzeuge schnell zu vernichten.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MOBILEROCKETARTILLERY_HEADING"> 
			<Text>
				Mobile Raketenartillerie
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MOBILEROCKETARTILLERY_TEXT"> 
			<Text>
				In der Vergangenheit setzte die Artillerie meist chemische Sprengsätze ein, um träge Geschosse auf ihre Ziele zu schleudern. Raketenartillerie hingegen feuert Raketengeschosse mit eigener Treibladung ab. Das ermöglicht kleinere und leichtere Artillerierohre als bei traditioneller Artillerie und sorgt für schnelle, bewegliche Artilleriefahrzeuge, die immer noch über ordentliche Durchschlagskraft verfügen. Noch fortschrittlichere Artilleriesysteme können Steuerungssysteme beinhalten, mit denen während des Flugs der Kurs eines Geschosses korrigiert werden kann.
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			<Text>
				Mobiler Boden-Luft-Raketenwerfer
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			<Text>
				Während sich Helikopter in effiziente Kampfmaschinen verwandelten, entwickelte die Infanterie im Gegenzug Waffen, um die wachsende Bedrohung zu bekämpfen - ganz zu schweigen von der Gefahr durch Düsenjäger. Moderne Boden-Luft-Raketen sind schnell, leicht und haben ein Radar, das es ihnen erlaubt, feindliche Flugkörper anzupeilen und in sie hineinzufliegen. Die darauffolgende heftige Explosion verursacht bei anfälligen Flugzeugen und Helikoptern jede Menge höchstwahrscheinlich fatalen Schaden. Als Reaktion darauf wurden besser getarnte Fahrzeuge gebaut und die eingesetzte Raketen-Störtechnologie wurde verbessert. Dennoch machen Boden-Luft-Raketenwerfer feindlichen Flugkörpern das Leben schwer und bieten verbündeten Bodeneinheiten ordentlichen Schutz vor den Gefahren aus der Luft.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MODERNARMOR_HEADING"> 
			<Text>
				Kampfpanzer
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			<Text>
				Verglichen mit selbst den besten Panzern des Zweiten Weltkriegs wurden Kampfpanzer maßgeblich verbessert. Die heutigen Panzer sind größer, schneller, weitaus besser gepanzert, ihre Waffen wurden verbessert und sie sind mit hochentwickelten Computern und Kommunikationssystemen ausgestattet, die ihre Stärke und Überlebensfähigkeit auf dem tödlichen, modernen Schlachtfeld enorm erhöhen. Ein moderner Panzer kann mit über 60 Kilometern pro Stunde über das Schlachtfeld heizen, während er ganz präzise auf ein hunderte Meter entferntes Ziel schießt und ein Zielcomputer genauestens den Lauf der Panzerkanone ausrichtet, um jede Unebenheit und jedes Loch in der Straße auszugleichen.[NEWLINE][NEWLINE]Auf dem modernen Schlachtfeld stellen gegnerische Kampfpanzer und Artillerie, Jäger und Kampfhubschrauber die größte Bedrohung für den Kampfpanzer dar. Infanterie trägt selten Waffen mit sich, die stark genug sind, um feindliche Panzer zu vernichten - außer ihren Funkgeräten, die sie benutzen können, um Artillerie oder Luftunterstützung anzufordern.
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				Atomrakete
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			<Text>
				Atomraketen tragen einen oder mehrere Sprengköpfe, die Wasserstoffbomben enthalten, von denen jede in der Lage ist, eine Stadt zu zerstören. Da sie ihre tödliche Ladung um die halbe Welt befördern können, sind Atomraketen die tödlichste und schrecklichste Waffe, die jemals erschaffen wurde. Momentan gibt es keine realisierbare Abwehr gegen eine Atomrakete: Sobald sie gestartet ist - und wenn kein Wunder geschieht -, ist die Zielstadt erledigt. Abgesehen von der sofortigen Vernichtung durch die enorme Explosion, vergiften Kernwaffenexplosionen Land, Wasser und Luft für die nachfolgenden Generationen. Wechselnde Winde können den tödlichen radioaktiven Niederschlag weit weg befördern und so auf dem ganzen Kontinent das Land und die Menschen vergiften. Es ist ziemlich wahnsinnig, sie gegen einen Feind auf demselben Planeten einzusetzen, es sei denn, man muss diesen Feind davon abhalten, sie selbst einzusetzen.
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				Atom-U-Boot
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				Atom-U-Boote stammen aus der Zeit des Kalten Krieges und wurden gebaut, um unentdeckt eine große Anzahl an Atomraketen unter der Wasseroberfläche auf lange Reisen zu schicken. Diese riesigen Schiffe werden selbst mit Atomkraft angetrieben, was ihnen eine fast unbegrenzte Reichweite verschafft (solange die Vorräte nicht knapp werden). Atom-U-Boote sind strategische Waffenplattformen. Sie befördern interkontinentale Raketen, die um die halbe Welt fliegen können, bevor sie ihr Ziel treffen - für gewöhnlich eine feindliche Stadt. Obwohl sie Torpedos und Boden-Luft-Raketen zu ihrer eigenen Verteidigung befördern, ist es ihre oberste Pflicht, unentdeckt zu bleiben und jedem direkten Konflikt mit dem Feind aus dem Weg zu gehen. Sie dürfen auf keinen Fall zerstört werden.[NEWLINE][NEWLINE]Atom-U-Boote waren ein Teil des Kriegskonzepts "Gleichgewicht des Schreckens" der USA und der UdSSR: Wenn eine Seite einen Überraschungsangriff mit Atomwaffen auf die andere Seite durchführen sollte, würde die andere Seite mit ihren verbleibenden Atom-U-Booten zum Gegenschlag ausholen und so den Sieger ebenfalls vernichten. Zudem bedeutet diese Taktik, dass niemand einen Atomkrieg gewinnen kann, es sei denn, er könnte zweifelsfrei dafür sorgen, dass alle feindlichen Atom-U-Boote, Flugzeuge und Interkontinentalraketen vernichtet wurden. Ob man dieses Gleichgewicht des Schreckens nun für verrückt erklärt oder nicht, seither gab es auf diesem Planeten keinen Atomkrieg mehr.
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_MODERN_STEALTHBOMBER_HEADING"> 
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				Tarnkappenbomber
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				Mit der Weiterentwicklung der Flugabwehrtechnologie verbesserte sich auch die Konstruktion strategischer und taktischer Bomber. Abschüsse können vermieden werden, indem man für das feindliche Radar und andere Peilgeräte unsichtbar bleibt. Der moderne Tarnkappenbomber wird aus robusten Verbundstoffen hergestellt, mit einer besonderen Legierung aus Tarnmaterialien ummantelt und so geformt, dass er das feindliche Radar ablenkt. Tarnkappenbomber können Atom- oder normale Bomben befördern. Tarnkappenbomber sind zwar sehr effektiv, aber äußerst teuer: Die Kosten jedes amerikanischen B-2-Tarnkappenbombers belaufen sich auf schätzungsweise eine Milliarde US-Dollar, mehr als genug, um den Geldbeutel beinahe jeder Nicht-Supermacht auf der Welt zu sprengen.
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				Die Ritter der Normannischen Armee, die während der Besatzung Englands im 11. Jahrhundert gedient hatten, wurden mit knielagen Kettenhemden ausgerüstet, die auch "Gittergewand" genannt werden, und trugen typischerweise einen konisch geformten Helm, der (zumindest theoretisch) Pfeile ableiten sollte. Normannische Ritter waren vielleicht am berühmtesten dafür, dass sie verlängerte segelförmige Schilde trugen, die im Nahkampf die Beine der Ritter schützen sollten.
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				Die Schlachtschiffe der deutschen Brandenburg-Klasse, die 1893 in Bau gegeben wurden, waren als Zwischenstufe zwischen den großen küstennahen Panzerschiffen und den hochseetauglichen Kriegsschiffen gedacht. Sie waren schwer gepanzert und mit sechs Kaliber-28-Kanonen bewaffnet. Insgesamt liefen vier Schiffe vom Stapel. Die Brandenburg-Klasse kam während des Boxeraufstands im weit entfernten China und während des Ersten Weltkriegs im Mittelmeer zum Einsatz, bei dem eins der Schiffe versenkt wurde. Die anderen drei wurden später verkauft oder abgewrackt.
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				Kanone
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				Kanonen sind große, röhrenförmige Schusswaffen, die mit Schwarzpulver oder anderen Explosivstoffen ein Projektil über weite Entfernungen bei hoher Geschwindigkeit verschießen. Sie wurden etwa im 12. Jahrhundert n. Chr. in China erfunden. Die Mongolen übernahmen die Kanonen recht bald und setzten sie sehr effektiv in China und Korea ein. Es ist wahrscheinlich, dass die Mongolen die Kanone in die islamische Welt brachten und die Europäer sie wiederum von den Muslimen übernahmen. Die ersten Kanonen waren riesige, unhandliche, gefährliche Angelegenheiten, die oft beim Schießen explodierten und damit zu einer ebenso großen Gefahr für die Feuernden wie für die Beschossenen wurden. Doch bis zur Renaissance war die Qualität des Metallgusses weit genug fortgeschritten, um kleinere und weitaus verlässlichere Kanonen herzustellen, die man auch mit Pferden in die Schlacht ziehen oder auf Schiffen anbringen konnte.[NEWLINE][NEWLINE]König Gustav Adolf von Schweden revolutionierte den Einsatz der Feldartillerie, indem er viele kleine und leichte Geschütze einsetzte, die den schwereren und somit langsameren feindlichen Kanonen überlegen waren. Außerdem führte er die Kartätsche als Munition gegen gegnerische Infanterie ein, wofür ihn Fußsoldaten wahrscheinlich überall verfluchten.
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				Die Karavelle war ein kleines, hochseetaugliches Schiff, das im 15. Jahrhundert für Entdeckungsreisen verwendet wurde. Sie wurde von Prinz Heinrich dem Seefahrer von Portugal erfunden und bald darauf erkannten andere Nationen die Vorteile der Karavelle und bauten dieses praktische Schiff nach. Mit meist 20 bis 30 Metern Länge und zwei oder drei Masten mit Lateinersegeln waren Karavellen leicht und hatten wenig Tiefgang, was sie ideal zum Erforschen unbekannter Küsten und Flüsse machte. Sie konnten sich furchtlos an Stellen wagen, die größeren Schiffen verwehrt blieben. Die Karavelle war außerdem ein auffallend seetüchtiges Schiff, das die schlimmsten Stürme des Atlantiks überstehen konnte. Zwei von Kolumbus' drei Schiffen, die Pinta und die Niña, waren Karavellen. (Die größere Santa María war eine Karacke.)
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				Kavallerie
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				Zum Ende des 19. Jahrhunderts waren europäische und amerikanische Kavalleristen mit Repetiergewehren ausgestattet - kleinen, verlässlichen Waffen mit 5-15 Schuss Munition, die auf etwa 450 Meter genau schossen - sowie mit Pistolen und Schwertern. Da ihre Ausrüstung so viel leichter war als die der Lanciers und Ritter vor ihnen, waren sie viel schneller und konnten ein ganzes Stück weiter reiten als ihre Vorläufer. Der Kavallerieangriff von einst wurde zwar vielleicht unter sehr günstigen Umständen noch eingesetzt, doch die größere Genauigkeit und Feuerrate der Infanterie machte dieses Manöver extrem gefährlich. Traf die Kavallerie auf Infanterieeinheiten, stieg sie normalerweise zum Kämpfen ab, wobei ein Soldat vier Pferde im Hintergrund hielt und seine drei Kameraden auf den Gegner schossen.
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				Kosak (Russland)
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				Die Kosaken waren militärische Verbände, die in der Wildnis der Ukraine und Russlands lebten. Ursprünglich bezog sich der Name speziell auf tatarische Stammesangehörige, doch Ende des 15. Jahrhunderts wurde er auch verwendet, um Bauern zu bezeichnen, die aus polnischer, litauischer und Moskauer Leibeigenschaft geflohen waren und sich in der Wildnis niedergelassen hatten. Die Kosaken gehörten zu den besten natürlichen Reitern seit den Mongolen und dienten dem russischen Militär gegen besondere Privilegien für sich und ihre Gemeinschaften. Das russische Militär setzte die Kavallerie der Kosaken bis ins 20. Jahrhundert in allen größeren externen und internen Konflikten ein und während des Russischen Bürgerkriegs kämpften ebenfalls auf beiden Seiten Kosaken. Unter Stalin wurden die Kosaken beinahe vollständig vernichtet, doch nach dem Zerfall der Sowjetunion versuchen manche Überlebende, ihr Erbe fortzuführen.
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				Der von den Briten oft "Mad Mullah" genannte religiöse Führer Mohammed Abdullah Hassan gründete eine Derwisch-Bewegung in Somalia, die 20 Jahre lang einen antiimperialistischen Kampf gegen die Briten, Italiener und Äthiopier führte. Zu seinen etwa 10.000 Mann starken Streitkräften gehörte auch die gefürchtete Derwisch-Kavallerie, die meist zum Abschneiden von Versorgungslinien und Rückzugswegen eingesetzt wurde. Die uneinheitlich bewaffnete, von Stammeshäuptlingen angeführte Derwisch-Kavallerie war geprägt durch ihren Fanatismus, der sie zu furchterregenden Gegnern machte, die Verluste in Kauf nahmen, die andere Einheiten abgeschreckt hätten. Bis 1920, als der Mullah schließlich besiegt wurde, stammten seine effektivsten Befehlshaber aus der Derwisch-Kavallerie.
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				Die Force Publique diente in Belgisch-Kongo von 1908 bis 1960 als Gendarmerie und Militär, bis sie mit der Unabhängigkeit des Landes zum Kern der kongolesischen Armee wurde. Sie setzte sich aus Afrikanern verschiedenster ethnischer Herkunft zusammen, hauptsächlich aus dem Oberkongo, Sansibar und anderen belgischen Kolonien. Angeführt wurde sie von Weißen, die entweder belgische Armee-Veteranen oder europäische Söldner waren. Die Einheit war in kleineren Gruppen über die ganze Region verteilt und ging gegen Wilderer, arabische Sklavenhändler und aufständische Stämme vor. Sie diente auch in den Ostafrika-Kampagnen beider Weltkriege.
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				Außerhalb des britischen Reiches gab es während des zweiten Burenkrieges (1899-1902) viele Sympathien für die Burenrepublik und sie wurde im Kampf von Freiwilligen aus dem Ausland unterstützt.
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				Fregatte
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				Während des "Zeitalters der Entdeckungen" waren Fregatten Kriegsschiffe, die kleiner waren als "Linienschiffe" mit drei Decks und den Kern vieler Marinekampfeinheiten bildeten. Dennoch waren sie groß genug, um beträchtliche Feuerkraft an Bord haben zu können. Fregatten waren dreimastige Schiffe, deren Kanonen auf einem einzigen Deck angebracht waren (Linienschiffe konnten zwei oder sogar drei Kanonendecks haben). Abhängig von ihrer Größe konnten Fregatten 25-50 Kanonen tragen. Sie dienten hauptsächlich als Geleitschutz- und Patrouillenschiffe sowie zur Jagd auf Piraten. Im Krieg von 1812 setzten die USA sogenannte "Superfregatten" ein, die mit bis zu 90 Kanonen ausgerüstet waren. Eines dieser Schiffe, die USS Constitution, existiert bis heute; sie ist die älteste noch im Dienst stehende Fregatte.
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				Panzerschiff
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				Schon zu Zeiten Leonardo da Vincis träumten Visionäre von maschinenbetriebenen bewaffneten Schiffen, doch erst im Amerikanischen Bürgerkrieg Mitte des 19. Jahrhunderts waren Panzerschiffe weiter verbreitet. Die erste richtige Panzerschiff-Schlacht fand 1862 im Amerikanischen Bürgerkrieg statt, als die "Monitor" der Nordstaaten und die "Virginia" (auch "Merrimac" genannt) der Südstaaten aufeinandertrafen. Die Schlacht dauerte vier Stunden und die Kanonen beider Schiffe feuerten ständig mit nur geringen Auswirkungen - letztlich endete die Schlacht unentschieden. Doch die Auswirkungen dieser Schlacht auf die Welt waren bahnbrechend. Diese schwerfälligen und plumpen Schiffe - die sich gegen den Wind bewegen konnten und Geschosse aus den damaligen Kanonen ohne Weiteres abhielten - sorgten an einem einzigen Morgen ergebnisloser Kämpfe dafür, dass die Marineverbände aller Staaten mit einem Mal veraltet waren.
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				Lancier
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		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_LANCER_TEXT"> 
			<Text>
				Lanciers waren die Kavallerieeinheiten der Renaissance. In einer Zeit, in der Kanonen und andere Schwarzpulverwaffen aufkamen, stachen Geschwindigkeit und Beweglichkeit starke Rüstung aus, die gegen moderne Projektilwaffen immer weniger Schutz bot. So verzichteten Lanciers auf einen Großteil der schweren Plattenpanzer ihrer ritterlichen Vorgänger und behielten höchstens noch einen Brustpanzer aus Metall. Trotz Verbesserung der Bewaffnung blieb die Lanze in den Händen von gut ausgebildeten Reitern eine beängstigend effektive Waffe. Noch zu Zeiten der Napoleonischen Kriege hielten die Franzosen die Lanze für eine bessere Kavalleriewaffe als das Schwert. Im späten 19. Jahrhundert wurden beide Waffen schließlich vom Karabinergewehr abgelöst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RIFLEMEN_HEADING"> 
			<Text>
				Schützen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RIFLEMEN_TEXT"> 
			<Text>
				Ein Gewehr ist eine Schusswaffe, die von der Schulter gefeuert wird. Das Innere des Laufs besitzt eine spiralförmige Nut, die dem Projektil einen Drall verleiht, was die Reichweite und Stabilität im Gegensatz zu Glattrohrgeschützen erhöht. Die ersten Waffen mit gezogenen Läufen tauchten in Europa im 15. Jahrhundert auf, doch Schwierigkeiten bei der Herstellung verhinderten den verbreiteten Gebrauch bis zum 19. Jahrhundert. Britische und amerikanische Plänkler und Späher wurden während der Napoleonischen Kriege von 1812 mit Musketen mit gezogenem Lauf ausgerüstet, doch die längere Ladezeit verhinderte noch einige Jahre lang, dass diese Waffen in der regulären Infanterie eingesetzt wurden.[NEWLINE][NEWLINE]Die Erfindung des Minié-Geschosses verkürzte die Ladezeit erheblich und in der Zeit des Amerikanischen Bürgerkriegs wurden Musketen mit gezogenem Lauf mittlerweile in allen größeren europäischen Armeen eingesetzt. Zum Ende des Bürgerkriegs wurde die Muskete mit gezogenem Lauf von einer neuen Waffe verdrängt - dem Hinterlader. Dieses Gewehr hatte eine Schussrate von etwa einer Sekunde (je nachdem, wie schnell man den Hebel und dann den Abzug ziehen konnte) im Gegensatz zu den etwa 20 bis 30 Sekunden, die ein geübter Schütze mit einer Vorderlader-Muskete zwischen zwei Schüssen benötigte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_HEADING"> 
			<Text>
				Linienschiff (England)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_TEXT"> 
			<Text>
				Linienschiffe sind die größten und mächtigsten Segelschiffe, die jemals gebaut wurden. Sie bildeten vom 17. bis Mitte des 19. Jahrhunderts das Rückgrat Europas stärkster Seestreitkräfte. Ihren Namen erhielten sie wegen der klassischen Formation, in der sie kämpften. Im der Schlacht näherten sich die gegnerischen Schiffe einander in einer Linie und feuerten auf die feindlichen Schiffe donnernde Breitseiten ab, wenn diese vorbeifuhren, was zu schrecklichen Schäden an Schiffen und Besatzung führte. Der Sieg ging meistens an die Seite mit den meisten Kanonen und den erfahreneren Seeleuten. Die Engländer waren Meister in dieser Art der Kriegsführung und ihre Linienschiffe waren über ein Jahrhundert lang die unangefochtenen Herrscher der Weltmeere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SIPAHI_HEADING"> 
			<Text>
				Sipahi (Osmanen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SIPAHI_TEXT"> 
			<Text>
				Die Sipahi waren die Lanciers des Osmanischen Reiches. Sie wurden während der Herrschaft von Murad I. gegründet (der von 1362 bis 1389 regierte) und vom türkischen Landadel eingezogen. Sipahi waren hochmotivierte, treue Kämpfer und die persönlichen Leibwächter des Sultans. Sie waren große Gegner der Janitscharen, einer anderen osmanischen Eliteeinheit, die sowohl aus türkischen als auch aus nicht-türkischen Soldaten bestand. Die Sipahi halfen mit Begeisterung bei der gewaltsamen Auflösung der Janitscharen im Jahr 1826, nachdem diese erfolglos revoltiert hatten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_SAXON_HUSCARL_TEXT"> 
			<Text>
				Die angelsächsischen Huscarls, das mittelalterliche Pendant des modernen Leibwächters, waren professionell ausgebildete und gut bezahlte Soldaten, die dem König oder anderem Adel dienten. Sie waren mit hüftlangen Kettenrüstungen ausgestattet, die als "Brünne" bezeichnet werden, und normalerweise mit Kampfäxten bewaffnet und damit eine einschüchternde Verteidigungsmacht im 11. und 12. Jahrhundert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_VANDAL_AXEMAN_TEXT"> 
			<Text>
				Es gab zwar viele Arten von Äxten, die von den Barbaren, die Rom heimsuchten, benutzt wurden, die Vandalen bevorzugten aber die Wurfaxt, die sie in der Schlacht dem Feind, wenn er nah genug war, entgegenschleuderten. Eine Variante war die Franziska, eine leichte Axt, die von den Franken im dritten Jahrhundert n. Chr. entwickelt wurde. Die Version der Vandalen wurde mit einer Überhand-Bewegung geworfen, die bewirkte, dass sich die Axt im Flug drehte und so präziser flog. Die Wurfaxt, die schwerer als Pfeile und präziser als Speere war, hat sich sogar beim Kampf auf See als effektiv erwiesen, als die Vandalen das römische Karthago eroberten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVILOPEDIA_UNITS_VANDAL_TRIHEMIOLLA_TEXT"> 
			<Text>
				Die auf griechischem Design basierende Trihemiolia war das gängigste Kriegsschiff der Flotte der Vandalen. Es wog 40 Tonnen und hatte zweieinhalb Bänke Ruderer pro Seite. Die Trihemiolia war manövrierfähiger und schneller als die Trireme. Mit diesen Schiffen konnte man sowohl rammen als auch entern. Die Trihemiolia der Vandalen wurde in erster Linie für Überfälle auf Händler und Küsten eingesetzt. Sie hatte verstärkte Decks, um dem vermehrten Einsatz von Katapulten, die auf den römischen und byzantinischen Kriegsschiffen montiert waren, etwas entgegenzusetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_AMBROSE_BURNSIDE"> 
			<Text>
				Ambrose Burnside
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BLOCKADE_RUNNER_THEIRS"> 
			<Text>
				Eine konföderierte Einheit {1_UnitName} ist an der Küstenwache vorbeigeschlichen und auf dem Weg nach Europa. Ihre Baumwoll-Ladung bringt der Konföderation [ICON_GOLD] {2_GoldAmount} ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BLOCKADE_RUNNER_YOURS"> 
			<Text>
				Deine Einheit {1_UnitName} ist an der nördlichen Blockade vorbeigeschlichen, in Europa angekommen und konnte ihre Baumwoll-Ladung für [ICON_GOLD] {2_GoldAmount} verkaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BRIEFING_BUTTON"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE"> 
			<Text>
				Armeestützpunkt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE_HELP"> 
			<Text>
				Bringt 2 [ICON_RES_MANPOWER] Arbeitskraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARMY_BASE_STRATEGY"> 
			<Text>
				Jeder Armeestützpunkt bringt 2 [ICON_RES_MANPOWER] Arbeitskraft. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um Eure [ICON_RES_MANPOWER] Arbeitskraft zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL"> 
			<Text>
				Arsenal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL_HELP"> 
			<Text>
				Ermöglicht den Bau von Infanterieeinheiten in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_ARSENAL_STRATEGY"> 
			<Text>
				Ermöglicht den Bau von Infanterieeinheiten in dieser Stadt. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um neue Produktionsstätten für Eure Nation zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS"> 
			<Text>
				Kaserne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS_HELP"> 
			<Text>
				Bringt 1 [ICON_RES_MANPOWER] Arbeitskraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_BARRACKS_STRATEGY"> 
			<Text>
				Jede Kaserne bringt 1 [ICON_RES_MANPOWER] Arbeitskraft. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um Eure [ICON_RES_MANPOWER] Arbeitskraft zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS"> 
			<Text>
				Eisenhütte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS_HELP"> 
			<Text>
				Ermöglicht den Bau von Artillerieeinheiten in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_IRON_WORKS_STRATEGY"> 
			<Text>
				Ermöglicht den Bau von Artillerieeinheiten in dieser Stadt. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um neue Produktionsstätten für Eure Nation zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD"> 
			<Text>
				Schiffswerft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD_HELP"> 
			<Text>
				Ermöglicht den Bau von Marineeinheiten in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_NAVY_YARD_STRATEGY"> 
			<Text>
				Ermöglicht den Bau von Marineeinheiten in dieser Stadt. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um neue Produktionsstätten für Eure Nation zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE"> 
			<Text>
				Stallungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE_HELP"> 
			<Text>
				Ermöglicht den Bau von berittenen Einheiten in dieser Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_STABLE_STRATEGY"> 
			<Text>
				Ermöglicht den Bau von berittenen Einheiten in dieser Stadt. Kann nicht errichtet werden. Nehmt feindliche Städte ein, um neue Produktionsstätten für Eure Nation zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_WALLS"> 
			<Text>
				Hauptstadt-Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILDING_WALLS_STRATEGY"> 
			<Text>
				Die Hauptstadt-Verteidigung besteht aus einem Ring aus Erdwällen, welche die Verteidigungsstärke einer Stadt um 10 und ihre Trefferpunkte um 100 steigern, wodurch die Stadt bedeutend schwerer einzunehmen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILD_RAILROAD_HELP"> 
			<Text>
				Eine durchgehende Eisenbahnlinie ermöglicht es Einheiten, sich extrem schnell fortzubewegen.[NEWLINE][NEWLINE]Städte, die per Eisenbahn mit der eigenen Hauptstadt verbunden sind, erhalten auf die [ICON_PRODUCTION] Produktion einen Bonus von 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_BUILD_ROAD_HELP"> 
			<Text>
				Eine durchgehende Straßenlinie ermöglicht es Einheiten, sich extrem schnell fortzubewegen.[NEWLINE][NEWLINE]Die Verbindung von Städten mit der eigenen Hauptstadt erbringt eine große Menge [ICON_GOLD] Gold pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ANNAPOLIS"> 
			<Text>
				Annapolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_APPOMATTOX"> 
			<Text>
				Appomattox
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ASHLAND"> 
			<Text>
				Ashland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_BALTIMORE"> 
			<Text>
				Baltimore
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CARLISLE"> 
			<Text>
				Carlisle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CHAMBERSBURG"> 
			<Text>
				Chambersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CHARLOTTESVILLE"> 
			<Text>
				Charlottesville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CULPEPER"> 
			<Text>
				Culpeper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_CUMBERLAND"> 
			<Text>
				Cumberland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FAIRFAX"> 
			<Text>
				Fairfax
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FORT_MONROE"> 
			<Text>
				Fort Monroe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FREDERICK"> 
			<Text>
				Frederick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FREDERICKSBURG"> 
			<Text>
				Fredericksburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_FRONT_ROYAL"> 
			<Text>
				Front Royal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_GETTYSBURG"> 
			<Text>
				Gettysburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_GORDONSVILLE"> 
			<Text>
				Gordonsville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HAGERSTOWN"> 
			<Text>
				Hagerstown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HANCOCK"> 
			<Text>
				Hancock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HANOVER"> 
			<Text>
				Hanover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARPERS_FERRY"> 
			<Text>
				Harpers Ferry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARRISBURG"> 
			<Text>
				Harrisburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HARRISONBURG"> 
			<Text>
				Harrisonburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_HAVRE_DE_GRACE"> 
			<Text>
				Havre De Grace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LANCASTER"> 
			<Text>
				Lancaster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LAUREL"> 
			<Text>
				Laurel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LEESBURG"> 
			<Text>
				Leesburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_LYNCHBURG"> 
			<Text>
				Lynchburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MANASSAS"> 
			<Text>
				Manassas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MARTINSBURG"> 
			<Text>
				Martinsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_MOOREFIELD"> 
			<Text>
				Moorefield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NEW_MARKET"> 
			<Text>
				New Market
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NORFOLK"> 
			<Text>
				Norfolk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_NOTTOWAY"> 
			<Text>
				Nottoway Court House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_PETERSBURG"> 
			<Text>
				Petersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_RICHMOND"> 
			<Text>
				Richmond
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_ROMNEY"> 
			<Text>
				Romney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_STAUNTON"> 
			<Text>
				Staunton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_TAPPAHANNOCK"> 
			<Text>
				Tappahannock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WARRENTON"> 
			<Text>
				Warrenton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WASHINGTON"> 
			<Text>
				Washington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WESTMINSTER"> 
			<Text>
				Westminster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WILLIAMSBURG"> 
			<Text>
				Williamsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_WINCHESTER"> 
			<Text>
				Winchester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CITY_NAME_YORK"> 
			<Text>
				York
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SZENARIOBESCHREIBUNG[NEWLINE]12. April 1861. Geschütze der Konföderierten eröffnen das Feuer auf Fort Sumter in der Bucht von Charleston und signalisieren so den Beginn des Amerikanischen Bürgerkriegs. Präsident Abraham Lincoln startet einen Aufruf nach Freiwilligen für 90 Tage - er glaubt zuversichtlich, dass die Rebellion kurzzeitig niedergeschlagen werden kann. Jefferson Davis, neu gewählter Präsident der Konföderierten Staaten, ist gleichermaßen optimistisch. Davis verlegt seine Regierung kühn nach Richmond, Virginia, nur 160 Kilometer entfernt von Washington, D.C. Könnt Ihr den schnellen Sieg erringen, den beide Seiten vorhersehen? Oder wird dieser Krieg zum Test, wie lange eine in Freiheit geborene Nation ausharren kann?[NEWLINE][NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Erobert die Hauptstadt Eures Gegners, bevor die Zeit vorbei ist.[NEWLINE][NEWLINE]SONDERREGELN[NEWLINE]Stadtvernichtung und Siedler sind deaktiviert. Nur Städte mit einem dieser Produktionsgebäude können Einheiten produzieren: Arsenal (Infanterie), Stallungen (Kavallerie), Eisenhütte (Artillerie) oder Schiffswerft (Marineeinheiten). Erobert feindliche Städte, um die Produktionszentren und Personalressourcen zu kontrollieren, die für Infanterieeinheiten erforderlich sind. Alle Einheiten des Spielers, der sich zuerst bewegt, besitzen bei ihrer Eröffnungsrunde nur die halbe Bewegungsreichweite. Städte besitzen keinen Fernkampf und nur minimale Verteidigung über die Kampfstärke einer Garnison hinaus. Die Reichweite Großer Generäle wird auf fünf erhöht und sie werden in eine nahe Stadt verlegt statt ausgeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV5_IMPROVEMENTS_CITADEL_TEXT"> 
			<Text>
				Eine Zitadelle ist eine gewaltige Befestigung, die nur von einem Ingenieur gebaut werden kann. Wenn die Zitadelle gebaut wurde, erweitern sich die Kulturgrenzen um die Zitadelle herum um ein Geländefeld. Alle Einheiten, die in einer Zitadelle stationiert sind, erhalten einen Verteidigungsstärke-Bonus von 100%. Außerdem erleiden alle feindlichen Einheiten, die ihre Runde nahe einer Zitadelle beenden, 30 Schaden (nicht stapelbar mit anderen Zitadellen).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				US-amerikanisch|US-amerikanischen|US-amerikanische|US-amerikanischer|US-amerikanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_DESC"> 
			<Text>
				Vereinigte Staaten von Amerika|Vereinigten Staaten von Amerika|Vereinigten Staaten von Amerika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				Union
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				konföderiert|konföderierten|konföderierte|konföderierter|konföderiertes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Konföderierte Staaten von Amerika|Konföderierten Staaten von Amerika|Konföderierten Staaten von Amerika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				Konföderation
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				Die Konföderierten Staaten von Amerika, auch bekannt als die Konföderation, bezeichnete die südlichen Bundesstaaten, die sich nach der Wahl Abraham Lincolns zum Präsidenten im Jahr 1860 von der USA abspalteten. Die Südstaaten sahen in Lincolns Standpunkten zur Sklaverei eine Verletzung der individuellen Rechte der einzelnen Staaten, einschließlich des Rechts, sich von der Verfassung loszusagen und sich aufzuspalten, was sie damit auch taten.[NEWLINE][NEWLINE]Der Präsident der Konföderation, Jefferson Davis, kümmerte sich nicht nur um die logistischen Aspekte der Kriegsbemühungen, sondern auch um Militärstrategien und die Aufstellung der Südstaaten-Armeen (vergleichbar mit seinem Gegenüber im Norden). Die Konföderation hatte es mit einem Gegner zu tun, der besser ausgerüstet, zahlenmäßig überlegen war und zudem über mehr Ressourcen verfügte. Diese Überlegenheit konnte den Enthusiasmus der Südstaaten-Truppen jedoch nicht bremsen, die in dem bevorstehenden Krieg einen Kampf um ihre Lebensart und die individuellen Staatenrechte sahen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_UNITEDSTATES_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_CIV_UNITEDSTATES_TEXT_1"> 
			<Text>
				Die Staaten, die sich während des Amerikanischen Bürgerkriegs weiter zur Bundesregierung der Vereinigten Staaten bekannten, bezeichnete man als die Union. Die Union bestand größtenteils aus den zwanzig Staaten, die die Sklaverei bereits ohne ein Bundesmandat verboten hatten, und aus fünf Grenzstaaten, in denen die Sklaverei noch erlaubt war. Sie wurde von Präsident Abraham Lincoln angeführt, der die logistischen wie auch strategischen Aspekte des Krieges gegen den Süden koordinierte.[NEWLINE][NEWLINE]Der Norden war dem Süden wirtschaftlich überlegen und verfügte durch seine fortgeschrittenere Industrialisierung von Anfang an über mehr Ressourcen sowie über eine größere Armee. Außerdem hatte der Norden viermal so viele Einwohner und konnte somit einfacher neue Soldaten rekrutieren. Trotz dieser Vorteile war es für die Union ein schwieriges Unterfangen, die Südstaaten zurückzugewinnen. Die konföderierten Armeen wurden von fähigen Offizieren angeführt und sie kämpften um ihre Heimat, wodurch sie auch das Terrain besser kannten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_DESC"> 
			<Text>
				Zwischen 1861 und 1865 litt Amerika unter einem blutigen Bürgerkrieg, der sich größtenteils zwischen den Hauptstädten Washington und Richmond ereignete. Könnt Ihr eine der aufstrebenden Nationen zum Sieg führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EO_EX_IMPROVEMENTS"> 
			<Text>
				Gesamte Unterhaltskosten für Straßen und Eisenbahnstrecken, die Ihr gebaut habt oder die Ihr verwaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_BURNSIDE"> 
			<Text>
				NEUER KOMMANDANT DER UNION: Joe Hooker[NEWLINE][NEWLINE]Nach der Niederlage bei {1_CityName} hat Lincoln beschlossen, dass es Zeit für einen neuen Kommandanten der Union ist. Joe Hooker hat nun das Kommando. Er gewährt einen Kampfmodifikator von 20%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CALL_VOLUNTEERS"> 
			<Text>
				PRO-UNIONS-EREIGNIS: Aufruf nach Freiwilligen[NEWLINE][NEWLINE]Abraham Lincolns eindringlicher Ruf nach Freiwilligen für die Union wurde erhört. {1_Num} Divisionen von Infanterieeinheiten der Union sind gerade per Eisenbahn aus dem Nordosten eingetroffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CLARA_BARTON"> 
			<Text>
				PRO-UNIONS-EREIGNIS: Clara Barton[NEWLINE][NEWLINE]Die Philantropin Clara Barton wurde an diesem Kriegsschauplatz zur Leiterin der Feldlazarette der Union auserkoren. Aufgrund der Verdienste dieses "Engels auf dem Schlachtfeld" ist die Arbeitskraft der Union um {1_Num} gesteigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_COTTON_PRICES"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: Baumwollpreise[NEWLINE][NEWLINE]Die Baumwollpreise in Europa sind gestiegen. Die Profite der Konföderation durch Blockadebrecher steigen dramatisch. Die Sache der Konföderation erhält {1_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_CSA_INFLATION"> 
			<Text>
				PRO-UNIONS-EREIGNIS: Konföderations-Inflation[NEWLINE][NEWLINE]Die Währung der Konföderation wurde entwertet! Das [ICON_GOLD] Gold in der Schatzkammer der Konföderation ist um {1_Num}% gesunken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_EMANCIPATION"> 
			<Text>
				PRO-UNIONS-EREIGNIS: Emanzipationserklärung[NEWLINE][NEWLINE]Abraham Lincoln verabschiedete eine folgenschwere Erklärung, die allen Sklaven im Konföderationsgebiet die Freiheit zusichert. Arbeitskraft der Union ist um {1_Num} erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_GEORGE_RAINS"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: George W. Rains[NEWLINE][NEWLINE]George Washington Rains und sein Bruder Gabriel haben mit Sprengkörpern experimentiert. Vielleicht kann dieser Große Wissenschaftler der Konföderation bei der Entwicklung neuer Technologien, wie zum Beispiel der verbesserten Artillerie, helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_GRANT"> 
			<Text>
				NEUER KOMMANDANT DER UNION: Ulysses Grant[NEWLINE][NEWLINE]Lincoln hat endlich seinen Mann gefunden. Ulysses Grant, der bereits in etlichen Kampagnen auf westlichen Kriegsschauplätzen siegreich war, wird nach Osten versetzt und mit dem Kommando beauftragt. Er gewährt einen Kampfmodifikator von +30% und alle Einheiten, deren Zug innerhalb einer Reichweite von 5 Geländefeldern beginnt, erhalten +1 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_HOOKER"> 
			<Text>
				NEUER KOMMANDANT DER UNION: Ambrose Burnside[NEWLINE][NEWLINE]Nach der Niederlage bei {1_CityName} hat Lincoln beschlossen, dass es Zeit für einen neuen Kommandanten der Union ist. Ambrose Burnside hat nun das Kommando. Er gewährt lediglich einen Kampfmodifikator von 10%. Burnside ist dafür aber fest entschlossen, die Potomac-Armee in Bewegung zu setzen. Alle Einheiten, deren Zug innerhalb einer Reichweite von 5 Geländefeldern beginnt, erhalten +1 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_JOHN_ERICSSON"> 
			<Text>
				PRO-UNIONS-EREIGNIS: John Ericsson[NEWLINE][NEWLINE]Der schwedische Erfinder John Ericsson hat sich der Sache der Union angeschlossen. Vielleicht kann dieser Große Wissenschaftler der Union bei der Entwicklung neuer Technologien, wie zum Beispiel dem Panzerschiff Monitor, helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_LEE_ARRIVES"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: Robert E. Lee übernimmt das Kommando[NEWLINE][NEWLINE]Joe Johnston wurde in einer Schlacht verwundet. Robert E. Lee wird zum Kommandanten der Armee von Nord-Virginia befördert. Hierdurch steigt der Großer General-Kampfmodifikator der Konföderation von +20% auf +30%. Alle Einheiten, deren Zug innerhalb einer Reichweite von 5 Geländefeldern beginnt, erhalten +1 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MCCLELLAN"> 
			<Text>
				NEUER KOMMANDANT DER UNION: George McClellan[NEWLINE][NEWLINE]Nach der Niederlage bei {1_CityName} hat Lincoln beschlossen, dass es Zeit für einen neuen Kommandanten der Union ist. George McClellan hat nun das Kommando. Er gewährt lediglich einen Kampfmodifikator von 10%. Dafür ist MeClellan jedoch ein Meister in der Ausbildung neuer Truppen. Wenn er sich in einer Stadt aufhält, in der eine neue Infanterieeinheit ausgebildet wird, wird sofort eine ZWEITE Einheit zur selben Zeit ausgebildet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MEADE"> 
			<Text>
				NEUER KOMMANDANT DER UNION: George Meade[NEWLINE][NEWLINE]Nach der Niederlage bei {1_CityName} ist Lincoln erneut auf der Suche nach einem neuen Kommandanten. George Meade hat nun das Kommando, eine klare Verbesserung gegenüber dem vorigen Kommandanten. Er gewährt einen spürbaren Kampfmodifikator von +30%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_MOSBYS_RAIDERS"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: Mosbys Räuber[NEWLINE][NEWLINE]Konföderierte Partisanen-Räuber unter dem Kommando von John S. Mosby haben in Nord-Virginia mehrere große Wagenzüge überfallen. {1_Num}% des aktuellen [ICON_GOLD] Goldes in der Schatzkammer der Union wurde von den Konföderierten gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_NYC_DRAFT_RIOTS"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: Einberufungsunruhen von New York[NEWLINE][NEWLINE]New York wird von Bürgerunruhen erschüttert! Auslöser für die Unruhen war die Verabschiedung des jüngsten Wehrpflicht-Gesetzes der Union, das Männer zum Dienst in der Armee verpflichtet. Zur Bekämpfung der Unruhen müssen Truppen abgezogen werden. Die Arbeitskraft der Union sinkt um {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_WESTERN_CRISIS"> 
			<Text>
				PRO-UNIONS-EREIGNIS: Westkrise[NEWLINE][NEWLINE]Der Sieg der Union bei Vicksburg hat die Ordnung der konföderierten Truppen im Westen völlig durcheinander gebracht. Verstärkungen müssen nach Mississippi verlegt werden. Die Arbeitskraft der Konföderation sinkt um {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_EVENT_WESTERN_RAIL"> 
			<Text>
				PRO-KONFÖDERATIONS-EREIGNIS: Westverstärkungen[NEWLINE][NEWLINE]{1_Num} konföderierte Infanteriedivisionen vom westlichen Kriegsschauplatz sind gerade per Bahn eingetroffen. Diese Einheiten werden auch ganz dringend hier im Osten benötigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_GEORGE_MEADE"> 
			<Text>
				George Meade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_IRVIN_MCDOWELL"> 
			<Text>
				Irvin McDowell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_JOE_HOOKER"> 
			<Text>
				Joe Hooker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_JOE_JOHNSTON"> 
			<Text>
				Joe Johnston
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_2"> 
			<Text>
				Sezession
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_3"> 
			<Text>
				Fort Sumter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_4"> 
			<Text>
				Begrenzte Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_5"> 
			<Text>
				Invasion des Nordens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_6"> 
			<Text>
				Kapitulation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_7"> 
			<Text>
				Gefangennahme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_HEADING_8"> 
			<Text>
				Historische Bewertung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_LIVED"> 
			<Text>
				1808 - 1889 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_NAME"> 
			<Text>
				Jefferson Davis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_SUBTITLE"> 
			<Text>
				Provisorischer Präsident der Konföderation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_1"> 
			<Text>
				Jefferson Davis, geboren im Jahr 1808, war ein amerikanischer Politiker und Offizier, der gewählt wurde, um die Konföderierten Staaten von Amerika nach ihrer Abspaltung im Jahr 1861 anzuführen. Nach dem Besuch der United States Military Academy in West Point und dem Dienst in Fort Crawford zog Davis nach Mississippi, wo er eine Plantage bewirtschaftete. Nach einem kurzen Dienst im Mexikanisch-Amerikanischen Krieg kehrte Davis nach Mississippi zurück und wurde im Jahr 1848 zum Gouverneur des US-Senats ernannt. Als Sklavenhalter und Militärveteran galt Davis als Verkörperung der südlichen Wertvorstellungen, was ihm bei seiner aufblühenden politischen Karriere zugutekam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_2"> 
			<Text>
				1853 wurde Davis unter dem neu gewählten Präsidenten Franklin Pierce zum Secretary of War ernannt. Nach seiner Dienstzeit kehrte er 1857 in den Senat zurück, wo er versuchte, die Abspaltungsbestrebungen der Südstaaten einzudämmen. Nach Lincolns Wahlsieg zum Präsidenten im Jahr 1860 schloss sich Mississippi jedoch sechs weiteren Staaten an, um sich von der Union loszusagen. Daraufhin gab Davis seinen Senatssitz auf und kehre nach Hause zurück. Obwohl Davis davon ausging, in den neu gegründeten Konföderierten Staaten von Amerika nur eine militärische Führungsposition zu bekleiden, wurde er 1861 unter Beifall zu ihrem provisorischen Präsidenten gewählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_3"> 
			<Text>
				Als Präsident der Konföderation versuchte Davis, durch Verhandlungen mehrere Forts der Union zu erlangen, die sich auf dem Gebiet der neu gegründeten Konföderation befanden. Präsident Lincoln hatte jedoch kein Interesse daran, dem Süden Territorien zu überlassen, und gab den Befehl, Fort Sumter in South Carolina mit Lebensmitteln und Vorräten aufstocken zu lassen. Dies wurde von den Konföderierten Truppen als Kriegshandlung angesehen und sie begannen unter dem Kommando von General P. G. T. Beauregard mit dem Beschuss auf das Fort - der Beginn des Amerikanischen Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_4"> 
			<Text>
				Jefferson Davis koordinierte die von den Südstaaten-Armeen eingesetzten Strategien. Er erkannte schnell, dass die Konföderation im Vergleich zur viel größeren Union nur begrenzte Ressourcen und Ausrüstung zur Verfügung hatte, und setzte auf eine solide Verteidigung statt aggressiver Offensivpläne. Als diese Strategie nach der erfolgreichen Verteidigung der konföderierten Hauptstadt Richmond, Virgina aufging, entschieden sich Davis und sein wichtigster Berater, General Robert E. Lee, für eine Invasion des Nordens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_5"> 
			<Text>
				Trotz der militärischen Brillanz von General Lee stießen die Angriffe der Konföderation auf den Norden bei jedem Kampf auf harten Widerstand. Bei der Schlacht am Antietam im September 1862 erlitt die Konföderation 10.000 Verluste. Bei der späteren Schlacht von Gettysburg, die weitläufig als Wendepunkt des Krieges angesehen wird, kamen über 20.000 Soldaten ums Leben oder wurden verletzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_6"> 
			<Text>
				1865 befand sich die Konföderation in großer Not und im April des Jahres stand der Kommandant der Union, Ulysses S. Grant, knapp davor, die konföderierte Hauptstadt Richmond zu erobern. General Robert E. Lee und die Nord-Virginia-Armee ergaben sich nur wenige Tage später, woraufhin Jefferson Davis und sein Kabinett in den Süden flohen. Am 5. Mai 1985 wurde die Regierung der Konföderation offiziell in Washington, Georgia aufgelöst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_7"> 
			<Text>
				Am 10. Mai wurde Davis von Unionstruppen gefangen genommen und verbrachte zwei Jahre in Haft. Nachdem er schließlich gegen Kaution entlassen wurde, lebte er die nächsten zehn Jahre eher zurückgezogen und mied öffentliche Auftritte oder Debatten über den Ausgang des Krieges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_ELIZABETH_TEXT_8"> 
			<Text>
				Jefferson Davis starb 1889 im Alter von 81 Jahren, nachdem er monatelang durch eine unbekannten Krankheit ans Bett gefesselt war. Nach seinem Tod wurden ihm zu Ehren zahlreiche Denkmäler errichtet und sein Vermächtnis ist für Historiker und die Nachfahren derer, die für die Konföderation kämpften und starben, von großer Bedeutung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_2"> 
			<Text>
				Wahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_3"> 
			<Text>
				Fort Sumter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_4"> 
			<Text>
				Emanzipationserklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_5"> 
			<Text>
				Gettysburg-Ansprache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_HEADING_6"> 
			<Text>
				Historische Bewertung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_LIVED"> 
			<Text>
				1809 - 1865 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_NAME"> 
			<Text>
				Abraham Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_SUBTITLE"> 
			<Text>
				Präsident der Vereinigten Staaten von Amerika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_1"> 
			<Text>
				Abraham Lincoln, der im Jahr 1809 in einer kleinen Hütte in Kentucky geboren wurde und in bescheidenen Verhältnissen aufwuchs, wurde zu einem der größten Staatsmänner der amerikanischen Geschichte. In seinen frühen Zwanzigern bekleidete er eine Reihe kleinerer politischer Ämter, bis er 1834 ein Mandat für das Repräsentantenhaus von Illinois erhielt. Im Jahr 1836 begann er mit dem Studium der Rechtswissenschaften und erwarb sich schon bald einen Ruf als fähiger Anwalt, der mit einer Vielzahl von Fällen betraut wurde. Während seiner aufeinanderfolgenden Amtsperioden im Repräsentantenhaus von Illinois und einer späteren im Repräsentantenhaus der USA wurde Lincoln für seine Missbilligung der Sklaverei bekannt - das wohl wichtigste Markenzeichen seiner politischen Karriere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_2"> 
			<Text>
				1860 kandidierte Lincoln erfolgreich als 16. Präsident der Vereinigten Staaten von Amerika. Das erste Schreckgespenst einer möglichen Lossagung der Südstaaten kam in den mittlerweile berühmten Debatten zwischen Lincoln und Douglas auf, in denen sich Lincoln gegen eine Verbreitung der Sklaverei in die westlichen Gebiete der Vereinigten Staaten aussprach. Die Südstaaten, die den Fortbestand der Sklaverei unterstützen, waren entschlossen, sich bei einer Wahl Lincolns von den USA abzuspalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_3"> 
			<Text>
				Schon bald nach Lincolns Sieg spalteten sich, angeführt von South Carolina, die ersten sieben Staaten ab - ihnen folgten Alabama, Florida, Georgia, Louisiana, Mississippi und Texas. Sie erklärten ihre Unabhängigkeit und gründeten 1861 die Konföderierten Staaten von Amerika. Mit der Wahl von Jefferson Davis als Präsident besiegelten die Südstaaten endgültig die bereits im Vorfeld angedrohte Abspaltung. Es dauerte nicht lange und es begann einer der verheerendsten Kriege, die jemals in Amerika geführt wurden: der Amerikanische Bürgerkrieg, der mit einem Angriff auf das Unionsfort Sumter im April 1861 seinen Lauf nahm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_4"> 
			<Text>
				Lincoln übernahm die Leitung der Kriegsbemühungen der Union und erteilte den schicksalhaften Befehl, Sympathisanten der Konföderierten gefangen zu nehmen, alle konföderierten Häfen mit einer Blockade zu belegen und alle Sklaven zu befreien, die die Südstaaten im Krieg einsetzten. Sein aggressivster und bemerkenswertester Erlass, die Emanzipationserklärung, wurde am 1. Januar 1863 unterzeichnet und versprach allen Sklaven im Gebiet der Konföderation die Freiheit - auch wenn sie damit in den USA noch keine vollständigen Bürgerrechte hatten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_5"> 
			<Text>
				Monate später hielt Lincoln eine Rede, die als eine der berühmtesten Reden in die Geschichte eingehen würde: die Gettysburg-Ansprache. Sein Eröffnungssatz: "Vor 87 Jahren gründeten unsere Väter auf diesem Kontinent eine neue Nation, in Freiheit gezeugt und dem Grundsatz geweiht, dass alle Menschen gleich geschaffen sind" erinnert noch heute an Lincolns bedeutenden Beitrag zur amerikanischen Geschichte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADERS_GEORGE_TEXT_6"> 
			<Text>
				In den nächsten fünf Jahren tobte der Bürgerkrieg, in dem über 500.000 Amerikaner ihr Leben ließen, und der erst mit der Kapitulation von General Robert E. Lee im April 1865 endete. Nur fünf Tage später wurde Lincoln vom konföderierten Sympathisanten John Wilkes Booth bei einer Aufführung im Ford's Theater in Washington D.C. ermordet. Auch wenn Lincoln das Ergebnis seiner Bemühungen nicht mehr erleben konnte, die Nation wiederzuvereinen und die Sklaverei zu beenden, so ist er durch seine Taten zu einem der größten Präsidenten der Geschichte der USA geworden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Jefferson Davis
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_LEADER_WASHINGTON"> 
			<Text>
				Abraham Lincoln
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE"> 
			<Text>
				Pontonbrücke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE_HELP"> 
			<Text>
				Ermöglicht Landeinheiten das Überqueren dieses Küsten-Geländefeldes. Kann nur auf einem Küsten-Geländefeld gebaut werden, das an mindestens 4 Geländefelder angrenzt. Wird von einem gewasserten Militärpionier errichtet, der bei der Konstruktion der Pontonbrücke verbraucht wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PONTOON_BRIDGE_TEXT"> 
			<Text>
				Pontonbrücken (auch "Schwimmbrücken" genannt) wurden während des Krieges von beiden Seiten genutzt und erlaubten die schnelle Überquerung von Flüssen mit Infanterie, Artillerie und Wagen. Ein innovative, leichte Variante, die als Cumberland-Pontons bekannt wurde, war für die Unions-Feldzüge im tiefen Süden besonders wichtig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_ANDERSON"> 
			<Text>
				Richard H. Anderson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_ANDERSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Doppelte Fortbewegung im Wald.[ENDCOLOR][NEWLINE][NEWLINE]Er gewann den "Wettlauf nach Spotsylvania" an seinem ersten Tag als Kommandant seiner Abteilung, indem er die entscheidende Kreuzung vor den Unionstruppen erreichte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_HILL"> 
			<Text>
				Ambrose P. Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_HILL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Doppelte Fortbewegung auf Grasland.[ENDCOLOR][NEWLINE][NEWLINE]"Hills leichte Division" war berühmt für ihren eintägigen 17-Meilen-Marsch von Harpers Ferry nach Sharpsburg, um die Konföderierten zu retten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_WILLIAMS"> 
			<Text>
				Alpheus Williams
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_A_WILLIAMS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+2 Sichtweite.[ENDCOLOR][NEWLINE][NEWLINE]Seine Truppen fanden den berüchtigten Sonderbefehl Nr. 191 (mit Details über Lees Invasionspläne für Maryland), der um drei Zigarren gewickelt war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BALLOON_RECON"> 
			<Text>
				Ballon-Aufklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BALLOON_RECON_HELP"> 
			<Text>
				+2 Sichtweite für Große Generäle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BANKS"> 
			<Text>
				Nathaniel Banks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BANKS_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Sichtweite.[ENDCOLOR][NEWLINE][NEWLINE]Wurde von Stonewall Jackson 1862 während der Kampagne im Shenandoahtal vollkommen ausmanövriert und besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BRECKINRIDGE"> 
			<Text>
				John Breckinridge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_BRECKINRIDGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] beim Verteidigen auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Trat 1860 in der Präsidentschaftswahl gegen Lincoln an. Seine Abteilung war an der Abwehr des Frontalangriffs der Unionstruppen bei Cold Harbor beteiligt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_B_JOHNSON"> 
			<Text>
				Bushrod Johnson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_B_JOHNSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen in einer Stadt.[ENDCOLOR][NEWLINE][NEWLINE]Seine Truppen aus South Carolina kämpften gut in der Kraterschlacht und nahmen 130 Gefangene.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_CHAMBERLAIN"> 
			<Text>
				Joshua Chamberlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_CHAMBERLAIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen auf einem Hügel.[ENDCOLOR][NEWLINE][NEWLINE]Kommandant des 20. freiwilligen Infanterieregiments Maines bei der historischen Verteidigung vom Little Round Top am zweiten Tag bei Gettysburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_COUCH"> 
			<Text>
				Darius Couch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_COUCH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen in einer Stadt.[ENDCOLOR][NEWLINE][NEWLINE]Verteidigte erfolgreich Harrisburg mit leichter Miliz während der Gettysburg-Kampagne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_DOUBLEDAY"> 
			<Text>
				Abner Doubleday
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_DOUBLEDAY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] beim Verteidigen auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Obwohl er seine Bekanntheit vor allem seiner Rolle bei der Erfindung des Baseball verdankt, war er auch ein kompetenter Kommandant, der sich bei Gettysburg vorbildlich zeigte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_D_HILL"> 
			<Text>
				Daniel H. Hill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_D_HILL_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Kein Bonus durch Große Generäle.[ENDCOLOR][NEWLINE][NEWLINE]Ein raffinierter General, dessen Karriere unter häufigen Auseinandersetzungen mit seinen Vorgesetzten litt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EARLY"> 
			<Text>
				Jubal Early
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EARLY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+10 TP pro Runde in feindlichem Territorium.[ENDCOLOR][NEWLINE][NEWLINE]Führte im späteren Teil des Krieges einen Angriff auf Washington an, bei dem die nur leicht verteidigte Hauptstadt beinahe eingenommen wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EWELL"> 
			<Text>
				Richard Ewell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_EWELL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+10 TP pro Runde außerhalb freundlich gesinntem und feindlichem Territorium.[ENDCOLOR][NEWLINE][NEWLINE]Führte den Vormarsch der Konföderierten nach Pennsylvania an und hätte während der Gettysburg-Kampagne beinahe Harrisburg eingenommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_E_JOHNSON"> 
			<Text>
				Edward Johnson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_E_JOHNSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen im Wald.[ENDCOLOR][NEWLINE][NEWLINE]Seine Abteilung wehrte in der Schlacht in der Wilderness mehrere Angriffe der Union ab, sodass Lee ihn als Anführer eines Heeres in Betracht zog.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FIELD"> 
			<Text>
				Charles Field
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FIELD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] beim Angriff auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Half mit einem heftigen Gegenangriff in der Schlacht bei Deep Bottom, Richmond zu sichern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FRANKLIN"> 
			<Text>
				William Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_FRANKLIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kein Kampfmalus für Angriffe vom Meer aus oder über einen Fluss hinweg.[ENDCOLOR][NEWLINE][NEWLINE]Führte die einzige Infanterieeinheit der Union an, die besonders für amphibische Einsätze ausgebildet war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GIBBON"> 
			<Text>
				John Gibbon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GIBBON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Doppelte Fortbewegung auf Grasland.[ENDCOLOR][NEWLINE][NEWLINE]Führte sein Heer in 21 Stunden 30 Meilen weit, um Sheridan dabei zu unterstützen, Lees Armee bei Appomattox festzusetzen und den Krieg in Virginia zu beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GORDON"> 
			<Text>
				John Gordon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GORDON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff im Wald.[ENDCOLOR][NEWLINE][NEWLINE]Führte in der Wilderness einen erfolgreichen Flankenangriff durch, der das Blatt vielleicht hätte wenden können, wenn er früher begonnen hätte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN"> 
			<Text>
				Greenhorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN_CONFEDERATE_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-20% [ICON_STRENGTH] Kampfstärke.[ENDCOLOR][NEWLINE][NEWLINE]Wird durch einen zufällig gewählten General der Konföderation (Beförderung) ersetzt, sobald die Einheit ihren ersten Kampf beendet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_GREEN_UNION_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-20% [ICON_STRENGTH] Kampfstärke.[ENDCOLOR][NEWLINE][NEWLINE]Wird durch einen zufällig gewählten General der Union (Beförderung) ersetzt, sobald die Einheit ihren ersten Kampf beendet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HANCOCK"> 
			<Text>
				Winfield Hancock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HANCOCK_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Organisierte nach dem Tod seines Kommandanten John Reynolds die Verteidigung der Union am Cemetery Ridge bei Gettysburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HEINTZELMAN"> 
			<Text>
				Samuel Heintzelman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HEINTZELMAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]30% Kampfbonus in der Hauptstadt; Bonus sinkt mit größerem Abstand der Einheit.[ENDCOLOR][NEWLINE][NEWLINE]Wurde nach mittelmäßigen Ergebnissen beim Feldkommando für den Rest des Krieges der Verteidigung von Washington zugeteilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HETH"> 
			<Text>
				Henry Heth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HETH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+1 Sichtweite.[ENDCOLOR][NEWLINE][NEWLINE]Bekannt für seine Expedition nach Gettysburg, um nach Schuhen zu suchen, die zum Auslöser der großen Schlacht wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOKE"> 
			<Text>
				Robert Hoke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOKE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff auf Städte.[ENDCOLOR][NEWLINE][NEWLINE]Überwältigte bei seinem Angriff auf Plymouth, North Carolina, eine dreitausend Mann starke Garnison der Union und erzielte damit den letzten Konföderationssieg des Krieges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOLMES"> 
			<Text>
				Theophilus Holmes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOLMES_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Fortbewegung.[ENDCOLOR][NEWLINE][NEWLINE]War Ende fünfzig, litt an Gedächtnisschwund und hatte während des Krieges zur Hauptaufgabe, die Küstengarnisonen zu befehligen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOOD"> 
			<Text>
				John Bell Hood
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOOD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]1 zusätzlicher Angriff pro Runde.[ENDCOLOR][NEWLINE][NEWLINE]Der vielleicht aggressivste Kommandant der Konföderierten ruinierte mit seinem Angriffsstil die konföderierte Tennessee-Armee zum Kriegsende hin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOWARD"> 
			<Text>
				Oliver Howard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HOWARD_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] beim Verteidigen auf unwegsamem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Sein Korps wurde 1863 in den Schlachten bei Chancellorsville und Gettysburg besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUGER"> 
			<Text>
				Benjamin Huger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUGER_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-30% [ICON_STRENGTH] beim Verteidigen in einer Stadt.[ENDCOLOR][NEWLINE][NEWLINE]Evakuierte Norfolk früh während des Halbinsel-Feldzugs und zwang die Konföderierten, das Panzerschiff CSS Virginia zu versenken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUMPHREYS"> 
			<Text>
				Andrew Humphreys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_HUMPHREYS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff auf einem Hügel.[ENDCOLOR][NEWLINE][NEWLINE]Erreichte den weitesten Vormarsch aller Unionseinheiten während des Ansturms auf Marye's Heights oberhalb von Fredericksburg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_H_WRIGHT"> 
			<Text>
				Horatio Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_H_WRIGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Keine Fortbewegungskosten beim Plündern[ENDCOLOR][NEWLINE][NEWLINE]Führte das VI. Korps der Union während Sheridans Shenandoahtal-Kampagne an, die das fruchtbare Ackerland ruinierte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_IGNORES_GREAT_GENERAL"> 
			<Text>
				Ignoriert Große Generäle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_IGNORES_GREAT_GENERAL_HELP"> 
			<Text>
				Erhält keine Bonusse durch nahe Große Generäle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_JACKSON"> 
			<Text>
				Thomas Jackson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_JACKSON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Flankierungsbonus um 50% erhöht.[ENDCOLOR][NEWLINE][NEWLINE]Erhielt bei der Ersten Schlacht am Bull Run den Spitznamen "Stonewall" und führte bei der Zweiten Schlacht am Bull Run und in der Kampagne von Chancellorsville effektive Flankierungsmanöver durch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_LONGSTREET"> 
			<Text>
				James Longstreet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_LONGSTREET_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff auf unwegsamem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Hatte seinen größten Erfolg, als er den Gegenangriff der Konföderierten in den dichten Wäldern anführte, die in der Wilderness-Kampagne umkämpft wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAGRUDER"> 
			<Text>
				John Magruder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAGRUDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+100% [ICON_STRENGTH] beim Verteidigen auf Sumpffeldern.[ENDCOLOR][NEWLINE][NEWLINE]Ließ die Union bei der Verteidigung des Sumpflands der Virginia-Halbinsel glauben, er würde eine gewaltige Armee anführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAHONE"> 
			<Text>
				William Mahone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MAHONE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]30% Kampfbonus in der Hauptstadt; Bonus sinkt mit größerem Abstand der Einheit.[ENDCOLOR][NEWLINE][NEWLINE]Held bei der Kraterschlacht, einem unglückseligen Versuch der Union, die Verteidigungslinien von Petersburg zu untertunneln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MANSFIELD"> 
			<Text>
				Joseph Mansfield
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MANSFIELD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff im Wald.[ENDCOLOR][NEWLINE][NEWLINE]Führte einen gewagten Angriff auf das Wäldchen am Antietam an und kam dabei ums Leben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MCLAWS"> 
			<Text>
				Lafayette McLaws
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MCLAWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen auf einem Hügel.[ENDCOLOR][NEWLINE][NEWLINE]Spornte seine Truppen während der Schlacht von Fredericksburg zur grimmigen Verteidigung von Marye's Heights an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MORALE"> 
			<Text>
				Rebellenruf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_MORALE_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PATTERSON"> 
			<Text>
				Robert Patterson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PATTERSON_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-1 Fortbewegung.[ENDCOLOR][NEWLINE][NEWLINE]Wurde gleich nach der Ersten Schlacht am Bull Run ausgemustert, da man ihm die Schuld dafür gab, Joe Johnstons Armee nicht bei Winchester festgesetzt zu haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PICKETT"> 
			<Text>
				George Pickett
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PICKETT_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] beim Angriff auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]War namensgebend für den unglückseligen "Picketts Angriff", der am dritten Tag der Schlacht von Gettysburg zur Niederlage der Konföderierten führte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PORTER"> 
			<Text>
				Fitz John Porter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_PORTER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+50% [ICON_STRENGTH] beim Verteidigen auf Sumpffeldern.[ENDCOLOR][NEWLINE][NEWLINE]Verteidigte die rechte Flanke der Union in der Schlacht bei Gaines Mill mit nur einem Korps gegen eine überlegene Streitmacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_POTTER"> 
			<Text>
				Robert Potter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_POTTER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] Kampfstärke gegen verschanzte Einheiten.[ENDCOLOR][NEWLINE][NEWLINE]Zur Division gehörte das 48. Regiment Pennsylvania, eine Einheit ehemaliger Bergarbeiter, die Experten darin waren, Tunnel unter den feindlichen Linien zu graben und Sprengstoff zu platzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_REYNOLDS"> 
			<Text>
				John Reynolds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_REYNOLDS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Verteidigen auf unwegsamem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Spornte seine Truppen während der Zweiten Schlacht am Bull Run zur grimmigen Verteidigung von Henry House Hill an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_RODES"> 
			<Text>
				Robert Rodes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_RODES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Flankierungsbonus um 30% erhöht.[ENDCOLOR][NEWLINE][NEWLINE]Kommandierte die erste Welle in Jacksons Flankierungsangriff bei Chancellorsville und half so mit, den General zur Legende zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SEDGWICK"> 
			<Text>
				John Sedgwick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SEDGWICK_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] Kampfstärke gegen Infanterie.[ENDCOLOR][NEWLINE][NEWLINE]Wurde von einem Scharfschützen getroffen, kurz nachdem er gesagt hatte, dass die Konföderierten "auf diese Entfernung selbst einen Elefanten nicht treffen könnten".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SICKLES"> 
			<Text>
				Daniel Sickles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SICKLES_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] beim Verteidigen auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Führte seine Abteilung in die Pfirsichplantage bei Gettysburg, was seine Einheiten für Angriffe aus drei Richtungen gefährlich offen ließ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SIGEL"> 
			<Text>
				Franz Sigel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SIGEL_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Kein Bonus durch Große Generäle.[ENDCOLOR][NEWLINE][NEWLINE]Erhielt das Kommando über das XI. Korps aufgrund seiner Beliebtheit bei den aus Deutschland zugewanderten Rekruten. Nach Möglichkeit Einsatz auf Nebenschauplätzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SLOCUM"> 
			<Text>
				Henry Slocum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SLOCUM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] beim Angriff auf eine Stadt.[ENDCOLOR][NEWLINE][NEWLINE]Obwohl er für seine zögerliche Vorgehensweise bekannt war, gelang es seinen Truppen während Shermans Angriff auf Atlanta, die Stadt einzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SMITH"> 
			<Text>
				William Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SMITH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Einheiten zu Wasser verteidigen sich mit doppelter Stärke.[ENDCOLOR][NEWLINE][NEWLINE]Plante im Zuge des Chattanooga-Feldzugs den amphibischen Einsatz bei Brown's Ferry und führte ihn erfolgreich durch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SUMNER"> 
			<Text>
				Edwin Sumner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_SUMNER_HELP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]-15% [ICON_STRENGTH] beim Verteidigen auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Seine Einheit erlitt bei den von ihm geführten Angriffen am Antietam und bei Fredericksburg verheerende Verluste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_UPTON"> 
			<Text>
				Emory Upton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_UPTON_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] beim Angriff auf offenem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Führte einen neuen Angriffsstil ein, indem er mit einer dichten Truppenkolonne die feindlichen Linien in Spotsylvania durchbrach.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WARREN"> 
			<Text>
				Gouverneur Warren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WARREN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+15% [ICON_STRENGTH] beim Verteidigen auf unwegsamem Gelände.[ENDCOLOR][NEWLINE][NEWLINE]Plante die Verteidigungsanlagen der Union bei Gettysburg von Cemetery Ridge bis Little Round Top.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WHITING"> 
			<Text>
				Chase Whiting
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WHITING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+30% [ICON_STRENGTH] Kampfstärke gegen Artillerie.[ENDCOLOR][NEWLINE][NEWLINE]Kommandierte Einheiten, die erfolgreich die erste Artilleriebatterie der Union im Krieg einnahmen (Ricketts Batterie in der Ersten Schlacht am Bull Run).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WINDER"> 
			<Text>
				Charles Winder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WINDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]+1 Fortbewegung.[ENDCOLOR][NEWLINE][NEWLINE]Seine Einheit bildete einen Teil der elitären "Fußkavallerie" von Jacksons Korps, die für ihre langen Tagesmärsche bekannt war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WRIGHT"> 
			<Text>
				Ambrose Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_PROMOTION_WRIGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kann auf Wasser-Geländefelder ziehen.[ENDCOLOR][NEWLINE][NEWLINE]Teil eines seltenen amphibischen Einsatzes der Konföderation, bei dem Roanoke Island, North Carolina, befestigt und gegen die Union verteidigt werden sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER"> 
			<Text>
				Arbeitskraft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER_HELP"> 
			<Text>
				Arbeitskraft wird in Kasernen erzeugt und benötigt, um Eure Infanterie zu versorgen. Es ist für den Sieg unbedingt notwendig, die Arbeitskraft produzierenden Kasernen zu schützen, was insbesondere für den Süden gilt, wo Arbeitskraft generell knapp ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_RESOURCE_MANPOWER_TEXT"> 
			<Text>
				Die Vereinigten Staaten haben ihre Militärstreitkraft im Bürgerkrieg zuerst per Wehrpflicht aufgestellt, indem ein Gesetz verabschiedet wurde, das die Einberufung von Bürgern zur Unterstützung der Freiwilligenkontingente ermöglichte. Jefferson Davis, der Präsident der Konföderierten Staaten, empfahl das erste Wehrpflichtgesetz des Südens im März 1862, als der Heimurlaub der Freiwilligen anstand. Es wurde schon im nächsten Monat vom Kongress der Konföderierten Staaten verabschiedet. Die Wehrpflichtgesetze beider Nationen sollten dabei helfen, die hohen Opferzahlen des Krieges auszugleichen, wurden aber im Verlauf des Krieges immer unbeliebter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_ROBERT_E_LEE"> 
			<Text>
				Robert E. Lee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_SCENARIO_TECH_BUTTON_1"> 
			<Text>
				Ermöglicht der Kavallerie, Geländefelder zu plündern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_SCENARIO_TECH_BUTTON_2"> 
			<Text>
				Ermöglicht der Infanterie, Geländefelder zu plündern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_DESC"> 
			<Text>
				Mit dem Ausbruch des Krieges rief das US-Kriegsministerium ein Ballonkorps ins Leben. Der Zivilist Thaddeus Lowe wurde unter dem luftigen Titel "Oberster Luftfahrer" zum ersten Kommandanten des Korps ernannt. Unions-General McDowell setzte das Korps während der ersten Schlacht am Bull Run zur Aufklärung feindlicher Stellungen und Bewegungen aus der Luft ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_HELP"> 
			<Text>
				Gewährt allen Generälen zusätzliche Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich habe das Vergnügen, Ihnen die erste Nachricht aus der Luft zu telegrafieren ..."[NEWLINE][TAB][TAB] - Thaddeus S. C. Lowe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_BALLOON_RECONNAISSANCE_TITLE"> 
			<Text>
				Ballon-Aufklärung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_DESC"> 
			<Text>
				Die Konföderation führte einen defensiven Krieg und setzte als Erste groß angelegte Kavallerie-Überfälle in der Größenordnung von ein paar hundert bis zweitausend berittenen Einheiten ein, um hinter die feindlichen Linien vorzustoßen und die feindliche Zivilbevölkerung zu demoralisieren. Konföderierte Kavallerie-Generäle wie J.E.B. Stuart, John Hunt Morgan und "Jo" Shelby waren berüchtigt für Plünderungen, das Niederbrennen von Brücken, Lagerhäusern und ganzen Städten, die Vertreibung von Vieh sowie die Zerstörung von Ernten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_HELP"> 
			<Text>
				Ermöglicht Kavallerie-Einheiten, feindliche Geländefelder zu plündern. Vor der Erforschung dieser Technologie kann keine Einheit feindliches Territorium plündern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Jeb Stuart ist das Ideal eines Kavallerie-Anführers: schnell, wachsam und furchtlos."[NEWLINE][TAB][TAB] - Thomas J. Jackson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_CAVALRY_RAIDS_TITLE"> 
			<Text>
				Kavallerie-Überfälle
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_DESC"> 
			<Text>
				Obwohl die Ingenieure der Union mit Material und Arbeitern im Überfluss gesegnet waren und die Ingenieure des Südens mit Einfallreichtum und Bedarfsgütern, sahen sich beide Parteien den Herausforderungen der sich wandelnden Technologie der Massenkriegsführung gegenüber: Telegrafie, Eisenbahnen, Stacheldraht, Pontonbrücken, Ballons und vieles mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_HELP"> 
			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Militärpionieren[ENDCOLOR], einer zivilen Einheit, die Modernisierungen reparieren sowie Straßen und Eisenbahnstrecken bauen kann. Diese Einheit kann zudem verbraucht werden, um eine Zitadelle oder Pontonbrücke zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Hört auf, darüber nachzudenken, wie Bobby Lee uns schaden kann, und fangt an, darüber nachzudenken, wie wir ihm schaden."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENGINEERING_TITLE"> 
			<Text>
				Maschinenbau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_DESC"> 
			<Text>
				Verschanzungen sind Feldbefestigungen zum Schutz von Infanterieeinheiten vor Kavallerie und Kanonenbeschuss. Verschanzungen sind fast so alt wie der Krieg selbst. Während des Bürgerkriegs wurden auf den Schlachtfeldern temporäre Verschanzungen ausgehoben, wie zum Beispiel in Gettysburg, während komplexe und weitläufige Verschanzungen zum Schutz strategisch wichtiger Städte wie Washington oder Richmond dienten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_HELP"> 
			<Text>
				Verdoppelt den Kampfbonus beim Verschanzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich habe den letzten Angriff bei Cold Harbor immer bedauert."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_ENTRENCHMENT_TITLE"> 
			<Text>
				Verschanzung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_DESC"> 
			<Text>
				Vor dem Bürgerkrieg waren Armeen meist klein, hauptsächlich aufgrund von Logistik- und Mobilisierungsproblemen. Die großen, sich schnell bewegenden Armeen und die steigende Tödlichkeit der eingesetzten Waffen machten bessere Methoden zur Versorgung der Verletzten in der Zivilbevölkerung und unter den Offizieren notwendig. Auf Seiten der Union ernannte General McClellan nach der ersten Schlacht am Bull Run den Arzt Charles Tripler zum ersten medizinischen Leiter der Potomac-Armee. 1862 wurde William Hammond zum Generalinspekteur des Sanitätswesens der Vereinigten Staaten ernannt und leitete eine Reihe von Reformen bei den Evakuierungs-, Behandlungs- und Bergungsabläufen für die Verwundeten ein, einschließlich integrierter Feldlazarette direkt an der Front.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_HELP"> 
			<Text>
				Verdoppelt die Heilungsrate all Eurer Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich habe auf den Krieg gewartet. Ich bin gesund, stark und jung - jung genug, um an der Front zu kämpfen. Und wenn ich kein Soldat sein kann, so helfe ich eben Soldaten."[NEWLINE][TAB][TAB] - Clara Barton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_FIELD_HOSPITALS_TITLE"> 
			<Text>
				Feldlazarette
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_DESC"> 
			<Text>
				Die bereits industrialisierte Union nutzte den Krieg zur Verfeinerung und Perfektionierung ihrer Methoden zur Massenproduktion und dem Transport von Waffen, Kleidung und Militärgütern jeglicher Art in großen Mengen. Die Südstaaten dagegen waren zu Beginn des Krieges eher landwirtschaftlich ausgerichtet und importierten die meisten industriell gefertigten Güter aus dem Norden oder aus Europa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Gatling-Kanonen[ENDCOLOR], einer schlagkräftigen Einheit mit einer Reichweite von 1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Dieses Jahr brachte viele Veränderungen, die wir zu Beginn nicht für möglich hielten."[NEWLINE][TAB][TAB] - Christian Fleetwood[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_INDUSTRIALIZATION_TITLE"> 
			<Text>
				Industrialisierung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_DESC"> 
			<Text>
				Im Versuch, die Blockade der Union zu durchbrechen, baute die Konföderation als erste Seite des Bürgerkriegs ein Panzerschiff. Im Oktober 1861 nahm die CSS Manassas als erstes Panzerschiff an einem Kampf teil und griff in der Schlacht um den Head of Passes Kriegsschiffe der Union an - eine Schlacht, die vom ersten Aufeinandertreffen zweiter Panzerschiffe zwischen der CSS Merrimack und der USS Monitor im folgenden Februar überschattet wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Panzerschiffen[ENDCOLOR], einer starken Marineeinheit, die Holzschiffen weit überlegen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Gefechtstürme und andere Schiffsteile waren schwer getroffen, aber die Schüsse gingen nicht hindurch. Der Turm war intakt und drehte sich weiter. Ich sah Zuversicht auf den Gesichtern der Männer und wir glaubten, dass die Merrimac nicht die Arbeit des Vortages wiederholen könnte."[NEWLINE][TAB][TAB] - Myrta Lockett Avary[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_IRONCLADS_TITLE"> 
			<Text>
				Panzerschiffe
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_DESC"> 
			<Text>
				Die Militär-Eisenbahn der Vereinigten Staaten wurde 1862 vom US-Kriegsministerium geschaffen, um sämtliche Eisenbahnlinien zu betreiben, die von der Bundesregierung beschlagnahmt worden waren, nachdem Lincoln vom Kongress zur Beschlagnahmung von Eisenbahn- und Telegrafenlinien für die Verwendung durch die Armee ermächtigt wurde. Nach dem Kriegsende kontrollierte die USMRR über 2000 Meilen Bahngleise im Norden und Süden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_HELP"> 
			<Text>
				Halbiert die Zeit, um Eisenbahnstrecken zu bauen, und verdoppelt die Fortbewegungsgeschwindigkeit auf Eisenbahnstrecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Norden kann Dampfkraftmaschinen bauen, Lokomotiven und Eisenbahnwagen - Sie haben schon Probleme mit Stoffen und Schuhen. Sie stürzen sich in einen Krieg gegen die mächtigsten, fortschrittlichsten und entschlossensten Leute direkt vor Ihrer Haustür."[NEWLINE][TAB][TAB] - William Tecumseh Sherman[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_RAILROADS_TITLE"> 
			<Text>
				Militär-Eisenbahn
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_DESC"> 
			<Text>
				Zu Beginn des Bürgerkrieges gab es mehrere staatliche Militärakademien zur Ausbildung junger Männer in der Kriegskunst, allen voran die US-Militärakademie in West Point. Im Süden dagegen gab es mehr und wahrscheinlich auch bessere Privatakademien, die sich der Traditionen des Südens verschrieben: Citadel, die Virginia-Militärakademie, die Porter-Militärakademie, die Militärakademie in South Carolina, das St. Charles College in Mississippi und noch mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_HELP"> 
			<Text>
				Ermöglicht die Ausbildung eines [COLOR_POSITIVE_TEXT] Infanteriekorps[ENDCOLOR], einer Modernisierung der Infanteriedivision, die mehr Männer benötigt, aber eine höhere [ICON_STRENGTH] Kampfstärke besitzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wieso nennen sie es Bürgerkrieg, wenn es absolut nichts mit bürgerlichem Verhalten zu tun hat?"[NEWLINE][TAB][TAB] - Elizabeth Fitch[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_MILITARY_SCIENCE_TITLE"> 
			<Text>
				Militärwissenschaft
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_DESC"> 
			<Text>
				Der Bürgerkrieg wird häufig als erster "moderner" Krieg der Geschichte bezeichnet, was unter anderen wohl auch auf die Verwendung innovativer Waffen zurückzuführen ist. Strategisch am wichtigsten war wohl das Repetiergewehr, ein Mehrlader-Einzellaufgewehr, bei dem der Nachladevorgang auch gleichzeitig zum Spannen des Feuermechanismus diente.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_HELP"> 
			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Karabiner-Kavallerie[ENDCOLOR], eine Modernisierung der Kavallerie-Division mit doppelter [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Unsere besten Offiziere sind der Meinung, dass ein Mann mit dem Spencer-Karabiner so gut ist wie drei mit einer anderen Waffe."[NEWLINE][TAB][TAB] - Major-General James H. Wilson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_REPEATING_RIFLES_TITLE"> 
			<Text>
				Repetiergewehre
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_DESC"> 
			<Text>
				Züge sind kleine Rillen auf der Innenseite eines Schusswaffenlaufs zur Verbesserung der Reichweite und der Präzision. Sie steigern jedoch die Produktionskosten und machen längere Läufe notwendig. Sowohl die Armeen der Union als auch die der Konföderation auf dem östlichen Kriegsschauplatz beinhalteten Batterien von Gewehr-Artillerie sowie gemischte Batterien aus Glattrohrkanonen und gezogenen Kanonen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Zugrohrkanone[ENDCOLOR], einer Artillerieeinheit mit einer Reichweite von 3.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Das 3-Zoll-Gewehr der Yankees war unter einer Meile eine sichere Sache. Sie trafen ein Fass öfter, als dass sie vorbeischossen - außer der Schütze hat gezittert."[NEWLINE][TAB][TAB] - Schütze der Konföderierten in der Schlacht von Atlanta[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_RIFLED_ARTILLERY_TITLE"> 
			<Text>
				Gewehr-Artillerie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_DESC"> 
			<Text>
				Eine alte als "Verbrannte Erde" bekannte Strategie bezieht sich auf Feldzüge, bei denen alles zerstört wird, was dem Feind eventuell von Nutzen sein könnte, inklusive zivilem Privateigentum. Angesichts eines Krieges, der so lange dauerte, dass er zuhause an der Heimatfront immer unbeliebter wurde, nutzten die Vereinigten Staaten diese Strategie im Bürgerkrieg vor allem während Shermans Marsch zum Meer und Sheridans Feldzug im Shenandoahtal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_HELP"> 
			<Text>
				Ermöglicht Infanterieeinheiten das Plündern feindlicher Geländefelder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Krieg ist Hölle."[NEWLINE][TAB][TAB] - William Tecumseh Sherman[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TECH_SCORCHED_EARTH_TITLE"> 
			<Text>
				Verbrannte Erde
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TITLE"> 
			<Text>
				Amerikanischer Bürgerkrieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_ANACONDA_PLAN"> 
			<Text>
				Nur Militärpioniere und Unions-Landeinheiten können in diesem Szenario wassern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_ANACONDA_PLAN_SHORT"> 
			<Text>
				Anakonda-Plan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_REBEL_YELL"> 
			<Text>
				Einheiten erhalten automatisch +10% Kampfbeförderung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TRAIT_REBEL_YELL_SHORT"> 
			<Text>
				Rebellenruf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_TURNS_REMAINING"> 
			<Text>
				Verbleibende Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_ULYSSES_GRANT"> 
			<Text>
				Ulysses Grant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER"> 
			<Text>
				Blockadebrecher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_HELP"> 
			<Text>
				Konföderierte Marineeinheit, die gegen Gold eingetauscht werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_STRATEGY"> 
			<Text>
				Nur die Konföderierten können ihn bauen. Ihr erhaltet Gold für jeden Blockadebrecher, den Ihr zum östlichen Kartenrand bringt (wo die Einheit automatisch aufgelöst wird).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_BLOCKADE_RUNNER_TEXT"> 
			<Text>
				Die Blockadebrecher der Konföderierten waren leichte, schnelle Handelsschiffe, die dazu ausgelegt waren, an den Kriegsschiffen der Union vorbeizugelangen. Diese wollten den Anakonda-Plan durchsetzen, der zum Ziel hatte, den Baumwollhandel zwischen dem Süden und den europäischen Nationen zu unterbinden. Das Verschiffen von Baumwolle und die Einfuhr von medizinischen wie auch militärischen Versorgungsgütern war für die Südstaaten-Kapitäne ein lukratives, wenngleich gefährliches Geschäft. Gegen Ende des Krieges hatte die Union 1.100 Blockadebrecher erobert und weitere 355 zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CARBINE_CAVALRY_TEXT"> 
			<Text>
				Mit einem kürzeren Lauf als Gewehre waren Karabiner zwar weniger präzise, aber für Reiter weitaus einfacher zu handhaben. Gegen Ende des Krieges waren die meisten Kavallerie-Regimenter der Union und Konföderation mit Karabinern ausgerüstet, die ihren Wert in Kämpfen wie der Schlacht bei Brandy Station und an der Yellow Tavern bewiesen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON"> 
			<Text>
				Konföderierten-Kanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON_HELP"> 
			<Text>
				Einfache Artillerieeinheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CANNON_STRATEGY"> 
			<Text>
				Die einfache Artillerieeinheit des Bürgerkriegs. Sehr wirksam gegen Einheiten in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY"> 
			<Text>
				Konföd.-Karabiner-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY_HELP"> 
			<Text>
				Mächtige berittene Einheit mit der doppelten Kampfstärke regulärer Kavallerie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CARBINE_CAVALRY_STRATEGY"> 
			<Text>
				Die mächtigste berittene Einheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY"> 
			<Text>
				Konföderierten-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY_HELP"> 
			<Text>
				Einfache berittene Einheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_CAVALRY_STRATEGY"> 
			<Text>
				Die einfache berittene Einheit des Bürgerkriegs. Verbessert sie zu Karabiner-Kavallerie, wenn Ihr die Repetiergewehre-Technologie freigeschaltet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS"> 
			<Text>
				Konföderierten-Infanteriekorps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS_HELP"> 
			<Text>
				Nahkampfeinheit an der Front für den Großteil des Bürgerkriegs, nachdem beide Seiten dazu übergingen, größere Einheiten aufzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_CORPS_STRATEGY"> 
			<Text>
				Die mächtigste Nahkampfeinheit des Bürgerkriegs. Steht erst zur Verfügung, wenn Ihr eine Infanteriedivision verbessert habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION"> 
			<Text>
				Konföd.-Infanteriedivision
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION_HELP"> 
			<Text>
				Nahkampfeinheit an der Front gegen Anfang des Bürgerkriegs, bevor beide Seiten dazu übergingen, größere Einheiten aufzustellen (Infanteriekorps).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_INFANTRY_DIVISION_STRATEGY"> 
			<Text>
				Die einfache Nahkampfeinheit des Bürgerkriegs. Verbessert Divisionen zu Korps, um mehr Feuerkraft zu erhalten, wenn Ihr die Technologie Militärwissenschaft freigeschaltet habt und ausreichend Arbeitskraft und Gold besitzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON"> 
			<Text>
				Konföderierten-Zugrohrkanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON_HELP"> 
			<Text>
				Fortgeschrittene Artillerieeinheit mit erhöhter Reichweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_CONFED_RIFLED_CANNON_STRATEGY"> 
			<Text>
				Fortgeschrittene Artillerieeinheit des Bürgerkriegs mit einer Reichweite von 3 Geländefeldern. Wird eingesetzt gegen den Batteriebeschuss feindlicher Artillerieeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE"> 
			<Text>
				Fregatte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE_HELP"> 
			<Text>
				Einfache Marineeinheit der Union.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_FRIGATE_STRATEGY"> 
			<Text>
				Die einfache Marineeinheit der Union, die zum Zeitpunkt des Bürgerkriegs bereits veraltet war. Nur die Union kann sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN"> 
			<Text>
				Gatling-Kanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN_HELP"> 
			<Text>
				Fortgeschrittene Personenabwehr-Waffe, die spät im Bürgerkrieg zur Verfügung steht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_GATLING_GUN_STRATEGY"> 
			<Text>
				Fernkampfeinheit, die spät im Bürgerkrieg zur Verfügung steht. Stark genug, um Nahkampfangriffen standzuhalten, und verheerend für angrenzende Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_HELP_WORKER"> 
			<Text>
				Eine zivile Einheit, die Modernisierungen reparieren sowie Straßen und Eisenbahnstrecken bauen kann. Diese Einheit kann zudem verbraucht werden, um eine Zitadelle oder Pontonbrücke zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_INFANTRY_CORPS_TEXT"> 
			<Text>
				Auf beiden Seiten stellten die Infanteriekorps die wichtigste Streitkraft der Armee dar. In der Armee der Konföderation bestanden diese aus zwei bis vier Divisionen, die nach ihren Kommandanten benannt wurden (zum Beispiel "Longstreets Corps"). Die Korps der Union hatten standardmäßig drei Divisionen und wurden einfach nummeriert. Ein Korps bestand aus 10.000 bis 25.000 Soldaten, die im Norden von einem Generalleutnant und im Süden von einem Generalmajor angeführt wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_INFANTRY_DIVISION_TEXT"> 
			<Text>
				Eine Infanteriedivision bestand üblicherweise aus zwei bis vier Brigaden und jede Brigade aus 1.200 bis 2.500 Soldaten. Die von einem General angeführte Division war die grundlegende Manövereinheit in einer Schlacht - in der Theorie hatten die Generäle den Auftrag, mit der Angriffskraft ihrer Division hauszuhalten, bis sie einen schwerwiegenden Schlag durchführen konnten anstelle von mehreren kleinen Angriffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD"> 
			<Text>
				Panzerschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_HELP"> 
			<Text>
				Einzigartige Marineeinheit der Konföderation, verheerend für Fregatten der Union.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_STRATEGY"> 
			<Text>
				Nur die Konföderierten können sie bauen. Langsame, aber sehr starke Marineeinheit, die Fregatten der Union mit Leichtigkeit besiegen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_IRONCLAD_TEXT"> 
			<Text>
				Das erste eisen- oder stahlgepanzerte dampfangetriebene Kriegsschiff wurde 1859 von der französischen Marine eingesetzt, doch die ersten Schlachten mit Panzerschiffen fanden 1862 während des Bürgerkriegs statt. Es wurde schnell klar, dass das Panzerschiff das Holzschiff als mächtigstes Kriegsschiff ablösen würde. Bis zum Ende des Krieges ließ die Konföderation 24 Panzerschiffe vom Stapel laufen (obwohl 59 in Auftrag gegeben waren, viele jedoch vor der Fertigstellung zerstört wurden). Die Union gab 52 Panzerschiffe in Auftrag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MILITARY_ENGINEER_TEXT"> 
			<Text>
				Militärtechnik wird grob als Planung und Bau von militärischen Stellungen und die Erhaltung von militärischen Transportwegen und Kommunikationsmöglichkeiten definiert. Im Bürgerkrieg waren die Militärpioniere durch kürzliche Fortschritte in der Technologie nicht nur für Befestigungen, Brücken und Stützpunkte verantwortlich, sondern auch für die Errichtung und Reparatur von Telegrafenanlagen, die das Gesicht der Kriegsführung drastisch veränderten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR"> 
			<Text>
				Monitor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_HELP"> 
			<Text>
				Einzigartige Marineeinheit der Union, die sich gegen die Panzerschiffe der Konföderation erwehren kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_STRATEGY"> 
			<Text>
				Nur die Union kann sie bauen. Kann Blockadebrecher der Konföderation mit Leichtigkeit besiegen und sich gegen Panzerschiffe erwehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_MONITOR_TEXT"> 
			<Text>
				Ein Monitor war im Bürgerkrieg ein gepanzertes Kriegsschiff mit Dampfantrieb und einem sehr kleinen Freibord (weniger als 46 cm). Als Bewaffnung trug es einige schwere Kanonen in einem oder mehreren Geschütztürmen. Die Schiffe waren primär für den Einsatz auf Flüssen gedacht, die durch das Gebiet der Südstaaten verliefen, und nicht für die See geeignet. Sie wurden eingesetzt, um Landstreitkräfte zu unterstützen, Flussstellungen zu beschützen und den Flussverkehr zu überwachen. Die Monitore spielten eine entscheidende Rolle bei den Unionssiegen im Westen, besonders entlang des Mississippis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_RIFLED_CANNON_TEXT"> 
			<Text>
				Spiralförmige angeordnete Nuten in einem Geschützlauf erhöhen die Reichweite und Genauigkeit des Geschosses, sind aber mit höheren Herstellungskosten verbunden und benötigen einen größeren Lauf. Obwohl die Armeen im Bürgerkrieg verschiedene Geschütze einsetzten, war das berühmteste das von beiden Seiten verwendete Parrott-Geschütz, das in verschiedenen Größen hergestellt wurde - vom gängigen 10-Pfünder für den Feldeinsatz bis hin zum 300-Pfünder für Festungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON"> 
			<Text>
				Unions-Kanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON_HELP"> 
			<Text>
				Einfache Artillerieeinheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CANNON_STRATEGY"> 
			<Text>
				Die einfache Artillerieeinheit des Bürgerkriegs. Sehr wirksam gegen Einheiten in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY"> 
			<Text>
				Unions-Karabiner-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY_HELP"> 
			<Text>
				Mächtige berittene Einheit mit der doppelten Kampfstärke regulärer Kavallerie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CARBINE_CAVALRY_STRATEGY"> 
			<Text>
				Die mächtigste berittene Einheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY"> 
			<Text>
				Unions-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY_HELP"> 
			<Text>
				Einfache berittene Einheit des Bürgerkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_CAVALRY_STRATEGY"> 
			<Text>
				Die einfache berittene Einheit des Bürgerkriegs. Verbessert sie zu Karabiner-Kavallerie, wenn Ihr die Repetiergewehre-Technologie freigeschaltet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS"> 
			<Text>
				Unions-Infanteriekorps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS_HELP"> 
			<Text>
				Nahkampfeinheit an der Front für den Großteil des Bürgerkriegs, nachdem beide Seiten dazu übergingen, größere Einheiten aufzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_CORPS_STRATEGY"> 
			<Text>
				Die mächtigste Nahkampfeinheit des Bürgerkriegs. Steht erst zur Verfügung, wenn Ihr eine Infanteriedivision verbessert habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION"> 
			<Text>
				Unions-Infanteriedivision
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION_HELP"> 
			<Text>
				Nahkampfeinheit an der Front gegen Anfang des Bürgerkriegs, bevor beide Seiten dazu übergingen, größere Einheiten aufzustellen (Infanteriekorps).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_INFANTRY_DIVISION_STRATEGY"> 
			<Text>
				Die einfache Nahkampfeinheit des Bürgerkriegs. Verbessert Divisionen zu Korps, um mehr Feuerkraft zu erhalten, wenn Ihr die Technologie Militärwissenschaft freigeschaltet habt und ausreichend Arbeitskraft und Gold besitzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON"> 
			<Text>
				Unions-Zugrohrkanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON_HELP"> 
			<Text>
				Fortgeschrittene Artillerieeinheit mit erhöhter Reichweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_UNION_RIFLED_CANNON_STRATEGY"> 
			<Text>
				Fortgeschrittene Artillerieeinheit des Bürgerkriegs mit einer Reichweite von 3 Geländefeldern. Wird eingesetzt gegen den Batteriebeschuss feindlicher Artillerieeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARIO_UNIT_WORKER"> 
			<Text>
				Militärpionier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVIL_WAR_SCENARO_GEORGE_MCCLELLAN"> 
			<Text>
				George McClellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVS_FORMAT"> 
			<Text>
				Zivilisationen: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIVWORLD"> 
			<Text>
				JETZT CIVWORLD SPIELEN!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				amerikanisch|amerikanischen|amerikanische|amerikanischer|amerikanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_DESC"> 
			<Text>
				Amerikanisches Reich|Amerikanische Reich|Amerikanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				Amerika
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				arabisch|arabischen|arabische|arabischer|arabisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_DESC"> 
			<Text>
				Arabisches Reich|Arabische Reich|Arabischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				Arabien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_ADJECTIVE"> 
			<Text>
				assyrisch|assyrischen|assyrische|assyrischer|assyrisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_DESC"> 
			<Text>
				Assyrisches Reich|Assyrische Reich|Assyrischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ASSYRIA_SHORT_DESC"> 
			<Text>
				Assyrien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_ADJECTIVE"> 
			<Text>
				österreichisch|österreichischen|österreichische|österreichischer|österreichisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_DESC"> 
			<Text>
				Österreich|Österreich|Österreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AUSTRIA_SHORT_DESC"> 
			<Text>
				Österreich
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_ADJECTIVE"> 
			<Text>
				aztekisch|aztekischen|aztekische|aztekischer|aztekisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_DESC"> 
			<Text>
				Aztekenreich|Aztekenreich|Aztekenreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_AZTEC_SHORT_DESC"> 
			<Text>
				Aztekenland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_ADJECTIVE"> 
			<Text>
				babylonisch|babylonischen|babylonische|babylonischer|babylonisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_DESC"> 
			<Text>
				Babylonisches Reich|Babylonische Reich|Babylonischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BABYLON_SHORT_DESC"> 
			<Text>
				Babylon
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_ADJECTIVE"> 
			<Text>
				barbarisch|barbarischen|barbarische|barbarischer|barbarisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_DESC"> 
			<Text>
				Barbarenreich|Barbarenreich|Barbarenreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BARBARIAN_SHORT_DESC"> 
			<Text>
				Barbarenland
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_ADJECTIVE"> 
			<Text>
				brasilianisch|brasilianischen|brasilianische|brasilianischer|brasilianisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_DESC"> 
			<Text>
				Brasilianisches Reich|Brasilianische Reich|Brasilianischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BRAZIL_SHORT_DESC"> 
			<Text>
				Brasilien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_ADJECTIVE"> 
			<Text>
				byzantinisch|byzantinischen|byzantinische|byzantinischer|byzantinisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_DESC"> 
			<Text>
				Byzantinisches Reich|Byzantinische Reich|Byzantinischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_BYZANTIUM_SHORT_DESC"> 
			<Text>
				Byzanz
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_ADJECTIVE"> 
			<Text>
				karthagisch|karthagischen|karthagische|karthagischer|karthagisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_DESC"> 
			<Text>
				Karthagisches Reich|Karthagische Reich|Karthagischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CARTHAGE_SHORT_DESC"> 
			<Text>
				Karthago
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_ADJECTIVE"> 
			<Text>
				keltisch|keltischen|keltische|keltischer|keltisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_DESC"> 
			<Text>
				Keltisches Reich|Keltische Reich|Keltischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CELTS_SHORT_DESC"> 
			<Text>
				Keltenreich
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_ADJECTIVE"> 
			<Text>
				chinesisch|chinesischen|chinesische|chinesischer|chinesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_DESC"> 
			<Text>
				Chinesisches Kaiserreich|Chinesische Kaiserreich|Chinesischen Kaiserreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_CHINA_SHORT_DESC"> 
			<Text>
				China
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_ADJECTIVE"> 
			<Text>
				dänisch|dänischen|dänische|dänischer|dänisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_DESC"> 
			<Text>
				Dänisches Reich|Dänische Reich|Dänischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_DENMARK_SHORT_DESC"> 
			<Text>
				Dänemark
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_ADJECTIVE"> 
			<Text>
				ägyptisch|ägyptischen|ägyptische|ägyptischer|ägyptisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_DESC"> 
			<Text>
				Ägyptisches Reich|Ägyptische Reich|Ägyptischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_EGYPT_SHORT_DESC"> 
			<Text>
				Ägypten
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				englisch|englischen|englische|englischer|englisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_DESC"> 
			<Text>
				Englisches Reich|Englische Reich|Englischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				England
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_ADJECTIVE"> 
			<Text>
				äthiopisch|äthiopischen|äthiopische|äthiopischer|äthiopisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_DESC"> 
			<Text>
				Äthiopisches Reich|Äthiopische Reich|Äthiopischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ETHIOPIA_SHORT_DESC"> 
			<Text>
				Äthiopien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				französisch|französischen|französische|französischer|französisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_DESC"> 
			<Text>
				Französisches Reich|Französische Reich|Französischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Frankreich
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				deutsch|deutschen|deutsche|deutscher|deutsches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_DESC"> 
			<Text>
				Deutsches Reich|Deutsche Reich|Deutschen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Deutschland
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_ADJECTIVE"> 
			<Text>
				griechisch|griechischen|griechische|griechischer|griechisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_DESC"> 
			<Text>
				Griechisches Reich|Griechische Reich|Griechischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_GREECE_SHORT_DESC"> 
			<Text>
				Griechenland
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_ADJECTIVE"> 
			<Text>
				hunnisch|hunnischen|hunnische|hunnischer|hunnisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_DESC"> 
			<Text>
				Hunnisches Reich|Hunnische Reich|Hunnischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_HUNS_SHORT_DESC"> 
			<Text>
				Hunnenreich
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_ADJECTIVE"> 
			<Text>
				inkaisch|inkaischen|inkaische|inkaischer|inkaisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_DESC"> 
			<Text>
				Inkareich|Inkareich|Inkareich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INCA_SHORT_DESC"> 
			<Text>
				Inkaland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_ADJECTIVE"> 
			<Text>
				indisch|indischen|indische|indischer|indisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_DESC"> 
			<Text>
				Indisches Reich|Indische Reich|Indischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDIA_SHORT_DESC"> 
			<Text>
				Indien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_ADJECTIVE"> 
			<Text>
				indonesisch|indonesischen|indonesische|indonesischer|indonesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_DESC"> 
			<Text>
				Indonesisches Reich|Indonesische Reich|Indonesischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_INDONESIA_SHORT_DESC"> 
			<Text>
				Indonesien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_ADJECTIVE"> 
			<Text>
				irokesisch|irokesischen|irokesische|irokesischer|irokesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_DESC"> 
			<Text>
				Irokesisches Reich|Irokesische Reich|Irokesischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_IROQUOIS_SHORT_DESC"> 
			<Text>
				Irokesenland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_ADJECTIVE"> 
			<Text>
				japanisch|japanischen|japanische|japanischer|japanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_DESC"> 
			<Text>
				Japanisches Reich|Japanische Reich|Japanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_JAPAN_SHORT_DESC"> 
			<Text>
				Japan
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_ADJECTIVE"> 
			<Text>
				koreanisch|koreanischen|koreanische|koreanischer|koreanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_DESC"> 
			<Text>
				Koreanisches Reich|Koreanische Reich|Koreanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_KOREA_SHORT_DESC"> 
			<Text>
				Korea
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_ADJECTIVE"> 
			<Text>
				mayaisch|mayaischen|mayaische|mayaischer|mayaisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_DESC"> 
			<Text>
				Mayareich|Mayareich|Mayareich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MAYA_SHORT_DESC"> 
			<Text>
				Mayaland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_ADJECTIVE"> 
			<Text>
				stadtstaatlich|stadtstaatlichen|stadtstaatliche|stadtstaatlicher|stadtstaatliches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_DESC"> 
			<Text>
				Stadtstaat-Reich|Stadtstaat-Reich|Stadtstaat-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MINOR_SHORT_DESC"> 
			<Text>
				Stadtstaat
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_ADJECTIVE"> 
			<Text>
				mongolisch|mongolischen|mongolische|mongolischer|mongolisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_DESC"> 
			<Text>
				Mongolisches Reich|Mongolische Reich|Mongolischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MONGOL_SHORT_DESC"> 
			<Text>
				Mongolei
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_ADJECTIVE"> 
			<Text>
				marokkanisch|marokkanischen|marokkanische|marokkanischer|marokkanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_DESC"> 
			<Text>
				Marokkanisches Reich|Marokkanische Reich|Marokkanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_MOROCCO_SHORT_DESC"> 
			<Text>
				Marokko
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_ADJECTIVE"> 
			<Text>
				holländisch|holländischen|holländische|holländischer|holländisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_DESC"> 
			<Text>
				Holländisches Reich|Holländische Reich|Holländischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_NETHERLANDS_SHORT_DESC"> 
			<Text>
				Niederlande|Niederlanden
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				osmanisch|osmanischen|osmanische|osmanischer|osmanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_DESC"> 
			<Text>
				Osmanisches Reich|Osmanische Reich|Osmanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				Osmanenland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_ADJECTIVE"> 
			<Text>
				persisch|persischen|persische|persischer|persisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_DESC"> 
			<Text>
				Persisches Reich|Persische Reich|Persischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PERSIA_SHORT_DESC"> 
			<Text>
				Persien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_ADJECTIVE"> 
			<Text>
				polnisch|polnischen|polnische|polnischer|polnisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_DESC"> 
			<Text>
				Polnisches Reich|Polnische Reich|Polnischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLAND_SHORT_DESC"> 
			<Text>
				Polen
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_ADJECTIVE"> 
			<Text>
				polynesisch|polynesischen|polynesische|polynesischer|polynesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_DESC"> 
			<Text>
				Polynesisches Reich|Polynesische Reich|Polynesischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_POLYNESIA_SHORT_DESC"> 
			<Text>
				Polynesien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_ADJECTIVE"> 
			<Text>
				portugiesisch|portugiesischen|portugiesische|portugiesischer|portugiesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_DESC"> 
			<Text>
				Portugiesisches Reich|Portugiesische Reich|Portugiesischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_PORTUGAL_SHORT_DESC"> 
			<Text>
				Portugal
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_ADJECTIVE"> 
			<Text>
				römisch|römischen|römische|römischer|römisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_DESC"> 
			<Text>
				Römisches Reich|Römische Reich|Römischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ROME_SHORT_DESC"> 
			<Text>
				Rom
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_ADJECTIVE"> 
			<Text>
				russisch|russischen|russische|russischer|russisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_DESC"> 
			<Text>
				Russisches Reich|Russische Reich|Russischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_RUSSIA_SHORT_DESC"> 
			<Text>
				Russland
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_ADJECTIVE"> 
			<Text>
				schoschonisch|schoschonischen|schoschonische|schoschonischer|schoschonisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_DESC"> 
			<Text>
				Schoschonen-Reich|Schoschonen-Reich|Schoschonen-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SHOSHONE_SHORT_DESC"> 
			<Text>
				Schoschonen
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_ADJECTIVE"> 
			<Text>
				siamesisch|siamesischen|siamesische|siamesischer|siamesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_DESC"> 
			<Text>
				Siamesisches Reich|Siamesische Reich|Siamesischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SIAM_SHORT_DESC"> 
			<Text>
				Siam
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				songhaiisch|songhaiischen|songhaiische|songhaiischer|songhaiisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_DESC"> 
			<Text>
				Songhai-Reich|Songhai-Reich|Songhai-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SONGHAI_SHORT_DESC"> 
			<Text>
				Songhai
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_ADJECTIVE"> 
			<Text>
				spanisch|spanischen|spanische|spanischer|spanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_DESC"> 
			<Text>
				Spanisches Reich|Spanische Reich|Spanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SPAIN_SHORT_DESC"> 
			<Text>
				Spanien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_ADJECTIVE"> 
			<Text>
				schwedisch|schwedischen|schwedische|schwedischer|schwedisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_DESC"> 
			<Text>
				Schwedisches Reich|Schwedische Reich|Schwedischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_SWEDEN_SHORT_DESC"> 
			<Text>
				Schweden
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_ADJECTIVE"> 
			<Text>
				venezianisch|venezianischen|venezianische|venezianischer|venezianisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_DESC"> 
			<Text>
				Republik Venedig|Republik Venedig|Republik Venedig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_VENICE_SHORT_DESC"> 
			<Text>
				Venedig
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_ADJECTIVE"> 
			<Text>
				zululändisch|zululändischen|zululändische|zululändischer|zululändisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_DESC"> 
			<Text>
				Zulu-Reich|Zulu-Reich|Zulu-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CIV_ZULU_SHORT_DESC"> 
			<Text>
				Zulu
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_CLEAR_BUTTON"> 
			<Text>
				Entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLEAR_BUTTON_TT"> 
			<Text>
				Dies setzt den vorgeschlagenen Tausch Großer Werke zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLICK_TO_SELL"> 
			<Text>
				Zum Verkaufen klicken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_ARID"> 
			<Text>
				Trocken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_COLD"> 
			<Text>
				Kalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_ROCKY"> 
			<Text>
				Felsig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_TEMPERATE"> 
			<Text>
				Gemäßigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLIMATE_TROPICAL"> 
			<Text>
				Tropisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLOSE"> 
			<Text>
				Schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CLOSE_HELP"> 
			<Text>
				Schließt diesen Optionsbereich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_ADV_QUEST"> 
			<Text>
				Wie sammelt man beim Kampf Erfahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_BODY"> 
			<Text>
				Eine Einheit erhält EP, wenn sie eine Kampfrunde überlebt. Die Einheit muss den Kampf nicht gewinnen oder eine feindliche Einheit zerstören, um Erfahrung zu erhalten; es reicht, wenn sie nur die jeweilige Runde übersteht.[NEWLINE][NEWLINE]Die Anzahl EP für die Einheit hängt von den Umständen des Kampfes ab. Normalerweise erhält eine Einheit mehr EP für den Angriff als für die Verteidigung und mehr EP für Nahkampf als für jede andere Art des Kampfes. Hier sind einige Beispiele (siehe Diagramme und Tabellen für eine komplette Liste):[NEWLINE]Angreifende Nahkampfeinheit: 5 EP[NEWLINE]Nahkampfverteidigung: 4 EP[NEWLINE]Angreifende Fernwaffen-Einheit: 2 EP[NEWLINE]Verteidigung gegen Fernwaffen-Einheit: 2 EP[NEWLINE]Barbaren-Begrenzung: Wenn eine Einheit 30 EP hat, erhält sie im Kampf gegen Barbaren keine EP mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_TITLE"> 
			<Text>
				Im Kampf EP erhalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Kampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Bereitschaftsbefehl?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_HEADING4_BODY"> 
			<Text>
				Der Befehl "Bereitschaft" ähnelt dem "Verschanzen" mit dem Unterschied, dass die Einheit "aufwachen" wird, wenn sie eine feindliche Einheit in der Nähe entdeckt. Die aufgewachte Einheit erhält weiterhin den Verschanzungs-Bonus, solange sie sich nicht bewegt oder angreift (wenn sie also erneut in Bereitschaft geht oder die Runde aussetzt, behält sie ihren Bonus).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ALERTORDER_HEADING4_TITLE"> 
			<Text>
				Der Befehl "Bereitschaft"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_ADV_QUEST"> 
			<Text>
				Kann man Krieg erklären, indem man einfach eine Einheit angreift?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_BODY"> 
			<Text>
				Es ist möglich, einer eigenen Einheit den Befehl zum Angriff auf eine Einheit einer anderen Zivilisation zu geben. Falls Ihr Euch mit dieser Zivilisation gerade nicht im Krieg befindet, erscheint ein Fenster, in dem Ihr gefragt werdet, ob Ihr dieser Zivilisation (oder diesem Stadtstaat) den Krieg erklären wollt. Wenn Ihr dies bestätigt, wird der Angriff ausgeführt. Lehnt Ihr ab, wird der Angriff abgebrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_TITLE"> 
			<Text>
				Eine andere Einheit angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_ADV_QUEST"> 
			<Text>
				Wenn eine Einheit eine Stadt durch Nahkampf angreift, kann sowohl die Stadt als auch die angreifende Einheit Schaden nehmen. Die Stadt verteidigt sich stets mit voller Kampfstärke, egal wie viele Trefferpunkte sie übrig hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_BODY"> 
			<Text>
				Wenn eine Einheit eine Stadt durch Nahkampf angreift, kann sowohl die Stadt als auch die angreifende Einheit Schaden nehmen. Die Stadt verteidigt sich stets mit voller Kampfstärke, egal wie viele Trefferpunkte sie übrig hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_TITLE"> 
			<Text>
				Städte durch Nahkampf angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_ADV_QUEST"> 
			<Text>
				Wie greife ich Städte mit Fernwaffen-Einheiten an?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_BODY"> 
			<Text>
				Um eine Stadt mit einer Fernwaffen-Einheit anzugreifen, bewegt Ihr die Einheit so weit, bis die Stadt in Reichweite ist, und wählt die Stadt dann per Rechtsklick aus. Je nach Stärke des Angriffs werden die Trefferpunkte der Stadt reduziert (die angreifende Einheit nimmt natürlich keinen Schaden). Beachtet, dass ein Fernangriff eine Stadt nicht unter 1 TP bringen kann; sie muss durch eine Nahkampfeinheit erobert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_TITLE"> 
			<Text>
				Städte mit Fernwaffen angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_ADV_QUEST"> 
			<Text>
				Wie wird eine Stadt erobert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_BODY"> 
			<Text>
				Wenn die Trefferpunkte einer Stadt "0" erreichen, kann eine feindliche Einheit eindringen, unabhängig davon, wie viele Einheiten sich bereits darin befinden. Wenn dies geschieht, gilt die Stadt als erobert. Der Angreifer hat normalerweise die Möglichkeit, die Stadt zu vernichten, sie zu einer Marionette zu machen oder sie seinem Reich einzuverleiben. Ganz gleich, was er wählt - die Zivilisation, welche die Stadt verliert, wird dadurch schwer getroffen. Siehe Abschnitt 'Stadt' für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_TITLE"> 
			<Text>
				Städte erobern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTATS_HEADING3_TITLE"> 
			<Text>
				Kampfstatistik von Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Kampfstärke bei Städten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_HEADING4_BODY"> 
			<Text>
				Städte haben ebenso wie Einheiten eine Kampfstärke. Die Kampfstärke der Stadt hängt von ihrer Größe, ihrer Lage (Städte auf Hügeln sind schwerer einzunehmen) und dem Vorhandensein von Stadtmauern oder anderen Verteidigungsanlagen in der Stadt ab.[NEWLINE][NEWLINE]Die Stärke der Stadt steht für ihre Kampfstärke, Fernkampfstärke und Trefferpunkte (also den Schaden, den die Stadt wegstecken kann, bevor sie sich erobern lässt). Die Zahl der Trefferpunkte der Stadt kann durch feindliche Angriffe verringert werden, aber die Kampf- und Fernkampfstärke bleiben immer auf dem ursprünglichen Wert, egal, wie viel Schaden sie bereits erlitten hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_HEADING4_TITLE"> 
			<Text>
				Kampfstärke von Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Stadtbombardierung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_BODY"> 
			<Text>
				Eine Stadt hat eine Fernkampfstärke, die ihrer kompletten Stärke zu Beginn des Kampfes entspricht, und eine Reichweite von 2 Geländefeldern. Sie kann jede feindliche Einheit innerhalb dieser Reichweite angreifen. Beachtet, dass die Fernkampfstärke der Stadt nicht weniger wird, wenn sie Schaden nimmt. Sie entspricht immer der ursprünglichen Stärke der Stadt, bis sie erobert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_TITLE"> 
			<Text>
				Städte feuern auf Angreifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Trefferpunkte bei Städten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_BODY"> 
			<Text>
				Eine unbeschädigte Stadt hat 200 Trefferpunkte. Wenn sie Schaden nimmt, verringern sich die Trefferpunkte. Wenn die Trefferpunkte einer Stadt 0 erreichen, kann eine feindliche Einheit sie erobern, indem sie auf das Geländefeld vorrückt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_TITLE"> 
			<Text>
				Trefferpunkte von Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Stadtkampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_HEADING2_BODY"> 
			<Text>
				Städte sind bedeutende Ziele und können, sofern sie befestigt sind und von Einheiten verteidigt werden, ziemlich schwer zu erobern sein. Eine Eroberung bringt aber große Belohnungen mit sich - schließlich kann man eine Zivilisation nur vollständig aus dem Spiel werfen, wenn man alle ihre Städte erobert oder vernichtet. Wenn Euch das mit genügend Gegnern gelingt, gewinnt Ihr einen beeindruckenden Herrschaftssieg (siehe Abschnitt 'Sieg').
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		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_CITY_HEADING2_TITLE"> 
			<Text>
				Stadtkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Kampfbonusse?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_HEADING2_BODY"> 
			<Text>
				Einheiten erhalten während des Kampfes allerlei Vorteile durch ihre Position, ihre Verteidigungsstellung oder durch andere besondere Umstände. Manche Bonusse gelten nur für angreifende Einheiten, andere nur für Verteidiger und wieder andere für beide. Die üblichsten Bonusse erhalten Einheiten durch die Geländefelder, auf denen sie sich befinden, und durch Verteidigungsbefehle wie das "Verschanzen".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATBONUS_HEADING2_TITLE"> 
			<Text>
				Kampfbonusse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_ADV_QUEST"> 
			<Text>
				Wie sieht der Kampfschaden bei Einheiten aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_BODY"> 
			<Text>
				Eine vollständig geheilte Einheit hat 100 Trefferpunkte (TP). Wenn eine Einheit während des Kampfes Schaden nimmt, verliert sie TP, und wenn diese 0 erreichen, wird sie zerstört.[NEWLINE][NEWLINE]Eine Einheit, die Schaden genommen hat, ist schwächer als eine gesunde Einheit und näher daran, vernichtet zu werden. Es ist also immer eine gute Idee, beschädigten Einheiten eine Kampfpause zu gönnen, in der sie sich heilen können, bevor sie wieder am Kampf teilnehmen. Aber das ist natürlich nicht immer möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_TITLE"> 
			<Text>
				Kampfschaden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_ADV_QUEST"> 
			<Text>
				Wie erkenne ich den Ausgang eines Fernkampfs?
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		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_BODY"> 
			<Text>
				Am Ende eines Fernkampfs hat die Zieleinheit keinen Schaden oder etwas Schaden erhalten oder wurde ganz zerstört. Beachtet, dass die angreifende Einheit beim Fernkampf keinen Schaden nimmt (außer vielleicht bei Lufteinheiten). Wenn das Ziel zerstört wurde, rückt die angreifende Einheit nicht automatisch auf das jetzt freie Geländefeld vor (was normalerweise beim Nahkampf der Fall ist), sodass auch eine andere Einheit es besetzen kann, sofern noch Fortbewegungspunkte vorhanden sind.[NEWLINE]Die angreifenden und verteidigenden Einheiten können nach dem Kampf Erfahrungspunkte (EP) erhalten. Siehe 'Beförderungen' für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_TITLE"> 
			<Text>
				Ergebnis von Fernkämpfen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Kampfstärke von Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				Alle militärischen Einheiten haben diese Eigenschaft. Nahkampfeinheiten verwenden ihre Kampfstärke beim Angriff oder zur Verteidigung. Fernwaffen-Einheiten nutzen ihre Kampfstärke nur bei der Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Kampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_ADV_QUEST"> 
			<Text>
				Wie kann ich bereits vor einem Kampf einschätzen, wie dieser ausgehen wird?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_HEADING3_BODY"> 
			<Text>
				Wenn eine Eurer Einheiten aktiviert ist, könnt Ihr den Mauszeiger über eine feindliche Einheit bewegen und so die "Kampf-Informationstabelle" aufrufen, in der Ihr den voraussichtlichen Ausgang des Kampfes zwischen den beiden Einheiten sehen könnt. Die Tabelle zeigt links die modifizierte Kampfstärke Eurer Einheit und rechts die des Feindes. Unten am Bildschirm erkennt Ihr den voraussichtlichen Ausgang des Kampfes und in der Mitte seht Ihr, wie viel Schaden jede Seite nimmt, wenn es zum Kampf kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_COMBATTABLE_HEADING3_TITLE"> 
			<Text>
				Kampf-Informationstabelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_ADV_QUEST"> 
			<Text>
				Wie kann man Krieg erklären?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_HEADING2_BODY"> 
			<Text>
				Es gibt mehrere Möglichkeiten, einer Zivilisation den Krieg zu erklären. Man kann umgekehrt auch selbst den Krieg erklärt bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DECLAREWAR_HEADING2_TITLE"> 
			<Text>
				Krieg erklären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_ADV_QUEST"> 
			<Text>
				Wie erklärt man auf diplomatischem Weg den Krieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_BODY"> 
			<Text>
				Ihr könnt einer Zivilisation über das Diplomatie-Menü (siehe entsprechender Abschnitt) den Krieg erklären. Einem Stadtstaat könnt Ihr den Krieg erklären, indem Ihr auf die entsprechende Stadt klickt und im Kontextmenü 'Krieg erklären' auswählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_TITLE"> 
			<Text>
				Krieg diplomatisch erklären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_ADV_QUEST"> 
			<Text>
				Wie kann ein Krieg beendet werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_HEADING2_BODY"> 
			<Text>
				Kriege können automatisch enden, wenn eine Seite vernichtet wurde, indem sie ihre letzte Stadt verloren hat. Oder beide Seiten einigen sich auf diplomatischem Wege, dass die Kriegsaktivitäten schon vor diesem unerfreulichen Ende eingestellt werden. Jede Seite kann solche Verhandlungen einleiten. Siehe 'Diplomatie' für weitere Details. Mit Barbaren sind keine Verhandlungen möglich. Sie bleiben mit Euch im Krieg, bis sie vernichtet wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENDWAR_HEADING2_TITLE"> 
			<Text>
				Krieg beenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_ADV_QUEST"> 
			<Text>
				Ist es möglich, Krieg zu erklären, indem man in das Gebiet einer anderen Zivilisation eindringt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_BODY"> 
			<Text>
				Das Betreten des Territoriums einer anderen Zivilisation ist eine kriegerische Handlung (sofern es sich nicht um einen Missionar oder Großen Propheten handelt), sofern kein Abkommen über offene Grenzen mit dieser Zivilisation besteht. Ein Fenster wird eingeblendet, in dem Ihr Euer Vorrücken bestätigen müsst. Es ist jedoch kein kriegerischer Akt, die Grenzen eines Stadtstaates zu überschreiten, es erscheint also in diesem Fall auch kein Fenster.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_TITLE"> 
			<Text>
				Gebiet einer Zivilisation betreten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_ADV_QUEST"> 
			<Text>
				Wie und wann kann ich Erfahrung einsetzen, um Beförderungen zu erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_HEADING3_BODY"> 
			<Text>
				Wenn eine Einheit genügend EP gesammelt hat, um eine Beförderung zu erwerben, blinkt jedes Mal, wenn die Einheit aktiviert ist, der Button 'Einheit befördern'. Wenn Ihr darauf klickt, erscheint eine Liste mit den verfügbaren Beförderungen für diese Einheit. Wählt eine Beförderung aus. Die EP werden ausgegeben und die Einheit erhält sofort ihre Beförderung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPENDING_HEADING3_TITLE"> 
			<Text>
				EP ausgeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Erfahrungspunkte und Beförderungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_BODY"> 
			<Text>
				Eine Einheit, die einen Kampf überlebt, erhält Erfahrungspunkte (EP). Wenn die Einheit genügend EP gesammelt hat, können diese für Beförderungen für diese Einheit ausgegeben werden. Es gibt eine Vielzahl von Beförderungen in Civilization V. Jede davon verleiht der Einheit besondere Vorteile im Kampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_TITLE"> 
			<Text>
				Erfahrungspunkte und Beförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_ADV_QUEST"> 
			<Text>
				Wie funktioniert "Bis zur Heilung verschanzen"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_BODY"> 
			<Text>
				Wenn eine Einheit beschädigt ist, erscheint der Button 'Bis zur Heilung verschanzen' bei ihren Aktionsbuttons. Wenn Ihr diesen Button anklickt, wird sich die Einheit verschanzen und bei ihrer aktuellen Position bleiben, bis sie vollständig geheilt ist. Siehe 'Befestigungen' für Informationen zu den Verteidigungsvorteilen des Verschanzens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_TITLE"> 
			<Text>
				Button 'Bis zur Heilung verschanzen'
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_ADV_QUEST"> 
			<Text>
				Wie wirkt sich das Verschanzen auf den Kampf aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_BODY"> 
			<Text>
				Der Verteidigungsvorteil hängt davon ab, wie lange die Einheit schon verschanzt ist. In der ersten Runde erhält sie einen Bonus von 25%, in allen darauf folgenden Runden einen Bonus von 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_TITLE"> 
			<Text>
				Verschanzungsbonusse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_ADV_QUEST"> 
			<Text>
				Wie funktioniert das Verschanzen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_HEADING3_BODY"> 
			<Text>
				Viele Einheiten haben die Fähigkeit, sich zu verschanzen. Die Einheit gräbt sich dann ein und baut an ihrer aktuellen Position eine Verteidigungsstellung auf. Dies verleiht ihr bestimmte Verteidigungsbonusse, sodass sie schwieriger zu besiegen ist. Das Verschanzen bringt jedoch ausschließlich bei der Verteidigung Vorteile. Sobald sich die Einheit bewegt oder angreift, werden alle Befestigungen zerstört. Eine Einheit, die verschanzt ist, kann nur manuell aktiviert werden, indem sie angeklickt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFICATION_HEADING3_TITLE"> 
			<Text>
				Verschanzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_ADV_QUEST"> 
			<Text>
				Welche Einheiten können sich verschanzen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_HEADING4_BODY"> 
			<Text>
				Die meisten Nahkampf- und Fernwaffen-Einheiten können sich verschanzen. Nicht militärische Einheiten sowie berittene, Marine-, Panzer- und Lufteinheiten können sich nicht verschanzen. Letztere Einheiten können sich ausruhen und bleiben dann so lange inaktiv, bis sie angegriffen oder manuell aktiviert werden. Einen Verteidigungsbonus erhalten sie jedoch dabei nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORTIFY_HEADING4_TITLE"> 
			<Text>
				Verschanzungsfähige Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_ADV_QUEST"> 
			<Text>
				Wie beeinflussen Festungen die Kampfresultate?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_HEADING3_BODY"> 
			<Text>
				Sobald eine Zivilisation die Technologie Maschinenbau entwickelt hat, können Bautrupps in freundlich gesinntem und neutralem Territorium Festungen bauen. Festungen verleihen Einheiten, die in ihnen stationiert sind, einen erheblichen Verteidigungsbonus. Festungen können nicht in feindlichem Territorium gebaut werden. Sie können auch auf Ressourcen errichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_FORT_HEADING3_TITLE"> 
			<Text>
				Festung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_ADV_QUEST"> 
			<Text>
				Was bringt es, eine Einheit in einer Stadt zu stationieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_BODY"> 
			<Text>
				Der Besitzer einer Stadt kann eine Militäreinheit in einer Stadt stationieren, um sie besser zu verteidigen. Ein Teil der Kampfstärke der stationierten Einheit wird zur Stärke der Stadt addiert. Die stationierte Einheit nimmt bei einem Angriff auf die Stadt keinen Schaden, wird jedoch zerstört, wenn diese eingenommen wird.[NEWLINE][NEWLINE]Eine in einer Stadt stationierte Einheit kann feindliche Einheiten in der Umgebung angreifen und die Stadt erhält dabei ihren Stationierungs-Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_TITLE"> 
			<Text>
				Einheiten in Städten stationieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Große Generäle?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_HEADING2_BODY"> 
			<Text>
				Große Generäle sind "Große Persönlichkeiten", die in der Kunst der Kriegsführung bewandert sind. Sie gewähren jeder freundlich gesinnten Landeinheit innerhalb eines Radius von zwei Geländefeldern offensive und defensive Kampfbonusse. Ein Großer General ist selbst keine Kampfeinheit und sollte daher von einer solchen beschützt werden. Wenn eine feindliche Einheit ein Geländefeld betritt, auf dem sich ein Großer General befindet, wird der General zerstört.[NEWLINE][NEWLINE]Ein Großer General bringt allen Einheiten auf seinem Geländefeld und allen freundlich gesinnten Landeinheiten innerhalb eines Radius von 2 Geländefeldern einen Kampfbonus von 15%.[NEWLINE][NEWLINE]Große Generäle entstehen, wenn Einheiten Kämpfe überstehen oder wenn die Sozialpolitik "Kriegerkodex" freigeschaltet wird. Siehe 'Große Persönlichkeiten' für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_GREATGENERALS_HEADING2_TITLE"> 
			<Text>
				Große Generäle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEADING1_BODY"> 
			<Text>
				Kämpfe entstehen zwischen zwei politischen Gebilden, die sich miteinander im Krieg befinden. Eine Zivilisation kann sich mit einer anderen Zivilisation oder mit einem Stadtstaat im Krieg befinden. Barbaren liegen immer im Krieg mit allen Zivilisationen und Stadtstaaten.[NEWLINE]Es gibt drei grundlegende Arten des Kampfes: Nahkampf, Fernkampf und Luftkampf. Die beiden ersten gibt es fast das ganze Spiel hindurch, während der letztere erst vorkommt, wenn jemand die Luftfahrt entwickelt.[NEWLINE][NEWLINE]Da er erst so spät im Spiel vorkommt, müsst Ihr Euch zu Beginn des Spiels noch nicht mit dem Luftkampf vertraut machen.
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		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEADING1_TITLE"> 
			<Text>
				Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_ADV_QUEST"> 
			<Text>
				Wie kann eine Stadt Schäden reparieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_BODY"> 
			<Text>
				Eine Stadt heilt pro Runde einen Schadenspunkt, auch bei Kämpfen. Der Angreifer muss also jede Runde mehr als einen Punkt Schaden verursachen (und normalerweise noch viel mehr), um die Stadt zu erobern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_TITLE"> 
			<Text>
				Schaden an Städten heilen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_ADV_QUEST"> 
			<Text>
				Wie kann eine Bodeneinheit Schäden heilen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_BODY"> 
			<Text>
				Um Schäden zu heilen, muss eine Einheit eine Runde lang inaktiv sein. Die Menge des Schadens, die geheilt wird, hängt von der Position der Einheit ab.[NEWLINE][NEWLINE]Stadt: Einheit heilt 25 TP pro Runde.[NEWLINE]Freundlich gesinntes Territorium: 20 TP pro Runde.[NEWLINE]Neutrales oder feindliches Territorium: 10 TP pro Runde.[NEWLINE]Bestimmte Beförderungen können die Heilungsrate von Einheiten beschleunigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_TITLE"> 
			<Text>
				Schaden heilen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Trefferpunkte-Eigenschaft von Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_HEADING3_BODY"> 
			<Text>
				Die Gesundheit einer Einheit wird mit Trefferpunkten angegeben. In unbeschädigtem Zustand haben alle Einheiten 100 Trefferpunkte. Sie verlieren Trefferpunkte, wenn sie beschädigt werden. Wenn die Trefferpunkte einer Einheit auf 0 fallen, wird sie zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_HITPOINTS_HEADING3_TITLE"> 
			<Text>
				Trefferpunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_ADV_QUEST"> 
			<Text>
				Wie kann ich einen Nahkampfangriff ausführen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_BODY"> 
			<Text>
				Die angreifende Einheit führt den Nahkampfangriff aus, indem sie versucht, auf das Geländefeld des Feindes vorzurücken. Der Angreifer kann nur einen Nahkampfangriff machen, wenn er sich auf das Geländefeld des Verteidigers bewegen kann. (Ein Speerkämpfer kann also keine Triere angreifen, weil er nur zu Wasser dieses Feld betreten kann.)[NEWLINE][NEWLINE]Um eine aktivierte Einheit angreifen zu lassen, macht einen Rechtsklick auf das Ziel. Die aktivierte Einheit wird dann den Angriff ausführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_TITLE"> 
			<Text>
				Nahkampfangriff ausführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_ADV_QUEST"> 
			<Text>
				Wie kann ich einen Fernkampf einleiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_BODY"> 
			<Text>
				Aktiviert die Fernwaffen-Einheit und macht einen Rechtsklick auf das Ziel, um den Angriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_TITLE"> 
			<Text>
				Fernkampf einleiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Sichtweite bei Fernwaffen-Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_BODY"> 
			<Text>
				Im Allgemeinen muss eine Fernwaffen-Einheit in der Lage sein, ihr Ziel zu "sehen", um darauf schießen zu können (mit Ausnahme der Beförderung "Indirektes Feuer"). Eine Einheit kann ein Ziel nicht sehen, wenn ein Objekt die Sicht zwischen den beiden blockiert - zum Beispiel ein Berg oder Hügel oder ein Wald-Geländefeld. Eine Einheit kann immer in ein Geländefeld hineinsehen, selbst wenn sich blockierendes Gelände darauf befindet, aber sie kann keine Objekte sehen, die sich auf Feldern jenseits des blockierenden Geländes befinden. Beachtet, dass Einheiten auf Hügeln und fliegende Einheiten oft über blockierendes Gelände hinwegblicken können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_TITLE"> 
			<Text>
				Sichtweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				Wie wird der Nahkampf entschieden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				Wenn sich zwei Einheiten miteinander im Nahkampf befinden, wird das Ergebnis anhand der relativen Stärken der beiden Einheiten bestimmt - wenn z. B. eine starke Einheit gegen eine schwache kämpft, wird die starke Einheit vermutlich viel mehr Schaden beim Gegner verursachen und ihn womöglich vollständig zerstören.[NEWLINE][NEWLINE]Allerdings können viele verschiedene Faktoren die Stärke einer Einheit im Kampf beeinflussen. Viele Einheiten erhalten "Defensiv-Bonusse", die ihre Nahkampf-Stärke erhöhen, wenn sie angegriffen werden, während sie Wälder oder Hügel besetzen oder befestigt sind. Einige Einheiten erhalten Bonusse, wenn sie gegen andere spezifische Arten von Einheiten kämpfen (Speerkämpfer erhalten beispielsweise Bonusse, wenn sie gegen berittene Einheiten kämpfen). Außerdem können Verletzungen einer Einheit ihre aktuelle Kampfstärke verringern (für Details siehe Abschnitt über Kampfbonusse).[NEWLINE][NEWLINE]Die Kampf-Informationstabelle wird Euch helfen, die relative Stärke zweier Nahkampf-Einheiten in Eurer Runde zu bestimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Nahkampf entscheiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_ADV_QUEST"> 
			<Text>
				Wie kann ich feststellen, was nach dem Nahkampf geschieht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_HEADING3_BODY"> 
			<Text>
				Zum Ende des Nahkampfs können eine oder beide Einheiten Schaden genommen und "Trefferpunkte" verloren haben. Wenn die Trefferpunkte einer Einheit auf 0 sinken, ist diese Einheit vernichtet. Wenn nach einem Nahkampf die verteidigende Einheit vernichtet wurde und der Angreifer überlebt, zieht die angreifende Einheit auf das Geländefeld des Verteidigers und nimmt alle nicht-militärischen Einheiten auf diesem Geländefeld gefangen. Wenn die verteidigende Einheit überlebt, behält sie die Kontrolle ihres Geländefelds und aller anderen Einheiten darin.[NEWLINE][NEWLINE]Die meisten Einheiten brauchen ihre gesamte Fortbewegung auf, wenn sie angreifen. Einige haben jedoch die Fähigkeit, sich nach dem Kampf zu bewegen - wenn sie den Kampf überleben und noch Fortbewegungspunkte übrig haben.[NEWLINE][NEWLINE]Alle überlebenden Einheiten, die in den Kampf verwickelt waren, erhalten "Erfahrungspunkte" (EP), die ausgegeben werden können, um der Einheit Beförderungen zu ermöglichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEERESULTS_HEADING3_TITLE"> 
			<Text>
				Nahkampf-Ergebnisse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Nahkampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_HEADING2_BODY"> 
			<Text>
				Nahkampf findet statt, wenn eine Nahkampf-Einheit (jede Militäreinheit, die nicht über die Fernkampf-Fähigkeit verfügt) eine gegnerische Einheit oder Stadt angreift. Es spielt keine Rolle, ob der Verteidiger Fernkampf beherrscht; solange der Angreifer nicht über Fernkampf verfügt, wird die folgende Schlacht immer im Nahkampf stattfinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MELEE_HEADING2_TITLE"> 
			<Text>
				Nahkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_ADV_QUEST"> 
			<Text>
				Wie kann eine Einheit außer durch Kämpfe Erfahrungspunkte bekommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_HEADING3_BODY"> 
			<Text>
				Eine Einheit, die in einer Stadt mit einer Kaserne oder einem anderen Militärgebäude zusammengestellt wurde, beginnt ihr Leben mit EP; die Anzahl hängt vom jeweiligen Gebäude ab. (Kasernen und Waffenkammern liefern jeweils 15 EP.) Außerdem können bestimmte Sozialpolitiken und andere Spezialeffekte Einheiten mit EP versorgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_METHODSOFXP_HEADING3_TITLE"> 
			<Text>
				Andere Methoden, um EP zu erhalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_ADV_QUEST"> 
			<Text>
				Wie wirken sich andere Einheiten auf Nahkampf-Angriffe aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_BODY"> 
			<Text>
				Einheiten erhalten einen "Flanken"-Angriffsbonus von 15% für jede Einheit, die an die Ziel-Einheit angrenzt. Einige Beförderungen und Sozialpolitiken geben einer angreifenden Einheit zusätzliche Bonusse, die über den einfachen Flanken-Bonus hinausgehen. Diese Bonusse können sehr mächtig sein, wenn genügend Einheiten involviert sind. Im Allgemeinen gilt: Je mehr Einheiten sich gegen das Ziel zusammentun, desto besser!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_TITLE"> 
			<Text>
				Mehrere Einheiten im Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_ADV_QUEST"> 
			<Text>
				Wie kann eine Marineeinheit erlittenen Schaden reparieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_BODY"> 
			<Text>
				Marineeinheiten können nur in freundlich gesinntem Gebiet repariert werden, wo sie 20 TP pro Runde regenerieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_TITLE"> 
			<Text>
				Marineeinheiten reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Seekampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_HEADING2_BODY"> 
			<Text>
				Wie bei den Landeinheiten gibt es militärische und nicht militärische Marineeinheiten sowie Fernkampf- und Nahkampf-Marineeinheiten. Arbeitsboote werden vernichtet, wenn sie von Barbaren, anderen Zivilisationen oder Stadtstaaten angegriffen werden und alle gewasserten Landeinheiten sind schwach, auch wenn sie einen oder zwei Treffer einstecken können.[NEWLINE][NEWLINE]Fernkampf-Marineeinheiten können andere Marineeinheiten und alle Landeinheiten in ihrer Sichtweite angreifen.[NEWLINE][NEWLINE]Nahkampf-Marineeinheiten können andere Marineeinheiten und Küstenstädte direkt angreifen. Es gibt jedoch einige Marineeinheiten aus späteren Epochen, die besonderer Beachtung bedürfen: der Flugzeugträger, der Raketenkreuzer und die U-Boote. Weitere Informationen findet Ihr unter 'Einheiten' in der Zivilopädie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_NAVAL_HEADING2_TITLE"> 
			<Text>
				Seekampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_EXTRA_STRENGTH"> 
			<Text>
				[ICON_BULLET]{1_Resource}% Stärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_FORTIFY_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% durch Verschanzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_HILLS_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% durch Hügel (Einheitenfähigkeit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_MOD_VS_TYPE"> 
			<Text>
				[ICON_BULLET]{1_Resource}% gegen {2_Type}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_TILE_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% durch Geländefeld-Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PLOT_UNIT_MOD"> 
			<Text>
				[ICON_BULLET]{1_Resource}% durch {2_TerrOrFeat} (Einheitenfähigkeit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_ADV_QUEST"> 
			<Text>
				Welche verschiedenen Beförderungen sind verfügbar?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_BODY"> 
			<Text>
				In Civilization V gibt es Dutzende von Beförderungen. Einige sind für alle Einheiten verfügbar, während andere nur für bestimmte Arten von Einheiten erhältlich sind. Manche Beförderungen setzen voraus, dass eine Einheit zuvor bereits andere Beförderungen erhalten hat, ehe sie verfügbar werden.[NEWLINE]Wenn eine Beförderung für eine Einheit verfügbar ist, wird sie aufgeführt, wenn Ihr 'Einheit befördern' anwählt.[NEWLINE]In der Zivilopädie im Abschnitt 'Beförderungen' findet Ihr weitere Details und eine vollständige Auflistung aller Beförderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_TITLE"> 
			<Text>
				Beförderungsliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				Was ist eine überflüssige Frage?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				Jede Einheit, die Fernkampf betreiben kann, hat einen Fernkampfstärke-Wert. Diese Zahl wird mit der Kampfstärke des Ziels verglichen, um den Ausgang des Angriffs zu ermitteln.[NEWLINE]Um die möglichen Auswirkungen eines Fernangriffs zu sehen, führt Ihr den Cursor über ein mögliches Ziel, während die angreifende Einheit aktiviert ist. Die "Kampf-Informationstabelle" erscheint dann und zeigt Euch die Verluste (wenn zutreffend), die das Ziel bei einem Fernangriff durch die aktive Einheit erleiden würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Fernkampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Wert der Fernkampfstärke-Einheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_BODY"> 
			<Text>
				Nur Einheiten, die am "Fernkampf" teilnehmen können, haben diesen Wert. Es ist die Kampfstärke der Fernwaffen-Einheit, wenn sie angreift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Fernkampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_ADV_QUEST"> 
			<Text>
				Wie funktioniert Fernkampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_HEADING2_BODY"> 
			<Text>
				Einige Einheiten wie Bogenschützen, Katapulte und Trieren gehen beim Angriff eher zum Fernkampf als zum Nahkampf über (d. h. sie feuern Geschosse auf gegnerische Einheiten). Solche Einheiten haben gegenüber Nahkampfeinheiten zwei klare Vorteile: Erstens können sie gegnerische Einheiten angreifen, die sich nicht in ihrem direkten Umfeld befinden, und zweitens erleiden sie keinen Schaden, wenn sie angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGED_HEADING2_TITLE"> 
			<Text>
				Fernkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGESTAT_HEADING3_BODY"> 
			<Text>
				Der Reichweite-Wert einer Einheit bestimmt die Entfernung, aus der eine Einheit einen Fernangriff starten kann. Eine Reichweite von "2" bedeutet, dass sich das Ziel in einem angrenzenden Geländefeld oder ein Feld weiter befinden kann. Eine Reichweite von "1" würde bedeuten, dass sich das Ziel in einem an den Angreifer angrenzenden Feld befinden muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGESTAT_HEADING3_TITLE"> 
			<Text>
				Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_ADV_QUEST"> 
			<Text>
				Wie funktionieren die Eigenschaften von Fernwaffen-Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_BASICS_ADV_QUEST"> 
			<Text>
				Wie funktionieren die Eigenschaften von Fernwaffen-Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_HEADING3_BODY"> 
			<Text>
				Nur Fernwaffen-Einheiten haben diesen Wert. Er beschreibt die Entfernung in Geländefeldern, in der die Fernwaffen-Einheit den Gegner angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RANGE_HEADING3_TITLE"> 
			<Text>
				Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_ADV_QUEST"> 
			<Text>
				Können mir andere Zivilisationen den Krieg erklären?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_BODY"> 
			<Text>
				Eine andere Zivilisation oder ein Stadtstaat kann Euch jederzeit den Krieg erklären. Wenn das geschieht, werdet Ihr es in Form eines unangenehmen Pop-ups (oder einer Meldung) erfahren. Ihr habt entweder die Gelegenheit zu versuchen, den Konflikt durch Verhandlungen aus der Welt zu schaffen, oder es bleibt Euch keine andere Wahl, als zu kämpfen. Im Abschnitt Diplomatie findet Ihr Details. Barbaren befinden sich immer im Krieg mit Euch, daher erhaltet Ihr von ihnen nie eine Kriegserklärung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_TITLE"> 
			<Text>
				Eine Kriegserklärung vom Gegner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Belagerungswaffen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_BODY"> 
			<Text>
				Bestimmte Fernwaffen sind als "Belagerungswaffen" klassifiziert - Katapulte, Ballisten, Triboke und so weiter. Diese Einheiten erhalten Kampf-Bonusse, wenn sie gegnerische Städte angreifen. Sie sind äußerst anfällig für Nahkampfangriffe und sollten von Nahkampfeinheiten begleitet werden, um gegnerische Angriffe abzuwehren.[NEWLINE][NEWLINE]Die meisten Belagerungswaffen müssen zerlegt werden, um sie über die Landkarte zu bewegen. Wenn sie ihr Ziel erreicht haben, müssen sie einen Fortbewegungspunkt für den "Aufbau" verbrauchen. Sie können nicht angreifen, bis das geschehen ist.[NEWLINE][NEWLINE]Belagerungswaffen sind wichtig. Es ist äußerst schwer, eine gut geschützte Stadt ohne sie einzunehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_TITLE"> 
			<Text>
				Belagerungswaffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_ADV_QUEST"> 
			<Text>
				Was sind die Sonderregeln bei der Einnahme von Städten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_BODY"> 
			<Text>
				Fernkampfeinheiten (Marine, Boden oder Raketen) können keine Stadt einnehmen - sie können sie allerdings mürbe machen, bis die Nahkampfeinheit eintrifft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_TITLE"> 
			<Text>
				Städte einnehmen: Sonderregeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Gelände-Bonusse?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_BODY"> 
			<Text>
				Verteidigende Einheiten erhalten wichtige Bonusse, wenn sie Wald-, Dschungel- oder Hügel-Felder belegen. Angreifende Nahkampfeinheiten werden benachteiligt, wenn sie einen Gegner über einen Fluss hinweg angreifen. Angreifende Einheiten erhalten Bonusse, wenn sie von einem Hügel aus attackieren. Im Abschnitt über Gelände findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_TITLE"> 
			<Text>
				Gelände-Bonusse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_ADV_QUEST"> 
			<Text>
				Was sind die Einheits-Kampfstatistiken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_BODY"> 
			<Text>
				Die Kampffähigkeiten einer Militäreinheit werden durch ihre Kampfstatistiken bestimmt. Es gibt vier Grund-Kampfstatistiken: Trefferpunkte, Kampfstärke, Fernkampfstärke und Reichweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_TITLE"> 
			<Text>
				Kampfstatistiken von Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_ADV_QUEST"> 
			<Text>
				Welche Einheiten können kämpfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_BODY"> 
			<Text>
				Jede Militäreinheit kann eine gegnerische Einheit angreifen. Späher-Einheiten können einen Kampf beginnen und sich gegen gegnerische Angriffe verteidigen, auch wenn sie schwächer sind als andere Einheiten. Nicht militärische Einheiten wie Bautrupps, Siedler und Große Persönlichkeiten dürfen keine Angriffe ausführen. Auf sich allein gestellt angegriffen werden Siedler und Bautrupps gefangen genommen (gefangene Siedler werden zu Bautrupps) und Große Persönlichkeiten und Arbeitsboote vernichtet. Eine Stadt kann eine gegnerische Militäreinheit angreifen, die sich innerhalb der Fernkampfreichweite der Stadt befindet, und eine Einheit kann wiederum eine gegnerische Stadt angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_TITLE"> 
			<Text>
				Welche Einheiten kämpfen können
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_AUTOMATE"> 
			<Text>
				Einheit automatisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL"> 
			<Text>
				Letzte Mission abbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_ALL"> 
			<Text>
				Alle Missionen abbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_ALL_HELP"> 
			<Text>
				Löscht alle Befehle der aktuellen Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_CANCEL_HELP"> 
			<Text>
				Löscht den letzten Befehl in der Befehlsliste der Einheit. Habt Ihr dieser versehentlich einen falschen Befehl erteilt, ist diese Funktion sehr nützlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_DELETE"> 
			<Text>
				[COLOR_WARNING_TEXT]Einheit auflösen[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_DELETE_HELP"> 
			<Text>
				Klickt hier, um die Einheit aus dem Spiel zu entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_GIFT"> 
			<Text>
				Einheit schenken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_GIFT_HELP"> 
			<Text>
				Übergebt die aktuelle Einheit dem Spieler, der Euren Standort kontrolliert. Möchtet Ihr die Einheit einem anderen Spieler übergeben, müsst Ihr sie zuerst in dessen Territorium verlegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_HOTKEY_HELP"> 
			<Text>
				Weist dieser Einheit eine Schnelltaste zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_PROMOTION"> 
			<Text>
				Einheit befördern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_STOP_AUTOMATION"> 
			<Text>
				Automatisierung stoppen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_STOP_AUTOMATION_HELP"> 
			<Text>
				Widerruft den Automatisierungsbefehl der Einheit. Diese wartet anschließend auf weitere Befehle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_UPGRADE"> 
			<Text>
				Einheit modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_WAKE"> 
			<Text>
				Einheit wecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMAND_WAKE_HELP"> 
			<Text>
				Weckt eine Einheit auf, sodass ihr Befehle erteilt werden können. Die Einheit verliert dadurch nicht ihren Befestigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COMMERCE_TITLE"> 
			<Text>
				Doge {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_ADVISOR_QUESTION"> 
			<Text>
				Wie verlangt man Tribut?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_BULLYING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_SUMMARY"> 
			<Text>
				Ihr könnt einen Stadtstaat einschüchtern, um anschließend von ihm Tribut zu verlangen in Form eines Bautrupps oder einer bestimmten Menge Gold. Eine Möglichkeit, einen Stadtstaat einzuschüchtern, ist durch die Größe Eures Militärs im Vergleich zu anderen Mächten oder durch die Stationierung von Militäreinheiten in der Nähe.[NEWLINE][NEWLINE]Wenn Ihr von einem Stadtstaat Tribut verlangen möchtet, öffnet das Diplomatie-Menü des Stadtstaats und klickt auf die Option 'Tribut verlangen'. Wenn die folgenden Optionen rot angezeigt werden, fürchtet der Stadtstaat Euch nicht und wird auf Eure Forderung nicht eingehen. Wenn Ihr erfolgreich seid, erhaltet ihr den Tribut, verliert jedoch Einfluss beim Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_BULLYING_TOPIC"> 
			<Text>
				Tribut verlangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_ADVISOR_QUESTION"> 
			<Text>
				Was bedeutet es, wenn ein Stadtstaat kaufmännisch ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_SUMMARY"> 
			<Text>
				Ein kaufmännischer Stadtstaat kann Eurer Zivilisation ein einzigartiges Luxusgut zur Verfügung stellen und Eure Zufriedenheit verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_TOPIC"> 
			<Text>
				Kaufmännisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_ADVISOR_QUESTION"> 
			<Text>
				Was bedeutet es, wenn ein Stadtstaat religiös ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_SUMMARY"> 
			<Text>
				Ein religiöser Stadtstaat kann Eurer Zivilisation Glauben einbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_TOPIC"> 
			<Text>
				Religiös
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				Profitiere ich davon, wenn ich meine Religion in einem Stadtstaat verbreite?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_SUMMARY"> 
			<Text>
				Wenn eine selbst gegründete Religion die Hauptreligion in einem Stadtstaat wird, sinkt die Rate, mit der der eigene Einfluss schwindet, um 25%. Andernfalls, wenn der eigene Einfluss negativ ist, steigt die Rate, mit der er sich erholt, um 50%.[NEWLINE][NEWLINE]Außerdem bitten Stadtstaaten gelegentlich um bestimmte Religionen. Wenn das gelingt, erhält man eine beträchtliche Menge Einfluss als Belohnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC"> 
			<Text>
				Religion und Stadtstaaten-Einfluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_ADVISOR_QUESTION"> 
			<Text>
				Wie errichte ich eine Botschaft?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_SUMMARY"> 
			<Text>
				Die Errichtung einer Botschaft ist eine der ersten diplomatischen Aktionen, nachdem man eine andere Zivilisation getroffen hat; die Botschaft ist verfügbar mit der Erforschung der Schrift. Botschaften sind notwendig für den Austausch offener Grenzen oder um Verteidigungsbündnisse oder Forschungsabkommen zu schließen. Sobald die Botschaft errichtet ist, zeigt sich auch die Hauptstadt des Gegenspielers. Verfügt man selbst über die Schrift, der andere Spieler aber nicht, kann man dennoch ohne Einschränkung eine Botschaft in dieser Zivilisation errichten, auch wenn sie eventuell um eine kleine Goldsumme als Ausgleich bittet. Wenn man den Krieg erklärt, werden gegnerische Botschaften sofort geschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_TOPIC"> 
			<Text>
				Botschaften errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_ADVISOR_QUESTION"> 
			<Text>
				Wie halte ich andere Spione auf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_SUMMARY"> 
			<Text>
				Ihr könnt Euch durch Spionageabwehr gegen feindliche Spione verteidigen. Dazu bewegt Ihr einen Spion in eine eigene Stadt, die Ihr als Ziel vermutet (meistens eine Stadt mit hohem Wissenschaftsertrag). Dort angekommen hat der Spion eine größere Chance, feindliche Spione zu entdecken. Je höher der Rang des Spions, desto besser ist die Chance, einen feindlichen Spion zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_TOPIC"> 
			<Text>
				Spionageabwehr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_ADVISOR_QUESTION"> 
			<Text>
				Wie finde ich heraus, dass mich jemand ausspioniert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_SUMMARY"> 
			<Text>
				Wenn Spione Technologie stehlen, besteht eine kleine Chance, dass sie entdeckt werden. Befindet sich in der Ziel-Stadt kein Gegenspion, sind die möglichen Resultate: "Unentdeckt", "Entdeckt, aber unbekannt" und "Identifiziert". Wenn sich allerdings ein Gegenspion in der Stadt befindet, sind die möglichen Resultate: "Entdeckt, aber unbekannt", "Identifiziert" und "Identifiziert und getötet". Wird ein eigener Spion "Identifiziert" oder "Identifiziert und getötet", verschlechtert sich Euer Verhältnis zu der Ziel-Zivilisation. Wenn Euer Spion getötet wird, erhaltet Ihr einen Ersatz, allerdings erst nach einigen Runden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_TOPIC"> 
			<Text>
				Einen Spion entdecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_ADVISOR_QUESTION"> 
			<Text>
				Wie kann ich den Fortschritt eines feindlichen Spions verlangsamen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_SUMMARY"> 
			<Text>
				Das Wunder Große Firewall reduziert die Effektivität gegnerischer Spione in der Stadt, in der es gebaut wurde, um 99.9%, in den anderen Städten der eigenen Zivilisation um 25%. Negiert außerdem den [ICON_TOURISM] Tourismus-Bonus der anderen Spieler durch Internet-Technologie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC"> 
			<Text>
				Die Große Firewall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_ADVISOR_QUESTION"> 
			<Text>
				Wie bekomme ich mehr Spione?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_MORE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_SUMMARY"> 
			<Text>
				Man beginnt zwar mit nur einem Spion, aber bei jedem Eintritt in eine neue Ära erhält man einen zusätzlichen Spion. Außerdem kann man einen weiteren Spion erlangen, indem man das Nationale Wunder Nationaler Nachrichtendienst erbaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MORE_TOPIC"> 
			<Text>
				Mehr Spione erhalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_ADVISOR_QUESTION"> 
			<Text>
				Wie bewege ich Spione?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_SUMMARY"> 
			<Text>
				Um einen Spion zu bewegen, öffnet Ihr die 'Spionageübersicht' und klickt dort neben dem jeweiligen Spion auf die Schaltfläche 'Bewegen'. Anschließend klickt Ihr rechts auf dem Bildschirm auf den Namen der gewünschten eigenen oder feindlichen Stadt. Die "Aktivität" des Spions ändert sich zu "Unterwegs" und zeigt an, wann der Spion ankommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_TOPIC"> 
			<Text>
				Spione bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_ADVISOR_QUESTION"> 
			<Text>
				Wie kann ich zusätzliche Spione erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_SUMMARY"> 
			<Text>
				Das Nationale Wunder Nationaler Nachrichtendienst bietet Eurer Zivilisation einen zusätzlichen Spion und wertet alle Eure vorhandenen Spione auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_TOPIC"> 
			<Text>
				National. Nachrichtendienst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_ADVISOR_QUESTION"> 
			<Text>
				Wie kann ich den Fortschritt eines feindlichen Spions verlangsamen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_SUMMARY"> 
			<Text>
				Ihr könnt den Fortschritt feindlicher Spione verlangsamen, indem Ihr in Euren Städten Gendarmerien und Polizeiwachen baut. Ist eine Gendarmerie oder eine Polizeiwache vorhanden, wird die Zeit zum Stehlen von Technologien um jeweils 25% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_TOPIC"> 
			<Text>
				Gendarmerien und Polizei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_ADVISOR_QUESTION"> 
			<Text>
				Erlangen meine Spione Erfahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_SUMMARY"> 
			<Text>
				Mit jeder erfolgreichen Mission erhalten Eure Spione Erfahrung und werden "aufgewertet". Mit jeder Aufwertung erledigen Eure Spione ihre Aufgaben schneller und zuverlässiger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_TOPIC"> 
			<Text>
				Spion-Erfahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_ADVISOR_QUESTION"> 
			<Text>
				Wie setze ich Spione in Stadtstaaten ein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_SUMMARY"> 
			<Text>
				Spione können Euren Einfluss auf Stadtstaaten erhöhen, indem sie die dortigen Wahlen manipulieren oder einen Coup inszenieren. Um mit einem Stadtstaat zu interagieren, bewegt Euren Spion zuerst zur Zielstadt. Sobald der Spion dort angekommen ist, folgt ein Zeitraum, in dem als "Aktivität" des Spions "Überwachung einrichten" angezeigt wird. Wenn dies abgeschlossen ist, werden die Spionageoptionen verfügbar. Wahlmanipulation, eine passive Fähigkeit, findet alle 15 Runden statt, die der Spion im Stadtstaat ist. Ist es der einzige Spion im Stadtstaat, steigt Euer Einfluss und der aller anderen sinkt. Die Anwesenheit eines gegnerischen Spions, vor allem wenn er höherrangig ist, kann die Mission zum Scheitern bringen. Aber keine Angst, eine fehlgeschlagene Wahlmanipulation ist für Euren Spion nicht gefährlich.[NEWLINE][NEWLINE]Einen Coup zu inszenieren ist wirkungsvoller als eine Wahlmanipulation, aber auch viel riskanter. Ein erfolgreicher Coup ermöglicht es Euch, den Verbündetenstatus einer anderen Zivilisation zu "stehlen". Um einen Coup zu inszenieren, wählt einen Stadtstaat als Ziel, der mit einem anderen Spieler verbündet ist, und platziert Euren Spion genauso, wie wenn man eine Wahl fälscht. Sobald die Überwachung eingerichtet ist, erscheint eine neue Schaltfläche 'Coup'. Wenn Ihr sie anklickt, erscheint eine Nachricht mit den Erfolgschancen. Je stärker Euer Einfluss auf die Zielzivilisation ist, desto besser die Chancen. Der Haken bei der Sache? Wenn es fehlschlägt, wird Euer Spion hingerichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_TOPIC"> 
			<Text>
				Spione und Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_ADVISOR_QUESTION"> 
			<Text>
				Was ist ein Spion oder Diplomat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_SPIES_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_SUMMARY"> 
			<Text>
				Ihr erhaltet Euren ersten Spion, wenn eine beliebige Zivilisation die Renaissance erreicht. Spione können der Stadt einer anderen Zivilisation zugewiesen werden, um Technologie zu stehlen und Informationen zu sammeln. Ihr könnt einen Spion auch einer eigenen Stadt zuweisen, um einen feindlichen Spion dort zu verlangsamen, zu fassen oder zu töten.[NEWLINE][NEWLINE]Wenn Ihr einen Spion der Hauptstadt einer anderen Zivilisation zuweist, habt ihr die Möglichkeit, ihn als Diplomaten zuzuweisen. Diplomaten stehlen keine Technologien, sie sind nur da, um Informationen zu sammeln. Wenn die Ziel-Zivilisation einer anderen Ideologie folgt, beginnt Euer Diplomat außerdem damit, Propaganda zu verbreiten und so Euren [ICON_TOURISM] Tourismus-Bonus in dieser Zivilisation steigern. Da es sich um Diplomaten handelt, sind andere Spione für sie keine Gefahr. Sie werden noch nützlicher, wenn der Weltkongress gegründet wurde, sie liefern dann Informationen, wie andere Zivilisationen abstimmen wollen und ermöglichen den Handel mit Stimmen per Diplomatie.[NEWLINE][NEWLINE]Um Euren ersten Spion oder Diplomaten einzusetzen, wählt 'Spionageübersicht' im Menü 'Zusätzliche Informationen'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SPIES_TOPIC"> 
			<Text>
				Spione und Diplomaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_STEALING_TECHS_SUMMARY"> 
			<Text>
				Eure Spione können Technologie von einer weiter entwickelten Zivilisation stehlen. Um dies zu versuchen, bewegt zuerst einen Spion zu der gewünschten Stadt einer anderen Zivilisation. Sobald der Spion dort angekommen ist, folgt ein Zeitraum, in dem als "Aktivität" des Spions "Überwachung einrichten" angezeigt wird. Wenn dies abgeschlossen ist, werdet Ihr darüber informiert, ob das Ziel über Technologie verfügt, die Ihr stehlen könnt. Ist dies der Fall, hängt die Zeit zum Stehlen der Technologie davon ab, wie viel Wissenschaft die Stadt erzeugt und wie hoch der Rang Eures Spions ist. Je höher der Rang, desto schneller könnt Ihr Technologie stehlen. Je höher der Wissenschaftsertrag der Stadt, desto schneller kann der Spion arbeiten.[NEWLINE][NEWLINE]Andere Faktoren, welche die Zeit zum Stehlen von Technologie beeinflussen können, sind defensive Gebäude wie die Polizeiwache oder das Wunder Große Firewall, das einen Spion sofort aufhalten kann. Wenn die betroffene Zivilisation selbst einen Spion in derselben Stadt hat, kann Euer Spion gefasst oder sogar getötet werden, was ihn mehrere Runden lang ausschaltet. Dies hat natürlich einen negativen Effekt auf die diplomatischen Beziehungen mit der jeweiligen Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_ADVISOR_QUESTION"> 
			<Text>
				Wie richte ich Überwachung ein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_SUMMARY"> 
			<Text>
				Um Überwachung einzurichten, bewegt ihr einen Spion in die jeweilige Stadt. Sobald der Spion dort angekommen ist, folgt ein Zeitraum, in dem als "Aktivität" des Spions "Überwachung einrichten" angezeigt wird. Wenn dies abgeschlossen ist, werdet Ihr darüber informiert, ob das Ziel über Technologie verfügt, die Ihr stehlen könnt. Ihr könnt Euch die feindliche Stadt außerdem ansehen und habt so die Chance, zum Beispiel wichtige Informationen zu bevorstehenden Invasionen zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_TOPIC"> 
			<Text>
				Überwachung einrichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_ADVISOR_QUESTION"> 
			<Text>
				Was sind Glaubensätze?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_BELIEFS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_SUMMARY"> 
			<Text>
				Wenn Ihr ein Pantheon oder später im Spiel eine Religion gründet oder verbessert, gibt es dort unterschiedliche Plätze, die Ihr mit einer Auswahl von Glaubenssätzen füllen könnt. Es gibt Pantheon-, Gründer-, Anhänger- und Verbesserungs-Glaubenssätze. Manche Zivilisationen können aufgrund ihrer einzigartigen Eigenschaft einen weiteren Bonus-Glaubenssatz wählen.[NEWLINE][NEWLINE]Glaubenssätze können nur einmal gewählt werden. Wenn ein Glaubenssatz bereits gewählt wurde, ist er für keine andere Zivilisation mehr verfügbar, die ihre Religion danach gründet oder verbessert. Es ist also sehr wichtig, als Erster diesen Punkt zu erreichen.[NEWLINE][NEWLINE]Eine komplette Liste aller Glaubenssätze findet Ihr im Abschnitt 'Religion' der Zivilopädie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BELIEFS_TOPIC"> 
			<Text>
				Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_ADVISOR_QUESTION"> 
			<Text>
				Spielen Gebäude für Religionen eine Rolle?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_SUMMARY"> 
			<Text>
				Es gibt zwei unterschiedliche Gebäudetypen, die eine Rolle bei Religionen spielen. Zum einen gibt es Gebäude, die [ICON_PEACE] Glauben erzeugen. Sie werden ganz normal im Stadt-Bildschirm gebaut, sobald die erforderlichen Technologien erforscht wurden. Zum anderen gibt es aber auch Gebäude, die mithilfe eines Anhänger-Glaubenssatzes freigeschaltet werden. Sie können dann mit [ICON_PEACE] Glauben in jeder Stadt gebaut werden, in der die Mehrheit der Bürger der jeweiligen Religion angehört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC"> 
			<Text>
				Religionsgebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_ADVISOR_QUESTION"> 
			<Text>
				Wie verteidige ich mich gegen eine Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_DEFENDING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_SUMMARY"> 
			<Text>
				Um Euch gegen feindliche Missionare oder Große Propheten zu verteidigen, die versuchen, Eure Städte zu konvertieren, müsst Ihr einen Inquisitor kaufen. Diese Einheiten können in einer Stadt stationiert werden, um sie vor der Konvertierung zu schützen. Neben der passiven Fähigkeit, konkurrierende Religionen abzuweisen, können Inquisitoren auch dafür verwendet werden, andere Religionen in einer eigenen, benachbarten Stadt aktiv zu vertreiben. In diesem Fall wird der Inquisitor verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_DEFENDING_TOPIC"> 
			<Text>
				Gegen eine Religion verteidigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_ADVISOR_QUESTION"> 
			<Text>
				Was sind Verbesserungs-Glaubenssätze?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_ENHANCER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_SUMMARY"> 
			<Text>
				Diese Vorteile verbessern die Ausbreitung von Religion. Abhängig vom jeweiligen Glaubenssatz kann dies durch stärkere religiöse Einheiten oder durch stärkere natürliche Verbreitung geschehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCER_TOPIC"> 
			<Text>
				Verbesserungs-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				Wie verbessere ich meine Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_SUMMARY"> 
			<Text>
				Sobald Ihr eine Religion gegründet habt, könnt ihr Euren nächsten Großen Propheten dafür verwenden, sie zu verbessern. Dies geschieht auf die gleiche Weise wie die Gründung, doch könnt Ihr diesmal einen zusätzlichen Anhänger- und Verbesserungs-Glaubenssatz wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_TOPIC"> 
			<Text>
				Eine Religion verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_ADVISOR_QUESTION"> 
			<Text>
				Wie kann ich Glauben verdienen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_SUMMARY"> 
			<Text>
				[ICON_PEACE] Glauben ist die Währung, die die Gründung eines Pantheons ermöglicht, die Große Propheten erscheinen lässt und mit der man religiöse Einheiten und Gebäude kaufen kann.[NEWLINE][NEWLINE]Es gibt verschiedene Quellen für [ICON_PEACE] Glaubenspunkte. Es gibt Gebäude und Wunder, die pro Runde eine bestimmte Menge an [ICON_PEACE] Glauben produzieren, wenn Ihr sie in Euren Städten erbaut. Manche Naturwunder erzeugen ihn auch, wenn an ihnen gearbeitet wird. Ihr könnt [ICON_PEACE] Glauben in Alten Ruinen finden. Wenn Ihr Freundschaft mit einem religiösen Stadtstaat schließt, gibt dieser auch regelmäßig Geschenke. Und die letzte Quelle für [ICON_PEACE] Glauben ist die Geländefeld-Modernisierung Heilige Stätte, die Große Propheten auf Eurem Land errichten können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC"> 
			<Text>
				Glauben verdienen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_ADVISOR_QUESTION"> 
			<Text>
				Was kann ich mit Glauben machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_SUMMARY"> 
			<Text>
				[ICON_PEACE] Glauben kann für unterschiedliche Dinge genutzt werden. Ihr könnt damit Religionseinheiten oder -gebäude kaufen, einen Großen Propheten erscheinen lassen oder, wenn Ihr das Industriezeitalter erreicht habt, eine andere Große Persönlichkeit erhalten.[NEWLINE][NEWLINE]Der [ICON_PEACE] Glauben, den Ihr ansammelt, wird automatisch für einen Großen Propheten ausgegeben, sobald Ihr eine bestimmte Menge erreicht habt. Diese erkennt Ihr, indem Ihr die Maus über das [ICON_PEACE]-Symbol in der Statusleiste bewegt. Ab dem Industriezeitalter könnt Ihr auch Glauben für andere Große Persönlichkeiten ausgeben, abhängig von den bereits freigeschalteten Sozialpolitik-Zweigen.[NEWLINE][NEWLINE]Ihr könnt Euren angesammelten [ICON_PEACE] Glauben im Kauf-Menü des Stadt-Bildschirms auch für Einheiten oder Gebäude ausgeben. Missionare und Inquisitoren sind in jeder Stadt verfügbar, die einer Religion angehört; die jeweiligen Bauten sind nur erhältlich, wenn die Mehrheitsreligion über einen Glaubenssatz verfügt, der den Kauf eines Religionsgebäudes ermöglicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC"> 
			<Text>
				Glauben ausgeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_ADVISOR_QUESTION"> 
			<Text>
				Was sind Anhänger-Glaubenssätze?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOLLOWER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_SUMMARY"> 
			<Text>
				Diese Attribute betreffen die Stadtebene. Sie wirken in jeder Stadt, in der die Religion von der Mehrheit der Bürger praktiziert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOLLOWER_TOPIC"> 
			<Text>
				Anhänger-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_ADVISOR_QUESTION"> 
			<Text>
				Was sind Gründer-Glaubenssätze?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOUNDER_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_SUMMARY"> 
			<Text>
				Hierbei handelt es sich um Bonusse auf Spielerebene. Die positiven Auswirkungen im Spiel erhält der Spieler, der die Religion gegründet hat, solange er die Heilige Stadt kontrolliert, aus der die Religion stammt. Die meisten sind direkt mit der Ausbreitung der Religion auf der Karte verknüpft, sodass der Gründer einer Religion einen starken Anreiz hat, diese möglichst weit zu verbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDER_TOPIC"> 
			<Text>
				Gründer-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				Wie gründe ich eine Religion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_SUMMARY"> 
			<Text>
				Sobald Ihr einen Großen Propheten habt und bereits über ein Pantheon verfügt, könnt ihr mit dem Großen Propheten eine vollwertige Religion gründen. Das geschieht, indem Ihr den Großen Propheten anwählt (stellt sicher, dass er sich in einer Stadt befindet) und dann auf die Schaltfläche 'Religion gründen' im Einheitenmenü klickt. Jetzt könnt Ihr eine Religion für Eure Zivilisation auswählen. Wählt ein Symbol und benennt Eure Religion wie auch den Gründer- und den Anhänger-Glaubenssatz, die festlegen, welche Vorteile Ihr erhaltet. Ihr bestätigt Eure Wahl, indem Ihr auf die Schaltfläche [ICON_RELIGION] 'Religion gründen' in der unteren rechten Ecke des Auswahlbildschirms klickt.[NEWLINE][NEWLINE]Es gibt eine Beschränkung, wie viele Religionen in einem Spiel gegründet werden dürfen, die sich nach der Kartengröße richtet. Die Beschränkung ist immer geringer als die Standardzahl der Zivilisationen im Spiel. Es kann also nicht jeder eine eigene Religion gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_TOPIC"> 
			<Text>
				Eine Religion gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_ADVISOR_QUESTION"> 
			<Text>
				Wie wird eine Religion zur Mehrheitsreligion?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_MAJORITY_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_SUMMARY"> 
			<Text>
				Jeder Bürger einer Stadt ist entweder ein Atheist oder Anhänger einer Religion. Städte werden durch natürliche und forcierte Ausbreitung einer Religion konvertiert und sobald die Mehrheit der Bürger in einer Stadt einer Religion folgen, gehört auch die ganze Stadt dieser Religion an. Ab diesem Zeitpunkt könnt ihr im Stadt-Bildschirm Religionseinheiten und -gebäude der jeweiligen Religion kaufen.[NEWLINE][NEWLINE]Wenn die Mehrheit der Bürger einer Religion angehört, erscheint das Symbol der Religion im Stadtbanner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_MAJORITY_TOPIC"> 
			<Text>
				Mehrheitsreligion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_ADVISOR_QUESTION"> 
			<Text>
				Was ist ein Pantheon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_SUMMARY"> 
			<Text>
				Pantheons sind der erste Schritt zu einer Religion. Wenn Ihr eine bestimmte Menge [ICON_PEACE] Glauben angesammelt habt, könnt Ihr einen Pantheon-Glaubenssatz wählen. Dieser bildet die Grundlage für eine Religion, die Ihr später vielleicht gründet, also solltet Ihr ihn mit Bedacht wählen, da er Euch vielleicht das ganze Spiel über begleiten wird. Die Menge an [ICON_PEACE] Glauben, die benötigt wird, um ein Pantheon zu gründen, steigt mit der Anzahl Pantheons, die bereits auf der Karte gegründet wurden.[NEWLINE][NEWLINE]Pantheons sind eine Vorstufe der Religion. Daher ist ihre Gründung nur in den frühen Zeitaltern möglich, je nachdem, welche religiösen Entwicklungen es in Eurer Umgebung gibt. Sobald Ihr einen Pantheon-Glaubenssatz gewählt habt, ist er überall in Eurer Zivilisation verfügbar und wird automatisch auf neue Städte erweitert, bis Ihr eine vollwertige Religion gründet.[NEWLINE][NEWLINE]Spieler können kein neues Pantheon gründen, wenn ein anderer Spieler bereits seine Religion verbessert hat und die Anzahl aktiver Pantheons gleich oder höher der Anzahl erlaubter Religionen im aktuellen Spiel ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC"> 
			<Text>
				Pantheons
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_ADVISOR_QUESTION"> 
			<Text>
				Was sind Pantheon-Glaubenssätze?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_SUMMARY"> 
			<Text>
				Diese besonderen Anhänger-Vorteile sind vor allem früh im Spiel sehr nützlich (um die Erträge zu steigern). Sie wirken in jeder Stadt, in der dieses Pantheon oder diese Religion von der Mehrheit der Bürger praktiziert wird. Die Glaubenssätze werden später von den Hauptreligionen übernommen, wenn Zivilisationen sich entscheiden, nicht nur ein einfaches Pantheon zu haben, sondern eine eigene Religion zu gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_TOPIC"> 
			<Text>
				Pantheon-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_ADVISOR_QUESTION"> 
			<Text>
				Wie breitet sich eine Religion aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_SUMMARY"> 
			<Text>
				Religion kann sich auf zwei Arten verbreiten: durch natürliche Ausbreitung, die von der heiligen Stadt und anderen religiösen Städten erzeugt wird, und durch gezielte Aktionen, mit denen ein Spieler andere Städte konvertieren kann.[NEWLINE][NEWLINE]Die natürliche Verbreitung der Religion ist ziemlich einfach. Hat eine Stadt eine Hauptreligion (mehr als die Hälfte der Bewohner hängen einer einzigen Religion an) sendet sie Druck bis zu zehn Felder um die Stadt herum aus. Wenn eine andere Stadt innerhalb dieser Reichweite noch keine Hauptreligion hat, dann beginnt dieser Druck, die Bürger dort langsam zu konvertieren. Hat die Stadt bereits eine Hauptreligion, dann muss von mindestens zwei Städten Druck ausgehen, um die Bürger zu konvertieren. Je mehr Städte Druck auf die Zielstadt ausüben, desto schneller werden ihre Bürger konvertiert. Ihr könnt Euch Euren eigenen religiösen Druck nach außen sowie den nach innen wirkenden Druck ansehen, indem Ihr mit der Maus über das Religionssymbol auf dem Stadtbanner fahrt (sofern es dort bereits ein Pantheon oder eine Religion gibt).[NEWLINE][NEWLINE]Ihr habt folgende Möglichkeiten, um die Verbreitung Eurer Religion voranzutreiben: Ihr könnt in jeder Stadt, in der die Mehrheit der Bürger der gewünschten Religion angehört, mit [ICON_PEACE] Glauben Missionare kaufen. Öffnet dazu einfach das Kauf-Menü im Stadt-Bildschirm, indem Ihr links unten auf die Schaltfläche 'Kaufen' klickt. Der Missionar ist ausgegraut, wenn Ihr nicht über genügend [ICON_PEACE] Glauben verfügt, um ihn zu erlangen. Sobald Ihr den Missionar erhalten habt, könnt Ihr ihn in die oder zur nächsten Stadt bewegen, die Ihr konvertieren möchtet. Klickt dort in seinem Aktionsmenü auf die Schaltfläche 'Religion verbreiten'. Er wird dabei normalerweise nach dem zweiten Einsatz verbraucht.[NEWLINE][NEWLINE]Große Propheten können Religion auf ähnliche Weise verbreiten, vertreiben aber zudem alle anderen Religionen, die sich in der jeweiligen Stadt befinden. Sie können diese Aktion mehrfach ausführen, bevor sie verbraucht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_TOPIC"> 
			<Text>
				Religion verbreiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_ADVISOR_QUESTION"> 
			<Text>
				Spielen Einheiten eine Rolle bei Religionen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_DESCRIPTION"> 
			<Text>
				{TXT_KEY_CONCEPT_RELIGION_UNITS_TOPIC}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_SUMMARY"> 
			<Text>
				Es gibt 3 Einheiten, die einen Einfluss auf Religionen haben: Große Propheten, Missionare und Inquisitoren. Während Große Propheten und Missionare nützlich sind, um Religionen zu verbessern und zu verbreiten, sind Inquisitoren Verteidiger gegen andere, ungewollte Religionen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONCEPT_RELIGION_UNITS_TOPIC"> 
			<Text>
				Religiöse Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY"> 
			<Text>
				Wollt Ihr wirklich Tribut fordern von dem Stadtstaat {1_MinorCivName:textkey}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY_PROTECTED_CITY_STATE"> 
			<Text>
				Wollt Ihr von dem Stadtstaat {@1_MinorCivName} wirklich Tribut fordern? Sie stehen derzeit unter dem Schutz der Zivilisation {@2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_BULLY_PROTECTED_CITY_STATE_MULTIPLE"> 
			<Text>
				Wollt Ihr von dem Stadtstaat {@1_MinorCivName} wirklich Tribut fordern? Sie stehen derzeit unter dem Schutz der Zivilisationen: {2_ListOfCivs}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_CHOOSE_TRADE_ROUTE"> 
			<Text>
				Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_DENOUNCE"> 
			<Text>
				Seid Ihr sicher, dass Ihr {@1_LeaderName} öffentlich denunzieren wollt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_DISABLE_MOD"> 
			<Text>
				Seid Ihr sicher, dass Ihr dieses Mod deaktivieren möchtet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_ENABLE_MOD"> 
			<Text>
				Seid Ihr sicher, dass Ihr dieses Mod aktivieren möchtet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK"> 
			<Text>
				Soll {1_PlayerName:textkey} wirklich aus dem Spiel geworfen werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK_PLAYER_DESC"> 
			<Text>
				Möchtet Ihr {1_player} wirklich aus dem Spiel werfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_KICK_PLAYER_TITLE"> 
			<Text>
				Spielerrauswurf bestätigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_PANTHEON"> 
			<Text>
				Möchtet Ihr wirklich den Glaubenssatz '[COLOR_GREEN]{1_BeliefName}[ENDCOLOR]' annehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_POLICY"> 
			<Text>
				Wollt Ihr diese Sozialpolitik wirklich einführen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_TXT"> 
			<Text>
				Hierdurch wird Euer gespeicherter Spielstand unwiderruflich gelöscht. Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_WAR"> 
			<Text>
				Seid Ihr sicher, dass Ihr Krieg erklären wollt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONFIRM_WAR_PROTECTED_CITY_STATE"> 
			<Text>
				Wollt Ihr der Zivilisation {1_CivName:textkey} wirklich den Krieg erklären? Sie steht gegenwärtig unter dem Schutz von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_ADV_QUEST"> 
			<Text>
				Was ist der Weltkongress?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_ADV_QUEST"> 
			<Text>
				Was sind Abgeordnete?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_HEADING2_BODY"> 
			<Text>
				Resolutionen, die dem Kongress vorgelegt werden, werden durch den Einsatz von Abgeordneten entschieden. Zivilisationen haben zu Beginn die gleiche Anzahl an Abgeordneten, können durch Allianzen mit Stadtstaaten und bestimmte Resolutionen jedoch mehr dazugewinnen. Die Anzahl der Abgeordneten, die von jeder Zivilisation kontrolliert werden, erhöht sich außerdem in späteren Zeitaltern des Spiels.[NEWLINE][NEWLINE]Sobald eine Sitzung des Kongresses beginnt, teilen Zivilisationen ihre Abgeordneten zwischen vorgeschlagenen Resolutionen so auf, dass das gewünschte Ergebnis begünstigt wird. Abgeordnete stimmen mit "Ja", um eine Resolution zu unterstützen, oder mit "Nein", um sie abzulehnen. Bei einigen Resolutionen muss eine Zivilisation gewählt werden, anstatt einfach "Ja" oder "Nein" zu sagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_DELEGATES_HEADING2_TITLE"> 
			<Text>
				Abgeordnete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_HEADING2_BODY"> 
			<Text>
				Der Weltkongress ist eine Zusammenkunft aller Zivilisationen der Welt, um Resolutionen vorzuschlagen und darüber zu entscheiden. Der Kongress wird von der ersten Zivilisation gegründet, die alle anderen Zivilisationen entdeckt und die Druckerpresse erforscht hat. Die Gründungszivilisation erhält besondere Vorzüge und kann so z.B. dem Rest des Kongresses eine Resolution vorschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_HEADING2_TITLE"> 
			<Text>
				{TXT_KEY_TOPIC_CONGRESS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_ADV_QUEST"> 
			<Text>
				Was ist Intrige?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_HEADING2_BODY"> 
			<Text>
				Es ist möglich herauszufinden, wie andere Zivilisationen ihre Abgeordneten einsetzen wollen. Dazu müsst Ihr entweder mit dieser Zivilisation eine Ideologie teilen oder einen Spion als Diplomaten in ihre Hauptstadt entsenden. Je mehr Möglichkeiten Ihr habt, Informationen zu erhalten, desto genauer werden sie sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_INTRIGUE_HEADING2_TITLE"> 
			<Text>
				Intrigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_ADV_QUEST"> 
			<Text>
				Was sind internationale Projekte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_HEADING2_BODY"> 
			<Text>
				Einige Resolutionen haben keine direkten Auswirkungen, sondern starten ein internationales Projekt. Diese Resolutionen können nicht aufgehoben werden. Internationale Projekte, z.B. die Weltausstellung oder die Internationale Raumstation, sind gemeinsame Anstrengungen verschiedener Zivilisationen. Jede Zivilisation kann Produktion zu einem Projekt beitragen, indem es in der Produktionsliste einer Stadt ausgewählt wird. Sobald ein Projekt genug Produktion von Zivilisationen erhält, ist es abgeschlossen und es werden große Belohnungen an die beteiligten Zivilisationen verteilt, basierend auf ihren jeweiligen Anteilen. Die höchststufige Belohnung ist immer der Zivilisation vorbehalten, die am meisten Produktion beigetragen hat. Es gibt auch mittel- und niedrigstufige Belohnungen. Zivilisationen erhalten sie, wenn sie gewisse Vorgaben an Beiträgen geleistet haben, die von den jeweiligen Projekten abhängig sind. Die höchstwertige Belohnung beinhaltet auch die mittel- und niedrigstufigen Belohnungen, so dass die Zivilisation, die die meisten Beiträge geleistet hat, alle verfügbaren Belohnungen erhält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_PROJECTS_HEADING2_TITLE"> 
			<Text>
				Internationale Projekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_ADV_QUEST"> 
			<Text>
				Was sind Resolutionen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_BODY"> 
			<Text>
				Eine Resolution ist eine Änderung an der Spielwelt, die den Zivilisationen des Weltkongresses vorgeschlagen und von ihnen entschieden wird. Eine Resolution kann z.B. ein Embargo über Handelswege einer bestimmten Zivilisation verhängen, die Kultur von Wundern erhöhen, den Bau von Atomwaffen verhindern oder einen Diplomatiesieg aussprechen. Eine Resolution kann außerdem eine zuvor verhängte Resolution außer Kraft setzen und deren Auswirkungen rückgängig machen.[NEWLINE][NEWLINE]Nur zwei Zivilisationen können Resolutionen vorschlagen: der aktuelle Gastgeber des Kongresses und der nächste Spieler mit den meisten Abgeordneten.[NEWLINE][NEWLINE]Alle Zivilisationen können über das Ergebnis einer Resolution mitentscheiden, sobald der Kongress tagt. Dazu ordnen sie ihre Abgeordneten dem gewünschten Ergebnis zu: "Ja", um die Resolution anzunehmen, oder "Nein", um sie abzulehnen. Bei einigen Resolutionen muss eine Zivilisation gewählt werden, anstatt einfach "Ja" oder "Nein" zu sagen.[NEWLINE][NEWLINE]Sobald alle Zivilisationen ihre Abgeordneten eingesetzt haben, wird das Ergebnis der Resolution anhand der meisten Unterstützung für eine Option durch die Abgeordneten entschieden. Wenn es ein Unentschieden gibt, gilt die Resolution als gescheitert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_TITLE"> 
			<Text>
				Resolutionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_ADV_QUEST"> 
			<Text>
				Was sind Sitzungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_HEADING2_BODY"> 
			<Text>
				Eine Sitzung ist die Zusammenkunft, bei der die Zivilisationen des Weltkongresses über Resolutionen entscheiden. Es gibt zwei Arten von Sitzungen: normale Sitzungen und Sondersitzungen. Normale Sitzungen finden regelmäßig statt und man kann sie planen. Im Laufe des Spiels werden die Zeiten zwischen diesen Sitzungen immer kürzer, doch die Rundenzahlen bis zum Start der nächsten Sitzung sind immer bekannt.[NEWLINE][NEWLINE]Sondersitzungen sind dringende Sitzungen, die einberufen werden, wenn Zivilisationen das nächste Zeitalter erreichen. Sobald die Hälfte der Zivilisationen im Spiel das nächste entsprechende Zeitalter erreicht hat (oder eine Zivilisation das darauf folgende erreicht), wird eine Sondersitzung einberufen, durch die die regulären Sitzungsaktivitäten auf Eis gelegt werden. Abhängig vom erreichten Zeitalter kann die Anzahl von Abgeordneten für Zivilisationen und Stadtstaaten erhöht werden. Die einzige Resolution, über die bei dieser Sondersitzung abgestimmt werden kann, ist, wer der Gastgeber des nächsten Weltkongresses sein wird. Das ist die einzige Gelegenheit, in der sich der Gastgeber des Weltkongresses ändern kann - es sei denn, der Gastgeber wird erobert. In diesem Fall übernimmt die Zivilisation mit den meisten Abgeordneten die Rolle des Gastgebers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_SESSIONS_HEADING2_TITLE"> 
			<Text>
				Sitzungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_ADV_QUEST"> 
			<Text>
				Wie handle ich mit Abgeordneten-Unterstützung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_HEADING2_BODY"> 
			<Text>
				Ihr könnt Euch zusätzlich Abgeordneten-Unterstützung für das von Euch gewünschte Ergebnis sichern, bevor die Sitzung beginnt, indem Ihr auf dem diplomatischen Handelsbildschirm mit anderen Zivilisationen handelt. Um den Handel mit Abgeordneten-Unterstützung zu ermöglichen, müsst Ihr einen Spion als Diplomaten in die Hauptstadt der anderen Zivilisation entsenden. Es ist unwahrscheinlicher, dass Zivilisationen auf einen Handel eingehen, wenn die Beziehungen schlecht sind oder die Resolution gegen ihre Interessen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_TRADING_HEADING2_TITLE"> 
			<Text>
				Unterstützung handeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_ADV_QUEST"> 
			<Text>
				Was sind die Vereinten Nationen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_HEADING2_BODY"> 
			<Text>
				Sobald die Hälfte der Zivilisationen das Atomzeitalter erreicht (oder eine Zivilisation das Informationszeitalter), werden aus dem Weltkongress die Vereinten Nationen. Dies schaltet die Resolution 'Weltherrscher wählen' frei, und der Gewinner der Wahl erringt einen Diplomatiesieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_UN_HEADING2_TITLE"> 
			<Text>
				Vereinte Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_ADV_QUEST"> 
			<Text>
				Wie erringe ich einen Diplomatiesieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_HEADING2_BODY"> 
			<Text>
				Sobald die Hälfte der Zivilisationen das Atomzeitalter erreicht (oder eine Zivilisation das Informationszeitalter), werden aus dem Weltkongress die Vereinten Nationen und ein Diplomatiesieg ist möglich. Um einen Diplomatiesieg zu erringen, muss eine Zivilisation genug Abgeordneten-Unterstützung für eine Weltherrscher-Resolution erhalten.[NEWLINE][NEWLINE]Im Gegensatz zu anderen Resolutionen kann die Weltherrscher-Resolution nicht von einer Zivilisation vorgeschlagen werden. Stattdessen befasst sich jede zweite Sitzung des Kongresses damit. Während dieser Sitzungen, die im Wechsel mit den Sitzungen für reguläre Vorschläge abgehalten werden, wird die Weltherrscher-Resolution automatisch dem Kongress vorgeschlagen und es gibt keine weiteren Resolutionen.[NEWLINE][NEWLINE]Die für den Sieg erforderliche Abgeordneten-Unterstützung hängt von der Anzahl der Zivilisationen und Stadtstaaten im Spiel ab und kann auf dem Weltkongress- und dem Sieg-Bildschirm eingesehen werden. Wenn keine Zivilisation genug Unterstützung erhält, um die Weltherrscher-Resolution für sich zu entscheiden, erhalten die beiden Zivilisationen mit der meisten Unterstützung dauerhaft zusätzliche Abgeordnete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONGRESS_VICTORY_HEADING2_TITLE"> 
			<Text>
				Diplomatiesieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CONNECTED"> 
			<Text>
				Verbunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_1"> 
			<Text>
				Meine Unstimmigkeiten mit {1_PlayerName:textkey} sind unerträglich geworden. Das Problem kann nur auf dem Schlachtfeld gelöst werden. Im Namen unserer Freundschaft, schließt Ihr Euch mir an?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_2"> 
			<Text>
				{1_PlayerName:textkey} ist zu einem Ärgernis geworden. Eines, dem nur mit Krieg begegnet werden kann. Ich suche Verbündete - kann ich Euch dazu zählen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_REQUEST_3"> 
			<Text>
				{1_PlayerName:textkey} ist eine Gefahr für die Ordnung dieser Welt. Die Zeit ist reif, um diese Gefahr ein für alle Mal zu beseitigen. Werdet Ihr mir dabei helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COOP_WAR_TIME_1"> 
			<Text>
				Die Zeit für Krieg gegen {1_PlayerName:textkey} ist gekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COQUIHANI_SHORT"> 
			<Text>
				Coquihani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_COYOTE_SHORT"> 
			<Text>
				Kojote stiehlt Feuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_BUILDING_BONUS"> 
			<Text>
				+{1_Num}% Bonus für das Gebäude {2_BuildingName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_CARNIVAL_BONUS"> 
			<Text>
				+{1_Num}% Bonus, weil Karneval ist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_COMMON_FOE_BONUS"> 
			<Text>
				+{1_Num}% Bonus für Krieg gegen einen gemeinsamen Feind:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_DIFFERENT_IDEOLOGY_PENALTY"> 
			<Text>
				{1_Num}% Malus für unterschiedliche Ideologien:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_FAITH_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus durch Gebäude, die durch [ICON_PEACE] Glauben errichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_GREAT_WORKS"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus durch {2_Num} [ICON_GREAT_WORK] große(s) Werk(e)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_LEAGUES_BONUS"> 
			<Text>
				+{1_Num}%-Bonus durch die Heilige Stadt der Weltreligion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_LESS_HAPPY_BONUS"> 
			<Text>
				+{1_Num}% Bonus für weniger [ICON_HAPPINESS_1] Zufriedenheit:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_OPEN_BORDERS_BONUS"> 
			<Text>
				+{1_Num}% Bonus für offene Grenzen mit:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_RELIGION_BONUS"> 
			<Text>
				+{1_Num}% Bonus für gemeinsame Religion mit:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_RELIGIOUS_ART"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus durch den Glauben der Religiösen Kunst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_SHARED_IDEOLOGY_BONUS"> 
			<Text>
				+{1_Num}% Bonus für geteilte Ideologien:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TECH_BONUS"> 
			<Text>
				+{1_Num}%-Bonus durch Technologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TECH_ENHANCED"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus durch Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_THEMING_BONUSES"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus durch Museum- und Wunder-Themen-Bonusse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TILES"> 
			<Text>
				{1_Num} [ICON_TOURISM] Tourismus für {2_Num}% der [ICON_CULTURE] Kultur aus Weltwundern, Naturwundern und Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CITY_TOURISM_TRADE_ROUTE_BONUS"> 
			<Text>
				+{1_Num}% Bonus für Handelsweg mit:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CIVILIZATION_HEADER"> 
			<Text>
				ZIVILISATION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_MOVE"> 
			<Text>
				Klicken zum Bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_MOVE_TT"> 
			<Text>
				Klickt mit links auf große Werke, um sie von einem Ort zum anderen zu bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_VIEW"> 
			<Text>
				Klicken zum Ansehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CLICK_TO_VIEW_TT"> 
			<Text>
				Klickt mit links auf große Werke, um sie Euch anzusehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_CULTURE_HEADER_TT"> 
			<Text>
				In dieser Stadt produzierte [ICON_CULTURE] Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_DOMINANT"> 
			<Text>
				[COLOR_MAGENTA]Dominant[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_EXOTIC"> 
			<Text>
				[COLOR_WHITE]Exotisch[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_FALLING"> 
			<Text>
				[COLOR_RED]Sinkend[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_FAMILIAR"> 
			<Text>
				[COLOR_WHITE]Bekannt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_HEADER"> 
			<Text>
				[ICON_GREAT_WORK]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_HEADER_TT"> 
			<Text>
				[ICON_GREAT_WORK] Große Werke in der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_SLOTS_TT"> 
			<Text>
				Literatur: {1_String}[NEWLINE]Kunst: {2_String}[NEWLINE]Musik: {3_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_SLOTS_TT_ENTRY"> 
			<Text>
				{1_Num}/{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_GREAT_WORK_TT"> 
			<Text>
				Literatur: {1_String}[NEWLINE]Kunst: {2_String}[NEWLINE]Musik: {3_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_DOMINANT"> 
			<Text>
				Gesammelte Vorteile:[NEWLINE]- Jeder Handelsweg zur beeinflussten Zivilisation:[NEWLINE]+4 [ICON_RESEARCH] Wissenschaft[NEWLINE]- [ICON_SPY] Spione richten Überwachung in 1 Runde ein und operieren 2 Ränge höher in Städten und verbündeten Stadtstaaten der beeinflussten Zivilisation[NEWLINE]- Beim Erobern einer Stadt der beeinflussten Zivilisation:[NEWLINE]Keine Unruhe und kein Bevölkerungsverlust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_FAMILIAR"> 
			<Text>
				[NEWLINE][NEWLINE]Gesammelte Vorteile:[NEWLINE]- Jeder Handelsweg zur beeinflussten Zivilisation:[NEWLINE]+1 [ICON_RESEARCH] Wissenschaft[NEWLINE]- [ICON_SPY] Spione richten Überwachung in 1 Runde ein[NEWLINE]- Beim Erobern einer Stadt der beeinflussten Zivilisation:[NEWLINE]25% weniger Unruhe/Bevölkerungsverlust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_INFLUENTIAL"> 
			<Text>
				[NEWLINE][NEWLINE]Gesammelte Vorteile:[NEWLINE]- Jeder Handelsweg zur beeinflussten Zivilisation:[NEWLINE]+3 [ICON_RESEARCH] Wissenschaft[NEWLINE]- [ICON_SPY] Spione richten Überwachung in 1 Runde ein und operieren 1 Rang höher in Städten und verbündeten Stadtstaaten der beeinflussten Zivilisation[NEWLINE]- Beim Erobern einer Stadt der beeinflussten Zivilisation:[NEWLINE]75% weniger Unruhe/Bevölkerungsverlust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_BONUSES_POPULAR"> 
			<Text>
				[NEWLINE][NEWLINE]Gesammelte Vorteile:[NEWLINE]- Jeder Handelsweg zur beeinflussten Zivilisation:[NEWLINE]+2 [ICON_RESEARCH] Wissenschaft[NEWLINE]- [ICON_SPY] Spione richten Überwachung in 1 Runde ein und operieren 1 Rang höher in verbündeten Stadtstaaten der beeinflussten Zivilisation[NEWLINE]- Beim Erobern einer Stadt der beeinflussten Zivilisation:[NEWLINE]50% weniger Unruhe/Bevölkerungsverlust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_LEVEL_HEADER_TT"> 
			<Text>
				Mögliche Werte:[NEWLINE]- Unbekannt[NEWLINE]- Exotisch[NEWLINE]- Bekannt[NEWLINE]- Beliebt[NEWLINE]- Einflussreich[NEWLINE]- Dominant[NEWLINE][NEWLINE]Ab dem Einflusswert Bekannt erhaltet Ihr Vorteile gegenüber der beeinflussten Zivilisation:[NEWLINE] 1. Mehr [ICON_RESEARCH] Wissenschaft durch Handelswege[NEWLINE] 2. [ICON_SPY] Spione sind effektiver[NEWLINE] 3. Eroberte Städte sind leichter zu kontrollieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_MODIFIERS_HEADER_TT"> 
			<Text>
				Modifikatoren für [ICON_TOURISM] Tourismusproduktion auf Ziel-Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_PERCENT_HEADER_TT"> 
			<Text>
				Lebenslanger [ICON_TOURISM] Tourismus als Prozentsatz der lebenslangen [ICON_CULTURE] Kultur der Ziel-Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_TOURISM_HEADER_TT"> 
			<Text>
				Angepasste [ICON_TOURISM] Tourismusproduktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENCE_TREND_HEADER_TT"> 
			<Text>
				Steigen-/Sinken-Anzeige[NEWLINE](falls steigend, zeigt die Schnellinfo die Anzahl der Runden bis Einflussreich)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL"> 
			<Text>
				[COLOR_MAGENTA]Einflussreich[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_HEADER"> 
			<Text>
				EINFLUSSREICH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_HEADER_TT"> 
			<Text>
				Anzahl der Zivilisationen, für die einflussreiche Kultur erreicht wurde, im Verhältnis zur insgesamt für den Kultursieg benötigten Zahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_INFLUENTIAL_TURNS_TT"> 
			<Text>
				Einflussreich in {1: plural 1?einem Zug; other?{1_Num} Zügen;} (vorausgesetzt die Tourismusproduktion bleibt unverändert)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_LEVEL_HEADER"> 
			<Text>
				STUFE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_MODIFIERS_HEADER"> 
			<Text>
				+/- %
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_NO_THEME"> 
			<Text>
				Kein Themen-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_AUTOCRACY"> 
			<Text>
				[NEWLINE]Für [COLOR_POSITIVE_TEXT]Autokratie[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_FREEDOM"> 
			<Text>
				[NEWLINE]Für [COLOR_POSITIVE_TEXT]Freiheit[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_FOR_ORDER"> 
			<Text>
				[NEWLINE]Für [COLOR_POSITIVE_TEXT]Ordnung[ENDCOLOR]:[NEWLINE]{1_String}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_INFLUENCED_BY"> 
			<Text>
				Beeinflusst durch die Ideologie dieser Zivilisationen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_INFLUENCED_WORLD_IDEOLOGY"> 
			<Text>
				Beeinflusst durch die vom Weltkongress festgelegte Weltideologie:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_NOT_INFLUENCED"> 
			<Text>
				Nicht beeinflusst durch die Ideologie einer anderen Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_OVERVIEW"> 
			<Text>
				Die Öffentliche Meinung jeder Zivilisation wird nach dem Einführen einer Ideologie gezählt und basiert auf dem ausgehenden Einfluss einer Zivilisation im Vergleich mit dem eingehenden Einfluss einer anderen Zivilisation mit einer Ideologie.[NEWLINE][NEWLINE]Wenn der Druck anderer Ideologien den Druck der jetzigen Ideologie übersteigt, entfernt sich die Öffentliche Meinung von [COLOR_POSITIVE_TEXT]Zufrieden[ENDCOLOR] und erzeugt [ICON_HAPPINESS_4] Unzufriedenheit. Die Zusammenfassung unterhalb zeigt ein Symbol für jede Druckeinheit in Richtung einer Ideologie.[NEWLINE][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_PREFERRED_IDEOLOGY"> 
			<Text>
				[NEWLINE][NEWLINE]Bevorzugte Ideologie ist [COLOR_POSITIVE_TEXT]{1_String}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE1"> 
			<Text>
				Öffentliche Meinung generiert {1_Num} [ICON_HAPPINESS_4]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE2"> 
			<Text>
				[NEWLINE]  Dies ist mehr als:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE3"> 
			<Text>
				[NEWLINE]    {1_Num} [ICON_HAPPINESS_4] pro Stadt ODER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_OPINION_TT_UNHAPPINESS_LINE4"> 
			<Text>
				[NEWLINE]    1 [ICON_HAPPINESS_4] pro {1_Num} Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PERCENT_HEADER"> 
			<Text>
				[ICON_TOURISM] vs. [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_PULLDOWN"> 
			<Text>
				Spieler wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_CARNIVAL"> 
			<Text>
				+{1_Num}% Bonus, weil Karneval ist[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_COMMON_FOE"> 
			<Text>
				+{1_Num}% Bonus für Krieg gegen einen gemeinsamen Feind[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_DIFFERENT_IDEOLOGIES"> 
			<Text>
				{1_Num}% Malus für unterschiedliche Ideologien[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_LESS_HAPPY"> 
			<Text>
				+{1_Num}% Bonus für weniger [ICON_HAPPINESS_1] Zufriedenheit[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_OPEN_BORDERS"> 
			<Text>
				+{1_Num}% Bonus für offene Grenzen[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_PROPAGANDA"> 
			<Text>
				+{1_Num}% Bonus für Propaganda durch einen Diplomaten[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_RELIGION_NOTE"> 
			<Text>
				+{1_Num}% Bonus durch gemeinsame Religion[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_SHARED_IDEOLOGY"> 
			<Text>
				+{1_Num}% Bonus für geteilte Ideologien[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PLAYER_TOURISM_TRADE_ROUTE"> 
			<Text>
				+{1_Num}% Bonus für Handelsweg zwischen Zivilisationen[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_POPULAR"> 
			<Text>
				[COLOR_WHITE]Beliebt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_CIVIL_RESISTANCE"> 
			<Text>
				[COLOR_YELLOW]Ziviler Widerstand[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_CONTENT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Zufrieden[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_DISSIDENTS"> 
			<Text>
				Dissidenten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_HAPPINESS"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_REVOLUTIONARY_WAVE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Revolutionäre Welle[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_PUBLIC_OPINION_UNHAPPINESS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_RISING"> 
			<Text>
				[COLOR_GREEN]Steigend[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_RISING_SLOWLY"> 
			<Text>
				[COLOR_PLAYER_LIGHT_GREEN_TEXT]Steigt langsam[COLOR_PLAYER_LIGHT_GREEN_TEXT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_STATIC"> 
			<Text>
				[COLOR_WHITE]Unverändert[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_CULTURE_VICTORY"> 
			<Text>
				Kultursieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_PLAYER_INFLUENCE"> 
			<Text>
				Einfluss durch Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_SWAP_GREAT_WORKS"> 
			<Text>
				Große Werke tauschen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TAB_YOUR_CULTURE"> 
			<Text>
				Eure Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_THIRD_PARTY_CULTURE_INFLUENCE"> 
			<Text>
				Die Zivilisation {1_Civ} ist {2_Num: number #.#}% einflussreich bei der Zivilisation {3_Civ}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_THIRD_PARTY_CULTURE_INFLUENCE_UNMET"> 
			<Text>
				Die Zivilisation {1_Civ} hat {2_Num: number #.#}% Einfluss auf eine unbekannte Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_HEADER"> 
			<Text>
				[ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_HEADER_TT"> 
			<Text>
				Von dieser Stadt produzierter [ICON_TOURISM] Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_OUTPUT"> 
			<Text>
				Aktuelle [ICON_TOURISM] Tourismusproduktion:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TOURISM_PERCENT_TT"> 
			<Text>
				{1_String}[NEWLINE]{2_String} erreicht bei {3_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_TREND_HEADER"> 
			<Text>
				TREND
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_UNKNOWN"> 
			<Text>
				[COLOR_GREY]Unbekannt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_EXCESS_HAPPINESS_HEADER"> 
			<Text>
				[ICON_HAPPINESS_1] GESAMT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_EXCESS_HAPPINESS_HEADER_TT"> 
			<Text>
				Aktuelle [ICON_HAPPINESS_1] Zufriedenheitsstufe[NEWLINE][NEWLINE]Unzufriedenheit aus öffentlicher Meinung ist hierin enthalten. Bei -20 oder tiefer verliert die Zivilisation Städte durch Aufstände und wechselt vielleicht zur von der Öffentlichkeit bevorzugten Ideologie (Ihr findet diese Einstellung in der Schnellinfo 'Öffentliche Meinung').
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_IDEOLOGY_HEADER"> 
			<Text>
				IDEOLOGIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_IDEOLOGY_HEADER_TT"> 
			<Text>
				Von dieser Zivilisation gewählte Ideologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_INFLUENTIAL_OF"> 
			<Text>
				{1_NumInfluentialCivs} von {2_TotalCivs}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_HEADER"> 
			<Text>
				ÖFFENTLICHE MEINUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_HEADER_TT"> 
			<Text>
				Zufriedenheit der Zivilisation mit ihrer aktuell gewählten Ideologie.[NEWLINE][NEWLINE]Mögliche Werte sind:[NEWLINE][COLOR_POSITIVE_TEXT]- Zufrieden[ENDCOLOR][NEWLINE]- Dissidenten[NEWLINE][COLOR_YELLOW]- Ziviler Widerstand[ENDCOLOR][NEWLINE][COLOR_NEGATIVE_TEXT]- Revolutionäre Welle[ENDCOLOR][NEWLINE][NEWLINE]Es wird eine gewisse [ICON_HAPPINESS_4] Unzufriedenheit generiert, wenn die Zufriedenheitsstufe nicht [COLOR_POSITIVE_TEXT]Zufrieden[ENDCOLOR] entspricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_UNHAPPINESS_HEADER"> 
			<Text>
				[ICON_HAPPINESS_4]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_PUBLIC_OPINION_UNHAPPINESS_HEADER_TT"> 
			<Text>
				Aktuelle [ICON_HAPPINESS_4] Unzufriedenheit aufgrund von öffentlicher Meinung.[NEWLINE][NEWLINE]Betrachtet dies als Gradmesser darüber, was die Bevölkerung dieser Zivilisation von der Ideologie-Wahl ihres Anführers hält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_VICTORY_TOURISM_HEADER_TT"> 
			<Text>
				Von dieser Stadt produzierter [ICON_TOURISM] Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CO_WORLD_MUSEUM"> 
			<Text>
				Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS"> 
			<Text>
				MITWIRKENDE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_1_0_0_0"> 
			<Text>
				Mitwirkende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_0_0_0"> 
			<Text>
				Firaxis Games
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_0_0"> 
			<Text>
				DESIGN TEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_1_0"> 
			<Text>
				Original Creator of Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_1_1"> 
			<Text>
				Sid Meier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_2_0"> 
			<Text>
				Designed By
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_2_1"> 
			<Text>
				Jon Shafer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_0"> 
			<Text>
				Additional Design
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_1"> 
			<Text>
				Ed Beach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_1_3_2"> 
			<Text>
				Scott Lewis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_0_0"> 
			<Text>
				PRODUCTION TEAM
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_1_0"> 
			<Text>
				Producer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_1_1"> 
			<Text>
				Dennis Shirk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_2_0"> 
			<Text>
				Associate Producer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_2_1"> 
			<Text>
				Lisa Miller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_0"> 
			<Text>
				Additional Production
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_1"> 
			<Text>
				Clint McCaul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_3_2"> 
			<Text>
				Michelle Menard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_0"> 
			<Text>
				Writers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_1"> 
			<Text>
				Michelle Menard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_2_2_4_2"> 
			<Text>
				Paul Murphy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDITS_TT"> 
			<Text>
				Präsentiert von ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDIT_FORK"> 
			<Text>
				VFX Powered by Fork Particle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CREDIT_GRANNY"> 
			<Text>
				Uses Granny [RED]Animation[/RED]. Copyright (C) 1999-2010 by RAD Game Tools, Inc.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CANNOT_BULLY"> 
			<Text>
				Sie fürchten Euer Militär nicht und werden nicht auf Tributforderungen eingehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CAN_BULLY"> 
			<Text>
				Sie erkennen Eure militärische Macht und werden einer Tributforderung nachgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_CULTURE_BONUS"> 
			<Text>
				Ihr erhaltet [COLOR_POSITIVE_TEXT]{1_CultureBonus} [ICON_CULTURE] Kultur[ENDCOLOR] pro Runde von ihnen, plus zusätzlich [COLOR_POSITIVE_TEXT]{2_PerBuildingBonus} [ICON_CULTURE]Kultur[ENDCOLOR] von Kulturgebäuden, die Ihr erbaut habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_FAITH_BONUS"> 
			<Text>
				Ihr bekommt [COLOR_POSITIVE_TEXT]{1_Num} [ICON_PEACE] Glauben[ENDCOLOR] pro Runde von ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_FOOD_BONUS"> 
			<Text>
				Ihr bekommt [COLOR_POSITIVE_TEXT]{1_Num} [ICON_FOOD] Nahrung[ENDCOLOR] pro Runde in Eurer [ICON_CAPITAL] Hauptstadt und [COLOR_POSITIVE_TEXT]{2_Num} [ICON_FOOD][ENDCOLOR] in allen anderen Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_HAPPINESS_BONUS"> 
			<Text>
				Ihr bekommt [COLOR_POSITIVE_TEXT]{1_FlatBonus} [ICON_HAPPINESS_1] Zufriedenheit[ENDCOLOR] von ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_INFLUENCE_RATE"> 
			<Text>
				Mit jeder Runde ändert sich der [ICON_INFLUENCE] Einfluss auf sie um {1_InfluenceRate}. Bei {2_InfluenceAnchor} bleibt er stehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_MILITARY_BONUS"> 
			<Text>
				Ihr bekommt von ihnen eine [COLOR_POSITIVE_TEXT]neue Militäreinheit[ENDCOLOR] ungefähr alle {1_Num} Runden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_OPEN_BORDERS_FRIENDS"> 
			<Text>
				Da Ihr zumindest befreundet seid, dürft Ihr frei ihr Gebiet durchqueren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_OPEN_BORDERS_TRAIT"> 
			<Text>
				Aufgrund der Spezialeigenschaft Eures Staatsoberhaupts dürft Ihr ihr Gebiet frei durchqueren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_RESOURCES_RECEIVED"> 
			<Text>
				Sie gewähren Euch: {1_ResourcesStringSeparatedByCommas}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSTATE_SCIENCE_BONUS"> 
			<Text>
				Ihr bekommt [COLOR_POSITIVE_TEXT]{1_Num} [ICON_RESEARCH] Wissenschaft[ENDCOLOR] pro Runde von ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CTRL"> 
			<Text>
				Strg-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_ADV_QUEST"> 
			<Text>
				Wie hängt Kultur mit Sozialpolitiken zusammen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_BODY"> 
			<Text>
				Der Erwerb von Sozialpolitiken hängt vom gesamten Kulturertrag all Eurer Städte ab. Die Statusleiste oben im Hauptbildschirm zeigt an, wie viel Kultur Eure Zivilisation bereits erworben hat, wie viel Kultur sie in jeder Runde produziert und wie viel Kultur noch benötigt wird, um eine neue Sozialpolitik zu erhalten.[NEWLINE][NEWLINE]Wenn Ihr genug Kultur erworben habt, könnt Ihr im Sozialpolitik-Bildschirm eine neue Politik kaufen. (Im Abschnitt 'Sozialpolitiken' findet Ihr weitere Details.) Jedes Mal, wenn Ihr eine neue Sozialpolitik erwerbt, wird die nächste teurer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_TITLE"> 
			<Text>
				Sozialpolitiken erwerben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ADV_QUEST"> 
			<Text>
				Was ist Kultur und wie funktioniert sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_ADV_QUEST"> 
			<Text>
				Was ist eine Altertumsstätte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_HEADING2_BODY"> 
			<Text>
				Um aus einer Altertumsstätte Vorteil zu ziehen, müsst Ihr erst einen Archäologen bauen. Archäologen sind Einheiten, die nur in Städten mit einer Universität erschaffen werden können. Schickt den Archäologen, wenn er gebaut ist, zu einer Altertumsstätte (offene Grenzen für andere Zivilisationen erforderlich) und wählt die Option zur Errichtung einer Archäologischen Ausgrabung im Einheitenmenü, sobald er dort angekommen ist. Nach einer festgelegten Anzahl von Runden habt Ihr die Möglichkeit, entweder ein Artefakt herauszuholen oder ein Wahrzeichen zu schaffen.[NEWLINE][NEWLINE]Beim Abschluss des Politikbaums Erkundung deckt Ihr zudem verborgene Altertumsstätten auf. Diese speziellen Altertumsstätten bringen nicht nur Artefakte wie normale Altertumsstätten, sondern geben Euch auch die Chance, ein besonderes Großes Literaturwerk-Artefakt zu finden wie den Stein von Rosette. Ihr könnt dies als Großes Literaturwerk nutzen oder eine kulturelle Renaissance anbrechen lassen, mit der Ihr einen hohen Betrag an Kultur erhaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ANTIQUITY_HEADING2_TITLE"> 
			<Text>
				Altertumsstätten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_ADV_QUEST"> 
			<Text>
				Was ist Archäologie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_HEADING2_BODY"> 
			<Text>
				Sobald Ihr die Archäologie erforscht habt, erscheint auf der Karte eine neue Ressource namens "Altertumsstätten". Das sind Orte, an denen sich zu früheren Zeiten im Spiel echte Ereignisse abspielten, zum Beispiel Schlachten, die auf einem bestimmten Geländefeld stattfanden, oder ein Barbarenlager. Um einen Vorteil aus diesen Stätten zu ziehen, müsst Ihr einen Archäologen bauen, der ein Artefakt aus dieser Stätte herausholen oder ein Wahrzeichen errichten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARCH_HEADING2_TITLE"> 
			<Text>
				Archäologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_ADV_QUEST"> 
			<Text>
				Was ist ein Artefakt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_HEADING2_BODY"> 
			<Text>
				Artefakte sind historische Relikte, die Ihr in einen freien Großes-Kunstwerk-Platz in Euren Museen, im Palast oder bestimmten Wundern platzieren könnt. Wenn sie dort platziert sind, generieren sie Kultur und Tourismus.[NEWLINE][NEWLINE]Es gibt auch spezielle Schrift-Artefakte, die nur an verborgenen Altertumsstätten zu finden sind (siehe 'Altertumsstätten' für weitere Informationen).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_ARTIFACTS_HEADING2_TITLE"> 
			<Text>
				Artefakte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_CITY_MOD"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] von Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_ADV_QUEST"> 
			<Text>
				Wie wird Kultur verwendet, um das Territorium auszudehnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_BODY"> 
			<Text>
				Wenn eine Stadt an Kultur gewinnt, erhält sie zusätzliche Geländefelder in angrenzendem und unbeanspruchtem Territorium. Je schneller sie an Kultur gewinnt, desto schneller wächst das Territorium. Der Gebietszuwachs einer Stadt richtet sich nach dem kulturellen Ertrag. Sobald eine bestimme Stufe erreicht worden ist, wird ein neues Geländefeld eingenommen (solange welche verfügbar sind).[NEWLINE][NEWLINE]Die Statusbox im Stadt-Bildschirm zeigt an, wie viel Kultur eine Stadt pro Runde produziert und wie lange es dauert, bis ein weiteres Geländefeld eingenommen wird. Der notwendige Kulturbetrag für ein neues Geländefeld steigt entsprechend der Größe der Stadt.[NEWLINE][NEWLINE]Es ist auch möglich, völlig unabhängig von der Kultur der Stadt Geländefelder mit Gold zu "kaufen".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_TITLE"> 
			<Text>
				Territorium erweitern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_GREAT_WORKS"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Große Werken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_LEAGUES"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch den Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_POLICIES"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Politik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_RELIGION"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_SPECIALISTS"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Spezialisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TERRAIN"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Geländetyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_CULTURE] durch mit dieser Stadt errichtete Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_FROM_TRAITS"> 
			<Text>
				{1_Num} [ICON_CULTURE] durch Eigenschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_ADV_QUEST"> 
			<Text>
				Wie wird Kultur angesammelt und was für Vorteile bringt sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_HEADING2_BODY"> 
			<Text>
				Eure Zivilisation kann auf mehrere Arten Kultur erlangen:[NEWLINE]- Euer Palast: Euer Palast (der mit dem Bau Eurer ersten Stadt erschaffen wird) produziert 1 Kulturpunkt pro Runde.[NEWLINE]- Alte Ruinen: Eine Alte Ruine kann Euch eine ganze Menge Kultur einbringen.[NEWLINE]- Gebäude: Bestimmte Gebäude erzeugen Kultur. Ein frühes Beispiel ist das Monument.[NEWLINE]- Spezialisten: Spezialisten, besonders Künstler, Schriftsteller und Musiker erzeugen Kultur.[NEWLINE]- Wunder: Einige Wunder sorgen für einen wahren Kultursegen. Die Eremitage, das Heldenepos und das Nationalepos sind drei Nationale Wunder, die Kultur erzeugen, und es gibt noch eine ganze Menge mehr zu entdecken.[NEWLINE]- Sozialpolitiken und Grundsätze: Bestimmte Sozialpolitiken und ideologische Grundsätze steigern Euren Kulturertrag. Der "Ästhetik"-Zweig hat einige Politiken, die auf Kultur ausgerichtet sind.[NEWLINE]- Große Persönlichkeiten: Große Künstler, Schriftsteller und Musiker können alle "Große Werke" erschaffen, die Kultur und Tourismus erzeugen.[NEWLINE]- Stadtstaaten: Einige Stadtstaaten bringen Euch Kultur ein, wenn sie mit Euch befreundet sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GETTING_HEADING2_TITLE"> 
			<Text>
				Kultur bekommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_ADV_QUEST"> 
			<Text>
				Was ist ein Großes Werk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_BODY"> 
			<Text>
				Große Künstler, Schriftsteller und Musiker können alle Große Werke erschaffen. Diese Großen Werke sind prägende Meisterwerke ihrer Zeit, wie Leonardo Da Vincis Mona Lisa oder Charles Dickens' Weihnachtsgeschichte.[NEWLINE][NEWLINE]Sobald es erstellt ist, könnt Ihr ein Großes Werk in ein entsprechendes Gebäude mit einem freien Großes-Werk-Platz platzieren (zum Beispiel ein Museum für ein Großes Kunstwerk, ein Amphitheater für ein Großes Literaturwerk oder ein Opernhaus für ein Großes Musikwerk). Sobald es platziert wurde, produziert jedes Große Werk Kultur und Tourismus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_TITLE"> 
			<Text>
				Große Werke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_ADV_QUEST"> 
			<Text>
				Was ist ein Großes Kunstwerk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_BODY"> 
			<Text>
				Große Künstler können Große Kunstwerke erschaffen, die Ihr in einem entsprechenden Gebäude Eures Reichs platzieren könnt, das einen freien Großes-Kunstwerk-Platz hat. Dazu gehören der Palast, Museen, Kathedralen sowie verschiedene Wunder.[NEWLINE][NEWLINE]Um ein Großes Kunstwerk zu schaffen, wählt und bewegt Euren Großen Künstler in ein Geländefeld einer Stadt Eurer Zivilisation. Sofern sich in einer Eurer Städte ein entsprechendes Gebäude mit einem freien Platz befindet, könnt Ihr auf das "Großes Werk erschaffen"-Symbol im Einheitenmenü klicken. Das große Kunstwerk wird auf Eurem Bildschirm eingeblendet (zum Beispiel Leonardo da Vincis Mona Lisa) und der Große Künstler wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_TITLE"> 
			<Text>
				Großes Kunstwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_ADV_QUEST"> 
			<Text>
				Was ist ein Großes Musikwerk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_BODY"> 
			<Text>
				Große Musiker können Große Musikwerke erschaffen, die Ihr in einem entsprechenden Gebäude Eures Reichs platzieren könnt, das einen freien Großes-Musikwerk-Platz hat. Dazu gehören das Opernhaus, der Funkturm sowie verschiedene Wunder.[NEWLINE][NEWLINE]Um ein Großes Musikwerk zu schaffen, wählt und bewegt Euren Großen Musiker in ein Geländefeld einer Stadt Eurer Zivilisation. Sofern sich in einer Eurer Städte ein entsprechendes Gebäude mit einem freien Platz befindet, könnt Ihr auf das "Großes Werk erschaffen"-Symbol im Einheitenmenü klicken. Das große Musikwerk wird auf Eurem Bildschirm eingeblendet (zum Beispiel Frederic Chopins Regentropfen-Prélude) und der Große Musiker wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_TITLE"> 
			<Text>
				Großes Musikwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_ADV_QUEST"> 
			<Text>
				Was ist ein Großes Literaturwerk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_BODY"> 
			<Text>
				Große Schriftsteller können Große Literaturwerke erschaffen, die Ihr in einem entsprechenden Gebäude Eures Reichs platzieren könnt, das einen freien Großes-Literaturwerk-Platz hat. Dazu gehören das Amphitheater, das Nationalepos, das Heldenepos und die Königliche Bibliothek sowie verschiedene Wunder.[NEWLINE][NEWLINE]Um ein Großes Literaturwerk zu schaffen, wählt und bewegt Euren Großen Schriftsteller in ein Geländefeld einer Stadt Eurer Zivilisation. Sofern sich in einer Eurer Städte ein entsprechendes Gebäude mit einem freien Platz befindet, könnt Ihr auf das "Großes Werk erschaffen"-Symbol im Einheitenmenü klicken. Das große Literaturwerk wird auf Eurem Bildschirm eingeblendet (zum Beispiel Charles Dickens' Weihnachtsgeschichte) und der Große Schriftsteller wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_TITLE"> 
			<Text>
				Großes Literaturwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HEADING1_BODY"> 
			<Text>
				Kultur ist ein Maßstab dafür, wie sehr sich Eure Zivilisation für Kunst und Geisteswissenschaften engagiert - seien es Höhlenmalereien oder Tiki-Köpfe, "Hamlet", Beethovens Neunte Symphonie oder das neueste Video von Lady Gaga. Im Spiel hat Kultur zwei Hauptauswirkungen: Sie vergrößert das Gebiet Eurer Städte (und erweitert so auch Eure Grenzen) und sie erlaubt Euch, neue Sozialpolitiken und später im Spiel ideologische Grundsätze zu erwerben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HEADING1_TITLE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_HELP_INFO"> 
			<Text>
				[ICON_CULTURE] Durch Kultur können Städte mehr Land beanspruchen und so produktiver sein. Auf Reichsebene wird sie außerdem für [COLOR_POSITIVE_TEXT]Sozialpolitik[ENDCOLOR] benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_INFO"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num}/{2_Num}[ENDCOLOR] für Grenzausdehnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_ADV_QUEST"> 
			<Text>
				Wie verwalte ich meine Großen Werke?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_BODY"> 
			<Text>
				Ihr könnt jederzeit den Kulturübersicht-Bildschirm öffnen und Große Werke von einem Ort an einen anderen bewegen. Dies ist hilfreich, wenn eine Invasion Eure Zivilisation bedroht und Ihr Eure Großen Werke in Sicherheit bringen wollt. Ihr könnt so auch Große Werke in verschiedenen Kombinationen in Euren Museen und Wundern platzieren, um einen Themen-Bonus anzustreben, der Euch einen Bonus beim [ICON_TOURISM] Tourismus für die Kombination ähnlicher Großer Werke einbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_TITLE"> 
			<Text>
				Große Werke verwalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_OVERVIEW"> 
			<Text>
				Kulturübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_OVERVIEW_TT"> 
			<Text>
				Kulturübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_PER_TURN_LABEL"> 
			<Text>
				Kultur pro Runde: {1_Num}[ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_PLAYER_MOD"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] von Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_ADV_QUEST"> 
			<Text>
				Wie generiere ich Tourismus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_ADV_QUEST"> 
			<Text>
				Wie gewinne ich durch Tourismus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_BODY"> 
			<Text>
				Wenn Eure gesammelte [ICON_TOURISM] Tourismusproduktion (für das gesamte Spiel) die gesammelte Tourismusproduktion aller übrigen Zivilisationen im Spiel übersteigt, erringt Ihr einen Kultursieg. Betrachtet in Bezug auf den Kultursieg den Tourismus als "Offensive" gegen andere Zivilisationen und Eure Kultur als "Verteidigung" gegen andere Zivilisationen. Ihr könnt Eure Fortschritte verfolgen, indem Ihr auf das [ICON_TOURISM] Tourismus-Symbol oben im Bildschirm klickt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_TITLE"> 
			<Text>
				Tourismus und Kultursieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_ADV_QUEST"> 
			<Text>
				Was sind die Vorteile von Tourismus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_BODY"> 
			<Text>
				[ICON_TOURISM] Tourismus kann nicht nur genutzt werden, um einen Kultursieg zu erreichen, sondern bietet auch noch weitere Vorteile. Je mehr [ICON_TOURISM] Tourismus Ihr erzeugt, desto größer wird Euer Einfluss auf andere Zivilisationen (den Fortschritt seht Ihr im Bereich 'Einfluss durch Spieler' der Kulturübersicht). Sobald Ihr den Wert 'Bekannt' erreicht habt, erhaltet Ihr Bonusse, die mit zunehmendem Einfluss noch besser werden. Dazu gehören zusätzliche [ICON_RESEARCH] Wissenschaft durch Handelswege, effektivere [ICON_SPY] Spione und leichter kontrollierbare eroberte Städte (weniger Unruhe und mehr verbleibende Bevölkerung).[NEWLINE][NEWLINE]Auch die Auswahl von Ideologien ist betroffen. Wenn eine andere Zivilisation eine andere Ideologie als Eure gewählt hat, entsteht durch Euren wachsenden Einfluss auf sie Unzufriedenheit innerhalb der Bevölkerung, sodass die Zivilisation entweder gezwungen ist, mit unzufriedenen Bürgern zu leben oder die Ideologie zu wechseln. Weitere Informationen dazu gibt es im Spielkonzepte-Bereich 'Sozialpolitiken' unter 'Ideologien'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_TITLE"> 
			<Text>
				Vorteile von Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_HEADING2_BODY"> 
			<Text>
				[ICON_TOURISM] Tourismus wird generiert durch Große Werke oder Artefakte, die in bestimmten Kulturgebäuden platziert werden. Er ist der primäre Ertrag, den Ihr einsetzt, um Euren kulturellen Einfluss auf andere Zivilisationen zu verbreiten. Wenn Ihr nach und nach mehr Große Werke und Artefakte in Euren Museen, Amphitheatern, Opernhäusern usw. platziert, erhöht sich auch Euer [ICON_TOURISM] Tourismus. Außerdem könnt Ihr Eure [ICON_TOURISM] Tourismusproduktion erheblich durch offene Grenzen, Handelswege, gemeinsame Religion und bestimmte ideologische Grundsätze steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TOURISM_HEADING2_TITLE"> 
			<Text>
				Tourismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_TURNS"> 
			<Text>
				({1_Num} {1_Num: plural 1?Runde; other?Runden;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_ADV_QUEST"> 
			<Text>
				Wie führt Kultur zu einem Kultursieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_HEADING2_BODY"> 
			<Text>
				Um einen Kultursieg zu erringen, müsst Ihr mit Hilfe des Tourismus der dominante kulturelle Einfluss in allen Zivilisationen im Spiel werden. Einzelheiten findet Ihr im Abschnitt 'Sieg'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_VICTORY_HEADING2_TITLE"> 
			<Text>
				Kultursieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CULTURE_WONDER_BONUS"> 
			<Text>
				+{1_Num}% [ICON_CULTURE] für den Besitz eines Weltwunders
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENTLY_SELECTED_UNIT"> 
			<Text>
				Das ist die derzeit ausgewählte Einheit.[NEWLINE][NEWLINE](Klicken, um Kamera zu zentrieren)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENT_CULTURE_LABEL"> 
			<Text>
				Aktuelle Kultur: {1_Num}[ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CURRENT_ERA"> 
			<Text>
				Aktuelles Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CUR_ERA_TURNS_FORMAT"> 
			<Text>
				{2_number} {2_number: plural 1?Rd.; other?Rdn.;} - Aktuelles Zeitalter: {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA"> 
			<Text>
				Afrika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_DESC"> 
			<Text>
				Eine Karte von Afrika. Zufällig generiert bis auf einige wichtige Merkmale.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_DUEL"> 
			<Text>
				Afrika - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_LARGE"> 
			<Text>
				Afrika - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_SMALL"> 
			<Text>
				Afrika - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AFRICA_STANDARD"> 
			<Text>
				Afrika - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ANTARCTICA_THAWED"> 
			<Text>
				Aufgetaute Antarktis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ANTARCTICA_THAWED_DESC"> 
			<Text>
				Eine zufällig generierte Version der Antarktis, bei der nur ein kleiner Teil gefroren bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA"> 
			<Text>
				Australien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_DESC"> 
			<Text>
				Eine Karte von Australien mit zufällig generiertem Gelände und Startpositionen an der Küste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_DUEL"> 
			<Text>
				Australien - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_SMALL"> 
			<Text>
				Australien - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_STANDARD"> 
			<Text>
				Australien - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_AUSTRALIA_TINY"> 
			<Text>
				Australien - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA"> 
			<Text>
				Kanada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_DESC"> 
			<Text>
				Eine Karte von Kanada mit Tundra und Schnee im Norden und zufällig generierten Ebenen, Grasland und Waldflächen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_DUEL"> 
			<Text>
				Kanada - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_LARGE"> 
			<Text>
				Kanada - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_SMALL"> 
			<Text>
				Kanada - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_STANDARD"> 
			<Text>
				Kanada - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CANADA_TINY"> 
			<Text>
				Kanada - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA"> 
			<Text>
				China
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_DESC"> 
			<Text>
				Eine komplett zufällig generierte Karte, bei der die Landformen und das Gelände China ähnlich sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_DUEL"> 
			<Text>
				China - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_LARGE"> 
			<Text>
				China - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_SMALL"> 
			<Text>
				China - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_STANDARD"> 
			<Text>
				China - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_CHINA_TINY"> 
			<Text>
				China - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH"> 
			<Text>
				Erde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_DESC"> 
			<Text>
				Die gesamte Erde mit geografisch korrekten Landformen. Das Gelände und die Geländearten sind zufällig generiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_DUEL"> 
			<Text>
				Erde - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_HUGE"> 
			<Text>
				Erde - Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_LARGE"> 
			<Text>
				Erde - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_SMALL"> 
			<Text>
				Erde - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_STANDARD"> 
			<Text>
				Erde - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EARTH_TINY"> 
			<Text>
				Erde - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA"> 
			<Text>
				Ostasien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_DESC"> 
			<Text>
				Eine Karte von Ostasien, bei der die Landformen und der Himalaya gleich bleiben, das übrige Gelände aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_LARGE"> 
			<Text>
				Ostasien - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_LARGE_DESC"> 
			<Text>
				Eine große Karte von Ostasien, bei der die Landformen und der Himalaya gleich bleiben, das übrige Gelände aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_SMALL"> 
			<Text>
				Ostasien - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_EAST_ASIA_SMALL_DESC"> 
			<Text>
				Eine kleine Karte von Ostasien, bei der die Landformen und der Himalaya gleich bleiben, das übrige Gelände aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE"> 
			<Text>
				Frankreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_DESC"> 
			<Text>
				Eine Karte von Frankreich, bei der die Landformen gleich bleiben, das Gelände im Inneren aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_DUEL"> 
			<Text>
				Frankreich - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_HUGE"> 
			<Text>
				Frankreich - Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_LARGE"> 
			<Text>
				Frankreich - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_SMALL"> 
			<Text>
				Frankreich - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_STANDARD"> 
			<Text>
				Frankreich - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_FRANCE_TINY"> 
			<Text>
				Frankreich - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY"> 
			<Text>
				Italien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_DESC"> 
			<Text>
				Eine Karte von Italien, bei der die Landformen und die Alpen gleich bleiben, das übrige Gelände aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_SMALL"> 
			<Text>
				Italien - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_ITALY_STANDARD"> 
			<Text>
				Italien - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN"> 
			<Text>
				Japan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_DESC"> 
			<Text>
				Eine Karte von Japan, bei der die Landform und wichtigsten Gebirge gleich bleiben, das übrige Gelände aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_DUEL"> 
			<Text>
				Japan - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_LARGE"> 
			<Text>
				Japan - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_SMALL"> 
			<Text>
				Japan - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_STANDARD"> 
			<Text>
				Japan - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_JAPAN_TINY"> 
			<Text>
				Japan - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST"> 
			<Text>
				Naher Osten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_DESC"> 
			<Text>
				Eine Karte des Nahen Ostens vom Schwarzen bis zum Arabischen Meer. Die Landformen bleiben gleich, das übrige Gelände wird zufällig generiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_DUEL"> 
			<Text>
				Naher Osten - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_LARGE"> 
			<Text>
				Naher Osten - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_SMALL"> 
			<Text>
				Naher Osten - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_STANDARD"> 
			<Text>
				Naher Osten - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_MIDDLE_EAST_TINY"> 
			<Text>
				Naher Osten - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA"> 
			<Text>
				Nordamerika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_DESC"> 
			<Text>
				Diese Karte reicht von Kolumbien bis nach Alaska. Die Landformen und Tundra im Norden bleiben gleich, das übrige Gelände und die Geländearten werden zufällig generiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_DUEL"> 
			<Text>
				Nordamerika - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_HUGE"> 
			<Text>
				Nordamerika - Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_LARGE"> 
			<Text>
				Nordamerika - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_SMALL"> 
			<Text>
				Nordamerika - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_STANDARD"> 
			<Text>
				Nordamerika - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_NORTH_AMERICA_TINY"> 
			<Text>
				Nordamerika - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_OCEANIA"> 
			<Text>
				Ozeanien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_OCEANIA_DESC"> 
			<Text>
				Ähnelt dem Archipel, wirkt aber kompakter mit zerbrochenen Kontinenten, kleinen Inseln und viel offenem Meer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA"> 
			<Text>
				Russland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_DESC"> 
			<Text>
				Eine Karte von Russland, bei der die Landformen gleich bleiben, das Gelände im Inneren aber zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_DUEL"> 
			<Text>
				Russland - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_HUGE"> 
			<Text>
				Russland - Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_LARGE"> 
			<Text>
				Russland - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_SMALL"> 
			<Text>
				Russland - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_STANDARD"> 
			<Text>
				Russland - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_RUSSIA_TINY"> 
			<Text>
				Russland - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN"> 
			<Text>
				Skandinavien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_DESC"> 
			<Text>
				Eine Karte von Skandinavien, die bis auf einige wichtige Merkmale zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_LARGE"> 
			<Text>
				Skandinavien - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_SMALL"> 
			<Text>
				Skandinavien - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SCAN_STANDARD"> 
			<Text>
				Skandinavien - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SMALL_CONT_PLUS"> 
			<Text>
				Kleine Kontinente Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SMALL_CONT_PLUS_DESC"> 
			<Text>
				Eine neue Interpretation der ursprünglichen 'Kleine Kontinente'-Karte mit ausgedehnten Inselketten und einer besseren Kontinent-Generierung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA"> 
			<Text>
				Südamerika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_DESC"> 
			<Text>
				Eine Karte von Südamerika, bei der die Landform gleich bleibt. Das übrige Gelände und die Geländearten sowie "wandernde" Gebirgszüge werden zufällig erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_STANDARD"> 
			<Text>
				Südamerika - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_SOUTH_AMERICA_TINY"> 
			<Text>
				Südamerika - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY"> 
			<Text>
				Türkei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_DESC"> 
			<Text>
				Eine Karte der Türkei, bei der die Landformen gleich bleiben, das Gelände im Inneren bergig und zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_DUEL"> 
			<Text>
				Türkei - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_HUGE"> 
			<Text>
				Türkei - Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_LARGE"> 
			<Text>
				Türkei - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_SMALL"> 
			<Text>
				Türkei - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_STANDARD"> 
			<Text>
				Türkei - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_TURKEY_TINY"> 
			<Text>
				Türkei - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK"> 
			<Text>
				Vereinigtes Königreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_DESC"> 
			<Text>
				Eine Karte vom Vereinigten Königreich mit England, Schottland und Nordirland, bei der das Gelände zufällig generiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_DUEL"> 
			<Text>
				Vereinigtes Königreich - Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_LARGE"> 
			<Text>
				Vereinigtes Königreich - Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_SMALL"> 
			<Text>
				Vereinigtes Königreich - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_STANDARD"> 
			<Text>
				Vereinigtes Königreich - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_UK_TINY"> 
			<Text>
				Vereinigtes Königreich - Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE"> 
			<Text>
				Westeuropa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_DESC"> 
			<Text>
				Eine Karte von Westeuropa, bei der die Landformen und Gebirgszüge gleich bleiben, das übrige Gelände und die Geländearten aber zufällig generiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_SMALL"> 
			<Text>
				Westeuropa - Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_SMALL_DESC"> 
			<Text>
				Eine kleine Karte von Westeuropa, bei der die Landformen und Gebirgszüge gleich bleiben, das übrige Gelände und die Geländearten aber zufällig generiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_STANDARD"> 
			<Text>
				Westeuropa - Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CW_MAP_PACK_WESTERN_EUROPE_STANDARD_DESC"> 
			<Text>
				Eine Standardkarte von Westeuropa, bei der die Landformen und Gebirgszüge gleich bleiben, das übrige Gelände und die Geländearten aber zufällig generiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DARIUS_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Persien reagiert auf Beleidigungen nicht wohlwollend. Und genau das bedeuten Eure Siedlungen an unseren Grenzen. Sprecht - wie lautet Eure Antwort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DARIUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ich sehe Eure Armeen in der Nähe. Narren wie Ihr würden es doch nicht wagen, Krieg gegen das ruhmreiche Persische Reich zu führen. Habe ich Recht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED"> 
			<Text>
				Vereinbarung akzeptiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED_BY_THEM"> 
			<Text>
				Euer Angebot an {1_Player} wurde akzeptiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_ACCEPTED_BY_YOU"> 
			<Text>
				Ihr habt das Angebot von {1_Player} akzeptiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_BY_THEM"> 
			<Text>
				{1_Player} hat Euch ein Gegenangebot gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_BY_YOU"> 
			<Text>
				Ihr habt {1_Player} ein Gegenangebot gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_RECIEVED"> 
			<Text>
				Gegenangebot erhalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_COUNTER_SENT"> 
			<Text>
				Gegenangebot vorgeschlagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED"> 
			<Text>
				Vereinbarung nicht mehr gültig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED_FROM_THEM"> 
			<Text>
				Euer Angebot für {1_Player} ist nicht mehr gültig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_EXPIRED_FROM_YOU"> 
			<Text>
				Euer Angebot von {1_Player} ist nicht mehr gültig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED"> 
			<Text>
				Vereinbarung vorgeschlagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED_BY_THEM"> 
			<Text>
				{1_Player} hat Euch eine Vereinbarung vorgeschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_OFFERED_BY_YOU"> 
			<Text>
				Ihr habt {1_Player} einen Vorschlag gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED"> 
			<Text>
				Angebot abgelehnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED_BY_THEM"> 
			<Text>
				Euer Angebot an {1_Player} wurde abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_REJECTED_BY_YOU"> 
			<Text>
				Ihr habt das Angebot von {1_Player} abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN"> 
			<Text>
				Angebot zurückgezogen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN_BY_THEM"> 
			<Text>
				Das Angebot von {1_Player} wurde zurückgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEAL_WITHDRAWN_BY_YOU"> 
			<Text>
				Ihr habt Euer Angebot an {1_Player} zurückgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ACTIVE_DEALS"> 
			<Text>
				AKTIVE VEREINBARUNGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ALLIED_CITYSTATES"> 
			<Text>
				VERBÜNDETE STADTSTAATEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_ALLIES_HEADER"> 
			<Text>
				Verbündete Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_FROM_OTHER"> 
			<Text>
				Von {1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_FROM_YOU"> 
			<Text>
				Von Euch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_HEADER"> 
			<Text>
				Handelt mit der Zivilisation {1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_DEALS_TURNS_LEFT"> 
			<Text>
				{1_Num} verbleibende Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_NAME_DESC"> 
			<Text>
				{1_PlayerName} ({2_EraName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_NO"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TOP"> 
			<Text>
				Wollt Ihr der Zivilisation {1_CivName} wirklich den Krieg erklären?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADES_FROM_THEM"> 
			<Text>
				Von Ihnen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADES_FROM_YOU"> 
			<Text>
				Von Euch:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADE_ROUTES"> 
			<Text>
				HANDELSWEGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER"> 
			<Text>
				Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_UNDER_PROTECTION_OF"> 
			<Text>
				UNTER DEM SCHUTZ VON
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DECLARE_WAR_YES"> 
			<Text>
				Ja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_1"> 
			<Text>
				Würdige Freunde sind schwer zu finden. Ich möchte gerne öffentlich eine Freundschaftserklärung unterzeichnen, um der ganzen Welt das Band zwischen unseren Völkern zu verkünden. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_2"> 
			<Text>
				Großes Staatsoberhaupt, was würdet Ihr davon halten, eine Freundschaftserklärung zu unterzeichnen? Ich hoffe, dass wir so ein starkes Band zwischen unseren zwei Reichen knüpfen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_3"> 
			<Text>
				Lasst uns die Saat einer strahlenden Zukunft säen, indem wir vor der ganzen Welt eine Freundschaftserklärung unterzeichnen. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEC_FRIENDSHIP_4"> 
			<Text>
				Diese Welt kann grausam sein. Nur gemeinsam sind wir dagegen gewappnet. Sollen wir öffentlich eine Freundschaftserklärung unterzeichnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_BUTTON"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_GAMENAME"> 
			<Text>
				Mein Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFAULT_GAME_CONFIGURATION_NAME"> 
			<Text>
				Spielkonfiguration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEFEAT_BANG"> 
			<Text>
				BESIEGT!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DELETE_BUTTON"> 
			<Text>
				Löschen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DELETE_MOD_TXT"> 
			<Text>
				Dadurch wird dieses Mod unwiderruflich gelöscht. Wollt Ihr das wirklich tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS"> 
			<Text>
				Demographie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_APPROVAL"> 
			<Text>
				Zustimmung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_ARMY"> 
			<Text>
				Soldaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_ARMY_MEASURE"> 
			<Text>
				Soldaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_FOOD"> 
			<Text>
				Ernteertrag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_FOOD_MEASURE"> 
			<Text>
				Mio. Scheffel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_GOLD"> 
			<Text>
				BSP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_GOLD_MEASURE"> 
			<Text>
				Mio. Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LAND"> 
			<Text>
				Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LAND_MEASURE"> 
			<Text>
				Quadratkilometer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_LITERACY"> 
			<Text>
				Alphabetisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_POPULATION"> 
			<Text>
				Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_POPULATION_MEASURE"> 
			<Text>
				Personen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_PRODUCTION"> 
			<Text>
				Fertigwaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_PRODUCTION_MEASURE"> 
			<Text>
				Mio. Tonnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RANK"> 
			<Text>
				Rang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_AVERAGE"> 
			<Text>
				Durchschnitt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_BEST"> 
			<Text>
				Erster Platz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_RIVAL_WORST"> 
			<Text>
				Letzter Platz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_TITLE"> 
			<Text>
				DEMOGRAPHIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_TYPE"> 
			<Text>
				Demographisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMOGRAPHICS_VALUE"> 
			<Text>
				Wert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DEMO_BANG"> 
			<Text>
				DEMO BEENDET!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENMARK_DLC_AVAILABLE"> 
			<Text>
				WIKINGER DLC VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_1"> 
			<Text>
				Es wird Zeit, dass ich der Welt von Euren Sünden berichte.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_2"> 
			<Text>
				Ich habe mit den anderen Staatsoberhäuptern über Euch gesprochen. Sie müssen erfahren, dass man Euch nicht trauen kann.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCE_3"> 
			<Text>
				Nur damit Ihr es wisst, die anderen Staatsoberhäupter haben gerade die bittere Wahrheit über Euch erfahren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCING_FRIEND_1"> 
			<Text>
				Ich habe genug von Euch. Ich habe die anderen Staatsoberhäupter der Welt wissen lassen, dass es ein Fehler ist, mit Euch zusammenzuarbeiten.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DENOUNCING_FRIEND_2"> 
			<Text>
				Genug ist genug. Es ist schon lange fällig, alle über Eure üblen Taten zu informieren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY"> 
			<Text>
				Diplomatie starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_ADV_QUEST"> 
			<Text>
				Wie funktioniert Diplomatie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_ANYTHING_ELSE"> 
			<Text>
				Sonst noch etwas?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_ADV_QUEST"> 
			<Text>
				Wie kann man einen Krieg per Diplomatie erklären?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_BODY"> 
			<Text>
				Klickt diesen Button an, um der Zivilisation den Krieg zu erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_TITLE"> 
			<Text>
				Krieg erklären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_ADV_QUEST"> 
			<Text>
				Wie kann man einer Zivilisation oder einem Stadtstaat den Krieg erklären?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_BODY"> 
			<Text>
				Ihr könnt einem Stadtstaat oder einer anderen Zivilisation über das Diplomatie-Menü den Krieg erklären oder einfach eine ihrer Einheiten angreifen. Ihr könnt einer Zivilisation auch den Krieg erklären, indem Ihr ihr Territorium ohne ein Offene-Grenzen-Abkommen betretet (ausgenommen Stadtstaaten, deren Gebiet Ihr frei durchqueren dürft). Andere Zivilisationen können Euch auf dieselbe Weise den Krieg erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_TITLE"> 
			<Text>
				Krieg erklären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_ADV_QUEST"> 
			<Text>
				Wie funktioniert ein Verteidigungsbündnis?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_BODY"> 
			<Text>
				Sobald Ihr die Technologie Ritterlichkeit entdeckt habt, könnt Ihr ein Verteidigungsbündnis eingehen. Verteidigungsbündnisse betreffen immer alle Seiten. Wenn ein Verteidigungsbündnis-Partner angegriffen wird, befindet sich der andere automatisch im Krieg mit dem Angreifer.[NEWLINE][NEWLINE]Ein Verteidigungsbündnis hält 30 Runden lang an (bei normaler Geschwindigkeit). Sind diese vorbei, verliert der Vertrag seine Gültigkeit, wenn er nicht erneuert wird. Das Verteidigungsbündnis wird annulliert, sobald einer der Partner jemandem den Krieg erklärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_TITLE"> 
			<Text>
				Verteidigungsbündnis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_ADV_QUEST"> 
			<Text>
				Kann man anderen Zivilisationen Forderungen stellen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_HEADING3_BODY"> 
			<Text>
				Ihr könnt verschiedene Sachen von einer anderen Zivilisation fordern. Sie wird sich beugen, wenn Eure Zivilisation viel größer ist oder sie sich anderweitig dazu verpflichtet fühlt. Vielleicht erklärt man Euch aber auch den Krieg. Schwer zu sagen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DEMAND_HEADING3_TITLE"> 
			<Text>
				Fordern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_ADV_QUEST"> 
			<Text>
				Denunzieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_BODY"> 
			<Text>
				Die Spieler haben die Möglichkeit, andere Zivilisationen zu "denunzieren", die sie beleidigt haben. Da es jedoch zu diplomatischen Konsequenzen kommen kann, sollte man das Denunzieren nicht auf die leichte Schulter nehmen. Eine denunzierte Zivilisation wird bei späteren diplomatischen Unternehmungen sehr vorsichtig sein und Eure Aktionen erst nach Jahren wieder vergessen. Allerdings kann das Denunzieren zum richtigen Zeitpunkt vor einem Krieg auch hilfreich sein, wenn dadurch die anderen Feinde Eures Ziels angestachelt werden und als Verbündete mit Euch in den Krieg ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_TITLE"> 
			<Text>
				Denunzieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_ADV_QUEST"> 
			<Text>
				Wie kann ich andere Zivilisationen informell um etwas bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_BODY"> 
			<Text>
				Mit diesem Button könnt Ihr ein Gespräch über verschiedene Themen beginnen. Abhängig von den Umständen könnt Ihr aus den folgenden Optionen wählen. Die Reaktion des Anführers hängt von dessen eigenen Interessen und seiner Beziehung zu Euch ab.[NEWLINE]- Bittet das Oberhaupt, eine Freundschaftserklärung zu unterzeichnen.[NEWLINE]- Bittet das Oberhaupt, gegen eine andere Zivilisation in den Krieg zu ziehen.[NEWLINE]- Teilt einem Oberhaupt eine Intrige mit.[NEWLINE]- Verlangt vom Oberhaupt, keine weiteren Städte mehr in Eurer Nähe zu bauen.[NEWLINE]- Denunziert ein Oberhaupt, mit dem Ihr unzufrieden seid.[NEWLINE]- Bittet ein Oberhaupt, Euch nicht länger auszuspionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_TITLE"> 
			<Text>
				Besprechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_DISCUSS_WHAT"> 
			<Text>
				Was möchtet Ihr besprechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_ADV_QUEST"> 
			<Text>
				Wie kann ich den Diplomatie-Bildschirm verlassen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_HEADING3_BODY"> 
			<Text>
				Drückt hier, um die Diplomatie mit dem Staatsoberhaupt zu beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_EXIT_HEADING3_TITLE"> 
			<Text>
				Verlassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_ADV_QUEST"> 
			<Text>
				Freundschaftserklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_BODY"> 
			<Text>
				Eine Freundschaftserklärung von zwei oder mehr Spielern bedeutet, dass diese Spieler ein gegenseitiges Interesse haben, sich zu unterstützen, was meistens durch den Abschluss eines Handelsabkommens oder das Teilen von Ressourcen geschieht. Die Spieler können durch den Abschluss von Freundschaftserklärungen mit mehreren Spielern auch ganze "Freundschaftsblöcke" bilden, um von langfristiger Sicherheit und wirtschaftlicher Stabilität zu profitieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_TITLE"> 
			<Text>
				Freundschaftserklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_HEADING1_BODY"> 
			<Text>
				Diplomatie ist überaus wichtig in Civilization V. Die Welt ist riesig und es gibt eine Vielzahl anderer Zivilisationen, deren Staatsoberhäupter mindestens genau so gerissen und entschlossen sind wie Ihr selbst. Einige sind aufrichtig, andere verlogen, einige sind kriegerisch, wieder andere wollen Frieden, aber sie alle wollen gewinnen.[NEWLINE][NEWLINE]Durch Diplomatie könnt Ihr viel erreichen. Ihr könnt Verbündete gewinnen und Eure Feinde isolieren. Ihr könnt Verteidigungs- und Angriffsbündnisse schließen. Ihr könnt Eure Technologie durch gemeinsame Forschungsprojekte verbessern. Ihr könnt Kriege beenden, die schlecht für Euch laufen. Ihr könnt die Leichtgläubigen täuschen und die Ängstlichen tyrannisieren.[NEWLINE][NEWLINE]Die Welt da draußen ist groß und brutal, und Ihr werdet nicht lange überleben, wenn Ihr jeden angreift, der Eure Wege kreuzt. Manchmal ist es ratsamer zu reden, statt zu kämpfen - zumindest solange, bis man Euch den Rücken kehrt und Eure Vorbereitungen für einen Großangriff abgeschlossen sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_HEADING1_TITLE"> 
			<Text>
				Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_ADV_QUEST"> 
			<Text>
				Wie kann man diplomatische Verhandlungen einleiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_HEADING2_BODY"> 
			<Text>
				Um diplomatische Verhandlungen einzuleiten, klickt Ihr auf den Diplomatie-Menü-Button. Daraufhin erscheinen das Diplomatie-Menü sowie eine Auflistung aller dem Spieler bekannten Zivilisationen und Stadtstaaten. Klickt einen Eintrag an, um mit dem jeweiligen Staatsoberhaupt zu sprechen. Alternativ könnt Ihr auch auf das Stadtbanner einer Zivilisation oder eines Stadtstaates klicken, um die Gespräche zu eröffnen.[NEWLINE][NEWLINE]Was Ihr erreichen könnt, hängt davon ab, ob Ihr mit einer Zivilisation oder einem Stadtstaat sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_INITIATING_HEADING2_TITLE"> 
			<Text>
				Diplomatische Verhandlungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_ADV_QUEST"> 
			<Text>
				Wie kann man Friedensverhandlungen mit einer Zivilisation oder einem Stadtstaat führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_BODY"> 
			<Text>
				Wenn Ihr Euch im Krieg befindet, könnt Ihr über das Diplomatie-Menü Friedensverhandlungen einleiten. Euer Gegner muss sich darauf aber nicht einlassen, der Krieg wird dann fortgesetzt.[NEWLINE][NEWLINE]Wenn ein Stadtstaat zu Friedensverhandlungen bereit ist, wird er ein Friedensangebot immer ohne weitere Bedingungen annehmen.[NEWLINE][NEWLINE]Wenn es sich bei Eurem Gegner um eine Zivilisation handelt, die zu Friedensverhandlungen bereit ist, könnt Ihr am Verhandlungstisch den nötigen Preis vereinbaren. Abhängig von den Umständen bekommt eine Seite von der anderen entweder Gold, Verträge, Städte und/oder Ressourcen im Austausch für Frieden zugesprochen.[NEWLINE][NEWLINE]Denkt daran, dass auch Eure Gegner Euch ein Friedensangebot machen können. Es ist für gewöhnlich eine gute Idee, sich ein Angebot zumindest anzusehen, bevor man sich dafür oder dagegen entscheidet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_TITLE"> 
			<Text>
				Frieden verhandeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_ADV_QUEST"> 
			<Text>
				Wie führt man diplomatische Verhandlungen mit Stadtstaaten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_BODY"> 
			<Text>
				Stadtstaaten sind viel unkomplizierter als Zivilisationen und bei Verhandlungen gibt es weniger Optionen. Für gewöhnlich könnt Ihr ihnen Gold oder Waren anbieten, ihnen den Krieg erklären oder ein Friedensangebot unterbreiten. Manchmal bitten sie Euch auch um einen Gefallen. Im Abschnitt 'Stadtstaaten' findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_TITLE"> 
			<Text>
				Mit Stadtstaaten verhandeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_ADV_QUEST"> 
			<Text>
				Wie funktioniert das Offene-Grenzen-Abkommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_BODY"> 
			<Text>
				Sobald Ihr oder eine andere Zivilisation die Öffentliche Verwaltung entdeckt habt, könnt Ihr ein Offene-Grenzen-Abkommen mit jeder Zivilisation eingehen, in der Ihr eine Botschaft errichtet habt. (Stadtstaaten können keine Offene-Grenzen-Abkommen eingehen.) Wenn ein Offene-Grenzen-Abkommen in Kraft ist, können Einheiten der anderen Zivilisation Euer Territorium durchqueren, ohne dass dabei automatisch ein Krieg ausgelöst wird. Wenn beide Seiten dem Abkommen zugestimmt haben, können die Einheiten beider Partner frei das Gebiet des anderen durchqueren - es ist jedoch nicht nötig, dass beide Seiten zustimmen: Eine Zivilisation kann einer anderen ein Offene-Grenzen-Abkommen aussprechen, ohne selbst eins zu erhalten.[NEWLINE][NEWLINE]Ein Offene-Grenzen-Abkommen gilt 20 Runden lang. Sobald diese vorbei sind, muss das Abkommen neu geschlossen werden oder es wird aufgehoben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_TITLE"> 
			<Text>
				Offene-Grenzen-Abkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_ADV_QUEST"> 
			<Text>
				Kann man eine andere Zivilisation bitten, einer anderen den Krieg zu erklären oder ihr ein Friedensangebot zu machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_BODY"> 
			<Text>
				Ihr könnt Euren Handelspartner bitten, mit einer anderen Zivilisation zu interagieren, die Ihr beide kennt. Ihr könnt Euren Partner bitten, ihr den Krieg zu erklären oder mit ihr Frieden zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_TITLE"> 
			<Text>
				Andere Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_OVERVIEW"> 
			<Text>
				Diplomatie-Übersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_ADV_QUEST"> 
			<Text>
				Wann kann man mit anderen Zivilisationen in Friedensverhandlungen treten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_HEADING3_BODY"> 
			<Text>
				Wenn Ihr euch im Krieg mit der Zivilisation befinden, könnt Ihr Friedensverhandlungen einleiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_PEACE_HEADING3_TITLE"> 
			<Text>
				Frieden verhandeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_ADV_QUEST"> 
			<Text>
				Wie funktionieren Forschungsabkommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_BODY"> 
			<Text>
				Sobald Ihr die Technologie Bildungswesen entdeckt habt, könnt Ihr mit einer anderen Zivilisation ein Forschungsabkommen schließen, solange Ihr beide eine Botschaft besitzt und eine Freundschaftserklärung abgegeben habt. Ein Forschungsabkommen kostet jede Seite Gold (wenn Ihr nicht über genug Gold verfügt, könnt Ihr nicht am Abkommen teilnehmen).[NEWLINE][NEWLINE]Das Forschungsabkommen gilt bei normaler Geschwindigkeit 30 Runden lang. Wenn es endet, erhaltet Ihr Forschung basierend auf der Gesamtmenge an Forschung, die Ihr mit Eurem Partner während des Abkommens produziert habt. Ihr könnt jedoch nicht mehr Forschung von Eurem Partner erhalten, als Ihr selbst produziert habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_TITLE"> 
			<Text>
				Forschungsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_ADV_QUEST"> 
			<Text>
				Kann man Ressourcen mit anderen Zivilisationen handeln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_BODY"> 
			<Text>
				Ihr könnt strategische Ressourcen und Luxusgüter mit anderen Zivilisationen handeln. Für die Dauer des Handels bekommt die andere Zivilisation alle Vorteile dieser Ressourcen (30 Runden).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_TITLE"> 
			<Text>
				Ressourcen und Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_ADV_QUEST"> 
			<Text>
				Kann man im Handel mit anderen Zivilisationen auch Städte tauschen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_BODY"> 
			<Text>
				Ihr könnt mit anderen Zivilisationen Städtehandel betreiben. In der Regel verwenden Zivilisationen Städte nur dann als Gegenstand eines Handels, wenn sie in Not sind oder eine riesige Summe geboten wird. Eure Hauptstadt könnt Ihr allerdings nicht zum Handel anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_TITLE"> 
			<Text>
				Städtehandel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Handelsbildschirm?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_BODY"> 
			<Text>
				Über den Handelsbildschirm könnt Ihr mit Objekten handeln, Forschungsabkommen treffen und andere Verträge eingehen. Viele Optionen setzen die Kenntnis bestimmter Technologien voraus, bevor Ihr sie nutzen könnt. Wenn Ihr mit etwas nicht handeln könnt, ist es ausgegraut. Bewegt den Cursor über eine Zeile, um mehr zu erfahren.[NEWLINE][NEWLINE]Der Handelsbildschirm ist in zwei Seiten aufgeteilt. Alles, was mit Eurer Zivilisation zu tun hat, befindet sich auf der rechten Seite, die andere Zivilisation findet Ihr links.[NEWLINE][NEWLINE]Klickt auf Objekte auf Eurer Seite, um sie Eurem Handelspartner anzubieten; klickt auf Objekte auf seiner Seite, um ihm zu zeigen, was Ihr im Gegenzug haben möchtet. Ihr könnt Eurem Gegenüber zum Beispiel "Offene Grenzen" (Erlaubnis für seine Einheiten, Euer Territorium zu betreten) im Austausch für "Offene Grenzen" (Erlaubnis für Eure Einheiten, sein Territorium zu betreten) anbieten.[NEWLINE][NEWLINE]Ein Handel muss aber nicht immer gerecht sein: Ihr könnt zum Beispiel nach "Offenen Grenzen" im Austausch für Gold oder gar nichts bitten. Sobald Ihr den gewünschten Handel vorbereitet habt, klickt Ihr auf den Button 'Vorschlagen', um ihn der anderen Zivilisation zu unterbreiten. Wenn die andere Zivilisation zustimmt, treten die Effekte sofort in Kraft. Wenn die andere Zivilisation ablehnt, klickt auf 'Wie können wir handelseinig werden?', um das andere Staatsoberhaupt zu fragen, was er denn haben möchte. (Hinweis: Manchmal gibt der Computer einen bestimmten Gegenstand unter keinen Umständen her, egal, wie verlockend Euer Angebot ist.)[NEWLINE][NEWLINE]Manchmal unterbreitet Euch auch das andere Staatsoberhaupt ein Angebot. Ihr könnt dieses Angebot annehmen, ein Gegenangebot machen oder es ganz ablehnen.[NEWLINE][NEWLINE]Klickt auf den Button 'Verlassen', um diesen Bildschirm zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_TITLE"> 
			<Text>
				Der Handelsbildschirm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_ADV_QUEST"> 
			<Text>
				Was bedeutet Handel in Diplomatie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_HEADING3_BODY"> 
			<Text>
				Ihr könnt mit der Zivilisation handeln. Wenn Ihr diesen Button anklickt, wird der Handelsbildschirm aufgerufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_TRADE_HEADING3_TITLE"> 
			<Text>
				Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_ADV_QUEST"> 
			<Text>
				Wer kann Diplomatie betreiben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_BODY"> 
			<Text>
				Ihr könnt jederzeit mit einem Stadtstaat oder dem Staatsoberhaupt einer anderen Zivilisation sprechen, sobald Ihr diplomatische Beziehungen aufgenommen habt. Dies geschieht automatisch, wenn eine Eurer Städte oder Einheiten auf eine andere Stadt oder andere Einheiten trifft. (Tatsächlich ist der Wunsch nach diplomatischen Beziehungen die treibende Kraft hinter der Erkundung der Welt.) Nachdem Ihr mit einer anderen politischen Einheit in diplomatische Beziehungen getreten seid, könnt Ihr jederzeit mit dieser sprechen - auch wenn sie Euch vielleicht nicht viel zu sagen hat, wenn man Euch abgrundtief hasst.[NEWLINE][NEWLINE]Denkt daran, dass eine andere Zivilisation oder ein anderer Stadtstaat auch das eine oder andere Angebot für Euch haben könnte, nachdem Ihr eine diplomatische Beziehung eingegangen seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_TITLE"> 
			<Text>
				Wer kann Diplomatie betreiben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_ADV_QUEST"> 
			<Text>
				Welche diplomatischen Optionen hat man bei Verhandlungen mit einer Zivilisation?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_BODY"> 
			<Text>
				Wenn Ihr in diplomatische Verhandlungen mit Zivilisationen tretet, habt Ihr die folgenden Optionen: Krieg erklären, Frieden verhandeln, Handel treiben, Forderungen stellen, Dinge besprechen und Bildschirm verlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_TITLE"> 
			<Text>
				Diplomatie mit Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMAT_PICKER_DIPLOMAT"> 
			<Text>
				Diplomat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOMAT_PICKER_SPY"> 
			<Text>
				Spion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald etwas unternehmen. Wir haben viel für diese Beziehung getan, und es wäre schade, sie wegen Untätigkeit aufs Spiel zu setzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				Wir werden {1_MinorCivName:textkey} als Verbündeten verlieren, wenn wir unseren Einfluss nicht bald erhöhen. Wenn wir das Bündnis beibehalten wollen, sollten wir Barbaren in ihrer Nähe zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CONNECT_RESOURCE"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir sollen die Ressource {2_ResourceName:textkey} zur Verfügung stellen; wenn wir dies tun, bekommen wir mehr Einfluss und die Allianz bleibt bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir sollen das Wunder {@2_BldgName} errichten; wenn wir dies tun, bekommen wir mehr Einfluss und die Allianz bleibt bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir bekommen schnell Einfluss, wenn wir ein Naturwunder finden, daher sollten wir uns auf die Suche machen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_FIND_PLAYER"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wenn wir die Allianz fortführen wollen, sollten wir versuchen, mit dem {@2_LongCivName[3]} in Kontakt zu kommen und so mehr Einfluss zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_GREAT_PERSON"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wenn in einer unserer Städte ein {@2_UnitName} erscheinen würde, bekämen wir mehr Einfluss und die Allianz bliebe bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_KILL_CAMP"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir sollen ein nahes Barbarenlager zerstören; wenn uns das gelingt, bleibt die Allianz bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_KILL_CITY_STATE"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir sollen für sie die Drecksarbeit machen und {2_MinorCivName:textkey} besiegen; vielleicht lenken wir den Zorn anderer auf uns, aber das würde unsere Allianz festigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_QUEST_ROUTE"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Wir sollen einen Weg von unserer Hauptstadt zu ihrer Stadt anlegen; wenn wir das tun, bleibt die Allianz bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_ALLY_WAR_WITH_MAJOR"> 
			<Text>
				Wir verlieren unsere Allianz mit {1_MinorCivName:textkey}, wenn wir nicht bald Einfluss bekommen. Sie benötigen Hilfe im Kampf gegen das {@2_LongCivName[2]}; wenn wir dieser Zivilisation den Krieg erklären, bleibt die Allianz bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wenn Ihr die Beziehung als wertvoll betrachtet, sollten wir etwas unternehmen, um unseren Einfluss zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				Wir werden {1_MinorCivName:textkey} als Freund verlieren, wenn wir unseren Einfluss nicht bald erhöhen. Wenn wir die Freundschaft beibehalten wollen, sollten wir Barbaren in ihrer Nähe zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CONNECT_RESOURCE"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir sollen bei der Ressource {2_ResourceName:textkey} kooperieren; wenn wir dies tun, bekommen wir mehr Einfluss und die Freundschaft bleibt aufrecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir sollen das Wunder {@2_BldgName} errichten; wenn wir dies tun, bekommen wir mehr Einfluss und die Freundschaft bleibt aufrecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir bekommen schnell Einfluss, wenn wir ein Naturwunder finden, daher sollten wir uns auf die Suche machen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_FIND_PLAYER"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wenn wir die Freundschaft behalten wollen, sollten wir versuchen, mit dem {@2_LongCivName[3]} in Kontakt zu kommen und so mehr Einfluss zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_GREAT_PERSON"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wenn in einer unserer Städte ein {@2_UnitName} erscheinen würde, bekämen wir mehr Einfluss und unsere Freundschaft bliebe bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_KILL_CAMP"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir sollen ein nahes Barbarenlager zerstören; wenn uns das gelingt, bleibt die Freundschaft aufrecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_KILL_CITY_STATE"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir sollen für sie die Drecksarbeit machen und {2_MinorCivName:textkey} besiegen; vielleicht lenken wir den Zorn anderer auf uns, aber das würde unsere Freundschaft festigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_QUEST_ROUTE"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Wir sollen einen Weg von unserer Hauptstadt zu ihrer Stadt anlegen; wenn wir das tun, bleibt die Freundschaft aufrecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_ALMOST_LOST_CITY_STATE_FRIENDSHIP_WAR_WITH_MAJOR"> 
			<Text>
				Wir verlieren {1_MinorCivName:textkey} als Freund, wenn wir nicht bald etwas unternehmen. Sie benötigen Hilfe im Kampf gegen das {@2_LongCivName[2]}; wenn wir dieser Zivilisation den Krieg erklären, bleibt die Freundschaft aufrecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE"> 
			<Text>
				Wir können Einfluss über {1_MinorCivName:textkey} erlangen, wenn wir dem Stadtstaat Geld oder eine Einheit überlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CLEAR_BARBARIANS"> 
			<Text>
				Barbaren im oder nahe des Territoriums von {1_MinorCivName:textkey} zu besiegen, wird unseren Einfluss stärken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CONNECT_RESOURCE"> 
			<Text>
				Wir können Einfluss über {1_MinorCivName:textkey} bekommen, wenn wir die Ressource {2_ResourceName:textkey} zur Verfügung stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				Wir können Einfluss über {1_MinorCivName:textkey} bekommen, wenn wir das Wunder {@2_BldgName} errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Wenn wir ein Naturwunder entdecken, erlangen wir Einfluss über {1_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_FIND_PLAYER"> 
			<Text>
				{1_MinorCivName:textkey} möchte mit dem {@2_CivName[3]} in Kontakt treten. Wenn wir bei unseren Erkundungen darauf stoßen, können wir leicht unseren Einfluss steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_GREAT_PERSON"> 
			<Text>
				{1_MinorCivName:textkey} wäre sehr beeindruckt, wenn in einer unserer Städte ein {@2_UnitName} erscheinen würde. Setzen wir alles daran!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_KILL_CAMP"> 
			<Text>
				Wir können Einfluss über {1_MinorCivName:textkey} bekommen, wenn wir ein Barbarenlager in ihrer Nähe zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_KILL_CITY_STATE"> 
			<Text>
				{1_MinorCivName:textkey} möchte, dass wir {2_MinorCivName:textkey} vernichten! Warum wollen sie das? Klingt relativ brutal, aber ich bin mir sicher, sie werden ihre Gründe haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_QUEST_ROUTE"> 
			<Text>
				Wenn wir mit unseren Bautrupps einen Weg von unserer Hauptstadt nach {1_MinorCivName:textkey} bauen, würde das unser Verhältnis verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_BEFRIEND_CITY_STATE_WAR_WITH_MAJOR"> 
			<Text>
				Wenn wir unser Verhältnis mit {1_MinorCivName:textkey} verbessern wollen, sie brauchen Hilfe im Kampf gegen das {@2_LongCivName[2]}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_HIGH"> 
			<Text>
				Das {@1_LongCivName[2]} scheint sich immer weiter in der Nähe unserer Städte auszubreiten. Wir sollten dieses Thema zur Sprache bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_INCREDIBLE"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} ist sehr besitzergreifend und scheint unsere Städte mit ihren Grenzen einengen zu wollen. Wir müssen etwas unternehmen, sonst bleibt uns bald nur noch als Krieg als Lösung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_EXPANSION_AGGRESSIVE_POSTURE_MEDIUM"> 
			<Text>
				Das {@1_LongCivName[2]} ist noch weiter an unser Territorium herangerückt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_LIBERATE_CITY_STATE"> 
			<Text>
				{1_MinorCivName:textkey} wurde vom {@2_LongCivName[3]} überfallen. Wenn wir die Stadt übernehmen und befreien könnten, würden wir den Stadtstaat {3_MinorCivName:textkey} wiederherstellen und großen Einfluss über ihn gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_HIGH"> 
			<Text>
				Wir stellen fest, dass das {@1_LongCivName[2]} viele Einheiten vor unseren Grenzen hat. Das könnte der Beginn eines Angriffs sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_INCREDIBLE"> 
			<Text>
				Das verheißt nichts Gutes. Das {@1_LongCivName[2]} hat eine riesige Armee vor unseren Grenzen versammelt! Wir sollten uns auf einen Angriff vorbereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_AGGRESSIVE_POSTURE_MEDIUM"> 
			<Text>
				Hmm, das ist interessant. Das {@1_LongCivName[2]} bewegt Einheiten nahe unserer Grenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_AVERAGE"> 
			<Text>
				Das Militär des {@1_LongCivName[3]}es ist in etwa so stark wie unseres.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_IMMENSE"> 
			<Text>
				Das {@1_LongCivName[2]} formiert eine Armee, die uns von der Landkarte wischen könnte. Setzt alles daran, Frieden mit ihnen zu bewahren und so schnell wie möglich unser Militär zu vergrößern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_PATHETIC"> 
			<Text>
				Ich weiß gar nicht, ob die Zivilisation {1_LongCivName:textkey} überhaupt eine Armee hat. Sämtliche Feindseligkeiten wären auf jeden Fall sehr einseitig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_POOR"> 
			<Text>
				Das {@1_LongCivName[2]} hat kein so starkes Militär wie wir, aber wir sollten uns bei diplomatischen Verhandlungen nicht über sie lustig machen; sie könnten verunsichert sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_POWERFUL"> 
			<Text>
				Mit der Zivilisation {1_LongCivName:textkey} sollten wir es uns nicht verscherzen. Ihr Militär ist stärker als unseres und wir sollten nur im äußersten Notfall aggressiv reagieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_STRONG"> 
			<Text>
				Das Militär der Zivilisation {1_LongCivName:textkey} ist stärker als unseres. Wir sollten Angriffe gegen sie genau überdenken und vorher viel Zeit in eine größere Militärmacht investieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MILITARY_STRENGTH_COMPARED_TO_US_WEAK"> 
			<Text>
				Ich glaube, ich habe die einzige Einheit des {@1_LongCivName[3]}es gesichtet. Sie sah traurig und alleingelassen aus. Es wäre tragisch, wenn sie sich mit jemandem von unserer Macht im Krieg befinden würden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_FIERCE"> 
			<Text>
				Das {@1_LongCivName[2]} unterläuft aggressiv unser Verhältnis mit {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_STRONG"> 
			<Text>
				Das {@1_LongCivName[2]} setzt energisch alles daran, eine Allianz mit {2_MinorCivName:textkey} einzugehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_MINOR_CIV_DISPUTE_LEVEL_WEAK"> 
			<Text>
				Das {@1_LongCivName[2]} wetteifert mit uns um die Allianz mit {2_MinorCivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_CRITICAL"> 
			<Text>
				Die Zivilisation {1_LongCivName:textkey} steckt voller Blutdurst. Wenn man sich so anschaut, mit wem sie sich bereits angelegt haben, ist es nur eine Frage der Zeit, bis sie uns attackieren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_MAJOR"> 
			<Text>
				Ich habe den Eindruck, das {@1_LongCivName[2]} stößt kleinere Zivilisationen und Stadtstaaten gerne vor den Kopf. Meine Mutter hat mir beigebracht, dass man sich nicht alles gefallen lassen soll!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_MINOR"> 
			<Text>
				Die Zivilisation {1_LongCivName:textkey} verhält sich sehr aggressiv anderen Zivilisationen gegenüber. Wir sollten sie im Auge behalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_NONE"> 
			<Text>
				Das {@1_LongCivName[2]} scheint anderen Zivilisationen gegenüber relativ friedlich zu sein. Irgendwie habe ich aber das Gefühl, sie scheinen etwas im Schilde zu führen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARMONGER_THREAT_SEVERE"> 
			<Text>
				Die Zivilisation {1_LongCivName:textkey} greift einfach jeden an. Schützt Frauen und Kinder und bewacht unsere Hauptstadt, damit sie keinen Herrschaftssieg erlangen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DEFEAT_PEACE"> 
			<Text>
				Das {@1_LongCivName[2]} hat eine viel größere Militärmacht als wir, daher wäre es sehr unklug, ihm den Krieg zu erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DEFEAT_WAR"> 
			<Text>
				Unser Krieg gegen das {@1_LongCivName[2]} verläuft nicht gut. Wir sollten ihnen vielleicht besser ein Friedensabkommen anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DESTRUCTION_PEACE"> 
			<Text>
				Es wäre clever, das {@1_LongCivName[2]} nicht herauszufordern. Sie sind deutlich mächtiger als wir, daher gehen wir ihnen besser aus dem Weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_DESTRUCTION_WAR"> 
			<Text>
				Ich kann Euch nur raten, schnell Frieden mit dem {@1_LongCivName[3]} zu schließen; es bedroht unsere Existenz!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_GOOD_PEACE"> 
			<Text>
				Das {@1_LongCivName[2]} hat ein schwächeres Militär als wir. Wenn wir etwas von ihm haben möchten, wäre jetzt der richtige Zeitpunkt für eine Anfrage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_GOOD_WAR"> 
			<Text>
				Unser Krieg gegen das {@1_LongCivName[2]} verläuft gut und wir haben eine größere Streitmacht. Machen wir energisch weiter und wir werden siegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_STALEMATE_WAR"> 
			<Text>
				Wir sind genauso mächtig wie das {@1_LongCivName[2]}; dieser Krieg wird ein Test der Stärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_VERY_GOOD_PEACE"> 
			<Text>
				Unser Militär ist deutlich mächtiger als das des {@1_LongCivName[3]}es. Ich rate nicht, dass wir sie schikanieren sollen, aber wir sollten unsere Macht zielgerichtet einsetzen, damit wir ruhmreich bleiben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLOSTRATEGY_WARPROJECTION_VERY_GOOD_WAR"> 
			<Text>
				Mit unseren Streitkräften sollten wir das {@1_LongCivName[2]} dem Erdboden gleichmachen können! Handelt schnell, bevor es sich in irgendwelche diplomatischen Schachzüge flüchten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ACCEPT"> 
			<Text>
				ANNEHMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADDITIONAL"> 
			<Text>
				Zusätzliche Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADOPTING_HIS_RELIGION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt ihren Glauben in der Mehrheit Eurer Städte angenommen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ADOPTING_MY_RELIGION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sie haben Euren Glauben mit Freude in der Mehrheit ihrer Städte angenommen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_AFRAID"> 
			<Text>
				Sie fürchten unsere große Macht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY"> 
			<Text>
				BOTSCHAFT ANNEHMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Wir haben bereits eine Botschaft in ihrer Hauptstadt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_OTHER_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE]Sie haben nicht die Technologie, um eine Botschaft zu errichten (Schrift).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE]Ihr habt nicht die Technologie, um eine Botschaft zu errichten (Schrift).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_THEY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Sie haben bereits eine Botschaft in unserer Hauptstadt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALLOW_EMBASSY_TT"> 
			<Text>
				Ermöglicht Offene Grenzen und Verteidigungsbündnisse. Zeigt auch die Lage der Hauptstadt des anderen Spielers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ALREADY_AT_WAR"> 
			<Text>
				Diese Spieler befinden sich bereits im Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ASSISTANCE_FROM_THEM"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr batet sie um Hilfe und sie gewährten sie Euch.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ASSISTANCE_TO_THEM"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sie baten Euch um Hilfe und Ihr gewährtet sie ihnen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_AT_WAR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr seid im Krieg![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BACKSTABBED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Verraten: {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BORDER_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, in ihrer Nähe kein Land mehr zu kaufen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BORDER_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, kein Land mehr in ihrer Nähe zu kaufen, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BOTH_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Beide Parteien benötigen eine Botschaft, um mit diesem Objekt zu handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BULLY_CITY_STATE_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, keinen Tribut mehr von einem Stadtstaat zu fordern, der von ihnen beschützt wird, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_BULLY_CITY_STATE_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, keinen Tribut mehr von einem Stadtstaat zu fordern, der von ihnen beschützt wird, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CANCEL"> 
			<Text>
				ZURÜCK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CAPTURED_CAPITAL"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt ihre ursprüngliche Hauptstadt eingenommen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CAUGHT_STEALING"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Eure Spione wurden dabei ertappt, wie sie versucht haben, Technologien zu stehlen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITIES"> 
			<Text>
				STÄDTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITIES_LIBERATED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt einige ihrer Leute befreit![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, einen mit ihnen befreundeten Stadtstaat nicht mehr anzugreifen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE_BROKEN_WITH_OTHERS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt anderen Zivilisationen das Versprechen gegeben, einen von ihnen geschützten Stadtstaat nicht mehr anzugreifen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CITY_STATE_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, einen mit ihnen befreundeten Stadtstaat nicht mehr anzugreifen, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CIVILIANS_RETURNED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt ihre gefangenen Bürger befreit![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CIVILIZATION_NAME"> 
			<Text>
				Zivilisationsname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CLOSE_CHAT"> 
			<Text>
				Chat schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CLOSE_CHAT_TT"> 
			<Text>
				Chatbereich umschalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_COMMON_FOE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir kämpften zusammen gegen einen gemeinsamen Feind.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_COOP_WAR_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, an einem gemeinsamen Krieg gegen ein anderes Reich teilzunehmen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CSTATE_GIVE_UNIT_TT"> 
			<Text>
				Diesem Stadtstaat eine Einheit geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CSTATE_SPEAK_WITH"> 
			<Text>
				Mit einem Stadtstaat sprechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CULTURE_BOMB"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt ihr Gebiet mit einem Großen General gestohlen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CURRENT_GOLD"> 
			<Text>
				Spieler hat {1_Num} [ICON_GOLD] Gold (in dieser Vereinbarung nicht aufgeführt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_CURRENT_GPT"> 
			<Text>
				Spieler hat {1_Num} [ICON_GOLD] Gold pro Runde (in dieser Vereinbarung nicht aufgeführt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP"> 
			<Text>
				FREUNDSCHAFTSERKLÄRUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP_ALREADY_EXISTS"> 
			<Text>
				Es gibt bereits eine Freundschaftserklärung zwischen Spielern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARATION_OF_FRIENDSHIP_AT_WAR"> 
			<Text>
				Spieler im Krieg, es muss erst zu einem Friedensvertrag kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARES_WAR_TT"> 
			<Text>
				Erklärt Krieg gegen diesen Spieler!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARE_WAR"> 
			<Text>
				KRIEG ERKLÄREN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DECLARE_WAR_ON"> 
			<Text>
				KRIEG GEGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEFAULT_STATUS"> 
			<Text>
				Es gab noch keine Ereignisse, die Eure Beziehung beeinflusst haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT"> 
			<Text>
				VERTEIDIGUNGSBÜNDNIS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Verteidigungsbündnis besteht bereits!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Abkommen konnte nicht geschlossen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Kein Spieler hat die Technologie, um mit diesem Objekt zu handeln (Ritterlichkeit).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEF_PACT_TT"> 
			<Text>
				Wenn dieser Spieler angegriffen wird, erklärt der andere sofort automatisch seinen Feinden den Krieg (Dauer: {1_Num} Runden). HINWEIS: Wenn einer der Spieler dem anderen den Krieg erklärt, ist das Abkommen hinfällig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DEMAND_BUTTON"> 
			<Text>
				Fordern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Denunziert: {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_PEOPLE_WE_TRUST_MORE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Andere Zivilisationen, die wir lieber mögen als Euch, haben Euch denunziert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_THEM"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben uns denunziert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DENOUNCED_BY_US"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Wir haben sie denunziert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DIFFERENT_LATE_POLICY_TREES"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Euch entschlossen, die Ideologie {1_YourPolicyTree} einzuführen, doch sie glauben an die Ideologie {2_TheirPolicyTree}.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DIPLOMACY_BUTTON"> 
			<Text>
				DIPLOMATIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_BUTTON"> 
			<Text>
				Besprechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DECLARE_WAR"> 
			<Text>
				{1_LeaderName} den Krieg erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DEMAND_STOP_SPYING"> 
			<Text>
				Wir verlangen, dass Ihr uns nicht mehr ausspioniert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_DENOUNCE_FOR_SPYING"> 
			<Text>
				{1_LeaderName} öffentlich denunzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CAUGHT_FORGIVE_SPYING"> 
			<Text>
				Wir haben uns entschlossen, Euch dieses Vergehen diesmal nachzusehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CHANGED_MIND"> 
			<Text>
				Tut mir leid, ich habe meine Meinung geändert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_CLAIM_WHAT_WE_WANT"> 
			<Text>
				Wir nehmen uns die Gebiete, die wir wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_NOW"> 
			<Text>
				Lasst uns anfangen. (Krieg erklären)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_SOON"> 
			<Text>
				Gebt uns 10 Runden Zeit zur Vorbereitung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_COOP_WAR_YES"> 
			<Text>
				Ja, lasst uns anfangen. (Krieg erklären)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DENOUNCE"> 
			<Text>
				{1_LeaderName} öffentlich denunzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DENOUNCE_TT"> 
			<Text>
				Verkündet der Welt, dass diesem Staatsoberhaupt nicht zu trauen ist und es eine Bedrohung für die restliche Zivilisation darstellt. Das wird dieses Oberhaupt verärgern, aber Euch vielleicht das Vertrauen und die Freundschaft seiner Gegner einbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_CARE"> 
			<Text>
				Mir ist egal, was Ihr denkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_FORGIVE_SPYING"> 
			<Text>
				Ich kann nicht über diese Beleidigung hinwegsehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_STOP_CONVERSIONS"> 
			<Text>
				Unsere Missionare und Propheten gehen, wohin sie wünschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DONT_STOP_DIGGING"> 
			<Text>
				Ich grabe da, wo es mir passt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_DO_WHAT_WE_CAN"> 
			<Text>
				Ja, lasst uns tun, was wir können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_FORGIVE_SPYING"> 
			<Text>
				Ich vergebe Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_HOW_DARE_YOU"> 
			<Text>
				Wie könnt Ihr es wagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MAKE_US"> 
			<Text>
				Wenn wir verschwinden sollen, müsst Ihr schon dafür sorgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEAL"> 
			<Text>
				Kommt drüber hinweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DECLARE_WAR"> 
			<Text>
				Sollen wir einen Krieg erklären gegen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEC_FRIENDSHIP"> 
			<Text>
				Sollen wir eine Freundschaftserklärung unterzeichnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DEC_FRIENDSHIP_TT"> 
			<Text>
				Hiermit erklärt Ihr der ganzen Welt, dass Eure Reiche jetzt befreundet sind. Beide Spieler müssen der Erklärung zustimmen.[NEWLINE][NEWLINE]Durch diese Erklärung werden Angreifer oft abgeschreckt und ein gutes Verhältnis zum befreundeten Reich aufgebaut. Eure Freunde werden allerdings von Euch erwarten, dass Ihr - wenn nötig - Hilfe leistet. Wenn Ihr das nicht tut, werden sie sehr aufgebracht sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_DONT_SETTLE"> 
			<Text>
				Gründet keine neuen Städte in unserer Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_END_WORK_WITH_US"> 
			<Text>
				Unsere Zusammenarbeit ist beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_OKAY"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SHARE_INTRIGUE"> 
			<Text>
				Intrige {1_LeaderName} mitteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SHARE_INTRIGUE_TT"> 
			<Text>
				Teile der Intrige, die Eure Spione herausgefunden haben, {1_LeaderName} mitteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SORRY"> 
			<Text>
				Es tut uns leid, dass dadurch eine Kluft zwischen uns entstanden ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_DIGGING"> 
			<Text>
				Hört auf, meine Artefakte auszugraben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_SPREADING_RELIGION"> 
			<Text>
				Hört auf, Missionare und Propheten in meine Städte zu schicken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_STOP_SPYING"> 
			<Text>
				Hört auf, mich auszuspionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_AGAINST"> 
			<Text>
				Wie wäre es mit einem Geheimpakt gegen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_AGAINST_TT"> 
			<Text>
				Ein Geheimpakt ist eine geheime Vereinbarung, um die Pläne eines anderen Spielers zu unterwandern. Das andere Staatsoberhaupt wird sich dem Ziel gegenüber weniger freundlich verhalten und eher gegen ihn oder sie in den Krieg ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_WITH_US"> 
			<Text>
				Wollt Ihr einen Kooperationspakt eingehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_WORK_WITH_US_TT"> 
			<Text>
				Ein Kooperationspakt wird die Beziehungen mit diesem Staatsoberhaupt verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_YOULL_PAY"> 
			<Text>
				Dafür werdet Ihr schon bald bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_SORRY_FOR_SPY_CAUGHT"> 
			<Text>
				Meine Agenten gehen, wohin sie wünschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_SORRY_FOR_SPY_KILLED"> 
			<Text>
				Nicht einmal der Tod wird mich aufhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NOT_YOUR_BUSINESS"> 
			<Text>
				Unsere Angelegenheiten gehen Euch nichts an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NO_DIVIDE"> 
			<Text>
				Also gut. Ich werde nicht zulassen, dass dies ein Zerwürfnis für uns bedeutet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_NO_GO_IT_ALONE"> 
			<Text>
				Es tut uns leid, aber das würden wir lieber alleine angehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_OFFER_TO_APPEASE"> 
			<Text>
				Vielleicht können wir Euch etwas anbieten, damit diese Sache nicht außer Kontrolle gerät.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_DISPUTE_TT"> 
			<Text>
				Wenn Ihr Eure Verbindung mit dem Stadtstaat {2_MinorCivName:textkey} aufrecht erhaltet, verärgert Ihr die Zivilisation {1_CivName:textkey} und riskiert, dass es zu einem Krieg kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_FORGIVE_TT"> 
			<Text>
				Erhaltet Eure Verbindung mit der Zivilisation {1_CivName:textkey} aufrecht, doch Ihr müsst Euren Schwur widerrufen, den Stadtstaat {2_MinorCivName:textkey} zu schützen, und Ihr verliert {3_InfluenceLoss} [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SETTLE_WHAT_WE_PLEASE"> 
			<Text>
				Wir siedeln dort, wo es uns gefällt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_BULLYING"> 
			<Text>
				Entschuldigt bitte. Wir werden sie in Ruhe lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_CLAIMING"> 
			<Text>
				Entschuldigung! Wir werden kein Land mehr in Eurer Nähe beanspruchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SETTLING"> 
			<Text>
				Entschuldigung! Wir werden zukünftig nicht mehr in Eurer Nähe siedeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SPY_CAUGHT"> 
			<Text>
				Ich schwöre, dass ich Euch nicht mehr ausspionieren werde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_FOR_SPY_KILLED"> 
			<Text>
				Ich schwöre, dass ich Euch nicht mehr ausspionieren werde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_NO_INTEREST"> 
			<Text>
				Tut uns leid, aber daran haben wir kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_SORRY_OTHER_PLANS"> 
			<Text>
				Leider haben wir andere Pläne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_STOP_CONVERSIONS"> 
			<Text>
				Wir werden unsere Missionare und Propheten in andere Gebiete schicken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_STOP_DIGGING"> 
			<Text>
				Wir wollten Euch nicht beleidigen, als wir Euer Kulturvermächtnis stehlen wollten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_TIME_TO_DIE"> 
			<Text>
				Ihr sorgt Euch zu Recht, denn es ist Zeit für Euch zu sterben. (KRIEG ERKLÄREN)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_WE_MEAN_NO_HARM"> 
			<Text>
				Wir kommen in Frieden. Unsere Einheiten durchqueren lediglich die Region.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_WILL_WITHDRAW"> 
			<Text>
				Entschuldigt bitte. Wir werden uns sofort zurückziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YES_LET_US_PREPARE"> 
			<Text>
				Ja, beginnen wir mit den Vorbereitungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YES_WORK_TOGETHER"> 
			<Text>
				Ja, lasst uns zusammenarbeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISCUSS_YOU_WILL_PAY"> 
			<Text>
				Dafür werdet Ihr bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISLIKED_OUR_PROPOSAL"> 
			<Text>
				[COLOR_WARNING_TEXT]Unser Vorschlag vor dem Weltkongress hat ihnen nicht gefallen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_ANOTHER_LEADER"> 
			<Text>
				Sprechen wir über einen anderen Anführer ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_ATTACK_LEADER"> 
			<Text>
				Ich überlege, diesen Anführer anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_DISLIKE_LEADER"> 
			<Text>
				Ich mag diesen Anführer nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_LIKE_LEADER"> 
			<Text>
				Ich mag diesen Anführer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_OFFER_TO_STOP"> 
			<Text>
				Vielleicht können wir Euch etwas anbieten, damit diese Sache nicht außer Kontrolle gerät.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_OPINION_OF_LEADER"> 
			<Text>
				Was haltet Ihr von diesem Anführer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_STAY_AWAY"> 
			<Text>
				Wenn Ihr schlau seid, haltet Ihr Euch von mir fern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DISUCSS_STRONG_FRIENDSHIP"> 
			<Text>
				Ich hoffe, dass unsere Freundschaft weiterhin so stark bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_DOF"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben öffentlich eine Freundschaftserklärung unterzeichnet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EMBARGO"> 
			<Text>
				EMBARGO
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EMBARGO_AGAINST"> 
			<Text>
				EMBARGO GEGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_END_CONFLICT"> 
			<Text>
				Welcher Handel kann diesen Konflikt beenden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EXPANSION_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, nicht mehr in ihrer Nähe zu expandieren, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_EXPANSION_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, nicht in ihrer Nähe zu siedeln, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FOILED_THEIR_PROPOSAL"> 
			<Text>
				[COLOR_WARNING_TEXT]Wir haben dazu beigetragen, dass ihr Vorschlag vor dem Weltkongress scheiterte.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FORCE_PEACE"> 
			<Text>
				Ein Friedensvertrag hindert diese Spieler für eine Weile daran, gegeneinander in den Krieg zu ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FORGAVE_FOR_SPYING"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt ihnen die Spionage verziehen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FRIENDLY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sie wünschen ein gutes Verhältnis zu unserem Reich.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_FRIENDS_WITH"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Freunde: {1_CivName:textkey}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GOLD"> 
			<Text>
				[ICON_GOLD] GOLD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GOLD_PER_TURN"> 
			<Text>
				[ICON_GOLD] GOLD PRO RUNDE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_GUARDED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie fürchten, dass wir eine Bedrohung für sie darstellen könnten.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HAS_EMBASSY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sie haben eine Botschaft in unserer Hauptstadt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HERE_OFFER"> 
			<Text>
				Was ist Ihr Angebot?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HOSTILE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie wollen momentan nichts mit uns zu tun haben.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DECLARED_WAR_ON_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Staatsoberhäuptern den Krieg erklärt, mit denen Ihr Freundschaftserklärungen unterzeichnet hattet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_BY_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Eure Freunde haben einen Grund gefunden, Euch zu denunzieren![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_FRIEND"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt einen Anführer denunziert, mit dem sie einen Freundschaftsvertrag unterzeichnet haben![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DENOUNCED_FRIENDS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Staatsoberhäupter denunziert, mit denen Ihr Freundschaftserklärungen unterzeichnet hattet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_DOF_WITH_ENEMY"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt eine Freundschaftserklärung mit einem ihrer Feinde unterzeichnet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_FRIEND_DECLARED_WAR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Wir haben eine Freundschaftserklärung mit ihnen unterzeichnet und ihnen dann den Krieg erklärt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_HUMAN_FRIEND_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Wir haben eine Freundschaftserklärung mit ihnen unterzeichnet und sie dann denunziert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_IRON_LABEL_PH"> 
			<Text>
				[ICON_RES_IRON] EISEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_LABEL"> 
			<Text>
				Objekte ({1_PlayerName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_LUXURY_RESOURCES"> 
			<Text>
				LUXUSGÜTER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_OTHER_PLAYERS"> 
			<Text>
				ANDERE SPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_ITEMS_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGISCHE RESSOURCEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LANDMARKS_BUILT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt in ihrem Gebiet ein Wahrzeichen geschaffen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LAND_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie begehren Ländereien, die sich in Eurem Besitz befinden![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LEADER_NAME"> 
			<Text>
				Anführername
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LEADER_SAYS"> 
			<Text>
				{1_LeaderName} sagt:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIBERATED_CAPITAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt ihre Hauptstadt befreit.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIBERATED_CITY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt eine ihrer Städte befreit.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LIKED_OUR_PROPOSAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Unser Vorschlag vor dem Weltkongress hat ihnen gefallen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUXURY_RESOURCES"> 
			<Text>
				LUXUSGÜTER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_NO"> 
			<Text>
				Wir haben keine Luxusgüter zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_NO_THEM"> 
			<Text>
				Der andere Anführer hat keine Luxusgüter zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_YES"> 
			<Text>
				Wir haben Luxusgüter zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_LUX_RESCR_TRADE_YES_THEM"> 
			<Text>
				Der andere Anführer hat Luxusgüter zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_AFRAID"> 
			<Text>
				VERÄNGSTIGT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_DENOUNCING"> 
			<Text>
				[COLOR_WARNING_TEXT]DENUNZIERUNG![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_FRIENDLY"> 
			<Text>
				FREUNDLICH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_GUARDED"> 
			<Text>
				VORSICHTIG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_HOSTILE"> 
			<Text>
				FEINDLICH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_LIBERATED"> 
			<Text>
				ZURÜCK IM LEBEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_NEUTRAL"> 
			<Text>
				NEUTRAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_WAR"> 
			<Text>
				[COLOR_WARNING_TEXT]KRIEG![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_DEAL_WORK"> 
			<Text>
				Wie können wir handelseinig werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_PEACE"> 
			<Text>
				FRIEDEN SCHLIESSEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAKE_PEACE_WITH"> 
			<Text>
				FRIEDEN MIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAY_NOT_ATTACK"> 
			<Text>
				Kein Angriff auf diesen Spieler erlaubt, bis Friedensvertrag ausläuft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MAY_NOT_ATTACK_MOD"> 
			<Text>
				Wegen einer Szenario-spezifischen Regel könnt Ihr diesen Spieler nicht angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, Eure Truppen von ihren Grenzen abzuziehen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE_BROKEN_WITH_OTHERS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt anderen Zivilisationen das Versprechen gegeben, Eure Truppen von ihren Grenzen abzuziehen, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MILITARY_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Euch geweigert, Eure Truppen von ihren Grenzen abzuziehen, als sie Euch darum gebeten haben![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_ALLY_AT_WAR"> 
			<Text>
				Stadtstaat ist mit einem Spieler verbündet, der sich mit dem Staatsoberhaupt, mit dem Ihr gerade sprecht, im Krieg befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_CIV_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr ringt um die Gunst derselben Stadtstaaten![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_OTHER_GUY_WANTS_WAR"> 
			<Text>
				Dieser Spieler hat keinerlei Absichten mit dem Staatsoberhaupt, mit dem Ihr sprecht, Frieden zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_PERMANENT_WAR"> 
			<Text>
				Stadtstaat hat Dauerkrieg gegen diesen Spieler erklärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MINOR_THIS_GUY_WANTS_WAR"> 
			<Text>
				Das Staatsoberhaupt, mit dem Ihr sprecht, hat keinerlei Absichten mit diesem Spieler Frieden zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MODIFY"> 
			<Text>
				VERÄNDERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MODIFY_DEAL"> 
			<Text>
				HANDEL VERÄNDERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MUTUAL_DOF"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben Freundschaftserklärungen mit denselben Staatsoberhäuptern unterzeichnet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MUTUAL_ENEMY"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben dieselben Staatsoberhäupter denunziert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_INFO"> 
			<Text>
				Eure Informationen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE"> 
			<Text>
				Eure Punkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_CITIES"> 
			<Text>
				{1_Num} durch Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} durch Zukunftstechnologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_GREAT_WORKS"> 
			<Text>
				{1_Num} durch Große Werke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_LAND"> 
			<Text>
				{1_Num} durch Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_POLICIES"> 
			<Text>
				{1_Num} durch Politik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_POPULATION"> 
			<Text>
				{1_Num} durch Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_RELIGION"> 
			<Text>
				{1_Num} durch Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_TECH"> 
			<Text>
				{1_Num} durch Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} durch Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_DOF_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Es ist eine Freundschaftserklärung nötig, um mit diesem Objekt zu handeln (sofern es sich nicht um eine Friedensverhandlung handelt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_DOF_TT_ONE_LINE"> 
			<Text>
				Es ist eine Freundschaftserklärung nötig, um mit diesem Objekt zu handeln, wenn es sich nicht um Verbündete handelt. Ihr könntet stattdessen mit Gold pro Runde handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEED_WRITING_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Kein Spieler hat die Technologie, um mit diesem Objekt zu handeln (Schrift).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE"> 
			<Text>
				Frieden verhandeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE_BLOCKED_TT"> 
			<Text>
				Ihr könnt, wegen eines Vertrags mit einem anderen Spieler, mit diesem Spieler für {1_Num} weitere Runde(n) nicht in Friedensverhandlungen treten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE_TT"> 
			<Text>
				Frieden mit diesem Spieler verhandeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NOTIFICATION_LOG_TT"> 
			<Text>
				Euer Benachrichtigungslog
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NOT_AT_WAR"> 
			<Text>
				Diese Spieler befinden sich nicht im Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_CONVERT_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, ihre Städte nicht mehr zu konvertieren, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_CONVERT_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben euch gebeten, ihre Städte nicht mehr zu konvertieren, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_DIG_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Artefakte auf ihrem Gebiet ausgegraben![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_DIG_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, keine Artefakte mehr auszugraben, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_LAND_DISPUTE"> 
			<Text>
				Ihr habt keine umstrittenen Grenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_SETTLE_ASKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt verlangt, dass sie sich nicht in der Nähe Eurer Gebiete ansiedeln![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NO_WAR_ALLIES"> 
			<Text>
				Diese Spieler sind Verbündete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NUKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt eine Atombombe auf sie abgeworfen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_NUM_CSTATE_MET"> 
			<Text>
				{1_Num} Stadtstaat(en) getroffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_ADVISORS_TT"> 
			<Text>
				Befragt Eure Berater zur aktuellen Situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS"> 
			<Text>
				OFFENE GRENZEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Wir haben bereits offene Grenzen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Kein Spieler hat die Technologie, um mit diesem Objekt zu handeln (Öffentliche Verwaltung).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_THEY_HAVE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Sie haben bereits offene Grenzen für uns![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_BORDERS_TT"> 
			<Text>
				Erlaubt militärischen und zivilen Einheiten des anderen Spielers, durch das eigene Gebiet zu ziehen (Dauer: {1_Num} Runden).[NEWLINE][NEWLINE]Hinweis: Einheiten unterschiedlicher Spieler können niemals auf einem Geländefeld stehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_CHAT"> 
			<Text>
				Chat öffnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_CHAT_TT"> 
			<Text>
				Große Chat-Ansicht umschalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OPEN_SOCIAL_POLICY_TT"> 
			<Text>
				Eure Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS"> 
			<Text>
				ANDERE SPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_NO_PLAYERS"> 
			<Text>
				Wir haben noch keine anderen Spieler getroffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_NO_PLAYERS_THEM"> 
			<Text>
				Der andere Anführer hat noch keine anderen Spieler getroffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_OTHER_PLAYERS_OPEN"> 
			<Text>
				Handelsoptionen bezüglich anderer Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAID_TRIBUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr zwangt sie, Tribut zu leisten.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAST_WAR_BAD"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr seid in der Vergangenheit kriegerisch vorgegangen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PAST_WAR_NEUTRAL"> 
			<Text>
				Ihr seid in der Vergangenheit kriegerisch vorgegangen, aber sie scheinen nicht nachtragend zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PEACE_TREATY"> 
			<Text>
				FRIEDENSVERTRAG ({1_Turns} Runden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PEACE_TREATY_TURNS"> 
			<Text>
				FRIEDENSVERTRAG ({1_Turns} Runden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PLUNDERING_OUR_TRADE_ROUTES"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt ihre Handelswege geplündert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROPOSE"> 
			<Text>
				VORSCHLAGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_ATTACKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Stadtstaaten unter ihrem Schutz angegriffen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_BULLIED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Tribut von Stadtstaaten unter ihrem Schutz gefordert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_PROTECTED_MINORS_KILLED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Stadtstaaten unter ihrem Schutz vernichtet![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RECKLESS_EXPANDER"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie glauben, wir bauen zu schnell zu viele neue Städte![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REFUSE"> 
			<Text>
				ABLEHNEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REFUSED_REQUESTS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt eine Bitte dieses Spielers abgelehnt, obwohl Ihr mit ihm eine Freundschaftserklärung unterzeichnet habt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_SHARED"> 
			<Text>
				GETEILTE BOTSCHAFTEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_THEIR"> 
			<Text>
				BOTSCHAFT IN IHRER HAUPTSTADT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_EMBASSY_YOUR"> 
			<Text>
				BOTSCHAFT IN EURER HAUPTSTADT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_SHARED"> 
			<Text>
				GETEILTE OFFENE GRENZEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_THEIR"> 
			<Text>
				IHRE GRENZEN SIND FÜR EUCH OFFEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELATION_OPEN_BORDERS_YOUR"> 
			<Text>
				EURE GRENZEN SIND FÜR SIE OFFEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RELIGIOUS_CONVERSIONS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie verbreiten ihre Religion, doch Ihr habt einige ihrer Städte zu Eurer Religion bekehrt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_INCOMING"> 
			<Text>
				Ein diplomatischer Vorschlag von dieser Zivilisation, die auf Eure Antwort wartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_IN_PROGRESS"> 
			<Text>
				Ihr könnt dieser Zivilisation keinen diplomatischen Vorschlag machen, weil noch ein Vorschlag bei einer anderen Zivilisation offen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_REQUEST_OUTGOING"> 
			<Text>
				Diese Zivilisation hat noch nicht auf Euren diplomatischen Vorschlag geantwortet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT"> 
			<Text>
				FORSCHUNGSABKOMMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_ALL_TECHS_RESEARCHED"> 
			<Text>
				[NEWLINE][NEWLINE]Mindestens einer dieser Spieler hat bereits alle Technologien erforscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Forschungsabkommen besteht bereits!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Beiden Spielern fehlen die finanziellen Mittel, um dieses Abkommen zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Kein Spieler hat die Technologie, um mit diesem Objekt zu handeln (Bildungswissenschaft).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_SCIENCE_OFF"> 
			<Text>
				[NEWLINE][NEWLINE]Das Wissenschaftssystem ist in diesem Szenario ausgeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_TT"> 
			<Text>
				Nach {2_Num} Runden erhalten beide Spieler erhöhte Forschung. Jeder Spieler muss {1_Num} [ICON_GOLD] Gold ausgeben, wenn das Abkommen zustande kommt.[NEWLINE][NEWLINE](Die Kosten richten sich nach dem Technologiefortschritt des am weitesten fortgeschrittenen Spielers.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_US"> 
			<Text>
				FORSCHUNGSABK. ({1_Num}[ICON_GOLD])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_RESURRECTED"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt ihre Zivilisation wiederhergestellt, nachdem sie bereits ausgelöscht waren![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SAME_LATE_POLICY_TREES"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt Euch beide dazu entschlossen, die Ideologie {1_PolicyTree} anzunehmen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SHARED_INTRIGUE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihr habt eine Intrige offenbart, die Eure Spione bei ihnen aufgedeckt haben.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SIDED_WITH_MINOR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben die von Euch geschützten Stadtstaaten schlecht behandelt und Ihr habt nicht weggesehen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPEAK_TO"> 
			<Text>
				Wählt einen Anführer, mit dem Ihr sprechen wollt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPY_PROMISE_BROKEN"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt das Versprechen gegeben, sie nicht mehr auszuspionieren, und es dann gebrochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SPY_PROMISE_IGNORED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie haben Euch gebeten, sie nicht mehr auszuspionieren, und Ihr habt sie ignoriert![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STATUS"> 
			<Text>
				Diplo-Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STATUS_TT"> 
			<Text>
				Beziehung zu {1_cityName} derzeit: {2_statusType} ({3_curNumber} / {4_maxNumber} [ICON_INFLUENCE])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STOP_SPYING_ASKED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt sie gebeten, Euch nicht mehr auszuspionieren.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGISCHE RESSOURCEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_NO"> 
			<Text>
				Wir haben keine strategischen Ressourcen zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_NO_THEM"> 
			<Text>
				Der andere Anführer hat keine strategischen Ressourcen zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_YES"> 
			<Text>
				Wir haben strategische Ressourcen zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_STRAT_RESCR_TRADE_YES_THEM"> 
			<Text>
				Der andere Anführer hat strategische Ressourcen zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SUPPORTED_THEIR_HOSTING"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben geholfen, den Weltkongress in ihr Land zu verlagern.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_SUPPORTED_THEIR_PROPOSAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben dazu beigetragen, dass ihr Vorschlag vor dem Weltkongress Erfolg hatte.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_THEY_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Sie benötigen eine Botschaft in Eurer Zivilisation, um mit diesem Objekt handeln zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_ALL"> 
			<Text>
				An alle:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_PLAYER"> 
			<Text>
				An {1_player}:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TEAM"> 
			<Text>
				An Team:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_NO_THEM"> 
			<Text>
				Sie haben keine Städte zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_NO_TT"> 
			<Text>
				Wir haben keine Städte zum Handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TO_TRADE_CITY_TT"> 
			<Text>
				Mit einer Stadt handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT"> 
			<Text>
				HANDELSABKOMMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_EXISTS"> 
			<Text>
				[NEWLINE][NEWLINE]Es besteht bereits ein Handelsabkommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_NO_AGREEMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Beiden Spielern fehlen die finanziellen Mittel, um dieses Abkommen zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE][NEWLINE]Kein Spieler hat die Technologie, um mit diesem Objekt zu handeln (Schrift).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_AGREEMENT_TT"> 
			<Text>
				Beschert beiden Zivilisationen einen kleinen Bonus auf das Goldeinkommen (20 Runden). Kosten für jeden Spieler: 250 [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_BUTTON"> 
			<Text>
				Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_DEMAND"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt ihnen gegenüber eine Handelsforderung ausgesprochen![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TRADE_PARTNER"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wir haben vor kurzem gehandelt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_TURNS"> 
			<Text>
				{1_num} Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VICTORY_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie glauben, Ihr versucht, das Spiel auf eine ähnliche Weise wie sie zu gewinnen, und das gefällt ihnen nicht![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE"> 
			<Text>
				UN-ABSTIMMUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ALREADY_COMMITTED"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Abgeordnete für diese Sitzung des Weltkongresses bereits mit einer Zivilisation gehandelt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ALREADY_USED_VOTES"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Ihr habt bereits Abgeordnete für diese Sitzung des Weltkongresses zugewiesen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_ENACT_TT"> 
			<Text>
				Bei der nächsten Sitzung des Weltkongresses wird dieses Staatsoberhaupt seine Hauptdelegation von [COLOR_POSITIVE_TEXT]{1_NumVotes}[ENDCOLOR] Abgeordneten nutzen, um das Votum "{2_ChoiceText}" über den Vorschlag zur [COLOR_POSITIVE_TEXT]Durchsetzung[ENDCOLOR] folgender Veränderungen abzugeben:[NEWLINE][NEWLINE]{3_ProposalText}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_IN_SESSION"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Handel ist nicht möglich, wenn der Weltkongress tagt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO"> 
			<Text>
				Wir haben keine Abgeordneten-Unterstützung zum Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NOT_MEMBER"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Kein Mitglied des Weltkongresses.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_LEAGUE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Der Weltkongress wurde noch nicht gegründet.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_PROPOSALS"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Es wurden noch keine Vorschläge für diese Sitzung des Weltkongresses gemacht.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_SPY"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Wir brauchen einen Spion als [ICON_DIPLOMAT] Diplomat in ihrer [ICON_CAPITAL] Hauptstadt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_SPY_ACTIVE_PLAYER"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Sie brauchen einen Spion als [ICON_DIPLOMAT] Diplomat in unserer [ICON_CAPITAL] Hauptstadt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_NO_THEM"> 
			<Text>
				Sie haben keine Abgeordneten-Unterstützung zum Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_REPEAL_TT"> 
			<Text>
				Bei der nächsten Sitzung des Weltkongresses wird dieses Staatsoberhaupt seine Hauptdelegation von [COLOR_POSITIVE_TEXT]{1_NumVotes}[ENDCOLOR] Abgeordneten nutzen, um das {2_ChoiceText}-Votum über den Vorschlag zur [COLOR_WARNING_TEXT]Aufhebung[ENDCOLOR] folgender Effekte abzugeben:[NEWLINE][NEWLINE]{3_ProposalText}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_YES"> 
			<Text>
				Wir haben Abgeordneten-Unterstützung zum Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TRADE_YES_THEM"> 
			<Text>
				Sie haben Abgeordneten-Unterstützung zum Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_VOTE_TT"> 
			<Text>
				Abstimmung bei den Vereinten Nationen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie halten Euch für eine kriegshetzerische Bedrohung für die Welt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_CRITICAL"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie fürchten, dass Eure Kriegstreiberei die Welt bald in ein neues dunkles Zeitalter stürzen wird![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_MAJOR"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie erkennen die mögliche Bedrohung, die Eure Kriegstreiberei ausgelöst hat.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_MINOR"> 
			<Text>
				[COLOR_WARNING_TEXT]Sie haben leichte Bedenken wegen Eurer Kriegstreiberei.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WARMONGER_THREAT_SEVERE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Sie glauben, dass Eure Kriegstreiberei mittlerweile zu einem Problem geworden ist, das die ganze Welt betrifft.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_GIVE_FOR_THIS"> 
			<Text>
				Was werdet Ihr mir hierfür geben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_WANT"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WHAT_WANT_FOR_THIS"> 
			<Text>
				Was verlangt Ihr dafür?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WITHDRAW"> 
			<Text>
				ZURÜCKNEHMEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_WONDER_DISPUTE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr habt Wunder gebaut, die sie begehren![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOUR_ITEMS_LABEL"> 
			<Text>
				EURE Objekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_HAVE_BACKSTABBED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]VERRATEN[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_HAVE_DENOUNCED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]DENUNZIERT[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DIPLO_YOU_NEED_EMBASSY_TT"> 
			<Text>
				[NEWLINE][NEWLINE]Ihr benötigt eine Botschaft in dieser Zivilisation, um mit diesem Objekt handeln zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DISCONNECTED"> 
			<Text>
				Getrennt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_ALLOWED"> 
			<Text>
				DLC erlaubt:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_AVAILABLE"> 
			<Text>
				MAP-PACK VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_MAP_PACK_2_AVAILABLE"> 
			<Text>
				VERWANDELTE KONTINENTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DLC_MAP_PACK_3_AVAILABLE"> 
			<Text>
				VERWANDELTE NATIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_AI_DENOUNCE_REQUEST_1"> 
			<Text>
				Ich muss etwas Ernstes mit Euch besprechen. Meine Beziehung zur Zivilisation {1_CivName} hat sich deutlich verschlechtert, und Ihr könntet sie denunzieren, um Eure Unterstützung zu demonstrieren. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_AI_WAR_REQUEST_1"> 
			<Text>
				Ich befinde mich in einer äußerst ernsten Situation. Es ist Zeit, gegen die Zivilisation {1_CivName} in den Krieg zu ziehen, und Ihr könntet mich auf dem Schlachtfeld unterstützen. Was meint Ihr? (BEDEUTET SOFORTIGE KRIEGSERKLÄRUNG)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_NOT_HONORED_1"> 
			<Text>
				Erbärmlich. Jetzt zeigt Ihr also Euer wahres Gesicht. Die Welt wird von Eurer Unehre erfahren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOF_NOT_HONORED_2"> 
			<Text>
				Das versteht Ihr also unter einem Bündnis? Die übrigen Staatsoberhäupter der Welt werden von Eurem Verrat erfahren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT](Sie haben uns öffentlich denunziert! HINWEIS: Ihr befindet Euch nicht im Krieg.)[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_AIR"> 
			<Text>
				Lufteinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_HOVER"> 
			<Text>
				Schwebeeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_IMMOBILE"> 
			<Text>
				Unbewegliche Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_LAND"> 
			<Text>
				Landeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOMAIN_SEA"> 
			<Text>
				Wassereinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DOUBLE_TOURISM"> 
			<Text>
				Verdoppelt [ICON_TOURISM] Tourismusproduktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_AT_WAR"> 
			<Text>
				Im Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_CITY_STATES"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_COMPLETE_DEALS"> 
			<Text>
				Erfüllte Vereinbarungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_CURRENT_DEALS"> 
			<Text>
				Aktuelle Vereinbarungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_BEGAN"> 
			<Text>
				Die Vereinbarung begann in Runde {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_DURATION"> 
			<Text>
				Vereinbarungsdauer: {1_turn} Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_HISTORY"> 
			<Text>
				Handelsverlauf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DEAL_LASTED"> 
			<Text>
				Die Vereinbarung dauerte {1_turn} {1: plural 1?Runde; other?Runden;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_DIPLO_LOG"> 
			<Text>
				Diplomatieverlauf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ENDED_ON"> 
			<Text>
				Beendet in:[NEWLINE]Runde {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ENDS_ON"> 
			<Text>
				Endet in:[NEWLINE]Runde {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_GLOBAL_RELATIONS"> 
			<Text>
				Weltpolitik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_MAJORS"> 
			<Text>
				Große Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_DEALS"> 
			<Text>
				Ihr habt noch keinen Handel betrieben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_HISTORY"> 
			<Text>
				Ihr hattet noch keinen diplomatischen Kontakt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_MAJORS"> 
			<Text>
				Ihr seid noch keinen anderen Zivilisationen begegnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_NO_MINORS"> 
			<Text>
				Ihr seid noch keinen Stadtstaaten begegnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_ON_TURN"> 
			<Text>
				In Runde {1_turn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_OPEN_BORDERS"> 
			<Text>
				Offene Grenzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_PACT"> 
			<Text>
				Verteidigungsbündnis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_RESEARCH_AGREEMENT"> 
			<Text>
				Forschungsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_THEY_PROVIDE"> 
			<Text>
				Sie bieten: {1_misc}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_TURN"> 
			<Text>
				Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_TURNS"> 
			<Text>
				Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WE_PROVIDE"> 
			<Text>
				Wir bieten: {1_misc}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WORKING_AGAINST"> 
			<Text>
				Arbeitet gegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_WORKING_WITH"> 
			<Text>
				Zusammenarbeit mit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DO_YOUR_RELATIONS"> 
			<Text>
				Eure Beziehungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_1"> 
			<Text>
				Augustus Cäsar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_10"> 
			<Text>
				Simón Bolívar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_10_QUOTE"> 
			<Text>
				Urteil kommt von der Erfahrung, und Erfahrung kommt vom schlechten Urteil.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_11"> 
			<Text>
				Lech Walesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_11_QUOTE"> 
			<Text>
				Derjenige, der das Rad der Geschichte mit der Hand anhalten will, bricht sich nur die Finger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_12"> 
			<Text>
				Iwan der Schreckliche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_12_QUOTE"> 
			<Text>
				Außerdem muss ich die Staatsgeschäfte lenken, nie endende Kriege gegen feindselige Nationen führen und mich um mein armes Volk kümmern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_13"> 
			<Text>
				Heinrich VIII.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_13_QUOTE"> 
			<Text>
				Mein Lord, für nichts auf der Welt würde ich das tun, was ich bis heute tun musste, müsste ich nicht die Welt und mein Königreich zufriedenstellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_14"> 
			<Text>
				Herbert Hoover
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_14_QUOTE"> 
			<Text>
				Gesegnet seien die Jungen, denn sie werden die Schulden unseres Staates erben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_15"> 
			<Text>
				Ludwig XVI.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_15_QUOTE"> 
			<Text>
				Der Lauscher an der Wand hört seine eigne Schand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_16"> 
			<Text>
				Neville Chamberlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_16_QUOTE"> 
			<Text>
				Im Krieg gibt es keine Gewinner, sondern alle sind Verlierer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_17"> 
			<Text>
				Andrew Jackson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_17_QUOTE"> 
			<Text>
				Es macht keinen Spaß, keine Aufgabe zu haben; Spaß macht es, viele Aufgaben zu haben und sie nicht zu erledigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_18"> 
			<Text>
				Nero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_18_QUOTE"> 
			<Text>
				Welch großer Künstler scheidet mit mir dahin!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_19"> 
			<Text>
				Warren G. Harding
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_19_QUOTE"> 
			<Text>
				Irgendwo muss es ein Buch geben, das mir alles erklärt, mit dem mir alles klar wird. Aber ich weiß nicht, wo dieses Buch ist, und vielleicht könnte ich es nicht einmal lesen, würde ich es finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_1_QUOTE"> 
			<Text>
				Ich habe Rom als Stadt aus Ziegeln vorgefunden und habe es in eine Stadt aus Marmor verwandelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_2"> 
			<Text>
				Hammurabi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_20"> 
			<Text>
				Ethelred der Ratlose
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_20_QUOTE"> 
			<Text>
				Ja, gebt mir noch 5 Minuten, in Ordnung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_21"> 
			<Text>
				Dan Quayle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_21_QUOTE"> 
			<Text>
				Wenn wir keinen Erfolg haben, laufen wir Gefahr, zu versagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_2_QUOTE"> 
			<Text>
				Als Marduk mir den Auftrag gab, die Menschen zu leiten und dem Land Sitte zu verleihen, kümmerte ich mich um Recht und Gerechtigkeit und trug Sorge für das Wohlergehen der Menschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_3"> 
			<Text>
				Abraham Lincoln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_3_QUOTE"> 
			<Text>
				Halte dir stets vor Augen, dass der feste Vorsatz, etwas zu erreichen, wichtiger ist als alles andere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_4"> 
			<Text>
				Karl der Große
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_4_QUOTE"> 
			<Text>
				Lass meine Armeen Felsen und Bäume und Vögel am Himmel sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_5"> 
			<Text>
				Winston Churchill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_5_QUOTE"> 
			<Text>
				Der Optimist sieht in jedem Problem eine Aufgabe. Der Pessimist sieht in jeder Aufgabe ein Problem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_6"> 
			<Text>
				Nelson Mandela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_6_QUOTE"> 
			<Text>
				Es scheint immer unmöglich, bis es getan ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_7"> 
			<Text>
				Mark Aurel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_7_QUOTE"> 
			<Text>
				Nur weil dir etwas schwierig erscheint, bedeutet das nicht, dass es für andere unmöglich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_8"> 
			<Text>
				Jeanne d'Arc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_8_QUOTE"> 
			<Text>
				Ich fürchte mich nicht ... Das ist meine Bestimmung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_9"> 
			<Text>
				Charles de Gaulle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DQ_LEADER_NAME_9_QUOTE"> 
			<Text>
				Im Angesicht einer Krise verlässt sich der Mann von Charakter auf sich selbst. Er gibt selbst die Marschroute vor und übernimmt die Verantwortung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DRAG_SPEED"> 
			<Text>
				Ziehtempo Karte: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DRAG_SPEED_TT"> 
			<Text>
				Beschleunigt/verlangsamt die Bewegung beim Ziehen der Karte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_1"> 
			<Text>
				Plinius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_2"> 
			<Text>
				Ibn Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_3"> 
			<Text>
				Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_4"> 
			<Text>
				Alberti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_5"> 
			<Text>
				Ptolemäus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_6"> 
			<Text>
				Boëthius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_DUDE_7"> 
			<Text>
				Pythagoras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EA67AED558594875BF3A360FE9E55D1B_DESCRIPTION"> 
			<Text>
				Eroberung der Neuen Welt Deluxe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EA67AED558594875BF3A360FE9E55D1B_NAME"> 
			<Text>
				Luxus-Eroberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EARTHS_BOUNTY_SHORT"> 
			<Text>
				Erdenbeute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECF7C605BA114CAC8D80D71306AAC471_DESCRIPTION"> 
			<Text>
				Das polynesische Reich des Kamehameha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECF7C605BA114CAC8D80D71306AAC471_NAME"> 
			<Text>
				Polynesien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH"> 
			<Text>
				Wir haben viele Küstenstädte, also sollten wir uns auf Gebäude konzentrieren, die die Erträge unserer Küsten-Geländefelder verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT"> 
			<Text>
				Wir haben Wasserressourcen, die wir nicht nutzen. Baut Arbeitsboote und setzt sie ein, um unserer Zivilisation zu helfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_EARLY_EXPANSION"> 
			<Text>
				Wir haben Platz, um zu expandieren, also lasst uns einen Siedler ausbilden und eine neue Stadt gründen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_EXPANSION"> 
			<Text>
				Wir sollten uns momentan auf das Wachstum und die Verbesserung dessen, was wir haben konzentrieren und nicht auf die Gründung neuer Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON"> 
			<Text>
				Wir haben genug Entdecker, um die Welt zu erkunden. Wir sollten keine weiteren Landerkundungseinheiten ausbilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON_SEA"> 
			<Text>
				Wir haben genug Küstengewässer erkundet. Wir sollten keine weiteren Einheiten mehr losschicken, um die Meere zu erforschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_FOUND_CITY"> 
			<Text>
				Wir haben einen Siedler. Sucht jetzt eine gute Stelle, um eine Stadt zu gründen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS"> 
			<Text>
				Wir arbeiten an der Großen Pyramide, also brauchen wir keine Kornspeicher in unseren anderen Städten zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ISLAND_START"> 
			<Text>
				Unser Heimatland ist ein kleiner Kontinent, der kaum Platz zur Expansion bietet. Wir sollten uns auf Marinetechnologien konzentrieren, damit wir Einheiten verschiffen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_LOSING_MONEY"> 
			<Text>
				Wir müssen unseren [ICON_GOLD] Goldertrag steigern, um wettbewerbsfähig zu bleiben. Löst veraltete Einheiten auf, um unseren Einheitenunterhalt zu verringern. Nutzt unsere Bautrupps, um Modernisierungen, die den [ICON_GOLD] Goldertrag eines Geländefeldes steigern, zu errichten. Und baut Gebäude, die unsere [ICON_GOLD] Goldeinnahmen erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS"> 
			<Text>
				Die Zufriedenheit unseres Volks [ICON_HAPPINESS_1] ist besorgniserregend. Wir brauchen Luxusgüter, müssen Gebäude und Wunder bauen, die mehr [ICON_HAPPINESS_1] Zufriedenheit bringen, sowie Politiken einführen, die unser Volk zufrieden stimmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL"> 
			<Text>
				Unser Volk ist sehr unzufrieden! Wir brauchen Luxusgüter, müssen Gebäude und Wunder bauen, die mehr [ICON_HAPPINESS_1] Zufriedenheit bringen, sowie Politiken einführen, die unser Volk zufrieden stimmen ... Schnell!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD"> 
			<Text>
				Wir haben eine [ICON_FOOD] Hungerkrise! Modernisiert unsere Geländefelder mit Bautrupps und baut Verbesserungen, die die Menge an [ICON_FOOD] Nahrung auf Geländefeldern erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION"> 
			<Text>
				Wir haben eine [ICON_PRODUCTION] Produktionskrise! Modernisiert unsere Geländefelder mit Bautrupps und baut Verbesserungen, die die [ICON_PRODUCTION] Produktion auf Geländefeldern erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON"> 
			<Text>
				Wir sollten weiter die Welt erforschen, um Alte Ruinen, Naturwunder und andere Zivilisationen zu finden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON_SEA"> 
			<Text>
				Wir müssen weiter die Meere erforschen, um neue Kontinente zu entdecken, auf denen wir siedeln können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES"> 
			<Text>
				Vermeidet es, Häfen zu bauen, da wir zwei Küstenstädte brauchen, um sie nutzen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES_INVERSE"> 
			<Text>
				Wir haben Küstenstädte, die durch Häfen miteinander verbunden werden können. Baut Häfen in diesen Städten, um Stadtverbindungen einzurichten und mehr [ICON_GOLD] Gold einzunehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMICAISTRATEGY_TOO_MANY_UNITS"> 
			<Text>
				Unsere [ICON_PRODUCTION] Produktion wird durch die Anzahl unserer Einheiten gesenkt. Wir sollten alle ungenutzten Einheiten auflösen, damit unsere Zivilisation maximale Effektivität erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ECONOMIC_OVERVIEW"> 
			<Text>
				Wirtschaftsübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EDIT_BUTTON"> 
			<Text>
				Edit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				Um euren Bonus zu maximieren, sorgt dafür, das alle Großes Werk Plätze mit Kunst aus dem selben Zeitalter, aber aus unterschiedlichen Zivilisationen gefüllt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				Um euren Bonus zu maximieren, sorgt dafür, dass alle Großen Werke Artefakte sind, die aus unteschiedlichen Zivilisationen stammen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EFFECTED_MODS_TXT"> 
			<Text>
				Betroffene Mods:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EGI_TRADE_ROUTE_MOD_INFO"> 
			<Text>
				{1_Num}% Goldmodifikator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ELIZABETH_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Wenn Ihr Euch dem großen Englischen Reich anschließen wollt, heiße ich Euch willkommen. Hört aber damit auf, Gebiete einzunehmen, die rechtmäßig mir gehören. Verstanden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ELIZABETH_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Eine Machtdemonstration wird England nicht einschüchtern. Bewegt Eure Soldaten fort oder seht zu, wie sie untergehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EMOTIONLESS"> 
			<Text>
				Emotionslos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EMPTY"> 
			<Text>
				Leer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENABLE_PRODUCITON_CONVERSION"> 
			<Text>
				Ermöglicht Produktionsumstellung auf {1_ResourceName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_AGAINST_SOMEONE_DEFAULT_1"> 
			<Text>
				Unser Geheimpakt, {1_PlayerName:textkey} zu unterwandern, nimmt seinen Lauf. Vielen Dank für Eure Hilfe in den letzten Jahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_DEFAULT_1"> 
			<Text>
				Die Umstände haben sich geändert und es gibt keinen Grund mehr, unseren Kooperationspakt aufrechtzuerhalten. Hoffentlich versteht Ihr das.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_DEFAULT_2"> 
			<Text>
				Es tut mir leid, aber es ist an der Zeit, unseren Kooperationspakt zu beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_LAND_1"> 
			<Text>
				Unsere Nähe musste unsere Beziehungen wohl irgedwann vergiften. Betrachtet unseren Kooperationspakt als beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_MINORS_1"> 
			<Text>
				Euer Handel mit Stadtstaaten in meinem Einflussbereich ist inakzeptabel. Betrachtet unseren Kooperationspakt als beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_VICTORY_1"> 
			<Text>
				Mir ist klar geworden, dass wir unterschiedliche Ziele verfolgen. Betrachtet unseren Kooperationspakt als beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_WARMONGER_1"> 
			<Text>
				Ich wollte nicht, dass es so kommt, aber ich kann Eure Kriegstreiberei nicht länger tolerieren. Betrachtet unseren Kooperationspakt als beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_END_WORK_WITH_US_WONDERS_1"> 
			<Text>
				Eure ständige Gier, Weltwunder zu sammeln, hat sich zu einem Problem entwickelt. Betrachtet unseren Kooperationspakt als beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENTER_MINOR_CIV_LANDS_NO"> 
			<Text>
				Nein, denken wir nochmal nach ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ENTER_MINOR_CIV_LANDS_YES"> 
			<Text>
				Ja, rücken wir weiter vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_ACTIVITY"> 
			<Text>
				Aktivität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_AGENTS"> 
			<Text>
				Agenten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_BUILDINGS"> 
			<Text>
				[ICON_PLUS] Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_BUILDINGS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITIES"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_BUILDINGS"> 
			<Text>
				[ICON_PLUS] Allg. Gebäude-Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_BUILDINGS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Allg. Gebäude-Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_CIV_CITY_STATE_TT"> 
			<Text>
				{1_CityName} ist ein Stadtstaat ([COLOR_POSITIVE_TEXT]{@2_CityStateTraitAdj[3]}[ENDCOLOR]).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_CIV_TT"> 
			<Text>
				{1_CityName} wird von der Zivilisation {@2_CivShortDesc} kontrolliert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_IS_OCCUPIED"> 
			<Text>
				Stadt ist [ICON_OCCUPIED] besetzt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_NAME_CITY_STATE_TT"> 
			<Text>
				{1_CityName} ist ein Stadtstaat ([COLOR_POSITIVE_TEXT]{@2_CityStateTraitAdj[3]}[ENDCOLOR]).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_NAME_TT"> 
			<Text>
				{1_CityName} wird von der Zivilisation {@2_CivShortDesc} kontrolliert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_ONCE_KNOWN_POTENTIAL_TT"> 
			<Text>
				Das Potenzial der Stadt {1_CityName} war zuletzt {2_Num}.[NEWLINE][NEWLINE]Das war die letzte Potenzialmessung von einem unserer Spione. Wenn Ihr aktuellere Werte haben möchtet, bewegt einen Eurer Spione in diese Stadt.[NEWLINE][NEWLINE]Potenzial zeigt an, wie schnell einer Stadt Technologien gestohlen werden können. Je höher der Wert, desto schneller können Technologien gestohlen werden. Der Basiswert errechnet sich anhand der Wissenschaft, die in der Stadt generiert wird. Potenzial kann durch Verteidigungsgebäude in der Stadt verringert werden, zum Beispiel durch Gendarmerie und die Polizeiwache. Potenzial kann erhöht werden, wenn ein höherrangiger Spion dazu eingesetzt wird, Technologien aus der Stadt zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POPULATION_TT"> 
			<Text>
				Die Bevölkerungsgröße von {1_CityName} ist {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POTENTIAL_CANNOT_STEAL_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} kann in {3_CityName} keine Technologien stehlen, weil es dort keine Technologien gibt, die Ihr nicht schon habt.[NEWLINE][NEWLINE]Das Basispotenzial von {4_CityName} ist {5_Num}.[NEWLINE][NEWLINE]Potenzial zeigt an, wie schnell einer Stadt Technologien gestohlen werden können. Je höher der Wert, desto schneller können Technologien gestohlen werden. Der Basiswert errechnet sich anhand der Wissenschaft, die in der Stadt generiert wird. Potenzial kann durch Verteidigungsgebäude in der Stadt verringert werden, zum Beispiel durch Gendarmerie und die Polizeiwache. Potenzial kann erhöht werden, wenn ein höherrangiger Spion dazu eingesetzt wird, Technologien aus der Stadt zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_POTENTIAL_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} stiehlt {3_Num} Potenzial aus {4_CityName}.[NEWLINE]Das Basispotenzial von {5_CityName} ist {6_Num}.[NEWLINE][NEWLINE]Potenzial zeigt an, wie schnell einer Stadt Technologien gestohlen werden können. Je höher der Wert, desto schneller können Technologien gestohlen werden. Der Basiswert errechnet sich anhand der Wissenschaft, die in der Stadt generiert wird. Potenzial kann durch Verteidigungsgebäude in der Stadt verringert werden, zum Beispiel durch Gendarmerie und die Polizeiwache. Potenzial kann erhöht werden, wenn ein höherrangiger Spion dazu eingesetzt wird, Technologien aus der Stadt zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_SORT_TT"> 
			<Text>
				Name der Stadt.[NEWLINE][NEWLINE]Klickt, um Städte nach ihren Namen zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_STATE_ELECTION"> 
			<Text>
				Alle Stadtstaaten der Welt halten alle {1_Num} Runden gleichzeitig Wahlen ab. Die nächste Wahl findet in {2: plural 1?einer Runde; other?{2_Num} Runden;} statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_STATE_POTENTIAL_TT"> 
			<Text>
				Technologien können nicht von Stadtstaaten gestohlen werden, also haben sie keinen Potenzial-Wert.[NEWLINE][NEWLINE]Wenn Ihr einen Spion in einen Stadtstaat schickt, erhöht das Euren Einfluss dort, indem die Wahlen manipuliert werden. Wenn es mehr als einen Spion in der Stadt gibt, hat derjenige Spion, der am längsten im Stadtstaat war, die größte Chance, die Wahl zu manipulieren. Spione in Stadtstaaten können auch einen Coup versuchen, wenn eine andere Zivilisation mit dem Stadtstaat verbündet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_UNHAPPINESS"> 
			<Text>
				[ICON_PLUS] Stadt-Übersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_UNHAPPINESS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Stadt-Übersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_DIPLOMAT_WAIT_TT"> 
			<Text>
				Ihr könnt den Stadt-Bildschirm von {1_CityName} nicht sehen.[NEWLINE][NEWLINE]Ihr habt zwar einen Diplomaten in dieser Stadt, aber Ihr müsst warten, bis er sich vorgestellt hat, bevor Ihr den Stadt-Bildschirm sehen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_NO_CITY_TT"> 
			<Text>
				Spione müssen auf Städte bewegt werden, um den entsprechenden Stadt-Bildschirm sehen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_TT"> 
			<Text>
				Ihr könnt den Stadt-Bildschirm von {1_CityName} nicht sehen.[NEWLINE][NEWLINE]Wenn Ihr den Stadt-Bildschirm sehen möchtet, bewegt einen Spion in die Stadt und lasst ihn eine Überwachung einrichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_WAIT_TT"> 
			<Text>
				Ihr könnt den Stadt-Bildschirm von {1_CityName} nicht sehen.[NEWLINE][NEWLINE]Ihr habt zwar einen Spion in dieser Stadt, aber Ihr müsst warten, bis er eine Überwachung eingerichtet hat, bevor Ihr den Stadt-Bildschirm sehen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_DISABLED_YOUR_CITY_TT"> 
			<Text>
				Ihr müsst den Stadt-Bildschirm von {1_CityName} nicht durch die Augen eines Spions sehen.[NEWLINE][NEWLINE]Diese Stadt gehört Euch und Ihr benötigt keinen Spion, um zu sehen, was sich dort befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_DIPOLOMAT_TT"> 
			<Text>
				Klickt, um den Stadt-Bildschirm von {1_CityName} zu sehen.[NEWLINE][NEWLINE]Ihr könnt die Stadt-Bildschirme anderer Spieler sehen, wenn Euer Spion ein Diplomat ist, der sich in der [ICON_CAPITAL] Hauptstadt umsieht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_TT"> 
			<Text>
				Klickt, um den Stadt-Bildschirm von {1_CityName} zu sehen.[NEWLINE][NEWLINE]Ihr könnt die Stadt-Bildschirme anderer Spieler sehen, wenn Euer Spion in dieser Stadt eine Überwachung eingerichtet hat oder Euer Diplomat sich dort umsieht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CITY_VIEW_ENABLED_YOUR_CITY_TT"> 
			<Text>
				Klickt, um den Stadtbildschirm von {1_CityName} zu sehen.[NEWLINE][NEWLINE]Eure eigenen Städte könnt Ihr immer sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CIVILIZATION"> 
			<Text>
				Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_CIVILIZATION_SORT_TT"> 
			<Text>
				Welche Zivilisation kontrolliert die Stadt.[NEWLINE][NEWLINE]Klickt, um die Städte nach Zivilisation zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_COUP"> 
			<Text>
				Coup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_COUP_TT"> 
			<Text>
				Der Spion wird versuchen, einen Coup zu verursachen, um mit dem Stadtstaat verbündet zu sein. Der Stadtstaat muss bereits mit einer anderen Zivilisation verbündet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY"> 
			<Text>
				Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_LEAGUE_SESSION"> 
			<Text>
				Diplomatie[NEWLINE][NEWLINE]Runden bis zur Zusammenkunft des Weltkongresses: {1_Num}[NEWLINE][NEWLINE]Wenn die Spieler spätere Zeitalter erreichen, wird das Intervall kürzer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_UN_VOTE"> 
			<Text>
				Diplomatie[NEWLINE][NEWLINE] {1_Num: plural 1?Eine Runde; other?{1_Num} Runden;} vor der nächsten Wahl der Vereinten Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_DIPLOMACY_AND_VICTORY_SESSION"> 
			<Text>
				Diplomatie[NEWLINE][NEWLINE]Runden bis zur Zusammenkunft der Vereinten Nationen: {1_TurnsUntilSession}[NEWLINE][NEWLINE]Runden bis zum nächsten [COLOR_POSITIVE_TEXT]Weltherrscher[ENDCOLOR]-Vorschlag: {2_TurnsUntilVictorySession}[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Diplomatiesieg[ENDCOLOR] ist jetzt möglich. Um zu gewinnen, muss eine Zivilisation die Unterstützung von genug Abgeordneten für einen [COLOR_POSITIVE_TEXT]Weltherrscher[ENDCOLOR]-Vorschlag erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EXPENSES"> 
			<Text>
				Ausgaben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_BASE_BUILDINGS"> 
			<Text>
				Das wären die vollen Kosten in einem höheren Schwierigkeitsgrad.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_BUILDINGS"> 
			<Text>
				Gesamte Unterhaltskosten für Eure Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_DIPLOMACY"> 
			<Text>
				Ausgaben für Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_IMPROVEMENTS"> 
			<Text>
				Gesamte Unterhaltskosten für Straßen und Eisenbahnstrecken, die Ihr gebaut habt oder die Ihr verwaltet. Straßen kosten 1 [ICON_GOLD] pro Runde, Eisenbahnstrecken kosten 2 [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_UNITS"> 
			<Text>
				Gesamte Unterhaltskosten für Eure Einheiten (militärisch oder zivil). Die Kosten für jede Einheit betragen derzeit {1_Num} [ICON_GOLD], steigen aber mit der Gesamtanzahl und im Lauf der Zeit ({2_Num} Einheiten insgesamt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_EX_UNITS_NO_MAINT"> 
			<Text>
				Ihr besitzt {1_NumUnits} {1_NumUnits: plural 1?Einheit; other?Einheiten;} ohne Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GARRISON"> 
			<Text>
				[ICON_PLUS] Garnisonen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GARRISON_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Garnisonen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GPT"> 
			<Text>
				[ICON_GOLD] Gold pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_GROSS"> 
			<Text>
				[ICON_GOLD] brutto/Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_IMPROVEMENTS"> 
			<Text>
				Straßen und Eisenbahnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME"> 
			<Text>
				Einnahmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_CITIES"> 
			<Text>
				[ICON_PLUS] Stadteinnahmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_CITIES_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Stadteinnahmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_DIPLOMACY"> 
			<Text>
				Einnahmen durch Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_RELIGION"> 
			<Text>
				Einkommen aus Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE"> 
			<Text>
				Einnahmen durch Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE_DETAILS"> 
			<Text>
				[ICON_PLUS] Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCOME_TRADE_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCREASED_CHANCE_TO_CATCH_SPY_THEM"> 
			<Text>
				Die Zivilisation {1_PlayerName} hat die Sozialpolitik {2_SocialPolicyName} eingeführt, was eine um {3_Num}% erhöhte Chance darauf bringt, gegnerische Spione zu schnappen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INCREASED_CHANCE_TO_CATCH_SPY_YOU"> 
			<Text>
				Ihr habt die Sozialpolitik {1_SocialPolicyName} eingeführt, was Euch eine um {2_Num}% erhöhte Chance bietet, gegnerische Spione zu schnappen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE"> 
			<Text>
				Intrigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_FROM"> 
			<Text>
				Von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_MSG"> 
			<Text>
				Nachricht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_TT"> 
			<Text>
				Der Intrigen-Bildschirm zeigt Euch, was Ihr von Euren Spionen und anderen Zivilisationen darüber erfahren habt, was andere Zivilisationen planen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_INTRIGUE_TURN"> 
			<Text>
				Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_KIA"> 
			<Text>
				GEFALLEN IM EINSATZ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_CITY"> 
			<Text>
				[ICON_PLUS] Lokale Stadt-Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_CITY_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Lokale Stadt-Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCAL_RESOURCES"> 
			<Text>
				Örtliche Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LOCATION"> 
			<Text>
				Ort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LUXURY_HAPPINESS"> 
			<Text>
				[ICON_PLUS] Luxusgüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_LUXURY_HAPPINESS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Luxusgüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_MOVE_SPY_TO_HIDEOUT_CHECK"> 
			<Text>
				Wollt Ihr wirklich {1_SpyRank} {2_SpyName} ins Versteck verlegen?[NEWLINE][NEWLINE]Jegliche Handlung, die der Spion gerade ausführt, wird abgebrochen, wenn er ins Versteck verlegt wird. Spione, die dem Versteck zugewiesen sind, können Euch nicht helfen, können dort jedoch auch nicht getötet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NAME_RANK"> 
			<Text>
				Name/Rang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NET_PER_TURN"> 
			<Text>
				[ICON_GOLD] netto/Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_NO_INTRIGUE_AVAILABLE"> 
			<Text>
				Keine Intrigen verfügbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OVERVIEW"> 
			<Text>
				Überblick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OVERVIEW_TT"> 
			<Text>
				Auf dem Überblick-Bildschirm könnt Ihr Eure Spione sehen und sie Städten auf der ganzen Welt zuordnen, damit sie überwachen, Technologien stehlen, Intrigen aufdecken oder Wahlen in Stadtstaaten manipulieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_OWN_CITY_POTENTIAL_TT"> 
			<Text>
				Das Potenzial von {1_CityName} ist {2_Num}.[NEWLINE][NEWLINE]Ihr kennt das Potenzial Eurer eigenen Städte immer. Wenn Ihr technologisch in Führung seid, solltet Ihr in Betracht ziehen, Eure Städte mit hohem Potenzial zu schützen. Dies könnt Ihr auf zwei Arten tun: Ihr könnt Eure eigenen Spione in Eure Städte ziehen, damit sie als Gegenspione arbeiten, die eine Chance darauf haben, gegnerische Spione zu schnappen und zu eliminieren, bevor sie Technologien stehlen können. Ihr könnt auch verlangsamen, wie schnell gegnerische Spione Technologien stehlen können, indem Ihr Gebäude wie die Gendarmerie, Polizeiwache oder die Große Firewall baut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PENALTY"> 
			<Text>
				Wissensch.-Verl./Rd.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PENALTY_TT"> 
			<Text>
				Malus durch Golddefizit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POPULATION_SORT_TT"> 
			<Text>
				Die Bevölkerung der Stadt. Je größer die Bevölkerung, desto wahrscheinlicher produziert sie viel Wissenschaft. Je mehr Wissenschaft eine Stadt produziert, desto größer kann der Potenzial-Wert sein.[NEWLINE][NEWLINE]Klickt, um die Städte nach Bevölkerung zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL"> 
			<Text>
				Potenzial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_BUILDING_MOD_ENTRY"> 
			<Text>
				{1_BuildingName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_BUILDING_MOD_TITLE"> 
			<Text>
				Änderungen durch Gebäude und Wunder:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_POLICY_MOD_ENTRY"> 
			<Text>
				{1_SocialPolicyName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_POLICY_MOD_TITLE"> 
			<Text>
				Änderungen durch Sozialpolitiken:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_SORT_TT"> 
			<Text>
				Potenzial zeigt an, wie schnell einer Stadt Technologien gestohlen werden können. Je höher der Wert, desto schneller können Technologien gestohlen werden. Der Basiswert errechnet sich anhand der Wissenschaft, die in der Stadt generiert wird. Potenzial kann durch Verteidigungsgebäude in der Stadt verringert werden, zum Beispiel durch die Gendarmerie und die Polizeiwache. Potenzial kann erhöht werden, wenn ein höherrangiger Spion dazu eingesetzt wird, Technologien aus der Stadt zu stehlen.[NEWLINE][NEWLINE]Klickt, um die Städte nach Potenzial zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_WONDER_MOD_ENTRY"> 
			<Text>
				{1_WonderName}: {2_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_POTENTIAL_WONDER_MOD_TITLE"> 
			<Text>
				Veränderungen durch Wunder in anderen Städten:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_PUBLIC_OPINION_UNHAPPINESS"> 
			<Text>
				Öffentliche Meinung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE"> 
			<Text>
				Bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE_SPY_QUESTION"> 
			<Text>
				Spion neu positionieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RELOCATE_TOOLTIP"> 
			<Text>
				Neu positionieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RESOURCES_AVAILBLE"> 
			<Text>
				Verfügbare Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_RESOURCES_TRADED"> 
			<Text>
				Gehandelte Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_CULTURE"> 
			<Text>
				Sortieren nach Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_FAITH"> 
			<Text>
				Sortieren nach Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_FOOD"> 
			<Text>
				Sortieren nach Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_GOLD"> 
			<Text>
				Sortieren nach Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_NAME"> 
			<Text>
				Sortieren nach Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_POPULATION"> 
			<Text>
				Sortieren nach Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_PRODUCTION"> 
			<Text>
				Sortieren nach Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_RANGED"> 
			<Text>
				Sortieren nach Fernangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_RESEARCH"> 
			<Text>
				Sortieren nach Forschung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SORT_STRENGTH"> 
			<Text>
				Sortieren nach Stärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_BUTTON_DISABLED_SPY_DEAD_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist tot. Lasst ihn in Frieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_POLICY_TT"> 
			<Text>
				Chance, feindliche Spione zu töten, durch Politik 'Polizeistaat' um {1_Num}% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_SPY_RANK_TT"> 
			<Text>
				Chance, feindliche Spione zu töten, durch den Rang von {2_RankName} {3_SpyName} um {1_Num}% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_SUM_TT"> 
			<Text>
				{1_Num}% Gesamtchance, einen feindlichen Spion zu töten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUNTER_INTEL_TT"> 
			<Text>
				{1_RankName} {2_SpyName} nimmt Spionageabwehr-Operationen in {3_CityName} vor.[NEWLINE][NEWLINE]Wenn ein gegnerischer Spion versucht, eine Technologie aus der Stadt zu stehlen, in der Ihr den Spion habt, sorgt Euer Spion dafür, dass der Diebstahl aufgedeckt wird. Er hat eine Chance festzustellen, wer die Informationen gestohlen hat, und kann den gegnerischen Spion sofort eliminieren. Je höher der Rang des Spions ist, desto wahrscheinlicher eliminiert er den gegnerischen Spion, der versucht, Eure Technologie zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_NO_ALLY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} kann keinen Coup in {3_CityName} versuchen, da momentan niemand mit {4_CityName} verbündet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_WAIT_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} kann noch keinen Coup in {3_CityName} versuchen, da die Überwachung dort noch nicht abgeschlossen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_DISABLED_YOU_ALLY_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} kann keinen Coup in {3_CityName} versuchen, da Ihr momentan mit dem Stadtstaat verbündet seid!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_COUP_ENABLED_TT"> 
			<Text>
				Klickt, damit {1_SpyRank} {2_SpyName} versucht, einen Coup in {3_CityName} zu verursachen, durch den die {@4_CivAdjective[2]} Sympathisanten dort niedergerungen werden.[NEWLINE][NEWLINE]Sie haben eine Chance von {5_Num}% auf Erfolg. Wenn {6_SpyRank} {7_SpyName} Erfolg hat, seid Ihr mit {8_CityName} verbündet und die Zivilisation {9_CivShortDesc} wird auf Euren aktuellen Einfluss gesenkt. Dann verringert sich der Einfluss aller anderen Spieler. Bei einem Fehlschlag wird {10_SpyRank} {11_SpyName} eliminiert und Euer Einfluss in {12_CityName} verringert sich drastisch.[NEWLINE][NEWLINE]Um Eure Erfolgschancen zu erhöhen, könnt Ihr Euren Einfluss in dem Stadtstaat erhöhen, einen höherrangigen Spion einsetzen oder warten, bis sich der aktuelle Einfluss des Verbündeten verringert hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_GATHERING_INTEL_TT"> 
			<Text>
				{1_RankName} {2_SpyName} sammelt Informationen in {3_CityName}, um eine Technologie zu stehlen.[NEWLINE][NEWLINE]Ein Spion kann nur versuchen, eine Technologie zu stehlen, wenn die Ziel-Zivilisation eine Technologie entdeckt hat, die die Zivilisation des Spions noch nicht erforscht hat.[NEWLINE][NEWLINE]Wenn der Besitzer der Stadt einen Spion in der Stadt hat, kann Euer Spion entdeckt und eliminiert werden, wenn er versucht, die Technologie zu stehlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_LOCATION_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist gerade in {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_MOVE_TT"> 
			<Text>
				Klickt, um {1_SpyRank} {2_SpyName} an einen neuen Ort zu bewegen.[NEWLINE][NEWLINE]Wenn ein Spion in eine andere Stadt geschickt wird, dauert es einige Runden, bis er angekommen ist.[NEWLINE][NEWLINE]Wenn sich der Spion in die Stadt seines Besitzers bewegt, beginnt er dort mit der Spionageabwehr, um gegnerische Spione zu schnappen und zu eliminieren.[NEWLINE][NEWLINE]Wenn ein Spion in die Hauptstadt eines Gegners bewegt wird, hat er die Möglichkeit, [ICON_DIPLOMAT] Diplomat zu werden, und kann mit der Zivilisation um Stimmen für den Weltkongress handeln.[NEWLINE][NEWLINE] Wird ein Spion in die Stadt einer anderen Zivilisation bewegt und dort nicht als [ICON_DIPLOMAT] Diplomat eingesetzt, versucht er dort, eine Technologie von dieser Zivilisation zu stehlen. Spione können nur Technologien stehlen, die ihre eigene Zivilisation noch nicht entdeckt hat. Wenn der Besitzer der Stadt einen verteidigenden Spion hat, könnte Euer Spion geschnappt und eliminiert werden. Das könnte die diplomatischen Beziehungen belasten![NEWLINE][NEWLINE]Wenn der Spion in eine Stadt zieht, die ein Stadtstaat ist, wird er versuchen, die Wahlen zu manipulieren, um Euren Einfluss in dem Stadtstaat zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_NAMEPLATE_TT"> 
			<Text>
				Das ist Euer Spion, {1_SpyRank} {2_SpyName}.[NEWLINE][NEWLINE]Spione müssen in Städte bewegt werden, um Auswirkungen zu haben.[NEWLINE][NEWLINE]Wenn Euer Spion in einer Eurer Städte ist, versucht er, gegnerische Spione zu schnappen und zu eliminieren, die versuchen, Eure Technologie zu stehlen.[NEWLINE][NEWLINE]Wenn Euer Spion in der Stadt einer anderen Zivilisation ist, versucht er, Technologien von dieser Zivilisation zu stehlen. Der Spion berichtet auch über mögliche Intrigen, die er aufdeckt, zum Beispiel, wenn die Zivilisation plant, Euch oder andere Zivilisationen heimlich anzugreifen.[NEWLINE][NEWLINE]Wenn Euer Spion in einem Stadtstaat ist, versucht er, die örtlichen Wahlen zu manipulieren, um Euren Einfluss dort zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_NEEDS_ASSIGNMENT_TT"> 
			<Text>
				Bewegt Euren Spion in eine Stadt, damit er mit heimtückischen Aktionen beginnen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_RANK_TT"> 
			<Text>
				{1_SpyName} hat den Rang {2_RankName} erhalten.[NEWLINE][NEWLINE]Es gibt drei Spion-Ränge: Rekrut, Agent und Spezialagent. Mit jedem Rang wird der Spion effektiver. Höherrangige Spione sind schneller darin, Technologien zu stehlen, sie entdecken Gegner häufiger, die Technologien von Euch stehlen wollen, sie manipulieren Wahlen in Stadtstaaten effektiver und sie haben eine größere Chance, einen Coup in einem Stadtstaat zu verursachen, der mit einer anderen Zivilisation verbündet ist.[NEWLINE][NEWLINE]Spione steigen auf, wenn sie erfolgreich Technologien von anderen Zivilisationen stehlen oder gegnerische Spione eliminieren, die ihre Technologien stehlen wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_RIGGING_ELECTIONS_TT"> 
			<Text>
				{1_RankName} {2_SpyName} versucht, die Wahl in {3_CityName} zu manipulieren, um Euren Einfluss dort zu vergrößern.[NEWLINE][NEWLINE]Nur eine Zivilisation kann bei Wahlmanipulationen erfolgreich sein. Wenn mehr als ein Spion in einem Stadtstaat ist, hat derjenige Spion mit dem höchsten Rang und der längsten Aufenthaltsdauer in dem Stadtstaat die größten Chancen, die Wahl erfolgreich zu manipulieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_SURVEILLANCE_TT"> 
			<Text>
				{1_RankName} {2_SpyName} richtet Überwachung in {3_CityName} ein.[NEWLINE][NEWLINE]Sobald Überwachung eingerichtet ist, kann der Spion fortgeschrittene Operationen in der Stadt durchführen. Mit einer Überwachung könnt Ihr außerdem Stadt-Bildschirme anderer Zivilisationen ansehen (jedoch nicht in Stadtstaaten).[NEWLINE][NEWLINE]Außerdem kann der Spion mit einer Überwachung Intrigen aufdecken, zum Beispiel Pläne für heimliche Angriffe, die die Zivilisation hat. Solche Informationen können wichtig sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_TRAVELLING_TT"> 
			<Text>
				{1_RankName} {2_SpyName} bewegt sich gerade nach {3_CityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_SPY_UNASSIGNED_TT"> 
			<Text>
				{1_RankName} {2_SpyName} sitzt im Versteck und nützt gerade niemandem.[NEWLINE][NEWLINE]In einer Stadt gäbe es gute Möglichkeiten für ein paar hinterlistige Aktionen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_STAGE_COUP_QUESTION"> 
			<Text>
				{1_SpyRank} {2_SpyName} könnte versuchen, einen Coup in {3_CityName} zu verursachen und damit eine Gruppierung an die Macht zu bringen, die mit uns verbündet ist. Die Unterstützer der führenden {4_CivShortDesc[2]} Zivilisation würden vertrieben und ihr Einfluss verringert.[NEWLINE][NEWLINE][COLOR_HIGHLIGHT_TEXT]Diese Operation hat eine Erfolgschance von {5_PERCENT}%.[ENDCOLOR] Bei Erfolg seid Ihr danach mit {6_CityName} verbündet und der Einfluss der Zivilisation {7_CivShortDesc} verringert sich. Wenn Ihr scheitert, wird Euer Spion bei seinem Versuch eliminiert und Euer Einfluss in {8_CityName} verringert sich.[NEWLINE][NEWLINE]Möchtet Ihr, dass {9_SpyRank} {10_SpyName} einen Coup in {11_CityName} versucht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_THEIR_CITIES"> 
			<Text>
				Ihre Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TITLE"> 
			<Text>
				Spionageübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TOTAL_EXPENSE"> 
			<Text>
				Gesamtausgaben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TOTAL_GOLD"> 
			<Text>
				Schatzkammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE"> 
			<Text>
				Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE_ROUTES"> 
			<Text>
				[ICON_PLUS] Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_TRADE_ROUTES_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNASSIGNED_SPIES_TT"> 
			<Text>
				Ihr habt {1_Num: plural 1?einen Spion, dem keine Aufgabe zugeteilt ist.; other?{1_Num} Spione, denen keine Aufgaben zugeteilt sind.;}[NEWLINE][NEWLINE]Spione können Technologien von anderen Zivilisationen stehlen, die Pläne anderer Zivilisationen durch Intrigen aufdecken und Euren Einfluss bei Stadtstaaten erhöhen, indem sie Wahlen manipulieren. Weist Spionen in der Spionageübersicht Aufgaben zu, damit sie an die Arbeit gehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNITS"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNKNOWN_POTENTIAL"> 
			<Text>
				?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_UNKNOWN_POTENTIAL_TT"> 
			<Text>
				Das Potenzial dieser Stadt ist unbekannt. Wenn Ihr das Potenzial sehen möchtet, bewegt einen Spion in diese Stadt und lasst ihn eine Überwachung errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_VIEW"> 
			<Text>
				Ansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_VIEW_TOOLTIP"> 
			<Text>
				Stadtansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EO_YOUR_CITIES"> 
			<Text>
				Eure Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0"> 
			<Text>
				Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0_ABBREV"> 
			<Text>
				I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_0_SHORT"> 
			<Text>
				Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1"> 
			<Text>
				Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1_ABBREV"> 
			<Text>
				II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_1_SHORT"> 
			<Text>
				Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2"> 
			<Text>
				Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2_ABBREV"> 
			<Text>
				III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_2_SHORT"> 
			<Text>
				Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3_ABBREV"> 
			<Text>
				IV
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_3_SHORT"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4"> 
			<Text>
				Aufklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4_ABBREV"> 
			<Text>
				V
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_4_SHORT"> 
			<Text>
				Enlightenment
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5"> 
			<Text>
				Industriezeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5_ABBREV"> 
			<Text>
				VI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_5_SHORT"> 
			<Text>
				Industriell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6"> 
			<Text>
				Moderne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6_ABBREV"> 
			<Text>
				VII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_6_SHORT"> 
			<Text>
				Modern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7"> 
			<Text>
				Atomzeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7_ABBREV"> 
			<Text>
				VIII
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_7_SHORT"> 
			<Text>
				Atomzeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Informationszeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT"> 
			<Text>
				Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Stolz ist der Geist der von Zeus begünstigten Könige - ihre Ehre stammt von Zeus, und Zeus - der oberste aller Götter - liebt sie."[NEWLINE][TAB][TAB][TAB][TAB]- Homer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Wer andere kennt, ist klug.[NEWLINE][TAB][TAB][TAB][TAB]Wer sich selber kennt, ist erleuchtet."[NEWLINE][TAB][TAB][TAB][TAB]- Laotse[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"In der Tat hat aber der König eine übermenschliche Macht und einen gar langen Arm."[NEWLINE][TAB][TAB][TAB][TAB]- Herodot[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_ANCIENT_STRATEGY"> 
			<Text>
				Die Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_AVAILALBE"> 
			<Text>
				Zeitalter verfügbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_BALLISTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"'Wenn die Raketen erstmal oben sind, wen schert's, wo sie 'runterkommen. Das ist nicht mein Fachgebiet', sagt Wernher von Braun."[NEWLINE][TAB][TAB] - Tom Lehrer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL"> 
			<Text>
				Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Stolz ist der Geist der von Zeus begünstigten Könige - ihre Ehre stammt von Zeus, und Zeus - der oberste aller Götter - liebt sie."[NEWLINE][TAB][TAB][TAB][TAB]- Homer[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Wer andere kennt, ist klug.[NEWLINE][TAB][TAB][TAB][TAB]Wer sich selber kennt, ist erleuchtet."[NEWLINE][TAB][TAB][TAB][TAB]- Laotse[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"In der Tat hat aber der König eine übermenschliche Macht und einen gar langen Arm."[NEWLINE][TAB][TAB][TAB][TAB]- Herodot[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_CLASSICAL_STRATEGY"> 
			<Text>
				Die Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE"> 
			<Text>
				Informationszeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Die Zukunft gehört denen, die sich heute darauf vorbereiten."[NEWLINE][TAB][TAB][TAB][TAB]- Afrikanisches Sprichwort[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Die Zukunft ist nicht mehr das, was sie einmal war."[NEWLINE][TAB][TAB][TAB][TAB]- Paul Valéry[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Ich denke niemals an die Zukunft. Sie kommt früh genug."[NEWLINE][TAB][TAB][TAB][TAB]- Albert Einstein[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_FUTURE_STRATEGY"> 
			<Text>
				Das Informationszeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL"> 
			<Text>
				Industriezeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Wir gestatten keine Regierung von Gottes Gnaden. Das einzig legitime Recht zu regieren ist der ausdrückliche Auftrag der Regierten."[NEWLINE][TAB][TAB][TAB][TAB]- William Henry Harrison[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Wenn du einen verhungernden Hund aufliest und ihn satt machst, dann wird er dich nicht beißen. Das ist der grundlegende Unterschied zwischen Hund und Mensch."[NEWLINE][TAB][TAB][TAB][TAB]- Mark Twain[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Die Tage der kleinen Nationen sind längst gezählt. Die Zeit der großen Reiche ist gekommen."[NEWLINE][TAB][TAB][TAB][TAB]- Joseph Chamberlain[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_INDUSTRIAL_STRATEGY"> 
			<Text>
				Das Industriezeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL"> 
			<Text>
				Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Ein Kaiser sei niemand untertan als Gott und der Gerechtigkeit."[NEWLINE][TAB][TAB][TAB][TAB]- Friedrich I., Barbarossa[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Das Leben eines Menschen dauert nur kurz, aber für alles, was davor war oder was noch folgen wird, sind wir völlig blind."[NEWLINE][TAB][TAB][TAB][TAB]- Beda[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Die Stimme des Volkes ist die Stimme Gottes."[NEWLINE][TAB][TAB][TAB][TAB]- Alkuin[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MEDIEVAL_STRATEGY"> 
			<Text>
				Das Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN"> 
			<Text>
				Moderne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Das Einzige, was wir zu fürchten haben, ist die Furcht selbst."[NEWLINE][TAB][TAB][TAB][TAB]- Franklin Delano Roosevelt[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Der Tod eines Mannes ist eine Tragödie, aber der Tod von Millionen nur eine Statistik."[NEWLINE][TAB][TAB][TAB][TAB]- Josef Stalin[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Herr Gorbatschow, reißen Sie diese Mauer nieder!"[NEWLINE][TAB][TAB][TAB][TAB]- Ronald Reagan[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_MODERN_STRATEGY"> 
			<Text>
				Die Moderne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_POSTMODERN_STRATEGY"> 
			<Text>
				Das Atomzeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_PUBLISHING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ein Schriftsteller hat mit drei Schwierigkeiten zu kämpfen: etwas zu schreiben, das sich zu veröffentlichen lohnt, ehrliche Menschen zu finden, die es veröffentlichen, und kluge Menschen zu finden, die es lesen."[NEWLINE][TAB][TAB] - Charles Caleb Colton[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE1"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Der, welcher ein Gemeinwesen ordnet und Gesetze darin aufstellt, muss vorweg annehmen, dass alle Menschen schlecht sind und die Bosheit ihres Herzens jedesmal in Ausübung bringen werden, wo sie ungehindert Gelegenheit dazu haben."[NEWLINE][TAB][TAB][TAB][TAB]- Niccolò Machiavelli[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE2"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Unter den Blinden ist der Einäugige König."[NEWLINE][TAB][TAB][TAB][TAB]- Desiderius Erasmus[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_QUOTE3"> 
			<Text>
				[NEWLINE][TAB][TAB][TAB][TAB]"Weißt du nicht, mein Sohn, mit wie wenig Verstand die Welt regiert wird?"[NEWLINE][TAB][TAB][TAB][TAB]- Papst Julius III.[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_RENAISSANCE_STRATEGY"> 
			<Text>
				Die Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_TURNS_FORMAT"> 
			<Text>
				({2_number} {2_number: plural 1?Runde; other?Runden;}) - Spiel begonnen im Zeitalter {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESCAPE_DETAILS"> 
			<Text>
				Mit 3 Fingern TIPPEN, um Bildschirme zu schließen oder das Spielmenü zu öffnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESCAPE_TITLE"> 
			<Text>
				Esc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESC_TO_EXIT"> 
			<Text>
				ESC zum Verlassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESPIONAGE_NOT_STARTED_YET"> 
			<Text>
				Spionage beginnt, wenn jemand die Renaissance erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ESRB_BODY"> 
			<Text>
				Online-Interaktionen wurden nicht durch die ESRB eingestuft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ADJACENT_FRIEND_UNIT_BONUS"> 
			<Text>
				Angrenz. befreund. Einh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AIR_INTERCEPT_WARNING1"> 
			<Text>
				[COLOR_YELLOW]Abfangen durch Jäger oder[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AIR_INTERCEPT_WARNING2"> 
			<Text>
				[COLOR_YELLOW]Flugabwehr steigert Schaden[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_AMPHIBIOUS_ATTACK"> 
			<Text>
				Amphibischer Angriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_CITIES"> 
			<Text>
				Vs. Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_CITIES_PENALTY"> 
			<Text>
				Malus gegen Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_INTO_BONUS"> 
			<Text>
				Angr. auf {1_TerrainType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_IN_FRIEND_LANDS"> 
			<Text>
				Angr. auf befreund. Geb.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_MOD_BONUS"> 
			<Text>
				Angriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ATTACK_OVER_RIVER"> 
			<Text>
				Angriff via Fluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_CITY_STATE"> 
			<Text>
				Stadtstaat-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_DEFENSE_TERRAIN"> 
			<Text>
				Vert. auf {1_TerrainType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_GOLDEN_AGE"> 
			<Text>
				Goldenes Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_RELIGIOUS_BELIEF"> 
			<Text>
				Religiöser Glaubenssatz-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_CLASS"> 
			<Text>
				Vs. {1_UnitType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_DOMAIN"> 
			<Text>
				Vs. Bereich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_FORT_UNITS"> 
			<Text>
				Vs. verschanzte Einh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_BONUS_VS_WOUND_UNITS"> 
			<Text>
				Vs. verwund. Einh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CAPITAL_DEFENSE_BONUS"> 
			<Text>
				Hauptstadt-Verteidigungsbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CAPTURE_CHANCE"> 
			<Text>
				[COLOR_CYAN]Einnahme-Chance bei Versenken: {1_Percent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CITY_SAPPED"> 
			<Text>
				Unterstützt durch Belagerungsturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_CURRENT_STATUS"> 
			<Text>
				Aktueller Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_DEFENSE_BONUS"> 
			<Text>
				Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EMPIRE_UNHAPPY_PENALTY"> 
			<Text>
				Reich [ICON_HAPPINESS_3] unzufrieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EMPIRE_VERY_UNHAPPY_PENALTY"> 
			<Text>
				Reich [ICON_HAPPINESS_4] sehr unzufrieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ENEMY_CITY_BELIEF_BONUS"> 
			<Text>
				Gerechter Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_EXTRA_PERCENT"> 
			<Text>
				Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FIGHT_AT_HOME_BONUS"> 
			<Text>
				In befreund. Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FLANKING_BONUS"> 
			<Text>
				Flankierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FORTIFICATION_BONUS"> 
			<Text>
				Verschanzung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_FRIENDLY_CITY_BELIEF_BONUS"> 
			<Text>
				Verteidiger des Glaubens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GARRISONED_CITY_RANGE_BONUS"> 
			<Text>
				Garnisonen-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GA_NEAR"> 
			<Text>
				Nahe dem Großen Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GG_NEAR"> 
			<Text>
				Nahe dem Großen General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_GG_STACKED"> 
			<Text>
				Verbunden mit Großer General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_HILL_ATTACK_BONUS"> 
			<Text>
				Angr. auf Hügeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_HILL_DEFENSE_BONUS"> 
			<Text>
				Vert. auf Hügeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_IGG"> 
			<Text>
				Ignoriert Großen General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_IMPROVEMENT_NEAR"> 
			<Text>
				Nahe Kampfbonus-Modern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_LOWER_STRENGTH"> 
			<Text>
				Stärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MAJOR_DEFEAT"> 
			<Text>
				BEDEUTENDE NIEDERLAGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MAJOR_VICTORY"> 
			<Text>
				BEDEUTENDER SIEG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MINOR_DEFEAT"> 
			<Text>
				UNBEDEUTENDE NIEDERLAGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MINOR_VICTORY"> 
			<Text>
				UNBEDEUTENDER SIEG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MOVEMENT"> 
			<Text>
				Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_MY_COMBAT_INFO"> 
			<Text>
				MEINE KAMPFINFOS!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_BONUS"> 
			<Text>
				Angr. off. Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_DEF_BONUS"> 
			<Text>
				Vert. off. Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OPEN_TERRAIN_RANGE_BONUS"> 
			<Text>
				Fernk. off. Gel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_OUTSIDE_HOME_BONUS"> 
			<Text>
				Außerh. befr. Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_POLICY_ATTACK_BONUS"> 
			<Text>
				Temp. Angr.-Bonus ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RANGED_ATTACK"> 
			<Text>
				Fernangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RANGED_ATTACK_MODIFIER"> 
			<Text>
				Fernangriff-Modifikator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_REVERSE_GG_NEAR"> 
			<Text>
				In der Nähe von schrecklichem Gegner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_RISKY_ATTACK"> 
			<Text>
				KOSTSPIELIGER ANGRIFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_BONUS"> 
			<Text>
				Angr. unwegs. Gel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_DEF_BONUS"> 
			<Text>
				Vert. unwegs. Gel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_ROUGH_TERRAIN_RANGED_BONUS"> 
			<Text>
				Fernk. unwegs. Gel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_SAFE_ATTACK"> 
			<Text>
				SICHERER ANGRIFF
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_STALEMATE"> 
			<Text>
				PATT-SITUATION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_STRATEGIC_RESOURCE"> 
			<Text>
				Strat.-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_SUPPORT_DMG"> 
			<Text>
				Hilfsschaden: ~{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TERRAIN_MODIFIER"> 
			<Text>
				Geländemodifikator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_THEIR_COMBAT_INFO"> 
			<Text>
				GEGNER-KAMPFINFOS!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TOTAL_DEFEAT"> 
			<Text>
				TOTALE NIEDERLAGE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TOTAL_VICTORY"> 
			<Text>
				ENTSCHEIDENDER SIEG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TRAIT_LOW_TECH_BONUS"> 
			<Text>
				Bonus gegen höhere Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_TRAIT_SMALL_SIZE_BONUS"> 
			<Text>
				Bonus gegen größere Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_STRENGTH"> 
			<Text>
				GESAMTSTÄRKE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_THEIR_APPROXIMATE_DAMAGE"> 
			<Text>
				: zugef. SCHADEN (ca.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_THEIR_STRENGTH"> 
			<Text>
				: IHRE STÄRKE [ICON_STRENGTH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_YOUR_APPROXIMATE_DAMAGE"> 
			<Text>
				Zugef. SCHADEN (ca.) :
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_UNIT_YOUR_STRENGTH"> 
			<Text>
				[ICON_STRENGTH] EURE STÄRKE:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_VISIBLE_AA_UNITS"> 
			<Text>
				[COLOR_WARNING_TEXT]Bekannte feindliche Flugabwehr-Einheiten: {1_Number}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUPANEL_VS_BARBARIANS_BONUS"> 
			<Text>
				Vs. Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_CITYSTATE_FOUND"> 
			<Text>
				Ihr habt {1_AdmiralPoints} Großer-Admiral-Punkte für die Entdeckung eines Stadtstaats verdient. Setzt sie ein, um China zu entdecken, oder um eine "Handelsmission" durchzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_MAJOR_CIV_FOUND"> 
			<Text>
				Ihr habt {1_AdmiralPoints} Großer-Admiral-Punkte für die Entdeckung einer anderen Zivilisation verdient. Setzt sie ein, um China zu entdecken, oder um eine "Handelsmission" durchzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_NATURAL_WONDER_FOUNDFIRST"> 
			<Text>
				Ihr habt {1_AdmiralPoints} Großer-Admiral-Punkte für die Entdeckung eines Naturwunders vor allen anderen Europäern verdient. Setzt sie ein, um China zu entdecken, oder um eine "Handelsmission" durchzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUROPEAN_TITLE"> 
			<Text>
				{@1: gender feminine?Königin; other?König;} {1_PlayerName:textkey} der Zivilisation {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_BUTTON"> 
			<Text>
				VERLASSEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_MOVE_DETAILS"> 
			<Text>
				Mit zweitem Finger tippen, um den Zugmodus zu verlassen, ohne einen Befehl zu erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_MOVE_TITLE"> 
			<Text>
				Zugmodus verlassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXIT_TT"> 
			<Text>
				Zu Windows zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_BROKEN_PROMISE_1"> 
			<Text>
				Euer Versprechen, nicht in unserer Nähe zu expandieren, bestand nur aus leeren Worten. Das wird Konsequenzen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Eure Expansionsbemühungen sind eine Beleidigung für meine Nation. Das wird Konsequenzen nach sich ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_1"> 
			<Text>
				Ich kam nicht umher zu bemerken, dass Ihr Euch in Gebiete ausbreitet, die ich als mein Eigentum betrachte. Vielleicht solltet Ihr dies noch einmal überdenken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_2"> 
			<Text>
				Eure Angewohnheit, jedes Stückchen Land einzunehmen, das Euer Auge erblickt, ist mir nicht entgangen. Ich rate Euch davon ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_3"> 
			<Text>
				Wenn Ihr Euer Reich weiter in Gebiete ausdehnt, die ich als die meinigen betrachte, macht Ihr dadurch nur jegliche Möglichkeit einer Freundschaft zwischen uns zunichte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPANSION_WARNING_4"> 
			<Text>
				Die Ansiedlung Eures Volkes in der Nähe meines Hoheitsgebiets belastet die Beziehungen zwischen unseren Nationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPERIENCE_POPUP"> 
			<Text>
				[COLOR_XP_BLUE]+{1_Num} EP[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORATION_TITLE"> 
			<Text>
				{@1: gender feminine?Kapitänin; other?Kapitän;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ANDERSON"> 
			<Text>
				Benjamin Anderson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BAKER"> 
			<Text>
				Samuel Baker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BARTH"> 
			<Text>
				Heinrich Barth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BRAZZA"> 
			<Text>
				Pierre Savorgnan de Brazza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BURNHAM"> 
			<Text>
				Frederick Burnham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_BURTON"> 
			<Text>
				Richard Francis Burton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CAILLIE"> 
			<Text>
				René Caillié
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CAPELO"> 
			<Text>
				Hermenegildo de Brito Capelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CHAILLU"> 
			<Text>
				Paul Belloni Du Chaillu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_CLAPPERTON"> 
			<Text>
				Hugh Clapperton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_DENHAM"> 
			<Text>
				Dixon Denham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_DUVEYRIER"> 
			<Text>
				Henri Duveyrier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ELTON"> 
			<Text>
				James Elton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_GESSI"> 
			<Text>
				Romolo Gessi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_HOLUB"> 
			<Text>
				Emil Holub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_IVENS"> 
			<Text>
				Roberto Ivens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KINGSLEY"> 
			<Text>
				Mary Kingsley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KIRK"> 
			<Text>
				John Kirk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_KRAPF"> 
			<Text>
				Johann Ludwig Krapf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LANDER"> 
			<Text>
				Richard Lander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LENZ"> 
			<Text>
				Oskar Lenz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LERMAN"> 
			<Text>
				Dragutin Lerman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LIVINGSTON"> 
			<Text>
				David Livingstone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_LUGARD"> 
			<Text>
				Frederick Lugard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_MEYER"> 
			<Text>
				Hans Meyer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_MOHUN"> 
			<Text>
				Richard Mohun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_NACHTIGAL"> 
			<Text>
				Gustav Nachtigal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_PETERS"> 
			<Text>
				Carl Peters
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_POTAGOS"> 
			<Text>
				Panagiotes Potagos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_REBMANN"> 
			<Text>
				Johannes Rebmann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_ROHLFS"> 
			<Text>
				Friedrich Gerhard Rohlfs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SCHWEINFURTH"> 
			<Text>
				Georg Schweinfurth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SELJAN"> 
			<Text>
				Mirko Seljan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SELOUS"> 
			<Text>
				Frederick Courteney Selous
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SERPA_PINTO"> 
			<Text>
				Alexandre de Serpa Pinto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SILVA_PORTO"> 
			<Text>
				António da Silva Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_SPEKE"> 
			<Text>
				John Hanning Speke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_STAIRS"> 
			<Text>
				William Grant Stairs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_STANLEY"> 
			<Text>
				Henry Morton Stanley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_TINNE"> 
			<Text>
				Alexandrine Tinné
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXPLORER_VOGEL"> 
			<Text>
				Eduard Vogel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDED_GAME_DEMO"> 
			<Text>
				VOLLVERSION KAUFEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDED_GAME_YES"> 
			<Text>
				Nur noch ... eine ... Runde ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDS_LAND_TRADE_ROUTE_RANGE"> 
			<Text>
				Vergrößert die Reichweite von Landhandelswegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTENDS_SEA_TRADE_ROUTE_RANGE"> 
			<Text>
				Vergrößert die Reichweite von Seehandelswegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EXTRA_VOTES_FROM_DIPLOMATS"> 
			<Text>
				Ihr erlangt zusätzlich {1_DelegatesPerDiplomat} {1_DelegatesPerDiplomat: plural 1?Abgeordneten; other?Abgeordnete;} im Weltkongress für jeden Spion, den Ihr als [ICON_DIPLOMAT] Diplomaten in der [ICON_CAPITAL] Hauptstadt einer anderen Zivilisation platziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_BUILDINGS"> 
			<Text>
				{1_Num} [ICON_PEACE] von Gebäuden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_POLICIES"> 
			<Text>
				{1_Num} [ICON_PEACE] von Politik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_RELIGION"> 
			<Text>
				{1_Num} [ICON_PEACE] von Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TERRAIN"> 
			<Text>
				{1_Num} [ICON_PEACE] von Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_FAITH] durch Handelswege, die mit dieser Stadt eingerichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_FROM_TRAITS"> 
			<Text>
				{1_Num} [ICON_PEACE] von Eigenschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FAITH_HELP_INFO"> 
			<Text>
				[ICON_PEACE] Glauben wird für die Gründung und Verbesserung von [COLOR_POSITIVE_TEXT]Religionen[ENDCOLOR] auf Reichsebene eingesetzt. Glauben kann auch dafür ausgegeben werden, Missionare, Inquisitoren und Religionsgebäude zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FASTER_EMBARKED_MOVEMENT"> 
			<Text>
				Schnellere Fortbewegung zu Wasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FASTER_MOVEMENT"> 
			<Text>
				Schnellere Fortbewegung auf Geländeart {1_TerrainName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_BELIZE_REEF_TEXT"> 
			<Text>
				Das Belize Barrier Riff ist ein gut 300 Kilometer langer Abschnitt des mesoamerikanischen Riffsystems und beherbergt über 100 Korallen- und 500 Fischarten. Es ist das drittgrößte natürliche Barriereriff der Welt und wurde 1996 zum Weltnaturerbe erklärt. Das Riff ist durch Verschmutzung und unkontrollierten Tourismus sowie durch Fischfang und Schifffahrt gefährdet - im letzten Jahrzehnt wurde ein Rückgang der lebenden Korallen um 48% beobachtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_CHIMBORAZO_TEXT"> 
			<Text>
				Chimborazo ist ein 6,25 km hoher Schichtvulkan (zuletzt im Jahr 550 n. Chr. ausgebrochen) in der Westkordillere der Anden. Bevor das Himalajagebirge entdeckt wurde, hielten die Europäer diesen Berg für den höchsten der Erde. Die Erstbesteigung erfolgte 1880 durch ein englisch-italienisches Team, das von Ecuadorianern angeführt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_MT_TLALOC_TEXT"> 
			<Text>
				Der Tlaloc in Zentralmexiko ist ein über 4 km hoher Berg, auf dessen Gipfel die Azteken ein Heiligtum zur Anbetung ihres Regengottes errichteten. Archäologische Studien zeigen, dass die Verbindung zwischen diesem Schrein und umliegenden Tempeln eine Aufzeichnungsart für wichtige zeremonielle Daten gewesen sein könnten, die mit der Maisaussaat in der Region in Zusammenhang standen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURES_TSOODZIL_TEXT"> 
			<Text>
				Für die Navajo war Tsoodzil, der "türkise Berg", einer der vier heiligen Gipfel, die die Himmelsrichtungen (in diesem Fall Süden) sowie die Grenzen ihrer Heimat in Neu-Mexiko angaben. Der 1,25 km hohe, inaktive Schichtvulkan, der mittlerweile nach Präsident Zachary Taylor benannt wurde, war für die Navajo Heimat des Schwarzen Gottes, des Türkisen Jungen und des Türkisen Mädchens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ATOLL"> 
			<Text>
				Atoll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_BELIZE_REEF"> 
			<Text>
				Belize Barrier Riff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_CHIMBORAZO"> 
			<Text>
				Chimborazo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_CRATER"> 
			<Text>
				Der Barringer-Krater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_EL_DORADO"> 
			<Text>
				El Dorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FALLOUT"> 
			<Text>
				Fallout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FALLOUT_PEDIA"> 
			<Text>
				Fallout ist die Reststrahlung, die nach einer nuklearen Explosion zurückbleibt. Der Fallout "fällt" aus der Luft als Ablagerung radioaktiver Partikel, die extrem gefährlich für Pflanzen und Tiere sind und diese entweder sofort töten oder ihre DNS verändern und so Krebs und andere Krankheiten oder Genmutationen hervorrufen. Je nach Art der nuklearen Explosion kann es dazu kommen, dass das Land für Jahrzehnte, wenn nicht sogar für Jahrhunderte verstrahlt bleibt. Zur Säuberung ist es nötig, alle kontaminierten Bereiche wie Gebäude, Böden und Vegetation zu entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FLOOD_PLAINS"> 
			<Text>
				Schwemmland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FOREST"> 
			<Text>
				Wald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_FOUNTAIN_YOUTH"> 
			<Text>
				Jungbrunnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_GEYSER"> 
			<Text>
				Old Faithful
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_GIBRALTAR"> 
			<Text>
				Felsen von Gibraltar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ICE"> 
			<Text>
				Eis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ICE_PEDIA"> 
			<Text>
				Eis ist unpassierbar, außer für Luft- und U-Boot-Einheiten. Städten bietet es nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_JUNGLE"> 
			<Text>
				Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_KILIMANJARO"> 
			<Text>
				Kilimandscharo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_LAKE_TITICACA"> 
			<Text>
				Titicaca-See
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_LAKE_VICTORIA"> 
			<Text>
				Victoriasee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MARSH"> 
			<Text>
				Sumpf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MESA"> 
			<Text>
				Grand Mesa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_EVEREST"> 
			<Text>
				Mount Everest
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_FUJI"> 
			<Text>
				Fuji-san
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_KAILASH"> 
			<Text>
				Berg Kailash
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_SINAI"> 
			<Text>
				Berg Sinai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_MT_TLALOC"> 
			<Text>
				Tlaloc-Berg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_NATURAL_WONDER"> 
			<Text>
				Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_OASIS"> 
			<Text>
				Oase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_POTOSI"> 
			<Text>
				Cerro de Potosi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_REEF"> 
			<Text>
				Das Great Barrier Reef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_SOLOMONS_MINES"> 
			<Text>
				König Salomons Minen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_SRI_PADA"> 
			<Text>
				Sri Pada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_TSOODZIL"> 
			<Text>
				Tsoodzil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_ULURU"> 
			<Text>
				Uluru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FEATURE_VOLCANO"> 
			<Text>
				Krakatau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FILE_INFO_NOT_FOUND"> 
			<Text>
				Karteninformationen nicht gefunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN"> 
			<Text>
				Wir sind bankrott und verdienen kein Geld mehr! Wir müssen alles tun, um schwarze Zahlen zu schreiben und aus den Schulden rauszukommen! Alle Geldmittel, die uns Diplomatie einbringen könnte, würden uns kurzfristig helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_BUILDING_MAINTENANCE"> 
			<Text>
				Wir sind bankrott und nehmen kein Geld ein! Wir müssen irgendwie aus den Schulden raus! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Gebäudeunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_DIPLOMACY"> 
			<Text>
				Wir sind bankrott und nehmen kein Geld ein! Wir müssen irgendwie aus den Schulden raus! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind diplomatische Vereinbarungen. Wir sollten wenn möglich diese Vereinbarungen erneuern oder neue treffen, durch die wir [ICON_GOLD] Gold einnehmen, statt es zu verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				Wir sind bankrott und nehmen kein Geld ein! Wir müssen irgendwie aus den Schulden raus! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Modernisierungsunterhalt. Wir sollten nicht mehr Modernisierungen bauen, als wir benötigen, und diejenigen zerstören, die uns nicht weiterbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_UNIT_MAINTENANCE"> 
			<Text>
				Wir sind bankrott und nehmen kein Geld ein! Wir müssen irgendwie aus den Schulden raus! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Löst alle Einheiten auf, die nicht wirklich benötigt werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_DOWN_UNIT_SUPPLY"> 
			<Text>
				Wir sind bankrott und nehmen kein Geld ein! Wir müssen irgendwie aus den Schulden raus! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt bzw. Kosten für Einheiten außerhalb unserer Grenzen. Führt diese Einheiten wieder in unser Territorium zurück oder löst sie auf; eine Lösung dieses Finanzproblems ist entscheidend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP"> 
			<Text>
				Wir sind bankrott, verdienen aber immer noch Geld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_BUILDING_MAINTENANCE"> 
			<Text>
				Wir sind bankrott, nehmen aber dennoch Geld ein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Gebäudeunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_DIPLOMACY"> 
			<Text>
				Wir sind bankrott, nehmen aber dennoch Geld ein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind diplomatische Vereinbarungen. Wir sollten wenn möglich diese Vereinbarungen erneuern oder neue treffen, durch die wir [ICON_GOLD] Gold einnehmen, statt es zu verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				Wir sind bankrott, nehmen aber dennoch Geld ein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Modernisierungsunterhalt. Wir sollten nicht mehr Modernisierungen bauen, als wir benötigen, und solche zerstören, die überflüssig sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_UNIT_MAINTENANCE"> 
			<Text>
				Wir sind bankrott, nehmen aber dennoch Geld ein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Löst alle Einheiten auf, die nicht wirklich benötigt werden, damit wir wieder in die schwarzen Zahlen kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_BROKE_AND_GOING_UP_UNIT_SUPPLY"> 
			<Text>
				Wir sind bankrott, nehmen aber dennoch Geld ein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt bzw. Kosten für Einheiten außerhalb unserer Grenzen. Führt diese Einheiten wieder in unser Territorium zurück oder löst sie auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE"> 
			<Text>
				Bei unseren momentanen [ICON_GOLD] Goldausgaben sind wir in ein paar Runden bankrott. Wir müssen uns darauf konzentrieren, die Wirtschaft anzukurbeln und der Schande eines Bankrotts zu entgehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_BUILDING_MAINTENANCE"> 
			<Text>
				Mit unseren momentanen [ICON_GOLD] Goldausgaben werden wir in ein paar Runden bankrott sein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Gebäudeunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_DIPLOMACY"> 
			<Text>
				Mit unseren momentanen [ICON_GOLD] Goldausgaben werden wir in ein paar Runden bankrott sein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind diplomatische Vereinbarungen. Wir sollten wenn möglich diese Vereinbarungen erneuern oder neue treffen, durch die wir [ICON_GOLD] Gold einnehmen, statt es zu verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				Mit unseren momentanen [ICON_GOLD] Goldausgaben werden wir in ein paar Runden bankrott sein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Modernisierungsunterhalt. Wir sollten weniger Modernisierungen bzw. diejenigen zerstören, die überflüssig sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_UNIT_MAINTENANCE"> 
			<Text>
				Mit unseren momentanen [ICON_GOLD] Goldausgaben werden wir in ein paar Runden bankrott sein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Löst alle Einheiten auf, die nicht wirklich benötigt werden, um den Bankrott abzuwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_GOING_BROKE_UNIT_SUPPLY"> 
			<Text>
				Mit unseren momentanen [ICON_GOLD] Goldausgaben werden wir in ein paar Runden bankrott sein! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt bzw. Kosten für Einheiten außerhalb unserer Grenzen. Führt Einheiten wieder in unser Territorium zurück oder löst sie auf, um den Bankrott abzuwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY"> 
			<Text>
				Wir haben Geld, aber wir geben mehr aus, als wir einnehmen. Wir müssen uns darauf konzentrieren, unsere Wirtschaft anzukurbeln und der Schande eines Bankrotts zu entgehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_BUILDING_MAINTENANCE"> 
			<Text>
				Wir haben Geld, geben aber mehr aus, als wir einnehmen! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Gebäudeunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_DIPLOMACY"> 
			<Text>
				Wir haben Geld, geben aber mehr aus, als wir einnehmen! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind diplomatische Vereinbarungen. Ihr solltet solche Vereinbarungen künftig ablehnen oder welche treffen, die uns [ICON_GOLD] Gold einbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				Wir haben Geld, geben aber mehr aus, als wir einnehmen! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Modernisierungsunterhalt. Wir sollten weniger Modernisierungen bzw. diejenigen zerstören, die überflüssig sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_UNIT_MAINTENANCE"> 
			<Text>
				Wir haben Geld, geben aber mehr aus, als wir einnehmen! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Löst alle Einheiten auf, die nicht wirklich benötigt werden, damit wir mehr einnehmen als ausgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_LOSING_MONEY_UNIT_SUPPLY"> 
			<Text>
				Wir haben Geld, geben aber mehr aus, als wir einnehmen! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Führt Einheiten wieder in unsere Grenzen zurück, um unsere Ausgaben zu senken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY"> 
			<Text>
				Wir verdienen Geld!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_BUILDING_MAINTENANCE"> 
			<Text>
				Wir verdienen Geld! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Gebäudeunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_DIPLOMACY"> 
			<Text>
				Wir verdienen Geld! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind diplomatische Vereinbarungen. Ihr solltet solche Vereinbarungen künftig ablehnen oder welche treffen, die uns [ICON_GOLD] Gold einbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_IMPROVEMENT_MAINTENANCE"> 
			<Text>
				Wir verdienen Geld! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Modernisierungsunterhalt. Modernisiert nur solche Geländefelder, die das Wachstum voranbringen, sonst wachsen uns die Kosten über den Kopf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_UNIT_MAINTENANCE"> 
			<Text>
				Wir verdienen Geld! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Löst alle Einheiten auf, die nicht wirklich benötigt werden, damit wir unseren Gewinn steigern können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FINANCESTRATEGY_MAKING_MONEY_UNIT_SUPPLY"> 
			<Text>
				Wir verdienen Geld! Unsere größten Ausgaben momentan (mit Kosten von {1_Num} [ICON_GOLD] Gold pro Runde) sind für Einheiten-Unterhalt. Führt Einheiten wieder in unsere Grenzen zurück, um unsere Ausgaben zu senken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FIND_GAME"> 
			<Text>
				Spiel finden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FIND_SCENARIO"> 
			<Text>
				Szenario finden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_ADV_QUEST"> 
			<Text>
				Was ist der Nebel des Krieges?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Geländefeld vom Nebel des Krieges verdeckt ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_HEADING3_BODY"> 
			<Text>
				Geländefelder, die unter dem Nebel des Krieges liegen, sind Euch völlig unbekannt. Ihr wisst nicht, um welchen Geländetyp es sich handelt, von wem sie besetzt sind oder Ähnliches. Vielleicht sind sie mit Gold gepflastert oder es gibt dort Ninja-Dinosaurier. Am besten lasst Ihr das Gebiet so schnell wie möglich erkunden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_FOG_HEADING3_TITLE"> 
			<Text>
				Nebel des Krieges auf Geländefeld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_HEADING1_BODY"> 
			<Text>
				Die Welt ist groß und man kann nicht immer wissen, was überall vor sich geht. Frühe Zivilisationen hatten keine Ahnung, wie ihre Nachbarn auf der anderen Seite des Berges aussahen - erst, nachdem sie Kundschafter losgeschickt haben. Und ohne Späher hätte niemand herausfinden können, dass der Feind nahe der eigenen Grenzen eine riesige Armee versammelt. In Civilization V ist die Welt so lange vom Nebel des Krieges verdeckt, bis Ihr sie erforscht.[NEWLINE][NEWLINE]Der Nebel des Krieges wird durch die weißen Wolken dargestellt, die am Anfang eines Spiels einen Großteil der Welt bedecken. Wenn Ihr Eure Einheiten fortbewegt, zieht sich der Nebel des Krieges zurück und Ihr erschließt mehr und mehr von der Welt. Sobald ein Geländefeld vom Nebel des Krieges befreit wurde, kehrt dieser nicht mehr zurück. Wenn Ihr aber eine Einheit von einem Geländefeld abzieht, seht Ihr nicht mehr, was dort vor sich geht.[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_HEADING1_TITLE"> 
			<Text>
				Nebel des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_ADV_QUEST"> 
			<Text>
				Was ist indirektes Feuer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_BODY"> 
			<Text>
				Einige Fernwaffen-Einheiten können "indirektes Feuer" einsetzen, was bedeutet, dass sie über Hindernisse wie Wälder oder Hügel, die Fernangriffe normalerweise blockieren, schießen können, solange eine andere Einheit das Ziel "sehen" kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_TITLE"> 
			<Text>
				Indirektes Feuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_ADV_QUEST"> 
			<Text>
				Was blockiert die Sicht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_BODY"> 
			<Text>
				Berge und Naturwunder sind undurchdringbar: Sie gestatten keine Sicht auf das, was hinter ihnen liegt (ausgenommen Flugeinheiten).[NEWLINE]Wälder, Berge und Hügel sind allesamt "blockierendes" Gelände. Einheiten können solche Geländefelder einsehen, aber nichts, was dahinter liegt, außer sie besetzen einen Hügel. Einheiten auf Hügeln können über blockierendes Gelände auf dahinterliegende Geländefelder sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_TITLE"> 
			<Text>
				Sichtblockierendes Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Geländefeld erschlossen wird?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_HEADING3_BODY"> 
			<Text>
				Wenn Ihr ein Geländefeld vom Nebel des Krieges befreit habt, es aber gegenwärtig nicht sehen könnt (weil sich z. B. die Erkundungseinheit wieder wegbewegt hat), ist das Feld leicht verdunkelt. Ihr könnt zwar noch das Gelände sehen, aber keine darauf befindlichen Einheiten. Ihr seht auch keine Modernisierungen, kürzlich erbauten Städte usw. Im Grunde sind Eure Informationen über dieses Feld veraltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_REVEALED_HEADING3_TITLE"> 
			<Text>
				Erschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_ADV_QUEST"> 
			<Text>
				Was ist für einen Spieler sichtbar?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_HEADING2_BODY"> 
			<Text>
				Ihr könnt jederzeit alle Geländefelder innerhalb Eurer Grenzen sehen, sowie alle, die maximal ein Feld von Euren Grenzen entfernt sind. Die meisten Einheiten haben eine Sichtweite von 2 Feldern (ausgenommen sind Felder, die hinter Bergen oder blockierenden Geländefeldern liegen). Einheiten auf Hügeln können über blockierende Felder hinwegsehen. Gewisse Beförderungen erhöhen die Sichtweite einer Einheit um 1 Feld; außerdem haben einige Marineeinheiten in der mittleren und späten Phase des Spiels eine erhöhte Sichtweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_SEEN_HEADING2_TITLE"> 
			<Text>
				Was ist sichtbar?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_ADV_QUEST"> 
			<Text>
				Welche Sichtbarkeitszustände gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_BODY"> 
			<Text>
				Zu den drei Sichtbarkeitszuständen gehören: sichtbar, erschlossen und Nebel des Krieges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_TITLE"> 
			<Text>
				Die drei Sichtbarkeitszustände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_ADV_QUEST"> 
			<Text>
				Was bedeutet es, wenn ein Geländefeld sichtbar ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_BODY"> 
			<Text>
				Wenn ein Geländefeld aktuell in Sichtweite Eures Territoriums oder einer Eurer Einheiten ist, könnt Ihr das Gelände dort sehen, alle Modernisierungen, ob es innerhalb irgendwelcher Grenzen liegt, ob es Teil einer Stadt ist, alle Einheiten, die es besetzen, usw. Mit der nötigen Technologie seht Ihr sogar die dort vorhandenen Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_TITLE"> 
			<Text>
				Sichtbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_CAPITAL"> 
			<Text>
				[NEWLINE][ICON_BULLET][ICON_CAPITAL] Hauptstadtmodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_RELIGION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Religiöser Glaubenssatz-Modifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_UNHAPPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT][ICON_HAPPINESS_4] Unzufriedenheitsmodifikator: {1_Num}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOODMOD_WLTKD"> 
			<Text>
				[NEWLINE][ICON_BULLET]Feiertagsmodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ADV_QUEST"> 
			<Text>
				Welche Auswirkungen hat Nahrung auf das Stadtwachstum?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ASSIGNINGCITIZENS_HEADING3_BODY"> 
			<Text>
				Ihr könnt die Bürger einer Stadt manuell bestimmten Geländefeldern zum Berbeiten zuweisen und beispielsweise verlangen, dass die Stadt ihre Bemühungen auf Wachstum, Produktion oder Gold konzentriert. Im Abschnitt über die Zuteilung der Bürger einer Stadt findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_ASSIGNINGCITIZENS_HEADING3_TITLE"> 
			<Text>
				Bürger manuell einteilen, das Land zu bewirtschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_ADV_QUEST"> 
			<Text>
				Welche Geländefelder liefern am meisten Nahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_HEADING3_BODY"> 
			<Text>
				Zu den Geländefeldern, die viel Nahrung liefern, gehören Oasen, Schwemmland und Grasland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BESTTILES_HEADING3_TITLE"> 
			<Text>
				Beste Nahrungs-Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_ADV_QUEST"> 
			<Text>
				Wie können Bonus-Ressourcen für zusätzliche Nahrung sorgen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_HEADING4_BODY"> 
			<Text>
				Geländefelder mit "Bonus"-Ressourcen liefern sehr viel Nahrung, sobald ein Bautrupp die passende Modernisierung auf der Ressource errichtet. Dazu gehören Bananen, Vieh, Wild, Fische, Schafe und Weizen. In den Abschnitten über Bautrupps und Ressourcen findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BONUS_HEADING4_TITLE"> 
			<Text>
				Bonus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_ADV_QUEST"> 
			<Text>
				Was ist dieser "Stadtwachstumsspeicher" und warum ist er wichtig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_HEADING3_BODY"> 
			<Text>
				Der Stadtwachstumsspeicher enthält die ganze überschüssige Nahrung, die von einer Stadt pro Runde produziert wird. Wenn die Nahrungsmenge eine bestimmte Zahl erreicht, vergrößert sich die Bevölkerung der Stadt (Bürger) um 1; dann wird der Stadtwachstumsspeicher geleert und der Vorgang beginnt erneut. Die Menge der für das Bevölkerungswachstum benötigten Nahrung erhöht sich erheblich, je größer die Stadt wird.[NEWLINE][NEWLINE]Der Stadt-Infokasten in der oberen linken Ecke des Stadt-Bildschirms sagt Euch, wie viele Runden es dauert, bis die Stadt sich vergrößert; der Eintrag 'Nahrung' in diesem Kasten gibt an, wie viel Nahrung die Stadt derzeit pro Runde produziert. Führt Euren Cursor über den Eintrag 'Nahrung', um zu sehen, wie viel Nahrung Ihr genau benötigt, um den Stadtwachstumsspeicher zu füllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUCKET_HEADING3_TITLE"> 
			<Text>
				Der Stadtwachstumsspeicher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_ADV_QUEST"> 
			<Text>
				Wie können Gebäude, Wunder und Sozialpolitiken das Stadtwachstum beeinflussen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_BODY"> 
			<Text>
				Manche Gebäude, Wunder und Sozialpolitiken wirken sich auf die Nahrungsmenge aus, die eine Stadt produziert, oder darauf, wie viel sie in ihrem Speicher benötigt, um zu wachsen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_TITLE"> 
			<Text>
				Gebäude, Wunder und Politiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES"> 
			<Text>
				Nahrung und Stadtwachstum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_ADV_QUEST"> 
			<Text>
				Wie viel Nahrung ist nötig, um eine Stadt wachsen zu lassen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_HEADING2_BODY"> 
			<Text>
				Eine Stadt benötigt 2 Nahrung pro Bürger (eine andere Bezeichnung für "Bevölkerung") pro Runde, um den Hungertod zu vermeiden. Eine Stadt erhält Nahrung (wie auch Produktion und Gold), indem sie ihre Bürger anweist, das Land um die Stadt herum zu "bewirtschaften". Die Stadt kann jedes bis zu drei Felder von der Stadt entfernte Geländefeld bewirtschaften, das innerhalb der Grenzen der Zivilisation liegt, vorausgesetzt, dass es nicht schon von einer anderen Stadt bewirtschaftet wird.[NEWLINE][NEWLINE]Auf sich allein gestellt wird die Stadt so viele Bürger zuweisen, wie sie braucht, um genügend Nahrung zu erhalten. Wenn nicht genug verfügbar ist, wird die Stadt verhungern und Bürger verlieren, bis sie sich wieder selbst versorgen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITIES_HEADING2_TITLE"> 
			<Text>
				Städte und Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_ADV_QUEST"> 
			<Text>
				Wie funktioniert das Stadtwachstum?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_HEADING2_BODY"> 
			<Text>
				In jeder Runde sammeln die Bürger einer Stadt eine bestimmte Menge an Nahrung von dem sie umgebenden Land und aus verschiedenen anderen Quellen wie oben beschrieben. Die Bürger der Stadt haben den ersten Anspruch auf diese Nahrung und verbrauchen 2 Nahrung für jeden Bevölkerungspunkt (also verbraucht eine Stadt mit einer Bevölkerung von 7 jede Runde 14 Nahrung). Die übrige Nahrung endet im sogenannten Stadtwachstumsspeicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_CITYGROWTH_HEADING2_TITLE"> 
			<Text>
				Stadtwachstum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_ADV_QUEST"> 
			<Text>
				Sorgt Schwemmland für viel Nahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_HEADING4_BODY"> 
			<Text>
				Schwemmland liefert ebenfalls jede Menge Nahrung, insbesondere, wenn es mit einem Bauernhof modernisiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FLOODPLAINS_HEADING4_TITLE"> 
			<Text>
				Schwemmland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_FOOD] durch Handelswege, die mit dieser Stadt eingerichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_ADV_QUEST"> 
			<Text>
				Wie bekommt man mehr Nahrung für eine Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_HEADING2_BODY"> 
			<Text>
				Einige Geländefelder erzeugen mehr Nahrung als andere, und Städte mit einem oder mehreren dieser Felder in der Nähe wachsen schneller. Zudem können Bautrupps viele Geländefelder mit Bauernhöfen "modernisieren", um ihre Nahrungserträge zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GETFOOD_HEADING2_TITLE"> 
			<Text>
				Mehr Nahrung erhalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_ADV_QUEST"> 
			<Text>
				Sorgen Grasland- und Dschungel-Geländefelder für viel Nahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_HEADING4_BODY"> 
			<Text>
				Diese Geländefelder liefern auch eine ansehnliche Nahrungsmenge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_GRASSLAND_HEADING4_TITLE"> 
			<Text>
				Grasland und Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HEADING1_BODY"> 
			<Text>
				Eine reichliche Nahrungsversorgung ist der wichtigste Faktor für den Aufstieg der menschlichen Zivilisation. Als die Menschen praktisch jeden wachen Moment mit der Jagd und der Nahrungsbeschaffung für ihre Familien oder ihren Stamm verbrachten, blieb kaum noch Zeit oder Energie für etwas anderes wie etwa die Höhlenmalerei, die Erfindung der Schrift oder die Entdeckung von Ruinen. Mit genügend Nahrung ist fast alles möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HEADING1_TITLE"> 
			<Text>
				Nahrung und Stadtwachstum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_HELP_INFO"> 
			<Text>
				[ICON_FOOD] Die vorhandene Nahrung bestimmt, wie schnell eine Stadt wächst und neue [ICON_CITIZEN] Bürger aufnimmt. Bürger kultivieren das Land und sammeln [ICON_FOOD], [ICON_PRODUCTION] und [ICON_GOLD] für die Stadt. Größere Städte sind fast immer besser!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_ADV_QUEST"> 
			<Text>
				Wie kann man den Nahrungsertrag eines Geländefelds verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_BODY"> 
			<Text>
				Bautrupps können auf den meisten Geländefeldern Bauernhöfe errichten, um die Nahrungserträge zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_TITLE"> 
			<Text>
				Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_ADV_QUEST"> 
			<Text>
				Wie können maritime Stadtstaaten die Nahrungsaufnahme beeinflussen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_HEADING3_BODY"> 
			<Text>
				Wenn Ihr Euch mit einem maritimen Stadtstaat angefreundet habt, wird dieser all Eure Städte mit Nahrung versorgen, wobei Eure Hauptstadt den größten Anteil der Nahrung erhält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_MARITIME_HEADING3_TITLE"> 
			<Text>
				Maritime Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_ADV_QUEST"> 
			<Text>
				Produzieren Oasen viel Nahrung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_HEADING4_BODY"> 
			<Text>
				Oasen liefern Nahrung in großen Mengen, besonders im Vergleich zu der Wüste, in der sie normalerweise zu finden sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_OASIS_HEADING4_TITLE"> 
			<Text>
				Oase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_PROGRESS"> 
			<Text>
				Fortschritt: {1_Num}/{2_Num} [ICON_FOOD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_ADV_QUEST"> 
			<Text>
				Welche Auswirkungen hat die Ausbildung von Siedlern auf den Nahrungsverbrauch einer Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_HEADING2_BODY"> 
			<Text>
				Siedler können nur in Städten der Größe 2 oder größer erzeugt werden. Während der Konstruktion verbrauchen Siedler die Produktion einer Stadt und alle überschüssigen Nahrungsaufnahmen der Stadt. Solange der Siedler in Produktion ist, wird die Stadt nicht wachsen oder seinem Wachstumsspeicher Nahrung hinzufügen. (Beachtet, dass Siedler dem Speicher keine Nahrung entziehen; sie verbrauchen überschüssige Nahrung und verhindern, dass weitere Nahrung dem Speicher hinzugefügt wird.) Im Abschnitt über Siedler findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_SETTLERS_HEADING2_TITLE"> 
			<Text>
				Siedler und Nahrungsproduktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_ADV_QUEST"> 
			<Text>
				Wie wirkt sich Unzufriedenheit auf die Nahrung aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_HEADING3_BODY"> 
			<Text>
				Wenn Eure Zivilisation unzufrieden ist, wird die Stadt weniger Nahrung produzieren. Die Stadt erzeugt dann genügend Nahrung, um ihre Bürger zu ernähren, aber die Menge der produzierten Nahrung sinkt um 75%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_UNHAPPINESS_HEADING3_TITLE"> 
			<Text>
				Stadt-Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_USAGE"> 
			<Text>
				([COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [COLOR_NEGATIVE_TEXT]{2_Num}[ENDCOLOR] verzehrt von [ICON_CITIZEN] Bürgern)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_ADV_QUEST"> 
			<Text>
				Wie wirkt sich der Feiertag auf die Nahrung aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_HEADING3_BODY"> 
			<Text>
				Wenn eine Stadt einen "Feiertag" abhält (siehe Abschnitt über Ressourcen), erhöht sich ihr Überschuss an Nahrung um 25%. (Gibt es keinen Überschuss, so fällt dieser Vorteil flach.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOOD_WELOVEKING_HEADING3_TITLE"> 
			<Text>
				Feiertag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_HANDICAP"> 
			<Text>
				Handicap erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_MAX_CITY_ELIMINATION"> 
			<Text>
				Max. Stadteliminierung erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_MAX_TURNS"> 
			<Text>
				Max. Runden erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_OPTIONS"> 
			<Text>
				Spieloptionen erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_SPEED"> 
			<Text>
				Spielgeschwindigkeit erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORCE_CONTROL_VICTORIES"> 
			<Text>
				Siegbedingungen erzwingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FORMAT_NUMBER"> 
			<Text>
				{1_Number: number #.##}
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		<Replace Tag="TXT_KEY_FORWARD_BUTTON"> 
			<Text>
				Vor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_BARBARIAN_TITLE"> 
			<Text>
				{@1: gender feminine?Königin; other?König;} {1_PlayerName:textkey} von{@2: plural 1? der Zivilisation ; other? ;}{2_CivName:textkey}
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		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SZENARIO-BESCHREIBUNG[NEWLINE]Das Römische Reich, das jetzt in Ost und West aufgeteilt ist, beherrscht seit beinahe einem Jahrtausend die bekannte Welt. Doch jetzt, im 4. Jahrhundert n. Chr. werden die Grenzen des Reiches von barbarischen Anführern überrannt, die ihre eigenen Königreiche errichten, da Rom Schwäche zeigt. Inzwischen braut sich im Nordwesten ein großer Sturm zusammen, denn Attila und seine Hunnen entfesseln eine übermächtige Welle der Plünderung und Eroberung. Wählt Eure Seite, sammelt Euren Mut und kämpft, auf dass Ihr das Schicksal der nächsten tausend Jahre in der Geschichte bestimmt.[NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Der Sieg dreht sich um die Kontrolle der Städte der drei Reiche: das Oströmische Reich, das Weströmische Reich und das sassanidische Persien. Die Reiche erhalten Siegpunkte pro Runde für jede imperiale Stadt unter ihrer Kontrolle (die Sassaniden erhalten 50% mehr). Barbarische Zivilisationen erhalten Siegpunkte für die Einnahme von Städten, die von einem Reich kontrolliert werden. Größere Städte sind mehr Punkte wert. Der Sieg geht an die Zivilisation, die nach 70 Runden die meisten Siegpunkte hat.[NEWLINE]SONDERREGELN[NEWLINE]Einheiten unter der Kontrolle barbarischer Zivilisationen haben keine Unterhaltskosten. Die Römischen Reiche dürfen keine Gebäude verkaufen. Es sind drei getrennte Sozialpolitikbäume im Spiel verfügbar. Einer steht nur dem Ost- und Weströmischen Reich zur Verfügung, einer nur den Sassaniden und einer nur den Barbaren. Der römische Politikbaum funktioniert umgekehrt, man erhält Malusse anstatt Bonusse für jede gewählte Politik.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_ADJECTIVE"> 
			<Text>
				oströmisch|oströmischen|oströmische|oströmischer|oströmisches
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		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_DESC"> 
			<Text>
				Östliches Rom|Östliche Rom|Östlichen Rom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_SHORT_DESC"> 
			<Text>
				Ostrom
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			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_BYZANTIUM_TEXT_1"> 
			<Text>
				Im Jahr 293 n. Chr. errichtete Kaiser Diokletian ein neues Verwaltungssystem für das riesige Römische Reich. Er schuf einen Co-Augustus, indem er Maximian als Aufseher über den östlichen Teil wählte. Nach der Abdankung von Diokletian und Maximian teilte Konstantin I. formal die römischen Besitztümer und 330 n. Chr. gründete er Konstantinopel als "zweites Rom". Dieses Prinzip der zwei Rome war so fest verankert, dass Theodosius I. bei seinem Tod im Jahr 395 die Herrschaft seinen beiden Söhnen übertrug - Arcadius im Osten und Honorius im Westen. Theodosius der Große war der letzte Herrscher des ungeteilten Reiches.[NEWLINE][NEWLINE]Das Oströmische Reich, auch als Byzantinisches Reich bekannt, umfing den südlichen Balkan, Anatolien und Ägypten sowie einen Großteil der Levante. Diesem Reich blieb viel der Aufruhr und der Kriege erspart, die das Weströmische Reich im 3. und 4. Jahrhundert n. Chr. plagten - zu einem großen Teil wegen der fehlenden Nachfolge fähiger Herrscher, einer besser entwickelten städtischen Kultur und größerer finanzieller Ressourcen. Letzteres erlaubte es dem Reich auch, barbarische Eindringlinge mit Tribut zu besänftigen und Söldner in großer Zahl anzuheuern.[NEWLINE][NEWLINE]Die Reichtümer und Fähigkeiten durch intensiven Handel ermöglichten Theodosius eine Erweiterung und Verstärkung der Stadtmauern um Konstantinopel in den ersten Jahrzehnten des 5. Jahrhunderts, was die Stadt praktisch uneinnehmbar machte (die Mauern hielten bis 1204 n. Chr. stand). Der byzantinische Wohlstand ermöglichte es Theodosius außerdem, sein Reich von Attila freizukaufen und ihn auf den Westen umzulenken. Theodosius' Nachfolger Markian weigerte sich, den exorbitant hohen jährlichen Tribut zu zahlen und das Hunnenreich zerfiel bald darauf mit Attilas Tod im Jahr 453. Tatsächlich dienten zahlreiche überlebende Hunnen als Söldner in den darauffolgenden Kriegen des Oströmischen Reiches gegen die Sassaniden und die Araber.[NEWLINE][NEWLINE]Nach dem Tod Attilas genoss das Oströmische Reich eine lange Zeit des Friedens und der inneren Stabilität, während das Weströmische Reich durch Invasionen ins Chaos stürzte. Das Ende Roms im Westen wird normalerweise auf das Jahr 476 n. Chr. datiert, als Odoaker Romulus Augustus absetzte. Der byzantinische Kaiser Zeno heuerte die Ostgoten unter deren König Theoderich an, um den Westen zurückzuerobern. Theoderich führte seine Truppen nach Italien, stürzte Odoaker und errichtete sein eigenes Königreich Italien. Indem Zeno die Ostgoten zur Eroberung Italiens und Roms gedrängt hatte und freundschaftliche Verhältnisse mit Theoderich pflegte, hatte er das Oströmische Reich von einer widerspenstigen Bedrohung befreit und nominell die Herrschaft über das Weströmische Reich erlangt.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				fränkisch|fränkischen|fränkische|fränkischer|fränkisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Fränkisches Reich|Fränkische Reich|Fränkischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Frankenreich
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			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_FRANCE_TEXT_1"> 
			<Text>
				Die Franken waren ein kleiner Zusammenschluss germanischer Stämme, der auf einem Landstrich am rechten Ufer des Niederrheins siedelte, der die Grenze Roms zu Germanien darstellte. Im 3. Jahrhundert n. Chr. überfielen einige Franken römische Gebiete entlang des Flusses, während andere in das Reich auswanderten und sich in Gallien niederließen. Das führte zu einer Aufteilung der Franken in die Rheinfranken (erstere Gruppe) und die Salfranken (letztere).[NEWLINE][NEWLINE]Die Rheinfranken waren vorwiegend ein Hirtenvolk und sie lebten in kleinen Siedlungen und Gehöften am westlichen Rheinufer. Sie ernährten sich durch Fischerei und Jagd und hin und wieder überfielen sie auch römische Stellungen. Davon abgesehen, dass sie recht lästig waren, stellten die Rheinfranken doch die friedlichsten Nachbarn der Römer dar. 310 n. Chr. ließ Kaiser Konstantin bei Köln eine Brücke über den Rhein bauen, um den Handel mit den Rheinfranken zu erleichtern. Diese wiederum erhielten dadurch einen Anstoß, sich gesellschaftlich mit der von den Römern verwalteten Stadt zu vereinen und man verließ sich zunehmend auf sie, wenn es um die Verteidigung des Reiches ging - sie dienten als eine Art Puffer gegen die kriegerischeren Stämme weiter im Osten. Der letzte Häuptling der Rheinfranken, Sigobert der Lahme, bündelte seine Kräfte mit Chlodwig I., der die Franken gegen die Alemannen führte und damit die fränkischen Stämme wiedervereinte.[NEWLINE][NEWLINE]Die Salfranken, die von barbarischen Angriffen aus dem Norden vertrieben worden waren, siedelten in der Zwischenzeit in das römische Gebiet Toxandrien um (der heutige Großraum Antwerpen). Diese "unverschämte" Besiedlung römischen Gebiets führte Kaiser Julian Apostata zum Angriff auf das Gebiet. 358 n. Chr. ergaben sich die Salfranken den römischen Streitkräften und erhielten im Gegenzug die römische Staatsangehörigkeit. Unter Kaiser Honorius' Patronat erweiterten die Salfranken unter Chlodwig ab etwa 420 ihr Herrschaftsgebiet beträchtlich. Die Salfranken erwiesen sich als treue Anhänger Roms. 451 rief Flavius Aëtius seine germanischen Verbündeten zu Hilfe, als die Invasion von Attilas Hunnen zurückgeschlagen werden musste. Die Salfranken kämpften mit den Römern in der Schlacht auf den Katalaunischen Feldern, bei der letztlich die Bedrohung Westeuropas durch die Hunnen beendet wurde. Als Belohnung ließen die Römer weitere Gebietserweiterungen der Salfranken zu. 486 wurde Chlodwig zum absoluten Herrscher eines gemischten römisch-germanischen Königreiches. Er vereinte die Franken und besiegte die Westgoten und Alemannen. Chlodwig wählte Paris als seine Hauptstadt, womit er den Grundstein für die Nation Frankreich legte.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				gotisch|gotischen|gotische|gotischer|gotisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Gotisches Reich|Gotische Reich|Gotischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Gotenreich
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			</Plurality>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_GERMANY_TEXT_1"> 
			<Text>
				Die Goten waren ein osteuropäischer Stamm skandinavischen Ursprungs, deren beide Zweige, Westgoten und Ostgoten, eine wichtige Rolle beim Niedergang des Römischen Reiches spielten. Die West- und die Ostgoten hatten eine gemeinsame Sprache und dieselben Bräuche und Glaubensbilder, doch sie gingen verschiedene Wege und so gründeten beide ihre eigenen mittelalterlichen Königreiche.[NEWLINE][NEWLINE]Die Westgoten siedelten in Dakien, wo sie friedlich mit den Römern zusammenlebten, bis ihr Anführer im Jahr 376 n. Chr. den byzantinischen Kaiser Valens bat, sein Volk südlich der Donau anzusiedeln, damit sie Zuflucht vor den Hunnen hätten. Der Vertrag hielt bis ins Jahr 395, als Alarich I. den Thron der Westgoten bestieg. 408 richteten römische Truppen ein Massaker unter den Familien von etwa 30.000 barbarischen Soldaten an, die Rom als Söldner dienten. Alarich erklärte sofort den Krieg und fiel mit Zustimmung aus Byzanz in Italien ein. Nach zahlreichen militärischen Siegen und drei Belagerungen Roms nahmen Alarichs Westgoten die Stadt im August 410 schließlich ein. Rom wurde geplündert und Alarich errichtete ein westgotisches Königreich in Italien. Im Laufe des folgenden Jahrhunderts erweiterten die Westgoten ihre Grenzen stetig, bis sie schließlich über Südgallien und ganz Iberien herrschten. Die Westgoten, deren Hauptstadt Toulouse war, vertrieben die Vandalen aus Iberien, verloren aber Italien. 507 unterlagen die Westgoten in der Schlacht von Vouillé den Franken unter Chlodwig deutlich und mussten Gallien abgeben. Das war der Beginn ihres langsamen, aber stetigen Verfalls. Der letzte König der Westgoten, Roderich, wurde bei dem großen Angriff der Umayyaden 711 getötet, der gleichzeitig den Beginn der muslimischen Eroberung Iberiens war.[NEWLINE][NEWLINE]Die Geschichte der Ostgoten ist etwas weniger verschlungen. Nach der Wanderung Richtung Süden errichteten sie ein großes, aber dünn besiedeltes Königreich zwischen Donau und Dnepr. Es war ein Reich mehrerer Stämme unter der Herrschaft des gotischen Adels und es schloss die Sarmaten, Gepiden, Daker sowie kleinere keltische und slavische Stämme ein. Der Aufstieg der Hunnen überwältigte das polyglotte Königreich und die Ostgoten nahmen die hunnische Herrschaft an und schlossen sich mit ihnen zusammen. Die Ostgoten gehörten zu den besten Vasallen Attilas, die in Europa kämpften, wie in der Schlacht auf den Katalaunischen Feldern im Jahr 451 n. Chr. Doch in Aufruhr wegen Attilas Tod vergaben die Ostgoten 454 unter Thiudimir die Macht von Attilas Erben in der Schlacht am Nedao. In diesem Jahr wurde außerdem Theoderich der Große geboren. 471 wurde er König der Ostgoten und nicht einmal zwanzig Jahre später herrschte Theoderich über ganz Italien und einen Großteil des Balkans. Doch die Schwäche der ostgotischen Herrschaft zeigte sich schon bald nach seinem Tod. Die Byzantiner gingen in die Offensive und zwangen den ostgotischen König Totila zur Aufgabe Roms. 553 in der Schlacht am Mons Lactarius wurden die letzten Unterstützer Totilas getötet, gefangen genommen oder hingerichtet. Die übrigen Ostgoten zogen sich zurück und siedelten sich in Österreich wieder an und verschwanden aus der Geschichte.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_ADJECTIVE"> 
			<Text>
				sassanidisch|sassanidischen|sassanidische|sassanidischer|sassanidisches
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_DESC"> 
			<Text>
				Sassanidisches Reich|Sassanidische Reich|Sassanidischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_SHORT_DESC"> 
			<Text>
				Sassanidenreich
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				neuter:vowel
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			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_PERSIA_TEXT_1"> 
			<Text>
				Die Sassaniden herrschten als letztes vor-islamisches persisches Reich von 224 bis 651 n. Chr. Ihr Reich wurde von Ardaschir I. gegründet und erstreckte sich zu seiner Blütezeit über die Fläche der heutigen Staaten Irak, Iran, Afghanistan und Syrien sowie den Kaukasus, Teile von Arabien und Pakistan, den Persischen Golf und Gebiete in der Türkei. In seinem ersten goldenen Zeitalter unter Bahram V. (421 - 438 n. Chr.) und dessen direkten Nachfolgern stand das Sassanidenreich, was Macht und Einfluss betrifft, sogar Rom und Byzanz in nichts nach. Es fiel schließlich einer Reihe arabischer Invasionen zum Opfer, im Zuge derer der letzte Herrscher Yazdegerd III. gestürzt wurde.[NEWLINE][NEWLINE]Der Untergang des Partherreichs und der Aufstieg des Sassanidenreichs sind von Mythen und widersprüchlichen historischen Quellen begleitet. Die Herrschaft der Sassaniden scheint ihren Ursprung in Istakhr, der Hauptstadt der Provinz Persis, genommen zu haben - Ardaschir, der wohl aus einer Priesterfamilie stammte, war dort Gouverneur. Als die Herrschaft der Parther zusammenbrach, ließ der skrupellose Ardaschir seine Rivalen, inklusive seiner Brüder, ermorden, erklärte sich zum Shahanshah (König der Könige) und schlug Rebellionen in benachbarten Provinzen nieder. Sein Sohn Schapur I. führte die Expansion fort und überrannte mit seinen Armeen Armenien, Baktrien und große Teile des aufstrebenden Kuschana-Reichs. Selbst gegen Rom führte er mehrere Feldzüge.[NEWLINE][NEWLINE]In der Zeit von Schapurs Tod bis zu Bahram V. wuchs das Reich kontinuierlich in östlicher und südlicher Richtung. Im Westen wurde die sassanidische Expansion durch eine Reihe ergebnisloser Kriege mit Ostrom aufgehalten. Bahram V. bevorzugte ein friedlicheres Vorgehen und leitete ein goldenes Zeitalter der Literatur, Musik und der Jagd ein. Im Jahrhundert nach seinem Tod waren seine Erben jedoch gezwungen, die Herrschaft gegen barbarische Stämme, Invasionen aus Byzanz und Arabien sowie Aufstände in den Provinzen zu verteidigen.[NEWLINE][NEWLINE]Zu einem zweiten goldenen Zeitalter der Sassaniden kam es unter Kavadh I. (488 - 531 n. Chr.). Die ständigen Kriege mit Byzanz leerten jedoch zusehends die Staatskassen und schwächten die Autorität der Sassaniden in den westlichen Provinzen. Trotzdem gelang es den sassanidischen Armeen, Jerusalem (614 n. Chr.), Alexandria (619 n. Chr.) und die restlichen Teile Ägyptens (621 n. Chr.) zu erobern. Die plötzlichen Gebietsgewinne überforderten jedoch das Militär und die mit hohen Steuern belastete Bevölkerung wurde unruhig, während religiöser Eifer die Muslime im Süden erfasste. Im Jahr 651 n. Chr. - nur drei Jahrzehnte später - war das Sassanidenreich Geschichte und wurde vom Abbasiden-Kalifat abgelöst.
			</Text>
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			<Text>
				weströmisch|weströmischen|weströmische|weströmischer|weströmisches
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_DESC"> 
			<Text>
				Westliches Rom|Westliche Rom|Westlichen Rom
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_SHORT_DESC"> 
			<Text>
				Westrom
			</Text>
			<Plurality>
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			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_ROME_TEXT_1"> 
			<Text>
				Nach Jahrzehnten der Grenzkriege und Wirtschaftskrisen schuf Kaiser Diokletian im Jahr 293 n. Chr. ein neues Verwaltungssystem für das Römische Reich. Er setzte mit Maximian einen Nebenkaiser ein, der über die Gebiete im Westen herrschen sollte. Nachdem Diokletian und Maximian abgedankt hatten, gründete Konstantin der Große im Jahr 330 n. Chr. Konstantinopel als "zweites Rom". Theodosius I. war der letzte Kaiser, der über ein ungeteiltes Reich herrschte. Nach seinem Tod im Jahr 395 n. Chr. vererbte er die kaiserliche Herrschaft an seine beiden Söhne, Arcadius im Osten und Honorius im Westen.[NEWLINE][NEWLINE]Im Vergleich mit dem Reich im Osten war Westrom weniger bevölkerungsreich, kulturell und politisch zersplittert, wirtschaftlich aufgrund hoher Steuern für die Grenzkriege angeschlagen und ständig im Visier von Barbaren. 402 n. Chr. wurde die Verwaltungshauptstadt nach Ravenna verlegt, Rom blieb jedoch weiterhin das wirtschaftliche und kulturelle Zentrum. Bis zum 4. Jahrhundert war der Großteil des Militärs im nördlichen Gallien und entlang des Rheins stationiert, doch es mussten immer mehr militärische Ressourcen verlegt werden, um Italien zu sichern, was in den Provinzen Gallien, Britannien, Nordafrika und Germanien zu weiteren Aufständen und Bürgerkriegen führte.[NEWLINE][NEWLINE]Der auf Honorius' Herrschaftszeit folgende Kreislauf aus Usurpatoren und mittelmäßigen Herrschern führte dazu, dass die zentrale Macht Schaden nahm und Rom immer mehr die Kontrolle über seine Provinzen verlor. Römische Institutionen in Teilen Iberiens und Galliens brachen zusammen, als wandernde Barbarenstämme wie die Goten und Vandalen dort neue Klientelkönigtümer errichteten. Mit den Eroberungszügen der Vandalen in Nordafrika verlor das Römische Reich endgültig die Kontrolle über den westlichen Mittelmeerraum, was den Verlust weiterer Handelsmärkte beschleunigte und zudem überlebenswichtige Getreidelieferungen nach Rom verhinderte. In der Zwischenzeit vereinten sich die Hunnen 444 n. Chr. unter Attila, der sich umgehend daran machte, Westrom anzugreifen und dort bis zu seinem Tod im Jahr 453 n. Chr. Verwüstung anrichtete.[NEWLINE][NEWLINE]In den darauf folgenden 20 Jahren litt Rom unter einer Reihe von Bürgerkriegen, die ihren Höhepunkt fanden, als der römische General Odoaker, der germanischer Abstammung war, im Jahr 476 n. Chr. den letzten weströmischen Kaiser Romulus Augustulus absetzte. Zeno, der Kaiser Ostroms, erkannte Odoakers "Königreich von Italien" zwar offiziell an, unterstützte aber bereits 489 n. Chr. eine Invasion durch die Ostgoten. Deren Anführer, Theoderich, führte seine Streitkräfte im März des Jahres 493 n. Chr. nach Rom und tötete Odoaker bei einem gemeinsamen Essen. Damit war der Untergang Westroms endgültig besiegelt. Trotz einiger Rückeroberungen durch Byzanz im 6. Jahrhundert sollte das Römische Reich im Westen nie mehr zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				vandalisch|vandalischen|vandalische|vandalischer|vandalisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_DESC"> 
			<Text>
				Vandalisches Königreich|Vandalische Königreich|Vandalischen Königreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_SHORT_DESC"> 
			<Text>
				Vandalenreich
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			<Plurality>
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			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_CIV_SONGHAI_TEXT_1"> 
			<Text>
				Die Vandalen waren ein ostgermanischer Stamm, der ursprünglich aus Skandinavien kam. Sie überquerten im 2. Jahrhundert v. Chr. das Baltische Meer und landeten im heutigen Polen. Bis 406 n. Chr. waren die Vandalen bis an den Rhein vorgedrungen, doch beim Versuch, ihn zu überqueren, trafen sie auf heftigen Widerstand der Franken, die sich in den romanisierten Regionen Galliens niedergelassen hatten. Die Vandalen konnten die fränkische Armee entscheidend schlagen und begaben sich anschließend auf Raubzüge nach Süden. Nachdem sie immer wieder fränkische und römische Städte geplündert hatten, erreichten und überquerten sie 409 n. Chr. die Pyrenäen und marschierten in Iberien ein.[NEWLINE][NEWLINE]Unter Druck der dort ansässigen Westgoten führte Geiserich die Vandalen 429 n. Chr. über die Straße von Gibraltar nach Nordafrika und gründete dort 435 ein Vandalenreich, nachdem er durch einen Friedensvertrag mit Rom die Kontrolle über die Provinz Numidien erhalten hatte. Geiserich brach den Frieden bereits vier Jahre später und eroberte Karthago mitsamt den großen Werften und unzähligen Schiffen der Stadt. Im Laufe des nächsten Jahrzehnts konnten die Vandalen, neben Piraterie und unzähligen Raubzügen gegen Rom und Byzanz, Sardinien, Sizilien, Korsika und die balearischen Inseln überrennen.[NEWLINE][NEWLINE]Mit dem Tod Attilas glaubte der römische Kaiser, die Angriffe der Vandalen beenden zu können, und versuchte, die verloren gegangenen Gebiete durch eine Heirat seiner Tochter mit dem Sohn Geiserichs zurückzuerlangen. Durch eine Reihe unübersichtlicher Ereignisse und großes Misstrauen endeten seine Bestrebungen 455 n. Chr., mit der Landung einer Vandalenarmee in Italien und der Eroberung Roms.[NEWLINE][NEWLINE]Die Plünderung Roms sollte sich als Höhepunkt der Macht der Vandalen herausstellen. Nach dem Tod Geiserichs 477 n. Chr. führten religiöse Spannungen, Aufstände in ehemaligen römischen Provinzen und fehlender Handel zu einem langsamen Niedergang. In einem letzten, kostspieligen Krieg konnte der oströmische General Belisarius die Armeen der Vandalen vernichtend schlagen, ihren General Tzazo töten und den Großteil ihrer Städte erobern. 534 n. Chr. übergab Gelimer, der letzte Vandalenkönig, Karthago an die römischen Eroberer und beendete damit endgültig die Herrschaft der Vandalen.
			</Text>
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_DESC"> 
			<Text>
				Verteidigt Rom gegen den Angriff der barbarischen Stämme oder versucht, diese selbst zu besiegen und ein neues Königreich zu gründen!
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		<Replace Tag="TXT_KEY_FOR_SCENARIO_HUN_FIRST_CITY_CAPTURE"> 
			<Text>
				Nach der Eroberung Eurer ersten Stadt kann Eure Armee aus Überresten zwei Rammböcke für Euch herstellen! Auf dass Ihr weiter erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_LIVED"> 
			<Text>
				370 - 410 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_NAME"> 
			<Text>
				Alarich I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_SUBTITLE"> 
			<Text>
				König der Westgoten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ALARIC_TEXT_1"> 
			<Text>
				Durch die nahende Bedrohung der Hunnen stellten sich die Westgoten als Hilfstruppen in den Dienst von Byzanz, um im Gegenzug das Recht zu erhalten, in römischen Gebieten siedeln zu dürfen. Alarich trat den Legionen bereits als junger Mann bei. 394 n. Chr. führte er eine Streitmacht der Goten an, die den Römern helfen sollte, den Rebellen Arbogast zu besiegen. Ein Jahr später wurde er zum Anführer der Westgoten gewählt.[NEWLINE][NEWLINE]In ebendiesem Jahr verstarb Theodosius, der Kaiser von Byzanz, der zugleich auch Alarichs Schutzherr gewesen war. Trotz seiner Verdienste für das Imperium und seiner Stellung als König der Westgoten wurde Alarich bei der folgenden Ämtervergabe ignoriert und gemieden. So entschloss sich Alarich schon kurz nach dem Tod von Theodosius zu einem Angriff auf Ostrom. Er verwüstete Griechenland und erreichte die Mauern Konstantinopels im Jahr 397 n. Chr., woraufhin der Kaiser Alarich den Titel eines Magister Militum (Heermeister) verlieh, der über eine eigenständige militärische Befehlsgewalt verfügte.[NEWLINE][NEWLINE]407 n. Chr. führte Alarich, als Konflikte zwischen den beiden Reichshälften in einem Bürgerkrieg zu enden drohten, eine Armee der Westgoten über die Julischen Alpen bis in die Außenbezirke Roms. Eine Hungersnot zwang den römischen Senat schließlich zu Verhandlungen. Alarich blieb mit seinen Truppen in der Region und ließ die Stadt erneut belagern, als der Senat den Vertrag gebrochen hatte. Nach der Belagerung und einer weiteren Übereinkunft mit dem Senat, im Zuge derer Alarich 409 n. Chr. in Rom einen Marionettenkaiser einsetzte, marschierten die Westgoten nach Norden.[NEWLINE][NEWLINE]Doch schon bald musste Alarich zurückkehren, um seinen Marionettenherrscher zu stürzen und sich selbst in Italien als König auszurufen. Im August des Jahres 410 stießen die Westgoten über die Porta Alaria in die Stadt vor. Bei den Einwohnern Roms ließ Alarich daraufhin erstaunliche Milde walten. Christliche Kirchen wurden nicht geplündert und den Tausenden Heiden und Christen, die darin Schutz gesucht hatten, wurde dieser gewährt. Alarich marschierte in südlicher Richtung weiter nach Kalabrien und bereitete eine Invasion Afrikas vor, um dort verloren gegangene römische Provinzen zurückzuerobern. Doch dann starb er überraschend, wahrscheinlich durch hohes Fieber, im Hafen von Cosenza.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_ASKIA"> 
			<Text>
				Geiserich
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_AUGUSTUS"> 
			<Text>
				Honorius
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_LIVED"> 
			<Text>
				421 - 438 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_NAME"> 
			<Text>
				Bahram V.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_SUBTITLE"> 
			<Text>
				König der Sassaniden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BAHRAM_TEXT_1"> 
			<Text>
				Bahram war der 14. Sassanidenkönig (421 - 438 n. Chr.) und bestieg den Thron nach dem plötzlichen Tod (oder der Ermordung) seines Vaters Yazdegerd I. Eine der ersten Amtshandlungen Bahrams als König war die systematische Verfolgung von Christen in seinem weitläufigen Reich, was prompt zu einem Krieg mit Ostrom führte. Nach ergebnislosen Schlachten und Manövern unterzeichneten die Perser und Römer 422 einen Friedensvertrag, der eine Rückkehr zur vorherigen Situation bedeutete. Doch schon 428 n. Chr. annektierte Bahram Armenien gegen den Protest des dort ansässigen christlichen Patriarchen Isaak und belastete damit erneut das Verhältnis zwischen Byzanz und den Sassaniden.[NEWLINE][NEWLINE]Ungeachtet einiger Überfälle und kleinerer Gefechte hielt der Frieden mit Ostrom einige Jahre, was Bahram die Möglichkeit gab, sich erfreulicheren Dingen zu widmen und ein neues goldenes Zeitalter der Perser einzuleiten. Er sollte schon bald als Verkörperung königlichen Reichtums dienen und amüsierte sich beim Jagen, bei Hoffesten und sexuellen Abenteuern. Durch seine Förderung entstanden einige der größten musikalischen und literarischen Werke der Sassanidenkultur, wie das Karnamag-i Pabagan. Sportarten wie Polo wurden zu einem königlichen Freizeitvergnügen. Seine Abenteuer im Krieg, bei der Jagd und in der Liebe wurden geradezu legendär und selbst in modernen Texten wie den berühmten Rubaiyats von Omar Khayyam (Quartett 17) noch thematisiert.[NEWLINE][NEWLINE]Die letzte Phase von Bahrams Herrschaft ist vom Konflikt mit den Hunnen geprägt. Die Hephthaliten-Horden der Hunnen verwüsteten von Nordosten aus große Teile des nördlichen Irans. Sie fielen in Chorasan ein und konnten bis zur Stadt Ray vorrücken. Da der Krieg Bahram unvorbereitet traf, war er gezwungen, ein Friedensangebot zu machen und sich den Angreifern zu unterwerfen, was die Hunnen akzeptierten. Doch insgeheim ließ er eine große Armee aufstellen, fiel nachts in die Provinz Tabaristan ein und massakrierte dort die nichts ahnenden Hunnen in ihrem Lager. Die Frau ihres Anführers wurde gefangen genommen und die überlebenden Hunnen bis zum Fluss Oxus verfolgt und getötet. Bahram war schwer krank geworden, doch einer seiner Generäle drang auf einem Plünderzug bis tief ins Heimatland der Hunnen im Norden vor und beendete so die Bedrohung, die diese für die Sassaniden dargestellt hatten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Alarich I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_LIVED"> 
			<Text>
				392 - 448 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_NAME"> 
			<Text>
				Chlodio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_SUBTITLE"> 
			<Text>
				König der Salfranken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_CHLODIO_TEXT_1"> 
			<Text>
				Chlodio war von 414 n. Chr. bis zu seinem Tod Stammesführer und König der Salfranken und gilt bei einigen Historikern als Gründer des fränkischen Königsgeschlechts der Merowinger. Von seiner Festung in Dispargum aus herrschte Chlodio über die Umgebung der heute in den Niederlanden liegenden Gemeinde Thérouanne und entschloss sich, sein Volk wegzuführen, als die Bedrohung durch wandernde germanische Stämme aus dem Osten, die von den vorrückenden Hunnen vertrieben worden waren, immer größer wurde.[NEWLINE][NEWLINE]428 übertrat er die römischen Grenzen des von den Salfranken beherrschten Gebiets, besiegte eine römische Armee bei Cambrai und ließ sich mit seiner Familie und seinen Gefolgsleuten im nördlichen Gallien nieder. 431 n. Chr. erweiterte er sein Herrschaftsgebiet nach Süden bis zum Fluss Somme und bereits ein Jahr darauf hatten die Salfranken ein quasi autonomes Königreich im römischen Reich gegründet, das die Hauptstadt Tornacum (Tournai) hatte.[NEWLINE][NEWLINE]Die Expansion der Salier sollte erst 448 enden, als Chlodio von einer römisch-gallischen Streitmacht unter der Führung von Flavius Aëtius besiegt wurde. Im darauf folgenden Friedensvertrag wurde der Herrschaftsanspruch von Chlodios Familie über die Region bestätigt, und die Salfranken gelobten im Gegenzug, die Römer auf ewig zu unterstützen. Einige Jahre darauf gelang es den Salfranken unter Chlodios Sohn Childerich, gemeinsam mit Aëtius den Vormarsch der Hunnen in Europa aufzuhalten. Sein Enkel Chlodwig I. sollte später, nach Siegen gegen die Alemannen (496) und die Westgoten (507) die fränkischen Stämme vereinen und das Königreich der Franken gründen, das ganz Gallien umfasste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_DARIUS"> 
			<Text>
				Bahram V.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_LIVED"> 
			<Text>
				389 - 477 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_NAME"> 
			<Text>
				Geiserich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_SUBTITLE"> 
			<Text>
				König der Vandalen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_GENSERIC_TEXT_1"> 
			<Text>
				Geiserich wurde um 389 n. Chr. geboren und übernahm die Königsherrschaft über die Vandalen nach dem Tod seines Halbbruders Gunderich im Jahr 428 n. Chr. Da sie durch die Westgoten unter Druck gerieten, fasste Geiserich schnell den Entschluss, sein Volk von Iberien aus an die weniger stark besiedelten Küstengebiete Nordafrikas zu führen. Nach dem Bau einer Flotte bei der Straße von Gibraltar überquerten 429 n. Chr. etwa 80.000 Krieger, Frauen und Kinder das Meer in Richtung der römischen Provinz Africa.[NEWLINE][NEWLINE]Die Vandalen konnten die Konflikte zwischen den römischen Garnisonen in Nordafrika für sich nutzen und diese schnell bezwingen. In nur wenigen Monaten hatten sie die heutigen Gebiete von Marokko und Algerien erobert, und Kaiser Valentinian III. war gezwungen, einen Friedensvertrag zu unterzeichnen, in dem er Geiserichs Herrschaft anerkannte. Dieser wollte jedoch mehr und brach 439 n. Chr. den Frieden mit einer Invasion der Gebiete um das römische Karthago. Die Stadt wurde von dem Angriff völlig überrascht und fiel zusammen mit der riesigen dort stationierten Flotte in die Hände der Vandalen. Mit der Flotte, die etwa so groß war wie die Seestreitkräfte West- und Ostroms zusammen, überfielen die Vandalen römische Handelswege und Küstengebiete und konnten die Inseln im westlichen Mittelmeerraum erobern, darunter auch Sizilien.[NEWLINE][NEWLINE]Als nun unumstrittener Herrscher über ein riesiges Königreich konzentrierte sich Geiserich auf die Entwicklung eines Gesetzeskodex und die Sicherung von Handelswegen nach und durch Ostrom. So kam es zu einer Vereinbarung mit Valentinian, die Tochter des Kaisers mit Geiserichs Sohn zu verheiraten, doch 455 n. Chr. wurde Valentinian III. ermordet. Im Glauben, dies würde den Vertrag ungültig machen, landete Geiserich in Italien, fegte die wenigen Truppen hinweg, die sich ihm entgegenstellten, und fiel in Rom ein. Papst Leo I. beschwor ihn, die Stadt nicht zu zerstören, und Geiserich zog sich zurück ... ließ aber zuvor seine Leute die Stadt plündern.[NEWLINE][NEWLINE]468 n. Chr. wurde er zum Ziel der letzten gemeinsamen Kampagne beider römischen Kaiserreiche. Völlig überraschend gelang es Geiserich, die weitaus größere byzantinische Flotte vor Cap Bon zu schlagen. Nach dieser Niederlage der Römer konnte Geiserich Griechenland erobern, aber die Vandalen wurden mit schweren Verlusten zurückgetrieben. Geiserich verhandelte 474 n. Chr. einen Frieden mit Byzanz und starb drei Jahre darauf friedlich in seinem Palast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_LIVED"> 
			<Text>
				384 - 423 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_NAME"> 
			<Text>
				Honorius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_SUBTITLE"> 
			<Text>
				Kaiser Westroms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_HONORIUS_TEXT_1"> 
			<Text>
				Honorius (384 - 423 n. Chr.) war der jüngere Sohn des römischen Kaisers Theodosius I. Als Theodosius 395 starb, teilte er das Reich zwischen seinem Sohn Arcadius im Osten und dem, zu diesem Zeitpunkt achtjährigen, Honorius im Westen auf. Honorius' Herrschaft war chaotisch, auch wenn die Unterstützung des fähigen Generals Stilicho, ursprünglich sein Vormund und später sein Schwiegervater, etwas Stabilität brachte. Die Herrschaftszeit von Honorius gilt heute als Beginn des Untergangs von Westrom, das innerhalb eines Jahrhunderts vollständig zusammenbrechen sollte.[NEWLINE][NEWLINE]Zur Herrschaftszeit von Honorius war das Reich ständigen Barbarenangriffen und Aufständen ausgesetzt, in Gallien, Iberien, Nordafrika und Italien selbst. Die erste Krise war ein zwei Jahre andauernder Aufstand in der Provinz Africa, der letztlich von Stilicho niedergeschlagen werden konnte. Schon kurz darauf folgte die Invasion der Westgoten in Italien unter deren König Alarich I. Stilicho kehrte zurück und rief die Legionen Britanniens zusammen, mit denen er die Westgoten 406 n. Chr. besiegen konnte. Noch im selben Jahr überquerte eine riesige Anzahl Ostgoten, Alanen und Vandalen den zugefrorenen Rhein in Richtung Gallien. Als Reaktion darauf mussten die römischen Legionen Britannien bis 410 n. Chr. fast vollständig verlassen, um den Rhein gegen weitere Invasionen zu schützen. In der Zwischenzeit war Honorius vor der Ankunft der Westgoten aus Rom geflohen, die 410 die Stadt plünderten und sich anschließend zurückzogen.[NEWLINE][NEWLINE]In den letzten Jahren seiner Herrschaft war Honorius gezwungen, römische Gebiete an unterschiedliche Barbarenstämme abzutreten. Ein Vertrag aus dem Jahr 418 n. Chr. erlaubte den Westgoten, ein Königreich im Südwesten Galliens zu errichten, von wo aus sie sich in die römischen Gebiete Iberiens ausbreiteten. Ein fränkisches Klientelkönigtum entstand im Norden Galliens, das offiziell zwar zum Herrschaftsgebiet Honorius' gehörte, faktisch jedoch vom Salfranken Chlodio regiert wurde. Bei Honorius' Tod waren große Teile des Weströmischen Reichs in der Hand von Barbaren, was die Grundlage für die Gründung der späteren mittelalterlichen Reiche von England, Frankreich und Spanien bildete. Den Kern des Imperiums konnte Honorius jedoch intakt halten. Er starb im August des Jahres 423 n. Chr. an einem Ödem, ohne einen Erben zu hinterlassen. Im darauf folgenden Jahr ernannte der oströmische Kaiser Theodosius II. seinen Cousin Valentinian III. als neuen Kaiser des Reichs im Westen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Chlodio
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN"> 
			<Text>
				Barbarischer Eifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_CONSCRIPTION"> 
			<Text>
				Barbarenrekrutierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_CONSCRIPTION_DESC"> 
			<Text>
				Barbarenrekrutierung - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_CONSCRIPTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarenrekrutierung[ENDCOLOR][NEWLINE]-10% [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_FINISHER"> 
			<Text>
				Barbaren-Zweigabschluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_FINISHER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbaren-Zweigabschluss[ENDCOLOR][NEWLINE]Wandelt alle zukünftige [ICON_CULTURE] Kultur mit einer Rate von 3 zu 1 in [ICON_GOLD] Gold um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BARBARIAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarischer Eifer[ENDCOLOR][NEWLINE]Vorteile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN"> 
			<Text>
				Barbarischer Eifer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN_CAP"> 
			<Text>
				BARBARISCH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_BARBARIAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barbarischer Eifer[ENDCOLOR] verleiht den Außenseitern Hoffnung, dass sie Teile des römischen Ruhms im Kampf für sich beanspruchen können.[NEWLINE][NEWLINE]Die Barbaren-Königreiche haben einen Bonus von +20 [ICON_HAPPINESS_1] Zufriedenheit. Erhaltet 15 [ICON_CULTURE] Kultur als Beute für jeden Punkt [ICON_CULTURE] Kultur, den die eroberte Stadt erzeugt. Sie müssen keinen Einheiten-Unterhalt bezahlen.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Barbaren-Zweig wird jegliche zukünftige [ICON_CULTURE] Kultur mit einer Rate von 3 zu 1 in [ICON_GOLD] Gold umgewandelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr dürft keine anderen Politik-Zweige im Szenario 'Der Fall Roms' übernehmen.[/ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN"> 
			<Text>
				Römischer Verfall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_CAP"> 
			<Text>
				RÖMISCH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_DESC"> 
			<Text>
				Römischer Verfall - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_ROMAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Römischer Verfall[ENDCOLOR] spiegelt den untergehenden Ruhm des römischen Imperiums und die zunehmende Auflösung seiner Gesellschaft wider.[NEWLINE][NEWLINE]Die Römischen Reiche starten mit der Politik Römisches Erbe, die Folgendes bewirkt: +1 [ICON_HAPPINESS_1] Zufriedenheit in jeder eigenen Stadt, die mit der [ICON_CAPITAL] Hauptstadt [ICON_CONNECTED] verbunden ist, und -5% [ICON_HAPPINESS_4] Unzufriedenheit von [ICON_CITIZEN] Bürgern in nicht besetzten Städten.[NEWLINE][NEWLINE]Wenn ein Barbarenfeind Eure Stadt erobert, erhaltet Ihr 20 [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID"> 
			<Text>
				Erbe der Sassaniden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID_CAP"> 
			<Text>
				SASSANIDISCH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_BRANCH_SASSANID_HELP"> 
			<Text>
				Das [COLOR_POSITIVE_TEXT]Erbe der Sassaniden[ENDCOLOR] ist Ausdruck der anhaltenden Stärke Persiens. Die Sassaniden beginnen mit einer großen Anfangsarmee, wenigen Barbarenfeinden und dem Wunsch, den jahrhundertelangen Konflikt mit Rom zu beenden.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Sassaniden-Zweig wird jegliche zukünftige [ICON_CULTURE] Kultur mit einer Rate von 3 zu 1 in [ICON_GOLD] Gold umgewandelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE"> 
			<Text>
				Dunkles Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE_DESC"> 
			<Text>
				Dunkles Zeitalter - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DARK_AGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Dunkles Zeitalter[ENDCOLOR][NEWLINE]-20 [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT"> 
			<Text>
				Münzentwertung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT_DESC"> 
			<Text>
				Imperiales Patronat - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DEBASEMENT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Münzentwertung[ENDCOLOR][NEWLINE]+10% Einheiten-Unterhaltskosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY"> 
			<Text>
				Armee der Bestimmung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY_DESC"> 
			<Text>
				Armee der Bestimmung - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_DESTINYS_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Armee der Bestimmung[ENDCOLOR][NEWLINE]+50% [ICON_STRENGTH] Kampfstärke für Militäreinheiten, wenn sich in einem benachbarten Geländefeld eine weitere Militäreinheit befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI"> 
			<Text>
				Überdruss des Volks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI_DESC"> 
			<Text>
				Überdruss des Volks - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ENNUI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Überdruss des Volks[ENDCOLOR][NEWLINE]-1 [ICON_HAPPINESS_1] Zufriedenheit von jeder Luxusressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME"> 
			<Text>
				Milch und Honig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME_DESC"> 
			<Text>
				Milch und Honig - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_KINGDOM_COME_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Milch und Honig[ENDCOLOR][NEWLINE]+2 [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion, [ICON_GOLD] Gold und [ICON_CULTURE] Kultur pro Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM"> 
			<Text>
				Merkantilismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM_DESC"> 
			<Text>
				Merkantilismus - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_MERCANTILISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Merkantilismus[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold pro Stadt. Große Persönlichkeiten erscheinen 25% schneller.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION"> 
			<Text>
				Einheimischen-Bezwingung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION_DESC"> 
			<Text>
				Einheimischen-Bezwingung - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NATIVE_COERCION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Einheimischen-Bezwingung[ENDCOLOR][NEWLINE]Gerichtsgebäude werden 150% schneller gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT"> 
			<Text>
				Vernachlässigte Infrastruktur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT_DESC"> 
			<Text>
				Vernachlässigte Infrastruktur - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_NEGLECT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Vernachlässigte Infrastruktur[ENDCOLOR][NEWLINE][ICON_GOLD] 50% weniger Gold durch Stadtverbindungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE"> 
			<Text>
				Pahlavi-Literatur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE_DESC"> 
			<Text>
				Pahlavi-Literatur - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_PAHLAVI_LITERATURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pahlavi-Literatur[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Kultur pro Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ROMAN"> 
			<Text>
				Römischer Verfall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_ROMAN_TEXT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Römischer Verfall[ENDCOLOR][NEWLINE]Jede eigene Stadt, die von feindlichen Barbaren erobert wird, erzeugt +20 [ICON_CULTURE] Kultur für Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE"> 
			<Text>
				Heiliges Feuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE_DESC"> 
			<Text>
				Heiliges Feuer - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SACRED_FIRE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Heiliges Feuer[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Zufriedenheit pro Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID"> 
			<Text>
				Erbe der Sassaniden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_FINISHER"> 
			<Text>
				Sassaniden-Zweigabschluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_FINISHER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sassaniden-Zweigabschluss[ENDCOLOR][NEWLINE]Wandelt alle zukünftige [ICON_CULTURE] Kultur in [ICON_GOLD] Gold zu einem Kurs von 3 zu 1 um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SASSANID_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Erbe der Sassaniden[ENDCOLOR][NEWLINE]Vorteile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM"> 
			<Text>
				Aufstieg der Leibeigenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM_DESC"> 
			<Text>
				Aufstieg der Leibeigenschaft - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SERFDOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aufstieg der Leibeigenschaft[ENDCOLOR][NEWLINE]Städte mit Mauern erleiden -2 [ICON_PRODUCTION] Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA"> 
			<Text>
				Schahname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA_DESC"> 
			<Text>
				Schahname - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SHAHNAMA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Schahname[ENDCOLOR][NEWLINE]Startet ein[ICON_GOLDEN_AGE] Goldenes Zeitalter und ein Großer Ingenieur erscheint außerhalb der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD"> 
			<Text>
				Seidenstraße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD_DESC"> 
			<Text>
				Seidenstraße - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_SILK_ROAD_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Seidenstraße[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold für jeden Handelsposten. [ICON_GOLDEN_AGE] Goldene Zeitalter dauern 50% länger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY"> 
			<Text>
				Stehendes Heer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY_DESC"> 
			<Text>
				Stehendes Heer - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_STANDING_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Stehendes Heer[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Produktion pro Kaserne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM"> 
			<Text>
				Stammesblütezeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM_DESC"> 
			<Text>
				Stammesblütezeit - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_TRIBAL_BLOOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Stammesblütezeit[ENDCOLOR][NEWLINE]+5 [ICON_PRODUCTION] Produktion in jeder Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER"> 
			<Text>
				Usurpator-General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER_DESC"> 
			<Text>
				Usurpator-General - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_USURPER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Usurpator-General[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Kultur für jede Kaserne und eine feindliche Armee erscheint außerhalb einer Eurer Städte (Ausnahme: Hauptstädte).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS"> 
			<Text>
				Bereitwillige Rekruten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS_DESC"> 
			<Text>
				Bereitwillige Rekruten - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILLING_RECRUITS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Bereitwillige Rekruten[ENDCOLOR][NEWLINE]+50% [ICON_PRODUCTION] Produktion bei der Ausbildung von Kampfeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS"> 
			<Text>
				Listige Veteranen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS_DESC"> 
			<Text>
				Listige Veteranen - Zivilopädie-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_POLICY_WILY_VETERANS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Listige Veteranen[ENDCOLOR][NEWLINE]Militäreinheiten erhalten 100% mehr Erfahrung im Kampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_DESTINYS_ARMY"> 
			<Text>
				Armee der Bestimmung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_DESTINYS_ARMY_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Kampfstärke neben einer freundlichen gesinnten Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HEAL_ON_PILLAGE"> 
			<Text>
				Gesundes Plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HEAL_ON_PILLAGE_HELP"> 
			<Text>
				Diese Einheit [COLOR_POSITIVE_TEXT]wird vollständig geheilt[ENDCOLOR], wenn sie eine feindliche Modernisierung plündert, die keine Straße ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_MEDIC_GENERAL"> 
			<Text>
				Verbesserter Sanitäter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_MEDIC_GENERAL_HELP"> 
			<Text>
				Diese Einheit und alle anderen auf angrenzenden Geländefeldern [COLOR_POSITIVE_TEXT]heilen 30 zusätzliche TP[ENDCOLOR] pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_SPEED"> 
			<Text>
				Attilas Sporen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_PROMOTION_HUN_SPEED_HELP"> 
			<Text>
				2 zusätzliche Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_ROMAN_CITY_CAPTURE_CULTURE"> 
			<Text>
				An barbarische Zivilisationen verlorene Städte der letzten Runde: {1_NUM}[NEWLINE]Malus: {2_NUM} [ICON_CULTURE] Kultur[NEWLINE][NEWLINE]Jede Stadt, die Ihr an die Barbaren verliert, bringt Eure Gesellschaft dem Untergang näher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_ROMAN_TITLE"> 
			<Text>
				{@1: gender feminine?Kaiserin; other?Kaiser;} {1_PlayerName:textkey} von{@2: plural 1? der Zivilisation ; other? ;}{2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_SASSANID_TITLE"> 
			<Text>
				{@1: gender feminine?Königin; other?König;} {1_PlayerName:textkey} von{@2: plural 1? der Zivilisation ; other? ;}{2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TITLE"> 
			<Text>
				Der Fall Roms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TP_GOLD_FROM_CULTURE"> 
			<Text>
				{1_Num} durch die Abschluss-Politik, wodurch jeweils 3 [ICON_CULTURE] Kultur in 1 [ICON_GOLD] Gold umwandelt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_CELTS"> 
			<Text>
				Kampfbonus (+50%) gegen eine Zivilisation mit mehr Städten. Wälder in freundlichem Territorium gelten als Straßen. Einheiten zu Wasser haben +1 [ICON_MOVES] Fortbewegung und bezahlen 1 Fortbewegungspunkt von Meer auf Land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_CELTS_SHORT"> 
			<Text>
				Bemalte Rebellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_SCOURGE_OF_GOD"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung für alle Kampfeinheiten an Land. Beginnt mit Attila, der Geißel Gottes. 2 Rammböcke nach der Einnahme der ersten Stadt. +2 [ICON_PRODUCTION] Produktion pro Weide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TRAIT_SCOURGE_OF_GOD_SHORT"> 
			<Text>
				Geißel Gottes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_TURNS_REMAINING"> 
			<Text>
				Verbl. Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_UNIT_CELT_PICTISH_WARRIOR_STRATEGY"> 
			<Text>
				Der Piktenkrieger ist die Spezialeinheit der Kelten. Er ist ideal für frühe Vorstöße und kann in einer Runde die Ländereien des Gegners verwüsten, plündern und sich bewegen. Piktenkrieger kämpfen aufgrund ihrer Waffenbrüder-Beförderung am besten in Gruppen, was ihnen einen Bonus von 50% auf Flankenangriffe gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_UNIT_HELP_CELT_PICTISH_WARRIOR"> 
			<Text>
				Nur die Kelten können diese Einheit bauen. Sie erhält außerhalb von freundlich gesinntem Territorium einen Kampfbonus und kann feindliche Modernisierungen ohne zusätzliche Fortbewegungskosten plündern. Sie erhält zudem einen Bonus von 50% auf Flankenangriffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Einnahme von Reichsstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOR_SCENARIO_VP_TECH"> 
			<Text>
				Kontrolle über Reichsstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FOUND_NATURAL_WONDER"> 
			<Text>
				Entdeckt: {@1_Name}![NEWLINE][NEWLINE][ICON_HAPPINESS_1] [COLOR_POSITIVE_TEXT]Zufriedenheit[ENDCOLOR] gesteigert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE"> 
			<Text>
				FREI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREEDOM_TITLE"> 
			<Text>
				{@1: gender feminine?Präsidentin; other?Präsident;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_HAPP_PER_CITY"> 
			<Text>
				Kostenlose [ICON_HAPPINESS_1] pro Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_POLICIES_LABEL"> 
			<Text>
				Freie Politiken: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_PROMOTION_FROM_TECH"> 
			<Text>
				Ermöglicht allen erlaubten Einheiten die Beförderung [COLOR_POSITIVE_TEXT]{@1_PromotionName}[ENDCOLOR][NEWLINE][NEWLINE]({@2_PromotionHelp})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FREE_TENETS_LABEL"> 
			<Text>
				Kostenlose Grundsätze: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRESH_WATER"> 
			<Text>
				{2_YieldType:textkey} von der Modernisierung {1_ImprovementName:textkey} um {3_Num} erhöht bei Geländefeldern mit Zugang zu Süßwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRIENDS"> 
			<Text>
				Freunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FRIENDS_CSTATE_TT"> 
			<Text>
				Ihr seid mit {1_CityStateName:textkey} [COLOR_POSITIVE_TEXT]befreundet[ENDCOLOR]. Um Verbündete zu werden, müsst Ihr mehr [ICON_INFLUENCE] Einfluss haben als jeder andere Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_FULLSCREEN_ONLY"> 
			<Text>
				Nur Vollbild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_EPIC"> 
			<Text>
				Episch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_EPIC_HELP"> 
			<Text>
				Produktion, Forschung usw. dauern spürbar länger als beim Spielen mit Standardtempo. Das Spiel dauert dadurch zwar länger, ist aber trotzdem ausgewogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_MARATHON"> 
			<Text>
				Marathon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_MARATHON_HELP"> 
			<Text>
				Diese extrem langsame Spielgeschwindigkeit ermöglicht in jeder Ära nahezu so viele Runden wie insgesamt in einem normalen Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_QUICK"> 
			<Text>
				Schnell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_QUICK_HELP"> 
			<Text>
				Die Anzahl der benötigten Runden zum Abschließen bestimmter Aufgaben ist verkürzt. Gut für Spieler, die nicht so gerne warten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESPEED_STANDARD_HELP"> 
			<Text>
				Das Standard-Spieltempo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAMESTART_COUNTDOWN_FORMAT"> 
			<Text>
				Spiel beginnt in: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_ADVANCED_SETUP"> 
			<Text>
				Erweitertes Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_1"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_10"> 
			<Text>
				Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_11"> 
			<Text>
				Nebel des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_12"> 
			<Text>
				Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_13"> 
			<Text>
				Gold und Ökonomie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_14"> 
			<Text>
				Berater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_15"> 
			<Text>
				Spezialisten/Gr. Persönlichk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_16"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_17"> 
			<Text>
				Einheitenfortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_18"> 
			<Text>
				Luftkampfregeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_19"> 
			<Text>
				Ruinen und Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_2"> 
			<Text>
				Kampfregeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_20"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_21"> 
			<Text>
				Sieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_22"> 
			<Text>
				Spionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_23"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_24"> 
			<Text>
				Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_25"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_3"> 
			<Text>
				Gelände und Geländearten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_4"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_5"> 
			<Text>
				Modernisierungen bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_6"> 
			<Text>
				Nahrung und Stadtwachstum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_7"> 
			<Text>
				Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_8"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_CONCEPT_SECTION_9"> 
			<Text>
				Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_IN_PROGRESS"> 
			<Text>
				Laufendes Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_LOADING"> 
			<Text>
				Lädt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_NAME"> 
			<Text>
				Spielname:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTIONS"> 
			<Text>
				SPIELOPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ALWAYS_WAR"> 
			<Text>
				Immer Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ALWAYS_WAR_HELP"> 
			<Text>
				Die Spieler sind von Anfang an miteinander im Krieg und können keinen Frieden schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_COMPLETE_KILLS"> 
			<Text>
				Komplette Vernichtung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_COMPLETE_KILLS_HELP"> 
			<Text>
				Um aus dem Spiel auszuscheiden, müssen alle Städte und Einheiten eines Spielers zerstört sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DISABLE_START_BIAS"> 
			<Text>
				Keine Startvorgaben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DISABLE_START_BIAS_HELP"> 
			<Text>
				Deaktiviert die Positionierung von Zivilisationen aufgrund bestimmter Kartenbedingungen. Der Start ist vollkommen zufällig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DYNAMIC_TURNS"> 
			<Text>
				Hybrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_DYNAMIC_TURNS_HELP"> 
			<Text>
				Die Spieler wechseln sich basierend auf ihrem Kriegsstatus ab.[NEWLINE]Im Krieg befindliche Spieler kommen nacheinander an die Reihe.[NEWLINE]Nicht im Krieg befindliche Spieler machen ihre Züge gleichzeitig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED"> 
			<Text>
				Rundenzeit aktiv
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED_HELP"> 
			<Text>
				Runden enden automatisch, wenn die Zeit abläuft.[NEWLINE]0 = Das Spiel passt die Rundenzeit automatisch an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_LOCK_MODS"> 
			<Text>
				Mods sperren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_LOCK_MODS_HELP"> 
			<Text>
				Das Spiel kann nicht geladen werden, solange Mods aktiviert sind. Nützlich bei Spielen gegeneinander.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED"> 
			<Text>
				Zufallsgenerator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED_HELP"> 
			<Text>
				Jedes Mal, wenn das Spiel geladen wird, wird der Anfangswert für den Zufallsgenerator neu generiert. Wenn Ihr also nach dem Laden angegriffen werdet, kann der Kampf ein anderes Resultat ergeben als beim ersten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_BARBARIANS"> 
			<Text>
				Keine Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_BARBARIANS_HELP"> 
			<Text>
				Barbaren und ihre Lager erscheinen nicht auf der Karte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE"> 
			<Text>
				Ständiger Krieg oder Frieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE_HELP"> 
			<Text>
				Die Spieler können den Kriegs- oder Friedenszustand, der zu Spielbeginn herrscht, zu keinem Zeitpunkt während des Spiels ändern. Nützlich für Mods z. B. vor dem Hintergrund des Zweiten Weltkriegs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CITY_RAZING"> 
			<Text>
				Keine Stadtvernichtung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CITY_RAZING_HELP"> 
			<Text>
				Spieler dürfen Städte nach der Eroberung nicht niederbrennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI"> 
			<Text>
				Kulturübersicht-UI ausschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI_HELP"> 
			<Text>
				Deaktiviert den Kulturübersicht-Bildschirm. Dies beeinflusst nur die Benutzeroberfläche, grundlegende Spielmechaniken werden nicht verändert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_ESPIONAGE"> 
			<Text>
				Keine Spionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP"> 
			<Text>
				Deaktiviert das Spionagesystem. Es werden keine Spione bewilligt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_GOODY_HUTS"> 
			<Text>
				Keine Alten Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_GOODY_HUTS_HELP"> 
			<Text>
				Alte Ruinen tauchen nicht auf der Karte auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_HAPPINESS"> 
			<Text>
				Zufriedenheit ausschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_HAPPINESS_HELP"> 
			<Text>
				Keine Malusse oder Vorteile durch Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_LEAGUES"> 
			<Text>
				Weltkongress ausschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_LEAGUES_HELP"> 
			<Text>
				Deaktiviert das Weltkongress-System. Es gibt keine Vorschläge oder Sitzungen und ein Diplomatiesieg ist nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_POLICIES"> 
			<Text>
				Politiken ausschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_POLICIES_HELP"> 
			<Text>
				Deaktiviert das Politiksystem. Im Spiel werden keine Politiken gewährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_RELIGION"> 
			<Text>
				Religion deaktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_RELIGION_HELP"> 
			<Text>
				Deaktiviert das Religionssystem. Kein Glauben wird verdient. Pantheons und Religionen können nicht gegründet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_SCIENCE"> 
			<Text>
				Forschung ausschalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_SCIENCE_HELP"> 
			<Text>
				Deaktiviert das Forschungssystem. Zivilisationen bleiben auf der Technologiestufe des Spielbeginns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_TUTORIAL"> 
			<Text>
				Tutorial-Popups deaktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_NO_TUTORIAL_HELP"> 
			<Text>
				Deaktiviert die Tutorial-Popups für die Dauer des Spiels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE"> 
			<Text>
				Einzelstadt-Wettkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE_HELP"> 
			<Text>
				Menschliche Spieler dürfen zu jeder Zeit nur eine Stadt bauen oder besitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PERMANENT_ALLIANCES"> 
			<Text>
				Allianzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PERMANENT_ALLIANCES_HELP"> 
			<Text>
				Spieler können für die Dauer des gesamten Spiels mit anderen Spielern Allianzen schließen und so einen gemeinsamen Sieg erringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PITBOSS"> 
			<Text>
				PitBoss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PITBOSS_HELP"> 
			<Text>
				Die Spieler (mit Ausnahme des Hosts) können das Spiel betreten/verlassen, wann sie möchten. Sie erhalten Benachrichtigungen, wenn sie an der Reihe sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_POLICY_SAVING"> 
			<Text>
				Ermöglicht das Speichern von Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_POLICY_SAVING_HELP"> 
			<Text>
				Spieler können die Wahl einer Sozialpolitik auf später verschieben, anstatt sich sofort zu entscheiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PROMOTION_SAVING"> 
			<Text>
				Ermöglicht das Speichern von Beförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_PROMOTION_SAVING_HELP"> 
			<Text>
				Spieler können die Wahl einer Beförderung auf später verschieben, anstatt sich sofort zu entscheiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_COMBAT"> 
			<Text>
				Schneller Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_COMBAT_HELP"> 
			<Text>
				Es werden keine Kampfanimationen abgespielt, wenn Einheiten angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_MOVEMENT"> 
			<Text>
				Schnellfortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_QUICK_MOVEMENT_HELP"> 
			<Text>
				Animationen bei Einheitenfortbewegung werden nicht abgespielt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RAGING_BARBARIANS"> 
			<Text>
				Wütende Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RAGING_BARBARIANS_HELP"> 
			<Text>
				Die Häufigkeit, mit der Barbaren auftauchen, ist deutlich erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES"> 
			<Text>
				Zufällige Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES_HELP"> 
			<Text>
				Jedes KI-Staatsoberhaupt erhält eine zufällige Persönlichkeit und verhält sich dementsprechend anders als normal. So wird das Spiel unberechenbarer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SEQUENTIAL_TURNS"> 
			<Text>
				Der Reihe nach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SEQUENTIAL_TURNS_HELP"> 
			<Text>
				Die Spieler ziehen nacheinander.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS"> 
			<Text>
				Gleichzeitig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS_HELP"> 
			<Text>
				Die Spieler ziehen gleichzeitig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SELECTION_SCREEN"> 
			<Text>
				SPIEL-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SETUP_RANDOMIZE"> 
			<Text>
				Zufall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_SPEED"> 
			<Text>
				Spieltempo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GAME_WON"> 
			<Text>
				{1} hat den Sieg in der Kategorie {2} erzielt!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GANDHI_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Das indische Volk schreit laut auf, wenn Sie dessen Gebiete erobern. Bitte entzweien Sie uns nicht durch dieses rücksichtslose Verhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GANDHI_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Indien fürchtet sich nicht vor Ihren Soldaten. Ein Angriff wäre ein schrecklicher Fehler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GA_PROGRESS"> 
			<Text>
				Fortschritt Großer Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERAL_INFORMATION"> 
			<Text>
				Allgemeine Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_BAD_1"> 
			<Text>
				Das habe ich befürchtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_GOOD_1"> 
			<Text>
				Ich hoffe nur, dass es dabei bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_BETRAYED_1"> 
			<Text>
				Das Vertrauen anderer auszunutzen ist verabscheuungswürdig. Jeder wird von Eurem Verrat erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_1"> 
			<Text>
				Wenn Ihr unbedingt kämpfen wollt ... Ich werde sicher nicht aufgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_2"> 
			<Text>
				Der Krieg gegen Euch wird mir Vergnügen bereiten. Seht zu, dass Ihr mir einen ordentlichen Kampf liefert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_3"> 
			<Text>
				Das wird ein Spaß. Ich freue mich über jede Gelegenheit, jemanden wie Euch zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_EXCITED_4"> 
			<Text>
				So sei es. Ein Mahlstrom des Todes soll uns beide umhüllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_1"> 
			<Text>
				Wie töricht. Ihr habt einen schrecklichen Fehler begangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_2"> 
			<Text>
				Ihr seid erbärmlich. Ich könnte so tun, als würde mich das überraschen, aber das wäre gelogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_3"> 
			<Text>
				Ihr seid eine unzivilisierte Bestie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_4"> 
			<Text>
				Ihr wärt selbst mit der Herrschaft über das erbärmlichste Königreich überfordert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_HOSTILE_5"> 
			<Text>
				Euer Ende ist gekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_MILITARY_PROMISE_BROKEN_1"> 
			<Text>
				Ihr habt Euer Wort gebrochen. Täuscht Euch nicht - die Welt wird von Eurem Verrat erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_1"> 
			<Text>
				Eure Taten erfüllen mich mit Trauer ... Für jemanden wie Euch gibt es bestimmt einen besonders grausamen Ort in der Hölle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_2"> 
			<Text>
				Ihr greift uns auf so schändliche Weise an? Eure Arroganz kennt keine Grenzen. Ich hoffe, dass Euch eines Tages die gerechte Strafe widerfährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_3"> 
			<Text>
				Es ist nicht notwendig, für den Sieg die Schwäche des Anderen auszunutzen. Ihr wisst doch sicher, dass es einen besseren Weg gibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_SAD_4"> 
			<Text>
				Wie konntet Ihr so etwas tun? Hinfort mit Euch, niederträchtige Kreatur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_EXCITED_1"> 
			<Text>
				Haha. Nun, ich werde Eure Entscheidung nicht infrage stellen, aber ich denke, dass Ihr einen großen Fehler begangen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_1"> 
			<Text>
				Glaubt Ihr wirklich, dass Ihr mich besiegen könnt? Töricht. Nun gut. Ihr habt es so gewollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_2"> 
			<Text>
				Eure Armeen dürfen gerne kommen und sich an der Zerstörung erfreuen, die ihnen widerfahren wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_3"> 
			<Text>
				Mich anzugreifen war ein Fehler. Ihr werdet bald sehen, warum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_4"> 
			<Text>
				Mir den Krieg zu erklären, war eine folgenschwere Fehlentscheidung Eurerseits. Da nun alles gesagt ist, werde ich nicht zögern, Euch diese Entscheidung bereuen zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_5"> 
			<Text>
				Ich werde Euch für diesen törichten Fehler ohne zu zögern bestrafen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_6"> 
			<Text>
				Gut. Dann soll es so sein. Das gibt mir endlich die ausgezeichnete Gelegenheit, Euch ein für alle Mal auszulöschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE_7"> 
			<Text>
				Wie jämmerlich töricht. Ich werde Euch gnadenlos zerquetschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_EXCITED_1"> 
			<Text>
				Auch wenn dies nicht der ideale Zeitpunkt für einen Krieg zwischen uns beiden ist, werde ich die Gelegenheit ergreifen, um Euch von Eurem hohen Ross zu stoßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_1"> 
			<Text>
				Vielleicht werde ich Eurer Boshaftigkeit unterliegen, aber ich werde kämpfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_2"> 
			<Text>
				Unter den gegebenen Umständen wird Euer Untergang mir meinen Sieg nur versüßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_3"> 
			<Text>
				Vernichtet mich, wenn Ihr könnt. Aber ich verspreche Euch, ich werde es Euch nicht leicht machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_4"> 
			<Text>
				So sei es. Meine Armeen werden Eure boshaften Truppen bis zum Tod bekämpfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE_5"> 
			<Text>
				Ihr werdet für alle Zeiten als Schurke verachtet werden, der Jagd auf die Schwachen macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_BOOT_KISSING_1"> 
			<Text>
				Ihr seid zweifellos ein weises und mächtiges Staatsoberhaupt. Ich bitte Euch, seid ebenso gnädig gegenüber den Schwachen - solchen wie mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_BOOT_KISSING_2"> 
			<Text>
				Oh großer Anführer, ich hoffe, dass Ihr noch lange als Beispiel für Stärke und Tapferkeit geringer Anführer, wie ich es einer bin, dienen werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CAUGHT_YOUR_SPY_FRIENDLY_1"> 
			<Text>
				Ich bin gewillt, über Euren Diebstahl eines meiner technologischen Geheimnisse hinwegzusehen, wenn Ihr mir feierlich versprecht, dass das nicht wieder geschehen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CAUGHT_YOUR_SPY_HOSTILE_1"> 
			<Text>
				Wie konnte einer Eurer dreckigen Agenten eines unserer grundlegenden technologischen Geheimnisse stehlen? Vielleicht sind das die letzten Worte, die wir in Frieden miteinander sprechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_AUTOCRACY_1"> 
			<Text>
				Eure Botschaft der Stärke durch überlegene Macht ist bei Eurem Volk angekommen. Müssen wir Euren gefürchteten totalitären Staat nachmachen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_FREEDOM_1"> 
			<Text>
				Das Volk meiner Nation wurde durch Eure bürgerliche Botschaft von Freiheit und Gleichheit verdorben. Sie scheinen zu glauben, sie hätten das Recht, öffentlich zu demonstrieren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_ORDER_1"> 
			<Text>
				Durch Eure ideologischen Pläne fürchten wir eine Revolution der Ordnung in unserem Land. Werden diese Arbeiterstreiks niemals enden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_AUTOCRACY_1"> 
			<Text>
				Euer ruheloses Volk braucht eine starke Führung. Schreibt gemeinsam mit uns Geschichte, statt untätig mit den Händen im Schoß herumzusitzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_FREEDOM_1"> 
			<Text>
				Eure Bürger verlangen Menschenrechte. Reißt die Mauer der Unterdrückung nieder und schließt Euch dem Streben nach Freiheit und Fortschritt an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_ORDER_1"> 
			<Text>
				Die unterdrückten Arbeiter Eures Landes sind unzufrieden. Ob es Euch gefällt oder nicht, die Geschichte ist auf unserer Seite. Wir werden Euch begraben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COMPLIMENT_1"> 
			<Text>
				Ich wollte Euch nur mitteilen, dass ich unsere Freundschaft sehr zu schätzen weiß und hoffe, dass sie lange bestehen bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CONFRONT_YOU_KILLED_MY_SPY_1"> 
			<Text>
				Hallo. Seid Ihr wegen dieses kleinen Spionage-Zwischenfalls hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COOP_WAR_SOON_1"> 
			<Text>
				Das ist ein verlockendes Angebot. Ich nehme es an. Aber mein Reich ist noch nicht ganz bereit, also gewährt mir noch 10 Runden. Ich werde mich wieder bei Euch melden, wenn ich so weit bin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_COOP_WAR_YES_1"> 
			<Text>
				Das klingt nach einem weisen Schachzug. Lasst uns in die Schlacht ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CULTURE_BOMBED_1"> 
			<Text>
				Wie könnt Ihr es wagen? Wisset, dass es Konsequenzen haben wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_CULTURE_BOMBED_2"> 
			<Text>
				Falls Ihr versucht, einen Krieg anzuzetteln, macht Ihr Eure Sache sehr gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLARATION_ABANDON_CITY_STATE_1"> 
			<Text>
				{1_MinorCivName:textkey} wird nicht mehr von der Zivilisation {2_MajorCivName:textkey} beschützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLARATION_PROTECT_CITY_STATE_1"> 
			<Text>
				{1_MinorCivName:textkey} steht nun unter dem Schutz der Zivilisation {2_MajorCivName:textkey}. Ein Angriff auf den Stadtstaat oder das Verlangen von Tribut wird die Beziehungen stark beeinträchtigen und kann sogar zu Krieg führen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_2"> 
			<Text>
				Nein, tut mir leid. Vielleicht ein andermal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DECLINE_3"> 
			<Text>
				Ich fürchte, dass eine solche Abmachung nicht meinen Interessen entspricht. Ich muss also ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DEMAND_1"> 
			<Text>
				Ihr besitzt etwas, das ich haben will. Wenn Ihr es nicht freiwillig hergebt, werde ich es mir mit Gewalt holen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_1"> 
			<Text>
				Inakzeptabel. Ich bin souverän und habe das Recht, alle Ländereien zu besiedeln, die mir gefallen. Diese Beleidigung werde ich nicht vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_2"> 
			<Text>
				Ihr wagt es, mich so zu beleidigen? Ich werde das nicht vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_3"> 
			<Text>
				Wie könnt Ihr es wagen? Glaubt Ihr etwa, dass mein Wille so schwach ist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_NO_4"> 
			<Text>
				Keine Chance. Ihr müsst an Euren diplomatischen Fähigkeiten feilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_YES_1"> 
			<Text>
				Nun gut. Ich willige ein, vorerst nicht in der Nähe Eures Reiches zu siedeln. Vielleicht seid Ihr dann zukünftig ein hilfreicherer Nachbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DONT_SETTLE_YES_2"> 
			<Text>
				So sei es. Ich werde nicht in der Nähe Eures Gebiets siedeln. Kooperation ist eindeutig nicht eine Eurer Stärken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOT_DOT_DOT"> 
			<Text>
				...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_1"> 
			<Text>
				Auch wenn es wenig höflich erscheinen mag, Freundschaft mit Euch vorzutäuschen, nur wenige haben sich ihren Platz in der Geschichte mit guten Manieren verdient. Möge Euer Untergang schnell vonstattengehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_2"> 
			<Text>
				Eure Schwäche ist meine Chance. Es war ein Fehler, mir zu vertrauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_3"> 
			<Text>
				Verrat ist ein so hässliches Wort. Einigen wir uns darauf, dass ich unsere angebliche Freundschaft neu interpretiere?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_BETRAYAL_4"> 
			<Text>
				Ich muss zugeben, dass ich Euch nie besonders mochte. Das vorzutäuschen wurde mir ohnehin langweilig. Genug der Worte, macht Euch bereit für den Untergang.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_1"> 
			<Text>
				Auch wenn diese Aufgabe unlösbar zu sein scheint, ich bin entschlossen, Euch und alles, wofür Ihr steht, zu zerstören. Und wenn das mein Ende sein sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_2"> 
			<Text>
				Ihr seid offensichtlich sehr mächtig, aber ich werde einen Weg finden, Euch zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_3"> 
			<Text>
				Eure Boshaftigkeit sucht ihresgleichen. Jede Faser meines Körpers sagt mir, dass ich Euch vernichten muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_4"> 
			<Text>
				Eure Macht ist unerreicht, aber ich werde einen Weg finden, Euch zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_5"> 
			<Text>
				Die Zeit der Entscheidung ist gekommen. Die Chancen stehen gegen mich, aber ich werde einen Weg finden, Euch zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_6"> 
			<Text>
				Eure unglaubliche Macht wird mich nicht davon abhalten, Euch zu vernichten. Möge das Schicksal mir wohlgesonnen sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_7"> 
			<Text>
				Auch wenn ich es nicht möchte, fürchte ich, dass dies meine einzige Chance ist, Euch zu besiegen. Wir sehen uns auf dem Schlachtfeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_DESPERATE_8"> 
			<Text>
				Vielleicht erwartet mich die Zerstörung, aber wenn ich jetzt aufgebe, ist mir schlussendlich doch nur die Niederlage sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_1"> 
			<Text>
				Es ist offenkundig, dass unsere Reiche sich nie einigen werden. Diese Angelegenheit kann nur auf dem Schlachtfeld gelöst werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_2"> 
			<Text>
				Ich hatte schon immer das Gefühl, dass wir beide uns irgendwann im Kampf gegenüberstehen würden. Finden wir heraus, wer den Sieg davontragen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_GENERIC_3"> 
			<Text>
				Es ist Zeit zu kämpfen. Möge der Bessere gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_1"> 
			<Text>
				Unsere Nähe hat uns dazu verurteilt, Gegner zu sein. Finden wir heraus, wer von uns in diesem Land überdauern wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_2"> 
			<Text>
				Eure Nähe engt uns ein. Mein Reich braucht mehr Platz zum Leben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_LAND_3"> 
			<Text>
				Eure Gebiete werden die meinen wunderbar ergänzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_1"> 
			<Text>
				Der Vorteil liegt auf meiner Seite. Ich werde Euch vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_2"> 
			<Text>
				Ich habe lang genug gewartet. Ich habe eine Schwachstelle in Eurer Verteidigung ausgemacht und ich werde sie zu meinen Gunsten nutzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_3"> 
			<Text>
				Auf diesen Tag warte ich schon lange. Jetzt wäre der richtige Zeitpunkt, dass Ihr Euren Nachlass regelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_4"> 
			<Text>
				Meine Zeit ist gekommen. Ich werde Euch besiegen und dem Sieg ein Stück näher kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_5"> 
			<Text>
				Das Schicksal steht nicht auf Eurer Seite. Meinen Weg in Eurem schwachen Zustand zu kreuzen ist ein Fehler, den Ihr nicht lange werdet bereuen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_6"> 
			<Text>
				Die gegenwärtige Situation kann nicht ignoriert werden. Nun heißt es jetzt oder nie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_7"> 
			<Text>
				Ich kann diese Gelegenheit, einen potenziellen Widersacher auszuschalten, nicht verstreichen lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_OPPORTUNITY_8"> 
			<Text>
				Eure Schwäche eröffnet mir eine einmalige Gelegenheit. Es tut mir leid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_1"> 
			<Text>
				In einem anderen Leben hätten wir beide vielleicht Freunde sein können. Leider nicht in diesem Leben. Ich wünsche Euren Armeen viel Glück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_2"> 
			<Text>
				Bei unserer Freundschaft, ich fürchte, mir bleibt keine andere Wahl, als unser Bündnis zu brechen und mein Schwert zu ziehen. Hoffentlich könnt Ihr mir das eines Tages verzeihen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_REGRET_3"> 
			<Text>
				Ich kann selber kaum glauben, dass es so weit gekommen es, aber so ist es nun mal. Ich teile Euch voller Bedauern mit, dass unsere Freundschaft hier endet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WEAK_BETRAYAL_1"> 
			<Text>
				Die Chancen stehen klar gegen mich, aber ich sehe keine andere Möglichkeit, als meine Täuschungstaktik zu offenbaren. Jetzt kann ich nur noch beten, dass meine Armeen Erfolg haben werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_1"> 
			<Text>
				Die Welt wird eines Tages mir gehören. Nun zeige ich Euch, was das bedeutet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_2"> 
			<Text>
				Das Schicksal hat mich auserkoren, diese gespaltene Welt zu vereinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_3"> 
			<Text>
				Die Geschichte wird mich feiern, wenn ich Euch und anderes Ungeziefer, das mich umgibt, erst vernichtet habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_4"> 
			<Text>
				Lasst mich ehrlich zu Euch sein - ich werde Euch und alle anderen vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_5"> 
			<Text>
				Ihr seid nur ein kleiner Schritt auf meinem großartigen Weg zur Weltherrschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_DOW_WORLD_CONQUEST_6"> 
			<Text>
				Die Zeit für meinen großen Plan ist gekommen. Nun werdet Ihr sterben, genau wie der Rest dieser Narren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_EMBASSY_EXCHANGE_1"> 
			<Text>
				Wir sollten in Betracht ziehen, Botschaften auszutauschen, denn so gäbe es eine fortschrittlichere Diplomatie zwischen unseren Völkern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_EMBASSY_OFFER_1"> 
			<Text>
				Wir möchten eine Botschaft in Eurer Hauptstadt errichten. Was denkt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GIFT_ITEM_1"> 
			<Text>
				Bitte akzeptiert dieses Geschenk, großer Anführer. Möge unsere Freundschaft für immer andauern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GIFT_ITEM_2"> 
			<Text>
				Freunde müssen einander helfen, die Widrigkeiten dieser Welt zu überwinden. Bitte akzeptiert dieses Geschenk, großer Anführer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_EXPANSION_1"> 
			<Text>
				Ich möchte diese Gelegenheit gerne nutzen, um Euch mitzuteilen, dass Eure Expansion vielen meiner Beamten Sorgen bereitet. Ich hoffe, dass wir dadurch in Zukunft keine Probleme haben werden. Was wollt Ihr bereden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_MILITARY_1"> 
			<Text>
				Die Position Eurer Militäreinheiten ist gewissermaßen besorgniserregend. Ich rate Euch im Sinne des zukünftigen Friedens zum Rückzug. Nun denn, worüber wünscht Ihr zu sprechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AGGRESSIVE_PLOT_BUYING_1"> 
			<Text>
				Eure jüngsten Bemühungen, das Gebiet in unserer Umgebung zu erwerben, missfällt uns. Zum Wohle unserer zukünftigen Beziehungen rate ich Euch, in dieser Sache vorsichtig zu sein. Da dies nun geklärt ist, was führt Euch her?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_1"> 
			<Text>
				Wollt Ihr etwa um Gnade winseln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_2"> 
			<Text>
				Habt Ihr den Kampfgeist verloren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE_3"> 
			<Text>
				Was ist los? Seid Ihr des Kämpfens müde?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_1"> 
			<Text>
				Sollen wir diesen Krieg nicht endlich beenden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_2"> 
			<Text>
				Zum Wohle unserer beider Nationen, lasst uns Frieden schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE_3"> 
			<Text>
				Es ist an der Zeit, die Waffen ruhen zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_BROKEN_MILITARY_PROMISE_1"> 
			<Text>
				Was hat ein unehrenhaftes Individuum wie Ihr hier zu suchen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_1"> 
			<Text>
				Es wird nicht mehr lange dauern, dann ist {1_ThirdPlayerName:textkey} Geschichte. Ich kann es spüren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_2"> 
			<Text>
				Ich hoffe, Ihr könnt den Untergang von {1_ThirdPlayerName:textkey} genauso wenig erwarten wie ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_COOP_WAR_3"> 
			<Text>
				Bald werden wir {1_ThirdPlayerName:textkey} ein für alle Mal besiegt haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_AI_1"> 
			<Text>
				Oh, ich sehe. Jetzt wollt Ihr also reden, was?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_AI_2"> 
			<Text>
				Ihr wagt es, nach allem, was Ihr gesagt habt, vor mich zu treten? Sagt schnell, was Ihr wollt, bevor ich Euch rauswerfen lasse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_BY_AI_1"> 
			<Text>
				Ihr? Was wollt Ihr? Mit Gestalten wie Euch habe ich nichts zu schaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_BY_AI_2"> 
			<Text>
				Was glaubt Ihr, habt Ihr hier zu suchen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_ENEMY_OF_AI_1"> 
			<Text>
				Ah, ich grüße Euch. Es ist immer schön, mit anderen Staatsoberhäuptern zu sprechen, die {1_PlayerName} genauso wenig mögen wie ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DENOUNCED_FRIEND_OF_AI_1"> 
			<Text>
				Oh, Ihr seid es. Ehrlich gesagt bin ich nicht sehr freundlich zu jenen, die {1_PlayerName} nicht wohlgesonnen sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DESTRUCTION_LOOMS_1"> 
			<Text>
				Das Ende ist nah. Worüber wünscht Ihr zu reden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_DESTRUCTION_LOOMS_2"> 
			<Text>
				Ich weiß, wann mir die Niederlage bevorsteht. Seid Ihr hier, um Eure Bedingungen zu stellen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_ECONOMY_1"> 
			<Text>
				Euer Reich ist für seine starke Wirtschaft bekannt. Vielleicht seid Ihr eines Tages bereit, einige Eurer Geheimnisse einem Freund anzuvertrauen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_MILITARY_1"> 
			<Text>
				Ich habe viel von Eurem mächtigen Militär gehört. Die Schurken dieser Welt täten gut daran, Eure Macht zu fürchten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_EXPANSION_1"> 
			<Text>
				Eure Städte und Euer Volk verbreiten sich wie eine Plage, die das Land heimsucht. Ich warte sehnsüchtig auf den Tag, an dem ich das nicht mehr mit ansehen muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_MILITARY_1"> 
			<Text>
				Ich habe Eure Militäreinheiten entlang meiner Grenzen bemerkt. Seid Ihr wirklich so töricht, mir zu drohen, oder vergeudet Ihr nur meine Zeit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING_1"> 
			<Text>
				Der Diebstahl des gesamten Gebiets, das zu Eurem Reich gehört, zeigt nur Eure Gier. Ihr wisst doch sicher, dass sich das eines Tages rächen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_2"> 
			<Text>
				Warum seid Ihr hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_3"> 
			<Text>
				Was führt Euch her?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_4"> 
			<Text>
				Na großartig, Ihr schon wieder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO_5"> 
			<Text>
				Sprecht endlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_AT_WAR_1"> 
			<Text>
				Wie entwickelt sich Euer kleiner Krieg? Hoffentlich nicht allzu gut. Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_FEW_CITIES"> 
			<Text>
				Da ist ja Eure Erbärmlichkeit. Wir haben gerade über Euch geredet. Nur Schlechtes, das versichere ich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_IS_WARMONGER"> 
			<Text>
				Ah, die Verkörperung des Blutdursts erscheint persönlich. Was habt Ihr mit mir zu bereden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_SMALL_ARMY"> 
			<Text>
				Unter uns gesagt, die ganze Welt macht sich über Euer Militär lustig. Aber lasst Euch davon nicht unterkriegen, denn schon bald wird Euch jemand von diesem Elend erlösen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_REPEAT_1"> 
			<Text>
				Ihr habt doch sicher Besseres zu tun, als die ganze Zeit mit mir zu reden. Vielleicht aber auch nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HOSTILE_REPEAT_2"> 
			<Text>
				Und was wollt Ihr dieses Mal?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_HUMAN_AT_WAR_1"> 
			<Text>
				Ich wünsche Euch viel Glück bei Eurem aktuellen Konflikt. Was kann ich für Euch tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_3"> 
			<Text>
				Was möchtet Ihr besprechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_4"> 
			<Text>
				Was führt Euch heute zu mir?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_5"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO_6"> 
			<Text>
				Fangen wir an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_ENEMY_OF_AI_1"> 
			<Text>
				Was gibt es? Ich habe keine Zeit, mich mit Leuten zu beschäftigen, die sich mit {1_PlayerName} abgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_FRIEND_OF_AI_1"> 
			<Text>
				Ah, hallo. Es ist immer schön, mit Freunden von {1_PlayerName} zu reden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_1"> 
			<Text>
				Seid gegrüßt. Was führt Euch am heutigen Tage zu mir?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_2"> 
			<Text>
				Mit Euch zu reden ist immer ein Vergnügen. Was wollt Ihr besprechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_3"> 
			<Text>
				Seid gegrüßt, mein Freund.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_POLITE_HELLO_4"> 
			<Text>
				Schön, Euch wiederzusehen. Bringt Ihr Neuigkeiten oder vielleicht sogar ein Angebot?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_REPEAT_1"> 
			<Text>
				Schon wieder hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_REPEAT_2"> 
			<Text>
				Ihr sprecht wirklich gerne mit mir, nicht wahr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_RESEARCH_AGREEMENT_1"> 
			<Text>
				Seid gegrüßt. Wie entwickelt sich unser Forschungsabkommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_1"> 
			<Text>
				Wir erwarten voller Vorfreude Eure bedingungslose Kapitulation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_2"> 
			<Text>
				Eure vollständige Kapitulation scheint vernünftig zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER_3"> 
			<Text>
				Wir können nun darüber verhandeln, wie Ihr Eurer vollständigen Vernichtung entgehen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_1"> 
			<Text>
				Dieser Bösewicht {1_ThirdPlayerName:textkey} ist und bleibt einfach lästig. Stimmt Ihr mir da nicht zu?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_2"> 
			<Text>
				Seid gegrüßt. Ich hoffe sehr, dass es nicht mehr lange dauert, bis wir das Problem {1_ThirdPlayerName:textkey} aus der Welt geschafft haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_AGAINST_3"> 
			<Text>
				Irgendwelche Pläne, wie wir mit {1_ThirdPlayerName:textkey} umgehen sollen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_GREETING_WORKING_WITH_1"> 
			<Text>
				Es ist immer eine Freude, mit Euch zu arbeiten. Was führt Euch zu meinem Hof?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD_1"> 
			<Text>
				Nun, zumindest seid Ihr ehrlich. Aber das ist Eure einzige gute Eigenschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD_1"> 
			<Text>
				Wenn Ihr das sagt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_BAD_1"> 
			<Text>
				Das werden wir ja sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_GOOD_1"> 
			<Text>
				Ja, das stimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_BAD_1"> 
			<Text>
				Das werden wir ja sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_GOOD_1"> 
			<Text>
				Ja, das stimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_ATTACKED_MINOR_GOOD_1"> 
			<Text>
				Nun gut. Ich beobachte die Situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_BULLIED_MINOR_GOOD_1"> 
			<Text>
				Nun gut. Ich beobachte die Situation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_BAD_1"> 
			<Text>
				Eure Indiskretion ist keine Überraschung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_GOOD_1"> 
			<Text>
				Ich bin froh, dass Ihr Euch bereiterklärt habt, diese Diebstähle sein zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_1"> 
			<Text>
				Ihr wagt es, mich so zu beleidigen? Wenn Ihr etwas so dringend braucht, versucht doch, es Euch zu holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_2"> 
			<Text>
				Nur über meine Leiche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_3"> 
			<Text>
				Wenn Ihr das wollt, müsst Ihr es Euch schon holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_4"> 
			<Text>
				Völlig inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE_5"> 
			<Text>
				Macht Euch nicht lächerlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_1"> 
			<Text>
				Ihr fordert zu viel. Ich werde mein Reich nicht in Armut stürzen, nur damit Eure Gier befriedigt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_2"> 
			<Text>
				Nein. Ich lasse mich nicht entwürdigen und weigere mich, ein so großes Geschenk einfach wegzugeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH_3"> 
			<Text>
				Euer Verlangen, meinem Reich so viel Wohlstand zu nehmen, ist unerträglich. Fordert nicht so viel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_1"> 
			<Text>
				Ihr droht mir schon wieder? Ich weigere mich, die Forderungen einer so gemeinen Bestie zu erfüllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_2"> 
			<Text>
				Ihr fragt schon wieder? Wisst Ihr denn nicht, dass Gier ein Laster ist, großes Oberhaupt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON_3"> 
			<Text>
				Ihr fordert schon wieder die Früchte der Arbeit anderer? Eure Gier ist unübertroffen. Ich werde mich Euch nicht beugen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_1"> 
			<Text>
				Also bitte. Ihr seid nicht in der Position, solche Forderungen zu stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_2"> 
			<Text>
				Euch sollte bewusst sein, dass Eure Drohungen jeglicher Grundlage entbehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_3"> 
			<Text>
				Mich könnt Ihr nicht täuschen. Ich habe keine Angst vor Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK_4"> 
			<Text>
				Haha! Ihr seid nicht mächtig genug, um solche Forderungen an mich zu stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_1"> 
			<Text>
				Also gut. Ich muss tun, was notwendig ist, um den Frieden in meinem Land zu wahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_2"> 
			<Text>
				Ich werde tun, was nötig ist, um den Frieden zu wahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_DEMAND_YES_3"> 
			<Text>
				Also gut. Aber wisst, dass Ihr Eurem Ruf mit solchen Taten schadet. Auch wenn es Euch wahrscheinlich nicht kümmert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_EXPANSION_WARNING_GOOD_1"> 
			<Text>
				Ausgezeichnet. Ich hoffe, dass wir auch in Zukunft einer Meinung sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_FOILED_OUR_PROPOSAL_1"> 
			<Text>
				Eure Delegation hat dazu beigetragen, dass unser Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} scheiterte. Solche Verfehlungen dulde ich nicht gerne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_FOILED_OUR_PROPOSAL_2"> 
			<Text>
				Unser Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} scheiterte aufgrund Eurer Abgeordneten. Erwartet nicht, dass unsere Delegation in Zukunft Eure Interessen vertreten wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_KILLED_MINOR_GOOD_1"> 
			<Text>
				Und was schlagt Ihr vor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_PLOT_BUYING_WARNING_GOOD_1"> 
			<Text>
				Ausgezeichnet. Ich hoffe, dass wir auch in Zukunft einer Meinung sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_1"> 
			<Text>
				Mit Euch kann man einfach nicht vernünftig reden. Zu schade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_2"> 
			<Text>
				Mit jemandem wie Euch habe ich dann nichts mehr zu schaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_3"> 
			<Text>
				Ihr enttäuscht uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD_4"> 
			<Text>
				Ihr wisst, dass dies nur zu Spannungen zwischen unseren Nationen führen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_1"> 
			<Text>
				Das ist bedauernswert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_2"> 
			<Text>
				Vielleicht ein anderes Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED_3"> 
			<Text>
				Das ist enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_1"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_2"> 
			<Text>
				Wunderbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_3"> 
			<Text>
				Ich bin froh, das zu hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED_4"> 
			<Text>
				Das hören wir gerne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_1"> 
			<Text>
				Ihr habt meinen Dank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_2"> 
			<Text>
				Ihr seid wahrlich ein großes Staatsoberhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL_3"> 
			<Text>
				Die Geschichte wird sich noch lange an Eure großen Taten erinnern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SERIOUS_EXPANSION_WARNING_GOOD_1"> 
			<Text>
				Und was schlagt Ihr vor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SERIOUS_PLOT_BUYING_WARNING_GOOD_1"> 
			<Text>
				Und was schlagt Ihr vor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_BAD_1"> 
			<Text>
				Euer religiöser Eifer ist beunruhigend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_GOOD_1"> 
			<Text>
				Ich bin froh, dass Ihr Euch bereiterklärt habt, diese Bekehrungen sein zu lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_HOSTING_1"> 
			<Text>
				Wir danken Euch, dass Ihr den Weltkongress unserer kompetenten Führung unterstellt. Ich erwarte große Ergebnisse von {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_PROPOSAL_1"> 
			<Text>
				Eure Delegation hat dazu beigetragen, dass unser Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} Erfolg hatte. Wir freuen uns auf Eure weitere Unterstützung und werden versuchen, diesen Gefallen zu erwidern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_PROPOSAL_2"> 
			<Text>
				Unser Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} hatte durch die Unterstützung Eurer Abgeordneten Erfolg. Gemeinsam werden wir Großes bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INFLUENTIAL_ON_AI_1"> 
			<Text>
				Unser Volk kauft nun Eure Blue Jeans und hört Eure Popmusik. Ich mache mir Sorgen, dass sich der Rest der Welt auch dem Einfluss Eurer Kultur hingeben wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INFLUENTIAL_ON_HUMAN_1"> 
			<Text>
				Wir sind froh zu sehen, dass die Verkäufe von Souvenirs an Touristen aus Eurem Land ein Rekordniveau erlangen. Die unglaublichen Arbeiten unserer Zivilisation sind wahrhaft inspirierend!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_BULLY_1"> 
			<Text>
				Es ist eine Schande, dass einige Oberhäupter dieser Welt Spaß daran finden, auf den Schwachen herumzuhacken. Meint Ihr nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CITIES_1"> 
			<Text>
				Mir ist aufgefallen, dass Euer Reich recht winzig zu sein scheint. Habt Ihr die Expansion Eurer Grenzen vergessen oder bereitet sie Euch nur ein bisschen Probleme?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CULTURE_1"> 
			<Text>
				Welch erbärmlicher Anblick ... Euer Reich ist so unkultiviert. Was machen Eure Bürger den ganzen Tag über? Steine gegeneinander schlagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_CULTURE_2"> 
			<Text>
				Es heißt, dass Eure Kultur so lächerlich ist, dass selbst die Barbaren kein Interesse an Euren Ländern haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_1"> 
			<Text>
				Mir ist nicht entgangen, wie erbärmlich Ihr seid. Und als es mir auffiel, musste ich es sofort weitererzählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_2"> 
			<Text>
				Ah, es ist doch immer wieder schön, das Oberhaupt meines Lieblingsstadtstaats zu treffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_3"> 
			<Text>
				Ich werde Eures Gesichts wirklich langsam überdrüssig. Ich hoffe, dass Ihr eines Tages einfach verschwinden werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_GENERIC_4"> 
			<Text>
				Ah, Ihr seid es. Bitte entschuldigt. Manchmal verwechsle ich Euch mit den Barbaren, die ich von Zeit zu Zeit bekämpfen muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_MILITARY_1"> 
			<Text>
				Ich dachte, es interessiert Euch vielleicht, dass Euer Militär ziemlich schwach aussieht. Ihr solltet Euch besser vorsehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_MILITARY_2"> 
			<Text>
				Bei einer so schwachen Armee ist es fast schon ein Wunder, dass Euer Reich noch keiner Barbareninvasion zum Opfer gefallen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_NUKE_1"> 
			<Text>
				Unseren Worten wird durch Atomwaffen Nachdruck verliehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_POPULATION_1"> 
			<Text>
				Reisende haben mir berichtet, dass es schlecht um die Wirtschaft Eures Reiches steht. Vielleicht helfe ich Euch, wenn Ihr mich anfleht. Wahrscheinlich aber nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_UNHAPPINESS_1"> 
			<Text>
				Ich höre die Klagen Eures Volkes bis in mein Reich. Wenn Ihr nicht bald etwas unternehmt, werden Eure Bürger ihre Sachen packen und sich zum Leben eine echte Zivilisation suchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_INSULT_UNHAPPINESS_2"> 
			<Text>
				Es schockiert mich, dass Euer so unzufriedenes Volk Euch immer noch als Oberhaupt behält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_KILLED_MY_SPY_1"> 
			<Text>
				Ich bedauere, falls es durch die Aktivität unseres verstorbenen Agenten zu Unklarheiten gekommen ist. Bitte lasst jegliche feindlichen Emotionen mit dem Dahingeschiedenen ruhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_KILLED_YOUR_SPY_1"> 
			<Text>
				Wir haben Euren Spion getötet, da er von uns stehlen wollte. Meiner Erfahrung nach ist es weniger gefährlich, ein Buch zu lesen und zu versuchen, selbst etwas zu lernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LETS_HEAR_IT_1"> 
			<Text>
				Ich möchte Euer Angebot hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LETS_HEAR_IT_2"> 
			<Text>
				Was schlagt Ihr vor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_LUXURY_TRADE_1"> 
			<Text>
				Ihr besitzt ein Luxusgut, das mich interessiert. Was haltet Ihr von diesem Vorschlag?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_MINOR_CIV_COMPETITION_1"> 
			<Text>
				Mir ist aufgefallen, dass Ihr Euch mit {1_MinorCivName:textkey} angefreundet habt. Falls es Euch entgangen ist, die Stadt liegt in meinem Einflussbereich, und ich würde es bevorzugen, wenn ihr auf Distanz geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_MINOR_CIV_COMPETITION_2"> 
			<Text>
				Ich habe Euer Verhältnis mit {1_MinorCivName:textkey} beobachtet. Das mag zwar nett sein, aber ich denke, Ihr solltet ihren Schutz uns überlassen. Ich möchte nur ungern, dass wir uns gegenseitig auf die Füße treten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_1"> 
			<Text>
				Frieden ist ausgeschlossen. Vielleicht ein anderes Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_2"> 
			<Text>
				Jetzt ist keine Zeit für Verhandlungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_NO_PEACE_3"> 
			<Text>
				Wir haben immer noch eine Angelegenheit zu regeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Ich denke, unsere beiden großen Nationen haben ein gegenseitiges Interesse an einem Abkommen zur freien Durchreise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_EXCHANGE_2"> 
			<Text>
				Das Öffnen unserer Grenzen füreinander kann unsere Freundschaft nur stärken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OPEN_BORDERS_OFFER_1"> 
			<Text>
				Ich würde gern über die Durchreise durch Euer Territorium verhandeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_OUR_WORDS_ARE_BACKED"> 
			<Text>
				Unsere Worte werden durch Atomwaffen untermauert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_MADE_BY_HUMAN_GRACIOUS_1"> 
			<Text>
				Ich bin froh, dass dieser Krieg endlich beigelegt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_MADE_BY_HUMAN_GRACIOUS_2"> 
			<Text>
				Es ist schön, dass dieser schreckliche Krieg nun ein Ende nimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_1"> 
			<Text>
				Es ist an der Zeit, diesen Krieg zu beenden. Was haltet Ihr von diesem Abkommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_2"> 
			<Text>
				Es ist sinnlos, diesen Konflikt noch weiterzuführen. Lasst uns wieder Frieden schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_OFFER_3"> 
			<Text>
				Wir dürfen uns nicht nur über den Krieg definieren. Die Zeit ist gekommen, um Frieden zu schließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_1"> 
			<Text>
				Was habt Ihr anzubieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_2"> 
			<Text>
				Was schlagt Ihr vor?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER_3"> 
			<Text>
				Wie hoch ist der Preis für den Frieden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_PLAN_RESEARCH_AGREEMENT_1"> 
			<Text>
				Ich würde gern ein Forschungsabkommen mit Eurer großen Nation eingehen. Das würde uns beide jeweils 150 [ICON_GOLD] kosten. Was haltet Ihr davon?[NEWLINE][NEWLINE](Forschungsabkommen wird durch die Zustimmung noch nicht geschlossen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RENEW_DEAL_1"> 
			<Text>
				Diese Vereinbarung hat unsere Nationen und unsere Freundschaft stärker gemacht. Sollen wir sie erneuern und weiter gemeinsam gedeihen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_NO_1"> 
			<Text>
				Wir haben das bereits besprochen. Die Antwort lautet immer noch nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TOO_MUCH"> 
			<Text>
				...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_1"> 
			<Text>
				Hatte ich nicht gesagt, dass Ihr schon mehr bieten müsst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_2"> 
			<Text>
				Ich habe Euch doch bereits gesagt, dass nur ein gerechter Handel infrage kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REPEAT_TRADE_3"> 
			<Text>
				Schlagt Ihr absichtlich etwas vor, dass ich nicht annehmen werde?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_1"> 
			<Text>
				Leider läuft es hier gerade nicht besonders gut. Könnt Ihr mir um unserer Freundschaft willen einen Gefallen tun? Ich werde versuchen, mich zu revanchieren, wenn sich die Lage wieder bessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_2"> 
			<Text>
				Ich tue das nur äußerst ungern, aber ich muss Euch um Eure Hilfe bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_REQUEST_ITEM_3"> 
			<Text>
				Eure große Stärke ist ein Beispiel für alle anderen Reiche. Ich bitte Euch, jenen gegenüber großzügig zu sein, die weniger erfolgreich sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESEARCH_AGREEMENT_OFFER_1"> 
			<Text>
				Ich glaube, dass ein Forschungsabkommen von gegenseitigem Nutzen wäre und dass eine solche Vereinbarung unsere Freundschaft stärken würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN_1"> 
			<Text>
				Es freut mich, dass Ihr über diesen unangenehmen Umstand hinwegseht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN_1"> 
			<Text>
				Ich verstehe, dass einige Taten nicht vergeben werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE_1"> 
			<Text>
				Wie Ihr wollt. Unsere Missionare werden den einzig wahren Glauben nicht mehr mit dem Volk in Euren Städten teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE_1"> 
			<Text>
				Ungeachtet Eurer Proteste werden Eure Bürger weiterhin durch unsere Missionare aufgeklärt werden, auch wenn Ihr Euer eigenes Volk zu einem Leben in Ignoranz verdammt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_BAD_1"> 
			<Text>
				Muss ich es erst eskalieren lassen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_GOOD_1"> 
			<Text>
				Danke, dass Ihr unsere Bitte berücksichtigt. Ein Artefakt, das auf unserem Land entdeckt wurde, gehört unserem Volk, nicht Eurem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY_1"> 
			<Text>
				Unsere Spione haben herausgefunden, dass {1_PlayerName} eine Armee mit Marineeskorten eingeschifft hat, um einen Überraschungsangriff auf {2_CityName} durchzuführen. Wir hoffen, dass Ihr uns über jegliche Intrigen informiert, die Eure Agenten aufdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY_1"> 
			<Text>
				Unsere Spione haben herausgefunden, dass {1_PlayerName} eine Armee mit Marineeskorten eingeschifft hat, um einen Überraschungsangriff auf Eure Zivilisation durchzuführen. Wir hoffen, dass Ihr uns über jegliche Intrigen informiert, die Eure Agenten aufdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY_1"> 
			<Text>
				Unsere Spione haben herausgefunden, dass {1_PlayerName} gerade eine Armee für einen Überraschungsangriff auf {2_CityName} ausgesandt hat. Wir hoffen, dass Ihr uns über jegliche Intrigen informiert, die Eure Agenten aufdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY_1"> 
			<Text>
				Unsere Spione haben herausgefunden, dass {1_PlayerName} gerade eine Armee für einen Überraschungsangriff gegen Euch ausgesandt hat. Wir hoffen, dass Ihr uns über jegliche Intrigen informiert, die Eure Agenten aufdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_DECEPTION_1"> 
			<Text>
				Unsere Spione haben herausgefunden, dass {1_PlayerName} Pläne gegen Euch schmiedet. Wir hoffen, dass Ihr uns über jegliche Intrigen informiert, die Eure Agenten aufdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGINGX_1"> 
			<Text>
				Uns ist aufgefallen, dass Ihr innerhalb unserer Grenzen nach kulturellen Artefakten sucht. Das muss aufhören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_AGREE_1"> 
			<Text>
				Wie Ihr wünscht, werden wir aufhören, innerhalb Eurer Grenzen nach Artefakten zu suchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_DISAGREE_1"> 
			<Text>
				Wir bedauern, doch unsere Pläne sind zu wichtig, um sie wegen einer Kleinigkeit einzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_NO_1"> 
			<Text>
				Unsere Agenten helfen dabei, unsere Zivilisation vor allen Bedrohungen zu sichern, einschließlich Euch. Sie arbeiten so, wie wir es benötigen, nicht nach Euren Wünschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_YES_1"> 
			<Text>
				Wie Ihr wünscht, werden unsere Agenten keine Operationen auf Eurem Gebiet durchführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RESPONSE_WARNED_ABOUT_INTRIGUE_1"> 
			<Text>
				Danke, dass Ihr uns auf diese {@1_CivAdjective[3]} Verschwörung aufmerksam gemacht habt. Nach dieser Warnung werden wir für alles bereit sein, was sie versuchen könnten. Wir werden Eure großzügige Hilfe nicht vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_1"> 
			<Text>
				Danke, dass Ihr diese Gefangenen befreit habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_2"> 
			<Text>
				Ich danke Euch für alles, was Ihr für mein Volk getan habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_RETURNED_CIVILIAN_3"> 
			<Text>
				Ich danke Euch. Möge man nie dieses historische Ereignis vergessen, das unsere beiden Reiche einander näher gebracht hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_AUTOCRACY_1"> 
			<Text>
				Seid willkommen! Es freut mich zu sehen, dass auch Ihr Euch für den Pfad der Autokraten entschieden habt. Mögen wir gut zusammenarbeiten und dafür sorgen, dass nur die stärksten Nationen überleben und wahre Größe erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_FREEDOM_1"> 
			<Text>
				Seid mir gegrüßt! Es freut mich zu sehen, dass auch Ihr Euch für den Pfad der Freiheit entschieden habt. Die freie Welt wird stärker sein mit einer weiteren Nation, die uns im Kampf gegen Unterdrückung hilft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SAME_POLICIES_ORDER_1"> 
			<Text>
				Seid gegrüßt, Kamerad! Es freut mich zu sehen, dass auch Ihr Euch für den Pfad der Ordnung entschieden habt. Vielleicht finden wir einige Gelegenheiten, uns gegenseitig bei unseren Plänen für die nächsten fünf Jahre unserer Reiche zu unterstützen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_1"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_2"> 
			<Text>
				Dann müsst Ihr mit den Konsequenzen leben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SO_BE_IT_3"> 
			<Text>
				Das werdet Ihr bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_STOP_CONVERSIONS_1"> 
			<Text>
				Wir haben von den religiösen Bekehrungen erfahren, die Ihr in unserem Reich vornehmt. Wir müssen Euch ersuchen, diese Vorgänge sofort einzustellen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SUSPECT_YOU_OF_SPYING_1"> 
			<Text>
				Eine meiner Städte wurde letztlich beraubt und es wurden technologische Geheimnisse gestohlen. Ich darf wohl annehmen, dass Ihr damit nichts zu tun hattet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SUSPECT_YOU_OF_SPYING_2"> 
			<Text>
				Ich bin davon überzeugt, dass Ihr meine großartige Zivilisation ausspioniert. Ihr solltet das unterlassen, bevor jemand verletzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_AUTOCRACY_1"> 
			<Text>
				Ihr werdet Euer Bekenntnis zur Autokratie nicht bereuen. Alles im Staat, nichts außerhalb des Staates, nichts gegen den Staat. Nur die starken Anführer von starken Staaten können gemeinsam die Welt in ein neues Zeitalter führen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_FREEDOM_1"> 
			<Text>
				Mit Freude beglückwünschen wir Euch dazu, Euch im Streben nach Freiheit angeschlossen zu haben. Fragt nicht, was alleine getan werden kann, sondern fragt, was wir gemeinsam schaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_SWITCHED_TO_ORDER_1"> 
			<Text>
				Gebt uns das Kind für acht Jahre, und es wird für alle Zeiten ein Sozialist sein. Eure Arbeiterklasse hat die Wahrheit gehört, jetzt heißen wir sie im revolutionären im Kampf der Ordnung willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_FOR_DOF_1"> 
			<Text>
				Bedauerlicherweise kennen wir einander noch nicht lange genug, als dass ich mich damit wohlfühlen würde. Vielleicht kommen wir später darauf zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_FOR_DOF_2"> 
			<Text>
				Eine solche Erklärung zu diesem Zeitpunkt unserer Beziehungen wäre verfrüht. Vielleicht ein anderes Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TOO_SOON_NO_PEACE_1"> 
			<Text>
				Ihr macht Witze, oder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_1"> 
			<Text>
				Dieser Vorschlag ist annehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_2"> 
			<Text>
				Das wird reichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE_3"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_AI_DEMAND_1"> 
			<Text>
				Es war mir ein Vergnügen, mit Euch Geschäfte zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_AI_DEMAND_2"> 
			<Text>
				Es ist schön, wenn sich Nachbarn so gut miteinander verstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_1"> 
			<Text>
				Euer Angebot ist großzügig. Ich nehme es an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_2"> 
			<Text>
				Ich nehme dankbar an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS_3"> 
			<Text>
				Ich muss annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_HUMAN_CONCESSIONS_1"> 
			<Text>
				Einverstanden. Ich glaube, dieser Handel kann dazu beitragen, die Freundschaft zwischen uns wiederherzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_ACCEPT_HUMAN_CONCESSIONS_2"> 
			<Text>
				Wir wissen Eure Großzügigkeit zu schätzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_1"> 
			<Text>
				Was haltet Ihr davon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_2"> 
			<Text>
				Sollen wir einen Handel machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER_3"> 
			<Text>
				Machen wir ein Geschäft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER_1"> 
			<Text>
				Wir sind nicht gewillt, Euch genug zu bieten, um daraus einen gerechten Handel zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER_2"> 
			<Text>
				Jede Abmachung, die wir vorschlagen, wäre für Euch ein ungerechter Austausch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_1"> 
			<Text>
				Diese Abmachung funktioniert nur so wie vorgeschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_2"> 
			<Text>
				Diese Abmachung scheint mir gut zu sein, so wie sie ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED_3"> 
			<Text>
				Das sieht gut aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_NO_DEAL_POSSIBLE_1"> 
			<Text>
				Ich fürchte, ich sehe keine Möglichkeit, dieses Geschäft zustande zu bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_NO_DEAL_POSSIBLE_2"> 
			<Text>
				Das funktioniert auf gar keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_1"> 
			<Text>
				Das ist völlig inakzeptabel. Ihr müsst schon einen gerechten Handel vorschlagen, wenn wir darauf eingehen sollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_2"> 
			<Text>
				Inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_INSULTING_3"> 
			<Text>
				Das ist nicht einmal annähernd ein faires Geschäft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_1"> 
			<Text>
				Ich fürchte, ich muss mehr als Gegenleistung fordern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_2"> 
			<Text>
				Tut mir leid, aber dieses Angebot ist nicht zu meinen Gunsten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE_3"> 
			<Text>
				Dieses Angebot ist einfach nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WANT_MORE_RENEW_DEAL_1"> 
			<Text>
				Diese Vereinbarung ist in unseren Augen mit den Jahren verblasst. Um die Vereinbarung zu erneuern, müsst Ihr uns mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_1"> 
			<Text>
				Euer höchst aggressives Verhalten ist nicht unbemerkt geblieben. Solltet Ihr so weitermachen, wird es letztlich zu Eurem Untergang führen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_2"> 
			<Text>
				Es steht fest, dass Ihr ziemlich unzivilisiert seid. Ich muss Euch warnen, Eure Taten ziehen ziemlich viel Aufmerksamkeit auf sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_3"> 
			<Text>
				Eure Kriegslust ist dieser Tage ein viel diskutiertes Thema. Ihr solltet achtsam sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WARMONGER_4"> 
			<Text>
				Ihr lenkt ziemlich viel Aufmerksamkeit auf Euch. Das ist keine gute Sache.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_ATTACKED_MINOR_BAD_1"> 
			<Text>
				Ich bleibe zuversichtlich, dass meine Entscheidung dem Wohl meines Volkes und meiner Nation dient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_BULLIED_MINOR_BAD_1"> 
			<Text>
				Ich bleibe zuversichtlich, dass meine Entscheidung dem Wohl meines Volkes und meiner Nation dient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_DISLIKE_HUMAN_PROPOSAL_1"> 
			<Text>
				Euer Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} ist ein unverschämter Angriff gegen unsere Interessen. Ich hoffe, die Lage wird nicht zum Konflikt eskalieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_DISLIKE_HUMAN_PROPOSAL_2"> 
			<Text>
				Euer Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} hat mich sehr beunruhigt. Es muss doch eine bessere Möglichkeit geben, unsere Differenzen beizulegen, als belanglose Politk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_LIKE_HUMAN_PROPOSAL_1"> 
			<Text>
				Wir waren sehr erfreut über Euren Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]}. Wir scheinen dieselben Ziele zu verfolgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WE_LIKE_HUMAN_PROPOSAL_2"> 
			<Text>
				Euer Vorschlag vor {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} wird unseren Interessen gerecht. Ihr könnt Euch unseres Dankes gewiss sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_AGAINST_SOMEONE_YES_1"> 
			<Text>
				Einverstanden. Tun wir, was möglich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_1"> 
			<Text>
				Das wird funktionieren. Möge eine anhaltende Freundschaft zur Blüte unserer Reiche führen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_2"> 
			<Text>
				Eine ausgezeichnete Idee. Möge unser Bündnis den Neid der ganzen Welt auf sich ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GENERIC_WORK_WITH_US_YES_3"> 
			<Text>
				Ich nehme gerne an. Mögen unsere Reiche in Freundschaft erblühen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GG_PROGRESS"> 
			<Text>
				Fortschritt Großer General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GLOBE_THEATER_THEMING_BONUS_HELP"> 
			<Text>
				Sorgt dafür, dass all Eure Großes-Werk-Plätze mit Literatur des gleichen Zeitalters und der gleichen Zivilisation gefüllt sind, um Euren Bonus zu maximieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_1_ANCIENT_RUINS"> 
			<Text>
				Findet alle {1_Num} Alten Ruinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_1_ANCIENT_RUINS_PROGRESS"> 
			<Text>
				Erkundet alle {1_Num} Alten Ruinen. ({2_Num} erkundet; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS"> 
			<Text>
				Entdeckt {1_Num} Naturwunder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS_COMPLETE"> 
			<Text>
				Ihr habt {1_Num} Naturwunder entdeckt. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_DISCOVER_NATURAL_WONDERS_PROGRESS"> 
			<Text>
				Entdeckt {1_Num} Naturwunder. (Ihr habt {2_Num} entdeckt; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES"> 
			<Text>
				Gründet {1_Num} Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES_COMPLETE"> 
			<Text>
				Gründet {1_Num} Städte. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_2_FOUND_CITIES_PROGRESS"> 
			<Text>
				Gründet {1_Num} Städte. (Ihr habt {2_Num} gegründet; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS"> 
			<Text>
				Errichtet {1_Num} Bauernhöfe, die mindestens {2_Num} [ICON_FOOD] Nahrung produzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS_COMPLETE"> 
			<Text>
				Errichtet {1_Num} Bauernhöfe, die mindestens {2_Num} [ICON_FOOD] Nahrung produzieren. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_FARMS_PROGRESS"> 
			<Text>
				Errichtet {1_Num} Bauernhöfe, die mindestens {2_Num} [ICON_FOOD] Nahrung produzieren. (Ihr habt {3_Num} mit {2_Num} [ICON_FOOD] Nahrungsproduktion errichtet; {4_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES"> 
			<Text>
				Baut {1_Num} Minen, die mindestens {2_Num} [ICON_PRODUCTION] Produktion abwerfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES_COMPLETE"> 
			<Text>
				Baut {1_Num} Minen, die mindestens {2_Num} [ICON_PRODUCTION] Produktion abwerfen. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_BUILD_MINES_PROGRESS"> 
			<Text>
				Baut {1_Num} Minen, die mindestens {2_Num} [ICON_PRODUCTION] Produktion abwerfen. (Ihr habt {3_Num} mit {2_Num} [ICON_PRODUCTION] Produktion gebaut; {4_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS"> 
			<Text>
				Verbindet {1_Num} Städte durch Straßen mit Eurer Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS_COMPLETE"> 
			<Text>
				Verbindet {1_Num} Städte durch Straßen mit Eurer Hauptstadt. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_CONNECT_ROADS_PROGRESS"> 
			<Text>
				Verbindet {1_Num} Städte durch Straßen mit Eurer Hauptstadt. (Ihr habt {2_Num} verbunden; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES"> 
			<Text>
				Baut Modernisierungen für {1_Num} Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES_COMPLETE"> 
			<Text>
				Baut Modernisierungen für {1_Num} Ressourcen. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_3_IMPROVE_RESOURCES_PROGRESS"> 
			<Text>
				Baut Modernisierungen für {1_Num} Ressourcen. (Ihr habt {2_Num} modernisiert; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_CONQUER_CITY"> 
			<Text>
				Erobert eine gegnerische Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_CONQUER_CITY_COMPLETE"> 
			<Text>
				Erobert eine gegnerische Stadt. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS"> 
			<Text>
				Zerstört {1_Num} Barbarenlager.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS_COMPLETE"> 
			<Text>
				Zerstört {1_Num} Barbarenlager. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_4_DESTROY_BARB_CAMPS_PROGRESS"> 
			<Text>
				Zerstört {1_Num} Barbarenlager. ({2_Num} zerstört; {3_Num} ausstehend)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_MOST_FAVORED_CIV"> 
			<Text>
				Verbündet Euch mit einem Stadtstaat, indem Ihr ihm [ICON_GOLD] Gold gebt und Missionen erledigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_MOST_FAVORED_CIV_COMPLETE"> 
			<Text>
				Verbündet Euch mit einem Stadtstaat, indem Ihr ihm [ICON_GOLD] Gold gebt und Missionen erledigt. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_TRADE_WITH_MAJOR"> 
			<Text>
				Erhaltet Marmor durch Handel mit einer bedeutenden Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOAL_TUTORIAL_5_TRADE_WITH_MAJOR_COMPLETE"> 
			<Text>
				Erhaltet Marmor durch Handel mit einer bedeutenden Zivilisation. Erledigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDENAGE_GP_MOD"> 
			<Text>
				[ICON_BULLET] Karnevalbonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDEN_AGE_ANNOUNCE"> 
			<Text>
				Goldenes Zeitalter!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLDEN_AGE_FLAVOR"> 
			<Text>
				Gratulation! Eure Bürger sind nun schon so lange mit Eurer Herrschaft zufrieden, dass Euer Reich nun ein Goldenes Zeitalter einläutet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ADV_QUEST"> 
			<Text>
				Was ist Gold und was kann ich damit tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				Erhält man durch Alte Ruinen mehr Gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_BODY"> 
			<Text>
				Eine Alte Ruine kann Gold bringen, wenn sie erkundet wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_TITLE"> 
			<Text>
				Alte Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_ADV_QUEST"> 
			<Text>
				Wie erhalte ich Gold aus einem Barbarenlager?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_HEADING3_BODY"> 
			<Text>
				Ihr erhaltet jedes Mal Gold, wenn Ihr ein Barbarenlager zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BARBARIAN_HEADING3_TITLE"> 
			<Text>
				Barbarenlager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_ADV_QUEST"> 
			<Text>
				Welche Gebäude steigern den Goldertrag?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_HEADING3_BODY"> 
			<Text>
				Viele Gebäude wie Märkte oder Banken erhöhen den Goldertrag einer Stadt, vor allem, wenn Händler-Spezialisten in ihnen arbeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUILDINGS_HEADING3_TITLE"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_ADV_QUEST"> 
			<Text>
				Wie kann ich mir mit Gold Einfluss bei Stadtstaaten erkaufen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_BODY"> 
			<Text>
				Wenn Ihr Eure Beziehungen zu einem Stadtstaat verbessern möchtet, könnt Ihr ihm etwas Gold schenken. Größere Goldmengen können den Freundschaftswert noch mehr steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_TITLE"> 
			<Text>
				Einfluss bei Stadtstaaten erkaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_ADV_QUEST"> 
			<Text>
				Erhält man Gold, wenn man eine Stadt erobert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_HEADING3_BODY"> 
			<Text>
				Es ist möglich, einen Goldbetrag zu erhalten, wenn man eine Stadt einnimmt (Stadtstaat oder die Stadt einer Zivilisation).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CAPTURE_HEADING3_TITLE"> 
			<Text>
				Städte erobern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_ADV_QUEST"> 
			<Text>
				Wie erhält man Gold von einem Stadtstaat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_HEADING3_BODY"> 
			<Text>
				Ein Stadtstaat gibt Euch beim ersten Treffen möglicherweise Gold. Wenn Ihr gute Beziehungen zu ihm pflegt, gibt er Euch später vielleicht noch mehr Gold. (Weitere Informationen findet Ihr im Abschnitt 'Stadtstaaten'.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_CITYSTATES_HEADING3_TITLE"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_ADV_QUEST"> 
			<Text>
				Wie erhält man Gold durch Diplomatie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_HEADING3_BODY"> 
			<Text>
				Es ist möglich, durch Verhandlungen mit anderen Zivilisationen Gold zu erhalten; entweder in Form einer Einmalzahlung oder verteilt über bis zu 30 Runden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_DIPLOMACY_HEADING3_TITLE"> 
			<Text>
				Goldhandel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_ADV_QUEST"> 
			<Text>
				Wofür kann man Gold ausgeben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_ADV_QUEST"> 
			<Text>
				Wie kann man Gold für die Diplomatie einsetzen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_BODY"> 
			<Text>
				Ihr könnt Gold mit anderen Zivilisationen handeln, um verschiedene Dinge zu erreichen: um Ressourcen zu bekommen, Frieden zu schließen, oder auch zur Bestechung, um einen Angriff auf eine andere Zivilisation zu fordern. Gold ist bei Verhandlungen extrem nützlich.[NEWLINE][NEWLINE]Es gibt zwei Arten, mit Gold zu handeln: als Einmalzahlung oder pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_TITLE"> 
			<Text>
				Diplomatie und Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_HEADING2_BODY"> 
			<Text>
				Gold kann man für viele Dinge ausgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_EXPENDING_HEADING2_TITLE"> 
			<Text>
				Gold ausgeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_ADV_QUEST"> 
			<Text>
				Was ist eine Gold-Einmalzahlung bei Verhandlungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_HEADING4_BODY"> 
			<Text>
				Eine Einmalzahlung ist eine feste Goldmenge, die Ihr erhaltet oder abgebt, mit der eine Angelegenheit erledigt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FLATFEE_HEADING4_TITLE"> 
			<Text>
				Einmalzahlung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_GOLD] durch Handelswege, die mit dieser Stadt eingerichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HEADING1_BODY"> 
			<Text>
				Ah, Gold! Gold ist einfach toll. Man kann es benutzen, um eine Armee aufzustellen, ein Straßennetzwerk zu errichten, Gebäude zu bauen, sich die Freundschaft eines Stadtstaats zu erkaufen oder eine feindliche Zivilisation zu bestechen.[NEWLINE]Mit Geld kann man vielleicht keine Liebe kaufen, aber für ein Atom-U-Boot mit Atomraketen reicht es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HEADING1_TITLE"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_HELP_INFO"> 
			<Text>
				[ICON_GOLD] Gold wird in der nationalen Schatzkammer gelagert und kann eingesetzt werden, um das Gebiet zu erweitern, Objekte in Städten zu erwerben und in der Diplomatie Einfluss zu nehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_ADV_QUEST"> 
			<Text>
				Verliert man Gold, wenn man eine Stadt verliert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_HEADING3_BODY"> 
			<Text>
				Wenn eine Zivilisation oder ein Stadtstaat eine Eurer Städte erobert, verliert Ihr einen Teil Eures Goldes (und natürlich die Stadt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_LOSECITY_HEADING3_TITLE"> 
			<Text>
				Eine Stadt verlieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_ADV_QUEST"> 
			<Text>
				Welche Rolle spielt Gold beim Unterhalt von Gebäuden und Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_HEADING3_BODY"> 
			<Text>
				Einheiten und Gebäude haben Unterhaltskosten, die jede Runde bezahlt werden müssen. Die genauen Beträge findet Ihr im Artikel zur jeweiligen Einheit oder dem Gebäude. Beachtet auch, dass die Unterhaltskosten vom gewählten Schwierigkeitsgrad abhängen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_MAINTENANCE_HEADING3_TITLE"> 
			<Text>
				Unterhalt von Einheiten u. Gebäuden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_ADV_QUEST"> 
			<Text>
				Was bedeutet eine Goldabgabe "pro Runde" bei Verhandlungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_HEADING4_BODY"> 
			<Text>
				Es ist möglich, einen Goldhandel abzuschließen, der sich über mehrere Runden erstreckt (normalerweise 30). Ihr könnt beispielsweise einer anderen Zivilisation 30 Runden lang 5 Gold pro Runde geben. Die Abmachungen werden außer Kraft gesetzt, wenn sich die beiden Zivilisationen im Kriegszustand befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PERTURN_HEADING4_TITLE"> 
			<Text>
				Pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_ADV_QUEST"> 
			<Text>
				Bringt es Gold, Modernisierungen zu plündern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_HEADING3_BODY"> 
			<Text>
				Das Plündern einer feindlichen Modernisierung heilt Eure Einheit um 25 Punkte und gibt Euch einen mittleren Goldbetrag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PILLAGE_HEADING3_TITLE"> 
			<Text>
				Feindl. Modernisierungen plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_ADV_QUEST"> 
			<Text>
				Verliert man Gold, wenn Barbaren einer der eigenen Städte einnehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_HEADING3_BODY"> 
			<Text>
				Wenn die wilden Barbaren eine Eurer Städte erfolgreich angreifen, plündern sie einen Teil Eures Goldes und Ihr könnt die Stadt behalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PLUNDERED_HEADING3_TITLE"> 
			<Text>
				Ausgeplündert werden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_ADV_QUEST"> 
			<Text>
				Wie kann man mit Gold seine Grenzen ausdehnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_HEADING3_BODY"> 
			<Text>
				Das Gebiet der eigenen Zivilisation lässt sich erweitern, indem man einzelne Geländefelder kauft. Öffnet den Stadt-Bildschirm und klickt dann auf 'Geländefeld kaufen'. Auf der Karte werden alle Geländefelder angezeigt, die Ihr kaufen könnt. Klickt auf das gewünschte Geländefeld, um die erforderliche Goldmenge zu zahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASETILES_HEADING3_TITLE"> 
			<Text>
				Geländefelder kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_ADV_QUEST"> 
			<Text>
				Wie verwendet man Gold bei Einheiten, Gebäuden oder Wundern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_BODY"> 
			<Text>
				Man kann Gold ausgeben, um in einer Stadt Einheiten oder Gebäude zu kaufen. Klickt auf ein Objekt (wenn Ihr es Euch leisten könnt) und es wird sofort in der Stadt gebaut, nachdem das Gold aus Eurer Schatzkammer genommen wurde.[NEWLINE][NEWLINE]Beachtet, dass "Projekte" wie das Utopia-Projekt, das Manhattan-Projekt usw. nicht gekauft werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_TITLE"> 
			<Text>
				Einheiten, Gebäude, Wunder kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_ADV_QUEST"> 
			<Text>
				Kann man durch Ressourcen Gold erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_HEADING3_BODY"> 
			<Text>
				Alle Luxusgüter (vor allem Gold!) bringen Gold, wenn sie bewirtschaftet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RESOURCES_HEADING3_TITLE"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_ADV_QUEST"> 
			<Text>
				Welche Rolle spielt Gold beim Unterhalt von Straßen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_HEADING3_BODY"> 
			<Text>
				Man gibt Gold für jedes Straßen-Geländefeld aus, das man baut. Wenn man die Straßen einer anderen Zivilisation übernimmt, bezahlt man auch deren Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_ROAD_HEADING3_TITLE"> 
			<Text>
				Straßen-Unterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_ADV_QUEST"> 
			<Text>
				Was passiert, wenn man kein Gold mehr hat und ins Minus gerät?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_HEADING2_BODY"> 
			<Text>
				Wenn die Schatzkammer leer und das eigene Budget negativ ist, wird der Unterschied von der Wissenschaft abgezogen und kann schließlich zur Auflösung von Einheiten führen. Achtung: Das kann die Aneignung neuer Technologien extrem verlangsamen und das eigene Reich sehr verwundbar gegen Angriffe fortgeschrittenerer Nachbarn machen. Das Budget sollte also so schnell wie möglich wieder im positiven Bereich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_RUNNINGOUT_HEADING2_TITLE"> 
			<Text>
				Goldmangel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_ADV_QUEST"> 
			<Text>
				Wie erhält man Gold vom Gelände?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_HEADING3_BODY"> 
			<Text>
				Folgende Geländefelder bringen Gold, wenn sie von Bürgern bewirtschaftet werden:[NEWLINE]- Küste[NEWLINE]- Ozean[NEWLINE]- Fluss[NEWLINE]- Naturwunder[NEWLINE]- Oase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TERRAIN_HEADING3_TITLE"> 
			<Text>
				Gelände und Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_ADV_QUEST"> 
			<Text>
				Wie kann man mit einem Großen Händler viel Gold bekommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_HEADING3_BODY"> 
			<Text>
				Ein Großer Händler kann in einem Stadtstaat eine Handelsmission durchführen. Der Händler wird verbraucht und Ihr bekommt sehr viel Gold. (Mehr Informationen findet Ihr im Abschnitt über Große Persönlichkeiten.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADEMISSION_HEADING3_TITLE"> 
			<Text>
				Eine Handelsmission durchführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_ADV_QUEST"> 
			<Text>
				Wie produzieren Stadtverbindungen Gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_ADV_QUEST"> 
			<Text>
				Wie können See-Stadtverbindungen blockiert werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_BODY"> 
			<Text>
				Eine feindliche Marineeinheit, die sich maximal 2 Geländefelder von einer Hafenstadt entfernt befindet, blockiert diese Stadt und damit auch deren See-Stadtverbindung, bis die Einheit vertrieben oder zerstört wurde. Bürger können nicht auf Ozean-Geländefeldern arbeiten, die blockiert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_TITLE"> 
			<Text>
				Blockade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_BODY"> 
			<Text>
				Wenn eine Stadt durch Straßen bzw. Häfen mit ihrer Hauptstadt verbunden ist, hat diese Stadt eine Stadtverbindung zur Hauptstadt. Jede Stadtverbindung bringt jede Runde eine gewisse Goldmenge, die sich nach der Größe der beiden Städte richtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_TITLE"> 
			<Text>
				Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_ADV_QUEST"> 
			<Text>
				Bringt der Handelsposten Gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_HEADING3_BODY"> 
			<Text>
				Der Bau eines Handelspostens auf einem Geländefeld steigert den Goldertrag des Feldes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_TRADINGPOST_HEADING3_TITLE"> 
			<Text>
				Der Handelsposten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_ADV_QUEST"> 
			<Text>
				Eine Einheit muss sich zur Modernisierung in Eurem Gebiet befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_BODY"> 
			<Text>
				Mit der Zeit entwickelt Ihr immer neue Technologien, mit denen Ihr bessere Militäreinheiten als zuvor ausbilden könnt. Wenn dies der Fall ist, habt Ihr die Möglichkeit, die älteren Einheiten zu "modernisieren" und sie in die neueren, stärkeren Versionen zu verwandeln. Wenn Ihr[NEWLINE]z. B. Eisenverarbeitung entdeckt, könnt Ihr alle Eure Krieger-Einheiten in Schwertkämpfer umwandeln. Jede Modernisierung kostet etwas Gold. Die Kosten richten sich danach, wie viel besser die neue Einheit ist.[NEWLINE][NEWLINE]Eine Einheit muss sich in Eurem eigenen Territorium befinden, um modernisiert zu werden. Wenn eine Modernisierung für eine Einheit verfügbar ist, erscheint der Button 'Modernisieren' in der Aktionsliste der Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_TITLE"> 
			<Text>
				Veraltete Einheiten modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_ADV_QUEST"> 
			<Text>
				Wie bekomme ich mehr Gold?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_HEADING2_BODY"> 
			<Text>
				Gold erhält man aus einer Vielzahl von Quellen. Das meiste Gold erhaltet Ihr, wenn Ihr die Geländefelder um Eure Städte bewirtschaften lasst, aber es gibt auch noch andere Quellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WHERETOGET_HEADING2_TITLE"> 
			<Text>
				Wie man Gold bekommt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_ADV_QUEST"> 
			<Text>
				Welche Rolle spielt Gold bei Wundern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_HEADING3_BODY"> 
			<Text>
				Manche Wunder bringen Gold ein oder steigern den Goldertrag einer Stadt. Das ist zum Beispiel bei Machu Picchu und dem Koloss der Fall.[NEWLINE][NEWLINE]Wenn Ihr ein Wunder baut und eine andere Zivilisation das Wunder vor Euch fertigstellt, erhaltet Ihr einen Gold-Bonus (je nach eigenem Fortschritt des Wunders).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOLD_WONDERS_HEADING3_TITLE"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODBYE_BUTTON"> 
			<Text>
				Auf Wiedersehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_BARBARIANS"> 
			<Text>
				Verräterische Barbaren erwarten Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_BARBARIANS"> 
			<Text>
				Sagt diesen Leuten, dass sie Barbaren sind. Wiederholt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_CULTURE"> 
			<Text>
				Nutzt diesen Kontakt zum Stamm, um Eure [ICON_CULTURE] Kultur zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_EXPERIENCE"> 
			<Text>
				Studiert mit dem verlorenen Stamm, damit Eure Einheit Erfahrung bekommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_FAITH"> 
			<Text>
				Studiert die Religion des verlorenen Stammes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_GOLD"> 
			<Text>
				Handelt mit dem verlorenen Stamm um [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_HEALING"> 
			<Text>
				Trinkt die Tränke der Ureinwohner, um Eure Einheit zu heilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_MAP"> 
			<Text>
				Seht Euch ihre Karten an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_POPULATION"> 
			<Text>
				Überzeugt die Bevölkerung, sich einer Eurer Städte anzuschließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_PROPHET_FAITH"> 
			<Text>
				Entdeckt einen Großen Propheten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_REVEAL_NEARBY_BARBS"> 
			<Text>
				Nutzt Informationen vom Stamm, um nahe Barbarenlager zu finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_REVEAL_RESOURCE"> 
			<Text>
				Bittet um eine Wegbeschreibung zu einer Ressource in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_SCOUT"> 
			<Text>
				Überzeugt den Stamm, Späher für Eure Zivilisation zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_SETTLER"> 
			<Text>
				Überzeugt den Stamm, Siedler für Eure Zivilisation zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_TECH"> 
			<Text>
				Studiert ihre Werkzeuge, um eine neue Technologie zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_UPGRADE_UNIT"> 
			<Text>
				Setzt Ausrüstung des Stamms ein, um Eure Einheit zu modernisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_WARRIOR"> 
			<Text>
				Rekrutiert einen Krieger vom verlorenen Stamm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CHOOSE_WORKER"> 
			<Text>
				Überzeugt den Stamm, Bautrupps für Eure Zivilisation zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_CULTURE"> 
			<Text>
				Ihr habt Kulturartefakte entdeckt, die Euren Bürgern den Atem rauben! Ihr erhaltet {1_Num} [ICON_CULTURE] Kultur!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_EXPERIENCE"> 
			<Text>
				In den Ruinen findet Ihr alte Schriften, die der Einheit neues Kampftraining ermöglichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_FAITH"> 
			<Text>
				Ihr habt ein uraltes Orakel gefunden. Die Priesterin hat Euch mit einer göttlichen Offenbarung gesegnet. Ihr habt {1_Num} [ICON_PEACE] Glauben erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_GOLD"> 
			<Text>
				In den Ruinen findet Ihr die Schätze eines alten Reichs! Ihr habt {1_Num} [ICON_GOLD] Gold erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_HEALING"> 
			<Text>
				In den Ruinen findet sich alte Medizin, mit der die Einheit ihre Wunden heilen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_MAP"> 
			<Text>
				Ihr findet eine grob gezeichnete Karte der Umgebung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_POPULATION"> 
			<Text>
				In den Ruinen findet Ihr Überlebende! Sie lassen sich in einer Eurer Städte nieder und tragen zur [ICON_CITIZEN] Bevölkerung bei!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_PROPHET_FAITH"> 
			<Text>
				Ihr habt eine geheime Religionsgemeinschaft entdeckt. Deren Prediger sagt die Ankunft eines Großen Propheten vorher. Ihr habt {1_Num} [ICON_PEACE] Glauben erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_REVEAL_NEARBY_BARBS"> 
			<Text>
				Durch Spuren von Aktivität können nahegelegene Barbarenlager ausgemacht werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_REVEAL_RESOURCE"> 
			<Text>
				Ihr findet grob gezeichnete Karten, die Euch zu einer unbekannten Ressource führen! (Ihr müsst allerdings die entsprechende Technologie erlernen, um diese Ressource nutzen zu können.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_SCOUT"> 
			<Text>
				In den Ruinen finden sich Überlebende, die sich Eurem Reich als Späher anschließen wollen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_SETTLER"> 
			<Text>
				In den Ruinen sind Überlebende, die sich Eurem Reich als Siedler anschließen wollen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_TECH"> 
			<Text>
				In den Ruinen finden sich die Geheimnisse einer fortschrittlichen Technologie!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_UPGRADE_UNIT"> 
			<Text>
				Die Einheit rüstet sich mit fortschrittlichen Waffen aus, die in den Ruinen gefunden wurden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_WARRIOR"> 
			<Text>
				Ihr findet eine Gruppe Krieger, die sich Eurer Zivilisation anschließen möchten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GOODY_WORKER"> 
			<Text>
				In den Ruinen sind Überlebende, die sich Eurem Reich als Bautrupp anschließen wollen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GO_BEYOND_EARTH"> 
			<Text>
				BEYOND EARTH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GPLIST_PROGRESS"> 
			<Text>
				{1_Progress}/{2_Threshold}, {3_Turns} Runde(n) übrig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GPLIST_TURNS"> 
			<Text>
				+{1_Rate}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ARTIST_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ARTIST_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_CITY"> 
			<Text>
				Stadtname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ENGINEER_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Ingenieure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_ENGINEER_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Ingenieure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MERCHANT_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MERCHANT_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MUSICIAN_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Musiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_MUSICIAN_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Musiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SCIENTIST_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SCIENTIST_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SORT_CITY"> 
			<Text>
				Nach Stadt sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_SORT_TURNS"> 
			<Text>
				Nach verbleibenden Runden sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_TURNS"> 
			<Text>
				Verbleibende Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_WRITER_DETAILS"> 
			<Text>
				[ICON_PLUS] Große Schriftsteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GP_WRITER_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Große Schriftsteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GRAMMAR_A_AN"> 
			<Text>
				{1: gender masculine?Ein {1}; feminine?Eine {1}; *:no_article?{1}; other?Ein {1};}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GRAMMAR_UPPER_A_AN"> 
			<Text>
				{1: gender masculine?Ein {1}; feminine?Eine {1}; *:no_article?{1}; other?Ein {1};}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_GENERAL_PROGRESS"> 
			<Text>
				{1_Progress}/{2_Threshold}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_GIRL_WITH_PEARL_EARRING"> 
			<Text>
				Das Mädchen mit dem Perlenohrring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_HENRY_VIII"> 
			<Text>
				Heinrich VIII.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_LIBRARY_THEMING_BONUS_HELP"> 
			<Text>
				Sorgt dafür, dass all Eure Großes-Werk-Plätze mit Literatur unterschiedlicher Zeitalter und Zivilisationen gefüllt sind, um Euren Bonus zu maximieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ADAM_SMITH"> 
			<Text>
				Adam Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ADRIEN_CARPENTIERS"> 
			<Text>
				Adrien Carpentiers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AESOP"> 
			<Text>
				Aesop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AFONSO_DE_ALBUQUERQUE"> 
			<Text>
				Afonso de Albuquerque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AKBAR"> 
			<Text>
				Akbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALAN_TURING"> 
			<Text>
				Alan Turing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALBAN_BERG"> 
			<Text>
				Alban Berg
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALBERT_EINSTEIN"> 
			<Text>
				Albert Einstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDER_GRAHM_BELL"> 
			<Text>
				Alexander Graham Bell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDER_VON_HUMBOLDT"> 
			<Text>
				A. von Humboldt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDRE_DUMAS"> 
			<Text>
				Alexandre Dumas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALEXANDRE_GUSTAVE_EIFFEL"> 
			<Text>
				Alexandre Gustave Eiffel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALFRED_VON_TIRPITZ"> 
			<Text>
				Alfred von Tirpitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALHAZEN"> 
			<Text>
				Alhazen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALKINDI"> 
			<Text>
				Al-Kindi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALLA_RAKHA"> 
			<Text>
				Alla Rakha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALPHONSE_MARIE_ADOLPHE_DE_NEUVILLE"> 
			<Text>
				Alphonse-Marie-Adolphe de Neuville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ALVARO_DE_BAZAN"> 
			<Text>
				Álvaro de Bazán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_DIN_AL_TUSI"> 
			<Text>
				Al-Din al-Tusi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_KHWARIZMI"> 
			<Text>
				Al-Khwarizmi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_KINDI"> 
			<Text>
				Al-Kindi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_QASIM_AL_ZAHRAWI"> 
			<Text>
				Abulcasis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AL_RAZI"> 
			<Text>
				Al-Razi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AMEDEO_MODIGLIANI"> 
			<Text>
				Amedeo Modigliani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AMIR_KHUSRO"> 
			<Text>
				Amir Khusro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREI_SAKHAROV"> 
			<Text>
				Andrei Sacharow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREW_CARNEGIE"> 
			<Text>
				Andrew Carnegie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREW_CUNNINGHAM"> 
			<Text>
				Andrew Cunningham
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANDREY_KOLMOGOROV"> 
			<Text>
				A. Kolmogorov
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANREA_DORIA"> 
			<Text>
				Andrea Doria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANSEL_ADAMS"> 
			<Text>
				Ansel Adams
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTOINE_LAURENT_LAVOISIER"> 
			<Text>
				Antoine L. Lavoisier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONELLO_DA_MESSINA"> 
			<Text>
				Antonello da Messina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONIN_DVORAK"> 
			<Text>
				Antonin Dvorak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONI_GAUDI"> 
			<Text>
				Antoni Gaudí
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONY_VAN_DIEMEN"> 
			<Text>
				Anthony van Diemen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTONY_VAN_LEEUWENHOEK"> 
			<Text>
				Antony van Leeuwenhoek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ANTON_CHEKHOV"> 
			<Text>
				Anton Tschechow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARCHIMEDES"> 
			<Text>
				Archimedes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARETAS_III"> 
			<Text>
				Aretas III.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARISTOPHANES"> 
			<Text>
				Aristophanes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARISTOTLE"> 
			<Text>
				Aristoteles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARMINIUS"> 
			<Text>
				Arminius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARTHUR_CONAN_DOYLE"> 
			<Text>
				Arthur Conan Doyle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ARYABHATA"> 
			<Text>
				Aryabhata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ASHER_DURAND"> 
			<Text>
				Asher B. Durand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AUGUST_HAAKE"> 
			<Text>
				August Haake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AUITZOTL"> 
			<Text>
				Auítzotl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_AYABHATA"> 
			<Text>
				Aryabhata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BAHRAM_KIRMANSHAHI"> 
			<Text>
				Bahram Kirmanshahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BARTHOLOMEUM_SPRANGER"> 
			<Text>
				Bartholomäus Spranger
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BARTOLOME_DE_LAS_CASAS"> 
			<Text>
				Bartolomé de las Casas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BELISARIUS"> 
			<Text>
				Belisarius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BENJAMIN_BRITTEN"> 
			<Text>
				Benjamin Britten
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BENJAMIN_FRANKLIN"> 
			<Text>
				Benjamin Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BERNARDO_MARTORELL"> 
			<Text>
				Bernardo Martorell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BERTRAND_DE_BAR_SUR_AUBE"> 
			<Text>
				Bertrand de Bar-sur-Aube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BHASA"> 
			<Text>
				Bhasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BI_SHENG"> 
			<Text>
				Bi Sheng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_BLAISE_PASCAL"> 
			<Text>
				Blaise Pascal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAI_LUN"> 
			<Text>
				Cai Lun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CALONYMUS_OF_ALEXANDRIA"> 
			<Text>
				Calonymus v. Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAMILLE_SAINT_SAENS"> 
			<Text>
				Camille Saint-Saëns
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAO_CAO"> 
			<Text>
				Cao Cao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CAO_XUEQIN"> 
			<Text>
				Cao Xueqin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARAVAGGIO"> 
			<Text>
				Caravaggio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLOS_CHAVEZ"> 
			<Text>
				Carlos Chávez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLOS_NAKAI"> 
			<Text>
				R. Carlos Nakai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARLO_GESUALDO"> 
			<Text>
				Carlo Gesualdo
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_BENZ"> 
			<Text>
				Carl Benz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_FRIEDRICH_GAUSS"> 
			<Text>
				Carl Friedr. Gauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CARL_LINNAEUS"> 
			<Text>
				Carl Linnaeus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CASPAR_DAVID_FRIEDRICH"> 
			<Text>
				Caspar David Friedrich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CECIL_BUSTAMENTE"> 
			<Text>
				Cecil Bustamente Campbell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHANDRAGUPTA_MAURYA"> 
			<Text>
				Chandragupta Maurya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_AUGUSTIN_DE_COULOMB"> 
			<Text>
				Charles A. de Coulomb
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_DARWIN"> 
			<Text>
				Charles Darwin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_DICKENS"> 
			<Text>
				Charles Dickens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_IVES"> 
			<Text>
				Charles Ives
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_MARTEL"> 
			<Text>
				Karl Martell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHARLES_STARK_DRAPER"> 
			<Text>
				Charles Stark Draper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHESTER_NIMITZ"> 
			<Text>
				John Hawkins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHIKAMATSU_MONZAEMON"> 
			<Text>
				Chikamatsu Monzaemon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CHRISTOPHER_COLUMBUS"> 
			<Text>
				Christoph Kolumbus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUDE_MONET"> 
			<Text>
				Claude Monet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUDE_SHANNON"> 
			<Text>
				Claude Shannon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CLAUSE_DEBUSSY"> 
			<Text>
				Claude Débussy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_COCO_CHANEL"> 
			<Text>
				Coco Chanel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_COMTE_DE_GRASSE"> 
			<Text>
				Comte de Grasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CORNELIUS_VANDERBILT"> 
			<Text>
				Cornelius Vanderbilt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_CROMWELL"> 
			<Text>
				Oliver Cromwell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DANTE_ALIGHIERI"> 
			<Text>
				Dante Alighieri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DAVID_BLANASI"> 
			<Text>
				David Blanasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DAVID_FARRAGUT"> 
			<Text>
				David Farragut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DMITRY_MENDELEEV"> 
			<Text>
				D. Mendelejew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DON_JOHN_OF_AUSTRIA"> 
			<Text>
				Ritter Johann von Österreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DUKE_ELLINGTON"> 
			<Text>
				Duke Ellington
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DU_FU"> 
			<Text>
				Du Fu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_DVORAK"> 
			<Text>
				Antonín Dvorák
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_D_H_LAWRENCE"> 
			<Text>
				D.H. Lawrence
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDGAR_ALLEN_POE"> 
			<Text>
				Edgar Allan Poe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDGAR_DEGAS"> 
			<Text>
				Edgar Dégas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDMUND_LEIGHTON"> 
			<Text>
				Edmund Leighton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDMUND_SPENSER"> 
			<Text>
				Edmund Spenser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDOUARD_MANET"> 
			<Text>
				Edouard Manet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EDWARD_HARRIMAN"> 
			<Text>
				Edward Harriman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EL_CID"> 
			<Text>
				El Cid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EL_GRECO"> 
			<Text>
				El Greco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMANUAL_LEUTZE"> 
			<Text>
				Emanuel Leutze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMERICO_LOBO_DE_MESQUITA"> 
			<Text>
				Emerico Lobo de Mesquita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EMILY_DICKENSON"> 
			<Text>
				Emily Dickinson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENHEDUANNA"> 
			<Text>
				Enheduanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENRICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ENRICO_FERMI"> 
			<Text>
				Enrico Fermi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EPAMINONDAS"> 
			<Text>
				Epaminondas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERIK_SATIE"> 
			<Text>
				Erik Satie
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERIK_THORVALDSSON"> 
			<Text>
				Erik Thorvaldsson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERNEST_HEMMINGWAY"> 
			<Text>
				Ernest Hemingway
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ERNEST_RUTHERFORD"> 
			<Text>
				Ernest Rutherford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ESTABAN_SALAS_Y_CASTRO"> 
			<Text>
				Esteban Salas y Castro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUCLID"> 
			<Text>
				Euklid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUGENE_DELACROIX"> 
			<Text>
				Eugène Delacroix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_EUGENE_OF_SAVOY"> 
			<Text>
				Eugen von Savoyen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_DA_LESSEPS"> 
			<Text>
				Ferdinand de Lesseps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_DE_LESSEPS"> 
			<Text>
				Ferdinand de Lesseps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERDINAND_MAGELLAN"> 
			<Text>
				Ferdinand Magellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FERNANDO_VILLAAMIL"> 
			<Text>
				Fernando Villaamil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCESCO_HAYEZ"> 
			<Text>
				Francesco Hayez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_DE_GOYA"> 
			<Text>
				Francisco de Goya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_MANUEL_DA_SILVA"> 
			<Text>
				Francisco Manuel da Silva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCISCO_PIZARRO"> 
			<Text>
				Francisco Pizarro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCIS_BACON"> 
			<Text>
				Francis Bacon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCIS_DRAKE"> 
			<Text>
				Francis Drake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANCOIS_RABELAIS"> 
			<Text>
				François Rabelais
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANK_KAFKA"> 
			<Text>
				Frank Kafka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANK_LLOYD_WRIGHT"> 
			<Text>
				Frank Lloyd Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANS_POST"> 
			<Text>
				Frans Post
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANZ_JOSEF_HAYDN"> 
			<Text>
				Franz Joseph Haydn
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRANZ_LISZT"> 
			<Text>
				Franz Liszt
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FREDERIC_CHOPIN"> 
			<Text>
				Frédéric Chopin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FREDERIC_REMINGTON"> 
			<Text>
				Frederic Remington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDENSREICH_HUNDERTWASSER"> 
			<Text>
				F. Hundertwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDRICH_GAUSS"> 
			<Text>
				Friedrich Gauß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FRIEDRICH_SCHILLER"> 
			<Text>
				Friedrich Schiller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FYODOR_DOSTOYEVSKY"> 
			<Text>
				Fjodor Dostojewski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_FYODOR_USHAKOV"> 
			<Text>
				Fjodor Uschakow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_F_SCOTT_FITZGERALD"> 
			<Text>
				F. Scott Fitzgerald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GAIUS_MARIUS"> 
			<Text>
				Gaius Marius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GALILEO_GALILEI"> 
			<Text>
				Galileo Galilei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GASPAR_FERNANDES"> 
			<Text>
				Gaspar Fernandes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEOFFREY_CHAUCER"> 
			<Text>
				Geoffrey Chaucer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_DEWEY"> 
			<Text>
				George Dewey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_EASTMAN"> 
			<Text>
				George Eastman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_GERSHWIN"> 
			<Text>
				George Gershwin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_GOWER"> 
			<Text>
				George Gower
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_HANDEL"> 
			<Text>
				Georg Friedrich Händel
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_HEALY"> 
			<Text>
				George Peter Alexander Healy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_SEURAT"> 
			<Text>
				Georges Seurat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GEORGE_WASHINGTON_GOETHALS"> 
			<Text>
				George W. Goethals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GERONIMO"> 
			<Text>
				Geronimo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GILBERT_STUART"> 
			<Text>
				Gilbert Stuart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOTTO_DI_BONDONE"> 
			<Text>
				Giotto di Bondone
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_BELLINI"> 
			<Text>
				Giovanni Bellini
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_DE_MEDICI"> 
			<Text>
				Giovanni de Medici
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_GABRIELI"> 
			<Text>
				Giovanni Gabrieli
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIOVANNI_PIERLUIGI"> 
			<Text>
				Giovanni Pierluigi da Palestrina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIUSEPPE_ARCIMBOLDO"> 
			<Text>
				Giuseppe Arcimboldo
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GIUSEPPE_VERDI"> 
			<Text>
				Giuseppe Verdi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTFREID_LEIBNIZ"> 
			<Text>
				Gottfried Leibnitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTFRIED_LEIBNIZ"> 
			<Text>
				Gottfried Leibniz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GOTTLIEB_DAIMLER"> 
			<Text>
				Gottlieb Daimler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GRANT_DEVOLSON_WOOD"> 
			<Text>
				Grant DeVolson Wood
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GREGOR_MENDEL"> 
			<Text>
				Gregor Mendel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUERDIAN"> 
			<Text>
				Guderian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUGLIELMO_MARCONI"> 
			<Text>
				Guglielmo Marconi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUIDO_DAREZZO"> 
			<Text>
				Guido von Arezzo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUILLAUME_DE_MACHAUT"> 
			<Text>
				Guillaume de Machaut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUILLAUME_DUFAY"> 
			<Text>
				Guillaume Dufay
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAVE_CAILLEBOTTE"> 
			<Text>
				Gustave Caillebotte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Gustav Adolf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_HOLST"> 
			<Text>
				Gustav Holst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_KLIMPT"> 
			<Text>
				Gustav Klimt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_GUSTAV_MAHLER"> 
			<Text>
				Gustav Mahler
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HAMILCAR_BARCA"> 
			<Text>
				Hamilkar Barkas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNA_PETROS"> 
			<Text>
				Hanna Petros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNIBAL"> 
			<Text>
				Hannibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANNO"> 
			<Text>
				Hanno
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HANS_HOLBEIN"> 
			<Text>
				Hans Holbein der Jüngere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HARKUF"> 
			<Text>
				Harkuf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HARRIET_BEECHER_STOWE"> 
			<Text>
				Harriet Beecher Stowe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HAYREDDIN_BARBAROSSA"> 
			<Text>
				Khair ad-Din Barbarossa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_DE_TOULOUSE_LAUTREC"> 
			<Text>
				Henri de Toulouse-Lautrec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_NESTLE"> 
			<Text>
				Henri Nestle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRI_ROUSSEAU"> 
			<Text>
				Henri Rousseau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_BESSEMER"> 
			<Text>
				Henry Bessemer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_DAVID_THOREAU"> 
			<Text>
				Henry David Thoreau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_FORD"> 
			<Text>
				Henry Ford
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HENRY_THE_NAVIGATOR"> 
			<Text>
				Heinrich der Seefahrer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERMAN_MELVILLE"> 
			<Text>
				Herman Melville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERNAN_CORTES"> 
			<Text>
				Hernán Cortés
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HERON"> 
			<Text>
				Heron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HIMILCO"> 
			<Text>
				Himilkon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HIRANAND"> 
			<Text>
				Hiranand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HOMER"> 
			<Text>
				Homer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HORACE_VERNET"> 
			<Text>
				Horace Vernet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HUANG_GONGWANG"> 
			<Text>
				Huang Gongwang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HUGO_WOLF"> 
			<Text>
				Hugo Wolf
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_HYPATIA"> 
			<Text>
				Hypatia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_H_G_WELLS"> 
			<Text>
				H.G. Wells
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IBN_BATTUTA"> 
			<Text>
				Ibn Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IBN_MUQLAH"> 
			<Text>
				Ibn Muqlah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ILYA_REPIN"> 
			<Text>
				Ilja Repin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IMHOTEP"> 
			<Text>
				Imhotep
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ISAAC_NEWTON"> 
			<Text>
				Isaac Newton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ISAMBARD_KINGDOM_BRUNEL"> 
			<Text>
				Isambard Kingdom Brunel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_IVAN_THE_TERRIBLE"> 
			<Text>
				Iwan der Schreckliche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACOB_OBRECHT"> 
			<Text>
				Jacob Obrecht
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACQUES_CARTIER"> 
			<Text>
				Jacques Cartier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JACQUES_DAVID"> 
			<Text>
				Jacques-Louis David
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAKOB_FUGGER"> 
			<Text>
				Jakob Fugger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JALAL_ALDIN_RUMI"> 
			<Text>
				Jalal al-Din Rumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_CLERK_MAXWELL"> 
			<Text>
				James C. Maxwell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_COOK"> 
			<Text>
				James Cook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_FENIMORE_COOPER"> 
			<Text>
				James Fenimore Cooper
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_WATT"> 
			<Text>
				James Watt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAMES_WHISTLER"> 
			<Text>
				James Abbott McNeill Whistler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JANE_AUSTIN"> 
			<Text>
				Jane Austen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAN_VAN_EYCK"> 
			<Text>
				Jan Van Eyck
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JAN_VERMEER"> 
			<Text>
				Jan Vermeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEANNE_DARC"> 
			<Text>
				Jeanne d'Arc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_CLOUET"> 
			<Text>
				Jean Clouet
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_FOUQUET"> 
			<Text>
				Jean Fouquet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JEAN_HONORE_FRAGONARD"> 
			<Text>
				Jean-Honoré Fragonard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JIAO_BINGZHEN"> 
			<Text>
				Jiao Bingzhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JI_KANG"> 
			<Text>
				Ji Kang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_BRAHMS"> 
			<Text>
				Johannes Brahms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_KEPLER"> 
			<Text>
				Johannes Kepler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_OCKEGHEM"> 
			<Text>
				Johannes Ockeghem
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANNES_VERMEER"> 
			<Text>
				Johannes Vermeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_FRIEDRICH_VON_SCHILLER"> 
			<Text>
				Johann Friedrich von Schiller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_GOETHE"> 
			<Text>
				Johann Wolfgang von Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_SEBASTIAN_BACH"> 
			<Text>
				Johann Sebastian Bach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_STRAUSS"> 
			<Text>
				Johann Strauss II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_TSERCLAES"> 
			<Text>
				Johann Tserclaes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHANN_WOLFGANG_VON_GOETHE"> 
			<Text>
				Johann Wolfgang von Goethe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_ADAMS"> 
			<Text>
				John Adams
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_CAGE"> 
			<Text>
				John Cage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_DALTON"> 
			<Text>
				John Dalton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_DOUKAS"> 
			<Text>
				John Doukas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_D_ROCKEFELLER"> 
			<Text>
				John D. Rockefeller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_MAYNARD_KEYNES"> 
			<Text>
				John Maynard Keynes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_PAUL_JONES"> 
			<Text>
				John Paul Jones
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_ROEBLING"> 
			<Text>
				John Roebling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_STUART_MILL"> 
			<Text>
				John Stuart Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOHN_VON_NEUMANN"> 
			<Text>
				John v. Neumann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JORGE_ISAACS"> 
			<Text>
				Jorge Isaacs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSEPH_CONRAD"> 
			<Text>
				Joseph Conrad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSEPH_MARIE_JACQUARD"> 
			<Text>
				Joseph Marie Jacquard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSE_HERNANDEZ"> 
			<Text>
				José Hernández
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOSQUIN_DES_PRES"> 
			<Text>
				Josquin des Prez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JOZEF_BORSOS"> 
			<Text>
				József Borsos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JS_BACH"> 
			<Text>
				J. S. Bach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_JULES_VERNE"> 
			<Text>
				Jules Verne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KALIDAS"> 
			<Text>
				Kalidas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KALIDASA"> 
			<Text>
				Kalidasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KAMALEDDIN_BEHZAD"> 
			<Text>
				Kamaleddin Behzad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KANO_MASANOBU"> 
			<Text>
				K. Masanobu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KARL_BRIULLOV"> 
			<Text>
				Karl Brjullow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KATSUSHIKA_HOKUSAI"> 
			<Text>
				Katsushika Hokusai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KHALED_IBN_AL_WALID"> 
			<Text>
				Chalid ibn al-Walid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KHUSRO"> 
			<Text>
				Khusro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_KI_NO_TSURAYUKI"> 
			<Text>
				Ki no Tsurayuki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LANLING_XIAOXIAO_SHENG"> 
			<Text>
				Lanling Xiaoxiao Sheng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEIF_ERICKSON"> 
			<Text>
				Leif Erikson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEIF_ERICSON"> 
			<Text>
				Leif Eriksson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONARDO_DA_VINCI"> 
			<Text>
				Leonardo da Vinci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONARD_EULER"> 
			<Text>
				Leonard Euler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEONIDAS"> 
			<Text>
				Leonidas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEO_TOLSTOY"> 
			<Text>
				Leo Tolstoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEVI_STRAUSS"> 
			<Text>
				Claude Lévi-Strauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LEWIS_CARROLL"> 
			<Text>
				Lewis Carroll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LING_LUN"> 
			<Text>
				Ling Lun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LI_PO"> 
			<Text>
				Li Po
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LORD_NELSON"> 
			<Text>
				Lord Nelson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_ARMSTRONG"> 
			<Text>
				Louis Armstrong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_BALLARD"> 
			<Text>
				Louis W. Ballard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_DAGUERRE"> 
			<Text>
				Louis Daguerre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LOUIS_PASTEUR"> 
			<Text>
				Louis Pasteur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUCIAN_SAMOSATA"> 
			<Text>
				Lukian von Samosata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDOVICO_ARIOSTO"> 
			<Text>
				Ludovico Ariosto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDWIG_VAN_BEETHOVEN"> 
			<Text>
				Ludwig van Beethoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LUDWIG_VON_BEETHOVEN"> 
			<Text>
				Ludwig van Beethoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_LYSANDER"> 
			<Text>
				Lysander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_L_FRANK_BAUM"> 
			<Text>
				L. Frank Baum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MANUEL_SAUMELL"> 
			<Text>
				Manuel Saumell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCO_POLO"> 
			<Text>
				Marco Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_ATILLIUS_REGULUS"> 
			<Text>
				Marcus Atilius Regulus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_LICINIUS_CRASSUS"> 
			<Text>
				Marcus Licinius Crassus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_PROUST"> 
			<Text>
				Marcel Proust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARCUS_VIPSANIUS_AGRIPPA"> 
			<Text>
				Marcus Vipsanius Agrippa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARIE_CURIE"> 
			<Text>
				Marie Curie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARK_TWAIN"> 
			<Text>
				Mark Twain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARTIN_JOHNSON_HEADE"> 
			<Text>
				Martin Johnson Heade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_CASSATT"> 
			<Text>
				Mary Cassatt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_LEAKEY"> 
			<Text>
				Mary Leakey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MARY_SHELLEY"> 
			<Text>
				Mary Shelley
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MATTHEW_PERRY"> 
			<Text>
				Matthew Perry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAURICE_OF_NASSAU"> 
			<Text>
				Moritz von Oranien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAURICE_RAVEL"> 
			<Text>
				Maurice Ravel
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MAXIM_GORKY"> 
			<Text>
				Maxim Gorki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MEERABAI"> 
			<Text>
				Mirabai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MERIT_PTAH"> 
			<Text>
				Merit Ptah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MESOMEDES"> 
			<Text>
				Mesomedes von Kreta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHAELANGELO"> 
			<Text>
				Michelangelo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHAEL_FARADAY"> 
			<Text>
				Michael Faraday
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHELANGELO_BUONARROTI"> 
			<Text>
				Michelangelo Buonarroti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHEL_DE_RUYTER"> 
			<Text>
				Michiel de Ruyter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MICHIEL_DE_RUYTER"> 
			<Text>
				Michiel de Ruyter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MIGUEL_DE_CERVANTES"> 
			<Text>
				Miguel de Cervantes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MIKHAIL_LOMONOSOV"> 
			<Text>
				Michail Lomonossow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MILES_DAVIS"> 
			<Text>
				Miles Davis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MILTON_S_HERSHEY"> 
			<Text>
				Milton S. Hershey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MODEST_MUSSORGSKY"> 
			<Text>
				Modest Mussorgski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MONTGOMERY"> 
			<Text>
				Montgomery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MURASAKI_SHIKIBU"> 
			<Text>
				Murasaki Shikibu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_MURAT_REIS"> 
			<Text>
				Murat Reis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NABU_RIMANNI"> 
			<Text>
				Nabu-rimanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NAIN_SINGH"> 
			<Text>
				Nain Singh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NATHANIEL_HAWTHORNE"> 
			<Text>
				Nathaniel Hawthorne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NATSUME_SOSEKI"> 
			<Text>
				Natsume Soseki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICCOLO_PAGANINI"> 
			<Text>
				Niccolo Paganini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICHOLA_TESLA"> 
			<Text>
				Nichola Tesla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NICOLAUS_COPERNICUS"> 
			<Text>
				Nikolaus Kopernikus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIELS_BOHR"> 
			<Text>
				Niels Bohr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIKOLAI_GOGOL"> 
			<Text>
				Nikolai Gogol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NIKOLAUS_AUGUST_OTTO"> 
			<Text>
				Nikolaus August Otto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_NOBERT_RILLIEUX"> 
			<Text>
				Norbert Rillieux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_OMAR_KHAYYAM"> 
			<Text>
				Omar-e Chajjam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ORLANDE_DE_LASSUS"> 
			<Text>
				Orlande de Lassus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ORVILLE_WRIGHT"> 
			<Text>
				Orville Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_OVID"> 
			<Text>
				Ovid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PABLO_NERUDA"> 
			<Text>
				Pablo Neruda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PABLO_PICASSO"> 
			<Text>
				Pablo Picasso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAOLO_UCCELLO"> 
			<Text>
				Paolo Uccello
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PATTON"> 
			<Text>
				Patton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_CEZANNE"> 
			<Text>
				Paul Cézanne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_DELAROCHE"> 
			<Text>
				Paul Delaroche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PAUL_GAUDUIN"> 
			<Text>
				Paul Gauguin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_BRUEGHEL"> 
			<Text>
				Pieter Bruegel der Ältere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_PAUL_RUBENS"> 
			<Text>
				Peter Paul Rubens
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETER_TORDENSKJOLD"> 
			<Text>
				Peter Tordenskiold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETRARCH"> 
			<Text>
				Petrarch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PETRUS_CHRISTUS"> 
			<Text>
				Petrus Christus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PHORMIO"> 
			<Text>
				Phormio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PIERRE_AUGUSTE_ENOIR"> 
			<Text>
				Pierre-Auguste Renoir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PIETER_BRUEGEL"> 
			<Text>
				Pieter Bruegel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PLATO"> 
			<Text>
				Plato
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_POMPEY"> 
			<Text>
				Pompeius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PRINCE_BENBADHANABONGSE"> 
			<Text>
				Prinz Benbadhanabongse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PTOLEMY"> 
			<Text>
				Ptolemäus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYOTR_ILYICH_TCHAIKOVSKY"> 
			<Text>
				Pjotr Iljitsch Tschaikowski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYRRHUS"> 
			<Text>
				Pyrrhus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_PYTHEAS"> 
			<Text>
				Pytheas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QIAN_XUAN"> 
			<Text>
				Qian Xuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QIU_YING"> 
			<Text>
				Qiu Ying
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_QU_YUAN"> 
			<Text>
				Qu Yuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAFFAELLO_SANZO"> 
			<Text>
				Raffaello Sanzio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAJA_RAVI_VARMA"> 
			<Text>
				Raja Ravi Varma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAJA_TODAR_MAL"> 
			<Text>
				Raja Todar Mal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RAPHAEL"> 
			<Text>
				Raphael
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_REMBRANDT"> 
			<Text>
				Rembrandt van Rijn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RENE_DESCARTES"> 
			<Text>
				René Descartes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_REWARD"> 
			<Text>
				In der Stadt {2_CityName:textkey} wurde ein {1_UnitName:textkey} geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_FEYNMAN"> 
			<Text>
				Richard Feynman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_STRAUSS"> 
			<Text>
				Richard Strauss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_WAGNER"> 
			<Text>
				Richard Wagner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RICHARD_WHITTINGTON"> 
			<Text>
				Richard Whittington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROBERT_GODDARD"> 
			<Text>
				Robert Goddard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROBERT_LEE"> 
			<Text>
				Robert E. Lee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROGER_OF_LAURIA"> 
			<Text>
				Roger von Lauria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROMMEL"> 
			<Text>
				Rommel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ROSALIND_FRANKLIN"> 
			<Text>
				Rosalind Franklin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RRICHARD_WHITTINGTON"> 
			<Text>
				Richard Whittington
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUBEN_DARIO"> 
			<Text>
				Rubén Darío
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUDYARD_KIPLING"> 
			<Text>
				Rudyard Kipling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_RUMI"> 
			<Text>
				Dschalal ad-Din Muhammad Rumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SALVADOR_DALI"> 
			<Text>
				Salvador Dalí
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SAMUEL_MORSE"> 
			<Text>
				Samuel F. B. Morse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SANDRO_BOTTICELLI"> 
			<Text>
				Sandro Botticelli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SARGON"> 
			<Text>
				Sargon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SAYED_DARWISH"> 
			<Text>
				Sayed Darwish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SCIPIO_AFRICANUS"> 
			<Text>
				Scipio Africanus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SERGEY_IVANOV"> 
			<Text>
				Sergei Wassiljewitsch Iwanow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHAH_JAHAN"> 
			<Text>
				Shah Jahan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHEN_KUO"> 
			<Text>
				Shen Kuo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHI_LANG"> 
			<Text>
				Shi Lang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SHI_NAIAN"> 
			<Text>
				Shi Naian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SILVESTRE_REVUELTAS"> 
			<Text>
				Silvestre Revueltas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SINAN"> 
			<Text>
				Sinan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_ALEXANDER_MACKENZIE"> 
			<Text>
				Sir Alexander Mackenzie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_JAMES_LANCASTER"> 
			<Text>
				Sir James Lancaster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SIR_THOMAS_ROE"> 
			<Text>
				Sir Thomas Roe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SITTING_BULL"> 
			<Text>
				Sitting Bull
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOCRATES"> 
			<Text>
				Sokrates
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOLOMON_LINDA"> 
			<Text>
				Solomon Linda
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SOPHOCLES"> 
			<Text>
				Sophokles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SPARTACUS"> 
			<Text>
				Spartacus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STANLEY_KUBRICK"> 
			<Text>
				Stanley Kubrick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEPHEN_CRANE"> 
			<Text>
				Stephen Crane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEVE_JOBS"> 
			<Text>
				Steve Jobs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_STEVE_REICH"> 
			<Text>
				Steve Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SUBUTAI"> 
			<Text>
				Subutai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SULTAN_MUHAMMAD"> 
			<Text>
				Sultan Muhammad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_SUN_TZU"> 
			<Text>
				Sun Tzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TAIZAN_HIGUCHI"> 
			<Text>
				Taizan Higuchi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THESPIS"> 
			<Text>
				Thespis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_EDISON"> 
			<Text>
				Thomas Edison
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_GAINSBOROUGH"> 
			<Text>
				Thomas Gainsborough
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_MALORY"> 
			<Text>
				Thomas Malory
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_TALLIS"> 
			<Text>
				Thomas Tallis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_THOMAS_TWINING"> 
			<Text>
				Thomas Twining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TIMUR"> 
			<Text>
				Timur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TINTORETTO"> 
			<Text>
				Tintoretto
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TITIAN"> 
			<Text>
				Tizian
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TODAR_MAL"> 
			<Text>
				Todar Mal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TOGO_HEIHACHIRO"> 
			<Text>
				Togo Heihachiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TORAJIRO_KASAI"> 
			<Text>
				Torajiro Kasai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TOYOKUNI_UTAGAWA"> 
			<Text>
				Utagawa Toyokuni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TURGUT_REIS"> 
			<Text>
				Turgut Reis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_TYCHO_BRAHE"> 
			<Text>
				Tycho Brahe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UEDA_AKINARI"> 
			<Text>
				Ueda Akinari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ULVI_CEMAL_ERKIN"> 
			<Text>
				Ulvi Cemal Erkin
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UTAGAWA_HIROSHIGE"> 
			<Text>
				Utagawa Hiroshige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_UTAGAWA_KUNIYOSHI"> 
			<Text>
				Utagawa Kuniyoshi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VALMIKI"> 
			<Text>
				Valmiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VAN_DIEMEN"> 
			<Text>
				Van Diemen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VASCO_DA_GAMA"> 
			<Text>
				Vasco da Gama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VERCINGETORIX"> 
			<Text>
				Vercingetorix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VICTOR_HUGO"> 
			<Text>
				Victor Hugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VIKTOR_VASNETSOV"> 
			<Text>
				Wiktor M. Wasnezow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VINCENT_VAN_GOGH"> 
			<Text>
				Vincent van Gogh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VIRGIL"> 
			<Text>
				Virgil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VITTORIO_ALFIERI"> 
			<Text>
				Vittorio Alfieri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VOLTAIRE"> 
			<Text>
				Voltaire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_VYASA"> 
			<Text>
				Vyasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WALLENSTEIN"> 
			<Text>
				Wallenstein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WALT_WHITMAN"> 
			<Text>
				Walt Whitman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_ANSHI"> 
			<Text>
				Wang Anshi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_XIMENG"> 
			<Text>
				Wang Ximeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WANG_XIZHI"> 
			<Text>
				Wang Xizhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WASHINGTON_IRVING"> 
			<Text>
				Washington Irving
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WASITODININGRAT"> 
			<Text>
				Wasitodiningrat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WERNER_HEISENBERG"> 
			<Text>
				Werner Heisenberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILBUR_WRIGHT"> 
			<Text>
				Wilbur Wright
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILHELM_SCHICKARD"> 
			<Text>
				Wilhelm Schickard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLEM_THE_YOUNGER"> 
			<Text>
				Willem van de Velde der Jüngere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BOUGUEREAU"> 
			<Text>
				William Bouguereau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BUTLER_YEATS"> 
			<Text>
				William Butler Yeats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_BYRD"> 
			<Text>
				William Byrd
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_MORTON"> 
			<Text>
				William Morton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_SHAKESPEARE"> 
			<Text>
				William Shakespeare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_SIMPSON"> 
			<Text>
				William Simpson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAM_THE_CONQUEROR"> 
			<Text>
				Wilhelm der Eroberer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WILLIAN_MORTON"> 
			<Text>
				William T. G. Morton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WINFIELD_SCOTT"> 
			<Text>
				Winfield Scott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WINSLOW_HOMER"> 
			<Text>
				Winslow Homer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WOLFGANG_AMADEUS_MOZART"> 
			<Text>
				Wolfgang Amadeus Mozart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_WOLFGANG_MOZART"> 
			<Text>
				Wolfgang Amadeus Mozart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_XI_LING_SHI"> 
			<Text>
				Xi Ling Shi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAMADA_KENGYO"> 
			<Text>
				Yamada Kengyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAMAMOTO"> 
			<Text>
				Yamamoto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YANAGAWA"> 
			<Text>
				Yanagawa Shigenobu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YAN_LIBEN"> 
			<Text>
				Yan Liben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YATSUHASHI_KENGYO"> 
			<Text>
				Yatsuhashi Kengyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YI_SUN_SIN"> 
			<Text>
				I Sun-sin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YOSHIDA_KENKO"> 
			<Text>
				Yoshida Kenko
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_YUNUS_EMRE"> 
			<Text>
				Yunus Emre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_HENG"> 
			<Text>
				Zhang Heng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_QIAN"> 
			<Text>
				Zhang Qian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHANG_ZUDUAN"> 
			<Text>
				Zhang Zeduan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHENG_HE"> 
			<Text>
				Zheng He
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHUGE_LIANG"> 
			<Text>
				Zhuge Liang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZHUKOV"> 
			<Text>
				Schukow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZINOVY_ROZHESTVENSKI"> 
			<Text>
				Sinowi Roschestwenski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZIRYAB"> 
			<Text>
				Ziryab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZURBARAN"> 
			<Text>
				Francisco de Zurbarán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_PERSON_ZU_CHONGZHI"> 
			<Text>
				Zu Chongzhi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_1812_OVERTURE"> 
			<Text>
				Ouvertüre 1812
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ABHIJNANASAKUTALAM"> 
			<Text>
				Abhijnanasakuntalam (von Shantukala)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ADORATION"> 
			<Text>
				Anbetung der Könige
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ADVENTURES_OF_HUCKLEBERRY"> 
			<Text>
				Die Abenteuer des Huckleberry Finn
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AENEID"> 
			<Text>
				Aeneis
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AGNUS_DEI"> 
			<Text>
				Agnus Dei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALICES_ADVANTURES"> 
			<Text>
				Alice im Wunderland
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALONG_THE_RIVER"> 
			<Text>
				Flussufer-Szene vom Qingming-Fest
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ALSO_SPRACH_ZARATHUSTRA"> 
			<Text>
				Also sprach Zarathustra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AL_CAPONE"> 
			<Text>
				Al Capone
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AMERICAN_GOTHIC"> 
			<Text>
				American Gothic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ANA_HAWEET"> 
			<Text>
				Ana Haweet
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_APPRECIATING_LOTUSES"> 
			<Text>
				Zhou Maoshu am Lotusteich
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ARRANGEMENT_IN_GREY"> 
			<Text>
				Arrangement in Grau und Schwarz: Porträt der Mutter des Künstlers
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ATTACK_ON_BEIJING"> 
			<Text>
				Angriff auf die Burg von Peking während des Boxeraufstands
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AT_THE_EDGE_OF_THE_BROOK"> 
			<Text>
				Am Rand des Baches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AVE_MARIS"> 
			<Text>
				Ave maris stella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_AZUL"> 
			<Text>
				Azul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_BAR_AT_THE_FOLIES"> 
			<Text>
				Bar in den Folies-Bergère
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_CHRISTMAS_CAROL"> 
			<Text>
				Eine Weihnachtsgeschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_LA_RECHERCHE"> 
			<Text>
				Auf der Suche nach der verlorenen Zeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_A_THOUSAND_LI"> 
			<Text>
				Sich über tausend Li erstreckende Flüsse und Berge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BABEL"> 
			<Text>
				Turmbau zu Babel
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BAKHSHALI"> 
			<Text>
				Bakhshali-Manuskript
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BALL_AT_THE_MOULIN"> 
			<Text>
				Ball im Moulin Rouge
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BARRACK_ROOM_BALLADS"> 
			<Text>
				Die Balladen aus dem Biwak
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BINDO_ALTOVITI"> 
			<Text>
				Bildnis des Bindo Altoviti
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BIRTH_OF_VENUS"> 
			<Text>
				Die Geburt der Venus
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BLUE_BOY"> 
			<Text>
				Knabe in Blau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BONJOUR_MON_COEUR"> 
			<Text>
				Bonjour mon coeur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BRANDENBERG_CONCERTOS"> 
			<Text>
				Brandenburgisches Konzert Nr. 3
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_BREEZING_UP"> 
			<Text>
				Es frischt auf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CANDIDE_OU_LOPTIMISME"> 
			<Text>
				Candide oder Der Optimismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CANTERBURY_TALES"> 
			<Text>
				Die Canterbury-Erzählungen
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CAPRICE_NO_24"> 
			<Text>
				Caprice Nr. 24
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CARAVAN"> 
			<Text>
				Caravan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CATHEDRALE_ENGLOUTIE"> 
			<Text>
				Die versunkene Kathedrale
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CEREMONIAL_SITTING"> 
			<Text>
				Festsitzung des Staatsrates am 7. Mai 1901
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHAYKA"> 
			<Text>
				Die Möwe
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHILDS_BATH"> 
			<Text>
				Das Bad
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CHU_CI"> 
			<Text>
				Lieder von Chu
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CODEX_BORGIA"> 
			<Text>
				Codex Borgia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CODEX_PEREZ"> 
			<Text>
				Codex Peresianus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CONTRADANZAS_CUBANAS"> 
			<Text>
				Contradanzas Cubanas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CREATION_OF_ADAM"> 
			<Text>
				Die Erschaffung Adams
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_CRUCIFIXION_OF_SAINT_PETER"> 
			<Text>
				Die Kreuzigung Petri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAHA"> 
			<Text>
				Daha (Das Schlagen der Wellen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DASH_FOR_TIMBER"> 
			<Text>
				A Dash for the Timber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAS_VERLASSENE"> 
			<Text>
				Das verlassene Mägdlein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DAUD_RECEIVES_A_ROBE"> 
			<Text>
				Daud erhält ein Ehrengewand von Munim Khan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DEAD_SEA"> 
			<Text>
				Schriftrollen vom Toten Meer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DEATH_OF_MARAT"> 
			<Text>
				Der Tod des Marat
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIDGERIDOO"> 
			<Text>
				Didgeridoo
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_FLEDERMAUS"> 
			<Text>
				Die Fledermaus
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_RAUBER"> 
			<Text>
				Die Räuber
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIE_WALKURE"> 
			<Text>
				Die Walküre
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DIVINA_COMMEDIA"> 
			<Text>
				Die Göttliche Komödie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DUTCH_MEN_O_WAR"> 
			<Text>
				Holländische Segelschiffe in einer Windstille
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_DWELLING_IN_THE_FUCHUN"> 
			<Text>
				Bild eines Wohnhauses im Berg Fuchunshan
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EARLY_AUTUMN"> 
			<Text>
				Frühherbst
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EINE_KLEINE_NACHTMUSIC"> 
			<Text>
				Eine kleine Nachtmusik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ELECTRIC_COUNTERPOINT"> 
			<Text>
				Electric Counterpoint III Fast
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EL_INGENIOSO"> 
			<Text>
				Don Quijote
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EMPEROR_TAIZONG"> 
			<Text>
				Bunian Tu (Kaiser Taizong empfängt den Abgesandten von Tibet)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EQUESTRIAN_PORTRAIT"> 
			<Text>
				Kaiser Karl V. nach der Schlacht bei Mühlberg
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ETIENNE_CHEVALIER"> 
			<Text>
				Étienne Chevalier mit dem heiligen Stephanus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ETUDE_OP_10"> 
			<Text>
				Regentropfen-Prélude
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_EVENING_SHOWER"> 
			<Text>
				Regenschauer über der großen Brücke in Atake
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FABLES"> 
			<Text>
				Fabeln
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FAUST"> 
			<Text>
				Faust: Eine Tragödie
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FIELD_WITH_SHEAFS"> 
			<Text>
				Feld mit Kornhocken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FIFTH_SYMPHONY"> 
			<Text>
				5. Sinfonie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRANCIS_I"> 
			<Text>
				Franz I. von Frankreich
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRANKENSTEIN"> 
			<Text>
				Frankenstein
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FROM_THE_NEW_WORLD"> 
			<Text>
				Aus der Neuen Welt (9. Sinfonie in e-Moll)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_FRONT_OF_THE_MIRROR"> 
			<Text>
				Junge Frau bei der Toilette
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GALLERY_OF_THE_LOUVRE"> 
			<Text>
				Galerie des Louvre
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GENJI_MONOGATARI"> 
			<Text>
				Die Geschichte vom Prinzen Genji
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GEORGE_WASHINGTON_PORTRAIT"> 
			<Text>
				George Washington (Lansdowne-Porträt)
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GIANT_MAGNOLIAS"> 
			<Text>
				Riesige Magnolien auf einem blauen Seidentuch
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GILGAMESH"> 
			<Text>
				Gilgamesch-Epos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GIRART_DE_VIENNE"> 
			<Text>
				Girart de Vienne
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GLORIA_LAUS_ET_HONOR"> 
			<Text>
				Gloria, laus et honor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_GUANGLING_SAN"> 
			<Text>
				Guangling San
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HAMMURABI"> 
			<Text>
				Kodex Hammurabi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HARBOR_IN_BALAKLAVA"> 
			<Text>
				Kranke, die am Hafen von Balaklawa an Bord gehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HATAORI"> 
			<Text>
				Hataori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HONG_LOU_MENG"> 
			<Text>
				Der Traum der Roten Kammer
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNGARIAN_DANCES"> 
			<Text>
				Ungarische Tänze
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNGARIAN_RHAPSODY"> 
			<Text>
				Ungarische Rhapsodie Nr. 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HUNTERS_IN_THE_SNOW"> 
			<Text>
				Die Jäger im Schnee
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_HYMN_TO_THE_MUSE"> 
			<Text>
				Hymne an die Muse
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_IL_CANZONIERE"> 
			<Text>
				Il Canzoniere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_IN_A_LANDSCAPE"> 
			<Text>
				In A Landscape
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_I_GOT_RHYTHM"> 
			<Text>
				I Got Rhythm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JACQUES_AND_BERTHE"> 
			<Text>
				Portrait des Jacques Lipchitz mit seiner Frau 
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JANE_GREY"> 
			<Text>
				Die Hinrichtung der Lady Jane Grey
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JHAPTAL"> 
			<Text>
				Jhaptal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JIN_PING_MEI"> 
			<Text>
				Die Pflaumenblüte in der goldenen Vase
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_JUSHICHIJO_KEMPO"> 
			<Text>
				Jushichijo Kenpo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KATCINA_DANCES"> 
			<Text>
				Kachina-Tänze
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KEDUKAN_BUKRIT"> 
			<Text>
				Kedukan-Bukit-Stein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KELLS"> 
			<Text>
				Book of Kells
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KINDRED"> 
			<Text>
				Verwandte Geister
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_KOKIN_WAKASHU"> 
			<Text>
				Kokin-wakashu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LADRANG_SRI_DUHITO"> 
			<Text>
				Ladrang Sri-Duhito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LADY_CHATTERLEYS_LOVER"> 
			<Text>
				Lady Chatterleys Liebhaber
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAMMA_BADA_YATATHANNA"> 
			<Text>
				Lamma Bada Yatathanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LANDSCAPE_WITH_ANT_BEAR"> 
			<Text>
				Landschaft mit Ameisenbär
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_CART"> 
			<Text>
				Die letzten Kartuschen
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_DAY_OF_POMPEII"> 
			<Text>
				Der letzte Tag von Pompeji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAST_SUPPER"> 
			<Text>
				Das Abendmahl
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LAU_DUANG_DUEN"> 
			<Text>
				Lao Duang Duen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LA_FORZA_DEL_DESTINO"> 
			<Text>
				Pace, pace mio Dio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LA_VIE_DE_GARGANTUA"> 
			<Text>
				Gargantua und Pantagruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LEAF_2"> 
			<Text>
				Leaf 2 (Frauengemälde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LEAVES_OF_GRASS"> 
			<Text>
				Grashalme
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_DEMOISELLES"> 
			<Text>
				Les Demoiselles d'Avignon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_MISERABLES"> 
			<Text>
				Les Misérables
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LES_TROIS_MOUSQUETAIRES"> 
			<Text>
				Die drei Musketiere
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LE_MORTE_DARTHUR"> 
			<Text>
				Le Morte d'Arthur (Arthurs Tod)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LIBERTY_LEADING_THE_PEOPLE"> 
			<Text>
				Die Freiheit führt das Volk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LINEAR_B"> 
			<Text>
				Tontafeln mit Linearschrift B
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LULU"> 
			<Text>
				Lulu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LUNCHEON"> 
			<Text>
				Das Frühstück der Ruderer
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_LYSISTRATA"> 
			<Text>
				Lysistrata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_L_ABSINTHE"> 
			<Text>
				Der Absinth
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MACBETH"> 
			<Text>
				Macbeth
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MAHABHARATA"> 
			<Text>
				Mahabharata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MARIA"> 
			<Text>
				Maria
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MARTIN_FIERRO"> 
			<Text>
				Martín Fierro
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MASNAVI"> 
			<Text>
				Masnawi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MAWANGDUI"> 
			<Text>
				Seidentexte von Mawangdui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MBUBE"> 
			<Text>
				Mbube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MESSE_DE_NOSTRE_DAME"> 
			<Text>
				Messe de Nostre Dame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_METAMORPHOSES"> 
			<Text>
				Metamorphosen
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MEXICAN_EXPEDITION"> 
			<Text>
				Episode der Mexiko-Expedition im Jahr 1838
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MISSA_PAPAE_MARCELLI"> 
			<Text>
				Missa Papae Marcelli: Kyrie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MOBY_DICK"> 
			<Text>
				Moby Dick
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MONA_LISA"> 
			<Text>
				Mona Lisa
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MORNING_STAR"> 
			<Text>
				Song For The Morning Star
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_MOVING_HOUSE"> 
			<Text>
				Der Umzug
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NAG_HAMMADI"> 
			<Text>
				Nag-Hammadi-Schriften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NA_DNE"> 
			<Text>
				Na dne (Szenen aus der Tiefe)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIGHT_ON_BALD_MOUNTAIN"> 
			<Text>
				Eine Nacht auf dem kahlen Berge
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIGHT_WATCH"> 
			<Text>
				Die Nachtwache
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NIN_ME_SCHARA"> 
			<Text>
				Nin-me-sár-ra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_NYMPHES_DES_BOIS"> 
			<Text>
				Nymphes des bois
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ODYSSEY"> 
			<Text>
				Odyssee
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_OEDIPUS"> 
			<Text>
				König Ödipus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ORLANDO_FURIOSO"> 
			<Text>
				Der rasende Roland
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_O_MAGNUM_MYSTERIUM"> 
			<Text>
				O magnum mysterium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PAPYRUS_ANI"> 
			<Text>
				Papyrus des Ani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PARADE"> 
			<Text>
				Parade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PARTHENON_FRIEZE"> 
			<Text>
				Phidias zeigt seinen Freunden den Fries im Parthenon (Lawrence Alma-Tadema)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PAYOJI_MAINE"> 
			<Text>
				Payoji Maine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PEACEMAKERS"> 
			<Text>
				Die Friedensstifter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POEMS"> 
			<Text>
				Gedichte
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POICHE_LAVIDA"> 
			<Text>
				Poiche l'avida sete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_POPUP_WRITTEN_ARTIFACT"> 
			<Text>
				Schrift-Artefakt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_A_MAN"> 
			<Text>
				Mann mit rotem Turban
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_CHITASEI"> 
			<Text>
				Porträt von Chitasei Goyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_LOUIS"> 
			<Text>
				Porträt von Louis François Roubiliac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PORTRAIT_OF_NASSER"> 
			<Text>
				Porträt von Naser al-Din Schah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PRESTIPLENIYE"> 
			<Text>
				Schuld und Sühne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_PRIDE_AND_PREJUDICE"> 
			<Text>
				Stolz und Vorurteil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ABHIJNANASAKUTALAM"> 
			<Text>
				"Das Gestern ist nur ein Traum[NEWLINE]und das Morgen nur eine Vision.

Das Heute recht gelebt[NEWLINE]macht jedes Gestern zu einem Traum des Glücks[NEWLINE]und jedes Morgen zu einer Vision der Hoffnung."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ADVENTURES_OF_HUCKLEBERRY"> 
			<Text>
				"Soviel aber seh' ich jetzt schon - nämlich, dass ich früher als die andern zu den Indianern muss, ganz allein, denn Tante Sally will mich durchaus adoptieren und zivilisieren, und das halt ich nicht aus, das kenne ich von früher her."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_AENEID"> 
			<Text>
				"Leicht geht es hinab zum Avernus;[NEWLINE]Nachts ist offen und tags die Pforte des dunkelen Pluto.[NEWLINE]Doch umwenden den Schritt, und zu oberen Lüften hinaufgehn,[NEWLINE]Das ist Arbeit und Müh'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ALICES_ADVANTURES"> 
			<Text>
				"'Aber ich mag nicht zu tollen Leuten gehen,' bemerkte Alice.[NEWLINE]'Oh, das kannst du nicht ändern,' sagte die Katze: 'wir sind alle toll hier. Ich bin toll. Du bist toll.'[NEWLINE]'Woher weißt du, dass ich toll bin?' fragte Alice.[NEWLINE]'Du musst es sein,' sagte die Katze, 'sonst wärest du nicht hergekommen.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_AZUL"> 
			<Text>
				"Spanischer Dudelsack, du kannst so schön singen,[NEWLINE]deine Klänge uns den Frühling bringen![NEWLINE]Singst erst von Freuden und dann vom Schmerz -[NEWLINE]und triffst uns stets mitten ins Herz."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_A_CHRISTMAS_CAROL"> 
			<Text>
				"Ihr könnt ein unverdautes Stück Rindfleisch, ein Käserindchen, ein Stückchen schlechter Kartoffeln sein. Wer Ihr auch sein möget, Ihr habt mehr vom Unterleib, als von der Unterwelt an Euch."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_A_LA_RECHERCHE"> 
			<Text>
				"In dem Augenblick aber, wo uns alles verloren scheint, erreicht uns zuweilen die Stimme, die uns retten kann; man hat an alle Pforten geklopft, die auf gar nichts führen, vor der einzigen aber, durch die man eintreten kann, und die man vergeblich hundert Jahre lang hätte suchen können, steht man, ohne es zu wissen, und sie tut sich auf."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_BAKHSHALI"> 
			<Text>
				"Fünf Händler kaufen zusammen ein Juwel. Der Preis entspricht der Hälfte des Geldes des ersten zusammen mit dem Geld der anderen, oder einem Drittel des Geldes des zweiten zusammen mit dem Geld der anderen ..."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_BARRACK_ROOM_BALLADS"> 
			<Text>
				"Und die erste Skizze, die die Welt bestaunte[NEWLINE]gab seinem Herz durch Freude Gunst.[NEWLINE]Bis der Teufel hinter den Blättern raunte:[NEWLINE]'Es ist hübsch, aber ist es denn Kunst?'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CANDIDE_OU_LOPTIMISME"> 
			<Text>
				"Aber so geht's; an einem beliebten Autor staunen die Blödhämmel alles als göttlich an. Ich lese bloß für mich, und was nicht in meinen Kram dient, steht mir auch nicht an."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CANTERBURY_TALES"> 
			<Text>
				"Nein, gute Herren, die Moral versteht![NEWLINE]St. Paulus sagt, was aufgeschrieben wäre,[NEWLINE]sei alles nur geschrieben uns zur Lehre.[NEWLINE]Drum nehmt die Frucht und lasst die Spreu allein!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CHAYKA"> 
			<Text>
				"Warum fühle ich Trauer bei dem Ruf dieser reinen Seele, und warum krampft sich mein Herz schmerzlich zusammen? Wenn du einmal mein Leben brauchen solltest, so komm und nimm es."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CHU_CI"> 
			<Text>
				"Verloren ist die Pforte tief und fern,[NEWLINE]Der weise König, er erwacht nicht;[NEWLINE]Ich barg mein Sehnen, und entsandt es nicht:[NEWLINE]Wie konnt' ich dulden, und beschließen so das Alte?"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CODEX_BORGIA"> 
			<Text>
				"Tezcatlipoca: Der, nach dem wir leben. Gott der Nähe und des Nahen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_CODEX_PEREZ"> 
			<Text>
				"Die Prophezeiung von Chilam Balam, dem Sänger, aus Cabal-chen, Maní. Beim 13. Ahau wird der Katun die Zeit der Itza beenden, in der Zeit von Tancah."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DEAD_SEA"> 
			<Text>
				"Von jenen dagegen sollt ihr sagen: Die Götter, die weder Himmel noch Erde erschufen, sie sollen verschwinden von der Erde und unter dem Himmel."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DIE_RAUBER"> 
			<Text>
				"Nicht, als ob ich zweifelte, sie werde mich zeitig genug finden, wenn die obern Mächte es so wollen. Aber sie möchte mich im Schlaf überrumpeln, oder auf der Flucht ereilen, oder mit Zwang und Schwert umarmen; und dann wäre mir auch das einige Verdienst entwischt, dass ich mit Willen für sie gestorben bin."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_DIVINA_COMMEDIA"> 
			<Text>
				"Der heißeste Platz in der Hölle ist denen vorbehalten, die in Zeiten großer moralischer Krisen ihre neutrale Haltung beibehalten."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_EL_INGENIOSO"> 
			<Text>
				"Bedenket doch, Herr Ritter", entgegnete Sancho, "die dort sich zeigen, sind keine Riesen, sondern Windmühlen, und was Euch bei ihnen wie Arme vorkommt, das sind die Flügel, die, vom Winde umgetrieben, den Mühlstein in Bewegung setzen."[NEWLINE]"Wohl ist's ersichtlich", versetzte Don Quijote, "dass du in Sachen der Abenteuer nicht kundig bist."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FABLES"> 
			<Text>
				"Die Schildkröte kroch langsam, jedoch unermüdlich voran. Der Hase legte sich nur noch wenige Schritte vom Ziel entfernt ins Gras und schlief ein, bis er durch Jubel geweckt die Schildkröte am Ziel erblickte, die zu ihm sprach: 'In der Ruhe liegt die Kraft.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FAUST"> 
			<Text>
				"Wer will was Lebendigs erkennen und beschreiben, sucht erst den Geist heraus zu treiben, dann hat er die Teile in seiner Hand, fehlt, leider! nur das geistige Band."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_FRANKENSTEIN"> 
			<Text>
				"Erkennen Sie an mir, an meinem Beispiel, wie gefährlich es ist, sich wissend zu machen, und wie viel glücklicher ein Mensch ist, dem seine Heimatstadt seine Welt bedeutet, der nicht größer sein will, als seine Natur es ihm erlaubt."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GENJI_MONOGATARI"> 
			<Text>
				"Niemand hat das Recht, einer Frau gegenüber unhöflich zu sein, nur weil sie unscheinbar ist, genau wie niemand das Recht hat, sich ihr gegenüber Freiheiten herauszunehmen, nur weil sie schön ist."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GILGAMESH"> 
			<Text>
				"Einen Namen, der dauert - mir will ich ihn setzen!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_GIRART_DE_VIENNE"> 
			<Text>
				"Möge es Gott bewahren![NEWLINE]Frankenreichs König soll kein Leid erfahren![NEWLINE]Wenn er mir vergibt, will ich sein Lehnsmann sein,[NEWLINE]und all mein Land sein Lehnsgut."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_HAMMURABI"> 
			<Text>
				"Gesetzt, ein Mann hat das Auge eines Freigeborenen zerstört, so wird man sein Auge zerstören."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_HONG_LOU_MENG"> 
			<Text>
				"Die Gerissenen vergeuden ihre Kräfte meist;[NEWLINE]Die Weisen quälen ihren Geist;[NEWLINE]Doch der einfach Mann, der nach nichts giert,[NEWLINE]wandelt frei mit vollem Bauch umher,[NEWLINE]wie ein treibendes Schiff auf dem Meer."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_IL_CANZONIERE"> 
			<Text>
				Was tust du, Armer? Dort vielleicht auch fließen Tränen, weil du so weit dich wegbegeben! Und aus den Worten quillt mir neues Leben."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_JIN_PING_MEI"> 
			<Text>
				"Die Leidenschaft, von Wolken und Regen geweckt.[NEWLINE]Da werden Köpfe zusammengesteckt und Hälse verdreht[NEWLINE]hinter den Bettvorhängen. Wahrhaftig:[NEWLINE]Wenn Gefühle im Einklang sind, vergisst man leicht,[NEWLINE]was mit einem Hüftgürtel aus Brokat geschieht."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_JUSHICHIJO_KEMPO"> 
			<Text>
				"Die Harmonie soll geschätzt werden, die Vermeidung böswilligen Widerstandes soll geehrt werden. (...) Was soll es dann geben, das nicht erreicht werden kann."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KEDUKAN_BUKRIT"> 
			<Text>
				"Im Jahr 605 des Saka-Kalenders am elften Tage beim Vollmond von Waisaka brach seine Majestät in einem Boot auf, um ein Vermögen zu machen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KELLS"> 
			<Text>
				"Im Anfang war das Wort (...) Und das Wort ist Fleisch geworden und hat unter uns gewohnt (...)"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_KOKIN_WAKASHU"> 
			<Text>
				"Wie silberne Perlen[NEWLINE]schienen meine Tränen,[NEWLINE]doch mit den Jahren[NEWLINE]haben sie sich[NEWLINE]blutrot gefärbt"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LADY_CHATTERLEYS_LOVER"> 
			<Text>
				"Eine Frau muss ihr Leben leben - oder jeden Tag bereuen, es nicht gelebt zu haben."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LA_VIE_DE_GARGANTUA"> 
			<Text>
				In der Dumpfheit eures Blutes[NEWLINE]Kann euch ja kein Scherz gelingen! Eure Tränen steh'n euch schlecht:[NEWLINE]Lachen! das ist Menschenrecht!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LEAVES_OF_GRASS"> 
			<Text>
				"Oh Käpt'n, mein Käpt'n, zu End' ist unsre Reis'[NEWLINE]wir haben jedes Riff umschifft, der Sieg war unser Preis."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LES_MISERABLES"> 
			<Text>
				"Es gibt nichts Schöneres als geliebt zu werden, geliebt um seiner selbst willen oder vielmehr: trotz seiner selbst ... Einen anderen Menschen zu lieben heißt, ins Gesicht Gottes zu sehen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LES_TROIS_MOUSQUETAIRES"> 
			<Text>
				"Alle für Einen, Einer für Alle, das ist unser Wahlspruch."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LE_MORTE_DARTHUR"> 
			<Text>
				"Und doch heißt es in manchen Teilen Englands, dass König Arthur nicht tot ist. Er hält sich nach dem Willen Christus an einem anderen Ort auf und wird wiederkommen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LINEAR_B"> 
			<Text>
				"So ward es von Phugebris gesehen, als der König Augewas zum Do-mo-ko-ro machte ... Zweiunddreißig Sklavenweiber ... fünf alte Mädchen ... fünfzehn junge Mädchen ... vier junge Knaben"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_LYSISTRATA"> 
			<Text>
				"Wenn du solches weißt, warum denn führst du Krieg mit mir, du Narr? Und doch kannst du mich zur treuen Freundin haben, wenn du willst!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MACBETH"> 
			<Text>
				"Das Leben ist ein Märchen,[NEWLINE]erzählt von einem Narren, voller Klang und Wut,[NEWLINE]das nichts bedeutet."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MAHABHARATA"> 
			<Text>
				"Um die Familie zu retten, gib einen Menschen auf;[NEWLINE]Um das Dorf zu retten, gib eine Familie auf;[NEWLINE]Um das Land zu retten, gib ein Dorf auf;[NEWLINE]Um die Seele zu retten, gib die Erde auf."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MARIA"> 
			<Text>
				"Ich musste an das Leid denken, das mich in der Zukunft erwarten würde - und darüber schlief ich ein. Die Locke von meinem Kinderschopf, die Liebe, die mich vor dem Tod bewahren sollte, das Leben, das ich noch vor mir hatte ... All dies begleitete mich in meinen Gedanken in einen Traum. Einen Traum, in dem wie in einem Roman die schönsten Stunden meines jungen Lebens an mir vorüberzogen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MARTIN_FIERRO"> 
			<Text>
				"Ein Gaucho bin ich,[NEWLINE]versteht mich recht:[NEWLINE]Für mich ist die Erde klein[NEWLINE]und könnte größer sein."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MASNAVI"> 
			<Text>
				"Klopfe an und Er öffnet dir die Tür.[NEWLINE]Verschwinde und Er lässt dich wie die Sonne strahlen.[NEWLINE]Komm zu Fall, Er hebt dich zu den Himmeln hoch.[NEWLINE]Zergeh in nichts und Er verwandelt dich!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MAWANGDUI"> 
			<Text>
				"Blutige Hämorrhoiden. Ein Rattenmännchen in Urin kochen. In Dampf heißmangeln."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_METAMORPHOSES"> 
			<Text>
				"Das Bessere seh ich und lob ich, Schlechterem folget das Herz."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_MOBY_DICK"> 
			<Text>
				"Nennt mich Ismael. Ein paar Jahre ist's her - unwichtig, wie lang genau -, da hatte ich wenig bis gar kein Geld im Beutel, und an Land reizte mich nichts Besonderes, und so dacht ich mir, ich wollt ein wenig herumsegeln und mir den wässerigen Teil der Welt besehen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_NAG_HAMMADI"> 
			<Text>
				"Doch diejenigen, die er gesalbt hat, sind jene, die vollkommen sind. Denn es sind volle Gefäße, die gesalbt werden. Löst sich die Salbung aber bei einem auf, ist es leer."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_NA_DNE"> 
			<Text>
				"Freude erscheint immer klein, wenn man sie in Händen hält. Lässt man sie aber los, erkennt man, wie groß und wertvoll sie tatsächlich ist."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ODYSSEY"> 
			<Text>
				"Welche Klagen erheben die Sterblichen wider die Götter![NEWLINE]Nur von uns, wie sie schrein, kommt alles Übel;[NEWLINE]und dennoch schaffen die Toren sich selbst,[NEWLINE]dem Schicksal entgegen, ihr Elend."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_OEDIPUS"> 
			<Text>
				"Das ist Ödipus, der groß war unter dem Volk und viel beneidet war. Drum muss ein Mensch des letzten Tages harren im Stillen, ganz im Stillen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ORLANDO_FURIOSO"> 
			<Text>
				"Schön wie kein andrer, der ihn mag geleiten. Ihn schuf Natur, die Form dann zu zerhaun."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PAPYRUS_ANI"> 
			<Text>
				"Sei gegrüßt, der du den perfekten Seelen im Haus Osiris Kuchen und Trank bringst, gib den Kuchen und den Trank zwei Mal am Tag der Seele des Osiris Ani, dessen Wort vor den Göttern besteht, den Herren von Abydos."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_POEMS"> 
			<Text>
				"Weil ich für Ihn nicht halten konnt,[NEWLINE]Hielt an der Tod für mich -[NEWLINE]Sein Wagen passt' nur für uns Zwei -[NEWLINE]Für jetzt und ewiglich."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PRESTIPLENIYE"> 
			<Text>
				"Wo eine umfassende Erkenntnis und ein tief empfindendes Herz vorhanden sind, da bleiben auch Leid und Schmerz nicht aus. Die wahrhaft großen Menschen müssen, wie ich glaube, auf der Welt eine große Traurigkeit empfinden."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_PRIDE_AND_PREJUDICE"> 
			<Text>
				"Nun, ich kann nicht mehr genau sagen, welche Stunde, welcher Ort, welcher Blick oder welches Wort den Grundstein dazu gelegt hat; es ist schon zu lange her. Ich weiß nur, dass ich selbst erst von allem etwas merkte, als ich schon ein gutes Stück Weg hinter mich gebracht hatte."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RAMAYAMA"> 
			<Text>
				"Valmiki der Poet hielt die bewegte Welt in einem Wassertropfen in der Hand.[NEWLINE]Die Götter und Heiligen aus dem Himmel blickten auf ihn herab,[NEWLINE]und Valmiki blickte auf die Götter am Morgen der Zeit."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RED_BADGE_OF_COURAGE"> 
			<Text>
				"Nur mit Mühe konnte er weitergehen, am toten Körper vorbei, und musste ihn dabei anstarren - es war der Instinkt der Lebenden, in den Augen der Toten nach der Antwort zu suchen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_REVIZOR"> 
			<Text>
				"Mach dem Spiegel keinen Vorwurf, wenn er eine verzerrte Grimasse zeigt."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_ROSETTA"> 
			<Text>
				"Er ist ein Gott, der Sohn eines Gottes und einer Göttin."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RUBAIYAT"> 
			<Text>
				"Der Finger schreibt, dann ist er fort,[NEWLINE]Und kein Gebet, kein Geistesblitz,[NEWLINE]Und keine Träne, die du weinst,[NEWLINE]löscht auch nur eine Zeile aus."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_RUNESTONE"> 
			<Text>
				"Ich sage als Zweites, wer vor neun Menschenaltern lebte und das Leben unter den Hreidgoten verlor. Und er starb unter ihnen wegen seiner Missetaten."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SAUL"> 
			<Text>
				"Sagen werden sie:[NEWLINE]Hier bot sich David selbst dem wilden Saul.[NEWLINE]Heraus, oh Israel, aus deiner Zelten Ruh';[NEWLINE]Heraus, oh König!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SHINJUTEN_NO_AMIJIMA"> 
			<Text>
				"Für die Ohren einer vom Gott des Todes besessenen Person klingen Vernunft und Einwände nur wie unbedeutende Klagen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_SHUIHU_ZHUAN"> 
			<Text>
				"Heute hat sich unser jüngster Bruder, Chen Da, unserem Rat widersetzt. Er hat Eure Majestät beleidigt und wurde in Eurem ehrenwerten Palast eingesperrt. Da es keinen Weg für uns gibt, ihn zu retten, sind wir hier, um zusammen mit ihm in den Tod zu gehen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_FAERIE_QUEENE"> 
			<Text>
				"Es ist nichts verloren, solange es gefunden werden kann."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_GREAT_GATSBY"> 
			<Text>
				"Gatsby glaubte an das grüne Licht, die rauschende Zukunft, die Jahr um Jahr vor uns zurückweicht. Sie ist uns gestern entschlüpft, doch was tut's - morgen schon eilen wir rascher, strecken weiter die Arme aus ... Und eines schönen Tages ..."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_LAST_OF_THE_MOHICANS"> 
			<Text>
				"Chingachgook ergriff die Hand, welche der Kundschafter in der Wärme seines Gefühls ihm über die frische Erde hinüber streckte, und in dieser Stellung der Freundschaft neigten die beiden kräftigen, unerschrockenen Waidmänner ihre Häupter zusammen: heiße Tränen rollten auf das Grab nieder und befeuchteten Uncas' Ruhestätte, wie fallende Regentropfen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_RAVEN"> 
			<Text>
				"Auf warf ich das Fenstergatter, als herein mit viel Geflatter,[NEWLINE]schritt ein stattlich stolzer Rabe wie aus Sagenzeiten her;[NEWLINE]Grüßen lag ihm nicht im Sinne; keinen Blick lang hielt er inne;[NEWLINE]mit hochherrschaftlicher Miene flog empor zur Türe er, setzt' sich auf die Pallas-Büste überm Türgesims dort, er - flog und saß - nichts weiter mehr."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_SIGN_OF_THE_FOUR"> 
			<Text>
				"Wenn man das Unmögliche ausgeschlossen hat, muss das, was übrig bleibt, die Wahrheit sein, so unwahrscheinlich sie auch klingen mag."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_SKETCH_BOOK"> 
			<Text>
				"Und er würde, dem Teufel und allen seinen Werken zum Trotz, ein ganz angenehmes Leben geführt haben, wäre sein Weg nicht von einem Wesen durchkreuzt worden, dergleichen den Sterblichen mehr Not machen, als alle Gespenster, Kobolde und das ganze Geschlecht der Hexen zusammengenommen; und dies war - ein Weib."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_THE_TIME_MACHINE"> 
			<Text>
				"Ich denke, dass damals keiner von uns ernstlich an die Zeitmaschine glaubte. Der Zeitreisende gehörte zu jenen Menschen, die zu gescheit sind, um glaubwürdig zu sein: Nie hatte man das Gefühl, ihn ganz zu durchschauen; immer vermutete man einen Rest von Geheimnis, eine hinter seiner geistvollen Offenheit versteckte Ironie."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TRUE_STORY"> 
			<Text>
				"So musste ich mich zur Lüge entschließen, doch so, dass ich dabei ein wenig aufrichtiger als die übrigen zu Werke ginge. Denn ich sage doch wenigstens die eine Wahrheit: Ich lüge. Durch dieses freie Geständnis hoffe ich, allen Vorwürfen wegen des Inhalts meiner Geschichte zu entgehen."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TSUREZUREGUSA"> 
			<Text>
				"Das Wertvollste im Leben ist seine Ungewissheit. Denn die Unvollkommenheit macht es interessant und verleiht einem das Gefühl, dass es noch Raum für Wachstum gibt."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_TWICE_TOLD_TALE"> 
			<Text>
				"Inmitten der scheinbaren Verwirrung unserer geheimnisvollen Welt sind die einzelnen Menschen so wunderbar dem System angepasst - und die Systeme aufeinander, um ein Ganzes zu formen, dass man, wenn man kurz zur Seite tritt, das schreckliche Risiko eingeht, seinen Platz für alle Zeit zu verlieren."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_UGETSU_MONOGATARI"> 
			<Text>
				"Der Mond spiegelt sich im Fluss;[NEWLINE]Die Kiefer rauscht im Wind.[NEWLINE]Lange Nächte, klare Abende -[NEWLINE]Wozu sind sie da?"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_UNCLE_TOMS_CABIN"> 
			<Text>
				"Tom schlug die Augen auf und blickte seinen Herrn an. 'Ihr armen, sündhaften Kreaturen!' sagte er. 'Ihr könnt mir weiter nichts tun! Ich vergebe euch von ganzer Seele!' Und das Bewusstsein verließ ihn."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_URUBHANGA"> 
			<Text>
				"Mein Wesen ist frei von krankhaftem Verdacht.[NEWLINE]Denn ich bin ein König, der die Freundschaft[NEWLINE]zwischen Mann und Weib zu achten weiß."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_VIGNT_MILLE_LIEUES"> 
			<Text>
				"Das Meer ist alles. Es bedeckt sieben Zehntel der Erde. Sein Atem ist rein und gesund. Es ist eine immense Wüste, wo ein Mann nie alleine ist, in dem er fühlen kann, wie das Leben aller in ihm bebt."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_VOYNA_I_MIR"> 
			<Text>
				"Einen Menschen kann man nur mit menschlicher Liebe lieben, nur seinen Feind kann man mit göttlicher Liebe lieben!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WAGAHAI_WA_NEKO"> 
			<Text>
				"Wenn ich bei Menschen lebe, wenn ich sie beobachte, komme ich stets zu dem Ergebnis, dass sie egoistisch sind."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WALDEN"> 
			<Text>
				"Ich zog in den Wald, weil ich den Wunsch hatte, mit Überlegung zu leben, dem eigentlichen, wirklichen Leben näher zu treten, zu sehen, ob ich nicht lernen konnte, was es zu lehren hätte, damit ich nicht, wenn es zum Sterben ginge, einsehen müsste, dass ich nicht gelebt hatte."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_QUOTE_WONDERFUL_WIZARD_OF_OZ"> 
			<Text>
				"'Du bist ein sehr böser Mensch!'[NEWLINE]'Oh nein, meine Liebe, ich bin ein guter Mensch. Nur leider ein sehr schlechter Zauberer.'"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RAMAYAMA"> 
			<Text>
				Ramayana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RED_BADGE_OF_COURAGE"> 
			<Text>
				Die rote Tapferkeitsmedaille
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_REQUIEM_KYRIE"> 
			<Text>
				Requiem: Kyrie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_REVIZOR"> 
			<Text>
				Der Revisor
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ROKUDAN_NO_SHIRABE"> 
			<Text>
				Rokudan No Shirabe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_ROSETTA"> 
			<Text>
				Stein von Rosette
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUBAIYAT"> 
			<Text>
				Rubaiyat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUBENS_AND_ISABELLA"> 
			<Text>
				Rubens und Isabella Brant in der Geißblattlaube
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUE_DE_PARIS"> 
			<Text>
				Straße in Paris an einem regnerischen Tag
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUNESTONE"> 
			<Text>
				Runenstein von Rök
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_RUSSIAN_TSAR"> 
			<Text>
				Russischer Zar XVI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_FRANCIS"> 
			<Text>
				Der heilige Franz von Assisi im Gebet
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_GEORGE_DRAGON"> 
			<Text>
				Der heilige Georg im Kampf mit dem Drachen
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_GEORGE_KILLING"> 
			<Text>
				Der Heilige Georg im Kampf gegen den Drachen
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAINT_JEROME_IN_HIS_STUDY"> 
			<Text>
				Der heilige Hieronymus im Gehäuse
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAKURAGARI"> 
			<Text>
				Sakura Gari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SALVE_REGINA"> 
			<Text>
				Salve Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SALVE_REGINA_A_4"> 
			<Text>
				Salve Regina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SATURN"> 
			<Text>
				Saturn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SAUL"> 
			<Text>
				Saulus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SECOND_OF_MAY"> 
			<Text>
				Die Erschießung der Aufständischen
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SELF_PORTRAIT"> 
			<Text>
				Selbstporträt
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SENSEMAYA"> 
			<Text>
				Sensemaya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SERMON_OF_SADNESS"> 
			<Text>
				Sermon of Sadness
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHAKER_LOOPS"> 
			<Text>
				Shaker Loops
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHINJUTEN_NO_AMIJIMA"> 
			<Text>
				Shinjuten no Amijima (Der Liebesselbstmord in Amijima)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SHUIHU_ZHUAN"> 
			<Text>
				Die Räuber vom Liang-Schan-Moor (Wasserufer)
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SINFONIA_INDIA"> 
			<Text>
				Sinfonia India
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_EMPTY_TOOLTIP"> 
			<Text>
				Leerer Platz für Großes Kunstwerk oder Artefakt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Plätze für Großes Kunstwerk oder Artefakt: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_LITERATURE_EMPTY_TOOLTIP"> 
			<Text>
				Leerer Platz für Großes Literaturwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_LITERATURE_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Plätze für Großes Literaturwerk: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_MUSIC_EMPTY_TOOLTIP"> 
			<Text>
				Leerer Platz für Großes Musikwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SLOT_MUSIC_SLOTS_TOOLTIP"> 
			<Text>
				[ICON_GREAT_WORK] Plätze für Großes Musikwerk: {1_NumSlots}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SPEM_IN_ALIUM"> 
			<Text>
				Spem In Alium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SPRING_MORNING"> 
			<Text>
				Frühlingsmorgen im Han-Palast
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SRI_SHANMUKAHA"> 
			<Text>
				Sri Shanmukha Subramania Swami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_STARRY_NIGHT"> 
			<Text>
				Sternennacht
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_STRING_QUARTET"> 
			<Text>
				Streichquartett F-Dur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SUMO_WRESTLER"> 
			<Text>
				Sumo-Ringkämpfer Somagahana Fuchiemon
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SUNDAY_AFTERNOON"> 
			<Text>
				Ein Sonntagnachmittag auf der Insel La Grande Jatte
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONE_NO_93"> 
			<Text>
				93. Sinfonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_1"> 
			<Text>
				1. Sinfonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_3"> 
			<Text>
				Orgelsymphonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_SYMPHONY_NO_5"> 
			<Text>
				5. Sinfonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TE_DEUM"> 
			<Text>
				Te Deum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ACCOLADE"> 
			<Text>
				Der Ritterschlag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ARMADA"> 
			<Text>
				Elisabeth I. v. England
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_ASCENT_OF_MUHAMMAD"> 
			<Text>
				Himmelfahrt Mohammeds
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_CARD_PLAYERS"> 
			<Text>
				Die Kartenspieler
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_FAERIE_QUEENE"> 
			<Text>
				Die Feenkönigin
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_GREAT_GATSBY"> 
			<Text>
				Der große Gatsby
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_GREAT_WAVE"> 
			<Text>
				Die große Welle vor Kanagawa
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_HOME_GUARD"> 
			<Text>
				Ungarischer Nationalgardist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_KISS"> 
			<Text>
				Der Kuss
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_KISS_ALT"> 
			<Text>
				Der Kuss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_LAST_OF_THE_MOHICANS"> 
			<Text>
				Der letzte Mohikaner
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_RAVEN"> 
			<Text>
				Der Rabe und andere Gedichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SIGN_OF_THE_FOUR"> 
			<Text>
				Das Zeichen der Vier
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SKETCH_BOOK"> 
			<Text>
				Das Skizzenbuch
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_SWING"> 
			<Text>
				Die Schaukel
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_THE_TIME_MACHINE"> 
			<Text>
				Die Zeitmaschine
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TIGER_IN_TROPICAL_STORM"> 
			<Text>
				Gewitter im Urwald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TRUE_STORY"> 
			<Text>
				Eine wahre Geschichte
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TSUREZUREGUSA"> 
			<Text>
				Tsurezuregusa (Betrachtungen aus der Stille)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_TWICE_TOLD_TALE"> 
			<Text>
				Twice-Told Tales
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UGETSU_MONOGATARI"> 
			<Text>
				Ugetsu - Erzählungen unter dem Regenmond
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UNCLE_TOMS_CABIN"> 
			<Text>
				Onkel Toms Hütte
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UPAUPA_SCHNEKLUD"> 
			<Text>
				Upaupa Schneklud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_URUBHANGA"> 
			<Text>
				Urubhanga (Der gebrochene Schenkel)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_UT_QUEANT_LAXIS"> 
			<Text>
				Ut Queant Laxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VARIATIONS_ON_AMERICA"> 
			<Text>
				Variations on America
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VERTUMNUS"> 
			<Text>
				Rudolph II. als Vertumnus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VIEW_OF_TOLEDO"> 
			<Text>
				Blick auf Toledo
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VIGNT_MILLE_LIEUES"> 
			<Text>
				20.000 Meilen unter dem Meer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_VOYNA_I_MIR"> 
			<Text>
				Krieg und Frieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WAGAHAI_WA_NEKO"> 
			<Text>
				Wagahai wa neko de aru (Ich bin der Kater)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WALDEN"> 
			<Text>
				Walden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WANDERER"> 
			<Text>
				Der Wanderer über dem Nebelmeer
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WASHINGTON_CROSSING"> 
			<Text>
				Washington überquert den Delaware
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WATER_LILIES"> 
			<Text>
				Wasserlilien
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WATER_MUSIC"> 
			<Text>
				Wassermusik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WHIRLING_DERVISH"> 
			<Text>
				Wirbelnder Derwisch
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_WONDERFUL_WIZARD_OF_OZ"> 
			<Text>
				Der Zauberer von Oz
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_XICOCHI"> 
			<Text>
				Xicochi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YOUNG_LADY"> 
			<Text>
				Portrait eines jungen Mädchens
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YOUNG_PERSONS_GUIDE"> 
			<Text>
				Young Person's Guide to the Orchestra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_GREAT_WORK_YUSEF_AND_ZULEYKHA"> 
			<Text>
				Yusuf und Zulaikha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME"> 
			<Text>
				RUHMESHALLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME_EMPTY"> 
			<Text>
				Ihr habt noch keine Spiele abgeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HALL_OF_FAME_TT"> 
			<Text>
				Höchste Punktzahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP"> 
			<Text>
				Schwierigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_CHIEFTAIN"> 
			<Text>
				Häuptling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_CHIEFTAIN_HELP"> 
			<Text>
				Anfänger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_DEITY"> 
			<Text>
				Gottheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_DEITY_HELP"> 
			<Text>
				Nur die besten Spieler können auf diesem Schwierigkeitsgrad bestehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_EMPEROR"> 
			<Text>
				Kaiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_EMPEROR_HELP"> 
			<Text>
				Sehr schwer. Die KI-Spieler erhalten Vorteile, um ihr Spiel zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_IMMORTAL"> 
			<Text>
				Unsterblicher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_IMMORTAL_HELP"> 
			<Text>
				Extrem schwer. Die KI-Spieler erhalten deutliche Vorteile, um ihr Spiel zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_KING"> 
			<Text>
				König
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_KING_HELP"> 
			<Text>
				Schwer. Die KI-Spieler erhalten kleine Vorteile, um ihr Spiel zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_MAINTENANCE_MOD"> 
			<Text>
				Ihr bezahlt {1_Num}% der normalen Kosten aufgrund des aktuellen Schwierigkeitsgrades des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_PRINCE"> 
			<Text>
				Prinz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_PRINCE_HELP"> 
			<Text>
				Normal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SETTLER"> 
			<Text>
				Siedler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SETTLER_HELP"> 
			<Text>
				Um das Spiel zu lernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SUPPLY"> 
			<Text>
				Grundversorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_SUPPLY_TT"> 
			<Text>
				Durch Schwierigkeitsgrad festgelegt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_WARLORD"> 
			<Text>
				Kriegsherr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HANDICAP_WARLORD_HELP"> 
			<Text>
				Leicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_ADV_QUEST"> 
			<Text>
				Wie funktioniert Zufriedenheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_AND_RESOURCES"> 
			<Text>
				Ressourcen und Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_ADV_QUEST"> 
			<Text>
				Wie entsteht Unzufriedenheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_BODY"> 
			<Text>
				Folgendes kann Unzufriedenheit auslösen:[NEWLINE][NEWLINE]Steigende Bevölkerungszahl: Wenn Eure Zivilisation wächst, werden die Bürger immer unzufriedener und fordern mehr, um unterhalten zu werden.[NEWLINE][NEWLINE]Anzahl der Städte: Je mehr Städte es in Eurer Zivilisation gibt, desto größer ist die Unzufriedenheit. Eine Zivilisation mit zwei Städten der Größe 1 ist also unzufriedener als eine Zivilisation mit einer Stadt der Größe 2, obwohl beide dieselbe Gesamtbevölkerung haben.[NEWLINE][NEWLINE]Annektierte Städte: Wenn Ihr feindliche Städte erobert und annektiert, gefällt Eurer Bevölkerung das nicht besonders.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_TITLE"> 
			<Text>
				So entsteht Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_ADV_QUEST"> 
			<Text>
				Wie erreicht man Zufriedenheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_HEADING2_BODY"> 
			<Text>
				Die Zufriedenheit Eurer Bevölkerung erhöht sich durch:[NEWLINE][NEWLINE]Naturwunder: Jedes Naturwunder, das Ihr entdeckt, erhöht dauerhaft die Zufriedenheit Eurer Zivilisation.[NEWLINE][NEWLINE]Luxusgüter: Verbessert Ressourcen in Eurem Territorium oder handelt mit anderen Zivilisationen darum. Jede Art von Ressource verbessert die Zufriedenheit Eurer Bevölkerung (aber Ihr erhaltet keine zusätzliche Zufriedenheit für mehrere Versionen eines einzelnen Luxusguts).[NEWLINE][NEWLINE]Gebäude: Gewisse Gebäude erhöhen die Zufriedenheit Eurer Bevölkerung: das Kolosseum, der Zirkus, das Theater und andere. Jedes innerhalb Eurer Zivilisation errichtete Gebäude erhöht die Gesamtzufriedenheit (d.h. zwei Theater produzieren zweimal so viel Zufriedenheit wie eins, anders als bei den Luxusgütern).[NEWLINE][NEWLINE]Wunder: Gewisse Wunder wie Notre Dame und Prora können einen enormen Schub Zufriedenheit verursachen.[NEWLINE][NEWLINE]Sozialpolitik: Es gibt keinen speziell auf Zufriedenheit ausgerichteten Zweig, aber es gibt in jedem Zweig einige Politiken, die entweder die Zufriedenheit steigern oder die Unzufriedenheit reduzieren.[NEWLINE][NEWLINE]Technologien: Technologien an sich bringen keine Zufriedenheit, aber sie schalten Gebäude, Wunder, Ressourcen und Sozialpolitik frei, die ihrerseits die Zufriedenheit erhöhen können.[NEWLINE][NEWLINE]Religion: Manche religiöse Glaubenssätze bringen Zufriedenheit wie auch manche religiöse Gebäude, die mit [ICON_PEACE] Glauben gekauft werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_CAUSES_HEADING2_TITLE"> 
			<Text>
				Wie entsteht Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_FROM_LEAGUES"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_HEADING1_BODY"> 
			<Text>
				Zufriedenheit ist ein Gradmesser dafür, wie glücklich Eure Bürger sind. Normalerweise werden die Menschen bei zunehmender Bevölkerungszahl immer unzufriedener. Eine unzufriedene Bevölkerung wächst nur langsam und beeinflusst zudem die Kampfstärke Eurer Armeen.[NEWLINE][NEWLINE]Die Zufriedenheit Eurer Zivilisation wird über die Statusanzeige in der linken oberen Ecke des Hauptbildschirms angezeigt. Achtet genau darauf. Wenn sie auf null fällt, wird Eure Bevölkerung unruhig. Fällt sie sogar in den negativen Bereich, seid Ihr in Schwierigkeiten. (Ihr könnt eine ausgezeichnete Übersicht über die Zufriedenheit Eurer Bevölkerung bekommen, wenn Ihr den Cursor über die Zahl bewegt.)[NEWLINE][NEWLINE]An eines sollte man stets denken - die Zufriedenheit, die durch Gebäude und stadtbasierte Politiken erwirtschaftet wird, ist niemals größer als die Bevölkerung. Ein Beispiel: wenn die Stadt 5 Zufriedenheit durch Gebäude und eine Garnison erreicht, aber nur eine Bevölkerung von 3 besitzt, trägt die Stadt auch nur 3 Zufriedenheit zum Gesamtwert bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_HEADING1_TITLE"> 
			<Text>
				Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_ADV_QUEST"> 
			<Text>
				Wie viele Stufen der Unzufriedenheit gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_BODY"> 
			<Text>
				Es gibt drei Stufen der Unzufriedenheit. Unzufrieden, Unruhe und Aufruhr. Bei einer unzufriedenen Zivilisation kann das Bevölkerungswachstum erheblich eingeschränkt sein, eine Zivilisation in Unruhe kann viele weitere Probleme haben, darunter Kampfmalusse und offene Rebellion. Eine Zivilisation in Aufruhr kann sogar ganze Städte verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_TITLE"> 
			<Text>
				Unzufriedenheitsstufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_ADV_QUEST"> 
			<Text>
				Was ist so schlimm an Aufruhr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_HEADING3_BODY"> 
			<Text>
				Wenn Eure Unzufriedenheit -20 erreicht, ist Eure Bevölkerung in Aufruhr. In diesem Moment erhält Euer Reich alle Malusse der Unruhe und es kann sein, dass Städte Euer Reich verlassen und sich der Zivilisation anschließen, die den größten kulturellen Einfluss auf Euer Volk hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_REVOLT_HEADING3_TITLE"> 
			<Text>
				Aufruhr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_ADV_QUEST"> 
			<Text>
				Mit wie viel Zufriedenheit startet meine Zivilisation?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_HEADING2_BODY"> 
			<Text>
				Die Zufriedenheit, die Eure Zivilisation beim Spielbeginn hat, hängt vom Schwierigkeitsgrad ab. Die Zahl wird aber auf jeden Fall sinken, sobald Ihr Eure erste Stadt gründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_STARTING_HEADING2_TITLE"> 
			<Text>
				Anfangszufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_ADV_QUEST"> 
			<Text>
				Was passiert bei einer "unzufriedenen" Bevölkerung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_BODY"> 
			<Text>
				Wenn die Zufriedenheit im negativen Bereich ist und das Zufriedenheitssymbol traurig aussieht, ist Eure Zivilisation unzufrieden. Eine unzufriedene Bevölkerung wächst viel langsamer und produziert auch nicht so schnell.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_TITLE"> 
			<Text>
				Unzufrieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_ADV_QUEST"> 
			<Text>
				Was ist so schlimm an Unruhe?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_BODY"> 
			<Text>
				Wenn die Zufriedenheit im negativen Bereich ist und das Zufriedenheitssymbol wütend aussieht, ist Eure Bevölkerung in Unruhe. Wenn Eure Bevölkerung in Unruhe ist, wachsen Eure Städte überhaupt nicht mehr, Ihr könnt keine Siedler bauen und Eure Militäreinheiten erhalten einen unangenehmen Kampfmalus. Außerdem können innerhalb der Grenzen Eures Reichs Rebellen (Barbaren) erscheinen.[NEWLINE][NEWLINE]Denkt daran, dass Unzufriedenheit nicht permanent ist. Ihr könnt die Zufriedenheit Eurer Bürger auch immer wieder steigern, ganz egal, wie wütend diese auch sein mögen. Die Mittel dazu wurden weiter oben erläutert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_TITLE"> 
			<Text>
				Unruhe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HARUN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Ihr wagt es, mit Euren Siedlungen in der Nähe Gottes Land zu beleidigen? Übernehmt Euch nicht, Heide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HARUN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ihr könnt Euch weder vor Gott noch vor Arabien verstecken. Wenn Ihr Euch dazu entscheidet, gegen uns zu kämpfen, werdet Ihr auf ewig in der Hölle schmoren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HAVENT_MET"> 
			<Text>
				Ihr seid diesem Spieler noch nicht begegnet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HELP"> 
			<Text>
				Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HELP_CAPS"> 
			<Text>
				HILFE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HERMITAGE_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, geht sicher, dass die Großes-Werk-Plätze alle mit Kunst aus verschiedenen Zeitaltern und Zivilisationen gefüllt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIAWATHA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Die Wildnis existiert nicht einzig und allein zu Eurem Nutzen. Als ihr Hüter muss ich von Euch verlangen, die Expansion in der Nähe der Irokesengebiete einzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIAWATHA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Die Geister haben mich vor großer Bosheit in der Nähe gewarnt. Entweiht nicht das Andecken Eurer Vorfahren durch die Ermordung anderer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HIDDEN_SITES_TO_EXCAVATE"> 
			<Text>
				Noch nicht ausgegrabene verborgene Stätten: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOF_RESULTS"> 
			<Text>
				Ergebnisse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOF_SETTINGS"> 
			<Text>
				Einstellungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_ANIMALS_SHORT"> 
			<Text>
				Heilige Tiere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_CITY_TOOLTIP_LINE"> 
			<Text>
				Heilige Stadt für: {1_ReligionIcon} {2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_HIGH_GROUND_SHORT"> 
			<Text>
				Heilige Überlegenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOLY_LOW_GROUND_SHORT"> 
			<Text>
				Heilige Unterlegenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HONOR_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Große; other?der Große;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST"> 
			<Text>
				Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ich habe die Ansammlung Eurer Armeen nahe meines Reiches bemerkt. Wenn Ihr angreifen wollt, nur zu, aber spielt nicht weiter Verstecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_ATTACKED_YOUR_MINOR_1"> 
			<Text>
				Vielleicht interessiert es Euch, dass ich einen Eurer kleinen Verbündeten überfallen habe. Die Gebiete und Ressourcen des Stadtstaats {@1_MinorCivName} werden die meinen passend ergänzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_ATTACKED_YOUR_MINOR_2"> 
			<Text>
				Ups, anscheinend habe ich gerade Euren kleinen Freund {@1_MinorCivName} angegriffen. Wollt Ihr was dagegen tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR_1"> 
			<Text>
				Wie haben den Stadtstaat {@1_MinorCivName} kürzlich um einen kleinen Tribut gebeten und sie haben nachgegeben. Ihr habt versprochen, sie vor solchen Dingen zu beschützen, aber wir wissen beide, dass Ihr Euer Wort nicht halten könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR_2"> 
			<Text>
				Euer kleiner Freund, der Stadtstaat {@1_MinorCivName}, ist so einfach zu ärgern. Er hat unseren Tributforderungen nachgegeben und ich glaube nicht, dass Ihr in der Position seid, etwas dagegen zu tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_GAME"> 
			<Text>
				Spiel erstellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_MIGRATED"> 
			<Text>
				{1_PlayerName:textkey} ist nun Host des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_MIGRATION"> 
			<Text>
				Ist jetzt der Host
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOST_SCENARIO"> 
			<Text>
				Szenario hosten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOTSEAT_NEXT_PLAYER"> 
			<Text>
				Der nächste Spieler ist am Zug!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HOURS"> 
			<Text>
				Stunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCED_ENEMY_1"> 
			<Text>
				Gut zu wissen, dass andere auf der Welt meine Abscheu gegen die Zivilisation {1_CivName} teilen. Man muss ihnen einfach mit Misstrauen begegnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCED_FRIEND_1"> 
			<Text>
				Ich möchte Euch wissen lassen, dass die Zivilisation {1_CivName} und ich in der Vergangenheit zusammengearbeitet haben und dass ich den größten Respekt für sie habe. Seid Euch dessen bewusst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCE_SO_AI_DENOUNCE_1"> 
			<Text>
				Ich teile Eure Überzeugung, dass die Zivilisation {1_CivName} den zivilisierten Reichen der Welt nur Probleme bereitet. Vielleicht werden unsere gemeinsamen Denunzierungen ihnen eine Lektion erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DENOUNCE_SO_AI_DOF_1"> 
			<Text>
				Jeder, mit dem Ihr nicht zurechtkommt, ist sicher eine Freundschaft wert. Richtet der Zivilisation {1_CivName} meine Grüße aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOFED_ENEMY_1"> 
			<Text>
				Ich empfehle Euch, keine zu enge Bindung mit der Zivilisation {1_CivName} einzugehen. Andernfalls ... könnten wir Probleme miteinander bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOFED_FRIEND_1"> 
			<Text>
				Ah, ich habe gehört, dass Ihr freundschaftliche Beziehungen mit der Zivilisation {1_CivName} aufgenommen habt. Schön, das zu hören. Ich bin selbst mit ihnen befreundet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOF_SO_AI_DENOUNCE_1"> 
			<Text>
				Großartig, der Abschaum vermehrt sich. Jetzt muss ich mich also mit dir und {1: plural 2?den {1}; other?{1: gender *:vowel?dem {1}; feminine?der {1}; other?{1};};} befassen? Ich werde ihnen eine Lektion erteilen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUMAN_DOF_SO_AI_DOF_1"> 
			<Text>
				Da wir so viel miteinander zu tun haben, ist mir nicht entgangen, dass Ihr freundschaftliche Beziehungen mit der Zivilisation {1_CivName} aufgenommen habt. Ich habe dasselbe getan. Vielleicht wird diese zeitweilige Allianz in der Zukunft zu großen Ergebnissen führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HUNAHPU_SHORT"> 
			<Text>
				Hunahpu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HURRY_GOLD"> 
			<Text>
				Kann die Produktion in einer Stadt durch die Zahlung von Gold vollenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_HURRY_POPULATION"> 
			<Text>
				Kann Bevölkerung opfern, um die Produktion in einer Stadt zu vollenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_CHOOSE"> 
			<Text>
				Infomenü ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_CITY"> 
			<Text>
				Stadtliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_DIPLO"> 
			<Text>
				Diplomatie-Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_GP"> 
			<Text>
				Große-Persönlichkeit-Liste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_NONE"> 
			<Text>
				Schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_RESEARCH"> 
			<Text>
				Forschungsinfo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_RESOURCE"> 
			<Text>
				Ressourcenliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IC_UNIT"> 
			<Text>
				Einheitenliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT"> 
			<Text>
				Modernisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ACADEMY"> 
			<Text>
				Akademie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ARCHAEOLOGICAL_DIG"> 
			<Text>
				Archäologische Ausgrabung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_BARBARIAN_CAMP_PEDIA"> 
			<Text>
				Ein Lager ist eine vorübergehende Siedlung von wilden Barbaren, die alles versuchen, um Eure Zivilisation zu vernichten. Diese nie enden wollende Plage für Zivilisationen kann einen nahezu endlosen Strom wütender Barbaren losschicken, um Eure Städte zu überrennen, Eure Länder zu plündern und Eure Frauen anzuquatschen. Lager, die sich in der Nähe Eurer Städte befinden, sollten ohne zu zögern zerstört werden, während Lager bei anderen Zivilisationen Eure Feinde durchaus noch eine Weile ärgern dürfen, falls Ihr ein hinterhältiges Oberhaupt seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_BRAZILWOOD_CAMP"> 
			<Text>
				Brasilholzlager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CAMP"> 
			<Text>
				Jagdlager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CHATEAU"> 
			<Text>
				Chateau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITADEL"> 
			<Text>
				Zitadelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITY_RUINS"> 
			<Text>
				Stadtruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CITY_RUINS_PEDIA"> 
			<Text>
				Stadtruinen sind Überbleibsel von Städten, die im Spiel zerstört wurden. An sich haben sie keinen besonderen Wert, aber oft liegen sie an günstigen Orten. Ein Bautrupp kann eine Stadtruine beseitigen oder sie einfach durch eine Modernisierung ersetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_CUSTOMS_HOUSE"> 
			<Text>
				Zollamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_ENCAMPMENT"> 
			<Text>
				Lager
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FARM"> 
			<Text>
				Bauernhof
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FEITORIA"> 
			<Text>
				Feitoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FISHING_BOATS"> 
			<Text>
				Fischerboote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_FORT"> 
			<Text>
				Festung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_GOODY_HUT"> 
			<Text>
				Alte Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_GOODY_HUT_PEDIA"> 
			<Text>
				Alte Ruinen sind Überreste früherer, längst vergessener Zivilisationen. Sie enthalten wertvolle Geheimnisse wie Gold, Karten, vergessene Technologien und manchmal sogar Überlebende, und sie warten nur darauf, von furchtlosen Entdeckern gefunden zu werden. Große Belohnungen erwarten jene, die eine Alte Ruine zum ersten Mal betreten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_HADRIANS_WALL"> 
			<Text>
				Hadrianswall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_HOLY_SITE"> 
			<Text>
				Heilige Stätte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_KASBAH"> 
			<Text>
				Kasbah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_LANDMARK"> 
			<Text>
				Wahrzeichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_LUMBERMILL"> 
			<Text>
				Sägewerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MANUFACTORY"> 
			<Text>
				Fabrikanlage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MINE"> 
			<Text>
				Mine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MOAI"> 
			<Text>
				Moai-Statuen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_MOTTE_BAILEY"> 
			<Text>
				Motte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_OFFSHORE_PLATFORM"> 
			<Text>
				Bohrinsel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_PASTURE"> 
			<Text>
				Weide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_PLANTATION"> 
			<Text>
				Plantage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_POLDER"> 
			<Text>
				Koog
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_QUARRY"> 
			<Text>
				Steinbruch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TERRACE_FARM"> 
			<Text>
				Terrassenfeldbau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TIPI"> 
			<Text>
				Tipi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_TRADING_POST"> 
			<Text>
				Handelsposten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IMPROVEMENT_WELL"> 
			<Text>
				Bohrturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INFO_SCREEN"> 
			<Text>
				Info-Bildschirm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INIT_ELAPSED_TIME"> 
			<Text>
				Fertig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRBOMB_HELP"> 
			<Text>
				Befehlt der Lufteinheit, die Modernisierung des gewählten Geländefelds zu bombardieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRLIFT"> 
			<Text>
				Lufttransportmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRLIFT_HELP"> 
			<Text>
				Dieser Befehl ermöglicht es der Einheit, sich zu einem Geländefeld in einer freundlich gesinnten Stadt (oder daran angrenzend) mit einem Flughafen zu begeben. Das Zielfeld darf nicht besetzt sein oder an eine feindliche Einheit angrenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRSTRIKE"> 
			<Text>
				Luftangriffsmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIRSTRIKE_HELP"> 
			<Text>
				Befehlt der Lufteinheit, feindliche Einheiten auf dem gewählten Geländefeld zu bombardieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIR_SWEEP"> 
			<Text>
				Luftraumsäuberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_AIR_SWEEP_HELP"> 
			<Text>
				Befehlt der Einheit, das Gebiet von Luft- und Bodeneinheiten zu säubern und so den Weg für weitere Luftangriffe zu ebnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK"> 
			<Text>
				Angriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK_DISABLED_HELP"> 
			<Text>
				Kein gültiges feindliches Ziel in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ATTACK_HELP"> 
			<Text>
				Befehlt der Einheit, das gewählte Geländefeld anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION"> 
			<Text>
				Stadt-Geländefeld-Auswahlmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION_HELP"> 
			<Text>
				Legt fest, welche Geländefelder von der Stadt bewirtschaftet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DEBUG"> 
			<Text>
				Debug-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DISEMBARK"> 
			<Text>
				Ausschiffen-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_DISEMBARK_HELP"> 
			<Text>
				Befehlt der Einheit, an Land zu gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_EMBARK"> 
			<Text>
				Wassern-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_EMBARK_HELP"> 
			<Text>
				Befehlt der Einheit zu wassern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT"> 
			<Text>
				Geländefeld-Modernisierungs-Geschenkmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT_HELP"> 
			<Text>
				Baut eine Geländefeld-Modernisierung für dieses Geländefeld des Stadtstaats, was ihm Zugang zu der Ressource verleiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_UNIT"> 
			<Text>
				Einheit-schenken-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GIFT_UNIT_HELP"> 
			<Text>
				Befehlt der Einheit, Teil des Stadtstaates zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GLOBELAYER_INPUT"> 
			<Text>
				Eingabemodus Weltkarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_GRIP"> 
			<Text>
				Grip-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO"> 
			<Text>
				Zugmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_ALL"> 
			<Text>
				Zugmodus (Alle Einheiten)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_ALL_HELP"> 
			<Text>
				Erteilt allen Einheiten auf dem Feld der gewählten Einheit den Marschbefehl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_HELP"> 
			<Text>
				Schickt die gewählte Einheit auf ein bestimmtes Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE"> 
			<Text>
				Zugmodus (Gleicher Einheitentyp)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE_HELP"> 
			<Text>
				Erteilt allen Einheiten des gewählten Typs den Marschbefehl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_NUKE"> 
			<Text>
				Atomwaffenmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_NUKE_HELP"> 
			<Text>
				Befehlt einen Atomschlag auf das gewählte Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP"> 
			<Text>
				Fallschirmsprung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP_HELP"> 
			<Text>
				In freundlich gesinntem Gebiet kann diese Einheit einen Fallschirmsprung auf ein anderes Geländefeld durchführen. Nach der Landung hat sie Fortbewegungspunkte für weitere Tätigkeiten zur Verfügung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PARADROP_HELP_WITH_RANGE"> 
			<Text>
				In freundlich gesinntem Gebiet kann diese Einheit einen Fallschirmsprung in bis zu {1_NumTiles} Geländefeldern Entfernung durchführen. Nach der Landung hat sie Fortbewegungspunkte für weitere Tätigkeiten zur Verfügung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_PING"> 
			<Text>
				Mitspieler anpingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_RANGE_ATTACK"> 
			<Text>
				Fernangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_RANGE_ATTACK_HELP"> 
			<Text>
				Die Einheit greift das ausgewählte Geländefeld im Fernkampf an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_REBASE"> 
			<Text>
				Stellungswechselmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_REBASE_HELP"> 
			<Text>
				Befehlt der Lufteinheit, in einer anderen Stadt zu landen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ROUTE_TO"> 
			<Text>
				Straße-nach-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_ROUTE_TO_HELP"> 
			<Text>
				Befehlt der Einheit, Straßen oder Eisenbahnstrecken zum gewählten Geländefeld zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACEMODE_SELECTION"> 
			<Text>
				Auswahlmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTERFACE_OPTIONS"> 
			<Text>
				INTERFACE-OPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTI_SHORT"> 
			<Text>
				Inti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY"> 
			<Text>
				{1_PlayerName} baut eine Armee mit Marineeskorten für einen Überraschungsangriff gegen eine andere Zivilisation auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_BUILDING_ARMY"> 
			<Text>
				{1_PlayerName} baut eine Armee für einen Überraschungsangriff gegen eine andere Zivilisation auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_CONSTRUCT_WONDER"> 
			<Text>
				{1_PlayerName} baut etwas in {3_CityName}: {2_WonderOrProject}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_CONSTRUCT_WONDER_WO_CITY"> 
			<Text>
				{1_PlayerName} baut: {2_WonderOrProject}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_KNOWN"> 
			<Text>
				{1_PlayerName} verschwört sich heimlich gegen {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} verschwört sich heimlich gegen eine andere Zivilisation, die Ihr noch nicht kennt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_PLOTTING_AGAINST_YOU"> 
			<Text>
				{1_PlayerName} verschwört sich heimlich gegen Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen die {@2_CivAdj[3]} Stadt {3_CityName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen {2_PlayerName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen einen anderen Spieler gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen einen unbekannten Spieler gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen Eure Stadt {2_CityName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen amphibischen Überraschungsangriff gegen Euch gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen die {@2_CivAdj[3]} Stadt {3_CityName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen {2_PlayerName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff auf eine andere Zivilisation gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen eine unbekannte Zivilisation gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen Eure Stadt {2_CityName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen Euch gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_MAP_DESC"> 
			<Text>
				Ungültige Kartendatei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_MAP_TITLE"> 
			<Text>
				[COLOR_RED]{1_MapName}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVALID_SAVE_GAME"> 
			<Text>
				Spielstand kann nicht geöffnet werden.[NEWLINE][NEWLINE]Datei ist möglicherweise beschädigt oder ungültig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_INVISIBLE_SUBMARINE"> 
			<Text>
				U-Boote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_AKRON"> 
			<Text>
				Akron
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_AKWESASNE"> 
			<Text>
				Akwesasne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BAY_OF_QUINTE"> 
			<Text>
				Bay of Quinte
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BRANTFORD"> 
			<Text>
				Brantford
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BUFFALO"> 
			<Text>
				Buffalo
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_BUFFALO_CREEK"> 
			<Text>
				Buffalo Creek
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CANAJOHARIE"> 
			<Text>
				Canajoharie
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CANANDAIGUA_LAKE"> 
			<Text>
				Canandaigua Lake
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CAYUGA_CASTLE"> 
			<Text>
				Cayuga Castle
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CHONDOTE"> 
			<Text>
				Chondote
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_CUBA"> 
			<Text>
				Kuba
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GANIENKEH"> 
			<Text>
				Ganienkeh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GENESSE_RIVER"> 
			<Text>
				Genesee River
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GOWANDA"> 
			<Text>
				Gowanda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GRAND_RIVER"> 
			<Text>
				Grand River
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_GREEN_BAY"> 
			<Text>
				Green Bay
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_HAHTA"> 
			<Text>
				Hahta
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANATSIOKAREKE"> 
			<Text>
				Kanatsiokareke
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANAWALE"> 
			<Text>
				Kanawale
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANESATAKE"> 
			<Text>
				Kanesatake
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_KANONWALOHALE"> 
			<Text>
				Kanonwalohale
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_LAKE_SIMCOE"> 
			<Text>
				Lake Simcoe
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_MOHAWK_VALLEY"> 
			<Text>
				Mohawk Valley
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_MONTREAL"> 
			<Text>
				Montreal
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_NEDROW"> 
			<Text>
				Nedrow
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_ONEIDA_LAKE"> 
			<Text>
				Oneida Lake
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_ONONDAGA"> 
			<Text>
				Onondaga
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_OSININKA"> 
			<Text>
				Osininka
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SCHOHARIE"> 
			<Text>
				Schoharie
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SOUTHWOLD"> 
			<Text>
				Southwold
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_SYRACUSE"> 
			<Text>
				Syracuse
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_IROQ_CITY_NAME_TYENDINAGA"> 
			<Text>
				Tyendinaga
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_JOINING_GAME_IN_PROGRESS"> 
			<Text>
				Trete laufendem Spiel bei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_BACKSPACE"> 
			<Text>
				Rücktaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_CAPS_LOCK"> 
			<Text>
				Feststelltaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_DELETE_KEY"> 
			<Text>
				Entf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_DOWN_ARROW"> 
			<Text>
				Pfeil nach unten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_END_KEY"> 
			<Text>
				Ende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_ENTER"> 
			<Text>
				Eingabetaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_ESCAPE"> 
			<Text>
				Esc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_HOME_KEY"> 
			<Text>
				Pos1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_INSERT_KEY"> 
			<Text>
				Einfg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_ALT_KEY"> 
			<Text>
				Alt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_ARROW"> 
			<Text>
				Pfeil nach links
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_CONTROL_KEY"> 
			<Text>
				Strg links
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_LEFT_SHIFT_KEY"> 
			<Text>
				Umschalten links
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_COMMA"> 
			<Text>
				Ziffernblock .
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_ENTER_KEY"> 
			<Text>
				Ziffernblock Enter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_EQUALS"> 
			<Text>
				Ziffernblock =
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_MINUS"> 
			<Text>
				Zifferblock Minus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER"> 
			<Text>
				Zifferblock {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER0"> 
			<Text>
				Ziffernblock 0
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER1"> 
			<Text>
				Ziffernblock 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER2"> 
			<Text>
				Ziffernblock 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER3"> 
			<Text>
				Ziffernblock 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER4"> 
			<Text>
				Ziffernblock 4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER5"> 
			<Text>
				Ziffernblock 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER6"> 
			<Text>
				Ziffernblock 6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER7"> 
			<Text>
				Ziffernblock 7
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER8"> 
			<Text>
				Ziffernblock 8
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_NUMBER9"> 
			<Text>
				Ziffernblock 9
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_PERIOD"> 
			<Text>
				Ziffernblock ,
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_PLUS"> 
			<Text>
				Ziffernblock Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUMPAD_SLASH"> 
			<Text>
				Ziffernblock /
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUM_LOCK"> 
			<Text>
				Num
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_NUM_PAD_STAR"> 
			<Text>
				Ziffernblock *
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAGE_DOWN"> 
			<Text>
				Bild ab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAGE_UP"> 
			<Text>
				Bild auf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_PAUSE_KEY"> 
			<Text>
				Pause
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_ALT_KEY"> 
			<Text>
				Alt Gr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_ARROW"> 
			<Text>
				Pfeil nach rechts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_CONTROL_KEY"> 
			<Text>
				Strg rechts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_RIGHT_SHIFT_KEY"> 
			<Text>
				Umschalten rechts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SCROLL_KEY"> 
			<Text>
				Rollen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SPACE_KEY"> 
			<Text>
				Leertaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_SYSRQ"> 
			<Text>
				S-Abf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_UP_ARROW"> 
			<Text>
				Pfeil nach oben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_VOLUME_DOWN"> 
			<Text>
				Leiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KEYBOARD_VOLUME_UP"> 
			<Text>
				Lauter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KICKED"> 
			<Text>
				wurde rausgeworfen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KILLED_PROTECTED_CITY_STATE_1"> 
			<Text>
				Es scheint, Euer Wort ist nichts wert, wie Eure Eroberung von {@1_MinorCivName} zeigt. Verachtenswert. Die Welt wird von Euren Verbrechen erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PAPER_MAKER_HELP"> 
			<Text>
				+4[ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PAPER_MAKER_STRATEGY"> 
			<Text>
				Der Papiermacher ist das einzigartige Gebäude der Chinesen und ersetzt die Bank. Er erhöht die Goldeinnahmen der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILDING_PORCELAIN_TOWER_STRATEGY"> 
			<Text>
				Der Porzellanturm beschleunigt die Produktion von Nahkampf- und Marineeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO"> 
			<Text>
				[LINK=IMPROVEMENT_WAJO]Wajo[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Verteidigungsstärke für jede Einheit, die auf diesem Geländefeld stationiert ist. Kann nur von Japan gebaut und muss auf einem Küsten-Geländefeld errichtet werden. Jede gegnerische Einheit, die ihren Zug neben dem Wajo beendet, erleidet 2 Schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_BUILD_WAJO_REC"> 
			<Text>
				Dadurch wird die [ICON_STRENGTH] Verteidigung aller Militäreinheiten gestärkt, die auf diesem Feld stationiert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_ANTIQUITY_SETTLER_TEXT"> 
			<Text>
				Die Stammesclans der Jurchen, die Vorfahren der Manschu-Dynastie und ihres Volkes, bewohnten die Region, die als Manschurei bekannt war und im heutigen Nordchina liegt. Vor dem Aufstieg der Mandschu-Dynastie im 17. Jahrhundert vereinten sich die Jurchen im 12. Jahrhundert kurzzeitig unter dem Banner der Jin-Dynastie. Die Jurchen sind in ihrer Geschichte als talentierte Jäger und Reiter bekannt, die stolz auf die Fähigkeiten ihrer Kavallerie waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_CHINA_TEXT"> 
			<Text>
				Seid gegrüßt, großer Herrscher - möge Euch das Mandat des Himmels durch diese schwierigen Zeiten führen, wo ein Wind der Veränderung über Ostasien weht. Die Siege des großen japanischen Kriegsherrn Toyotomi Hideyoshi haben die Inselnation schließlich vereint. Mit dem Vertrauen auf Japans neue Schießpulverwaffen wirft Hideyoshi jetzt ein Auge auf den Westen. Sowohl die ehrwürdige Ming-Dynastie in China als auch ihre Verbündeten, die Joseon-Dynastie in Korea, müssen wachsam sein! Außerdem ist von einer neuen Kraft nördlich der Mandschurei die Rede. Macht Eure Soldaten, Reiter und Schiffe bereit - alle Waffen und Technologien müssen in die Waagschale geworfen werden, wenn es um die Kontrolle der Inseln am Gelben Meer geht.[NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Japan oder die Mandschurei können durch die Eroberung von Seoul und Peking gewinnen. China und Korea können siegen, wenn sie nach dem Jahr 1600 noch alle ihre ursprünglichen Städte kontrollieren. Wenn keine dieser Bedingungen erfüllt ist, siegt die Zivilisation mit den meisten Punkten nach 100 Runden. Für jede eliminierte feindliche Einheit und für die Kontrolle über Seoul und Peking werden Extrapunkte vergeben.[NEWLINE][NEWLINE]SONDERREGELN: Erwerbt zu Beginn Politiken, um ein ausgewogenes Verhältnis von Zufriedenheit und Gold zu erlangen. Die Mandschurei ist die einzige Zivilisation, die neue Städte errichten kann. Korea und China bilden ein Bündnis, das zu Spielbeginn im Krieg mit Japan steht. Die Wissenschaft ist deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_JAPAN_TEXT"> 
			<Text>
				Seid gegrüßt, großer Herrscher - möge Euch das Mandat des Himmels durch diese schwierigen Zeiten führen, wo ein Wind der Veränderung über Ostasien weht. Die Siege des großen japanischen Kriegsherrn Toyotomi Hideyoshi haben die Inselnation schließlich vereint. Mit dem Vertrauen auf Japans neue Schießpulverwaffen wirft Hideyoshi jetzt ein Auge auf den Westen. Sowohl die ehrwürdige Ming-Dynastie in China als auch ihre Verbündeten, die Joseon-Dynastie in Korea, müssen wachsam sein! Außerdem ist von einer neuen Kraft nördlich der Mandschurei die Rede. Macht Eure Soldaten, Reiter und Schiffe bereit - alle Waffen und Technologien müssen in die Waagschale geworfen werden, wenn es um die Kontrolle der Inseln am Gelben Meer geht.[NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Japan oder die Mandschurei können durch die Eroberung von Seoul und Peking gewinnen. China und Korea können siegen, wenn sie nach dem Jahr 1600 noch alle ihre ursprünglichen Städte kontrollieren. Wenn keine dieser Bedingungen erfüllt ist, siegt die Zivilisation mit den meisten Punkten nach 100 Runden. Für jede eliminierte feindliche Einheit und für die Kontrolle über Seoul und Peking werden Extrapunkte vergeben.[NEWLINE][NEWLINE]SONDERREGELN: Erwerbt zu Beginn Politiken, um ein ausgewogenes Verhältnis von Zufriedenheit und Gold zu erlangen. Die Mandschurei ist die einzige Zivilisation, die neue Städte errichten kann. Korea und China bilden ein Bündnis, das zu Spielbeginn im Krieg mit Japan steht. Die Wissenschaft ist deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_KOREA_TEXT"> 
			<Text>
				Seid gegrüßt, großer Herrscher - möge Euch das Mandat des Himmels durch diese schwierigen Zeiten führen, wo ein Wind der Veränderung über Ostasien weht. Die Siege des großen japanischen Kriegsherrn Toyotomi Hideyoshi haben die Inselnation schließlich vereint. Mit dem Vertrauen auf Japans neue Schießpulverwaffen wirft Hideyoshi jetzt ein Auge auf den Westen. Sowohl die ehrwürdige Ming-Dynastie in China als auch ihre Verbündeten, die Joseon-Dynastie in Korea, müssen wachsam sein! Außerdem ist von einer neuen Kraft nördlich der Mandschurei die Rede. Macht Eure Soldaten, Reiter und Schiffe bereit - alle Waffen und Technologien müssen in die Waagschale geworfen werden, wenn es um die Kontrolle der Inseln am Gelben Meer geht.[NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Japan oder die Mandschurei können durch die Eroberung von Seoul und Peking gewinnen. China und Korea können siegen, wenn sie nach dem Jahr 1600 noch alle ihre ursprünglichen Städte kontrollieren. Wenn keine dieser Bedingungen erfüllt ist, siegt die Zivilisation mit den meisten Punkten nach 100 Runden. Für jede eliminierte feindliche Einheit und für die Kontrolle über Seoul und Peking werden Extrapunkte vergeben.[NEWLINE][NEWLINE]SONDERREGELN: Erwerbt zu Beginn Politiken, um ein ausgewogenes Verhältnis von Zufriedenheit und Gold zu erlangen. Die Mandschurei ist die einzige Zivilisation, die neue Städte errichten kann. Korea und China bilden ein Bündnis, das zu Spielbeginn im Krieg mit Japan steht. Die Wissenschaft ist deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_DAWN_MONGOLIA_TEXT"> 
			<Text>
				Seid gegrüßt, großer Herrscher - möge Euch das Mandat des Himmels durch diese schwierigen Zeiten führen, wo ein Wind der Veränderung über Ostasien weht. Die Siege des großen japanischen Kriegsherrn Toyotomi Hideyoshi haben die Inselnation schließlich vereint. Mit dem Vertrauen auf Japans neue Schießpulverwaffen wirft Hideyoshi jetzt ein Auge auf den Westen. Sowohl die ehrwürdige Ming-Dynastie in China als auch ihre Verbündeten, die Joseon-Dynastie in Korea, müssen wachsam sein! Außerdem ist von einer neuen Kraft nördlich der Mandschurei die Rede. Macht Eure Soldaten, Reiter und Schiffe bereit - alle Waffen und Technologien müssen in die Waagschale geworfen werden, wenn es um die Kontrolle der Inseln am Gelben Meer geht.[NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Japan oder die Mandschurei können durch die Eroberung von Seoul und Peking gewinnen. China und Korea können siegen, wenn sie nach dem Jahr 1600 noch alle ihre ursprünglichen Städte kontrollieren. Wenn keine dieser Bedingungen erfüllt ist, siegt die Zivilisation mit den meisten Punkten nach 100 Runden. Für jede eliminierte feindliche Einheit und für die Kontrolle über Seoul und Peking werden Extrapunkte vergeben.[NEWLINE][NEWLINE]SONDERREGELN: Erwerbt zu Beginn Politiken, um ein ausgewogenes Verhältnis von Zufriedenheit und Gold zu erlangen. Die Mandschurei ist die einzige Zivilisation, die neue Städte errichten kann. Korea und China bilden ein Bündnis, das zu Spielbeginn im Krieg mit Japan steht. Die Wissenschaft ist deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_HEADING"> 
			<Text>
				Mandschu-Bannerkavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_HELP"> 
			<Text>
				Diese Spezialeinheit der Mandschurei ersetzt den Standard-Ritter. Sie verfügt über einen starken Fernangriff und eine erhöhte Fortbewegungsrate und verdient doppelt so schnell Beförderungen. Kämpfe mit dieser Einheit bringen auch doppelt so viele Punkte, um einen Großen General zu verdienen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_INFO"> 
			<Text>
				Die Bannerkavallerie ist eine Spezialeinheit der Mandschurei im Mittelalter. Sie ersetzt den Standard-Ritter und verfügt über eine erhöhte Fortbewegungsrate. Die Einheit verdient doppelt so schnell Beförderungen und Kämpfe mit ihr bringen doppelt so viele Punkte, um einen Großen General zu verdienen. Die Bannerkavallerie kann Gegner außerdem mit ihrem starken Fernangriff aus der Distanz angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_STRATEGY"> 
			<Text>
				Die Spezialeinheit Bannerkavallerie ersetzt den Ritter und kann von den Mandschu vom Mittelalter an eingesetzt werden. Die Bannerkavallerie verfügt über einen starken Fernangriff und eine erhöhte Fortbewegungsrate (5 Punkte insgesamt), wodurch sie besonders effizient überfallsartige Angriffe durchführen und anschließend fliehen kann. Darüber hinaus erhält die Bannerkavallerie Beförderungen doppelt so schnell wie andere Einheiten und trägt doppelt so viele Punkte zum Auftauchen von Großen Generälen bei. Diese berittenen Krieger verschaffen den Mandschu die Herrschaft über offene Ebenen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV5_MONGOLIA_KESHIK_TEXT"> 
			<Text>
				Die im frühen 17. Jahrhundert von Nurhaci, dem Gründer der Mandschu-Dynastie, erschaffenen Acht Banner waren ein Verwaltungssystem zur Organisation der Armee der Dynastie. Es wurde ursprünglich geschaffen, um die Soldaten in unterschiedliche Kompanien aufzuteilen, aber später wurde das Bannersystem auch zur Verwaltung ethnisch getrennter Einheiten genutzt, da sich die Armee der Mandschu aus Truppen der Mandschu, Han und Mongolen zusammensetzte, die sich nicht vermischen ließen. Die mandschurischen und mongolischen Bannerkompanien waren hervorragende Kavalleristen, da ihre lange Geschichte der nomadischen Reitkunst ausgezeichnete berittene Einheiten hervorbrachte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MANCHURIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MANCHURIA_TEXT_1"> 
			<Text>
				Die Wurzeln der chinesischen Mandschu-Dynastie, die auch als Qing-Dynastie bekannt ist, reichen zu den Stämmen der Jurchen zurück, die aus der Region stammen, die in der Geschichte als Mandschurei bekannt wurde. Der Jurchen-Stammesführer Nurhaci vereinte im 17. Jahrhundert die Mandschu zu einem Volk, das in einem Feldzug zur Ausdehnung und Eroberung gegen die mächtige Ming-Dynastie in den Krieg zog. Am Ende konnte es die Ming-Dynastie stürzen und große Teile des Landes für sich beanspruchen. Die Mandschu-Dynastie herrschte fast 300 Jahre über China und war die letzte chinesische Dynastie vor der Gründung der Volksrepublik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_ADJECTIVE"> 
			<Text>
				Mandschu|Mandschu|Mandschu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_DESC"> 
			<Text>
				Mandschurei-Reich|Mandschurei-Reich|Mandschurei-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_CIV_MONGOL_SHORT_DESC"> 
			<Text>
				Mandschurei
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DESC"> 
			<Text>
				Der große Kriegsherr Toyotomi Hideyoshi hat Japan vereint. Um seinen Samurai Beschäftigung zu bieten, schaut er nun nach Korea. Wird er sein Reich ausweiten können? Oder werden Koreas chinesische Verbündete rechtzeitig eintreffen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} durch Eliminierungen im Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_DIPLO_MY_SCORE_TECH"> 
			<Text>
				{1_Num} aus Seoul und Peking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_EXTRA_MANCHU_UNITS"> 
			<Text>
				Ein weiterer Jurchen-Stamm hat von der wachsenden Stärke der Mandschu gehört und sich der Sache der Mandschu angeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_GUERILLAS_SPAWNED"> 
			<Text>
				Korea hat aufgrund seiner Eigenschaft 'Rechtschaffene Armee' neue Guerilla-Einheiten erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_HOLD_CITIES"> 
			<Text>
				Städte müssen bis zum Jahr 1600 gehalten werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_IMPROVEMENT_WAJO"> 
			<Text>
				Wajo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_JAPANESE_REINFORCEMENTS"> 
			<Text>
				Japanische Verstärkungen sind auf der koreanischen Halbinsel eingetroffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_GENGHIS_FIRSTGREETING_1"> 
			<Text>
				Das stolze und kriegerische Volk der Mandschu grüßt Euch. Behandelt uns mit Respekt, dann erlebt Ihr vielleicht den nächsten Sonnenaufgang.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_GENGHIS_KHAN"> 
			<Text>
				Nurhaci
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_LIVED"> 
			<Text>
				1558-1626 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_NAME"> 
			<Text>
				Nurhaci von den Jurchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_SUBTITLE"> 
			<Text>
				Khan der späteren Jin-Dynastie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_LEADER_NURHACI_TEXT_1"> 
			<Text>
				Dem angesehenen Häuptling Nurhaci von den Jurchen wird die Vereinigung der nomadischen Jurchen-Stämme und die Gründung der Mandschu-Dynastie zugeschrieben. In der zweiten Hälfte des 16. Jahrhunderts wurde Nurhaci zum ersten Khan der Jin-Dynastie, die nach seinem Tod als Qing- oder Mandschu-Dynastie bekannt wurde. Unter seiner Herrschaft schickte Nurhaci sein Volk auf einen Feldzug zur Eroberung der feindlichen Ming-Dynastie und später auch der koreanischen Joseon-Dynastie. Nurhaci ist vor allem für die Erschaffung der Acht Banner bekannt, einer Organisationsform seiner Armee, die seine Truppen in Bannerkompanien verschiedener Größen einteilte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_MANCHU_DOW"> 
			<Text>
				Die neu vereinten Mandschu-Stämme haben bemerkt, dass China und Korea durch den Krieg gegen Japan geschwächt sind. Sie ergreifen ihre Chance und ziehen in den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_MAP_TITLE"> 
			<Text>
				Ostasien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NEED_TO_CONQUER"> 
			<Text>
				Eroberung erforderlich von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NEED_TO_REGAIN"> 
			<Text>
				Rückzuerobernde Städte: {1_CitiesToRegain}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NINGXIA_REBELLION_OVER"> 
			<Text>
				Die chinesische Armee hat einen Aufstand in der westlichen Ningxia-Provinz niedergeschlagen. Neue chinesische Verstärkungen sind auf dem Weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED"> 
			<Text>
				[NEWLINE]Klans können nur in Städten mit mindestens 2 [ICON_CITIZEN] Bürgern erstellt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_POLICY_COLLECTIVE_RULE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kollektivherrschaft[ENDCOLOR][NEWLINE][ICON_GOLD] Goldkosten für den Kauf von Einheiten sinken um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TECH_SPREAD"> 
			<Text>
				Dein Sieg über die Einheit {1_UnitName} hat die Technologie {2_TechName} freigeschaltet! Ihr könnt nun {3_UnitName} in Euren Städten bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TITLE"> 
			<Text>
				Die Samurai-Invasion von Korea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_TURNSREMAINING"> 
			<Text>
				Übrige Runden: {1_TurnsRemaining}[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_KATO"> 
			<Text>
				Kato Kiyomasa
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_KONISHI"> 
			<Text>
				Konishi Yukinaga
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_GENERAL_NURHACI"> 
			<Text>
				Nurhaci
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_HELP_SETTLER"> 
			<Text>
				Gründet neue Städte, um Euer Reich zu vergrößern. Jede neue Stadt verfügt zu Beginn über ein Monument, einen Kornspeicher und einen Markt.[NEWLINE][NEWLINE]Das [ICON_FOOD] Stadtwachstum stoppt, während diese Einheit gebaut wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_MONGOL_KESHIK"> 
			<Text>
				Bannerkavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_UNIT_SETTLER"> 
			<Text>
				Klan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Eliminierungen im Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_VP_TECH"> 
			<Text>
				Seoul und Peking
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_WAJO_REINFORCEMENTS"> 
			<Text>
				Japanische Verstärkungen sind auf den Wajo-Befestigungen gelandet, die sie auf der koreanischen Halbinsel errichtet haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_SCENARIO_WONDER_PORCELAIN_TOWER_HELP"> 
			<Text>
				+15% [ICON_PRODUCTION] Produktion beim Bau von Militär- und Marineeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_WONDERS_AVAILABLE"> 
			<Text>
				KOREA UND WUNDER DER ANTIKE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_KOREA_WONDERS_SHORT_AVAILABLE"> 
			<Text>
				KOREA UND WUNDER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LATEST_NEWS"> 
			<Text>
				DAS NEUESTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LATEST_NEWS_TT"> 
			<Text>
				Die neuesten Infos (Erfordert eine aktive Internetverbindung)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LAUNCH_GAME_BLOCKED_PLAYER_JOINING"> 
			<Text>
				Ein Spieler tritt dem Spiel bei. Bitte warten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOLEADERBOARD"> 
			<Text>
				Auf dieser Bestenliste wurden keine Punktzahlen gepostet.[NEWLINE]Seid der erste Spieler, der eine Punktzahl postet, indem Ihr ein Einzelspieler-Spiel abschließt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOSCORES_FRIENDS"> 
			<Text>
				Ihr und Eure Freunde habt auf dieser Bestenliste nichts gepostet.[NEWLINE]Nehmt es mit Euren Freunden auf, indem Ihr ein Einzelspieler-Spiel abschließt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOSCORES_PERSONAL"> 
			<Text>
				Ihr habt nichts auf dieser Bestenliste gepostet.[NEWLINE]Nehmt es mit der Welt auf, indem Ihr ein Einzelspieler-Spiel abschließt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_NOTSUPPORTEDBYMOD"> 
			<Text>
				Bestenlisten werden bei Eurer aktuellen Mod-Konfiguration nicht unterstützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LB_REQUESTINGSCORES"> 
			<Text>
				Lade Bestenlisten-Punkte ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD"> 
			<Text>
				BESTENLISTEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5BASE_NAME"> 
			<Text>
				Civilization 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5EXP1_NAME"> 
			<Text>
				Gods And Kings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_CIV5EXP2_NAME"> 
			<Text>
				Brave New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_FRIENDS"> 
			<Text>
				FREUNDE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_FRIENDS_TT"> 
			<Text>
				Bestenliste von Euch und Euren Freunden anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_GLOBAL"> 
			<Text>
				GLOBAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_GLOBAL_TT"> 
			<Text>
				Bestenliste der besten Spieler der Welt anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PERSONAL"> 
			<Text>
				PERSÖNLICH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PERSONAL_TT"> 
			<Text>
				Bestenliste Eurer Position auf der globalen Bestenliste anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PULLDOWN"> 
			<Text>
				Bestenlisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_PULLDOWN_TT"> 
			<Text>
				Bestenlisten für alle derzeit installierten Spielinhalte, DLCs und Mods.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_RANKING"> 
			<Text>
				RANGLISTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_REFRESH_TT"> 
			<Text>
				Erhaltet die neuesten Bestenlisten-Punktzahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADERBOARD_TT"> 
			<Text>
				Vergleicht Eure Punkte mit Euren Freunden und der Welt (erfordert aktive Internetverbindung).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR"> 
			<Text>
				Ahmad al-Mansur
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_1"> 
			<Text>
				Wie schade, dass Ihr so schnell auf sinnlose Gewalt zurückgreifen müsst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_2"> 
			<Text>
				Verhandlungen wären sicherlich die bessere Wahl gewesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_ATTACKED_3"> 
			<Text>
				Für diese dreiste Entscheidung werdet Ihr teuer bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_1"> 
			<Text>
				Mir scheint, dass ein direkter Krieg die einzige Lösung für unseren Disput ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_2"> 
			<Text>
				... Also kommt es zum Krieg ... Macht Euch bereit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DECLAREWAR_3"> 
			<Text>
				Es gibt eine Zeit für Diplomatie und eine Zeit für Krieg ... Jetzt ist die Zeit für Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_1"> 
			<Text>
				Deshalb ziehe ich den Verhandlungstisch dem Schlachtfeld vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_2"> 
			<Text>
				Meine Erwartungen mögen etwas zu hoch gewesen sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED_3"> 
			<Text>
				Ich scheine die Fähigkeiten meiner Truppen überschätzt zu haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Euer Versagen wird in der Zukunft sicherlich Konsequenzen haben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Könnt Ihr damit dienen? Immerhin sind wir Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Mein Vorschlag ist gerecht, überdenkt ihn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_1"> 
			<Text>
				Grüße aus Marokko ... Ich bin Ahmad al-Mansur. Wie kann ich Euch zu Diensten sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_2"> 
			<Text>
				Ich bin Sultan Ahmad al-Mansur von Marokko und heiße Euch im Namen meines Volkes willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_3"> 
			<Text>
				Willkommen in Marokko, ich hoffe, dass unsere Beziehungen lange und erfolgreich sein werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GOODBYE_6"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LOSEWAR_1"> 
			<Text>
				Vielleicht können wir nun wieder ordentliche diplomatische Beziehungen unterhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_LOSEWAR_2"> 
			<Text>
				Vielleicht können wir nun wieder ordentliche diplomatische Beziehungen unterhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_ANGRY"> 
			<Text>
				Wenn Ihr dem zustimmt, werde ich Euch vielleicht meinen zahlreichen Verbündeten vorstellen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich sehe Potenzial für große Vorteile für unsere beiden Völker.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich komme zu Euch in der Hoffnung auf eine Übereinkunft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot vermag mein Volk kaum zu verlocken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Eure Bedingungen könnten etwas wohlmeinender sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Könnt Ihr irgendetwas tun, um Euer Angebot attraktiver zu machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das wird nicht gut genug sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_ANGRY"> 
			<Text>
				Ich bin nicht daran interessiert, das mit Euch zu bereden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_HAPPY"> 
			<Text>
				Es tut mir leid, aber dem kann ich nicht zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_NO_NEUTRAL"> 
			<Text>
				Nein, nicht dieses Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_ANGRY"> 
			<Text>
				Wider mein besseres Urteilsvermögen werde ich diesem Handel zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_HAPPY"> 
			<Text>
				Das sollte unseren Königreichen mehr Stabilität verleihen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRADE_YES_NEUTRAL"> 
			<Text>
				Dem pflichte ich bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_ANGRY"> 
			<Text>
				Wir haben kein Interesse daran, Ihnen zu helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ihr verlangt leider zu viel von mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich habe zu viele Verpflichtungen, um dieses Gespräch führen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ganz Marokko wird sich dieses Affronts erinnern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Was immer Ihr braucht, sollt Ihr haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir alle müssen denen helfen, die in Not sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_1"> 
			<Text>
				Solche Bemerkungen kann ich nicht ernst nehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WARBLUFF_3"> 
			<Text>
				Wählt Eure Worte mit Bedacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WINWAR_1"> 
			<Text>
				Nach vielen sorgfältigen Verhandlungen ist dieser Konflikt nun an seinem Ende.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AHMAD_ALMANSUR_WINWAR_2"> 
			<Text>
				Nach vielen sorgfältigen Verhandlungen ist dieser Konflikt nun an seinem Ende.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER"> 
			<Text>
				Alexander
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_5"> 
			<Text>
				Oh, gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl nichts übrig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_1"> 
			<Text>
				Ausgezeichnet. Wir sehen uns auf dem Schlachtfeld!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_2"> 
			<Text>
				Ich applaudiere Eurem Mut - wenn auch nicht Eurem Verstand. Ich hoffe, Ihr seid ein würdigerer Gegner als Ihr den Anschein macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_3"> 
			<Text>
				In der Tat? Mich ermüdet der Frieden auch. Dann los.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_ATTACKED_4"> 
			<Text>
				Welch närrische Barbarei. Ich werde Euch vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_1"> 
			<Text>
				Ihr seid nicht länger nützlich. Bereitet Euch auf Eure Vernichtung vor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_2"> 
			<Text>
				Ihr steht mir im Weg. Ihr müsst vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DECLAREWAR_3"> 
			<Text>
				Die Götter haben entschieden, dass ich die Welt erobern werde. Darum müsst Ihr sterben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_1"> 
			<Text>
				Ich bin besiegt? Wie kann das sein? Ich - stamme von den Göttern selbst ab!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_2"> 
			<Text>
				Ihr habt mich besiegt und Euch dadurch einen Ehrenplatz unter den Göttern verdient. Ich gratuliere Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_3"> 
			<Text>
				Ihr habt mich vernichtet? Kann das wahr sein? Was für ein Wesen seid Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEFEATED_4"> 
			<Text>
				Ihr habt mich vernichtet, ich gratuliere Euch zu Eurem Sieg. Bitte, seid gnädig zu meinen Untertanen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn Ihr überleben wollt, solltet Ihr unseren Forderungen nachgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Mein Freund, Griechenland braucht Eure Hilfe. Ich bitte Euch, enttäuscht uns nicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ihr würdet gut daran tun, uns sofort Folgendes zu geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_DISAGREE_SHORT_8"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_1"> 
			<Text>
				Ich, Alexander, Nachfolger des Herkules und des Zeus, grüße Euch. Möget Ihr Euch als standhafter Verbündeter oder würdiger Gegner erweisen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_2"> 
			<Text>
				Ich grüße Euch! Ich bin Alexander, Sohn der Könige und Nachfahre der Götter! Könnt Ihr dasselbe von Euch behaupten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING_3"> 
			<Text>
				Willkommen, Fremdling! Ich bin Alexander, Herrscher dieser Länder. Ich suche nach starken Verbündeten oder würdigen Gegnern. Ich frage mich, wozu Ihr wohl gehört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_1"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ihr seid mutig, Euer Gesicht auf diese Weise im Griechischen Reich zu zeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen! Ich hoffe, Ihr findet das Griechische Reich ebenso beeindruckend wie ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, ich grüße Euch! Was kann ein mächtiger General wie ich für Euch tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_6"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_7"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LETSHEARIT_8"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LOSEWAR_1"> 
			<Text>
				Ich gratuliere Euch zu diesem vorläufigen Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LOSEWAR_2"> 
			<Text>
				Ich muss Euch zu Eurem bemerkenswerten Sieg gratulieren. Ihr habt sogar den mächtigen Griechen eine Lektion in Sachen Tapferkeit erteilt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_LUXURY_TRADE_1"> 
			<Text>
				Es ist hart, das Oberhaupt eines Königreichs zu sein. Ein Handel unter Freunden ist eine großartige Möglichkeit, die Aufgabe etwas zu erleichtern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Uns gegenseitig unsere Grenzen zu öffnen würde es sicher einfacher machen, unsere Reiche zu verteidigen, findet Ihr nicht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_QUOTE_1"> 
			<Text>
				Ist es nicht äußerst bedauerlich, dass wir es trotz unendlich vieler Welten noch nicht geschafft haben, über eine einzige zu herrschen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_QUOTE_2"> 
			<Text>
				Weder kann der Himmel zwei Sonnen dulden, noch die Erde zwei Herrscher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_RESPONSE_REQUEST_1"> 
			<Text>
				Wir sind schon seit einer Weile gute Freunde, nicht wahr? Könntet Ihr mir wohl aushelfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_ANGRY"> 
			<Text>
				Hier ist mein Angebot. Ihr solltet es lieber annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_HAPPY"> 
			<Text>
				Unter Freunden, erscheint Euch das als vernünftig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich glaube, das wäre zu unser beider Gunsten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Haltet Ihr mich für einen Narren? Aristoteles selbst brachte mir die Mathematik bei. Da müsst Ihr schon mit mehr kommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich mag jung sein, aber - bei aller Freundschaft - ich bin weder naiv noch dumm. Würdet Ihr Euer Angebot nochmal überdenken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch ein bisschen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Euer Angebot grenzt an Beleidigung. Ich schlage vor, Ihr überdenkt es oder Ihr nehmt es zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist lächerlich. Es beleidigt mich - und Griechenland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich bin nicht interessiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_HAPPY"> 
			<Text>
				Ausgezeichnet. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr seid verachtenswert! Habt Ihr vergessen, dass Ihr mit einem König und Nachfahren der Götter sprecht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_HAPPY"> 
			<Text>
				Trotz meiner Freundschaft mit Euch muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ha, ha, ha! Ihr macht wohl Witze!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Mir bleibt wohl keine andere Wahl. Aber eines Tages werdet Ihr dafür zahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss - nehmt alles, was Ihr wollt! Ich bin die Großzügigkeit in Person.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				In Ordnung. Genießt es, solange Ihr könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_1"> 
			<Text>
				Kein Problem. Wir kommen und holen es uns, wenn wir bereit sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_2"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_3"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_4"> 
			<Text>
				In der Tat? Ich bewundere Eure närrische Tapferkeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_5"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WARBLUFF_6"> 
			<Text>
				Was für eine Torheit! Das werdet Ihr noch bereuen, das schwöre ich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WINWAR_1"> 
			<Text>
				Das war unterhaltsam. Das sollten wir einmal wiederholen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ALEXANDER_WINWAR_2"> 
			<Text>
				Ihr habt tapfer gekämpft - für Barbaren. Man wird Lieder über unseren epischen Kampf singen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL"> 
			<Text>
				Assurbanipal
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_2"> 
			<Text>
				Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_1"> 
			<Text>
				Ich denke, dass Ihr diese Entscheidung bereuen werdet ... sehr unklug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_2"> 
			<Text>
				Eine sehr dumme Wahl! Ihr scheint schlecht informiert zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_ATTACKED_3"> 
			<Text>
				Welch einen großen Fehler Ihr gemacht habt! Die Folgen werde ich in vollen Zügen genießen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_1"> 
			<Text>
				Ich fürchte, ich habe keine Wahl, als Euch vom Antlitz dieser Welt zu tilgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_2"> 
			<Text>
				Nach sorgfältigem Abwägen fürchte ich, dass Ihr gehen müsst. Bereitet Euch auf einen Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DECLAREWAR_3"> 
			<Text>
				Ich kann Eure Anwesenheit nicht länger dulden. Die einzige Lösung heißt Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_1"> 
			<Text>
				Ihr habt meine Streitkräfte besiegt ... Vielleicht, weil ich Euch unterschätzt habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_2"> 
			<Text>
				Die alten Schriften haben mich nicht auf dieses Ende vorbereitet ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED_3"> 
			<Text>
				Euer Sieg wird in die Geschichte eingehen ... Wenn auch wohl nur als kurze Anekdote.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Mein Volk braucht das und Ihr solltet Euch verpflichtet fühlen, es bereitzustellen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ihr werdet einem Freund doch sicher helfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ich werde mich immer an die erinnern, die mir in Zeiten der Not geholfen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_2"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_3"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_4"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_1"> 
			<Text>
				Ich bin Assurbanipal von Assyrien, wer steht dort vor mir?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_2"> 
			<Text>
				Ich heiße Euch im großen Königreich von Assyrien willkommen ... Seid Ihr hier, um meine Bibliothek zu besichtigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING_3"> 
			<Text>
				Grüße aus Assyrien! Ich hoffe, etwas über die Geschichte Eures Volkes zu erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_GREETING_6"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LOSEWAR_1"> 
			<Text>
				Wir mögen besiegt worden sein, doch unser Erbe wird in der Schrift weiterleben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_LOSEWAR_2"> 
			<Text>
				Wir mögen besiegt worden sein, doch unser Erbe wird in der Schrift weiterleben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_ANGRY"> 
			<Text>
				Ich habe keine andere Wahl, als Euch einen Handel anzubieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Werdet Ihr meinem Königreich wohl helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Würdet Ihr einen Handel in Betracht ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot beleidigt mich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Verschwendet nicht meine Zeit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch ein beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Nun macht schon! Ich weiß, dass das noch besser geht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr unterschätzt unsere Bedürfnisse ... Das müsst Ihr besser machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das wird nicht ganz genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist eine Beleidigung für mein gesamtes Königreich. Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_HAPPY"> 
			<Text>
				Obwohl Ihr es seid, kann ich das nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich glaube nicht, dass Ihr Euch das gut überlegt habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_ANGRY"> 
			<Text>
				Wenn Ihr darauf besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_HAPPY"> 
			<Text>
				Es wäre mir eine Ehre, mit Euch zu handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Angebot ist gut, ich akzeptiere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr verfolgt einen gefährlichen Pfad, indem Ihr das erbittet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Selbst jemand von meiner Großartigkeit kann nicht so großzügig sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich habe keine Zeit für Eure törichten Bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				Wenn wir müssen, dann sei es so ... Aber Ihr werdet es noch bereuen, mich um so etwas gebeten zu haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ihr werdet eine großzügige Belohnung erhalten ... Ich habe wenig Zeit für kleingeistige Verhandlungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Eure einfache Bitte amüsiert mich ... Nehmt diesmal, was Ihr braucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_1"> 
			<Text>
				Ihr seid voller Prahlereien. Hoffentlich seid Ihr auf das vorbereitet, was nun kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_2"> 
			<Text>
				Ich bewundere Eure Kühnheit, doch die Geschichte lehrt uns, dass das kein weiser Entschluss ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WARBLUFF_3"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WINWAR_1"> 
			<Text>
				So soll es niedergeschrieben werden, heute sind wir die Sieger!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASHURBANIPAL_WINWAR_2"> 
			<Text>
				So soll es niedergeschrieben werden, heute sind wir die Sieger!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA"> 
			<Text>
				Askiya
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_5"> 
			<Text>
				Oh, gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_6"> 
			<Text>
				Ich muss wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_AGREE_SHORT_7"> 
			<Text>
				Hervorragend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_1"> 
			<Text>
				Dafür werdet Ihr brennen, das schwöre ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_2"> 
			<Text>
				Ihr seid töricht. Dafür wird Euer Volk brennend untergehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_ATTACKED_3"> 
			<Text>
				Elendiger Abschaum! Das werdet Ihr bereuen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_1"> 
			<Text>
				Was für eine Bosheit! Ihr seid eine Ausgeburt der Hölle. Ich werde Euch vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_2"> 
			<Text>
				Ich verfluche Euch und Euer barbarisches Volk. Mit unserem reinigenden Feuer der Rechtschaffenheit werden wir Euch von der Erde fegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DECLAREWAR_3"> 
			<Text>
				Ihr seid dumme Wilde. Ihr müsst vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEFEATED_1"> 
			<Text>
				Die Barbaren rücken vor und eine weitere große Zivilisation wurde zerstört. Die Nacht fällt über uns herein - macht die Lichter aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEFEATED_2"> 
			<Text>
				Wir wurden von den Flammen des Hasses und des Zorns verschlungen. Genießt Euren Sieg in dieser Welt - in der nächsten Welt werdet Ihr einen hohen Preis zahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn Ihr uns nicht gebt, was wir wollen, werden wir die Flammen der Rechtschaffenheit auf Eure Städte regnen lassen und Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Die Songhai könnten Eure Hilfe in ihrem Kampf gegen die Ketzer und den Abschaum brauchen, die die Erde heimsuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Gebt uns, was wir wollen, oder erfahrt unseren Zorn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_4"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_6"> 
			<Text>
				Das meint Ihr nicht ernst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Askiya von den Songhai. Wir sind ein gerechtes Volk - aber diejenigen, die uns in die Quere kommen, finden nur ihren Untergang. Ihr würdet gut daran tun, die Fehler anderer der Vergangenheit nicht zu wiederholen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_2"> 
			<Text>
				Ich grüße Euch. Ich bin Askiya von den Songhai. Ich suche den Frieden mit allen, aber ich schrecke nicht vor einem notwendigen Krieg zurück. Wenn Ihr überleben wollt, lasst es nicht so weit kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Askiya, König der Songhai. Wir sind ein erleuchtetes Volk, das den friedlichen Wissensaustausch mit anderen sucht. Wenn es jedoch nötig ist, sind wir bereit, uns zu verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Askiya von den Songhai. Wir wollen Frieden mit allen. Wenn Ihr auf Ärger aus seid, solltet Ihr Euer Glück besser woanders versuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_3"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_6"> 
			<Text>
				Das wäre alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Wenn Ihr wollt, kann ich Euch zeigen, wie scharf die Klinge eines Songhai-Kriegers ist ... Nein? Was wollt Ihr dann?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Ich bin überzeugt, dass Euer Besuch in Songhai Gottes Wille war, großes Oberhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Was führt Euch nach Songhai, das Land Gottes, mein Freund?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_2"> 
			<Text>
				Redet weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LETSHEARIT_7"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LOSEWAR_1"> 
			<Text>
				Wir danken Euch, dass Ihr diesen sinnlosen Krieg beendet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_LUXURY_TRADE_1"> 
			<Text>
				Gott lehrt uns, von anderen zu lernen und sie zu respektieren. Ich denke, durch Handel können wir einander besser verstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Ich suche neue Wege für meine Pilgerreise in das Land Gottes. Ich vermute, der Zugang zu meinem Land wäre auch für Euch von Nutzen. Sollen wir unsere Grenzen öffnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_RESPONSE_REQUEST_1"> 
			<Text>
				Die Songhai hatten es in letzter Zeit nicht leicht, mein Freund. Ich glaube, Gott will uns lehren, dass wir alleine nicht triumphieren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_ANGRY"> 
			<Text>
				Bitte macht ein besseres Angebot, damit ich meine Armeen besser ausrüsten kann, um Eure verachtenswerte Zivilisation vom Planeten zu fegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_HAPPY"> 
			<Text>
				Seid Ihr an diesem Geschäft interessiert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Das ist ein guter Handel. Ich rate Euch, das Angebot anzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Macht mich nicht wütend. Das würde Euch nicht gefallen. Macht ein besseres Angebot oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr mir schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das ist inakzeptabel. Wollt Ihr ein besseres Angebot machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr zu bieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Die, die uns betrügen wollen, tun das auf eigene Gefahr. Bitte macht ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_ANGRY"> 
			<Text>
				Haltet Ihr uns für Narren? Ich sollte Euch für Eure Arroganz erledigen. Geht jetzt, solange Ihr noch könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_HAPPY"> 
			<Text>
				Ich kann Euren Bedingungen nicht zustimmen. Das wäre ungerecht gegenüber dem Volk der Songhai.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_NO_NEUTRAL"> 
			<Text>
				Euer Angebot ist inakzeptabel. Wollt Ihr uns damit beleidigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_ANGRY"> 
			<Text>
				Euer geschäftliches Talent gleicht beinahe all Eure anderen Schwächen aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_HAPPY"> 
			<Text>
				Das scheint gerecht. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRADE_YES_NEUTRAL"> 
			<Text>
				Eure Bedingungen sind zufriedenstellend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Was für eine Ignoranz! Seid froh, dass ich Euch für Eure Frechheit nicht brennen lasse!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ihr tätet gut daran, uns nicht zu sehr unter Druck zu setzen. Unsere Freundschaft hat Grenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr wagt es, mir zu drohen, ketzerischer Abschaum? Ihr müsst verrückt sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Ihr sollt Euren Willen haben. Aber dafür werdet Ihr eines Tages teuer bezahlen, das verspreche ich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Wir belohnen unsere standhaftesten Freunde und Verbündeten mit Freuden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Es scheint, als müsste ich Euren Bedingungen zustimmen. Aber der Tag der Abrechnung wird kommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_1"> 
			<Text>
				Für diese Beleidigung sollt Ihr tausendfach büßen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_3"> 
			<Text>
				In Ordnung. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_4"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_5"> 
			<Text>
				Wirklich enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_6"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WARBLUFF_7"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ASKIA_WINWAR_1"> 
			<Text>
				Ihr verdankt es nur unserer Gnade, dass Ihr noch lebt. Stellt uns nicht noch einmal auf die Probe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA"> 
			<Text>
				Attila
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_2"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_AGREE_SHORT_4"> 
			<Text>
				Gut. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_1"> 
			<Text>
				Ein Fluch über Euch, Ihr räudiger römischer Hund! Ich hol mir Euren Kopf, noch bevor dieser Tag zu Ende geht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_2"> 
			<Text>
				Von Rom hätte ich diesen Verrat erwartet, jedoch nicht von Euch. Aber wie dem auch sei, auch Euer Blut ist rot!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_ATTACKED_3"> 
			<Text>
				Ich hielt Euch für nutzlos, doch Ihr habt das Gegenteil bewiesen. Ihr seid ein prächtiges Beispiel dafür, wie man sterben kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_1"> 
			<Text>
				Honorias Brautgeld muss gezahlt werden! Dieses Land gehört mir, ob Ihr es freiwillig hergebt oder nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_2"> 
			<Text>
				Roms Truppen sind wie Zweige an den Flanken meiner Armee zersplittert, wie wollt Ihr standhalten? Meine Reiter werden Euch in den Boden stampfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DECLAREWAR_3"> 
			<Text>
				Ich bin diesen Thron leid. Ich denke, Eurer gefällt mir besser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_1"> 
			<Text>
				Wenn mein Volk um mich trauert, wird Blut statt Tränen fließen. Auch wenn ich fort bin, wird einer kommen, der meinen Platz einnimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_2"> 
			<Text>
				Ihr habt mein Land geraubt und meine Armeen zerschlagen, doch die Hunnen sind stolz und stark. Sie werden keinen schwachen Herrscher annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEFEATED_3"> 
			<Text>
				Ein Land mit Gewalt zu erobern ist leichter, als es zu regieren. Ihr habt den Kampf halb gewonnen, doch der schwierigste Teil steht Euch noch bevor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr werdet zu meinem Reichtum beitragen. Zu meinen Füßen ist noch Platz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Seht, ich habe einen Ehrenplatz für Euer Hab und Gut vorgesehen. Wie könntet Ihr dieses Privileg ablehnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Hm, meine Schatzberge erscheinen mir sehr eintönig. Ihr könnt sie sofort bereichern oder ich nehme mir später von Euch, was ich will.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_4"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_5"> 
			<Text>
				Ihr müsst verrückt sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_1"> 
			<Text>
				Der Sohn des Mundzuk grüßt Euch. Schreitet behutsam durch mein Land und vielleicht verschonen Euch die eisernen Hufe meines Pferdes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_2"> 
			<Text>
				Ihr befindet Euch in Gegenwart von Attila, dem Schrecken der Römer. Gebt Acht, dass Stolz nicht auch Euer Untergang wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_FIRSTGREETING_3"> 
			<Text>
				Willkommen in meinem Reich. Ich bin Attila der Hunne. Gebt Acht, dass Ihr meinen Zorn nicht erregt, sonst endet Euer Reichtum zu meinen Füßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_3"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_4"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GOODBYE_6"> 
			<Text>
				Geht nun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_4"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LOSEWAR_1"> 
			<Text>
				Ich bin nicht so stolz, dass ich eine Niederlage leugne. Doch nur ein Narr rühmt sich mit nur einem Sieg allein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_LOSEWAR_2"> 
			<Text>
				Zuweilen kommt es trotz bester Vorbereitung zu einer Niederlage. Beim nächsten Mal habt Ihr vielleicht nicht mehr so viel Erfolg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_ANGRY"> 
			<Text>
				Das ist besser, als Ihr verdient, doch es soll niemand sagen, ich sei nicht gerecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_HAPPY"> 
			<Text>
				Kommt, es sind noch viele große Verträge zu schreiben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Meine Armee benötigt Vorräte. Das kann für uns beide von Vorteil sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Mir steigt die Galle bis in die Kehle, doch meine Berater empfehlen, Euch zu erlauben, ein besseres Angebot zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ha, nicht einmal die Römer würden mir so ein Angebot machen. Versucht es noch einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Das könnt Ihr doch sicher etwas besser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Davon werden meine Männer und Pferde nicht satt. Macht ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_ANGRY"> 
			<Text>
				Wollt Ihr mich vor meinen Leuten ausrauben? Hinfort mit Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_HAPPY"> 
			<Text>
				Danke, doch wir verzichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_ANGRY"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_HAPPY"> 
			<Text>
				Eine gute Vereinbarung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRADE_YES_NEUTRAL"> 
			<Text>
				Eine gute Abmachung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Seid gewarnt, dass Ihr mit dieser Torheit Euer Todesurteil unterzeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Meine Ressourcen werden in der Ferne benötigt. Ich fürchte, Ihr steht allein da.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Das Verhandeln habt Ihr wohl bei den römischen Dieben gelernt. Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ihr mögt in diesem Augenblick die Oberhand haben, doch es wird nicht immer so sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Natürlich. Die Hilfe wird uns schließlich allen zugutekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Seid froh, dass meine Aufmerksamkeit andernorts benötigt wird. Sonst würde ich nicht so leicht vergeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_1"> 
			<Text>
				Vergesst nicht, mit wem Ihr es zu tun habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_2"> 
			<Text>
				Ich schätze es, wenn meine Stammesfürsten Rückgrat beweisen, doch Ihr geht zu weit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WARBLUFF_3"> 
			<Text>
				Wenn Ihr das noch einmal versucht, wird Euer Gold meine Schatzkammern füllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WINWAR_1"> 
			<Text>
				Bedenkt, dass dies hätte verhindert werden können. Euer Volk unterstützt Euch nicht mehr lange, wenn Ihr weiter auf Eure eigene Zerstörung abzielt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ATTILA_WINWAR_2"> 
			<Text>
				Ich hoffe, Ihr habt Eure Lektion gelernt. Vielleicht sollte ich Euch um Euer Silber erleichtern, damit ihr sie nicht vergesst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS"> 
			<Text>
				Augustus Cäsar
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_1"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_5"> 
			<Text>
				Oh, sehr schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl nichts übrig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_1"> 
			<Text>
				Was für eine törichte Verschwendung von Leben und Schätzen - das werdet Ihr bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_2"> 
			<Text>
				Ihr habt Euch aufs Schlimmste verrechnet. Euer Untergang ist unausweichlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_ATTACKED_3"> 
			<Text>
				So tapfer, und doch so dumm. Schade, dass Euer Mut Euren Verstand bei Weitem übertrifft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_1"> 
			<Text>
				Beim Jupiter, Ihr werdet für Eure Beleidigungen am mächtigen Rom bezahlen. Bereitet Euch auf Euer Ende vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_2"> 
			<Text>
				Meine Schatzkammer ist fast leer und meine Soldaten werden unruhig. Darum müsst Ihr sterben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DECLAREWAR_3"> 
			<Text>
				Im Namen meines Vaters, dem Gott Cäsar, schwöre ich, dass Eure Tage gezählt sind. Es gibt Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_1"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_2"> 
			<Text>
				Ihr habt uns vernichtet. Wir sind besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEFEATED_3"> 
			<Text>
				Die Götter sind Rom nicht mehr hold. Wir sind besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn Ihr überleben wollt, müsst Ihr uns Folgendes sofort übergeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bitte gebt uns Folgendes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Gebt uns, was wir wollen, oder tragt die Konsequenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_6"> 
			<Text>
				Das könnt Ihr nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_DISAGREE_SHORT_7"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Augustus, Kaiser und Pontifex Maximus von Rom. Wenn Ihr ein Freund Roms seid, heiße ich Euch willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_2"> 
			<Text>
				Willkommen. Rom verspricht Verbündeten die Treue und Feinden den Tod. Was seid Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING_3"> 
			<Text>
				Willkommen! Rom ist durch Eure Anwesenheit geehrt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_3"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Verschwendet nicht die Zeit Roms. Ich habe Wichtigeres zu tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Fahrt fort. Ich habe noch viele Dinge zu erledigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_GREETING_POLITE_HELLO_1"> 
			<Text>
				Was führt Euch nach Rom, oh weises Oberhaupt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_1"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_2"> 
			<Text>
				Redet weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LETSHEARIT_7"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LOSEWAR_1"> 
			<Text>
				Eure Soldaten haben tapfer gekämpft. Ich gratuliere Euch zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_LUXURY_TRADE_1"> 
			<Text>
				Die Zufriedenheit der Massen ist entscheidend. Ein Tausch wird uns beiden in dieser Angelegenheit weiterhelfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Im Augenblick scheint die Öffnung unserer Grenzen für uns beide günstig zu sein. Stimmt Ihr mir zu?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_1"> 
			<Text>
				Ich habe Rom als Stadt aus Ziegeln vorgefunden und habe es in eine Stadt aus Marmor verwandelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_2"> 
			<Text>
				Eile mit Weile.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_QUOTE_3"> 
			<Text>
				Ein vorsichtiger Heerführer ist besser als ein leichtsinniger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_RESPONSE_REQUEST_1"> 
			<Text>
				Sogar das mächtige Rom hat ab und zu Probleme. Darf ich Euch um einen Gefallen bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_ANGRY"> 
			<Text>
				Denkt darüber nach.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich unterbreite Euch dieses Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Hier ist unser Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Das ist nicht gut genug. Wollt Ihr das Angebot verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ihr seid so sparsam wie meine Frau Livia. Könnt Ihr nicht mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr zu bieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Das ist beinahe genug ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Das ist nicht ausreichend. Bietet Ihr nicht mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das reicht nicht ganz aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_ANGRY"> 
			<Text>
				Beim unsterblichen Blut von Mars, Euer Angebot ist eine Beleidigung an Rom.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_HAPPY"> 
			<Text>
				Leider widersprechen die Auspizien diesem Vorgehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich denke nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_ANGRY"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_HAPPY"> 
			<Text>
				Ausgezeichnet. Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr werdet zuerst untergehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann Roms Schätze nicht einfach so leichtfertig weggeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich frage mich, ob Ihr Euer Ende herbeisehnt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Sehr gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_1"> 
			<Text>
				Ha. Also habt Ihr wohl doch Rückgrat. Ich war mir nicht sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_2"> 
			<Text>
				Ihr habt mich durchschaut. Gut gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_4"> 
			<Text>
				Wirklich enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_6"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WARBLUFF_7"> 
			<Text>
				Nun gut! Ihr müsst selbst wissen, was Ihr tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_AUGUSTUS_WINWAR_1"> 
			<Text>
				Der Gott Mars war uns erneut wohlgesinnt. Alle Feinde Roms werden vor uns im Staub kriechen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BARBARIAN"> 
			<Text>
				Barbar
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK"> 
			<Text>
				Bismarck
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_1"> 
			<Text>
				Na schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_4"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_5"> 
			<Text>
				Oh, na schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_AGREE_SHORT_7"> 
			<Text>
				Hervorragend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_1"> 
			<Text>
				Ausgezeichnet! Endlich seid Ihr in meine Falle getappt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_2"> 
			<Text>
				Was für eine außerordentlich törichte Entscheidung. Für Eure Dummheit werdet Ihr büßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_ATTACKED_3"> 
			<Text>
				Wie niederträchtig! Wir werden Euch zu Grabe tragen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_1"> 
			<Text>
				Ich habe festgestellt, dass Euer Land eine Gefahr für die wichtigsten nationalen Interessen Deutschlands darstellt. Darum habe ich entschieden - mit größtem Unwillen, seid versichert - Euch zu vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_2"> 
			<Text>
				Es hat sich herausgestellt, dass ein Konflikt zwischen unseren beiden Nationen unvermeidlich ist. Ich habe keinesfalls den Wunsch zu warten, bis Ihr noch mächtiger geworden seid, also bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DECLAREWAR_3"> 
			<Text>
				Euer Fortbestehen stellt eine Bedrohung Deutschlands dar. Rüstet Euch für den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_1"> 
			<Text>
				Deutschland wurde zerstört ... Ich trauere um die zukünftigen Generationen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_2"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg. Die Macht der Geschichte muss Euch wahrlich gewogen sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_3"> 
			<Text>
				Unfassbar! Ich, Otto von Bismarck - Herzog von Lauenburg, Ministerpräsident von Preußen und Reichskanzler von Deutschland - wurde von jemandem wie EUCH besiegt?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEFEATED_4"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg. Möge Euer großes Reich eine Million Jahre lang bestehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns Folgendes, wenn Ihr nicht wollt, dass Euer jämmerliches Land zugrunde geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Deutschland braucht Eure Unterstützung, mein Freund. Für Euer Land wäre es das Beste, wenn Ihr diesem Wunsch Folge leistet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Deutschland verlangt von Euch sofortige Unterstützung. Unsere Truppen warten auf Eure Antwort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_6"> 
			<Text>
				Das meint Ihr nicht ernst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_DISAGREE_SHORT_7"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_1"> 
			<Text>
				Das mächtige deutsche Volk grüßt Euch, Fremdling.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_2"> 
			<Text>
				Deutschland grüßt Euch. Ich bete, dass zwischen unseren großen Völkern stets Frieden herrschen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_FIRSTGREETING_3"> 
			<Text>
				Im Namen des deutschen Volkes heiße ich Euch willkommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_3"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_6"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_1"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_3"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_4"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_5"> 
			<Text>
				Also? Raus mit der Sprache!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_6"> 
			<Text>
				Womit verdiene ich die Ehre Eurer Anwesenheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Teilt mir den Grund Eures Besuchs mit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Deutschland pflegt immer gerne vielversprechende Beziehungen mit mächtigen Reichen wie Eurem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_GREETING_POLITE_HELLO_1"> 
			<Text>
				Grüße aus Deutschland. Ich nehme an, bei Euch ist alles in Ordnung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_1"> 
			<Text>
				Mal hören, was Ihr zu sagen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_3"> 
			<Text>
				Redet weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_6"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_7"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LETSHEARIT_8"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_1"> 
			<Text>
				Einigen wir uns auf ein Unentschieden, einverstanden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_2"> 
			<Text>
				Ich bin froh, dass wir einen ehrlichen und gerechten Frieden erreicht haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LOSEWAR_3"> 
			<Text>
				Deutschland erkennt Euren Sieg an. Ich muss Euch beglückwünschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_LUXURY_TRADE_1"> 
			<Text>
				Handel ist eine von vielen Möglichkeiten, um das Reich zu stärken. Was haltet Ihr von diesem Angebot?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Deutschland sucht starke und fähige Verbündete. Die Öffnung unserer Grenzen fördert unser beider Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_1"> 
			<Text>
				Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden - das ist der große Fehler von 1848 und 1849 gewesen - sondern durch Eisen und Blut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_2"> 
			<Text>
				Je stärker wir sind, desto unwahrscheinlicher ist der Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_3"> 
			<Text>
				Für Verrückte, Betrunkene und die Vereinigten Staaten von Amerika hat Gott eine besondere Vorsehung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_QUOTE_4"> 
			<Text>
				Die Haltbarkeit aller Verträge zwischen Großstaaten ist eine bedingte, sobald sie im Kampf ums Dasein auf die Probe gestellt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_RESPONSE_REQUEST_1"> 
			<Text>
				Wenn Ihr Deutschland in schweren Zeiten helft, ist Euch ein treuer Verbündeter in Krisenzeiten gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_ANGRY"> 
			<Text>
				Ihr tätet gut daran, dieses Angebot ernsthaft in Betracht zu ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich denke, von dieser Vereinbarung werden unsere beiden Völker profitieren. Was sagt Ihr dazu?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Das großzügige deutsche Volk macht Euch dieses äußerst angemessene Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Inakzeptabel, vollkommen inakzeptabel! Macht ein besseres Angebot oder hinfort mit Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Bei aller Freundschaft, Deutschland kann Euer Angebot nicht annehmen. Ihr könnt doch sicher mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr zu bieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Das ist beinahe genug ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Sicher nicht. Das muss verbessert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das reicht noch nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_ANGRY"> 
			<Text>
				Nein! Das steht völlig außer Frage!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_HAPPY"> 
			<Text>
				So schwer es mir fällt, aber ich kann Euer Angebot beim besten Willen nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_NO_NEUTRAL"> 
			<Text>
				Zurzeit hat Deutschland kein Interesse an Eurem Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_ANGRY"> 
			<Text>
				Na schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_HAPPY"> 
			<Text>
				Ausgezeichnet! Ihr beweist großen Scharfsinn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRADE_YES_NEUTRAL"> 
			<Text>
				Das ist akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_ANGRY"> 
			<Text>
				Welch törichte Arroganz. Kommt und holt es Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_HAPPY"> 
			<Text>
				Solch ein Schritt wäre derzeit nicht in unserem besten Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Deutschland lässt sich von Drohungen unterlegener Nationen nicht einschüchtern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_ANGRY"> 
			<Text>
				Kennt Eure Arroganz keine Grenzen? Das werden wir uns merken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_HAPPY"> 
			<Text>
				Nun gut. Ich vertraue darauf, dass Ihr Euch dafür irgendwann bei Deutschland revanchiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Na gut. Das Kräftegleichgewicht wurde zu Euren Gunsten verschoben - vorläufig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_2"> 
			<Text>
				Solch eine Tollkühnheit kann gefährlich sein; besonders, wenn einem die dazu nötige Streitkraft fehlt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_3"> 
			<Text>
				Ihr habt mein Täuschmanöver also durchschaut, wie? Ich gratuliere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_4"> 
			<Text>
				Wirklich enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_5"> 
			<Text>
				Das merken wir uns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WARBLUFF_6"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_1"> 
			<Text>
				Jetzt wisst Ihr, wie töricht es ist, dem mächtigen deutschen Volk in die Quere zu kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_2"> 
			<Text>
				Sehr gut. Ich hoffe, Ihr habt Eure Lektion gelernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BISMARCK_WINWAR_3"> 
			<Text>
				Ich bin froh, dass Ihr endlich die Überlegenheit des mächtigen deutschen Volkes anerkennt. Legt Euch nicht noch einmal mit uns an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA"> 
			<Text>
				Boudicca
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_2"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_AGREE_SHORT_4"> 
			<Text>
				Ähm, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_1"> 
			<Text>
				Verräter! Das Volk der Kelten lässt sich solch mutwillige Beleidigungen nicht gefallen. Ich werde mir Euren Kopf holen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_2"> 
			<Text>
				Wie könnt Ihr es wagen? Habt Ihr vergessen, welchen Preis Londinium zahlte? Die Schlachtrufe meiner Leute werden auf Euren Straßen widerhallen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_ATTACKED_3"> 
			<Text>
				Was ist das für ein Verrat? Bei der Macht Andrastes, das Klagen Eurer besiegten Völker wird meinen Töchtern ein Schlaflied sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_1"> 
			<Text>
				Unsere Streitwagen stehen bereit, die Fackeln leuchten hell. Meine Töchter werden Euer Blut kosten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_2"> 
			<Text>
				Die Zeit der Großen Jagd ist gekommen, doch diesmal ist kein Hase unsere Beute. Ich gebe Euch einen mehr als gütigen Rat: Lauft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DECLAREWAR_3"> 
			<Text>
				Ihr werdet dieses Land nicht länger besudeln! Zu den Waffen, Landsleute. Wir ziehen in den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_1"> 
			<Text>
				Ihr mögt uns das Land und unseren Wohlstand nehmen, doch mein Volk ist stolz. Unser Vermächtnis wird weiterleben und niemals vergessen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_2"> 
			<Text>
				Niederträchtiger Herrscher, nur dem Worte nach seid Ihr der Sieger. Eure Städte liegen in Schutt und Asche, Eure Truppen sind besiegt. Ich habe meinen Sieg errungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEFEATED_3"> 
			<Text>
				Es bereitet mir eine gewisse Freude, dass Ihr mein Volk besiegt habt. Unter anderen Umständen würde ich Euch Freund nennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich habe eine Schuld zu begleichen, und ich zahle sie lieber mit Eurem als mit meinem Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Schwere Zeiten brechen an, wir ersuchen Euch um Hilfe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wir sind gewillt, Eure fragwürdigen Taten außer Acht zu lassen, wenn Ihr Wiedergutmachung leistet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_3"> 
			<Text>
				Ich fürchte nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_4"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_5"> 
			<Text>
				Tausendmal nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_DISAGREE_SHORT_7"> 
			<Text>
				Niemals.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_1"> 
			<Text>
				Wisset, dass Ihr Euch im Reich der Kelten befindet. Ich bin Boudicca, ihre auserwählte Königin. Unterschätzt mich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt, Krieger. Ich bin Boudicca, Herrin der keltischen Völker. Mögen wir in dieser stürmischen Welt Verbündete sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Boudicca, Königin der Kelten, die Auserwählte des Prasutagus. In mir leben der Wille meines Volkes und die Seele eines Königs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_1"> 
			<Text>
				Gehabt Euch wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_3"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_4"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GOODBYE_6"> 
			<Text>
				Geht nun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_4"> 
			<Text>
				Ah, es ist schön, Euch wiederzusehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LETSHEARIT_5"> 
			<Text>
				Fahrt fort, bevor ich meine Meinung ändere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_LOSEWAR_1"> 
			<Text>
				Ihr scheint Eurer Sippe überlegen zu sein. Ich werde Euch nicht wieder unterschätzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_ANGRY"> 
			<Text>
				So sehr ich Eure Vernichtung herbeiwünsche, ich denke doch, dass wir unsere Differenzen vorübergehend beilegen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_HAPPY"> 
			<Text>
				Lasst uns unsere Kräfte vereinen und die Belohnung dafür einstreichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich denke, beide Seiten werden profitieren, wenn wir unsere Güter teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Nicht einmal der wahnsinnige Nero würde dieses Angebot annehmen. Macht ein besseres oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				In besseren Zeiten würde ich herzlich zustimmen, aber ich fürchte, Ihr müsst mir ein etwas besseres Angebot machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Kommt schon, Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich bin kein dummes Weib. Ihr müsst schon ein besseres Angebot machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_ANGRY"> 
			<Text>
				Haltet Ihr mich für einfältig? Verlasst diesen Ort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber wir verzichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_NO_NEUTRAL"> 
			<Text>
				Wir sind nicht interessiert. Geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_HAPPY"> 
			<Text>
				Abgemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRADE_YES_NEUTRAL"> 
			<Text>
				Wir haben eine Abmachung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Euer sinnloses Blöken fällt auf taube Ohren. Hinfort, vergeudet meine Zeit nicht länger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Setzt unsere Freundschaft nicht aufs Spiel, indem Ihr vergesst, mit wem Ihr es zu tun habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Haltet Ihr mich etwa für eine Närrin?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Eure Unverschämtheit ist wahrlich grenzenlos. Das werde ich Euch nicht so schnell verzeihen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Wir sind immer bereit, einem Verbündeten in der Not zu helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ja, Ihr könnt dieses bisschen Wohlstand haben. Doch derartige Taktlosigkeit werde ich nicht so leicht vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_1"> 
			<Text>
				Ah, wie ich sehe, habt Ihr doch mehr Verstand als die meisten Männer. Der Sieg gehört Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_2"> 
			<Text>
				Hütet Euch vor Hochmut und vergesst nie, mit wem Ihr es zu tun habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WARBLUFF_3"> 
			<Text>
				Betet, dass Ihr mich nicht weiter verärgert. Meine Hunde waren schon lange nicht mehr jagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_BOUDICCA_WINWAR_1"> 
			<Text>
				Wusstet Ihr nicht, dass mein Name von der Göttin des Sieges stammt? Heute werde ich dem Willen Andrastes gerecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR"> 
			<Text>
				Kasimir III.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_2"> 
			<Text>
				Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_1"> 
			<Text>
				Meine Armeen werden die Erinnerung an Eure Existenz ausradieren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_2"> 
			<Text>
				Was soll dieser Verrat?! Ich werde Euch zertreten wie eine Ameise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_ATTACKED_3"> 
			<Text>
				Wie ich sehe, sind Euch die Feinheiten der Diplomatie nicht bekannt! Vielleicht werdet Ihr durch eine Niederlage Bescheidenheit lernen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_1"> 
			<Text>
				Ich habe meine Möglichkeiten durchdacht und Euch zu vernichten scheint mir die beste!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_2"> 
			<Text>
				Euer Königreich ist unwürdig. Ich sehe es als meine Pflicht, seine Fäulnis von der Erde zu tilgen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DECLAREWAR_3"> 
			<Text>
				Ich denke, es ist im Interesse meines Volkes, wenn Ihr Euch in diesem Land nicht mehr unbehelligt aufhaltet ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_1"> 
			<Text>
				Genießt diesen Sieg, vielleicht war es Euer letzter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_2"> 
			<Text>
				Heute habt Ihr gesiegt ... Ich hoffe, Ihr werdet mein Volk ehrenhaft führen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEFEATED_3"> 
			<Text>
				Mein Königreich wird sich immer an seinen wahren König erinnern ... trotz Eures kleinen Sieges.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Mein Königreich erfordert das von Euch und es wäre töricht von Euch, abzulehnen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ihr wart früher mit uns befreundet, würdet Ihr das meinem Volk bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Vielleicht kommt eine Zeit, wenn Ihr etwas von mir braucht, aber für den Moment muss ich Euch darum bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_1"> 
			<Text>
				Ich bin Kasimir der Große, König von Polen! Was führt Euch in mein glorreiches Königreich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt, ich bin Kasimir von Polen! Kommt - lasst uns speisen und die Geschichten unserer Völker erzählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_FIRSTGREETING_3"> 
			<Text>
				Seid mir willkommen! Ich bin Kasimir der Große von Polen. Vielleicht habt Ihr von meinen zahlreichen Errungenschaften gehört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LOSEWAR_1"> 
			<Text>
				Ich mag geschlagen sein, aber ich habe mein Volk sicher in besserem Zustand hinterlassen, als ich es vorgefunden habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_LOSEWAR_2"> 
			<Text>
				Ich mag geschlagen sein, aber ich habe mein Volk sicher in besserem Zustand hinterlassen, als ich es vorgefunden habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_ANGRY"> 
			<Text>
				Ich biete Euch diesen Handel an, wie entscheidet Ihr Euch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_HAPPY"> 
			<Text>
				Seid gegrüßt! Polen bietet Euch dies als Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Habt Ihr Interesse daran?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Das könnt Ihr doch nicht ernst meinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				So ein Angebot kann ich nicht annehmen, vielleicht könnt Ihr es noch besser machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Unsere Kaufleute sind genauso begabt wie Eure ... Ihr müsst Euer Angebot verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_ANGRY"> 
			<Text>
				Haltet Ihr uns für Narren? Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_HAPPY"> 
			<Text>
				Ein so schlechtes Angebot würdet Ihr einem Freund nie machen, oder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich fürchte, dieses Angebot ist nicht in unserem Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_ANGRY"> 
			<Text>
				Gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_HAPPY"> 
			<Text>
				Das wäre sehr angenehm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRADE_YES_NEUTRAL"> 
			<Text>
				Polen begrüßt gerechten Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_ANGRY"> 
			<Text>
				Das ist ein schlechter Witz ... So einer frevelhaften Bitte würden wir niemals entsprechen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_HAPPY"> 
			<Text>
				Mein Volk würde mir niemals erlauben, so großzügig zu sein, nicht einmal für Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Eure Forderung ist eine Beleidigung für ganz Polen und ich werde ihr nicht entsprechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich scheine keine andere Wahl zu haben als zuzustimmen ... diesmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Polen teilt immer gerne mit Freunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Diesmal werden wir zustimmen, aber seid vorsichtig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WARBLUFF_3"> 
			<Text>
				Wählt Eure Worte mit Bedacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WINWAR_1"> 
			<Text>
				... Und am heutigen Tag habt Ihr gelernt, dass mit Polen nicht zu tändeln ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CASIMIR_WINWAR_2"> 
			<Text>
				... Und am heutigen Tag habt Ihr gelernt, dass mit Polen nicht zu tändeln ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE"> 
			<Text>
				Katharina
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_1"> 
			<Text>
				Na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_4"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_1"> 
			<Text>
				Ihr scheint meine Leidenschaft für eine Schwäche zu halten. Das werdet Ihr bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_2"> 
			<Text>
				Ihr habt uns unterschätzt - das heilige Russland wird Euch bei lebendigem Leib fressen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_3"> 
			<Text>
				Was für eine Dummheit. Jetzt werdet Ihr büßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_ATTACKED_4"> 
			<Text>
				Welch primitive Torheit. Wir werden Euch begraben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_1"> 
			<Text>
				Das finde ich nicht länger amüsant. Macht Euch auf einen Krieg gefasst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_2"> 
			<Text>
				Ihr habt Euch sehr schlecht benommen, wisst Ihr. Dafür werdet Ihr jetzt büßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DECLAREWAR_3"> 
			<Text>
				Eure jämmerliche Nation steht Russlands Herrlichkeit im Weg! Ihr müsst untergehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_1"> 
			<Text>
				Wirklich gut gespielt. Ich gratuliere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_2"> 
			<Text>
				Ihr seid ein klügerer Gegner, als ich gedacht hätte. Ich gratuliere Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEFEATED_3"> 
			<Text>
				Wir wurden besiegt. Dann bin ich jetzt Eure Gefangene. Es gibt wohl schlimmere Schicksale, nehme ich an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn Ihr überleben wollt, solltet Ihr uns geben, was wir wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, könntet Ihr vielleicht Folgendes für uns erübrigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wollt Ihr nicht mit einem kleinen Geschenk dafür sorgen, dass der Frieden zwischen unseren beiden großen Zivilisationen bestehen bleibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_6"> 
			<Text>
				Das meint Ihr nicht ernst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_1"> 
			<Text>
				Es ist schön, einen anderen Darsteller auf der Weltbühne zu treffen. Die Speichelleckerei der eigenen Leute kann so ermüdend sein, findet Ihr nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_2"> 
			<Text>
				Willkommen! Ich freue mich immer darüber, Oberhäupter kleinerer Nationen zu treffen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_FIRSTGREETING_3"> 
			<Text>
				Hallo, Fremdling! Wenn Eure Intelligenz und Vernunft Eurem Aussehen in nichts nachstehen, werden wir beide wohl prächtig miteinander auskommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_3"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_6"> 
			<Text>
				Oh - seid Ihr immer noch hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_7"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GOODBYE_8"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_6"> 
			<Text>
				Also?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Seid Ihr hier, um mein Wohlwollen zu erringen? Falls ja, habt Ihr noch Arbeit vor Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Fabelhaft, ich freue mich immer über Besuche von anderen großen Staatsoberhäuptern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ausgezeichnet, ich hatte gehofft, Euch bald wiederzusehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_2"> 
			<Text>
				Redet weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LETSHEARIT_7"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_1"> 
			<Text>
				Ich gratuliere Euch zu Eurem Erfolg. Euer Mut hat mich tief beeindruckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_2"> 
			<Text>
				Lasst uns jetzt die Früchte des Friedens genießen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LOSEWAR_3"> 
			<Text>
				Ich weiß Eure Nachsicht zu schätzen. Ich werde mich nicht als undankbar erweisen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_LUXURY_TRADE_1"> 
			<Text>
				Ah, seid gegrüßt! Ich dachte, dieses Angebot könnte Euch interessieren. Was haltet Ihr davon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die einzige Möglichkeit für Völker, einander besser kennenzulernen, ist es, die Grenzen zwischen ihnen einzureißen. Sollen wir nicht unsere Grenzen öffnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_1"> 
			<Text>
				Der Souverän hält die absolute Macht; es gibt keine andere Autorität außer der seinen, die mit der Entschlossenheit handeln kann, die einem so großen Reiche angemessen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_2"> 
			<Text>
				Ich werde eine Autokratin sein, das ist mein Beruf. Und Gott der Herr wird es mir verzeihen. Das ist sein Beruf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_QUOTE_3"> 
			<Text>
				Anerkennung und Lob zeige ich mit lauter Stimme, meine Missachtung jedoch mit leiser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_RESPONSE_REQUEST_1"> 
			<Text>
				Sieh einer an, wer da ist. Ich hatte gehofft, Euch zu finden. Russland hat gerade wirtschaftliche Probleme. Könntet Ihr aushelfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_ANGRY"> 
			<Text>
				Wir machen Euch ein Angebot. Ihr solltet zustimmen, wenn Ihr wisst, was gut für Euch ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_HAPPY"> 
			<Text>
				Kann ich Euch mit diesem Angebot in Versuchung bringen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Seid Ihr an einem Handel interessiert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ich finde Eure unverhohlene Gier recht erfrischend, aber ich muss ablehnen. Bitte überdenkt Euer Angebot oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich wäre Euch äußerst dankbar, wenn Ihr Euer Angebot überdenken würdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das Euer bestes Angebot?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Wollt Ihr uns in den Ruin treiben? Na los, macht uns ein ordentliches Angebot!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist nicht ganz ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_ANGRY"> 
			<Text>
				Ihr müsst wissen, dass mein Ehemann verstorben ist. Russland wird nicht länger von einem Idioten regiert. Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_HAPPY"> 
			<Text>
				Wollt Ihr einen Vorteil aus unserer Beziehung schlagen? Benehmt Euch, oder ich werde sehr böse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_NO_NEUTRAL"> 
			<Text>
				Worte allein können kaum ausdrücken, wie uninteressant Euer Angebot für uns ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_ANGRY"> 
			<Text>
				In Ordnung. Hauptsache, diese langweiligen Verhandlungen nehmen ein Ende.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_HAPPY"> 
			<Text>
				Ausgezeichnet. Wir sind uns einig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRADE_YES_NEUTRAL"> 
			<Text>
				Russland akzeptiert Eure Bedingungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_ANGRY"> 
			<Text>
				Was für eine Unverschämtheit! Wie könnt Ihr es wagen? Ich sollte Euch vierteilen und an die Schweine verfüttern lassen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_HAPPY"> 
			<Text>
				Wie höchst unanständig von Euch. Ihr könnt froh sein, dass ich Euch so sehr ins Herz geschlossen habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr seid nicht in der Position, Forderungen zu stellen. Wir lehnen ab!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich kann Euch versichern, das werdet Ihr bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_HAPPY"> 
			<Text>
				Aber natürlich! Ich kann Euch nichts abschlagen - rein gar nichts!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Es scheint, dass ich keine andere Wahl habe, als zuzustimmen. Vorerst ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_1"> 
			<Text>
				Wie unerfreulich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_2"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_3"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_4"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WARBLUFF_5"> 
			<Text>
				Nun gut. Ihr müsst ja wissen, was Ihr tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_CATHERINE_WINWAR_1"> 
			<Text>
				Das wäre erledigt. Ihr habt Euch wirklich schlecht benommen. Hoffentlich habt Ihr aus Euren Fehlern gelernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS"> 
			<Text>
				Dareios I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_1"> 
			<Text>
				Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_4"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_5"> 
			<Text>
				Oh, na schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_1"> 
			<Text>
				Ihr ... Ihr wertloser Abkömmling eines unfruchtbaren Esels! Ich werde Euch vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_2"> 
			<Text>
				Undankbares Gesindel! Ich werde Euch lehren, was es bedeutet, ein überlegenes Volk anzugreifen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_ATTACKED_3"> 
			<Text>
				Hinterlistige Schlange. Ich hätte Euch schon vor Jahren zerstören sollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_1"> 
			<Text>
				Eure Gier und Dummheit lassen mir keine Wahl: Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_2"> 
			<Text>
				Euer Volk schreit nach Erlösung von Eurer Inkompetenz. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DECLAREWAR_3"> 
			<Text>
				Eure Existenz ist eine Beleidigung für alle Oberhäupter dieser Welt. Ihr müsst vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_1"> 
			<Text>
				Welch eine Torheit! Wisst Ihr, was Ihr getan habt? Die Welt wird lange über dieses abscheuliche Verbrechen klagen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_2"> 
			<Text>
				Verflucht sollt Ihr sein! Das Blut des größten Oberhaupts aller Zeiten klebt an Euren Händen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEFEATED_3"> 
			<Text>
				Ihr habt mich besiegt?? Wie konnte das passieren? Es muss ein Irrtum vorliegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Normalerweise entsende ich einfach meine Armeen in Euer Gebiet und nehme mir, was ich will, doch heute will ich besonders gnädig sein. Hoffentlich nehmt Ihr dieses einmalige Angebot wahr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Könntet Ihr das vielleicht erübrigen? Persien stünde eine Million Jahre lang in Eurer Schuld!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ein Geschenk? Für mich? Wie aufmerksam!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_6"> 
			<Text>
				Das könnt Ihr nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_DISAGREE_SHORT_7"> 
			<Text>
				Ich habe mich wohl verhört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_1"> 
			<Text>
				Ich, Dareios, Herrscher des mächtigen Persiens, grüße Euch herzlich und in Freundschaft. Zögert nicht, mich um Rat zu fragen, wenn Euch die Herrscherverantwortung zu viel wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_2"> 
			<Text>
				Ich grüße Euch und reiche Euch großherzig meine Hand in Freundschaft. Ich bin Dareios, Oberhaupt von Persien, und ein äußerst weiser und bemerkenswerter Mann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_FIRSTGREETING_3"> 
			<Text>
				Willkommen, Fremdling! Ich bin Dareios, der großartige Herrscher des mächtigen Persiens. Aber das wusstet Ihr natürlich schon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_3"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_6"> 
			<Text>
				Das wäre alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ihr stattet dem mächtigen Persien solch einen unverblümten Besuch ab? Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Was führt Euch in das weite und edle Persische Reich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_GREETING_POLITE_HELLO_1"> 
			<Text>
				Gemeinsam können die Schätze der Welt uns gehören! Was führt Euch dieses Mal nach Persien, mein Freund?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_2"> 
			<Text>
				Redet weiter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_3"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_4"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LETSHEARIT_6"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LOSEWAR_1"> 
			<Text>
				Wollen wir uns auf ein Unentschieden einigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_LUXURY_TRADE_1"> 
			<Text>
				Handel ist die Lebensader jedes Reiches und so ist es auch in Persien. Was haltet Ihr von diesem Tausch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Persien sucht in allen Ecken der Erde nach Wissen und Gelegenheiten. Vielleicht teilt Ihr ja dieses Ziel. Sollen wir unsere Grenzen öffnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_RESPONSE_REQUEST_1"> 
			<Text>
				Das große Persische Reich befindet sich gerade in Not. Eure Investition sollte eine strahlende Zukunft für uns beide gewährleisten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_ANGRY"> 
			<Text>
				Uns wird beigebracht, großzügig zu Untergebenen zu sein. Darum mache ich Euch dieses Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_HAPPY"> 
			<Text>
				Durch meine Großzügigkeit treibe ich mich selbst in den Ruin! Ich rate Euch, dieses Angebot anzunehmen, bevor ich wieder zu Verstand komme!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				In meiner unendlichen Großzügigkeit mache ich Euch dieses äußerst angemessene Angebot. Ihr nehmt es natürlich an?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Das was sicher keine Absicht von Euch, aber Euer Angebot hat mich persönlich schwer beleidigt. Bitte erhöht es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Bei aller Freundschaft, ich fürchte, dass Euer Angebot etwas dürftig ist. Könnt Ihr nicht mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr zu bieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Offensichtlich versteht Ihr die Komplexität des Außenhandels nicht ganz. Aber seid versichert, dass Euer Angebot nicht ausreicht. Überdenkt es bitte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das reicht nicht ganz aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_ANGRY"> 
			<Text>
				Wir müssen Euer Angebot leider ablehnen. Vielleicht können wir in ein paar Jahren noch einmal darüber reden - sagen wir, nachdem Euer Volk die Seife entdeckt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_HAPPY"> 
			<Text>
				So leid es mir tut, ich kann Euren Bedingungen nicht zustimmen. Wenn Ihr ein großer Herrscher wärt, würdet Ihr das verstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich fürchte, ich kann Euer Angebot nicht annehmen. Aber kommt zurück, wenn Ihr etwas habt, das einen Handel wert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_ANGRY"> 
			<Text>
				Seid Ihr von selbst darauf gekommen? Bemerkenswert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_HAPPY"> 
			<Text>
				Als könntet Ihr meine Gedanken lesen! Wie schlau von Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Ausgezeichnete Idee! Ich war schon dabei, sie selbst vorzuschlagen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ich glaube, Ihr missversteht die Lage. Ich bin Dareios der Große, König von Persien, und Ihr seid ein Straßenköter, unwürdig, den Saum meiner Kleider zu küssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ha! Wahrhaft ein guter Witz! Das sollte doch ein Witz sein, nicht wahr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr seid wohl betrunken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Warum nicht? Ich bezweifle ohnehin, dass Ihr etwas damit anzufangen wisst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss! Alles! Meinen Palast? Meine Schätze? Das Blut meines eigenen Herzens? Fragt, und Ihr bekommt es!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Aber natürlich! Persiens Hilfsbereitschaft ist nicht ohne Grund legendär!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_2"> 
			<Text>
				Na schön. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_4"> 
			<Text>
				Wirklich enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WARBLUFF_6"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DARIUS_WINWAR_1"> 
			<Text>
				So muss eine erfolgreiche Militärkampagne aussehen. Hoffentlich habt Ihr Euch Notizen gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO"> 
			<Text>
				Dido
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_2"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_3"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_1"> 
			<Text>
				Was seid Ihr verräterisch! Keine Reue kann diese Verletzung je wiedergutmachen - Eure Taten haben unsere Völker auf ewig entzweit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_2"> 
			<Text>
				Was erhofft Ihr Euch durch eine so erbärmliche Tat? Meine Elefanten werden Euch schon wieder zu Verstand bringen ... kostenlos.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_ATTACKED_3"> 
			<Text>
				Voller Falschheit kommt ihr in meinen Hafen - als heuchlerische Schlange. Die Götter sollen bezeugen, wie Ihr Eure Schuld mit Blut und Qualen begleicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_1"> 
			<Text>
				Der Frieden ist mir fremd geworden. Ich kann die Schrecken, die Ihr über dieses Land bringt, nicht mehr ertragen. Noch heute werdet Ihr Euch Eurem Schicksal stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_2"> 
			<Text>
				Das Schicksal scheint es nicht gut mit Euch zu meinen. Eure Arroganz und Eure Taten haben den Zorn Karthagos erweckt. Eure Zeit ist gekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DECLAREWAR_3"> 
			<Text>
				Sagt, wisst Ihr eigentlich, wie groß meine Armee ist, wie viele Elefanten, wie viele Flotten ich habe? Nein? Dann findet Ihr es bald heraus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_1"> 
			<Text>
				Das Schicksal flehe ich an, da Himmel und Erde sich gegen mich verschwören. Es ist die letzte Zuflucht, der letzte Beistand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_2"> 
			<Text>
				Wenn ich zur letzten Ruhe gebettet werde, soll man sich an mich erinnern, auch wenn meine arme Stadt von Feuer und Qualen verzehrt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEFEATED_3"> 
			<Text>
				Ein Scheiterhaufen, gemacht für eine Göttin. Seine Flammen sollen über das Wasser zum Konzert der Sterne am Himmel tanzen. Der Tod ist mir nun ein willkommener Gast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Diese Dinge benötige ich und langsam bin ich es leid, Euren erbärmlichen Versuchen zu lauschen, Konversation zu treiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ich hatte gerade diese fantastische Idee, die auch Ihr sehr zu schätzen wissen werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ja, ich glaube, Euer Gold wird hierfür genügen! Kommt, gebt es mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_4"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_1"> 
			<Text>
				Willkommen in den geschützten Häfen Karthagos. Ich bin bekannt als Dido, Wanderin aus Tyrus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_2"> 
			<Text>
				Die Königin Karthagos begrüßt Euch in ihrer edlen Stadt. Viele kennen mich als Elissa, doch Ihr dürft mich Dido nennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_FIRSTGREETING_3"> 
			<Text>
				Wir Phönizier heißen Euch in unserer erhabenen Nation willkommen. Ich bin Dido, Königin Karthagos und all seiner Reichtümer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GOODBYE_6"> 
			<Text>
				Geht weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_1"> 
			<Text>
				Ich grüße Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_4"> 
			<Text>
				Schön, Euch wiederzusehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_GREETING_6"> 
			<Text>
				Was wollt Ihr nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LOSEWAR_1"> 
			<Text>
				Mit welchem Hexenwerk, welch üblem Fluch habt Ihr meine Armee belegt? Nächstes Mal werde ich besser vorbereitet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_LOSEWAR_2"> 
			<Text>
				Ich muss das Schicksal verärgert haben, das muss es ein. Sonst könnte niemand wie Ihr auch nur hoffen, mich zu besiegen. Außer natürlich, Euch wurde von höherer Stelle geholfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_ANGRY"> 
			<Text>
				Es ist ohnehin vergeblich, aber ich habe es nicht unversucht gelassen. Und das können nicht alle in diesem Raum von sich behaupten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich hatte gerade diese fantastische Idee, die auch Ihr sehr zu schätzen wissen werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kommt, lasst uns ein Spiel spielen. Vielleicht lasse ich Euch sogar gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ich weiß nicht, wo das hinführen soll. Hört auf, mich hinzuhalten, und macht endlich ein echtes Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Nicht einmal dem lieben Aeneas würde ich ein solches Angebot abnehmen. Versucht es besser noch einmal, ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich weiß zu schätzen, was Ihr da versucht, aber Ihr müsst wirklich mehr bieten. Kommt schon, nur ein bisschen mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_ANGRY"> 
			<Text>
				Wollt Ihr mich für dumm verkaufen? Mich, die Pygmalion und die Herren von Tyrus überlisten konnte? Ach, Ihr widert mich an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_ANGRY"> 
			<Text>
				Gut. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr seid auch nicht besser als Iarbas und in vielen Bereichen wesentlich schlechter. Soll ich sie Euch aufzählen? Oh, wartet doch, ich versichere Euch, Ihr könnt viel lernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_HAPPY"> 
			<Text>
				Das steht völlig außer Frage. Was habt Ihr heute getrunken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Was seid Ihr doch für eine dämliche Person! Nichts ist umsonst und schon gar nicht an diesem Hof!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_ANGRY"> 
			<Text>
				Um bald wieder zu weit wichtigeren Themen übergehen zu können, werde ich dieser Lächerlichkeit zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Hmm ... also dieses eine Mal kann es wohl nicht schaden. Aber beeilt Euch, bevor meine Berater das anders sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Was wollt Ihr denn damit? Diese bizarre Idee interessiert mich und ich würde gerne mehr darüber erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_1"> 
			<Text>
				Oh. Ich hatte so viel mehr von Euch erwartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_2"> 
			<Text>
				Ein guter Zug, aber vielleicht nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WARBLUFF_3"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WINWAR_1"> 
			<Text>
				Mein Schwert ist so stark, wie das eines jeden Helden. Ich hoffe, Ihr habt Eure Lektion gelernt und kommt nie mehr nach Karthago.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_DIDO_WINWAR_2"> 
			<Text>
				Läutet die Glocken, hisst die Fahne über Byrsa. Meine edle Nation wird vom Sieg geschmückt. Was ist mit Eurer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH"> 
			<Text>
				Elisabeth
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_ATTACKED_1"> 
			<Text>
				Nun gut. Ihr müsst selbst wissen, was Ihr tut!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_ATTACKED_3"> 
			<Text>
				Wie könnt Ihr es wagen! Ihr werdet für Eure ungeheuerliche Arroganz büßen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_1"> 
			<Text>
				Eure zahlreichen Beleidigungen gegen uns und unsere treuen Untertanen werden nicht ungestraft bleiben - bereitet Euch auf einen Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_2"> 
			<Text>
				Von Gottes Gnaden, Eure Tage sind gezählt. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DECLAREWAR_3"> 
			<Text>
				Die Zeit für höfliche Reden und hübsche Gesten ist vorbei - wir sehen uns auf dem Schlachtfeld wieder!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_1"> 
			<Text>
				Ihr habt uns auf dem Schlachtfeld besiegt. Wir gratulieren Euch zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_2"> 
			<Text>
				Ihr habt uns besiegt, dieses Mal. Aber England wird sich eines Tages wieder erheben, noch mächtiger als zuvor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEFEATED_3"> 
			<Text>
				Ihr habt über uns triumphiert. Dieser Tag gebührt Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir verlangen, oder tragt die Konsequenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, könnt Ihr uns in unserer Stunde der Not unterstützen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				England hat Bedürfnisse - Bedürfnisse, die nur Ihr erfüllen könnt. Wir verlassen uns darauf, dass Ihr der Situation gewachsen seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Wir hoffen, dass sich unsere beiden Völker als Freunde begegnen, nicht als Feinde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_2"> 
			<Text>
				Ich freue mich, Euch zu treffen. Ich hoffe, dass es ein viel versprechender Wind war, der uns zusammengeführt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				Wir sind erfreut, Eure Bekanntschaft zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				Willkommen in England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GOODBYE_7"> 
			<Text>
				Hinfort mit Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_1"> 
			<Text>
				Wie erfreulich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_4"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ich werde nicht den ganzen Tag an Euch verschwenden. Erledigt Eure Geschäfte und dann verschwindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen in England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ich freue mich über Eure Rückkehr nach England. Hattet Ihr eine angenehme Reise?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_1"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_6"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_7"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LETSHEARIT_8"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LOSEWAR_1"> 
			<Text>
				Nun, das wäre geklärt. Ich kann nur hoffen, dass unsere Beziehungen in Zukunft friedlich und freundschaftlich verlaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_LUXURY_TRADE_1"> 
			<Text>
				Es ist die Pflicht aller zivilisierten Nationen, durch Handel ein Vermögen anzuhäufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Wenn wir uns gegenseitig die Grenzen öffnen, bieten sich dadurch gewiss bessere wirtschaftliche Möglichkeiten. Findet Ihr nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_QUOTE_1"> 
			<Text>
				Mein geliebtes Volk, so manche, die um unser Wohl besorgt sind, wollten uns überreden aufzupassen, inwieweit wir uns den bewaffneten Massen anvertrauen, aus Furcht vor Verrat; aber ich versichere euch, dass es mir nicht nach einem Leben in Misstrauen gegenüber meinem treuen und geliebten Volk verlangt. Sollen sich die Tyrannen fürchten; ich habe mich in Gottes Angesicht immer so verhalten, dass ich meine größte Stärke und meinen Schutz in den treuen Herzen und dem guten Willen meiner Untertanen gesehen habe. Und daher trete ich jetzt unter euch, nicht zu meiner Erholung oder Unterhaltung, sondern in der festen Entschlossenheit, inmitten der Schlacht mit euch zu leben oder zu sterben; mein Leben, meine Ehre und mein Blut zu geben für meinen Gott, mein Königreich und mein Volk, selbst den Staub. Ich weiß, mein Körper ist bloß der einer schwachen und kläglichen Frau, aber ich habe das Herz eines Königs, und zwar das eines Königs von England; und ich bin voller Hohn, sollten es Parma oder Spanien oder ein beliebiger Fürst von Europa wagen, die Grenzen meines Reiches zu überfallen; ich werde selbst zu den Waffen greifen, ehe ich mich irgendeiner Schande schuldig mache; ich werde selbst General, Richter und Belohner jeder einzelnen eurer Tugenden auf dem Schlachtfeld sein. Ich weiß bereits, dank eurer Kühnheit, dass ihr Belohnungen und Kronen verdient habt; und wir versichern euch, beim Wort eines Fürsten, dass ihr sie erhalten werdet. In der Zwischenzeit tritt mein Generalleutnant an meine Stelle, ein edler und würdiger Untertan, wie ihn nie zuvor ein Fürst befehligt hat; zweifellos wird uns dank eures Gehorsams gegenüber meinem General, eurer Eintracht im Lager und eurer Tapferkeit auf dem Schlachtfeld in Kürze ein glorreicher Sieg über die Feinde meines Gottes, meines Königreiches und meines Volkes vergönnt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_QUOTE_2"> 
			<Text>
				Mein geliebtes Volk ... ich trete jetzt unter euch, nicht zu meiner Erholung oder Unterhaltung, sondern in der festen Entschlossenheit, inmitten der Schlacht mit euch zu leben oder zu sterben; mein Leben, meine Ehre und mein Blut zu geben für meinen Gott, mein Königreich und mein Volk, selbst den Staub. Ich weiß, mein Körper ist bloß der einer schwachen und kläglichen Frau, aber ich habe das Herz eines Königs, und zwar das eines Königs von England; und ich bin voller Hohn, sollten es Parma oder Spanien oder ein beliebiger Fürst von Europa wagen, die Grenzen meines Reiches zu überfallen; ich werde selbst zu den Waffen greifen ... zweifellos wird uns dank eures Gehorsams gegenüber meinem General, eurer Eintracht im Lager und eurer Tapferkeit auf dem Schlachtfeld in Kürze ein glorreicher Sieg über die Feinde meines Gottes, meines Königreiches und meines Volkes vergönnt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_RESPONSE_REQUEST_1"> 
			<Text>
				Wärt Ihr bereit, uns zu helfen? Betrachtet es als Investition in Eure Beziehung zum mächtigen England.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_ANGRY"> 
			<Text>
				Hier ist unser Angebot - und es ist viel besser, als Ihr es verdient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, hättet Ihr Interesse an einem Handelsabkommen mit England?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Handelsbeziehungen sind die Lebensader der Zivilisation, meint Ihr nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				England ist nicht so großzügig. Ihr müsst uns ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst uns ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Kommt schon! England kann es sich nicht leisten, so freigiebig zu sein, selbst guten Freunden gegenüber! Wollt Ihr Euer Angebot nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Kommt schon! Derartiger Geiz ziemt sich nicht für ein Oberhaupt wie Euch! Sicher könnt Ihr Euer dürftiges Angebot erhöhen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr uns ein besseres Angebot machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist eine Beleidigung für England. Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_HAPPY"> 
			<Text>
				Mein lieber Freund, obwohl wir persönlich Euch alle unsere Besitztümer - bis zum letzten Viertelpenny - überlassen würden, sind unsere Berater nicht so großzügig. Daher muss ich Euer Angebot leider ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_NO_NEUTRAL"> 
			<Text>
				Wir bitten Euch, unsere Zeit nicht mit solchen Torheiten zu verschwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_ANGRY"> 
			<Text>
				Oh, nun gut. Ich schätze, mir bleibt nichts Anderes übrig. Wir sind uns einig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_HAPPY"> 
			<Text>
				Wir gratulieren Euch zu Euren Verhandlungskünsten und Eurem Scharfsinn! Wir nehmen Euer Angebot an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Angebot ist für uns akzeptabel. Wir nehmen an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr erdreistet Euch, Abgaben von uns zu verlangen? Hinfort mit Euch, verhasster Abschaum!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_HAPPY"> 
			<Text>
				Freunde sollten einander nicht so behandeln. Wir sind angesichts Eurer Verwegenheit überrascht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Wie überaus amüsant. Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_ANGRY"> 
			<Text>
				Wir sind Euch gegenüber jetzt im Nachteil, aber das wird nicht ewig währen. Wir werden uns an diese Begebenheit erinnern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_HAPPY"> 
			<Text>
				Es ist uns ein Vergnügen, unseren Verbündeten in der Not beizustehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Oh, nun gut, ich schätze, ich habe keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_1"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_2"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_3"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_4"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_5"> 
			<Text>
				Euer törichter Stolz wird Euer Verderben sein, wenn Ihr nicht Acht gebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WARBLUFF_6"> 
			<Text>
				Nun gut. Ihr müsst selbst wissen, was Ihr tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ELIZABETH_WINWAR_1"> 
			<Text>
				England wird sich immer triumphierend über seine Feinde erheben! Ihr solltet Euch das besser für die Zukunft merken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO"> 
			<Text>
				Enrico Dandolo
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_1"> 
			<Text>
				Ihr habt Euer Blatt leider zu bald offengelegt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_2"> 
			<Text>
				Denkt Ihr etwa, dass ich auf diese Eventualität nicht vorbereitet war?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_ATTACKED_3"> 
			<Text>
				Eure Rücksichtslosigkeit wird Euer Untergang sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_1"> 
			<Text>
				Ich habe meine Möglichkeiten gut durchdacht ... Und ein Krieg mit Euch sollte sich reichlich auszahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_2"> 
			<Text>
				Ich hatte mehrere Pläne im Sinn ... Aber in diesem Fall ist der Krieg das einfachste Mittel zum Zweck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DECLAREWAR_3"> 
			<Text>
				Wenn Ihr fort seid, gibt es viel mehr für mich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_1"> 
			<Text>
				Eine Fehlberechnung auf meiner Seite ... Das wird sich nicht wiederholen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_2"> 
			<Text>
				Manchmal bezwingt mich mein Ehrgeiz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED_3"> 
			<Text>
				Was soll ich sagen ... Manche Träume werden wahr, andere zerplatzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Vertraut mir ... Es wäre töricht von Euch, mir diesen Wunsch abzuschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Geiste der Freundschaft - würdet Ihr mir diesen Gefallen tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Das ist eine vernünftige Bitte ... Überdenkt sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_1"> 
			<Text>
				Willkommen in Venedig! Ich bin Doge Enrico Dandolo ... Haben wir heute geschäftlich miteinander zu tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_2"> 
			<Text>
				Seid willkommen, ich bin Enrico Dandolo von Venedig. Was führt Euch in meine schöne Stadt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING_3"> 
			<Text>
				Ich bin Doge Enrico Dandolo von Venedig ... Möchtet Ihr handeln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LOSEWAR_1"> 
			<Text>
				Das war nur einer meiner vielen Pläne, mich habt Ihr nicht zum letzten Mal gesehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_LOSEWAR_2"> 
			<Text>
				Das war nur einer meiner vielen Pläne, mich habt Ihr nicht zum letzten Mal gesehen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_ANGRY"> 
			<Text>
				Mit mir zu handeln könnte Euren miserablen Stand auf dieser Welt erhöhen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_HAPPY"> 
			<Text>
				Setzt Euer Vertrauen in meine Fachkenntnis ... Das ist ein lukratives Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Dieses Angebot wird nicht lange gelten ... Denkt darüber nach.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Wie grotesk! Habt Ihr vergessen, mit wem Ihr sprecht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Eure Bedingungen könnten etwas wohlmeinender sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich fürchte, das wird so nicht möglich sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_ANGRY"> 
			<Text>
				Ich handle nicht mit niederen Wesen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_HAPPY"> 
			<Text>
				Meine Großzügigkeit hat ihre Grenzen, selbst unter Freunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_NO_NEUTRAL"> 
			<Text>
				Das wäre nicht in meinem besten Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_ANGRY"> 
			<Text>
				Es schmerzt mich, mir Euresgleichen zu handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_HAPPY"> 
			<Text>
				Natürlich! Ich bin immer offen für gerechten Handel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRADE_YES_NEUTRAL"> 
			<Text>
				Dem pflichte ich bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr müsst Euch täuschen, warum sollte ich das jemals in Betracht ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann mir solche Großzügigkeit nicht leisten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich habe keine Zeit, solche Dinge in Betracht zu ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ihr riskiert viel, wenn Ihr so etwas verlangt ... Aber ich werde Euch diesen Wunsch erfüllen - diesmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ich achte stets auf meine Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_1"> 
			<Text>
				Solch offensichtliches Gezeter würdige ich keines Gedanken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_2"> 
			<Text>
				Meine Erfahrung sagt mir, dass Ihr gar nicht so zuversichtlich seid, wie es scheint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WARBLUFF_3"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WINWAR_1"> 
			<Text>
				Es ist ein wunderbares Gefühl, wenn ein Plan endlich Früchte trägt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ENRICO_DANDOLO_WINWAR_2"> 
			<Text>
				Es ist ein wunderbares Gefühl, wenn ein Plan endlich Früchte trägt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA"> 
			<Text>
				Gajah Mada
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_1"> 
			<Text>
				Ihr müsst sehr tapfer sein ... oder sehr dumm!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_2"> 
			<Text>
				Ihr wagt es, den großen Gajah Mada anzugreifen?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_ATTACKED_3"> 
			<Text>
				Eure Unverschämtheit wird in Eurer schweren Niederlage enden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_1"> 
			<Text>
				Ihr steht zwischen meiner Armee und ihrem Schicksal ... Seid bereit für den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_2"> 
			<Text>
				Ich habe keine Zeit für Euren schwächlichen Widerstand - das bedeutet Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DECLAREWAR_3"> 
			<Text>
				Von hier gibt es nur einen Weg ... Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_1"> 
			<Text>
				Ihr habt es geschafft, mich zu besiegen ... diesmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_2"> 
			<Text>
				Ich bin von Eurem Sieg beeindruckt, obwohl ich der Besiegte bin.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEFEATED_3"> 
			<Text>
				Ich mag besiegt worden sein, doch mein Geist wird niemals erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr werdet uns geben, was wir brauchen, oder die Folgen spüren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Könnte man Euch überzeugen, einem Freund in Not zu helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ich werde Euch in der Zukunft immer gerne behilflich sein, wenn Ihr mir jetzt helft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_1"> 
			<Text>
				Ihr steht vor dem großen Gajah Mada von Indonesien! Was führt Euch in mein Reich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_2"> 
			<Text>
				Willkommen in Indonesien, ich bin Gajah Mada. Ich hoffe, Eure Absichten hier sind edler Natur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt! Ich bin Gajah Mada aus Indonesien! Willkommen in meinem glorreichen Land!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LOSEWAR_1"> 
			<Text>
				Ihr habt das Unmögliche vollbracht ... Der Sieg über mich ist sicher der Höhepunkt Eurer Existenz!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_LOSEWAR_2"> 
			<Text>
				Ihr habt das Unmögliche vollbracht ... Der Sieg über mich ist sicher der Höhepunkt Eurer Existenz!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_ANGRY"> 
			<Text>
				Es ist schrecklich, mit Euch zu handeln ... Aber ich habe keine andere Möglichkeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_HAPPY"> 
			<Text>
				Wärt Ihr vielleicht an einem Handel interessiert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Vielleicht könnten wir handeln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ein lächerliches Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Euer Angebot kann doch sicher noch etwas großzügiger sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Das wird nicht genügen, um mein Volk zufriedenzustellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_ANGRY"> 
			<Text>
				Mit Sicherheit nicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_HAPPY"> 
			<Text>
				Ich fürchte, das kann ich nicht tun, nicht einmal in Freundschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_NO_NEUTRAL"> 
			<Text>
				Das wird nicht funktionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_ANGRY"> 
			<Text>
				Ich habe keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_HAPPY"> 
			<Text>
				Das wird unseren Königreichen Wohlstand bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRADE_YES_NEUTRAL"> 
			<Text>
				Dem pflichte ich bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr wagt es, mich um so etwas zu bitten! Wie töricht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Es tut mir leid, aber das ist einfach nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Indonesien kann Euch diesmal nicht dienen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich tue Euch den Gefallen, aber diese Beleidigung werde ich nie vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Das wird unseren beiden Königreichen Wohlstand bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Versteht meine Großzügigkeit nicht als Schwäche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_1"> 
			<Text>
				Eure Worte hallen hohl nach.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WARBLUFF_3"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WINWAR_1"> 
			<Text>
				Es war immer im besten Interesse meiner Feinde, Konflikte zu vermeiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GAJAH_MADA_WINWAR_2"> 
			<Text>
				Es war immer im besten Interesse meiner Feinde, Konflikte zu vermeiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI"> 
			<Text>
				Gandhi
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_4"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_ATTACKED_1"> 
			<Text>
				So sei es. Das indische Volk wird sich nicht gegen Ihren Angriff wehren. Außer vielleicht diejenigen, die die ganzen Waffen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_ATTACKED_2"> 
			<Text>
				Leider hat sich nicht jeder in meinem Land so wie ich der Gewaltlosigkeit verschrieben, also möchte ich mich im Vorfeld entschuldigen, wenn Ihre Truppen bis zum letzten Mann vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_1"> 
			<Text>
				Mir wurde soeben mitgeteilt, dass eine große Anzahl unserer Soldaten Ihre Gebiete betreten haben. Ich lege Ihnen unbedingt eine Kampagne passiven Widerstands nahe, um sie zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_2"> 
			<Text>
				Ich schicke einen Trupp indischer Soldaten auf eine Reise des guten Willens in Ihre wichtigsten Städte. Ich hoffe, sie werden mit offenen Armen empfangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DECLAREWAR_3"> 
			<Text>
				Es scheint, unsere Soldaten bewundern Ihre Zivilisation dermaßen, dass eine große Anzahl von ihnen beschlossen hat, für immer dorthin zu ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_1"> 
			<Text>
				Sie haben vielleicht unsere Armeen bezwungen, aber Sie werden niemals die indische Seele bezwingen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_2"> 
			<Text>
				Sie haben ein unschuldiges und hilfloses Volk erobert. Ich gratuliere Ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEFEATED_3"> 
			<Text>
				Sie haben uns erobert. Wenn Sie sich der schrecklichen Last Ihres Karmas entledigen wollen, um im nächsten Leben nicht als Mistkäfer wiederzukehren, bitte ich Sie, im Angesicht Ihres Sieges voller Gnade zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Indien dankt Ihnen herzlich für die folgende Spende im Interesse von Weltfrieden und Genügsamkeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, können Sie das für uns entbehren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Indien ist arm, Sie sind reich. Vielleicht könnte die beachtliche Last Ihres Karmas erleichtert werden, indem Sie uns das geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Ihr Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_1"> 
			<Text>
				Im Namen des friedlichen indischen Volkes grüße ich Sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_2"> 
			<Text>
				Willkommen! Ich hoffe, dass unsere Völker die Reichtümer der Welt in friedlicher Harmonie miteinander teilen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_FIRSTGREETING_3"> 
			<Text>
				Im Namen des indischen Volkes reiche ich Ihnen meine Hand in Freundschaft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_2"> 
			<Text>
				Leben Sie wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_5"> 
			<Text>
				Gehen Sie jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_3"> 
			<Text>
				Friede sei mit Ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_5"> 
			<Text>
				Oh, Sie sind es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_7"> 
			<Text>
				Was wollen Sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ich genieße es zwar nicht, mit Ihnen zu sprechen, aber ich hoffe, dass Indien dadurch in eine strahlendere Zukunft geführt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Indien freut sich immer auf Ihre Besuche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ich grüße Sie, mein Freund. Indien heißt Sie mit offenen Armen willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_1"> 
			<Text>
				Sprechen Sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_2"> 
			<Text>
				Fahren Sie fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_5"> 
			<Text>
				Sie sagten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LETSHEARIT_7"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LOSEWAR_1"> 
			<Text>
				Ich bin froh, dass wir wieder Frieden haben, egal, was es uns gekostet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_LUXURY_TRADE_1"> 
			<Text>
				Oh, hallo, mein Freund. Es gibt da einen Handel, der uns beiden nützen würde. Was halten Sie davon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Indien hofft, dass unsere Freundschaft noch stärker gefestigt würde, wenn wir die künstlichen Hindernisse beseitigen, die uns entzweien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_1"> 
			<Text>
				Es ist falsch, Feststehendes zu akzeptieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_2"> 
			<Text>
				Ich betrachte mich selbst als Soldat, wenn auch als Soldat des Friedens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_QUOTE_3"> 
			<Text>
				Der im Idealfall gewaltfreie Staat wird eine geordnete Anarchie sein. Am besten wird der Staat regiert, der am wenigsten regiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_RESPONSE_REQUEST_1"> 
			<Text>
				Mein lieber Freund, können Sie für Indien etwas entbehren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_ANGRY"> 
			<Text>
				Ihre bedauernswerte Zivilisation könnte sicherlich von einem Handel mit einer überlegenen Nation profitieren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_HAPPY"> 
			<Text>
				Haben Sie Interesse an dieser Vereinbarung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Fairer Handel kommt allen zugute, denken Sie nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ich bin ein Pazifist - kein Narr. Sie werden uns ein besseres Angebot unterbreiten müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Sie müssen uns ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				So sehr es mich auch schmerzt, das zu sagen, auf diese Bedingungen können wir uns nicht einigen. Können Sie Ihr Angebot nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Etwas Besseres haben Sie nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Das ist dem indischen Volk gegenüber nicht fair. Seien Sie so gut und erhöhen Sie Ihr Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht noch ein bisschen mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ganz ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_ANGRY"> 
			<Text>
				Solchen Bedingungen zuzustimmen wäre in der Tat töricht. Nein, danke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_HAPPY"> 
			<Text>
				Mit Bedauern muss ich Ihnen mitteilen, dass ich Ihren Bedingungen dieses Mal nicht zustimmen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_NO_NEUTRAL"> 
			<Text>
				Ein derartiges Angebot wäre nicht im Interesse des indischen Volkes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_ANGRY"> 
			<Text>
				Sie sind weiser, als man glauben möchte. Ich stimme Ihren Bedingungen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_HAPPY"> 
			<Text>
				Abgemacht. Ich glaube, wir werden beide gleichermaßen von diesem Austausch profitieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRADE_YES_NEUTRAL"> 
			<Text>
				Das scheint gerecht, in Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_ANGRY"> 
			<Text>
				Meine Generäle sagen mir, sie können die von Ihnen gewünschten Gegenstände nicht liefern. Allerdings ermuntern sie Sie dazu, sie sich doch zu holen. Ich bin mir nicht ganz sicher, was sie damit meinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_HAPPY"> 
			<Text>
				Das erscheint mir kaum angebracht. Wir sind Ihre Freunde, nicht Ihre Sklaven.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich glaube zwar fest an Gewaltlosigkeit, aber das indische Volk ist noch nicht so überzeugt. Sie lachen herzlich über Ihre Forderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nackte Gier ist keine gute Eigenschaft für ein Staatsoberhaupt. Um den Frieden zu bewahren, werden wir Ihren Forderungen jedoch zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Sicher! Ich kann Ihnen nichts abschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Das ist es wert, um des Friedens willen. Wir stimmen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_1"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_2"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_3"> 
			<Text>
				Wie töricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WARBLUFF_4"> 
			<Text>
				Wie sonderbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WINWAR_1"> 
			<Text>
				Ich habe Ihnen doch gesagt, dass Gewalt sinnlos ist! Lassen Sie sich das eine Lehre sein: Sie hätten sicher triumphiert, wenn Sie passiven Widerstand gegen unsere Truppen eingesetzt hätten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GANDHI_WINWAR_2"> 
			<Text>
				Die Gewaltlosigkeit siegt erneut! Vielleicht verstehen Sie jetzt die wahre Macht des passiven Widerstandes!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_2"> 
			<Text>
				Sehr gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_AGREE_SHORT_4"> 
			<Text>
				Ja.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_1"> 
			<Text>
				Ihr müsst verrückt sein. Ich werde der Welt einen Gefallen tun und Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_2"> 
			<Text>
				Ihr werdet für Eure Unverschämtheit bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_ATTACKED_3"> 
			<Text>
				Gut! Regeln wir das wie Krieger!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_1"> 
			<Text>
				Es ist unvermeidlich, dass wir aneinandergeraten, also wieso bringen wir es nicht hinter uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_2"> 
			<Text>
				Ihr seid schwach und verletzlich. Euer Ende ist da.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DECLAREWAR_3"> 
			<Text>
				Die Zeit für Euren Untergang ist gekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_1"> 
			<Text>
				Ihr seid stärker als ich. Ich beglückwünsche Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_2"> 
			<Text>
				Ich habe versagt und muss den Preis dafür bezahlen. Ich werde auf mein Ende warten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEFEATED_3"> 
			<Text>
				Mit meiner Niederlage steht Euch jetzt nichts mehr im Weg. Denkt an mich, wenn Ihr Eure Feinde unterwerft und die Welt erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir wollen, oder sterbt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Unsere beständige Freundschaft kostet ihren Preis. So lautet er.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Stimmt unseren Forderungen zu oder ertragt die Konsequenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_1"> 
			<Text>
				Die Toten flüstern mir ein "Nein" ins Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_4"> 
			<Text>
				Das ist indiskutabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_5"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_DISAGREE_SHORT_7"> 
			<Text>
				Das könnt Ihr nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_1"> 
			<Text>
				Das stolze und kriegerische Volk der Mongolen grüßt Euch. Behandelt uns mit Respekt, dann werdet Ihr den nächsten Sonnenaufgang erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_2"> 
			<Text>
				Ich bin Temudschin, Meister der Steppen und Eroberer von Städten. Wenn Ihr wollt, dürft Ihr jetzt vor Schrecken auf die Knie fallen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Temudschin. Ich hoffe, Ihr erweist Euch als treuer Freund oder als würdiger Gegner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_1"> 
			<Text>
				Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GOODBYE_6"> 
			<Text>
				Unsere Geschäfte hier sind erledigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_KHAN"> 
			<Text>
				Dschingis Khan
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_LOSEWAR_1"> 
			<Text>
				Ich habe Euch unterschätzt. Das wird mir kein zweites Mal passieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_ANGRY"> 
			<Text>
				Ihr tätet gut daran, unseren äußerst gerechten und vernünftigen Bedingungen zuzustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_HAPPY"> 
			<Text>
				Interessiert Euch dieser Handel?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich rate Euch, diesem Handel zuzustimmen: Ich bin selten so großzügig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Verschwendet nicht meine Zeit, Hund. Erhöht Euer Angebot oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Meine Häuptlinge würden rebellieren, wenn sie sähen, dass ich unsere Schätze so billig aufgebe. Ihr müsst Euer Angebot verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Behandelt mich nicht wie einen Idioten: Ich handle schon mein ganzes Leben lang mit Rössern. Ihr müsst mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_ANGRY"> 
			<Text>
				Wieso für etwas bezahlen, wenn wir später einfach kommen und es uns nehmen können? Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_HAPPY"> 
			<Text>
				Zum Glück sind wir Freunde, sonst wäre ich von Eurem erbärmlichen Angebot äußerst gekränkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_NO_NEUTRAL"> 
			<Text>
				Ihr müsst verrückt sein, mich mit solch einem Angebot zu beleidigen. Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_ANGRY"> 
			<Text>
				Wieso nicht ... Wir können uns später alles wieder zurückholen, wenn wir unsere Meinung ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_HAPPY"> 
			<Text>
				Mit Vergnügen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRADE_YES_NEUTRAL"> 
			<Text>
				Das scheint mir vernünftig. Wir akzeptieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr seid wohl lebensmüde. Verschwindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Wollt Ihr einen Krieg mit uns provozieren? Nur weiter so, bald habt Ihr uns so weit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich finde Eure verrückten Drohungen amüsant, daher werde ich Euch für Eure Unverschämtheit nicht umbringen. Hinfort mit Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Das wird uns Eure endgültige Zerstörung nur versüßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gratulation. Man braucht Mut, um uns zu erpressen. Wir werden Euren Forderungen entsprechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir sind Euch gegenüber im Nachteil. Ich muss zustimmen. Vorerst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_1"> 
			<Text>
				Ich beglückwünsche Euch zu Eurem Mut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_2"> 
			<Text>
				Welch blinde Torheit. Das werdet Ihr bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WARBLUFF_3"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GENGHIS_WINWAR_1"> 
			<Text>
				Ihr könnt froh sein, dass ich Euch am Leben lasse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Gustav Adolf
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_4"> 
			<Text>
				Abgemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_1"> 
			<Text>
				Haha! Hauptmann Gars wird begeistert sein, dass er wieder in den Krieg ziehen kann! Danke für diese wunderbare Gelegenheit - bereitet Euch auf Euren Untergang vor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_2"> 
			<Text>
				Welch üble Machenschaften gehen hier vor sich? Seit Wallenstein hat sich niemand mehr so erbärmlich verhalten wie Ihr. Das wird Konsequenzen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_3"> 
			<Text>
				Verdammt sei Eure unstillbare Gier nach Macht! Ich werde Euer barbarisches Reich vom Angesicht der Erde fegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1"> 
			<Text>
				Ich bin der König von Schweden! Und an diesem Tag besiegle ich mit Eurem Blut das Unrecht, das Eure erbärmlichen und geschlagenen Völker angerichtet haben. Euer Ende ist nah.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_2"> 
			<Text>
				Die Hakkapeliten werden wieder reiten - Eure Männer werden beim ersten Anblick meiner Kavallerie fliehen. Gott mit uns!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_3"> 
			<Text>
				Mit Gottes Hilfe und siegreichen Waffen werde ich dieses Land von Eurem Übel befreien. Wisset, dass der Löwe des Nordens hinter Euch her ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1"> 
			<Text>
				Warum, oh Herr, hast du mich verlassen? Habe ich nicht dein Werk verrichtet? ... Wie konnte ich besiegt werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_2"> 
			<Text>
				Ich bin ein Wasa, Ihr könnt mich nicht endgültig vernichten. Selbst wenn ich falle, lebt der Geist meines Hauses weiter und ich werde Euch auf ewig plagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_3"> 
			<Text>
				Ich bin der König von Schweden! Ihr mögt mein Land, mein Volk und mein Reich erobern, aber niemals werdet Ihr das Haus Wasa unterwerfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich könnte über einige Eurer letzten Vergehen hinwegsehen, wenn Ihr auf meine Forderungen eingeht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ich weiß Eure Unterstützung in diesen Zeiten wirklich sehr zu schätzen und werde mich zweifellos dafür revanchieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Unser Streben, das Richtige und Gute zu tun, erfordert die Unterstützung aller, selbst die Eurige.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1"> 
			<Text>
				Welche Freude, Euch zu treffen! Ich bin Gustav Adolf, der Goldene König von Schweden. Mögen wir als Verbündete zusammenarbeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_2"> 
			<Text>
				Willkommen aus der Fremde im Land des Schneekönigs. Ich bin Gustav Adolf, Erbe und Nachfahre des erhabenen Hauses Wasa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_3"> 
			<Text>
				Sieh an, ein neues Gesicht auf der Weltbühne. Seid gegrüßt, ich bin Gustav Adolf, gefeierter König von Schweden. Ihr seid an meinem Hof willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GOODBYE_6"> 
			<Text>
				Geht weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_1"> 
			<Text>
				Ich grüße Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_4"> 
			<Text>
				Guten Tag, Freund.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_3"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LETSHEARIT_5"> 
			<Text>
				Was jetzt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_1"> 
			<Text>
				Hmpf. Ihr habt nur eine Schlacht gewonnen, nicht den ganzen Krieg. Jetzt durchschaue ich Euch und werde mich nächstes Mal besser vorbereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_2"> 
			<Text>
				Genießt Euren Sieg, solange Ihr noch könnt. Die Hakkapeliten werden wieder reiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_ANGRY"> 
			<Text>
				Lieber würde ich das Land mit Eurem Blut rot färben, doch ich tue, was ich tun muss, wie erschütternd es auch sein mag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich denke, dass unsere Völker beide von dieser Abmachung profitieren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich denke, ich habe einen Vorschlag, den Ihr akzeptabel finden werdet, vielleicht sogar angenehm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Nicht einmal Wallenstein würde so tief sinken. Formt Euer Angebot neu, bevor ich Euren Schädel neu forme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ha, meine Adligen versuchen oft, sich gegenseitig auf diese Weise zu betrügen, aber bei mir wird Euch das nicht gelingen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ich bitte Euch, etwas Besseres habt Ihr nicht vorzuweisen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Mir gefällt die Tendenz, doch ich werde nichts Geringeres akzeptieren als das, was mir zusteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht es nicht ein bisschen besser?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_ANGRY"> 
			<Text>
				Sehe ich aus wie ein Wahnsinniger? Das muss ich wohl, dass Ihr es wagt, mir ein so beleidigendes Angebot zu unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber dieses Mal nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ich bin Wasa. Eure Unverschämtheit beleidigt nicht nur mich, sondern auch alle meine Vorgänger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich bedaure es sehr, dass ich Euch momentan nicht helfen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Wenn ich eine solche Forderung akzeptieren würde, könnte ich nicht reinen Gewissens vor meinen Schöpfer treten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_ANGRY"> 
			<Text>
				Eure Dreistigkeit ist wirklich grenzenlos. Ich werde auf Eure Forderungen eingehen, wenn auch nur, um die Sicherheit meines Volkes zu wahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_HAPPY"> 
			<Text>
				Euer Hilfegesuch will ich gern erfüllen, denn ich vertraue auf die Gerechtigkeit Eurer Sache.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Es kommt eine Zeit der Zustimmung und eine Zeit des Kampfes. Heute wähle ich den ersten Weg, aber das wird vielleicht nicht immer so sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_1"> 
			<Text>
				Ha, Ihr scheint doch mehr Verstand zu besitzen, als ich Euch zugetraut hätte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_2"> 
			<Text>
				Vorsicht. Eure wahre Absicht tritt zum Vorschein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_3"> 
			<Text>
				Verflucht! Offenbar hatte Oxenstierna Recht, was Euch betrifft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_1"> 
			<Text>
				Dachtet Ihr, Ihr könntet mich besiegen, obwohl es nicht einmal Tilly vermochte? Welche Arroganz, welche Torheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_2"> 
			<Text>
				Ha, ein weiterer Sieg für den mächtigen Hauptmann Gars. Ich würde sagen, der Mann verdient eine Beförderung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD"> 
			<Text>
				Harald Blauzahn
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_2"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_AGREE_SHORT_4"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_1"> 
			<Text>
				Ah, Euch ist ein Rückgrat gewachsen, es besteht also doch noch Hoffnung! Mal sehen, wozu Ihr fähig seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_2"> 
			<Text>
				Die Maus hält sich wohl für einen Löwen. Doch auch ein Löwe kann durch mein Schwert fallen. Beweist Eure Stärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_ATTACKED_3"> 
			<Text>
				Ihr hättet das Zeug zu einem guten Wikinger! Zu schade, dass ich Euch vermutlich töten muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_1"> 
			<Text>
				Ich bin dieses sinnlose Gerede leid. Legen wir unseren Konflikt auf dem Schlachtfeld bei wie wahre Männer!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_2"> 
			<Text>
				Ich spüre, dass die Zeit einer glorreichen Schlacht gekommen ist, und Ihr habt die Ehre, mein Gegner zu sein! Ich gratuliere!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DECLAREWAR_3"> 
			<Text>
				Meine Männer langweilen sich und unsere Truhen sind leer. Ich denke, etwas Bewegung würde ihnen guttun, meint Ihr nicht auch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_1"> 
			<Text>
				Die Ragnarök steht uns bevor, nur so lässt sich die Niederlage erklären. Genießt die Zeit, die Euch auf dieser Welt noch bleibt. Ich erwarte Euch in Asgard.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_2"> 
			<Text>
				Welch ein Verrat! Loki muss Euch beigestanden haben, denn kein gewöhnlicher Mann vermag es, mich zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEFEATED_3"> 
			<Text>
				Ihr habt Euch als wahrer Krieger erwiesen! Als letzte Handlung verleihe ich Euch hiermit den Wikingertitel Jarl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Eure neueste Errungenschaft spricht mich an. Sie würde meine Halle fürstlich zieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Kommt. Es wird Zeit, dass Ihr beweist, wie großartig Ihr mich findet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ich bin des Plünderns überdrüssig. Gebt mir, was ich will - sofort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_1"> 
			<Text>
				Das muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_3"> 
			<Text>
				Ha, nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_4"> 
			<Text>
				Heute nicht, fürchte ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_5"> 
			<Text>
				Nein, Ihr Spinner!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_DISAGREE_SHORT_7"> 
			<Text>
				Bei den Göttern, nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt! Ich bin Harald Blauzahn, der Herrscher der Dänen. Gefällt Euch mein Langschiff? Es hat Tausende meiner Feinde zerschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_2"> 
			<Text>
				Zum Gruße, Ihr befindet Euch in Gegenwart von Harald Blauzahn. Hm ... Mit welcher Ruhmesgeschichte soll ich Euch heute unterhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_FIRSTGREETING_3"> 
			<Text>
				Wunderbar, ein neuer Herausforderer! Harald Blauzahn heißt Euch in seinem Land willkommen. Vielleicht haben wir eines Tages die Ehre, miteinander zu ringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GOODBYE_6"> 
			<Text>
				Geht fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_1"> 
			<Text>
				Zum Gruße.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_3"> 
			<Text>
				Abermals willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_4"> 
			<Text>
				Ah, Ihr seid zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_5"> 
			<Text>
				Oh, Ihr seid es wieder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_3"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LETSHEARIT_5"> 
			<Text>
				Was gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LOSEWAR_1"> 
			<Text>
				Bei Thors Hammer, Ihr habt Euch heute als würdiger Gegner erwiesen. Ich gratuliere Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_LOSEWAR_2"> 
			<Text>
				Ihr habt mir eine Narbe geschenkt, die ich in Ehren halten werde. Vielleicht erwidere ich den Gefallen eines Tages.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_ANGRY"> 
			<Text>
				Handel scheint mir eine verweichlichte Art, um meinen Willen zu bekommen, doch ich habe es meinen Beratern so versprochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_HAPPY"> 
			<Text>
				Ein gutes Geschäft! Auch ein einfacher Bettler würde da zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Meine Berater versichern mir, dass das für Euch gar nicht so ein schlechtes Angebot ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Bei einem solchen Angebot würde ich meinem eigenen Bruder ins Gesicht lachen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ha, Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich mag Euch, doch Euer Angebot wird unsere Kelche nicht füllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten? Das könnte ja meine Mutter besser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Hm, beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr macht mich neugierig, doch müsst Ihr noch etwas mehr Interesse wecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_ANGRY"> 
			<Text>
				Nein, hier hatte doch Loki die Finger im Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_HAPPY"> 
			<Text>
				Ha, vielleicht ... Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_NO_NEUTRAL"> 
			<Text>
				Tut mir leid, kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_ANGRY"> 
			<Text>
				Gut. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_HAPPY"> 
			<Text>
				Abgemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRADE_YES_NEUTRAL"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_ANGRY"> 
			<Text>
				Verflucht, Ihr wollt wohl, dass ich meine eigene Mutter ausraube.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ha, Ihr seid ein gerissener Teufel. Trotzdem, nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ha, Ihr amüsiert mich wirklich. Mir war gar nicht bewusst, dass ich einen neuen Hofnarren habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich schätze Euren Kampfgeist, aber treibt es lieber nicht zu weit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ihr habt Mumm, das mag ich. Daher gebührt Euch dies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ihr amüsiert mich. Ich frage mich, was Ihr wohl mit diesem großzügigen Geschenk anstellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_1"> 
			<Text>
				Gut gemacht. Ich freue mich noch mehr auf unsere zukünftige Schlacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_2"> 
			<Text>
				Wie es scheint, seid Ihr aus Stahl geschmiedet! Ich werde bald prüfen, wie hart dieses Metall wirklich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WARBLUFF_3"> 
			<Text>
				Ah, meine Berater schienen doch Recht zu haben, was Euch betrifft. Vielleicht zahle ich ihnen nicht genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WINWAR_1"> 
			<Text>
				Oh, was höre ich da? Moment ... ich glaube, es ist das Heulen Eurer Weiber! Ha! Noch ein Sieg für mich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARALD_WINWAR_2"> 
			<Text>
				Ein guter Tag und eine gute Schlacht, meint Ihr nicht auch? Das müssen wir wiederholen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN"> 
			<Text>
				Harun al-Rashid
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_1"> 
			<Text>
				Ihr wagt es? Wir werden Euch zerquetschen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_2"> 
			<Text>
				Abschaum! Ich werde Euren hässlichen Kopf von den Zinnen meines Palastes hängen lassen, damit die Tauben sich daran laben können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_ATTACKED_3"> 
			<Text>
				Wie töricht! Ihr werdet das bereuen, das schwöre ich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_1"> 
			<Text>
				Ihr habt unsere Gutmütigkeit zum letzten Mal ausgenutzt! Bereitet Euch auf einen Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_2"> 
			<Text>
				Eure bloße Existenz ist eine Beleidigung für das Firmament. Bereitet Euch auf einen Krieg vor, erbärmlicher, barbarischer Abschaum!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DECLAREWAR_3"> 
			<Text>
				Die Welt wird ohne Euch ein besserer Ort sein. Bereitet Euch auf einen Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_1"> 
			<Text>
				Ich bin besiegt. Tut mit mir, was Ihr wollt. Man wird epische Gedichte über meinen großen Sturz verfassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_2"> 
			<Text>
				Ihr habt der Welt ein großes Leuchtfeuer der Schönheit und Aufklärung genommen. Ich hoffe, Ihr seid zufrieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEFEATED_3"> 
			<Text>
				Ihr seid siegreich - ich gratuliere Euch. Mein Palast gehört nun Euch - Ich hoffe, Ihr werdet Euch gut um die Pfauen kümmern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Eure Existenz beleidigt mich. Ich könnte jedoch Gnade walten lassen - gegen eine Entschädigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bei unserer Freundschaft - werdet Ihr uns in unserer Stunde der Not helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wenn Ihr Eure Unabhängigkeit aufrechterhalten wollt, rate ich Euch, uns Folgendes zu überlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Willkommen! Ich bin Harun al-Rashid, Herrscher des arabischen Volkes. Kommt - lasst uns die Pracht meines Palasts bewundern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! Ein neuer Stern erscheint am Horizont. Ich bin Harun al-Rashid von Arabien! Ich werde ein episches Gedicht verfassen, um unser historisches Treffen zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Willkommen, Fremdling! Ich bin Harun al-Rashid, Herrscher von Arabien. Kommt - erzählt mir von Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_5"> 
			<Text>
				Ich muss die Pfauen füttern. Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_4"> 
			<Text>
				Möge der himmlische Segen mit Euch sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Diejenigen, die von Gott geächtet werden, sollten nicht hier sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Eure heutige Ankunft muss der Wille Gottes sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Gott ist Euch wohlgesonnen, mein Freund. Was kann ich für Euch tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LETSHEARIT_7"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LOSEWAR_1"> 
			<Text>
				Ich muss Euch für die Großzügigkeit Eurer Bedingungen loben. Wir werden uns nicht als undankbar erweisen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_LUXURY_TRADE_1"> 
			<Text>
				Es ist Gottes Wille, dass wir stets nach Zusammenarbeit und Handel mit unseren Mitmenschen streben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die Öffnung unserer Grenzen wird Gott gewiss beweisen, dass unser beider Zivilisationen erleuchtet sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_RESPONSE_REQUEST_1"> 
			<Text>
				Wir sind in Not, mein Freund. Gott lächelt auf diejenigen herab, die großzügig anderen gegenüber sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_ANGRY"> 
			<Text>
				Kann ich Euch für einen Handel begeistern? Eure Berater können die Details erklären, wenn Euch das zu kompliziert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_HAPPY"> 
			<Text>
				Lasst uns handeln; unsere beiden Völker werden davon profitieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kommt - lasst uns handeln!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Kommt nun - seid Ihr ein aufgeklärter Herrscher oder nur ein gieriges Kind, das mehr Süßigkeiten will? Unterbreitet mir ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich kann Euer Angebot so nicht annehmen, bei aller Freundschaft; könnt Ihr es erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das Euer letztes Wort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Wir sind die besten Händler in der Welt, wisst Ihr. Ihr könnt uns nicht ausnutzen. Wollt Ihr Euer Angebot nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr uns ein etwas besseres Angebot machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_ANGRY"> 
			<Text>
				Seid Ihr als Kind auf den Kopf gefallen? Euer Angebot ist empörend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_HAPPY"> 
			<Text>
				Bei aller Freundschaft - Ihr dürft mich um alles bitten, wirklich! Nur darum nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_NO_NEUTRAL"> 
			<Text>
				Wie bitte? Seid Ihr betrunken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_ANGRY"> 
			<Text>
				Ihr seid weiser, als Ihr den Eindruck vermittelt. Ich stimme zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_HAPPY"> 
			<Text>
				Ich bin verblüfft von Eurer Weisheit und Eurem Scharfsinn. Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRADE_YES_NEUTRAL"> 
			<Text>
				Ein gerechter Handel macht die Welt schöner. Ich stimme zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr seid eine hässliche, dumme Person und Eure Anwesenheit beleidigt mich. Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_HAPPY"> 
			<Text>
				Es ist wie ein Dolch in meinem Herzen, mein Freund, aber ich muss Eure Bitte ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Niemals! Wir lieben den Frieden, aber wir werden unsere Schätze und unsere Ehre mit unserem Leben verteidigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Eine große Zivilisation kann es sich leisten, Unterlegenen gegenüber wohltätig zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Aber natürlich! Man kann es sich erlauben, großzügig zu sein, wenn man so außerordentlich reich ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Nun gut. Ich vertraue darauf, dass Ihr Euch in der Zukunft an unsere Großzügigkeit erinnern werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_2"> 
			<Text>
				Nun gut. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_4"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HARUN_WINWAR_1"> 
			<Text>
				Die Welt ist wieder im Gleichgewicht. Ich hoffe, Ihr habt Eure Lektion gelernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA"> 
			<Text>
				Hiawatha
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_AGREE_SHORT_7"> 
			<Text>
				Hervorragend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_1"> 
			<Text>
				Seid verflucht, tausend Generationen lang! Dafür werdet Ihr bezahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_2"> 
			<Text>
				Böse Kreatur! Meine Krieger werden Euch erledigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_ATTACKED_3"> 
			<Text>
				So sei es. Viele Eurer Krieger werden für Eure Torheit mit dem Leben bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_1"> 
			<Text>
				Die Kriegsrufe unserer Krieger hallen von den Bergen wider: Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_2"> 
			<Text>
				Lieber als Löwe sterben, als wie ein Hund zu leben - bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DECLAREWAR_3"> 
			<Text>
				Ihr seid eine Plage für Mutter Erde - bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_1"> 
			<Text>
				Mein Volk ist vernichtet. Ich bete, dass Ihr endlich Euren Durst nach Blut gestillt habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_2"> 
			<Text>
				Ihr habt uns besiegt - so sei es. Aber unsere Geister werden niemals vernichtet werden! Wir werden zurückkehren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEFEATED_3"> 
			<Text>
				Wir sind besiegt. Unsere Krieger sind vernichtet; unser Territorium gehört Euch. Vielleicht werden wir in der nächsten Welt den Frieden finden, der uns in dieser versagt blieb.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wir verlangen das Folgende als Tribut. Meine Krieger erwarten Eure Antwort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Mein Freund, könnt Ihr uns in unserer Stunde der Not helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wir verlangen Folgendes als Tribut. Ihr solltet Euch besser nicht weigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt, Fremdling. Ich bin Hiawatha, Sprecher der Irokesen. Wir wollen Frieden mit allen, doch wir schrecken auch vor Krieg nicht zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_2"> 
			<Text>
				Ich bin Hiawatha, Oberhaupt der Irokesen. Ich heiße Euch willkommen und hoffe, dass unsere beiden großen Völker in Freundschaft leben werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING_3"> 
			<Text>
				Friede sei mit Euch. Ich bin Hiawatha, Oberhaupt der mächtigen Irokesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Die Geister, die uns umgeben, sagen mir, dass Euch nicht zu trauen ist. Was habt Ihr zu sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Was führt Euch so weit in die Wildnis, Oberhaupt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Die Geister haben Eure Ankunft vorausgesehen. Was führt Euch hierher, mein Freund?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LETSHEARIT_7"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LOSEWAR_1"> 
			<Text>
				Ich danke Euch für Eure Gnade. Ich bete dafür, dass wir nun Freunde sein können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_LUXURY_TRADE_1"> 
			<Text>
				Die Großzügigkeit der Natur will geteilt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Das Land sehnt sich danach, von den menschlichen Grenzen befreit zu werden. Was meint Ihr, sollen wir die unseren öffnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_RESPONSE_REQUEST_1"> 
			<Text>
				Die Geister haben mir gesagt, dass Probleme vor uns liegen. Mit Eurer großzügigen Unterstützung hoffe ich, sie heil zu überstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_ANGRY"> 
			<Text>
				Wider mein besseres Wissen biete ich Euch diesen Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_HAPPY"> 
			<Text>
				Ist dieser Handel für Euch akzeptabel?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kann ich Euch für einen Handel begeistern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Es ist ein Fehler zu versuchen, uns zu betrügen. Erhöht Euer Angebot oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst uns ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ha! Ihr würdet das Fell eines schlafenden Bären stehlen! Kommt schon, Ihr habt mehr zu bieten als das!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Glänzende Perlenketten und Glas-Plunder interessieren uns nicht mehr - Ihr werdet uns schon mehr bieten müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr uns ein besseres Angebot machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_ANGRY"> 
			<Text>
				Es ist offenkundig, dass Ihr uns für Idioten haltet. Geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_HAPPY"> 
			<Text>
				Eure honigsüßen Worte können über die Tatsache nicht hinwegtäuschen, dass Ihr uns hinterhältig ausrauben wollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_NO_NEUTRAL"> 
			<Text>
				Würdet Ihr uns nackt und hungernd in den Wäldern zurücklassen? Sicherlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_ANGRY"> 
			<Text>
				Wir akzeptieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_HAPPY"> 
			<Text>
				Es ist eine Ehre, mit Euch Handel zu treiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRADE_YES_NEUTRAL"> 
			<Text>
				Das ist ein gerechter Handel. Wir stimmen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Wie töricht von Euch! Wir würden eher sterben, als uns Eurer Erpressung zu beugen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Bei aller Freundschaft, wir können es uns nicht leisten, so großzügig zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Teilt der Bär sein Abendbrot mit der Schlange? Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Aber wir werden unsere Rache bekommen, das schwöre ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Wir teilen unsere Großzügigkeit gern mit unseren Freunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir stimmen Euren Bedingungen zu. Aber eines Tages werdet Ihr Eure Gier bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_1"> 
			<Text>
				Töricht, töricht ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_3"> 
			<Text>
				Nun gut. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_4"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WARBLUFF_5"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_HIAWATHA_WINWAR_1"> 
			<Text>
				Manche Hunde müssen geprügelt werden, bevor sie Gehorsam lernen. Zwingt mich nicht, die Lektion zu wiederholen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA"> 
			<Text>
				Isabella
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_AGREE_SHORT_4"> 
			<Text>
				Mit dem Segen Gottes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_1"> 
			<Text>
				Ihr wagt es, mich anzugreifen? Bei Gott, ich werde Euch zerschmettern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_2"> 
			<Text>
				Ihr elende Teufelsbrut, Ihr werdet bezahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_ATTACKED_3"> 
			<Text>
				Mit der Hilfe Gottes werde ich Euch gewiss besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_1"> 
			<Text>
				So wie das göttliche Schwert den Schild des Teufels durchdringt, so werde ich Euch besiegen! Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_2"> 
			<Text>
				Gott mag Euch vergeben, ich jedoch nicht. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DECLAREWAR_3"> 
			<Text>
				Ich bete für Eure Seele. Euren Körper hingegen werde ich zerstören. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_1"> 
			<Text>
				Nun gut. Das muss Gottes Wille sein; ich muss mich dem fügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_2"> 
			<Text>
				Alles ist verloren. Das Böse hat gesiegt, vorerst. Aber nehmt Euch in Acht, am Ende wird der Himmel gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEFEATED_3"> 
			<Text>
				Alles ist verloren. Das Böse hat gesiegt, vorerst. Aber nehmt Euch in Acht, am Ende wird der Himmel gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr könntet Euren Aufenthalt im Fegefeuer deutlich verkürzen, wenn Ihr zu Lebzeiten etwas wohltätig wärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, ich denke, Gott möchte, dass Ihr uns Folgendes gebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Spanien benötigt Folgendes von Euch, um seinen nie endenden Kampf gegen die Sünde fortzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_1"> 
			<Text>
				Bei Gott, das werde ich nicht tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_4"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_1"> 
			<Text>
				Ich bin Isabella, Königin von Spanien durch Gottes Gnaden. Seid Ihr ein rechtmäßiges Staatsoberhaupt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_2"> 
			<Text>
				Möge der Segen des Himmels denjenigen helfen, die ihn verdienen! Ich bin Isabella von Spanien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_3"> 
			<Text>
				Ich bin Isabella, gesalbte Königin Spaniens. Seid Ihr heidnisch oder gläubig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_1"> 
			<Text>
				Möge Gottes Segen mit Euch sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GOODBYE_6"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_1"> 
			<Text>
				Seid gesegnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_2"> 
			<Text>
				Möge der Segen mit Euch sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_LOSEWAR_1"> 
			<Text>
				Der Himmel wird Euch gewiss für Eure Gnade einem besiegten Feind gegenüber segnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_ANGRY"> 
			<Text>
				Als Herrscherin Spaniens ist es manchmal meine Pflicht, mich mit Personen zu beschäftigen, die mir zuwider sind. Jetzt ist so ein Zeitpunkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, ich denke, dieser Handel wird uns beiden nützen und unsere Gegner verwirren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich hoffe, dieser Handel erhält Euren Segen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Gier ist eine Sünde, die in das ewige Fegefeuer führt. Ich bete, dass Ihr Euer Angebot verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Geiz ist eine Sünde. Werdet Ihr Euer Angebot nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Großzügigkeit ist gut für die Seele. Könnt Ihr Euer Angebot nicht überdenken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_ANGRY"> 
			<Text>
				Ich werde nicht auf die Worte einer Schlange hören. Euer Angebot ist abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_HAPPY"> 
			<Text>
				Tief in Eurem Herzen wisst Ihr, dass Euer Angebot ungerecht ist. Ich muss es ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich wurde vom Himmel auserkoren, den Wohlstand meines Volkes zu beschützen. Euer Angebot ist ungerecht und ich kann nicht zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_ANGRY"> 
			<Text>
				Wir stimmen zu. Ihr dürft gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_HAPPY"> 
			<Text>
				Ihr seid wahrlich ein aufrichtiger Verhandlungspartner. Wir willigen ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRADE_YES_NEUTRAL"> 
			<Text>
				Eure Bedingungen sind gerecht. Wir stimmen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr wagt es? Ich bin verblüfft, dass Ihr für Eure Frechheit noch nicht vom Blitz erschlagen wurdet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann Euch nicht geben, was Ihr wollt - aber ich verspreche, dass ich für Eure Erlösung beten werde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr seid solcher Großzügigkeit nicht würdig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich bete dafür, dass Euer sündiges Herz von unserer selbstlosen Großzügigkeit beschämt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Natürlich: Die Rechtschaffenen müssen sich gegen die Ungläubigen verbünden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Gewiss, Gott möchte, dass wir den Bedürftigen gegenüber großzügig sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_1"> 
			<Text>
				Gott ist sehr enttäuscht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WARBLUFF_3"> 
			<Text>
				In Ordnung. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ISABELLA_WINWAR_1"> 
			<Text>
				Ihr habt Glück, dass Gott von uns Gnade verlangt, ansonsten würde ich Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA"> 
			<Text>
				Kamehameha
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_2"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_AGREE_SHORT_4"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_1"> 
			<Text>
				Ihr wagt es, das Mamalahoe zu missachten? Unser Konflikt macht mich traurig, doch ich muss mein Volk beschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_2"> 
			<Text>
				Nun wird mir bewusst, wie töricht es war, unseren Wohlstand und unser Glück mit Euch zu teilen. Ich werde verhindern, dass Ihr anderen das Gleiche antut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_ATTACKED_3"> 
			<Text>
				Ihr habt meine Gastfreundschaft ausgenutzt und sie mit Betrug vergolten! Ich habe erkannt, wie sehr ich mich in Euch getäuscht habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_1"> 
			<Text>
				Das alte Feuer, das am Himmel blitzte, sagte uns diesen Tag voraus, doch ich Narr hoffte, dass es nicht dazu käme. Seid auf Eure Vernichtung gefasst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_2"> 
			<Text>
				Ich habe den Naha-Stein gehoben und doch stellt Ihr Euch gegen mich. Die Prophezeiung besagt, dass ich das Land vereinen muss, und Ihr steht mir im Weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DECLAREWAR_3"> 
			<Text>
				Das Mamalahoe wurde zum letzten Mal gebrochen. Wie ein Vater, der sein Kind bestraft, so werde ich Eure Vernichtung beweinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_1"> 
			<Text>
				Die Sterne sagten voraus, dass ich ein 'Töter von Häuptlingen' sein würde. Dieses Ende hatte ich nicht erwartet, doch die Prophezeiung muss erfüllt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_2"> 
			<Text>
				Mein Volk wird eine Hula über Euren Sieg schreiben. Vielleicht werden wir eines Tages verstehen, warum die Götter uns verließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_3"> 
			<Text>
				Der gepanzerte Krebs weicht, die Nachkommenschaft des Kometen verblasst. Kanaloa kommt mich holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Für das bevorstehende Fest wird von allen ein kleiner Tribut verlangt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ihr habt Euren Beitrag zur Hula noch nicht geleistet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Bei unserer Freundschaft, wir brauchen Hilfe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_1"> 
			<Text>
				Nein, das ist nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_2"> 
			<Text>
				Ich lehne ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_4"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_5"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_1"> 
			<Text>
				Ah, noch ein Reisender! Willkommen auf den polynesischen Inseln! Ich, der große Kamehameha, lade Euch ein, mit mir mein Mahl und mein Feuer zu teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_2"> 
			<Text>
				Willkommen! Ich bin Kamehameha, der König von Polynesien. Kommt, feiern wir unsere Begegnung mit einer großen Hula.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_3"> 
			<Text>
				Willkommen, seid gegrüßt! Ich bin Kamehameha, der große König von Polynesien. Lasst uns unsere Ressourcen teilen und friedlich zusammenarbeiten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GOODBYE_6"> 
			<Text>
				Bitte geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_1"> 
			<Text>
				Ich wünsche Euch einen angenehmen Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_4"> 
			<Text>
				Es ist mir ein Vergnügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_GREETING_6"> 
			<Text>
				Wollt Ihr etwas?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LETSHEARIT_5"> 
			<Text>
				Was sagt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LOSEWAR_1"> 
			<Text>
				Vielleicht haben die Sterne sich getäuscht. Ich muss meine Kahunas befragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_LOSEWAR_2"> 
			<Text>
				Pele ehrt Euch mit ihrem Tanz. Ihr habt ihre Gunst errungen, aber erwartet nicht, dass sie Euch immer ihre Aufmerksamkeit schenkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_ANGRY"> 
			<Text>
				Wir hatten unsere Differenzen, aber vielleicht können wir nun beginnen, sie beizulegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_HAPPY"> 
			<Text>
				Kommt, unsere Völker sollen gemeinsam feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Vielleicht findet Ihr diesen Handel genauso grandios wie ich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ich verstehe nicht, wieso Ihr mich betrügen wollt. Bitte macht ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt leider nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ihr seid für mich wie ein Bruder, aber nicht einmal Familienmitglieder sollten so dreist sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich schätze unser gegenseitiges Wohlwollen, aber Ihr müsst schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_ANGRY"> 
			<Text>
				Wollt Ihr mir die Kahunas auf den Hals hetzen? Das reicht nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_HAPPY"> 
			<Text>
				Tausend Dank, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_HAPPY"> 
			<Text>
				Aber natürlich! Hier!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRADE_YES_NEUTRAL"> 
			<Text>
				Aber selbstverständlich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Die Kahunas würden meinen Kopf fordern, sollte ich dem zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Wie ich sehe, ist heute ein Tag der Scherze!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich fürchte, ich habe nichts, was ich abgeben könnte. Ihr werdet mit leeren Händen heimkehren müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Die Sterne sagen mir, ich soll zustimmen, doch ich verstehe ihre Gründe nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Natürlich, wozu hat man denn Freunde, wenn nicht, um seinen Reichtum mit ihnen zu teilen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ich wünschte zwar, Ihr würdet freundlicher fragen, doch es ist immer gut, Wohlstand zu teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_1"> 
			<Text>
				Vielleicht ein andermal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_2"> 
			<Text>
				Nehmt Euch in Acht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WARBLUFF_3"> 
			<Text>
				Ihr seid weiser, als meine Kahunas glaubten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WINWAR_1"> 
			<Text>
				Der große Gott Ku steht mir in dieser Sache bei. Sein Wille wurde gesprochen. Lasst uns unseren Streit beilegen und ihn nicht länger verärgern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_KAMEHAMEHA_WINWAR_2"> 
			<Text>
				Ihr wolltet es mit dem König von Polynesien aufnehmen? Ihr solltet in Zukunft Eure Kahunas befragen, bevor Ihr so etwas Törichtes tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA"> 
			<Text>
				Maria Theresia
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_1"> 
			<Text>
				Ihr seid töricht! Meine Armee zählt mehr als 100.000 Männer, jeder von ihnen bestens ausgebildet und ausgerüstet. Euer Ende wird blutig und schnell daherkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_2"> 
			<Text>
				Ihr achtet mich nicht und das wird Euer Untergang sein. Ich bin die Kaiserin des Heiligen Römischen Reiches. Die Tapferkeit und der Heldenmut von Jahrhunderten sind mein Erbe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_ATTACKED_3"> 
			<Text>
				Auf welchen Pfad des Wahnsinns habt Ihr Euch begeben? Ich bin keine einfache Königsgemahlin, die sich mit Malerei und Tagträumen die Zeit vertreibt. Ich bin selbst Herrscherin, wie Ihr sehr bald erfahren werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_1"> 
			<Text>
				Österreich wird diese Beleidigungen nicht länger erdulden! Bewaffnet Euch, haltet stand und seht Eurer Vernichtung entgegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_2"> 
			<Text>
				Ich bedaure, dass es hierzu kommen musste, doch Ihr habt mir kaum eine Wahl gelassen. Ich bitte Euch, wählt Eure Worte das nächste Mal mit mehr Bedacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DECLAREWAR_3"> 
			<Text>
				Ihr seid überrascht? Wie, glaubtet Ihr, bin ich zu Titel und Ländereien gelangt? Durch meinen Gatten? Wie dem auch sei, Ihr werdet Euren Fehler bald einsehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_1"> 
			<Text>
				Was ist das nur für eine elende Welt, in der die Schönheit und Weisheit des Alters keine Schätzung finden? Ich bin beinahe froh, sie zu verlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_2"> 
			<Text>
				Ich wünsche Euch Leid und Kummer, Ihr niederträchtiges und grausames Tier. Mein Vorhang ist gefallen, die Bühne verdunkelt sich. Wie kann man weitermachen, wenn das Licht verblasst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEFEATED_3"> 
			<Text>
				Das Haus Habsburg geht heute zu Grunde, eine stolze und noble Dynastie endet, für immer zerstört. Nur die Herzlosen können nachts schlafen, wenn sie wissen, dass die Schuld daran bei ihnen liegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Österreich wird seine Aufmerksamkeit einem anderen Ort zuwenden, wenn Ihr dafür sorgt, dass es sich lohnt. Habt Ihr die letzten Meldungen aus Kolin erhalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Kommt, helft einer hochwohlgeborenen Witwe in ihrer Verzweiflung und Not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Nun kommt. Das königliche Theater benötigt ein neues Dach und die Krankenhäuser Impfstoffe. Was sagtet Ihr noch, wie viel Ihr spenden könntet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_4"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_1"> 
			<Text>
				Die Kaiserinwitwe der Römer, Königin von Ungarn und Erzherzogin von Österreich entbietet Euch ihren Gruß. Sagt, mögt Ihr ... Theater?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_2"> 
			<Text>
				Ihr seid also die Person, die sich an meinem Hofe herumtreibt. Ich sollte Euch wohl in Österreich willkommen heißen, doch ich denke nicht, dass Ihr sehr lange bleiben werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_FIRSTGREETING_3"> 
			<Text>
				Die Herrin der Windischen Mark heißt Eure Eminenz ... Ach, vergessen wir das. Um vier wird angerichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GOODBYE_6"> 
			<Text>
				Geht nun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_4"> 
			<Text>
				Ich bin entzückt, wie immer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I"> 
			<Text>
				Maria I.
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_1"> 
			<Text>
				Das kann nicht Euer Ernst sein! Nun ... Dann werde ich dafür sorgen, dass Ihr erledigt werdet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_2"> 
			<Text>
				Wie könnt Ihr es wagen! Wisst Ihr nicht, wer ich bin?!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_ATTACKED_3"> 
			<Text>
				Ihr greift mich an?! Nein! Ich werde Euch angreifen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_1"> 
			<Text>
				Ich fürchte, ich kann Eurem Königreich nicht länger seine Existenz gewähren. Das macht Euch hoffentlich nichts aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_2"> 
			<Text>
				Oh, äh, ja. Ich dachte, das solltet Ihr wissen ... Wir werden Euch jetzt den Krieg erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DECLAREWAR_3"> 
			<Text>
				Wir scheinen einfach nicht auf einer Wellenlänge zu sein ... Wie wäre es mit einem Krieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_1"> 
			<Text>
				Tja, das hatte ich sicher nicht erwartet ... Vielleicht nächstes Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_2"> 
			<Text>
				Ich hoffe, Ihr werdet mein Volk mit dem verdienten Respekt behandeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEFEATED_3"> 
			<Text>
				Wie schrecklich! Diese Konflikte passen mir überhaupt nicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr! Ich fordere es und Ihr werdet es mir sofort geben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ihr werdet doch einer Königin und ihrem Volk helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ich denke, Ihr solltet mir das geben, aber die Wahl liegt bei Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_1"> 
			<Text>
				Ich bin Maria, Königin von Portugal. Kennen wir uns? Ihr kommt mir bekannt vor ... Oder vielleicht auch nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_2"> 
			<Text>
				Ihr steht vor der Königin von Portugal und sie fragt sich gerade, weshalb Ihr hier seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_FIRSTGREETING_3"> 
			<Text>
				Ich bin Maria, wer seid Ihr? Weshalb seid Ihr hier? Wer hat Euch gebeten herzukommen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LOSEWAR_1"> 
			<Text>
				Wir hatten Krieg? Ich erinnere mich nicht an einen Konflikt von Bedeutung. Ich muss meinen Rat befragen, guten Tag!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_LOSEWAR_2"> 
			<Text>
				Wir hatten Krieg? Ich erinnere mich nicht an einen Konflikt von Bedeutung. Ich muss meinen Rat befragen, guten Tag!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_ANGRY"> 
			<Text>
				Was ist nur aus der Welt geworden, dass ich mit Euch Handel treiben muss?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_HAPPY"> 
			<Text>
				Würdet Ihr diesen Handel für eine Freundin in Betracht ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Würdet Ihr dieses Angebot in Betracht ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Haltet Ihr mich für dumm?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genug sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich habe immer mein Volk im Sinn - Ihr müsst schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich denke, Euer Angebot lässt noch Raum für Verbesserungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_ANGRY"> 
			<Text>
				Wer schickt Euch?! Warum seid Ihr hier?! Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_HAPPY"> 
			<Text>
				Tut mir leid, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_NO_NEUTRAL"> 
			<Text>
				Das kann ich nicht tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_ANGRY"> 
			<Text>
				Wenn Ihr darauf besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_HAPPY"> 
			<Text>
				Natürlich handeln wir!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRADE_YES_NEUTRAL"> 
			<Text>
				Das erscheint mir gerecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_ANGRY"> 
			<Text>
				Habt Ihr etwas gehört? Ich habe doch sicher niemanden gehört, der mir Forderungen stellt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich bezweifle, dass mein Rat solch eine Großzügigkeit schätzen würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich habe Besseres zu tun, als mir solch ein Geschwätz anzuhören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich werde Euren tadelnswerten Forderungen entsprechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_HAPPY"> 
			<Text>
				Das Königreich Portugal heißt die Möglichkeit zu helfen willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ich bin einverstanden, aber nur dieses eine Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_1"> 
			<Text>
				Soll ich Eure Drohungen etwa ernst nehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WARBLUFF_3"> 
			<Text>
				Ich höre vieles und Euer Geschwätz ist einfach nicht wichtig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WINWAR_1"> 
			<Text>
				Welch glorreicher Tag! Vielleicht lernt Ihr, die Macht von Königinnen nicht zu unterschätzen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_I_WINWAR_2"> 
			<Text>
				Welch glorreicher Tag! Vielleicht lernt Ihr, die Macht von Königinnen nicht zu unterschätzen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LETSHEARIT_5"> 
			<Text>
				Was sagtet Ihr noch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LOSEWAR_1"> 
			<Text>
				Ihr, Ihr ... seid grausam! Ihr seid so unzivilisiert wie die aufrührerischen Preußen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_LOSEWAR_2"> 
			<Text>
				Ein kleiner Verlust, nichts, weshalb ich mich grämen müsste. Ich habe Schlimmeres erlitten und überlebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_QUOTE_1"> 
			<Text>
				Ich will wach vor meinen Schöpfer treten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_ANGRY"> 
			<Text>
				Meine Berater bestehen darauf, dass ich Euch darum bitte. Sagt, macht Ihr es Euch zur Gewohnheit, meinen Hofstaat zu bestechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich weiß, Ihr würdet sterben, um diese neue Mode in Eurer hinterwäldlerischen Nation zu besitzen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich habe gesehen, wie Ihr meinen neuen Damast bewundert habt. Es soll niemand sagen, ich sei ungerecht. Lasst uns ein Geschäft abschließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ich regiere als Herrscherin bereits länger, als Ihr atmet, Kind. Ich lasse mich nicht auf so etwas Lächerliches ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das kann ich einfach nicht dulden. Meine Herrschaft wird bereits aufgrund meines Geschlechts in Frage gestellt und Dinge wie diese sind mir nicht hilfreich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Vielleicht, doch ich werde nicht länger darüber nachdenken. Es sei denn, Ihr wollt mir das Angebot versüßen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_ANGRY"> 
			<Text>
				Was sind das für törichte Possen? Ihr vergeudet meine Zeit und stellt meine Geduld auf die Probe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Es bereitet mir große Freude, Euch meine Absage persönlich zu erteilen. Bitte schließt die Tür leise, wenn Ihr geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich habe diesen dummen Brief erhalten, den Ihr verfasst habt. Ihr müsst ihn versehentlich an mich adressiert haben, denn ich bin überzeugt, dass Ihr niemals so etwas verlangen würdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr werdet etwas deutlicher sprechen müssen - mein Gehör ist etwas wählerisch. Ich bin sicher, ich habe Euch eben falsch verstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Das werdet Ihr mir irgendwann büßen, kleingeistiger Dieb.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ich schätze, für meinen Lieblingshöfling könnte ich etwas entbehren. Und nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ihr seid recht anmaßend, doch ich gebe zu, ich finde Gefallen an Euch - vorläufig. Hier. Aber bittet mich nicht noch einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_1"> 
			<Text>
				Das ist unerhört. Einfach unerhört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_2"> 
			<Text>
				Verhält man sich so in Gegenwart der Kaiserin?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WARBLUFF_3"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WINWAR_1"> 
			<Text>
				Ich muss schon sagen, das ist ein beachtlicher Sieg. Ich denke, ich werde eine Oper verfassen lassen, um die Einzelheiten Eurer Niederlage zu verewigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MARIA_WINWAR_2"> 
			<Text>
				Ich hoffe, Ihr seid jetzt mit Euch selbst zufrieden. All das Getue, aber offenbar steckte nichts dahinter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA"> 
			<Text>
				Montezuma
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_1"> 
			<Text>
				Jetzt werde ich Euch zerstören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_2"> 
			<Text>
				Hervorragend! Lasst das Blut in tobenden Strömen fließen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_ATTACKED_3"> 
			<Text>
				Wie dumm von Euch! Ich werde die Welt im Blut Eurer Soldaten ertränken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_1"> 
			<Text>
				Ich habe fast keine Gefangenen mehr, um sie zu opfern. Eure Bürger werden mein Nachschub sein - bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_2"> 
			<Text>
				Ihr macht mich krank! Ich werde die Welt von Euch befreien - bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DECLAREWAR_3"> 
			<Text>
				Sterbt, sterbt, sterbt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_1"> 
			<Text>
				Meine Soldaten haben sich als nutzlos und schwach entpuppt - ich bin froh, dass Ihr sie alle erledigt habt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_2"> 
			<Text>
				Monster! Wer seid Ihr, dass Ihr meine Großartigkeit zerstört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEFEATED_3"> 
			<Text>
				Trotz größter Anstrengungen meinerseits habt Ihr mich besiegt. Vielleicht finde ich jetzt ein wenig Frieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich will Eure Sachen, und hiermit fange ich an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ich brauche das - Ihr habt es. Enttäuscht mich nicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Gebt mir, was ich will, sonst werde ich Euch vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_1"> 
			<Text>
				Willkommen, Fremdling. Starrt voller Ehrfurcht auf meine Macht und Erhabenheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_2"> 
			<Text>
				Was sehe ich vor mir? Ein weiteres schlagendes Herz für mein Opferfeuer?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_3"> 
			<Text>
				Ich bin Montezuma, Herrscher der Azteken! Was für eine Kreatur seid Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING_4"> 
			<Text>
				Halt! Wer wagt es, sich in meine erhabene Präsenz zu begeben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_1"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_2"> 
			<Text>
				Hinfort mit Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_5"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_7"> 
			<Text>
				Wartet einen Moment, während ich mein Opfermesser schärfe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Seid Ihr hier, um Euch selbst als Opfer darzubieten? Nein? Dann rate ich Euch, die Beine in die Hand zu nehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Wenn Ihr wollt, gewähre ich Euch einen Blick auf meinen Altar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Willkommen, mein Freund! Ich werde 10 Gefangene zum Gedenken an dieses Treffen opfern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LETSHEARIT_7"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LOSEWAR_1"> 
			<Text>
				Verflucht! Ich werden zehntausend Bürger opfern, um für diese Erniedrigung Buße zu tun!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_LUXURY_TRADE_1"> 
			<Text>
				Kommt, lasst uns einen Handel eingehen. Der Austausch von Luxusgütern wird uns helfen, die aufständischen Massen zu bändigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die Öffnung unserer Grenzen wird es mir erleichtern, Opfer an meinen Altar zu bringen. Ich bin mir sicher, Ihr habt auch etwas davon!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_RESPONSE_REQUEST_1"> 
			<Text>
				Macht uns dieses Geschenk und die nächsten zehn Opfer werden zu Euren Ehren sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_ANGRY"> 
			<Text>
				Nehmt die Bedingungen dieser Vereinbarung an, sonst wird Euer Volk leiden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_HAPPY"> 
			<Text>
				Das sind meine Bedingungen. Es wäre eine unfreundliche Geste, sie abzulehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Nehmt dieses Angebot an oder es wird Konsequenzen für Euch haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Hahaha! Nein. Gebt mir mehr oder Euer Untergang ist besiegelt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das reicht nicht aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Wie dumm von Euch! Wagt es nicht, meine Freundschaft als selbstverständlich zu betrachten! Ihr müsst mir mehr geben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr anzubieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Nein! Ich will mehr, hört Ihr? Mehr!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Ein wenig mehr würde nicht schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_ANGRY"> 
			<Text>
				Nein. Ich würde mir eher einen glühenden Spieß durch meinen Darm jagen, als Eure Bedingungen zu akzeptieren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein. Welchen Bedarf könnte so ein Wesen wie ich an Eurem Plunder haben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_NO_NEUTRAL"> 
			<Text>
				Welche törichte Blindheit! Ich stehe über solchen Dingen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_ANGRY"> 
			<Text>
				Nun gut. Jetzt schleppt Euren teuflischen Körper hier heraus, bevor ich mich vergesse und Euch an die Leguane verfüttere!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_HAPPY"> 
			<Text>
				Ausgezeichnet! Ich werde 50 Gefangene opfern, um unsere Übereinkunft zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRADE_YES_NEUTRAL"> 
			<Text>
				Ja, ja. Das ist in Ordnung. Was wünscht Ihr sonst noch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Nein! Nein! Nein! Nein! Nein! Nein! Nein! Gib mir jemand eine Axt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Hinfort mit Euch. Ich habe keine Zeit für Eure Torheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Wertlose Kreatur! Ich spucke auf Eure jämmerlichen Forderungen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Aber es wird Euch nicht retten: Ich werde meine Rache bekommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Es ist mir ein Vergnügen, Eure erbärmliche Bitte zu erfüllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Nein! Nein! Nein! Wartet - ich habe meine Meinung geändert. Ja.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_2"> 
			<Text>
				Nun gut. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_4"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_MONTEZUMA_WINWAR_1"> 
			<Text>
				Möge der Frieden andauern, bis wir weitere Gefangene als Opfergaben benötigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON"> 
			<Text>
				Napoléon
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_5"> 
			<Text>
				Oh, in Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_AGREE_SHORT_7"> 
			<Text>
				Hervorragend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_1"> 
			<Text>
				Jetzt werde ich Euch vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_2"> 
			<Text>
				Ihr seid mir in die Falle gegangen. Jetzt werdet Ihr bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_ATTACKED_3"> 
			<Text>
				Ihr habt einen Fehler begangen - Euren letzten Fehler. Das wird Euer Ende sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_1"> 
			<Text>
				Ihr steht uns im Weg. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_2"> 
			<Text>
				Eure Existenz beleidigt mich. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DECLAREWAR_3"> 
			<Text>
				Ihr habt Frankreich zum letzten Mal beleidigt. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_1"> 
			<Text>
				Ihr habt mich bezwungen. Ich gratuliere Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_2"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEFEATED_3"> 
			<Text>
				Ich bin besiegt. Mir bleibt nichts außer der Ehre. Verfügt über mich, wie es Euch beliebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir verlangen, oder ich werde Euch vernichten. Das schwöre ich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Unter Freunden, Frankreich benötigt Folgendes. Ich verlasse mich darauf, dass Ihr uns nicht enttäuschen werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Frankreich verlangt Folgendes. Euer Überleben hängt von Eurer Antwort ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Willkommen. Ich bin Napoléon von Frankreich, das größte militärische Genie der Weltgeschichte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Fremdling! Ich bin Napoléon, Kaiser von Frankreich! Ich bin meinen Freunden treu ergeben, aber meinen Feinden bringe ich den Untergang. In welche Kategorie fallt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. Wir begegnen uns endlich. Ich bin Napoléon, Kaiser von Frankreich. Kommt: Besprechen wir die Aufteilung der Welt zwischen unseren beiden großen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Napoléon von Frankreich. Ich habe wenig Zeit für belanglose Nettigkeiten. Was führt Euch hierher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Was habt IHR mit dem größten Staatsoberhaupt der Menschheit zu schaffen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Seid Ihr hier, um das Französische Reich zu bewundern, oder vielleicht der Geschäfte wegen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_GREETING_POLITE_HELLO_1"> 
			<Text>
				So sieht man sich wieder. Ich nehme an, Ihr habt Euch in letzter Zeit aus Ärger herausgehalten, mein Freund?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LETSHEARIT_7"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LOSEWAR_1"> 
			<Text>
				Es scheint, als hätte ich Euch massiv unterschätzt. Ich werde diesen Fehler nicht erneut machen, das verspreche ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_LUXURY_TRADE_1"> 
			<Text>
				Ah, es scheint, dass jeder von uns Güter hat, von denen der andere profitieren könnte. Einverstanden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die Öffnung unserer Grenzen wird die Fortbewegung von Truppen deutlich beschleunigen. Natürlich nur im Bedarfsfall. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_1"> 
			<Text>
				Frankreich braucht mich notwendiger als ich Frankreich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_2"> 
			<Text>
				Denn der Mensch kämpft härter für seine Zinsen als für seine Rechte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_3"> 
			<Text>
				Unterbrich niemals deinen Feind während er einen Fehler macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_QUOTE_4"> 
			<Text>
				Geschichte ist eine Fabel, auf die man sich geeinigt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_RESPONSE_REQUEST_1"> 
			<Text>
				Sogar Frankreich erlebt manchmal Krisenzeiten. Gewährt uns dieses Geschenk und ich versichere Euch, Ihr werdet beizeiten gerecht dafür belohnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_ANGRY"> 
			<Text>
				Das ist unser Angebot. Nehmt es an oder vergesst es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_HAPPY"> 
			<Text>
				Unter Freunden, ich bin mir sicher, dass Ihr diesen Handel sehr begrüßen werdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Frankreich bietet Euch diesen außergewöhnlichen Handel an. Ich rate Euch, ihn zu akzeptieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Erkennt Ihr nicht die Notwendigkeit, gute Handelsbeziehungen zu Frankreich - der reichsten und mächtigsten Nation der Welt - zu pflegen? Ihr müsst mir ein besseres Angebot unterbreiten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das reicht nicht aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Bei aller Freundschaft, als Kaiser muss ich persönliche Gefühle beiseiteschieben und tun, was für Frankreich am besten ist! Ich muss Euch leider bitten, Euer Angebot zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr anzubieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Wollt Ihr mich, den Kaiser, etwa betrügen? Macht mir ein besseres Angebot!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Ein wenig mehr würde nicht schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_ANGRY"> 
			<Text>
				Meine Zeit ist wertvoll. Verschwendet sie nicht mit diesem Unsinn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_HAPPY"> 
			<Text>
				Da muss ein Missverständnis vorliegen. Ich bin mir sicher, Ihr würdet nicht wissentlich das großartige französische Volk mit einem derart albernen Angebot beleidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_NO_NEUTRAL"> 
			<Text>
				Euer Angebot ist eine Beleidigung gegen den Kaiser persönlich - also gegen mich. Ich lehne es auf das Entschiedenste ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_ANGRY"> 
			<Text>
				Ich stimme zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_HAPPY"> 
			<Text>
				Ich danke Euch für Eure Dienste gegenüber Frankreich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Nutzen wurde zur Kenntnis genommen. Danke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY"> 
			<Text>
				Seid Ihr verrückt? Wie könnt Ihr es wagen, mir Tribut abzunötigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_HAPPY"> 
			<Text>
				Eure Bedingungen sind eine Beleidigung für Frankreich. Ich bitte Euch: Strapaziert unsere Freundschaft nicht zu sehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr verlangt Tribut von mir? Macht Euch nicht lächerlich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich muss Euren Bedingungen zustimmen - vorerst. Allerdings werdet Ihr für diese Beleidigung bezahlen. Ich werde persönlich dafür sorgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss. Die Großzügigkeit des Kaisers ist legendär!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Nun gut. Aber ich werde diese Beleidigung nicht vergessen. Frankreich wird Rache nehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_2"> 
			<Text>
				Nun gut. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_4"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NAPOLEON_WINWAR_1"> 
			<Text>
				Ich hoffe, Ihr habt Eure Lektion gelernt ... Ich bin unbesiegbar!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR"> 
			<Text>
				Nebukadnezar II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_1"> 
			<Text>
				Wie lautet die Frequenz, Kenneth?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_5"> 
			<Text>
				Oh, gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_6"> 
			<Text>
				Mir bleibt wohl nichts übrig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_AGREE_SHORT_7"> 
			<Text>
				Es ist vollbracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_1"> 
			<Text>
				Ich denke, ich werde heute Haferbrei essen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_2"> 
			<Text>
				Wir werden Euch vernichten, wisst Ihr? Wollt Ihr ein Stück Käse?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_ATTACKED_3"> 
			<Text>
				Nun ja. Ich nehme an, Ihr wisst, was Ihr tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_1"> 
			<Text>
				Der Krieg reitet ein Ross mit eisernen Hufen, das glühende Spuren in meinem Geist hinterlässt. Welch Schrecken! Welch Schrecken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_2"> 
			<Text>
				Man teilte mir mit, dass ich Euch den Krieg erklärt habe. Warum nur?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DECLAREWAR_3"> 
			<Text>
				Die Dämonen schreien nach dem Blut der Soldaten. Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_1"> 
			<Text>
				Das habt Ihr gut gemacht. Ich werde bei den Dämonen ein Wort für Euch einlegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_2"> 
			<Text>
				Es ist vorbei. Vielleicht werde ich nun endlich Frieden finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED_3"> 
			<Text>
				Bin ich tatsächlich besiegt? Wie interessant.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Der Schmerz von Ratten, die Eure Gedärme zerfressen, ist nichts verglichen mit dem, was Euch bevorsteht, wenn Ihr meine Forderungen nicht erfüllt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Macht mich blinde Gier zu einem schlechten Menschen? Eine gute Frage ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Der folgende Tribut könnte meine düstere Stimmung heben und somit die Chancen steigern, dass Ihr einen weiteren Tag überlebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_1"> 
			<Text>
				Die Toten flüstern mir ein "Nein" ins Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_DISAGREE_SHORT_8"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_1"> 
			<Text>
				Ich bin Nebukadnezar von Babylon. Die Narren da draußen sagen, ich sei ein Gott, aber ich halte das für unwahrscheinlich. Wer seid Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_2"> 
			<Text>
				Ich bin Nebukadnezar, der Herrscher Babylons. Ich hoffe inständig, Ihr seid nicht nur ein weiterer Narr, der meine Zeit vergeudet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING_3"> 
			<Text>
				Ich bin Nebukadnezar. Seid Ihr echt oder ein Phantombild, das mein gequälter Geist erfunden hat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_1"> 
			<Text>
				Ich spüre den Zorn in mir heranwachsen. Es ist besser, Ihr geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GOODBYE_6"> 
			<Text>
				Geht nun fort. Ich will allein vom Kelch der Verzweiflung kosten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_1"> 
			<Text>
				Willkommen. Beachtet die Schreie einfach gar nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_2"> 
			<Text>
				Kennen wir uns?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_3"> 
			<Text>
				Ich grüße Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_5"> 
			<Text>
				Nun? Sprecht lauter. Das Blut pocht so stark in meinem Kopf, dass ich Euch kaum höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_1"> 
			<Text>
				Sprecht. Sagt irgendetwas, um das Flüstern zu übertönen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_6"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_7"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LETSHEARIT_8"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_LOSEWAR_1"> 
			<Text>
				Mich am Leben zu lassen ist töricht. Man muss seine Feinde vollkommen vernichten - die Äste, den Stamm und die Wurzeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_ANGRY"> 
			<Text>
				Ihr könntet mein grenzenloses Elend lindern, indem Ihr dem Folgenden zustimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_HAPPY"> 
			<Text>
				Wie mir scheint, habt Ihr doch einen Grund zu leben - nämlich um diese Abmachung mit mir zu treffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Es erstaunt mich zwar, doch Ihr besitzt etwas, das ich brauche. Wollt Ihr handeln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Macht mich nicht wütend. Ich kann sehr schrecklich sein, wenn ich zornig werde. Verbessert Euer Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Meine Berater sagen mir, dass Euer Angebot inakzeptabel ist. Wozu braucht ein Gott überhaupt Berater? Sie brabbeln wie Affen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch ein bisschen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Inakzeptabel. Macht ein besseres Angebot oder geht. Ich muss die Skorpione füttern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_ANGRY"> 
			<Text>
				Ich hege eine blinde, beinahe überwältigende Abneigung gegen Euch. Die Antwort lautet "Nein".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_HAPPY"> 
			<Text>
				Es tut mir leid, aber die Stimmen sagen, dass ich Euer Angebot ablehnen muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_NO_NEUTRAL"> 
			<Text>
				Euer Angebot wird abgelehnt. Ich wäre beleidigt ... wenn Ihr mir nicht völlig egal wärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_ANGRY"> 
			<Text>
				Man sagt mir, dass ich Euch am schnellsten loswerde, wenn ich Euer Angebot annehme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_HAPPY"> 
			<Text>
				Sehr gut. Aber auf lange Sicht wird keiner von uns profitieren - irgendwann sterben wir alle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRADE_YES_NEUTRAL"> 
			<Text>
				Ihr seid weniger abstoßend als viele andere. Ich stimme Euren Bedingungen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_ANGRY"> 
			<Text>
				Verlangt die Ratte einen Tribut vom Schmetterling? Wohl kaum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_HAPPY"> 
			<Text>
				In der nächsten Welt schenke ich Euch tausend singende Konkubinen, doch in dieser bekommt Ihr gar nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Törichter Schakal. Geht lieber nach Ägypten, wo man Euresgleichen verehrt. Hier bekommt Ihr gar nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_ANGRY"> 
			<Text>
				Euer übel riechender Atem schwächt mich. Nehmt, was Ihr wollt, und dann geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_HAPPY"> 
			<Text>
				Hier. Ich bin nur der Albtraum eines verrückten Gottes - was nützen mir diese Dinge schon?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ich stimme zu - wenn auch nur, um meine Berater verzweifeln zu lassen, die mich zum Ablehnen drängten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_1"> 
			<Text>
				Die Trommeln - die Trommeln! Sie schlagen in meinem Kopf und übertönen jeden Gedanken an Rache.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_2"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_3"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WARBLUFF_4"> 
			<Text>
				Beim nächsten Mal werde ich nicht so höflich sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_NEBUCHADNEZZAR_WINWAR_1"> 
			<Text>
				Das war erfrischend. Vielleicht gönnen uns die Dämonen nun etwas Ruhe, falls sie gesättigt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_2"> 
			<Text>
				Na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_6"> 
			<Text>
				Ich muss wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_1"> 
			<Text>
				Welch armselige Torheit! Jetzt werden wir Euch zerstören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_2"> 
			<Text>
				Wie unwürdig und barbarisch! Ihr werdet für Euren leichtfertigen Angriff bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_ATTACKED_3"> 
			<Text>
				Solch dumme Arroganz! Jetzt müsst Ihr zerstört werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_1"> 
			<Text>
				Mit an Selbsthass grenzendem Unwillen muss ich verkünden, dass ich vorhabe, Eure große Zivilisation vom Antlitz dieser Erde hinwegzufegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_2"> 
			<Text>
				Mit großer Trauer stelle ich fest, dass diese Welt nicht groß genug ist, um zwei große Zivilisationen beherbergen zu können. Ihr müsst zerstört werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DECLAREWAR_3"> 
			<Text>
				Um zu überleben ist es notwendig, dass ich sofort weite Teile - möglicherweise alle Teile - Eurer Zivilisation erobere. Es tut mir leid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_1"> 
			<Text>
				Ihr seid weitaus klüger, als ich gedacht hätte. Ich gratuliere Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_2"> 
			<Text>
				Ihr habt außergewöhnliches Geschick und Mut bewiesen. Man könnte meinen, Ihr wärt aus Japan!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_3"> 
			<Text>
				Die Gegenseite hat gut gespielt. Ihr habt mich besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEFEATED_4"> 
			<Text>
				Ich bin besiegt. Man muss Euch gratulieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich kann mir kaum eine bessere Weise vorstellen, auf die wir unsere ewige Freundschaft besiegeln sollten, als durch diese Almosen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ob die bescheidenen, freundlichen Japaner ihre Verbündeten wohl in aller Freundschaft um einen kleinen Gefallen bitten dürften?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ihr würdet uns eine große Ehre erweisen, indem Ihr uns Eure unschätzbare Freigiebigkeit zuteil werden ließet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_1"> 
			<Text>
				Tut mir leid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_2"> 
			<Text>
				Ich muss leider demütigst ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_3"> 
			<Text>
				Mit großem Bedauern muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_4"> 
			<Text>
				Vielleicht ein anderes Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_DISAGREE_SHORT_5"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_1"> 
			<Text>
				Wir sind hocherfreut und geehrt, das große und kriegerische Oberhaupt kennenzulernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_2"> 
			<Text>
				Dieser niedere Soldat grüßt das mächtige Kriegsoberhaupt und hofft aufrichtig auf ein gerechtes und ehrliches Bündnis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_FIRSTGREETING_3"> 
			<Text>
				Die Wahrheit ist, dass der Himmel auf uns herablächelt, indem er uns in Eure erhabene Anwesenheit geführt hat. Wie dürfen wir Euch dienen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_7"> 
			<Text>
				Wie kann ich Euch helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Dieser Samurai gewährt Euch eine Audienz. Also sprecht und vergeudet diese Gelegenheit nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Dieser bescheidene Kriegsherr heißt Eure Gegenwart willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_GREETING_POLITE_HELLO_1"> 
			<Text>
				Seid gegrüßt, großes Oberhaupt. Ich hoffe inständig, dass es Euch wohlergangen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_1"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_6"> 
			<Text>
				Wie meinen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_7"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LETSHEARIT_8"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LOSEWAR_1"> 
			<Text>
				Ihr seid in der Tat der mächtigste und mutigste Gegner, auf den wir je getroffen sind. Es ist eine Ehre, mit Euch gekämpft zu haben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_LUXURY_TRADE_1"> 
			<Text>
				Ich möchte nicht anmaßend sein, aber ich denke, ein Handel könnte uns beiden nützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_NOBUNAGA"> 
			<Text>
				Oda Nobunaga
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Als Zeichen des gegenseitigen Respekts bitte ich Euch, dass wir uns gegenseitig freie Durchreise durch unsere Königreiche gewähren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_QUOTE_1"> 
			<Text>
				Imagawa marschiert mit 40.000 Männern hierher? Das glaube ich nicht. Er hat 'nur' 25.000 Soldaten. Ja, das ist immer noch zu viel. Also, Sado, ich soll aufgeben. Was, wenn wir aufgeben? Seid Ihr damit zufrieden, Euer Leben so zu verlieren? Was, wenn wir ausharren, wie Katsuie will? Was, wenn wir in diesem Schloss bleiben, es verschließen und warten, bis die Imagawa die Lust verlieren, die Belagerung abbrechen und nach Hause gehen? Wir würden unsere Leben um fünf oder zehn Tage verlängern, und was wir nicht verteidigen können, bleibt so. Wisst Ihr, wir sind jetzt ganz unten und unser Schicksal ist interessant. Natürlich ist auch das Elend groß. Aber ich betrachte das als einmalige Chance. Ich kann es mir nicht leisten, sie nicht zu ergreifen. Wollt Ihr Euer ganzes Leben für ein langes Leben beten? Wir wurden geboren, um zu sterben! Wer immer sich mir anschließt, komme morgen früh auf das Schlachtfeld. Wer sich nicht anschließt, der soll bleiben, wo er ist, und mir zusehen, wie ich siege!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_RESPONSE_REQUEST_1"> 
			<Text>
				Darf dieser bescheidene Krieger sich vor Euch verneigen und Euch um Großzügigkeit bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_ANGRY"> 
			<Text>
				Wir hoffen ergebenst, dass Ihr unsere vorgeschlagene Handelsvereinbarung begrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_HAPPY"> 
			<Text>
				Unter Freunden, werdet Ihr das folgende Angebot annehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Werdet Ihr uns die Ehre erweisen, Folgendem zuzustimmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Bedauerlicherweise müssen wir mit großer Schande und Selbsthass Euer äußerst großzügiges Angebot ablehnen. Wir hoffen, dass Ihr es für angebracht haltet, Euer Angebot für uns Unwürdige zu verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst uns mehr anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Wir müssen Euer überaus freundliches Angebot leider ablehnen. Könnt Ihr es nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein bisschen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Wir müssen Euer Angebot so, wie es derzeit lautet, leider ablehnen. Wir müssen Euch bitten, es zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr das ein bisschen verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_ANGRY"> 
			<Text>
				Bei aller Freundschaft, leider können wir Euer angemessenes und großzügiges Angebot derzeit nicht annehmen. Lasst in Eurem Zorn keine Zerstörung über uns Unwürdige herabregnen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_HAPPY"> 
			<Text>
				Leider können wir Euer gutes und großzügiges Angebot jetzt nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_NO_NEUTRAL"> 
			<Text>
				Wir müssen Euer Angebot leider ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_ANGRY"> 
			<Text>
				Wir knien in Bewunderung vor Eurem Wohlwollen und Eurer Rechtschaffenheit nieder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_HAPPY"> 
			<Text>
				Wir sind hocherfreut, Euer Angebot annehmen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRADE_YES_NEUTRAL"> 
			<Text>
				Wir sind geehrt, Euer angemessenes Angebot annehmen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Es schmerzt mich - ungeheuerlich - dass ich Euer vernünftiges und ehrliches Angebot nicht annehmen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Mit großem Widerwillen lehnen wir Euer Angebot ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Wir müssen Euer Angebot zu diesem Zeitpunkt bedauerlicherweise ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Es ist unser größter Traum, Euch auch noch den kleinsten Wunsch zu erfüllen! Ihr habt unserem nutzlosen Leben Sinn gegeben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Mit Freuden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Es wäre uns eine äußerst große Ehre, auf Euer höchst großzügiges und vernünftiges Angebot einzugehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_1"> 
			<Text>
				Ich danke ergebenst für Eure Rücksichtnahme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_2"> 
			<Text>
				Ah, nun: Wir hatten wohl von vornherein keinen Bedarf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_3"> 
			<Text>
				Ihr habt Recht: Wir sind solcher Großzügigkeit nicht würdig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_4"> 
			<Text>
				Trotzdem danke!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WARBLUFF_5"> 
			<Text>
				Nun gut. Ich bin sicher, Ihr habt Eure Gründe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_ODA_WINWAR_1"> 
			<Text>
				Japanische Waffen sollen stets siegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_OF_CIV"> 
			<Text>
				{@1_LeaderName} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {@2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL"> 
			<Text>
				Pacal
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_2"> 
			<Text>
				Warum nicht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_1"> 
			<Text>
				Ja! Es muss ein Opfer ohnegleichen gebracht werden! Ich werde die Tränen der Götter mit dem Blut Eures gesamten Volkes bändigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_2"> 
			<Text>
				Wozu diese Farce, diese ominöse Tänzelei? Nichts davon hat mehr Bedeutung, gar nichts ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_3"> 
			<Text>
				Der Kreis schließt sich, ich spüre es. Dies ist erst der Anfang. Ihr habt den Ruf nach dem Ende aller Tage entfesselt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_ATTACKED_4"> 
			<Text>
				Was ist? Wollt Ihr das Ende aller Tage heraufbeschwören? Nun denn, lasst uns diese Welt verwüsten, denn sie ist ohnehin dem Untergang geweiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_1"> 
			<Text>
				Nur einer wird das Ende der Langen Zählung erleben und das wird gewiss kein einfältiger Ungläubiger wie Ihr sein! Seht Eurer Vernichtung entgegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_2"> 
			<Text>
				Es gibt noch eine letzte Hoffnung. Wenn ich Euch besiege, kann ich vielleicht das Vertrauen der Götter in die Menschheit wiederherstellen und die strömenden Fluten des Untergangs aufhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DECLAREWAR_3"> 
			<Text>
				Ja! Es muss ein Opfer ohnegleichen gebracht werden! Ich werde die Tränen der Götter mit dem Blut Eures gesamten Volkes bändigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_1"> 
			<Text>
				Das Ende! Ich spüre die Klagen der Sterne, die sich vom Himmel lösen! Ihr seid dazu verdammt, den Untergang der Welt zu sehen, während mir dies Schicksal erspart bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_2"> 
			<Text>
				Habt Freude an Eurem erbärmlichen Königreich, solange Ihr noch könnt. Nichts hat mehr Bedeutung. Ich habe keine Bedeutung, Ihr habt keine Bedeutung ... Die Eulen! Ich kann die Eulen hören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_3"> 
			<Text>
				Wenn der Himmel durchflutet wird, werdet auch Ihr von den Wellen davongetragen. Ihr habt mir einen großen Gefallen erwiesen, denn ich muss kein Zeuge mehr sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEFEATED_4"> 
			<Text>
				Ihr habt mich besiegt, doch Ihr könnt nicht aufhalten, was bereits begonnen hat. Unsere Schicksale sind in Stein gemeißelt und nur die Tränen der Götter können die Schnitzereien verwaschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Kummer und Zerstörung soll über jene kommen, die meine Forderungen nicht erfüllen! Das Ende naht und ich habe ein umfangreiches Opfer vorzubereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Der Himmel, der Himmel schreit nach Blut! Bitte helft mir, sonst werden Kisin und seine Dämonen vielleicht uns als Nächste holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Meine Vorfahren sagen, ich brauche mehr Wohlstand, um ihn den Göttern anzubieten. Gebt mir das, damit wir beide das Ende erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_2"> 
			<Text>
				Wohl nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_3"> 
			<Text>
				Nein, daraus wird nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_4"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt, Ungeratener. Man nennt mich Pacal. Bringt Ihr eine Botschaft der Götter? Ich spüre sie, ihr eiskalter Atem haucht mir in den Nacken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt. Ihr dürft mich Pacal der Große nennen. Nicht, dass es von Bedeutung wäre ... Ich denke nicht, dass wir je wieder miteinander sprechen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_FIRSTGREETING_3"> 
			<Text>
				Welche Schwermut und Verzweiflung bringt Ihr dem großen Pacal? Ich würde Euch Erfrischungen anbieten, doch ich habe eine Apokalypse vorzubereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_1"> 
			<Text>
				Ich bezweifle, dass wir uns je wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_3"> 
			<Text>
				Lebt wohl, vielleicht für immer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GOODBYE_6"> 
			<Text>
				Geht nun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_1"> 
			<Text>
				Ich wünsche Euch einen guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_3"> 
			<Text>
				Verbringen wir die Apokalypse gemeinsam?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_4"> 
			<Text>
				Ich grüße Euch erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_1"> 
			<Text>
				Lasst hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_2"> 
			<Text>
				Mir ist es gleichgültig - fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LETSHEARIT_5"> 
			<Text>
				Was jetzt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LOSEWAR_1"> 
			<Text>
				Nehmt, was Ihr wollt. Es ist nicht mehr wichtig. Seht Ihr denn nicht, was am Horizont lauert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_LOSEWAR_2"> 
			<Text>
				Haha. Wie dumm, wie töricht! Genießt die Beute, solange Ihr noch könnt. Sie wird Euch nur beschweren, wenn der Boden unter Euren Füßen zerbricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_ANGRY"> 
			<Text>
				Zwar wünsche ich nichts sehnlicher, als Euer Blut auf dem heiligen Altar zu verschütten, dennoch werde ich höflich bitten. Einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich glaube, ich habe vielleicht eine Möglichkeit gefunden, uns alle zu retten! Seht - seht und nehmt mein Opfer an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Der Zorn der Götter komme über Euch, wenn Ihr mein Angebot nicht erhört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Wenn Ihr nicht wollt, dass Euer Blut als Nächstes meinen Altar tränkt, werdet Ihr Euer Angebot überdenken müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe, Untertan ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das Ende der Welt steht bevor, doch ich habe einen Ruf zu wahren. Macht ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Warum wollt Ihr mich betrügen, wo so wenig Zeit verbleibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_ANGRY"> 
			<Text>
				Mögen die Vorfahren Euch verfluchen! Ihr habt die Götter mit Eurer Unverschämtheit beleidigt. Geht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_NO_NEUTRAL"> 
			<Text>
				Das ist nicht annehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden, auch wenn es nicht von Bedeutung ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				Bald wird es zwar gleichgültig sein, doch ich lehne Eure Bitte allein schon aus Trotz ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Warum wollt Ihr Pacal berauben? Habt Ihr nichts Besseres zu tun, bevor die Welt sich in Staub auflöst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Was ist das nur für eine Dummheit? Habt Ihr denn keine Opfer zu erbringen? Das wäre eine bessere Verwendung Eurer Zeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ja, nehmt die Zerstörung mit offenen Armen an. Die Götter lachen über Eure Gier!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ja? Ja! Ich weiß, durch dieses großzügige Angebot mache ich mich bei den Göttern beliebt! Nehmt, was Ihr wollt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Gut, nehmt es. Aber wisset, dass es Euch nicht helfen wird, wenn die Lange Zählung endet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_1"> 
			<Text>
				Ihr führt Euren eigenen Ruin herbei!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_2"> 
			<Text>
				Wie enttäuscht Ihr mich doch ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_3"> 
			<Text>
				Ihr habt den Tod verärgert. Er erwacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_4"> 
			<Text>
				Wartet. Die Eulen des Todes werden Euch holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WARBLUFF_5"> 
			<Text>
				Ich wusste, dass dies Zeitverschwendung war ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WINWAR_1"> 
			<Text>
				Ja, ja! Die Götter sind mir wohlgesinnt! Ich werde allein herrschen, wenn auch nur bis zum Ende!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACAL_WINWAR_2"> 
			<Text>
				Seht Ihr, ich habe Euch gesagt, dass es zwecklos ist, da die große Flut naht. All die möglichen Opfer, die Ihr vergeudet habt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI"> 
			<Text>
				Pachacútec
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_AGREE_SHORT_4"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_1"> 
			<Text>
				Ich habe nichts Anderes von Euch erwartet. Wir werden vorbereitet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_2"> 
			<Text>
				Ihr erklärt mir den Krieg?!? Das ist unmöglich, ich erkläre Euch den Krieg nämlich zuerst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_ATTACKED_3"> 
			<Text>
				Hoffnungsloser Wurm. Ihr wagt es, dem unvergleichlichen Reich der Inka zu drohen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_1"> 
			<Text>
				Euer Volk ist rückständig und primitiv. Das verlangt eindeutig nach einem Herrschaftswechsel. Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_2"> 
			<Text>
				Ich werde Eurem primitiven Volk einen Gefallen tun und es in das Reich der Inka eingliedern. Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DECLAREWAR_3"> 
			<Text>
				Widerstand ist zwecklos! Gegen das mächtige Reich der Inka könnt Ihr unmöglich bestehen. Wenn Ihr Euch nicht jetzt ergebt, macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_1"> 
			<Text>
				Unfassbar! Das gibt es nicht! Ich muss träumen! Ich werde gleich aufwachen und dieser Albtraum ist vorbei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_2"> 
			<Text>
				Ich bin besiegt? Aber wie konnte das geschehen? Ich wurde eindeutig betrogen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEFEATED_3"> 
			<Text>
				Das ist unmöglich. Meine Grüße, meine Genialität, alles von Euch ruiniert? Jemand schuldet mir eine Erklärung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir wollen, dann wird Eure Zivilisation vielleicht lange genug leben, um etwas Weisheit zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, so schwer es zu glauben sein mag, das Volk der Inka braucht Eure Hilfe. Ich vertraue darauf, dass Ihr uns nicht im Stich lasst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Es ist Zeit, sich für die Freundschaft und den Schutz der Inka erkenntlich zu zeigen. Enttäuscht uns nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_1"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_4"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_5"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_DISAGREE_SHORT_7"> 
			<Text>
				Das könnt Ihr nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Pachacútec, Herrscher der Inka, des nobelsten, stärksten und schönsten Volkes des Planeten. Ich freue mich immer, Pachacútecs niederer Zivilisationen zu treffen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt, Fremder! Ich bin Pachacútec, Pachacútec der Inka. Was für eine Ehre muss es für Euch sein, uns zu treffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremder. Ich bin Pachacútec, Herrscher der unvergleichlichen Inka. Wenn es einen Weg gibt, wie wir Eurer unterlegenen Zivilisation helfen können, zögert bitte nicht, uns zu fragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_1"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_4"> 
			<Text>
				Bis bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_5"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_2"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_4"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_LOSEWAR_1"> 
			<Text>
				Ihr habt Euch überraschend gut geschlagen. Gewiss habt Ihr mich eingehend studiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_ANGRY"> 
			<Text>
				Das Volk der Inka bietet Eurem rückständigen Volk diesen Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, ich glaube, dieser Handel wird Vorteile für unser beider Völker bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Das Volk der Inka bietet Euch diesen äußerst gerechten Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Versteht Ihr überhaupt, was mit einem 'fairen Handel' gemeint ist? Euer Angebot ist nicht gut genug, Ihr müsst es verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich weiß, die höhere Mathematik kann schwierig sein, aber bei aller Freundschaft, dieser Handel ist ungerecht. Ihr werdet Euer Angebot erhöhen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Ist das alles, was Ihr zu bieten habt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Das ist beinahe genug ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr versucht doch nicht, uns zu betrügen? Das wäre ein sehr großer Fehler. Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das reicht nicht ganz aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist beleidigend, gleich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_HAPPY"> 
			<Text>
				Bei aller Freundschaft, ich fürchte, Euer Angebot ist nicht akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_NO_NEUTRAL"> 
			<Text>
				Glaubt Ihr wirklich, dass Eure Zivilisation uns irgendetwas anzubieten hat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_ANGRY"> 
			<Text>
				Das klingt vernünftig. Ich bin erstaunt, dass dieser Vorschlag von Euch stammt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_HAPPY"> 
			<Text>
				Was für eine ausgezeichnete Idee! Ihr seid ein vielversprechendes Staatsoberhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRADE_YES_NEUTRAL"> 
			<Text>
				Gewiss. Wir treiben immer gerne Handel mit minderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_ANGRY"> 
			<Text>
				Seid Ihr verrückt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich fürchte, wir können Eurer Forderung leider nicht entsprechen. Dieses Mal werdet Ihr versuchen müssen, ohne unsere Hilfe auszukommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Eure Gier wird nur noch von Eurer Arroganz übertroffen. Wir lehnen Eure lächerlichen Forderungen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Ich hoffe, Ihr erstickt daran!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss! Ohne unsere Hilfe würdet Ihr zweifellos nicht überleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir freuen uns immer, wenn wir minderen Zivilisationen helfen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_1"> 
			<Text>
				Nun gut. Wir werden gnädig sein. Vorerst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_2"> 
			<Text>
				Nun gut. Nächstes Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WARBLUFF_3"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PACHACUTI_WINWAR_1"> 
			<Text>
				Hattet Ihr wirklich geglaubt, Ihr könntet das mächtige Reich der Inka besiegen? Ihr armer, irregeleiteter Narr, Ihr tut mir beinahe leid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO"> 
			<Text>
				Peter II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_1"> 
			<Text>
				Ich fürchte alle, die von diesem Konflikt betroffen sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_2"> 
			<Text>
				Ich kann nur vermuten, dass Ihr das wirklich durchdacht habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_ATTACKED_3"> 
			<Text>
				Ich denke, Ihr werdet diese Entscheidung noch bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_1"> 
			<Text>
				Am Ende wird Euer Königreich unter meiner Herrschaft besser dran sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_2"> 
			<Text>
				Ihr habt zu viele törichte Entscheidungen getroffen, macht Euch bereit für den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DECLAREWAR_3"> 
			<Text>
				Für den Schutz meines Volkes müsst Ihr weichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_1"> 
			<Text>
				Deswegen ziehe ich Diplomatie der Gewalt vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_2"> 
			<Text>
				Ich hoffe, dass dieser Konflikt Euren Appetit besänftigt hat!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEFEATED_3"> 
			<Text>
				Mit großem Widerwillen gebe ich zu, dass Ihr gesiegt habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich habe keine Zeit für leeres Geschwätz, das verlange ich von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Interesse meines Volkes verlange ich dies von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Das wäre sicherlich hilfreich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_1"> 
			<Text>
				Ich bin Pedro, Kaiser von Brasilien ... Ich habe keine Zeit für Nettigkeiten, was führt Euch zu mir?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_2"> 
			<Text>
				Willkommen in Brasilien - Zeit gehört zu unseren wertvollsten Gütern. Ich hoffe, Ihr werdet die meine nicht vergeuden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_FIRSTGREETING_3"> 
			<Text>
				Was führt Euch wohl nach Brasilien? Ich bin Pedro, haben wir Geschäfte miteinander?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GOODBYE_6"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LOSEWAR_1"> 
			<Text>
				Ihr habt heute gewonnen, doch es kommen noch viele weitere Tage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_LOSEWAR_2"> 
			<Text>
				Ihr habt heute gewonnen, doch es kommen noch viele weitere Tage.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_ANGRY"> 
			<Text>
				So sehr es mich auch schmerzt, ich muss Euch um diesen Handel bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_HAPPY"> 
			<Text>
				Sollen wir beide von Handel profitieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Nehmt dieses Angebot in Augenschein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot ergibt aus meiner Sicht keinen Sinn.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genug sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Euer Angebot ist verlockend, aber nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr müsst schon weitere Zugeständnisse machen, bevor ich mich darauf einlasse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das ist nicht genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_ANGRY"> 
			<Text>
				Haltet Ihr mich für schwach im Geiste? Das bin ich durchaus nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_HAPPY"> 
			<Text>
				Es tut mir leid, aber diese Kosten sind einfach zu hoch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_NO_NEUTRAL"> 
			<Text>
				Das wird nicht funktionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_ANGRY"> 
			<Text>
				Ich akzeptiere, wenn auch widerwillig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_HAPPY"> 
			<Text>
				In der Tat ein großzügiges Angebot, wir akzeptieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRADE_YES_NEUTRAL"> 
			<Text>
				Das ist akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr besitzt die Dreistigkeit, MICH um so etwas zu bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich fürchte, das ist schlicht nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Meine Zeit ist kostbar - Anfrage abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich stimme nur unter größtem Druck zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Für treue Landsleute tue ich alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ihr nutzt meine Großzügigkeit aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_1"> 
			<Text>
				Was ist das für eine Torheit? Erwartet Ihr etwa, dass Euch irgendjemand ernst nimmt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WARBLUFF_3"> 
			<Text>
				Fühlt Ihr Euch denn gut? Eure Prahlerei ist lachhaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WINWAR_1"> 
			<Text>
				Durch bedachte Führung überstrahlt Brasiliens Stärke jeden Widerstand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_PEDRO_WINWAR_2"> 
			<Text>
				Durch bedachte Führung überstrahlt Brasiliens Stärke jeden Widerstand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO"> 
			<Text>
				Pocatello
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_1"> 
			<Text>
				Ich werde mich solch ungerechter Aggression nicht beugen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_2"> 
			<Text>
				Mein Volk wird sich erheben und jede Herausforderung meistern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_ATTACKED_3"> 
			<Text>
				Ich werde Euch bis zum letzten Atemzug bekämpfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_1"> 
			<Text>
				Macht Euch bereit ... Es kommt Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_2"> 
			<Text>
				Wenn wir uns das nächste Mal sehen, dann auf dem Schlachtfeld!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DECLAREWAR_3"> 
			<Text>
				Ich denke, es ist an der Zeit, das ein für alle Mal auszufechten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_1"> 
			<Text>
				Euer Sieg demütigt mich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_2"> 
			<Text>
				Das wird nicht das Ende meines Volkes sein, das versichere ich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEFEATED_3"> 
			<Text>
				Es ist noch nicht vorbei! Ich werde eine Lösung finden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt mir, was ich will, sonst nehme ich es mir mit Gewalt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Das würde unsere Freundschaft sicher stärken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Bedenkt Eure Antwort gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_1"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_1"> 
			<Text>
				Ich bin Pocatello von den Schoschonen. Ich grüße Euch in der Hoffnung friedvoller und erfolgreicher Beziehungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_2"> 
			<Text>
				Ich bin Häuptling Pocatello von den Schoschonen. Was führt Euch ins Land meines Volkes?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_FIRSTGREETING_3"> 
			<Text>
				Willkommen! Lasst uns immer an diesen Tag denken, an dem wir uns in Frieden trafen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LOSEWAR_1"> 
			<Text>
				Diese Niederlage wird unsere Seele nicht trüben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_LOSEWAR_2"> 
			<Text>
				Diese Niederlage wird unsere Seele nicht trüben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_ANGRY"> 
			<Text>
				So sehr es mich auch schmerzt, ich muss Euch um diesen Handel bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_HAPPY"> 
			<Text>
				Eine Übereinkunft würde uns beiden sicher große Ehre bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Wollt Ihr Euch meinen Vorschlag anhören?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Glaubt Ihr, das ist das erste Mal, dass ich mit Fremden Handel treibe?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich helfe meinen Freunden gerne, aber Ihr verlangt zu viel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr verlangt noch immer zu viel von mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_ANGRY"> 
			<Text>
				Ich habe keine Geduld für Leute wie Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_HAPPY"> 
			<Text>
				Dem kann ich nicht zustimmen, obwohl Ihr es seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich kann nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_ANGRY"> 
			<Text>
				Ich habe keine andere Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_HAPPY"> 
			<Text>
				Ich bin sicher, dass wir beide davon profitieren werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRADE_YES_NEUTRAL"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_ANGRY"> 
			<Text>
				Das sind Dinge, die mein Volk braucht. So eine Bitte würde ich sonst nie in Betracht ziehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_HAPPY"> 
			<Text>
				Selbst meine Großzügigkeit hat ihre Grenzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Mein Volk hat größere Sorgen als diese Kleinigkeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich werde zustimmen, aber diese Herabsetzung meines Volkes werde ich niemals vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_HAPPY"> 
			<Text>
				Nehmt Euch, was Ihr wollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Es ehrt mein Volk, denjenigen in Not zu helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_1"> 
			<Text>
				Eure Worte sind bedeutungslos.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_2"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WARBLUFF_3"> 
			<Text>
				Lächerlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WINWAR_1"> 
			<Text>
				Es erfreut mich, dass dieser Konflikt gelöst wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_POCATELLO_WINWAR_2"> 
			<Text>
				Es erfreut mich, dass dieser Konflikt gelöst wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES"> 
			<Text>
				Ramses II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_1"> 
			<Text>
				Na schön.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_4"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_5"> 
			<Text>
				Oh, na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_1"> 
			<Text>
				Schändlicher Abschaum! Diesen Tag werdet Ihr bereuen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_2"> 
			<Text>
				Schurke! Macht Euch auf meinen göttlichen Zorn gefasst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_ATTACKED_3"> 
			<Text>
				Wie erbärmlich und töricht. Ihr habt Euch und Eure erbärmliche Zivilisation dem Untergang geweiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_1"> 
			<Text>
				Ihr seid eine Pest für die Erde. Bereitet Euch auf Euer Ende vor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_2"> 
			<Text>
				Eure barbarische Zivilisation beleidigt mich. Macht Euch bereit für Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DECLAREWAR_3"> 
			<Text>
				Die Sterne haben gesprochen. Ich muss Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_1"> 
			<Text>
				Welch eine Torheit! Ein Gott kann nicht besiegt werden! Meine göttliche Macht wird Euch in Kürze zerstören! Dessen bin ich mir sicher!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_2"> 
			<Text>
				Ihr habt nichts gewonnen. Zwingt mich zu Boden und mein Geist wird Eure Seele bis in den Abgrund des Todes verfolgen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEFEATED_3"> 
			<Text>
				Wie interessant. Es scheint, als könnten sogar Götter besiegt werden. Ich gratuliere zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir wollen, oder stellt Euch meinem göttlichen Zorn!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Wie freundlich, Ägypten nimmt Euer großzügiges Geschenk dankbar an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wenn Ihr leben wollt, tut Ihr gut daran, uns Folgendes zu geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_2"> 
			<Text>
				Sicher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Ramses, Herrscher über das mächtige Ägypten. Ich bin außerdem ein Gott. Wie mutig von Euch, an mich heranzutreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_2"> 
			<Text>
				Willkommen. Ich bin Ramses von Ägypten. Die Sterne haben Eure Ankunft vorhergesagt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin der Gott Ramses, die lebende Verkörperung Ägyptens, das Vater und Mutter aller Zivilisationen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ihr solltet dankbar sein, dass der göttliche Pharao Euch erlaubt hat, diesen Moment noch zu erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Der Gott und Pharao Ägyptens heißt Euch willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_GREETING_POLITE_HELLO_1"> 
			<Text>
				Willkommen, großes Oberhaupt. Welches Anliegen lässt Euch vor den Gott von Ägypten treten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_5"> 
			<Text>
				Ihr sagtet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LETSHEARIT_7"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LOSEWAR_1"> 
			<Text>
				Ich hätte Euch zerstören können, wisst Ihr, aber ich fühle mich heute besonders großzügig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_LUXURY_TRADE_1"> 
			<Text>
				Ich biete Euch die Erträge des Nildeltas an und bitte um etwas Gleichwertiges im Gegenzug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Ägypten ist bereit, die Grenzen zu seinen heiligen Landen zu öffnen, wenn Ihr dasselbe tut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_RESPONSE_REQUEST_1"> 
			<Text>
				Solltet Ihr ein Opfer für Ägypten, das Land der Götter, darbringen, dann - seid versichert - werdet Ihr viele Generationen lang ertragreiche Ernten einfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_ANGRY"> 
			<Text>
				Ägypten bietet Euch diese Abmachung an. Wenn Ihr sie ablehnt, tut Ihr das auf eigene Gefahr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_HAPPY"> 
			<Text>
				Der allmächtige Ramses weiß, dass diese Vereinbarung nach Eurem Geschmack sein wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Das großzügige Ägypten unterbreitet Euch das folgende Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Das ist Euer Angebot? Es wurden schon andere für weniger vom Blitz erschlagen. Ihr müsst schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir ein besseres Angebot unterbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Kommt schon: Ich habe mehr von Euch erwartet. Ihr erkennt doch die Ungerechtigkeit an diesem Angebot - könnt Ihr es nicht verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Sogar ein Gott muss Ausgaben tätigen, wisst Ihr? Verbessert Euer Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht noch ein bisschen mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ganz ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_ANGRY"> 
			<Text>
				Wieso sollte ich mit Euch handeln? Ihr verderbt alles, was Euch in die Hände kommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_HAPPY"> 
			<Text>
				Bei aller Freundschaft, ich weiß Euer Angebot zu schätzen, aber ich muss es ablehnen. Der Himmel bietet uns alles, was wir brauchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich bin ein Gott. Wie könnte ich je etwas von Euch brauchen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_ANGRY"> 
			<Text>
				Sehr schön. Ihr seid vielversprechend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_HAPPY"> 
			<Text>
				Euer Angebot sagt mir zu. Gut gemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Angebot ist akzeptabel. Ihr habt meinen Segen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_ANGRY"> 
			<Text>
				Geht, bevor ich Euch und Eure Familie bis zur neunten Generation verfluche!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_HAPPY"> 
			<Text>
				Die Sterne besagen, dass heute ein ungünstiger Tag für solch eine Tat ist. Vielleicht morgen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ausgeburt eines räudigen Hundes! Wie könnt Ihr es wagen, das mächtige Ägypten derart zu beleidigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_ANGRY"> 
			<Text>
				Oh, sehr gut. Ein Gott kann es sich leisten, sogar zu den niedersten Wesen großzügig zu sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_HAPPY"> 
			<Text>
				Eure Gebete werden nicht ungehört verhallen, bei unserer Freundschaft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Aber sicher. Wir belohnen unsere treuen Untertanen gerne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_2"> 
			<Text>
				Na schön. Beim nächsten Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_4"> 
			<Text>
				Wie äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WARBLUFF_6"> 
			<Text>
				Wie töricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMESSES_WINWAR_1"> 
			<Text>
				Kommt mir nicht noch einmal in die Quere! Euer erbärmliches Winseln nach Gnade wird Euch nächstes Mal nicht retten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG"> 
			<Text>
				Ramkhamhaeng
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_2"> 
			<Text>
				Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_3"> 
			<Text>
				Sicherlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_5"> 
			<Text>
				Oh, in Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_6"> 
			<Text>
				Ich muss wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_1"> 
			<Text>
				Ich hatte nicht mehr von Euch erwartet. Wir werden nicht unvorbereitet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_2"> 
			<Text>
				Wie könnt Ihr es wagen! Ich werde diese Beleidigung meines Volkes mit Eurem Blut rächen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_ATTACKED_3"> 
			<Text>
				Das hat nichts zu bedeuten. Wir werden Euch zerquetschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_1"> 
			<Text>
				Ihr habt uns zum letzten Mal beleidigt. Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_2"> 
			<Text>
				Euer frevelhaftes und beleidigendes Verhalten lässt mir keine Wahl: Es gibt Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DECLAREWAR_3"> 
			<Text>
				Unwürdiger Abschaum! Ich werde Euch für Eure Unverschämtheit zerstören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_1"> 
			<Text>
				Alles ist verloren, außer der Ehre. Jetzt steht mir nur noch ein Weg offen. Ich sage Lebewohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_2"> 
			<Text>
				Ihr habt mich endlich besiegt. Jetzt steht mir nur noch ein Pfad offen. Lebt wohl!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED_3"> 
			<Text>
				Ich gratuliere Euch zum Sieg. Für mich gibt es jetzt nur noch einen ehrbaren Weg. Lebt wohl!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Hier sind meine Bedingungen. Nehmt an oder geht unter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, helft Ihr uns in unserer Stunde der Not?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wenn Ihr überleben wollt, solltet Ihr meine Bedingungen annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_2"> 
			<Text>
				Sicherlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_5"> 
			<Text>
				Das ist unannehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_1"> 
			<Text>
				Willkommen in Siam, Fremdling. Ich bin Ramkhamhaeng. Euer Besuch ehrt uns sehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_2"> 
			<Text>
				Es ehrt mich, Eure Bekanntschaft zu machen. Ich bin Ramkhamhaeng aus Siam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Ramkhamhaeng, König von Siam. Euer Besuch ist eine große Ehre für unsere bescheidene Nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Euch zu treffen ist immer unangenehm, aber ich muss zum Wohle des siamesischen Volkes Opfer bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Ich hoffe, Ihr findet hier in Siam vielleicht das, was Ihr sucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, hallo! Wie sollen wir Eure Rückkehr nach Siam feiern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_1"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LETSHEARIT_7"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LOSEWAR_1"> 
			<Text>
				Ihr habt gesiegt - dieses Mal. Aber ich werde Rache nehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_LUXURY_TRADE_1"> 
			<Text>
				Handel ist die Frucht aus den Beziehungen zwischen zwei großartigen Königreichen. Was haltet Ihr von diesem Angebot, mein Freund?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Ein wahrer Anführer weiß, dass man nur durch Zusammenarbeit erleuchtet werden kann. Sollen wir unsere Grenzen öffnen und uns freie Durchreise durch unsere Königreiche gewähren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_RESPONSE_REQUEST_1"> 
			<Text>
				Wenn Ihr uns dieses Geschenk macht, werde ich zweifellos die Kunde von Eurer Größe an alle Reiche der Welt verbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_ANGRY"> 
			<Text>
				Hier sind meine Bedingungen. Ich rate Euch, sie anzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_HAPPY"> 
			<Text>
				Ihr würdet mir eine große Ehre erweisen, wenn Ihr diesen Vorschlag annehmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Seid gegrüßt. Ich denke, das ist für beide Parteien angemessen. Was sagt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot ist ungerecht und unehrenhaft - ich habe nicht mehr von Euch erwartet. Erhöht es oder geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mehr bieten als das.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich bin sicher, Ihr wolltet mich nicht persönlich beleidigen, aber Euer Angebot ist meinem Volk gegenüber ungerecht. Ihr werdet es doch erhöhen, oder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Beinahe genug ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Euer aktuelles Angebot ist ungerecht und dafür würde ich vor meinem Volk das Gesicht verlieren. Bitte verbessert es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Habt Ihr nicht etwas mehr zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_ANGRY"> 
			<Text>
				Man kann nicht mit jemandem handeln, der keine Ehre hat. Geht mir aus den Augen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_HAPPY"> 
			<Text>
				Ich bin sicher, Ihr wolltet nicht respektlos sein, aber ich kann Eure Bedingungen nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_NO_NEUTRAL"> 
			<Text>
				Euer Angebot ist eine Beleidigung des siamesischen Volkes. Ich lehne ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_ANGRY"> 
			<Text>
				Oh, in Ordnung. Eure Bedingungen sind annehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_HAPPY"> 
			<Text>
				Wir fühlen uns von Eurem Vorschlag geehrt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRADE_YES_NEUTRAL"> 
			<Text>
				Eine gerechte Vereinbarung ehrt beide Seiten. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_ANGRY"> 
			<Text>
				Verschwindet, erbärmlicher Abschaum! Eure schiere Anwesenheit entehrt meinen Hof!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_HAPPY"> 
			<Text>
				Mit großem Bedauern muss ich Euer Angebot ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich würde eher sterben, als mich derart erniedrigen zu lassen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_ANGRY"> 
			<Text>
				Eine Unverschämtheit! Ich werde diese Schande rächen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_HAPPY"> 
			<Text>
				Als mein Gast und aufgrund unserer Freundschaft kann ich Euch nichts verweigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Nun gut, es scheint, als hätte ich keine Wahl. Aber für diese Schmach werde ich mich rächen, das schwöre ich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_2"> 
			<Text>
				Nun gut. Beim nächsten Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_4"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_RAMKHAMHAENG_WINWAR_1"> 
			<Text>
				Ihr habt eine schwere Niederlage erlitten. Wie werdet Ihr mit der Schande umgehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG"> 
			<Text>
				Sejong
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_AGREE_SHORT_4"> 
			<Text>
				Oh, gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_1"> 
			<Text>
				Was ist das für ein elender Verrat? Kennt Ihr keine Ehre, keine Scham?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_2"> 
			<Text>
				Ihr traurige kleine Person. Schon bald werdet Ihr das ganze Gewicht unserer mächtigen Wissenschaft auf Euren Schultern spüren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_ATTACKED_3"> 
			<Text>
				Exzellent, exzellent! Ich hatte nach einem Grund gesucht, meine neu ausgerüstete Armee auszuprobieren, und Ihr habt mir diesen Grund geliefert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_1"> 
			<Text>
				Eure ermüdenden Mätzchen reichen langsam. Wir werden Eure Unterdrückten mit Gewalt befreien und der Erleuchtung zuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_2"> 
			<Text>
				Die Zeit wartet auf niemanden, und ich spüre, wie ihr unbeirrbarer Marsch immer zwingender wird. Ihr steht uns im Weg, und ich habe keine diplomatischen Ressourcen mehr übrig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DECLAREWAR_3"> 
			<Text>
				Ich muss Experimente machen, Forschungen vollenden, und Ihr steht hier herum wie eine alternde Mauer, um mir den Weg zu versperren. Ich werde Euch entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_1"> 
			<Text>
				Wo soll mein Volk nun nach Führung suchen? Eine Zeit der Dunkelheit liegt vor uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_2"> 
			<Text>
				Meine unerschütterliche Suche nach Wissenschaft hat mich für die wahre Bedrohung meiner Nation blind gemacht, bis es zu spät war. Überlasst mich meiner Dunkelheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEFEATED_3"> 
			<Text>
				Nein, ich hatte noch so viel zu tun, so viel zu entdecken. Ihr habt durch Eure Gier die Welt um Brillanz beraubt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr werdet für Eure zahlreichen Verbrechen und Verfehlungen bezahlen, und hiermit fängt es an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Die Würdigen bitten Euch freundlichst um die Hilfe Eurer Großzügigkeit in dieser Zeit der Not.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ein Geschenk, das Eurem Rang gerecht wird, ist vonnöten, um die Vorzüge dieses Rates zu genießen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_1"> 
			<Text>
				Willkommen am Hof der Joseon. Ich habe viel getan, um meinem Volk zu helfen - könnt Ihr das auch von Euch behaupten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_2"> 
			<Text>
				Grüße! Ich bin Sejong von Korea. Seid Ihr gekommen, um Weisheit und Erleuchtung zu erfahren, die viele in meiner Gegenwart erlebt haben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_FIRSTGREETING_3"> 
			<Text>
				Willkommen am Hof von Korea, ehrwürdiger Fremdling. Ich bin Sejong, erleuchtetes Oberhaupt dieses meines mächtigen Volkes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_1"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GOODBYE_6"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_1"> 
			<Text>
				Ich wünsche Euch einen angenehmen Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_3"> 
			<Text>
				Grüße, Freund.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_4"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LOSEWAR_1"> 
			<Text>
				Eine kleine Fehlberechnung. Das wird nicht wieder vorkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_LOSEWAR_2"> 
			<Text>
				Habt Ihr das getan? Welche Arten von Taktik setzt Ihr ein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_ANGRY"> 
			<Text>
				Auch wenn der Anblick Eures Gesichts mich mit Ekel erfüllt, werde ich für kurze Zeit zum Wohle meines Volkes stark sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_HAPPY"> 
			<Text>
				Wir haben viel zu besprechen und viel voneinander zu lernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Welcher Weg wäre besser geeignet, Freundschaft zu erzielen, als das Teilen materiellen Reichtums?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				So gut ausgebildet Ihr auch seid in den Künsten der Verhandlung, dieses beleidigende Angebot kann so nicht stehenbleiben. Verbessert es augenblicklich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich würde Euer Angebot nur zu gerne so akzeptieren, wie es ist, aber ich weiß, dass die Halle meiner Logik nicht folgen würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Auch wenn Ihr viel tut, um mein Interesse zu wecken, müsst Ihr zunächst noch Eure Form des Fragens perfektionieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_ANGRY"> 
			<Text>
				Selbst das ungebildeteste Straßenkind wüsste, dass es mit diesem entwürdigenden Angebot betrogen würde. Verschwindet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich bin nicht interessiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_HAPPY"> 
			<Text>
				Ich stimme mit Freuden zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_ANGRY"> 
			<Text>
				An welcher Art Verirrung leidet Ihr zu denken, dass ein solcher Plan Erfolg haben könnte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_HAPPY"> 
			<Text>
				Worte allein können meine Bestürzung nicht vermitteln, Euch enttäuscht zu haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr erstrebt mehr als für Eure Stellung angemessen ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_ANGRY"> 
			<Text>
				Auch wenn es mir Schande bringt, werde ich tun, was ich für meine Nation tun muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ihr hättet nur zu fragen brauchen! Ein weiser Mann teilt seine Beute unter Freunden auf, auf dass alle gedeihen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Gier steht Euch nicht zu Gesicht, sie führt oft zu Traurigkeit. Ich hoffe, das dient einem edleren Zweck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_1"> 
			<Text>
				Dieses abscheuliche Verhalten würde ich von Yangpyeong erwarten, nicht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_2"> 
			<Text>
				Es scheint, hinter dieser blanken Fassade geht mehr vor sich, als ich dachte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WARBLUFF_3"> 
			<Text>
				Was für eine immense Zeitverschwendung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WINWAR_1"> 
			<Text>
				Überlegene Technologie, Planung und Weisheit triumphieren erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SEJONG_WINWAR_2"> 
			<Text>
				Ihr könnt die Halle der Würdigen nicht übertreffen. Die größten Geister meines Landes handeln gemeinsam gegen Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE"> 
			<Text>
				Haile Selassie
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_1"> 
			<Text>
				Wie Sankt Georg den Drachen erlegte, so werden wir uns gegen diesen gottlosen und grausamen Drachen erheben, der versucht, die Menschheit zu unterdrücken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_2"> 
			<Text>
				Es ist das Schweigen, das den Triumph des Bösen ermöglicht. Wir werden nicht schweigen und zulassen, dass Sie diesen wahnsinnigen Feldzug weiterführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_ATTACKED_3"> 
			<Text>
				Sie beuten die Schwachen aus, immer hungrig, nie gesättigt. Wen werden Sie nach uns angreifen? Wir werden standhalten und Schutz bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_1"> 
			<Text>
				Wir werden Unrecht nicht mit Unrecht vergelten oder Grausamkeiten begehen, wie Sie es zu tun pflegen. Doch ich werde auch nicht untätig zusehen und Sie tun lassen, was Ihnen beliebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_2"> 
			<Text>
				Wir haben diesen Entschluss nicht leicht gefasst, doch wenn es nötig ist, werden wir kämpfen. Wir werden gewinnen, denn wir glauben daran, dass das Gute das Böse bezwingen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DECLAREWAR_3"> 
			<Text>
				Ich habe alles versucht, doch Sie bestehen darauf, diesen Wahnsinn fortzuführen. Ich hoffe um Ihretwillen, dass Ihr Ende schnell sein wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_1"> 
			<Text>
				Gott und die Geschichte werden sich an Ihre heutigen Taten erinnern. Ich hoffe, Sie sind auf Ihr Gericht vorbereitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_2"> 
			<Text>
				Es stimmt mich traurig, dass der Geist des Bösen weiterhin seinen Schatten auf die Welt wirft. Ich hoffe, dass Sie Ihren eigenen Frieden finden werden, bevor Sie Ihr Volk der Vernichtung entgegenführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEFEATED_3"> 
			<Text>
				Meist wird ein Mann, der sich von seinem Gewissen leiten lässt, mit seinen Mitmenschen kooperieren. Er weiß, woher er stammt und wohin er geht. Und Sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Die Armen, die Kranken, die Alten - sie alle brauchen Hilfe. Würden Sie ihnen den Rücken zukehren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Äthiopien fleht Sie in seiner Not an. Bitte lassen Sie uns nicht geschlagen auf dem Stein des Schicksals zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				In unserer Not bitte ich Sie demütig um Hilfe. Das Böse bedroht uns und wir sind nicht stark genug, um es allein abzuwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_1"> 
			<Text>
				Ich heiße Sie tausendmal in unserer feinen Nation willkommen. Ich bin Haile Selassie, der Ras Tafari Makonnen und Kaiser von Äthiopien, Ihr ergebener Diener.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_2"> 
			<Text>
				Äthiopien heißt all jene willkommen, die in Frieden und Freundschaft kommen. Ich freue mich auf lange und wunderbare Beziehungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_FIRSTGREETING_3"> 
			<Text>
				Willkommen in meinem Land des Friedens und der Fülle. Ich bin der Siegreiche Löwe von Juda, der Herr der Herren und König der Könige. Doch Sie dürfen mich Haile Selassie nennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_1"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GOODBYE_6"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_1"> 
			<Text>
				Ich heiße Sie tausendmal willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_4"> 
			<Text>
				Wie geht es Ihnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LOSEWAR_1"> 
			<Text>
				Irregeleitete Menschen hegen manchmal irregeleitete Gedanken, die zu irregeleiteten Taten führen. Es ist nicht zu spät für Sie, den Weg der Wahrheit zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_LOSEWAR_2"> 
			<Text>
				Sie sollten wissen, dass Ihre Nation Sie beobachtet. Wenn Sie weiter Böses tun, wird sie die Hoffnung und das Vertrauen in Sie verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_QUOTE_1"> 
			<Text>
				Im Lauf der Geschichte haben stets die Untätigkeit derer, die handlungsfähig waren, die Gleichgültigkeit derer, die es besser wissen müssten, das Schweigen der Stimme der Gerechtigkeit im entscheidenden Moment dem Bösen ermöglicht zu triumphieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_QUOTE_2"> 
			<Text>
				Es ist leichter, Tieren gegenüber mitfühlend zu sein. Denn sie sind niemals boshaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_ANGRY"> 
			<Text>
				Ich hoffe, wir können unsere Differenzen beilegen, um ins Gespräch zu kommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_HAPPY"> 
			<Text>
				Lassen Sie uns zusammen essen und Weltangelegenheiten besprechen. Wir sind im Herzen keine materiellen Menschen, aber wir haben ein paar Dinge, die Sie interessieren könnten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich bitte Sie, dieses Angebot zwischen unseren beiden Völkern in Erwägung zu ziehen. Ich glaube, dass es uns beiden Gutes bringen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Welche Grausamkeiten und Feindseligkeiten wollen Sie meinem Volk antun? Ich habe selten solche Böswilligkeit erlebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich bin sicher, Sie meinen es gut, aber das geht so nicht. Wir mögen einfache Leute sein, aber wir lassen uns nicht ausnutzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr Angebot ist interessant, aber nicht akzeptabel. Bitte überdenken Sie es noch einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_ANGRY"> 
			<Text>
				Das ist absurd, es beleidigt den Herrn und all seine Völker. Gehen Sie und lassen Sie mich in Ruhe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_ANGRY"> 
			<Text>
				Was wollen Sie mir wegnehmen, das Sie nicht schon haben? Sie wollen wohl das Land in Staub und Asche legen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich bitte tausendmal um Verzeihung, aber davon können wir uns zurzeit nicht trennen. Können wir Ihnen etwas anderes anbieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Tut mir leid, aber wir sind momentan in unsere eigenen Angelegenheiten verwickelt. Wir werden jedoch an Sie denken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich habe nicht die Kraft, um Sie aufzuhalten. Das könnte sich jedoch eines Tages ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_HAPPY"> 
			<Text>
				Im Kampf gegen das Böse wird all jenen gern Hilfe geleistet, die darum bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Sie brauchten nur zu fragen. In Zukunft rate ich Ihnen jedoch, dies höflicher zu tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_1"> 
			<Text>
				So eine Verschwendung ist traurig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_2"> 
			<Text>
				Es ist schade, dass Sie sich auf diese Weise benehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WARBLUFF_3"> 
			<Text>
				Sie sind wie ein kleines Kind, das nur einen Ausschnitt des Bildes sieht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WINWAR_1"> 
			<Text>
				Krieg ist nicht das einzige Mittel, um Krieg zu beenden. Ich hoffe, dass Sie das jetzt einsehen. Bitte kehren Sie nach Hause zurück und denken Sie an meine Worte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SELASSIE_WINWAR_2"> 
			<Text>
				Heute ist der Tag, an dem wir unseren Feind besiegt haben. Wir werden jedoch nur in unseren Herzen frohlocken und im Geiste des Himmels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA"> 
			<Text>
				Shaka
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_AGREE_SHORT_5"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_1"> 
			<Text>
				Eure Arroganz wird Euch nur in die Niederlage führen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_2"> 
			<Text>
				Euer Verrat wird nicht ungestraft bleiben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_ATTACKED_3"> 
			<Text>
				Eine törichte Wahl! Jetzt müsst Ihr die Folgen erleiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_1"> 
			<Text>
				Niemand wird unseren Fortschritt stören, selbst Ihr nicht! Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_2"> 
			<Text>
				Diese Welt ist nicht groß genug für uns beide und ich werde nicht weichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DECLAREWAR_3"> 
			<Text>
				Unsere Speere sind ausgedörrt und ich werde sie mit Eurem Blut tränken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_1"> 
			<Text>
				Meine Krieger haben mich enttäuscht, so wie ich sie enttäuscht habe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_2"> 
			<Text>
				Ihr habt mich besiegt, aber mein Volk wird sich stets an meinen Willen erinnern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEFEATED_3"> 
			<Text>
				Heute habt Ihr gesiegt, doch vielleicht habt Ihr eines Tages nicht so viel Glück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir wollen, sonst werdet Ihr als Nächstes fallen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Ihr habt etwas, das ich brauche - vielleicht könnt Ihr helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Gebt mir, was ich will - das ist nur zu Eurem Besten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_2"> 
			<Text>
				Nein, natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_4"> 
			<Text>
				Wir müssen ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_1"> 
			<Text>
				Ich bin Shaka! Herrscher des Zulu-Reichs! Warum seid Ihr hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_2"> 
			<Text>
				Ich stehe als Krieger vor Euch ... Könnt Ihr das auch sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_FIRSTGREETING_3"> 
			<Text>
				Das mächtige Königreich der Zulu naht ... Wählt Eure Worte weise!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_1"> 
			<Text>
				Nun geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_2"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_3"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_2"> 
			<Text>
				Seid gegrüßt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_4"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_5"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_3"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LOSEWAR_1"> 
			<Text>
				Wir werden unsere Taktik ändern ... Das wird nicht das Ende sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_LOSEWAR_2"> 
			<Text>
				Wir werden unsere Taktik ändern ... Das wird nicht das Ende sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_ANGRY"> 
			<Text>
				Ich habe keine andere Wahl als Euch einen Handel anzubieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_HAPPY"> 
			<Text>
				Werdet Ihr meinem Königreich wohl helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Würdet Ihr einen Handel in Betracht ziehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot beleidigt mich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das wird nicht genügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Welch beleidigender Vorschlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Mein Volk wird rebellieren, wenn ich solch ein Angebot annehme ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr unterschätzt unsere Bedürfnisse ... Das müsst Ihr besser machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist eine Beleidigung für mein gesamtes Königreich. Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_HAPPY"> 
			<Text>
				Obwohl wir Freunde sind, kann ich nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_NO_NEUTRAL"> 
			<Text>
				Euer Angebot ist genauso schwach wie Ihr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_ANGRY"> 
			<Text>
				Wenn Ihr darauf besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_HAPPY"> 
			<Text>
				Es wäre eine Ehre, mit Euch zu handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Angebot ist gut, ich nehme es an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr riskiert Euer Leben, indem Ihr mich so etwas fragt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Selbst jemand, der so großzügig wie ich ist, kann nicht so freigiebig sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich habe keine Zeit für Eure dummen Bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Wenn wir müssen, dann sei es so ... Aber Ihr werdet dafür bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Mein Königreich heißt die Möglichkeit willkommen, Freunden zu helfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir werden zustimmen, aber Ihr könntet Eure Gier irgendwann bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_2"> 
			<Text>
				Ich bewundere Euren Mut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WARBLUFF_3"> 
			<Text>
				Ihr könntet das einmal bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WINWAR_1"> 
			<Text>
				Dass Ihr noch lebt, zeugt von meiner Zurückhaltung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SHAKA_WINWAR_2"> 
			<Text>
				Dass Ihr noch lebt, zeugt von meiner Zurückhaltung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN"> 
			<Text>
				Süleyman I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_2"> 
			<Text>
				Na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_5"> 
			<Text>
				Oh, na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_6"> 
			<Text>
				Ich muss wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_1"> 
			<Text>
				Bemerkenswert: Ich hätte nicht gedacht, dass Ihr so kühn seid. Lasst uns beginnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_2"> 
			<Text>
				Eure Dummheit ist hoffnungslos. Eure Gier wird Euer Untergang sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_ATTACKED_3"> 
			<Text>
				Wie töricht! Ihr habt Euer Volk zum Untergang verdammt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_1"> 
			<Text>
				Ihr stellt eine wachsende Bedrohung für mein Volk dar. Ich muss Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_2"> 
			<Text>
				Ihr habt keinen Nutzen mehr für mich. Macht Euch bereit für Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DECLAREWAR_3"> 
			<Text>
				Bei meinem Barte - Euer Untergang steht bevor! Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_1"> 
			<Text>
				Das ist schrecklich! Ich wurde besiegt! Bei meinem Barte, wie konnte das passieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_2"> 
			<Text>
				Meine Armeen wurden bezwungen und alles ist verloren. Wie ist das möglich?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEFEATED_3"> 
			<Text>
				Ist das wahr oder ist das ein Albtraum? Wie konntet Ihr mich nur besiegen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr könnt Eure Vernichtung noch aufschieben, indem Ihr uns Folgendes gebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, habt Ihr nicht Folgendes für Euren engen Freund und Verbündeten übrig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Es wäre in Eurem Interesse, uns zu geben, was wir wollen - die Zeit für Frühjahrsfeldzüge steht kurz bevor und meine Generäle erwarten ihre Befehle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_2"> 
			<Text>
				Sicherlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_5"> 
			<Text>
				Das ist unannehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				Bei meinem Barte - ich bin froh, Euch kennenzulernen! Ich bin Süleyman, Oberhaupt der mächtigen Osmanen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				Das Osmanische Reich grüßt Euch, Fremdling! Ich bin Süleyman!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremdling! Ich bin Süleyman, Oberhaupt der Osmanen! Lasst uns aus diesem großen Anlass ein Fest feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_2"> 
			<Text>
				Lebt wohl!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_3"> 
			<Text>
				Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_1"> 
			<Text>
				Willkommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_2"> 
			<Text>
				Hallo!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ich pflege nur mit großen Staatsoberhäuptern zu reden, aber für Euch mache ich eine Ausnahme. Allerdings nur kurz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen im Reich der Osmanen, dem Juwel der Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, willkommen zurück. Das Osmanische Reich freut sich immer, seine Freunde zu unterhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_1"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LETSHEARIT_7"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LOSEWAR_1"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg und hoffe, dass der Frieden ewig währt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_LUXURY_TRADE_1"> 
			<Text>
				Ich werde einen Teil meines großen Vermögens mit Euch teilen, wenn Ihr dasselbe tut!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Man kann diese Existenz nur wahrhaftig begreifen, wenn man mehr von ihr sieht. Durch die Öffnung unserer Grenzen werden wir den Horizont in die Ferne rücken und mehr von dieser Welt erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_RESPONSE_REQUEST_1"> 
			<Text>
				Das Osmanische Reich hat gerade einen steinigen Weg vor sich. Dürfte ich einen guten Freund um Hilfe bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_ANGRY"> 
			<Text>
				Hoffentlich seht auch Ihr ein, dass dieses Angebot zu Eurem Vorteil ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_HAPPY"> 
			<Text>
				Mein Freund, ist diese Vereinbarung für Euch annehmbar?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kommt - lasst uns verhandeln. Ist das nach Eurem Geschmack?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Euer Angebot ist inakzeptabel. Könnt Ihr es nicht verbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst mir mehr anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Kommt schon! Wollt Ihr mich etwa ruinieren? Ihr habt doch sicher ein besseres Angebot!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein bisschen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr seid ein unglaublicher Geizkragen! Ihr könnt doch sicher ein besseres Angebot machen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht es ein bisschen besser?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_ANGRY"> 
			<Text>
				Ich habe keine Zeit für Euren Unsinn. Springt doch in den Bosporus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_HAPPY"> 
			<Text>
				Mein Freund, ich glaube, Ihr wart zu lange ohne Turban in der Sonne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_NO_NEUTRAL"> 
			<Text>
				Lächerlich! Habt Ihr getrunken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_ANGRY"> 
			<Text>
				Ab und an zeigt Ihr eine Spur Vernunft. Vielleicht gibt es doch noch Hoffnung für Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_HAPPY"> 
			<Text>
				Beim Donner, das ist eine Idee! Einverstanden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRADE_YES_NEUTRAL"> 
			<Text>
				Ausgezeichnet! Einverstanden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr Nachfahren von Affen! Ihr wollt ernsthaft Schätze von mir erpressen? Ihr müsst verrückt sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_HAPPY"> 
			<Text>
				Behandelt man so seine Freunde? Bei meinem Barte, das glaube ich nicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Und soll ich gleich noch meinen Erstgeborenen mit draufpacken? Nein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ihr habt die Oberhand - noch. Aber bei meinem Barte, so wird es nicht immer sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Natürlich! Meine Großzügigkeit ist berühmt, nicht wahr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ich denke, es ist günstiger, Euch zu bezahlen, als Euch zu zerstören. Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_2"> 
			<Text>
				Nun gut. Beim nächsten Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_4"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_SULEIMAN_WINWAR_1"> 
			<Text>
				Ich rate Euch, verärgert uns nicht noch einmal. Nächstes Mal werde ich nicht so nachsichtig sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA"> 
			<Text>
				Theodora
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_1"> 
			<Text>
				Aber natürlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_2"> 
			<Text>
				Nun denn, gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich, mein Herz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_AGREE_SHORT_4"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_1"> 
			<Text>
				Nun zeigt Ihr endlich Euer wahres Gesicht. Wie könnt Ihr es wagen zu glauben, dass Ihr mir das antun könntet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_2"> 
			<Text>
				Aber, aber mein Herz, Trotzanfälle sind äußerst unziemlich. Ich werde Euch eine Lektion erteilen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_ATTACKED_3"> 
			<Text>
				Habt Ihr etwa geglaubt, mein einziger Verehrer zu sein? Viele werden mir zu Hilfe eilen - Ihr seid nur einer davon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_1"> 
			<Text>
				Ihr habt meine sensiblen Sinne ausgenutzt. Ich würde in meinem Gram schwelgen, doch ich denke, es wird mir mehr Genugtuung bereiten, Euch zu vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_2"> 
			<Text>
				Es ist stets bedauerlich, wenn man etwas Schönes vernichten muss. Glücklicherweise seid Ihr das nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DECLAREWAR_3"> 
			<Text>
				Ihr erwidert meine Geschenke nicht und meine Boten kehren mit leeren Händen zurück. Ich komme, um mir mit Gewalt zu holen, was mir zusteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_1"> 
			<Text>
				Der Wind weht Veränderung herbei wie einen Frost, der eine zierliche Blume tötet. Ihr habt das zerstört, was dieser Nation das Wertvollste war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_2"> 
			<Text>
				Ihr seid wie ein kleines Kind, das mit seinen Spielsachen spielt. Mein Volk wird Euch nie lieben noch seine Entrüstung still ertragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEFEATED_3"> 
			<Text>
				Wenn die Sonne aufgeht, wird sie das beweinen, was sie sieht. Das Herzblut dieser Zivilisation strömt in mir und ich bin nicht mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn ich mich Eurer Torheit hingeben muss, erwarte ich, dass es sich lohnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Mein Herz, wo ist mein Geschenk? Ihr bringt mir doch immer eine Gabe, wenn Ihr mich besucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Von allen meinen Höflingen und Gefolgsleuten wird erwartet, dass sie meine Anwesenheit mit Geschenken würdigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_2"> 
			<Text>
				Leider nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_4"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_1"> 
			<Text>
				Wenn das nicht eine schöne Überraschung ist. Wie darf ich Euch nennen, schöner Fremdling? Ich bin Theodora, geliebt von Byzanz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_2"> 
			<Text>
				Ich bin Theodora, die Herrin aller Wunder und Schönheiten der Welt. Beeindruckt mich, Fremdling, vielleicht seid Ihr ja eine geeignete Ergänzung meiner Sammlung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_FIRSTGREETING_3"> 
			<Text>
				Ich habe viele Verehrer, doch unter meinen Gästen verdient Ihr am meisten Beachtung. Ihr dürft mich Theodora nennen, geliebte Kaiserin von Byzanz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_1"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_3"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_4"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GOODBYE_6"> 
			<Text>
				Hinfort mit Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_1"> 
			<Text>
				Ich grüße euch, mein Herz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_2"> 
			<Text>
				Ich grüße Euch erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_3"> 
			<Text>
				Willkommen zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_4"> 
			<Text>
				Mein Herz!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_1"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_2"> 
			<Text>
				Redet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_3"> 
			<Text>
				Ja, mein Herz?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LETSHEARIT_5"> 
			<Text>
				Raus damit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LOSEWAR_1"> 
			<Text>
				Diese Runde mögt Ihr gewonnen haben, doch ich frage mich, ob Ihr das Spiel wirklich verstanden habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_LOSEWAR_2"> 
			<Text>
				Das Leben ist langweilig, wenn Ihr immer gewinnt. Wir werden sehen, was Ihr aus dieser kleinen Gelegenheit macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_ANGRY"> 
			<Text>
				Ich hoffe, Ihr werdet verneinen, damit ich dieses Angebot einem Würdigeren unterbreiten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_HAPPY"> 
			<Text>
				Vielleicht wollt Ihr ja auch andere Aktivitäten mit mir teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich habe gehört, Ihr habt Erfahrung bei gewissen ... Interaktionen. Zeigt es mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Eure Possen ermüden mich. Macht mir ein besseres Angebot oder geht fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Hm. Ich war zu sehr damit beschäftigt, Eurer klangvollen Stimme zu lauschen. Versucht es noch einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Beinahe, Kätzchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Eure honigsüßen Worte faszinieren mich, aber ich muss noch mehr hören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_ANGRY"> 
			<Text>
				Schluss. Ich werde Eure Gegenwart nicht länger erdulden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber dieses Mal nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_ANGRY"> 
			<Text>
				Gut. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRADE_YES_NEUTRAL"> 
			<Text>
				Dann sind wir im Einvernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr vergesst, dass Ihr nicht länger meine Gunst genießt. Tausendmal nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich bedaure, dass ich Euch nichts dergleichen bieten kann. Würdet Ihr stattdessen etwas ... anderes nehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Meine Güte, Ihr haltet Euch für wichtiger, als Ihr es seid. Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Es grämt mich, dass ich diesem Unsinn zustimmen muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Meine Güte, seid Ihr direkt. Vielleicht verdient Ihr doch eine Belohnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Ihr amüsiert mich. Ich sehe keinen Grund, Euch das auszuschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_1"> 
			<Text>
				Ich mag es, wenn jemand Rückgrat beweist. Das ist ermutigend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_2"> 
			<Text>
				Ich habe Euch unterschätzt. Das finde ich ... aufregend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WARBLUFF_3"> 
			<Text>
				Vergesst es. Ihr werdet meinem Charme nicht immer so leicht widerstehen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WINWAR_1"> 
			<Text>
				Ich würde sagen, das war recht amüsant, Ihr nicht auch? Ich liebe es doch sehr zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_THEODORA_WINWAR_2"> 
			<Text>
				Ich hoffe, Ihr habt Eure Lektion gelernt. Es missfällt mir, Euch so unter Druck setzen zu müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON"> 
			<Text>
				Washington
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_2"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_4"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_5"> 
			<Text>
				Oh, nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_6"> 
			<Text>
				Ich schätze, ich muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_AGREE_SHORT_7"> 
			<Text>
				Hervorragend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_1"> 
			<Text>
				Ihr habt unsere Liebe zum Frieden fälschlicherweise für Schwäche gehalten - Ihr werdet bezahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_2"> 
			<Text>
				Welche niederträchtige Schandtat! Das werdet Ihr bereuen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_ATTACKED_3"> 
			<Text>
				Ihr werdet diesen Tag verfluchen, blutdurstiger Abschaum!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_1"> 
			<Text>
				Ihr habt Euch als hartnäckiger Feind von Unabhängigkeit und Freiheit entpuppt - bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_2"> 
			<Text>
				Das amerikanische Volk hat gesprochen. Eure mutwillige Zerstörung lässt uns keine Wahl: Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DECLAREWAR_3"> 
			<Text>
				Euer verantwortungsloses Verhalten hat Euer Volk dem Untergang geweiht. Bereitet Euch auf einen Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_1"> 
			<Text>
				Alles ist verloren, uns bleibt nur die Ehre. Ich hoffe, Ihr werdet ob Eures Sieges Gnade walten lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_2"> 
			<Text>
				Der Tag geht an Euch. Ich hoffe, Ihr werdet ob Eures Triumphes Gnade walten lassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_3"> 
			<Text>
				Ihr habt uns besiegt - dieses Mal. Aber die Vereinigten Staaten werden zurückkehren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEFEATED_4"> 
			<Text>
				Ich gratuliere Euch zu Eurem Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich lege Euch nahe, uns zu geben, was wir verlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Könnt Ihr das Folgende für einen Freund und Verbündeten in Not erübrigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Wir verlangen Folgendes von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_2"> 
			<Text>
				Auf keinen Fall.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_5"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_1"> 
			<Text>
				Das Volk der Vereinigten Staaten von Amerika heißt Euch willkommen. Ihr seid doch ein Anhänger der Unabhängigkeit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_2"> 
			<Text>
				Im Namen der Bewohner der Vereinigten Staaten von Amerika heiße ich Euch willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING_3"> 
			<Text>
				Es ist mir eine Ehre, Euch kennenzulernen. Ich hoffe ernsthaft, dass unsere beiden Völker in Frieden und Wohlstand nebeneinander leben können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_3"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Nun? Welches Anliegen könnte Euresgleichen in die Vereinigten Staaten führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen in den Vereinigten Staaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_GREETING_POLITE_HELLO_1"> 
			<Text>
				Willkommen zurück in den Vereinigten Staaten von Amerika, mein Freund.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_1"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_2"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_6"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_7"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LETSHEARIT_8"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LOSEWAR_1"> 
			<Text>
				Wir freuen uns über den Frieden mit Eurer großen Zivilisation. Ich hoffe, dass kein zukünftiges Missverständnis einen Keil zwischen unsere beiden Völker treiben wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_LUXURY_TRADE_1"> 
			<Text>
				Ich hoffe, dass sich die Vereinigten Staaten und Euer großes Reich durch Handel noch stärker annähern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die Vereinigten Staaten sind der Ansicht, dass die Öffnung der Grenzen zwischen unseren zwei Nationen unsere Freundschaft noch weiter festigen würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_1"> 
			<Text>
				Disziplin ist die Seele einer Armee. Sie macht eine kleine Schar gewaltig; verschafft den Schwachen Erfolg und allen Respekt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_2"> 
			<Text>
				Die Regierung ist nicht die Vernunft; sie ist nicht eloquent; sie ist Kraft. Sie ist wie Feuer: ein gefährlicher Diener und ein gefürchteter Meister.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_QUOTE_3"> 
			<Text>
				Wenn wir Beleidigungen vermeiden wollen, müssen wir in der Lage sein, sie abzuwehren; wenn wir den Frieden sichern wollen, eines der mächtigsten Instrumente unseres wachsenden Wohlstands, muss bekannt werden, dass wir jederzeit bereit für einen Krieg sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_RESPONSE_REQUEST_1"> 
			<Text>
				Die Vereinigten Staaten stünden tief in Eurer Schuld, solltet Ihr uns Hilfe gewähren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_ANGRY"> 
			<Text>
				Wir schlagen diesen Handel vor. Wie lautet Eure Antwort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_HAPPY"> 
			<Text>
				Seid gegrüßt. Können die Vereinigten Staaten Euch für einen Handel begeistern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ist der folgende Handel für Euch von Interesse?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Das ist nicht akzeptabel. Unterbreitet uns ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst uns ein besseres Angebot machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich fürchte, ich kann diesem Handel so, wie er jetzt ist, nicht zustimmen. Würdet Ihr Euer Angebot bitte erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Etwas Besseres habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_HAPPY_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich glaube nicht, dass der Handel mit seinen aktuellen Konditionen im besten Interesse der Vereinigten Staaten wäre. Würdet Ihr Euer Angebot erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr uns ein besseres Angebot machen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht ganz ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_ANGRY"> 
			<Text>
				Sicher nicht. Wir sind keine Narren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_HAPPY"> 
			<Text>
				Bei allem Respekt und aller Freundschaft, ich muss Euer Angebot ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich muss Euer Angebot ablehnen. Es ist nicht in unserem besten Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_ANGRY"> 
			<Text>
				Abgemacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_HAPPY"> 
			<Text>
				Wir sind uns einig. Danke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Vorschlag ist akzeptabel für die Vereinigten Staaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_ANGRY"> 
			<Text>
				Seid Ihr von Sinnen? Wir sind ein freies und nobles Volk! Wir unterwerfen uns weder Tyrannen noch Gesindel!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann unsere Schätze nicht so leichtfertig herausgeben, nicht einmal an Freunde. Ich bin kein Tyrann: Ich bin dem Volk der Vereinigten Staaten Rechenschaft schuldig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Eure Forderung beleidigt unsere Souveränität und wir lehnen sie schlichtweg ab. Ihr unterschätzt eindeutig unsere Entschlossenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_ANGRY"> 
			<Text>
				Es scheint, als hätte ich keine andere Wahl, als Eurer Forderung Folge zu leisten. Im Augenblick jedenfalls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_HAPPY"> 
			<Text>
				Mit Vergnügen. Fragen allein genügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Nun gut. Es scheint, als hätte ich keine andere Wahl, als Eurer Forderung Folge zu leisten. Aber ich warne Euch, uns nicht noch mehr zu bedrängen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_2"> 
			<Text>
				Nun gut. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_4"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WASHINGTON_WINWAR_1"> 
			<Text>
				Ich hoffe, Ihr habt gelernt, dass mit den Vereinigten Staaten nicht zu spaßen ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM"> 
			<Text>
				Wilhelm
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_3"> 
			<Text>
				Selbstverständlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_1"> 
			<Text>
				Ich werde diese mutwillige Missachtung des Lebens nicht dulden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_2"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_ATTACKED_3"> 
			<Text>
				Ihr nennt Euch einen Anführer, aber ich sehe nur einen Barbaren in feinen Gewändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_1"> 
			<Text>
				Ihr habt Euch als unfähiger Herrscher erwiesen; ich ertrage das Heulen Eures Volkes nicht länger. Ich werde es von Eurer Tyrannei befreien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_2"> 
			<Text>
				Ihr wisst, was Ihr getan habt, was uns zu dieser ... unglücklichen Wendung der Ereignisse geführt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DECLAREWAR_3"> 
			<Text>
				So sehr ich Krieg auch hasse, ich betrachte es als Dienst an der Allgemeinheit, Eure Existenz auszulöschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_1"> 
			<Text>
				Gott sei meiner Seele gnädig, Gott, hab Erbarmen mit meinem armen Volk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_2"> 
			<Text>
				Vielleicht ist es so besser ... So muss ich die Vernichtung meiner geliebten Nation wenigstens nicht mit ansehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEFEATED_3"> 
			<Text>
				Seid verflucht! Ich hatte gehofft, mein Volk vom Joch durch Fremde zu befreien, und jetzt wird es weiterhin unter Eurem leiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich könnte Euch Eurer elendes Dasein weiterfristen lassen, wenn Ihr mich beschwichtigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Eure Unterstützung ist uns sehr willkommen. Eure gütige Großzügigkeit ist berühmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ein kleines Zeichen Eurer Dankbarkeit wäre an diesem Punkt angebracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_1"> 
			<Text>
				Da muss ich ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_2"> 
			<Text>
				.... Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_3"> 
			<Text>
				Bestimmt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_4"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_DISAGREE_SHORT_7"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_1"> 
			<Text>
				Ich bin Wilhelm von Oranien von den Niederlanden. Braucht Ihr etwas? Ich bin sehr beschäftigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_2"> 
			<Text>
				Was für Geschäfte habt Ihr in den Niederlanden? Ich bin Wilhelm von Oranien, der rechtmäßige Herrscher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_FIRSTGREETING_3"> 
			<Text>
				Willkommen am Hofe von Wilhelm von Oranien, Vater der Niederlande. Steht nicht nur so herum ... Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_1"> 
			<Text>
				Auf bald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_2"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_4"> 
			<Text>
				Auf Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_5"> 
			<Text>
				Das wäre dann alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GOODBYE_6"> 
			<Text>
				Geht weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_4"> 
			<Text>
				Ich grüße Euch erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_GREETING_6"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_1"> 
			<Text>
				Was?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_2"> 
			<Text>
				Ja.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_3"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_4"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LETSHEARIT_5"> 
			<Text>
				Redet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LOSEWAR_1"> 
			<Text>
				... Unfassbar! Mit welcher Trickserei habt Ihr mich überlistet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_LOSEWAR_2"> 
			<Text>
				Das vergesse ich nicht. Merkt Euch meine Worte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_QUOTE_1"> 
			<Text>
				Es gibt nur eine Möglichkeit, sicherzugehen, dass ich mein Land nicht untergehen sehe - ich werde bis zum bitteren Ende kämpfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_QUOTE_2"> 
			<Text>
				Hoffnung ist nicht notwendig, um zu handeln. Und auch nicht, Erfolg zu haben, um zu beharren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_ANGRY"> 
			<Text>
				Mein Volk kommt vor meinem Stolz, so bitter das auch ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich glaube, unserer beider Völker werden von dieser Vereinbarung profitieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kommt, ich glaube, ich habe etwas, das Euch interessieren könnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ihr erinnert mich langsam an meine zweite Gemahlin, und die war ziemlich verrückt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das genügt nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das kann ich nicht guten Gewissens annehmen, noch nicht ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich verstehe immer noch nicht, wieso das für mich von Belang sein soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Könnt Ihr etwas mehr bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_ANGRY"> 
			<Text>
				Langsam kommt mir der Verdacht, dass dies eine Art Plan ist, um mich auszuschalten. Verschwindet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_HAPPY"> 
			<Text>
				.... Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRADE_YES_NEUTRAL"> 
			<Text>
				Also gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_ANGRY"> 
			<Text>
				Das ist unter keinen Umständen jemals akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_HAPPY"> 
			<Text>
				Dieses Mal nicht. Wir haben unsere eigenen Probleme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				... War das ernst gemeint?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_ANGRY"> 
			<Text>
				... Gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_HAPPY"> 
			<Text>
				Einem Verbündeten in Not helfen wir immer gern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Das ist das letzte Mal, das verspreche ich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_1"> 
			<Text>
				Was für eine Zeitverschwendung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_2"> 
			<Text>
				Das ist lächerlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WARBLUFF_3"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WINWAR_1"> 
			<Text>
				Das sollte Euch eine Lektion sein ... Hoffentlich bleibt sie in Erinnerung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WILLIAM_WINWAR_2"> 
			<Text>
				Ihr seid nicht besser als ein trauriger fremder Söldner. Um mich zu schlagen, müsst Ihr viel besser sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_2"> 
			<Text>
				Na gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_3"> 
			<Text>
				Gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_4"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_5"> 
			<Text>
				Oh, in Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_6"> 
			<Text>
				Ich muss wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_AGREE_SHORT_7"> 
			<Text>
				Ausgezeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_1"> 
			<Text>
				Wie töricht! Wir werden Euch zerstückeln!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_2"> 
			<Text>
				Welch barbarische Torheit! Wir werden Euch zerstören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_ATTACKED_3"> 
			<Text>
				Verflucht seid Ihr! Diesen Tag werdet Ihr Euer ganzes kurzes Leben lang bereuen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_1"> 
			<Text>
				Ihr seid für mich nicht mehr von Nutzen. Geht unter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_2"> 
			<Text>
				Ihr nützt uns jetzt nichts mehr. Das ist Euer Ende.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DECLAREWAR_3"> 
			<Text>
				Ihr habt mich zum letzten Mal beleidigt! Ich erledige Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_1"> 
			<Text>
				Ihr habt mich zerstört. Gratulation. Wenn ich an Eurer Stelle gewesen wäre, hätte ich mit größtem Vergnügen das Gleiche getan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_2"> 
			<Text>
				In dieser Welt bin ich fertig. Vielleicht kann ich in der nächsten Welt Rache nehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEFEATED_3"> 
			<Text>
				Ihr habt Euch als mutiger und würdiger Gegner erwiesen. Ich gratuliere Euch zum Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Wenn Ihr Eure elende Existenz fortführen wollt, gebt uns Folgendes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, China braucht Eure Unterstützung. Ich bin sicher, dass wir darauf zählen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ich ermutige Euch, uns Folgendes zu geben, denn die Alternative ist wahrscheinlich für alle Beteiligten viel kostspieliger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_1"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_2"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_3"> 
			<Text>
				Wir lehnen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_4"> 
			<Text>
				Natürlich nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_5"> 
			<Text>
				Das ist unannehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_6"> 
			<Text>
				Das kann nicht Euer Ernst sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_DISAGREE_SHORT_7"> 
			<Text>
				Wie bitte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_1"> 
			<Text>
				Willkommen, ich bin Wu Zetian, Kaiserin von China. Wir suchen keine Konflikte mit anderen, aber wir reagieren gewaltsam, um unsere Interessen zu schützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt. Ich bin Kaiserin Wu Zetian. China wünscht Frieden, um seine Entwicklung voranzutreiben. Lasst uns in Ruhe und wir werden dasselbe mit Euch tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Wu Zetian, Kaiserin von China. China sucht eine friedliche Koexistenz und gerechten Handel, aber auf Aggression reagieren wir mit Gewalt. Ich hoffe, Ihr denkt ähnlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_2"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_3"> 
			<Text>
				Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_4"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_5"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_6"> 
			<Text>
				Das ist alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GOODBYE_7"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_6"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_7"> 
			<Text>
				Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Ihr missachtet das Chinesische Reich auf eigene Gefahr, "Freund".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen. Was führt Euch in das reiche und mächtige China?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Seid gegrüßt, mein Freund. Dieser Tage müssen wir aufeinander Acht geben, findet Ihr nicht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_1"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_2"> 
			<Text>
				Fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_3"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_4"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_5"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_6"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LETSHEARIT_7"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LOSEWAR_1"> 
			<Text>
				China begrüßt den Frieden mit all seinen Nachbarn. Ich hoffe, dass wir diese unangenehme Angelegenheit in Zukunft vermeiden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_LUXURY_TRADE_1"> 
			<Text>
				China verfügt über zahlreiche seltene und wertvolle Güter. Lasst uns einen Tausch machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Ich denke, die Öffnung unserer Grenzen bewirkt, dass Kunst und Kultur in unseren beiden Reichen aufblühen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_RESPONSE_REQUEST_1"> 
			<Text>
				So sehr es mich schmerzt, Chinas Stolz auf diese Weise zu verletzen, so muss ich Euch doch um Hilfe bitten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_ANGRY"> 
			<Text>
				Hier ist unser Angebot. Nehmt an oder lasst es bleiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, ist dieses Angebot annehmbar?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Wir glauben, dass gerechter Handel allen Beteiligten nützt. Was haltet Ihr von diesem Angebot?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Haltet Ihr uns für dumme Bauern? Dieses Angebot ist inakzeptabel. Verbessert es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Ihr müsst uns mehr anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich bedaure zutiefst, dass ich Euer Angebot so nicht annehmen kann. Bitte verbessert es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein bisschen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Das können wir nicht annehmen. Bitte verbessert Euer Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht noch ein bisschen mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das ist noch nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_ANGRY"> 
			<Text>
				Nur Eure Ignoranz ist noch größer als Eure Arroganz. Wir lehnen Euer verachtenswertes Angebot ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_HAPPY"> 
			<Text>
				Ich fürchte, dieses Angebot können wir so nicht annehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_NO_NEUTRAL"> 
			<Text>
				Wir können dem nicht zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_ANGRY"> 
			<Text>
				Wir nehmen an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_HAPPY"> 
			<Text>
				Sicher. Ich beglückwünsche Euch zu Eurer Vernunft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRADE_YES_NEUTRAL"> 
			<Text>
				Das scheint gerecht. Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_ANGRY"> 
			<Text>
				Wie erbärmlich! Wollt Ihr von China Tribut erpressen? Verschwindet, sonst werdet Ihr aufgeschlitzt wie ein Schwein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich bedaure, dass wir zurzeit nicht Euren Wünschen entsprechen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ich frage mich: Ist es Wahnsinn oder himmelschreiende Dummheit, die Euch zu so einer Forderung treibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_ANGRY"> 
			<Text>
				Also gut. Aber wir werden Rache nehmen. Ich schlage vor, Ihr schlaft ab jetzt mit einem wachen Auge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_HAPPY"> 
			<Text>
				Sicher. China hilft seinen Freunden immer gerne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Also gut. Das ist wohl nicht so kostspielig wie offener Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_1"> 
			<Text>
				Ihr spielt ein gefährliches Spiel!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_2"> 
			<Text>
				Na schön. Beim nächsten Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_3"> 
			<Text>
				Wie enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_4"> 
			<Text>
				Äußerst enttäuschend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_5"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WARBLUFF_6"> 
			<Text>
				Wie töricht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WUZETIAN_WINWAR_1"> 
			<Text>
				Schätzt Euch glücklich, dass wir Eure erbärmliche Zivilisation am Leben gelassen haben. Stellt unsere Geduld nicht noch einmal auf die Probe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEADER_WU_ZETIAN"> 
			<Text>
				Wu Zetian
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_ALWAYS"> 
			<Text>
				Überwältigende Vorliebe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_DISLIKE"> 
			<Text>
				Moderate Abneigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_LIKE"> 
			<Text>
				Moderate Vorliebe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_NEUTRAL"> 
			<Text>
				Neutralität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_NEVER"> 
			<Text>
				Überwältigende Abneigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_STRONG_DISLIKE"> 
			<Text>
				Starke Abneigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_STRONG_LIKE"> 
			<Text>
				Starke Vorliebe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_WEAK_DISLIKE"> 
			<Text>
				Schwache Abneigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_DESIRE_WEAK_LIKE"> 
			<Text>
				Schwache Vorliebe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_NOT_FOUNDED"> 
			<Text>
				Der Weltkongress wurde noch nicht gegründet. Er wird beginnen, sobald eine Zivilisation die Technologie {@1_TechName} entdeckt und alle anderen Zivilisationen im Spiel getroffen hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_NOT_FOUNDED_GAME_SETTINGS"> 
			<Text>
				Der Weltkongress ist für dieses Spiel deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_1"> 
			<Text>
				1.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_10"> 
			<Text>
				10.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_2"> 
			<Text>
				2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_3"> 
			<Text>
				3.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_4"> 
			<Text>
				4.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_5"> 
			<Text>
				5.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_6"> 
			<Text>
				6.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_7"> 
			<Text>
				7.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_8"> 
			<Text>
				8.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_ORDINAL_9"> 
			<Text>
				9.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ACTIVE_RESOLUTIONS"> 
			<Text>
				Erlassene Resolutionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ACTIVE_RESOLUTIONS_TT"> 
			<Text>
				Derzeit aktive Resolutionen, die Zivilisationen aufzuheben versuchen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CHANGE_NAME"> 
			<Text>
				Namen ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_COMMIT_PROPOSALS"> 
			<Text>
				Vorschlag übergeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_COMMIT_VOTES"> 
			<Text>
				Abgeordnete einsetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CONFIRM"> 
			<Text>
				Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CONFIRM_MISSING_VOTES"> 
			<Text>
				[COLOR_WARNING_TEXT]Einige Eurer Abgeordneten sind nicht zugewiesen.[ENDCOLOR] Möchtet Ihr trotzdem fortfahren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CURRENT_PROPOSALS"> 
			<Text>
				Aktuelle Vorschläge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_CURRENT_PROPOSALS_TT"> 
			<Text>
				Resolutionen, über die bei der nächsten Sitzung entschieden wird. Das Ergebnis hängt von der Wahl der Abgeordneten aus den Zivilisationen ab. Bei einem Unentschieden scheitert die Resolution und nichts ändert sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_ACTIVE_PROJECTS"> 
			<Text>
				Begonnene Projekte: {1_ProjectsList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_ACTIVE_PROJECTS_ENTRY"> 
			<Text>
				{@1_ProjectName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_CULTURE_FROM_NATURAL_WONDERS"> 
			<Text>
				+{1_CulturePerWorldWonder} [ICON_CULTURE] Kultur für Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_CULTURE_FROM_WONDERS"> 
			<Text>
				+{1_CulturePerWorldWonder} [ICON_CULTURE] Kultur für Weltwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_DISCOVERED_TECH_MODIFIER"> 
			<Text>
				-{1_ResearchCostPercent}% [ICON_RESEARCH] Forschungskosten für Technologien, die bereits von anderen Zivilisationen entdeckt wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_CITY_STATES"> 
			<Text>
				Kein [ICON_INTERNATIONAL_TRADE] Handel mit Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_PLAYERS"> 
			<Text>
				Kein [ICON_INTERNATIONAL_TRADE] Handel mit: {1_CivsList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_EMBARGO_PLAYERS_ENTRY"> 
			<Text>
				{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GPT"> 
			<Text>
				[ICON_GOLD] Gold pro Runde: {1_GoldPerTurn}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GREAT_PERSON_RATE_ENTRY"> 
			<Text>
				{@1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_GREAT_PERSON_TILE_IMPROVEMENT_CULTURE"> 
			<Text>
				+{1_NumCulture} [ICON_CULTURE] Kultur für jede Große Persönlichkeiten-Modernisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_HOST"> 
			<Text>
				Gastgeber: {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_LANDMARK_CULTURE"> 
			<Text>
				+{1_NumCulture} [ICON_CULTURE] Kultur für jedes archäologische Wahrzeichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NEGATIVE_GREAT_PERSON_RATE"> 
			<Text>
				{1_GreatPersonRateMod}% Generationsrate für {2_GreatPersonList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NONE"> 
			<Text>
				Keine Effekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_NUCLEAR_WEAPONS"> 
			<Text>
				Kein Bau von Atomwaffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_RESOURCE_HAPPINESS"> 
			<Text>
				Keine [ICON_HAPPINESS_1] Zufriedenheit für: {1_ResourceList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_NO_RESOURCE_HAPPINESS_ENTRY"> 
			<Text>
				{@1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_POSITIVE_GREAT_PERSON_RATE"> 
			<Text>
				+{1_GreatPersonRateMod}% Generationsrate für {2_GreatPersonList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_RESOURCE_QUANTITIES"> 
			<Text>
				Zusätzliche Ressourcen: {1_ResourcesList}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_RESOURCE_QUANTITIES_ENTRY"> 
			<Text>
				{@1_ResourceName} ({2_ResourceQuantity})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_TITLE"> 
			<Text>
				Aktuelle Effekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_TT"> 
			<Text>
				Dies sind die aktuellen Effekte aufgrund des Weltkongresses. Sie verändern sich, wenn neue Resolutionen erlassen oder alte aufgehoben werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_UNIT_MAINTENANCE"> 
			<Text>
				+{1_UnitMaintenancePercent}% [ICON_GOLD] Goldkosten für Einheiten-Unterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_WORLD_IDEOLOGY"> 
			<Text>
				Weltideologie: {@1_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_WORLD_RELIGION"> 
			<Text>
				Weltreligion: {1_IconString} {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ENTER_NAME"> 
			<Text>
				Gebt einen neuen Namen ein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_ERROR_NAME_EMPTY"> 
			<Text>
				Das Namensfeld darf nicht leer sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INACTIVE_RESOLUTIONS"> 
			<Text>
				Mögliche Resolutionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INACTIVE_RESOLUTIONS_TT"> 
			<Text>
				Resolutionen, die Zivilisationen zu aktivieren versuchen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_ALREADY_ENACTED"> 
			<Text>
				Bereits in Kraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_ALREADY_PROPOSED"> 
			<Text>
				Bereits vorgeschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_BUTTON_TT"> 
			<Text>
				[COLOR_GREY]Ihr könnt diesen Vorschlag zurzeit nicht einbringen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_CHOICE_BUTTON_TT"> 
			<Text>
				[COLOR_GREY]Diese Auswahl für den Vorschlag wird bereits erwägt und kann nicht erneut vorgeschlagen werden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_GAMEOPTION"> 
			<Text>
				Durch Spieloptionen nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_CHOICES"> 
			<Text>
				Keine verfügbaren Auswahlmöglichkeiten für diese Resolution.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_PLAYER_PROPOSAL"> 
			<Text>
				Kann nicht von einer Zivilisation vorgeschlagen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_TECH"> 
			<Text>
				{@1_TechName} wurde noch von keiner Zivilisation erforscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_IN_SESSION"> 
			<Text>
				IN SITZUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_IN_SPECIAL_SESSION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]SONDERSITZUNG[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS"> 
			<Text>
				{@1_LeaderName} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {@2_CivName[2]} bestimmt über insgesamt {3_VotesRemaining} {3_VotesRemaining: plural 1?Abgeordneten; other?Abgeordnete;}. Hat die Sitzung begonnen, bleibt der Wert bestehen, bis die Sitzung endet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_BASE_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} für Mitgliedschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_CS_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} für Stadtstaaten ({2_VotesPerCityState} pro Verbündetem)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_DIPLOMAT_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} durch Erforschung von Globalisierung ({2_VotesPerDiplomat} pro Spion als [ICON_DIPLOMAT] Diplomat)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_EXTRA_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} aus vorherigen Weltherrscher-Versuchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_HOST_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} für Gastgeber-Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WONDER_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} durch Weltwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WORLD_IDEOLOGY_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} durch Anhängerschaft der Weltideologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_DETAILS_WORLD_RELIGION_VOTES"> 
			<Text>
				[NEWLINE][ICON_BULLET]{1_NumVotes} durch Anhängerschaft der Weltreligion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_DOF"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]Wir haben eine Freundschaftserklärung[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_IDEOLOGY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]Wir haben dieselbe Ideologie[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_INTIMATE"> 
			<Text>
				[NEWLINE][NEWLINE]Wir haben genaues Wissen über ihre Agenda.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NONE"> 
			<Text>
				[NEWLINE][NEWLINE]Ihre Interessen sind zum Großteil ein Rätsel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_DOF"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]Wir haben keine Freundschaftserklärung.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_IDEOLOGY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]Wir teilen keine Ideologie[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_NO_SPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]Wir haben keinen [ICON_SPY] Spion als [ICON_DIPLOMAT] Diplomat in ihrer [ICON_CAPITAL] Hauptstadt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_PARTIAL"> 
			<Text>
				[NEWLINE][NEWLINE]Wir kennen ihre Ziele teilweise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_INTRIGUE_SPY"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT]Wir haben einen [ICON_SPY] Spion als [ICON_DIPLOMAT] Diplomat in ihrer [ICON_CAPITAL] Hauptstadt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTES"> 
			<Text>
				[NEWLINE][NEWLINE]Ihre Top-Auswahl für die aktuellen Vorschläge:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_COMMITMENT"> 
			<Text>
				[NEWLINE][NEWLINE]Aufgrund eines Handelsabkommens haben sie zugestimmt, dass {3_NumDelegates} ihrer Abgeordneten mit "{2_VoteChoice}" zum Vorschlag "{1_Proposal}" {3_NumDelegates: plural 1?stimmen wird; other?stimmen werden;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_INTIMATE"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_DesireLevel} für {2_VoteChoice} bezüglich: {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_NONE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Unbekannt bezüglich: {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_OPINIONS_VOTE_PARTIAL"> 
			<Text>
				[NEWLINE][ICON_BULLET]{2_VoteChoice} bezüglich: {1_Proposal}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_MEMBER_VOTES"> 
			<Text>
				{1_VotesRemaining} Abgeordnete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_OTHER_RESOLUTIONS"> 
			<Text>
				Andere Resolutionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_OTHER_RESOLUTIONS_TT"> 
			<Text>
				Derzeit können keine Resolutionen vorgeschlagen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PREFIX_ENACT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]ERLASSEN: [ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PREFIX_REPEAL"> 
			<Text>
				[COLOR_WARNING_TEXT]AUFHEBEN: [ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_ON_HOLD_TT"> 
			<Text>
				Dieser Vorschlag ist ausstehend, bis der Weltkongress seine Sondersitzung beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINION"> 
			<Text>
				[NEWLINE][ICON_BULLET]{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINIONS_NEGATIVE"> 
			<Text>
				[NEWLINE][NEWLINE]Zivilisationen, die über diesen Vorschlag verärgert wären:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSAL_OPINIONS_POSITIVE"> 
			<Text>
				[NEWLINE][NEWLINE]Zivilisationen, die für diesen Vorschlag dankbar wären:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSERS_LIST"> 
			<Text>
				Es warten Vorschläge von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_DELEGATION_SIZE"> 
			<Text>
				Die Zivilisation wird in der nächsten Sitzung einen Vorschlag machen können, weil sie die Nicht-Gastgeber-Zivilisation mit den meisten Abgeordneten ist. Wenn sich das bis zum Ende dieser Sitzung ändert, kann stattdessen der neue Nicht-Gastgeber mit den meisten Abgeordneten einen Vorschlag machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_HOSTING"> 
			<Text>
				Die Zivilisation wird in der nächsten Sitzung einen Vorschlag machen können, weil sie Gastgeber ist. Wenn sich das bis zum Ende dieser Sitzung ändert, kann stattdessen der neue Gastgeber einen Vorschlag machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSER_BY_ROTATION"> 
			<Text>
				Die Zivilisation wird in der nächsten Sitzung einen Vorschlag machen können, weil das Privileg rotiert und sie an der Reihe ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_BUTTON"> 
			<Text>
				Klicken zum Vorschlagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_BUTTON_TT"> 
			<Text>
				Hier klicken, um eine Resolution vorzuschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_PROPOSE_RESOLUTION"> 
			<Text>
				RESOLUTION VORSCHLAGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RENAME"> 
			<Text>
				Umbenennen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RENAME_TT"> 
			<Text>
				Wählt einen neuen Namen für den Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RESET_PROPOSALS"> 
			<Text>
				Vorschlag zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_RESET_VOTES"> 
			<Text>
				Abgeordnete zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_TURNS_UNTIL_SESSION"> 
			<Text>
				Runden bis Sitzung: {1_NumTurnsUntilNextVote}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VIEW_ALL_RESOLUTIONS"> 
			<Text>
				Alle Resolutionen ansehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTES_REMAINING"> 
			<Text>
				Abgeordnete übrig: {1_VotesRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_ABSTAIN"> 
			<Text>
				Enthalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_NAY"> 
			<Text>
				[COLOR_RED]Nein[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS"> 
			<Text>
				[NEWLINE][NEWLINE]Basierend auf unserem Wissen über die Wünsche anderer Zivilisationen steht unsere Zählung für diesen Vorschlag bei:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_CHOICE"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_VoteChoice}: {1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneter; other?Abgeordnete;} ({2_NumCivs} {2_NumCivs: plural 1?Zivilisation; other?Zivilisationen;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_COMMITMENTS"> 
			<Text>
				[NEWLINE][ICON_BULLET]{3_VoteChoice}: {2_NumCivs} {2_NumCivs: plural 1?Zivilisation stellt; other?Zivilisationen stellen;} aufgrund von Handelsabkommen {1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneten; other?Abgeordnete;} ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_OURS"> 
			<Text>
				[NEWLINE][ICON_BULLET]Unsere Zivilisation kontrolliert {1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneten; other?Abgeordnete;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_OPINIONS_UNACCOUNTED"> 
			<Text>
				[NEWLINE][ICON_BULLET]{2_NumCivs} {2_NumCivs: plural 1?Zivilisation; other?Zivilisationen;} mit Kontrolle über {1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneten; other?Abgeordnete;} ohne bisherige Stimmabgabe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_VOTE_YAY"> 
			<Text>
				[COLOR_GREEN]Ja[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_SESSION"> 
			<Text>
				Runden bis zum Weltherrscher-Vorschlag: [COLOR_POSITIVE_TEXT]{1_DelegatesForWin}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_TT"> 
			<Text>
				Da aus dem Weltkongress die Vereinten Nationen hervorgegangen sind, ist ein Diplomatiesieg jetzt möglich. Um ihn für sich zu entscheiden, braucht eine Zivilisation die Unterstützung von {1_DelegatesForWin} oder mehr Abgeordneten für den Weltherrscher-Vorschlag. Diese Zahl hängt von der Anzahl der Zivilisationen und Stadtstaaten im Spiel ab.[NEWLINE][NEWLINE]Die Weltherrscher-Resolution wird der Versammlung bei jeder zweiten Sitzung vorgeschlagen, die mit den regulären Sitzungen abwechselnd abgehalten werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_OVERVIEW_WORLD_LEADER_INFO_VOTES"> 
			<Text>
				Abgeordnete zum Gewinnen durch Weltherrschaft: [COLOR_POSITIVE_TEXT]{1_DelegatesForWin}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_COST_PER_PLAYER"> 
			<Text>
				{1_ProductionCostPerPlayer} [ICON_PRODUCTION] pro Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				Internationale Raumstation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION_SPLASH"> 
			<Text>
				Die Internationale Raumstation wurde fertiggestellt und in den Orbit befördert. Damit hat sich die Grenze menschlicher Errungenschaften erneut verschoben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_COMPLETE"> 
			<Text>
				ABGESCHLOSSEN!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_PROGRESS_COST"> 
			<Text>
				Dieses Projekt ist zu {1_PercentComplete}% abgeschlossen. Bisher hat Eure Zivilisation [ICON_PRODUCTION] [COLOR_POSITIVE_TEXT]{2_PlayerContribution}[ENDCOLOR] beigetragen. Höhere Beiträge bringen mehr Belohnungen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_POPUP_TOTAL_COST"> 
			<Text>
				Dieses Projekt erfordert insgesamt [ICON_PRODUCTION] {1_TotalCost} Produktion von allen Zivilisationen, um abgeschlossen werden zu können. Höhere Beiträge bringen mehr Belohnungen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_DESC"> 
			<Text>
				{1_RewardIconString} {2_RewardDescription} {3_Contribution}: {4_RewardDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1"> 
			<Text>
				Gebaute Teile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP"> 
			<Text>
				Einmaliger Forschungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2"> 
			<Text>
				Besatzung an Bord
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP"> 
			<Text>
				Kostenloser Großer Wissenschaftler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3"> 
			<Text>
				Kontrollzentrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP"> 
			<Text>
				Das Wunder Internationale Raumstation erscheint in der [ICON_CAPITAL] Hauptstadt. ({TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_HELP})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_NONE"> 
			<Text>
				Keine Belohnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_NONE_HELP"> 
			<Text>
				Hat nicht genug zum Projekt beigetragen, um eine Belohnung zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_1"> 
			<Text>
				([ICON_PRODUCTION] {1_ContributionThreshold} oder mehr)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_2"> 
			<Text>
				([ICON_PRODUCTION] {1_ContributionThreshold} oder mehr)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_TIER_3"> 
			<Text>
				(Meiste Beiträge)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1"> 
			<Text>
				Aussteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP"> 
			<Text>
				500 Punkte zum nächsten [ICON_GOLDEN_AGE] Goldenen Zeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2"> 
			<Text>
				Bahnbrechende Erfindung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP"> 
			<Text>
				Freie Sozialpolitik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3"> 
			<Text>
				Ausgerichtete Ausstellung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP"> 
			<Text>
				[ICON_CULTURE] Kultur erhöht um 100%, hält 20 Runden an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1"> 
			<Text>
				Parade der Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2"> 
			<Text>
				Gewonnene Medaillen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP"> 
			<Text>
				+3 [ICON_HAPPINESS_1] Zufriedenheit. Einmalige Erhöhung von 30 [ICON_INFLUENCE] Einfluss bei Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3"> 
			<Text>
				Ausgerichtete Spiele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP"> 
			<Text>
				[ICON_TOURISM] Tourismus erhöht um 100%, hält 20 Runden an. Freie Sozialpolitik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR"> 
			<Text>
				Weltausstellung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR_SPLASH"> 
			<Text>
				Denker und Erfinder aus der ganzen Welt sind zusammengekommen, um ihre Ideen auf der extravaganten Weltausstellung zu präsentieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES"> 
			<Text>
				Internationale Spiele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES_SPLASH"> 
			<Text>
				Athleten aus aller Welt, die ihre Zivilisationen vertreten, haben sich versammelt, um Kraft, Geschick und Anmut zu vergleichen. Die ganze Welt sieht ihnen zu und mit jeder gewonnenen Medaille gewinnen die Zivilisationen bei den Internationalen Spielen an Ruhm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL"> 
			<Text>
				Weltkongress weitet Infrastruktur aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL_HELP"> 
			<Text>
				Die Stimmen kleiner und großer Nationen kämpfen darum, gehört zu werden, und internationale Beziehungen werden immer komplexer. Eine Sondersitzung wurde einberufen, um den nächsten Gastgeber zu bestimmen, der den Weltkongress in die Zukunft führt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS"> 
			<Text>
				Weltkongress wird zu Vereinten Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS_HELP"> 
			<Text>
				Die neue Idee eines permanenten Friedens schlägt im Weltkongress Wurzeln, der als Vereinte Nationen neu geboren wurde. Eine Sondersitzung wurde einberufen, um den Gastgeber zu bestimmen. Die Vereinten Nationen werden über die gleichen Angelegenheiten wie bisher entscheiden, doch die regulären Sitzungen werden sich mit Sondersitzungen abwechseln, um einen Weltherrscher zu wählen. Damit ist der [COLOR_POSITIVE_TEXT]Diplomatiesieg[ENDCOLOR] möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS"> 
			<Text>
				Weltkongress gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS_HELP"> 
			<Text>
				Staatsoberhäupter aus aller Welt kommen im Weltkongress zusammen, um internationale Angelegenheiten zu besprechen. Der erste Tagesordnungspunkt ist es zu bestimmen, wer Gastgeber des Kongresses sein wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES"> 
			<Text>
				Weltkongress heißt Stadtstaaten willkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES_HELP"> 
			<Text>
				Stadtstaaten erhalten einen Platz auf der Weltbühne und treten formell in die internationale Diplomatie ein. Zivilisationen erhalten nun zusätzliche Abgeordnete, wenn sie Stadtstaaten-Verbündete haben. Im Rahmen dieser Veränderung beruft der Weltkongress eine Sondersitzung ein, um den nächsten Gastgeber des Kongresse zu bestimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_CITYSTATE_DELEGATES"> 
			<Text>
				[ICON_BULLET]+{1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneter; other?Abgeordnete;} pro Stadtstaaten-Verbündeten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_CIV_DELEGATES"> 
			<Text>
				[ICON_BULLET]{1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneter; other?Abgeordnete;} für andere Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_DIPLO_VICTORY_POSSIBLE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]Weltherrscher[ENDCOLOR]-Vorschlag in jeder zweiten Sitzung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_HOST_DELEGATES"> 
			<Text>
				[ICON_BULLET]{1_NumDelegates} {1_NumDelegates: plural 1?Abgeordneter; other?Abgeordnete;} für gastgebende Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_ERA_NO_CHANGE"> 
			<Text>
				[ICON_BULLET]Keine Veränderung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_FOUNDED"> 
			<Text>
				Die Zivilisation {@1_CivName} hat alle anderen Zivilisationen der Welt entdeckt. Zur Feier dieser Errungenschaft kommen Anführer aus aller Welt zu {2: plural 1?{2: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@2_LeagueName[2]} in {3_TurnsUntilSession} Runden zusammen, um über internationale Diplomatie zu verhandeln. Wenn Zivilisationen in spätere Zeitalter eintreten, wird sich der Kongress verändern und ein Gastgeber kann gewählt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_GAME_ERA"> 
			<Text>
				Die Welt ist in das Zeitalter "{@1_EraName}" eingetreten, da die Hälfte der Zivilisationen dieses erreicht hat oder eine Zivilisation das darauffolgende.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_NEXT_ERA"> 
			<Text>
				Nächstes Zeitalter:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_MESSAGE_THIS_ERA"> 
			<Text>
				Dieses Zeitalter:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPLASH_TITLE_FOUNDED"> 
			<Text>
				Weltkongress gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_UNITED_NATIONS"> 
			<Text>
				Vereinte Nationen|Vereinten Nationen
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_1"> 
			<Text>
				{@1_Ordinal} Kongress von {@2_CityName}
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_2"> 
			<Text>
				{@1_Ordinal} Gipfel in {@2_CityName}
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_3"> 
			<Text>
				{@1_Ordinal} Konvent von {@2_CityName}
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEGAL_BODY"> 
			<Text>
				© 1991-2013 Take-Two Interactive Software und Tochtergesellschaften. Entwickelt von Firaxis Games. Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software und die dazugehörigen Logos sind Warenzeichen bzw. eingetragene Warenzeichen von Take-Two Interactive Software, Inc. Fork © 2010 Fork Particle, Inc. Rapid XML © 2006-2010 Marcin Kalicinski. Lua © 1994-2010 Lua.org, PUC-Rio. Verwendet Granny Animation © 1999-2010 RAD Game Tools, Inc. Verwendet Miles Sound System © 1991-2010 RAD Game Tools, Inc. Alle weiteren Marken und Warenzeichen sind Eigentum der jeweiligen Inhaber. Alle Rechte vorbehalten. Die Inhalte dieses Videospiels sind frei erfunden. Die dargestellten historischen Ereignisse, Personen und Objekte haben keinen Bezug zur realen Geschichte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEGAL_CONTINUE"> 
			<Text>
				Klicken zum Fortfahren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_EXTREME"> 
			<Text>
				Ihr erhaltet einen [COLOR_POSITIVE_TEXT]EXTREMEN[ENDCOLOR] Befreiungsbonus (der vorherige Kriegstreiber-Malusse entfernt), wenn Ihr diese Stadt befreit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_MAJOR"> 
			<Text>
				Ihr erhaltet einen [COLOR_POSITIVE_TEXT]GROSSEN[ENDCOLOR] Befreiungsbonus (der vorherige Kriegstreiber-Malusse entfernt), wenn Ihr diese Stadt befreit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERATION_PREVIEW_MINOR"> 
			<Text>
				Ihr erhaltet einen [COLOR_POSITIVE_TEXT]KLEINEN[ENDCOLOR] Befreiungsbonus (der vorherige Kriegstreiber-Malusse entfernt), wenn Ihr diese Stadt befreit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIBERTY_TITLE"> 
			<Text>
				{@1: gender feminine?Konsulin; other?Konsul;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_LOBBIES_INTERNET"> 
			<Text>
				Lobbys: Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_LOBBIES_INTERNET_TT"> 
			<Text>
				Steam-Lobbys im Internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FAVORITES"> 
			<Text>
				Server: Favoriten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FAVORITES_TT"> 
			<Text>
				Als Favoriten markierte dedizierte Steam-Server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FRIENDS"> 
			<Text>
				Server: Freunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_FRIENDS_TT"> 
			<Text>
				Dedizierte Steam-Server, die von Freunden im Internet gehostet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_HISTORY"> 
			<Text>
				Server: Verlauf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_HISTORY_TT"> 
			<Text>
				Dedizierte Steam-Server, auf denen Ihr kürzlich gespielt habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_INTERNET"> 
			<Text>
				Server: Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_INTERNET_TT"> 
			<Text>
				Dedizierte Steam-Server im Internet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_LAN"> 
			<Text>
				Server: LAN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LIST_SERVERS_LAN_TT"> 
			<Text>
				Dedizierte Steam-Server im lokalen LAN.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOADING_SAVED_GAME"> 
			<Text>
				Lädt Spielstand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_GAME"> 
			<Text>
				Spiel laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_GAME_TT"> 
			<Text>
				Spielstand laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MAP"> 
			<Text>
				Karte laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MAP_TT"> 
			<Text>
				Bestimmte Karte zum Spielen laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_DLC"> 
			<Text>
				DLC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_MODS"> 
			<Text>
				MODS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_REQUIRED_DLC"> 
			<Text>
				Der Speicherstand benötigt die folgenden DLCs:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MENU_REQUIRED_MODS"> 
			<Text>
				Der Speicherstand benötigt die folgenden MODS:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_MOD"> 
			<Text>
				Mod laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_INVALID_REPLAY_FILE"> 
			<Text>
				Ungültige oder veraltete Wiederholungsdatei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_PLEASE_SELECT_REPLAY"> 
			<Text>
				Bitte Wiederholungsdatei auswählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_SELECT_REPLAY"> 
			<Text>
				Wiederholung wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_REPLAY_MENU_TITLE"> 
			<Text>
				WIEDERHOLUNG WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOAD_SCENARIO"> 
			<Text>
				Szenario laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOBBY_REQUIRED_DLC"> 
			<Text>
				Erforderlicher DLC:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOCKED"> 
			<Text>
				GESPERRT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LOUVRE_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sorgt dafür, dass die Großes-Werk-Plätze mit 2 Großen Kunstwerken und 2 Artefakten gefüllt sind, wobei alle 4 aus verschiedenen Zeitaltern und verschiedenen Zivilisationen sein müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_BONUS"> 
			<Text>
				Bonus pro Luxusgut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_MISC"> 
			<Text>
				Versch. von Luxusgütern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LUXURY_VARIETY"> 
			<Text>
				Luxusgut-Vielfalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAIL_PASSWORD_USAGE_INFO"> 
			<Text>
				Civilization 5 speichert oder übermittelt aus Sicherheitsgründen keine E-Mail-(SMTP-)Passwörter. Bitte E-Mail-Passwort erneut eingeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAIN_MENU"> 
			<Text>
				Hauptmenü öffnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON"> 
			<Text>
				Amazonas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON_HELP"> 
			<Text>
				Eine Region ähnlich dem Amazonas-Urwald in Südamerika mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMAZON_XP"> 
			<Text>
				Amazonas-Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMER_HELP"> 
			<Text>
				Eine Karte, die von Peru im Süden bis nach Amerika im Norden reicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_AMER_TITLE"> 
			<Text>
				Amerikas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ANCIENT_LAKES"> 
			<Text>
				Alte Seen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ANCIENT_LAKES_HELP"> 
			<Text>
				Ein Landgebiet mit einem großen Kratersee in der Mitte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARBOREA"> 
			<Text>
				Bewaldet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARBOREA_HELP"> 
			<Text>
				Eine Welt, die beinahe vollständig von Wäldern bedeckt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARCHIPELAGO"> 
			<Text>
				Archipel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ARCHIPELAGO_HELP"> 
			<Text>
				Diese Welt besteht aus vielen Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ASIA_HELP"> 
			<Text>
				Eine Karte, die vom Himalaya und den Dschungeln von Südostasien bestimmt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ASIA_TITLE"> 
			<Text>
				Asien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BIG_AND_SMALL"> 
			<Text>
				Groß und klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BIG_AND_SMALL_HELP"> 
			<Text>
				Eine Welt, die aus großen Kontinenten und kleinen Inseln besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BOREAL"> 
			<Text>
				Boreal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_BOREAL_HELP"> 
			<Text>
				Eine große Tundra-Region mit vielen Wäldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS"> 
			<Text>
				Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_HELP"> 
			<Text>
				Die Welt besteht aus einigen großen Landflächen und kleineren Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_PLUS"> 
			<Text>
				Kontinente Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CONTINENTS_PLUS_HELP"> 
			<Text>
				Ähnlich wie Kontinente, aber mit erweitertem Scripting für die Platzierung von Inselketten und Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CUSTOM_CONTINENTS"> 
			<Text>
				Eigene Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_CUSTOM_CONTINENTS_HELP"> 
			<Text>
				Weniger zufällig als Kontinente, aber die Kontinentanzahl kann festgelegt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_DONUT"> 
			<Text>
				Donut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_DONUT_HELP"> 
			<Text>
				Eine kreisförmige Pangäa. Ihr könnt die Gebietsart im Zentrum festlegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH"> 
			<Text>
				Erde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH_HELP"> 
			<Text>
				Eine Karte, die den ganzen Planeten umfasst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EARTH_TITLE"> 
			<Text>
				Erde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE"> 
			<Text>
				Europa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_HELP"> 
			<Text>
				Eine zufällig erzeugte Karte, die an Europa erinnert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_SCENARIO"> 
			<Text>
				Europa (Szenario)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_EUROPE_SCENARIO_HELP"> 
			<Text>
				Eine zufällig erzeugte Karte mit vordefinierten Startpositionen, die an Europa erinnert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FANTASY"> 
			<Text>
				Fantasy-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FANTASY_HELP"> 
			<Text>
				Eine kleine Welt ohne Ozeane. Das Klima und die Ressourcenhäufigkeit trotzen den naturwissenschaftlichen Gesetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_ADDITIONAL"> 
			<Text>
				Weitere Karten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_ADDITIONAL_HELP"> 
			<Text>
				Weitere Karten für das Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_1_DESC"> 
			<Text>
				'Entdecker'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_1_TITLE"> 
			<Text>
				Entdecker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_2_DESC"> 
			<Text>
				'Verwandelte Kontinente'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_2_TITLE"> 
			<Text>
				Verwandelte Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_3_DESC"> 
			<Text>
				'Verwandelte Nationen'-Map-Pack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOLDER_DLC_3_TITLE"> 
			<Text>
				Verwandelte Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOUR_CORNERS"> 
			<Text>
				Vier Ecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FOUR_CORNERS_HELP"> 
			<Text>
				Diese Karte ist durch Wasser in 4 gleiche Teile geteilt. Im Zentrum befindet sich Land.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRACTAL"> 
			<Text>
				Fraktal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRACTAL_HELP"> 
			<Text>
				Eine zufällig generierte Karte mit oft schmalen, gewundenen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRONTIER"> 
			<Text>
				Grenzland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_FRONTIER_HELP"> 
			<Text>
				Ein Kontinent mit vereinzelten Bergen, der die raue Umgebung des Grenzlands widerspiegeln soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GLOBAL_HIGHLANDS"> 
			<Text>
				Globales Hochland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GLOBAL_HIGHLANDS_HELP"> 
			<Text>
				Eine sehr große Welt, die von Hügeln und Bergketten dominiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS"> 
			<Text>
				Große Ebene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS_HELP"> 
			<Text>
				Eine Region ähnlich den Großen Ebenen in Nordamerika mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_GREAT_PLAINS_XP"> 
			<Text>
				Große Ebene-Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HEMISPHERES"> 
			<Text>
				Hemisphären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HEMISPHERES_HELP"> 
			<Text>
				Eine Welt, die aus zwei großen, gerecht aufgebauten Kontinenten besteht. Geeignet für Duelle oder Mehrspieler-Spiele mit zwei Teams.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HIGHLANDS"> 
			<Text>
				Hochland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HIGHLANDS_HELP"> 
			<Text>
				Eine große Region mit vielen Hügeln und Gebirgsketten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HUB"> 
			<Text>
				Knotenpunkt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_HUB_HELP"> 
			<Text>
				Jede Zivilisation bekommt ihren eigenen Subkontinent. Alle sind mit der arktischen Region in der Kartenmitte verbunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ICE_AGE"> 
			<Text>
				Eiszeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ICE_AGE_HELP"> 
			<Text>
				Eine fast völlig vereiste Welt, in der nur die Regionen in Äquatornähe bewohnbar sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_INLAND_SEA"> 
			<Text>
				Binnenmeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_INLAND_SEA_HELP"> 
			<Text>
				Eine Landregion mit einem großen Salzwassersee in der Mitte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ISLANDS_HELP"> 
			<Text>
				Die Welt besteht aus einer Mischung von großen und kleinen Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LAKES"> 
			<Text>
				Seen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LAKES_HELP"> 
			<Text>
				Eine Welt ohne Ozeane, nur mit kleineren Gewässern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LARGE_ISLANDS"> 
			<Text>
				Große Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_LARGE_ISLANDS_HELP"> 
			<Text>
				Eine Welt mit vielen, ungefähr gleich großen Inseln mit unterschiedlichem Gelände. Zivilisationen sollten auf den besten verfügbaren Inseln platziert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MAZE"> 
			<Text>
				Labyrinth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MAZE_HELP"> 
			<Text>
				Ein neuer Kartentyp, der aus einem Labyrinth aus Land- und Seestraßen besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDITERRANEAN"> 
			<Text>
				Mediterran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDITERRANEAN_HELP"> 
			<Text>
				Eine Region ähnlich dem Mittelmeer mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDIUM_AND_SMALL"> 
			<Text>
				Mittel und klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MEDIUM_AND_SMALL_HELP"> 
			<Text>
				Eine Welt, die aus großen Kontinenten und kleinen Inseln besteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MED_HELP"> 
			<Text>
				Eine Karte, die den kompletten Mittelmeerraum umfasst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MED_TITLE"> 
			<Text>
				Mittelmeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MESO_HELP"> 
			<Text>
				Eine Karte, die vom Niltal im Westen bis zum Tigris und Euphrat im Osten reicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MESO_TITLE"> 
			<Text>
				Mesopotamien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MIRROR"> 
			<Text>
				Spiegel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_MIRROR_HELP"> 
			<Text>
				Eine Welt, in der eine Hälfte das Spiegelbild der anderen ist. Hauptsächlich für Mehrspieler-Partien gedacht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NARROW_CONTINENTS_HELP"> 
			<Text>
				Die Welt besteht aus großen, schmalen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NORTH_VS_SOUTH"> 
			<Text>
				Norden gegen Süden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_NORTH_VS_SOUTH_HELP"> 
			<Text>
				Eine Region, die durch eine Wüste horizontal geteilt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OASIS"> 
			<Text>
				Oase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OASIS_HELP"> 
			<Text>
				Eine fruchtbare Region, die von einer Wüste in der Mitte in zwei Hälften geteilt wird. Geeignet für Duelle oder Mehrspieler-Spiele für zwei Teams.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS"> 
			<Text>
				Kartenoptionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_HEX_GRID"> 
			<Text>
				Geländeraster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_HEX_GRID_TT"> 
			<Text>
				Raster anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RECOMMENDATIONS"> 
			<Text>
				Empfehlungen verbergen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RECOMMENDATIONS_TT"> 
			<Text>
				Zivilisten-Empfehlungen ausblenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RESOURCE_ICONS"> 
			<Text>
				Ressourcen-Symbole
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_RESOURCE_ICONS_TT"> 
			<Text>
				Alle Ressourcen-Symbole anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_TRADE_ROUTES"> 
			<Text>
				Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_TRADE_ROUTES_TT"> 
			<Text>
				Handelswege anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_UNIT_FLAGS"> 
			<Text>
				Einheiten-Flaggen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_UNIT_FLAGS_TT"> 
			<Text>
				Alle Einheiten-Flaggen ausblenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_YIELD_ICONS"> 
			<Text>
				Ertragssymbole
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTIONS_YIELD_ICONS_TT"> 
			<Text>
				Alle Ertragssymbole anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ABUNDANT"> 
			<Text>
				Zahlreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_AMOUNT_OF_TINY_ISLANDS"> 
			<Text>
				Anzahl winziger Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ARCHIPELAGO"> 
			<Text>
				Archipel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ARID"> 
			<Text>
				Trocken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BALANCED_RESOURCES"> 
			<Text>
				Ausgeglichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BARREN"> 
			<Text>
				Karg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BODIES_OF_WATER"> 
			<Text>
				Gewässer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BUFFER_ZONES"> 
			<Text>
				Pufferzonen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_BUFFER_ZONES_HELP"> 
			<Text>
				Kleinere Landmassen zwischen den Regionen, die für jede Zivilisation erstellt wurden, können hinzugefügt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CENTER_REGION"> 
			<Text>
				Zentralgebiet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CLUSTERS"> 
			<Text>
				Berggruppen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CLUSTERS_HELP"> 
			<Text>
				Zufällig angeordnete Bergketten: große, massive Berggruppen, aber weniger von ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CONTINENTS_SIZE"> 
			<Text>
				Kontinentgröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_COOL"> 
			<Text>
				Kühl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_COPY"> 
			<Text>
				Kopie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CRAZY"> 
			<Text>
				Verrückt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CRAZY_HELP"> 
			<Text>
				Ressourcen werden an absurden Orten platziert und manche Vorkommen gibt es in verrückten Mengen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_CYLINDER"> 
			<Text>
				Zylinder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DENSE"> 
			<Text>
				Dicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DESERT"> 
			<Text>
				Wüste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DOMINANT_TERRAIN"> 
			<Text>
				Hauptgelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DRY"> 
			<Text>
				Trocken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_DRY_HELP"> 
			<Text>
				Die einzigen Süßwasserquellen sind in Wüstengebieten in Oasen zu finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_EXTRAS"> 
			<Text>
				Extras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FEW_TINY_ISLANDS"> 
			<Text>
				Wenige winzige Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_BILLION_YEARS"> 
			<Text>
				5 Milliarden Jahre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_PER_CONTINENT"> 
			<Text>
				5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FIVE_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage mit genau fünf großen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FLAT"> 
			<Text>
				Flach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_BILLION_YEARS"> 
			<Text>
				4 Milliarden Jahre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_CORNERS"> 
			<Text>
				Vier Ecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_PER_CONTINENT"> 
			<Text>
				4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_FOUR_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage mit genau vier großen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_GLOBAL_CLIMATE"> 
			<Text>
				Globales Klima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_GLOBAL_CLIMATE_HELP"> 
			<Text>
				Standardklima, als wenn die Karte eine komplette Welt darstellen würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HIGH"> 
			<Text>
				Hoch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HILLS"> 
			<Text>
				Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_HOT"> 
			<Text>
				Heiß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_INVERSION"> 
			<Text>
				Invertierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_IRRATIONAL"> 
			<Text>
				Absurd
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_IRRATIONAL_HELP"> 
			<Text>
				Ressourcen werden an absurden Orten platziert, zum Beispiel Bananen im Schnee.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS"> 
			<Text>
				Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_MIXED_IN"> 
			<Text>
				Gemischte Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_OVERLAP"> 
			<Text>
				Inseln überlappen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLANDS_SIZE"> 
			<Text>
				Inselgröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISLAND_REGION_SEPARATE"> 
			<Text>
				Separate Inselregionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ISTHMUS_WIDTH"> 
			<Text>
				Landengenbreite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_JUNGLE"> 
			<Text>
				Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LANDMASS_TYPE"> 
			<Text>
				Landmassentyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LAND_SHAPE"> 
			<Text>
				Landform
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_CONTINENTS"> 
			<Text>
				Große Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_ISLANDS"> 
			<Text>
				Große Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_LAKES"> 
			<Text>
				Große Seen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LARGE_LAKES_HELP"> 
			<Text>
				Es gibt größere Seen und ein paar winzige Ozeane.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LEFT_VS_RIGHT"> 
			<Text>
				Links gegen rechts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LEGENDARY_START"> 
			<Text>
				Legendärer Start
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOGICAL"> 
			<Text>
				Logisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOGICAL_HELP"> 
			<Text>
				Ressourcen werden nach den logischen Standardregeln platziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_LOW"> 
			<Text>
				Niedrig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MANY_TINY_ISLANDS"> 
			<Text>
				Viele winzige Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MAZE_WIDTH"> 
			<Text>
				Labyrinthbreite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MEDIUM"> 
			<Text>
				Mittel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MILD"> 
			<Text>
				Mild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MIRROR_TYPE"> 
			<Text>
				Spiegelungsart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MODERATE"> 
			<Text>
				Gemäßigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAINS"> 
			<Text>
				Berge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAIN_DENSITY"> 
			<Text>
				Bergdichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_MOUNTAIN_PATTERN"> 
			<Text>
				Bergmuster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NARROW_CONTINENTS"> 
			<Text>
				Schmale Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NATURAL"> 
			<Text>
				Natürlich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NATURAL_HELP"> 
			<Text>
				Halbinseln und Buchten sind möglich. Es handelt sich um die zufälligste Landform.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NEUTRAL_TERRITORY"> 
			<Text>
				Neutrales Territorium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NORMAL"> 
			<Text>
				Normal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_BUFFER_ZONES_HELP"> 
			<Text>
				Zwischen Zivilisationen werden keine zusätzlichen Gebiete hinzugefügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_JUNGLES"> 
			<Text>
				Kein Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NO_TINY_ISLANDS"> 
			<Text>
				Keine winzigen Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NUMBER_OF_MAIN_ISLANDS"> 
			<Text>
				Anzahl Hauptinseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_NUM_CONTINENTS"> 
			<Text>
				Anzahl der Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_OCEAN"> 
			<Text>
				Ozean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_CONTINENT"> 
			<Text>
				1 pro Kontinent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage wird gewählt, die einen Kontinent pro Team versorgt (jedoch maximal sechs).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_ONE_PER_PLAYER"> 
			<Text>
				1 pro Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_OPPOSITE"> 
			<Text>
				Entgegengesetzt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PANGAEA"> 
			<Text>
				Pangäa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FIVE"> 
			<Text>
				5 Geländefelder breit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FOUR"> 
			<Text>
				4 Geländefelder breit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_FOUR_HELP"> 
			<Text>
				Brücken, die Subkontinente verbinden, umfassen vier Geländefelder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_ONE"> 
			<Text>
				1 Geländefeld breit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_THREE"> 
			<Text>
				3 Geländefelder breit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_THREE_HELP"> 
			<Text>
				Brücken, die Subkontinente verbinden, umfassen drei Geländefelder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_TWO"> 
			<Text>
				2 Geländefelder breit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PLOTS_WIDE_TWO_HELP"> 
			<Text>
				Brücken, die Subkontinente verbinden, umfassen zwei Geländefelder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PRESSED"> 
			<Text>
				Gedrängt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_PRESSED_HELP"> 
			<Text>
				Weniger unregelmäßig geformte Küste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RAINFALL"> 
			<Text>
				Regen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANDOM"> 
			<Text>
				Zufällig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANGES"> 
			<Text>
				Bergketten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RANGES_HELP"> 
			<Text>
				Zufällig angeordnete Bergketten: mittelgroß, gewunden und hochgradig zufällig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_REFLECTION"> 
			<Text>
				Reflexion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RESOURCES"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RESOURCE_APPEARANCE"> 
			<Text>
				Ressourcenhäufigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIDGELINES"> 
			<Text>
				Gebirgsketten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIDGELINES_HELP"> 
			<Text>
				Tektonisch angeordnete Bergketten entlang zufälliger Bruchlinien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RING_WIDTH"> 
			<Text>
				Ringbreite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS"> 
			<Text>
				Flüsse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_AND_SEAS"> 
			<Text>
				Flüsse und Gewässer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_AND_SEAS_HELP"> 
			<Text>
				Große Gewässer mit einigen Flüssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_RIVERS_HELP"> 
			<Text>
				Natürliche Flussläufe fließen vom zentralen Gebirge weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SCATTERED"> 
			<Text>
				Vereinzelt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SCATTERED_HELP"> 
			<Text>
				Zufällige Bergketten: klein, zahlreich und gut verstreut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEAS"> 
			<Text>
				Ozeane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEAS_HELP"> 
			<Text>
				Die meisten Gewässer sind Ozeane von bescheidender Größe und zufälliger Form.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEA_LEVEL"> 
			<Text>
				Meeresspiegel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERAL_EXTRAS"> 
			<Text>
				Einige Extras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERE"> 
			<Text>
				Hart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SEVERITY"> 
			<Text>
				Kargheit der Wüstenregion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SIX_PER_CONTINENT"> 
			<Text>
				6
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SIX_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage mit genau sechs großen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_CONTINENTS"> 
			<Text>
				Kleine Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_ISLANDS"> 
			<Text>
				Kleine Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_LAKES"> 
			<Text>
				Kleine Seen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SMALL_LAKES_HELP"> 
			<Text>
				Zahlreiche kleine und winzige Seen, die gleichmäßig auf der Karte verteilt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SOLID"> 
			<Text>
				Solide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SOLID_HELP"> 
			<Text>
				Die Landmasse jeder Zivilisation ist gleichmäßig geformt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SPARSE"> 
			<Text>
				Karg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_SPOKE_WIDTH"> 
			<Text>
				Speichenbreite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_ANYWHERE"> 
			<Text>
				Beliebiger Start
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_SEPERATED"> 
			<Text>
				Separater Start
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_START_TOGETHER"> 
			<Text>
				Gemeinsamer Start
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_STRATEGIC_BALANCE"> 
			<Text>
				Strategisches Gleichgewicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEAM_PLACEMENT"> 
			<Text>
				Teamplatzierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEAM_SETTING"> 
			<Text>
				Teameinstellung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEMPERATE"> 
			<Text>
				Gemäßigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TEMPERATURE"> 
			<Text>
				Temperatur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THIN"> 
			<Text>
				Kaum Bergketten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_BILLION_YEARS"> 
			<Text>
				3 Milliarden Jahre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_PER_CONTINENT"> 
			<Text>
				3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_THREE_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage mit genau drei großen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TINY_ISLANDS"> 
			<Text>
				Winzige Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TOP_VS_BOTTOM"> 
			<Text>
				Oben gegen unten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TOROID"> 
			<Text>
				Ringförmig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TWO_PER_CONTINENT"> 
			<Text>
				2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_TWO_PER_CONTINENT_HELP"> 
			<Text>
				Eine Kartenvorlage mit genau zwei großen Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_VARIED"> 
			<Text>
				Abwechslungsreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_VARIOUS_TINY_ISLANDS"> 
			<Text>
				Diverse winzige Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WATER_SETTING"> 
			<Text>
				Wassereinst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WET"> 
			<Text>
				Feucht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WIDE_CONTINENTS"> 
			<Text>
				Weitläufige Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WITHOUT_OCEANS"> 
			<Text>
				Ohne Ozeane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WORLD_AGE"> 
			<Text>
				Alter der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_WORLD_WRAP"> 
			<Text>
				Weltkugeldrehung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_YES_10_CIVS_MAX"> 
			<Text>
				Ja (max. 10 Zivilisationen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OPTION_YES_10_CIVS_MAX_HELP"> 
			<Text>
				Zusätzliche Gebiete zwischen Zivilisationen hinzufügen. (Nur verfügbar bis zu einem Maximum von zehn Zivilisationen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OVAL"> 
			<Text>
				Oval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_OVAL_HELP"> 
			<Text>
				Eine ovalförmige Pangäa mit zufällig angeordneten Buchten an den Seiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA"> 
			<Text>
				Pangäa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_HELP"> 
			<Text>
				Alle Spieler beginnen auf derselben großen Landmasse. Es kann auch kleinere Inseln vor der Küste des Hauptkontinents geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_PLUS"> 
			<Text>
				Pangäa Plus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_PANGAEA_PLUS_HELP"> 
			<Text>
				Ähnlich wie Pangäa, aber mit erweitertem Scripting für die Platzierung von Inselketten und Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_POLYNESIA"> 
			<Text>
				Polynesien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_POLYNESIA_HELP"> 
			<Text>
				Eine Region ähnlich den Inseln Polynesiens mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RAINFOREST"> 
			<Text>
				Regenwald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RAINFOREST_HELP"> 
			<Text>
				Eine Welt, die fast vollständig von Dschungelwäldern bedeckt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RING"> 
			<Text>
				Ring
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_RING_HELP"> 
			<Text>
				Jede Zivilisation bekommt ihren eigenen Subkontinent. Alle sind ringförmig mit benachbarten Zivilisationen verbunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ROCKY_MOUNTAINS"> 
			<Text>
				Rocky Mountains
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_ROCKY_MOUNTAINS_HELP"> 
			<Text>
				Eine Region ähnlich den Rocky Mountains in Nordamerika mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SAHARA"> 
			<Text>
				Sahara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SAHARA_HELP"> 
			<Text>
				Eine Region ähnlich der Sahara in Afrika mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SANDSTORM"> 
			<Text>
				Sandsturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SANDSTORM_HELP"> 
			<Text>
				Eine raue Welt, die vor allem aus Wüste besteht, mit kleineren Ebenen und Grasland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT"> 
			<Text>
				Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_ARID_HELP"> 
			<Text>
				Weniger Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_NORMAL_HELP"> 
			<Text>
				Typischer Dschungel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_RAINFALL_HELP"> 
			<Text>
				Wirkt sich auf die Dschungelmenge in der Welt und die Anzahl von Oasen in Wüstengebieten aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_ARBOREA_WET_HELP"> 
			<Text>
				Zusätzlicher Dschungel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_ARID_HELP"> 
			<Text>
				Zusätzlicher Wald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_NORMAL_HELP"> 
			<Text>
				Etwas Wald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_RAINFALL_HELP"> 
			<Text>
				Wirkt sich auf die Waldmenge in der Welt und die Anzahl von Oasen in Wüstengebieten aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_RAINFOREST_WET_HELP"> 
			<Text>
				Wenig Wald.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_DESERT"> 
			<Text>
				Wüste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_DESERT_HELP"> 
			<Text>
				Eine weite Wüste mit einigen Hügeln! Hier sind die Wassereinstellungen von zentraler Bedeutung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_FOREST"> 
			<Text>
				Wald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_FOREST_HELP"> 
			<Text>
				Ein üppiger Wald mit vereinzelten Graslandflächen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_GRASSLANDS"> 
			<Text>
				Grasland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_GRASSLANDS_HELP"> 
			<Text>
				Hügel und Wälder verstreut in einem großflächigen Grasland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_HILLS"> 
			<Text>
				Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_HILLS_HELP"> 
			<Text>
				Felsiges Hochland mit Grasland-Tälern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_JUNGLE"> 
			<Text>
				Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_JUNGLE_HELP"> 
			<Text>
				Ein üppiger Dschungel mit vereinzelten Hügeln und Wäldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_PLAINS"> 
			<Text>
				Ebene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_PLAINS_HELP"> 
			<Text>
				Eine riesige Ebene mit kleinen Flecken Mischgelände.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_TUNDRA"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SCRIPT_SKIRMISH_TUNDRA_HELP"> 
			<Text>
				Eine kalte Landschaft mit nur kleinen Bereichen fruchtbarerer Ebenen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SHUFFLE"> 
			<Text>
				Mischen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SHUFFLE_HELP"> 
			<Text>
				Eine wirklich zufällige Karte, inklusive aller wichtigen Einstellungen wie Alter der Welt, Regen usw.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIBERIA"> 
			<Text>
				Sibirien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIBERIA_HELP"> 
			<Text>
				Eine Region ähnlich Sibirien im nördlichen Asien mit zufälligen Elementen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SIZE_FORMAT"> 
			<Text>
				Kartengröße: {1_string}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SKIRMISH"> 
			<Text>
				Scharmützel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SKIRMISH_HELP"> 
			<Text>
				Eine ausgeglichene Karte für 2 Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_CONTINENTS"> 
			<Text>
				Kleine Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_CONTINENTS_HELP"> 
			<Text>
				Die Welt besteht aus einigen mittelgroßen Landmassen und kleineren Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SMALL_ISLANDS_HELP"> 
			<Text>
				Die Welt besteht aus kleinen Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SOUTH_PACIFIC"> 
			<Text>
				Südpazifik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_SOUTH_PACIFIC_HELP"> 
			<Text>
				Eine Region ähnlich dem Südpazifik, einschließlich Australien, Südostasien und zahlreicher Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TEAM_BATTLEGROUND"> 
			<Text>
				Team-Schlachtfeld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TEAM_BATTLEGROUND_HELP"> 
			<Text>
				Eine besonders kleine, landreiche Region, die speziell für schnelle Mehrspieler-Teamspiele entworfen wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TERRA"> 
			<Text>
				Terra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TERRA_HELP"> 
			<Text>
				Eine sehr große Welt ähnlich der Erde, bei der alle Zivilisationen auf einer Landfläche starten, die Asien, Europa und Afrika ähnelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TILTED_AXIS"> 
			<Text>
				Geneigte Achse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TILTED_AXIS_HELP"> 
			<Text>
				Eine sehr große Welt, die zur Seite geneigt ist und wo der Südpol immer in Richtung der Sonne zeigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TINY_ISLANDS"> 
			<Text>
				Winzige Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TINY_ISLANDS_HELP"> 
			<Text>
				Die Welt besteht aus vielen winzigen Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TITLE"> 
			<Text>
				Modifizierte Karte wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_TYPE_TITLE"> 
			<Text>
				Kartentyp wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WEST_VS_EAST"> 
			<Text>
				Westen gegen Osten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WEST_VS_EAST_HELP"> 
			<Text>
				Eine Region, die durch einen breiten Wasserweg vertikal geteilt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WHEEL"> 
			<Text>
				Rad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WHEEL_HELP"> 
			<Text>
				Jede Zivilisation bekommt ihren eigenen Subkontinent. Stern- und ringförmig angeordnete Landbrücken verbinden die Gebiete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAP_WIDE_CONTINENTS_HELP"> 
			<Text>
				Die Welt besteht aus weiten Kontinenten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAX_TURNS"> 
			<Text>
				Max. Runden: {1_maxTurns}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAX_TURN_FORMAT"> 
			<Text>
				Max. Runden: {1_number}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAYA_CALENDAR_LONG_STRING"> 
			<Text>
				{1_Num} b'ak'tun, {2_Num} k'atun, {3_Num} tun, {4_Num} winal, {5_Num} k'in
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MAYA_DATE_TOOLTIP"> 
			<Text>
				Eure Wissenschaftler und Theologen haben das Wunder des Maya-Kalenders eingeführt. Am Ende des aktuellen b'ak'tun erhaltet Ihr als Teil der Feierlichkeiten die Große Persönlichkeit Eurer Wahl.[NEWLINE][NEWLINE]Das aktuelle Datum der Langen Zählung der Maya ist:[NEWLINE]{1_LongMayaCalendarString}[NEWLINE][NEWLINE]({2_TraditionalDateString} in der übrigen Welt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_CHORAL_MUSIC"> 
			<Text>
				+4 [ICON_CULTURE] Kultur für Tempel in Städten mit 5 Anhängern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_CHURCH_PROPERTY_SHORT"> 
			<Text>
				Patriarchate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_ITINERANT_PREACHERS_SHORT"> 
			<Text>
				Slawenapostel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MESSIAH"> 
			<Text>
				Mit jedem Reformator konvertieren 40% der Katholiken in nahegelegenen Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MESSIAH_SHORT"> 
			<Text>
				Reformatoren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_MISSIONARY_ZEAL_SHORT"> 
			<Text>
				Dawah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_PAPAL_PRIMACY"> 
			<Text>
				+15 Einfluss auf den Nullpunkt bei [ICON_RELIGION_CHRISTIANITY] katholischen Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_RELIGIOUS_TEXTS"> 
			<Text>
				Religion verbreitet sich 5-mal schneller (9-mal schneller mit Druckerpresse)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_RELIGIOUS_TEXTS_SHORT"> 
			<Text>
				Bibel-Übersetzungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BELIEF_TITHE_SHORT"> 
			<Text>
				Zakat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_BUILDING_UNITED_NATIONS"> 
			<Text>
				Petersdom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CARAVEL"> 
			<Text>
				Die Einheit {@1_UnitName} ist unterwegs in die Neue Welt! Für diese Meisterleistung der Erkundung erhaltet Ihr {2_VPAmount} Siegpunkte. {3_NumRemaining} weitere Expedition(en) kann/können Erkundungs-Siegpunkte erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG"> 
			<Text>
				Augsburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG_ADJ"> 
			<Text>
				Augsburg|Augsburg|Augsburger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_AUGSBURG_DESC"> 
			<Text>
				Augsburg, das sich im Südwesten Bayerns befindet, ist 15 v. Chr. unter Augustus gegründet worden und wurde schnell zur militärischen und wirtschaftlichen Hauptstadt der römischen Provinz Raetia. Obwohl die Stadt von Attila im 5. Jahrhundert n. Chr., Karl dem Großen im 8. und von Welf II. im 11. Jahrhundert erobert wurde, schaffte sie es jedes Mal, wirtschaftlich erneut zu erblühen, was sie ihrer Lage nahe der vielen Handelsrouten über die Alpen zu verdanken hatte. Aufgrund seiner strategisch wertvollen Lage wurde Augsburg unter der Schirmherrschaft des Heiligen Römischen Reiches im März 1276 zu einer Freien Reichsstadt. Als Folge rückte es im 17. Jahrhundert oft in den Mittelpunkt des Dreißigjährigen Krieges zwischen den Katholiken und Protestanten. Sein goldenes Zeitalter erlebte Augsburg im 15. und 16. Jahrhundert unter den mächtigen Kaufmannsfamilien der Fugger und Welser. Sein Reichtum lockte Künstler auf der Suche nach Gönnern an und die Reichsstadt wurde zum Mittelpunkt für Musik, Literatur, Kunst und Architektur. Als das Heilige Römische Reich 1806 von Napoleon aufgelöst wurde, verlor Augsburg seinen Reichsstadt-Status und wurde ins Bayrische Königreich eingegliedert. Während der industriellen Revolution im 19. Jahrhundert erlebte die Stadt eine industrielle Blütezeit und man konzentrierte sich auf die Textil-, Stahl- und Militärindustrie als Teil eines vereinten und expansionistischen Deutschlands. Obwohl Augsburg im Zweiten Weltkrieg verwüstet wurde, konnte die Stadt sich erneut erheben und zu einer der bedeutendsten Städte Europas werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE"> 
			<Text>
				Köln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE_ADJ"> 
			<Text>
				Köln|Köln|Kölner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_COLOGNE_DESC"> 
			<Text>
				Im Jahr 50 n. Chr. gründeten die Römer die Festungsstadt Colonia am Rhein, um ihre Provinz Niedergermanien zu beschützen. Während sie unter den Römern und später unter den Franken aufblühte, entwickelte sich die Stadt zu einem der wichtigsten Handels- und Religionszentren nördlich der Alpen - im Jahr 785 wurde sie schließlich zum Sitz des Erzbischofs. Als Teil des Heiligen Römischen Reiches war die freie Stadt Heimat eines der sieben Kurfürsten, die den Kaiser wählten. Köln hatte nicht nur eine der größten Kathedralen der damaligen Zeit, sondern auch einen wichtigen Hafen und war ein Handelsmittelpunkt am Rhein, zudem gab es dort eine Reiher einflussreicher und autonomer Gilden. Während der Reformation blieb die Stadt trotz aller Unruhen und der Anstrengungen zweier Erzbischöfe, die zum Luthertum konvertiert waren. Die Fakultät der berühmten Universität, eine der ältesten in Europa, verbrannte Luthers Werke öffentlich im Jahr 1520. Köln verlor 1798 seinen Status als freie Stadt, als es von der neuen Französischen Republik besetzt wurde. Während des Wiener Kongresses im Jahr 1815 wurde Köln erst Teil von Preußen und 1871, nach der Vereinigung der Nation, Teil von Deutschland. Als ein Hauptziel der alliierten Streitkräfte im Zweiten Weltkrieg musste Köln 262 Luftangriffe über sich ergehen lassen, die 95% der Stadt zerstörten. Erst 1959 erreichte Köln die Bevölkerungszahl wieder, die es vor dem Krieg hatte, und es entstand eine moderne Industriemetropole.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK"> 
			<Text>
				Danzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK_ADJ"> 
			<Text>
				Danzig|Danzig|Danziger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_GDANSK_DESC"> 
			<Text>
				In der Region um Danzig, das an der Weichsel gelegen ist, siedeln Menschen schon seit über 2000 Jahren. Die Stadt wurde 980 n. Chr. von Herzog Mieszko I. von Polen gegründet, der dort eine Festung baute. Heute ist Danzig die viertgrößte Stadt Polens und der wichtigste Hafen des Landes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA"> 
			<Text>
				Mekka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA_ADJ"> 
			<Text>
				Mekka|Mekka|Mekkaer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_MECCA_DESC"> 
			<Text>
				Mekka, der Geburtsort von Mohammed und des Korans, ist die heiligste Stadt des Islams - die Pilgerreise (der Haddsch) ist eine Pflicht für alle Muslime. Obwohl sich um Mekkas Gründung Mythen ranken, war es im 6. Jahrhundert n. Chr. ein wichtiger Teil des Gewürzhandels und seine Kamelkaravanen machten aus der Stadt eine der reichsten ihrer Zeit. Mohammed ist dort im Jahr 570 geboren und die Geschichte des Islams ist seitdem untrennbar mit der Stadt verknüpft. Mohammeds Reise nach Medina verlagerte das politische Zentrum des schnell wachsenden muslimischen Reiches dorthin, aber Mekka blieb das Glaubenszentrum. Durch die wachsende Zahl von Gelehrten und Gläubigen, die nahe bei der Kaaba leben wollten, und durch die Händler und Ladenbesitzer, die von den Bedürfnissen der Pilger profitierten, blühte Mekka während der folgenden Jahrhunderte auf, trotz der Aufstiege und Niedergänge von Kalifen und Eroberern. Im Jahr 1517 wurde Mekka Teil des Osmanischen Reiches. Nach dessen Zusammenbruch am Ende des Ersten Weltkrieges fiel die Stadt unter die Herrschaft Saudi-Arabiens. Heute ist Mekka Heimat der Masjid al-Haram, der größten Moschee der Erde, einer bedeutenden religiösen Hochschule und zahlreicher religiöser wie auch geschichtlicher Stätten. Die Pilgerfahrt nach Mekka ist nach wie vor eine der fünf Glaubenssäulen des Islams.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES"> 
			<Text>
				Neapel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES_ADJ"> 
			<Text>
				Neapel|Neapel|neapolitanische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_NAPLES_DESC"> 
			<Text>
				Neapel, das schon im 9. Jahrhundert v. Chr. als griechische Kolonie gegründet wurde, ist eine der ältesten durchweg bewohnten Städte der Welt. Die Stadt wurde schließlich Teil der Römischen Republik, dann des Römischen Reiches. Dieser europäische Mikrokosmos hat im Verlauf seiner Geschichte zahlreiche Besetzer gesehen, die alle einen Teil ihrer Kultur und Blutlinie hinterließen. Von 1282 bis 1816 n. Chr. war Neapel Zentrum des reichen und pulsierenden Königreichs von Neapel - eines wichtigen Mitspielers in den Kämpfen der großen Nationen zu dieser Zeit. Es wurde abwechselnd von Frankreich, Spanien, Österreich und schließlich wieder von Spanien und Frankreich besetzt, bevor es am Ende der Koalitionskriege seine Unabhängigkeit erhielt. Im Jahr 1815 wurde es durch den Wiener Kongress mit Sizilien vereint und es entstand das Königreich beider Sizilien, das bis zur Vereinigung Italiens 1861 fortbestand. Die 2.800-jährige Geschichte der Stadt hat einen Reichtum an Kunst und Architektur sowie eine starke Wirtschaft hinterlassen, wodurch es zu einer der wichtigsten Städte im Mittelmeerraum geworden ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK"> 
			<Text>
				Polazk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK_ADJ"> 
			<Text>
				Polazk|Polazk|Polazker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_POLOTSK_DESC"> 
			<Text>
				Polazk war die dominierende slawische Macht im Zeitalter des modernen Weissrusslands im 10. bis 12. Jahrhundert. Im 13. Jahrhundert verblasste sein Ruhm jedoch, da es zum Vasallen der litauischen Prinzen wurde. Während Napoleons Invasion in Russland im Jahr 1812 fanden zwei Schlachten in der Nähe von Polazk statt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA"> 
			<Text>
				Riga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA_ADJ"> 
			<Text>
				Riga|Riga|rigaische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_RIGA_DESC"> 
			<Text>
				Riga, eine Siedlung aus dem 2. Jahrhundert, wurde im Mittelalter zu einem Handelsposten am Düna-Dnepr-Handelsweg nach Byzanz. Als Mitglied der Hanse konnte die Stadt im Hochmittelalter florieren. Heute ist sie die größte Stadt der baltischen Staaten und Hauptstadt Lettlands.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS"> 
			<Text>
				Tunis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS_ADJ"> 
			<Text>
				Tunis|Tunis|Tuniser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITYSTATE_TUNIS_DESC"> 
			<Text>
				Tunis, das von Berbern im 2. Jahrtausend v. Chr. gegründet wurde, wurde von den Römern im Jahr 146 v. Chr. während ihres Krieges mit Karthago zerstört. Obwohl die Römer es wieder aufbauten und besetzen, hat Tunis erst unter der Herrschaft der arabischen Muslime im 7. Jahrhundert n. Chr. eine Rolle gespielt. Als man seine strategische Bedeutung aufgrund der Nähe zu Europa erkannte, wurde es ab 900 zum wichtigsten Marinehafen islamischer Dynastien im westlichen Mittelmeer. Nach einer erneuten Revolte eroberten 1159 die Almohaden die Stadt und errichteten ein Handelszentrum; vom 12. bis zum 16. Jahrhundert war Tunis einer der reichsten und wichtigsten Häfen der Welt. Das Osmanische Reich übernahm im Jahr 1534 nominell die Kontrolle und nach einer kurzen spanischen Besetzung, die 1574 endete, wurden die osmanischen Herrscher faktisch autonom. Unter den husainidischen Herrschern gab es nicht nur die traditionelle Wirtschaft und Industrie, sondern auch die Beutezüge der Korsaren. Nach einer Reihe von Rebellionen, Invasionen und Besetzungen hatte Frankreich von 1881 bis 1956 das Sagen. Mit seiner Unabhängigkeit und dem Rückzug der Franzosen wurde Tunis die Hauptstadt von Tunesien - ein kosmopolitisches Zentrum für Wirtschaft, Kultur und Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_ASWAN"> 
			<Text>
				Assuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_AZAZ"> 
			<Text>
				A'zaz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BAALBEK"> 
			<Text>
				Baalbek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BEJAIA"> 
			<Text>
				Bejaia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BIDZAJA"> 
			<Text>
				Bejaia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_BILBAIS"> 
			<Text>
				Bilbeis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_CAIRO"> 
			<Text>
				Kairo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_DVIN"> 
			<Text>
				Dvin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_HAMA"> 
			<Text>
				Hama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_HOMS"> 
			<Text>
				Homs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_JAFFA"> 
			<Text>
				Jaffa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_KABIS"> 
			<Text>
				Gabès
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_KAFR_SABT"> 
			<Text>
				Kafr Sabt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_MAHDIJA"> 
			<Text>
				Mahdia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_QUS"> 
			<Text>
				Qus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_RABAT"> 
			<Text>
				Rabat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SAFI"> 
			<Text>
				Safi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SANAA"> 
			<Text>
				Sanaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_SIJILMASA"> 
			<Text>
				Sidschilmasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_TAIZZ"> 
			<Text>
				Taizz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_TINMEL"> 
			<Text>
				Tinmal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_YANBU"> 
			<Text>
				Yanbu Al Bahr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CITY_NAME_ZABID"> 
			<Text>
				Zabid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SZENARIO-BESCHREIBUNG[NEWLINE]Das Morgenländische Schisma hat die christliche Kirche in Ost und West geteilt. Alle Versuche, Byzanz und Rom in Einklang zu bringen, sind gescheitert. In der Zwischenzeit drohen die türkisch-islamischen Armeen, Konstantinopel einzunehmen. Als Reaktion darauf ruft Papst Urban II. zu einem Kreuzzug auf, um die Byzantiner zu unterstützen und das Heilige Land zu befreien. Einem dramatischen Kampf zwischen den beiden Glaubensrichtungen steht die Bühne frei. Könnt Ihr die Zivilisation bei dem am Horizont drohenden Blutbad retten und die Welt in den Glanz der Renaissance führen?[NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Der Sieg wird nach 200 Runden basierend auf der Punktzahl vergeben. Besondere Szenario-SP kann man wie folgt verdienen:[NEWLINE][ICON_BULLET]Kontrolle der heiligen Stadt: Kontrolliert (oder seid verbündet mit) der heiligen Stadt Eurer Religion oder Jerusalem (10 SP pro Runde).[NEWLINE][ICON_BULLET]Kaiser des Heiligen Römischen Reiches: Gewinnt die Wahl, indem Ihr die meisten Stimmen aller Mächte und Stadtstaaten erlangt (20 SP pro Wahl).[NEWLINE][ICON_BULLET]Neue Welt: Sendet Karavellen westwärts, nachdem Ihr die Erkundung erforscht habt.[NEWLINE][ICON_BULLET]Religiöser Krieg: Nehmt Städte ein, die einer anderen Religion anhängen.[NEWLINE]SONDERREGELN[NEWLINE]Drei Religionen werden gegründet, bevor das Spiel beginnt: Katholizismus (heilige Stadt: Vatikan), Orthodoxie (heilige Stadt: Konstantinopel) und Islam (heilige Stadt: Mekka). Kontrolliert Eure heilige Stadt (oder Jerusalem), um die Vorteile der Gründer-Glaubenssätze Eurer Religion zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_SPAIN_CONQUISTADOR_HELP"> 
			<Text>
				Mittelalter-Einheit, die auf Spähen und Kolonisation in Übersee spezialisiert ist. Nur Spanien kann sie bauen. Nach der Erforschung der Erkundung kann Spanien 3 Konquistadoren zum westlichen Kartenrand schicken, um Neue-Welt-Siegpunkte und [ICON_GOLD] Gold zu erlangen. Ersetzt den Ritter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV5_SPAIN_CONQUISTADOR_STRATEGY"> 
			<Text>
				Der Konquistador ist eine vielseitige Einheit, die sowohl an Land als auch zu Wasser stark ist. Sie ersetzt den Ritter und ist an Land ein außergewöhnlicher Späher mit zusätzlicher Sicht. Sie kann auch neue Städte gründen, aber nur auf einem fremden Kontinent, zu dem die spanische Hauptstadt nicht gehört. Zu Wasser verfügt der Konquistador über die Beförderung "Mit Verteidigung wassern", die es ihm ermöglicht, sich gegen Marineeinheiten zu verteidigen. Er erleidet im Gegensatz zum Ritter auch keinen Malus beim Angriff auf Städte. Nach der Erforschung der Erkundung kann Spanien 3 Konquistadoren zum westlichen Kartenrand schicken, um Neue-Welt-Siegpunkte und [ICON_GOLD] Gold zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				almohadisch|almohadischen|almohadische|almohadischer|almohadisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_DESC"> 
			<Text>
				Almohadisches Kalifat|Almohadische Kalifat|Almohadischen Kalifat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				Almohaden-Kalifat
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_ARABIA_TEXT_1"> 
			<Text>
				Die Almohaden-Dynastie wurde im Atlasgebirge in Marokko von dem Berber Ibn Tumart im frühen 12. Jahrhundert gegründet. Die Almohaden waren ursprünglich eine religiöse Bewegung, rebellierten unter Tumart gegen die herrschenden Almoraviden, vereinten die Berber- und Mauren-Stämme und beherrschten innerhalb weniger Jahrzehnte ganz Maghreb und Marokko. Angetrieben von religiösem Eifer weiteten die Almohaden ihre Herrschaft schnell über die Meerengen nach Iberien (dem heutigen Portugal und Südspanien) aus. 1170 verlegten sie ihre Hauptstadt nach Sevilla.[NEWLINE][NEWLINE]Trotz wiederholter Versuche christlicher Könige, die Halbinsel wieder zurückzuerobern, setzte sich die Herrschaft der Almohaden über Iberien bis 1212 fort. In diesem Jahr besiegte eine Koalition von Streitkräften aus Kastilien, Aragonien, Portugal und Navarra Muhammad III. in der Schlacht bei Las Navas de Tolosa. In den folgenden vier Jahrzehnten wurden die maurischen Territorien von christlichen Herrschern erobert; die große Stadt Córdoba fiel 1236 und Sevilla 1248. Um 1260 war nach der Zurückeroberung nur noch die maurische Festungsstadt Grenada übrig, die weitere 250 Jahre lang unabhängig blieb.[NEWLINE][NEWLINE]In Afrika wehrten die Almohaden Angriffe durch normannische Abenteurer und Revolten einheimischer Stämme ab. Dafür gingen sie sogar eine Allianz mit Kastilien ein. Aber mit der Zeit verloren sie Distrikte und Städte durch Rebellionen und Einfälle anderer Völker, insbesondere der Meriniden, einer Berber-Dynastie der Zanata, die sie letztendlich im Maghreb ersetzen würde. 1265 musste sich der letzte Herrscher der Almohaden, Idris al-Wathiq, darauf beschränken, lediglich die Hauptstadt Marrakesch zu kontrollieren. 1268 wurde die Stadt belagert und sie fiel im September 1269; Idris erlag einem Attentat durch einen Sklaven.[NEWLINE][NEWLINE]Die Almohaden hinterließen ein Vermächtnis aus Kunst und Wissen, das die nachfolgenden islamischen Dynastien nicht erreichten. Kalifen wie Al-Mansur förderten und beschützten Philosophen wie Averroes und Maimonides. Die Architektur der Almohaden war berühmt durch Bauwerke wie etwa die Giralda in Sevilla, die Koutoubia-Moschee in Marrakesch, den Hassan-Turm in Rabat und das Minarett in Safi. Unter der Herrschaft der Almohaden erlebte die jüdische Kultur ein "Goldenes Zeitalter" und Juden aus anderen Teilen des christlichen Europas reisten ins maurische Iberien, wo sie zu den Fortschritten der Almohaden in Medizin und Wissenschaft beitrugen. Obwohl die Herrschaft nur 160 Jahre andauerte, hallen die kulturellen Beiträge der Almohaden immer noch durch das heutige Nordafrika und Iberien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				türkisch|türkischen|türkische|türkischer|türkisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_DESC"> 
			<Text>
				Türkisches Reich|Türkische Reich|Türkischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				Türkenreich
			</Text>
			<Gender>
				neuter::vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_OTTOMAN_TEXT_1"> 
			<Text>
				Die "osmanischen Türken" tauchten das erste Mal im Jahre 1227 n. Chr. in Westeuropa auf, als der Stamm in das Seldschuken-Königreich in Anatolien auswanderte. Ihr Häuptling Ertuğrul gründete ein Fürstentum inmitten der verfallenden Seldschuken-Gebiete im westlichen Anatolien. Sein Sohn Osman (nach dem das Königreich von den Europäern benannt wurde) und sein Enkel Orhan erweiterten das Reich enorm. Dank ihrer militärischen Bildung überquerten die Türken um 1362 die Dardanellen-Meerenge in die letzten Überreste des byzantinischen Balkans. Die Türken wurden zu einer großen Macht, als im Jahre 1453 Sultan Mehmed II. Byzanz eroberte, es in Istanbul umbenannte und zu seiner Hauptstadt machte. Das Osmanische Reich sollte das größte und am längsten andauernde Reich des Mittelalters werden.[NEWLINE][NEWLINE]Nach der Einnahme von Konstantinopel, Sitz des orthodoxen Christentums, bewies Mehmed seine politische Klugheit, indem er sich mit dem orthodoxen Patriarchen Gennadios traf. Obwohl das Reich muslimisch sein würde, stimmte die orthodoxe Kirche im Austausch gegen Toleranz und die Bewahrung ihres Besitzes und ihrer Autorität zu, in allen weltlichen Belangen die osmanische Autorität anzuerkennen. Die Christen im Reich wurden Unterstützer des Regimes und schlossen sich den Osmanen sogar bei ihren Feldzügen gegen den katholischen Westen an.[NEWLINE][NEWLINE]Nach dem Sturz von Konstantinopel begannen die Türken einen unbeugsamen Feldzug, um das Reich nach Westen und Süden zu erweitern. Sie überrannten den Balkan, verbreiteten sich über Ägypten und beherrschten die östlichen Mittelmeerstaaten. Ihre Meeres-Handelsrouten reichten über das Schwarze, das Ägäische und das Mittelmeer. Über das Rote Meer erreichten sie den Indischen Ozean und den Orient. Die Ausdehnung nach Europa wurde bis zu den Niederlagen der Türken vor den Toren Wiens in den Jahren 1529 und 1532 nicht aufgehalten. Nach der Niederlage widmeten sie sich der Eroberung der nordafrikanischen Küste. Um 1566 erstreckte sich das türkische Reich von Bagdad über Budapest bis Algier und Mekka.[NEWLINE][NEWLINE]Während dieser Zeit der Ausdehnung waren die Osmanen mit einer langen Reihe von fähigen und aufgeklärten Sultanen gesegnet, von Mehmed über Selim I. und Süleyman den Prächtigen. Religiöse Toleranz gegenüber dem orthodoxen Christentum und dem Judentum brachte ökonomische und intellektuelle Vorteile mit sich. Die kulturellen Traditionen und sozialen Institutionen des vielsprachigen Reichs vermischten sich und erschufen so ein goldenes Zeitalter der Kunst und der Wissenschaft. Freie Bildung in Madrasas, Erweiterung der Alphabetisierung und Unterstützung durch die herrschende Elite machten das Reich stabiler und friedlicher als die westlichen Königreiche.[NEWLINE][NEWLINE]Aber ab den 1600ern sollte das Reich seinen langen Abstieg beginnen: Der Aufstieg des Großfürstentums Moskau und der Angriff der Mongolen aus dem Osten verhinderten osmanische Feldzüge ins katholische Europa. Im Mittelmeerraum beendete eine Koalition von katholischen Mächten, angeführt von Philip II. von Spanien, die türkische Herrschaft bei Lepanto im Jahre 1571. Der Zufluss von Reichtum aus der Neuen Welt machte Europa unabhängiger von Handelsrouten zum und durch das Osmanische Reich. Trotz des Aufruhrs durch die protestantische Reformation stellten die Türken nie wieder eine Bedrohung dar für das christliche Europa.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_ADJECTIVE"> 
			<Text>
				ayyubidisch|ayyubidischen|ayyubidische|ayyubidischer|ayyubidisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_DESC"> 
			<Text>
				Ayyubidische Dynastie|Ayyubidische Dynastie|Ayyubidischen Dynastie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_SHORT_DESC"> 
			<Text>
				Ayyubiden-Dynastie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CIV_SONGHAI_TEXT_1"> 
			<Text>
				Das Ayyubiden-Sultanat ist eine muslimische Dynastie kurdischen Ursprungs, die von Saladin (Salah ad-Din) gegründet wurde, ihr Zentrum in Ägypten hatte und im 12. und 13. Jahrhundert den Großteil des Mittleren Ostens beherrschte. Um 1183 n. Chr. umfasste das Sultanat Ägypten, Tunesien, Syrien, Mesopotamien, Kurdistan, Hedschas, Jemen und einen Großteil der Mittelmeerländer östlich Italiens. Das Kreuzfahrer-Königreich von Jerusalem wurde von den Streitkräften der Ayyubiden im Jahre 1187 erobert, was wiederum den Dritten Kreuzzug der Christen auslöste, welcher von Richard Löwenherz und Philip Augustus angeführt wurde.[NEWLINE][NEWLINE]Nach Saladins Tod kämpften seine Söhne um die Kontrolle über das Sultanat. Letztendlich etablierte sich Saladins Bruder al-Adil im Jahre 1200 n. Chr. als Sultan. Allerdings wurde das Königreich ab 1230 von syrischen Revolten geplagt, bis 1247 die Ordnung wieder hergestellt war. Aber in der Zwischenzeit hatten erfolgreiche Revolten gegen die Herrschaft der Ayyubiden in Jemen, Hedschas und Bereichen von Mesopotamien das Sultanat gespalten. Das Abwehren einer Kreuzfahrer-Invasion des Nildeltas hatte die Herrschaft der Ayyubiden dermaßen geschwächt, dass mamelukische Generäle Sultan al-Muazzam Turan Schah im Jahre 1250 stürzten und somit die Kontrolle der Familie über das Sultanat beendeten. Die Herrschaft der Ayyubiden konzentrierte sich nun kurzzeitig auf Aleppo, das 1260 von den angriffslustigen Mongolen geplündert wurde. Innerhalb von wenigen Jahren löschten die Mongolen aus, was von der Macht der Ayyubiden übrig war.[NEWLINE][NEWLINE]Obwohl die Herrschaft der Ayyubiden recht kurz dauerte, leitete sie eine Ära des Wohlstands in den Ländern ein, über die sie herrschten, sowie ein Wiederaufleben islamischer Kultur und Wissenschaft in der Region. Basierend auf dem von Saladin unterstützten Prinzip der Kollektivherrschaft war das Regime der Ayyubiden relativ moderat und aufgeklärt. Zuerst diente Damaskus und später Kairo als Beweis für ein Aufblühen von Kunst und Literatur. Die Unterstützung der Ayyubiden führte zur Errichtung zahlreicher Sunni-Madrasas. Die Ayyubiden förderten insbesondere das Studium der Medizin, Pharmakologie und Botanik und Ärzte wie Ibn al-Baytar, al-Dakhwar und Rashidun al-Suri entwickelten Verfahren und Behandlungen, die Jahrzehnte später auf der ganzen Welt noch nicht zu finden waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_CONQUISTADOR"> 
			<Text>
				Die Einheit {@1_UnitName} ist unterwegs in die Neue Welt! Für diese Meisterleistung der Eroberung der Neuen Welt erhaltet Ihr {2_GoldAmount} [ICON_GOLD] Gold und {3_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DESC"> 
			<Text>
				Einem dramatischen Kampf zwischen den beiden Glaubensrichtungen steht die Bühne frei. Könnt Ihr die Zivilisation bei dem am Horizont drohenden Blutbad retten und die Welt in den Glanz der Renaissance führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} SP des Spezial-Szenarios[NEWLINE] (Kontrolle über die heilige Stadt, heilige römische Wahl)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_VOTE"> 
			<Text>
				HRR-WAHL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_DIPLO_VOTE_TT"> 
			<Text>
				Den Kaiser des Heiligen Römischen Reiches wählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_EO_DIPLOMACY_AND_UN_VOTE"> 
			<Text>
				Diplomatie[NEWLINE][NEWLINE] {1: plural 1?Eine Runde; other?{1_Num} Runden;} vor einer Wahl des Kaisers des Heiligen Römischen Reiches.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_FIRST_REFORMER"> 
			<Text>
				Ein demütiger Mönch, Martin Luther, hat 95 Thesen gegen Missstände in der katholischen Kirche veröffentlicht. Seine Schriften haben {@1_CityStateName} im Sturm erobert und die Bewohner sind zur neuen Religion des Protestantismus konvertiert. Wird Luthers Glauben Fuß fassen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_FIXED_MAP"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_HAVE_FOUNDER_BELIEFS"> 
			<Text>
				Gründer-Glaubenssatz-Bonus durch Kontrolle der heiligen Stadt/Jerusalem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_HRE_WINNER"> 
			<Text>
				{1: gender feminine?Kaiserin; other?Kaiser;} des Heiligen Römischen Reiches ist: {1_LeaderName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_LIVED"> 
			<Text>
				1160 - 1199 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_NAME"> 
			<Text>
				Abu Yusuf Yaqub al-Mansur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_SUBTITLE"> 
			<Text>
				Emir der Almohaden-Dynastie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ALMANSUR_TEXT_1"> 
			<Text>
				Abu Yusuf Yaqub al-Mansur (1160-1199 n. Chr.) war der dritte Emir der Almohaden-Dynastie. Er bestieg den Thron, nachdem sein Vater im Kampf gegen den Christen Alfons I. in Portugal im Jahre 1184 n. Chr. getötet worden war. Al-Mansur schwor Rache für den Tod seines Vaters, fiel in Iberien ein und eroberte christliche Städte, ehe er mit 3.000 Gefangenen nach Marokko zurückkehrte. Dort verbrachte er mehrere Jahre damit, sein Königreich sowohl kulturell als auch diplomatisch zu stärken.[NEWLINE][NEWLINE]Während seiner Abwesenheit aus Iberien versuchte der kastillianische König Alfons VIII. erneut, maurische Gebiete in Iberien "zurückzuerobern". Die Christen versammelten die größte Armee des Zeitalters, angeblich 300.000 Männer, und eroberten eine Reihe von Almohaden-Städten, darunter Silves und Beja. Al-Mansur war auf Rache aus und besiegte Alfons entscheidend in der Schlacht bei Alarcos im Juli 1195 mit 150.000 Toten auf der Seite der Christen; nach dem Sieg erhielt al-Mansur von seinem Volk den Titel "al-Mansur Billah" (der Gott seinen Sieg verdankt).[NEWLINE][NEWLINE]Zusätzlich zu seinen militärischen Erfolgen war al-Mansur ein herausragender Herrscher. Unter seiner Herrschaft blühten Handel, Kunst und die Wissenschaften auf. Er beaufsichtigte den Bau der großen Moscheen von Koutoubia und el-Mansouria in Marrakesch und der Udayas Kasbah in Rabat. Al-Mansur war der Schirmherr des Philosophen Ibn Rushd (unter den Christen bekannt als Averroës) und anderer Künstler und Gelehrter. Er finanzierte den Bau der größten Moschee der Welt in Rabat, aber die Arbeit wurde nach al-Mansurs vorzeitigem Tod abgebrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA"> 
			<Text>
				Saladin
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Wir könnten Eure Hilfe in ihrem Kampf gegen die Ketzer und den Abschaum, der die Erde heimsucht, gebrauchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Saladin von den Ayyubiden. Wir sind ein gerechtes Volk - aber jene, die uns verärgern, werden nur Zerstörung finden. Ihr solltet nicht die Fehler wiederholen, die andere in der Vergangenheit gemacht haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_2"> 
			<Text>
				Seid gesegnet. Ich bin Saladin aus der Ayyubiden-Dynastie. Ich wünsche Frieden mit allen, aber schrecke auch vor Krieg nicht zurück. Wenn Ihr überleben wollt, zwingt mich nicht dazu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Saladin, Sultan der Ayyubiden-Dynastie. Wir sind ein aufgeklärtes Volk, das friedlichen Austausch von Wissen mit anderen wünscht. Allerdings sind wir bereit, uns wenn nötig zu verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Saladin von den Ayyubiden. Wir wünschen Frieden mit allen. Wenn Ihr Ärger machen wollt, rate ich Euch, dies anderswo zu tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_ASKIA_TRADE_NO_HAPPY"> 
			<Text>
				Ich kann Euren Bedingungen nicht zustimmen, da sie gegenüber den Ayyubiden nicht gerecht sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_LIVED"> 
			<Text>
				1494-1547 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_NAME"> 
			<Text>
				Franz I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_SUBTITLE"> 
			<Text>
				König von Frankreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_FRANCIS_TEXT_1"> 
			<Text>
				Franz I. (1494-1547) war von 1515 n. Chr. bis zu seinem Tod König von Frankreich und leitete entscheidende kulturelle und politische Veränderungen in seinem Land ein. Seine lebenslange Rivalität mit Karl V., dem Kaiser des Heiligen Römischen Reiches, um die Vorherrschaft über das christliche Europa war die Wurzel eines verheerenden militärischen und ökonomischen Konflikts, der zum Ausbruch der protestantischen Revolution beitrug. Nach dem Tod von Ludwig im Jahre 1514, der dreimal geheiratet, jedoch keinen männlichen Nachfahren hinterlassen hatte, wurde Franz am Neujahrstag des Jahres 1515 in der Kathedrale von Reims zum König von Frankreich gekrönt.[NEWLINE][NEWLINE]Franz hatte nicht die humanistische Ausbildung erhalten, die seine Mutter sich gewünscht hatte, war aber dennoch als "gebildeter Mann" bekannt. Die Ideen und Ideale der Renaissance waren in Frankreich angekommen, als er den Thron bestieg, und Franz unterstützte einige der größten Künstler und Gelehrten seiner Zeit, darunter da Vinci, Cellini, del Sarto und andere, von denen er viele ermutigte, nach Frankreich zu kommen und Unsummen für ihren Unterhalt bezahlte. Er beschäftigte zahllose königliche Vertreter, die Italien nach Büchern und Manuskripten durchsuchten, und 1537 verfügte er, dass seine Bibliothek eine Ausgabe jedes neuen, in Frankreich verkauften Buchs erhalten sollte.[NEWLINE][NEWLINE]Allerdings erinnert die Geschichte Franz I. vornehmlich als militärischen Anführer und Diplomaten. Die meisten seiner Taten konzentrierten sich auf Karl V., gegen den er eine persönliche Abneigung empfand, mit Italien als Schlachtfeld. 1515, kurz nach seiner Krönung, besiegte er die Schweizer bei Marignano, was zu seiner Eroberung des Stadtstaats Mailand führte. Nach einem Jahrzehnt voller Auseinandersetzungen wurde Franz jedoch von spanischen Streitkräften in der Schlacht bei Pavia im Jahre 1525 gefangen genommen. Im darauffolgenden Jahr wurde er als Gefangener in Madrid gezwungen, den Vertrag von Madrid zu unterzeichnen.[NEWLINE][NEWLINE]Nach seiner Rückkehr nach Frankreich behauptete Franz sofort, die Einigung mit Karl unter Zwang unterzeichnet zu haben und wies sie zurück. Das führte zu einer zweiten Reihe von Kriegen zwischen den Habsburgern und den Franzosen. Mit einer Allianz mit den osmanischen Türken waren die italienischen Kriege von 1536-1538 und 1542-1546 größtenteils ergebnislos, bis Franz Karl, der sich verstreuten Revolten in seinen Gebieten gegenüber sah, endlich zwang, den Frieden von Crépy zu unterzeichnen. Im Verlauf seiner Kriege, auf der Suche nach einem Weg, die Macht des habsburgischen Spaniens zu kontern, wollte Franz I. Grundbesitz und Kontakte in der Neuen Welt und in Asien erstehen. Der französische Hafen von Le Havre wurde 1517 gegründet, um diese Bemühungen zu erleichtern.[NEWLINE][NEWLINE]Franz I. starb im März 1547 im Schloss Rambouillet. Sein Vermächtnis wird immer noch diskutiert. Er brachte große kulturelle Fortschritte, aber zum Preis einer bankrotten Wirtschaft. Seine Verfolgung der Protestanten, die im Edikt von Fontainebleau im Jahre 1540 zum Ausdruck gebracht wurde, führte zu mehreren Massakern und löste Jahrzehnte bürgerlicher Unruhen aus. Trotz seines Interesses an Büchern und Humanismus befahl er Zensuren, die Denker wie zum Beispiel John Calvin ins Exil trieben. Sein Zyklus von Kriegen führte zu keinerlei strategischen oder wirtschaftlichen Vorteilen für Frankreich. In guten wie in schlechten Zeiten lag der Schatten Franz I. noch Jahre nach seinem Tod über dem Kontinent.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN"> 
			<Text>
				Yaqub al-Mansur
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Willkommen! Ich bin Yaqub al-Mansur des Almohaden-Kalifats. Kommt, bewundern wir die Luxuriosität meines Palastes!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! Ein neuer Stern erscheint am Horizont. Ich bin Yaqub al-Mansur aus der Almohaden-Dynastie! Ich werde ein episches Gedicht verfassen, um unser historisches Treffen zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Willkommen, Fremdling! Ich bin Abu Yusuf Yaqub al-Mansur, Herrscher der Almohaden. Kommt, erzählt mir von Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Franz I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Willkommen. Ich bin Franz I., ein großer Unterstützer der Kunst der Renaissance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Fremder! Ich bin Franz I., König von Frankreich! Ich bin ein treuer Freund und ein tödlicher Gegner. Was ist Euch lieber?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. Endlich treffen wir uns. Ich bin Franz I., König von Frankreich. Kommt - lasst uns die Aufteilung der Gebiete in Übersee zwischen unser beider Nationen bereden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Franz I. aus dem Hause Valois, König von Frankreich. Würdet Ihr gerne mein neuestes Chateau sehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_LIVED"> 
			<Text>
				1138 - 1193 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_NAME"> 
			<Text>
				Salah ad-Din Yusuf ibn Ayyub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_SUBTITLE"> 
			<Text>
				Erster Sultan von Ägypten und Syrien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SALADIN_TEXT_1"> 
			<Text>
				Salah ad-Din Yusuf ibn Ayyub, besser bekannt als Saladin, war ein kurdischer Adliger, der sich zum ersten Sultan von Ägypten und Syrien erhob. Er wurde in Tikrit (Irak) um 1138 n. Chr. geboren und begann seine militärische Ausbildung im Alter von 26 Jahren unter der Anleitung seines Onkels Asad, einem einflussreichen Kommandanten im Dienste von Nur ad-Din, Gouverneur der syrischen Provinz des seldschukischen Reichs. In einer Kampagne gegen Kreuzfahrer und den ägyptischen Thronräuber Dirgham machte Saladin sich einen Namen beim Raubzug von Bilbeis und bei der Schlacht in der Nähe des Nils westlich von Gizeh. Beim Vorstoß nach Alexandria drang Saladin in die Stadt ein ohne Gegenwehr und wurde im Jahre 1169 von al-Adid, dem Fatimiden-Kalifen, zum Wesir ernannt. Zwei Jahre später wurde Saladin von Nur ad-Din damit beauftragt, in Ägypten ein Kalifat zu errichten. Nach Nurs Tod im Jahre 1174 rief Saladin die Herrschaft der Ayyubiden-Dynastie aus.[NEWLINE][NEWLINE]Mit Ägypten als Basis verbrachte Saladin die nächsten paar Jahre damit, seine Macht und Unabhängigkeit zu erweitern. Jemen wurde bereits 1173 besetzt; der Sturz von Damaskus und der Festung bei Hama durch seine Streitkräfte im Jahre 1174 fügte Syrien hinzu. Nach seinem Sieg über die rivalisierenden Zengiden dort kehrte Saladin nach Kairo zurück, um sich der Festigung seiner Herrschaft zu widmen. Er beaufsichtigte die Verstärkung von Kairo, die Aushebung des Bir Yusuf-Brunnens, den Bau einer Brücke bei Gizeh und mehrere neuer Madrasas. Aber nach den Kreuzfahrer-Überfällen in sein Gebiet wandte Saladin seine Aufmerksamkeit 1177 Palästina zu.[NEWLINE][NEWLINE]Saladins Krieg gegen die Christen tobte bis zu seinem Tod im Jahre 1193 n. Chr. Durch eine Reihe von Siegen der Ayyubiden und die Besatzung des Kreuzfahrer-Königreichs von Jerusalem im Jahre 1187, darunter die Heilige Stadt selbst, wurde Saladin in Europa berüchtigt. Das Ergebnis war der Dritte Kreuzzug - vorbereitet von Englands Richard Löwenherz, Philipp II. von Frankreich, Friedrich I. und anderen - der mehr aus Massakern als aus Schlachten bestand. Im September 1191 war die Armee der Kreuzfahrer auf ungefähr 2.000 Soldaten und 50 kampfbereite Ritter reduziert worden. Richard und Saladin einigten sich schließlich im Vertrag von Ramla im Jahre 1192, nach dem Jerusalem unter muslimischer Kontrolle bleiben, aber für christliche Pilgerfahrten offen sein sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				Bei meinem Bart und meinem Bauch, es freut mich, Euch zu sehen! Ich bin Suleiman, der Anführer der mächtigen Türken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				Die türkische Nation grüßt Euch, Fremdling! Ich bin Süleyman!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremdling! Ich bin Süleyman, der Anführer der Türken! Lasst uns schlemmen, um dieses großartige Ereignis zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NEED_FOUNDER_BELIEFS"> 
			<Text>
				Heilige Stadt/Jerusalem kontrollieren für Gründer-Glaubenssatz-Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NEW_ORTHODOX_HOLY_CITY"> 
			<Text>
				{@1_OldHolyCityName} wurde eingenommen. Die neue orthodoxe heilige Stadt ist {@2_NewHolyCityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NO_HRE_WINNER"> 
			<Text>
				Kein Kaiser des Heiligen Römischen Reiches gewählt (Wahl unentschieden).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_NO_ORTHODOX_CITIES"> 
			<Text>
				{@1_OldHolyCityName} wurde eingenommen, aber es gibt keine anderen orthodoxen Städte, also bleibt {@1_OldHolyCityName} die heilige Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_OTHER_ADOPTED_PROTESTANTISM"> 
			<Text>
				Die Zivilisation {@1_PlayerName} ist zum Protestantismus konvertiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_OTHER_CARAVEL"> 
			<Text>
				Die Zivilisation {@1_PlayerName} hat eine Expedition in die Neue Welt entsendet! Für diese Meisterleistung der Erkundung gibt es {2_VPAmount} Siegpunkte. {3_NumRemaining} weitere Expedition(en) kann/können Erkundungs-Siegpunkte erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_POP_UNITED_NATIONS_VOTE"> 
			<Text>
				Wahl des Kaisers des Heiligen Römischen Reiches!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_POP_UN_ELEC_RESULTS"> 
			<Text>
				Wahlergebnis des Heiligen Römischen Reiches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RANDOM_MAP"> 
			<Text>
				Zufälliges Europa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RELIGION_CHRISTIANITY"> 
			<Text>
				Römischer Katholizismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_RELIGION_CHRISTIANITY_PEDIA"> 
			<Text>
				Der römische Katholizismus bezieht sich auf die Theologie und Doktrin der christlichen Kirche unter der Schirmherrschaft des Heiligen Stuhls, dem Papsttum mit Sitz in Rom. Den Religionsgelehrten zufolge unterscheidet sich der Katholizismus von anderen Zweigen des Christentums durch seine Verpflichtung gegenüber den kirchlichen Traditionen, den Sakramenten und seiner Priesterschaft als Interpreten der Bibel.[NEWLINE][NEWLINE]Die erste bekannte Verwendung des Begriffs "Katholische Kirche" nahm Ignatius von Antiochia um 107 n. Chr. vor. Die frühe Kirche wurde anhand der Regeln der drei Patriarchate organisiert, dem von Rom, Alexandria und Antiochia - zu denen später die Patriarchate von Konstantinopel und Jerusalem kamen. Der Patriarch von Rom beanspruchte besondere Autorität aufgrund der Verbindung des Heiligen Petrus zur Stadt. Tausend Jahre lang dominierte der Römische Katholizismus in Europa, bis das Morgenländische Schisma 1054 n. Chr. zum Aufstieg der östlichen Orthodoxie führte. Um die 500 Jahre später entstand mit der protestantischen Reformation eine weitere wichtige Gruppierung der Christenheit, bei der viele Europäer die Lehren und Praktiken des Katholizismus zugunsten eines persönlicheren Ausdrucks des Glaubens ablehnten.[NEWLINE][NEWLINE]Derzeit betrachtet die Römisch-Katholische Kirche diejenigen, die nicht in Kommunion mit dem Vatikan stehen, als "Nicht-Katholiken", toleriert jedoch abweichende Interpretationen der Bibel. Der römische Katholizismus bleibt mit mehr als einer Milliarde Anhängern weltweit jedoch die größte christliche Kirche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SECOND_REFORMER"> 
			<Text>
				Ein zweiter Reformator, Ulrich Zwingli, hat zu predigen begonnen und die Bevölkerung von {@1_CityStateName} ist zum Protestantismus übergetreten. Vorsicht - seine reformierten Interpretationen der Schrift verbreiten sich schnell!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				Ihr gehört einer anderen Religion an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_2"> 
			<Text>
				Ihr habt die heilige Stadt für ihre Religion erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_SPECIFIC_DIPLO_STRING_3"> 
			<Text>
				Ihr habt die heilige Stadt für ihre Religion befreit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_THIRD_REFORMER"> 
			<Text>
				Ein dritter Reformator, John Calvin, hat zu predigen begonnen und die Bürger von {@1_CityStateName} konvertiert. Calvins Schriften liefern einen systematischen Plan zum Aufbau protestantischer Gemeinden. Kann diese Herausforderung für den Katholizismus aufgehalten werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TITLE"> 
			<Text>
				In die Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_BRAVEHEART"> 
			<Text>
				Kampfbonus (+20%) beim Kampf gegen Einheiten aus einer Zivilisation, die mehr Städte als die Kelten hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_BRAVEHEART_SHORT"> 
			<Text>
				Braveheart
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_ENHANCED_CULTURE"> 
			<Text>
				+2 [ICON_CULTURE] Kultur pro Runde von Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_JUSTICE_SALADIN"> 
			<Text>
				Ihr erhaltet ein Gerichtsgebäude in jeder eroberten Stadt. Beginnt mit den in Kairo errichteten Pyramiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_JUSTICE_SALADIN_SHORT"> 
			<Text>
				Gerechtigkeit des Saladin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAND_TRADE_GOLD"> 
			<Text>
				+2 [ICON_GOLD] Gold von jedem [ICON_CONNECTED] Handelsweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAY_IGORS_CAMPAIGN"> 
			<Text>
				Alle Landeinheiten haben +1 [ICON_MOVES] Fortbewegung. Alle Einheiten müssen 1 Fortbewegungspunkt ausgeben, um ein an einen Fluss angrenzendes Feld zu betreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LAY_IGORS_CAMPAIGN_SHORT"> 
			<Text>
				Igorlied
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LOGOTHETE_COURSE"> 
			<Text>
				Erhält einen zusätzlichen Spion. Die einzige Zivilisation, die das Szenario mit Kontrolle über eine heilige Stadt beginnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_LOGOTHETE_COURSE_SHORT"> 
			<Text>
				Vorsteher der Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_SEVEN_CITIES"> 
			<Text>
				Nach der Erforschung der Erkundung kann man 3 Konquistadoren zum westlichen Kartenrand schicken, um Neue-Welt-Siegpunkte und [ICON_GOLD] Gold zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_TERROR"> 
			<Text>
				Alle Landeinheiten haben +1 [ICON_MOVES] Fortbewegung und die Marschieren-Beförderung, mit der sie in jeder Runde heilen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_VIKING_FURY"> 
			<Text>
				Einheiten zu Wasser haben +1 [ICON_MOVES] Fortbewegung und benötigen nur 1 Fortbewegungspunkt, um an Land zu gehen. Nahkampfeinheiten verbrauchen beim Plündern keine Fortbewegungspunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TRAIT_VIKING_FURY_SHORT"> 
			<Text>
				Wikingerwut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_TURNSREMAINING"> 
			<Text>
				Verbl. Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_AUSTRIAN_HUSSAR_STRATEGY"> 
			<Text>
				Husaren sind großartige Späher und können hervorragend über die Flanken angreifen. Sie sind etwas stärker und schneller als der Lancier, den sie ersetzen. Sie beginnen mit Beförderungen, die ihnen +1 Sicht gewähren und ihren Bonus bei Flankenangriffen um 50% erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_CARAVEL_STRATEGY"> 
			<Text>
				In diesem Szenario bedeutet der Bau einer Karavelle die Finanzierung einer großen Reise zur Erkundung der Neuen Welt. Segelt die Karavelle, wenn sie fertig gebaut ist, an den westlichen Kartenrand, wo sie verschwindet (aber SP einbringt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_HELP_CARAVEL"> 
			<Text>
				Marineeinheit zur Erkundung. Bewegt sie an den westlichen Kartenrand, um SP zu erhalten. Kämpft als Marine-Nahkampfeinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_HELP_MUSLIM_CAVALRY"> 
			<Text>
				Mächtige berittene Einheit des Mittelalters, schwach gegen Pikeniere. Kann nur von den Ayyubiden gebaut werden. Hat keine Nachteile beim Angriff auf Städte, anders als der Ritter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_RUSSIAN_COSSACK_STRATEGY"> 
			<Text>
				Der Kosak ist eine Spezialeinheit der Russen, ersetzt den Lancier und ist stärker als dieser. Kosaken erhalten einen starken Kampfbonus gegen verwundete Einheiten. Dadurch werden Kosaken außergewöhnlich stark bei Gegenangriffen. Wenn der Feind sich der Bauern in den ersten Reihen erwehrt hat, zerschlagt ihn vollständig mit einem Kosakenangriff!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_SONGHAI_MUSLIMCAVALRY"> 
			<Text>
				Mameluke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_UNIT_SONGHAI_MUSLIMCAVALRY_STRATEGY"> 
			<Text>
				Diese Einheit gibt es nur bei den Ayyubiden. Sie ersetzt den Ritter. Die Einheit hat die gleichen Statistiken wie ein Ritter, ist aber bedeutend besser beim Angriff auf Städte. Der Mameluke kann sich nach dem Angriff fortbewegen. Sein Tempo erschwert es dem Gegner, eine Verteidigungslinie aufzubauen, ehe der Mameluke sein Ziel erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VICTORY_DIPLOMATIC"> 
			<Text>
				Heilige Römische Wahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_CITY_CAPTURE"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat {2_VP} SP für die Eroberung von {@3_CityName} (einer Stadt mit konkurrierender Religion; Bevölkerung: {4_Population}) erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_CITY_CAPTURE_HUMAN"> 
			<Text>
				Ihr habt {1_VP} SP für die Eroberung von {@2_CityName} (einer Stadt mit konkurrierender Religion; Bevölkerung: {3_Population}) erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_DIPLO_PROJECT_BUILT_BY"> 
			<Text>
				Ein Wahlsieg beendet das Szenario nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_DIPLO_VOTES_NEEDED"> 
			<Text>
				Der Vatikan erhält eine extra Stimme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Spezialszenario
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_HOLY_CITY_CAPTURE"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat {2_VP} SP für die Eroberung von {@3_CityName} (einer heiligen Stadt mit konkurrierender Religion; Bevölkerung: {4_Population}) erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_VP_HOLY_CITY_CAPTURE_HUMAN"> 
			<Text>
				Ihr habt {1_VP} SP für die Eroberung von {@2_CityName} (einer heiligen Stadt mit konkurrierender Religion; Bevölkerung: {3_Population}) erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_HAGIA_SOPHIA_HELP"> 
			<Text>
				Alle Missionare, die in dieser Stadt geboren werden, können drei Mal Religion verbreiten. Bietet einen kostenlosen Tempel in der Stadt, in der sie steht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_DESC"> 
			<Text>
				Die Basilica Papale di San Pietro in Vaticano, besser bekannt als der Petersdom, ist eine Kirche in der Vatikanstadt aus der späten Renaissance mit dem größten Interieur aller christlichen Kirchen auf der ganzen Welt. Er steht angeblich an dem Ort, an dem der Apostel Petrus 64 n. Chr. begraben wurde; einige Jahre später wurde hier ein Schrein errichtet. Der Schrein wurde ersetzt, als Kaiser Konstantin zwischen 319 und 333 n. Chr. mit der Konstruktion des "alten" Petersdoms begann. Nachdem die alte Kirche im Lauf der Jahrhunderte stark verfallen war, beschloss Papst Julius II. im Jahr 1505, die alte Kirche abzureißen und durch ein monumentales Bauwerk zu ersetzen, ein Bauvorhaben, das die nächsten 120 Jahre unter einer Reihe von Päpsten und Architekten andauern sollte. Um das Projekt zu finanzieren, genehmigten eine Reihe von Päpsten den groß angelegten Verkauf von Ablässen, eine Vorgehensweise, die mit für Martin Luthers protestantische Bewegung verantwortlich war. Mit ihren Arbeiten einiger führender Künstler der Renaissance - Michelangelo, Raphael, Bramante, Bernini und andere - bildet die Kirche heute einen der größten Schätze der westlichen Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_HELP"> 
			<Text>
				Löst die Wahl zum Kaiser des Heiligen Römischen Reiches aus. Der Besitz des Petersdoms in der Vatikanstadt verleiht eine zusätzliche Stimme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_WONDER_UNITED_NATIONS_QUOTE"> 
			<Text>
				Ein Felshaufen ist kein Felshaufen mehr, sobald ein einzelner ihn betrachtet, der das Bild einer Kathedrale im Kopf hat.[NEWLINE] - Antoine de Saint-Exupery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEDIEVAL_SCENARIO_YOU_ADOPTED_PROTESTANTISM"> 
			<Text>
				Mehr als die Hälfte Eurer Städte folgt den reformatorischen Glaubenssätzen des Protestantismus. Eure Zivilisation gilt ab jetzt als protestantisch. Eure neue heilige Stadt ist {@1_HolyCityName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEMORY_HIRED_TRADE_EMBARGO"> 
			<Text>
				"Ihr habt ein Handelsembargo gegen uns ausgehandelt!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MEMORY_HIRED_WAR_ALLY"> 
			<Text>
				"Ihr habt einen Kriegsverbündeten gegen uns aufgebracht!"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU"> 
			<Text>
				Menü
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_CAPS"> 
			<Text>
				MENÜ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_TO_MAIN"> 
			<Text>
				ZURÜCK ZUM HAUPTMENÜ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_TO_WINDOWS"> 
			<Text>
				ZURÜCK ZU WINDOWS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_EXIT_WARN"> 
			<Text>
				Dadurch wird Civilization V geschlossen. Möchtet Ihr wirklich fortfahren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_LOAD_GAME_BUTTON"> 
			<Text>
				SPIEL LADEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_OPTIONS_BUTTON"> 
			<Text>
				OPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_QUICK_SAVE_BUTTON"> 
			<Text>
				SCHNELLSPEICHERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RESTART_GAME_BUTTON"> 
			<Text>
				SPIEL NEU STARTEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_EXIT_WARN"> 
			<Text>
				Dadurch wird Civilization V geschlossen, ohne das Spiel zu speichern. Möchtet Ihr wirklich fortfahren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_MM_WARN"> 
			<Text>
				Ihr kehrt ins Hauptmenü zurück, ohne das Spiel zu speichern. Möchtet Ihr wirklich fortfahren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_RETURN_TO_GAME"> 
			<Text>
				ZURÜCK ZUM SPIEL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE"> 
			<Text>
				Speichern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_BUTTON"> 
			<Text>
				SPIEL SPEICHERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_BUTTON"> 
			<Text>
				KARTE SPEICHERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_DESC"> 
			<Text>
				Wenn Ihr eine Karte speichert, werden die Geländedaten des Spiels, das Ihr gerade spielt, in einem Format gespeichert, das vom Weltenbauer-Tool ausgelesen werden kann. So habt Ihr eine Vorlage, die Ihr verwenden könnt, wenn Ihr eine eigene Karte erstellt oder Ihr könnt in einem zukünftigen Spiel wieder zu einem bestimmten Kartenlayout zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_SAVE_MAP_LOWER"> 
			<Text>
				Karte speichern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MENU_TOOLTIP"> 
			<Text>
				Öffnet das Spielmenü, um das Spiel zu speichern, zum Hauptmenü zurückzukehren usw.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_ALVISE_CADAMOSTO"> 
			<Text>
				Alvise Cadamosto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_AMBROGIO_CONTARINI"> 
			<Text>
				Ambrogio Contarini
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_ANTONIO_PIGAFETTA"> 
			<Text>
				Antonio Pigafetta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_CESARE_FEDERICI"> 
			<Text>
				Cesare Federici
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GASPARA_BALBI"> 
			<Text>
				Gaspara Balbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOSAFAT_BARBARO"> 
			<Text>
				Giosafat Barbaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_BALZONI"> 
			<Text>
				Giovanni Balzoni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_CABOTO"> 
			<Text>
				Giovanni Caboto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_MAFFEO_POLO"> 
			<Text>
				Maffeo Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_MARCO_POLO"> 
			<Text>
				Marco Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_CONTI"> 
			<Text>
				Niccolò de' Conti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_POLO"> 
			<Text>
				Niccolò Polo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MERCHANT_RESULT"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold und {2_Num} [ICON_INFLUENCE] Einfluss durch die Handelsmission erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ALONE"> 
			<Text>
				Wir haben keine Konkurrenten in der Nähe gefunden. Wir sollten die Umgebung am besten weiter erkunden, um andere Zivilisationen und Stadtstaaten zu finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_AT_WAR"> 
			<Text>
				Wir befinden uns im Krieg! Bildet Militäreinheiten aus und errichtet Militärgebäude, um den Sieg zu erringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE"> 
			<Text>
				Wir brauchen mehr Militäreinheiten, um unsere Zivilisation besser zu verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL"> 
			<Text>
				Wir sind fast völlig schutzlos! Wir müssen mehr Einheiten ausbilden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS"> 
			<Text>
				Wir geben viel für den Unterhalt des Militärs aus. Wir sollten davon absehen, weitere Militäreinheiten zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_ERADICATE_BARBARIANS"> 
			<Text>
				Es wird Zeit, dass unsere barbarischen Nachbarn ausgelöscht werden. Baut Militäreinheiten und setzt sie ein, um die Lager zu zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_LOSING_WARS"> 
			<Text>
				Wir verlieren! Wir sollten überlegen, ob wir ein Friedensabkommen aushandeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARYAISTRATEGY_WINNING_WARS"> 
			<Text>
				Wir gewinnen! Wir müssen weiter Druck machen und den Sieg erringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARY_OVERVIEW"> 
			<Text>
				Militärübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MILITARY_UNIT"> 
			<Text>
				Militäreinheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_QUEST_BLOCKING"> 
			<Text>
				STADTSTAAT-NACHRICHT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_QUEST_BLOCKING_TT"> 
			<Text>
				[COLOR_POSITIVE_TEXT]RECHTSKLICK[ENDCOLOR] zum Ausblenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_SPEAK_AGAIN"> 
			<Text>
				(Für eine erneute Kommunikation mit {1_CivName:textkey} bitte auf die Stadt klicken.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_CULTURED"> 
			<Text>
				Kultivierte Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MARITIME"> 
			<Text>
				Maritime Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MERCANTILE"> 
			<Text>
				Kaufmännische Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_MILITARISTIC"> 
			<Text>
				Militaristische Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINOR_TRAIT_RELIGIOUS"> 
			<Text>
				Religiöse Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MINUTES"> 
			<Text>
				Minuten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ADV_SETUP"> 
			<Text>
				Erweitertes Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_BACK"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CAPTURED_CITY"> 
			<Text>
				Ihr habt die Stadt {@1_CityName} eingenommen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_CAPTURED_BY"> 
			<Text>
				{@1_CityName} wurde von der Zivilisation {@2_ShortCivName} eingenommen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_HAS_BEEN_FOUNDED"> 
			<Text>
				Die Stadt {@1_CityName} wurde gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_HAS_BEEN_RAZED_BY"> 
			<Text>
				{@2_CivName} hat die Stadt {@1_CityName} in Brand gesteckt!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_IS_FOUNDED"> 
			<Text>
				Die Stadt {@1_CityName} wird gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_RAZED_BY"> 
			<Text>
				Die Stadt {@1_CityName} wurde durch die Zivilisation {@2_ShortCivName} in Brand gesteckt!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WAS_CAPTURED_BY"> 
			<Text>
				Die Stadt {@1_CityName} wurde von der Zivilisation {@2_ShortCivName} eingenommen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WLTKD_ENDED_KNOWN_RESOURCE"> 
			<Text>
				Der Feiertag in der Stadt {@1_CityName} ist vorüber. Sie benötigt nun die Ressource [COLOR_HIGHLIGHT_TEXT]{@2_ResourceName}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CITY_WLTKD_ENDED_UNKNOWN_RESOURCE"> 
			<Text>
				Der Feiertag in der Stadt {@1_CityName} ist vorbei. Sie benötigt nun eine neue Ressource, die Ihr noch nicht entdeckt habt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CIV_DESTROYED"> 
			<Text>
				Die {@1_CivAdj[3]} Zivilisation wurde erobert!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CIV_DESTROYED_SHORT"> 
			<Text>
				{@1_CivName} erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CLEARING_FEATURE_RESOURCE"> 
			<Text>
				Das Entfernen der Geländeart {@1_FeatName} hat {2_Num} [ICON_PRODUCTION] für die Stadt {@3_CityName} eingebracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETED_WONDER_CHOOSE_TECH"> 
			<Text>
				Ihr habt das Gebäude {@1_BldgName} vollendet! Wählt eine freie Technologie ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETES_PROJECT"> 
			<Text>
				{1_PlyrName} stellt das Projekt {@2_PrjctName} fertig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_COMPLETES_WONDER"> 
			<Text>
				{1_PlyrName} vollendet Wunder {@2_BldgName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CONSTRUCTED_BUILD_IN"> 
			<Text>
				Ihr habt das Gebäude {1_BldgName} in der Stadt {@2_CityName} gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CONSTRUCTED_BUILD_IN_LIMITED"> 
			<Text>
				Ihr habt in {@2_CityName} das Gebäude {@1_BldgName} errichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CREATED_PROJECT_IN"> 
			<Text>
				Ihr habt das Projekt {1_PrjctName} in der Stadt {@2_CityName} vollendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_CREATED_PROJECT_IN_LIMITED"> 
			<Text>
				Ihr habt in {@2_CityName} ein Projekt {@1_PrjctName} erschaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DECLARED_WAR_ON_YOU"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_PlyrName} hat Euch den Krieg erklärt![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DEFEAT"> 
			<Text>
				Ihr wurdet besiegt!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DEFENSES_IN_CITY_REDUCED_TO"> 
			<Text>
				{3_player} hat Eure Verteidigung in der Stadt {@1_CityName} auf {2_NewVal}% verringert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DESTROYED_BARBARIAN_CAMP"> 
			<Text>
				Ihr habt ein Barbarenlager erobert und {1_Num} Gold erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DESTROYED_CITY"> 
			<Text>
				Ihr habt die Stadt {@1_CityName} in Brand gesetzt!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_ARTIFACTS_NEAR"> 
			<Text>
				Ihr habt bei der Stadt {@1_CityName} eine [COLOR_HIGHLIGHT_TEXT]Altertumsstätte[ENDCOLOR] entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_HIDDEN_ARTIFACTS_NEAR"> 
			<Text>
				Ihr habt bei der Stadt {@1_CityName} eine [COLOR_HIGHLIGHT_TEXT]verborgene Altertumsstätte[ENDCOLOR] entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_DISCOVERED_NEW_RESOURCE"> 
			<Text>
				Ihr habt eine Quelle für [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR] bei der Stadt {@2_CityName} gefunden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_AIR_UNIT_DESTROYED"> 
			<Text>
				Da Ihr die Einheit {@1_UnitName} abgefangen habt, wurde ihr {@2_owner_adjective[4]} Besitzer {@3_EnUName}, der Eure Einheit {@4_DefUnitName} angriff, abgeschossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_AIR_UNIT_INTERCEPTED"> 
			<Text>
				Da Ihr die Einheit {@1_UnitName} abgefangen habt, konnten wir dem {@2_owner_adjective[2]} Besitzer {@3_EnUName}, der Eure Einheit {@5_DefUnitName}} angriff, {4_Num} Schaden zufügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_DEFENSES_REDUCED_TO"> 
			<Text>
				Eure Einheit {1_UnitName} hat die Verteidigung der Stadt {@2_CityName} auf {3_Num}% verringert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_TROOPS_SPOTTED"> 
			<Text>
				Der Feind wurde bei der Stadt {@1_CityName} gesichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_SURRENDER"> 
			<Text>
				Eine {1_Adjective[3]} Einheit {2_EnUName} hat sich Eurer Einheit {3_UnitName} ergeben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDRAW"> 
			<Text>
				Eine feindliche Einheit {@1_EnUName} ({2_Num} Schaden) hat Eure Einheit {@3_UnitName} angegriffen ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDRAW_CITY"> 
			<Text>
				Eine feindliche Einheit {@1_EnUName} ({2_Num} Schaden) hat Eure Stadt {@3_CityName} angegriffen ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_ENEMY_UNIT_WITHDREW"> 
			<Text>
				Eine feindliche Einheit {@1_Num} hat sich vor Eurem Nahkampfangriff zurückgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FEATURE_GROWN_NEAR_CITY"> 
			<Text>
				{1_FeatName} ist bei der Stadt {@2_CityName} entstanden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FIRST_TECH_CHOOSE_FREE"> 
			<Text>
				Eure Zivilisation hat als Erste [COLOR_TECH_TEXT]{@1_TechName}[ENDCOLOR] entdeckt! Wählt eine freie Technologie ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_FRIENDLY_UNIT_WITHDREW"> 
			<Text>
				Unsere Einheit {@1_Num} hat sich vor einem feindlichen Nahkampfangriff zurückgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GIFTED_UNIT_TO_YOU"> 
			<Text>
				{1_PlyrName} hat Euch eine Gruppe der Einheit {2_UnitName} geschenkt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GP_BORN"> 
			<Text>
				{1_GPName} wurde in der Stadt {@2_CityName} geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GP_BORN_SOMEWHERE"> 
			<Text>
				{1_GPName} wurde in einem weit entfernten Land geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GREAT_PERSON"> 
			<Text>
				Große Persönlichkeit: {1_Curr}/{2_Need} [ICON_GREATPEOPLE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_GREAT_PERSON_CHOOSE_TECH"> 
			<Text>
				Eine Große Persönlichkeit hat eine neue Technologie für die Zivilisation entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_IMP_DESTROYED"> 
			<Text>
				Die Modernisierung {@1_ImpName} wurde durch die plündernde {@3_civ_adjective[3]} Einheit {@2_UnitName} zerstört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_LOST_WONDER_PROD_CONVERTED"> 
			<Text>
				Die Stadt {@1_CityName} kann das Gebäude {@2_BldgName} nicht vollenden. Der Verlust an [ICON_PRODUCTION] wird in {3_NumGold}[ICON_GOLD] umgewandelt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MADE_PEACE_WITH_MINOR_ALLIES"> 
			<Text>
				{1_CivName:textkey} hat Frieden mit den Stadtstaaten geschlossen:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MADE_PEACE_WITH_MINOR_ALLIES_SUMMARY"> 
			<Text>
				{1_CivName:textkey} schließt Frieden mit Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MELTDOWN_CITY"> 
			<Text>
				In der Stadt {@1_CityName} ist es zu einer Kernschmelze gekommen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MINOR_ALLIES_DECLARED_WAR_ON_YOU"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Die Stadtstaaten, die mit {1_CivName:textkey} verbündet sind, haben Euch den Krieg erklärt![ENDCOLOR][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_MINOR_ALLIES_DECLARED_WAR_ON_YOU_SUMMARY"> 
			<Text>
				Stadtstaaten erklären Euch den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_NUKE_INTERCEPTED"> 
			<Text>
				{1_PlyrName} hat eine Einheit {2_UnitName} gestartet, doch sie wurde von {3_Plyr2Name} abgeschossen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_NUKE_LAUNCHED"> 
			<Text>
				{1_PlyrName} startet eine Einheit {2_UnitName}, und sie explodiert!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PILLAGED_CITY"> 
			<Text>
				Ihr habt durch die Zerstörung der Stadt {@2_CityName} {1_Num} [ICON_GOLD] geplündert!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYERS_SIGN_DEFENSIVE_PACT"> 
			<Text>
				{1} unterzeichnet ein Verteidigungsabkommen mit {2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYERS_SIGN_RESEARCH_AGREEMENT"> 
			<Text>
				Spieler unterzeichnen Forschungsabkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_ADOPTED_POLICY"> 
			<Text>
				{@1_PlyrName} hat den Politikzweig {@2_PolicyName} angenommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_ADOPTED_POLICY_SUMMARY"> 
			<Text>
				{@1_PlyrName} hat die Politik {@2_PolicyName} angenommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_CONVERT_RELIGION"> 
			<Text>
				{1_PlyrName} wechselt zur Religion [COLOR_HIGHLIGHT_TEXT]{2_RelName}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_BEGINS"> 
			<Text>
				{1_PlyrName}: Das Goldene Zeitalter beginnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_ENDED"> 
			<Text>
				{1_PlyrName}: Das Goldene Zeitalter ist vorbei ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_GOLDEN_AGE_HAS_BEGUN"> 
			<Text>
				{1_PlyrName}: Das Goldene Zeitalter hat begonnen!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLAYER_PERMANENT_ALLIANCE"> 
			<Text>
				{1_PlyrName} hat eine Allianz mit {2_TeamName} geschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_PLUNDERED_GOLD_FROM_IMP"> 
			<Text>
				Ihr habt {1_Num}[ICON_GOLD] durch die Plünderung der Modernisierung {@2_ImpName} erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RANDOMIZE"> 
			<Text>
				Zufall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RECEIVED_GOLD"> 
			<Text>
				[SPACE]Ihr habt {1_Num} Gold erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_ANOTHER_PLAYER"> 
			<Text>
				{1_PlyrName} hat die Religion {@2_ReligionName} angenommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_UNKNOWN"> 
			<Text>
				Ein unbekannter Spieler hat eine Religion angenommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_ADOPTED_YOU"> 
			<Text>
				Ihr habt einen majestätischen Schrein in der Stadt {@1_CityName} zu Ehren der Religion {@2_ReligionName} vollendet! Ihr könnt dort nun Missionare ausbilden, um den Glauben zu verbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELIGION_SPREAD"> 
			<Text>
				[COLOR_HIGHLIGHT_TEXT] Die Religion {1_RelName}[ENDCOLOR] hat sich in der Stadt {@2_CityName} ausgebreitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RELOAD"> 
			<Text>
				Session {1_number} beginnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REL_FOUNDED"> 
			<Text>
				Die Religion {1_RelName} wurde in der Stadt {@2_CityName} gegründet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REL_FOUNDED_UNKNOWN"> 
			<Text>
				Die Religion {1_RelName} wurde in einem weit entfernten Land gegründet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_RESOURCE_DISCOVERED_CITY_DEMANDS"> 
			<Text>
				Ihr habt von der Ressource [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR] erfahren, welche die Stadt {@2_CityName} benötigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_REVOLT_IN_CITY"> 
			<Text>
				Eine {1_CivAdj[3]} Revolte hat in der Stadt {@2_CityName} stattgefunden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_CIRC_GLOBE"> 
			<Text>
				{1_PlyrName} hat bewiesen, dass die Welt rund ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_CREATED_UNIT"> 
			<Text>
				{1_PlyrName} hat die Einheit {2_UnitName} erstellt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_DECLARED_WAR"> 
			<Text>
				{1_PlyrName} hat {2_PlyrName} den Krieg erklärt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_DECLARES_WAR"> 
			<Text>
				{1_PlyrName} erklärt {2_PlyrName} den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_FIRST_TO_TECH"> 
			<Text>
				{1_PlyrName} ist der erste Entdecker der Technologie {@2_TechName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_HAS_COMPLETED"> 
			<Text>
				{@2_PrjctName} von {1_PlyrName} abgeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_HAS_COMPLETED_UNKNOWN"> 
			<Text>
				Das Projekt {@1_PrjctName} wurde in einem weit entfernten Land fertiggestellt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_SOMEONE_MADE_PEACE"> 
			<Text>
				{1_PlyrName} hat Frieden mit {2_PlyrName} geschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_START_GAME"> 
			<Text>
				Spiel starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TIME_SPENT"> 
			<Text>
				Verbrauchte Zeit: {1} Stunden, {2} Minuten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TRAINED_UNIT_IN"> 
			<Text>
				Ihr habt die Einheit {@1_UnitName} in der Stadt {@2_CityName} ausgebildet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TRAINED_UNIT_IN_LIMITED"> 
			<Text>
				Ihr habt in {@2_CityName} eine Einheit {@1_UnitName} ausgebildet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_TURN_BEGINS"> 
			<Text>
				Ihr seid am Zug!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNITS_ON_STRIKE"> 
			<Text>
				Eure Einheiten befinden sich im Streik!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNIT_DISBANDED_NO_MONEY"> 
			<Text>
				Die Einheit {@1_UnitName} wurde aufgrund fehlender Mittel aufgelöst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN"> 
			<Text>
				Unbekannt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_CIRC_GLOBE"> 
			<Text>
				Eine ferne Zivilisation hat die Welt umsegelt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_CREATED_UNIT"> 
			<Text>
				Die Einheit [COLOR_UNIT_TEXT]{1_UnitName}[ENDCOLOR] wurde in einem weit entfernten Land erstellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_UNKNOWN_FIRST_TO_TECH"> 
			<Text>
				Eine weit entfernte Zivilisation ist der erste Entdecker der Technologie {@1_TechName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WHAT_TO_RESEARCH_NEXT"> 
			<Text>
				Was wollt Ihr als Nächstes erforschen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WONDER_COMPLETED"> 
			<Text>
				{@2_WndrName} von {@1_PlyrName} vollendet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WONDER_COMPLETED_UNKNOWN"> 
			<Text>
				{@1_WndrName} in einem fernen Land gebaut!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WORK_HAS_BEGUN"> 
			<Text>
				[SPACE]{@1_ProdName} nun in Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_WORK_HAS_BEGUN_LIMITED"> 
			<Text>
				[SPACE]Die Arbeiten an der Produktion {@1_ProdName} haben begonnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_CITY_ATTACKED_BY_AIR"> 
			<Text>
				Eure Stadt {@1_CityName} ({3_Num} Schaden) wurde von einer feindlichen Einheit {@2_EnUName} bombardiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_CITY_RANGE_ATTACK"> 
			<Text>
				{@1_Name} hat eine feindliche Einheit {@2_EnUName} bombardiert! ({3_Damage} Schaden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_DECLARED_WAR"> 
			<Text>
				Eure Stadtstaatenverbündeten haben {1_CivName:textkey} den Krieg erklärt:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_DECLARED_WAR_SUMMARY"> 
			<Text>
				Eure Stadtstaatenverbündeten erklären den Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_MADE_PEACE"> 
			<Text>
				Eure Stadtstaatenverbündeten haben mit der Zivilisation {1_CivName:textkey} Frieden geschlossen:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOUR_MINOR_ALLIES_MADE_PEACE_SUMMARY"> 
			<Text>
				Eure Stadtstaatenverbündeten schließen Frieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_AIR_UNIT_HURT"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde von einer feindlichen Einheit {@2_EnUName} abgefangen! ({3}% Schaden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_AIR"> 
			<Text>
				Eure Einheit {@1_UnitName} ({3_Num} Schaden) wurde von einer feindlichen Einheit {@2_EnUName} bombardiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_AIR_AND_DEATH"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde nach der Bombardierung durch eine feindliche Einheit {@2_EnUName} zerstört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ARE_ATTACKED_BY_CITY"> 
			<Text>
				Eure Einheit {@1_UnitName} ({3_Num} Schaden) wurde von der feindlichen Stadt {@2_CityName} bombardiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ATTACK_BY_AIR"> 
			<Text>
				Eure Einheit {@1_UnitName} hat eine feindliche Einheit {@2_EnUName} bombardiert! ({3_Damage} Schaden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_ATTACK_BY_AIR_AND_DEATH"> 
			<Text>
				Eure Einheit {@1_UnitName} hat eine feindliche Einheit {@2_EnUName} bombardiert und zerstört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CAPTURED_UNIT"> 
			<Text>
				Ihr habt eine feindliche Einheit {@1_UnitName} gefangen genommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CIRC_GLOBE"> 
			<Text>
				Eure Landkarten haben bewiesen, dass die Welt rund ist! Eure Schiffe erhalten einen Fortbewegungsbonus von {1_Change}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CITY_RANSOMED_BY_BARBARIANS"> 
			<Text>
				Eure Stadt {@1_CityName} wurde von Barbaren angegriffen und {2_Num} Gold wurde aus der nationalen Schatzkammer gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_CITY_WAS_CAPTURED"> 
			<Text>
				Bei der Verteidigung wurde Eure Stadt {@1_CityName} von der {@3_owner_adjective[2]} Einheit {@2_EnUName} eingenommen ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DECLARED_WAR_ON"> 
			<Text>
				Ihr habt {1_TeamName} den Krieg erklärt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DEFENSES_REDUCED_TO"> 
			<Text>
				Eure Verteidigung in der Stadt {@1_CityName} wurde durch eine Einheit {3_UnitName} auf {2_Num}% verringert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DISCOVERED_RESOURCE"> 
			<Text>
				Ihr habt eine Quelle für die Ressource [COLOR_HIGHLIGHT_TEXT]{@1_ResourceName}[ENDCOLOR] bei der Stadt {@2_CityName} entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_DISCOVERED_TECH"> 
			<Text>
				Ihr habt{@1: plural 1?{@1: gender *:no_article? ; m? den ; f? die ;n? das ;}; 2? die ;}{@1_TechName} entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_HURT_ENEMY_AIR"> 
			<Text>
				Eure Einheit {@1_UnitName} hat eine feindliche {4_owner_adjective[3]} Einheit {@2_EnUName} abgefangen! ({3}% Schaden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_KILLED_ENEMY_UNIT"> 
			<Text>
				Bei der Verteidigung hat Eure Einheit {@1_UnitName} ({2_Num} Schaden) eine {@5_owner_adjective[3]} Einheit {@4_EnUName} getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_KILLED_ENEMY_UNIT_CITY"> 
			<Text>
				Bei der Verteidigung hat Eure Stadt {@1_CityName} ({2_Num} Schaden) eine {@4_owner_adjective[3]} Einheit {3_EnUName} getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_MADE_PEACE_WITH"> 
			<Text>
				Ihr habt Frieden mit {1_TeamName} geschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_RECAPTURED_UNIT"> 
			<Text>
				Ihr habt Eure Einheit "{@1_UnitName}" zurückerobert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_REDUCE_CITY_DEFENSES"> 
			<Text>
				Eure Einheit {@1_UnitName} hat die Verteidigung der Stadt {@2_CityName} auf {3_NewVal}% verringert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_SHOT_DOWN_ENEMY"> 
			<Text>
				Eure Einheit {@1_UnitName} hat eine {3_owner_civ[3]} Einheit {@2_EnUName} abgeschossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_CAPTURED_ENEMY_CITY"> 
			<Text>
				Eure Einheit {@1_UnitName} ({2_Num} Schaden) hat die feindliche Stadt {@3_CityName} eingenommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DESTROYED_ENEMY"> 
			<Text>
				Eure Einheit {@1_UnitName} ({2_Num} Schaden) hat eine feindliche Einheit {@3_UnitName} zerstört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DIED_ATTACKING"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde beim Angriff auf eine feindliche Einheit {@2_EnUName} getötet ({3_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_DIED_ATTACKING_CITY"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde beim Angriff auf die feindliche Stadt {@2_EnUName} getötet ({3_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_RANSOM_KILL_BY_BARBARIANS"> 
			<Text>
				Barbaren haben Eure Einheit {@1_UnitName} getötet, weil Ihr das Lösegeld nicht bezahlen wolltet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_SHOT_DOWN"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde von einer feindlichen Einheit {@2_EnUName} abgeschossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_SURRENDER"> 
			<Text>
				Eure Einheit {@1_EnUName} hat sich einer {@2_Adjective[2]} Einheit {@3_UnitName} ergeben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DAMAGED_ATTRITION"> 
			<Text>
				Zermürbung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED"> 
			<Text>
				Bei der Verteidigung wurde Eure Einheit {@1_UnitName} von einer {@3_owner_adjective[2]} Einheit {@2_EnUName} zerstört ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED_ATTRITION"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde durch Zermürbung vernichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DESTROYED_UNKNOWN"> 
			<Text>
				Bei der Verteidigung wurde Eure Einheit {@1_UnitName} von einer getarnten Einheit {@2_EnUName} zerstört ({3_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WITHDRAW"> 
			<Text>
				Eure Einheit {@1_UnitName} ({2_Num} Schaden) hat eine feindliche Einheit {@3_EnUName} angegriffen ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISC_YOU_UNIT_WITHDRAW_CITY"> 
			<Text>
				Eure Einheit {@1_UnitName} ({2_Num} Schaden) hat die feindliche Stadt {@3_CityName} angegriffen ({4_Num} Schaden)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_AIRLIFT"> 
			<Text>
				Lufttransport
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_AIRLIFT_HELP"> 
			<Text>
				Fliegt die Einheit in eine andere Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT"> 
			<Text>
				Bereitschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT_HELP"> 
			<Text>
				Die Einheit wacht auf, sobald ein Feind in Sichtweite ist. Die Einheit erhält einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ALERT_NO_FORTIFY_HELP"> 
			<Text>
				Die Einheit erwacht, sobald sie einen Feind sieht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BOMBARD"> 
			<Text>
				Bombardierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BOMBARD_HELP"> 
			<Text>
				Zerstört die Befestigungen einer Stadt und senkt deren Verteidigungsstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY"> 
			<Text>
				Stadt gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_DISABLED_HELP"> 
			<Text>
				Ihr könnt vier Geländefelder von einer Stadt entfernt keine weitere Stadt gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_DISABLED_UNHAPPY"> 
			<Text>
				Städte können nicht gegründet werden, wenn das Reich [ICON_HAPPINESS_4] sehr unzufrieden ist. Modernisiert freie Luxusgüter oder errichtet [ICON_HAPPINESS_1] Gebäude, um diesen Zustand zu ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_CITY_HELP"> 
			<Text>
				Opfert einen [COLOR_UNIT_TEXT]Siedler[ENDCOLOR], damit dieser an seinem aktuellen Standort eine Stadt gründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_IMPROVEMENT"> 
			<Text>
				Modernisierung erstellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP"> 
			<Text>
				Zum Raumschiff hinzufügen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP_DISABLED_HELP"> 
			<Text>
				Einheit muss in Eurer Hauptstadt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUILD_SPACESHIP_HELP"> 
			<Text>
				Steuert einen Teil zum Alpha-Centauri-Raumschiff bei.[NEWLINE][NEWLINE]Einheit wird verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE"> 
			<Text>
				Stadtstaat kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE_DISABLED_HELP"> 
			<Text>
				Einheit muss sich im Gebiet eines Stadtstaats befinden mit dem Ihr Euch nicht im Krieg befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_BUY_CITY_STATE_HELP"> 
			<Text>
				Der Händler von Venedig setzt sein beträchtliches Vermögen dazu ein, einen Stadtstaat zu kaufen und ihn als Marionettenstadt unter Venedigs Kontrolle zu bringen. Ihr erhaltet die Kontrolle über alle existenten Einheiten der kleineren Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT"> 
			<Text>
				In anderen Hafen bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT_HELP"> 
			<Text>
				Bewegt diesen Admiral in eine andere Hafenstadt unter Eurer Kontrolle. Er kann den anderen Hafen in der nächsten Runde verlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY"> 
			<Text>
				Heimatstadt ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY_HELP"> 
			<Text>
				Ändert die Heimatstadt dieser Handelseinheit. Sie kommt in der nächsten Runde in der anderen Stadt an. So können Handelswege von der neuen Heimatstadt aus eingerichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION"> 
			<Text>
				Handelsmission ausführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_DISABLED_HELP"> 
			<Text>
				Einheit muss sich im Gebiet eines Stadtstaats befinden, mit dem Ihr Euch nicht im Krieg befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_HELP"> 
			<Text>
				Wenn die Einheit sich im Territorium eines Stadtstaates befindet, mit dem Ihr Euch nicht im Krieg befindet, könnt Ihr den Großen Händler opfern und eine Handelsmission ausführen lassen. Auf diese Weise erhaltet Ihr eine große Menge an [ICON_GOLD] Gold und verbessert Eure Beziehungen zu diesem Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONSTRUCT"> 
			<Text>
				Bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CONSTRUCT_HELP"> 
			<Text>
				Opfert die Große Persönlichkeit, damit diese ihr einzigartiges Gebäude errichtet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK"> 
			<Text>
				Großes Werk erschaffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_DISABLED_HELP"> 
			<Text>
				Einheit muss in oder neben einer Eurer Städte sein und es muss ein Großes-Werk-Platz des entsprechenden Typs irgendwo in Eurem Reich vorhanden sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und erschafft ein neues Großes Werk in der nächsten Stadt mit einem Großes-Werk-Platz des entsprechenden Typs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CREATE_GREAT_WORK_RESULT"> 
			<Text>
				Das Große Werk wird im Gebäude {1_BuildingName} in der Stadt {2_CityName} platziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB"> 
			<Text>
				Kulturschock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_DISABLED_COOLDOWN"> 
			<Text>
				Ihr habt kürzlich einen Kulturschock ausgelöst und könnt dies innerhalb der nächsten {1_Num} Runden nicht wiederholen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_DISABLED_HELP"> 
			<Text>
				Einheit muss auf einem Eurer Geländefelder sein oder daran angrenzen und darf nicht im Territorium eines anderen Spielers sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_CULTURE_BOMB_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und bewirkt, dass alle Geländefelder, auf denen sich diese Einheit befindet oder an die sie angrenzt, Teil Eurer Grenzen werden, selbst wenn sie einem anderen Spieler gehören. Das wird diplomatische Konsequenzen haben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH"> 
			<Text>
				Technologie entdecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH_DISABLED_HELP"> 
			<Text>
				Ihr müsst über eine Stadt herrschen, bevor Ihr neue Technologien erforschen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISCOVER_TECH_HELP"> 
			<Text>
				Opfert die Große Persönlichkeit, damit diese automatisch eine Technologie entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISEMBARK"> 
			<Text>
				Ausschiffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_DISEMBARK_HELP"> 
			<Text>
				Setzt Einheit von Booten wieder auf einem Land-Geländefeld ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_EMBARK"> 
			<Text>
				Wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_EMBARK_HELP"> 
			<Text>
				Lädt Einheiten auf Boote, damit sie Wasser-Geländefelder überqueren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION"> 
			<Text>
				Rel. verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION_DISABLED_HELP"> 
			<Text>
				Für diese Religion muss die Einheit in der heiligen Stadt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ENHANCE_RELIGION_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und ermöglicht Eurer Religion, zwei neue Glaubenssätze hinzuzufügen. Ihr habt auch die Möglichkeit, Inquisitoren zu erwerben, um Eure Religion zu verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE"> 
			<Text>
				Handelsweg einrichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE_HELP"> 
			<Text>
				Richtet einen Handelsweg mit dieser Einheit von einer Stadt zu einer anderen ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FORTIFY"> 
			<Text>
				Verschanzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FORTIFY_HELP"> 
			<Text>
				Die Einheit ist so lange inaktiv, bis der Spieler neue Befehle erteilt. Die Einheit erhält einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION"> 
			<Text>
				Eine Religion gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION_DISABLED_HELP"> 
			<Text>
				Die Einheit muss sich in einer Eurer Städte befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_FOUND_RELIGION_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und bewirkt die Schaffung einer neuen Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON"> 
			<Text>
				In Stadt stationieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON_DISABLED_HELP"> 
			<Text>
				Einheit kann nicht stationiert werden, wenn bereits stationiert, oder falls eine andere Einheit in dieser Stadt stationiert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GARRISON_HELP"> 
			<Text>
				Stationiert eine Einheit in dieser Stadt und verbessert so deren [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GIVE_POLICIES"> 
			<Text>
				Politisches Traktat schreiben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_GIVE_POLICIES_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und bringt viel [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL"> 
			<Text>
				Bis zur Heilung verschanzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_DISABLED_HELP"> 
			<Text>
				Diese Einheit kann sich außerhalb von freundlich gesinntem Territorium oder zu Wasser nicht heilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_HELP"> 
			<Text>
				Die Einheit ist so lange inaktiv, bis sie ihre volle Stärke wiedererlangt hat. Die Einheit erhält einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HEAL_HELP_2"> 
			<Text>
				Die Einheit bleibt {1_Num} Runde(n) lang inaktiv, bis sie wieder vollständig geheilt ist. Die Einheit erhält einen Verteidigungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HURRY_PRODUCTION"> 
			<Text>
				Produktion beschleunigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_HURRY_PRODUCTION_HELP"> 
			<Text>
				Opfert die Große Persönlichkeit, um die aktuelle Produktion der Stadt zu beschleunigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_INTERCEPT"> 
			<Text>
				Abfangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_INTERCEPT_HELP"> 
			<Text>
				Befehlt einer Lufteinheit, alle Luftangriffe abzufangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_JOIN_CITY"> 
			<Text>
				Sich einer Stadt anschließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_JOIN_CITY_HELP"> 
			<Text>
				Opfert eine Große Persönlichkeit und befehlt ihr, sich als Super-Spezialist in der Stadt anzusiedeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MAJORITY_RELIGION"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_ReligionName}[ENDCOLOR] wird die Mehrheitsreligion in dieser Stadt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MAJORITY_RELIGION_NONE"> 
			<Text>
				In dieser Stadt wird es keine Mehrheitsreligion geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO"> 
			<Text>
				Bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_HELP"> 
			<Text>
				Schickt Eure Einheit auf ein bestimmtes Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_UNIT"> 
			<Text>
				Einheit bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_MOVE_TO_UNIT_HELP"> 
			<Text>
				Schickt Eure Einheit zu einer anderen Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_NUKE"> 
			<Text>
				Atomwaffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_NUKE_HELP"> 
			<Text>
				Feuert eine Atomwaffe auf das gewählte Geländefeld ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM"> 
			<Text>
				Konzertreise unternehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM_DISABLED_HELP"> 
			<Text>
				Einheit muss auf einem Geländefeld sein, das einer anderen großen Zivilisation gehört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ONE_SHOT_TOURISM_HELP"> 
			<Text>
				Dieser Befehl verbraucht die Große Persönlichkeit und verbreitet viel [ICON_TOURISM] Tourismus in die Zivilisation, in der sich der Musiker befindet. Andere Zivilisationen im Spiel erhalten 20% dieses [ICON_TOURISM] Tourismus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PARADROP"> 
			<Text>
				Fallschirmsprung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PARADROP_HELP"> 
			<Text>
				Fallschirmsprung an eine ausgewählte Stelle. Die Mission kann abgefangen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PILLAGE"> 
			<Text>
				Plünderung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PILLAGE_HELP"> 
			<Text>
				Eine Modernisierung oder ein Weg auf diesem Geländefeld kann bis zur Reparatur nicht mehr verwendet werden. Das Plündern einer Modernisierung bringt [ICON_GOLD] Gold und heilt Eure Einheit um 25 Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE"> 
			<Text>
				Handelsweg plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_DISABLED_HELP"> 
			<Text>
				Ihr müsst dem Besitzer des Handelswegs Krieg erklären können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_HELP"> 
			<Text>
				Zerstört diesen Handelsweg, dann erhaltet Ihr [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Wenn Ihr Euch mit dem Besitzer dieses Handelswegs nicht im Krieg befindet, müsst Ihr zunächst den Krieg erklären, bevor Ihr plündert. Einen Handelsweg zu plündern, der zu einer anderen Zivilisation führt, beschädigt Eure Beziehungen mit dieser Zivilisation, wenn Ihr aktuell nicht mit ihr im Krieg liegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY"> 
			<Text>
				Ketzerei entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY_DISABLED_HELP"> 
			<Text>
				Die Einheit muss in oder direkt neben einer freundlich gesinnten Stadt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REMOVE_HERESY_HELP"> 
			<Text>
				Dieser Befehl entfernt die Präsenz anderer Religionen aus der nahen, verbündeten Stadt. Diese Aktion verbraucht einen Inquisitor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REPAIR_FLEET"> 
			<Text>
				Flotte reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_REPAIR_FLEET_HELP"> 
			<Text>
				Dieser Befehl verbraucht den Großen Admiral und heilt all Eure Marineeinheiten sowie die Einheiten zu Wasser auf diesem und allen angrenzenden Geländefeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ROUTE_TO"> 
			<Text>
				Straße nach
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_ROUTE_TO_HELP"> 
			<Text>
				Befehlt einem Bautrupp, eine Straße (oder Eisenbahnstrecke) zur gewählten Position zu bauen. Euer Bautrupp wählt nun den kürzesten Weg und wartet nach dem Bau der Straße/Eisenbahnstrecke auf weitere Befehle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS"> 
			<Text>
				Exotische Güter verkaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS_DISABLED_HELP"> 
			<Text>
				Die Einheit muss auf einem Geländefeld sein, das einer anderen Zivilisation oder einem anderen Stadtstaat gehört und darf diese Fähigkeit noch nicht benutzt haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				Diese Einheit verkauft ihre Fracht und bringt [ICON_GOLD] Gold und EP ein - je weiter von der Hauptstadt entfernt, desto mehr. Diese Einheit kann das nur einmal tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SET_UP"> 
			<Text>
				Für Fernangriff in Stellung bringen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SET_UP_HELP"> 
			<Text>
				Erforderlich, ehe diese Einheit Fernangriffe ausführen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SKIP"> 
			<Text>
				Nichts tun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SKIP_HELP"> 
			<Text>
				Die Einheit führt in dieser Runde keine Aktion aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SLEEP"> 
			<Text>
				Ausruhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SLEEP_HELP"> 
			<Text>
				Befehlt der Einheit, so lange inaktiv zu bleiben, bis Ihr neue Befehle erteilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION"> 
			<Text>
				Religion verbreiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_DISABLED_HELP"> 
			<Text>
				Die Einheit muss in oder direkt neben einer Stadt sein. (Die Stadt muss nicht freundlich gesinnt sein.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_HELP"> 
			<Text>
				Dieser Befehl konvertiert einige Bürger der nahe gelegenen Stadt zur Religion der Einheit. Diese Einheit wird verbraucht, wenn es ihre letzte Aktion zur Religionsverbreitung ist. Die Verbreitung durch Große Propheten entfernt auch den Einfluss anderer Religionen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_SPREAD_RELIGION_RESULT"> 
			<Text>
				Nach dieser Handlung {2_NumFollowers: plural 1?wird [COLOR_POSITIVE_TEXT]ein[ENDCOLOR]; other?werden [COLOR_POSITIVE_TEXT]{2_NumFollowers}[ENDCOLOR];} Bürger der Religion [COLOR_POSITIVE_TEXT]{1_ReligionName}[ENDCOLOR] angehören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE"> 
			<Text>
				Goldenes Zeitalter beginnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE_DISABLED_HELP"> 
			<Text>
				Einheit muss in Eurem Territorium sein, um ein Goldenes Zeitalter zu beginnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MISSION_START_GOLDENAGE_HELP"> 
			<Text>
				Dieser Befehl verbraucht den Großen Künstler und leitet ein Goldenes Zeitalter (zusätzlich [ICON_PRODUCTION] Produktion, [ICON_GOLD] Gold und [ICON_CULTURE] Kultur) für {1_Num} Runde(n) ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ADD_COMMENT"> 
			<Text>
				Zusätzliche Hinweise:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ALREADY_INSTALLED"> 
			<Text>
				BEREITS INSTALLIERT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_AUTOUPDATEMODS"> 
			<Text>
				Mods automatisch aktualisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BACK"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BLOCKS"> 
			<Text>
				Blockiert {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BLOCKS_ALL_OTHER_DLC"> 
			<Text>
				Alle anderen DLCs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER"> 
			<Text>
				MODS DURCHSUCHEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER_TITLE"> 
			<Text>
				Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_BROWSER_TT"> 
			<Text>
				Installierte und Online-Mods durchsuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CANCELDOWNLOAD"> 
			<Text>
				Abbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORIES_ALL"> 
			<Text>
				Alles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORIES_HEADER"> 
			<Text>
				KATEGORIEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_1"> 
			<Text>
				Kompletter Umbau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_10"> 
			<Text>
				Sonstige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_11"> 
			<Text>
				Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_12"> 
			<Text>
				Grafik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_13"> 
			<Text>
				Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_14"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_15"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_16"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_17"> 
			<Text>
				Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_18"> 
			<Text>
				Staatsoberh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_2"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_20"> 
			<Text>
				Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_21"> 
			<Text>
				Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_22"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_23"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_24"> 
			<Text>
				Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_25"> 
			<Text>
				Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_26"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_27"> 
			<Text>
				Industriez.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_28"> 
			<Text>
				Moderne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_29"> 
			<Text>
				Sci-Fi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_3"> 
			<Text>
				Sci-Fi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_30"> 
			<Text>
				Fantasy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_31"> 
			<Text>
				Sonstige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_32"> 
			<Text>
				Szenarien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_33"> 
			<Text>
				Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_34"> 
			<Text>
				Mittelalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_35"> 
			<Text>
				Renaissance
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_36"> 
			<Text>
				Industriez.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_37"> 
			<Text>
				Moderne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_38"> 
			<Text>
				Sci-Fi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_39"> 
			<Text>
				Fantasy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_4"> 
			<Text>
				Fantasy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_40"> 
			<Text>
				Sonstige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_41"> 
			<Text>
				Karten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_42"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_43"> 
			<Text>
				Fiktional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_44"> 
			<Text>
				Mehrspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_45"> 
			<Text>
				Karten-Skripte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_46"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_47"> 
			<Text>
				Fiktional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_48"> 
			<Text>
				Mehrspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_49"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_5"> 
			<Text>
				Spielregeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_50"> 
			<Text>
				Fiktional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_51"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_52"> 
			<Text>
				Fiktional
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_53"> 
			<Text>
				Stadtbilder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_54"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_55"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_56"> 
			<Text>
				Projekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_57"> 
			<Text>
				Sonstige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_6"> 
			<Text>
				Anführerbilder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_7"> 
			<Text>
				Interface
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_8"> 
			<Text>
				Skins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CATEGORY_9"> 
			<Text>
				Widgets
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CLOSEDOWNLOAD"> 
			<Text>
				Schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_COPYRIGHT"> 
			<Text>
				Copyright(c) 2010
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CUSTOMGAME"> 
			<Text>
				EIGENES SPIEL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_CUSTOMGAME_TT"> 
			<Text>
				Eigenes Spiel mit Mods erstellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DATABASE_UNAVAILABLE"> 
			<Text>
				Die Mod-Datenbank ist derzeit offline.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DELETEMOD"> 
			<Text>
				Löschen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DEPENDENCIES_HEADER"> 
			<Text>
				Abhängigkeiten/Bezüge/Sperrungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DEPENDSON"> 
			<Text>
				Abhängig von {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DESCRIPTION"> 
			<Text>
				Beschreibung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DETAILS_NOTHINGSELECTED"> 
			<Text>
				Nichts ausgewählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DISABLEMOD"> 
			<Text>
				Deaktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADER_NOTINITIALIZED"> 
			<Text>
				Download nicht möglich, weil der intelligente Hintergrundübertragungsdienst (BITS) nicht gestartet wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADING"> 
			<Text>
				HERUNTERLADEN ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADMOD"> 
			<Text>
				Herunterladen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADS"> 
			<Text>
				Downloads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_0"> 
			<Text>
				In Warteschlange
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_1"> 
			<Text>
				Verbindung wird hergestellt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_2"> 
			<Text>
				Übertragung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_3"> 
			<Text>
				Pausiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_4"> 
			<Text>
				Fehler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_5"> 
			<Text>
				Warnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_6"> 
			<Text>
				Übertragen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_7"> 
			<Text>
				Abgeschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOADSTATUS_8"> 
			<Text>
				Abgebrochen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_DOWNLOAD_AGREEMENT"> 
			<Text>
				Sie möchten ein Mod oder ein benutzererstelltes Softwarepaket herunterladen. Mods werden auf eigene Gefahr benutzt.[NEWLINE]2K Games und Firaxis Games sind nicht die Urheber dieses Mods und es könnte Viren, Würmer, Trojaner, Logger oder anderen schädlichen Code enthalten.[NEWLINE][NEWLINE]Mit dem Herunterladen dieser Datei akzeptieren Sie alle verbundenen Risiken und stellen 2K Games, Firaxis Games und alle ihre verbundenen Unternehmen und Vertreter frei von jeglicher Verantwortung, die mit Ihrem Benutzen dieser Datei in Verbindung steht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ENABLEINSTRUCTIONS"> 
			<Text>
				Klickt auf das Kontrollkästchen zur Rechten eines Eintrags, um eine Mod zu aktivieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ENABLEMOD"> 
			<Text>
				Aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_ALREADY_RATED"> 
			<Text>
				Ihr habt diesen Mod bereits bewertet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_CONNECTION"> 
			<Text>
				Es ist ein Verbindungsfehler aufgetreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_CONNECTION_TIMEOUT"> 
			<Text>
				Die Verbindung wurde wegen Zeitüberschreitung unterbrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_GENERIC"> 
			<Text>
				Ein Fehler ist aufgetreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_FILE_NOT_FOUND"> 
			<Text>
				HTTP 404 Fehler - Datei nicht gefunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_FORBIDDEN"> 
			<Text>
				HTTP 403 Fehler - Verboten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_REQUEST_REJECTED"> 
			<Text>
				HTTP 4XX Fehler - Anfrage abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_SERVER_ERROR"> 
			<Text>
				HTTP 5xx Fehler - Server-Fehler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_HTTP_UNAUTHORIZED"> 
			<Text>
				HTTP 401 Fehler - Nicht autorisiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_INVALIDURL"> 
			<Text>
				UNGÜLTIGE URL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_REQUEST_CANCELLED"> 
			<Text>
				Die Anfrage wurde abgebrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_DLC_NOT_PURCHASED"> 
			<Text>
				[COLOR_RED]Benötigtes DLC nicht erworben.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_INCOMPATIBLE_MODS"> 
			<Text>
				[COLOR_RED]Momentan aktive Mods sind nicht kompatibel mit diesem Spielstand.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_MISSING_DLC"> 
			<Text>
				[COLOR_RED]Benötigtes DLC nicht verfügbar.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SAVE_MISSING_MODS"> 
			<Text>
				[COLOR_RED]Nicht alle benötigten MODS installiert.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ERROR_SERVICE_DISABLED"> 
			<Text>
				Dienste wurden ausgeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_ACCEPT"> 
			<Text>
				Annehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_BODY"> 
			<Text>
				Sie greifen auf die Civilization V Mod-Datenbank zu. Mods sind von Fans erstellte Softwarepakete, die Ihr Spielerlebnis "verändern". [COLOR_WARNING_TEXT]DIE VERWENDUNG VON MODS ERFOLGT AUF EIGENE GEFAHR[ENDCOLOR]. Der von Benutzern erstellte Inhalt wird von uns weder untersucht, überwacht oder unterstützt noch haften wir dafür. Beachten Sie bitte die üblichen Sicherheitsvorkehrungen für Downloads aus dem Internet, bevor Sie Mods verwenden. Bitte sehen Sie im Spiele-Handbuch oder unter www.take2games.com/EULA nach, ehe Sie fortfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_DECLINE"> 
			<Text>
				Ablehnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_EULA_TITLE"> 
			<Text>
				EULA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_B"> 
			<Text>
				B
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_GB"> 
			<Text>
				GB
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_KB"> 
			<Text>
				KB
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILESIZE_MB"> 
			<Text>
				MB
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FILTER_LATEST_VERSION"> 
			<Text>
				Nur aktuellste Version zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FIRSTPAGE"> 
			<Text>
				Erste Seite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_DESCRIPTION"> 
			<Text>
				Mit diesem Formular können Sie Mods melden, die gegen die Nutzungsbedingungen verstoßen. In den Erklärungen erfahren Sie, welche Verstöße gemeldet werden sollten. Bitte wählen Sie im Drop-Down-Menü den Grund aus, der den Verstoß am besten beschreibt. Weitere Informationen darüber, was erlaubt und was verboten ist, finden Sie in unseren Nutzungsbedingungen. Wenn ein Mod tatsächlich dagegen verstößt, wird er entfernt. Die Einsendung dieses Formulars unterliegt den Nutzungsbedingungen von 2K Games. Jeglicher Missbrauch dieses Formulars (z. B. Spam, Belästigung oder Falschmeldung) kann dazu führen, dass Ihr Konto dauerhaft gesperrt wird. Alle Informationen, die im Zusammenhang mit der Einsendung dieses Formulars stehen, werden gespeichert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_MODERATION"> 
			<Text>
				Melden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_MODERATION_TOOLTIP"> 
			<Text>
				Anstößige Inhalte oder Inhalte, die gegen die Nutzungsbedingungen verstoßen, melden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_NOREASON"> 
			<Text>
				Kein Grund gewählt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_1"> 
			<Text>
				Verstoß gegen Urheberrecht oder Markenzeichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_2"> 
			<Text>
				Bösartige Inhalte (enthält Virus oder Trojaner)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_3"> 
			<Text>
				Anstößiger Inhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_FLAG_REASON_4"> 
			<Text>
				Sonstiges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_GAMEVERSION"> 
			<Text>
				Spielversionen zwischen {1_LowVersion} und {2_HighVersion}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_DATESTARTED"> 
			<Text>
				Startdatum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_PROGRESS"> 
			<Text>
				Fortschritt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HEADING_STATE"> 
			<Text>
				Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_HOVERFORDETAILS"> 
			<Text>
				{1_DownloadStatus} (Mouseover für Details)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLED"> 
			<Text>
				Installiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_COPYING"> 
			<Text>
				Kopiert Dateien ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_ERROR"> 
			<Text>
				Beim Installieren von Mods ist ein Fehler aufgetreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_EXTRACTING"> 
			<Text>
				Entpackt Dateien ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_FINISHED"> 
			<Text>
				Abgeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_INSTALLING"> 
			<Text>
				Mods installieren ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_VALIDATING"> 
			<Text>
				Mods validieren ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALLER_VERIFYING"> 
			<Text>
				Überprüft Dateien ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_MODS"> 
			<Text>
				Mods installieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_MODS_TT"> 
			<Text>
				Mods für Installation zur Verfügung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_INSTALL_PROGRESS"> 
			<Text>
				{1_ProcessedFiles}/{2_TotalFiles}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELAFFECTSSAVEDGAMES"> 
			<Text>
				Auswirkungen auf gespeicherte Spiele?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELAUTHOR"> 
			<Text>
				Autor(en):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELCATEGORIES"> 
			<Text>
				Kategorien:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELDOWNLOADS"> 
			<Text>
				Downloads:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELNO"> 
			<Text>
				[COLOR_RED]Nein[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELRATING"> 
			<Text>
				Bewertung:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSIZE"> 
			<Text>
				Größe:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSPECIALTHANKS"> 
			<Text>
				Besonderer Dank an:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSTATUS"> 
			<Text>
				Status:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSUPPORTSMULTIPLAYER"> 
			<Text>
				Mehrspieler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELSUPPORTSSINGLEPLAYER"> 
			<Text>
				Einzelspieler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELTAGS"> 
			<Text>
				Tag(s):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELUPDATED"> 
			<Text>
				Letzte Aktualisierung:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELUPLOADEDBY"> 
			<Text>
				Hochgeladen von:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELVERSION"> 
			<Text>
				Version:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LABELYES"> 
			<Text>
				[COLOR_GREEN]Ja[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LASTPAGE"> 
			<Text>
				Letzte Seite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LIKE_IT"> 
			<Text>
				Gefällt mir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LIKE_IT_TOOLTIP"> 
			<Text>
				Positive Bewertung abgeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_LOADGAME"> 
			<Text>
				SPIEL LADEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAINMENU"> 
			<Text>
				HAUPTMENÜ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAPS"> 
			<Text>
				SPIEL-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MAPS_TT"> 
			<Text>
				Auf eigener Karte spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MENU_BACK"> 
			<Text>
				ZURÜCK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MODSTATUS"> 
			<Text>
				Alpha|Beta|Vorab-Veröffentlichung|Demo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_BAD_GAMEVERSION"> 
			<Text>
				[COLOR_RED]Die Spielversion ist nicht kompatibel mit diesem Mod.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_BLOCKED_BY_OTHER_MOD"> 
			<Text>
				[COLOR_RED]MOD durch anderes MOD blockert.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_EXCLUSIVE"> 
			<Text>
				Dieser Mod ist exklusiv.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_HAS_EXCLUSIVITY_CONFLICTS"> 
			<Text>
				[COLOR_RED]MOD durch Exklusivität blockiert.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_MISSING_DEPENDENCIES"> 
			<Text>
				[COLOR_RED]MOD fehlen benötigte Abhängigkeiten.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_PARTIALLY_EXCLUSIVE"> 
			<Text>
				Teile dieses Mods sind exklusiv.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MOD_VERSION_ALREADY_ENABLED"> 
			<Text>
				[COLOR_RED]Andere Version des MODS bereits aktiviert.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MULTIPLAYER"> 
			<Text>
				MEHRSPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_MULTIPLAYER_TT"> 
			<Text>
				Ein modifiziertes Mehrspieler-Spiel spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NEXT"> 
			<Text>
				WEITER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NEXTPAGE"> 
			<Text>
				Nächste Seite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOACTIVEDOWNLOADS"> 
			<Text>
				Nichts zum Herunterladen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOASSOCIATIONS"> 
			<Text>
				Keine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_NOMODSINSTALLED"> 
			<Text>
				Keine Mods installiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_ONLINE"> 
			<Text>
				Online
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_OPTIONS"> 
			<Text>
				Optionen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PAUSEDOWNLOAD"> 
			<Text>
				Pause
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PREVPAGE"> 
			<Text>
				Vorherige Seite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PRIVACYPOLICY"> 
			<Text>
				Datenschutzerklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_PROGRESSNA"> 
			<Text>
				n.v.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RATING"> 
			<Text>
				{1_Rating}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REFERENCES"> 
			<Text>
				Bezieht sich auf {1_ModName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT"> 
			<Text>
				Verstoß melden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_REASON"> 
			<Text>
				Bitte wählen Sie einen Grund für Ihre Meldung:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_SUBMITED"> 
			<Text>
				Danke, dass Ihr Euren Bericht geschickt habt. Ein Vertreter von 2K wird sich in Kürze mit Eurem Anliegen befassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_REPORT_TITLE"> 
			<Text>
				Formular für Verstoßmeldung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RESULTS_EMPTY"> 
			<Text>
				Keine Mods gefunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_RESUMEDOWNLOAD"> 
			<Text>
				Weiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SAVEDGAMES_TT"> 
			<Text>
				Ein zuvor abgespeichertes Spiel spielen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIOS"> 
			<Text>
				SZENARIEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIOS_TT"> 
			<Text>
				Ein Szenario spielen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCENARIO_TITLE"> 
			<Text>
				MOD-SZENARIO-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SCREENSHOT"> 
			<Text>
				SCREENSHOT-ANSICHT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SEARCH_TOOLTIP"> 
			<Text>
				Nach einem Mod suchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SETUP_TITLE"> 
			<Text>
				MOD-SPIEL-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SHOWDLCMODS"> 
			<Text>
				DLC-Mods anzeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SHOW_SCREENSHOT"> 
			<Text>
				Screenshot-Ansicht zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SINGLE_PLAYER"> 
			<Text>
				EINZELSPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SINGLE_PLAYER_TT"> 
			<Text>
				Eine modifizierte Einzelspielerpartie spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_DOWNLOADS"> 
			<Text>
				Downloads
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_ENABLED"> 
			<Text>
				Aktiviert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_NEWEST"> 
			<Text>
				Neuester
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_RATING"> 
			<Text>
				Bewertung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_RECENTLY_INSTALLED"> 
			<Text>
				Vor kurzem installiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SORT_TITLE"> 
			<Text>
				Titel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_SUBMIT"> 
			<Text>
				Übermitteln ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_TITLE"> 
			<Text>
				Mod-Titel 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UNSUBSCRIBE_CONFIRM"> 
			<Text>
				Möchtet Ihr Euch wirklich von diesem Mod abmelden? Dies führt dazu, dass der Mod von Eurem Computer entfernt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UNSUBSCRIBE_MOD"> 
			<Text>
				Abmelden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATEMOD"> 
			<Text>
				Aktualisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_ALL_MODS"> 
			<Text>
				Alle Mods aktualisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_ALL_MODS_TT"> 
			<Text>
				Alle installierten Mods auf die aktuellste Online-Version aktualisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD"> 
			<Text>
				Mod aktualisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD_LATEST_TT"> 
			<Text>
				Mod auf aktuellste Version aktualisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_UPDATE_MOD_TT"> 
			<Text>
				Mod auf Version {1_Version} aktualisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_WORKSHOP"> 
			<Text>
				MODS ERLANGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_WORKSHOP_TT"> 
			<Text>
				Klickt hier, um die Steam-Benutzeroberfläche zu öffnen und durch die verfügbaren Mods zu blättern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_YOU_LIKE_IT"> 
			<Text>
				Gefällt Euch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MODDING_YOU_LIKE_IT_TOOLTIP"> 
			<Text>
				Euch und {1} anderen gefällt das.
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				MODS
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				Verwendete Mods:
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				Mehrspieler-Mods
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				Von Nutzern erstellte Mods aufrufen
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				MOD-SPIELE (INTERNET)
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				Version {1_VersionNumber} ist verfügbar.
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				Dschingis
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				Güyük
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				Hülägü
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				Kublai
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				Möngke
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				Möngke Timur
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				Ögedei
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				Timur Khagan
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				Der Stadtstaat von Almaty wurde von unseren mongolischen Truppen eingenommen. Wir haben {1_NumUnits} ihrer Reiter für unsere Sache verpflichtet. Ihr findet sie nahe Karakorum, Großer Khan.
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				Info
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				Abbasidenland
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				Abbasidenland|Abbasidenland|abbasidische
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			<Text>
				Kreuzfahrerstaaten
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				2
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				Kreuzfahrerstaat|Kreuzfahrerstaat|kreuzfahrerstaatliche
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				Dai Viet
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				Dai Viet|Dai Viet|Dai Vieter
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				Dali
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				Dali|Dali|Dalier
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				Georgien
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				Georgien|Georgien|georgische
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				Ungarn
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				Ungarn|Ungarn|ungarische
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				Korea
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				Korea|Korea|koreanische
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				Uigurenland
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				Uigurenland|Uigurenland|uigurische
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		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CITYSTATE_WESTERN_XIA"> 
			<Text>
				Xi-Xia
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				Xi-Xia|Xi-Xia|xi-xianische
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				Aleppo
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				Peking
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				Kairo
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				Konstantinopel
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				Dazaifu
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				Isfahan
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				Kaifeng
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				Kiew
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				Liaoyang
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				Multan
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				Nishapur
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				Samarkand
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				Täbris
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				Tanzhou
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				Thessaloniki
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				Urgench
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				Xian
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				Xiangyang
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				Die Dynastie der Abbasiden, das dritte der islamischen Kalifate, herrschte von der Hauptstadt Bagdad aus über das Königreich. Das Kalifat wurde von Nachfahren des Propheten Mohammed im Jahr 750 n. Chr. begründet und erlebte eine mehrere Jahrhunderte dauernde Blütezeit. Die Abbasiden herrschten einige Hundert Jahre, aber ihr Einfluss auf die umliegenden Provinzen schwand mit der Zeit. 1258 fielen die Mongolen im Kalifat ein, plünderten Bagdad und entzogen den Abbasiden jegliche politische Macht. Das Kalifat wurde formell aufgelöst und das Einzige, das den Abbasiden blieb, war geringe religiöse Autorität.
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				Während der Kreuzzüge der westeuropäischen Staaten in das Heilige Land entstanden im 12. und 13. Jahrhundert[NEWLINE]n. Chr. einige kleine Feudalstaaten. Die ersten vier Kreuzfahrerstaaten entstanden in der Levante, einem Gebiet an der Ostküste des Mittelmeers. Später, während des Dritten Kreuzzugs, gründete Richard Löwenherz das Königreich Zypern, das bis 1571 ein Stützpunkt für die christlichen Streitkräfte sein sollte. Die Mongolen starteten keinerlei formelle Angriffe auf die Kreuzfahrerstaaten, und die Mehrheit wurde erst in einer Reihe von Eroberungszügen der Osmanen im 16. Jahrhundert eingenommen.
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				Das Goldene Zeitalter der Dai-Viet-Ära Vietnams begann mit der Gründung der Lý-Dynastie im Jahr 1009 n. Chr. Zu diesem Zeitpunkt entwickelte das Land eine formelle strategische Vision und begann, sich auf die Entwicklung einer starken Wirtschaft und den Abschluss ziviler Projekte zu konzentrieren. Die Mongolen versuchten 1257, 1284 und 1288, dieses so wertvolle Juwel an ihrer Grenze zu erobern, scheiterten jedoch jedes Mal. Die Dai Viet taten, wozu die meisten anderen Nationen in dieser Zeit nicht fähig waren - sie vermieden den Kampf auf offenem Gelände gegen die überlegenen mongolischen Streitkräfte und traten ihnen nur dann entgegen, wenn sie im Vorteil waren. So sicherten sie die Unabhängigkeit ihrer Nation.
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				Das Königreich Dali in der heutigen chinesischen Provinz Yúnnán wurde 937 n. Chr. in einer turbulenten Zeit geprägt von kleineren Dynastien gegründet. Das Gebiet des Königreichs eignete sich hervorragend zur Verteidigung und es heißt, dass nur eine Handvoll Männer ausreichte, um das Tal über Jahre beschützen zu können. Diese Behauptung scheint nicht ganz aus der Luft gegriffen, da die Mongolen wiederholt versuchten, das Königreich zu erobern, aber jedes Mal scheiterten. Laut Berichten führte ein Verräter Dalis die mongolische Armee schließlich auf einem geheimen Weg über die Berge und nur so konnte die undurchdringliche Verteidigung schließlich überrannt werden. Im Jahr 1253 war der Eroberungszug der Mongolen abgeschlossen und 1274 wurde die Provinz Yúnnán gegründet.
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				SZENARIO-BESCHREIBUNG[NEWLINE]Seid gegrüßt, mächtiger Khan, Herrscher über die vereinigten Stämme des zentralasiatischen Plateaus! Ihr habt die Merkiten, Naimanen, Keraiten und Tataren mit Euren treuen Keshiks erobert. Ihr kontrolliert fünf Reiterstämme. Jetzt wird es Zeit, den Rest Eurasiens einzunehmen. Aber das wird nicht leicht. Eure gierigen Stammesmitglieder bleiben Eurer Yassa nur dann treu, wenn Ihr sie mit genügend Beute versorgt. Es gibt also keine Zeit zu verlieren. Zieht in die Steppen hinaus und beginnt Eure Eroberung!  [NEWLINE][NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Der Sieg ist Euer, wenn Ihr mindestens 4 große Zivilisationen vor Ablauf von 100 Runden erobert (oberhalb der Schwierigkeitsstufe Prinz müsst Ihr mehr als 4 erobern). Zögert Ihr zu lange, werden Eure Mitstreiter ungeduldig, und Euer einst mächtiges Imperium wird sich in zankende Machtbereiche verwandeln.[NEWLINE][NEWLINE]BESONDERE REGELN[NEWLINE]Eure Eroberung wird reichhaltige und vielfältige Beute einbringen, die Euch anspornen und mit den nötigen Ressourcen versorgen wird. Die Truppen militaristischer Stadtstaaten werden sich Euch anschließen. Kultivierte Stadtstaaten werden Euch eine kostenlose Sozialpolitik eröffnen, und maritime Eure Schatzkammer mit Gold füllen. Die Eroberung großer Zivilisationen wird Euch eine kostenlose Technologie sowie noch größere Reichtümer einbringen!
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				Die vollständige Vereinigung des Gebiets, das bereits seit der frühen Steinzeit bewohnt war, fand erst im 11. Jahrhundert n. Chr. unter König Bagrat V. statt. Das neue Königreich Georgien blühte schnell auf und erreichte nur ein Jahrhundert später bereits seinen Höhepunkt. Diese georgische Renaissance verschaffte dem Gebiet zahlreiche Fortschritte, darunter philosophische Durchbrüche, die Schreibkunst epischer Poesie und die Errichtung fantastischer Kathedralen. Trotz der schnellen und erfolgreichen Entwicklung kam das Goldene Zeitalter Georgiens mit der Eroberung durch die Mongolen im Jahr 1236 zu einem raschen Ende. Das Königreich war gegen Ende des 15. Jahrhunderts komplett zusammengebrochen.
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				Byzanz
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				Geschichte
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				Die antike griechische Stadt Byzanz, die zum Machtsitz zweier Reiche werden sollte, wurde 667 v. Chr. von einem griechischen Kolonisten namens Byzas gegründet. Obwohl die frühe Geschichte von Byzanz eng mit den Legenden der griechischen Mythologie verknüpft ist, sind die Historiker sich relativ sicher, dass diese Siedler aus der griechischen Stadt Megara übersiedelten, nachdem sie über das Ägäische Meer gesegelt waren.[NEWLINE][NEWLINE]Dank seiner günstigen Lage an den Handelswegen zwischen Europa und Asien gewann Byzanz schnell an Größe und Wohlstand. 324 n. Chr. beschloss der römische Kaiser Konstantin, Byzanz nach dem Vorbild Roms neu zu erbauen, und machte es zur neuen Hauptstadt des Oströmischen Reiches (das wir heute als Byzantinisches Reich kennen). Die Stadt war von diesem Zeitpunkt an unter dem Namen Konstantinopel bekannt und blieb bis zum Untergang des Byzantinischen Reiches etwa 1.000 Jahre später dessen Hauptstadt.[NEWLINE][NEWLINE]1453 eroberte das Osmanische Reich die Stadt Konstantinopel und läutete damit das Ende des Byzantinischen Reiches ein. Der osmanische Herrscher Mehmet II. führte das Vermächtnis Konstantinopels jedoch fort, indem er es zur neuen Hauptstadt des Osmanischen Reiches ernannte. Obwohl die Türken die Stadt damals schon als "Istanbul" kannten, wurde sie erst 1930 offiziell umbenannt.[NEWLINE][NEWLINE]Von Byzanz über Konstantinopel bis Istanbul hat sich die kleine griechische Kolonie von ihren anfänglichen Wurzeln zu einer der größten und wohlhabendsten Städte der Welt entwickelt. Das moderne Istanbul gilt als "Megastadt" und ist mit einer Bevölkerung von mehr als 13 Millionen Menschen die größte Stadt der Türkei. Als UNESCO-Welterbe setzt Istanbul die Tradition seiner Vergangenheit fort und jedes Jahr finden dort vielfältige soziale und kulturelle Ereignisse statt.
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				Ungarn, das 895 n. Chr. gegründet wurde, ist eines der ältesten Länder Europas. Jahrhundertelang verteidigte sich das Königreich gegen zahlreiche Angriffe an seinen Grenzen und war Heimat einiger der reichsten Könige auf dem Kontinent - zeitweise waren die Einnahmen des ungarischen Königs doppelt so hoch wie die seines englischen Pendants. 1217 führte die Krone den Fünften Kreuzzug in das Heilige Land an und versammelte dazu die größte königliche Armee in der Geschichte der Kreuzzüge. Aber nicht einmal diese mächtige Armee konnte den Vormarsch der Mongolen aufhalten. 1241 eroberten die Mongolen Ungarn und brachten etwa die Hälfte der Bevölkerung des Landes um - beinahe eine Million Menschen. Der ungarische König Béla IV. ordnete die Errichtung Hunderter Steinbefestigungen an den Grenzen an und konnte so zwar kleinere Streitkräfte aufhalten, aber der größte Schaden war bereits angerichtet.
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				Zur Zeit des mongolischen Reiches herrschte die Goryeo-Dynastie über das Königreich Korea, die 918 n. Chr. an die Macht kam. Während dieser Herrschaft erblühte die Nation: Das Rechtssystem und ein öffentliches Verwaltungssystem wurden eingeführt und mit der Erfindung der ersten Druckerpresse mit beweglichen Lettern aus Metall konnten großartige kulturelle Fortschritte erzielt werden. Ab den 1230er Jahren wuchs jedoch die Bedrohung durch die mongolischen Streitkräfte, die in einem hitzigen Eroberungsversuch gipfelte, der sich über die nächsten Jahrzehnte hinzog. 1259 bat die Nation um Frieden und ein Vertrag zwischen Korea und den Mongolen wurde geschlossen. Goryeo konnte seine Souveränität behalten, während das Mongolische Reich einen großen Teil der nördlichen Provinzen annektierte.
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				Jin
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				Geschichte
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				Die Jin-Dynastie (auch bekannt als Jurchen-Dynastie) wurde 1115 n. Chr. in der nordöstlichen Region Chinas gegründet, die historisch als Mandschurei bekannt ist. Die Jurchen waren ein Stammesvolk, das von den früheren Mohe-Stämmen der Region abstammte, vornehmlich Jäger und Sammler, die als Vasallen unter der Liao-Dynastie lebten. Unter der Führung von Wanyan Aguda, dem Anführer des Wanyan-Stammes, vereint, überwanden die Jurchen schnell die Liao und einen Großteil Nordchinas. Wanyan gab seiner neuen Dynastie den Namen "Jin", was "golden" bedeutet.[NEWLINE][NEWLINE]Ähnlich wie die Mongolen waren die Jurchen für ihre furchteinflößende Reiterschaft bekannt, deren Talente wohl auf der ausgeprägten Jagdtradition der Stämme beruhen. Nachdem die Jurchen die Liao mit Hilfe der Song-Dynastie bezwungen hatten, drangen sie auch in das Song-Gebiet ein, wodurch ein beinahe 20-jähriger Krieg begann. 1141 kehrte nach dem Vertrag von Shaoxing Frieden zwischen den beiden Dynastien ein. Die Grenze verlief am Huai-Fluss.[NEWLINE][NEWLINE]Auf dem Höhepunkt umfasste die Jin-Dynastie mehr als 30 Millionen Menschen und ganz Nordchina. Mit dem Aufstieg des Dschingis Khan bekamen die benachbarten mongolischen Stämme jedoch eine neue Führung, und schon bald begann die legendäre Eroberung Asiens durch die Mongolen, die auch die Jin betraf. Im Jahr 1227, dem Todesjahr von Dschingis Khan, hatten die Mongolen den Großteil der Jin-Streitkräfte bezwungen. Doch die tapferen Jin-Krieger wehrten sich nach Dschingis Khans Tod weitere sieben Jahre gegen die Herrschaft der Mongolen und erlagen ihrer Macht erst 1234.
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				Das Reich der Uiguren, das 742 n. Chr. gegründet wurde, erlebte bald seine Blütezeit, die es bis in das späte achte Jahrhundert ausdehnen konnte. 840 jedoch wurde das junge und unerfahrene Reich von den Kirgisen erobert und die Uiguren teilten sich in drei Königreiche auf: Gansù, Turpan und das Reich der Karachaniden. Dieses Szenario handelt von den Uiguren in Turpan, einem recht erfolgreichen Stammeskönigreich, das erst mit der Eroberung der Mongolen 1389 zusammenfiel. Die Mongolen sollten später, als die Uiguren unterworfen waren, das uigurische Schriftsystem übernehmen.
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				Die Xi-Xia-Dynastie, auch bekannt als Tanguten, wurde 1038 n. Chr. gegründet, als ein Häuptling der Tanguten sich zum Herrscher über die Region erklärte. Bald darauf wurde das Königreich von zahlreichen Eroberungszügen der Mongolen unter der Führung von Dschingis Khan - sechs Angriffe in 22 Jahren - heimgesucht; die Zerstörung war verheerend. Während der letzten Angriffswelle starb Dschingis Khan (die Todesursache ist bis heute nicht geklärt) und die wütende Horde überrannte 1227 die Hauptstadt des Reiches, zerstörte dabei Gebäude und schriftliche Überlieferungen und ermordete Zehntausende Tanguten, darunter auch ihren Herrscher.
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				1224-1282 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_ALEXANDER_NAME"> 
			<Text>
				Michael VIII.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_ALEXANDER_SUBTITLE"> 
			<Text>
				Staatsoberhaupt des Byzantinischen Reiches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_LIVED"> 
			<Text>
				1168-1208 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_NAME"> 
			<Text>
				Zhangzong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVILOPEDIA_LEADERS_RAMKHAMHAENG_SUBTITLE"> 
			<Text>
				Staatsoberhaupt der Jin-Dynastie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIVSALIVE"> 
			<Text>
				Zu erob. Zivilisationen: {1_CivsRemaining}[NEWLINE]Verbl. Runden: {2_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_ADJECTIVE"> 
			<Text>
				byzantinisch|byzantinischen|byzantinische|byzantinischer|byzantinisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_DESC"> 
			<Text>
				Byzantinisches Reich|Byzantinische Reich|Byzantinischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_GREECE_SHORT_DESC"> 
			<Text>
				Byzanz
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_ADJECTIVE"> 
			<Text>
				jin-chinesisch|jin-chinesischen|jin-chinesische|jin-chinesischer|jin-chinesisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_DESC"> 
			<Text>
				Jin-Dynastie|Jin-Dynastie|Jin-Dynastie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CIV_SIAM_SHORT_DESC"> 
			<Text>
				Jin-China
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_CULTURED_FALLEN"> 
			<Text>
				Unsere mongolischen Truppen haben einen kultivierten Stadtstaat erobert. Über diese Leute haben wir die Geheimnisse einer neuen Sozialpolitik entschlüsselt. Wählt nach Eurem Belieben eine neue Sozialpolitik aus, Großer Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_DALI_FALLEN"> 
			<Text>
				Der Stadtstaat von Dali wurde von unseren mongolischen Truppen eingenommen. Wir haben {1_NumUnits} ihrer Pikeniere für unsere Sache verpflichtet. Ihr findet sie nahe Karakorum, Großer Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_DESC"> 
			<Text>
				Reitet mit Dschingis Khan und seinen mongolischen Reitern, um das größte zusammenhängende Imperium aller Zeiten zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_FREE_TECH"> 
			<Text>
				Freie Technologie durch Eroberung einer gr. Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_KOREA_FALLEN"> 
			<Text>
				Der Stadtstaat von Korea wurde von unseren mongolischen Truppen eingenommen. Wir haben {1_NumUnits} ihrer Armbrustschützen für unsere Sache verpflichtet. Ihr findet sie nahe Karakorum, Großer Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER"> 
			<Text>
				Michael VIII.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_1"> 
			<Text>
				Ich, Michael VIII., Herrscher des wiedererrichteten Byzanz, grüße Euch. Möget Ihr Euch als standhafter Verbündeter oder würdiger Gegner erweisen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_2"> 
			<Text>
				Ich grüße Euch! Ich bin Michael VIII. Palaiologos, Herrscher von Byzanz. Möget Ihr unsere Länder besser behandeln als die Ritter des vierten Kreuzzuges!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_ALEXANDER_FIRSTGREETING_3"> 
			<Text>
				Willkommen, Fremder! Ich bin Michael VIII. Ich habe das byzantinische Reich wiederaufgebaut. Wir begrüßen Euch in unseren kürzlich von den lateinischen Rittern des vierten Kreuzzuges zurückeroberten Landen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG"> 
			<Text>
				Zhangzong
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_1"> 
			<Text>
				Willkommen in Nord-China, Fremdling. Ich bin Zhangzong. Euer Besuch ehrt uns sehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_2"> 
			<Text>
				Es ehrt mich, Eure Bekanntschaft zu machen. Ich bin Zhangzong von der Jin-Dynastie aus Nord-China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_LEADER_RAMKHAMHAENG_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Zhangzong, Herrscher der Jin-Dynastie. Euer Besuch ist eine große Ehre für ganz Nord-China.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MAJOR_FALLEN"> 
			<Text>
				Gratulation! Eine weitere große Ziviliation ist unseren mongolischen Reitern unterlegen. Wir haben aus ihrem Staatsschatz große Reichtümer ({1_NumGold} Gold) erbeutet, und das Studium ihrer fremdländischen Gebräuche hat zu einer wissenschaftlichen Entdeckung geführt. Wählt eine freie Technologie aus, großer Khan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MAJOR_FALLEN_TO_ALLY"> 
			<Text>
				Mit der Hilfe einer anderen Staatsmacht ist eine weitere große Zivilisation gefallen. Wir haben bescheidene Reichtümer ({1_NumGold} Gold) aus ihrer Schatzkammer erbeutet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_MARITIME_FALLEN"> 
			<Text>
				Unsere mongolischen Streitkräfte haben einen maritimen Stadtstaat erobert. Das einfache Volk dieses Landes hat uns ein Lösegeld ({1_NumGold} Gold) gezahlt, damit wir ihr Leben verschonen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_TITLE"> 
			<Text>
				Der Aufstieg der Mongolen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONGOL_SCENARIO_XIA_FALLEN"> 
			<Text>
				Der Stadtstaat Xi-Xia wurde von unseren mongolischen Streitkräften eingenommen. Wir haben {1_NumUnits} ihrer Reiter für unsere Sache verpflichtet. Ihr findet sie nahe Karakorum, Großer Khan.[NEWLINE][NEWLINE]Es wäre empfehlenswert, eine Straße zwischen dieser Stadt und Eurer Hauptstadt zu bauen, um sich Handelseinkommen zu sichern. Vielleicht wollt Ihr auch eine Garnison aus schwachen Truppen in der Stadt stationieren, damit die Bevölkerung etwas zufriedener ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTEZUMA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Sollten Eure Siedler es wagen, noch einen Schritt näher an meine Grenzen zu expandieren, werden sie mein nächstes Opfer sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTEZUMA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ihr Narr. Eure Soldaten werden ein großartiges Opfer für die Götter abgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH1"> 
			<Text>
				Januar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH10"> 
			<Text>
				Oktober
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH11"> 
			<Text>
				November
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH12"> 
			<Text>
				Dezember
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH2"> 
			<Text>
				Februar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH3"> 
			<Text>
				März
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH4"> 
			<Text>
				April
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH5"> 
			<Text>
				Mai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH6"> 
			<Text>
				Juni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH7"> 
			<Text>
				Juli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH8"> 
			<Text>
				August
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MONTH9"> 
			<Text>
				September
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ADV_QUEST"> 
			<Text>
				Wie bewegen sich Einheiten fort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_ADV_QUEST"> 
			<Text>
				Welche Rolle spielt die Fortbewegung bei Angriffsbefehlen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_BODY"> 
			<Text>
				Wenn Ihr einer Einheit den Befehl gebt, sich auf ein Feld zu bewegen, das schon von einer feindlichen Einheit besetzt ist, wird Eure Einheit dies normalerweise als einen Angriffsbefehl auf die feindliche Einheit interpretieren. Wenn Eure Einheit eine nicht kampffähige Einheit ist, wird sie anhalten und nach neuen Befehlen fragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_TITLE"> 
			<Text>
				Angriffsbefehle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Fortbewegung im Kampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_HEADING2_BODY"> 
			<Text>
				Die Fortbewegungsregeln werden modifiziert, wenn feindliche Truppen involviert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_COMBAT_HEADING2_TITLE"> 
			<Text>
				Fortbewegung im Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_ADV_QUEST"> 
			<Text>
				Wie beeinflussen Kontrollzonen die Fortbewegung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_BODY"> 
			<Text>
				Kampfeinheiten üben eine Kontrollzone (KTZ) über die Geländefelder um sie herum aus. Wenn eine Einheit sich in einer feindlichen KTZ über zwei Geländefelder bewegt, verliert sie alle FP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_TITLE"> 
			<Text>
				Kontrollzonen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_ADV_QUEST"> 
			<Text>
				Wie können sich Landeinheiten über Wasser bewegen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_HEADING3_BODY"> 
			<Text>
				Zu Beginn des Spiels können sich Eure Landeinheiten über keine Wasser-Geländefelder bewegen. Sobald Ihr aber die Technologie Optik kennt, könnt Ihr eine Beförderung erhalten, mit der Landeinheiten "wassern" und sich so in Wasser-Geländefelder an Küsten bewegen können. Um eine Einheit wassern zu lassen, bewegt sie auf das Küstenfeld und klickt auf die Aktion 'Wassern'. Dann muss sich die Einheit noch auf das Wasser bewegen. (Optik erlaubt nur Fortbewegung in Küsten-Geländefeldern. Die spätere Technologie Astronomie ermöglicht es Landeinheiten auch, Ozean-Geländefelder zu betreten.)[NEWLINE][NEWLINE]Die Landeinheit zu Wasser ist sehr langsam und fast ungeschützt. Sie kann sich zu einem bestimmten Grad verteidigen, aber sie kann nicht angreifen und sollte nicht zu lange alleine im offenen Ozean gelassen werden. Daher ist es unbedingt notwendig, Landeinheiten zu Wasser mit einer starken Marineeskorte zu schützen.[NEWLINE][NEWLINE]Wenn sich die Einheit neben einem Land-Geländefeld befindet, könnt Ihr auf die Aktion 'Ausschiffen' klicken, damit diese wieder auf das sichere Land zurückkehren kann. Per Rechtsklick auf ein Land-Geländefeld schifft die Einheit automatisch aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EMBARKING_HEADING3_TITLE"> 
			<Text>
				Landeinheiten wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_ADV_QUEST"> 
			<Text>
				Wie werden Fortbewegungspunkte verbraucht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_BODY"> 
			<Text>
				Einheiten verbrauchen FP, um Geländefelder zu betreten. Das Gelände des Feldes, das eine Einheit betritt, bestimmt die FP-Kosten des Zugs. Es kostet nichts, Euer aktuelles Geländefeld zu verlassen; die FP-Kosten werden durch das Feld bestimmt, das Ihr betretet.[NEWLINE][NEWLINE]In den Gelände-Regeln findet Ihr Details zu den FP-Kosten, aber im Allgemeinen kostet das Betreten offenen Geländes wie Grasland und Ebenen 1 FP, während Wald und Dschungel 2 kosten. Das Überqueren eines Flusses verbraucht alle FP einer Einheit (es sei denn, es gibt dort eine Straße).[NEWLINE][NEWLINE]Eine Einheit kann sich grundsätzlich ein Geländefeld weiter bewegen, wenn sie noch FP hat. Es spielt keine Rolle, wie teuer das Geländefeld ist; solange die Einheit noch FP übrig hat, kann sie es betreten. Sobald die Einheit alle FP verbraucht hat, muss sie stehenbleiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_TITLE"> 
			<Text>
				Fortbewegungspunkte verbrauchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HEADING1_BODY"> 
			<Text>
				Während eines Civilization V-Spiels verbringt Ihr einen Großteil Eurer Zeit damit, Einheiten durch die Welt zu bewegen. Ihr werdet Eure Militäreinheiten ins Feld schicken, um Dinge zu entdecken oder mit Euren Nachbarn zu kämpfen. Eure Bautrupps werden sich auf neue Geländefelder begeben, um Dinge zu modernisieren und Straßen zu bauen. Eure Siedler werden sich zu guten Positionen begeben, um neue Städte zu errichten.[NEWLINE][NEWLINE]Es folgen Regeln für das Bewegen von Land- und Marineeinheiten. Lufteinheiten haben besondere Regeln; da sie erst spät im Spiel auftauchen, werden sie an anderer Stelle erklärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HEADING1_TITLE"> 
			<Text>
				Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_ADV_QUEST"> 
			<Text>
				Wie können Einheiten bewegt werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_BODY"> 
			<Text>
				Es gibt zwei Möglichkeiten, eine Einheit zu bewegen: per Rechtsklick oder per Zugmodus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_TITLE"> 
			<Text>
				Einheit befehlen, sich fortzubewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_ADV_QUEST"> 
			<Text>
				Welche Züge sind ungültig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_BODY"> 
			<Text>
				Manche Geländefelder können von bestimmten Einheiten nicht betreten werden. Eine Marineeinheit darf beispielsweise kein Geländefeld betreten, das nicht zu einer Stadt gehört, und eine Landeinheit kann kein Berg- oder Ozean-Geländefeld betreten. Wenn eine Einheit ein Geländefeld nicht betreten kann, könnt Ihr ihr nicht befehlen, sich dorthin fortzubewegen. Manchmal ergibt es sich während des Zuges einer Einheit, dass dieser ungültig ist. Dann hält die Einheit an und wartet auf neue Befehle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_TITLE"> 
			<Text>
				Ungültige Züge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_ADV_QUEST"> 
			<Text>
				Was macht Züge gültig oder ungültig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_HEADING3_BODY"> 
			<Text>
				Wenn die Position für die Einheit ungültig ist, wird sie den Befehl verweigern und auf neue Anweisungen warten.[NEWLINE][NEWLINE]Wenn die Position gültig ist und die Einheit sie in einer Runde erreichen kann, wird sie das tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_LEGAL_HEADING3_TITLE"> 
			<Text>
				Gültige und ungültige Züge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_ADV_QUEST"> 
			<Text>
				Wie funktioniert der Zugmodus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_BODY"> 
			<Text>
				Ihr könnt auch zuerst auf den 'Zugmodus'-Aktionsbutton klicken und anschließend per Linksklick eine Zielregion markieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_TITLE"> 
			<Text>
				Zugmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_ADV_QUEST"> 
			<Text>
				Wie funktioniert Fortbewegung über mehrere Runden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_BODY"> 
			<Text>
				Wenn die Einheit mehrere Runden benötigt, um die Position zu erreichen, wird sie den kürzesten Weg nehmen. Sie wird sich jede Runde weiter bewegen, bis sie den zugewiesenen Ort erreicht.[NEWLINE][NEWLINE]Wenn die Einheit nicht mehr in der Lage ist, ihre zugewiesene Position zu erreichen - weil z. B. die Erkundung ergeben hat, dass sich das Geländefeld im Ozean befindet und die aktuelle Einheit nicht wassern kann, oder eine andere Einheit sich am Zielort niedergelassen hat - wird die Einheit anhalten und um neue Anweisungen bitten.[NEWLINE]Ihr könnt die Befehle einer Einheit jederzeit ändern, indem Ihr auf die Einheit klickt und ihr entweder neue Befehle erteilt oder auf die 'Befehle abbrechen'-Aktion klickt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_TITLE"> 
			<Text>
				Zugbefehle über mehrere Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_ADV_QUEST"> 
			<Text>
				Wie bewegen sich Marineeinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_HEADING2_BODY"> 
			<Text>
				Im Prinzip gelten für Marineeinheiten die gleichen Regeln wie für Landeinheiten, außer dass sie sich statt an Land zu Wasser bewegen. Frühe Marineeinheiten beschränken sich meist auf die Küstengewässer (an Land-Geländefelder angrenzend) und Küstenstädte. Später könnt Ihr Marineeinheiten ausbilden, die Tiefsee-Geländefelder betreten und so die Welt erkunden können. Marineeinheiten können in der Regel keine Eis-Geländefelder betreten (ausgenommen U-Boote, die darunter durchtauchen können).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_NAVAL_HEADING2_TITLE"> 
			<Text>
				Marine-Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_ADV_QUEST"> 
			<Text>
				Was sind Fortbewegungspunkte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_HEADING2_BODY"> 
			<Text>
				Alle mobilen Einheiten haben eine bestimmte Anzahl an "Fortbewegungspunkten" (FP), die sie jede Runde für Fortbewegung verbrauchen können. Wenn sie diese FP verbraucht haben, können sie sich bis zur nächsten Runde nicht mehr bewegen.[NEWLINE][NEWLINE]Die meisten frühen Landeinheiten haben 2 FP; Pferde- und Marineeinheiten haben mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_POINTS_HEADING2_TITLE"> 
			<Text>
				Fortbewegungspunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_ADV_QUEST"> 
			<Text>
				Wie wirken sich Straßen und Eisenbahnstrecken auf die Fortbewegung aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_BODY"> 
			<Text>
				In freundlich gesinntem oder neutralem Gebiet senken Straßen und Eisenbahnstrecken die Fortbewegungskosten einer Einheit. Solange sich die Einheit von einem Geländefeld mit Straßen bzw. Eisenbahnstrecken zum nächsten mit Straßen bzw. Eisenbahnstrecken bewegt, wird die Einheit nur einen kleinen Teil der normalen Fortbewegungskosten verbrauchen. Solange sie über FP verfügt, kann sie sich an der Straße bzw. der Eisenbahnstrecke entlang bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_TITLE"> 
			<Text>
				Straßen und Eisenbahnstrecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Fortbewegung per Rechtsklick?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_BODY"> 
			<Text>
				Wenn eine Einheit aktiv ist, könnt Ihr ihr durch einen Rechtsklick irgendwo auf der Karte befehlen, dorthin zu gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_TITLE"> 
			<Text>
				Rechtsklick
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_ADV_QUEST"> 
			<Text>
				Inwiefern beeinflussen Straßen Flüsse?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_HEADING3_BODY"> 
			<Text>
				Sobald Ihr die Technologie Maschinenbau erlernt habt, könnt Ihr auf Straßen bzw. Eisenbahnstrecken über Flüsse gelangen, ohne den Standard-Malus für das Überqueren des Flusses zahlen zu müssen. Wenn Ihr den Maschinenbau noch nicht beherrscht, müsst Ihr den Malus bezahlen, selbst wenn Ihr den Fluss auf einer Straße überquert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_RIVERS_HEADING3_TITLE"> 
			<Text>
				Flüsse u. Straßen/Eisenbahnstrecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_ADV_QUEST"> 
			<Text>
				Wie sind die Stapelbeschränkungen auf einem Geländefeld?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_BODY"> 
			<Text>
				Bedenkt, dass nur eine Kampfeinheit ihre Runde auf einem Geländefeld beenden kann bzw. nur eine nicht kampffähige Einheit. Eine einzelne Kampfeinheit und eine einzelne nicht kampffähige Einheit können ihre Runde allerdings "gestapelt" auf demselben Geländefeld beenden.[NEWLINE][NEWLINE]Eine Einheit darf eine andere Einheit passieren, solange sie genügend Fortbewegungspunkte hat, um den Zug zu beenden, und nicht auf einer anderen Einheit derselben Art landet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_TITLE"> 
			<Text>
				Stapelbeschränkungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVES_LEFT"> 
			<Text>
				Verbleibende Züge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_DETAILS"> 
			<Text>
				Mit 1 Finger DOPPELTIPP auf den Bildschirm, um der aktuellen Einheit einen Zugbefehl zu erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_CANCEL"> 
			<Text>
				Abbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_CANCEL_TT"> 
			<Text>
				Damit bricht man die Fortbewegung des Spions ab und hält ihn an seinem aktuellen Standort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_HIDEOUT_BUTTON"> 
			<Text>
				Ins Versteck gehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_HIDEOUT_BUTTON_TT"> 
			<Text>
				Damit versetzt man den Spion vom aktiven Dienst in sein Versteck, wo er mit spitzen Steakmessern Darts spielt und auf seinen nächsten Auftrag wartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_SPY_INSTRUCTIONS"> 
			<Text>
				Wählt eine Stadt, in die sich {1_SpyRank} {2_SpyName} begeben soll, um Operationen zu starten.[NEWLINE][NEWLINE][NEWLINE]Wenn Ihr einen Spion in die [ICON_CAPITAL] Hauptstadt eines Gegners schickt, könnt ihr ihn zu einem Diplomaten machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_STACKED_UNIT"> 
			<Text>
				VERBANDSEINHEIT BEWEGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_STACKED_UNIT_TT"> 
			<Text>
				Wählt eine Einheit in einem Verband zusammen mit einer Einheit desselben Typs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MOVE_TITLE"> 
			<Text>
				Einheiten bewegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_ADMIRAL_TT"> 
			<Text>
				{1_current}/{2_needed}[NEWLINE]Der Fortschritt bis zum nächsten Großen Admiral basiert auf den EP, die Marineeinheiten im Kampf verdienen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_GA_PROGRESS"> 
			<Text>
				Fortschritt Großer Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_GENERAL_TT"> 
			<Text>
				{1_current}/{2_needed}[NEWLINE]Der Fortschritt bis zum nächsten Großen General hängt von den EP ab, die Landeinheiten im Kampf erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_MAX_MOVES"> 
			<Text>
				Nach maximalen Zügen sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_MOVEMENT"> 
			<Text>
				Nach verbleibenden Zügen sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_NAME"> 
			<Text>
				Nach Name sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_RANGED"> 
			<Text>
				Nach Fernangriff sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_STATUS"> 
			<Text>
				Nach Status sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MO_SORT_STRENGTH"> 
			<Text>
				Nach Stärke sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ADD_PASSWORD"> 
			<Text>
				Passwort hinzufügen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_CHANGE_PASSWORD"> 
			<Text>
				Passwort ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_DISABLE_SLOT"> 
			<Text>
				Slot deaktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ENABLE_SLOT"> 
			<Text>
				Slot aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ENTER_PASSWORD"> 
			<Text>
				Passwort eingeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_HOST_LOST"> 
			<Text>
				Die Netzwerkverbindung zum Host wurde unterbrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_HOT_JOIN_NOTICE"> 
			<Text>
				Spieler treten dem Spiel bei. Spiel wurde pausiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_JOIN_FAILED"> 
			<Text>
				Fehler beim Beitritt zu Mehrspieler-Partie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_JOIN_FAILED_MISSING_RESOURCES"> 
			<Text>
				Fehler beim Anschließen an ein Mehrspieler-Spiel. Einige Inhalte/Mods sind nicht installiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_KICKED"> 
			<Text>
				Ihr wurdet vom Host aus dem Spiel geworfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_KICK_PLAYER"> 
			<Text>
				Spieler rauswerfen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_LAST_PLAYER"> 
			<Text>
				Ihr seid der letzte verbleibende menschliche Spieler im Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_LOCK_SLOT"> 
			<Text>
				KI-Spieler sperren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_MAIN_MENU"> 
			<Text>
				Hauptmenü
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NETWORK_CONNECTION_LOST"> 
			<Text>
				Die Netzwerkverbindung ist unterbrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NEW_PASSWORD"> 
			<Text>
				Neues Passwort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NEXT_PLAYER"> 
			<Text>
				Nächster Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_NICK_NAME"> 
			<Text>
				Spitzname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OLD_PASSWORD"> 
			<Text>
				Altes Passwort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_ALWAYS_PEACE"> 
			<Text>
				Immer Frieden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_ALWAYS_PEACE_HELP"> 
			<Text>
				Spieler können sich nicht gegenseitig bekriegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_SIMULTANEOUS_TURNS"> 
			<Text>
				Simultanrunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_SIMULTANEOUS_TURNS_HELP"> 
			<Text>
				Alle Zivilisationen führen ihre Runden gleichzeitig aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TAKEOVER_AI"> 
			<Text>
				KI übernehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TAKEOVER_AI_HELP"> 
			<Text>
				Spieler können sich jederzeit im Schnellverfahren einer KI-Zivilisation anschließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TURN_TIMER"> 
			<Text>
				Rundenzähler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_OPTION_TURN_TIMER_HELP"> 
			<Text>
				Die Rundenzeit wird durch einen Timer bestimmt, dessen Einteilung sich an der Ausdehnung der größten Zivilisation orientiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PASSWORD"> 
			<Text>
				Passwort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CHANGE_CONTINUE"> 
			<Text>
				Fortfahren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CONNECTED"> 
			<Text>
				Spieler ist gerade im Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_CONNECTING"> 
			<Text>
				Spieler tritt dem Spiel bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_PLAYER_NOTCONNECTED"> 
			<Text>
				Spieler ist nicht verbunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_READY_CHECK"> 
			<Text>
				Bereitschaftsstatus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_READY_CHECK_UNAVAILABLE_DATA_HELP"> 
			<Text>
				Bereitschaftsstatus steht nicht zur Verfügung, da ein anderer Spieler herunterladbare Inhalte verwendet, die nicht auf Eurem Computer installiert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_RETYPE_PASSWORD"> 
			<Text>
				Neu eingeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_ROOM_FULL"> 
			<Text>
				Das Spiel hat die maximale Anzahl von Spielern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_SWAP_BUTTON_TT"> 
			<Text>
				Zu diesem Spielerplatz wechseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_UNLOCK_SLOT"> 
			<Text>
				KI-Spieler zulassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_USE_PASSWORD"> 
			<Text>
				Passwort verwenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_USE_PASSWORD_TT"> 
			<Text>
				Passwort benutzen, um Runde des Spielers zu beginnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_VERSION_MISMATCH_FOR_HOST"> 
			<Text>
				Nicht übereinstimmende Version mit Spieler: {1_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MP_VERSION_MISMATCH_FOR_PLAYER"> 
			<Text>
				Nicht übereinstimmende Version mit Host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER"> 
			<Text>
				MEHRSPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_AUTOSAVES"> 
			<Text>
				Automatische Spielstände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_BROWSE_GAMES"> 
			<Text>
				Spiele durchsuchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CANCEL_LOAD_TT"> 
			<Text>
				Laden eines Mehrspieler-Spielstands abbrechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CONNECT_TO_IP"> 
			<Text>
				Mit IP-Adresse verb.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_CONNECT_TO_IP_TT"> 
			<Text>
				Mit einem PitBoss-Spiel über eine öffentliche IP-Adresse verbinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEDICATED_SERVER_ROOM"> 
			<Text>
				Dedizierter-Server-Raum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_PLAYER_NAME"> 
			<Text>
				Spieler {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_SERVER_NAME"> 
			<Text>
				Server {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_SERVER_PLAYER_NAME"> 
			<Text>
				Server
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME"> 
			<Text>
				Team {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_DLCHOSTED"> 
			<Text>
				DLC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_GAMES_FOUND"> 
			<Text>
				Gefundene Spiele:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_GAME_SETUP_HEADER"> 
			<Text>
				MEHRSPIELER-SPIEL-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_GAME"> 
			<Text>
				Spiel erstellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_GAME_TT"> 
			<Text>
				Ein neues Multiplayer-Spiel beginnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_LAN"> 
			<Text>
				Ein LAN-Spiel hosten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_LAN_DESC"> 
			<Text>
				Wählt zuerst die Spiel-Optionen und dann 'Spiel hosten'. So erstellt Ihr ein Spiel, das Spieler in Eurem lokalen Netzwerk in der Lobby sehen und dem sie beitreten können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOST_PRIVATE_GAME"> 
			<Text>
				Privates Spiel hosten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOTSEAT_GAME"> 
			<Text>
				Hot Seat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_HOTSEAT_GAME_TT"> 
			<Text>
				Ein Multiplayer-Spiel spielen, bei dem sich die Spieler am selben Rechner abwechseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_DESC"> 
			<Text>
				Wählt den gewünschten Spieltyp und das System findet für Euch Spieler, die nach dem gleichen Spieltyp suchen. Um ein Spiel zu hosten, zu dem Ihr Freunde einladen könnt und das nicht für alle Spieler zugänglich ist, wählt 'Privates Spiel hosten'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_GAME"> 
			<Text>
				Internet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_GAME_TT"> 
			<Text>
				Ein Multiplayer-Spiel über das Internet spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INTERNET_LOBBY"> 
			<Text>
				INTERNET-SPIELE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INVITE"> 
			<Text>
				Einladen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_INVITE_TT"> 
			<Text>
				Ladet Freunde zu Eurem Spiel ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_GAMESTATE"> 
			<Text>
				Empfängt Host-Informationen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_HOST"> 
			<Text>
				Verbindung mit Host ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_PLAYERS"> 
			<Text>
				Verbindung mit Spielern ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOINING_ROOM"> 
			<Text>
				Raum betreten ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_JOIN_GAME"> 
			<Text>
				Beitreten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_GAME"> 
			<Text>
				Lokales Netzwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_GAME_TT"> 
			<Text>
				Ein Multiplayer-Spiel über das lokale Netzwerk spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAN_LOBBY"> 
			<Text>
				LAN-SPIELE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LAUNCH_GAME"> 
			<Text>
				Spiel starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LOBBY_NO"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_LOBBY_YES"> 
			<Text>
				Ja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_MEMBERS"> 
			<Text>
				Mitglieder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_MODSHOSTED"> 
			<Text>
				Mods
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_OBSERVER_TEAM_NAME"> 
			<Text>
				Beobachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_OPTIONS"> 
			<Text>
				MEHRSPIELER-OPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_GAME"> 
			<Text>
				PitBoss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_GAME_TT"> 
			<Text>
				Mehrspieler-Spiel, bei dem ein dedizierter Server das Spiel über einen langen Zeitraum kontrolliert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PITBOSS_LOBBY"> 
			<Text>
				PITBOSS-SPIELE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PLAYER_STATUS_READY"> 
			<Text>
				Bereit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_PRIVATE_GAME"> 
			<Text>
				Privates Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_RECONNECT"> 
			<Text>
				Verbindung zum letzten Spiel wiederherstellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_REFRESH_GAME_LIST"> 
			<Text>
				Aktualisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_REFRESH_GAME_LIST_TT"> 
			<Text>
				Die neuesten Spiellisten-Informationen erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_RESUME_LAST_GAME"> 
			<Text>
				Letztes Spiel fortsetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SEARCHING_GAME"> 
			<Text>
				Sucht nach Spielen ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SELECT_MULTIPLAYER_TYPE"> 
			<Text>
				Mehrspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SELECT_SAVED_GAME"> 
			<Text>
				Spielstand wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_SERVER_NAME"> 
			<Text>
				Servername
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM"> 
			<Text>
				Sammelraum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_GAME_OPTIONS_TT"> 
			<Text>
				Spieloptionen ändern (nur Host).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_CIVILIZATION"> 
			<Text>
				Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_PLAYER"> 
			<Text>
				Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STAGING_ROOM_HEADER_PLAYER_TT"> 
			<Text>
				Spielerliste anzeigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STANDARD_GAME"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STANDARD_GAME_TT"> 
			<Text>
				Mehrspieler-Spiel, bei dem die Spieler abwechselnd an der Reihe sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STATUS_LISTING"> 
			<Text>
				Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STOP_REFRESH_GAME_LIST"> 
			<Text>
				Stoppe Aktual.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STOP_REFRESH_GAME_LIST_TT"> 
			<Text>
				Einholen von Spiellisten-Informationen beenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_STRING"> 
			<Text>
				Mehrspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_TO_ALL"> 
			<Text>
				An alle:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_TT"> 
			<Text>
				LAN- oder Internet-Mehrspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_UNIT_TT"> 
			<Text>
				{1_PlayerHandle}: {@3_UnitName} ({@2_CivAdjective})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MULTIPLAYER_UNSUPPORTED_NUMBER_OF_PLAYERS"> 
			<Text>
				WARNUNG: Unzulässige[NEWLINE]Spieleranzahl!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSEUM_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sorgt dafür, dass beide Großen Werke vom selben Typ sind (Kunstwerk oder Artefakt), beide aus demselben Zeitalter und beide entweder aus der Zivilisation der Stadt oder aus anderen Zivilisationen stammen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_OTHERS_SLOT"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} ist gewillt, dieses Großes Musikwerk gegen ein anderes Großes Musikwerk zu tauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_OTHERS_SLOT_EMPTY"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat noch kein Großes Musikwerk ausgestellt, das getauscht werden könnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_SLOT_EMPTY"> 
			<Text>
				Leer (Musik)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_MUSIC_SLOT_TT"> 
			<Text>
				Klickt, um Euren Einsatz für den Tausch gegen ein Großes Musikwerk zu ändern. Große Musikwerke können nur gegen Große Musikwerke getauscht werden. Sobald ein Objekt gegen das Objekt einer anderen Zivilisation getauscht wurde, gelangt das Objekt, das Ihr erhalten habt, in den Gebäude- oder Wunder-Platz, in dem sich Euer ursprüngliches Objekt befand. Euer neues Objekt kann in dieser Runde nicht mehr getauscht werden.[NEWLINE][NEWLINE]Wenn Ihr ein Großes Musikwerk für einen Platz auswählt, aber in Eurer Runde keinen Tausch durchführt, kann eine andere Zivilisation es in ihrer Runde ohne Eure Erlaubnis tauschen! Zeigt also nur Objekte, auf die Ihr verzichten könnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME"> 
			<Text>
				Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_CITY_TITLE"> 
			<Text>
				Gebt Eurer Stadt einen Namen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_CIV_TITLE"> 
			<Text>
				Die Zivilisation braucht einen Namen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_REENTER_MAIL_PASSWORD"> 
			<Text>
				E-Mail-Passwort erneut eingeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAME_UNIT_TITLE"> 
			<Text>
				Gebt Eurer Einheit einen Namen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAPOLEON_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Versucht Ihr, mir Gebiete wegzuschnappen, während ich wegsehe, hm? Nur weiter so, dann garantiere ich Euch, werdet Ihr dafür tief in die Tasche greifen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NAPOLEON_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ha! Was tun Eure Truppen in der Nähe meines Territoriums? Wenn Ihr kämpfen wollt, seid gewarnt - Ihr könnt mich nicht schlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEUTRAL_CSTATE_TT"> 
			<Text>
				{1_CityStateName:textkey} steht Euch gleichgültig gegenüber. Durch die Erfüllung von Quests oder wenn ihr ihnen [ICON_GOLD] Gold gebt, verbessert Ihr Eure Beziehungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEVER"> 
			<Text>
				Nie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_DAWN_AMERICAN_NEWWORLD_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe Europas, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]SIEGBEDINGUNGEN: Der Sieg geht an die Zivilisation mit der höchsten Punktzahl nach 150 Runden. Ihr erhaltet Bonus-Siegpunkte für die Entdeckung Chinas mit einem Großen Admiral. Amerikaner erhalten Siegpunkte für [ICON_PEACE] Glauben, Europäer für [ICON_GOLD] Gold. Probiert alle zehn Zivilisationen aus: Die Karte Amerikas ändert sich jedes Mal.[NEWLINE]SONDERREGELN: Schätze entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosí. Alle Städte können [ICON_RAZING] vernichtet werden, mit Ausnahme derer in Europa und der letzten Stadt einer amerikanischen Zivilisation. Alle amerikanischen Zivilisationen können in der ersten Runde nach Gründung ihrer Hauptstadt eine Kleinreligion gründen. Diese Kleinreligionen bestehen aus einem mächtigen Pantheon-Glaubenssatz und verbreiten sich in alle neu gegründeten Städte. Weitere Informationen zu speziellen Regeln befinden sich im Info-Bildschirm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_DAWN_NEWWORLDLOAD_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe Europas, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]SIEGBEDINGUNGEN: Der Sieg geht an die Zivilisation mit der höchsten Punktzahl nach 150 Runden. Ihr erhaltet Bonus-Siegpunkte für die Entdeckung Chinas mit einem erkundenden Großen Admiral. Amerikaner erhalten Siegpunkte für [ICON_PEACE] Glauben und Europäer für [ICON_GOLD] Gold. Spielt, so oft Ihr wollt, und probiert alle zehn Zivilisationen aus: Die Karte Amerikas ändert sich jedes Mal.[NEWLINE]SONDERREGELN: Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosí. Einheiten zur See leiden unter Skorbut, einer "Beförderung". Baut das nationale Wunder Navigationsschule, um diese Krankheit zu bekämpfen. Europäische Zivilisationen möchten ihre Religionen in der Neuen Welt verbreiten. Weitere Informationen zu speziellen Regeln befinden sich im Info-Bildschirm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_CIV5_NEWWORLD_BRIEFING_TEXT"> 
			<Text>
				SIEGBEDINGUNGEN:[NEWLINE]Der Sieg geht an die Zivilisation mit der höchsten Punktzahl nach 150 Runden. Jede Macht erhält Bonus-Siegpunkte für die Entdeckung Chinas mit einem erkundenden Großen Admiral.[NEWLINE][NEWLINE]Amerikaner erhalten 1 Siegpunkt für jeweils 2 [ICON_PEACE] Glauben aus:[NEWLINE][ICON_BULLET]Glauben, der beim Start der Runde verdient wird[NEWLINE][ICON_BULLET]Glauben, der durch Eliminierungen im Kampf verdient wird[NEWLINE][ICON_BULLET]Glauben, der durch den Schoschonen-Fährtenleser verdient wird[NEWLINE][NEWLINE]Europäer erhalten 1 Siegpunkt für jeweils 12 [ICON_GOLD] Gold aus:[NEWLINE][ICON_BULLET]Dem gesamten Goldertrag zu Beginn der Runde[NEWLINE][ICON_BULLET]Gold, das durch Eliminierungen im Kampf verdient wird[NEWLINE][ICON_BULLET]Gold aus Schätzen, die in die Hauptstadt zurückgebracht werden[NEWLINE][ICON_BULLET]Gold von Handelsmissionen[NEWLINE][ICON_BULLET]Gold für das Erreichen von China mit einer Nao[NEWLINE][ICON_BULLET]Gold aus Spaniens einzigartiger Fähigkeit[NEWLINE][NEWLINE]SONDERREGELN[NEWLINE]Einheiten zur See leiden unter Skorbut, einer "Beförderung". Baut das nationale Wunder Navigationsschule, um diese Krankheit zu bekämpfen. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosí (sofern auf dieser Karte vorhanden). Alle Städte können [ICON_RAZING] vernichtet werden, mit Ausnahme der Städte in Europa und der letzten Stadt einer amerikanischen Zivilisation. Alle Städte in der Neuen Welt können [ICON_RAZING] vernichtet werden. Alle Marineeinheiten erhalten einen Sichtmalus von -1 außer Großen Admirälen (die +2 Sicht haben). Punkte zur Erschaffung von Großen Admirälen erhält man automatisch in jeder Runde durch Erkundungen. Informationen über europäische und amerikanische Religionen findet Ihr, indem Ihr mit dem Mauszeiger über die Glaubensinformationen auf der Infoleiste oben im Bildschirm fahrt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_DESC"> 
			<Text>
				Segelt auf der Suche nach einer Passage zum Orient nach Westen oder schlüpft in die Rolle einer indianischen Zivilisation und erwehrt Euch der Bedrohung, die Euer Land vom Meer aus überschwemmt. Erlebt die Neue Welt wie noch nie zuvor, basierend auf dem originalen 'Eroberung der Neuen Welt'-Szenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLDDLX_SCENARIO_TITLE"> 
			<Text>
				Eroberung der Neuen Welt Deluxe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ABLTY_DECLARE_WAR_ALL"> 
			<Text>
				Ermöglicht Kriegserklärungen gegen beliebige Mächte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_BLAUVELT"> 
			<Text>
				Abraham Blauvelt
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_BLOCK"> 
			<Text>
				Adriaen Block
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_CABRILLO"> 
			<Text>
				Juan Cabrillo
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_COELHO"> 
			<Text>
				Goncalo Coelho
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_CORTE_REAL"> 
			<Text>
				Miguel Corte-Real
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_DE_WEERT"> 
			<Text>
				Sebald de Weert
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_LAVRADOR"> 
			<Text>
				Joao Lavrador
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_LE_MARIE"> 
			<Text>
				Jacob le Maire
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_MARTINS"> 
			<Text>
				Alvaro Martins
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ADMIRAL_VAN_RYEN"> 
			<Text>
				Jan van Ryen
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_AUTO_FAITH_PURCHASE_DISABLED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Deaktiviert für kurzes Szenario.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BELIEF_HOLY_WARRIORS"> 
			<Text>
				Setzt [ICON_PEACE] Glauben ein, um Späthorizont- (und später) Land-Einheiten zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BELIEF_MONASTERIES"> 
			<Text>
				Kauft mit [ICON_PEACE] Glauben Klöster (+3 [ICON_PEACE] Glauben, +2 [ICON_CULTURE] Kultur, mehr mit [ICON_RES_WINE] Wein oder [ICON_RES_INCENSE] Räucherwerk)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_BLYTHE_INTAGLIOS"> 
			<Text>
				Blythe-Intaglios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_CASTLE_STRATEGY"> 
			<Text>
				Die Burg ist ein Gebäude aus dem Mittelalter, das die Verteidigungsstärke einer Stadt um 12 und ihre Trefferpunkte um 25 erhöht. Die Stadt braucht eine Stadtmauer, bevor die Burg gebaut werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_CHOCOLATE_HOUSE"> 
			<Text>
				Schokoladenhaus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GRAND_TEMPLE_HELP"> 
			<Text>
				Alle Missionare, die in dieser Stadt geboren wurden, können die Religion drei Mal verbreiten.[NEWLINE][NEWLINE]Muss in der [ICON_CAPITAL] Hauptstadt gebaut werden. Ein Tempel in jeder Stadt wird benötigt und die Zivilisation muss europäisch sein. Die Kosten steigen mit jeder Stadt im Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GRAND_TEMPLE_STRATEGY"> 
			<Text>
				Ein wichtiges Gebäude für europäische Zivilisationen, die ihre Religion weltweit aus einem Reich mit wenigen, bevölkerungsreichen Städten heraus verbreiten möchten. Muss in der Hauptstadt gebaut werden. Erlaubt es Missionaren, die in dieser Stadt geboren wurden, dreimal Religion zu verbreiten. Die Zivilisation muss einen Tempel in allen Städten besitzen, bevor sie den Großen Tempel bauen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_GUNSMITH_SHOP"> 
			<Text>
				Waffenschmiede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_LONGHOUSE_HELP"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion und +1 [ICON_PEACE] Glauben von jedem bearbeiteten Wald-Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_LONGHOUSE_STRATEGY"> 
			<Text>
				Das Langhaus ist das einzigartige Gebäude der Irokesen und ersetzt die Werkstatt. Es erhöht die [ICON_PRODUCTION] Produktion der Stadt und ihren [ICON_PEACE] Glaubensertrag für jeden Wald innerhalb des Radius der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MAYA_PYRAMID"> 
			<Text>
				Pyramide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MAYA_PYRAMID_STRATEGY"> 
			<Text>
				Die Pyramide ist ein einzigartiges Gebäude der Maya während der Antike, welches den Schrein ersetzt. Es erhöht die [ICON_RESEARCH] Wissenschaft und den [ICON_PEACE] Glauben einer Stadt, beschleunigt die Forschung und den Erwerb von Religionen einer Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MONASTERY_HELP"> 
			<Text>
				[ICON_CULTURE] Kulturkosten für den Erwerb neuer Geländefelder in dieser Stadt um 75% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_MONASTERY_STRATEGY"> 
			<Text>
				Das Kloster erhöht die [ICON_CULTURE] Kultur einer Stadt und beschleunigt das Wachstum des Stadtgebiets sowie den Erwerb von Sozialpolitiken einer Zivilisation. Das Kloster vervierfacht die kulturelle Grenzausdehnungsrate der Stadt. Kann nur in Städten gebaut werden, die einer Religion des Kloster-Glaubens angehören. Baut dieses Gebäude, indem Ihr es mit [ICON_PEACE] Glauben kauft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL"> 
			<Text>
				Navigationsschule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_HELP"> 
			<Text>
				Entfernt Skorbut von allen Marineeinheiten, die vom Reich gebaut wurden. Alle Einheiten, die ihre Runde in der Stadt mit der Navigationsschule beginnen, verlieren ihre Skorbut-Beförderung. Ein Großer Admiral erscheint in der Nähe der Stadt, in der das Wunder gebaut wurde. Erfordert eine Universität in allen Städten.[NEWLINE]Kann nur von den Europäern gebaut werden. Die Stadt muss an der Küste errichtet worden sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_STRATEGY"> 
			<Text>
				Baut das nationale Wunder Navigationsschule, damit alle zukünftigen Marineeinheiten nicht unter der Skorbut-Beförderung leiden, und um sie von Einheiten zu entfernen, die ihre Runde in der Stadt mit diesem Wunder beginnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_NAVIGATION_SCHOOL_TEXT"> 
			<Text>
				Kartografen, Schiffsbauer und ausgebildete Kapitäne fallen nicht vom Himmel - viele dieser Experten und Facharbeiter wurden an Einrichtungen wie Navigationsschulen ausgebildet. Erfahrene Kapitäne und ausgebildete Fachleute teilten dort ihr erworbenes Wissen mit den weniger Erfahrenen. Die Wetterbedingungen neuer Routen wurden aufgezeichnet, Kartografen wurden in die Verwendung der neusten und großartigsten Instrumente eingewiesen, und neue Schiffstypen wurden entwickelt und gebaut.[NEWLINE][NEWLINE]Es wird allgemein angenommen, dass Heinrich der Seefahrer von Portugal die erste Navigationsschule in seiner Villa in Sagres eingerichtet hat. Er beschäftigte eine große Gruppe von Kartografen zur Aufzeichnung der Küsten von Teilen Afrikas, doch Beweise für eine zentrale Schule für Kartografen und Experten gibt es bisher nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_STABLE_HELP"> 
			<Text>
				Bringt 2 [ICON_RES_HORSE] Pferde ein. Maximal 5 dieser Gebäude in Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILDING_STABLE_STRATEGY"> 
			<Text>
				Jeder Stall bringt 2 [ICON_RES_HORSE] Pferde ein. Maximal 5 dieser Gebäude in Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILD_POLDER"> 
			<Text>
				Einen Koog bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_BUILD_TERRACE_FARM"> 
			<Text>
				[LINK=IMPROVEMENT_TERRACE_FARM]Terrassenfeld[\LINK] errichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CARTIER"> 
			<Text>
				Cartier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CHAMPLAIN"> 
			<Text>
				Champlain
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_CHANCELLOR"> 
			<Text>
				Chancellor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_LEON"> 
			<Text>
				De León
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_SOTO"> 
			<Text>
				De Soto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_DE_VACA"> 
			<Text>
				De Vaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_GRENVILLE"> 
			<Text>
				Grenville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_HUDSON"> 
			<Text>
				Hudson
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_MAGELLAN"> 
			<Text>
				Magellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_NARVAEZ"> 
			<Text>
				Narváez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_ROBERVAL"> 
			<Text>
				Roberval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_RUT"> 
			<Text>
				Rut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_ULLOA"> 
			<Text>
				Ulloa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_VESPUCCI"> 
			<Text>
				Vespucci
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CARAVEL_WILLOUGHBY"> 
			<Text>
				Willoughby
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CHOOSE_BELIEF_1"> 
			<Text>
				Ersten Glaubenssatz wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CHOOSE_BELIEF_2"> 
			<Text>
				Zweiten Glaubenssatz wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ALGONQUIN"> 
			<Text>
				Algonquin-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ALGONQUIN_ADJ"> 
			<Text>
				Algonquin-Land|Algonquin-Land|algonquinische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ANASAZI"> 
			<Text>
				Anasazi-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ANASAZI_ADJ"> 
			<Text>
				Anasazi-Land|Anasazi-Land|anasazische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ARAWAK"> 
			<Text>
				Arawak-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_ARAWAK_ADJ"> 
			<Text>
				Arawak-Land|Arawak-Land|arawakische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CALUSA"> 
			<Text>
				Calusa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CALUSA_ADJ"> 
			<Text>
				Calusa|Calusa|calusanische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CARIB"> 
			<Text>
				Karibe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CARIB_ADJ"> 
			<Text>
				Karibe|Karibe|Kariber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CHEROKEE"> 
			<Text>
				Cherokee-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_CHEROKEE_ADJ"> 
			<Text>
				Cherokee-Land|Cherokee-Land|Cherokee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HOPI"> 
			<Text>
				Hopi-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HOPI_ADJ"> 
			<Text>
				Hopi-Land|Hopi-Land|Hopi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HURON"> 
			<Text>
				Huron-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_HURON_ADJ"> 
			<Text>
				Huron-Land|Huron-Land|Huron
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_INUIT"> 
			<Text>
				Inuit-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_INUIT_ADJ"> 
			<Text>
				Inuit-Land|Inuit-Land|Inuit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KAMBEBA"> 
			<Text>
				Kambeba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KAMBEBA_ADJ"> 
			<Text>
				Kambeba|Kambeba|kambebische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KARANKAWA"> 
			<Text>
				Karankawa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_KARANKAWA_ADJ"> 
			<Text>
				Karankawa|Karankawa|karankawische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_LAKOTA"> 
			<Text>
				Lakota-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_LAKOTA_ADJ"> 
			<Text>
				Lakota-Land|Lakota-Land|Lakota
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAPUCHE"> 
			<Text>
				Mapuche-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAPUCHE_ADJ"> 
			<Text>
				Mapuche-Land|Mapuche-Land|Mapuche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAYA"> 
			<Text>
				Mayareich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MAYA_ADJ"> 
			<Text>
				Mayareich|Mayareich|Maya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MIXTEC"> 
			<Text>
				Mixteken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MIXTEC_ADJ"> 
			<Text>
				Mixteken|Mixteken|mixtekische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUISCA"> 
			<Text>
				Muisca-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUISCA_ADJ"> 
			<Text>
				Muisca-Land|Muisca-Land|Muisca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUSCOGEE"> 
			<Text>
				Muscogee-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_MUSCOGEE_ADJ"> 
			<Text>
				Muscogee-Land|Muscogee-Land|Muscogee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_SEMINOLE"> 
			<Text>
				Seminolen-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_SEMINOLE_ADJ"> 
			<Text>
				Seminolen-Land|Seminolen-Land|seminolische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TAIRONA"> 
			<Text>
				Tairona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TAIRONA_ADJ"> 
			<Text>
				Tairona|Tairona|taironische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TZINTZUNTZAN"> 
			<Text>
				Tzintzuntzan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_TZINTZUNTZAN_ADJ"> 
			<Text>
				Tzintzuntzan|Tzintzuntzan|tzintzuntzanische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WABANAKI"> 
			<Text>
				Wabanaki-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WABANAKI_ADJ"> 
			<Text>
				Wabanaki-Land|Wabanaki-Land|Wabanaki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WENDAT"> 
			<Text>
				Wendat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_WENDAT_ADJ"> 
			<Text>
				Wendat|Wendat|wendatische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_YANOMAMI"> 
			<Text>
				Yanomami-Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITYSTATE_YANOMAMI_ADJ"> 
			<Text>
				Yanomami-Land|Yanomami-Land|Yanomami
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALCORCON"> 
			<Text>
				Alcorcón
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALICANTE"> 
			<Text>
				Alicante
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALKMAAR"> 
			<Text>
				Alkmar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALMERE"> 
			<Text>
				Almere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALMERIA"> 
			<Text>
				Almería
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ALTARDESACRIFICIOS"> 
			<Text>
				Altar de Sacrificios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AMERSFOORT"> 
			<Text>
				Amersfoort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AMSTERDAM"> 
			<Text>
				Amsterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ANDAHUAYLAS"> 
			<Text>
				Andahuaylas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_APELDOOM"> 
			<Text>
				Apeldoorn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_AREQUIPA"> 
			<Text>
				Arequipa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ARNHEM"> 
			<Text>
				Arnheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ASTURIAS"> 
			<Text>
				Asturias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ATICO"> 
			<Text>
				Atico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BADAJOZ"> 
			<Text>
				Badajoz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BARCELONA"> 
			<Text>
				Barcelona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BILBAO"> 
			<Text>
				Bilbao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BREDA"> 
			<Text>
				Breda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BRIELLE"> 
			<Text>
				Brielle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_BURGOS"> 
			<Text>
				Burgos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CADIZ"> 
			<Text>
				Cádiz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CALAKMUL"> 
			<Text>
				Calakmul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CANCUEN"> 
			<Text>
				Cancuén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CARACOL"> 
			<Text>
				Caracol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CAXAMALCA"> 
			<Text>
				Caxamalca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CERROS"> 
			<Text>
				Cerros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHAN_CHAN"> 
			<Text>
				Chan Chan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHICHENITZA"> 
			<Text>
				Chichén Itzá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUCUITO"> 
			<Text>
				Chucuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUITO"> 
			<Text>
				Chuito
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CHUQUIAPO"> 
			<Text>
				Chuquiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CIVAL"> 
			<Text>
				Cival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COBA"> 
			<Text>
				Cobá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COEVORDEN"> 
			<Text>
				Coevorden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COMALCALCO"> 
			<Text>
				Comalcalco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_COPAN"> 
			<Text>
				Copán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CORDOBA"> 
			<Text>
				Córdoba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CORIHUAYACHINA"> 
			<Text>
				Corihuayrachina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_CUSCO"> 
			<Text>
				Cusco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DELFT"> 
			<Text>
				Delft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DORDRECHT"> 
			<Text>
				Dordrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_DOSPILAS"> 
			<Text>
				Dos Pilas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_EDZNA"> 
			<Text>
				Edzná
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_EINDHOVEN"> 
			<Text>
				Eindhoven
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ELCHE"> 
			<Text>
				Elche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ELMIRADOR"> 
			<Text>
				El Mirador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ENSCHEDE"> 
			<Text>
				Enschede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GOUDA"> 
			<Text>
				Gouda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRANADA"> 
			<Text>
				Granada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRAVE"> 
			<Text>
				Grave
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_GRONINGEN"> 
			<Text>
				Groningen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HAARLEM"> 
			<Text>
				Haarlem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUACA"> 
			<Text>
				Huaca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUAMANGA"> 
			<Text>
				Huamanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUANUCOPAMPA"> 
			<Text>
				Huánuco Pampa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUARAS"> 
			<Text>
				Huaraz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_HUELVA"> 
			<Text>
				Huelva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IBIZA"> 
			<Text>
				Ibiza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ICA"> 
			<Text>
				Ica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IXINCHE"> 
			<Text>
				Iximché
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_IZAPA"> 
			<Text>
				Izapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_JAEN"> 
			<Text>
				Jaén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_JULI"> 
			<Text>
				Juli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KABAH"> 
			<Text>
				Kabah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KERKRADE"> 
			<Text>
				Kerkrade
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_KUELAP"> 
			<Text>
				Kuelap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LAMANAI"> 
			<Text>
				Lamanai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LAS_PALMAS"> 
			<Text>
				Las Palmas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LA_CORUNA"> 
			<Text>
				La Coruña
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LEIDEN"> 
			<Text>
				Leiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LEON"> 
			<Text>
				León
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LLACTAPATA"> 
			<Text>
				Llactapata
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LOGRONO"> 
			<Text>
				Logroño
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_LUGO"> 
			<Text>
				Lugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MAASTRICHT"> 
			<Text>
				Maastricht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MACHU"> 
			<Text>
				Machu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MADRID"> 
			<Text>
				Madrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MAYAPAN"> 
			<Text>
				Mayapán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MERIDA"> 
			<Text>
				Mérida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MIDA"> 
			<Text>
				Mida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_MURCIA"> 
			<Text>
				Murcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NAKBE"> 
			<Text>
				Nakbé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NARANJO"> 
			<Text>
				Naranjo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NASCA"> 
			<Text>
				Nasca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NIEUWSTADT"> 
			<Text>
				Nieuwstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_NIJMEGEN"> 
			<Text>
				Nimwegen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_OLLANTAYTAMBO"> 
			<Text>
				Ollantaytambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_OVIEDO"> 
			<Text>
				Oviedo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PACHACAMAC"> 
			<Text>
				Pachakamaq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PAJATEN"> 
			<Text>
				Pajatén
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PALMA"> 
			<Text>
				Palma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PAMPLONA"> 
			<Text>
				Pamplona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PIEDRANEGRAS"> 
			<Text>
				Piedras Negras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_PISAC"> 
			<Text>
				Písac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_QUIRIGUA"> 
			<Text>
				Quiriguá
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_QUMARKAJ"> 
			<Text>
				Q'umarkaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_RIOBAMBA"> 
			<Text>
				Riobamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ROTTERDAM"> 
			<Text>
				Rotterdam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SALAMANCA"> 
			<Text>
				Salamanca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANBARTOLO"> 
			<Text>
				San Bartolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANTANDER"> 
			<Text>
				Santander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SANTIAGO"> 
			<Text>
				Santiago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SAN_SEBASTIAN"> 
			<Text>
				San Sebastián
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SAUSA"> 
			<Text>
				Sausa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SEIBAL"> 
			<Text>
				Seibal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SEVILLE"> 
			<Text>
				Sevilla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SHERTOGENBOSCH"> 
			<Text>
				Herzogenbusch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_SIPAN"> 
			<Text>
				Sipán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAKALIKABAJ"> 
			<Text>
				Takalik Abaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAMBOCCOCHA"> 
			<Text>
				Tambococha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TAMBOCOLORADO"> 
			<Text>
				Tambo Colorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TENERIFE"> 
			<Text>
				Teneriffa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TERUEL"> 
			<Text>
				Teruel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_THEHAGUE"> 
			<Text>
				Den Haag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TILBURG"> 
			<Text>
				Tilburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TIWANAKU"> 
			<Text>
				Tiwanaku
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TOLEDO"> 
			<Text>
				Toledo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TULUM"> 
			<Text>
				Tulum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_TUMBES"> 
			<Text>
				Tumbes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UAXACTUN"> 
			<Text>
				Uaxactún
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UDEN"> 
			<Text>
				Uden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UTRECHT"> 
			<Text>
				Utrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_UXMAL"> 
			<Text>
				Uxmal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VALENCIA"> 
			<Text>
				Valencia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VALLADOLID"> 
			<Text>
				Valladolid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VENLO"> 
			<Text>
				Venlo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VIGO"> 
			<Text>
				Vigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VILCABAMBA"> 
			<Text>
				Vilcabamba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VILCAS"> 
			<Text>
				Vilcas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VITCOS"> 
			<Text>
				Vitcos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VITORIA"> 
			<Text>
				Vitória
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_VLISSINGEN"> 
			<Text>
				Vlissingen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_WEESP"> 
			<Text>
				Weesp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_XUNANTUNICH"> 
			<Text>
				Xunantunich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_YAXHA"> 
			<Text>
				Yaxha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZACULEU"> 
			<Text>
				Zaculeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZAMORA"> 
			<Text>
				Zamora
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZARAGOZA"> 
			<Text>
				Saragossa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZUTPHEN"> 
			<Text>
				Zütphen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CITY_NAME_ZWOLLE"> 
			<Text>
				Zwolle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_ALGONQUIN_TEXT"> 
			<Text>
				Die Volksgruppe der Algonquin zählt zu den Ureinwohnern Quebecs. Durch die gegenseitige Konkurrenz beim Fellhandel wurden sie zu Erzfeinden der Irokesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_ARAWAK_TEXT"> 
			<Text>
				Die Arawak sind Ureinwohner der Westindischen Inseln. Sie waren die ersten Ureinwohner, denen Christoph Columbus begegnet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_BUILDINGS_MAYA_PYRAMID_TEXT"> 
			<Text>
				Diese beeindruckenden pyramidenförmigen Gebäude wurden vor beinahe 3.000 Jahren von den Maya für zeremonielle Zwecke errichtet. Die Handwerker der Maya formten jeden Stein des Gebäudes per Hand, um das stufige Aussehen zu erzielen. An einer Seite führte eine lange Treppe nach oben zu einem kleinen Schrein, der in der Regel einem der Maya-Götter gewidmet war. Die größte Pyramide der Maya liegt bei El Mirador und ist fast 80 Meter hoch. Vom Volumen her (ca. 2,8 Millionen Kubikmeter) ist sie eine der größten Pyramiden der Welt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CALUSA_TEXT"> 
			<Text>
				Als 1513 mit Juan Ponce de León erstmals ein Europäer in den Everglades ankam, herrschte dort und in Süd-Florida das Volk der Calusa. Die Calusa verfügten über eine komplexe Kultur und Handel auf Basis der Aquakultur und ihr wirtschaftlicher Einfluss erstreckte sich bis in das heutige Georgia. Die Spanier hielten fest, dass die Calusa mit Netzen, Angelhaken, Sisalhanf, Schwimmern, Fischfallen, Paddeln, Schalen, Ohrschmuck, Masken, Plaketten, Zypressenholz und "ornamentalen Standardgütern" mit anderen Stämmen Handel trieben. Die Calusa und die Europäer koexistierten in einem unsicheren Waffenstillstand bis zum Spanisch-Englischen Krieg 1702, bei dem die von den Engländern bewaffneten und mit ihnen verbündeten Creek und Yamasee die Calusa regelrecht ausrotteten. Nur wenige Überlebende konnten tief in die Sümpfe fliehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CARIB_TEXT"> 
			<Text>
				Die Bezeichnung "Kariben" umfasst mehrere der eingeborenen Völker der Westindischen Inseln. Sie kämpften in einigen der ersten Kriege gegen die Spanier.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_CHEROKEE_TEXT"> 
			<Text>
				Die Cherokee sind eine Gruppe von Ureinwohnern der südöstlichen Vereinigten Staaten. Sie sind eng verwandt mit den Irokesen und man nimmt daher an, dass sie in prähistorischer Zeit von den Großen Seen aus südwärts gewandert sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_AZTECS_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_ENGLAND_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_FRANCE_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_INCA_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_INCA_TITLE"> 
			<Text>
				Inka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_IROQUOIS_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_DAWN_NEWWORLD_TEXT"> 
			<Text>
				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
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				Wir schreiben das Jahr 1492. Furchtlose Abenteurer kommen an die Höfe von England, Frankreich und Spanien, die begierig darauf sind, den Atlantik zu überqueren, um eine Route nach China und Südostasien zu finden. Werden sie einen neuen Handelsweg etablieren und unsagbare Reichtümer an Asiens Küste entdecken? Oder werden sie vielleicht auf der Reise vor unbekannten Ländern auf Grund laufen? Werden die Ureinwohner das angebotene Wissen und die Aussichten auf Handel wohlwollend annehmen oder werden sie die Eindringlinge bekämpfen? Welche Reichtümer, welcher Ruhm und welche Möglichkeiten erwarten die Bezwinger der unbekannten Tiefen? Welchen Weg werdet Ihr wählen? Wer wird in dem Kampf um die Vorherrschaft in dieser neuen Welt siegen?[NEWLINE]ZIEL: Wer zuerst 1000 Siegpunkte erlangt, gewinnt. Bonuspunkte gibt es für das Erreichen von China per Karavelle und die Rückkehr von Schatzeinheiten in die Heimat. Spielt so oft, wie Ihr wollt. Probiert alle sechs Zivilisationen aus. Amerika ist in jedem neuen Spiel anders.[NEWLINE]SONDERREGELN: Einheiten zur See leiden an Skorbut. Das kann am Rundenende außerhalb freundlichen Gebietes zu Gesundheitsverlust führen. Das Nationale Wunder "Navigationsschule" beseitigt das Problem. Europas Mächte werden einander nicht den Krieg erklären, bis jemand die "Piraterie" erforscht hat. Schatzeinheiten entstehen durch die Vernichtung von Städten oder durch die Naturwunder El Dorado und Potosi. Bewegt sie zu Eurer Hauptstadt und erlangt Gold und Punkte.
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				Spanien
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				Die Hopi gehören zu den einheimischen Völkern der südwestlichen Vereinigten Staaten. Sie waren das erste Volk, das von Coronados Expedition im Jahr 1540 entdeckt wurde.
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				Die Huronen gehören zu den Ureinwohnern Kanadas, die zur Zeit des Kontakts mit Europäern zumeist am Nordufer des Ontariosees lebten.
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				Ein Koog kann nur auf Schwemmland und Sumpf gebaut werden. Er steigert sofort die Nahrungsproduktion. Außerdem bietet er +1 [ICON_PRODUCTION] Produktion und +2 [ICON_GOLD] Gold, sobald das Wirtschaftswesen erforscht wurde.
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				Ein Koog besteht aus flachem, durch Entwässerung gewonnenem Marschland, das durch Deiche geschützt wird. Köge sind für gewöhnlich Landflächen, die aus einem See, dem Meer, Schwemmland oder Sümpfen gewonnen wurden. Mit der Zeit sinkt das entwässerte Land, sodass der gesamte Koog irgendwann unter dem umgebenden Wasserspiegel liegt. Dann sickert Wasser in den Koog, das abgepumpt oder anderweitig abgeleitet werden muss. Die Deiche werden oft aus bereits vorhandenen Baustoffen der natürlichen Umgebung wie Erde oder Sand gebaut. In modernen Zeiten erhalten diese Barrieren eine Schutzschicht oder werden gleich aus Beton errichtet. Der entwässerte Boden ist überaus fruchtbar und bietet ausgezeichnetes Weide- oder Ackerland.[NEWLINE][NEWLINE]Die ersten Köge wurden im 11. Jahrhundert n. Chr. gebaut, obwohl schon die Römer Barrieren errichteten, um Wasser abzugrenzen. Die Niederlande gewinnen schon seit Langem Land aus Sümpfen, Feuchtgebieten und dem Meeresboden - die Hälfte der durch Köge gewonnenen Landflächen in Europa sind in den Niederlanden zu finden. Köge gibt es aber nicht nur in Europa, sondern auch in Asien und Nordamerika. Die Niederlande besitzen 3000 Köge, die 27% der Landfläche ausmachen. Amsterdam selbst wurde größtenteils auf Kögen gebaut. Ein niederländisches Sprichwort sagt: "Gott hat die Welt geschaffen, aber die Niederländer ihr eigenes Land".
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				Das Terrassenfeld kann nur auf Hügeln gebaut werden und benötigt dazu keine Süßwasser-Ressource. Bei Errichtung neben einem Berg gewährt es zusätzliche Nahrung.
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				Terrassenfeldbau entstand in vielen bergigen Gebieten auf der ganzen Welt gleichzeitig, darunter Bali, die Philippinen, China und Peru. Die kargen, gestuften Felder an Hügel- und Berghängen werden so angelegt, dass die Bewässerung nicht ablaufen kann und so Ackerland entsteht, wo dies vorher nicht möglich war. Insbesondere die Inka waren Meister im Terrassenfeldbau und errichteten große Trockenmauern, um ihre Terrassen zu fixieren. Nachdem die Form der Terrasse realisiert worden war, konstruierten die Inka Kanalsysteme und Aquädukte, um eine konstante Wasserversorgung der Terrassen sicherzustellen und so die Fruchtbarkeit des Landes zu erhöhen. Die Terrassenfeldbau-Techniken der alten Inka waren so erfolgreich, dass moderne peruanische Bauern sie bis zum heutigen Tag einsetzen.
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				Kurioses über die Inka
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				Die Inka benutzten ein System verknoteter und gefärbter Fäden, um buchhalterische Informationen zu speichern.[NEWLINE][NEWLINE]Die Inka glaubten, dass die Kakaopflanze heilig wäre und über magische Kräfte verfügen würde. Ihre Blätter wurden in zahlreichen religiösen Ritualen verwendet.[NEWLINE][NEWLINE]Die am höchsten gelegene dauerhafte Siedlung der Inka, die bis heute entdeckt wurde, befand sich ungefähr 5.300 Meter über dem Meeresspiegel.
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				Geschichte
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				Geografie und Klima
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				Frühe Geschichte: Das Reich von Cusco
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				Fortwährende Expansion
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				Der weiße Mann nahet
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				Das Ende eines Reiches
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				Schleuderschütze
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				Diese Spezialeinheit der Inka ist eine der ersten verfügbaren Fernwaffen-Einheiten und ersetzt den Bogenschützen. Der Schleuderschütze ist nicht stärker als der Bogenschütze, sondern bei Nahkampfangriffen sogar schwächer. Er verfügt allerdings über eine Beförderung, die ihm mit hoher Wahrscheinlichkeit den Rückzug erlaubt, bevor der gegnerische Nahkampfangriff stattfindet.
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				Der Schleuderschütze ist eine Fernwaffeneinheit der Infanterie in der Antike, die Feinde aus der Distanz angreifen kann. Diese Spezialeinheit der Inka kann vor den meisten Nahkampfangriffen den Rückzug antreten. Nutzt ihn, um den Feind zu drangsalieren. Der Schleuderschütze kann allerdings leicht besiegt werden, wenn ihn der Gegner in die Enge drängt oder ihn mit schnellen Einheiten verfolgt.
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				Die Inkakrieger waren wohlbekannt als ausgezeichnete Schleuderschützen. Das Projektil ihrer Wahl bestand aus einem abgerundeten Stein. Die Schleuder verfügt nicht über die Reichweite oder Stoppwirkung von Pfeil und Bogen, ist jedoch eine bemerkenswert kleine und leichte Waffe, sodass Infanterie-Krieger sie problemlos mitführen konnten, ohne durch sie behindert zu werden. Und wie im Alten Testament geschrieben steht, kann ein geübter Schleuderschütze sogar den größten Gegner mit einem einzigen Stein töten ...
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				[NEWLINE]        Staatsoberhaupt: Pachacútec[NEWLINE]        Spezialeinheit: Schleuderschütze[NEWLINE]        Spezial-Modernisierung: Terrassenfeldbau[NEWLINE][NEWLINE]
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				Das Reich der Inka war das größte präkolumbianische Reich in ganz Amerika und erstreckte sich entlang der Anden von Peru bis Chile. Die Anfänge des riesigen Reiches waren bescheiden: Das einstmals kleine Königreich wuchs zu einer Macht heran, die das gesamte "zivilisierte" Südamerika beherrschte. Obwohl das Reich nur ein kurzes Jahrhundert lang bestand, trug es viel dazu bei, die Menschen und Kulturen der unterschiedlichen Stämme der Berge zu vereinen. Trotz der vollständigen Auslöschung der Inka haben viele Artefakte und Bauwerke bis heute überdauert, wie etwa die berühmte Stadt Machu Picchu, die ein Zeugnis der Macht ist, die die Könige der Inka einst innehatten.
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				Das Zentrum des Reiches befand sich entlang der Anden und umfasste Gebiete, die heutige Teile von Argentinien, Ecuador, Peru, Chile, Bolivien und Kolumbien einschließen. Klima und Landschaft waren gebirgig, doch da die Inka bereits früh den Terrassenfeldbau perfektionierten, konnten sie problemlos in den Bergen leben. Die fruchtbaren Täler, die zwischen den Gipfeln gebettet lagen, boten den Inka den notwendigen Lebensraum, um sich auszudehnen.
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				Das mächtige Imperium der Inka stammt von dem kleinen Königreich Cusco im westlichen Peru ab. Unter der Herrschaft von Pachacútec, dem neunten Sapa Inca, begann Cusco eine Kampagne mit dem Ziel, die umliegenden Stämme unter einer Herrschaft zu vereinen. Sowohl durch militärische Eroberungen als auch durch friedliche Eingliederungen legten Pachacútec und sein Sohn Tupac so das Fundament für das Reich Tawantinsuyu. Wörtlich bedeutet dieser Name die Entstehung des Reiches aus vier unterschiedlichen Provinzen - Chinchasuyu im Nordwesten, Antisuyu im Nordosten, Kuntisuyu im Südwesten und Qullasuyu im Südosten.[NEWLINE][NEWLINE]Pachacútec führte ein neues Regierungssystem ein, um seine Eroberungen zu organisieren. Die Kinder der herrschenden Familien wurden nach Cusco (der Hauptstadt) umgesiedelt, um dort direkt von den Inka zu lernen und ihre Kultur und Lebensweise anzunehmen. Wenn sie älter geworden waren, wurden sie in ihre ursprünglichen Provinzen im Reich zurückgebracht, wo sie dann die Kultur der Inka weiter verbreiteten.
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				Nach Pachacútecs Tod im Jahr 1471 strengte sein Sohn Tupac Inka Yupanqui neue Eroberungen im Norden an. Zu diesem Zeitpunkt war den Inka nur noch ein wichtiger Rivale an der Westküste geblieben, der Stamm der Chimú. Tupac eliminierte diesen schnell und gliederte sein Land in das wachsende Reich ein.[NEWLINE][NEWLINE]Tupacs Sohn Huayna Cápac vergrößerte das Reich später um einige zusätzliche Gebiete des heutigen Ecuadors, doch seine Expansion in Richtung Süden kam mit der Schlacht am Río Maule zum Stillstand, da die Stämme der Mapuche sich den Inka entgegenstellten. Dies war jedoch keine vollständige Niederlage für die Inka, da ein Großteil des Landes in diesem Gebiet aus Wüste bestand, und die Mehrheit der Bevölkerung blieb in den Anden.
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				Im Jahr 1526 begann die Herrschaft der Inka über das Land zu bröckeln. Der spanische Eroberer Francisco Pizarro erreichte das Land der Inka, als er das Gebiet südlich von Panama erkundete, und bat die Krone sofort um Erlaubnis zur Invasion - er glaubte fest daran, dass das Land voller Schätze wäre.[NEWLINE][NEWLINE]Im Jahr 1532 kehrte er mit einer kleinen Armee zurück und fand ein Reich vor, das nur auf seine Eroberung wartete. Huaynas Söhne Huascar und Atahualpa führten einen Bürgerkrieg um die Kontrolle über die Ländereien, und der Ausbruch der Pocken tat sein Übriges, um die Bevölkerung drastisch zu dezimieren. Pizarros Truppen (168 Männer, 1 Kanone und 27 Pferde) waren den Inka zahlenmäßig klar unterlegen, aber dank überlegener Technologie und Militärstrategie setzten sie sich am Ende durch.[NEWLINE][NEWLINE]Pizarros erste Schlacht, die Schlacht von Puná, fand noch im selben Jahr in der Nähe des heutigen Guayaquil (Ecuador) statt, und er konnte sie mit Geschick für sich entscheiden. Pizarro gründete vor Ort die neue Stadt Piura und entsandte einen seiner Männer, Hernando de Soto, weiter landeinwärts, um das Land zu erkunden. De Soto traf auf den siegreichen Atahualpa und kehrte mit der Einladung zu einem Treffen zu Pizarro zurück. Die Spanier verlangten, dass die Inka König Carlos I. von Spanien als Herrscher akzeptierten und unverzüglich zum Christentum konvertierten. Aufgrund der sprachlichen Barriere oder allgemeiner Kommunikationsprobleme verstand Atahualpa nicht das volle Ausmaß der Forderungen des Treffens und verlangte nach weiteren Erklärungen. Frustriert und entnervt griffen die Spanier Atahualpas Lager an und nahmen den Anführer als Geisel, statt einen besseren Dolmetscher zu suchen.[NEWLINE][NEWLINE]Der Inkakönig bot Pizarro unglaubliche Mengen an Gold und Silber für seine Freilassung, und Pizarro akzeptierte prompt. Pizarro hielt sich jedoch nicht an seinen Teil der Abmachung und verweigerte die Freilassung von Atahualpa. In der Zwischenzeit wurde Huascar ermordet, und Pizarro nutzte dies zu seinem Vorteil, indem er behauptete, dass Atahualpa hinter der schändlichen Tat steckte. In einem zweifelhaften Verfahren wurde Atahualpa im August 1533 von den Spaniern zum Tode verurteilt.
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				Nachdem Atahualpa und Huascar aus dem Weg geräumt waren, wurde ihr jüngerer Bruder Manco von den Spaniern auf den Thron gesetzt, der zunächst pflichtbewusst mit ihnen kooperierte. Nachdem Manco seine eigene Macht gefestigt hatte, versuchte er 1536, die Stadt Cusco einzunehmen, um sein Reich zurückzuerobern. Er war den spanischen Invasoren jedoch nicht gewachsen und floh mit seinem Gefolge in die Berge von Peru, von wo aus er für die nächsten 36 Jahre regieren sollte. Im Jahr 1572 fiel jedoch auch die letzte Festung der Inka und Mancos Sohn Tupac Amaru, zu dem Zeitpunkt König der Inka, wurde hingerichtet.[NEWLINE][NEWLINE]Nach der Ausrottung des Königshauses der Inka unterdrückten die neuen spanischen Herrscher die Eingeborenen auf brutale Art und Weise und versuchten, ihnen ihre Kultur, Religion und Traditionen zu nehmen. Jede Inkafamilie musste ein Familienmitglied als Arbeiter in die spanischen Gold- und Silberminen schicken und unmittelbar nach dem Tod dieses Arbeiters für Ersatz sorgen, was aufgrund der harten Arbeitsbedingungen im Schnitt nach ein bis zwei Jahren der Fall war. Zudem breiteten sich die Pocken schnell in den Überresten des Reiches aus und forderten zwischen 60% bis 90% der Bevölkerung. Typhus, Grippe, Diphtherie und Masern erledigten den Rest - im Jahr 1618 waren alle Spuren der Inkakultur verwischt. Alles, was nun noch von ihrer einst ruhmreichen Zivilisation übrig ist, sind die bruchstückhaften Überlieferungen einiger verstreuter Stämme und ein paar Steinhauereien - Relikte aus einer längst vergangenen Zeit.
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				Inka
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				Die Inuit sind die Ureinwohner der arktischen Regionen Grönlands und Nordamerikas.
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				Kurioses über Isabella
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				Isabella war die erste Frau, die auf einer US-amerikanischen Briefmarke sowie Münze abgebildet war, zum Gedenken an ihre Verbindung zu Christoph Kolumbus.
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				Geschichte
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				Die frühen Jahre
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				Heinrich versagt als Heiratsvermittler
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				Ferdinand und der Kampf um den Thron
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				1492
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				Niemand erwartet die spanische Inquisition!
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				Die späten Jahre
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				Historisches Vermächtnis
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				1451-1504 n. Chr.
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				Isabella
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				Staatsoberhaupt von Spanien
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				Isabella I. war 30 Jahre lang Königin von Kastilien und León, und gemeinsam mit ihrem Mann Ferdinand legte sie den Grundstein für das vereinte Spanien. Ihre Rolle bei der spanischen Vereinigung, die Unterstützung von Kolumbus' Reisen nach Amerika und die Beendigung der Reconquista (dt. "Zurückeroberung") der Iberischen Halbinsel machen Isabella zu einer der beliebtesten und wichtigsten Monarchen der spanischen Geschichte.
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				Isabella wurde am 22. April 1451 in Ávila als Tochter von Johann II. von Kastilien und Isabella von Portugal geboren. Sie hatte einen älteren Bruder namens Heinrich (26 Jahre älter als sie) und später auch einen jüngeren Bruder namens Alfons, der sie in der Thronfolge verdrängte. Als ihr Vater im Jahr 1454 starb, bestieg Heinrich den Thron von Kastilien als König Heinrich IV., und Isabella und ihre Familie zogen nach Arévalo, um dort in einer heruntergekommenen Burg zu leben, in der ihre Mutter allmählich den Verstand verlor. Erst Jahre später, als seine Frau ein Kind zur Welt brachte, erlaubte Heinrich seiner Verwandtschaft die Rückkehr an den Hof in Segovia.[NEWLINE][NEWLINE]Hier wurde Isabella in allen möglichen königlichen Disziplinen unterrichtet, und ihr Leben verbesserte sich spürbar, allerdings wurde ihr von Heinrich eine Bedingung auferlegt - sie durfte Segovia nicht ohne seine Erlaubnis verlassen. Heinrich gab vor, Isabella damit vor dem politischen Aufruhr schützen zu wollen, der sich im Königreich aufgrund der Wahl seines Thronfolgers (seiner eigenen Tochter Johanna) zusammenbraute, aber wahrscheinlich wollte er damit nur den Kontakt zum rebellierenden Adel unterbinden.[NEWLINE][NEWLINE]Die Adeligen hatten allerdings kein Problem damit, ihren jüngeren Bruder Alfons zu beeinflussen, und so kam es 1467 zur zweiten Schlacht von Olmedo, in der er um sein Recht auf die Thronfolge kämpfte. Als Kompromiss ernannte Heinrich Alfons zum Fürsten von Asturien, was ihn zum Kronprinzen von Kastilien und Léon machte, und leitete die Vermählung von Alfons mit seiner Tochter Johanna in die Wege. Aber Alfons konnte seine neue Rolle nicht lange genießen, da er kurze Zeit später verstarb - vermutlich fiel er der Pest zum Opfer. Alfons hatte in seinem Testament Isabella zu seiner Nachfolgerin bestimmt, und so ging der Titel auf sie über.[NEWLINE][NEWLINE]Statt weiter gegen ihren älteren Bruder Heinrich zu rebellieren, traf sich Isabella bei den Stieren von Guisando mit Heinrich, um ein dauerhaftes Friedensabkommen mit ihm auszuhandeln. Heinrich ernannte sie zu seiner offiziellen Thronfolgerin, aber sie durfte nicht ohne sein Einverständnis heiraten. Allerdings durfte Heinrich sie auch nicht gegen ihren Willen zur Heirat zwingen. Beide Seiten waren mit dem Abkommen einverstanden, und Heinrich begann unverzüglich mit der Suche nach einem geeigneten Mann für seine jüngere Schwester.
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				Zu diesem Zeitpunkt war Isabella bereits mit Ferdinand, dem Sohn von Johann II. von Aragón, verlobt (die Verlobung bestand seit ihrem dritten Lebensjahr), doch Heinrich hielt sich nicht diese Vereinbarung. Stattdessen wollte er Isabella mit Karl IV. von Viana, einem weiteren Sohn von Johann, verheiraten, aber Johann lehnte das Angebot ab.[NEWLINE][NEWLINE]Kurz darauf, im Jahr 1464, wollte Heinrich Isabella mit König Eduard IV. von England verheiraten, doch auch Eduard lehnte ab. Es folgten zahlreiche Versuche, sie mit Alfons V. von Portugal zu verheiraten, aber sie lehnte ihn vor dem Altar aufgrund seines hohen Alters ab.[NEWLINE][NEWLINE]Die kastilische Seifenoper wurde dann mit Isabellas Verlobung mit Pedro Girón, dem Bruder eines Vertrauensmanns von Heinrich, fortgesetzt. Isabella betete inständig, dass die Hochzeit abgesagt würde, da Don Pedro 27 Jahre älter war als sie. Isabella glaubte fest daran, dass Gott ihre Gebete erhört hatte, denn der Don verstarb infolge eines Blinddarmdurchbruchs, als er auf dem Weg zu seiner Verlobten war.[NEWLINE][NEWLINE]Der nächste in Heinrichs schrumpfender Reihe von Anwärtern war Karl von Valois, der Bruder von Ludwig XI. Zu diesem Zeitpunkt hatte Isabella genug von Heinrichs offenkundigen Versuchen, sie mit einer politisch ungünstigen Hochzeit aus der Thronfolge zu bugsieren, und nahm heimlich Verhandlungen mit Johann II. von Aragón auf, um die Hochzeit mit seinem Sohn Ferdinand doch noch zu besiegeln.
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				Auch wenn alle Parteien für eine Hochzeit zwischen Isabella und Ferdinand waren (mit der Ausnahme von Heinrich, der noch immer Frankreich und Portugal umgarnen wollte), gab es dennoch ein kleines Problem - die beiden waren Cousin und Cousine zweiten Grades. Nach kirchlichem Recht war zur Vermählung der zwei eine päpstliche Bulle erforderlich, aber der Papst scheute sich aus Angst vor Kastiliens, Portugals und Frankreichs Rache davor, eine auszustellen.[NEWLINE][NEWLINE]Isabella verweigerte jedoch eine Hochzeit ohne diesen Erlass, da sie zu dieser Zeit schon eine überaus fromme Frau war. Ferdinand wandte sich an Roderic de Borja in Rom (dem späteren Papst Alexander VI.) und präsentierte Isabella eine "päpstliche Bulle" von Pius II. Dieses Dokument - wahrscheinlich eine Fälschung - war ausreichend für Isabella, und sie willigte in die Vermählung ein. Unter dem Vorwand, das Grab ihres Bruders in Ávila besuchen zu wollen, konnte Isabella Heinrichs Kontrolle entkommen, und Ferdinand reiste verkleidet als Händler nach Kastilien ein. Isabellas dramatische Reise endete am 19. Oktober 1469, als sie Ferdinand in Valladolid das Ja-Wort gab.[NEWLINE][NEWLINE]Heinrich erfuhr ziemlich schnell von der Hochzeit und flehte den Papst an, die Hochzeit für ungültig zu erklären. Der neue Papst, Sixtus IV., hatte jedoch im Gegensatz zu seinem Vorgänger keine Angst vor möglichen kastilischen Feindseligkeiten und schenkte dem Ehepaar stattdessen eine echte päpstliche Bulle, um Heinrichs Pläne endgültig zu vereiteln.[NEWLINE][NEWLINE]1474, nur wenige Jahre später, starb Heinrich, und in Kastilien entbrannte ein Krieg um die Thronfolge. Portugal unterstützte Heinrichs Tochter Johanna, aber Isabella hatte die Unterstützung von Aragón (dank Ferdinand) und später auch Frankreich auf ihrer Seite. Der Krieg zog sich vier Jahre hin, aber am Ende kam Sixtus IV. Isabella erneut zur Hilfe. Der Papst erklärte Johannas Ehe mit Alfons V. von Portugal für ungültig - ironischerweise aufgrund des zu nahen Verwandtschaftsgrades. Johanna musste ihre Titel als Prinzessin und Königin von Kastilien niederlegen, und der Thron ging am 20. Januar 1479 an Isabella über.[NEWLINE][NEWLINE]In den frühen Jahren ihrer Herrschaft bemühte sich Isabella vor allem um die Festigung ihrer Macht und um die Fortsetzung der Zurückeroberung der Iberischen Halbinsel. Ihre Herrschaft ging jedoch vor allem im bedeutsamen Jahr 1492 in die Geschichte ein.
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				Beinahe alle historisch wichtigen Ereignisse in Isabellas Herrschaft fanden in diesem Jahr statt: das Ende der Reconquista, die Unterstützung von Christoph Kolumbus und das Vorantreiben der Inquisition.[NEWLINE][NEWLINE]Über sieben Jahrhunderte führten die iberischen Monarchen einen als Reconquista bekannten Krieg, um das Gebiet wieder unter ihre Kontrolle zu bringen und die Muslime zu vertreiben. In den letzten 200 Jahren dieses Krieges war das Emirat von Granada die letzte Festung der muslimischen Dynastien auf der Iberischen Halbinsel. Isabella und Ferdinand führten den Krieg fort und starteten 1482 einen entschlossenen Angriff auf das Königreich. Isabella motivierte ihre Soldaten oft selbst, indem sie mitten auf dem Schlachtfeld betete und sogar ihre Festung außerhalb der Stadt Granada in der Form eines Kreuzes errichten ließ, da sie überzeugt war, das dies Gottes Wille sei. Schließlich waren Isabellas Truppen siegreich, und sie unterzeichnete den Vertrag von Granada, der die Reconquista nach 700 Jahren der Kämpfe beendete.[NEWLINE][NEWLINE]In den frühen Jahren ihrer Herrschaft wurde Isabella von einem jungen Entdecker namens Christoph Kolumbus aufgesucht, der Gelder für eine neue Expedition auftreiben wollte, um Indien mit Segelschiffen in Richtung Westen zu erreichen. Ihre Berater hielten seinen Plan für undurchführbar und glaubten, dass seine geschätzte Entfernung zu Asien viel zu kurz sei, um der Wahrheit zu entsprechen. Aber anstatt ihn einfach hinauszuwerfen, wie es Portugal getan hatte, gewährte ihm Isabella ein kleines jährliches Gehalt und freie Unterkunft in all ihren Städten. Er versuchte weiter, seinen Plan den Monarchen schmackhaft zu machen, und wurde weiterhin abgelehnt.[NEWLINE][NEWLINE]Nach ihrer Rückkehr aus Granada wurde Isabella erneut von Christoph Kolumbus aufgesucht. Auf Anraten ihres Beichtvaters wies Isabella ihn diesmal entschieden zurück. Als Kolumbus Córdoba aus Verzweiflung verlassen wollte, überzeugte Ferdinand Isabella davon, ihre Meinung zu ändern. Sie schickte die königliche Wache, um ihn aufzuhalten, und schmiedete Pläne zur Finanzierung seines Vorhabens. Kolumbus brach am 3. August 1492 zu seiner schicksalhaften Reise auf und landete am 12. Oktober in Amerika. Isabellas und Ferdinands Unterstützung des unerschrockenen Entdeckers leitete Spaniens goldenes Zeitalter der Erkundung und Kolonisierung ein.
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				Das Tribunal des heiligen Amtes der Inquisition in Spanien (oder kurz "die spanische Inquisition") wurde 1478 von Isabella ins Leben gerufen, um den katholischen Glauben in Kastilien und Aragón zu wahren und die mittelalterliche Inquisition unter päpstlicher Kontrolle zu ersetzen. 1492 wendete sich alles jedoch zum Schlechten.[NEWLINE][NEWLINE]Der Dominikanermönch Tomás de Torquemada wurde zum ersten Großinquisitor ernannt, und er brachte die beiden Monarchen dazu, eine aktivere Politik zur religiösen Vereinigung zu verfolgen. Obwohl Isabella zunächst nichts von harten Maßnahmen gegen die Juden in ihrem Königreich hielt (aus rein wirtschaftlichen Gründen), konnte Torquemada zunächst Ferdinand und mit dessen Hilfe auch Isabella überzeugen. Das Alhambra-Edikt wurde am 31. März 1492 unterzeichnet und sah die Zwangsvertreibung der Juden vor. Etwa 200.000 Juden verließen daraufhin Spanien, andere konvertierten, wobei letztere unter strenger Beobachtung durch die Inquisition standen.[NEWLINE][NEWLINE]Die Muslime in der Region um Granada, denen man ursprünglich religiöse Freiheiten zugesprochen hatte, wurden zur Konvertierung gezwungen. Als sich zahlreiche Muslime dagegen wehrten, wurde ein Erlass in Kraft gesetzt, um die Konvertierung oder Vertreibung der Muslime zu erzwingen, wie es schon bei den Juden der Fall gewesen war.
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				Isabella stabilisierte ihr wachsendes Reich während ihrer Herrschaft immer weiter und arbeitete daran, ihre Kinder mit anderen europäischen Nationen zu verbinden, um einen weiteren Krieg um die Thronfolge zu verhindern. Sie wollte die Iberische Halbinsel endlich unter einer Krone vereinigen. Sie verheiratete ihre ältesten Sohn mit einer österreichischen Erzherzogin, um eine Verbindung zu den Habsburgern zu knüpfen, und ihre älteste Tochter mit Manuel I. von Portugal. Isabellas Pläne scheiterten jedoch, als ihre beiden ältesten Kinder kurz darauf starben und die Krone an ihre drittgeborene Tochter Johanna die Wahnsinnige überging. Johanna heiratete Philipp von Burgund, und sie war die letzte Monarchin des Hauses Trastámara. Nach ihrem Thron ging die Krone an die Habsburger über.[NEWLINE][NEWLINE]Isabella starb im Jahr 1504 und wurde in der Königskapelle von Granada begraben.
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				Unter Isabellas Herrschaft wurde Spanien vereint, die Reconquista der Iberischen Halbinsel beendet und die Macht in der Region zentralisiert. Sie legte zudem den Grundstein für die mächtigste Militärmaschinerie des folgenden Jahrhunderts (die spanische Armada), reformierte die spanische Kirche und führte die spanischen Expansionsbemühungen in die neuen amerikanischen Kolonien. Obwohl viele ihre Rolle in der Inquisition und der Verfolgung von Juden und Moslems kritisieren, setzen sich andere dafür ein, die Königin von der katholischen Kirche heiligsprechen zu lassen. Trotz ihrer fragwürdigen Taten zur Verfolgung anderer Religionen bleibt Isabella eines der einflussreichsten und bedeutendsten Mitglieder der spanischen Monarchie.
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				Königin von Kastilien und Léon
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				Titularkönigin von Aragón, Mallorca, Neapel und Valencia
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				Die Kambeba (auch als Omagua bekannt) waren ein Urvolk tief im Amazonasbecken, deren Gebiet sich zeitweise bis nach Peru erstreckte. Der erste Europäer, der dieses Land betrat, war der spanische Erkunder Francisco de Orellana im Jahr 1541. Er berichtete von einem landwirtschaftlichen, bevölkerungsreichen, wohlhabenden, gut organisierten Königreich, das sich Hunderte von Kilometern entlang des Flusses ausgebreitet hatte. Die Kambeba hinterließen zwar keine Bauwerke - wohl, weil sie ausschließlich mit Holz bauten - doch Ausgrabungen von Keramiken zeugen von einer hochentwickelten Kultur. Durch von den Europäern eingeschleppte Krankheiten wurden die Kambeba im 16. und 17. Jahrhundert stark dezimiert und das Königreich zerbrach in einzelne, verstreute Nomadenvölker.
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				Die Karankawa waren eine Gruppe ungleicher eingeborener Völker, die an der texanischen Küste verstreut waren. Sie besaßen eine gemeinsame Kultur und Sprache und praktizierten angeblich einen rituellen Kannibalismus. Die Männer wurden zeremoniell tätowiert, durchbohrt und bemalt. Cabeza de Vaca, der bei den Karankawa lebte, merkte an, dass ihre Kultur drei Geschlechterrollen besaß: männlich, weiblich und die der Berdaches ("zwei Seelen"), die von einigen Männern angenommen wurde. Diese übernahmen unter anderem eine besondere Rolle bei religiösen Zeremonien. Erstmals trafen die Karankawa 1697 auf die Europäer und lebten mit den weißen Männern Seite an Seite, bis sie sich im Unabhängigkeitskrieg auf die Seite Mexikos schlugen und anschließend zerstreut wurden.
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				Die Lakota sind eine Gruppe von Ureinwohnern der nordamerikanischen Ebenen.
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				Die Mapuche gehören zu den einheimischen Völkern von Chile und Argentinien. Sie wurden von den spanischen Invasoren "Araukaner" genannt.
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				Die Speerschleuderer waren höchst spezialisierte Spießwerfer, die ein hölzernes, langes speerähnliches Objekt einsetzen, um ihre Ziele mit hohem Tempo zu treffen. Dieses Gerät, Atlatl genannt, hatte eine kleine Mulde auf der einen Seite, in der der Wurfspieß ruhte, und ein Kanal verkürzte die Strecke, die das Geschoss zurücklegen musste. Mit einem Atlatl konnte ein Speerschleuderer einen Pfeil über 90 Meter weit mit bis zu 95 Stundenkilometern werfen - um einiges weiter und schneller als ein normal mit der Hand geworfenes Geschoss. Die Speerschleuderer der Maya waren in der Lage, gegnerische Linien aus der Distanz zu vernichten, sofern sie freie Sicht auf das Ziel hatten.[NEWLINE][NEWLINE]Einige der ersten Atlatls stammen grob aus der Zeit von vor 400.000 Jahren, der ausgestorbene Homo Heidelbergensis hat sie benutzt. Vom Homo Sapiens glaubt man, dass er eine frühe Atlatl-Version ab dem Jungpaläolithikum, etwa 15.500 v. Chr. benutzt hat.
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				Kurioses
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				Priester in der Maya-Gesellschaft hatten oft die Aufgabe, verschiedene medizinische Behandlungen an Menschen durchzuführen. Sie verschrieben ihnen alles von Kräuterheilmitteln bis zu "Schweißbädern", einer Art Sauna.[NEWLINE][NEWLINE]Heute tragen Maya-Frauen traditionelle, als "Huipil" bekannte Blusen oder Kleider mit leuchtenden Farben und markanten Mustern, die nur in ihrem jeweiligen Ursprungsdorf verwendet werden.[NEWLINE][NEWLINE]Die Maya gelten als Erfinder des Vorgängers von heißer Schokolade. Dazu wurden Kakaobohnen, die vornehmlich auf Maya-Gebiet vorkommen, getrocknet und gemahlen, mit anderen Zutaten aus der Gegend gemischt und zu einer Paste verarbeitet, die anschließend in Wasser gerührt wurde, wodurch ein Schokoladengetränk entstand.
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				Geschichte
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				Der Maya-Kalender
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				Koloniale Eingriffe und Niedergang
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				Die heutigen Maya
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				Landschaft und Klima
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				Abschnitte der Maya-Geschichte
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				Große Städte der Maya
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				Der Zusammenbruch
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				Maya-Klassenstrukturen
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				Ackerbau und Jagd
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				Verehrung der Götter
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				Maya-Kultur
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				Die Maya sind die Ureinwohner der Yucatán-Halbinsel. Ihre Zivilisation war extrem bewandert auf den Gebieten der Mathematik und Astronomie, und sie bauten ausgefeilte gemeißelte Steinpyramiden.
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				Ursprünglich bewohnte das Volk der Maya vom 3. bis 10. Jahrhundert n. Chr. Gebiete des heutigen Mexikos, Guatemalas und Belizes. Die Maya lebten in einem Netzwerk unabhängiger Königreiche und besaßen eine gemeinsame Kultur und Religion. Ihr wahrer Ursprung ist geheimnisumwoben und es existieren zahlreiche Theorien über die frühe Entwicklung der Maya-Zivilisation. Archäologischen Aufzeichnungen zufolge wurden die ersten eigenen Maya-Siedlungen um 2.000 v. Chr. gegründet. Aus vorlandwirtschaftlichen Gemeinden wurden riesige städtische Zentren und diese Maya-Stadtstaaten verließen sich auf ausgefeilte Anbautechniken, mit denen sie ihr Überleben und den Handel sicherten. Im späten ersten Jahrhundert n. Chr. fand in vielen Siedlungen ein unerklärter Zusammenbruch statt, doch zahlreiche Städte florierten weiterhin bis zur Ankunft der spanischen Konquistadoren im 16. Jahrhundert.
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				Unter den zahlreichen bemerkenswerten Aspekten der Maya-Kultur ist ihr Kalendersystem wohl die bekannteste ihrer Entwicklungen, hauptsächlich wegen der noch immer kursierenden Theorien über seinen wahren Zweck. Das beeindruckend komplexe System des Kalenders der Langen Zählung war nur eines von drei, die die Maya verwendeten - die anderen beiden sind der Haab- und der Tzolkin-Kalender.[NEWLINE][NEWLINE]Der Kalender der Langen Zählung, der auch Quelle zahlreicher Weltuntergangs-Vorhersagen für das Jahr 2012 ist, wurde von den Maya als historische Aufzeichnung der Zeit seit Erschaffung der menschlichen Welt eingesetzt. Nach diesem Kalender begann die Zivilisation am 11. August 3114 v. Chr. und - wie es diejenigen auslegen, die von unserer bevorstehenden Verdammnis überzeugt sind - endet am 21. Dezember 2012. Diese Untergangspropheten glauben, dass die Maya durch den Kalender das Ende der Welt vorhersagten, doch die meisten Forscher interpretieren dieses Datum lediglich als das Ende eines Kreises und den Anfang des nächsten und nicht als das katastrophale Ende unserer Erde.[NEWLINE][NEWLINE]Der weniger bekannte Haab-Kalender, der zusammen mit dem Kalender der Langen Zählung verwendet wurde, war ein Kalender mit 365 Tagen, der etwa ein Sonnenjahr darstellte. Der Tzolkin-Kalender umfasste ein 260-Tage-System, anhand dessen Ernte- und Ritualzeiten bestimmt wurden.
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				Die Ankunft der Spanier führte schnell zum Niedergang der verbliebenen nördlichen Maya-Städte und obwohl das Volk der Maya noch heute in Mexiko und anderen Teilen Zentral- und Südamerikas lebt, ging ein Großteil ihrer Kultur und Geschichte während der Eroberungen durch die spanischen Konquistadoren verloren. Die Spanier begannen im frühen 16. Jahrhundert damit, Expeditionen auf die Yucatán-Halbinsel zu schicken, von der sie sich die Errichtung einer dauerhaften Siedlung erhofften. Allerdings konnten die Maya den spanischen Angriffen durch die dezentralisierte Struktur ihrer Stadtstaaten Widerstand leisten und so dauerte es beinahe 200 Jahre, bis das Maya-Volk auf dem gesamten Gebiet unterworfen war.[NEWLINE][NEWLINE]Während der Unterwerfung der Maya gab es mehrere Versuche der Spanier, die Bevölkerung zum römisch-katholischen Glauben zu bekehren. Der bekannteste wurde von dem spanischen Bischof Diego de Landa unternommen, der der römisch-katholischen Erzdiözese von Yucatán diente. De Landa hielt angeblich in der kleinen Siedlung Mani eine Inquisition ab, wo er Götzen der Maya und seltene Codex-Schriften verbrannte. Er wollte diese Religion der Ureinwohner auslöschen. Seite Taten werden zwar größtenteils verurteilt, doch manche Historiker schätzen De Landa dafür, dass er genaue eigene Aufzeichnungen über die Religion und Sprache der Maya führte, während er sie beobachtete und sich bei ihnen aufhielt.
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				Heute leben schätzungsweise sieben Millionen Maya in Teilen von Mexiko, Belize, Guatemala, Honduras und El Salvador. Viele von ihnen pflegen noch immer ihr kulturelles Erbe. Zwar trennen die Maya mehr als 20 verschiedene Sprachen, doch wie ihre Vorfahren verbindet sie eine gemeinsame Kultur und Tradition und gemeinsam feiern sie weiter das Erbe der alten Maya.
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				Maya-Siedlungen finden sich hauptsächlich in Belize und Guatemala, zusammen mit den modernen mexikanischen Staaten Quintana Roo, Campeche und Yucatán, die zusammen die Region der Halbinsel Yucatán bilden. Das Maya-Gebiet umfasst bergiges Hochland, üppiges Sumpfland und trockene Tiefebenen; von dichtem Dschungel bis zu offenen Ebenen ist alles vorhanden.[NEWLINE][NEWLINE]Tropische Regenwälder auf Maya-Gebiet versorgten die Maya sowohl mit einer großen Vielfalt an Flora und Fauna, mit der sie ihre Landwirtschaft betreiben konnten, als auch mit Trinkwasser, das ansonsten selten zu finden war. Innerhalb des Waldes waren jährliche Niederschläge bis zu 2500 Millimeter nicht selten und durch den wassergetränkten Boden konnte sich der Regen in Kalksteinlöchern sammeln, die als "Cenotes" bekannt sind, und dort leicht herausgeschöpft werden.
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				Es kursieren verschiedene Theorien über den Ursprung des Maya-Volkes und erst in den letzen 50 Jahren konnten Mesoamerika-Archäologen eine Zeitleiste ihrer frühen Zivilisation zusammensetzen. Durchbrüche beim Entziffern der Maya-Schriften in den 1960er- und 1970er-Jahren führten zu einer Wiederbelebung der Studien über die Geschichte der Maya, die bis dahin wegen fehlender Aufzeichnungen ins Stocken geraten waren.[NEWLINE][NEWLINE]Die Maya-Zivilisation wird in mehrere Abschnitte aufgeteilt: Präklassik, Klassik und Postklassik. Die ersten Siedlungen in der präklassischen Periode wurden wohl zwischen 2.000 und 1.500 v. Chr. erbaut, als die ersten Maya ihr Leben vom strengen Jäger-Sammler-Dasein zu einem gemeinschaftlicheren Leben auf Grundlage des Ackerbaus wandelten. Mit der Zeit entwickelten sich diese frühen Gemeinschaften zu einer komplexeren Gesellschaft, die sich nicht nur fortschrittliche agrikulturelle Produktionsabläufe und Handelsnetzwerke zu Nutze machte, sondern auch großartige Werke in Kunst und Architektur schuf.[NEWLINE][NEWLINE]Ihren Höhepunkt erreichte die Maya-Zivilisation etwa zwischen 250 n. Chr. und 900 n. Chr., der als die klassische Periode bekannt ist. Während dieser Zeit entwickelten die Maya einige ihrer am besten bekannten Symbole, als sie ihre Zivilisation zu großen Stadtstaaten führten - große urbane Zentren voller Monumente, die ihren Göttern und Königen gewidmet waren.[NEWLINE][NEWLINE]Die postklassische Periode begann mit dem Niedergang von großen Stadtzentren im südlichen Maya-Gebiet - einem unerklärten Zusammenbruch, der dazu führte, dass einige der größten Städte gänzlich verlassen wurden. Viele nördliche Siedlungen wuchsen allerdings weiter und florierten bis in das nächste Jahrtausend hinein.
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				Obwohl die großen Städte der Maya von einer gemeinsamen Kultur vereint waren, so waren sie doch voneinander unabhängig. So kam es unweigerlich zu Kriegen um Land, Handel und Politik. Trotz dieser Unabhängigkeit beeinflussten alle großen Maya-Städte ihre Kultur als Ganzes, da jede von ihnen die individuellen Züge beitrug, die sie jeweils einzigartig machten.[NEWLINE][NEWLINE]Kaminaljuyú, das als die am längsten bewohnte Siedlung des amerikanischen Kontinents gilt, war zwischen 1.500 v. Chr. und etwa 1.200 n. Chr. Heimat einer großen Maya-Bevölkerung. Dutzende archäologischer Ausgrabungen in diesem Gebiet im letzten Jahrhundert haben gezeigt, dass die Stadt möglicherweise der Hauptproduzent von Obsidian und Jade in der Region war, und die Überreste von über 100 Erdhügeln und uralten Bauwerken wurden entdeckt. Leider wurden die Überreste dieser einst so großen Stadt durch kommerzielle Bebauung und Entwicklung der umliegenden Gebiete im 19. und 20. Jahrhundert so gut wie zerstört und es sind nur noch Bruchstücke erhalten.[NEWLINE][NEWLINE]Eine weitere große Stadt, die ihre Blütezeit von etwa von 600 v. Chr. bis 100 n. Chr. erlebte, war El Mirador. Die Stadt war eine Siedlung von beachtenswerter Größe und ist vor allem wegen ihrer zahlreichen erhöhten Straßen bekannt, die bei den Maya als die "Sacbeob" bekannt waren. Sacbeob verbanden Bauwerke innerhalb der Siedlung und weiter entfernte Handelszentren und waren ein wichtiger Mechanismus beim Einrichten der Maya-Handelsnetzwerke. Ähnlich wie moderne Dämme, die auf Striche instabilen Landes gebaut werden, erstreckten sich die Sacbeob über weite Strecken - der längste Sacbé verband die uralte Stadt Cobá mit der kleineren Siedlung Yaxuná, die etwa 96 Kilometer entfernt war.[NEWLINE][NEWLINE]Tikal, wohl die bekannteste Stadt der klassischen Maya, diente dem mächtigen Tikal-Staat als Hauptstadt. Tikal war ein ehrgeiziger und aggressiver Staat, der oft heftige Kämpfe mit seinen benachbarten Rivalen anzettelte. Man schätzt, dass Tikal etwa 2.000 Jahre lang besetzt war und zu seiner Blütezeit etwa 100.000 Menschen beheimatete. Eine der weniger bekannten Erfindungen, die in Tikal gefunden wurden, sind die "Aguadas", ein geniales System von Wasserspeichern, die Regenwasser sammelten, das von den verputzten Wänden der Stadt abfloss.[NEWLINE][NEWLINE]Chitzén Iztá war eine der letzten überlebenden Maya-Siedlungen und als solche auch eine der am besten erhaltenen. Dort fanden sich auf einem Gebiet von über 6,5 Quadratkilometern mächtige Bauten und beeindruckende Beispiele für beinahe alle Formen von Maya-Architektur, darunter massive Stufenpyramiden, mehrere Ballspielplätze und reich verzierte Tempel.
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				Im ausgehenden 8. Jahrhundert gerieten aus bis heute unbekannten Gründen viele der südlichsten Maya-Siedlungen in eine Zeit des schnellen Abstiegs. Die Auflösung und Aufgabe dieser großen Königreiche gilt als der klassische Maya-Kollaps und wird heftig diskutiert. Überbevölkerung, Umweltschäden, Kriege und Krankheiten gelten allesamt als plausible Theorien, doch es ist wohl wahrscheinlich, dass innerhalb der größeren Stadtstaaten eine Kombination aus all diesen Faktoren schließlich zur Aufgabe führten.[NEWLINE][NEWLINE]Dieser mysteriöse Zusammenbruch betraf hauptsächlich die Siedlungen im südlichen Maya-Gebiet und viele der nördlichen Stadtstaaten florierten bis in das zweite Jahrtausend hinein. Erst nach dem Zusammenbruch der berühmten Stadt Chichén Itzá kam die Stadt mit Beginn der postklassischen Periode zu Ruhm. Die Stadt überlebte noch einige hundert Jahre, bevor sie im frühen 14. Jahrhundert in einen desaströsen Bürgerkrieg mit dem benachbarten Mayapán fiel. Mayapán gehörte, genau wie Uxmal und Cobá, zu den wenigen übrigen Städten im Norden, die den Zusammenbruch überstanden.
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				Obwohl die Maya nie als ein Reich zusammengefasst waren - stattdessen lebten sie in Stadtstaaten, ähnlich wie die alten Griechen - folgten alle unabhängigen Staaten einer ähnlichen Klassenstruktur. Ab Beginn des 3. Jahrhunderts n. Chr. herrschte bei den Maya die Erbmonarchie, außer es war kein geeigneter Erbe vorhanden. Der König bildete mit seiner Familie und anderen hochrangigen Bürgern die obere Adelsklasse. Unter den Adligen befand sich die priesterliche Klasse der Schamanen, die die Maya-Könige führten und das Volk durch die vielen Rituale und zeremoniellen Riten leiteten, die im Laufe eines Jahres vollführt wurden. Unter diesen herrschenden Klassen befand sich die Mehrheit des Maya-Volkes, die "einfachen" Bauern, Handwerker und Arbeiter. Die wiederum darunter befindliche Unterklasse bestand hauptsächlich aus Sklaven, Kriegsgefangenen und Verbrechern.
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				Die Maya arbeiteten mit eingeschränktem Zugang zu frischem Grundwasser und so wandten sie einige Ackerbautechniken an, mit denen sie den reichen Boden ihres Gebietes nutzen konnten. Das "Milpa"-System des Fruchtwechsels, das bekanntermaßen von vielen mesoamerikanischen Gesellschaften genutzt wurde, war für die Maya besonders effektiv. Das Milpa-System war eine Art Brandrodungs-Wanderfeldbau und bestand darin, dass mehrere Vegetationsarten gemeinsam gesät wurden, wonach die Felder einige Zeit lang brachlagen. Diese Anbaumethode ermöglichte etwa zwei bis drei Jahre dauernde Fruchtperioden gefolgt von sechs bis acht Jahren Brachlage. Die Maya-Bauern säten hauptsächlich Mais, Kürbis und Bohnen an, die als "Die drei Schwestern" bekannt waren.[NEWLINE][NEWLINE]Die Maya waren nicht nur fähige Bauern, sondern auch geschickte Jäger und Fischer. Sie benutzten Werkzeuge und Waffen und jagten vornehmlich Wild, Hasen und "Pekaris", schweineähnliche Tiere, die im Regenwald leben. Die Maya setzten auch eine innovative Speerschleuder, oder Atlatl, für die Jagd und im Krieg ein. Der Speer (oder Pfeil) wurde längs in einen hölzernen Schaft mit Aushöhlung am Ende gelegt und durch die natürliche Bewegung des Werfers wurde der Speer wegen der zusätzlichen Hebelwirkung mit viel höherer Geschwindigkeit geschleudert. Speere, die mit dem Atlatl geworfen wurden, erreichten angeblich Geschwindigkeiten von über 160 km/h, was den Maya mehr Selbstvertrauen bei der Jagd auf größere und schnellere Beute verlieh.
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				Wie andere polytheistische Gesellschaften auf der ganzen Welt verehrten die Maya ein großes Pantheon von Göttern, die von ihrem Schöpfer Itzamná angeführt wurden. Besondere Verehrung erfuhren die Himmelsgötter, im Besonderen der Sonnengott Kinish Ahau und die Mondgöttin Ixchel. Die Maya hatten auch Götter für das Wetter, die Ernte und die verschiedenen Berufe in ihrer Gesellschaft. Der Maisgott war später in der Entwicklung der Maya von besonderer Wichtigkeit, als Feldfrüchte zu einem der Hauptfaktoren für ihr Überleben wurden.[NEWLINE][NEWLINE]Die Maya hielten im Laufe eines Jahres zahlreiche Rituale ab, mit denen sie die Götter ehrten. Sie basierten größtenteils auf ihrem Wissen über Astronomie und den Kalender. Unter den Kulturen, die Menschenopfer darbrachten, waren die Maya zwar längst nicht an vorderster Stelle, doch bei ihren wichtigsten Ritualen brachten auch sie Blut- und Menschenopfer dar. Menschliche Opfer förderten angeblich die Fruchtbarkeit und der Opferritus der Maya sah vor, dass das Opfer in Trinkwasserlöcher geworfen wurde, was dem Regengott Chaac zur Ehre gereichen sollte. Das berühmte Opfer-Cenote bei Chitzén Itzá war in der klassischen Periode der Maya-Geschichte Ort zahlreicher Menschenopferungen.[NEWLINE][NEWLINE]Wie viele andere mesoamerikanische Kulturen spielten die Maya ein rituelles Ballspiel, bei dem sie versuchten, einen Ball aus massivem Gummi (der etwa 2 bis 4,5 kg wog) nur mit Einsatz ihrer Hüften durch einen aufrecht angebrachten Ring zu befördern. Das Spiel wurde in der Freizeit und bei zeremoniellen Ereignissen gespielt und auch Gebietsstreitigkeiten wurden damit beigelegt, wobei die Verlierermannschaft möglicherweise sterben musste.
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				Auf dem Höhepunkt ihrer Zivilisation schufen die Maya viele bemerkenswerte Kunstwerke, darunter komplexe Schnitzereien und Reliefs in Stein und Jade. Die Künstler jeder Stadt brachten einzigartige regionale Elemente in ihre Arbeiten ein. Die Maya entwickelten auch eine Reihe von Pigmenten und Farben, die sie mit den Ressourcen des Dschungels herstellten. Die bekannteste Farbe war wohl "Maya-Blau", ein lebendiger blauer Ton aus Indigo-Farbstoff, der später auch Einzug in die Werke europäischer Kolonisten fand, nachdem die Maya-Gesellschaft untergegangen war.[NEWLINE][NEWLINE]Das berühmteste architektonische Maya-Werk ist die Stufenpyramide. Dutzende davon wurden in der späten Periode der Maya-Zivilisation erbaut. Wie der Name schon sagt, besteht die Stufenpyramide aus mehreren Steinschichten, die in abgestuften Ebenen aufeinander liegen und oben mit einer flachen Ebene abschließen, auf der oft religiöse Zeremonien stattfanden. Man glaubt, dass die mesoamerikanischen Stufenpyramiden auf bereits existierenden Begräbnisstätten oder früheren Tempeln errichtet und mit der Zeit nach bestimmten Kalenderzyklen wiederaufgebaut wurden. Das beste Beispiel einer Maya-Stufenpyramide findet sich auf der Yucatán-Halbinsel auf dem Gebiet von Chichén Itzá. Dieses gut erhaltene Gebäude steht unter Verwaltung der mexikanischen Regierung.[NEWLINE][NEWLINE]Das Schriftsystem der Maya bestand aus Symbolen, die oft als Glyphen oder Hieroglyphen bezeichnet werden, da sie den alten ägyptischen Schriften sehr ähneln. Sie finden sich auf Arbeiten auf dem gesamten Maya-Gebiet und wurden im letzten Jahrhundert nach und nach entziffert. Die Maya verwendeten diese Schrift, um viele Aspekte ihrer Kultur festzuhalten. Es gibt zwar Hinweise darauf, dass Maya-Schriftgelehrte aus Rinde und Tierhäuten gebundene Bücher anfertigten, doch viele dieser Arbeiten wurden im 16. Jahrhundert während des spanischen Einfalls in das Gebiet zerstört, da man sie für ketzerische Werke hielt.
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				Maya
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				Die Mixteken waren ein Urvolk aus Mesoamerika, das zu den wichtigsten vorkolumbianischen Königreichen Mexikos gehörte. Ihre Hauptstadt war Tilantongo und ein Dutzend weitere große Städte zählten zu ihrem Reich. Ihren Ruf als wohlhabendes Volk verdienten sie sich als begabte Handwerker, die in der ganzen Region bekannte Werke aus Holz, Stein und Edelmetallen anfertigten. Die Mixteken mussten zwar für einen Großteil ihrer Geschichte Tribut an das Aztekenreich zahlen, doch die meisten ihrer Städte genossen recht große Autonomie. Nach dem Zusammenbruch des Aztekenreichs leisteten die Mixteken erbitterten Widerstand gegen die spanische Herrschaft, bis sie schließlich von Streitkräften unter Cortes' Leutnant Pedro de Alvarado unterworfen wurden.
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				Die Muisca sind eine Gruppe von Ureinwohnern aus dem zentralen Hochland Kolumbiens. Sie hatten die ersten Kontakte zu den Spaniern im Jahr 1537, und wahrscheinlich stammt die Legende von El Dorado von ihnen.
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				Die Muscogee gehören zu den einheimischen Volksgruppen der südöstlichen Vereinigten Staaten und stammen von der Mississippi-Kultur ab.
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				Kurioses
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				Eines der Hauptexportprodukte Hollands sind Tulpen. Sie werden dort massenhaft gezüchtet. Während der wirtschaftlichen Blütezeit der Niederlande im 17. Jahrhundert ereignete sich die sogenannte "Tulpenmanie", die weit verbreitete Spekulationen und Preismanipulationen am Tulpenmarkt mit sich brachte und die Preise für seltene Tulpenzwiebeln in astronomische Höhen trieb, bis der Markt schließlich zusammenbrach.[NEWLINE][NEWLINE]Heineken-Bier wird auf der ganzen Welt getrunken. Erstmals wurde es 1873 in Amsterdam produziert und heute gilt es mit seiner typischen grünen Verpackung und dem roten Schriftzug als für die Niederlande repräsentatives Produkt.[NEWLINE][NEWLINE]Der Name "Holland" stammt angeblich von dem niederländischen Wort "holtland" ab, was "Holzland" oder "Waldland" bedeutet.
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				Geschichte
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				Handelsvorherrschaft
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				Bemühungen um Vorherrschaft zu Wasser
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				Etablierung des Königreichs
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				Die Weltkriege
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				Moderne Niederlande
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				Kulturelle Symbole
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				Geografie und Klima
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				Vorgeschichte
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				Römische Besetzung
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				Friesen und Franken
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				Sich verändernde Reiche
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				Machtübergänge
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				Protestantische Reformation
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				Aufstand gegen Spanien
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				Das Königreich der Niederlande, häufig einfach als "Holland" bezeichnet, hat sich unter dem Einfluss vieler ehrgeiziger Reiche von einer unbedeutenden Provinz Nordeuropas zu einem der bedeutendsten Handelszentren der Welt entwickelt. Beginnend mit den Eroberungen der Römer, dem späteren Aufstieg der Franken und schließlich dem des Heiligen Römischen Reiches wurden die Niederlande zu einem häufigen Ziel expandierender europäischer Königreiche. Allerdings hinterließ niemand größere Spuren als die spanischen Habsburger, die mit der Verfolgung der niederländischen Protestanten unter König Philipp direkt zum Ausbruch des Achtzigjährigen Krieges beitrugen. Die Bürger der Niederlande kämpften beinahe ein Jahrhundert lang gegen ihre spanischen Herren um die Unabhängigkeit und setzten sich unermüdlich für eine eigene nationale Identität ein. Als die neue Republik zu einer führenden Wirtschaftsmacht heranwuchs, brachte die neu gebildete Nation viele große Persönlichkeiten der Kultur und Wissenschaft hervor.
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				Nach dem Achtzigjährigen Krieg und der Gründung der Republik der Vereinigten Niederlande im Norden wurden die Niederlande schnell zum vorherrschenden Handelszentrum in Europa. Angeführt von der niederländischen Ostindien-Kompanie, dem ersten multinationalen Unternehmen der Welt, etablierten niederländische Händler neue Handelsrouten und besiedelten Kolonien rund um den Globus. In dieser Epoche, die als das "Goldene Zeitalter der Niederlande" bekannt wurde, traten auch rapide wissenschaftliche Fortschritte und militärische Neuerungen auf und es entwickelte sich dort eine blühende Kunst- und Musikkultur.
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				England wurde angesichts des niederländischen Handels mit den englischen, französischen und spanischen Kolonien zunehmend besorgt, da er die britischen Handelsvorhaben behinderte und die Rentabilität einschränkte. Daher verabschiedete das britische Parlament 1651 eine Reihe von Gesetzen, die das Ausmaß der niederländischen Schifffahrt regulieren sollten. Diese so genannten Navigationsakte sollten den Zugang der Niederlande zu den englischen Häfen einschränken. Englands Bemühungen, die Meere zu kontrollieren, führten unmittelbar zu einer Reihe von Konflikten, den Englisch-Niederländischen Seekriegen, im gesamten 17. Jahrhundert. Im Verlauf der nächsten 100 Jahre bis Mitte des 18. Jahrhunderts ging der Einfluss der Niederlande sowohl in politischen Kreisen als auch im Welthandel aufgrund zahlreicher Seeschlachten, die Größe und Gewalt der niederländischen Flotte reduzierten, stark zurück.
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				Während der Napoleonischen Kriege wurden die Niederlande als Ganzes 1795 von den Franzosen besetzt und es wurde die kurzlebige Batavische Republik gegründet, ein Außenposten der Französischen Republik. Nach der Unterzeichnung des Vertrags von Fontainebleau 1814, mit dem offiziell das Ende der Eroberungen Napoleons in Europa verkündet wurde, konnte das niederländische Volk sich erneut unabhängig erklären, indem das Vereinigte Königreich der Niederlande gegründet wurde. Kurz darauf spaltete sich Belgien, das bis dahin zu den Niederlanden gehört hatte, ab und bildete 1830 eine eigene, unabhängige Nation.
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				Nachdem sie sich als souveräne Nation etabliert hatten, bemühten sich die Niederlande stets darum, wann immer möglich die Neutralität zu wahren. Somit blieben die Niederlande für die Dauer des Ersten Weltkriegs neutral und beteiligten sich nicht mit Militärgewalt am Konflikt, sondern unterhielten weiterhin Wirtschaftsbeziehungen zu beiden Seiten.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg erklärten die Niederlande erneut zu Beginn der Feindseligkeiten ihre Neutralität. Dieses Mal ließ Deutschland jedoch nicht zu, dass das wertvolle niederländische Gebiet sich heraushielt. Bei der Invasion 1940 stieß die deutsche Streitmacht anfangs auf Widerstand seitens des niederländischen Militärs, doch schließlich wurden die Niederlande besiegt und vom Deutschen Reich besetzt. Während der Besetzung durch die Deutschen flüchtete die niederländische Regierung und agierte im Exil, während die Nation von den deutschen Streitkräften regiert wurde. Obwohl die Widerstandsbewegung in den Niederlanden immer größer wurde, da die Besetzung zunehmend unerträglich wurde, wurden dennoch niederländische Juden sowie jüdische Flüchtlinge aus Deutschland zu Tausenden getötet. Unter ihnen war auch Anne Frank, deren Tagebuch zu einer häufig gelesenen Chronik dieser Zeit wurde.[NEWLINE][NEWLINE]1944 versuchten die Alliierten im Zuge eines der größten Flugzeugeinsätze der Geschichte, Operation Market Garden, die Brücken über die Flüsse Rhein und Maas von den Niederlanden nach Deutschland unter ihre Kontrolle zu bringen. Die Alliierten setzten Tausende von Fallschirmjägern in der Region ab, doch der Erfolg der Mission war nur begrenzt. Die Befehlshaber der Alliierten machten das schlechte Wetter und Kommunikationsprobleme für die Behinderung des alliierten Vorsturms verantwortlich. Die Niederlande blieben daher bis zur Kapitulation Deutschlands im Frühjahr 1945 in deutscher Hand.
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				Das heutige Vereinigte Königreich der Niederlande ist eine konstitutionelle Monarchie mit einem gewählten Parlament zusätzlich zur amtierenden Königin Beatrix. Als Gründungsmitglied der Europäischen Union unterstützt das Königreich seit Langem die Bemühungen der Union, der Region friedliche Beziehungen und wirtschaftliche Stabilität zu bringen. Den Haag, die drittgrößte Stadt der Niederlande, ist Sitz der niederländischen Regierung sowie des Internationalen Gerichtshofs der Vereinten Nationen.
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				Im Lauf der Geschichte haben die Niederlande einige der angesehensten Künstler, Wissenschaftler, Forscher und Gelehrten der Welt hervorgebracht, die teilweise Wegbereiter der heutigen Verfahren in ihrem jeweiligen Fach waren. Die berühmten Maler Rembrandt van Rijn und Vincent van Gogh waren beide Niederländer und ihre Werke zählen zu den am meisten bewunderten - und zu den wertvollsten - Schöpfungen der Kunstwelt. Wissenschaftler wie Christiaan Huygens, der als Erster die Ringe des Saturn entdeckte, und Antonie van Leeuwenhoek, der "Vater der Mikrobiologie", leisteten große Beiträge zur Zukunft der wissenschaftlichen Entdeckungen.
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				Das Königreich der Niederlande liegt an der Küste Nordeuropas und dazu gehören auch die Gebiete Aruba, Curaçao und Sint Maarten in der Karibik. Die Provinzen der Niederlande in Europa sind sehr flach und ein Großteil des Landes wurde durch Deiche vom Meer zurückgewonnen. Trotz der relativ geringen Landesfläche, die etwa der doppelten Fläche des US-amerikanischen Staates New Jersey entspricht, leben mehr als 16 Millionen Menschen in den Niederlanden. Aufgrund der geringen verfügbaren Fläche ist die Stadtplanung und -entwicklung in den Niederlanden schon lange sehr ausgeprägt, da viele Einwohner in den dichten Stadtgebieten leben, unter anderem in der Hauptstadt Amsterdam.
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				Vor der Ankunft der Römer im 1. Jahrhundert v. Chr. wurde die Region der Niederlande von verschiedenen germanischen Stämmen bewohnt. Diese Stämme kamen aus den umliegenden Gebieten, besonders aus Skandinavien, und waren frühe Nachfahren der Kelten, deren Herkunft man bis ins nahegelegene Österreich und Deutschland verfolgen kann. Unter diesen Stämmen gehörten die auf einer Rheininsel lebenden Bataver zu den mächtigsten und gefürchtetsten. Die Bataver waren zwar keine erfolgreichen Händler oder Handwerker, aber ihr Ruf als Kämpfer reichte aus, um ihnen unter den anderen Stämmen eine gewisse vorherrschende Stellung zu sichern.
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				Die südlichste Region der Niederlande, von den Römern "Germania Inferior" (Niedergermanien) genannt, wurde im 1. Jahrhundert n. Chr. durch das römische Militär besetzt. Wie Julius Cäsar in seinen Berichten über den Gallischen Krieg schrieb, haben Krieger vom Stamm der Bataver während der ersten Kampagnen in Europa an der Seite der Römer als Söldner gekämpft. Die Bataver erhoben sich schließlich gegen die zunehmend restriktive römische Herrschaft, was zu ihrer Unterwerfung führte. Die Römer herrschten fast 400 Jahre lang unangefochten über das Gebiet, bis ihr ganzes Reich unterging.
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				Obwohl es nur wenige schriftliche Aufzeichnungen aus dieser Zeit gibt, wissen wir, dass das Gebiet, das die Römer in den Niederlanden besetzt hatten, nach dem Untergang des Römischen Reiches schnell von den Franken und Friesen übernommen wurde. Zwar hatten diese Stammesgruppen schon seit Jahrhunderten in dieser Region verstreut gelebt, doch in Abwesenheit der einst so mächtigen Römer ergab sich nun für sie eine viel größere Gelegenheit zu expandieren. Das Frankenreich umfasste die Niederlande und Deutschland schließlich fast vollständig, die Ausnahme war das friesische Reich an der Nordküste. Da sie auf so engem Raum lebten, wurden die Franken und die Friesen zu erbitterten Rivalen, die ihre territorialen Konflikte in einer Reihe von Kriegen austrugen. 734 führte der Sieg der Franken bei der Schlacht an der Boorne zur Auflösung des friesischen Reiches und seiner Eingliederung in das Frankenreich. Die spätere Eroberung Italiens und die fränkische Expansion unter Karl dem Großen schufen die Grundlagen für mehrere zukünftige Königreiche, einschließlich Frankreich und Deutschland, unter deren Herrschaft die Niederlande in den folgenden Jahrhunderten fielen.
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				Nach dem Tod von Karl dem Großen 814 wurde das Frankenreich in drei Teile geteilt: das Mittelfränkische, das Ostfränkische und das Westfränkische Reich. Der Großteil der Niederlande befand sich auf dem Gebiet des von Lothar I. regierten Mittelreiches. Die Spaltung des einst so ausgedehnten Reiches führte auch zur Entstehung der deutschen Königreiche (die später zum Heiligen Römischen Reich wurden) und Frankreichs, die in den Niederlanden um Einfluss und Territorien rangen. Im 15. Jahrhundert n. Chr. fielen weite Teile der Region zwar unter die Herrschaft des Heiligen Römischen Reiches, doch das Herzogtum Burgund, ein Nebenzweig der französischen Königsfamilie, fasste die Absicht, sich die Niederlande anzueignen.[NEWLINE][NEWLINE]Während dieser Zeit schwemmte auch die erste von vielen schrecklichen Fluten über die Niederlande hinweg, wobei Tausende Menschen starben und die Infrastruktur des Landes größtenteils zerstört wurde. 1287 brach die verheerende Luciaflut über die Niederlande herein, die mehr als 50.000 Todesopfer forderte und einen kleinen See in eine Meeresbucht der Nordsee verwandelte, die so genannte Zuidersee. Die Zuidersee wurde erst im 20. Jahrhundert wieder endgültig von der Nordsee getrennt und wurde so wieder zum Frischwassersee.
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				Im 14. und 15. Jahrhundert fielen die Niederlande und das benachbarte Belgien beinahe vollständig unter die Kontrolle der Herzöge von Burgund. Ab 1400 eigneten sich die französischen Herzöge immer mehr Gebiete im niederländischen Flachland an, teils durch Heirat und Erbschaft, teils durch sorgfältig geplante Landkäufe und Annektierung.[NEWLINE][NEWLINE]Der Landbesitz von Burgund in den Niederlanden wurde durch die Heirat von Maria von Burgund mit dem österreichischen Herzog Maximilian I. an die Habsburger vererbt. Obwohl der König von Frankreich die Vererbung der burgundischen Ländereien anzufechten versuchte, erbte das Land schließlich Marias Sohn, Philipp I., und die Macht ging an die Habsburger über.[NEWLINE][NEWLINE]1521 war das Haus Habsburg in die spanische und die österreichische Familie gespalten, wobei die spanischen Habsburger die Niederlande behielten, während die Nachkommen des österreichischen Zweiges Deutschland und die umliegenden Regionen als Kaiser des Heiligen Römischen Reiches regierten.
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				Als während der protestantischen Reformation in Europa die traditionelle Autorität des römischen Katholizismus in Frage gestellt wurde, fasste die protestantische Bewegung in den Niederlanden Fuß. Die Ausbreitung des protestantischen Glaubens in den Niederlanden bereitete den katholischen Herrschern des Landes - erst Karl V. und, viel wichtiger noch, seinem später regierenden Sohn Philipp II. von Spanien - große Sorgen. Die zunehmend grausame Verfolgung der niederländischen Protestanten durch König Philipp führte in den darauffolgenden Jahren zu großer Unzufriedenheit beim Volk der Niederlande.
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				Während sich die Verbitterung aufgrund von Philipps Taktiken in den Niederlanden ausbreitete, trat die bedeutendste Gestalt des niederländischen Aufstandes, Wilhelm von Oranien, als lautstarker Verfechter der religiösen Toleranz hervor. Wilhelm selbst war als Protestant aufgewachsen, jedoch im Zuge seiner adligen Erziehung zum Katholizismus konvertiert. Ungeachtet seiner religiösen Ansichten glaubte er fest daran, dass jeder das Recht habe, seinen eigenen Glauben zu praktizieren. Da Wilhelm vom niederländischen Adel stammte und Spanien als treuer Untertan diente, zögerte er zunächst, sich gegen den König zu stellen. Als Philipp jedoch keine Anstalten machte, auf die Anliegen der Niederländer einzugehen, wurde Wilhelm gezwungen zu handeln. 1567 waren bereits kleinere Rebellionen im Gange und Wilhelm, der den Aufstand finanzierte und sich gegen Philipp wandte, wurde von Spanien geächtet.[NEWLINE][NEWLINE]Nachdem Wilhelm seine Armee in zahlreichen offenen Schlachten gegen Spanien zum Sieg geführt hatte, wurde 1581 in den befreiten nördlichen Gebieten die Republik der Sieben Vereinigten Provinzen geschaffen. Diese anfänglichen Erfolge waren jedoch erst der Anfang eines langwierigen Konflikts, der als der Achtzigjährige Krieg bekannt wurde, und der spanische König blieb weiterhin Herr der südlichen Gebiete der Niederlande. Wilhelm von Oranien erlag 1584 einem Attentat durch einen loyalen katholischen Anhänger Philipps und der Krieg wurde bis 1648 fortgeführt. Erst dann war die gesamte Republik der Vereinigten Niederlande endlich frei von der spanischen Herrschaft.
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				Niederlande|Niederlanden
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				Kurioses über Pachacútec
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				Während der peruanischen Präsidentschaftswahlen im Jahr 2000 bekam der Kandidat Alejandro Toledo den Spitznamen Pachacútec.[NEWLINE][NEWLINE]Pachacútec wird manchmal als Napoléon der Anden bezeichnet, als Zeichen für die Anerkennung seiner militärischen Leistungen.[NEWLINE][NEWLINE]Pachacútec war ein Poet und Autor der heiligen Lieder der Situa.
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				Geschichte
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				Aufstieg auf den Thron
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				Errichtung eines Reiches
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				Historische Bewertung
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				ca. 1410-1471 n. Chr.
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				Pachacútec
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				Staatsoberhaupt der Inka
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				Pachacútec war der neunte Herrscher über das Königreich von Cusco, und während seiner Regentschaft baute er das kleine Königreich zu einem gewaltigen Imperium namens Tawantinsuyu aus. Pachacútecs Inkareich erstreckte sich vom heutigen Chile bis nach Ecuador und deckte große Teile von Peru, Bolivien und Nordargentinien ab. Er legte den Grundstein dafür, dass das Inkareich später noch weiter wachsen sollte.
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				Pachacútec war der Sohn des Inka Wiraqucha und zweiter in der Thronfolge nach seinem älteren Bruder Urco. Das Königreich von Cusco war zu diesem Zeitpunkt eher klein und unbedeutend und wurde vom benachbarten Stamm der Chankas bedroht. Von Pachacútecs frühen Jahren ist nicht viel bekannt, bis er die Chance erhielt, seinen Vater während einer Invasion der Chankas zu beeindrucken. Während sein Vater und sein Bruder vom Schlachtfeld flohen, trommelte Pachacútec die verbliebenen Truppen zusammen und gewann nicht nur diese Schlacht, sondern vernichtete die Chankas so gründlich, dass der Legende nach die Erde selbst sich erhob, um für ihn zu kämpfen. Pachacútec, der "Weltenveränderer", wurde zum neuen Kronprinzen und Teilherrscher von Cusco ernannt.
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				Im Jahr 1438 wurde Pachacútec durch den Tod seines Vaters zum Alleinherrscher des Königreichs und begann unverzüglich mit einer Reihe von Angriffen auf die benachbarten Königreiche. Sein neues Reich erstreckte sich von Ecuador bis Chile und wuchs zu einem der beeindruckendsten Königreiche Südamerikas heran.[NEWLINE][NEWLINE]Obwohl viele Königreiche durch Eroberung einverleibt wurden, verfolgte Pachacútec auch raffiniertere Strategien, um neue Gebiete zu gewinnen. Zuerst entsandte er Spione in Gebiete, die ihn interessierten, um Informationen über Wohlstand und militärische Stärke zu sammeln. Wenn ihm ein Land gefiel, bot er den jeweiligen Herrschern an, sich kampflos zu ergeben, und pries die Vorzüge eines Lebens unter der Herrschaft der Inka an. Viele willigten ein (um nicht das Schicksal der Chankas zu teilen) und schickten ihre Kinder nach Cusco, die dort aufzuwuchsen und nach Inkarecht erzogen wurden. Sie wurden indoktriniert und mit adeligen Inka verheiratet, bevor sie in ihre Herkunftsländer zurückgeschickt wurden, um dort zu herrschen. Dies sicherte Frieden und die Ausdehnung des Reiches.[NEWLINE][NEWLINE]Um sein neues Land zu kontrollieren, teilte Pachacútec es in vier Provinzen ein, die jeweils von einem Gouverneur verwaltet wurden, der sich vor Ort um die alltäglichen Belange kümmerte. Er schuf außerdem geteilte Machtbereiche für das Priestertum und die Armee, was es zu einem der ersten Systeme zur gegenseitigen Kontrolle machte. Cusco selbst wurde neu errichtet, um dem Reich als Hauptstadt zu dienen, und jeder Provinz wurde ein Teil der Stadt gewidmet. In dieser Zeit ließ er auch die berühmte Stadt Machu Picchu errichten, die ihm persönlich als Anwesen in den Bergen gedient haben soll.[NEWLINE][NEWLINE]Nach seinem Tod im Jahr 1471 wurde Pachacútecs jüngerer Sohn Tupac zum neuen Herrscher des Inkareichs. Sein älterer Sohn Amaru wurde übergangen, da er kein Krieger wie sein Vater war.
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				Pachacútec wird in Peru als Nationalheld verehrt, und viele von ihm errichtete Monumente stehen noch heute. Er war vor allem für seine politischen und militärischen Fähigkeiten bekannt, galt jedoch nie als besonders gütiger Herrscher. Um den Fortbestand seines Reichs zu sichern, siedelte er Hunderttausende von Menschen an Plätze in seinem Reich um, die ihm sinnvoll erschienen. Trotz seiner Fehler leitete Pachacútec die größte Eroberungsphase der Inka ein und erweiterte das Reich, bis es sich fast über das gesamte bekannte und bewohnte Südamerika erstreckte.
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				Sapa Inca
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				Nationalität
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				Marineeinheit der Renaissance für den Angriff auf europäische Kräfte und zum Diebstahl von Schätzen.
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				Der Freibeuter ist die verfügbare Einheit der Technologie Piraterie, die erforscht werden muss, bevor europäische Mächte untereinander den Krieg erklären können. Setzt Freibeuter ein, um feindliche Schiffe anzugreifen und Schatzeinheiten zu stehlen.
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				Der Freibeuter segelt auf der Suche nach dem nächsten Opfer auf dem Meer umher. Er ist ein legaler Pirat, versehen mit der Genehmigung seines Herrschers, in Kriegszeiten feindliche Schiffe zu überfallen. Das Hauptziel des Freibeuters war die Unterbrechung feindlicher Handelsrouten, um so die gegnerische Wirtschaft oder ihre Fähigkeit zu stören, eine Marine und Armee zu unterhalten. Für gewöhnlich war der Freibeuter ein unternehmerischer Kaufmann, der bereits ein eigenes Schiff samt Besatzung besaß und die Meere wie auch die Handelsrouten gut kannte. Normalerweise arbeiteten Freibeuter allein, aber manchmal schlossen sie sich zusammen und bildeten größere Flotten, um schwerere Ziele in Angriff zu nehmen.[NEWLINE][NEWLINE]Das Ziel des Freibeuters war nicht, das feindliche Schiff zu versenken, sondern nur, es einzunehmen und seine Güter zu erlangen. Die Beute wurde für gewöhnlich versteigert und die Erlöse wurden zwischen dem Freibeuter, etwaigen finanziellen Investoren und der Krone aufgeteilt.
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				Das nordamerikanische Bison, das einst in riesigen Herden die Great Planes bevölkerte, war die Hauptquelle für Fleisch, Sehnen, Leder und Knochen - Material, das für viele Stämme überlebenswichtig war. Im späten 19. Jahrhundert wurden die Bisons von den Amerikanern beinahe ausgerottet, doch in den letzten Jahrzehnten hat sich ihre Zahl aufgrund von bundesstaatlichen und landesweiten Tierschutzinitiativen wieder erholt.
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				Kakaobohnen, Früchte des Kakaobaums, der in Südamerika beheimatet ist, waren eine wichtige Annehmlichkeit im vorkolumbianischen Mesoamerika, die bei vielen Stammeskulturen bildlich dargestellt wurde. Die Spanier brachten Kakao nach Europa und Mitte des 18. Jahrhunders war Kakao als Getränk, Kochzutat und selbst als Heilmittel sehr beliebt.
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				Die Seminolen gehören zu den Ureinwohnern von Florida und sind eng mit den Muscogee verwandt (beides sind Creek-Stämme).
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				Konquistador
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				Einheit des Mittelalters, die auf Spähen und die Gründung von Kolonien in Übersee spezialisiert ist. Kann nur von Spanien ausgebildet werden. Ersetzt den Ritter.
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				Der Konquistador ist eine vielseitig einsetzbare Einheit, die sowohl auf dem Land als auch zu Wasser stark ist. Er ersetzt den Ritter, und auf Land ist er ein außergewöhnlicher Späher mit zusätzlicher Sicht. Außerdem verfügt er über die Fähigkeit, neue Städte auf Kontinenten zu gründen, auf denen sich die spanische Hauptstadt nicht befindet. Zu Wasser verfügt der Konquistador über die Beförderung 'Mit Verteidigung wassern', die es ihm erlaubt, sich selbst gegen Marineeinheiten zu verteidigen. Im Gegensatz zum Ritter erhält er keinen Malus, wenn er Städte angreift.
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				Die Konquistadoren waren die spanischen Soldaten und Entdecker, die im 16. und 17. Jahrhundert große Teile der neuen Welt eroberten. Nach der Vertreibung der Mauren aus Spanien waren die Konquistadoren erfahrene Veteranen der leichten Kavallerie. Aufgrund ihrer Fähigkeit, schwieriges Gelände hoch zu Ross zu durchqueren, waren sie den Eingeborenen der Neuen Welt überlegen, die keine Pferde besaßen und ihren furchteinflößenden Gegnern nicht entkommen konnten.
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			<Text>
				Kurioses über Spanien
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			<Text>
				Eines der spürbarsten Vermächtnisse des spanischen Kolonialreichs ist seine Sprache - beinahe 500 Millionen Menschen sprechen heutzutage Spanisch, die zweithäufigste Sprache der Welt.[NEWLINE][NEWLINE]Spanien ist die führende Nation bei der Erzeugung von Solarenergie und überholte die USA im Jahr 2010 mit der Fertigstellung der riesigen Solaranlage La Florida. Außerdem werden 50% der im Land erzeugten Energie durch Windräder gewonnen, sehr zum Missfallen Don Quijotes.[NEWLINE][NEWLINE]Theoretisch, wenn nicht sogar praktisch, ist Nudismus in ganz Spanien legal.[NEWLINE][NEWLINE]Das Barett wurde in Spanien von den Basken in den nordöstlichen Pyrenäen erfunden.[NEWLINE][NEWLINE]Der spanische Autor Miguel de Cervantes Saavedra schrieb Don Quijote, der als erster moderner Roman gilt.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_2"> 
			<Text>
				Geografie und Klima
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			<Text>
				Frühe Geschichte: Vom Cro-Magnon zu den Kelten
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			<Text>
				Auftritt der Römer
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_5"> 
			<Text>
				Die Ankunft der Mauren
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			<Text>
				Die Reconquista, die Vereinigung und die Inquisition
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_7"> 
			<Text>
				Spanisches Kolonialreich, die Herren der neuen Welt
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_8"> 
			<Text>
				Unruhen und Krieg oder "Keine Pause für Spanien"
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_HEADING_9"> 
			<Text>
				Gegenwart und Zukunft
			</Text>
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			<Text>
				[NEWLINE]        Staatsoberhaupt: Isabella[NEWLINE]        Spezialeinheit: Tercio[NEWLINE]        Spezialeinheit: Konquistador[NEWLINE][NEWLINE]
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TERCIO_HEADING"> 
			<Text>
				Tercio
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TERCIO_HELP"> 
			<Text>
				Vorherrschende Militäreinheit der Renaissance. Kann nur von Spanien ausgebildet werden. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Musketier, den sie ersetzt, und eine Beförderung 'Bonus gegen Beritten'. Allerdings ist es auch teurer, sie auszubilden.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TERCIO_STRATEGY"> 
			<Text>
				Das Tercio ist eine der zwei Spezialeinheiten Spaniens und ersetzt den Musketier. Diese Einheit ist im Kampf stärker als der Musketier und kämpft mit erhöhter Stärke gegen berittene Einheiten. Es ist allerdings teurer, das Tercio auszubilden.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TERCIO_TEXT"> 
			<Text>
				Das Tercio ist eine brillante militärische Innovation, die aus einer gemischten Formation aus Pikenieren und Arkebusieren (Soldaten mit äußerst primitiven Schusswaffen) besteht. Es wurde im frühen 16. Jahrhundert vom spanischen General Gonzalo Fernández de Córdoba erfunden. Das Tercio (auch bekannt als das "spanische Viereck") wurde in einer Schachbrett-Formation eingesetzt, in der Pikeniere und Arkebusiere abwechselnd in unterstützenden Blöcken angeordnet sind. Die Vorteile dieses Aufbaus liegen auf der Hand: Die Arkebusiere können den Feind aus der Distanz angreifen und im Nahkampf übernehmen die Pikeniere. Diese Formation sollte die Kriegsführung der Renaissance über ein Jahrhundert lang beherrschen.
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			<Text>
				Aufgrund seiner Position auf der Iberischen Halbinsel zwischen Nordafrika und Europa ist Spanien seit prähistorischen Zeiten bis heute ein wichtiges Gebiet. Das Land, das einst die erste imperiale Weltmacht war, musste später vernichtende Kriege und Jahrhunderte politischer Unruhe überstehen. Von der Entdeckung und Kolonisierung der Neuen Welt bis hin zu Spaniens Engagement in zahllosen Unabhängigkeitskriegen ist dieses Land eines der wenigen mit einem derart anhaltenden und weitreichenden globalen Einfluss.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_2"> 
			<Text>
				In Sachen geografische Größe steht das Königreich Spanien an Platz 51 aller Länder - es ist nur etwa 80.000 Quadratkilometer größer als der Staat Kalifornien. Die Mehrheit des Landes wird von Hochplateaus und Bergketten dominiert wie der Sierra Nevada im Süden und den Pyrenäen im Norden. Spaniens höchster Gipfel ist der Teide auf Teneriffa, einer Insel, die zur spanischen Inselgruppe der Kanaren gehört.[NEWLINE][NEWLINE]Spaniens Klima ist äußerst vielfältig, selbst wenn man nur das Festland und keine der Kolonien betrachtet. Die südlichen Gebiete grenzen an das Mittelmeer und genießen ein mildes mediterranes, semiarides Klima. Die Zentralebene ist naturgemäß kontinental und die nördlichen Gebiete wechseln zwischen Meeres- und Gebirgstemperaturen. Der meiste Regen fällt in Spanien in den Bergen.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_3"> 
			<Text>
				Archäologische Funde weisen darauf hin, dass vor 32.000 Jahren erstmals Menschen Fuß auf die Iberische Halbinsel setzten. Die berühmten Höhlenmalereien von Altamira sind ein Artefakt dieser ersten Besiedelung. Die Halbinsel wurde hauptsächlich von zwei Völkern besiedelt: den Iberern im Süden und Osten und den Kelten im Norden und Westen. Die Halbinsel war für die Kelten und Iberer die optimale Handelsposition, und viele phönizische und griechische Händler betrieben regen Gold- und Silberhandel, der hauptsächlich in der Stadt Tartessos an der Stelle des heutigen Sevilla stattfand. Ein paar phönizische, griechische und karthagische Handelskolonien wurden entlang der Mittelmeerküste der Halbinsel gegründet, aber die einheimische Bevölkerung behielt trotz dieses Zuflusses von Gold und Macht aus dem Ausland die Kontrolle über die meisten ihrer Gebiete.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_4"> 
			<Text>
				Dieses Treiben fand etwa 210 v. Chr. ein Ende, als die Römer die karthagischen Kolonien im Zweiten Punischen Krieg einnahmen. Die Römer unternahmen einen Feldzug in das Herz der Iberischen Halbinsel und eroberten beinahe die gesamte Landmasse. Im Laufe der nächsten 500 Jahre wurden die Kelten und Iberer immer weiter "romanisiert". Einheimische Adelsfamilien wurden in den römischen Adel eingeführt, das Land war von römischen Straßen und Handelsposten übersät und neue Bewässerungssysteme wurden errichtet, unter anderem die berühmten Aquädukte. Das Christentum verbreitete sich auch in dieser Zeit und wurde von der einheimischen Bevölkerung schnell angenommen.[NEWLINE][NEWLINE]Rom jedoch verlor auf der Halbinsel (die jetzt "Hispania" oder "Iberia" genannt wurde) an Einfluss, als die germanische Invasion Galliens 409 n. Chr. die Völker der Sueben und Vandalen nach Iberien verdrängte. Die vertriebenen Stämme gründeten ein neues Königreich im heutigen Galizien und Portugal, und Rom hatte nicht genügend Ressourcen, um sie aufzuhalten. Die Vandalen verbreiteten sich schnell über Iberien und ließen den Römern nur ein kleines Gebiet an der Küste im Süden namens Spania. Die Römer in Byzanz hofften, Iberien von diesem Punkt aus zurückerobern zu können, aber schon bald fiel die gesamte Halbinsel unter die Herrschaft der Westgoten.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_5"> 
			<Text>
				Die Westgoten setzten ihre Herrschaft über Iberien drei Jahrhunderte lang fort, bis eine plötzliche Invasion des islamischen Reichs der Umayyaden die Halbinsel überschwemmte. Die gewaltigen maurischen Armeen kamen von Nordafrika über das Meer nach Gibraltar und eroberten beinahe ganz Iberien in nur sieben Jahren von 711 - 718 n. Chr. Die neuen islamischen Herrscher erlaubten es den Christen und Juden, ihre Religion weiterhin zu praktizieren, aber sie verlangten Sondersteuern von ihnen und unterwarfen sie ein paar diskriminierenden Bräuchen. Trotz dieser (für die damalige Zeit) geringfügigen Schikanen konvertierten viele Einheimische zum Islam.[NEWLINE][NEWLINE]Unter den Invasoren selbst herrschte keine Einheit, obwohl sie Religion und Absichten teilten, und so spalteten sich bald einzelne maurische Gruppen ab und gründeten eigene Siedlungen, vorrangig in den Regionen um Valencia und Granada. Im 11. Jahrhundert zerfiel das muslimische Territorium, und so konnten ein paar der verbleibenden christlichen Königreiche ihre Grenzen wieder ausdehnen. Christen und Muslime rangen jahrhundertelang miteinander um die Herrschaft über Iberien, was schließlich in der Reconquista (dt. "Rückeroberung") endete.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_SPAIN_TEXT_6"> 
			<Text>
				Die Reconquista, die offiziell mit der Schlacht von Covadonga im Jahr 722 begann (aber erst viel später ihren Höhepunkt erleben sollte) war der Name für den Versuch der Christen, Iberien aus der Herrschaft der Muslime zurückzuerobern. Viele wichtige christliche Königreiche wurden im Zuge der Reconquista gegründet, darunter Asturien und Aragón, aber die meisten muslimischen Königreiche hielten an ihren Gebieten fest. Die nächsten 700 Jahre tobte zwischen den Christen und den Muslimen eine Schlacht um die Iberische Halbinsel: Festungen wurden errichtet und eingenommen, Einflussbasen und Machtgleichgewichte verschoben sich und Grenzen wurden beinahe jährlich neu gezeichnet. Zwar verbreiteten sich die christlichen Königreiche langsam über Iberien, aber ein klarer Sieger war nicht erkennbar.[NEWLINE][NEWLINE]Das änderte sich schlagartig nach der schicksalhaften Vereinigung der Königreiche Kastilien und Aragón durch die Hochzeit von Isabella I. und Ferdinand II. im Jahr 1469. Die beiden Monarchen führten einen gezielten Angriff gegen die islamische Festung in Granada, und 1492 beendeten sie endgültig die 781 Jahre währende Herrschaft der Muslime über Iberien.[NEWLINE][NEWLINE]1492 war ein wichtiges Jahr für das Königspaar: Christoph Kolumbus erreichte mit der Unterstützung Isabellas Amerika (was zur Kolonisierung der Neuen Welt führte), und den iberischen Juden wurde befohlen, zum Christentum zu konvertieren. Eine Weigerung wurde mit Vertreibung oder während der Inquisition sogar mit dem Tod bestraft.[NEWLINE][NEWLINE]Das neue, vereinte Königreich von Isabella und Ferdinand wurde bekannt unter dem Namen España (oder Spanien). Es wurde aufgrund seiner vermögenden Kolonien in der Neuen Welt zur ersten "Weltmacht" der damaligen Zeit.
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			<Text>
				In seiner Blütezeit zählte das Spanische Reich Gebiete überall auf der Welt zu seinem Besitz - von großen Teilen Nord- und Südamerikas über kleine Teile Europas, zahlreiche Städte in Nordafrika bis hin zu ganz Ostindien. Die Spanier waren die globalen Vorreiter in diesem Zeitalter der Entdeckungen, sammelten große Reichtümer an und trieben regen Handel mit ihren zahlreichen Kolonien und Fürstentümern. Mit Recht wurde behauptet, dass im Spanischen Reich niemals die Sonne untergeht.[NEWLINE][NEWLINE]Spaniens Handelsrouten zur Neuen Welt brachten nicht nur neues Wissen und eine reichere Kultur, sondern auch neue Ressourcen in Form wertvoller Metalle (z. B. Gold), Gewürze und Pflanzen. Das Goldene Zeitalter Spaniens war außerdem von intellektuellen und spirituellen Reformen geprägt, beginnend mit der Entwicklung des Humanismus, den Anfängen der Reformation und der Gründung der Schule von Salamanca.
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			<Text>
				Große Macht bringt große Verantwortung mit sich, zumindest wenn man nicht will, dass Berber-Korsaren Sklavenjagden an den Küsten des eigenen Reiches veranstalten. Abgesehen von der wachsenden Bedrohung durch die Piraten und die Osmanen befand sich Spanien permanent im Krieg gegen Frankreich. Religiöse Unruhen und Kriege beutelten das katholische Reich, während die Reformation es in immer größere Militäraktionen in ganz Europa verstrickte. In den 1650ern wurde das Imperium von der Großen Pest von Sevilla heimgesucht, und was von Unruhen und Religionskriegen verschont worden war, musste nun auch noch gegen den schwarzen Tod bestehen.[NEWLINE][NEWLINE]Von diesem Punkt an verringerten sich die Macht und der Einfluss Spaniens. Das Land verlor seine europäischen Besitztümer, vorrangig aufgrund der Trennung von Portugal und den Niederladen, und erlitt danach militärische Rückschläge im äußerst verlustreichen Dreißigjährigen Krieg.[NEWLINE][NEWLINE]Diverse Kriege bedrohten und dezimierten das einst stolze Imperium die nächsten zwei Jahrhunderte lang. Im 18. Jahrhundert fiel Napoléon Bonaparte heimtückisch in das Land ein, unter dem Vorwand, auf dem Weg nach Portugal zu sein. Im frühen 19. Jahrhundert führte eine nationalistische Revolte, die die Regierung der französischen Besatzung stürzen wollte, dann zum Spanischen Unabhängigkeitskrieg. Obwohl schließlich ein Sieg über die Franzosen errungen werden konnte (hauptsächlich aufgrund des desaströsen Russlandfeldzugs Napoléons), brach im Land politisches Chaos aus.[NEWLINE][NEWLINE]Spanien sah sich bald in zahlreiche Unabhängigkeitskriege seiner eigenen Kolonien verstrickt, die schließlich im Spanisch-Amerikanischen Krieg gipfelten. Auch im 20. Jahrhundert sollte sich für das gefallene Imperium nicht viel ändern: Der Spanische Bürgerkrieg der 1930er brachte den Faschismus und eine autoritäre Regierung ins Land und forderte über eine halbe Million Opfer. Dieser Krieg wird häufig auch als erste Schlacht des Zweiten Weltkriegs bezeichnet.[NEWLINE][NEWLINE]Erst mit dem Tod von General Francisco Franco im Jahr 1975 wurde die Monarchie wieder eingesetzt, und zum ersten Mal in den letzten 300 Jahren ging es für Spanien langsam wieder aufwärts.
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			<Text>
				Im Jahr 1978 wurde mit dem Inkrafttreten der spanischen Verfassung die Demokratie in Spanien eingeführt; König Juan Carlos gebot den radikalen und nationalistischen Rebellenbewegungen endgültig Einhalt, die angriffslustig durch die ländlichen Gebiete zogen und hauptsächlich von einer Gruppe baskischer Terroristen angeführt wurden. Im Jahr 1982 wurde Spanien Mitglied der NATO und trat 1986 der Europäischen Gemeinschaft bei, der heutigen Europäischen Union.[NEWLINE][NEWLINE]Seit den ruhmreichen Tagen als imperiale Weltmacht und den Jahrhunderten nationaler und internationaler Unruhen hat sich Spanien neu geordnet und ist als neuer Global Player hervorgegangen mit der neuntgrößten Wirtschaft und dem zehnthöchsten Lebensstandard weltweit. Ein Großteil der Weltbevölkerung kann zumindest einen Teil seiner nationalen Identität oder Kultur auf Spanien zurückführen, von den architektonischen Eisenwerken in New Orleans bis hin zum katholischen Glauben auf den Philippinen. Nur wenige der heutigen Nationen hatten so weitreichenden und anhaltenden Einfluss wie das imperiale Spanien - auf dem Höhepunkt seiner Macht wie heute noch.
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			<Text>
				Spanien
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV5_TAIRONA_TEXT"> 
			<Text>
				Das Tairona-Königreich umfasste etwa im ersten Jahrhundert n. Chr. eine lose verbündete Gruppe von Stammesfürstentümern im Gebirge von Sierra Nevada de Santa Maria (dem heutigen Kolumbien). Der Kontakt mit den einfallenden Spaniern war zunächst bis 1599 eingeschränkt, dann begehrten die Tairona auf und griffen Kirchen und Priester an, um gegen religiöse Verfolgung zu protestieren. Die Spanier reagierten übereifrig und 1602 waren die Tairona besiegt und zerstreut. Die Religion der Tairona war recht anders als andere Traditionen im Großteil von Südamerika - sowohl Scheidung als auch Homosexualität waren anerkannt, genau wie "die Unsitte des Koka-Kauens", was sie auf einen Kollisionskurs mit der katholischen Kirche brachte.
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			<Text>
				Die Tarasken, deren Hauptstadt Tzintzuntzan in der Seeregion Pátzcuaro lag, waren von der aztekischen Dominanz ausgespart geblieben, da ihr kleines Königreich um etwa 1200 gegründet worden war. In der Blütezeit ihres Einflusses war die Stadt Tzintzuntzan ein Handelszentrum für etwa 30.000 Einwohner. Im Mittelpunkt befand sich ein großer Platz, umgeben von den Behausungen des Adels und des Priestertums, mit fünf den Seen zugewandten Yactatas (halbkreisförmigen Pyramiden). Bis das Reich in den 1520er-Jahren von den Spaniern überrannt wurde - der letzte König, Tanganxoan II., wurde 1529 am Pfahl verbrannt - war die Stadt die dominierende Handelsmacht im südlichen Zentralmexiko.
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				Die Wabanaki sind das "Volk der Dämmerung" - ein einheimisches Volk der Küstenprovinzen des östlichen Kanadas.
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			<Text>
				Die Wendat gehörten zu den Ureinwohnern Kanadas. Sie lebten zur Zeit der europäischen Entdeckung am nördlichen Ufer des Ontariosees.
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			<Text>
				Die Yanomami sind ein Stamm von Ureinwohnern des Amazonasbeckens. Ihre Kultur stammt aus der Steinzeit, und sie hatten bis zum Jahr 1929 keine dokumentierten Kontakte mit Europäern.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_LIVED"> 
			<Text>
				1507 - 1578 n. Chr.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_MARIA_I_NAME"> 
			<Text>
				Katharina
			</Text>
			<Gender>
				feminine
			</Gender>
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			<Text>
				Königin von Portugal
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			<Text>
				Katharina, eine Infanta von Kastilien, war die Tochter von Johanna von Kastilien und Philip von Habsburg. 1525 wurde sie im Alter von 18 Jahren mit ihrem Vetter ersten Grades, Johann III. von Portugal, verheiratet und gebar ihm neun Kinder, von denen zwei erwachsen wurden. Nach Johannas Tod im Jahr 1557 wurde sie Regentin für den Thronfolger, ihren Enkel Sebastian. 1562 gab sie die Herrschaft an ihren Schwager Kardinal Heinrich, Johanns jüngeren Bruder, ab. Als Königin und später auch Herrscherin hatte Katharina Portugals Expansion in Brasilien vorangetrieben und war koloniale Wagnisse in Afrika eingegangen. Sie starb im Februar 1578 im Alter von 71 Jahren, nur wenige Monate vor König Sebastians Tod in Marokko.
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			<Text>
				Geschichte
			</Text>
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			<Text>
				1494-1547 n. Chr.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_NAME"> 
			<Text>
				Franz I.
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			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIVILOPEDIA_LEADERS_NAPOLEON_SUBTITLE"> 
			<Text>
				König von Frankreich
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			<Text>
				Franz I. war von 1515 bis 1547 König von Frankreich und half während dieser Zeit, die französisch-osmanische Allianz mit Süleyman I. zu gründen. Karl V., der Kaiser des Heiligen Römischen Reiches, war der Erzfeind von Franz I. und später das Ziel etlicher militärischer Kampagnen. In der Schlacht bei Pavia 1525 wurde Franz von Karl gefangen genommen und mehr als ein Jahr lang gehalten, bis er seine Söhne Heinrich und Franz im Tausch gegen seine Freiheit übergab.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_ADJECTIVE"> 
			<Text>
				inkaisch|inkaischen|inkaische|inkaischer|inkaisches
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_DESC"> 
			<Text>
				Inkareich|Inkareich|Inkareich
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_INCA_SHORT_DESC"> 
			<Text>
				Inkaland
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			<Gender>
				neuter:vowel
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			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_ADJECTIVE"> 
			<Text>
				europäisch|europäischen|europäische|europäischer|europäisches
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		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_DESC"> 
			<Text>
				Altes Europa|Alte Europa|Alten Europa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_JAPAN_SHORT_DESC"> 
			<Text>
				Europa
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_ADJECTIVE"> 
			<Text>
				mayaisch|mayaischen|mayaische|mayaischer|mayaisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_DESC"> 
			<Text>
				Mayareich|Mayareich|Mayareich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_MAYA_SHORT_DESC"> 
			<Text>
				Mayaland
			</Text>
			<Gender>
				neuter:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_ADJECTIVE"> 
			<Text>
				holländisch|holländischen|holländische|holländischer|holländisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_DESC"> 
			<Text>
				Holländisches Reich|Holländische Reich|Holländischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_NETHERLANDS_SHORT_DESC"> 
			<Text>
				Niederlande|Niederlanden
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_ADJECTIVE"> 
			<Text>
				spanisch|spanischen|spanische|spanischer|spanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_DESC"> 
			<Text>
				Spanisches Reich|Spanische Reich|Spanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CIV_SPAIN_SHORT_DESC"> 
			<Text>
				Spanien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_BALBOA"> 
			<Text>
				Balboa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORDOVA"> 
			<Text>
				Córdova
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORONADO"> 
			<Text>
				Coronado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_CORTES"> 
			<Text>
				Cortés
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_DEVEREUX"> 
			<Text>
				Devereux
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_LAUDONNIERRE"> 
			<Text>
				Laudonnière
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_MONTEJO"> 
			<Text>
				Montejo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_MOUNTJOY"> 
			<Text>
				Mountjoy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_NORREYS"> 
			<Text>
				Norreys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_ORELLANA"> 
			<Text>
				Orellana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_PIZARRO"> 
			<Text>
				Pizarro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_RIBAULT"> 
			<Text>
				Ribault
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_SMITH"> 
			<Text>
				Smith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_VILLEGAGNON"> 
			<Text>
				Villegagnon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_CONQUISTADOR_WINTHROP"> 
			<Text>
				Winthrop
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DESC"> 
			<Text>
				Segelt auf der Suche nach einer Passage zum Orient nach Westen und seht, wo Ihr landet. Oder schlüpft in die Rolle einer indianischen Zivilisation und erwehrt Euch der Bedrohung, die Euer Land vom Meer aus überschwemmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MAY_NOT_ATTACK_MOD"> 
			<Text>
				Spieler kann nicht angegriffen werden, bis die Technologie Piraterie erfunden wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} durch Schätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO1"> 
			<Text>
				{1_Num} für die Entdeckung Chinas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO2"> 
			<Text>
				{1_Num} für verdienten Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_SCENARIO3"> 
			<Text>
				{1_Num} für verdientes Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} durch Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				Der Handel mit Forschungsabkommen ist in diesem Szenario nicht gestattet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_0"> 
			<Text>
				Archaik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_1"> 
			<Text>
				Präklassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_2"> 
			<Text>
				Woodland-Periode
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_3"> 
			<Text>
				Klassik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_4"> 
			<Text>
				Späthorizont
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_5"> 
			<Text>
				Ära der Entdeckungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_ERA_6"> 
			<Text>
				Ära der Aufklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_CIRCUMNAVIGATION"> 
			<Text>
				Die Einheit {@1_UnitName} hat China erreicht! Für die Errungenschaft der Erstumrundung erhaltet Ihr {3_VPAmount} Siegpunkte. Zwei weitere Große Admiräle können Belohnungen für das Segeln nach China verdienen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_DUTCH_EXPLORER"> 
			<Text>
				Olivier van Noort
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_ENGLISH_EXPLORER"> 
			<Text>
				Cabot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_FRENCH_EXPLORER"> 
			<Text>
				Verrazano
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_PORTUGUESE_EXPLORER"> 
			<Text>
				Pedro Cabral
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_FIRST_SPANISH_EXPLORER"> 
			<Text>
				Kolumbus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_IMPROVEMENT_POLDER"> 
			<Text>
				Koog
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_IMPROVEMENT_TERRACE_FARM"> 
			<Text>
				Terrassenfeldbau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA"> 
			<Text>
				Isabella
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_1"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_2"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_AGREE_SHORT_4"> 
			<Text>
				Mit dem Segen Gottes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_1"> 
			<Text>
				Ihr wagt es, mich anzugreifen? Bei Gott, ich werde Euch zerschmettern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_2"> 
			<Text>
				Ihr elende Teufelsbrut, Ihr werdet bezahlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_ATTACKED_3"> 
			<Text>
				Mit der Hilfe Gottes werde ich Euch gewiss besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_1"> 
			<Text>
				So wie das göttliche Schwert den Schild des Teufels durchdringt, so werde ich Euch besiegen! Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_2"> 
			<Text>
				Gott mag Euch vergeben, ich jedoch nicht. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DECLAREWAR_3"> 
			<Text>
				Ich bete für Eure Seele. Euren Körper hingegen werde ich zerstören. Bereitet Euch auf Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_1"> 
			<Text>
				Nun gut. Das muss Gottes Wille sein; ich muss mich dem fügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_2"> 
			<Text>
				Alles ist verloren. Das Böse hat gesiegt, vorerst. Aber nehmt Euch in Acht, am Ende wird der Himmel gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEFEATED_3"> 
			<Text>
				Alles ist verloren. Das Böse hat gesiegt, vorerst. Aber nehmt Euch in Acht, am Ende wird der Himmel gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ihr könntet Euren Aufenthalt im Fegefeuer deutlich verkürzen, wenn Ihr zu Lebzeiten etwas wohltätig wärt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, ich denke, Gott möchte, dass Ihr uns Folgendes gebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Spanien benötigt Folgendes von Euch, um seinen nie endenden Kampf gegen die Sünde fortzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_1"> 
			<Text>
				Bei Gott, das werde ich nicht tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_4"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_5"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_1"> 
			<Text>
				Ich bin Isabella, Königin von Spanien durch Gottes Gnaden. Seid Ihr ein rechtmäßiges Staatsoberhaupt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_2"> 
			<Text>
				Möge der Segen des Himmels denjenigen helfen, die ihn verdienen! Ich bin Isabella von Spanien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_FIRSTGREETING_3"> 
			<Text>
				Ich bin Isabella, gesalbte Königin Spaniens. Seid Ihr heidnisch oder gläubig?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_1"> 
			<Text>
				Möge Gottes Segen mit Euch sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_4"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GOODBYE_6"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_1"> 
			<Text>
				Seid gesegnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_2"> 
			<Text>
				Möge der Segen mit Euch sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_4"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_5"> 
			<Text>
				Nun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_1"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_2"> 
			<Text>
				Sprecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LETSHEARIT_5"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_LOSEWAR_1"> 
			<Text>
				Der Himmel wird Euch gewiss für Eure Gnade einem besiegten Feind gegenüber segnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_ANGRY"> 
			<Text>
				Als Herrscherin Spaniens ist es manchmal meine Pflicht, mich mit Personen zu beschäftigen, die mir zuwider sind. Jetzt ist so ein Zeitpunkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_HAPPY"> 
			<Text>
				Bei unserer Freundschaft, ich denke, dieser Handel wird uns beiden nützen und unsere Gegner verwirren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Ich hoffe, dieser Handel erhält Euren Segen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Gier ist eine Sünde, die in das ewige Fegefeuer führt. Ich bete, dass Ihr Euer Angebot verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Geiz ist eine Sünde. Werdet Ihr Euer Angebot nicht erhöhen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Großzügigkeit ist gut für die Seele. Könnt Ihr Euer Angebot nicht überdenken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Das ist noch nicht ausreichend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_ANGRY"> 
			<Text>
				Ich werde nicht auf die Worte einer Schlange hören. Euer Angebot ist abgelehnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_HAPPY"> 
			<Text>
				Tief in Eurem Herzen wisst Ihr, dass Euer Angebot ungerecht ist. Ich muss es ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich wurde vom Himmel auserkoren, den Wohlstand meines Volkes zu beschützen. Euer Angebot ist ungerecht und ich kann nicht zustimmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_ANGRY"> 
			<Text>
				Wir stimmen zu. Ihr dürft gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_HAPPY"> 
			<Text>
				Ihr seid wahrlich ein aufrichtiger Verhandlungspartner. Wir willigen ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRADE_YES_NEUTRAL"> 
			<Text>
				Eure Bedingungen sind gerecht. Wir stimmen zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_ANGRY"> 
			<Text>
				Ihr wagt es? Ich bin verblüfft, dass Ihr für Eure Frechheit noch nicht vom Blitz erschlagen wurdet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann Euch nicht geben, was Ihr wollt - aber ich verspreche, dass ich für Eure Erlösung beten werde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Ihr seid solcher Großzügigkeit nicht würdig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ich bete dafür, dass Euer sündiges Herz von unserer selbstlosen Großzügigkeit beschämt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_HAPPY"> 
			<Text>
				Natürlich: Die Rechtschaffenen müssen sich gegen die Ungläubigen verbünden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Gewiss, Gott möchte, dass wir den Bedürftigen gegenüber großzügig sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_1"> 
			<Text>
				Gott ist sehr enttäuscht von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_2"> 
			<Text>
				Ihr spielt ein gefährliches Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WARBLUFF_3"> 
			<Text>
				In Ordnung. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_ISABELLA_WINWAR_1"> 
			<Text>
				Ihr habt Glück, dass Gott von uns Gnade verlangt, ansonsten würde ich Euch zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_MARIA_I"> 
			<Text>
				Katharina
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Franz I.
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Willkommen. Ich bin Franz I., ein großer Unterstützer der Kunst der Renaissance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Fremder! Ich bin Franz I., König von Frankreich! Ich bin ein treuer Freund und ein tödlicher Gegner. Was ist Euch lieber?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. Endlich treffen wir uns. Ich bin Franz I., König von Frankreich. Kommt - lasst uns die Aufteilung der Gebiete in Übersee zwischen unser beider Nationen bereden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Franz I. aus dem Hause Valois, König von Frankreich. Würdet Ihr gerne mein neuestes Chateau sehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL"> 
			<Text>
				Pacal
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_2"> 
			<Text>
				Warum nicht?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_1"> 
			<Text>
				Ja! Es muss ein Opfer ohnegleichen gebracht werden! Ich werde die Tränen der Götter mit dem Blut Eures gesamten Volkes bändigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_2"> 
			<Text>
				Wozu diese Farce, diese ominöse Tänzelei? Nichts davon hat mehr Bedeutung, gar nichts ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_3"> 
			<Text>
				Der Kreis schließt sich, ich spüre es. Dies ist erst der Anfang. Ihr habt den Ruf nach dem Ende aller Tage entfesselt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_ATTACKED_4"> 
			<Text>
				Was ist? Wollt Ihr das Ende aller Tage heraufbeschwören? Nun denn, lasst uns diese Welt verwüsten, denn sie ist ohnehin dem Untergang geweiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_1"> 
			<Text>
				Nur einer wird das Ende der Langen Zählung erleben und das wird gewiss kein einfältiger Ungläubiger wie Ihr sein! Seht Eurer Vernichtung entgegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_2"> 
			<Text>
				Es gibt noch eine letzte Hoffnung. Wenn ich Euch besiege, kann ich vielleicht das Vertrauen der Götter in die Menschheit wiederherstellen und die strömenden Fluten des Untergangs aufhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DECLAREWAR_3"> 
			<Text>
				Ja! Es muss ein Opfer ohnegleichen gebracht werden! Ich werde die Tränen der Götter mit dem Blut Eures gesamten Volkes bändigen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_1"> 
			<Text>
				Das Ende! Ich spüre die Klagen der Sterne, die sich vom Himmel lösen! Ihr seid dazu verdammt, den Untergang der Welt zu sehen, während mir dies Schicksal erspart bleibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_2"> 
			<Text>
				Habt Freude an Eurem erbärmlichen Königreich, solange Ihr noch könnt. Nichts hat mehr Bedeutung. Ich habe keine Bedeutung, Ihr habt keine Bedeutung ... Die Eulen! Ich kann die Eulen hören!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_3"> 
			<Text>
				Wenn der Himmel durchflutet wird, werdet auch Ihr von den Wellen davongetragen. Ihr habt mir einen großen Gefallen erwiesen, denn ich muss kein Zeuge mehr sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEFEATED_4"> 
			<Text>
				Ihr habt mich besiegt, doch Ihr könnt nicht aufhalten, was bereits begonnen hat. Unsere Schicksale sind in Stein gemeißelt und nur die Tränen der Götter können die Schnitzereien verwaschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Kummer und Zerstörung soll über jene kommen, die meine Forderungen nicht erfüllen! Das Ende naht und ich habe ein umfangreiches Opfer vorzubereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Der Himmel, der Himmel schreit nach Blut! Bitte helft mir, sonst werden Kisin und seine Dämonen vielleicht uns als Nächste holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Meine Vorfahren sagen, ich brauche mehr Wohlstand, um ihn den Göttern anzubieten. Gebt mir das, damit wir beide das Ende erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_2"> 
			<Text>
				Wohl nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_3"> 
			<Text>
				Nein, daraus wird nichts.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt, Ungeratener. Man nennt mich Pacal. Bringt Ihr eine Botschaft der Götter? Ich spüre sie, ihr eiskalter Atem haucht mir in den Nacken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt. Ihr dürft mich Pacal der Große nennen. Nicht, dass es von Bedeutung wäre ... Ich denke nicht, dass wir je wieder miteinander sprechen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_FIRSTGREETING_3"> 
			<Text>
				Welche Schwermut und Verzweiflung bringt Ihr dem großen Pacal? Ich würde Euch Erfrischungen anbieten, doch ich habe eine Apokalypse vorzubereiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_1"> 
			<Text>
				Ich bezweifle, dass wir uns je wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_3"> 
			<Text>
				Lebt wohl, vielleicht für immer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GOODBYE_6"> 
			<Text>
				Geht jetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_1"> 
			<Text>
				Ich wünsche Euch einen guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_3"> 
			<Text>
				Verbringen wir die Apokalypse gemeinsam?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_4"> 
			<Text>
				Ich grüße Euch erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_1"> 
			<Text>
				Ich höre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_2"> 
			<Text>
				Mir ist es gleichgültig - fahrt fort.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LETSHEARIT_5"> 
			<Text>
				Was jetzt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LOSEWAR_1"> 
			<Text>
				Nehmt, was Ihr wollt. Es ist nicht mehr wichtig. Seht Ihr denn nicht, was am Horizont lauert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_LOSEWAR_2"> 
			<Text>
				Haha. Wie dumm, wie töricht! Genießt die Beute, solange Ihr noch könnt. Sie wird Euch nur beschweren, wenn der Boden unter Euren Füßen zerbricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_ANGRY"> 
			<Text>
				Zwar wünsche ich nichts sehnlicher, als Euer Blut auf dem heiligen Altar zu verschütten, dennoch werde ich höflich bitten. Einmal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich glaube, ich habe vielleicht eine Möglichkeit gefunden, uns alle zu retten! Seht - seht und nehmt mein Opfer an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Der Zorn der Götter komme über Euch, wenn Ihr mein Angebot nicht erhört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Wenn Ihr nicht wollt, dass Euer Blut als Nächstes meinen Altar tränkt, werdet Ihr Euer Angebot überdenken müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Fast, Bauer ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das Ende der Welt steht bevor, doch ich habe einen Ruf zu wahren. Macht ein besseres Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Warum wollt Ihr mich betrügen, wo so wenig Zeit verbleibt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_ANGRY"> 
			<Text>
				Mögen die Vorfahren Euch verfluchen! Ihr habt die Götter mit Eurer Unverschämtheit beleidigt. Geht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_HAPPY"> 
			<Text>
				Danke, aber nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_NO_NEUTRAL"> 
			<Text>
				Das ist nicht annehmbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden, auch wenn es nicht von Bedeutung ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_ANGRY"> 
			<Text>
				Bald wird es zwar gleichgültig sein, doch ich lehne Eure Bitte allein schon aus Trotz ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_HAPPY"> 
			<Text>
				Warum wollt Ihr Pacal berauben? Habt Ihr nichts Besseres zu tun, bevor die Welt sich in Staub auflöst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Was ist das nur für eine Dummheit? Habt Ihr denn keine Opfer zu erbringen? Das wäre eine bessere Verwendung Eurer Zeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_ANGRY"> 
			<Text>
				Ja, nehmt die Zerstörung mit offenen Armen an. Die Götter lachen über Eure Gier!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_HAPPY"> 
			<Text>
				Ja? Ja! Ich weiß, durch dieses großzügige Angebot mache ich mich bei den Göttern beliebt! Nehmt, was Ihr wollt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Gut, nehmt es. Aber wisset, dass es Euch nicht helfen wird, wenn die Lange Zählung endet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_1"> 
			<Text>
				Ihr führt Euren eigenen Ruin herbei!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_2"> 
			<Text>
				Wie enttäuscht Ihr mich doch ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_3"> 
			<Text>
				Ihr habt den Tod verärgert. Er erwacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_4"> 
			<Text>
				Wartet. Die Eulen des Todes werden Euch holen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WARBLUFF_5"> 
			<Text>
				Ich wusste, dass dies Zeitverschwendung war ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WINWAR_1"> 
			<Text>
				Ja, ja! Die Götter sind mir wohlgesinnt! Ich werde allein herrschen, wenn auch nur bis zum Ende!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACAL_WINWAR_2"> 
			<Text>
				Seht Ihr, ich habe Euch gesagt, dass es zwecklos ist, da die große Flut naht. All die möglichen Opfer, die Ihr vergeudet habt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI"> 
			<Text>
				Pachacútec
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_AGREE_SHORT_4"> 
			<Text>
				Oh, gewiss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_1"> 
			<Text>
				Ich habe nichts Anderes von Euch erwartet. Wir werden vorbereitet sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_2"> 
			<Text>
				Ihr erklärt mir den Krieg?!? Das ist unmöglich, ich erkläre Euch den Krieg nämlich zuerst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_ATTACKED_3"> 
			<Text>
				Hoffnungsloser Wurm. Ihr wagt es, dem unvergleichlichen Reich der Inka zu drohen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_1"> 
			<Text>
				Euer Volk ist rückständig und primitiv. Das verlangt eindeutig nach einem Herrschaftswechsel. Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_2"> 
			<Text>
				Ich werde Eurem primitiven Volk einen Gefallen tun und es in das Reich der Inka eingliedern. Macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DECLAREWAR_3"> 
			<Text>
				Widerstand ist zwecklos! Gegen das mächtige Reich der Inka könnt Ihr unmöglich bestehen. Wenn Ihr Euch nicht jetzt ergebt, macht Euch bereit für Krieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_1"> 
			<Text>
				Unfassbar! Das gibt es nicht! Ich muss träumen! Ich werde gleich aufwachen und dieser Albtraum ist vorbei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_2"> 
			<Text>
				Ich bin besiegt? Aber wie konnte das geschehen? Ich wurde eindeutig betrogen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEFEATED_3"> 
			<Text>
				Das ist unmöglich. Meine Grüße, meine Genialität, alles von Euch ruiniert? Jemand schuldet mir eine Erklärung!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Gebt uns, was wir wollen, dann wird Eure Zivilisation vielleicht lange genug leben, um etwas Weisheit zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, so schwer es zu glauben sein mag, das Volk der Inka braucht Eure Hilfe. Ich vertraue darauf, dass Ihr uns nicht im Stich lasst?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Es ist Zeit, sich für die Freundschaft und den Schutz der Inka erkenntlich zu zeigen. Enttäuscht uns nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_1"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_2"> 
			<Text>
				Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_3"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_4"> 
			<Text>
				Nie und nimmer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Pachacútec, Herrscher der Inka, des nobelsten, stärksten und schönsten Volkes des Planeten. Ich freue mich immer, Pachacútecs niederer Zivilisationen zu treffen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_2"> 
			<Text>
				Seid gegrüßt, Fremder! Ich bin Pachacútec, Pachacútec der Inka. Was für eine Ehre muss es für Euch sein, uns zu treffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremder. Ich bin Pachacútec, Herrscher der unvergleichlichen Inka. Wenn es einen Weg gibt, wie wir Eurer unterlegenen Zivilisation helfen können, zögert bitte nicht, uns zu fragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_1"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_3"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GOODBYE_6"> 
			<Text>
				Wir sind hier fertig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_1"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_2"> 
			<Text>
				Hallo.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_3"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_4"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_1"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_2"> 
			<Text>
				Ja?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_4"> 
			<Text>
				Was wolltet Ihr sagen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LETSHEARIT_5"> 
			<Text>
				Und?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_LOSEWAR_1"> 
			<Text>
				Ihr habt Euch überraschend gut geschlagen. Gewiss habt Ihr mich eingehend studiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_ANGRY"> 
			<Text>
				Das Volk der Inka bietet Eurem rückständigen Volk diesen Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_HAPPY"> 
			<Text>
				Im Namen unserer Freundschaft, ich glaube, dieser Handel wird Vorteile für unser beider Völker bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Das Volk der Inka bietet Euch diesen äußerst gerechten Handel an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Versteht Ihr überhaupt, was mit einem 'fairen Handel' gemeint ist? Euer Angebot ist nicht gut genug, Ihr müsst es verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ich weiß, die höhere Mathematik kann schwierig sein, aber bei aller Freundschaft, dieser Handel ist ungerecht. Ihr werdet Euer Angebot erhöhen müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Noch ein wenig mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ihr versucht doch nicht, uns zu betrügen? Das wäre ein sehr großer Fehler. Ihr müsst Euer Angebot erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Fast ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_ANGRY"> 
			<Text>
				Euer Angebot ist beleidigend, gleich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_HAPPY"> 
			<Text>
				Bei aller Freundschaft, ich fürchte, Euer Angebot ist nicht akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_NO_NEUTRAL"> 
			<Text>
				Glaubt Ihr wirklich, dass Eure Zivilisation uns irgendetwas anzubieten hat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_ANGRY"> 
			<Text>
				Das klingt vernünftig. Ich bin erstaunt, dass dieser Vorschlag von Euch stammt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_HAPPY"> 
			<Text>
				Was für eine ausgezeichnete Idee! Ihr seid ein vielversprechendes Staatsoberhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRADE_YES_NEUTRAL"> 
			<Text>
				Gewiss. Wir treiben immer gerne Handel mit minderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_ANGRY"> 
			<Text>
				Seid Ihr verrückt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich fürchte, wir können Eurer Forderung leider nicht entsprechen. Dieses Mal werdet Ihr versuchen müssen, ohne unsere Hilfe auszukommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Eure Gier wird nur noch von Eurer Arroganz übertroffen. Wir lehnen Eure lächerlichen Forderungen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_ANGRY"> 
			<Text>
				Nun gut. Ich hoffe, Ihr erstickt daran!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_HAPPY"> 
			<Text>
				Gewiss! Ohne unsere Hilfe würdet Ihr zweifellos nicht überleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Wir freuen uns immer, wenn wir minderen Zivilisationen helfen können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_1"> 
			<Text>
				Nun gut. Wir werden gnädig sein. Vorerst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_2"> 
			<Text>
				In Ordnung. Das nächste Mal werde ich nicht so höflich sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WARBLUFF_3"> 
			<Text>
				Wirklich? Ihr werdet wohl nicht lange genug leben, um Eure Kurzsichtigkeit zu bereuen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_PACHACUTI_WINWAR_1"> 
			<Text>
				Hattet Ihr wirklich geglaubt, Ihr könntet das mächtige Reich der Inka besiegen? Ihr armer, irregeleiteter Narr, Ihr tut mir beinahe leid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM"> 
			<Text>
				Wilhelm
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_1"> 
			<Text>
				In Ordnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_2"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_3"> 
			<Text>
				Sicher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_AGREE_SHORT_4"> 
			<Text>
				Mir bleibt wohl keine Wahl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_1"> 
			<Text>
				Ich werde diese mutwillige Missachtung des Lebens nicht dulden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_2"> 
			<Text>
				So sei es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_ATTACKED_3"> 
			<Text>
				Ihr nennt Euch einen Anführer, aber ich sehe nur einen Barbaren in feinen Gewändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_1"> 
			<Text>
				Ihr habt Euch als unfähiger Herrscher erwiesen; ich ertrage das Heulen Eures Volkes nicht länger. Ich werde es von Eurer Tyrannei befreien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_2"> 
			<Text>
				Ihr wisst, was Ihr getan habt, was uns zu dieser ... unglücklichen Wendung der Ereignisse geführt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DECLAREWAR_3"> 
			<Text>
				So sehr ich Krieg auch hasse, ich betrachte es als Dienst an der Allgemeinheit, Eure Existenz auszulöschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_1"> 
			<Text>
				Gott sei meiner Seele gnädig, Gott, hab Erbarmen mit meinem armen Volk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_2"> 
			<Text>
				Vielleicht ist es so besser ... So muss ich die Vernichtung meiner geliebten Nation wenigstens nicht mit ansehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEFEATED_3"> 
			<Text>
				Seid verflucht! Ich hatte gehofft, mein Volk vom Joch durch Fremde zu befreien, und jetzt wird es weiterhin unter Eurem leiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Ich könnte Euch Eurer elendes Dasein weiterfristen lassen, wenn Ihr mich beschwichtigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				Eure Unterstützung ist uns sehr willkommen. Eure gütige Großzügigkeit ist berühmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Ein kleines Zeichen Eurer Dankbarkeit wäre an diesem Punkt angebracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_1"> 
			<Text>
				Ich muss ablehnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_2"> 
			<Text>
				... Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_3"> 
			<Text>
				Gewiss nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_4"> 
			<Text>
				Wir weigern uns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_5"> 
			<Text>
				Habe ich mich verhört?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_6"> 
			<Text>
				Das ist inakzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_DISAGREE_SHORT_7"> 
			<Text>
				Ihr könnt das nicht ernst meinen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_1"> 
			<Text>
				Ich bin Wilhelm von Oranien von den Niederlanden. Braucht Ihr etwas? Ich bin sehr beschäftigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_2"> 
			<Text>
				Was für Geschäfte habt Ihr in den Niederlanden? Ich bin Wilhelm von Oranien, der rechtmäßige Herrscher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_FIRSTGREETING_3"> 
			<Text>
				Willkommen am Hofe von Wilhelm von Oranien, Vater der Niederlande. Steht nicht nur so herum ... Was wollt Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_1"> 
			<Text>
				Bis zum nächsten Mal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_2"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_3"> 
			<Text>
				Lebt wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_4"> 
			<Text>
				Auf ein Wiedersehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_5"> 
			<Text>
				Das war alles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GOODBYE_6"> 
			<Text>
				Geht weg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_1"> 
			<Text>
				Guten Tag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_2"> 
			<Text>
				Seid gegrüßt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_3"> 
			<Text>
				Willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_4"> 
			<Text>
				Ich grüße Euch erneut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_5"> 
			<Text>
				Oh, Ihr seid es.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_GREETING_6"> 
			<Text>
				Was wollt Ihr denn?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_1"> 
			<Text>
				Was?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_2"> 
			<Text>
				Ja.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_3"> 
			<Text>
				Nur zu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_4"> 
			<Text>
				Ich bin ganz Ohr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LETSHEARIT_5"> 
			<Text>
				Redet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LOSEWAR_1"> 
			<Text>
				... Unfassbar! Mit welcher Trickserei habt Ihr mich überlistet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_LOSEWAR_2"> 
			<Text>
				Das vergesse ich nicht. Merkt Euch meine Worte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_QUOTE_1"> 
			<Text>
				Es gibt nur eine Möglichkeit, sicherzugehen, dass ich mein Land nicht untergehen sehe - ich werde bis zum bitteren Ende kämpfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_QUOTE_2"> 
			<Text>
				Hoffnung ist nicht notwendig, um zu handeln. Und auch nicht, Erfolg zu haben, um zu beharren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_ANGRY"> 
			<Text>
				Mein Volk kommt vor meinem Stolz, so bitter das auch ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_HAPPY"> 
			<Text>
				Ich glaube, unserer beider Völker werden von dieser Vereinbarung profitieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADEREQUEST_NEUTRAL"> 
			<Text>
				Kommt, ich glaube, ich habe etwas, das Euch interessieren könnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				Ihr erinnert mich langsam an meine zweite Gemahlin, und die war ziemlich verrückt ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_2"> 
			<Text>
				Das ist nicht gut genug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_3"> 
			<Text>
				Da müsst Ihr schon mehr bieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_ANGRY_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Das kann ich nicht guten Gewissens annehmen, noch nicht ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_2"> 
			<Text>
				Mehr habt Ihr nicht zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_HAPPY_3"> 
			<Text>
				Nur noch etwas mehr ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich verstehe immer noch nicht, wieso das für mich von Belang sein soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_2"> 
			<Text>
				Geht da noch etwas mehr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_3"> 
			<Text>
				Das genügt nicht ganz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NEEDMORE_NEUTRAL_4"> 
			<Text>
				Beinahe ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_ANGRY"> 
			<Text>
				Langsam kommt mir der Verdacht, dass dies eine Art Plan ist, um mich auszuschalten. Verschwindet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_HAPPY"> 
			<Text>
				... Nein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_NO_NEUTRAL"> 
			<Text>
				Ich habe kein Interesse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_ANGRY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_HAPPY"> 
			<Text>
				Einverstanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRADE_YES_NEUTRAL"> 
			<Text>
				Nun gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_ANGRY"> 
			<Text>
				Das ist unter keinen Umständen jemals akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_HAPPY"> 
			<Text>
				Dieses Mal nicht. Wir haben unsere eigenen Probleme.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				... War das ernst gemeint?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_ANGRY"> 
			<Text>
				... Gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_HAPPY"> 
			<Text>
				Einem Verbündeten in Not helfen wir immer gern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				Das ist das letzte Mal, das verspreche ich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_1"> 
			<Text>
				Was für eine Zeitverschwendung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_2"> 
			<Text>
				Das ist lächerlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WARBLUFF_3"> 
			<Text>
				Wie dumm von Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WINWAR_1"> 
			<Text>
				Das sollte Euch eine Lektion sein ... Hoffentlich bleibt sie in Erinnerung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_LEADER_WILLIAM_WINWAR_2"> 
			<Text>
				Ihr seid nicht besser als ein trauriger fremder Söldner. Um mich zu schlagen, müsst Ihr viel besser sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MAYA_PANTHEON_CONFIRM"> 
			<Text>
				Möchtet Ihr diese Glaubenssätze wirklich annehmen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MAYA_PANTHEON_PARTIAL"> 
			<Text>
				Erster Glaubenssatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MISC_YOU_UNIT_WAS_DAMAGED_ATTRITION"> 
			<Text>
				Skorbut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_MISC_YOU_UNIT_WAS_DESTROYED_ATTRITION"> 
			<Text>
				Eure Einheit {@1_UnitName} wurde durch Skorbut vernichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_NAU_CHINA"> 
			<Text>
				Deine Nao hat China erreicht! Du hast {1_GoldAmount} [ICON_GOLD] Gold erhalten und deine Nao wurde stillgelegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_OTHER_CIRCUMNAVIGATION"> 
			<Text>
				Ein Entdecker von {@1_PlyrName} hat China erreicht. Anzahl der Großen Admiräle, die noch Siegpunkte für das Segeln nach China verdienen können: {2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_POLICY_CITIZENSHIP"> 
			<Text>
				Nationalität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_CAVENDISH"> 
			<Text>
				Cavendish
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_DE_SORES"> 
			<Text>
				De Sores
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_DRAKE"> 
			<Text>
				Drake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_FLEURY"> 
			<Text>
				Fleury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_FROBISHER"> 
			<Text>
				Frobisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_GILBERT"> 
			<Text>
				Gilbert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_HAWKINS"> 
			<Text>
				Hawkins
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_LE_CLERC"> 
			<Text>
				Le Clerc
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_LE_TESTU"> 
			<Text>
				Le Testu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_MENENDEZ"> 
			<Text>
				Menéndez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_RALEIGH"> 
			<Text>
				Raleigh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PRIVATEER_SANTA_CRUZ"> 
			<Text>
				Santa Cruz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PROMOTION_WITHDRAW_BEFORE_MELEE"> 
			<Text>
				Vor Nahkampf zurückziehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_PROMOTION_WITHDRAW_BEFORE_MELEE_HELP"> 
			<Text>
				Einheit tritt bei Nahkampf den Rückzug an. Chance auf erfolgreichen Rückzug ist geringer bei schnellen feindlichen Einheiten oder wenn sich hinter der Einheit nur begrenzt offene Geländefelder befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_BISON"> 
			<Text>
				Bison
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_COCOA"> 
			<Text>
				Kakao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_RO_STATUS_CAN_CREATE_PANTHEON"> 
			<Text>
				Kann eine Runde nach Errichtung einer Hauptstadt eine Kleinreligion erschaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_SECOND_CIRCUMNAVIGATION"> 
			<Text>
				Die Einheit {@1_UnitName} hat China erreicht! Für die Errungenschaft der Zweitumrundung erhaltet Ihr {3_VPAmount} Siegpunkte. Ein weiterer Großer Admiral kann Belohnungen für das Segeln nach China verdienen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY"> 
			<Text>
				Fortgeschrittene Piraterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_DESC"> 
			<Text>
				Das "Goldene Zeitalter der Piraterie" erstreckte sich grob von 1650 bis 1730, als etwa Henry Morgan, Bartholomew Roberts und Calico Jack Rackham an der spanischen Küste segelten. Es wurde sowohl durch die unglaublichen Reichtümer eingeläutet, die aus der Neuen Welt nach Europa verschifft wurden, als auch durch Fortschritte beim Schiffsbau, die schnelle und wendige Manöver erlaubten. Zweimaster und Schoner konnten schwerere Waffen und größere Besatzungen aufnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_HELP"> 
			<Text>
				Erlaubt den Bau der [COLOR_POSITIVE_TEXT]Wassergeuse[ENDCOLOR], ein stärkeres Piratenschiff, das sich außerhalb Eures Gebiets heilen kann. Diese Technologie erlaubt auch den Bau des den [ICON_GOLD] Gold-Ertrag steigernden [COLOR_POSITIVE_TEXT]Schokoladenhauses[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ADVANCED_PIRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich bin ein Piratenkönig! Und es ist wahrlich sehr ruhmreich, Piratenkönig zu sein!"[NEWLINE][TAB][TAB] - W.S. Gilbert, Die Piraten von Penzance[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_BANKING_HELP"> 
			<Text>
				Erlaubt den Bau der [COLOR_POSITIVE_TEXT]Bank[ENDCOLOR] sowie der [COLOR_POSITIVE_TEXT]Ostindien-Kompanie[ENDCOLOR], beides Gebäude, die den [ICON_GOLD] Gold-Ertrag einer Stadt steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_EDUCATION_HELP"> 
			<Text>
				Bietet verschiedene Begünstigungen der [ICON_RESEARCH] Wissenschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM"> 
			<Text>
				Imperialismus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_DESC"> 
			<Text>
				In seiner grundlegendsten Form beschreibt der Imperialismus ein ungleiches Verhältnis zwischen zwei Nationen, wobei eine von ihnen in irgendeiner Weise Kontrolle über die andere ausübt - normalerweise in Form eines Imperiums. Imperialistische Dynastien finden sich in der Geschichte überall auf der Welt, sei es in China, Rom oder Großbritannien. Der Imperialismus als Konzept existiert schon seit Tausenden von Jahren, also eigentlich so lange, wie es Regierungen gibt. Der Begriff "Imperialismus" hat jedoch erst im 16. Jahrhundert seine heutige Prägung erhalten und diente als Bezeichnung für das außenpolitische Vorgehen von Staaten wie Spanien, Großbritannien, Belgien und den Niederlanden, die schnell imperiale Bande mit Amerika schlossen.[NEWLINE][NEWLINE]Auch wenn der Imperialismus im traditionellen Sinne meist mit großen, bekannten und militaristischen Reichen in Verbindung gebracht wird, kann er auch viel subtilere Formen annehmen. Die formale Herrschaft über die Regierung eines schwächeren Staates ist dabei nicht immer notwendig, denn eine stärkere Zivilisation kann eine schwächere auch rein durch indirekte wirtschaftliche, politische oder religiöse Einflussnahme kontrollieren.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_HELP"> 
			<Text>
				Erlaubt den Bau des [COLOR_POSITIVE_TEXT]Konquistadors[ENDCOLOR], eine Einheit, die auf das Spähen und die Kolonisierung in Übersee spezialisiert ist. Diese Technologie erlaubt auch den Bau des [COLOR_POSITIVE_TEXT]Gerichtsgebäudes[ENDCOLOR], das die [ICON_HAPPINESS_4] Unzufriedenheit von [ICON_OCCUPIED] besetzten Städten verringert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Imperialismus ist ein Papiertiger."[NEWLINE][TAB][TAB] - Mao Zedong[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE"> 
			<Text>
				Schlachtreihe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_DESC"> 
			<Text>
				Wann die Taktik "Schlachtreihe" erstmals im Kampf eingesetzt wurde (zwischen 1502 und 1652), wird seit jeher debattiert, doch 1675 war sie die bekannteste Formation, die von europäischen Marinen benutzt wurde. Im Gegensatz zu den üblichen Nahkampf-Taktiken konnte bei der Schlachtreihe jedes Kriegsschiff Breitseite feuern, ohne Gefahr zu laufen, dabei verbündete Schiffe zu treffen, was sowohl konzentriertes als auch dauerhaftes Feuer ermöglichte.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_HELP"> 
			<Text>
				Erlaubt den Bau des [ICON_GOLD] Gold einbringenden Gebäudes [COLOR_POSITIVE_TEXT]Börse[ENDCOLOR] und den Bau des [COLOR_POSITIVE_TEXT]Kriegsschiffs[ENDCOLOR], der stärksten und gleichzeitig reichweitenstärksten Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_LINE_OF_BATTLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Kein Kapitän kann sehr falsch liegen, wenn er sein Schiff neben das seines Feindes setzt."[NEWLINE][TAB][TAB] - Horatio Nelson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MATHEMATICS_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Katapults[ENDCOLOR], einer starken Belagerungswaffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET"> 
			<Text>
				Händlerflotte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_DESC"> 
			<Text>
				Angesichts der Plünderungen durch Seeräuber und Freibeuter führten die Spanier und Portugiesen Mitte des 16. Jahrhunderts Konvois für ihre Handelsschiffe auf den atlantischen Handelsrouten ein. Die Schatzflotten wurden normalerweise von Kriegsschiffen begleitet, die privaten Handelsflotten jedoch nicht. Daher waren viele Galleonen - beladen mit Tabak, Gewürzen, Holz, Zucker, Korn, Perlen und anderen Luxusgütern für die europäischen Märkte - mit Kanonen und Karronaden bewaffnet, um sich gegen die kleineren Piratenschiffe wehren zu können.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_HELP"> 
			<Text>
				Erlaubt den Bau der [COLOR_POSITIVE_TEXT]Nao[ENDCOLOR], dem schnellsten Schiff.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_MERCHANT_FLEET_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gold ist ein Schatz und wer es besitzt, kann auf dieser Welt alles tun, was er will."[NEWLINE][TAB][TAB] -Christoph Kolumbus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION"> 
			<Text>
				Marinetradition
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_DESC"> 
			<Text>
				Marinetradition beschreibt sowohl die Bedeutung von Seereisen und einer Flotte als auch die ihre jeweiligen Traditionen und Bräuche. Viele Insel- und Küstenzivilisationen wie Großbritannien und Spanien haben eine sehr weit zurückreichende Marinetradition, da der Ozean eine wichtige Rolle bei ihrer wirtschaftlichen und politischen Entwicklung spielte. Während küstenlose Staaten Berufssoldaten einsetzten, um den Frieden zu wahren oder Krieg zu führen, unterhielten marine Zivilisationen Schiffsflotten anstelle von landgebundenen Armeen, mit denen sie auf den Meeren gegen feindliche Schiffe und Piraten kämpften.[NEWLINE][NEWLINE]Viele Traditionen der frühen Flotten haben noch heute bei Seeleuten ihre Geltung, und andere haben sich sogar auf das Land ausgebreitet. Manche Praktiken, wie etwa das Tragen von Schlaghosen oder dekorative Ärmelknöpfe an Jacken, haben ihre Wurzeln in Marinetraditionen.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_HELP"> 
			<Text>
				Aufstieg der Neuen Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVAL_TRADITION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Erzählt mir nichts über Marinetradition - das ist nichts weiter als Rum, Unzucht und Peitsche."[NEWLINE][TAB][TAB] - Winston Churchill[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_NAVIGATION_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Navigationsschule[ENDCOLOR], eines Gebäudes, das Skorbut von Einheiten zur See fernhält. Ermöglicht Küstenstädten außerdem den Bau des [COLOR_POSITIVE_TEXT]Seehafens[ENDCOLOR], der die [ICON_PRODUCTION] Produktion von Meeresressourcen möglich macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY"> 
			<Text>
				Piraterie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_DESC"> 
			<Text>
				Raubzüge, Plünderungen, unvorstellbare Gewalt auf hoher See - das Piratenleben ist lustig. Piraten, die in vielen modernen Filmen und anderen Medien oft romantisiert dargestellt werden, sind alles andere als gerissene, witzelnde Captain Jack Sparrows oder Piratenkönige, die die jungen Leute unterhalten. Diese Seeräuber haben sich gewaltsam der Fracht anderer Schiffe bemächtigt und Küstenstädte geplündert, und waren eine Bedrohung für jegliche Form der zivilisierten Gesellschaft. Piraterie gibt es wahrscheinlich schon, seit Zivilisationen damit begannen, Waren und Menschen über die Meere zu transportieren. Eines der ersten Zeugnisse der Piraterie datiert aus dem 13. Jahrhundert v. Chr.[NEWLINE][NEWLINE]Die wohl bekanntesten Piraten sind die Wikinger in Europa, die Küstenstädte und Besitztümer terrorisierten, und die Piraten der Karibik, denen es sehr gefiel, spanische Schatzschiffe zu erbeuten, die voller Gold waren. Diese "klassische" Piratenära wird am häufigsten in Filmen und Büchern dargestellt und dauerte ungefähr von 1560 bis 1720. Auch wenn der illustre Pirat mit Säbel und Piratenhut mittlerweile nur noch in Geschichten sein Unwesen treibt, gibt es auf vielen Meeren immer noch Piraten, insbesondere vor der Küste der Arabischen Halbinsel. Piraten sollten jedoch nie mit Freibeutern verwechselt werden, die stets im Auftrag einer offiziellen Regierung unterwegs waren, um dieser im Krieg einen Vorteil zu verschaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_HELP"> 
			<Text>
				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Freibeuters[ENDCOLOR] und gestattet europäischen Mächten, sich gegenseitig den Krieg zu erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PIRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die einzige Regel, die wirklich eine Rolle spielt, ist folgende: Was ein Mann kann und was ein Mann nicht kann ... Ich zum Beispiel kann dich absaufen lassen. Aber das Schiff allein nach Tortuga bringen, das kann ich nicht. Klar soweit? Also, kannst du unter dem Kommando eines Piraten segeln, oder kannst du's nicht?"[NEWLINE][TAB][TAB] - Captain Jack Sparrow[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS"> 
			<Text>
				Berufssoldaten
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_DESC"> 
			<Text>
				Berufssoldaten stellen eine erhebliche Verbesserung dar im Vergleich zu den bunt zusammengewürfelten Milizen, die in frühen Zivilisationen zum Einsatz kamen. Diese Vollzeitsoldaten sind besser ausgerüstet, besser ausgebildet und insgesamt viel effektiver als durchschnittliche Bauern mit Lederschürze und Mistgabel. Das Römische Reich hat eine der ersten Berufsarmeen aufgestellt, was nicht zuletzt eine wichtige Rolle bei seinen überwältigenden militärischen Siegen spielte. In Westeuropa setzten Karl VII. von Frankreich 1445 sowie Jakob II. von England 1685 die ersten Berufssoldaten ein.[NEWLINE][NEWLINE]Berufssoldaten sind heute ein wesentlicher Bestandteil der Armeen und Verteidigungssysteme moderner Zivilisationen und werden in den meisten Industrieländern der Erde eingesetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_HELP"> 
			<Text>
				Erlaubt den Bau des [COLOR_POSITIVE_TEXT]Tercio[ENDCOLOR], eine dominante Nahkampfeinheit und der [COLOR_POSITIVE_TEXT]Militärakademie[ENDCOLOR], die all Euren Einheiten einen Erfahrungsschub verleiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_PROSOLDIERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Obwohl ich von Beruf Soldat bin, habe ich niemals Sympathie für den Krieg verspürt und ihn nie befürwortet, außer als Mittel für den Frieden."[NEWLINE][TAB][TAB] - Ulysses S. Grant[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS"> 
			<Text>
				Ordensgemeinschaften
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_DESC"> 
			<Text>
				In vielen Weltreligionen existieren besondere Gemeinschaften und Organisationen gottesfürchtiger Menschen, die getrennt vom Großteil der Gesellschaft leben, um sich so noch eingehender ihrem eigenen religiösen Glauben widmen zu können. Diese Ordensgemeinschaften manifestieren sich oft in Form von Klöstern, also einem Gebäude oder Komplex, wo fromme Menschen arbeiten und leben können.[NEWLINE][NEWLINE]Während manche Ordensgemeinschaften sich auf das Leben und Beten im Heimatland beschränkten, wurden andere ausdrücklich dafür gegründet, den Glauben bei anderen Völkern zu verbreiten. Die Missionare der Jesuiten in Amerika waren eine solche Ordensgemeinschaft. Die Jesuiten reisten über den Atlantik und gründeten Klöster und Missionen auf amerikanischem Boden, wo sie den Einheimischen die Grundzüge ihres Glaubens und der westlichen Erziehung beibrachten.
			</Text>
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_HELP"> 
			<Text>
				Erlaubt den Bau von Gebäuden mit [ICON_PEACE] Glauben und des [COLOR_POSITIVE_TEXT]Großen Tempels[ENDCOLOR], der es allen Missionaren ermöglicht, drei Mal Glauben zu verbreiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_RELIGIOUS_ORDERS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Jesuiten, die ich kenne, die verstorben sind und ihr ganzes Leben lang gute Lehrer waren, sind die am meisten Vergessenen."[NEWLINE][TAB][TAB] - Daniel Berrigan[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS"> 
			<Text>
				Königliche Wache
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_DESC"> 
			<Text>
				Die Königliche Wache, die zumeist aus einer elitären Gruppe von bewaffneten Gefolgsleuten besteht, ist die traditionelle Militär- oder Zeremonieneinheit, die die königliche Familie oder wichtige Geistliche beschützt. In der Geschichte hatten diese Elite-Mitglieder auch einen doppelten politischen Zweck, da ihre außergewöhnliche Position es ihnen erlaubte, die Meinung eines Monarchen zu beeinflussen oder gar eine wichtige Rolle bei einem Putsch oder Aufstand zu spielen.[NEWLINE][NEWLINE]Einige Regimenter Königlicher Wachen genießen auch außerhalb ihrer eigentlichen Länder einen hohen Bekanntheitsgrad, wie zum Beispiel die spanischen Tropas de la Casa Real oder die französischen Musketiere. Die französischen Musketiere waren technisch gesehen nur eine Untereinheit der Französischen Königlichen Wache und unterstanden dem Garde de Corpe, das eigentlich die meisten Leibwache-Aufgaben übernahm, aber dank dem Werk "Die drei Musketiere" von Alexandre Dumas wurden sie zu einer der beliebtesten und bekanntesten Königlichen Wachen auf der ganzen Welt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_HELP"> 
			<Text>
				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Französischen Musketiers[ENDCOLOR], einer verbesserten Version des gewöhnlichen Musketiers.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_ROYAL_GUARDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Welt ist ein unsicheres Reich voller Gefahren. Die Ehre fällt dem Streben nach Macht zum Opfer, die Freiheit wird geopfert durch die Unterdrückung der Schwachen durch die Starken. Doch es gibt auch Männer, die diesen mächtigen Kräften widerstehen, die ihr Leben der Wahrheit, Ehre und Freiheit widmen. Diese Männer sind als Musketiere bekannt. Erhebt Euch."[NEWLINE][TAB][TAB] - König Ludwig[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TRAPPING_HELP"> 
			<Text>
				Ermöglicht Bautrupps auf [ICON_RES_DEER] Wild-, [ICON_RES_IVORY] Elfenbein- und [ICON_RES_FUR] Pelz-Ressourcen, [COLOR_POSITIVE_TEXT]Lager[ENDCOLOR] zu errichten, was den [ICON_GOLD] Goldertrag von Geländefeldern steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET"> 
			<Text>
				Schatzflotte
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_DESC"> 
			<Text>
				Als die Spanier in Amerika ankamen und ihre Funde und Schätze zurück nach Europa bringen wollten, mussten sie eine neue, effizientere Segelmethode entwickeln, um dem zunehmenden Druck durch Piraten auf ihre Schiffe Herr zu werden. Die spanische Schatzflotte war die Antwort auf dieses Problem - ein spezielles System aus Schiffskonvois, das, was die Verlade- und Segelmethoden betraf, strengstens reguliert war. Schiffe, die an der Nordostküste Südamerikas ablegten, mussten in Gruppen einer festgelegten Seeroute folgen, auf der sie von wenigeren bewaffneten Schiffen leichter geschützt werden konnten. Die Schiffe segelten zudem nur zu gesperrten, geschützten Hafenstädten (wie Sevilla), um so das Risiko eines Piratenangriffs noch weiter zu senken.[NEWLINE][NEWLINE]Die Schatzflotte wurde von Spanien vom 16. bis zum 18. Jahrhundert sehr erfolgreich eingesetzt und gilt heute noch als eine der profitabelsten und effektivsten Marine-Operationen in der Geschichte. Der Verlust einiger wichtiger Küstenstädte im Nordosten Südamerikas im 18. Jahrhundert führte jedoch dazu, dass die Existenz der Flotte immer mehr in Gefahr geriet. Um dem vorzubeugen, lockerte König Karl III. von Spanien 1765 die strikten Bestimmungen und ermöglichte in den Achtzigerjahren des 18. Jahrhunderts weiteren Kolonien den Zugang zur Flotte. Die letzte komplette Flotte segelte jedoch schon im Jahr 1790, und der Schiffsverkehr zwischen den beiden Kontinenten wurde von kleineren Schiffsflotten übernommen, die je nach Bedarf eingesetzt wurden.
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		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_HELP"> 
			<Text>
				Ermöglicht allen Landeinheiten die Beförderung [COLOR_POSITIVE_TEXT]Mit Verteidigung wassern[ENDCOLOR], sodass sie sich gegen Marineangriffe verteidigen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_TREASURE_FLEET_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gold ist ein Schatz, und wer es besitzt, kann in dieser Welt alles tun, was er will, selbst arme Seelen ins Paradies bringen."[NEWLINE][TAB][TAB] - Christoph Kolumbus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS"> 
			<Text>
				Kriegsschiffe
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_DESC"> 
			<Text>
				Während viele Schiffe entwickelt werden, um Ozeane so schnell wie möglich oder mit der größtmöglichen Fracht zu überqueren, haben Kriegsschiffe nur einen einzigen Zweck - die Zerstörung anderer Schiffe. Neben einer dafür natürlich notwendigen Form der Bewaffnung (wie Kanonen oder Rammen) können Kriegsschiffe wesentlich mehr Schaden standhalten und sind viel manövrierfähiger als einfache Handels- oder Passagierschiffe.[NEWLINE][NEWLINE]Im Zuge der fortschreitenden Entwicklung von Marinetechnologien hat sich auch das Kriegsschiff weiterentwickelt. Galeeren und Trieren waren frühe Formen von Kriegsschiffen, die feindliche Schiffe rammen konnten, den eigentlichen Kampf aber der Armee an Bord überließen. Sobald es aber Kanonen gab, die schnell nachgeladen werden konnten, wurden große Segelschiffe mit ganzen Reihen von Schiffskanonen auf jeder Seite eingesetzt. Diese Schiffe aus Holz wurden schließlich durch Versionen aus Eisen und Stahl ersetzt, und das Segel wich der Dampfkraft und dem Atomantrieb. Moderne Kriegsschiffe haben zwar nur noch wenig mit den ersten Galeeren gemein, weisen aber immer noch dieselben grundlegenden Entwicklungsprinzipien auf - das Schiff muss fähig sein, ein feindliches Schiff auszuschalten, bevor es selbst ausgeschaltet wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_HELP"> 
			<Text>
				Erlaubt den Bau der [COLOR_POSITIVE_TEXT]Fregatte[ENDCOLOR] und des [COLOR_POSITIVE_TEXT]Lanciers[ENDCOLOR], eine berittene Einheit, die ohne Kosten plündern kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TECH_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Zum Teufel mit den Torpedos! Volle Kraft voraus!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_THIRD_CIRCUMNAVIGATION"> 
			<Text>
				Die Einheit {@1_UnitName} hat China erreicht! Für die Errungenschaft der Drittumrundung erhaltet Ihr {3_VPAmount} Siegpunkte. Es werden keine zusätzlichen Belohnungen für das Segeln nach China vergeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TITLE"> 
			<Text>
				Eroberung der Neuen Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TP_RELIGION_TOOLTIP"> 
			<Text>
				Alle europäischen Zivilisationen beginnen das Szenario als katholische oder protestantische Nation. Selbst wenn die heilige Stadt nicht innerhalb ihrer Grenzen liegt, erhalten europäische Nationen Gründer-Glaubenssatz-Bonusse für die Verbreitung ihrer Form des Christentums in so viele Städte wie möglich. Diese christlichen Kräfte können mit Glauben Missionare und Inquisitoren bauen.[NEWLINE][NEWLINE]Die amerikanischen Zivilisationen können jeweils in der ersten Runde nach Errichtung ihrer Hauptstadt eine Kleinreligion gründen. Diese Kleinreligionen bestehen aus einem einzelnen (mächtigen) Pantheon-Glaubenssatz und werden in jede neu gegründete Stadt verbreitet. Jede kann mit Glauben ihre Spezialeinheit und Kolosseen kaufen. Allerdings sind nie Missionare und Inquisitoren verfügbar.[NEWLINE][NEWLINE]Große Propheten und religiöser Druck sind in diesem Szenario nicht aktiv. Die Religion verbreitet sich nur durch missionarische Aktivitäten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Einheimische Verbündete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_GREAT_ANDEAN_ROAD"> 
			<Text>
				Keine Geländekosten für Einheiten auf Hügelfeldern. Keine Unterhaltskosten für Modernisierungen auf Hügeln. Kosten auf anderen Feldern halbiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_GREAT_ANDEAN_ROAD_SHORT"> 
			<Text>
				Inka-Pfad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_IGNORE_TERRAIN_IN_FOREST"> 
			<Text>
				Wald/Dschungel wie Straßen (Fortbewegungsbonus nur auf freundlichem Territorium). +1 [ICON_PEACE] Glauben pro Stadt mit angrenzendem, nicht modernisiertem Wald. +2 [ICON_PEACE] Glauben bei 3 oder mehr solchen Geländefeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LONG_COUNT"> 
			<Text>
				Ihr erhaltet einen zweiten Pantheon-Glaubenssatz, wenn Ihr eine Kleinreligion am Anfang des Spiels gründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LONG_COUNT_SHORT"> 
			<Text>
				Heldenzwillinge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LUXURY_RETENTION"> 
			<Text>
				50% mehr Handelswege verfügbar. (Abgerundet)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_LUXURY_RETENTION_SHORT"> 
			<Text>
				Niederländische Westindien-Kompanie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_OCEAN_MOVEMENT"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung für alle Marineeinheiten. [ICON_GOLDEN_AGE] Goldene Zeitalter dauern 50% länger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_SEVEN_CITIES"> 
			<Text>
				[ICON_GOLD] Goldbonus für Naturwunderentdeckung (mehr für Erstentd.). [ICON_CULTURE] Kultur, [ICON_HAPPINESS_1] Zufriedenh. u. Geländefeldertr. v. Naturwundern verdoppelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TRAIT_SEVEN_CITIES_SHORT"> 
			<Text>
				Sieben Städte aus Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_CAPTURED_CITY"> 
			<Text>
				3 Schätze durch Einnahme von {@1_CityName} hervorgebracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_FOUND"> 
			<Text>
				Schatz gefunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_NATURAL_WONDER"> 
			<Text>
				Ein Schatz wurde in der Nähe des Naturwunders {@1_NWName} gefunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RAZED_CITY"> 
			<Text>
				Ein Schatz wurde durch die Vernichtung der Stadt {@1_CityName} erlangt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RETURNED"> 
			<Text>
				Ein Schatz wurde an die Stadt {@1_CityName} zurückgegeben, was Euch {2_GoldAmount} [ICON_GOLD] Gold und {3_VPAmount} Siegpunkte einbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RETURNED_SHORT"> 
			<Text>
				Schatz abgeliefert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_TURNSREMAINING"> 
			<Text>
				Verbleibende Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_MYSTIC_WARRIOR_TEXT"> 
			<Text>
				Die Krieger verschiedener nordamerikanischer Stämme wurden in Zeiten des Krieges in sorgfältig ausgeführten, mystischen Zeremonien geweiht, was ihren Mut, ihre Kraft, ihre Geschicklichkeit und/oder ihre Überlebensfähigkeit verbessern sollte. Die ersten Aufzeichnungen über diese "mystischen Krieger" stammen aus der Zeit des Pequot-Krieges gegen die englischen Kolonisten (1634-1638), doch auch in der Geschichte der Indianer im Nordosten und auf den Great Plains gibt es zahllose Hinweise auf sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_TREASURE_HEADING"> 
			<Text>
				Schatz
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNITS_TREASURE_TEXT"> 
			<Text>
				Die Schatzeinheit umfasst das komplette System der spanischen Schatzflotte in der Neuen Welt - vom Abbau bis zum Ziel. Nachdem das Gold und Silber an unterschiedlichen Orten in Amerika abgebaut wurde, transportierte man es auf gut dokumentierten Landrouten mit Lamas und Maultieren zu bestimmten Hafenstädten entlang der Nordostküste Südamerikas. In diesen Häfen wurden die Schätze auf Galeonen und Handelsschiffe verladen, die zusammen in einem riesigen Konvoi über den Atlantik nach Europa segelten. Die Schiffe folgten auf ihrer Reise über den Atlantik nach Spanien stets einer genau festgelegten Route, auf der sie leichter gegen Angriffe von Piraten und Seeräubern geschützt werden konnten. Diese Schatzeinheiten machten Spanien damals zur reichsten Zivilisation überhaupt und waren elementar für den Aufbau einer der beeindruckendsten Marineoperationen, die die Welt je gesehen hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_HELP_MAYAN_ATLATLIST"> 
			<Text>
				Nur die Maya können diese Einheit bauen. Sie ist günstiger und schneller verfügbar als der Bogenschütze, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_INCAN_SLINGER"> 
			<Text>
				Schleuderschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_MAYAN_ATLATLIST"> 
			<Text>
				Speerschleuderer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_MAYAN_ATLATLIST_STRATEGY"> 
			<Text>
				Der Speerschleuderer ist eine Spezialeinheit der Maya, die den Bogenschützen ersetzt. Speerschleuderer sind sowohl billiger als traditionelle Bogenschützen als auch früher verfügbar, weil man das Bogenschießen nicht erforschen muss. Dieser frühe Vorteil im Spiel erlaubt es, andere Forschungsprioritäten ins Spiel zu bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_PRIVATEER"> 
			<Text>
				Freibeuter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_SPANISH_CONQUISTADOR"> 
			<Text>
				Konquistador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_SPANISH_TERCIO"> 
			<Text>
				Tercio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_UNIT_TREASURE_STRATEGY"> 
			<Text>
				Eine mit Gold oder Silber aus der neuen Welt beladene Zivileinheit, die in diesem Szenario einmalig ist und zu Lande einen Maultierzug, zu Wasser eine Schatzflotte repräsentiert. Bringt sie in Eure Hauptstadt, um Gold und Siegpunkte zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_FUTURE_TECH"> 
			<Text>
				Schätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO1"> 
			<Text>
				Entdeckung Chinas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO2"> 
			<Text>
				Verdienter Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_SCENARIO3"> 
			<Text>
				Verdientes Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_VP_WONDERS"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_WONDER_MOOREHEAD_CIRCLE"> 
			<Text>
				Moorehead-Kreis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEWWORLD_SCENARIO_WONDER_TEXCOTZINGO"> 
			<Text>
				Tetzcotzingo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEW_GAME"> 
			<Text>
				Neues Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_POLICY_COST_LABEL"> 
			<Text>
				Kosten (n. Politik): {1_Num}[ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_POLICY_TURN_LABEL"> 
			<Text>
				Nächste Politik: {1_Num: plural 1?Eine Runde; other?{1_Num: number #} Runden;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_TURN"> 
			<Text>
				NÄCHSTE RUNDE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NEXT_TURN_TT"> 
			<Text>
				Beendet die Runde, sodass die anderen Spieler agieren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NORMALLY"> 
			<Text>
				(im Normalfall)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ADD_REFORMATION_BELIEF"> 
			<Text>
				Ihr habt die Sozialpolitik Reformation eingeführt und könnt Eurer Religion nun einen Glaubenssatz hinzufügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ALREADY_CREATED_PANTHEON"> 
			<Text>
				Ihr habt bereits ein Pantheon gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ALREADY_CREATED_RELIGION"> 
			<Text>
				Ihr habt bereits eine Religion gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ARTIFACT_SWAP"> 
			<Text>
				{1_LeaderName} hat Euer Artefakt "{2_Work1Name}" gegen das Artefakt "{3_Work2Name}" getauscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_AUTOMATIC_FAITH_PURCHASE"> 
			<Text>
				In {2_City} wurde gekauft: {1_Name}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BARB_CAMP_CONVERTS"> 
			<Text>
				Die Barbaren dieses Lagers schließen sich Eurer Armee an und geben Euch [ICON_GOLD]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BARB_NAVAL_UNIT_CONVERTS"> 
			<Text>
				Eine Marineeinheit der Barbaren schließt sich Euch an und gibt Euch [ICON_GOLD]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat die meisten Großen Persönlichkeiten! Dafür erhält die Zivilisation {1_CivName:textkey} {2_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {3_Num} Große Persönlichkeiten haben, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_UNMET"> 
			<Text>
				Eine unbekannte Zivilisation hat die meisten Großen Persönlichkeiten! Dieser Titel bringt {1_Num} Zivilisationspunkte mit sich. Ein anderer Spieler muss mindestens {2_Num} Große Persönlichkeiten haben, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_GREAT_PEOPLE_YOU"> 
			<Text>
				Eure Zivilisation hat die meisten Großen Persönlichkeiten! Dieser Titel bringt {1_Num} Zivilisationspunkte mit sich! Ein anderer Spieler muss mindestens {2_Num} Große Persönlichkeiten haben, um Euch diesen Titel abzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} wird als die Zivilisation mit den meisten Sozialpolitiken gelobt und erhält dafür {2_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {3_Num} Sozialpolitiken haben, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_UNMET"> 
			<Text>
				Eine unbekannte Zivilisation wird als die Zivilisation mit den meisten Sozialpolitiken gelobt und erhält dafür {1_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {2_Num} Sozialpolitiken haben, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_POLICIES_YOU"> 
			<Text>
				Eure Zivilisation wird als die Zivilisation mit den meisten Sozialpolitiken gelobt und erhält dafür {1_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {2_Num} Sozialpolitiken haben, um Euch diesen Titel abzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} besitzt die meisten Weltwunder und erhält dafür {2_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {3_Num} Weltwunder besitzen, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_UNMET"> 
			<Text>
				Eine unbekannte Zivilisation besitzt die meisten Weltwunder und erhält dafür {1_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {2_Num} Weltwunder besitzen, um diesen Titel zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BEST_IN_WONDERS_YOU"> 
			<Text>
				Eure Zivilisation besitzt die meisten Weltwunder und erhält dafür {1_Num} Zivilisationspunkte. Ein anderer Spieler muss mindestens {2_Num} Weltwunder besitzen, um Euch diesen Titel abzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BORDER_PROMISE_EXPIRED"> 
			<Text>
				Es ist viele Jahre her, seit Ihr versprochen habt, Eure Grenzen in der Nähe der Zivilisation {1_CivDesc} nicht auszuweiten. Betrachtet dieses Versprechen als erfüllt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_BORDER_PROMISE_EXPIRED_S"> 
			<Text>
				Ihr habt Euer Grenzversprechen gehalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_ARCHAEOLOGY"> 
			<Text>
				Bei einer Altertumsstätte wurde eine Archäologische Ausgrabung eingerichtet. Wählt aus, wie Ihr den Archäologen als Nächstes einsetzt, den Ihr dort habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_IDEOLOGY_ERA"> 
			<Text>
				Ihr habt das Industriezeitalter durchschritten. Die Gedanken der Industriellen Revolution können Eure Gesellschaft jetzt durchdringen. Euer Volk wartet darauf, dass Ihr Euch für eine Ideologie für Eure Zivilisation entscheidet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CHOOSE_IDEOLOGY_FACTORIES"> 
			<Text>
				Ihr habt Fabriken in drei Städten. Die Gedanken der Industriellen Revolution durchdringen Eure Gesellschaft. Euer Volk tobt in Erwartung einer Ideologie für Eure Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_CAN_SHOOT"> 
			<Text>
				Die Stadt {1_CityName:textkey} kann einen nahen Gegner angreifen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_CULTURE_ACQUIRED_NEW_PLOT"> 
			<Text>
				Die Stadt {1_CityName:textkey} hat ausreichend Kultur erlangt, um ein neues Geländefeld zu übernehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_GROWTH"> 
			<Text>
				Die Stadt {1_CityName:textkey} hat nun {2_Population} [ICON_CITIZEN] Bürger! Neue Bürger bewirtschaften automatisch das Land rund um die Stadt, um mehr [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion oder [ICON_GOLD] Gold zu produzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_LIBERATED"> 
			<Text>
				{1_PlayerName} hat {2_CityName} eingenommen und die {3_CivAdj[3]} Souveränität wiederhergestellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_LOST"> 
			<Text>
				Die Stadt {1_CityName:textkey} wurde von {@2_CivName} erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_DEMAND"> 
			<Text>
				Die Stadt {1_CityName:textkey} benötigt {2_ResourceName:textkey}! Wenn diese Ressource ins Handelsnetz aufgenommen wird, erhält die Stadt einen Feiertag und die [ICON_FOOD] Wachstumsrate steigt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_WONDER_MOD"> 
			<Text>
				{1_CityName:textkey} hat jetzt Zugriff auf {2_ResourceName:textkey}! Dies steigert die [ICON_PRODUCTION] Produktion, wenn Ihr Wunder der Antike oder Klassik in dieser Stadt baut, um {3_Num}%!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_RESOURCE_WONDER_MOD_SUMMARY"> 
			<Text>
				{1_CityName:textkey} hat {2_ResourceName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_REVOLT"> 
			<Text>
				Da die [ICON_HAPPINESS_4] Unzufriedenheit im Reich mindestens den Wert 20 erreicht hat und die Öffentliche Meinung nicht Zufrieden ist, hat die Stadt {1_CityName} aufbegehrt und sich der Zivilisation {2_CivName} angeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_REVOLT_SUMMARY"> 
			<Text>
				Eine Stadt in Aufruhr!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_STATE_UNIT_SPAWN"> 
			<Text>
				Der Stadtstaat {1_CivName:textkey} überlässt Euch eine neue Einheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CITY_WLTKD"> 
			<Text>
				Durch den Erwerb der Ressource {1_Resource:textkey} erhält die Stadt {2_CityName:textkey} einen Feiertag und einen [ICON_FOOD] Wachstumsbonus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_LIBERATED_SHORT"> 
			<Text>
				{1_CityName} gehört wieder {2_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_RESURRECTED"> 
			<Text>
				{1_PlayerName} hat {2_CityName} eingenommen und die {3_CivAdj[3]} Souveränität wiederhergestellt. Die Flamme der Zivilisation {4_CivName}, die einst erlosch, strahlt aufs Neue.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CIV_RESURRECTED_SHORT"> 
			<Text>
				{1_PlayerName} wurde durch {2_PlayerName} befreit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_NO_LONGER_INFLUENTIAL"> 
			<Text>
				Nicht länger einflussreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_NO_LONGER_INFLUENTIAL_TT"> 
			<Text>
				Eure Kultur ist nicht mehr einflussreich bei einer oder mehreren Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL"> 
			<Text>
				Erste einflussreiche Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL_ACTIVE_PLAYER_TT"> 
			<Text>
				Ihr seid die erste Zivilisation, die eine Kultur erlangt hat, die bei einem anderen Spieler einflussreich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL_TT"> 
			<Text>
				Die Zivilisation {1_CivName} ist die erste, die eine Kultur erlangt hat, die bei einem anderen Spieler einflussreich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_UNMET_INFLUENTIAL_TT"> 
			<Text>
				Eine unbekannte Zivilisation ist die erste, die eine Kultur erlangt hat, die bei einem anderen Spieler einflussreich ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE"> 
			<Text>
				Kultursieg-Bedrohung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_ACTIVE_PLAYER"> 
			<Text>
				Kultursieg bevorstehend
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_ACTIVE_PLAYER_TT"> 
			<Text>
				Eure Kultur muss nur noch bei einer weiteren Zivilisation einflussreich werden, um einen Kultursieg zu erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_TT"> 
			<Text>
				Die Zivilisation {1_CivName} muss nur noch kulturell bei einer weiteren Zivilisation einflussreich werden, um einen Kultursieg zu erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_UNMET_TT"> 
			<Text>
				Eine unbekannte Zivilisation muss nur noch bei 1 weiteren Zivilisation kulturellen Einfluss erlangen, um einen Kultursieg zu erringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO"> 
			<Text>
				Kultursieg-Anwärter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_ACTIVE_PLAYER"> 
			<Text>
				Kultursieg in Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_ACTIVE_PLAYER_TT"> 
			<Text>
				Eure Kultur muss nur noch bei zwei weiteren Zivilisationen einflussreich werden, um einen Kultursieg zu erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_TT"> 
			<Text>
				{@1: gender neuter?Das ;}{@1: plural 2?Die ;}{1_CivName} {@1: plural 2?müssen; other?muss;} nur noch kulturell bei zwei weiteren Zivilisationen einflussreich werden, um einen Kultursieg zu erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_UNMET_TT"> 
			<Text>
				Eine unbekannte Zivilisation muss nur noch bei 2 weiteren Zivilisationen kulturellen Einfluss erlangen, um einen Kultursieg zu erringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_DEFENSIVE_PACT_FROM_US"> 
			<Text>
				Unser Verteidigungsbündnis mit der Zivilisation {1_CivName:textkey} ist beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_DEFENSIVE_PACT_TO_US"> 
			<Text>
				Eine Abmachung, wonach {1_CivName:textkey} ein Verteidigungsbündnis mit uns hatte, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_GPT_FROM_US"> 
			<Text>
				Eine Abmachung, wonach wir {1_CivName:textkey} in jeder Runde Gold zukommen ließen, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_GPT_TO_US"> 
			<Text>
				Eine Abmachung, wonach uns {1_CivName:textkey} in jeder Runde Gold zukommen ließ, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_OPEN_BORDERS_FROM_US"> 
			<Text>
				Eine Abmachung, wonach wir {1_CivName:textkey} offene Grenzen boten, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_OPEN_BORDERS_TO_US"> 
			<Text>
				Eine Abmachung, wonach uns {1_CivName:textkey} offene Grenzen bot, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_PEACE"> 
			<Text>
				Ein Friedensvertrag mit {1_CivName:textkey} wurde beendet. Die Zivilisationen dürfen einander jetzt den Krieg erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESEARCH_AGREEMENT_FROM_US"> 
			<Text>
				Unser Forschungsabkommen mit der Zivilisation {1_CivName:textkey} wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESEARCH_AGREEMENT_TO_US"> 
			<Text>
				Eine Abmachung, wonach {1_CivName:textkey} ein Forschungsabkommen mit uns hatte, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESOURCE_FROM_US"> 
			<Text>
				Eine Abmachung, wonach wir die Ressource {2_Resource} an {1_CivName:textkey} lieferten, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_RESOURCE_TO_US"> 
			<Text>
				Eine Abmachung, wonach {1_CivName:textkey} uns die Ressource {2_Resource} lieferte, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_TRADE_AGREEMENT_FROM_US"> 
			<Text>
				Unser Handelsabkommen mit der Zivilisation {1_CivName:textkey} wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DEAL_EXPIRED_TRADE_AGREEMENT_TO_US"> 
			<Text>
				Eine Abmachung, wonach {1_CivName:textkey} ein Handelsabkommen mit uns hatte, wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} {@1_CivName: plural 1?hat; other?haben;} {@2: plural 2?die {@2}; other?{@2: gender *:vowel?das {@2}; feminine?die {@2}; other?{@2};};} öffentlich denunziert und die ganze Welt gewarnt, dass man dieser Zivilisation nicht trauen darf!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCED_YOU_S"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} {@1_CivName: plural 1?hat; other?haben;} Euch denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE_S"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} {@1_CivName: plural 1?hat; other?haben;} {@2: plural 2?die {@2}; other?{@2: gender *:vowel?das {@2}; feminine?die {@2}; other?{@2};};} denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DENOUNCE_YOU"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} {@1_CivName: plural 1?hat; other?haben;} EUCH öffentlich denunziert und die Welt gewarnt, dass man Euch nicht trauen kann!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMACY_DECLARATION"> 
			<Text>
				Öffentliche Erklärung der Zivilisation {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMAT_EJECTED"> 
			<Text>
				Diplomat evakuiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DIPLOMAT_EJECTED_TT"> 
			<Text>
				{1_SpyRank} {2_SpyName} ist wegen der Kriegserklärung aus {3_CityName} in Euer Versteck geflohen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DISCOVER_FREE_TECH"> 
			<Text>
				Ihr könnt eine Technologie zur kostenlosen Entdeckung wählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DOF"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} und {@2: plural 2?die {@2}; other?{@2: gender *:vowel?das {@2}; feminine?die {@2}; other?{@2};};} haben eine Freundschaftserklärung unterzeichnet und so ein starkes Band zwischen den beiden Reichen geknüpft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_DOF_S"> 
			<Text>
				{@1: plural 2?Die {@1}; other?{@1: gender *:vowel?Das {@1}; feminine?Die {@1}; other?{@1};};} und {@2: plural 2?die {@2}; other?{@2: gender *:vowel?das {@2}; feminine?die {@2}; other?{@2};};} sind jetzt Freunde!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENEMY"> 
			<Text>
				In unserem Gebiet wurde ein Gegner gesichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENEMY_SUMMARY"> 
			<Text>
				Ein Gegner ist in der Nähe!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENHANCED_RELIGION_IN_USE"> 
			<Text>
				Eine Religion wurde von einem anderen Spieler verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENHANCE_RELIGION"> 
			<Text>
				Ihr könnt jetzt weitere Glaubenssätze zu Eurer Religion hinzufügen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_CULTURE_FOR_POLICY"> 
			<Text>
				Die Kultur reicht jetzt aus, um eine neue Sozialpolitik einzuführen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_CULTURE_FOR_POLICY_DISMISS"> 
			<Text>
				Ihr habt genug Kultur angesammelt, um eine neue Sozialpolitik zu erwerben![NEWLINE][NEWLINE]Rechtsklickt, um ohne Auswahl fortzufahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_FAITH_FOR_MISSIONARY"> 
			<Text>
				Ihr habt genug [ICON_PEACE] Glauben gesammelt, um eine Einheit oder ein Gebäude zu kaufen. Kauft Euch etwas in einer Stadt, die der entsprechenden Religion folgt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				Ihr habt genug Glauben, um ein Pantheon zu gründen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ENOUGH_GOLD_TO_BUY_PLOT"> 
			<Text>
				Das Gold reicht jetzt aus, um ein neues Geländefeld für eine Stadt zu erwerben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ERA_VICTORY_POINTS"> 
			<Text>
				{1_Num} Zivilisationspunkt(e) für den Übergang in ein neues Zeitalter erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_EXPANSION_PROMISE_EXPIRED"> 
			<Text>
				Es ist viele Jahre her, seit Ihr versprochen habt, Euch nicht in der Nähe der Zivilisation {1_CivDesc} anzusiedeln. Betrachtet dieses Versprechen als erfüllt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_EXPANSION_PROMISE_EXPIRED_S"> 
			<Text>
				Ihr habt Euer Expansionsversprechen gehalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FAITH_GREAT_PERSON"> 
			<Text>
				GROSSE PERSÖNLICHKEIT DES GLAUBENS!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FAITH_GREAT_PERSON_TT"> 
			<Text>
				Ihr habt genügend Glauben gesammelt, um Euch eine Große Persönlichkeit Eurer Wahl zu verdienen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_ARTIFACTS"> 
			<Text>
				Ihr habt eine [COLOR_HIGHLIGHT_TEXT]Altertumsstätte[ENDCOLOR] entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_BARB_CAMP"> 
			<Text>
				Es wurde ein Barbarenlager entdeckt! Es wird barbarische Einheiten produzieren, bis es vertrieben wird!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_GOODY_HUT"> 
			<Text>
				Alte Ruinen wurden entdeckt! Eine Einheit, die zu den Ruinen geschickt wird, könnte verborgene Geheimnisse entdecken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_HIDDEN_ARTIFACTS"> 
			<Text>
				Ihr habt eine [COLOR_HIGHLIGHT_TEXT] verborgene Altertumsstätte[ENDCOLOR] entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_NATURAL_WONDER"> 
			<Text>
				Das Naturwunder {@2_NaturalWonder} wurde entdeckt! Es gibt noch {1_Num} Naturwunder zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_RELIGION"> 
			<Text>
				Ihr könnt jetzt eine Religion gründen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FOUND_RESOURCE"> 
			<Text>
				Ein Vorkommen der Ressource {1_ResourceName:textkey} wurde entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FREE_POLICY"> 
			<Text>
				Ihr könnt eine freie Sozialpolitik oder einen ideologischen Grundsatz wählen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FREE_POLICY_SUMMARY"> 
			<Text>
				Freie Sozialpolitik!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FRIENDSHIP_EXPIRED"> 
			<Text>
				Eure Freundschaftserklärung mit der Zivilisation {1_LeaderName} ist abgelaufen und muss erneuert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_FRIENDSHIP_EXPIRED_S"> 
			<Text>
				Die Freundschaftserklärung ist beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_BEGUN"> 
			<Text>
				Es beginnt ein Goldenes Zeitalter für die {1_LongCivName[3]} Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_BEGUN_ACTIVE_PLAYER"> 
			<Text>
				Es beginnt ein Goldenes Zeitalter!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_ENDED"> 
			<Text>
				Das Goldene Zeitalter der Zivilisation {1_LongCivName:textkey} ist vorbei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GOLDEN_AGE_ENDED_ACTIVE_PLAYER"> 
			<Text>
				Das Goldene Zeitalter ist vorbei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_ARTIST_STOLE_PLOT"> 
			<Text>
				{1_CivName:textkey} hat einen Großen General dazu eingesetzt, einen Teil Eures Landes zu stehlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON"> 
			<Text>
				Es wurde eine Große Persönlichkeit in der Zivilisation {1_CivName:textkey} geboren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON_ACTIVE_PLAYER"> 
			<Text>
				Es wurde eine Große Persönlichkeit geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_PERSON_UNMET"> 
			<Text>
				In einem fernen Land wurde eine Große Persönlichkeit geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_ART_SWAP"> 
			<Text>
				{1_LeaderName} hat Euer Großes Kunstwerk "{2_Work1Name}" gegen das Große Werk "{3_Work2Name}" getauscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_MUSIC_SWAP"> 
			<Text>
				{1_LeaderName} hat Euer Großes Musikwerk "{2_Work1Name}" gegen das Große Werk "{3_Work2Name}" getauscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_GREAT_WORK_WRITING_SWAP"> 
			<Text>
				{1_LeaderName} hat Euer Großes Literaturwerk "{2_Work1Name}" gegen das Große Werk "{3_Work2Name}" getauscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_HEATHEN_CONVERTS"> 
			<Text>
				Eine Barbareneinheit hat sich Euren Streitkräften angeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHANGE"> 
			<Text>
				Das Volk der Zivilisation {1_CivName} hat aufbegehrt und Ihr Staatsoberhaupt dazu gezwungen, die Ideologie {2_TheirPolicyTree} anzunehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHANGE_UNMET"> 
			<Text>
				Das Volk einer unbekannten Zivilisation hat aufbegehrt und Ihr Staatsoberhaupt dazu gezwungen, die Ideologie {1_TheirPolicyTree} anzunehmen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHOSEN"> 
			<Text>
				{@1: gender neuter?Das ;}{@1: plural 2?Die ;}{1_CivName} {@1: plural 2?haben; other?hat;} die Ideologie {2_TheirPolicyTree} eingeführt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_IDEOLOGY_CHOSEN_UNMET"> 
			<Text>
				Eine unbekannte Zivilisation hat die Ideologie {1_TheirPolicyTree} angenommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass {3_PlayerName} eine Armee mit Marineeskorten aufbaut, um einen heimlichen Angriff auf eine andere Zivilisation zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_AMPHIBIOUS_ARMY_S"> 
			<Text>
				{1_PlayerName} rüstet für einen heimlichen Marineangriff auf!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_ARMY"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass {3_PlayerName} eine Armee aufbaut, um einen heimlichen Angriff auf eine andere Zivilisation zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_BUILDING_ARMY_S"> 
			<Text>
				{1_PlayerName} rüstet für einen heimlichen Angriff auf!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_CONSTRUCT_WONDER"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass {3_PlayerName} in {5_CityName} das Wunder {4_WonderOrProject} baut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_CONSTRUCT_WONDER_S"> 
			<Text>
				{1_PlayerName} baut: {2_WonderOrProject}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} hat herausgefunden, dass {4_PlayerName} geheime Pläne gegen {5_PlayerName} schmiedet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_KNOWN_S"> 
			<Text>
				{1_PlayerName} schmiedet Pläne gegen {2_PlayerName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} hat herausgefunden, dass {4_PlayerName} geheime Pläne gegen eine unbekannte Zivilisation schmiedet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} schmiedet Pläne gegen jemanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_YOU"> 
			<Text>
				{1_SpyRank} {2_SpyName} in {3_CityName} hat herausgefunden, dass {4_PlayerName} geheime Pläne gegen Euch schmiedet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_PLOTTING_AGAINST_YOU_S"> 
			<Text>
				{1_PlayerName} schmiedet Pläne gegen Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten zur {@4_CivAdj[2]} Stadt {5_CityName} unterwegs ist, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um {2_CityName} überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten Richtung der Zivilisation {4_CivDesc} unterwegs ist, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um {2_PlayerName} überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten auf dem Weg ist, um einen Überraschungsangriff zu starten. Wir wissen noch nicht, welcher Zivilisation der Angriff gilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_SOMEONE_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um eine andere Zivilisation überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten zu einer Zivilisation unterwegs ist, die Ihr noch nicht kennt, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um eine unbekannte Zivilisation überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten zu Eurer Stadt {4_CityName} unterwegs ist, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um Eure Stadt {2_CityName} überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee mit Marineeskorten in Eure Richtung unterwegs ist, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat eine Armee gewassert, um Euch überraschend anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee in Richtung der {@4_CivAdj[2]} Stadt {5_CityName} marschiert, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} hat einen heimlichen Angriff auf {2_CityName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee Richtung {4_CivDesc} marschiert, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen {2_PlayerName} gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee gerade auf dem Weg ist, einen Überraschungsangriff auf eine andere Zivilisation zu starten. Wir wissen noch nicht, welcher Zivilisation der Angriff gilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_SOMEONE_S"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff auf eine andere Zivilisation gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee zu einer Zivilisation marschiert, die Ihr noch nicht kennt, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat einen Überraschungsangriff gegen eine unbekannte Zivilisation gestartet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee in Richtung Eurer Stadt {4_CityName} marschiert, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN_S"> 
			<Text>
				{1_PlayerName} hat einen heimlichen Angriff auf Eure Stadt {2_CityName} gestartet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat aufgedeckt, dass eine {@3_CivAdj[3]} Armee in Eure Richtung marschiert, um einen Überraschungsangriff zu starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN_S"> 
			<Text>
				{1_PlayerName} hat einen heimlichen Angriff auf Euch gestartet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_KILLED_A_SPY"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} hat einen {@3_CivAdj[2]} Spion in {4_CityName} getötet, der Technologie stehlen wollte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_KILLED_A_SPY_S"> 
			<Text>
				Einen {@1_CivAdj[2]} Spion getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_COMPLETE"> 
			<Text>
				{@1_ProjectName} abgeschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_COMPLETE_TT"> 
			<Text>
				Das Projekt "{@1_ProjectName}" ist abgeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_PROGRESS"> 
			<Text>
				{@1_ProjectName}-Update
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROJECT_PROGRESS_TT"> 
			<Text>
				Das Projekt {@1_ProjectName} ist nun zu [COLOR_POSITIVE_TEXT]{2_PercentComplete}[ENDCOLOR]% abgeschlossen. Um zum Abschluss beizutragen und Belohnungen zu verdienen, wählt das Projekt in der Stadt-Produktionsliste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROPOSALS_NEEDED"> 
			<Text>
				EINEN VORSCHLAG MACHEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_PROPOSALS_NEEDED_TT"> 
			<Text>
				Ihr seid am Zug, einen Vorschlag zu machen, der bei {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} diskutiert wird. Ihr könnt eine neue Resolution erlassen oder bereits erlassene Resolutionen aufheben. Ihr und andere Mitglieder von {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} entscheiden in der nächsten Sitzung über das Ergebnis Eures Vorschlags.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTES_NEEDED"> 
			<Text>
				ABGEORDNETE EINSETZEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTES_NEEDED_TT"> 
			<Text>
				Auf der aktuellen Tagung von {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} warten Eure Abgeordneten auf die aktuellen vorgeschlagenen Resolutionen, um die Ergebnisse zu unterstützen, die für Eure Zivilisation am günstigsten sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_DONE"> 
			<Text>
				Sitzung geschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_DONE_TT"> 
			<Text>
				Über die Vorschläge bei {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} wurde entschieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_ENACT_FAIL"> 
			<Text>
				Die Resolution "{1_ResolutionName}" wurde nicht verabschiedet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_ENACT_PASS"> 
			<Text>
				Die Resolution "{1_ResolutionName}" wurde verabschiedet. Die Effekte sind [COLOR_POSITIVE_TEXT]jetzt aktiv[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_FAIL_SUMMARY"> 
			<Text>
				"{1_ResolutionName}" gescheitert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_CHANGED_SUMMARY"> 
			<Text>
				Die Zivilisation {@1_CivName} wird Gastgeber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_DETAILS"> 
			<Text>
				Die Sondersitzung von {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} hat bestimmt, dass die Zivilisation {@2_CivName} der nächste Gastgeber wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_HOST_SAME_SUMMARY"> 
			<Text>
				Die Zivilisation {@1_CivName} bleibt Gastgeber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_MEMBER_VOTE"> 
			<Text>
				[ICON_BULLET]{1_NumVotes} für: {2_ResolutionChoiceText} der Zivilisation {@3_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_PASS_SUMMARY"> 
			<Text>
				"{1_ResolutionName}" wird erlassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_REPEAL_FAIL"> 
			<Text>
				Die Resolution "{1_ResolutionName}" wurde nicht verabschiedet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_REPEAL_PASS"> 
			<Text>
				Die Resolution "{1_ResolutionName}" wurde verabschiedet. Die Bestimmungen sind [COLOR_WARNING_TEXT]nicht mehr aktiv[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_FAIL"> 
			<Text>
				Kein Weltherrscher gewählt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_FAIL_DETAILS"> 
			<Text>
				Ohne einen klaren Gewinner, der die erforderliche Anzahl von {1_NumDelegates} Abgeordneten gewinnen konnte, ist der Weltherrscher-Vorschlag gescheitert. Die {2_NumCivilizations: plural 1?beste Zivilisation erhält; other?{2_NumCivilizations} besten Zivilisationen erhalten;} stattdessen zusätzliche Abgeordnete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_PASS"> 
			<Text>
				Zivilisation {@1_CivName} wird Weltherrscher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_RESULT_WORLD_LEADER_PASS_DETAILS"> 
			<Text>
				Mit der erforderlichen Unterstützung von mindestens {1_NumDelegates} Abgeordneten wurde die Zivilisation {@2_CivName} zum Weltherrscher erkoren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_SOON"> 
			<Text>
				Anstehende Sitzung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_LEAGUE_VOTING_SOON_TT"> 
			<Text>
				Die Zusammenkunft von {1: plural 1?{1: gender masculine?dem; feminine?der; neuter?dem;}; 2?den;} {@1_LeagueName[2]} findet in {2_TurnsUntilSession} Runden statt, um folgende vorgeschlagene Resolutionen zu diskutieren:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MAYA_LONG_COUNT"> 
			<Text>
				BONUS - LANGE ZÄHLUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MAYA_LONG_COUNT_TT"> 
			<Text>
				Das aktuelle b'ak'tun des Maya-Kalenders hat geendet. Wählt einen Bonus, um diesen Meilenstein der Maya-Geschichte zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MET_MINOR_CIV"> 
			<Text>
				Es gab eine Begegnung mit dem Stadtstaat {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINORS_NOW_WARY"> 
			<Text>
				Stadtstaaten werden misstrauisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINORS_NOW_WARY_TT"> 
			<Text>
				Eure Aggressionen gegen Euren schwächeren Nachbarn blieben nicht unbemerkt. Der Nullpunkt für [ICON_INFLUENCE] Einfluss ist um [COLOR_NEGATIVE_TEXT]{1_InfluenceMinimum}[ENDCOLOR] für diese Stadtstaaten gesunken. Dadurch wird es teurer, die Freundschaft zu erhalten:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_AGGRESSOR"> 
			<Text>
				Eure Aggression gegen Eure schwächeren Nachbarn blieb nicht unbemerkt. Sie haben sich zur gegenseitigen Verteidigung zusammengeschlossen und werden erbittert bis zum Ende kämpfen. Wenn Ihr weiterhin Stadtstaaten angreift, werden sich noch mehr diesem Bündnis anschließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_LOST"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf {1_CivName:textkey} hat so stark abgenommen, dass Ihr nicht mehr [COLOR_POSITIVE_TEXT]VERBÜNDET[ENDCOLOR] seid.[NEWLINE][NEWLINE]{2_DetailsString}[NEWLINE][NEWLINE]Ihr erhaltet nicht länger ihre strategische Ressourcen und Luxusgüter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_LOST_SCIENCE"> 
			<Text>
				und sie ihre Gelehrten abgezogen haben. ([ICON_RESEARCH] Wissenschaftsbonus sinkt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ALLIES_PASSED"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_CivName:textkey}[ENDCOLOR] hat jetzt mehr [ICON_INFLUENCE] Einfluss über {2_MinorCivName:textkey} als Ihr, sodass diese Zivilisation jetzt der [COLOR_NEGATIVE_TEXT]neue Verbündete[ENDCOLOR] des Stadtstaates ist![NEWLINE][NEWLINE]{3_DetailsString}[NEWLINE][NEWLINE]Daher bekommt Ihr auch keine strategischen Ressourcen und Luxusgüter mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST"> 
			<Text>
				{1_CivName:textkey} erbittet Eure Hilfe, um die Barbaren abzuwehren! Jeder Barbar, den Ihr ausschaltet, verschafft Euch mehr [ICON_INFLUENCE] Einfluss über den Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} benötigt keine Hilfe mehr gegen die Barbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BARB_KILLED"> 
			<Text>
				Ihr habt eine Gruppe Barbaren in der Nähe von {1_CivName:textkey} ausgeschaltet! Man ist Euch dankbar, und Euer [ICON_INFLUENCE] Einfluss ist um 12 gestiegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BFF_LOST_RESOURCE"> 
			<Text>
				{1_CivName:textkey} hat keinen Zugang mehr zu der Ressource [COLOR_POSITIVE_TEXT]{2_ResourceNames}[ENDCOLOR], die sie Euch geliefert hat! Es wird keine Lieferungen mehr geben, bis der Zugang wiederhergestellt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BFF_NEW_RESOURCE"> 
			<Text>
				Da Ihr mit {1_CivName:textkey} verbündet seid, gewähren sie Euch ihre kürzlich erlangte Ressource [COLOR_POSITIVE_TEXT]{2_ResourceNames}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT"> 
			<Text>
				{@2_MinorCivName} schließt sich{@1: plural 1?{@1: gender *:vowel? dem; feminine? der;other?;}; other? den;} {@1_CivName[2]} durch Ehe an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT_TT_1"> 
			<Text>
				Eine wunderschöne Prinzessin der Zivilisation {@1_CivName} wurde mit einem Adligen aus dem Stadtstaat {@2_MinorCivName} verheiratet. Mit diesen durch Ehe gefestigten diplomatischen Beziehungen ist der Stadtstaat {@2_MinorCivName} zum dauerhaften Teil der Zivilisation {@1_CivName} geworden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_BUYOUT_TT_2"> 
			<Text>
				Ein stattlicher Prinz der Zivilisation {@1_CivName} wurde mit einer Adligen aus dem Stadtstaat {@2_MinorCivName} verheiratet. Mit diesen durch Ehe gefestigten diplomatischen Beziehungen ist der Stadtstaat {@2_MinorCivName} zum dauerhaften Teil der Zivilisation {@1_CivName} geworden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_FRIENDSHIP_DECAY"> 
			<Text>
				Der Spieler {1_PlayerName:textkey} hat eine Sozialpolitik eingeführt, durch die Euer [ICON_INFLUENCE] Einfluss auf Stadtstaaten schneller sinkt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_FRIENDS_LOST_BASE"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf {1_CivName:textkey} hat so stark abgenommen, dass Ihr keine [COLOR_POSITIVE_TEXT]FREUNDE[ENDCOLOR] mehr seid ...[NEWLINE][NEWLINE]{2_DetailsString} Eure Einheiten können nicht mehr durch ihr Gebiet reisen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_GAINED_BEST_RELATIONS_BONUS_NONE"> 
			<Text>
				Solange Ihr diesen Status innehabt, erhält Euer Reich sämtliche ihrer [COLOR_POSITIVE_TEXT]strategischen Ressourcen und Luxusgüter[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_GAINED_BEST_RELATIONS_BONUS_SOME"> 
			<Text>
				Solange Ihr diesen Status innehabt, erhält Euer Reich die Ressource(n) [COLOR_POSITIVE_TEXT]{1_ResourceNames}[ENDCOLOR] und alle ihre zukünftigen Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_INTRUSION"> 
			<Text>
				Ihr seid in das Land von {1_CivName:textkey} eingedrungen! Solange Ihr noch Einheiten auf ihrem Land habt, wird sich Euer [ICON_INFLUENCE] Einfluss verringern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LIBERATION"> 
			<Text>
				{1_MinorCivName:textkey} wurde durch die Zivilisation {2_MajorCivName:textkey} befreit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LIBERATION_YOU"> 
			<Text>
				Ihr habt {1_CivName:textkey} befreit! Sie verdanken Euch ihr Überleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_ALLIES_MILITARISTIC"> 
			<Text>
				Sie werden Eurem Militär weniger Einheiten stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_BEST_RELATIONS_BONUS"> 
			<Text>
				Ihr seid nicht mehr die meistbegünstigte Nation von {1_CivName:textkey}. Daher erhaltet Ihr nicht mehr ihre strategischen Ressourcen und Luxusgüter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_CULTURE"> 
			<Text>
				({1_NumCulture} [ICON_CULTURE] Kulturverlust pro Runde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_FRIENDS_MILITARISTIC"> 
			<Text>
				Sie werden Euch keine militärischen Einheiten mehr stellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_MARITIME"> 
			<Text>
				({1_NumCapitalFood}[ICON_FOOD] in der [ICON_CAPITAL] Hauptstadt, {2_NumCitiesFood}[ICON_FOOD] in anderen Städten)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_MERCANTILE"> 
			<Text>
				({1_NumHappiness} [ICON_HAPPINESS_1] Zufriedenheit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_LOST_RELIGIOUS"> 
			<Text>
				({1_NumFaith} [ICON_PEACE] Verlust an Glauben pro Runde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_BASE"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf {2_MinorCivName:textkey} hat so stark zugenommen, dass Ihr jetzt [COLOR_POSITIVE_TEXT]VERBÜNDET[ENDCOLOR] seid.[NEWLINE][NEWLINE]{3_DetailsString}[NEWLINE][NEWLINE]{1_ResourceDetailsString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_BASE_PASSED"> 
			<Text>
				Der [ICON_INFLUENCE] Einfluss über {3_MinorCivName:textkey} hat sich derart gesteigert, dass Ihr [COLOR_POSITIVE_TEXT]{1_CivName:textkey} als Verbündeten abgelöst habt[ENDCOLOR].[NEWLINE][NEWLINE]{4_DetailsString}[NEWLINE][NEWLINE]{2_ResourceDetailsString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_CULTURE"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]kultureller[ENDCOLOR] Stadtstaat geben sie Euch kulturelle Artefakte! (+{1_NumCulture} [ICON_CULTURE] Kultur pro Runde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MARITIME"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]maritimer[ENDCOLOR] Stadtstaat exportieren sie große Mengen Nahrung in Euer Reich (zusätzlich +{1_NumCapitalFood}[ICON_FOOD] in der [ICON_CAPITAL] Hauptstadt, +{2_NumCitiesFood}[ICON_FOOD] in anderen Städten).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MERCANTILE"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]kaufmännischer[ENDCOLOR] Stadtstaat verbreiten ihre Märkte den Handel mit exotischen Gütern in Eurem ganzen Reich! (+{1_NumHappiness} [ICON_HAPPINESS_1] Zufriedenheit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_MILITARISTIC"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]militaristischer[ENDCOLOR] Stadtstaat werden sie Euch regelmäßig Militäreinheiten überlassen. Manchmal geben sie Euch Spezialeinheiten, zu denen Ihr sonst keinen Zugang hättet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_RELIGIOUS"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]religiöser[ENDCOLOR] Stadtstaat versorgen sie Euch mit ihren kostbarsten religiösen Reliquien! (+{1_NumFaith} [ICON_PEACE] Glauben pro Runde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_ALLIES_SCIENCE"> 
			<Text>
				Sie teilen jetzt sämtliches Wissen ihrer Gelehrten mit Euch! (Ihr erhaltet einen [ICON_RESEARCH] Wissenschaftsbonus entsprechend der Produktion ihres Reiches.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_BASE"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf den Stadtstaat {1_CivName:textkey} hat so stark zugenommen, dass Ihr jetzt [COLOR_POSITIVE_TEXT]FREUNDE[ENDCOLOR] seid.[NEWLINE][NEWLINE]{2_DetailsString} Der Stadtstaat erlaubt Euch nun, Einheiten durch sein Gebiet zu bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_CULTURE"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]kultureller[ENDCOLOR] Stadtstaat geben sie Euch seltene Kunstwerke (+{1_NumCulture} [ICON_CULTURE] Kultur pro Runde)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MARITIME"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]maritimer[ENDCOLOR] Stadtstaat exportieren sie Nahrung in Euer Reich (+{1_NumCapitalFood}[ICON_FOOD] in der [ICON_CAPITAL] Hauptstadt, +{2_NumCitiesFood}[ICON_FOOD] in anderen Städten).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MERCANTILE"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]kaufmännischer[ENDCOLOR] Stadtstaat bieten ihre Märkte Eurem Volk exotische Güter! (+{1_NumHappiness} [ICON_HAPPINESS_1] Zufriedenheit)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_MILITARISTIC"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]militaristischer[ENDCOLOR] Stadtstaat stellen sie Euch von Zeit zu Zeit Militäreinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_NOW_FRIENDS_RELIGIOUS"> 
			<Text>
				Als [COLOR_POSITIVE_TEXT]religiöser[ENDCOLOR] Stadtstaat teilen sie ihr Wissen über Rituale mit Euch! (+{1_NumFaith} [ICON_PEACE] Glauben pro Runde)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_ROUTE_CONNECTION"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt erfolgreich mit  {1_CivName:textkey} [ICON_CONNECTED] verbunden! Euer [ICON_INFLUENCE] Einfluss ist gewachsen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER"> 
			<Text>
				Eure systematische Aggression gegen die Stadtstaaten der Welt hat Alarm ausgelöst. Das Bündnis, mit dem Euer Vormarsch verhindert werden soll, wächst weiter an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER_OTHER"> 
			<Text>
				Aufgrund der wiederholten Aggression von {1_NameKey:textkey} haben viele Stadtstaaten der Welt sich zusammengeschlossen, um den gemeinsamen Feind zu bekämpfen! Sie würden Eure militärische Unterstützung begrüßen. (Klickt auf eine ihrer Städte, um ihnen Einheiten zu geben.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WARMONGER_REMINDER"> 
			<Text>
				Viele Stadtstaaten der Welt befinden sich immer noch mit der Zivilisation {1_NameKey:textkey} im Krieg. Sie würden jede Unterstützung begrüßen, besonders Militäreinheiten. (Klickt auf eine ihrer Städte, um ihnen Einheiten zu geben.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST"> 
			<Text>
				{1_CivName:textkey} wird von der Zivilisation {2_CivName:textkey} angegriffen! Wenn Ihr sie nicht unterstützt, könnten sie ausgelöscht werden. Sie haben von allen großen Nationen Hilfe erbeten. Wenn Ihr mindestens {3_NumUnits} feindliche Einheiten eliminiert, steht {1_CivName:textkey} in Eurer Schuld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST_COMPLETED"> 
			<Text>
				Ihr habt die Bitten von {1_CivName:textkey} erhört und ihren schrecklichen Feind {2_CivName:textkey} geschwächt! Euer [ICON_INFLUENCE] Einfluss ist gewachsen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} benötigt keine Hilfe mehr gegen {2_CivName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_MINOR_WAR_UNIT_HELP"> 
			<Text>
				Der Stadtstaat {@1_MinorCivName} ist auf der Suche nach Hilfe im Krieg mit der Zivilisation {@2_CivName}. Wenn Ihr ihnen Einheiten schenkt, erhaltet Ihr mehr [ICON_INFLUENCE] Einfluss als gewöhnlich, solange Krieg herrscht. Ihr könnt über den Diplomatie-Bildschirm des Stadtstaates Geschenke aus der Entfernung machen oder eine Einheit direkt in ihr Land bewegen und die passende Aktion wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEED_NEW_AUTOMATIC_FAITH_SELECTION"> 
			<Text>
				Deine frühere Wahl für den automatischen Kauf mit Glauben ist nicht mehr gültig: {1_SelectionText}. In der Religionsübersicht kann eine neue Einstellung vorgenommen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEW_CONSTRUCTION"> 
			<Text>
				Die Stadt {1_CivName} ist bereit für ein neues Bauprojekt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NEW_RESEARCH"> 
			<Text>
				Ein neues Forschungsprojekt kann gewählt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NOT_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				Ihr habt nicht mehr genügend Glauben, um ein Pantheon zu gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_NO_RELIGIONS_AVAILABLE"> 
			<Text>
				In diesem Spiel sind keine weiteren Religionen verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt verloren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_OTHER_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. {2_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Team {2_TeamNum} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_PLAYER_CITY_REVOLT"> 
			<Text>
				Die {@1_CivAdjective[3]} Stadt {2_CityName} hat aufbegehrt und sich der Zivilisation {3_CivName} angeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche Hauptstadt [ICON_CAPITAL] wieder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_OTHER_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. {2_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Team {2_TeamNum} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({3_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OTHER_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				{1_PlayerName} hat die ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_OVER_RESOURCE_LIMIT"> 
			<Text>
				Ihr benutzt derzeit mehr von der Ressource {1_Resource:textkey}, als Ihr habt! Alle Einheiten, die diese Ressource benötigen, werden [COLOR_NEGATIVE_TEXT]weitaus weniger effektiv kämpfen[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_BELIEF_IN_USE"> 
			<Text>
				Der gewählte Glaubenssatz wurde von einem anderen Spieler ausgewählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED"> 
			<Text>
				Die Zivilisation {@1_CivName} hat begonnen, ein Götterpantheon zu verehren. Sie haben diesen Glaubenssatz gewählt: {2_BeliefName} ({@3_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_ACTIVE_PLAYER"> 
			<Text>
				Euer Volk hat begonnen, ein Götterpantheon zu verehren. Es hat folgenden Glaubenssatz gewählt: {1_BeliefName} ({@2_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_S"> 
			<Text>
				Pantheon gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PANTHEON_FOUNDED_UNKNOWN"> 
			<Text>
				Eine unbekannte Zivilisation hat begonnen, ein Götterpantheon zu verehren. Sie hat diesen Glaubenssatz gewählt: {1_BeliefName} ({@2_BeliefDesc})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PLAYER_LOST_CAPITAL"> 
			<Text>
				Die Zivilisation {@1_CivName} hat ihre [ICON_CAPITAL] Hauptstadt verloren! {2_NumPlayers} {2: plural 1?Zivilisation hat; other?Zivilisationen haben;} ihre [ICON_CAPITAL] Hauptstadt noch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_PLAYER_RECOVERED_CAPITAL"> 
			<Text>
				Die Zivilisation {@1_CivName} hat ihre [ICON_CAPITAL] Hauptstadt zurückerobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_POSSIBLE_CITY_REVOLT"> 
			<Text>
				Da die [ICON_HAPPINESS_4] Unzufriedenheit im Reich mindestens den Wert 20 erreicht hat und die Öffentliche Meinung nicht Zufrieden ist, wird eine Stadt in {1_Turns} Runden aufbegehren. Basierend auf der aktuellen Unzufriedenheit und dem Druck durch Ideologien aus der Umgebung ist es am wahrscheinlichsten, dass die Stadt {2_CityName} aufbegehren und sich der Zivilisation {3_CivName} anschließen wird. Ihr solltet das Niveau an Unzufriedenheit so schnell wie möglich senken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_POSSIBLE_CITY_REVOLT_SUMMARY"> 
			<Text>
				Stadt-Revolte brodelt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_BULLY_CITY_STATE"> 
			<Text>
				Die Anführer des Stadtstaats {2_MinorCivName:textkey} haben ein Auge auf den Wohlstand anderer Stadtstaaten geworfen und bitten Euch, ihnen zu helfen, ihre Rivalen in Schach zu halten. Wenn Ihr von dem Stadtstaat {1_TargetName:textkey} Tribut verlangt, werden sie Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_BULLY_CITY_STATE"> 
			<Text>
				Der Stadtstaat {2_MinorCivName:textkey} hat mit Freuden gesehen, wie der rivalisierende Stadtstaat {1_TargetName:textkey} sich windet und hart verdiente Güter abgegeben hat. Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONNECT_RESOURCE"> 
			<Text>
				Wie von {2_MinorCivName:textkey} erbeten, habt Ihr die Ressource {1_ResourceName} erfolgreich mit Eurem Handelsnetz verbunden! Die Händler des Stadtstaats sind erfreut und Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONSTRUCT_WONDER"> 
			<Text>
				Wie von {2_MinorCivName:textkey} erbeten, habt Ihr erfolgreich das Wunder {1_WonderName} erbaut! Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_CULTURE"> 
			<Text>
				Ihr habt den Stadtstaat {1_MinorCivName:textkey} mit Eurer Kultur beeindruckt! Er ist in Bezug auf die Kultur anderer Zivilisationen blind und Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_FAITH"> 
			<Text>
				Die Priesterschaft des Stadtstaats {1_MinorCivName:textkey} ist von Eurer Frömmigkeit bewegt. Sie wendet sich vom schwächeren Glauben anderer Zivilisationen ab und Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_CONTEST_TECHS"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} ist begeistert von Euren schnellen technologischen Fortschritten! Seine Wissenschaftler und Intellektuellen tun andere Zivilisationen als stagnierend ab und Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_DENOUNCE_MAJOR"> 
			<Text>
				Der Stadtstaat {2_MinorCivName:textkey} ist erleichtert, dass die Ungerechtigkeit, die ihnen seitens der Zivilisation {1_TargetName:textkey} widerfahren ist, jetzt bei wichtigen Weltmächten bekannt ist. Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_FIND_NATURAL_WONDER"> 
			<Text>
				Eure Entdeckung eines neuen Naturwunders hat die Bürger des Stadtstaats {1_MinorCivName:textkey} inspiriert! Wegen Eurer Anstrengungen ist Euer [ICON_INFLUENCE] Einfluss auf sie um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_FIND_PLAYER"> 
			<Text>
				Eure Entdeckung ({1_TargetName:textkey}) hat die Händler des Stadtstaats {2_MinorCivName:textkey} sehr erfreut. Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_GIVE_GOLD"> 
			<Text>
				Euer Goldgeschenk hat dem Stadtstaat {2_MinorCivName:textkey} geholfen, sich vom Tribut zu erholen, den er der Zivilisation {1_BullyName:textkey} bezahlte! Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen und er ist standhafter gegen zukünftige Tributforderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_GREAT_PERSON"> 
			<Text>
				Wie vom Stadtstaat {2_MinorCivName:textkey} erbeten, habt Ihr erfolgreich die Einheit {1_UnitName} erstellt! Ihre Gelehrten sind erstaunt und Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_INVEST"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} hat dieses Projekt abgeschlossen. Die Menge an [ICON_INFLUENCE] Einfluss, die durch Goldgeschenke erlangt wird, ist wieder auf Normalwert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_KILL_CAMP"> 
			<Text>
				Ihr habt erfolgreich das Barbarenlager zerstört, wie es {1_MinorCivName:textkey} erbeten hat! Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_KILL_CITY_STATE"> 
			<Text>
				{2_MinorCivName:textkey} freut sich außerordentlich darüber, dass {1_TargetName:textkey} von Euch eliminiert wurde! Sie sind Euch extrem dankbar für Eure Unterstützung in dieser Angelegenheit. Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_PLEDGE_TO_PROTECT"> 
			<Text>
				Euer Versprechen, den Stadtstaat {2_MinorCivName:textkey} zu beschützen, hat ihm geholfen, sich vom an die Zivilisation {1_BullyName:textkey} gezahlten Tribut zu erholen! Euer [ICON_INFLUENCE] Einfluss auf ihn ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen und er ist jetzt standhafter gegen zukünftige Tributforderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_SPREAD_RELIGION"> 
			<Text>
				Die Bürger des Stadtstaats {@2_MinorCivName} sind froh, dass die Religion {@1_ReligionName} in ihrer Stadt zur führenden Religion geworden ist. Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{3_InfluenceReward}[ENDCOLOR] gestiegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_COMPLETE_TRADE_ROUTE"> 
			<Text>
				Bürger des Stadtstaats {@1_MinorCivName} sind froh über einen angebundenen Handelsweg. Euer [ICON_INFLUENCE] Einfluss auf sie ist um [COLOR_POSITIVE_TEXT]{2_InfluenceReward}[ENDCOLOR] gestiegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONNECT_RESOURCE"> 
			<Text>
				Die Händler des Stadtstaats {@2_CivName} streben neuen Reichtum an. Sie haben Gerüchte über die Ressource {@1_ResourceName} und ihren großen Wert gehört. Wenn Ihr diese Ressource in Euer Handelsnetz einbindet, wird man Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				Die Kulturelite des Stadtstaats {@2_CivName} sehnt sich nach etwas Atemberaubendem. Sie glauben, das Wunder "{@1_WonderName}" würde ihnen große Erleuchtung bringen. Falls Euch der Bau gelingt, wird man Euch reich belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_CULTURE"> 
			<Text>
				Die Künste erblühen im Stadtstaat {3_MinorCivName:textkey} und er sucht kulturelle Führung. Wer die meiste [ICON_CULTURE] Kultur innerhalb {2_TurnsDuration} Runden produzieren kann, erhält [ICON_INFLUENCE] Einfluss auf den Stadtstaat. [COLOR_POSITIVE_TEXT]Noch {1_TurnsRemaining} Runden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_FAITH"> 
			<Text>
				Die Menschen des Stadtstaats {3_MinorCivName:textkey} suchen bei weltlichen Angelegenheiten religiöse Führung. Wer den meisten [ICON_PEACE] Glauben innerhalb {2_TurnsDuration} Runden erzeugen kann, erhält [ICON_INFLUENCE] Einfluss auf den Stadtstaat. [COLOR_POSITIVE_TEXT]Noch {1_TurnsRemaining} Runden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_CONTEST_TECHS"> 
			<Text>
				Die führenden Intellektuellen des Stadtstaats {3_MinorCivName:textkey} streben nach engeren Beziehungen zu Zivilisationen, die schnell neue wissenschaftliche Entdeckungen machen. Wer die meisten Technologien innerhalb {2_TurnsDuration} Runden entdeckt, erhält [ICON_INFLUENCE] Einfluss auf den Stadtstaat. [COLOR_POSITIVE_TEXT]Noch {1_TurnsRemaining} Runden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				Der Stadtstaat {2_MinorCivName:textkey} wurde kürzlich von der Zivilisation {1_TargetName:textkey} schikaniert. Jetzt sucht er eine Möglichkeit, um die wichtigen Weltmächte auf diese Ungerechtigkeit aufmerksam zu machen. Wenn Ihr die Zivilisation {1_TargetName:textkey} denunziert, wird der Stadtstaat euch sehr dankbar sein und euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONSTRUCT_WONDER"> 
			<Text>
				Ein anderer Spieler hat das Wunder {@1_WonderName} gebaut und Ihr könnt die Bitte des Stadtstaats {@2_CivName} nicht mehr erfüllen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_CULTURE"> 
			<Text>
				Eine andere Zivilisation hat den Stadtstaat {1_MinorCivName:textkey} mit seiner Kultur beeindruckt. Euer kulturelles Wachstum war nicht groß genug und Euer [ICON_INFLUENCE] Einfluss bleibt unverändert. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_FAITH"> 
			<Text>
				Eine andere Zivilisation hat den Stadtstaat {1_MinorCivName:textkey} mit seinem Glauben beeindruckt. Euer Wachstum beim Glauben war nicht groß genug und Euer [ICON_INFLUENCE] Einfluss bleibt unverändert. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_CONTEST_TECHS"> 
			<Text>
				Eine andere Zivilisation hat den Stadtstaat {1_MinorCivName:textkey} mit seinem technischen Fortschritt beeindruckt. Eure wissenschaftlichen Entdeckungen reichten nicht aus und Euer [ICON_INFLUENCE] Einfluss bleibt unverändert. Erfolgreiche Zivilisationen (Gleichstand ist erlaubt):[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_INVEST"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} hat dieses Projekt abgeschlossen. Die Menge an [ICON_INFLUENCE] Einfluss, die durch Goldgeschenke erlangt wird, ist wieder auf Normalwert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_KILL_CITY_STATE"> 
			<Text>
				Ein anderer Spieler hat {1_TargetName:textkey} ausgelöscht, sodass Ihr die Bitte von {2_CivName:textkey} nicht mehr erfüllen könnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_OTHER"> 
			<Text>
				Nach langer Wartezeit haben die Herrscher des Stadtstaats {1_CivName:textkey} eine Quest abgebrochen, mit der man Euch zuvor beauftragt hatte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_ENDED_REVOKED"> 
			<Text>
				Weil ihr von {1_MinorCivName:textkey} Tribut verlangt habt, haben sie zuvor angebotene Quests zurückgezogen. Es muss Zeit verstreichen, ehe sie Euch wieder Quests anbieten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				Wohlhabende Bürger von {1_CivName:textkey} haben gehört, dass es in der Welt unglaubliche Naturwunder gibt, die noch niemand entdeckt hat. Sie hoffen, dass jemand diese Gerüchte ergründen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_FIND_PLAYER"> 
			<Text>
				{2_CivName:textkey} sucht neue Handelsmöglichkeiten. Sie haben von einem fernen Reich mit Namen "{1_TargetName:textkey}" gehört. Wenn Ihr das Land der Zivilisation {1_TargetName:textkey} findet, wird man Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GIVEN_CONDENSED"> 
			<Text>
				Neue Stadtstaaten-Quests verfügbar. Wenn Ihr eine Quest abschließt, erhaltet Ihr [ICON_INFLUENCE] Einfluss auf diesen Stadtstaat. (Einen Überblick über alle Quests findet Ihr im Bereich Stadtstaaten des Diplomatiemenüs.)[NEWLINE][NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GIVE_GOLD"> 
			<Text>
				Der Stadtstaat {2_MinorCivName:textkey} war kürzlich gezwungen, an die Zivilisation {1_BullyName:textkey} Tribut zu zahlen, jetzt ist die Schatzkammer leer. Sie bitten um ein Goldgeschenk, um wieder auf die Beine zu kommen. Wenn Ihr ihnen helft, werden sie Euch belohnen und standhafter gegen zukünftige Tributforderungen sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_GREAT_PERSON"> 
			<Text>
				Die Gelehrten von {2_CivName:textkey} suchen die Weisheit der Einheit {1_UnitName}. Wenn Ihr eine solche in Euer Reich bringen könnt, wird man Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_INVEST"> 
			<Text>
				Der Stadtstaat {3_MinorCivName:textkey} unternimmt ein großes öffentliches Bauvorhaben. Jedes Goldgeschenk während der Bauphase ist effektiver und bringt [COLOR_POSITIVE_TEXT]{2_BoostPercentage}%[ENDCOLOR] mehr [ICON_INFLUENCE] Einfluss. [COLOR_POSITIVE_TEXT]Noch {1_TurnsRemaining} Runden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_KILL_CAMP"> 
			<Text>
				Ein Barbarenlager in ihrer Nähe macht die Bürger von {1_CivName:textkey} nervös. Sie wollen, dass es jemand zerstört. Wer sich darum kümmert, wird belohnt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_KILL_CITY_STATE"> 
			<Text>
				{2_CivName:textkey} steht mit {1_TargetName:textkey} im Streit. {2_CivName:textkey} hofft, dass eine große Nation helfen wird, indem sie den Feind vernichtet. Wer sich darum kümmert, wird reich belohnt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				Der Stadtstaat {2_MinorCivName:textkey} war kürzlich gezwungen, an die Zivilisation {1_BullyName:textkey} Tribut zu zahlen und sucht den Schutz einer größeren Macht. Wenn Ihr versprecht, sie zu schützen, werden sie Euch belohnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_SPREAD_RELIGION"> 
			<Text>
				Eine Gruppe Bürger des Stadtstaats {@2_MinorCivName} hat von den Lehren der Religion {@1_ReligionName} gehört und will, dass Ihr sie in ihrer Stadt verbreitet. Wenn die Religion {@1_ReligionName} zur führenden Religion wird, steigt Euer [ICON_INFLUENCE] Einfluss auf sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_START_ROUTE"> 
			<Text>
				{1_CivName:textkey} möchte, dass Ihr zwischen Eurer und ihrer [ICON_CAPITAL] Hauptstadt eine Straße baut!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_QUEST_START_TRADE_ROUTE"> 
			<Text>
				Bürger des Stadtstaats {@1_MinorCivName} glauben, dass wir mit einem Handelsweg voneinander profitieren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REBELS"> 
			<Text>
				Da die [ICON_HAPPINESS_4] Unzufriedenheit im Reich mindestens den Wert 10 erreicht hat, ist es zu einem Aufstand in unserem Territorium gekommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REBELS_SUMMARY"> 
			<Text>
				Rebellen sind aufgetaucht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED"> 
			<Text>
				Die Zivilisation {1_CivName} hat ihrer Religion einen Reformations-Glaubenssatz hinzugefügt {@2_ReligionName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_ACTIVE_PLAYER"> 
			<Text>
				Ihr habt Eurer Religion {@1_ReligionName} einen Reformations-Glaubenssatz hinzugefügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_S"> 
			<Text>
				Reformations-Glaubenssatz hinzugefügt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REFORMATION_BELIEF_ADDED_UNKNOWN"> 
			<Text>
				Eine unbekannte Zivilisation hat ihrer Religion {@1_ReligionName} einen Reformations-Glaubenssatz hinzugefügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED"> 
			<Text>
				Die Zivilisation {1_CivName} hat ihre Religion {@2_ReligionName} mit neuen Glaubenssätzen verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_ACTIVE_PLAYER"> 
			<Text>
				Ihr habt die Religion {@1_ReligionName} mit neuen Glaubenssätzen verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_S"> 
			<Text>
				Religion verbessert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_ENHANCED_UNKNOWN"> 
			<Text>
				Eine unbekannte Zivilisation hat ihre Religion {@1_ReligionName} mit neuen Glaubenssätzen verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED"> 
			<Text>
				Die Zivilisation {1_CivName} hat die neue Religion {@2_ReligionName} in der heiligen Stadt {@3_CityName} gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_ACTIVE_PLAYER"> 
			<Text>
				Ihr habt die neue Religion {@1_ReligionName} in der heiligen Stadt {@2_CityName} gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_S"> 
			<Text>
				Religion gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_FOUNDED_UNKNOWN"> 
			<Text>
				Eine unbekannte Zivilisation hat die neue Religion {@1_ReligionName} in einer ihrer Städte gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_IN_USE"> 
			<Text>
				Die gewählte Religion wurde von einem anderen Spieler genommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_NAME_IN_USE"> 
			<Text>
				Eine Religion dieses Namens wurde bereits erstellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_ACTIVE_PLAYER"> 
			<Text>
				{1_CityName} ist zu einer anderen Religion konvertiert worden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_ACTIVE_PLAYER_S"> 
			<Text>
				Eure Stadt ist konvertiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_INITIAL_CONVERSION"> 
			<Text>
				{1_CityName} hat eine Religion angenommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RELIGION_SPREAD_INITIAL_CONVERSION_S"> 
			<Text>
				Eure Stadt wird religiös
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_REMOVED_UNIT"> 
			<Text>
				{1_CityName:textkey} hat versucht, die Einheit {2_UnitName:textkey} zu platzieren, aber es gab kein Geländefeld, aus das sie sich hätte fortbewegen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_RESEARCH_AGREEMENT"> 
			<Text>
				Die Zivilisationen {1_CivName:textkey} und {2_CivName:textkey} haben ein Forschungsabkommen unterzeichnet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_ROUTE_TO_CANCELLED"> 
			<Text>
				Euer mit dem Bau eines Weges zu einem Ziel beauftragter Arbeiter wurde blockiert und hat seinen Auftrag beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SM_MINOR_BARB_KILLED"> 
			<Text>
				Barbaren in der Nähe von {1_CivName:textkey} getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SOMEONE_LOST_CAPITAL"> 
			<Text>
				Eine unbekannte Zivilisation hat ihre [ICON_CAPITAL] Hauptstadt verloren! {1_NumPlayers} Zivilisation(en) hat/haben ihre [ICON_CAPITAL] Hauptstadt noch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SOMEONE_RECOVERED_CAPITAL"> 
			<Text>
				Eine unbekannte Zivilisation hat ihre [ICON_CAPITAL] Hauptstadt zurückerobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CANT_STEAL_TECH"> 
			<Text>
				{1_SpyRank} {2_SpyName} kann der Zivilisation {@3_CivShortName} keine Technologien stehlen, weil wir sie bei der Forschung absolut in den Schatten stellen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CANT_STEAL_TECH_S"> 
			<Text>
				{@1: plural 1?{@1: gender *:vowel?Vom; feminine?Von der; other?Von;}; other?Von den;} {@1_CivShortName[2]} kann nicht gestohlen werden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_CREATED"> 
			<Text>
				{1_SpyName} wurde als Spion rekrutiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} ist aus der Stadt {3_CityName} geflohen, als sie von der Zivilisation {@4_CivShortName} eingenommen wurde. Ihr könnt ihm einen neuen Auftrag erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST_S"> 
			<Text>
				Spion aus eroberter Stadt geflohen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_CONQUEST_YOU"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} ist aus der Stadt {3_CityName} geflohen, als Ihr sie eingenommen habt. Ihr könnt ihm einen neuen Auftrag erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} ist aus der Stadt {3_CityName} zurückgekehrt, weil sie der Zivilisation {@4_CivShortName} überlassen wurde. Ihr könnt ihm einen neuen Auftrag erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE_S"> 
			<Text>
				Spion hat die Stadt verlassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_EVICTED_TRADE_YOU"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} ist aus der Stadt {3_CityName} zurückgekehrt, weil sie Euch überlassen wurde. Ihr könnt ihm einen neuen Auftrag erteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_PROMOTED"> 
			<Text>
				{1_SpyName} wurde vom Rang {@2_RankName} zum Rang {@3_RankName} befördert.[NEWLINE]Beförderte Spione stehlen offensiv Technologien schneller und fangen defensiv feindliche Spione effektiver.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_REVIVED"> 
			<Text>
				{1_SpyRank} {2_SpyName} wurde rekrutiert, um einen im Einsatz gefallenen Spion zu ersetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_REVIVED_S"> 
			<Text>
				Ein Ersatzspion wurde rekrutiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_ALERT"> 
			<Text>
				Nach den jüngsten Wahlen ist Euer Einfluss in {1_CityName} überraschend gesunken. Das könnte ein Hinweis auf Wahlmanipulation durch feindliche Spione sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_ALERT_S"> 
			<Text>
				Wahlschwindel in {1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_FAILURE"> 
			<Text>
				{1_SpyRank} {2_SpyName} konnte die lokalen Wahlen in {3_CityName} nicht manipulieren. Die Zivilisation {4_CivShortDesc} hat sie stattdessen manipuliert und Einfluss dort gewonnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_FAILURE_S"> 
			<Text>
				Wahlmanipulation in {1_CityName} gescheitert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_SUCCESS"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat die lokalen Wahlen in {3_CityName} erfolgreich manipuliert. Euer Einfluss ist gestiegen und der anderer wichtiger Zivilisationen gesunken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_RIG_ELECTION_SUCCESS_S"> 
			<Text>
				Wahl in {1_CityName} manipuliert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_FAILURE"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat einen Coup in {2_CityName} versucht, ist aber daran gescheitert, die {@3_CivAdj[2]} Unterstützer zu überwinden, die eine Allianz mit diesem Stadtstaat haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_FAILURE_S"> 
			<Text>
				{@1_CivAdj[4]} Coup in {2_CityName} gescheitert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_SUCCESS"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat einen Coup in {2_CityName} inszeniert und die {@3_CivAdj[2]} Unterstützer vertrieben. Ihre eigenen Unterstützer sind in der Regierung und die neuen Verbündeten des Stadtstaates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STAGE_COUP_SUCCESS_S"> 
			<Text>
				{@1_CivAdj[4]} Coup in {2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_BLOCKING"> 
			<Text>
				TECHNOLOGIE STEHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_BLOCKING_TT"> 
			<Text>
				Euer Spion hat genügend Geheimdaten gesammelt, um einem Gegner eine Technologie zu stehlen. Wählt die Technologie, die gestohlen werden soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_TECH"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat genügend Geheimdaten in {3_CityName} gesammelt, um der Zivilisation {@4_CivShortName} eine Technologie zu stehlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_STEAL_TECH_S"> 
			<Text>
				Technologie stehlen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_WAS_KILLED"> 
			<Text>
				Euer {1_SpyRank} {2_SpyName} wurde von einem Gegenspion {@3: plural 1?{@3: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {3_CivAdj[2]} getötet, während er versuchte, eine Technologie in {4_CityName} zu stehlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_WAS_KILLED_S"> 
			<Text>
				{1_SpyName} wurde getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_FAILURE"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat einen Coup in {3_CityName} versucht, ist aber daran gescheitert, die Unterstützer der {@4_CivAdj[2]} Zivilisation zu überwinden, die die Stadt leiten. {1_SpyRank} {2_SpyName} ist bei dem Versuch umgekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_FAILURE_S"> 
			<Text>
				Coup in {1_CityName} gescheitert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_SUCCESS"> 
			<Text>
				{1_SpyRank} {2_SpyName} hat einen Coup in {3_CityName} inszeniert, die {4_CivShortDesc[2]} Unterstützer überwunden und eine Gruppe an die Macht gebracht, die mit Euch verbündet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SPY_YOU_STAGE_COUP_SUCCESS_S"> 
			<Text>
				Erfolgreicher Coup in {1_CityName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ADD_REFORMATION_BELIEF"> 
			<Text>
				GLAUBENSSATZ HINZUFÜGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ALREADY_CREATED_PANTHEON"> 
			<Text>
				Pantheon bereits gegründet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ALREADY_CREATED_RELIGION"> 
			<Text>
				RELIGION BEREITS GEGRÜNDET
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_AUTOMATIC_FAITH_PURCHASE"> 
			<Text>
				Automatischer Kauf mit Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BARB_CAMP_CONVERTS"> 
			<Text>
				Ein Barbarenlager schließt sich Euch an
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BARB_NAVAL_UNIT_CONVERTS"> 
			<Text>
				Eine barbarische Marineeinheit schließt sich Euch an
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat die meisten Großen Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_UNMET"> 
			<Text>
				Ein unbekannter Spieler hat die meisten Großen Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_GREAT_PEOPLE_YOU"> 
			<Text>
				Die meisten Großen Persönlichkeiten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat die meisten Politiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_UNMET"> 
			<Text>
				Ein unbekannter Spieler hat die meisten Politiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_POLICIES_YOU"> 
			<Text>
				Die meisten Sozialpolitiken!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_ANOTHER"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat die meisten Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_UNMET"> 
			<Text>
				Ein unbekannter Spieler hat die meisten Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_BEST_IN_WONDERS_YOU"> 
			<Text>
				Die meisten Weltwunder!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CHOOSE_ARCHAEOLOGY"> 
			<Text>
				ARCHÄOLOGIE WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CHOOSE_IDEOLOGY"> 
			<Text>
				IDEOLOGIE WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_CAN_SHOOT"> 
			<Text>
				{1_CityName:textkey} kann einen Gegner angreifen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_CULTURE_ACQUIRED_NEW_PLOT"> 
			<Text>
				Die Grenzen der Stadt {1_CityName:textkey} haben sich geweitet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_GROWTH"> 
			<Text>
				Die Stadt {1_CityName:textkey} ist gewachsen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_LOST"> 
			<Text>
				Die Stadt {1_CityName:textkey} wurde erobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_RESOURCE_DEMAND"> 
			<Text>
				{1_CityName:textkey} verlangt die Ressource {2_ResourceName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_STATE_UNIT_SPAWN"> 
			<Text>
				Eine neue Einheit von {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_CITY_WLTKD"> 
			<Text>
				Die Stadt {1_CityName:textkey} liebt den König!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_DEFENSIVE_PACT_FROM_US"> 
			<Text>
				Verteidigungsbündnis mit {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_DEFENSIVE_PACT_TO_US"> 
			<Text>
				Verteidigungsbündnis mit {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_GPT_FROM_US"> 
			<Text>
				GPR für {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_GPT_TO_US"> 
			<Text>
				GPR von {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_OPEN_BORDERS_FROM_US"> 
			<Text>
				Offene Grenzen für {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_OPEN_BORDERS_TO_US"> 
			<Text>
				Offene Grenzen von {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_PEACE"> 
			<Text>
				Friedensvertrag abgelaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESEARCH_AGREEMENT_FROM_US"> 
			<Text>
				Forschungsabkommen mit der Zivilisation {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESEARCH_AGREEMENT_TO_US"> 
			<Text>
				Forschungsabkommen mit der Zivilisation {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESOURCE_FROM_US"> 
			<Text>
				{2_Resource} für {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_RESOURCE_TO_US"> 
			<Text>
				{2_Resource} von {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_TRADE_AGREEMENT_FROM_US"> 
			<Text>
				Handelsabkommen mit der Zivilisation {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DEAL_EXPIRED_TRADE_AGREEMENT_TO_US"> 
			<Text>
				Handelsabkommen mit der Zivilisation {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_DISCOVER_FREE_TECH"> 
			<Text>
				KOSTENLOSE TECHNOLOGIE ENTDECKEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENHANCED_RELIGION_IN_USE"> 
			<Text>
				Verbesserte Religion existiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENHANCE_RELIGION"> 
			<Text>
				EINE RELIGION VERBESSERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_CULTURE_FOR_POLICY"> 
			<Text>
				Kann Politik einführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_FAITH_FOR_MISSIONARY"> 
			<Text>
				Kauf mit Glauben möglich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				EIN PANTHEON GRÜNDEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ENOUGH_GOLD_TO_BUY_PLOT"> 
			<Text>
				Kann Land erwerben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ERA_VICTORY_POINTS"> 
			<Text>
				Neues Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_BARB_CAMP"> 
			<Text>
				Barbarenlager entdeckt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_GOODY_HUT"> 
			<Text>
				Ruinen entdeckt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_NATURAL_WONDER"> 
			<Text>
				Naturwunder entdeckt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RELIGION"> 
			<Text>
				EINE RELIGION GRÜNDEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RESOURCE"> 
			<Text>
				Ressource {1_ResourceName:textkey} entdeckt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_BEGUN"> 
			<Text>
				Ein Goldenes Zeitalter der Zivilisation {1_CivName:textkey} hat begonnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_BEGUN_ACTIVE_PLAYER"> 
			<Text>
				Ein Goldenes Zeitalter beginnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_ENDED"> 
			<Text>
				Das Goldene Zeitalter der Zivilisation {1_CivName:textkey} wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GOLDEN_AGE_ENDED_ACTIVE_PLAYER"> 
			<Text>
				Euer Goldenes Zeitalter wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_ARTIST_STOLE_PLOT"> 
			<Text>
				{1_CivName:textkey} hat Euch Land geraubt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_PERSON"> 
			<Text>
				Große Persönlichkeit geboren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_GREAT_WORK_SWAP"> 
			<Text>
				Tausch von Großen Werken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_HEATHEN_CONVERTS"> 
			<Text>
				Heide bekehrt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_IDEOLOGY_CHANGE"> 
			<Text>
				Revolution!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_IDEOLOGY_CHOSEN"> 
			<Text>
				Ideologie übernommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MET_MINOR_CIV"> 
			<Text>
				Ihr seid {1_CivName:textkey} begegnet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_AGGRESSOR"> 
			<Text>
				Stadtstaaten zunehmend besorgt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS"> 
			<Text>
				Jetzt verbündet mit {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS_LOST"> 
			<Text>
				Nicht mehr verbündet mit {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ALLIES_STATUS_PASSED"> 
			<Text>
				{1_CivName:textkey} jetzt Verbündeter von {2_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BARBS_QUEST"> 
			<Text>
				{1_CivName:textkey} wird angegriffen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BARBS_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} nimmt die Anfrage zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BFF_LOST_RESOURCE"> 
			<Text>
				Ressource ({2_ResourceNames}) von {1_CivName:textkey} verloren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_BFF_NEW_RESOURCE"> 
			<Text>
				Ressource ({2_ResourceNames}) von {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDSHIP_DECAY"> 
			<Text>
				[ICON_INFLUENCE] Einfluss auf Stadtstaaten verändert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDS_STATUS"> 
			<Text>
				Jetzt befreundet mit {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_FRIENDS_STATUS_LOST"> 
			<Text>
				Nicht mehr befreundet mit {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_GAINED_BEST_RELATIONS_BONUS"> 
			<Text>
				Begüngstigungsstatus bei der Zivilisation {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_INTRUSION"> 
			<Text>
				Eingedrungen in das Gebiet von {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_LIBERATION"> 
			<Text>
				{1_CivName:textkey} befreit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_LOST_BEST_RELATIONS_BONUS"> 
			<Text>
				Begüngstigungsstatus bei der Zivilisation {1_CivName:textkey} verloren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_ROUTE_CONNECTION"> 
			<Text>
				Straße nach {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER"> 
			<Text>
				Stadtstaaten feindlich gesinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER_OTHER"> 
			<Text>
				Stadtstaaten vereinen sich gegen {1_NameKey:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WARMONGER_REMINDER"> 
			<Text>
				Stadtstaaten bitten um Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST"> 
			<Text>
				{1_CivName:textkey} angegriffen {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST_COMPLETED"> 
			<Text>
				Krieg von {1_CivName:textkey} beendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_QUEST_LOST_CHANCE"> 
			<Text>
				{1_CivName:textkey} ist nicht mehr im Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_MINOR_WAR_UNIT_HELP"> 
			<Text>
				Der Stadtstaat {@1_MinorCivName} bittet um Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NEED_NEW_AUTOMATIC_FAITH_SELECTION"> 
			<Text>
				Neue Wahl für autom. Kauf mit Glauben nötig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NEW_RESEARCH"> 
			<Text>
				Forschung wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NOT_ENOUGH_FAITH_FOR_PANTHEON"> 
			<Text>
				Nicht genug Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_NO_RELIGIONS_AVAILABLE"> 
			<Text>
				Keine Religionen verfügbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_OVER_RESOURCE_LIMIT"> 
			<Text>
				Ihr braucht die Ressource {1_Resource:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PANTHEON_BELIEF_IN_USE"> 
			<Text>
				Glaubenssatz genommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PLAYER_LOST_CAPITAL"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat ihre [ICON_CAPITAL] Hauptstadt verloren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_PLAYER_RECOVERED_CAPITAL"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} hat ihre [ICON_CAPITAL] Hauptstadt zurückerobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_BULLY_CITY_STATE"> 
			<Text>
				{2_MinorCivName:textkey} will, dass {1_TargetName:textkey} schikaniert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_BULLY_CITY_STATE"> 
			<Text>
				{1_TargetName:textkey} für {2_MinorCivName:textkey} schikaniert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONNECT_RESOURCE"> 
			<Text>
				{@1_ResourceName} für {@2_CivName} angebunden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONSTRUCT_WONDER"> 
			<Text>
				{@1_WonderName} für den Stadtstaat {@2_CivName} gebaut!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_CULTURE"> 
			<Text>
				{1_MinorCivName:textkey} ist in Ehrfurcht vor Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_FAITH"> 
			<Text>
				{1_MinorCivName:textkey} ist in Ehrfurcht vor Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} ist in Ehrfurcht vor Euch!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_DENOUNCE_MAJOR"> 
			<Text>
				{@1: gender feminine?Die ;*:vowel?Das ;other?{@1: plural 2?Die ;};}{1_TargetName:textkey} für {2_MinorCivName:textkey} denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_FIND_NATURAL_WONDER"> 
			<Text>
				Naturwunder für {1_CivName:textkey} entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_FIND_PLAYER"> 
			<Text>
				Ziel {1_TargetName:textkey} für {2_CivName:textkey} entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_GIVE_GOLD"> 
			<Text>
				Goldunterstützung an {1_MinorCivName:textkey} gegeben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_GREAT_PERSON"> 
			<Text>
				{2_CivName:textkey} erkennt Eure Einheit {1_UnitName} an!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_INVEST"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} braucht keine Investoren mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_KILL_CAMP"> 
			<Text>
				Lager für den Stadtstaat {1_CivName:textkey} geräumt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_KILL_CITY_STATE"> 
			<Text>
				Ziel {1_TargetName:textkey} für {2_CivName:textkey} eliminiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_PLEDGE_TO_PROTECT"> 
			<Text>
				Schutzversprechen für {1_MinorCivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_SPREAD_RELIGION"> 
			<Text>
				{@1_ReligionName} in {@2_MinorCivName} verbreitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_COMPLETE_TRADE_ROUTE"> 
			<Text>
				Handelsweg eingerichtet für den Stadtstaat {@1_MinorCivName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONNECT_RESOURCE"> 
			<Text>
				{@2_CivName} wünscht sich die Ressource {@1_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONSTRUCT_WONDER"> 
			<Text>
				{@2_CivName} wünscht sich das Wunder {@1_WonderName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_CULTURE"> 
			<Text>
				{1_MinorCivName:textkey} strebt nach Kultur!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_FAITH"> 
			<Text>
				{1_MinorCivName:textkey} verlangt nach Glauben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_CONTEST_TECHS"> 
			<Text>
				{1_MinorCivName:textkey} sucht Wissenschaft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_DENOUNCE_MAJOR"> 
			<Text>
				{2_MinorCivName:textkey} sucht Gerechtigkeit gegen{@1: gender feminine? die;*:vowel? das;other?{@1: plural 2? die;};} {1_TargetName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONSTRUCT_WONDER"> 
			<Text>
				Das Wunder {@1_WonderName} kann nicht für {@2_CivName} errichtet werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_CULTURE"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} sieht sich anderweitig um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_FAITH"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} sieht sich anderweitig um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_CONTEST_TECHS"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} sieht sich anderweitig um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_INVEST"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} braucht keine Investoren mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_KILL_CITY_STATE"> 
			<Text>
				{1_TargetName:textkey} kann nicht mehr für {2_CivName:textkey} vernichtet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_OTHER"> 
			<Text>
				{1_MinorCivName:textkey} bricht die Quest ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_ENDED_REVOKED"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} widerruft Quests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_FIND_NATURAL_WONDER"> 
			<Text>
				{1_CivName:textkey} sucht ein neues Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_FIND_PLAYER"> 
			<Text>
				Der Stadtstaat {2_CivName:textkey} sucht das Ziel {1_TargetName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GIVEN_CONDENSED"> 
			<Text>
				Neue Stadtstaaten-Quests
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GIVE_GOLD"> 
			<Text>
				{1_MinorCivName:textkey} ist bankrott!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_GREAT_PERSON"> 
			<Text>
				{2_CivName:textkey} sucht eine Einheit ({1_UnitName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_INVEST"> 
			<Text>
				{1_MinorCivName:textkey} sucht Investoren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_KILL_CAMP"> 
			<Text>
				Nahes Lager macht {1_CivName:textkey} nervös
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_KILL_CITY_STATE"> 
			<Text>
				{2_CivName:textkey} wünscht, dass {1_TargetName:textkey} eliminiert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_PLEDGE_TO_PROTECT"> 
			<Text>
				Der Stadtstaat {1_MinorCivName:textkey} sucht Schutz!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_SPREAD_RELIGION"> 
			<Text>
				{@2_MinorCivName} will die Religion {@1_ReligionName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_START_ROUTE"> 
			<Text>
				{1_CivName:textkey} wünscht sich eine Straße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_START_TRADE_ROUTE"> 
			<Text>
				{@1_MinorCivName} verlangt nach einem Handelsweg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RELIGION_IN_USE"> 
			<Text>
				Religion genommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RELIGION_NAME_IN_USE"> 
			<Text>
				Religionsname wird benutzt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_REMOVED_UNIT"> 
			<Text>
				Kein Platz für neue Einheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_RESEARCH_AGREEMENT"> 
			<Text>
				Neues Forschungsabkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_ROUTE_TO_CANCELLED"> 
			<Text>
				Straße-nach-Modus abgebrochen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SOMEONE_LOST_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler hat seine [ICON_CAPITAL] Hauptstadt verloren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SOMEONE_RECOVERED_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler hat seine [ICON_CAPITAL] Hauptstadt zurückerobert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SPY_CREATED"> 
			<Text>
				Ein Spion wurde rekrutiert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_SPY_PROMOTED"> 
			<Text>
				{1_SpyName} wurde befördert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_TRADE_ROUTE_BROKEN"> 
			<Text>
				[ICON_CONNECTED] Stadtverbindung unterbrochen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_TRADE_ROUTE_ESTABLISHED"> 
			<Text>
				[ICON_CONNECTED] Stadtverbindung eingerichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_UNIT_CAN_GET_PROMOTION"> 
			<Text>
				Einheitenbeförderung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FIRST_PLACE"> 
			<Text>
				Zivilisation {1_CivName:textkey}: 1. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FIRST_PLACE_YOU"> 
			<Text>
				1. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FOURTH_PLACE"> 
			<Text>
				Zivilisation {1_CivName:textkey}: 4. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_FOURTH_PLACE_YOU"> 
			<Text>
				4. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_SECOND_PLACE"> 
			<Text>
				Zivilisation {1_CivName:textkey}: 2. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_SECOND_PLACE_YOU"> 
			<Text>
				2. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_THIRD_PLACE"> 
			<Text>
				Zivilisation {1_CivName:textkey}: 3. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_CATEGORY_THIRD_PLACE_YOU"> 
			<Text>
				3. Platz im Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_SOMEBODY"> 
			<Text>
				Die Zivilisation {1_CivName:textkey} belegt Platz {2_Rank} beim Siegtyp {3_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_UNMET"> 
			<Text>
				Unbekannter Spieler belegt Platz {1_Rank} beim Siegtyp {2_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_RACE_WON_YOU"> 
			<Text>
				Platz {1_Rank} beim Siegtyp {2_Victory:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_VICTORY_WINNER"> 
			<Text>
				{1_CivName:textkey} gewinnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED"> 
			<Text>
				Die Zivilisation {1_CivName} hat mit dem Bau des Gebäudes {2_BldgName} begonnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED_UNKNOWN"> 
			<Text>
				Unbekannter Spieler hat mit dem Bau des Gebäudes {1_BldgName} begonnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_YOU_LOST_CAPITAL"> 
			<Text>
				[ICON_CAPITAL] Hauptstadt verloren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_SUMMARY_YOU_RECOVERED_CAPITAL"> 
			<Text>
				[ICON_CAPITAL] Hauptstadt zurückerobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED"> 
			<Text>
				Ein unbekannter Spion hat die Geheimnisse der Technologie {1_Tech} in {2_CityName} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_S"> 
			<Text>
				Technologie {1_Tech} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH"> 
			<Text>
				Ein unbekannter Spion hat technologische Geheimnisse in {1_CityName} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH_S"> 
			<Text>
				Technologie gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_WO_TECH_W_TIP"> 
			<Text>
				Ein unbekannter Spion hat technologische Geheimnisse in {1_CityName} gestohlen![NEWLINE]Ihr könnt einen Eurer eigenen Spione in dieser Stadt positionieren, damit er sie in Zukunft schützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_DETECTED_W_TIP"> 
			<Text>
				Ein unbekannter Spion hat die Geheimnisse der Technologie {1_Tech} in {2_CityName} gestohlen![NEWLINE]Ihr könnt einen Eurer eigenen Spione in dieser Stadt positionieren, damit er sie in Zukunft schützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED"> 
			<Text>
				Die Geheimnisse der Technologie {2_Tech} wurden von einem {@1_CivAdj[2]} Spion in {3_CityName} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_S"> 
			<Text>
				{@1: gender feminine?Die; *:vowel?Das;other?{@1: plural 2?Die;};} {1_CivShortDesc} {@1:plural  1?hat; 2?haben;} {2:plural 1?{@2: gender feminine?die;neuter?das;masculine?den; *:no_article?;};} {2_CityName} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH"> 
			<Text>
				Technologische Geheimnisse wurden von einem {@1_CivAdj[2]} Spion in {2_CityName} gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH_S"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat eine Technologie gestohlen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_WO_TECH_W_TIP"> 
			<Text>
				Technologische Geheimnisse wurden von einem {@1_CivAdj[2]} Spion in {2_CityName} gestohlen![NEWLINE]Ihr könnt einen Eurer eigenen Spione in diese Stadt setzen, damit er sie in Zukunft schützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED_W_TIP"> 
			<Text>
				Die Geheimnisse der Technologie {2_Tech} wurden von einem {@1_CivAdj[2]} Spion in {3_CityName} gestohlen![NEWLINE]Ihr könnt einen Eurer eigenen Spione in diese Stadt setzen, damit er sie in Zukunft schützt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_THEIR_DENUNCIATION_EXPIRED"> 
			<Text>
				Die Tatsache, dass Ihr von der Zivilisation {1_LeaderName} denunziert wurdet, hat keinen Einfluss mehr auf andere Staatsoberhäupter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_THEIR_DENUNCIATION_EXPIRED_S"> 
			<Text>
				Eure Denunziation durch den Feind ist beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_ROUTE_BROKEN"> 
			<Text>
				Eine [ICON_CONNECTED] Stadtverbindung zwischen {1_CityName:textkey} und Eurer Hauptstadt, {2_CityName:textkey}, wurde unterbrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_ROUTE_ESTABLISHED"> 
			<Text>
				Eine [ICON_CONNECTED] Stadtverbindung zwischen {1_CityName:textkey} und Eurer Hauptstadt, {2_CityName:textkey}, wurde eingerichtet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_BARBARIANS"> 
			<Text>
				Barbaren haben den Handelsweg geplündert, den {1_PlayerName} zwischen {2_CityName} und {3_CityName} eingerichtet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_KNOWN"> 
			<Text>
				{1_PlayerName} hat den Handelsweg geplündert, den {2_PlayerName} zwischen {3_CityName} und {4_CityName} eingerichtet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_SUMMARY"> 
			<Text>
				Verbündeter Handelsweg geplündert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADEE_UNKNOWN"> 
			<Text>
				Ein unbekannter Spieler hat den Handelsweg geplündert, den {1_PlayerName} zwischen {2_CityName} und {3_CityName} eingerichtet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_BARBARIAN"> 
			<Text>
				Dreckige Barbaren haben den Handelsweg geplündert, den Ihr zwischen {1_CityName} und {2_CityName} eingerichtet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_KNOWN"> 
			<Text>
				{1_PlayerName} hat den Handelsweg geplündert, den Ihr zwischen {2_CityName} und {3_CityName} eingerichtet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_SUMMARY"> 
			<Text>
				Handelsweg geplündert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TRADE_UNIT_PLUNDERED_TRADER_UNKNOWN"> 
			<Text>
				Ein unbekannter Spieler hat den Handelsweg geplündert, den Ihr zwischen {1_CityName} und {2_CityName} eingerichtet habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SEQUENTIAL"> 
			<Text>
				Ihr führt Krieg gegen einen menschlichen Spieler. Eure Runden und die aller anderen im Krieg befindlichen Zivilisationen werden der Reihe nach gespielt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SEQUENTIAL_SUMMARY"> 
			<Text>
				Züge der Reihe nach!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SIMULTANEOUS"> 
			<Text>
				Euer Krieg gegen einen anderen menschlichen Spieler ist beendet. Eure Runden und die aller anderen nicht im Krieg befindlichen Zivilisationen werden gleichzeitig gespielt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_TURN_MODE_SIMULTANEOUS_SUMMARY"> 
			<Text>
				Züge gleichzeitig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNIT_CAN_GET_PROMOTION"> 
			<Text>
				Eine Einheit hat genug Erfahrung, um befördert zu werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt verloren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_OTHER_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. {1_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Team {1_TeamNum} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt verloren. Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt wieder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_OTHER_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine [ICON_CAPITAL] Hauptstadt wieder. {1_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Team {1_TeamNum} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_UNMET_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				Ein unbekannter Spieler hat seine ursprüngliche [ICON_CAPITAL] Hauptstadt wieder. Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FIRST_PLACE"> 
			<Text>
				{1_CivName:textkey} belegt den ERSTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FIRST_PLACE_YOU"> 
			<Text>
				Ihr belegt den ERSTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FOURTH_PLACE"> 
			<Text>
				{1_CivName:textkey} belegt den VIERTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_FOURTH_PLACE_YOU"> 
			<Text>
				Ihr belegt den VIERTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_SECOND_PLACE"> 
			<Text>
				{1_CivName:textkey} belegt den ZWEITEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_SECOND_PLACE_YOU"> 
			<Text>
				Ihr belegt den ZWEITEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_THIRD_PLACE"> 
			<Text>
				{1_CivName:textkey} belegt den DRITTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_CATEGORY_THIRD_PLACE_YOU"> 
			<Text>
				Ihr belegt den DRITTEN Platz im Zeitalter {2_Era:textkey} mit dem Siegtyp {3_Victory:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_SOMEBODY"> 
			<Text>
				{1_CivName:textkey} erreicht Platz {2_Rank} Wettbewerb um den Siegtyp {3_Victory:textkey} und erhält {4_Num} Zivilisationspunkte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_UNMET"> 
			<Text>
				Ein unbekannter Spieler erreicht Platz {1_Rank} im Wettbewerb um den Siegtyp {2_Victory:textkey}. Er erhält {3_Num} Zivilisationspunkte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_RACE_WON_YOU"> 
			<Text>
				Ihr erreicht Platz {1_Rank} im Wettbewerb um den Siegtyp {2_Victory:textkey}. Ihr erhaltet {3_Num} Zivilisationspunkte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_VICTORY_WINNER"> 
			<Text>
				{1_CivName:textkey} hat das Spiel mit dem Siegtyp {2_Victory:textkey} gewonnen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED"> 
			<Text>
				Die Zivilisation {1_CivName} baut das Gebäude {2_BldgName} in der Stadt {3_CityName:textkey}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED_UNKNOWN_LOCATION"> 
			<Text>
				Die Zivilisation {1_CivName} baut das Gebäude {2_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_WONDER_STARTED_UNMET"> 
			<Text>
				Eine unbekannte Zivilisation baut das Gebäude {1_BldgName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_DENOUNCE"> 
			<Text>
				Ihr habt {@1: plural 2?die {@1}; other?{@1: gender *:vowel?das {@1}; feminine?die {@1}; other?{@1};};} öffentlich denunziert und die Welt davor gewarnt, ihnen zu vertrauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_DENOUNCE_S"> 
			<Text>
				Ihr habt {@1: plural 2?die {@1}; other?{@1: gender *:vowel?das {@1}; feminine?die {@1}; other?{@1};};} denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt verloren! {1_NumPlayers} Zivilisation(en) hat/haben ihre [ICON_CAPITAL] Hauptstadt noch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_OTHER_PLAYER_WINNING"> 
			<Text>
				Ihr habt Eure ursprüngliche [ICON_CAPITAL] Hauptstadt verloren! {1_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_TEAM_WINNING"> 
			<Text>
				Ihr habt Eure ursprüngliche [ICON_CAPITAL] Hauptstadt verloren! Team {1_Num} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_UNMET_WINNING"> 
			<Text>
				Ihr habt Eure ursprüngliche [ICON_CAPITAL] Hauptstadt verloren! Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_LOST_CAPITAL_YOU_WINNING"> 
			<Text>
				Ihr habt Eure ursprüngliche [ICON_CAPITAL] Hauptstadt verloren! Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_RECOVERED_CAPITAL"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt zurückerobert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt wieder!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_OTHER_PLAYER_WINNING"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt wieder! {1_PlayerName} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_TEAM_WINNING"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt wieder! Team {1_Num} kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({2_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_UNMET_WINNING"> 
			<Text>
				Ihr habt Eure [ICON_CAPITAL] Hauptstadt wieder! Ein unbekannter Spieler kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOTIFICATION_YOU_REGAINED_CAPITAL_YOU_WINNING"> 
			<Text>
				Ihr habt Eure ursprüngliche [ICON_CAPITAL] Hauptstadt wieder! Ihr kontrolliert die meisten ursprünglichen [ICON_CAPITAL] Hauptstädte. ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_AVAILABLE"> 
			<Text>
				JETZT VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_ENEMY_1"> 
			<Text>
				Unter den gegebenen Umständen kann ich nur annehmen, dass Ihr mein Feind seid. Also werde ich alles Nötige tun, um meine Interessen zu verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NOW_UNFORGIVABLE_1"> 
			<Text>
				Eure Taten sind unverzeihlich. Eine Versöhnung zwischen unseren Nationen ist ausgeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_COUNT_NEEDED"> 
			<Text>
				[NEWLINE]Anzahl ({2_BuildingName:textkey}) noch benötigt: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_LACKS_RESOURCES"> 
			<Text>
				[NEWLINE]{1_Num} {2_ResourceIcon} {3_ResourceName:textkey} benötigt, um dieses Gebäude zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_BUILDING_LOCAL_RESOURCE"> 
			<Text>
				[NEWLINE]{2_ResourceIcon} {1_ResourceName:textkey} in verbesserter Form nahe der Stadt benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_CITY_AT_AIR_CAPACITY"> 
			<Text>
				[NEWLINE]Stadt hat die maximale Anzahl von Lufteinheiten erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_GAME_COUNT_MAX"> 
			<Text>
				[NEWLINE]Nur {1_Num} innerhalb der Welt erlaubt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_NUKES"> 
			<Text>
				[NEWLINE]Nuklearwaffen können nicht gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_NUKES_BY_RESOLUTION"> 
			<Text>
				[NEWLINE]Der Bau von Atomwaffen wurde im Atomwaffensperrvertrag des Weltkongresses verboten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_PLAYER_COUNT_MAX"> 
			<Text>
				[NEWLINE]Nur {1_Num} pro Spieler erlaubt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT"> 
			<Text>
				[NEWLINE]Siedler können nur in Städten mit mindestens {1_Num} [ICON_CITIZEN] Bürgern entstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED"> 
			<Text>
				[NEWLINE]Siedler können nur in Städten mit mindestens 2 [ICON_CITIZEN] Bürgern entstehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_SPECIAL_UNIT"> 
			<Text>
				[NEWLINE]Es kann keine Spezialeinheit dieses Typs gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_TEAM_COUNT_MAX"> 
			<Text>
				[NEWLINE]Nur {1_Num} pro Team erlaubt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_LACKS_RESOURCES"> 
			<Text>
				[NEWLINE]{1_Num} {2_ResourceIcon} {3_ResourceName:textkey} benötigt, um diese Einheit zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_PROJECT_REQUIRED"> 
			<Text>
				[NEWLINE]{1_ProjectName:textkey} benötigt, um diese Einheit zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_UNIT_REQUIRES_BUILDING"> 
			<Text>
				[NEWLINE]{1_BuildingName:textkey} in der Stadt benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ACTION_VERY_UNHAPPY_SETTLERS"> 
			<Text>
				[NEWLINE]Darf nicht gebaut werden, während das Reich [ICON_HAPPINESS_4] sehr unzufrieden ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ADMIRAL_FROM_FAITH"> 
			<Text>
				Ein Großer Admiral kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Erkundung begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ARTIST_FROM_FAITH"> 
			<Text>
				Ein Großer Künstler kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Ästhetik begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_BUTTON"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_CUSTOM_GAMES"> 
			<Text>
				KEINE EIGENEN SPIELE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_DIPLO_ACTIONS"> 
			<Text>
				Keine diplomatischen Maßnahmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_ENGINEER_FROM_FAITH"> 
			<Text>
				Ein Großer Ingenieur kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Tradition begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_FRESH_WATER"> 
			<Text>
				+{3_Num} {2_YieldType:textkey} von der Modernisierung {1_ImprovementName:textkey} auf Geländefeldern OHNE Zugang zu Süßwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_GENERAL_FROM_FAITH"> 
			<Text>
				Ein Großer General kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Ehre begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MERCHANT_FROM_FAITH"> 
			<Text>
				Ein Großer Händler kann nur gewählt werden, wenn der Zweig der Politik des Handels gestartet wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MORE_SPIES"> 
			<Text>
				Alle Eure Spione wurden getötet.[NEWLINE]Ersatz wird rekrutiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_MUSICIAN_FROM_FAITH"> 
			<Text>
				Ein Großer Musiker kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Ästhetik begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_PROPHET_FROM_FAITH"> 
			<Text>
				Es kann kein Großer Prophet gewählt werden; Ihr habt keine Religion gegründet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_REPLAYS"> 
			<Text>
				KEINE WIEDERHOLUNGEN VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SAVED_GAMES"> 
			<Text>
				Keine gespeicherten Spiele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SCIENCE"> 
			<Text>
				Keine Wissenschaft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SCIENTIST_FROM_FAITH"> 
			<Text>
				Ein Großer Wissenschaftler kann nur gewählt werden, wenn die Politik des Rationalismus gestartet wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SWAPPING"> 
			<Text>
				Leeren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_SWAPPING_TT"> 
			<Text>
				Damit wird dieser Platz frei gemacht, so dass er nicht von Euch in Eurer Runde für einen Tausch genutzt wird. Wenn der Platz leer ist, können andere Zivilisationen keine Objekte der jeweiligen Art mit Euch tauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NO_WRITER_FROM_FAITH"> 
			<Text>
				Ein Großer Schriftsteller kann nur ausgewählt werden, wenn Ihr den Politik-Zweig Ästhetik begonnen habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STARVING"> 
			<Text>
				Die Stadt {1_CityName:textkey} leidet Hunger! Wenn die [ICON_FOOD] Nahrungsvorräte zur Neige gehen, wird ein Bürger [ICON_CITIZEN] umkommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STARVING_S"> 
			<Text>
				{1_CityName:textkey} leidet Hunger!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_NOT_ALLIES"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf {1_CivName:textkey} ist so tief gesunken, dass Ihr bald nicht mehr verbündet seid!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_NOT_FRIENDS"> 
			<Text>
				Euer [ICON_INFLUENCE] Einfluss auf {1_CivName:textkey} ist so tief gesunken, dass Ihr bald keine Freunde mehr seid!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_CITY_STATE_ALMOST_SM"> 
			<Text>
				Ihr verliert die Kontrolle über {1_CivName:textkey}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED"> 
			<Text>
				{1_PlayerName} hat {2_PlayerName} öffentlich denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_S"> 
			<Text>
				{1_PlayerName} hat {2_PlayerName} denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_US"> 
			<Text>
				{1_PlayerName} hat uns öffentlich denunziert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DENOUNCED_US_S"> 
			<Text>
				Denunziert von {1_PlayerName}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DOF"> 
			<Text>
				{1_PlayerName} hat eine Freundschaftserklärung mit {2_PlayerName} unterzeichnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_DOF_S"> 
			<Text>
				{1_PlayerName} und {2_PlayerName} erklären ihre Freundschaft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_INCOME_DEFICIT"> 
			<Text>
				Eure Schatzkammer ist leer und Eure Wirtschaft produziert nun 0 [ICON_GOLD] Gold pro Runde oder weniger! Wenn das Reich {1_Num} GPR erreicht, müsst Ihr einige Eurer Einheiten auflösen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_INCOME_DEFICIT_S"> 
			<Text>
				Ihr verliert Gold!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BEST_RELATIONS_LOST_ALL"> 
			<Text>
				Die Zivilisation {@1_NewCivName} ist nicht mehr mit {@2_MinorName} verbündet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BONUSES_CHANGED"> 
			<Text>
				Weil Ihr ein neues Zeitalter erreicht habt, haben die Bonusse, die Ihr von einigen Stadtstaaten erhaltet, an Wert gewonnen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_BONUSES_CHANGED_SM"> 
			<Text>
				Veränderte Bonusse von Stadtstaaten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NEW_BEST_RELATIONS_ALL"> 
			<Text>
				Die Zivilisation {1_NewCivName:textkey} hat die Zivilisation {2_OldCivName:textkey} als Verbündeten von {3_MinorName:textkey} abgelöst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_ALLIES_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Einfluss auf {2_MinorName:textkey} hat zugenommen. Sie sind jetzt Verbündete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_BEST_RELATIONS_ALL"> 
			<Text>
				{1_NewCivName:textkey} ist jetzt mit {2_MinorName:textkey} verbündet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Einfluss auf {2_MinorName:textkey} hat zugenommen. Sie sind jetzt Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_WERE_ALLIES_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Einfluss auf {2_MinorName:textkey} ist gesunken. Sie sind keine Verbündeten mehr, nur noch Freunde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_MINOR_WERE_FRIENDS_ALL"> 
			<Text>
				{1_MajorCivName:textkey}: [ICON_INFLUENCE] Einfluss auf {2_MinorName:textkey} ist gesunken. Sie sind keine Freunde mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_PLAYER_ERA"> 
			<Text>
				{1_PlayerName} hat das Zeitalter {2_EraString:textkey} erreicht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_QUEST_ENDED_KILL_CAMP"> 
			<Text>
				Das Barbarenlager bei {1_MinorName:textkey}, das Ihr zerstören wolltet, wurde von jemand anderem zerstört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_QUEST_ENDED_KILL_CAMP_S"> 
			<Text>
				{1_MinorName:textkey} braucht Eure Hilfe nicht mehr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH"> 
			<Text>
				Euer Forschungsabkommen mit {1_CivName:textkey} wurde erfüllt und gewährt Euch bessere Technologie!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_CANCEL"> 
			<Text>
				Euer Forschungsabkommen mit der Zivilisation {1_CivName:textkey} wurde beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_CANCEL_S"> 
			<Text>
				Forschungsabkommen beendet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_S"> 
			<Text>
				Forschungsabkommen abgeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_WAR_CANCEL"> 
			<Text>
				Euer Forschungsabkommen mit {1_CivName:textkey} wurde annulliert, da Ihr Euch jetzt im Krieg befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_RA_FREE_TECH_WAR_CANCEL_S"> 
			<Text>
				Forschungsabkommen annulliert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_BEST_RELATIONS_ALL"> 
			<Text>
				{1_MinorName:textkey} hat einen neuen Verbündeten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_BEST_RELATIONS_LOST_ALL"> 
			<Text>
				{1_MinorName:textkey} und {2_NewCivName:textkey} nicht mehr verbündet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_NOW_ALLIES_ALL"> 
			<Text>
				{1_MinorName:textkey} und {2_NewCivName:textkey} jetzt Verbündete!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_NOW_FRIENDS_ALL"> 
			<Text>
				{1_MinorName:textkey} und die Zivilisation {2_NewCivName:textkey} sind Freunde!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_SMMRY_MINOR_WERE_FRIENDS_ALL"> 
			<Text>
				{1_MinorName:textkey} und die Zivilisation {2_NewCivName:textkey} sind keine Freunde!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_UNIT_DISBANDED"> 
			<Text>
				Eine Einheit wurde aufgelöst, weil Euer Reich rote Zahlen schreibt und sie nicht mehr finanzieren kann!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NTFN_UNIT_DISBANDED_S"> 
			<Text>
				Einheit aufgelöst!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBERING_FORMAT"> 
			<Text>
				{1_number}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES"> 
			<Text>
				Stadt-Anzahl ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_HANDICAP_TT"> 
			<Text>
				Aufgrund des aktuellen Schwierigkeitsgrades des Spiels produzieren sie {1_Num}% weniger als normalerweise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_TT"> 
			<Text>
				Jede nicht besetzte Stadt produziert 3 [ICON_HAPPINESS_4] Unzufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_CITIES_TT_NORMALLY"> 
			<Text>
				Jede (nicht besetzte) Stadt produziert 3 [ICON_HAPPINESS_4] Unzufriedenheit (im Normalfall).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_OCCUPIED_CITIES"> 
			<Text>
				# von besetzten Städten ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_NUMBER_OF_OCCUPIED_CITIES_TT"> 
			<Text>
				Jede [ICON_OCCUPIED] besetzte Stadt produziert 5 [ICON_HAPPINESS_4] Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OCCUPIED_POP_UNHAPPINESS"> 
			<Text>
				Unterworfene Bürger ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OCCUPIED_POP_UNHAPPINESS_TT"> 
			<Text>
				Jeder [ICON_CITIZEN] Bürger in [ICON_OCCUPIED] besetzten Städten erzeugt 1,34 [ICON_HAPPINESS_4] Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ODA_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Einem großen und mächtigen Staatsoberhaupt wie Euch steht es gar nicht gut, Gebiete dreist zu erobern, wie es Euch beliebt. Wir verlangen, dass Ihr mit dieser Gewohnheit brecht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ODA_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Wenn Ihr Krieg führen wollt, nur zu. Aber verwendet nicht die Taktik derjenigen, deren Geist und Verstand verdorben ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OK_BUTTON"> 
			<Text>
				OK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPEN_TECH_TREE"> 
			<Text>
				Technologiebaum öffnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ADVISOR_COUNSEL"> 
			<Text>
				Ratschläge-Pop-up
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ADVISOR_COUNSEL_TT"> 
			<Text>
				Regelmäßige Tipps von Eurem Berater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AMBIANCE_SLIDER"> 
			<Text>
				Umgebungslautstärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_BUTTON"> 
			<Text>
				Übernehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_BUTTON_TT"> 
			<Text>
				Speicher-Optionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_RESOLUTION"> 
			<Text>
				Auflösung übernehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_APPLY_RESOLUTION_TT"> 
			<Text>
				Auflösungseinstellungen anwenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUDIO_QUALITY"> 
			<Text>
				Audio-Qualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTOSIZE_UI"> 
			<Text>
				Automatische Interface-Größe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTOSIZE_UI_TT"> 
			<Text>
				Das Spiel wählt die Interface-Größe, die es für Eure Bildschirmauflösung am geeignetsten hält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REMOVE_FEATURES"> 
			<Text>
				Automatisierte Bautrupps entfernen keine Geländearten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REMOVE_FEATURES_TT"> 
			<Text>
				Automatisierte Bautrupps entfernen keine Geländearten wie Wälder, Dschungel oder Sümpfe, es sei denn, es wird eine strategische Ressource oder ein Luxusgut modernisiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REPLACE"> 
			<Text>
				Automatisierte Bautrupps ersetzen keine Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_AUTO_WORKERS_DONT_REPLACE_TT"> 
			<Text>
				Automatisierte Bautrupps ersetzen keine bestehenden Modernisierungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_BLOCK_LOAD"> 
			<Text>
				Blockladen für Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_BLOCK_LOAD_TT"> 
			<Text>
				Das Spiel bleibt auf dem Lade-Bildschirm, bis das gesamte Gelände auf der Welt grafisch dargestellt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CANCEL_BUTTON"> 
			<Text>
				Abbrechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CANCEL_BUTTON_TT"> 
			<Text>
				Zurück ins Hauptmenü
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CIVILIAN_YIELDS"> 
			<Text>
				Erträge für zivile Einheiten anzeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CIVILIAN_YIELDS_TT"> 
			<Text>
				Auf der Karte Ertragsinformationen anzeigen, wenn zivile Einheiten ausgewählt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_CONFIRM"> 
			<Text>
				Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DEFAULTS_BUTTON"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DEFAULTS_BUTTON_TT"> 
			<Text>
				Alle Einstellungen auf Standardwerte zurücksetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_BORDERS"> 
			<Text>
				Fortgeschrittene Kulturgrenzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_BORDERS_TT"> 
			<Text>
				Aktiviert fortgeschrittene Kulturgrenzen. Dadurch wird die Hardware Eures Computers stärker beansprucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_CAMERA_ZOOM"> 
			<Text>
				Alternativer Cursor-Zoom-Modus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_DYNAMIC_CAMERA_ZOOM_TT"> 
			<Text>
				Beim Wegzoomen entfernt sich die Kamera nach hinten, anstatt mit dem Cursor verbunden zu bleiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ENABLE_MAP_INERTIA"> 
			<Text>
				Kartenreaktion aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ENABLE_MAP_INERTIA_TT"> 
			<Text>
				Aktiviert die Reaktion beim Ziehen der Karte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_END_TURN_TIMER_LENGTH"> 
			<Text>
				Rundenende-Timer: 10 Sekunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_END_TURN_TIMER_SET"> 
			<Text>
				Rundenende-Timer:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FADE_SHADOWS"> 
			<Text>
				Schatten-Verblassung zulassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FADE_SHADOWS_TT"> 
			<Text>
				Erlaubt die Verblassung von Schatten bei geringen Zoomstufen. Verbessert die Performance bei diesen Zoomstufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FOW_QUALITY"> 
			<Text>
				Nebel-des-Krieges-Qualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_FULLSCREEN"> 
			<Text>
				Vollbildmodus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_GPU_TEXTURE_DECODE"> 
			<Text>
				Grafikprozessor-Texturdekomprimierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_GPU_TEXTURE_DECODE_TT"> 
			<Text>
				Der Grafikprozessor wird wenn nötig verwendet, um komprimierte Texturen zu dekomprimieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_HIGH_DETAIL_STRAT_VIEW"> 
			<Text>
				Strategische Detailansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_HIGH_DETAIL_STRAT_VIEW_TT"> 
			<Text>
				Die Strategische Ansicht verwendet eine höhere Texturauflösung, wodurch Ihr das Bild noch weiter heranholen könnt. Dadurch wird die Hardware Eures Computers stärker beansprucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_LANGUAGE_TIMER"> 
			<Text>
				Durch eine Sprachänderung wird das Interface neu geladen. Ist das in Ordnung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_LEADER_QUALITY"> 
			<Text>
				Oberhaupt-Szenen-Qualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MAX_AUTOSAVES_KEPT"> 
			<Text>
				Max. automatische Spielstände:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MAX_AUTOSAVES_KEPT_TT"> 
			<Text>
				Die größte Anzahl an vorhandenen automatischen Spielständen, ehe das Spiel damit beginnt, alte zu löschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MINIMIZE_GRAY_TILES"> 
			<Text>
				Graue Felder minimieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MINIMIZE_GRAY_TILES_TT"> 
			<Text>
				Minimiert die grauen Kacheln beim Scrollen der Karten. Kann Ruckeln verursachen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MP_SCORE_LIST"> 
			<Text>
				Mehrspieler-Punkteliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MP_SCORE_LIST_TT"> 
			<Text>
				Zeigt die einfache Punkteliste in Mehrspieler-Spielen an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA"> 
			<Text>
				Antialiasing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_2X"> 
			<Text>
				2X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_4X"> 
			<Text>
				4X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_8X"> 
			<Text>
				8X MSAA
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MSAA_OFF"> 
			<Text>
				AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_AUTO_END_TURN"> 
			<Text>
				Autom. Mehrspieler-Rundenende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_AUTO_END_TURN_TT"> 
			<Text>
				Aktiviert den automatischen Rundendurchlauf in Mehrspieler-Spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_COMBAT"> 
			<Text>
				Schneller Mehrspieler-Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_COMBAT_TT"> 
			<Text>
				Ermöglicht schnelle Kampfabwicklung im Mehrspieler-Modus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_MOVEMENT"> 
			<Text>
				Mehrspieler-Schnellfortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MULTIPLAYER_QUICK_MOVEMENT_TT"> 
			<Text>
				Ermöglicht schnelle Einheitenfortbewegung bei Mehrspieler-Spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_MUSIC_SLIDER"> 
			<Text>
				Musiklautstärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_BASIC_HELP"> 
			<Text>
				Keine einfache Schnellinfo-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_BASIC_HELP_TT"> 
			<Text>
				Komprimiert viele Spiel-Schnellinfos auf die Basis-Informationen und entfernt Erläuterungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_CITIZEN_WARNING"> 
			<Text>
				Keine Stadt-Bildschirm-Bürgerwarnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_REWARD_POPUPS"> 
			<Text>
				Keine Belohnungs-Pop-ups
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_REWARD_POPUPS_TT"> 
			<Text>
				Deaktiviert Pop-ups für Belohnungen (Technologie, Alte Ruinen usw.).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_TILE_RECOMMENDATIONS"> 
			<Text>
				Keine Geländefeld-Empfehlungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_NO_TILE_RECOMMENDATIONS_TT"> 
			<Text>
				Schaltet Empfehlungen auf der Karte aus, wenn Siedler oder Bautrupps ausgewählt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ONE_UNIT"> 
			<Text>
				Modelle einzelner Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_ONE_UNIT_TT"> 
			<Text>
				Nur eine Einheit in einer Gruppe anzeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_OVERLAY_DETAIL"> 
			<Text>
				Overlay-Details
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_COMBAT"> 
			<Text>
				Schneller Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_COMBAT_TT"> 
			<Text>
				Kämpfe werden ohne Animationen ausgetragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_MOVEMENT"> 
			<Text>
				Schnellfortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_MOVEMENT_TT"> 
			<Text>
				Einheiten bewegen sich sofort an ihren Zielort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_SELECTION_ADVANCE"> 
			<Text>
				Schnellauswahl-Sprung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_QUICK_SELECTION_ADVANCE_TT"> 
			<Text>
				Die Einheitenauswahl springt zur nächsten Einheit, sobald ein Befehl gegeben wurde, und wartet keine Animationen ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RELOAD_UI"> 
			<Text>
				Interface neu laden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RELOAD_UI_TT"> 
			<Text>
				Interface-Größenänderung übernehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESET_TUTORIAL"> 
			<Text>
				Beraternachrichten zurücksetzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESET_TUTORIAL_TT"> 
			<Text>
				Setzt das Beratersystem zurück, sodass alle Erläuterungen erneut angezeigt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESOLUTION"> 
			<Text>
				Auflösung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESOLUTION_TIMER"> 
			<Text>
				Möchtet Ihr diese Auflösung beibehalten? (Wird bei Ablauf der Zeit automatisch zurückgesetzt.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_RESTART_REQ_TT"> 
			<Text>
				Das Spiel muss neu gestartet werden, damit die Änderungen wirksam werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SAVE_BUTTON"> 
			<Text>
				Annehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SAVE_BUTTON_TT"> 
			<Text>
				Optionen speichern und zum Menü zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SCORE_LIST"> 
			<Text>
				Einzelspieler-Punkteliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SCORE_LIST_TT"> 
			<Text>
				Zeigt die Punkteliste im Einzelspieler-Modus an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SELECT_LANG"> 
			<Text>
				Textsprache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SELECT_SPOKEN_LANG"> 
			<Text>
				Gesprochene Sprache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_HIGH"> 
			<Text>
				Hoch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_LOW"> 
			<Text>
				Niedrig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_MEDIUM"> 
			<Text>
				Mittel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_MINIMUM"> 
			<Text>
				Minimum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SETTINGS_OFF"> 
			<Text>
				Aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SF_SLIDER"> 
			<Text>
				Effektlautstärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHADOW_QUALITY"> 
			<Text>
				Schattenqualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHOW_ALL_POLICY_INFO"> 
			<Text>
				Alle Politikinformationen anzeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SHOW_ALL_POLICY_INFO_TT"> 
			<Text>
				Alle Politiken werden auf dem Sozialpolitik-Bildschirm angezeigt, unabhängig vom Zeitalter und welche Zweige freigeschaltet wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SKIP_INTRO_VIDEO"> 
			<Text>
				Intro-Video überspringen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SKIP_INTRO_VIDEO_TT"> 
			<Text>
				Überspringt das Intro-Video.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPEECH_SLIDER"> 
			<Text>
				Sprachlautstärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_AUTO_END_TURN"> 
			<Text>
				Autom. Einzelspieler-Rundenende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_AUTO_END_TURN_TT"> 
			<Text>
				Aktiviert den automatischen Rundendurchlauf in Einzelspieler-Spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_COMBAT"> 
			<Text>
				Schneller Einzelspieler-Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_COMBAT_TT"> 
			<Text>
				Ermöglicht schnelle Kampfabwicklung im Einzelspieler-Modus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_MOVEMENT"> 
			<Text>
				Einzelspieler-Schnellfortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_SPLAYER_QUICK_MOVEMENT_TT"> 
			<Text>
				Ermöglicht schnelle Einheitenfortbewegung bei Einzelspieler-Spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_DETAIL_LEVEL"> 
			<Text>
				Geländedetails
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_SHADOW_QUALITY"> 
			<Text>
				Geländeschatten-Qualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TERRAIN_TESS_LEVEL"> 
			<Text>
				Gelände-Tesselation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TEXTURE_QUALITY"> 
			<Text>
				Texturqualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_1_TIMER_LENGTH"> 
			<Text>
				Karteninfo-Verzögerung: {1_Num} Sekunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_1_TIMER_LENGTH_TT"> 
			<Text>
				Anzahl der Sekunden, ehe die Kartenansicht-Schnellinfo erscheint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_2_TIMER_LENGTH"> 
			<Text>
				Schnellinfo 2-Verzögerung: {1_Num} Sekunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TOOLTIP_2_TIMER_LENGTH_TT"> 
			<Text>
				Anzahl der Sekunden, ehe die Kartenansicht-Schnellinfo Stufe 2 erscheint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURNS_FOR_AUTOSAVES"> 
			<Text>
				Runden bis zum autom. Speichern:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURNS_FOR_AUTOSAVES_TT"> 
			<Text>
				Wie häufig das Spiel im Spielverlauf automatisch speichert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL"> 
			<Text>
				E-Mail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_ADDRESS"> 
			<Text>
				E-Mail-Adresse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_ADDRESS_TT"> 
			<Text>
				E-Mail-Adresse für PitBoss-Runden-Meldungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_EMAIL_TT"> 
			<Text>
				Bei PitBoss-Spielen wird eine E-Mail versendet, wenn Ihr an der Reihe seid. Diese Benachrichtigung funktioniert nur, wenn der Host das Spiel entsprechend eingestellt hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_HOST_OPTIONS"> 
			<Text>
				PitBoss-Host-Meldung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_OPTIONS"> 
			<Text>
				PitBoss-Runden-Meldung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_HOST"> 
			<Text>
				E-Mail-Server (SMTP)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_HOST_TT"> 
			<Text>
				SMTP-Server für das Versenden von Benachrichtigungen als Host.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORD"> 
			<Text>
				Passwort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_MATCH"> 
			<Text>
				Stimmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_MATCH_TT"> 
			<Text>
				Die Einträge für das SMTP-Passwort stimmen überein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_NOT_MATCH"> 
			<Text>
				Stimmen nicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORDS_NOT_MATCH_TT"> 
			<Text>
				Die Einträge für das SMTP-Passwort stimmen nicht überein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PASSWORD_TT"> 
			<Text>
				Passwort für SMTP-Server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PORT"> 
			<Text>
				Port:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_PORT_TT"> 
			<Text>
				Vom SMTP-Server benutzter Netzwerk-Port.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_RETYPE_PASSWORD"> 
			<Text>
				Passwort erneut eingeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_RETYPE_PASSWORD_TT"> 
			<Text>
				Passwort erneut eingeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_TLS"> 
			<Text>
				TLS verwenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_TLS_TT"> 
			<Text>
				TLS-Verschlüsselung für diesen SMTP-Server verwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_USERNAME"> 
			<Text>
				Benutzername
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_SMTP_USERNAME_TT"> 
			<Text>
				Benutzername für SMTP-Server.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_STEAM_INVITE"> 
			<Text>
				Steam-Einl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TURN_NOTIFY_STEAM_INVITE_TT"> 
			<Text>
				Wenn Ihr bei einem PitBoss-Spiel an der Reihe seid, erhaltet Ihr eine Steam-Einladung. Diese Benachrichtigung funktioniert nur, wenn das Spiel über das Internet gespielt wird und Ihr und der Host bei Steam befreundet seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_HIGH"> 
			<Text>
				Erfahrener Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LEVEL"> 
			<Text>
				Beratungsstufe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LEVEL_TT"> 
			<Text>
				Anzahl der angebotenen Berater-Tipps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_LOW"> 
			<Text>
				Neu bei Civilization
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_MEDIUM"> 
			<Text>
				Neu bei Civilization V
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_NEW_TO_XP"> 
			<Text>
				Neu in Gods & Kings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_NEW_TO_XP2"> 
			<Text>
				Neu in Brave New World
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_TUTORIAL_OFF"> 
			<Text>
				Keine Beratung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_USE_SMALL_UI"> 
			<Text>
				Kleines Interface verwenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_USE_SMALL_UI_TT"> 
			<Text>
				Zwingt das Spiel, die kleinere Interface-Version zu benutzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VDOP_DISABLED"> 
			<Text>
				Die Grafikoptionen können während des Spiels nicht verändert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VDOP_RESTART"> 
			<Text>
				Änderungen der Grafikoptionen werden erst nach einem Neustart des Spiels wirksam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VIDEO_VERIFY"> 
			<Text>
				Möchtet Ihr diese Einstellungen beibehalten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_VSYNC"> 
			<Text>
				VSync
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPSCREEN_WATER_QUALITY"> 
			<Text>
				Wasserqualität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPTIONS"> 
			<Text>
				OPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OPTIONS_TT"> 
			<Text>
				Spiel- und Systemeinstellungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ORDER_TITLE"> 
			<Text>
				{@1: gender feminine?Vorsitzende; other?Vorsitzender;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER"> 
			<Text>
				SONSTIGES
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_MENU_VIEW_REPLAYS"> 
			<Text>
				WIEDERHOLUNGEN ANSEHEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_MENU_VIEW_REPLAYS_TT"> 
			<Text>
				Wiederholungen vergangener Spiele ansehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OTHER_TT"> 
			<Text>
				Weitere Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OUTPUT"> 
			<Text>
				Ertrag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OVERWRITE_TXT"> 
			<Text>
				Ihr werdet Euren aktuellen Spielstand dadurch überschreiben. Wollt Ihr wirklich fortfahren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_OXFORD_UNIVERSITY_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sollten die Großes-Werk-Plätze mit Literatur aus Zeitaltern und von Zivilisationen gefüllt sein, die sich vom Stadtbesitzer unterscheiden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PACT_OF_COOPERATION"> 
			<Text>
				Kooperationspakt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PACT_OF_SECRECY"> 
			<Text>
				Geheimpakt mit {1_ally} gegen {2_enemy}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PATRONAGE_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Erleuchtete; other?der Erleuchtete;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_CHECKBOX"> 
			<Text>
				Automatische Spielstände am Ende einer Runde aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_CHECKBOX_PBEM"> 
			<Text>
				Spiel per E-Mail aktivieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PBEM_NOTICE"> 
			<Text>
				Eure Runde ist beendet. Bitte schickt den Spielstand per E-Mail an den nächsten Spieler in der Kette. Ihr findet den Spielstand im Verzeichnis saves/pbem.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEACE_BLOCKED"> 
			<Text>
				Frieden blockiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEACE_BLOCKED_CSTATE_TT"> 
			<Text>
				Ihr seid im Krieg mit dem Verbündeten von {1_CityStateName:textkey}. Dies bedeutet, dass sie keinen Frieden mit Euch schließen werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_ABILITIES_LABEL"> 
			<Text>
				Spezialfähigkeiten:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_ALWAYS_VISIBLE"> 
			<Text>
				Immer sichtbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_A_OR_B"> 
			<Text>
				{@1_a} oder {@2_b}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_1"> 
			<Text>
				Religionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_2"> 
			<Text>
				Pantheon-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_3"> 
			<Text>
				Gründer-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_4"> 
			<Text>
				Anhänger-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_5"> 
			<Text>
				Verbesserungs-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_CATEGORY_6"> 
			<Text>
				Reformations-Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_BLURB"> 
			<Text>
				"Der Mensch muss an etwas glauben - ich bemitleide die, die an nichts glauben."[NEWLINE] - Victor Hugo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_LABEL1"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_HOMEPAGE_TEXT1"> 
			<Text>
				Religion - die Verkörperung der großen Glauben der Welt - war einer der wichtigsten Faktoren in der Entwicklung der menschlichen Kultur und Geschichte. Religion war der Ursprung von großartiger Kunst, Wundern und Vereinigung, aber auch der Auslöser für Kriege und Intoleranz. In Civilization V gewährt Religion Eurem Volk Vorteile in Form von "Glaubenssätzen", die Eure Zivilisation stärker von anderen unterscheiden.[NEWLINE][NEWLINE]Egal ob mit der Auswahl eines einfachen, einzelnen Glaubenssatz eines "Pantheons" oder der Entwicklung einer fortschrittlichen "Verbesserten Religion" ist es für Euren Erfolg wichtig, die richtigen Entscheidungen bezüglich des Glaubens zu treffen, dem Eure Zivilisation folgt. "Glaubens"-Punkte ermöglichen Große Propheten, Missionare, Inquisitoren, Heilige Stätte und religiöse Gebäude, die Euch und Euren Städten auf dem Weg zum Sieg immens helfen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BELIEFS_PAGE_LABEL"> 
			<Text>
				Religion-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BLDG_UNLOCK_LABEL"> 
			<Text>
				Freigeschaltete Gebäude:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BUILDINGS_HELP_TEXT"> 
			<Text>
				Gebäude können Reichtum, Bevölkerung, Verteidigungen oder die Produktivität einer Stadt enorm verbessern. Bestimmte Gebäude werden die Qualität einiger Militäreinheiten verbessern, die dort konstruiert werden, während andere es einer Küstenstadt ermöglichen, Nahrung aus dem Meer zu ernten.[NEWLINE][NEWLINE]Es ist wichtig, Gebäude zu errichten. Wenn sich Eure Zivilisation im Kampf befindet, ist die Versuchung groß, all Eure Produktionen auf Militäreinheiten zu konzentrieren, aber wenn Ihr diesem Weg zu lange folgt, könnten Eure Städte schon bald den besser entwickelten Städten anderer Zivilisationen unterlegen sein, sodass Ihr im weiteren Verlauf des Spiel benachteiligt seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_BUILDINGS_PAGE_LABEL"> 
			<Text>
				Gebäude-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_10_LABEL"> 
			<Text>
				Zivilisationen und Staatsoberhäupter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_11_LABEL"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_12_LABEL"> 
			<Text>
				Gelände und Geländearten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_13_LABEL"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_14_LABEL"> 
			<Text>
				Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_15_LABEL"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_16_LABEL"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_1_LABEL"> 
			<Text>
				Zivilopädie-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_2_LABEL"> 
			<Text>
				Spielkonzepte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_3_LABEL"> 
			<Text>
				Technologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_4_LABEL"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_5_LABEL"> 
			<Text>
				Beförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_6_LABEL"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_7_LABEL"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_8_LABEL"> 
			<Text>
				Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CATEGORY_9_LABEL"> 
			<Text>
				Spezialisten/Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CITY_STATES_PAGE_LABEL"> 
			<Text>
				Stadtstaaten-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATIONS_LABEL"> 
			<Text>
				Zivilisation:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATIONS_PAGE_LABEL"> 
			<Text>
				Zivilisationen und Staatsoberhäupter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_ADJECTIVE"> 
			<Text>
				Adjektiv der Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_NAME"> 
			<Text>
				Zivilisationsname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVILIZATION_SHORT_NAME"> 
			<Text>
				Kurzbezeichnung der Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_CIVS_HELP_TEXT"> 
			<Text>
				Im Spiel steht Euch eine große Auswahl von Zivilisationen und Anführern zu Verfügung. Jede hat ihre eigenen Spezialeinheiten, Gebäude und/oder Fähigkeiten - Amerika hat den Minuteman und den B-17-Bomber, Rom hat die Legion und die Balliste, und Russland hat den Kosaken und den Krepost. Die Stärken und Schwächen jeder Zivilisation zu meistern ist einer der spannendsten Aspekte des Spiels und macht jeden Durchgang anders. Wenn Ihr mit Ägypten die gleiche Strategie verfolgt, die Ihr bereits im letzten Spiel für Indien eingesetzt habt, verfehlt Ihr möglicherweise das Ziel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_COMBATMOD_LABEL"> 
			<Text>
				Kampfmodifikator:
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		<Replace Tag="TXT_KEY_PEDIA_COMBATTYPE_LABEL"> 
			<Text>
				Kampftyp:
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		<Replace Tag="TXT_KEY_PEDIA_COMBAT_LABEL"> 
			<Text>
				Kampf:
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		<Replace Tag="TXT_KEY_PEDIA_COST_LABEL"> 
			<Text>
				Kosten:
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		<Replace Tag="TXT_KEY_PEDIA_CSTATES_HELP_TEXT"> 
			<Text>
				Stadtstaaten repräsentieren die vielen kleineren Zivilisationen auf der Welt. Stadtstaaten sind genau das: Staaten, die sich auf eine Stadt konzentrieren. Sie können keine Siedler erzeugen und daher auch keine neuen Städte gründen (ihr Territorium kann zwar expandieren, aber es wird niemals mehr als eine Stadt enthalten). Ausnahme ist dabei die Eroberung. Stadtstaaten, die sich im Krieg befinden, können feindliche Städte einnehmen.[NEWLINE][NEWLINE]Wenn Ihr Euch mit einem Stadtstaat anfreundet, versorgt er Euch vielleicht mit Nahrung, Kultur oder sogar Militäreinheiten. Wenn Ihr einen Stadtstaat angreift, könnt Ihr Eurem mächtigen Reich eine neue Stadt hinzufügen. (Das könnte dazu führen, dass Euch die übrigen Stadtstaaten den Krieg erklären, also geht es vorsichtig an.)
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		<Replace Tag="TXT_KEY_PEDIA_CULTURE_LABEL"> 
			<Text>
				Kultur:
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		<Replace Tag="TXT_KEY_PEDIA_DEFENSE_HITPOINTS"> 
			<Text>
				+{1_DefenseHP} TP
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		<Replace Tag="TXT_KEY_PEDIA_DEFENSE_LABEL"> 
			<Text>
				Verteidigung:
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		<Replace Tag="TXT_KEY_PEDIA_DNOTES_LABEL"> 
			<Text>
				Entwicklerhinweise:
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		<Replace Tag="TXT_KEY_PEDIA_EXTENDED_LABEL"> 
			<Text>
				Weitere Informationen:
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		<Replace Tag="TXT_KEY_PEDIA_FACTOID"> 
			<Text>
				Kurioses
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		<Replace Tag="TXT_KEY_PEDIA_FAITH_LABEL"> 
			<Text>
				Glauben:
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		<Replace Tag="TXT_KEY_PEDIA_FEATURES_LABEL"> 
			<Text>
				Geländearten:
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			<Text>
				Geländeart
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		<Replace Tag="TXT_KEY_PEDIA_FOOD_LABEL"> 
			<Text>
				Nahrung:
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		<Replace Tag="TXT_KEY_PEDIA_FOUNDON_LABEL"> 
			<Text>
				Baubar auf:
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		<Replace Tag="TXT_KEY_PEDIA_FREEPROMOTIONS_LABEL"> 
			<Text>
				Fähigkeiten:
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		<Replace Tag="TXT_KEY_PEDIA_GAME_CONCEPT_HELP_TEXT"> 
			<Text>
				Civilization V untersucht die gesamte Menschheitsgeschichte - von der tiefsten Vergangenheit bis übermorgen. Der Abschnitt 'Spielkonzepte' innerhalb der Zivilopädie erklärt einige der wichtigeren Teile des Spiels - wie man Städte errichtet und verwaltet, wie man Kriege führt, wie man Technologie erforscht und so weiter. Die linke Navigationsleiste zeigt die Haupteinträge an; klickt auf einen Eintrag, um die Unterbereiche innerhalb der Einträge anzuzeigen.[NEWLINE][NEWLINE]Ihr könnt alle Spielkonzepte von Anfang bis Ende lesen, wenn Ihr die Mutter des Autors seid, aber allen anderen empfehlen wir, dass Ihr ein Spiel startet und einen Blick darauf werft, wenn Ihr die Informationen während des Spiels braucht. Wenn wir unsere Arbeit richtig gemacht haben, ist das Tutorial im Spiel alles, was Ihr braucht, um Euch in den Anfängen des Spiels zurechtzufinden.
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		<Replace Tag="TXT_KEY_PEDIA_GAME_CONCEPT_PAGE_LABEL"> 
			<Text>
				Spielkonzepte-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_GAME_INFO_LABEL"> 
			<Text>
				Spielinformationen:
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		<Replace Tag="TXT_KEY_PEDIA_GOLD_LABEL"> 
			<Text>
				Gold:
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		<Replace Tag="TXT_KEY_PEDIA_GP_LABEL"> 
			<Text>
				Große Persönlichkeiten:
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		<Replace Tag="TXT_KEY_PEDIA_GREAT_WORKS_LABEL"> 
			<Text>
				Große Werke:
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		<Replace Tag="TXT_KEY_PEDIA_HAPPINESS_LABEL"> 
			<Text>
				Zufriedenheit:
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		<Replace Tag="TXT_KEY_PEDIA_HISTORICAL_LABEL"> 
			<Text>
				Historische Informationen:
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		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_BLURB_TEXT"> 
			<Text>
				[NEWLINE][TAB][TAB]"Es ist des Patrioten Stolz, wohin er auch mag wandern: Die Heimat ist das schönste Land, viel besser als die andern."[NEWLINE][TAB][TAB] - Oliver Goldsmith[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_HELP_LABEL"> 
			<Text>
				Zivilopädie
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		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_HELP_TEXT"> 
			<Text>
				Willkommen in der Zivilopädie! Hier findet Ihr detaillierte Beschreibungen aller Aspekte des Spiels. Benutzt das 'Suchen'-Feld, um Artikel zu einem bestimmten Thema zu finden. Wenn Ihr die Registerkarten am oberen Rand des Bildschirms anklickt, gelangt Ihr zu den verschiedenen Hauptabschnitten der Zivilopädie. Die Navigationsleiste auf der linken Seite des Bildschirms zeigt die verschiedenen Einträge innerhalb eines Abschnitts. Klickt auf einen Eintrag, um direkt dorthin zu gelangen.[NEWLINE][NEWLINE]Im linken oberen Bereich des Bildschirms findet Ihr Vor- und Zurück-Buttons, die Euch helfen, zwischen den Seiten zu navigieren. Klickt auf das 'X' im rechten oberen Bereich des Bildschirms, um das Spiel fortzusetzen.
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_LABEL"> 
			<Text>
				Zivilopädie-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_VERSION_LABEL"> 
			<Text>
				Versionsinformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_HOME_PAGE_VERSION_TEXT"> 
			<Text>
				Ihr benutzt gerade Civilization V v.1.0.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPASSABLE"> 
			<Text>
				Unpassierbar
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		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENTS_LABEL"> 
			<Text>
				Modernisiert von:
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		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENTS_PAGE_LABEL"> 
			<Text>
				Modernisierungen-Startseite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENT_HELP_TEXT"> 
			<Text>
				Während des Spiels werdet Ihr "Bautrupps" ausbilden - nicht militärische Einheiten, die das Land um Eure Städte "modernisieren" werden und damit seine Erträge erhöhen oder Zugang zu einer nahegelegenen "Ressource" ermöglichen. Modernisierungen sind z. B. Bauernhöfe, Handelsposten, Sägewerke, Steinbrüche, Minen und anderes mehr. In Kriegszeiten kann Euer Gegner Eure Modernisierungen "plündern" (zerstören). Geplünderte Modernisierungen sind leistungsunfähig, bis sie von einem Bautrupp "repariert" wurden.
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		<Replace Tag="TXT_KEY_PEDIA_IMPROVEMENT_NAME"> 
			<Text>
				Modernisierungsname
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		<Replace Tag="TXT_KEY_PEDIA_IMPROVES_RESRC_LABEL"> 
			<Text>
				Modernisiert Ressourcen:
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		<Replace Tag="TXT_KEY_PEDIA_LEADERS_LABEL"> 
			<Text>
				Anführer:
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		<Replace Tag="TXT_KEY_PEDIA_LEADER_NAME"> 
			<Text>
				Anführername
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		<Replace Tag="TXT_KEY_PEDIA_LEADS_TO_TECH_LABEL"> 
			<Text>
				Führt zu Technologien:
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		<Replace Tag="TXT_KEY_PEDIA_LEAGUE_PROJECT_REWARD"> 
			<Text>
				{1_TrophyIcon} {2_RewardDescription}: {3_RewardHelp}
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		<Replace Tag="TXT_KEY_PEDIA_LIVED_LABEL"> 
			<Text>
				Lebte:
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		<Replace Tag="TXT_KEY_PEDIA_LOCAL_RESOURCE_NAME"> 
			<Text>
				Örtlicher Ressourcenname
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		<Replace Tag="TXT_KEY_PEDIA_LOCAL_RESRC_LABEL"> 
			<Text>
				Benötigte örtl. Ressourcen:
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		<Replace Tag="TXT_KEY_PEDIA_MAINT_LABEL"> 
			<Text>
				Unterhalt:
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		<Replace Tag="TXT_KEY_PEDIA_MOUNTAINADJYIELD_LABEL"> 
			<Text>
				Bonus für nahen Berg:
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		<Replace Tag="TXT_KEY_PEDIA_MOVECOST_LABEL"> 
			<Text>
				Fortbewegungskosten:
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		<Replace Tag="TXT_KEY_PEDIA_MOVEMENT_LABEL"> 
			<Text>
				Fortbewegung:
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		<Replace Tag="TXT_KEY_PEDIA_NO_YIELD"> 
			<Text>
				Kein Ertrag
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		<Replace Tag="TXT_KEY_PEDIA_OBSOLETE_TECH_LABEL"> 
			<Text>
				Wird veraltet durch:
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		<Replace Tag="TXT_KEY_PEDIA_PEOPLE_PAGE_LABEL"> 
			<Text>
				Spezialisten/Große Persönlichkeiten
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		<Replace Tag="TXT_KEY_PEDIA_POLICIES_PAGE_LABEL"> 
			<Text>
				Sozialpolitiken-Startseite
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		<Replace Tag="TXT_KEY_PEDIA_POLICYBRANCH_LABEL"> 
			<Text>
				Politikzweig:
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		<Replace Tag="TXT_KEY_PEDIA_POLICY_NAME"> 
			<Text>
				Politikname
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		<Replace Tag="TXT_KEY_PEDIA_PREREQ_ERA_LABEL"> 
			<Text>
				Benötigtes Zeitalter:
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		<Replace Tag="TXT_KEY_PEDIA_PREREQ_POLICY_LABEL"> 
			<Text>
				Erforderliche Politiken:
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			<Text>
				Benötigte Technologie:
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		<Replace Tag="TXT_KEY_PEDIA_PRODUCTION_LABEL"> 
			<Text>
				Produktion:
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		<Replace Tag="TXT_KEY_PEDIA_PROJ_UNLOCK_LABEL"> 
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				Freigeschaltete Projekte:
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTIONS_HELP_TEXT"> 
			<Text>
				Eure Einheiten erhalten Beförderungen durch Kämpfe bzw. wenn sie in Städten mit Kasernen oder anderen Militärgebäuden erstellt werden. Beförderungen können die Kampffähigkeit einer Einheit enorm verbessern oder ihre Fortbewegung oder Heilungsrate erhöhen. Eine Einheit mit vielen Beförderungen ist sehr wertvoll - setzt sie in der Schlacht klug ein und verbessert sie möglichst weiter.
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTIONS_PAGE_LABEL"> 
			<Text>
				Beförderungen-Startseite
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_AIR_RECON"> 
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				Luftaufklärung
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_AIR_SWEEP"> 
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				Luftraumsäuberung
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus gegen Flugzeuge/Hubschrauber (150)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_FIGHTER"> 
			<Text>
				Bonus gegen Jäger (33)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_HELICOPTER"> 
			<Text>
				Bonus gegen Hubschrauber (150)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_MOUNTED_I"> 
			<Text>
				Bonus gegen Beritten (50)
			</Text>
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_MOUNTED_II"> 
			<Text>
				Bonus gegen Beritten (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_SUBMARINE_I"> 
			<Text>
				Bonus gegen U-Boote (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_SUBMARINE_II"> 
			<Text>
				Bonus gegen U-Boote (100)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus gegen Panzer (100)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ATTACK_BONUS"> 
			<Text>
				Kampfbonus beim Angriff (25)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CAN_MOVE_AFTER_ATTACKING"> 
			<Text>
				Fortbewegung nach einem Angriff
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CAN_MOVE_IMPASSABLE"> 
			<Text>
				Kann Eis-Geländefelder betreten
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_I"> 
			<Text>
				Tragkraft für 1 Fracht
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_II"> 
			<Text>
				Tragkraft für 2 Frachten
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_III"> 
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				Tragkraft für 3 Frachten
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CARGO_IV"> 
			<Text>
				Tragkraft für 4 Frachten
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_ASSUALT"> 
			<Text>
				Bonus gegen Städte (300)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_PENALTY"> 
			<Text>
				Malus beim Angriff auf Städte (33)
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_CITY_SIEGE"> 
			<Text>
				Bonus gegen Städte (200)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_DEFENSE_PENALTY"> 
			<Text>
				Malus bei Verteidigung (33)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_EVASION_I"> 
			<Text>
				Ausweichen (50)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_EVASION_II"> 
			<Text>
				Ausweichen (100)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FASTER_HEAL"> 
			<Text>
				Heilt doppelt so schnell
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FLAT_MOVEMENT_COST"> 
			<Text>
				Alle Geländef. kosten 1 Fortbew.
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FOLIAGE_IMPASSABLE"> 
			<Text>
				Kann Wald o. Dschungel nicht betr.
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FOREIGN_LANDS"> 
			<Text>
				Fremdes-Land-Bonus
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_FREE_PILLAGE_MOVES"> 
			<Text>
				Kostenloses Plündern
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_GREAT_GENERAL"> 
			<Text>
				Führungsstärke
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heilt 50 Schaden beim Vern. v. Einh.
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_HOVERING_UNIT"> 
			<Text>
				Schwebeeinheit
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_IGNORE_TERRAIN_COST"> 
			<Text>
				Ignoriert Geländekosten
			</Text>
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_I"> 
			<Text>
				Abfangen (20)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_II"> 
			<Text>
				Abfangen (40)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_III"> 
			<Text>
				Abfangen (50)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INTERCEPTION_IV"> 
			<Text>
				Abfangen (100)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_INVISIBLE_SUBMARINE"> 
			<Text>
				Ist unsichtbar (U-Boot)
			</Text>
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_JAGUAR"> 
			<Text>
				Kampfbonus in Wald/Dschungel (33)
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MOHAWK"> 
			<Text>
				Kampfbonus in Wald/Dschungel (33)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MOUNTED_PENALTY"> 
			<Text>
				Malus gegen Beritten (33)
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_MUST_SET_UP"> 
			<Text>
				Muss f. Fernangr. in St. gebr. werden
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NAME"> 
			<Text>
				Beförderungsname
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NAVAL_PENALTY"> 
			<Text>
				Malus gegen Marine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NO_CAPTURE"> 
			<Text>
				Kann keine Städte einnehmen
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_NO_DEFENSIVE_BONUSES"> 
			<Text>
				Keine Verteidigungsbonusse
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_IMPASSABLE"> 
			<Text>
				Kein Zugang zur Tiefsee
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_IMPASSABLE_ASTRO"> 
			<Text>
				Astronomie benötigt
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OCEAN_MOVEMENT"> 
			<Text>
				Marine-Fortbewegung
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ONLY_DEFENSIVE"> 
			<Text>
				Kann keine Nahkampfangriffe ausf.
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_OPEN_TERRAIN"> 
			<Text>
				Kampfbonus auf offenem Gelände
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_PARADROP"> 
			<Text>
				Fallschirmsprung möglich
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heilt 25 Schaden beim Vern. v. Einh.
			</Text>
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_RANGED_SUPPORT_FIRE"> 
			<Text>
				Fernkampf-Unterstützungsfeuer
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_RIVAL_TERRITORY"> 
			<Text>
				Zugang zu feindlichem Territorium
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_ROUGH_TERRAIN_ENDS"> 
			<Text>
				Malus für unwegsames Gelände
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SCURVY"> 
			<Text>
				Verliert Gesundheit außerhalb verbündeten Territoriums
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		</Replace>
		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SECOND_ATTACK"> 
			<Text>
				Kann zweimal angreifen
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SEE_INVISIBLE_SUBMARINE"> 
			<Text>
				Kann U-Boote sehen
			</Text>
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		<Replace Tag="TXT_KEY_PEDIA_PROMOTION_SIGHT_PENALTY"> 
			<Text>
				Eingeschränkte Sicht
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				Große Generäle I
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				Große Generäle II
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				Bonus gegen beschädigte Gegner
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				Schwacher Fernangriff
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				+1 Fortbewegung
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				Zusätzliche Sicht I
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				[NEWLINE][TAB][TAB]"Der Arzt kann seine Fehler begraben, doch der Architekt kann seinem Kunden nur raten, Klettergewächse zu pflanzen."[NEWLINE][TAB][TAB] - Frank Lloyd Wright[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Die Stadt ist der Lehrer des Menschen."[NEWLINE][TAB][TAB] -Simonides[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Die wahre Prüfung einer Zivilisation ist nicht die Volkszählung, die Größe der Städte oder die Ernte - nein, es ist die Art von Menschen, die das Land hervorbringt."[NEWLINE][TAB][TAB] - Ralph Waldo Emerson[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Das Absurde ist das wesentliche Konzept und die erste Wahrheit."[NEWLINE][TAB][TAB] - Albert Camus [NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Wenn ich irgendwie zur Unterhaltung oder Verbesserung des Landes beitragen kann, in dem ich lebe, werde ich es verlassen (...), mit der heimlichen Genugtuung des Wissens, dass ich nicht umsonst gelebt habe."[NEWLINE][TAB][TAB] - Joseph Addison[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Keine Angst vor Größe: Manche werden groß geboren, manche erreichen Größe, und manchen wird Größe aufgedrängt."[NEWLINE][TAB][TAB] - William Shakespeare[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Ehrlichkeit ist die beste Politik."[NEWLINE][TAB][TAB] - Miguel de Cervantes[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Jeder französische Soldat trägt den Marschallsstab im Tornister."[NEWLINE][TAB][TAB] - Napoléon Bonaparte[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Trachte nicht nach dem ewigen Leben, sondern schöpfe das Mögliche aus."[NEWLINE][TAB][TAB] - Pindar[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Das Gehirn ist wie ein Muskel. Wenn es benutzt wird, fühlen wir uns sehr gut. Verstehen ist eine erfreuliche Sache."[NEWLINE][TAB][TAB] - Carl Sagan[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Haltet die Stellung. Feuert nicht, es sei denn, es wird auf euch geschossen. Aber wenn sie einen Krieg wollen, lasst ihn hier beginnen!"[NEWLINE][TAB][TAB] - John Parker[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Das Schicksal ungeborener Millionen hängt nun, unter Gott, von der Tapferkeit und Führung dieser Armee ab. (...) Wir müssen uns also entschließen, zu erobern oder zu sterben."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Zahllos sind die Wunder der Welt, doch nichts ist wunderbarer als der Mensch."[NEWLINE][TAB][TAB] - Sophokles[NEWLINE][TAB]
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				Zitat:
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				Religiös
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				Ersetzt:
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				Namen ersetzen
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				Forschung
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				Die Welt ist voll von den verschiedensten "Ressourcen", die das Wachstum und die Entwicklung einer Zivilisation unterstützen können. Zu diesen gehören z. B. Vieh, Weizen, Kohle, Eisen, Wale und Öl. Während des Spiels solltet Ihr Eure Städte in der Nähe von Ressourcen gründen, damit diese von den Bonussen der Ressourcen profitieren können. Einige Ressourcen - wie Gold und Fisch - sind bereits zu Beginn des Spiels sichtbar, während andere - wie Aluminium, Öl und Uran - verborgen sind, bis Eure Zivilisation die entsprechende Technologie gemeistert hat.
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				Ressourcen-Startseite
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				Sozialpolitiken repräsentieren die Art, wie Ihr Euer Volk regiert. Seid Ihr ein autoritärer Herrscher, der ein wenig Freiheit für Disziplin und erhöhte Produktivität opfert? Soll Eure Zivilisation ein starkes Militär haben, oder konzentriert Ihr Eure Bemühungen auf die Erweiterung der Kultur? Bevorzugt Ihr eine Monarchie oder eine Demokratie?[NEWLINE][NEWLINE]Die Sozialpolitiken haben konkrete Auswirkungen im Spiel. Einige Politiken können die Produktion Eurer Städte erhöhen, während andere mehr Reichtum generieren und wieder andere effektivere Militäreinheiten hervorbringen. [NEWLINE] [NEWLINE]Im Spiel gibt es keine richtige oder falsche Wahl bei der Sozialpolitik. Eine Politik kann unter den gegebenen Umständen angebrachter sein als eine andere (wenn Ihr beispielsweise von kriegerischen Zivilisationen umgeben seid, solltet Ihr vielleicht einem anderen Weg folgen, als wenn Ihr relativ isoliert seid) und wieder eine andere mag besser zu Eurem Spielstil passen. Probiert es aus.
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				Sound abspielen
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				Im Verlauf der Geschichte gab es immer wieder Männer und Frauen, die die Welt um sich herum grundlegend verändert haben - Künstler, Wissenschaftler, Generäle, Kaufleute und andere, deren Genie sie weit über andere Menschen erhob. In diesem Spiel werden solche Visionäre "Große Persönlichkeiten" genannt.[NEWLINE][NEWLINE]Es gibt neun verschiedene Arten von Großen Persönlichkeiten im Spiel: Große Händler, Große Künstler, Große Musiker, Große Schriftsteller, Große Wissenschaftler, Große Ingenieure, Große Generäle, Große Admirale und Große Propheten. Jede verfügt über eine besondere Fähigkeit.[NEWLINE][NEWLINE]Eure Zivilisation gewinnt Große Persönlichkeiten, indem Ihr bestimmte Gebäude und Wunder errichtet und diese dann mit "Spezialisten" ausrüstet, Bürger aus Euren Städten, die die Arbeit auf den Feldern und in den Minen aufgegeben haben. Obwohl Spezialisten nicht auf Stadtfeldern arbeiten, beschleunigen sie die Ankunft Großer Persönlichkeiten enorm. Den Bedarf an Produktion und Nahrung und das Bedürfnis nach Großen Persönlichkeiten auszugleichen ist eine wichtige Herausforderung bei der Verwaltung einer Stadt.
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				Spezialisten:
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				Spezialistenname
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				Technologie ist sehr wichtig für den Erfolg oder das Versagen Eurer Zivilisation. Es gibt über 70 Technologien im Spiel, und jede bietet Euch beträchtliche Vorteile. Manche Technologien ermöglichen es Euch, schicke neue Gebäude und Wunder zu errichten, andere erhöhen den Ertrag Eurer Felder und Minen, und noch andere ermöglichen den Bau von Eisenbahnen und fortgeschrittenen Waffen.[NEWLINE][NEWLINE]Es ist äußerst wichtig, dass Eure Zivilisation im Technologie-Rennen konkurrenzfähig bleibt. Wenn Ihr mehr als einen Schritt oder zwei zurückbleibt, werdet Ihr vor dem gleichen Dilemma stehen wie die Azteken, als sie den spanischen Musketen und Kanonen mit Obsidianschwertern und Schleudern entgegentraten. Und wie uns die Geschichte lehrt, gewinnt grundsätzlich die Seite mit der fortgeschrittenen Technologie diese Begegnungen.
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				Geländearten sind Elemente des Geländes oder der Vegetation, die in einem Geländefeld zusätzlich vorkommen. (Ein Grasland-Geländefeld kann beispielsweise auch Wald oder Sumpf enthalten.) Geländearten verändern die Produktivität eines Geländefelds und können auch die Anzahl der "Fortbewegungspunkte" (FP) beeinflussen, die eine Einheit verbraucht, wenn sie das Geländefeld betritt. Geländearten können auch Kampfbonusse oder -malusse für eine Einheit liefern, die sich auf dem Geländefeld befindet.
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				Geländearten
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				In Civilization V besteht die Welt aus sechseckigen "Geländefeldern" (oder einfach nur Feldern). Diese Felder verfügen über eine Reihe von "Geländetypen" - Wüste, Ebene, Grasland, Hügel und so weiter - und viele beinhalten zudem "Geländearten" wie Wälder und Dschungel. Diese Elemente bestimmen sowohl den Nutzen des Geländefelds für eine nahegelegene Stadt als auch die einfache oder schwierige Fortbewegung auf dem Geländefeld. Außerdem können das Gelände und die Geländearten eines Felds wichtige Auswirkungen auf alle Kämpfe haben, die dort stattfinden.
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				Spezial-Modernisierungen:
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				Name der Spezial-Modernisierung
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				Spezialeinheiten:
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				Einheiten repräsentieren die mobileren Aspekte Eurer Zivilisation, die Bautrupps, die die Felder bestellen, die Siedler, die neue Städte errichten, die Großen Persönlichkeiten, die eigenhändig die Entwicklung eines Landes durch ihr Genie oder ihre Kreativität verändern können. Und natürlich repräsentieren Einheiten auch das Militär Eurer Zivilisation.[NEWLINE][NEWLINE]Die meisten Einheiten werden in Euren Städten gebaut. Setzt sie klug ein. Achtet immer darauf, dass Ihr genügend Kampfeinheiten zur Verfügung habt, um militärische Aufgaben zu bewältigen und Eure Städte zu verteidigen, aber übertreibt es nicht, sonst werden die Unterhaltungskosten Eure Zivilisation arm machen. Erweitert Eure Militäreinheiten, wenn Ihr könnt, aber schreckt nicht davor zurück, sie zu zerstören, wenn Ihr überlastet seid. Genauso solltet Ihr ausreichend Bautrupps zur Verfügung haben, um ihre Aufgaben zu erledigen, aber ihr Unterhalt ist teuer. Behaltet also Eure Finanzen im Auge.[NEWLINE][NEWLINE]Was immer Ihr tut - schickt zu Anfang des Spiels Einheiten aus, um die Welt zu erforschen! Wenn Ihr nicht wisst, was in der Welt um Euch herum vorgeht, stehen Euch womöglich ein paar unangenehme und vielleicht sogar tödliche Überraschungen seitens gieriger Nachbarn bevor!
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				Wunder sind die bedeutenden, einzigartigen Bauwerke, die dafür sorgen, dass sich die Geschichte immer an eine Zivilisation erinnern wird. Wunder beschäftigen den Geist und heben die Stimmung.[NEWLINE][NEWLINE]Die Pyramiden, Stonehenge und die Kathedrale von Notre Dame sind Beispiele für Wunder. Wunder erfordern viel Zeit und Energie von Euren Städten, um sie zu bauen, aber sobald sie vollendet sind, liefern Sie Eurer Zivilisation viele Vorteile.[NEWLINE][NEWLINE]Es gibt prinzipiell drei Arten von Wundern: Weltwunder, Nationale Wunder und Projektwunder. Pro Spiel darf nur eine Ausgabe eines Weltwunders überall auf der Welt gebaut werden. Nationale Wunder sind nicht so exklusiv: Jede Nation darf ein Exemplar eines Nationalen Wunders bauen (aber nicht mehr als eines).
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				Resolutionen
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				Internationale Projekte
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				"Mehr als jemals zuvor in der Geschichte der Menschheit teilen wir ein gemeinsames Schicksal. Wir können es nur meistern, wenn wir uns ihm gemeinsam stellen. Und genau deshalb haben wir die Vereinten Nationen."[NEWLINE] - Kofi Annan
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				Weltkongress
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				Einige große Dinge sind nur möglich durch internationale Zusammenarbeit. In der Geschichte gab es zahlreiche Beispiele, bei denen Nationen für gemeinsame Vorteile und Entscheidungen zusammengefunden haben, von der handelslastigen Hanse bis zum neueren Völkerbund. Das 20. Jahrhundert hat mit der Gründung der Vereinten Nationen ein ganz neues Niveau an internationaler Zusammenarbeit gebracht.[NEWLINE][NEWLINE]In Civilization V stellt der "Weltkongress" die diplomatischen Interaktionen zwischen verschiedenen Gruppen dar und dient als Weg zum Diplomatiesieg. In dieser diplomatischen Körperschaft haben alle Zivilisationen die Gelegenheit, in Form von "Resolutionen" über spielbeeinflussende Auswirkungen zu entscheiden. Zusätzlich können "Internationale Projekte" gebaut werden, bei denen Produktionsanstrengungen von zahlreichen Zivilisationen zusammengeführt werden, um allen zu nutzen, die ihren Beitrag leisten.
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				Ertrag:
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				Spezialisten
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			<Text>
				Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PERMANENT_WAR"> 
			<Text>
				Dauerkrieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PERMANENT_WAR_CSTATE_TT"> 
			<Text>
				Ihr habt so viele Stadtstaaten angegriffen, dass {1_CityStateName:textkey} niemals Frieden mit Euch schließen wird!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CHIEFTAN"> 
			<Text>
				Häuptling
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CIVILIZATION_POINTS"> 
			<Text>
				Meine Zivilisationspunkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CIVNAME"> 
			<Text>
				Zivilisationsname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_CONTINENTS"> 
			<Text>
				Kontinente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DEBUG_MICRO"> 
			<Text>
				Debug-Mikro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DIFFICULTY"> 
			<Text>
				Schwierigkeitsgrad wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_DIPLOSTATUS"> 
			<Text>
				Diplomatiestatus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_EMPEROR"> 
			<Text>
				Kaiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_FRACTAL"> 
			<Text>
				Zufällig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_GAME_SPEED"> 
			<Text>
				Spieltempo wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_HUB"> 
			<Text>
				Knotenpunkt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_IMMORTAL"> 
			<Text>
				Unsterblicher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_LEADERNAME"> 
			<Text>
				Anführername
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_MAPSIZE"> 
			<Text>
				Kartengröße wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_MAPTYPE"> 
			<Text>
				Kartentyp wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SMALL"> 
			<Text>
				Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_EPIC"> 
			<Text>
				Episch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_QUICK"> 
			<Text>
				Schnell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_SPEED_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_TINY"> 
			<Text>
				Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PGSCREEN_WHEEL"> 
			<Text>
				Rad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PIETY_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Fromme; other?der Fromme;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PINCH_SPEED"> 
			<Text>
				Zoomtempo Karte: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PINCH_SPEED_TT"> 
			<Text>
				Beschleunigt/verlangsamt die Bewegung beim Zoomen der Karte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_CONNECTING"> 
			<Text>
				{1_PlayerName:textkey} tritt dem Spiel bei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_DISCONNECTED"> 
			<Text>
				{1_PlayerName:textkey} abgemeldet. KI übernimmt die Kontrolle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_DISCONNECTED_PITBOSS"> 
			<Text>
				{1_PlayerName:textkey} getrennt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_GP_MOD"> 
			<Text>
				[ICON_BULLET] Reichsbonusse: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_KICKED"> 
			<Text>
				{1_PlayerName:textkey} wurde aus dem Spiel geworfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_ADVISOR_POPUPS"> 
			<Text>
				Berater-Pop-ups
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING"> 
			<Text>
				Kein Einheitendurchlauf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING_HELP"> 
			<Text>
				Nicht automatisch die nächste Einheit auswählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NO_UNIT_RECOMMEND"> 
			<Text>
				Keine Einheitenempfehlungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_NUMPAD_HELP"> 
			<Text>
				Ziffernblock-Hilfe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_COMBAT_DEFENSE"> 
			<Text>
				Schneller Kampf (Defensive)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_COMBAT_OFFENSE"> 
			<Text>
				Schneller Kampf (Offensive)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_MOVES"> 
			<Text>
				Schnelle Bewegungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_QUICK_MOVES_HELP"> 
			<Text>
				Alle Bewegungen des Spielers sind beschleunigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_SHOW_ENEMY_MOVES"> 
			<Text>
				Feindliche Bewegungen zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_SHOW_FRIENDLY_MOVES"> 
			<Text>
				Freundlich gesinnte Bewegungen zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WAIT_AT_END_OF_TURN"> 
			<Text>
				Am Ende einer Runde warten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WORKERS_LEAVE_OLD_IMPS"> 
			<Text>
				Automatisierte Bautrupps lassen alte Modernisierungen unverändert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_OPTION_WORKERS_START_AUTO"> 
			<Text>
				Automatisierte Bautrupps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_RECONNECTED"> 
			<Text>
				{1_PlayerName:textkey} hat sich angemeldet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_TURN_ENDED"> 
			<Text>
				Die Runde endet für {1_PlayerName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAYER_TYPE_HUMAN"> 
			<Text>
				Mensch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW"> 
			<Text>
				JETZT SPIELEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW_SETTINGS"> 
			<Text>
				Mit den aktuellen Einstellungen spielen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLAY_NOW_TT"> 
			<Text>
				Mit den letzten Optionen spielen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLEASE_WAIT"> 
			<Text>
				BITTE WARTEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLEASE_WAIT_TT"> 
			<Text>
				Das Spiel verarbeitet die Runden der anderen Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_EMBARKED"> 
			<Text>
				(zu Wasser)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_FRESH_WATER"> 
			<Text>
				Süßwasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_HILL"> 
			<Text>
				Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_LAKE"> 
			<Text>
				See
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_MIL_UNIT_STRENGTH"> 
			<Text>
				{1_CivName} ({2_Player}), {3_Num}[ICON_STRENGTH], {4_Num} TP {5_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_MOUNTAIN"> 
			<Text>
				Berg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OCEAN"> 
			<Text>
				Ozean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OWNED_CIV"> 
			<Text>
				Geländefeld {@1: gender *:vowel?vom; other?von;} {1_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_OWNED_PLAYER"> 
			<Text>
				Geländefeld von {1_PlayerName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_PILLAGED"> 
			<Text>
				(Geplündert!)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_REQUIRES_TECH"> 
			<Text>
				[COLOR_WARNING_TEXT](Voraussetzung: {@1_TechName})[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_REQUIRES_TECH_TO_USE"> 
			<Text>
				[COLOR_WARNING_TEXT](Voraussetzung: {@1_TechName})[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_RIVER"> 
			<Text>
				Fluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_TRADE_ROUTE"> 
			<Text>
				Stadtverbindung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV"> 
			<Text>
				{@2_UnitName} ({@1_CivAdjective})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_PLAYER"> 
			<Text>
				{1_PlayerName}: {2_UnitName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOTROLL_UNIT_HP"> 
			<Text>
				{1_Num} TP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_BROKEN_PROMISE_1"> 
			<Text>
				Es scheint also, als hättet Ihr gelogen, als Ihr mir versichert habt, dass Euer Reich kein Land mehr in meiner Nähe kaufen würde. Ich werde diese Beleidigung nicht einfach so hinnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_BROKEN_PROMISE_2"> 
			<Text>
				Ich bin enttäuscht, dass Ihr es nicht unterlassen habt, die Aneignung von Land in der Nähe meines Territoriums zu fördern. Ich hatte gehofft, Ihr wärt ein ehrenhafteres Staatsoberhaupt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_SERIOUS_WARNING_1"> 
			<Text>
				Die Aggressivität, mit der Ihr die Gebiete in meiner Nähe erwerbt, ist beleidigend. Ich hatte gehofft, Ihr wärt ein besserer Nachbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PLOT_BUYING_WARNING_1"> 
			<Text>
				Euer Landerwerb in meiner Nachbarschaft hat Aufmerksamkeit geweckt. Ich warne Euch, auf dass dieser Vorfall nicht zu einem größeren Problem heranwächst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICIES_ADOPTED"> 
			<Text>
				Politiken eingeführt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICIES_CULTURAL_VICTORY"> 
			<Text>
				Wenn Ihr 5 Politikzweige komplettiert habt, könnt Ihr das [COLOR_POSITIVE_TEXT]Utopia-Projekt[ENDCOLOR] in einer Stadt einführen und einen [COLOR_POSITIVE_TEXT]Kultursieg[ENDCOLOR] erringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICTY_HONOR_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_HONOR_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_ADD_TENET"> 
			<Text>
				Klicken, um Grundsatz hinzuzufügen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY"> 
			<Text>
				Ideologie ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY_DISABLED_TT"> 
			<Text>
				Ihr könnt Ideologien nicht ändern, wenn Euer Volk [COLOR_POSITIVE_TEXT]Zufrieden[ENDCOLOR] ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHANGE_IDEOLOGY_TT"> 
			<Text>
				Per Klick auf die Schaltfläche könnt Ihr die bevorzugte Ideologie Eures Volkes ändern: [COLOR_POSITIVE_TEXT]{1_IdeologyName}[ENDCOLOR].[NEWLINE][NEWLINE]Ihr erhaltet {2_HappinessGain} [ICON_HAPPINESS_1] Zufriedenheit, besitzt jedoch {3_TenetLoss} Grundsätze weniger in diesem neuen Zweig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CHOOSE_TENET"> 
			<Text>
				Grundsatz wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CONFIRM_CHANGE_IDEOLOGY"> 
			<Text>
				Die Ideologie zu ändern führt zu {1_AnarchyTurns} Runden Anarchie in all Euren Städten, in denen keine [ICON_PRODUCTION] Produktion, kein [ICON_GOLD] Gold, keine [ICON_RESEARCH] Wissenschaft, keine [ICON_CULTURE] Kultur und kein [ICON_PEACE] Glauben erwirtschaftet wird. Die Zahl der ideologischen Grundsätze wird außerdem von {2: plural 1?dem einen Grundsatz, den; other?den {2_CurrentIdeologyTenets} Grundsätzen, die;} Ihr im Moment in der Ideologie "{3_CurrentIdeologyTree}" habt, auf nur noch {4: plural 1?einen Grundsatz; other?{4_NewIdeologyTenets} Grundsätze;} in der Ideologie "{5_NewIdeologyTree}" verringert. Ihr erhaltet jedoch {6_HappinessGain} [ICON_HAPPINESS_1] Zufriedenheit in der öffentlichen Meinung.[NEWLINE](HINWEIS: Ihr verliert vielleicht auch [ICON_HAPPINESS_1] Zufriedenheit durch die Grundsätze der Ideologie "{3_CurrentIdeologyTree}", die verlorengehen, bis Ihr Grundsätze für Eure neue Ideologie wählt.)[NEWLINE]Wollt Ihr wirklich zu der Ideologie [COLOR_GREEN]"{5_NewIdeologyName}"[ENDCOLOR] wechseln?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_CONFIRM_TENET"> 
			<Text>
				Wollt Ihr wirklich den Grundsatz '[COLOR_GREEN]{1_TenetName}[ENDCOLOR]' einführen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGIES_TAB"> 
			<Text>
				Ideologische Grundsätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGYPANEL_TITLE"> 
			<Text>
				IDEOLOGIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_DISABLED"> 
			<Text>
				Ideologien sind in diesem Szenario deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L1TENETS"> 
			<Text>
				Grundsätze der Stufe 1: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L2TENETS"> 
			<Text>
				Grundsätze der Stufe 2: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_L3TENETS"> 
			<Text>
				Grundsätze der Stufe 3: [COLOR_GREEN]{1_NumTenets}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL1"> 
			<Text>
				STUFE 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL2"> 
			<Text>
				STUFE 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_LEVEL3"> 
			<Text>
				STUFE 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_NOT_STARTED"> 
			<Text>
				Ideologische Grundsätze können erst gekauft werden, wenn Ihr eine Ideologie gewählt habt. Diese Wahl ist verfügbar, wenn Ihr Eure dritte Fabrik baut oder in die Moderne eintretet, je nachdem, was zuerst eintritt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_IDEOLOGY_TITLE"> 
			<Text>
				{@1_CivAdjective[3]} {2_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L1_TENET"> 
			<Text>
				Stufe 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L2_TENET"> 
			<Text>
				Stufe 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_L3_TENET"> 
			<Text>
				Stufe 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_NEED_L1_TENETS_TOOLTIP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ein weiterer Grundsatz der Stufe 1 erforderlich, damit dieser Grundsatz der Stufe 2 erlangt werden kann.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_NEED_L2_TENETS_TOOLTIP"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ein weiterer Grundsatz der Stufe 2 erforderlich, damit dieser Grundsatz der Stufe 3 erlangt werden kann.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_SOCIAL_POLICIES_TAB"> 
			<Text>
				Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_TENETS"> 
			<Text>
				IDEOLOGISCHE GRUNDSÄTZE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICYSCREEN_TO_IDEOLOGY_BUTTON"> 
			<Text>
				Zur Ideologie[ICON_ARROW_RIGHT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES"> 
			<Text>
				Akademie der Wissenschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Akademie der Wissenschaften[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede öffentliche Schule, und Akademie, jedes Observatorium, und Forschungslabor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ACADEMY_SCIENCES_TEXT"> 
			<Text>
				Eine Akademie der Wissenschaften ist eine vom Staat geförderte Bildungsinstitution oder Forschungsgesellschaft, die sich den Wissenschaften und/oder der Technologie widmet. Die berühmteste unter ihnen, die russische - später sowjetische - Akademie der Wissenschaften wurde 1724 von Peter dem Großen im Rahmen seiner Bemühungen, sein Reich zu modernisieren, gegründet. 1917 kam die Akademie unter sowjetische Kontrolle und wurde beauftragt, sich mit Fragen der Konstruktion und sozialen Angelegenheiten zu beschäftigen. Ab 1928 mischte sich das Sowjet-Politbüro immer stärker in die Lehren und Forschungen der sowjetischen Akademie der Wissenschaften ein und behinderte den wissenschaftlichen Fortschritt der Sowjetunion über Jahrzehnte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS"> 
			<Text>
				Ästhetik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ästhetik[ENDCOLOR][NEWLINE]Der Nullpunkt für [ICON_INFLUENCE] Einfluss auf alle Stadtstaaten ist um 20 gestiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AESTHETICS_TEXT"> 
			<Text>
				Ästhetik ist die Philosophie der Natur von Kunst und Geschmack, sie beschäftigt sich mit der Erschaffung und Wertschätzung materieller Schönheit. Man muss erwähnen, dass Ästhetik nicht die Funktionalität oder den Nutzen eines Dings umfasst, sie konzentriert sich lediglich auf dessen Schönheit in Form, Farbe, Kontrast und anderen künstlerischen Aspekten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AMERICAN"> 
			<Text>
				Amerikanisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AMERICAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Amerikanisch[ENDCOLOR][NEWLINE]Kann Weltwunder bauen. +1 [ICON_HAPPINESS_1] Zufriedenheit von jedem Tempel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY"> 
			<Text>
				Aristokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aristokratie[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Produktion beim Bau von Wundern und +1 [ICON_HAPPINESS_1] Zufriedenheit pro 10 [ICON_CITIZEN] Bürger in einer Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Aristokratie[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Produktion beim Bau von Wundern und +1 [ICON_PEACE] Glauben für jede Werkstatt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARISTOCRACY_TEXT"> 
			<Text>
				Aristokratie ist eine Regierungsform, in der eine Gruppe herausragender Bürger herrscht. Die Mitgliedschaft in dieser Gruppe kann vererbt sein, durch Verdienste oder Wohlstand erworben werden oder alles drei. Der Begriff leitet sich aus dem Griechischen ab und bedeutet so viel "die Herrschaft der Besten". Die Grenze zwischen einer Aristokratie und einer Oligarchie ist recht dünn, und es hängt vom Betrachter ab, ob eine Regierung eine Aristokratie oder eine Oligarchie ist: Die Regierenden sehen sich vielleicht als Aristokraten an, während alle anderen sie für Oligarchen halten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY"> 
			<Text>
				Arsenal der Demokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Arsenal der Demokratie[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Produktion beim Bau von Militäreinheiten. +15 [ICON_INFLUENCE] Einfluss von Militäreinheiten-Geschenken an Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARSENAL_DEMOCRACY_TEXT"> 
			<Text>
				"Arsenal der Demokratie" ist ein Ausdruck, den Präsident Franklin D. Roosevelt im Dezember 1940 während einer Radiosendung gebrauchte, um Amerikas Rolle im Kampf gegen den Totalitarismus zu beschreiben. Die inoffizielle Politik der Vereinigten Staaten während des Zweiten Weltkriegs und der folgenden Zeit des Kalten Kriegs gegen den Kommunismus, das "Arsenal" bezieht sich auf die Einbeziehung der privaten Industrie eines Landes zur Produktion von militärischem Material für die Nation und andere Nationen mit dem Ziel, einen gemeinsamen Gegner zu besiegen. Die Hersteller in Privatbesitz werden in der Regel auf "Bezahlen-bei-Abholung"-Basis zum üblichen Marktwert entschädigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS"> 
			<Text>
				Künstlerisches Genie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Künstlerisches Genie[ENDCOLOR][NEWLINE]Ein Großer Künstler erscheint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ARTISTIC_GENIUS_TEXT"> 
			<Text>
				Als künstlerisches Genie kann man jene bezeichnen, die die Kreativität, Originalität und das Können haben, Schönheit in eine Kunstform, wie auch immer geartet, zu bringen. Künstlerische Genies gibt es auch in den Bereichen Performance, bei der Choreografie, Orchestrierung oder dem Theater. In der Geschichte der Zivilisation gibt es viele literarische, künstlerische und Performance-Genies, die oft launisch, aber in ihrem Themenbereich stets herausragend waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_AUTOCRACY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_AUTOCRACY_TEXT"> 
			<Text>
				In einer Autokratie hat eine Person die ultimative Macht inne. Diese Person ist niemandem Rechenschaft schuldig - weder einem Parlament noch dem Adel oder dem Volk an sich. Ein Autokrat kann ein Diktator sein, der die Macht als Anführer des Militärs an sich gerissen hat, oder er kann ein Monarch sein, der in die Position hineingeboren wurde. Oder er kann sogar vom Volk gewählt worden sein. Aber wie immer er auch dorthin gelangt ist, der Autokrat ist jetzt an der Macht, und das kann nicht rückgängig gemacht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM"> 
			<Text>
				Barterhandel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Barterhandel[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold von jedem Handelsposten und Brasilholz-Lager. +2 [ICON_HAPPINESS_1] Zufriedenheit von jedem Luxusgut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BARTER_SYSTEM_TEXT"> 
			<Text>
				Der Handel durch Güter- und Dienstleistungstausch hatte in der Neuen Welt bei den Ureinwohnern und zwischen ihnen und den europäischen Siedlern lange Zeit Bestand. Auch die Kolonisten selbst wendeten dieses System an. Bis die ersten Münzen in der Neuen Welt geprägt wurden - Kupfer-Maravedí in Santo Domingo im Jahr 1502 n. Chr. - war der Barterhandel Basis der amerikanischen Wirtschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS"> 
			<Text>
				Ästhetik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS_CAP"> 
			<Text>
				ÄSTHETIK
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AESTHETICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ästhetik[ENDCOLOR] verbessert die Fähigkeit einer Zivilisation, [ICON_CULTURE] Kultur zu generieren.[NEWLINE][NEWLINE]Die Einführung der Ästhetik ermöglicht es, Große Schriftsteller, Künstler und Musiker 25% schneller zu erhalten. Schaltet den Bau der Uffizien frei.[NEWLINE][NEWLINE]Die Einführung aller Politiken verdoppelt den Themen-Bonus, den Ihr durch Eure Museen und Wunder erhaltet, und ermöglicht den Erwerb von Großen Schriftstellern, Künstlern und Musikern mit [ICON_PEACE] Glauben ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AMERICAN"> 
			<Text>
				Amerikanisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY"> 
			<Text>
				Autokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY_CAP"> 
			<Text>
				AUTOKRATIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_AUTOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Autokratie[ENDCOLOR] ist etwas für militaristische Zivilisationen, die davon träumen, die Welt zu erobern.[NEWLINE][NEWLINE]Bei Autokratie sinken die [ICON_GOLD] Gold-Unterhaltskosten für Einheiten um 33%, sodass das Reich ein größeres Militär unterhalten kann. Ergibt 10 [ICON_CULTURE] Kultur als Plündergut für jeden Punkt [ICON_CULTURE] Kultur, der in der eingenommenen Stadt produziert wird.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Autokratie-Zweig wird allen Militäreinheiten 50 Runden lang ein Angriffsbonus von 25% gewährt.[NEWLINE][NEWLINE]Kann Große Generäle und Große Admirale mit [ICON_PEACE] Glauben kaufen.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Dieser Zweig kann nicht gleichzeitig mit Freiheit oder Ordnung aktiviert sein![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_BLOCKED"> 
			<Text>
				[COLOR_WARNING_TEXT]Nicht aktiv, weil andere Entscheidungen die Wirkung blockieren.[ENDCOLOR][NEWLINE]Hier klicken zum Ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_WARNING_TEXT]Kann derzeit nicht freigeschaltet werden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_CULTURE"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_Num}[ICON_CULTURE] Kultur erforderlich.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_ERA"> 
			<Text>
				[COLOR_WARNING_TEXT]Es ist das Zeitalter {1_EraString:textkey} erforderlich.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_RELIGION"> 
			<Text>
				[COLOR_WARNING_TEXT]Dieser Zweig ist in Spielen ohne Religion gesperrt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE"> 
			<Text>
				Wirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_CAP"> 
			<Text>
				WIRTSCHAFT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wirtschaft[ENDCOLOR] verschafft Reichen einen Bonus, die auf [ICON_GOLD] Gold fokussiert sind.[NEWLINE][NEWLINE]Wenn man Wirtschaft wählt, erhöht sich der [ICON_GOLD] Goldertrag in der [ICON_CAPITAL] Hauptstadt um 25%. Schaltet den Bau von Big Ben frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken des Wirtschaftszweigs wird für jeden Handelsposten +1 [ICON_GOLD] Gold gewährt. Ermöglicht außerdem den Kauf von Großen Händlern mit [ICON_PEACE] Glauben ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EUROPEAN"> 
			<Text>
				Europäisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION"> 
			<Text>
				Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION_CAP"> 
			<Text>
				ERKUNDUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_EXPLORATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Erkundung[ENDCOLOR] verbessert Eure Fähigkeit, Euer Reich über Ozeane auszudehnen.[NEWLINE][NEWLINE]Die Einführung der Erkundung bringt +1 [ICON_MOVES] Fortbewegung für Marineeinheiten und +1 Sicht für Kampfeinheiten der Marine. Schaltet den Bau des Louvres frei.[NEWLINE][NEWLINE]Die Einführung aller Politiken macht verborgene Altertumsstätten sichtbar und ermöglicht den Kauf Großer Admiräle mit [ICON_PEACE] Glauben ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM"> 
			<Text>
				Freiheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM_CAP"> 
			<Text>
				FREIHEIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_FREEDOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Freiheit[ENDCOLOR] eignet sich am besten für kleine, fokussierte Reiche. Es gibt dafür Bonusse auf [ICON_GREAT_PEOPLE] Große Persönlichkeiten und Spezialisten.[NEWLINE][NEWLINE]Wenn Freiheit eingeführt wird, steigt die Geburtenrate [ICON_GREAT_PEOPLE] Großer Persönlichkeiten um 25%.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Freiheit-Zweig steigt der Grundertrag Großer Geländefeld-Modernisierungen um 100% und die Dauer von [ICON_GOLDEN_AGE] Goldenen Zeitaltern um 50%.[NEWLINE][NEWLINE]Kann Große Künstler mit [ICON_PEACE] Glauben kaufen.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Dieser Zweig kann nicht gleichzeitig mit Autokratie oder Ordnung aktiviert sein![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR"> 
			<Text>
				Ehre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR_CAP"> 
			<Text>
				EHRE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ehre[ENDCOLOR] erhöht die Effektivität der Armee auf mehrere Arten.[NEWLINE][NEWLINE]Ehre führt zu einem Kampfbonus von +33% gegen Barbaren und Nachricht an den Spieler, wenn neue Barbarenlager in bereits erkundetem Gebiet entstehen. Das Reich erhält [ICON_CULTURE] Kultur für jeden eliminierten Barbaren. Schaltet den Bau der Zeus-Statue frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Ehre-Zweig wird [ICON_GOLD] Gold für jede ausgeschaltete Feindeinheit gewährt. Ermöglicht ebenfalls den Kauf Großer Generäle mit [ICON_PEACE] Glauben ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY"> 
			<Text>
				Unabhängigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_CAP"> 
			<Text>
				UNABHÄNGIGKEIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Unabhängigkeit[ENDCOLOR] eignet sich am besten für Zivilisationen, die schnelles Wachstum anstreben.[NEWLINE][NEWLINE]Unabhängigkeit bringt 1 [ICON_CULTURE] Kultur in jeder Stadt. Schaltet den Bau der Pyramiden frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Unabhängigkeit-Zweig wird nach Belieben eine kostenlose Große Persönlichkeit in der Nähe der [ICON_CAPITAL] Hauptstadt gewährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER"> 
			<Text>
				Ordnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER_CAP"> 
			<Text>
				ORDNUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_ORDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ordnung[ENDCOLOR] ist die beste Wahl für große, ausgedehnte Reiche. Dabei wächst die Stärke des Reichs basierend auf der Anzahl der enthaltenen Städte.[NEWLINE][NEWLINE]Wenn Ordnung eingeführt wird, steigt die [ICON_HAPPINESS_1] Zufriedenheit der Städte um +1 pro Stadt.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Ordnung-Zweig wird pro Stadt +2 [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion, [ICON_RESEARCH] Wissenschaft, [ICON_GOLD] Gold und [ICON_CULTURE] Kultur gewährt.[NEWLINE][NEWLINE]Kann Große Ingenieure mit [ICON_PEACE] Glauben kaufen.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Dieser Zweig kann nicht gleichzeitig mit Freiheit oder Autokratie aktiviert sein![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE"> 
			<Text>
				Patronat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE_CAP"> 
			<Text>
				PATRONAT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Patronat[ENDCOLOR] erhöht die Vorteile der Freundschaft zwischen Stadtstaaten.[NEWLINE][NEWLINE]Durch das Patronat sinkt der [ICON_INFLUENCE] Einfluss auf Stadtstaaten 25% langsamer als normalerweise. Schaltet den Bau der Verbotenen Stadt frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Patronat-Zweig schenken Euch verbündete Stadtstaaten von Zeit zu Zeit [ICON_GREAT_PEOPLE] Große Persönlichkeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY"> 
			<Text>
				Frömmigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY_CAP"> 
			<Text>
				FRÖMMIGKEIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_PIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Frömmigkeit[ENDCOLOR] lässt den [ICON_PEACE] Glauben eines Reiches florieren.[NEWLINE][NEWLINE]Frömmigkeit reduziert die Bauzeit von Schreinen und Tempeln um die Hälfte. Schaltet den Bau der Großen Moschee von Djenné frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken erscheint ein Großer Prophet und Heilige Stätten produzieren +3 [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM"> 
			<Text>
				Rationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM_CAP"> 
			<Text>
				RATIONALISMUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_RATIONALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rationalismus[ENDCOLOR] erhöht die Fähigkeit, [ICON_RESEARCH] Wissenschaft zu verwenden und zu generieren.[NEWLINE][NEWLINE]Rationalismus erhöht die [ICON_RESEARCH] Wissenschaft um 10%, solange das Reich [ICON_HAPPINESS_1] glücklich ist. Schaltet den Bau des Porzellanturms frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Rationalismus-Zweig wird eine kostenlose Technologie gewährt. Außerdem wird der Erwerb Großer Wissenschaftler mit [ICON_PEACE] Glauben ab dem Industriezeitalter ermöglicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION_CAP"> 
			<Text>
				TRADITION
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tradition[ENDCOLOR] ist eine gute Wahl für kleine Reiche.[NEWLINE][NEWLINE]Tradition beschleunigt die Grenzerweiterung in Städten und bietet 3 [ICON_CULTURE] Kultur in der [ICON_CAPITAL] Hauptstadt. Schaltet den Bau der Hängenden Gärten frei.[NEWLINE][NEWLINE]Bei Übernahme aller Politiken im Tradition-Zweig wird in jeder Stadt +15% [ICON_FOOD] Wachstum und ein kostenloses Aquädukt in den ersten 4 Städten gewährt. Ermöglicht außerdem den Kauf Großer Ingenieure mit [ICON_PEACE] Glauben ab dem Industriezeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_BRANCH_UNLOCK_SPEND"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Dieser Zweig kann freigeschaltet werden! Hier klicken, um {1_Num}[ICON_CULTURE] Kultur aufzuwenden und diesen Zweig der Sozialpolitik zu öffnen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_WARNING_TEXT]Diese Politik kann noch nicht eingeführt werden, weil andere Politiken, welche die Voraussetzung dafür bilden, noch nicht erworben wurden.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM"> 
			<Text>
				Kapitalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kapitalismus[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede Münzanstalt, Bank, Börseund jedes Zollhaus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CAPITALISM_TEXT"> 
			<Text>
				Kapitalismus ist ein Wirtschaftssystem, das auf privater Produktion und dem Eigentum von Gütern basiert, angetrieben von der Produktion von Gütern und Dienstleistungen für Profit. Es gibt verschiedene Arten von Kapitalismus, wie den "Laissez-faire"-Kapitalismus, den Wohlfahrtskapitalismus und den Staatskapitalismus. Die meisten modernen Staaten haben eine gemischte Kapitalismusform, mit unterschiedlich starker Regierungskontrolle und marktabhängiger Unternehmerschaft.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS"> 
			<Text>
				Wagenzüge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wagenzüge[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold durch alle Eure Landhandelswege. Unterhaltskosten für Straßen und Eisenbahnstrecken um 50% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CARAVANS_TEXT"> 
			<Text>
				In verschiedenen Zeiten, als die Straßen besser wurden und weniger unter Banditentum litten, ersetzten Wagenzüge die Karawanen bei Reisen über den Landweg. Wagenzüge waren in der Lage, mehr Güter zu transportieren, Schutz zu bieten sowie weitere Strecken zurückzulegen und wurden deshalb für Handel, Krieg und Migration eingesetzt. Sie wurden im Verlauf der Geschichte zwar sehr oft verwendet, aber mit Einzug des Industriezeitalters verschwanden die Wagenzüge größtenteils.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP"> 
			<Text>
				Staatsbürgerschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Staatsbürgerschaft[ENDCOLOR][NEWLINE]Die Konstruktionsrate der Geländefeld-Modernisierungen erhöht sich um 25% und ein Arbeiter erscheint in der Nähe der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITIZENSHIP_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nationalität[ENDCOLOR][NEWLINE][ICON_GOLD] Goldkosten für den Kauf von Gebäuden um 33% reduziert. +1 [ICON_PEACE] Glauben für jedes Gebäude, das eine verbesserte Ressource benötigt (Schokoladenhaus, Zirkus, Schmiede, Münzanstalt, Steinwerk).
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITY_SACK"> 
			<Text>
				Städte brandschatzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CITY_SACK_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Städte brandschatzen[ENDCOLOR][NEWLINE]+50% [ICON_STRENGTH] Kampfstärke gegen Städte für alle Landeinheiten und +1 Fortbewegung für Schätze. (Landeinheiten erhalten die Nahkampfbeförderung Belagerung und alle Schätze starten mit +1 Fortbewegungsbeförderung.)
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		<Replace Tag="TXT_KEY_POLICY_CITY_SACK_TEXT"> 
			<Text>
				Die Brandschatzung besiegter Städte in der Neuen Welt wurde von den europäischen Eindringlingen als politisches Mittel eingesetzt, um die Moral der Ureinwohner zu brechen - oder einfach nur, um an Beute zu kommen. Ein Beispiel für Ersteres wäre Gonzalo Pizarros Brandschatzung der neuen Inkahauptstadt Vilcabamba im Jahr 1539; ein Beispiel für Letzteres wäre die Brandschatzung von Panama City durch den Freibeuter Henry Morgan im Jahr 1671.
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		<Replace Tag="TXT_KEY_POLICY_CIVILSOCIETY_TEXT"> 
			<Text>
				In einer Zivilgesellschaft arbeiten die Menschen freiwillig daran, die Welt um sie herum zu verbessern. Sie treten städtischen Organisationen bei. Sie heben den Müll vor ihren Häusern und Arbeitsstätten auf. Sie nehmen streunende Haustiere auf. Sie nehmen an Treffen der Schulbehörde und Wahlen teil. Länder mit aktiven Zivilgesellschaften sind in der Regel sauberer, effizienter und glücklicher als solche ohne.
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		<Replace Tag="TXT_KEY_POLICY_CIVIL_SOCIETY"> 
			<Text>
				Zivilgesellschaft
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		<Replace Tag="TXT_KEY_POLICY_CIVIL_SOCIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Zivilgesellschaft[ENDCOLOR][NEWLINE]Spezialisten konsumieren nur noch halb so viel [ICON_FOOD] Nahrung.
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		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE"> 
			<Text>
				Kollektivherrschaft
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		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kollektivherrschaft[ENDCOLOR][NEWLINE]Beschleunigt die Ausbildung von [COLOR_POSITIVE_TEXT]Siedlern[ENDCOLOR] um 50% in der [ICON_CAPITAL] Hauptstadt und ein kostenloser Siedler erscheint in der Nähe der [ICON_CAPITAL] Hauptstadt. (Venedig erhält statt des Siedlers einen Händler von Venedig.)
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		<Replace Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kollektivherrschaft[ENDCOLOR][NEWLINE]Beschleunigt die Ausbildung von [COLOR_POSITIVE_TEXT]Siedlern[ENDCOLOR] um 50% in der [ICON_CAPITAL] Hauptstadt und ein freier Siedler erscheint in der Nähe der [ICON_CAPITAL] Hauptstadt.
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		<Replace Tag="TXT_KEY_POLICY_COMMERCE_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_COMMERCE_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_COMMERCE_HELP}
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		<Replace Tag="TXT_KEY_POLICY_COMMERCE_TEXT"> 
			<Text>
				Wirtschaft beschäftigt sich mit dem Austausch von Waren und Dienstleistungen, entweder durch einen Barterhandel (im Austausch gegen andere Waren oder Dienstleistungen) oder durch die Übergabe irgendeiner Form von Währung. Wirtschaft ist so alt wie die menschliche Sprache und vielleicht sogar noch älter. In einigen Kulturen bekleiden Händler eine niedrigere Klasse als die Herrscher oder diejenigen, die Waffen tragen dürfen. In anderen Kulturen gelten Händler als Elite und das Erlangen von Reichtum als höchstes Gut. Für den Großteil ihrer jüngeren Geschichte gehörten die Vereinigten Staaten von Amerika der zweiten Kategorie an.
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		<Replace Tag="TXT_KEY_POLICY_COMMUNISM"> 
			<Text>
				Kommunismus
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		<Replace Tag="TXT_KEY_POLICY_COMMUNISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kommunismus[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Produktion pro Stadt und +1 [ICON_PRODUCTION] Produktion pro Mine oder Steinbruch.
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		<Replace Tag="TXT_KEY_POLICY_COMMUNISM_TEXT"> 
			<Text>
				Kommunismus ist ein System, in dem privater Besitz abgeschafft wird und alles der Gemeinschaft gehört. Die Arbeiter in den Fabriken arbeiten für ihr eigenes Allgemeinwohl und nicht, um die Taschen eines reichen Fabrikbesitzers zu füllen. Niemand ist einem anderen überlegen und keiner wird von anderen unterdrückt. Kommunistische Staaten erreichen selten diese utopische Vision, und es sind ausnahmslos immer einige mächtiger oder besser gestellt als andere - oft auch im extremen Gegensatz zum Rest der Bevölkerung. Außerdem sind kommunistische Staaten recht ineffizient, da das Gewinn-Motiv weitgehend fehlt, was wiederum die kreative Entwicklung hemmt. Auf der anderen Seite haben kommunistische Staaten in der Regel angemessene Netzwerke für gesellschaftliche Unterstützung, die dafür sorgen, dass im schlimmsten Fall keiner der Bürger verhungert und dass niemandem ein Minimum an Gesundheitsfürsorge fehlt.
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		<Replace Tag="TXT_KEY_POLICY_CONQUEST"> 
			<Text>
				Eroberung der Neuen Welt
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		<Replace Tag="TXT_KEY_POLICY_CONQUEST_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Eroberung der Neuen Welt[ENDCOLOR][NEWLINE]Ihr erhaltet einen Angriffsbonus von +25% für alle Militäreinheiten für die ersten 50 Runden, nachdem diese Politik gewählt wurde. Ihr erhaltet doppeltes [ICON_GOLD] Gold durch Schätze.
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		<Replace Tag="TXT_KEY_POLICY_CONQUEST_TEXT"> 
			<Text>
				Auf das Zeitalter der Erkundung der Neuen Welt folgte eine Zeit der Eroberung und staatlich geförderten Besiedlung. Die europäischen Mächte wollten ihre Macht und ihren Wohlstand vergrößern. Innerhalb von 200 Jahren nach Columbus' Reise waren Spanien, Portugal, England und selbst die Niederlande und Schweden beim Rennen um die riesigen Gebiete Amerikas mit von der Partie.
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		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION"> 
			<Text>
				Verfassung
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		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Verfassung[ENDCOLOR][NEWLINE]+2 [ICON_CULTURE] Kultur für jedes Weltwunder.
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		<Replace Tag="TXT_KEY_POLICY_CONSTITUTION_TEXT"> 
			<Text>
				Eine Verfassung ist ein Regelwerk, das vorschreibt, wie die Regierung zu arbeiten hat. Sie führt die Kompetenzen und Pflichten der Herrscher auf und beschreibt, wie Wahlen ablaufen (wenn im Staat gewählt wird). Viele Länder haben schriftliche Verfassungen, andere wiederum nicht. Großbritannien ist berühmt für seine "ungeschriebene" Verfassung, die sich aus Satzungen, Gerichtsurteilen und königlichen Privilegien ableitet, die bestimmen, wie das Land regiert wird.
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		<Replace Tag="TXT_KEY_POLICY_CONSULATES"> 
			<Text>
				Konsulate
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		<Replace Tag="TXT_KEY_POLICY_CONSULATES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Konsulate[ENDCOLOR][NEWLINE]Das Stabilitätsniveau für [ICON_INFLUENCE] Einfluss wird für alle Stadtstaaten um 20 erhöht.
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		<Replace Tag="TXT_KEY_POLICY_CONSULATES_TEXT"> 
			<Text>
				Als die Beziehungen zwischen den Nationen formeller wurden, gründete man Konsulate, die dabei helfen sollten, die Interessen der Bürger eines Landes im Territorium eines anderen Landes zu schützen und den Handel und die Freundschaft zwischen beiden Staaten zu fördern. Während ein Botschafter als Einzelperson einen Staat repräsentiert, kann es in einem Land mehrere Konsuln geben, in der Regel in jeder größeren Stadt einen.[NEWLINE][NEWLINE]Das Konzept den Bürgern einer Nation im Ausland Dienste zur Verfügung zu stellen stammt von der alten griechischen Praxis ab, dass wohlhabende Kaufleute als "Proxenos" in anderen hellenischen Stadtstaaten fungierten, um ihren Kaufmannskollegen zu helfen. Auch wenn die Rolle der Konsulate Ende des 19. Jahrhunderts erweitert wurde und kulturellen und Bildungsaustausch mit umfasste, ist die Aufgabe der Repräsentation einer Nation auf lokaler Ebene in einem fernen Land unverändert.
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		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM"> 
			<Text>
				Konvoisystem
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		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Konvoisystem[ENDCOLOR][NEWLINE]+6 [ICON_GOLD] Gold durch all Eure Seehandelswege.
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		<Replace Tag="TXT_KEY_POLICY_CONVOY_SYSTEM_TEXT"> 
			<Text>
				Konvois wurden zwar schon seit dem 9. Jahrhundert n. Chr. in Kriegszeiten eingesetzt, um Truppentransporte und Invasionen zu schützen, doch die immer dreister vorgehenden Piraten und Seeräuber in der Karibik veranlassten die spanischen Händler und schließlich auch das Königshaus dazu, ein Konvoisystem zum Schutz der Reichtümer einzusetzen, die aus der Neuen Welt nach Europa gebracht wurden. Einige der spanischen und portugiesischen Konvois konnten mehrere hundert Handelsleute begleiten, zum Beispiel die spanischen Barren-Konvois, die von etwa 1520 bis 1790 segelten.
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		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION"> 
			<Text>
				Geheimaktion
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		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Geheimaktion[ENDCOLOR][NEWLINE]Chance auf Wahlmanipulation in Stadtstaaten verdoppelt.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_COVERT_ACTION_TEXT"> 
			<Text>
				Dem amerikanischen Verteidigungsministerium zufolge ist eine Geheimaktion eine Operation, die geplant und ausgeführt wird, um die Identität der Auftraggeber zu verbergen oder glaubhafte Leugnung möglich zu machen. Sie ist dazu gedacht, politischen, militärischen, wirtschaftlichen oder diplomatischen Effekt ohne Nachwirkungen zu erzielen, weder vom Ziel noch von der Bürgerschaft der eigenen Nation. Geheimaktionen gibt es in vielerlei möglichen Formen, von Attentaten bis hin zu Spionage bei militärischen Operationen, doch immer verdeckt.
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		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION"> 
			<Text>
				Kreativer Ausdruck
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kreativer Ausdruck[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Kultur durch jedes Große Werk (aber keine Auswirkung auf [ICON_TOURISM] Tourismus).
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		<Replace Tag="TXT_KEY_POLICY_CREATIVE_EXPRESSION_TEXT"> 
			<Text>
				Ganz allgemein gesagt ist Kreativer Ausdruck lediglich das Ausdrücken von Ideen und Emotionen durch Kunst. Enger gefasst bezieht sich der Begriff auf die Fähigkeit, Kunst frei von Einflussnahme durch die Regierung durch Zensur, Besteuerung oder andere rechtliche Einschränkungen zu schaffen.
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		<Replace Tag="TXT_KEY_POLICY_CULTURALDIPLOMACY_TEXT"> 
			<Text>
				Völkerverständigung ist die Politik, bei der die schönsten und am meisten geschätzten Objekte einer Zivilisation an andere Zivilisationen verliehen werden, um Frieden und Verständigung zwischen allen Völkern zu fördern. Eine der beständigsten Formen der Völkerverständigung ist die Weltausstellung, auch bekannt als Expo, die alle zwei bis fünf Jahre in einer anderen Stadt abgehalten wird. Die Weltausstellung präsentiert Beispiele aus Kunst, Handwerk, Landwirtschaft und Industrie vieler Länder. Die erste Weltausstellung fand 1851 im Crystal Palace im Hyde Park, London, statt. Sie war die Idee von Prinz Albert, Königin Victorias Ehemann. Es gab dort insgesamt um die 13.000 Ausstellungsstücke bei etwa sechs Millionen Besuchern. Die nächste Weltausstellung wird 2010 in Shanghai, China, stattfinden. Es werden um die 70 Millionen Besucher erwartet.
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		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS"> 
			<Text>
				Kulturzentren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kulturzentren[ENDCOLOR][NEWLINE]Errichtet Kulturgebäude 50% schneller.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_CENTERS_TEXT"> 
			<Text>
				Ein Kulturzentrum ist ein Gebäude, Komplex oder eine Institution, die die Kunst fördert. In manchen Fällen bedeutet dies die Förderung von Museen und Kunstgalerien, die für jeden offen sind. In anderen Fällen können Kulturzentren Spenden anbieten, um die Errichtung oder den Betrieb von privaten Einrichtungen zu ermutigen, an denen Kunstbetrieb herrscht. Sie können auch helfen, Talente für staatliche Orchester, Theater, Tanzensembles und Gesangsgruppen zu finden.
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		<Replace Tag="TXT_KEY_POLICY_CULTURAL_DIPLOMACY"> 
			<Text>
				Völkerverständigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULTURAL_DIPLOMACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Völkerverständigung[ENDCOLOR][NEWLINE]Die Anzahl der von Stadtstaaten verschenkten Ressourcen wird um 100% erhöht. Die [ICON_HAPPINESS_1] Zufriedenheit durch geschenkte Luxusgüter erhöht sich um 50%.
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		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION"> 
			<Text>
				Kulturrevolution
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kulturrevolution[ENDCOLOR][NEWLINE]+34% Tourismus [ICON_TOURISM] für andere Zivilisationen mit Ordnung.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_CULTURAL_REVOLUTION_TEXT"> 
			<Text>
				Die Große Proletarische Kulturrevolution war eine Volksbewegung, die von 1966 bis 1976 in der Volksrepublik China stattfand. Die von Mao Tse-tung und der kommunistischen Partei gestartete Kulturrevolution sollte das gemeine Volk umerziehen, indem sie kapitalistische, traditionelle und religiöse Elemente entfernte oder unterdrückte, durch Haftstrafen und notfalls mit Gewalt. Der kulturelle Kampf zog sich durch alle Gesellschaftsschichten, Studenten, das Militär, die Partei und Landarbeiter und sie zögerte Chinas neues Auftreten in Weltangelegenheiten über Jahrzehnte hinaus.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY"> 
			<Text>
				Personenkult
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Personenkult[ENDCOLOR][NEWLINE]+50% Tourismus [ICON_TOURISM] bei Zivilisationen, die einen gemeinsamen Feind bekämpfen.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_CULT_PERSONALITY_TEXT"> 
			<Text>
				Ein Personenkult entsteht, wenn eine Person bewusst die Medien, Propaganda und andere Mittel einsetzt, um ein idealisiertes, heroisches und/oder gottgleiches Image zu schaffen. Der Soziologe Max Weber entwickelte eine dreiteilige Klassifizierung von Autorität, in der der Personenkult als eine Form der Autorität hervortritt. Autokratische Herrscher von absolutistischen Monarchen der Aufklärung bis zu modernen totalitären Diktatoren haben versucht, Gehorsam und Hingabe ihrer Untertanen durch Manipulation der Nachrichten und Unterhaltungsindustrie zu fördern - manche erfolgreicher als andere.
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		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY"> 
			<Text>
				Demokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Demokratie[ENDCOLOR][NEWLINE]Spezialisten-Bevölkerung in Städten generiert nur halb so viel [ICON_HAPPINESS_4] Unzufriedenheit wie normal.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_DEMOCRACY_TEXT"> 
			<Text>
				In einer Demokratie wird die Regierung durch das Volk kontrolliert, entweder direkt oder durch gewählte Repräsentanten. Einige Stadtstaaten im antiken Griechenland waren zumindest für einen gewissen Zeitraum ihres Bestehens Demokratien, ebenso wie Rom, ehe die Cäsaren an die Macht kamen. Nach dem Fall der Römischen Republik kam die Demokratie für einige tausend Jahre aus der Mode, obwohl sie in einigen nordeuropäischen Staaten im Mittelalter eine kleine Wiederauferstehung feierte. Die Demokratie florierte im 18. Jahrhundert im Anschluss an die amerikanischen und französischen Revolutionen und ist heute das vorherrschende politische System auf der Welt.
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		<Replace Tag="TXT_KEY_POLICY_DEPOTISM_TEXT"> 
			<Text>
				Despotismus ist eine Regierungsform, in der eine Einzelperson die absolute Macht hat. Alle anderen im Staat sind Untergebene oder Untertanen seines (selten auch ihres) Willens. In der Geschichte hat sich gezeigt, dass Despoten nicht immer böse Unterdrücker sind. Die ägyptischen Pharaonen waren z. B. Despoten und nicht alle von ihnen waren schlecht. Heutzutage ist das Wort Despot allerdings abwertend und bezeichnet einen tyrannischen Herrscher, der seine Macht mit brutaler Stärke ausübt. Die Regierung in Nordkorea könnte (zum Zeitpunkt, zu dem dieser Text geschrieben wurde) als Despotismus bezeichnet werden.
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		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT"> 
			<Text>
				Diktatur des Proletariats
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Diktatur des Proletariats[ENDCOLOR][NEWLINE]+34% Tourismus [ICON_TOURISM] für Zivilisationen, die weniger [ICON_HAPPINESS_1] Zufriedenheit haben.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_TEXT"> 
			<Text>
				In der marxistischen gesellschaftspolitischen Theorie bezieht sich die Diktatur des Proletariats auf einen sozialistischen Staat, in dem die Arbeiterklasse die direkte Kontrolle über die politische Macht hat. "Diktatur" bezeichnet in diesem Fall nicht die übliche Definition, sondern gemeint ist, dass eine gesamte soziale Schicht die Kontrolle über die Nation hat. Ob Kapitalisten oder anderen in einem derartigen politischen System Privilegien entzogen würden oder nicht, hängt laut Marx und Engels davon ab, wie die besonderen Umstände zu dieser Zeit sind. Eine derartige politische Ordnung einzuführen könne Gewalt nach sich ziehen, aber mit welchen Mitteln auch immer würde am Ende das Proletariat das Bürgertum verdrängen.
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		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE"> 
			<Text>
				Disziplin
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		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Disziplin[ENDCOLOR][NEWLINE]+15% [ICON_STRENGTH] Kampfstärke für Nahkampfeinheiten, wenn sich in einem benachbarten Geländefeld eine weitere Militäreinheit befindet.
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		<Replace Tag="TXT_KEY_POLICY_DISCIPLINE_TEXT"> 
			<Text>
				In einer militärischen Struktur bezieht sich Disziplin auf die Bereitschaft eines Soldaten, rechtmäßigen Befehlen zu folgen, vorgesetzte Offiziere zu respektieren und sein Leben aufs Spiel zu setzen oder bei Bedarf sogar zu sterben. Von disziplinierten Soldaten wird erwartet, dass sie die Würde ihrer Uniform wahren, wenn sie dienstfrei haben, und die Schwachen und Hilflosen beschützen. Verstöße gegen die Disziplin können zu militärischen Strafen führen oder sogar vor dem Kriegsgericht enden und eine Entlassung zur Folge haben.
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		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS"> 
			<Text>
				Doppelagenten
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		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Doppelagenten[ENDCOLOR][NEWLINE]Spione haben eine doppelt so hohe Chance, feindliche Spione zu fangen, die versuchen, eine Technologie zu stehlen.
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		<Replace Tag="TXT_KEY_POLICY_DOUBLE_AGENTS_TEXT"> 
			<Text>
				Doppelagenten bei der Spionageabwehr sind Angestellte oder Mitglieder einer feindlichen Organisation, die sich bereit erklärt haben, diese auszuspionieren, in Wirklichkeit aber loyal bleiben und ihre Auftraggeber ausspionieren. Der Einsatz von Doppelagenten zur Durchdringung feindlicher Agentenkreise hat eine lange Geschichte, erlangte aber während des Zweiten Weltkriegs und des Kalten Kriegs größere Bedeutung. Der britische MI5 erwies sich als besonders geschickt bei der "Umpolung" von feindlichen Agenten, während die Sowjetunion zu Zeiten des Kalten Kriegs erfolgreich Geheimdienstoperationen sowohl von der CIA als auch vom britischen Geheimdienst infiltrieren konnte.
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		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID"> 
			<Text>
				Doppelpyramide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Doppelpyramide[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Glauben aus Schreinen und Tempeln.
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		<Replace Tag="TXT_KEY_POLICY_DOUBLE_PYRAMID_TEXT"> 
			<Text>
				Auf dem Höhepunkt der Macht ihres Reiches erbauten die Azteken einige Doppelpyramiden, die aus einer riesigen pyramidalen Plattform mit Doppeltreppen bestand, die zu Zwillingstempeln emporführten, die wiederum in manchen Fällen selbst Pyramiden waren. Das älteste bislang entdeckte Beispiel befindet sich in Tenayuca. Diese Anlage wurde bereits erbaut, als die Azteken die Stadt um 1434 n. Chr. eroberten.
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			<Text>
				Wirtschaftsunion
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		<Replace Tag="TXT_KEY_POLICY_ECONOMIC_UNION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wirtschaftsunion[ENDCOLOR][NEWLINE]+3 [ICON_GOLD] Gold durch alle Eure Handelswege mit anderen Zivilisationen, die der Ideologie Freiheit folgen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ECONOMIC_UNION_TEXT"> 
			<Text>
				Eine Wirtschaftsunion ist ein Handelsblock bestehend aus einem gemeinsamen Markt und einer Zollunion. Teilnehmerländer haben eine gemeinsame Politik in Sachen Produktregulationen, Handelsfreiheit über Grenzen hinweg, Gebühren und Steuern sowie eine gemeinsame externe Handelspolitik. In manchen Fällen kann die Union auch eine gemeinsame Währung haben oder unterstützen. Die erfolgreichsten Wirtschaftsunionen bisher sind die 1993 gegründete Europäische Union und die 1973 gegründete Karibische Gemeinschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE"> 
			<Text>
				Bildungselite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Bildungselite[ENDCOLOR][NEWLINE]Verbündete Stadtstaaten schenken Euch von Zeit zu Zeit [ICON_GREAT_PEOPLE] Große Persönlichkeiten.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_EDUCATED_ELITE_TEXT"> 
			<Text>
				Diese Politik besagt, dass die Elite-Mitglieder der Gesellschaft - die Mitglieder der führenden Schicht, des führenden Stammes, der führenden Religion oder Rasse - die bestmögliche Ausbildung erhalten müssen, welche die Gesellschaft zu bieten hat. Andere Gesellschaftsmitglieder sind nicht unbedingt von einer hervorragenden Bildung ausgeschlossen, aber die Kinder der Anführer müssen sie in Anspruch nehmen. Für den Großteil des 19. und frühen 20. Jahrhunderts besuchten die Kinder der Besten und Klügsten in Großbritannien ein paar höchst ausgewählte Schulen (Cambridge, Oxford, Eton usw.). Mit einem erfolgreichen Abschluss von einer dieser Schulen war dem Schüler eine Position in der Regierung, dem Militär oder einem der führenden Unternehmen Londons so gut wie sicher. In geringerem Umfang dienten Schulen wie Harvard und Yale in den Vereinigten Staaten dem gleichen Zweck.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES"> 
			<Text>
				Elitestreitkräfte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Elitestreitkräfte[ENDCOLOR][NEWLINE]Verwundete Militäreinheiten verursachen 25% mehr Schaden als normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ELITE_FORCES_TEXT"> 
			<Text>
				Seitdem die hethitischen und assyrischen Könige Palastwachen gebildet haben, gehören zu jeder Armee Elitestreitkräfte, spezialisierte Militäreinheiten, die ausgebildet werden, um unkonventionelle, höchst riskante Kampfeinsätze zu begehen. Elitestreitkräfte gewannen im Zweiten Weltkrieg an Bedeutung, vor allem bei den totalitären Nationen. Der deutsche Sonderverband Brandenburg und Skorzenys SS-Fallschirmjäger-Bataillon hatten verheerende Auswirkungen; das faschistische Italien verfügte über mehrere spezialisierte Marineeinheiten. Nach dem Krieg haben Einheiten wie die russischen Speznas und die amerikanischen Seals diese Tradition unbarmherziger Effizienz fortgeführt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP"> 
			<Text>
				Unternehmertum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Unternehmertum[ENDCOLOR][NEWLINE]Große Händler werden 25% schneller verdient. Ihr erhaltet doppeltes [ICON_GOLD] Gold aus Handelsmissionen von Großen Händlern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Unternehmertum[ENDCOLOR][NEWLINE]Ein Großer Händler erscheint. Große Händler werden 100% schneller verdient. +2 [ICON_GOLD] Gold pro Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ENTREPRENEURSHIP_TEXT"> 
			<Text>
				Als Unternehmertum bezeichnet man die Fähigkeit und den Willen eines Einzelnen, ein kommerzielles Unternehmen zu entwickeln, zu organisieren und zu verwalten in der Hoffnung auf Profit. In der Geschichte hat das Unternehmertum viele Formen angenommen, von den großen erkundenden Händlern des Italien der Renaissance über die von der Regierung bevollmächtigten Gesellschaften im Zeitalter der Entdeckung bis hin zu den Räuberbaronen des Industriezeitalters. Unabhängig von der jeweiligen Form hat die Bereitschaft, die eigenen Mittel zu riskieren, um größeren Wohlstand zu generieren, die Entwicklung der Zivilisation sicher ebenso vorangetrieben wie jeder andere Faktor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS"> 
			<Text>
				Kultureller Austausch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kultureller Austausch[ENDCOLOR][NEWLINE]Erhöht den Tourismus-Modifikator für gemeinsame Religion, Handelswege und offene Grenzen um jeweils 15%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ETHICS_TEXT"> 
			<Text>
				Einen inoffiziellen kulturellen Austausch gab es zwar schon seit den Anfängen des Industriezeitalters durch den gegenseitigen Besuch von Studenten, Künstlern, Sportlern und anderen Bewohnern unterschiedlicher Länder, doch im Zuge des Kalten Krieges wurden solche Programme von den USA und der UDSSR offiziell gefördert, da beide Länder die weltweite Vormachstellung ihrer Kultur demonstrieren und das Verständnis für das jeweilige Wertesystem verbessern wollten. Diese offiziellen Programme erleichterten Reisen und Auftritte von ausgewählten Gruppen im "Feindgebiet". Historiker haben diesen Vorgang als "kulturelles trojanisches Pferd" bezeichnet, da die Programme letztlich zum Machtverlust der sowjetischen Regierung beitragen sollten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EUROPEAN"> 
			<Text>
				Europäisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EUROPEAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Europäisch[ENDCOLOR][NEWLINE]+50 [ICON_PEACE] Glauben in jeder Runde, in der Eure [ICON_CAPITAL] Hauptstadt ihre eigene Religion hat. (England, Frankreich und die Niederlande sind protestantisch; Portugal und Spanien sind katholisch).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_EXPLORATION_TEXT"> 
			<Text>
				Seit sich die ersten Menschen an einem Ort niedergelassen haben, gab es immer welche, die wissen wollten, was hinter dem Horizont liegt. Ob die Motivation Profit, Abenteuer, Religion, Notwendigkeit oder schlicht Neugier war - Entdecker haben unser Wissen über die Welt und ihre Wunder erweitert. Während des Entdeckungsprozesses haben sie auch viele unterschiedliche und entfernte Kulturen verknüpft, zum Guten wie zum Bösen. Die großen Entdecker von Hanno aus Karthago über den chinesischen Admiral Wang bis zum Engländer Sir Richard Burton und Tausende andere haben die Expansion vorangetrieben und die Geschichte geformt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM"> 
			<Text>
				Faschismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Faschismus[ENDCOLOR][NEWLINE]Menge der im Reich produzierten strategischen Ressourcen um 100% erhöht. Alle Großen Generäle erhalten +2 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FASCISM_TEXT"> 
			<Text>
				Faschismus ist eine politische und soziale Bewegung, die glaubt, dass der Staat omnipotent sein muss. Die Bedürfnisse des Staates sind vorrangig und der Staat erfordert eine starke Führung und absoluten Gehorsam durch das Volk. Der Staat ist ein kollektiver Organismus: Konzepte wie Individualismus oder Freiheit sind Abweichungen und schwächen letztendlich den Staat. Faschistische Staaten sind häufig ziemlich imperialistisch und wollen ihr Hoheitsgebiet und ihren Einfluss über schwächere Nachbarstaaten erweitern. Sie betrachten Krieg als eine kreative Kraft, die den Nationalgeist wiederherstellt und die Schwachen und Unfähigen aussortiert. Diese Regierungsform war in einigen Staaten in Mitteleuropa im letzten Jahrhundert recht beliebt, aber anderen Staaten gefiel das nicht, sodass sie letztendlich nach einigen Unstimmigkeiten abgeschafft wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS"> 
			<Text>
				Die schönen Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Die schönen Künste[ENDCOLOR][NEWLINE]50% der nicht benötigten [ICON_HAPPINESS_1] Zufriedenheit werden pro Runde zu der Menge an [ICON_CULTURE] Kultur hinzugefügt, die für Sozialpolitik ausgegeben wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FINE_ARTS_TEXT"> 
			<Text>
				Die schönen Künste, im Gegensatz zur Volkskunst und angewandten Kunst, sind diejenigen, die das Ziel verfolgen, ästhetische Objekte oder Erfahrungen zu gestalten, die mit anderen geteilt werden können. Der Begriff "schöne Künste" kam im Europa des 17. Jahrhunderts in Mode. Zu den fünf "höheren schönen Künsten" gehören die bildenden Künste Malerei, Bildhauerei und Architektur sowie Musik und Dichtung, daneben gibt es noch Theater und Tanz. Es herrschen intensive Debatten darüber, ob Film, Fotografie, Kalligrafie, Mode, Comics und sogar Videospiele "Kunst" sind, egal ob schön oder nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN"> 
			<Text>
				Fünfjahresplan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fünfjahresplan[ENDCOLOR][NEWLINE]+2 [ICON_PRODUCTION] Produktion pro Stadt und +1 [ICON_PRODUCTION] Produktion für jede Mine und jeden Steinbruch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FIVE_YEAR_PLAN_TEXT"> 
			<Text>
				Die Fünfjahrespläne Sowjetrusslands waren eine Reihe von wirtschaftlichen Entwicklungsrichtlinien, die von einer staatlichen Planungskommission ausgearbeitet wurden, die von der kommunistischen Partei eingesetzt wurde. Der erste wurde 1928 gestartet, der letzte war noch am Laufen, als sich die Sowjetunion 1991 auflöste. Die Erfüllung des Plans wurde zum Hauptmotivationsfaktor in der sowjetischen Bürokratie, der dies ziemlich schwer fiel. Der ursprüngliche Erfolg der frühen Pläne hat jedoch andere kommunistische Nationen wie Maos China und selbst einige kapitalistische Staaten motiviert, diese Methode der Förderung und Koordination der wirtschaftlichen Entwicklung zu übernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS"> 
			<Text>
				Blühende Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Blühende Künste[ENDCOLOR][NEWLINE][ICON_CULTURE] Kultur um 33% in allen Städten erhöht, die ein Weltwunder gebaut haben, und im Reich beginnt sofort ein [ICON_GOLDEN_AGE] Goldenes Zeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FLOURISHING_OF_ARTS_TEXT"> 
			<Text>
				"Blühende Künste" bezeichnet allgemein eine Phase gesteigerter Ästhetik, charakterisiert durch eine hohe Produktion innovativer Kunst, in der Regel zusammen mit einem Goldenen Zeitalter einer Zivilisation. Neben Fortschritten bei Wissenschaft und Lebensbedingungen haben "Blühende Künste" während eines Goldenen Zeitalters Auswirkungen auf alle Formen, Literatur und Musik sowie materialbezogene Kunst. Leider werden diese Zyklen stets unvermeidlich unterbrochen, normalerweise durch äußere Einflüsse wie Krieg, Wirtschaftskollaps, religiösen Fanatismus oder andere Umstände außerhalb der Kontrolle der Menschen.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS"> 
			<Text>
				Befestigte Grenzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Befestigte Grenzen[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede Burg, Bastion, jeden Militärstützpunkt und jedes Arsenal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FORTIFIED_BORDERS_TEXT"> 
			<Text>
				Schon vor langer Zeit, wie beim Bau der Großen Mauer, wollten autokratische Nationen durch weitreichende Befestigungen entlang der Grenzen die Gefahr durch Invasoren eingrenzen - ebenso wie die Auswanderung der eigenen Leute. Während sich die militärische Baukunst seit dem Hadrianswall in Britannien bis zur Bar-Lew-Linie durch den Sinai stark gewandelt hat, blieb das Konzept gleich: stark befestigte Punkte, verbunden durch weniger starke Befestigungen und geschützt durch Hindernisse zur Personenabwehr wie Pfähle, Gruben, Draht und Minen. Die im Moment abschreckendste Grenzbefestigung ist die koreanische entmilitarisierte Zone, ein Beispiel für das Ergebnis sich gegenüberstehender Grenzbefestigungen.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_FREEDOM_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREEDOM_TEXT"> 
			<Text>
				Als Politik bedeutet Freiheit im Allgemeinen, dass keine Gesellschaftsklasse einer anderen untergeordnet ist und dass dieselben Gesetze für alle gelten. Niemand kann jemand anderen besitzen, und selbst der Schwiegersohn des Königs kann einem Bürger nicht seinen Besitz nehmen. Freie Gesellschaften sind in der Regel erfolgreicher als nicht freie Staaten, da das freie Volk häufig das Gefühl hat, einen größeren Einfluss auf den Erfolg oder Misserfolg seines Landes zu haben.
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		<Replace Tag="TXT_KEY_POLICY_FREERELIGION_TEXT"> 
			<Text>
				Religionsfreiheit ist die Politik eines Staates, der nicht festlegt, welche Religionen seine Mitglieder ausüben. Alle Religionen sind willkommen und der spirituelle Markt hat die freie Wahl. Obwohl sie vermutlich aus nobleren Gründen eingeführt wurde, schränkt Religionsfreiheit häufig die Macht jeder einzelnen Religion ein. In Staaten mit nur einer Religion üben die Oberhäupter dieser Religion großen Einfluss aus (wie z. B. der moderne Iran zeigt). Staaten mit Religionsfreiheit bemühen sich in der Regel, alle Religionen gleich zu behandeln, damit letztendlich keine davon die Vorherrschaft übernimmt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREESPEECH_TEXT"> 
			<Text>
				Meinungsfreiheit ist die Politik, nach der Menschen sagen können, was sie wollen, ohne Vergeltungsmaßnahmen durch die Regierung fürchten zu müssen. Politische Kandidaten müssen in der Lage sein, ihre Positionen frei darzulegen, den Medien muss erlaubt sein, die Fehler der Regierung frei aufzuzeigen, und Komiker dürfen sich über den Akzent des Herrschers lustig machen. Selbst in den freiesten Gesellschaften hat die Meinungsfreiheit in der Regel ihre Grenzen - in den Vereinigten Staaten ist es zum Beispiel nicht erlaubt, in einem Saal voller Menschen "Feuer!" zu rufen, den gewalttätigen Sturz der US-Regierung zu befürworten oder damit zu drohen, eine politische Persönlichkeit zu erschießen. (Es ist auch gefährlich, außerhalb von New York City irgendwem zu sagen, dass man ein Fan des New York Yankees-Baseballteams ist, aber illegal ist es nicht.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREETHOUGHT_TEXT"> 
			<Text>
				Freidenkertum ist der Glaube, dass Wissen durch die Anwendung von Wissenschaft und Vernunft erworben werden soll, anstatt aus Traditionen und religiösem Dogma. Theorien sollten wissenschaftlich und logisch geprüft werden. Wenn etwas nicht bewiesen werden kann, ist es albern, daran zu glauben. Blindes Vertrauen ist der Erzfeind von Freidenkern überall. Freies Denken ist ein entscheidender Teil der buddhistischen Tradition. Im "Kalama Sutta" sagt der Buddha: "Akzeptiert nichts aus einfacher Tradition heraus. Akzeptiert nichts, weil es mit Euren heiligen Schriften übereinstimmt. Aber wenn Ihr etwas selbst wisst - dann richtet Euer Leben danach aus."
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_RELIGION"> 
			<Text>
				Religiöse Toleranz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_RELIGION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Religiöse Toleranz[ENDCOLOR][NEWLINE]Städte mit einer Mehrheitsreligion erhalten auch den Pantheon-Glaubenssatz-Bonus der zweitbeliebtesten Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_SPEECH"> 
			<Text>
				Meinungsfreiheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_SPEECH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Meinungsfreiheit[ENDCOLOR][NEWLINE]8 Einheiten benötigen keinen Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_THOUGHT"> 
			<Text>
				Freidenkertum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FREE_THOUGHT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Freidenkertum[ENDCOLOR][NEWLINE]+1 [ICON_RESEARCH] Wissenschaft pro Handelsposten und +17% [ICON_RESEARCH] Wissenschaft von Universitäten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FUTURISM"> 
			<Text>
				Futurismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_FUTURISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Futurismus[ENDCOLOR][NEWLINE]+250 [ICON_TOURISM] Tourismus mit allen bekannten Zivilisationen, wenn ein Großer Schriftsteller, Künstler oder Musiker geboren wird.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_FUTURISM_TEXT"> 
			<Text>
				Aus einer Künstlerbewegung des frühen 20. Jahrhunderts in Italien entwickelte sich der Futurismus in den 1920er und 30er Jahren zu einer sozialen Bewegung. Der Futurismus legte Wert auf zeitgenössische Konzepte der Zukunft, wie etwa Jugendgewalt, Technologie, Industrialisierung und schnelle Fortbewegungsarten wie das Automobil oder Flugzeug. Auch wenn es vor allem eine philosophische und künstlerische Bewegung war, wurde sie politisiert, als zahlreiche Futuristen den italienischen Faschismus begrüßten in der Hoffnung, die in ihren Augen veraltete, bäuerliche und rückständige Welt zu modernisieren. Der Futurismus erlangte zwar seinen stärksten Ausdruck in Italien, brachte jedoch vergleichbare Bewegungen in England, Frankreich und vor allem Russland hervor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GP_MOD"> 
			<Text>
				[ICON_BULLET] Politikbonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY"> 
			<Text>
				Diplomatie durch Kanonenboote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kanonenboot-Diplomatie[ENDCOLOR][NEWLINE]Ihr erhaltet 6 [ICON_INFLUENCE] Einfluss (bei Standardgeschwindigkeit) pro Runde bei Stadtstaaten, von denen Ihr Tribut fordern könnt. Eure Streitkräfte sind 50% effektiver beim Einschüchtern von Stadtstaaten.
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		<Replace Tag="TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_TEXT"> 
			<Text>
				Bei internationalen Beziehungen bedeutet "Kanonenboot-Diplomatie" die Verfolgung von außenpolitischen Zielen durch auffällige Demonstration überwältigender militärischer Macht, wobei die Zurschaustellung der stärkeren Nation eine unterschwellige Drohung mit offenen Feindseligkeiten ist. Der Begriff wurde gebräuchlich während der Phase des europäischen Imperialismus, als die Kolonialmächte die Präsenz von Kriegsschiffen nutzten, um Zugeständnisse von ansässigen Königreichen zu erzwingen. Diese Politik erwies sich als sehr erfolgreich, besonders wenn sie von militaristischen Autokratien eingesetzt wurde ... bis es den Einheimischen gelang, moderne Waffen zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE"> 
			<Text>
				Volksheld
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Volksheld[ENDCOLOR][NEWLINE]Die Geburtenrate für [ICON_GREAT_PEOPLE] Große Persönlichkeiten steigt um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_TEXT"> 
			<Text>
				Auch wenn viele Interpretationen für einen "Volkshelden" möglich sind, in der Sowjetunion war dieser Begriff reserviert für diejenigen, die für persönliche Heldentaten im Dienste des sowjetischen Staats und der Gesellschaft als "Held der Sowjetunion" ausgezeichnet wurden. Diese Auszeichnung wurde 1934 eingeführt und in der Regel für heldenhaften Militäreinsatz verliehen (allein während des Zweiten Weltkriegs mehr als 11.000-mal); sie ging auch an Parteimitglieder, Kosmonauten, Forscher und gelegentlich an Ausländer für den Dienst am Staat. In den 1970ern verlor der "Volksheld" stark an Wert, als man damit begann, ihn auch an Bürokraten und Militäroffiziere zum langjährigen Dienstjubiläum zu verleihen, statt für besondere Heldentaten. Nichtsdestotrotz diente die Auszeichnung der politischen Ordnung, da sie ein Ziel für persönliche Errungenschaften innerhalb des kommunistischen Staats setzte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HONOR_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HONOR_TEXT"> 
			<Text>
				In einer "ehrenhaften" Gesellschaft begründet sich der Status der Bürger auf der Beurteilung ihrer persönlichen Qualitäten durch die Gesellschaft. Eigenschaften, die im Allgemeinen als ehrenhaft angesehen werden, sind unter anderem Treue, Ehrlichkeit, Anstand und Tapferkeit. In solchen Gesellschaften wird oft von Männern erwartet, dass sie "ihre Ehre bis zum Tod verteidigen", da ein Verlust der Ehre schlimmer ist als der Verlust des Lebens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS"> 
			<Text>
				Reiter der Steppen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Reiter der Steppen[ENDCOLOR][NEWLINE]6 Einheiten sind unterhaltsfrei. Ihr erhaltet sofort 6 Comanche-Reiter (starke Kavallerieeinheit, die Missionare abwehren kann). +8 [ICON_PEACE] Glauben in der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HORSEMEN_OF_THE_PLAINS_TEXT"> 
			<Text>
				In Amerika hatten keine pferdeartigen Tiere überlebt, bis Kolumbus auf seiner zweiten Reise in Jahr 1493 wieder Pferde mitbrachte. Ausgehend von Beständen, die die Konquistadores zurückgelassen hatten, verbreiteten sich verschiedene Rassen schnell in den nordamerikanischen Ebenen, wo die Nomaden sie rasch zum Stützpfeiler ihrer Gesellschaft und Kultur machten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM"> 
			<Text>
				Humanismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Humanismus[ENDCOLOR][NEWLINE]Große Wissenschaftler werden 25% schneller verdient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_HUMANISM_TEXT"> 
			<Text>
				Humanismus ist die Philosophie, die besagt, dass der Mensch die wichtigste Sache der Welt ist. Es gibt keine "höheren Wesen" oder übersinnliche Mächte, denen die Menschen Gehorsam schuldig sind oder die uns führen oder Weisheit gewähren. Es gibt nur uns. Den Humanismus gibt es in der einen oder anderen Form seit der griechischen Antike, und er findet sich auch in asiatischen und indischen Schriften von vor zwei- oder dreitausend Jahren. In der Renaissance tauchte er erneut auf und ist bis heute eine mächtige philosophische Kraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE"> 
			<Text>
				Industriespionage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Industriespionage[ENDCOLOR][NEWLINE]Spione stehlen Technologien doppelt so schnell wie normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_TEXT"> 
			<Text>
				Industriespionage, die eher zu wirtschaftlichen Zwecken als aus Gründen der reinen nationalen Sicherheit durchgeführt wird, bezeichnet die Bemühungen von Unternehmen, Geheimnisse und vertrauliche Informationen über andere Unternehmen, in der Regel Konkurrenz, aufzudecken. Die modernen Anfänge der Industriespionage liegen in den 1820ern, als Frankreich staatlich unterstützte Bemühungen startete, britische Manufaktur-Erfindungen und -Prozesse zu stehlen, um mit Englands explosiver industrieller Entwicklung Schritt halten zu können. Diese Form der "Spionage" tritt in der Regel auf, wenn eine Nation einem gravierenden Nachteil im Sachen kommerzieller wirtschaftlicher Entwicklung ins Auge blickt, wie die gut dokumentierte sowjetische Industriespionage im Westen bis in die 1980er.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN"> 
			<Text>
				Eiserner Vorhang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Eiserner Vorhang[ENDCOLOR][NEWLINE]Kostenloses Gerichtsgebäude bei Eroberungen von Städten. Interne Handelswege bringen 50% mehr [ICON_FOOD] Nahrung oder [ICON_PRODUCTION] Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_IRON_CURTAIN_TEXT"> 
			<Text>
				Der Eiserne Vorhang war die symbolische, ideologische und physikalische Grenze, die den dekadenten Westen von der "disziplinierten" Sowjetunion nach dem Zweiten Weltkrieg bis zum Ende des Kalten Krieges trennte. Der Begriff wurde zum ersten Mal von Winston Churchill in einer Rede im März 1946 verwendet, um die Bestürzung über die fortgesetzte Besetzung und Unterdrückung verschiedener osteuropäischer Länder zum Ausdruck zu bringen. Auch wenn anfangs darüber gespottet wurde, akzeptierte man nach und nach Churchills Ansicht, dass der Eiserne Vorhang nur dazu diente, die eigenen Leute drinnen und Informationen draußen zu halten, und die Metapher für den europäischen kommunistischen Block wurde allgemein geläufig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDEDELITE_TEXT"> 
			<Text>
				Unter dieser Politik genießen diejenigen in einer Nation Macht und Ansehen, die das Land besitzen. Je mehr Land jemand besitzt, desto mächtiger ist er. In einigen Fällen ist der Besitz von Land auf Mitglieder einer bestimmten Klasse, eines Stammes, einer Religion oder sogar eines Geschlechts beschränkt. Die Großgrundbesitzer müssen dafür sorgen, dass das gemeine Bauernvolk sich nicht über sie ärgert, da solche Situationen häufig mit einer radikalen Neuverteilung des Landes enden, wobei es unter Umständen auch zu Hinrichtungen der ehemaligen Landbesitzer kommen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDED_ELITE"> 
			<Text>
				Großgrundbesitzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LANDED_ELITE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Großgrundbesitzer[ENDCOLOR][NEWLINE]+10 [ICON_FOOD] Wachstum und +2 [ICON_FOOD] Nahrung in der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM"> 
			<Text>
				Legalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Legalismus[ENDCOLOR][NEWLINE]Bietet ein kostenloses Kulturgebäude in Euren ersten 4 Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LEGALISM_TEXT"> 
			<Text>
				Legalismus ist eine Politik, nach der das Verhältnis zwischen dem Herrscher und seinem Volk durch eine Reihe von Gesetzen festgelegt ist, die beide Seiten streng befolgen müssen. Wenn das Gesetz gerecht ist und vernünftig durchgesetzt wird, wird das Volk zufrieden und die Position des Herrschers sicher sein. Obwohl das auf die meisten Regierungen zuzutreffen scheint, bei denen es sich um Rechtsstaaten handelt, erreichte der Legalismus in China während der Zeit der Streitenden Reiche beinahe den Status einer Staatsreligion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIBERTY_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIBERTY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_LIBERTY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE"> 
			<Text>
				Blitzkrieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Blitzkrieg[ENDCOLOR][NEWLINE]+3 [ICON_MOVES] Bewegung für Große Generäle. Gepanzerte Einheiten haben +15% Angriff, +1 [ICON_MOVES] Bewegung und ignorieren KTZ.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_LIGHTNING_WARFARE_TEXT"> 
			<Text>
				Der weltweit unter dem deutschen Begriff bekannte Blitzkrieg ist eine Strategie, die sich auf motorisierte Kräfte konzentriert, um einen rasanten Durchbruch durch feindliche Linien zu erzielen. Durch kombinierten Einsatz von Waffen und taktischen Luftstreitkräften versucht man beim Blitzkrieg, den Gegner aus dem Gleichgewicht zu werfen, tief ins Hinterland einzudringen und Einheiten anzugreifen, die den Durchbruch flankieren. Der Blitzkrieg war in Polen, Frankreich und Russland so effektiv, dass ihn die Sowjetunion und die westlichen Alliierten übernahmen, um Deutschland schließlich zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATEOFHEAVEN_TEXT"> 
			<Text>
				Die Politik "Mandat des Himmels" besagt, dass die derzeitigen Herrscher eines Landes an der Macht sind, weil der "Himmel" (oder die Götter) es so will und diese unterstützt. Den Herrschern zu widersprechen ist nicht nur verräterisch, sondern auch eine Sünde. Solche Systeme fördern die Unterstützung der Herrscher enorm, aber sind nicht ganz ohne Risiko. Wenn das Land von einer Naturkatastrophe heimgesucht wird - Hungersnot, Überschwemmung, Erdbeben, Hurrikan, Froschregen usw. - kann dies als Zeichen interpretiert werden, dass der Himmel mit den Anführern unzufrieden ist und ihnen sein "Mandat" entzogen hat. Das gibt den Bürgern das Recht, die sündigen Herrscher zu stürzen und sie durch neue zu ersetzen, die dem Himmel eher zusagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATE_OF_HEAVEN"> 
			<Text>
				Mandat des Himmels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MANDATE_OF_HEAVEN_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mandat des Himmels[ENDCOLOR][NEWLINE]20% Rabatt auf alle religiösen Einheiten und Gebäude mit [ICON_PEACE] Glauben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE"> 
			<Text>
				Maritime Infrastruktur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Maritime Infrastruktur[ENDCOLOR][NEWLINE]+3 [ICON_PRODUCTION] Produktion in allen Küstenstädten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_TEXT"> 
			<Text>
				Mit dem Begriff Maritime Infrastruktur beschreibt man die kollektiven Installationen und Dienste, die den Seehandel erleichtern. Dazu gehören Docks, Kais, Lagerhäuser und ähnliches sowie Hafenarbeiter, Schiffsbauer, Hafenlotsen und andere, die sich um das Andocken und Be- und Entladen von Fracht kümmern. Man schätzt, dass im Verlauf der Geschichte einer von sechs Arbeitsplätzen direkt oder indirekt mit dem Seehandel zusammenhängt. Für Nationen, die Wohlstand und Expansion über die Ozeane anstreben, ist eine gesunde maritime Infrastruktur lebenswichtig. Zur Blütezeit des Britischen Imperiums wurde geschätzt, dass die Krone fast ein Drittel ihrer Ausgaben für die Erweiterung und Verbesserung der Häfen in aller Welt ausgab, die der riesigen Handelsflotte des Imperiums dienten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE"> 
			<Text>
				Medienkultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Medienkultur[ENDCOLOR][NEWLINE] +34% [ICON_TOURISM] Tourismus generiert von Städten mit einem Funkturm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MEDIA_CULTURE_TEXT"> 
			<Text>
				Medienkultur bezieht sich auf die aktuelle westliche kapitalistische Gesellschaft, die im späten 20. Jahrhundert entstanden und gekennzeichnet ist durch gesteigerten Materialismus angespornt durch die Massenmedien. Medienkultur mit ihrem Schwerpunkt auf Werbung und Public Relations wurde von Kritikern als ein System betrachtet, das darauf ausgerichtet ist, die Massen zu manipulieren, vor allem in Bezug auf die Repräsentation und Reproduktion von vorherrschenden Ideologien. Gelehrte wie Theodor Adorno und Hannah Arendt haben ausführlich über den Einfluss der Medienkultur auf Demokratie und Kapitalismus geschrieben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM"> 
			<Text>
				Merkantilismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Merkantilismus[ENDCOLOR][NEWLINE]Der Kauf von Objekten in Städten kostet 25% weniger [ICON_GOLD] Gold. +1 [ICON_RESEARCH] Wissenschaft von Gebäuden die Gold bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCANTILISM_TEXT"> 
			<Text>
				Merkantilismus ist eine Form des ökonomischen Nationalismus, die eine Nation ermuntert, eine Politik der "Protektionswirtschaft" zu verfolgen, um ihre eigenen Exporte zu fördern und Importe aus anderen Nationen einzuschränken. Wenn die "Handelsbilanz" einer Nation wächst, vermehrt sich ihr Reichtum und Wohlstand, und wenn sie unter null fällt (die Nation importiert mehr Güter, als sie exportiert), werden die Nation und ihr Volk ärmer und verwundbarer gegenüber äußeren Bedrohungen. Die Theorie war in Westeuropa vom 16. bis zum 18. Jahrhundert beliebt. Heute streben die westlichen Nationen an, ihre Grenzen für den Handel zu öffnen, wenn auch mit einem gewissen Grad an Besteuerung oder Quoten, um ihre wichtigsten nationalen Industrien zu schützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANTNAVY_TEXT"> 
			<Text>
				Eine Handelsmarine ist eine Gruppe von Handelsschiffen, die in Zeiten des Krieges zum Einsatz gezwungen werden können, um Militärgüter und Vorräte einer Nation zu transportieren, häufig unter dem Schutz der Marine dieser Nation. Über viele Jahre hinweg verfügten die Briten über die größte und beste Flotte von Handelsmarine-Schiffen in der Weltgeschichte. Die britische Handelsmarine wurde 1835 eingeführt und erlitt große Verluste im Ersten und Zweiten Weltkrieg. Fast 15.000 Handelsseeleute verloren ihr Leben im Ersten Weltkrieg, und im Zweiten Weltkrieg starben sogar 30.000 von ihnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY"> 
			<Text>
				Handelsbund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Handelsbund[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold für Handelswege mit Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_NWS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Handelsbund[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold für Handelswege mit Stadtstaaten. Ihr erhaltet 4 [ICON_INFLUENCE] Einfluss pro Runde mehr (bei Standard-Geschwindigkeit) mit Stadtstaaten, mit denen Ihr Handelswege habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_CONFEDERACY_TEXT"> 
			<Text>
				Ein Handelsbund, oft auch bekannt als Handelsgilde, wird gegründet, um wirtschaftliche Interessen und diplomatische Privilegien von Händlern in Städten und entlang Handelsrouten zu schützen. Auch wenn diese Zusammenschlüsse von Händlern keinen offiziellen Rang hatten, hatten einige von ihnen - etwa die Company of Merchant Adventurers of London (gegründet 1407) oder die noch mächtigere Hanse (offiziell entstanden um das Jahr 1356) - erheblichen wirtschaftlichen Einfluss und beherrschten bestimmte Handelsrouten für lange Zeiträume. In der frühen Renaissance wurden Handelsbünde in Stadtstaaten wie Venedig und Genua gegründet, um die Interessen von Händlern bestimmter Märkte zu schützen, während diese außer Landes waren. Diese Handelsbünde erreichten ihre Blütezeit während des 15. und 16. Jahrhunderts, verloren danach jedoch zunehmend an Einfluss, als nationale Regierungen und von der Krone verbriefte Firmen die Regulierungen und diplomatischen Verantwortungen übernahmen, die zuvor von den Bünden gehalten worden waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_NAVY"> 
			<Text>
				Handelsmarine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERCHANT_NAVY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Handelsmarine[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold Gold für jeden Hafen, Seehafen, Leuchtturm oder Trockendock. +4 [ICON_PRODUCTION] Produktion and +4 [ICON_CULTURE] Kultur in der Stadt mit der Ostindien-Kompanie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERITOCRACY"> 
			<Text>
				Meritokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MERITOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Meritokratie[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Zufriedenheit für jede Eurer Städte, die mit der [ICON_CAPITAL] Hauptstadt [ICON_CONNECTED] verbunden ist und -5% [ICON_HAPPINESS_4] Unzufriedenheit von [ICON_CITIZEN] Bürgern in nicht besetzten Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM"> 
			<Text>
				Militarismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Militarismus[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede Kaserne, Waffenkammer und Militärakademie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARISM_TEXT"> 
			<Text>
				Militarismus ist definiert als "der Glaube oder das Verlangen einer Regierung oder eines Volkes, dass die Nation eine starkes, leistungsfähiges Militär haben und darauf vorbereit sein muss, es aggressiv einzusetzen". Militarismus ist ein bedeutendes Element der Politik der meisten imperialistischen oder auf Expansion bedachten Nationen in der ganzen Geschichte. Diese Philosophie enthält viele Komponenten, darunter die Idealisierung persönlicher militärischer Leistungen und Regierungsrichtlinien, die einen erheblichen Teil der Ressourcen einer Nation für den Unterhalt und die Erweiterung der militärischen Streitkräfte vorsehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARYCASTE_TEXT"> 
			<Text>
				In einer Gesellschaft mit einer Kriegerkaste gehören alle Mitglieder des Militärs einem bestimmten Stamm, einer Nationalität, einer Religion oder einer anderen sozioökonomischen Untergruppe an. Bürger, die nicht dieser Kaste angehören, dürfen dem Militär nicht beitreten und häufig auch keinerlei Waffen tragen, da die Kriegerkaste verhindern will, dass die Bürger die Waffen gegen sie einsetzen. Ein Großteil des feudalen Japan unterstand einem Kriegerkasten-System, wie auch das antike Sparta.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARYTRADITION_TEXT"> 
			<Text>
				Militärtradition ist die Politik der Ehrung und der Romantisierung des Dienstes im Militär einer Nation. Soldaten und Veteranen werden verehrt, während solche, die nicht im Militär gedient haben, zweitklassig oder sogar unwürdig sind. Das moderne Israel hat eine maßgebliche Militärtradition, wie auch das viktorianische England und die südlichen Vereinigten Staaten vor dem Bürgerkrieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_CASTE"> 
			<Text>
				Kriegerkaste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_CASTE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kriegerkaste[ENDCOLOR][NEWLINE]Für jede Garnisonsstadt steigt die lokale [ICON_HAPPINESS_1] Stadt-Zufriedenheit um 1 und die [ICON_CULTURE] Kultur um 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_TRADITION"> 
			<Text>
				Militärtradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MILITARY_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Militärtradition[ENDCOLOR][NEWLINE]Militäreinheiten gewinnen im Kampf 50% mehr Erfahrung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION"> 
			<Text>
				Mobilisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mobilisierung[ENDCOLOR][NEWLINE][ICON_GOLD] Goldkosten für den Kauf von Einheiten sinken um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MOBILIZATION_TEXT"> 
			<Text>
				Der Begriff "Mobilisierung" wurde im militärischen Zusammenhang erstmals in den 1850ern verwendet, um die Versammlung von Truppen und Vorräten zur Kriegsvorbereitung durch das zaristische Russland zu beschreiben. Die Mobilisierung institutionalisierte die Massenerhebung von Soldaten aus der Bürgerschaft, die zum ersten Mal während der französischen Revolutionskriege stattfand. Diese Praxis veränderte die Natur der Kriegsführung, denn neue Kommunikationsarten und Transportmöglichkeiten machten zusammen mit den Veränderungen bei militärischen Rekrutierungen den Aufbau massiver Armeen möglich, die bereit waren, der ebenso massiven Armee des Gegners entgegengeworfen zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY"> 
			<Text>
				Monarchie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Monarchie[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold und -1 [ICON_HAPPINESS_4] Unzufriedenheit für jeweils 2 [ICON_CITIZEN] Bürger in der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_MONARCHY_TEXT"> 
			<Text>
				Monarchie ist eine Regierungsform, in der die Macht bei einem Individuum liegt. Oft (aber nicht immer) wird die Macht eines Monarchen nach dessen Tod auf einen Erben übertragen (es gibt einige gewählte Monarchen, aber nicht viele). Die Monarchie ähnelt dem Despotismus, doch es gibt einen entscheidenden Unterschied: Der Monarch herrscht innerhalb der Grenzen der Gesetze eines Landes, während der Despot über dem Gesetz steht. Es ist durchaus möglich, dass ein Monarch auch ein Despot ist, aber es ist ebenso möglich, dass ein Monarch Teil eines politischen Prozesses ist, der den Bürgern große Freiheiten einräumt. Großbritannien ist z. B. ein Beispiel für Letzteres.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM"> 
			<Text>
				Nationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nationalismus[ENDCOLOR][NEWLINE]Reduziert die [ICON_GOLD] Gold-Unterhaltskosten für Einheiten um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NATIONALISM_TEXT"> 
			<Text>
				Nationalismus ist die Politik, bei der die Bedeutung und Einzigartigkeit des Staates hervorgehoben wird. Der Staat gilt als Mutter und Vater des Volkes und wird von diesem geliebt. Überall weht die Nationalflagge über den Häusern und jeder kommt am Nationalfeiertag zur großen Militärparade. Nationalistische Staaten sind oft ziemlich mächtig, da das Volk unermüdlich für den Fortschritt des eigenen Landes arbeitet. Da jedoch jegliche Kritik am Staat oft unterdrückt wird, ist seine Fähigkeit eingeschränkt, sich zu verändern, wenn mal etwas schiefläuft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVALTRADITION_TEXT"> 
			<Text>
				Nationen mit einer tief verankerten Marinetradition schätzen die eigene Marine mehr als alle anderen Militärbereiche (vor allem, da es sich meistens um Inselstaaten handelt). Der Marinedienst wird von der herrschenden Klasse erwartet, und Marineoffiziere genießen ein höheres Ansehen als Offiziere der Armee oder der Luftwaffe. Großbritannien hat eine der ältesten und stärksten Marinetraditionen in ganz Europa. Die britischen Schiffe waren meist den Schiffen anderer Nationen überlegen, und auf hoher See fanden sich keine besseren Offiziere und Matrosen als jene der Briten. Dies verschaffte der britischen Marine einen erheblichen moralischen Vorteil in Seeschlachten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVAL_TRADITION"> 
			<Text>
				Marinetradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVAL_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Marinetradition[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Zufriedenheit für jeden Hafen, Seehafen, Leuchtturm oder Trockendock.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL"> 
			<Text>
				Navigationsschule
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Navigationsschule[ENDCOLOR][NEWLINE]Ein Großer Admiral erscheint. +2 [ICON_MOVES] Fortbewegung für alle Großen Admiräle. Große Admiräle werden 50% schneller verdient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NAVIGATION_SCHOOL_TEXT"> 
			<Text>
				1418 gründete Prinz Heinrich von Portugal bei Sagres die erste Schule für das Studium der ozeanischen Navigation, zusammen mit einem astronomischen Observatorium. Hier wurden portugiesische Seefahrer in Navigation, Kartenerstellung, Wissenschaft der Gezeiten und Strömungen sowie anderen Fähigkeiten unterrichtet, um sie besser darauf vorzubereiten, die Küsten Afrikas entlang zu segeln, wo Heinrich eine Reihe von Häfen einrichten wollte, die zu den Reichtümern des Fernen Ostens führen sollten. Als um 1600 die Erkundung und Kolonialisierung einen fieberhaften Aufschwung erlebte, folgten die meisten europäischen Monarchen Heinrichs Beispiel und gründeten Navigationsschulen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL"> 
			<Text>
				New Deal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]New Deal[ENDCOLOR][NEWLINE]Wahrzeichen und Modernisierungen Großer Persönlichkeiten produzieren +4 des entsprechenden Ertrags.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_DEAL_TEXT"> 
			<Text>
				Der New Deal bestand aus einer Reihe von Wirtschaftsprogrammen, die entweder per Anordnung des Präsidenten oder per Gesetz verordnet wurden, mit denen die Regierung der Vereinigten Staaten den Auswirkungen der Weltwirtschaftskrise entgegenwirken wollten. Statt Banken und Schlüsselindustrien zu verstaatlichen, wie manche Regierungschefs das taten, hoffte Präsident Franklin D. Roosevelt den Mittellosen Erleichterung zu bieten, um eine wirtschaftliche Erholung durch föderal finanzierte Konstruktions- und Arbeitsprogramme zu erzielen und finanzielle Reformen anzustoßen. Die Geschichte hat den New Deal als größtenteils erfolgreich eingestuft, andere Staaten haben in jüngeren Wirtschaftskrisen ähnliche Maßnahmen ergriffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER"> 
			<Text>
				Clausewitz' Vermächtnis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Clausewitz' Vermächtnis[ENDCOLOR][NEWLINE]25% Angriffsbonus für alle Militäreinheiten in den ersten 50 Runden, nachdem diese Politik eingeführt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_NEW_ORDER_TEXT"> 
			<Text>
				Nach den Napoleonischen Kriegen schrieb der preußische Offizier Carl von Clausewitz die erste detaillierte Abhandlung über Militärtheorie seit Sun Tzu. Obwohl es bis zum Tod von Clausewitz im Jahr 1831 nicht vollendet war, diente sein zehnbändiges Werk "Vom Krieg" als Grundlage für die Ausbildung von Generationen von Offizieren in Militärakademien auf der ganzen Welt. Clausewitz betonte die psychologischen und politischen Aspekte des Krieges bezüglich Strategie und Taktik. Seine Aussage, dass der Krieg die Fortsetzung der Politik mit anderen Mitteln sei, wurde zur Grundlage für autokratische, expansionistische Regierungen in den nächsten zwei Jahrhunderten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY"> 
			<Text>
				Oligarchie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Oligarchie[ENDCOLOR][NEWLINE]Stationierte Einheiten kosten keinen Unterhalt und Städte mit einer Garnison erhalten +50% [ICON_RANGE_STRENGTH] Fernkampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OLIGARCHY_TEXT"> 
			<Text>
				Oligarchie ist eine Regierungsform, in der ein kleiner Teil der Gesellschaft die gesamte Macht hat. Die Macht kann[NEWLINE]z. B. entweder bei einer bestimmten Familie bzw. einem bestimmten Stamm liegen oder bei Angehörigen einer bestimmten Religion bzw. Kaste. Einige Stadtstaaten im antiken Griechenland waren Oligarchien, in denen die gesamte Macht in den Händen elitärer Familien lag. Südafrika in der Zeit der Apartheid ist ein jüngeres Beispiel für eine Oligarchie, in der die weiße Minderheit die Macht hielt. Der Irak in der Zeit vor dem 11. September 2001 war ebenfalls eine Oligarchie, in der die Macht von Mitgliedern der Familie und des Stammes Saddam Husseins gehalten wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY"> 
			<Text>
				Avantgarde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Avantgarde[ENDCOLOR][NEWLINE]Die Geburtenrate für [ICON_GREAT_PEOPLE] Große Persönlichkeiten steigt um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OPEN_SOCIETY_TEXT"> 
			<Text>
				Der französische Begriff für "Vorhut" bezieht sich auf Werke oder Ideen, die innovativ oder außergewöhnlich kreativ sind, vor allem in Bezug auf Kunst, Musik und Politik. Kennzeichnend ist die Überschreitung von Grenzen, die als allgemein akzeptierte Normen oder Status Quo gelten, wie auch radikale soziale Reformen. Demokratische Gesellschaften neigen dazu, stärkeren sozialen Ausdruck zuzulassen und derart innovative kulturelle Vorstöße zu ermutigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_ORDER_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORDER_TEXT"> 
			<Text>
				Die Politik der Ordnung stellt Stabilität über alles andere. Ordnung ist ein elementares Bedürfnis der Menschen, die sich wünschen, dass der nächste Tag keine schlimmen Veränderungen bringt oder gar die Gesellschaft zusammenbricht und sie so den Barbaren ausgeliefert sind, die schon in der Wildnis warten. Chaos ist das schrecklichste Übel, das die Menschheit erleiden kann, und alle sogenannten "Freiheiten" müssen sich der Notwendigkeit unterwerfen, es abzuwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZEDRELIGION_TEXT"> 
			<Text>
				Man spricht von einer organisierten Religion, wenn viele Leute die gleichen religiösen Praktiken ausüben und die gleichen Glaubenssätze teilen. In der Religion kann es Priester geben, die sich bei einer höheren Macht für die Gläubigen einsetzen und die Regeln der Religion festlegen bzw. interpretieren. Es kann eine komplizierte Hierarchie unter den Priestern und anderen religiösen Anführern geben. Die Religion kann Tempel oder Heiligtümer haben, in denen Leute zum Beten und Gottesdienst zusammenkommen. In der Regel stellen die Anhänger Geld bereit, um die Religion, ihre Priester und ihre Gebäude zu unterstützen.[NEWLINE]In der Regel ist organisierte Religion eine stabilisierende Kraft in einer Kultur. Ein Volk, das gemeinsam einer Religion angehört, hat etwas Wichtiges gemein. Doch auch wenn es unwahrscheinlicher ist, dass Fremde sich gegenseitig umbringen, kann Religion recht entzweiend sein. In der Geschichte haben viele Religionen andere Religionen als Bedrohung oder Abartigkeit angesehen und mehr als ein Krieg ist darüber ausgebrochen, wer den richtigen Gott anbetet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION"> 
			<Text>
				Organisierte Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Organisierte Religion[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Glauben für Schreine und Tempel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE"> 
			<Text>
				Übersee-Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Übersee-Reich[ENDCOLOR][NEWLINE]Ein Großer Admiral. +2 [ICON_MOVES] Fortbewegung und +1 Sicht für alle Großen Admiräle. Ihr erhaltet Große Admiräle 50% schneller. +2 [ICON_MOVES] Fortbewegung für Marineeinheiten. Neue Städte beginnen mit zusätzlich 3 [ICON_CITIZEN] Bevölkerung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_OVERSEAS_EMPIRE_TEXT"> 
			<Text>
				Die Motivation für Land in Übersee resultierte aus verschiedenen Faktoren - eingeschränktes Wirtschaftswachstum, religiöser Eifer, Überbevölkerung, kultureller Stillstand, rigider militärischer Gleichstand, um nur einige zu nennen - die die europäischen Mächte dazu bewogen, koloniale Imperien zu errichten. Die europäischen Monarchen, die ihre Macht bereits vom Orient bis nach Afrika ausgedehnt hatten, betrachteten Amerika als Land der scheinbar unbegrenzten Möglichkeiten zur Erweiterung ihrer Reiche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP"> 
			<Text>
				Parteiführung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Parteiführung[ENDCOLOR][NEWLINE]+1 [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion, [ICON_RESEARCH] Wissenschaft, [ICON_GOLD] Gold und [ICON_CULTURE] Kultur pro Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PARTY_LEADERSHIP_TEXT"> 
			<Text>
				In einem ordentlichen sozialistischen Staat liegt die Macht beim Volk, doch selbst Marx hat erkannt, dass eine Art Parteienhierarchie für einen effektiven Betrieb des Staatsdienstes erforderlich ist und um sicherzustellen, dass die proletarische Ordnung selbst bewahrt wird. Aus diesem Grund argumentierten die Bolschewiken 1917, dass eine Gruppe aus Bürokraten einer zentralisierten politischen Partei vorstehen sollten, die das neue Sowjetrussland verwalten sollte. Mit der Zeit, wenn sich die kommunistische Revolution in der ganzen industriellen Welt ausbreiten würden, würde die Notwendigkeit der Parteiführung sinken und sie könnte aufgelöst werden. Die Geschichte hat das Gegenteil bewiesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR"> 
			<Text>
				Patriotischer Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Patriotischer Krieg[ENDCOLOR][NEWLINE]+15% Angriffsbonus beim Kampf in freundlich gesinntem Gebiet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRIOTIC_WAR_TEXT"> 
			<Text>
				Im Verlauf der Geschichte bezeichnete man als "patriotischen Krieg" die Konflikte, bei denen sich laut kommunistischer Doktrin das Proletariat erhoben hat, um sich selbst gegen eine fremde Bedrohung zu verteidigen. Allgemeiner bezieht sich der Begriff auf einen Krieg zur Verteidigung des Vaterlandes. Zuerst nannte man den allgemeinen Aufstand der russischen Landbevölkerung gegen Napoleons Invasion 1812 so, später wurde die verlustreiche Verteidigung Russlands gegen Deutschland im Zweiten Weltkrieg so bezeichnet.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PATRONAGE_TEXT"> 
			<Text>
				Das Patronat ist eine Politik, bei der die Reichen und Mächtigen - oft der Adel - die talentierten Künstler in der Gesellschaft unterstützen. In vielen alten Gesellschaften war Reichtum auf einen sehr kleinen Personenkreis beschränkt, zu dem beispielsweise die Familie des Königs oder seine Kaufleute gehörten. Maler, Bildhauer, Musiker und andere talentierte Künstler arbeiteten für die Elite, da nur diese es sich leisten konnte, Werke bei ihnen in Auftrag zu geben. Auch wenn es für gewöhnliche Leute etwas unfair sein mag, hat dieses System beispielsweise die brillanten Werke von Künstlern wie Leonardo da Vinci, Ben Jonson oder Mozart hervorgebracht. Heute erlebt das System so etwas wie eine kleine Renaissance, wobei der Patron heute zumeist keine einzelne Person, sondern ein großer Konzern ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY"> 
			<Text>
				Philanthropie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Philanthropie[ENDCOLOR][NEWLINE][ICON_GOLD] Goldgeschenke an Stadtstaaten produzieren 25% mehr [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PHILANTHROPY_TEXT"> 
			<Text>
				Philanthropie ist eine Politik, bei der die reichsten Bürger einer Nation einen Teil ihres Reichtums dem Volk zurückgeben, was oft in Form von Bibliotheken, Museen, Krankenhäusern oder Stipendien geschieht. Anders als beim Patronat, bei dem ein Bürger Kunstwerke für sich selbst und andere seiner Klasse in Auftrag gibt, dient die Philanthropie meist auch den ärmeren Mitgliedern der Gesellschaft. Der schottischstämmige Amerikaner Andrew Carnegie war einer der größten Philanthropen in der Geschichte. Den Großteil seines Lebens hatte Carnegie als äußerst skrupelloser Geschäftsmann verbracht und mit Hilfe der in den Minen und Stahlwerken schuftenden Arbeiter das Unternehmen US Steel gegründet und das zweitgrößte Vermögen in der Geschichte erlangt. Nach dem Verkauf des Unternehmens 1901 widmete Carnegie jedoch die letzten 19 Jahre seines Lebens dem Bau von Bibliotheken in ärmeren Städten und unterstützte fast 3.000 Bildungseinrichtungen in den Vereinigten Staaten, Kanada, Großbritannien, Irland, Australien, Neuseeland und vielen anderen Ländern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_PIETY_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PIETY_TEXT"> 
			<Text>
				Frömmigkeit ist die Hingabe an eine bestimmte Religion oder ein geistiges Glaubenssystem. Fromme Menschen gelten in der Regel als besonders selbstgerecht und folgen meist den religiösen Praktiken ihres Glaubens, ohne diese auch nur im Geringsten zu hinterfragen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNEDECONOMY_TEXT"> 
			<Text>
				In einer Planwirtschaft entscheidet die Zentralregierung, was das Land produzieren muss, wer es produziert und wie viel das Produkt kostet. Theoretisch sollten planwirtschaftlich organisierte Gesellschaften eigentlich extrem erfolgreich sein, da das Volk genau das erhält, was es braucht, und niemand Not leiden muss. In der Realität sind diese Staaten jedoch meist äußerst ineffektiv, da die Zentralregierung sich oftmals der Bedürfnisse und Gegebenheiten einzelner Gegenden im Land nicht bewusst ist. So ist es keine Seltenheit, dass ansässige Bauern gezwungen werden, Getreide anzupflanzen, das für die Regenmenge in diesem Landstrich gar nicht geeignet ist. Oder es wird übersehen, dass die Fabriken des Landes 500.000 Lastwagen produzieren, aber nur 20.000 Leute überhaupt wissen, wie man sie fährt, und es nur drei Tankstellen außerhalb der Hauptstadt gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNED_ECONOMY"> 
			<Text>
				Planwirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PLANNED_ECONOMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Planwirtschaft[ENDCOLOR][NEWLINE]Fabriken erhöhen den [ICON_RESEARCH] Wissenschaftsertrag einer Stadt um 25%. Fabriken werden doppelt so schnell gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICESTATE_TEXT"> 
			<Text>
				Jede Regierung, egal ob links oder rechts, die unnachgiebige und repressive Kontrolle über das soziale, wirtschaftliche, kulturelle und politische Leben seiner Bürger ausübt, kann man als Polizeistaat bezeichnen. Ein Polizeistaat ist oft charakterisiert durch Totalitarismus und Militarismus, eingeschränkte zivile Freiheiten und ein groß ausgebautes internes Sicherheitssystem, das die persönlichen Aktivitäten überwacht. Der Begriff wurde laut Oxford Dictionary zum ersten Mal 1851 in verschiedenen obskuren Deutschen Traktaten verwendet. In den 1930ern wurde er von der Presse benutzt, um die totalitären und kommunistischen Regierungen dieser Zeit zu beschreiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICE_STATE"> 
			<Text>
				Polizeistaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POLICE_STATE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Polizeistaat[ENDCOLOR][NEWLINE]+3 [ICON_HAPPINESS_1] lokale Zufriedenheit pro Gerichtsgebäude. Gerichtsgebäude werden in der Hälfte der üblichen Zeit gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM"> 
			<Text>
				Populismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Populismus[ENDCOLOR][NEWLINE]Verwundete Militäreinheiten richten 25% mehr Schaden an als normal.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_POPULISM_TEXT"> 
			<Text>
				Populismus ist eine Methode, mit der Politiker versuchen, Macht zu gewinnen, indem sie die Wut der einfachen Leute auf die Eliten des Landes ausnutzen, ob das nun der reiche erbliche Adel oder der herrschende Stamm ist. Diese Taktik genießt einen etwas zweifelhaften Ruf und gilt oft als "Anstiftung zum Klassenkampf", was aber nicht immer der Fall ist. Natürlich wurde der Populismus nicht selten übertrieben, wenn beispielsweise dazu aufgerufen wurde, die Reichen zu töten und sich all ihrer Dinge zu bemächtigen. Aber es gab auch sicher schon gerechtfertigten Populismus, wenn es zum Beispiel darum ging, dass alle Kinder die gleichen Bildungschancen erhalten sollen. Wie bei jeder politischen Rhetorik hängt alles von der Ehrlichkeit und Ehrenhaftigkeit des jeweiligen Redners ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL"> 
			<Text>
				Anlaufhäfen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Anlaufhäfen[ENDCOLOR][NEWLINE]Bietet einen Hafen in allen Städten und +2 [ICON_GOLD] Gold in allen Küstenstädten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PORTS_OF_CALL_TEXT"> 
			<Text>
				Ein Anlaufhafen ist ein Zwischenstopp auf dem Handelsweg eines Schiffs, bei dem es Versorgungsgüter und Wasser auffüllen sowie Fracht und Passagiere aufnehmen kann. Kolonialhäfen wie San Juan und Santo Domingo in der Karibik, St. Augustine und Philadelphia in Nordamerika sowie Rio de Janeiro und Buenos Aires waren äußerst wichtig bei der Sicherung der Neuen Welt durch die Europäer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONALARMY_TEXT"> 
			<Text>
				Eine Berufsarmee ist eine militärische Organisation, die auch in Friedenszeiten aufrecht gehalten wird. Soldaten werden von der Regierung für ihre Dienste bezahlt und verbringen ihre Zeit damit, sich auf Einsätze vorzubereiten oder diese durchzuführen. Die ersten Armeen waren keine Berufsarmeen. Wenn ein Krieg bevorstand, riefen die Staatsoberhäupter alle körperlich fähigen Männer zum Dienst, die dann auch ihre Waffen schulterten und in den Kampf zogen. Diese Amateursoldaten waren oft nicht besonders gut ausgebildet und mussten meistens ihre eigenen Waffen und Rüstungen mitbringen, sodass deren Qualität oft nicht sehr hoch war. Viele dieser Soldaten desertierten auch, wenn sie sich um die Ernte kümmern mussten, also wurden die Schlachten in den Sommer gelegt. Wenn der Sieg bis zur Ernte nicht errungen wurde, wurde der Krieg für ein Jahr ausgesetzt.[NEWLINE][NEWLINE]Berufsarmeen bilden sich, wenn eine Gesellschaft wohlhabend genug geworden ist, um eine große Anzahl an Menschen zu unterhalten, die nicht auf dem Feld arbeiten oder andere produktive Arbeit leisten. Die Soldaten werden in der Regel in Kasernen untergebracht und von der Zivilbevölkerung ferngehalten, um Reibungen zu vermeiden, und der Staat sorgt für Verpflegung, Waffen, Rüstung und Ausbildung. Sie sind fast immer effektiver als Amateure.[NEWLINE][NEWLINE]Moderne Kriegsführung ist unglaublich komplex geworden und Soldaten töten mit extrem komplizierten Waffen, für deren effektiven Gebrauch ein erhebliches Training notwendig ist. Amateursoldaten sind solchen Anforderungen einfach nicht gewachsen, und die meisten Staaten leisten sich die ein oder andere Form einer professionellen Streitkraft.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONAL_ARMY"> 
			<Text>
				Berufsarmee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROFESSIONAL_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Berufsarmee[ENDCOLOR][NEWLINE][ICON_GOLD] Goldkosten für die Modernisierung von Militäreinheiten sinken um 33% und Kasernen, Waffenkammern und Militärakademien werden 50% schneller gebaut.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM"> 
			<Text>
				Protektionismus
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Protektionismus[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] Zufriedenheit durch jedes Luxusgut.
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		<Replace Tag="TXT_KEY_POLICY_PROTECTIONISM_TEXT"> 
			<Text>
				Protektionismus ist eine Politik, die versucht, den Handel zwischen Nationen durch Zölle, Steuern und andere Methoden zu beschränken. Sie wird von Ländern eingesetzt, die versuchen, ausländische Waren und Dienste aus dem eigenen Markt herauszuhalten, um so die einheimischen Betriebe zu schützen. Protektionismus wird auch von Herrschern verwendet, die den Kontakt der eigenen Bürger mit ausländischen Menschen und Gütern verhindern wollen, weil sie glauben, dass fremde Dinge böse sind oder nicht wollen, dass die eigenen Untertanen erkennen, wie schlecht ihr Land im Vergleich zu anderen Ländern der Welt abschneidet. In Nordkorea hat der Protektionismus bereits groteske Formen angenommen, da die Herrscher des Landes jeglichen Kontakt mit der Außenwelt untersagen, um die eigene Rückständigkeit zu verschleiern.
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		<Replace Tag="TXT_KEY_POLICY_PUKARA"> 
			<Text>
				Pukará
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		<Replace Tag="TXT_KEY_POLICY_PUKARA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pukará[ENDCOLOR][NEWLINE]+1 Lokale [ICON_HAPPINESS_1] Zufriedenheit, +1 [ICON_GOLD] Gold und +1 [ICON_PEACE] Glauben durch Stadtmauern.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_PUKARA_TEXT"> 
			<Text>
				Eine Befestigungsart aus Steinen ohne Mörtel, normalerweise auf steilen Hügelhängen, weit verbreitet bei Urvölkern der Zentralanden: den Wari, den Tiwakanu und später den Inka. Die Inka nutzten diese Befestigungen oft auch als Verwaltungszentren - Beispiele dafür sind Puka Pukará, das "rote Schloss", das einen der Zugänge nach Cuzco schützte.
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		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS"> 
			<Text>
				Pyramide der Götter
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		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Pyramide der Götter[ENDCOLOR][NEWLINE]+6 [ICON_PEACE] Glauben durch jedes Weltwunder.
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		<Replace Tag="TXT_KEY_POLICY_PYRAMID_OF_THE_GODS_TEXT"> 
			<Text>
				Mesoamerikanische Stufenpyramiden - sie ähneln eher den mesopotamischen Zikkurats als normalen Pyramiden - waren die vorherrschende architektonische Form bei den meisten religiösen Bauwerken der Olmeken, Azteken, Maya, Zapoteken, Tarasken und anderer Gesellschaften. Oft waren sie mit detaillierten symbolischen Schnitzereien, Reliefs, Fresken und Mosaiken verziert. Die größten Exemplare (wie die große Pyramide von Cholula) waren dauerhafte Symbole der Macht dieser theokratischen Staaten.
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		<Replace Tag="TXT_KEY_POLICY_RANSOM"> 
			<Text>
				Lösegeld
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		<Replace Tag="TXT_KEY_POLICY_RANSOM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Lösegeld[ENDCOLOR][NEWLINE]Ihr erhaltet [ICON_GOLD] Gold für jeden getöteten Gegner.
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		<Replace Tag="TXT_KEY_POLICY_RANSOM_TEXT"> 
			<Text>
				Einer kontinentalen Tradition folgend, die schon seit Urzeiten bestand, nahmen die europäischen Abenteurer die Anführer von Urvölkern gefangen und verlangten Lösegeld, oft im Namen ihres eigenen Königs. Im Jahr 1532 erhielt beispielsweise Francisco Pizarro ein Lösegeld in Höhe von umgerechnet 1,5 Milliarden Euro von den Inka, die ihren Prinz Atahualpa freikaufen wollten (Pizarro brach das Versprechen jedoch und ließ den Prinz exekutieren).
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		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_RATIONALISM_HELP}
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_RATIONALISM_TEXT"> 
			<Text>
				Rationalismus ist eine Weltanschauung, die versucht, die Welt mit Hilfe der Vernunft und nicht mit dem Glauben zu erklären. Rationalisten glauben, dass die Vernunft allen anderen Arten der Interpretation der Welt überlegen ist, wozu auch alle Daten gehören, die durch die eigenen fünf Sinne aufgenommen werden. Die Philosophie geht auf den großen Sokrates im antiken Griechenland zurück und hat im Europa des 16. und 17. Jahrhunderts eine Renaissance erlebt, als sich Philosophen wie Descartes, Spinoza und Kant damit beschäftigten.
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		<Replace Tag="TXT_KEY_POLICY_REFORMATION"> 
			<Text>
				Reformation
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_REFORMATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Reformation[ENDCOLOR][NEWLINE]Wenn Ihr eine Religion gegründet habt, erhaltet Ihr einen Bonus-Reformations-Glaubenssatz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_REFORMATION_TEXT"> 
			<Text>
				Als Reformation bezeichnet man eine umfassende Bewegung zur Reform von religiösen Organisationen oder Glaubenssystemen, die einen moralischen Verfall erlitten haben oder den eigenen Prinzipien nicht mehr treu sind. Die protestantische Reformation war eine Bewegung, welche die Reform der römisch-katholischen Kirche zum Ziel hatte und 1517 mit der Veröffentlichung der 95 Thesen durch Martin Luther begann, in denen er die Verfehlungen der katholischen Kirche auflistete, so wie er sie sah. Die Bewegung löste rund 130 Jahre schrecklicher, blutiger Religionskriege in ganz Europa und der Neuen Welt aus. Die Christenheit wurde dadurch permanent in verschiedene Organisationen aufgesplittert, und die bürgerliche Macht konnte endgültig die Oberhand über die religiösen Instanzen im Staat gewinnen.
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		<Replace Tag="TXT_KEY_POLICY_REPRESENTATION"> 
			<Text>
				Repräsentation
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_REPRESENTATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Repräsentation[ENDCOLOR][NEWLINE]Jede von Euch gegründete Stadt erhöht die [ICON_CULTURE] Kulturkosten der Politiken um 33% weniger als üblich. Leitet zudem ein [ICON_GOLDEN_AGE] Goldenes Zeitalter ein.
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		<Replace Tag="TXT_KEY_POLICY_REPUBLIC"> 
			<Text>
				Republik
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_REPUBLIC_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Republik[ENDCOLOR][NEWLINE]+1 [ICON_PRODUCTION] Produktion in jeder Stadt und +5% [ICON_PRODUCTION] Produktion in Städten beim Errichten von Gebäuden.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT"> 
			<Text>
				Umsiedlung
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Umsiedlung[ENDCOLOR][NEWLINE]Neue Städte starten mit 3 [ICON_CITIZEN] Bevölkerung zusätzlich.
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		<Replace Tag="TXT_KEY_POLICY_RESETTLEMENT_TEXT"> 
			<Text>
				Erzwungene Umsiedlung, oder im Sowjet-Jargon "Bevölkerungstransfer", gab es in verschiedener Form: Deportationen von "antisowjetischen" Gruppen ("Volksfeinden"), Deportationen von ethnischen Gruppen, Arbeitskraft-Transfers oder erzwungene Umsiedlung in "ethnisch bereinigte" Regionen. Zu ihrer Blütezeit unter Stalins Herrschaft betrafen die unfreiwilligen Umsiedlungsprogramme, normalerweise in unbevölkerte Gegenden des asiatischen Teils Russlands, die Polen, Balten, Finnen, Rumänen, Tataren, Kalmyk, Tschechen und Dutzende weitere Völker. Die kommunistische Führung hielt das für eine effektive und relativ humane Methode, Ordnung in ein so riesiges und unterschiedliches Land zu bringen.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND"> 
			<Text>
				Heiliges Land
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Heiliges Land[ENDCOLOR][NEWLINE]Wenn Ihr eine Kleinreligion gegründet habt, erhaltet Ihr einen Bonus-Reformations-Glauben.
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		<Replace Tag="TXT_KEY_POLICY_SACRED_LAND_TEXT"> 
			<Text>
				Viele Religionen Nordamerikas sind animistisch. Das bedeutet, dass dort spirituelle Essenzen von natürlichen physischen Objekten verkörpert werden - Tieren, Pflanzen, Wetterphänomenen und sogar bestimmten Orten. Für viele Stämme, von den Haudenosaunee (Irokesen) bis zu den Lakota-Sioux, die ihr heiliges Land - zum Beispiel den Cohoes-Wasserfall oder Mount Shasta - schützten, war dies sowohl eine Glaubens- als auch eine stammespolitische Angelegenheit.
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		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM"> 
			<Text>
				Scholastik
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Scholastik[ENDCOLOR][NEWLINE]Alle Stadtstaaten, die [COLOR_POSITIVE_TEXT]Verbündete[ENDCOLOR] sind, liefern einen [ICON_RESEARCH] Wissenschaftsbonus in Höhe von 25% ihrer Produktion.
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		<Replace Tag="TXT_KEY_POLICY_SCHOLASTICISM_TEXT"> 
			<Text>
				Die Scholastik ist eine Lehrform, die in mittelalterlichen Universitäten Europas von ca. 1000 bis 1500 n. Chr. zum Einsatz kam. Die Methode legte besonderen Wert auf kritische Argumentation und Erörterung. Der Lehrer wählte meist ein Buch aus, das studiert werden sollte, diskutierte dann gemeinsam mit den Studenten über dessen Bedeutung, untersuchte andere Bücher zum gleichen Thema oder Kritiken zum Buch und dergleichen, um so ein besseres Verständnis des Themas zu erreichen, als es durch stures Auswendiglernen möglich wäre. Die Bewegung fußte auf der Wiederentdeckung von Werken griechischer Philosophen und dem Versuch, diese in Einklang mit der christlichen Religion zu bringen.
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		<Replace Tag="TXT_KEY_POLICY_SCIENTIFICREVOLUTION_TEXT"> 
			<Text>
				Eine wissenschaftliche Revolution ist eine Zeit, in der schnelle Entwicklungen im Bereich Wissen oder Technologie die aktuelle Weltanschauung verändern und so noch weitere Fortschritte in der Wissenschaft hervorbringen. Im 16. Jahrhundert fand in großen Teilen Europas eine wissenschaftliche Revolution statt, nachdem die Werke "Von den Umdrehungen der Himmelskörper" von Nikolaus Kopernikus und "Über den Bau des menschlichen Körpers" von Andreas Vesalius erschienen waren. In beiden Fällen wurden für die damalige Zeit sehr moderne wissenschaftliche Methoden angewandt, um Teile der Umwelt zu untersuchen und so falsche Theorien zu berichtigen, von denen einige noch auf die alten Griechen zurückgingen. Nach dem Erfolg beider Bücher begannen Wissenschaftler damit, ihre Umgebung möglichst genau zu untersuchen und ließen so das Wissen der Menschheit in den nächsten Jahrhunderten erheblich anwachsen.
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		<Replace Tag="TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION"> 
			<Text>
				Wissenschaftliche Revolution
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wissenschaftliche Revolution[ENDCOLOR][NEWLINE]Erhöht den [ICON_RESEARCH] Wissenschaftsertrag aus Forschungsabkommen um 50%.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM"> 
			<Text>
				Säkularismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Säkularismus[ENDCOLOR][NEWLINE]+2 [ICON_RESEARCH] Wissenschaft pro Spezialist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SECULARISM_TEXT"> 
			<Text>
				Säkularismus ist eine Weltanschauung, nach der die Regierung völlig unabhängig von religiösen Einflüssen sein sollte. Religion sollte nicht in der Schule gelehrt werden und auch nicht darüber entscheiden, ob ein Bürger in der Regierung mitwirken oder zum Militär gehen darf. Säkularisten müssen dabei nicht notgedrungen an kein höheres Wesen glauben - sie finden einfach, dass es für beide Institutionen schlecht ist, wenn Religion und Regierung vermischt werden. Die Vereinigten Staaten sind ein größtenteils säkularisiertes Land, obwohl Zeichen der Religion seiner frühen Einwanderer noch heute auf Geldscheinen, beim Amtseid der Präsidenten, im Justizsystem und vielen anderen Bereichen zu finden sind, was nicht selten zur Verärgerung der Bürger führt, die dieser Religion nicht angehören.
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		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS"> 
			<Text>
				Wolkenkratzer
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wolkenkratzer[ENDCOLOR][NEWLINE][ICON_GOLD] Goldkosten für den Kauf von Gebäuden um 33% reduziert.
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		<Replace Tag="TXT_KEY_POLICY_SKYSCRAPERS_TEXT"> 
			<Text>
				Zu Beginn der Sowjetherrschaft in Russland versuchte der Staat durch die Konstruktion massiver Projekte Prestige und Stolz für sein Volk zu erlangen, als Bestätigung der sowjetischen Überlegenheit und Organisation. Das erste Wolkenkratzer-Projekt waren die "Sieben Schwestern" in Moskau, eine Gruppe aus sieben Gebäuden im stalinistischen Architekturstil, einer ausgearbeiteten Mischung aus russischem Barock und gotischem Stil. Auch wenn der Bau durch den Ausbruch des Krieges 1941 unterbrochen wurde, stellte man die massiven Türme schließlich 1956 mit Hilfe amerikanischer Technologie und Methoden fertig. Danach erbaute die Sowjetunion Dutzende moderner Wolkenkratzer in seinen Republiken und Satellitenstaaten, von Warschau bis zur Hauptstadt der Provinz Kasachstan.
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		<Replace Tag="TXT_KEY_POLICY_SOCIALISM"> 
			<Text>
				Sozialismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sozialismus[ENDCOLOR][NEWLINE][ICON_GOLD] Gold-Unterhaltskosten für Gebäude um 15% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALISM_TEXT"> 
			<Text>
				Der Sozialismus ist ein ökonomisches und politisches System, bei dem der Staat eine gewisse Kontrolle über den "freien Markt" ausübt. In einem sozialistischen Staat kann es zwar auch private Unternehmen geben, doch der Staat legt den Lohn der Arbeiter fest und überwacht die Arbeitsbedingungen. Der Sozialismus könnte auch als Kompromiss zwischen dem freien Kapitalismus und dem Kommunismus gesehen werden. Die meisten erfolgreichen modernen Staaten sind mehr oder minder sozialistisch angelegt. Die Regierung der USA greift regelmäßig in die Angelegenheiten der privaten Unternehmen des Landes ein, fordert Steuern für soziale Sicherheitssysteme ein, macht Emissionsvorgaben usw. Die politische Debatte in den Vereinigten Staaten dreht sich also nicht so sehr um die Frage, ob der Sozialismus gut oder schlecht ist, sondern vielmehr darum, wie weit der Sozialismus gehen darf.
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		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM"> 
			<Text>
				Sozialistischer Realismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Sozialistischer Realismus[ENDCOLOR][NEWLINE]+2 [ICON_HAPPINESS_1] lokale Zufriedenheit durch Monumente. Monumente werden doppelt so schnell gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOCIALIST_REALISM_TEXT"> 
			<Text>
				Die sozialistische Realismusbewegung, ein Stil des "realistischen Ausdrucks", der in Sowjetrussland entstand und in den kommunistischen Ländern auf der ganzen Welt dominant wurde, förderte den Triumph des Sozialismus durch Kunst, Fotografie, Film und öffentliche Monumente. Neben dem klassischen sozialistischen Architekturstil war der sozialistische Realismus sechzig Jahre lang der einzige von der Partei genehmigte Stil für öffentliche Kunst in der Sowjetunion. Die dramatischen und minimalistischen Monumente, die daraus entstanden, wurden als mächtige Propagandawerkzeuge angesehen, um die Diktatur des Proletariats zu fördern und als physische Darstellungen der kommunistischen Lehre.
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		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY"> 
			<Text>
				Souveränität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Souveränität[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold von [ICON_RESEARCH] Wissenschaftsgebäuden.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SOVEREIGNTY_TEXT"> 
			<Text>
				Souveränität, oder auch "Volkssouveränität", ist die Vorstellung, dass der Staat dem Volk gehört und die Herrscher somit "Diener" des Volkes sind. Die Macht geht vom Volk aus und jene, die herrschen, tun dies nur durch den Willen des Volkes. Das extreme Gegenteil einer Volkssouveränität ist eine Theokratie, bei der ein Herrscher seine Macht durch Gott erhält und nicht vom Volk. Staaten mit Volkssouveränität halten üblicherweise regelmäßig Wahlen ab, bei denen das Volk seinen Willen ausdrücken kann und hoffentlich den besten Kandidaten wählt - und nicht zum Beispiel den besten Lügner.
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		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS"> 
			<Text>
				Raumfahrtpioniere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Raumfahrtpioniere[ENDCOLOR][NEWLINE]Raumschiffteile können mit Großen Ingenieuren fertiggestellt werden. Ein Großer Ingenieur und ein Großer Wissenschaftler erscheinen vor der [ICON_CAPITAL] Hauptstadt.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_TEXT"> 
			<Text>
				Die Sowjetunion hat ihrem Raumfahrtprogramm erhebliche Ressourcen zur Verfügung gestellt, denn man sah es als Rennen gegen die Vereinigten Staaten an und als Chance, der Welt die eigene wissenschaftliche und technologische Überlegenheit zu beweisen. Eine Reihe mutiger Kosmonauten waren die ersten menschlichen Wesen, die das Weltall erreichten und die Erde in kleinen Kapseln umkreisten. Im April 1961 war Yuri Gagarin der erste Mensch, der mit Wostok-1 den Orbit erreichte und die Welt 108 Minuten lang umkreiste. Die erste Frau, die ins Weltall geschickt wurde, war Valentina Tereschkowa 1963, sie war fast drei Tage lang im Erdorbit.
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		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS"> 
			<Text>
				Beschaffung von Raumfahrt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Beschaffung von Raumfahrt[ENDCOLOR][NEWLINE]Kauf von Raumschiffteilen mit [ICON_GOLD] Gold möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_SPACE_PROCUREMENTS_TEXT"> 
			<Text>
				Die meisten Raumfahrtprogramme haben eine für die Beschaffung zuständige Abteilung, ähnlich der im Stennis Space Center der NASA, die mit dem Einkauf bestimmter Materialien und Dienste beauftragt ist, die wirtschaftlich nicht kostendeckend sind und von der Regierung zur Verfügung gestellt werden, zum Beispiel kleine Werkzeuge, Treibstoffe und Chemikalien, Nahrung und Toilettenartikel für Raumflüge, Computerkomponenten und ähnliches. Die Abteilung für Beschaffung stellt Regulierungen auf für den Einkauf, kontrolliert Material, evaluiert Dienste und sie hat oft verschiedene Zweige, um Aufträge an größere Unternehmen und andere an kleinere Firmen zu vergeben. Da es sich um eine Regierungsbehörde handelt, gibt es Prozeduren für die Budget-Übersicht und Regulierung, um das Raumfahrtprogramm erschwinglich zu machen.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS"> 
			<Text>
				Tempel der Götter
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		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tempel der Götter[ENDCOLOR][NEWLINE]Baut Tempel in der Hälfte der normalen Zeit. Tempel erhöhen den [ICON_GOLD] Gold-Ertrag einer Stadt um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TEMPLE_OF_THE_GODS_TEXT"> 
			<Text>
				Viele frühe mesoamerikanische Königreiche waren animistische Theokratien und der "nationale" Tempel war genauso wichtig wie der Palast in der Hauptstadt. Die ältesten dieser "Tempel Gottes" gehen auf die vorklassische Zeit (etwa von 1800 v. Chr. bis 200 n. Chr.) zurück. Häufig wurden sie in Pyramidenform gebaut und Jaguar- oder Schlangengottheiten geweiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR"> 
			<Text>
				Ihre beste Stunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ihre beste Stunde[ENDCOLOR][NEWLINE][ICON_STRENGTH] Kampfstärke von Städten um 33% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEIR_FINEST_HOUR_TEXT"> 
			<Text>
				Im Juni 1940, nach der Niederlage Frankreichs gegen Deutschland, hielt der britische Premierminister Winston Churchill eine Rede vor dem Parlament, in dem er diesen Ausdruck benutzte und sich auf den anhaltenden Widerstand gegen den Totalitarismus durch Britannien und den Commonwealth bezog. Dieser markante Ausdruck beschreibt seither, wenn eine demokratische Nation all ihre Ressourcen einsetzt, um einen Sieg um jeden Preis zu erringen, selbst wenn das bedeutet, alleine gegen eine überwältigende Übermacht zu stehen. Der Ausdruck wurde gelegentlich auch während des Kalten Krieges zitiert, wo er den Beiklang trug, dass ein Gegner unversöhnlich der Vorstellung von Freiheit entgegensteht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY"> 
			<Text>
				Theokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Theokratie[ENDCOLOR][NEWLINE]Tempel erhöhen die [ICON_GOLD] Goldproduktion einer Stadt um 25%. Heilige Stätten liefern +3 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THEOCRACY_TEXT"> 
			<Text>
				In einem theokratisch organisierten Staat haben die religiösen Anführer die absolute Macht im Land inne. Eigentlich hat der Gott der jeweiligen Religion die Macht und regiert durch göttliche Eingebung mit Hilfe der religiösen Anführer. Theokratien sind oft militaristisch, da die religiösen Anführer die Armee des Landes als Mittel sehen, um die eigene Religion in andere, heidnische Staaten zu tragen. Moderne Theokratien scheinen die Tendenz zu haben, den Fortschritt zu verdammen, da Luxus und technologische Entwicklungen als Bedrohung für die Frömmigkeit des eigenen Landes (und für die Macht der Anführer) gesehen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE"> 
			<Text>
				Dritte Alternative
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Dritte Alternative[ENDCOLOR][NEWLINE]Die Menge an strategischen Ressourcen verdoppelt sich. +5 [ICON_FOOD] Nahrung und +5 [ICON_RESEARCH] Wissenschaft in der [ICON_CAPITAL] Hauptstadt.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_THIRD_ALTERNATIVE_TEXT"> 
			<Text>
				Die Dritte Alternative, oder Dritte Position, ist eine nationalpolitische Philosophie, die betont, dass sie sowohl in Opposition zum Kapitalismus als auch zum Kommunismus steht. Stattdessen fasst sie radikale Ansätze beider Ideen zusammen. Die Anhänger dieser Richtung wollen Produktion im Staatsbesitz und die Verteilung von Gütern und Diensten an "produktive Mitglieder der Gesellschaft", friedliche Trennung von ethnischen und radikalen Gruppen innerhalb des Staates und seit Kurzem radikalen Umweltschutz. Viele Politwissenschaftler argumentierten, dass die Bewegung, die nach dem Zweiten Weltkrieg in Ländern wie Argentinien und Südafrika entstanden ist, keine dritte Alternative ist, sondern eher eine Mutation von Neo-Faschismus und Ultra-Nationalismus.
			</Text>
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		<Replace Tag="TXT_KEY_POLICY_TOTALWAR_TEXT"> 
			<Text>
				Der absolute Krieg ist eine Militärstrategie, bei der ein Staat jegliche vorhandene Ressource unter seiner Kontrolle für den Krieg einsetzt. Die gesamte Bevölkerung wird für den Konflikt mobilisiert und alle nicht lebenswichtigen Aktivitäten werden für die Dauer der Auseinandersetzung eingestellt. Wenn auch der feindliche Staat diese Kriegspraxis anwendet, gelten alle Aspekte dieses Staates als legitime militärische Ziele und so gut wie alles, was die Möglichkeit des Feindes schwächt, den Konflikt fortzuführen, ist akzeptabel. Städte können bombardiert, unbewaffnete Schiffe versenkt, Brunnen vergiftet und Felder verbrannt werden. Der absolute Krieg ist ohne Zweifel die schrecklichste Art der Kriegsführung, da er üblicherweise der Zivilbevölkerung eines Landes oder beider Länder großes Leid zufügt.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TOTAL_WAR"> 
			<Text>
				Absoluter Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TOTAL_WAR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Absoluter Krieg[ENDCOLOR][NEWLINE]+25% [ICON_PRODUCTION] Produktion beim Bau von Militäreinheiten und neue Militäreinheiten beginnen mit 15 Erfahrung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADEUNIONS_TEXT"> 
			<Text>
				Söldner nehmen nicht aus Pflichtgefühl oder ihrem Glauben heraus an Konflikten teil, sondern um sich ihren Lebensunterhalt zu verdienen. Sie wurden bereits in der Antike im Krieg eingesetzt, ihren Höhepunkt erreichte diese Praxis jedoch in der Renaissance mit der Bildung der so genannten Grandes Compagnies, die für den Kampf angeheuert werden konnten. Sie bestanden oft aus Veteranen nationaler Armeen und wurden von charismatischen Kommandanten wie dem Engländer Sir John Hawkwood angeführt, der die berüchtigte Weiße Kompanie gründete. Die Kompanien wurden üblicherweise in Kriegszeiten von Stadtstaaten oder kleinen Königreichen in Dienst gestellt, bei denen zu wenig Geld oder Soldaten für ein stehendes Heer vorhanden waren. Einige dieser frühen Söldnertruppen waren auf bestimmte Kampfbereiche wie Kavallerie oder Artillerie spezialisiert, die meisten bestanden jedoch aus deutschen oder schweizer Landsknechten und wurden vor allem während der Religionskriege zur Zeit der Reformation häufig eingesetzt. Zur gleichen Zeit dienten im Süden die Condottieri in den grausamen Kriegen zwischen den italienischen Stadtstaaten, in die auch die Päpste verstrickt waren. Bis ins 18. Jahrhundert hinein konnten Adlige auf dem Kontinent schottisch-gälische Gallowglass-Kompanien anheuern. Heute werden Söldner eher als kleine Elitetruppen eingesetzt oder arbeiten für private Sicherheitsunternehmen.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADE_UNIONS"> 
			<Text>
				Söldnerarmee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Söldnerarmee[ENDCOLOR][NEWLINE]Ermöglicht den Kauf von Landsknechten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION_FINISHER"> 
			<Text>
				Nicht verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TRADITION_HELP"> 
			<Text>
				{TXT_KEY_POLICY_BRANCH_TRADITION_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS"> 
			<Text>
				Schatzflotten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Schatzflotten[ENDCOLOR][NEWLINE]+4 [ICON_GOLD] Gold durch all Eure Seehandelswege.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREASURE_FLEETS_TEXT"> 
			<Text>
				Zu verschiedenen Zeiten haben Nationen, die große Mengen an Schätzen und Handelswaren transportierten, sich auf Konvois verlassen, um die Chancen zu erhöhen, dass die Fracht tatsächlich am Zielort ankommt. Der berühmteste war die spanische Schatzflotte, die von 1566 bis 1790 Gold, Silber, Gewürze, Tabak, Perlen und andere Reichtümer von den Westindischen Inseln zu den spanischen Häfen in Europa brachte. Die Plünderung des spanischen Havannas durch französische Freibeuter und Angriffe auf einzelne Galeonen durch englische Seeräuber veranlassten die Spanier, Konvois zwischen der Neuen Welt und Europa einzurichten. Auch wenn die Meere jetzt relativ sicher vor Piraten sind, organisieren Nationen zu Kriegszeiten immer noch Konvois, um die Chancen zu erhöhen, dass ihre Handelsschiffe intakt ankommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION"> 
			<Text>
				Vertragliche Organisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Vertragliche Organisationen[ENDCOLOR][NEWLINE]Ihr erhaltet 4 [ICON_INFLUENCE] Einfluss zusätzlich pro Runde (bei Standardgeschwindigkeit) bei Stadtstaaten, mit denen ihr einen Handelsweg habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_TREATY_ORGANIZATION_TEXT"> 
			<Text>
				Eine Vertragsorganisation ist ein internationaler Militärpakt zum Zweck der kollektiven Sicherheit. In der Regel umfasst sie gemeinsame Befehlsstrukturen, Forschungsprogramme und Waffenproduktion sowie profanere militärische Angelegenheiten. Die North Atlantic Treaty Organization (NATO), die 1949 gebildet wurde, ist die bekannteste unter ihnen, aber es gibt auch andere in Südamerika, Afrika und anderswo. Auch wenn schon früher Verteidigungspakte und Militärallianzen üblich waren, erreichten sie jedoch nicht das Ausmaß an Integration moderner Organisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION"> 
			<Text>
				Vereinigte Nation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Vereinigte Nation[ENDCOLOR][NEWLINE]+1 Lokale [ICON_HAPPINESS_1] Zufriedenheit und +1 [ICON_PEACE] Glauben durch jedes nationale Wunder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIFIED_NATION_TEXT"> 
			<Text>
				Wie bei vielen anderen Urvölkern vereinigten sich an mehreren Orten unterschiedliche Stämme mit gemeinsamem kulturellem und/oder sprachlichem Erbe zu einer einzelnen "Nation". Beispiele dafür sind die Oneida, die Cherokee und die Navajo. Den Ausschlag zu solchen Vereinigungen zwischen einst lange verfeindeten Stämmen gab nicht selten die Ankunft der Europäer, da die Anführer einiger Urvölker die Gefahr erkannten, die sie für die Stämme darstellten.
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		<Replace Tag="TXT_KEY_POLICY_UNITEDFRONT_TEXT"> 
			<Text>
				Eine Einheitsfront ist ein System, bei dem Revolutionäre die Staatsgrenzen ignorieren und ihre Ziele gemeinsam mit Sinnesgenossen aus anderen Ländern verfolgen. Das System wurde von Kommunisten entwickelt, die versuchten, die bolschewistische Revolution in andere Länder Europas und in die ganze Welt zu tragen. Mit ihrem Schlachtruf "Arbeiter aller Länder vereinigt euch" hofften die Anhänger der Bewegung, dass die unteren Klassen der Länder der Welt verstehen würden, dass sie mehr miteinander gemeinsam hatten als mit den Herrschern der jeweiligen Staaten. Die Arbeiter sollten sich erheben, die kapitalistischen Unterdrücker stürzen und die Welt in ein Arbeiterparadies verwandeln. Dies geschah jedoch nie und die Bewegung scheiterte letztendlich. Doch das Konzept einer Einheitsfront hat im aktuellen kulturellen Konflikt zwischen den Religionen wieder eine neue Bedeutung erhalten.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNITED_FRONT"> 
			<Text>
				Einheitsfront
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNITED_FRONT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Einheitsfront[ENDCOLOR][NEWLINE]Militaristische Stadtstaaten gewähren doppelt so oft Einheiten bei Krieg gegen einen gemeinsamen Feind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSALSUFFRAGE_TEXT"> 
			<Text>
				Viele politische Streits befassten sich mit dem Wahlrecht (im Gegensatz zur Möglichkeit, ein wichtiger Unterschied) in öffentlichen Wahlen in einer Demokratie. Wo allgemeines Wahlrecht existiert, darf das Wahlrecht nicht von Geschlecht, Rasse, Glauben, Wohlstand und Besitz oder sozialem Status eingeschränkt sein. In den meisten westlichen Nationen folgte das allgemeine Wahlrecht dem allgemeinen Wahlrecht für Männer ein oder zwei Jahrzehnte später nach. Neuseeland war 1893 die erste Nation, die ein allgemeines Wahlrecht erreichte.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE"> 
			<Text>
				Allgemeine medizinische Versorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Allgemeine medizinische Versorgung[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jedes nationale Wunder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_TEXT"> 
			<Text>
				Die allgemeine medizinische Versorgung ist ein staatlich finanziertes System, das allen Bürgern durch bestimmte Zuschüsse gleichen Zugang zur Gesundheitsversorgung und ein einheitliches Gesundheitssystem sichern soll. Norwegen war 1912 das erste Land, das ein nahezu einheitliches Gesundheitssystem einführte. Laut Weltgesundheitsorganisation stieg die Zahl der Länder, die eine Form eines solchen Systems anbieten, bis 2010 auf 32.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE"> 
			<Text>
				Allgemeines Wahlrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Allgemeines Wahlrecht[ENDCOLOR][NEWLINE]Spezialisten in Städten generieren nur halb so viel [ICON_HAPPINESS_4] Unzufriedenheit. [ICON_GOLDEN_AGE] Goldene Zeitalter dauern 50% länger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION"> 
			<Text>
				Urbanisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Urbanisierung[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede Wassermühle, jedes Krankenhaus und medizinische Labor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_URBANIZATION_TEXT"> 
			<Text>
				Urbanisierung oder "Verstädterung" ist das physikalische Wachstum von Städten als Folge von Migration der Landbevölkerung oder vorstädtische Konzentration in den Städten. Die Urbanisierung ist eng verbunden mit der Industrialisierung, Modernisierung und soziologischen Rationalisierung, die alle während des Zeitalters der Industrialisierung begannen und sich im Informationszeitalter beschleunigten. Die Vereinten Nationen haben festgestellt, dass 2006 etwa die Hälfte der Weltbevölkerung in urbanen Gegenden lebten; die Vorhersage ist, dass bis 2050 bis zu 85% der Menschheit urbanisiert sind.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY"> 
			<Text>
				Freiwilligenarmee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Freiwilligenarmee[ENDCOLOR][NEWLINE]6 Einheiten benötigen keinen Unterhalt. Ihr erhaltet sofort 6 Einheiten Fremdenlegion-Infanterie.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_VOLUNTEER_ARMY_TEXT"> 
			<Text>
				Die Mitglieder einer stehenden Freiwilligenarmee bestehen aus Berufssoldaten und nicht aus Pflichtdienstleistenden. Man findet Freiwilligenarmeen normalerweise in Demokratien. Das Freiwilligen-Militär bietet gute Bezahlung, Anreize und Vorzüge für die Rekrutierung und hält an ihren Mitgliedern fest. In den meisten Ländern mit Freiwilligenarmeen gibt es auch Rekrutierungsgesetze für nationale Notfälle.
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		<Replace Tag="TXT_KEY_POLICY_WARRIORCODE_TEXT"> 
			<Text>
				Einen Kriegerkodex haben militärische Organisationen, deren Soldaten eine engere Verbindung zur Armee und ihren Kameraden spüren als zu irgendetwas anderem. Der Soldat ist bereit, wenn nicht sogar gewillt, zu kämpfen und sein Leben für die Armee zu geben. Er befolgt Befehle, ohne sie zu hinterfragen, und stellt das Wohl des Militärs über sein eigenes oder gar das Wohl der Nation als solche. Derartige Organisationen können sehr gefährlich sein, wenn es den Anführern der jeweiligen Nation nicht gelingt, die Kontrolle über sie zu behalten. Einige Historiker vertreten die Ansicht, dass in Japan vor dem Zweiten Weltkrieg die kaiserliche Armee und Marine fast vollständig der staatlichen Kontrolle entglitten waren und ihre militaristischen Aktionen das Land in den letztendlich katastrophalen Konflikt mit den USA trieben.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WARRIOR_CODE"> 
			<Text>
				Kriegerkodex
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WARRIOR_CODE_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kriegerkodex[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Produktion bei der Ausbildung von Nahkampfeinheiten und außerhalb der [ICON_CAPITAL] Hauptstadt erscheint ein Großer General. Große Generäle werden 50% schneller erlangt.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES"> 
			<Text>
				Arbeiter-Fakultät
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Arbeiter-Fakultät[ENDCOLOR][NEWLINE]Fabriken erhöhen die [ICON_RESEARCH] Wissenschaftsproduktion von Städten um 25%. Fabriken werden doppelt so schnell gebaut.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_WORKERS_FACULTIES_TEXT"> 
			<Text>
				Die Arbeiterklasse war nach der marxistischen Theorie die herrschende Klasse in Russland beim Übergang vom Sozialismus zum vollen Kommunismus. So genossen die Arbeiter gleichberechtigten Zugang zu allen Annehmlichkeiten des modernen Lebens von Häusern bis zu Erholungsanlagen in einer kommunalen Gesellschaft. Die sichtbarsten Anlagen für Arbeiter waren die kommunalen Wohnkomplexe, wo zwei bis sieben Migrantenfamilien, die aus ländlichen Gegenden in die sich rapide industrialisierenden Städte zogen, eine Wohnung beziehen konnten, in der jede Familie ein eigenes Schlafzimmer hatte. Alles andere, Küche, Wohnzimmer, Bad, Telefon und Fernseher mussten sich die Bewohner teilen.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS"> 
			<Text>
				Jungpioniere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Jungpioniere[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] lokale Zufriedenheit durch jede Werkstatt, Tuchfabrik, Fabrik und jedes Sonnen-/Kern-/Wasserkraftwerk.
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		</Replace>
		<Replace Tag="TXT_KEY_POLICY_YOUNG_PIONEERS_TEXT"> 
			<Text>
				Eine Organisation für Kinder, die die Parteien in verschiedenen kommunistischen Nationen unterhielten. Normalerweise traten die Kinder in der Grundschule den Jungpionieren bei und blieben dort, bis sie erwachsen waren. Das Ziel der Organisation, angelehnt an die Pfadfinderbewegungen im Westen, war die Indoktrination der jungen Menschen mit der Philosophie und den Grundsätzen des Kommunismus und des Kampfes der Arbeiterklasse und der Soldaten. Das russische Programm war so erfolgreich, dass es bis 1990 in mehr als 30 Ländern nachgeahmt wurde. Viele dieser Organisationen bestehen heute noch, wie die in Russland selbst (jetzt die nicht offiziellen "Pioniere der Kommunistischen Partei") bis zu denen in Ländern wie Kuba und Vietnam.
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		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_HEROIC_EPIC_HELP"> 
			<Text>
				Alle neu ausgebildeten Einheiten in dieser Stadt erhalten die Beförderung [COLOR_POSITIVE_TEXT]Amphibisch[ENDCOLOR], was den Kampfmalus für Angriffe vom Meer aus oder über einen Fluss hinweg eliminiert.[NEWLINE][NEWLINE]Benötigt Kaserne in allen Städten. Je mehr Städte ein Reich hat, desto höher sind die Kosten.
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		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_HEROIC_EPIC_STRATEGY"> 
			<Text>
				Dieses Nationale Wunder gewährt allen Einheiten, die in dieser Stadt ausgebildet werden, die "Amphibisch"-Beförderung, was den Kampfmalus für Angriffe vom Meer aus oder über einen Fluss hinweg eliminiert. Zudem bringt es +1 Kultur. Das Heldenepos kann erst gebaut werden, wenn jede Stadt der Zivilisation über eine Kaserne verfügt.
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		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILDING_OBSERVATORY_HELP"> 
			<Text>
				Erhöht den [ICON_RESEARCH] Wissenschaftsertrag dieser Stadt. Muss sich in diesem Szenario nicht neben einem Berg befinden.
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		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILD_MOAI_HELP"> 
			<Text>
				Fügt dem Geländefeld eine Moai-Statue (+1 [ICON_CULTURE] Kultur) hinzu. Erstellt eine Reihe von Moai-Statuen an der Küste für zusätzliche Kultur.
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		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_BUILD_MOAI_REC"> 
			<Text>
				Ermöglicht dem Geländefeld die Erzeugung von [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CAPTAIN_COOK"> 
			<Text>
				Captain Cook
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CEREMONY_TITLE"> 
			<Text>
				Kahuna {1_PlayerName:textkey} von {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_FIJI"> 
			<Text>
				Fidschi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_FIJI_ADJ"> 
			<Text>
				Fidschi|Fidschi|fidschianische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_GUADALCANAL"> 
			<Text>
				Guadalcanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_GUADALCANAL_ADJ"> 
			<Text>
				Guadalcanal|Guadalcanal|guadalcanalische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_KIRIBATI"> 
			<Text>
				Kiribati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_KIRIBATI_ADJ"> 
			<Text>
				Kiribati|Kiribati|kiribatische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_MAJURO"> 
			<Text>
				Majuro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_MAJURO_ADJ"> 
			<Text>
				Majuro|Majuro|Majuroer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NAURU"> 
			<Text>
				Nauru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NAURU_ADJ"> 
			<Text>
				Nauru|Nauru|nauruische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NENDO"> 
			<Text>
				Nendo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_NENDO_ADJ"> 
			<Text>
				Nendo|Nendo|nendoische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_POHNPEI"> 
			<Text>
				Pohnpei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_POHNPEI_ADJ"> 
			<Text>
				Pohnpei|Pohnpei|pohnpeiische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_VANUATU"> 
			<Text>
				Vanuatu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CITYSTATE_VANUATU_ADJ"> 
			<Text>
				Vanuatu|Vanuatu|vanuatuische
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV5_DAWN_POLYNESIAN_TEXT"> 
			<Text>
				Aloha, großer polynesischer König! Gegenwärtig herrscht Ihr über eine der großen Inseln Eures Volkes. Obwohl das Leben in Eurem üppigen, tropischen Paradies idyllisch ist, dürstet es Euch noch nach mehr Größe jenseits der Wellen. Euer Volk hat die Navigation revolutioniert und ein fortschrittliches Orientierungssystem entwickelt, das auf Eurem Wissen über die Sterne, die Vögel und die Ströme des mächtigen Pazifischen Ozeans beruht. Eure kühnen Navigatoren sind bereit, in ihren Doppelrumpf-Kanus auf der Suche nach neuen Inselkolonien Hunderte von Meilen über das offene Meer zu fahren. Könnt Ihr die tödlichen Wellen erfolgreich überwinden und außerhalb Eurer Küstenheimat Fuß fassen? Könnt Ihr die Kultur Eurer Insel verbreiten und den mächtigen Pazifik beherrschen?[NEWLINE][NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Die Zivilisation, die als erstes alle Formen der Sozialpolitik einführt, um die dominante Kultur in Polynesien zu werden, erringt den Sieg.[NEWLINE][NEWLINE]SONDERREGELN[NEWLINE]Es gibt ganz neue Technologie- und Sozialpolitikbäume, die zum Pazifik-Schauplatz des Szenarios passen. Alle vier großen Zivilisationen fangen mit einer einzigartigen Eigenschaft an und können durch Forschung die für Polynesien typischen einzigartigen Boni (Moai-Modernisierung und Maori-Krieger) erlangen. Lasst Eure Zivilisation so groß werden, wie Ihr wollt: Die Kosten der Sozialpolitik steigen nicht mit der wachsenden Zahl an Städten in Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV5_IMPROVEMENTS_MOAI_HELP"> 
			<Text>
				Moai-Statuen können nur an der Küste errichtet werden. Wenn eine Statue neben einer anderen errichtet wird, bietet sie zusätzliche [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_LIVED"> 
			<Text>
				10. Jahrhundert n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_NAME"> 
			<Text>
				'Aho'eitu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_SUBTITLE"> 
			<Text>
				Tu'i Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_AHOEITU_TEXT_1"> 
			<Text>
				'Aho'eitu war der älteste Sohn von 'Ilaheva Va'epopua, der Tochter von Niu, und Tangaloa 'Eitumatupua, einem Himmelsgott. 'Aho'eitu hatte vier ältere Halbbrüder, die wegen seiner Schönheit eifersüchtig auf ihn waren. Die Brüder schnitten 'Aho'eitu heimlich den Kopf ab und versteckten ihn unter einem giftigen Hoi-Strauch. Dann wurde 'Aho'eitu gebraten und verspeist.[NEWLINE][NEWLINE]Später stieg Tangaloa 'Eitumatupua vom Himmel herab und fragte die vier Brüder, was aus 'Aho'eitu geworden war. Die Brüder schämten sich und bereuten ihre Tat, und sie baten darum, dass 'Aho'eitu zurückkehren möge. Tangaloa 'Eitumatupua ließ die Brüder in eine große Schale erbrechen und deckte diese dann zu. Durch Zauberei kehrte 'Aho'eitu ins Leben zurück.[NEWLINE][NEWLINE]Die vier Brüder von 'Aho'eitu wurden von Tangaloa 'Eitumatupua bestraft. Sie und ihre Nachkommen mussten 'Aho'eitu auf der Insel Tonga dienen, und so wurde 'Aho'eitu zum ersten Tu'i Tonga.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_GANDHI_NAME"> 
			<Text>
				Malietoa Savea
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HIAWATHA_NAME"> 
			<Text>
				Pomaré I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_LIVED"> 
			<Text>
				ca. 300-800 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_NAME"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_SUBTITLE"> 
			<Text>
				Kundschafter von Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_HOTUMATUA_TEXT_1"> 
			<Text>
				Hotu Matua war der Ariki-mau von Rapa Nui (Osterinsel). Er führte sein Volk auf eine Reise mit einem Katamaran von ihrer Heimat Hiva nach Osten. Das Land, das sie entdeckten, nannten sie "Te Pito O Te Kainga", was "ein kleines Stück Land" bedeutet - ein zutreffender Name, wenn man sich die Insel und ihr geografisches Umfeld vorstellt.[NEWLINE][NEWLINE]Der Navigator Hau Maka hatte einen Traum, in dem sein Geist ein neues Land für seinen Häuptling Hotu fand. Hau Maka sah drei Inseln, einen großen Vulkankrater und 28 Orte auf der Insel, die für Hotu und sein Volk Bedeutung haben sollten. Als Hotu von diesem Traum hörte, befahl er Hau Maka, das Land zu finden, indem er ein Kanu baute und gen Osten reiste. Dort entdeckte Hau Maka das Land aus seinem Traum.[NEWLINE][NEWLINE]Doch als Hotu Matua und sein Volk nach Te Pito O Te Kainga zogen, reiste insgeheim ein Todfeind mit ihnen - ein Mann namens Oroi, ein Feind von Hotu, der einen Teil seiner Familie in Hiva getötet hatte. Oroi wurde nicht entdeckt und als er die Insel erreichte, tötete er Hotu Matuas Enkel und stellte Hotu Matua eine Falle. Hotu Matua ließ sich absichtlich fangen und als Oroi mit einem Knochenmesser über ihn herfiel, sprach Hotu Matua einen Zauber aus und tötete Oroi. Dann verzehrten Hotu Matua und seine Kinder den Leichnam von Oroi.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_KAMEHAMEHA_NAME"> 
			<Text>
				Hotu Matua
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_LIVED"> 
			<Text>
				Unbekannt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_NAME"> 
			<Text>
				Malietoa Savea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_SUBTITLE"> 
			<Text>
				König von Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MALIETOASAVEA_TEXT_1"> 
			<Text>
				Das Tongaische Imperium schloss auch die Samoa-Inseln mit ein. Der Tu'i Tonga Talakaifaiki gehörte zu den unbarmherzigsten seiner Könige und war ein unterdrückerischer Tyrann, der sich dort niederließ.[NEWLINE][NEWLINE]Die drei Brüder Savea, Tuna und Fata und ihr Neffe Ulumasui leisteten Talakaifaikis Herrschaft Widerstand. Die samoanische Legende besagt, dass sich die anfänglichen Unruhen unter den Bürgern schließlich zu einer militärischen Kampagne entwickelten. Am Ende wurde Talakaifaiki festgenommen, doch Savea, seine Brüder und sein Neffe verschonten den Tyrann und schickten ihn mit Kanus nach Tonga zurück. Bei seiner Abreise hielt Savea eine Ansprache, um das Ereignis zu feiern, und bekam den Ehrentitel "Malietoa" verliehen, der so viel bedeutet wie "großer Krieger". Er wurde zum ersten samoanischen König ernannt. Seitdem wird der Titel Malietoa auf Samoa von einer Königsgeneration zur nächsten weitergereicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_MONTEZUMA_NAME"> 
			<Text>
				'Aho'eitu
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_LIVED"> 
			<Text>
				1742-1803 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_NAME"> 
			<Text>
				Pomaré I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_SUBTITLE"> 
			<Text>
				König von Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVILOPEDIA_LEADERS_POMARE_TEXT_1"> 
			<Text>
				Tu-nui-ea-i-te-atua-i-Tarahoi Vairaatoa Taina Pomaré I., der Gründer der Pomaré-Dynastie, wurde um 1742 oder 1743 als zweiter Sohn des Häuptlings Teu Tunuieaiteatua in Pare geboren. Als er zum König aufstieg, vereinte er die Völker dreier Häuptlinge zu einem. Er blieb bis zu seinem Abdanken 1791 König der Inseln Tahiti, Mo'orea, Meheti'a und Teti'aroa, Regent von Tahiti war er jedoch noch bis zu seinem Tod im Jahr 1803.[NEWLINE][NEWLINE]Die Pomaré-Dynastie entwickelte eine enge Beziehung zu den englischen Missionaren und Händlern im Pazifik und blieb an der Macht, bis die Franzosen die tahitische Monarchie in den 1880ern abschafften. Heute noch gibt es Anwärter auf den Thron der Pomaré.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_FIJI_TEXT"> 
			<Text>
				Fidschi wurde erstmals vor ungefähr 3.500 Jahren von der Lapita-Kultur besiedelt. Später, zwischen 900 und 600 v. Chr., kamen dann die Melanesier aus Südostasien und Indonesien. Durch die Lage nahe dem Mittelpunkt Polynesiens wurde Fidschi zu einem Zentrum für Handel und Kultur, was sich in den archäologischen Funden der Insel widerspiegelt: Auf Fidschi wurden Steine gefunden, die über viele Meilen ihren Weg dorthin fanden, sowie Handelswaren und Werkzeuge, die in Polynesien sehr selten waren. Als das Tongaische Imperium den Höhepunkt seiner Macht erreichte, lag Fidschi genau in seinem Einflussbereich.[NEWLINE][NEWLINE]Während des 19. Jahrhunderts wüteten Bürgerkriege unter den Stämmen und Invasionen aus dem nahegelegenen Tonga auf Fidschi. Der fidschianische Häuptling Seru Epenisa Cakobau wollte sich als König etablieren und benutzte die christlichen Missionare (er war selbst Christ) für den Versuch, seine Macht auszudehnen. Cakobau geriet jedoch in Schwierigkeiten, indem er den amerikanischen Konsul provozierte, Land an australische Baumwollfarmer verkaufte und Schulden anhäufte. 1874 trat Cakobau sein Land schließlich an die Briten ab.[NEWLINE][NEWLINE]Der erste vorläufige britische Gouverneur führte eine Reihe von außergewöhnlich aufgeschlossenen Regeln ein, wie etwa den Grundsatz "Fidschi gehört den Fidschianern", der bedeutete, dass die Einheimischen das meiste Land auf der Insel kontrollierten. Die britische Kolonialherrschaft brachte Schuldarbeiter aus Indien mit sich (bis viele, unter ihnen Mahatma Ghandi, für die Abschaffung dieser Politik eintraten), sodass der heutigen fidschianischen Inselkultur eine neue Facette hinzugefügt wurde.[NEWLINE][NEWLINE]1970 wurde Fidschi die Unabhängigkeit gewährt. Es kam zum wirtschaftlichen Aufschwung, der 1987 ein abruptes Ende nahm und auf den die beinahe vollständige Stagnation sowie zwei Militärputsche und ein ziviler Staatsstreich folgten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_GUADALCANAL_TEXT"> 
			<Text>
				Guadalcanal, die größte Insel der Salomonen, ist vor allem als Schauplatz einer langen und blutigen Kampagne zwischen den Vereinigten Staaten und Japan während des Zweiten Weltkriegs bekannt. Die westliche Welt kannte die Insel zwar schon 1568, doch strategisch entscheidend wurde sie erst im Zweiten Weltkrieg. Die Japaner waren bereit, sie als Basis zu benutzen, um von dort aus den Schiffsverkehr zwischen den Alliierten und Australien zu bedrohen.[NEWLINE][NEWLINE]Kurz nach ihrer Niederlage auf Midway Island begannen die Japaner, auf der Landzunge Lunga Point einen großen Flugplatz zu bauen. Guadalcanal sollte Teil eines äußeren Verteidigungsrings werden, mit dem sie die Gebiete sichern wollten, die bei der früheren Expansion erobert worden waren. Im Gegenzug starteten die Alliierten eine großangelegte Operation verbundener Kräfte, um den Flugplatz und die Insel einzunehmen und sich dort gegen die japanische Verstärkung zu verteidigen, die ins Gebiet einströmte.[NEWLINE][NEWLINE]Der Name Guadalcanal hat zwar an historischer Prominenz verloren, doch es gibt viele bedeutende Geschichten um die Ereignisse der Kampagne: die beharrliche Verteidigung des Lunga-Flugplatzes durch US Marines angesichts einer überlegenen Angriffsmacht; der Ansturm der japanischen Truppen durch den so genannten "Slot"; das Schicksal des Schiffes PT-109, auf dem der spätere amerikanische Präsident John F. Kennedy diente - all diese Ereignisse zählen zur Geschichte von Guadalcanal, und es gibt auch heute noch historisch interessierte Menschen, die begierig sind, mehr darüber zu erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_KIRIBATI_TEXT"> 
			<Text>
				Auf den Kiribati-Inseln leben seit mindestens 700 Jahren Menschen, vielleicht sogar schon viel länger. Den genauen Zeitpunkt festzustellen, wird durch die Unvollständigkeit der archäologischen Aufzeichnungen und der mündlichen Überlieferung erschwert. Kiribati wurde vermutlich von der Lapita-Kultur besiedelt wurde. Die Lage mitten im Pazifik führte auch zu Kontakten mit Melanesiern von Fidschi und Polynesiern von Samoa und Tonga.[NEWLINE][NEWLINE]Westliche Kontakte entstanden irgendwann während des 16. Jahrhunderts. Der Handel mit dem Westen führte zu Stammeskriegen, die den Kolonialmächten schnell einen Grund lieferten, die Inseln unter ihre Kontrolle zu bringen. Der Großteil der Kiribati-Inseln wurde von den Briten kolonisiert.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg eigneten sich die Japaner Kiribati an und befestigten die Insel. Die Schlacht um Tarawa war eine der blutigsten Begegnungen zwischen den Vereinigten Staaten und Japan im Pazifikraum, denn 4.500 Japaner hatten das winzige Atoll zu einer gewaltigen Festung gemacht und fügten den angreifenden US Marines hohe Verluste zu, ehe sie so gut wie ausgelöscht wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_MAJURO_TEXT"> 
			<Text>
				Majuro ist die größte und die Hauptinsel der Marshallinseln. Das Hauptatoll ist seit mindestens zwei Jahrtausenden besetzt. Majuro gehörte dem Deutschen Reich, bis es 1914 durch Japan erobert wurde. Die meisten Kolonialherrscher überließen die Inselbewohner jedoch überwiegend sich selbst.[NEWLINE][NEWLINE]Am 30. Januar 1944 drangen die Vereinigten Staaten im Zuge einer großangelegten Marineinvasion in Majuro ein, stellten jedoch fest, dass die Japaner die Insel bereits verlassen und sich zum nahegelegenen Kwajalein und Enewetak zurückgezogen hatten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_NAURU_TEXT"> 
			<Text>
				Nauru, auch bekannt als "Pleasant Island" (die "angenehme Insel" - eine Benennung, die auf tausend andere Inseln zutreffen könnte), liegt im westlichen Pazifik und ist mit knapp mehr als 8 Quadratmeilen (rund 20 Quadratkilometern) inzwischen der kleinste Inselstaat der Welt. Die Insel wurde von Mikronesiern und Polynesiern besiedelt, von den Kolonialmächten der Welt erobert und im Zweiten Weltkrieg von den Japanern besetzt, doch die Amerikaner beachteten die Inselfestung während des Pazifikkriegs nicht.[NEWLINE][NEWLINE]Naurus wertvollster Rohstoff waren die gewaltigen Phosphatvorkommen. Als Nauru in den 1960ern die Rechte an den eigenen Mineralen zurückerlangte, wurde der Abbau verstaatlicht und die Bürger von Nauru erfreuten sich für einen kurzen, strahlenden Moment des höchsten Pro-Kopf-Einkommens weltweit. Doch die Phosphate gingen aus, das Geld wurde in eine Reihe von Fehlschlägen investiert und Nauru stand plötzlich ohne Geld und mit einem zerstörten Ökosystem da. Seitdem hat sich Nauru anderen Nationen als Steueroase und als Gefängnis angeboten, um so zu versuchen, die schwächelnde Ökonomie wieder anzukurbeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_NENDO_TEXT"> 
			<Text>
				Nendo, bzw. die Santa-Cruz-Inseln im Westen Polynesiens, wurde erstmals vor ungefähr 3.000 Jahren besiedelt. 1595 scheiterte Spanien an dem Versuch, dort eine Kolonie zu etablieren. Am 26. Oktober 1942 wurde die vierte Trägerschlacht des Zweiten Weltkriegs zwischen Japan und Amerika bei Santa Cruz ausgetragen und endete mit einem Pyrrhussieg für Japan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_POHNPEI_TEXT"> 
			<Text>
				Die größte Insel der Karolinen und zugleich einer der vier Staaten von Mikronesien blieb den Europäern bis 1828 unbekannt und wurde dann von russischen Seeleuten entdeckt. Auf Pohnpei steht die Ruinenstadt Nan Madol, die Hauptstadt der Saudeleur-Dynastie. Diese bemerkenswerte Stadt bestand aus kleinen künstlichen Inseln, die durch Kanäle miteinander verbunden waren. Die Saudeleur-Dynastie regierte fast eintausend Jahre lang, ehe sie von einem Häuptling einer anderen Insel bezwungen wurde.[NEWLINE][NEWLINE]Spanien erhob Anspruch auf Pohnpei und trat die Insel später an das Deutsche Reich ab. Während des Zweiten Weltkriegs wurde die Insel von den Japanern besetzt und befestigt, doch es kam dort nie zu einer Schlacht, da die Marine der Vereinigten Staaten auf dem Weg zur Invasion Japans daran vorbeizog.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIVLOPEDIA_VANUATU_TEXT"> 
			<Text>
				Durch die westpolynesische Lage war Vanuatu eine der ersten Inselgruppen, die vor schätzungsweise 4.000 Jahren von der Lapita-Kultur besiedelt wurden, obwohl die Bevölkerung sich überwiegend zu Melanesiern entwickelte. Der erste Westländer, der Vanuatu entdeckte, war der portugiesische Kundschafter Pedro Fernandes de Queirós, der die Inseln im Namen Spaniens beanspruchte und "Espiritu Santo" taufte. De Bougainville besuchte die Insel im Jahr 1768 und Cook nannte sie 1774 die "Neuen Hebriden".[NEWLINE][NEWLINE]Wie auf so vielen polynesischen Inseln führte auch hier der Kontakt mit dem Westen zu unzähligen Todesopfern aufgrund bisher unbekannter Krankheiten. Die Massen an Einwanderern, die sich Reichtum aus dem Sandelholz-Handel der Insel erhofften, trugen zur Verschlimmerung aller Probleme bei. Nach dem Handel mit Sandelholz wurde mit Baumwoll-, Kaffee-, Kakao- und Bananenplantagen spekuliert, bis schließlich mit der Konzentration auf Kokosnüsse ein Maß an wirtschaftlicher Stabilität erreicht wurde.[NEWLINE][NEWLINE]Bis zum Eintreffen der Amerikaner im Zweiten Weltkrieg hatte der Kolonialismus einen schwerwiegenden Einfluss in Vanuatu. Die wohlhabenden und zwanglosen Amerikaner hinterließen bei den Vanuatanern einen starken Eindruck, wie auch der nicht abreißende Flug- und Schiffsverkehr, mit dem Soldaten und Matrosen eintrafen. Schon bald warteten die Vanuataner auf den Messias John Frum, der mit seiner magischen Fracht kommen und der Insel Freiheit und Wohlstand bringen sollte. Der "Cargo-Kult" ist bis heute noch in Vanuatu lebendig!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_ADJECTIVE"> 
			<Text>
				tongaisch|tongaischen|tongaische|tongaischer|tongaisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_DESC"> 
			<Text>
				Tongaisches Imperium|Tongaische Imperium|Tongaischen Imperium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_AZTEC_SHORT_DESC"> 
			<Text>
				Tonga
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA"> 
			<Text>
				Hiva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_HIVA_TEXT_1"> 
			<Text>
				In ihrer einheimischen Sprache heißen die Hiva-Inseln (auch unter dem Namen "Marquesas" bekannt) "Land der Menschen". Sie gehören zu Französisch-Polynesien am östlichen Rand Polynesiens.[NEWLINE][NEWLINE]Die rauen vulkanischen Inseln sind geologisch gesehen noch jung und bestehen aus einem harten Basalt-Kern aus erloschenen Vulkanen. Das Wetter ist das ganze Jahr über mild, hat eine Regenzeit und lässt den Schreiber dieser Zeilen wünschen, er wäre jetzt dort.[NEWLINE][NEWLINE]Die Marquesas wurden vermutlich um das Jahr 100 n. Chr. herum von den Polynesiern besiedelt. Linguistische und anthropologische Hinweise deuten auf Siedler aus Tonga und Samoa hin.[NEWLINE][NEWLINE]Die Marquesas-Inseln hatten die zweifelhafte Ehre, mehrmals von westlichen Mächten annektiert zu werden. Sie wurden zuerst 1595 vom spanischen Entdecker Alvaro de Mendaña de Neyra entdeckt und beansprucht, der die Inseln nach seinem Gönner benannte. Danach wurden die Inseln von den Amerikanern annektiert (die sie Washington Islands nannten) und 1870 schließlich von Frankreich. Hiva hatte den schwersten Bevölkerungsverlust aller polynesischen Inselgruppen zu beklagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_ADJECTIVE"> 
			<Text>
				samoanisch|samoanischen|samoanische|samoanischer|samoanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_DESC"> 
			<Text>
				Samoanisches Reich|Samoanische Reich|Samoanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_INDIA_SHORT_DESC"> 
			<Text>
				Samoa
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_ADJECTIVE"> 
			<Text>
				tahitisch|tahitischen|tahitische|tahitischer|tahitisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_DESC"> 
			<Text>
				Tahitisches Reich|Tahitische Reich|Tahitischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_IROQUOIS_SHORT_DESC"> 
			<Text>
				Tahiti
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_ADJECTIVE"> 
			<Text>
				hivanisch|hivanischen|hivanische|hivanischer|hivanisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_DESC"> 
			<Text>
				Hivanisches Reich|Hivanische Reich|Hivanischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_POLYNESIA_SHORT_DESC"> 
			<Text>
				Hiva
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA"> 
			<Text>
				Samoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_SAMOA_TEXT_1"> 
			<Text>
				Samoa bildet das Herz des traditionellen Polynesiens und stellte immer eine der wichtigsten kulturellen Gruppen. In den beinahe 3.500 Jahren, die die Inseln nun schon besiedelt sind, standen sie immer wieder im Zentrum regionaler und internationaler Machtkämpfe und stiegen zur Vorreiter-Nation in der postkolonialen Zeit auf.[NEWLINE][NEWLINE]Wie die meisten polynesischen Inseln sind auch die Inseln Samoas mit warmem, mildem Wetter und einer kurzen Sturmzeit gesegnet. Die samoanische Inselgruppe umfasst ca. 2.800 Quadratkilometer des Südpazifiks und die Polynesier sehen sie als Zentrum ihres kulturellen Universums an.[NEWLINE][NEWLINE]Samoa wurde vermutlich um das Jahr 1.500 v. Chr. herum von der Lapita-Kultur besiedelt. Die ersten Samoaner errichteten weitläufige Erdhügel und Steingebäude. Samoa könnte als eine Art Drehkreuz für polynesische Nationen gedient haben, die miteinander Handel betrieben.[NEWLINE][NEWLINE]1898 wurde Samoa im Rahmen des sogenannten Samoa-Vertrags zwischen Deutschland und den Vereinigten Staaten aufgeteilt, nachdem ein samoanischer Bürgerkrieg durch koloniale Einmischung noch verschärft worden war. Während Deutsch-Samoa 1962 in die Unabhängigkeit entlassen wurde, ist Amerikanisch-Samoa noch heute ein Protektorat der USA.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI"> 
			<Text>
				Tahiti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TAHITI_TEXT_1"> 
			<Text>
				Tahiti ist die größte der Gesellschaftsinseln und bildet heute das unbestrittene Zentrum des ehemaligen Französisch-Polynesien. Tahiti galt lange Zeit als eine der freundlichsten und offensten der polynesischen Kulturen.[NEWLINE][NEWLINE]Tahiti besteht aus zwei Inseln: Tahiti Nui (Groß-Tahiti) und Tahiti Iti (Klein-Tahiti). Das Größenverhältnis der beiden Inseln zueinander lässt sich also leicht an ihren Namen ablesen. Das Wetter ist das ganze Jahr über warm und mild. Tahiti liegt in der Nähe des östlichen Rands von Polynesien.[NEWLINE][NEWLINE]Da die beiden Inseln Tahitis die östlichsten von Polynesien sind, wurde Tahiti erst recht spät besiedelt, irgendwann zwischen 300 und 800 n. Chr. durch die Polynesier, lange nach dem Untergang der Lapita-Kultur.[NEWLINE][NEWLINE]Die ersten zweifelsfrei nachweisbaren westlichen Menschen, die Tahiti aufsuchten, waren die Engländer im Jahr 1767. Die Engländer waren sofort beeindruckt von der entspannten, offenen und großzügigen Natur der Inselbewohner. Eingeschleppte Krankheiten löschten die tahitische Bevölkerung nahezu aus, und Missionare sorgten für einen Niedergang großer Teile der traditionellen Kultur, dokumentierten und bewahrten jedoch zumindest den einheimischen Dialekt. Charles Darwin besuchte Tahiti als Teil seiner Reise auf der HMS Beagle. 1847 annektierte Frankreich Tahiti, doch die Tahitianer erhielten die französische Staatsangehörigkeit erst 1946. Französisch ist noch heute die Amtssprache auf Tahiti.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA"> 
			<Text>
				Tonga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_CIV_TONGA_TEXT_1"> 
			<Text>
				Tonga gehört zu den größeren kulturellen Gruppierungen Polynesiens und hat mit den anderen Regionen stets um die Vorherrschaft über die Pazifikinseln gerungen. Tonga erreichte seinen Zenit als regionale Macht im 14. Jahrhundert. In dieser Zeit konnte durch Häuptlinge und Seefahrer eine regionale Vorherrschaft errungen werden. Die Inselgruppe des Königreichs Tonga besteht aus 176 Inseln, die über 1.800.000 Quadratkilometer im Pazifik verteilt liegen, nordöstlich von Neuseeland und südwestlich von Hawaii.[NEWLINE][NEWLINE]Es ist schwierig, die Ankunft der ersten Menschen auf der Inselgruppe Tongas zu bestimmen. Der erste eindeutige Ort, den man finden konnte, ist das Dorf Nukuleka auf Tongatapu, das etwa 3.000 Jahre alt ist. In Tonga wurde Keramik aus der Zeit der Lapita-Kultur gefunden, was jedoch eine schier unglaubliche Leistung dieser Zivilisation gewesen sein müsste.[NEWLINE][NEWLINE]Der erste Kontakt mit dem Westen wurde von Niederländern im Jahr 1616 dokumentiert, doch das wohl berühmteste Zusammenkommen fand während der Pazifikerkundung James Cooks statt. Cook taufte Tonga wegen der Gastfreundschaft der Einwohner "die freundlichen Inseln". Interessanterweise scheinen die Einwohner Tongas geplant zu haben, Cook zu töten, konnten sich jedoch nicht auf einen Plan einigen, und so reiste Cook unbeschadet wieder ab, anscheinend unwissend, wie knapp er der Hinrichtung entgangen war. Gegen Ende des 18. und zu Beginn des 19. Jahrhunderts wurden die Ureinwohner von europäischen Missionaren mit Eifer zum Christentum bekehrt.[NEWLINE][NEWLINE]Tonga stürzte in einen 50-jährigen Bürgerkrieg, nachdem einer der großen Häuptlinge 1799 ermordet wurde. 1845 beanspruchte jedoch Taufa'ahau den Titel des obersten Häuptlings für sich und taufte sich auf den Namen König George Tupou I. Daraufhin begann er, für die Gleichberechtigung der niedrigsten sozialen Kaste zu sorgen, eine Gesetzgebung zu erschaffen und die Macht der anderen Häuptlinge zu verringern, indem er in Form eines Freundschaftsvertrages eine Allianz mit den Briten einging.[NEWLINE][NEWLINE]Tongas Lage als Drehkreuz des Pazifiks verhalf ihm zu großer strategischer Bedeutung im Zweiten Weltkrieg. Tongaische Soldaten kämpften auf den Salomonen und die Insel Tongatapu wurde zu einem wichtigen Halt für Versorgungsgüter, die von Nordamerika, Neuseeland und Australien verschifft wurden. Heute ist Tonga eine unabhängige konstitutionelle Monarchie - Tonga ist die einzige Gruppe Polynesiens, die ihren Monarchen nie fallengelassen hat - die demokratische Reformen aufnimmt und die Regierung stets modernisiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DESC"> 
			<Text>
				Segelt mit Euren Doppelrumpf-Kanus durch die Weiten des Pazifiks, um Eure Kultur zu verbreiten und dieses Paradies zu beherrschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_DEF_PACT_NO_TECH"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_NEED_WRITING_TT"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_DIPLO_RESCH_AGREEMENT_NO_TECH"> 
			<Text>
				[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_ENCOUNTER_CAPTAIN_COOK"> 
			<Text>
				Euer Inselparadies wurde von Captain James Cook auf der HMS Endeavour entdeckt. Er reist in Frieden auf einer Forschungsmission des Britischen Empires. Seine Ankunft bedeutet den Beginn eines neuen Zeitalters für Polynesien. Schon bald werden durch die Technologien der Fremden aus der Ferne Schwarzpulverwaffen verfügbar sein. Nutzt diese neuen Geheimnisse weise!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FIXED_MAP"> 
			<Text>
				Südpazifikkarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_EASTER_ISLAND"> 
			<Text>
				Glückwunsch, Eure Kundschafter haben Rapa Nui (auch bekannt als "Osterinsel") entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_HAWAII"> 
			<Text>
				Glückwunsch, Eure Kundschafter haben die Inseln von Hawaii entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_FOUND_NEW_ZEALAND"> 
			<Text>
				Glückwunsch, Eure Kundschafter haben Neuseeland, das Land der langen weißen Wolke, entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI"> 
			<Text>
				Malietoa Savea
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_ATTACKED_1"> 
			<Text>
				So sei es. Das samoanische Volk wird sich Eurem Angriff nicht entgegenstellen. Außer vielleicht denjenigen, die alle Waffen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DECLAREWAR_2"> 
			<Text>
				Ich sende ein Kontingent samoanischer Krieger auf eine Präsentationsreise in Eure großen Städte. Ich bin sicher, dass sie mit offenen Armen empfangen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEFEATED_1"> 
			<Text>
				Ihr mögt unsere Armee besiegt haben, doch den samoanischen Geist werdet Ihr nie überwinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEMANDTRIBUTE_ANGRY"> 
			<Text>
				Samoa dankt Euch herzlich für die folgende Spende im Interesse des Weltfriedens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				Samoa ist arm; Ihr seid reich. Vielleicht könnte die beachtliche Last auf Eurem Karma erleichtert werden, indem Ihr uns dies gebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_FIRSTGREETING_1"> 
			<Text>
				Im Namen des friedvollen samoanischen Volkes grüße ich Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_FIRSTGREETING_3"> 
			<Text>
				Im Namen des friedvollen samoanischen Volkes strecke ich Euch meine Hand in Freundschaft entgegen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_HOSTILE_HELLO_1"> 
			<Text>
				Obwohl es mir missfällt, mit Euch zu sprechen, hoffe ich, dass das Gespräch zu einer helleren Zukunft für Samoa führt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Samoa wird Euch immer gerne als Besucher begrüßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_GREETING_POLITE_HELLO_1"> 
			<Text>
				Seid gegrüßt. Samoa heißt Euch mit offenen Armen willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Samoa hofft, dass unsere Freundschaft weiter gefestigt werden kann, indem die künstlichen Hindernisse zwischen uns entfernt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_RESPONSE_REQUEST_1"> 
			<Text>
				Habt Ihr vielleicht etwas übrig für Samoa?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Das ist gegenüber dem Volk unserer Insel nicht gerecht. Seid so freundlich und verbessert Euer Angebot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRADE_NO_NEUTRAL"> 
			<Text>
				Eine solche Vereinbarung wäre nicht im Interesse des samoanischen Volkes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_GANDHI_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				Während ich persönlich fest an das Konzept der Gewaltlosigkeit glaube, ist das samoanische Volk noch nicht so erleuchtet. Es lacht herzlich über Eure Forderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA"> 
			<Text>
				Pomaré I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt, Fremdling. Ich bin Pomaré, König von Tahiti. Wir suchen Frieden mit allen, schrecken aber nicht vor dem Krieg zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_2"> 
			<Text>
				Ich bin Pomaré I., Anführer des Volkes von Tahiti. Ich heiße Euch willkommen und hoffe, dass unsere beiden großen Völker Freunde werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_HIAWATHA_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremdling in Tahiti. Ich bin Pomaré, aber Ihr könnt mich auch einfach Tu-nui-ea-i-te-atua-i-Tarahoi Vairaatoa Taina Pomaré I. nennen. Wir suchen Frieden mit allen, schrecken aber nicht vor dem Krieg zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA"> 
			<Text>
				Hotu Matua
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_1"> 
			<Text>
				Ah, noch ein Reisender! Willkommen auf den großen Inseln von Polynesien!  Ich, der unerschrockene Kundschafter Hotu Matua, lade Euch ein, mein Mahl und mein Feuer zu teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Fremdling! Ich bin Hotu Matua, Anführer von Hiva. Kommt, wir wollen eine große Hula abhalten, um unser Zusammentreffen zu feiern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_KAMEHAMEHA_FIRSTGREETING_3"> 
			<Text>
				Grüße und Segen für Euch. Ich bin Hotu Matua, Anführer von Hiva. Lasst uns unsere Ressourcen teilen und in Harmonie zusammenarbeiten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_MONTEZUMA"> 
			<Text>
				'Aho'eitu
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_LEADER_MONTEZUMA_FIRSTGREETING_3"> 
			<Text>
				Ich bin 'Aho'eitu, Herrscher des Tongaischen Imperiums! Was für eine Art von Wesen seid Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICIES_TO_VICTORY"> 
			<Text>
				Verbl. Politiken (Ihr): {1_YourPoliciesRemaining}[NEWLINE]Verbl. Politiken ({2_LeaderName}): {3_LeaderPoliciesRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI"> 
			<Text>
				Ariki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI_DESC"> 
			<Text>
				Der Titel "Ariki" wurde an Häuptlinge oder hochgestellte Persönlichkeiten in der polynesischen Gesellschaft vergeben. Verschiedene Häuptlinge mit unterschiedlich hohem Status, genannt "Mataiapo" oder "Rangatira", dienten dem Ariki. Es wurde angenommen, dass seine Macht über sein Volk in seinem Mana begründet lag, das durch edle Abstammung und große Taten verstärkt wurde. Heute noch gibt es auf den Cookinseln eine parlamentarische Gruppierung mit dem Namen "Haus von Ariki", eine Gruppe würdiger Berater, von denen einige im frühen 21. Jahrhundert einen Putsch versuchten (ohne Erfolg; vielleicht war ihr Mana nicht stark genug).
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		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_ARIKI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ariki[ENDCOLOR][NEWLINE]Große Generäle werden 100% häufiger geboren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY"> 
			<Text>
				Zeremonie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY_CAP"> 
			<Text>
				ZEREMONIE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_CEREMONY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Zeremonie[ENDCOLOR] verbessert die Zufriedenheit Eures Reiches und es kann weiter wachsen.[NEWLINE][NEWLINE]Zeremonie einzuführen verringert die [ICON_HAPPINESS_4] Unzufriedenheit der [ICON_CAPITAL] Bevölkerung um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Ehre[ENDCOLOR] verbessert die Effektivität der Armee auf verschiedene Weisen.[NEWLINE][NEWLINE]Wenn Ehre eingeführt wird, erhalten alle Landeinheiten +15 EP, die ab diesem Zeitpunkt ausgebildet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS"> 
			<Text>
				Die Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS_CAP"> 
			<Text>
				DIE KÜNSTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_BRANCH_THE_ARTS_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Künste[ENDCOLOR] verbessern den Kulturertrag Eures Reiches, sodass Ihr mehr Politiken einführen könnt.[NEWLINE][NEWLINE]Die Künste einzuführen erhöht [ICON_CULTURE] Kultur von Monumenten und Tempeln um jeweils 2.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_CEREMONY_TEXT"> 
			<Text>
				Zeremonien sind Rituale, die von einer Gesellschaft ausgeübt werden, um wichtige Ereignisse zu feiern und soziale Bindungen zu stärken. Sie reichen von öffentlichen Zeremonien, wie zum Beispiel Kava, bis hin zu eher privaten Zeremonien, wie zum Beispiel Surfen. Sie variieren zudem auch im Grad ihrer Heiligkeit. Einige sind in höchstem Maße Tapu, während andere viel zwangloser sind. Unabhängig von der genauen Art einer Zeremonie dienen sie alle der Stärkung der sozialen Bindungen der Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA"> 
			<Text>
				Haka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA_DESC"> 
			<Text>
				Der Haka ist ein traditioneller Tanz der Maori aus Neuseeland mit ganz besonderen, energischen Bewegungen und rhythmischen und gerufenen Gesängen. Der Haka wurde sowohl von Kriegsparteien als auch als friedliche (wenn auch etwas einschüchternde) Begrüßung eingesetzt. Männer und Frauen tanzen ihn, die Tänze variieren jedoch je nach Gruppe und Anlass. Während des Tanzes dargestellte Gesichtsverzerrungen wie etwa breites Grinsen und Herausstrecken der Zunge sollen das mächtige Mana im Tänzer verdeutlichen.[NEWLINE][NEWLINE]Heute ist der Haka bekannt als Begrüßung des New Zealand All Blacks Rugby-Teams, aber viele andere Organisationen (einschließlich der neuseeländischen Streitkräfte) haben einen eigenen Haka.
			</Text>
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		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HAKA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Haka[ENDCOLOR][NEWLINE]Das Reich erhält [ICON_CULTURE] Kultur vom DREIFACHEN Wert wie die Kampfstärke jeder getöteten feindlichen Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING"> 
			<Text>
				Kahuna-Heilung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING_DESC"> 
			<Text>
				Kahuna ist ein hawaiisches Wort für polynesische Priester oder schamanistische Heiler. Diese Heiler halfen ihrem Volk durch pflanzliche Arzneimittel und "Ho'oponopono", ein Prozess der Versöhnung mit Vorfahren, Geistern, Göttern und Menschen, denen der Hilfesuchende Unrecht getan hatte. Dass der Schwerpunkt der Kahuna-Heilung auf gegenseitiger, konstruktiver Problemlösung und Wiederherstellung des Individuums beruht, kann sicherlich als harmonisierender Faktor der polynesischen Kultur positiv erwähnt werden. Die Kahuna-Heilung erlebt heute eine Renaissance auf Hawaii und in ganz Polynesien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HEALING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kahuna-Heilung[ENDCOLOR][NEWLINE]Nahkampfeinheiten erhalten die Beförderung Sanitäter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA"> 
			<Text>
				Hula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA_DESC"> 
			<Text>
				Die Hula ist ein traditioneller hawaiischer Tanz, der von Gesängen und Musik begleitet wird. Es gibt verschiedenste verwandte Tänze überall in Polynesien. Seit den ersten Kontakten mit dem Westen integrieren die bei der Hula eingesetzten Instrumente und Gesänge neue Elemente, einschließlich mehrstimmigen Gesangs und der Ukulele. Die Hula wurde ursprünglich zu den verschiedensten Anlässen, von den wichtigsten Ritualen bis hin zu simpler Geselligkeit, getanzt. Die Handbewegungen der Hula-Tänzer dienen dazu, Elemente des Lieds darzustellen, wie etwa Wellenbewegungen des Meeres oder auch Emotionen der Charaktere. Nachdem die Hula sich zu einer Art intellektueller Kitsch entwickelte, begannen auf Hawaii ernsthafte Versuche, die ursprünglichen Formen des Tanzes wieder zu beleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_HULA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Hula[ENDCOLOR][NEWLINE]Die benötigte [ICON_HAPPINESS_1] Zufriedenheit für den Beginn eines [ICON_GOLDEN_AGE] Goldenen Zeitalters wird um 25% verringert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA"> 
			<Text>
				Kava
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA_DESC"> 
			<Text>
				Das Getränk aus den vorbereiteten Wurzeln der Kava-Pflanze (Piper methysticum) ist von immenser Bedeutung für polynesische Rituale und soziale Zusammenkünfte. Das Getränk hat eine milde sedative Wirkung und führt zu entspanntem Wohlbefinden. Daher wird Kava oft zu Beginn polynesischer Treffen serviert, bei denen entspannte und glückliche Teilnehmer erwünscht sind. Die Einzelheiten der Kava-Rituale variieren in Polynesien von Insel zu Insel. In den letzten Jahren wurde der Wirkstoff von Kava in Bezug auf mögliche pharmakologische Nutzen studiert und es gibt beachtliche, nicht offizielle Berichte über den Effekt von Kava von Leuten, die auf diese Art von Sachen stehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_KAVA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kava[ENDCOLOR][NEWLINE]Gewährt sofort +10 [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU"> 
			<Text>
				Luau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU_DESC"> 
			<Text>
				Nachdem König Kamehameha II bestimmte religiöse Tapus im Jahr 1819 abgeschafft hatte, entstand auf den Inseln von Hawaii das Luau, ein Festschmaus in fröhlicher Atmosphäre, oft von Tanz und Gesang begleitet. Das eigentliche Luau bestand aus in Kokosnussmilch gebackenen Taro-Blättern und Hühnern, doch schon bald bezeichnete der Begriff das gesamte Festmahl. Königliche Luaus konnten unglaubliche Ausmaße erreichen und der berühmte "glückliche Monarch" Kalakaua lud so viele Gäste ein, dass sie nacheinander in Hunderter-Gruppen versorgt werden mussten. Heute ist der Begriff "Luau" in der hawaiischen Kultur und an vielen Orten auf der Welt ein Synonym für "Party".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_LUAU_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Luau[ENDCOLOR][NEWLINE]Jedes unterschiedliche Luxusgut gewährt sofort +2 [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA"> 
			<Text>
				Mana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA_DESC"> 
			<Text>
				Mana ist für polynesische Spiritualität von enormer Bedeutung. Mana ist die mystische Kraft oder Essenz, von der die gesamte Schöpfung durchdrungen ist. Obwohl der Begriff in verschiedenen Gebieten Polynesiens leicht unterschiedliche Bedeutung hat, bleiben sein Gewicht und seine zentrale Bedeutung durchweg erhalten. Große Taten und Handlungen sind das Ergebnis von Mana und bringen der Person, die sie ausführt, ebenfalls Mana. Mana verleiht Autorität, Prestige und Macht. Der Verlust von Mana bedeutet den Verlust von Macht. Es ist außerdem sehr schwierig, Leute zu verfluchen, wenn man nicht über genügend Mana verfügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_MANA_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Mana[ENDCOLOR][NEWLINE]Große Persönlichkeiten [ICON_GREAT_PEOPLE] werden 100% häufiger geboren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI"> 
			<Text>
				Poi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI_DESC"> 
			<Text>
				Poi ist eins der polynesischen Hauptnahrungsmittel, das aus den gestampften, gekochten Knollen der Taro-Pflanze hergestellt wird. Die Konsistenz von Poi reicht (abhängig von der Kochmethode) von einer dicken Flüssigkeit bis zu einem teigartigen Gemisch. Der Geschmack von Poi wurde bereits als "kleberartig", "fein und delikat" sowie "jenseits des Beschreibbaren" beschrieben. Fermentiertes, bitteres Poi kann auch verwendet werden, um andere Nahrungsmittel zuzubereiten.[NEWLINE][NEWLINE]In der hawaiischen Kultur spielen die Taro-Pflanzen eine wichtige Rolle im Schöpfungsmythos des Volkes. Wenn Poi serviert wurde, glaubte man, dass der alte Geist der Urahnen bei der Familie verweilte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Poi[ENDCOLOR][NEWLINE]+1 [ICON_MOVES] Fortbewegung für Einheiten zu Wasser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI"> 
			<Text>
				Powhiri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI_DESC"> 
			<Text>
				Die Maori-Begrüßungszeremonie für Würdenträger ist ein komplexes Ritual. Es beginnt traditionell mit einer zeremoniellen Bedrohung des Besuchers (dieser Teil wird zu Recht für das Spannendste an der Powhiri gehalten), während der die Standfestigkeit des Besuchers beurteilt und das kriegerische Können des Gastgebers zur Schau gestellt wird, damit keine Missverständnisse über die Lage aufkommen. Der Besucher akzeptiert das Rautapu, ein Geschenk durch den Atua des Friedens, die beiden Seiten tauschen einen Hongi aus, indem sie ihre Nasen aneinanderpressen und ihren Atem teilen, was die Zeremonie abschließt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_POWHIRI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Powhiri[ENDCOLOR][NEWLINE][ICON_GOLD] Goldgeschenke an Stadtstaaten bewirken 25% mehr [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO"> 
			<Text>
				Rongorongo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO_DESC"> 
			<Text>
				Die mysteriösen Moai-Statuen der Osterinsel sind nicht das einzige Geheimnis der Insel. Die Rongorongo sind eine Sammlung von in einem nicht dechiffrierbaren Sprachcode beschriebenen Tafeln aus dem 18. Jahrhundert. Es gibt ungefähr zwei Duzend echte Rongorongo-Objekte mit immer wiederkehrenden Zeichen darauf, doch selbst die ausgefeiltesten statistischen Methoden konnten ihre Bedeutung bislang nicht entschlüsseln. Die derzeit führende Theorie besagt, dass die Rongorongo Gedächtnisstützen für Priester oder Sänger waren, da das Wort "Rongorongo" von dem lokalen Begriff für "Zitieren, Singen" abstammt. Das Ärgerliche am Geheimnis der Rongorongo sind zahllose Berichte, nach denen es einmal viel mehr dieser Objekte gab. Als das Geheimnis ihrer Sprache verloren gegangen war, wurde das Holz der Rongorongo-Tafeln von den Inselbewohnern für Kanus, Angelspulen und sogar Feuerholz benutzt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_RONGO_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rongorongo[ENDCOLOR][NEWLINE]Erhöht den [ICON_RESEARCH] Wissenschaftsertrag von Bibliotheken und Observatorien um 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING"> 
			<Text>
				Steinschnitzereien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING_DESC"> 
			<Text>
				Das Schnitzen gehörte zu den höchstentwickelten dekorativen Künsten in Polynesien. Die Schnitztechniken variierten von Insel zu Insel, wobei jede Insel sich auf das Material konzentrierte, das zur Hand war. Auf Inseln ohne große Wälder herrschten Steinschnitzereien vor. Zusätzlich zu menschlichen Tiki-Figuren gibt es auf vielen polynesischen Inseln Felszeichnungen in verschiedenen Stilen. Das berühmteste Beispiel polynesischer Steinschnitzereien sind die massiven Moai-Statuen von Rapa Nui (Osterinsel). Diese 887 Stein-Statuen wurden aus dem vulkanischen Gestein von Rapa Nui mit einfachen Steinwerkzeugen gefertigt und von Arbeitern kilometerweit bis zu ihren Ahu-Plattformen bewegt, von wo aus sie in einem beeindruckenden Zurschaustellung von Mana ins Landesinnere von Rapa Nui blicken.
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		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_STONECARVING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Steinschnitzereien[ENDCOLOR][NEWLINE]+1 [ICON_CULTURE] Kultur für jede Moai-Statue.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING"> 
			<Text>
				Surfen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING_DESC"> 
			<Text>
				Die Kunst des He'enalu - des Gleitens auf Wellen - wurde schon lange auf Hawaii praktiziert, als es dem Westen als Teil der Reiseaufzeichnungen von Cooks Reise auf der HMS Endeavor zum ersten Mal beschrieben wurde. Zugang zu den besten Surfplätzen und Stränden wurde nach Klassenzugehörigkeit geregelt, obwohl geübte Surfer niedrigerer Klassen das Recht erlangen konnten, in diesen Gewässern zu surfen. Hawaiische Longboards konnten bis zu 5,5 Meter lang sein und über 50 Kilo wiegen, wodurch ihr Einsatz beachtliches Können und große Sportlichkeit erforderte.[NEWLINE][NEWLINE]Das Surfen erlebte vom frühen 20. Jahrhundert bis heute verschiedene "Wellen" an Popularität, da immer neue Menschen schnell den Spaß auf den geschnitzten Brettern für sich entdeckten.
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		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_SURFING_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Surfen[ENDCOLOR][NEWLINE]+1 [ICON_HAPPINESS_1] Zufriedenheit für jede Stadt in Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH"> 
			<Text>
				Tapa-Stoff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH_DESC"> 
			<Text>
				Als Tapa bezeichnet man einen traditionellen dekorativen polynesischen Stoff, der aus zerstoßener Rinde gemacht wird. Tapa wurde überall in Polynesien hergestellt, die höchste Kunstfertigkeit erreichte man aber auf Fidschi, Tonga und Samoa. Tapa wird traditionell mit komplexen geometrischen Figuren in Kontrastfarben bemalt. Die Vorbereitung des Stoffes stellt eine wichtige soziale und rituelle Zusammenkunft für die Inselfrauen dar. Tapa war früher gleichzusetzen mit Wohlstand und wenn ein Häuptling Tapa verschenkte, war dies ein königliches Präsent. Heute wird Tapa immer noch für offizielle Anlässe wie Hochzeiten genutzt, aber die Baumwolle hat den Rindenstoff als haltbarerer Ersatz weitgehend verdrängt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPACLOTH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tapa-Stoff[ENDCOLOR][NEWLINE]+2 [ICON_CULTURE] Kultur in jeder Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU"> 
			<Text>
				Tapu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU_DESC"> 
			<Text>
				Tapu ist unauflösbar mit dem Konzept des Mana verbunden und lässt sich ungefähr mit "Heiligkeit" oder "Heiligtum" übersetzen. Dies kann auch ein Verbot umfassen, was der Ursprung des Lehnwortes "Tabu" ist. Dinge, die Tapu sind, gelten als geheiligt und dürfen nicht gestört werden, da sie andernfalls entweiht werden und ihr Mana verlieren. Der Bruch eines Tapus war eine ernsthafte Angelegenheit und wurde in den meisten polynesischen Kulturen streng bestraft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TAPU_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tapu[ENDCOLOR][NEWLINE][ICON_CULTURE] Kulturkosten zukünftiger Sozialpolitiken um 10% verringert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_THE_ARTS_TEXT"> 
			<Text>
				Die Kunst ist eine abstrakte Ausdrucksform persönlicher Gefühle - das physische Abbild der Vorstellungskraft des Künstlers. Beinahe jedes irdische Objekt kann durch die Mühen eines Künstlers zum Kunstwerk werden. So würde einfacher Rindenbaststoff zur Bekleidung vollkommen ausreichen, aber durch die Herstellung von Tapa wird derselbe Rindbaststoff zu Kunst. Die Kunst dient außerdem dem Zweck, Objekte mit Mana zu segnen und den Künstler der Unsterblichkeit ein Stück näher zu bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI"> 
			<Text>
				Tiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI_DESC"> 
			<Text>
				Als Tiki bezeichnet man polynesische Schnitzereien mit menschlichen Formen, mit denen für gewöhnlich Häuptlinge, Helden, Götter und andere sagenhafte Figuren dargestellt werden. Tikis können entweder lang und schlank oder kurz und gedrungen sein, da mit jedem dieser Stile positive, mit Mana assoziierte Aspekte des Motivs betont werden. Ein begehrlich blickender Tiki mit herausgestreckter Zunge zum Beispiel verkörpert sichtbare Kraft und Stärke, eine hohe Stirn steht für Weisheit. Nach dem Zweiten Weltkrieg verwässerte die weite Verbreitung der polynesischen Kultur die Bedeutung des Begriffs "Tiki", der seither wenig ernsthaft für eine Vielzahl von Produkten verwendet wird, bei denen alte polynesische Helden kaum Mana finden würden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_POLICY_TIKI_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Tiki[ENDCOLOR][NEWLINE]50% überschüssiger [ICON_HAPPINESS_1] Zufriedenheit in jeder Runde auf die [ICON_CULTURE] Kultur, die für Sozialpolitiken verwendet werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_RANDOM_MAP"> 
			<Text>
				Zufällige Archipelkarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_SELECT_MAP"> 
			<Text>
				Karte wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE"> 
			<Text>
				Aquakultur
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_DESC"> 
			<Text>
				Mit dem Begriff Aquakultur bezeichnet man die Kultivierung von Wasserpflanzen und im Wasser lebenden Tieren, ganz ähnlich der Kultivierung von an Land lebenden Pflanzen und Tieren in der Landwirtschaft. Aquakultur dient primär der Ernährung von an Gewässern lebenden Menschen, schließt jedoch auch die Kultivierung von Luxusgütern wie Perlen und Zierfischen mit ein. Weder industrieller Fischfang in der Wildnis noch das Freizeit-Angeln werden als Aquakultur bezeichnet. Die Aquakultur wird oft von Küstenbewohnern genutzt, um Nahrung auf zuverlässigere Weise aus dem Wasser zu gewinnen. Sie ergänzt so die Fänge aus der Wildnis.[NEWLINE][NEWLINE]Im Laufe der menschlichen Geschichte wurde die Aquakultur mehrfach unabhängig voneinander entdeckt. Die frühesten archäologischen Belege für die Aquakultur könnten vom australischen Ureinwohnervolk der Gunditjmara stammen, das Aale fing und dann züchtete. Die Polynesier bauten an Inselküsten Fischteiche mit Felswänden und fingen so Fische, die durch Schleusen hineingeschwommen waren. Obwohl die Aquakultur die Landwirtschaft als Methode zur Gewinnung von Nahrungsmitteln nie verdrängt hat, hat sich das Wissen um ihre Kultivierungstechniken, wie zum Beispiel der Fang ausgewachsener Fische, das Sammeln von Fischeiern, die Fischzucht und der Umgang mit Schalentieren, auf der ganzen Welt verbreitet. Durch die Aquakultur sind außerdem viele Spezies in neuen Umgebungen eingeführt worden, manchmal auch zum Nachteil der bereits in dem jeweiligen Habitat vorhandenen Pflanzen und Tiere.[NEWLINE][NEWLINE]Seit der Industrialisierung besteht wachsendes Interesse an der kommerziellen Verwertbarkeit der Aquakultur. Da durch kommerzielle Wildfänge die Meere leergefischt werden, ermöglicht die Kultivierung beliebter Speisefische und Schalentiere die zuverlässige Versorgung der Mittagstische dieser Welt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_HELP"> 
			<Text>
				Verbessert die [ICON_GOLD] Goldproduktion von Fischerbooten. Ermöglicht außerdem den Bau eines [COLOR_POSITIVE_TEXT]Seehafens[ENDCOLOR] in Küstenstädten, was die [ICON_PRODUCTION] Produktion aus Wasserressourcen verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_AQUACULTURE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Aquakultur ist ein riskantes Geschäft. Man macht das nicht des Geldes wegen. Man macht das, weil man es liebt."[NEWLINE][TAB][TAB] - Michael Matthews[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ASTRONOMY_HELP"> 
			<Text>
				Bietet +1 [ICON_MOVES] Fortbewegung für Einheiten zu Wasser. Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Observatoriums[ENDCOLOR], dem ersten Gebäude, das den Wissenschaftsertrag verbessert. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Leuchtturms[ENDCOLOR] und [COLOR_POSITIVE_TEXT]Hafens[ENDCOLOR], die die [ICON_FOOD] Nahrungsproduktion von Wasser-Geländefeldern steigern und Handelswege über Wasser verbinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE"> 
			<Text>
				Ritueller Tanz
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_DESC"> 
			<Text>
				Die polynesische Kultur hatte keine verbreitete eigene Schriftsprache, sodass sie mündlich und durch eine Vielzahl verschiedener Gedächtnistechniken weitergegeben wurde, darunter der zeremonielle Tanz und Gesang. Die Tänze waren von Region zu Region verschieden in Polynesien. Zeremonielle Tänze begleiteten Fruchtbarkeitsrituale, wurden zur Ehrung der Götter, zum Preisen des Häuptlings und von Helden sowie zur Begrüßung geschätzter Besucher eingesetzt. Kontakte zum Westen führten oft dazu, dass westliche Instrumente und Musikstile in bestehende Tänze mit einflossen.[NEWLINE][NEWLINE]Die berühmtesten polynesischen zeremoniellen Tänze sind wahrscheinlich die Hula, entstanden auf Hawaii, und der Maori Haka aus Neuseeland. Die Hula ist berühmt durch ihren aufwogenden Singsang und ihre wellenartigen Gesten, der Haka für seine energievollen stampfenden Bewegungen und seine rhythmischen Gesänge. Die Hula-Tänze kann man grob in zwei Kategorien einteilen: Die alten Tänze, die vor westlichen Kontakten entstanden sind und "Kahiko" genannt werden, und den moderneren Stil, der zwischen dem 19. und dem 20. Jahrhundert entstand und "Auana" genannt wird. Der Haka wurde sowohl von Männern als auch Frauen auf Anlässen von Beerdigungen bis hin zum Krieg getanzt.[NEWLINE][NEWLINE]Der Tanz ist immer noch ein wichtiger Bestandteil der polynesischen Kultur und wird in ganz Polynesien gelehrt, wodurch auch zukünftigen Generationen ermöglicht wird, die eigene Kultur sowohl durch die anmutigen Bewegungen und reizenden Harmonien der friedlicheren Formen als auch durch die machtvollen, aggressiven Begrüßungen von Rugby-Teams zu erleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Maori-Krieger[ENDCOLOR], der mächtigsten klassischen Einheit im Spiel. Ihr könnt außerdem das [COLOR_POSITIVE_TEXT]Nationalepos[ENDCOLOR] bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CEREMONIAL_DANCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich würde nur an einen Gott glauben, der zu tanzen verstünde."[NEWLINE][TAB][TAB] - Friedrich Nietzsche[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_COMPASS_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Karavelle[ENDCOLOR], der ersten Marineeinheit der Renaissance.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_CONSTRUCTION_HELP"> 
			<Text>
				Ermöglicht die Errichtung von [COLOR_POSITIVE_TEXT]Stadtmauern[ENDCOLOR], die die Verteidigung von Städten bei Angriffen deutlich verbessern. Außerdem können Bautrupps [COLOR_POSITIVE_TEXT]Straßen[ENDCOLOR] und [COLOR_POSITIVE_TEXT]Festungen[ENDCOLOR] errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ECONOMICS_HELP"> 
			<Text>
				Ermöglicht die Errichtung des die [ICON_GOLD] Goldproduktion beschleunigenden [COLOR_POSITIVE_TEXT]Markts[ENDCOLOR], ermöglicht die Modernisierung von Geländefeldern durch [COLOR_POSITIVE_TEXT]Handelsposten[ENDCOLOR] und ermöglicht es Städten, [ICON_PRODUCTION] Produktion in [ICON_GOLD] Gold umzuwandeln statt in Einheiten oder Gebäude.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_GUNPOWDER_HELP"> 
			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Musketieren[ENDCOLOR], der ersten Einheit im Spiel, die Feuerwaffen verwendet. Bietet außerdem wirtschaftliche Vorteile durch neue Technologien, die durch den Kontakt mit Europäern erlangt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_MASONRY_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Monumenten[ENDCOLOR], die den Kulturertrag von Städten verbessern. Außerdem können Bautrupps Steinbrüche auf [ICON_RES_MARBLE] [COLOR_POSITIVE_TEXT]Marmor[ENDCOLOR] errichten und [COLOR_POSITIVE_TEXT]Sümpfe trockenlegen[ENDCOLOR], wodurch andere Modernisierungen errichtet werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_MINING_HELP"> 
			<Text>
				Ermöglicht es Bautrupps, [COLOR_POSITIVE_TEXT]Minen[ENDCOLOR] zu errichten, um die [ICON_PRODUCTION] Produktion von Geländefeldern zu steigern, und [COLOR_POSITIVE_TEXT]Wälder abzuholzen[ENDCOLOR] sowie [COLOR_POSITIVE_TEXT]Dschungel zu roden[ENDCOLOR], um die Errichtung von Modernisierungen zu ermöglichen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_NAVIGATION_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Triere[ENDCOLOR], dem ersten Kriegsschiff im Szenario. Einheiten zu Wasser können sich bei einem Angriff von Kriegsschiffen verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_OPTICS_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Fregatte[ENDCOLOR], des mächtigsten Kriegsschiffs im Szenario.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING"> 
			<Text>
				Ornamentkunst
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_DESC"> 
			<Text>
				Eine der wichtigsten dekorativen Künste Polynesiens ist die Ornamentkunst. Egal, welches Material - ob Muscheln, Knochen, Holz oder Stein - die Polynesier machten aus allem, was sie zur Hand hatten, außergewöhnliche Ornamente. Die Ornamentkunst war nicht beschränkt auf zeremonielle und religiöse Zwecke; sogar alltägliche Werkzeuge wie Stühle, Löffel oder Häuserbalken waren verziert, oft mit liebevollen Details.[NEWLINE][NEWLINE]Obwohl die Ornamentkunst in ganz Polynesien verbreitet war, gab es Unterschiede bezüglich örtlicher Stilrichtungen und bevorzugter Materialien. In Hawaii gab es etwa sehr viel Bauholz, sodass Holzschnitzereien von enormem Detailreichtum und großer Qualität entstanden, während die Bewohner der holzarmen Osterinsel das Vulkangestein der Insel bearbeiteten und so die wundervollen und zurecht berühmten Moai-Statuen erschufen.[NEWLINE][NEWLINE]Tiki-Statuen, stilisierte menschliche Figuren, zählten zu den häufigsten Ornamenten. Diese Figuren repräsentierten Helden oder Ahnen. Man glaubte, dass sie göttliche Macht (Mana) enthielten. Ihre weit aufgerissenen Augen stellten Bewusstsein dar, ihre gebleckten Zähne standen für Stärke und Widerstandskraft. Der Begriff "Tiki" erhielt erst nach dem Zweiten Weltkrieg die negative Bedeutung als Trivialkultur.[NEWLINE][NEWLINE]Zusätzlich zur Ornamentkunst an Objekten hinterließen die Polynesier eine Vielzahl von Felsenmalereien auf ihren Inseln. Diese Felsenmalereien und die geheimnisvolle Schrift der Rongorongo-Tafeln sind heute noch Gegenstand intensiver Diskussionen und gelegentlich Anlass für Verschwörungstheorien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_HELP"> 
			<Text>
				Ermöglicht es Arbeitern, [COLOR_POSITIVE_TEXT]Moai-Statuen[ENDCOLOR] auf Küsten-Geländefeldern zu bauen, was den [ICON_CULTURE] Kulturertrag dieser Geländefelder verbessert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_ORNAMENTAL_CARVING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich sah den Engel im Marmor und meißelte, bis ich ihn befreit hatte."[NEWLINE][TAB][TAB] - Michelangelo[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_SAILING_HELP"> 
			<Text>
				Ermöglicht den Bau des Arbeitsboots, das nützlich ist für den Abbau von Ressourcen aus dem Wasser wie [ICON_RES_FISH] [COLOR_POSITIVE_TEXT]Fisch[ENDCOLOR] und [ICON_RES_PEARLS] [COLOR_POSITIVE_TEXT]Perlen[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_SCIENTIFIC_THEORY_HELP"> 
			<Text>
				Diese Technologie bietet keine direkten Vorteile. Sie muss erforscht werden, wenn Ihr den Mittelalterbaum vor der Ankunft der Europäer im Pazifik anschließt. Sie stellt die Stagnation polynesischer Technologie vor dem Kontakt mit fortschrittlicheren Zivilisationen dar. Sie ist zugänglich für jede Zivilisation, die Kontakt zu der Expedition von Captain James Cook hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO"> 
			<Text>
				Tätowieren
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_DESC"> 
			<Text>
				Das Tätowieren bezeichnet eine Kunstform, bei der mit Tinte dauerhafte Muster auf menschlichen Körpern erschaffen werden, und die von den Polynesiern sehr weit entwickelt wurde. Zum ersten Mal wurde der Ausdruck vom britischen Naturforscher Joseph Banks an Bord der "Endeavor" 1769 erwähnt; er stammt vom polynesischen Wort "tatau" ab.[NEWLINE][NEWLINE]Polynesische Tätowierungen waren sehr großflächig und umfassten bei den Maori und im Westen Polynesiens auch detailreiche Gesichtstätowierungen. Tätowierungen waren oft mit sozialem Rang und Status verbunden, wobei die kompliziertesten und detailreichsten Körperbilder den Häuptlingen und Anführern vorbehalten waren. Die Muster waren vornehmlich geometrische Figuren und Linien und hatten für den Träger eine spirituelle Bedeutung. Beim Tätowieren in Polynesien wurde ein breiter, scharfer Kamm aus angespitzten Eberzähnen mit einer Farbe bestehend aus dem Ruß gebrannter Nüsse des Lichtnussbaums in die Haut eingebracht. Moderne Tätowierungsmethoden werden als direkte Nachkömmlinge des polynesischen Tätowierens mit moderneren Werkzeugen bei absolut gleichbleibendem Schmerz angesehen.[NEWLINE][NEWLINE]Junge Erwachsene wurden der Tätowierungsprozedur in mehreren Sitzungen über eine Reihe von Tagen unterzogen. Das Tätowieren von Männern war generell stärker ritualisiert als das von Frauen. Tätowierungen konnten abgelehnt und Sitzungen unterbrochen werden, wenn dies auch für gewöhnlich mit einem erheblichen sozialen Stigma verbunden war.
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		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_HELP"> 
			<Text>
				Ermöglicht es Euch, Euer Militär mit Gebäuden wie der [COLOR_POSITIVE_TEXT]Kaserne[ENDCOLOR] und dem [COLOR_POSITIVE_TEXT]Heldenepos[ENDCOLOR] zu stärken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TATTOO_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ein Mann ohne Tätowierungen ist für die Götter unsichtbar."[NEWLINE][TAB][TAB] - Sprichwort der Iban[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_THEOLOGY_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Tempels[ENDCOLOR] und der [COLOR_POSITIVE_TEXT]Bibliothek[ENDCOLOR], die Euren [ICON_CULTURE] Kultur- bzw. [ICON_RESEARCH] Wissenschaftsertrag erhöhen. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Gerichtsgebäudes[ENDCOLOR], einem Gebäude, das die [ICON_HAPPINESS_4] Unzufriedenheit in [ICON_OCCUPIED] besetzten Städten senkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_TRAPPING_HELP"> 
			<Text>
				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Speerkämpfers[ENDCOLOR], einer starken Militäreinheit. Ermöglicht außerdem Bautrupps die Errichtung von [COLOR_POSITIVE_TEXT]Lagern[ENDCOLOR] auf [ICON_RES_DEER] Wild-, [ICON_RES_IVORY] Elfenbein- und [ICON_RES_FUR] Pelz-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING"> 
			<Text>
				Orientierung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_DESC"> 
			<Text>
				Die traditionelle polynesische Navigation, die auch "Orientierung" genannt wird, war ein hochentwickeltes und mündlich weitergegebenes Wissenssystem, das den Polynesiern ermöglichte, immense Entfernungen auf dem Pazifischen Ozean in offenen Booten zurückzulegen. Dieses System bestand zu Teilen aus Himmelsnavigation, der Kenntnis der Strömungen des Ozeans, Verhaltenskunde von Vögeln und Fischen, Navigation durch Berechnungen und Wetterbeobachtungen. Die Orientierung war Exklusiv- und Geheimgebiet der Navigatoren und erlaubte den Polynesiern, Zehntausende von Quadratkilometern ohne Kompass oder Uhr zu bereisen. Angehende Navigatoren lernten von ihren Meistern wichtige Fakten über die Bewegung der Gestirne, das Verhalten von Vögeln und die Besonderheiten des Wetters (wie etwa, dass Wolken über einer Insel eine sichtbare Formation am Horizont bilden) in Form von Sprechgesängen, Liedern und schematischen Karten aus einfachen Materialien.[NEWLINE][NEWLINE]Da es sich bei der Orientierung um ein mündlich überliefertes Geheimnis mit hoher lokaler Variation handelte, ist das meiste dieses Wissens heute verloren. Es gibt jedoch noch einige Schulen traditioneller polynesischer Navigation im Pazifikgebiet, zum Beispiel Taumako auf den Salomonen.[NEWLINE][NEWLINE]Aufgrund der vergleichsweise geringen Größe der polynesischen Segelschiffe und der seefahrerischen Ziele, die die Polynesier erreicht haben, werden die Effizienz der Orientierung und das Können der polynesischen Navigatoren oft hochgelobt und zuweilen romantisch erhöht. Es ist aber auch schwierig, die Zuversicht und Kompetenz der Polynesier nicht zu bewundern, die zu winzigen, weit entfernten Inseln gesegelt sind in offenen Booten, die kaum so groß waren wie ein Stadtbus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_HELP"> 
			<Text>
				Diese Technologie wurde von Eurer Zivilisation kurz vor dem Start dieses Szenarios erforscht, was die Geheimnisse des Wasserns auch über Ozean-Geländefelder freigeschaltet hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TECH_WAYFINDING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Über des dunkelblauen Meeres geglätteten Wogen sind keine Grenzen für unsre Gedanken und Seelen gezogen. So weit die Brise weht, die Wellen, sie schlagen, unser Reich zu schützen, unsere Heimat zu bewahren."[NEWLINE][TAB][TAB] - Lord Byron[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_THE_ARTS_TITLE"> 
			<Text>
				Tiki-{1_PlayerName:textkey} von {2_CivName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TITLE"> 
			<Text>
				Paradies auf Erden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TP_CULTURE_CITY_COST"> 
			<Text>
				Die einzelnen Städte in Eurem Besitz beeinflussen die Kosten für Sozialpolitiken nicht. Zögert also nicht, so viele neue Städte zu erlangen, wie Ihr wünscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_TURNSREMAINING"> 
			<Text>
				Kein Rundenlimit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_UNIT_HELP_TRIREME"> 
			<Text>
				Marineeinheit des Mittelalters zur Beherrschung der Meere.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIAN_SCENARIO_UNIT_TRIREME_STRATEGY"> 
			<Text>
				Die Triere ist die erste Marineeinheit, die Zivilisationen im Spiel bauen können. Sie ist eine Fernwaffen-Einheit mit einer bescheidenen Fernkampfstärke und kann keine Nahkampfangriffe ausführen. Die Triere ist nützlich, um Barbarenschiffe aus heimischen Gewässern zu vertreiben und feindliche Einheiten zu Wasser anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POLYNESIA_DLC_AVAILABLE"> 
			<Text>
				POLYNESIEN-DLC VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPULATION_SUPPLY"> 
			<Text>
				Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPULATION_SUPPLY_TT"> 
			<Text>
				Durch Gesamtbevölkerung bereitgestellt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ANNEX_CITY"> 
			<Text>
				Stadt annektieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ANNEX_PUPPET"> 
			<Text>
				Möchtet Ihr die Marionette {@1_CityName} Eurem Reich einverleiben? So könnt Ihr zwar die Produktion wählen, aber die [ICON_HAPPINESS_4] Unzufriedenheit steigt und die Annahme einer neuer Politik oder Großer Persönlichkeiten wird verlangsamt. Ihr könnt die Entscheidung nicht rückgängig machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE"> 
			<Text>
				Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_ACTION"> 
			<Text>
				Soll diese Aktion wirklich ausgeführt werden: {@1_ActionName}?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_FOUND_ON_DIG_SITE"> 
			<Text>
				Soll diese Aktion wirklich ausgeführt werden: {@1_ActionName}?[NEWLINE]Die momentane Altertumsstätte wird dauerhaft entfernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_IMPROVEMENT_REBUILD"> 
			<Text>
				Soll diese Aktion wirklich ausgeführt werden: {@1_ActionName}?[NEWLINE]Die aktuelle Geländefeld-Modernisierung wird ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_IMPROVEMENT_REBUILD_WARN_TRADE_ROUTE"> 
			<Text>
				Möchtet Ihr diese Aktion ({@1_ActionName}) wirklich durchführen?[NEWLINE]Die momentane Geländefeld-Modernisierung wird ersetzt und eine eventuelle Stadtverbindung aufgehoben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ARE_YOU_SURE_RAZE"> 
			<Text>
				Möchtet Ihr diese Stadt wirklich vernichten? (Kann rückgängig gemacht werden)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO"> 
			<Text>
				Was soll mit dieser Stadt geschehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_ANNEX"> 
			<Text>
				Wenn Ihr die Stadt [COLOR_POSITIVE_TEXT]annektiert[ENDCOLOR], wird sie eine normale Stadt in Eurem Reich, die ziemlich viel [ICON_HAPPINESS_4] Unzufriedenheit produziert.[NEWLINE][NEWLINE]Wenn Ihr diese Stadt annektiert, steigt die [ICON_HAPPINESS_4] Unzufriedenheit um {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_LIBERATE"> 
			<Text>
				Diese Stadt gehörte früher [COLOR_POSITIVE_TEXT]{@1_PlayerName}[ENDCOLOR]. Ihr habt die Möglichkeit, sie zurückzugeben, wofür Euch der ehemalige Besitzer natürlich dankbar sein sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_LIBERATE_RESURRECT"> 
			<Text>
				Diese Stadt gehörte früher [COLOR_POSITIVE_TEXT]{@1_PlayerName}[ENDCOLOR]. Ihr habt die Möglichkeit, sie zurückzugeben, wofür Euch der ehemalige Besitzer natürlich auf ewig dankbar sein sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_PUPPET"> 
			<Text>
				Wenn Ihr die Stadt zu einer [COLOR_POSITIVE_TEXT]Marionette[ENDCOLOR] macht, wird sie für Euch Gold, Wissenschaft, Kultur usw. generieren, aber Ihr [COLOR_POSITIVE_TEXT]könnt die Produktion der Stadt nicht auswählen[ENDCOLOR] oder anpassen.[NEWLINE][NEWLINE]Sie wird viel weniger [ICON_HAPPINESS_4] Unzufriedenheit liefern als eine annektierte Stadt und die Kosten für Eure Sozialpolitik und Eure Großen Persönlichkeiten nicht erhöhen. Ihr könnt die Stadt natürlich später immer noch annektieren.[NEWLINE][NEWLINE]Wenn Ihr die Stadt zu einer Marionette macht, steigt die [ICON_HAPPINESS_4] Unzufriedenheit um {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CITY_CAPTURE_INFO_RAZE"> 
			<Text>
				Die Bevölkerung der Stadt wird jede Runde um 1 [ICON_RAZING] reduziert, bis der Wert 0 erreicht, und wird dann aus dem Spiel entfernt. Dieser Vorgang erzeugt viel zusätzliche [ICON_HAPPINESS_4] Unzufriedenheit.[NEWLINE][NEWLINE]Das [COLOR_POSITIVE_TEXT]Vernichten[ENDCOLOR] der Stadt wird die [ICON_HAPPINESS_4] Unzufriedenheit um {1_Num} erhöhen. Diese [ICON_HAPPINESS_4] Unzufriedenheit wird jede Runde um 1 abnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_CIVILIZATION"> 
			<Text>
				Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DETAILS_TITLE"> 
			<Text>
				Euer Steckbrief
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR"> 
			<Text>
				Bedeutet das etwa KRIEG?!? (gegen {1_Team})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PLUS_PILLAGE_UPSET"> 
			<Text>
				Bedeutet das etwa KRIEG?!? (gegen {1_Team})[NEWLINE]Das wird auch {2_Team} verärgern, da Ihr einen mit ihnen verbundenen Handelsweg ausplündert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PROTECTED_CITY_STATE"> 
			<Text>
				Bedeutet das etwa KRIEG gegen {1_Team}?!? Sie stehen unter dem Schutz der Zivilisation(en):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_DONT_ANNEX_CITY"> 
			<Text>
				Stadt als Marionette belassen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ELECTION_OPTION"> 
			<Text>
				{@1_VoteName} (Benötigt {2_ReqNum} von {3_TotNum} Gesamtstimmen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_CITY_STATE_WAR"> 
			<Text>
				Wenn Ihr [COLOR_HIGHLIGHT_TEXT]{1_CivAdj}[ENDCOLOR] betretet, löst Ihr KRIEG aus! Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_LANDS_WAR"> 
			<Text>
				Wenn Ihr das Gebiet von [COLOR_HIGHLIGHT_TEXT]{1_CivAdj[3]}[ENDCOLOR] betretet, löst Ihr KRIEG aus! Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_MINOR_CIV_LANDS"> 
			<Text>
				Wenn Ihr das [COLOR_HIGHLIGHT_TEXT]{1_CivAdj[3]}[ENDCOLOR] Gebiet betretet, ist das ein feindlicher Akt! Seid Ihr sicher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_ENTER_WITH_OPEN_BORDERS"> 
			<Text>
				(Wenn Ihr eine Grenzöffnungsvereinbarung schließt, könnt Ihr das Gebiet gefahrlos betreten.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GAME_DETAILS"> 
			<Text>
				Spieldetails
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GOLD_AND_CULTURE_CITY_CAPTURE"> 
			<Text>
				Ihr habt {1_Num} [ICON_GOLD], {2_Num} [ICON_CULTURE] und {3_Num} [ICON_GREAT_WORK] durch die Eroberung der Stadt {@4_CityName} erbeutet!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GOLD_CITY_CAPTURE"> 
			<Text>
				Ihr habt durch die Einnahme der Stadt {@2_CityName} {1_Num} [ICON_GOLD] geplündert!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON"> 
			<Text>
				Eine Einheit {@1_UnitName} wurde in {1_CityName:textkey} geboren![NEWLINE]Ihr könnt ihn verwenden, um 2 Zivilisationspunkte zu erhalten, oder Ihr könnt ihn zu einer Einheit machen,[NEWLINE]damit ihr seine Spezialfähigkeiten in einer Stadt einsetzen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON_UNIT"> 
			<Text>
				Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_GREAT_PERSON_VPS"> 
			<Text>
				Zivilisationspunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_LIBERATE_CITY"> 
			<Text>
				Stadt befreien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_BULLY_GOLD_AMOUNT"> 
			<Text>
				{1_NumGold} [ICON_GOLD] Gold nehmen - kostet {2_NumInfluence} [ICON_INFLUENCE] Einfluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_BULLY_UNIT_AMOUNT"> 
			<Text>
				{@1_Unit} versklaven - kostet {2_NumInfluence} [ICON_INFLUENCE] Einfluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GIFT_TILE_IMPROVEMENT"> 
			<Text>
				{1_NumGold} [ICON_GOLD] Gold - Eine Ressource verbessern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT"> 
			<Text>
				Ihr könnt {1_CivName:textkey} Gold verschenken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT_AMOUNT"> 
			<Text>
				{1_NumGold} [ICON_GOLD] Gold - verschafft Euch {2_NumFriendship} [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_MINOR_GOLD_GIFT_CANT"> 
			<Text>
				Wenn Ihr mindestens {1_NumGold} Gold habt, könnt Ihr {2_CivName:textkey} ein Geschenk machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO_GOLD_CITY_CAPTURE"> 
			<Text>
				Ihr habt {@1_CityName} bekommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_NO_PUPPET"> 
			<Text>
				Nein, die Stadt zur Marionette machen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_PLUNDER_WARNING"> 
			<Text>
				Wenn Ihr diesen Handelsweg ausplündert, verärgert Ihr damit {1_Team} wegen der Verbindung zu ihrer Stadt. Möchtet Ihr den Handelsweg wirklich ausplündern und sie verärgern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_PUPPET_CAPTURED_CITY"> 
			<Text>
				Marionette erstellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_RAZE_CAPTURED_CITY"> 
			<Text>
				Die Stadt vernichten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VIEW_CITY"> 
			<Text>
				Stadtansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VIEW_CITY_DETAILS"> 
			<Text>
				Ihr wechselt zum Stadt-Bildschirm. Solange er aufgerufen ist, könnt Ihr keine Änderungen vornehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VOTES_FOR"> 
			<Text>
				{1_VtrName} stimmt für {2_PlyrName} ({3_Num} gesamt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_VOTES_YES_NO"> 
			<Text>
				{1_VtrName} stimmt {2_YesNo} ({3_Num} gesamt)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_WHAT_TO_BUILD"> 
			<Text>
				Was wollt Ihr in dieser Stadt errichten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_WHAT_TO_PURCHASE"> 
			<Text>
				Was wollt Ihr in dieser Stadt kaufen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POPUP_YES"> 
			<Text>
				Ja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_ADOPT_BUTTON"> 
			<Text>
				Einführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_BARBARIAN_CLEARED"> 
			<Text>
				Barbarenlager entfernt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_BUILDINGS"> 
			<Text>
				GEBÄUDE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CITY_PLOT_MANAGEMENT"> 
			<Text>
				Möchtet Ihr Zivilisten anderen Geländefeldern zuweisen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATES"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_ALLIED_WITH"> 
			<Text>
				VERBÜNDETER:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY"> 
			<Text>
				Tribut fordern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_AFRAID"> 
			<Text>
				Sie sind zurzeit [COLOR_POSITIVE_TEXT]verängstigt[ENDCOLOR] (+{1_FactorScore}):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_ALLIES"> 
			<Text>
				Hat einen Verbündeten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BASE_RELUCTANCE"> 
			<Text>
				Grundwert Widerwille
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BULLIED_RECENTLY"> 
			<Text>
				Zahlte Euch vor kurzer Zeit Tribut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_BULLIED_VERY_RECENTLY"> 
			<Text>
				Zahlte Euch vor sehr kurzer Zeit Tribut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_GLOBAL_MILITARY"> 
			<Text>
				Militärische Stärke gesamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_GUNBOAT_DIPLOMACY"> 
			<Text>
				Kanonenboot-Diplomatie-Grundsatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_HOSTILE"> 
			<Text>
				Feindlich gesinnte Persönlichkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_LOW_INFLUENCE"> 
			<Text>
				Sehr niedriger [ICON_INFLUENCE] Einfluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_LOW_POPULATION"> 
			<Text>
				Geringe Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_MILITARISTIC"> 
			<Text>
				Militaristisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_MILITARY_PRESENCE"> 
			<Text>
				Militär in der Nähe von Stadtstaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_NEGATIVE"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_WARNING_TEXT]({1_FactorScore}) {@2_FactorDescription}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_PLEDGES_TO_PROTECT"> 
			<Text>
				Hat Schutzversprechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_POSITIVE"> 
			<Text>
				[NEWLINE][ICON_BULLET][COLOR_POSITIVE_TEXT](+{1_FactorScore}) {@2_FactorDescription}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_FACTOR_UNIT_RELUCTANCE"> 
			<Text>
				Eine Einheit geben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_GOLD_TT"> 
			<Text>
				Wenn dieser Stadtstaat Euch gegenüber mehr [COLOR_POSITIVE_TEXT]Verängstigt[ENDCOLOR] als [COLOR_WARNING_TEXT]Standhaft[ENDCOLOR] ist, könnt Ihr einen Tribut von [ICON_GOLD] Gold auf Kosten von [ICON_INFLUENCE] Einfluss verlangen. {1_FearLevel}{2_FactorDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_RESILIENT"> 
			<Text>
				Sie sind zurzeit [COLOR_WARNING_TEXT]Standhaft[ENDCOLOR] ({1_FactorScore}):
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_TT"> 
			<Text>
				Stadtstaaten können [ICON_GOLD] Gold und Einheiten liefern, aber wenn Ihr sie Euch mit Gewalt nehmt, sinkt Euer [ICON_INFLUENCE] Einfluss auf sie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BULLY_UNIT_TT"> 
			<Text>
				Wenn dieser Stadtstaat Euch gegenüber mehr [COLOR_POSITIVE_TEXT]Verängstigt[ENDCOLOR] als [COLOR_WARNING_TEXT]Standhaft[ENDCOLOR] ist, könnt Ihr einen Tribut von einer {@3_Unit}-Einheit auf Kosten von [ICON_INFLUENCE] Einfluss verlangen. {1_FearLevel}{2_FactorDetails}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT"> 
			<Text>
				Diplomatische Ehe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_DISABLED_ALLY_TT"> 
			<Text>
				Ihr könnt {3_BuyoutCost} [ICON_GOLD] ausgeben, um Euch diese Stadt durch eine diplomatische Ehe anzueignen und sie und alle ihre Einheiten so zu einem Teil Eures Reiches zu machen. Dies verursacht nicht die diplomatischen Nachteile oder die Zufriedenheitseinbußen, die eine Eroberung des Stadtstaats verursachen würde. Der Bonus und die Weltkongress-Abgeordneten, die Ihr durch die Freundschaft mit diesem Stadtstaat erhaltet, gehen damit jedoch verloren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Ihr müsst bereits {1_NumTurns} Runden lang verbündet sein (bisher {2_TurnsAllied} {2: plural 1?Runde; other?Runden;}) und {3_BuyoutCost} [ICON_GOLD] Gold besitzen, um Euch diesen Stadtstaat anzueignen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_DISABLED_TT"> 
			<Text>
				Ihr könnt {2_BuyoutCost} [ICON_GOLD] ausgeben, um Euch diese Stadt durch eine diplomatische Ehe anzueignen und sie so zu einem Teil Eures Reiches zu machen. Dies verursacht nicht die diplomatischen Nachteile oder die Zufriedenheitseinbußen, die eine Eroberung des Stadtstaats verursachen würde. Der Bonus und die Weltkongress-Abgeordneten, die Ihr durch die Freundschaft mit diesem Stadtstaat erhaltet, gehen damit jedoch verloren.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Ihr müsst {1_NumTurns} Runden lang verbündet sein und benötigt {2_BuyoutCost} [ICON_GOLD] Gold, um Euch diesen Stadtstaat anzueignen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_BUYOUT_TT"> 
			<Text>
				Ihr könnt {1_BuyoutCost} [ICON_GOLD] ausgeben, um Euch diese Stadt durch eine diplomatische Ehe anzueignen und sie und alle ihre Einheiten so zu einem Teil Eures Reiches zu machen. Dies verursacht nicht die diplomatischen Nachteile oder die Zufriedenheitseinbußen, die eine Eroberung des Stadtstaats verursachen würde. Der Bonus und die Weltkongress-Abgeordneten, die Ihr durch die Freundschaft mit diesem Stadtstaat erhaltet, gehen damit jedoch verloren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_DECLARE_WAR"> 
			<Text>
				Krieg erklären
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_FIND_ON_MAP"> 
			<Text>
				Auf Karte finden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_CULTURE"> 
			<Text>
				+{1_Num} Kultur[NEWLINE]+ Offene Grenzen[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_HAPPINESS"> 
			<Text>
				+{1_Num} Zufriedenheit(favorite civ!)[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GET_SCIENCE"> 
			<Text>
				+{1_Num} Wissenschaft[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_GOLD"> 
			<Text>
				Ein Geschenk machen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_GOLD_TT"> 
			<Text>
				Ihr könnt [ICON_GOLD] Gold zahlen, um Euren [ICON_INFLUENCE] Einfluss auf diesen Stadtstaat zu vergrößern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_TILE_IMPROVEMENT_TT"> 
			<Text>
				Ihr könnt [ICON_GOLD] Gold bezahlen, um eine der strategischen Ressourcen oder Luxusgüter dieses Stadtstaats zu verbessern. Der Stadtstaat kann dann auf die Ressource zugreifen und auch einem eventuellen Verbündeten Zugriff gewähren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_UNIT"> 
			<Text>
				Einheit schenken - verschafft Euch {1_Influence} [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GIFT_UNIT_TT"> 
			<Text>
				Ihr könnt diesem Stadtstaat eine Kampfeinheit von jedem beliebigen Punkt auf der Karte schenken. Sie wird in {1_TurnsUntilArrival} Runden eintreffen und Ihr könnt bis dahin nichts weiter schenken. Bei ihrem Eintreffen erhaltet Ihr {2_Influence} [ICON_INFLUENCE] Einfluss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GOLD_STATUS_TT"> 
			<Text>
				{1_Num} [ICON_INFLUENCE] Einfluss benötigt, um Freunde zu werden, und {2_Num} benötigt, um Verbündete zu werden. Ihr habt derzeit {3_Num} [ICON_INFLUENCE].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_GOLD_TT"> 
			<Text>
				Im Lauf der Zeit sinkt der [ICON_INFLUENCE] Einfluss, den Ihr durch [ICON_GOLD] Goldgeschenke bekommt. Je höher ein Goldgeschenk ist, desto mehr Einfluss erhaltet Ihr - dadurch sind größere Geschenke wirkungsvoller!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_MAKE_PEACE"> 
			<Text>
				Frieden schließen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PERSONALITY"> 
			<Text>
				Persönlichkeit:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_DISABLED_INFLUENCE_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Ihr müsst Euch im Frieden befinden und benötigt {1_InfluenceNeededToPledge} oder mehr [ICON_INFLUENCE] Einfluss für ein Schutzversprechen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_DISABLED_MISTRUST_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Weil Ihr Eurem letzten Schutzversprechen nicht nachgekommen seid, vertraut Euch dieser Stadtstaat nicht länger. Es müssen {1_TurnsUntilPledgeAvailable} Runden vergehen, bevor Ihr ein neues Schutzversprechen geben könnt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_TO_PROTECT"> 
			<Text>
				Schutzversprechen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PLEDGE_TT"> 
			<Text>
				Wenn Ihr einem Stadtstaat ein Schutzversprechen gebt, wissen die anderen Großmächte im Spiel, dass Ihr den Stadtstaat vor Angriffen und Tributforderungen schützt. Dies kann Spieler abschrecken, die keinen Streit mit Euch haben möchten, aber im Gegenzug erwartet der Stadtstaat, dass Ihr für ihn Stellung bezieht, wenn er angegriffen oder tyrannisiert wird.[NEWLINE][NEWLINE]Während der Schutzphase ist der Nullpunkt für Euren [ICON_INFLUENCE] Einfluss auf diesen Stadtstaat um {1_InfluenceMinimum} erhöht. Es müssen mindestens {2_TurnsMinimum} Runden vergehen, bevor das Schutzversprechen widerrufen werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_PROVIDE_GOLD_GIFT"> 
			<Text>
				[ICON_GOLD] Gold schenken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUESTS"> 
			<Text>
				QUESTS:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_DEFEAT_UNITS"> 
			<Text>
				Mission: {1_Num} Einheiten ({2_PlayerName}) besiegen.[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_DESTROY_BARBARIANS_NEAR"> 
			<Text>
				Mission: Barbaren bei {1_Name} vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_ROAD_ACTIVE"> 
			<Text>
				Mission: Mit Straße verbinden und [ICON_INFLUENCE] Einflussbonus erhalten[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_QUEST_ROAD_COMPLETE"> 
			<Text>
				Mission erledigt: Mit Straße verbunden![NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_RESOURCES"> 
			<Text>
				Ressourcen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION"> 
			<Text>
				Schutz aufheben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION_DISABLED_COMMITTED_TT"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Ihr habt Euren Schutz für mindestens {1_TurnsRemaining} weitere Runden zugesagt und könnt Euer Versprechen vorher nicht widerrufen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_REVOKE_PROTECTION_TT"> 
			<Text>
				Ihr könnt Euer Schutzversprechen für diesen Stadtstaat aufheben. Andere wichtige Mächte werden dies erfahren und könnten als Folge ihr Verhalten gegenüber diesem Stadtstaat ändern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STATUS"> 
			<Text>
				STATUS:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STOP_UNITS_TT"> 
			<Text>
				Wenn Ihr hier klickt, wird der militaristische Stadtstaat entweder aufhören, Euch Einheiten zu schenken, oder wieder damit beginnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_STOP_UNIT_SPAWNING"> 
			<Text>
				Erzeugung von Einheiten stoppen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_CSTATE_TRAIT"> 
			<Text>
				Eigenschaft:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GIVE_UNIT_CONFIRMATION"> 
			<Text>
				Möchtet Ihr {1_CivName} Eure Einheit {2_UnitName} geben?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GOLDEN_AGE_BEGIN"> 
			<Text>
				Ein Goldenes Zeitalter beginnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_GREAT_PERSON_BORN"> 
			<Text>
				Eine Große Persönlichkeit wurde geboren!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FIRST_FOUND_GOLD"> 
			<Text>
				[NEWLINE]Da Ihr das Wunder zuerst entdeckt habt, erhaltet Ihr {1_Num} [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND"> 
			<Text>
				Naturwunder gefunden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_HAPPY"> 
			<Text>
				[NEWLINE]Ihr erhaltet {1_Num}[ICON_HAPPINESS_1] (falls in Eurem Gebiet).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_PROMOTE"> 
			<Text>
				[NEWLINE]Freie Beförderung für angrenzende Einheiten: {1_PromoteString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_FOUND_TT"> 
			<Text>
				Herzlichen Glückwunsch! Die Entdeckung des Naturwunders {@1_NWName} hat die [ICON_HAPPINESS_1] Zufriedenheit im Reich erhöht![NEWLINE][NEWLINE]Ertrag wenn bewirtschaftet:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NATURAL_WONDER_SUBSEQUENT_FOUND_GOLD"> 
			<Text>
				[NEWLINE]Für die Entdeckung des Wunders (nach anderer Zivilisation) erhaltet Ihr {1_Num} [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NEW_ERA_DESCRIPTION"> 
			<Text>
				Willkommen im Zeitalter {@1_EraDescription}!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NEW_ERA_TITLE"> 
			<Text>
				Neues Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NORMAL_VIEW"> 
			<Text>
				Normale Ansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_NOTIFICATION_LOG"> 
			<Text>
				Benachrichtigungslog
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_AI"> 
			<Text>
				Wenn Ihr ihn zurückgebt, werden sie sehr dankbar sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CITY_STATE"> 
			<Text>
				Die Rückgabe bringt Euch {1_Num} [ICON_INFLUENCE] Einfluss!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION"> 
			<Text>
				Ihr habt einen Zivilisten gefangen genommen, der {1: plural 2?zu den; other?{1: gender *:vowel?zum; feminine?zur; other?zu;};} {1_CivName} gehörte. Jetzt könnt Ihr ihn entweder zurückgeben oder ihn selbst als Einheit ({@2_NewUnitName}) verwenden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_RETURN"> 
			<Text>
				Die Einheit zurückgeben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_TAKE"> 
			<Text>
				Die Einheit behalten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_RUINS_EXPLORED"> 
			<Text>
				Ruinen erforscht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_SCORE"> 
			<Text>
				Punkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_STRATEGIC_VIEW"> 
			<Text>
				Strategische Ansicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_STRATEGIC_VIEW_TT"> 
			<Text>
				Wechselt zwischen Strategischer Ansicht und Normalansicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNHAPPINESS"> 
			<Text>
				Bürger ({1_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNHAPPINESS_TT"> 
			<Text>
				Jeder [ICON_CITIZEN] Bürger in nicht besetzten Städten erzeugt 1 [ICON_HAPPINESS_4] Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITED_NATIONS_VOTE"> 
			<Text>
				Wahl der Vereinten Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITED_NATIONS_VOTE_NOT_SELF_ALT"> 
			<Text>
				(Es ist nicht möglich, für sich selbst zu stimmen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UNITS"> 
			<Text>
				EINHEITEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_PRELIMINARY_ALT"> 
			<Text>
				Diese vorläufige Abstimmung zeigt, welche Weltmächte von den Spielern in den Vereinten Nationen bevorzugt werden. Spieler können nicht für sich selbst abstimmen. Ab der nächsten Abstimmung ist der Diplomatiesieg möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_RESULTS"> 
			<Text>
				Wahlergebnisse der Vereinten Nationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_VOTE_TT_CITYSTATE_ALT"> 
			<Text>
				Die Zivilisation {@1_MinorCivName} stimmte für die Zivilisation {@2_RecipientCivName}, da diese sie befreit hat oder gerade mit ihr verbündet ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_ELEC_VOTE_TT_CIV_ALT"> 
			<Text>
				Die Zivilisation {@1_VotingCivName} stimmte für die Zivilisation {@2_RecipientCivName}, zu der sie die besten Beziehungen hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_PLAYER"> 
			<Text>
				Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_TEAM"> 
			<Text>
				Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_TEAM_LABEL"> 
			<Text>
				Team {1_TeamNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_VOTED_FOR"> 
			<Text>
				Gestimmt für
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_UN_VOTES"> 
			<Text>
				Stimmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTES_TO_WIN"> 
			<Text>
				Zum Sieg benötigte Stimmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_UNMET_PLAYER"> 
			<Text>
				Unbekannter Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_UNMET_TEAM"> 
			<Text>
				Unbekanntes Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_YOU"> 
			<Text>
				Ihr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_VOTE_RESULTS_YOUR_TEAM"> 
			<Text>
				Euer Team
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_WHOS_WINNING"> 
			<Text>
				Wer gewinnt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_POP_WONDERS"> 
			<Text>
				WUNDER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_MINOR_CIVS"> 
			<Text>
				Verarbeitet Runde für Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_TURN_FOR"> 
			<Text>
				Verarbeitet Runde für die Zivilisation {1_CivilizationName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESSING_TURN_FOR_UNMET_PLAYER"> 
			<Text>
				Verarbeitet Runde für Spieler {1_PlayerCount}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				Internationale Raumstation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				Lasst die [ICON_PRODUCTION] Produktion dieser Stadt in das Projekt Internationale Raumstation einfließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_RESEARCH"> 
			<Text>
				Forschung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_RESEARCH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Forschung[ENDCOLOR] wandelt 25% der [ICON_PRODUCTION] Produktion dieser Stadt in [ICON_RESEARCH] Wissenschaft um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WEALTH"> 
			<Text>
				Wohlstand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WEALTH_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Wohlstand[ENDCOLOR] wandelt 25% der [ICON_PRODUCTION] Produktion dieser Stadt in [ICON_GOLD] Gold um.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_FAIR"> 
			<Text>
				Weltausstellung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_FAIR_HELP"> 
			<Text>
				Lasst die [ICON_PRODUCTION] Produktion dieser Stadt in das Projekt Weltausstellung einfließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_GAMES"> 
			<Text>
				Internationale Spiele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROCESS_WORLD_GAMES_HELP"> 
			<Text>
				Lasst die [ICON_PRODUCTION] Produktion dieser Stadt in das Projekt Internationale Spiele einfließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_CITY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Gebäude: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_POLICY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Politik-Modifikator für Gebäude: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_POLICY_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Politik-Reichsmodifikator für Gebäude: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_BUILDING_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Eigenschaftsmodifikator für Gebäude: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_CAPITAL_BUILDING_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Eigenschaftsmodifikator für Gebäude in der [ICON_CAPITAL] Hauptstadt: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_CAPITAL_SETTLER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Hauptstadtmodifikator für Siedler: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_FOOD_CONVERSION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Aus überschüssiger [ICON_FOOD] Nahrung: +{1_Num} [ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_MILITARY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Militäreinheiten: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_MILITARY_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Militäreinheiten: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_NATIONAL_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für nationale Wunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_PUPPET"> 
			<Text>
				[NEWLINE][ICON_BULLET]Marionettenmodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_RAILROAD_CONNECTION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Eisenbahnverbindung: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_RELIGION_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Religionsgebäude: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SETTLER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Siedler: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPACE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Raumschiff: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPACE_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Raumschiff: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_SPECIALIST_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Spezialisten: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_TEAM_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Teamwunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_COBMAT_CLASS_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Einheiten-Kampfklasse: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_COMBAT_TYPE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Einheiten-Kampfklasse: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_DOMAIN"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Einheitenbereich: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_SUPPLY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Einheitenversorgung: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_TRAIT"> 
			<Text>
				[NEWLINE][ICON_BULLET]Eigenschaftsmodifikator für Einheitentyp: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_UNIT_WITH_BUILDING"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für {2_BuildingName}: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_CITY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator für Wunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_LOCAL_RES"> 
			<Text>
				[NEWLINE][ICON_BULLET]Wundermodifikator für {2_ResourceName}: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Wunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_POLICY"> 
			<Text>
				[NEWLINE][ICON_BULLET]Politik-Modifikator für Wunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WONDER_RELIGION"> 
			<Text>
				[NEWLINE][ICON_BULLET]Wundermodifikator für religiöse Glaubenssätze: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_WORLD_WONDER_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Reichsmodifikator für Weltwunder: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_AREA"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator für Gebiet: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_BELIEF"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Religion: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_CAPITAL"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator für [ICON_CAPITAL] Hauptstadt: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_GOLDEN_AGE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Goldenes Zeitalter-Modifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_HANSE"> 
			<Text>
				[NEWLINE][ICON_BULLET]Modifikator für Hansekontor: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_HAPPINESS"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator für Zufriedenheit: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_PLAYER"> 
			<Text>
				[NEWLINE][ICON_BULLET]Beliebiger Spielermodifikator: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODMOD_YIELD_RESOURCES"> 
			<Text>
				[NEWLINE][ICON_BULLET]Stadtmodifikator für Ressourcen: {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODPANEL_CITY_NAME"> 
			<Text>
				Stadtname
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_CULTURE"> 
			<Text>
				[ICON_CULTURE] Kultur: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_DEFENSE"> 
			<Text>
				[ICON_STRENGTH] Verteidigung: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_FAITH"> 
			<Text>
				[ICON_PEACE] Glauben: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_FOOD"> 
			<Text>
				[ICON_FOOD] Nahrung: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_GOLD"> 
			<Text>
				[ICON_GOLD] Gold: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_GOLD_CHANGE"> 
			<Text>
				[ICON_GOLD] Gold: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_HAPPINESS"> 
			<Text>
				[ICON_HAPPINESS_1] Zufriedenheit: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_HITPOINTS"> 
			<Text>
				[ICON_STRENGTH] Trefferpunkte: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_MAINTENANCE"> 
			<Text>
				[ICON_GOLD] Unterhalt: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_PRODUCTION"> 
			<Text>
				[ICON_PRODUCTION] Produktion: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_PRODUCTION_CHANGE"> 
			<Text>
				[ICON_PRODUCTION] Produktion: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_SCIENCE"> 
			<Text>
				[ICON_RESEARCH] Wissenschaft: +{1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_SCIENCE_CHANGE"> 
			<Text>
				[ICON_RESEARCH] Wissenschaft: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_BUILDING_TOURISM"> 
			<Text>
				[ICON_TOURISM] Tourismus: +{1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_COST"> 
			<Text>
				[ICON_PRODUCTION] Kosten: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_PRODUCTION] durch Handelswege, die mit dieser Stadt eingerichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_99PLUS_TURNS"> 
			<Text>
				99+ Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_INFINITE_TURNS"> 
			<Text>
				??? Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_INFO"> 
			<Text>
				[ICON_PRODUCTION] Die Produktion bestimmt, wie schnell eine Stadt Einheiten, Gebäude etc. erzeugen kann. Sie setzt sich aus dem Gelände, Gebäuden und anderem zusammen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_NOTHING"> 
			<Text>
				Derzeit wird nichts gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_NUM_TURNS"> 
			<Text>
				{1_Num} {1_Num: plural 1?Runde; other?Runden;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_HELP_TEXT"> 
			<Text>
				{1_BuildItem:textkey} wird gebaut in {2_NumTurnsString}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_MOVEMENT"> 
			<Text>
				[ICON_MOVES] Züge: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_NO_PRODUCTION"> 
			<Text>
				Keine Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_PROGRESS"> 
			<Text>
				Fortschritt: {1_Num}/{2_Num} [ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RANGE"> 
			<Text>
				[ICON_BULLET] Fernkampf: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RANGED_STRENGTH"> 
			<Text>
				[ICON_RANGE_STRENGTH] Fernkampfstärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_RESOURCES_REQUIRED"> 
			<Text>
				[ICON_BULLET] Erforderlich:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PRODUCTION_STRENGTH"> 
			<Text>
				[ICON_STRENGTH] Stärke: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CITY_TOURISM"> 
			<Text>
				Die Städte, die wir alle besuchen wollen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CITY_TOURISM_TT"> 
			<Text>
				Sortiert Städte nach [ICON_TOURISM] Tourismusproduktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURAL_INFLUENCE"> 
			<Text>
				Leute, die wir alle gern besuchen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURAL_INFLUENCE_TT"> 
			<Text>
				Sortiert die Spieler nach der Anzahl der Zivilisationen, über die ihre [ICON_CULTURE] Kultur Einfluss gewonnen hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURE"> 
			<Text>
				Die fortschrittlichsten Völker der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_CULTURE_TT"> 
			<Text>
				Sortiert die Spieler nach der Anzahl der eingeführten Sozialpolitiken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_FOOD"> 
			<Text>
				Die wohlgenährtesten Völker der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_FOOD_TT"> 
			<Text>
				Sortiert die Spieler nach dem durchschnittlichen [ICON_FOOD] Nahrungsüberschuss in all ihren Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_GOLD"> 
			<Text>
				Völker mit Vorliebe für Glänzendes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_GOLD_TT"> 
			<Text>
				Sortiert die Spieler nach der Menge des [ICON_GOLD] Goldes in ihren Schatzkammern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_HAPPINESS"> 
			<Text>
				Die Völker, die am meisten lachen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_HAPPINESS_TT"> 
			<Text>
				Sortiert die Spieler nach der [ICON_HAPPINESS_1] Zufriedenheit ihres Volkes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_NUMBERING"> 
			<Text>
				{1_number}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_POWER"> 
			<Text>
				Die Völker mit den spitzesten Stöcken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_POWER_TT"> 
			<Text>
				Sortiert die Spieler nach ihrer militärischen Stärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_PRODUCTION"> 
			<Text>
				Die beschäftigtsten Völker der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_PRODUCTION_TT"> 
			<Text>
				Sortiert die Spieler nach der Menge der [ICON_PRODUCTION] Produktion in all ihren Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_SCIENCE"> 
			<Text>
				Die belesensten Völker der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_SCIENCE_TT"> 
			<Text>
				Sortiert die Spieler nach der Anzahl der Technologien, die sie beherrschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_TITLE"> 
			<Text>
				{1_Name:textkey} hat sein größtes Werk vollendet, und zwar diese Liste:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_WONDERS"> 
			<Text>
				Die wundervollsten Völker der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_SCREEN_WONDERS_TT"> 
			<Text>
				Sortiert die Spieler nach der Anzahl der von ihnen errichteten Wunder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROGRESS_TOWARDS"> 
			<Text>
				Fortschritt bei {1_name}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM"> 
			<Text>
				Apollo-Programm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_HELP"> 
			<Text>
				Signalisiert den Start des Weltraumrennens und ermöglicht Euren Städten den Bau von Raumschiffteilen. Wenn das Raumschiff fertiggestellt ist, erringt Ihr einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_PEDIA"> 
			<Text>
				Das Apollo-Programm war eine US-Initiative, um den ersten Menschen auf den Mond zu bringen. Die Idee dafür entstand in den 1950er Jahren und wurde ab 1961 unter dem US-Präsidenten John F. Kennedy ernsthaft vorangetrieben. Innerhalb eines Jahrzehnts, am 20. Juli 1969, landeten die Amerikaner Neil Armstrong und Buzz Aldrin auf dem Mond - die wahrscheinlich größte ingenieurwissenschaftliche Leistung in der Geschichte der Menschheit. Das Apollo-Programm war äußerst kostspielig, aber die erzielten technologischen und wissenschaftlichen Fortschritte haben das Gesicht der Welt für immer verändert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_APOLLO_PROGRAM_STRATEGY"> 
			<Text>
				Das Apollo-Programm ist der Start des Weltraumrennens. Es ermöglicht den Bau von Raumschiffteilen. Jede Zivilisation muss dieses Projekt fertigstellen, um Raumschiffteile bauen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT"> 
			<Text>
				Manhattan-Projekt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_HELP"> 
			<Text>
				Ermöglicht den Bau von Atombomben und Atomraketen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_PEDIA"> 
			<Text>
				"Manhattan-Projekt" war der Deckname für die anglo-europäischen Bemühungen zur Entwicklung einer Atombombe im Zweiten Weltkrieg. Das Programm wurde zwar von den USA geleitet, aber es arbeiteten auch Wissenschaftler und Ingenieure aus dem Vereinigten Königreich und aus Kanada daran mit. Die USA arbeiteten bereits in den 1930er Jahren ernsthaft an der Entwicklung einer Atomwaffe, aber nach dem japanischen Angriff auf Pearl Harbor im Jahr 1941 wurde es mit Hochdruck vorangetrieben. Bis zu seiner Fertigstellung arbeiteten gut 125.000 Menschen an dem Programm und es verschlang ca. 20 Milliarden US-Dollar (nach heutigen Maßstäben). Im Jahr 1945 hatte das Manhattan-Projekt erfolgreich Atomwaffen konstruiert und getestet und Anfang August desselben Jahres wurde eine Uran- und eine Plutoniumbombe über Japan abgeworfen. Japan kapitulierte nach weniger als einer Woche und damit war der Zweite Weltkrieg entschieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_MANHATTAN_PROJECT_STRATEGY"> 
			<Text>
				Das Manhattan-Projekt ermöglicht den Bau von Atomwaffen. Jede Zivilisation muss das Manhattan-Projekt fertigstellen, um Atomwaffen bauen zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_BOOSTER_PEDIA"> 
			<Text>
				Die Booster des Raumschiffs werden verwendet, um das Schiff von der Erde in eine stabile Umlaufbahn zu bringen. Sie ähneln den wesentlich kleineren, aber sehr verlässlichen Raketen, welche die Russen seit Jahrzehnten verwenden, um ihre Raumschiffe ins All zu schießen. Die Booster werden nach dem Start abgeworfen und fallen gefahrlos ins Meer, wo sie von wartenden Transportschiffen aufgesammelt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_BOOSTER_STRATEGY"> 
			<Text>
				Dies ist ein Raumschiffteil und es müssen drei Stück davon gebaut werden, um einen Wissenschaftssieg zu erringen. Im Abschnitt 'Sieg' findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_COCKPIT_PEDIA"> 
			<Text>
				Das erste Kolonisierungsraumschiff der Menschheit ist an sich schon eine extrem komplexe Maschine, doch das Cockpit übertrifft alles. Es dient sowohl als Kommandozentrale des Schiffs als auch als Wiedereintrittskapsel, sobald das Raumschiff im System Alpha Centauri einen geeigneten Planeten gefunden hat. Das Schiff ist komplett automatisiert, doch in Notfällen kann eine menschliche Crew innerhalb von 12 Stunden aus dem Kälteschlaf geholt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_COCKPIT_STRATEGY"> 
			<Text>
				Diese Einheit ist Teil des Raumschiffs, das gebaut werden muss, um einen Wissenschaftssieg zu erringen. Im Abschnitt 'Sieg' findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_ENGINE_PEDIA"> 
			<Text>
				Der Motor des Raumschiffs ist ein modifizierter Ionenantrieb. Sobald die Booster das Schiff in den Orbit der Erde gebracht haben, übernimmt der Antrieb und lenkt das Schiff in die Tiefen des Weltraums. Das Schiff wird in den ersten acht Jahren der Reise langsam, aber stetig beschleunigen und dann weitergleiten. Beim Anflug auf Alpha Centauri dreht sich das Schiff um 180 Grad und der Antrieb beschleunigt acht Jahre lang in die entgegengesetzte Richtung, um das Schiff vor dem Eintritt in den Orbit des Zielplaneten abzubremsen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_ENGINE_STRATEGY"> 
			<Text>
				Diese Einheit ist Teil des Raumschiffs, das gebaut werden muss, um einen Wissenschaftssieg zu erringen. Im Abschnitt 'Sieg' findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA"> 
			<Text>
				Das Alpha-Centauri-Raumschiff wird mehr als 3.000 Kolonisten sowie eine Vielzahl von Pflanzen und Tieren transportieren. Genügend Nahrung, Wasser und Sauerstoff für eine so viele Jahre dauernde Reise mitzunehmen ist unmöglich, selbst wenn Abfallprodukte zu nahezu 100% wiederverwertet werden könnten. Stattdessen werden die Kolonisten ihre Reise im Kälteschlaf machen, was ihren Sauerstoff- und Nährstoffbedarf auf einen Bruchteil dessen reduziert, was benötigt würde, wenn sie wach und aktiv wären. Der Alterungsprozess wird bei dieser Methode deutlich verlangsamt, aber nicht ganz aufgehalten, sodass die Kolonisten in jedem Jahrzehnt der Reise biologisch um etwa 2 Jahre altern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_SS_STASIS_CHAMBER_STRATEGY"> 
			<Text>
				Diese Einheit ist Teil des Raumschiffs, das gebaut werden muss, um einen Wissenschaftssieg zu erringen. Im Abschnitt 'Sieg' findet Ihr weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT"> 
			<Text>
				Utopia-Projekt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_HELP"> 
			<Text>
				Der Bau des Utopia-Projekts löst einen [COLOR_POSITIVE_TEXT]Kultursieg[ENDCOLOR] aus!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_PEDIA"> 
			<Text>
				"Utopia-Projekt" ist der Name einer recht formlosen Zukunftsvision. Je nachdem, wer die Vision hat, können die nukleare Abrüstung, Weltfrieden oder eine einheitliche Weltregierung Teil des Projekts sein. Die Befürworter des Projekts hoffen, dass es Nationen und Menschen davon abhält, sich gegenseitig zu ermorden, dass es den Wohlstand jedes Einzelnen erhöht und dass es der Welt bei der Bewältigung immer größer werdender globaler Probleme (z. B. Klimawandel oder internationaler Terrorismus) hilft. Die Gegner des Utopia-Projekts sehen darin lediglich eine höfliche Umschreibung für die amerikanische (bzw. mittlerweile chinesische) Vorherrschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROJECT_UTOPIA_PROJECT_STRATEGY"> 
			<Text>
				Die Fertigstellung des Utopia-Projekts beendet das Spiel und der Erbauer des Projekts erringt einen Kultursieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION"> 
			<Text>
				{1} Beförderung erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_1"> 
			<Text>
				Nahkampfbeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_2"> 
			<Text>
				Fernkampfbeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_3"> 
			<Text>
				Marinebeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_4"> 
			<Text>
				Heilungsbeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_5"> 
			<Text>
				Spähbeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_6"> 
			<Text>
				Luftkampfbeförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_7"> 
			<Text>
				Allgemeine Beförderungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTIONS_SECTION_8"> 
			<Text>
				Einheitsattribute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_1"> 
			<Text>
				Genauigkeit I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_1_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_2"> 
			<Text>
				Genauigkeit II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_2_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_3"> 
			<Text>
				Genauigkeit III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ACCURACY_3_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_1"> 
			<Text>
				Luftangriff I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]gepanzerte[ENDCOLOR] Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_AMBUSH_2"> 
			<Text>
				Luftangriff II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RANGE"> 
			<Text>
				Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RANGE_HELP"> 
			<Text>
				+2 Einsatzreichweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RECON"> 
			<Text>
				Luftaufklärung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_RECON_HELP"> 
			<Text>
				6 Geländefelder in jeder Richtung sind jederzeit sichtbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_REPAIR"> 
			<Text>
				Luftreparatur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_1"> 
			<Text>
				Belagerung I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_2"> 
			<Text>
				Belagerung II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_3"> 
			<Text>
				Belagerung III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SIEGE_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SWEEP"> 
			<Text>
				Luftraumsäuberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_SWEEP_HELP"> 
			<Text>
				Luftraumsäuberung, um Abfangeinheiten zu vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_1"> 
			<Text>
				Luftzielerfassung I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AIR_TARGETING_2"> 
			<Text>
				Luftzielerfassung II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALLWATER_EMBARKATION"> 
			<Text>
				Mit Marine-Fortbewegung wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALLWATER_EMBARKATION_HELP"> 
			<Text>
				Wassern auf [COLOR_POSITIVE_TEXT]Wasser-Geländefeldern[ENDCOLOR] möglich. Gewasserte Einheiten haben Zugang auf Ozeane und +1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALTITUDE_TRAINING"> 
			<Text>
				Höhentraining
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ALTITUDE_TRAINING_HELP"> 
			<Text>
				Doppelte Fortbewegung auf Hügeln. +10% [ICON_STRENGTH] Kampfstärke im Kampf auf [COLOR_POSITIVE_TEXT]Hügeln[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBITION"> 
			<Text>
				Ambition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBITION_HELP"> 
			<Text>
				+50% Kampfbonus beim Angriff. -20% Malus bei der Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_1"> 
			<Text>
				Hinterhalt I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]gepanzerte[ENDCOLOR] Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_2"> 
			<Text>
				Hinterhalt II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMBUSH_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]gepanzerte[ENDCOLOR] Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMPHIBIOUS"> 
			<Text>
				Amphibisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_AMPHIBIOUS_HELP"> 
			<Text>
				Hebt Kampfmalus für Angriffe vom Wasser oder über einen Fluss auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus gegen Flugzeuge/Hubschrauber (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_AIR_II"> 
			<Text>
				Bonus gg. Bomber/Hubschrauber (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_FIGHTER"> 
			<Text>
				Bonus gegen Jäger (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_GUNPOWDER"> 
			<Text>
				Speerwurf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_GUNPOWDER_HELP"> 
			<Text>
				Diese Einheit verfügt über einen zusätzlichen Angriff, bevor sie in den Nahkampf übergeht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_HELICOPTER"> 
			<Text>
				Bonus gegen Hubschrauber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_I"> 
			<Text>
				Bonus gegen Beritten (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_II"> 
			<Text>
				Bonus gegen Beritten (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_II_HELP"> 
			<Text>
				100% Bonus gegen Beritten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_MOUNTED_I_HELP"> 
			<Text>
				50% Bonus gegen Beritten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_SUBMARINE_I"> 
			<Text>
				Angriff gegen U-Boote (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_SUBMARINE_II"> 
			<Text>
				Angriff gegen U-Boote (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus gegen Panzer (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_1"> 
			<Text>
				Panzerplatten I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_1_HELP"> 
			<Text>
				+25% Kampfbonus beim Verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_2"> 
			<Text>
				Panzerplatten II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_2_HELP"> 
			<Text>
				+25% Kampfbonus beim Verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_3"> 
			<Text>
				Panzerplatten III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ARMOR_PLATING_3_HELP"> 
			<Text>
				+25% Kampfbonus beim Verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ATTACK_BONUS"> 
			<Text>
				Kampfbonus beim Angriff (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARBARIAN_CONSCRIPT"> 
			<Text>
				Barbarischer Rekrut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARBARIAN_CONSCRIPT_HELP"> 
			<Text>
				-10% [ICON_STRENGTH] Kampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_1"> 
			<Text>
				Sperrfeuer I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_1_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_2"> 
			<Text>
				Sperrfeuer II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_2_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_3"> 
			<Text>
				Sperrfeuer III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BARRAGE_3_HELP"> 
			<Text>
				+15% [ICON_RANGE_STRENGTH] Fernkampfstärke gegen Einheiten in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BLITZ"> 
			<Text>
				Blitzkrieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BLITZ_HELP"> 
			<Text>
				1 zusätzlicher Angriff pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_1"> 
			<Text>
				Entermannschaft I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke im Nahkampf gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_2"> 
			<Text>
				Entermannschaft II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke im Nahkampf gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_3"> 
			<Text>
				Entermannschaft III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOARDING_PARTY_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke im Nahkampf gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_1"> 
			<Text>
				Bombardierung I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Landeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_2"> 
			<Text>
				Bombardierung II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Landeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_3"> 
			<Text>
				Bombardierung III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BOMBARDMENT_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Landeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_CHEST"> 
			<Text>
				Büffelbrust
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_CHEST_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel). Flankenangriff-Bonus um 25% erhöht. +10% [COLOR_POSITIVE_TEXT]Verteidigung[ENDCOLOR] gegen alle [COLOR_POSITIVE_TEXT]Fernangriffe[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_HORNS"> 
			<Text>
				Büffelhörner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_HORNS_HELP"> 
			<Text>
				+1 Fortbewegung. Flankenangriff-Bonus um 25% erhöht. +10% [COLOR_POSITIVE_TEXT]Verteidigung[ENDCOLOR] gegen alle [COLOR_POSITIVE_TEXT]Fernangriffe[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_LOINS"> 
			<Text>
				Büffellenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_BUFFALO_LOINS_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Kampfstärke. Flankenangriff-Bonus um 25% erhöht. +10% [COLOR_POSITIVE_TEXT]Verteidigung[ENDCOLOR] gegen alle [COLOR_POSITIVE_TEXT]Fernangriffe[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CAN_MOVE_AFTER_ATTACKING"> 
			<Text>
				Fortbewegung nach einem Angriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CAN_MOVE_IMPASSABLE"> 
			<Text>
				Kann Eis-Geländefelder betreten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_I"> 
			<Text>
				Tragkraft für 1 Fracht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_II"> 
			<Text>
				Tragkraft für 2 Frachten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_III"> 
			<Text>
				Tragkraft für 3 Frachten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CARGO_IV"> 
			<Text>
				Tragkraft für 4 Frachten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CHARGE"> 
			<Text>
				Angriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CHARGE_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Verwundete Einheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_ASSUALT"> 
			<Text>
				Bonus gegen Städte (300)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_ASSUALT_HELP"> 
			<Text>
				+300% Bonus gegen Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_PENALTY"> 
			<Text>
				Malus beim Angriff auf Städte (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_PENALTY_HELP"> 
			<Text>
				33% Malus beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE"> 
			<Text>
				Bonus gegen Städte (200)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_HELP"> 
			<Text>
				+200% Bonus gegen Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_II"> 
			<Text>
				Bonus gegen Städte (250)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_CITY_SIEGE_II_HELP"> 
			<Text>
				+250% Bonus gegen Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_1"> 
			<Text>
				Küstenräuber I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_1_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke beim Angriff auf [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR]. Goldraub in Höhe von 33% des bei einer Stadt angerichteten Schadens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_2"> 
			<Text>
				Küstenräuber II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_2_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke beim Angriff auf [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR]. Goldraub in Höhe von 33% des bei einer Stadt angerichteten Schadens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_3"> 
			<Text>
				Küstenräuber III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COASTAL_RAIDER_3_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke beim Angriff auf [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR]. Goldraub in Höhe von 34% des bei einer Stadt angerichteten Schadens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT1"> 
			<Text>
				Kampf I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT2"> 
			<Text>
				Kampf II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COMBAT3"> 
			<Text>
				Kampf III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_1"> 
			<Text>
				Deckung I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_1_HELP"> 
			<Text>
				+33% [COLOR_POSITIVE_TEXT]Verteidigung[ENDCOLOR] gegen alle [COLOR_POSITIVE_TEXT]Fernangriffe[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_2"> 
			<Text>
				Deckung II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_COVER_2_HELP"> 
			<Text>
				+33% [COLOR_POSITIVE_TEXT]Verteidigung[ENDCOLOR] gegen alle [COLOR_POSITIVE_TEXT]Fernangriffe[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFEND_NEAR_CAPITAL"> 
			<Text>
				Hauptstadt-Nähebonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFEND_NEAR_CAPITAL_HELP"> 
			<Text>
				30% Kampfbonus in der Hauptstadt; Bonus sinkt mit größerem Abstand der Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSE_PENALTY"> 
			<Text>
				Malus bei Verteidigung (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSE_PENALTY_HELP"> 
			<Text>
				33% Malus bei Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSIVE_EMBARKATION"> 
			<Text>
				Mit Verteidigung wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DEFENSIVE_EMBARKATION_HELP"> 
			<Text>
				Kann sich auf [COLOR_POSITIVE_TEXT]Wasser-Geländefelder[ENDCOLOR] begeben. Einheiten zu Wasser verteidigen sich mit doppelter Stärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DESERT_WARRIOR"> 
			<Text>
				Wüstenkrieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DESERT_WARRIOR_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Kampfstärke in [COLOR_POSITIVE_TEXT]Wüste[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DISCIPLINE"> 
			<Text>
				Disziplin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DISCIPLINE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke neben einer verbündeten Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_1"> 
			<Text>
				Kurvenkampf I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke beim Ausführen einer [COLOR_POSITIVE_TEXT]Luftraumsäuberung[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_2"> 
			<Text>
				Kurvenkampf II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke beim Ausführen einer [COLOR_POSITIVE_TEXT]Luftraumsäuberung[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_3"> 
			<Text>
				Kurvenkampf III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOGFIGHTING_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Kampfstärke beim Ausführen einer [COLOR_POSITIVE_TEXT]Luftraumsäuberung[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOUBLE_PLUNDER"> 
			<Text>
				Stadt-Plündergut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DOUBLE_PLUNDER_HELP"> 
			<Text>
				Stiehlt [ICON_GOLD] Gold, entsprechend 100% des an der Stadt verursachten Schadens.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_1"> 
			<Text>
				Drill I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_2"> 
			<Text>
				Drill II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_3"> 
			<Text>
				Drill III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_DRILL_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände. (Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Trockendock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Forscher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Fortbewegung und Sicht wenn gewassert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flaggschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Nahes Flaggschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Marineeinheiten die ihren Zug [COLOR_POSITIVE_TEXT]neben[ENDCOLOR] einer Einheit mit dieser Befördeung beginnen haben +20% [ICON_STRENGTH] Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKATION"> 
			<Text>
				Wassern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKATION_HELP"> 
			<Text>
				Wassern auf [COLOR_POSITIVE_TEXT]Wasser-Geländefeldern[ENDCOLOR] möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKED_SIGHT"> 
			<Text>
				Zusätzliche Sicht zu Wasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EMBARKED_SIGHT_HELP"> 
			<Text>
				Weitere Sicht als eine normale Einheit zu Wasser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_BLADE"> 
			<Text>
				Feindesklinge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_BLADE_HELP"> 
			<Text>
				Erleidet 20 Schaden, wenn die Runde in feindlichem Territorium endet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_ROUTE"> 
			<Text>
				Bekannte Wege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ENEMY_ROUTE_HELP"> 
			<Text>
				Reist auf feindlichen Straßen, als würden sie Euch gehören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION"> 
			<Text>
				Ausweichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_HELP"> 
			<Text>
				Reduziert Schaden durch Abfangen um 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_I"> 
			<Text>
				Ausweichen (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVASION_II"> 
			<Text>
				Ausweichen (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVIL_SPIRITS"> 
			<Text>
				Böse Geister
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EVIL_SPIRITS_HELP"> 
			<Text>
				-10% Malus beim Angriff. -30% Malus bei der Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EXTENDED_PARADROP"> 
			<Text>
				Skyranger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EXTENDED_PARADROP_HELP"> 
			<Text>
				Hat beim Fallschirmsprung eine größere Reichweite (40 Geländefelder)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FASTER_HEAL"> 
			<Text>
				Heilt doppelt so schnell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL"> 
			<Text>
				Mobiler Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL_HELP"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_ADMIRAL_NWS_HELP"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung und +1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_GENERAL"> 
			<Text>
				Mobiler General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FAST_GENERAL_HELP"> 
			<Text>
				+3 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FEARED_ELEPHANT"> 
			<Text>
				Furchteinflößender Elefant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FEARED_ELEPHANT_HELP"> 
			<Text>
				Feindliche Einheiten erhalten -10% [ICON_STRENGTH] Kampfstärke, wenn sie sich neben einer Einheit mit dieser Beförderung befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FIRE_SUPPORT"> 
			<Text>
				Bonus gegen Städte (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK"> 
			<Text>
				Waffenbrüder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_ATTACK_BONUS"> 
			<Text>
				Verbesserter Flankenangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_ATTACK_BONUS_HELP"> 
			<Text>
				Flankenangriff-Bonus um 50% erhöht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLANK_HELP"> 
			<Text>
				+50% Modifikator auf Flankierungsbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLAT_MOVEMENT_COST"> 
			<Text>
				Alle Geländefelder kosten 1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_1"> 
			<Text>
				Flugdeck I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_1_HELP"> 
			<Text>
				Kann 1 zusätzliche Lufteinheit mitnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_2"> 
			<Text>
				Flugdeck II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_2_HELP"> 
			<Text>
				Kann 1 zusätzliche Lufteinheit mitnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_3"> 
			<Text>
				Flugdeck III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FLIGHT_DECK_3_HELP"> 
			<Text>
				Kann 1 zusätzliche Lufteinheit mitnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOLIAGE_IMPASSABLE"> 
			<Text>
				Kann Wald oder Dschungel nicht betreten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOREIGN_LANDS"> 
			<Text>
				Fremdes-Land-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FOREIGN_LANDS_HELP"> 
			<Text>
				Kampfbonus außerhalb freundlich gesinnten Territoriums (20).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_1"> 
			<Text>
				Formation I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Berittene Einheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_2"> 
			<Text>
				Formation II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FORMATION_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Berittene Einheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_FREE_PILLAGE_MOVES"> 
			<Text>
				Keine Fortbewegungskosten beim Plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GAIN_EXPERIENCE"> 
			<Text>
				Heller Kopf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GAIN_EXPERIENCE_HELP"> 
			<Text>
				Erwirbt Erfahrung für Beförderungen 50% schneller.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GENERAL_STACKING"> 
			<Text>
				Großer General-Kampfbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GENERAL_STACKING_HELP"> 
			<Text>
				15% Kampfbonus, wenn im gleichen Feld ein Großer General ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOLDEN_AGE_POINTS"> 
			<Text>
				Goldenes Zeitalter durch Siege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOLDEN_AGE_POINTS_HELP"> 
			<Text>
				Verdient zusätzliche Punkte für ein Goldenes Zeitalter für jeden eliminierten Gegner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOODY_HUT_PICKER"> 
			<Text>
				Alte Sprache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GOODY_HUT_PICKER_HELP"> 
			<Text>
				Kann beim Entdecken Alter Ruinen einen Vorteil wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_ADMIRAL"> 
			<Text>
				Marine-Führungsstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_ADMIRAL_HELP"> 
			<Text>
				Erhöht die Kampfeffektivität von Marineeinheiten in der Nähe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_GENERAL"> 
			<Text>
				Führungsstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_GENERAL_HELP"> 
			<Text>
				Erhöht Kampfeffizienz gegen nahe Landeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_LIGHTHOUSE"> 
			<Text>
				Großer Leuchtturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GREAT_LIGHTHOUSE_HELP"> 
			<Text>
				+1 [ICON_MOVES] Fortbewegung und +1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GUERILLA_WITHDRAW"> 
			<Text>
				Guerillas vor Nahkampf zurückziehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_GUERILLA_WITHDRAW_HELP"> 
			<Text>
				Einheit tritt bei Nahkampf den Rückzug an. Chance auf erfolgreichen Rückzug verringert sich bei schnellen feindlichen Einheiten oder wenn sich hinter der Einheit nur begrenzt offene Geländefelder befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HAKA_WAR_DANCE"> 
			<Text>
				Haka-Kriegstanz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HAKA_WAR_DANCE_HELP"> 
			<Text>
				Feindliche Einheiten erhalten 10% [ICON_STRENGTH] Kampfstärke in der Nähe einer Einheit mit dieser Beförderung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heilt 50 Schaden beim Töten einer Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_IF_DESTROY_ENEMY_HELP"> 
			<Text>
				Heilt 50 Schaden beim Töten einer Nicht-Barbaren-Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_INSTANTLY"> 
			<Text>
				Sofortheilung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAL_INSTANTLY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Heilt diese Einheit um[ENDCOLOR] 50 TP. Bei Anwendung wird die [COLOR_POSITIVE_TEXT]Gelegenheit verbraucht[ENDCOLOR], eine Beförderung zu wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_CHARGE"> 
			<Text>
				Schwerer Ansturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_CHARGE_HELP"> 
			<Text>
				Zwingt den Verteidiger zum Rückzug, wenn mehr Schaden angerichtet wird als erlitten wird. Ein Verteidiger, der sich nicht zurückziehen kann, erleidet zusätzlichen Schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEAVY_PAYLOAD"> 
			<Text>
				Bonus gegen Städte (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HELI_AMBUSH_1"> 
			<Text>
				Bonus gegen gepanzerte Einheiten (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HELI_AMBUSH_2"> 
			<Text>
				Bonus gegen gepanzerte Einheiten (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEROISM"> 
			<Text>
				Heldentum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HEROISM_HELP"> 
			<Text>
				Einheit gewährt Einheiten in der Nähe einen Kampfbonus, als wäre sie ein Großer General.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HIMEJI_CASTLE"> 
			<Text>
				Burg Himeji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HIMEJI_CASTLE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke in freundlich gesinntem Territorium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN"> 
			<Text>
				Bewahrer der Heimat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_BOOGALOO"> 
			<Text>
				Stolz der Vorfahren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_BOOGALOO_HELP"> 
			<Text>
				+15% Bonus beim Kampf in Eurem Territorium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOMELAND_GUARDIAN_HELP"> 
			<Text>
				+25% Bonus beim Kampf in Eurem Territorium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOVERING_UNIT"> 
			<Text>
				Schwebeeinheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_HOVERING_UNIT_HELP"> 
			<Text>
				Einheit kann Berge überqueren, erleidet jedoch Schaden, wenn sie die Runde auf einem Berg beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_IGNORE_TERRAIN_COST"> 
			<Text>
				Ignoriert Geländekosten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INDIRECT_FIRE"> 
			<Text>
				Indirektes Feuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INDIRECT_FIRE_HELP"> 
			<Text>
				Fernangriffe können über Hindernisse erfolgen (solange andere befreundete Einheiten das Ziel sehen können).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_1"> 
			<Text>
				Abfangen I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_1_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke beim Abfangen feindlicher Flugzeuge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_2"> 
			<Text>
				Abfangen II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_2_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke beim Abfangen feindlicher Flugzeuge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_3"> 
			<Text>
				Abfangen III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_3_HELP"> 
			<Text>
				+34% [ICON_STRENGTH] Kampfstärke beim [COLOR_POSITIVE_TEXT]Abfangen[ENDCOLOR] feindlicher Flugzeuge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_I"> 
			<Text>
				Abfangen (20)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_II"> 
			<Text>
				Abfangen (40)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_III"> 
			<Text>
				Abfangen (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INTERCEPTION_IV"> 
			<Text>
				Abfangen (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVISIBLE_SUBMARINE"> 
			<Text>
				Ist unsichtbar (U-Boot)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVULNERABIILITY"> 
			<Text>
				Unverwundbarkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_INVULNERABIILITY_HELP"> 
			<Text>
				+30% Kampfbonus beim Verteidigen. +20 Trefferpunkte beim Heilen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_JAGUAR"> 
			<Text>
				Kampfbonus in Wald/Dschungel (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_JAGUAR_HELP"> 
			<Text>
				+33% Kampfbonus im Wald/Dschungel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LIGHTNING_WARFARE"> 
			<Text>
				Blitzkrieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LIGHTNING_WARFARE_HELP"> 
			<Text>
				+15% Kampfbonus beim Angriff. +1 [ICON_MOVES] Fortbewegung. Ignoriert feindliche Kontrollzonen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LOGISTICS"> 
			<Text>
				Logistik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_LOGISTICS_HELP"> 
			<Text>
				1 zusätzlicher Angriff pro Runde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MARCH"> 
			<Text>
				Marschieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MARCH_HELP"> 
			<Text>
				Einheit [COLOR_POSITIVE_TEXT]heilt jede Runde[ENDCOLOR], selbst wenn sie Aktionen durchführt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC"> 
			<Text>
				Sanitäter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_GENERAL"> 
			<Text>
				Verbesserter Sanitäter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_GENERAL_HELP"> 
			<Text>
				Dieser Einheit und allen anderen in angrenzenden Geländefeldern werden pro Runde [COLOR_POSITIVE_TEXT]15 zusätzliche TP geheilt[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_HELP"> 
			<Text>
				Alle Einheiten in benachbarten Feldern werden pro Runde [COLOR_POSITIVE_TEXT]um 5 zusätzliche TP geheilt[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_II"> 
			<Text>
				Sanitäter II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MEDIC_II_HELP"> 
			<Text>
				Alle Einheiten in angrenzenden Feldern [COLOR_POSITIVE_TEXT]heilen zusätzlich 5 TP[ENDCOLOR] pro Runde. Diese Einheit [COLOR_POSITIVE_TEXT]heilt zusätzlich 5 TP[ENDCOLOR] pro Runde, wenn sie sich [COLOR_POSITIVE_TEXT]außerhalb freundlich gesinnten Territoriums befindet[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY"> 
			<Text>
				Mobilität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_1"> 
			<Text>
				Mobilität I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_2"> 
			<Text>
				Mobilität II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOBILITY_HELP"> 
			<Text>
				+1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOHAWK"> 
			<Text>
				Kampfbonus in Wald/Dschungel (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOHAWK_HELP"> 
			<Text>
				+33% Kampfbonus im Wald/Dschungel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOON_STRIKER"> 
			<Text>
				Vollmondkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOON_STRIKER_HELP"> 
			<Text>
				+1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MORALE"> 
			<Text>
				Moral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MORALE_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOUNTED_PENALTY"> 
			<Text>
				Malus gegen Beritten (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL"> 
			<Text>
				Fortbewegung dem General übertragen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_HELP"> 
			<Text>
				Der Große General bewegt sich mit der Geschwindigkeit dieser Einheit, wenn sie die Runde im Verband starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_SCENARIO"> 
			<Text>
				Fortbewegung dem General übertragen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVEMENT_TO_GENERAL_SCENARIO_HELP"> 
			<Text>
				Der Große General bewegt sich mit der Geschwindigkeit dieser Einheit, wenn sie die Runde im Verband starten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVE_ALL_TERRAIN"> 
			<Text>
				Über jegliches Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MOVE_ALL_TERRAIN_HELP"> 
			<Text>
				Als Luftschiff kann sich diese Einheit über Land- wie auch Ozean-Geländefelder fortbewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MUST_SET_UP"> 
			<Text>
				Muss für Fernkampf in Stellung gehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MYSTIC_BLADE"> 
			<Text>
				Mystische Klinge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_MYSTIC_BLADE_HELP"> 
			<Text>
				Die Beförderung wird durch eine zufällig gewählte neue Beförderung ersetzt, wenn die Einheit den ersten Kampf abgeschlossen hat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NATIONALISM"> 
			<Text>
				Patriotischer Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NATIONALISM_HELP"> 
			<Text>
				+15% Angriffsbonus in freundlichem Gebiet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_BONUS"> 
			<Text>
				Bonus gegen Marine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_BONUS_HELP"> 
			<Text>
				Bonus gegen Marine (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_PENALTY"> 
			<Text>
				Malus gegen Marineeinheiten (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION"> 
			<Text>
				Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION_HELP"> 
			<Text>
				+1 [ICON_MOVES] Fortbewegung und +1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NAVAL_TRADITION_NWS_HELP"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_EMBARKATION_HELP"> 
			<Text>
				Wassern auf [COLOR_POSITIVE_TEXT]Wasser-Geländefeldern[ENDCOLOR] möglich. Hat bei jeder Bewegung auf ein neutrales oder feindliches Wasser-Geländefeld die 10%ige Chance, 10 Schaden durch [COLOR_NEGATIVE_TEXT]Skorbut[ENDCOLOR] zu nehmen (außer, wenn die Navigationsschule gebaut wurde).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_NATIVE_TONGUE_HELP"> 
			<Text>
				Erhält [ICON_PEACE] Glauben, wenn ein Naturwunder entdeckt wird. (Noch mehr für die Erstentdeckung, sofern höchstens eine Eurer Einheiten mit dieser Beförderung es bereits entdeckt hat)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				[ICON_GOLD] Gold für das Erreichen von China, aber die Einheit verschwindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_STATUE_ZEUS"> 
			<Text>
				Städte brandschatzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NEWWORLD_SCENARIO_STATUE_ZEUS_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_CAPTURE"> 
			<Text>
				Kann keine Städte einnehmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_DEFENSIVE_BONUSES"> 
			<Text>
				Keine defensiven Gelände-Bonusse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_HEAL_OUTSIDE_FRIENDLY"> 
			<Text>
				Nur bei Freunden heilen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_NO_HEAL_OUTSIDE_FRIENDLY_HELP"> 
			<Text>
				Heilt nur in freundlich gesinnten Territorien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OBSIDIAN_TIP"> 
			<Text>
				Obsidianspitze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE"> 
			<Text>
				Kein Zugang zur Tiefsee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE_ASTRO"> 
			<Text>
				Astronomie benötigt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_IMPASSABLE_ASTRO_HELP"> 
			<Text>
				Kein Zugang zur Tiefsee bis Astronomie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_MOVEMENT"> 
			<Text>
				Marine-Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OCEAN_MOVEMENT_HELP"> 
			<Text>
				+2 Fortbewegung für Marineeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OLIGARCHY"> 
			<Text>
				Oligarchie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OLIGARCHY_HELP"> 
			<Text>
				+33% [ICON_STRENGTH] Kampfstärke in freundlich gesinntem Territorium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_ATTACKS_CITIES"> 
			<Text>
				Nur Stadtangriffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_ATTACKS_CITIES_HELP"> 
			<Text>
				Einheit kann keine anderen Einheiten, nur Städte angreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ONLY_DEFENSIVE"> 
			<Text>
				Kann keine Nahkampfangriffe ausführen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_OPEN_TERRAIN"> 
			<Text>
				Kampfbonus auf offenem Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PARADROP"> 
			<Text>
				Fallschirmsprung möglich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY"> 
			<Text>
				Heilt 25 Schaden beim Vern. v. Einh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PRIZE_SHIPS"> 
			<Text>
				Prisenschiffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_PRIZE_SHIPS_HELP"> 
			<Text>
				Besiegte feindliche Marineeinheiten können sich Euch anschließen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGE"> 
			<Text>
				Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGED_SUPPORT_FIRE"> 
			<Text>
				Fernkampf-Unterstützungsfeuer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGED_SUPPORT_FIRE_HELP"> 
			<Text>
				Gibt freundlich gesinnten Einheiten Feuerschutz, wenn verschanzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RANGE_HELP"> 
			<Text>
				+1 Reichweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT"> 
			<Text>
				Rekrutierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_HELP"> 
			<Text>
				Heilt alle Schäden, wenn eine nicht barbarische Einheit vernichtet wird
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_OFFICER"> 
			<Text>
				Rekrutierungsoffizier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RECRUITMENT_OFFICER_HELP"> 
			<Text>
				Rekrutiert besiegte Feinde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_REPAIR"> 
			<Text>
				Reparatur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_REPAIR_HELP"> 
			<Text>
				Luftreparatur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RESTLESSNESS"> 
			<Text>
				Unruhe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RESTLESSNESS_HELP"> 
			<Text>
				Kann zweimal angreifen. +1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_RIVAL_TERRITORY"> 
			<Text>
				Zugang zu feindlichem Territorium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ROUGH_TERRAIN_ENDS"> 
			<Text>
				Malus für unwegsames Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_ROUGH_TERRAIN_ENDS_HELP"> 
			<Text>
				Zugang zu unwegsamem Gelände verbraucht gesamte Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SAPPER"> 
			<Text>
				Sappeur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SAPPER_HELP"> 
			<Text>
				In der Nähe einer feindlichen Stadt erhalten alle anderen Einheiten innerhalb eines Radius von 2 Geländefeldern einen Bonus von 50% beim Angriff auf die Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_1"> 
			<Text>
				Spähen I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_1_HELP"> 
			<Text>
				+1 Sichtweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_2"> 
			<Text>
				Spähen II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_2_HELP"> 
			<Text>
				+1 Sichtweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_3"> 
			<Text>
				Spähen III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCOUTING_3_HELP"> 
			<Text>
				+1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCURVY"> 
			<Text>
				Skorbut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SCURVY_HELP"> 
			<Text>
				65% Chance, 1 Schaden zu nehmen, wenn die Runde außerhalb von freundlich gesinntem Gebiet endet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SECOND_ATTACK"> 
			<Text>
				Kann zweimal angreifen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SEE_INVISIBLE_SUBMARINE"> 
			<Text>
				Kann U-Boote sehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SELL_EXOTIC_GOODS"> 
			<Text>
				Exotische Fracht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SELL_EXOTIC_GOODS_HELP"> 
			<Text>
				Kann einmalig exotische Güter an ein fremdes Geländefeld verkaufen, um je nach Entfernung zur Hauptstadt [ICON_GOLD] Gold und EP zu erhalten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SENTRY"> 
			<Text>
				Wache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SENTRY_HELP"> 
			<Text>
				+1 Sichtweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_1"> 
			<Text>
				Schock I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_2"> 
			<Text>
				Schock II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_3"> 
			<Text>
				Schock III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SHOCK_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Kampf in [COLOR_POSITIVE_TEXT]OFFENEM[ENDCOLOR] Gelände. (KEINE Hügel, Wälder oder Dschungel).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIEGE"> 
			<Text>
				Belagerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIEGE_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIGHT_PENALTY"> 
			<Text>
				Eingeschränkte Sicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SIGHT_PENALTY_HELP"> 
			<Text>
				-1 Sichtweite.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SILENT_HUNTER"> 
			<Text>
				Bonus bei Angriffen (75)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SKI_INFANTRY"> 
			<Text>
				Bonus bei Schnee, Tundra und Hügeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SKI_INFANTRY_HELP"> 
			<Text>
				Bei Schnee, Tundra, Hügeln: +25% Kampfbonus (wenn es keinen Wald oder Dschungel gibt) und doppelte Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX"> 
			<Text>
				Pocken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX10_HELP"> 
			<Text>
				+10% [ICON_STRENGTH] Kampfstärke (5% für jeden Schwierigkeitsgrad unter oder über Prinz).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX15_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke (5% für jeden Schwierigkeitsgrad unter oder über Prinz).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX20_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Kampfstärke (5% für jeden Schwierigkeitsgrad unter oder über Prinz).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SMALLPOX5_HELP"> 
			<Text>
				+5% [ICON_STRENGTH] Kampfstärke (5% für jeden Schwierigkeitsgrad unter oder über Prinz).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SNEAK_ATTACK"> 
			<Text>
				Überraschungsangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SNEAK_ATTACK_HELP"> 
			<Text>
				Flankenangriff-Bonus um 50% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SORTIE"> 
			<Text>
				Ausfall
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SORTIE_HELP"> 
			<Text>
				1x zusätzlich [COLOR_POSITIVE_TEXT]Abfangen[ENDCOLOR] pro Runde möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_I"> 
			<Text>
				Große Generäle I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_II"> 
			<Text>
				Große Generäle II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_II_HELP"> 
			<Text>
				Kampf erzeugt höchstwahrscheinlich Große Generäle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SPAWN_GENERALS_I_HELP"> 
			<Text>
				Kampf erzeugt wahrscheinlich Große Generäle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STATUE_ZEUS"> 
			<Text>
				Zeus-Statue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STATUE_ZEUS_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STEAM_POWERED"> 
			<Text>
				Doppelte Fortbew. an der Küste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STINGEY_D"> 
			<Text>
				Starke Verteidigung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STINGEY_D_HELP"> 
			<Text>
				Verteidigung (50)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STRONGER_VS_DAMAGED"> 
			<Text>
				Bonus gegen beschädigte Feindeinheiten (33)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_STRONGER_VS_DAMAGED_HELP"> 
			<Text>
				Kampfbonus gegen beschädigte feindliche Einheiten (33).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SUPPLY"> 
			<Text>
				Versorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SUPPLY_HELP"> 
			<Text>
				Kann Schaden auch [COLOR_POSITIVE_TEXT]außerhalb von freundlichem Gebiet[ENDCOLOR] heilen. 15 TP pro Runde geheilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_1"> 
			<Text>
				Survivalismus I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_1_HELP"> 
			<Text>
				+5 TP geheilt pro Runde außerhalb von freundlichem Gebiet und +25% Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_2"> 
			<Text>
				Survivalismus II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_2_HELP"> 
			<Text>
				+5 TP geheilt pro Runde außerhalb von freundlichem Gebiet und +25% Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_3"> 
			<Text>
				Survivalismus III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_SURVIVALISM_3_HELP"> 
			<Text>
				Die Einheit wird [COLOR_POSITIVE_TEXT]jede Runde geheilt[ENDCOLOR], selbst wenn sie eine Aktion durchführt. Die Einheit versucht, sich zurückzuziehen, wenn sie einem Nahkampfangriff ausgesetzt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_1"> 
			<Text>
				Gezielter Schlag I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_1_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_2"> 
			<Text>
				Gezielter Schlag II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_2_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_3"> 
			<Text>
				Gezielter Schlag III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TARGETING_3_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]Marineeinheiten[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TRADE_MISSION_BONUS"> 
			<Text>
				Handelsmission-Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_TRADE_MISSION_BONUS_HELP"> 
			<Text>
				+ 100% mehr [ICON_GOLD] Gold und + 100% mehr Einfluss auf Stadtstaaten als bei einer normalen Handelsmission.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_UNWELCOME_EVANGELIST"> 
			<Text>
				Unerwünschter Evangelist
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_UNWELCOME_EVANGELIST_HELP"> 
			<Text>
				Kann feindliches Gebiet ohne offene Grenzen betreten, verliert aber pro Runde 25% der ursprünglichen religiösen Stärke auf so einem Geländefeld. Die Einheit wird eliminiert, wenn die religiöse Stärke 0 erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VOLLEY"> 
			<Text>
				Salve
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VOLLEY_HELP"> 
			<Text>
				+50% [ICON_STRENGTH] Kampfstärke gegen [COLOR_POSITIVE_TEXT]verschanzte Einheiten[ENDCOLOR] und [COLOR_POSITIVE_TEXT]Städte[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_CITIES"> 
			<Text>
				Bonus beim Angriff auf Städte (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_CITIES_HELP"> 
			<Text>
				Bonus beim Angriff auf Städte (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_FORTIFIED"> 
			<Text>
				Bonus beim Angriff auf verschanzte Einheiten (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_VS_FORTIFIED_HELP"> 
			<Text>
				Bonus beim Angriff auf verschanzte Einheiten (30)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WAR_CANOES"> 
			<Text>
				Kriegskanus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WAR_CANOES_HELP"> 
			<Text>
				Einheiten zu Wasser haben doppelte Verteidigungsstärke und höhere Sichtweite als normale Einheiten zu Wasser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WEAK_RANGED"> 
			<Text>
				Schwacher Fernangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WEAK_RANGED_HELP"> 
			<Text>
				-50% Stärke bei Fernangriffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WITHDRAW_BEFORE_MELEE"> 
			<Text>
				Vor Nahkampf zurückziehen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WITHDRAW_BEFORE_MELEE_HELP"> 
			<Text>
				Einheit tritt bei Nahkampf den Rückzug an. Chance auf erfolgreichen Rückzug geringer bei schnellen feindlichen Einheiten oder wenn sich hinter der Einheit nur begrenzt offene Geländefelder befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_1"> 
			<Text>
				Rudeltaktik I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_1_HELP"> 
			<Text>
				+25% Kampfbonus beim Angriff.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_2"> 
			<Text>
				Rudeltaktik II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_2_HELP"> 
			<Text>
				+25% Kampfbonus beim Angriff.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_3"> 
			<Text>
				Rudeltaktik III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOLFPACK_3_HELP"> 
			<Text>
				+25% Kampfbonus beim Angriff.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOODSMAN"> 
			<Text>
				Waldkampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_WOODSMAN_HELP"> 
			<Text>
				Doppelte Fortbewegungsgeschwindigkeit [COLOR_POSITIVE_TEXT]durch Wald und Dschungel[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_MOVES_I"> 
			<Text>
				+1 Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_MOVES_I_HELP"> 
			<Text>
				+1 Fortbewegung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_I"> 
			<Text>
				Zusätzliche Sicht (1)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_II"> 
			<Text>
				Zusätzliche Sicht (2)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_III"> 
			<Text>
				Zusätzliche Sicht (3)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_III_HELP"> 
			<Text>
				+3 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_II_HELP"> 
			<Text>
				+2 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_IV"> 
			<Text>
				Zusätzliche Sicht (4)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_IV_HELP"> 
			<Text>
				+4 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_XTRA_SIGHT_I_HELP"> 
			<Text>
				+1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_QUETZALCOATL_SHORT"> 
			<Text>
				Quetzalcoatl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_QUICKSAVING"> 
			<Text>
				Schnellspeichern ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMESSES_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Ihr wagt es, Euch in der Nähe der heiligen Lande des Nils anzusiedeln? Macht weiter so, dann sorge ich für Eure reibungslose Überfahrt ins Jenseits.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMESSES_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Der Pharao und Gott Ägyptens wird Euch zerquetschen, sollten Eure Armeen so töricht sein anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMKHAMHAENG_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Ich hatte ehrlich gehofft, dass Siam und Euer Reich eine wunderbare Freundschaft verbinden könnte. Aber wenn Ihr weiter neue Siedlungen in unserer Nähe errichtet, werden wir zu Feinden, fürchte ich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAMKHAMHAENG_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Die Tatsache, dass Ihr Truppen in der Nähe von Siam stationiert habt, ist inakzeptabel. Zieht sie sofort zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_CIV"> 
			<Text>
				Zufällige Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER"> 
			<Text>
				Zufälliges Staatsoberhaupt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER_CIV"> 
			<Text>
				{1_Leader} - {2_Civ}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_LEADER_HELP"> 
			<Text>
				Das Spiel sucht per Zufallsprinzip ein Staatsoberhaupt aus, mit dem Ihr spielt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SCRIPT"> 
			<Text>
				Zufälliger Kartentyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SCRIPT_HELP"> 
			<Text>
				Das Spiel sucht per Zufallsprinzip einen Kartentyp aus, mit dem Ihr spielt (außer Erde). Ihr erfahrt nicht, was gewählt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SIZE"> 
			<Text>
				Zufällige Kartengröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANDOM_MAP_SIZE_HELP"> 
			<Text>
				Das Spiel sucht per Zufallsprinzip eine Kartengröße aus, mit der Ihr spielt. Ihr erfahrt nicht, was gewählt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANKING_STATEMENT"> 
			<Text>
				Ihr habt die Stufe "{1_GreatLeader}" erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANKING_TITLE"> 
			<Text>
				RANGLISTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_ABANDON"> 
			<Text>
				Es ist das Gold nicht wert. Pech gehabt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_INFO"> 
			<Text>
				Die Barbaren haben eine Eurer zivilen Einheiten gefangen. Sie fordern {1_Num} Gold für das Leben Eurer Untertanen. Wie reagiert Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RANSOM_POPUP_PAY"> 
			<Text>
				Den Preis bezahlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RATIONALISM_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Weise; other?der Weise;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RAZED_CITY"> 
			<Text>
				Vernichtete Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_BASE"> 
			<Text>
				Ich schlage vor, dass Ihr hier eine Stadt gründet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_FOOD"> 
			<Text>
				An diesem Ort gibt es jede Menge Nahrung [ICON_FOOD] in der Nähe. Eine hier gegründete Stadt wird schnell wachsen, wodurch sich die Zahl der [ICON_CITIZEN] Bürger erhöht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_GOLD"> 
			<Text>
				An diesem Ort würde eine Stadt eine Menge [ICON_GOLD] Gold produzieren, um unsere Schatzkammer zu füllen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_LUXURIES"> 
			<Text>
				Dieser Ort bietet leichten Zugang zu Luxusgütern, mit denen sich, sofern sie modernisiert wurden, die [ICON_HAPPINESS_1] Zufriedenheit unseres Reichs steigern lässt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_PRODUCTION"> 
			<Text>
				Hier lässt sich eine Stadt mit starker [ICON_PRODUCTION] Produktion errichten, sodass dort schnell neue Objekte gebaut werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_SETTLER_STRATEGIC"> 
			<Text>
				Dieser Ort bietet leichten Zugang zu strategischen Ressourcen, mit denen wir, sofern sie modernisiert wurden, stärkere Militäreinheiten ausbilden können!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER"> 
			<Text>
				Ich empfehle Euch, dies hier zu tun: [COLOR_POSITIVE_TEXT]{@1_WorkerActionString}[ENDCOLOR]!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER_LUXURY"> 
			<Text>
				Das [COLOR_POSITIVE_TEXT]Luxusgut[ENDCOLOR] auf diesem Geländefeld wird mit unserem Handelsnetz verbunden, wodurch die [ICON_HAPPINESS_1] Zufriedenheit unseres Reichs gesteigert wird!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RECOMMEND_WORKER_STRATEGIC"> 
			<Text>
				Die [COLOR_POSITIVE_TEXT]strategische Ressource[ENDCOLOR] auf diesem Geländefeld wird mit unserem Handelsnetz verbunden, wodurch die Ausbildung fortgeschrittener Einheiten ermöglicht wird!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REFRESH_GAME_LIST_TT"> 
			<Text>
				Zurück zum Spiel-Setup
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_AZTEC_PANTHEON"> 
			<Text>
				Azteken-Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_BUDDHISM"> 
			<Text>
				Buddhismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_BUDDHISM_PEDIA"> 
			<Text>
				Der Buddhismus, mit derzeit mehr als 350 Millionen Anhängern weltweit, basiert auf den Lehren des ehrwürdigen spirituellen Führers Siddharta Gautama, genannt "erhabener Buddha", was "der Erwachte"  bedeutet. Als zentrale Figur des Buddhismus gilt Buddha nicht als Gott; er hat sich auch nie angemaßt, eine Verbindung zu Gott zu haben. Stattdessen hat Buddha seine Anhänger gelehrt, einen Pfad zur Erleuchtung zu beschreiten, basierend auf seiner eigenen Lebenserfahrung, eine Besonderheit, die den Buddhismus von den meisten anderen wichtigen Weltreligionen unterscheidet.[NEWLINE][NEWLINE]Die Glaubensgrundsätze des Buddhismus, die Vier Edlen Wahrheiten und der Achtfache Pfad, zeigen den Weg auf, mit denen man das Nirwana, oder den Frieden nach endlosem Leiden, erreichen kann. Vereinfacht sagen uns die Vier Edlen Wahrheiten, dass das Leben Leiden ist, dieses Leiden aus unserem Hang zu Begierden entsteht, dass das Leiden endet, wenn dieser Hang zu Begierden endet, und dass Freiheit vom Leiden möglich ist, wenn man den Achtfachen Pfad praktiziert. Wie der Name schon sagt, gibt es beim Achtfachen Pfad acht Aspekte, von denen ein jeder die Praktik beschreibt, die notwendig ist, um die Vier Edlen Wahrheiten vollständig zu begreifen.[NEWLINE][NEWLINE]Heute gibt es drei wichtige Schulen des Buddhismus. Die größeren, Theravada und Mahayana, nennt man sutrische Schulen. Sie glauben, dass die wichtigste Herangehensweise zur Erlangung der Erleuchtung das sorgfältige Studium von Buddhas Lehren ist. Die dritte, Vajrayana, ist eine tantrische Schule, was bedeutet, dass man den Prozess der Erleuchtung durch den Einsatz von Yoga, Mantras und anderen Ritualen beschleunigen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CATHOLICISM"> 
			<Text>
				Katholizismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CHRISTIANITY"> 
			<Text>
				Christentum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CHRISTIANITY_PEDIA"> 
			<Text>
				Die größte der Weltreligionen, das Christentum, hat heute weltweit mehr als zwei Milliarden Anhänger. Die Christenheit ist zwar primär in Europa und Amerika konzentriert, aber es gibt in nahezu allen Teilen der Erde Christen. Das Glaubenssystem des Christentums stützt sich auf die Lehren von Jesus Christus, der ungefähr von 6 v. Chr. bis 30 n. Chr. gelebt hat.[NEWLINE][NEWLINE]Die Anhänger des Christentums glauben, dass Jesus der Sohn Gottes ist, der auf die Welt kam, um die Menschheit den Weg zur Erlösung zu lehren. Die Geburt Jesu durch die Jungfrau Maria in Bethlehem ist im Neuen Testament der Bibel aufgezeichnet, ebenso die Einzelheiten seiner Jugend, seines Lebens und seines Lehrens in dem Gebiet des heutigen Israels und Palästinas. Man sagt, in der Zeit, in der er das Wort Gottes verbreitete, habe er Wunder gewirkt und seine Anhängern gelehrt, wie sie sich von Sünden reinigen können. Zu den Wundern, die Jesus gewirkt haben soll, gehören, Blinde wieder sehend zu machen, Kranke zu heilen und Wasser in Wein zu verwandeln. Der Verrat durch Judas und die Kreuzigung durch die Römer dienten nur dazu, seinen Ruf weiter zu verbreiten. Seine Jünger behaupteten, er sei ihnen drei Tage nach seinem Tod erschienen, von den Toten auferstanden und in den Himmel gefahren.[NEWLINE][NEWLINE]Die wichtigsten Kirchen des Christentums sind die Römisch-Katholische Kirche, die Orthodoxe Kirche und der Protestantismus. Diese Glaubensrichtungen unterscheiden sich zwar in der Interpretation der Bibel und der Lehren Jesu, aber sie sind alle durch den gemeinsamen Glauben an die christliche Lehre verbunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CONFUCIANISM"> 
			<Text>
				Konfuzianismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_CONFUCIANISM_PEDIA"> 
			<Text>
				Der Konfuzianismus ist eine Religion, die auf den Lehren des chinesischen Philosophen Konfuzius basiert, der 551 v. Chr. geboren wurde. Der ursprünglich als ethische und gesellschaftliche Philosophie eingeführte Konfuzianismus hat heute mehrere Millionen Anhänger, hauptsächlich in den Regionen Ostasiens. Zu Lebzeiten hoffte Konfuzius, den Menschen einen starken Glauben an persönliche Moral, gesellschaftliche Verantwortung und familiäre Loyalität beizubringen, da jeder seine Rolle in der Gesellschaft erfüllen müsse. Als humanistische Philosophie konzentriert sich der Konfuzianismus auf die Fähigkeit jedes menschlichen Wesens zu lernen, zu wachsen und sich zu verbessern durch ethisches Verhalten und Rücksicht auf andere.[NEWLINE][NEWLINE]Nach Konfuzius' Tod gegen 479 v. Chr. verbreitete sich seine Lehre fast 200 Jahre lang, bis die Qin-Dynastie gegen die Philosophie vorging. Die Anführer der Qin sahen im Konfuzianismus eine direkte Bedrohung ihrer Autorität, deshalb ließen sie die meisten konfuzianischen Bücher verbrennen, darunter viele Originalhandschriften von Konfuzius. Auch Tempel im ganzen Land wurden zerstört, wodurch den Anhängern des Konfuzianismus nur wenig Heiligtümer blieben. Trotz dieser Bemühungen, das konfuzianische Glaubenssystem auszumerzen, fand man in den Mauern des Hauses eines Gelehrten ein Geheimlager mit konfuzianischen Manuskripten und die Religion blühte nach dem Fall der Qin 206 v. Chr. wieder auf.[NEWLINE][NEWLINE]Heutzutage studieren Gelehrte auf der ganzen Welt die Werke des Konfuzianismus. Sie gehen den Konfuzianismus zwar eher als Philosophie und nicht als traditionelle Religion an, aber der Unterschied zwischen diesen beiden Auslegungen ist verschwommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_HINDUISM"> 
			<Text>
				Hinduismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_HINDUISM_PEDIA"> 
			<Text>
				Der Hinduismus, der von vielen als die älteste noch praktizierte Religion angesehen wird, basiert auf einer Reihe antiker Schriften, den Veden. Diese Sammlung von Sanskrit-Texten umfasst vier Hauptschriften; man glaubt, dass sie vor über 3.500 Jahren verfasst wurden. Mit heutzutage mehr als einer Milliarde Anhängern (hauptsächlich in Indien) hat der Hinduismus auch eine der größten Anhängerschaften der wichtigen Religionen.[NEWLINE][NEWLINE]Der Hinduismus kann keinem einzelnen Gründer zugeordnet werden, da die Religion auf Grundlage der in den Veden gefundenen Schriften gewachsen ist. Sie konzentriert sich auf eine einzelne, vereinende Macht, die alle Aspekte unserer Existenz bestimmt. Es gibt zwar eine Reihe bekannter Götter im Hinduismus, besonders Shiva, Vishnu und Brahma, doch diese Gottheiten sind nur ein kleiner Teil eines größeren Gottes. Dharma, oder die "letztendliche Wirklichkeit" ist die universelle Gesetzesmacht, an die alle existierenden Dinge gebunden sind durch endlose Zyklen aus Tod und Wiedergeburt. Die Hindus glauben, dass man sich von der endlosen Reinkarnation nur durch Meditation und die Verinnerlichung, dass Gott in allen Dingen ist, lösen kann. Hindus glauben auch an Karma, durch das unsere Taten, egal ob gut oder böse, einen Grund haben und den weiteren Verlauf des Lebens beeinflussen.[NEWLINE][NEWLINE]Es gibt zwar eine Reihe von Sekten innerhalb des Hinduismus und die Schulen unterscheiden sich in den Interpretationen der alten Schriften, aber sie sehen sich nicht als Konkurrenten an und tauschen die Vorstellungen und Ansichten offen untereinander aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_INCA_PANTHEON"> 
			<Text>
				Inka-Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_IROQUOIS_PANTHEON"> 
			<Text>
				Irokesen-Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ISLAM"> 
			<Text>
				Islam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ISLAM_PEDIA"> 
			<Text>
				Die zweitgrößte Religion der Welt, der Islam, gründet auf dem Glauben, dass es nur einen wahren Gott, Allah, gibt, der seinen Willen durch eine Reihe von Propheten geäußert hat. Der wichtigste dieser Propheten, Mohammed, hat die Worte Gottes im heiligen Buch der Moslems, dem Koran, aufgezeichnet.[NEWLINE][NEWLINE]Mohammed, der 570 n. Chr. in der Stadt Mekka (im heutigen Saudi-Arabien) geboren wurde, wuchs zum Kaufmann auf und arbeitete später als Schafhirte. Mit 40 Jahren hatte er jedoch Visionen von Gott und zeichnete Gottes Worte wörtlich im Koran auf. Von diesem Zeitpunkt an predigte Mohammed das Wort Gottes und ließ seine Anhänger wissen, dass der einzig wahre Weg zur Erlösung es sei, sich Gott durch tägliche Gebete vollkommen hinzugeben und die von Gott gegebenen Gesetze strikt zu achten. Die fünf Säulen des Islam bilden den Rahmen, durch den die Erlösung erreicht werden kann, sie lauten vereinfacht, dass es keinen Gott außer Allah gibt und Mohammed sein Prophet ist, dass man täglich zu den fünf vorgegebenen Zeiten zu Gott beten, die Bedürftigen unterstützen, während des Fastenmonats Ramadan von Sonnenaufgang bis Sonnenuntergang fasten und während des heiligen Monats Dhu l-hiddscha mindestens einmal im Leben eine Pilgerreise nach Mekka unternehmen muss.[NEWLINE][NEWLINE]Wie es auch bei vielen anderen Religionen der Fall war, stießen Mohammed und seine Anhänger auf entschiedenen Widerstand durch andere Glaubensrichtungen. Dennoch verbreitete sich Mohammeds Botschaft nach seinem Tod im Jahre 632 n. Chr. im Nahen Osten. Seither hat sich der Islam in eine Reihe von Glaubensrichtungen gespalten, die größten davon sind die Sunniten und die Schiiten. Sie sind zwar im gemeinsamen Glauben verbunden, doch die beiden Gruppierungen unterscheiden sich in der Interpretation, wer den Islam nach Mohammeds Tod führen sollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_JUDAISM"> 
			<Text>
				Judentum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_JUDAISM_PEDIA"> 
			<Text>
				Das Judentum ist die Religion der Juden, ursprünglich ein Stammesvolk hauptsächlich aus der Region um Jerusalem im Nahen Osten. Der jüdische Glauben, der eine der ältesten heute noch praktizierten Religionen ist, soll etwa vor 3.500 Jahren entstanden sein als eine der ersten monotheistischen Religionen. Trotz der inhärenten Unterschiede sind viele Aspekte des Judentums eng mit dem Christentum und dem Islam verbunden, sie gelten alle als "abrahamitische" Religionen, was bedeutet, dass sie auf Abraham zurückzuführen sind.[NEWLINE][NEWLINE]Das Zentrum des jüdischen Glaubens bildet die Torah. Diesen Namen haben die Juden den ersten fünf Büchern der Bibel gegeben. Die Torah, die Moses auf dem Berg Sinai erhalten haben soll, umreißt die Mittel, anhand derer die Juden ein Leben nach Gottes Willen führen können. Die Kernlehren des Judentums wurden von den Gelehrten über die Jahrhunderte diskutiert. Die Juden glauben, dass sie das von Gott auserwählte Volk sind, und dass Gott einen Messias schicken wird, um alle Auserwählten zurück nach Israel zu bringen.[NEWLINE][NEWLINE]Auch wenn die Juden im Verlauf der Geschichte oft verfolgt wurden und sich über die ganze Welt verstreuten, hat ihre Religion Bestand und der Glaube der Juden an Gott ist trotz aller ihnen zugefügten Untaten ungebrochen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_MAYA_PANTHEON"> 
			<Text>
				Maya-Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_NO_FOLLOWERS"> 
			<Text>
				Keine Religionsanhänger in der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ORTHODOXY"> 
			<Text>
				Orthodoxe Ostkirche
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ORTHODOXY_PEDIA"> 
			<Text>
				Die Orthodoxe Kirche ist aktuell die zweitgrößte christliche Glaubensgemeinschaft und besitzt etwa 300 Millionen Anhänger. Das Ziel der Orthodoxen Kirche ist es, das Leben durch die Theosis, eine spirituelle Pilgerreise, christlicher zu gestalten, um sich so Gott zu nähern.[NEWLINE][NEWLINE]Die Anfänge der Kirche lassen sich auf das Große Schisma zurückführen. Während des 9. und 10. Jahrhunderts n. Chr. erreichte die christliche Kirche durch den Patriarchen von Konstantinopel eine Vielzahl von Konvertierungen unter den Völkern Osteuropas, darunter die Kiewer Russen und der Balkan. Verschiedene Auslegungen von Doktrinen wie der Filioque, die Autorität des Papstes über den Patriarchen von Konstantinopel in religiösen Angelegenheiten, sowie Verstimmungen, die durch die politische und wirtschaftliche Rivalität zwischen Rom und Konstantinopel hervorgerufen wurden, führten schließlich zum Schisma. Der endgültige Bruch zwischen diesen beiden christlichen Zweigen wird der Plünderung Konstantinopels durch die katholischen Kreuzritter im Jahr 1204 n. Chr. zugeschrieben. Nachdem Konstantinopel 1453 an die Osmanen gefallen war, entfernte sich die östliche Kirche unter der relativ toleranten Herrschaft der Türken noch weiter von Rom. Die Orthodoxe Kirche, die sich selbst als wahrer Erbe der frühen christlichen Lehren und Praktiken sah, blühte unter der Herrschaft der russischen Zaren auf. Obwohl die Anhängerzahlen durch den Kommunismus und die Säkularität im Balkan zurückgingen, konnte die Orthodoxe Kirche in den letzten Jahrzehnten erneut aufleben und ist nach wie vor ein wichtiger Teil des Christentums.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_OVERVIEW"> 
			<Text>
				Religionsübersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON"> 
			<Text>
				Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON_NWS_PEDIA"> 
			<Text>
				Verleiht eine kostenlose Kleinreligion; weitere Informationen über Religionen per Mausover bei den Glaubens-Informationen auf der Info-Leiste oben im Bildschirm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PANTHEON_PEDIA"> 
			<Text>
				Platzhalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_POLYTHEISM"> 
			<Text>
				Polytheismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PROTESTANTISM"> 
			<Text>
				Protestantismus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_PROTESTANTISM_PEDIA"> 
			<Text>
				Die Reformation, eine Bewegung, die das christliche Europa schließlich spaltete, begann in Deutschland als Protest gegen katholische Doktrinen und Praktiken - im Speziellen in Bezug auf Erlösungsfragen sowie Auslegung und Interpretation der Bibel.[NEWLINE][NEWLINE]Basierend auf den Veröffentlichungen von humanistischen Gelehrten veröffentlichte Martin Luther, ein deutscher Priester aus der Universitätsstadt Wittenberg, im Jahr 1517 n. Chr. seine 95 Thesen, die bestimmte Praktiken der katholischen Kirche kritisierten. Seinem Beispiel folgend sahen andere liberale religiöse Denker die Chance, ihre eigenen Kritiken gegenüber der Kirche zu verbreiten, und "evangelische" lutherische Anhänger vermehrten sich sprunghaft in Deutschland und Skandinavien - in der Schweiz wurde der Glauben unter Johannes Calvin "reformiert". Während sich in England und anderen Ländern die Religion zudem immer mehr mit der Politik vermischte, wurden weitere protestantische Kirchen gegründet. Auch wenn es Unterschiede gab, hatten alle protestantischen Bewegungen zwei identische Grundlehren: dass die Bibel, und nicht die päpstliche Auslegung, die einzige autoritäre Quelle des Christentums darstellt, und dass Erlösung durch die Gnade Jesus Christus erfolgt, und nicht durch gute Taten oder Ablässe.[NEWLINE][NEWLINE]Die Risse im katholischen Glauben lösten zahlreiche religiöse Kriege aus, deren Echos noch heute zu hören sind. Trotz zahlreicher Bewegungen und Abspaltungen im Protestantismus hat er heute insgesamt über 670 Millionen Anhänger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTO"> 
			<Text>
				Shintoismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTOISM"> 
			<Text>
				Shintoismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHINTO_PEDIA"> 
			<Text>
				Der Shintoismus verfügt weder über eine zentrale Doktrin noch über eine Gründungsfigur. Es ist eine japanische Religion, die auf der Verbundenheit des Individuums mit der Welt und der japanischen Heimat basiert. Einer der zentralen Aspekte des Shintoismus ist die Anbetung von Geistern, so genannten Kami, denen an Schreinen gehuldigt wird. Auch wenn die Kami nicht wirklich als Götter angesehen werden, sind es Geister oder Wesen mit engen Verbindungen zu den Menschen. Sie können den Verlauf des Lebens vorteilhaft beeinflussen. Der Shintoismus konzentriert sich jedoch nicht auf den Glauben an die Kami, sondern vielmehr auf das Ritual der Hingabe. Indem man den Kami an Schreinen Respekt zollt, zeigt man ihnen sein Interesse. Im Gegenzug können die Kami das Leben verbessern. Auch wenn der Shintoismus für das Leben in Japan für Jahrhunderte von zentraler Bedeutung war und heute über 100 Millionen Anhänger hat, ist es keine Religion im traditionellen Sinne. Es ist vielmehr ein Glaube, der tief mit dem japanischen Volk verwurzelt ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SHOSHONE_PANTHEON"> 
			<Text>
				Schoschonen-Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SIKHISM"> 
			<Text>
				Sikhismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SIKHISM_PEDIA"> 
			<Text>
				Der Sikhismus, der im 15. Jahrhundert n. Chr. von Guru Nunak Dev begründet wurde, ist durch die Bemühungen der nachfolgenden Gurus, die für die Tugenden Frieden, Gleichheit und Selbstlosigkeit eintraten, seit seiner Entstehung stetig gewachsen. Heute hat der Sikhismus über 20 Millionen Anhänger, vor allem in der Region Punjab in Indien. Die Sikhs glauben an nur einen Gott, der keine physische Form hat, doch jeder Sikh hat die Fähigkeit, mit Gott zu sprechen, und alle sind in Gottes Augen gleich.[NEWLINE][NEWLINE]Sikhs sind für ihre Großzügigkeit anderen gegenüber bekannt, da eine der wichtigsten Lehren ihrer Religion besagt, dass alle Menschen gleich erschaffen werden, unabhängig von Religion, Rasse oder Geschlecht. Im Unterschied zu anderen großen Religionen gehört es zum Sikhismus, dass gute Taten anderen gegenüber wichtiger sind als alle Formen von Ritualen. Sikhs sind außerdem dazu verpflichtet, Ungerechtigkeit zu bekämpfen und den Unterdrückten zu helfen, da Wahrheit und Frieden die höchsten Güter sind. Sie glauben, dass jeder Sikh nur Erlösung erlangen kann, wenn er sich in disziplinierter Meditation persönlich beobachtet und auf Gott konzentriert.[NEWLINE][NEWLINE]Es gibt eine Reihe von Beschränkungen, die Sikhs auferlegt werden. So ist es ihnen untersagt, sich das Haar zu schneiden, berauschende Substanzen zu sich zu nehmen und vor allem jegliche Form von Ritualen, Aberglauben oder Pilgerfahrten zu praktizieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SPIRITUALISM"> 
			<Text>
				Spiritismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_SPREAD_TO_CITY"> 
			<Text>
				Ihr habt die Religion {@1_ReligionName} in der Stadt {@2_CityName} verbreitet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TAOISM"> 
			<Text>
				Taoismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TAOISM_PEDIA"> 
			<Text>
				Der Taoismus ist eine einzigartige Religion, die auf den alten Glaubenslehren und Philosophien der chinesischen Königreiche des 2. Jahrhundert n. Chr. basiert. Auch wenn er nicht direkt einem einzelnen Gründer zugeschrieben wird, liegen die Wurzeln in den Schriften des Philosophen Laotse, der im 4. Jahrhundert v. Chr. das "Tao te ching" verfasste. Chang Tao Ling, der erste "Himmelsmeister", gründete die erste Gedankenschule des Taoismus basierend auf den Werken von Laotse.[NEWLINE][NEWLINE]Indem er die Lehren des Laotse predigte, konnte Chang Tao Ling schnell Bekehrte um sich scharen und verbreitete die einfache Doktrin des Taoismus. Einer der bekanntesten Aspekte dieser Religion, Yin und Yang, stellt die Welt dar, die mit gegensätzlichen Kräften gefüllt ist, die in Harmonie und Balance zueinander stehen. Ein bekanntes Beispiel sind Licht und Dunkelheit. Anhänger des Taoismus sollen im täglichen Leben Demut, Güte und Mitgefühl praktizieren, um diese Balance aufrecht zu halten.[NEWLINE][NEWLINE]Im Laufe der Geschichte gab es im Taoismus viele Sekten und Zweige, die von der ursprünglichen Lehre abwichen, da sich Elemente der chinesischen Tradition in die Philosophie einschlichen. Magie, Alchemie und andere mystische Kräfte wurden schon seit den Anfängen der Lehre in irgendeiner Form von Taoisten mit aufgenommen. Auch wenn Schätzungen über die Gesamtzahl der Anhänger des Taoismus weit auseinandergehen, geht man davon aus, dass in China und den umliegenden Gebieten heute noch immer mehrere Millionen von ihnen leben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TENGRIISM"> 
			<Text>
				Tengrismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TENGRIISM_PEDIA"> 
			<Text>
				Die alte Religion Tengrismus wird vor allem den Stammesvölkern Zentralasiens zugeschrieben, einschließlich der Hunnen und Mongolen. Sie basiert hauptsächlich auf dem Glauben an den Himmelsgott Tengri und Eje, die Mutter Erde, und wurde eher lose ohne Priester oder Kleriker praktiziert. Es wurden auch keine Versuche unternommen, andere zu bekehren. Da sie sich darauf konzentrierten, in Harmonie mit der Umwelt zu leben, waren den Anhängern von Tengri die Ressourcen heilig, die die Erde bereithielt, ganz besonders Wasser, das selten war in den Steppen Zentralasiens, in denen die meisten Anhänger des Tengrismus zu finden waren. Auch wenn man davon ausgeht, dass es in Teilen Asiens noch heute Anhänger des Tengrismus gibt, gibt es keine genaue Zählung, wie viele es tatsächlich sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TOOLTIP_LINE"> 
			<Text>
				{1_ReligionIcon} {2_NumFollowers} Anhänger {3_PressureString}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_TOOLTIP_LINE_WITH_TRADE"> 
			<Text>
				{1_ReligionIcon} {2_NumFollowers} Anhänger {3_PressureString} ({4_Num} {4: plural 1?Handelsweg; other?Handelswege;})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ZOROASTRIANISM"> 
			<Text>
				Zarathustrismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGION_ZOROASTRIANISM_PEDIA"> 
			<Text>
				Man nimmt an, dass der Zarathustrismus, eine alte Religion, die auf den Lehren des Propheten Zarathustra beruht, vor etwa 3.500 Jahren in der Region um den heutigen Iran begründet wurde. Obwohl es eine Zeit gab, in der Zarathustrismus eine der am weitesten verbreiteten Religionen der Welt war, geht man davon aus, dass es heutzutage nur noch etwa 200.000 Anhänger gibt, die vor allem in Indien, Pakistan und im Iran leben. Es gibt Meinungen, dass Zarathustrismus die älteste monotheistische Religion der Welt ist, doch unter Gelehrten ist diese Ansicht stark umstritten. Der Glauben der Anhänger des Zarathustrismus kreist um den Schöpfergott Ahura Mazda, der Mittelpunkt aller zarathustrischer Tradition und Anbetung ist. Es heißt, Ahura Mazda habe seine Weisheit Zarathustra offenbart, der diese Lehren in der Region verbreitete. Die heiligen Texte des Zarathustrismus, die gesammelt als Avesta bekannt sind, enthalten Lobeshymnen, die Zarathustra selbst verfasst haben soll.[NEWLINE][NEWLINE]Wie viele andere Religionen auch beschreibt der Zarathustrismus Möglichkeiten, im Einklang mit der Welt um uns herum zu leben, in diesem Fall durch gute Gedanken und gute Taten. Seine Anhänger werden oft fälschlicherweise als Feueranbeter beschrieben, was zum Teil an der vorherrschenden Stellung von Feuer als Symbol in zarathustrischen Ritualen liegt. Im Zarathustrismus steht das Feuer für das Licht von Ahura Mazda, und Gläubige beten immer in Richtung des Lichts, doch sie beten nicht die Flamme an sich an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGIOUS_BUILDING"> 
			<Text>
				Gebäude {@1_BuildingName} der Religion {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RELIGIOUS_PRESSURE_STRING"> 
			<Text>
				(+{1_Pressure} Druck)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE"> 
			<Text>
				Straße entfernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE_HELP"> 
			<Text>
				Ihr könnte eine Straße oder Eisenbahn auf einem Geländefeld entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REMOVE_ROUTE_REC"> 
			<Text>
				Dieser Weg wird nicht für die Verbindung unserer Städte benötigt und kostet uns [ICON_GOLD] Unterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT"> 
			<Text>
				Modernisierung reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT_HELP"> 
			<Text>
				Wenn eine Geländefeld-Modernisierung geplündert wurde, kann ein Bautrupp sie reparieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPAIR_IMPROVEMENT_REC"> 
			<Text>
				Stellt die Funktion der zerstörten Modernisierung auf diesem Geländefeld wieder her.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_BUILDINGMAINTENANCE"> 
			<Text>
				Gebäudeunterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_CITYCOUNT"> 
			<Text>
				Anzahl der Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_CULTUREPERTURN"> 
			<Text>
				Kultur [ICON_CULTURE] pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_EXCESSHAPPINESS"> 
			<Text>
				Überschüssige Zufriedenheit [ICON_HAPPINESS_1]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_FOODPERTURN"> 
			<Text>
				Nahrung [ICON_FOOD] pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GOLDAGETURNS"> 
			<Text>
				Goldenes-Zeitalter[ICON_GOLDEN_AGE]-Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GOLDPERTURN"> 
			<Text>
				Gold [ICON_GOLD] pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GPTCITYCONNECTIONS"> 
			<Text>
				[ICON_GOLD]GPR - Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_GPTDEALS"> 
			<Text>
				[ICON_GOLD]GPR - Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_HAPPINESS"> 
			<Text>
				Zufriedenheit [ICON_HAPPINESS_1]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_IMPROVEDTILES"> 
			<Text>
				Verbesserte Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_IMPROVEMENTMAINTENANCE"> 
			<Text>
				Modernisierungsunterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_MILITARYMIGHT"> 
			<Text>
				Militärmacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_NUMBEROFPOLICIES"> 
			<Text>
				Anzahl Politiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_NUMBEROFWORKERS"> 
			<Text>
				Anzahl Bautrupps
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_PRODUCTIONPERTURN"> 
			<Text>
				Produktion [ICON_PRODUCTION] pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_SCIENCEPERTURN"> 
			<Text>
				Wissenschaft [ICON_RESEARCH] pro Runde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TECHSKNOWN"> 
			<Text>
				Bekannte Technologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALCULTURE"> 
			<Text>
				Gesamte Kultur [ICON_CULTURE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALGOLD"> 
			<Text>
				Gesamtes Gold [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALLAND"> 
			<Text>
				Gesamtes Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_TOTALPOPULATION"> 
			<Text>
				Bevölkerung [ICON_CITIZEN]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_UNHAPPINESS"> 
			<Text>
				Unzufriedenheit [ICON_HAPPINESS_3]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_UNITMAINTENANCE"> 
			<Text>
				Einheiten-Unterhalt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_DATA_WORKEDTILES"> 
			<Text>
				Bearbeitete Geländefelder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_NOGRAPHDATA"> 
			<Text>
				Keine Grafik-Daten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_PLAYPAUSE"> 
			<Text>
				Wiedergabe/Pause
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_TITLE"> 
			<Text>
				WIEDERHOLUNG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHBY_SCORE"> 
			<Text>
				Punkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHS_TITLE"> 
			<Text>
				Grafiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_GRAPHS_TT"> 
			<Text>
				Verschiedene Grafiken zu Daten für jeden Spieler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MAP_TITLE"> 
			<Text>
				Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MAP_TT"> 
			<Text>
				Die Weltkarte und das Gebietswachstum im Zeitablauf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MESSAGES_TITLE"> 
			<Text>
				Nachrichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPLAY_VIEWER_MESSAGES_TT"> 
			<Text>
				Alle wichtigen Nachrichten, die während des Spiels angezeigt wurden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REPORT_BUTTON"> 
			<Text>
				Bericht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCHED"> 
			<Text>
				ERFORSCHT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_FINISHED"> 
			<Text>
				Beendet:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_HALTED"> 
			<Text>
				ANGEHALTEN: {1_Name}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESEARCH_ONGOING"> 
			<Text>
				FORSCHUNG LÄUFT:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO"> 
			<Text>
				Stadtstaat-Embargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO_HELP"> 
			<Text>
				Keine [ICON_INTERNATIONAL_TRADE] Handelswege können zwischen Stadtstaaten eingerichtet werden. Sämtliche Handelswege werden beendet und müssen neu initiiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ARTS_FUNDING"> 
			<Text>
				Kunstfinanzierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_ARTS_FUNDING_HELP"> 
			<Text>
				Steigert die Generierung Großer Schriftsteller, Künstler und Musiker um 33%. Verringert die Generierung Großer Wissenschaftler, Ingenieure und Händler um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS"> 
			<Text>
				Luxusgut verbieten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS_HELP"> 
			<Text>
				Ein Luxusgut gilt als unmoralisch, gefährdet oder anderweitig unangemessen für den Allgemeingebrauch. Solange das Verbot gilt, erhalten Zivilisationen keinen [ICON_HAPPINESS_1] Zufriedenheitsvorteil durch dieses Luxusgut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST"> 
			<Text>
				Gastgeber wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST_HELP"> 
			<Text>
				Bestimmt die Zivilisation, die den Kongress abhält. Der Gastgeber erhält zusätzliche Abgeordnete und die Fähigkeit, Resolutionen vorzuschlagen.[NEWLINE][NEWLINE]Kann nicht von einer Zivilisation vorgeschlagen werden. Wenn Zivilisationen in spätere Zeitalter eintreten, wird automatisch ein Vorschlag unterbreitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_CITY"> 
			<Text>
				(PLACEHOLDER)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_IDEOLOGY"> 
			<Text>
				{@1_IdeologyName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_IDEOLOGY_YOU"> 
			<Text>
				{@1_IdeologyName} (Eure)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_NO"> 
			<Text>
				Nein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_PLAYER"> 
			<Text>
				{@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_PLAYER_YOU"> 
			<Text>
				{@1_CivName} (Ihr)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RELIGION"> 
			<Text>
				{1_IconString} {@2_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RELIGION_YOU"> 
			<Text>
				{1_IconString} {@2_ReligionName} (Eure)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_RESOURCE"> 
			<Text>
				{1_IconString} {@2_ResourceName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CHOICE_YES"> 
			<Text>
				Ja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CITY_STATE_AID"> 
			<Text>
				Stadtstaaten unterstützen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CITY_STATE_AID_HELP"> 
			<Text>
				Alle Mitglieder, die keine Stadtstaaten sind, tragen 20% ihrer [ICON_GOLD] Goldreserven bei, um Stadtstaaten-Mitglieder zu unterstützen. Negative Beziehungen zu Stadtstaaten werden auf 0 [ICON_INFLUENCE] Einfluss zurückgesetzt. Aufhebung hat keine Wirkung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES"> 
			<Text>
				Kulturerbestätten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES_HELP"> 
			<Text>
				Jedes Weltwunder bringt +3 [ICON_CULTURE] Kultur in der Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_ANY_LUXURY_RESOURCE"> 
			<Text>
				Wählt ein Luxusgut, das die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_ANY_MEMBER"> 
			<Text>
				Wählt ein Mitglied, das die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_CITY"> 
			<Text>
				Wählt eine Stadt, die die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_HIGH_DELEGATE_MEMBER"> 
			<Text>
				Wählt eine Zivilisation mit einer großen Delegation ({1_NumDelegates} Abgeordnete oder mehr)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_IDEOLOGY"> 
			<Text>
				Wählt eine Ideologie, die die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_MAJOR_CIV_MEMBER"> 
			<Text>
				Wählt eine Zivilisation, die die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_NONE"> 
			<Text>
				Kein Beschluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER"> 
			<Text>
				Wählt eine andere Zivilisation als Eure, die die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_RELIGION"> 
			<Text>
				Wählt eine Religion, die die Resolution betreffen soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_REPEAL"> 
			<Text>
				Wählt, ob diese Resolution aufgehoben werden soll
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DECISION_YES_OR_NO"> 
			<Text>
				Stimmt mit Ja oder Nein ab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DIPLO_VICTORY"> 
			<Text>
				Weltherrscher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_DIPLO_VICTORY_HELP"> 
			<Text>
				Bestimmt einen Weltherrscher. Erhält eine Zivilisation ausreichend Unterstützung im Kongress, erringt der Anführer einen [COLOR_POSITIVE_TEXT]Diplomatiesieg[ENDCOLOR]. Die benötigte Zahl der Abgeordneten hängt von der Anzahl der Zivilisationen und Stadtstaaten im Spiel ab und ist auf dem Weltkongress-Bildschirm ersichtlich.[NEWLINE][NEWLINE]Hat keine Zivilisation genug Unterstützung für einen Sieg erlangt, erhalten die beiden Zivilisationen mit der meisten Unterstützung dauerhaft [COLOR_POSITIVE_TEXT]2 zusätzliche Abgeordnete[ENDCOLOR] für zukünftige Sitzungen.[NEWLINE][NEWLINE]Kann nicht von einer Zivilisation vorgeschlagen werden. Sobald der Weltkongress zu den Vereinten Nationen geworden ist, werden in regelmäßigen Abständen automatisch Vorschläge unterbreitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GOLD_FOR_EVERYONE"> 
			<Text>
				Gold für alle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GOLD_FOR_EVERYONE_HELP"> 
			<Text>
				Alle Mitglieder erhalten einmalig 100 [ICON_GOLD] Gold zusätzlich. Aufhebung hat keine Wirkung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GPT_FOR_EVERYONE"> 
			<Text>
				Stadtstaaten-Steuern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_GPT_FOR_EVERYONE_HELP"> 
			<Text>
				Der [ICON_INFLUENCE] Stadtstaaten-Einfluss nimmt schneller ab, aber [ICON_INTERNATIONAL_TRADE] Handelswege mit Stadtstaaten generieren zusätzliches [ICON_GOLD].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS"> 
			<Text>
				Historische Wahrzeichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS_HELP"> 
			<Text>
				Große Persönlichkeiten-Modernisierungen und Wahrzeichen, die von Archäologen gebaut wurden, bringen +4 [ICON_CULTURE] Kultur, wenn sie bewirtschaftet werden.[NEWLINE][NEWLINE]Verfügbar, sobald eine Zivilisation Archäologie entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION"> 
			<Text>
				Internationale Raumstation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION_HELP"> 
			<Text>
				Beginnt das Projekt Internationale Raumstation. Ermöglicht nach dem Start Zivilisationen, [ICON_PRODUCTION] Produktion zur Fertigstellung beizutragen, indem sie es in der Produktionsliste einer Stadt wählen. Bei Fertigstellung erhalten die Zivilisationen Bonusse in Abhängigkeit von der Höhe ihres Beitrags.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP}[NEWLINE][NEWLINE]Verfügbar, wenn eine beliebige Zivilisation Satellitentechnologie entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT"> 
			<Text>
				Gelehrte vor Ort
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT_HELP"> 
			<Text>
				Zivilisationen erforschen eine Technologie 20% schneller, wenn sie bereits von mindestens einer anderen Zivilisation entdeckt wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES"> 
			<Text>
				Naturerbestätten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES_HELP"> 
			<Text>
				Jedes Naturwunder bringt +5 [ICON_CULTURE] Kultur, wenn es bewirtschaftet wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION"> 
			<Text>
				Atomwaffensperrvertrag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION_HELP"> 
			<Text>
				Alle Zivilisationen werden daran gehindert, neue Atomwaffen (Atombombe und Atomrakete) zu bauen. Bereits gebaute Waffen werden jedoch nicht entschärft.[NEWLINE][NEWLINE]Verfügbar, wenn eine beliebige Zivilisation Fortgeschrittene Ballistik entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_PLAYER_EMBARGO"> 
			<Text>
				Embargo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_PLAYER_EMBARGO_HELP"> 
			<Text>
				Keine [ICON_INTERNATIONAL_TRADE] Handelswege können zwischen der gewählten und einer anderen Zivilisation eingerichtet werden. Sämtliche Handelswege werden beendet und müssen neu initiiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_RESOURCE_FOR_EVERYONE"> 
			<Text>
				Ressourcen für alle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_RESOURCE_FOR_EVERYONE_HELP"> 
			<Text>
				Solange diese Resolution gilt, erhalten alle Mitglieder 2 Einheiten einer Ressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_SCIENCES_FUNDING"> 
			<Text>
				Wissenschaftsfinanzierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_SCIENCES_FUNDING_HELP"> 
			<Text>
				Steigert die Generierung Großer Wissenschaftler, Ingenieure und Händler um 33%. Verringert die Generierung Großer Schriftsteller, Künstler und Musiker um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_STANDING_ARMY_TAX"> 
			<Text>
				Stehendes Heer besteuern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_STANDING_ARMY_TAX_HELP"> 
			<Text>
				Unterhaltskosten für Einheiten steigen um 25% [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_FAIR"> 
			<Text>
				Weltausstellung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_FAIR_HELP"> 
			<Text>
				Beginnt das Projekt Weltausstellung. Ermöglicht nach dem Start Zivilisationen, [ICON_PRODUCTION] Produktion zur Fertigstellung beizutragen, indem sie es in der Produktionsliste einer Stadt wählen. Bei Fertigstellung erhalten die Zivilizationen Bonusse in Abhängigkeit von der Höhe ihres Beitrags.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_GAMES"> 
			<Text>
				Internationale Spiele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_GAMES_HELP"> 
			<Text>
				Beginnt das Projekt Internationale Spiele. Ermöglicht nach dem Start Zivilisationen, [ICON_PRODUCTION] Produktion zur Fertigstellung beizutragen, indem sie es in der Produktionsliste einer Stadt wählen. Bei Fertigstellung erhalten die Zivilizationen Bonusse in Abhängigkeit von der Höhe ihres Beitrags.[NEWLINE][NEWLINE][ICON_TROPHY_GOLD]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP}[NEWLINE][ICON_TROPHY_SILVER]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP}[NEWLINE][ICON_TROPHY_BRONZE]: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP}[NEWLINE][NEWLINE]Verfügbar, wenn eine beliebige Zivilisation Funkwesen entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_IDEOLOGY"> 
			<Text>
				Weltideologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_IDEOLOGY_HELP"> 
			<Text>
				Legt eine Ideologie als offizielle Weltideologie fest. Zivilisationen, die dieser Ideologie folgen, erhalten 2 zusätzliche Abgeordnete. Die Öffentliche Meinung für diese Ideologie wird für alle Zivilisationen erhöht. Es kann nicht mehr als eine Weltideologie gleichzeitig geben.[NEWLINE][NEWLINE]Verfügbar, sobald eine Zivilisation das Funkwesen entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_RELIGION"> 
			<Text>
				Weltreligion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOLUTION_WORLD_RELIGION_HELP"> 
			<Text>
				Legt eine Religion als offizielle Weltreligion fest. Zivilisationen, in denen die Mehrheit der Städte ihres Reiches dieser Religion folgt, erhalten 2 zusätzliche Abgeordnete. Die Religion breitet sich 25% schneller aus und ihre heilige Stadt erhält +50% [ICON_TOURISM] Tourismus. Es kann nicht mehr als eine Weltreligion gleichzeitig geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE"> 
			<Text>
				Ressource
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCESTRATEGY_TRADE_LUXURIES"> 
			<Text>
				Wir haben mehr {1_ResourceName:textkey}, als wir benötigen, und das {@2_LongCivName[2]} besitzt diese Ressource nicht. Wir sollten mit ihnen verhandeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCESTRATEGY_TRADE_STRATEGIC"> 
			<Text>
				Wir haben mehr {1_ResourceName:textkey}, als wir benötigen, und das {@2_LongCivName[2]} besitzt diese Ressource nicht. Überlegt Euch gut, ob Ihr sie ihnen überlasst, da sie ihnen die Produktion von Einheiten ermöglicht, die gegen uns verwendet werden könnten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_ADV_QUEST"> 
			<Text>
				Was sind Ressourcen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUSLIST_HEADING3_BODY"> 
			<Text>
				Bananen (Plantage)[NEWLINE]Vieh (Weide)[NEWLINE]Wild (Lager)[NEWLINE]Fisch (Fischerboote)[NEWLINE]Weizen (Bauernhof)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUSLIST_HEADING3_TITLE"> 
			<Text>
				Bonus-Ressource (Modernisierung erforderlich)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_ADV_QUEST"> 
			<Text>
				Was sind Bonus-Ressourcen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_HEADING2_BODY"> 
			<Text>
				Bonus-Ressourcen steigern die Nahrungs- und Goldproduktion von Geländefeldern. Bonus-Ressourcen können nicht mit anderen Zivilisationen getauscht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_BONUS_HEADING2_TITLE"> 
			<Text>
				Bonus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_ADV_QUEST"> 
			<Text>
				Was haben Ressourcen mit Feiertagen zu tun?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_BODY"> 
			<Text>
				Von Zeit zu Zeit können Städte ein spezielles Luxusgut verlangen. Wenn Ihr die Forderung erfüllt, gibt es in der Stadt einen Feiertag, der 20 Runden dauert. In dieser Zeit ist die Wachstumsrate der Stadt um 25% gesteigert. Nach den 20 Runden fordert die Stadt ein weiteres Luxusgut. Erfüllt Ihr auch diesen Wunsch, so feiert die Stadt nochmals 20 Runden lang.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_TITLE"> 
			<Text>
				Feiertag
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_EXPORTED"> 
			<Text>
				Exportierte Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_HEADING1_BODY"> 
			<Text>
				Ressourcen können Nahrung, Produktivität oder Kultur liefern oder einer Zivilisation andere Bonusse bieten. Der Wohlstand und die Macht Eurer Zivilisation hängt zum Großteil von der Menge und Art der kontrollierten Ressourcen ab. Um eine Ressource zu nutzen, muss sie sich innerhalb der Grenzen Eurer Zivilisation befinden, und Ihr müsst auf dem entsprechenden Geländefeld eine passende "Modernisierung" bauen. (Zum Beispiel müsst Ihr die Modernisierung "Plantage" bauen, um die Ressource "Banane" nutzen zu können.)[NEWLINE][NEWLINE]Es gibt drei verschiedene Arten von Ressourcen: Bonus-Ressourcen, strategische Ressourcen und Luxusgüter. Alle drei Ressourcenarten bringen nahegelegenen Städten Erträge ein, und strategische Ressourcen und Luxusgüter haben außerdem weitere wichtige Vorteile.[NEWLINE][NEWLINE]Falls sich innerhalb Eures Territoriums nicht jede Art von Ressource befindet, könnt Ihr einige Ressourcen von anderen Zivilisationen eintauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_HEADING1_TITLE"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_IMPORTED"> 
			<Text>
				Importierte Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LIST_HEADING2_TITLE"> 
			<Text>
				Ressourcenliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURYLIST_HEADING3_BODY"> 
			<Text>
				Baumwolle (Plantage)[NEWLINE]Färbemittel (Plantage)[NEWLINE]Pelze (Lager)[NEWLINE]Edelsteine (Mine)[NEWLINE]Gold (Mine)[NEWLINE]Räucherwerk (Plantage)[NEWLINE]Elfenbein (Lager)[NEWLINE]Marmor (Steinbruch)[NEWLINE]Perlen (Fischerboote)[NEWLINE]Seide (Plantage)[NEWLINE]Silber (Mine)[NEWLINE]Gewürze (Plantage)[NEWLINE]Zucker (Plantage)[NEWLINE]Wale (Fischerboote)[NEWLINE]Wein (Plantage)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURYLIST_HEADING3_TITLE"> 
			<Text>
				Luxusgut (Modernisierung erforderlich)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_ADV_QUEST"> 
			<Text>
				Was sind Luxusgüter?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_HEADING2_BODY"> 
			<Text>
				Luxusgüter steigern die Zufriedenheit Eurer Zivilisation und auch ein wenig den Ertrag des Geländefelds. Nur ein Vorkommen eines bestimmten Luxusguts ergibt einen Zufriedenheitsbonus. Mehrere Vorkommen derselben Ressource steigern die Zufriedenheit der Zivilisation nicht weiter (sie sind allerdings trotzdem wertvoll, da sie bei anderen Zivilisationen eingetauscht werden können). Für jedes unterschiedliche Luxusgut erhaltet Ihr natürlich weitere Zufriedenheitsbonusse.[NEWLINE]Mit anderen Worten: Wenn Eure Zivilisation über 1 oder 2 Seide verfügt, erhaltet Ihr denselben Zufriedenheitsbonus. Wenn Ihr aber die zweite Seide bei einer anderen Zivilisation gegen Zucker eintauscht, erhaltet Ihr den doppelten Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_LUXURY_HEADING2_TITLE"> 
			<Text>
				Luxusgüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_0"> 
			<Text>
				Bonus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_1"> 
			<Text>
				Strategische Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_SECTION_2"> 
			<Text>
				Luxus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGICLIST_HEADING3_BODY"> 
			<Text>
				Aluminium (Mine/Elektrizität)[NEWLINE]Kohle (Mine/Wissenschaftstheorie)[NEWLINE]Pferd (Weide/Tierzucht)[NEWLINE]Eisen (Mine/Eisenverarbeitung)[NEWLINE]Öl (Bohrturm oder Bohrinsel/Biologie)[NEWLINE]Uran (Mine/Atomtheorie)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGICLIST_HEADING3_TITLE"> 
			<Text>
				Strategische Ressource (Modernisierung erforderlich)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_ADV_QUEST"> 
			<Text>
				Was sind strategische Ressourcen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_HEADING2_BODY"> 
			<Text>
				Strategische Ressourcen sind zu Beginn des Spiels nicht sichtbar. Sie erscheinen erst, nachdem eine bestimmte Technologie erforscht wurde. Pferde erscheinen zum Beispiel erst, wenn Ihr Tierzucht gelernt habt, und Eisen wird erst angezeigt, wenn Ihr die Eisenverarbeitung erforscht habt.[NEWLINE][NEWLINE]Strategische Ressourcen ermöglichen es Euch, bestimmte Einheiten und Gebäude zu bauen. Wenn Ihr eine Modernisierung auf einem Geländefeld baut, auf dem sich eine strategische Ressource befindet, erhaltet Ihr eine begrenzte Menge dieser Ressource. Wenn Ihr die entsprechenden Einheiten oder Gebäude baut, werden sie verbraucht. Zum Beispiel verbraucht Ihr für jede ausgebildete Schwertkämpfer-Einheit eine Eisenressource. Wenn Euch kein Eisen zur Verfügung steht, könnt Ihr keine Schwertkämpfer ausbilden. Die Ressource steht Euch wieder zur Verfügung, sobald die Einheit oder das Gebäude, für die sie verwendet wurde, zerstört wurde. Falls Ihr zu irgendeinem Zeitpunkt den Zugang zu einer Ressource verliert, erleiden Einheiten, die sie benötigen, einen erheblichen Kampfmalus, bis die Ressource wiederhergestellt wird.[NEWLINE][NEWLINE]Ihr könnt mit strategischen Ressourcen Handel treiben.[NEWLINE][NEWLINE]Oben im Hauptbildschirm seht Ihr, wie viele Einheiten jeder strategischen Ressource Euch zur Verfügung stehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCES_STRATEGIC_HEADING2_TITLE"> 
			<Text>
				Strategische Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ALUMINUM"> 
			<Text>
				Aluminium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ALUMINUM_HELP"> 
			<Text>
				Wird später im Spiel für starke Einheiten und Gebäude benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ARTIFACTS"> 
			<Text>
				Altertumsstätte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_ARTIFACTS_HELP"> 
			<Text>
				Eine Altertumsstätte kann durch Modernisierung zur Archäologischen Ausgrabung ein Artefakt für einen Großes-Kunstwerk-Platz abwerfen oder in eine Wahrzeichen-Modernisierung umgewandelt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BANANAS"> 
			<Text>
				Bananen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BONUS_DETAILS"> 
			<Text>
				[ICON_PLUS] Bonus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_BONUS_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Bonus-Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CATTLE"> 
			<Text>
				Vieh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CITRUS"> 
			<Text>
				Zitronen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CLOVES"> 
			<Text>
				Gewürznelken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CLOVES_HELP"> 
			<Text>
				Erscheint als einzigartiges Luxusgut in einer indonesischen Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COAL"> 
			<Text>
				Kohle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COAL_HELP"> 
			<Text>
				Wird für Fabriken und Panzerschiffe benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COPPER"> 
			<Text>
				Kupfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_COTTON"> 
			<Text>
				Baumwolle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_CRAB"> 
			<Text>
				Krabben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_DEER"> 
			<Text>
				Wild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_DYES"> 
			<Text>
				Färbemittel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_EXPORTS"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num} {1_Num: plural 1?Export; other?Exporte;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_FISH"> 
			<Text>
				Fisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_FURS"> 
			<Text>
				Pelze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_GEMS"> 
			<Text>
				Edelsteine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS"> 
			<Text>
				Verborgene Altertumsstätte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS_HELP"> 
			<Text>
				Wenn verborgene Altertumsstätten mit einer Archäologischen Ausgrabung verbessert werden, können sie ein Artefakt hervorbringen, das in einem Großes-Kunstwerk-Platz platziert oder in eine Wahrzeichen-Modernisierung umgewandelt werden kann. Verborgene Altertumsstätten sind nur für Zivilisationen sichtbar, die alle Politiken im Politik-Zweig Erkundung haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HORSES"> 
			<Text>
				Pferde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_HORSES_HELP"> 
			<Text>
				Wird für berittene Einheiten benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IMPORTS"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {1_Num: plural 1?Import; other?Importe;}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_INCENSE"> 
			<Text>
				Räucherwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IRON"> 
			<Text>
				Eisen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IRON_HELP"> 
			<Text>
				Wird früh im Spiel für starke Einheiten benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_IVORY"> 
			<Text>
				Elfenbein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_JEWELRY"> 
			<Text>
				Schmuck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_JEWELRY_HELP"> 
			<Text>
				Schmuck ist nur durch einen kaufmännischen Stadtstaat erhältlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_LUXURY_DETAILS"> 
			<Text>
				[ICON_PLUS] Luxusgüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_LUXURY_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Luxusgüter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_MARBLE"> 
			<Text>
				Marmor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_NUTMEG"> 
			<Text>
				Muskat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_NUTMEG_HELP"> 
			<Text>
				Erscheint als einzigartiges Luxusgut in einer indonesischen Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_OIL"> 
			<Text>
				Öl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_OIL_HELP"> 
			<Text>
				Wird später im Spiel für starke Einheiten benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEARLS"> 
			<Text>
				Perlen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEPPER"> 
			<Text>
				Pfeffer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PEPPER_HELP"> 
			<Text>
				Erscheint als einzigartiges Luxusgut in einer indonesischen Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PORCELAIN"> 
			<Text>
				Porzellan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_PORCELAIN_HELP"> 
			<Text>
				Porzellan ist nur durch einen kaufmännischen Stadtstaat erhältlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SALT"> 
			<Text>
				Salz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SHEEP"> 
			<Text>
				Schafe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SILK"> 
			<Text>
				Seide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SILVER"> 
			<Text>
				Silber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SPICES"> 
			<Text>
				Gewürze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STONE"> 
			<Text>
				Stein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STRATEGIC_DETAILS"> 
			<Text>
				[ICON_PLUS] Strategische Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_STRATEGIC_DETAILS_COLLAPSE"> 
			<Text>
				[ICON_MINUS] Strategische Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_SUGAR"> 
			<Text>
				Zucker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TOOLTIP_IMPROVED"> 
			<Text>
				Wenn modernisiert:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TOOLTIP_IMPROVED_WORKED"> 
			<Text>
				Wenn von einer Stadt bewirtschaftet:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_TRUFFLES"> 
			<Text>
				Trüffel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_URANIUM"> 
			<Text>
				Uran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_URANIUM_HELP"> 
			<Text>
				Wird für Atomwaffen, Kernkraftwerke und riesige Killerroboter benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_USED"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_Num} benutzt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WHALES"> 
			<Text>
				Wale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WHEAT"> 
			<Text>
				Weizen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESOURCE_WINE"> 
			<Text>
				Wein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_1"> 
			<Text>
				So ist es also? Nun gut. Ich werde das nicht vergessen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_2"> 
			<Text>
				Ihr habt mit diesem törichten Schachzug Euren Ruf besudelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_3"> 
			<Text>
				Ihr habt einen törichten Fehler gemacht. Dieser Vorfall wird nicht vergessen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RESPONSE_TO_BEING_DENOUNCED_4"> 
			<Text>
				Ich hatte das Gefühl, dass ich meine Zeit mit Euch vergeuden würde. Ich ahnte aber nicht, dass es soweit kommen würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RETIRE"> 
			<Text>
				Zur Ruhe setzen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RETURN"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REVEALS_ENTIRE_MAP"> 
			<Text>
				Enthüllt die gesamte Karte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_REVEALS_RESOURCE_ON_MAP"> 
			<Text>
				Zeigt {@1_ResourceName} auf der Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ROUTE_RAILROAD"> 
			<Text>
				Eisenbahn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ROUTE_ROAD"> 
			<Text>
				Straße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_BUILDING"> 
			<Text>
				Gebäude kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_GREAT_PERSON"> 
			<Text>
				Sichern für: {1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_INQUISITOR"> 
			<Text>
				Inquisitor kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_MISSIONARY"> 
			<Text>
				Missionar kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PROMPT"> 
			<Text>
				Später erinnern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PROPHET"> 
			<Text>
				Sichern für Großen Propheten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE"> 
			<Text>
				Mit [ICON_PEACE] Glauben automatisch kaufen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE_GREAT_PERSON"> 
			<Text>
				{1_GreatPersonType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_AUTO_FAITH_PURCHASE_PROPHET"> 
			<Text>
				Großen Propheten kaufen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEFS"> 
			<Text>
				Glaubenssätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEFS_NONE"> 
			<Text>
				Keine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_PANTHEON"> 
			<Text>
				{@1_CivAdj[5]} Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_ENHANCER"> 
			<Text>
				Verbesserung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_FOLLOWER"> 
			<Text>
				Anhänger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_FOUNDER"> 
			<Text>
				Gründer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_PANTHEON"> 
			<Text>
				Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_TYPE_REFORMATION"> 
			<Text>
				Reformation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_BELIEF_UNKNOWN_PANTHEON"> 
			<Text>
				Unbekanntes Pantheon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_BELIEFS"> 
			<Text>
				Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_BONUS"> 
			<Text>
				Bonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_NO_BELIEFS"> 
			<Text>
				Es gibt keine aktiven Glaubenssätze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_B_TYPE"> 
			<Text>
				Typ
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_FAITH"> 
			<Text>
				[ICON_PEACE] GLAUBEN: {1_NumFaith}/{2_MinFaithForProphet}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_FAITH_TOOLTIP"> 
			<Text>
				Minimaler Glauben bis zum nächsten Großen Propheten: {1_MinFaith} [ICON_PEACE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_NO_WORLD_RELIGIONS"> 
			<Text>
				Es gibt keine Weltreligionen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_POSSIBLE_GP"> 
			<Text>
				Mögliche Große Persönlichkeiten:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_RELIGIOUS_STATUS"> 
			<Text>
				Euer Religions-Status:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_CAN_CREATE_PANTHEON"> 
			<Text>
				Pantheon kann jetzt errichtet werden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_CREATED_PANTHEON"> 
			<Text>
				Pantheon wurde errichtet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_FOUNDER"> 
			<Text>
				Gründer der Religion {1_ReligionName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_NEED_FAITH"> 
			<Text>
				Fehlender Glauben bis zum Errichten eines Pantheons: {1_NumFaith} [ICON_PEACE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_STATUS_TOO_LATE"> 
			<Text>
				Zu spät, um ein Pantheon zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_BELIEFS"> 
			<Text>
				Glaubenssätze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_WORLD_RELIGIONS"> 
			<Text>
				Weltreligionen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_TAB_YOUR_RELIGION"> 
			<Text>
				Eure Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_FOUNDER"> 
			<Text>
				Gründer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_HOLY_CITY"> 
			<Text>
				Heilige Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_NUMBER_OF_CITIES"> 
			<Text>
				Zahl der Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_NUM_AVAIL_RELIGIONS"> 
			<Text>
				Zahl der Religionen, die gegründet werden können: {1_NumAvailReligions}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_OVERALL_STATUS"> 
			<Text>
				STATUS GESAMT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_UNKNOWN_CIV"> 
			<Text>
				Unbekannte Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_WR_UNKNOWN_HOLY_CITY"> 
			<Text>
				Unbekannte Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_RO_YR_NO_GREAT_PEOPLE"> 
			<Text>
				Keine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SAVE_DATE_FORMAT_UTC"> 
			<Text>
				{2_day}. {1_month} {3_year} {4_hour}:{5_minute} {6_amPm} UTC
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SAVE_GAME_CONFIGURATION_TT"> 
			<Text>
				Startkonfiguration des Spiels speichern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCENARIOS"> 
			<Text>
				SZENARIEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_BANKRUPT"> 
			<Text>
				Unsere Forschung wird von unserem Mangel an [ICON_GOLD] Gold aufgehalten. Ohne Mittel für die Forschung werden wir hoffnungslos zurückfallen und in der Geschichte nur noch als eine blasse Nebenrolle spielen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO"> 
			<Text>
				Unsere Zivilisation produziert {1_Num} [ICON_RESEARCH] Wissenschaft bei unserer [ICON_CITIZEN] Bevölkerung von {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO_DOING_POORLY"> 
			<Text>
				Unsere Zivilisation produziert {1_Num} [ICON_RESEARCH] Wissenschaft bei unserer [ICON_CITIZEN] Bevölkerung von {2_Num}. Wir sollten unsere Forschung verbessern, indem wir Gebäude wie Bibliotheken und Universitäten erforschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_INFO_DOING_WELL"> 
			<Text>
				Unsere Zivilisation produziert {1_Num} [ICON_RESEARCH] Wissenschaft bei unserer [ICON_CITIZEN] Bevölkerung von {2_Num}. Das ist mal effizient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_BUILDING_IN_BIG_CITY"> 
			<Text>
				{1_CityName:textkey} hat jetzt eine große Bevölkerung und das Gebäude {@2_BldgName} fehlt. Wenn wir das Gebäude {@3_BldgName} errichten, wird das unseren [ICON_RESEARCH] Wissenschaftsertrag steigern und wir werden große Fortschritte machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_MILITARY_BUILDING"> 
			<Text>
				Wenn wir die Technologie {1_TechName:textkey} erforschen, haben wir Zugang zum Gebäude {@2_BldgName}, das uns Beförderungen für Einheiten ermöglicht, die in der Stadt ausgebildet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_RESEARCH_MILITARY_UNITS"> 
			<Text>
				Wenn wir die Technologie {1_TechName:textkey} erforschen, haben wir Zugang zur Einheit {@2_UnitName}. Ein modernes Militär ist der Schlüssel zu Sicherheit und effektiven Angriffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_1"> 
			<Text>
				Wenn wir die Technologie {1_TechName:textkey} erforschen, können wir das Gebäude {@2_BldgName} in unseren Städten errichten. Unsere Forschung kann ungeahnte Höhen erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_2"> 
			<Text>
				Wenn wir die Technologie {1_TechName:textkey} erforschen, können wir die Gebäude {@2_BldgName} und {@3_BldgName} in unseren Städten bauen. Unsere Forschung kann ungeahnte Höhen erreichen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCESTRATEGY_TECH_THAT_PROVIDES_SCIENCE_BUILDING_3"> 
			<Text>
				Wenn wir die Technologie {1_TechName:textkey} erforschen, können wir die Gebäude {@2_BldgName}, {@3_BldgName} und {@4_BldgName} in unseren Städten bauen. Das sind viele Forschungsgebäude!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCE_FROM_TRADE_ROUTES"> 
			<Text>
				{1_perTurn:number "#.##"} [ICON_RESEARCH] durch Handelswege, die mit dieser Stadt eingerichtet wurden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCIENCE_HELP_INFO"> 
			<Text>
				[ICON_RESEARCH] Die Wissenschaft bringt Eurer Zivilisation technische Fortschritte. Unter anderem werden neue Einheiten und Gebäude freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ADV_QUEST"> 
			<Text>
				Was ist der Spiel-Punktestand und wie funktioniert er?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_ADV_QUEST"> 
			<Text>
				Wo finde ich den Spiel-Punktestand?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_HEADING2_BODY"> 
			<Text>
				Die Punktestände aller Zivilisationen werden im Diplomatie-Menü angezeigt. Wenn Ihr mit dem Mauszeiger über Eure Punktzahl fahrt, seht Ihr, wie sich Eure Punkte zusammensetzen. (Das funktioniert nur bei der eigenen Punktzahl.)[NEWLINE]Beachtet, dass Siegpunkte nicht beständig sind: Sie kommen und gehen im Verlauf des Spiels. Wenn Ihr ein Wunder errichtet, dann bekommt Ihr die Punkte dafür. Aber wenn jemand anders die Stadt einnimmt, in der es steht, dann bekommt er die Punkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_CURRENTSCORE_HEADING2_TITLE"> 
			<Text>
				Eure aktuellen Punkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_ADV_QUEST"> 
			<Text>
				Was passiert mit meinem Spiel-Punktestand, wenn ich vernichtet werde?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_HEADING2_BODY"> 
			<Text>
				Wenn Ihr im Spiel ausgelöscht werdet, wird Euer Punktestand auf null gesetzt. (Traurig, aber wahr.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_ELIMINATION_HEADING2_TITLE"> 
			<Text>
				Auslöschung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_HEADING1_BODY"> 
			<Text>
				Viele Civilization V-Partien werden dadurch entschieden, dass ein Spieler einen der vier möglichen Siege erringt: Herrschaft, Wissenschaft, Diplomatie oder Kultur. Wenn allerdings bis zum Jahr 2050 kein Spieler einen dieser Siege erringen kann, entscheiden ihre Punktestände über die Platzierung.[NEWLINE]Wenn jemand eindeutig vor 2050 gewinnt, wird sein Platz in der "Ruhmeshalle" von seinem Punktestand bestimmt. Die Punkte werden wie folgt berechnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_HEADING1_TITLE"> 
			<Text>
				Spiel-Punktestand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_ADV_QUEST"> 
			<Text>
				Wie wirkt sich die Kartengröße auf den Spiel-Punktestand aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_HEADING3_BODY"> 
			<Text>
				Die Größe der Karte, auf der Ihr spielt, bestimmt die Anzahl der Siegpunkte, die jede Zivilisation für Geländefelder, Städteanzahl und Bevölkerung erhält. Die gewählte Schwierigkeit bestimmt den Gesamtwert aller Punkte im Spiel: je höher die Schwierigkeit, desto mehr ist alles wert. (Anders ausgedrückt: Ein überwältigender Sieg auf dem leichtesten Schwierigkeitsgrad ist womöglich weniger Punkte wert als ein knapper Sieg auf dem höchsten Schwierigkeitsgrad.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_MAPSIZE_HEADING3_TITLE"> 
			<Text>
				Kartengröße und Schwierigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_ADV_QUEST"> 
			<Text>
				Welchen Einfluss hat die Runde, in der ein Sieg errungen wird, auf den Spiel-Punktestand?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_BODY"> 
			<Text>
				Wenn Ihr den Sieg vor 2050 erringt, erhaltet Ihr einen "Punktemultiplikator". Je früher Ihr den Sieg erringt, desto besser.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_TITLE"> 
			<Text>
				Zeit bis zum Sieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_ADV_QUEST"> 
			<Text>
				Welche Elemente haben Einfluss auf den Spiel-Punktestand?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_BODY"> 
			<Text>
				Ihr bekommt Siegpunkte für:[NEWLINE]- die Anzahl der Geländefelder innerhalb Eurer Grenzen (spielt die geringste Rolle für den Sieg)[NEWLINE]- die Anzahl von Städten innerhalb Eures Reichs[NEWLINE]- Eure Bevölkerung[NEWLINE]- die Anzahl beherrschter Technologien[NEWLINE]- die Anzahl beherrschter Zukunftstechnologien[NEWLINE]- die Anzahl der errichteten Wunder (spielt die wichtigste Rolle für den Sieg)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_TITLE"> 
			<Text>
				Siegpunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALLY_GAINED"> 
			<Text>
				Militäreinheiten des Stadtstaates {1_CityStateName} haben sich Eurer Armee angeschlossen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALLY_LOST"> 
			<Text>
				Die Einheiten des Stadtstaates {1_CityStateName} kehren jetzt nach Hause zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_ALL_RAILLINES_LOST"> 
			<Text>
				Die Zugstrecke, die {@1: plural 1?{@1: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {1_CivName[2]} gebaut wurde, wurde zerstört. Diese Zivilisation verliert {2_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BRIEFING_BUTTON"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BUILDING_BURIAL_TOMB_HELP"> 
			<Text>
				Benötigt keinen [ICON_GOLD] Gold-Unterhalt.[NEWLINE][NEWLINE]Bei Eroberung dieser Stadt durch einen europäischen Eroberer bringt das Große Werk dieser Zivilisation SP.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_BUILDING_BURIAL_TOMB_STRATEGY"> 
			<Text>
				Die Grabstätte ist ein einzigartiges Gebäude für Ägypten, das die [ICON_HAPPINESS_1] Zufriedenheit und den [ICON_CULTURE] Kulturertrag erhöht (indem es ein bestehendes Großes Werk beherbergt). Sie kostet keinen Unterhalt für die Stadt. Europäische Zivilisationen, die sie erobern, erhalten außerdem SP für das Erobern eines Artefakts. Sie ersetzt das Kolosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ABIDJAN"> 
			<Text>
				Abidjan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ACCRA"> 
			<Text>
				Accra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ADI_UGRI"> 
			<Text>
				Adi Ugri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALBERTVILLE"> 
			<Text>
				Albertville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALEXANDRIA"> 
			<Text>
				Alexandria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ALGIERS"> 
			<Text>
				Algier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_FASHIR"> 
			<Text>
				al-Faschir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_JAWF"> 
			<Text>
				al-Dschauf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AL_QADARIF"> 
			<Text>
				al-Qadarif
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASMARA"> 
			<Text>
				Asmara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASSAB"> 
			<Text>
				Assab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASWAN"> 
			<Text>
				Assuan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ASYUT"> 
			<Text>
				Asyut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_AWJILA"> 
			<Text>
				Awjila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAGAMOYO"> 
			<Text>
				Bagamoyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAIDOA"> 
			<Text>
				Baidoa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAKWANGA"> 
			<Text>
				Bakwanga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAMAKO"> 
			<Text>
				Bamako
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BAMENDA"> 
			<Text>
				Bamenda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANANA"> 
			<Text>
				Banana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANGUI"> 
			<Text>
				Bangui
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BANNINGVILLE"> 
			<Text>
				Banningville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BARDERA"> 
			<Text>
				Baardheere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BECHAR"> 
			<Text>
				Bechar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BEIRA"> 
			<Text>
				Beira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BELEDWEYNE"> 
			<Text>
				Beledweyne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENGHAZI"> 
			<Text>
				Bengasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENGUELA"> 
			<Text>
				Benguela
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BENONI"> 
			<Text>
				Benoni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BERTOUA"> 
			<Text>
				Bertua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BISSAU"> 
			<Text>
				Bissau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BLOEMFONTEIN"> 
			<Text>
				Bloemfontein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOBO_DIOULASSO"> 
			<Text>
				Bobo-Dioulasso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOKSBURG"> 
			<Text>
				Boksburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOMA"> 
			<Text>
				Boma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOSASO"> 
			<Text>
				Bosaso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BOUAKE"> 
			<Text>
				Bouaké
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BRAK"> 
			<Text>
				Brak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_BRAZZAVILLE"> 
			<Text>
				Brazzaville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAGLIARI"> 
			<Text>
				Cagliari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAIRO"> 
			<Text>
				Kairo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CAPE_TOWN"> 
			<Text>
				Kapstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CATANZARO"> 
			<Text>
				Catanzaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_CONAKRY"> 
			<Text>
				Conakry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_COQUILHATVILLE"> 
			<Text>
				Mbandaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_COSTERMANSVILLE"> 
			<Text>
				Costermansville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DAKAR"> 
			<Text>
				Dakar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DJIBOUTI"> 
			<Text>
				Dschibuti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DJOUGOU"> 
			<Text>
				Djougou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DODOMA"> 
			<Text>
				Dodoma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_DOUALA"> 
			<Text>
				Duala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_EDFU"> 
			<Text>
				Edfu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ELIZABETHVILLE"> 
			<Text>
				Elisabethville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ENTEBBE"> 
			<Text>
				Entebbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_FORT_DAUPHIN"> 
			<Text>
				Fort-Dauphin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_FREETOWN"> 
			<Text>
				Freetown
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GALKAYO"> 
			<Text>
				Gaalkacyo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAROOWE"> 
			<Text>
				Garoowe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAROUA"> 
			<Text>
				Garua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GAT"> 
			<Text>
				Gat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_GIBRALTAR"> 
			<Text>
				Gibraltar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HARGEISA"> 
			<Text>
				Hargeisa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HEIDELBERG"> 
			<Text>
				Heidelberg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HENRIQUE"> 
			<Text>
				Henrique de Carvalho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_HUN"> 
			<Text>
				Hon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JADOTVILLE"> 
			<Text>
				Likasi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JOHANNESBURG"> 
			<Text>
				Johannesburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_JOWHAR"> 
			<Text>
				Jawhar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KAMPALA"> 
			<Text>
				Kampala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KARA"> 
			<Text>
				Kara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KASSALA"> 
			<Text>
				Kassala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KEREN"> 
			<Text>
				Keren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KHARTOUM"> 
			<Text>
				Khartum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KIGALI"> 
			<Text>
				Kigali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KINDU"> 
			<Text>
				Kindu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KISMAYO"> 
			<Text>
				Kismaayo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KISUMU"> 
			<Text>
				Kisumu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KLEIN_VRYSTAAT"> 
			<Text>
				Klein Vrystaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_KOSTI"> 
			<Text>
				Kusti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LAGOS"> 
			<Text>
				Lagos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LEOPOLDVILLE"> 
			<Text>
				Léopoldville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LIBREVILLE"> 
			<Text>
				Libreville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LILONGWE"> 
			<Text>
				Lilongwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LOME"> 
			<Text>
				Lomé
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LOURENCO_MARQUES"> 
			<Text>
				Lourenco Marques
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUANDA"> 
			<Text>
				Luanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUEDERITZ"> 
			<Text>
				Lüderitz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LULUABOURG"> 
			<Text>
				Luluabourg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUSAKA"> 
			<Text>
				Lusaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUSO"> 
			<Text>
				Luso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_LUXOR"> 
			<Text>
				Luxor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MAFEKING"> 
			<Text>
				Mahikeng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MALANJE"> 
			<Text>
				Malanje
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MAROUA"> 
			<Text>
				Maroua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MASERU"> 
			<Text>
				Maseru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MASSAWA"> 
			<Text>
				Massaua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MESSINA"> 
			<Text>
				Messina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOCAMEDES"> 
			<Text>
				Mossamedes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOMBASA"> 
			<Text>
				Mombasa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MORONI"> 
			<Text>
				Moroni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MOZAMBIQUE"> 
			<Text>
				Mosambik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_MURZUK"> 
			<Text>
				Murzuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NAIROBI"> 
			<Text>
				Nairobi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NALUT"> 
			<Text>
				Nalut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NDJAMENA"> 
			<Text>
				N'Djamena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NEW_LAMEGO"> 
			<Text>
				Nova Lamego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NEW_LISBON"> 
			<Text>
				Nova Lisboa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NIAMEY"> 
			<Text>
				Niamey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NOUAKCHOTT"> 
			<Text>
				Nouakchott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_NYALA"> 
			<Text>
				Nyala
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PALERMO"> 
			<Text>
				Palermo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PIETERSBURG"> 
			<Text>
				Pietersburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_POINT_NOIRE"> 
			<Text>
				Pointe-Noire
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORTO_AMELIA"> 
			<Text>
				Porto Amélia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORTO_NOVO"> 
			<Text>
				Porto Novo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORT_ELIZABETH"> 
			<Text>
				Port Elizabeth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PORT_SUDAN"> 
			<Text>
				Bur Sudan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_POTCHEFSTROOM"> 
			<Text>
				Potchefstroom
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_PRETORIA"> 
			<Text>
				Pretoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_QAMINIS"> 
			<Text>
				Qaminis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_QARDHO"> 
			<Text>
				Qardho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SABHA"> 
			<Text>
				Sabha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SALISBURY"> 
			<Text>
				Salisbury
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SAO_TOME"> 
			<Text>
				São Tomé und Príncipe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SA_DA_BANDEIRA"> 
			<Text>
				Sá da Bandeira
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SFAX"> 
			<Text>
				Sfax
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SILVA_PORTO"> 
			<Text>
				Silva Porto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SIRTE"> 
			<Text>
				Sirte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_STANLEYVILLE"> 
			<Text>
				Stanleyville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SUEZ"> 
			<Text>
				Suez
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_SWAKOPMUND"> 
			<Text>
				Swakopmund
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TAMALE"> 
			<Text>
				Tamale
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TETE"> 
			<Text>
				Tete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_THYSVILLE"> 
			<Text>
				Thysville
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TOBRUK"> 
			<Text>
				Tobruk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TRIPOLI"> 
			<Text>
				Tripolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TSHIKAPA"> 
			<Text>
				Tshikapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_TUNIS"> 
			<Text>
				Tunis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_UBARI"> 
			<Text>
				Ubari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_UJIJI"> 
			<Text>
				Ujiji
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VICTORIA"> 
			<Text>
				Victoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_BABRAL"> 
			<Text>
				Vila Cabral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_JUNQUEIRO"> 
			<Text>
				Vila Junqueiro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VILA_PERY"> 
			<Text>
				Vila Pery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VIRGINIA"> 
			<Text>
				Virginia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_VRYBURG"> 
			<Text>
				Vryburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WAD_MADANI"> 
			<Text>
				Wad Madani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WINBURG"> 
			<Text>
				Winburg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_WINDHOEK"> 
			<Text>
				Windhuk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_XAI_XAI"> 
			<Text>
				Xai-Xai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_YAOUNDE"> 
			<Text>
				Jaunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZELLA"> 
			<Text>
				Zella
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZOMBA"> 
			<Text>
				Zomba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CITY_NAME_ZUNGERU"> 
			<Text>
				Zungeru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV5_DAWN_TEXT"> 
			<Text>
				SZENARIOBESCHREIBUNG[NEWLINE]Die Europäer haben anderswo den Großteil des Landes der Eingeborenen für sich beansprucht, aber nicht den dunklen Kontinent Afrika. Getrieben von Abenteuerlust, Wissensdurst und dem Verlangen nach Reichtum drangen Forscher und Siedler von Norden und Westen her ein. Dort stießen sie auf vergessene Königreiche, exotische Bestien und Eingeborenenreiche, die ihre Träume von der Kolonialisierung herausforderten. Könnt Ihr als Europäer die Reichtümer Afrikas für Euch beanspruchen? Oder werdet Ihr versuchen, die Eindringlinge zurückzudrängen?[NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Erreicht die höchste Punktzahl nach 100 Runden. Entdeckt Naturwunder für +4 [ICON_HAPPINESS_1] Zufriedenheit. Europäer (Belgien, England, Frankreich, Deutschland, Italien, Portugal) verdienen Siegpunkte, wenn sie als Erste ein Naturwunder entdecken und für die Bergung von Artefakten. [ICON_GOLD] Goldertrag bringt Siegpunkte für Nordafrikaner (Ägypten, Marokko und Osmanenland); Völker der Sahara (Äthiopien, Burenrepublik, Zululand) punkten für [ICON_CULTURE] Kultur. Auch die Kontrolle von Suez und der längsten Schienenverbindung zwischen zwei Städten bringt Siegpunkte. Land hat den doppelten Wert.[NEWLINE]SONDERREGELN[NEWLINE]Afrikas Landesinnere ändert sich bei jedem Spiel. Nur europäische Zivilisationen können wassern, Eisenbahnen bauen und Archäologische Ausgrabungen tätigen, und sie können sich nicht den Krieg erklären. Auch nordafrikanische Zivilisationen können sich nicht den Krieg erklären.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV5_FEATURES_FOUNTAIN_YOUTH_TEXT"> 
			<Text>
				Obwohl sie es mehrmals versuchten, konnten weder die Griechen noch die Römer den Verlauf des Nils über das Sudd-Feuchtgebiet hinaus verfolgen. Zwar berichteten Europäer, die Äthiopien im 16. Jahrhundert besuchten, von einer Quelle des großen Flusses, doch keiner hatte sie je selbst gesehen. Mitte des 19. Jahrhunderts waren die Europäer wie besessen davon zu erfahren, wo im "Herzen Afrikas" der Nil seinen Ursprung hatte. 1858 vertrat der Forscher John Speke die Meinung, der Victoriasee sei die Quelle. Spekes Behauptung wurde zwar von Sir Richard Burton und anderen bestritten, doch Henry Stanley bestätigte sie, indem er den riesigen See umsegelte und meldete, die Quelle des Nils sei der Ausfluss an den Ripon Falls.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_ADJECTIVE"> 
			<Text>
				burisch|burischen|burische|burischer|burisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_DESC"> 
			<Text>
				Burenrepublik|Burenrepublik|Burenrepublik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_AMERICA_SHORT_DESC"> 
			<Text>
				Buren
			</Text>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BELGIUM_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BELGIUM_TEXT_1"> 
			<Text>
				Belgien erlangte erst 1830 n. Chr. die Unabhängigkeit und stieg somit erst spät in den europäischen Wettlauf um Kolonien in Afrika ein. Die belgischen Kolonien umfassten zwar auch die kleineren Gebiete Ruanda und Burundi, bestanden aber vor allem aus Belgisch-Kongo, einem riesigen Gebiet am Fluss Kongo. Im Gegensatz zu den meisten anderen Kolonien wurde der Kongo nicht von der Regierung verwaltet, sondern befand sich im Privatbesitz von König Leopold II. von Belgien. Von August 1879 bis Juni 1884 handelte der Forscher Henry Stanley, der im Auftrag König Leopolds den Fluss bereiste, Verträge mit einer Reihe von Stammeshäuptlingen aus, denen zufolge sie die Rechte an ihren Ländereien an den belgischen König abtraten. Leopold etablierte daraufhin private Militärposten und Kautschuk-Plantagen. 1884 wurde Leopold das Eigentum am Kongo durch die Berliner Westafrika-Konferenz unter der Führung des deutschen Kanzlers Otto von Bismarck anerkannt. Letzten Endes führte Leopolds brutale Vorgehensweise jedoch zu einem internationalen Aufschrei. 1908 annektierte das belgische Parlament trotz aller Angebote des alternden Leopolds, seine Herrschaft über das Gebiet zu reformieren, den "Freistaat Kongo" widerwillig als Kolonie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BOERS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BOERS_TEXT_1"> 
			<Text>
				"Bure" ist ein aus dem Afrikaans stammender Begriff für "Bauer" und setzte sich als Bezeichnung für die niederländischen Siedler am Kap der Guten Hoffnung und deren Nachkommen durch. Die ursprünglichen Treckburen waren überwiegend niederländische Kalvinisten, die in den Jahren 1652 bis 1795 auswanderten, um Siedlungen in Südafrika zu gründen, als sich das Gebiet unter der Kontrolle der niederländischen Ostindien-Kompanie befand. Die meisten Buren aus der Kolonie am Kap zogen nach Norden weiter, um dem britischen Kolonialismus zu entkommen, und gründeten dort mehrere Republiken. In zwei Kriegen verteidigten sie ihre unabhängigen Länder, die Provinz Transvaal und den Oranje-Freistaat, gegen die Briten. Nach dem Sieg der Briten und der Übernahme der beiden Republiken der Buren im Jahr 1902 wurden die Buren verstreut und viele der niederländischen Nachkommen wanderten nach Argentinien, Kenia, Mexiko und in die südwestlichen Vereinigten Staaten aus. 1914 rebellierten die verbleibenden Buren bei Ausbruch des Ersten Weltkriegs; die Revolte wurde zerschlagen und die Anführer wurden inhaftiert oder wegen Verrats hingerichtet. Damit waren auch die letzten Buren aus der Geschichte verschwunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_ADJECTIVE"> 
			<Text>
				belgisch|belgischen|belgische|belgischer|belgisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_DESC"> 
			<Text>
				Belgien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_BRAZIL_SHORT_DESC"> 
			<Text>
				Belgien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ITALY_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ITALY_TEXT_1"> 
			<Text>
				Das italienische Kolonialreich in Afrika entstand, nachdem die 1861 n. Chr. zum modernen Staat vereinte Nation in den "Wettlauf um Afrika" einstieg. Inzwischen waren Frankreich, England, Spanien, Portugal und die Niederlande bereits seit 100 Jahren damit beschäftigt, sich Kolonien in Afrika zu sichern. Auf der Suche nach unbeanspruchten Teilen des Kontinents hatte Italien bis zum Ausbruch des Ersten Weltkrieges Eritrea, Somalia und Libyen annektiert. Der erste Versuch, im Krieg von 1895 - 1896 auch Äthiopien zu erobern, war jedoch gescheitert; Äthiopien fiel erst 1936 unter die Herrschaft Italiens. Ab 1915 beteiligte sich Italien auf der Seite der westlichen Alliierten am Ersten Weltkrieg, da dem Land laut einer Vereinbarung mit Großbritannien und Frankreich große Territorien in Europa und, nach Deutschlands Niederlage, auch aus dem deutschen Besitz in Ostafrika zugesichert worden waren. Im Vertrag von Versailles, der den Krieg beendete, wurden Italien jedoch nur wenige Ländereien in Europa und keine in Afrika zugeteilt, was eine zwei Jahrzehnte währende Verbitterung gegen die anderen europäischen Kolonialmächte zur Folge hatte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_ADJECTIVE"> 
			<Text>
				italienisch|italienischen|italienische|italienischer|italienisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_DESC"> 
			<Text>
				Italien|Italien|Italien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_CIV_ROME_SHORT_DESC"> 
			<Text>
				Italien
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DESC"> 
			<Text>
				Bis 1881 hatten die Europäer den Großteil der Welt entdeckt und für sich beansprucht - mit Ausnahme des Schwarzen Kontinents Afrika. Wer wird im Wettlauf um die Herrschaft über den letzten Kontinent siegen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIG_COMPLETE"> 
			<Text>
				Euer Erkunder hat ein afrikanisches Artefakt entdeckt. {1_Num} SP verdient.[NEWLINE][NEWLINE](Das Artefakt wird aus dem Spiel entfernt, da es nach Europa verschifft wurde.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO1"> 
			<Text>
				{1_Num} für längste Zugverbindung zwischen Städten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO2"> 
			<Text>
				{1_Num} für Entdeckung eines Naturwunders/Artefakts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO3"> 
			<Text>
				{1_Num} für lebenslang verdientes [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_SCENARIO4"> 
			<Text>
				{1_Num} für lebenslang verdiente [ICON_CULTURE] Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} vom Suezkanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_EUROPEAN_TITLE"> 
			<Text>
				Höchst {1: gender feminine?geehrte; other?geehrter;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_FEATURE_FOUNTAIN_YOUTH"> 
			<Text>
				Quelle des Nils
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_GREAT_WORKS_CAPTURED"> 
			<Text>
				{1_Num} {1_Num: plural 1?Großes Werk wurde; other?Große Werke wurden;} bei der Eroberung von {2_CityName} entdeckt. {1_Num: plural 1?Dieses Artefakt wird; other?Diese Artefakte werden;} augenblicklich nach Europa verschickt und Eurem Punktestand werden {3_Num} SP hinzugefügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_GREAT_WORKS_CAPTURED_OTHER"> 
			<Text>
				{1_Num} {1_Num: plural 1?Großes Werk wurde; other?Große Werke wurden;} bei der Eroberung von {2_CityName} von {3_PlayerName} entdeckt. {1_Num: plural 1?Dieses Artefakt wird; other?Diese Artefakte werden;} augenblicklich nach Europa verschickt und dem Punktestand dieser Zivilisation werden {4_Num} SP hinzugefügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_KILIMANJARO_FOUND"> 
			<Text>
				Ihr habt den Kilimandscharo entdeckt! Für diese Meisterleistung der Erkundung erhaltet Ihr {1_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_KILIMANJARO_FOUND_OTHER"> 
			<Text>
				Ein Erkunder {@1: plural 1?{@1: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {1_CivName[2]} hat den Kilimandscharo entdeckt. Diese Zivilisation verdient {2_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LAKE_VICTORIA_FOUND"> 
			<Text>
				Ihr habt den Viktoriasee entdeckt! Für diese Meisterleistung der Erkundung erhaltet Ihr {1_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LAKE_VICTORIA_FOUND_OTHER"> 
			<Text>
				Ein Erkunder {@1: plural 1?{@1: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {1_CivName[2]} hat den Viktoriasee entdeckt. Diese Zivilisation verdient {2_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR"> 
			<Text>
				Mulai al-Hassan I.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_1"> 
			<Text>
				Grüße aus Marokko. Ich bin Hassan I. Wie kann ich Euch zu Diensten sein?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_FIRSTGREETING_2"> 
			<Text>
				Ich bin Sultan Ahmed Hassan I. von Marokko und begrüße Euch im Namen meines Volkes.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_LIVED"> 
			<Text>
				1873 - 1894 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_SUBTITLE"> 
			<Text>
				Sultan von Marokko
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AHMAD_ALMANSUR_TEXT_1"> 
			<Text>
				Mulai al-Hassan I. (Herrscher von 1873 - 1894) war einer der erfolgreichsten Sultane der Alawiden-Dynastie. In einer Zeit, da große Teile von Nordafrika unter europäische Herrschaft gerieten, führte er weitreichende militärische und administrative Reformen durch, um Marokko zu stärken. Obwohl Frankreich und Spanien jeweils Enklaven etablierten und einen Sonderstatus einforderten, war Hassan geschickt darin, die strategische Position Marokkos auszunutzen, um die europäischen Mächte gegeneinander auszuspielen, wodurch er die Unabhängigkeit seiner Nation bis über seinen Tod hinaus sicherte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS"> 
			<Text>
				Giuseppe Garibaldi
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_DECLAREWAR_1"> 
			<Text>
				Ihr wagt es, das mächtige Italien zu beleidigen? Beim Donner, dafür werdet Ihr mit Eurem Leben büßen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_DECLAREWAR_3"> 
			<Text>
				Für den Ruhm Italiens schwöre ich, dass Eure Tage gezählt sind. Bereitet Euch auf den Krieg vor.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt. Ich bin Giuseppe Garibaldi, Vater Italiens. Seid willkommen, wenn Ihr ein Freund Italiens seid.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Italien steht treu zu seinen Verbündeten und bedeutet den Tod für seine Feinde. Zu welchen gehört Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_FIRSTGREETING_3"> 
			<Text>
				Willkommen! Italien ist von Eurer Anwesenheit geehrt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_LIVED"> 
			<Text>
				1807 - 1882 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_SUBTITLE"> 
			<Text>
				General, italienischer Politiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_TEXT_1"> 
			<Text>
				Garibaldi (1807 - 1882), einer der Architekten der italienischen Vereinigung, war ein General, ein politischer Staatsmann und ein leidenschaftlicher Nationalist. Als solcher sprach sich Garibaldi freimütig für eine Wiedergeburt des Mare Nostrum aus, und in den letzten Jahren seines Lebens gab er seinen Namen und sein Prestige verschiedenen politischen Bewegungen, die Italien in den Wettlauf um Afrika führen sollten, angefangen bei Italiens gescheitertem erstem Versuch, Tunesien zu erobern, der 1881 durch Frankreich und England verhindert wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				Ihr seid knausrig wie die Kirche. Habt Ihr nichts Besseres zu bieten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_AUGUSTUS_WINWAR_1"> 
			<Text>
				Italiens Rum erstrahlt wieder wie der von Rom!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK"> 
			<Text>
				Bismarck
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_LIVED"> 
			<Text>
				1815 - 1898 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_SUBTITLE"> 
			<Text>
				Kanzler des Deutschen Reichs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_BISMARCK_TEXT_1"> 
			<Text>
				Obwohl der deutsche Kanzler Bismarck (Amtszeit 1871 - 1890) in den deutschen Interessen in Afrika eine Ablenkung sah, war er sehr am Wettlauf um Afrika interessiert und durch die Berliner Westafrika-Konferenz, die er 1884 organisierte, um verschiedene Kolonialansprüche formell zu klären, auch stark involviert. Die Westafrika-Konferenz führte nicht nur zur Klärung diverser Grenzkonflikte, sondern Bismarck trug mit seiner Vermittlung auch dazu bei, dass der Kongo als Privateigentum von Leopold II. anerkannt wurde, dass die 14 unterzeichnenden Nationen freien Handel im Kongo betreiben durften, dass die Flüsse Niger und Kongo für den Schiffverkehr offen blieben und dass in den islamischen Ländern die Sklaverei abgeschafft wurde. Zudem wurden auch die internationalen Verfahrensweisen zur Erhebung eines Kolonialanspruchs formal geregelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH"> 
			<Text>
				Victoria
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, ich bin Victoria, Königin von England. Was führt Euch zu mir?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				Willkommen im Vereinigten Königreich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_LIVED"> 
			<Text>
				1819 - 1901 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_SUBTITLE"> 
			<Text>
				Königin des Vereinigten Königreichs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_ELIZABETH_TEXT_1"> 
			<Text>
				Die lange Herrschaft von Königin Victoria (1837 - 1901) zeichnete sich durch die Ausdehnung und Festigung der afrikanischen Gebiete des Empires aus, die sowohl militärische Katastrophen als auch entscheidende Siege mit sich brachte. Die britische Politik in Afrika war vornehmlich darauf ausgerichtet, eine Linie aneinandergrenzender Kolonien und Satellitenstaaten von Kairo bis Kapstadt zu etablieren - ein Ziel, das nach dem Ersten Weltkrieg endlich erfüllt wurde, als die deutschen Gebiete in Ostafrika hinzukamen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I"> 
			<Text>
				Maria Pia
			</Text>
			<Gender>
				feminine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_LIVED"> 
			<Text>
				1847 - 1911 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_SUBTITLE"> 
			<Text>
				Titularkönigin von Portugal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_MARIA_I_TEXT_1"> 
			<Text>
				Maria Pia von Savoyen war Titularkönigin (1862 - 1889), die Gemahlin des portugiesischen Königs Ludwig I., und für ihre Extravaganz und ihre wohltätigen Bestrebungen bekannt. Man nannte sie auch den "Engel der Barmherzigkeit" und die "Mutter der Armen", denn sie unterstützte eine Reihe von Sozialreformen und -projekten in den afrikanischen Kolonien Portugals, ganz besonders in Mosambik und Angola, wo sie kostenlose Schulen und Kliniken einrichtete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON"> 
			<Text>
				Jules Grévy
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Willkommen, ich bin Jules Grévy aus Frankreich, ein Zebraliebhaber.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				Willkommen, Fremdling! Ich bin Jules Grévy, Präsident von Frankreich! Ich bin meinen Freunden gegenüber loyal, meinen Feinden gegenüber tödlich. Wozu werdet Ihr gehören?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				Ah. Endlich treffen wir uns. Ich bin Jules Grévy, Präsident von Frankreich. Kommt, diskutieren wir darüber, wie wir Afrika unter unseren beiden großartigen Nationen aufteilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				Seid gegrüßt. Ich bin Jules Grévy aus Frankreich. Ich habe wenig Zeit für belanglose Nettigkeiten. Was führt Euch hierher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_LIVED"> 
			<Text>
				1807 - 1891 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_SUBTITLE"> 
			<Text>
				Präsident von Frankreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_NAPOLEON_TEXT_1"> 
			<Text>
				Jules Grévy, der Präsident der Dritten Republik (1879 - 1887), war ein leidenschaftlicher Nationalist, der die französische Expansion in Afrika arrangierte, die 1881 mit der Akquisition Tunesiens begann. Bevor er durch einen familiären Skandal zum Rücktritt gezwungen wurde, etablierte Grévy das französische Prinzip der "mission civilisatrice", die besagte, dass es Europas Schicksal sei, die "umnachteten" Urvölker Afrikas zu zivilisieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO"> 
			<Text>
				Leopold II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_1"> 
			<Text>
				Ich bin Leopold, König von Belgien. Ich habe wenig Zeit für Oberflächlichkeiten. Was führt Euch hierher?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_2"> 
			<Text>
				Willkommen im Kongo. Zeit ist hier ein kostbares Gut, ich hoffe, Ihr verschwendet meine nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_FIRSTGREETING_3"> 
			<Text>
				Was führt Euch in den Kongo? Ich bin Leopold, haben wir Geschäftliches zu besprechen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_LIVED"> 
			<Text>
				1835 - 1909 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_SUBTITLE"> 
			<Text>
				König von Belgien und dem Kongo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_TEXT_1"> 
			<Text>
				Leopold II. (Herrscher von 1865 - 1909) war der einzige europäische Monarch, der privat eine Kolonie besaß. Er akquirierte das riesige Kongo-Becken durch Verträge mit Stammesfürsten, die ihre Ländereien seiner persönlichen Herrschaft übertrugen. Seine Führung erwies sich jedoch als so skrupellos, dass die belgische Regierung schließlich durch internationalen Druck gezwungen war, die Verwaltung des Kongo als Kolonie zu übernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_WINWAR_1"> 
			<Text>
				Mit sorgfältiger Führung strahlt die Stärke des Kongo über alle Widrigkeiten hinweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_PEDRO_WINWAR_2"> 
			<Text>
				Mit sorgfältiger Führung strahlt die Stärke des Kongo über alle Widrigkeiten hinweg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES"> 
			<Text>
				Ismail Pascha
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_1"> 
			<Text>
				Seid gegrüßt, ich bin Ismail Pascha, Herrscher des mächtigen Ägypten und des Sudans. Ihr beweist großen Mut, Euch mir zu nähern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_2"> 
			<Text>
				Willkommen. Ich bin Ismail Pascha, Herrscher von Ägypten und des Sudans. Allah hat Eure Ankunft vorhergesagt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt. Ich bin Ismail Pascha. Ich kontrolliere den Suezkanal, der das Mittelmeer mit dem Roten Meer verbindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_LIVED"> 
			<Text>
				1830 - 1895 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_SUBTITLE"> 
			<Text>
				Khedive von Ägypten und dem Sudan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_RAMESSES_TEXT_1"> 
			<Text>
				Ismail Pascha, der auch als Ismail der Prächtige bekannt war, wurde 1867 Khedive von Ägypten, als die osmanische Hohe Pforte im Gegenzug für einen höheren Tribut seine Herrschaft mit einem Erlass anerkannte. Trotz seiner Reformen und Urbanisierungsprogramme zwang ihn ein kostspieliger Krieg mit Äthiopien (1875 - 1884), die Anteile seines Landes am neu eröffneten Suezkanal zu verkaufen. Ismail Pascha wurde 1879 gestürzt, als eine Untersuchung der ägyptischen Finanzen durch die britische Regierung ihn zwang, zu Gunsten einer konstitutionellen Monarchie abzudanken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE"> 
			<Text>
				Menelik II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_FIRSTGREETING_1"> 
			<Text>
				Seid tausendfach willkommen in unserer gerechten Nation. Ich bin Menelik II., der Nachkomme der Königin von Saba und Kaiser von Äthiopien, Euer ehrwürdiger Diener.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_FIRSTGREETING_3"> 
			<Text>
				Willkommen in meinen Ländereien des Friedens und des Wohlstandes. Ich bin der König der Könige, aber Ihr dürft mich Menelik II. nennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_LIVED"> 
			<Text>
				1844-1913 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_SUBTITLE"> 
			<Text>
				Kaiser von Äthiopien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SELASSIE_TEXT_1"> 
			<Text>
				Als Yohannes IV. im März 1889 beim Kampf gegen die Derwische ums Leben kam, erklärte sich Menelik (der so genannte "Stammvater der äthiopischen Könige") selbst zum Kaiser. Kurz darauf kam es zu einem Disput bei einer Vertragsauslegung, der Italien veranlasste, 1895 eine Invasion nach Äthiopien zu führen. Menelik führte den Widerstand selbst an und fügte den Italienern in den Schlachten um den Amba Alagi und von Mekele und Adwa Niederlagen zu, die Italien schließlich zwangen, einen Vertrag zu unterzeichnen, der Äthiopiens absolute Unabhängigkeit anerkannte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA"> 
			<Text>
				Cetshwayo
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_FIRSTGREETING_1"> 
			<Text>
				Ich bin Cetshwayo, Herrscher des Königreichs der Zulu! Weshalb seid Ihr hier?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_LIVED"> 
			<Text>
				1826 - 1884 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_SUBTITLE"> 
			<Text>
				König von Zululand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SHAKA_TEXT_1"> 
			<Text>
				Cetshwayo (Herrscher von 1856 - 1879), der Sohn des Zulu-Häuptlings Mpande, verweigerte die Zahlung von Schadenersatz für Grenzüberfälle der Zulu an die Briten und löste somit den Zulukrieg aus. Die erste britische Invasion wurde in der Schlacht bei Isandhlwana zwar entschieden zurückgeschlagen, doch schließlich kreisten die britischen und kolonialen Truppen den Königskraal bei Ulundi ein und zerstörten ihn. Kurz darauf wurde Cetshwayo gefangen genommen und nach London ins Exil geschickt. Er kehrte 1883 nach Afrika zurück und starb dort in ziemlicher Abgeschiedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN"> 
			<Text>
				Abdülhamid II.
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				Bei meiner Säge und meinem Holz, ich bin froh, Euch zu treffen. Ich bin Abdülhamid II., der Anführer der mächtigen Osmanen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				Die Nation der Osmanen heißt Euch willkommen, Fremdling! Ich bin Abdülhamid II.!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt, Fremdling. Ich bin Abdülhamid II., der Anführer der Osmanen! Lasst uns schmausen, um dieses wunderbare Ereignis zu feiern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_LIVED"> 
			<Text>
				1842 - 1918 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_SUBTITLE"> 
			<Text>
				Sultan des Osmanischen Reiches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_SULEIMAN_TEXT_1"> 
			<Text>
				Abdülhamid II. (Herrschaft von 1876 - 1909), Kalif der Gläubigen, 34. Sultan des Osmanischen Reiches, war der letzte Sultan, der noch tatsächliche Macht über die afrikanischen Gebiete des Reiches ausüben konnte. Nach dem Sieg der Russen im Jahr 1878 wurde Abdülhamid vom Berliner Kongress gezwungen, die Verwaltungshoheit über Zypern den Briten zu überlassen, und musste 1882 britischen Truppen die Besetzung Ägyptens und des Sudans erlauben, um die Ordnung in diesen unruhigen osmanischen Provinzen wiederherzustellen. Das Britische Empire sollte diese Aufgabe erst 1922 wieder aufgeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON"> 
			<Text>
				Paul Kruger
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_DECLAREWAR_2"> 
			<Text>
				Das Volk der Buren hat gesprochen. Eure mutwillige Aggression lässt uns keine Wahl: bereitet Euch auf den Krieg vor!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_DEFEATED_3"> 
			<Text>
				Ihr habt uns besiegt - vorerst. Aber die Burenrepublik wird zurückkehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_1"> 
			<Text>
				Das Volk der Burenrepublik heißt Euch willkommen. Ich nehme an, Ihr seid ein Freund der Freiheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_2"> 
			<Text>
				Im Namen der Bürger der Burenrepublik heiße ich euch willkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_FIRSTGREETING_3"> 
			<Text>
				Willkommen in der Burenrepublik!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_LIVED"> 
			<Text>
				1825 - 1904 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_NAME"> 
			<Text>
				{TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_OPEN_BORDERS_EXCHANGE_1"> 
			<Text>
				Die Öffnung der Grenzen zwischen unseren zwei Nationen würde unsere Freundschaft noch weiter festigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_SUBTITLE"> 
			<Text>
				Präsident der Südafrikanischen Republik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TEXT_1"> 
			<Text>
				Stephanus Paulus Kruger, der von vielen auch liebevoll "Oom Paul" (Onkel Paul) genannt wurde, war Staatspräsident der Transvaal-Republik (1883 - 1900) und konnte als Anführer des Burenwiderstands gegen den britischen Imperialismus in Südafrika internationale Anerkennung erlangen. Kruger war nicht nur ein fähiger Militärkommandant, sondern auch ein ausgezeichneter Verhandlungsführer, was sich nicht zuletzt am Ende des Ersten Burenkriegs im Jahr 1881 zeigte. In seiner vierten Amtszeit als Präsident musste er ins Exil gehen, als britische Streitkräfte sich im Zweiten Burenkrieg der Hauptstadt näherten. Er kehrte nie mehr nach Afrika zurück.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADEREQUEST_HAPPY"> 
			<Text>
				Seid gegrüßt. Kann die Burenrepublik Euch für einen Handel gewinnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				Ich glaube nicht, dass der Handel, so wie er derzeit ausgelegt ist, im Interesse der Burenrepublik steht. Könntet Ihr Euer Angebot nachbessern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRADE_YES_NEUTRAL"> 
			<Text>
				Euer Vorschlag ist für die Burenrepublik akzeptabel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_TRIBUTE_NO_HAPPY"> 
			<Text>
				Ich kann unsere Schätze nicht so ungezwungen vergeben, nicht einmal an Freunde. Ich bin kein Tyrann, ich muss dem Volk der Burenrepublik Rede und Antwort stehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LEADER_WASHINGTON_WINWAR_1"> 
			<Text>
				Ich vertraue darauf, dass Ihr gelernt habt, dass mit der Burenrepublik nicht zu spaßen ist!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_LONGER_RR"> 
			<Text>
				{@1: plural 1?{@1: gender *:vowel?Das ;}; other?Die ;}{1_CivName} {@1: plural 1?hat seine; other?haben ihre;} längste Eisenbahnlinie verlängert. Die längste Gleisstrecke geht jetzt von {2_CityName} bis {3_CityName} ({4_Length} Geländefelder).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_NEW_LONGEST_RR_PLAYER"> 
			<Text>
				Die Eisenbahnlinie von {1_CityName} nach {2_CityName} ({3_Length} Geländefelder) ist jetzt die längste in Afrika. Die {4_VPAmount} Siegpunkte für die längste Eisenbahnlinie gehen an {@5: plural 1?{@5: gender *:vowel?das ;}; other?die ;}{5_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_N_AFRICAN_TITLE"> 
			<Text>
				{1_PlayerName:textkey}, {@1: gender feminine?Souveränin; other?Souverän;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_CANNOT_UNLOCK"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Ihr dürft keine anderen Politik-Zweige im Szenario 'Wettlauf um Afrika' übernehmen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_EUROPEAN"> 
			<Text>
				Europäisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_HONOR_CAP"> 
			<Text>
				Subsaharisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_HONOR_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Subsaharisch[ENDCOLOR][NEWLINE][NEWLINE]Verdient [ICON_CULTURE] Kultur für jede von Euch ausgeschaltete Einheit (ausgenommen Barbaren). Ermöglicht Städten den Bau der Schriftsteller-, Künstler- und Musikergilde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_LIBERTY_CAP"> 
			<Text>
				Nordafrikanisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_LIBERTY_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nordafrikanisch[ENDCOLOR][NEWLINE][NEWLINE]Verdient [ICON_GOLD] Gold für jede von Euch getötete Einheit. Bau der Schriftsteller-, Künstler- oder Musikergilde NICHT möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_N_AFRICAN"> 
			<Text>
				Nordafrikanisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_SUB_SAHARAN"> 
			<Text>
				Subsaharisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_TRADITION_CAP"> 
			<Text>
				Europäisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_BRANCH_TRADITION_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Europäisch[ENDCOLOR][NEWLINE][NEWLINE]Kampfeinheiten können nur auf freundlichem Gebiet heilen. Landeinheiten (außer Erkunder) haben [COLOR_NEGATIVE_TEXT]-1 Sichtweite[ENDCOLOR]. Bau der Schriftsteller-, Künstler- oder Musikergilde NICHT möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E1"> 
			<Text>
				Fortschrittliche Belagerungstaktiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E1_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Fortschrittliche Belagerungstaktiken[ENDCOLOR][NEWLINE]Kampfeinheiten erhalten 30% Kampfbonus beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E2"> 
			<Text>
				Prinzip der effektiven Besetzung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Prinzip der effektiven Besetzung[ENDCOLOR][NEWLINE]Kampfeinheiten erhalten 30% Kampfbonus beim Angriff auf verschanzte Einheiten. Ein kostenloses Gerichtsgebäude in jeder eingenommenen Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E3"> 
			<Text>
				Einflusssphäre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E3_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Einflusssphäre[ENDCOLOR][NEWLINE]50% Rabatt beim Erwerb von Geländefeldern und 33% Rabatt beim Kauf von Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E4"> 
			<Text>
				Kolonialismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kolonialismus[ENDCOLOR][NEWLINE]Konstruktionsrate der Geländefeld-Modernisierungen erhöht sich um 25%. 3 freie Siedler erscheinen in der Nähe der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E5"> 
			<Text>
				Gewerkschaften
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Gewerkschaften[ENDCOLOR][NEWLINE]Unterhaltskosten für Straßen und Eisenbahnstrecken um 50% reduziert. +2 [ICON_HAPPINESS_1] Zufriedenheit für jedes Luxusgut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E6"> 
			<Text>
				Kapitalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_E6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kapitalismus[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] durch alle Land- und Seehandelswege und +2 [ICON_HAPPINESS_1] Zufriedenheit für jede Stadt in Eurem Besitz, die mit der [ICON_CAPITAL] Hauptstadt [ICON_CONNECTED] verbunden ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N1"> 
			<Text>
				Armee der Sahara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N1_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Armee der Sahara[ENDCOLOR][NEWLINE]+50% Kampfbonus beim Kampf in der Wüste.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N2"> 
			<Text>
				Berber-Erbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Berber-Erbe[ENDCOLOR][NEWLINE]+25% [ICON_PRODUCTION] Produktion bei der Ausbildung berittener Einheiten. Berittene Einheiten erhalten eine Beförderung, die es Großen Generälen ermöglicht, sich genauso schnell zu bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N3"> 
			<Text>
				Verbesserte Waren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N3_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Verbesserte Waren[ENDCOLOR][NEWLINE]+1 [ICON_GOLD] Gold von jedem Markt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N4"> 
			<Text>
				Rekrutieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Rekrutieren[ENDCOLOR][NEWLINE]Reduziert die [ICON_GOLD] Gold-Unterhaltskosten für Einheiten um 33%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N5"> 
			<Text>
				Karawanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Karawanen[ENDCOLOR][NEWLINE]+2 [ICON_GOLD] Gold durch alle Eure Landhandelswege.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N6"> 
			<Text>
				Handelszentrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_N6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Handelszentrum[ENDCOLOR][NEWLINE]+10 [ICON_GOLD] in der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S2"> 
			<Text>
				Nationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S2_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Nationalismus[ENDCOLOR][NEWLINE]+15% Bonus beim Kampf in Eurem Gebiet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S4"> 
			<Text>
				Die schönen Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S4_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Die schönen Künste[ENDCOLOR][NEWLINE]50% überschüssige [ICON_HAPPINESS_1] Zufriedenheit wird jede Runde der Menge an [ICON_CULTURE] Kultur hinzugefügt, die für Sozialpolitiken ausgegeben werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S5"> 
			<Text>
				Genie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S5_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Genie[ENDCOLOR][NEWLINE]Es erscheint eine wählbare kostenlose Große Persönlichkeit in der Nähe der [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S6"> 
			<Text>
				Kulturzentren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_POLICY_S6_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Kulturzentren[ENDCOLOR][NEWLINE] +5 [ICON_CULTURE] Kultur durch jedes Große Werk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOLOMONS_MINES_FOUND"> 
			<Text>
				Ihr habt König Salomons Minen gefunden! Für diese Meisterleistung der Erkundung erhaltet Ihr {1_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOLOMONS_MINES_FOUND_OTHER"> 
			<Text>
				Ein Erkunder {@1: plural 1?{@1: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {1_CivName[2]} hat König Salomons Minen gefunden. Diese Zivilisation erhält {2_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOURCE_NILE_FOUND"> 
			<Text>
				Ihr habt die Quelle des Nils gefunden! Für diese Meisterleistung der Erkundung erhaltet Ihr {1_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SOURCE_NILE_FOUND_OTHER"> 
			<Text>
				Ein Erkunder {@1: plural 1?{1: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {1_CivName[2]} hat die Quelle des Nils gefunden. Diese Zivilisation erhält {2_VPAmount} Siegpunkte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_STELE_STRATEGY"> 
			<Text>
				Die Stele ist ein Monument, ein einzigartiges Gebäude, das den [ICON_CULTURE] Kulturertrag einer Stadt erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_SUB_SAHARAN_TITLE"> 
			<Text>
				{1_PlayerName:textkey} {@1: gender feminine?die Kühne; other?der Kühne;} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_TITLE"> 
			<Text>
				Wettlauf um Afrika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_TURNS_REMAINING"> 
			<Text>
				Verbleibende Runden: {1_TurnsRemaining}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO1"> 
			<Text>
				Längste Eisenbahnlinie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO2"> 
			<Text>
				Erkundung/Artefakte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO3"> 
			<Text>
				Nordafrikanisches Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_SCENARIO4"> 
			<Text>
				Subsaharische Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAMBLE_AFRICA_VP_WONDERS"> 
			<Text>
				Suezkanal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCRAP_HELP"> 
			<Text>
				Diese Aktion im eigenen Territorium bringt {1_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCROLLING_DETAILS"> 
			<Text>
				2 Finger über den Bildschirm FÜHREN, um die Spielkamera zu schwenken und die Scrollmenüs zu bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SCROLLING_TITLE"> 
			<Text>
				Scrollen und Schwenken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_HIGH"> 
			<Text>
				Hoch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_LOW"> 
			<Text>
				Niedrig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEALEVEL_MEDIUM"> 
			<Text>
				Mittel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH"> 
			<Text>
				Suche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH_BUTTON"> 
			<Text>
				Suche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEARCH_NOT_FOUND"> 
			<Text>
				Der Text "{1_stringEntered}" konnte nicht gefunden werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDARY_C_TEXT"> 
			<Text>
				Blendet zusätzliche Aktionen ein, die Eure Einheiten ausführen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDARY_O_TEXT"> 
			<Text>
				Blendet zusätzliche Aktionen aus, die Eure Einheiten ausführen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SECONDS"> 
			<Text>
				Sekunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SEDNA_SHORT"> 
			<Text>
				Sedna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECTED_EARLIER_BAKTUN"> 
			<Text>
				Bereits als Bonus gewählt, um das Ende von Baktun {1_Num} zu feiern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_CIVILIZATION"> 
			<Text>
				ZIVILISATION WÄHLEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_CUSTOM_GAME"> 
			<Text>
				Eigenes Spiel auswählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_MAP_TYPE_BACK"> 
			<Text>
				Zurück
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_MAP_TYPE_BACK_HELP"> 
			<Text>
				Zurück zum übergeordneten Verzeichnis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_SAVE_GAME"> 
			<Text>
				Bitte einen Spielstand wählen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELECT_SCENARIO"> 
			<Text>
				Wählt ein Szenario aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SELL_BUILDING_INFO"> 
			<Text>
				Wollt Ihr dieses Gebäude wirklich verkaufen? Ihr erhaltet {1_Num} [ICON_GOLD] Gold und spart Euch {2_Num} [ICON_GOLD] Gold pro Runde für den Unterhalt. Hinweis: Pro Runde könnt Ihr nur ein Gebäude verkaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SETUP_GAME"> 
			<Text>
				SPIEL-SETUP
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SETUP_GAME_TT"> 
			<Text>
				Spieleinstellungen ändern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHIFT"> 
			<Text>
				Umschalten-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHOSHONE_NATURAL_WONDER_FOUNDFIRST"> 
			<Text>
				Iht habt {1_FaithPoints} [ICON_PEACE] Glauben für die Erstentdeckung eines Naturwunders verdient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SHOSHONE_NATURAL_WONDER_FOUNDLATER"> 
			<Text>
				Euer Fährtenleser hat Euch {1_FaithPoints} [ICON_PEACE] Glauben für die Entdeckung eines Naturwunders nach jemand anderem eingebracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_AYUTTHAYA"> 
			<Text>
				Ayutthaya
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_BAN_PHAI"> 
			<Text>
				Ban Phai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_CHAINAT"> 
			<Text>
				Chainat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_CHIANG_THONG"> 
			<Text>
				Chiang Thong
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_HONGSAWADEE"> 
			<Text>
				Hongsawadee
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_KAMPHAENG_PHET"> 
			<Text>
				Kamphaeng Phet
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_KHAN_KAEN"> 
			<Text>
				Khon Kaen
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LAMPANG"> 
			<Text>
				Lampang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LAP_BURI"> 
			<Text>
				Lop Buri
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LOCI"> 
			<Text>
				Loci
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_LUANG_PRABANG"> 
			<Text>
				Luang Prabang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_MARTABAN"> 
			<Text>
				Martaban
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_MUANG_SALUANG"> 
			<Text>
				Muang Saluang
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_CHUM"> 
			<Text>
				Nakhon Chum
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_SAWAN"> 
			<Text>
				Nakhon Sawan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAKHON_SI_THAMMARAT"> 
			<Text>
				Nakhon Si Thammarat
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_NAN"> 
			<Text>
				Nan
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_PHITSANULOK"> 
			<Text>
				Phitsanulok
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_PHRAE"> 
			<Text>
				Phrae
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_RATCHASIMA"> 
			<Text>
				Ratchasima
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SI_SATCHANALAI"> 
			<Text>
				Si Satchanalai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SUKHOTHAI"> 
			<Text>
				Sukhothai
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SUPHANBURI"> 
			<Text>
				Suphanburi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_SURIN"> 
			<Text>
				Surin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_TAK"> 
			<Text>
				Tak
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_TAPHAN_HIN"> 
			<Text>
				Taphan Hin
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_THAWAII"> 
			<Text>
				Thawaii
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_UTHAI_THANI"> 
			<Text>
				Uthai Thani
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_UTTARADIT"> 
			<Text>
				Uttaradit
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SIAM_CITY_NAME_VIENTIANE"> 
			<Text>
				Vientiane
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SINGLE_PLAYER"> 
			<Text>
				Einzelspieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SISTINE_CHAPEL_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sollten die Großes-Werk-Plätze alle mit Kunst desselben Zeitalters und derselben Zivilisation gefüllt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SKIP_TURN"> 
			<Text>
				RUNDE DER EINHEIT ÜBERSPRINGEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SKIP_TURN_TT"> 
			<Text>
				Befehlt der derzeit ausgewählten Einheit, in dieser Runde nichts zu tun.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_AI"> 
			<Text>
				KI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_AI_TT"> 
			<Text>
				KI-Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_CLOSED"> 
			<Text>
				Geschlossen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_CLOSED_TT"> 
			<Text>
				Geschlossene Slots können nicht von Spielern benutzt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMANREQ"> 
			<Text>
				Mensch nötig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMANREQ_TT"> 
			<Text>
				Mensch-nötig-Slots erfordern einen menschlichen Spieler, bevor das Spiel starten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_HUMAN_TT"> 
			<Text>
				Menschlicher Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OBSERVER"> 
			<Text>
				Beobachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OBSERVER_TT"> 
			<Text>
				Beobachter sehen beim Spiel zu, ohne als Zivilisation teilzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OPEN"> 
			<Text>
				Offen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SLOTTYPE_OPEN_TT"> 
			<Text>
				Offene Slots können von beitretenden Spielern besetzt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY"> 
			<Text>
				Städtepreis!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY_NOTIFICATION"> 
			<Text>
				Euer Reich umfasst {1_Num} Stadt/Städte! Für diese Leistung erhaltet Ihr {2_Num} Zivilisationspunkt(e)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_CITY_TEAM_NOTIFICATION"> 
			<Text>
				Euer Team umfasst {1_Num} Stadt/Städte! Für diese Leistung erhaltet Ihr {2_Num} Zivilisationspunkt(e)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION"> 
			<Text>
				Bevölkerungspreis!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION_NOTIFICATION"> 
			<Text>
				Ihr besitzt eine Stadt mit einer Bevölkerung von {1_Num}! Für diese Leistung erhaltet Ihr {2_Num} Zivilisationspunkt(e)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_AWARD_POPULATION_TEAM_NOTIFICATION"> 
			<Text>
				Euer Team besitzt eine Stadt mit einer Bevölkerung von {1_Num}! Für diese Leistung erhaltet Ihr {2_Num} Zivilisationspunkt(e)!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_PROMOTION_CITY_PENALTY"> 
			<Text>
				Malus beim Angriff auf Städte (25)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SMALL_PROMOTION_CITY_PENALTY_HELP"> 
			<Text>
				25% Malus beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ADV_QUEST"> 
			<Text>
				Was sind Sozialpolitiken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_BODY"> 
			<Text>
				Ästhetik wird in der Klassik verfügbar und bietet Kultur-Bonusse für Eure ganze Zivilisation. Außerdem schaltet Ästhetik die Möglichkeit frei, Große Künstler, Musiker und Schriftsteller mit Glauben zu kaufen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_TITLE"> 
			<Text>
				Ästhetik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_ADV_QUEST"> 
			<Text>
				Was ist die Sozialpolitik der Autokratie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_BODY"> 
			<Text>
				Die Ideologie Autokratie ist bestens geeignet für diejenigen, die nichts weiter wollen, als ihre Widersacher unter ihren eisenbewehrten Stiefeln zu zermalmen. Diese Ideologie wird mit der Fertigstellung von 3 Fabriken oder dem Eintritt in die Moderne freigeschaltet, sie kann nicht gleichzeitig mit Freiheit oder Ordnung aktiv sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_TITLE"> 
			<Text>
				Autokratie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_ADV_QUEST"> 
			<Text>
				Was sind die Zweige der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_BODY"> 
			<Text>
				Es können zehn verschiedene Politikzweige erkundet werden, von denen jeder eine andere Art des Regierens beschreibt. Jeder Zweig bietet bei seiner Einführung einen sofortigen Bonus und jede individuelle Politik bietet bei ihrer Einführung einen ähnlichen Bonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_TITLE"> 
			<Text>
				Zweige der Sozialpolitik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_ADV_QUEST"> 
			<Text>
				Worum geht es beim Wirtschaftszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_BODY"> 
			<Text>
				Die Wirtschaft bietet Bonusse sowohl für die Zivilisationen, deren Schwerpunkt auf der Seefahrt liegt, als auch für diejenigen, die viel Gold produzieren. Dieser Zweig erhöht die Zufriedenheit, die durch jedes Luxusgut erlangt wird, um einen zusätzlichen Punkt. Die Wirtschaft wird auch beim Eintritt in das Mittelalter freigeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_TITLE"> 
			<Text>
				Wirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_ADV_QUEST"> 
			<Text>
				Kann man das Spiel durch die Erkundung der Sozialpolitik gewinnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_BODY"> 
			<Text>
				Ihr erringt keinen Kultursieg mehr durch die vollständige Erforschung von 5 Sozialpolitik-Zweigen. Stattdessen müsst Ihr mit Hilfe von Tourismus der dominante kulturelle Einfluss jeder Zivilisation im Spiel werden. Weitere Informationen hierzu im Abschnitt Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_TITLE"> 
			<Text>
				Kultursieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_BODY"> 
			<Text>
				Erkundung wird im Mittelalter verfügbar und verbessert Eure Fähigkeit, Euer Reich über Ozeane auszudehnen. Erkundung schaltet außerdem die Möglichkeit frei, Große Admirale mit Glauben zu kaufen, und deckt verborgene Altertumsstätten auf. Diese speziellen Altertumsstätten bringen nicht nur Artefakte wie normale Altertumsstätten, sondern geben Euch auch die Chance, ein besonderes Großes Literaturwerk-Artefakt zu finden wie den Stein von Rosette.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_TITLE"> 
			<Text>
				Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_ADV_QUEST"> 
			<Text>
				Worum geht es beim Freiheitszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_BODY"> 
			<Text>
				Die Ideologie Freiheit bietet Bonusse für Kultur, Tourismus, Spezialistenproduktion und mehr. Freiheit wird mit der Fertigstellung von 3 Fabriken oder dem Eintritt in die Moderne freigeschaltet, sie kann nicht gleichzeitig mit Autokratie oder Ordnung aktiv sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_TITLE"> 
			<Text>
				Freiheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_ADV_QUEST"> 
			<Text>
				Wie erlangt man eine Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_BODY"> 
			<Text>
				Sobald Ihr genügend Kulturpunkte habt, könnt Ihr eine Sozialpolitik freischalten und einführen. Die erste Sozialpolitik wird bei 50 Kulturpunkten verfügbar, alle weiteren kosten ein wenig mehr. Die Kosten für Sozialpolitiken steigen mit jeder neuen Politik, die Ihr einführt. Fahrt mit der Maus über das Kultursymbol in der Statusleiste, um zu sehen, wie viel Kultur sie besitzen und wann die nächste Politik verfügbar sein wird. Im Abschnitt über Kultur erhaltet Ihr weitere Informationen darüber, wie Ihr mehr Kultur erlangen könnt.[NEWLINE][NEWLINE]Wenn Ihr ausreichend Kultur besitzt, werdet Ihr benachrichtigt, sobald Ihr am Zug seid. Klickt dann auf das Sozialpolitik-Symbol rechts oben (neben den Beratern), um das Sozialpolitik-Menü zu öffnen. Wenn Ihr in dieser Runde keine Sozialpolitik wählen möchtet, könnt Ihr mit rechts auf die Benachrichtigung klicken, um sie zu verwerfen. (Das Spiel wird Euch aber nicht erneut daran erinnern; das kann also riskant sein.) Hier könnt Ihr wählen, ob Ihr einen neuen Zweig einführen oder eine neue Politik innerhalb eines freigeschalteten Zweiges freischalten möchtet. Wenn Ihr Euch alle Sozialpolitiken ansehen möchtet (nicht nur jene, die Ihr freigeschaltet habt), klickt unten im Menü auf 'Erweiterte Ansicht'.[NEWLINE][NEWLINE]Wenn Ihr genug Kultur habt, klickt auf 'Politik einführen', um den entsprechenden Zweig zu erforschen. Ihr müsst erst Punkte ausgeben, um den Zweig einzuführen, bevor Ihr einzelne Politiken freischaltet. Jede Einführung eines Zweiges bringt sofortige Vorteile mit sich, und die einzelnen Politiken eines jeden Zweiges bringen mehr Bonusse der gleichen Art.[NEWLINE][NEWLINE]Einige Zweige (z. B. Autokratie und Freiheit) können nicht gleichzeitig freigeschaltet werden, und einige Zweige werden erst verfügbar, wenn ein späteres Zeitalter erforscht wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_TITLE"> 
			<Text>
				Sozialpolitiken erlangen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HEADING1_BODY"> 
			<Text>
				Sozialpolitiken und die späteren Ideologien reflektieren Eure Entscheidung darüber, wie Ihr Euer Volk regieren wollt. Seid Ihr ein autoritärer Herrscher und opfert die Freiheit der Disziplin und der gesteigerten Produktivität? Baut Ihr ein starkes Militär in Eurer Zivilisation auf oder konzentriert Euch auf Kultur und die Ausdehnung Eurer Grenzen? Soll Eure Zivilisation eine Monarchie oder eine Demokratie sein? Es stehen Euch viele Zweige zur Auswahl, die alle verschiedene Aspekte der Regierung repräsentieren.[NEWLINE][NEWLINE]Sozialpolitiken und Ideologien haben einen direkten Einfluss auf den Verlauf des Spiels. Manche steigern die Produktion in Euren Städten, manche generieren mehr Wohlstand und wieder andere helfen Euch, ein mächtigeres Militär aufzubauen. Bei Politiken gibt es keine richtigen oder falschen Entscheidungen. Eine bestimmte Politik mag für Eure derzeitige Situation die beste sein oder Eurem persönlichen Spielstil einfach am besten entsprechen. Probiert es einfach und findet es selbst heraus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HEADING1_TITLE"> 
			<Text>
				Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_ADV_QUEST"> 
			<Text>
				Worum geht es beim Ehrenzweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_BODY"> 
			<Text>
				Wenn Ihr Ehre wählt, steigt die Effektivität der Armeen und des Militärs Eurer Zivilisation. Bei der Einführung gewährt diese Politik allen Einheiten einen Kampfbonus gegen Barbaren und Ihr erhaltet für jeden getöteten Barbaren Kultur. Ehre ist zu Beginn des Spiels verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_TITLE"> 
			<Text>
				Ehre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_BODY"> 
			<Text>
				Die drei Ideologie-Bäume 'Freiheit', 'Ordnung' und 'Autokratie' wurden in Brave New World erheblich erweitert. Alle Zivilisationen im Spiel, die die Moderne erreichen oder drei Fabriken bauen, müssen eine Ideologie für sich wählen. Jeder Ideologie-Baum enthält 3 Stufen mit Grundsätzen, mit denen Ihr Eure Ideologie anpassen könnt. Die Grundsätze der dritten und letzten Stufe bringen natürlich die stärksten Vorteile. Wie bei normalen Sozialpolitiken nutzen die Spieler Kultur, um im Verlauf des Spiels weitere Grundsätze zu kaufen.[NEWLINE][NEWLINE]Zivilisationen, die eine Ideologie gemeinsam haben, erhalten Vorteile bei ihren diplomatischen Beziehungen. Bei Ideologien, die im Konflikt miteinander stehen, kann es mehrere Nebeneffekte geben. So kann es einen negativen Effekt auf die diplomatischen Beziehungen und Zufriedenheits-Malusse geben, wenn eine andere Ideologie einen stärkeren kulturellen Einfluss auf Euer Volk hat. Wenn Ihr Euer Volk zu unzufrieden werden lasst, kann es passieren, dass Eure Städte sich dem Reich eines Gegners anschließen. Als letztes Mittel könnt Ihr oder andere Spieler eine "Revolution" einsetzen, um eine Ideologie zu wählen, die Eurem Volk besser gefällt.[NEWLINE][NEWLINE]Weitere Informationen zu ideologischen Grundsätzen findet Ihr unter 'Sozialpolitiken' oben in der Zivilopädie, wenn Ihr zu den Abschnitten Ordnung, Freiheit und Autokratie herunterscrollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_TITLE"> 
			<Text>
				Ideologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_ADV_QUEST"> 
			<Text>
				Worum geht es beim Unabhängigkeitszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_BODY"> 
			<Text>
				Unabhängigkeit eignet sich gut für Zivilisationen, die ihr Reich und ihren Einfluss über andere schnell erweitern wollen. Unabhängigkeit ist zu Beginn des Spiels verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_TITLE"> 
			<Text>
				Unabhängigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_ADV_QUEST"> 
			<Text>
				Worum geht es beim Ordnungszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_BODY"> 
			<Text>
				Spieler, die an riesigen, sich ausdehnenden Zivilisationen interessiert sind, sollten sich der Ideologie Ordnung zuwenden, da die Stärke des Reichs durch die Anzahl an Städten, die sie besitzt, festgelegt wird. Ordnung wird für die Erforschung verfügbar, nachdem 3 Fabriken fertiggestellt wurden oder beim Eintritt in die Moderne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_TITLE"> 
			<Text>
				Ordnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_ADV_QUEST"> 
			<Text>
				Worum geht es beim Patronatszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_BODY"> 
			<Text>
				Patronat erhöht die Vorteile der Freundschaft zwischen Stadtstaaten. Einfluss auf Stadtstaaten sinkt 25% langsamer als normalerweise. Das Patronat steht mit dem Übergang in die Klassik zur Verfügung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_TITLE"> 
			<Text>
				Patronat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_ADV_QUEST"> 
			<Text>
				Worum geht es beim Frömmigkeitszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_BODY"> 
			<Text>
				Frömmigkeit fördert den Glauben in der Zivilisation, die sie einführt. Spieler, die versuchen, eine starke Religion zu entwickeln, erhalten mit diesem Politikzweig einige wichtige Verbesserungen. Die Frömmigkeit ist zu Beginn des Spiels verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_TITLE"> 
			<Text>
				Frömmigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_ADV_QUEST"> 
			<Text>
				Worum geht es beim Rationalismuszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_BODY"> 
			<Text>
				Der Rationalismus-Zweig verbessert die Fähigkeit der Zivilisation, Wissenschaft einzusetzen und zu generieren, er wird beim Eintritt in die Renaissance verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_TITLE"> 
			<Text>
				Rationalismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_ADV_QUEST"> 
			<Text>
				Worum geht es beim Traditionszweig der Sozialpolitik?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_BODY"> 
			<Text>
				Den Zweig der Tradition sollten vor allem kleine Reiche wählen, da viele seiner Politiken die Hauptstadt direkt verbessern. Die Tradition ist zu Beginn des Spiels verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_TITLE"> 
			<Text>
				Tradition
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIAL_POLICIES_SCREEN_TITLE"> 
			<Text>
				SOZIALPOLITIKEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOCIAL_POLICY_DIRECTIONS"> 
			<Text>
				Die Sozialpolitik gestattet Euch, Euer Reich auf verschiedene Weise individuell zu gestalten. Wollt Ihr den Weg in die Freiheit weisen oder lieber zum weltweit gefürchteten Tyrannen aufsteigen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOMEONE_STILL_LOADING"> 
			<Text>
				JEMAND LÄDT NOCH
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_AGADEZ"> 
			<Text>
				Agadez
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_ARGUNGU"> 
			<Text>
				Argungu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_AWDAGHOST"> 
			<Text>
				Awdaghost
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BAMAKO"> 
			<Text>
				Bamako
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BAMBA"> 
			<Text>
				Bamba
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_BOUSSA"> 
			<Text>
				Boussa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_DAKAR"> 
			<Text>
				Dakar
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_DORI"> 
			<Text>
				Dori
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_GAO"> 
			<Text>
				Gao
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_GWANDU"> 
			<Text>
				Gwandu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_JENNE"> 
			<Text>
				Jenne
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KANO"> 
			<Text>
				Kano
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KAYES"> 
			<Text>
				Kayes
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KEBBI"> 
			<Text>
				Kebbi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KUKIA"> 
			<Text>
				Kukia
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_KUMBI_SALEH"> 
			<Text>
				Kumbi Saleh
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_MOPTI"> 
			<Text>
				Mopti
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_NIAMEY"> 
			<Text>
				Niamey
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_OUADANE"> 
			<Text>
				Ouadane
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_OUATAGOUNA"> 
			<Text>
				Ouatagouna
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_SEGOU"> 
			<Text>
				Ségou
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TADMEKKET"> 
			<Text>
				Tadmekket
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TAGHAZA"> 
			<Text>
				Taghaza
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TEGDAOUST"> 
			<Text>
				Tegdaoust
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TEKEDDA"> 
			<Text>
				Tekedda
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TOMBOUCTU"> 
			<Text>
				Timbuktu
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TONDIBI"> 
			<Text>
				Tondibi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_TORODI"> 
			<Text>
				Torodi
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_WA"> 
			<Text>
				Wa
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SONG_CITY_NAME_WALATA"> 
			<Text>
				Walata
			</Text>
			<Gender>
				masculine:vowel
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_SORTBY_LASTMODIFIED"> 
			<Text>
				Sort. nach zuletzt Geänderten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORTBY_NAME"> 
			<Text>
				Sortieren nach Name
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_BY_MEMBERS"> 
			<Text>
				Nach Mitgliedern sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_BY_SERVER_NAME"> 
			<Text>
				Nach Servernamen sortieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_NAME"> 
			<Text>
				Sortieren nach Namen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SORT_TRADE"> 
			<Text>
				Sortieren nach Gesamtressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SOSONDOWAH_SHORT"> 
			<Text>
				Sosondowah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_ADV_QUEST"> 
			<Text>
				Welche Fähigkeiten haben Große Persönlichkeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_BODY"> 
			<Text>
				Jede Art von Großer Persönlichkeit verfügt über zwei Fähigkeiten (siehe aber auch 'Großer Admiral' unten):[NEWLINE]- Mit ihrer Hilfe kann eine Spezialmodernisierung gebaut werden[NEWLINE]- Sie besitzen eine weitere Spezialfähigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_TITLE"> 
			<Text>
				Fähigkeiten Großer Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialmodernisierung Akademie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_BODY"> 
			<Text>
				Ihr könnt einen Großen Wissenschaftler einsetzen, um eine Akademie zu bauen. Solange sie in Betrieb ist, steigert die Akademie die Wissenschaft in Eurer Stadt enorm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_TITLE"> 
			<Text>
				Spezialmodernisierung: Akademie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ADV_QUEST"> 
			<Text>
				Was sind Spezialisten und Große Persönlichkeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Künstler-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_BODY"> 
			<Text>
				Ein Künstler-Spezialist produziert Kultur und generiert Punkte für einen Großen Künstler. Künstler werden dem einzigen Gebäude mit dem passenden Spezialistenplatz zugewiesen, der Künstlergilde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_TITLE"> 
			<Text>
				Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_ADV_QUEST"> 
			<Text>
				Wie erschaffe ich ein Großes Werk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_BODY"> 
			<Text>
				Ein Großer Künstler kann ein Großes Kunstwerk erschaffen, das in der nächsten Stadt mit einem passenden Gebäude und einem freiem Platz (z. B. Palast, Museum oder Kathedrale) platziert wird. Der Große Künstler wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Großes Werk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_ADV_QUEST"> 
			<Text>
				Wie kann man Spezialisten zuweisen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_BODY"> 
			<Text>
				Ruft den Stadt-Bildschirm auf, um einen Spezialisten zuzuweisen. Klickt auf den Spezialistenplatz im Gebäude, dem Ihr den Spezialisten zuweisen möchtet. Ein Bürger wird von einem Geländefeld abgezogen und dem Gebäude zugewiesen. Wenn Ihr erneut auf den Platz klickt, wird der Bürger vom Gebäude abgezogen und geht wieder auf dem Feld arbeiten.[NEWLINE][NEWLINE]Im Stadt-Abschnitt erfahrt Ihr mehr darüber, wie Ihr Bürger der Bewirtschaftung von Geländefeldern bzw. als Spezialisten zuweisen könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_TITLE"> 
			<Text>
				Spezialisten zuweisen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialmodernisierung Zitadelle?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_BODY"> 
			<Text>
				Eine Zitadelle zu platzieren sichert Euch den Besitz aller angrenzenden Geländefelder, da Eure Kulturgrenzen um die Zitadelle herum erweitert werden. Die Zitadelle verleiht jeder Einheit, die sie besetzt, einen großen Verteidigungsbonus. Außerdem erleidet jede feindliche Einheit Schaden, die ihre Runde neben der Zitadelle beendet (Wirkung nicht kumulativ mit anderen Zitadellen). Beachtet, dass die Zitadelle nur funktioniert, wenn sie in Eurem Territorium liegt. Wechselt sie bei der Eroberung einer nahegelegenen Stadt den Besitzer, bringt sie nur für den neuen Besitzer Vorteile. Werden dadurch Felder belegt, die bereits einer anderen Zivilisation gehören, zieht das einen diplomatischen Malus nach sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_TITLE"> 
			<Text>
				Spezialmodernisierung: Zitadelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialfähigkeit "Kampfbonus"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_BODY"> 
			<Text>
				Ein Großer General gewährt einen Kampfbonus von 15% bei allen verbündeten Landeinheiten innerhalb von 2 Feldern. Dieser Kampfbonus wirkt sich auf alle Kampfformen an Land aus: Nahkampf, Fernkampf, Verteidigung usw.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Kampfbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_ADV_QUEST"> 
			<Text>
				Was ist eine Konzertreise?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_BODY"> 
			<Text>
				Ein Großer Musiker kann auf eine Konzertreise zu einer anderen Zivilisation gehen, was Euch eine einmalige Tourismussteigerung in diesem Gebiet bringt. Es sind offene Grenzen erforderlich, um das Gebiet einer anderen Zivilisation zu betreten. Der Große Musiker wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Konzertreise
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialfähigkeit Kulturschock?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_BODY"> 
			<Text>
				Ein Großer Künstler kann ein "Goldenes Zeitalter" einläuten. Während eines Goldenen Zeitalters produziert jedes Geländefeld, das Gold produziert, eine zusätzliche Goldeinheit, die Produktion [ICON_PRODUCTION] in Städten ist um 20% gesteigert und die Kultur [ICON_CULTURE] ist im gesamten Reich um 20% erhöht. Die Dauer des Goldenen Zeitalters hängt vom Schwierigkeitsgrad und dem Spieltempo ab. Der Große Künstler verschwindet, wenn er oder sie ein Goldenes Zeitalter einläutet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Goldenes Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialmodernisierung Zollamt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_BODY"> 
			<Text>
				Ihr könnt einen Großen Händler einsetzen, um ein Zollamt zu bauen. Solange es in Betrieb ist, generiert das Zollamt jede Runde viel Gold für seine Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_TITLE"> 
			<Text>
				Spezialmodernisierung: Zollamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_ADV_QUEST"> 
			<Text>
				Wie wirkt sich das Zuweisen eines Spezialisten auf die Erträge einer Stadt aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_BODY"> 
			<Text>
				Bedenkt, dass ein Bürger, der auf einem Geländefeld arbeitet, etwas für die Stadt generiert - sei es Nahrung, Produktion, Gold, Kultur oder Wissenschaft. Wenn Ihr diesen Bürger nun als Spezialisten zuweist, arbeitet er nicht mehr auf dem Geländefeld, und was er produziert hat, geht verloren. Daher solltet Ihr immer Nahrung, Gold und Produktion Eurer Stadt prüfen, nachdem Ihr Spezialisten erschafft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_TITLE"> 
			<Text>
				Wirkung des Zuweisens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Ingenieur-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_BODY"> 
			<Text>
				Ein Ingenieur-Spezialist sorgt für Produktion (Hämmer) und generiert Punkte für einen Großen Ingenieur. Ingenieure werden produktionsspezifischen Gebäuden wie Werkstätten und Fabriken zugewiesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_TITLE"> 
			<Text>
				Ingenieur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_ADV_QUEST"> 
			<Text>
				Wie bekomme ich Große Persönlichkeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_BODY"> 
			<Text>
				Große Künstler, Ingenieure, Händler und Wissenschaftler werden durch Spezialisten und Wunder in den Städten erschaffen, die "Große-Persönlichkeit-Punkte" (GP-Punkte) generieren. Städte generieren entweder keine Große-Persönlichkeit-Punkte, nur eine bestimmte Art von GP-Punkten oder verschiedene Arten von GP-Punkten. Die GP-Punkte werden pro Stadt einzeln verwaltet. (Wenn z.B. Kyoto in jeder Runde einen Künstler- und zwei Ingenieur-GP-Punkte generiert, sind nach drei Runden drei Künstler- und sechs Ingenieur-GP-Punkte vorhanden. Die beiden Punktearten werden nicht zusammengefasst.)[NEWLINE][NEWLINE]Hat eine Stadt von einer bestimmten GP-Punkteart genug, werden die Punkte eingesetzt, um eine entsprechende Große Persönlichkeit auszubilden. Sobald eine Große Persönlichkeit erschaffen wurde, wird die Punktzahl für die nächste Große Persönlichkeit in allen Städten des Spielers erhöht.[NEWLINE][NEWLINE]Angenommen, ein Spieler benötigt 10 GP-Punkte für eine Große Persönlichkeit. Im vorherigen Beispiel hätte Kyoto nach fünf Runden genug Ingenieur-GP-Punkte. Nach der Erschaffung des Großen Ingenieurs hätte Kyoto dann keine Großer-Ingenieur-Punkte und 5 Großer-Künstler-Punkte übrig, und die benötigte Punktzahl für die nächste Große Persönlichkeit würde auf beispielsweise 15 Punkte steigen. Nach acht weiteren Runden hätte Kyoto 13 Großer-Künstler-Punkte und 16 Großer-Ingenieur-Punkte und könnte einen weiteren Großen Ingenieur ausbilden.[NEWLINE][NEWLINE]Beachtet, dass ein Garten die Rate steigert, mit der Ihr Große Persönlichkeiten generiert, und dass die Sozialpolitik "Kriegerkodex" sofort einen Großen General mit sich bringt.[NEWLINE][NEWLINE]Außerdem könnt Ihr, sobald Ihr das Industriezeitalter erreicht habt, ungenutzten Glauben verwenden, um Große Persönlichkeiten zu erwerben, abhängig von Eurer Sozialpolitik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_TITLE"> 
			<Text>
				Große Persönlichkeiten generieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_ADV_QUEST"> 
			<Text>
				Wie können Große Persönlichkeiten ein Goldenes Zeitalter beginnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_HEADING4_BODY"> 
			<Text>
				Ein "Goldenes Zeitalter" ist eine Zeit, in der eine Zivilisation besonders produktiv ist. Während eines Goldenen Zeitalters produziert jedes Geländefeld, das Gold produziert, eine zusätzliche Goldeinheit und die Produktion (Hammer) in Städten ist um 20% gesteigert. Dies zeigt natürlich nur dann Wirkung, wenn Bürger die Geländefelder bewirtschaften. Die Dauer des Goldenen Zeitalters hängt vom Schwierigkeitsgrad und dem Spieltempo ab. Die Große Persönlichkeit verschwindet, wenn er oder sie ein Goldenes Zeitalter einläutet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GOLDENAGE_HEADING4_TITLE"> 
			<Text>
				Goldenes Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_ADV_QUEST"> 
			<Text>
				{TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_ADV_QUEST}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_BODY"> 
			<Text>
				{TXT_KEY_MISSION_REPAIR_FLEET_HELP}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_TITLE"> 
			<Text>
				Spezialfähigkeit: Flotte reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_ADV_QUEST"> 
			<Text>
				Welche Fähigkeiten hat ein Großer Admiral?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_BODY"> 
			<Text>
				Ein Großer Admiral gewährt einen Kampfbonus von 15% bei allen verbündeten Marineeinheiten innerhalb von 2 Feldern. Dieser Kampfbonus wirkt sich auf alle Kampfformen aus: Nahkampf, Fernkampf, Verteidigung usw.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_TITLE"> 
			<Text>
				Spezialfähigkeit: Kampfbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Admiral?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_BODY"> 
			<Text>
				Ein Großer Admiral folgt denselben Prinzipien wie ein Großer General. Aber anstatt in Städten durch Spezialisten hervorgebracht zu werden, entstehen Große Admiräle durch den Seekampf. Immer, wenn eine Eurer Marineeinheiten EP erhält, generiert Eure Zivilisation Großer-Admiral-Punkte (außer beim Kampf gegen Barbaren). Wenn Ihr genug Punkte habt, erhaltet Ihr einen Großen Admiral. Danach wird der benötigte Betrag für den nächsten Großen Admiral erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_TITLE"> 
			<Text>
				Großer Admiral
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Künstler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_BODY"> 
			<Text>
				Der Große Künstler ist ein sehr talentierter Künstler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_TITLE"> 
			<Text>
				Großer Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Ingenieur?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_BODY"> 
			<Text>
				Der Große Ingenieur ist ein sehr talentierter Ingenieur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_TITLE"> 
			<Text>
				Großer Ingenieur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_ADV_QUEST"> 
			<Text>
				Was ist ein Großer General und inwiefern ist er anders?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_BODY"> 
			<Text>
				Der Große General ist etwas anders als andere Große Persönlichkeiten. Große Generäle werden nicht von Spezialisten in Städten generiert, sondern sie entstehen im Kampf. Wenn eine Eurer Militäreinheiten EP erhält, generiert Eure Zivilisation Großer-General-Punkte (außer beim Kampf gegen Barbaren). Wenn Ihr ausreichend Punkte habt, erhaltet Ihr einen Großen General. Dann steigt die Punktzahl, die für den nächsten Großen General benötigt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_TITLE"> 
			<Text>
				Großer General
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Händler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_BODY"> 
			<Text>
				Der Große Händler ist ein sehr talentierter Händler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_TITLE"> 
			<Text>
				Großer Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Musiker?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_BODY"> 
			<Text>
				Der Große Musiker ist ein besonders talentierter Musiker und sehr wichtig für den Kultursieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_TITLE"> 
			<Text>
				Großer Musiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_ADV_QUEST"> 
			<Text>
				Was sind Große Persönlichkeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_BODY"> 
			<Text>
				Es gibt neun verschiedene Arten von Großen Persönlichkeiten: Große Künstler, Große Musiker, Große Schriftsteller, Große Ingenieure, Große Händler, Große Wissenschaftler, Große Generäle, Große Admiräle und Große Propheten. Die ersten sechs Arten ähneln sich stark in ihrer Funktion und haben Fähigkeiten, die mit ihrem Spezialgebiet zusammenhängen, während sich Große Generäle, Große Admiräle und Große Propheten stark davon unterscheiden: Sie entstehen anders und haben unterschiedliche Auswirkungen auf das Spiel. Große Generäle und Admiräle gewähren Bonusse für Land- oder Marineeinheiten, Große Propheten ermöglichen es Euch, eine Religion zu gründen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_TITLE"> 
			<Text>
				Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_ADV_QUEST"> 
			<Text>
				Was für Fähigkeiten hat der Große Prophet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_BODY"> 
			<Text>
				Der Große Prophet kann 4-mal eine Religion verbreiten; dabei werden alle vorherigen Religionen der Zielstädte ersetzt. Der Große Prophet wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_TITLE"> 
			<Text>
				Spezialfähigkeit: Religion verbreiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Prophet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_BODY"> 
			<Text>
				Große Propheten verdient Ihr, wenn Ihr [ICON_PEACE] Glauben ansammelt. Dies ist die einzige Einheit, die eine Religion gründen oder verbessern kann. Wenn Ihr ausreichend [ICON_PEACE] Glauben habt (in einem Spiel mit normaler Geschwindigkeit mindestens 200), habt Ihr die Chance, einen Großen Propheten zu erzeugen. Wenn ein Großer Prophet erscheint, könnt Ihr seine Fähigkeit 'Religion gründen' nutzen, um eine eigene Religion zu erstellen. Wie andere Große Persönlichkeiten verfügt der Große Prophet auch über andere Fähigkeiten, er kann zum Beispiel eine Spezialmodernisierung bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_ADV_QUEST"> 
			<Text>
				Kann der Große Prophet eine Modernisierung bewirken?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_BODY"> 
			<Text>
				Ein Großer Prophet kann die spezielle Heilige-Stätte-Modernisierung bauen, die beim Einsatz zusätzlichen [ICON_PEACE] Glauben generiert. Der Große Prophet wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_TITLE"> 
			<Text>
				Spezialmod.: Heilige Stätte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_TITLE"> 
			<Text>
				Großer Prophet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Wissenschaftler?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_BODY"> 
			<Text>
				Der Große Wissenschaftler ist ein sehr talentierter Wissenschaftler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_TITLE"> 
			<Text>
				Großer Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_ADV_QUEST"> 
			<Text>
				Was ist ein Großer Schriftsteller?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_BODY"> 
			<Text>
				Der Große Schriftsteller ist wie seine Kollegen in den Bereichen Kunst und Musik sehr wichtig für den Kultursieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_TITLE"> 
			<Text>
				Großer Schriftsteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HEADING1_BODY"> 
			<Text>
				Wenn eine Zivilisation technologisch weit genug vorangeschritten ist, dass sie Bürger unterhalten kann, die nicht direkt mit der Nahrungsproduktion zu tun haben, kann man diese Bürger als "Spezialisten" zuweisen. Spezialisten steigern die Produktion von Kultur, Gold, Wissenschaft oder Produktion an sich. Sie beschleunigen außerdem das Erscheinen von "Großen Persönlichkeiten".[NEWLINE][NEWLINE]Große Persönlichkeiten sind diejenigen Künstler, Händler, Ingenieure, Wissenschaftler und Kämpfer, die eigenhändig die Entwicklung der Zivilisation bestimmen können. Es handelt sich um Persönlichkeiten wie Leonardo da Vinci, Andrew Carnegie, Louis Pasteur und Robert E. Lee. Große Persönlichkeiten sind sehr mächtig. Große Persönlichkeiten sind cool.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HEADING1_TITLE"> 
			<Text>
				Spezialisten/Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialfähigkeit "Produktion beschleunigen"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_BODY"> 
			<Text>
				Ihr könnt einen Großen Ingenieur einsetzen, um die Produktion in einer Stadt plötzlich zu steigern. Die Produktion dient mit sofortiger Wirkung allem, was in der Stadt ausgebildet oder gebaut wird - egal ob Gebäude oder Wunder. Die Produktion reicht meist aus, um - mit Ausnahme der allergrößten Wunder - alles zu vollenden, und verkürzt die Produktionszeit deutlich. Diese Fähigkeit kann nicht für Projekte eingesetzt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Produktion beschl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_ADV_QUEST"> 
			<Text>
				Was bewirkt eine Wahrzeichen-Modernisierung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_BODY"> 
			<Text>
				Eine Wahrzeichen-Modernisierung bringt der Stadt sehr viel Kultur ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_TITLE"> 
			<Text>
				Spezialmod.: Wahrzeichen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialfähigkeit "Technologie entdecken"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_BODY"> 
			<Text>
				Ihr könnt Euren Großen Wissenschaftler verbrauchen, um sofort eine Menge an Wissenschaft zu erhalten, die der durchschnittlichen Wissenschaftsproduktion Eurer Zivilisation in den letzten acht Runden entspricht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Freie Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialmodernisierung Fabrikanlage?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_BODY"> 
			<Text>
				Ihr könnt einen Ingenieur einsetzen, um eine Fabrikanlage zu bauen. Solange sie in Betrieb ist, steigert die Fabrikanlage die Produktion (Hammer) in Eurer Stadt enorm.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_TITLE"> 
			<Text>
				Spezialmod.: Fabrikanlage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Händler-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_BODY"> 
			<Text>
				Ein Händler-Spezialist produziert Gold und generiert Punkte für einen Großen Händler. Händler werden wohlstandsbezogenen Gebäuden wie Märkten und Banken zugewiesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_TITLE"> 
			<Text>
				Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_ADV_QUEST"> 
			<Text>
				Wie bewegen sich Große Persönlichkeiten fort?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_BODY"> 
			<Text>
				Große Persönlichkeiten können sich genauso fortbewegen wie alle anderen Einheiten. Sie sind nicht kampffähig, können also nicht in einem Verband auf einem Geländefeld mit anderen nicht kampffähigen Einheiten (Bautrupps, Siedler) sein. Sie können aber mit einer Militäreinheit zu einem Verband gehören. Betritt eine feindliche Einheit das Geländefeld einer Großen Persönlichkeit, wird die Große Persönlichkeit automatisch zerstört (der Gegner bekommt sie nicht). Die Ausnahme bildet lediglich der Große Prophet, der gefangen genommen werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_TITLE"> 
			<Text>
				Fortbewegung Großer Persönlichk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Musiker-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_BODY"> 
			<Text>
				Ein Musiker-Spezialist produziert Kultur und generiert Punkte für einen Großen Musiker. Musiker werden dem einzigen Gebäude mit dem passenden Spezialistenplatz zugewiesen, der Musikergilde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_ADV_QUEST"> 
			<Text>
				Wie erschaffe ich ein Großes Werk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_BODY"> 
			<Text>
				Ein Großer Musiker kann ein Großes Musikwerk erschaffen, das in der nächsten Stadt mit einem passenden Gebäude und einem freiem Platz (z. B. Opernhaus oder Funkturm) platziert wird. Der Große Musiker wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Großes Werk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_MUSICIAN_TITLE"> 
			<Text>
				Musiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Wissenschaftler-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_BODY"> 
			<Text>
				Ein Wissenschaftler-Spezialist produziert Wissenschaft (Reagenzgläser) und generiert Punkte für einen Großen Wissenschaftler. Wissenschaftler werden wissenschaftsspezifischen Gebäuden wie Universitäten zugewiesen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_TITLE"> 
			<Text>
				Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_ADV_QUEST"> 
			<Text>
				Welche Spezialfähigkeiten haben Große Persönlichkeiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_BODY"> 
			<Text>
				Die Spezialfähigkeiten Großer Persönlichkeiten können sich stark auf das Spiel auswirken. Jede Art von Großer Persönlichkeit besitzt eine eigene Spezialfähigkeit. Bei einigen (aber nicht allen) Spezialfähigkeiten wird die Große Persönlichkeit verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_ADV_QUEST"> 
			<Text>
				Wie kann eine Große Persönlichkeit eine Spezialmodernisierung bauen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_BODY"> 
			<Text>
				Jede Art von Großer Persönlichkeit kann eingesetzt werden, um auf einem Geländefeld innerhalb der Grenzen Eurer Zivilisation eine Spezialmodernisierung zu bauen. Die Auswirkungen von Spezialmodernisierungen hängen davon ab, welche Große Persönlichkeit sie baut. Die Spezialmodernisierung eines Großen Künstlers generiert z. B. Kultur, während die eines Großen Händlers Gold generiert.[NEWLINE][NEWLINE]Eine Spezialmodernisierung muss auch bewirtschaftet werden, damit sie Vorteile bringt. Sie kann wie jede andere Modernisierung geplündert und repariert werden. Wird sie auf einer Ressource gebaut, gestattet die Spezialmodernisierung den Zugang zur Ressource nur dann, wenn es sich um eine strategische Ressource handelt.[NEWLINE][NEWLINE]Beachtet, dass Ihr die Große Persönlichkeit aus der Stadt heraus in Euer Territorium bewegen müsst, um eine Spezialmodernisierung zu bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_TITLE"> 
			<Text>
				Spezialmodernisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_ADV_QUEST"> 
			<Text>
				Was sind Spezialisten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_BODY"> 
			<Text>
				Wenn eine Stadt gebaut wird, bewirtschaften ihre Bürger (die Bevölkerung) zunächst die Geländefelder im Umkreis der Stadt und generieren so Nahrung, Produktion, Gold etc. Später könnt Ihr Gebäude bauen, die es Euch erlauben, einige Bürger dort als Spezialisten zuzuweisen.[NEWLINE][NEWLINE]Die Universität hat z. B. Platz für zwei Wissenschaftler-Spezialisten. Wenn Ihr eine Universität in einer Stadt gebaut habt, könnt Ihr ihr ein oder zwei Bürger als Wissenschaftler zuweisen. (Beachtet, dass nicht alle Gebäude Spezialisten erschaffen; siehe 'Gebäude' in der Zivilopädie.)[NEWLINE][NEWLINE]Es gibt vier verschiedene Klassen von Spezialisten. Welche Art Spezialist ein Bürger wird, hängt davon ab, welcher Art von Gebäude Ihr ihn zuweist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_TITLE"> 
			<Text>
				Spezialisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_ADV_QUEST"> 
			<Text>
				Was bewirkt die Spezialfähigkeit "Handelsmission"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_BODY"> 
			<Text>
				Wenn er innerhalb der Grenzen eines Stadtstaates ist, könnt Ihr einen Großen Händler verwenden, um eine "Handelsmission" im Stadtstaat durchzuführen. Sie liefert Euch viel [ICON_GOLD] Gold und verbessert die Beziehung Eurer Zivilisation zum Stadtstaat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Handelsmission
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_ADV_QUEST"> 
			<Text>
				Was ist ein Politisches Traktat?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_BODY"> 
			<Text>
				Ein Großer Schriftsteller kann ein Politisches Traktat verfassen, das dem Spieler eine große Menge Kultur bringt. Der Große Schriftsteller wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Politisches Traktat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_ADV_QUEST"> 
			<Text>
				Was bewirkt ein Schriftsteller-Spezialist?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_BODY"> 
			<Text>
				Ein Schriftsteller-Spezialist produziert Kultur und generiert Punkte für einen Großen Schriftsteller. Schriftsteller werden dem einzigen Gebäude mit dem passenden Spezialistenplatz zugewiesen, der Schriftstellergilde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_ADV_QUEST"> 
			<Text>
				Wie erschaffe ich ein Großes Werk?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_BODY"> 
			<Text>
				Ein Großer Schriftsteller kann ein Großes Literaturwerk erschaffen, das in der nächsten Stadt mit einem passenden Gebäude und einem freiem Platz (z. B. Amphitheater, Nationalepos, Heldenepos oder Königliche Bibliothek) platziert wird. Der Große Schriftsteller wird verbraucht, wenn er so eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_TITLE"> 
			<Text>
				Spezialfähigkeit: Großes Werk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALISTSANDGP_WRITER_TITLE"> 
			<Text>
				Schriftsteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ADD_TO_BUILDING"> 
			<Text>
				{1_SpecialistName} zu {2_BuildingName} hinzufügen ({3_Num}/{4_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST"> 
			<Text>
				Künstler|Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_SLOTS"> 
			<Text>
				Künstlerplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_STRATEGY"> 
			<Text>
				Bildet Künstler aus, um die [ICON_CULTURE] Kulturproduktion einer Stadt zu steigern und schneller Große Künstler zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ARTIST_TITLE"> 
			<Text>
				Gr.-Künstler-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_CITIZEN"> 
			<Text>
				Untätiger Bürger|Untätige Bürger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_CITIZEN_STRATEGY"> 
			<Text>
				Untätige Bürger bringen jeweils ein geringes Maß an [ICON_PRODUCTION] Produktion ein. Nach Möglichkeit sollten sie Geländefelder bewirtschaften oder zu Spezialisten ausgebildet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER"> 
			<Text>
				Ingenieur|Ingenieure
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_SLOTS"> 
			<Text>
				Ingenieurplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_STRATEGY"> 
			<Text>
				Bildet Ingenieure aus, um die [ICON_PRODUCTION] Produktion einer Stadt zu steigern und schneller Große Ingenieure zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_ENGINEER_TITLE"> 
			<Text>
				Gr.-Ingenieur-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_ARTIST"> 
			<Text>
				Großer Künstler|Großen Künstler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_ENGINEER"> 
			<Text>
				Großer Ingenieur|Großen Ingenieur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_MERCHANT"> 
			<Text>
				Großer Händler|Großen Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_PRIEST"> 
			<Text>
				Großer Prophet|Großen Propheten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_GREAT_SCIENTIST"> 
			<Text>
				Großer Wissenschaftler|Großen Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MANAGEMENT"> 
			<Text>
				Spezialisten-Management in der Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT"> 
			<Text>
				Händler|Händler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_SLOTS"> 
			<Text>
				Händlerplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_STRATEGY"> 
			<Text>
				Bildet Händler aus, um den [ICON_GOLD] Goldertrag einer Stadt zu steigern und schneller Große Händler zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MERCHANT_TITLE"> 
			<Text>
				Gr.-Händler-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN"> 
			<Text>
				Musiker|Musiker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_SLOTS"> 
			<Text>
				Musikerplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_STRATEGY"> 
			<Text>
				Bildet Musiker aus, um die [ICON_CULTURE] Kulturproduktion einer Stadt zu steigern und schneller Große Musiker zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_MUSICIAN_TITLE"> 
			<Text>
				Großer-Musiker-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_NOT_AVAILABLE"> 
			<Text>
				Kein Spezialist verfügbar![NEWLINE][NEWLINE][NEWLINE][NEWLINE]Errichtet mehr Gebäude!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_REMOVE_FROM_BUILDING"> 
			<Text>
				{1_SpecialistName} von {2_BuildingName} entfernen ({3_Num}/{4_Num})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST"> 
			<Text>
				Wissenschaftler|Wissenschaftler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_SLOTS"> 
			<Text>
				Wissenschaftlerplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_STRATEGY"> 
			<Text>
				Bildet Wissenschaftler aus, um den [ICON_RESEARCH] Wissenschaftsausstoß einer Stadt zu steigern und schneller Große Wissenschaftler zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_SCIENTIST_TITLE"> 
			<Text>
				Gr.-Wissensch.-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER"> 
			<Text>
				Schriftsteller|Schriftsteller
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_SLOTS"> 
			<Text>
				Schriftstellerplätze:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_STRATEGY"> 
			<Text>
				Bildet Schriftsteller aus, um die [ICON_CULTURE] Kulturproduktion einer Stadt zu steigern und schneller Große Schriftsteller zu bekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALIST_WRITER_TITLE"> 
			<Text>
				Großer-Schriftsteller-Punkte:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_FIGHTER"> 
			<Text>
				Jäger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_MISSILE"> 
			<Text>
				Raketen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIALUNIT_PEOPLE"> 
			<Text>
				Späher, Kundschafter, Missionare, Spione, Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				Eure Länder gehören mir.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPMAPPACK_DLC_AVAILABLE"> 
			<Text>
				MAP-PACK-DLC VERFÜGBAR
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BE_DIPLOMAT"> 
			<Text>
				Möchtet Ihr, dass Euer Spion ein Diplomat wird? Ein Spion kann Diplomat sein, wenn Ihr ihn in der Hauptstadt einer anderen Zivilisation platziert, mit der Ihr nicht im Krieg steht. (Wenn Krieg erklärt wird, flüchtet der Spion aus der Stadt.) Ein Diplomat wird nicht versuchen, dem anderen Spieler Technologien zu stehlen, aber trotzdem noch intrigieren. Sobald der Weltkongress zusammentritt, könnt Ihr bestehende Meinungen zu Vorschlägen feststellen und bei Bedarf um Unterstützung handeln. Bei unterschiedlichen Ideologien führen Diplomaten automatisch Propaganda aus, die den [ICON_TOURISM] Tourismusertrag bei der Ziel-Zivilisation steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BONUS_CITY_STATE"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Der Spion operiert {1_SpyBonus} {1_SpyBonus: plural 1?Rang; other?Ränge;} höher als normalerweise, da dieser Stadtstaat mit einer Zivilisation verbündet ist, auf die Ihr einen starken kulturellen Einfluss ausübt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_BONUS_MAJOR_CIV"> 
			<Text>
				[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Der Spion operiert {1_SpyBonus} {1_SpyBonus: plural 1?Rang; other?Ränge;} höher als normal, da Ihr einen großen kulturellen Einfluss auf diese Zivilisation ausübt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_FULL_NAME"> 
			<Text>
				{1_RankName} {2_AgentName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_LOCATION_UNASSIGNED"> 
			<Text>
				Benötigt Zuordnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_0"> 
			<Text>
				Cousin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_1"> 
			<Text>
				Felix
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_2"> 
			<Text>
				Dennis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_3"> 
			<Text>
				Edward
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_4"> 
			<Text>
				Prof. Rex
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_5"> 
			<Text>
				Eliza
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_6"> 
			<Text>
				Mary
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_7"> 
			<Text>
				Virginia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_8"> 
			<Text>
				Scarlett
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AMERICA_9"> 
			<Text>
				Barbara
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_0"> 
			<Text>
				Solhofaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_1"> 
			<Text>
				Khenzeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_2"> 
			<Text>
				Zarafah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_3"> 
			<Text>
				Temsaah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_4"> 
			<Text>
				Abyadh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_5"> 
			<Text>
				Mostafa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_6"> 
			<Text>
				Yusuf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_7"> 
			<Text>
				Waddah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_8"> 
			<Text>
				Sameera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ARABIA_9"> 
			<Text>
				Gamal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_0"> 
			<Text>
				Adapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_1"> 
			<Text>
				Kubaba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_2"> 
			<Text>
				Nabu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_3"> 
			<Text>
				Nergal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_4"> 
			<Text>
				Ninlil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_5"> 
			<Text>
				Ninurta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_6"> 
			<Text>
				Nisroch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_7"> 
			<Text>
				Shamash
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_8"> 
			<Text>
				Pazuzu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ASSYRIA_9"> 
			<Text>
				Qingu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_0"> 
			<Text>
				Ferdinand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_1"> 
			<Text>
				Johanna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_2"> 
			<Text>
				Franz-Josef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_3"> 
			<Text>
				Astrid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_4"> 
			<Text>
				Anna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_5"> 
			<Text>
				Hubert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_6"> 
			<Text>
				Alois
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_7"> 
			<Text>
				Natter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_8"> 
			<Text>
				Georg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AUSTRIA_9"> 
			<Text>
				Arnold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_0"> 
			<Text>
				Metztli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_1"> 
			<Text>
				Xitllali
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_2"> 
			<Text>
				Chimalli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_3"> 
			<Text>
				Quauhtli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_4"> 
			<Text>
				Teyacapan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_5"> 
			<Text>
				Yaotl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_6"> 
			<Text>
				Coatl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_7"> 
			<Text>
				Huitzilin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_8"> 
			<Text>
				Itzli
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_AZTEC_9"> 
			<Text>
				Tepin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_0"> 
			<Text>
				Rim-Sin II.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_1"> 
			<Text>
				Smerdis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_2"> 
			<Text>
				Ilum-ma-ili
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_3"> 
			<Text>
				Peshgaldaramesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_4"> 
			<Text>
				Ur-zigurumas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_5"> 
			<Text>
				Semiramis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_6"> 
			<Text>
				Em
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_7"> 
			<Text>
				Ishtar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_8"> 
			<Text>
				Bilit Taauth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BABYLON_9"> 
			<Text>
				Aruru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_0"> 
			<Text>
				Antonio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_1"> 
			<Text>
				Bartolomeu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_2"> 
			<Text>
				Domingos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_3"> 
			<Text>
				Estevao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_4"> 
			<Text>
				Fernao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_5"> 
			<Text>
				Francisco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_6"> 
			<Text>
				Pascoal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_7"> 
			<Text>
				Salvador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_8"> 
			<Text>
				Tome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BRAZIL_9"> 
			<Text>
				Bianca
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_0"> 
			<Text>
				Basil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_1"> 
			<Text>
				Nikophoros
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_2"> 
			<Text>
				Demetrios
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_3"> 
			<Text>
				Philippos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_4"> 
			<Text>
				Theophylaktos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_5"> 
			<Text>
				Simonis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_6"> 
			<Text>
				Zoe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_7"> 
			<Text>
				Ioanno
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_8"> 
			<Text>
				Xene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_BYZANTIUM_9"> 
			<Text>
				Euphrosyne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_0"> 
			<Text>
				Hamilcar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_1"> 
			<Text>
				Mago
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_2"> 
			<Text>
				Baalhaan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_3"> 
			<Text>
				Sophoniba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_4"> 
			<Text>
				Yzebel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_5"> 
			<Text>
				Similce
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_6"> 
			<Text>
				Kandaulo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_7"> 
			<Text>
				Zinnridi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_8"> 
			<Text>
				Gisgo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CARTHAGE_9"> 
			<Text>
				Fierelus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_0"> 
			<Text>
				Crìsdean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_1"> 
			<Text>
				Siobhán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_2"> 
			<Text>
				Seamus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_3"> 
			<Text>
				Ffion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_4"> 
			<Text>
				Pádraig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_5"> 
			<Text>
				Deirdre
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_6"> 
			<Text>
				Gwyneth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_7"> 
			<Text>
				Éadaoin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_8"> 
			<Text>
				Alwyn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CELTS_9"> 
			<Text>
				Col Ceathar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_0"> 
			<Text>
				Li
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_1"> 
			<Text>
				Chen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_2"> 
			<Text>
				Zhang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_3"> 
			<Text>
				Liu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_4"> 
			<Text>
				Yang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_5"> 
			<Text>
				Huang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_6"> 
			<Text>
				Zhao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_7"> 
			<Text>
				Wu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_8"> 
			<Text>
				Zhou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_CHINA_9"> 
			<Text>
				Sun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_0"> 
			<Text>
				Jörgen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_1"> 
			<Text>
				Mette
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_2"> 
			<Text>
				Henrik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_3"> 
			<Text>
				Niels
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_4"> 
			<Text>
				Nele
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_5"> 
			<Text>
				Frederik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_6"> 
			<Text>
				Ida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_7"> 
			<Text>
				Thea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_8"> 
			<Text>
				Freja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_DENMARK_9"> 
			<Text>
				Morten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_0"> 
			<Text>
				Refaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_1"> 
			<Text>
				Heba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_2"> 
			<Text>
				Salah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_3"> 
			<Text>
				Ahmed
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_4"> 
			<Text>
				Zakaria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_5"> 
			<Text>
				Bastet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_6"> 
			<Text>
				Ma'at
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_7"> 
			<Text>
				Nebhet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_8"> 
			<Text>
				Tefenet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_EGYPT_9"> 
			<Text>
				Neuth
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_0"> 
			<Text>
				James
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_1"> 
			<Text>
				Scarlett
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_2"> 
			<Text>
				Mycroft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_3"> 
			<Text>
				Charlotte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_4"> 
			<Text>
				Gwendolyn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_5"> 
			<Text>
				Mr. Eks
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_6"> 
			<Text>
				Dr. Grey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_7"> 
			<Text>
				Andrew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_8"> 
			<Text>
				Scott
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ENGLAND_9"> 
			<Text>
				Anne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_0"> 
			<Text>
				Mulu Ken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_1"> 
			<Text>
				Wendimu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_2"> 
			<Text>
				Li'ol
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_3"> 
			<Text>
				Demeke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_4"> 
			<Text>
				Mulu Alem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_5"> 
			<Text>
				Abebech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_6"> 
			<Text>
				Zema
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_7"> 
			<Text>
				Mihret
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_8"> 
			<Text>
				Kebedech
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ETHIOPIA_9"> 
			<Text>
				Alemnesh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_0"> 
			<Text>
				Jean-Paul
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_1"> 
			<Text>
				Martine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_2"> 
			<Text>
				Lucien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_3"> 
			<Text>
				François
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_4"> 
			<Text>
				Augustine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_5"> 
			<Text>
				Monsieur X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_6"> 
			<Text>
				Dr. Dupont
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_7"> 
			<Text>
				Vipère
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_8"> 
			<Text>
				Yvette
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_FRANCE_9"> 
			<Text>
				Renard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_0"> 
			<Text>
				Johann
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_1"> 
			<Text>
				Marlene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_2"> 
			<Text>
				Wilhelm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_3"> 
			<Text>
				Eva
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_4"> 
			<Text>
				Heinz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_5"> 
			<Text>
				Horst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_6"> 
			<Text>
				Karl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_7"> 
			<Text>
				Vera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_8"> 
			<Text>
				Albrecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GERMANY_9"> 
			<Text>
				Anton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_0"> 
			<Text>
				Jason
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_1"> 
			<Text>
				Helena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_2"> 
			<Text>
				Alexa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_3"> 
			<Text>
				Cletus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_4"> 
			<Text>
				Kassandra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_5"> 
			<Text>
				Andres
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_6"> 
			<Text>
				Desdemona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_7"> 
			<Text>
				Anthea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_8"> 
			<Text>
				Aeneas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_GREECE_9"> 
			<Text>
				Leander
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_0"> 
			<Text>
				Balamber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_1"> 
			<Text>
				Uldin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_2"> 
			<Text>
				Donatus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_3"> 
			<Text>
				Charato
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_4"> 
			<Text>
				Octar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_5"> 
			<Text>
				Bleda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_6"> 
			<Text>
				Ellac
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_7"> 
			<Text>
				Dengizik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_8"> 
			<Text>
				Hildico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_HUNS_9"> 
			<Text>
				Gudrun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_0"> 
			<Text>
				Amaru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_1"> 
			<Text>
				Apichu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_2"> 
			<Text>
				Pariapichiu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_3"> 
			<Text>
				Puma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_4"> 
			<Text>
				Quenti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_5"> 
			<Text>
				Suyuntu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_6"> 
			<Text>
				Uturuncu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_7"> 
			<Text>
				Uturuncu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_8"> 
			<Text>
				Purutu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INCA_9"> 
			<Text>
				Ozcollo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_0"> 
			<Text>
				Ashok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_1"> 
			<Text>
				Shanx
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_2"> 
			<Text>
				Hormis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_3"> 
			<Text>
				Sanjeev
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_4"> 
			<Text>
				Ananda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_5"> 
			<Text>
				Rani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_6"> 
			<Text>
				Parvati
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_7"> 
			<Text>
				Mukta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_8"> 
			<Text>
				Karishma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDIA_9"> 
			<Text>
				Jyotsna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_0"> 
			<Text>
				Adityawarman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_1"> 
			<Text>
				Airlangga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_2"> 
			<Text>
				Citra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_3"> 
			<Text>
				Halayudha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_4"> 
			<Text>
				Jayakatwang
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_5"> 
			<Text>
				Lingga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_6"> 
			<Text>
				Mahendradatta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_7"> 
			<Text>
				Prapana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_8"> 
			<Text>
				Raden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_INDONESIA_9"> 
			<Text>
				Devi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_0"> 
			<Text>
				Onatah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_1"> 
			<Text>
				Oneida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_2"> 
			<Text>
				Oshadagea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_3"> 
			<Text>
				Otetiani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_4"> 
			<Text>
				Genesee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_5"> 
			<Text>
				Dadgayadoh
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_6"> 
			<Text>
				Otwtiani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_7"> 
			<Text>
				Kateri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_8"> 
			<Text>
				Onondakai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_IROQUOIS_9"> 
			<Text>
				Honanyawus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_0"> 
			<Text>
				Akaishi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_1"> 
			<Text>
				Oki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_2"> 
			<Text>
				Hattori
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_3"> 
			<Text>
				Morozumi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_4"> 
			<Text>
				Momochi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_5"> 
			<Text>
				Kawashima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_6"> 
			<Text>
				Orin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_7"> 
			<Text>
				Sakanishi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_8"> 
			<Text>
				Kaede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_JAPAN_9"> 
			<Text>
				Mochizuki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_0"> 
			<Text>
				Kim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_1"> 
			<Text>
				Park
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_2"> 
			<Text>
				Han
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_3"> 
			<Text>
				Na
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_4"> 
			<Text>
				Kong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_5"> 
			<Text>
				Yu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_6"> 
			<Text>
				Ahn
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_7"> 
			<Text>
				Na
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_8"> 
			<Text>
				Da
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_KOREA_9"> 
			<Text>
				Eun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_0"> 
			<Text>
				Camazotz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_1"> 
			<Text>
				Coyopa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_2"> 
			<Text>
				Gukumatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_3"> 
			<Text>
				Hunahpu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_4"> 
			<Text>
				Huracan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_5"> 
			<Text>
				Ixchel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_6"> 
			<Text>
				Ixtab
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_7"> 
			<Text>
				Kukulkán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_8"> 
			<Text>
				Xbalanque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MAYA_9"> 
			<Text>
				Zipacna
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_0"> 
			<Text>
				Asashoryu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_1"> 
			<Text>
				Tömöriin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_2"> 
			<Text>
				Zevegiin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_3"> 
			<Text>
				Jigjidiin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_4"> 
			<Text>
				Enkhbat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_5"> 
			<Text>
				Mönkhbayar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_6"> 
			<Text>
				Gündegmaa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_7"> 
			<Text>
				Ssima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_8"> 
			<Text>
				Batachikhan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MONGOL_9"> 
			<Text>
				Chulunny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_0"> 
			<Text>
				el-Krim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_1"> 
			<Text>
				ibn-Battuta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_2"> 
			<Text>
				al-Jazzar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_3"> 
			<Text>
				al-Kahina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_4"> 
			<Text>
				Hayyuj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_5"> 
			<Text>
				Kusayla
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_6"> 
			<Text>
				al-Idrisi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_7"> 
			<Text>
				Salih
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_8"> 
			<Text>
				Tariq
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_MOROCCO_9"> 
			<Text>
				Dihya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_0"> 
			<Text>
				Joost
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_1"> 
			<Text>
				Hendrika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_2"> 
			<Text>
				Marten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_3"> 
			<Text>
				Anke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_4"> 
			<Text>
				Guus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_5"> 
			<Text>
				Herr X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_6"> 
			<Text>
				Dr. Grijs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_7"> 
			<Text>
				Willem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_8"> 
			<Text>
				Thijs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_NETHERLANDS_9"> 
			<Text>
				Neef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_0"> 
			<Text>
				Ibrahim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_1"> 
			<Text>
				Bayezid
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_2"> 
			<Text>
				Sokollu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_3"> 
			<Text>
				Mahmut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_4"> 
			<Text>
				Uveys
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_5"> 
			<Text>
				Roxelana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_6"> 
			<Text>
				Safiye
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_7"> 
			<Text>
				Hafsa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_8"> 
			<Text>
				Kosem
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_OTTOMAN_9"> 
			<Text>
				Nurbanu
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_0"> 
			<Text>
				Azi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_1"> 
			<Text>
				Dabir
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_2"> 
			<Text>
				Firuz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_3"> 
			<Text>
				Gaspar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_4"> 
			<Text>
				Shahzad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_5"> 
			<Text>
				Aga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_6"> 
			<Text>
				Marjane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_7"> 
			<Text>
				Peri
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_8"> 
			<Text>
				Sartaj
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PERSIA_9"> 
			<Text>
				Yasmin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_0"> 
			<Text>
				Wincenty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_1"> 
			<Text>
				Roman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_2"> 
			<Text>
				Benita
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_3"> 
			<Text>
				Jan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_4"> 
			<Text>
				Kazimierz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_5"> 
			<Text>
				Josef
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_6"> 
			<Text>
				Krystyna Skarbek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_7"> 
			<Text>
				Tarnowski
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_8"> 
			<Text>
				Marian
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLAND_9"> 
			<Text>
				Alenka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_0"> 
			<Text>
				Tiki
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_1"> 
			<Text>
				Hotu Matua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_2"> 
			<Text>
				Rongo-ma-tane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_3"> 
			<Text>
				Kupe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_4"> 
			<Text>
				Haloti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_5"> 
			<Text>
				Degei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_6"> 
			<Text>
				Babamik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_7"> 
			<Text>
				Kulu Lau
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_8"> 
			<Text>
				Nangananga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_POLYNESIA_9"> 
			<Text>
				Turua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_0"> 
			<Text>
				Francisco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_1"> 
			<Text>
				Gaspar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_2"> 
			<Text>
				Alvaro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_3"> 
			<Text>
				Bento
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_4"> 
			<Text>
				Roberto
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_5"> 
			<Text>
				Afonso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_6"> 
			<Text>
				Galeote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_7"> 
			<Text>
				Diogo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_8"> 
			<Text>
				Eliana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_PORTUGAL_9"> 
			<Text>
				Oriana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_0"> 
			<Text>
				Flavius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_1"> 
			<Text>
				Regula
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_2"> 
			<Text>
				Servius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_3"> 
			<Text>
				Lucia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_4"> 
			<Text>
				Cornelius
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_5"> 
			<Text>
				Licina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_6"> 
			<Text>
				Canus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_7"> 
			<Text>
				Serpens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_8"> 
			<Text>
				Agrippa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ROME_9"> 
			<Text>
				Brutus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_0"> 
			<Text>
				Alexei
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_1"> 
			<Text>
				Lena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_2"> 
			<Text>
				Dmitry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_3"> 
			<Text>
				Anastasia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_4"> 
			<Text>
				Tatiana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_5"> 
			<Text>
				Boris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_6"> 
			<Text>
				Doktor Seriy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_7"> 
			<Text>
				Mikhail
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_8"> 
			<Text>
				Natacha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_RUSSIA_9"> 
			<Text>
				Zmeya
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_0"> 
			<Text>
				Cameahwait
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_1"> 
			<Text>
				Ondongarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_2"> 
			<Text>
				Queenah
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_3"> 
			<Text>
				Pugweenee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_4"> 
			<Text>
				Sacajawea
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_5"> 
			<Text>
				Sagwitch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_6"> 
			<Text>
				Sanpitch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_7"> 
			<Text>
				Tetoharsky
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_8"> 
			<Text>
				Tuziyammo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SHOSHONE_9"> 
			<Text>
				Mugwayan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_0"> 
			<Text>
				Aran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_1"> 
			<Text>
				Chanarong
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_2"> 
			<Text>
				Kiet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_3"> 
			<Text>
				Niran
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_4"> 
			<Text>
				Virote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_5"> 
			<Text>
				Kulap
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_6"> 
			<Text>
				Mayuree
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_7"> 
			<Text>
				Phueng
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_8"> 
			<Text>
				Ratana
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SIAM_9"> 
			<Text>
				Tola
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_0"> 
			<Text>
				Ahmadou
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_1"> 
			<Text>
				Ayub
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_2"> 
			<Text>
				Badru
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_3"> 
			<Text>
				Bokhari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_4"> 
			<Text>
				Guedado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_5"> 
			<Text>
				Adhiambo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_6"> 
			<Text>
				Chinaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_7"> 
			<Text>
				Laila
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_8"> 
			<Text>
				Mariama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SONGHAI_9"> 
			<Text>
				Oni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_0"> 
			<Text>
				Rodrigo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_1"> 
			<Text>
				Esmeralda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_2"> 
			<Text>
				Leon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_3"> 
			<Text>
				Mathilda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_4"> 
			<Text>
				Ramona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_5"> 
			<Text>
				Señor X
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_6"> 
			<Text>
				Topolino
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_7"> 
			<Text>
				Serpiente
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_8"> 
			<Text>
				Garcia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SPAIN_9"> 
			<Text>
				El Lobo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_0"> 
			<Text>
				Leif
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_1"> 
			<Text>
				Ingegard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_2"> 
			<Text>
				Sören
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_3"> 
			<Text>
				Ragnhild
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_4"> 
			<Text>
				Lars
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_5"> 
			<Text>
				Lina
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_6"> 
			<Text>
				Herr Gra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_7"> 
			<Text>
				Magnus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_8"> 
			<Text>
				Vilma
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_SWEDEN_9"> 
			<Text>
				Kusin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_0"> 
			<Text>
				Gasparo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_1"> 
			<Text>
				Giosafat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_2"> 
			<Text>
				Ambrogio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_3"> 
			<Text>
				Niccolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_4"> 
			<Text>
				Marino
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_5"> 
			<Text>
				Cesare
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_6"> 
			<Text>
				Francesco
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_7"> 
			<Text>
				Giovanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_8"> 
			<Text>
				Bertolome
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_VENICE_9"> 
			<Text>
				Filomena
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_0"> 
			<Text>
				Gumede
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_1"> 
			<Text>
				Jama
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_2"> 
			<Text>
				Mageba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_3"> 
			<Text>
				Malanda
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_4"> 
			<Text>
				Mnguni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_5"> 
			<Text>
				Ndaba
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_6"> 
			<Text>
				Phunga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_7"> 
			<Text>
				Senzangakhona
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_8"> 
			<Text>
				Balungile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_NAME_ZULU_9"> 
			<Text>
				Samkelisiwe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_OCCUPYING_CITY"> 
			<Text>
				{1_AgentName} besetzt die Stadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_0"> 
			<Text>
				Rekrut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_1"> 
			<Text>
				Agent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_RANK_2"> 
			<Text>
				Spezialagent
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_COUNTER_INTEL"> 
			<Text>
				Spionageabwehr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_DEAD"> 
			<Text>
				Gefallen im Einsatz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_ESTABLISHED_SURVEILLANCE"> 
			<Text>
				Aktivität wird überwacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_ESTABLISHED_SURVEILLANCE_PROGRESS_BAR"> 
			<Text>
				Keine Tech. z. Stehlen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_GATHERING_INTEL"> 
			<Text>
				Information wird gesammelt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_MAKING_INTRODUCTIONS"> 
			<Text>
				Bekanntschaften machen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_MAKING_INTRODUCTIONS_TT"> 
			<Text>
				{1_RankName} {2_SpyName} versucht, in der Stadt {3_CityName} als Diplomat die richtigen Verbindungen zu knüpfen. Sobald Bekanntschaften gemacht sind, ist er in der Lage zu plaudern.[NEWLINE][NEWLINE]Ein Spion kann Diplomat sein, wenn Ihr ihn in der Hauptstadt einer anderen Zivilisation platziert. Ein Diplomat wird nicht versuchen, dem anderen Spieler Technologien zu stehlen, aber trotzdem noch intrigieren. Sobald der Weltkongress zusammentritt und der Diplomat damit begonnen hat zu plaudern, könnt Ihr bestehende Meinungen zu Vorschlägen feststellen und bei Bedarf um Unterstützung handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_RIGGING_ELECTION"> 
			<Text>
				Wahlmanipulation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SCHMOOZING"> 
			<Text>
				Plaudern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SCHMOOZING_TT"> 
			<Text>
				{1_RankName} {2_SpyName} plaudert in {3_CityName} als Diplomat.[NEWLINE][NEWLINE]Ein Spion kann Diplomat sein, wenn Ihr ihn in der Hauptstadt einer anderen Zivilisation platziert, mit der Ihr nicht im Krieg steht. (Wenn Krieg erklärt wird, flüchtet der Spion aus der Stadt.) Ein Diplomat wird nicht versuchen, dem anderen Spieler Technologien zu stehlen, aber trotzdem noch Intrigieren. Sobald der Weltkongress zusammentritt und der Diplomat damit begonnen hat zu plaudern, könnt Ihr bestehende Meinungen zu Vorschlägen feststellen und bei Bedarf um Unterstützung handeln. Diplomaten führen auch Propaganda aus, die den [ICON_TOURISM] Tourismusertrag bei der Ziel-Zivilisation steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_SURVEILLANCE"> 
			<Text>
				Überwachung einrichten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_TRAVELLING"> 
			<Text>
				Unterwegs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SPY_STATE_UNASSIGNED"> 
			<Text>
				Nicht zugeordnet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BERING_DESC"> 
			<Text>
				Die Beringstraße und das umliegende Gebiet einschließlich der Ferne Osten Russlands, Kamtschatka und Alaska.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BERING_TITLE"> 
			<Text>
				Beringstraße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BRITISH_ISLES_DESC"> 
			<Text>
				Großbritannien, Irland und zahlreiche kleinere Inseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_BRITISH_ISLES_TITLE"> 
			<Text>
				Britische Inseln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_CARRIBEAN_DESC"> 
			<Text>
				Erkundet die Karibik in all ihrer tropischen Pracht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_CARRIBEAN_TITLE"> 
			<Text>
				Karibik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_EUS_DESC"> 
			<Text>
				Eine Karte, die vom texanischen Süden bis hinauf zur östlichsten Spitze von Nova Scotia reicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_EUS_TITLE"> 
			<Text>
				Östliche Vereinigte Staaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_JAPAN_DESC"> 
			<Text>
				Diese Karte konzentriert sich ganz auf Japan ohne umliegende Länder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SP_MAP_PACK_JAPAN_TITLE"> 
			<Text>
				Japanisches Festland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_BOOSTER"> 
			<Text>
				RS-Booster
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_CASING"> 
			<Text>
				RS-Ummantelung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_COCKPIT"> 
			<Text>
				RS-Cockpit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_DOCKING_BAY"> 
			<Text>
				RS-Andockbucht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_ENGINE"> 
			<Text>
				RS-Motor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_LIFE_SUPPORT"> 
			<Text>
				RS-Lebenserhaltung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_STASIS_CHAMBER"> 
			<Text>
				RS-Stasekammer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SS_THRUSTERS"> 
			<Text>
				RS-Triebwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_TIME_MS"> 
			<Text>
				ms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_TIME_S"> 
			<Text>
				s
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STAGING_ROOM_UNDER_1_MS"> 
			<Text>
				&lt;1ms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_ERA"> 
			<Text>
				Startzeitalter: {1_era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_ERA_FORMAT"> 
			<Text>
				Startzeitalter: {1_string}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_GAME"> 
			<Text>
				Spiel starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_SCENARIO"> 
			<Text>
				Szenario starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_START_TUTORIAL_BUTTON"> 
			<Text>
				Gewähltes Tutorial starten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STATIONED_AIRCRAFT"> 
			<Text>
				{1_number} {1: plural 1?Flugzeug; other?Flugzeuge;} stationiert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STATUS"> 
			<Text>
				Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMCLOUD"> 
			<Text>
				Steam Cloud
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMCLOUD_SAVE"> 
			<Text>
				{1_SaveNumber}. {2_SaveName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BRIEFING_BUTTON"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BUILDING_POLICE_STATION_HELP"> 
			<Text>
				Senkt die Diebstahlrate feindlicher Spione um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_BUILDING_POLICE_STATION_STRATEGY"> 
			<Text>
				Polizeiwachen machen es feindlichen Spionen schwerer, Technologien aus Eurer Stadt zu stehlen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				SZENARIO-BESCHREIBUNG[NEWLINE]Seid gegrüßt, Meister der Wissenschaft und der Industrie! Der Aufstieg der Dampfkraft hat die Welt revolutioniert. Es ist eine Zeit der Entdeckungen, angetrieben von neu entdeckten Ressourcen und brillanten Erfindungen. Große Luftschiffe reisen durch den Himmel und hinterlassen ihre Spuren aus schwarzem Rauch. Zivilisationen werden in eine große Zukunft befördert, doch der Wettbewerb ist hart. Ressourcen sind knapp und technologische Geheimnisse werden gut gehütet. Ihr und Eure Rivalen müsst Euer Reich über den Globus ausdehnen, um den wachsenden Bedürfnissen im Namen des Fortschritts gerecht zu werden. Könnt Ihr die Macht der Dampftechnologie nutzen und Euer Volk zu Größe führen?[NEWLINE][NEWLINE]SIEGBEDINGUNGEN[NEWLINE]Reiche wetteifern gegeneinander in den Bereichen Militär, Kultur, Industrie, Wirtschaft und Arbeit. Seid der Beste in einem Bereich und verdient Euch einen Ehrentitel. Um die Bedingungen für einen Titel zu sehen und Euren Fortschritt zu überwachen, besucht den Bildschirm für die Liga der Reiche. Das erste Reich, das drei oder mehr Titel besitzt, gewinnt das Spiel. [NEWLINE][NEWLINE]SONDERREGELN[NEWLINE]Spieler starten mit allen Technologien bis hin zur Dampfkraft. Der Technologiebaum nach der Dampfkraft wurde signifikant verändert und bietet Spielern die Möglichkeit, Luftschiffe, Landfahrzeuge und neue Gebäude zu bauen. Barbaren ("Ludditen") sind aktiviert, haben aber keinen Zugriff auf fortschrittliche Einheiten. Die Sozialpolitik wurde umgestaltet. Religion wie auch religiöse und militaristische Stadtstaaten wurden deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_ADJECTIVE"> 
			<Text>
				luddistisch|luddistischen|luddistische|luddistischer|luddistisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_DESC"> 
			<Text>
				Luddistische Horde|Luddistische Horde|Luddistischen Horde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_BARBARIAN_SHORT_DESC"> 
			<Text>
				Luddisten-Horde
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_ADJECTIVE"> 
			<Text>
				puliatisch|puliatischen|puliatische|puliatischer|puliatisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_DESC"> 
			<Text>
				Puliatisches Reich|Puliatische Reich|Puliatischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_SHORT_DESC"> 
			<Text>
				Pulias
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_ENGLAND_TEXT_1"> 
			<Text>
				Die genauen Ursprünge von Pulias sind noch heute geheimnisumwittert. Es scheint, als wäre es aus dem Nichts aufgetaucht, aber seine Macht und sein Reichtum sind zu groß, als dass man es so einfach hätte übersehen können. Die meisten Quellen gehen von einem einzelnen Anführer aus, der erkannte, welche Möglichkeiten in den neuen Wissenschaften, der Wirtschaft und ganz besonders in der Politik liegen und der aus den Schatten heraus manipulierte. Dieser Anführer hat sensible Informationen teuer an Rivalen verkauft, sie aber gleichzeitig eingesetzt, um Pulias weiter zu stärken. Im frühen Konkurrenzkampf der Reiche bleiben viele Chancen ungenutzt, da sich die Rivalen auf kurzfristige Ziele konzentrierten. Pulias hat als Erstes Expeditionen ausgeschickt, um mit fremden Ländern Handel zu betreiben, wodurch seine Bürger zu Reichtum und Wohlstand gelangten. Pulias Spione wurden überall auf der Welt an Schlüsselpositionen platziert, um Informationen zu sammeln und stets bereit, zuzuschlagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_ADJECTIVE"> 
			<Text>
				dalmakisch|dalmakischen|dalmakische|dalmakischer|dalmakisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_DESC"> 
			<Text>
				Dalmakisches Reich|Dalmakische Reich|Dalmakischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_SHORT_DESC"> 
			<Text>
				Dalmace
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_FRANCE_TEXT_1"> 
			<Text>
				Dalmace ist aus Notwendigkeit heraus entstanden. Das Chaos, das durch den Zusammenbruch alter Königreiche und den Aufstieg neuer Reiche entstanden ist, drängte viele Leute der Unter- und Mittelschicht an den Rand der Existenz. Einige blieben in ihrer Heimat, aber viele ergriffen die Flucht, ohne ein Ziel vor Augen zu haben. Sie versammelten sich in den Landsitzen der Adligen, die es entweder nicht übers Herz brachten, sie von dort zu verjagen, oder denen einfach die Mittel dazu fehlten. Schon bald darauf sahen sich einige der Flüchtlinge als Anführer und forderten Ordnung, Schutz, Nahrung und Ressourcen. Einige Adlige erkannten eine Chance darin, schlossen sich den Flüchtlingen an und teilten ihre Reichtümer. Andere weigerten sich, woraufhin ihre Anwesen geplündert wurden. So entstanden die ersten Gebiete von Dalmace, die zu Städten anwuchsen, die mit denen jedes anderen Reiches konkurrieren konnten. Dalmace wurde auf Idealen gegründet, seine Stärke erlangt es durch die enge Kameradschaft seiner bescheidenen Einwohner und ihrer aufstrebenden Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_ADJECTIVE"> 
			<Text>
				eruchisch|eruchischen|eruchische|eruchischer|eruchisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_DESC"> 
			<Text>
				Eruchisches Reich|Eruchische Reich|Eruchischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_SHORT_DESC"> 
			<Text>
				Eruch
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_GERMANY_TEXT_1"> 
			<Text>
				Das Eruchische Reich hat seine Ursprünge in einer Reihe von hitzigen Diskussionen, die die Adelsfamilien über das wachsende Chaos in der Welt führten und wie man es aufhalten könne. Diese Diskussionen erreichten bald einen Punkt, an dem man handeln musste, angetrieben durch die Angst der Adligen vor einer ungewissen Zukunft und ihrem Verlangen, ihre Reichtümer zu schützen. Ein geheimer Rat wurde gegründet, der auf die Führungsstärke und militärische Überlegenheit zurückgreifen konnte, die schon ihre Vorfahren hatten. Der Rat mobilisierte eine kleine aber gut ausgestattete Armee. Damit schnitten sie ein großes Gebiet heraus, das den Kern von Eruch bilden würde, und lösten sich so von den alten Königreichen. Nach außen hin verkörpern seine Anführer den Ruhm zivilisierten Lebens und streben danach, ihre Sichtweisen überall auf der Welt zu verbreiten. Sie agieren als Gentlemen in diplomatischen Angelegenheiten, haben aber eine starre militärische Struktur, auf deren Hilfe sie jederzeit zählen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_ADJECTIVE"> 
			<Text>
				orlinisch|orlinischen|orlinische|orlinischer|orlinisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_DESC"> 
			<Text>
				Orlinisches Reich|Orlinische Reich|Orlinischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_SHORT_DESC"> 
			<Text>
				Orlin
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_RUSSIA_TEXT_1"> 
			<Text>
				Die ständigen Fortschritte der Wissenschaft haben die Prozesse, wie Produkte hergestellt, transportiert und verkauft werden, stark verändert. Viele ansonsten scharfsinnige Geschäftsleute kamen mit den Änderungen nicht klar und verschwanden von der Bildfläche, wodurch sie Platz für anpassungsfähigere Konkurrenten schufen. Orlin hatte bei seiner Gründung keine politische Basis und auch keinen Wunsch nach einem Reich. Es war eine Ansammlung ambitionierter Industrieller, die zusammen arbeiteten, um gegenseitige Vorteile zu erzielen. Sie steckten Märkte wie Territorien ab und dominierten schließlich zusammen die Industrien der alten Königreiche. Als diese anfingen, zu verblassen, stürzten sich Orlins Tycoone in einen Machtkampf. Sie griffen die Schwachpunkte der anderen an und machten auch vor Erpressung und Mord nicht halt. Es entstand eine strenge Oligarchie, die praktisch alle Produktionsmittel kontrollierte. Dank ihrer industriellen Kapazität und Reichtümer traten sie offiziell als Reich auf der Weltbühne zum Vorschein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_ADJECTIVE"> 
			<Text>
				vedriaisch|vedriaischen|vedriaische|vedriaischer|vedriaisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_DESC"> 
			<Text>
				Vedriaisches Reich|Vedriaische Reich|Vedriaischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_SHORT_DESC"> 
			<Text>
				Vedria
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_CIV_SWEDEN_TEXT_1"> 
			<Text>
				Als die alten Königreiche schwächer wurden, sah die wachsende Klasse der Akademiker und Erfinder eine Gelegenheit, eine neue Art von Nation zu gründen, die auf den Prinzipien der Vernunft beruhen sollte und wissenschaftliche Fortschritte begrüßen würde. Unter den alten Monarchisten fanden sie viele Verbündete, die einen Weg suchten, ihren Einfluss zu behalten, und zusammen wurden sie zu Vedria. Ihre Ränge vermischten sich schnell und es dauerte nicht lange, bis von jedem wichtigen Anführer erwartet wurde, sich mit wissenschaftlichen Forschungen auszukennen oder selbst welche zu betreiben. Vedria blickt voller Optimismus in die Zukunft und seine Einwohner glauben, dass der noble Weg der Wissenschaft der richtige dorthin ist. Wissenschaftler werden bei Staatsfragen gerne zu Rat gezogen und erhalten großzügige Spenden für ihre Forschungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_DESC"> 
			<Text>
				Die Dampfkraft hat die Welt revolutioniert. Dies ist die Zeit der Entdeckungen, die dank neuer Rohstoffe und brillanter Erfindungen angetrieben wird. Könnt Ihr die Kraft des Dampfes nutzen und Euer Volk zu Ruhm und Reichtum führen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_5"> 
			<Text>
				Dampf-Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_6"> 
			<Text>
				Luftfahrt-Zeitalter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_ERA_7"> 
			<Text>
				Zukunft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_FIXED_MAP"> 
			<Text>
				Feste Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ALDERDICE_NAME"> 
			<Text>
				Clinton Alderdice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BARBARIAN"> 
			<Text>
				Luddite
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK"> 
			<Text>
				Cyrus Rotheram
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_1"> 
			<Text>
				Ich werde dieses Kriegsspiel mit Euch genießen und dann werden unsere Luftschiffe Schatten auf Euer Land werfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_1"> 
			<Text>
				Ich verneige mich vor Euch, denn Ihr seid mir ebenbürtig. Genießt Euren Sieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_MONTEZUMA_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_1"> 
			<Text>
				Ah, seid gegrüßt. Wenn ich mich vorstellen dürfte - ich bin Cyrus Rotheram von Eruch und wir sind für unsere große militärische Macht bekannt. Ich hoffe, Ihr werdet uns ein wertvoller Verbündeter sein, denn sonst erkläre ich Euch zum würdigen Feind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_LIVED"> 
			<Text>
				1815 - 1872 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_LOSEWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_NAME"> 
			<Text>
				Cyrus Rotheram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_QUOTE_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_SUBTITLE"> 
			<Text>
				Anführer von Eruch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TEXT_1"> 
			<Text>
				"Die Militärwissenschaften sind so komplex wie eh und je, doch heute stehen uns mehr Mittel zur Verfügung als jemals zuvor. Es ist weniger als ein Jahrhundert her, dass wir umfangreiche Befestigungen, Versorgungswege und Ressourcen benötigten, um einen entfernten Feind zu bezwingen. Pferde mussten versorgt und untergebracht werden und der Verlust einer Versorgungslinie konnte das Ende einer ehrbaren Kampagne bedeuten. Soldaten mussten lernen, ihren Feinden in die Augen zu schauen und dabei ruhig die Waffen zu laden und Leben zu nehmen. In der heutigen Zeit können die Soldaten einander im ehrenhaften Kampf gegenübertreten, ohne dass es zu den Brutalitäten des vergangenen Jahrhunderts kommt. Durch die neue Entwicklung der Landfahrzeuge sind Fußsoldaten und Kavalleristen so gut wie hinfällig. Ein Landfahrzeug ist nur durch die Ressourcen eingeschränkt, die zum Bau benötigt werden. Es kann eine Nation in einigen Tagen durchqueren und benötigt keine Pause. Entfernte Territorien, die zu erobern früher ein Vermögen gekostet hätte, geraten so in Reichweite. Und mit seinen Kanonen und der beinahe undurchdringlichen Panzerung kann das Landfahrzeug alle bis auf die hartnäckigsten unzivilisierten Nationen bezwingen."[NEWLINE][NEWLINE] - Cyrus Rotheram, Ansprache vor dem Senat von Eruch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_TRADE_NEEDMORE_HAPPY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_ASKIA_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_BISMARCK_WINWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_BISMARCK_WINWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE"> 
			<Text>
				Ignace Curnow
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_ATTACKED_1"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_ATTACKED_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_ATTACKED_2"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_ATTACKED_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_2"> 
			<Text>
				Unsere Fabriken bereiten sich seit Langem auf diesen Moment vor. Gegen den Fortschritt der Industrie habt Ihr keine Chance!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DECLAREWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_1"> 
			<Text>
				Ihr seid ein Schurke. Nur zu, nehmt unsere Fabriken. Doch in Euren Händen wird die Welt die Großartigkeit der Industrie nie erfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_1"> 
			<Text>
				Seht das größte Zahnrad der Industriemaschine: die Nation Orlin! Ich bin Ignace Curnow und ich warne Euch, dass ich jegliche Torheiten strengstens bestrafen werde. Meine Zeit ist von größtem Wert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LIVED"> 
			<Text>
				1781 - 1836 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_MARIA_LOSEWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_LOSEWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_LOSEWAR_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_NAME"> 
			<Text>
				Ignace Curnow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_SUBTITLE"> 
			<Text>
				Anführer von Orlin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TEXT_1"> 
			<Text>
				"Auf Knopfdruck dringt der Dampfstrahl in die Anlage ein und beginnt mit der Herstellung. Das Getriebe in der Anlage dreht sich und presst den heißen Stahl in neue Zahnräder. Eine Fabrik, die eine Fabrik herstellt. Vielleicht werden wir damit noch mehr produzieren; oder vielleicht verkaufen wir sie gewinnbringend. Dieser einfache Prozess zeigt die Aufgabe der Industrie in der heutigen Zeit: Wir können Luftschiffe, Landfahrzeuge, Differenzmaschinen, Kleidung und sogar Fabriken produzieren. Wenn wir die Effizienz des Industriesektors kontrollieren und seine Produktivität maximieren, können wir alles herstellen, was wir wollen, und darin die Besten sein."[NEWLINE][NEWLINE] - Ignace Curnow, Auszug aus "Stahl und Dampf: Anleitung eines Fabrikanten"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_SELASSIE_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRADE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRIBUTE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CATHERINE_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_SULEIMAN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CURNOW_NAME"> 
			<Text>
				Ignace Curnow
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_CUTLER_NAME"> 
			<Text>
				Octavius Cutler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH"> 
			<Text>
				Octavius Cutler
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_1"> 
			<Text>
				Es wird schnell gehen, das versichere ich Euch. Ruht in dem Wissen, dass Eure Niederlage Pulias stärken wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_1"> 
			<Text>
				Ich verneige mich vor Eurem mächtigen Sieg. Meine Nation mag still aufgestiegen sein, doch die Welt wird wissen, dass wir nicht gleichermaßen untergingen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WUZETIAN_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2"> 
			<Text>
				Kommt, lasst uns eine Weile reden. Ich bin Octavius Cutler von Pulias. Vielleicht habt Ihr schon von mir gehört. Wie dem auch sei. Bitte erzählt mir doch von Euch und Euren großen Leistungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_FIRSTGREETING_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_LIVED"> 
			<Text>
				1809 - 1888 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_NAME"> 
			<Text>
				Octavius Cutler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_SUBTITLE"> 
			<Text>
				Anführer von Pulias
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TEXT_1"> 
			<Text>
				"Manche sagen, dass die Macht von der Wissenschaft kommt, und dass sie sich durch Forschung vermehren lässt. Andere finden die Macht im Erfinden neuer militärischer Gerätschaften, sie rollen mit ihren Landfahrzeuge herum und bunkern Ressourcen. Doch wahre Macht hat nichts mit alledem zu tun. Sie ruht bei jenen, die diese Dinge schaffen. Wenn wir wissen, was sie wissen, dann haben wir auch, was sie haben. Sollen sie nur untereinander kämpfen und nach neuen Entdeckungen streben. Unser Ziel wird es sein, jeden ihrer Schritte heimlich zu begleiten, und so wird unsere gesammelte Macht größer sein als ihre. Wenn wir es richtig anstellen - und das müssen wir - werden sie es nicht einmal bemerken."[NEWLINE][NEWLINE] - Octavius Cutler, persönliche Korrespondenz mit dem neu ernannten Geheimdienstdirektor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADEREQUEST_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_HARUN_TRADEREQUEST_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADEREQUEST_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRADEREQUEST_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_ANGRY_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_ELIZABETH_TRADE_NEEDMORE_HAPPY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRADE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_TRADE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_YES_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ELIZABETH_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_DARIUS_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GRIGGS_NAME"> 
			<Text>
				Luther Griggs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS"> 
			<Text>
				Luther Griggs
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_1"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_2"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_ATTACKED_3"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_ATTACKED_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1"> 
			<Text>
				Die Musik unserer Maschinen spielt vor Eurer Tür. Ich werde von Euren Städten möglichst viel stehenlassen, um von Euren Methoden zu lernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_LEADER_CATHERINE_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1"> 
			<Text>
				Seid gegrüßt. Ich hoffe, dass Ihr in meiner Abwesenheit weiterhin Wissen und Erfindung erstrebt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1"> 
			<Text>
				Wie schön, Euch kennenzulernen! Ich bin Luther Griggs, ein Meister der Erfindungskunst und der Anführer von Vedria! Lasst uns unser Wissen im Geiste der Wissenschaft und Freundschaft teilen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_LIVED"> 
			<Text>
				1842 - 1910 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_NAME"> 
			<Text>
				Luther Griggs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_SUBTITLE"> 
			<Text>
				Anführer von Vedria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TEXT_1"> 
			<Text>
				"Der technische Fortschritt hat uns mechanische Wunder in unserem Alltag beschert und ermöglicht uns ein bequemes und exklusives Leben. Das Surren der Differenzmaschinen, das Klappern von Messinggetrieben, das stetige Schnauben des Dampfes wie der Atem eines vorstürmenden Bullen - sie ordnen unsere Welt und machen Wunder der Wissenschaft und Berechnung möglich, die nicht nur die natürliche Welt erläutern, sondern ihr fest unsere Ordnung auf die kräftigen Schultern drücken. Luftschiffe haben unsere trägen Körper, die einst ewig an die Erde gebunden schienen, in die Lüfte gehoben. Mit der scharfen Kraft des Verstandes haben wir den ewigen Traum der Menschheit vom Fliegen verwirklicht. Und das nicht mit Flügeln, die uns die Natur in ihrer Willkür gespendet hat, sondern mit Flügeln, die wir selbst mit dem Schweiß unseres Antlitzes und dem Feuer unserer Schmieden erschaffen haben."[NEWLINE][NEWLINE] - Luther Griggs, Auszug aus "Die Flügel des Intellekts"
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_ANGRY_4}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NEEDMORE_HAPPY_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_TRADE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_TRIBUTE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_TRIBUTE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_3"> 
			<Text>
				{TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_WARBLUFF_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_ALEXANDER_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_GUSTAVUS_ADOLPHUS_WINWAR_2"> 
			<Text>
				{TXT_KEY_LEADER_WUZETIAN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1"> 
			<Text>
				Seid mir gegrüßt! Ihr scheint mir ein ehrenwerter Zeitgenosse zu sein. Mögen wir lange Freundschaft miteinander pflegen. Und sollten wir uns einmal auf dem Schlachtfeld begegnen, so möge der Bessere gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_2"> 
			<Text>
				Ich grüße Euch und bitte Euch, Eure Absicht zu erklären. Zweifelsohne sind Eure Absichten bewundernswert, denn sonst muss ich Euch warnen, dass ich ein nicht zu verachtender Gegner sein kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_1"> 
			<Text>
				Ich denke nicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_2"> 
			<Text>
				Das ist unerhört!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_NEGATIVE_3"> 
			<Text>
				Ihr beleidigt mich!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_1"> 
			<Text>
				Sehr wohl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_2"> 
			<Text>
				Sehr gut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_3"> 
			<Text>
				Recht so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_4"> 
			<Text>
				Eben so.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_5"> 
			<Text>
				Bewundernswert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_POSITIVE_6"> 
			<Text>
				Diese Vereinbarung ist höchst zufriedenstellend.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON"> 
			<Text>
				Clinton Alderdice
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_1"> 
			<Text>
				Mein Lieber, ich entschuldige mich für diese Aggression. Wie bedauerlich, dass es keine Alternative gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DECLAREWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_2"> 
			<Text>
				Meine Güte, diese Ungerechtigkeit ist ohnegleichen! Der Name Dalmace mag verblichen sein, aber durch den einfachen Mann wird er weiterleben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEFEATED_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEMANDTRIBUTE_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_DEMANDTRIBUTE_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_DEMANDTRIBUTE_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_DEMANDTRIBUTE_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1"> 
			<Text>
				Es ist fabelhaft, Euch kennenzulernen, einfach fabelhaft! Willkommen im einfachen Dalmace. Mein Name ist Clinton Alderdice und ich reiche Euch meine Hand mit dem Angebot der Freundschaft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_FIRSTGREETING_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_MISC_FIRSTGREETING_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_LIVED"> 
			<Text>
				1799 - 1855 n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_LOSEWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_LOSEWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_NAME"> 
			<Text>
				Clinton Alderdice
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_1"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_2"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_3"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_QUOTE_4"> 
			<Text>
				{TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_SUBTITLE"> 
			<Text>
				Anführer von Dalmace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TEXT_1"> 
			<Text>
				"So möchte ich Euch bitten, dass Ihr Euch vor allem hieran erinnert, Herr Sekretär. Das Dampfzeitalter hat den Lebensstandard unserer Großmächte verbessert, doch dies geschah auf Kosten der einfachen Leute. Die Fülle der Errungenschaften in den vergangenen Jahrzehnten verdeutlicht nur, was von jeher das schwarze Makel der menschlichen Geschichte ist: Die wenigen Machthabenden nutzen die vielen Machtlosen aus. Wir haben ihre Schwierigkeiten als belangloses Gezänk abgetan und uns auf unser vornehmes Auftreten und unsere Produktivität als Rechtfertigung unserer Macht berufen, doch in Wahrheit werden die Bedingungen für uns immer besser, während sie für die einfachen Leute immer schlimmer werden. Wenn wir dem nicht entgegenwirken, wird dieser Abstand wachsen, bis der einfache Mann nicht mehr als ein Leibeigener ist. Wenn ich Euch und die Liga nicht mit moralischen Gründen überzeugen kann - und so scheint es, denn ich habe es unermüdlich versucht -, so lasst mich Euch warnen, dass unsere große Gesellschaft zunehmend an Stabilität verliert. Der einfache Mann mag weniger gebildet und vornehm sein als wir, doch er besitzt Augen und Ohren und einen Verstand, und die Dekadenz unserer Lebensweise wird ihm nicht entgehen. Diese wird er mit seiner eigenen vergleichen und sich mit seinem Nachbarn zusammenschließen. Gemeinsam werden sie wachsen und einen missmutigen Pulk bilden, und noch vor Ende des Jahrhunderts werden wir einer unkontrollierbaren Rebellion entgegensehen. Und egal, wie viele Differenzmaschinen-Kalkulationen oder Luftschiff-Bombardements wir durchführen, wir werden es nicht aufhalten können, denn diese bauen auf der Arbeit jener auf, die sich gegen uns wenden."[NEWLINE][NEWLINE] - Clinton Alderdice, Brief an den Obersekretär der Liga der Reiche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADEREQUEST_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRADEREQUEST_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_ANGRY_2}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_HAPPY_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_1"> 
			<Text>
				{TXT_KEY_LEADER_NAPOLEON_TRADE_NEEDMORE_NEUTRAL_3}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ODA_TRADE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_NO_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_WILLIAM_TRADE_NO_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRADE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_ODA_TRADE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_NO_ANGRY"> 
			<Text>
				{TXT_KEY_LEADER_WASHINGTON_TRIBUTE_NO_ANGRY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_NO_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_HIAWATHA_TRIBUTE_NO_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_YES_HAPPY"> 
			<Text>
				{TXT_KEY_LEADER_RAMKHAMHAENG_TRIBUTE_YES_HAPPY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_TRIBUTE_YES_NEUTRAL"> 
			<Text>
				{TXT_KEY_LEADER_BOUDICCA_TRIBUTE_YES_NEUTRAL}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_NAPOLEON_WINWAR_1"> 
			<Text>
				{TXT_KEY_LEADER_HARUN_WINWAR_1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_LEADER_ROFFENBURG_NAME"> 
			<Text>
				Cyrus Rotheram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PEDIA_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus gg. Jäger/Luftschiffe (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PEDIA_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus gegen Landfahrzeuge (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_POLICY_UNITED_FRONT"> 
			<Text>
				Einheitsfront
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_POLICY_UNITED_FRONT_HELP"> 
			<Text>
				[COLOR_POSITIVE_TEXT]Einheitsfront[ENDCOLOR][NEWLINE]+10% [ICON_PRODUCTION] Produktion beim Bau von Wundern und neue Städte starten mit 1 [ICON_CITIZEN] Bevölkerung zusätzlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_AIR"> 
			<Text>
				Bonus gg. Jäger/Luftschiffe (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_AIR_II"> 
			<Text>
				Bonus gegen Luftschiffe (150)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_PROMOTION_ANTI_TANK"> 
			<Text>
				Bonus gegen Landfahrzeuge (100)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RANDOM_MAP"> 
			<Text>
				Zufällige Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM"> 
			<Text>
				Ätherium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM_HELP"> 
			<Text>
				Wird für Luftschiffe benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_ALUMINUM_TEXT"> 
			<Text>
				Als Forschergruppen das Ätherium erstmals auf ihren Expeditionen entdecken, hielten sie es anfangs für Silber. Der Abbau wurde ausgeweitet und Splitter und Bruchstücke der Substanz wurden zur Verladung in großen Paketen verpackt. Da geschah etwas sehr Seltsames: Die Pakete stiegen vom Boden auf. Wissenschaftler begannen, die ungewöhnlichen Eigenschaften des Materials zu analysieren. Wenn es in Massen zusammengetragen wird, wirkt es der Schwerkraft entgegen. Durch sorgfältige Verarbeitung können diese anti-gravitativen Kräften als zuverlässige Tragkraft wirken, sodass Schiffe in den Lüften schweben können. Obwohl seine Bedeutung in den Angelegenheiten des Reichs zunimmt, werden die Eigenschaften von Ätherium bis heute nicht vollständig verstanden. Der Apparat eines unvorsichtigen Erfinders elektrisierte ein kleines Stück Ätherium, woraufhin es nach oben schoss und ein Loch ins Dach schlug. Die Probe, die zur experimentellen Identifikation mit dem Zeichen des Erfinders versehen war, wurde Wochen später meilenweit von ihrem Ursprungsort entfernt aufgefunden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM"> 
			<Text>
				Luborium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM_HELP"> 
			<Text>
				Wird für Landfahrzeuge benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_RESOURCE_URANIUM_TEXT"> 
			<Text>
				Luborium tritt in der Natur als unscheinbares, mattes grünes Erz auf, das jedoch bei hohen Temperaturen zu leuchten beginnt. Es ist viel stärker und flüchtiger als sein Vorgänger, die Kohle, und dient Fabriken und Fahrzeugen als ultimative Energiequelle. Die Reaktionen und Mechanismen, die nötig sind, um Luborium nutzbar zu machen, sind komplex und eine ganz neue Entwicklung in der Energiewissenschaft. Während die meisten Treibstoffquellen erst bei der Verbrennung Energie abgeben, ist Luborium durch Feuer nicht zu beeinflussen, sondern das grüne Leuchten ist die einzige sichtbare Reaktion. Um das enorme Potenzial zu nutzen, das in Luborium-Erzklumpen ruht, muss das Material in einer Lösung aus Enzymen eingetaucht und Hitze und Druck ausgesetzt werden. Die Kettenreaktion, die daraufhin erfolgt, ist nicht etwa Verbrennung, sondern Auflösung. Die toxischen Gase, die ausströmen, müssen sorgfältig gelenkt werden; wenn die Dämpfe mehr als ein paar Sekunden lang in einem Ventil oder einer Ecke festhängen, fressen sie sich durch das Metall. Die legendäre Energie kann daher nur mit großer Sorgfalt von ihren chemischen Ketten freigesetzt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_1"> 
			<Text>
				Ihr habt 2 Titel und stellt eine Bedrohung für die Mitglieder der Liga dar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_2"> 
			<Text>
				Ihr habt mehr als 2 Titel und kontrolliert fast die Liga.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_SPECIFIC_DIPLO_STRING_3"> 
			<Text>
				Ihr konkurriert um dieselben Titel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AIRSHIPS_HELP"> 
			<Text>
				Gestattet Euch, das [COLOR_POSITIVE_TEXT]Luftschiff[ENDCOLOR] zu bauen, das über Land wie auch Wasser reisen kann. Gestattet Euch zudem, die [COLOR_POSITIVE_TEXT]Halle des Erfinders[ENDCOLOR] zu bauen, ein Nationales Wunder.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AIRSHIPS_TITLE"> 
			<Text>
				Luftschiffe
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_HELP"> 
			<Text>
				Gestattet Euch, die [COLOR_POSITIVE_TEXT]Differenzmaschine[ENDCOLOR] und das Nationale Wunder [COLOR_POSITIVE_TEXT]Analysemaschine[ENDCOLOR] zu bauen, die [ICON_PRODUCTION] Produktion und [ICON_RESEARCH] Wissenschaft einer Stadt erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Es wird immer ausreichend Dinge zu berechnen geben, wo Millionen Menschen komplizierte Dinge tun."[NEWLINE] - Vannevar Bush[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALOG_COMPUTATION_TITLE"> 
			<Text>
				Analoge Berechnung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_HELP"> 
			<Text>
				Gewährt Zugang zum Nationalen Wunder [COLOR_POSITIVE_TEXT]Analysemaschine[ENDCOLOR], das die [ICON_PRODUCTION] Produktion beträchtlich erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich denke daran, dass all diese Tafeln von einer Maschine berechnet werden könnten."[NEWLINE] - Charles Babbage[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ANALYTICAL_ENGINE_TITLE"> 
			<Text>
				Analysemaschine
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Ätherium-Herstellers[ENDCOLOR], der für Euch [ICON_RES_ALUMINUM] Ätherium-Ressourcen erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Zivilisation schreitet voran, indem wir immer mehr wichtige Handlungen tätigen können, ohne darüber nachzudenken."[NEWLINE] - Alfred North Whitehead[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_AUTOMATA_TITLE"> 
			<Text>
				Automaten
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Flugabwehrgeschützes[ENDCOLOR], einer wirkungsvollen Luftabwehreinheit, und des [COLOR_POSITIVE_TEXT]Militärstützpunkts[ENDCOLOR], der die Verteidigung einer Stadt erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Verteidigung ist besser als Opulenz."[NEWLINE] - Adam Smith[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_CIVIL_DEFENSE_TITLE"> 
			<Text>
				Zivilschutz
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Großen Herrenhauses[ENDCOLOR] und seines Gegenstücks bei den Nationalen Wundern, dem [COLOR_POSITIVE_TEXT]Biltmore-Haus[ENDCOLOR], die beide [ICON_GOLD] Gold und [ICON_CULTURE] Kultur gewähren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Habgier ist der Ansporn der Industrie."[NEWLINE] - David Hume[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ECONOMIC_IMPERIALISM_TITLE"> 
			<Text>
				Wirtschaftsimperialismus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_HELP"> 
			<Text>
				Offenbart [ICON_RES_URANIUM] Luborium und ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Schlachtschiffs[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wir können die Natur nur dadurch beherrschen, dass wir uns ihren Gesetzen unterwerfen."[NEWLINE] - Francis Bacon[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ERUPTIVES_TITLE"> 
			<Text>
				Eruption
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_HELP"> 
			<Text>
				Offenbart [ICON_RES_ALUMINUM] Ätherium und ermöglicht den Bau des [COLOR_POSITIVE_TEXT]U-Boots[ENDCOLOR]. Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Handelskollegiums[ENDCOLOR], das die [ICON_RESEARCH] Wissenschaft und [ICON_CULTURE] Kultur einer Stadt steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"In der Wildnis sehe ich das Wunder des Lebens und neben ihr verblassen wissenschaftliche Errungenschaften zu Trivialitäten."[NEWLINE] - Charles Lindbergh[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_EXPEDITIONARY_SCIENCE_TITLE"> 
			<Text>
				Expedition
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GALVANOMAGNETISM_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Teslaspule[ENDCOLOR], die die [ICON_RESEARCH] Wissenschaftsproduktion einer Stadt stark und die von [ICON_GOLD] Gold schwach erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GALVANOMAGNETISM_TITLE"> 
			<Text>
				Galvanomagnetismus
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Philanthroporiums[ENDCOLOR], das die [ICON_CULTURE] Kultur und [ICON_HAPPINESS_1] Zufriedenheit einer Stadt steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich habe beschlossen, mit dem Anhäufen aufzuhören und mich der unendlich ernsteren und schwierigeren Aufgabe der weisen Verteilung zu widmen."[NEWLINE] - Andrew Carnegie[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_GOSPEL_OF_WEALTH_TITLE"> 
			<Text>
				Wohlstandsreigen
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Luborium-Raffinerie[ENDCOLOR], die die Ressource [ICON_RES_URANIUM] Luborium produziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Das greifbarste aller sichtbaren Mysterien ist das Feuer."[NEWLINE] - James Henry Leigh Hunt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_INFERNAL_COMBUSTION_TITLE"> 
			<Text>
				Verbrennung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Landfahrzeugs[ENDCOLOR], einer starken Landeinheit. Gewährt auch Zugang zum [COLOR_POSITIVE_TEXT]Patentamt[ENDCOLOR], das [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold einer Stadt steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Verteidiger waren nach links und rechts getrieben worden, als der Bug dieses Land-Panzerschiffs sich über dem Graben erhob."[NEWLINE] - H.G. Wells[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LANDSHIPS_TITLE"> 
			<Text>
				Landfahrzeuge
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_HELP"> 
			<Text>
				Ermöglicht den Bau der stärksten Landeinheit, des [COLOR_POSITIVE_TEXT]Land-Leviathans[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Sprich sanft und trage einen großen Knüppel, dann wirst du weit kommen."[NEWLINE] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_LAND_LEVIATHAN_TITLE"> 
			<Text>
				Land-Leviathan
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Stadions[ENDCOLOR], das die [ICON_HAPPINESS_1] Zufriedenheit des Reiches steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Tugend ist die wahrste Form der Vornehmheit."[NEWLINE] - Miguel de Cervantes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_NOBLESSE_OBLIGE_TITLE"> 
			<Text>
				Adel verpflichtet
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_HELP"> 
			<Text>
				Ermöglicht den Bau des nationalen Wunders [COLOR_POSITIVE_TEXT]Perpetuum-Mobile-Maschine[ENDCOLOR], das der [ICON_PRODUCTION] Produktion einen enormen Schub verleiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gebt mir einen festen Punkt und einen genügend langen Hebel, und ich werde die Erde bewegen."[NEWLINE] - Archimedes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PERPETUAL_MOTION_TITLE"> 
			<Text>
				Perpetuum Mobile
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Zerstörers[ENDCOLOR] und des [COLOR_POSITIVE_TEXT]Fliegers[ENDCOLOR], der ersten Lufteinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Eine Flugmaschine zu erfinden bedeutet wenig; sie zu bauen schon mehr; aber sie zu fliegen, das ist das Entscheidende."[NEWLINE] - Ferdinand Ferber[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_PROPULSION_TITLE"> 
			<Text>
				Antriebskraft
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_RADIO_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Funkturms[ENDCOLOR], eines Gebäudes, das den [ICON_CULTURE] Kulturertrag einer Stadt deutlich steigert. Gewährt außerdem Zugang zum Nationalen Wunder [COLOR_POSITIVE_TEXT]Carnegie Hall[ENDCOLOR], einer weiteren großen Quelle von [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_RAILROAD_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Land-Panzerschiffs[ENDCOLOR], des ersten Landfahrzeugs. Ermöglicht außerdem Bautrupps, [COLOR_POSITIVE_TEXT]Eisenbahnen[ENDCOLOR] auf Geländefeldern zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_REPLACEABLE_PARTS_HELP"> 
			<Text>
				Gewährt Zugang zur [COLOR_POSITIVE_TEXT]Weltkriegs-Infanterie[ENDCOLOR], der fortschrittlichsten Infanterieeinheit der Welt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_ROBOTICS_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Automatisierten Fabrik[ENDCOLOR], welche den [ICON_PRODUCTION] Produktionsertrag einer Stadt deutlich erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_HELP"> 
			<Text>
				Ermöglicht den Bau der mächtigsten Lufteinheit, der [COLOR_POSITIVE_TEXT]Himmelsfestung[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Jede hinreichend fortschrittliche Technologie ist von Magie nicht zu unterscheiden."[NEWLINE] - Arthur C. Clarke[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SKY_FORTRESS_TITLE"> 
			<Text>
				Himmelsfestung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Subterranen Außenpostens[ENDCOLOR] und seines Gegenstücks bei den Nationalen Wundern, der [COLOR_POSITIVE_TEXT]Subterranen Kolonie[ENDCOLOR], die beide der [ICON_PRODUCTION] Produktion einer Stadt einen mächtigen Schub geben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ein gerechter Leitgedanke aus den Tiefen einer Höhle ist mächtiger als eine Armee."[NEWLINE] - José Martí[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_SUBTERRANEAN_EXPLORATION_TITLE"> 
			<Text>
				Subterrane Erkundung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_HELP"> 
			<Text>
				Ermöglicht spät im Spiel das Wunder [COLOR_POSITIVE_TEXT]CN Tower[ENDCOLOR], das alle Städte mit einem Funkturm versieht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Eine Regierung der Vernunft ist besser als eine der Gewalt."[NEWLINE] - Thomas Jefferson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_TECHNOCRACY_TITLE"> 
			<Text>
				Technokratie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_HELP"> 
			<Text>
				Kann mehr als einmal erforscht werden. Bringt mit jeder erfolgreichen Erforschung [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Menschen sind neugierig - das ist die Quelle aller Wissenschaften."[NEWLINE] - Ralph Waldo Emerson[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_THE_GRAND_IDEA_TITLE"> 
			<Text>
				Die Große Idee
			</Text>
			<Gender>
				feminine:no_article
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_HELP"> 
			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Luftschiff-Hangars[ENDCOLOR], der ausgebildeten Einheiten zusätzliche Erfahrung bietet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich fliege, weil es meinen Geist von der Tyrannei der Kleinlichkeiten befreit."[NEWLINE] - Antoine de Saint Exupéry[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_URANOGRAPHY_TITLE"> 
			<Text>
				Sternenkartografie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Börse[ENDCOLOR], die den [ICON_GOLD] Goldertrag steigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wettbewerb ist eine Sünde."[NEWLINE] - John D. Rockefeller[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TECH_VERTICAL_INTEGRATION_TITLE"> 
			<Text>
				Vertikale Integration
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TITLE"> 
			<Text>
				Reiche der rauchenden Lüfte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TRAIT_INTELLIGENCE_NETWORK"> 
			<Text>
				Bringt 2 zusätzliche Spione.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TRAIT_INTELLIGENCE_NETWORK_SHORT"> 
			<Text>
				Geheimdienstnetzwerk
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_TURNS_REMAINING"> 
			<Text>
				{1_TokensOwned} von {2_TokensAvailable} Titeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNITCOMBAT_HELICOPTER"> 
			<Text>
				Luftschiffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_GREAT_WAR_INFANTRY_STRATEGY"> 
			<Text>
				Die Weltkriegs-Infanterie ist die stärkste Infanterieeinheit des Spiels. Sie kann Städte einnehmen, gerät aber in Schwierigkeiten, wenn sie auf Landfahrzeuge und Luftschiffe trifft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Fängt feindliche Flieger ab, die versuchen, Einheiten in der Nähe anzugreifen. Auch wirksam gegen Luftschiffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_BATTLESHIP"> 
			<Text>
				Mächtigste Marine-Fernkampfeinheit des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_GREAT_WAR_INFANTRY"> 
			<Text>
				Stärkste Infanterieeinheit des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_HELP_SUBMARINE"> 
			<Text>
				Unsichtbar für alle Einheiten außer Zerstörer und andere U-Boote. Kann großen Schaden bei anderen Schiffen anrichten, wenn sie unbemerkt in Reichweite gelangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_UNIT_SUBMARINE_STRATEGY"> 
			<Text>
				Das U-Boot ist eine auf das Abschießen von Schiffen spezialisierte Marineeinheit. Es ist für die meisten Einheiten außer Zerstörern und anderen U-Booten unsichtbar, bis es angreift oder an eine andere Einheit angrenzt. Das U-Boot kann sich durch Eis-Geländefelder bewegen. Das U-Boot sollte eingesetzt werden, um feindliche Gewässer auszukundschaften und feindliche Schiffe zu versenken, aber auch um eigene Schiffe vor feindlichen U-Boot-Angriffen zu schützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE"> 
			<Text>
				Wirtschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_HELP"> 
			<Text>
				Gesamt-Brutto-Goldeinkommen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_TITLE"> 
			<Text>
				Meister des Wohlstands
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_COMMERCE_TT"> 
			<Text>
				Das Brutto-Goldeinkommen, das Ihr im gesamten Spiel erhalten habt. Es wird nur das reine Goldeinkommen berücksichtigt, Unterhalt und andere Ausgaben werden also nicht abgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_HELP"> 
			<Text>
				Angenommene Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_TITLE"> 
			<Text>
				Herr der Finesse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_TT"> 
			<Text>
				Führt mehr Sozialpolitiken als Eure Rivalen ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_HELP_TT"> 
			<Text>
				Bei einem Gleichstand erhält kein Spieler den Titel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY"> 
			<Text>
				Industrie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_HELP"> 
			<Text>
				Produktivste Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_TITLE"> 
			<Text>
				Industrieller Vorreiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY_TT"> 
			<Text>
				Die Städte mit der höchsten [ICON_PRODUCTION] Produktion in jedem Reich werden verglichen und der Titel wird dem Besitzer der produktivsten Stadt gewährt.[NEWLINE][NEWLINE]Produktivste Stadt der Welt: {@1_WorldBestCity}[NEWLINE]Eure produktivste Stadt: {@2_YourBestCity}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR"> 
			<Text>
				Arbeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_HELP"> 
			<Text>
				Weltwunder und Nationale Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_TITLE"> 
			<Text>
				Großer Wohltäter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_LABOR_TT"> 
			<Text>
				Jedes Weltwunder und Nationale Wunder, das Ihr kontrolliert, wird gleichermaßen für Eure Punkte gewertet. Wenn Eure Gegner Weltwunder zuerst bauen, könnt Ihr durch den Bau Nationaler Wunder aufholen oder ihre Städte einnehmen und ihre Wunder für Euch beanspruchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY"> 
			<Text>
				Militär
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_HELP"> 
			<Text>
				Anzahl aktueller Landfahrzeuge und Luftschiffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_TITLE"> 
			<Text>
				Verteidiger des Fortschritts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_TT"> 
			<Text>
				Wenn jemand ein fortschrittlicheres Exemplar baut, gelten alte Exemplare als veraltet und zählen nicht mehr. Die älteren Exemplare können jedoch modernisiert werden, um mitzuhalten. Wenn jemand anderes führt, könnt Ihr neue Einheiten bauen, alte modernisieren oder ihre Armee angreifen, um ihre Größe zu reduzieren.[NEWLINE][NEWLINE]Aktuellstes Landfahrzeug: {@1_LandshipUnitType}[NEWLINE]Aktuellstes Luftschiff: {@2_AirshipUnitType}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_SUMMARY"> 
			<Text>
				{@1_CivName} hat den Titel '{@2_TitleName}' erhalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_TT"> 
			<Text>
				Die Zivilisation {@1_CivName} hat den Ehrentitel [COLOR_POSITIVE_TEXT]{@2_TitleName}[ENDCOLOR] erhalten, der ihr mehr Macht in der Liga der Reiche verleiht und sie dem Sieg näherbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_TECH_UNLOCK"> 
			<Text>
				Verfügbar, wenn ein beliebiger Spieler die Technologie {1_Technology:textkey} erforscht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_TURN_UNLOCK"> 
			<Text>
				Verfügbar ab Runde {1_UnlockTurn}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_UNLOCK_TT"> 
			<Text>
				Der Titel [COLOR_POSITIVE_TEXT]{@1_TitleName}[ENDCOLOR] wird für alle Spieler verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_VALUE_UNLOCK"> 
			<Text>
				Verfügbar, wenn ein beliebiger Spieler in diesem Bereich Folgendes erreicht: {1_UnlockValue}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_COUNTDOWN"> 
			<Text>
				{1: plural 1?Eine Runde; other?{1_NumTurnsUntilVictory} Runden;}, bis die Zivilisation {@2_CivAboutToWin} gewinnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_FLAVOR_TIME"> 
			<Text>
				Die Liga der Reiche verneigt sich vor Euch. Ihr habt bewiesen, dass Eure Zivilisation die würdigste ist und den Fortschritt der Menschheit gen Zukunft führen wird. Der Himmel gehört Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_HELP"> 
			<Text>
				Die Liga der Reiche versammelt sich jährlich, um die würdigsten Anführer der Welt zu bestimmen und ihnen Ehrentitel zu verleihen. Der erste Anführer, der {1_NumTokensNeededForVictory} oder mehr Titel über {2_NumTurnsNeededForVictory} {2: plural 1?Runde; other?Runden;} hält, kontrolliert die Liga und gewinnt das Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_LOCKED"> 
			<Text>
				Der Sieg ist noch nicht möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_POSSIBLE"> 
			<Text>
				Stand im Jahr {1_YearUpdated : number #}:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_TIME"> 
			<Text>
				Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_TIME_BANG"> 
			<Text>
				Das Reich hat gesiegt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAMPUNK_SCENARIO_VSCREEN_BUTTON"> 
			<Text>
				Liga der Reiche
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAM_CONNECTED_NO"> 
			<Text>
				Um über das Internet zu spielen, muss Steam aktiv sein und eine aktive Internetverbindung bestehen, wenn das Spiel gestartet wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STEAM_EMPTY_SAVE"> 
			<Text>
				Leerer Speicherslot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_FEATURES"> 
			<Text>
				Geländearten zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_FOW"> 
			<Text>
				Nebel des Krieges zeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_ICON_MODE"> 
			<Text>
				Symbolmodus:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_MAP_OPTIONS_TT"> 
			<Text>
				Karten-Optionsmenü an/aus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STRAT_OVERLAY"> 
			<Text>
				Aktives Overlay:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_STR_TURNS"> 
			<Text>
				{1_Num} {1_Num: plural 1?Runde; other?Runden;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SULEIMAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Also bitte, wie kommt Ihr auf die Idee, Euch so nahe des Osmanischen Reiches anzusiedeln? Hört sofort damit auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SULEIMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Raus damit. Wollt Ihr das mächtige Osmanische Reich angreifen? Die Stationierung Eurer Armeen scheint darauf hinzudeuten. Ich gebe Euch einen Rat - das wäre ein großer Fehler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_CAP"> 
			<Text>
				Gesamtversorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_CAP_TT"> 
			<Text>
				Generierte Gesamtversorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT"> 
			<Text>
				Versorgungsdefizit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_PENALTY"> 
			<Text>
				Produktionsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_PENALTY_TT"> 
			<Text>
				Malus aufgrund von Versorgungsdefizit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_DEFICIT_TT"> 
			<Text>
				Einheiten, die Versorgung überschreiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_REMAINING"> 
			<Text>
				Verbl. Versorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_REMAINING_TT"> 
			<Text>
				Verfügbare Versorgung für neue Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_TITLE"> 
			<Text>
				Einheitenversorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_USE"> 
			<Text>
				Verwendet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SUPPLY_USE_TT"> 
			<Text>
				Von Einheiten verwendete Versorgung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_ALL"> 
			<Text>
				Alles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_IMPROVEMENTS"> 
			<Text>
				Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_NONE"> 
			<Text>
				Keine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_RESOURCES"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_ICONS_UNITS"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_CULTURE"> 
			<Text>
				Politische Karte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_NONE"> 
			<Text>
				Kein Overlay
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_PASSABLE_TERRAIN"> 
			<Text>
				Passierbares Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_RELIGION"> 
			<Text>
				Religionskarte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_RESOURCES"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_TRADE_ROUTES"> 
			<Text>
				Stadtverbindungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_COMBAT_TYPE"> 
			<Text>
				Einheiten-Kampftyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_CULTURE"> 
			<Text>
				Einheiten-Besitzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_DOMAIN"> 
			<Text>
				Einheitenbereich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SV_OVERLAY_UNIT_TYPE"> 
			<Text>
				Einheitentyp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_ARTIFACT_HEADER"> 
			<Text>
				Artefakt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_ART_HEADER"> 
			<Text>
				Kunst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON"> 
			<Text>
				Tausch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON_DISABLED_TT"> 
			<Text>
				Um ein Großes Werk oder Artefakt zu tauschen, müsst Ihr eines Eurer Objekte und ein Objekt des gleichen Typs von einer anderen Zivilisation wählen. (Ein Großes Literaturwerk kann nur gegen ein anderes Großes Literaturwerk getauscht werden.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_BUTTON_TT"> 
			<Text>
				So tauscht Ihr Euer Großes Werk oder Artefakt gegen das Große Werk oder Artefakt einer anderen Zivilisation. Euer Objekt landet in einer Stadt dieser Zivilisation und ihres an dem Platz, an dem das Objekt war, das Ihr eingetauscht habt. Ein Objekt kann nur einmal pro Zug getauscht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_CLEAR_SPOT"> 
			<Text>
				Diesen Platz freimachen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_MUSIC_HEADER"> 
			<Text>
				Musik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_NAME"> 
			<Text>
				Ihr könnt Große Werke oder Artefakte mit allen Zivilisationen tauschen, mit denen Ihr Euch nicht im Krieg befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_THEIRS"> 
			<Text>
				Von ihnen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_THIS"> 
			<Text>
				{1_String} wählen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_WRITING_HEADER"> 
			<Text>
				Schrift
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWAP_YOURS"> 
			<Text>
				Von Euch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SWITCH_POLICY_BRANCHES"> 
			<Text>
				Möchtet Ihr {1_NewBranchName:textkey} einführen? Das führt zur Abschaffung von {2_OldBranches} mit allen dadurch gewonnenen Vorteilen. Außerdem herrscht dann in Eurem Reich eine Runde lang [COLOR_WARNING_TEXT]Anarchie[ENDCOLOR]; dabei wird weder [ICON_PRODUCTION] Produktion [ICON_RESEARCH] noch Wissenschaft oder [ICON_GOLD] Gold gesammelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SYDNEY_OPERA_HOUSE"> 
			<Text>
				Opernhaus von Sydney
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_SYDNEY_OPERA_HOUSE_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sollten die Großes-Werk-Plätze mit Musik aus verschiedenen Zeitaltern, jedoch der gleichen Zivilisation gefüllt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TALK_TO_PLAYER"> 
			<Text>
				Hier klicken, um mit dem Besitzer dieser Stadt zu reden!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TASK_LIST"> 
			<Text>
				*ZIELE*
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS"> 
			<Text>
				Wir sollten die Technologie {1_TechName:textkey} erforschen, um einen einzigartigen {@2_Adjective[2]} Zivilisationsbonus freizuschalten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_BUILDING"> 
			<Text>
				Wir sollten die Technologie {1_TechName:textkey} erforschen, damit wir das Gebäude {@2_BldgName} bauen können, das einzigartige {@3_Adjective[2]} Gebäude!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_IMPROVEMENT"> 
			<Text>
				Wir sollten die Technologie {1_TechName:textkey} erforschen, damit wir die Modernisierung {@2_BldgName} bauen können, eine Spezial-Modernisierung für unsere {@3_Adjective[2]} Zivilisation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_CIV_BONUS_UNIT"> 
			<Text>
				Wir sollten die Technologie {1_TechName:textkey} erforschen, damit wir die Einheit {@2_UnitName} bauen können, eine einzigartige {@3_Adjective[2]} Einheit!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECHSTRATEGY_RESOURCE"> 
			<Text>
				Wir sollten die Technologie {1_TechName:textkey} erforschen, mit der wir die Ressource {2_ResourceName:textkey} innerhalb unserer Grenzen modernisieren können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_DESC"> 
			<Text>
				Akustik ist die Lehre vom Schall. Der Schall breitet sich als Welle in Gasen, Flüssigkeiten und Festkörpern aus. Das für uns wichtigste Merkmal von Schallwellen ist natürlich die Tatsache, dass der Mensch sie "hören" kann, und der Großteil der Forschung auf diesem Gebiet konzentriert sich auf die Verbesserung der menschlichen Wahrnehmung von Schallwellen, vor allem für Hörgeschädigte. Die Akustik wird aber auch für andere Anwendungen benutzt, so zum Beispiel beim Sonar. Das Sonar ermöglicht das "Hören" von U-Booten, Tieren und geologischen Formationen mit Hilfe elektronischer Geräte.[NEWLINE]Schallwellen benötigen ein Medium, in dem die Energiewellen übertragen werden können. Deshalb breiten sich Schallwellen nicht im Vakuum außerhalb der Erdatmosphäre aus. Es ist eine erschreckende aber zutreffende Aussage, dass "ein Schrei im Weltraum von niemandem gehört wird."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Opernhäusern[ENDCOLOR], die einen großen [ICON_CULTURE] Kulturbonus liefern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Und all' erhoben sich mit ihm zugleich, sodass es ringsum rauschte wie der ferne hinrollende Donner."[NEWLINE][TAB][TAB] - John Milton
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ACOUSTICS_TITLE"> 
			<Text>
				Akustik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_DESC"> 
			<Text>
				Ballistik ist die Lehre von über große Distanz akkurat geworfenen oder abgeschossenen Körpern. Die fortgeschrittene Ballistik befasst sich prinzipiell mit der gleichen Thematik, jedoch mit kontinentalübergreifenden Entfernungen. Moderne Artillerie kann Explosivgeschosse über dutzende von Meilen mit enormer Genauigkeit schießen, und Raketen können ihre Ziele selbst auf der anderen Seite des Erdballs noch mit höchster Präzision treffen. Mit Verbesserungen wie GPS und Laserzielerfassung gibt es quasi kein Ziel mehr auf der Welt, das nicht von irgendeiner Waffe getroffen werden könnte. Ob dies eine gute Entwicklung ist, steht zur Debatte. Es hängt vor allem davon ab, wessen Finger den Auslöser bedient.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Atomraketen[ENDCOLOR]. Diese furchteinflößende Waffe erfordert [ICON_RES_URANIUM] Uran und kann Einheiten und Städte zerstören. Ermöglicht auch den Bau der [COLOR_POSITIVE_TEXT]Lenkrakete[ENDCOLOR], einer günstigen Einheit zur einmaligen Verwendung, die feindliche Einheiten beschädigen kann. Ermöglicht außerdem den Bau der [COLOR_POSITIVE_TEXT]RS-Booster[ENDCOLOR], eines Raumschiff-Teils, das für einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] nötig ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wenn die wissenschaftliche Macht die moralische Macht überholt, haben wir schließlich ferngelenkte Raketen und irregeleitete Menschen."[NEWLINE] - Martin Luther King, Jr.[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_TITLE"> 
			<Text>
				Fortgeschrittene Ballistik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ADV_QUEST"> 
			<Text>
				Welche Rolle spielt Technologie in Civilization?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_DESC"> 
			<Text>
				Landwirtschaft ist die Produktion von Pflanzen und Tieren zum Zweck der Nahrungsgewinnung, aber auch für Kleidung, Schutz, Medizin, Unterhaltung und verschiedene andere Zwecke. Die Kultivierung von Getreide entwickelte sich wahrscheinlich unabhängig voneinander an verschiedenen Orten. Die frühesten Zeugnisse für Landwirtschaft datieren vom Ende der letzten Eiszeit vor ungefähr 11.000 Jahren. Interessanterweise wurde die Landwirtschaft wohl nicht von hungernden Sammlern und Jägern entwickelt, die verzweifelt auf der Suche nach neuen Nahrungsquellen waren, sondern vielmehr von erfolgreichen und vermögenden Sammlern und Jägern, die ohnehin schon über sehr viel Nahrung verfügten. Und das macht auch Sinn: Menschen mit einem Nahrungsüberschuss können es sich erlauben, neue Techniken auszuprobieren, während jene, die hungern, all ihre Energie dazu aufwenden, die altbewährten Methoden des Lebensunterhalts auszuschöpfen.[NEWLINE][NEWLINE]Am Anfang war die Landwirtschaft ein langsamer, zyklischer Ablauf. Saatgut wurde im Frühjahr ausgebracht, dann wurden die Felder gepflegt und bewässert, bis das Getreide erntereif war, was oft erst Monate danach der Fall war. Da es nur wenige Gebiete mit klimatischen Verhältnissen gibt, die eine landwirtschaftliche Nutzung über das ganze Jahr hinweg erlauben, mussten die Bauern Nahrung für die mageren Wintermonate lagern oder mit jenen handeln, die das ganze Jahr über Nahrung durch Jagd, Fischerei usw. erhalten konnten. Bauern waren dabei stets der Natur und dem Wetter ausgeliefert: Gab es ein Jahr lang keinen Regen oder wurde das Getreide von Schädlingen gefressen, konnte eine Familie einfach verhungern.[NEWLINE][NEWLINE]Moderne Landwirtschaft (oder Agrarindustrie) ist eine komplizierte und sehr anspruchsvolle Wissenschaft, die mit genetischer Manipulation, hochentwickelten Düngemitteln und Insektiziden sowie computergesteuerten Bewässerungssystemen und Erntemaschinen arbeitet. Technologische Fortschritte haben den Nahrungsertrag einer bestimmten Landfläche erheblich erhöht, sodass bestimmte Länder, wie z. B. auch die USA, nicht an einem Nahrungsmangel, sondern vielmehr an einem Nahrungsüberangebot leiden, das zu chronischer Fettleibigkeit der Bevölkerung und einem Preisverfall führen kann, der den Lebensunterhalt derjenigen Bauern bedroht, welche die Nahrung angebaut haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_HELP"> 
			<Text>
				Ermöglicht Bautrupps die Errichtung von [COLOR_POSITIVE_TEXT]Bauernhöfen[ENDCOLOR], die wichtig sind, um den Ertrag von [ICON_FOOD] [COLOR_POSITIVE_TEXT]Nahrung[ENDCOLOR] auf Geländefeldern zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Was der Ackerbau beginnt, vollenden die Künste. Die Bauern sind somit die Gründer der menschlichen Zivilisation."[NEWLINE][TAB][TAB] - Daniel Webster[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_AGRICULTURE_TITLE"> 
			<Text>
				Landwirtschaft
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ALPHABET"> 
			<Text>
				Alphabet
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_ADV_QUEST"> 
			<Text>
				Wie können Alte Ruinen die Forschung unterstützen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_HEADING4_BODY"> 
			<Text>
				Manche Alte Ruinen liefern Technologie. Es gibt zwar keine Garantie dafür, aber das ist ein weiterer guter Grund, sie aufzusuchen und sich anzueignen, bevor einem jemand zuvorkommt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANCIENTRUINS_HEADING4_TITLE"> 
			<Text>
				Alte Ruinen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY"> 
			<Text>
				Tierzucht
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_DESC"> 
			<Text>
				Tierzucht scheint etwa zu der gleichen Zeit entwickelt worden zu sein wie die Landwirtschaft. Der Hund ist wohl das älteste Haustier und wurde gezüchtet, um bei der Jagd und dem Töten von Wild zu helfen. Allem Anschein nach wurden diese Tiere zuerst in China gezähmt und gezüchtet. Genforscher gehen sogar davon aus, dass 95% der heute lebenden Hunde Nachkommen von einigen wenigen gewöhnlichen Tieren in China sind. Ziegen und Schafe wurden im Nahen Osten ab ca. 10.000 v. Chr. domestiziert.[NEWLINE][NEWLINE]Um domestiziert werden zu können, muss ein Tier bestimmte Kriterien aufweisen: Es sollte Nahrung aufnehmen, die für Menschen weniger attraktiv ist, wie z. B. Gras, Ungeziefer oder Essensreste. Es sollte schnell wachsen, damit es schnell seinen Nutzen erbringen und durch Zucht über mehrere Generationen genetisch verändert werden kann. Es sollte ein freundliches Gemüt haben. Es sollte nicht allzu leicht in Panik verfallen und wenn, sollte es bei seinen Artgenossen bleiben, damit Menschen oder Hunde sie in einer Gruppe zusammentreiben können. Und es ist äußerst nützlich, wenn das Tier durch Training einen Menschen als Rudelführer akzeptieren kann.[NEWLINE][NEWLINE]Wissenschaftler glauben, dass Pferde zuerst in der heutigen Ukraine um 4.000 bis 3.500 v. Chr. gezähmt wurden. Es ist durchaus möglich, dass die ersten Pferde wegen ihres Fleisches gehalten wurden und nicht als Arbeitstiere. Nach nur etwa einem halben Jahrtausend wurden Pferde als Zugtiere in großen Teilen Europas und Asiens eingesetzt. Über mehrere tausend Jahre brachte intensive Zucht ein gezähmtes Tier hervor, das viel größer und stärker war als das ursprüngliche Wildpferd. Durch die Erfindung des Kummets sowie später des Sattels und der Steigbügel wurde das Pferd zum wichtigsten domestizierten Tier in der Menschheitsgeschichte. (Das gilt zumindest für Eurasien und Nordafrika. Die Ureinwohner Nord-, Mittel- und Südamerikas aßen alle ihre Pferde, bevor sie sie zähmen konnten.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Karawane[ENDCOLOR], mit der man lukrative Handelswege aufbauen kann. Außerdem können Bautrupps [COLOR_POSITIVE_TEXT]Weiden[ENDCOLOR] bei [ICON_RES_COW] [COLOR_POSITIVE_TEXT]Kühen[ENDCOLOR] und [ICON_RES_SHEEP] [COLOR_POSITIVE_TEXT]Schafen[ENDCOLOR] errichten. Ermöglicht außerdem [ICON_RES_HORSE] Pferde, mit denen mächtige berittene Einheiten ausgebildet werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Du sollst dem Ochsen, der da drischt, nicht das Maul verbinden."[NEWLINE][TAB][TAB] - Die Bibel, Deuteronomium 25,4[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ANIMAL_HUSBANDRY_TITLE"> 
			<Text>
				Tierzucht
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY"> 
			<Text>
				Archäologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_DESC"> 
			<Text>
				Archäologie ist das Studium der Überreste antiker Völker, um etwas über ihre Kultur, Kunst, Architektur und Geschichte zu erfahren. Archäologen untersuchen die Ruinen von Bauwerken, Grabhügel, Müllhalden, alte, in Höhlen verborgene Bilder und vor langer Zeit versunkene Schiffe auf dem Grund des Ozeans.[NEWLINE][NEWLINE]Obwohl sich die Leute, seitdem es Menschen gibt, durchaus für das Leben derer interessierten, die vor ihnen kamen, begann die Archäologie als Wissenschaft erst im 15. Jahrhundert im Europa der Renaissance, als die Menschen damit anfingen, die Kunst und Architektur des antiken Griechenland und Rom zu studieren und nachzuempfinden, und Italiens reicher Adel - Päpste, Händler und Staatsoberhäupter - begann, Antiquitäten zu sammeln. Als diese seltener wurden, finanzierten sie Ausgrabungen, um mehr Beute zu finden.[NEWLINE][NEWLINE]Archäologie wurde ab dem 19. Jahrhundert durch die Bemühungen von deutschen Gelehrten wie Heinrich Schliemann, der die frühe griechische Zivilisation in Troja und Mykene untersuchte, auf einer wissenschaftlicheren Basis betrieben.[NEWLINE][NEWLINE]Heute untersuchen Archäologen jeden Aspekt der antiken Menschheit, von unseren frühesten Vorfahren bis hin zu unseren Ururgroßeltern. Ihre Werkzeuge sind unglaublich hochentwickelt und erlauben noch mehr Einblicke in das Leben unsere Vorfahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_HELP"> 
			<Text>
				Zeigt [ICON_RES_ANTIQUITY_SITE] Altertumsstätten und ermöglicht die Ausbildung von Archäologen, einer Einheit zum Ausgraben von solchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wer sich der Geschichte nicht erinnert, ist dazu verdammt, sie zu wiederholen."[NEWLINE][TAB][TAB] - George Santayana[NEWLINE][TAB][TAB][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHAEOLOGY_TITLE"> 
			<Text>
				Archäologie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHERY_DESC"> 
			<Text>
				Bogenschießen ist eine Technik, bei der eine Person die Federkraft eines gebogenen Stocks (oder "Bogens") nutzt, um ein dünnes, spitzes Projektil (einen "Pfeil") bei großer Geschwindigkeit über eine große Entfernung zu schießen. Bögen und Pfeile werden schon sehr lange zur Jagd und im Krieg eingesetzt. Der früheste Gebrauch bleibt unter dem Schleier der Zeit verborgen, doch gilt die Altsteinzeit als am wahrscheinlichsten (sie endete vor über 14.000 Jahren). In Afrika fanden Archäologen aber auch Steinspitzen von vor 60.000 Jahren, die womöglich als Pfeilspitzen verwendet wurden. Nahezu jede frühe Kultur setzte Pfeile und Bögen ein, außer den Ureinwohnern Australiens, die diese Technik anscheinend niemals entdeckt haben.[NEWLINE][NEWLINE]Bogenschützen wurden in Kriegen eingesetzt, seit es Kriege gibt. Die frühen Griechen und Ägypter stellten schon Bogenschützen-Einheiten auf, wie es auch die frühesten bekannten Armeen in Indien, Asien, Japan und Amerika taten. Ab dem Mittelalter wurden Pfeile und Bögen im Krieg und auf der Jagd nach und nach durch Armbrüste und Feuerwaffen ersetzt und ab dem 16. Jahrhundert gab es fast gar keine Bogenschützen mehr in den modernen Armeen. Heute dient das Bogenschießen noch als Sport in vielen Kulturen auf der ganzen Welt. Ein paar Begeisterte jagen auch immer noch mit Pfeil und Bogen - eine Methode, mit der man trotz ihres hohen Alters ein Reh genauso schnell erlegen kann wie vor 10.000 Jahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHERY_HELP"> 
			<Text>
				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Bogenschützen[ENDCOLOR], der ersten Fernwaffen-Einheit im Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHERY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB] "Der Pfeil aber war mit den Federn des Adlers selbst geschmückt. Oft geben wir unseren Feinden das Mittel zu unserer Zerstörung."[NEWLINE][TAB][TAB] - Aesop[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHERY_TITLE"> 
			<Text>
				Bogenschießen
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ARCHITECTURE"> 
			<Text>
				Architektur
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_ARCHITECTURE_DESC"> 
			<Text>
				Architektur kann sowohl als Kunstform als auch als Wissenschaft angesehen werden. Sie umfasst alles vom ersten Entwurf bis hin zur Fertigstellung eines Bauwerkes und ist seit Urzeiten ein entscheidendes Element beim Bau. Einer der ersten bekannten Diskurse über Architektur und ihre Prinzipien, die "Zehn Bücher über Architektur" ('De architectura libri decem'), wurde vom römischen Architekten Vitruv im ersten Jahrhundert v. Chr. verfasst. Vitruvs Arbeit, ein zehnbändiges Werk, das alle noch so komplizierten Details römischer Bauweisen umfasst, gilt heute als entscheidende Entwicklung in der Evolution des architektonischen Entwurfsprozesses.
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			<Text>
				Ermöglicht den Bau vieler Wunder, die [ICON_CULTURE] Kultur, [ICON_RESEARCH] Wissenschaft und [ICON_HAPPINESS_1] Zufriedenheit steigern können.
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				[NEWLINE][TAB][TAB]"Architektur beginnt, wo das Ingenieurwesen aufhört."[NEWLINE] - Walter Gropius[NEWLINE][TAB]
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			<Text>
				Architektur
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_ASTRONOMY_DESC"> 
			<Text>
				Astronomie ist die Untersuchung von Objekten im Weltraum angefangen bei interstellarem Staub über Asteroiden, Monde, Planeten, Sterne, Galaxien bis hin zu solch geheimnisvollen Phänomenen wie schwarzen Löchern und Wurmlöchern. Die Astronomie ist die älteste Naturwissenschaft und hat ihre Wurzeln in den religiösen und astrologischen Praktiken der Vorgeschichte.[NEWLINE][NEWLINE]Die frühe Astronomie ist eng mit Religion verbunden. Sterne und andere Himmelskörper wurden mit Gottheiten gleichgesetzt und man glaubte, dass sie direkten Einfluss auf den Menschen und seine physische Umgebung übten. So erschien vielleicht ein bestimmter Stern oder Sternenhaufen jedes Jahr zur Erntezeit, sodass die Menschen der Frühgeschichte glaubten, dieser Stern sei die Heimat eines Erntegottes. Ein Ziegenopfer am Tag des ersten Erscheinens des Sterns würde dann dazu führen, dass der Gott die Ernte segnet. Diese Denkweise ist der Hintergrund alter astronomischer Studien und des Aufkommens von Kalendern, die in der Geschichte eng mit der Astronomie verknüpft sind.[NEWLINE][NEWLINE]In der Renaissance legte die Astronomie viele ihrer religiösen astrologischen Begrenzungen ab und wurde zu einer echten, eigenständigen Wissenschaft. 1543 veröffentlichte Nikolaus Kopernikus sein Werk "De Revolutionibus Orbium Coelestium", in dem er die These aufstellte, dass nicht die Erde, sondern die Sonne das Zentrum des Universums sei und dass sich die Planeten um die Sonne und der Mond sich um die Erde bewege. Außer dem Triumph der Wissenschaft über das religiöse Dogma, den Kopernikus' Buch errang, wurde darin auch die Mathematik als grundlegende Wissenschaft zum Verständnis der Welt beschrieben. Auch wenn sein Werk zu seinen Lebzeiten stark umstritten war, ist Kopernikus heute als einer der großen Wissenschaftler der Geschichte anerkannt und gilt als einer der Väter der wissenschaftlichen Revolution.
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		<Replace Tag="TXT_KEY_TECH_ASTRONOMY_HELP"> 
			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Karavellen[ENDCOLOR]. Die Karavelle ist die erste Marineeinheit, die in der Lage ist, die Weltmeere zu erkunden. Außerdem wird der Bau des [COLOR_POSITIVE_TEXT]Observatoriums[ENDCOLOR] ermöglicht, das eine erhebliche Steigerung der [ICON_RESEARCH] Wissenschaft bringt. Zudem können Landeinheiten zu Wasser Ozean-Geländefelder überqueren.
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				[NEWLINE][TAB][TAB]"Freudig spannte der Held im Winde die schwellenden Segel. Und nun setzt' er sich hin ans Ruder, und steuerte künstlich über die Flut."[NEWLINE][TAB][TAB] - Homer, Odyssee[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_ASTRONOMY_TITLE"> 
			<Text>
				Astronomie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_ATOMICTHEORY"> 
			<Text>
				Atomtheorie
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			<Text>
				Die Atomtheorie der Materie wurde zum ersten Mal im Griechenland der Antike aufgestellt. Die Philosophen Leukipp und Demokrit stellten die These auf, dass die physikalische Welt aus einer unendlichen Anzahl an äußerst kleinen Teilchen oder "Atomen", die in einer Leere oder einem Vakuum existieren, besteht. Atome verbinden sich in unterschiedlichen Mengen und Formationen und erschaffen alles Bestehende, von Luft über Gold und den menschlichen Körper bis zu der Welt unter unseren Füßen. Die Männer hatten natürlich keine Möglichkeit, ihre Theorie zu beweisen, und sie wurde durch spätere griechische Philosophen wie Plato und Aristoteles, die eine, sagen wir mal, eher spirituelle Sichtweise der Welt hatten, abgelehnt. Diese Sichtweise wurde von der Kirche und dem Großteil des mittelalterlichen Europas akzeptiert und die Atomtheorie siechte über Jahrtausende dahin.[NEWLINE][NEWLINE]Im 17. Jahrhundert erlebte die Atomtheorie ein Comeback, als der brillante italienische Wissenschaftler Galileo seinen Glauben an luftleere Räume vertrat und Wissenschaftler und Philosophen versuchten, die religiöse/spirituelle Argumentation von der wissenschaftlichen zu trennen. 1658 führte der irische Chemiker Robert Boyle eine Reihe von Experimenten an Luft durch, nach denen er zu dem Schluss kam, dass Materie aus festen Teilchen besteht, die in Molekülen angeordnet sind und deren Kombinationen der Materie ihre verschiedenen Eigenschaften geben. Gegen Ende des 18. Jahrhunderts entwickelte Isaac Newton die Atomtheorie weiter und im Verlauf der nächsten hundert Jahre machten Chemiker große Fortschritte in ihrem Wissen über die Zusammensetzung und die Eigenschaften von Materie.[NEWLINE][NEWLINE]1808 veröffentlichte der englische Chemiker und Physiker John Dalton "Ein neues System des chemischen Teiles der Naturwissenschaft", das der Atomtheorie eine rein wissenschaftliche Basis verlieh. Sein Werk legte ein zusammenhängendes Bild aus, wie Elemente sich vereinen, um Verbindungen zu formen, und versuchte, physikalische Beweise für die Existenz von Atomen zu liefern. Im Jahre 1869 erstellte der Russe Dmitri Mendelejew ein System, um alle bekannten Elemente nach ihrem Atomgewicht in einem "Periodensystem" anzuordnen, und in den nächsten Jahrzehnten stieg das menschliche Wissen über die Eigenschaften von Materie exponentiell an.[NEWLINE][NEWLINE]1895 entdeckte der Deutsche Wilhelm Röntgen Röntgenstrahlen und 1896 fand der Franzose Henri Becquerel Radioaktivität in Uran. Ihre Arbeit machte später innerhalb derselben Dekade weitere Fortschritte durch die französischen Pioniere Marie und Pierre Curie. Ihre Erkenntnisse sollten zu radikalen Veränderungen und Verfeinerungen in der grundlegenden Atomtheorie führen.[NEWLINE][NEWLINE]Diese Forschung wurde bis ins 20. Jahrhundert mit großem Erfolg fortgesetzt und brachte letztendlich vielerlei weltbewegende praktische Anwendungsformen wie das Röntgengerät und die Atombombe hervor, um nur zwei zu nennen. Leukipp und Demokrit wären vermutlich erstaunt darüber, wohin ihre Theorie ihre wissenschaftlichen Erben geführt hat.
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			<Text>
				Zeigt [ICON_RES_URANIUM] [COLOR_POSITIVE_TEXT]Uran[ENDCOLOR] und ermöglicht den Beginn der Arbeiten am [COLOR_POSITIVE_TEXT]Manhattan-Projekt[ENDCOLOR], was den Auftakt für die Produktion von Atomwaffen gibt.
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				[NEWLINE][TAB][TAB]"Die entfesselte Macht des Atoms hat alles verändert, nur nicht unsere Denkweise, und deshalb treiben wir einer beispiellosen Katastrophe entgegen."[NEWLINE][TAB][TAB] - Albert Einstein[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Atomtheorie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_AVAILABLE"> 
			<Text>
				Verfügbar
			</Text>
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		<Replace Tag="TXT_KEY_TECH_AVAILABLETECH_ADV_QUEST"> 
			<Text>
				Welche Technologien sind verfügbar?
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				Zu Beginn des Spiels sind nur wenige Technologien verfügbar, die Ihr erforschen könnt. Dies sind normalerweise Tierzucht, Bogenschießen, Keramik und Bergbau. Alle weiteren Technologien des Spiels haben mindestens eine andere Technologie als Voraussetzung, die Ihr erlernen müsst, um sie erforschen zu können. Wenn Ihr die Voraussetzungen erfüllt habt, erscheint die neu verfügbare Technologie im Menü 'Forschung wählen'.[NEWLINE][NEWLINE]Die Technologien Segeln, Kalender und Schrift setzen z. B. die Keramik voraus, ohne die sie nicht erforscht werden können. Wenn Ihr die Keramik erforscht habt, verschwindet sie aus dem Menü 'Forschung wählen' (weil Ihr sie bereits kennt) und dafür erscheinen Segeln, Kalender und Schrift.[NEWLINE][NEWLINE]Manche Technologien setzen die Kenntnis von zwei oder drei anderen Technologien voraus. Diese Technologien erscheinen erst, wenn Ihr alle Voraussetzungen erfüllt.
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		<Replace Tag="TXT_KEY_TECH_AVAILABLETECH_HEADING2_TITLE"> 
			<Text>
				Verfügbare Technologien
			</Text>
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		<Replace Tag="TXT_KEY_TECH_AWARD_BUTTON"> 
			<Text>
				Fortfahren
			</Text>
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		<Replace Tag="TXT_KEY_TECH_AWARD_TITLE"> 
			<Text>
				Ihr habt eine neue Technologie erforscht!
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		<Replace Tag="TXT_KEY_TECH_BALLISTICS"> 
			<Text>
				Ballistik
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		<Replace Tag="TXT_KEY_TECH_BALLISTICS_DESC"> 
			<Text>
				Ballistik ist die Bewegungslehre von Projektilen - hauptsächlich Kugeln, Raketen und Bomben. In den meisten Fällen kommt der Begriff Ballistik im Zusammenhang mit forensischen Waffen- und Munitionsuntersuchungen auf, meistens in Bezug auf ein Verbrechen, wenn es nötig ist, eine Waffe mit einer sichergestellten Kugel zu verbinden und Schuld oder Unschuld zu beweisen. Allgemeinere Ballistikforschungen haben im vergangenen Jahrhundert zu erheblichen Verbesserungen bei der Präzision, Feuerkraft und Effektivität von Projektilwaffen aller Art geführt.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Flugabwehrgeschützes[ENDCOLOR], mit dem man feindliche Flugzeuge abwehren kann, und des [COLOR_POSITIVE_TEXT]Maschinengewehrs[ENDCOLOR], einer starken Einheit mit einem Feld Reichweite.
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				[NEWLINE][TAB][TAB]"Männer sind wie Kugeln - sie kommen am weitesten, wenn sie besonders glatt sind."[NEWLINE] - Jean Paul[NEWLINE][TAB]
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			<Text>
				Ballistik
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_BANKING_DESC"> 
			<Text>
				Die ersten Banken entstanden um 3.000 v. Chr. und waren vermutlich religiöse Tempel. Es könnte sogar sein, dass es sogar schon vor der Erfindung des Geldes Banken gab; die ersten Anlagen könnten in der Form von Getreide gemacht worden sein. Im 18. Jahrhundert v. Chr. schrieb der große Hammurabi in Babylon in seinem berühmten Codex Gesetze zur Bankenregulierung. Die Griechen entwickelten das Bankwesen weiter und Quellen berichten über Tempel und andere Finanzinstitutionen, die Kredite ausgaben, Anlagen annahmen, Währungen tauschten und Münzen auf Fälschungen überprüften. Die Römer übernahmen das griechische Bankenmodell mit einigen Verbesserungen. Als das Römische Reich unterging, erlitten jedoch auch die meisten Banken in Europa dieses Schicksal. Banken entstanden in Europa erst wieder im Mittelalter, als die Menschen nach Möglichkeiten suchten, die Kreuzzüge zu finanzieren.[NEWLINE][NEWLINE]Auch heute übernehmen Banken meist noch dieselben Funktionen wie im alten Griechenland. Sie nehmen Geldanlagen an und zahlen es den Anlegern mit Zinsen zurück. Einen Teil des Geldes verleihen sie ebenfalls für Zinsen. Und sie tauschen Währungen, geben Schecks aus usw.[NEWLINE][NEWLINE]Der Wert des Bankwesens für die Gesellschaft ergibt sich aus der Möglichkeit, dass viele Menschen ihr Geld zusammenlegen und so große Projekte finanzieren können. Angenommen, jemand möchte eine Druckerei eröffnen und braucht dafür 1.000 Goldmünzen, die er nicht hat. Vor Erfindung des Bankwesens hätte er sich nur beim Adel oder vielleicht bei wichtigen Kirchenmitgliedern um finanzielle Unterstützung bemühen können und das Projekt wäre somit abhängig gewesen vom Interesse dieser Leute. Bei einer Bank kann er aber viel einfacher an einen Kredit kommen. Wenn das Projekt als vernünftig angesehen wird und der Kreditnehmer einen guten Eindruck macht, wird das Gold fließen.[NEWLINE][NEWLINE]Ohne Banken ist es für einen einzelnen Bürger extrem schwierig, überhaupt etwas zu erreichen.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Banken[ENDCOLOR], die den [ICON_GOLD] Goldertrag einer Stadt steigern sowie den Bau der [COLOR_POSITIVE_TEXT]Gendarmerie[ENDCOLOR], die die Fähigkeit von Spionen einschränken kann, die Technologien stehlen wollen.
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				[NEWLINE][TAB][TAB]"Glück: ein gutes Bankkonto, eine gute Köchin und eine gute Verdauung."[NEWLINE][TAB][TAB] - Jean-Jacques Rousseau[NEWLINE][TAB]
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			<Text>
				Bankwesen
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			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Wie sammelt man Reagenzgläser?
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				Reagenzgläser erhaltet Ihr durch Eure Bürger (die Bevölkerung Eurer Städte). In jeder Runde erhaltet Ihr eine Anzahl Reagenzgläser, die von der Gesamtbevölkerung in all Euren Städten abhängig ist. Je größer die Städte, desto mehr Reagenzgläser generiert Ihr.[NEWLINE][NEWLINE]Neben den Reagenzgläsern von Eurer Bevölkerung erhaltet Ihr auch drei aus dem Palast. (Wenn Ihr Eure erste Stadt gebaut habt, generiert Ihr vier Reagenzgläser pro Runde: eins für den einzelnen Bürger und drei für den Palast). Durch den Bau von gewissen Gebäuden und Wundern und die Einführung bestimmter Sozialpolitiken könnt Ihr zusätzliche Reagenzgläser erhalten.
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			<Text>
				Herkunft der Reagenzgläser
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		<Replace Tag="TXT_KEY_TECH_BIOLOGY"> 
			<Text>
				Biologie
			</Text>
			<Gender>
				feminine
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			<Plurality>
				1
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			<Text>
				Biologie ist die Lehre von den lebenden Organismen. Es ist ein sehr weites Feld, angefangen vom Studium des größten Wals bis hin zu den kleinsten Bakterien. Vor dem 19. Jahrhundert konzentrierte sich die Biologie vor allem auf die Entdeckung und Kategorisierung aller Pflanzen, Insekten und Tiere auf diesem Planeten. Dank wissenschaftlicher Fortschritte und immer besserer Ausrüstung begannen die Wissenschaftler später mit der Erforschung der Grundsteine der Biologie - Zellen und später auch Gene und DNS. Heute ist ziemlich viel über die Biologie aller lebenden Organismen dieses Planeten bekannt.[NEWLINE]Biologen können das Leben mittlerweile so erfolgreich manipulieren, dass sich die Biologie in Felder verlagert hat, die vor wenigen Jahren noch als Science-Fiction abgetan worden wären. Es wurden bereits Schafe geklont, und früher oder später werden vielleicht sogar Menschen geklont. Die Nanobiologie ist zu einem realen Forschungsbereich geworden. Für die selektive Züchtung können spezielle Gene aktiviert werden. Wenn die Entwicklung in diesem Maße voranschreitet, dann sind in nicht allzu ferner Zukunft möglicherweise die meisten Krankheiten besiegt, bionische Körperteile ein alltäglicher Anblick, und die menschliche Lebenserwartung könnte sich um Jahrzehnte verlängern.
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				Zeigt [ICON_RES_OIL] [COLOR_POSITIVE_TEXT]Öl[ENDCOLOR], eine wichtige Ressource im späteren Spielverlauf. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Krankenhäusern[ENDCOLOR] zur Steigerung der [ICON_FOOD] Wachstumsrate von Städten.
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				[NEWLINE][TAB][TAB]"Wenn das Gehirn so einfach wäre, dass wir es verstehen könnten, dann wären wir so einfach strukturiert, dass wir es nicht verstehen könnten."[NEWLINE][TAB][TAB] - Lyall Watson[NEWLINE][TAB]
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			<Text>
				Biologie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_BRONZE_WORKING"> 
			<Text>
				Bronzeverarbeitung
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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				Bronze ist eine Metalllegierung aus Kupfer und Zinn. Das entstehende Material ist härter und widerstandsfähiger als die beiden ursprünglichen Metalle und lässt sich einfacher schmelzen und gießen (beispielsweise zur Erstellung von Speerspitzen und anderen nützlichen Gegenständen). Kupfer wurde wahrscheinlich zum ersten Mal vor 5.000 v. Chr. in Ägypten verwendet. Die ersten Bronzeerzeugnisse finden sich 1.300 Jahre später in der Form eines Bronzestabs in einer Pyramide von 3.700 v. Chr. In Asien erscheint Bronze viel später, um 1.500 v. Chr. und sogar noch später in Amerika (100-200 n. Chr.).
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				Zeigt die Ressource [ICON_RES_IRON] [COLOR_POSITIVE_TEXT]Eisen[ENDCOLOR] und ermöglicht das [COLOR_POSITIVE_TEXT]Abholzen von Dschungel[ENDCOLOR] durch Bautrupps, sodass andere Modernisierungen errichtet werden können. Ermöglicht außerdem die Ausbildung des [COLOR_POSITIVE_TEXT]Speerkämpfers[ENDCOLOR], einer Militäreinheit, die sich gut im Kampf gegen berittene Feinde eignet.
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				[NEWLINE][TAB][TAB]"Dort hinein ging Hektor, der Göttliche; und in der Rechten trug er den Speer, elf Ellen an Läng'; und vorn an dem Schafte blinkte die bronzene Schärf', umlegt mit goldenem Ringe."[NEWLINE][TAB][TAB] - Homer[NEWLINE][TAB]
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			<Text>
				Bronzeverarbeitung
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Wie können Gebäude bei der Forschung helfen?
			</Text>
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			<Text>
				Ihr könnt eine Reihe von Gebäuden bauen, die mehr Reagenzgläser generieren. Die Bibliothek steigert die Reagenzglas-Produktion jedes Bürgers um die Hälfte. Die Universität bewirkt dasselbe und ermöglicht zusätzlich die Zuweisung von zwei Wissenschaftler-Spezialisten (siehe Abschnitt über Spezialisten für weitere Informationen). Im Abschnitt 'Gebäude' der Zivilopädie gibt es mehr Informationen zu diesen Gebäuden und anderen, die Wissen hervorbringen.
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			<Text>
				Gebäude
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			<Text>
				Infinitesimalrechnung ist eine mathematische Methode, die auf Funktionen mit Grenzwerten, Differentialen, Ableitungen, Integralen und unendlichen Reihen basiert. Mit der Infinitesimalrechnung erhält der Mathematiker Werkzeuge, mit denen er Bereiche erforschen kann, die von Kurven und Funktionen beschrieben werden. In der Antike wurde primitive Infinitesimalrechnung angewandt, um das Volumen und die Fläche geometrischer Formen zu bestimmen. Welche Fläche hat z. B. ein Kreis mit einem Durchmesser x oder welches Volumen hat ein Kegel mit der Tiefe y und dem Durchmesser z? Das sind schwierige Fragen und seitdem ist die Infinitesimalrechnung sogar noch komplexer geworden.[NEWLINE][NEWLINE]Im 17. Jahrhundert entdeckten Newton und Leibniz unabhängig voneinander den sogenannten "Fundamentalsatz der Analysis", der die Beziehung der beiden grundlegenden Konzepte der Analysis beschreibt: Differentiation und Integration. Dieser Fundamentalsatz geht weit über das Verständnis des Autors hinaus, der deshalb auch gar nicht versuchen wird, ihn in dieser Zivilopädie zu erklären.[NEWLINE][NEWLINE]Trotz seiner albtraumhaften Komplexität ist die Infinitesimalrechnung ein äußerst nützliches Instrument in der Physik, Chemie, Wirtschaft und der modernen Wissenschaft im Allgemeinen.
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				TEMP
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				[NEWLINE][TAB][TAB]"Im Herbst 1972 verkündete der amerikanische Präsident Nixon, die Inflationsrate würde sinken. Das war das erste Mal, dass ein amtierender Präsident die dritte Ableitung anwandte, um seine Chancen zur Wiederwahl zu vergrößern."[NEWLINE][TAB][TAB] - Hugo Rossi[NEWLINE][TAB]
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			<Text>
				Infinitesimalrechnung
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			<Gender>
				feminine
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			<Plurality>
				1
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				Ein Kalender ist eine Methode zum Erfassen des Jahresablaufs in Tagen. In vielen alten Kulturen erfüllten Kalender sowohl religiöse als auch praktische Zwecke: An bestimmten Tagen des Jahres hatte man sich der Verehrung von bestimmten Göttern zu widmen und es brachte Unglück, wenn dies nicht geschah. Kalender ermöglichten den Menschen aber auch ganz einfach die Vorhersage des Wetters in einem Gebiet, sodass sie wussten, wann sie ihr Getreide anpflanzen mussten, wann die Ernte stattfand usw.[NEWLINE][NEWLINE]Die Ägypter haben wohl den ersten praktischen Kalender entwickelt, der dann später von den Römern übernommen und zum Julianischen Kalender weiterentwickelt wurde. Heute wird fast überall der Gregorianische Kalender verwendet, der auch auf dem Julianischen Kalender basiert. 1582 setzte Papst Gregor den Gregorianischen Kalender in Kraft, der das Sonnenjahr genauer festlegt und eine geringe Ungenauigkeit des Julianischen Kalenders korrigiert. Im Julianischen Kalender dauerte ein Jahr 365 Tage und 6 Stunden, während es im Gregorianischen Kalender mit 365 Tagen, 5 Stunden und 48 Minuten 12 Minuten kürzer ist. Der Fehler hatte sich über Jahrhunderte angesammelt, sodass zu Gregors Lebzeiten der Julianische Kalender um 14 Tage zu den Jahreszeiten verschoben war.
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				Ermöglicht die Errichtung von [COLOR_POSITIVE_TEXT]Plantagen[ENDCOLOR] für viele Luxusgüter durch Bautrupps, was extrem nützlich für [ICON_FOOD] Wachstum und [ICON_HAPPINESS_1] Zufriedenheit ist. (Hinweis: Bei vielen Ressourcen ist es notwendig, zuerst einen Wald oder Dschungel abzuholzen, wofür andere Technologien notwendig sind.)
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				[NEWLINE][TAB][TAB]"Lehre uns bedenken, dass wir sterben müssen, auf dass wir klug werden."[NEWLINE][TAB][TAB] - Die Bibel, Psalmen 90,12[NEWLINE][TAB]
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			<Text>
				Kalender
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			<Gender>
				masculine
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			<Plurality>
				1
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			<Text>
				Wie kann man die Forschung ändern?
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				Ihr könnt die Technologie, die Ihr erforscht, jederzeit ändern. Klickt dazu auf das Technologie-Symbol, während das Technologie-Menü in der oberen linken Ecke aktiv ist. Es erscheint das Menü 'Forschung wählen' und Ihr könnt eine beliebige Technologie wählen, die verfügbar ist. Ihr könnt die aktuelle Technologie später weiter erforschen - die bisherige Forschung geht nicht verloren.
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			<Text>
				Ändern der Forschung
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		<Replace Tag="TXT_KEY_TECH_CHEMISTRY"> 
			<Text>
				Chemie
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			<Gender>
				feminine
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				1
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				Als Kind der Alchemie und der Mathematik ist die Chemie die Wissenschaft der Materie, ihrer Struktur, ihres Verhaltens, ihrer Zusammensetzung und ihrer Reaktion bei chemischen Vorgängen. Physiker werfen Kugeln von Türmen und messen die Fallzeit - Chemiker untersuchen die Kugeln selbst und versuchen herauszufinden, warum manche zerbrechen und andere abprallen.[NEWLINE][NEWLINE]Obwohl Wissenschaftler, Ärzte und Philosophen sich schon immer für die Chemie interessierten, hat sie den erhabenen Status einer eigenen Wissenschaft erst 1789 erhalten, als Antoine Lavoisier das Gesetz der Massenerhaltung veröffentlichte. In seinem "Traité Élémentaire de Chimie" entdeckte Lavoisier die Zusammensetzung von Luft und Wasser und prägte den Begriff Sauerstoff. Außerdem räumte er den Mythos der Phlogiston-Theorie aus, die schon seit mehr als 100 Jahren Wissenschaftler verwirrt hatte.[NEWLINE][NEWLINE]Lavoisier gilt als Vater der modernen Chemie. Sein Beispiel regte andere Chemiker an, chemische Stoffe mit wissenschaftlichen Methoden zu erforschen. So konnten sie Theorien widerlegen, die als unumstößlich galten, seit die Griechen sie vor Tausenden von Jahren entwickelt hatten.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Kanonen[ENDCOLOR], einer Belagerungseinheit der Renaissance.
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				[NEWLINE][TAB][TAB]"Das Werk des Chemikers hat den Wert unserer Zivilisation in zahllosen Bereichen gesteigert wie auch die Produktionsleistung unserer Nation."[NEWLINE][TAB][TAB]  - Calvin Coolidge[NEWLINE][TAB]
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				Chemie
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				feminine
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				1
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			<Text>
				Ritterlichkeit
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			<Gender>
				feminine
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				1
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				Die Ritterlichkeit ist das ehrenhafte Verhalten, das eine Kultur von den Rittern, also dem kämpfenden Adelsstand erwartet. Sie ist eng verwandt mit dem Bushido-Kodex (dem Weg des Kriegers) der japanischen Samurai. Der Kodex der Ritterlichkeit erreichte im 12. Jahrhundert vor dem Hintergrund der Kreuzzüge seine Blütezeit, da die Ritter im Glauben waren, Gottes Werk zu verrichten, wenn sie die Ungläubigen im Nahen Osten vernichteten. Die Gunst Gottes lässt sich demnach nur durch gottesfürchtiges Verhalten erreichen - unritterliches Verhalten führt zum Scheitern, Tod und zur Verdammnis. Die muslimischen Ritter, die sich den Christen entgegenstellten, hatten ähnliche Vorstellungen, die zum Teil sogar noch "kultivierter" waren.[NEWLINE][NEWLINE]Ein bestimmter Ritterlichkeits-Kodex ist vor allem in Gesellschaften wichtig, in denen eine privilegierte Klasse Zugang zu Waffen hat, der den niederen Klassen verwehrt ist. Sonst könnten es passieren, dass die Menschen mit den Waffen die niederen Klassen zu sehr unterdrücken und so zivile Unruhen und womöglich sogar Revolutionen provozieren.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Rittern[ENDCOLOR], einer schnellen und mächtigen berittenen Einheit. Ermöglicht außerdem den Bau der [COLOR_POSITIVE_TEXT]Burg[ENDCOLOR], um die [ICON_STRENGTH] Verteidigung von Städten zu verbessern. Ermöglicht zusätzlich Verteidigungsbündnisse.
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				[NEWLINE][TAB][TAB]"Wer dieses Schwert aus diesem Stein und Amboss zieht, ist rechtmäßiger König über ganz England."[NEWLINE][TAB][TAB] - Malory[NEWLINE][TAB]
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				Ritterlichkeit
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			<Gender>
				feminine
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				1
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			<Text>
				Wie funktioniert das Menü 'Forschung wählen'?
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				Wenn Ihr eine neue Technologie wählen möchtet, erscheint das Menü 'Forschung wählen' links auf dem Bildschirm. Oben seht Ihr dann die Technologie, die Ihr soeben erlernt habt (beim ersten Mal steht hier 'Landwirtschaft'). Unterhalb findet Ihr den Button 'Technologiebaum öffnen' (mehr dazu später) und darunter wiederum eine Liste der Technologien, die momentan verfügbar sind. Neben jeder Technologie erfahrt Ihr auch die Dauer in Runden, die Ihr für diese Technologie benötigen werdet, und es erscheinen Symbole, die für die unterschiedlichen Gebäude, Modernisierungen, Wunder usw. stehen, die diese Technologie ermöglicht (oder "freischaltet"). Wenn Ihr mit der Maus über ein solches Symbol bzw. eine Technologie fahrt, erhaltet Ihr noch weitere Informationen.[NEWLINE][NEWLINE]Klickt auf eine Technologie, um diese fortan zu erforschen. Das Menü 'Forschung wählen' verschwindet dann und ein großes Symbol in der oberen linken Ecke zeigt die momentan erforschte Technologie sowie die Dauer bis zum Abschluss an.
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				Das Menü 'Forschung wählen'
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				Euer Wirtschaftsberater empfiehlt, diese Technologie zu erforschen.
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				Euer Auslandsberater empfiehlt, diese Technologie zu erforschen.
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				Euer Militärberater empfiehlt, diese Technologie zu erforschen.
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				Euer Wissenschaftsberater empfiehlt, diese Technologie zu erforschen.
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			<Text>
				Wie wählt man eine Technologie zum Erforschen?
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				Sobald Ihr Eure erste Stadt erbaut habt, erscheint das Menü 'Forschung wählen' und Ihr müsst Euch für eine Technologie entscheiden, die erforscht werden soll. Sobald Ihr ausreichend Reagenzgläser beisammen und diese Technologie erlernt habt, erscheint das Menü 'Forschung wählen' erneut und Ihr müsst Euch für die nächste Technologie entscheiden. Ihr könnt aus 70 verschiedenen wählen, und sobald Ihr all diese erforscht habt, könnt Ihr Euch an die "Zukunftstechnologien" wagen, die Eure Punkte verbessern.
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			<Text>
				Zu erlernende Technologie wählen
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				Der Begriff "Öffentliche Verwaltung" wird meist dazu genutzt, den Teil der Regierung zu beschreiben, in dem Individuen auf Basis ihrer Fähigkeiten eingesetzt werden und nicht auf Basis von politischer Förderung, Geburtsrecht oder Verwandtschaft mit dem gegenwärtigen Herrscher. In den USA werden z. B. die höchsten Posten in der Bürokratie vom Präsidenten vergeben. Dabei handelt es sich um eine politische Ernennung, und die Posten werden vermutlich von einer neuen Administration neu vergeben. Die Ränge darunter werden von permanenten Angestellten des öffentlichen Dienstes besetzt, die ihren Posten in der Regel unabhängig von Wahlausgängen halten.[NEWLINE][NEWLINE]Eines der frühesten Beispiele für eine öffentliche Verwaltung kann in der chinesischen Qin-Dynastie (ca. 210 v. Chr.) gefunden werden, in der eine Anstellung innerhalb der Bürokratie von Fähigkeiten abhing. Mit der Zeit wurde dieses System nach und nach verdorben und eine solche Anstellung wurde wieder mehr von der Klasse als von Fähigkeiten abhängig gemacht. 300 Jahre später wurde das fähigkeitsbasierte System wiedereingeführt (in der Sui- und in der Tang-Dynastie) und blieb für einige Jahrhunderte bestehen.[NEWLINE][NEWLINE]Historisch betrachtet machten es viele Zivilisationen ähnlich wie die Chinesen: Über einen längeren Zeitraum wird eine Bürokratie verdorben und ineffektiv, bis schließlich strenge Reformen durchgesetzt werden, um die Effizienz einer Regierung zu verbessern. Die Lage wird dann für einige Zeit besser, bis die Standards wieder aufgeweicht werden, um Familienbande oder Verbindungen zu bevorzugen, und der Kreislauf beginnt von vorne.
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				[COLOR_POSITIVE_TEXT]Bauernhöfe[ENDCOLOR] neben Flüssen und Seen produzieren +1 [ICON_FOOD] Nahrung, was ein enorm nützlicher Bonus ist. Ermöglicht außerdem die Ausbildung von [COLOR_POSITIVE_TEXT]Pikenieren[ENDCOLOR], einer Einheit, die gegen berittene Gegner wie Reiter und Ritter enorm effektiv ist.
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				[NEWLINE][TAB][TAB]"Das Einzige, was uns vor der Bürokratie schützt, ist ihre Ineffizienz."[NEWLINE][TAB][TAB] - Eugene McCarthy[NEWLINE][TAB]
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				Öffentliche Verwaltung
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			<Gender>
				feminine
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				1
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			<Text>
				Verbundene Waffen
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			<Gender>
				feminine
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			<Plurality>
				2
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				Verbundene Waffen sind eine Militärdoktrin, die erstmals vor mehr als 1.000 Jahren zum Einsatz kam. Bei ihr werden unterschiedliche, sich ergänzende Einheiten kombiniert, um die Effektivität der gesamten Truppe zu steigern. In der Antike wurden Kompositwaffen von vielen Großmächten genutzt, vor allem von den Griechen und Römern, die leichte und schwere Infanterie, Kavallerie und Fernkampfeinheiten genau einsetzten, um so eine Gesamtformation zu schaffen, die die einzelnen Stärken und Schwächen hervorheben bzw. auszugleichen wusste. In der Gegenwart können durch den Einsatz flugzeugbasierter Waffen noch komplexere Variationen des traditionellen Konzepts verfolgt werden. Flugzeugdrohnen, satellitengelenkte Raketen und besonders hoch fliegende Bomber sind nur ein paar der Beispiele, die den heutigen Militärkommandanten zur Verfügung stehen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Panzers[ENDCOLOR], einer schnellen und tödlichen gepanzerten Einheit, und der [COLOR_POSITIVE_TEXT]Panzerabwehrkanone[ENDCOLOR], einer Waffe, die auf die Abwehr feindlicher Panzer spezialisiert ist.
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				[NEWLINE][TAB][TAB]"Der Ursprung des Bösen liegt nicht im Bau neuer, schrecklicherer Waffen. Es ist der Geist der Eroberung."[NEWLINE] - Ludwig von Mises[NEWLINE][TAB]
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			<Text>
				Verbundene Waffen
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
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				Verbrennungsmotor
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				"Verbrennung" ist eine chemische Reaktion zwischen Substanzen, eine davon meist Sauerstoff, die häufig die Entwicklung von Licht- und Wärmeenergie zur Folge hat. In diesem Zusammenhang sprechen wir insbesondere über die Verwendung von Verbrennung innerhalb eines Motors (daher "innere Verbrennung"), um Energie zu erzeugen, die eine Kurbel oder einen Kolben bewegt.[NEWLINE][NEWLINE]Es gibt zwei verschiedene Arten von Verbrennungskraftmaschinen: Verbrennungsmotoren und Strömungsmaschinen. Bei einem Verbrennungsmotor wird eine bestimmte Menge an Treibstoff und Sauerstoff in den Brennraum eingespritzt, wo sich das Gemisch entzündet und einen Kolben oder ein ähnliches mechanisches Gerät bewegt. Anschließend wird erneut eine separate Menge an Treibstoff und Sauerstoff eingespritzt und der gesamte Prozess wiederholt sich. Automotoren sind Beispiele für Verbrennungsmotoren. In einer Strömungsmaschine wird unter kontinuierlicher Verbrennung ein ständiger Strom aus Treibstoff und Sauerstoff in den Motor gespritzt. Düsentriebwerke werden mit Strömungsmaschinen betrieben.[NEWLINE][NEWLINE]Das erste Patent für eine Verbrennungskraftmaschine wurde dem Engländer Samuel Brown 1823 für seinen "Gasmotor" gegeben, der mit Wasserstoff und Sauerstoff betrieben wurde. Das erste Patent für den Gebrauch eines Düsentriebwerks, um ein Flugzeug anzutreiben, wurde 1921 von dem Franzosen Maxime Guillaume eingereicht. Keiner dieser ersten Versuche war sehr erfolgreich, aber sie haben den Weg für Technologien bereitet, welche die Welt bis zum heutigen Tag sowie in absehbarer Zukunft am Laufen halten.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Landfahrzeugen[ENDCOLOR], unglaublich mächtigen gepanzerten Einheiten, die sich nach dem Angriff bewegen können. Ermöglicht außerdem die Ausbildung von [COLOR_POSITIVE_TEXT]Zerstörern[ENDCOLOR], einer schnellen Marineeinheit, die U-Boote jagen kann.
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				[NEWLINE][TAB][TAB]"Jeder Mann, der sicher fahren kann, während er eine schöne Frau küsst, schenkt dem Kuss einfach nicht die Aufmerksamkeit, die er verdient."[NEWLINE][TAB][TAB] - Albert Einstein[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Verbrennungsmotor
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			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
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			<Text>
				Kompass
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			<Gender>
				masculine
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			<Plurality>
				1
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				Ein Kompass ist ein Gerät, in dem ein Magnetit oder eine magnetisierte Nadel dazu verwendet wird, die Richtung zum magnetischen Nordpol anzuzeigen. Auch wenn dieser nicht identisch ist mit dem geografischen Nordpol, liegen beide doch nah genug beieinander, um Magneten zu nützlichen Werkzeugen in der Navigation zu machen. Die ersten Kompasse wurden in China und Europa (anscheinend unabhängig voneinander) im 12. Jahrhundert erfunden. Kompasse ermöglichten es Seefahrern, die Fahrtrichtung ihrer Schiffe auf hoher See genau im Auge zu behalten; etwas, das in den Jahren vor der Erfindung des Kompasses an bewölkten oder stürmischen Tagen nahezu unmöglich war. Für Reisen über Land waren sie ebenso nützlich, z. B. bei Reisen durch Wüsten ohne Wege, während Schneestürmen oder unter dem dichten Blätterdach alter Dschungel.[NEWLINE][NEWLINE]Reisende nutzen auch heute noch Kompasse, doch diese Geräte werden mittlerweile als altmodisch angesehen, vor allem im Vergleich zu satellitengestützten globalen Navigationssystemen, die einem nicht nur die richtige Richtung anzeigen, sondern obendrein den Weg zum nächstgelegenen Café, und das vermag auch der präziseste Kompass nicht.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Galeassen[ENDCOLOR], der ersten Fernwaffen-Marineeinheit. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Hafens[ENDCOLOR], durch den Stadtverbindungen von Städten zur Hauptstadt über Wasser entstehen, was zur Produktion von [ICON_GOLD] Gold führt. Zudem wird der Ertrag von [ICON_GOLD] Gold durch Fischerboote erhöht.
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			<Text>
				[NEWLINE][TAB][TAB]"Das Entscheidende in der Welt ist nicht so sehr, wo wir stehen, sondern in welche Richtung wir uns bewegen."[NEWLINE][TAB][TAB] - Oliver Wendell Holmes[NEWLINE][TAB]
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			<Text>
				Kompass
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_COMPUTERS"> 
			<Text>
				Computertechnologie
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			<Text>
				Ganz einfach ausgedrückt ist ein Computer eine Maschine, die Daten oder Steuerungen nach bestimmten Befehlen bearbeitet. Während der erste "moderne" Computer erst im frühen 20. Jahrhundert gebaut wurde, können die ältesten Computer bis zu Al-Jazaris mechanischen astronomischen Uhren aus dem Jahr 1206 n. Chr. und Jacquards programmierbarem Textilwebstuhl aus dem Jahr 1801 zurückverfolgt werden. Während diese beiden Maschinen programmierbar waren, konnten sie nicht die andere Funktion moderner Computer ausführen: Daten speichern. Die ältesten Computer benutzten mechanische und analoge Teile, um zu laufen und ihre Daten zu speichern; der Wechsel zu digitaler Elektronik fand in den 1940ern statt. Es gibt keinen konkreten Punkt, an dem der moderne Computer erfunden wurde. Seine Entwicklung wurde eher durch eine Reihe von Schritten und Fortschritten erreicht, die von namhaften Erfindungen wie Konrad Zuses Z-Rechenmaschinen und dem ENIAC der US-Armee begleitet wurden.[NEWLINE][NEWLINE]Seit dem Wechsel zur Elektronik sind Computer kleiner, schneller, günstiger, sparsamer und viel verlässlicher und vielseitiger geworden. Moderne Computer haben einst ganze Räume oder gar Häuserblöcke in Städten in Anspruch genommen, aber sind jetzt so allgegenwärtig wie das Telefon zu Hause und können nicht nur als persönliche Einzelgeräte eingesetzt werden, sondern auch in Autos und Waschmaschinen integriert und sogar in moderne Kleidung eingewebt werden. Computer haben es Wissenschaftlern ermöglicht, Berechnungen zu beschleunigen, die einen normalen Menschen ein ganzes Leben beschäftigen würden, das Wetter mit hoher Präzision vorherzusagen, Menschen auf den Mond und andere Raumfahrzeuge über die Grenzen des Sonnensystems hinaus zu schicken. Computer erlauben es einem Kind in Shanghai, ein Spiel mit einem anderen Kind in England zu spielen, ohne das Haus zu verlassen.[NEWLINE][NEWLINE]Wurde er anfangs noch als Laune oder nur als dummes Spielzeug der Reichen angesehen, so hat der Computer ein unverkennbares Zeichen in der Geschichte hinterlassen und wird wohl so schnell nicht wieder von der Bildfläche verschwinden.
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			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Kampfhubschraubern[ENDCOLOR], einer Einheit, die auf die Bekämpfung gegnerischer Panzer spezialisiert ist.
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				[NEWLINE][TAB][TAB]"Computer sind wie die Götter des Alten Testaments: lauter Regeln und keine Gnade."[NEWLINE][TAB][TAB] - Joseph Campbell[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_COMPUTERS_TITLE"> 
			<Text>
				Computertechnologie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_CONSTRUCTION"> 
			<Text>
				Bauwesen
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
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			<Text>
				Das Bauwesen stellt die Fortschritte in der Lehre der Steinmetzkunst dar, vor allem durch Hinzufügen von Werkstoffen wie Eisen und anderen Metallen. Auch wenn Stein und Ziegel erstaunlich langlebig sind, sind sie außerdem recht schwer und steif. Es ist unmöglich, sehr große Bauten aus diesen Materialien zu errichten - sofern das Bauwerk nicht solide und pyramidenförmig ist - da es entweder unter dem eigenen Gewicht oder durch Wind bedingt einstürzen kann.[NEWLINE][NEWLINE]Bauwerke aus Metall oder durch Metall verstärkte Steinmetzkunst hingegen können recht hoch hinaus gebaut werden und sind dabei sowohl schön als auch stabil. Mit Metall können Schwebebrücken, tiefe Tunnel, große Wolkenkratzer und erhöhte Straßen konstruiert werden. Ohne Bauwesen würden weder die großen Städte der Welt noch schöne Architektur existieren.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Kompositbogenschützen[ENDCOLOR], einer mächtigen Fernkampfeinheit, und den Bau des [COLOR_POSITIVE_TEXT]Kolosseums[ENDCOLOR], das die [ICON_HAPPINESS_1] Zufriedenheit der Zivilisation erhöht, was wiederum beim Wachstum der Stadt hilft und das [ICON_GOLDEN_AGE] Goldene Zeitalter wahrscheinlicher macht. Ermöglicht außerdem Bautrupps, [COLOR_POSITIVE_TEXT]Sägewerke[ENDCOLOR] auf Wald-Geländefeldern zu errichten, was ihre [ICON_PRODUCTION] Produktion erhöht.
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				[NEWLINE][TAB][TAB]"Drei Dinge (...) sind bei einem Gebäude zu beachten: dass es am rechten Fleck stehe, dass es wohl gegründet, dass es vollkommen ausgeführt sei."[NEWLINE][TAB][TAB] - Johann Wolfgang von Goethe[NEWLINE][TAB]
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			<Text>
				Bauwesen
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Die Währung ist eine bemerkenswerte Innovation, bei der ein Stück Papier oder eine kleine Scheibe einen bestimmten Wohlstandswert besitzt und gegen Güter oder Dienstleistungen getauscht werden kann. Die ersten Währungen waren Metallmünzen. Diese hatten den Wert, den das Metall hatte, aus denen sie gemacht waren. Später hatte eine Währung an sich dann wenig oder gar keinen eigenen Wert - auf einer einsamen Insel ist ein Geldschein nicht mehr als ein rechteckiges Stück Papier - doch der Aussteller einer Währung (in der Regel eine Regierung) legt einen Wert für sie fest, und so lange der Aussteller solvent ist, ist die Währung sozusagen Gold wert.[NEWLINE][NEWLINE]Im 4. Jahrtausend v. Chr. nutzten die alten Ägypter Goldbarren mit einem bestimmten Gewicht als Währung. Auf ähnliche Weise wurden im Nahen Osten Kupferbarren benutzt. An vielen Orten der Welt dienten Ringe, Armreifen und Fußreifen aus Gold, Silber oder Juwelen sowohl zur Zierde als auch als Währung.[NEWLINE][NEWLINE]Im Laufe der Geschichte haben Fälscher stets versucht, Fälschungen einer gegebenen Währung anzufertigen. So haben Fälscher z. B. Münzen aus einem minderwertigeren und billigeren Metall als die offiziellen Münzen dupliziert oder sie haben Metallstücke von Münzen abgeschnitten, die aus wertvollem Material sind. Kaum hatte sich Papiergeld als Währungsnorm durchgesetzt, lernten Fälscher auch schon, wie man Größe, Farbe und Oberfläche des Papiers dupliziert und Bilder sowie Schriften auf den Geldscheinen kopiert. Fälscher sind so fleißig, dass die meisten modernen Währungen mit zahlreichen fortschrittlichen Sicherheitsmaßnahmen versehen werden, und vermutlich wird es nicht mehr lange dauern, bis jeder Geldschein mit einem eigenen Computerchip ausgestattet ist.
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			<Text>
				Ermöglicht den Bau verschiedener die [ICON_GOLD] Goldproduktion beschleunigender Gebäude wie [COLOR_POSITIVE_TEXT]Münzanstalt[ENDCOLOR] und [COLOR_POSITIVE_TEXT]Markt[ENDCOLOR].
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				[NEWLINE][TAB][TAB]"Lieber Brot und ein glückliches Herz[NEWLINE][TAB][TAB]  als Reichtum und Verdruss."[NEWLINE][TAB][TAB] - Amenemope[NEWLINE][TAB]
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			<Text>
				Währung
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Laufende Forschung
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		<Replace Tag="TXT_KEY_TECH_DRAMA"> 
			<Text>
				Drama und Dichtung
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				2
			</Plurality>
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				Drama und Dichtung sind beides Formen des künstlerischen Ausdrucks, wobei sich erstere durch den Einsatz visueller Darbietung auszeichnet und letztere durch das geschriebene Wort. Drama assoziiert man meist mit einer Theaterdarbietung - Stücke, Musicals, Opern - selbst wenn in der heutigen Zeit die traditionellen Formen von TV- und Filmproduktionen überholt wurden. Die Dichtung konzentriert sich auf den Einsatz geschriebener Sprache, um sowohl die direkte Bedeutung zu vermitteln, oftmals aber auch Denkanstöße auf einer zweiten Ebene zu geben.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Amphitheaters[ENDCOLOR], das die [ICON_CULTURE] Kultur steigert.
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			<Text>
				[NEWLINE][TAB][TAB]"Was ist Drama, wenn nicht das Leben, nur ohne den langweiligen Teil."[NEWLINE] - Alfred Hitchcock[NEWLINE][TAB]
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			<Text>
				Drama und Dichtung
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_DYNAMITE"> 
			<Text>
				Dynamit
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			<Gender>
				neuter
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			<Plurality>
				1
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				Dynamit ist ein explosives Material, das 1867 vom schwedischen Chemiker und Ingenieur Alfred Nobel erfunden wurde. Dynamit wird hergestellt, indem ein saugfähiges Material, z. B. Kieselgur - interessanterweise das gleiche Material, das in vielen Filtern für Swimmingpools verwendet wird - mit Nitroglyzerin tränkt. Nitroglyzerin ist ein extrem starker, aber schrecklich instabiler Sprengstoff. Dynamit ist etwas schwächer, dafür aber wesentlich stabiler.[NEWLINE][NEWLINE]Es wird hauptsächlich im Bergbau und im Bauwesen verwendet. Historisch betrachtet wurde es auch in militärischen Anwendungen eingesetzt, doch die Komponente Nitroglyzerin erwies sich als einfach zu instabil, um sie in einer unsicheren Umgebung wie einem Schlachtfeld zu nutzen. Das Militär bevorzugt eine modifizierte Variante, "Militärdynamit", das statt Nitroglyzerin andere Komponenten verwendet, wie etwa TNT, um ein Produkt zu gewinnen, dass zwar nur 60% der Sprengkraft hat, dafür aber viel weniger anfällig ist, zum falschen Zeitpunkt zu explodieren.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Artillerien[ENDCOLOR], einer effektiven Belagerungseinheit mit größerer Schussweite als alle vorherigen Fernwaffen-Einheiten.
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				[NEWLINE][TAB][TAB]"Sobald der Mensch entscheidet, dass alle Mittel recht sind, um ein Übel zu bekämpfen, unterscheidet sich die Absicht nicht mehr von dem Übel, das es zu zerstören galt."[NEWLINE][TAB][TAB] - Christopher Dawson[NEWLINE][TAB]
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			<Text>
				Dynamit
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			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_ECOLOGY"> 
			<Text>
				Ökologie
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				Ökologie an sich ist keine einzelne Technologie, sondern eine interdisziplinäre Studie aller möglichen Formen von Wechselwirkungen und Ursachen zwischen Organismen und ihrer Umwelt, bzw. die Studie des Ökosystems. Der Grundsatz dieses Gebiets ist, dass sich alles in einem bestehenden Ökosystem - Felsen, Erde, Vögel, Insekten, Bäume usw. - auf alle anderen Elemente darin auswirkt und in Verbindung steht, entweder direkt oder durch eine Reihe von Kettenreaktionen. Obwohl all diese Dinge zusammenhängen, glauben Ökologen auch an das Konzept der Ganzheitslehre: dass, selbst wenn all diese kleinen Wechselwirkungen erklärt würden, nicht jede mögliche Reaktion erklärbar wäre, und dass das gesamte System als Ganzes bewertet werden muss. Die Ökologie untersucht, wie alle Faktoren innerhalb eines Ökosystems miteinander verbunden sind, und wie die Veränderungen eines Faktors sich auf andere auswirken, diesen zugutekommen oder sie zerstören kann.[NEWLINE][NEWLINE]Die moderne Wissenschaft der Ökologie ist immer noch jung, aber sie hat seit der Umweltbewegung in den 1960er Jahren eine große Menge an Popularität und Schwung gewonnen. Die Ökologie beschäftigt sich seit Kurzem mit der Bewahrung der Artenvielfalt und den negativen Effekten, welche die Entwicklung der Menschen auf die Umwelt und Organismen um sie herum hat. Es laufen langfristige Studien, um diese Effekte aufzuzeichnen, die momentan am längsten andauernde Studie begann im Jahre 1856.[NEWLINE][NEWLINE]Praktische Anwendungen wurden aus den Ergebnissen dieser Forschung entwickelt, wie ein effizienterer und vorteilhafterer Umgang mit Ressourcen wie Feuchtgebieten und Wäldern, die bessere Planung des Gesundheitswesens und selbst Anwendungen zur verbesserten Städteplanung. Das Gebiet der Ökologie lieferte ebenfalls das Grundgerüst für ein besseres Verständnis, wie sich Menschen auf sozialer Ebene beeinflussen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Sonnenkraftwerks[ENDCOLOR], das nur in Städten gebaut werden kann, die auf oder direkt neben einer Wüste liegen, und steigert die [ICON_PRODUCTION] Produktion. Ermöglicht außerdem den Bau der [COLOR_POSITIVE_TEXT]Recycling-Anlage[ENDCOLOR], die zusätzliches [ICON_RES_ALUMINUM] Aluminium einbringt.
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			<Text>
				[NEWLINE][TAB][TAB]"Nur innerhalb des kurzen Augenblicks, den das jetzige Jahrhundert darstellt, hat eine Spezies - der Mensch - erhebliche Macht erlangt, die Natur ihrer Welt zu verändern."[NEWLINE][TAB][TAB] - Rachel Carson[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Ökologie
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			<Gender>
				feminine
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				1
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			<Text>
				Wirtschaftswesen
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			<Gender>
				neuter
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			<Plurality>
				1
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			<Text>
				Wirtschaftswesen ist die Lehre vom Geld, oder genauer, die Lehre von Produktion, Verteilung und vom Verbrauch von Gütern und Diensten. Während in Vorzeiten Güter über den Barterhandel verteilt wurden, war Geld in den letzten Tausenden von Jahren das gängige Mittel für den Austausch.[NEWLINE][NEWLINE]Modernes Wirtschaftswesen datiert zurück auf das Jahr 1776, als der schottische Philosoph Adam Smith sein bedeutendes Werk "Der Wohlstand der Nationen" veröffentlichte. Darin argumentiert er, dass der freie Markt die effektivste aller Arten ist, Güter und Leistungen zu bewerten und zu verteilen. Laut Smith wird ein absolut freier Markt von sich aus die richtige Menge an Gütern und den richtigen Preis hervorbringen und jede Einmischung von oder Regulierung durch Regierungen würden den Markt nur stören und weniger effektiv machen. Außerdem war Smith ein großer Anhänger des Eigeninteresses, da seiner Meinung nach ein Mensch, der eigene Interessen verfolgt, automatisch auch zum Guten einer Gesellschaft im Allgemeinen handelt. Zusammengefasst lässt sich sagen, dass Smith reinen Kapitalismus für die beste Wirtschaftsform hält, die einer Zivilisation zur Verfügung steht.[NEWLINE][NEWLINE]Smiths Arbeit hatte einige Kritiker und viele spätere Ökonomen versuchten, seine Thesen zu modifizieren; andere haben sie einfach zurückgewiesen. Im 19. Jahrhundert schrieb Karl Marx sein Werk "Das Kapital. Kritik der politischen Ökonomie", in dem er meint, dass die treibende Kraft des Kapitalismus die Ausbeutung der Arbeiter durch Arbeitgeber ist.[NEWLINE][NEWLINE]Smith gilt als der Vater des modernen Kapitalismus, Marx als Vater des Kommunismus. Ihre wirtschaftswissenschaftlichen Erben tragen ihren Kampf noch heute aus.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Windmühlen[ENDCOLOR] in Städten auf flachem Land, was die [ICON_PRODUCTION] Produktion steigert.
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			<Text>
				[NEWLINE][TAB][TAB]"Die größte Erfindung des menschlichen Geistes? - Die Zinseszinsen!"[NEWLINE][TAB][TAB] - Albert Einstein[NEWLINE][TAB]
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			<Text>
				Wirtschaftswesen
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			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_EDUCATION"> 
			<Text>
				Bildungswesen
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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				Das Bildungswesen ist der Bereich, durch den ein Volk lernt. Offensichtlich gibt es Bildung, seitdem es Menschen gibt. Während langer Zeiten in der Geschichte war Bildung eine inoffizielle Sache: Eltern, die ihren Kindern beibrachten, was sie wissen mussten, um zwischen Haushalt, Jagdausflügen und beim Abwehren von Tigern etc. zu überleben. Wenn ein Stamm größer und erfolgreicher wurde, wurden die Älteren oder Verkrüppelten im Dorf abgestellt, um die Bildung der Kinder zu übernehmen, während die gesünderen Erwachsenen Nahrung beschafften, Sachen bauten oder Krieg führten. Wohlhabende Stämme oder Dörfer richten schließlich eine formelle Klasse für die wichtigeren Kinder ein und sobald eine Zivilisation reif genug ist, erkennt sie vielleicht den Wert von Bildung für alle.[NEWLINE][NEWLINE]Im alten Ägypten diente die Priesterklasse als Lehrer für die Kinder des Adels. In diesen ägyptischen Schulen wurden den Kindern Schrift, Religion, Geschichte, Wissenschaft, Medizin, Mathematik und andere fortschrittliche Bereiche beigebracht. Es gab ein konkurrierendes Bildungssystem in Mesopotamien mit Priestern und Schriftgelehrten, die Kopisten, Bibliothekare oder Lehrer sein konnten. Die mesopotamischen Schüler lernen Schrift, Religion, das Gesetz, Medizin und Astrologie. Die ersten Bildungswesen waren vor ca. 3.000 Jahren in China zu beobachten. Lesen, Schreiben, Bürgerpflichten, Rituale und Musik bildeten das Kernkurrikulum.[NEWLINE][NEWLINE]In der Maya-Kultur lag die Erziehung in den Händen der Priester. Sie bildeten die gebildete Klasse und diensten als wichtige Berater für die Häuptlinge und andere Bürger. Um ein Priester zu werden, durchlebte ein Schüler ein strikte Ausbildung in Geschichte, Schrift, Prophezeiung, Medizin und dem Kalendersystem.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Universitäten[ENDCOLOR] zur Steigerung der [ICON_RESEARCH] Wissenschaft. Liefert außerdem neue Fähigkeiten in Bezug auf [ICON_RESEARCH] Wissenschaft, z. B. das [COLOR_POSITIVE_TEXT]Forschungsabkommen[ENDCOLOR] - eine spezielle Vereinbarung, die mit anderen Spielern im Spiel getroffen werden kann.
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				[NEWLINE][TAB][TAB]"Bildung ist die beste Vorsorge für das Alter."[NEWLINE][TAB][TAB] - Aristoteles[NEWLINE][TAB]
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			<Text>
				Bildungswesen
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			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
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			<Text>
				Panzerung
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				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Kreuzern[ENDCOLOR], der wichtigsten Fernkampf-Marineeinheit des Industriezeitalters.
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			<Text>
				[NEWLINE][TAB][TAB]"Was veranlasst Sie zu der Annahme, dass ein Schiff gegen den Wind und gegen die Strömung segeln könnte, wenn man nur ein Feuer unter Deck anzünde? Ich habe keine Zeit, mir so einen Unsinn anzuhören."[NEWLINE][TAB][TAB] - Napoleon Bonaparte über Robert Fultons Dampfschiff[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Erkundung
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Galeonen[ENDCOLOR], einer starken Nahkampf-Marineeinheit der Renaissance, und des [COLOR_POSITIVE_TEXT]Erkunders[ENDCOLOR], einer Aufklärungseinheit im mittleren Teil des Spiels.
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			<Text>
				[NEWLINE][TAB][TAB]"Wir werden nicht vom Forschen ablassen, bis am Ende aller Entdeckungen wir wieder zu unserem Ausgangspunkt zurückkehren und diesen zum ersten Mal richtig kennen."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Steinschloss
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		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Lineninfanteristen[ENDCOLOR] und von [COLOR_POSITIVE_TEXT]Plänklern[ENDCOLOR], den wichtigsten Einheiten der Aufklärung.
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			<Text>
				[NEWLINE][TAB][TAB]"Wer auf den Krieg vorbereitet ist, kann den Frieden am Besten wahren."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Befestigung
			</Text>
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			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Feldgeschützen[ENDCOLOR], einer starken und effektiven Belagerungseinheit. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Bastionen[ENDCOLOR], um die [ICON_STRENGTH] Verteidigung ihrer Städte weiter zu verbessern.
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		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Größe ist nichts, ist sie nicht von Dauer."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanismus
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Ermöglicht es ihnen sowohl die [COLOR_POSITIVE_TEXT]Akademie[ENDCOLOR] als auch den [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR] zu bauen, zwei sich gegenseitig  ausschließende Gebäude die den Kulturertrag, beziehungsweise Wissenschaftsertrag ihrer Stadt erhöhen.
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			<Text>
				[NEWLINE][TAB][TAB]"Was ist ein Mensch? Ein elendes Häufchen Geheimnisse."[NEWLINE][TAB][TAB] - Graf Dracula [NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialismus
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
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			<Text>
				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Kürassiers[ENDCOLOR], der wichtigsten berittenen Einheit der Aufkärung. Unterstüzt zudem Ozean-basierte Expansion und den Überseehandel.
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			<Text>
				[NEWLINE][TAB][TAB]"Das Schicksal hat unsere Politik für uns geschrieben; der Welthandel muss und soll uns gehören."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Fabrikation
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
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		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Zeigt [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Kohle[ENDCOLOR] und ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Tuchfabriken[ENDCOLOR], um die Produktion in Stadten zu erhöhen.
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		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Lassen Sie uns lieber das Risiko von Verschleiß führen als das des Rostens."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Naturkunde
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
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		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Museen[ENDCOLOR] welche Platz für Große Werke schaffen und den [ICON_CULTURE] Kulturertrag einer Stadt verbessern.
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		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Aus einem so einfachen Anfange haben sich eine endlose Reihe der schönsten und wundervollsten Formen entwickelt und entwickeln sich immer noch."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romantik
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
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			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Menagerien[ENDCOLOR], die die [ICON_HAPPINESS_1] Zufriedenheit in ihrem Reich erhöhen und [ICON_GOLDEN_AGE] Goldene Zeitalter wahrscheinlicher machen.
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			<Text>
				[NEWLINE][TAB][TAB]"Das schönste Glück des denkenden Menschen ist, das Erforschliche erforscht zu haben und das Unerforschliche ruhig zu verehren."[NEWLINE][TAB][TAB] - Johann Wolfgang von Goethe[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Souveränität
			</Text>
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			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
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				Ermöglicht den Bau einer Reihe von Gebäuden und Wundern, die sich auf die Generierung von Großen Persönlichkeiten konzentrieren. Schaltet außerdem die Möglichkeit frei, den Weltkongress zu gründen.
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			<Text>
				[NEWLINE][TAB][TAB]"Ein Staat ist nichts als ein künstlicher Mensch, in dem die Souveränität, als künstliche Seele, dem gesamten Körper Leben und Bewegung einhaucht."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Kriegsschiffe
			</Text>
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		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Fregatten[ENDCOLOR], der wichtigsten Fernkampf-Marineeinheit der Aufklärung.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Zum Teufel mit den Torpedos, volle Kraft vorraus!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_ELECTRICITY"> 
			<Text>
				Elektrizität
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Die erste Erfahrung, die die Menschheit mit Elektrizität machte, kam in Form von Stromstößen von Fischen, aufgezeichnet von ägyptischen Schreibern im Jahr 2750 v. Chr. Im 15. Jahrhundert n. Chr. entdeckten die Araber, dass Blitze eine weitere Form von Elektrizität waren, was später, im Jahr 1752, von einem britisch-amerikanischen Wissenschaftler namens Ben Franklin bestätigt wurde. Die erste halbwegs verlässliche Batterie wurde im Jahr 1800 von Alessandro Volta hergestellt und 1821 erfand Michael Faraday den Elektromotor.[NEWLINE][NEWLINE]Fortschritte auf dem Feld der Elektrizität in der zweiten Hälfte des 19. Jahrhunderts durch Genies wie Nikola Tesla, Thomas Edison, George Westinghouse, Alexander Graham Bell und Lord Kelvin revolutionierten das Leben überall auf der Welt. Der Telegraf, auf den kurze Zeit später Telefon und Funk folgten, erhöhte Geschwindigkeit und Genauigkeit, mit denen Informationen übermittelt werden konnten, radikal. Als ein transatlantisches Kabel gelegt war, konnte eine Nachricht aus New York in Sekunden London erreichen. Vor der Elektrizität wurden auf dem schnellsten Schiff Wochen benötigt, um eine Nachricht zu übermitteln. Das elektrische Licht revolutionierte das Leben zu Hause und am Arbeitsplatz, und Phonograf, Radio und Filmkamera taten das Gleiche in der Unterhaltung. Die Erschaffung von Kraftwerken, die Energie in Form von Elektrizität in die Häuser der Leute liefern, hat die Lebensbedingungen der Menschen verändert wie sonst kaum etwas. Angetrieben durch die Elektrizität sorgte die sogenannte "Zweite Industrielle Revolution" für die größte Verbesserung des menschlichen Lebens seit der Druckerpresse.
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			<Text>
				Zeigt [ICON_RES_ALUMINUM] Aluminium, eine Ressource, die im späteren Spielverlauf für viele Einheiten benötigt wird. Ermöglicht außerdem den Bau der [COLOR_POSITIVE_TEXT]Börse[ENDCOLOR], welche den [ICON_GOLD] Goldertrag steigert. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Wasserkraftwerks[ENDCOLOR], das die [ICON_PRODUCTION] Produktion für Geländefelder an einem Fluss steigert sowie den Bau der [COLOR_POSITIVE_TEXT]Polizeiwache[ENDCOLOR], die die Fähigkeit von Spionen einschränken kann, die Technologien stehlen wollen.
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			<Text>
				[NEWLINE][TAB][TAB]"Ist es eine Tatsache - oder habe ich davon geträumt? - dass durch die Elektrizität die materielle Welt ein großer Nerv geworden ist, der Tausend Meilen weit in einem atemlosen Zeitpunkte vibriert?"[NEWLINE][TAB][TAB] - Nathaniel Hawthorne[NEWLINE][TAB]
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			<Text>
				Elektrizität
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
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			<Text>
				Elektronik
			</Text>
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		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_DESC"> 
			<Text>
				Die Elektronik beschäftigt sich mit der kontrollierten Bewegung von Elektronen durch verschiedene Medien, auch luftleere Räume, nicht zu verwechseln mit Elektrotechnik, die sich mit der Erzeugung und Übertragung von Strom auseinandersetzt. Bis 1950, als sie sich von der Funktechnik abspaltete, galt die Elektronik nicht als eigenständiges Forschungsgebiet.[NEWLINE][NEWLINE]Elektronische Schaltkreise können in zwei verschiedene Gruppen unterteilt werden, analog oder digital. Analoge Schaltkreise sind in der Regel einfache Kombinationen grundlegender Schaltungen an durchgehend anliegender Spannung; die meisten modernen Schaltkreise sind nur noch selten vollständig analog. Digitale Schaltkreise bilden die Basis moderner Computer und speicherprogrammierbarer Steuerungen, da sie die am weitesten verbreitete physische Repräsentation von Boolescher Algebra sind (die mit den Nullen und Einsen).[NEWLINE][NEWLINE]Die Forschung und Entwicklung von Elektronik stehen in enger Verbindung zur Mathematik und Kenntnisse der letzteren Disziplin sind notwendig für die erstgenannte. Das Erstellen und Analysieren von komplexen Schaltkreisen beinhaltet lineare Systeme mit zahlreichen unbekannten Variablen (wie Spannung und Stromstärke an bestimmten Stellen). Aus diesem Grund wird ein Großteil des heutigen Schaltkreisdesigns durch Automatisierungs-Software verbessert, eher ein "Meta"-Verfahren, wenn man es genau betrachtet.
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			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Flugzeugträgern[ENDCOLOR], Schiffen, die Flugzeuge tragen können. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Schlachtschiffen[ENDCOLOR], mächtigen Fernkampf-Marineeinheiten.
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			<Text>
				[NEWLINE][TAB][TAB]"Unterhaltungselektronik folgt einem Grundgesetz: Sie wird immer leistungsstärker und zugleich immer billiger."[NEWLINE][TAB][TAB] - Trip Hawkins[NEWLINE][TAB][TAB][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_ELECTRONICS_TITLE"> 
			<Text>
				Elektronik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_ENGINEERING"> 
			<Text>
				Maschinenbau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Maschinenbau ist die Wissenschaft (oder vielleicht Kunst), komplexe Materialien, Bauten, Geräte und Systeme zu entwickeln. Im modernen Sprachgebrauch sind Ingenieure in weiten Bereichen tätig - Bio-Ingenieure entwickeln Zellen, Softwareingenieure erschaffen Computerprogramme etc. - aber historisch gesehen waren Ingenieure Leute, die physische Sachen wie Maschinen, Brücken, Eisenbahnen, Fabriken usw. gebaut haben. Ursprünglich bezog sich der Begriff Ingenieur auf jemanden, der militärische Maschinen entwickelte.[NEWLINE][NEWLINE]Die Ingenieurwissenschaft kam im 19. Jahrhundert auf, als Länder überall auf der Welt gewaltige Bauprojekte verfolgten. Der Suezkanal, der 1869 von den Franzosen fertiggestellt wurde, verband das Mittelmeer mit dem Roten Meer, was es ermöglichte, von Europa nach Indien zu segeln, ohne die lange und anstrengende Reise rund um Afrika antreten zu müssen. Die USA stellten im gleichen Jahr die transkontinentale Eisenbahn fertig und die Brooklyn Bridge wurde 1883 gebaut.
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			<Text>
				Ermöglicht Städten den Bau von [COLOR_POSITIVE_TEXT]Aquädukten[ENDCOLOR], die die beim Wachstum der Stadt erhaltene [ICON_FOOD] Nahrung steigert. Ermöglicht es außerdem Bautrupps, auf Geländefeldern [COLOR_POSITIVE_TEXT]Festungen[ENDCOLOR] zu errichten, um die Verteidigung der dort stationierten Einheiten zu steigern. Außerdem werden bei Straßen, die Flüsse kreuzen, automatisch Brücken errichtet, sodass Einheiten beim Überqueren nicht verlangsamt werden.
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			<Text>
				[NEWLINE][TAB][TAB]"Die mechanische Wissenschaft ist die edelste und von allen die nützlichste Wissenschaft."[NEWLINE][TAB][TAB] - Leonardo da Vinci[NEWLINE][TAB]
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		</Replace>
		<Replace Tag="TXT_KEY_TECH_ENGINEERING_TITLE"> 
			<Text>
				Maschinenbau
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Das Renaissance-Zeitalter der Entdeckungen wurde von den Portugiesen unter Führung von Heinrich dem Seefahrer begonnen. Die Portugiesen verließen sich auf die Karavelle und stießen an der Westküste Afrikas in Richtung Süden vor. Sie umrundeten schließlich das Kap der Guten Hoffnung und erreichten den Indischen Ozean. Zum Zeitpunkt von Christoph Columbus' Reise 1492 hatte sich der Fokus dahingehend gewandelt, dass eine westliche Route zu den Reichtümern Chinas und Indiens gefunden werden sollte. Spanien übernahm für das nächste halbe Jahrhundert die Führung und nahm die erste Umrundung der Welt (auf einer Reise, die Ferdinand Magellan leitete, aber nicht überlebte) sowie die Eroberung vieler der Ur-Zivilisationen Amerikas vor.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Karavellen[ENDCOLOR], teuren Marineeinheiten, die für eine große Expedition bei der Erkundung der Neuen Welt stehen. Wenn Ihr sie baut und damit zum westlichen Kartenrand segelt, erhaltet Ihr SP.
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				[NEWLINE][TAB][TAB]"Wir dürfen nicht aufhören, zu entdecken. Und wenn wir alles entdeckt haben, kommen wir zum Anfang zurück und erkennen den Ort das allererste Mal."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
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			<Text>
				Erkundung
			</Text>
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			<Text>
				Dünger ist eine Substanz, die Pflanzen nährt und ihr Wachstum beschleunigt. Seit Urzeiten nutzen Zivilisationen Dünger, und zwar seitdem der erste Bauer bemerkte, dass die Pflanzen größer wurden an den Stellen, an denen die Ochsen ihren Kot hinterlassen hatten. Von diesem Zeitpunkt an sammelten Bauern tierische Abfallprodukte und fügten sie dem Boden zu, um die Ausbeute bei der Ernte zu vergrößern; vor allem auf Feldern, die seit Generationen bestellt wurden und über keine eigenen Nährwerte mehr verfügten.[NEWLINE][NEWLINE]Dünger enthält in der Regel Stickstoff, Phosphor und Kalium als aktive Bestandteile. Auch wenn in der Geschichte die meisten Dünger organisch und tierischen Ursprungs waren, werden viele moderne Dünger im Bergbau gewonnen oder in riesigen Fabriken chemisch hergestellt.[NEWLINE][NEWLINE]Durch den Anstieg der Weltbevölkerung hat auch die Notwendigkeit für potentere Dünger zugenommen und die Bauernhöfe von heute sind produktiver als jemals in der Geschichte zuvor. Diese Produktivität hat allerdings ihren Preis: Regenwasser spült den Dünger in Ströme und Flüsse, was zu einem explosiven Wachstum bestimmter Mikroorganismen führt, die so schnell wachsen, dass sie den Wasserwegen lebenswichtigen Sauerstoff entziehen. Außerdem basieren viele moderne Dünger zumindest teilweise auf petrochemischen Stoffen und deren Preis kann parallel zum Ölpreis stark schwanken. Zusammenfassend kann man sagen, dass Dünger extrem nützlich ist und die Nahrungsmittelversorgung der Welt verbessern kann, doch Vorsicht bei der Anwendung ist geboten, um sicherzustellen, dass Umweltschäden den gewonnenen Nutzen nicht überwiegen.
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			<Text>
				Steigert die [ICON_FOOD] Nahrungsproduktion von Geländefeldern mit Bauernhöfen ohne Süßwasser, wodurch das Wachstum extrem beschleunigt wird.
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			<Text>
				[NEWLINE][TAB][TAB]"Eine Nation, die ihren Boden zerstört, zerstört sich selbst."[NEWLINE][TAB][TAB] - Franklin Delano Roosevelt[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_FERTILIZER_TITLE"> 
			<Text>
				Dünger
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_FLIGHT"> 
			<Text>
				Luftfahrt
			</Text>
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			<Text>
				Im Verlauf der Geschichte hat der Mensch davon geträumt, den Himmel zu erobern. Leonardo da Vincis Visionen vom Fliegen sind natürlich allseits bekannt und es gab zudem viele andere nicht so berühmte Visionäre. Die frühen Theoretiker hielten sich an die natürlichen Meister der Lüfte, die Vögel, und sie entwickelten Maschinen, welche die Form ihrer Flügel und ihren Flügelschlag nachahmten (Ornithopter). Aber die frühen Entwickler hatten nicht die Materialien, Motoren und das Wissen über Aerodynamik, um ihre Visionen zum Leben zu erwecken.[NEWLINE][NEWLINE]Die Erforschung der Aerodynamik wurde im 16., 17., 18. und 19. Jahrhundert durch brillante Wissenschaftler wie da Vinci, Galileo, Huygens, Newton, Bernoulli, Euler und Smeaton vorangetrieben. 1804 ließ der Engländer George Cayley ein Starrflügler-Gleiter-Modell fliegen und 1853 baute er ein Modell in Originalgröße, das seinen (widerwilligen) Kutscher auf den allerersten bemannten Gleiterflug trug.[NEWLINE][NEWLINE]1902 konstruierten die Brüder Wright ihren eigenen Gleiter mit einer verbesserten Flügelform. Da sie keinen erfahrenen Hersteller fanden, der ihnen einen leichten mit Benzin betriebenen Motor nach ihren Vorstellungen bauen konnte, konzipierten und bauten sie ihren eigenen. Am 17. Dezember 1903 flog der Wright-Flieger viermal über Entfernungen von bis zu 260 Metern. In den Jahren nach dem Durchbruch der Brüder Wright gab es große und schnelle Fortschritte in der Technologie des Fliegens. 1908 flog der Amerikaner Glenn Hammond Curtiss über einen Kilometer und 1909 flog der Franzose Louis Blériot über den Ärmelkanal.[NEWLINE][NEWLINE]Im Ersten Weltkrieg gab es weitere Verbesserungen der Flugtechnologie, besonders bei der Waffenforschung in der Luft mit dem Bau von Jägern und Bombern. In den 20er Jahren flogen Piloten regelmäßig über die Kontinente und 1927 gelang Charles Lindbergh der erste Alleinflug ohne Zwischenlandung über den Atlantik. Der Zweite Weltkrieg brachte enorme Verbesserungen in den Bereichen Geschwindigkeit, Reichweite, Lebensdauer und der Kampfstärke eines Flugzeugs und gegen Ende des Krieges waren Düsenflugzeuge, Kontinent übergreifende Höhen-Bomber und Hubschrauber im Einsatz.[NEWLINE][NEWLINE]Heutzutage gehören Reisen mit dem Flugzeug zum Alltag; eine Reise von den Vereinigten Staaten nach China - vor nur 75 Jahren ein unmöglicher Traum - ist nun hauptsächlich bemerkenswert durch seine Langweiligkeit. Und obwohl die Luft-Terroranschläge vom 11. September 2001 Flugreisen ein wenig gefährlicher gemacht haben, steigen Millionen von Menschen auf der ganzen Welt jeden Tag in den Himmel auf. Die Luftfahrt wird auch in Zukunft zum Leben dazugehören.
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			<Text>
				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Dreideckers[ENDCOLOR], einer Lufteinheit, die Hoheit über den Himmel übernehmen soll, sowie den Bau des [COLOR_POSITIVE_TEXT]Weltkriegs-Bombers[ENDCOLOR], der Landeinheiten und Städte verwüsten kann.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_FLIGHT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Luftfahrt war weder Industrie noch Wissenschaft. Sie war ein Wunder."[NEWLINE][TAB][TAB] - Igor Sikorsky[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_FLIGHT_TITLE"> 
			<Text>
				Luftfahrt
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH"> 
			<Text>
				Zukunftstechnologien
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_DESC"> 
			<Text>
				Es ist schwierig, die Geschichte von Technologien niederzuschreiben, die noch gar nicht erfunden wurden. Aber hier ein paar mögliche große Durchbrüche, die die Geschichte der Menschheit dramatisch beeinflussen könnten. Früher oder später wird die Medizin erforschen, wie man Krebs und andere Krankheiten heilen, die Lebenserwartung von Menschen deutlich erhöhen und das menschliche Gehirn direkt an Maschinen anschließen kann. Billige, saubere Energieformen werden entdeckt werden. Computer werden schneller und kleiner werden. Spiele werden fesselnder und realistischer werden. Brutale neue Waffen werden entwickelt werden. Und ein riesiger Killerroboter wird gebaut werden, um alles Leben auf dem Planeten zu zerstören, aber wir werden von einer Armee von mutierten Kung-Fu-Cyborgs gerettet werden. Die Zukunft wird spannend!
			</Text>
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		<Replace Tag="TXT_KEY_TECH_FUTURE_TECH_HELP"> 
			<Text>
				Wer weiß, was die Zukunft bringt?[NEWLINE][NEWLINE](Eine sich wiederholende Technologie, die jedes Mal bei ihrer Erforschung Punkte bringt.)
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			<Text>
				[NEWLINE][TAB][TAB]"Ich denke, wir stimmen darin überein, dass die Vergangenheit vergangen ist."[NEWLINE][TAB][TAB] - George W. Bush[NEWLINE][TAB]
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			<Text>
				Zukunftstechnologien
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
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			<Text>
				Globalisierung
			</Text>
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				Globalisierung ist weder eine Technologie noch ein Forschungsgebiet, sondern beschreibt einen Prozess, bei dem unterschiedliche regionale Wirtschaftsmodelle, Kulturen, Sprachen, Informationen und ganze Gesellschaften in ein größeres, vereintes Netzwerk integriert werden. Obwohl sie häufig eingesetzt wird, um wirtschaftliche Tendenzen auf dem Weltmarkt zu beschreiben, bezieht die Globalisierung alles mit ein, von Migrationsmustern zu der Verbreitung von Technologie und Informationen. Obwohl sie erst viel später als Konzept anerkannt wurde, gab es die Globalisierung bereits zu der Zeit, als die ersten Handelsstraßen zwischen entfernten Städten etabliert wurden.[NEWLINE][NEWLINE]Eine der ersten Definitionen von Globalisierung wurde von dem amerikanischen Unternehmer Charles Taze Russell 1897 gegeben, aber das Wort hielt erst in den 1960ern Einzug in den normalen Sprachgebrauch. Das Konzept der Globalisierung war eine treibende Kraft sowohl im privaten als auch im öffentlichen Bereich. Große Banken eröffneten Zweigstellen auf der ganzen Welt und einzelne Regierungen vereinten sich unter einem Banner wie die Vereinten Nationen.[NEWLINE][NEWLINE]Moderne Globalisierung dient dazu, sowohl Handels- als auch politische Barrieren zwischen unterschiedlichen Nationen zu durchbrechen, um die persönliche Unabhängigkeit und den Wohlstand zu erhöhen. Sie fördert freien Handel und die Eliminierung von Zolltarifen, die Festigung von Gesetzen bezüglich des geistigen Eigentums, einen offeneren Austausch von Neuigkeiten und Informationen und mehr Freiheit für internationales Reisen, Tourismus und Immigration.
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			<Text>
				Mit Globalisierung erhöht jeder Spion, den Ihr als [ICON_DIPLOMAT] Diplomat zu einer anderen Zivilisation schickt, die Anzahl der Abgeordneten, die Ihr im Weltkongress kontrolliert, was Euch dem [COLOR_POSITIVE_TEXT]Diplomatiesieg[ENDCOLOR] näherbringt.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Die elektronische Vernetzung resultiert darin, dass die Welt zu einem globalen Dorf wird."[NEWLINE][TAB][TAB] - Marshall McLuhan[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Globalisierung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Wie hilft ein Großer Wissenschaftler bei der Forschung?
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			<Text>
				Durch einen Großen Wissenschaftler könnt Ihr einen beachtlichen Bonus für Eure nächste Technologie erlangen oder die Einheit kann eine Akademie-Modernisierung bauen, die wiederum 10 Reagenzgläser pro Runde einbringt, sofern das Geländefeld bewirtschaftet wird. Weitere Informationen findet Ihr unter Große Persönlichkeiten.
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			<Text>
				Großer Wissenschaftler
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			<Text>
				Gilden
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
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			<Text>
				Vor der Industrialisierung bildeten in den Städten die Handwerker oft Verbände - oder Handelsgilden - basierend auf ihrem Beruf. Diese Gilden dienten dazu, sowohl die Handwerksgeheimnisse zu schützen als auch den Einfluss und das Einkommen der Handwerker zu steigern. Vorläufer der Handelsgilden fand man schon im dritten Jahrhundert vor Christus in Rom und Han-China. Bis ins Jahr 300 n. Chr. war der Zusammenschluss von Handwerkern bis Gupta-Indien und im ptolemäischen Ägypten bekannt. Im Mittelalter haben sich die Gildenorganisationen rasch von Italien aus über ganz Europa ausgebreitet. In Aufzeichnungen aus dem 12. Jahrhundert in Paris und London werden jeweils über 100 Gilden aufgelistet, die von den Städten bevollmächtigt wurden. In einigen Fällen wurden manche Gilden so mächtig, dass sie die Regierung der Stadt bildeten, zu erkennen an den Gildenhallen in Deutschland, der Schweiz und Holland.[NEWLINE][NEWLINE]Im Laufe der Zeit übernahmen die Gilden die Aufgabe, die Qualität zu überwachen und die Handwerksausbildung mit einem lebenslangen Aufstieg vom Lehrling zum Großmeister. Um die Produktqualität zu sichern, wurde das System der Warenzeichen eingeführt, die bezeugten, dass ein Gegenstand sowohl die Gildenstandards als auch die der Regierung erfüllt. Mit der Zeit sanken Einfluss und Macht der Gilden jedoch, als sie durch die Entstehung neuer Handelszweige, Bedenken seitens der Regierungen und Methoden zur Massenproduktion zerbrachen. In Frankreich wurden die Gilden zum Beispiel 1791 n. Chr. durch das Gesetz Le Chapelier abgeschafft, andere Länder folgten schon bald diesem Beispiel. Die Gilden wurden zwar im Industriezeitalter größtenteils von den Gewerkschaften verdrängt, aber es gibt immer noch Beispiele für bestehende Gilden, vor allem in den Bereichen Film, Literatur und anderen künstlerischen Berufen.
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				Ermöglicht es Bautrupps, den [COLOR_POSITIVE_TEXT]Handelsposten[ENDCOLOR] zu errichten, der die [ICON_GOLD] Goldproduktion von Geländefeldern erhöht. Ermöglicht auch, dass Städte [ICON_PRODUCTION] Produktion in [ICON_GOLD] Gold umwandeln, statt an Einheiten oder Gebäuden zu arbeiten.
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				[NEWLINE][TAB][TAB]"Die Händler sind gekommen. Ihre Gewinne sind vorherbestimmt ..."[NEWLINE] - Sri Guru Granth Sahib[NEWLINE][TAB]
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			<Text>
				Gilden
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
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			<Text>
				Schießpulver
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Schießpulver, auch bekannt als Schwarzpulver, wurde in China vermutlich schon im 9. Jahrhundert v. Chr. von Alchemisten erfunden, die ein Elixier für Unsterblichkeit suchten (was nicht geklappt hat). Schießpulver ist eine Mixtur aus Schwefel, Holzkohle und Kaliumnitrat und verbrennt sehr schnell, wenn es einer offenen Flamme ausgesetzt wird. Dabei setzt es große Mengen von Gas und nicht verdampfbaren Bestandteilen frei, was genutzt werden kann, um Feuerwaffen und Feuerwerk anzutreiben. In China wurde das Schießpulver genutzt, um primitive Bomben und Raketen gegen die Mongolen einzusetzen, und als diese China erst mal erobert hatten, setzten sie sie gegen alle anderen ein.[NEWLINE][NEWLINE]Bis zur ersten Hälfte des 12. Jahrhunderts hatte die arabische Welt das Wissen über Schießpulver erlangt. Einige historische Texte behaupten, dass die Mameluken in der Schlacht von Ain Djalut im Jahr 1260 n. Chr. die erste Kanone gegen die Mongolen einsetzten, verifiziert ist diese Behauptung jedoch noch nicht endgültig. Die erste "Handkanone" wird in einem arabischen Manuskript aus dem 14. Jahrhundert erwähnt.[NEWLINE][NEWLINE]Auch Europa erlangte das Wissen über Schießpulver in der Mitte des 12. Jahrhunderts. Die Europäer verbesserten die Qualität des Pulvers, indem sie es durch Hinzufügen von Flüssigkeit körnten, also größere Körner herstellten, was die Stabilität des Sprengstoffs erhöhte.[NEWLINE][NEWLINE]Schießpulver blieb bis zur Erfindung des raucharmen Pulvers im 19. Jahrhundert das Sprengmittel in Kanonen und Feuerwaffen. Das neue Produkt brannte sauberer und erzeugte weniger Rauch, was es dem alten Schwarzpulver gegenüber überlegen machte.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Musketieren[ENDCOLOR], der ersten Einheit im Spiel, die Feuerwaffen verwendet.
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				[NEWLINE][TAB][TAB]"Der Tag, an dem zwei Armeen sich in einer Sekunde vernichten können, ist der Tag, an dem, so bleibt zu hoffen, alle zivilisierten Nationen umdenken und ihre Truppen auflösen."[NEWLINE][TAB][TAB] - Alfred Nobel[NEWLINE][TAB]
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			<Text>
				Schießpulver
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Die Technologie ist eine der treibenden Kräfte der Zivilisation. Durch Fortschritte im Bereich der Landwirtschaft und des Fischfangs konnten Städte schließlich wachsen, durch Fortschritte bei Waffen und der Steinmetzkunst konnten Barbaren vertrieben werden, die es sonst auf Nahrung und Wohlstand abgesehen hatten. Es waren Fortschritte auf den Gebieten der Medizin und Hygiene, die einen anderen großen Feind der Zivilisation bekämpften - die Krankheiten.[NEWLINE]Fortschrittliche Technologien machen eine Zivilisation stärker, größer, cleverer und zu einem größeren Gegner. Es ist äußerst entscheidend für eine Zivilisation, mit ihren Nachbarn technologisch mithalten zu können. Unter sonst gleichen Bedingungen ist es theoretisch schon möglich, dass eine zurückgebliebene Zivilisation eine fortschrittliche überflügeln kann, jedoch finden sich in der Geschichte nicht auf Anhieb Beispiele hierfür.
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			<Text>
				Technologie
			</Text>
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			<Text>
				[ICON_BULLET]Kosten: {1_Num} [ICON_RESEARCH] Wissenschaft
			</Text>
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			<Text>
				[ICON_BULLET]Fortschritt: {1_Num} von {2_Num} [ICON_RESEARCH] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_HELP_LEADS_TO"> 
			<Text>
				[ICON_BULLET]Führt zu: {1_TechsString}
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			<Text>
				Reiterei
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			<Gender>
				feminine
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			<Plurality>
				1
			</Plurality>
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				Die Reiterei wurde wahrscheinlich von den nomadischen Völkern Zentralasiens im 2. Jahrtausend v. Chr. erfunden, möglicherweise auch schon früher. Das Pferd war zu dieser Zeit schon eine Weile domestiziert, doch das ursprüngliche Tier war zu klein. Erst, als ein Tier gezüchtet worden war, das groß genug war, wurde das Reiten praktikabel. Die Skythen, eine frühe Gruppen von Nomaden, waren besonders fähige Reiter, die vermutlich den ersten Sattel und den ersten Steigbügel erfunden haben (es kann jedoch sein, dass sie den Steigbügel nur zum auf- und absitzen benutzt haben). Griechischen Historikern zufolge waren die Skythen die ersten, die unbändige männliche Pferde kastriert haben, um sie sanftmütiger zu machen und leichter kontrollieren zu können.[NEWLINE][NEWLINE]Bis zum Jahr 1500 v. Chr. kämpften viele Völker des Fruchtbaren Halbmondes - die Hethiter, die Assyrer und die Babylonier - zu Pferd. Zu dieser Zeit verbreiteten sich Pferde auch in Ägypten. In der Zeit von Alexander dem Großen waren Kavallerie-Taktiken bereits recht fortschrittlich und Alexanders Begleitkavallerie war vermutlich die effektivste und mächtigste Militäreinheit im Mittelmeerraum.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Reitern[ENDCOLOR], einer schnellen und mächtigen berittenen Einheit.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Mein Königreich für ein Pferd!"[NEWLINE][TAB][TAB] - Shakespeare (Richard III.)[NEWLINE][TAB]
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			<Text>
				Reiterei
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Der Renaissance-Humanismus war eine kulturelle und pädagogische Reform, die im 14. und 15. Jahrhundert in Europa entstand. Humanisten wollten die Studie von Gebieten fördern, die heute "Geisteswissenschaften" genannt werden: Philosophie, Geschichte, Sprache und Religion. Zu den bekanntesten Humanisten zählen Desiderius Erasmus, dessen lateinische und griechische Übersetzungen des Neuen Testaments die Entwicklung der protestantischen Reformation beeinflussten.
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		<Replace Tag="TXT_KEY_TECH_HUMANISM_HELP"> 
			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Opernhäusern[ENDCOLOR], die einen großen [ICON_CULTURE] Kulturbonus liefern. Wenigstens eine Zivilisation muss Humanismus erforscht haben, damit die protestantische Reformation beginnen kann.
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				[NEWLINE][TAB][TAB]"Gib Licht, und die Dunkelheit wird von allein verschwinden."[NEWLINE][TAB][TAB] - Desiderius Erasmus [NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_HUMANISM_TITLE"> 
			<Text>
				Humanismus
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		<Replace Tag="TXT_KEY_TECH_HYDROELECTRICS"> 
			<Text>
				Hydro-Elektrizität
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_HYDROELECTRICS_TITLE"> 
			<Text>
				Hydro-Elektrizität
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_ADV_QUEST"> 
			<Text>
				Wie kann ich die Forschung beschleunigen?
			</Text>
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		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_BODY"> 
			<Text>
				Hier sind ein paar Wege, wie Ihr Eure Forschung (oder den Erwerb von Technologie) beschleunigen könnt: alte Ruinen entdecken, Forschungsabkommen mit anderen Zivilisationen schließen, Gebäude und Wunder errichten, die Euren Forschugsausstoß steigern, einen Großen Wissenschaftler erhalten und den Zweig "Rationalismus" der Sozialpolitik entwickeln.
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		<Replace Tag="TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_TITLE"> 
			<Text>
				Reagenzgläser vermehren
			</Text>
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		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION"> 
			<Text>
				Industrialisierung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_DESC"> 
			<Text>
				Als Industrialisierung bezeichnet man den Übergang von einer Agrargesellschaft zu einer industriellen, der gemeinhin mit weitreichenden sozialen und wirtschaftlichen Veränderungen in der Bevölkerung einhergeht. Die Industrielle Revolution, die im 18. Jahrhundert in Europa begann, brachte gewaltige Änderungen für das Alltagsleben der Menschen mit sich. Aufgrund der immer komplexeren Maschinen und Werkzeuge wurden einst gefragte Handwerker und Spezialisten durch die Verbreitung von Montagebändern verdrängt, die von Horden ungelernter Fabrikarbeiter bedient wurden.
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		<Replace Tag="TXT_KEY_TECH_INDUSTRIALIZATION_HELP"> 
			<Text>
				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Fabrik[ENDCOLOR], eines Gebäudes, das die [ICON_PRODUCTION] Produktion einer Stadt stark steigert.
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				[NEWLINE][TAB][TAB]"Die auf Maschinen basierende Industrialisierung, die schon jetzt als Merkmal unserer Zeit genannt wird, ist nur ein Aspekt der Revolution, die von der Technologie vollzogen wird."[NEWLINE] - Emily Greene Balch[NEWLINE][TAB]
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			<Text>
				Industrialisierung
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_INTERCHANGEABLE_PARTS"> 
			<Text>
				Austauschbare Teile
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_INTERNET_DESC"> 
			<Text>
				Der Vorläufer des Internets war das so genannte ARPANET (Advanced Research Projects Agency Network), dessen Entwicklung vom US-Verteidigungsministerium finanziert wurde, um den Datenaustausch der mit dem Ministerium zusammenarbeitenden Universitäten und Forschungslabore zu erleichtern. Es wurde schon bald ein wesentlicher Bestandteil der Infrastruktur der wissenschaftlichen Forschungsgemeinschaft in den Vereinigten Staaten. Tools und Anwendungen wie das Simple Mail Transfer Protocol (allgemein als E-Mail bezeichnet) und das File Transfer Protocol (FTP) für längere Übertragungen wurden bereits wenig später entwickelt.[NEWLINE][NEWLINE]Zu Anfang der 1980er Jahre übernahm das Verteidigungsministerium das privat entwickelte Transmission Control Protocol (TCP), das es unterschiedlichen Arten von Computern in einem Netzwerk ermöglichte, Datenpakete auf der ganzen Welt zu senden und wieder zusammenzusetzen. Zusammen mit dem globalen Adressensystem des Internet Protocol (IP) wurde die offene Architektur des TCP von den meisten Forschern und Unternehmen auf der Welt begeistert aufgenommen.[NEWLINE][NEWLINE]Nach nur wenigen Jahren wurden über das Netzwerk Millionen Bits pro Sekunde übertragen und es entwickelten sich mehrere erfolgreiche kommerzielle Netzwerke. 1993 machte die Universität von Illinois ihr Programm "Mosaic" frei verfügbar, das für eine neue Internettechnologie namens "World Wide Web" eingesetzt wurde. Bereits wenige Monate später versorgten mehrere Unternehmen wie Netscape und Microsoft diesen boomenden Bereich mit Browser- und Server-Software für PCs. In den späten 1990er-Jahren gab es ungefähr 100.000 Internetdienstanbieter auf der Welt. Im ersten Jahrzehnt des neuen Jahrhunderts ist das Internet jährlich um etwa 100% gewachsen und damit zum größten Informations- und Unterhaltungsmedium in der Geschichte der Menschheit geworden.
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		<Replace Tag="TXT_KEY_TECH_INTERNET_HELP"> 
			<Text>
				Das Internet verdoppelt automatisch die [ICON_TOURISM] Tourismusproduktion aller Eurer Städte, was sehr hilfreich sein kann, um einen [COLOR_POSITIVE_TEXT]Kultursieg[ENDCOLOR] zu erringen.
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			<Text>
				[NEWLINE][TAB][TAB]"Das Internet ist das erste von Menschenhand erschaffene Ding, das der Mensch nicht versteht. Es ist das größte Experiment in Anarchie, das es jemals gab."[NEWLINE][TAB][TAB] - Eric Schmidt[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_INTERNET_TITLE"> 
			<Text>
				Das Internet
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_IRON_WORKING"> 
			<Text>
				Eisenverarbeitung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Eisenverarbeitung ist älter als die Geschichte selbst: Das erste verarbeitete Eisen stammte vermutlich von Meteoriten. Wenn dieses nützliche Material nicht zu finden war, suchten die Völker der Antike wahrscheinlich woanders nach ähnlichen Materialen. Die Metallurgie - die Gewinnung von Metall aus Eisenerz - scheint im 12. Jahrhundert v. Chr. im Kaukasus, in Kleinasien oder vielleicht in Indien entwickelt worden zu sein. Die Produktion von Schmiedeeisen datiert in etwa auf das Jahr 1.000 v. Chr.[NEWLINE][NEWLINE]Die ältesten Beispiele für Objekte, die aus Meteor-Eisen gefertigt wurden, stammen aus dem alten Ägypten und Sumer und datieren auf das Jahr 4.000 v. Chr. Eisen war zu dieser Zeit extrem selten und Historiker spekulieren, dass es als wertvoller als Gold erachtet wurde.[NEWLINE][NEWLINE]Bis zum 12. Jahrhundert v. Chr. hatte Eisen Bronze als Material zur Herstellung von Werkzeugen und Waffen im östlichen Mittelmeerraum größtenteils verdrängt. Das Eisen dieser Zeit war nicht besser als das Bronze, das es ersetzte, aber es gab reichere Vorkommen und es konnte an Orten gefunden werden, an denen Kupfer und Zinn nicht verfügbar waren, was es wesentlich billiger machte.[NEWLINE][NEWLINE]Das "moderne" Metall Stahl wurde zuerst in prähistorischer Zeit produziert, doch die Technologie, die zur Produktion großer Mengen nötig war, ließ bis zum 17. Jahrhundert n. Chr. auf sich warten. Seit Stahl billig und verfügbar ist, hat es Eisen für die meisten Verwendungszwecke ersetzt.
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		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_HELP"> 
			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Schwertkämpfern[ENDCOLOR], einer extrem mächtigen Nahkampfeinheit.
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		<Replace Tag="TXT_KEY_TECH_IRON_WORKING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Warte mit dem Schlagen nicht, bis das Eisen heiß ist - erhitze es durch Zuschlagen."[NEWLINE][TAB][TAB] - William Butler Yeats[NEWLINE][TAB]
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			<Text>
				Eisenverarbeitung
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_LASERS"> 
			<Text>
				Lasertechnologie
			</Text>
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		<Replace Tag="TXT_KEY_TECH_LASERS_DESC"> 
			<Text>
				Der Begriff "Laser" wurde ursprünglich in Großbuchstaben geschrieben, da es sich dabei um das Akronym für "Light Amplification by Stimulated Emission of Radiation" (Lichtverstärkung durch stimulierte Emission von Strahlung) handelt, im Grunde die genaue Definition eines Lasers. Die ersten wissenschaftlichen Grundlagen für Laser wurden 1917 von Albert Einstein gelegt, als er Plancks Strahlungsgesetz neu hergeleitet hat. Etwa zur gleichen Zeit begannen Science-Fiction-Autoren per Zufall, eine ähnliche, mögliche Technologie zu beschreiben. Der erste funktionstüchtige Laser wurde erst 1960 vorgestellt, als die Hughes Research Laboratories Lasertechnologie einführten, die in der Lage war, Daten über optische Speichergeräte zu speichern (wie ein DVD-Brenner).[NEWLINE][NEWLINE]Seit dieser frühen Laser-Forschung wurden viele verschiedene Arten von spezialisierten Lasern entwickelt; einige wurden für unterschiedliche Funktionen wie maximale Schussreichweite, Leistungskraft oder die Benutzung von verschiedenen Wellenlängenbereichen optimiert. Obwohl sie ursprünglich unter dem Spitznamen "eine Lösung, die nach einem Problem sucht" bekannt waren, wurden für Laser Tausende von unterschiedlichen Einsatzmöglichkeiten entdeckt, von der Unterhaltungselektronik bis hin zur Strafverfolgung und einer militärischen Verwendung. Man sollte nur nicht direkt ins Licht schauen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Kampfpanzers[ENDCOLOR], einer sehr schnellen und mächtigen gepanzerten Einheit. Ermöglicht zudem den Bau des [COLOR_POSITIVE_TEXT]Düsenjägers[ENDCOLOR], der mächtigsten Jägereinheit des Spiels.
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				[NEWLINE][TAB][TAB]"Die Nacht ist vorgerückt, der Tag aber nahe herbeigekommen: so lasset uns ablegen die Werke der Finsternis und anlegen die Waffen des Lichtes."[NEWLINE][TAB][TAB] - Die Bibel, Römer 13,12[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Lasertechnologie
			</Text>
			<Gender>
				feminine
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			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_MACHINERY"> 
			<Text>
				Maschinen
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_MACHINERY_DESC"> 
			<Text>
				Eine Maschine ist ein Gerät mit beweglichen Teilen (zumindest in der vorelektronischen Zeit), die Energie nutzt, um Arbeiten zu verrichten. Eine Druckerpresse ist ebenso eine Maschine wie ein Webstuhl, eine Uhr und natürlich eine Wassermühle. Das Meistern von Maschinen erfordert Fähigkeiten in Design und Ingenieurwissenschaft, doch ebenso die Fähigkeit, Maschinenteile in exakten Abmessungen anzufertigen. Eine Dampfmaschine wird undicht sein, wenn sie schlecht zusammengebaut wird - und das auch nur, wenn sie nicht vorher explodiert. Das frühe Maschinenzeitalter war eine gefährliche Zeit, um in der Nähe von Maschinen zu arbeiten. Wenn einen die Dämpfe nicht umbrachten, hatte man gute Chancen, verbrüht, in die Maschine gezogen oder in Stücke gerissen zu werden.[NEWLINE][NEWLINE]Andererseits errang eine Zivilisation, wenn sie erst komplizierte Maschinen zu meistern verstand, ungeheuren Wohlstand und Macht. Großbritannien stürzte sich schnell in die Industrielle Revolution und so konnte die kleine Insel den Welthandel fast drei Jahrhunderte lang dominieren.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Armbrustschützen[ENDCOLOR], einer starken Fernwaffen-Einheit des Mittelalters. Steigert außerdem die Fortbewegungsrate von Einheiten auf [COLOR_POSITIVE_TEXT]Straßen[ENDCOLOR].
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				[NEWLINE][TAB][TAB]"Die Presse ist das beste Instrument, den Geist des Menschen zu erleuchten und ihn als rationales, moralisches und soziales Wesen zu verbessern."[NEWLINE][TAB][TAB] - Thomas Jefferson[NEWLINE][TAB]
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			<Text>
				Maschinen
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				2
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_MASONRY"> 
			<Text>
				Steinmetzkunst
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			<Gender>
				feminine
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				1
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				Die Steinmetzkunst dient dem Bau von Gebäuden aus einzelnen Blöcken, die durch eine beliebige Art von Mörtel zusammengehalten werden. Die Blöcke können aus Stein, Zement, Schlacke oder auch Ton sein. Der Mörtel ist eine Paste, die verarbeitet werden kann und zu einem extrem haltbaren Material trocknet. Er setzt sich meist aus einer Mischung aus Sand, Zement oder Kalk sowie Wasser zusammen.[NEWLINE][NEWLINE]Die alten Ägypter meisterten die Steinmetzkunst schon im 4. Jahrtausend v. Chr., als sie Tempel, Paläste und Pyramiden aus Kalkstein, Sandstein, Granit und Basalt bauten, die in den Hügeln am Nil zu finden waren. Die Assyrer des Fruchtbaren Halbmondes hatten keinen so leichten Zugang zu Stein, verfügten jedoch über reiche Vorkommen an Ton, den sie in der Sonne zu Ziegelsteinen trockneten. Da diese Steine anfällig waren für Feuchtigkeit, bedeckten sie ihre Gebäude oft mit Fliesen, die in einem Brennofen gebrannt oder glasiert wurden.[NEWLINE][NEWLINE]Die alten Römer erfanden den Beton, der ein wesentlich besserer Mörtel war als der, den frühere Zivilisationen benutzt hatten (meist auf Ton-Basis). Beton konnte auch selbst als Baumaterial genutzt werden. Diese "Betonrevolution" ermöglichte es den Römern, Gebäude zu konstruieren, die mit primitiven Materialien unmöglich waren. Im 19. Jahrhundert überlegte sich ein Pariser Gärtner, ein Eisengeflecht in Beton einzuarbeiten. Seine Erfindung des Stahlbetons erhöhte die Zugfestigkeit des Materials enorm, was es geeigneter machte für große Gebäude, die durch Wind, Erschütterungen oder sogar Erdbeben starken Belastungen ausgesetzt werden könnten. Aktuellere Erfindungen haben Stärke und Dehnbarkeit dieses äußerst nützlichen Baumaterials weiter erhöht. Und auch wenn die meisten modernen Gebäude aus Glas und Stahl gebaut sind, stehen sie dennoch auf Fundamenten, die sich uralte Bautechniken der Steinmetzkunst zunutze machen.
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				Ermöglicht die Errichtung von [COLOR_POSITIVE_TEXT]Stadtmauern[ENDCOLOR], die die Verteidigung von Städten bei Angriffen deutlich verbessern. Außerdem können Bautrupps Steinbrüche auf [ICON_RES_MARBLE] [COLOR_POSITIVE_TEXT]Marmor[ENDCOLOR] errichten und [COLOR_POSITIVE_TEXT]Sümpfe trockenlegen[ENDCOLOR], wodurch andere Modernisierungen errichtet werden können.
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			<Text>
				[NEWLINE][TAB][TAB] "Glücklich (...) seid ihr, da eure Mauern schon wachsen!"[NEWLINE][TAB][TAB] - Vergil[NEWLINE][TAB]
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			<Text>
				Steinmetzkunst
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_MASSMEDIA"> 
			<Text>
				Massenmedien
			</Text>
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			<Text>
				Der Begriff "Massenmedien" wurde in den 1920er Jahren mit dem Beginn des Radiofunks geprägt, aber die Idee von Medien für die Nutzung durch ein großes Publikum existiert bereits seit den Dramen und Theaterstücken der Antike. Massenmedien wurden direkt durch Technologie beeinflusst: Durch größere Fortschritte in den Methoden der Veröffentlichung und Kommunikation konnte ein noch größeres mögliches Publikum erreicht werden.[NEWLINE][NEWLINE]Ursprünglich wurde der Begriff nur auf Kommunikationsgeräte wie Funk, Zeitungen und Magazine angewendet, doch jetzt umfasst er Fernsehen, Filme, Musik, Taschenbücher, Videospiele und das Internet. Mit dem Beginn dieser globalen Medien ergab sich auch die Möglichkeit, die Massen zu erreichen wie niemals zuvor und nicht immer auf eine positive Weise. Der Versuch, große Informationsmengen zu beeinflussen oder zu kontrollieren, entweder durch ruchlose Propaganda oder unschuldigere persönliche Meinungen, die in Fakten eingebracht werden, entwickelt sich allmählich zu einem großen Problem für manche Regierungen und Organisationen. Invasive Werbemethoden sind ebenfalls ein Nebenprodukt der Massenmedien, sehr zum Ärger der Konsumenten. Während die Nachricht an sich durchaus lohnenswert sein mag und es für den Normalsterblichen immer einfacher wird, seine Ideen und Kunstwerke zu veröffentlichen, gleicht der Versuch, in der enormen Informationsflut tatsächlich gehört zu werden, der sprichwörtlichen Suche nach der Nadel im Heuhaufen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Stadions[ENDCOLOR], das die [ICON_HAPPINESS_1] Zufriedenheit innerhalb des Reiches steigert, was wiederum zum Stadtwachstum beiträgt und ein [ICON_GOLDEN_AGE] Goldenes Zeitalter wahrscheinlicher werden lässt. Außerdem ermöglicht sie den Bau des [COLOR_POSITIVE_TEXT]Opernhauses von Sydney[ENDCOLOR], einem zum Erreichen des [COLOR_POSITIVE_TEXT]Kultursiegs[ENDCOLOR] sehr hilfreichen Wunder.
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				[NEWLINE][TAB][TAB]"Die Geschwindigkeit von Kommunikation ist ein faszinierender Anblick. Es ist ebenso wahr, dass Geschwindigkeit die Verteilung von Informationen beschleunigen kann, von denen wir wissen, dass sie nicht wahr sind."[NEWLINE][TAB][TAB] - Edward R. Murrow[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Massenmedien
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			<Gender>
				neuter
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				2
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS"> 
			<Text>
				Mathematik
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			<Gender>
				feminine
			</Gender>
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				1
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		<Replace Tag="TXT_KEY_TECH_MATHEMATICS_DESC"> 
			<Text>
				Mathematik kann als die Wissenschaft der Ordnung, Struktur und Relationen definiert werden. Sie hat sich aus einfachem Zählen, Messen und Beschreiben von Objekten und ihren Formen entwickelt. Mathematik ist der grundlegendste Baustein, auf dem alle physikalische Wissenschaft basiert. Die Sumerer hatten ein erstaunlich solides und komplexes mathematisches System, das sowohl auf dem Dezimalsystem (wie das moderne System) als auch auf dem Sexagesimalsystem basierte. Reste dieses 60er-Systems haben vor allem in der Zeitmessung überlebt - 60 Sekunden in einer Minute, 60 Minuten in einer Stunde.[NEWLINE][NEWLINE]Die Ägypter hatten ein einfacheres System, das von den Schriftgelehrten/Steuereintreibern entwickelt wurde. Damit konnten die Berechnungen vorgenommen werden, die nötig waren, um große Ingenieursarbeiten wie die Pyramiden zu stützen (und vermutlich auch, um nicht eingetriebene Steuern festzuhalten). Die Griechen teilten die Mathematik in zwei Bereiche: Arithmetik, also die Zahlentheorie, und die Geometrie, also die Lehre von Größe und Fläche. Ihre wichtigste Ergänzung lag jedoch in der Anwendung von Theorie und Beweis in der Mathematik. Vorherige mathematische Systeme basierten auf Messungen und Beobachtungen in der realen Welt, die Griechen hingegen betrachteten die mathematischen Gesetze dahinter.[NEWLINE][NEWLINE]Die islamische Welt erweiterte die Mathematik vom 8. bis zum 15. Jahrhundert n. Chr. stark. Die vielleicht wichtigste Erweiterung war die Erfindung des Dezimalsystems für ganze Zahlen und die Erfindung der Zahl 0 um das Jahr 600 n. Chr. herum in Indien. Dadurch wurde das extrem plumpe und unbeholfene numerische System der Römer abgelöst, dass jetzt nur noch als Zahlenzusatz für Namen von Horrorfilmfortsetzungen genutzt wird.[NEWLINE][NEWLINE]Die Mathematik ist seit ihren Anfängen extrem gewachsen. Sie hat es ermöglicht, dass der Mensch Atome teilt, das Internet erfunden und ausgeklügelte Sportligen entwickelt hat. Wer weiß, welche Geheimnisse sie in der Zukunft noch lüften wird.
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				Ermöglicht die Konstruktion des [COLOR_POSITIVE_TEXT]Katapults[ENDCOLOR], einer mächtigen Belagerungswaffe. Ermöglicht zudem die Errichtung des [COLOR_POSITIVE_TEXT]Gerichtsgebäudes[ENDCOLOR], das die [ICON_HAPPINESS_4] Unzufriedenheit [ICON_OCCUPIED] besetzter Städte verringert.
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				[NEWLINE][TAB][TAB]"Die Mathematik ist Tor und Schlüssel zu den Wissenschaften."[NEWLINE][TAB][TAB] - Roger Bacon[NEWLINE][TAB]
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				Mathematik
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				Medizin
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				feminine
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				Metallverarbeitung
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				Metallverarbeitung ist die Wissenschaft von Metall und metallischen Legierungen. In Civilization V deckt die Technologie Metallverarbeitung die Entwicklungen in diesem Bereich seit dem 19. Jahrhundert n. Chr. ab. Im 19. und 20. Jahrhundert wurden in allen Bereichen der Metallverarbeitung große Fortschritte gemacht, von der Extraktion über die Erschaffung neuer Legierungen bis zur Produktion von billigen, qualitativ hochwertigen Metallen.[NEWLINE][NEWLINE]Metall bleibt ein wichtiger Teil einer modernen Zivilisation. In der Welt wird viel aus Stahl gebaut, und wenn nicht aus Stahl, dann aus Aluminium oder Titan. Unsere Kommunikationsnetzwerke sind ebenso aus Metall gemacht wie unsere Fahrzeuge, Waffen, Satelliten und Raumschiffe. Ohne die moderne Metallverarbeitung würden 90% der Weltbevölkerung innerhalb eines Jahres verhungern.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Lanciers[ENDCOLOR], einer schnellen berittenen Einheit, um andere berittene Einheiten zu verfolgen.
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				[NEWLINE][TAB][TAB]"Aus schlechtem Stahl wurde noch nie ein gutes Messer gefertigt."[NEWLINE][TAB][TAB] - Benjamin Franklin[NEWLINE][TAB]
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				Metallverarbeitung
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				feminine
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				Metallguss
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				masculine
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				Metallguss ist der Prozess, bei dem ein Handwerker Objekte herstellen kann, indem er geschmolzenes Metall in eine Form gießt. Eine der ältesten Methoden ist das Wachsausschmelzverfahren, das auf das 3. Jahrtausend v. Chr. zurückdatiert. Bei diesem Verfahren erstellt der Handwerker ein Modell des gewünschten Objekts aus Wachs, um das herum die Form geschaffen wird. Das Wachs wird dann geschmolzen und fließt ab, woraufhin geschmolzenes Metall in die Form hineingegossen wird. Sobald das Metall abgekühlt ist, wird die Form geöffnet und das Objekt kann entfernt werden.[NEWLINE][NEWLINE]In der Geschichte waren Sand und Ton beliebte Materialien, um Formen herzustellen. Später wurden Formen aus Plastik oder latexähnlichen Materialien hergestellt.
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				Ermöglicht die Errichtung der [COLOR_POSITIVE_TEXT]Werkstatt[ENDCOLOR], durch die die Produktion von Gebäuden beschleunigt wird, und der [COLOR_POSITIVE_TEXT]Schmiede[ENDCOLOR], die die Ausbildung von Einheiten beschleunigt.
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				[NEWLINE][TAB][TAB]"Wenn Stücke von Bronze oder Gold brechen, fügt der Schmied sie im Feuer wieder zusammen und das Band ist geknüpft."[NEWLINE][TAB][TAB] - Guru Granth Sahib[NEWLINE][TAB]
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				Metallguss
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				masculine
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				Militärwissenschaft
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				feminine
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				Militärwissenschaft ist die Wissenschaft des Einsatzes militärischer Gewalt, um politische Ziele zu erreichen. Sie hat viele Zweige und Fachbereiche und wird meist an einer Militärakademie gelehrt. Wie weit kann eine Armee zum Beispiel an einem Tag marschieren und wie viele Kalorien benötigt ein Soldat dabei, um in voller Kampfstärke zu bleiben? Oder wie kämpft man gegen einen Aufstand im eigenen Land? Angenommen, man würde ein anderes Land besetzen: Was wären die Unterschiede im Handeln zum Fall eines Aufstands? Und wie hoch ist die geschätzte Überlebenschance bei einem Atomkrieg, wenn man zuerst feuert?[NEWLINE][NEWLINE]Sun Tzus "Die Kunst des Krieges" ist ein klassisches Buch der Militärwissenschaft. Auch wenn es im 6. Jahrhundert v. Chr. zum ersten Mal veröffentlicht wurde, wird es auch heute noch studiert (und stellt eine extrem unterhaltsame und informative Lektüre für jeden Hobby-Historiker dar). Machiavellis Werk "Der Fürst", das 1532 postum veröffentlicht wurde, untersucht im Detail die Zusammenhänge zwischen Krieg und Politik. 1832 wurde das Werk "Vom Kriege" von Carl von Clausewitz veröffentlicht, das ebenfalls die Wirkung von Politik und Wirtschaft auf den Krieg studiert.[NEWLINE][NEWLINE]Alfred Thayer Mahans brillante Arbeit "The Influence of Sea Power Upon History, 1660-1783" ('Der Einfluss der Seemacht auf die Geschichte, 1660-1783'), die 1890 veröffentlicht wurde, hatte einen starken Einfluss auf amerikanische Armeeoffiziere und Politiker und war maßgeblich verantwortlich für die Vergrößerung der US Navy im frühen 20. Jahrhundert. Ohne dieses Buch wären die USA vermutlich weniger auf die Weltkriege vorbereitet gewesen, was katastrophale Folgen für das Land und seine Verbündeten hätte haben können.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Kavalleristen[ENDCOLOR], einer berittenen Einheit, die sich gut gegen starke Infanterieeinheiten behaupten kann. Ermöglicht zudem den Bau der [COLOR_POSITIVE_TEXT]Militärakademie[ENDCOLOR], die all Euren Einheiten einen Erfahrungsbonus verleiht.
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				[NEWLINE][TAB][TAB]"Kriege mögen mit Waffen ausgetragen werden, doch sie werden von Männern gewonnen. Es ist der Wille der Männer, die folgen, und des Mannes, der sie führt, der den Sieg bringt."[NEWLINE][TAB][TAB] - George S. Patton[NEWLINE][TAB]
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				Militärwissenschaft
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				Beim Bergbau werden verschiedene nützliche Substanzen aus den tieferen Schichten der Erde nach oben befördert. Die frühesten geförderten Stoffe waren Kupfer, Eisen, Diamanten, Gold, Silber, Salz und Kohle. Da diese Stoffe nicht essbar sind (außer Salz, aber es ist ja klar, was gemeint ist), müssen Minenarbeiter Teil einer Siedlungsgemeinschaft sein, die groß genug ist, um genügend zusätzliche Nahrung zur Versorgung der Minenarbeiter und ihrer Familien zu produzieren.[NEWLINE][NEWLINE]Die älteste bisher entdeckte Mine befindet sich in Swasiland, Afrika. Sie wurde vor etwa 40.000 Jahren gegraben, um Ocker zu fördern, ein Mineral, welches bei Begräbniszeremonien und für Körperkunst verwendet wurde. Feuerstein, ein brüchiges, leicht zu schärfendes Mineral, wurde von den Menschen der Frühzeit zu Schabern, Messern und Pfeilspitzen verarbeitet und war wahrscheinlich der erste Stoff, der in Europa in großem Maßstab gefördert wurde. In Frankreich und England wurden ca. 30 Meter breite Feuersteinminenschächte gefunden, die aus der Jungsteinzeit (8000-2000 v. Chr.) datieren.[NEWLINE][NEWLINE]Heutige Minenarbeiter setzen verschiedenste Methoden ein, um eine Vielzahl an Materialien zu fördern. Kohleminenarbeiter pulverisieren manchmal ganze Berggipfel, um an das kostbare schwarze Mineral zu gelangen. In Afrika haben sich einige große Bergbauunternehmen im wahrsten Sinne des Wortes kilometerweit durch den Boden gegraben, um Diamanten zu finden. Und Unternehmen treiben überall Minenschächte in den Boden - vom tiefen Meeresboden bis zu den Dauerfrostregionen des hohen Nordens - um nach der begehrtesten Flüssigkeit der Welt zu suchen: Erdöl.
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				Ermöglicht es Bautrupps, [COLOR_POSITIVE_TEXT]Minen[ENDCOLOR] zu errichten, um die [ICON_PRODUCTION] Produktion von Geländefeldern zu steigern, und [COLOR_POSITIVE_TEXT]Wälder abzuholzen[ENDCOLOR], um die Errichtung von Modernisierungen zu ermöglichen.
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				[NEWLINE][TAB][TAB]"Die Sanftmütigen werden die Erde besitzen, aber nicht die Schürfrechte."[NEWLINE][TAB][TAB] - J. Paul Getty[NEWLINE][TAB]
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				Bergbau
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				Mobile Taktiken
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				Mobile Taktiken sind Strategien des Militärs, mit denen schnelle und äußerst wendige Einheiten in und aus einem Kampf kommen, ohne in diesen lange verwickelt zu werden. Mobile Taktiken werden oftmals von Partisanen oder Guerillaeinheiten eingesetzt, die sich auf schnelle Überfallangriffe spezialisieren und so größere Feindverbände verwirren.
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				Ermöglicht den Bau der [COLOR_POSITIVE_TEXT]Mechanisierten Infanterie[ENDCOLOR], einer schnellen und vielseitigen Einheit in späteren Spielabschnitten, die keine Ressourcen benötigt.
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				[NEWLINE][TAB][TAB]"Alle sehen die Taktik meiner Eroberungen, aber niemand erkennt die Strategie, aus der der Sieg erwächst."[NEWLINE] - Sun Tsu[NEWLINE][TAB]
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				Mobile Taktiken
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				Nanotechnologie
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				Nanotechnologie ist eine extrem breit gefächerte Wissenschaft, bei der es um die Steuerung einer beliebigen Materie auf atomarer oder molekularer Ebene geht. Ihre Darstellung ist oft verklärt und beinhaltet etwa Milliarden winziger Roboter, die den Fluss einzelner Atome lenken, aber in Wirklichkeit betrifft die Nanotechnologie alle Forschungsbereiche, in denen Teilchen untersucht und verwendet werden, die nicht größer als ein paar Nanometer sind: angefangen von der Erzeugung winziger Kohlenstoffnanoröhren und Nanoteilchen in Solarzellen bis hin zur DNS-Forschung. Ein Nanometer (die relative Größe, in der Nanotechnologie sich hauptsächlich abspielt) ist ein Milliardstel eines Meters, was etwa dem Maßstab einer Murmel im Verhältnis zur Erde entspricht. Technologie zur Forschung in diesen winzigen Dimensionen ist erst seit wenigen Jahren verfügbar. Trotz des kurzen Bestehens der Nanotechnologie werden pro Woche schätzungsweise drei bis vier neue Produkte veröffentlicht, deren Anwendungsbereich sich von Kleidung und Kosmetika über Nahrungsmittel bis hin zu Verpackungen erstreckt.[NEWLINE][NEWLINE]Viele Wissenschaftler sind begeistert von den Einsatzmöglichkeiten für die Entwicklung von Technologien in diesem winzigkleinen Maßstab, während andere besorgt sind über mögliche gesundheitliche, ökologische und ethische Auswirkungen, die diese Technologie mit sich bringen könnte. In einigen Ländern wurden Rufe nach Sicherheits- und Gesundheitsvorkehrungen laut und es gibt Bedenken, dass Nanoteilchen versehentlich freigesetzt werden und im menschlichen Körper und in der Umwelt giftige Schäden verursachen könnten.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]XCOM-Trupps[ENDCOLOR] und der [COLOR_POSITIVE_TEXT]RS-Stasekammer[ENDCOLOR], eines Raumschiff-Teils, das für einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] nötig ist.
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				[NEWLINE][TAB][TAB]"Die Auswirkungen der Nanotechnologie auf unser Leben werden die Auswirkungen der elektronischen Revolution noch übertreffen."[NEWLINE][TAB][TAB] - Richard Schwartz[NEWLINE][TAB][TAB][TAB]
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				Navigation ist die Kunst, auf dem Ozean seinen Weg zu finden. Frühe Seefahrer hielten sich fast ausschließlich in Sichtweite der Küste auf, wodurch sich die Navigation recht einfach gestaltete. Doch dies schränkte die Bewegungsmöglichkeiten der Schiffe stark ein und erhöhte auch das Risiko, von widrigen Winden ans Ufer oder gegen Klippen gedrängt zu werden. Für den Kapitän eines Segelschiffs (vor der Erfindung der Dampfmaschine) gibt es kaum etwas Beängstigenderes, als an einer "Leeküste" zu fahren, also von einem starken Wind direkt auf ein nahegelegenes Ufer gedrängt zu werden.[NEWLINE][NEWLINE]Vor der Verwendung von Satelliten, Funk und Radar verfolgten Schiffe auf See ihre Bewegungen per "Koppelnavigation" auf einer Karte nach. Wenn man die Geschwindigkeit und die genaue Bewegungsrichtung kannte, wusste man ziemlich genau, wo man sich befand. Doch nach einigen Wochen auf See konnte sich die geringste Abweichung bei Geschwindigkeit oder Richtung zu eklatanten Fehlberechnungen summieren. Wenn mitten auf dem Pazifik der Wasservorrat knapp wird und man den einzigen Flecken Land in Tausenden von Kilometern Umkreis ansteuert, auf dem es angeblich Wasser gibt, kann ein Fehler bei der Koppelnavigation sehr leicht zu einem unangenehmen Ende führen.[NEWLINE][NEWLINE]Ein Schiffskapitän konnte auch zum Himmel blicken, um Hilfe bei der Navigation zu bekommen. Bei sonnigem Wetter erfuhren Kapitäne mithilfe von ausgeklügelten Instrumenten, wann genau die Sonne den Zenit (den höchsten Punkt) über dem Schiff erreicht hatte. Wenn sie außerdem über eine präzise Uhr verfügten, welche die korrekte Zeit anzeigte, konnten sie mithilfe dieser Information ihren genauen Längengrad (östliche oder westliche Entfernung zum Nullmeridian, welcher durch Greenwich, England läuft) bestimmen. Diese Art der Positionsbestimmung erforderte natürlich gutes Wetter, eine genaue Uhr und die Möglichkeit, auch bei hohem Seegang den höchsten Sonnenstand zu messen. In klaren Nächten gaben den Kapitänen der Auf- und Untergang bestimmter Sterne ähnliche Informationen.[NEWLINE][NEWLINE]Mit der Erfindung von Funk, Radar und Satelliten wurde die Navigation natürlich viel leichter und sicherer. Aber selbst heute laufen Schiffe noch auf Grund oder rammen Brückenpfeiler - und das sind Schiffe mit Motoren. Ein Segelschiff auf dem korrekten Kurs zu halten erfordert ein Vielfaches mehr an Fähigkeiten.
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				Ermöglicht die Ausbildung des [COLOR_POSITIVE_TEXT]Linienschiffs[ENDCOLOR], einem mächtigen Kriegsschiff der Aufklärung. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Seehäfen[ENDCOLOR] in Küstenstädten, was den [ICON_PRODUCTION] Produktionsaustoß von Meeresressourcen steigert.
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				[NEWLINE][TAB][TAB]"Wind und Wellen sind immer auf der Seite des besseren Seefahrers."[NEWLINE][TAB][TAB] - Edward Gibbon[NEWLINE][TAB]
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				Navigation
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				Noch nicht verfügbar
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				Kernspaltung
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				Kernfusion
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				Kernspaltung ist eine nukleare Reaktion, bei der sich die Kerne von radioaktiven Atomen aufspalten, Neutronen freisetzen, die dann mit anderen Atomen kollidieren, sodass diese sich aufspalten und noch mehr Neutronen freisetzen. Wenn genügend radioaktives Material vorhanden ist, kann die Kernspaltung sich selbst erhalten und in einem kontrollierten Rahmen sehr viel Energie freisetzen, beispielsweise in einem Kernreaktor, oder in einem unkontrollierten Rahmen, beispielsweise bei einer Kernwaffe.[NEWLINE][NEWLINE]Kernspaltung produziert sehr viel Energie - viele Millionen mal mehr als beispielsweise das gleiche Gewicht in Benzin - aber während des Prozesses entsteht eine beachtliche Menge an schwer zu entsorgendem Abfall. Außerdem kann Kernspaltung Menschen töten: sehr langsam, wenn sie radioaktivem Material ausgesetzt sind, oder sehr schnell, wenn die Kettenreaktion außer Kontrolle gerät und das Material explodiert.[NEWLINE][NEWLINE]Kernspaltung tritt in der Natur äußerst selten auf, das letzte Ereignis auf der Erde geschah vor etwa zwei Milliarden Jahren. Seitdem hat sich das gespaltene Material zersetzt und natürliche Kernspaltung auf diesem Planeten so gut wie unmöglich gemacht.[NEWLINE][NEWLINE]1917 war Ernest Rutherford aus Neuseeland der erste Mann, der das Atom spaltete. 1934 experimentierte der Italiener Enrico Fermi damit, Uran mit Neutronen zu bombardieren. Im gleichen Jahr verfolgte Ida Noddack-Tacke die Idee der Kernspaltung - genauer gesagt, eine anhaltende Kernreaktion. 1938 erzeugten die deutschen Chemiker Otto Hahn und Fritz Strassmann erfolgreich die erste echte nukleare Kettenreaktion.[NEWLINE][NEWLINE]Mit dem Beginn des Zweiten Weltkriegs trat das Rennen um den Bau einer Atombombe in die heiße Phase ein. Nachdem er einen Brief von den Flüchtlingen Albert Einstein und Leó Szilárd erhalten hatte, in welchem sie die potenzielle Tödlichkeit einer Atomwaffe beschrieben, stellte der amerikanische Präsident Franklin Roosevelt ein wissenschaftliches und militärisches Einsatzteam zusammen, das eine solche Waffe vor den Deutschen, die sich ebenfalls mit dem Problem beschäftigten, bauen sollte. Wissenschaftler aus den Vereinigten Staaten, Kanada und Großbritannien arbeiteten gemeinsam an der Waffe, in einem Projekt mit dem Codenamen "Das Manhattan-Projekt".[NEWLINE][NEWLINE]Nach fünf langen Jahren fieberhafter Arbeit erschufen und testeten die Wissenschaftler des Manhattan-Projekts erfolgreich eine Atomwaffe. Am 6. und 9. August 1945 warfen die Vereinigten Staaten von Amerika Atombomben auf die japanische Städte Hiroshima und Nagasaki. Die ersten Explosionen töteten ungefähr 120.000 Japaner am ersten Tag, während in den folgenden drei Monaten zusätzlich die gleiche Anzahl von Menschen an Verbrennungen, Strahlenvergiftung und anderen traumatischen Verletzungen starb. Japan kapitulierte bedingungslos am 15. August 1945.[NEWLINE][NEWLINE]In den Jahren seit dem Zweiten Weltkrieg wurden keine weiteren Atombomben im Kampf eingesetzt (obwohl viele getestet worden sind). Die Vereinigten Staaten, Russland, England und Frankreich verfügen immer noch über große Atomwaffenvorräte (die USA und Russland besitzen die größten Anteile), während Länder wie China, Israel, Pakistan, Indien und Nordkorea mittlerweile auch zu den Atommächten gehören. Im Augenblick versuchen die USA angestrengt, den Iran daran zu hindern, diese Waffen zu entwickeln, aber der letztendliche Erfolg oder Fehlschlag dieser Bemühungen ist noch unbestimmt.
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				Ermöglicht den Bau der stärksten Fernwaffen-Einheit [COLOR_POSITIVE_TEXT]Bazooka[ENDCOLOR] und der [COLOR_POSITIVE_TEXT]Atombombe[ENDCOLOR], der ersten Atomwaffe im Spiel. (Hinweis: Ihr müsst zunächst das Manhattan-Projekt abgeschlossen haben und über [ICON_RES_URANIUM] Uran verfügen.) Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Kernkraftwerks[ENDCOLOR], für das ebenfalls [ICON_RES_URANIUM] Uran nötig ist und das die [ICON_PRODUCTION] Produktion einer Stadt erhöht.
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				[NEWLINE][TAB][TAB]"Jetzt bin ich der Tod geworden, Zerstörer der Welten."[NEWLINE][TAB][TAB] - J. Robert Oppenheimer[NEWLINE][TAB][TAB][TAB]
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				Kernspaltung
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				Kernfusion findet in Sternen auf natürliche Weise statt und bezeichnet das Ereignis, wenn viele gleich geladene Atome sich verbinden, um ein schwereres, größeres zu bilden, wie zwei Wasserstoffatome sich verbinden, um ein Heliumatom zu werden. Ein Nebenprodukt dieser Verbindung ist eine große Abgabe oder Aufnahme von Energie, weitaus mehr als die Menge an Energie, die benötigt wird, um die beiden Kerne zu verbinden. Seit den 1950er Jahren konzentriert sich die Energieforschung darauf, die Kraft der Fusion auf eine kontrollierte Weise nutzbar zu machen, nachdem sie Zeuge der Kraft unkontrollierter Kettenreaktionen bei der Zündung der ersten Wasserstoffbombe wurde.[NEWLINE][NEWLINE]Fusion kann in stark vereinfachte Kategorien aufgeschlüsselt werden: Reaktionen, die Energie produzieren und Reaktionen, die Energie verbrauchen. Die Fusion zwischen den leichteren Elementen (alle, die leichter sind als Eisen oder unter einer Atommasse von 26) und jedem ihrer Isotope generiert in der Regel Energie, während das Verbinden von Kernen der schwereren Elemente zum Verbrauch von Energie neigt. Bei der Kernspaltung ist es genau umgekehrt.[NEWLINE][NEWLINE]Es bedarf einer ausreichenden Menge an Energie, damit zwei Kerne ihre positiven Ladungen überwinden und sich verbinden, selbst wenn man es mit dem leichtesten Element zu tun hat - Wasserstoff. Allerdings glauben einige Wissenschaftler, dass es bis 2020 möglich sein wird, einen Reaktor zu bauen, der nicht nur in der Lage ist, so eine Reaktion zu kontrollieren und herbeizuführen, sondern auch zehnmal so viel Energie produziert, wie er benötigt, um sie zu erschaffen. Diese Art von verfügbarer Energie könnte die Infrastruktur der ganzen Welt revolutionieren und die Weise ändern, in welcher selbst die kleinsten technologischen Leistungen erreicht werden.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]riesigen Killerroboters[ENDCOLOR], der stärksten Einheit des Spiels.
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				[NEWLINE][TAB][TAB]"Die Entfesselung der Atomenergie hat kein neues Problem geschaffen. Sie hat lediglich die Notwendigkeit der Lösung eines bereits vorher bestehenden Problems noch akuter werden lassen."[NEWLINE][TAB][TAB] - Albert Einstein[NEWLINE][TAB][TAB][TAB]
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				Kernfusion
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				Optik ist die Lehre des Sehens und des Lichts. Die frühesten und wichtigsten optischen Untersuchungen zielten darauf ab, die Wahrnehmung des menschlichen Auges zu unterstützen - in weitere Entfernung zu sehen, winzig kleine Objekte anzusehen oder in der Dunkelheit zu sehen. Die ersten Linsen wurden von den alten Ägyptern und Mesopotamiern entwickelt. Die Ältesten gefundenen Linsen, aus poliertem Kristall, stammen aus der Zeit um 700 v. Chr. Die Griechen und Römer schufen grobe Linsen, indem sie Glaskugeln mit Wasser füllten. In "Optik" beschrieb Euklid die mathematischen Regeln der Wahrnehmung und untersuchte die Lichtbrechung. Im 8. Jahrhundert n. Chr. studierten islamische Gelehrte die Optik eingehend und schrieben Abhandlungen über die Lichtbrechung und die Konstruktion von Linsen und Spiegeln.[NEWLINE][NEWLINE]Die erste tragbare Brille wurde im 12. Jahrhundert in Italien erfunden und das erste primitive Teleskop wie auch das erste Mikroskop wurden im 15. Jahrhundert entwickelt. An heutigen Standards gemessen mögen diese Instrumente nicht besonders gut gewesen sein, doch sie ermöglichten es den Menschen, die Welt viel umfangreicher wahrzunehmen und die unbekannten Ozeane der Welt zu bereisen.
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				Ermöglicht Landeinheiten auf Wasser-Geländefeldern zu [COLOR_POSITIVE_TEXT]wassern[ENDCOLOR] und die Ozeane zu überqueren. Ermöglicht außerdem die Errichtung des [COLOR_POSITIVE_TEXT]Leuchtturms[ENDCOLOR] in Küstenstädten, der die [ICON_FOOD] Nahrungsproduktion von Wasser-Geländefeldern steigert und so ihr Wachstum beschleunigt.
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				[NEWLINE][TAB][TAB]"Auch hatte er eine Maschine verfertigt,[NEWLINE][TAB][TAB]vermittelst welcher man wissen konnte,[NEWLINE][TAB][TAB]ob es Vollmond wäre, oder nicht ..."[NEWLINE][TAB][TAB] - Samuel Butler[NEWLINE][TAB]
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				Optik
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				Teilchenphysik
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				Teilchenphysik führt uns einen Schritt näher an das Verständnis der Natur von Materie und Energie heran als sein Vorgänger, die Atomtheorie. Während der Begriff "Atom" erst 1803 durch den Chemiker John Dalton geprägt wurde, reicht die Idee, dass jede Materie in immer kleinere grundlegende Bausteine aufgespalten werden kann, zurück bis ins 6. Jahrhundert v. Chr. Moderne Teilchenphysik oder besser gesagt die Erforschung von Quantenmechanik begann erst im Jahre 1838 mit der Entdeckung von Kathodenstrahlen durch Michael Faraday, welche dabei half zu beweisen, dass Atome - bis dahin die kleinsten bekannten Objekte in der Wissenschaft - tatsächlich aus noch kleineren Teilchen bestehen.[NEWLINE][NEWLINE]Im Allgemeinen kann die Grundlage der Quantentheorie durch das Standardmodell zusammengefasst werden, in dem 17 Arten von Elementarteilchen kategorisiert werden: zwölf Fermionen, vier Vektorbosonen und ein Skalarboson (nicht Protonen und Neutronen, wie es gemeinhin auf den unteren Bildungsebenen gelehrt wird - diese bestehen eigentlich aus Quarks, unterschiedlichen Varianten von Fermionen). Teilchen in Verbindung mit Materie gehören zu den Fermionen (sie besitzen einen halbzahligen Spin) und Teilchen, die mit Kräften in Verbindung stehen, die Bosonen, besitzen einen ganzzahligen Spin. Aus diesen 17 Grundteilchen können Hunderte von anderen Arten von Verbund- und Elementarteilchen erschaffen werden.[NEWLINE][NEWLINE]Obwohl viele Teilchenphysiker glauben, dass es immer noch größere Zusammenhänge gibt, das es zu entdecken gilt, haben Forschungen in der Teilchenphysik gezeigt, dass es möglich ist, Blei in Gold umzuwandeln (allerdings nicht gewinnbringend), und dass solche Fantasien aus dem Science-Fiction-Bereich wie dunkle Materie und die Weltformel tatsächlich existieren könnten.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]RS-Motors[ENDCOLOR], eines der für den [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] erforderlichen Raumschiffteile.
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				[NEWLINE][TAB][TAB]"Jeder Massenpunkt zieht jeden anderen Massenpunkt mittels einer Kraft an, die umgekehrt proportional zum Quadrat des Abstandes der beiden Massen ist."[NEWLINE][TAB][TAB] - Isaac Newton[NEWLINE][TAB][TAB][TAB]
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				Teilchenphysik
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				Das Patronat oder auch die "Förderung der Künste" kann sich in wohlhabenden Zivilisationen entwickeln, in denen die Oberschicht sowohl die finanziellen Mittel als auch den Willen hat, kulturelle oder künstlerische Projekte zu unterstützen. In der Vergangenheit wurden Künstler - Musiker, Maler, Bildhauer, Poeten und Schriftsteller - immer wieder von Adeligen angestellt (oder regelrecht gekauft). Der Wohlhabende gab das Werk in Auftrag, der Künstler vollendete es. Es gab damals kein "Londoner Symphonieorchester", auch wenn der König von England ein entsprechendes Orchester am Hof gehabt haben mag. Der königliche Hofkomponist würde dann Stücke für dieses Orchester schreiben. Wenn die Musik dem König nicht gefallen würde, würde er den Komponisten nach den Wünschen seiner Majestät ersetzen lassen.[NEWLINE][NEWLINE]In Europa erreichte das Patronat in der Renaissance, besonders in Italien, seinen Höhepunkt. Städte wie Venedig, Mailand und Rom schwammen in Gold und die großen, wohlhabenden Familien jener Zeit versuchten sich gegenseitig darin zu übertrumpfen, ihre majestätischen Häuser mit den schönsten Gemälden, Statuen und Musikdarbietungen zu schmücken. Einige der größten künstlerischen Werke der westlichen Geschichte stammen aus dieser Epoche. Unzählige Werke Michelangelos, darunter auch die Statue "David" und die Decke der Sixtinischen Kapelle, waren Auftragsarbeiten, ebenso wie Raffaels "Stanza della Segnatura".[NEWLINE][NEWLINE]Viele asiatische Höfe folgten dem gleichen Muster. Der brillante chinesische Landschaftsmaler Ma Yuan aus dem 12. Jahrhundert war der Hofmaler der Kaiser Guangzong und Ningzong und auch sein Vater und sein Großvater dienten den früheren Kaisern in ähnlichen Positionen.
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				TEMP
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				[NEWLINE][TAB][TAB]"Alles vergeht. - Doch nur[NEWLINE][TAB][TAB]  die Kunst hat Bestand.[NEWLINE][TAB][TAB]  Die Skulptur[NEWLINE][TAB][TAB]  überlebt die Stadt."[NEWLINE][TAB][TAB] - Theophile Gautier[NEWLINE][TAB]
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				Penicillin bezeichnet eine Gruppe von Antibiotika, die aus einem bestimmten Pilz gewonnen werden. Antibiotika bekämpfen und töten Bakterien, kleine Lebewesen, von denen einige - z. B. Pest, Syphilis oder Lepra, um nur drei zu nennen - überaus schädlich fürs menschliche Leben sind. Es wird angenommen, dass primitive Formen von Penicillin bereits im Mittelalter genutzt wurden, als man eiternde Wunden mit schimmligem Brot versorgte. Die wissenschaftliche Entdeckung des Antibiotikums geht auf Alexander Fleming im Jahr 1928 zurück, während die erste offizielle medizinische Anwendung zwei Jahre später durch den Pathologen Cecil George Paine vorgenommen wurde. Durch die häufige Verwendung haben einige Bakterien jedoch eine Resistenz gegen Penicillin entwickelt, und so wurden etliche weitere Antibiotika erfunden, um die neuen resistenten Kulturen zu bekämpfen. Trotzdem bleiben Penicillin und seine Nachfahren eine wichtige Waffe im medizinischen Kampf gegen die tödliche Bedrohung durch Bakterien.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Marines[ENDCOLOR], einer Einheit, die auf amphibische Angriffe spezialisiert ist. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Medizinischen Laboren[ENDCOLOR], die das [ICON_FOOD] Wachstum von Städten beschleunigen.
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				[NEWLINE][TAB][TAB]"Die Menschen kommen durch nichts den Göttern näher, als wenn sie Menschen glücklich machen."[NEWLINE][TAB][TAB] - Cicero[NEWLINE][TAB]
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				Philosophie studiert die Realität und den Platz, den der Mensch darin einnimmt. Das Wort stammt vom griechischen Wort "philosophía", was Liebe zur Weisheit bedeutet. Sie unterscheidet sich insofern von der Religion, welche versucht, ein übernatürliches System zu verstehen und zu definieren, dass die Philosophie einen Schritt zurück geht und infrage stellt, ob ein solches übernatürliches System überhaupt existiert. Die Philosophie beschäftigt sich mit Logik, Sterblichkeit, Beobachtung, Realismus, Glück, Leben, Tod und allen anderen großen Fragen.[NEWLINE][NEWLINE]In der westlichen Zivilisation gelten die Griechen im Allgemeinen als Erfinder der Philosophie. Im 6. Jahrhundert v. Chr. war Thales von Milet der Erste, von dem bekannt ist, dass er eine rein natürliche, nicht-religiöse Erklärung zur Entstehung der Welt formulierte. Er glaubte, dass alles aus dem Wasser stammte. Diese Theorie stützte er auf Fossilienfunde von Meerestieren tief im Landesinneren. Diese Erklärung erforderte kein kreatives Eingreifen eines übernatürlichen Wesens, sondern war das Ergebnis natürlicher Umstände. Spätere Philosophen führten diese grundlegende Theorie dann weiter aus - ausgenommen natürlich jene, die bestritten, dass überhaupt etwas existiert und jene, die behaupteten, die Welt wäre nur ein Spiegelbild eines anderen Ortes und so weiter. Das Problem bei der Untersuchung der Realität ist, dass alles immer verwirrender wird, je weiter man forscht.[NEWLINE][NEWLINE]Im Optimalfall bietet die Philosophie Werkzeuge, mit denen Philosophen die Welt beobachten und einschätzen können und über Dinge nachdenken können, die vorher noch nie überdacht wurden. Wie jedes andere Werkzeug kann sie zum Guten oder zum Bösen eingesetzt werden, aber wenigstens versucht die Philosophie, eine intellektuelle Struktur zu bieten, anhand derer man entscheiden kann, was gut und was böse ist.
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				Ermöglicht die Errichtung des [COLOR_POSITIVE_TEXT]Tempels[ENDCOLOR], der den [ICON_PEACE] Glauben einer Stadt steigert.
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				[NEWLINE][TAB][TAB]"Es gibt nur ein einziges Gut für den Menschen: Die Wissenschaft. Und nur ein einziges Übel: Die Unwissenheit."[NEWLINE][TAB][TAB] - Sokrates[NEWLINE][TAB]
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				Physik ist das Studium der Materie und die grundlegendste physische Wissenschaft. Diese ursprünglich "Naturwissenschaft" genannte Lehre beschäftigt sich mit dem gesamten erfassbaren Universum, vom kleinsten Partikel bis zur größten Galaxie. Physik beschäftigt sich unter anderem mit Schwerkraft, Licht, Hitze und Magnetismus. Während das menschliche Wissen exponentiell gewachsen ist, spaltete sich die Physik in unzählige Unterbereiche wie Astronomie, Chemie, Geologie, Biologie und Ingenieurwissenschaft auf. Doch all diese Unterbereiche versuchen gleichermaßen, natürliche Phänomene zu messen und zu erklären.[NEWLINE][NEWLINE]1687 veröffentlichte Isaac Newton sein Meisterwerk "Philosophiae Naturalis Principia Mathematica", das die Physik revolutionierte. In einfachen Worten sagt Newtons erstes Axiom, auch als Trägheitsgesetz bekannt, dass ein ruhendes Objekt ruhend bleibt und ein bewegtes Objekt in Bewegung bleibt, solange äußere Kräfte diesen Zustand nicht ändern. Sein zweites Axiom beschreibt die Bewegungsänderung eines Objektes durch Einwirkung einer Kraft in einer Formel. Sie lautet Kraft gleich Masse mal Beschleunigung. Sein drittes Axiom, auch als Wechselwirkungsgesetz bekannt, sagt aus, dass die aufeinander ausgeübten Kräfte zweier miteinander interagierender Objekte gleich groß und entgegengerichtet sind. Anders gesagt: "Für jede Aktion erfolgt eine gleich starke und entgegengesetzte Reaktion."[NEWLINE][NEWLINE]Die Newtonschen Gesetze beherrschten die Physik bis ins 20. Jahrhundert, als sie durch die Relativitätstheorie und die Quantenmechanik ersetzt wurden. Diese bahnbrechenden Erkenntnisse revolutionierten die Welt in einer vergleichbaren Weise wie Newtons Entdeckungen im 17. Jahrhundert.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Triboken[ENDCOLOR], einer sehr nützlichen Belagerungseinheit, die sich speziell für die Schwächung feindlicher Städte eignet.
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				[NEWLINE][TAB][TAB]"Miss alles, was sich messen lässt, und mach alles messbar, was sich nicht messen lässt."[NEWLINE][TAB][TAB] - Galileo Galilei[NEWLINE][TAB]
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				Plastik ist ein leichtes, transparentes und widerstandsfähiges Material, das Strom nur sehr schlecht leitet. Plastik gibt es in vielen verschiedenen Formen, einige härter, andere biegsamer, wieder andere mit einer höheren oder niedrigeren Toleranz gegenüber Hitze. Plastik kann geformt, gepresst oder in beinahe jede gewünschte Form gedrückt werden. Es findet sich in jeder Facette des modernen Lebens und wird überall genutzt, von Stoßdämpfern fürs Auto über Prothesen und Behälter für Babynahrung bis zu Infanterie-Waffen. Es ist einer der wichtigsten Bausteine des 21. Jahrhunderts.[NEWLINE][NEWLINE]Das erste von Menschenhand erstellte Plastik wurde 1855 von dem Engländer Alexander Parkes erfunden. Das Produkt, Parkesine, wurde aus Zellulose (Pflanzenzellen-Material) gemacht und als Ersatz für Elfenbein eingesetzt, welches aufgrund des weltweit schwindenden Walbestands immer schwerer zu bekommen war.[NEWLINE][NEWLINE]Das erste vollkommen synthetische Plastik war Bakelit, erfunden im Jahre 1909 von dem belgisch-amerikanischen Erfinder Leo Hendrik Baekeland. Bakelit war günstig, stark und strapazierfähig. Es wurde benutzt, um Radios, Telefone, Griffe für Gebrauchsgegenstände, Klaviertasten und Billardkugeln herzustellen. Obwohl es sehr widerstandsfähig ist, ist Bakelit auch sehr brüchig. Es wurde größtenteils durch günstigeres und biegsameres Plastik wie Polystyrol, PVC, Nylon und weitere exotischere Varianten, die im 20. Jahrhundert entstanden sind, ersetzt.[NEWLINE][NEWLINE]Obwohl es im Moment äußerst günstig ist, bedarf das meiste Plastik für seine Herstellung vieler petrochemischer Produkte. Da dieser Treibstoff immer teurer wird, wird das Plastik es wohl auch werden. Es ist möglich, dass letztendlich irgendein neues Wundermaterial das allgegenwärtige Plastik irgendwann in der Zukunft ersetzen wird, aber vorerst bleibt Plastik unersetzlich.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Forschungslabors[ENDCOLOR], eines Gebäudes, das die [ICON_RESEARCH] Wissenschaft in einer Stadt steigert. Ermöglicht außerdem den Bau von [COLOR_POSITIVE_TEXT]Infanterie[ENDCOLOR], einer einfachen Landeinheit im späten Spiel.
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		<Replace Tag="TXT_KEY_TECH_PLASTICS_QUOTE"> 
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				[NEWLINE][TAB][TAB]"Ich sag dir nur ein Wort, nur ein einziges Wort. Plastik!"[NEWLINE][TAB][TAB] - Buck Henry und Calder Willingham, Die Reifeprüfung[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_PLASTICS_TITLE"> 
			<Text>
				Plastik
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_POPUP_CLOSE_RESEARCH"> 
			<Text>
				FORSCHUNG ABSCHLIESSEN
			</Text>
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			<Text>
				Wählt eine neue Technologie, die Ihr für Eure Zivilisation erforschen und entwickeln wollt.
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		<Replace Tag="TXT_KEY_TECH_POTTERY"> 
			<Text>
				Keramik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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				Keramik ist die älteste und nützlichste aller Kunstformen. Bei der Keramik werden Gegenstände aus Ton geformt und dann in einem Ofen extrem hohen Temperaturen ausgesetzt. Dadurch wird der Werkstoff sehr spröde, aber auch luftdicht und kann weder korrodieren noch oxidieren, verrotten oder anderswie verfallen, anders als Gegenstände aus Metall, Holz oder Stoff. Zu den frühesten Keramikgegenständen zählen Fässer und Gefäße, um Flüssigkeit oder Getreide zu lagern, aber auch Kochgegenstände wie Töpfe, Schüsseln, Teller und Becher.[NEWLINE][NEWLINE]Die älteste gefundene Keramik ist Steingut und etwa 9.000 Jahre alt. Diese Art von Töpferware ist porös und muss durch eine dünne Schicht eines wasserdichten Materials geschützt oder glasiert werden. Steingut ist extrem haltbar und wird auch heute noch häufig verwendet. Eine andere Keramikart ist Steinzeug, bei der das Material bei sehr hohen Temperaturen "gebacken" wurde, bis der Ton "gesintert" ist und glasartig geworden ist. Diese Methode wurde um 1400 v. Chr. in China entdeckt. Um das 6. Jahrhundert n. Chr. wurde ebenfalls in China die Porzellanherstellung entwickelt. Porzellan ist dem Steinzeug sehr ähnlich (eine Abgrenzung der beiden Materialien voneinander ist umstritten), aber Porzellan ist üblicherweise durchscheinender und feiner gearbeitet.
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				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Kornspeichern[ENDCOLOR] in Städten, die [ICON_FOOD] Nahrung liefern und damit das Bevölkerungswachstum Eurer Städte beschleunigen. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Schreins[ENDCOLOR], dem ersten [ICON_PEACE] Glauben produzierenden Gebäude im Spiel.
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				[NEWLINE][TAB][TAB]"Sagt denn der Ton zu dem Töpfer: Was machst du mit mir?"[NEWLINE][TAB][TAB]- Die Bibel, Jesaja 45,9[NEWLINE][TAB]
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			<Text>
				Keramik
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			<Gender>
				feminine
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			<Plurality>
				1
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				Auch wenn bewegliche Lettern in China erfunden wurden, kann die Erfindung der ersten mechanischen Druckerpresse dem deutschen Buchdrucker Johannes Gutenberg Mitte des 15. Jahrhunderts zugeschrieben werden. Die frühen Druckerpressen bestanden aus Holz und waren in der Bauart den Wein- und Olivenölpressen sehr ähnlich, die seit Jahrhunderten im Mittelmeerraum verwendet wurden.[NEWLINE][NEWLINE]In den ursprünglichen Pressen wurden die Lettern umgekehrt auf hölzerne Platten gelegt, welche sie genau in Position hielten. Die Arbeiter drehten dann die Kurbel, um Druck auf das Papier auszuüben und es gegen die geschwärzten Lettern zu drücken. Der Drucker entfernte das Papier und färbte die Lettern erneut ein. Danach begann der Prozess von vorne. Gutenbergs Presse konnte etwa 250 einseitig bedruckte Seiten pro Stunde liefern. Sein Konzept blieb etwa dreihundert Jahre unverändert, bis es durch Maschinen aus Metall ersetzt wurde. Seit dem 19. Jahrhundert wurden die Pressen mit Dampf betrieben und konnten etwa 7.500 Seiten pro Stunde drucken.[NEWLINE][NEWLINE]Der Nutzen, den die Druckerpresse für das Wissen der Menschheit hatte, kann nicht stark genug betont werden. Vor der Erfindung der Druckerpresse gab es nur wenige Bücher und diese waren mehr wert als der Jahresverdienst eines durchschnittlichen Arbeiters. Die Bibliothek der Universität von Cambridge umfasste lediglich etwas über 100 Bücher, als die Druckerpresse erfunden wurde. In unglaublich kurzer Zeit konnten sich gewöhnliche Bürger Bibeln und andere Bücher leisten. Innerhalb von 60 Jahren erschien der erste gedruckte Vorläufer moderner Zeitungen in England.
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			<Text>
				Ermöglicht den Bau von [COLOR_POSITIVE_TEXT]Theatern[ENDCOLOR], die den [ICON_CULTURE] Kulturertrag einer Stadt deutlich verbessern.
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		<Replace Tag="TXT_KEY_TECH_PRINTING_PRESS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Es ist die Pflicht einer Zeitung, Nachrichten zu drucken und Lärm zu schlagen."[NEWLINE][TAB][TAB] - Chicago Times[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_PRINTING_PRESS_TITLE"> 
			<Text>
				Druckerpresse
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_PUBLISHING"> 
			<Text>
				Verlagswesen
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			<Text>
				Historisch gesehen kann das Verlagswesen definiert werden als das Drucken von Büchern und Magazinen für breite Massen; in neuerer Zeit schließt die Definition aber zusätzlich noch die Veröffentlichung von Informationen, Musik und Bildmaterial im Internet mit ein.[NEWLINE][NEWLINE]Zur Entstehung des Verlagswesens waren die Erfindung der Schrift, des Papiers und des Drucks, die Alphabetisierung der Bevölkerung sowie einen gewissen Grad an Wohlstand nötig. Diese Faktoren kamen in Europa in der Mitte des 15. Jahrhunderts zusammen, als Johannes Gutenberg eine Druckerpresse mit beweglichen Lettern herstellte, wo zunächst Bibeln und religiöse Abhandlungen und andere religiöse Schriften gedruckt wurden.[NEWLINE][NEWLINE]Das Drucken wurde im 18. und 19. Jahrhundert noch bedeutsamer durch die Veröffentlichung von Zeitungen, Magazinen und Büchern über alle möglichen Themen für verschiedenste Zielgruppen.[NEWLINE][NEWLINE]Im frühen 20. Jahrhundert gehörten Verleger - besonders die, die Zeitungen und andere regelmäßig erscheinende Schriften veröffentlichten - zu den wichtigsten und mächtigsten Menschen in der westlichen Gesellschaft. Es wird zum Beispiel oft angenommen, dass der amerikanische Verlags-Tycoon William Randolph Hearst seine Zeitungen dazu benutzt hat, anti-spanische Ressentiments zu stärken und so den Spanisch-Amerikanischen Krieg von 1898 provozierte - einfach, um mehr Zeitungen zu verkaufen.[NEWLINE][NEWLINE]Zu Beginn des 21. Jahrhunderts haben Verleger viel von ihrer Macht verloren, da mit neuen Medien - Radio, Fernsehen und dem Internet - alternative Methoden der Nachrichtenübermittlung zum einst allmächtigen gedruckten Wort entstanden sind.
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				Verlagswesen
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			<Gender>
				neuter
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				1
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				Radar
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				Radar ist ein System zur Erkennung von Objekten, das elektromagnetische Wellen einsetzt, um weit entfernte Objekte wie Schiffe oder Flugzeuge zu identifizieren. Der Begriff RADAR wurde 1941 geprägt und ist ein Akronym für "Radio Detection And Ranging" (Funkerkennung und -abstandsmessung).[NEWLINE][NEWLINE]1904 konnte Christian Hülsmeyer ein Schiff im dichten Nebel orten. Durch Verbesserungen konnte er später im selben Jahr dazu noch die Entfernung von Objekten bestimmen.[NEWLINE][NEWLINE]Im August 1917 stellte der Erfinder Nikola Tesla die ersten primitiven Radar-Einheiten her, mit denen der Nutzer die "relative Position oder den Kurs eines sich bewegenden Objekts, wie etwa eines Schiffs auf See, die von ihm zurückgelegte Distanz oder seine Geschwindigkeit" bestimmen konnte.[NEWLINE][NEWLINE]Als der Zweite Weltkrieg nahte, arbeiteten alle industrialisierten Weltmächte fieberhaft am Radar. Bei Ausbruch des Krieges hatten die Briten die größten Fortschritte gemacht: Ihr System war in der Lage, anfliegende Flugzeuge zu finden, während sie noch weit entfernt von den verwundbaren britischen Städten waren. (Die britische Forschung wurde angespornt von Gerüchten, dass in Deutschland ein Todesstrahl entwickelt würde.) Das britische System wurde strikt geheim gehalten und während des Krieges behaupteten die Briten, dass menschliche Flugwachen für die Erfolge beim Abfangen deutscher Angriffe verantwortlich wären.[NEWLINE][NEWLINE]Zum Ende des Krieges hatten alle fortschrittlichen Staaten große Erfolge auf dem Gebiet der Radartechnologie zu verzeichnen und ab der zweiten Hälfte des Jahrhunderts wurde die Technik weltweit immer mehr für zivile Zwecke eingesetzt, vorrangig bei der Flugsicherung. Mit der möglichen Ausnahme spezieller, sehr fortschrittlicher Tarnkappenflugzeuge ist es inzwischen fast unmöglich für ein Flugzeug, in den Luftraum einer Industrienation einzudringen, ohne von einem Radar entdeckt zu werden.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Bombers[ENDCOLOR], einer mächtigen Flugeinheit, die aus großer Entfernung äußerst gefährlich sein kann. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Jägers[ENDCOLOR], einer Einheit zur Gewinnung der Lufthoheit vom Feind, und den Bau des [COLOR_POSITIVE_TEXT]Fallschirmjägers[ENDCOLOR], einer späten Infanterieeinheit, die mit dem Fallschirm hinter die feindlichen Linien abspringen kann.
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				[NEWLINE][TAB][TAB]"Vision ist die Kunst, Unsichtbares zu sehen."[NEWLINE][TAB][TAB] -  Jonathan Swift[NEWLINE][TAB]
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			<Text>
				Radar
			</Text>
			<Gender>
				neuter
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			<Plurality>
				1
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		<Replace Tag="TXT_KEY_TECH_RADIO"> 
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				Funkwesen
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				Das Funkwesen bezeichnet die Technologie, mit der Informationen durch Änderung der Amplitude, Frequenz oder Dauer eines Trägersignals zu einem entfernten Empfänger übertragen werden. Weniger technischer ausgedrückt übersetzt ein Sender irgendwo Töne in Wellen, die er dann in die Atmosphäre sendet. Entfernte Funkempfänger können diese Wellen dann aufnehmen und sie wieder zu Tönen umwandeln.[NEWLINE][NEWLINE]Ein Funkgerät ist eine komplizierte und schwierige Maschine. Wissenschaftler bzw. Physiker wie Michael Faraday, James Maxwell, Heinrich Hertz und Guglielmo Marconi forschten Hunderte von Jahren an dieser Entwicklung.[NEWLINE][NEWLINE]Marconi war ein italienischer Physiker, der daran arbeitete, einen drahtlosen Telegrafen zu entwickeln. 1894 schaffte er es, ein Signal über 20 Meter weit zu senden. Marconi verfeinerte diese Technologie weiter und sendete 1901 ein Signal über den Atlantik. Er arbeitete weiter in diesem Bereich und in den 1920ern begann die Entwicklung des Kurzwellenfunks, der die Grundlage für den Großteil des modernen Langstrecken-Funkwesens ist.[NEWLINE][NEWLINE]Das erste Radioprogramm wurde an Heiligabend im Jahr 1906 gesendet; die erste Nachrichtensendung wurde am 31. August 1920 aus Detroit, Michigan übertragen. Ab Ende der 20er Jahre waren Radios aus den Haushalten in Europa und den Vereinigten Staaten nicht mehr wegzudenken.[NEWLINE][NEWLINE]Im Zweiten Weltkrieg spielte das Funkwesen auch eine große Rolle: Diese Technik ermöglichte nicht nur die Kommunikation zwischen Flugzeugen und Schiffen, sondern die verschiedenen beteiligten Regierungen waren dadurch auch in der Lage, Nachrichten und Propaganda sowohl an ihr eigenes Volk als auch an den Gegner zu senden. Die Deutschen, die Engländer und die Amerikaner waren Meister des neuen Mediums. Das Funkwesen blieb in den Jahren nach dem Krieg besonders in den USA populär, wo viele Radiosender und Sendestationen entstanden. Das Radio blieb das wichtigste Unterhaltungsmedium bis zum Vormarsch des Fernsehens in den 1950ern.[NEWLINE][NEWLINE]Obwohl die Beliebtheit des Radios aufgrund der neueren Technologien - Fernsehen und Internet - abnahm, bleibt es ein konstantes und wichtiges Informations- und Unterhaltungsmedium für Menschen auf der ganzen Welt. So wie der Rock 'n' Roll wird es wohl nie sterben.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Funkturms[ENDCOLOR], eines Gebäudes, das den [ICON_CULTURE] Kulturertrag einer Stadt merklich steigert.
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				[NEWLINE][TAB][TAB]"Das ganze Land war über das Radio miteinander verbunden. Wir alle erlebten die gleichen Helden, Komödianten und Sänger. Sie waren Giganten."[NEWLINE][TAB][TAB] - Woody Allen[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Funkwesen
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			<Gender>
				neuter
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				1
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		<Replace Tag="TXT_KEY_TECH_RAILROAD"> 
			<Text>
				Eisenbahn
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			<Gender>
				feminine
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			<Plurality>
				1
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				Die frühesten Eisenbahnen wurden im 16. Jahrhundert in europäischen Minen errichtet. Sie bestanden aus Karren, die auf einfachen Schienen fuhren. Sie wurden von Menschen oder Tieren (üblicherweise Pferden oder Eseln) gezogen. Die erste überirdische, dampfbetriebene Eisenbahn wurde 1825 in England gebaut und als sich die Technologie als erfolgreich erwies, wurde überall auf der Welt mit ähnlichen Bauunternehmungen begonnen. Der Bau der ersten amerikanischen Trasse startete die "Baltimore and Ohio Railroad" im Jahr 1828. Innerhalb eines Jahrhunderts war jeder Kontinent der Welt von einem erheblichen Schienennetzwerk überzogen.[NEWLINE][NEWLINE]Die Bedeutung der Eisenbahn für die Entwicklung der Welt kann nicht genug betont werden. Vor den transkontinentalen Eisenbahnen dauerte eine Reise von New York nach San Fransisco mehrere Monate. Die gleiche Reise dauerte mit der Bahn sieben Tage und kostete nur 65 Dollar. Sobald die Eisenbahn fertiggestellt war, erhöhte sich die europäischstämmige Bevölkerung im amerikanischen Westen und Mittleren Westen schlagartig. Städte, die an Bahntrassen lagen, wurden reich, während Siedlungen ohne Bahnhof mit der Zeit ausstarben und verschwanden.[NEWLINE][NEWLINE]Mit der Erfindung und Massenproduktion von Auto und LKW ging im 20. Jahrhundert die Wichtigkeit der Eisenbahn, besonders im autoverrückten Amerika, deutlich zurück. Doch bleibt sie ein extrem wirtschaftliches und relativ umweltfreundliches Transportmittel für Waren und Menschen und alles weist darauf hin, dass die Eisenbahn in der nahen Zukunft ein starkes Comeback feiern wird.
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				Ermöglicht Bautrupps auf Geländefeldern [COLOR_POSITIVE_TEXT]Eisenbahnen[ENDCOLOR] zu errichten. Städte mit Eisenbahnen zu verbinden steigert die [ICON_PRODUCTION] Produktion und Einheiten können sich darauf schneller fortbewegen.
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				[NEWLINE][TAB][TAB]"Die Kombination des kraftvollen Dampfes mit einem Wagen wird die Situation des Menschen erheblich verändern."[NEWLINE][TAB][TAB] - Thomas Jefferson[NEWLINE][TAB]
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			<Text>
				Eisenbahn
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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				Welche Sozialpolitiken helfen bei der Forschung?
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				Der Rationalismuszweig ist voller Sozialpolitiken, die der Forschung dienlich sind. Dieser Zweig ist ab der Renaissance verfügbar. Weitere Informationen findet Ihr in den Regeln der Sozialpolitiken.
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				Rationalismuszweig
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			<Text>
				Kühltechnik
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				Kühltechnik bezeichnet den Prozess, wenn Wärme aus einem geschlossenen Raum oder einer Substanz entfernt wird. Die Kühltechnik wurde primär entwickelt, um Nahrung zu konservieren. Klimaanlagen sind in den westlichen Nationen seit den letzten Jahrzehnten des 20. Jahrhunderts zu einem weiteren wichtigen Einsatzbereich geworden.[NEWLINE][NEWLINE]Bevor es zur Entwicklung von mechanischen Kühlmethoden kam, kühlten viele wohlhabendere Kulturen ihre Nahrungsmittel mit Eis von den Bergen in Kellern, die mit Stroh isoliert waren. Im alten Indien und Ägypten wurde Verdunstungskühlung eingesetzt, bei der große flache Tabletts mit Wasser gefüllt wurden. Beim Verdunsten des Wassers kühlte sich das verbleibende Wasser auf dem Tablett sehr schnell ab. Tatsächlich konnte ein gut durchdachtes Verdunstungssystem zur Herstellung von Eis genutzt werden, trotz der äußerst warmen klimatischen Bedingungen.[NEWLINE][NEWLINE]Mechanische Kühltechnik beruht auf dem Kühleffekt bei der schnellen Ausdehnung von Gasen, normalerweise Halogenkohlenwasserstoffen oder anderen trägen Substanzen. Die erste dokumentierte künstliche Kühlung erfolgte 1748 in Schottland durch William Cullen, doch es sollte noch mehr als ein Jahrhundert dauern, bis ein Amerikaner, Alexander C. Twinning, im Jahr 1856 die erste praktische kommerzielle Kühltechnikanwendung entwickelte. Einige Jahre später wurden Kühlgeräte in der Brauindustrie und der Fleischverarbeitung eingeführt und bis zum Jahr 1914 war ihr Gebrauch weit verbreitet. In der Mitte des 20. Jahrhunderts ersetzten Kühllaster, die mit mechanischer Kühlung arbeiteten, die alten Lastwagen, die mit Eis kühlten. In den 1920er Jahren des letzten Jahrhunderts wurden Kühlschränke für den häuslichen Gebrauch eingeführt und um das Jahr 1950 herum waren die alten "Eisschränke" ausgestorben.[NEWLINE][NEWLINE]Die moderne Klimaanlage wurde 1902 von Willis Carrier in Buffalo, New York, erfunden. Ursprünglich wurde sie eingesetzt, um die Luft in Fabriken konstant auf einer bestimmten Temperatur zu halten. In den 1920ern waren sowohl Größe als auch Kosten dieser Geräte so erheblich gesunken, dass man begann, sie vermehrt in Kinos einzusetzen. Fenster-Klimaanlagen hielten nach dem Zweiten Weltkrieg mehr und mehr Einzug in amerikanischen Haushalten und in den 1950ern waren bereits über eine Million dieser Geräte in den USA installiert.[NEWLINE][NEWLINE]Kühltechnik wird oft als selbstverständlich erachtet, ist aber eine der wichtigsten technischen Innovationen in der Geschichte der Menschheit: Ohne sie wäre vieles im modernen Leben unmöglich - oder zumindest schweißtreibender.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]U-Boots[ENDCOLOR], eines Schiffs, das unsichtbar ist, außer für Zerstörer und andere U-Boote. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Stadions[ENDCOLOR], das die [ICON_HAPPINESS_1] Zufriedenheit in der Stadt erhöht. Ermöglicht es außerdem Arbeitsbooten, eine Bohrinsel zu errichten.
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				[NEWLINE][TAB][TAB]"Und ohne Obdach stand ich zwischen tausend Häusern und neben tausend Tischen verzehrt' ich mich nach Nahrung."[NEWLINE][TAB]  - William Wordsworth[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_REFRIGERATION_TITLE"> 
			<Text>
				Kühltechnik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_REPLACEABLEPARTS"> 
			<Text>
				Normbauteile
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		<Replace Tag="TXT_KEY_TECH_REPLACEABLE_PARTS_DESC"> 
			<Text>
				Der Begriff "Normbauteile" bezieht sich auf einen Produktionsprozess, bei dem viele Ausfertigungen eines bestimmten Artikels jeweils mit identischen Bauteilen hergestellt werden. Dieses Vorgehen ermöglicht eine starke Erhöhung von Geschwindigkeit und Rentabilität in der Produktion, was wiederum ein Motor für die Industrielle Revolution des 19. Jahrhunderts war.[NEWLINE][NEWLINE]Durch den Wunsch, Soldaten mit Feuerwaffen auszustatten, wurde die Entwicklung von Normbauteilen angestoßen. Früher wurden Musketen von Handwerkern hergestellt, sodass jede einzelne Waffe sich leicht von der anderen unterschied - der eine Handwerker machte sein Gewehr ein bisschen länger, während ein anderer sein Gewehr mit einem größeren oder kleineren Abzug versah. Für den Einzelnen war das kein Problem; wenn seine Muskete kaputtging, konnte er sie dem Handwerker, der sie hergestellt hatte, zur Reparatur zurückgeben. Das war jedoch für eine Armee mit tausend Musketen keine Option.[NEWLINE][NEWLINE]Wenn aber alle Bauteile einer Waffe identisch sind, kann ein Teil einer kaputten Muskete zur Reparatur einer anderen eingesetzt werden. Außerdem konnte ein Soldat, der mit einer bestimmten Muskete ausgebildet worden war, mit einer anderen Muskete sofort schießen, ohne sich erst an die Besonderheiten der neuen Waffe gewöhnen zu müssen.[NEWLINE][NEWLINE]Inzwischen wird fast jedes Gerät auf dem Planeten mit Normbauteilen hergestellt. Handwerker sind zu Künstlern geworden, deren Waren sich durchschnittliche Konsumenten oft nicht leisten können.
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				Ermöglicht die Ausbildung der einfachen Landeinheit [COLOR_POSITIVE_TEXT]Weltkriegs-Infanterie[ENDCOLOR] sowie den Bau des [COLOR_POSITIVE_TEXT]Militärstützpunkts[ENDCOLOR], der die Stadtverteidigung verbessert.
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				[NEWLINE][TAB][TAB]"Keine Aufgabe ist wirklich schwierig, solange man sie in einzelne Schritte aufteilt."[NEWLINE][TAB]  - Henry Ford[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Normbauteile
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			<Gender>
				neuter
			</Gender>
			<Plurality>
				2
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_RESEARCHED"> 
			<Text>
				Erforscht
			</Text>
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		<Replace Tag="TXT_KEY_TECH_RIFLING"> 
			<Text>
				Drall
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Drall ist der Prozess, den Lauf einer Schusswaffe oder Kanone im Innern mit spiralförmigen Rillen zu versehen, die das Geschoss in Drehung versetzen. Diese Drehbewegung stabilisiert das Projektil und steigert die Genauigkeit um ein Vielfaches. Der Drall wurde im 15. Jahrhundert in Wien erfunden. Doch zu Beginn war dieser Prozess sehr teuer und zeitaufwändig, weshalb er etwa drei Jahrhunderte ein Nischendasein führte. Im frühen 18. Jahrhundert wurden Gewehre von Scharfschützen in Armeen in Europa und der ganzen Welt verwendet.[NEWLINE][NEWLINE]Mitte des Jahrhunderts machten das Minié-Gewehr und das Minié-Geschoss Feuerwaffen genauer und tödlicher. Diese und andere Waffen wurden während des Amerikanischen Bürgerkriegs massiv eingesetzt und forderten möglicherweise mehr Opfer als alle anderen Musketenarten zusammen.[NEWLINE][NEWLINE]Gegen Ende des Amerikanischen Bürgerkriegs wurden die Minié-Gewehre durch Patronen feuernde Hinterlader ersetzt, die schneller nachgeladen und abgefeuert werden konnten als die Musketen. Diese Gewehre, wie das Springfield Model 1865 und seine Nachfolger, blieben bis zur Erfindung der ersten Automatikwaffen im Ersten Weltkrieg die Standardwaffe der amerikanischen Schützen. In der Moderne tragen die meisten Infanteristen ein Sturmgewehr wie das amerikanische M16 oder das russische AK-47. Diese tödlichen Waffen geben heutigen Soldaten die Feuerkraft Dutzender Bürgerkriegsveteranen.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Schützen[ENDCOLOR], einer Fronteinheit zur Mitte des Spiels.
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				[NEWLINE][TAB][TAB]"Es ist nur gut, dass der Krieg so schrecklich ist, sonst würden wir vielleicht noch Gefallen an ihm finden."[NEWLINE][TAB][TAB] - Robert E. Lee[NEWLINE][TAB]
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			<Text>
				Drall
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_ROBOTICS"> 
			<Text>
				Robotertechnik
			</Text>
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				Während unterschiedliche Arten von Automaten und Maschinen bereits im 1. Jahrhundert n. Chr. bekannt waren, ist die erste vollständig automatische Maschine nicht vor der Mitte des 20. Jahrhunderts aufgetaucht. Der Science-Fiction-Autor Isaac Asimov prägte den Term "Robotik" unbewusst in seiner 1941 erschienenen Kurzgeschichte "Ein Lügner" in der Annahme, dass er bereits gebräuchlich wäre wie ähnliche Begriffe, etwa "Elektronik". Das Studium der Robotertechnik umfasst alle Aspekte des Aufbaus von Robotern - elektronisch, mechanisch und seine Software - sowie die verschiedenen Arten, auf die sie die Welt um sie herum wahrnehmen und mit ihr interagieren.[NEWLINE][NEWLINE]Einfache industrielle Roboter werden bereits seit den frühen 1960ern eingesetzt, aber intelligentere und ausgeklügeltere Modelle befinden sich permanent in der Entwicklung. Roboter sind heute nützlich bei der Ausführung repetitiver Aufgaben, die hohe Genauigkeit erfordern, doch es wird weiter geforscht, um die Robotik für die Herstellung lebensechter Prothesen für menschliche Gliedmaßen zu nutzen und um humanoide Roboter zu entwickeln, die aufrecht gehen und menschliche Gesten, Gefühle und Ausdrücke erkennen und ausführen können.[NEWLINE][NEWLINE]Während die Unterhaltungsindustrie bereits Milliarden verdient hat mit ihrem Spiel mit der Angst, dass Roboter sich gegen ihre ehemaligen Meister, die Menschen, auflehnen und sie versklaven könnten, ist die Robotik in der Realität immer noch stark eingeschränkt durch die Entwicklung der K.I., der Künstlichen Intelligenz. Roboter sind toll, wenn es darum geht, eine Reihe festgelegter Aufgaben oder Anweisungen auszuführen, aber eigenständiges Denken und Schlussfolgern sind ihnen noch nicht möglich, was ihre Einsatzmöglichkeiten begrenzt, zumindest für die nahe Zukunft. (Es könnte also noch etwas dauern, bis wir von Staubsaugern mit eigenem Bewusstsein erobert werden.)
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				Als wichtige Technik für das Weltraumrennen ermöglicht die Robotertechnik den Bau der [COLOR_POSITIVE_TEXT]Raumschiff-Fabrik[ENDCOLOR], eines Gebäudes, das den Bau von Raumschiffteilen beschleunigt. Außerdem ermöglicht sie den Bau des [COLOR_POSITIVE_TEXT]Raketenkreuzers[ENDCOLOR], einer Marineeinheit, die 3 Raketen tragen und gegnerische U-Boote entdecken kann.
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				[NEWLINE][TAB][TAB]"1. Ein Roboter darf keinen Menschen verletzen oder durch Untätigkeit zu Schaden kommen lassen.[NEWLINE][TAB][TAB]2. Ein Roboter muss den Befehlen eines Menschen gehorchen, es sei denn, solche Befehle stehen im Widerspruch zum Ersten Gesetz.[NEWLINE][TAB][TAB]3. Ein Roboter muss seine eigene Existenz schützen, solange dieser Schutz nicht dem Ersten oder Zweiten Gesetz widerspricht."[NEWLINE][TAB][TAB] - Isaac Asimov[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Robotertechnik
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_ROCKETRY"> 
			<Text>
				Raketentechnik
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				Das Datum des ersten bekannten Raketenflugs ist nicht ganz unumstritten, doch man nimmt gemeinhin an, dass er um das Jahr 1230 n. Chr. während einer Militäroperation in China stattgefunden hat. Der erste tatsächlich aufgezeichnete Flug fand im Jahr 1264 in China im Rahmen eines durch innere Verbrennung angetriebenen Feuerwerks statt. Diese frühen Raketen nutzten feste Brennstoffe, für gewöhnlich Schießpulver, und flogen mit einer Strecke von nur etwa 600 Metern nicht besonders weit.[NEWLINE][NEWLINE]Die Erfindung der modernen Raketentechnik kann direkt Professor Robert Goddard zugeschrieben werden, der festlegte, dass Brennstoff in kleinen, voneinander getrennten Brennkammern verbrannt werden und die Rakete in mehrere Stufen unterteilt werden sollte sowie dass die Ausstoßgeschwindigkeit mit einer speziellen sanduhrförmigen Düse, der Lavaldüse, gesteigert werden kann. Bis zu diesem Punkt wurde der Treibstoff von Raketen in einer einzigen großen Kammer verbrannt und sie konnten weder außergewöhnlich schnell fliegen noch interkontinentale Strecken zurücklegen.[NEWLINE][NEWLINE]Raketen werden heutzutage von flüssigen Brennstoffen angetrieben, mit denen die Rakete effektiv und kostengünstig auf Überschallgeschwindigkeiten beschleunigen kann. Neben dem offensichtlichen militärischen Nutzen, Sprengköpfe über weite Entfernungen zu transportieren, werden Raketen außerdem für Feuerwerk, Schleudersitze, Atmosphärenforschung und natürlich die Raumfahrt eingesetzt.
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				Als wichtige Technologie ermöglicht die Raketentechnik den Bau des [COLOR_POSITIVE_TEXT]Apollo-Programms[ENDCOLOR], eines für den [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] erforderlichen Projekts. Außerdem ermöglicht sie den Bau der [COLOR_POSITIVE_TEXT]Raketenartillerie[ENDCOLOR]. Ermöglicht auch den Bau der [COLOR_POSITIVE_TEXT]Mobilen Boden-Luft-Rakete[ENDCOLOR], einer schnellen Einheit gegen feindliche Flugzeuge.
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				[NEWLINE][TAB][TAB]"Eine Faustregel, die jeder Raketenforscher beherzigen sollte: Man sollte immer davon ausgehen, dass sie explodiert."[NEWLINE][TAB][TAB] - Raumfahrtmagazin, 1937[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Raketentechnik
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Segeln
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			<Gender>
				neuter
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			<Plurality>
				1
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				Segeln ist die Kunst, die Kraft des Windes zur Fortbewegung eines Bootes auf dem Wasser zu nutzen. Um beim Segeln Erfolg zu haben, benötigt man eine Vielzahl von Fähigkeiten. Erstens muss die Zivilisation fähig sein, ein seetaugliches Gefährt zu konstruieren. Zweitens muss sie in der Lage sein, stabile Tuchware (Segel) zu produzieren, die den Wind einfangen und seine Energie auf den Schiffsrumpf übertragen kann. Drittens muss sie verschiedenste Seile, Klampen und Rollen herstellen können, mit denen die Segel kontrolliert werden können. Und schlussendlich muss sie fähig sein, das Schiff erfolgreich von einem Punkt zum nächsten zu steuern, ohne sich zu verfahren, zu kentern oder andere Missgeschicke zu erleben.[NEWLINE][NEWLINE]Die frühesten Hinweise auf Wasserfahrzeuge können in der ägyptischen Kunst um 4000 v. Chr. gefunden werden. Als an Flüssen lebende Zivilisation waren die Ägypter ausgezeichnete Seeleute. Viele ihrer Boote verfügten sowohl über Segel als auch über Ruder. Diese wurden eingesetzt, wenn der Wind nicht stark genug oder aus einer unvorteilhaften Richtung wehte.[NEWLINE][NEWLINE]Ab 3000 n. Chr. bereisten die Ägypter das Mittelmeer und wagten die lange Reise über das offene Meer nach Kreta und später nach Phönizien. Die Ägypter segelten auch die Küste Afrikas entlang und suchten nach Wissen, Handel und Schätzen.[NEWLINE][NEWLINE]Die frühesten Kriegsschiffe - Biremen, Trieren und ähnliche - wurden von Rudern und Segeln angetrieben und verfügten am Bug über Rammen oder Dornen. Während des Kampfes versuchte der Steuermann, das gegnerische Schiff mit hoher Geschwindigkeit zu rammen und gleichzeitig auszuweichen, wenn der Gegner dasselbe versuchte. Einige Schiffe waren mit Bogenschützen bemannt, die aus größerer Entfernung auf den Gegner feuern konnten, während andere Soldaten an Bord hatten. Jene Schiffe versuchten, gegnerische Schiffe längsseits zu bringen, sodass die Soldaten dieses Schiff entern konnten.[NEWLINE][NEWLINE]Die Griechen - besonders die Athener und die Inselkolonien - waren Meister der Seekriegsführung. Einer der Gründe, warum sie ihren viel größeren und mächtigeren Nachbarn Persien besiegen konnten, war die Tatsache, dass die athenische Flotte das Ägäische Meer kontrollierte und so ständig die immer länger werdende Versorgungskette der Perser bedrohte.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Frachters[ENDCOLOR], mit dem man lukrative Seehandelswege aufbauen kann. Ermöglicht außerdem den Bau von Handels- und Kriegsschiffen, die sich zur Erkundung und zum Bewirtschaften bzw. Abbauen von Ressourcen im Wasser wie [ICON_RES_FISH] [COLOR_POSITIVE_TEXT]Fisch[ENDCOLOR] und [ICON_RES_PEARLS] [COLOR_POSITIVE_TEXT]Perlen[ENDCOLOR] eignen.
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				[NEWLINE][TAB][TAB]"Wer das Meer beherrscht, beherrscht alles."[NEWLINE][TAB][TAB] - Themistokles[NEWLINE][TAB]
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			<Text>
				Segeln
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Satellitentechnologie
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				Die Satellitentechnologie beinhaltet Studium und Entwicklung von künstlichen Orbitalkörpern - im Gegensatz zu natürlichen wie dem Mond. Von Menschen hergestellte Satelliten sind seit dem frühen 20. Jahrhundert eine reiche Quelle der Inspiration für visionäre Science-Fiction-Autoren wie Arthur C. Clarke, die Pläne für ein Netzwerk an Kommunikationssatelliten beschrieben, lange bevor diese technisch machbar waren.[NEWLINE][NEWLINE]Satelliten blieben jedoch reine Fiktion, bis die Sowjetunion 1957 mit Sputnik 1 erfolgreich ihren ersten Satelliten ins All schickte. Dieser Start bewies nicht nur, dass es tatsächlich möglich ist, ein von Menschen hergestelltes Objekt in eine Umlaufbahn um die Erde zu bringen, er löste außerdem den "Wettlauf ins All" zwischen Russland und den USA aus. Später im Jahr 1957 startete mit Sputnik 2 das erste lebende Wesen in den Weltraum, ein Hund namens Laika. Ein Jahr später starteten die USA mit Explorer 1 ihre erste Weltraum-Mission.[NEWLINE][NEWLINE]Seit diesem Rennen zwischen zwei Rivalen wurden Tausende hochspezialisierter Satelliten von über 50 verschiedenen Ländern in den Orbit geschossen. Abgesehen von Militär- und Spionageanwendungen werden Satelliten zur Massenkommunikation (Clarke hatte letztendlich also doch Recht), für GPS und Navigation, zur Wetterforschung und zur Übertragung von Unterhaltungsprogrammen genutzt, um nur einige Zwecke zu nennen. Der größte derzeit im Orbit befindliche Satellit ist die Internationale Raumstation.
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				Ermöglicht den Bau vom [COLOR_POSITIVE_TEXT]RS-Cockpit[ENDCOLOR], einem der Raumschiffteile, das für einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] benötigt wird.
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				[NEWLINE][TAB][TAB]"Irgendwie, auf eine neue Art, erschien uns der Himmel jetzt beinahe fremd."[NEWLINE][TAB][TAB] - Lyndon B. Johnson[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Satellitentechnologie
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_SCIENTIFICTHEORY"> 
			<Text>
				Wissenschaftstheorie
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			<Text>
				Wissenschaftliche Methode
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			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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				Wissenschaftstheorie ist eine Weise, die Welt zu betrachten, bei der die Betrachter wissenschaftliche Methoden anwenden, um Wissen über das Universum zu erlangen. Durch genaues Beobachten und Experimente entwickelt ein Wissenschaftler Theorien, um Phänomene zu erklären. Wenn andere Wissenschaftler durch Experimentieren die Theorie dieses Wissenschaftlers bestätigen können, wird diese als empirisches Gesetz angesehen - zumindest, bis neue Beobachtungen oder Experimente das Gesetz kippen. Wenn Experimente eines Wissenschaftlers von anderen nicht reproduziert werden können, müssen seine bzw. ihre Theorien äußerst skeptisch betrachtet werden.[NEWLINE][NEWLINE]Auch wenn die Wissenschaftstheorie heute in den meisten fortschrittlichen Ländern vorherrscht, ist sie nicht die einzige Methode, um die Welt zu sehen. Einige Leute erklären das Universum durch göttliche Offenbarungen, wie sie z. B. in heiligen Büchern geschrieben stehen. Gemäß dieser Sichtweise müssen wissenschaftliche Beobachtungen oder Experimente fehlerhaft oder falsch sein, wenn sie mit einer solchen Offenbarung in Konflikt stehen. Diese zwei unterschiedlichen Sichtweisen auf die Welt stehen seit Jahrhunderten im Konflikt miteinander und werden das vermutlich auch noch viele Jahre lang tun.
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				Ermöglicht den Bau einer [COLOR_POSITIVE_TEXT]Öffentlichen Schule[ENDCOLOR], die in Städten die [ICON_RESEARCH] Wissenschaft erhöht.
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				[NEWLINE][TAB][TAB]"Jedem großen wissenschaftlichen Fortschritt geht eine neue, tollkühne Idee voraus."[NEWLINE][TAB][TAB] - John Dewey[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Wissenschaftstheorie
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				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Tarnung
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				Das Konzept oder die Praxis der Tarnung ist nicht neu in der menschlichen Entwicklung, doch moderne Tarntechnologie erhebt die Idee des Nicht-gesehen-Werdens auf ein völlig neues Niveau. Tarntechnologie ist die Verbindung verschiedener militärischer Disziplinen und Taktiken, um Objekte vor Radar, Sonar, Thermalmessung und anderen, weniger offensichtlichen Methoden sowohl zu verbergen, andererseits aber auch, sie durch verschiedene Methoden sichtbar zu machen.[NEWLINE][NEWLINE]Die Tarnuniform ist eine der ältesten und einfachsten Arten, Objekte vor ihrem Hintergrund unsichtbar zu machen, doch viele technologische Fortschritte haben einen Bedarf nach dynamischeren und feineren Methoden, Objekte zu verstecken und zu entdecken, erschaffen. Kleidung wird mit thermalen Chemikalien versetzt, Schiffe werden aus speziellen Materialien gebaut, die Radar absorbieren, und die Infrarotsignaturen von Flugzeugen werden durch ausgeklügelte Abgassysteme verborgen. Auch wenn es nicht immer möglich ist, Objekte absolut unsichtbar zu machen, haben moderne Tarnfahrzeuge und Spionageflugzeuge die Art und Weise, in der Militäroperationen ausgeführt werden, nachhaltig verändert, da sie den Ländern, die über das nötige Wissen verfügen, einen gewaltigen Vorteil verschaffen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Tarnkappenbombers[ENDCOLOR], der stärksten Fernwaffen-Einheit im Spiel.
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			<Text>
				[NEWLINE][TAB][TAB]"Sei unendlich subtil, ja, geh an die Grenze der Formlosigkeit. Sei unendlich rätselhaft, ja, geh bis an die Grenze der Lautlosigkeit. So kannst du das Schicksal deines Gegners bestimmen."[NEWLINE][TAB][TAB] - Sun Tzu[NEWLINE][TAB][TAB][TAB]
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		<Replace Tag="TXT_KEY_TECH_STEALTH_TITLE"> 
			<Text>
				Tarnung
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_STEAM_POWER"> 
			<Text>
				Dampfmaschine
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
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			<Text>
				Wenn Wasser erhitzt wird, entsteht Dampf. In einer Dampfmaschine wird ein Teil der Wärmeenergie genutzt, um einen Kolben oder einen Rotor anzutreiben. Das Prinzip hinter der Dampfkraft war schon den alten Griechen bekannt, aber bis zum späten 17. Jahrhundert hatte niemand das Prinzip praktisch nutzbar gemacht. Zu dem Zeitpunkt baute der Engländer Thomas Savery eine dampfbetriebene Pumpe, die Wasser aus Minen fördern sollte. 1765 verbesserte James Watt die Dampfmaschine so weit, dass sie für eine Vielzahl von Arbeiten eingesetzt werden konnte. Ab 1802 wurden Dampfmaschinen in Schiffen eingebaut und ab 1825 gab es dampfbetriebene Eisenbahnen.[NEWLINE][NEWLINE]Die Dampfkraft revolutionierte die Industrie und das Transportwesen auf der ganzen Welt. Innerhalb eines Jahrhunderts war der Globus von Schienentrassen und Dampfschiffrouten überzogen. Gigantische dampfbetriebene Fabriken produzierten Millionen Tonnen Handelswaren (und militärische Ausrüstung). Die Industrienationen verzeichneten einen enormen Anstieg an Produktivität und Wohlstand (und Umweltverschmutzung). Kohle, die hauptsächlich genutzte Energiequelle für Dampfmaschinen, wurde auf dem gesamten Planeten emsig gefördert. Ein Hauptaugenmerk bei der Militärstrategie Großbritanniens lag auf der Bereitstellung und Sicherung mariner Kohlestationen an strategisch sinnvollen Positionen in den Weltmeeren.[NEWLINE][NEWLINE]Mit der Zeit wurden Dampfmaschinen von Verbrennungsmotoren verdrängt, die weit effizienter waren und weniger Schadstoffe produzierten. Doch vor dem Erdöl war Dampf die Energie, die die moderne Welt, wie sie heute existiert, erschaffen hat.
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			<Text>
				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Panzerschiffen[ENDCOLOR], mächtigen Kriegsschiffen, die besonders für küstennahe Gewässer geeignet sind.
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			<Text>
				[NEWLINE][TAB][TAB]"Die Nationen des Westens hoffen, dass durch den Dampfverkehr die ganze Welt zu einer Familie wird."[NEWLINE][TAB][TAB] - Townsend Harris[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_TECH_STEAM_POWER_TITLE"> 
			<Text>
				Dampfmaschine
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_STEEL"> 
			<Text>
				Stahl
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
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			<Text>
				Stahl ist eine Legierung (Mischung) von Eisen und Kohlenstoff. Je nach Mischungsverhältnis kann das entstehende Metall stärker, flexibler und korrosionsbeständiger als Eisen sein. Eisen wurde seit etwa 2000 v. Chr. verarbeitet und schon von Beginn an wurden kleine Mengen Stahl produziert. Eisen wurde im Allgemeinen auf zwei Arten hergestellt: Schmiedeeisen, was eher flexibel ist, und Gusseisen, was spröder, aber billiger in der Herstellung ist.[NEWLINE][NEWLINE]1751 gründete der englische Erfinder Benjamin Huntsman in Sheffield, England, eine Stahlfabrik. Huntsmans Fabrik stellte Stahl in Tiegelöfen her und diese Methode verbreitete sich rasch in Europa, Amerika und schließlich Asien und dem Rest der Welt. Der nächste große Fortschritt war 1855 die Entwicklung des sogenannten "Bessemerverfahrens" durch den amerikanischen Erfinder Henry Bessemer. Nach einigen Verbesserungen ermöglichte dieses Verfahren eine enorme Steigerung der weltweiten Stahlproduktion. Zu Beginn des 20. Jahrhunderts hat die jährliche Stahlproduktion weltweit 50 Millionen Tonnen erreicht.
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				Ermöglicht die Ausbildung von [COLOR_POSITIVE_TEXT]Langschwertkämpfern[ENDCOLOR], einer tödlichen Nahkampfeinheit des Mittelalters, und der [COLOR_POSITIVE_TEXT]Waffenkammer[ENDCOLOR], die allen Einheiten einen Erfahrungsbonus bringt.
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				[NEWLINE][TAB][TAB]"John Henry sprach zum Vorarbeiter[NEWLINE][TAB][TAB]"Ein Mensch ist nur ein Mensch[NEWLINE][TAB][TAB]  Bevor mich dieser Dampfhammer besiegt[NEWLINE][TAB][TAB]  Sterb ich mit meinem Hammer in der Hand.""[NEWLINE][TAB][TAB] - Anonym: Das Lied von John Henry, dem Gleisarbeiter[NEWLINE][TAB]
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			<Text>
				Stahl
			</Text>
			<Gender>
				masculine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TECHANDBEAKERS_ADV_QUEST"> 
			<Text>
				Wie wird Wissenschaft im Spiel umgesetzt?
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			<Text>
				In Civilization V ermöglicht jede Technologie, die Ihr erhaltet, Eurer Zivilisation entweder den Zugang zu besseren Einheiten, Gebäuden, Ressourcen oder Wundern oder einen anderen konkreten Vorteil. Jede neue Technologie macht Eure Zivilisation also mächtiger.[NEWLINE][NEWLINE]Ihr eignet Euch Technologien an, indem Ihr "Reagenzgläser" sammelt, die der Wissenschaft entsprechen, über die Eure Zivilisation verfügt. In jeder Runde erhält Eure Zivilisation mehrere Reagenzgläser in ihren Wissenschaftsvorrat. Die Aneignung einer Technologie kostet eine gewisse Anzahl an Reagenzgläsern. Wenn Ihr genügend Reagenzgläser angesammelt habt, erhaltet Ihr die Technologie. Habt Ihr die neue Technologie erhalten, wird der Reagenzglas-Vorrat geleert und Ihr fangt für die nächste Technologie wieder neu mit dem Sammeln an.
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TECHANDBEAKERS_HEADING2_TITLE"> 
			<Text>
				Technologie und Reagenzgläser
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TECHTREE_ADV_QUEST"> 
			<Text>
				Was hat es mit dem Technologiebaum auf sich?
			</Text>
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			<Text>
				Um zu sehen, wie das Spiel funktioniert, solltet Ihr einen Blick auf den beeindruckenden Technologiebaum werfen. Er zeigt alle Technologien und ihre Verbindungen untereinander an. Ihr könnt auf eine Technologie klicken, um Eure Zivilisation mit der Forschung beginnen zu lassen. Sollte Eure Zivilisation noch nicht über die benötigten Technologien verfügen, werden diese automatisch vorher erforscht. Der Technologiebaum zeigt den schnellsten Weg zur gewählten Technologie an und Ihr werdet die Voraussetzungen in der angezeigten Reihenfolge erforschen. Der Technologiebaum kann über das Menü 'Forschung wählen' oder die Schnelltaste F5 aufgerufen werden.
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			<Text>
				Der riesige Technologiebaum
			</Text>
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			<Text>
				Wie kann ich ein Spiel durch Technologie gewinnen?
			</Text>
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			<Text>
				Sobald Ihr die entsprechenden Technologien erforscht habt, könnt Ihr ein Raumschiff bauen und es nach Alpha Centauri schicken, um dort eine Kolonie zu gründen. Wenn Euch dies gelingt, bevor eine andere Zivilisation auf irgendeine Art gewinnt, erringt Ihr einen Wissenschaftssieg. Im Abschnitt 'Sieg' erhaltet Ihr weitere Informationen dazu, wie man ein Spiel in Civilization V gewinnen kann.
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			<Text>
				Technologie und Sieg
			</Text>
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		<Replace Tag="TXT_KEY_TECH_TELECOM"> 
			<Text>
				Telekommunikation
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_TELECOM_DESC"> 
			<Text>
				Telekommunikation ermöglicht die Übertragung von Daten und Informationen über große Distanzen durch den Einsatz unterschiedlicher Übermittlungsgeräte. Die frühen Formen der primitiven Kommunikation über große Strecken mit Rauchzeichen und Signalflaggen mussten den Telegrafen weichen, später dann dem Telefon. Die Forschung und Technik der letzten 30 Jahre hat zu vielen Durchbrüchen geführt, wie wir heute global kommunizieren können. Satelliten im Orbit bieten jetzt Möglichkeiten zur Übertragung von Daten selbst an die entlegensten Stellen der Erde. TV, Internet, Handys und GPS gehören mittlerweile zum Alltagsleben von Millionen rings um den Globus. Das alles haben wir der Telekommunikationsforschung zu verdanken.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Atom-U-Boots[ENDCOLOR], einer Marineeinheit, die für die meisten anderen Einheiten unsichtbar ist und zwei Raketen tragen kann. Ermöglicht auch den Bau des [COLOR_POSITIVE_TEXT]Luftschutzbunkers[ENDCOLOR], der den Bevölkerungsverlust bei nuklearen Angriffen erheblich verringert.
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			<Text>
				[NEWLINE][TAB][TAB]"Je ausgefeilter unsere Kommunikationsmittel sind, desto weniger kommunizieren wir."[NEWLINE] - J.B. Priestly[NEWLINE][TAB]
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			<Text>
				Telekommunikation
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Telegrafie
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				Der elektronische Telegraf ist das erste mechanische Gerät, mit dem Informationen schnell über Entfernungen verschickt werden können, die weiter liegen, als das Auge reicht. Vor dem Telegrafen waren Klipper der schnellste Weg, um Botschaften zwischen Europa und Nordamerika zu verschicken. Die Reisezeit betrug, abhängig vom Wetter, etwa 10 bis 20 Tage. Nach der Einführung des transatlantischen Telegrafen konnten die gleichen Informationen in wenigen Minuten übermittelt werden.[NEWLINE][NEWLINE]Die Einführung des Telegrafen erforderte zunächst eine ganze Reihe wichtiger Erfindungen: 1800 erfand Alessandro Volta die Voltasche Säule. 1820 entdeckte Hans Christian Ørsted in Dänemark mithilfe eines Kompasses die magnetische Wirkung von Strom. Und 1831 verfeinerten der Brite Faraday und der Amerikaner Henry die Wissenschaft des Elektromagnetismus so weit, dass die Erschaffung elektromagnetischer Geräte möglich wurde.[NEWLINE][NEWLINE]1837 wurde dem Amerikaner Samuel Morse das Patent über den elektronischen Telegrafen zugesprochen, während zur gleichen Zeit William Cooke und Charles Wheatstone in Großbritannien ein Patent über ein anderes Telegrafensystem erhielten. Bis 1844 hatte Morse ein Kabel entlang der Eisenbahnlinie zwischen Washington D.C. und Baltimore, Maryland, spannen lassen. Die erste übertragene Nachricht lautete "Was hat Gott bewirkt?" Innerhalb weniger Jahre wurden die Telegrafenleitungen entlang der meisten britischen und amerikanischen Eisenbahnlinien gespannt, und sie verbreiteten sich schnell über die ganze Welt. 1860 wurden die ersten transatlantischen Kabel verlegt.[NEWLINE][NEWLINE]Der Telegraf blieb für fast ein Jahrhundert das wichtigste Kommunikationsmittel über weite Strecken, bis verschiedene neue Erfindungen wie Telefon und Funk diesen Platz einnahmen. Während seiner Zeit brachte der Telegraf die Welt zusammen, wie es bis dahin noch nicht vorgekommen war. Es ist unbestreitbar, dass keine Erfindung seitdem - das Internet mit eingeschlossen - einen derart wichtigen Effekt auf die menschliche Zivilisation hatte.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Schlachtschiffs[ENDCOLOR], des stärksten Front-Kriegsschiffs im Spiel. Ermöglicht außerdem den Bau des [COLOR_POSITIVE_TEXT]Militärstützpunkts[ENDCOLOR] in Euren Städten, was deren [ICON_STRENGTH] Kampfstärke steigert und sie besser vor Eroberungen schützt.
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				[NEWLINE][TAB][TAB]"Ich schickte einst einem Dutzend Freunde ein Telegramm mit der Nachricht 'Haut sofort ab - alles ist aufgeflogen.' Sie alle verließen auf der Stelle die Stadt."[NEWLINE][TAB][TAB] - Mark Twain[NEWLINE][TAB][TAB][TAB]
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			<Text>
				Telegrafie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
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			<Text>
				Theologie ist das Studium der Religion; Theologen studieren religiöse Traditionen und Glaubensansichten. Diese Wissenschaft geht zumindest bis zur griechischen Antike zurück, in der es eine extrem umfangreiche Mythologie und viele religiöse Traditionen gab. Im 1. und 2. Jahrhundert n. Chr. blühte die jüdische Religionswissenschaft auf. Der Jerusalemer Talmud, eine Sammlung rabbinischer Kommentare zur mündlichen Überlieferung des Judentums, wurde um 200 n. Chr. veröffentlicht und in den folgenden zwei Jahrhunderten erweitert und angepasst.[NEWLINE][NEWLINE]Theologie hat einen unglaublich starken Einfluss auf die Weltgeschichte. Unzählige Millionen sind wegen religiöser Dispute gestorben und sterben noch heute. Die Römer töteten Christen wegen ihrer radikalen neuen Ansichten, welche die Existenz der römischen Götter ausschloss. Christen töteten Juden, Muslime und Christen wegen religiöser Differenzen. Der Theologe und christliche Reformator Martin Luther löste mit seinen "95 Thesen" einen brutalen religiösen Konflikt in Europa aus, der Jahrhunderte andauerte. In seinen Thesen stellte er unter anderem den Verkauf päpstlicher Ablassbriefe in Frage, mit denen Geld für den Bau des Petersdoms gesammelt wurde. Falls der momentane Religionskrieg zwischen radikalen Muslimen und der westlichen Welt jemals beigelegt wird, wird die Theologie dabei eine tragende Rolle spielen.
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				Ermöglicht den Bau einiger spezieller Gebäude und Wunder, um den [ICON_PEACE] Glauben zu steigern und die Fähigkeit, neue [ICON_GREAT_PEOPLE] Große Persönlichkeiten zu erschaffen, zu verbessern.
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				[NEWLINE][TAB][TAB]"Der Mensch braucht für sein Seelenheil drei Dinge: das Wissen, woran er glauben soll, das Wissen, was er begehren soll, und das Wissen, was er tun soll."[NEWLINE][TAB][TAB] - Thomas von Aquin[NEWLINE][TAB]
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			<Text>
				Theologie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_DESC"> 
			<Text>
				Das Rad ist ein runder Gegenstand mit einem Loch oder einer Achse in seiner Mitte. Für sich allein ist es nur zu wenig nütze, doch als Teil eines Transportsystems aus Straßen und Zugtieren hat es für die menschliche Zivilisation einen enormen Nutzen. Die älteste Darstellung eines Fahrzeugs mit Rädern wurde im antiken Sumer gefunden und wird auf etwa 3500 v. Chr. datiert. Die ersten Räder bestanden aus massivem Holz. Speichenräder kamen um 2.000 v. Chr. in Kleinasien auf, wo sie an Pferdekutschen angebracht wurden. Zu späteren Verbesserungen gehörten eiserne Naben, die sich um geschmierte Achsen drehten, und Federn oder ähnliche Vorrichtungen, um Stöße zu dämpfen.[NEWLINE][NEWLINE]Anders als allgemein angenommen war das Rad in der Neuen Welt schon vor Ankunft der Spanier bekannt. Doch in Nord-, Mittel- und Südamerika gab es keine geeigneten Zugtiere, weshalb praktisch alle Güter von Menschen transportiert wurden. Menschen sind nicht dazu geeignet, Gewicht über lange Strecken zu ziehen, sondern sind effizienter, wenn sie das Gewicht auf den Schultern - zum Beispiel in Rucksäcken - tragen. Aus diesem Grund wurden keine Wagen entwickelt. Sobald Pferde und andere Zugtiere vorhanden waren, verwendeten die amerikanischen Ureinwohner mit Freuden Rad und Wagen.
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				Ermöglicht den Bau des [COLOR_POSITIVE_TEXT]Streitwagen-Bogenschützen[ENDCOLOR], einer schnellen und mächtigen Fernwaffen-Einheit, die [ICON_RES_HORSE] Pferde benötigt. Ermöglicht außerdem den Bau der [COLOR_POSITIVE_TEXT]Wassermühle[ENDCOLOR], die Eurer Stadt einen [ICON_FOOD] Nahrungs- und [ICON_PRODUCTION] Produktionsbonus bringt, wenn sie an einem Fluss liegt. Ermöglicht Bautrupps auch die Errichtung von [COLOR_POSITIVE_TEXT]Straßen[ENDCOLOR], mittels derer die Einheiten die Karte schneller durchqueren können und zusätzliches [ICON_GOLD] Gold liefern, wenn Städte mit ihrer Hauptstadt verbunden sind.
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			<Text>
				[NEWLINE][TAB][TAB]"Weisheit und Tugend sind wie zwei Räder an einem Wagen"[NEWLINE][TAB][TAB] - Japanisches Sprichwort[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_THE_WHEEL_TITLE"> 
			<Text>
				Das Rad
			</Text>
			<Gender>
				neuter:no_article
			</Gender>
			<Plurality>
				1
			</Plurality>
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		<Replace Tag="TXT_KEY_TECH_TRADE_ADV_QUEST"> 
			<Text>
				Wie kann der Handel mit anderen Zivilisationen bei der Forschung helfen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_TRADE_HEADING4_BODY"> 
			<Text>
				{TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_BODY}
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			<Text>
				Handel
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			<Gender>
				masculine
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				1
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			<Text>
				Menschen locken Tiere bereits seit Jahrtausenden in Fallen. Diese Form der Jagd ist beinahe so alt wie das menschliche Leben. Über die Jahrhunderte haben Jäger eine große Vielzahl verschiedenster Fallen genutzt, um ihre Opfer zu fangen - von verdeckten Gruben über versteckte Netze bis hin zu Trittfallen mit Metallzähnen. Im 17. bis 18. Jahrhundert haben französich-kanadische Pelzjäger oft Jahre in der Wildnis verbracht, um gewaltige Mengen von Pelztieren zu fangen und dann die Pelze in einer Siedlung im Osten zu verkaufen. Viele der wertvollen Pelze zierten später wohlhabende Europäer in Form von Hüten oder anderen Kleidungsstücken. Russische Jäger taten dasselbe in Sibirien oder anderen entlegenen eurasischen Gebieten.
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				Ermöglicht Bautrupps auf [ICON_RES_DEER] Wild-, [ICON_RES_IVORY] Elfenbein-, [ICON_RES_FUR] Pelz- und [ICON_RES_TRUFFLES] Trüffel-Ressourcen [COLOR_POSITIVE_TEXT]Lager[ENDCOLOR] zu errichten.
			</Text>
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			<Text>
				[NEWLINE][TAB][TAB]"Selbst wilde Bestien und Wandervögel geraten nicht zweimal in dieselbe Falle oder dasselbe Netz."[NEWLINE][TAB][TAB] - St. Hieronymus[NEWLINE][TAB]
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			<Text>
				Fallenstellen
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
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			<Text>
				Wie können Wunder bei der Forschung helfen?
			</Text>
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		<Replace Tag="TXT_KEY_TECH_WONDERS_HEADING4_BODY"> 
			<Text>
				Manche Wunder können die Technologien Eurer Zivilisation erheblich verbessern. Das Nationale Wunder Staatliche Hochschule steigert den Reagenzglasertrag Eurer Zivilisation in der Stadt, in der es gebaut wurde, um 50%. Die Große Bibliothek gewährt Eurer Zivilisation sofort eine neue Technologie. Im Abschnitt 'Wunder' in der Zivilopädie findet Ihr weitere Informationen hierzu.
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			<Text>
				Wunder
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			<Text>
				Schrift
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				feminine
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				1
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		<Replace Tag="TXT_KEY_TECH_WRITING_DESC"> 
			<Text>
				Schrift ist die Kunst, Information so auf einem Material (Papier, Stein, Ton, Tierhaut) festzuhalten, dass andere, die das Material ansehen, den Sinn erfassen können. Die früheste Form der Schrift wurde etwa im 4. Jahrtausend v. Chr. erfunden. Bei dieser "Piktografie" zeichnet der Schreiber kleine Bilder, die das Gemeinte darstellen. Dies ist für einfache Themen praktikabel, doch abstraktere Themen machen andere Methoden erforderlich. (Ein Bild eines Schafs zu zeichnen mag einfach sein, aber was ist mit tausend Schafen, oder dem Geräusch, das ein Schaf macht, wenn es von einer Pyramide fällt? Nicht ganz so einfach.)[NEWLINE][NEWLINE]Logografie folgte wahrscheinlich der Piktografie. Bei der Logografie stehen Symbole für einzelne Wörter. Es gibt ein Symbol für "Schaf", ein anderes Symbol für "Tausend Schafe" und noch ein anderes für das Geräusch, das ein Schaf macht, wenn es von einer Pyramide fällt. Doch eine Sprache umfasst möglicherweise Zehntausende von Wörtern und für jedes davon ein Symbol zu lernen, könnte problematisch sein.[NEWLINE][NEWLINE]Ein phonetisches System weist jedem unterschiedlich klingenden Wort ein individuelles Symbol zu. "Schaf" hätte ein eigenes Symbol, aber "Ferse", "Verse" und "Färse" würden alle durch das gleiche Symbol dargestellt. Dadurch muss man sich weniger Symbole merken, aber die Wahrscheinlichkeit für Missverständnisse steigt.[NEWLINE][NEWLINE]In einem alphabetischen System besteht die Schrift aus einer Reihe von Symbolen (dem Alphabet), welche die verschiedenen Klänge einer Sprache grob wiedergeben. Diese Symbole können aneinandergereiht werden, um jedes gesprochene Wort der Sprache darzustellen. Theoretisch kann jeder, der dieser Schrift mächtig ist, jedes geschriebene Wort aussprechen. Dieses System wird im Deutschen verwendet und gilt (besonders im Sprachraum, in dem die lateinische Schrift verwendet wird) als nützlichstes und flexibelstes System, das bisher entwickelt wurde.
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		<Replace Tag="TXT_KEY_TECH_WRITING_HELP"> 
			<Text>
				Ermöglicht den Bau des ersten [ICON_RESEARCH] Wissenschaftsgebäudes, der [COLOR_POSITIVE_TEXT]Bibliothek[ENDCOLOR], damit das Reich neue Technologien schneller erforschen kann. Ermöglicht außerdem die Errichtung von Botschaften in anderen Zivilisationen.
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		<Replace Tag="TXT_KEY_TECH_WRITING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wer ein gutes Buch vernichtet, tötet die Vernunft."[NEWLINE][TAB][TAB] - John Milton[NEWLINE][TAB]
			</Text>
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		<Replace Tag="TXT_KEY_TECH_WRITING_TITLE"> 
			<Text>
				Schrift
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ADV_QUEST"> 
			<Text>
				Welchen Einfluss hat das Gelände?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_ADV_QUEST"> 
			<Text>
				Wie beeinflussen Flüsse den Ertrag eines Geländefelds?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_BODY"> 
			<Text>
				Flüsse geben angrenzenden Geländefeldern +1 Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_TITLE"> 
			<Text>
				Stadt-Ertragsmodifikator
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST"> 
			<Text>
				Küste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_ADV_QUEST"> 
			<Text>
				Was muss ich über Küsten wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_HEADING3_BODY"> 
			<Text>
				Küsten-Geländefelder sind Ozean-Geländefelder, die an Land grenzen. Sie bieten einer nahen Stadt Nahrung und Gold. Wenn die Zivilisation über die Technologie Segeln verfügt, erhält sie zusätzliche Vorteile. Nur Marineeinheiten und Landeinheiten "zu Wasser" können Küsten-Geländefelder betreten. Die Küste kann ohne "Segeln" bewirtschaftet werden.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: Ohne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_COAST_HEADING3_TITLE"> 
			<Text>
				Küste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT"> 
			<Text>
				Wüste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_ADV_QUEST"> 
			<Text>
				Was muss ich über Wüsten wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_HEADING3_BODY"> 
			<Text>
				Wüsten-Geländefelder bieten für gewöhnlich sehr wenig Nutzen. Sie verschaffen Städten keine Vorteile (außer natürlich, es befindet sich eine Oase oder Ressource in der Wüste, oder die Stadt hat Zugang zu Süßwasser).[NEWLINE][NEWLINE]Stadtertrag: Ohne[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_DESERT_HEADING3_TITLE"> 
			<Text>
				Wüste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_ADV_QUEST"> 
			<Text>
				Was bedeuten die Geländewerte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_BODY"> 
			<Text>
				Stadtertrag: Dies zeigt an, wie viel Nahrung, Gold oder Produktivität eine nahegelegene Stadt von dieser Art Geländefeld (ohne Modernisierungen) erhalten kann.[NEWLINE][NEWLINE]Fortbewegungskosten: Die Kosten in Fortbewegungspunkten (FP), um diese Art von Geländefeld zu betreten.[NEWLINE][NEWLINE]Kampfmodifikator: Die Änderungen der Angriffs- oder Verteidigungsstärke einer Einheit auf dieser Art von Geländefeld.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_TITLE"> 
			<Text>
				Erklärung der Geländewerte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_ADV_QUEST"> 
			<Text>
				Was muss ich über Fallout wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_HEADING3_BODY"> 
			<Text>
				Fallout ist ein besonderes Feature (oder eher ein Anti-Feature), das sich zeigt, nachdem Atomwaffen abgefeuert wurden. Fallout reduziert stark den Ertrag eines Geländefeldes, bis es von einem Bautrupp gereinigt wurde.[NEWLINE][NEWLINE]Stadtertrag: -3 Nahrung, -3 Produktion, -3 Gold[NEWLINE]Fortbewegungskosten: 2[NEWLINE]Kampfmodifikator: 15% Verteidigungsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FALLOUT_HEADING3_TITLE"> 
			<Text>
				Fallout
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_ADV_QUEST"> 
			<Text>
				Was sind Geländearten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_HEADING2_BODY"> 
			<Text>
				Geländearten sind Elemente des Geländes oder der Vegetation, die in einem Geländefeld zusätzlich vorkommen. (Ein Grasland-Geländefeld kann beispielsweise auch Wald oder Sumpf enthalten.) Geländearten verändern die Produktivität eines Geländefelds und können auch die Anzahl der "Fortbewegungspunkte" (FP) beeinflussen, die eine Einheit verbraucht, wenn sie das Geländefeld betritt. Geländearten können auch Kampfbonusse oder -malusse für eine Einheit liefern, die sich auf dem Geländefeld befindet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATURES_HEADING2_TITLE"> 
			<Text>
				Geländearten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_ADV_QUEST"> 
			<Text>
				Welchen Einfluss haben Geländearten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_BODY"> 
			<Text>
				Wie das Gelände beeinflussen auch die Geländearten Werte wie Stadtertrag, Fortbewegung und Kampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_TITLE"> 
			<Text>
				Geländearten-Werte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_ADV_QUEST"> 
			<Text>
				Was muss ich über Schwemmland wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_BODY"> 
			<Text>
				Schwemmland sind tief gelegene Gebiete am Rand von Flüssen. Jedes Jahr überflutet der Fluss das Land und versorgt es so mit natürlicher Bewässerung und vielen Nährstoffen. Schwemmland bietet den fruchtbarsten und ertragreichsten Ackerboden auf der ganzen Welt. Das alte Ägypten verdankte den Großteil seines Reichtums und seiner Macht der jährlichen Überschwemmung durch den mächtigen Nil.[NEWLINE][NEWLINE]Stadtertrag: 2 Nahrung[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 10% Verteidigungsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_TITLE"> 
			<Text>
				Schwemmland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_ADV_QUEST"> 
			<Text>
				Was muss ich über Wälder wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_HEADING3_BODY"> 
			<Text>
				In den frühen Jahren der Menschheit boten Wälder eine reiche Ausbeute: Feuerholz, Werkzeuge und Schutz, und nicht zu vergessen viele Tiere, die Nahrung und Kleidung lieferten. Wenn eine Stadt wächst, ist die Versuchung groß, die Wälder zugunsten von Ackerland zu roden, doch ein weises Staatsoberhaupt lässt immer auch ein paar Wälder stehen - das dient nämlich der Produktivität und hebt die Stimmung des Volkes. Militäreinheiten, die in Wäldern stationiert sind, erhalten zudem einen erheblichen Verteidigungsbonus.[NEWLINE][NEWLINE]Wald-Geländefelder liefern immer 1 Nahrung und 1 Produktion, unabhängig vom Geländetyp oder der Hügeligkeit.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung, 1 Produktion[NEWLINE]Fortbewegungskosten: 2[NEWLINE]Kampfmodifikator: 25% Verteidigungsbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_FOREST_HEADING3_TITLE"> 
			<Text>
				Wald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASS"> 
			<Text>
				Grasland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_ADV_QUEST"> 
			<Text>
				Was muss ich über Grasland wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_HEADING3_BODY"> 
			<Text>
				Grasland ist im Allgemeinen der Geländetyp, der die meiste Nahrung produziert. Städte, die in der Nähe von Grasland gebaut werden, wachsen meist schneller als Städte in anderem Gelände.[NEWLINE][NEWLINE]Stadtertrag: 2 Nahrung[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_GRASSLAND_HEADING3_TITLE"> 
			<Text>
				Grasland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HEADING1_BODY"> 
			<Text>
				In Civilization V ist die Welt aus sechseckigen "Geländefeldern" aufgebaut. Diese Geländefelder gehören verschiedenen "Geländetypen" an - Wüste, Ebene, Grasland, Hügel und so weiter. Viele haben zusätzlich "Geländearten" wie Wald oder Dschungel. Diese Elemente geben Auskunft über den Nutzen des Geländefelds für nahegelegene Städte und darüber, wie einfach oder schwer es ist, sich über das Geländefeld zu bewegen. Geländetyp und Geländeart können einen großen Einfluss auf Kämpfe haben, die auf diesem Feld ausgetragen werden.
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		<Replace Tag="TXT_KEY_TERRAIN_HEADING1_TITLE"> 
			<Text>
				Gebiet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILL"> 
			<Text>
				Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_ADV_QUEST"> 
			<Text>
				Was muss ich über Hügel wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_HEADING3_BODY"> 
			<Text>
				Hügel sind, nun ja, hügelig. Landwirtschaft und Fortbewegung sind hier schwierig, aber sie bieten einen guten Verteidigungsbonus und können verschiedene Ressourcen enthalten.[NEWLINE][NEWLINE]Stadtertrag: 2 Produktion[NEWLINE]Fortbewegungskosten: 2[NEWLINE]Kampfmodifikator: 25% Verteidigungsbonus für Einheiten auf Hügeln
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_HILLS_HEADING3_TITLE"> 
			<Text>
				Hügel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_ADV_QUEST"> 
			<Text>
				Was muss ich über Eis wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_HEADING3_BODY"> 
			<Text>
				Eis ist einfach nur Eis. Es ist für Zivilisationen recht nutzlos. Eis ist unpassierbar (außer für Lufteinheiten und U-Boote) und liefert keine Erträge. Haltet Euch von Eis fern.[NEWLINE][NEWLINE]Stadtertrag: Ohne[NEWLINE]Fortbewegungskosten: unpassierbar[NEWLINE]Kampfmodifikator: Ohne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_ICE_HEADING3_TITLE"> 
			<Text>
				Eis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_ADV_QUEST"> 
			<Text>
				Was muss ich über Dschungel wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_HEADING3_BODY"> 
			<Text>
				Dschungel können dunkel, bedrohlich und für unerfahrene Eindringlinge sogar tödlich sein, doch sie sind auch eine wichtige Nahrungsquelle für alle, die über die Fähigkeiten und das Wissen verfügen, um darin zu überleben. Dschungel bieten jedoch nur wenige Materialien und eine wachsende Zivilisation könnte versucht sein, dort Minen zu bauen oder sie zu Ackerland umzuwandeln. Militäreinheiten, die sich im Dschungel befinden, erhalten aber einen erheblichen Verteidigungsbonus. Wenn Dschungel gerodet wird, wird das Geländefeld zur Ebene.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung, -1 Produktion[NEWLINE]Fortbewegungskosten: 2[NEWLINE]Kampfmodifikator: 25% Verteidigungsbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_JUNGLE_HEADING3_TITLE"> 
			<Text>
				Dschungel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_ADV_QUEST"> 
			<Text>
				Was muss ich über Sümpfe wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_HEADING3_BODY"> 
			<Text>
				Sümpfe besitzen zwar eine reiche Artenvielfalt, können aber einer hungrigen, wachsenden Zivilisation nur wenig bieten. Sümpfe können trockengelegt oder bewirtschaftet werden, um ihren Ertrag zu steigern. Militäreinheiten, die auf Sumpffeldern angegriffen werden, erhalten einen erheblichen Malus.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung[NEWLINE]Fortbewegungskosten: 2[NEWLINE]Kampfmodifikator: 15% Verteidigungsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MARSH_HEADING3_TITLE"> 
			<Text>
				Sumpf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN"> 
			<Text>
				Berg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_ADV_QUEST"> 
			<Text>
				Was muss ich über Berge wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_BODY"> 
			<Text>
				Berge sind schroffe Erhebungen im Gelände und für nicht flugfähige Einheiten unpassierbar (Ausnahme: Karthago). Außer als Barriere gegen eine Invasion sind sie für Zivilisationen nicht besonders nützlich.[NEWLINE][NEWLINE]Stadtertrag: Ohne[NEWLINE]Fortbewegungskosten: unpassierbar (außer für fliegende Einheiten und Karthago)[NEWLINE]Kampfmodifikator: 25% Verteidigungsbonus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_TITLE"> 
			<Text>
				Berg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_ADV_QUEST"> 
			<Text>
				Wie beeinflusst eine Flussüberquerung die Fortbewegung?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_BODY"> 
			<Text>
				Wenn eine Einheit einen Fluss überquert, verbraucht sie dabei ihre gesamten Fortbewegungspunkte. Eine Flussüberquerung kostet keine zusätzlichen Punkte, wenn eine Straße über den Fluss führt und Eure Zivilisation über die Technologie Maschinenbau verfügt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_TITLE"> 
			<Text>
				Fortbewegungseffekt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_ADV_QUEST"> 
			<Text>
				Was sind Naturwunder?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_BODY"> 
			<Text>
				Zu den Naturwundern gehören z. B. der Fuji-san, Grand Mesa und das Great Barrier Reef. Diese Orte spiegeln wirklich die erhabene Schönheit der Natur wieder. Naturwunder liefern nicht nur Wohlstand, sondern steigern auch die Zufriedenheit der Zivilisation, die sie zuerst entdeckt. Naturwunder sind unpassierbar (ausgenommen für Lufteinheiten).[NEWLINE][NEWLINE]Stadtertrag: abhängig von Naturwunder[NEWLINE]Fortbewegungskosten: unpassierbar[NEWLINE]Kampfmodifikator: Ohne
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		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_TITLE"> 
			<Text>
				Naturwunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_ADV_QUEST"> 
			<Text>
				Was muss ich über Oasen wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_HEADING3_BODY"> 
			<Text>
				Eine Oase ist ein besonders üppiges und fruchtbares Gebiet in einer Wüste, was meist daran liegt, dass sie sich über einer reichen und sauberen Wasserquelle befindet. Oasen sind äußerst wertvolle Ressourcen in der ansonsten unfruchtbaren und leblosen Wüste und Wüstenstämme lieferten sich bereits zahllose Schlachten, um sie zu erobern.[NEWLINE][NEWLINE]Stadtertrag: 3 Nahrung, 1 Gold[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 10% Verteidigungsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OASIS_HEADING3_TITLE"> 
			<Text>
				Oase
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN"> 
			<Text>
				Ozean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_ADV_QUEST"> 
			<Text>
				Was muss ich über Ozeane wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_HEADING3_BODY"> 
			<Text>
				Ozean-Geländefelder stehen für tiefe Gewässer. Sie bieten einer Stadt Nahrung und Gold, sobald die Stadt über die Technologien verfügt, um sie für sich zu nutzen.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: Ohne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OCEAN_HEADING3_TITLE"> 
			<Text>
				Ozean
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_ADV_QUEST"> 
			<Text>
				Wie beeinflussen Flüsse einen Kampf?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_BODY"> 
			<Text>
				Bei Angriffen über einen Fluss hinweg erhält die angreifende Einheit einen Malus von 20% auf ihre Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_TITLE"> 
			<Text>
				Angriffsmalus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS"> 
			<Text>
				Ebene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_ADV_QUEST"> 
			<Text>
				Was muss ich über Ebenen wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_HEADING3_BODY"> 
			<Text>
				Ebenen bieten sowohl Nahrung als auch Produktion für eine nahegelegene Stadt. Eine Stadt, die von Ebenen umgeben ist, wächst zwar langsamer, als wenn sie von Grasland umgeben wäre, dafür ist sie aber viel produktiver.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung, 1 Produktion[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_PLAINS_HEADING3_TITLE"> 
			<Text>
				Ebene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_ADV_QUEST"> 
			<Text>
				Was sind Ressourcen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_HEADING2_BODY"> 
			<Text>
				Ressourcen liefern Nahrung, Produktivität oder Kultur, oder sie bieten einer Zivilisation andere spezielle Bonusse. Sie erscheinen auf bestimmten Geländefeldern. Einige sind von Spielbeginn an zu sehen, andere erfordern die Erforschung einer bestimmten Technologie, bevor sie sichtbar werden. Näheres findet Ihr im Abschnitt 'Ressourcen'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RESOURCES_HEADING2_TITLE"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_ADV_QUEST"> 
			<Text>
				Wie verhalten sich Flüsse zu Geländefeldern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_BODY"> 
			<Text>
				Im Gegensatz zu anderen Geländearten verlaufen Flüsse an den Grenzen von Geländefeldern anstatt direkt auf ihnen. Die Vorteile von Flüssen gelten also für alle angrenzenden Geländefelder/Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_TITLE"> 
			<Text>
				Flussgegenden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_ADV_QUEST"> 
			<Text>
				Was muss ich über Flüsse wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_HEADING2_BODY"> 
			<Text>
				Städte wurden traditionell an Flüssen gebaut - aus gutem Grund. Flüsse bieten Bewässerung für die Felder rund um die Städte und bieten Städten Schutz, da es eher schwierig ist, eine Stadt über einen Fluss hinweg anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_RIVERS_HEADING2_TITLE"> 
			<Text>
				Flüsse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SECTION_1"> 
			<Text>
				Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SECTION_2"> 
			<Text>
				Geländearten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW"> 
			<Text>
				Schnee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_ADV_QUEST"> 
			<Text>
				Was muss ich über Schnee wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_HEADING3_BODY"> 
			<Text>
				Schneefelder sind ziemlich ertragsarm, da sie einer nahegelegenen Stadt weder Nahrung noch Produktion liefern. Ein Schneefeld kann natürlich eine nützliche Ressource enthalten, aber ansonsten ist es einfach nur kalt und unfruchtbar.[NEWLINE][NEWLINE]Stadtertrag: Ohne[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_SNOW_HEADING3_TITLE"> 
			<Text>
				Schnee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_ADV_QUEST"> 
			<Text>
				Kann man alle Geländeeffekte irgendwo in einer Tabelle sehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_HEADING2_BODY"> 
			<Text>
				Die Geländetabellen sind extrem nützlich. Sie enthalten alle möglichen Geländetypen, Geländearten und Ressourcen im Spiel sowie deren Auswirkungen. Diese Tabellen befinden sich am Ende des Handbuchs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TABLES_HEADING2_TITLE"> 
			<Text>
				Die Geländetabellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_ADV_QUEST"> 
			<Text>
				Was muss ich über die Tundra wissen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_HEADING3_BODY"> 
			<Text>
				Die Tundra ist das halbgefrorene Land, das man in den kälteren Gebieten der Welt findet. Sie ist schlechter nutzbar als Ebenen oder Grasland, aber etwas besser als Wüsten. Städte werden in der Tundra eigentlich nur gebaut, wenn man dringend Ressourcen benötigt oder man sonst nirgendwo siedeln kann.[NEWLINE][NEWLINE]Stadtertrag: 1 Nahrung[NEWLINE]Fortbewegungskosten: 1[NEWLINE]Kampfmodifikator: 0%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TUNDRA_HEADING3_TITLE"> 
			<Text>
				Tundra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_ADV_QUEST"> 
			<Text>
				Welche Geländetypen gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_HEADING2_BODY"> 
			<Text>
				Es gibt 9 verschiedene Geländetypen im Spiel: Küste, Wüste, Grasland, Hügel, Berg, Ozean, Ebene, Schnee und Tundra.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TERRAIN_TYPES_HEADING2_TITLE"> 
			<Text>
				Geländetypen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_BROADWAY"> 
			<Text>
				Aufführungsort für {2_CivAdjective[3]} Musik des Zeitalters {1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Große Ausstellung von {1_Era} Werken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_GLOBE_THEATER"> 
			<Text>
				Theater für {2_CivAdjective[3]} Literatur des Zeitalters {1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_GREAT_LIBRARY"> 
			<Text>
				Bibliothek des Alten Wissens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_HERMITAGE"> 
			<Text>
				Museum der Weltkunst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_LOUVRE"> 
			<Text>
				Meistbesuchtes Museum der Welt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_1"> 
			<Text>
				Museum für {@2_CivAdjective[3]} Kunst des Zeitalters {1_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_2"> 
			<Text>
				Museum für Kriegsgeschichte ({@2_CivAdjective}) des Zeitalters {1_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_3"> 
			<Text>
				Museum für Kunst des Zeitalters {1_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_4"> 
			<Text>
				Museum für Kriegsgeschichte des Zeitalters {1_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_5"> 
			<Text>
				{@1_CivAdjective[5]} Museum des Zeitalters {2_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_6"> 
			<Text>
				Weltmuseum des Zeitalters {1_EraAdjective}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_7"> 
			<Text>
				Museum für {@1_CivAdjective[3]} Kunst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_MUSEUM_8"> 
			<Text>
				Museum für Kriegsgeschichte ({@1_CivAdjective})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_OXFORD_UNIVERSITY"> 
			<Text>
				Bibliothek der Weltliteratur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_SISTINE_CHAPEL"> 
			<Text>
				Kapelle der {@2_CivAdjective[2]} Kunst des Zeitalters {1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_SYDNEY_OPERA_HOUSE"> 
			<Text>
				Zentrum der {@2_CivAdjective[2]} musikalischen Künste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_UFFIZI"> 
			<Text>
				Museum für {@2_CivAdjective[3]} Kunst des Zeitalters {1_Era}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_AD"> 
			<Text>
				{1_Date: number #} n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_AD_SAVE"> 
			<Text>
				{2} - {1_Date} n. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_BC"> 
			<Text>
				{1_Date: number #} v. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_BC_SAVE"> 
			<Text>
				{2} - {1_Date} v. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_TURN"> 
			<Text>
				Runde: {1_TurnNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TIME_WEEK"> 
			<Text>
				Woche {1_WeekNum}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TITLE_BAR"> 
			<Text>
				Titel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TITLE_BODY_DESCRIPTION"> 
			<Text>
				Text für Dinge, die einen Text unter ihrem Titel haben müssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOOL_TIPS_DETAILS"> 
			<Text>
				1 Finger über Buttons oder Gelände FÜHREN, um Schnellinfo zu sehen.[NEWLINE]Eine Einheit aus ihrem Geländefeld ZIEHEN, um in den Zugmodus zu wechseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOOL_TIPS_TITLE"> 
			<Text>
				Schnellinfo und Bewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_ADVISORS"> 
			<Text>
				Berater
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_AIRPOWER"> 
			<Text>
				Luftmacht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_BARBARIAN"> 
			<Text>
				Ruinen und Barbaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_BUILDINGS"> 
			<Text>
				Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CITIES"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CITYSTATE"> 
			<Text>
				Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_COMBAT"> 
			<Text>
				Kampf
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CONGRESS"> 
			<Text>
				Weltkongress
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_CULTURE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_DIPLOMACY"> 
			<Text>
				Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_FOGOFWAR"> 
			<Text>
				Nebel des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_HAPPINESS"> 
			<Text>
				Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_MOVEMENT"> 
			<Text>
				Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_RESOURCES"> 
			<Text>
				Ressourcen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SCORE"> 
			<Text>
				Spiel-Punktestand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SOCIALPOLICY"> 
			<Text>
				Sozialpolitiken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_SPECIALISTSANDGP"> 
			<Text>
				Spezialisten und Große Persönlichkeiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TECH"> 
			<Text>
				Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TERRAIN"> 
			<Text>
				Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_TRADE"> 
			<Text>
				Handel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_UNITS"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_VICTORY"> 
			<Text>
				Sieg und Niederlage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOPIC_WORKERS"> 
			<Text>
				Bautrupps und Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_GOLD"> 
			<Text>
				[ICON_GOLD][COLOR:255:235:0:255]{1_TotalGold: number "##"} {2_GoldPerTurn: number "'(+'##')';'[COLOR:255:60:60:255](-'##')'"}[/COLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_GOLDEN_AGES_OFF"> 
			<Text>
				Goldene Zeitalter: AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_HAPPINESS_OFF"> 
			<Text>
				Zufriedenheit: AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_HAPPINESS_OFF_TOOLTIP"> 
			<Text>
				Das Zufriedenheitssystem ist in diesem Szenario ausgeschaltet. Es finden keine Goldenen Zeitalter statt. Alle Malusse in Bezug auf Unzufriedenheit sind ebenfalls ausgeschaltet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES"> 
			<Text>
				[ICON_TURNS_REMAINING] {1_TradeRoutesUsedNum} / {2_TradeRoutesAvailable}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES_TT"> 
			<Text>
				Ihr habt {1: plural 1?eine Handelseinheit; other?{1_TradeRoutesUsedNum} Handelseinheiten;}.[NEWLINE]Es {2: plural 1?ist ein Handelsweg; other?sind {2_TradeRoutesAvailableNum} Handelswege;} für euch verfügbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_INTERNATIONAL_TRADE_ROUTES_TT_UNASSIGNED"> 
			<Text>
				Ihr habt {1:plural 1?eine; other?{1_Num};} nicht zugeordnete {2_UnitName[2]}-{1: plural 1?Einheit; other?Einheiten;}.[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_CITY_STATE_TT"> 
			<Text>
				Stadtstaat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_CULTURE_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_CULTURE] Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_ESTABLISHED_BY_OTHER_TT"> 
			<Text>
				Handelswege anderer mit Eurer Zivilisation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_ESTABLISHED_BY_PLAYER_TT"> 
			<Text>
				Von Euch ausgehende Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_FAITH_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_FAITH] Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_FOOD_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_FOOD] Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_GOLD_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_BOTH_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_ONLY_DEST_TT"> 
			<Text>
				{1_CityName} [ICON_TURNS_REMAINING] {2_CityName} ({3_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_INTERNAL_YOUR_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] {3_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_PRODUCTION_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_PRODUCTION] Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_SCIENCE_YIELD_TT"> 
			<Text>
				{1_Num} [ICON_RESEARCH] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_BOTH_TT"> 
			<Text>
				({1_CivName}) {2_CityName} ({3_ResourcesStr}) [ICON_TURNS_REMAINING] {4_CityName} ({5_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_ONLY_DEST_TT"> 
			<Text>
				({1_CivName}) {2_CityName} [ICON_TURNS_REMAINING] {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_TO_YOU_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				({1_CivName}) {2_CityName} ({3_ResourcesStr}) [ICON_TURNS_REMAINING] {4_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_BOTH_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] ({3_CivName}) {4_CityName} ({5_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_ONLY_DEST_TT"> 
			<Text>
				{1_CityName} [ICON_TURNS_REMAINING] ({2_CivName}) {3_CityName} ({4_ResourcesStr})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_ITR_YOUR_ROUTE_ONLY_ORIGIN_TT"> 
			<Text>
				{1_CityName} ({2_ResourcesStr}) [ICON_TURNS_REMAINING] ({3_CivName}) {4_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_POLICIES_OFF"> 
			<Text>
				Politik: AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_POLICIES_OFF_TOOLTIP"> 
			<Text>
				Das Sozialpolitiksystem ist im Szenario ausgeschaltet. Es entstehen keine Sozialpolitiken, Stadtgrenzen können aber durch Kultur erweitert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_RELIGION_OFF"> 
			<Text>
				Religion: AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_RELIGION_OFF_TOOLTIP"> 
			<Text>
				Das Religionssystem ist in diesem Spiel ausgeschaltet. Es wird kein Glauben verdient. Pantheons und Religionen können nicht gegründet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_SCIENCE_OFF"> 
			<Text>
				Wissenschaft: AUS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_SCIENCE_OFF_TOOLTIP"> 
			<Text>
				Das Wissenschaftssystem ist in diesem Szenario ausgeschaltet. Es entstehen keine neuen Technologien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_1"> 
			<Text>
				[ICON_GREAT_WORK] Großes-Werk-Plätze belegt: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_2"> 
			<Text>
				[ICON_GREAT_WORK] Großes-Werk-Plätze verfügbar: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOP_PANEL_TOURISM_TOOLTIP_3"> 
			<Text>
				Einflussreich bei {1_XofYString} Zivilisationen, die für den Kultursieg erforderlich sind
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOTAL"> 
			<Text>
				Gesamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOTEMISM_SHORT"> 
			<Text>
				Totemismus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_CONTROLS"> 
			<Text>
				Touch-Steuerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_HELP"> 
			<Text>
				Anweisungen für Berührungssteuerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TOUCH_HIDE"> 
			<Text>
				Beim Start anzeigen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_AVAILABLE_TR_TT"> 
			<Text>
				Listet alle möglichen und bereits vorhandenen Handelswege auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_EXISTING_TR_TT"> 
			<Text>
				Listet die Handelswege auf, die Ihr mit anderen Städten habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TO_OTHERS_TR_TT"> 
			<Text>
				Listet alle Handelswege auf, die andere mit Euren Städten haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_ANARCHY"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]Im Reich herrscht aufgrund eines Ideologiewechsels {1_Turns} weitere Runde(n) lang Anarchie. Während der Anarchie erhält das Reich keine [ICON_RESEARCH] Wissenschaft, kein [ICON_GOLD] Gold, keine [ICON_CULTURE] Kultur und keinen [ICON_PEACE] Glauben, die Städte haben keine [ICON_PRODUCTION] Produktionsfähigkeit[ENDCOLOR].
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_AVAILABLE_GOLD"> 
			<Text>
				Insgesamt kann {1_Num} [ICON_GOLD] Gold ausgegeben werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CARNIVAL_EFFECT"> 
			<Text>
				Durch Euren einmaligen Karnevalbonus ist die Tourismusproduktion bei allen Zivilisationen +100% und Große Schriftsteller, Künstler und Musiker tauchen 50% schneller auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CITY_OUTPUT"> 
			<Text>
				{1_Num} aus der Produktion aller Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_ACCUMULATED"> 
			<Text>
				{1_Num} [ICON_CULTURE] Kultur wurde im ganzen Reich angesammelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_CITY_COST"> 
			<Text>
				Jede Eurer Städte erhöht die Kosten für Sozialpolitiken um {1_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FOR_FREE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] frei.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_BONUS_TURNS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] durch ein kürzliches Weltkongress-Projekt (Verbleibende Runden: {2_TurnsLeft}).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] von Städten produziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_GOLDEN_AGE"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] von Eurem Goldenen Zeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_HAPPINESS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] aus überschüssiger [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] von Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_RELIGION"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] durch Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_FROM_TRAITS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] durch Eigenschaften.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_CULTURE_NEXT_POLICY"> 
			<Text>
				{1_NumNeeded} [ICON_CULTURE] Kultur wird benötigt, um eine neue Sozialpolitik einzuführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_SUPER_UNHAPPY"> 
			<Text>
				Da die [ICON_HAPPINESS_4] Unzufriedenheit den Wert 20 erreicht hat, ist das Reich in Aufruhr! Städte können sich von Eurem Reich abwenden und zu der Zivilisation wechseln, die den größten kulturellen Einfluss auf Euer Volk hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_UNHAPPY"> 
			<Text>
				Städte wachsen nur mit 1/4 der normalen Geschwindigkeit, wenn im Reich [ICON_HAPPINESS_3] Unzufriedenheit herrscht! [NEWLINE]Der [ICON_GOLD] Goldertrag und die [ICON_PRODUCTION] Produktion sind um 2% pro Unzufriedenheitspunkt reduziert. Der gleiche Malus gilt für Einheiten im Kampf!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_EMPIRE_VERY_UNHAPPY"> 
			<Text>
				Da die [ICON_HAPPINESS_4] Unzufriedenheit den Wert 10 erreicht hat, ist das Reich in Unruhe! Es kann zu Aufständen kommen und rebellische (Barbaren-)Einheiten erscheinen in Eurem Territorium. Dies geschieht alle paar Runden, bis Ihr die Lage verbessert habt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_ACCUMULATED"> 
			<Text>
				{1_Num} [ICON_PEACE] Glauben wurde im ganzen Reich angesammelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] Produktion durch Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] von Stadtstaaten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_FROM_RELIGION"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] durch Gründer-Glaubenssätze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_GREAT_PERSON"> 
			<Text>
				Ihr könnt eine dieser Großen Persönlichkeiten mit [ICON_PEACE] Glauben kaufen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_PANTHEON"> 
			<Text>
				{1_Num} [ICON_PEACE] Glauben wird mindestens benötigt, um das nächste religiöse Pantheon zu gründen. Wenn Ihr ein Pantheon gründen möchtet, müsst Ihr dies tun, bevor es eine Verbesserte Religion im Spiel gibt. (Allerdings ist die Gründung immer möglich, solange es noch nicht so viele Pantheons gibt wie die maximale Anzahl der Religionen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_NEXT_PROPHET"> 
			<Text>
				{1_Num} [ICON_PEACE] Glauben ist das Minimum für eine Chance auf einen Großen Propheten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_PANTHEONS_LOCKED"> 
			<Text>
				Eine Religion wurde verbessert und die Zahl der Pantheons ist mindestens gleich hoch wie die maximale Anzahl der Religionen. Unter diesen Bedingungen könnt Ihr kein Pantheon mehr gründen. Setzt den angesammelten Glauben ein, um religiöse Einheiten oder Gebäude zu kaufen, sobald Religion in einer Eurer Städte verbreitet wurde. Spart sie alternativ für das Industriezeitalter oder noch später, um Große Persönlichkeiten zu schaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_FAITH_RELIGIONS_LEFT"> 
			<Text>
				Noch zu gründende Religionen: {1_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_ADDITION"> 
			<Text>
				[ICON_BULLET]{1_Num} zusätzlich pro Runde aus überschüssiger [ICON_HAPPINESS_1] Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_EFFECT"> 
			<Text>
				In einem [ICON_GOLDEN_AGE] Goldenen Zeitalter produziert jedes Geländefeld in Eurem Reich, das mindestens 1 [ICON_GOLD] Gold erzeugt, 1 zusätzlich. Alle Städte erhalten +20% [ICON_PRODUCTION] Produktion und im ganzen Reich ist die [ICON_CULTURE] Kultur um 20% erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_EFFECT_NO_CULTURE"> 
			<Text>
				In einem [ICON_GOLDEN_AGE] Goldenen Zeitalter produziert jedes Geländefeld in Eurem Reich, das mindestens 1 [ICON_GOLD] Gold erzeugt, 1 zusätzlich. Alle Städte erhalten +20% [ICON_PRODUCTION] Produktion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_LOSS"> 
			<Text>
				[ICON_BULLET]{1_Num} geht pro Runde durch [ICON_HAPPINESS_4] Unzufriedenheit VERLOREN!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_NOW"> 
			<Text>
				Das Reich befindet sich noch für {1_Num} Runden in einem [ICON_GOLDEN_AGE] GOLDENEN ZEITALTER!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLDEN_AGE_PROGRESS"> 
			<Text>
				[ICON_BULLET]{1_NumCurrent}/{2_NumNeeded} Fortschritt bis zum nächsten [ICON_GOLDEN_AGE] Goldenen Zeitalter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_BUILDING_MAINT"> 
			<Text>
				{1_Num} für Gebäudeunterhalt ausgegeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_EXPLANATION"> 
			<Text>
				Mit [ICON_GOLD] Gold könnt Ihr Land, Einheiten und Gebäude in Euren Städten kaufen oder Geschenke für Stadtstaaten erwerben, damit diese Euch mehr mögen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_CITY_CONNECTIONS"> 
			<Text>
				{1_Num} von [ICON_CONNECTED] Stadtverbindungen zwischen Euren Städten und Eurer [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_ITR"> 
			<Text>
				{1_Num} von [ICON_TURNS_REMAINING] Handelswegen zwischen Euren Städten und Städten anderer Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_OTHERS"> 
			<Text>
				{1_Num} von anderen Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_RELIGION"> 
			<Text>
				{1_Num} durch Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_TR"> 
			<Text>
				{1_Num} von [ICON_CONNECTED] Stadtverbindungen zwischen Euren Städten und Eurer [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_FROM_TRAITS"> 
			<Text>
				{1_Num} durch Eigenschaften.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_TILE_MAINT"> 
			<Text>
				{1_Num} für den Unterhalt von Geländefeld-Modernisierungen ausgegeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_TO_OTHERS"> 
			<Text>
				{1_Num} für andere Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_GOLD_UNIT_SUPPLY"> 
			<Text>
				{1_Num} für die Versorgung von Einheiten außerhalb Eures Territoriums ausgegeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_BUILDINGS"> 
			<Text>
				{1_Num} durch gesamte Gebäude-Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITIES"> 
			<Text>
				{1_Num} durch lokale Stadt-Zufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITY_COUNT"> 
			<Text>
				{1_Num} aus der Anzahl der Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CITY_STATE_FRIENDSHIP"> 
			<Text>
				{1_Num} durch Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_CONNECTED_CITIES"> 
			<Text>
				{1_Num} aus mit der [ICON_CAPITAL] Hauptstadt [ICON_CONNECTED] verbundenen Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_DIFFICULTY_LEVEL"> 
			<Text>
				{1_Num} aus dem Schwierigkeitsgrad.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EACH_RESOURCE"> 
			<Text>
				{1_Num} aus {2_ResourceIcon} {3_ResourceName:textkey}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EXPLANATION"> 
			<Text>
				[ICON_HAPPINESS_1] Zufriedenheit ist nötig, damit Eure Städte wachsen und um [ICON_HAPPINESS_4] Unzufriedenheit entgegenzuwirken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_EXTRA_PER_RESOURCE"> 
			<Text>
				{1_Num} Extra-Zufriedenheit mehr pro Luxusgut ({2_NumResources} gesamt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_FROM_RESOURCES"> 
			<Text>
				{1_Num} aus dem Besitz von MINDESTENS einer Ressource der folgenden Luxusgüter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_GARRISONED_UNITS"> 
			<Text>
				{1_Num} aus stationierten Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_LEAGUES"> 
			<Text>
				{1_Happiness} vom Weltkongress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_NATURAL_WONDERS"> 
			<Text>
				{1_Num} für Entdeckung von Naturwundern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_OTHER_SOURCES"> 
			<Text>
				{1_Num} aus anderen Quellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_POLICIES"> 
			<Text>
				{1_Num} durch gesamte Sozialpolitik-Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_RESOURCE_VARIETY"> 
			<Text>
				{1_Num} für verschiedene Luxusgüter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_SOURCES"> 
			<Text>
				Insgesamt {1_Num} [ICON_HAPPINESS_1] Zufriedenheit aus allen Quellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_HAPPINESS_STATE_RELIGION"> 
			<Text>
				{1_Num} für religiöse Glaubenssätze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_LOSING_SCIENCE_FROM_DEFICIT"> 
			<Text>
				Nicht gedeckte Ausgaben werden von Eurer Wissenschaftsrate abgezogen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_NO_RESOURCES_DISCOVERED"> 
			<Text>
				Noch keine Ressourcen entdeckt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_PANTHEON_DESCRIPTION"> 
			<Text>
				betet das Pantheon an mit dem Glaubenssatz:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RELIGION_DESCRIPTION"> 
			<Text>
				hat die Religion gegründet:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RESOURCE_INFO"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} gesamt[ENDCOLOR], [COLOR_WARNING_TEXT]{2_Num} verwendet[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_RESOURCE_NONE"> 
			<Text>
				Keine verbunden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE"> 
			<Text>
				{1_Num} [ICON_RESEARCH] Wissenschaft, die im ganzen Reich für das derzeitige Forschungsprojekt produziert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_BUDGET_DEFICIT"> 
			<Text>
				[ICON_BULLET][COLOR_NEGATIVE_TEXT]{1_Num} [ICON_RESEARCH] aus [ICON_GOLD] Haushaltsdefizit![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_CITIES"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] aus Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_HAPPINESS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] aus überschüssiger Zufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_ITR"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] durch [ICON_TURNS_REMAINING] Handelswege zwischen Euren Städten und Städten anderer Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_MINORS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] von Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_SCIENCE_FROM_RESEARCH_AGREEMENTS"> 
			<Text>
				[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] aus Forschungsabkommen mit anderen Spielern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TECH_CITY_COST"> 
			<Text>
				Jede Eurer oder von Euch zur [ICON_PUPPET] Marionette gemachten Städte erhöht die Technologiekosten um {1_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_EXPENSES"> 
			<Text>
				{1_Num} Ausgaben gesamt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_HAPPINESS"> 
			<Text>
				Die [ICON_HAPPINESS_1] Zufriedenheit im Reich beträgt insgesamt {1_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_INCOME"> 
			<Text>
				{1_Num} Einnahmen gesamt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TOTAL_UNHAPPINESS"> 
			<Text>
				Die {1_Icon} Unzufriedenheit im Reich beträgt insgesamt {2_Num}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_TURN_COUNTER"> 
			<Text>
				Runde: {1_Nim}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_CAPTURED_CITY_COUNT"> 
			<Text>
				{1_Num} aus der Anzahl [ICON_OCCUPIED] besetzter Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_CITY_COUNT"> 
			<Text>
				{1_Num} durch die Anzahl von Städten erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_OCCUPIED_POPULATION"> 
			<Text>
				{1_Num} aus der [ICON_CITIZEN] Bevölkerung in [ICON_OCCUPIED] besetzten Städten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_POPULATION"> 
			<Text>
				{1_Num} durch die [ICON_CITIZEN] Bevölkerung erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_PUBLIC_OPINION"> 
			<Text>
				{1_Num} durch öffentliche Meinung (dem Wunsch nach einer neuen Ideologie).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_PUPPET_CITIES"> 
			<Text>
				{1_Num : number "#.##"} erzeugt von der [ICON_CITIZEN] Bevölkerung von [ICON_PUPPET] Marionettenstädten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_SPECIALISTS"> 
			<Text>
				{1_Num : number "#.##"} erzeugt von [ICON_CITIZEN] Spezialisten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_TOTAL"> 
			<Text>
				Insgesamt {1_Num} [ICON_HAPPINESS_4] Unzufriedenheit aus allen Quellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNHAPPINESS_UNITS"> 
			<Text>
				{1_Num} durch Einheiten erzeugt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TP_UNIT_MAINT"> 
			<Text>
				{1_Num} für Einheiten-Unterhalt ausgegeben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_ADV_QUEST"> 
			<Text>
				Welche anderen Gebäude bringen Handelsvorteile?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_HEADING2_BODY"> 
			<Text>
				Es gibt mehrere Gebäude und Wunder, die Euer Einkommen durch Handelswege steigern.[NEWLINE][NEWLINE]Markt: Handelswege, die zu einer Stadt mit einem Markt führen, generieren 2 Gold zusätzlich für den Besitzer der Stadt und 1 Gold zusätzlich für den Besitzer des Handelswegs.[NEWLINE][NEWLINE]Ostindien-Kompanie: Das Nationale Wunder Ostindien-Kompanie generiert 4 Gold zusätzlich für den Besitzer der Stadt für jeden Handelsweg, der zu dieser Stadt führt, und 2 Gold zusätzlich für den Besitzer des Handelswegs.[NEWLINE][NEWLINE]Petra: Mit dem Wunder Petra könnt Ihr einen zusätzlichen Handelsweg einrichten und erhaltet eine kostenlose Karawane in der Stadt, in der es gebaut wurde.[NEWLINE][NEWLINE]Koloss: Das Wunder Koloss bringt dem Besitzer der Stadt, in der es gebaut wurde, 2 Gold zusätzlich pro Handelsweg in die Stadt und 1 Gold zusätzlich für den Besitzer des Handelswegs. Außerdem könnt Ihr einen zusätzlichen Handelsweg einrichten und Ihr erhaltet einen kostenlosen Frachter in der Stadt, in der es gebaut wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_BOOST_HEADING2_TITLE"> 
			<Text>
				Bonuseinkommen durch Gebäude
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_ADV_QUEST"> 
			<Text>
				Was ist eine Karawane?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_HEADING2_BODY"> 
			<Text>
				Karawanen werden verfügbar, sobald Ihr Tierzucht erforscht habt. Mit ihnen lassen sich Landhandelswege einrichten, sie haben aber eine begrenzte Reichweite. Landwege können über Straßen weiter reichen. Karawanen können nicht aus Städten bewegt werden und zählen nicht für die Stapelbeschränkungen von Einheiten. Sie lüften den Nebel des Krieges entlang ihres Weges, bringen jedoch keine Sicht.[NEWLINE][NEWLINE]Wählt zum Einrichten eines Handelswegs die Karawane an, klickt im Einheitenmenü auf die Schaltfläche "Handelsweg einrichten" und wählt anschließend die Zielstadt aus. Es werden nur Städte in Reichweite angezeigt. Nach der Auswahl reist die Karawane mehrere Runden lang hin und her und kehrt dann zur Ursprungsstadt zurück, um eine neue Aufgabe zu erhalten.[NEWLINE][NEWLINE]Handelseinheiten können sich nicht verteidigen, Ihr solltet Eure potenziellen Handelswege also nach Bedrohungen absuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARAVAN_HEADING2_TITLE"> 
			<Text>
				Karawanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_ADV_QUEST"> 
			<Text>
				Was ist ein Frachter?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_HEADING2_BODY"> 
			<Text>
				Frachter werden verfügbar, sobald Ihr das Segeln erforscht habt. Mit ihnen lassen sich Seehandelswege einrichten. Seewege können doppelt so weit reichen wie Landwege und generieren auch mehr Gold. Frachter können nicht aus Städten bewegt werden und zählen nicht für die Stapelbeschränkungen von Einheiten. Sie lüften den Nebel des Krieges entlang ihres Weges, bringen jedoch keine Sicht.[NEWLINE][NEWLINE]Wählt zum Einrichten eines Handelswegs den Frachter an, klickt im Einheitenmenü auf die Schaltfläche "Handelsweg einrichten" und wählt anschließend die Zielstadt aus. Es werden nur Städte in Reichweite angezeigt. Nach der Auswahl reist der Frachter mehrere Runden lang hin und her und kehrt dann zur Ursprungsstadt zurück, um eine neue Aufgabe zu erhalten.[NEWLINE][NEWLINE]Handelseinheiten können sich nicht verteidigen, Ihr solltet Eure potenziellen Handelswege also nach Bedrohungen absuchen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CARGO_HEADING2_TITLE"> 
			<Text>
				Frachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_CULTURE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_ADV_QUEST"> 
			<Text>
				Wie kann ich die Reichweite meiner Handelswege vergrößern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_HEADING2_BODY"> 
			<Text>
				Ihr könnt die Reichweite Eurer Landhandelswege um 50% steigern, indem Ihr Karawanenhöfe in den Ursprungsstädten baut. Sie produzieren außerdem 2 Gold zusätzlich, wenn die Handelswege zu einer anderen Zivilisation führen. Karawanenhöfe werden verfügbar, sobald Ihr die Reiterei erforscht habt.[NEWLINE][NEWLINE]Häfen steigern die Reichweite Eurer Seehandelswege um 50% und generieren 2 Gold zusätzlich, wenn sie zu einer anderen Zivilisation führen. Sie werden freigeschaltet, sobald der Kompass erforscht wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_EXTENDING_HEADING2_TITLE"> 
			<Text>
				Handelsweg-Reichweite vergrößern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_INFO"> 
			<Text>
				Handelsinformationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_LUXURY_RESOURCES"> 
			<Text>
				LUXUSGÜTER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_OTHER_PLAYERS"> 
			<Text>
				ANDERE SPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_STRATEGIC_RESOURCES"> 
			<Text>
				STRATEGISCHE RESSOURCEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ITEM_VOTES"> 
			<Text>
				WELTKONGRESS
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_ADV_QUEST"> 
			<Text>
				Lassen sich Handelswege plündern?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_HEADING2_BODY"> 
			<Text>
				Karawanen oder Frachter können lukrativ geplündert werden, wenn sich eine Einheit auf demselben Geländefeld befindet. Dies gilt jedoch als Kriegserklärung an den Besitzer des Handelswegs und könnte die Zivilisation verärgern, mit der gehandelt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_PILLAGE_HEADING2_TITLE"> 
			<Text>
				Einen Handelsweg plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_ADV_QUEST"> 
			<Text>
				Lässt sich mit Handelswegen Religion verbreiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_HEADING2_BODY"> 
			<Text>
				Handelswege können die Reichweite der natürlichen Verbreitung von Religion erhöhen. Beispielsweise kann eine Stadt mit einer Mehrheitsreligion über zehn Geländefelder Entfernung Druck ausüben. Mit einem Handelsweg kann der Druck bis zu einer Zielstadt verlängert werden, die weiter als die normalen 10 Felder Reichweite entfernt liegt. Denkt aber daran, dass dies sowohl für eingehende als auch ausgehende Handelswege gilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RELIGION_HEADING2_TITLE"> 
			<Text>
				Handelswege und Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_RESEARCH"> 
			<Text>
				Forschung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_ADV_QUEST"> 
			<Text>
				Was ist ein Handelsweg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_HEADING2_BODY"> 
			<Text>
				Handelswege werden zwischen zwei Städten unterschiedlicher Zivilisationen eingerichtet und bringen jede Runde Gold. Die Zivilisation, die den Handelsweg eingerichtet hat, erhält mehr Gold als die Ziel-Zivilisation. Der Goldbetrag, den ein Handelsweg produziert, richtet sich nach der Ressourcenvielfalt und dem Einkommen in der Ursprungsstadt.[NEWLINE][NEWLINE]Handelswege können auch zwei Städte der gleichen Zivilisation verbinden. Wenn die Ursprungsstadt über einen Kornspeicher verfügt, kann sie Nahrung zur Zielstadt schicken, sobald sie sie über eine Werkstatt verfügt, können auch Produktionsgüter verschickt werden. Die Ursprungsstadt kann aus solchen internen Handelswegen keinen Nutzen ziehen.[NEWLINE][NEWLINE]Die Anzahl der Handelswege, die man gleichzeitig haben kann, ist beschränkt. Die Erforschung bestimmter Technologien erhöht die Anzahl der verfügbaren Handelswege. Informationen zu den bestehenden Handelswegen gibt es in der Handelsweg-Übersicht, die über das Drop-Down-Menü 'Zusätzliche Informationen' aufgerufen werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTES_HEADING2_TITLE"> 
			<Text>
				Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_INCOME_INFO"> 
			<Text>
				{1_Num} [ICON_GOLD] Gold Grundeinkommen pro Handelsweg[NEWLINE]{2_Num} [ICON_GOLD] Gold pro [ICON_CITIZEN] Bürger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_OVERVIEW"> 
			<Text>
				Handelsweg-Übersicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_CARAVAN"> 
			<Text>
				{@1_CivAdj[3]} Karawane
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_CARGO_SHIP"> 
			<Text>
				{@1_CivAdj[4]} Frachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_HEADING"> 
			<Text>
				Handelswege:[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_MAJOR_MAJOR"> 
			<Text>
				{1_CityName} ({2_CivName}) [ICON_TURNS_REMAINING] {3_CityName} ({4_CivName})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_ROUTE_TT_PLOT_MAJOR_MINOR"> 
			<Text>
				{1_CityName} ({2_CivName}) [ICON_TURNS_REMAINING] {3_CityName} (Stadtstaat)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_ADV_QUEST"> 
			<Text>
				Können Handelswege Wissenschaft verbreiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_HEADING2_BODY"> 
			<Text>
				Geringe Mengen Wissenschaft können entlang von Handelswegen in Städte anderer großer Zivilisationen gelangen. Technologien, die von einer Zivilisation erforscht, einer anderen aber nicht bekannt sind, tragen dazu bei. Denkt daran, dass dies für ein- und ausgehende Handelswege gilt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_SCIENCE_HEADING2_TITLE"> 
			<Text>
				Handelswege und Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NONE_OF_TYPE_LAND"> 
			<Text>
				[NEWLINE][NEWLINE]Ihr könnt diese Handelseinheit nicht bauen, weil es keine verfügbaren Landhandelswege gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NONE_OF_TYPE_SEA"> 
			<Text>
				[NEWLINE][NEWLINE]Ihr könnt diese Handelseinheit nicht bauen, weil es keine verfügbaren Seehandelswege gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_UNIT_CONSTRUCTION_NO_EXTRA_SLOTS"> 
			<Text>
				[NEWLINE][NEWLINE]Ihr könnt keine Handelseinheit bauen, weil Ihr das Limit für Handelseinheiten erreicht habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_ADV_QUEST"> 
			<Text>
				Wirkt sich Krieg auf meine Handelswege aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_HEADING2_BODY"> 
			<Text>
				Wenn eine Zivilisation einer anderen den Krieg erklärt, werden alle bestehenden Handelswege zwischen den Zivilisationen sofort zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADE_WAR_HEADING2_TITLE"> 
			<Text>
				Einfluss des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRADITION_TITLE"> 
			<Text>
				{@1: gender feminine?Fürstin; other?Fürst;} {1_PlayerName:textkey} {@2: plural 1?{@2: gender *:vowel?vom; feminine?von der; other?von;}; other?von den;} {2_CivName[2]}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_AMPHIB_WARLORD"> 
			<Text>
				Dreimal so viel [ICON_GOLD] Gold von Barbarenlagern und durch Stadtplünderung. Landeinheiten erhalten die Beförderungen Kriegskanus und Amphibisch, was sie zu Wasser stärker macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_AMPHIB_WARLORD_SHORT"> 
			<Text>
				Kriegsherr am Fluss
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ANNEX_CITY_STATE"> 
			<Text>
				[ICON_GOLD] Gold kann zum Annektieren eingesetzt werden oder um einen seit 5 Runden verbündeten Stadtstaat zur Marionette zu machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ANNEX_CITY_STATE_SHORT"> 
			<Text>
				Diplomatische Ehe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ART_OF_WAR"> 
			<Text>
				Der Großer General-Kampfbonus steigt um 15% und die Erscheinungsrate um 50%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ART_OF_WAR_SHORT"> 
			<Text>
				Kunst des Krieges
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BOER"> 
			<Text>
				+1 [ICON_CULTURE] Kultur und +1 [ICON_FOOD] Nahrung von jedem Bauernhof.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BOER_SHORT"> 
			<Text>
				Der Große Treck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BONUS_AGAINST_TECH"> 
			<Text>
				Kampfbonus (+20%) beim Kampf gegen Einheiten einer Zivilisation mit mehr Städten als Äthiopien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BONUS_AGAINST_TECH_SHORT"> 
			<Text>
				Geist von Adua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BUFFALO_HORNS"> 
			<Text>
				Nahkampfeinheiten kosten 50% weniger Unterhalt. Alle Einheiten benötigen 25% weniger Erfahrung für die nächste Beförderung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_BUFFALO_HORNS_SHORT"> 
			<Text>
				Iklwa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER"> 
			<Text>
				+25% [ICON_PRODUCTION] Produktion für alle Gebäude, die bereits in der [ICON_CAPITAL] Hauptstadt vorhanden sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER_SHORT"> 
			<Text>
				Die Ehre Roms
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CARNIVAL"> 
			<Text>
				Die [ICON_TOURISM] Tourismusproduktion beträgt in Goldenen Zeitaltern +100%. Große Künstler, Musiker und Schriftsteller tauchen in Goldenen Zeitaltern 50% schneller auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CARNIVAL_SHORT"> 
			<Text>
				Karneval
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CASTLE_BUILDERS"> 
			<Text>
				Schwertkämpfer können die einzigartige Modernisierung Motte in der gleichen Zeit bauen, in der ein Bautrupp eine Festung baut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CASTLE_BUILDERS_SHORT"> 
			<Text>
				Burgenbauer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_CONNECTION_BOOST"> 
			<Text>
				[ICON_GOLD] Goldbonus für Handelswege von Karawanenhöfen und Häfen verdoppelt sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_CONNECTION_BOOST_SHORT"> 
			<Text>
				Muhammad Alis Erbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_BONUSES"> 
			<Text>
				[ICON_FOOD] Nahrung, [ICON_CULTURE] Kultur und [ICON_PEACE] Glauben von freundlich gesinnten Stadtstaaten um 50% gesteigert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_BONUSES_SHORT"> 
			<Text>
				Vater und Kinder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP"> 
			<Text>
				[ICON_INFLUENCE] Einfluss auf Stadtstaaten sinkt halb so schnell und steigt doppelt so schnell wie normalerweise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP_SHORT"> 
			<Text>
				Hellenische Liga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS"> 
			<Text>
				67%ige Chance, dass Ihr beim Besiegen von Barbaren in Lagern 25 [ICON_GOLD] Gold erhaltet und sie sich Euch anschließen. 25% weniger Landeinheitenunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS_SHORT"> 
			<Text>
				Furor Teutonicus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS"> 
			<Text>
				Alle Nahkampf-Marineeinheiten besitzen die Prisenschiffe-Beförderung, durch die sie besiegte Schiffe einnehmen können. Nur 33% der üblichen Kosten für den Marineunterhalt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS_SHORT"> 
			<Text>
				Berber-Korsaren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_BONUS"> 
			<Text>
				Gegründete Städte starten mit zusätzlichem Gelände.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_BONUS_SHORT"> 
			<Text>
				Dritte Republik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_FROM_KILLS"> 
			<Text>
				Bringt [ICON_CULTURE] Kultur für das Reich durch jede besiegte feindliche Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULTURE_FROM_KILLS_SHORT"> 
			<Text>
				Gefangene als Opfergaben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULT_OSIRIS"> 
			<Text>
				+1 [ICON_CULTURE] Kultur von allen Gebäuden, die [ICON_CULTURE] Kultur erbringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_CULT_OSIRIS_SHORT"> 
			<Text>
				Osiris-Kult
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE"> 
			<Text>
				Erhaltet 90 [ICON_INFLUENCE] Einfluss mit dem Geschenk einer Großen Persönlichkeit an einen Stadtstaat. Bei einer Freundschaftserklärung bekommen Schweden und der Freund +10% Bonus auf das Auftauchen Großer Persönlichkeiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE_SHORT"> 
			<Text>
				Nobelpreis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_CULTURE"> 
			<Text>
				Auf Museen und Weltwunder bezogene Bonusse verdoppeln sich in ihrer Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_CULTURE_SHORT"> 
			<Text>
				Stadt des Lichts
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES"> 
			<Text>
				[ICON_GOLDEN_AGE] Goldene Zeitalter dauern 50% länger und bringen für Einheiten +1 [ICON_MOVES] Fortbewegung und einen Bonus von +10% auf [ICON_STRENGTH] Kampfstärke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES_SHORT"> 
			<Text>
				Vermächtnis der Achämeniden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_BELIEF"> 
			<Text>
				Wählt einen Glaubenssatz mehr als sonst beim Gründen einer Religion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_BELIEF_SHORT"> 
			<Text>
				Patriarchat von Konstantinopel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_TRADE"> 
			<Text>
				Ressourcenvielfalt bringt Portugal bei Handelswegen doppelt so viel [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_EXTRA_TRADE_SHORT"> 
			<Text>
				Mare Clausum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_KILLS"> 
			<Text>
				Erhält [ICON_PEACE] Glauben durch jede getötete gegnerische Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_NATURE"> 
			<Text>
				+1 [ICON_PEACE] Glauben je Stadt mit einem angrenzenden nicht verbesserten Wald. Der Bonus erhöht sich auf +2 [ICON_PEACE] Glauben in Städten mit 3 oder mehr angrenzenden nicht verbesserten Waldfeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FAITH_FROM_NATURE_SHORT"> 
			<Text>
				Druidenkunde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED"> 
			<Text>
				Einheiten kämpfen, als wären sie bei voller Stärke, selbst wenn sie beschädigt sind. +1 [ICON_CULTURE] Kultur durch alle Fischerboote und +2 [ICON_CULTURE] Kultur durch jedes Atoll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED_SHORT"> 
			<Text>
				Bushido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIRST_2_IRON"> 
			<Text>
				Strategische Ressourcen gewähren +1 [ICON_PRODUCTION] Produktion und Pferde- und Eisenressourcen bringen die doppelte Menge ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FIRST_2_IRON_SHORT"> 
			<Text>
				Erste Eisen-Entdecker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRANK_TRAIT"> 
			<Text>
				Die Einheiten ignorieren die Geländekosten bei Hügel-Geländefeldern und bewegen sich entlang von Flüssen schneller.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRANK_TRAIT_SHORT"> 
			<Text>
				Königliche Ahnenreihe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRONTIER_MARKETS"> 
			<Text>
				+1 [ICON_GOLD] Gold durch strategische Ressourcen und [ICON_RES_ALUMINUM] Ätherium-Ressourcen bringen die doppelte Menge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_FRONTIER_MARKETS_SHORT"> 
			<Text>
				Grenzmärkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GATEWAY_AFRICA"> 
			<Text>
				Erhält +3 [ICON_GOLD] Gold und +1 [ICON_CULTURE] Kultur für jeden Handelsweg mit Zivilisationen oder Stadtstaaten. Der Eigentümer des Handelswegs erhält +2 [ICON_GOLD] Gold für jeden Handelsweg nach Marokko.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GATEWAY_AFRICA_SHORT"> 
			<Text>
				Tor nach Afrika
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD"> 
			<Text>
				Keine Geländekosten für Einheiten auf Hügelfeldern. Keine Unterhaltskosten für Modernisierungen auf Hügeln. Kosten auf anderen Feldern halbiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD_SHORT"> 
			<Text>
				Inka-Pfad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_EXPANSE"> 
			<Text>
				Gegründete Städte beginnen mit mehr Territorium. Einheiten erhalten einen Kampfbonus in eigenem Territorium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GREAT_EXPANSE_SHORT"> 
			<Text>
				Weites Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GUNBOAT_DIPLOMACY"> 
			<Text>
				Ihr erhaltet 9 zusätzlichen [ICON_INFLUENCE] Einfluss pro Runde bei Stadtstaaten, von denen man Tribut verlangen könnte. Außerdem reagieren Stadtstaaten nicht auf Eure einmarschierenden Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_GUNBOAT_DIPLOMACY_SHORT"> 
			<Text>
				Diplomatie durch Kanonenboote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HEART_OF_POLYNESIA"> 
			<Text>
				[ICON_HAPPINESS_4] Unzufriedenheit durch Anzahl [ICON_CITIZEN] Bürger um 25% verringert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HEART_OF_POLYNESIA_SHORT"> 
			<Text>
				Herz Polynesiens
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HIGH_ISLANDERS"> 
			<Text>
				Erhaltet kostenlosen Siedler durch die Entdeckung der Astronomie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_HIGH_ISLANDERS_SHORT"> 
			<Text>
				Hotu Matuas Kolonisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST"> 
			<Text>
				Bewegung in freundlichem Gebiet durch Wald/Dschungel wie auf Straßen (gilt auch für Karawanen). Nutzung dieser Geländefelder für [ICON_CONNECTED] Stadtverbindungen nach Erforschung des Rades möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST_SHORT"> 
			<Text>
				Der Große Kriegspfad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INDIAN_FAST_WORKERS"> 
			<Text>
				Konstruktionsrate der Geländefeld-Modernisierungen verdoppelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INDIAN_FAST_WORKERS_SHORT"> 
			<Text>
				Der Koloss von Rhodos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INGENIOUS"> 
			<Text>
				Freier Großer Wissenschaftler, wenn Ihr die Schrift erforscht. Große Wissenschaftler tauchen 50% schneller auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INGENIOUS_SHORT"> 
			<Text>
				Genialität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INVENTORS_GUILD"> 
			<Text>
				Große Wissenschaftler werden 50% schneller erlangt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_INVENTORS_GUILD_SHORT"> 
			<Text>
				Erfindergilde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_KOREA_RIGHTEOUS_ARMY"> 
			<Text>
				Wird nie aus dem Spiel ausgeschlossen, selbst bei Verlust ihrer letzten Stadt. Erhält regelmäßig kostenlose Einheiten zur Rückeroberung ihrer verlorenen Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_KOREA_RIGHTEOUS_ARMY_SHORT"> 
			<Text>
				Rechtschaffene Armee
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LABOR_CASTES"> 
			<Text>
				20% geringere [ICON_HAPPINESS_4] Unzufriedenheit durch [ICON_CITIZEN] Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LABOR_CASTES_SHORT"> 
			<Text>
				Arbeiterschicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD"> 
			<Text>
				+1 [ICON_GOLD] Gold durch jede [ICON_CONNECTED] Stadtverbindung und [ICON_RES_OIL] Öl-Vorkommen liefern den doppelten Ertrag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD2"> 
			<Text>
				Karawanen haben 50% zusätzliche Reichweite. Eure Handelswege verbreiten die Religion der Heimatstadt doppelt so effektiv. [ICON_RES_OIL] Öl-Vorkommen werden verdoppelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD2_SHORT"> 
			<Text>
				Wüstenschiffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LAND_TRADE_GOLD_SHORT"> 
			<Text>
				Handelskarawanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LONG_COUNT"> 
			<Text>
				Nach der Erforschung der Theologie erhaltet Ihr eine Große Persönlichkeit als Bonus am Ende jedes Zyklus im Mayakalender der Langen Zählung (alle 394 Jahre). Jede Bonuspersönlichkeit kann nur einmal gewählt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LONG_COUNT_SHORT"> 
			<Text>
				Die Lange Zählung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LUXURY_RETENTION"> 
			<Text>
				Bewahrt 50% der [ICON_HAPPINESS_1] Zufriedenheitsvorteile eines Luxusguts, sofern das letzte Exemplar verkauft wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_LUXURY_RETENTION_SHORT"> 
			<Text>
				Niederländische Ostindien-Kompanie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_MANCHU_CONVERTS_LAND_BARBARIANS"> 
			<Text>
				Nach der Zerstörung eines Barbarenlagers schließt sich Euch die Wache des Lagers an.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_MANCHU_CONVERTS_LAND_BARBARIANS_SHORT"> 
			<Text>
				Acht Banner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NEW_WORLD_ORDER"> 
			<Text>
				Die Übernahme einer neuen Sozialpolitik kostet 10% weniger [ICON_CULTURE] Kultur.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NEW_WORLD_ORDER_SHORT"> 
			<Text>
				Neue Weltordnung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NORDIC_GENETICS"> 
			<Text>
				Einheiten zu Wasser haben +1 [ICON_MOVES] Fortbewegung und zahlen nur 1 Fortbewegungspunkt, um an Land zu gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_NORDIC_GENETICS_SHORT"> 
			<Text>
				Mare Nostrum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OCEAN_MOVEMENT"> 
			<Text>
				+2 [ICON_MOVES] Fortbewegung für Marineeinheiten. Erhält einen zusätzlichen Spion.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OCEAN_MOVEMENT_SHORT"> 
			<Text>
				Nie untergehende Sonne
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OLD_ZULU"> 
			<Text>
				25% Kampfbonus, wenn Eure Einheit gegen eine feindliche Einheit kämpft, die eine fortschrittlichere Technologie benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OLD_ZULU_SHORT"> 
			<Text>
				Sonnenfinsternis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OPTIMIZED_EXTRACTORS"> 
			<Text>
				+1 [ICON_PRODUCTION] Produktion von strategischen Ressourcen und doppelter Ertrag bei [ICON_RES_URANIUM] Luborium-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_OPTIMIZED_EXTRACTORS_SHORT"> 
			<Text>
				Optimierte Förderer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_PHOENICIAN_HERITAGE"> 
			<Text>
				Alle Küstenstädte bekommen einen kostenlosen Hafen. Nach dem ersten Großen General können die Einheiten Gebirge überqueren. Endet ein Zug im Gebirge, bringt dies 50 TP Schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_PHOENICIAN_HERITAGE_SHORT"> 
			<Text>
				Phönizisches Erbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_POPULATION_GROWTH"> 
			<Text>
				[ICON_HAPPINESS_4] Unzufriedenheit durch Anzahl der Städte verdoppelt, [ICON_HAPPINESS_4] Unzufriedenheit durch Anzahl [ICON_CITIZEN] Bürger halbiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_POPULATION_GROWTH_SHORT"> 
			<Text>
				Bevölkerungswachstum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RAZE_AND_HORSES"> 
			<Text>
				Vernichtet Städte mit doppelter Geschwindigkeit. Leiht Euch Stadtnamen von anderen Zivilisationen im Spiel. Startet mit der Technologie Tierzucht. +1 [ICON_PRODUCTION] Produktion je Weide.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RAZE_AND_HORSES_SHORT"> 
			<Text>
				Geißel Gottes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RIVER_EXPANSION"> 
			<Text>
				Alle Land-Militäreinheiten haben +1 Sicht. 50% Rabatt beim Kauf von Geländefeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_RIVER_EXPANSION_SHORT"> 
			<Text>
				Offenkundige Bestimmung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SCHOLARS_JADE_HALL"> 
			<Text>
				+2 [ICON_RESEARCH] Wissenschaft für Spezialisten und Große Persönlichkeiten-Modernisierungen. Technologieschub für jedes neue wissenschaftliche Gebäude/Wunder der Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SCHOLARS_JADE_HALL_SHORT"> 
			<Text>
				Gelehrte der Jadehalle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SEVEN_CITIES"> 
			<Text>
				[ICON_GOLD] Goldbonus für Naturwunderentdeckung (mehr für Erstentd.). [ICON_CULTURE] Kultur, [ICON_HAPPINESS_1] Zufriedenh. u. Geländefeldertr. v. Naturwundern verdoppelt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SEVEN_CITIES_SHORT"> 
			<Text>
				Sieben Städte aus Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SLAYER_OF_TIAMAT"> 
			<Text>
				Wenn eine Stadt erobert wird, erhaltet Ihr eine kostenlose Technologie, die der Besitzer schon erforscht hat. Der Erhalt einer Stadt durch ein Handelsabkommen wird dabei nicht berücksichtigt, und dies kann nur einmal pro Stadt geschehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SLAYER_OF_TIAMAT_SHORT"> 
			<Text>
				Schätze von Ninive
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SOLIDARITY"> 
			<Text>
				Ihr erhaltet eine kostenlose Sozialpolitik, wenn Ihr das nächste Zeitalter erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SOLIDARITY_SHORT"> 
			<Text>
				Solidarität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SPICE"> 
			<Text>
				Die ersten 3 Städte, die auf Kontinenten gegründet werden, auf denen Indonesien nicht begonnen hat, bringen jeweils 2 einzigartige Luxusgüter (und können niemals vernichtet werden).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SPICE_SHORT"> 
			<Text>
				Gewürzinselbewohner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_STRATEGIC_RICHES"> 
			<Text>
				Strategische Ressourcen gewähren +1 [ICON_PRODUCTION] Produktion und doppelten Ertrag von Pferd-, Eisen- und Uran-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_STRATEGIC_RICHES_SHORT"> 
			<Text>
				Sibirische Reichtümer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPERFAST_RIVERS"> 
			<Text>
				Flüsse und angrenzendes Gelände beeinträchtigen nicht die Fortbewegung. Flüsse verlängern auch die Reichweite von Landhandelswegen, als wären sie Straßen. +2 [ICON_PRODUCTION] Produktion von Plantagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPERFAST_RIVERS_SHORT"> 
			<Text>
				Flussdampfschiffe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPER_CITY_STATE"> 
			<Text>
				Kann keine Siedler erhalten oder Städte annektieren. Doppelt so viele Handelswege verfügbar. Ein Händler von Venedig erscheint nach der Erforschung der Optik. Käufe in Marionettenstädten möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_SUPER_CITY_STATE_SHORT"> 
			<Text>
				Serenissima
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TERROR"> 
			<Text>
				[ICON_STRENGTH] Kampfstärke +30% im Kampf gegen Stadtstaat-Einheiten oder bei einem Angriff auf einen Stadtstaat. +1 [ICON_MOVES] Fortbewegung für alle berittenen Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TERROR_SHORT"> 
			<Text>
				Mongolischer Schrecken
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIRELESS_WATCH"> 
			<Text>
				Luftschiffe bekommen +2 [ICON_MOVES] Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIRELESS_WATCH_SHORT"> 
			<Text>
				Unermüdliche Wache
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIU_TONGA_EMPIRE"> 
			<Text>
				Der [ICON_INFLUENCE] Einfluss in Stadtstaaten verringert sich nur zwei Drittel so schnell und erholt sich 50% schneller als sonst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TIU_TONGA_EMPIRE_SHORT"> 
			<Text>
				Tongaisches Imperium
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BARBARIAN_RECRUITMENT"> 
			<Text>
				Legionen des Weströmischen Reiches rekrutieren besiegte Feinde für sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BARBARIAN_RECRUITMENT_SHORT"> 
			<Text>
				Barbarenrekrutierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BURNING_UNREST"> 
			<Text>
				Kampfeinheiten werden vollständig geheilt, nachdem sie eine Nicht-Straßen-Modernisierung geplündert haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_BURNING_UNREST_SHORT"> 
			<Text>
				Gesundes Plündern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_MEDITERRANEAN_PIRATES"> 
			<Text>
				Marineeinheiten "rekrutieren" besiegte Schiffe, die dann an ihrer Seite kämpfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_MEDITERRANEAN_PIRATES_SHORT"> 
			<Text>
				Mittelmeerpiraten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_THEODOSIAN_WALLS"> 
			<Text>
				+10% [ICON_STRENGTH] Kampfstärkebonus bei Position innerhalb von 2 Feldern zu einem Fort. Große Generäle erscheinen 50% schneller und bieten zusätzlich 10% Kampfbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TRAIT_THEODOSIAN_WALLS_SHORT"> 
			<Text>
				Theodosianische Mauer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TUPAIAS_NAVIGATION"> 
			<Text>
				Alle Land- und Marine-Militäreinheiten (einschließlich Späher) haben +1 Sicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TUPAIAS_NAVIGATION_SHORT"> 
			<Text>
				Tupaias Navigation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TWO_RIVERS"> 
			<Text>
				Freier Großer Wissenschaftler, wenn Ihr die Schrift erforscht. Nur 1 Fortbewegungspunkt für alle Einheiten für Geländefelder an Flüssen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_TWO_RIVERS_SHORT"> 
			<Text>
				Zweistromland
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_VIKING_FURY"> 
			<Text>
				Einh. zu Wasser haben +1 Fortbew. [ICON_MOVES] und zahlen nur 1 Fortbew.-pkt., um an Land zu gehen. Nahkampfeinh. zahlen keine Fortbew.-pkte. zum Plündern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_VIKING_FURY_SHORT"> 
			<Text>
				Wikingerwut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WAYFINDING"> 
			<Text>
				Kann wassern und sofort Ozeane passieren. +1 Sicht zu Wasser. +10%

[ICON_STRENGTH] Kampfstärke, wenn max. 2 Geländef. von Moai-Statue entfernt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WAYFINDING_SHORT"> 
			<Text>
				Orientierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WONDER_BUILDER"> 
			<Text>
				+20% [ICON_PRODUCTION] Produktion für Wunder-Bau.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRAIT_WONDER_BUILDER_SHORT"> 
			<Text>
				Errichter von Monumenten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_DOMAIN"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_DOMAIN_TT"> 
			<Text>
				Handelseinheiten können entweder über Land (mit einer Karawane) oder über Wasser reisen (mit einem Frachter).[NEWLINE][NEWLINE]Klickt, um nach der Domäne der Handelswege zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CITY"> 
			<Text>
				[ICON_ARROW_LEFT] Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CITY_TT"> 
			<Text>
				Klickt, um nach der Ursprungsstadt des Handelswegs zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_CIV_TT"> 
			<Text>
				Klickt, um nach der Ursprungszivilisation des Handelswegs zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_GPT"> 
			<Text>
				[ICON_ARROW_LEFT] [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_GPT_TT"> 
			<Text>
				Klickt, um nach dem [ICON_GOLD] Gold zu sortieren, das die Zivilisation, die den Handelsweg eingerichtet hat, durch ihn erhält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_RELIGION"> 
			<Text>
				[ICON_ARROW_LEFT] [ICON_RELIGION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_RELIGION_TT"> 
			<Text>
				Klickt, um nach dem religiösen Druck zu sortieren, den die Zielstadt auf die Ursprungsstadt des Handelswegs ausüben würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_SCIENCE"> 
			<Text>
				[ICON_ARROW_LEFT][ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_SCIENCE_TT"> 
			<Text>
				Klickt, um nach der [ICON_RESEARCH] Wissenschaft zu sortieren, die die Zivilisation, die den Handelsweg eingerichtet hat, durch ihn erhält.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_FROM_TOURISM"> 
			<Text>
				[ICON_ARROW_LEFT] [ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CITY"> 
			<Text>
				[ICON_ARROW_RIGHT] Stadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CITY_TT"> 
			<Text>
				Klickt, um nach der Zielstadt des Handelswegs zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_CIV_TT"> 
			<Text>
				Klickt, um nach der Ziel-Zivilisation des Handelswegs zu sortieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_FOOD"> 
			<Text>
				[ICON_ARROW_RIGHT] [ICON_FOOD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_FOOD_TT"> 
			<Text>
				Klickt, um nach der [ICON_FOOD] Nahrungsmenge zu sortieren, welche die Zielstadt durch diesen Handelsweg erhalten würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_GPT"> 
			<Text>
				[ICON_ARROW_RIGHT] [ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_GPT_TT"> 
			<Text>
				Klickt, um nach dem [ICON_GOLD] Gold zu sortieren, das die Ziel-Zivilisation durch diesen Handelsweg erhalten würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_PRODUCTION"> 
			<Text>
				[ICON_ARROW_RIGHT] [ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_PRODUCTION_TT"> 
			<Text>
				Klickt, um nach der [ICON_PRODUCTION] Produktion zu sortieren, welche die Zielstadt durch diesen Handelsweg erhalten würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_RELIGION"> 
			<Text>
				[ICON_ARROW_RIGHT] [ICON_RELIGION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_RELIGION_TT"> 
			<Text>
				Klickt, um nach dem religiösen Druck zu sortieren, den die Ursprungsstadt des Handelswegs auf die Zielstadt ausüben würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_SCIENCE"> 
			<Text>
				[ICON_ARROW_RIGHT][ICON_RESEARCH]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_SCIENCE_TT"> 
			<Text>
				Klickt, um nach der [ICON_RESEARCH] Wissenschaft zu sortieren, die die Ziel-Zivilisation durch diesen Handelsweg erhalten würde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TO_TOURISM"> 
			<Text>
				[ICON_ARROW_RIGHT] [ICON_TOURISM]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TURNS_REMAINING"> 
			<Text>
				[ICON_TURNS_REMAINING]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_COL_TURNS_REMAINING_TT"> 
			<Text>
				Klickt, um nach den Runden zu sortieren, die auf dem Handelsweg verbleiben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_GPT_ENTRY"> 
			<Text>
				{1_Num: number #.#}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_LAND_DOMAIN_TT"> 
			<Text>
				Karawane|Karawanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_RELIGIOUS_PRESSURE_ENTRY"> 
			<Text>
				{1_ReligionIcon} +{2_Num}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_SEA_DOMAIN_TT"> 
			<Text>
				Frachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_AVAILABLE_TR"> 
			<Text>
				Verfügbare Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_EXISTING_TR"> 
			<Text>
				Eure Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TRO_TAB_TR_WITH_YOU"> 
			<Text>
				Handelswege zu Euch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNS"> 
			<Text>
				R
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_BLAZING"> 
			<Text>
				Blitzschnell!!!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_FAST"> 
			<Text>
				Schnell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_MEDIUM"> 
			<Text>
				Mittel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_SLOW"> 
			<Text>
				Langsam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_SNAIL"> 
			<Text>
				Schnecke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURNTIMER_STATIC"> 
			<Text>
				Static
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURN_TIMER_ACTIVE_TT"> 
			<Text>
				In Eurer Runde übrige Zeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TURN_TIMER_WAITING_TT"> 
			<Text>
				Zeit bis zu Eurem Zug.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL"> 
			<Text>
				TUTORIAL
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL0"> 
			<Text>
				Tutorial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL0_DESC"> 
			<Text>
				Neu bei Civilization? Nicht sicher, wie Ihr anfangen sollt? Habt Ihr Angst, dass die bösen Barbaren Eure noch junge Zivilisation überrennen, bevor Ihr überhaupt richtig anfangen könnt? Lasst Euch von Euren Beratern einige grundlegende Spielkonzepte und -bereiche erklären, während Ihr loslegt! Dieses umfangreiche Tutorial deckt alle wichtigen Aspekte des Spiels ab und bietet auch einen Einblick in alle hier aufgeführten Bereiche.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL0_TITLE_ONLY"> 
			<Text>
				Beim Spielen lernen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1"> 
			<Text>
				Tutorial 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1_DESC"> 
			<Text>
				Erkundung ist das Erforschen und Bereisen von Gebieten (und Raum), um Ressourcen oder Informationen zu entdecken. In der Geschichte der Menschheit gipfelte die Erkundung der physischen Welt im Zeitalter der Entdeckung, als Europa versuchte, mit dem Rest der Welt in Kontakt zu treten. In der Moderne wird die Erkundung durch die Suche nach fortgeschrittenen wissenschaftlichen Konzepten und Informationen fortgeführt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1_TITLE"> 
			<Text>
				Fortbewegung und Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL1_TITLE_ONLY"> 
			<Text>
				Fortbewegung und Erkundung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL2"> 
			<Text>
				Tutorial 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL2_DESC"> 
			<Text>
				Das Herz jeder Zivilisation steckt in ihren Städten und ihren Bewohnern. Das Gründen neuer Städte, um den Einfluss, den Reichtum und die Macht Eures Reiches zu vergrößern, ist ein wichtiges Konzept. Nicht alle Orte sind für den Bau einer neuen Stadt geeignet und eine schlecht platzierte Stadt kann die Ausdehnung des Reiches drastisch verlangsamen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL2_TITLE"> 
			<Text>
				Städte gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL2_TITLE_ONLY"> 
			<Text>
				Städte gründen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL3"> 
			<Text>
				Tutorial 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL3_DESC"> 
			<Text>
				Städte müssen sich erweitern und wachsen, um produktive Mitglieder einer Zivilisation zu sein. Wenn man sie mit Bautrupps verbessert, kann man ihren Einfluss bedeutend vergrößern. Die Verbesserung Eurer Städte lässt diese nicht nur mit dem Rest der Welt mithalten, sondern erweitert auch die Möglichkeiten, wie das Umland genutzt werden kann. In der Geschichte sind Städte, die nicht wuchsen und mit den umliegenden Zivilisationen nicht mithalten konnten, oft schnell zurückgefallen und wurden zum Ziel von Eroberungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL3_TITLE"> 
			<Text>
				Städte modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL3_TITLE_ONLY"> 
			<Text>
				Städte modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL4"> 
			<Text>
				Tutorial 4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL4_DESC"> 
			<Text>
				Es wird auf jeden Fall eine Zeit kommen, in der jemand Euch etwas wegnehmen möchte und nicht darüber verhandeln will. Kämpfe, Krieg und Eroberungen durchziehen alle Teile der menschlichen Geschichte. Zivilisationen, die sich nicht gegen ihre Feinde verteidigen können, überleben oft nicht lange genug, um davon zu berichten. Auch wenn Ihr selbst nie in die Offensive geht, müsst Ihr ein Verständnis für effektive Kriegsführung und Kämpfe entwickeln, um Eure Zivilisation vor dem Schlimmsten zu bewahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL4_TITLE"> 
			<Text>
				Kampf und Eroberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL4_TITLE_ONLY"> 
			<Text>
				Kampf und Eroberung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL5"> 
			<Text>
				Tutorial 5
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL5_DESC"> 
			<Text>
				Diplomatie, Handel, Bündnisse und Abkommen sind Zeichen eines netteren Umgangstons mit Euren Nachbarn. Ein effektives diplomatisches Vorgehen kann Euch oft vor einem langen und kostspieligen Krieg bewahren. Einige der besten Staatsoberhäupter in der Geschichte waren wahre Meister der Diplomatie. Eine gut platzierte Bemerkung kann oft viel wirkungsvoller und tödlicher sein als Schwerter - ganz gleich wie viele.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL5_TITLE"> 
			<Text>
				Grundlagen der Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL5_TITLE_ONLY"> 
			<Text>
				Grundlagen der Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_1_COMPLETE"> 
			<Text>
				Ihr habt das Tutorial "Fortbewegung und Erkundung" abgeschlossen! Gut gemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_2_COMPLETE"> 
			<Text>
				Ihr habt das Tutorial "Städte gründen" abgeschlossen! Gut gemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_3_COMPLETE"> 
			<Text>
				Ihr habt das Tutorial "Städte modernisieren" abgeschlossen! Gut gemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_4_COMPLETE"> 
			<Text>
				Ihr habt das Tutorial "Kampf und Eroberung" abgeschlossen! Gut gemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_5_COMPLETE"> 
			<Text>
				Ihr habt das Tutorial "Grundlagen der Diplomatie" abgeschlossen! Gut gemacht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_INSTRUCT"> 
			<Text>
				Tutorial - Beim Spielen lernen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_TITLE_BAR"> 
			<Text>
				Tutorial
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TUTORIAL_TT"> 
			<Text>
				Szenarien zur Erklärung von Spielkonzepten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UFFIZI_THEMING_BONUS_HELP"> 
			<Text>
				Um Euren Bonus zu maximieren, sollten die Großes-Werk-Plätze alle mit Kunst desselben Zeitalters und derselben Zivilisation belegt sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER"> 
			<Text>
				Oberhaupt nicht verfügbar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER_HELP"> 
			<Text>
				Das DLC-Paket '{1_string}' ist nicht installiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNAVAILABLE_LEADER_TT"> 
			<Text>
				Der Anführer ist nicht verfügbar, weil einige Spieler nicht das benötigte DLC-Paket '{1_string}' haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS"> 
			<Text>
				Unzufriedenheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_CAPITAL"> 
			<Text>
				Aufgrund Eurer Politiken produzieren [ICON_CITIZEN] Bürger in Eurer Hauptstadt {1_Num}% der normalen Menge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_MAP"> 
			<Text>
				Aufgrund der Kartengröße des aktuellen Spiels produzieren sie {1_Num}% weniger als normalerweise.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_PLAYER"> 
			<Text>
				Aufgrund der Bonusse, die sich Euer Reich verdient hat, produzieren sie {1_Num}% der normalen Menge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_SPECIALIST"> 
			<Text>
				Aufgrund der Bonusse, die sich Euer Reich verdient hat, produzieren Spezialisten die Hälfte der normalen [ICON_HAPPINESS_4] Unzufriedenheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNHAPPINESS_MOD_TRAIT"> 
			<Text>
				Aufgrund der Eigenschaften Eurer Zivilisation produzieren sie {1_Num}% der normalen Menge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIQUE_GOLDEN_AGE_ANNOUNCE"> 
			<Text>
				Karneval!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_ARCHER"> 
			<Text>
				Bogenschützen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_ARMOR"> 
			<Text>
				Gepanzerte Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_BOMBER"> 
			<Text>
				Bombereinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_CARRIER"> 
			<Text>
				Flugzeugträger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_FIGHTER"> 
			<Text>
				Jägereinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_GUN"> 
			<Text>
				Schießpulver-Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_HELICOPTER"> 
			<Text>
				Hubschrauber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_MELEE"> 
			<Text>
				Nahkampfeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_MOUNTED"> 
			<Text>
				Berittene Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVAL"> 
			<Text>
				Marineeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVALMELEE"> 
			<Text>
				Marine-Nahkampfeinh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_NAVALRANGED"> 
			<Text>
				Marine-Fernkampfeinh.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_RECON"> 
			<Text>
				Aufklärungseinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_SIEGE"> 
			<Text>
				Belagerungswaffen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITCOMBAT_SUBMARINE"> 
			<Text>
				U-Boote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_ADV_QUEST"> 
			<Text>
				Was sind Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_ADV_QUEST"> 
			<Text>
				Was sind Lufteinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_HEADING3_BODY"> 
			<Text>
				Lufteinheiten sind Einheiten, die sich, wie der Name schon sagt, durch die Luft bewegen. Sie sind besonders gegen Ende des Spiels extrem wichtig, da die Kontrolle des Luftraums in modernen Kriegen oft über Sieg und Niederlage entscheidet. Zu Lufteinheiten gehören Hubschrauber, Flugzeuge und Raketen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_AIR_HEADING3_TITLE"> 
			<Text>
				Lufteinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_ADV_QUEST"> 
			<Text>
				Was sind die Eigenschaften einer Einheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_BODY"> 
			<Text>
				Alle Einheiten haben drei grundlegende Eigenschaften: Fortbewegungsgeschwindigkeit, Kampfstärke und Beförderungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_TITLE"> 
			<Text>
				Eigenschaften von Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_ADV_QUEST"> 
			<Text>
				Was ist Kampfstärke und wie funktioniert sie?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_BODY"> 
			<Text>
				Die Kampfstärke (KS) einer Einheit bestimmt, wie mächtig sie im Kampf ist. Der Krieger, die erste verfügbare Kampfeinheit, hat eine KS von 8. Nicht kampffähige Einheiten wie Siedler und Bautrupps haben eine KS von 0 (null). Sie werden besiegt (gefangen genommen oder zerstört), wenn sie von einer Militäreinheit angegriffen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_TITLE"> 
			<Text>
				Kampfstärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_ADV_QUEST"> 
			<Text>
				Welche Arten von Kampfeinheiten gibt es?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_HEADING2_BODY"> 
			<Text>
				Kampfeinheiten sind in mehrere Kategorien unterteilt. Dazu gehören Nahkampfeinheiten, Fernwaffen-Einheiten, Marineeinheiten und Lufteinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_COMBATUNITS_HEADING2_TITLE"> 
			<Text>
				Kampfeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_ADV_QUEST"> 
			<Text>
				Wie werden Einheiten ausgebildet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_HEADING2_BODY"> 
			<Text>
				Einheiten werden in Städten ausgebildet. Jede Einheit hat bestimmte Produktionskosten, die bestimmen, wie viele Produktionseinheiten eine Stadt ausgeben muss, um die Einheit auszubilden. Außerdem muss eine Zivilisation über die erforderliche Technologie verfügen (die Technologie Bogenschießen wird beispielsweise für die Ausbildung von Bogenschützen-Einheiten benötigt). Für die Ausbildung mancher Einheiten braucht Ihr auch bestimmte Ressourcen, z. B. Schwertkämpfer benötigen Eisen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_CONSTRUCTING_HEADING2_TITLE"> 
			<Text>
				Einheiten bauen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_HEADING1_BODY"> 
			<Text>
				In Civilization V steht die Bezeichnung "Einheit" für alles, was sich über die Karte bewegen kann. Es gibt im Spiel unterschiedliche Arten von Einheiten - Militäreinheiten, Bautrupps, Siedler, Große Persönlichkeiten usw., wobei die Militäreinheiten den größten Teil ausmachen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_HEADING1_TITLE"> 
			<Text>
				Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_ADV_QUEST"> 
			<Text>
				Wie bewegen sich Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_HEADING2_BODY"> 
			<Text>
				Einheiten bewegen sich immer von Geländefeld zu Geländefeld und zahlen dabei Fortbewegungskosten beim Betreten eines neuen Geländefelds. Einheiten unterliegen sogenannten Stapelbeschränkungen. Zwei Militäreinheiten können ihre Runde nicht auf demselben Geländefeld beenden, genauso wenig wie zwei nicht kampffähige Einheiten, eine Militäreinheit und eine nicht kampffähige Einheit können jedoch die Runde auf demselben Geländefeld beenden. Gewasserte Militäreinheiten sowie Große Generäle und Große Admiräle gelten als nicht kampffähig und können mit einer Militäreinheit zum Schutz einen Verband bilden.[NEWLINE][NEWLINE]Die meisten Einheiten können sich nicht überall hinbewegen - Landeinheiten können keine Berg-Geländefelder und Marineeinheiten keine Land-Geländefelder (ausgenommen Hafenstädte) betreten. Modernisierungen wie Straßen und Eisenbahnstrecken beschleunigen die Fortbewegung einer Einheit über Land-Geländefelder.[NEWLINE][NEWLINE]Im Abschnitt 'Fortbewegung' findet Ihr weitere Informationen hierzu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVEMENT_HEADING2_TITLE"> 
			<Text>
				Fortbewegung von Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_ADV_QUEST"> 
			<Text>
				Was sind Fortbewegungspunkte?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_HEADING3_BODY"> 
			<Text>
				Die Fortbewegungspunkte (FP) einer Einheit geben an, durch wie viele freie Geländefelder sich die Einheit bewegen kann. Die meisten frühen Einheiten haben 2 FP. Im Abschnitt 'Fortbewegung' in der Zivilopädie findet Ihr weitere Informationen hierzu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_MOVESPEED_HEADING3_TITLE"> 
			<Text>
				Fortbewegungsgeschwindigkeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_ADV_QUEST"> 
			<Text>
				Was sind nationale Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_HEADING2_BODY"> 
			<Text>
				Jede Zivilisation in Civilization V hat eine oder mehrere "nationale Einheiten". Nur die Zivilisation kann über die Einheiten verfügen und sie sind meist etwas besser als die Standardversion der jeweiligen Einheit. Die amerikanische Zivilisation hat z. B. eine Minuteman-Einheit, die besser ist als der Standard-Musketier der anderen Zivilisationen und außerdem die B-17, die den Bomber ersetzt. Die griechische Zivilisation dagegen hat die Einheiten "Hoplit" und "Begleitkavallerie", die den Speerkämpfer und Reiter der anderen Zivilisationen ersetzen.[NEWLINE][NEWLINE]Die Spezialeinheit jeder Zivilisation könnt Ihr in ihrem jeweiligen Zivilopädie-Eintrag sehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NATIONAL_HEADING2_TITLE"> 
			<Text>
				Nationale Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_ADV_QUEST"> 
			<Text>
				Was sind Marineeinheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_HEADING3_BODY"> 
			<Text>
				Marineeinheiten sind Einheiten, die sich über Wasser-Geländefelder bewegen, aber außer Küstenstädten keine Land-Geländefelder betreten können. Je nach Art kann es sein, dass sich eine Marineeinheit nur in Küstengewässern bewegen kann oder auch Tiefsee-Geländefelder betreten darf. Marineeinheiten können entweder Nahkampf- oder Fernkampfeinheiten sein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NAVAL_HEADING3_TITLE"> 
			<Text>
				Marineeinheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_ADV_QUEST"> 
			<Text>
				Was versteht man unter nicht kampffähigen Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_HEADING2_BODY"> 
			<Text>
				Es gibt sechs Arten von nicht kampffähigen Einheiten: Siedler, Bautrupps, Arbeitsboote, Große Persönlichkeiten, Raumschiffteile und Religiöse Einheiten. Jede davon ist unbedingt für den Erfolg einer Zivilisation notwendig. Wie die Bezeichnung "nicht kampffähige Einheit" schon sagt, können diese Einheiten nicht kämpfen. Wenn sie von einer feindlichen Einheit angegriffen werden und sich dabei alleine auf einem Geländefeld befinden, werden sie automatisch gefangen genommen oder zerstört. Es ist also normalerweise sinnvoll, sie von einer Militäreinheit eskortieren zu lassen, wenn sie in die Wildnis geschickt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_NONCOMBAT_HEADING2_TITLE"> 
			<Text>
				Nicht kampffähige Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_ADV_QUEST"> 
			<Text>
				Was sind die Spezialfähigkeiten einer Einheit?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_BODY"> 
			<Text>
				Viele Einheiten haben Spezialfähigkeiten, mit denen sie Dinge besser tun können als andere Einheiten oder sogar Dinge tun können, zu denen andere Einheiten überhaupt nicht in der Lage sind. Siedler können beispielsweise im Gegensatz zu allen anderen Einheiten Städte gründen. Eine Bogenschützen-Einheit kann Fernkampfschaden anrichten und so Feinde auch aus nicht angrenzenden Geländefeldern angreifen - eine Fähigkeit, die nur wenige Einheiten haben. Im Zivilopädie-Eintrag zur jeweiligen Einheit findet Ihr Informationen zu deren Spezialfähigkeit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_TITLE"> 
			<Text>
				Spezialfähigkeiten von Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_ADV_QUEST"> 
			<Text>
				Wie kämpfen Einheiten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_HEADING2_BODY"> 
			<Text>
				Militäreinheiten können gegen andere Einheiten oder gegen Städte kämpfen. Die meisten Militäreinheiten sind Nahkampfeinheiten und können nur Feinde auf direkt benachbarten Geländefeldern angreifen. Manche Militäreinheiten sind Fernwaffen-Einheiten und können auch Feinde angreifen, die mehr als ein Geländefeld entfernt sind.[NEWLINE][NEWLINE]Im Abschnitt 'Kampf' erhaltet Ihr weitere Informationen hierzu.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNITS_UNITCOMBAT_HEADING2_TITLE"> 
			<Text>
				Kampf von Einheiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP"> 
			<Text>
				Luftschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_HELP"> 
			<Text>
				Erste Luftschiffeinheit, kann sich über Land und Meer bewegen. Stark gegen Landeinheiten, aber schwach gegen Flugeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_STRATEGY"> 
			<Text>
				Das Luftschiff kann sich über Land und Wasser bewegen, was die Bewegungsdistanz zum Schlachtfeld verringert und die Möglichkeit eröffnet, Gegner aus einer Richtung anzugreifen, die sie nicht erwartet haben. Seine großen Kanonen können feindliche Luftschiffe in der Nähe angreifen oder Zerstörung über Ziele am Boden bringen. Flugeinheiten oder Flugabwehrgeschütze stellen eine Bedrohung dar, also sollten sie früh ausgeschaltet oder andere Einheitenarten zur Unterstützung herangezogen werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AIRSHIP_TEXT"> 
			<Text>
				Vor der Entdeckung von Ätherium glaubte man, dass sich nur Licht und lenkbare Flugzeuge - wie der Flieger - durch die Lüfte bewegen konnten. Das Luftschiff ist ein seltsamer, aber majestätischer Apparat. Mit dem neuen Material konnten die ursprünglichen Erbauer und Erfinder des Luftschiffs beinahe alles in die Luft heben. Dies ging gegen alle Einschränkungen der Wissenschaft, die bis dahin die Grundgesetze für ihren Beruf festgelegt hatten. Notwendigerweise repräsentierte das Produkt auch etwas Vertrautes aus der Vergangenheit: ein Schiff. Es hatte ein Deck, Waffen auf beiden Seiten und einen Ballon anstelle eines Segels. Einige der ersten Luftschiffbesatzungen übernahmen die Marinekonventionen von Rang und Hierarchie. Schon bald darauf nahm diese Art der Luftfahrt einen eigenen Charakter an und die Designs der Schiffe wurden experimenteller. Auch die Piloten und Besatzungen entwickelten ihre eigene Kultur, zugleich vornehm und wunderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_B17"> 
			<Text>
				B-17-Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_B17_STRATEGY"> 
			<Text>
				Der B-17-Bomber ist eine Spezialeinheit der Amerikaner und ersetzt den Bomber. Er ist dem Bomber sehr ähnlich, jedoch ein schwierigeres Ziel für feindliche Flugabwehr und Jäger. Die B-17 erhält außerdem einen Bonus beim Angriff auf feindliche Städte. Sie hat dieselbe Reichweite wie der Bomber, also 10 Geländefelder. Siehe Regeln für Flugzeuge für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_MINUTEMAN"> 
			<Text>
				Minuteman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AMERICAN_MINUTEMAN_STRATEGY"> 
			<Text>
				Der Minuteman ist die Spezialeinheit der Amerikaner und ersetzt den Plänkler. Der Minuteman bewegt sich durch schwieriges Gelände wie durch freies (alle Geländefelder kosten 1 FP pro Geländefeld), erhält einen Bonus beim Kampf in umwegsamem Gelände und verdient Punkte für ein [ICON_GOLDEN_AGE] Goldenes Zeitalter, wenn er einen Gegner besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Flugabwehrgeschütz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ANTI_AIRCRAFT_STRATEGY"> 
			<Text>
				Diese speziellen Artillerieeinheiten greifen automatisch jede Lufteinheit an, die ein Ziel in 2 Geländefeldern Entfernung bombardiert (es kann nur eine Einheit pro Runde angegriffen werden). Im Kampf gegen andere Bodeneinheiten sind sie ziemlich schwach und sollten deshalb von stärkeren Einheiten verteidigt werden, wenn ein feindlicher Bodenangriff droht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARABIAN_CAMELARCHER"> 
			<Text>
				Kamel-Bogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARABIAN_CAMELARCHER_STRATEGY"> 
			<Text>
				Der Kamel-Bogenschütze ist die Spezialeinheit der Araber und ersetzt den Ritter. Der Kamel-Bogenschütze ist eine starke Fernwaffen-Einheit, die Feinde auf eine Entfernung von bis zu 2 Geländefeldern angreifen kann. Außerdem kann sie sich nach dem Kampf bewegen. Der Kamel-Bogenschütze ist im Nahkampf schwächer als der Ritter. Als berittene Einheit ist der Kamel-Bogenschütze bei Angriffen durch Pikeniere gefährdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHAEOLOGIST"> 
			<Text>
				Archäologe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHAEOLOGIST_STRATEGY"> 
			<Text>
				Schickt einen Archäologen, um jede Altertumsstätte in der Nähe Eurer Zivilisation zu untersuchen und entscheidet, ob Ihr ein Artefakt in eine Eurer Städte zurückbringen oder ein Wahrzeichen auf diesem Geländefeld errichten wollt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHER"> 
			<Text>
				Bogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARCHER_STRATEGY"> 
			<Text>
				Dies ist die früheste Fernwaffen-Einheit. Sie kann Gegner angreifen, die 1 oder 2 Geländefelder entfernt sind, und ist besonders wichtig, wenn es um das Erobern von Städten geht. Wird sie von anderen Einheiten angegriffen, ist sie eher schwach. Stationiert sie in Städten oder hinter Euren Linien, wo sie von Nahkampfeinheiten beschützt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARTILLERY"> 
			<Text>
				Artillerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ARTILLERY_STRATEGY"> 
			<Text>
				Artillerie ist eine gefährliche Belagerungswaffe, die stärker ist als Das Feldgeschütz und über eine größere Reichweite verfügt. Ähnlich wie die Kanone hat sie auch nur eine begrenzte Sicht und muss vor dem Angriff in Stellung gebracht werden (1 FP), aber die Fernkampfstärke ist immens. Artillerie bietet zudem die Möglichkeit des indirekten Feuers, sodass Ziele in Reichweite geraten, die blockiert und nicht sichtbar sind (solange eine andere freundlich gesinnte Einheit sie sehen kann). Genau wie andere Belagerungswaffen ist auch die Artillerie bei Nahkampfangriffen leicht verwundbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER"> 
			<Text>
				Belagerungsturm
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER_STRATEGY"> 
			<Text>
				Diese Nahkampf-Belagerungseinheit muss sich neben eine feindliche Stadt bewegen, um etwas zu bewirken, aber sobald sie das getan hat, ist sie verheerend. Sie hat nicht nur einen eigenen, mächtigen Stadtangriff, sondern bringt Euren Einheiten in der Nähe, die die Stadt auch angreifen, einen Bonus. Kombiniert einen Belagerungsturm mit Nah- oder Fernkampfeinheiten und sorgt dafür, dass er sein Ziel erreicht, bevor er besiegt wird, dann fallen die Städte viel schneller.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ATOMIC_BOMB"> 
			<Text>
				Atombombe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ATOMIC_BOMB_STRATEGY"> 
			<Text>
				Eine Atombombe ist eine extrem mächtige Einheit. Die Atombombe kann in einer Stadt oder auf einem Flugzeugträger des Spielers stationiert sein. Sie kann von Stützpunkt zu Stützpunkt verlegt werden oder ein Ziel in Reichweite von 10 Geländefeldern angreifen. Bei der Detonation beschädigt oder zerstört die Atombombe Einheiten und beschädigt Städte innerhalb ihres Explosionsradius von 2 Geländefeldern stark. Sie wird beim Angriff automatisch zerstört. Weitere Informationen findet Ihr bei den Regeln für Atomwaffen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AT_GUN"> 
			<Text>
				Panzerabwehrkanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AT_GUN_STRATEGY"> 
			<Text>
				Die Panzerabwehrkanone ist eine spezialisierte Kampfeinheit, die bei feindlichen Panzern große Schäden anrichten kann, aber im Kampf gegen andere Einheiten ziemlich schwach ist. Sie sollte stets durch eigene Panzer und Artillerie unterstützt werden, um eine schlagkräftige Kampftruppe zu erstellen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AUSTRIAN_HUSSAR"> 
			<Text>
				Husar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AUSTRIAN_HUSSAR_STRATEGY"> 
			<Text>
				Husaren sind großartige Aufklärer und Flankenangreifer. Sie sind etwas schneller als die Kavallerie, die sie ersetzen. Sie starten mit Beförderungen, die ihnen +1 Sicht bringen und den Bonus bei Flankenangriffen um 50% steigern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AXMAN"> 
			<Text>
				Faustkeil
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AXMAN_STRATEGY"> 
			<Text>
				Stärker als ein Bogenschütze, aber durch die geringe Reichweite von nur einem Geländefeld beschränkt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AZTEC_JAGUAR"> 
			<Text>
				Jaguarkrieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_AZTEC_JAGUAR_STRATEGY"> 
			<Text>
				Der Jaguarkrieger ist die Spezialeinheit der Azteken und ersetzt den Krieger. Der Jaguarkrieger erhält einen erheblichen Bonus, wenn er im Dschungel kämpft. Er heilt Schaden, wenn er feindliche Einheiten zerstört, und besitzt die Waldkampf-Beförderung, dank der er sich schnell durch Dschungel und Wald fortbewegen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BABYLON_BOWMAN"> 
			<Text>
				Kampfbogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BARBARIANS_STRATEGY"> 
			<Text>
				Barbarenkrieger sind ziemlich schwache Einheiten, die Euren Städten und nicht-kampffähigen Einheiten jedoch einigen Ärger bereiten können. In großer Anzahl sind sie gefährlich, können aber durch Krieger und andere frühe Einheiten relativ einfach besiegt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BASE_HEAL_MOD"> 
			<Text>
				Die Grund-Heilungsrate von Einheiten erhöht sich um [COLOR_POSITIVE_TEXT]{1_UnitHealingPercent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BATTLESHIP"> 
			<Text>
				Schlachtschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BATTLESHIP_STRATEGY"> 
			<Text>
				Das Schlachtschiff ist ein extrem starkes Kriegsschiff mit großer Kampf- und Fernkampfstärke. Es hat eine Angriffsreichweite von 3 Geländefeldern und kann so Einheiten oder Städte bombardieren, die sich weiter im Landesinneren befinden. Durch indirektes Feuer kann es zudem auf Ziele schießen, die nicht in Sichtweite sind (solange eine freundlich gesinnte Einheit sie sieht). Das Schlachtschiff ist besonders bei Angriffen von Lufteinheiten oder U-Booten gefährdet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BAZOOKA"> 
			<Text>
				Bazooka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BAZOOKA_STRATEGY"> 
			<Text>
				Die Bazooka ist die letzte Nicht-Belagerungs-Fernkampfeinheit. Es ist die mächtigste Fernkampfeinheit. Trotz ihrer Reichweite von nur einem Geländefeld verursacht sie bei anderen Einheiten beträchtlichen Schaden, ohne selbst Schaden zu nehmen. Das macht sie zu einer sehr guten Verteidigungseinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BERBER_CAVALRY"> 
			<Text>
				Berber-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BERBER_CAVALRY_STRATEGY"> 
			<Text>
				Diese berittene Einheit ersetzt die Kavallerie und ist ein mutiger Krieger der Wüsten von Marokko. Erhält Kampfbonusse für das Kämpfen auf Wüsten-Geländefeldern und auf marokkanischem Boden (diese Bonusse werden gestapelt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BOMBER"> 
			<Text>
				Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BOMBER_STRATEGY"> 
			<Text>
				Der Bomber ist eine Lufteinheit, die besonders gegen Bodenziele an Land effektiv ist und im Luftkampf eher schwach abschneidet. Der Bomber kann in einer Stadt oder auf einem Flugzeugträger des Spielers stationiert werden. Er kann sich von Stützpunkt zu Stützpunkt bewegen und Missionen mit einer Reichweite von 10 Geländefeldern ausführen. Bomber eignen sich besonders zum Angriff auf feindliche Einheiten und Städte. Wenn möglich, sollten zuerst Jäger geschickt werden, um die feindliche Flugabwehr-Verteidigung für diese Runde zu beschäftigen. Siehe Regeln für Flugzeuge für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRANDENBURG_CLASS"> 
			<Text>
				Brandenburg-Klasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRANDENBURG_CLASS_STRATEGY"> 
			<Text>
				Ersetzt das Panzerschiff der Deutschen. Hat eine höhere Kampfstärke, wodurch Stadtstaaten besser beeinflusst werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRAZILIAN_PRACINHA"> 
			<Text>
				Pracinha
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRAZILIAN_PRACINHA_STRATEGY"> 
			<Text>
				Diese Nahkampfeinheit verdient Punkte, um den nächsten Karneval für Brasilien zu starten, wenn sie einen Gegner besiegt. Setzt sie in anderen Ländern für den Krieg ein, um Brasilien einen Kultursieg zu bescheren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BRUTE"> 
			<Text>
				Bestie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_CATAPHRACT"> 
			<Text>
				Kataphrakt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_CATAPHRACT_STRATEGY"> 
			<Text>
				Das Kataphrakt ist eine Einheit nur für Byzantiner, die den Reiter ersetzt. Kataphrakte sind langsamer, aber kraftvoller als die Reitereinheit, was sie zu einer der gefährlichsten Kavallerieeinheiten bis zum Ritter macht. Sie können sich nach dem Angriff noch bewegen. Anders als der Reiter können sie Defensivboni erhalten. Weiterhin ist die Strafe für einen Stadtangriff geringer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_DROMON"> 
			<Text>
				Dromone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_BYZANTINE_DROMON_STRATEGY"> 
			<Text>
				Nur die Byzantiner können diese Einheit bauen. Sie greift mit tödlichem Griechischem Feuer an, wodurch sie zur ersten Marineeinheit mit einem Fernkampfangriff wird. Sie kämpft mit +50% Stärke gegen andere Marineeinheiten. Sie kann keine Tiefsee-Geländefelder außerhalb der Stadtgrenzen betreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAIO_DUILIO_CLASS"> 
			<Text>
				Caio-Duilio-Klasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAIO_DUILIO_CLASS_STRATEGY"> 
			<Text>
				Ersetzt das Panzerschiff der Italiener. Erhält die Beförderung Küstenräuber, die die Kraft gegen Städte erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CANNON"> 
			<Text>
				Kanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CANNON_STRATEGY"> 
			<Text>
				Die Kanone ist eine wichtige Belagerungseinheit im mittleren Abschnitt des Spiels und besonders vernichtend gegen Zivilisationen, die sie noch nicht entdeckt haben. Wie die meisten Belagerungswaffen benötigt die Kanone 1 FP zum Aufbau, bevor sie angreifen kann. Kanonen behalten bis zum Industriezeitalter ihre Bedeutung. Sie können nicht so weit sehen wie andere Einheiten und sollten stets von Nahkampfeinheiten begleitet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED"> 
			<Text>
				Ein Zivilist wurde gefangen genommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_BARBS"> 
			<Text>
				Ein Zivilist wurde von Barbaren gefangen genommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_BARBS_DETAILED"> 
			<Text>
				Eine Einheit {@1_UnitName} wurde von den Barbaren gefangen genommen. Sie wird zum nächsten Barbarenlager gebracht. Wenn Ihr die Einheit wiedererlangen möchtet, müsst Ihr sie zur Strecke bringen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAPTURED_DETAILED"> 
			<Text>
				Eine Einheit {@1_UnitName} wurde von {2_CivName:textkey} gefangen genommen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVAN"> 
			<Text>
				Karawane|Karawanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVAN_STRATEGY"> 
			<Text>
				Mit einer Karawane könnt Ihr zwischen zwei Zivilisationen einen Handelsweg an Land einrichten, was sowohl dem Besitzer als auch der Ziel-Zivilisation [ICON_GOLD] Gold einbringt. Wenn Ihr einen Kornspeicher oder eine Werkstatt in der Heimatstadt baut, könnt Ihr auch die [ICON_FOOD] Nahrung oder [ICON_PRODUCTION] Produktion zwischen Euren Städten befördern. Sobald Ihr einen Weg zugewiesen habt, kann sich die Einheit nicht mehr verteidigen, also sorgt dafür, dass der Weg frei von Gefahren ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVEL"> 
			<Text>
				Karavelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARAVEL_STRATEGY"> 
			<Text>
				Die Karavelle bedeutet einen erheblichen Fortschritt der Seemacht einer Zivilisation, sie kann Tiefsee-Geländefelder durchqueren und kann durch eine Beförderung gute Chancen darauf erhalten, sich zurückzuziehen, bevor eine gegnerische Marine-Nahkampfeinheit angreifen kann. Die Karavelle hat einen riesigen Sichtbereich und wird so zu einer unerlässlichen Marine-Aufklärungseinheit im mittleren Abschnitt des Spiels. Der Sichtbonus geht verloren, wenn die Karavelle zu einem Zerstörer verbessert wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARGO_SHIP"> 
			<Text>
				Frachter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARGO_SHIP_STRATEGY"> 
			<Text>
				Mit einem Frachter könnt Ihr zwischen zwei Zivilisationen einen Handelsweg auf dem Wasser einrichten, was sowohl dem Besitzer als auch der Ziel-Zivilisation [ICON_GOLD] Gold einbringt. Außerdem hat der Frachter eine viel größere Reichweite als Karawanen. Wenn Ihr einen Kornspeicher oder eine Werkstatt in der Heimatstadt baut, könnt Ihr auch [ICON_FOOD] Nahrung oder [ICON_PRODUCTION] Produktion zwischen Euren Städten befördern. Sobald Ihr einen Weg zugewiesen habt, kann sich die Einheit nicht mehr verteidigen, also sorgt dafür, dass der Weg frei von Gefahren ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARRIER"> 
			<Text>
				Flugzeugträger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARRIER_STRATEGY"> 
			<Text>
				Der Flugzeugträger ist ein besonderes Schiff, das Jäger, Bomber (keine Tarnkappenbomber) und Atombomben transportiert. Der Flugzeugträger selbst kann nicht angreifen, aber durch die transportierten Flugzeuge wird er zur mächtigsten Waffe auf dem Meer. Verteidigen kann sich der Flugzeugträger jedoch nur schlecht und sollte stets von Zerstörern und U-Booten eskortiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT"> 
			<Text>
				Afrikanischer Waldelefant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT_STRATEGY"> 
			<Text>
				Der Afrikanische Waldelefant ist eine Einheit nur für Karthager, die den Reiter ersetzt. Sie sind langsamer, aber kraftvoller als die Reiter. Sie können sich nach dem Angriff noch bewegen. Sie beängstigen auch Einheiten in der Nähe und geben ihnen einen negativen Kampfmultiplikator. Der Erfolg im Kampf mit einem Elefanten erhöht die Wahrscheinlichkeit auf Große Generäle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME"> 
			<Text>
				Quinquereme
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME_STRATEGY"> 
			<Text>
				Nur die Karthager können diese Einheit bauen. Sie ist eine bessere Version der Triere, auch in Sachen Kampfstärke. Sie ist ebenso eine Nahkampfangriffseinheit, die Feinde auf dem Wasser oder Städte angreift (sie besitzt aber keinen Fernkampfangriff). Die Quinquereme kann Tiefsee-Geländefelder außerhalb der Stadtgrenzen nicht betreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CATAPULT"> 
			<Text>
				Katapult
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CATAPULT_STRATEGY"> 
			<Text>
				Das Katapult ist eine Belagerungswaffe, die extrem nützlich ist, um frühe feindliche Städte anzugreifen. Es ist langsam und im Nahkampf extrem leicht zu zerstören, weshalb es auf dem Schlachtfeld immer von anderen Einheiten unterstützt werden sollte. Das Katapult muss "in Stellung" gebracht werden (1 Fortbewegungspunkt), bevor es angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAVALRY"> 
			<Text>
				Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CAVALRY_STRATEGY"> 
			<Text>
				Die Kavallerie ist eine berittene Einheit, sehr stark im Kampf gegen Nahkampf-, Fernwaffen- und Belagerungseinheiten. Sie sollte verwendet werden, um Musketiere anzugreifen und dann nach dem Angriff hinter die feindlichen Linien durchzustoßen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CELT_PICTISH_WARRIOR"> 
			<Text>
				Piktenkrieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CELT_PICTISH_WARRIOR_STRATEGY"> 
			<Text>
				Der Piktenkrieger ist die Spezialeinheit der Kelten. Sie ist perfekt für frühe Überfälle geeignet und kann den Besitz des Gegners verwüsten, da sie innerhalb eines Zuges schnell plündern und sich fortbewegen kann. Außerdem bringen sie [ICON_PEACE] Glauben für jede Einheit, die sie besiegt, was die religiösen Ziele während des Krieges konstant näherbringt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHARIOT_ARCHER"> 
			<Text>
				Streitwagen-Bogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHARIOT_ARCHER_STRATEGY"> 
			<Text>
				Streitwagen-Bogenschützen sind Fernwaffen-Einheiten, die auf offenem Terrain tödlich sind. Sie sind etwas stärker als Bogenschützen und können sich doppelt so weit bewegen. Streitwagen-Bogenschützen erhalten einen Fortbewegungsmalus, wenn sie Wald-, Dschungel- oder Hügel-Geländefelder betreten (sofern es dort keine Straßen gibt). Als berittene Einheit ist der Streitwagen-Bogenschütze besonders gefährdet im Kampf mit Speerkämpfern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHINESE_CHUKONU"> 
			<Text>
				Zhugenu-Schütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CHINESE_CHUKONU_STRATEGY"> 
			<Text>
				Der Zhugenu-Schütze ist die Spezialeinheit der Chinesen und ersetzt den Armbrustschützen. Der Zhugenu-Schütze ist etwas schwächer als der Armbrustschütze, kann aber zwei Mal pro Runde angreifen, was ihn zu einer mächtigen Angriffskraft macht. Die Einheit ist besonders gefährlich, wenn sie in einer Stadt stationiert ist, die angegriffen wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII"> 
			<Text>
				Clibanarii
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII_HELP"> 
			<Text>
				Schnelle und mächtige berittene Einheit. Kann nur von den Sassaniden ausgebildet werden. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke, verteidigt besser und greift Städte effektiver an als der Reiter, der durch diese Einheit ersetzt wird. Beginnt mit der Beförderung Blitzkrieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CLIBANARII_STRATEGY"> 
			<Text>
				Der Clibanarius ist die Spezialeinheit der Sassaniden und ersetzt den Reiter. Seine Kampfstärke, Verteidigung und Effektivität gegen Städte sind höher als die des Reiters, doch er kann sich nicht so weit fortbewegen. Als berittene Einheit ist er extrem gefährdet bei Angriffen von Speerkämpfern, Pikenieren und ähnlichen Einheiten. Er beginnt mit der Beförderung Blitzkrieg, die es ihm ermöglicht, im selben Zug zweimal anzugreifen, und wie andere berittene Einheiten kann er sich nach dem Angriff fortbewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_COMPOSITE_BOWMAN"> 
			<Text>
				Kompositbogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_COMPOSITE_BOWMAN_STRATEGY"> 
			<Text>
				Der Kompositbogenschütze ist eine kraftvollere Version des Bogenschützen. Als Fernkampfeinheit kann er merklichen Schaden bei anderen Einheiten bis zu zwei Geländefelder entfernt anrichten, aber ist für Nahkampfangriffe anfällig. Platziert Kompositbogenschützen in den Städten als Verteidigung und beschützt sie mit Nahkampfeinheiten, wenn sie unterwegs sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CROSSBOWMAN"> 
			<Text>
				Armbrustschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_CROSSBOWMAN_STRATEGY"> 
			<Text>
				Der Armbrustschütze ist stärker als der Kompositbogenschütze. Als Fernkampfeinheit kann er merklichen Schaden bei anderen mittelalterlichen Einheiten bis zu zwei Geländefelder entfernt anrichten, aber ist für Nahkampfangriffe anfällig. Platziert Armbrustschützen in den Städten als Verteidigung und beschützt sie mit Nahkampfeinheiten, wenn sie unterwegs sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DANISH_BERSERKER"> 
			<Text>
				Berserker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DANISH_SKI_INFANTRY"> 
			<Text>
				Norwegische Ski-Infanterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DERVISH_CAVALRY"> 
			<Text>
				Derwisch-Kavallerie
			</Text>
			<Gender>
				feminine
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DERVISH_CAVALRY_STRATEGY"> 
			<Text>
				Kavallerie-Ersatz der Ägypter. Die Beförderungen dieser Einheit erlauben ihr das schnellere Erzeugen von großen Generälen und besseres Kämpfen auf offenem Gelände.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DESTROYER"> 
			<Text>
				Zerstörer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_DESTROYER_STRATEGY"> 
			<Text>
				Der Zerstörer ist eine Marine-Nahkampfeinheit, die entwickelt wurde, um feindliche U-Boote aufzuspüren und zu zerstören und gleichzeitig Flugabwehrunterstützung zu bieten. Oft dient diese Einheit als Eskorte für Einheiten zu Wasser, Schlachtschiffe und Flugzeugträger, falls diese in Reichweite feindlicher Flugzeuge und U-Boote kommen. Er ist schnell und verfügt über eine Beförderung, mit der man eine gute Chance hat, sich zurückzuziehen, bevor ein feindlicher Marine-Nahkampfangriff erfolgen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Karacke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Nahkampf-Marineeinheit des Mittelalters, gut, um früh die Vorherrschaft über das Meer an sich zu reißen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				Die Karacke ist eine Verbesserung der Trireme. Kann keine Ozeane befahren.  Allerdings ist sie deutlich stärker als die Trireme, was es ihnen erlaubt, ihre Küstenstädte besser vor Plündernden Barbaren und feindlichen Zivilisationen zu schützen.  Ihre frühe Stärke kann genutzt werden um, mit etwas Unterstützung, kleinere Städte mit niedrigem Verteidigungswert zu erobern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Kreuzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Sehr starke Fernkampf-Marineeinheit des Industriezeitalters um die Kontrolle über das Meer zu gewinnen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				Als technologische Brücke zwischen Fregatte und Schlachtschiff, bewegen sich Kreuzer mit der gleichen Geschwindigkeit wie ihr Vorgänger, kann sich aber mit einer deutlich höheren Kampfstärke brüsten. Auch ohne die zusätzliche Manövrierfähigkeit kann der Kreuzer eine veraltete Marine leicht überwältigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Kürassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Schnelle berittene Einheit der Aufklärung. Anfällig für Lanciers und Ulanen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				Als Kavallerieeinheit der Aufklärung, hat der Kürassier eine höhere Kampfstärke als der mittelalterliche Ritter behält aber seine Geschwindigkeit bei. Anfällig gegenüber Einheiten wie Lanciers and Ulanen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Mächtige Nahkampf-Marineeinheit der Aufklärung Die die Verteidigungsstärke von nahen verbündeten Einheiten Erhöht.  Nur die Engländer können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				Die First Rate ist England’s einzigartige Einheit, und ersetzt das Linienschiff.  Wie auch das Linienschiff, ist sie ein starkes Nahkampfschiff.  Allerdings ist es noch stärker.  Außerdem bietet es verbündeten Einheiten in der Nähe einen Kampfbonus bei der Verteidigung.  Nutzt es als Teil einer größeren Flotte, um eure Feuerkraft deutlich zu erhöhen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Forscher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Aufklärungseinheit. Verbesserte Sicht und erhöhte Fortbewegung wenn gewassert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				Eine Verbesserung für den Späher. Der Forscher hat sogar eine noch größere Sicht und Fortbewegung, ist aber noch immer ziemlich schwach.  Der Forscher zeichnet sich vor allem durch Erkundungen zur See aus, da er gewassert über eine Höhere Fortbewegung verfügt.  Nutzt ihm alle alle anderen Zivilisationen zu endecken, oder sucht nach geeigneten Orten vor Kolonien in Übersee.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Feldgeschütz
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Artillerieeinheit der Aufklärung.  Muss vor dem Feuern in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				Das Feldgeschütz ist die Artillerieeinheit der Aufklärung.  Während es die Reichweite der Kanone beibehält, aus der es hervorgeht, ist es doch deutlich stärker.  Wie andere Belagerungseinheiten, ist es sehr anfällig und muss beschützt werden.  Es muss außerdem FP ofern um in Stellung zu gehen – doch sie sind unverzichtbar vor Eroberungen während der Aufklärung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galeone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Nahkampf-Marineeinheit der Renaissance.  Kann Ozeane befahren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				Die Galeone ist eine Marineeinheit der Renaissance.  Als Verbesserung der Karacke, ist die Galeone das erste Nahkampf-Marineeinheit, die Ozeane befahren kann.  Nutzen sie eine Flotte aus Galeonen, unterstützt durch größere Schiffe, um Städte in Übersee zu Erobern, oder ihre eigenen Kolonien zu schützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Linieninfanterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Standart Infanterieeinheit der Aufklärung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				Die Standart-Infanterieeinheit der Aufklärung, Verbesserung von und deutlöich stärker als der Musketier.  Die Linieninfanterie bildet das Rückrad jeder Armee der Aufklärung, gut im Kampf gegen andere Nahkampfeinheiten und zur Abwehr von Belagerungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Linienschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Mächtige Fernkampf-Marineeinheit der Aufklärung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				Das Linienschiff ist eine Nahkampf-Marineeinheit der Aufklärung.  ander als ihr Vorgänger, die Galeone, benötigt das Linienschiff Eisen.  Dafür ist es deutlich stärker und es verfügt über einen extremen Geschwindigkeitsbonus.  Nutzt es um veraltete Flotten zu vernichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Plänkler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Fernkampf-Infanterieeinheit, die direkt neben einem Gegner stehen muss, um anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				Der Plänkler ist die erste auf Schießpulver basierende Fernkampfeinheit im Spiel. Auch wenn ihre Reichweite auf 1 sinkt, bleibt ihre Nahkampfstärke gleich, was es ihr erlaubt sich zu verteidigen und anzugreifen ohne Schaden zu nehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Landvermesser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Aufklärungseinheit im späteren Abschnitt des Spiels, die Zugang zu feindlichem Territorium.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				Der Landvermesser ist eine Aufklärungseinheit und eine Verbesserung für den Forscher.  Er ist stärker und schneller als der Forscher, bleibt aber anfällig wenn er Allein ist.  Der Landvermesser kann fremdes Gebiet ohne offene Grenzen betreten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Ulan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Leichte Kavallerieeinheit im mittleren Abschnitt des Spiels. Gut gegen andere Kavallerie Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				Als Verbesserung für den Lancier erfüllt der Ulan die gleiche Rolle wie sein Vrgänger.  Nutzt ihn um schnelle Kavallerieeinheiten abzuwehren, die eure Armeen bedrohen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EGYPTIAN_WARCHARIOT_STRATEGY"> 
			<Text>
				Der Kriegsstreitwagen ist die Spezialeinheit der Ägypter und ersetzt den Streitwagen-Bogenschützen. Er ist schneller als der normale Streitwagen-Bogenschütze, und der ägyptische Spieler kann ihn auch ohne [ICON_RES_HORSE] Pferde-Ressource bauen. Als berittene Einheit ist der Kriegsstreitwagen ziemlich gefährdet bei Angriffen von Speerkämpfern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EGYPT_WARCHARIOT"> 
			<Text>
				Kriegsstreitwagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_LONGBOWMAN"> 
			<Text>
				Langbogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_LONGBOWMAN_STRATEGY"> 
			<Text>
				Der Langbogenschütze ist die Spezialeinheit der Engländer und ersetzt den Armbrustschützen. Der Langbogenschütze hat eine größere Reichweite und kann so Feinde angreifen, die sich bis zu 3 Geländefelder entfernt befinden, wobei er sie oft vernichtet, bevor sie zurückschlagen können. Genau wie andere Fernwaffen-Einheiten ist auch der Langbogenschütze bei Nahkampfangriffen verwundbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE"> 
			<Text>
				Linienschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE_STRATEGY"> 
			<Text>
				Das Linienschiff ist die Spezialeinheit der Engländer und ersetzt die Fregatte. Es hat eine etwas höhere Fernkampfstärke und ist billiger in der Produktion. Zudem kann es ein Geländefeld weiter sehen und so Feinde in wesentlich größeren Bereichen des Ozeans erkennen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPERIENCE_INFO"> 
			<Text>
				Stufe: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR][NEWLINE]Erfahrung: [COLOR_POSITIVE_TEXT]{2_Num}/{3_Num}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPLORER"> 
			<Text>
				Erkunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EXPLORER_STRATEGY"> 
			<Text>
				Ersatz für den europäischen Archäologen. Kann im Gegensatz zum Archäologen angreifen und verteidigen. Kann sich außerdem durch unwegsames Gelände wie durch normales bewegen. Erfordert keine Universität.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FIGHTER"> 
			<Text>
				Jäger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FIGHTER_STRATEGY"> 
			<Text>
				Der Jäger ist eine durchschnittlich starke Lufteinheit. Er kann in einer Stadt oder auf einem Flugzeugträger des Spielers stationiert werden, sich von Stadt zu Stadt (oder Flugzeugträger) bewegen und Missionen mit einer Reichweite von 8 Geländefeldern ausführen. Jäger sollten eingesetzt werden, um feindliche Flugzeuge und Bodeneinheiten anzugreifen, feindliche Positionen auszuspähen und eigene Einheiten gegen Luftangriffe zu verteidigen. Jäger sind besonders effektiv gegen feindliche Hubschrauber. Siehe Regeln für Flugzeuge für weitere Informationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER"> 
			<Text>
				Flieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_HELP"> 
			<Text>
				Ausgezeichnet gegen Luftschiffe, aber nicht sehr stark gegen Landeinheiten. Verfügt auch über eine begrenzte Reichweite und muss bei einer Stadt oder Himmelsfestung stationiert werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_STRATEGY"> 
			<Text>
				Flieger haben eine kurze Reichweite und moderate Angriffskraft. Sie eignen sich besonders für überfallartige Taktiken, vor allem gegen Luftschiffe und Himmelsfestungen, die zu schwerfällig sind, um ihren Angriffen auszuweichen. Ihre begrenzte Reichweite schränkt sie zu hauptsächliche defensivem Einsatz ein, aber später, wenn die Himmelsfestung als mobile Basis für sie fungieren kann, kann man sie direkt zum Schlachtfeld transportieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FLYER_TEXT"> 
			<Text>
				Der Flieger begann als Neuerung eines Erfinders, eines von vielen Ergebnissen der weit gestreuten Beiträge, die die Wissenschaft bis zum Dampf-Zeitalter hervorbrachte. Fortschritte beim Antrieb hatten Wunder bei Land- und Seefahrzeugen bewirkt - wieso sollte man diese nicht auf den ewigen Traum der Menschheit vom Fliegen übertragen? Der auf dem Rahmen montierte Motor war groß, darum musste möglichst viel Gewicht eingespart werden, damit der Flieger auch flog. Wo möglich wurde Stoff statt Metall eingesetzt. Später, als die Technik weiter fortgeschritten war, wurden Waffen montiert und man nahm sich Freiheiten gegenüber dem ursprünglichen Design.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORCE_PUBLIQUE"> 
			<Text>
				Force Publique
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORCE_PUBLIQUE_STRATEGY"> 
			<Text>
				Ersetzt den Schützen der Belgier. Erhält die Beförderung Drill I, durch die er in unwegsamem Gelände besser kämpfen kann. Diese Einheit hat auch eine Beförderung, die ihre Stärke gegen verwundete Einheiten erhöht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FOREIGN_VOLUNTEERS"> 
			<Text>
				Auswärtige Freiwillige
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FOREIGN_VOLUNTEERS_STRATEGY"> 
			<Text>
				Ersetzt den Schützen der Buren. Schwächer als normale Schützen beim Angriff, aber stärker in der Verteidigung. Heilt sich teilweise nach dem Erledigen von Gegnern selbst.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FORTIFICATION_MOD"> 
			<Text>
				Der Kampfbonus durch Verschanzen erhöht sich um [COLOR_POSITIVE_TEXT]{1_UnitFortificationPercent}%[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRANK_SEAXMAN"> 
			<Text>
				Sachskämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRANK_SEAXMAN_STRATEGY"> 
			<Text>
				Der Sachskämpfer ist eine fränkische Spezialeinheit. Sie hat etwas mehr Kampfstärke als der Schwertkämpfer, den sie ersetzt. Außerdem benötigt sie keine Eisen-Ressourcen. Sie startet mit der Beförderung Amphibisch, die es ihr ermöglicht, ohne Malus vom Ozean aus oder über Flüsse anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION"> 
			<Text>
				Fremdenlegion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY"> 
			<Text>
				Die Fremdenlegion ist eine Spezialeinheit, die nur über den Grundsatz Freiwilligenarmee der Ideologie Freiheit verfügbar ist. Sie erhält einen erheblichen Kampfbonus, wenn sie außerhalb des eigenen Territoriums eingesetzt wird, und ist somit eine prädestinierte Einheit, um die Kontrolle über fremdes Gebiet zu erlangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY2"> 
			<Text>
				Die Fremdenlegion ist eine Spezialeinheit der Franzosen und ersetzt den Schützen. Sie erhält einen erheblichen Kampfbonus, wenn sie außerhalb des eigenen Territoriums eingesetzt wird, und ist somit eine prädestinierte Einheit für Angriffe auf das Feindesland.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_MUSKETEER"> 
			<Text>
				Französischer Musketier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRENCH_MUSKETEER_STRATEGY"> 
			<Text>
				Der Französische Musketier ist die Spezialeinheit der Franzosen und ersetzt den wesentlich schwächeren Musketier. Der Französische Musketier ist somit die stärkste Fußsoldaten-Einheit im Spiel bis zur Einführung der Infanterieeinheiten des Industriezeitalters.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRIGATE"> 
			<Text>
				Fregatte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_FRIGATE_STRATEGY"> 
			<Text>
				Die Fragatte ist eine starke Fernkampf-Marineeinheit der Aufklärung. Sie kann Ozeane befahren und ist bedeutend stärker als die Galeasse, aus der sie hervorgeht. 
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEASS"> 
			<Text>
				Galeasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEASS_STRATEGY"> 
			<Text>
				Die Galeasse ist die erste Marineeinheit mit einem Fernkampfangriff, die allgemein im Spiel verfügbar ist. Sie ist deutlich stärker als die frühen Marineeinheiten, aber auch etwas langsamer. Sie kann keinen Nahkampf beginnen. Die Galeasse ist nützlich, um feindliche Schiffe aus seichtem Gewässer zu vertreiben. Sie kann Tiefsee-Geländefelder nicht betreten (außer Polynesien).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY"> 
			<Text>
				Galeere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY_PEDIA"> 
			<Text>
				Die Galeere ist ein Barbarenschiff. Sie wird von Ruderern angetrieben und ist der Triere, also dem ersten Schiff jeder Zivilisation, in jeder Hinsicht unterlegen. Normalerweise findet man Galeeren in den Küstengebieten von Zivilisationen, wo sie Schiffe angreifen und Einheiten auf dem Wasser gefangen nehmen. Sie sollten sofort zerstört werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GALLEY_STRATEGY"> 
			<Text>
				Die Galeere ist eine Barbareneinheit, die in Küstengewässern bleibt und versucht, Einheiten, die sich zu Wasser befinden, zu zerstören. Sie ist viel schwächer als alle anderen Marineeinheiten, kann aber in Gruppen gefährlich sein. Sie ist eine Nahkampf-Einheit und kann Städte und Einheiten auf See angreifen (hat aber keinen Fernangriff).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GATLINGGUN"> 
			<Text>
				Gatling-Kanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GATLINGGUN_STRATEGY"> 
			<Text>
				Die Gatling-Kanone ist eine Fernkampf-Einheit im mittleren Spiel zur Abwehr von Belagerungen. Sie ist viel wirkungsvoller als frühere Fernkampf-Einheiten wie der Plänkler. Die Reichweite beträgt nur ein Feld, aber sie kann dennoch bei anderen Einheiten beträchtlichen Schaden anrichten, ohne selbst beschädigt zu werden. Platziert Gatling-Kanonen in der Stadt zur Verteidigung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_LANDSKNECHT"> 
			<Text>
				Landsknecht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_LANDSKNECHT_STRATEGY"> 
			<Text>
				Der Landsknecht ist eine Einheit, die nur durch die Sozialpolitik Söldnerarmee verfügbar wird und mit Gold gekauft werden muss. Der Landsknecht ist wesentlich günstiger als der Pikenier und bringt eine Reihe von Bonussen beim Plündern von Geländefeldern und Städten mit sich. Mit dieser Einheit lässt sich günstig eine Armee aufbauen, die sich durchaus lohnen kann, wenn sie im Feindgebiet auf Raubzüge geht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_PANZER"> 
			<Text>
				Deutscher Panzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GERMAN_PANZER_STRATEGY"> 
			<Text>
				Der Deutsche Panzer ist die Spezialeinheit der Deutschen und ersetzt den Panzer, dem er in Stärke und Schnelligkeit überlegen ist. Er kann sich aber nach einem Angriff bewegen und dadurch große Lücken in die feindlichen Linien schlagen und dann hindurchrollen, bevor der Feind seine Schäden reparieren kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GOTH_GADRAUHT"> 
			<Text>
				Gadrauht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GOTH_GADRAUHT_STRATEGY"> 
			<Text>
				Der Gadrauht ist eine gotische Spezialeinheit. Sie hat etwas mehr Kampfstärke als der Schwertkämpfer, den sie ersetzt. Außerdem benötigt sie keine Eisenressourcen. Der Gadrauht kann sich entlang feindlicher Straßen bewegen, als wären es eigene.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ADMIRAL"> 
			<Text>
				Großer Admiral|Großen Admiral|Großen Admirals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ADMIRAL_STRATEGY"> 
			<Text>
				Der Große Admiral hat die Fähigkeit, alle Marineeinheiten und gewasserten Einheiten im gleichen Feld und in angrenzenden Feldern sofort zu reparieren. Bei dieser Aktion wird er verbraucht. Der Große Admiral bringt auch 15% Kampfbonus für alle Marineeinheiten im Spielerbesitz innerhalb von 2 Geländefeldern. Der Große Admiral wird nicht verbraucht, wenn er den Bonus gewährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ARTIST"> 
			<Text>
				Großer Künstler|Großen Künstler|Großen Künstlers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ARTIST_STRATEGY"> 
			<Text>
				Große Künstler können ein Großes Kunstwerk schaffen (generiert sowohl [ICON_CULTURE] Kultur als auch [ICON_TOURISM] Tourismus), was in der nächsten Stadt mit passendem Gebäude und freiem Platz erscheint (z. B. Palast, Museum oder Kathedrale). Große Künstler können auch ein Goldenes Zeitalter erschaffen. Bei beiden Einsatzarten werden Große Künstler verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ENGINEER"> 
			<Text>
				Großer Ingenieur|Großen Ingenieur|Großen Ingenieurs
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_ENGINEER_STRATEGY"> 
			<Text>
				Große Ingenieure können die Fabrikanlage-Spezialmodernisierung errichten, die einer Stadt eine Menge [ICON_PRODUCTION] Produktion liefern kann, wenn sie bewirtschaftet wird. Der Große Ingenieur kann die Produktion einer Einheit, eines Gebäudes oder eines Wunders in einer Stadt beschleunigen. Bei beiden Verwendungsmöglichkeiten wird der Große Ingenieur verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_GENERAL"> 
			<Text>
				Großer General|Großen General|Großen Generals
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_GENERAL_STRATEGY"> 
			<Text>
				Der Große General kann die Spezialmodernisierung Zitadelle bauen, die jeder Einheit, die sich in ihr befindet, einen immensen Verteidigungsbonus verleiht, feindlichen Einheiten auf angrenzenden Geländerfeldern Schaden zufügt und alle angrenzenden Geländefelder annektiert. Der Große General wird verbraucht, wenn er die Zitadelle baut. Der Große General gewährt allen Landeinheiten des Spielers im Umkreis von 2 Geländefeldern einen Kampfbonus von 15%. Der General wird nicht verbraucht, wenn er den Bonus gewährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MERCHANT"> 
			<Text>
				Großer Händler|Großen Händler|Großen Händlers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY"> 
			<Text>
				Große Händler können die Spezialmodernisierung für das Zollamt errichten, die eine Menge [ICON_GOLD] Gold liefern kann, wenn sie bewirtschaftet wird. Der Große Händler kann auch zu einem Stadtstaat reisen und eine Handelsmission durchführen, was eine große Menge [ICON_GOLD] Gold und viele Einflusspunkte bei diesem Stadtstaat einbringt. Bei beiden Verwendungsmöglichkeiten wird der Große Händler verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MUSICIAN"> 
			<Text>
				Großer Musiker|Großen Musiker|Großen Musikers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_MUSICIAN_STRATEGY"> 
			<Text>
				Große Musiker können ein Großes Musikwerk schaffen (generiert sowohl [ICON_CULTURE] Kultur als auch [ICON_TOURISM] Tourismus), was in der nächsten Stadt mit passendem Gebäude und freiem Platz erscheint (z. B. Opernhaus oder Funkturm). Große Musiker können auch eine Konzertreise in andere Zivilisationen unternehmen, was Euch einen einmaligen Bonus bei [ICON_TOURISM] Tourismus in diesem Gebiet verschafft. Bei beiden Einsatzarten werden Große Musiker verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_PROPHET"> 
			<Text>
				Großer Prophet|Großen Propheten|Großen Propheten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY"> 
			<Text>
				Der Große Prophet ist die einzige Einheit, die eine Religion gründen oder verbessern kann. Er kann auch die Spezialmodernisierung für die Heilige Stätte errichten, die dann viel [ICON_PEACE] Glauben produziert. Alternativ kann der Große Prophet Religion 4-mal verbreiten (ersetzt alle anderen Religionen in den Städten). Der Große Prophet wird verbraucht, wenn er auf eine dieser Arten eingesetzt wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_SCIENTIST"> 
			<Text>
				Großer Wissenschaftler|Großen Wissenschaftler|Großen Wissenschaftlers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_SCIENTIST_STRATEGY"> 
			<Text>
				Große Wissenschaftler können die Spezialmodernisierung für die Akademie errichten, die eine Menge [ICON_RESEARCH] Wissenschaft liefern kann, wenn sie bewirtschaftet wird. Große Wissenschaftler bescheren außerdem augenblicklich große Mengen Wissenschaft, abhängig von der Wissenschaftsproduktion einer Zivilisation. Bei beiden Verwendungsmöglichkeiten wird der Große Wissenschaftler verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WAR_INFANTRY"> 
			<Text>
				Weltkriegs-Infanterie|Weltkriegs-Infanterie|Weltkriegs-Infanterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WAR_INFANTRY_STRATEGY"> 
			<Text>
				Die Weltkriegs-Infanterie ist die grundlegende Kampfeinheit der Moderne. Sie ist merklich stärker als ihr Vorgänger, der Schütze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WRITER"> 
			<Text>
				Großer Schriftsteller|Großen Schriftsteller|Großen Schriftstellers
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREAT_WRITER_STRATEGY"> 
			<Text>
				Große Schriftsteller können ein Großes Literaturwerk schaffen (generiert sowohl [ICON_CULTURE] Kultur als auch [ICON_TOURISM] Tourismus), was in der nächsten Stadt mit passendem Gebäude und freiem Platz erscheint (z. B. Amphitheater, Nationalepos, Heldenepos oder Königliche Bibliothek). Große Schriftsteller können auch Politische Traktate schreiben, was dem Spieler viel Kultur einbringt. Bei beiden Einsatzarten werden Große Schriftsteller verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY"> 
			<Text>
				Begleitkavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY_STRATEGY"> 
			<Text>
				Begleitkavallerie, die Spezialeinheit der Griechen, ersetzt den Reiter. Begleitkavallerie ist schneller und auch stärker als Reiter-Einheiten, was sie zur gefährlichsten Kavallerieeinheit bis zur Einführung des Ritters macht. Begleitkavallerie beschleunigt das Auftauchen von Großen Generälen in stärkerem Maße als andere Einheiten. Zudem kann sie sich auch nach dem Angriff bewegen. Begleitkavallerie ist eine berittene Einheit und gefährdet bei Angriffen von Speerkämpfern und Pikenieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_HOPLITE"> 
			<Text>
				Hoplit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GREEK_HOPLITE_STRATEGY"> 
			<Text>
				Der Hoplit ist die Spezialeinheit der Griechen und ersetzt den viel schwächeren Speerkämpfer. Der Hoplit ist tödlich gegen berittene Gegner.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GUIDED_MISSILE"> 
			<Text>
				Lenkrakete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_GUIDED_MISSILE_STRATEGY"> 
			<Text>
				Die Lenkrakete ist eine Einzelschuss-Einheit, die beim Angriff auf ein feindliches Ziel zerstört wird. Die Lenkrakete kann in einer Stadt, auf einem Atom-U-Boot oder auf einem Raketenkreuzer des Spielers stationiert sein. Sie kann von Stützpunkt zu Stützpunkt verlegt werden und eine feindliche Einheit oder Stadt mit einer Reichweite von bis zu 8 Geländefeldern angreifen. Siehe Regeln zu Raketen für weitere Informationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELICOPTER_GUNSHIP"> 
			<Text>
				Kampfhubschrauber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELICOPTER_GUNSHIP_STRATEGY"> 
			<Text>
				Der Kampfhubschrauber ist eine tödliche Lufteinheit, die sich größtenteils wie eine Bodeneinheit verhält, sie kann nur keine Städte einnehmen. Mit seiner Fortbewegungsreichweite von 6 Geländefeldern ist er extrem schnell und kann sich über alle Geländearten (auch Berge) bewegen, als ob diese frei wären. Zum Überqueren von Gewässern muss er jedoch wassern. Kampfhubschrauber erhalten einen starken Bonus im Kampf gegen Panzer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ANTI_AIRCRAFT_GUN"> 
			<Text>
				Fängt feindliche Flugzeuge ab, die Einheiten in der Nähe bombardieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ANTI_TANK_GUN"> 
			<Text>
				Relativ günstige Einheit, die auf den Kampf gegen Panzer spezialisiert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARCHAEOLOGIST"> 
			<Text>
				Archäologen sind eine spezielle Art von Arbeitern, die Ausgrabungsstätten schaffen, um entweder die Modernisierung Wahrzeichen oder Artefakte hervorzubringen, die in Museen, Palästen, Eremitagen und einigen Wundern in freie Plätze für Große Werke eingesetzt werden. Archäologen können in Gebieten aller Spieler arbeiten. Sobald sie eine Archäologische Ausgrabung bei einer Altertumsstätte abgeschlossen haben, werden sie verbraucht. Archäologen können nicht mit [ICON_GOLD] Gold gekauft werden und sie können nur in einer Stadt mit Universität gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARCHER"> 
			<Text>
				Mächtige Fernwaffen-Einheit der Antike, die aus der Distanz angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ARTILLERY"> 
			<Text>
				Die erste Belagerungseinheit des Spiels, die drei Geländefelder weit feuern kann. Muss vor dem Feuern in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ASSYRIAN_SIEGE_TOWER"> 
			<Text>
				Mächtige Nah-Belagerungseinheit, die Einheiten in der Nähe einen Stadt-Angriffsbonus verleiht, wenn sie bei einer gegnerischen Stadt steht. Kann nur mit den Assyrern gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ATOMIC_BOMB"> 
			<Text>
				Die nukleare Vernichtung der Feinde: Richtet großen Schaden bei Städten und Einheiten innerhalb des Wirkungsradius an. Kann auf Flugzeugträgern stationiert werden.[NEWLINE][NEWLINE]Benötigt Manhattan-Projekt und eine Uran-Ressource.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_AUSTRIAN_HUSSAR"> 
			<Text>
				Eine schnelle berittene Einheit, die zum Aufklären und für Blitzangriffe eingesetzt wird. Sie ist besonders mit Flankenangriffen tödlich. Nur die Österreicher können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_AXMAN"> 
			<Text>
				Ersatz für den Streitwagen-Bogenschützen der Barbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_B17"> 
			<Text>
				Lufteinheit, die Einheiten und Städte von oben angreifen kann. Nur die Amerikaner können sie bauen. Diese Einheit kann evtl. einem Abfangen entgehen und richtet bei Städten noch mehr Schäden an als der Bomber, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BALLISTA"> 
			<Text>
				Belagerungseinheit, die großen Schaden aus der Distanz anrichten kann, aber vor dem Feuern in Stellung gehen muss. Nur die Römer können sie bauen. Diese Einheit hat eine höhere [ICON_RANGE_STRENGTH] Fernkampfstärke als das Katapult, das sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BARBARIAN_WARRIOR"> 
			<Text>
				Die einfachste Militäreinheit der Barbaren in der frühen Phase des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BATTLESHIP"> 
			<Text>
				Die stärkste Marine-Fernkampfeinheit im Spiel bis zum Raketenkreuzer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BAZOOKA"> 
			<Text>
				Fernkampfeinheit des Atomzeitalters, die direkt neben einem Gegner stehen muss, um anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BERBER_CAVALRY"> 
			<Text>
				Berittene Einheit, die sich auf Wüstenkriegsführung und den Schutz des marokkanischen Landes spezialisiert hat. Erhält Kampfbonusse für das Kämpfen auf Wüsten-Geländefeldern und auf marokkanischem Boden. Kann nur von Marokko gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BOMBER"> 
			<Text>
				Lufteinheit, die Einheiten und Städte von oben angreift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BRANDENBURG_CLASS"> 
			<Text>
				Dieses Panzerschiff ist das stärkste Schiff dieses Szenarios. Kann nur von den Deutschen gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BRAZILIAN_PRACINHA"> 
			<Text>
				Infanterieeinheit der Moderne, die Punkte für ein [ICON_GOLDEN_AGE] Goldenes Zeitalter sammelt, wenn sie einen Gegner besiegt. Kann nur in Brasilien gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BYZANTINE_CATAPHRACT"> 
			<Text>
				Schnelle und kraftvolle berittene Einheit im Anfangsstadium des Spiels. Anfällig gegenüber Speerkämpfern. Nur die Byzantiner können sie bauen. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke, verteidigt sich besser und greift Städte effektiver an als der Reiter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_BYZANTINE_DROMON"> 
			<Text>
				Dominante Marineeinheit der Antike, die mit ihrem Fernkampfangriff auch in der Klassik noch die Meere beherrschte. Nur die Byzantiner können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAIO_DUILIO_CLASS"> 
			<Text>
				Ein Panzerschiff, das auf den Stadtangriff spezialisiert ist. Kann nur von den Italienern gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAMEL_ARCHER"> 
			<Text>
				Schnelle mittelalterliche Fernwaffen-Einheit, anfällig gegenüber Pikenieren. Nur die Araber können sie bauen. Sie ist eine Fernwaffen-Einheit, anders als der Ritter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CANNON"> 
			<Text>
				Mächtige Belagerungseinheit der Renaissance. Muss vor dem Feuern in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARAVAN"> 
			<Text>
				Errichtet Handelswege an Land zwischen zwei Zivilisationen, die [ICON_GOLD] Gold einbringen. Kann auch verwendet werden, um [ICON_FOOD] Nahrung oder [ICON_PRODUCTION] Produktion innerhalb Eurer Grenzen zu liefern, nachdem Ihr einen Kornspeicher oder eine Werkstatt gebaut habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARAVEL"> 
			<Text>
				Eine schnelle Erkundungseinheit der Renaissance mit erhöhtem Sichtradius, die sich auf Ozeane begeben kann. Kämpft als Marine-Nahkampfeinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARGO_SHIP"> 
			<Text>
				Errichtet Handelswege auf dem Wasser zwischen zwei Zivilisationen, die [ICON_GOLD] Gold einbringen. Kann auch verwendet werden, um [ICON_FOOD] Nahrung oder [ICON_PRODUCTION] Produktion innerhalb Eurer Grenzen zu liefern, nachdem Ihr einen Kornspeicher oder eine Werkstatt gebaut habt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARRIER"> 
			<Text>
				Transportiert anfangs 2 Flugzeuge; Kapazität kann durch Beförderungen erhöht werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARTHAGINIAN_FOREST_ELEPHANT"> 
			<Text>
				Kraftvolle berittene Einheit im Anfangsstadium des Spiels. Anfällig gegenüber Speerkämpfern. Nur die Karthager können sie bauen. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Reiter, den sie ersetzt. Sie verängstigt feindliche Einheiten in der Nähe und hilft, Große Generäle schneller zu produzieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CARTHAGINIAN_QUINQUEREME"> 
			<Text>
				Starke Marineeinheit der Antike, die mit Nahkampfangriffen auf Marineeinheiten und Städte die Meere beherrscht. Nur die Karthager können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CATAPULT"> 
			<Text>
				Erste Belagerungseinheit des Spiels. Kann aus der Distanz großen Schaden bei Einheiten und Städten anrichten, muss aber vor dem Feuern in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CAVALRY"> 
			<Text>
				Berittene Einheit, die es mit anderen modernen Infanterieeinheiten aufnehmen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CELT_PICTISH_WARRIOR"> 
			<Text>
				Nur die Kelten können diese Einheit bauen. Sie hat einen Kampfbonus außerhalb des verbündeten Territoriums und kann feindliche Verbesserungen ohne zusätzliche Fortbewegungskosten plündern. Verdient beim Sieg 50% der gegnerischen Stärke als [ICON_PEACE] Glaube.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CHARIOR_ARCHER"> 
			<Text>
				Eine schnelle Fernkampf-Einheit, die auf flachem Grund sehr effektiv ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CHUKONU"> 
			<Text>
				Mittelalterliche Fernwaffen-Infanterieeinheit. Nur die Chinesen können sie bauen. Diese Einheit kann zweimal in einer Runde feuern, anders als der Armbrustschütze, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COMPANION_CAVALRY"> 
			<Text>
				Schnelle und mächtige berittene Einheit in der frühen Spielphase. Anfällig gegenüber Speerkämpfern. Nur die Griechen können sie bauen. Diese Einheit ist schneller, hat eine höhere [ICON_STRENGTH] Kampfstärke und produziert Große Generäle schneller als der Reiter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COMPOSITE_BOWMAN"> 
			<Text>
				Klassische Fernkampfinfanterieeinheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_COSSACK"> 
			<Text>
				Berittene Einheit, die es mit anderen modernen Infanterieeinheiten aufnehmen kann. [NEWLINE][NEWLINE]Kann nur von den Russen erbaut werden. Diese Einheit hat einen Kampfbonus gegen Einheiten, die bereits Schaden erlitten haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_CROSSBOWMAN"> 
			<Text>
				Mittelalterliche Fernwaffen-Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_DERVISH_CAVALRY"> 
			<Text>
				Kavallerie, die Große Generäle schneller erzeugt und besser auf offenem Gelände kämpfen kann. Kann nur von den Ägyptern gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_DESTROYER"> 
			<Text>
				Schnelles Schiff der späten Spielphase, was es zu einem effektiven Aufklärer macht. Wird auch im Kampf gegen feindliche U-Boote eingesetzt. Kämpft als Marine-Nahkampfeinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_EGYPTIAN_WAR_CHARIOT"> 
			<Text>
				Eine schnelle Fernwaffen-Einheit. Nur die Ägypter können sie bauen. Für diese Einheit werden keine [ICON_RES_HORSE] Pferde benötigt, anders als für den Streitwagen-Bogenschützen, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_EXPLORER"> 
			<Text>
				Ein besonderer Archäologe, der durch unwegsames Gelände nicht verlangsamt wird und sowohl bei Angriff als auch bei Verteidigung schwach ist. Kann nur von den Europäern gebaut werden. Erfordert keine Universität. [COLOR_NEGATIVE_TEXT]Wie bei allen Einheiten in diesem Szenario fehlt auch hier der Befehl "Erkunden".[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FIGHTER"> 
			<Text>
				Lufteinheit für die Vorherrschaft in der Luft und das Abfangen feindlicher Flugzeuge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FORCE_PUBLIQUE"> 
			<Text>
				Eine Infanterieeinheit, die auf das Kämpfen in unwegsamem Gelände und gegen verwundete Einheiten spezialisiert ist. Kann nur von den Belgiern gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_LEGION"> 
			<Text>
				Infanterie-Spezialeinheit der Moderne. Ist nur über den Grundsatz Freiwilligenarmee der Ideologie Freiheit verfügbar. Diese Einheit verfügt über einen Kampfbonus außerhalb verbündeten Territoriums, ist ansonsten aber der Weltkriegs-Infanterie sehr ähnlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_LEGION2"> 
			<Text>
				Nur die Franzosen können sie bauen. Diese Einheit hat einen Kampfbonus außerhalb freundlich gesinnten Territoriums, anders als die Schützen, die sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FOREIGN_VOLUNTEERS"> 
			<Text>
				Schütze, der auf die Verteidigung spezialisiert ist und sich heilt, wenn er einen Gegner besiegt. Kann nur von der Burenrepublik gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FRANK_SEAXMAN"> 
			<Text>
				Starke Front-Einheit, die nur von den Franken gebaut werden kann. Die Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Schwertkämpfer, den sie ersetzt. Sie startet mit der Beförderung Amphibisch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_FRIGATE"> 
			<Text>
				Mächtige Marineeinheit der Aufklärung, die für Hoheit auf See sorgt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GALLEASS"> 
			<Text>
				Marineeinheit des Mittelalters, die mit ihrem Fernkampfangriff die Hoheit auf dem Meer an sich reißt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GATLINGGUN"> 
			<Text>
				Fernkampf-Infanterieeinheit, die direkt neben einem Gegner stehen muss, um anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GOTH_GADRAUHT"> 
			<Text>
				Starke Front-Landeinheit, die nur von den Goten erbaut werden kann. Die Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Schwertkämpfer, den sie ersetzt. Sie kann sich entlang feindlicher Straßen so bewegen, als wären es eigene.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GREAT_WAR_INFANTRY"> 
			<Text>
				Einfache Infanterieeinheit der Moderne.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_GUIDED_MISSILE"> 
			<Text>
				Eine günstige Einheit, die feindliche Einheiten und Städte einmal angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HELICOPTER_GUNSHIP"> 
			<Text>
				Einheit spezialisiert auf Angriffe gegen Kampfpanzer und Panzer. Sie kann über Gebirge schweben, erhält aber Schaden, wenn sie die Runde auf einem beendet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HOPLITE"> 
			<Text>
				Einheit der Antike, die auf den Kampf gegen berittene Einheiten spezialisiert ist. Nur die Griechen können sie bauen. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Speerkämpfer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HORSEMAN"> 
			<Text>
				Schnelle und mächtige berittene Einheit in der frühen Spielphase. Anfällig gegenüber Speerkämpfern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_BATTERING_RAM"> 
			<Text>
				Tödliche Belagerungseinheit im Nahkampf gegen Städte. Nur die Hunnen können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_HORSE_ARCHER"> 
			<Text>
				Eine schnelle Fernkampfeinheit für Blitzangriffe. Nur die Hunnen können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_HUN_SCOURGE_OF_GOD"> 
			<Text>
				Diese Große Persönlichkeit der Hunnen ersetzt den Großen General. Die Geißel Gottes bietet dieselben Kampfbonusse wie ein normaler Großer General, bewegt sich aber schneller fort und heilt angrenzende Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_IMMORTAL"> 
			<Text>
				Antike Einheit, die auf den Kampf gegen berittene Einheiten spezialisiert ist. Nur die Perser können sie bauen. Die Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke und heilt schneller als der Speerkämpfer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INDIAN_WAR_ELEPHANT"> 
			<Text>
				Eine schnelle Fernwaffen-Einheit, die in flachem Gelände sehr effektiv ist. Nur die Inder können sie bauen. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampf- und Fernkampfstärke als der Streitwagen-Bogenschütze, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INDONESIAN_KRIS_SWORDSMAN"> 
			<Text>
				Nahkampfeinheit aus der Klassik, hat eine mystische Waffe, deren Fähigkeiten entdeckt werden, wenn sie zum ersten Mal im Kampfeinsatz ist. Kann nur von Indonesien gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INFANTRY"> 
			<Text>
				Die stärkste Infanterieeinheit im Spiel bis zur mechanisierten Infanterie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_INQUISITOR"> 
			<Text>
				Kann andere Religionen aus einer Stadt vertreiben. Kann nur mit [ICON_PEACE] Glauben gekauft werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_IRONCLAD"> 
			<Text>
				Das Panzerschiff, eine sehr starke Marine-Nahkampfeinheit, bezahlt für seine Stärke mit geringerer Geschwindigkeit auf Ozeanfeldern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JAGUAR"> 
			<Text>
				Relativ schwache, frühe Militäreinheit. Nur die Azteken können sie bauen. Diese Einheit kämpft im Dschungel effektiver und heilt Schaden, wenn sie eine andere Einheit besiegt, anders als der Krieger, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JANISSARY"> 
			<Text>
				Eine der ersten Schießpulver-Einheiten des Spiels. Nur die Osmanen können sie bauen. Diese Einheit hat einen stärkeren Angriff und heilt, wenn sie einen Feind besiegt, anders als der Musketier, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_JET_FIGHTER"> 
			<Text>
				Lufteinheit für die Vorherrschaft in der Luft und das Abfangen feindlicher Flugzeuge.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_KNIGHT"> 
			<Text>
				Mächtige berittene Einheit des Mittelalters, anfällig gegenüber Pikenieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LANCER"> 
			<Text>
				Berittene Einheit, die darauf spezialisiert ist, feindliche berittene Einheiten zu besiegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LANDSKNECHT"> 
			<Text>
				Diese Einheit ist wesentlich günstiger als der Pikenier und kann plündern, ohne Fortbewegungspunkte zu verbrauchen. Stiehlt beim Angreifen einer Stadt Gold. Wird durch die Sozialpolitik Söldnerarmee freigeschaltet und kann nicht gebaut, sondern nur mit Gold gekauft werden. Kann sich sofort nach dem Kauf bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LONGBOWMAN"> 
			<Text>
				Mittelalterliche Fernwaffen-Infanterieeinheit. Nur die Engländer können sie bauen. Diese Einheit hat +1 Reichweite im Vergleich zum Armbrustschützen, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_LONGSWORDSMAN"> 
			<Text>
				Mächtige mittelalterliche Infanterieeinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MACHINE_GUN"> 
			<Text>
				Fernkampfeinheit im späten Spiel, die zum Angriff neben einem Feind stehen muss.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MARINE"> 
			<Text>
				Einheit des Atomzeitalters, die besonders nützlich für das Wassern und Invasionen über das Meer ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MAYAN_ATLATLIST"> 
			<Text>
				Nur die Maya können diese Einheit bauen. Sie ist günstiger und schneller verfügbar als der Bogenschütze, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MECH"> 
			<Text>
				Profitiert nicht von defensiven Gelände-Bonussen, ist ansonsten aber stärker als alle anderen militärischen Einheiten im Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MECHANIZED_INFANTRY"> 
			<Text>
				Schnelle, einfache Einheit des späteren Spiels, die keine speziellen Ressourcen für den Bau benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MEHAL_SEFARI"> 
			<Text>
				Starke Front-Landeinheit, die auf das Kämpfen in unwegsamem Gelände und die Verteidigung nahe der äthiopischen Hauptstadt spezialisiert ist. Nur die Äthiopier können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MINUTEMAN"> 
			<Text>
				Eine der ersten Fernkampf-Schießpulver-Einheiten des Spiels. Kann nur von den Amerikanern gebaut werden. Ersetzt den Plänkler. Diese Einheit bewegt sich in umwegsamem Gelände wie in flachem, erhält einen Bonus beim Kampf in umwegsamem Gelände und verdient Punkte für ein [ICON_GOLDEN_AGE] Goldenes Zeitalter, wenn sie einen Gegner besiegt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MISSILE_CRUISER"> 
			<Text>
				Marineeinheit, spezialisiert auf die Abwehr feindlicher Flugzeuge. Kann 3 Raketen transportieren. Wird eingesetzt, um feindliche U-Boote zu jagen und zu zerstören.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MISSIONARY"> 
			<Text>
				Kann Religion in Städten verbreiten. Kann nur mit [ICON_PEACE] Glauben gekauft werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MOBILE_SAM"> 
			<Text>
				Fängt feindliche Flugzeuge ab, die nahe Einheiten bombardieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MODERN_ARMOR"> 
			<Text>
				Schnelle und starke Einheit im späten Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MOHAWK_WARRIOR"> 
			<Text>
				Starke Landeinheit der Klassik für den Frontkampf. Nur die Irokesen können sie bauen. Diese Einheit bekommt einen großen Bonus, wenn sie im Wald oder Dschungel kämpft, anders als der Schwertkämpfer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSKETEER"> 
			<Text>
				Eine der ersten Schießpulver-Einheiten des Spiels. Nur die Franzosen können sie bauen. Diese Einheit hat eine größere [ICON_STRENGTH] Kampfstärke als der Musketier, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSKETMAN"> 
			<Text>
				Erste Schießpulver-Einheit des Spiels. Relativ günstig und mächtig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_MUSLIM_CAVALRY"> 
			<Text>
				Mächtige berittene Einheit des Mittelalters, anfällig gegenüber Pikenieren. Nur die Songhai können sie bauen. Diese Einheit erhält keinen Malus beim Angriff auf Städte, im Gegensatz zum Ritter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NEWWORLD_SCENARIO_SHOSHONE_PATHFINDER"> 
			<Text>
				Diese einzigartige Schoschonen-Spezialeinheit ist ausgezeichnet zur Erkundung geeignet, furchterregend im Kampf und ersetzt den Späher. Sie verfügt über eine Beförderung, durch die sie [ICON_PEACE] Glauben erhält, wenn sie Naturwunder entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NORMAN_KNIGHT"> 
			<Text>
				Mächtige berittene Einheit des Mittelalters, schwach gegen Pikeniere. Verfügt über die Beförderung Blitzkrieg. Kann nur von den Normannen gebaut werden. Ersetzt den Standard-Ritter.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NUCLEAR_MISSILE"> 
			<Text>
				Die nukleare Vernichtung der Feinde. Richtet großen Schaden bei Städten und Einheiten innerhalb des Wirkungsradius an.[NEWLINE][NEWLINE]Benötigt Manhattan-Projekt und zwei Uran-Ressourcen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_NUCLEAR_SUBMARINE"> 
			<Text>
				Unsichtbar für alle Einheiten außer Zerstörern, Raketenkreuzern und anderen U-Booten, bis es angreift oder direkt neben einer anderen Einheit steht. Kann 2 Raketen transportieren und ist darauf spezialisiert, andere Marineeinheiten zu jagen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PANZER"> 
			<Text>
				Schnelle und mächtige Einheit im späten Spiel.[NEWLINE][NEWLINE]Nur die Deutschen können sie bauen. Diese Einheit erhält +1 Fortbewegung im Vergleich zum Panzer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PARATROOPER"> 
			<Text>
				Starke Infanterieeinheit, die sich bis zu 9 Geländefelder von freundlich gesinntem Territorium entfernt per Fallschirm absetzen lassen kann. Fallschirmjäger können sich nach dem Absprung noch bewegen und plündern, jedoch erst in der folgenden Runde kämpfen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PIKEMAN"> 
			<Text>
				Spezialisiert auf den Kampf gegen Ritter und andere berittene Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PORTUGUESE_NAU"> 
			<Text>
				Nahkampf-Marineeinheit, hervorragend für die Meereserkundung geeignet. Sie hat mehr [ICON_MOVES]Fortbewegung als die Karacke, die sie ersetzt, und kann einmalig eine Fähigkeit einsetzen, mit der sie direkt neben fremdem Gebiet [ICON_GOLD] Gold und EP einbringt. Kann nur von den Portugiesen gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_PRIVATEER"> 
			<Text>
				Marineeinheit, die sich auf den Angriff von Küstenstädten spezialisiert hat, um Gold und feindliche Schiffe einzunehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_RIFLED_CANNON"> 
			<Text>
				Belagerungseinheit zwischen Kanone und Artillerie.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_RIFLEMAN"> 
			<Text>
				Starke Landeinheit für den Frontkampf im mittleren Abschnitt des Spiels.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ROCKET_ARTILLERY"> 
			<Text>
				Schnelle Belagerungseinheit des späteren Spiels. Anders als andere Belagerungseinheiten muss sie vor dem Feuern nicht in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ROMAN_LEGION"> 
			<Text>
				Starke Landeinheit der Klassik für den Frontkampf. Nur die Römer können sie bauen. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Schwertkämpfer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SAMURAI"> 
			<Text>
				Mächtige Infanterieeinheit des Mittelalters. Nur die Japaner können sie bauen. Diese Einheit kämpft effektiver und produziert Große Generäle schneller als der Langschwertkämpfer, den sie ersetzt. Samurai zu Wasser können Fischerboote in einer Runde bauen, ohne verbraucht zu werden, was sie sogar in Friedenszeiten sehr nützlich macht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SAXON_HUSCARL"> 
			<Text>
				Mächtige Nahkampfeinheit des Mittelalters, stark gegen berittene und Fernwaffen-Einheiten. Verfügt über die Beförderungen Deckung I und Bonus gegen Beritten (50). Kann nur von den Engländern gebaut werden. Ersetzt den Langschwertkämpfer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SCOUT"> 
			<Text>
				Diese Einheit wird von unwegsamem Gelände nicht verlangsamt und ist daher ideal für die Erkundung, hält Angriffen aber nicht lange stand.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SEA_BEGGAR"> 
			<Text>
				Marineeinheit, die sich auf den Angriff von Küstenstädten spezialisiert hat, um Gold und feindliche Schiffe einzunehmen. Nur die Holländer können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SETTLER"> 
			<Text>
				Gründet neue Städte, um das Reich zu vergrößern.[NEWLINE][NEWLINE]Das [ICON_FOOD] Stadtwachstum stoppt, während diese Einheit gebaut wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHIPOFTHELINE"> 
			<Text>
				Mächtige Marineeinheit der Renaissance, die für Hoheit auf See sorgt. Nur die Engländer können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHOSHONE_COMANCHE_RIDERS"> 
			<Text>
				Berittene Einheit, die auf schnelle Angriffe spezialisiert ist. Kann nur von den Schoschonen gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SHOSHONE_PATHFINDER"> 
			<Text>
				Diese einzigartige Schoschonen-Spezialeinheit ist ausgezeichnet zur Erkundung geeignet, furchterregend im Kampf und ersetzt den Späher. Sie verfügt über eine Beförderung, durch die sie den Vorteil wählen kann, wenn sie eine alte Ruine entdeckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SIAMESE_WARELEPHANT"> 
			<Text>
				Mächtige berittene Einheit des Mittelalters, anfällig gegenüber Pikenieren. Nur die Siamesen können sie bauen. Diese Einheit erhält einen Bonus gegen andere berittene Einheiten und hat eine höhere [ICON_STRENGTH] Kampfstärke als der Ritter, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SIPAHI"> 
			<Text>
				Berittene Einheit, die darauf spezialisiert ist, feindliche berittene Einheiten zu besiegen. Nur die Osmanen können sie bauen. Diese Einheit ist schneller und hat eine höhere Sichtweite als der Lancier, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SPEARMAN"> 
			<Text>
				Einheit der Antike, die auf den Kampf gegen berittene Einheiten spezialisiert ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SS_BOOSTER"> 
			<Text>
				Eines der Raumschiffteile, das gebaut und in die Hauptstadt geschickt werden muss, um einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] zu erringen. Anders als andere Teile werden gleich drei RS-Booster benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SS_PART"> 
			<Text>
				Eines der Raumschiffteile, das gebaut und in die Hauptstadt geschickt werden muss, um einen [COLOR_POSITIVE_TEXT]Wissenschaftssieg[ENDCOLOR] zu erringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_STEALTH_BOMBER"> 
			<Text>
				Eine Langstrecken-Lufteinheit, die feindliche Einheiten und Städte aus der Luft angreift.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SUBMARINE"> 
			<Text>
				Unsichtbar für alle Einheiten außer Zerstörern, Raketenkreuzern und anderen U-Booten, bis es angreift oder direkt neben einer anderen Einheit steht. Kann großen Schaden bei anderen Schiffen anrichten, wenn sie unbemerkt in Reichweite gelangen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWEDISH_CAROLEAN"> 
			<Text>
				Starke Front-Landeinheit, die auf lange Märsche spezialisiert ist, selbst weit von Schweden entfernt. Nur die Schweden können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWEDISH_HAKKAPELIITTA"> 
			<Text>
				Berittene Elite-Einheit, die auf den Einsatz mit Großen Generälen spezialisiert ist. Nur die Schweden können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_SWORDSMAN"> 
			<Text>
				Starke Landeinheit der Klassik für den Frontkampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TANK"> 
			<Text>
				Schnelle und starke Einheit im späten Spiel.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TREBUCHET"> 
			<Text>
				Mächtige mittelalterliche Belagerungseinheit, die gut die Verteidigungen feindlicher Städte dezimieren kann. Muss vor dem Feuern in Stellung gehen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TRIPLANE"> 
			<Text>
				Frühe Lufteinheit, die ankommende feindliche Flieger abfangen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_TRIREME"> 
			<Text>
				Marineeinheit der Antike, die eingesetzt wird, um die See mit Nahkampfangriffen auf Marineeinheiten und Städte zu kontrollieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VANDAL_AXEMAN"> 
			<Text>
				Starke Front-Landeinheit, die nur von den Vandalen gebaut werden kann. Sie hat mehr [ICON_STRENGTH] Kampfstärke als der Schwertkämpfer, den sie ersetzt. Sie startet mit der Beförderung Angriff, wodurch sie einen Kampfbonus gegen beschädigte Einheiten hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VANDAL_TRIHEMIOLLA"> 
			<Text>
				Starke Marineeinheit, die eingesetzt wird, um die See mit Nahkampfangriffen auf Marineeinheiten und Städte zu beherrschen. Kann feindliche Schiffe einnehmen. Nur die Vandalen können sie bauen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VENETIAN_GALLEASS"> 
			<Text>
				Eine extrem mächtige Marineeinheit des Mittelalters, die mit ihrem Fernkampfangriff die Meere unter ihre Kontrolle bringen kann. Sie ist besser in Angriff und Verteidigung als die normale Galeasse, die sie ersetzt, aber auch teurer. Kann nur von Venedig gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_VENETIAN_MERCHANT"> 
			<Text>
				Diese einzigartige venezianische Große Persönlichkeit ersetzt den Großen Händler. Neben der Fähigkeit, eine Handelsmission auszuführen, kann der Händler von Venedig einen Stadtstaat komplett aufkaufen und zu einer Marionette unter Venedigs Kontrolle machen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WARRIOR"> 
			<Text>
				Relativ schwache frühe Militäreinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WELSH_LONGBOWMAN"> 
			<Text>
				Mittelalterliche Fernkampf-Infanterieeinheit. Nur die Kelten können sie bauen. Die Einheit hat 1 mehr Reichweite als der Armbrustschütze, ist aber etwas schwächer. Die Einheit kann sich durch unwegsames Gelände bewegen, als wäre es eben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WINGED_HUSSAR"> 
			<Text>
				Schwere berittene Einheit, die auf den Sieg über feindliche berittene Einheiten spezialisiert ist. Diese Einheit ist schneller und mächtiger als der Lancier, den sie ersetzt. Zwingt Verteidiger zum Rückzug, wenn sie mehr Schaden verursacht, als sie einsteckt. Kann nur von den Polen gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WORKBOAT"> 
			<Text>
				Baut Modernisierungen auf Wasserressourcen wie [ICON_RES_FISH] Fisch. Das Arbeitsboot wird dabei verbraucht. Es ist verteidigungslos und wird zerstört, wenn es auf Feinde trifft.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WORKER"> 
			<Text>
				Verbessert [ICON_FOOD] Nahrung, [ICON_PRODUCTION] Produktion und [ICON_GOLD] Gold, indem er Modernisierungen auf den Geländefeldern vor den Städten baut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WWI_BOMBER"> 
			<Text>
				Frühe Lufteinheit, die feindliche Einheiten und Städte aus der Luft bombardieren kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_WWI_TANK"> 
			<Text>
				Als erste ihrer Art kann sich diese mächtige Einheit im späten Spiel nach einem Angriff bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_XCOM_SQUAD"> 
			<Text>
				Futuristische Infanterieeinheit, die darauf trainiert ist, sich in gefährliche Gebiete fern der Heimat zu begeben Der Trupp kann sich nach der Landung bewegen und plündern, aber nicht vor der nächsten Runde in den Kampf eingreifen.[NEWLINE][NEWLINE][COLOR_CYAN]Viel Glück, Commander![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ZERO"> 
			<Text>
				Lufteinheit für die Vorherrschaft in der Luft und das Abfangen feindlicher Flugzeuge. Nur die Japaner können sie bauen. Diese Einheit bekommt einen Bonus gegen andere Jäger und benötigt kein Öl.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HELP_ZULU_IMPI"> 
			<Text>
				Spezialisiert auf das Besiegen von Rittern und anderen berittenen Einheiten. Kann nur von den Zulu gebaut werden. Führt vor dem Kampf einen Erstangriff aus der Ferne aus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT"> 
			<Text>
				Schwerer Streitwagen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT_HELP"> 
			<Text>
				Mächtige Nahkampfeinheit der Antike, stark auf offenem Gelände. Verfügt über die Beförderung Schock I. Kann nur von den Hethitern gebaut werden. Ersetzt den Streitwagen-Bogenschützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HITTITE_WARCHARIOT_STRATEGY"> 
			<Text>
				Der Schwere Streitwagen ist die Spezialeinheit der Hethiter und ersetzt den Streitwagen-Bogenschützen. Im Gegensatz zum Streitwagen-Bogenschützen ist der Schwere Streitwagen eine Nahkampfeinheit, die sich darauf spezialisiert hat, feindliche Fronten anzugreifen und zu durchbrechen. Diese Einheit beginnt mir der Beförderung Schock I.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HORSEMAN"> 
			<Text>
				Reiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HORSEMAN_STRATEGY"> 
			<Text>
				Der Reiter ist die erste wirklich mächtige Kavallerieeinheit und verbindet Geschwindigkeit mit einem starken Nahkampfangriff. Der Reiter kann sich nach einem Angriff bewegen. Als berittene Einheit ist der Reiter extrem gefährdet bei Angriffen von Speerkämpfern, Pikenieren und ähnlichen Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_BATTERING_RAM"> 
			<Text>
				Rammbock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_BATTERING_RAM_STRATEGY"> 
			<Text>
				Rammböcke sind eine spezielle Einheit der Hunnen, die den Speerkämpfer ersetzen. Mit ihnen kann man die Verteidigungen einer Stadt ausschalten. Mit der Beförderung Deckung I können sie sich vor Fernkampfeinheiten schützen. Man besiegt sie mit Nahkampfeinheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_HORSE_ARCHER"> 
			<Text>
				Berittener Bogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_HORSE_ARCHER_STRATEGY"> 
			<Text>
				Berittene Bogenschützen sind schnelle Fernkampfeinheiten, die in offenem Gelände tödlich sind. Sie sind etwas stärker in der Verteidigung als der Streitwagen-Bogenschütze und können sich ohne deren Strafe durch unwegsames Gelände fortbewegen. Sie starten mit der Beförderung Genauigkeit I. Als berittene Einheit ist er anfällig gegen Speerkämpfer und im Gegensatz zum Streitwagen-Bogenschützen benötigt der berittene Bogenschütze keine Pferde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_SCOURGE_OF_GOD"> 
			<Text>
				Geißel Gottes
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_HUN_SCOURGE_OF_GOD_STRATEGY"> 
			<Text>
				Die Geißel Gottes ist eine einzigartige Große Persönlichkeit der Hunnen, sie ersetzt den Großen General. Sie bietet dieselben Kampfbonusse, aber die Geißel bewegt sich schneller fort und kann angrenzende Einheiten um zusätzliche 20 TP pro Runde heilen. Dieser verbesserte General stellt sicher, dass seine Kavallerie immer kampfbereit ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INCAN_SLINGER"> 
			<Text>
				Schleuderschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDIAN_WARELEPHANT"> 
			<Text>
				Kriegselefant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDIAN_WARELEPHANT_STRATEGY"> 
			<Text>
				Der Kriegselefant ist die Spezialeinheit der Inder und ersetzt den Streitwagen-Bogenschützen. Er ist stärker (wenn auch langsamer) als der Streitwagen-Bogenschütze und kann sich ohne dessen Malus durch jegliches Gelände bewegen. Als berittene Einheit ist der Kriegselefant ziemlich verwundbar gegen Speerkämpfer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN"> 
			<Text>
				Kris-Kämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN_STRATEGY"> 
			<Text>
				Der Kris-Schwertkämpfer ersetzt den normalen Schwertkämpfer. Versucht, ihn so früh wie möglich im Kampf einzusetzen, um die geheimen Eigenschaften seiner gekrümmten Kris-Klinge zu entdecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INFANTRY"> 
			<Text>
				Infanterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INFANTRY_STRATEGY"> 
			<Text>
				Infanterie ist deutlich stärker als ihr Vorgänger, die Weltkriegs-Infanterie. Der moderne Krieg wird immer komplexer, und auf sich allein gestellt ist eine Infanterieeinheit bei Flug-, Artillerie- und Panzerangriffen sehr gefährdet. Wenn möglich sollte die Infanterie stets durch Artillerie, Panzer, Flugzeuge oder Flugabwehreinheiten unterstützt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INQUISITOR"> 
			<Text>
				Inquisitor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_INQUISITOR_STRATEGY"> 
			<Text>
				Kann mit [ICON_PEACE] Glauben in jeder Stadt mit einer Mehrheitsreligion gekauft werden, die verbessert wurde. Er kann andere Religionen aus Euren Städten vertreiben (der Inquisitor wird verbraucht) oder in einer Stadt platziert werden, um sie vor Missionaren und Propheten zu schützen, die andere Religionen in der Stadt verbreiten wollen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IRONCLAD"> 
			<Text>
				Panzerschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IRONCLAD_STRATEGY"> 
			<Text>
				Panzerschiffe sind die ersten dampfgetriebenen Kriegsschiffe im Spiel. Sie kämpfen als Nahkampf-Marineeinheit, sind schwieriger zu zerstören als jedes Segelschiff und haben eine größere Kampfstärke. Sie sollten hauptsächlich zur Küstenverteidigung und zum Angriff auf Städte eingesetzt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR"> 
			<Text>
				Mohawk-Krieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR_STRATEGY"> 
			<Text>
				Der Mohawk-Krieger ist die Spezialeinheit der Irokesen und ersetzt den Schwertkämpfer. Auf freiem und hügeligem Gelände ist er genauso stark wie der Schwertkämpfer, doch im Wald und Dschungel erhält der Mohawk-Krieger einen erheblichen Kampfbonus. Im Gegensatz zum Schwertkämpfer ist kein Eisen zum Bau erforderlich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_SAMURAI"> 
			<Text>
				Samurai
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_SAMURAI_STRATEGY"> 
			<Text>
				Der Samurai ist die Spezialeinheit der Japaner und ersetzt den Langschwertkämpfer. Beide Einheiten sind etwa gleich stark, doch der Samurai erhält automatisch die "Schock I"-Beförderung, die ihm einen Vorteil beim Kampf auf offenem Gelände bringt. Der Erfolg beim Kampf mit einem Samurai erhöht die Chance auf das Erscheinen von Großen Generälen. Kann Fischerboote bauen, ohne verbraucht zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_ZERO"> 
			<Text>
				Zero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JAPANESE_ZERO_STRATEGY"> 
			<Text>
				Die Zero ist die Spezialeinheit der Japaner und ersetzt den Jäger. Die Zero ist eine durchschnittlich starke Lufteinheit, die dem Standard-Jäger ähnelt, aber im Luftkampf gegen andere Jäger einen erheblichen Kampfbonus erhält. Außerdem [COLOR_POSITIVE_TEXT]benötigt sie kein Öl.[ENDCOLOR] Sie kann in jeder freundlich gesinnten Stadt oder auf einem Flugzeugträger stationiert werden. Sie kann von Stadt zu Stadt (oder Flugzeugträger) verlegt werden und Missionen innerhalb einer Reichweite von 8 Geländefeldern fliegen. Siehe Regeln für Flugzeuge für weitere Informationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JET_FIGHTER"> 
			<Text>
				Düsenjäger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_JET_FIGHTER_STRATEGY"> 
			<Text>
				Der Düsenjäger ist eine mächtige Lufteinheit. Er kann in jeder Stadt des Spielers oder an Bord eines Flugzeugträgers stationiert sein. Er kann von Stützpunkt zu Stützpunkt verlegt werden und Missionen mit einer Reichweite von 10 Geländefeldern fliegen. Düsenjäger sind besonders nützlich, um feindliche Luft- und Bodeneinheiten anzugreifen, feindliche Positionen auszuspähen und feindliche Luftangriffe abzuwehren. Besonders im Kampf gegen Hubschrauber kann der Düsenjäger punkten. Mit seiner Fähigkeit "Luftaufklärung" kann er jedes Geländefeld im Umkreis von 6 Feldern ab dem Startort zu Beginn der Runde sehen. Siehe Regeln für Flugzeuge für weitere Informationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_KNIGHT"> 
			<Text>
				Ritter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_KNIGHT_STRATEGY"> 
			<Text>
				Der Ritter ist eine schnelle und mächtige Einheit und unbestrittener König auf dem mittelalterlichen Schlachtfeld. Als berittene Einheit ist er verwundbar bei Angriffen von Pikenieren, kann andere Einheiten aber relativ einfach vernichten. Der Ritter kann sich nach dem Angriff bewegen und so Lücken in die feindlichen Linien schlagen, durch die er dann hindurchreitet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANCER"> 
			<Text>
				Lancier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANCER_STRATEGY"> 
			<Text>
				Der Lancier ist eine berittene Einheit aus der Renaissance, die zwischen der Ritter- und Kavallerieeinheit steht. Er ist stärker als der Ritter und kann diese einst so mächtigen Einheiten einfach von der Karte fegen. Der Lancier kann es sogar mit der starken Kavallerieeinheit aufnehmen, sobald diese erscheint.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP"> 
			<Text>
				Landfahrzeug
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_HELP"> 
			<Text>
				Stärkere Version des Land-Panzerschiffs. Stark gegen andere Landeinheiten, aber schwach gegen Luftschiffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_STRATEGY"> 
			<Text>
				Das Landfahrzeug ist schwer gepanzert und hervorragend im Bodenkampf. Mit ihm kann man Landeinheiten besiegen und Städte für die Einnahme schwächen. Seine Panzerung schützt es gegen die kleineren Geschütze der Flieger, aber es ist empfindlich gegenüber Kanonenbeschuss durch Luftschiffe. Eskortiert das Landfahrzeug mit Einheiten, die stark gegen Lufteinheiten sind, wie Flieger und Luftabwehrgeschütze, um maximale Überlebenschancen zu gewährleisten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LANDSHIP_TEXT"> 
			<Text>
				Das Landfahrzeug ist alles, was das Land-Panzerschiff sein wollte, aber nicht war. Die Entdeckung des Luboriums erhöhte die Energie exponentiell, die für ein solches Fahrzeug verfügbar ist. So wurde mehr Panzerung und stärkere Bewaffnung bei gleicher Manövrierbarkeit ermöglicht. Das Landfahrzeug wurde zum höchsten Standard auf dem Schlachtfeld, es ist in der Lage, nahezu jede andere Landeinheit zu zerstören. Mit mehreren davon kann ein Kommandant schnell eine Armee ausschalten oder eine Stadt einkesseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD"> 
			<Text>
				Land-Panzerschiff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_HELP"> 
			<Text>
				Erste Landfahrzeug-Einheit. Stark gegen andere Landeinheiten, aber schwach gegen Luftschiffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_STRATEGY"> 
			<Text>
				Der einfachste Typ unter den Landfahrzeugen, das Land-Panzerschiff, ist gut gepanzert und glänzt im Bodenkampf. Mit ihm kann man einfach primitive Landeinheiten besiegen und Städte für die Einnahme schwächen. Seine Panzerung schützt es etwas gegen die kleineren Geschütze der Flieger, aber es ist sehr empfindlich gegenüber Kanonenbeschuss durch Luftschiffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_IRONCLAD_TEXT"> 
			<Text>
				Man hat viel aus der Konstruktion des "eisernen Pferds", der Eisenbahn gelernt. Schon bald versuchten Erfinder ein Fahrzeug herzustellen, das die Kraft einer Lokomotive hatte, aber keine Gleise benötigt. Die Gehäuse für die unhandlichen metallenen Biester, wie sie die ersten Prototypen waren, zu entwickeln, erwies sich als extrem schwierig. Der Prozess mündete in einem einfacheren Design, das viel weniger gepanzert war, aber immer noch stark genug, um Beschuss und den Elementen zu widerstehen. Die Fahrer fanden, dass ein leichtes, manövrierfähiges Fahrzeug viel effektiver ist als ein schwerfälliges. Es ermöglichte schnelle Reisen mit weniger Treibstoff und war im Kampf wendiger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN"> 
			<Text>
				Land-Leviathan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_HELP"> 
			<Text>
				Das fortschrittlichste Landfahrzeug. Stark gegen andere Landeinheiten, aber schwach gegen Luftschiffe.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_STRATEGY"> 
			<Text>
				Der Land-Leviathan ist die Speerspitze der Landfahrzeuge, er bringt allen anderen Landeinheiten die Vernichtung. Man setzt ihn ein, um verletzbare feindliche Luftabwehrgeschütze zu zerstören und die eigenen Lufteinheiten zu sichern. Seine Panzerung hilft gegen die kleineren Geschütze von Fliegern, ist aber durch Kanonenbeschuss von Luftschiff und Himmelsfestung noch verwundbar. Am besten schützt man den kostbaren Land-Leviathan mit Einheiten, die stark gegen Lufteinheiten sind, zum Beispiel Flieger und Luftabwehrgeschütze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LAND_LEVIATHAN_TEXT"> 
			<Text>
				Der Land-Leviathan ist die Speerspitze des Bodenkampfs. Benannt ist er nach dem fantastischen Seeungeheuer, seine Feuerkraft ist immens. Er kann fast aus jedem Winkel feuern und mit hohem Tempo das Gelände durchqueren. Seine Besatzung besteht aus 16 Mann: einige bemannen die Kanonen, andere den Luborium-Antrieb und zwei agieren als Pilot und Navigator. Während der Ausbildung lernen sie, als Einheit zu denken und zu handeln, sie entwickeln eine knappe Sprache, um schnell komplexe Befehle geben zu können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LONGSWORDSMAN"> 
			<Text>
				Langschwertkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LONGSWORDSMAN_STRATEGY"> 
			<Text>
				Der Langschwertkämpfer ist die Standard-Infanterieeinheit des Mittelalters - stärker als ein Ritter, aber viel langsamer. Er übertrumpft auch den Pikenier, erhält aber keinen Bonus im Kampf gegen berittene Einheiten. Langschwertkämpfer sollten vor allem eingesetzt werden, um zusammen mit Katapulten feindliche Städte anzugreifen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_LOST"> 
			<Text>
				Eine Einheit wurde getötet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MACHINE_GUN"> 
			<Text>
				Maschinengewehr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MACHINE_GUN_STRATEGY"> 
			<Text>
				Das Maschinengewehr ist die fast ultimative Nicht-Belagerungs-Fernkampfeinheit. Sie ist mächtiger als frühere Fernkampfeinheiten. Wie auch das Gatling-Gewehr hat sie eine Reichweite von nur einem Geländefeld, kann aber anderen Einheiten großen Schaden zufügen. Sie ist für Nahkampfangriffe anfällig. Setzt Maschinengewehre zur Verteidigung in Eurer Stadt ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MARINE"> 
			<Text>
				Marine
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MARINE_STRATEGY"> 
			<Text>
				Die Marines sind eine Alternative zur Infanterie. Sie sind ein bisschen teurer, besitzen aber Beförderungen, die die Sicht und Angriffsstärke zu Wasser verbessern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MAYAN_ATLATLIST"> 
			<Text>
				Speerschleuderer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MAYAN_ATLATLIST_STRATEGY"> 
			<Text>
				Der Speerschleuderer ist eine Spezialeinheit der Maya, die den Bogenschützen ersetzt. Speerschleuderer sind sowohl billiger als traditionelle Bogenschützen als auch früher verfügbar, weil man das Bogenschießen nicht erforschen muss. Dieser frühe Vorteil im Spiel erlaubt es, andere Forschungsprioritäten ins Spiel zu bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECH"> 
			<Text>
				Riesiger Killerroboter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECHANIZED_INFANTRY"> 
			<Text>
				Mechanisierte Infanterie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECHANIZED_INFANTRY_STRATEGY"> 
			<Text>
				Mechanisierte Infanterie ist stärker und schneller als die reguläre Einheit. Obwohl sie sehr schnell ist, kann die Mechanisierte Infanterie sich nicht wie Panzer nach dem Angriff bewegen. Ihre Hauptaufgabe besteht immer noch darin, Stellungen zu erobern oder zu halten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MECH_STRATEGY"> 
			<Text>
				Der Kampfroboter ist eine Kampfpanzer-Einheit auf Steroiden. Er besitzt extrem hohe Kampfstärke und kann praktisch jede feindliche Einheit zermalmen. Der Kampfroboter kann sich nach dem Angriff bewegen. Die Einheit profitiert nicht von defensiven Gelände-Bonussen, aber mal ehrlich - wen interessiert das schon? Das Ding ist echt cool!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MEHAL_SEFARI"> 
			<Text>
				Mehal Sefari
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MEHAL_SEFARI_STRATEGY"> 
			<Text>
				Mehal Sefari sind das Rückgrat der äthiopischen Armee. Sie beginnen mit Beförderungen, die ihnen Boni in unwegsamem Gelände und nahe der eigenen Hauptstadt bringen. Sie sind etwas günstiger als der Schütze, den sie ersetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSILE_CRUISER"> 
			<Text>
				Raketenkreuzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSILE_CRUISER_STRATEGY"> 
			<Text>
				Der Raketenkreuzer ist ein modernes Kriegsschiff. Er ist schnell und stark gepanzert, hat eine erhebliche Fernkampfstärke und ist ziemlich gut beim Abfangen von feindlichen Flugzeugen. Viel wichtiger ist jedoch seine Fähigkeit, Lenkraketen und Atomraketen direkt bis zur Küste des feindlichen Gebiets zu transportieren. Raketenkreuzer, Flugzeugträger und U-Boote ergeben zusammen eine geradezu teuflische Armada.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSIONARY"> 
			<Text>
				Missionar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MISSIONARY_STRATEGY"> 
			<Text>
				Kann mit [ICON_PEACE] Glauben in jeder Stadt mit einer Mehrheitsreligion gekauft werden. In direkter Nähe einer Stadt kann er dort seine Religion verbreiten (der Missionar wird nach dem zweiten Einsatz verbraucht). Wenn ein Missionar eine andere Zivilisation ohne offene Grenzen betritt, verliert er pro Runde religiöse Stärke. Sinkt seine religiöse Stärke auf null, so wird er zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MOBILE_SAM"> 
			<Text>
				Mobile Boden-Luft-Rakete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MOBILE_SAM_STRATEGY"> 
			<Text>
				Mobile Boden-Luft-Raketen dienen vorrückenden Armeen als Flugabwehreinheiten. Sie können feindliche Flugzeuge abfangen und beschießen, die im Radius von 2 Geländefeldern Ziele bombardieren (nur eine Einheit pro Runde). Die Raketen sind bei Bodenangriffen gefährdet und sollten durch Infanterie oder Panzer geschützt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MODERN_ARMOR"> 
			<Text>
				Kampfpanzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MODERN_ARMOR_STRATEGY"> 
			<Text>
				Kampfpanzer ähneln dem Standard-Panzer, haben aber viel mehr zu bieten. Kampfpanzer sind wesentlich stärker und haben alle Fähigkeiten des Panzers, auch sie können sich zum Beispiel nach dem Angriff weiterbewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_GENGHIS"> 
			<Text>
				Dschingis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KEREIT"> 
			<Text>
				Kareit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KESHIK"> 
			<Text>
				Keshik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_KHAN"> 
			<Text>
				Khan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_MERKITS"> 
			<Text>
				Merkiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_MONGOLS"> 
			<Text>
				Mongolen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_NAIMANS"> 
			<Text>
				Naimanen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MONGOL_TATARS"> 
			<Text>
				Tataren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MUSKETMAN"> 
			<Text>
				Musketier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MUSKETMAN_STRATEGY"> 
			<Text>
				Der Musketier ist die erste Einheit im Spiel, die Schießpulver einsetzt und ersetzt alle vorherigen Fußsoldaten-Einheiten wie Langschwertkämpfer, Pikeniere usw. Es handelt sich beim Musketier jedoch nicht um eine Fernwaffen-Einheit, sodass er keine Feinde angreifen kann, die mehr als ein Geländefeld entfernt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_MYSTIC_WARRIOR"> 
			<Text>
				Mystischer Krieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NAME"> 
			<Text>
				Name der Einheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEEDS_ORDERS"> 
			<Text>
				EINHEIT BENÖTIGT BEFEHLE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEEDS_ORDERS_TT"> 
			<Text>
				Wählt eine Einheit aus, die noch Befehle braucht, bevor die Runde enden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEWWORLD_SCENARIO_HELP_INQUISITOR"> 
			<Text>
				Kann andere Religionen aus einer Stadt vertreiben. Kann nur mit [ICON_PEACE] Glauben gekauft werden. [COLOR_POSITIVE_TEXT]Ohne Unterhalt.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NEWWORLD_SCENARIO_SHOSHONE_PATHFINDER_STRATEGY"> 
			<Text>
				Der Fährtenleser ersetzt den Späher und kann nur von den Schoschonen gebaut werden. Er erkundet so gut wie ein Späher und kämpft beinahe so effizient wie ein Krieger. Verleiht einen [ICON_PEACE] Glaubensbonus, wenn er Naturwunder entdeckt. Kostet mehr als ein Späher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NORMAN_KNIGHT"> 
			<Text>
				Normannischer Ritter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NORMAN_KNIGHT_STRATEGY"> 
			<Text>
				Der Normannische Ritter ist die Spezialeinheit der Normannen und ersetzt den Standard-Ritter. Die Einheit ist ein mit der Beförderung Blitzkrieg ausgestatteter Standard-Ritter, der dadurch mehr als einmal pro Runde angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_MISSILE"> 
			<Text>
				Atomrakete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_MISSILE_STRATEGY"> 
			<Text>
				Die Atomrakete ist eine weiterentwickelte und stärkere Atombombe. Die Atomrakete kann in jeder Eurer Städte, auf einem Raketenkreuzer oder an Bord eines Atom-U-Boots stationiert sein. Sie kann von Stützpunkt zu Stützpunkt verlegt werden oder ein Ziel in einer Reichweite von 12 Geländefeldern angreifen. Bei der Detonation beschädigt oder zerstört die Atomrakete Städte und vernichtet alle Einheiten im Explosionsradius von 2 Geländefeldern. Die Rakete wird beim Angriff automatisch zerstört. Siehe Regeln zu Atomwaffen für weitere Details.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE"> 
			<Text>
				Atom-U-Boot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE_STRATEGY"> 
			<Text>
				Das Atom-U-Boot ist besser gepanzert und stärker als die frühere Version. Es ist für die meisten Einheiten unsichtbar und sieht andere U-Boote. Atom-U-Boote können Lenkraketen und Atomraketen transportieren. Genau wie normale U-Boote sind Atom-U-Boote besonders bei Angriffen von feindlichen Zerstörern, Raketenkreuzern und U-Booten gefährdet; es sollten also immer eigene Einheiten vorausgeschickt werden, um zu sehen, ob der Weg frei ist.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_JANISSARY"> 
			<Text>
				Janitschar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_JANISSARY_STRATEGY"> 
			<Text>
				Der Janitschar ist die Spezialeinheit der Osmanen und ersetzt den Musketier. Der Janitschar erhält einen erheblichen Kampfbonus, wenn er angreift, und heilt zudem jeglichen Schaden, wenn er eine Einheit zerstört, die nicht barbarischen Ursprungs ist. So kann der Janitschar einen deutlichen Vorteil gegenüber Einheiten erlangen, die sich verteidigen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_SIPAHI"> 
			<Text>
				Sipahi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_OTTOMAN_SIPAHI_STRATEGY"> 
			<Text>
				Der Sipahi ist die Spezialeinheit der Osmanen und ersetzt den Lancier. Er ist viel schneller und kann ein Geländefeld weiter sehen, hat aber dieselben Verteidigungsschwächen wie der Lancier. Der Sipahi kann feindliche Modernisierungen ohne zusätzliche Kosten plündern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PARATROOPER"> 
			<Text>
				Fallschirmjäger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PARATROOPER_STRATEGY"> 
			<Text>
				Der Fallschirmjäger ist ein Infanterist im späten Spiel. Er ist etwas schwächer als eine mechanisierte Infanterieeinheit, kann aber mit einer Reichweite von bis zu 9 Geländefeldern abspringen (ausgehend von freundlich gesinntem Gebiet) und so feindliche Positionen buchstäblich überspringen, um dahinter Straßennetze zu zerstören, wichtige Ressourcen zu plündern und Chaos anzurichten. Der Fallschirmjäger geht bei solchen Missionen ein großes Risiko ein, also sollte das Ziel unbedingt lohnenswert sein!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PERSIAN_IMMORTAL"> 
			<Text>
				Krummsäbelkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PERSIAN_IMMORTAL_STRATEGY"> 
			<Text>
				Der Krummsäbelkämpfer ist die Spezialeinheit der Perser und ersetzt den Speerkämpfer. Er ist etwas stärker als der Speerkämpfer und kann sich doppelt so schnell heilen. Gegen berittene Einheiten ist er ziemlich stark.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PIKEMAN"> 
			<Text>
				Pikenier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PIKEMAN_STRATEGY"> 
			<Text>
				Der Pikenier ist ein stärkerer Speerkämpfer. Er erhält einen Bonus, wenn er gegen berittene Einheiten kämpft, was ihn so ziemlich zur einzigen Einheit macht, die es mit einem wütenden Ritter aufnehmen kann. Ein Pikenier, der sich in Verteidigungsgelände verschanzt hat, ist der schlimmste Albtraum eines jeden Ritters.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLISH_WINGED_HUSSAR"> 
			<Text>
				Flügelhusar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLISH_WINGED_HUSSAR_STRATEGY"> 
			<Text>
				Der Flügelhusar ist der Lancier-Ersatz und kann nur von den Polen gebaut werden. Er ist schneller und mächtiger als der Lancier und zwingt Verteidiger zum Rückzug, wenn er mehr Schaden verursacht, als er erleidet. Verteidiger, die sich nicht zurückziehen können, erleiden zusätzlichen Schaden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_POLYNESIAN_MAORI_WARRIOR"> 
			<Text>
				Maori-Krieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PORTUGUESE_NAU"> 
			<Text>
				Nao
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PORTUGUESE_NAU_STRATEGY"> 
			<Text>
				Diese Nahkampf-Marineeinheit ersetzt die Karavelle und ist gut zur Erkundung geeignet. Wenn sie auf einem Geländefeld ist, das an ein Feld einer anderen Zivilisation oder eines anderen Stadtstaats grenzt, mit dem Ihr Frieden geschlossen habt, könnt Ihr einmalig eine Handelsmission durchführen und so [ICON_GOLD] Gold und EP erhalten. Je weiter das Land von Eurer Hauptstadt entfernt ist, desto höher der Bonus, also ist es am besten, wenn man die Einheit bei weit entfernten Spielern einsetzt. Benutzt diese Einheit, um die Karte zu erkunden und die Standorte anderer Spieler aufzudecken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PRIVATEER"> 
			<Text>
				Freibeuter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PRIVATEER_STRATEGY"> 
			<Text>
				Marineeinheit, die als Nahkampfeinheit angreift. Beginnt mit der Beförderung Küstenräuber I und verdient so Gold beim Angriff von Küstenstädten. Kann alle feindlichen Marineeinheiten bei einer Niederlage als Prisenschiffe übernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PROMOTION"> 
			<Text>
				EINE EINHEIT BEFÖRDERN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_PROMOTION_TT"> 
			<Text>
				Wählt eine Einheit aus, die auf ihre Beförderung wartet. Alle Einheiten müssen befördert werden, bevor Ihr die Runde beenden könnt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLED_CANNON"> 
			<Text>
				Zugrohrkanone
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLED_CANNON_STRATEGY"> 
			<Text>
				Eine Belagerungseinheit zwischen Kanone und Artillerie. Sie hat eine Reichweite von 3, muss aufgebaut werden und ist stärker als eine Kanone. Die Sichtweite ist geringer als bei anderen Einheiten und sie sollte von anderen Einheiten beschützt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLEMAN"> 
			<Text>
				Schütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RIFLEMAN_STRATEGY"> 
			<Text>
				Der Schütze ist die Schießpulvereinheit des Industriezeitalters. Er ist stärker als die Linieninfanterie, was Armeen mit dieser fortschrittlichen Einheit einen immensen Vorteil gegenüber Zivilisationen verschafft, die noch nicht über sie verfügen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROCKET_ARTILLERY"> 
			<Text>
				Raketenartillerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROCKET_ARTILLERY_STRATEGY"> 
			<Text>
				Raketenartillerie ist eine extrem starke Belagerungswaffe und der normalen Artillerie haushoch überlegen. Raketenartillerie muss vor dem Feuern nicht in Stellung gebracht werden und ist somit viel schneller einsetzbar als ältere Feuerwaffen. Auch wenn ihre Sichtweite beschränkt ist, kann die Raketenartillerie durch indirektes Feuer Ziele angreifen, die sie selbst nicht sieht (solange eine andere freundlich gesinnte Einheit sie sehen kann). Wie jede andere Artillerieeinheit ist sie besonders durch Infanterie- und Panzerangriffe gefährdet und sollte deshalb mit geeigneten Einheiten geschützt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_BALLISTA"> 
			<Text>
				Balliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_BALLISTA_STRATEGY"> 
			<Text>
				Die Balliste ist die Spezialeinheit der Römer und mächtiger als das Katapult, das durch sie ersetzt wird. Sie ist eine ausgezeichnete Belagerungswaffe und sehr nützlich im Kampf gegen Städte, aber fast wehrlos gegen Angriffe. Schützt Ballisten immer mit anderen Militäreinheiten. Die Balliste muss erst "in Stellung gehen" (1 FP), bevor sie angreifen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_LEGION"> 
			<Text>
				Legion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ROMAN_LEGION_STRATEGY"> 
			<Text>
				Die Legion ist die Spezialeinheit der Römer und ersetzt den Schwertkämpfer. Die Legion ist stärker als der Schwertkämpfer und damit die mächtigste Nahkampfeinheit der Klassik. Die Legion hat außerdem als einzige Nicht-Bautrupp-Einheit die Fähigkeit, Straßen und Festungen zu errichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RUSSIAN_COSSACK"> 
			<Text>
				Kosak
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_RUSSIAN_COSSACK_STRATEGY"> 
			<Text>
				Der Kosak ist eine Spezialeinheit der Russen und ersetzt die Kavallerie. Er ist genauso stark wie Kavallerie und kann sich auch nach dem Angriff bewegen. Der Kosak erhält jedoch einen erheblichen Kampfbonus im Kampf gegen beschädigte Einheiten. Das macht den Kosaken zu einer idealen Einheit für Gegenangriffe - der Feind reibt sich zuerst an den Bauern an der Front auf und wird dann von einem wilden Kosakenangriff niedergemäht!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SAXON_HUSCARL"> 
			<Text>
				Huscarl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SAXON_HUSCARL_STRATEGY"> 
			<Text>
				Der Huscarl ist die Spezialeinheit des angelsächsischen Englands und ersetzt den Langschwertkämpfer. Die Einheit erhält die Beförderungen Deckung I und Bonus gegen Beritten (50) für ihre Fähigkeit, bei einem Angriff Schildwälle zu bilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SCOUT"> 
			<Text>
				Späher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SCOUT_STRATEGY"> 
			<Text>
				Diese frühe Einheit kann angreifen, ist aber sehr schwach. Sie kann sich aber durch unwegsames Gelände bewegen, als ob dieses frei wäre (jedes Geländefeld kostet 1 FP). Nutzt sie zur Erkundung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SEA_BEGGAR"> 
			<Text>
				Wassergeuse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SEA_BEGGAR_STRATEGY"> 
			<Text>
				Marineeinheit, die sich auf den Angriff von Küstenstädten spezialisiert hat, um Gold und feindliche Schiffe einzunehmen. Nur die Holländer können sie bauen. Heilt außerhalb des verbündeten Gebietes. Beginnt mit den ersten beiden Küstenräuber-Beförderungen, wodurch sie Gold durch den Angriff auf Küstenstädte verdient. Kann alle feindlichen Marineeinheiten, die sie besiegt, als Prisenschiffe übernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SETTLER"> 
			<Text>
				Siedler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SETTLER_STRATEGY"> 
			<Text>
				Nutzt diese Einheit, um neue Städte zu gründen. Da sie sich nicht verteidigen kann, sollte sie von einer Kampfeinheit begleitet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS"> 
			<Text>
				Komantschenreiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS_STRATEGY"> 
			<Text>
				Der Komantschenreiter ersetzt die Kavallerie und kann nur von den Schoschonen gebaut werden. Er ist günstiger und schneller als die Basiseinheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_PATHFINDER"> 
			<Text>
				Fährtenleser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SHOSHONE_PATHFINDER_STRATEGY"> 
			<Text>
				Der Fährtenleser ersetzt den Späher und kann nur von den Schoschonen gebaut werden. Er erkundet so gut wie ein Späher und kämpft beinahe so effizient wie ein Krieger. Er erlaubt dem Spieler, den Vorteil zu wählen, wenn er eine alte Ruine entdeckt. Kostet mehr als ein Späher.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SIAMESE_WARELEPHANT"> 
			<Text>
				Naresuans Elefant
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SIAMESE_WARELEPHANT_STRATEGY"> 
			<Text>
				Dies ist die siamesische Spezialeinheit, die den Ritter ersetzt. Die Einheit Naresuans Elefant ist langsamer als ein Ritter, aber dafür stärker. Genau wie der Ritter kann Naresuans Elefant sich nach dem Angriff bewegen. Da er mit Speeren ausgerüstet ist, erhält der Elefant einen erheblichen Kampfbonus beim Angriff auf berittene Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS"> 
			<Text>
				Himmelsfestung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_HELP"> 
			<Text>
				Fortschrittlichste Luftschiff-Einheit. Kann als Basis für Flieger fungieren. Starke Angriffe, aber verwundbar durch Flieger.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_STRATEGY"> 
			<Text>
				Die Himmelsfestung ist das fortschrittlichste Luftschiff, sie beherbergt immense Feuerkraft. Sie kann nicht nur ihre Kanonen einsetzen, um Landziele und andere Lufteinheiten anzugreifen, sondern auch als mobile Basis für Flieger fungieren. Mit einem Flieger, der Angriffe auf Luftschiff-Einheiten in der Nähe fliegt, stellt die Himmelsfestung eine ernsthafte Bedrohung für viele Einheitentypen dar, aber sie ist immer noch verwundbar durch feindliche Flieger und Luftabwehrgeschütze.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SKY_FORTRESS_TEXT"> 
			<Text>
				Die majestätische Himmelsfestung ist ein Ehrfurcht gebietender Anblick. Sie ist viel größer als das Luftschiff, wirft einen ausladenden Schatten auf den Boden unter sich, der die Herzen der Gegner mit Angst erfüllt. Sie ist mit schweren Waffen ausgestattet, wird aber von fortschrittlicher Ätherium-Hebetechnik in der Luft gehalten. Im Schiffskörper befinden sich verschiedene Räumlichkeiten: Kontrollzentren für die Generäle über dem Schlachtfeld, ein kleiner Hangar, der eine Fliegerstaffel aufnehmen kann und sogar Erholungsräume. Die Himmelsfestung wurde zum Herzstück der Luftschiffflotten, ein mobiles Kommandozentrum, das Tod auf das Land unter sich regnen lassen und feindliche Luftschiffe aus dem Himmel sprengen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY"> 
			<Text>
				Mandekalu-Kavallerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY_STRATEGY"> 
			<Text>
				Diese Spezialeinheit der Songhai ersetzt den Ritter. Sie hat dieselben Attribute wie der Ritter, ist aber erheblich stärker beim Angriff auf Städte. Die Mandekalu-Kavallerie kann sich nach dem Angriff bewegen. Ihre Geschwindigkeit macht es dem Feind extrem schwer, eine Verteidigungslinie aufzubauen, bevor die Mandekalu-Kavallerie ihr Ziel erreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPANISH_CONQUISTADOR"> 
			<Text>
				Konquistador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPANISH_TERCIO"> 
			<Text>
				Tercio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPEARMAN"> 
			<Text>
				Speerkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SPEARMAN_STRATEGY"> 
			<Text>
				Der Speerkämpfer ist die erste Nahkampfeinheit nach dem Krieger. Er ist nur etwas stärker als der Krieger, erhält jedoch einen erheblichen Kampfbonus gegen berittene Einheiten (Streitwagen-Bogenschütze, Reiter usw.).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS"> 
			<Text>
				Einheitenstatus
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS_EMBARKED"> 
			<Text>
				Zu Wasser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STATUS_FORTIFIED"> 
			<Text>
				Verschanzt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STEALTH_BOMBER"> 
			<Text>
				Tarnkappenbomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY"> 
			<Text>
				Der Tarnkappenbomber ist ein verbesserter Bomber mit größerer Reichweite, größerer Fernkampfstärke und besseren Ausweichmöglichkeiten gegen feindliche Flugabwehr und Jäger. Der Tarnkappenbomber hat die Fähigkeit "Luftaufklärung" und kann somit zu Beginn der Runde alles in einem Radius von 6 Geländefeldern sehen. Tarnkappenbomber können nicht auf Flugzeugträgern transportiert werden. Siehe Regeln zu Flugzeugen für weitere Informationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUBMARINE"> 
			<Text>
				U-Boot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUBMARINE_STRATEGY"> 
			<Text>
				Das U-Boot ist eine auf das Abschießen von Schiffen spezialisierte Marineeinheit. Es ist für die meisten Einheiten außer Zerstörern, Raketenkreuzern und anderen U-Booten unsichtbar, bis es angreift oder an andere Einheiten angrenzt. Das U-Boot kann sich durch Eis-Geländefelder bewegen. Das U-Boot sollte eingesetzt werden, um feindliche Gewässer auszukundschaften und feindliche Schiffe zu versenken, aber auch um eigene Schiffe vor feindlichen U-Boot-Angriffen zu schützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX"> 
			<Text>
				Phalanx
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX_HELP"> 
			<Text>
				Nahkampfeinheit der Antike, stark gegen Berittene Einheiten. Verfügt über die Beförderung Bonus gegen Beritten (100). Kann nur von den Sumerern gebaut werden. Diese Einheit hat eine höhere [ICON_STRENGTH] Kampfstärke als der Speerkämpfer, den sie ersetzt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUMERIAN_PHALANX_STRATEGY"> 
			<Text>
				Die Phalanx ist die Spezialeinheit der Sumerer und ersetzt den Speerkämpfer. Sie ist mit einer früheren Technologie verfügbar (Bergbau statt Bronzeverarbeitung) als der Speerkämpfer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUPPLY_REACHED"> 
			<Text>
				[COLOR_WARNING_TEXT]Versorgungslimit![ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SUPPLY_REACHED_TOOLTIP"> 
			<Text>
				Euer Reich kann {1_Num} Einheiten unterstützen. Ihr habt das Limit bereits um {2_Num} überschritten; dies senkt die [ICON_PRODUCTION] Produktion in Euren Städten um {3_Num}%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_CAROLEAN"> 
			<Text>
				Karoliner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_CAROLEAN_STRATEGY"> 
			<Text>
				Karoliner sind das Rückgrat der schwedischen Armee in der Aufklärung. Sie beginnen mit der Marschieren-Beförderung, sodass sie in jeder Runde heilen, selbst wenn sie andere Aktionen ausführen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA"> 
			<Text>
				Hakkapeliten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA_STRATEGY"> 
			<Text>
				Hakkapeliten sind die berittenen Eliteeinheiten der schwedischen Armee in der Aufklärung. Es sollte möglichst ein Großer General im Verband bei ihnen sein. Der Große General bekommt dann den Fortbewegungsbonus der Hakkapeliten, letztere erhalten in einem solchen Verband 15% Kampfbonus.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWORDSMAN"> 
			<Text>
				Schwertkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_SWORDSMAN_STRATEGY"> 
			<Text>
				Der Schwertkämpfer ist die stärkste Nahkampfeinheit in der Klassik und viel stärker als der Speerkämpfer oder der Krieger. Er ist besonders nützlich beim Angriff früher Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TANK"> 
			<Text>
				Panzer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TANK_STRATEGY"> 
			<Text>
				Der Panzer ist eine extrem starke und mobile Landeinheit. Er kann sich nach dem Kampf bewegen und so Löcher in die feindlichen Linien reißen, um danach die frei gewordenen Geländefelder zu besetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TREBUCHET"> 
			<Text>
				Tribok
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TREBUCHET_STRATEGY"> 
			<Text>
				Ein Tribok ist eine mittelalterliche Belagerungswaffe, deutlich stärker als die älteren Katapulteinheiten. Der Tribok benötigt 1 FP, um in Stellung zu gehen, kann dann aber bei befestigten feindlichen Städten erhebliche Schäden anrichten. Ein Tribok sollte stets mit Nahkampf- und Fernwaffen-Einheiten geschützt werden, um Feinde am Näherkommen zu hindern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIPLANE"> 
			<Text>
				Dreidecker
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIPLANE_STRATEGY"> 
			<Text>
				Der Dreidecker ist eine frühe Lufteinheit im Spiel. Er kann in jeder eigenen Stadt oder auf einem Flugzeugträger stationiert werden. Er kann sich von Stadt zu Stadt bewegen (oder Flugzeugträger) und "Missionen" innerhalb seiner Reichweite von 5 Geländefeldern ausführen. Mit ihm kann man feindliche Flugzeuge und Bodeneinheiten angreifen, Feindpositionen ausspähen und sich gegen feindliche Luftangriffe wehren. Weitere Informationen sind in den Regeln der Flugzeuge zu finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIREME"> 
			<Text>
				Triere
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_TRIREME_STRATEGY"> 
			<Text>
				Die Triere ist die erste Marineeinheit, die Zivilisationen im Spiel bauen können. Sie ist eine Nahkampf-Einheit, die Einheiten auf dem Meer oder Städte angreifen kann (sie kann aber keine Fernangriffe ausführen). Die Triere ist nützlich, um Barbarenschiffe in heimischen Gewässern zu zerstören oder um in begrenztem Rahmen die Welt zu erkunden (sie kann sich nur auf Tiefsee-Geländefelder außerhalb der Stadtgrenzen bewegen, wenn sie aus Polynesien stammt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_AXEMAN"> 
			<Text>
				Axtkämpfer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_AXEMAN_STRATEGY"> 
			<Text>
				Der Axtkämpfer ist die Spezialeinheit der Vandalen. Er besitzt eine etwas größere Kampfstärke als der Schwertkämpfer, den er ersetzt. Zusätzlich erfordert er keine Eisenressourcen. Er beginnt mit der Beförderung Angriff, was ihm einen Kampfbonus gegen beschädigte Einheiten verleiht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_TRIHEMIOLLA"> 
			<Text>
				Trihemiolia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VANDAL_TRIHEMIOLLA_STRATEGY"> 
			<Text>
				Die Trihemiolia ist die Marine-Spezialeinheit der Vandalen. Sie besitzt eine größere Kampfstärke als die Triere, die sie ersetzt, und kann sich nur an der Küste bewegen. Sie erhält außerdem die Beförderung Versorgung, wodurch sie sich außerhalb von freundlichem Gebiet heilen kann. Sie kann zudem gegnerische Schiffe gefangen nehmen. Die Trihemiolia und deren gesammelte Fähigkeiten machen die Vandalen zu einer ernstzunehmenden Marinemacht im Mittelmeer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_GALLEASS"> 
			<Text>
				Große Galeasse
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_GALLEASS_STRATEGY"> 
			<Text>
				Die Große Galeasse ersetzt die Galeasse und kann nur von den Venezianern gebaut werden. Hat einen stärkeren Fernkampfangriff, ist im Kampf ausdauernder und kostet mehr als die normale Galeasse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_MERCHANT"> 
			<Text>
				Händler von Venedig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_VENETIAN_MERCHANT_STRATEGY"> 
			<Text>
				Der Händler von Venedig ist ein einzigartiger Ersatz für den Großen Händler. Neben den normalen Fähigkeiten eines Großen Händlers kann der Händler von Venedig einen Stadtstaat komplett aufkaufen und zu einer Marionette unter Venedigs Kontrolle machen. Wird der Händler von Venedig auf diese Art eingesetzt, wird er verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WARRIOR"> 
			<Text>
				Krieger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WARRIOR_STRATEGY"> 
			<Text>
				Der Krieger ist die erste verfügbare Kampfeinheit im Spiel und nützlich im Kampf gegen Barbaren, zur frühen Stadtverteidigung und zur begrenzten Erkundung. Krieger sind normalerweise nicht stark genug, um feindliche Städte einzunehmen, außer sie werden von zahlreichen Bogenschützen und Katapulten unterstützt - und selbst dann kann es passieren, dass das Vorhaben scheitert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WELSH_LONGBOWMAN"> 
			<Text>
				Walisischer Langbogenschütze
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WELSH_LONGBOWMAN_STRATEGY"> 
			<Text>
				Der Walisische Langbogenschütze ist eine Spezialeinheit der Kelten und ersetzt den Armbrustschützen. Der Walisische Langbogenschütze hat eine größere Reichweite und kann so Feinde angreifen, die sich bis zu 3 Geländefelder entfernt befinden, wobei er sie oft vernichtet, bevor sie zurückschlagen können. Genau wie andere Fernwaffen-Einheiten ist auch der Langbogenschütze bei Nahkampfangriffen verwundbar.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORKER"> 
			<Text>
				Bautrupp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORKER_STRATEGY"> 
			<Text>
				Diese Einheit baut Straßen, Eisenbahnen und Modernisierungen wie Bauernhöfe und Minen. Sie kann sich nicht selbst verteidigen und sollte deshalb in gefährlichem Gelände stets von Militäreinheiten begleitet werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORK_BOAT"> 
			<Text>
				Arbeitsboot
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WORK_BOAT_STRATEGY"> 
			<Text>
				Diese Einheit kann nur in Küstenstädten gebaut werden. Benutzt Arbeitsboote, um Wasserressourcen zu[NEWLINE]verbessern - Fisch, Wale, Öl usw. Das Arbeitsboot wird verbraucht, wenn es eine Modernisierung baut. Arbeitsboote können Ozean-Geländefelder erst betreten, wenn Astronomie entdeckt wurde. Arbeitsboote können nicht am Kampf teilnehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_BOMBER"> 
			<Text>
				Weltkriegs-Bomber
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_BOMBER_STRATEGY"> 
			<Text>
				Der Weltkriegs-Bomber ist eine frühe Lufteinheit im Spiel. Er ist gegen Bodenziele und weniger gegen Marineziele effektiv, und äußerst anfällig gegenüber feindlichen Lufteinheiten. Er kann in jeder eigenen Stadt oder auf einem Flugzeugträger stationiert werden. Er kann sich von Basis zu Basis bewegen und Missionen innerhalb seiner Reichweite von 6 Geländefeldern ausführen. Mit ihm kann man Feindeinheiten und Städte angreifen. Man sollte mit Dreideckern oder Jägern zunächst möglichst die feindliche Luftverteidigung aufweichen. Weitere Informationen sind in den Regeln der Flugzeuge zu finden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_TANK"> 
			<Text>
				Landfahrzeug
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_WWI_TANK_STRATEGY"> 
			<Text>
				Das Landfahrzeug ist eine kraftvolle und mobile Landeinheit. Es kann sich auch nach dem Kampf noch bewegen und so Löcher in die feindlichen Linien reißen und diese dann besetzen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_XCOM_SQUAD"> 
			<Text>
				XCOM-Trupp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_XCOM_SQUAD_STRATEGY"> 
			<Text>
				Der XCOM-Trupp ist ein Elite-Team aus Soldaten, der mit der Technik ausgestattet ist, die im Zuge der XCOM-Initiative entwickelt wurde. Wenn die Runde auf befreundetem Gebiet begonnen wird, kann dieser Trupp bis zu 40 Geländefelder entfernt abgesetzt werden. Diese Einheiten sollten in Gebieten abgesetzt werden, in denen die Gefahren nicht mehr von dieser Welt sind.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ZULU_IMPI"> 
			<Text>
				Impi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_ZULU_IMPI_STRATEGY"> 
			<Text>
				Bevor der Impi in den Nahkampf eingreift, führt er einen Speerwurfangriff durch, der der feindlichen Einheit vor dem Kontakt Schaden zufügen oder sie sogar besiegen kann. Kann nur von den Zulu gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNMET_PLAYER"> 
			<Text>
				Ein unbekannter Spieler
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UN_VOTES_TO_WIN"> 
			<Text>
				Benötigte UN-Stimmen für den Sieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CARGO_CAPACITY"> 
			<Text>
				Frachtkapazität
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CARGO_CAPACITY_TT"> 
			<Text>
				Anzahl der Einheiten, die von der Einheit {1_UnitName} transportiert werden können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CLICK_TO_SELECT"> 
			<Text>
				[NEWLINE][COLOR_YELLOW]Klicken, um diese Einheit auszuwählen.[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CYCLELEFT"> 
			<Text>
				Zur NÄCHSTEN Einheit durchschalten, die für diese Runde keine Befehle hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_CYCLERIGHT"> 
			<Text>
				Zur VORIGEN Einheit durchschalten, die für diese Runde keine Befehle hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_HEALTH"> 
			<Text>
				Gesundheit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_MOVEMENT"> 
			<Text>
				Fortbewegung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_MOVEMENT_TT"> 
			<Text>
				Die Anzahl der Geländefelder, die diese Einheit in einer Runde zurücklegen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGED_ATTACK"> 
			<Text>
				Fernangriff
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGED_ATTACK_TT"> 
			<Text>
				Dies zeigt die Fernkampfstärke der Einheit an. Je höher die Zahl, desto besser ist die Einheit im Kampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGEMOVEMENT"> 
			<Text>
				Reichweite
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RANGEMOVEMENT_TT"> 
			<Text>
				Die Anzahl der Geländefelder, die diese Einheit in einer Runde fliegen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RECOMMENDED"> 
			<Text>
				Empfohlen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_RELIGIOUS_STRENGTH_TT"> 
			<Text>
				Gibt die Stärke der Religiösen Einheit an (1000 ist Durchschnitt).
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REMOVE_HERESY_USES"> 
			<Text>
				{TXT_KEY_MISSION_REMOVE_HERESY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REMOVE_HERESY_USES_TT"> 
			<Text>
				Gibt die verbleibende Anzahl der Male an, die diese Einheit Ketzerei aus einer Stadt entfernen kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REPAIR_TILE"> 
			<Text>
				Geländefeld reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_REPAIR_TILE_3"> 
			<Text>
				Geländefeld reparieren (3)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SET_HITPOINTS_TT"> 
			<Text>
				{1_Num}/{2_Num} Trefferpunkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SPREAD_RELIGION_USES"> 
			<Text>
				Religion verbreiten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_SPREAD_RELIGION_USES_TT"> 
			<Text>
				Gibt die verbleibende Anzahl der Male an, die diese Einheit ihre Religion in einer Stadt verbreiten kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_STRENGTH"> 
			<Text>
				Stärke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_STRENGTH_TT"> 
			<Text>
				Dies zeigt die Kampfstärke der Einheit an. Je höher die Zahl, desto besser ist die Einheit im Kampf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_TOURISM_STRENGTH_TT"> 
			<Text>
				Gibt die Stärke der Einheit an, wenn sie eine Konzertreise unternimmt. Die Stärke hängt von der [ICON_TOURISM] Tourismusproduktion der Zivilisation bei Geburt des Musikers ab.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_MAY_MOVE"> 
			<Text>
				Eure Einheit kann sich in dieser Runde noch {1_Num} {1: plural 1?Geländefeld; other?Geländefelder;} weit bewegen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_MAY_STRIKE_REBASE"> 
			<Text>
				Ihre Einheit kann Ziele innerhalb von {1_Num} Feld(ern) angreifen und die Stellung innerhalb von {2_Num} Feld(ern) wechseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_NAME"> 
			<Text>
				NAME DER EINHEIT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_NO_MOVES"> 
			<Text>
				KEINE FORTBEWEGUNGSPKT.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_PROMOTED"> 
			<Text>
				EINHEIT BEFÖRDERT!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPANEL_UNIT_PROMOTED_TT"> 
			<Text>
				Zeigt mögliche Beförderungen für Eure Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPDATING_GAME_DATA"> 
			<Text>
				Spieldaten werden konfiguriert ... Bitte warten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_ERROR_HELP"> 
			<Text>
				Einheit modernisieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP"> 
			<Text>
				Modernisiert die Einheit zur Einheit {@1_UnitName}. Dies erfordert {2_Num} [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_CITY"> 
			<Text>
				Eure Einheit muss sich in einer Stadt befinden, um modernisiert zu werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_GOLD"> 
			<Text>
				Ihr verfügt nicht über ausreichend Kapital zur Modernisierung dieser Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_RESOURCES"> 
			<Text>
				Ihr benötigt die Ressource {1_ResourcesString} zur Modernisierung dieser Einheit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_STACKING"> 
			<Text>
				Ihr müsst diese Einheit auf ein leeres Geländefeld bewegen, um sie zu befördern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UPGRADE_HELP_DISABLED_TERRITORY"> 
			<Text>
				Eure Einheit muss sich zum Modernisieren in freundlich gesinntem Territorium befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_USER_GAMENAME"> 
			<Text>
				s Spiel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VENETIAN_MERCHANT_BOUGHT_CITY_STATE"> 
			<Text>
				Euer Händler von Venedig hat einen Stadtstaat gekauft!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_CULTURAL"> 
			<Text>
				[ICON_VICTORY_CULTURE] Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_DIPLOMATIC"> 
			<Text>
				[ICON_VICTORY_DIPLOMACY] Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_DOMINATION"> 
			<Text>
				[ICON_VICTORY_DOMINATION] Herrschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYSCREEN_SPACE_RACE"> 
			<Text>
				[ICON_VICTORY_SPACE] Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORYS_FORMAT"> 
			<Text>
				Siegtyp:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_ADV_QUEST"> 
			<Text>
				Was geschieht, wenn das Jahr 2050 erreicht wird?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_HEADING3_BODY"> 
			<Text>
				Wenn das Jahr 2050 erreicht wird und niemand eine der unten aufgeführten Siegtypen erringen konnte, wird das Spiel automatisch beendet und es gewinnt die Zivilisation mit den meisten Siegpunkten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_2050ARRIVES_HEADING3_TITLE"> 
			<Text>
				2050 erreicht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ADV_QUEST"> 
			<Text>
				Wie kann man das Spiel gewinnen und verlieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_ADV_QUEST"> 
			<Text>
				Was passiert, wenn eine andere Zivilisation das Spiel gewinnt?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_BODY"> 
			<Text>
				Wenn eine andere Zivilisation eine der fünf unten erläuterten Siegbedingungen erreicht, ist das Spiel vorbei und Ihr habt verloren. Es spielt keine Rolle, ob Ihr gerade dabei wart, selbst einen Sieg zu erreichen. Wer es zuerst schafft, hat gewonnen. Alle anderen Spieler verlieren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_TITLE"> 
			<Text>
				Andere Zivilisation gewinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_BANG"> 
			<Text>
				SIEG!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CAPITAL_ADV_QUEST"> 
			<Text>
				Was geschieht, wenn eine Hauptstadt erobert wird? Wird dann eine neue gegründet?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CAPITAL_HEADING4_BODY"> 
			<Text>
				Wenn Eure ursprüngliche Hauptstadt eingenommen wurde, wird eine andere Eurer Städte automatisch als Ersatzhauptstadt bestimmt. Sie verhält sich genau so wie das Original, kann aber zerstört werden und zählt nicht für einen Herrschaftssieg. Falls Ihr Eure ursprüngliche Hauptstadt irgendwann wieder zurückerobert, wird sie wieder die Führungsrolle in Eurer Zivilisation übernehmen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CAPITAL_HEADING4_TITLE"> 
			<Text>
				Aktuelle/ursprüngliche Hauptstadt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_CULTURE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_PRODUCTION"> 
			<Text>
				Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CATEGORY_TECHNOLOGIES"> 
			<Text>
				Technologie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CITYSTATES_ADV_QUEST"> 
			<Text>
				Können Stadtstaaten das Spiel gewinnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CITYSTATES_HEADING2_BODY"> 
			<Text>
				Stadtstaaten können in Civilization V nicht gewinnen. Das können nur große Zivilisationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CITYSTATES_HEADING2_TITLE"> 
			<Text>
				Stadtstaaten und Sieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CULTURAL"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CULTURAL_ADV_QUEST"> 
			<Text>
				Wie erreicht man einen Kultursieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CULTURAL_HEADING3_BODY"> 
			<Text>
				Für einen Kultursieg müsst Ihr bei jeder Zivilisation im Spiel zur dominierenden Kultur werden. Das erreicht Ihr über Tourismus durch die Erschaffung von Großen Werken und durch die Entdeckung von Artefakten. Der Tourismus beeinflusst andere Zivilisationen dauerhaft und seine Auswirkungen werden durch offene Grenzen, Handelswege, gemeinsame Religion und Ideologien, Forschungsabkommen etc. verstärkt.[NEWLINE][NEWLINE]Wenn Euer gesamter Tourismusertrag (für das ganze Spiel) den gesamten Kulturertrag aller anderen Zivilisationen im Spiel übersteigt, erringt Ihr den Kultursieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CULTURAL_HEADING3_TITLE"> 
			<Text>
				Kultursieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_CULTURE_BANG"> 
			<Text>
				Kultursieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_ADV_QUEST"> 
			<Text>
				Wie kann ich eine ursprüngliche Hauptstadt vernichten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_HEADING4_BODY"> 
			<Text>
				Das ist nicht möglich. Eine Hauptstadt kann unter keinen Umständen zerstört, sondern lediglich eingenommen werden. Ein Atomraketenangriff auf die Stadt reduziert ihre Bevölkerung im schlimmsten Fall auf 1, die Stadt selbst wird aber nicht zerstört. Eine andere Zivilisation kann aber natürlich immer noch aus dem Spiel geworfen werden, indem man alle ihre Städte vernichtet oder einnimmt. Die Hauptstadt muss also nicht ganz von der Bildfläche verschwinden ...
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DESTROYING_HEADING4_TITLE"> 
			<Text>
				Ursprüngliche Hauptstadt zerstören
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC"> 
			<Text>
				Diplomatie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC_ADV_QUEST"> 
			<Text>
				Wie erreicht man einen Diplomatiesieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC_HEADING3_BODY"> 
			<Text>
				Einen Diplomatiesieg erringt man, wenn man eine Weltherrscher-Resolution im Weltkongress gewinnt. Das ist erst möglich, wenn der Weltkongress zu den Vereinten Nationen geworden ist.[NEWLINE][NEWLINE]Genauere Informationen hierzu findet man unter dem Thema "Weltkongress".
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DIPLOMATIC_HEADING3_TITLE"> 
			<Text>
				Diplomatiesieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DOMINATION"> 
			<Text>
				Herrschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_ADV_QUEST"> 
			<Text>
				Wie erringt man einen Herrschaftssieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_BANG"> 
			<Text>
				Herrschaftssieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_HEADING3_BODY"> 
			<Text>
				Wenn Ihr als letzter Spieler noch über Eure eigene ursprüngliche Hauptstadt verfügt, gewinnt Ihr das Spiel. Wenn Ihr also die Hauptstädte aller anderen Zivilisationen einnehmt und Eure eigene behaltet, habt Ihr den Sieg erreicht. Das kann jedoch sehr schwierig sein. Angenommen, Ihr seid in einem 5-Spieler-Spiel und nehmt drei der ursprünglichen Hauptstädte Eurer Gegner ein, und es gelingt dem fünften Spieler, sich Eure Hauptstadt zu schnappen, während Ihr gerade nicht aufpasst, dann gewinnt dieser Spieler sofort das Spiel. Anders gesagt: Es ist egal, wer was erobert - der letzte Spieler, der seine ursprüngliche Hauptstadt noch besitzt, gewinnt das Spiel.[NEWLINE][NEWLINE]Wenn Ihr Eure ursprüngliche Hauptstadt verloren habt, aber noch andere Städte besitzt, könnt Ihr immer noch einen Kultur-, Wissenschafts-, Diplomatie- oder Punktsieg erringen. Einen Herrschaftssieg könnt Ihr jedoch erst erreichen, wenn Ihr Eure ursprüngliche Hauptstadt zurückerobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_DOMINATION_HEADING3_TITLE"> 
			<Text>
				Herrschaftssieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ECONOMIC_BANG"> 
			<Text>
				Diplomatiesieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ENDOFTIME_ADV_QUEST"> 
			<Text>
				Was passiert im Jahr 2050?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ENDOFTIME_HEADING2_BODY"> 
			<Text>
				Wenn niemand eine andere Siegbedingung erfüllt hat, endet das Spiel automatisch, wenn das Jahr 2050 vorüber ist. Die Punkte aller noch vorhandenen Zivilisationen werden verglichen und ein Sieger gekürt. Ihr könnt das Spiel auch nach diesem Zeitpunkt fortsetzen, aber der Sieg ist dann schon entschieden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_ENDOFTIME_HEADING2_TITLE"> 
			<Text>
				Das Ende der Zeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_CULTURE"> 
			<Text>
				Ihr habt den Sieg durch die Überlegenheit Eurer Kultur errungen. Die Größe Eurer Zivilisation, die Pracht ihrer Monumente und die Ausdruckskraft ihrer Künstler haben der Welt den Atem verschlagen! Solange müde Herzen sich an Schönheit erfreuen können, werden Poeten Euren Namen verehren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DEMO"> 
			<Text>
				Viele Jahre sind seit dem Aufstieg Eurer großen und mächtigen Zivilisation vergangen. Bedauerlicherweise ist Eure Zeit abgelaufen, aber Euer Volk verzweifelt nicht, da es weiß, dass Ihr wiederkommen werdet - und es zum Sieg führen werdet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DIPLOMACY"> 
			<Text>
				Ihr habt Eure Feinde durch die Kunst der Diplomatie besiegt! Euer Verstand und Eure Weisheit haben Euch viele Freunde eingebracht und Zwietracht und Verunsicherung in den feindlichen Reihen gesät! Ihr werdet als das Staatsoberhaupt in die Geschichte eingehen, das dieser Welt den Frieden brachte!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_DOMINATION"> 
			<Text>
				Die Welt wurde vom Krieg zerrüttet. Viele große und mächtige Zivilisationen sind gefallen, doch Ihr habt überlebt und seid siegreich hervorgegangen! Die Welt wird sich lange an Euren glorreichen Sieg erinnern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_LOSS"> 
			<Text>
				Ihr wurdet besiegt. Eure Zivilisation war ihren vielen Gegnern nicht gewachsen. Aber Euer Volk hat die Hoffnung nicht verloren, denn es weiß, dass Ihr eines Tages zurückkehren und den Sieg erringen werdet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_TECHNOLOGY"> 
			<Text>
				Ihr habt durch Eure überlegene Wissenschaft den Sieg errungen! Ihr habt die letzten Geheimnisse der Natur entschlüsselt und Euer Volk in eine schöne neue Welt geführt! Solange die Sterne am Himmel leuchten, wird man sich noch an Euren Triumph erinnern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_FLAVOR_TIME"> 
			<Text>
				Die Welt wurde vom Krieg zerrüttet. Viele große und mächtige Zivilisationen sind gefallen, doch Ihr habt überlebt und seid siegreich hervorgegangen! Die Welt wird sich lange an Euren glorreichen Sieg erinnern!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HEADING1_BODY"> 
			<Text>
				Es gibt in Civilization V mehrere Möglichkeiten, den Sieg zu erringen. Ihr könnt durch wissenschaftliche Überlegenheit gewinnen, indem Ihr als erste Zivilisation ein Raumschiff nach Alpha Centauri schickt. Ihr könnt die anderen Zivilisationen durch Eure kulturelle Überlegenheit oder politisches Geschick überwältigen. Oder Ihr wendet die immer wieder beliebte "Ich zerquetsche alle meine Feinde unter den Rädern meines Streitwagens"-Taktik an und erringt einen mächtigen Herrschaftssieg. Die Zivilisation, die zuerst eine dieser Siegbedingungen erfüllt, gewinnt das Spiel.[NEWLINE]Beim Entwickeln Eurer Zivilisation ist es wichtig, ein Auge auf den Fortschritt Eurer Gegner zu haben. Nichts ist so ärgerlich, wie kurz davor zu stehen, die letzte Stadt des letzten noch vorhandenen Gegners einzunehmen und dann hilflos zusehen zu müssen, wie dieser sein Raumschiff fertigstellt und so einen überraschenden Wissenschaftssieg davonträgt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HEADING1_TITLE"> 
			<Text>
				Sieg und Niederlage
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_ADV_QUEST"> 
			<Text>
				Wie kann man das Spiel verlieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_BODY"> 
			<Text>
				Es gibt drei Möglichkeiten, in Civilization V zu verlieren: Wenn man alle seine Städte verliert, eine andere Zivilisation das Spiel gewinnt oder man im Jahr 2050 nicht die höchste Punktzahl hat.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_TITLE"> 
			<Text>
				Wie man verliert
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_ADV_QUEST"> 
			<Text>
				Wie kann man das Spiel gewinnen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_HEADING2_BODY"> 
			<Text>
				Es gibt fünf Möglichkeiten, in Civilization V den Sieg zu erringen:[NEWLINE][NEWLINE]Herrschaftssieg[NEWLINE]Wissenschaftssieg[NEWLINE]Kultursieg[NEWLINE]Diplomatiesieg[NEWLINE]Das Jahr 2050 beginnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_HOWTOWIN_HEADING2_TITLE"> 
			<Text>
				Wie man gewinnt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_INFO"> 
			<Text>
				INFO
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_ADV_QUEST"> 
			<Text>
				Wie wirkt sich die Befreiung eines Stadtstaats im Spiel aus?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_HEADING4_BODY"> 
			<Text>
				Wenn Ihr einen Stadtstaat einnehmt, der zuvor von einer anderen Zivilisation erobert wurde, könnt Ihr den Stadtstaat annektieren, zu einer Marionette machen oder befreien. Wenn Ihr Euch dafür entscheidet, den Stadtstaat zu befreien, wird er bei UN-Abstimmungen immer für Euch stimmen, ganz egal wie Euer Verhältnis zum Zeitpunkt der Abstimmung ist. Wenn derselbe Stadtstaat zwei Mal befreit wurde, stimmt er für die Zivilisation, von der er zuletzt befreit wurde.[NEWLINE]Wenn eine Zivilisation aus dem Spiel ausgeschieden ist und Ihr eine der Städte dieser Zivilisation erobert, habt Ihr die Möglichkeit, sie zu annektieren, zu einer Marionette zu machen oder zu befreien. Wenn Ihr Euch für Letzteres entscheidet, kehrt die Zivilisation ins Spiel zurück. Die befreite Zivilisation wird bei UN-Abstimmungen immer für Euch stimmen. Bei mehreren Befreiern stimmt die Zivilisation für den Spieler, von dem sie zuletzt befreit wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_HEADING4_BODY_ALT"> 
			<Text>
				Wenn Ihr eine Stadt erobert, die einer eroberten Zivilisation oder einem eroberten Stadtstaat gehörte, habt Ihr die Chance, diese Zivilisation oder diesen Stadtstaat zu befreien und ins Spiel zurückzubringen. Dies bringt Euch eine Menge Bewunderung vom befreiten Spieler ein, die man für den Versuch nutzen kann, einen Diplomatiesieg zu erringen. Für einen befreiten Stadtstaat erhaltet Ihr eine Menge Einfluss, der ihn Euch als Verbündeten sichert und mehr Abgeordnete im Weltkongress einbringt. Befreit Ihr eine Zivilisation, wird Euch diese viel mehr mögen und es ist viel wahrscheinlicher, dass ihre Abgeordneten Euch als Weltherrscher unterstützen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LIBERATION_HEADING4_TITLE"> 
			<Text>
				Befreiung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_ADV_QUEST"> 
			<Text>
				Was passiert, wenn man seine letzte Stadt verliert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_HEADING3_BODY"> 
			<Text>
				Wenn Ihr Eure letzte Stadt an eine andere Zivilisation oder einen wütenden Stadtstaat verliert, verliert Ihr automatisch auch das Spiel. Das ist sehr demütigend, also passt auf, dass es nie passiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_LOSINGCITY_HEADING3_TITLE"> 
			<Text>
				Die letzte Stadt verlieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_ADV_QUEST"> 
			<Text>
				Wie erringt man einen Wissenschaftssieg?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_HEADING3_BODY"> 
			<Text>
				Man erreicht einen Wissenschaftssieg, indem man alle Technologien erforscht, die für die Bauteile des Raumschiffs benötigt werden, diese Teile anschließend baut und sie zur aktuellen Hauptstadt bringt (oder gleich dort bauen lässt). Sobald alle Teile an einem Ort sind, könnt Ihr Euer Schiff nach Alpha Centauri schicken. Kommt es bei einem neuen Planeten an, bevor ein anderer Spieler eine Siegbedingung erfüllt, erringt Ihr einen Wissenschaftssieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SCIENCE_HEADING3_TITLE"> 
			<Text>
				Wissenschaftssieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_ADV_QUEST"> 
			<Text>
				Wie setzt man die Raumschiffteile für einen Wissenschaftssieg zusammen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_HEADING4_BODY"> 
			<Text>
				Raumschiffteile müssen gebaut werden und bewegen sich wie Einheiten über die Karte. Jedes Teil benötigt zum Bau eine fortgeschrittene Technologie. Die Teile sind nicht kampffähige Einheiten und werden beim Zusammentreffen mit gegnerischen Einheiten automatisch zerstört. Wenn ein Teil gebaut wurde, solltet Ihr es zu Eurer aktuellen Hauptstadt bewegen. Dort angekommen werdet Ihr gefragt, ob Ihr das Teil zu Eurem Raumschiff hinzufügen möchtet.[NEWLINE][NEWLINE]Wurden alle Raumschiffteile hinzugefügt, startet das Schiff in den Weltraum und Ihr habt einen Wissenschaftssieg errungen![NEWLINE][NEWLINE]Raumschiffteile können nicht beschleunigt oder gekauft werden. Sie müssen in einer Stadt gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACESHIP_HEADING4_TITLE"> 
			<Text>
				Raumschiffteile
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_SPACE_RACE"> 
			<Text>
				Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TECHNOLOGY_BANG"> 
			<Text>
				Wissenschaftssieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TIME"> 
			<Text>
				Zeit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_TIME_BANG"> 
			<Text>
				Zeitsieg!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_ADV_QUEST"> 
			<Text>
				Worum handelt es sich bei diesen Siegpunkten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_BODY"> 
			<Text>
				Ihr bekommt Punkte für:[NEWLINE]- die Anzahl der Geländefelder innerhalb Eurer Grenzen (spielt die geringste Rolle für den Sieg)[NEWLINE]- die Anzahl von Städten innerhalb Eures Reichs[NEWLINE]- Eure Bevölkerung[NEWLINE]- die Anzahl beherrschter Technologien[NEWLINE]- die Anzahl beherrschter Zukunftstechnologien[NEWLINE]- die Anzahl der errichteten Wunder (spielt die wichtigste Rolle für den Sieg)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_TITLE"> 
			<Text>
				Punkte-Auswertung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_ADV_QUEST"> 
			<Text>
				Wer stimmt bei einem Diplomatiesieg ab?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_HEADING4_BODY"> 
			<Text>
				Alle Zivilisationen und Stadtstaaten haben eine Stimme. Die Zivilisation, die im Besitz der Vereinten Nationen ist, hat zwei Stimmen.[NEWLINE]Zivilisationen stimmen immer für sich selbst, außer sie wurden befreit - dann stimmen sie für ihren Befreier.[NEWLINE]Stadtstaaten stimmen für die Zivilisation, zu der sie die besten Beziehungen pflegen, außer sie wurden befreit, denn dann stimmen sie für ihren Befreier. Wenn ein Stadtstaat nicht mit einer Zivilisation verbündet ist, enthält er sich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_HEADING4_BODY_ALT"> 
			<Text>
				Sobald der Weltkongress gegründet ist, drücken die Zivilisationen Ihre diplomatische Stärke über Abgeordnete aus. Bei jeder Tagung des Weltkongresses weist Ihr diese Abgeordneten verschiedenen Resolutionen zu, die unterschiedliche Auswirkungen auf das Spiel haben. Sobald die Vereinten Nationen gegründet wurden, sind Abgeordnete entscheidend, um zum Weltherrscher zu werden und einen Diplomatiesieg zu erringen.[NEWLINE][NEWLINE]Genauere Informationen hierzu findet Ihr im Abschnitt 'Weltkongress'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VICTORY_WHOVOTES_HEADING4_TITLE"> 
			<Text>
				Abgeordnete
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIDEO_OPTIONS"> 
			<Text>
				GRAFIKOPTIONEN
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_CONNACHT_DESC"> 
			<Text>
				Große Grabkomplexe im Nordwesten Irlands zeugen davon, dass dort schon zu der Zeit Menschen lebten, als am Ende der letzten Eiszeit die Gletscher zurückwichen. Der irischen Legende zufolge waren die Tuatha De Dannan, die das Land eroberten und gegen die Firbolg kämpften, von den Firbolg so beeindruckt, dass sie ihnen ein Vierteil der Insel überließen - das Gebiet, das dann zum Königreich Connacht wurde.[NEWLINE][NEWLINE]Unmissverständlich wird ungefähr seit Beginn des 6. Jahrhunderts n. Chr. in den Annalen von Ulster Bezug auf dieses Gebiet genommen, als herausragende Herren des Reiches starben. Die Wikinger erreichten Connacht Anfang des 9. Jahrhunderts und etwa zur gleichen Zeit gründete Conchobar mac Taidg Mor das Herrscherhaus von Connacht. Das Geschlecht herrschte bis Mitte des 15. Jahrhunderts über Connacht. Die Herrscher von Connacht standen oft im Krieg mit den anderen irischen Königreichen und mit den Briten und Wikingern, die Irland besiedelten.[NEWLINE][NEWLINE]In Connacht befinden sich zwei rätselhafte Megalithen - der Turoe-Stein und der Stein von Castlestrange - die Gravuren aufweisen, deren Stil man üblicherweise mit dem europäischen Festland zur Eisenzeit verbindet. Vermutlich wurden die Steine nach Irland gebracht und mit der Zeit bewegt, um sie vor den Invasoren zu bewahren, die das Land immer wieder eroberten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_GALLOWAY_DESC"> 
			<Text>
				Am südwestlichen Zipfel von Schottland liegt Gall-Ghaidhealaibh: das Land der fremden Gälen. Obwohl es durch seine abweisenden Küsten und die bergige Grenze im Norden abgeschnitten war, war es dennoch auf Ptolemäus' Karte von Großbritannien eingezeichnet. Die Römer nannten die Einwohner Novantae und der Missionar St. Ninian baute dort eine Kirche, doch der Großteil der Geschichte dieser Region bleibt eine Legende. Die walisischen Dichter glaubten, einer der drei britannischen Throne von König Artus stehe in Galloway, in Pen Rhionydd.[NEWLINE][NEWLINE]Irgendwann im späten 7. Jahrhundert verloren die Briten Galloway an das Königreich Bernicia, die Einheimischen wurden von ihrem Ackerland vertrieben und in die Berge gedrängt. Doch aufgrund ihrer Abgelegenheit war die Region leichte Beute für die Wikinger und die Iren (besonders die irischen Wikinger), die das Gebiet über die Irische See schnell erreichen konnten.[NEWLINE][NEWLINE]Die nordischen Gälen, die Gall-Gaedhil, sind die bekanntesten Bewohner von Galloway. Die Normannen herrschten über die Irische See und ihre Siedlungen säumten die Küste. Obwohl ihnen die gälische Sprache mit den werdenden Schotten gemeinsam war, waren sie unbestritten ein eigenes Volk, das von abgelegenen Inseln herbei segelte, um Unruhe an der Küste Großbritanniens zu stiften. Durch diese Abgeschiedenheit waren die Herren von Galloway prinzipiell bis zum späten Mittelalter eigenständige Könige, angefangen mit Suibne mac Cináeda im frühen 10. Jahrhundert und bis ins 12. Jahrhundert hinein. Zwar unterstanden sie offiziell dem Hochkönig von Schottland, doch sie konnten ihn entsprechend ihrer eigenen Machtposition ignorieren oder ihm Tribut zollen.[NEWLINE][NEWLINE]Das Gesetz von Galloway blieb noch zwei Jahrhunderte bestehen, nachdem die Herren ihre Macht verloren, und machte der Abgeschiedenheit des Landes und Volkes von Galloway somit alle Ehre.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_GWYNEDD_DESC"> 
			<Text>
				Die Römer nannten das Land der Ordovicer, Gangani und Deceangli "Venedotia", doch das bergige Land an der Irischen See stand nicht unter ihrer Herrschaft. Als die römische Macht aus Großbritannien wich, stieg das Königreich Gwynedd empor, gegründet vom legendären Cunedda von Lothian. Der Name des Landes wurde interpretiert als "Land des Kriegsheers", obwohl seine genaue Bedeutung mit der Zeit verlorengegangen ist.[NEWLINE][NEWLINE]Gwynedd stach schnell unter den kleinen Königreichen von Wales hervor. Besonders über Maelgwyn den Langen entstanden viele Mythen und Legenden, und Gildas beschrieb ihn als einen der fünf größten Könige Großbritanniens. Gildas verlieh Maelgwyn auch den merkwürdigen Beinamen "Dragon of the Island" (Inseldrache), der sich im Laufe der Zeit zu dem literarisch berühmten Namen "Pendragon" gewandelt haben könnte. Doch Maelgwyns Tod im Jahr 547 hinterließ eine Lücke, und es folgte eine Reihe von Erbfolgekriegen. Gwynedd verbündete sich im frühen 6. Jahrhundert mit Powys im Kampf gegen die Angeln und Cadwallon ap Cadfan startete einen gewaltigen Angriff gegen Northumbria, plünderte York 633 und verwüstete das Land. So wurden er und sein Sohn Cadwaladr Fendigad zu den beiden letzten Hochkönigen von Großbritannien.[NEWLINE][NEWLINE]Das Cunedda-Geschlecht starb im frühen 8. Jahrhundert aus und das Geschlecht Aberffraw (das entfernt verwandt war) musste sich gegen Übergriffe der Wikinger und Iren erwehren, das untergeordnete Königreich Powys regieren und mit anderen einflussreichen walisischen Familien kämpfen, bis es durch Howell den Guten bezwungen wurde. Er nutzte die Gelegenheit, aufzuräumen und das Reich nach dem Vorbild der fortschrittlichen Königreiche in Wessex zu modernisieren, die festgelegte Gesetze und eigenes Geld besaßen.[NEWLINE][NEWLINE]Bis zur normannischen Invasion herrschten in Gwynedd wieder Kämpfe zwischen den Adligen und Wilhelm der Eroberer erlaubte seinen Baronen, Wales so zu unterdrücken, wie sie konnten. Doch die Autorität der Normannen blieb im hohen, bergigen Land von Gwynedd und in den Herzen seines Volkes schwach, denn das Volk erinnerte sich noch an die Zeit der eigenen Könige.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_MEATH_DESC"> 
			<Text>
				Vor 1000 Jahren war Mide oder Meath das zentrale Königreich Irlands, sowohl geografisch betrachtet als auch spirituell. Der Tradition zufolge wird die Gründung von Meath auf das 1. Jahrhundert n. Chr. datiert und Tuathal Techtmar, einem Vorfahren des großen Niall der neun Geiseln, zugeschrieben. Tuathal formte sich ein Königreich aus Ländereien von Ulster, Leinster, Connacht und Munster und nannte das neue Gebiet Meath. Die Ui Neill-Könige des Südens waren traditionsgemäß die Herrscher von Meath.[NEWLINE][NEWLINE]Die Bedeutung von Meath für die Hochkönige von Irland wurde dadurch bestärkt, dass dort der Hügel von Tara lag. Der Hügel von Tara ist ein Komplex aus Grabstätten und Erdarbeiten aus der Eisenzeit, und dort wurde traditionell der Hochkönig gekrönt. Seit der Jungsteinzeit dient der Hügel von Tara als Ort für Rituale und er war bis ins 12. Jahrhundert das spirituelle Herzstück Irlands, obwohl er nach dem Aufstieg der Briten und der Verbreitung des Christentums an Bedeutung verlor.[NEWLINE][NEWLINE]Ob die Hochkönige von Irland nun auf dem Hügel von Tara Hof hielten oder nicht, die zentrale Lage von Meath in Irland und seine Nähe zu den nordischen Siedlungen machten das Königreich sehr bedeutsam. Hier fand auch die Schlacht von Clontarf statt, bei der Brian Boru, der letzte Hochkönig von Irland, ums Leben kam.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_MUNSTER_DESC"> 
			<Text>
				Munster im Südwesten Irlands gehört zu den fünf großen irischen Königreichen. Im 2. Jahrhundert vermerkte Ptolemäus das Land als Gebiet des Iverni-Stammes. Der Legende nach war Bodb Derg der zweite König der Tuatha De Danann und der erste König von Munster. Die Eoganachta-Dynastie herrschte ab dem 7. Jahrhundert, nach den Eroberungen von Failbe Flann mac Aedo Duib. Mit der Zeit wurde sie zu einem der wichtigsten Klans in Irland, obwohl sie keine Hochkönige stellte.[NEWLINE][NEWLINE]Ab dem 8. Jahrhundert begann die Invasion der Wikinger, die schließlich die Städte Cork, Waterford und Limerick gründeten.[NEWLINE][NEWLINE]Der letzte große Hochkönig von Irland, Brian Boru, erklärte sich erst zum König von Munster, bevor er die Herrschaft von den Ui Neill erkämpfen konnte. Seine Nachfahren, die O'Brians, waren auch die erblichen Herrscher von Munster, bis das Königreich im frühen 12. Jahrhundert aufgelöst wurde.[NEWLINE][NEWLINE]Bis zum Jahr 1118 war Munster in drei kleinere Königreiche gespalten: Thomond, Desmond und Omond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_NORTHUMBRIA_DESC"> 
			<Text>
				Als König Aethelfrith von Bernicia im Jahr 604 Deira eroberte, wurden die aneinander angrenzenden Königreiche Deira und Bernicia gewaltsam vereint. Doch sein Sieg blieb von kurzer Dauer, und als Aethelfrith 616 getötet wurde, wurde Edwin, der Sohn des ehemaligen Königs von Deira, zum König der vereinten Gebiete. Doch erst unter der Herrschaft von König Oswald im Jahr 634 wurde Northumbria endlich zu einem einzigen anglischen Königreich. Oswald erweiterte sein Königreich sehr schnell und christianisierte es mit Hilfe von St. Saint Aidan von Iona.[NEWLINE][NEWLINE]Northumbria stand häufig mit Mercia im Krieg. Oswald wurde 650 beim Kampf mit Mercia getötet und die Pikten erhoben sich und verteidigten Northumbria im Jahr 685. Danach gab es eine kurze Zeit der Stabilität unter der Herrschaft von Aldfrith, doch Northumbria hatte sein Prestige und seine Macht verloren und wurde von den dänischen Brüdern Halfdan Ragnarsson und dem bezeichnend benannten Ivar dem Knochenlosen erobert. Ein kurzer Aufstand durch Aelle von Northumbria wurde brutal niedergeschlagen. Unter dem Danelag herrschte eine Reihe von Marionettenkönigen über Northumbria, bis zu Erik Blutaxt im Jahr 954. Ab dieser Zeit war Northumbria kein Königreich, sondern eine Grafschaft.[NEWLINE][NEWLINE]Wilhelm der Eroberer fasste Northumbria schnell ins Auge, er sah dort einen wertvollen Schutzwall gegen den Norden und ein Symbol des Widerstands gegen seine Herrschaft. Er versuchte, einen seiner Barone dort als Oberherrn zu etablieren, doch der Baron und 700 Gefolgsleute wurden in der Stadt Durham abgeschlachtet. Wilhelm unternahm eine Strafaktion gegen Northumbria und teilte es auf in eine Grafschaft mit Sitz in Durham und die Region Northumberland. Die Normannen bauten die Stadt Newcastle, um ihren Halt an diesem neuen Gebiet zu sichern, doch es gelang ihnen nicht ganz. Die Ländereien von Northumbria blieben auch lange danach widerspenstiges Grenzgebiet mit Rebellionen gegen den Süden und einem langwierigen Grenzkrieg gegen die Schotten im Norden.
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		</Replace>
		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_POWYS_DESC"> 
			<Text>
				Das Römische Reich zeichnete in Großbritannien ein Gebiet zwischen den Kambrischen Bergen und den westlichen Midlands ein und baute am Standort des heutigen Wroxeter eine Hauptstadt namens Viroconium Cornoviorum. Als die römische Macht während des Dunklen Zeitalters in Großbritannien nachließ, entstand ein neuer Staat im traditionellen Land der Ordovicer und der Cornovii, der sich von den Kambrischen Bergen bis in die westlichen Midlands erstreckte. Bis Mitte des 5. Jahrhunderts n. Chr. hatte sich Powys als Königreich in Großbritannien etabliert.[NEWLINE][NEWLINE]Die erste und größte Herrscherfamilie von Powys waren die Gwerthrynion, die sich auf den legendären Vortigern als ihren Begründer beriefen. Der historische Kriegsherr Vortigern sollte später das Vorbild für den literarischen König Artus werden, und die literarische Beschönigung des Artus trug dazu bei, dass auch das Königreich Powys mythologisiert wurde.[NEWLINE][NEWLINE]Im frühen 6. Jahrhundert wurde Powys von den Bewohnern Northumbrias verwüstet und einige Teile wurden vom ehemaligen Verbündeten Mercia annektiert. Doch Powys stieg wieder auf und eroberte Gebiete von den Engländern, bis Mitte des 7. Jahrhunderts unter beiderseitigem Einverständnis eine Grenze bei Offa's Dyke etabliert wurde. Offa's Dyke ist auch heute noch die Grenze zwischen Wales und England.[NEWLINE][NEWLINE]Powys wurde schließlich beim Tod des letzten Gwerthyrnion-Königs im Jahr 855 in das Königreich Gwynedd eingegliedert. Als Howell der Gute 942 König von Gwynedd wurde, herrschte er bereits über den Großteil der Ländereien, die das heutige Wales bilden. Durch raffinierte Politik und Rechtsreformen machte er seine Königreiche zu großen Mächten auf der Insel, legte das walisische Gesetz fest und führte die erste walisische Münze seit der Bronzezeit ein. Als Howell starb, ging Powys an einen seiner Söhne über, doch sein Enkel Maredudd ab Owain führte das größere walisische Königreich wieder zusammen.[NEWLINE][NEWLINE]Mit der Zeit ließ die Macht der großen walisischen Familien nach. Invasoren aus Irland und Wikinger rüttelten am Thron von Powys, Thronräuber eigneten sich den Thron an und wurden von Bewerbern aus den alten Geschlechtern wieder gestürzt. Zur Zeit der normannischen Invasion herrschte ein ständiger Konflikt im Land und Wilhelm der Eroberer überließ Wales gern seinen Baronen. Diese wurden niemals Herren der Lage.
			</Text>
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		<Replace Tag="TXT_KEY_VIKING_SCENARIO_CITYSTATE_SCOTLAND_DESC"> 
			<Text>
				Im Norden Großbritanniens leben schon seit Ende der letzten Eiszeit Menschen - ungefähr 8.500 Jahre vor den ersten Aufzeichnungen der Römer über die Insel. Jungsteinzeitliche Ruinen in Schottland stammen aus der Zeit vor der berühmten Skara Brae auf den Orkneys, und archäologische Funde zeugen von miteinander im Krieg liegenden Dörfern während der Eisenzeit.[NEWLINE][NEWLINE]Die Kaledonier kämpften hart und oft erfolgreich gegen die Römer in Großbritannien, vertrieben sie aus ihren provisorischen Festungen und Außenposten hinter dem Hadrianswall. Danach wurde das Land von den Pikten und Briten besetzt, bis im Dunklen Zeitalter die Iren, Angelsachsen und schließlich die Wikinger in Schottland eindrangen und sich ansiedelten. St. Ninian brachte das Christentum um 450 n. Chr. in die Region, doch die Pikten stellten sich bis zu St. Kolumbans Eintreffen 563 dagegen.[NEWLINE][NEWLINE]Der Legende nach wurden die Pikten vom schottischen König Kenneth MacAlpin verraten, der den Pikten-König Drest und seine Adligen zu einem Fest einlud, ihnen reichlich einschenkte und dann ihre Sitze zusammenbrechen ließ, sodass sie in die darunter versteckten Gruben mit Stacheln fielen. Die Wahrheit ist etwas weniger phantasievoll - MacAlpin besaß einen Anspruch auf die Krone beider Königreiche und es gelang ihm, sie als das spätere Königreich Alba zu vereinen.[NEWLINE][NEWLINE]Das Königreich Alba wurde zum Kernstück des jetzigen Schottlands. Durch Eroberung und Expansion kam das Königreich Strathclyde hinzu und die südliche Grenze schob sich bis zum Fluss Tweed - der heutigen südöstlichen Grenze Schottlands.[NEWLINE][NEWLINE]König Duncan führte um 1039 eine Expedition an, um die Ländereien seines Rivalen Macbeth an sich zu reißen. Die Expedition endete für Duncan mit einer tödlichen Katastrophe, da er im Kampf starb, und Macbeth wurde König der Schotten. Es ist anzumerken, dass der Konflikt zwischen Macbeth und Duncan die Grundlage für das Shakespeare-Drama spielt, das historisch zutreffend ist, wenn man Details wie das Alter von Duncan und Macbeth, die angebliche Beziehung zwischen beiden und die chronologische Abfolge im Drama außer Acht lässt. Duncans Sohn Malcolm wurde tatsächlich nach Macbeth König von Schottland, also stimmt zumindest dieser Teil. Da König Jakob der Patron Shakespeares war, ist es vielleicht verständlich, dass die Geschichte kreativ neu interpretiert wurde, um dem Geldgeber zu gefallen.[NEWLINE][NEWLINE]Als Wilhelm der Eroberer Großbritannien eroberte, suchte Edgar Aetheling Schutz in Schottland und plante, seine Rechte als König des Südens geltend zu machen. Doch 1072 hatte Wilhelm Schottland bereits erfolgreich erobert und Malcolm (der 1057 König geworden war) gezwungen, ihm Tribut und Geiseln zu überlassen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CITIES"> 
			<Text>
				Städte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_INFLUENCE"> 
			<Text>
				Ihr seid {1_Num: number #.#}% einflussreich bei der Zivilisation {2_Civ}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_INFLUENCE_UNMET"> 
			<Text>
				Ihr habt {1_Num: number #.#}% Einfluss auf eine unbekannte Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_CULTURE_VICTORY_DISABLED"> 
			<Text>
				Kultursieg wurde deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_ACTIVE_PLAYER_LEADING"> 
			<Text>
				Ihr führt, indem Ihr {1_num} ursprüngliche [ICON_CAPITAL] Hauptstädte kontrolliert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_PLAYER_LEADING"> 
			<Text>
				{1_player} kontrolliert {2_num} ursprüngliche [ICON_CAPITAL] Hauptstädte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_REMAINING"> 
			<Text>
				{1_NumPlayers} {1_NumPlayers : plural 1?Spieler hat; other?Spieler haben;} immer noch die Kontrolle über {1_NumPlayers : plural 1?seine; other?ihre;} [ICON_CAPITAL] {1_NumPlayers : plural 1?Hauptstadt; other?Hauptstädte;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_TEAM_LEADING"> 
			<Text>
				Team {1_Team} kontrolliert {2_num} ursprüngliche [ICON_CAPITAL] Hauptstädte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CAPITALS_UNMET_PLAYER_LEADING"> 
			<Text>
				Ein unbekannter Spieler kontrolliert {1_num} ursprüngliche [ICON_CAPITAL] Hauptstädte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CIV_RANK"> 
			<Text>
				Zivilisationsrangliste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CS_VOTES_COL_TT_ALT"> 
			<Text>
				Aktuell verbündete Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_CS_VOTES_TT_ALT"> 
			<Text>
				Die Zivilisation {@1_CivName} ist verbündet mit:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_CONTROLLED"> 
			<Text>
				Abgeordnete unter Eurer Kontrolle:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_IN_WORLD"> 
			<Text>
				Insgesamt verfügbare Abgeordnete:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DELEGATES_NEEDED"> 
			<Text>
				Abgeordnete benötigt für Weltherrscher:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_DETAILS"> 
			<Text>
				Details
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_COL_TT_ALT"> 
			<Text>
				Für welche Zivilisation in der letzten Abstimmung gestimmt wurde. (Es ist nicht möglich, für sich selbst zu stimmen.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TITLE"> 
			<Text>
				[ICON_CAPITAL] befreit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TITLE_ALT"> 
			<Text>
				Letzte Wahl
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_CIV_TT_ALT"> 
			<Text>
				Die Zivilisation {@1_VotingCivName} hat in der letzten Abstimmung für die Zivilisation {@2_RecipientCivName} gestimmt, zu der sie die besten Beziehungen hat.[NEWLINE][NEWLINE]Aktuelle Stimmung der Zivilisation {@1_VotingCivName} gegenüber Euch: {@3_MoodTowardsYou}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_TITLE"> 
			<Text>
				Befreit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_VOTES_COL_TT_ALT"> 
			<Text>
				Aktuell befreite Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_LIBERATED_VOTES_TT_ALT"> 
			<Text>
				Die Zivilisation {@1_CivName} hat kürzlich befreit:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES"> 
			<Text>
				Stimmen für Euch:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_ALT"> 
			<Text>
				Voraussichtliche Stimmen für Euch:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_COL_TT_ALT"> 
			<Text>
				Die Anzahl der Stimmen, die jeder Spieler voraussichtlich bei der nächsten UN-Abstimmung erhält. Das tatsächliche Ergebnis kann abweichen, da bis zur Abstimmung noch Ereignisse im Spiel auftreten können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TITLE"> 
			<Text>
				Stimmen gesamt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TITLE_ALT"> 
			<Text>
				Voraussichtliche Stimmen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_CITYSTATES_ALT"> 
			<Text>
				Die Zivilisation {@1_CivName} erhält {2: plural 1?eine Stimme; other?{2_NumVotesFromMinorCivs} Stimmen;} von Stadtstaaten, wenn die Beziehungen zu Stadtstaaten so bleiben wie jetzt. Stadtstaaten stimmen für die Zivilisation, die sie zuletzt befreit hat, oder für ihre Verbündeten, wenn es keinen Befreier gibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_CIVS_ALT"> 
			<Text>
				In der letzten Abstimmung hat die Zivilisation {@1_CivName} {2_Num: plural 1?eine Stimme; other?{2_NumVotesFromCivs} Stimmen;} von Zivilisationen erhalten. Dies kann sich in der nächsten Abstimmung aufgrund der internationalen Beziehungen ändern. Zivilisationen stimmen für die andere Zivilisation, zu der sie die besten Beziehungen haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_SUMMARY_ALT"> 
			<Text>
				Die Zivilisation {@1_CivName} erhält voraussichtlich {2_Num: plural 1?eine Stimme; other?{2_NumProjectedVotes} Stimmen;}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_MY_VOTES_TT_UN_ALT"> 
			<Text>
				Die Zivilisation {@1_CivName} erhält 1 Stimme durch den Bau der Vereinten Nationen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_NEW_CAPITALS_REMAINING"> 
			<Text>
				Alle Spieler kontrollieren noch ihre ursprünglichen [ICON_CAPITAL] Hauptstädte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_PROJECT_BUILT_BY"> 
			<Text>
				{1_player} hat die Vereinten Nationen fertiggestellt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_PROJECT_PLAYERS_COMPLETE"> 
			<Text>
				{1_NumPlayers} {1_NumPlayers : plural 1?Spieler hat; other?Spieler haben;} das Projekt {2_apolloProgram} abgeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_COL_TT_ALT"> 
			<Text>
				Die Anzahl der Stimmen von anderen Zivilisationen in der letzten Abstimmung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TITLE"> 
			<Text>
				Für sich selbst
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TITLE_ALT"> 
			<Text>
				Zivilisationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SELF_VOTES_TT_ALT"> 
			<Text>
				In der letzten UN-Abstimmung hat die Zivilisation {@1_CivName} Stimmen von den Zivilisationen erhalten, welche die besten Beziehungen zu ihr hatten:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SOCIAL_POLICIES"> 
			<Text>
				{1_player} hat {2_completedNum} von {3_totalNum} Sozialpolitik-Zweigen abgeschlossen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SOMEONE_WON"> 
			<Text>
				{1_CivName} wurde zum Weltherrscher gewählt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_SUBTITLE_ALT"> 
			<Text>
				Voraussichtliches Ergebnis der nächsten UN-Abstimmung:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_KNOWN_NO_CAPITAL"> 
			<Text>
				{1_PlayerName} hat keine Hauptstadt gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_OTHER_PLAYER_CAPITAL"> 
			<Text>
				{1_PlayerName} kontrolliert {2_CityName}, die ursprüngliche [ICON_CAPITAL] Hauptstadt der Zivilisation {3_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_UNMET_PLAYER_CAPITAL"> 
			<Text>
				{1_PlayerName} kontrolliert die ursprüngliche [ICON_CAPITAL] Hauptstadt einer unbekannten Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_OTHER_PLAYER_CONTROLS_YOUR_CAPITAL"> 
			<Text>
				{1_PlayerName} kontrolliert {2_CityName}, Eure ursprüngliche [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_SOMEONE_CONTROLS_THEIR_CAPITAL"> 
			<Text>
				{1_PlayerName} kontrolliert {2_CityName}, die ursprüngliche [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNKNOWN_NO_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler hat keine Hauptstadt gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_CONTROLS_THEIR_CAPITAL"> 
			<Text>
				Eine unbekannte Zivilisation kontrolliert ihre ursprüngliche [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_PLAYER_CONTROLS_OTHER_PLAYER_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler kontrolliert {1_CityName}, die ursprüngliche [ICON_CAPITAL] Hauptstadt der Zivilisation {2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_UNMET_PLAYER_CONTROLS_UNMET_PLAYER_CAPITAL"> 
			<Text>
				Ein unbekannter Spieler kontrolliert die ursprüngliche [ICON_CAPITAL] Hauptstadt einer anderen unbekannten Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_CONTROL_OTHER_PLAYER_CAPITAL"> 
			<Text>
				Ihr kontrolliert {1_CityName}, die ursprüngliche [ICON_CAPITAL] Hauptstadt der Zivilisation {2_CivName}.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_CONTROL_YOUR_CAPITAL"> 
			<Text>
				Ihr kontrolliert {1_CityName}, Eure ursprüngliche [ICON_CAPITAL] Hauptstadt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TT_YOU_NO_CAPITAL"> 
			<Text>
				Ihr habt keine Hauptstadt gebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_TURNS_UNTIL_SESSION"> 
			<Text>
				Runden bis zum Weltherrscher-Vorschlag:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_UN_ACTIVE"> 
			<Text>
				Die Vereinten Nationen sind aktiv, ein Sieg ist möglich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_UN_INACTIVE"> 
			<Text>
				Die Vereinten Nationen sind noch nicht zusammengekommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VICTORY_DISABLED"> 
			<Text>
				Diplomatiesieg wurde deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VOTES"> 
			<Text>
				Verf. Diplomatische Stimmen insges.:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DIPLO_VOTES_NEEDED"> 
			<Text>
				Benötigte Stimmen für Diplomatiesieg:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DOMINATION_PROGRESS"> 
			<Text>
				Spieler mit ursprünglicher Hauptstadt:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_DOMINATION_VICTORY_DISABLED"> 
			<Text>
				Herrschaftssieg wurde deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_FUTURE_TECH"> 
			<Text>
				Zukunftstechnologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_GREAT_WORKS"> 
			<Text>
				Große Werke
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_LAND"> 
			<Text>
				Land
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POLICIES"> 
			<Text>
				Politik
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POLICIES_FINISHED"> 
			<Text>
				Sozialpolitik-Zweige abgeschlossen:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_POPULATION"> 
			<Text>
				Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_RELIGION"> 
			<Text>
				Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO1"> 
			<Text>
				Szenario SP 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO2"> 
			<Text>
				Szenario SP 2
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO3"> 
			<Text>
				Szenario SP 3
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCENARIO4"> 
			<Text>
				Szenario SP 4
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCIENCE_VICTORY_DISABLED"> 
			<Text>
				Wissenschaftssieg wurde deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_SCORE"> 
			<Text>
				PUNKTE
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH"> 
			<Text>
				Technologien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH_PROGRESS"> 
			<Text>
				Technologischer Fortschritt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TECH_SS"> 
			<Text>
				Raumschiffteile:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TIME_VICTORY_DISABLED"> 
			<Text>
				Zeitsieg ist deaktiviert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TITLE"> 
			<Text>
				SIEGFORTSCHRITT
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TT"> 
			<Text>
				Siegfortschritt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TURNS"> 
			<Text>
				Verbleibende Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_TURNS_TT"> 
			<Text>
				Runden bis zum Spielende
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_UTOPIA_PROGRESS"> 
			<Text>
				Fortschritt Utopia-Projekt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_VP_WONDERS"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_INVITE_RESPONSE"> 
			<Text>
				Warten auf: {1_player}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_PLAYERS"> 
			<Text>
				WARTEN AUF SPIELER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAITING_FOR_PLAYERS_TT"> 
			<Text>
				Das Spiel wartet, bis die anderen Spieler ihre Runde beendet haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR"> 
			<Text>
				Krieg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_HIGH"> 
			<Text>
				(Sie hassen Kriegstreiber!)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_LOW"> 
			<Text>
				(Sie tolerieren leichte Kriegstreiber.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_HATE_MID"> 
			<Text>
				(Sie mögen keine Kriegstreiber.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_EXTREME"> 
			<Text>
				Ihr erhaltet einen [COLOR_NEGATIVE_TEXT]EXTREMEN[ENDCOLOR] Kriegstreiber-Malus, wenn Ihr diese Stadt erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_MAJOR"> 
			<Text>
				Ihr erhaltet einen [COLOR_NEGATIVE_TEXT]GROSSEN[ENDCOLOR] Kriegstreiber-Malus, wenn Ihr diese Stadt erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WARMONGER_PREVIEW_MINOR"> 
			<Text>
				Ihr erhaltet einen [COLOR_NEGATIVE_TEXT]KLEINEN[ENDCOLOR] Kriegstreiber-Malus, wenn Ihr diese Stadt erobert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_CAPS"> 
			<Text>
				KRIEG
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_CSTATE_TT"> 
			<Text>
				Ihr befindet Euch im Krieg mit {1_CityStateName:textkey}. Solange dieser Stadtstaat nicht mit einem anderen Spieler verbündet ist, mit dem Ihr Euch im Krieg befindet, könnt Ihr jederzeit Frieden schließen. Während des Krieges steht Euer [ICON_INFLUENCE] Einfluss auf -60.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DECLARED"> 
			<Text>
				KRIEG ERKLÄRT!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DEMAND_REFUSED_1"> 
			<Text>
				So sei es. Meine Armeen werden werden es von Eurem Land entfernen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WAR_DEMAND_REFUSED_2"> 
			<Text>
				Dann bedeutet das Krieg.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WASHINGTON_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Euer Territorium dringt in die souveränen Gebiete der Vereinigten Staaten vor. Das ist Eure letzte Warnung.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WASHINGTON_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Die Position Eurer Truppen an unseren Grenzen ist inakzeptabel. Bewegt sie auf der Stelle fort, ich warne Euch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_ATTACKED_YOUR_MINOR_1"> 
			<Text>
				Mir ist klargeworden, dass ich möglicherweise den Stadtstaat {@1_MinorCivName} angegriffen habe, der unter Eurem Schutz steht. Es war nicht meine Absicht, mich gegen Eurer Reich zu stellen, aber es war ein notwendiger Schritt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_ATTACKED_YOUR_MINOR_2"> 
			<Text>
				Mir wurde berichtet, dass mein Reich einen Angriff auf den Stadtstaat {@1_MinorCivName} ausgeführt hat. Ich versichere Euch, das war nicht meine Absicht, und hoffe, dass dies keinen Keil zwischen uns treibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_BULLIED_YOUR_MINOR_1"> 
			<Text>
				Mir ist aufgefallen, dass ich eventuell den Stadtstaat {@1_MinorCivName} tyrannisiert habe, der unter Eurem Schutz steht. Ich hoffe, Ihr haltet ihre Bedürfnisse nicht für wichtiger als die meinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WE_BULLIED_YOUR_MINOR_2"> 
			<Text>
				Mir wurde zugetragen, dass meine Armeen Tribut von dem Stadtstaat {@1_MinorCivName} gefordert haben, mit dem Ihr befreundet seid. Ich versichere Euch, das ist unabsichtlich geschehen, und ich hoffe doch sehr, dass es keinen Keil zwischen uns treibt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WILL_ALSO_DISABLE_MODS"> 
			<Text>
				Hierdurch werden auch folgende Mods deaktiviert:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WILL_ALSO_ENABLE_MODS"> 
			<Text>
				Hierdurch werden auch folgende Mods aktiviert:
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDERS_CONSTRUCTED"> 
			<Text>
				Wunder gebaut
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_DESC"> 
			<Text>
				Die Alhambra ist ein großer Palastkomplex der Nasriden aus Südspanien, die diese Region Mitte des 14. Jahrhunderts kontrollierten. Der Bau begann um das Jahr 1238 n. Chr. unter der Herrschaft von Ibn al-Ahmar und wurde von seinen Nachfahren fortgesetzt. Der Name stammt von der rötlichen Färbung der Mauern und bedeutet so viel wie "Rote Festung". Die Alhambra zeichnet sich durch den maurischen Stil der islamischen Kunst aus und besitzt reichhaltige Eingravierungen und unzählige Beispiele der ineinander verschlungenen Ornamente, die auch als Arabesken bezeichnet werden und in der islamischen Kunst vorherrschend sind. Wenn es auch heute noch viele Beispiele des ursprünglichen islamischen Stils gibt, wurden doch große Teile des Palastes und seines Inneren nach dem Aufstieg des Katholizismus in Spanien umgebaut.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_HELP"> 
			<Text>
				Alle neu ausgebildeten Nicht-Lufteinheiten in dieser Stadt erhalten die Beförderung [COLOR_POSITIVE_TEXT]Drill I[ENDCOLOR], die die [ICON_STRENGTH] Kampfstärke in [COLOR_POSITIVE_TEXT]UNWEGSAMEM[ENDCOLOR] Gelände verbessert. Bringt eine kostenlose Burg in der Stadt, in der sie errichtet wird. Steigert die [ICON_CULTURE] Kulturproduktion der Stadt um 20%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ALHAMBRA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gerechtigkeit ist eine uneinnehmbare Festung, errichtet auf einer Bergkuppe, und kann weder durch die Gewalt von Sturmfluten, noch durch den Zwang von Armeen vernichtet werden."[NEWLINE]- Joseph Addison[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_DESC"> 
			<Text>
				Angkor Wat ist ein Tempel in Angkor, Kambodscha. Angkor Wat wurde im 12. Jahrhundert von König Suryavarman II. errichtet, um als königlicher Palast und Staatstempel zu fungieren mit dem Hinduismus als Staatsreligion. Zwei oder drei Jahrhunderte später wurde Angkor Wat zum Gebrauch durch Buddhisten umgewandelt. Angkor Wat ist ein Komplex aus Gebäuden, umgeben von einer Mauer und einem Burggraben. Der eingeschlossene Bereich umfasst 914 Meter mal 792 Meter.[NEWLINE][NEWLINE]Angkor Wat wurde vorwiegend aus Sandsteinblöcken errichtet. Der Komplex ist in einem rechteckigen Muster angelegt, das in gewisser Weise an die Form einer antiken Festung erinnert; die inneren Gebäude werden von den äußeren Mauern durch einen Hof ähnlich dem Vorhof einer Burg getrennt.[NEWLINE][NEWLINE]Einst war der Hof mit hölzernen Gebäuden versehen, aber diese sind alle zerfallen. Die verbliebene innere Struktur aus Stein ist in drei Galerien unterteilt, die auf erhöhten Plattformen erbaut wurden. Die äußeren Galerien beherbergten früher Bibliotheken, während die innere ein Vishnu-Schrein war (und später in einen Buddha-Schrein umgewandelt wurde). Die Galerien werden von Türmen überragt, die stilisierten Bienenkörben ähneln; der höchste erreicht eine Höhe von ungefähr 42 Metern. Die Wände der Gebäude sind mit prunkvollen und wunderschönen Basrelief-Skulpturen bedeckt, die Szenen aus der hinduistischen Mythologie darstellen.[NEWLINE][NEWLINE]Obwohl er in der letzten Hälfte des 20. Jahrhunderts größtenteils vernachlässigt wurde, werden nun ernsthafte Anstrengungen unternommen, um diesen wundervollen und einzigartigen Ort der Verehrung zu erhalten und wiederaufzubauen, und Pilger und Touristen besuchen ihn in steigender Anzahl jedes Jahr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_HEADING"> 
			<Text>
				Angkor Wat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKORWAT_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Tempel ist wie kein anderes Bauwerk auf der Welt. Er hat Türme und Verzierungen und all die Raffinessen, die dem menschlichen Genie entspringen können."[NEWLINE][TAB][TAB] - Antonio da Magdalena[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ANGKOR_WAT_HELP"> 
			<Text>
				[ICON_CULTURE] Kultur- und [ICON_GOLD] Goldkosten für den Erwerb neuer Geländefelder in allen Städten um 25% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_DESC"> 
			<Text>
				Big Ben ist die Uhr (und der Uhrturm) am nördlichen Ende des Parlamentsgebäudes in London, England. Big Ben (die Uhr) ist berühmt für seine Pünktlichkeit und für seine riesige Glocke, die über 13 Tonnen wiegt und zu jeder Stunde des Tages schlägt.[NEWLINE][NEWLINE]Big Ben wurde von Lord Edmund Grimthorpe entworfen und von Edward Dent und seinem Sohn Frederick gebaut. Die Uhr und die Glocke wurden 1859 in den Turm eingesetzt. Big Ben ist die zweitgrößte Uhr mit vier Zifferblättern auf der Welt. Auf dem Sockel jedes Ziffernblattes steht die lateinische Inschrift, "O Herr, beschütze unsere Königin Victoria die Erste."
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_HEADING"> 
			<Text>
				Big Ben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIGBEN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Um große Dinge zu erreichen, sind zwei Dinge nötig: ein Plan und zu wenig Zeit."[NEWLINE][TAB][TAB] - Leonard Bernstein[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BIG_BEN_HELP"> 
			<Text>
				Erfordert Wirtschaft. Kosten für [ICON_GOLD] Gold-Käufe in allen Städten um 15% gesunken.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BOROBUDUR_HELP"> 
			<Text>
				Muss in einer heiligen Stadt gebaut werden. 3 freie Missionare erscheinen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_DESC"> 
			<Text>
				Das Brandenburger Tor ist das einzige verbleibende Stadttor von Berlin. Der schöne "Triumphbogen", errichtet im griechischen Stil zwischen 1788 und 1791, besteht aus vielen Säulen und ist von der "Quadriga" gekrönt, der Statue eines Streitwagens, der von vier Pferden gezogen und der Siegesgöttin Victoria gelenkt wird. Das Brandenburger Tor steht am Ende der Straße Unter den Linden.[NEWLINE][NEWLINE]Nach dem Zweiten Weltkrieg war Berlin in Sektoren eingeteilt, die von der Sowjetunion und ihren Verbündeten sowie von den Vereinigten Staaten und ihren Verbündeten kontrolliert wurden. Die Berliner Mauer wurde von den Sowjets errichtet, um die beiden Teile der Stadt voneinander zu trennen. Das Brandenburger Tor befand sich in einer Art "Niemandsland" zwischen den beiden Fraktionen und von 1961-1989 hatte keine Seite Zugang. Das Tor wurde 1989 als Teil der Wiedervereinigung zwischen Ost- und Westdeutschland wieder geöffnet.[NEWLINE][NEWLINE]Heute steht es als stolzes Symbol des wiedervereinten Landes und wird von Zehntausenden von Touristen sowohl aus dem Osten als auch aus dem Westen besucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_HEADING"> 
			<Text>
				Brandenburger Tor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURGGATE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der bleiche Tod klopft gleichen Fußes an die Türen der Armen und die Burgen der Reichen."[NEWLINE][TAB][TAB] - Horaz[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BRANDENBURG_GATE_HELP"> 
			<Text>
				Ein Großer General erscheint in der Nähe der Stadt, in der das Wunder errichtet wurde, und allen in dieser Stadt ausgebildeten Einheiten werden +15 EP gewährt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_BROADWAY_HELP"> 
			<Text>
				1 freier Großer Musiker erscheint bei der Stadt, in der das Wunder gebaut wurde. Enthält 3 Plätze für Große Musikwerke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_CHICHENITZA_DESC"> 
			<Text>
				Chichén Itzá ist eine außergewöhnliche Stadt aus Stein, die auf der Yucatán-Halbinsel in Mexiko erbaut wurde. Einige der ältesten Gebäude und Pyramiden lassen sich 1.500 Jahre zurückdatieren und sind toltekischen und mayaischen Ursprungs.[NEWLINE][NEWLINE]Chichén Itzá setzt sich aus Gebäuden, Tempeln und Höfen aus Stein zusammen. Ein großes "pok ta pok"- oder zeremonielles Ballfeld - befindet sich auf einer Seite. (Das zeremonielle Ballspiel ist dieses äußerst interessante Spiel, bei dem zwei Seiten versuchen, den Ball durch ringförmige Tore an jedem Ende des Feldes zu befördern. Der Kapitän des Gewinner-Teams wurde dann enthauptet und den Göttern geopfert.) Obwohl die Stadt von der Zeit (und Plünderern) stark verwüstet wurde, gibt es dort immer noch viele schöne Steinbilder und Statuen.[NEWLINE][NEWLINE]Im Zentrum der Stadt steht die mächtige gestufte Pyramide von Kukulcán, auch bekannt als "El Castillo". El Castillo wurde im 13. Jahrhundert erbaut und ist am Boden ungefähr 55 Meter breit und 24 Meter hoch. Wie es bei den Maya üblich war, wurde Kukulcán auf einer älteren kleineren Pyramide errichtet.[NEWLINE][NEWLINE]Chichén Itzá war eine blühende Stadt bis zum 13. Jahrhundert, als unter den Maya Aufstände und Bürgerkrieg ausbrachen und die Stadt ihren steilen Abstieg begann, von dem sie sich nie erholte. Das Zentrum der Stadt war zur Zeit der spanischen Eroberung von Yucatán im 16. Jahrhundert weitgehend verlassen und lag in Trümmern.
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				Chichén Itzá
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				[NEWLINE][TAB][TAB]"Der Katun wird in Chichén Itzá festgelegt. Die Übereinkunft der Itzá wird dort stattfinden. Der Quetzal wird kommen, der grüne Vogel wird kommen. Ah Kantenal wird kommen. Es ist das Wort Gottes. Die Itzá werden kommen."[NEWLINE][TAB][TAB] - Die Bücher von Chilam Balam[NEWLINE][TAB]
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				Erfordert Unabhängigkeit. Baugeschwindigkeit von Geländefeld-Modernisierung um 25% erhöht und zwei Bautrupps erscheinen bei der Stadt.
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				Wenn er auch einst das höchste freistehende Gebäude der Welt war, so gehört der CN Tower von Toronto in Kanada auch heute noch mit zu den größten. Er wurde 1976 als Fernsehturm von der Canadian National Railway Company (daher auch das CN) gebaut und zum Wahrzeichen von Toronto und zu einer großen Touristenattraktion. Der Turm wird noch immer hauptsächlich für Radio- und Fernsehübertragungen benutzt und gilt jetzt mit anderen beachtlichen Bauten des 20. Jahrhunderts als eines der "Sieben Weltwunder der Moderne".
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				Bringt einen kostenlosen Funkturm in allen Städten. +1 [ICON_CITIZEN] Bevölkerung in jeder Stadt und +1 [ICON_HAPPINESS_1] Zufriedenheit je Stadt.
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				[NEWLINE][TAB][TAB]"Nichts ist schneller als die Lichtgeschwindigkeit, mit Ausnahme schlechter Nachrichten, für die eigene Gesetze gelten."[NEWLINE]- Douglas Adams[NEWLINE][TAB]
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				Der Koloss von Rhodos war eine Bronzestatue von Helios, dem griechischen Gott der Sonne, die in der Nähe der Mündung des Stadthafens errichtet worden war. Sie war über 30 Meter hoch (etwa zwei Drittel der Gesamtgröße der Freiheitsstatue). Leider wurde sie durch ein Erdbeben nur 56 Jahre nach ihrer Errichtung umgeworfen. Auf den Rat eines Orakels hin beschloss die Stadt, die Statue in Trümmern dort liegen zu lassen, wo sie gefallen war. Über 900 Jahre kamen Menschen aus der ganzen antiken Welt nach Rhodos, um die Überreste des Koloss zu sehen. Er wurde 650 n. Chr. zerstört, als die Stadt von muslimischen Räubern eingenommen wurde, welche das Metall der Statue sofort verkauft haben.
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				Der Koloss
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				Bringt 1 zusätzlichen Handelsweg und ein Frachter erscheint in der Stadt. Handelswege, die andere Spieler in eine Stadt mit Koloss einrichten, erzeugen 2 [ICON_GOLD] Gold extra für den Stadtbesitzer und der Handelsweg-Besitzer erhält 1 [ICON_GOLD] Gold extra für den Handelsweg. Die Stadt muss an der Küste liegen.
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				[NEWLINE][TAB][TAB]"Ja, er beschreitet, Freund, die enge Welt wie ein Kolossus, und wir kleinen Leute, wir wandeln unter seinen Riesenbeinen und schaun umher nach einem schnöden Grab."[NEWLINE][TAB][TAB] - William Shakespeare: Julius Cäsar[NEWLINE][TAB]
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				Cristo Redentor, "Christus der Erlöser" auf Deutsch, ist eine 38 Meter hohe Statue von Jesus Christus auf dem Berg Corcovado, welche die brasilianische Stadt Rio de Janeiro überblickt. Der Bau der Statue wurde 1921 erstmalig während der Feierlichkeiten zum hundertjährigen Jubiläum der brasilianischen Unabhängigkeit vorgeschlagen. 1931 wurde die Statue vollendet und war somit das größte Art-Déco-Monument der Welt. Seitdem ist die Statue, die 710 Meter über dem Meeresspiegel liegt, zu einem beliebten Symbol für Rio de Janeiro und Brasilien geworden.
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				Cristo Redentor
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				[NEWLINE][TAB][TAB]"Kommet her zu mir, alle, die ihr mühselig und beladen seid; ich will euch erquicken."[NEWLINE][TAB][TAB] - Die Bibel, Matthäus 11,28[NEWLINE][TAB]
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				[ICON_CULTURE] Kulturkosten bei Einführung einer neuen Politik sinken um 10%.
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				+5% [ICON_GREAT_PEOPLE] Generierung von Großen Persönlichkeiten für jedes Große Werk in der Stadt. Beinhaltet 3 Plätze für Große Kunstwerke.
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				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
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				[NEWLINE]"Die Sonne schien und glänzte auf dem riesigen Gebäude, über dem die Flaggen aller Nationen wehten..."[NEWLINE] - Königin Victoria[NEWLINE]
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				Freundlich gesinnte Einheiten innerhalb von zwei Feldern um diese Stadt haben +33% Kampfstärke
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				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
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				[NEWLINE]"Wenn sich die Spinnen vereinen, können sie einen Löwen zu Fall bringen."[NEWLINE] - Äthiopisches Sprichwort[NEWLINE]
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				+25 HP in allen Küstenstadten, +50% Produktion für Marineeinheiten in der Stadt des Baus.
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				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
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				[NEWLINE]"Wo es keine Disziplin gibt, gibt es keine Ehre."[NEWLINE] - Altnordisches Sprichword[NEWLINE]
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				Beinhaltet 2 Plätze für Große Kunstwerke. Bietet eine kostenlose Akademie in der Stadt, in der das Wunder gebaut wird.
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				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
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				[NEWLINE]"Der beste Prophet der Zukunft ist die Vergangenheit."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
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				+1 [ICON_PEACE] Glauben von Militärgebäuden
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				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
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				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
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				Seehandelswege die in dieser Stadt beginnen haben eine um 50% erhöhte Reichweite, und produzieren +3 Gold für beide Handelpartner. Stadt muss sich an der Küste befinden.
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				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
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				[NEWLINE]"Gold ist eine Kostbarkeit. Jedem, der es besitzt, erfüllt es alle Wünsche dieser Welt und verhilft den Seelen ins Paradies."[NEWLINE] - Christopher Columbus[NEWLINE]
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				Verlängert Wir lieben den König Feierlichkeiten um 50% im ganzen Reich
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				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
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				[NEWLINE]"Jedes mal wenn ich einen Termin erstelle, erschaffe ich hundert Unzufriedene und einen Undankbaren."[NEWLINE] - Ludwig XIV[NEWLINE]
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				+1 [ICON_RESEARCH] Wissenschaft von Religiösen Gebäuden. Stadt muss sich an einem Fluss befinden.
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				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
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				[NEWLINE]"Mehr wert als tausend Worte ohne rechten Sinn[NEWLINE]

				Ist ein sinnvoller Spruch, der führt zum Frieden hin."[NEWLINE] - Das Dhammapada, Vers 100[NEWLINE]
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				Der Eiffelturm ist eines der berühmtesten Wahrzeichen der Welt. Der Turm wurde für die Weltausstellung in 1889 gebaut und erhebt sich 300 Meter über dem Champ de Mars von Paris, nahe der Seine. Der Konstruktionsingenieur Alexandre Gustave Eiffel baute den Turm für über 1 Million Dollar, um zu zeigen, wie Stahl und Eisen bei der Konstruktion von äußerst hohen Gebäuden eingesetzt werden können. Der Eiffelturm war kurz nach seiner Vollendung das höchste Gebäude der Welt und zog Massen von ehrfurchtsvollen Besuchern aus der ganzen Welt an. Heute ist er immer noch eine von Paris' führenden Touristenattraktionen.
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				Eiffelturm
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				[NEWLINE][TAB][TAB]"Wie kann man von uns denken, dass Schönheit uns nicht beschäftigt, nur weil wir Ingenieure sind, oder dass wir nicht versuchen, ebenso schöne wie stabile und haltbare Strukturen zu errichten?"[NEWLINE][TAB][TAB] - Gustave Alexandre Eiffel[NEWLINE][TAB]
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				Der Eiffelturm bringt zusätzlich zu [ICON_HAPPINESS_1] Zufriedenheit und [ICON_CULTURE] Kultur auch +12 [ICON_TOURISM] Tourismus.
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				Als eine Sammlung von kaiserlichen Bauwerken in Peking ist die Verbotene Stadt ein Beweis der architektonischen Genialität und Ästhetik der Chinesen. Ziergärten, Terrassen und Springbrunnen umgeben das prächtige Bauwerk, das 1421 zur Hauptstadt Chinas wurde. Es war der Wohnsitz von 24 Kaisern der Ming- und Qing-Dynastien, bis der letzte Kaiser 1911 abdankte.[NEWLINE][NEWLINE]Obwohl die richtige Bezeichnung für das Gebäude "Kaiserlicher Palast" lautet, ist es im Allgemeinen als die "Verbotene" Stadt bekannt, da gewöhnliche Menschen das Gelände nicht betreten durften. Mit einem Burggraben von 48 Metern und neun Meter hohen Mauern bestand kaum eine Chance, dass sie unerlaubt hineingelangen konnten. Die Verbotene Stadt ist gigantisch, erstreckt sich über 70 Hektar und enthält 8.706 Zimmer. Innerhalb des Palastes lebten geschätzte acht- bis zehntausend Menschen, um dem Kaiser zu dienen. Heute ist die Verbotene Stadt eine beliebte Touristenattraktion und dient immer noch als Symbol für chinesische Herrschaftsgewalt.
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				Verbotene Stadt
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				[NEWLINE][TAB][TAB]"Die meisten von uns haben die Wahl, aus dieser Welt entweder einen Palast oder ein Gefängnis zu machen."[NEWLINE][TAB][TAB] - John Lubbock[NEWLINE][TAB]
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				Erfordert Patronat. Gewährt 2 zusätzliche Abgeordnete im Weltkongress. -10% [ICON_HAPPINESS_4] Unzufriedenheit durch [ICON_CITIZEN] Bürger in nicht besetzten Städten.
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				1 freier Großer Schriftsteller erscheint bei der Stadt, in der das Wunder gebaut wurde. Enthält 2 Plätze für Große Literaturwerke.
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				Die Große Bibliothek von Alexandria war eine der zwei bedeutendsten Bibliotheken der antiken Welt. Ptolemäus I. gründete sie gegen 300 v. Chr. und die Bibliothek wurde von seinen Nachfolgern erweitert und ausgebaut. Die Bibliothek versuchte, Kopien aller Schriftrollen jeder möglichen Thematik zu bekommen und enthielt letztendlich über 700.000 Werke. Religiöse Fanatiker zerstörten die Bibliothek 391 n. Chr. nach beinahe 700 Jahren Betrieb. Heute existiert nur noch ein Teil des Verzeichnisses, das uns lediglich einen Hinweis darauf gibt, welche Schätze in der Bibliothek zu finden waren.
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				Die Große Bibliothek
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				[NEWLINE][TAB][TAB]"Bibliotheken sind wie Schreine, wo alle Reliquien der Heiligen vergangener Tage, voll der wahren Tugend, ruhen und bewahrt werden, und zwar ganz ohne Irreführung und Betrug."[NEWLINE][TAB][TAB] - Sir Francis Bacon[NEWLINE][TAB]
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				Der Große Leuchtturm - auch bekannt als Pharos - war ein Wach- und Leuchtturm aus Marmor, der 280 v. Chr. auf einer Insel im Hafen von Alexandria, Ägypten, erbaut wurde. Mit einer geschätzten Höhe von über 90 Metern war die Hauptfunktion des Leuchtturms, sich nähernde Schiffe an einer Küste ohne weitere Merkmale zum Hafen zu lotsen. Wie genau der Pharos funktionierte, ist rein spekulativ; manche Historiker glauben, dass oben auf dem Turm Feuer entzündet wurden, während andere annehmen, dass mit Hilfe von Spiegeln das Sonnenlicht reflektiert wurde. (Da Schiffe nur selten nachts an der Küste entlang segelten, gab es vermutlich keinen großen Bedarf für den Leuchtturm nach Einbruch der Dunkelheit.) Der Pharos wurde im 14. Jahrhundert zerstört, nachdem er wiederholt Schaden durch Erdbeben genommen hatte.
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				Der Große Leuchtturm
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				[NEWLINE][TAB][TAB]"Die mit Schiffen auf dem Meer fuhren und trieben ihren Handel in großen Wassern; die des Herrn Werke erfahren haben und seine Wunder im Meer."[NEWLINE][TAB][TAB] - Die Bibel, Psalmen 107,23-24[NEWLINE][TAB]
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				Die Große Mauer von China ist eines der größten und berühmtesten von Menschenhand geschaffenen Bauwerke auf der ganzen Welt. Chinesische Herrscher haben die Große Mauer errichtet, um Angriffe von nomadischen Stämmen aus der heutigen Mandschurei und Mongolei abzuwehren. Interessanterweise wurde die Große Mauer nicht gebaut, um die Nomaden draußen zu halten - die Chinesen wussten, dass es unmöglich war, eine derartig lange Grenze zu verteidigen - sie wurde gebaut, um es Räubern zu erschweren, ihre Beute fortzubringen und somit die Überfälle weniger profitabel zu machen, sodass sich die Risiken nicht lohnten.[NEWLINE][NEWLINE]Es gab insgesamt fünf verschiedene "Große Mauern", gebaut von unterschiedlichen chinesischen Dynastien. Die ersten vier wurden aus Erde gebaut und sind so gut wie vollständig verschwunden. Die jetzige Mauer wurde fast ausschließlich durch das Ming-Reich zwischen 1368 und 1640 n. Chr. errichtet. Diese Mauer wurde im großen Rahmen gebaut, unter der Verwendung von festeren Materialien (wie Stein). Die Ming-Mauer erstreckt sich über mehr als sechs Kilometer vom Shanhai-Pass am Golf von Bohai im Osten bis zum Lop Nor im südöstlichen Teil des Uigurischen Autonomen Gebiets Xinjiang im Westen. In dieser Region berührte die Seidenstraße zum ersten Mal chinesisches Gebiet und eine Reihe von Wachtürmen, die miteinander über Rauchsignale kommunizieren konnten, sollten Nachrichten schnell entlang der großen Länge der Mauer transportieren.[NEWLINE][NEWLINE]Aus rein militärischer Sicht war die Große Mauer eher ein Reinfall. Die Mandschu schafften es, einen chinesischen General zu bestechen, sie durch die Mauer zu lassen, also war sie letztendlich von geringem Nutzen, als es darum ging, einen Großangriff der Barbaren aufzuhalten. Nachdem die Mandschu China erobert hatten, reichten die Grenzen des Landes bis weit in den Norden, was die Mauer unwichtig machte. Die rein finanziellen Kosten der Mauer waren auch enorm und die Anzahl an Menschenleben, die der Bau gekostet hat, soll eine Million Seelen überschreiten. Die Große Mauer trägt manchmal den Spitznamen "der lange Friedhof".[NEWLINE][NEWLINE]Heute befindet sich ein Großteil der Großen Mauer in einem Zustand des Verfalls - obwohl die Touristengebiete gut erhalten werden, zerfällt ein Großteil der restlichen Teile und es sind vielleicht nur 20% der Mauer in gutem Zustand. Trotz des Verfalls ist die Große Mauer weiterhin eine von Chinas beliebtesten Touristenattraktionen und ein wahres Wunder der Welt.
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				Die Große Mauer
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				[NEWLINE][TAB][TAB]"Die Kunst des Krieges lehrt uns, (...) sich nicht auf die Möglichkeit zu verlassen, dass der Feind nicht angreift, sondern auf die Tatsache, dass wir unsere Stellung uneinnehmbar gemacht haben."[NEWLINE][TAB][TAB] - Sun Tzu[NEWLINE][TAB]
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				[NEWLINE][TAB][TAB]"Misstrauen und Vorsicht sind die Eltern der Sicherheit."[NEWLINE]- Benjamin Franklin[NEWLINE][TAB]
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				Die Große Firewall ist ein restriktives Programm zur Überwachung und Zensur des Internets, das eingesetzt wird, um den für die Bürger zur Verfügung stehenden Informationsfluss zu kontrollieren. Durch die Einschränkung von online verfügbaren potenziell schädlichen Informationen können Regierungsbehörden potenzielle Rückschläge und Meinungsverschiedenheiten über unbeliebte Maßnahmen und Regierungsmaßnahmen verringern.
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				1 freie Technologie. Bietet eine kostenlose Bibliothek in der Stadt, in der das Wunder gebaut wird. Enthält 2 Plätze für Große Literaturwerke.
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				Alle militärischen Marineeinheiten erhalten +1 [ICON_MOVES] Fortbewegung und +1 Sicht. Bringt einen kostenlosen Leuchtturm in der Stadt des Baus.[NEWLINE][NEWLINE]Stadt muss an der Küste erbaut sein.
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				Feindliche Landeinheiten müssen in Eurem Territorium 1 [ICON_MOVES] Extra-Zug pro Geländefeld aufwenden. Bringt der Stadt, in der sie gebaut wird, kostenlos Mauern. Durch die Entdeckung des Dynamits veraltet die Große Mauer.
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				Die Hagia Sophia oder "Kirche der heiligen Weisheit" wurde 530 n. Chr. als griechisch-orthodoxe Kirche errichtet. Das schöne und verzierte Bauwerk steht in Istanbul (die Stadt hieß ursprünglich "Konstantinopel"), Türkei, und ist aus Stein und Marmor gebaut, gekrönt von einer goldenen Kuppel von über 30 Metern Durchmesser. Für die damalige Zeit war dies eine große Herausforderung für die Ingenieure und die Kuppel fiel in der Geschichte ihrer Existenz mehrmals in sich zusammen. Vier anmutige Türme stehen an den Ecken des Gebäudes.[NEWLINE][NEWLINE]Das Innere der Hagia Sophia ist ein wunderbarer Ort mit Säulen und Bögen, die bis zur Kuppel reichen, welche über dem Bauwerk zu schweben scheint. Das Innere war mit buntem Marmor und goldenen Mosaiken überzogen, die biblische Szenen und Bilder von christlichen Heiligen darstellten.[NEWLINE][NEWLINE]1453 wurde Konstantinopel von osmanischen Türken erobert und die Hagia Sophia wurde in eine Moschee umgewandelt. Menschliche Abbilder gehören nicht in Moscheen und viele der Mosaike wurden mit Putz überdeckt. 1934 machte der türkische Präsident Kemal Atatürk das Gebäude zu einem Museum. In den letzten Jahren wurden einige Restaurierungen an der Hagia Sophia vorgenommen und ein paar der Mosaike wurden freigelegt. Unabhängig von den Schäden der Zeit wird die Hagia Sophia gemeinhin als eines der schönstes Bauwerke auf der ganzen Welt wahrgenommen.
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				Hagia Sophia
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				[NEWLINE][TAB][TAB]"Weil sie sich in eine Höhe erhebt, um es dem Himmel gleichzutun, und als ob sie zwischen den anderen Gebäuden aufsteigt, steht sie in der Höhe und schaut auf den Rest der Stadt hinab und schmückt sie, weil sie ein Teil davon ist, doch sie erblüht in ihrer eigenen Schönheit."[NEWLINE][TAB][TAB] - Prokop, De Aedificiis[NEWLINE][TAB]
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				Ein kostenloser Großer Prophet erscheint. Bietet einen kostenlosen Tempel in der Stadt, in der sie gebaut wird.
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				Die Hängenden Gärten waren ein charakteristisches Merkmal des antiken Babylons. Sie waren eine große Quelle des Stolzes für das Volk und wurden häufig in Berichten beschrieben, die von Besuchern der Stadt verfasst worden waren. Wahrscheinlich wurden die Gärten von König Nebukadnezar II. 600 v. Chr. erbaut. Sie waren eine aufsteigende Folge von in Reihen arrangierten Plattformen (ähnlich wie eine Zikkurat) aus Ziegelsteinen und enthielten alle möglichen Arten von Bäumen, Sträuchern und Ranken. Aus der Ferne sollen die Gärten wie ein großer grüner Berg ausgesehen haben, der sich aus der Mitte der Stadt erhebt.
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				Die Hängenden Gärten
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				[NEWLINE][TAB][TAB]"Wenn ein sterbliches Wesen je die Stimme Gottes hören würde, dann in einem Garten beim Wehen des Abendwindes."[NEWLINE][TAB][TAB] - F. Frankfort Moore[NEWLINE][TAB]
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				Erfordert Tradition. Bietet einen kostenlosen Garten in der Stadt, in der das Wunder gebaut wird.
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				Die Burg Himeji ist eine außergewöhnliche japanische Burg und eines der schönsten Bauwerke der Welt. Sie wurde im 14. Jahrhundert erbaut und dann im späten 16. und frühen 17. Jahrhundert von Kuroda Yoshitaka und Ikeda Terumasa massiv umgebaut und erweitert. Die Burg Himeji ist ein hohes, mehrstöckiges, imposantes Bauwerk aus Stein und Holz mit einem strahlend weißen Äußeren und einer Reihe von schönen gebogenen Dächern. Sie trägt den Spitznamen "Weißer-Reiher-Burg".[NEWLINE][NEWLINE]Die Burg Himeji ist von einem verwirrenden Labyrinth aus Wegen umgeben, die zum Burgfried führen. Die Mauern und Tore waren darauf ausgelegt, eine Armee von Invasoren zu zwingen, sich durch eine Reihe von konzentrischen Kreisen mit vielen Sackgassen zu bewegen, ehe sie das Haupttor erreichten. Das zerstreute die Angreifer und gestattete es den Verteidigern, während des Vorrückens wiederholt auf die Vorhut zu schießen. Das raffinierte System wurde nicht getestet, da die Burg im Mittelalter nie angegriffen wurde.[NEWLINE][NEWLINE]Obwohl die Umgebung von Bombardierungen durch die Alliierten im Zweiten Weltkrieg stark beschädigt wurde, blieb die Burg beinahe unberührt. Sie wird momentan im großen Rahmen restauriert und bleibt weiterhin eine der beliebtesten Touristenattraktionen in Japan.
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				Burg Himeji
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				[NEWLINE][TAB][TAB]"Bushido ("der Weg des Kriegers") wird in der Gegenwart des Todes umgesetzt. Das bedeutet, den Tod zu wählen, wann immer es eine Wahl zwischen Leben und Tod gibt. Es gibt keine andere Art des Denkens."[NEWLINE][TAB][TAB] - Yamamoto Tsunetomo[NEWLINE][TAB]
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				+15% [ICON_STRENGTH] Kampfstärke für Einheiten, die in freundlich gesinntem Territorium kämpfen. Bringt eine kostenlose Burg in der Stadt des Baus.
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				Das Hubble-Weltraumteleskop verdankt seinen Namen dem berühmten amerikanischen Astronomen Edwin Hubble und gilt als eines der wichtigsten astronomischen Hilfsmittel aller Zeiten. Nach dem Start im Jahre 1990 liefert das Teleskop atemberaubende Bilder entlegener Sternbilder und Nebel, die große Beachtung bei Wissenschaftlern und der Allgemeinheit finden. Es ist das einzige Weltraumteleskop, das von Astronauten repariert werden kann. Die Dienstzeit des Hubble wurde durch eine Vielzahl von Weltraumspaziergängen immer weiter verlängert, doch trotz seiner erfolgreichen Vergangenheit wird es im Jahre 2018 durch das noch fortschrittlichere James Webb Space Telescope abgelöst werden.
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				2 kostenlose Große Wissenschaftler erscheinen nahe der Stadt, in der das Wunder errichtet wurde. Bringt eine kostenlose Raumschiff-Fabrik in der Stadt, in der es errichtet wurde. +25% [ICON_PRODUCTION] Produktion beim Bau von Raumschiffteilen.
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				[NEWLINE][TAB][TAB]"Das Wunder besteht nicht darin, dass es so viele Sterne gibt, sondern dass der Mensch sie vermessen hat."[NEWLINE]- Anatole France[NEWLINE][TAB]
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				"Kreml" ist ein russisches Wort, das soviel bedeutet wie ein befestigter Komplex aus Gebäuden im Zentrum einer Stadt. Es bezieht sich meistens auf den Kreml in Moskau, eine beeindruckende Ansammlung von Gebäuden, in denen die russische Regierung ihren Sitz hat. Der Kreml liegt auf einem Hügel mit einer Aussicht auf die Moskwa. In irgendeiner Form hat es an dieser Stelle schon seit fast 1.000 Jahren befestigte Gebäude gegeben. Das Grundstück wurde im 14. Jahrhundert "Kreml" genannt.[NEWLINE][NEWLINE]Der Kreml befindet sich in einem dreieckigen, von Mauern eingeschlossenen Bereich von etwa 28 Hektar. Die Mauern sind aus roten Ziegelsteinen mit bleistiftartigen Türmen an den Ecken und Eingängen. Viele der Gebäude haben einen weißen Anstrich mit gelben Verzierungen und grünen Dächern, die aus der Ferne fröhlich aussehen. Die Mariä-Entschlafens-Kathedrale, erbaut in den 1470ern, ist das älteste Bauwerk in dem Komplex. Zwei weitere Kathedralen befinden sich innerhalb der Mauern sowie eine überraschende Anzahl an Palästen, von denen der Kremlpalast der größte ist.[NEWLINE][NEWLINE]Der Kreml hat den Auf- und Abstieg vieler großer Namen in seinen Mauern miterlebt. Iwan der Schreckliche hat den Facettenpalast im Kreml errichten lassen. Im Deutsch-Sowjetischen Krieg (Zweiter Weltkrieg) vertrieb Josef Stalin die deutschen Invasoren von den Toren Moskaus - vielleicht der größte Dienst, den jemals ein russischer Herrscher für sein Land vollbracht hat. (Im Kreml plante Stalin auch die systematische Vernichtung von Millionen seiner eigenen Leute.) Hier überwachte Michail Gorbatschow die Auflösung der Sowjetunion. Heute befindet sich im Kreml die Regierung der Russischen Förderation.[NEWLINE][NEWLINE]Wofür er auch immer in der Zukunft eingesetzt werden wird, der Kreml wird immer als gewaltiges Monument der Vergangenheit Russlands dienen - da er das Beste und das Schlimmste einer großen Nation gesehen hat.
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				Kreml
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				Erfordert Ordnung. +50% [ICON_PRODUCTION] Produktion beim Bau von gepanzerten Einheiten. 1 freie Sozialpolitik.
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				[NEWLINE][TAB][TAB]"Das Gesetz ist eine Festung auf einem Hügel, den Armeen nicht stürmen und Fluten nicht hinfort schwemmen können."[NEWLINE][TAB][TAB] - Der Prophet Mohammed[NEWLINE][TAB]
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				Der berühmte Glockenturm steht auf der Piazza del Duomo ("Domplatz") in Pisa in Italien und wird gemeinhin nur als der Schiefe Turm von Pisa bezeichnet, der bereits seit Jahrhunderten zu einer Seite geneigt steht. Der Bau des Turms begann im Jahr 1173 und es stellte sich bereits schnell heraus, dass der instabile Boden und das kleine Fundament, auf dem der Turm errichtet wurde, ihn niemals stützen können würden. Nachdem der Turm fast ein Jahrhundert lang unvollständig gelassen wurde, nahm man die Arbeiten Ende des 13. Jahrhunderts wieder auf, wobei die letzte Ebene 1372 fertiggestellt wurde. Im Turm befinden sich sieben Glocken, die jeweils einer Note der Tonleiter entsprechen.
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				+25% Auftauchen von [ICON_GREAT_PEOPLE] Großen Persönlichkeiten in allen Städten. Eine kostenlose Große Persönlichkeit Ihrer Wahl erscheint bei der [ICON_CAPITAL] Hauptstadt.
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				[NEWLINE][TAB][TAB]"Bitte nicht so laut klatschen, wir sind in einem sehr alten Gebäude."[NEWLINE]- John Osborne[NEWLINE][TAB]
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				Der Louvre ist ein großer und unglaublich verzierter Palast in Paris, Frankreich. Ursprünglich wurde der Louvre im 15. Jahrhundert auf dem Grundstück eines noch älteren Schlosses erbaut und diente für die nächsten zweieinhalb Jahrhunderte als Heim für viele von Frankreichs Königen, von denen die meisten noch etwas zu dem bereits gewaltigen Bauwerk hinzufügten. Während des 17. Jahrhunderts begannen die Könige Ludwig XIII. und Ludwig XIV. und ihre Berater, die Kardinäle Richelieu und Mazarin, in beträchtlichem Maße Kunst zu sammeln, die im Louvre aufbewahrt wurde. 1682 zog der königliche Hof nach Versailles und 1783 öffnete die revolutionäre Regierung den Palast der Öffentlichkeit. Seitdem ist der Louvre ein öffentliches Museum. Es ist nicht überraschend, dass von ihm gesagt wird, er beherberge die erlesenste Sammlung von vormodernen französischen Gemälden auf der ganzen Welt.
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				Der Louvre
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				Erfordert Erkundung. 1 freier Großer Künstler erscheint bei der Stadt, in der das Wunder gebaut wurde. Enthält 4 Plätze für Große Kunstwerke.
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				[NEWLINE][TAB][TAB]"Jedes echte Kunstwerk hat ebenso viel Daseinsberechtigung wie Erde und Sonne."[NEWLINE][TAB][TAB] - Ralph Waldo Emerson[NEWLINE][TAB]
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				Machu Picchu liegt mitten im peruanischen Hochgebirge in 2.350 Meter Höhe und war eine außergewöhnliche Inka-Stadt und ein Wunder präkolumbianischer Architektur. Machu Picchu wurde Mitte des 15. Jahrhunderts errichtet und Historiker gehen davon aus, dass ein Großteil der Stadt ein Palastkomplex des mächtigen Inka-Herrschers Pachacútec Yupanqui war. Die Stadt, die fast vollständig aus weißem Granitstein erbaut war, wurde Mitte des 16. Jahrhunderts aus unerklärlichen Gründen verlassen. Die plündernden spanischen Konquistadoren entdeckten den Ort nicht während ihrer Bezwingung der Inka und so ist die Stadt bis heute relativ intakt geblieben.[NEWLINE][NEWLINE]Archäologen haben nicht nur den bereits erwähnten Palastkomplex identifiziert, sondern auch Tempel, Wohnbereiche, Plätze und einen Friedhof, die aus dem Bergfelsen geschlagen wurden. Das bergige Gelände, das die zentralen Gebäude umgibt, wurde in stufige Terrassen zur landwirtschaftlichen Nutzung geformt. Einst wurden die Terrassen von einem weitläufigen Aquädukt-System bewässert, was für sich allein an einem Ort in den Bergen schon eine erstaunliche Leistung ist.[NEWLINE][NEWLINE]Auch wenn Machu Picchu eine Ruine ist, hat es sich seine außergewöhnliche, raue Schönheit bist heute bewahrt. Zu seiner Zeit muss es eine unglaubliche Stadt gewesen sein, als die Inka hier ihre Heimat hatten.
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				Machu Picchu
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				[NEWLINE][TAB][TAB]"Nur wenige Romanzen können jemals die der Granitzitadelle über den bedrohlichen Steilhängen von Machu Picchu, der Krönung des Landes der Inka, übersteigen."[NEWLINE][TAB][TAB] - Hiram Bingham[NEWLINE][TAB]
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				+25% [ICON_GOLD] Gold durch [ICON_CONNECTED] Stadtverbindungen.[NEWLINE][NEWLINE]Die Stadt muss innerhalb von 2 Geländefeldern eines Gebirges in Eurem Gebiet gebaut werden.
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				Das Mausoleum von Halikarnassos wurde ca. 350 v. Chr. als Grabstätte für Mausolus, den Herrscher von Caria (ein Gebiet in der heutigen Türkei) erbaut. Der Tempel soll von den damals besten Bildhauern und Handwerkern erbaut worden sein und war bekannt für seine detaillierten bildhauerischen Reliefs und beeindruckenden Ausmaße mit einer Höhe von 47 Metern. Er wurde durch eine Reihe von Erdbeben zerstört, die die Region im ersten Jahrtausend[NEWLINE]n. Chr. heimsuchten. Teile der Grabstätte wurden von britischen Archäologen in der Mitte des 19. Jahrhunderts ausgegraben. Diese Grabstätte ist eines der sieben Weltwunder der Antike und der Begriff "Mausoleum", wie er heute gebraucht wird, geht auf sie zurück.
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				Bringt stets 100 [ICON_GOLD] Gold, wenn eine Große Persönlichkeit verbraucht wird. Jede Quelle von [ICON_RES_MARBLE] Marmor oder [ICON_RES_STONE] Stein, die in dieser Stadt bearbeitet wird, produziert +2 [ICON_GOLD] Gold.
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				[NEWLINE][TAB][TAB]"Großer Männer Grab ist die ganze Erde und ihre Geschichte wird nicht nur an den Stein über ihren Gräbern übergeben, sondern überlebt überall ohne sichtbare Symbole, verwebt in die Materie des Lebens anderer Männer."[NEWLINE][TAB][TAB] - Perikles[NEWLINE][TAB]
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				Der Moorehead-Kreis wurde 2005 in Ohio entdeckt. Dieses "Woodhenge" wurde vor etwa 2000 Jahren, zwischen 40 und 130 v. Chr., wahrscheinlich von einem der Stämme der Hopewell-Kultur erbaut. Er bestand aus drei konzentrischen Ringen aus Holzpfosten, die jeweils etwa 4,5 Meter hoch waren. 200 davon bildeten den äußeren Ring, der einen Durchmesser von etwa 60 Metern besaß. Der Moorehead-Kreis diente wohl zeremoniellen Zwecken, doch Genaueres ist nicht bekannt. Vor Kurzem wurde auch ein zentraler Altar entdeckt, der mit roter Erde gefüllt war und an den ein rechteckiges Gebäude anschloss, das etwa 12 mal 15 Meter maß.
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		<Replace Tag="TXT_KEY_WONDER_MOOREHEAD_CIRCLE_HELP"> 
			<Text>
				Kann nur von den Amerikanern gebaut werden. Bringt einen zusätzlichen Handelsweg-Platz ein und eine Karawane erscheint in der Stadt. Wird bei Eroberung zerstört.[NEWLINE][NEWLINE]Stadt muss auf oder neben Grasland gebaut sein.
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		<Replace Tag="TXT_KEY_WONDER_MOOREHEAD_CIRCLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Dieser Kreis bildete wahrscheinlich den Mittelpunkt ihres zeremoniellen Lebens ... und seinetwegen reisten Menschen meilenweit."[NEWLINE][TAB][TAB] - Robert Riordan[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_DESC"> 
			<Text>
				Die Große Moschee von Djenné, das größte Lehmziegel-Bauwerk der Welt, steht im afrikanischen Staat Mali. Man geht davon aus, dass der erste Bau im 13. Jahrhundert von Sultan Koi Kunboro veranlasst und danach mehrfach zerstört und wiederaufgebaut wurde. Das Gebäude, wie es heute zu sehen ist, besteht aus Lehmziegeln und Mörtel und wurde 1906 durch den gemeinsamen Einsatz der ansässigen Menschen errichtet. Heute wird die Moschee jedes Jahr von den Bewohnern Djennés während eines speziell dafür ausgerichteten Festes gepflegt, um sein Überdauern zu sichern.
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		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_HELP"> 
			<Text>
				Erfordert Frömmigkeit. Alle in dieser Stadt geborenen Missionare können dreimal Religion verbreiten. Bietet eine kostenlose Moschee in der Stadt, in der das Wunder gebaut wird.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_MOSQUE_OF_DJENNE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Großartigkeit der vor uns liegenden Ewigkeit lässt die Zeit mit all ihren Schwankungen in ihrer eigenen Bedeutungslosigkeit verschwinden."[NEWLINE]- Thomas Chalmers[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_DESC"> 
			<Text>
				Vom bayerischen König Ludwig II. im späten 19. Jahrhundert in Auftrag gegeben, ist das Schloss Neuschwanstein seither zum Symbol für malerische Märchenschlösser geworden, wie man sie unter anderem aus Kinderbüchern kennt. Das Schloss wurde auf einem Berghang nahe der deutschen Stadt Füssen errichtet und sollte Ludwig, der dafür bekannt war, sehr öffentlichkeitsscheu zu sein, als Rückzugsort dienen. Nach seinem Tod wurde das Schloss eine beliebte Touristenattraktion und diente nicht zuletzt Walt Disney als Inspiration für sein berühmtes Dornröschen-Schloss.
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		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_HELP"> 
			<Text>
				+3 [ICON_GOLD] Gold, +2 [ICON_CULTURE] Kultur und +1 [ICON_HAPPINESS_1] Zufriedenheit durch jede Burg.[NEWLINE][NEWLINE]Die Stadt muss sich innerhalb von zwei Geländefeldern zu einem Berg in Eurem Gebiet befinden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NEUSCHWANSTEIN_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Punkt ist einer der schönsten, die zu finden sind, heilig und unnahbar, ein würdiger Tempel für den göttlichen Freund, durch den einzig Heil und wahrer Segen der Welt erblühte."[NEWLINE]- König Ludwig II. von Bayern[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_DESC"> 
			<Text>
				Notre Dame ist eine gewaltige Kathedrale, die auf der Seine-Insel Île de la Cité in Paris steht. Erbaut an der Stelle, an der einst eine ältere Kirche stand - die ihrerseits einen alten römischen Tempel für Jupiter verdrängt hatte - ist Notre Dame ein prächtiges Beispiel gotischer Architektur und eines der größten Gebäude, die es gibt. Der Bau von Notre Dame begann im Jahr 1163 und dauerte fast zwei Jahrhunderte bis zur Vollendung.[NEWLINE][NEWLINE]Notre Dame ist ein massives Steingebäude aus quadratischen Türmen, Strebebögen und hohen Turmspitzen. Das Äußere wird von feinen Bändern aus Bögen und Statuen von Heiligen und Königen geziert. Das Dach ist umrandet von Wasserspeiern. Das Innere der Kathedrale ist ein langer, enger Raum, der zu beiden Seiten von Säulen gesäumt wird, die zwei wunderschöne erhobene Galerien tragen. Licht scheint durch die brillante Glasmalerei sanft auf den Hauptaltar hinab, der eine wunderschöne Statue der Jungfrau Maria, Schutzheilige der Kirche, enthält, die den Leib Jesu hält.[NEWLINE][NEWLINE]Die Kathedrale hat im Laufe der Jahre unter vielen Perioden der Vernachlässigung gelitten. Während der Französischen Revolution wurden die Schätze von Notre Dame gestohlen und das Gebäude diente als Lagerhaus. Im frühen 19. Jahrhundert war die Kathedrale in einem derart schlechten Zustand, dass die Stadtplaner darüber nachdachten, sie abzureißen. Victor Hugo schrieb "Der Glöckner von Notre Dame" zum Teil, um auf die Notlage der Kathedrale aufmerksam zu machen. 1871 wurde Notre Dame während der kurzlebigen Pariser Kommune beinahe in Brand gesteckt. Glücklicherweise hat die Kathedrale alles überlebt und wurde mittlerweile wieder größtenteils zu ihrer ursprünglichen Pracht restauriert.
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		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_HEADING"> 
			<Text>
				Notre Dame
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_NOTREDAME_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Architektur hat die großen Ideen der Menschheit festgehalten. Nicht nur jedes religiöse Symbol, sondern jeder menschliche Gedanke hat seine Seite in diesem gewaltigen Buch."[NEWLINE][TAB][TAB] - Victor Hugo[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_DESC"> 
			<Text>
				In der alten griechischen Religion war ein Orakel ein Priester oder eine Priesterin, mit deren Hilfe die Götter Fragen der Menschen beantworteten. Das Orakel deutete Träume, Handlungen von Personen in Trance und physische Zeichen, die in den Eingeweiden geopferter Tiere zu finden waren. Das berühmteste Orakel residierte im Tempel des Apollon bei Delphi, der an den Hängen des Berges Parnass lag. Griechen, Römer und andere konsultierten das Orakel jahrhundertelang in Bezug auf öffentliche und private Angelegenheiten. Eine Priesterin namens Pythia machte gegen eine Gebühr öffentliche Vorhersagen über die Zukunft. Diese ekstatischen Ankündigungen waren berüchtigt für ihre Doppeldeutigkeit.
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		<Replace Tag="TXT_KEY_WONDER_ORACLE_HEADING"> 
			<Text>
				Das Orakel
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_HELP"> 
			<Text>
				1 freie Sozialpolitik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_ORACLE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Das alte Orakel sagte, ich sei der weiseste der Griechen. Denn ich als einziger Grieche weiß, was ich nicht weiß."[NEWLINE][TAB][TAB] - Sokrates[NEWLINE][TAB]
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PARTHENON_HELP"> 
			<Text>
				Enthält ein vorgefertigtes Kunstwerk im Großes-Werk-Platz.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_DESC"> 
			<Text>
				Das Pentagon ist ein großes, fünfeckiges Gebäude in Arlington, Virginia, in den USA, das gegenüber von Washington D.C. auf der anderen Seite des Potomac River steht. Es ist das Hauptquartier des US-amerikanischen Verteidigungsministeriums und aller drei Militärzweige: Armee, Marine und Luftwaffe. Das Pentagon wurde gebaut, um die verschiedenen Teile des Kriegsministeriums zusammenzulegen, die zuvor in 17 verschiedenen Gebäuden in ganz Washington untergebracht waren. Der Bau wurde 1941 begonnen und 1943 abgeschlossen, was eine erstaunlich kurze Zeit für ein solch großes Gebäude ist und das unglaubliche Tempo des Ausbaus des amerikanischen Militärs zu Beginn des Zweiten Weltkriegs widerspiegelt. Das Pentagon erstreckt sich über eine Fläche von rund 12 Hektar und bietet 25.000 Arbeitsplätze, was es zu einem der größten Bürogebäude macht, die je errichtet wurden. (Hier arbeiten z. B. mehr Leute als im Empire State Building.)[NEWLINE][NEWLINE]Das Pentagon wurde am 11. September 2001 bei einem terroristischen Anschlag von einem Passagierflugzeug getroffen. Glücklicherweise wurde der Teil des Gebäudes, der bei dem Anschlag getroffen wurde, gerade renoviert. Die Renovierung sollte die Stabilität des Gebäudes verbessern, und viele der sonst in diesem Teil des Gebäudes arbeitenden Angestellten waren vorübergehend in anderen Büros untergebracht. 125 Pentagon-Arbeiter und alle 64 Passagiere des Flugzeugs wurden bei dem Anschlag getötet. Das Gebäude wurde inzwischen vollständig wiederaufgebaut und ist bis heute die Schaltzentrale des US-Militärs.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PENTAGON_HEADING"> 
			<Text>
				Pentagon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_HELP"> 
			<Text>
				[ICON_GOLD] Goldkosten für die Modernisierung von Militäreinheiten um 33% reduziert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PENTAGON_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Pläne sind nichts. Planung ist alles."[NEWLINE][TAB][TAB] - Dwight D. Eisenhower[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PETRA_DESC"> 
			<Text>
				Die Stadt Petra in Jordanien wurde um 1.000 v. Chr. erbaut und gilt weltweit als eines der berühmtesten Beispiele für in Fels gehauene Architektur. Überall in den Felsschluchten der umliegenden Wüste finden sich sorgfältig herausgearbeitete Bauwerke, die aus der Zeit stammen, als Petra als Hauptstadt des Nomadenvolks der Nabatäer diente. Der wohl berühmteste Bau, das Khazne al-Firaun - die "Schatzkammer" - war bereits in zahllosen Kinofilmen zu sehen und ist insbesondere aus dem Film "Indiana Jones und der letzte Kreuzzug" bekannt, wo es als Aufbewahrungsstätte für den Heiligen Gral diente.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PETRA_HELP"> 
			<Text>
				+1 [ICON_FOOD] Nahrung, +1 [ICON_PRODUCTION] Produktion für alle Wüsten-Geländefelder der Stadt (außer Schwemmland). Bringt 1 extra Handelsweg und 1 Karawane erscheint in der Stadt. +6 [ICON_CULTURE] Kultur, sobald Archäologie entdeckt wurde. Die Stadt muss in oder neben der Wüste liegen.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PETRA_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Wer das Wasser trinkt, das ich ihm geben werde, spricht der Herr, dem wird in seinem Inneren die Quelle des ewigen Lebens sprudeln. Bring mich zu deinem heiligen Berg, an den Ort, wo du zuhause bist. Durch die Wüste, durch die Berge, zur Schlucht des sichelförmigen Mondes ..."[NEWLINE]- Indiana Jones[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_DESC"> 
			<Text>
				Der Porzellanturm von Nanjing, erbaut von der Ming-Dynastie im 15. Jahrhundert, war eine der außergewöhnlichsten architektonischen Leistungen der chinesischen Geschichte. Er hatte einen Durchmesser von etwa 30 Metern und eine Höhe von ca. 80 Metern.[NEWLINE][NEWLINE]Das Äußere des Gebäudes war aus weißen Porzellansteinen gebaut, die wie Spiegel in der Sonne glänzten. In der Nacht war der Turm von oben bis unten mit über 100 Lampen behangen. Er stand im Zentrum von Nanjing bis 1854, als er während des Taiping-Aufstands zerstört wurde.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_HEADING"> 
			<Text>
				Der Porzellanturm
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PORCELAINTOWER_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Dinge sehen immer besser aus, wenn wir uns an sie erinnern, und es ist dieser unzugängliche Turm der Vergangenheit, aus dem die Sehnsucht sich herauslehnt und uns ruft."[NEWLINE][TAB][TAB] - James Russell Lowell[NEWLINE][TAB]
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PORCELAIN_TOWER_HELP"> 
			<Text>
				Erfordert Rationalismus. Ein großer Wissenschaftler erscheint bei der Stadt, in der das Wunder gebaut wurde. 50% mehr [ICON_RESEARCH] Wissenschaft durch Forschungsabkommen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PRORA_RESORT_HELP"> 
			<Text>
				Erfordert Autokratie. Zusätzlich zu +2 [ICON_HAPPINESS_1] Zufriedenheit bietet das Seebad Prora auch +1 [ICON_HAPPINESS_1] Zufriedenheit für alle 2 Politiken, die Ihr eingeführt habt. 1 freie Sozialpolitik. Muss in einer Küstenstadt gebaut werden.
			</Text>
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		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_DESC"> 
			<Text>
				Die Pyramiden, erbaut von der vierten Dynastie ägyptischer Herrscher, stellen die Spitze der kulturellen Errungenschaften der alten Ägypter dar. Sie stehen auf einem Plateau bei Gizeh, außerhalb des heutigen Kairos, und waren Grabstätten und Monumente für die Pharaonen. Sie brauchten Generationen und Zehntausende von Arbeitern zur Vollendung. Die Pyramiden sind das einzige allgemein anerkannte von Menschen erstellte Wunder der Antike, das bis heute existiert.
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		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_HEADING"> 
			<Text>
				Die Pyramiden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_HELP"> 
			<Text>
				Das Reich läutet ein [ICON_GOLDEN_AGE] Goldenes Zeitalter ein.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_PYRAMIDS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Oh, mögen die Schmerzen des Todes, die über uns kommen, nicht Einlass finden in meinen Körper. Ich bin der Gott Tem, der im Gewölbe des Himmels wohnt, und die Macht, die mich beschützt, gehört auf ewig allen Göttern."[NEWLINE][TAB][TAB] - Ägyptisches Totenbuch[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_RED_FORT_HELP"> 
			<Text>
				Die Wirksamkeit der Verteidigungsgebäude in allen Städten steigt um 25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BRIEFING"> 
			<Text>
				Info
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILDING_SATRAPS_COURT_HELP"> 
			<Text>
				Der Satrapenhof erhöht den Ertrag an Gold und die Zufriedenheit stark.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILDING_SATRAPS_COURT_STRATEGY"> 
			<Text>
				Der Satrapenhof ist das einzigartige Gebäude der Perser. Es ersetzt den Markt. Wie auch der Markt erhöht der Satrapenhof den Wohlstand einer Stadt. Der Satrapenhof erhöht aber auch die Zufriedenheit der Zivilisation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_BUILT_BY"> 
			<Text>
				Gebaut von: {@1_CivName} in: {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CAPTURED_BY"> 
			<Text>
				[ICON_OCCUPIED] Erobert von: {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS"> 
			<Text>
				Byblos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS_ADJ"> 
			<Text>
				Byblos|Byblos|Bybloser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_BYBLOS_DESC"> 
			<Text>
				Die phönizische Siedlung Byblos im heutigen Libanon ist eine der ältesten Städte der Welt und wurde irgendwann im 5. Jahrtausend v. Chr. gegründet. Ursprünglich war sie als Gebal bekannt, der Name "Byblos" (vom griechischen "Bublos", was Papyrus bedeutet) wurde ihr von den Griechen gegeben, weil die Stadt der Hauptimporteur für ägyptischen Papyrus war.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM"> 
			<Text>
				Elam
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM_ADJ"> 
			<Text>
				Elam|Elam|Elamer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ELAM_DESC"> 
			<Text>
				Elam, das im heutigen Iran liegt, war ein weitläufiges Gebiet, das mehrere Provinzen des Irans sowie Teile des Iraks umfasste. Elam existierte mehrere Tausend Jahre seit dem 3. Jahrtausend v. Chr., bis es zu Beginn des 1. Jahrhunderts n. Chr. internen Streitigkeiten und externen Konflikten erlag.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI"> 
			<Text>
				Enkomi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI_ADJ"> 
			<Text>
				Enkomi|Enkomi|Enkomier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_ENKOMI_DESC"> 
			<Text>
				Die Stadt Enkomi diente als wichtiges Zentrum des Kupferhandels während des 2. Jahrtausends v. Chr. Enkomi liegt auf der Insel Zypern und florierte bis ca. 1050[NEWLINE]v. Chr., als es durch ein Erdbeben stark beschädigt und aufgegeben wurde.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS"> 
			<Text>
				Knossos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS_ADJ"> 
			<Text>
				Knossos|Knossos|Knossoser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KNOSSOS_DESC"> 
			<Text>
				Die Siedlung von Knossos auf der griechischen Insel Kreta war die Heimat der antiken Bronzezeit-Zivilisation der Minoer. Die Minoer von Knossos beeinflussten die griechische Gesellschaft während des 2. Jahrtausends[NEWLINE]v. Chr. und sollen begabte Handwerker gewesen sein, die häufig mit den Ägyptern Handel betrieben haben.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE"> 
			<Text>
				Kyrene
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE_ADJ"> 
			<Text>
				Kyrene|Kyrene|Kyrener
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_KYRENE_DESC"> 
			<Text>
				Die antike griechische Kolonie von Kyrene, die im heutigen Libyen liegt, wurde zuerst im Jahre 630 v. Chr. von griechischen Siedlern von der Insel Thera gegründet. Kyrene wurde zum Handelszentrum der Region, da sich dort verschiedene Handelsrouten kreuzten, die andere griechische Kolonien in der Region miteinander verbanden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN"> 
			<Text>
				Nachitschewan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN_ADJ"> 
			<Text>
				Nachitschewan|Nachitschewan|Nachitschewaner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_NAKHCHIVAN_DESC"> 
			<Text>
				Die landumschlossene Region von Nachitschewan umfasst Gebiete in Armenien, im Iran und der Türkei und soll vor mehr als 5.000 Jahren besiedelt worden sein. Im Verlauf ihrer Geschichte sollte die Region in eine Anzahl von militärischen Konflikten verwickelt werden, sowohl mit den persischen Reichen als auch den Makedoniern. Nachitschewan existiert heute noch als eine Region der Republik Aserbaidschan.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS"> 
			<Text>
				Seuthopolis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS_ADJ"> 
			<Text>
				Seuthopolis|Seuthopolis|Seuthopoliser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SEUTHOPOLIS_DESC"> 
			<Text>
				Seuthopolis wurde im 4. Jahrhundert v. Chr. vom thrakischen König Seuthes III. gegründet und diente als Hauptstadt des Odrysenischen Königreichs, ehe es 281[NEWLINE]v. Chr. von den Kelten eingenommen wurde. Die Ruinen von Seuthopolis liegen im heutigen Bulgarien.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN"> 
			<Text>
				Scharuhen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN_ADJ"> 
			<Text>
				Scharuhen|Scharuhen|Scharuhener
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_SHARUHEN_DESC"> 
			<Text>
				Die antike Stadt Scharuhen, in der Negev-Wüste im südlichen Israel, war einst eine Zufluchtsstätte für das Volk der Hyksos, die im 16. Jahrhundert v. Chr. aus Ägypten vertrieben wurden. Die Siedlung wurde später vom ägyptischen Pharao Ahmose I. zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI"> 
			<Text>
				Stobi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI_ADJ"> 
			<Text>
				Stobi|Stobi|Stobier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_STOBI_DESC"> 
			<Text>
				Die antike Stadt Stobi war einst die römische Hauptstadt der Provinz von "Macedonia Salutaris" im heutigen Mazedonien. Stobie war ein strategisch platziertes Handelszentrum an den Flüssen Crna und Axios und wurde 518 n. Chr. durch ein Erdbeben zerstört.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY"> 
			<Text>
				Troja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY_ADJ"> 
			<Text>
				Troja|Troja|Trojaner
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_TROY_DESC"> 
			<Text>
				Das legendäre Troja, von dem man annahm, es hätte seine Blütezeit im 3. und 2. Jahrtausend v. Chr. gehabt, war ein florierendes Handelszentrum am Ägäischen Meer. Die Stadt war der Hauptschauplatz in Homers Epos, der Ilias, und wurde daher lange Zeit als rein mythologisch angesehen. Allerdings brachten archäologische Entdeckungen im 19. Jahrhundert Überreste in der heutigen Türkei ans Licht, von denen angenommen wird, es könnte sich dabei um Troja handeln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT"> 
			<Text>
				Ugarit
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT_ADJ"> 
			<Text>
				Ugarit|Ugarit|Ugariter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_UGARIT_DESC"> 
			<Text>
				Die alte Stadt Ugarit im östlichen Mittelmeer liegt heute im modernen Syrien. Ugarit wurde irgendwann im 6. Jahrtausend v. Chr. besiedelt und als eine erfolgreiche Hafenstadt entwickelt, die in ihrer Blütezeit im späten 2. Jahrtausend Handel mit den Ägyptern und den Griechen betrieb.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI"> 
			<Text>
				Waschukanni
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI_ADJ"> 
			<Text>
				Waschukanni|Waschukanni|Waschukannier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CITYSTATE_WASHUKANNI_DESC"> 
			<Text>
				Waschukanni diente als Hauptstadt des Königreichs der Hurriter im 2. Jahrtausend v. Chr. Obwohl sein genauer Standort bis heute unbekannt ist, wird angenommen, dass es am Ufer des Flusses Chabur gelegen haben soll.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_ARABIA_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_EGYPT_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_GREECE_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_OTTOMANS_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_PERSIA_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_DAWN_TEXT"> 
			<Text>
				Oh großer Anführer, mögen Euch Visionen großer Bauwerke und herausragender Architektur leiten! Eure noch junge Zivilisation hat ausgezeichnete Möglichkeiten, den Fruchtbaren Halbmond zu bewirtschaften. Mit der Zeit wird Euer Volk blühende Städte hervorbringen und in den Bereichen Krieg, Handel, Wissenschaft und Künste florieren. Es ist ganz natürlich, dass Ihr große Bauwerke errichtet, um diese Erfolge zu feiern! Ihr solltet Euch aber dessen bewusst sein, dass Eure Rivalen nicht untätig zusehen werden, während Ihr Weltwunder errichtet, daher sollten Eure Städte sie als Erstes hervorbringen. Nur die Stadt mit den beeindruckendsten Bauwerken und größten Wundern soll bis ans Ende aller Tage verehrt werden![NEWLINE][NEWLINE]SIEGBEDINGUNGEN: Das Spiel wird so lange fortgesetzt, bis alle 9 Wunder erbaut wurden. Die Zivilisation, die bis dahin die meisten Punkte hat, gewinnt. Baut so viele Wunder wie möglich, um Eure Punktzahl zu erhöhen oder erobert Städte anderer Zivilisationen mit bereits vorhandenen Wundern.[NEWLINE][NEWLINE]SONDERREGELN: Das Tempo für Forschungen und den Erwerb von Politik ist verlangsamt, sodass Ihr Euch ganz in dieses längst vergangene Zeitalter einfühlen könnt. Städte können nicht vernichtet und damit auch keine Wunder zerstört werden. Wunder werden nicht mehr durch Forschung verfügbar gemacht. Auf dem Wunderstatus-Bildschirm seht Ihr, wie Ihr das Baurecht erlangen könnt. Und das Orakel, das von Anfang an verfügbar ist, kann von Großen Persönlichkeiten besucht werden, um kurzzeitig den Fortschritt anderer Spieler zur Vollendung der Wunder zu offenbaren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_FUJI_TEXT"> 
			<Text>
				Der Berg Ararat, ein inaktiver Vulkan in der Osttürkei, ist mit 5.137 Metern der höchste Punkt des Landes. Es heißt, dass die Arche Noah nach der biblischen Sintflut in diesem Gebirge verblieb und der Berg ist auch Heimat der Götter der armenischen Mythologie - ähnlich dem Olymp der Griechen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_GIBRALTER_TEXT"> 
			<Text>
				Der Olymp, legendäre Heimat der Götter in der griechischen Mythologie, ist der höchste Berg Griechenlands und hat über 50 Gipfel, der davon höchste ist Mytikas mit 2.917 Metern. Der Sage nach fand der "Kampf der Titanen" auf und um den Olymp statt, als die Götter des Pantheons unter der Führung von Zeus gegen die alten Titanen um die Herrschaft kämpften.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_GRANDMESA_TEXT"> 
			<Text>
				Kappadokien liegt in der Zentraltürkei und ist für seine herausragenden Naturwunder bekannt. Die beeindruckenden Felstürme aus Tuffstein, auch als "Feenkamine" bekannt, stehen überall in der Provinz von Nevsehir und sind ein wahrer Touristenmagnet.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV5_FEATURES_KRAKATOA_TEXT"> 
			<Text>
				Die Thera-Eruption (auch als Minoische Eruption bekannt) war ein verheerender Vulkanausbruch auf einer kleinen Insel vor der südöstlichen Küste Griechenlands, bei dem mehrere kleine minoische Siedlungen zerstört wurden. Die Eruption fand um 1600 v. Chr. statt und gilt als eine der heftigsten der Menschheitsgeschichte - auf dem Vulkanexplosivitätsindex, der von Stufe 1 bis 8 reicht, wurde sie mit 7 eingestuft. Heute ist die kleine Inselkette, die aus dem Vulkankrater entstand, weithin als Santorini bekannt und ein beliebtes Touristenziel im Ägäischen Meer.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_ADJECTIVE"> 
			<Text>
				sumerisch|sumerischen|sumerische|sumerischer|sumerisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_DESC"> 
			<Text>
				Sumerisches Reich|Sumerische Reich|Sumerischen Reich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_ARABIA_SHORT_DESC"> 
			<Text>
				Sumer
			</Text>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_HITTITES_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_HITTITES_TEXT_1"> 
			<Text>
				Das Reich der Hethiter erreichte seine Blütezeit um 1500 v. Chr. und umfasste breite Landstriche in Anatolien (Kleinasien) sowie Teile von Syrien bis an die Grenze des Königreichs der Ägypter. Es wird angenommen, dass das Hethiterreich um 1700 v. Chr. von Hattuschili I. gegründet wurde. Es durchlief 500 Jahre lang alle Höhen und Tiefen des militärischen Erfolges. Die Hethiter waren für ihren erfolgreichen Einsatz von Streitwagen bekannt und sie eroberten mehrere ihrer Nachbarländer, um schließlich in der berühmten Schlacht bei Kadesch - der wahrscheinlich größten Streitwagen-Schlacht der Geschichte - in eine Pattsituation mit den Ägyptern zu geraten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_ADJECTIVE"> 
			<Text>
				hethitisch|hethitischen|hethitische|hethitischer|hethitisches
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_DESC"> 
			<Text>
				Hethiterreich|Hethiterreich|Hethiterreich
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_OTTOMAN_SHORT_DESC"> 
			<Text>
				Hethiterreich
			</Text>
			<Gender>
				neuter
			</Gender>
			<Plurality>
				1
			</Plurality>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_SUMERIA_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CIV_SUMERIA_TEXT_1"> 
			<Text>
				Die Zivilisation der antiken Sumerer wurde im 6. Jahrtausend v. Chr. in Mesopotamien gegründet (genauer in Teilen des heutigen Irak) und hatte beinahe 3000 Jahre lang Bestand. Zeitgenössische Archäologen haben viele Neuerungen entdeckt, die die Sumerer während ihres Bestehens einführten, besonders in den Bereichen des Ackerbaus, der Mathematik und der Schrift.[NEWLINE][NEWLINE]Die Sumerer sind bekannt für die Nutzung fortschrittlicher Ackerbautechniken, darunter die Bewässerung und die Wechselwirtschaft. Sie nutzten die guten Böden im Fruchtbaren Halbmond zur Errichtung dauerhafter Siedlungen.[NEWLINE][NEWLINE]Eine vielleicht noch wichtigere Errungenschaft der Sumerer ist eine der ersten Schriftsprachen der Welt, die Keilschrift, die Archäologen auf Hunderten von Tontafeln entdeckten, die im ganzen Gebiet gefunden wurden. Das "Gilgamesch-Epos" gilt als eines der ersten großen Werke der Literatur und es erzählt von den Abenteuern des sumerischen Königs Gilgamesch.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE"> 
			<Text>
				Orakel befragen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE_ACTIVE"> 
			<Text>
				Das Orakel offenbart, welche Zivilisationen die Wunder am ehesten bauen können! (Noch {1_TurnsRemaining} Runden.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CONSULT_ORACLE_HELP"> 
			<Text>
				Schicke eine Große Persönlichkeit vor die Stadt {@1_CityName}, damit sie das Orakel befragt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_CULTURAL_WONDER_HEADING"> 
			<Text>
				KULTURELL ([ICON_CULTURE] Kultur)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DESC"> 
			<Text>
				Viele Zivilisationen werden in den Gebieten des Fruchtbaren Halbmondes erblühen. Wird Euer Volk für immer als die größten Erbauer von Weltwundern der Antike in die Geschichte eingehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DIPLO_MY_SCORE_FUTURE_TECH"> 
			<Text>
				{1_Num} durch Besitz von Wundern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_DIPLO_MY_SCORE_WONDERS"> 
			<Text>
				{1_Num} durch Errichtung von Wundern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_ECONOMIC_WONDER_HEADING"> 
			<Text>
				ÖKONOMISCH ([ICON_GOLD] Gesamtbruttoeinkommen)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_GIBRALTAR"> 
			<Text>
				Der Olymp
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_MESA"> 
			<Text>
				Kappadokien
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_MT_FUJI"> 
			<Text>
				Der Berg Ararat
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FEATURE_VOLCANO"> 
			<Text>
				Der Berg Thera
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_FIXED_MAP"> 
			<Text>
				Historisch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_HARUN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Ihr könnt Euch weder vor den Göttern verstecken noch vor Sumer. Wenn Ihr gegen uns kämpft, verdammt Ihr Euch selbst auf immer und ewig.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_LIVED"> 
			<Text>
				um 2500 v. Chr. - ?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_NAME"> 
			<Text>
				Gilgamesch
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_SUBTITLE"> 
			<Text>
				König von Sumer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_GILGAMESH_TEXT_1"> 
			<Text>
				Der legendäre sumerische König Gilgamesch ist vor allem als Hauptfigur des "Gilgamesch-Epos" bekannt, einem der ältesten Beispiele der Welt für Literatur. Gilgamesch herrschte um 2500 v. Chr. und war der König von Uruk, einem Stadtstaat, der während der Uruk-Periode (eine frühe Stufe der sumerischen Zivilisation) auch Hauptstadt war. Obwohl viele von Gilgameschs Taten vermutlich eher mythologischer Natur waren, wird ihm der Bau der Mauern von Uruk zugeschrieben, was sich mit historischen Quellen zu einer vermehrt städtischen Bevölkerung und dem aufkommenden Bau von Stadtmauern während dieser Zeit deckt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN"> 
			<Text>
				Gilgamesch
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_1"> 
			<Text>
				Willkommen! Ich bin Gilgamesch von Volk der Sumerer. Kommt - lasst uns meinen üppigen Palast betrachten!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_2"> 
			<Text>
				Ah! Ein neuer Stern erscheint am Horizont. Ich bin Gilgamesch von Sumer! Ich werde ein episches Gedicht zur Feier unseres historischen Treffens schreiben!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_HARUN_FIRSTGREETING_3"> 
			<Text>
				Seid willkommen! Ich bin Gilgamesch, Herrscher von Sumer. Kommt - erzählt mir von Eurem Reich.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_HEADING_1"> 
			<Text>
				Geschichte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_LIVED"> 
			<Text>
				ca. 1320-1294 v. Chr.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_NAME"> 
			<Text>
				Muwattalli
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_SUBTITLE"> 
			<Text>
				König der Hethiter
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_MUWATALLIS_TEXT_1"> 
			<Text>
				Obwohl es nur wenige Aufzeichnungen über Muwatallis Herrschaft gibt, ist doch bekannt, dass er im 14. Jahrhundert v. Chr. etwa 20 Jahre lang König der Hethiter war. Muwattalli ist vor allem als der Hethiterkönig bekannt, der 1274 v. Chr. in der Schlacht bei Kadesch gegen den ägyptischen Pharao Ramses II. um die Herrschaft kämpfte. Diese Schlacht, die in der Nähe der uralten Stadt Kadesch stattfand, ist vor allem für die gewaltige Anzahl an Streitwagen bekannt, es sollen Tausende gewesen sein. Der wahre Ausgang dieser Schlacht ist zwar unbekannt - die Hinweise deuten auf einen Sieg der Ägypter hin - doch es scheint, als hätten sich beide Seiten nach großen Verlusten letztlich zurückgezogen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN"> 
			<Text>
				Muwattalli
			</Text>
			<Gender>
				masculine
			</Gender>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_1"> 
			<Text>
				Bei meinem Barte - ich freue mich, Euch zu sehen! Ich bin Muwattalli, Herrscher der mächtigen Hethiter!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_2"> 
			<Text>
				Das Reich der Hethiter grüßt Euch! Ich bin Muwattalli!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_FIRSTGREETING_3"> 
			<Text>
				Seid gegrüßt! Ich bin Muwattalli, Herrscher des Hethiterreiches! Lasst uns zur Feier dieses großen Anlasses speisen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_GREETING_NEUTRAL_HELLO_1"> 
			<Text>
				Willkommen im hethitischen Reich, dem Juwel des Zivilisation!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_GREETING_POLITE_HELLO_1"> 
			<Text>
				Ah, Ihr seid es wieder. Das Hethiterreich ist immer froh, seine Freunde unterhalten zu dürfen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LEADER_SULEIMAN_RESPONSE_REQUEST_1"> 
			<Text>
				Das hethitische Reich scheint eine Pechsträhne zu haben. Da wir gute Freunde sind - dürfte ich Euch wohl um Hilfe bitten?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LOCKED"> 
			<Text>
				[ICON_LOCKED] Gesperrt
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_LOCKED_BY"> 
			<Text>
				[ICON_LOCKED] Gesperrt für: {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_MILITARY_WONDER_HEADING"> 
			<Text>
				MILITÄRISCH (Fortschritt Großer General)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_MYSTICAL_WONDER_HEADING"> 
			<Text>
				MYSTISCHE WUNDER
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ASK_CONSULT_ORACLE"> 
			<Text>
				Soll {@1_UnitName} das Orakel zu Rate ziehen?[NEWLINE][NEWLINE]Dauert {2_ConsultDuration} Runden.  Diese Große Persönlichkeit kann das Orakel nicht nochmal befragen, wird dafür aber auch nicht verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_BUILT"> 
			<Text>
				Die Zivilisation {@1_CivName} hat das Orakel errichtet! Um das Orakel zu Rate zu ziehen, müsst Ihr eine Große Persönlichkeit in {2_HexDist} Geländefelder Entfernung von der Stadt {@3_CityName} bringen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_CONSULTED"> 
			<Text>
				ANZEIGE: Durch das Orakel offenbarte Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_CONSULTED_BY"> 
			<Text>
				Die Zivilisation {@1_CivName} hat das Orakel zu Rate gezogen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_ORACLE_EXPIRED"> 
			<Text>
				ANZEIGE: Eurer Zivilisation bekannte Informationen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_POPUP_WONDER_UNLOCKED"> 
			<Text>
				Dank Eurer steigenden Leistungen hat Eure Zivilisation nun die Macht, das Wunder {@1_WonderName} zu bauen!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_RANDOM_MAP"> 
			<Text>
				Binnenmeer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SCIENTIFIC_WONDER_HEADING"> 
			<Text>
				WISSENSCHAFTLICH (Technologien)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SULEIMAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Was denkt Ihr eigentlich, macht Ihr da genau - so nahe am hethitischen Reich Euer Gebiet erweitern? Hört sofort damit auf.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_SULEIMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Sagt mir: Wollt Ihr das mächtige hethitische Reich angreifen? Die Stellung Eurer Armeen scheint mir das anzudeuten. Ich gebe Euch einen Rat: Das wäre ein großer Fehler.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_TITLE"> 
			<Text>
				Wunder der Antike
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNDER_CONSTRUCTION"> 
			<Text>
				Wird gebaut in: {@1_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNDER_CONSTRUCTION_BY"> 
			<Text>
				Die Zivilisation: {@1_CivName} baut in: {@2_CityName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNLOCKED"> 
			<Text>
				Freigeschaltet
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_UNLOCKED_BY"> 
			<Text>
				Freigeschaltet von: {@1_CivName}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_FLAVOR_TIME"> 
			<Text>
				Ihr seid triumphierend aus der Wiege der Zivilisation aufgestiegen mit prächtigen Wundern, die sowohl Euren besiegten Feinden als auch Euren endlosen Nachfahren von Eurer Größe berichten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_TIME"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_VICTORY_TIME_BANG"> 
			<Text>
				Wunder beendet!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_WONDER_ORACLE_HELP"> 
			<Text>
				1 freie Sozialpolitik.[NEWLINE]Wenn eine Große Persönlichkeit in die Nähe der Stadt mit dem Orakel gebracht wird, kann so der Fortschritt der anderen Spieler bezüglich des Bauens von Wundern offenbart werden. Das Orakel kann von jedem Spieler befragt werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SCENARIO_WONDER_STATUS"> 
			<Text>
				Wunder-Status
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_1"> 
			<Text>
				Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_2"> 
			<Text>
				Nationale Wunder
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SECTION_3"> 
			<Text>
				Projekte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_DESC"> 
			<Text>
				Die Schönheit der Sixtinischen Kapelle in Rom ist schon lange ein Zeugnis für die Mischung aus tiefer religiöser Überzeugung und der Liebe zur Kunst, die viele Leute in der Renaissance in Europa miteinander verband. Der große italienische Künstler Michelangelo widmete vier Jahre seines Lebens der Vollendung der Wandgemälde, die die Decke dieses Teils des Apostolischen Palastes zieren, der offiziellen Residenz des Papstes. Michelangelos großartige Arbeit stellt Ereignisse aus dem Buch Genesis und andere biblischen Erzählungen dar. Zwanzig Jahre bevor Michelangelo mit der Arbeit an der Decke begann, hatten bereits andere große italienische Künstler die Wände des Gebäudes mit verschiedenen religiösen Abbildungen bemalt.[NEWLINE][NEWLINE]Michelangelo erhielt von Papst Julius II. den Auftrag, die Decke zu bearbeiten. Er malte von 1508 bis 1512 an dem Gemälde. Der Legende nach wollte Michelangelo gar nicht an dem Projekt arbeiten. Er war eingeschüchtert durch das Ausmaß der Arbeit, und glaubte, dass seine wahren Talente in der Bildhauerei lagen. Gemeinhin zählt Michelangelos Arbeit als eines der größten Gemälde der westlichen Geschichte. Nur wenige Besucher der Sixtinischen Kapelle sind nicht bewegt von der Hingabe des Künstlers an sein Thema oder seine Gefühle über die Natur menschlichen Mühens und Leidens sowie den spirituellen Triumph.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_HEADING"> 
			<Text>
				Sixtinische Kapelle
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINECHAPEL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Ich lebe und liebe in Gottes einzigartigem Licht."[NEWLINE][TAB][TAB] - Michelangelo Buonarroti[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SISTINE_CHAPEL_HELP"> 
			<Text>
				+25% [ICON_CULTURE] Kultur in allen Städten. Enthält 2 Plätze für Große Kunstwerke.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_DESC"> 
			<Text>
				Die Freiheitsstatue ist mit etwa 93 Metern Höhe (einschließlich Sockel) eine der größten Statuen der Welt. Das Eisengerüst und die darauf montierten Kupferplatten der Statue wiegen 250 Tonnen. Die von Frederic Bartholdi entworfene Statue war 1886 ein Geschenk der französischen Regierung zum 100. Jahrestag der amerikanischen Unabhängigkeit. "Lady Liberty", wie die Statue auch genannt wird, steht auf den zerbrochenen Ketten der Sklaverei und hält hoch erhoben eine Fackel. Die Statue selbst, Liberty Island und Ellis Island gehören seit 1924 zum Statue of Liberty National Monument.[NEWLINE][NEWLINE]Seit über einem Jahrhundert begrüßt die Freiheitsstatue an der Hafeneinfahrt New Yorks nun schon Einwanderer als Symbol der freiheitlichen Ideale, die das Fundament der USA bilden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_HEADING"> 
			<Text>
				Freiheitsstatue
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUEOFLIBERTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Gebt mir eure Müden, eure Armen,[NEWLINE][TAB][TAB]eure unterdrückten Massen, die frei atmen wollen,[NEWLINE][TAB][TAB]den elenden Unrat eurer gedrängten Küsten.[NEWLINE][TAB][TAB]Die Heimatlosen, vom Sturm Getriebenen, schickt sie zu mir:[NEWLINE][TAB][TAB]Ich erhebe mein Licht am goldenen Tor!"[NEWLINE][TAB][TAB] - Emma Lazarus[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_OF_LIBERTY_HELP"> 
			<Text>
				Erfordert Freiheit. +1 [ICON_PRODUCTION] Produktion durch Spezialisten in jeder Stadt. 1 freie Sozialpolitik.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_DESC"> 
			<Text>
				Mit einer Größe von über 12 Metern war die Zeus-Statue im Zeus-Tempel in Olympia, Griechenland, ein weiteres der sieben Weltwunder der Antike. Sie wurde vom griechischen Bildhauer Phidias ca. 440 v. Chr. erbaut und obwohl Zeus auf einem goldenen Thron saß, konnte die gewaltige Statue kaum vom Tempel aufgenommen werden. Die Statue soll nicht später als 425 n. Chr. zerstört worden sein, als der Zeus-Tempel abgebrannt wurde. Ob die Statue zu diesem Zeitpunkt noch dort war, wird immer noch eifrig diskutiert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_HELP"> 
			<Text>
				Benötigt Ehre. Alle Einheiten erhalten +15% [ICON_STRENGTH] Kampfstärke beim Angriff auf Städte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STATUE_ZEUS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Also sprach, und winkte mit schwärzlichen Brauen Kronion; Und die ambrosischen Locken des Königes wallten ihm vorwärts von dem unsterblichen Haupt; es erbebten die Höhn des Olympos."[NEWLINE][TAB][TAB] - Die Ilias[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_DESC"> 
			<Text>
				Stonehenge ist das wohl erstaunlichste bis heute erhaltene Bauwerk der Frühgeschichte. Obwohl nur noch Ruinen erhalten sind, löst dieses Monument bis heute Staunen, Ehrfurcht und Verwunderung aus.[NEWLINE][NEWLINE]Stonehenge steht in Südengland und besteht aus konzentrischen Steinkreisen, die von einem Graben ("Henge") umgeben sind. Im Laufe der Jahrtausende wurde die Anlage in sieben Stufen ausgebaut. Der Henge entstand vor etwa 5.000 Jahren. Der innere Ring kleinerer "Blausteine" wurde etwa 1.000 Jahre später (um 2000 v. Chr.) hinzugefügt. Der äußere Ring riesiger Sarsensteine kam etwa 500 Jahre später hinzu.[NEWLINE][NEWLINE]Es ist nicht bekannt, wer Stonehenge konstruiert hat. Zunächst glaubte man romantisch verklärt, dass die Druiden das Wunderwerk errichtet hätten. Allerdings wurde das Monument bereits 2.000 Jahre vor den ersten Druiden fertiggestellt. Wir wissen nur, dass der Bau in der Jungsteinzeit begonnen und in der folgenden Epoche vollendet wurde.[NEWLINE][NEWLINE]Stonehenge ist ein Wunderwerk der Technik, das mit primitivsten Werkzeugen geschaffen wurde. Offenbar wurde der äußere Graben mit Holz- und Knochenstücken ausgehoben. Die 80 Blausteine, von denen jeder etwa 4 Tonnen wiegt, wurden aus einem 380 Kilometer entfernten Steinbruch nach Stonehenge transportiert. Wissenschaftler vermuten, dass die Steine auf Baumstämmen, Holzschlitten und schließlich auf Flusskähnen transportiert wurden. Der schwerste Stein im äußeren Ring wiegt etwa 50 Tonnen und wurde vermutlich von 600 Männern aus einem 30 Kilometer entfernten Steinbruch an seinen jetzigen Standort befördert. Die gewaltigen Steine mussten mit Seilen und Holzhebeln an exakt vorgegebenen Positionen aufgerichtet werden.[NEWLINE][NEWLINE]Die Funktion von Stonehenge ist bis heute umstritten. Manche Forscher vertreten die These, dass es als Tempel zu Ehren der Götter errichtet wurde. Andere bezeichnen es als Grabstätte für Könige und Adlige. Wieder andere Forscher halten Stonehenge für ein astronomisches Observatorium, das die Bewegung der Sterne aufzeichnet.[NEWLINE][NEWLINE]Ganz gleich, welchem Zweck es ursprünglich dienen sollte, heute ist Stonehenge ein beeindruckendes Monument, das die Fähigkeiten und die Hingabe seiner "primitiven" Erbauer unterstreicht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_HEADING"> 
			<Text>
				Stonehenge
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_STONEHENGE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Die Zeit lässt alles schwinden. Alles fällt durch die Zeit ins Vergessen."[NEWLINE][TAB][TAB] - Aristoteles[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_HELP"> 
			<Text>
				1 freie Sozialpolitik und +50% [ICON_CULTURE] Kultur in dieser Stadt. Enthält 2 Plätze für Große Musikwerke. Muss in einer Küstenstadt gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Jene, die ihre Träume verlieren, sind verloren."[NEWLINE][TAB][TAB] - Sprichwort der australischen Ureinwohner[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_DESC"> 
			<Text>
				Das Taj Mahal im indischen Agra wurde Mitte des 16. Jahrhunderts von Schah Jahan als Mausoleum für seine Frau erbaut. Es ist zweifellos eines der schönsten Gebäude der Welt, zumal es aus seltenen und kostbaren Materialien besteht, die aus ganz Indien und Asien importiert wurden. Angeblich transportierten mehr als 1.000 Elefanten Sandstein, Marmor, Jade, Türkise, Saphire und alle anderen erforderlichen Materialien zur Baustelle.[NEWLINE][NEWLINE]Der Gesamtkomplex umfasst ein etwa 300 mal 570 Meter großes Gelände mit einem Tor, einem Garten, dem Mausoleum, einer Moschee und einem Gästehaus. Die ersten drei Gebäude sind mit Marmor verkleidet und mit geometrischen Mustern verziert. Die Moschee und das Gästehaus bestehen aus poliertem rotem Sandstein. Prächtige zwiebelförmige Kuppeln und Minarette runden das Gesamtbild ab.[NEWLINE][NEWLINE]Experten diskutieren bis heute, was das Taj Mahal so einzigartig macht. Einige Fachleute verweisen auf die perfekten Proportionen und die Symmetrie der Gebäude, andere auf die Tatsache, dass das Gebäude perfekt mit den herrschenden Lichtverhältnissen harmoniert. Wieder andere sehen im Grund für seine Errichtung das Geheimnis seiner Schönheit: Ein Mann, der die Liebe zu seiner Frau für immer in Stein verewigen wollte.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_HEADING"> 
			<Text>
				Taj Mahal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJMAHAL_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Das Taj Mahal erhebt sich über dem Flussufer wie eine einsame Träne an der Wange der Zeit."[NEWLINE][TAB][TAB] - Rabindranath Thakur[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TAJ_MAHAL_HELP"> 
			<Text>
				Dauer von [ICON_GOLDEN_AGE] Goldenen Zeitaltern um 50% verlängert.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_DESC"> 
			<Text>
				Der Artemis-Tempel, ein griechischer Tempel, der zuerst 880 v. Chr. errichtet wurde und der Göttin Artemis gewidmet war, die für die Wildnis, die Jagd und den Mond stand. Der Tempel wurde ursprünglich in Ephesus gebaut und soll nicht weniger als sieben Mal zerstört und wiederaufgebaut worden sein, ein Opfer sowohl von natürlichen als auch durch Menschenhand hervorgerufenen Katastrophen. Die Stätte wird als eines der sieben Weltwunder der Antike erachtet und wurde von britischen Archäologen im späten 19. Jahrhundert wiederentdeckt. Heute besteht sie aus einer einzigen Säule ausgegrabener Überreste, die dort gefunden worden waren.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_HELP"> 
			<Text>
				+10% [ICON_FOOD] Wachstum in allen Städten. +15% [ICON_PRODUCTION] Produktion beim Bau von Fernwaffen-Einheiten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_TEMPLE_ARTEMIS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Der Wald ergreift nicht so sehr durch seine Schönheit die Herzen der Menschen, sondern durch dieses feine Etwas, diese Beschaffenheit der Luft, diese Ausstrahlung alter Bäume, die einen müden Geist so wunderbar verändern und erfrischen."[NEWLINE][TAB][TAB] - Robert Louis Stevenson[NEWLINE][TAB]
			</Text>
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				Die Terrakottaarmee von Kaiser Qin Shihuangdi wurde 1974 von chinesischen Bauern entdeckt und sollte als Grabbeigabe des Kaisers dienen. Die Tausenden lebensgroßen Terrakottafiguren wurden im 3. Jahrhundert v. Chr. von Arbeitern erstellt, wobei jeder Soldat individuell gestaltet wurde. Sie stehen in Schlachtaufstellung in tiefen Gruben im Grab und werden von Pferden, Streitwagen und Kavallerieeinheiten begleitet, die ebenfalls sehr detailreich gestaltet wurden.
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				[NEWLINE][TAB][TAB]"Betrachtest du deine Soldaten wie deine eigenen Kinder, so werden sie dir bis ins tiefste Tal folgen; siehst du in ihnen deine geliebten Söhne, so werden sie mit dir bis in den Tod gehen."[NEWLINE]- Sun Tzu[NEWLINE][TAB]
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			<Text>
				Erschafft eine Kopie jeder Art von militärischen Landeinheiten, die Ihr kontrolliert, und platziert die Einheit bei der Stadt, in der die Terrakottaarmee gebaut wird.
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				Tetzcotzingo bestand seit der postklassischen Zeit des Aztekenreiches und grenzte an die Hauptstadt Texcoco an. Tetzcotzingo diente als herrschaftlicher Sommergarten und war Tlaloc, dem Gott des Regens, gewidmet. Es wurde im 15. Jahrhundert von dem Monarchen Nezahualcoyoti erbaut. Durch ein raffiniertes und fortschrittliches Bewässerungssystem wurde Tetzcotzingo zu einem Erholungsparadies für den Adel, ein Ausstellungsort für die Flora des Reiches, ein medizinischer Garten und heiliger Ort. Mit etwa 122 Hektar Größe gilt es als der erste botanische Garten der Welt und beeindruckte auch die spanischen Konquistadoren.
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			<Text>
				Kann nur von den Amerikanern gebaut werden. Bringt einen kostenlosen Garten in der Stadt ein, in der dieses Gebäude gebaut wird. Wird bei Eroberung zerstört.[NEWLINE][NEWLINE]Stadt muss neben einem Fluss oder See gebaut werden.
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			<Text>
				[NEWLINE][TAB][TAB]"Aufgrund ihres Sinns für die Schönheit von Blumen, Vögeln und Edelsteinen, ihrer religiösen Gefühlskraft ... waren diese mexikanischen Urvölker zivilisierte Menschen."[NEWLINE][TAB][TAB] - Jacques Soustelle[NEWLINE][TAB]
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		<Replace Tag="TXT_KEY_WONDER_UFFIZI_HELP"> 
			<Text>
				Erfordert Ästhetik. 1 freier Großer Künstler erscheint bei der Stadt, in der das Wunder gebaut wurde. Enthält 3 Plätze für Große Kunstwerke.
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			<Text>
				Die Gründung der Vereinten Nationen (1945) als Organisation zur Sicherung des Weltfriedens war die zweite äußerst begrüßenswerte Maßnahme zur Schaffung einer internationalen Vereinigung souveräner und gleichberechtigter Staaten, die sich die Wahrung der Menschenrechte und weltweit gültiger Gesetze zur Aufgabe machte. Das Hauptquartier der Vereinten Nationen wurde nach dem Ende des Zweiten Weltkrieges in New York City errichtet, als Reaktion auf die offensichtliche Ineffizienz des Völkerbundes, einen weiteren globalen Konflikt in der Größenordnung des "Krieges aller Kriege" zu verhindern.[NEWLINE][NEWLINE]Das Fundament für diese Organisation war in Form der von Winston Churchill und Franklin D. Roosevelt beschlossenen Atlantik-Charta bereits im Jahre 1941 gelegt worden. Später wurde die Charta zu einem Bündnis ausgeweitet, dem sich 26 Nationen anschlossen und dessen Ziel es war, gewaltsames Vorgehen der Achsenmächte zu unterbinden. Die originale Charta wurde 1945 in einer Konferenz der "großen Drei" - Churchill, Roosevelt und Stalin - verfasst.[NEWLINE][NEWLINE]In ihrer Geschichte konnten die Vereinten Nationen große Erfolge bei der Durchsetzung zahlreicher dauerhafter internationaler Gesetze erzielen, die sich mit den Menschenrechten, internationalen Bündnissen und der weltweiten Entkolonialisierung befassen. Zwar haben die Vereinten Nationen keine Handhabe, Entscheidungen zu erzwingen oder den Staaten militärische Maßnahmen vorzuschreiben. Wegen ihrer Autorität, die Mitgliedsnationen zu wirtschaftlichen Sanktionen gegenüber Ländern zu verpflichten, die gegen Sicherheitsbestimmungen verstoßen, spielen sie dennoch eine bedeutende Rolle für das Weltgeschehen.
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			<Text>
				Vereinte Nationen
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				[NEWLINE][TAB][TAB]"Mehr als jemals zuvor in der Geschichte der Menschheit teilen wir ein gemeinsames Schicksal. Wir können es nur meistern, wenn wir uns ihm gemeinsam stellen. Und genau deshalb haben wir die Vereinten Nationen."[NEWLINE][TAB][TAB] - Kofi Annan[NEWLINE][TAB]
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			<Text>
				Der Weltkongress wird zur UN und beginnt die Abstimmung über den Diplomatiesieg. Besitz der UN verleiht dem Besitzer 3 zusätzliche Abgeordnete.
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		<Replace Tag="TXT_KEY_WORKERACTION_TEXT"> 
			<Text>
				Bau-Aktionen
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			<Text>
				Wie funktioniert die Benutzeroberfläche der Bautrupps?
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			<Text>
				Wenn sich ein aktiver Bautrupp auf einem Geländefeld befindet, wo er etwas tun kann - z. B. eine Straße oder Modernisierung bauen oder Land nutzbar machen - wird das entsprechende Aktionsmenü angezeigt. In diesem Menü seht Ihr alle Aktionen, die dem Bautrupp auf diesem Geländefeld zur Verfügung stehen. Klickt auf eine Aktion, um den Bautrupp arbeiten zu lassen. Diese Aktionen dauern einige Zeit. Bewegt den Mauszeiger über die Aktion, um zu sehen, wie lange der Bautrupp für diese Aktion braucht.
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		<Replace Tag="TXT_KEY_WORKERS_ACTIONPANEL_HEADING2_TITLE"> 
			<Text>
				Das Bautrupp-Aktionsmenü
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		<Replace Tag="TXT_KEY_WORKERS_ADV_QUEST"> 
			<Text>
				Was machen Bautrupps und Modernisierungen?
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		<Replace Tag="TXT_KEY_WORKERS_BUILDINGROADS_ADV_QUEST"> 
			<Text>
				Wie funktionieren Straßen?
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			<Text>
				Sobald eine Zivilisation die Rad-Technologie erforscht hat, können Bautrupps Straßen bauen. Straßen können in freundlich gesinntem, neutralem oder feindlichem Territorium gebaut werden. Sie können auf jedem Geländetyp und jeder Geländeart gebaut werden, außer auf Bergen, Naturwundern und Eis (und natürlich auch nicht auf dem Wasser). Straßen können auch auf Geländefeldern gebaut werden, auf denen sich Ressourcen und/oder Modernisierungen befinden. Weitere Informationen findet Ihr im Abschnitt 'Straßen'.
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		<Replace Tag="TXT_KEY_WORKERS_BUILDINGROADS_HEADING2_TITLE"> 
			<Text>
				Straßen bauen
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			<Text>
				Erforderliche Technologie: Fallenstellen[NEWLINE]Baudauer: 7 Runden[NEWLINE]Zugang zu: Elfenbein, Pelz, Wild
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			<Text>
				Jagdlager
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		<Replace Tag="TXT_KEY_WORKERS_CLEARINGLAND_ADV_QUEST"> 
			<Text>
				Wie kann man Land nutzbar machen?
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			<Text>
				Sobald eine Zivilisation über die Technologie Bergbau verfügt, können Bautrupps auf Geländefeldern Wald roden. Sobald sie Bronzeverarbeitung erforscht haben, können sie Dschungel roden, und sobald sie die Steinmetzkunst erlernt haben, können sie Sümpfe trockenlegen. Einmal entfernt, sind diese Geländearten unwiderruflich verloren.
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			<Text>
				Land nutzbar machen
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		<Replace Tag="TXT_KEY_WORKERS_COMBAT_ADV_QUEST"> 
			<Text>
				Was geschieht, wenn Bautrupps angegriffen werden?
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			<Text>
				Bautrupps sind nicht militärische Einheiten. Sie werden gefangen genommen, sobald eine feindliche Einheit ihr Geländefeld betritt, und können auch von Fernangriffen betroffen werden. (Sie heilen wie andere Einheiten, sammeln aber keine Erfahrung und werden nicht befördert.) Bautrupps können nicht angreifen oder anderen Einheiten Schaden zufügen. In gefährlichem Gebiet ist es eine gute Idee, Bautrupps im Verband mit Militäreinheiten zu halten.
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			<Text>
				Bautrupps im Kampf
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		<Replace Tag="TXT_KEY_WORKERS_CONSTRUCTROAD_ADV_QUEST"> 
			<Text>
				Wie lange dauert es, eine Straße zu bauen?
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			<Text>
				Es dauert 3 Runden, bis ein Bautrupp auf einem beliebigen Geländefeld eine Straße gebaut hat.
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				Baudauer einer Straße
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		<Replace Tag="TXT_KEY_WORKERS_CREATING_ADV_QUEST"> 
			<Text>
				Wie bildet man einen Bautrupp aus?
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		<Replace Tag="TXT_KEY_WORKERS_CREATING_HEADING2_BODY"> 
			<Text>
				Bautrupps werden wie andere Einheiten in Städten erzeugt.
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			<Text>
				Bautrupps ausbilden
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			<Text>
				Wie lange dauert es, eine Modernisierung zu bauen?
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		<Replace Tag="TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_HEADING3_BODY"> 
			<Text>
				Jede Modernisierung benötigt eine gewisse Zeit. In Marathonspielen dauert es länger und in Spielen, die in späteren Zeitaltern begonnen wurden, ist die Baudauer reduziert.[NEWLINE][NEWLINE]Geländemodifikatoren: Modernisierungen in Tundra und Wüste haben eine um 25% längere Baudauer. Modernisierungen in Schnee dauern um 50% länger.
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				Dauer des Baus
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			<Text>
				Wie funktioniert die Modernisierung "Bauernhof"?
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				Der Bauernhof ist die früheste und gebräuchlichste Modernisierung. Alle Zivilisationen erhalten zu Beginn des Spiels die Technologie Landwirtschaft. Bauernhöfe können auf den meisten Geländefeldern und auf vielen Ressourcen gebaut werden:[NEWLINE]Erforderliche Technologie: Landwirtschaft (bei Spielbeginn erhalten)[NEWLINE]Mögliche Bauplätze: Bauernhof-Modernisierungen können nicht auf Eis, Bergen oder Naturwundern errichten werden. Sie können nur auf Hügel- oder Wüsten-Geländefeldern errichtet werden, wenn sich das Geländefeld neben einer Süßwasserquelle wie einem Fluss bzw. einem See oder einer anderen Bauernhof-Verbesserung befindet. Bauernhöfe steigern den Ertrag um 1 Nahrung.[NEWLINE]Baudauer: 6 Runden[NEWLINE]Wald: Bauernhöfe können auf bewaldeten Geländefeldern gebaut werden, sobald Ihr über die Technologie Bergbau verfügt. Beim Bau des Bauernhofs wird der Wald gerodet. Baudauer: 10 Runden[NEWLINE]Dschungel: Bauernhöfe können im Dschungel gebaut werden, sobald Ihr über die Technologie Bronzeverarbeitung verfügt. Beim Bau des Bauernhofs wird der Dschungel gerodet. Baudauer: 13 Runden[NEWLINE]Sumpf: Bauernhöfe können im Sumpf gebaut werden, sobald Ihr über die Technologie Steinmetzkunst verfügt. Beim Bau des Bauernhofs wird der Sumpf trockengelegt. Baudauer: 12 Runden[NEWLINE]Zugang zu: Bauernhöfe haben Zugriff auf die Ressource Weizen und steigern den Ertrag des Geländefelds um 1 Nahrung.
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				Bauernhof-Modernisierungen
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				Was geschieht, wenn eine Wasser-Modernisierung geplündert wird?
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				Wasser-Modernisierungen werden bei Plünderungen komplett zerstört. Sie können nicht repariert werden, sondern müssen neu gebaut werden (was ein weiteres Arbeitsboot verbraucht). Schützt Eure Wasser-Modernisierungen gut!
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				Fischerboote und Bohrinseln
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				Erforderliche Technologie: Segeln[NEWLINE]Baudauer: Sofort[NEWLINE]Zugang zu: Fisch, Wal, Perlen
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				Fischerboot
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				Können Große Persönlichkeiten wirklich Modernisierungen bauen?
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				Große Persönlichkeiten können Spezialmodernisierungen errichten. Weitere Informationen findet Ihr in den entsprechenden Regeln.
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			<Text>
				Modernisierungen von Großen Pers.
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				Bautrupps sind die Männer und Frauen, die Euer Reich aufbauen. Sie roden Dschungel und errichten Bauernhöfe, um Eure Bevölkerung zu versorgen. Sie graben die Minen, um Euch mit kostbarem Gold und mächtigem Eisen zu versorgen. Sie bauen die Straßen, die Eure Städte verbinden. Bautrupps sind zwar keine Militäreinheiten, aber dennoch enorm wichtig.[NEWLINE][NEWLINE]Modernisierungen steigern die Produktion, den Goldertrag und/oder den Nahrungsertrag von Geländefeldern. Außerdem ermöglichen sie Zugang zu den besonderen Bonussen einiger Ressourcen. Wenn Ihr Euer Land nicht modernisiert, wird Eure Zivilisation höchstwahrscheinlich von anderen überrannt, die genügend Modernisierungen gebaut haben.
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			<Text>
				Bautrupps und Modernisierungen
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		<Replace Tag="TXT_KEY_WORKERS_IMPROVEMENTS_ADV_QUEST"> 
			<Text>
				Wann kann man Modernisierungen bauen?
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			<Text>
				Sobald eine Zivilisation die entsprechende Technologie gelernt hat, können ihre Bautrupps Modernisierungen errichten.
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				Modernisierungen bauen
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			<Text>
				Was geschieht, wenn ein Bautrupp sich bewegt, bevor eine Modernisierung vollendet ist?
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				Wenn Ihr ein laufendes Projekt unterbrecht und dasselbe Projekt später wiederaufnehmt, wird die bereits investierte Zeit von der Dauer des Projekts abgezogen.[NEWLINE]Wenn Ihr aber das Projekt wechselt, verfällt jeglicher Fortschritt des vorherigen Projekts.
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				Unterbrechen und wiederaufnehmen
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			<Text>
				Sägewerke steigern den Ertrag eines bewaldeten Geländefelds um 1 Produktion, ohne den Wald zu zerstören.[NEWLINE]Erforderliche Technologie: Maschinen

        Baudauer: 7 Runden[NEWLINE]Mögliche Bauplätze: Wald
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				Sägewerk
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		<Replace Tag="TXT_KEY_WORKERS_MINE_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Modernisierung "Mine"?
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			<Text>
				Die Modernisierung "Mine" kann gebaut werden, sobald Eure Zivilisation über die Technologie Bergbau verfügt. Sie kann die Produktion vieler Geländefelder steigern und ermöglicht den Zugang zu verschiedenen Ressourcen. Minen sind genauso wichtig wie Bauernhöfe.[NEWLINE]Erforderliche Technologie: Bergbau[NEWLINE]Mögliche Bauplätze: Nur auf Hügeln. Minen steigern den Ertrag eines Geländefelds um 1 Produktion.[NEWLINE]Baudauer: 6 Runden[NEWLINE][NEWLINE]Wald: Minen können auf bewaldeten Geländefeldern gebaut werden. Beim Bau der Mine wird der Wald gerodet.[NEWLINE]Baudauer: 10 Runden[NEWLINE]Dschungel: Minen können im Dschungel gebaut werden, sobald Ihr über die Technologie Bronzeverarbeitung verfügt. Beim Bau der Mine wird der Dschungel gerodet.[NEWLINE]Baudauer: 13 Runden[NEWLINE]Sumpf: Minen können im Sumpf gebaut werden, sobald Ihr über die Technologie Steinmetzkunst verfügt. Beim Bau der Mine wird der Sumpf trockengelegt.[NEWLINE]Baudauer: 12 Runden[NEWLINE][NEWLINE]Erschließt Ressourcen: Minen ermöglichen den Zugang zu Eisen, Kohle, Aluminium, Uran, Edelsteinen, Gold und Silber. Weitere Informationen findet Ihr in den entsprechenden Ressourcen-Einträgen.
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			<Text>
				Minen-Modernisierung
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			<Text>
				Erforderliche Technologie: Kühltechnik[NEWLINE]Baudauer: Sofort[NEWLINE]Zugang zu: Öl (auf See; für Ölvorkommen an Land ist der Bohrturm erforderlich)
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			<Text>
				Bohrinsel
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			<Text>
				Erforderliche Technologie: Biologie[NEWLINE]Baudauer: 8 Runden[NEWLINE]Zugang zu: Öl (an Land; für Ölvorkommen auf See ist die Bohrinsel erforderlich)
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			<Text>
				Bohrturm
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			<Text>
				Erforderliche Technologie: Tierzucht[NEWLINE]Baudauer: 7 Runden[NEWLINE]Zugang zu: Pferd, Vieh
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			<Text>
				Weide
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			<Text>
				Was geschieht beim Plündern einer Modernisierung oder Straße?
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		<Replace Tag="TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_BODY"> 
			<Text>
				Feindliche Einheiten können Straßen und Modernisierungen "plündern" und sie so zeitweise nutzlos machen - keine Ressourcen, kein Fortbewegungsbonus und so weiter. Es ist, als sei die Straße oder die Modernisierung nie gebaut worden.[NEWLINE][NEWLINE]Eine Einheit kann sogar die Modernisierung der eigenen Zivilisation plündern (üblicherweise, um sie nicht an eine andere Zivilisation fallen zu lassen, die gerade dabei ist, eine Stadt der ersten Zivilisation zu erobern).[NEWLINE]Eine Einheit, die eine Modernisierung plündert, kann einen Goldbonus erhalten, aber verbraucht einen Fortbewegungspunkt.
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		<Replace Tag="TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_TITLE"> 
			<Text>
				Straßen/Modernisierungen plündern
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		<Replace Tag="TXT_KEY_WORKERS_PLANTATION_HEADING3_BODY"> 
			<Text>
				Erforderliche Technologie: Kalender[NEWLINE]Baudauer: 5 Runden[NEWLINE]Zugang zu: Bananen, Färbemittel, Seide, Gewürze, Zucker, Baumwolle, Wein, Räucherwerk
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			<Text>
				Plantage
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		<Replace Tag="TXT_KEY_WORKERS_QUARRY_HEADING3_BODY"> 
			<Text>
				Erforderliche Technologie: Steinmetzkunst[NEWLINE]Baudauer: 7 Runden[NEWLINE]Zugang zu: Marmor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_QUARRY_HEADING3_TITLE"> 
			<Text>
				Steinbruch
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_ADV_QUEST"> 
			<Text>
				Wie kann man eine geplünderte Modernisierung oder Straße reparieren?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_BODY"> 
			<Text>
				Ein Bautrupp kann eine geplünderte Straße oder Modernisierung reparieren. Die Reparatur einer Straße oder Modernisierung dauert 3 Runden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_TITLE"> 
			<Text>
				Straßen/Mod. reparieren
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_ADV_QUEST"> 
			<Text>
				Wie funktioniert die Modernisierung "Festung"?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_HEADING3_BODY"> 
			<Text>
				Die Spezialmodernisierung Festung wird von Bautrupps nur in freundlich gesinntem oder neutralem Territorium errichtet und bietet dort Militäreinheiten Schutz. Wird eine Festung auf einer bestehenden Modernisierung errichtet, wird diese zerstört.[NEWLINE]Verteidigungsbonus der Festung: 50%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_SPECIALFORT_HEADING3_TITLE"> 
			<Text>
				Spezielle Festungsmodernisierung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_ADV_QUEST"> 
			<Text>
				Wie erkenne ich, wie lange der Bau einer Modernisierung dauert?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_HEADING3_BODY"> 
			<Text>
				Bewegt den Mauszeiger über einen Bautrupp, um zu sehen, wie viel Zeit der aktuelle Bauauftrag noch benötigt.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMELEFT_HEADING3_TITLE"> 
			<Text>
				Wie lange noch?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_ADV_QUEST"> 
			<Text>
				Wie lange dauert es, eine Geländeart zu entfernen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_BODY"> 
			<Text>
				Wald roden: 3 Runden[NEWLINE]Dschungel roden: 6 Runden[NEWLINE]Sumpf trockenlegen: 5 Runden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_TITLE"> 
			<Text>
				Dauer für Nutzbarmachung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_ADV_QUEST"> 
			<Text>
				Wie funktionieren Stadtverbindungen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_HEADING3_BODY"> 
			<Text>
				Wenn es eine Straße zwischen Eurer Hauptstadt und einer anderen Eurer Städte gibt, haben diese Städte eine "Stadtverbindung". Stadtverbindungen verleihen Eurer Zivilisation in jeder Runde Goldbonusse, wobei der Betrag von der Größe der beteiligten Städte abhängt. (Auch Häfen können Stadtverbindungen zwischen Küstenstädten herstellen.) Einzelheiten findet Ihr im Abschnitt über Stadtverbindungen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADEROUTES_HEADING3_TITLE"> 
			<Text>
				Straßen und Handelswege
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADINGPOST_HEADING3_BODY"> 
			<Text>
				Der Handelsposten steigert den Ertrag eines Geländefelds um 1 Gold. Er ermöglicht keinen Zugang zu Ressourcen.[NEWLINE]Erforderliche Technologie: Fallenstellen[NEWLINE]Baudauer: 5 Runden[NEWLINE]Mögliche Bauplätze: Überall außer auf Eis.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_TRADINGPOST_HEADING3_TITLE"> 
			<Text>
				Handelsposten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_ADV_QUEST"> 
			<Text>
				Wo können Modernisierungen gebaut werden?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_BODY"> 
			<Text>
				Modernisierungen können nur an passenden Orten gebaut werden. (Bauernhöfe können zum Beispiel nicht auf Eis gebaut werden, und Minen nicht auf Vieh-Ressourcen.) Das Bautrupp-Aktionsmenü zeigt nur Modernisierungen an, für die Eure Zivilisation die entsprechenden Technologien besitzt und die auf dem Geländefeld, auf dem sich der Bautrupp befindet, gebaut werden können. Im Allgemeinen können Bauernhöfe und Minen auf jedem Geländefeld gebaut werden, auf dem sich keine Ressource befindet. Wenn eine Ressource vorhanden ist, kann nur die passende Modernisierung gebaut werden.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_TITLE"> 
			<Text>
				Bauplätze für Modernisierungen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_ADV_QUEST"> 
			<Text>
				Was tun Arbeitsboote?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_HEADING2_BODY"> 
			<Text>
				Arbeitsboote sind spezielle Bautrupps, die in Küstenstädten erzeugt werden. Sie können im Wasser Fischerboote und Bohrinseln errichten. Anders als normale Bautrupps werden Arbeitsboote beim Bau einer Modernisierung verbraucht.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKERS_WORKBOATS_HEADING2_TITLE"> 
			<Text>
				Arbeitsboote
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORKER_BUILD_PROGRESS"> 
			<Text>
				{1_Num} {1_Num: plural 1?Runde; other?Runden;} bis zur Fertigstellung von: [COLOR_POSITIVE_TEXT]{2_WorkerBuildName}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_AGAINST_SOMEONE_1"> 
			<Text>
				Mein Verhältnis zu {1_PlayerName:textkey} hat gelitten. Ich suche jemanden, der mir dabei hilft, den Feind zu isolieren. Werdet Ihr einen Geheimpakt mit mir eingehen?[NEWLINE][NEWLINE](Dies ist keine Kriegserklärung.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_AGAINST_SOMEONE_2"> 
			<Text>
				{1_PlayerName:textkey} ist zu einem großen Problem geworden und ich hoffe, auf einen Gleichgesinnten zu treffen. Schließt Ihr mit mir einen Geheimpakt?[NEWLINE][NEWLINE](Dies ist keine Kriegserklärung.)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_1"> 
			<Text>
				Es ist schwer, in dieser Welt vertrauenswürdige Freunde zu finden. Ich würde gerne einen langfristigen Kooperationspakt mit Eurem großen Reich eingehen. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_2"> 
			<Text>
				Großes Oberhaupt, würdet Ihr gerne einen Kooperationspakt mit mir eingehen? Ich hoffe, dass wir ein stabiles Band zwischen unseren Reichen knüpfen können.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_3"> 
			<Text>
				Lasst uns anhand eines Kooperationspakts die Saat einer strahlenden Zukunft aussäen. Was meint Ihr?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORK_WITH_US_4"> 
			<Text>
				Diese Welt ist voller Grausamkeit. Nur mit der Unterstützung anderer können wir sie überwinden. Sollen wir einen Kooperationspakt eingehen?
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_CONGRESS_NEGATIVE_GP_MOD"> 
			<Text>
				[ICON_BULLET] Weltkongress-Malus: {1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_CONGRESS_POSITIVE_GP_MOD"> 
			<Text>
				[ICON_BULLET] Weltkongress-Bonus: +{1_num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DEBUG"> 
			<Text>
				Debug
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DEBUG_HELP"> 
			<Text>
				For Testing Only.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DUEL"> 
			<Text>
				Duell
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_DUEL_HELP"> 
			<Text>
				2 Spieler mit 4 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_HUGE"> 
			<Text>
				Riesig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_HUGE_HELP"> 
			<Text>
				12 Spieler mit 24 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_LARGE"> 
			<Text>
				Groß
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_LARGE_HELP"> 
			<Text>
				10 Spieler mit 20 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SIZE"> 
			<Text>
				Weltgröße
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SMALL"> 
			<Text>
				Klein
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_SMALL_HELP"> 
			<Text>
				6 Spieler mit 12 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_STANDARD"> 
			<Text>
				Standard
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_STANDARD_HELP"> 
			<Text>
				8 Spieler mit 16 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TINY"> 
			<Text>
				Winzig
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TINY_HELP"> 
			<Text>
				4 Spieler mit 8 Stadtstaaten.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WORLD_TREES_SHORT"> 
			<Text>
				Weltenbäume
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_OTHERS_SLOT"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} ist bereit, dieses Große Literaturwerk gegen ein anderes Großes Literaturwerk zu tauschen.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_OTHERS_SLOT_EMPTY"> 
			<Text>
				Die Zivilisation {1_CivShortDesc} hat noch kein Großes Literaturwerk, das getauscht werden kann.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_SLOT_EMPTY"> 
			<Text>
				Leer (Literatur)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WRITING_SLOT_TT"> 
			<Text>
				Klickt, um Euren Einsatz für den Tausch gegen ein Großes Literaturwerk zu ändern. Große Literaturwerke können nur gegen Große Literaturwerke getauscht werden. Sobald ein Objekt gegen das Objekt einer anderen Zivilisation getauscht wurde, gelangt das Objekt, das Ihr erhalten habt, in den Gebäude- oder Wunder-Platz, in dem sich Euer ursprüngliches Objekt befand. Euer neues Objekt kann in dieser Runde nicht mehr getauscht werden.[NEWLINE][NEWLINE]Wenn Ihr ein Großes Literaturwerk für einen Platz auswählt, aber in Eurer Runde keinen Tausch durchführt, kann eine andere Zivilisation es in ihrer Runde ohne Eure Erlaubnis tauschen! Zeigt also nur Objekte, auf die Ihr verzichten könnt!
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WUZETIAN_EXPANSION_SERIOUS_WARNING_1"> 
			<Text>
				Ich weiß, dass China eine blühende Nation ist, aber ich begrüße Eure uneingeladene Gegenwart nicht. Stoppt die Expansion in der Nähe meiner Grenzen auf der Stelle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WUZETIAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1"> 
			<Text>
				Sollten Eure versammelten Armeen meine Grenzen überschreiten, wird sich der Zorn ganz Chinas über ihnen entfesseln.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_XBALANQUE_SHORT"> 
			<Text>
				Xbalanque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YES_BUTTON"> 
			<Text>
				Ja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_AFTER_EATEN"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} nach Bürgern[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_AFTER_EATEN_NEGATIVE"> 
			<Text>
				[COLOR_NEGATIVE_TEXT]{1_Num} {2_IconString} nach Bürgern[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_BASE"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} Basis[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_CULTURE"> 
			<Text>
				Kultur
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_EATEN_BY_POP"> 
			<Text>
				-{1_Num} {2_IconString} von Bürgern verzehrt (2 pro [ICON_CITIZEN])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FAITH"> 
			<Text>
				Glauben
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FOOD"> 
			<Text>
				Nahrung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_BUILDINGS"> 
			<Text>
				{1_Num} {2_IconString} von Gebäuden
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_MISC"> 
			<Text>
				{1_Num} {2_IconString} aus anderen Quellen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_POP"> 
			<Text>
				{1_Num} {2_IconString} von [ICON_CITIZEN] Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_POP_EXTRA"> 
			<Text>
				{1_Num} extra {2_IconString} von [ICON_CITIZEN] Bevölkerung
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_RELIGION"> 
			<Text>
				{1_Num} {2_IconString} durch Religion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_SPECIALISTS"> 
			<Text>
				{1_Num} {2_IconString} von Spezialisten
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_FROM_TERRAIN"> 
			<Text>
				{1_Num} {2_IconString} von Gelände
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_GOLD"> 
			<Text>
				Gold
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_IMPROVED"> 
			<Text>
				{2_YieldType:textkey} von der Modernisierung {1_ImprovementName:textkey} um {3_Num} erhöht
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_PRODUCTION"> 
			<Text>
				Produktion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_SCIENCE"> 
			<Text>
				Wissenschaft
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_TOTAL"> 
			<Text>
				[COLOR_POSITIVE_TEXT]{1_Num} {2_IconString} insgesamt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YIELD_TOTAL_NEGATIVE"> 
			<Text>
				[COLOR_WARNING_TEXT]{1_Num} {2_IconString} insgesamt[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YOU"> 
			<Text>
				Ihr
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_YOUR_SCORE"> 
			<Text>
				Eure Punkte
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_DETAILS"> 
			<Text>
				Zum Wegzoomen 2 Finger ZUSAMMENFÜHREN, zum Heranzoomen 2 Finger STRECKEN.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_IN"> 
			<Text>
				Heranzoomen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_OUT"> 
			<Text>
				Wegzoomen
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ZOOM_TITLE"> 
			<Text>
				Zoomsteuerung
			</Text>
		</Replace>
	</Language_DE_DE>
	<Language_ES_ES>
		<Replace Tag="TXT_KEY_CSL_NOTICE"> 
			<Text>
				Artista de líderes de Ciudades-estado: {1}[NEWLINE]Idea original por mihaifx (2010) y Nutty (2012)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ENABLE"> 
			<Text>
				Habilitar íconos de líderes de Ciudades-estado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ENABLE_TT"> 
			<Text>
				Habilita los íconos de líderes de Ciudades-estado en la ventana de diálogo de Ciudad-estado y en los mensajes de ayuda[NEWLINE]Idea original por mihaifx (2010) y Nutty (2012)[NEWLINE]Deshabilitar en caso de problemas o en PC de gama baja
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ABIDJAN"> 
			<Text>
				abidjan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ABIDJAN"> 
			<Text>
				Presidente Felix Houphouet-Boigny
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ABIDJAN"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ABU_DHABI"> 
			<Text>
				abu_dhabi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ABU_DHABI"> 
			<Text>
				Presidente Zayed bin Sultán Al Nahyan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ABU_DHABI"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_AKSUM"> 
			<Text>
				aksum_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_AKSUM"> 
			<Text>
				Emperador Haile Selassie I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_AKSUM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ALMATY"> 
			<Text>
				almaty_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ALMATY"> 
			<Text>
				Janybek Khan el Sabio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ALMATY"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				antananarivo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				Reina Ranavalona I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ANTANANARIVO"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ANTWERP"> 
			<Text>
				antwerp_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ANTWERP"> 
			<Text>
				Conde Robert III the Lion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ANTWERP"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BELGRADE"> 
			<Text>
				belgrade_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BELGRADE"> 
			<Text>
				Gran Líder Karadorde Petrovic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BELGRADE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BOGOTA"> 
			<Text>
				bogota_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BOGOTA"> 
			<Text>
				Presidente Simón Bolívar
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BOGOTA"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BRATISLAVA"> 
			<Text>
				bratislava_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BRATISLAVA"> 
			<Text>
				Rey Svatopluk I el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BRATISLAVA"> 
			<Text>
				J. Kohler/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BRUSSELS"> 
			<Text>
				brussels_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BRUSSELS"> 
			<Text>
				Rey Leopoldo II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BRUSSELS"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUCHAREST"> 
			<Text>
				bucharest_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUCHAREST"> 
			<Text>
				Príncipe Vlad III el Empalador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUCHAREST"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUDAPEST"> 
			<Text>
				budapest_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUDAPEST"> 
			<Text>
				Rey Esteban I el Sabio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUDAPEST"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				buenos_aires_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				Eva Perón
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BUENOS_AIRES"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_BYBLOS"> 
			<Text>
				byblos_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_BYBLOS"> 
			<Text>
				Rey Ahiram
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_BYBLOS"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CAHOKIA"> 
			<Text>
				cahokia_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CAHOKIA"> 
			<Text>
				Rey Birdman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CAHOKIA"> 
			<Text>
				H. Roe/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				cape_town_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				Comandante Jan van Riebeeck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CAPE_TOWN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CAPE_TOWN"> 
			<Text>
				cape_town_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CAPE_TOWN"> 
			<Text>
				Comandante Jan van Riebeeck
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CAPE_TOWN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_CARTHAGE"> 
			<Text>
				carthage_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_CARTHAGE"> 
			<Text>
				Reina Dido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_CARTHAGE"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_COLOMBO"> 
			<Text>
				colombo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_COLOMBO"> 
			<Text>
				Primer Ministro D.S. Senanayake
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_COLOMBO"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_COPENHAGEN"> 
			<Text>
				sydney_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_COPENHAGEN"> 
			<Text>
				Gobernador Arthur Phillip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_COPENHAGEN"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_DUBAI"> 
			<Text>
				dubai_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_DUBAI"> 
			<Text>
				Primer Ministro Jeque Mohammed Al Maktoum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_DUBAI"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_DUBLIN"> 
			<Text>
				dublin_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_DUBLIN"> 
			<Text>
				Lord Alcalde Daniel O'Connell el Libertador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_DUBLIN"> 
			<Text>
				B. Mulrenin/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_EDINBURGH"> 
			<Text>
				edinburgh_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_EDINBURGH"> 
			<Text>
				Rey Jacobo VI
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_EDINBURGH"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_FLORENCE"> 
			<Text>
				florence_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_FLORENCE"> 
			<Text>
				Lorenzo de Médici el Magnífico
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_FLORENCE"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_GENEVA"> 
			<Text>
				geneva_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_GENEVA"> 
			<Text>
				Pastor Juan Calvino
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_GENEVA"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_GENOA"> 
			<Text>
				genoa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_GENOA"> 
			<Text>
				Condotiero Andrea Doria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_GENOA"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HANOI"> 
			<Text>
				hanoi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HANOI"> 
			<Text>
				Emperador Ly Thai To el Venerado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HANOI"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HELSINKI"> 
			<Text>
				helsinki_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HELSINKI"> 
			<Text>
				Presidente Gustaf Mannerheim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HELSINKI"> 
			<Text>
				Hypereon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_HONG_KONG"> 
			<Text>
				hong_kong_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_HONG_KONG"> 
			<Text>
				Sir Kai Ho
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_HONG_KONG"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_IFE"> 
			<Text>
				ife_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_IFE"> 
			<Text>
				Ooni Akinmoyero
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_IFE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_INCA"> 
			<Text>
				inca_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_INCA"> 
			<Text>
				Emperador Pachacútec
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_INCA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_JAKARTA"> 
			<Text>
				jakarta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_JAKARTA"> 
			<Text>
				Primer Ministro Gajamada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_JAKARTA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_JERUSALEM"> 
			<Text>
				jerusalem_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_JERUSALEM"> 
			<Text>
				Rey Salomón el Sabio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_JERUSALEM"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KABUL"> 
			<Text>
				kabul_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KABUL"> 
			<Text>
				Emir Ahmad Shah Durrani
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KABUL"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KATHMANDU"> 
			<Text>
				kathmandu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KATHMANDU"> 
			<Text>
				Rey Tribhuvan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KATHMANDU"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KIEV"> 
			<Text>
				kiev_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KIEV"> 
			<Text>
				Gran Príncipe Yaroslav el Sabio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KIEV"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				kuala_lumpur_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				Capitán Yap Ah Loy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KUALA_LUMPUR"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_KYZYL"> 
			<Text>
				kyzyl_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_KYZYL"> 
			<Text>
				Presidente Khertek Anchimaa-Toka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_KYZYL"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LA_VENTA"> 
			<Text>
				la_venta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LA_VENTA"> 
			<Text>
				Ku Po Ngbe
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LA_VENTA"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LHASA"> 
			<Text>
				lhasa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LHASA"> 
			<Text>
				Dalai Lama Thubten Gyatso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LHASA"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_LISBON"> 
			<Text>
				lisbon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_LISBON"> 
			<Text>
				Reina María I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_LISBON"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MADRID"> 
			<Text>
				madrid_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MADRID"> 
			<Text>
				Reina Isabel la Católica
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MADRID"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MALACCA"> 
			<Text>
				malacca_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MALACCA"> 
			<Text>
				Sultán Abdul Halim
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MALACCA"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MANILA"> 
			<Text>
				manila_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MANILA"> 
			<Text>
				José Rizal
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MANILA"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MARRAKECH"> 
			<Text>
				marrakech_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MARRAKECH"> 
			<Text>
				Sultán Ahmad al-Mansur el Dorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MARRAKECH"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RABAT"> 
			<Text>
				marrakech_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RABAT"> 
			<Text>
				Sultán Ahmad al-Mansur el Dorado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RABAT"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MAYA"> 
			<Text>
				maya_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MAYA"> 
			<Text>
				Rey Pacal el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MAYA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TIKAL"> 
			<Text>
				maya_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TIKAL"> 
			<Text>
				Rey Pacal el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TIKAL"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				mbanza_kongo_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				Reina Njinga Mbande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MBANZA_KONGO"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MELBOURNE"> 
			<Text>
				melbourne_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MELBOURNE"> 
			<Text>
				John Batman
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MELBOURNE"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MILAN"> 
			<Text>
				milan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MILAN"> 
			<Text>
				Duque Gian Galeazzo Visconti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MILAN"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MOGADISHU"> 
			<Text>
				mogadishu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MOGADISHU"> 
			<Text>
				Presidente Aden Adde
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MOGADISHU"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MOMBASA"> 
			<Text>
				mombasa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MOMBASA"> 
			<Text>
				Presidente Jomo Kenyatta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MOMBASA"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_MONACO"> 
			<Text>
				monaco_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_MONACO"> 
			<Text>
				Príncipe Rainiero III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_MONACO"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ORMUS"> 
			<Text>
				ormus_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ORMUS"> 
			<Text>
				Sultán Qabus bin Said
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ORMUS"> 
			<Text>
				knightmare13
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_OSLO"> 
			<Text>
				quebec_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_OSLO"> 
			<Text>
				Primer Ministro John A. MacDonald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_OSLO"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				panama_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				General Victoriano Lorenzo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_PANAMA_CITY"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_PRAGUE"> 
			<Text>
				prague_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_PRAGUE"> 
			<Text>
				Rey Wenceslao II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_PRAGUE"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				quebec_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				Primer Ministro John A. MacDonald
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_QUEBEC_CITY"> 
			<Text>
				davey_henninger
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RAGUSA"> 
			<Text>
				ragusa_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RAGUSA"> 
			<Text>
				Duque Auguste de Marmont el Traidor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RAGUSA"> 
			<Text>
				Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RIGA"> 
			<Text>
				riga_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RIGA"> 
			<Text>
				Presidente Janis Cakste
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RIGA"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				rio_de_janeiro_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				Emperador Pedro II el Magnánimo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_RIO_DE_JANEIRO"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ROTTERDAM"> 
			<Text>
				rotterdam_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ROTTERDAM"> 
			<Text>
				Príncipe Guillermo I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ROTTERDAM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SAMARKAND"> 
			<Text>
				samarkand_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SAMARKAND"> 
			<Text>
				Emir Tamerlán
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SAMARKAND"> 
			<Text>
				M. Gerasimov/LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SEOUL"> 
			<Text>
				kathmandu_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SEOUL"> 
			<Text>
				Rey Tribhuvan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SEOUL"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SIDON"> 
			<Text>
				sidon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SIDON"> 
			<Text>
				Rey Eshmunazar II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SIDON"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_SIDON"> 
			<Text>
				sidon_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_SIDON"> 
			<Text>
				Rey Eshmunazar II
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_SIDON"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SINGAPORE"> 
			<Text>
				singapore_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SINGAPORE"> 
			<Text>
				Primer Ministro Lee Kuan Yew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SINGAPORE"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_MINOR_CIV_SIOUX"> 
			<Text>
				sioux_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SIOUX"> 
			<Text>
				Jefe Toro Sentado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_MINOR_CIV_SIOUX"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SOFIA"> 
			<Text>
				sofia_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SOFIA"> 
			<Text>
				Zar Simeón I el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SOFIA"> 
			<Text>
				D. Giudjenov/Nutty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_STOCKHOLM"> 
			<Text>
				stockholm_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_STOCKHOLM"> 
			<Text>
				Rey Gustavo Adolfo el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_STOCKHOLM"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_SYDNEY"> 
			<Text>
				sydney_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_SYDNEY"> 
			<Text>
				Gobernador Arthur Phillip
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_SYDNEY"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TAIPEI"> 
			<Text>
				taipei_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TAIPEI"> 
			<Text>
				Presidente Chiang Kai-shek
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TAIPEI"> 
			<Text>
				-
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_TYRE"> 
			<Text>
				tyre_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_TYRE"> 
			<Text>
				Rey Hirám I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_TYRE"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_TYRE"> 
			<Text>
				tyre_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_TYRE"> 
			<Text>
				Rey Hirám I
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_TYRE"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ULUNDI"> 
			<Text>
				ulundi_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ULUNDI"> 
			<Text>
				Rey Shaka
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ULUNDI"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_UR"> 
			<Text>
				ur_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_UR"> 
			<Text>
				Rey Eannatum
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_UR"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VALLETTA"> 
			<Text>
				valletta_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VALLETTA"> 
			<Text>
				Gran Maestre Giovanni Paolo Lascaris
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VALLETTA"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VANCOUVER"> 
			<Text>
				vancouver_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VANCOUVER"> 
			<Text>
				Primer Ministro Mackenzie King
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VANCOUVER"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				vatican_city_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				Papa Pío IX el Bendecido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VATICAN_CITY"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VENICE"> 
			<Text>
				venice_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VENICE"> 
			<Text>
				Dogo Enrico Dándolo
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VENICE"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VIENNA"> 
			<Text>
				vienna_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VIENNA"> 
			<Text>
				Emperatriz María Teresa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VIENNA"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_VILNIUS"> 
			<Text>
				vilnius_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_VILNIUS"> 
			<Text>
				Gran Duque Gediminas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_VILNIUS"> 
			<Text>
				LastSword
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WARSAW"> 
			<Text>
				warsaw_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WARSAW"> 
			<Text>
				Rey Casimiro III el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WARSAW"> 
			<Text>
				Firaxis
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WELLINGTON"> 
			<Text>
				wellington_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WELLINGTON"> 
			<Text>
				Primer Ministro Richard Seddon el Rey
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WELLINGTON"> 
			<Text>
				TPangolin
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_WITTENBERG"> 
			<Text>
				wittenberg_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_WITTENBERG"> 
			<Text>
				Príncipe Elector Federico III
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_WITTENBERG"> 
			<Text>
				janboruta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_YEREVAN"> 
			<Text>
				yerevan_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_YEREVAN"> 
			<Text>
				Emperador Tigranes II el Grande
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_YEREVAN"> 
			<Text>
				Leugi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ZANZIBAR"> 
			<Text>
				zanzibar_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ZANZIBAR"> 
			<Text>
				Sultán Majid bin Said
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ZANZIBAR"> 
			<Text>
				sukritact
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ICON_MINOR_CIV_ZURICH"> 
			<Text>
				zurich_leadericon.dds
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_LEADER_MINOR_CIV_ZURICH"> 
			<Text>
				General Guillaume-Henri Dufour
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CSL_ARTIST_MINOR_CIV_ZURICH"> 
			<Text>
				JFD
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CAPTURE"> 
			<Text>
				Puede ser capturado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_MOVEAFTERPURCHASE"> 
			<Text>
				Puede moverse inmediatamente tras ser adquirido
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOOD"> 
			<Text>
				El Crecimiento [ICON_FOOD] de la Ciudad se congela mientras esta Unidad está siendo construida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NOBADGOODIES"> 
			<Text>
				Sin Bonificaciones negativas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RIVALTERRITORY"> 
			<Text>
				Puede entrar en territorio rival
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_PILLAGE"> 
			<Text>
				Puede saquear Casillas mejoradas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUND"> 
			<Text>
				Funda nuevas Ciudades para expandir tu Imperio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUNDABROAD"> 
			<Text>
				Puede fundar nuevas Ciudades para expandir tu Imperio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_SUICIDE"> 
			<Text>
				La Unidad es consumida durante el ataque
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CAPTUREWHILEEMBARKED"> 
			<Text>
				Puede ser capturado mientras está embarcado
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RUSHBUILDING"> 
			<Text>
				{TXT_KEY_MISSION_HURRY_PRODUCTION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_SPREADRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_SPREAD_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_REMOVEHERESY"> 
			<Text>
				{TXT_KEY_MISSION_REMOVE_HERESY}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FOUNDRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_FOUND_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_REQUIRESENHANCEDRELIGION"> 
			<Text>
				Requiere Religión mejorada
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_PROHIBITSSPREAD"> 
			<Text>
				Prohibe la propagación
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CANBUYCITYSTATE"> 
			<Text>
				{TXT_KEY_MISSION_BUY_CITY_STATE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RANGEATTACKONLYINDOMAIN"> 
			<Text>
				Ataque a Distancia sólo en dominio
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RANGEATTACKIGNORELOS"> 
			<Text>
				{TXT_KEY_PROMOTION_INDIRECT_FIRE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_TRADE"> 
			<Text>
				{TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NOMAINTENANCE"> 
			<Text>
				Sin coste de mantenimiento
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_CULTUREBOMBRADIUS"> 
			<Text>
				{TXT_KEY_MISSION_CULTURE_BOMB} ({1})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_GOLDENAGETURNS"> 
			<Text>
				{TXT_KEY_MISSION_START_GOLDENAGE} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FREEPOLICIES"> 
			<Text>
				{TXT_KEY_MISSION_GIVE_POLICIES} ({1}x[ICON_CULTURE])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_ONESHOTTOURISM"> 
			<Text>
				{TXT_KEY_MISSION_ONE_SHOT_TOURISM} ({1}x[ICON_TOURISM])
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_ONESHOTTOURISMPERCENTOTHERS"> 
			<Text>
				Porcentaje de Turismo de un sólo disparo a otros {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_AIRINTERCEPTRANGE"> 
			<Text>
				{TXT_KEY_MISSION_INTERCEPT} [ICON_RANGE_STRENGTH]{1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NUMFREETECHS"> 
			<Text>
				{TXT_KEY_MISSION_DISCOVER_TECH} ({1})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_BASEBEAKERSTURNSTOCOUNT"> 
			<Text>
				{TXT_KEY_MISSION_DISCOVER_TECH} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_BASECULTURETURNSTOCOUNT"> 
			<Text>
				{TXT_KEY_MISSION_GIVE_POLICIES} ({1} {TXT_KEY_TURNS})
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RELIGIONSPREADS"> 
			<Text>
				{TXT_KEY_UPANEL_SPREAD_RELIGION_USES}: {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_RELIGIOUSSTRENGTH"> 
			<Text>
				Fuerza religiosa {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_NUMEXOTICGOODS"> 
			<Text>
				{TXT_KEY_MISSION_SELL_EXOTIC_GOODS}: {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_EXTRAMAINTENANCECOST"> 
			<Text>
				{TXT_KEY_PEDIA_MAINT_LABEL} {1}[ICON_GOLD]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_UNHAPPINESS"> 
			<Text>
				{TXT_KEY_UNHAPPINESS}: {1}[ICON_HAPPINESS_3]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_LEADEREXPERIENCE"> 
			<Text>
				Experiencia de Líder {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TEAMSHARE"> 
			<Text>
				{TXT_KEY_POP_UN_TEAM}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FOUNDSRELIGION"> 
			<Text>
				{TXT_KEY_MISSION_FOUND_RELIGION}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ISRELIGIOUS"> 
			<Text>
				Es religioso
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_BORDEROBSTACLE"> 
			<Text>
				Incrementa el coste de movimiento por entrar a una Casilla dentro de tu territorio en +1 [ICON_MOVES] para todas las Unidades enemigas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLAYERBORDEROBSTACLE"> 
			<Text>
				Incrementa el coste de movimiento por entrar a una Casilla dentro de tu territorio en +1 [ICON_MOVES] para todas las Unidades enemigas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CAPITAL"> 
			<Text>
				Capital
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLDENAGE"> 
			<Text>
				{TXT_KEY_MISSION_START_GOLDENAGE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MAPCENTERING"> 
			<Text>
				Centrado de Mapa
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NEVERCAPTURE"> 
			<Text>
				Nunca captura
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEIMMUNE"> 
			<Text>
				Inmune a ataque nuclear
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSWATERROUTES"> 
			<Text>
				Permite las Rutas marítimas
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRALUXURIES"> 
			<Text>
				Recursos de lujo extra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_DIPLOMATICVOTING"> 
			<Text>
				Votación diplomática
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AFFECTSPIESNOW"> 
			<Text>
				Ahora afecta a Espías
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NULLIFYINFLUENCEMODIFIER"> 
			<Text>
				Anula el modificador de influencia
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HOLYCITY"> 
			<Text>
				[COLOR_WHITE]{TXT_KEY_RO_WR_HOLY_CITY}[ENDCOLOR]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AIRLIFT"> 
			<Text>
				Permite el traslado aéreo desde y hacia esta Ciudad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NOOCCUPIEDUNHAPPINESS"> 
			<Text>
				Elimina el exceso de Infelicidad [ICON_HAPPINESS_4] de una Ciudad Ocupada [ICON_OCCUPIED]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSRANGESTRIKE"> 
			<Text>
				{TXT_KEY_PROMOTION_INDIRECT_FIRE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ESPIONAGE"> 
			<Text>
				{TXT_KEY_GAME_CONCEPT_SECTION_22}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSFOODTRADEROUTES"> 
			<Text>
				[ICON_FOOD]{TXT_KEY_TRADE_ROUTES_HEADING2_TITLE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ALLOWSPRODUCTIONTRADEROUTES"> 
			<Text>
				[ICON_PRODUCTION]{TXT_KEY_TRADE_ROUTES_HEADING2_TITLE}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LEAGUECOST"> 
			<Text>
				Coste de Liga {1}[ICON_PRODUCTION]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUMCITYCOSTMOD"> 
			<Text>
				El coste se incrementa {1}[ICON_PRODUCTION] por Ciudad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CONQUESTPROB"> 
			<Text>
				Chances de captura {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITIESPREREQ"> 
			<Text>
				Prerequisitos de Ciudad {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LEVELPREREQ"> 
			<Text>
				Prerequisitos de nivel {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALCULTURERATEMODIFIER"> 
			<Text>
				Modif. del ritmo de Cultura global {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATPEOPLERATEMODIFIER"> 
			<Text>
				+{1}%[ICON_GREAT_PEOPLE] {TXT_KEY_CITYVIEW_GREAT_PEOPLE_TEXT}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALGREATPEOPLERATEMODIFIER"> 
			<Text>
				Modif. del ritmo de Grandes personajes global {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATGENERALRATEMODIFIER"> 
			<Text>
				Modif. del ritmo de Gran general {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATPERSONEXPENDGOLD"> 
			<Text>
				Gasto de Oro del Gran personaje {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLDENAGEMODIFIER"> 
			<Text>
				+{1}% {TXT_KEY_REPLAY_DATA_GOLDAGETURNS}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_UNITUPGRADECOSTMOD"> 
			<Text>
				Modif. de coste de Mejora de unidad {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXPERIENCE"> 
			<Text>
				Experiencia {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALEXPERIENCE"> 
			<Text>
				Experiencia global {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FOODKEPT"> 
			<Text>
				Se traslada el {1}% de los Alimentos [ICON_FOOD] tras el nacimiento de un Ciudadano [ICON_CITIZEN] (efecto acumulable)
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_AIRMODIFIER"> 
			<Text>
				Incrementa la capacidad de Unidades aéreas en {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEMODIFIER"> 
			<Text>
				Modif. de arma nuclear {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUKEEXPLOSIONRAND"> 
			<Text>
				Este edificio tiene {1}% de chances de causar un grave problema (fusión de reactor) si la Ciudad es atacada con un arma nuclear
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HEALRATECHANGE"> 
			<Text>
				Mejora del {1}% en el curado de la Unidad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_UNHAPPINESSMODIFIER"> 
			<Text>
				Modif. de la Infelicidad {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HAPPINESSPERCITY"> 
			<Text>
				+{1} a la Felicidad [ICON_HAPPINESS_1] por Ciudad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_HAPPINESSPERXPOLICIES"> 
			<Text>
				+1 a la Felicidad global [ICON_HAPPINESS_1] por cada {1} Polític{1: plural 1?a; 2?as;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYCOUNTUNHAPPINESSMOD"> 
			<Text>
				Modif. de cuenta de Infelicidad de la Ciudad {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_WORKERSPEEDMODIFIER"> 
			<Text>
				Velocidad del Trabajador se incrementa en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MILITARYPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de la Producción militar {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPACEPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de la Producción espacial {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALSPACEPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de la Producción espacial global {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_BUILDINGPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de la Producción de edificios {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_WONDERPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de la Producción de Maravillas {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYCONNECTIONTRADEROUTEMODIFIER"> 
			<Text>
				Modif. de la Rutas de comercio por conexión de la Ciudad {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CAPTUREPLUNDERMODIFIER"> 
			<Text>
				De ser capturada, la cantidad de Oro [ICON_GOLD] saqueado de la Ciudad por el enemigo se incrementa en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_POLICYCOSTMODIFIER"> 
			<Text>
				El coste de Cultura [ICON_CULTURE] por adquirir nuevas Políticas se reduce en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLOTCULTURECOSTMODIFIER"> 
			<Text>
				El coste de Cultura [ICON_CULTURE] por adquirir nuevas Casillas en esta Ciudad se reduce en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPLOTCULTURECOSTMODIFIER"> 
			<Text>
				El coste de Cultura [ICON_CULTURE] por adquirir nuevas Casillas en todas las Ciudades se reduce en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_PLOTBUYCOSTMODIFIER"> 
			<Text>
				El coste de Oro [ICON_GOLD] por adquirir nuevas Casillas en esta Ciudad se reduce en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPLOTBUYCOSTMODIFIER"> 
			<Text>
				El coste de Oro [ICON_GOLD] por adquirir nuevas Casillas en todas las Ciudades se reduce en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALPOPULATIONCHANGE"> 
			<Text>
				Añade {1}[ICON_CITIZEN] de población a todas las ciudades del jugador
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TECHSHARE"> 
			<Text>
				Si {1} jugador{1: plural 2?es;} tiene{1: plural 2?n;} una determinada Tecnología, entonces el dueño de este Edificio obtiene la misma Tecnología
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREETECHS"> 
			<Text>
				{1} [COLOR_CYAN] Tecnologí{1: plural 1?a; 2?as;}[ENDCOLOR] GRATUITA{1: plural 2?S;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREEPOLICIES"> 
			<Text>
				{1} [COLOR_MAGENTA]Política{1: plural 2?s;} Social{1: plural 2?es;}[ENDCOLOR] GRATUITA{1: plural 2?S;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_FREEGREATPEOPLE"> 
			<Text>
				{1} [COLOR_UNIT_TEXT]Gran{1: plural 2?{1}des;} Personaje{1: plural 2?s;}[ENDCOLOR] GRATUITO{1: plural 2?S;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MEDIANTECHPERCENTCHANGE"> 
			<Text>
				Media de cambio del porcentaje de Tecnología {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GOLD"> 
			<Text>
				Oro {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALDEFENSEMOD"> 
			<Text>
				Modif. de defensa global {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_MINORFRIENDSHIPCHANGE"> 
			<Text>
				Cambio de amistad menor {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_VICTORYPOINTS"> 
			<Text>
				{1} punto{1: plural  2?s;} de victoria
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRAMISSIONARYSPREADS"> 
			<Text>
				Propagación de Misionario adicional {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_RELIGIOUSPRESSUREMODIFIER"> 
			<Text>
				Modif. de presión religiosa {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_ESPIONAGEMODIFIER"> 
			<Text>
				Modif. de espionaje {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GLOBALESPIONAGEMODIFIER"> 
			<Text>
				Modif. de espionaje global {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRASPIES"> 
			<Text>
				{1} Espí{1: plural 1?a; 2?as;} adicionales
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPYRANKCHANGE"> 
			<Text>
				Cambio del rango del Espía {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_INSTANTSPYRANKCHANGE"> 
			<Text>
				Cambio del rango del Espía inmediato {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTERECIPIENTBONUS"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER} +{1}[ICON_GOLD][ICON_ARROW_LEFT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTETARGETBONUS"> 
			<Text>
				[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER} +{1}[ICON_GOLD][ICON_ARROW_RIGHT]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_NUMTRADEROUTEBONUS"> 
			<Text>
				+{1}[ICON_INTERNATIONAL_TRADE]{TXT_KEY_DECLARE_WAR_TRADE_ROUTES_HEADER}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_LANDMARKSTOURISMPERCENT"> 
			<Text>
				Se añade el {1}% de la Cultura [ICON_CULTURE] por Maravillas del Mundo, Maravillas Naturales, y Mejoras (Sitios de Interés, Moai, Chateaus) a la Producción de Turismo [ICON_TOURISM] de la Ciudad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_INSTANTMILITARYINCREASE"> 
			<Text>
				Incremento militar inmediato {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATWORKSTOURISMMODIFIER"> 
			<Text>
				+{1}% a la Producción de Turismo [ICON_TOURISM] por Grandes Obras
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_XBUILTTRIGGERSIDEOLOGYCHOICE"> 
			<Text>
				Construye {1} para desencadenar la elección de ideología
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTESEADISTANCEMODIFIER"> 
			<Text>
				Modif. de distancia de Ruta comercial marítima {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTESEAGOLDBONUS"> 
			<Text>
				Bonif. al Oro de Ruta comercial marítima {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTELANDDISTANCEMODIFIER"> 
			<Text>
				Modif. de distancia de Ruta comercial terrestre {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_TRADEROUTELANDGOLDBONUS"> 
			<Text>
				Bonif. al Oro de Ruta comercial terrestre {1}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_CITYSTATETRADEROUTEPRODUCTIONMODIFIER"> 
			<Text>
				Modif. de Producción de Ruta comercial con Ciudad-estado {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_GREATSCIENTISTBEAKERMODIFIER"> 
			<Text>
				Modif. de Matraces del Gran Científico {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_SPECIALISTEXTRACULTURE"> 
			<Text>
				{1} de Cultura [ICON_CULTURE] adicional por Especialista
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILDING_EXTRALEAGUEVOTES"> 
			<Text>
				{1} voto{1: plural  2?s;} adicional{1: plural  2?es;} de Liga
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_CBE91AF606834326BC7758BB489E509F_DESCRIPTION"> 
			<Text>
				Data de Tableta 1
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_OPEN_BORDERS_YOUR"> 
			<Text>
				Tus bordes están abiertos para ellos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_OPEN_BORDERS_THEIR"> 
			<Text>
				Sus bordes están abiertos para ti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CLOSED_BORDERS_YOUR"> 
			<Text>
				Tus bordes están cerrados para ellos
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CLOSED_BORDERS_THEIR"> 
			<Text>
				Sus bordes están cerrados para ti
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_BUILT_IN_X_CITIES"> 
			<Text>
				{1: plural 0?Nada construido; 1?Construido en 1 Ciudad; 2?Construido en {1} Ciudades;}{2: plural 0?; 1?, Construyendo en 1 Ciudad; 2?, Construido en {2} Ciudades;}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WONDER_BUILT_BY"> 
			<Text>
				Construido por {@1_CivName} en {@2_CityName} en {@3_TimeBuilt}
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNKNOWN_CITY"> 
			<Text>
				Ciudad desconocida
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PLAY_NEXT_SONG"> 
			<Text>
				Siguiente Canción
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_CITY_BANNERS"> 
			<Text>
				Banderas de Ciudad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_UNIT_FLAGS"> 
			<Text>
				Banderas de Unidad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FLAG_PROMO_ENABLE"> 
			<Text>
				Mostrar promociones de bandera de Unidad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FLAG_PROMO_ENABLE_TT"> 
			<Text>
				Mostrar íconos pequeños de las promociones más relevantes junto a las banderas de Unidad del mapa, para tus Unidades y para las Unidades enemigas en guerra
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PREDICTIVE_RANGE"> 
			<Text>
				Mostrar predicción de rango de ataque de la Unidad
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PREDICTIVE_RANGE_TT"> 
			<Text>
				Mostrar un contorno rojo correspondiente al rango de ataque predicho desde la posición hacia donde la Unidad se moverá al ejecutar un movimiento
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_PLOT_HELP_TOOLTIP"> 
			<Text>
				Ayuda bajo el cursor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FIRST_FREE_UNIT_CLASS"> 
			<Text>
				Unidad gratuita al ser el primero en descubrir esta Tecnología
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FEATURE_PRODUCTION_MOD"> 
			<Text>
				Modif. de Producción de artículo {1_Num}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WORKER_SPEED_MOD"> 
			<Text>
				Velocidad del Trabajador incrementada en {1}%
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_FIRST_FREE_TECHS"> 
			<Text>
				{1_Num} Tecnología{1: plural  2?s;} gratis al ser el primero en descubrir esta
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_EXTRA_WATER_SEE_FROM"> 
			<Text>
				Expande la visibilidad sobre agua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_ENDS_GAME"> 
			<Text>
				Termina el juego
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EUI_WATER_WORK"> 
			<Text>
				Habilita las mejoras de Casillas de agua
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_ES_ES>
	<Language_FR_FR>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_FR_FR>
	<Language_IT_IT>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_IT_IT>
	<Language_JA_JP>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_JA_JP>
	<Language_KO_KR>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_KO_KR>
	<Language_PL_PL>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_PL_PL>
	<Language_RU_RU>
		<Replace Tag="TXT_KEY_ERA_8"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_SHORT"> 
			<Text>
				Information Era
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_ERA_8_ABBREV"> 
			<Text>
				IX
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_WORLD_CONGRESS_4"> 
			<Text>
				{@1_Ordinal} {@2_CityName} Convention
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY"> 
			<Text>
				World Congress Continues to Expand
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP"> 
			<Text>
				The rapid changes within nations around the world result in equally rapid changes to the international relations between them, prompting the World Congress to adapt to meet new challenges.  A special session is called to choose the next host to lead the Congress forward.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING"> 
			<Text>
				Armour Plating
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC"> 
			<Text>
				The use of larger guns with more penetrating power and explosive shells made naval armour plating imperative. Among early experiments were floating armoured batteries built for the Crimean War. Heavy wrought-iron plates over a thick wooden backing gave these flat-bottomed vessels outstanding protection as they carried large-shell guns close inshore. Other developments followed swiftly. The British soon built the first iron-hulled floating batteries, and the French followed in 1860 with the first seagoing armoured warships protected throughout their entire length by a wrought-iron belt. Belt armor soon became standard fare for battleships, cruisers, and aircraft carriers. An air space between the armor belt and the hull would also add to the buoyancy of the warship, and this was often done to increase protection against either torpedoes or shells. In other designs, the spaces around the main belt were filled with storage tanks that could contain oil, seawater, or fresh water. There, the liquids in the tanks absorbed or scattered much of the explosive force of warheads.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cruiser[ENDCOLOR], the primary ranged ship of the Industrial era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"You would make a ship sail against the winds and currents by lighting a bonfire under her deck? I have no time to listen to such nonsense."[NEWLINE][TAB][TAB] - Napoleon Bonaparte to Robert Fulton[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION"> 
			<Text>
				Exploration
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time."[NEWLINE][TAB][TAB] - T. S. Eliot[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_EXPLORATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Galleon[ENDCOLOR], a strong late-Renaissance melee naval unit, and the [COLOR_POSITIVE_TEXT]Explorer[ENDCOLOR], a mid-game scouting unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK"> 
			<Text>
				Flintlock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_DESC"> 
			<Text>
				The flintlock can either describe a certain lock mechanism which employed a flint to ignite the gunpowder in a musket or rifle, or it can refer to the weapons of the 17th, 18th, and 19th centuries as a whole. These weapons, first developed in France, contained a piece of flint which, when struck with steel (called the 'frizzen') would create a spark, which would then fall into a pan containing gunpowder and ignite it, causing the weapon to fire.[NEWLINE][NEWLINE]Because of their improvement over the previous matchlock rifle, the flintlock quickly became popular, gaining prominence during the 1630s as the favoured arm of dragoons serving in the English Civil War, and then in the 1700s as the standard arm for most European footsoldiers. They retained this status up until the mid 19th century, when they were gradually phased out and replaced with the percussion lock and, later, the cartridge-based systems.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Line Infantry[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Skirmisher[ENDCOLOR], the basic infantry and ranged units of the Enlightenment Era respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FLINTLOCK_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"To be prepared for war is one of the most effectual means of preserving peace."[NEWLINE][TAB][TAB] - George Washington[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION"> 
			<Text>
				Fortification
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_DESC"> 
			<Text>
				Fortifications are those structures built to withstand the conditions of warfare. In early history, walls and castles often served as checks against the imposing threat of invasion or conquest, whilst also signifying the residence or territory of a ruling monarch or noble. As the arrival of cannons in the 15th century began to render traditional forts obsolete, new designs which focused upon safeguarding walls behind ditches and ramparts were developed. Like castles before them, however, these structures quickly fell to the advances of military technology, and today, most large-scale fortifications have been made obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Field Gun[ENDCOLOR], a strong and effective siege unit. Also allows you to build the [COLOR_POSITIVE_TEXT]Bastion[ENDCOLOR] to further improve the [ICON_STRENGTH] Defense of your cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_FORTIFICATION_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Greatness is nothing unless it be lasting."[NEWLINE][TAB][TAB] - Napoleon Bonaparte[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM"> 
			<Text>
				Humanism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"What is a man? A miserable little pile of secrets."[NEWLINE][TAB][TAB] - Count Dracula [NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_HUMANISM_HELP"> 
			<Text>
				Allows you to build both the [COLOR_POSITIVE_TEXT]Academy[ENDCOLOR] and the [COLOR_POSITIVE_TEXT]Salon[ENDCOLOR], two mutually-exclusive buildings which boost either the science or culture output of your cities respectively.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM"> 
			<Text>
				Imperialism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_DESC"> 
			<Text>
				In its most basic form, Imperialism describes an unequal relationship between one nation and another, where the former has some amount of control over the latter country - usually in the form of some kind of empire.  Imperialistic dynasties can be found in all the histories of the world, from China to Rome to Britain, and imperialism as a concept has existed for thousands of years, just about as long as governments in general.  The term "imperialism", however, wasn't coined until the 16th century, where it was used to describe the foreign policies and proceedings of nations like Spain, Britain, Belgium, and the Netherlands, as they swiftly built up imperial ties with the Americas.[NEWLINE][NEWLINE]While Imperialism is traditionally connected with the large, iconic, militaristic empire, it can be exhibited in a much more subtle manner.  Formal control of the weaker state's government isn't always necessary, and a stronger civilization will sometimes control a weaker one purely through indirect economic, political or religious means.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Cuirassier[ENDCOLOR], the primary mounted unit of the Enlightenment era. Also provides benefits for ocean-based expansion and trade.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_IMPERIALISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Fate has written our policy for us; the trade of the world must and shall be ours."[NEWLINE][TAB][TAB] - Albert Beveridge[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING"> 
			<Text>
				Manufacturing
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_DESC"> 
			<Text>
				Manufacturing is the process of producing goods that can then be sold or used, most often by turning raw materials into merchandise. In pre-industrial societies, the production of such merchandise was often carried out by artisans, overseen by collective guilds which ensured the protection and enterprise of their craft. Alongside the development of factories, and, particularly, with the advent of the Assembly Line in the 1910s, manufacturing became an industrial process, often concerned with the mass production of goods for profit. Manufactories - complexes of factories, assembly plants, foundries, etc. - thus became highly mechanized, and the need for such skilled artisans in the manufacturing process became obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_HELP"> 
			<Text>
				Reveals [ICON_RES_COAL] [COLOR_POSITIVE_TEXT]Coal[ENDCOLOR] and allows you to build the [COLOR_POSITIVE_TEXT]Cloth Mill[ENDCOLOR], which increases production in the city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_MANUFACTURING_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Let us rather run the risk of wearing out than rusting out."[NEWLINE][TAB][TAB] - Theodore Roosevelt[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY"> 
			<Text>
				Natural History
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC"> 
			<Text>
				Natural history is the study of animals, plants, and other organisms as they exist in nature. Naturalists - those who study natural history - often observe, rather than experiment with, their natural surroundings, and have played a pivotal role in the discovery and collection of new and exotic life forms.[NEWLINE][NEWLINE]Aristotle is, arguably, the forefather of natural historians, who first analyzed the natural world. In medieval Europe, his works were adapted into contemporary theology, which would expand upon the field as it related to the existence of God. A secular application of this knowledge would then come during the Renaissance, as disciplines such as botany, zoology, and geology began to emerge. By the Victorian Era, spurred on by the age of empires, naturalists began to amass private collections of sometimes thousands of animals and plants. These collections would go on to form the basis of natural history museums and zoos which, today, are commonplace.[NEWLINE][NEWLINE]One of the greatest naturalists of perhaps the discipline’s history is Charles Darwin. Darwin, who travelled years at a time across the globe, and who collected many new specimens, conceived of his theory of evolution by observing the natural history of the Galapagos islands. In doing so, he, among others, would pave the way for natural history to becoming a theory-based, rather than a strictly descriptive, science, confirming its place among the natural sciences today.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Museum[ENDCOLOR] which improves the Great Work capacity of the city and its [ICON_CULTURE] Cultural output.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"From so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved."[NEWLINE][TAB][TAB] - Charles Darwin[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM"> 
			<Text>
				Romanticism
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_DESC"> 
			<Text>
				The Romantic era was an age of literary and artistic expression which grew out of opposition to the scientific Enlightenment. It was characterised by ideals of freedom and idealism versus ideals of rationalism and realism. Many romantic thinkers were great artists, musicians, and writers, who sought to elicit intense emotion as a means to see the world around them. These thinkers would come to shape the political ideas of liberalism and radicalism which contrast so deeply with the pessimistic and cynical ideas of conservatism and realism of the modern age.[NEWLINE][NEWLINE]Romanticism reached its peak during the 19th Century, at the height of the Industrial Revolution. Artists and writers from England to Russia all celebrated in an idealistic view of humankind. Its emphasis on imagination and individual heroism was a popular distraction from the rapid changes heralded by an age dominated by global and urban empires seeking wealth and gain. It criticised authority and intellectual objectivity, and gave society a sense of quality and unity which would come to inspire ideals of the nationalism and fraternity.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Menagerie[ENDCOLOR], which increases [ICON_HAPPINESS_1] Happiness in the empire and makes [ICON_GOLDEN_AGE] Golden Ages more likely.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_ROMANTICISM_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"The greatest happiness for the thinking man is to have fathomed the fathomable, and to quietly revere the unfathomable."[NEWLINE][TAB][TAB] - Johann Wolfgang Goethe[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY"> 
			<Text>
				Sovereignty
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_DESC"> 
			<Text>
				Sovereignty is the political concept of supreme authority. Although in the modern sense sovereignty is usually associated with the highest authority of or within a state, it can also refer to the highest means of any individual to take independent action. This was the traditional sense of the word during the Middle Ages, when sovereignty was merely translated as being the legal or assertive capability of any individual to act independent of others. It was not until the Age of Enlightenment and the Peace of Westphalia that sovereignty became regarded legally as being the power of states to act autonomously of one another.[NEWLINE][NEWLINE]Sovereignty first became popularised by the idea of the “Social Contract,” which was first conceived by the political philosopher Thomas Hobbes as a means to explain the inception of society. Hobbes stipulated that, in order to avoid a state of perpetual conflict between mankind, or a state of “war of all against all,” individuals consent to giving up certain freedoms and benefits to an absolute and indivisible authority that can compel mankind to act in the common interest.[NEWLINE][NEWLINE]On this basis was created the ideal of Absolute Monarchy, which would be practiced in states such as Sweden and Prussia during the 17th and 18th centuries. The French philosopher Jean-Jacques Rousseau, however, would conceive of the notion of popular sovereignty, which instead considers supreme authority as being legitimately held by the people, and merely entrusted into a government to be exercised. It was on the basis of this popular sovereignty that nations such as the United States of America and the French Republic were conceived.[NEWLINE][NEWLINE]Today, most legitimate forms of sovereignty are either popular (as in a Presidential Republic, or as in the Kingdoms of Belgium and Sweden, and the State of Japan) or Parliamentary (as in a Constitutional Monarchy or Parliamentary Republic). In the case of the latter, sovereignty is retained by a supreme authority (the people or the monarch), but exercised on that authority’s behalf by a Parliament, which is usually democratically elected. In this way, most forms of sovereignty are, at least hypothetically, de facto exercised by popular consent, differing greatly from the indivisible form of which Hobbes first conceived.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_HELP"> 
			<Text>
				Allows you to build a range of buildings and wonders focused on great person generation. Also unlocks the ability to found the World Congress.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"A State is but an Artificial Man in which the Sovereignty is an Artificial Soul, as giving life and motion to the whole body."[NEWLINE][TAB][TAB] - Thomas Hobbes[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS"> 
			<Text>
				Warships
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_DESC"> 
			<Text>
				While many ships are engineered to cross oceans quickly or take the greatest amount of cargo in the smallest possible space, warships were designed for one purpose alone - destroying other ships.  Besides obviously being armed with some form of weapon (traditionally things like cannon or rams), warships can also withstand more damage and are much more maneuverable than something like a merchant or passenger vessel.[NEWLINE][NEWLINE]As naval technologies have advanced, so has the warship.  Galleys and triremes were early forms of warships capable of ramming enemy vessels, but usually combat was performed by the army onboard.  However, once cannon became capable of quick reloads, large sail-driven ships were employed which held rows of cannon along each side of the craft. Eventually these wooden ships were given up for ones made of iron and steel, and sails were abandoned for steam and nuclear power. While modern warships bear little resemblance to the earliest galleys, they still keep to the same basic design principles - be capable of destroying the other guy first, before he can take out you.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_HELP"> 
			<Text>
				Allows you to build the [COLOR_POSITIVE_TEXT]Frigate[ENDCOLOR], an integral ranged unit in Enlightenment era navies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_TECH_EE_WARSHIPS_QUOTE"> 
			<Text>
				[NEWLINE][TAB][TAB]"Damn the torpedoes, Full speed ahead!"[NEWLINE][TAB][TAB] - Admiral David Glasgow Farragut[NEWLINE][TAB]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY"> 
			<Text>
				Academy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_HELP"> 
			<Text>
				City must not contain a Salon.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY"> 
			<Text>
				The Academy is an Enlightenment-era building which increases the [ICON_RESEARCH] Science output of a city by 15%. It may not be built in a city with an Salon, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_ACADEMY_PEDIA"> 
			<Text>
				An academy is an organized body of scholars supported by state funding, though generally independent of direct government influence, that coordinates research, establishes standards for their respective fields, and maintain various research facilities within their jurisdiction. The amount of power and influence an academy yields varies considerable between nations. In some, the a single academy may oversee multiple, or all, scientific disciplines, while in others each discipline is guided by its own academy. While academies dedicated to the natural sciences began forming in the 1600s, they truly began to flourish in the 1700s as royalty throughout Europe followed the model set by Frederick III of Prussia when he founded the Prussian Academy of Sciences in 1700.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION"> 
			<Text>
				Bastion
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_HELP"> 
			<Text>
				City must have a Castle.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_STRATEGY"> 
			<Text>
				The Bastion is an Enlightenment-era defensive building which increases both the hitpoints and defensive strength of the city where it is built. The city must possess a Castle before a Bastion can be built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_BASTION_PEDIA"> 
			<Text>
				A bastion is an angular projection extending from a fortification, specifically designed to address the changes gunpowder had brought to the landscape of war. Their angular shape eliminated dead space in front of the bastion, allowing neighboring bastions to fire upon enemies should they reach the base. Bastions tend to be short and broad, providing ample room for cannons and their crews while presenting a smaller profile for enemy artillery to attack. Should a cannonball strike the bastion and penetrate its stone facade, the interior of hard-packed earth and rubble would absorb the blow. Advances in artillery during the 19th Century, however, would render even these defensive measures obsolete.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL"> 
			<Text>
				Cloth Mill
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP"> 
			<Text>
				Each source of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY"> 
			<Text>
				The Cloth Mill is an Enlightenment-era building which increases the production yield of the city, as well as the gold output of nearby sources of [ICON_RES_COTTON] Cotton, [ICON_RES_SHEEP] Sheep and [ICON_RES_SILK] Silk.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA"> 
			<Text>
				A cloth mill is an early mechanized workshop for the production of yarn and cloth that set the stage for the development of factories during the Industrial Revolution. Initially cloth mills were dependent upon fast-moving streams and rivers to drive their water wheels, but in time they would rely upon steam to turn their machinery. The first cloth mills were developed in northern England in 1740s, but soon spread the American colonies and beyond.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_HELP"> 
			<Text>
				Naval units trained in this city have +15% combat strength. City must contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY"> 
			<Text>
				The Drydock is an early Industrial Era building which increases the combat strength of naval units which are trained in the city. In order to build a Drydock, the city must first contain a Seaport.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA"> 
			<Text>
				A drydock is a rectangular basin that can be flooded and drained to facilitate the construction and maintenance of ships and other watercraft.  Vessels are constructed or repaired in the drydock while it is drained. Once the vessel is ready to set sail, the dock is filled with water. Most drydocks are stationary docks built along the coast, though mobile floating drydocks exist that can take smaller vessels aboard for repairs.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY"> 
			<Text>
				Gallery
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_HELP"> 
			<Text>
				Contains one Great Work of Art slot.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_STRATEGY"> 
			<Text>
				The Gallery is a Renaissance-era cultural building. It has only one slot for a Great Work of Art or an artifact, but does not require prior Great Work buildings to have been constructed first.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GALLERY_PEDIA"> 
			<Text>
				Galleries are places where art is exhibited, either for the general public or for a private audience. Churches, monasteries, and the palaces of monarchs tended to serve as public galleries in medieval Europe, showcasing religious relics and paintings. Private collections held by nobility were also commonplace, and were often, upon condition, opened to the public.[NEWLINE][NEWLINE]By the 18th century, many of these private collections became nationalised and put on public display in newly established art museums. One of the most prestigious examples is the State Hermitage Museum in Russia, to which Catherine the Great purchased and donated many fine collections of art. Today, public galleries continue to be used as a means to display the cultural pride of a nation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH"> 
			<Text>
				Gunsmith
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_HELP"> 
			<Text>
				15% [ICON_PRODUCTION] Production when building Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY"> 
			<Text>
				The Gunsmith increases the speed at which the city produces Gunpowder Units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA"> 
			<Text>
				Gunsmiths are skilled craftsmen devoted to the design, modification, manufacture and repair of firearms. Before the advent of Eli Whitney's Mill River Armory in the 1790s AD Samuel Colt's mass production of handguns at his factories in Hartford (USA) and London (UK) in the mid-1800s, the gunsmith shop was a vital establishment in any "civilized" settlement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR"> 
			<Text>
				Manor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_HELP"> 
			<Text>
				+15% Generation of [ICON_GREAT_PEOPLE] Great People
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_STRATEGY"> 
			<Text>
				Increases the rate at which great people are generated in a city.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MANOR_PEDIA"> 
			<Text>
				During the Middle Ages, the manor house was the dwelling of the lord of the manor (or the residential bailiff) and the administrative center of his feudal estate. The medieval manor was generally fortified in proportion to the degree of peaceful settlement of the country or region in which it was located. It served as the center of secular village life, and its great hall was the scene of the manorial court and the place of assembly of the tenantry. With increased prosperity and the desire for more commodious dwellings, the 16th-century manor house evolved into the Renaissance country house. In England more elaborate buildings were constructed, reflecting a new era of formality. The houses were frequently of regular quadrangular plan, with the hall diminished in size and importance. In later years the title of manor house in England lost particular significance, having been adopted by large country mansions that had no manorial foundation.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE"> 
			<Text>
				Menagerie
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_HELP"> 
			<Text>
				Cannot provide more [ICON_HAPPINESS_1] Happiness than there are citizens in the city. City must have a Tavern.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA"> 
			<Text>
				The oldest known zoological menagerie (or "zoo") has been excavated at Hierakonpolis and dates to c. 3500 BC; the oldest existing zoo, the Tiergarten Schoenbrunn in Vienna, evolved from the exotic animal collection maintained by the Habsburg dynasty and was opened to the public in 1765 AD.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY"> 
			<Text>
				A Menagerie increases the [ICON_HAPPINESS_1] Happiness of your empire, but it cannot provide more happiness than there are citizens in the city. The city must possess a Colosseum before the Menagerie can be constructed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON"> 
			<Text>
				Salon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_HELP"> 
			<Text>
				City must not contain an Academy. Boosts [ICON_CULTURE] Culture output of the city by +25%.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_PEDIA"> 
			<Text>
				A salon is a place where people would gather to participate in sophisticated discussion. First appearing in Italy during the 16th century, most salons are associated with those which flourished in France during the Enlightenment. There, the wealthy and intellectual would meet in order to entertain and to expand upon their knowledge of refinements such as art, philosophy, and poetry. Salons were often the staging point for the great literary and philosophical movements of the 18th and 19th centuries.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SALON_STRATEGY"> 
			<Text>
				The Salon is an Enlightenment-era building which increases the [ICON_CULTURE] Culture output of a city by 25%. It may not be built in a city with an Academy, forcing cities to specialise in either Culture or Science.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN"> 
			<Text>
				Tavern
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_HELP"> 
			<Text>
				It cannot provide more [ICON_HAPPINESS_1] Happiness than there are [ICON_CITIZEN] Citizens in the city. City must contain a Colosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_STRATEGY"> 
			<Text>
				The Tavern increases the happiness output of the city. In order to build the Tavern, a city must first contain a Collosseum.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TAVERN_PEDIA"> 
			<Text>
				Establishments for the dispensation and consumption of alcoholic beverages have been a fixture of cities throughout human civilization. The Babylonian Code of Hammurabi suggests the death penalty for proprietors diluting beer, while the ancient Greek lesche and phatnai catered to the needs of foreign traders and envoys. The traditional English tavern has its roots in the Roman period and, although still considered a place of ill-repute, the taberna was understood as a higher class establishment than the similar caupona which served slaves and the lower classes. Tabernae eventually evolved into alehouses run by women and finally the medieval English inn; sanctuaries for wayfaring strangers, thieves, and political malcontents. By the middle of the 16th century the dining-out habit was well established among townsmen of all classes, and the tavern originated the custom of providing a daily meal at a fixed time. As taverns gradually became more socially acceptable, some of the better houses became regular meeting halls and unofficial clubhouses providing companionship to the masses.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE"> 
			<Text>
				Weigh House
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP"> 
			<Text>
				Boosts [ICON_GOLD] Gold output of the city by 25%. City must contain a Bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY"> 
			<Text>
				The weigh house improves the [ICON_GOLD] Gold output of a city. In order to be built, the city must first contain a bank.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA"> 
			<Text>
				A weigh house is building in which goods are weighed so that taxes might be reliably levied on trade within a city and that disputes regarding the quantity and quality of trade goods might be accurately resolved. Such buildings might be controlled by the city, merchant guilds, or, more rarely, but foreign merchants granted special privileges within the city. Prior to the spread of international standard measurements, a typical weigh house could be found near a city’s market or center, or within its town hall, guild hall, or courthouse.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE"> 
			<Text>
				Crystal Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP"> 
			<Text>
				+5% [ICON_GREAT_PEOPLE] Great Person generation for each Great Work in the city. Contains 3 Great Work of Art slots.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure the Great Work Slots are all filled with Art from the same Era but different Civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE"> 
			<Text>
				Great Exhibition of {1_Era} Works
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE"> 
			<Text>
				[NEWLINE]"The sun shone and gleamed upon the gigantic edifice, upon which the flags of every nation were flying..."[NEWLINE] - Queen Victoria[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA"> 
			<Text>
				The Crystal Palace was designed by Sir Joseph Paxton and erected in Hyde Park, London, for the Great Exhibition of 1851. It was itself the greatest success of the Exhibition. Paxton based it upon the lily house he had built at Chatsworth for the duke of Devonshire. It was more than three times the length of St Paul's and included 294,000 panes of glass. In 1854 it was removed to Sydenham, where, until its damage by fire in 1936, it housed a museum of sculpture, pictures, and architecture and was used for concerts. In 1941 its demolition was completed because it served as a guide to enemy bombing planes. One of the most significant examples of 19th-century, proto-modern architecture, it was widely imitated in Europe and America.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG"> 
			<Text>
				EE: Crystal Palace GP Generation
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				Friendly units within two tiles of this city have +33% combat strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE"> 
			<Text>
				[NEWLINE]"When spiders unite, they can bring down a lion."[NEWLINE] - Ethiopian Proverb[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA"> 
			<Text>
				Fasil Ghebbi is a fortress in Gondar, along the hillside of Ethiopia. During the 17th and 18th centuries it served as the enclosure for Ethiopia’s emperors. The architecture of the fort is unique to Ethiopia, bending the styles of Nubian, Arabian and Baroque architecture. The site houses castles, Iyasu’s Palace, stables and three churches amongst other rooms. Before the building of the fort in about 1635 the emperors of Ethiopia travelled and lived off the land, resting in tents. Emperor Fasilides broke this tradition by founding the city of Gondar and establishing it as his capital. Upon founding the city Fasilides then instructed the creation of ‘Fasil Gemb’ - Fasilides Castle. Since his death later emperors expanded on Fasil Gemb to eventually cover roughly 70,000 square meters of fortified space. The historian Thomas Pakenham visited the site during the 1950’s, noting that among the halls and palaces were what appeared to be pavilions and kiosks of the imperial city therein. Since 1979 Fasil Ghebbi is a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI"> 
			<Text>
				Fasil Ghebbi
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP"> 
			<Text>
				+33% Combat Strength
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_KRONBORG"> 
			<Text>
				Kronborg
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_HELP"> 
			<Text>
				+25 HP in all coastal cities, +25% production for naval units in the city where the wonder is built in.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_QUOTE"> 
			<Text>
				[NEWLINE]"Where there is no discipline, there is no honour."[NEWLINE] - Norse Saying[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_KRONBORG_PEDIA"> 
			<Text>
				Kronborg is a large star fortress located on the North-eastern tip of the Danish island of Zealand, near the town of Helsingør. It was constructed under the reign of Eric of Pomerania during the 1420s. Along with Kärnan, another Danish fortress situated across the 4km wide Øresund, it was built predominantly to control the entrance to the Baltic Sea. This allowed for the Danish King to demand Øresundstolden, or Sound Dues. This was where all ships entering the Baltic had to pay a tax to the Danish king. If they refused, the cannons on either side of the sound would open fire on the ship and sink it. [NEWLINE][NEWLINE]In 1585 the castle was rebuilt under Frederick II of Denmark. This is when the castle became the large Rennaisance castle which it is now. In 1639 the castle was rebuilt by King Christian IV, after a fire ten years earlier. Less than 20 years later the castle was conquered by a Swedish army under Carl Gustaf Wrangel. Following this, the castle was heavily fortified moreso than before.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_KRONBORG_DUMMY"> 
			<Text>
				EE: Kronborg Dummy
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SMITHSONIAN"> 
			<Text>
				Smithsonian Institute
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_HELP"> 
			<Text>
				Contains 2 slots for a Great Work of Art. Receive a free Academy in the city where the wonder is built.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE"> 
			<Text>
				[NEWLINE]"The best prophet of the future is the past."[NEWLINE] - Lord George Gordon Byron[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP"> 
			<Text>
				To maximize your bonus, make sure all Great Works are Artifacts and are all from different civilizations.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN"> 
			<Text>
				The Nation's Attic
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA"> 
			<Text>
				Established in 1846 "for the increase and diffusion of knowledge," the Smithsonian Institute is a group of museums and research centers administered by the United States government. Originally organized as the "United States National Museum," that name ceased to exist as an administrative entity in 1967 in favour of the current name, which refers to the British scientist James Smithson, the money of whom served as the basis for the establishment of the institution. Colloquially referred to as "the Nation's Attic" for its eclectic holdings of some 137 million items, the Institute's Washington, D.C. nucleus of nineteen museums, nine research centers, and a zoo — many of them historical or architectural landmarks of their own right — is the largest such complex in the world. Additional facilities are located across the United States and her former holdings, with such establishments being found in Arizona and New York City (among others in American territory) and as far afield as Panama. In addition to this, 168 other museums across the world are Smithsonian affiliates.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TOPKAPI"> 
			<Text>
				Topkapi Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_HELP"> 
			<Text>
				+1 [ICON_PEACE] Faith from Military buildings
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_QUOTE"> 
			<Text>
				[NEWLINE]"The city and the buildings are mine; but I resign to your valor the captives and the spoil, the treasures of gold and beauty; be rich and be happy"[NEWLINE] - Mehmet II[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TOPKAPI_PEDIA"> 
			<Text>
				Overlooking the waters of the Bosphorous, Topkapi Palace is a large palace complex located on the European side of Istanbul, Turkey. It was constructed under the orders of Mehmed II "The Conqueror", under whom the city was captured from the Byzantines and renamed Istanbul, as part of a scheme to re-build the city following the sucessful Ottoman siege. The palace served as the official residence of the Ottoman sultans for nearly four centuries of their rule, lasting until Sultan Abdul Mecid I moved the court to a newly-built palace further up the Bosphorous in 1856. Topkapi Palace is in fact more of a walled village than a palace, with several small buildings and many courtyards as opposed to one central structure. The site is home to many relics and artefacts collected both by the Sultans and following the end of the Ottoman empire when the palace was turned into a Museum. Among these are relics sacred to the Islamic world, including a door to the Great Mosque of Mecca, as well as what is said to be the cloak and sword of the prophet Muhammed. Other items include many collected from Silk Road trade, such as various pieces of Chinese porcelain from across four different dynasties of rule, and a collection of Islamic weaponry spanning approximately 13 centuries. Although the palace is largely still intact, some parts have since been lost as a result of either Earthquakes or fire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_TORRE"> 
			<Text>
				Torre Del Oro
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_HELP"> 
			<Text>
				Naval trade routes originating from this city have a 50% increase in range, and provide +3 gold for both parties. City must be built on the coast.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_QUOTE"> 
			<Text>
				[NEWLINE]"Gold is a treasure, and he who possesses it does all he wishes to in this world, and succeeds in helping souls into paradise"[NEWLINE] - Christopher Columbus[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_TORRE_PEDIA"> 
			<Text>
				Torre Del Oro (Spanish for Tower of Gold) was constructed in the Spanish city of Seville during the 13th century by Berbers who were occupying Southern Spain at the time. It was originally constructed as a military watchtower, however after the Reconquista and discovery of the new world it was used as a treasury of sorts, storing precious metals which had been shipped from the new worlds aboard Spanish treasure fleets, inadvertedly transforming Seville into a very wealthy city and 'gateway to the new world'.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_VERSAILLES"> 
			<Text>
				Versailles
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_HELP"> 
			<Text>
				Extends the length of We Love The King Day by 50% empire-wide
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_QUOTE"> 
			<Text>
				[NEWLINE]"Every time I create an appointment, I create a hundred malcontents and one ingrate."[NEWLINE] - Louis XIV[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_VERSAILLES_PEDIA"> 
			<Text>
				The Château de Versailles is one of the most beautiful achievements of 18th-century French art. The site began as Louis XIII's hunting lodge before his son Louis XIV transformed and expanded it, moving the court and government of France to Versailles in 1682. Each of the three French kings who lived there until the French Revolution added improvements to make it more beautiful.[NEWLINE][NEWLINE]The château lost its standing as the official seat of power in 1789 but acquired a new role in the 19th century as the Museum of the History of France, which was founded at the behest of Louis-Philippe, who ascended to the throne in 1830. That is when many of the château's rooms were taken over to house the new collections, which were added to until the early 20th century, tracing milestones in French history.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW"> 
			<Text>
				Wat Phra Kaew
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP"> 
			<Text>
				+1 [ICON_RESEARCH] Science from Religious buildings. City must be built on a river.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE"> 
			<Text>
				[NEWLINE]"Better than a thousand useless words is one useful word, hearing which one attains peace."[NEWLINE] - The Dhammapada, verse 100[NEWLINE]
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA"> 
			<Text>
				Wat Phra Kaew, or the Temple of the Emerald Buddha, (officially known as Wat Phra Sri Rattana Satsadaram) is regarded as the most important Buddhist temple in Thailand. Located in the historic centre of Bangkok, within the grounds of the Grand Palace, it enshrines Phra Kaew Morakot (the Emerald Buddha), the highly revered Buddha image meticulously carved from a single block of jade. The Emerald Buddha (Phra Putta Maha Mani Ratana Patimakorn) is a Buddha image in the meditating position in the style of the Lanna school of the north, dating from the 15th century AD.[NEWLINE][NEWLINE]Raised high on a series of platforms, no one is allowed near the Buddha except the King. A seasonal cloak, changed three times a year to correspond to the summer, winter, and rainy season covers the statue. A very important ritual, the changing of the robes is performed only by the King to bring good fortune to the country during each season.[NEWLINE][NEWLINE]The construction of the temple started when King Buddha Yodfa Chulaloke (Rama I) moved the capital from Thonburi to Bangkok in 1785. Unlike other temples, it does not contain living quarters for monks; rather, it has only elaborately decorated holy buildings, statues, and pagodas. The main building is the central 'ubosot' (ordination hall), which houses the Emerald Buddha.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE"> 
			<Text>
				Summer Palace
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP"> 
			<Text>
				Provides a free [ICON_GREAT_PEOPLE] Great Person of your choice near the [ICON_CAPITAL] Capital.[NEWLINE][NEWLINE]Must have built a Manor in all Cities. The cost goes up the more cities there are in the empire.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA"> 
			<Text>
				The Summer Palace is a complex of gardens, lakes and buildings that was constructed in Beijing under the order of the Qianlong Emperor, of the Qing Dynasty, in 1749.  The project required the creation of artificial lakes in the area, as the palace and surrounding farmland required waterworks and irrigation.  The palace’s design was based off of various aspects of China’s myths, legends, and natural and man-made wonders.  The palace fell into decline along with the Qing dynasty, and was damaged by the British and French during the Second Opium War.  After the fall of Qing, the complex fell into the possession of the former imperial family, now powerless.  It was opened to the public in 1924, after the last emperor, Puyi, was expelled.  Since 1953, the government of the People’s Republic of China have renovated the palace, which is now a World Heritage Site.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY"> 
			<Text>
				This National Wonder provides a free [ICON_GREAT_PEOPLE] Great Person of your choice in the [ICON_CAPITAL] Capital. It also provides +1 [ICON_CULTURE] Culture. The Summer Palace can be constructed when a civilization has a Manor in all of its cities.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK"> 
			<Text>
				Carrack
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_HELP"> 
			<Text>
				Medieval era melee naval unit used to gain early naval supremacy.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_PEDIA"> 
			<Text>
				Developed by the Genoese Republic for commercial purposes, a carrack is three- or four-masted sailing vessel. Utilized by Spain and Portugal for oceanic travel and exploration, the carrack was one of the most influential ship designs in history. Large and roomy to carry cargo across vast distances, they were used heavily across the Atlantic and Indian oceans, carrying new found wealth and resources back to the great cities of Europe. One of the most famous ships to go down a history, the Santa Maria, was a carrack that carried Columbus and his crew to discover the new world. Another famous ship of this design belongs to Vasco Da Gama, the Portuguese explorer who circumnavigated Africa, discovering a new route to spices of India. The end of the carrack came at the hands of the galleon. Developed from the carrack, the first galleons became a reality in the mid 16th century, though the carrack would persist for several more decades.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CARRACK_STRATEGY"> 
			<Text>
				The Carrack upgrades from the Trireme. It still cannot enter ocean tiles.  However, it is significantly stronger, allowing you to better secure your coastal cities from seafaring Barbarians or counterattacks from enemy Civilizations.  Its early increased combat strength means it can be used, with support, to take small cities with low Defensive Strength.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER"> 
			<Text>
				Cruiser
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_HELP"> 
			<Text>
				Extremely powerful Industrial Era ranged naval Unit used to wrest control of the seas.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_STRATEGY"> 
			<Text>
				A technological bridge between the Frigate and the Battleship, Cruisers move at the same speed as its predecessor but boasts a much stronger Combat Strength.  The Cruiser easily outguns an outdated navy, even without any added maneuverability.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CRUISER_PEDIA"> 
			<Text>
				The word cruiser was applied originally to frigates of the sailing era, which, being smaller and faster than ships of the line, cruised the seas scouting for enemy fleets and hunting enemy convoys. As the designation for a specific type of warship, cruiser did not become current until about 1880, when navies had settled on iron-hulled ships powered either by a combination of sail and steam or solely by steam. Cruiser, then, became the standard designation for a large surface warship built for high speed and great cruising radius, capable of not only defending its own fleet and coastlines but also threatening those of the enemy. By about 1900, cruisers were of two principal kinds: protected cruisers had steel armour plating only on their decks, while armoured cruisers also had armour extending down the sides of the hull. Though smaller than battleships, cruisers were powerful warships because of their great speed and relatively big guns.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER"> 
			<Text>
				Cuirassier
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_HELP"> 
			<Text>
				Fast Enlightenment Era mounted Unit.  Vulnerable to Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA"> 
			<Text>
				Cuirassiers were European cavalry rigged with firearms and a cuirass, which was the name of their armour. A cuirass is a single or multiple pieces of metal which usually covered the front of the torso. About the middle of the century, the breastplate of the cuirass was made in two parts; the lower adjusted to overlap the upper, held together with a strap or sliding rivet in order to add flexibility to the advantages plate armour had over mail.Primarily fielded in the 15th century, the Cuirassier grew to a heightened prominence during the Napoleonic wars, where it was heavily recruited and equipped with swords as their primary weapon. Cuirassiers continued to be employed into the early ravages of the Great War and continue their ceremonial use as regiments to this day.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY"> 
			<Text>
				The Enlightenment Era cavalry unit, the Cuirassier has an increased strength over the medieval Knight while moving at the same speed.  It is vulnerable to anti-mounted units such as Lancers and Uhlans.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_HELP"> 
			<Text>
				Recon unit. Can see further and has additional movement while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_PEDIA"> 
			<Text>
				Throughout history there are those whose thirst for adventure led them from the safe confines of civilized lands. These explorers, frequently funded by government stipends, would then journey into the unknown, charting their progress all the way. These expeditions, and the maps they helped create, became blueprints for the conquest and domestication of the once uncharted regions of the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_EXPLORER_STRATEGY"> 
			<Text>
				An upgrade to the Scout.  The Explorer has even more movement and strength, although is still quite weak.  The Explorer excels at sea exploration, as it is able to move further while embarked.  Use it to finish meeting all the other Civilizations, or scout out locations for overseas colonies.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN"> 
			<Text>
				Field Gun
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_HELP"> 
			<Text>
				Enlightenment Era artillery unit.  Must set up before firing.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA"> 
			<Text>
				A field gun is a piece of light artillery that can be easily moved around the battlefield. During his wars in Europe, Napoleon used field guns to great effect. His employment of very large wheels allowed his guns to be quickly moved in the midst of battle, meaning enemy formations could be easily broken up. This strategy gradually became obsolete, however, as the development of road and rail, and the changing nature of the battlefield, allowed for most kinds of artillery to be moved at respectable speed.[NEWLINE][NEWLINE]By the beginning of the Second World War, the term 'field gun' had come to mean any long-range artillery piece that fired at a low angle. However, because of the demand for artillery which could fire at both long-range and a high angle during the later stages of World War II, field guns became largely supplanted by howitzers, and today the term sees no widespread application.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY"> 
			<Text>
				The Field Gun is the Enlightenment Era artillery unit.  While its range remains the same as the Cannon, from which it upgrades, it is much stronger.  Like other siege units, it cannot see very far and must be protected.  It also must expend movement to set up – but Field Guns are essential to Enlightenment conquests.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE"> 
			<Text>
				First Rate
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval melee unit which boosts the defensive strength of adjacent friendly units.  Only the English may build it.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA"> 
			<Text>
				“First-rate” is the classification used for the largest ships of the line maintained by the British Royal Navy.  Throughout the existence of the rating system, the threshold armament and crew for a ship to be considered first-rate changed.  However, it was established in the early 1700s that a first-rate ship loaded for wartime carried at least 100 guns.  First-rates were very expensive, heavy and slow in exchange for their massive firepower.  As a result, few were maintained at any given time, and they often served as flagships.  HMS Victory, Admrial Nelson’s famous flagship from the Battle of Trafalgar, is the only surviving first-rate.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY"> 
			<Text>
				The First Rate is England’s unique unit, replacing the Ship of the Line.  Like the Ship of the Line, it is a strong melee ship.  However, it is even stronger than the unit it replaces.  It also provides combat boosts to nearby allied ships when defending.  Use it as part of a larger fleet to greatly increase your naval firepower.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON"> 
			<Text>
				Galleon
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_HELP"> 
			<Text>
				Renaissance Era melee naval Unit.  Can enter ocean tiles.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_PEDIA"> 
			<Text>
				A galleon is the design of a multi-story sailing vessel attributed to the Venetians. Employed extensively in the fleets of Spain and other European states to further their naval militaristic interests, the galleon were formidable warships that weighed up to 2000 metric tonnes. The galleon was powered entirely by wind, using sails carried on three or four masts, with a lateen sail continuing to be used on the last (usually third and fourth) masts. They were used in both military and trade applications, most famously in the Spanish treasure fleet, and the Manila Galleons. Demoting the carrack to be used just for cargo, these vessels became the forefront of European armadas and went on to colonize the world.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_GALLEON_STRATEGY"> 
			<Text>
				The Galleon is a Renaissance naval unit.  Upgrading from the Carrack, the Galleon is the first melee ship to be able to enter Oceans.  Use a fleet of Galleons, supported by larger ships, to conquer overseas cities and protect your overseas holdings.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY"> 
			<Text>
				Line Infantry
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP"> 
			<Text>
				Basic front-line infantry unit of the Enlightenment Era.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA"> 
			<Text>
				With the massive proliferation of guns from the middle of the 17th century, the battlefield became dominated by linear tactics, according to which infantry were arranged into long thin lines and fired volleys. A line consisted of 2, 3, or 4 ranks of soldiers. The relatively short range at which smooth bore muskets could accurately hit a target, added to the slow reload, meant that massed formation firing was essential for maximizing enemy casualties. The line was considered the fundamental battle formation as it allowed for the largest deployment of firepower. In the years following the Napoleonic Wars, line infantry continued to be deployed as the main battle force, while light infantry provided fire support and covered the movement of units. With the invention of new weaponry, the concept of line infantry began to wane; men walking in formation line-abreast became far too easy a target. The growing accuracy and rate of fire of rifles, together with the invention of the gatling gun and machine gun, meant that close order line infantry would suffer huge losses before being able to close with their foe. With the turn of the 20th Century, this slowly led to infantry increasingly adopting skirmisher style light infantry tactics in battle, while retaining line infantry drills for training.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY"> 
			<Text>
				The standard gunpowder unit of the Enlightenment Era, upgrading from and significantly outclassing the Musketman.  The Line Infantry will form the backbone of Enlightenment armies, being used to fight other melee units and protect siege and ranged units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER"> 
			<Text>
				Skirmisher
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_HELP"> 
			<Text>
				Primary ranged unit of the Enlightenment era which must be adjacent to attack.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA"> 
			<Text>
				Skirmishers are light infantry or cavalry soldiers stationed ahead or alongside a larger body of friendly troops to harass the enemy. In ancient and medieval warfare, skirmishers typically carried bows, javelins, or slings. Acting as light infantry with minimal armor, they could run ahead of the main battle line, release a volley, and retreat before the clash of the opposing main forces. During the Napoleonic Wars the role of the skirmisher took on new notability, attempting to disrupt enemy forces by firing into their close-packed ranks and potentially causing early casualties and breaking enemy formation. A skirmish force screening the main body of infantry became so important that eventually all the major European powers developed specialized skirmishing infantry, e.g. the German Jäger and the French Voltigeurs. While muskets were the predominant weapon at the time, the British Army experimented with rifles, which soon became the predominant firearm. A consequence of these wars was a trend to train line troops to adopt skirmisher tactics. By the late 19th century, the concept of fighting in formation was on the wane, and the distinctions between skirmisher and heavy infantry have largely disappeared.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY"> 
			<Text>
				The Skirmisher is the first gunpowder based ranged unit of the game. While its range decreases to just one, the melee strength of the unit remains the same, allowing it to defend just as well as it attacks while suffering no damage when attacking.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE"> 
			<Text>
				Ship of the Line
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP"> 
			<Text>
				Powerful Enlightenment Era naval ranged Unit.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY"> 
			<Text>
				The Ship of the Line is a melee naval unit of the Enlightenment Era.  Unlike the Galleon, from which it upgrades, the Ship of the Line requires Iron to build and maintain.  However, a boost to combat strength and a critical boost to movement speed make it worth the price.  Use it to crush outdated fleets with superior firepower and speed.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR"> 
			<Text>
				Surveyor
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_HELP"> 
			<Text>
				Late game scouting unit which can enter enemy territory and cover land quickly.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_PEDIA"> 
			<Text>
				As the Industrial Revolution powered forward, exploration of the world took on a much more scientific slant.  The purpose of exploration changed from the Renaissance ideal of bringing back treasure and trade routes, to a desire to understand the world and its flora and fauna.  This served a practical purpose as well – a more urbanized and mechanized society required formal planning of spaces, in order to more efficiently build infrastructure and settlements.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY"> 
			<Text>
				The Surveyor is a recon unit that upgrades from the Explorer.  It is stronger and faster still than the Explorer, although it is vulnerable alone.  The Surveyor may enter rival territory without an Open Borders agreement.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN"> 
			<Text>
				Uhlan
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_HELP"> 
			<Text>
				Mid game light cavalry unit good against other mounted units.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_PEDIA"> 
			<Text>
				The Uhlan was a Polish light cavalry unit armed with lances, sabres, and pistols which came to frequent the armies of 18th and 19th century Russia, Prussia, and Austria. Descendents of the Tartar settlers of Lithuania, the first Uhlan regiment was created by the Polish-Lithuanian Commonwealth in the early 1700s. Swift and unobstructed by the cumbersome armor which had previously dominated mounted warfare, the Uhlan quickly grew in popular use for their versatility and speed; able to conduct reconnaissance, skirmishes, or to head-on charges. Today, a ceremonial regiment of Uhlans is retained by the Polish Armed Forces.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_UNIT_EE_UHLAN_STRATEGY"> 
			<Text>
				The anti-cavalry movement unit of the Industrial Era, the Uhlan upgrades from the Lancer and fulfills largely the same role as its Renaissance predecessor.  Use it to directly counter the fast cavalry that enemies harass your invading armies with
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE"> 
			<Text>
				Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_HELP"> 
			<Text>
				Naval Units beginning [COLOR_POSITIVE_TEXT]adjacent[ENDCOLOR] to a unit with this promotion have +20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE"> 
			<Text>
				Adjacent Flagship
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_FIRST_RATE_DEFENSE_HELP"> 
			<Text>
				+20% [ICON_STRENGTH] Defense.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER"> 
			<Text>
				Explorer
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_EXPLORER_HELP"> 
			<Text>
				+1 Movement and sight radius while embarked.
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK"> 
			<Text>
				Drydock
			</Text>
		</Replace>
		<Replace Tag="TXT_KEY_PROMOTION_EE_DRYDOCK_HELP"> 
			<Text>
				+15% [ICON_STRENGTH] Combat Strength.
			</Text>
		</Replace>
	</Language_RU_RU>
	<Language_ZH_Hant_HK>
	</Language_ZH_Hant_HK>

</GameData>
